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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pikachu25</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pikachu25"/>
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	<updated>2026-06-05T23:43:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lysandre%27s_Trump_Card_(Phantom_Forces_99)&amp;diff=2639463</id>
		<title>Talk:Lysandre&#039;s Trump Card (Phantom Forces 99)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lysandre%27s_Trump_Card_(Phantom_Forces_99)&amp;diff=2639463"/>
		<updated>2017-05-10T22:29:17Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Korean ban ==&lt;br /&gt;
&lt;br /&gt;
This card [http://pokemonkorea.co.kr/?inc=news-news_view&amp;amp;IDX=10432&amp;amp;page=3 was banned] in South Korea on June 20, 2015. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:29, 24 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Recall that the reason for this card&#039;s banning from sanctioned play was not because of this card alone, but because it was used in combination with [[VS Seeker (EX FireRed &amp;amp; LeafGreen 100)|VS Seeker.]] You play LTC, you shuffle all other discarded cards (including VS Seekers but not LTC itself) back into your deck. Then you get back a VS Seeker from the deck and later use it as LTC. It&#039;s this combination that resulted in the ban. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 22:29, 10 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Grassy_Terrain_(move)&amp;diff=2617272</id>
		<title>Talk:Grassy Terrain (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Grassy_Terrain_(move)&amp;diff=2617272"/>
		<updated>2017-03-26T05:55:10Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Halving the power of spread Ground-type moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Grounded==&lt;br /&gt;
Are Pokémon using Fly healed while they are up in the air? - Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 03:25, 11 January 2014 (UTC)&lt;br /&gt;
:If they&#039;re using Fly, they aren&#039;t grounded. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 03:43, 11 January 2014 (UTC)&lt;br /&gt;
::And what about Dig or Dive? Does &amp;quot;grounded&amp;quot; only mean the surface? - Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 14:58, 11 January 2014 (UTC)&lt;br /&gt;
:::You know, there&#039;s a page about being [[grounded]]. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:08, 11 January 2014 (UTC)&lt;br /&gt;
No, I didn&#039;t know, because the word &amp;quot;grounded&amp;quot; was not hyperlinked. I added the link now. Thank you. - Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 13:17, 16 January 2014 (UTC)&lt;br /&gt;
&amp;lt;br/&amp;gt;Besides that, the article [[grounded]] does not state using Fly as not being grounded, does not even mention Fly or Dig, so... what&#039;s right?!? - Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 13:26, 16 January 2014 (UTC)&lt;br /&gt;
:I checked, and Pokémon that are using Fly/Bounce/Sky Drop are not affected by Grassy Terrain. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:55, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Halving the power of spread Ground-type moves==&lt;br /&gt;
The article currently states that it halves the power of {{m|Earthquake}}, {{m|Bulldoze}}, and {{m|Magnitude}}, &amp;quot;even in a single battle&amp;quot;. To me, this implies that this halving is the same as the halving that occurs in a Double Battle when using a move that hits multiple Pokémon, so it wouldn&#039;t stack with it. Is this the case?&lt;br /&gt;
&lt;br /&gt;
Additionally, does this halving only occur when they are Ground-type moves? If they have their type changed by {{m|Electrify}} or {{a|Normalize}}, is the damage still halved? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:55, 21 February 2015 (UTC)&lt;br /&gt;
:Also, does it affect the power of Earthquake/etc. when used by a non-grounded Pokémon? And does it affect the power of Earthquake/etc. when used on a non-grounded Pokémon (Mold Breaker/etc. on a Pokémon with Levitate, or No Guard/Mind Reader/Lock-On Earthquake/etc. on a Pokémon in the semi-invulnerable state of Fly/etc.). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:58, 21 February 2015 (UTC)&lt;br /&gt;
::I did the testing myself, in single battle, and with {{a|Normalize}}, in gen 6; but didn&#039;t test the &amp;quot;ungrounded&amp;quot;; [[Bulbapedia:Spading#Grassy_Terrain|see here]] for details. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 05:52, 26 March 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Grassy_Terrain_(move)&amp;diff=2617271</id>
		<title>Talk:Grassy Terrain (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Grassy_Terrain_(move)&amp;diff=2617271"/>
		<updated>2017-03-26T05:52:41Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Halving the power of spread Ground-type moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Grounded==&lt;br /&gt;
Are Pokémon using Fly healed while they are up in the air? - Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 03:25, 11 January 2014 (UTC)&lt;br /&gt;
:If they&#039;re using Fly, they aren&#039;t grounded. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 03:43, 11 January 2014 (UTC)&lt;br /&gt;
::And what about Dig or Dive? Does &amp;quot;grounded&amp;quot; only mean the surface? - Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 14:58, 11 January 2014 (UTC)&lt;br /&gt;
:::You know, there&#039;s a page about being [[grounded]]. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:08, 11 January 2014 (UTC)&lt;br /&gt;
No, I didn&#039;t know, because the word &amp;quot;grounded&amp;quot; was not hyperlinked. I added the link now. Thank you. - Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 13:17, 16 January 2014 (UTC)&lt;br /&gt;
&amp;lt;br/&amp;gt;Besides that, the article [[grounded]] does not state using Fly as not being grounded, does not even mention Fly or Dig, so... what&#039;s right?!? - Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 13:26, 16 January 2014 (UTC)&lt;br /&gt;
:I checked, and Pokémon that are using Fly/Bounce/Sky Drop are not affected by Grassy Terrain. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:55, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Halving the power of spread Ground-type moves==&lt;br /&gt;
The article currently states that it halves the power of {{m|Earthquake}}, {{m|Bulldoze}}, and {{m|Magnitude}}, &amp;quot;even in a single battle&amp;quot;. To me, this implies that this halving is the same as the halving that occurs in a Double Battle when using a move that hits multiple Pokémon, so it wouldn&#039;t stack with it. Is this the case?&lt;br /&gt;
&lt;br /&gt;
Additionally, does this halving only occur when they are Ground-type moves? If they have their type changed by {{m|Electrify}} or {{a|Normalize}}, is the damage still halved? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:55, 21 February 2015 (UTC)&lt;br /&gt;
:Also, does it affect the power of Earthquake/etc. when used by a non-grounded Pokémon? And does it affect the power of Earthquake/etc. when used on a non-grounded Pokémon (Mold Breaker/etc. on a Pokémon with Levitate, or No Guard/Mind Reader/Lock-On Earthquake/etc. on a Pokémon in the semi-invulnerable state of Fly/etc.). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:58, 21 February 2015 (UTC)&lt;br /&gt;
::I did the testing myself, in single battle, and with {{a|Normalize}}; [[Bulbapedia:Spading#Grassy_Terrain|see here]] for details. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 05:52, 26 March 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tapu_Lele-GX_(Guardians_Rising_60)&amp;diff=2616293</id>
		<title>Tapu Lele-GX (Guardians Rising 60)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tapu_Lele-GX_(Guardians_Rising_60)&amp;diff=2616293"/>
		<updated>2017-03-23T15:51:03Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TCG Unreleased}}&lt;br /&gt;
{{PokémoncardInfobox&lt;br /&gt;
|cardname=Tapu Lele&lt;br /&gt;
|jname=カプ・テテフGX&lt;br /&gt;
|jtrans=Kapu-TetefuGX&lt;br /&gt;
|image=TapuLeleGXAlolanMoonlight22.jpg&lt;br /&gt;
|caption=Regular print&amp;lt;br&amp;gt;Illus. [[5ban Graphics]]&lt;br /&gt;
|reprints=3&lt;br /&gt;
|reprint1=TapuLeleGXAlolanMoonlight52.jpg&lt;br /&gt;
|recaption1={{TCG|Full Art card|Full Art}} print&amp;lt;br&amp;gt;Illus. [[5ban Graphics]]&lt;br /&gt;
|reprint2=TapuLeleGXAlolanMoonlight57.jpg&lt;br /&gt;
|recaption2={{TCG|Secret card|Secret}} print&amp;lt;br&amp;gt;Illus. [[5ban Graphics]]&lt;br /&gt;
|species=Tapu Lele&lt;br /&gt;
|evostage=Basic&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|hp=170&lt;br /&gt;
|retreatcost=1&lt;br /&gt;
|class=GX&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Psychic|class=GX|jpexpansion={{TCG|Alolan Moonlight}}|jprarity={{rar|RR}}|jpcardno=022/050}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Psychic|class=GX|jpexpansion={{TCG|Alolan Moonlight}}|jprarity={{rar|SR}}|jpcardno=052/050}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Psychic|class=GX|jpexpansion={{TCG|Alolan Moonlight}}|jprarity={{rar|HR}}|jpcardno=057/050}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Psychic|class=GX|species=Tapu Lele}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapu Lele{{GX}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カプ・テテフGX&#039;&#039;&#039; &#039;&#039;Kapu-TetefuGX&#039;&#039;) is a {{ct|Psychic}} Basic {{TCG|Pokémon-GX}} card. It is part of the {{TCG|Alolan Moonlight}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{Cardtext/Header|type=Psychic}}&lt;br /&gt;
{{Cardtext/Ability&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|name=Wonder Tag&lt;br /&gt;
|jname=ワンダータッチ&lt;br /&gt;
|jtrans=Wonder Touch&lt;br /&gt;
|effect=When you play this Pokémon from your hand onto your Bench, you may search your deck for a {{TCG|Supporter card}}, reveal it, and put it into your hand. Shuffle your deck afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Cardtext/Attack&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|cost={{e|Colorless}}{{e|Colorless}}&lt;br /&gt;
|name=Energy Drive&lt;br /&gt;
|jname=エナジードライブ&lt;br /&gt;
|jtrans=Energy Drive&lt;br /&gt;
|damage=20×&lt;br /&gt;
|effect=This attack does 20 damage times the amount of Energy attached to both Active Pokémon. This attack&#039;s damage isn&#039;t affected by Weakness or Resistance.&lt;br /&gt;
}}&lt;br /&gt;
{{Cardtext/GXAttack&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|cost={{e|Psychic}}&lt;br /&gt;
|name=Tapu Cure GX&lt;br /&gt;
|jname=カプキュアーGX&lt;br /&gt;
|jtrans=Kapu CureGX&lt;br /&gt;
|damage=&lt;br /&gt;
|effect=Heal all damage from 2 of your Benched Pokémon. &amp;lt;small&amp;gt;&#039;&#039;(You can&#039;t use more than 1 GX attack in a game.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Cardtext/GX&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|ndex=786&lt;br /&gt;
}}&lt;br /&gt;
{{Cardtext/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Release information==&lt;br /&gt;
This card was included as a Regular card, a {{TCG|Full Art card}}, and as a {{TCG|Secret card}} in the &amp;lt;!--{{TCG|Guardians Rising}} expansion, first released in the Japanese --&amp;gt;{{TCG|Alolan Moonlight}} expansion, each with artwork by [[5ban Graphics]].&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{{TCGGallery&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|class=GX&lt;br /&gt;
|image1=TapuLeleGXAlolanMoonlight22.jpg&lt;br /&gt;
|caption1=Regular print&amp;lt;br&amp;gt;Illus. [[5ban Graphics]]&lt;br /&gt;
|image2= TapuLeleGXAlolanMoonlight52.jpg&lt;br /&gt;
|caption2={{TCG|Full Art card|Full Art}} print&amp;lt;br&amp;gt;Illus. [[5ban Graphics]]&lt;br /&gt;
|image3=TapuLeleGXAlolanMoonlight57.jpg&lt;br /&gt;
|caption3={{TCG|Secret card|Secret}} print&amp;lt;br&amp;gt;Illus. [[5ban Graphics]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The ability, Wonder Tag, has an identical effect to [[Jirachi-EX (Plasma Blast 60)|Jirachi-EX&#039;s]] ability, Stellar Guidance.&lt;br /&gt;
&lt;br /&gt;
The first attack, Energy Drive, is highly reminiscent of [[Mewtwo-EX (Next Destinies 54)|Mewtwo-EX&#039;s]] X Ball and [[Lugia-EX (Ancient Origins 68)|Lugia-EX&#039;s]] Aero Ball. Tapu Lele-GX&#039;s Energy Drive doesn&#039;t hit for weakness (which Mewtwo-EX&#039;s X Ball did) mainly because it would recreate the &amp;quot;Mewtwo wars&amp;quot; had it done so.&lt;br /&gt;
===Origin===&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alolan Moonlight cards]]&lt;br /&gt;
[[Category:Illus. by 5ban Graphics]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
[[Category:Secret cards]]&lt;br /&gt;
[[Category:Full Art cards]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kapu-Fala-GX (Alola no Gekkō 022)]]&lt;br /&gt;
[[ja:カプ・テテフGX (SM2L)]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tapu_Lele-GX_(Guardians_Rising_60)&amp;diff=2611390</id>
		<title>Tapu Lele-GX (Guardians Rising 60)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tapu_Lele-GX_(Guardians_Rising_60)&amp;diff=2611390"/>
		<updated>2017-03-10T04:39:35Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TCG Unreleased}}&lt;br /&gt;
{{PokémoncardInfobox&lt;br /&gt;
|cardname=Tapu Lele&lt;br /&gt;
|jname=カプ・テテフGX&lt;br /&gt;
|jtrans=Kapu-TetefuGX&lt;br /&gt;
|image=TapuLeleGXAlolanMoonlight22.jpg&lt;br /&gt;
|caption=Illus. [[5ban Graphics]]&lt;br /&gt;
|species=Tapu Lele&lt;br /&gt;
|evostage=Basic&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|hp=170&lt;br /&gt;
|retreatcost=1&lt;br /&gt;
|class=GX&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Psychic|class=GX|jpexpansion={{TCG|Alolan Moonlight}}|jprarity={{rar|RR}}|jpcardno=022/050}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Psychic|class=GX|species=Tapu Lele}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapu Lele{{GX}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カプ・テテフGX&#039;&#039;&#039; &#039;&#039;Kapu-TetefuGX&#039;&#039;) is a {{ct|Psychic}} Basic {{TCG|Pokémon-GX}} card. It is part of the {{TCG|Alolan Moonlight}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{Cardtext/Header|type=Psychic}}&lt;br /&gt;
{{Cardtext/Ability&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|name=Wonder Touch&lt;br /&gt;
|jname=ワンダータッチ&lt;br /&gt;
|jtrans=Wonder Touch&lt;br /&gt;
|effect=When you play this Pokémon from your hand onto your Bench, you may search your deck for a {{TCG|Supporter card}}, reveal it, and put it into your hand. Shuffle your deck afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Cardtext/Attack&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|cost={{e|Colorless}}{{e|Colorless}}&lt;br /&gt;
|name=Energy Drive&lt;br /&gt;
|jname=エナジードライブ&lt;br /&gt;
|jtrans=Energy Drive&lt;br /&gt;
|damage=20×&lt;br /&gt;
|effect=This attack does 20 damage times the amount of Energy attached to both Active Pokémon. This attack&#039;s damage isn&#039;t affected by Weakness or Resistance.&lt;br /&gt;
}}&lt;br /&gt;
{{Cardtext/GXAttack&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|cost={{e|Psychic}}&lt;br /&gt;
|name=Tapu Cure GX&lt;br /&gt;
|jname=カプキュアーGX&lt;br /&gt;
|jtrans=Kapu CureGX&lt;br /&gt;
|damage=&lt;br /&gt;
|effect=Heal all damage from 2 of your Benched Pokémon. &amp;lt;small&amp;gt;&#039;&#039;(You can&#039;t use more than 1 GX attack in a game.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Cardtext/GX&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|ndex=786&lt;br /&gt;
}}&lt;br /&gt;
{{Cardtext/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The ability, Wonder Touch, has an identical effect to [[Jirachi-EX (Plasma Blast 60)|Jirachi-EX&#039;s]] ability, Stellar Guidance.&lt;br /&gt;
&lt;br /&gt;
The first attack, Energy Drive, is highly reminiscent of [[Mewtwo-EX (Next Destinies 54)|Mewtwo-EX&#039;s]] X Ball and [[Lugia-EX (Ancient Origins 68)|Lugia-EX&#039;s]] Aero Ball. Tapu Lele-GX&#039;s Energy Drive doesn&#039;t hit for weakness (which Mewtwo-EX&#039;s X Ball did) mainly because it would recreate the &amp;quot;Mewtwo wars&amp;quot; had it done so.&lt;br /&gt;
===Origin===&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alolan Moonlight cards]]&lt;br /&gt;
[[Category:Illus. by 5ban Graphics]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kapu-Fala-GX (Alola no Gekkō 022)]]&lt;br /&gt;
[[ja:カプ・テテフGX (SM2L)]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tapu_Lele-GX_(Guardians_Rising_60)&amp;diff=2611389</id>
		<title>Tapu Lele-GX (Guardians Rising 60)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tapu_Lele-GX_(Guardians_Rising_60)&amp;diff=2611389"/>
		<updated>2017-03-10T04:38:44Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TCG Unreleased}}&lt;br /&gt;
{{PokémoncardInfobox&lt;br /&gt;
|cardname=Tapu Lele&lt;br /&gt;
|jname=カプ・テテフGX&lt;br /&gt;
|jtrans=Kapu-TetefuGX&lt;br /&gt;
|image=TapuLeleGXAlolanMoonlight22.jpg&lt;br /&gt;
|caption=Illus. [[5ban Graphics]]&lt;br /&gt;
|species=Tapu Lele&lt;br /&gt;
|evostage=Basic&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|hp=170&lt;br /&gt;
|retreatcost=1&lt;br /&gt;
|class=GX&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Psychic|class=GX|jpexpansion={{TCG|Alolan Moonlight}}|jprarity={{rar|RR}}|jpcardno=022/050}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Psychic|class=GX|species=Tapu Lele}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapu Lele{{GX}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カプ・テテフGX&#039;&#039;&#039; &#039;&#039;Kapu-TetefuGX&#039;&#039;) is a {{ct|Psychic}} Basic {{TCG|Pokémon-GX}} card. It is part of the {{TCG|Alolan Moonlight}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{Cardtext/Header|type=Psychic}}&lt;br /&gt;
{{Cardtext/Ability&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|name=Wonder Touch&lt;br /&gt;
|jname=ワンダータッチ&lt;br /&gt;
|jtrans=Wonder Touch&lt;br /&gt;
|effect=When you play this Pokémon from your hand onto your Bench, you may search your deck for a {{TCG|Supporter card}}, reveal it, and put it into your hand. Shuffle your deck afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Cardtext/Attack&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|cost={{e|Colorless}}{{e|Colorless}}&lt;br /&gt;
|name=Energy Drive&lt;br /&gt;
|jname=エナジードライブ&lt;br /&gt;
|jtrans=Energy Drive&lt;br /&gt;
|damage=20×&lt;br /&gt;
|effect=This attack does 20 damage times the amount of Energy attached to both Active Pokémon. This attack&#039;s damage isn&#039;t affected by Weakness or Resistance.&lt;br /&gt;
}}&lt;br /&gt;
{{Cardtext/GXAttack&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|cost={{e|Psychic}}&lt;br /&gt;
|name=Tapu Cure GX&lt;br /&gt;
|jname=カプキュアーGX&lt;br /&gt;
|jtrans=Kapu CureGX&lt;br /&gt;
|damage=&lt;br /&gt;
|effect=Heal all damage from 2 of your Benched Pokémon. &amp;lt;small&amp;gt;&#039;&#039;(You can&#039;t use more than 1 GX attack in a game.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Cardtext/GX&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|ndex=786&lt;br /&gt;
}}&lt;br /&gt;
{{Cardtext/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The ability, Wonder Touch, has an identical effect to [[Jirachi-EX (Plasma Blast 60)|Jirachi-EX&#039;s]] ability, Stellar Guidance.&lt;br /&gt;
&lt;br /&gt;
The first attack, Energy Drive, is highly reminiscent of [[Mewtwo-EX (Next Destinies 54)|Mewtwo-EX&#039;s]] X Ball and [[Lugia-EX (Ancient Origins 68)|Lugia-EX&#039;s]] Aero Ball. Tapu Lele-GX&#039;s Energy Drive doesn&#039;t hit for weakness mainly because it would recreate the &amp;quot;Mewtwo wars&amp;quot; had it done so.&lt;br /&gt;
===Origin===&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alolan Moonlight cards]]&lt;br /&gt;
[[Category:Illus. by 5ban Graphics]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kapu-Fala-GX (Alola no Gekkō 022)]]&lt;br /&gt;
[[ja:カプ・テテフGX (SM2L)]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hau_(Sun_%26_Moon_120)&amp;diff=2607134</id>
		<title>Hau (Sun &amp; Moon 120)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hau_(Sun_%26_Moon_120)&amp;diff=2607134"/>
		<updated>2017-03-02T03:56:45Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TCGTrainerCardInfobox&lt;br /&gt;
|cardname=Hau&lt;br /&gt;
|jname=ハウ&lt;br /&gt;
|jtrans=Hau&lt;br /&gt;
|image=HauStarterSet56.jpg&lt;br /&gt;
|caption=Regular print&amp;lt;br&amp;gt;Illus. [[Ken Sugimori]]&lt;br /&gt;
|reprints=2&lt;br /&gt;
|reprint1=HauSMPromo20.jpg&lt;br /&gt;
|recaption1={{TCG|Full Art card|Full Art}} print&amp;lt;br&amp;gt;Illus. [[Sanosuke Sakuma]]&lt;br /&gt;
|class=Trainer&lt;br /&gt;
|subclass=Supporter&lt;br /&gt;
}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Expansion|class=Supporter|expansion={{TCG|Sun &amp;amp; Moon}}|rarity={{rar|Uncommon}}|cardno=120/149|jpexpansion={{TCG|Sun &amp;amp; Moon Starter Set}}|jpcardno=056/059}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Expansion|class=Supporter|jpexpansion={{TCG|SM-P Promotional cards}}|jpcardno=020/SM-P}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Footer|class=Supporter}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hau&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハウ&#039;&#039;&#039; &#039;&#039;Hau&#039;&#039;) is a {{TCG|Supporter card}}. It was first released as part of the {{TCG|Sun &amp;amp; Moon}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{TCGTrainerText&lt;br /&gt;
|class=Supporter&lt;br /&gt;
|rule=Supporter&lt;br /&gt;
|effect=Draw 3 cards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Release information==&lt;br /&gt;
This card was included in the {{TCG|Sun &amp;amp; Moon}} expansion, first released in the Japanese {{TCG|Sun &amp;amp; Moon Starter Set}} with artwork by [[Ken Sugimori]]. It was later released as a {{TCG|Full Art card|Full Art}} {{TCG|SM-P Promotional cards|SM-P Promo}} with new artwork by [[Sanosuke Sakuma]], given to those who purchased a booster box of the Japanese {{TCG|Strength Expansion Pack Sun &amp;amp; Moon}}, starting January 27, 2017 until supplies lasted.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{{TCGGallery&lt;br /&gt;
|type=Supporter&lt;br /&gt;
|image1=HauStarterSet56.jpg&lt;br /&gt;
|caption1=Regular print&amp;lt;br&amp;gt;Illus. [[5ban Graphics]]&lt;br /&gt;
|image2=HauSMPromo20.jpg&lt;br /&gt;
|caption2={{TCG|Full Art card|Full Art}} print&amp;lt;br&amp;gt;Illus. [[Sanosuke Sakuma]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This card&#039;s effect is identical to [[Cheren (Emerging Powers 91)|Cheren]] and [[Tierno (Kalos Starter Set 39)|Tierno]].&lt;br /&gt;
===Origin===&lt;br /&gt;
[[Hau]] is a rival character in {{pkmn|Sun &amp;amp; Moon}}. [[Iki Town]] is featured in the illustration.&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hau (TCG)]]&lt;br /&gt;
[[Category:Sun &amp;amp; Moon cards]]&lt;br /&gt;
[[Category:Sun &amp;amp; Moon Starter Set cards]]&lt;br /&gt;
[[Category:SM-P Promotional cards]]&lt;br /&gt;
[[Category:Illus. by Ken Sugimori]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tali (TCG)]]&lt;br /&gt;
[[ja:ハウ (カードゲーム)]]&lt;br /&gt;
[[zh:哈乌（TCG）]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Forest_of_Giant_Plants_(Ancient_Origins_74)&amp;diff=2607126</id>
		<title>Forest of Giant Plants (Ancient Origins 74)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Forest_of_Giant_Plants_(Ancient_Origins_74)&amp;diff=2607126"/>
		<updated>2017-03-02T03:28:08Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TCGTrainerCardInfobox&lt;br /&gt;
|cardname=Forest of Giant Plants&lt;br /&gt;
|jname=巨大植物の森&lt;br /&gt;
|jtrans=Giant Plant Forest&lt;br /&gt;
|image=ForestofGiantPlantsAncientOrigins74.jpg&lt;br /&gt;
|caption=Illus. [[Ryo Ueda]]&lt;br /&gt;
|class=Trainer&lt;br /&gt;
|subclass=Stadium&lt;br /&gt;
}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Expansion|class=Stadium|expansion={{TCG|Ancient Origins}}|rarity={{rar|Uncommon}}|cardno=74/98|jpexpansion={{TCG|Bandit Ring}}|jprarity={{rar|U}}|jpcardno=079/081}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Expansion|class=Stadium|jpexpansion={{TCG|Premium Champion Pack}}|jpcardno=127/131}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Expansion|class=Stadium|jpexpansion={{TCG|Premium Trainer Box}}|jpcardno=016/018}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Footer|class=Stadium}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forest of Giant Plants&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;巨大植物の森&#039;&#039;&#039; &#039;&#039;Giant Plant Forest&#039;&#039;) is a {{TCG|Stadium card}}. It was first released as part of the {{TCG|Ancient Origins}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{TCGTrainerText&lt;br /&gt;
|class=Stadium&lt;br /&gt;
|rule=Stadium&lt;br /&gt;
|effect=Each player&#039;s {{e|Grass}} Pokémon can evolve during his or her first turn or the turn he or she plays those Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Release information==&lt;br /&gt;
This card was included in the {{TCG|Ancient Origins}} expansion, first released in the Japanese {{TCG|Bandit Ring}} expansion. In Japan, it was reprinted as a Mirror Reverse Holofoil in the {{TCG|Premium Champion Pack}}. It was reprinted in the Japanese {{TCG|Premium Trainer Box}}, utilizing the XY Era Trainer card layout instead of the newly introduced Sun &amp;amp; Moon Era layout.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This Stadium card has an identical effect to [[Platinum (TCG)|Platinum&#039;s]] [[Broken Time-Space (Platinum 104)|Broken Time-Space]], which wasn&#039;t type-sensitive at all.&lt;br /&gt;
===Origin===&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ancient Origins cards]]&lt;br /&gt;
[[Category:Bandit Ring cards]]&lt;br /&gt;
[[Category:Premium Champion Pack cards]]&lt;br /&gt;
[[Category:Premium Trainer Box cards]]&lt;br /&gt;
[[Category:Illus. by Ryo Ueda]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wald der großen Gewächse (TCG)]]&lt;br /&gt;
[[it:Foresta delle Piante Giganti (Antiche Origini 74)]]&lt;br /&gt;
[[ja:巨大植物の森]]&lt;br /&gt;
[[zh:巨大植物森林（TCG）]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Forest_of_Giant_Plants_(Ancient_Origins_74)&amp;diff=2607124</id>
		<title>Forest of Giant Plants (Ancient Origins 74)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Forest_of_Giant_Plants_(Ancient_Origins_74)&amp;diff=2607124"/>
		<updated>2017-03-02T03:25:30Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TCGTrainerCardInfobox&lt;br /&gt;
|cardname=Forest of Giant Plants&lt;br /&gt;
|jname=巨大植物の森&lt;br /&gt;
|jtrans=Giant Plant Forest&lt;br /&gt;
|image=ForestofGiantPlantsAncientOrigins74.jpg&lt;br /&gt;
|caption=Illus. [[Ryo Ueda]]&lt;br /&gt;
|class=Trainer&lt;br /&gt;
|subclass=Stadium&lt;br /&gt;
}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Expansion|class=Stadium|expansion={{TCG|Ancient Origins}}|rarity={{rar|Uncommon}}|cardno=74/98|jpexpansion={{TCG|Bandit Ring}}|jprarity={{rar|U}}|jpcardno=079/081}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Expansion|class=Stadium|jpexpansion={{TCG|Premium Champion Pack}}|jpcardno=127/131}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Expansion|class=Stadium|jpexpansion={{TCG|Premium Trainer Box}}|jpcardno=016/018}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Footer|class=Stadium}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forest of Giant Plants&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;巨大植物の森&#039;&#039;&#039; &#039;&#039;Giant Plant Forest&#039;&#039;) is a {{TCG|Stadium card}}. It was first released as part of the {{TCG|Ancient Origins}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{TCGTrainerText&lt;br /&gt;
|class=Stadium&lt;br /&gt;
|rule=Stadium&lt;br /&gt;
|effect=Each player&#039;s {{e|Grass}} Pokémon can evolve during his or her first turn or the turn he or she plays those Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Release information==&lt;br /&gt;
This card was included in the {{TCG|Ancient Origins}} expansion, first released in the Japanese {{TCG|Bandit Ring}} expansion. In Japan, it was reprinted as a Mirror Reverse Holofoil in the {{TCG|Premium Champion Pack}}. It was reprinted in the Japanese {{TCG|Premium Trainer Box}}, utilizing the XY Era Trainer card layout instead of the newly introduced Sun &amp;amp; Moon Era layout.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This Stadium card had an identical effect to [[Broken Time-Space (Platinum 104)|Broken Time-Space]], which wasn&#039;t as type-sensitive.&lt;br /&gt;
===Origin===&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ancient Origins cards]]&lt;br /&gt;
[[Category:Bandit Ring cards]]&lt;br /&gt;
[[Category:Premium Champion Pack cards]]&lt;br /&gt;
[[Category:Premium Trainer Box cards]]&lt;br /&gt;
[[Category:Illus. by Ryo Ueda]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wald der großen Gewächse (TCG)]]&lt;br /&gt;
[[it:Foresta delle Piante Giganti (Antiche Origini 74)]]&lt;br /&gt;
[[ja:巨大植物の森]]&lt;br /&gt;
[[zh:巨大植物森林（TCG）]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=2542300</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=2542300"/>
		<updated>2016-12-01T21:22:06Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Damage formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spading|comment=Research on the zero damage cases other than False Swipe/Hold Back or immunities}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダメージ&#039;&#039;&#039; &#039;&#039;damage&#039;&#039;) is a loss of a Pokémon&#039;s {{stat|HP}} that happens as the result of a [[special move|special]] or [[physical move|physical]] [[move|attack]] used against it by another Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Damage modification==&lt;br /&gt;
&#039;&#039;&#039;Damage modification&#039;&#039;&#039; is a system of multipliers used to change the [[damage]] dealt in a {{pkmn|battle}}. These modifiers affect how the damage is calculated by multiplying the move&#039;s [[base power]] in various ways. These modifiers range from doubling to halving and even negating the damage done.&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
Since each move has a [[type]], its &#039;&#039;&#039;effectiveness&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|効果|こうか}}&#039;&#039;&#039; &#039;&#039;effectiveness&#039;&#039;) is largely determined by the targeted Pokémon&#039;s type. Moves can have regular effectiveness or be super effective, not very effective, or not effective at all. The effectiveness of types against one another has varied among generations, see [[Type chart|this page]].&lt;br /&gt;
&lt;br /&gt;
====Super effective====&lt;br /&gt;
:&#039;&#039;&amp;quot;Super effective&amp;quot; redirects here. For the webcomic, see [[Super Effective (webcomic)]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s super effective&amp;quot; redirects here. For the podcast, see [[It&#039;s Super Effective (podcast)]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Weakness&amp;quot; redirects here. For the TCG mechanic, see [[Appendix:Glossary (TCG)#Weakness|Appendix:Glossary (TCG) → Weakness]].&#039;&#039;&lt;br /&gt;
When a move is &#039;&#039;&#039;super effective&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|効果はバツグン|こうかはばつぐん}}&#039;&#039;&#039; &#039;&#039;super effective&#039;&#039;), it inflicts double the damage it would normally do. For example, a move like {{m|Megahorn}} used against a {{type|Psychic}} Pokémon will be super effective because {{type|Bug}} moves are super effective against Psychic types. This effect can stack up; for example, a Pokémon that is {{t|Rock}}/{{t|Ground}} and is hit by a {{type|Water}} move like {{m|Surf}} will be damaged four times as much by the move as a {{type|Normal}} Pokémon would be, because both Rock and Ground Pokémon are weak to Water moves.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon GO]], super effective moves deal only 1.25x the damage, instead of 2x.&lt;br /&gt;
&lt;br /&gt;
====Not very effective====&lt;br /&gt;
:&#039;&#039;&amp;quot;Resistance&amp;quot; redirects here. For the TCG mechanic, see [[Appendix:Glossary (TCG)#Resistance|Appendix:Glossary (TCG) → Resistance]].&#039;&#039;&lt;br /&gt;
When a move is &#039;&#039;&#039;not very effective&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|効果は今一つ|こうかはいまひとつ}}&#039;&#039;&#039; &#039;&#039;not very effective&#039;&#039;), or resistant, it deals half of the damage it would normally do. This works exactly like super effective moves, and can stack up. For example, a {{t|Steel}}/{{t|Rock}} Pokémon will be damaged by a quarter of the amount by a {{type|Normal}} move. Likewise, a {{t|Normal}}/{{t|Flying}} Pokémon hit by a {{type|Fighting}} move will be damaged normally, as Normal&#039;s weakness to Fighting is canceled out by Flying&#039;s resistance to it.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon GO]], not very effective moves deal 0.8x damage, instead of 0.5x. &lt;br /&gt;
&lt;br /&gt;
====Not effective====&lt;br /&gt;
When a move is &#039;&#039;&#039;not effective&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|効果がない|こうかがない}}&#039;&#039;&#039; &#039;&#039;not effective&#039;&#039;), it does not damage the Pokémon at all and that Pokémon is &amp;quot;immune&amp;quot; to all attacks of that type; the move will yield a message of &amp;quot;It doesn&#039;t affect &#039;&#039;Pokémon&#039;&#039;...&amp;quot; Certain types are also immune to specific [[status move]]s, such as {{type|Ground}} Pokémon being immune to the {{type|Electric}} {{m|Thunder Wave}}, or {{type|Grass}} Pokémon being immune to {{m|Leech Seed}} as well as {{cat|powder and spore moves}}.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon GO]], not effective moves are treated as if they are not very effective. So a {{type|Ground}} move can hit a {{type|Flying}} Pokémon, only at 0.8x damage.&lt;br /&gt;
&lt;br /&gt;
===Critical hit===&lt;br /&gt;
{{main|Critical hit}}&lt;br /&gt;
A move will sometimes inflict a &#039;&#039;&#039;critical hit&#039;&#039;&#039; against another Pokémon. This will increase the damage done by 1.5× (2× prior to Generation VI) prior to type effectiveness calculations.&lt;br /&gt;
&lt;br /&gt;
From [[Generation II]] onward, critical hits cause the effects of {{m|Light Screen}} and {{m|Reflect}} to be ignored. From [[Generation III]] onward, a critical hit additionally causes the attacker&#039;s negative [[Statistic|stat changes]] and the defender&#039;s positive stat changes to be ignored.&lt;br /&gt;
&lt;br /&gt;
There are no critical hits in [[Pokémon GO]].&lt;br /&gt;
&lt;br /&gt;
===Same-type attack bonus===&lt;br /&gt;
{{main|Same-type attack bonus}}&lt;br /&gt;
A move used by a Pokémon that is of the same type as the move itself will do 150% of its normal damage, such as a {{type|Fire}} move used by a Fire-type Pokémon. Dual-type Pokémon will receive this bonus for both of their types, and a Pokémon whose type can change in-battle will receive the bonus for whatever type they are when they make the move. Pokémon with {{a|Adaptability}} have this increased to 200% (an effective boost of ~33.3%).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon GO]], the same-type attack bonus is 1.25x, instead of 1.5x.&lt;br /&gt;
&lt;br /&gt;
===Weather===&lt;br /&gt;
{{main|Weather}}&lt;br /&gt;
{{type|Water}} and {{type|Fire}} moves&#039; damage will be modified by [[rain]] and [[harsh sunlight]]. During rain, Water-type moves do 50% more damage and Fire-type moves do 50% less damage. During [[harsh sunlight]], Fire-type moves do 50% more damage and Water-type moves do 50% less damage.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{{main|Ability}}&lt;br /&gt;
Abilities come in a wide variety, and have various effects on damage modification. These effects range from increasing and decreasing the power of moves of a specific [[type]], granting immunities, and even changing the power of moves affected by other damage modifiers. These Abilities include: &lt;br /&gt;
&lt;br /&gt;
* {{a|Blaze}}, {{a|Overgrow}}, {{a|Torrent}} and {{a|Swarm}} increase the power of {{type|Fire}}, {{type|Grass}}, {{type|Water}} and {{type|Bug}} moves respectively by 50% when the user&#039;s HP falls below 33%.&lt;br /&gt;
* {{a|Guts}} will increase the user&#039;s Attack by 50% if inflicted with a {{status|burn}}, {{status|paralysis}}, or {{status|poison}}.&lt;br /&gt;
* {{a|Thick Fat}} decreases the damage dealt to the user by opponents&#039; Fire-type and Ice-type moves by 50%. {{a|Heatproof}} decreases the damage dealt to the user by opponents&#039; Fire-type moves by 50%.&lt;br /&gt;
* {{a|Levitate}} provides immunity to {{type|Ground}} moves and {{a|Soundproof}} provides immunity to {{Cat|sound moves}}.&lt;br /&gt;
* {{a|Volt Absorb}} and {{a|Water Absorb}} grant immunity to {{type|Electric}} and {{type|Water}} moves respectively, healing the user&#039;s HP by 25% instead.&lt;br /&gt;
* {{a|Dry Skin}} works in part like Water Absorb, healing the user when hit with a {{type|Water}} move, but it also heals the user by 6.25% each turn during [[rain]]. However, it also causes the Pokémon to receive additional damage from {{type|Fire}} attacks and lose 6.25% of its HP in damage during {{weather|Harsh sunlight|sunlight}}.&lt;br /&gt;
* {{a|Flash Fire}} negates the effect of opponents&#039; Fire-type moves and instead increases the power of the ability&#039;s user&#039;s own Fire-type attacks. Similarly, {{a|Motor Drive}} negates the effect of opponents&#039; Electric-type moves and instead increases the user&#039;s Speed by one stage. These abilities include [[status move]]s like {{m|Will-O-Wisp}} and {{m|Thunder Wave}}.&lt;br /&gt;
* {{a|Mold Breaker}}, {{a|Teravolt}}, and {{a|Turboblaze}} remove all ability-based immunities to the user&#039;s moves.&lt;br /&gt;
* {{a|Scrappy}} allows the user to hit {{type|Ghost}}s with {{type|Normal}} and {{type|Fighting}} damage-dealing moves.&lt;br /&gt;
* {{a|Adaptability}} increases the STAB multiplier for moves of the same type as the user from 1.5× to 2×.&lt;br /&gt;
* {{a|Hustle}} boosts the Attack stat of the user by 50%. &lt;br /&gt;
* {{a|Pure Power}} and {{a|Huge Power}} both double the user&#039;s Attack stat.&lt;br /&gt;
* {{a|Technician}} increases the power of the user&#039;s moves with base power 60 or less by 50%. &lt;br /&gt;
* {{a|Super Luck}} increases the user&#039;s critical hit ratio. &lt;br /&gt;
* {{a|Battle Armor}} and {{a|Shell Armor}} prevent critical hits being dealt to the user. &lt;br /&gt;
* {{a|Sniper}} increases the damage of a user&#039;s critical hits by 50%. &lt;br /&gt;
* {{a|Tinted Lens}} doubles the power of the user&#039;s moves that are not very effective. &lt;br /&gt;
* {{a|Solid Rock}} and {{a|Filter}} each reduce the power of super effective moves on the user by 25%.&lt;br /&gt;
* {{a|Wonder Guard}} gives the user immunity to all attacking moves that are not super effective.&lt;br /&gt;
* {{a|Iron Fist}} increases the damage of punching moves by 20%.&lt;br /&gt;
* {{a|Mega Launcher}} increases the damage of aura and pulse moves by 50%.&lt;br /&gt;
* The moves {{m|Storm Throw}} and {{m|Frost Breath}} can cancel out the 50% damage if used on certain types due to the moves always resulting in a critical hit, and can cause 4×, 6× or 12× multipliers if used on other types.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
:&#039;&#039;See also: [[Type-enhancing item]]&#039;&#039;&lt;br /&gt;
Some [[held item]]s increase the power of an attack by a small percentage. Most of these items boost attacks [[type-enhancing item|only of a certain type]] by 20%. Some [[stat-enhancing item|items]] can also modify damage by boosting the attacker&#039;s offensive stats or the victim&#039;s defensive stats. Some [[Berry#Generation IV|Berries]] also weaken an opponent&#039;s super-effective move.&lt;br /&gt;
&lt;br /&gt;
Other held items that modify damage include:&lt;br /&gt;
* {{DL|In-battle effect item|Muscle Band}} boosts [[physical move]]s by 10%&lt;br /&gt;
* {{DL|In-battle effect item|Wise Glasses}} boost [[special move]]s by 10%&lt;br /&gt;
* {{DL|In-battle effect item|Expert Belt}} boosts super-effective attacks by 20%&lt;br /&gt;
* {{DL|In-battle effect item|Life Orb}} boosts the power of all attacks by 30% (at a cost of 10% HP per damaging move used)&lt;br /&gt;
* {{DL|In-battle effect item|Metronome}} boosts the power of moves used repeatedly&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
A number of other variables can affect the amount of damage caused by an attack.&lt;br /&gt;
&lt;br /&gt;
* If the attacker is {{status|burned}} and their Ability is not {{a|Guts}}, their [[physical move|physical damage]] will be decreased by half.&lt;br /&gt;
* In a [[Double Battle]], moves that hit multiple targets do 75% of the damage they do in one-on-one battles.&lt;br /&gt;
* {{m|Reflect}} and {{m|Light Screen}} decrease opponents&#039; physical and special attacks, respectively, by 50% in a one-on-one battle and 33% in a Double Battle.&lt;br /&gt;
&lt;br /&gt;
====Randomization adjustment====&lt;br /&gt;
Every time a regular attack is executed, the actual damage caused is adjusted by a random multiplier - an integer percentage between 85% and 100%.&lt;br /&gt;
&lt;br /&gt;
In [[Generation]]s {{gen|I}} and {{gen|II}}, the random modifier is not an integer percentage. Instead of selecting a 4-bit integer, the game selects a random byte (that is, a value up to 255), repeatedly selecting a new one until the selected value is 217 or greater; the game afterwards multiplies the pre-adjustment damage by this number and divides it by 255. As a result, the randomization adjustment in these two generations goes between 217/255 (roughly 85.1%) and 255/255 (100%) in steps of 1/255, giving each value a uniform 1 in 39 chance of being selected (as opposed to 1 in 15 in later generations).&lt;br /&gt;
&lt;br /&gt;
In all subsequent games, the random adjustment is determined by generating a 4-bit integer (0 through 15). The computer then subtracts it from 100, and then divides the result by 100 to get the final adjustment. This results in an integer percentage between 85% and 100%, with a uniform distribution.&lt;br /&gt;
&lt;br /&gt;
==Damage formula==&lt;br /&gt;
The damage dealt when a Pokémon uses a damaging move depends on its Attack or Special Attack [[Stats|stat]], the opponent&#039;s corresponding Defense or Special Defense stat, and the move&#039;s base power. In addition, the various factors of [[damage modification]] will also affect the damage dealt.&lt;br /&gt;
&lt;br /&gt;
The damage formula is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- That above text is invalid as of June 26, 2010. The new formula text is as below:&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\mathrm{Damage} = \left ( \frac{2 \times \mathrm{Level} + 10}{250} \times \frac{\mathrm{Attack}}{\mathrm{Defense}} + 2 \right ) \times \mathrm{Modifier}&lt;br /&gt;
\\&lt;br /&gt;
\mathrm{Modifier} = \mathrm{STAB} \times \mathrm{Type} \times \mathrm{other} \times \frac{\left ( 100 - (\mathrm{rand} \in [0, 15]) \right )}{100}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[File:DamageCalc.png]]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the level of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;Attack&#039;&#039; and &#039;&#039;Defense&#039;&#039; are the working Attack and Defense stats of the attacking and defending Pokémon, respectively. If the attack is Special, the Special Attack and Special Defense stats are used instead. Some moves like {{m|Psystrike}} use stats other than what moves of this category would usually use (in case of Psystrike, it uses Special Attack and Defense).&lt;br /&gt;
* &#039;&#039;Base&#039;&#039; is the base power of the attack.&lt;br /&gt;
&lt;br /&gt;
and &#039;&#039;Modifier&#039;&#039; is&lt;br /&gt;
&lt;br /&gt;
[[File:ModifierCalc.png]]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the attack is of the same type as the user, and 1 if otherwise.&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the type effectiveness. This can be either 0, 0.25, 0.5, 1, 2, or 4 depending on the type of attack and the type of the defending Pokémon.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a critical hit in Generations I-V, 1.5 for a critical hit in Generation VI, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;other&#039;&#039; counts for things like [[held item]]s, {{Abilities}}, field advantages, and whether the battle is a [[Double Battle]] or [[Triple Battle]] or not.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is a random number from 0.85 to 1.00.&lt;br /&gt;
&lt;br /&gt;
The result is rounded down as remainders are not kept. It is possible to do zero damage [http://www.youtube.com/watch?&amp;amp;v=qPPTz0sDZzU], but this is no longer the case effective Generation VI [http://www.youtube.com/watch?v=oo4WbC4T4PY]. This is due to the fact that the &amp;quot;make sure it&#039;s 1 when it would be 0 outside outright immunity&amp;quot; rule didn&#039;t apply to {{m|Reflect}}/{{m|Light Screen}} and {{a|Multiscale}} in B/W because of programmers&#039; oversight, which was fixed in Generation VI.&lt;br /&gt;
&lt;br /&gt;
=====Example=====&lt;br /&gt;
Imagine a [[level]] 75 {{p|Glaceon}} that has the following [[stats]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HP:&#039;&#039; 201&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Attack:&#039;&#039; 123&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defense:&#039;&#039; 181&lt;br /&gt;
&lt;br /&gt;
It uses the move {{m|Ice Fang}} ({{t|Ice}}, physical, base power 65) against a level 78 {{p|Garchomp}}:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HP:&#039;&#039; 270&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Attack:&#039;&#039; 210&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defense:&#039;&#039; 163&lt;br /&gt;
&lt;br /&gt;
Garchomp is {{t|Dragon}}/{{t|Ground}}, so it has a double weakness to {{t|Ice}}. Thus, &#039;&#039;Type&#039;&#039; = 4. Additionally, Glaceon, being an Ice-type, receives {{STAB}}, so &#039;&#039;STAB&#039;&#039; = 1.5.&lt;br /&gt;
&lt;br /&gt;
[[File:ModifierCalcExample.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modifier&#039;&#039; is then plugged into the rest of the formula:&lt;br /&gt;
&lt;br /&gt;
[[File:DamageCalcExample1.png]]&lt;br /&gt;
:[[File:DamageCalcExample2.png]]&lt;br /&gt;
&lt;br /&gt;
So depending on luck, {{p|Glaceon}} will do damage in the range 170-200 HP. Despite {{p|Garchomp}}&#039;s double weakness to {{t|Ice}}, Glaceon&#039;s {{m|Ice Fang}} will not defeat it in a single hit.&lt;br /&gt;
&lt;br /&gt;
Garchomp is up next. Garchomp gets a critical hit (&#039;&#039;Critical&#039;&#039; = 2) on Earthquake, a physical {{t|Ground}} move with 100 base power. With its Ice type, Glaceon is neither weak nor resistant to Garchomp&#039;s attack, so &#039;&#039;Type&#039;&#039; = 1. Garchomp is Dragon/&#039;&#039;&#039;Ground&#039;&#039;&#039;, so it receives STAB, making &#039;&#039;STAB&#039;&#039; = 1.5. Say that Garchomp is also holding an Earth Plate, which powers up Ground-type moves by 20%. Then &#039;&#039;Other&#039;&#039; = 1.2.&lt;br /&gt;
&lt;br /&gt;
[[File:ModifierCalcExample2.png]]&lt;br /&gt;
&lt;br /&gt;
Inserting the stats and &#039;&#039;Modifier&#039;&#039; in the formula yields:&lt;br /&gt;
&lt;br /&gt;
[[File:DamageCalcExample3.png]]&lt;br /&gt;
:[[File:DamageCalcExample4.png]]&lt;br /&gt;
&lt;br /&gt;
Garchomp&#039;s attack will do anywhere from 241 to 284 damage, which is more than enough to take the Glaceon out in one hit.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The highest potential damage dealt in a single attack can be achieved by {{p|Shuckle}} using {{m|Ice Ball}}.&amp;lt;!--with two Helping Hands, holding Metronome, after Power Trick, Skill Swap to Pure Power, conversion to Ice type, and 6 stages of positive Attack stat changes, with Flower Gift partners in sunny weather. 5th turn of Defense Curl-boosted Ice Ball (learned via Mimic), if used against level 1 Noibat with minimum Defense stats and -6 Defense with Forest&#039;s Curse, can deal up to 721,899,685 damage with critical hit.--&amp;gt;&lt;br /&gt;
* In [[Pokémon Battle Revolution]], the HP bar will change with a different animation depending on the move&#039;s type (recovery, recoil damage and indirect damage use the Normal-type animation), as shown below.&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{physical color light}}; {{roundy|10px}}; border: 2px solid #{{physical color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot;| [[File:PBR HP change Normal.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fighting.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Flying.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot;| [[File:PBR HP change Poison.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Normal}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fighting}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Flying}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ground.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Rock.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Bug.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ghost.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ground}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Rock}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Bug}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Steel.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fire.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Water.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Grass.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Steel}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fire}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Water}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Electric.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Psychic.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ice.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dragon.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Electric}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Psychic}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ice}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dark.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}; {{roundybl|10px}}&amp;quot; | {{color|FFF|Dark}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color light}}; {{roundybr|10px}}&amp;quot; rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{physical color}}|bordercolor={{physical color light}}&lt;br /&gt;
|zh_yue=傷害 / 伤害 &#039;&#039;{{tt|Shānghài|Damage}}&#039;&#039;&lt;br /&gt;
|cs=Poškození&lt;br /&gt;
|fi=Vahinko&lt;br /&gt;
|fr=Dégâts&lt;br /&gt;
|de=Schaden&lt;br /&gt;
|hu=Sebzés&lt;br /&gt;
|it=Danno&lt;br /&gt;
|ko=데미지 &#039;&#039;Damage&#039;&#039;&lt;br /&gt;
|pt_br=Dano&lt;br /&gt;
|es=Daño&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.smogon.com/bw/articles/bw_complete_damage_formula The Complete Damage Formula for Black &amp;amp; White (Smogon University)]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schaden]]&lt;br /&gt;
[[it:Danno]]&lt;br /&gt;
[[zh:伤害]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Pikachu25&amp;diff=2508411</id>
		<title>User:Pikachu25</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Pikachu25&amp;diff=2508411"/>
		<updated>2016-09-23T20:08:13Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I prefer not to have a user page. [[User_talk:Pikachu25|Talk to me instead]] or [[Special:Contributions/Pikachu25|see my contribs.]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Metronome_(move)&amp;diff=2501789</id>
		<title>Talk:Metronome (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Metronome_(move)&amp;diff=2501789"/>
		<updated>2016-09-11T02:20:39Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Metronome and Judgment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tutor==&lt;br /&gt;
Does anybody know what pokemon can learn this by the move tutor in emerald?--[[User:Acfan|Acfan]] 22:58, 29 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Try looking up Metronome on Serebii.net&#039;s Attackdex.--[[User:Pokencyclopedia|Pokencyclopedia]] 23:48, 29 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::See, this is exactly why we need to put some useful information in these entries, so we don&#039;t have to refer people to other sites. --[[User:Argy|Argy]] 04:59, 30 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Metronome and Sketch==&lt;br /&gt;
The article states that Metronome can call on any move other than itself and Struggle, but I was curious to know what the situation is regarding Sketch. Can it be called? If so, does it automatically fail? Whatever the answer, it could make an interesting (if minor) addition to the article. &#039;&#039;&#039;[[User:Bikini Miltank|Bikini Miltank]]&#039;&#039;&#039;&amp;lt;small&amp;gt;[[User_Talk:Bikini Miltank|&amp;lt;font color=&amp;quot;#ff7755&amp;quot;&amp;gt;Moo, I say.&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 23:44, 20 November 2007 (UTC)&lt;br /&gt;
:This is a good question and I wonder why nobody has answered since November [[User:The Dark Fiddler|Rawr I say!]] 22:42, 20 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contradictory statements ==&lt;br /&gt;
It says metronome can use a move that has been disabled, but it also says that it can&#039;t use a move that the user knows.&lt;br /&gt;
How can it use a move that&#039;s disabled if it can&#039;t use a move the user know!?!&lt;br /&gt;
Unless it means a disabled move the opponent has, in which case it&#039;s not worth mentioning. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]]&lt;br /&gt;
:I think it means that if the Pokémon used say, {{m|Water Gun}} through Metronome and then the opponent used {{m|Disable}}, Water Gun could still be used through Metronome. However, the article is not very clear and the line saying that it can use a disabled move may need removing. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 08:57, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==In reference to both of the above topics . . .==&lt;br /&gt;
I think the effects for this move need to be split into Generations.  I don&#039;t think all the moves on the chart are withhelf from Metronome in all generations.  for example, I&#039;m fairly certain I remember there being a great deal of controversy in Generation II when people figured out that Metronome could Sketch a move, technically expanding several Pokémon&#039;s movesets if going completely by RAW and ignoring the spirit of the learnsets.  Also, I&#039;m not completely sure Metronome couldn&#039;t select a move you already know in all the Generations.  So, overall, what I&#039;m looking for is some one who &#039;&#039;really&#039;&#039; knows his Metronome to take a look at this article.  [[User:Schreiber|Schreiber]] 23:37, 12 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metal Burst ==&lt;br /&gt;
&lt;br /&gt;
Can this move be called on from Metronome? I&#039;m wondering since it&#039;s similar to Counter and Mirror Coat. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:48, 23 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just right now my togekisss Utopia used metronome and used metal burst. I was facing the elite four in my diamond just to see what moves i would get. Utopia was first and used metronome, then metal burst. It failed. [[User:Mikewolf|Mikewolf]]&lt;br /&gt;
&lt;br /&gt;
==Using moves a Pokémon already knows?==&lt;br /&gt;
&lt;br /&gt;
I distinctly remember in LeafGreen when I had a Clefairy that knew Metronome, Water Pulse, and Meteor Mash, and on more than one occasion Metronome called upon at least both Water Pulse and Meteor Mash one time each.  Anyone care to investigate? --[[User:Falchiar|&amp;amp;#91;&amp;amp;#91;User:Falchiar&amp;amp;#93;&amp;amp;#93;( &amp;amp;#91;&amp;amp;#91;User talk:Falchiar&amp;amp;#93;&amp;amp;#93; )]] 20:34, 3 May 2010 (UTC)&lt;br /&gt;
:I vaugely recall a Magmar I had in Gold.  Its Metronome frequently called up ThunderPunch, despite the fact that it already knew the move.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 02:25, 15 May 2010 (UTC)&lt;br /&gt;
::it may be that metronome cant use any move in a pokemons natural learn set, but can use moves that the pokemon can learn through tm&#039;s and hm&#039;s [[User:Slowking770|Slowking770]] 20:29, 27 October 2010 (UTC)&lt;br /&gt;
:::I don&#039;t think it is the suggestion above. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:28, 1 November 2010 (UTC)&lt;br /&gt;
I took out the section saying that metronome will not select any moves known by the user because in White version, my Togepi with metronome has called moves that it knows with metronome. I don&#039;t think I am wrong, but someone correct me if I am for whatever reason. -[[User:Maddiesapphire|Maddiesapphire]] ([[User talk:Maddiesapphire|talk]]) 16:10, 12 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Notable?==&lt;br /&gt;
I think it&#039;s notable that Metronome could come up Judgement, Arceus&#039;s signature move...BEFORE Arceus was officialy revealed. [[User:Flyingtypefan|Flyingtypefan]] 08:05, 11 May 2010 (UTC)&lt;br /&gt;
:Not so much. The code for Judgment was still in the game, as was the coding for Arceus. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:51, 11 May 2010 (UTC)&lt;br /&gt;
::Also, {{m|Dark Void}} and {{m|Seed Flare}} could also be used through Metronome before {{p|Darkrai}} and {{p|Shaymin}} were revealed if you&#039;re going to go there. But I don&#039;t think that it&#039;s trivia worthy anyway. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:06, 11 May 2010 (UTC)&lt;br /&gt;
You may have misunderstood-of course the coding was already in the game, but the point was that the Pokemon that can use them weren&#039;t officialy revealed yet, but the moves could be &#039;&#039;discovered&#039;&#039; before that, which would mean everyone would know that there was going to be a new Pokemon. I thought that it was trivia worthy. [[User:Flyingtypefan|Flyingtypefan]] 07:10, 14 May 2010 (UTC)&lt;br /&gt;
:Metronome could use Psycho Boost/Doom Desire in Gen III before Deoxys and Jirachi were revealed... Metronome could pick Blast Burn/Frenzy Plant/Hydro Cannon before they were officially available... hell Metronome could pick Volt Tackle before Emerald was released. This is nothing new. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:05, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Umm... ==&lt;br /&gt;
&lt;br /&gt;
In Generation III, I have a Snorlax that knows both Metronome and Surf (the other moves aren&#039;t important). Now, the article states that Pokémon cannot Metronome moves it already knows, but it Metronomed Surf. Now that I think of it, for a while it only &#039;&#039;&#039;used&#039;&#039;&#039; the moves it already knew. [[User:Pawsrent|Pawsrent]] 22:13, 16 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dark Void used by metronome? ==&lt;br /&gt;
&lt;br /&gt;
I was trainning my togetic and had him use metronome and I noticed he used Dark Void. It&#039;s not listed as a possible move that can show up when using metronome, anyone else get this move when using metronome? I was playing on SoulSilver by the way and it did put the opponent to sleep.--[[User:Fyre Dancer|Fyre Dancer]] 23:28, 6 November 2010 (UTC)&lt;br /&gt;
:The list on the page is a list of moves that &#039;&#039;can&#039;t&#039;&#039; be used through Metronome. It&#039;s done that way because the other 525 odd moves all can be, and so it is more efficient to list them that way. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:32, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metronome and Assist ==&lt;br /&gt;
&lt;br /&gt;
On the list for metronome, Assist is the very first move that cannot be used via Metronome, but in my FireRed, I had a Hitmonchan that knew Metronome (via the tutor) and it used Assist, then my Venusaur&#039;s Giga Drain. [[User:Dracometeor12|Dracometeor12]] 22:45, 23 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I believe in Generation III Assist was not on the list of impossible moves...just a thought though. [[User:ISB|ISB]] 22:59, 23 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metronome and Judgment ==&lt;br /&gt;
&lt;br /&gt;
I know that Metronome could be used to execute Judgment in Gen IV, but I&#039;ve notice that Gen V excludes a lot of signature moves that work differently for their respective Pokemon (e.g. Techno Blast for Genesect, Relic Song for Meloetta). Is Judgment still on the list of usable moves for Metronome? What about Grudge, which functions like Destiny Bond? [[User:Gymnotide|Gymnotide]] 09:33, 5 June 2011 (UTC)&lt;br /&gt;
:I&#039;m not sure about the others, but I&#039;ve had Judgment selected by Metronome before in Gen V --[[User:Maddiesapphire|Maddiesapphire]] ([[User talk:Maddiesapphire|talk]]) 03:17, 14 July 2012 (UTC)&lt;br /&gt;
:I did [[battle CD]] [[battle CDs 31-40|35]] ([[Pokémon XD: Gale of Darkness]]) several times, and I saw Metronome call Grudge a few times. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 02:20, 11 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen II and III description trivia ==&lt;br /&gt;
&lt;br /&gt;
Should it be mentioned in the trivia that the GSC description and all the Gen III descriptions say that it can use any Pokémon move when that&#039;s not true?[[User:Micamike45|Micamike45]] ([[User talk:Micamike45|talk]]) 18:55, 9 August 2012 (UTC)&lt;br /&gt;
:Sure, why not. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 01:25, 10 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing Generation VI moves ==&lt;br /&gt;
&lt;br /&gt;
Can we change the template for research for any of the Generation VI moves that can&#039;t be selected, I placed the incomplete template so this can be changed into a research template. --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 09:31, 9 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metronome and Hold Back ==&lt;br /&gt;
&lt;br /&gt;
Metronome does copy Hold Back, my Togepi just pulled it off (for barely any damage). I hope that helps the Gen VI research. &#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#705898&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;[[Shadow Sneak (move)|Sneaking]] from page to page... It&#039;s the page-editing purple ghost...&amp;lt;/sub&amp;gt; [[User:Gengarzilla|Gengar]][[User talk:Gengarzilla|zilla!]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt; 23:39, 3 September 2014 (UTC)&lt;br /&gt;
:Yeah, I remember that coming up before Hold Back was officially available. It and Celebrate could both be called by Metronome. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:13, 4 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metronome (move) and Metronome (item) ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m probably not the first one to wonder this, but would the Metronome item boost the move selected by the Metronome move or not? The UI has the same move (Metronome) selected, while the battle, in one sense, had the choosen move used instead. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 05:25, 7 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metronome accuracy ==&lt;br /&gt;
&lt;br /&gt;
I was training my mew (around level 35) in the freind safari, I use metronome, it turns into gullitone, it hits. This happened again in the same circumstances only with sheer cold instead, and a third time in a link battle. So I now think that moves called by metronome have 100% accuracy. Can someone verify this for me? &lt;br /&gt;
&lt;br /&gt;
[[User:Prussiahena|Prussiahena]] ([[User talk:Prussiahena|talk]]) 22:55, 10 February 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Battle_CDs_31-40&amp;diff=2501317</id>
		<title>Talk:Battle CDs 31-40</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Battle_CDs_31-40&amp;diff=2501317"/>
		<updated>2016-09-09T23:44:56Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: Created page with &amp;quot;Just now confirmed Geodude&amp;#039;s Ability on Battle CD 35 as Rock Head because Togepi used {{m|Role Play}} on it. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just now confirmed Geodude&#039;s Ability on Battle CD 35 as Rock Head because Togepi used {{m|Role Play}} on it. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 23:44, 9 September 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_CDs_31-40&amp;diff=2501316</id>
		<title>Battle CDs 31-40</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_CDs_31-40&amp;diff=2501316"/>
		<updated>2016-09-09T23:43:45Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Battle CD 35 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Battle CD|← Battle CD]] {{bag|TM Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BCDs}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 31==&lt;br /&gt;
{{BCD&lt;br /&gt;
|number=31&lt;br /&gt;
|title={{p|Donphan}} Doldrums&lt;br /&gt;
|flavor=Being too tough can be a problem.&lt;br /&gt;
|battletype=Double&lt;br /&gt;
|turns=2&lt;br /&gt;
|difficulty=3&lt;br /&gt;
|prize=Full Restore&lt;br /&gt;
|location=[[Citadark Isle]]&lt;br /&gt;
|class=Worker&lt;br /&gt;
|name=Hiplog&lt;br /&gt;
|ppokemon=6&lt;br /&gt;
|ppokemon1={{Pokémon/3&lt;br /&gt;
|ndex=232&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Donphan&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=Defense Curl|move2type=Normal&lt;br /&gt;
|move3=Rollout|move3type=Rock&lt;br /&gt;
|move4=Fury Attack|move4type=Normal}}&lt;br /&gt;
|ppokemon2={{Pokémon/3&lt;br /&gt;
|ndex=121&lt;br /&gt;
|pokemon=Starmie&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Illuminate&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Waterfall|move1type=Water&lt;br /&gt;
|move2=Psychic|move2type=Psychic&lt;br /&gt;
|move3=Recover|move3type=Normal&lt;br /&gt;
|move4=Thunder|move4type=Electric}}&lt;br /&gt;
|ppokemon3={{Pokémon/3&lt;br /&gt;
|ndex=257&lt;br /&gt;
|pokemon=Blaziken&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Blaze Kick|move1type=Fire&lt;br /&gt;
|move2=Sky Uppercut|move2type=Fighting&lt;br /&gt;
|move3=Peck|move3type=Flying&lt;br /&gt;
|move4=Mirror Move|move4type=Flying}}&lt;br /&gt;
|ppokemon4={{Pokémon/3&lt;br /&gt;
|ndex=101&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Light Screen|move1type=Psychic&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Explosion|move3type=Normal&lt;br /&gt;
|move4=Thunderbolt|move4type=Electric}}&lt;br /&gt;
|ppokemon5={{Pokémon/3&lt;br /&gt;
|ndex=038&lt;br /&gt;
|pokemon=Ninetales&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Confuse Ray|move1type=Ghost&lt;br /&gt;
|move2=Overheat|move2type=Fire&lt;br /&gt;
|move3=Safeguard|move3type=Normal&lt;br /&gt;
|move4=Quick Attack|move4type=Normal}}&lt;br /&gt;
|ppokemon6={{Pokémon/3&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=Meteor Mash|move2type=Steel&lt;br /&gt;
|move3=Brick Break|move3type=Fighting&lt;br /&gt;
|move4=Aerial Ace|move4type=Flying}}&lt;br /&gt;
|opokemon=6&lt;br /&gt;
|opokemon1={{Pokémon/3&lt;br /&gt;
|ndex=082&lt;br /&gt;
|pokemon=Magneton&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=SonicBoom|move1type=Normal}}&lt;br /&gt;
|opokemon2={{Pokémon/3&lt;br /&gt;
|ndex=112&lt;br /&gt;
|pokemon=Rhydon&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Horn Attack|move1type=Normal}}&lt;br /&gt;
|opokemon3={{Pokémon/3&lt;br /&gt;
|ndex=310&lt;br /&gt;
|pokemon=Manectric&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Howl|move1type=Normal}}&lt;br /&gt;
|opokemon4={{Pokémon/3&lt;br /&gt;
|ndex=219&lt;br /&gt;
|pokemon=Magcargo&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Harden|move1type=Normal}}&lt;br /&gt;
|opokemon5={{Pokémon/3&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Protect|move1type=Normal}}&lt;br /&gt;
|opokemon6={{Pokémon/3&lt;br /&gt;
|ndex=071&lt;br /&gt;
|pokemon=Victreebel&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Protect|move1type=Normal}}&lt;br /&gt;
|advice=In order to win, it is necessary to use the move Earthquake three times within two turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 32==&lt;br /&gt;
{{BCD&lt;br /&gt;
|number=32&lt;br /&gt;
|title=Survive Big Booms!&lt;br /&gt;
|flavor=How will you take out the {{p|Shuckle}}?&lt;br /&gt;
|battletype=Double&lt;br /&gt;
|turns=5&lt;br /&gt;
|difficulty=3&lt;br /&gt;
|prize=Revive&lt;br /&gt;
|location=[[Phenac City]]&lt;br /&gt;
|class=Sailor&lt;br /&gt;
|name=Feltsa&lt;br /&gt;
|ppokemon=4&lt;br /&gt;
|ppokemon1={{Pokémon/3&lt;br /&gt;
|ndex=264&lt;br /&gt;
|pokemon=Linoone&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Pickup&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Headbutt|move1type=Normal&lt;br /&gt;
|move2=Covet|move2type=Normal&lt;br /&gt;
|move3=Slash|move3type=Normal&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|ppokemon2={{Pokémon/3&lt;br /&gt;
|ndex=065&lt;br /&gt;
|pokemon=Alakazam&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Ice Punch|move1type=Ice&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=Trick|move3type=Psychic&lt;br /&gt;
|move4=Psychic|move4type=Psychic}}&lt;br /&gt;
|ppokemon3={{Pokémon/3&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Mean Look|move1type=Normal&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=Ice Beam|move3type=Ice &lt;br /&gt;
|move4=Imprison|move4type=Psychic}}&lt;br /&gt;
|ppokemon4={{Pokémon/3&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Mimic|move1type=Normal&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=Counter|move3type=Fighting&lt;br /&gt;
|move4=Double-Edge|move4type=Normal}}&lt;br /&gt;
|opokemon=4&lt;br /&gt;
|opokemon1={{Pokémon/3&lt;br /&gt;
|ndex=094&lt;br /&gt;
|pokemon=Gengar&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|held=Silk Scarf&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=60&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Explosion|move1type=Normal&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=Shadow Punch|move3type=Ghost&lt;br /&gt;
|move4=Mean Look|move4type=Normal}}&lt;br /&gt;
|opokemon2={{Pokémon/3&lt;br /&gt;
|ndex=101&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Rollout|move1type=Rock&lt;br /&gt;
|move2=Selfdestruct|move2type=Normal&lt;br /&gt;
|move3=Light Screen|move3type=Psychic&lt;br /&gt;
|move4=Swift|move4type=Normal}}&lt;br /&gt;
|opokemon3={{Pokémon/3&lt;br /&gt;
|ndex=292&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|ability=Wonder Guard&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Swords Dance|move1type=Normal&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost&lt;br /&gt;
|move4=Grudge|move4type=Ghost}}&lt;br /&gt;
|opokemon4={{Pokémon/3&lt;br /&gt;
|ndex=213&lt;br /&gt;
|pokemon=Shuckle&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|held=Chesto Berry&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Safeguard|move2type=Normal&lt;br /&gt;
|move3=Rest|move3type=Psychic&lt;br /&gt;
|move4=Bide|move4type=Normal}}&lt;br /&gt;
|advice=Defeat the Shuckle by cleverly using the move Counter.}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 33==&lt;br /&gt;
{{BCD&lt;br /&gt;
|number=33&lt;br /&gt;
|title=Cutie Pokémon Concerto Side A&lt;br /&gt;
|flavor=A frolicking battle with cute Pokémon.&lt;br /&gt;
|battletype=Single&lt;br /&gt;
|turns=Unlimited&lt;br /&gt;
|difficulty=0&lt;br /&gt;
|prize=Nugget&lt;br /&gt;
|location=[[Pokémon HQ Lab]]&lt;br /&gt;
|class=Beauty&lt;br /&gt;
|name=Hezzy&lt;br /&gt;
|ppokemon=3&lt;br /&gt;
|ppokemon1={{Pokémon/3&lt;br /&gt;
|ndex=152&lt;br /&gt;
|pokemon=Chikorita&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Light Screen|move1type=Psychic&lt;br /&gt;
|move2=Synthesis|move2type=Grass&lt;br /&gt;
|move3=Razor Leaf|move3type=Grass&lt;br /&gt;
|move4=AncientPower|move4type=Rock}}&lt;br /&gt;
|ppokemon2={{Pokémon/3&lt;br /&gt;
|ndex=155&lt;br /&gt;
|pokemon=Cyndaquil&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|held=Scope Lens&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Ember|move1type=Fire&lt;br /&gt;
|move2=Dig|move2type=Ground&lt;br /&gt;
|move3=Howl|move3type=Normal&lt;br /&gt;
|move4=Quick Attack|move4type=Normal}}&lt;br /&gt;
|ppokemon3={{Pokémon/3&lt;br /&gt;
|ndex=158&lt;br /&gt;
|pokemon=Totodile&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water&lt;br /&gt;
|held=BrightPowder&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Water Gun|move1type=Water&lt;br /&gt;
|move2=Bite|move2type=Dark&lt;br /&gt;
|move3=Scratch|move3type=Normal&lt;br /&gt;
|move4=Scary Face|move4type=Normal}}&lt;br /&gt;
|opokemon=3&lt;br /&gt;
|opokemon1={{Pokémon/3&lt;br /&gt;
|ndex=238&lt;br /&gt;
|pokemon=Smoochum&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|held=TwistedSpoon&lt;br /&gt;
|ability=Oblivious&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Confusion|move1type=Psychic&lt;br /&gt;
|move2=Lick|move2type=Ghost&lt;br /&gt;
|move3=Psych Up|move3type=Normal&lt;br /&gt;
|move4=Fake Out|move4type=Normal}}&lt;br /&gt;
|opokemon2={{Pokémon/3&lt;br /&gt;
|ndex=239&lt;br /&gt;
|pokemon=Elekid&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|held=Magnet&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Shock Wave|move1type=Electric&lt;br /&gt;
|move2=Rolling Kick|move2type=Fighting&lt;br /&gt;
|move3=Screech|move3type=Normal&lt;br /&gt;
|move4=Light Screen|move4type=Psychic}}&lt;br /&gt;
|opokemon3={{Pokémon/3&lt;br /&gt;
|ndex=240&lt;br /&gt;
|pokemon=Magby&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|held=Charcoal&lt;br /&gt;
|ability=Flame Body&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Ember|move1type=Fire&lt;br /&gt;
|move2=SmokeScreen|move2type=Normal&lt;br /&gt;
|move3=Leer|move3type=Normal&lt;br /&gt;
|move4=Seismic Toss|move4type=Fighting}}&lt;br /&gt;
|advice=Consider the type matchups of Pokémon that are in the battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 34==&lt;br /&gt;
{{BCD&lt;br /&gt;
|number=34&lt;br /&gt;
|title=Cutie Pokémon Concerto Side B&lt;br /&gt;
|flavor=A frolicking battle with cute Pokémon.&lt;br /&gt;
|battletype=Single&lt;br /&gt;
|turns=Unlimited&lt;br /&gt;
|difficulty=0&lt;br /&gt;
|prize=Nugget&lt;br /&gt;
|location=[[Realgam Tower]]&lt;br /&gt;
|class=Beauty&lt;br /&gt;
|name=Hezzy&lt;br /&gt;
|ppokemon=3&lt;br /&gt;
|ppokemon1={{Pokémon/3&lt;br /&gt;
|ndex=238&lt;br /&gt;
|pokemon=Smoochum&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|held=TwistedSpoon&lt;br /&gt;
|ability=Oblivious&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Confusion|move1type=Psychic&lt;br /&gt;
|move2=Lick|move2type=Ghost&lt;br /&gt;
|move3=Psych Up|move3type=Normal&lt;br /&gt;
|move4=Fake Out|move4type=Normal}}&lt;br /&gt;
|ppokemon2={{Pokémon/3&lt;br /&gt;
|ndex=239&lt;br /&gt;
|pokemon=Elekid&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|held=Magnet&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Shock Wave|move1type=Electric&lt;br /&gt;
|move2=Rolling Kick|move2type=Fighting&lt;br /&gt;
|move3=Screech|move3type=Normal&lt;br /&gt;
|move4=Light Screen|move4type=Psychic}}&lt;br /&gt;
|ppokemon3={{Pokémon/3&lt;br /&gt;
|ndex=240&lt;br /&gt;
|pokemon=Magby&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|held=Charcoal&lt;br /&gt;
|ability=Flame Body&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Ember|move1type=Fire&lt;br /&gt;
|move2=SmokeScreen|move2type=Normal&lt;br /&gt;
|move3=Leer|move3type=Normal&lt;br /&gt;
|move4=Seismic Toss|move4type=Fighting}}&lt;br /&gt;
|opokemon=3&lt;br /&gt;
|opokemon1={{Pokémon/3&lt;br /&gt;
|ndex=152&lt;br /&gt;
|pokemon=Chikorita&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Light Screen|move1type=Psychic&lt;br /&gt;
|move2=Synthesis|move2type=Grass&lt;br /&gt;
|move3=Razor Leaf|move3type=Grass&lt;br /&gt;
|move4=AncientPower|move4type=Rock}}&lt;br /&gt;
|opokemon2={{Pokémon/3&lt;br /&gt;
|ndex=155&lt;br /&gt;
|pokemon=Cyndaquil&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|held=Scope Lens&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Ember|move1type=Fire&lt;br /&gt;
|move2=Dig|move2type=Ground&lt;br /&gt;
|move3=Howl|move3type=Normal&lt;br /&gt;
|move4=Quick Attack|move4type=Normal}}&lt;br /&gt;
|opokemon3={{Pokémon/3&lt;br /&gt;
|ndex=158&lt;br /&gt;
|pokemon=Totodile&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water&lt;br /&gt;
|held=BrightPowder&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Water Gun|move1type=Water&lt;br /&gt;
|move2=Bite|move2type=Dark&lt;br /&gt;
|move3=Scratch|move3type=Normal&lt;br /&gt;
|move4=Scary Face|move4type=Normal}}&lt;br /&gt;
|advice=Consider the type matchups of Pokémon that are in the battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 35==&lt;br /&gt;
{{BCD&lt;br /&gt;
|number=35&lt;br /&gt;
|title={{m|Metronome}} Cup&lt;br /&gt;
|flavor=Waggle that finger and try your luck!&lt;br /&gt;
|battletype=Double&lt;br /&gt;
|turns=Unlimited&lt;br /&gt;
|difficulty=0&lt;br /&gt;
|prize=X Accuracy&lt;br /&gt;
|location=[[Phenac City]]&lt;br /&gt;
|class=Hunter&lt;br /&gt;
|name=Docol&lt;br /&gt;
|ppokemon=2&lt;br /&gt;
|ppokemon1={{Pokémon/3&lt;br /&gt;
|ndex=173|pokemon=Cleffa|game=XD|type1=Normal|gender=male|level=5|ability=Cute Charm&lt;br /&gt;
|move1=Metronome|move1type=Normal}}&lt;br /&gt;
|ppokemon2={{Pokémon/3&lt;br /&gt;
|ndex=175|pokemon=Togepi|game=XD|type1=Normal|gender=male|level=5|ability=Serene Grace&lt;br /&gt;
|move1=Metronome|move1type=Normal}}&lt;br /&gt;
|opokemon=2&lt;br /&gt;
|opokemon1={{Pokémon/3&lt;br /&gt;
|ndex=074|pokemon=Geodude|game=XD|type1=Rock|type2=Ground|gender=male|level=5|ability=Rock Head&lt;br /&gt;
|move1=Metronome|move1type=Normal}}&lt;br /&gt;
|opokemon2={{Pokémon/3&lt;br /&gt;
|ndex=066|pokemon=Machop|game=XD|type1=Fighting|gender=male|level=5|ability=Guts&lt;br /&gt;
|move1=Metronome|move1type=Normal}}&lt;br /&gt;
|advice=What moves will be triggered by the move Metronome? This battle hinges on luck.}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 36==&lt;br /&gt;
{{BCD&lt;br /&gt;
|number=36&lt;br /&gt;
|title=The King of {{t|Fighting}} Types Side A&lt;br /&gt;
|flavor=A clash of macho Pokémon!&lt;br /&gt;
|battletype=Single&lt;br /&gt;
|turns=Unlimited&lt;br /&gt;
|difficulty=0&lt;br /&gt;
|prize=PP Up&lt;br /&gt;
|location=[[ONBS]]&lt;br /&gt;
|class=Bodybuilder&lt;br /&gt;
|name=Caben&lt;br /&gt;
|ppokemon=3&lt;br /&gt;
|ppokemon1={{Pokémon/3&lt;br /&gt;
|ndex=257&lt;br /&gt;
|pokemon=Blaziken&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|held=Black Belt&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting}}&lt;br /&gt;
|ppokemon2={{Pokémon/3&lt;br /&gt;
|ndex=286&lt;br /&gt;
|pokemon=Breloom&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|held=Black Belt&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting}}&lt;br /&gt;
|ppokemon3={{Pokémon/3&lt;br /&gt;
|ndex=068&lt;br /&gt;
|pokemon=Machamp&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|held=Black Belt&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting}}&lt;br /&gt;
|opokemon=3&lt;br /&gt;
|opokemon1={{Pokémon/3&lt;br /&gt;
|ndex=062&lt;br /&gt;
|pokemon=Poliwrath&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting}}&lt;br /&gt;
|opokemon2={{Pokémon/3&lt;br /&gt;
|ndex=107&lt;br /&gt;
|pokemon=Hitmonchan&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting}}&lt;br /&gt;
|opokemon3={{Pokémon/3&lt;br /&gt;
|ndex=297&lt;br /&gt;
|pokemon=Hariyama&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting}}&lt;br /&gt;
|advice=Victory hinges on whether the move DynamicPunch hits or not.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 37==&lt;br /&gt;
{{BCD&lt;br /&gt;
|number=37&lt;br /&gt;
|title=The King of {{t|Fighting}} Types Side B&lt;br /&gt;
|flavor=A clash of macho Pokémon!&lt;br /&gt;
|battletype=Single&lt;br /&gt;
|turns=Unlimited&lt;br /&gt;
|difficulty=0&lt;br /&gt;
|prize=PP Up&lt;br /&gt;
|location=[[Realgam Tower]]&lt;br /&gt;
|class=Bodybuilder&lt;br /&gt;
|name=Caben&lt;br /&gt;
|ppokemon=3&lt;br /&gt;
|ppokemon1={{Pokémon/3&lt;br /&gt;
|ndex=062&lt;br /&gt;
|pokemon=Poliwrath&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Water Absorb&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting&lt;br /&gt;
|move3=Hypnosis|move3type=Psychic&lt;br /&gt;
|move4=Surf|move4type=Water}}&lt;br /&gt;
|ppokemon2={{Pokémon/3&lt;br /&gt;
|ndex=107&lt;br /&gt;
|pokemon=Hitmonchan&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting&lt;br /&gt;
|move3=Counter|move3type=Fighting&lt;br /&gt;
|move4=Mach Punch|move4type=Fighting}}&lt;br /&gt;
|ppokemon3={{Pokémon/3&lt;br /&gt;
|ndex=297&lt;br /&gt;
|pokemon=Hariyama&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting&lt;br /&gt;
|move3=Fake Out|move3type=Normal&lt;br /&gt;
|move4=Counter|move4type=Fighting}}&lt;br /&gt;
|opokemon=3&lt;br /&gt;
|opokemon1={{Pokémon/3&lt;br /&gt;
|ndex=257&lt;br /&gt;
|pokemon=Blaziken&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|held=Salac Berry&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Reversal|move2type=Fighting&lt;br /&gt;
|move3=Flamethrower|move3type=Fire&lt;br /&gt;
|move4=Endure|move4type=Normal}}&lt;br /&gt;
|opokemon2={{Pokémon/3&lt;br /&gt;
|ndex=286&lt;br /&gt;
|pokemon=Breloom&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|held=Black Belt&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting&lt;br /&gt;
|move3=Spore|move3type=Grass&lt;br /&gt;
|move4=Giga Drain|move4type=Grass}}&lt;br /&gt;
|opokemon3={{Pokémon/3&lt;br /&gt;
|ndex=068&lt;br /&gt;
|pokemon=Machamp&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|held=Black Belt&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting&lt;br /&gt;
|move3=Rest|move3type=Psychic&lt;br /&gt;
|move4=Bulk Up|move4type=Fighting}}&lt;br /&gt;
|advice=On Side B, the opponent will use other moves in addition to DynamicPunch and Focus Punch.&amp;lt;br/&amp;gt;You should battle using other moves as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 38==&lt;br /&gt;
{{BCD&lt;br /&gt;
|number=38&lt;br /&gt;
|title=Fossil Fandango Side A&lt;br /&gt;
|flavor=Pokémon from an ancient era rise again!&lt;br /&gt;
|battletype=Double&lt;br /&gt;
|turns=Unlimited&lt;br /&gt;
|difficulty=0&lt;br /&gt;
|prize=Max Ether&lt;br /&gt;
|location=[[ONBS]]&lt;br /&gt;
|class=Researcher&lt;br /&gt;
|name=Burg&lt;br /&gt;
|ppokemon=4&lt;br /&gt;
|ppokemon1={{Pokémon/3&lt;br /&gt;
|ndex=138&lt;br /&gt;
|pokemon=Omanyte&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Shell Armor&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Tickle|move2type=Normal&lt;br /&gt;
|move3=Mud Shot|move3type=Ground&lt;br /&gt;
|move4=Water Gun|move4type=Water}}&lt;br /&gt;
|ppokemon2={{Pokémon/3&lt;br /&gt;
|ndex=140&lt;br /&gt;
|pokemon=Kabuto&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Metal Sound|move2type=Steel&lt;br /&gt;
|move3=Sand-Attack|move3type=Ground&lt;br /&gt;
|move4=Absorb|move4type=Grass}}&lt;br /&gt;
|ppokemon3={{Pokémon/3&lt;br /&gt;
|ndex=139&lt;br /&gt;
|pokemon=Omastar&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Shell Armor&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Mud Shot|move2type=Ground&lt;br /&gt;
|move3=Surf|move3type=Water&lt;br /&gt;
|move4=Ice Beam|move4type=Ice}}&lt;br /&gt;
|ppokemon4={{Pokémon/3&lt;br /&gt;
|ndex=141&lt;br /&gt;
|pokemon=Kabutops&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Mega Drain|move2type=Grass&lt;br /&gt;
|move3=Fury Cutter|move3type=Bug&lt;br /&gt;
|move4=Aerial Ace|move4type=Flying}}&lt;br /&gt;
|opokemon=4&lt;br /&gt;
|opokemon1={{Pokémon/3&lt;br /&gt;
|ndex=345&lt;br /&gt;
|pokemon=Lileep&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Recover|move3type=Normal&lt;br /&gt;
|move4=Amnesia|move4type=Psychic}}&lt;br /&gt;
|opokemon2={{Pokémon/3&lt;br /&gt;
|ndex=347&lt;br /&gt;
|pokemon=Anorith&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Waterfall|move1type=Water&lt;br /&gt;
|move2=Metal Claw|move2type=Steel&lt;br /&gt;
|move3=AncientPower|move3type=Rock&lt;br /&gt;
|move4=Fury Cutter|move4type=Bug}}&lt;br /&gt;
|opokemon3={{Pokémon/3&lt;br /&gt;
|ndex=346&lt;br /&gt;
|pokemon=Cradily&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Bullet Seed|move2type=Grass&lt;br /&gt;
|move3=Confuse Ray|move3type=Psychic&lt;br /&gt;
|move4=Ingrain|move4type=Grass}}&lt;br /&gt;
|opokemon4={{Pokémon/3&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Fury Cutter|move2type=Bug&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Rest|move4type=Psychic}}&lt;br /&gt;
|advice=Be sure to exploit the opponent&#039;s weak points.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 39==&lt;br /&gt;
{{BCD&lt;br /&gt;
|number=39&lt;br /&gt;
|title=Fossil Fandango Side B&lt;br /&gt;
|flavor=Pokémon from an ancient era rise again!&lt;br /&gt;
|battletype=Double&lt;br /&gt;
|turns=Unlimited&lt;br /&gt;
|difficulty=0&lt;br /&gt;
|prize=Max Ether&lt;br /&gt;
|location=[[Realgam Tower]]&lt;br /&gt;
|class=Researcher&lt;br /&gt;
|name=Burg&lt;br /&gt;
|ppokemon=4&lt;br /&gt;
|ppokemon1={{Pokémon/3&lt;br /&gt;
|ndex=345&lt;br /&gt;
|pokemon=Lileep&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Stockpile|move2type=Normal&lt;br /&gt;
|move3=Bullet Seed|move3type=Grass&lt;br /&gt;
|move4=Swallow|move4type=Normal}}&lt;br /&gt;
|ppokemon2={{Pokémon/3&lt;br /&gt;
|ndex=347&lt;br /&gt;
|pokemon=Anorith&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Brick Break|move1type=Fighting&lt;br /&gt;
|move2=Metal Claw|move2type=Steel&lt;br /&gt;
|move3=AncientPower|move3type=Rock&lt;br /&gt;
|move4=Fury Cutter|move4type=Bug}}&lt;br /&gt;
|ppokemon3={{Pokémon/3&lt;br /&gt;
|ndex=346&lt;br /&gt;
|pokemon=Cradily&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Bullet Seed|move2type=Grass&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost&lt;br /&gt;
|move4=Ingrain|move4type=Grass}}&lt;br /&gt;
|ppokemon4={{Pokémon/3&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Fury Cutter|move2type=Bug&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Rest|move4type=Psychic}}&lt;br /&gt;
|opokemon=4&lt;br /&gt;
|opokemon1={{Pokémon/3&lt;br /&gt;
|ndex=138&lt;br /&gt;
|pokemon=Omanyte&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Tickle|move2type=Normal&lt;br /&gt;
|move3=Mud Shot|move3type=Ground&lt;br /&gt;
|move4=Water Gun|move4type=Water}}&lt;br /&gt;
|opokemon2={{Pokémon/3&lt;br /&gt;
|ndex=140&lt;br /&gt;
|pokemon=Kabuto&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Metal Sound|move2type=Steel&lt;br /&gt;
|move3=Sand-Attack|move3type=Ground&lt;br /&gt;
|move4=Absorb|move4type=Grass}}&lt;br /&gt;
|opokemon3={{Pokémon/3&lt;br /&gt;
|ndex=139&lt;br /&gt;
|pokemon=Omastar&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Mud Shot|move2type=Ground&lt;br /&gt;
|move3=Waterfall|move3type=Water&lt;br /&gt;
|move4=Ice Beam|move4type=Ice}}&lt;br /&gt;
|opokemon4={{Pokémon/3&lt;br /&gt;
|ndex=141&lt;br /&gt;
|pokemon=Kabutops&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Mega Drain|move2type=Grass&lt;br /&gt;
|move3=Fury Cutter|move3type=Bug&lt;br /&gt;
|move4=Aerial Ace|move4type=Flying}}&lt;br /&gt;
|advice=Unlike Side A, the opponent will send in evolved Pokémon from the start.&amp;lt;br/&amp;gt;The key is to inflict as much damage as possible using the Pokémon out first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 40==&lt;br /&gt;
{{BCD&lt;br /&gt;
|number=40&lt;br /&gt;
|title=[[Kanto]] Vs. [[Hoenn]] Side A&lt;br /&gt;
|flavor=Which region will boast superiority?&lt;br /&gt;
|battletype=Single&lt;br /&gt;
|turns=Unlimited&lt;br /&gt;
|difficulty=0&lt;br /&gt;
|prize=Rare Candy&lt;br /&gt;
|location=[[Pyrite Town]]&lt;br /&gt;
|class=Bodybuilder&lt;br /&gt;
|name=Kabel&lt;br /&gt;
|ppokemon=3&lt;br /&gt;
|ppokemon1={{Pokémon/3&lt;br /&gt;
|ndex=003&lt;br /&gt;
|pokemon=Venusaur&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Frenzy Plant|move1type=Grass&lt;br /&gt;
|move2=Sludge Bomb|move2type=Poison&lt;br /&gt;
|move3=Leech Seed|move3type=Grass&lt;br /&gt;
|move4=PoisonPowder|move4type=Poison}}&lt;br /&gt;
|ppokemon2={{Pokémon/3&lt;br /&gt;
|ndex=006&lt;br /&gt;
|pokemon=Charizard&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Blast Burn|move1type=Fire&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying&lt;br /&gt;
|move3=Dragon Rage|move3type=Dragon&lt;br /&gt;
|move4=Bite|move4type=Dark}}&lt;br /&gt;
|ppokemon3={{Pokémon/3&lt;br /&gt;
|ndex=009&lt;br /&gt;
|pokemon=Blastoise&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Hydro Cannon|move1type=Water&lt;br /&gt;
|move2=Flail|move2type=Normal&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Blizzard|move4type=Ice}}&lt;br /&gt;
|opokemon=3&lt;br /&gt;
|opokemon1={{Pokémon/3&lt;br /&gt;
|ndex=254&lt;br /&gt;
|pokemon=Sceptile&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Leaf Blade|move1type=Grass&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying&lt;br /&gt;
|move3=Dragon Claw|move3type=Dragon&lt;br /&gt;
|move4=ThunderPunch|move4type=Electric}}&lt;br /&gt;
|opokemon2={{Pokémon/3&lt;br /&gt;
|ndex=257&lt;br /&gt;
|pokemon=Blaziken&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Blaze Kick|move1type=Fire&lt;br /&gt;
|move2=Rock Slide|move2type=Rock&lt;br /&gt;
|move3=Sky Uppercut|move3type=Fighting&lt;br /&gt;
|move4=Bulk Up|move4type=Fighting}}&lt;br /&gt;
|opokemon3={{Pokémon/3&lt;br /&gt;
|ndex=260&lt;br /&gt;
|pokemon=Swampert&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Muddy Water|move1type=Water&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=Ice Beam|move3type=Ice&lt;br /&gt;
|move4=Hyper Beam|move4type=Normal}}&lt;br /&gt;
|advice=Consider the type matchups of Pokémon that are in the battle.&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Battle CD 38 {{p|Anorith}} knows {{m|Waterfall}}, although it [[Game move errors|shouldn&#039;t be able to learn the move by any means]].&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BCDs}}&lt;br /&gt;
&lt;br /&gt;
[[de:Kampf-CDs]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Role_Play_(move)&amp;diff=2501296</id>
		<title>Role Play (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Role_Play_(move)&amp;diff=2501296"/>
		<updated>2016-09-09T22:10:44Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VI images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=272&lt;br /&gt;
|name=Role Play&lt;br /&gt;
|jname=なりきり&lt;br /&gt;
|jtrans=Change Appearance&lt;br /&gt;
|jtranslit=Narikiri&lt;br /&gt;
|gameimage=Role Play V.png&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|category=Cute&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Makes the appeal as good as those before it.&lt;br /&gt;
|appealsc=1&lt;br /&gt;
|scdesc=Earn +3 if the Pokémon gets the lowest score.&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Shows off the Pokémon&#039;s appeal about as well as the move used just before it.&lt;br /&gt;
|pokefordex=Role%20Play&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|brightpowder=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|na=no&lt;br /&gt;
|mths=yes&lt;br /&gt;
|mtb2w2=yes&lt;br /&gt;
|mtoras=yes&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|gen=III&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Role Play&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;なりきり&#039;&#039;&#039; &#039;&#039;Change Appearance&#039;&#039;) is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Role Play replaces the user&#039;s [[Ability]] with the target&#039;s Ability. Role Play cannot copy {{a|Zen Mode}}, {{a|Wonder Guard}}, {{a|Multitype}}, {{a|Imposter}}, {{a|Illusion}} or {{a|Stance Change}}.&lt;br /&gt;
&lt;br /&gt;
Role Play bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. It is not affected by {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Mimics the target and copies its special ability.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The user mimics the foe completely and copies the foe&#039;s ability.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user mimics the foe completely, copying the foe&#039;s natural ability.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|The user mimics the target completely, copying the target&#039;s natural Ability.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Psychic|3}}&lt;br /&gt;
{{Moveentry/Level3|064|Kadabra|1|Psychic|Psychic|33|36|42|{{tt|42|XY}}&amp;lt;br&amp;gt;{{tt|41|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level3|122|Mr. Mime|2|Psychic|Fairy|40|FRLG=41|43|43|43}}&lt;br /&gt;
{{Moveentry/Level3|234|Stantler|1|Normal|Normal|no|FRLG=31|33|33|33}}&lt;br /&gt;
{{Moveentry/Level3|439|Mime Jr.|2|Psychic|Fairy|no|43|43|43}}&lt;br /&gt;
{{Moveentry/Level3|648|Meloetta|2|Normal|Psychic|no|no|71|71}}&lt;br /&gt;
{{Moveentry/Level3|655|Delphox|2|Fire|Psychic|no|no|no|1}}&lt;br /&gt;
{{Moveentry/Level3|658|Greninja|2|Water|Dark|no|no|no|1}}&lt;br /&gt;
{{Moveentry/Level3|678|Meowstic|1|Psychic|Psychic|no|no|no|43}}&lt;br /&gt;
{{Movefooter|Psychic|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Psychic|3}}&lt;br /&gt;
{{Moveentry/Breed3|096|Drowzee|1|Psychic|Psychic|{{MSP|064|Kadabra}}{{MSP|122|Mr. Mime}}|{{MSP|064|Kadabra}}{{MSP|122|Mr. Mime}}|{{MSP|064|Kadabra}}{{MSP|122|Mr. Mime}}|{{MSP|064|Kadabra}}{{MSP|122|Mr. Mime}}}}&lt;br /&gt;
{{Moveentry/Breed3|327|Spinda|1|Normal|Normal|no|{{MSP|064|Kadabra}}{{MSP|122|Mr. Mime}}{{MSP|234|Stantler}}|{{MSP|064|Kadabra}}{{MSP|122|Mr. Mime}}{{MSP|234|Stantler}}|{{MSP|064|Kadabra}}{{MSP|122|Mr. Mime}}{{MSP|234|Stantler}}{{MSP|655|Delphox}}{{MSP|678|Meowstic}}}}&lt;br /&gt;
{{Moveentry/Breed3|511|Pansage|1|Grass|Grass|no|no|{{MSP|234|Stantler}}|{{MSP|234|Stantler}}{{MSP|655|Delphox}}{{MSP|678|Meowstic}}}}&lt;br /&gt;
{{Moveentry/Breed3|513|Pansear|1|Fire|Fire|no|no|{{MSP|234|Stantler}}|{{MSP|234|Stantler}}{{MSP|655|Delphox}}{{MSP|678|Meowstic}}}}&lt;br /&gt;
{{Moveentry/Breed3|515|Panpour|1|Water|Water|no|no|{{MSP|234|Stantler}}|{{MSP|234|Stantler}}{{MSP|655|Delphox}}{{MSP|678|Meowstic}}}}&lt;br /&gt;
{{Moveentry/Breed3|676|Furfrou|1|Normal|Normal|no|no|no|{{MSP|234|Stantler}}{{MSP|655|Delphox}}{{MSP|678|Meowstic}}}}&lt;br /&gt;
{{Movefooter|Psychic|3}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Moveheader/tutor|Psychic|4}}&lt;br /&gt;
{{Moveheader/tutor/3|no|no|yes}}&lt;br /&gt;
{{Moveheader/tutor/4|no|no|yes}}&lt;br /&gt;
{{Moveheader/tutor/5|no|yes}}&lt;br /&gt;
{{Moveheader/tutor/6|no|yes}}&lt;br /&gt;
{{Moveentry/tutor|035|Clefairy|1|Fairy|Fairy|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|036|Clefable|1|Fairy|Fairy|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|037|Vulpix|1|Fire|Fire|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|038|Ninetales|1|Fire|Fire|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|039|Jigglypuff|2|Normal|Fairy|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|040|Wigglytuff|2|Normal|Fairy|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|054|Psyduck|1|Water|Water|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|055|Golduck|1|Water|Water|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|056|Mankey|1|Fighting|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|057|Primeape|1|Fighting|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|063|Abra|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|064|Kadabra|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|065|Alakazam|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|066|Machop|1|Fighting|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|067|Machoke|1|Fighting|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|068|Machamp|1|Fighting|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|094|Gengar|2|Ghost|Poison|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|096|Drowzee|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|097|Hypno|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|106|Hitmonlee|1|Fighting|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|107|Hitmonchan|1|Fighting|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|122|Mr. Mime|2|Psychic|Fairy|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|124|Jynx|2|Ice|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|128|Tauros|1|Normal|Normal|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|150|Mewtwo|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|151|Mew|1|Psychic|Psychic|X|X|X|yes|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|173|Cleffa|1|Fairy|Fairy|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|174|Igglybuff|2|Normal|Fairy|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|185|Sudowoodo|1|Rock|Rock|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|190|Aipom|1|Normal|Normal|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|228|Houndour|2|Dark|Fire|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|229|Houndoom|2|Dark|Fire|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|234|Stantler|1|Normal|Normal|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|236|Tyrogue|1|Fighting|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|237|Hitmontop|1|Fighting|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|238|Smoochum|2|Ice|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|257|Blaziken|2|Fire|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|296|Makuhita|1|Fighting|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|297|Hariyama|1|Fighting|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|302|Sableye|2|Dark|Ghost|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|307|Meditite|2|Fighting|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|308|Medicham|2|Fighting|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|325|Spoink|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|326|Grumpig|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|327|Spinda|1|Normal|Normal|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|331|Cacnea|1|Grass|Grass|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|332|Cacturne|2|Grass|Dark|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|352|Kecleon|1|Normal|Normal|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|353|Shuppet|1|Ghost|Ghost|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|354|Banette|1|Ghost|Ghost|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|359|Absol|1|Dark|Dark|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|380|Latias|2|Dragon|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|386|Deoxys|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes|form=Normal}}&lt;br /&gt;
{{Moveentry/tutor|386|Deoxys|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes|form=Attack}}&lt;br /&gt;
{{Moveentry/tutor|386|Deoxys|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes|form=Defense}}&lt;br /&gt;
{{Moveentry/tutor|386|Deoxys|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes|form=Speed}}&lt;br /&gt;
{{Moveentry/tutor|390|Chimchar|1|Fire|Fire|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|391|Monferno|2|Fire|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|392|Infernape|2|Fire|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|424|Ambipom|1|Normal|Normal|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|438|Bonsly|1|Rock|Rock|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|439|Mime Jr.|2|Psychic|Fairy|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|441|Chatot|2|Normal|Flying|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|447|Riolu|1|Fighting|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|448|Lucario|2|Fighting|Steel|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|453|Croagunk|2|Poison|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|454|Toxicroak|2|Poison|Fighting|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|459|Snover|2|Grass|Ice|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|460|Abomasnow|2|Grass|Ice|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|480|Uxie|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|481|Mesprit|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|482|Azelf|1|Psychic|Psychic|X|X|X|no|X|X|yes|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|494|Victini|2|Psychic|Fire|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|509|Purrloin|1|Dark|Dark|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|510|Liepard|1|Dark|Dark|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|511|Pansage|1|Grass|Grass|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|512|Simisage|1|Grass|Grass|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|513|Pansear|1|Fire|Fire|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|514|Simisear|1|Fire|Fire|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|515|Panpour|1|Water|Water|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|516|Simipour|1|Water|Water|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|531|Audino|1|Normal|Normal|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|549|Lilligant|1|Grass|Grass|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|562|Yamask|1|Ghost|Ghost|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|563|Cofagrigus|1|Ghost|Ghost|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|574|Gothita|1|Psychic|Psychic|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|575|Gothorita|1|Psychic|Psychic|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|576|Gothitelle|1|Psychic|Psychic|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|577|Solosis|1|Psychic|Psychic|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|578|Duosion|1|Psychic|Psychic|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|579|Reuniclus|1|Psychic|Psychic|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|605|Elgyem|1|Psychic|Psychic|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|606|Beheeyem|1|Psychic|Psychic|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|619|Mienfoo|1|Fighting|Fighting|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|620|Mienshao|1|Fighting|Fighting|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|624|Pawniard|2|Dark|Steel|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|625|Bisharp|2|Dark|Steel|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|641|Tornadus|1|Flying|Flying|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|642|Thundurus|2|Electric|Flying|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|645|Landorus|2|Ground|Flying|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|648|Meloetta|2|Normal|Psychic|X|X|X|no|X|X|no|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|655|Delphox|2|Fire|Psychic|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|656|Froakie|1|Water|Water|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|657|Frogadier|1|Water|Water|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|658|Greninja|2|Water|Dark|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|676|Furfrou|1|Normal|Normal|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|677|Espurr|1|Psychic|Psychic|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|678|Meowstic|1|Psychic|Psychic|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|686|Inkay|2|Dark|Psychic|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|687|Malamar|2|Dark|Psychic|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|708|Phantump|2|Ghost|Grass|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|709|Trevenant|2|Ghost|Grass|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|710|Pumpkaboo|2|Ghost|Grass|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|711|Gourgeist|2|Ghost|Grass|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|720|Hoopa|2|Psychic|Ghost|X|X|X|no|X|X|no|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Movefooter/tutor|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Learnlistspecial|Psychic}}&lt;br /&gt;
{{Moveentryspecial|185|Sudowoodo|1|Rock||{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}&lt;br /&gt;
{{Moveentryspecial|441|Chatot|2|Normal|Flying|{{pkmn|Dream World}} - {{dwa|Windswept Sky}}}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Copies the target&#039;s Special Ability. The user regains its own Special Ability when it leaves the floor.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user copies the opponent&#039;s Ability.|image1=Blue Alakazam Role Play.png|image1p=Alakazam}}&lt;br /&gt;
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Alakazam&#039;s face starts to glow brightly and the top half of its face morphs to look like the opponent. It then uses the opponent&#039;s Ability.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Blue (Adventures)|user1=Blue&#039;s Alakazam|startcode=PS287|startname=Secrets from Sneasel|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Role Play can be considered a move counterpart to the ability {{a|Trace}}, as they both have the same effect. However, Trace can copy {{a|Wonder Guard}}, whereas Role Play cannot.&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|genIII=Role Play III&lt;br /&gt;
|genIV=Role Play IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|PMDRB=Role Play PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|Colo=Role Play Colo&lt;br /&gt;
|XD=Role Play XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}}&lt;br /&gt;
|zh_cmn=角色扮演 &#039;&#039;{{tt|Jiǎo​sè​ Bànyǎn|Role Play}}&#039;&#039;&lt;br /&gt;
|fr=Imitation&lt;br /&gt;
|de=Rollentausch&lt;br /&gt;
|el=Υπόδυση&lt;br /&gt;
|it=Giocodiruolo&lt;br /&gt;
|ko=역할 &#039;&#039;Yeokhal&#039;&#039;&lt;br /&gt;
|pt_br=Jogo Teatral&lt;br /&gt;
|es=Imitación&lt;br /&gt;
|sr=Gluma}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rollentausch]]&lt;br /&gt;
[[fr:Imitation]]&lt;br /&gt;
[[it:Giocodiruolo (mossa)]]&lt;br /&gt;
[[ja:なりきり]]&lt;br /&gt;
[[zh:角色扮演（招式）]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=2471432</id>
		<title>Bulbapedia:Spading</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=2471432"/>
		<updated>2016-07-16T05:11:24Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Grassy Terrain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{shortcut|2|SPADING|BP:SPADING}}&lt;br /&gt;
&#039;&#039;&#039;Spading&#039;&#039;&#039; (from the {{wp|Bartle Test}}) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.&lt;br /&gt;
&lt;br /&gt;
There is a template for spading: [[Template:Spading]]. It is to be placed on the front page. Unless people start to dislike that, in which case it will belong on the talk page. Usage details are in the [[Template:Spading|template page]].&lt;br /&gt;
&lt;br /&gt;
Note: Since it doesn&#039;t really matter, this talk page can be used as a less formal way of doing spading. You can time-stamp a question or answer here with five tildes (&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;: time without username).&lt;br /&gt;
&lt;br /&gt;
==Multiple generations==&lt;br /&gt;
===Randomness of specific pokemon===&lt;br /&gt;
I&#039;ve noticed that though stats and nature of pokemon obtained as a prize at game corners are random (at least in fire red) their gender and ability remain the same, no matter how many times I try. Personality values as described in its page are stored as a single 32 digit number and randomized upon the pokemon being &amp;quot;created&amp;quot;, does this then mean that on occasion it&#039;s not treated completely at random? If so, when? What pokemon have part of their personality values fixed?&lt;br /&gt;
&lt;br /&gt;
==={{status|Confusion}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Smogon says that it&#039;s a 40-power move.&lt;br /&gt;
&lt;br /&gt;
In that case, how does it interact with Technician?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;:The article for Techninian says that the ability does not afect confusion damage.&lt;br /&gt;
&lt;br /&gt;
===Mimic/Sketch===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Can you Mimic Sketch?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; No, you can&#039;t. Right since Generation II, it just says that &amp;quot;But it failed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{m|Protect}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
What is the accuracy of Protect after used once or more times in succession?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; Reduced by 50%. A detailed version available at the Protect/Detect page.&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
In Generations I, II, and III, is ghost physical or special? The current page says it is physical, but Shadow Ball lowers special defense in previous generations, so why would it be physical?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; This is just the effect of the move. It is programmed that Shadow Ball lowers special defense, and this has nothing to do with the nature of the move. Oh, and it is physical by the way.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
Some questions appear on the Talk page for {{m|Transform}}. These three have not been adequately answered:&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Baton Pass}}?&lt;br /&gt;
* In which generations does Transform fail to copy a foe during the semi-invulnerable turns of {{m|Dig}}, {{m|Fly}}, {{m|Bounce}}, etc?&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Sketch}}?&lt;br /&gt;
[[User:Yenreb|Yenreb]] 04:50, 19 April 2009 (UTC)&lt;br /&gt;
:*Same effect as normal. It uses Baton Pass and all stat changes, substitutes, etc. transfer over to the new Pokémon. Transformed state does not transfer over.&lt;br /&gt;
:*Fails in IV, dunno about I-III.&lt;br /&gt;
:*It fails.&lt;br /&gt;
:&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:17, 29 April 2009 (UTC)&lt;br /&gt;
:To answer the second question, it fails in III and IV but it will transform into the opponent in generation I-II. [[User:ShinyGlaceon|ShinyGlaceon]] 16:56, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Serene Grace===&lt;br /&gt;
&lt;br /&gt;
Does Serene Grace work in conjunction with held items such as King&#039;s Rock?&lt;br /&gt;
--[[User:Chromehawk|Chromehawk]] 23:00, 4 May 2009 (UTC)&lt;br /&gt;
:*No.  Items are calculated in after abilities are.  if the King&#039;s Rock was calculated in beforehand, moves with a 30% chance of flinching normally would have a finishing calculation of 102%.  It is calculated abilities, then items.  &lt;br /&gt;
--[[User:Vlax|Vlax]]&lt;br /&gt;
:: This is incorrect, [[Serene Grace]] does increase the chance according to the article.  Your answer is also wrong because flinch items don&#039;t modify moves already capable of flinching.  [[User:EliteFourScott|EliteFourScott]] ([[User talk:EliteFourScott|talk]]) 01:09, 22 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Take Down}}===&lt;br /&gt;
&lt;br /&gt;
What happens if both the user and the opponent faint using this move, and it is both Trainers&#039; last Pokémon? Who wins? [[User:TheTigerBuddy|TheTigerBuddy]] 19:27, 26 July 2009 (UTC)&lt;br /&gt;
:I&#039;d assume competitively it would count the same as a self-fainting caused by Destiny Bond or Explosion (the loser is the one who used it), but game coding, I&#039;ve got no idea.&lt;br /&gt;
:If it happens in any in-game battles, include Battle Tower/Frontier matches, you lose regardless who used that recoil move. As for Wi-Fi/LAN battles, it probably counts as a draw (same as Selfdestruct or Destiny Bond KO&#039;s). ~ [[User:Solarys|Solarys]] 11:31, 16 September 2009 (UTC)&lt;br /&gt;
::The trainer whose Pokémon faints first is the loser. That&#039;s why Explosion faints the user &#039;&#039;before&#039;&#039; dealing damage in Generation V.[[User:LouisCyphre|&lt;br /&gt;
]] 21:57, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{p|Shuckle}} and [[Drink#Berry_Juice|Berry Juice]]===&lt;br /&gt;
&lt;br /&gt;
* How long does it take a shuckle to convert a berry into berry juice?&lt;br /&gt;
* How long does it then take to convert berry juice into rare candy?&lt;br /&gt;
* In which generations can berry juice and/or rare candies be obtained in this way?&lt;br /&gt;
* Is obtaining rare candies from shuckles even possible at all, or is it just a rumor?&lt;br /&gt;
* What kinds of berries can be converted into juice?  Normal berries from Generation II can, of course, and the page for [[Oran Berry|Oran Berries]] say that they can be converted as well.  Are there any others?&lt;br /&gt;
&lt;br /&gt;
And so forth.  --[[User:Minimiscience|Minimiscience]] 23:29, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-It doesn&#039;t work in generation IV. I can say that for certain, as I tried and even after days, my Shuckle still held an Oran Berry. Last I heard, it takes 24 hours to get Berry Juice in generation II, then another 24 hours to get a Rare Candy. However, I can&#039;t say this for certain --[[User:Shadowater|Shadowater]] 01:37, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Drought}} Vs. {{a|Drizzle}}===&lt;br /&gt;
&lt;br /&gt;
When a Groudon, with Drought ability, and a Kyogre, with Drizzle ability, have a battle, does it rain or have bright sunlight? Do they cancel each other out? {{unsigned|Redriders180}}&lt;br /&gt;
:The ability of the faster Pokémon is activated first, the ability of the slower Pokémon is activated second. The slower Pokémon&#039;s weather condition would be in effect for the battle. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:02, 16 August 2010 (UTC)&lt;br /&gt;
I have another question; in double/triple battles, does the order in which the Pokémon are sent out affect which condition remains in effect?&lt;br /&gt;
:No, only speed determines the remaining weather. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 23:33, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Critical Hits and Evasion===&lt;br /&gt;
Critical Hits ignore stat changes that would be disadvantageous to the user, but does this include boosts to the foe&#039;s evasion and drops to the user&#039;s accuracy?  If so, then in what generations?&lt;br /&gt;
:According to the [[critical hit]] article, discrimination among stat changes only occurs when calculating damage, which accuracy &amp;amp; evasion have no effect on (unless there&#039;s some obscure move or ability that I don&#039;t know about).  —[[User:Minimiscience|Minimiscience]] 04:21, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Badges boosting stats===&lt;br /&gt;
Apparently badges in Generations I-III boost stats. How do they boost them? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:30, 26 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know what generations this applies to, but the badges that are said to boost a certain stat give a 9/8 multiplier to that stat so if you had a pokemon with a speed stat of 8 and obtained a THUNDERBADGE, it would immediately rise to 9.  Any pokemon caught will immediately be boosted in their respective stats as well.  When a pokemon levels up or recieves EV-enhancing vitamins, the pokemon&#039;s stats &#039;&#039;without&#039;&#039; the badge-boost will be affected and then the boost will be re-applied to the enhanced stat(s).  Also, the boost affects moves (and abilities like speed boost) that raise or lower stats, so if the aforementioned pokemon used agility to double its speed, it would add 9 for the double in speed and another 1 (rounded from 1.125) for the badge-boost affecting the extra nine added by the move.  [[User:AJRubyVersion|AJRubyVersion]] 00:53, 6 February 2012 (UTC) *and credit to gamefaqs.com[http://www.gamefaqs.com] for the beginning information and getting me into studying this independently*&lt;br /&gt;
:Turns out Ultimate Pokémon Center has the info for each generation. In Gen I and II, the stat is multiplied by 9/8, and in Gen II this boost is ignored if the attack is a critical hit and the attacker&#039;s Attack/Special Attack stat stage is less than or equal to the opponent&#039;s Defense/Special Defense stat stage. In Gen III, the stat is multiplied by 1.1. From Gen IV onwards, there is no boost. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:15, 6 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
What is the formula/program trainers use to choose what to do? [[User:BanetteWobbuffet|BanetteWobbuffet]] 17:03, 22 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Boost Calculation===&lt;br /&gt;
&lt;br /&gt;
If a sat boosting move or ability, such as victory star or sand veil, is activated, how is it applied? for example, a victini uses inferno. inferno has 50 accuracy. does the boost add 10 percent to the 50, or add 10 percent of 50? [[User:Deoxys80|Deoxys80]] 18:19, 22 April 2012 (UTC)&lt;br /&gt;
:10% of 50. Inferno used by a Victini with Victory Star would have 55% accuracy. [[User:MetalMetroid997|MetalMetroid997]] ([[User talk:MetalMetroid997|talk]]) 06:52, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Pokérus]]===&lt;br /&gt;
:&#039;&#039;Status: Q4 Answered&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A Pokémon with Pokérus is traded between two games with the same time just before midnight.  The players concluded trading after midnight.  In this hypothetical situation, does a day pass until Pokérus is cured or does a Pokémon act like it was in the PC?&lt;br /&gt;
** (When answered) Is there a situation involving trading where the opposite result occurs?&lt;br /&gt;
* In Generation III, Pokémon with Pokérus [[Pokérus#After having the virus|that are deposited before midnight and withdraw after midnight can possible be cured]].  This question has been split into parts to separate the issues involved.&lt;br /&gt;
**In the scenario linked above, does this occur in other Generations?&lt;br /&gt;
**In the linked scenario, what happens when the player deposits the Pokémon after midnight and then leaves the Center?&lt;br /&gt;
**In the linked scenario, does this occur only in Centers or in all places with a PC?&lt;br /&gt;
* Also in Gen III, Pokérus can only be contracted in RSE. However, Pokémon can be traded with Pokérus to Colosseum and XD. Does Pokérus be spread through the party or does it act like FRLG?&lt;br /&gt;
* In Generation V, [[Talk:Pokérus#Apparently, GYM LEADERS can give you pokerus???|can a Pokémon obtain Pokérus after a battle with a Trainer]]?&lt;br /&gt;
* More for the future. Pokérus increases the rate of Double-Up Bags, but what is the exact increase?&lt;br /&gt;
Some questions based on the article, the article&#039;s talk page, and some thoughts that I had. --03:08, 12 September 2014 (UTC)&lt;br /&gt;
:I confirmed that you can get Pokerus from Trainer battles in Gen V (or B2W2 at least) in the same talk page section you linked... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:35, 12 September 2014 (UTC)&lt;br /&gt;
::Sorry about that.  When I saw that, I thought that you were assuming that it was possible based on the words, &amp;quot;it looks like,&amp;quot; and due to somehow skipping the first paragraph.  That was my mistake.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:08, 12 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Multiscale}}===&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with Multiscale is hit by a multi-strike move at full HP, does each hit do reduced damage, or only the first hit? This should be checked for both Generations V and VI, and the results posted on the Multiscale page.&lt;br /&gt;
&lt;br /&gt;
===Using forgotten moves===&lt;br /&gt;
&lt;br /&gt;
I have observed the following behavior in Alpha Sapphire (obviously, this would work with any pokemon, but some are specified here for clarity): In a double battle, Absol queues Strength and Vulpix queues Flame Burst; Absol uses its move first, knocking out Spinda, which gives enough experience for Vulpix to level up. Vulpix reaches level 36, at which it learns Flamethrower, and it forgets Flame Burst (the one it still has queued for use!) to replace it with Flamethrower. Then, when Vulpix&#039;s turn comes around, it still uses Flame Burst despite having just forgotten it!&lt;br /&gt;
My questions are these: Does this occur in any other generations, which ones, and is this sufficiently notable to get a mention on the Double Battle page or some other appropriate page? --[[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 02:43, 28 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
==={{m|Mirror Coat}}===&lt;br /&gt;
:&#039;&#039;Status: unanswered&#039;&#039;&lt;br /&gt;
The text below was in an HTML comment in the Gen II section of the Mirror Coat page. Someone should look into it and edit Mirror Coat as appropriate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:41, 15 September 2014 (UTC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Editor&#039;s note: this section will require research for accuracy.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{status|sleep}} or is {{status|freeze|frozen}} during the round that Mirror Coat is (or attempts to be) used, Mirror Coat&#039;s decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
Mirror Coat can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Mirror Coat will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Mirror Coat will always miss if called by {{m|Metronome}}.&lt;br /&gt;
&lt;br /&gt;
Switching, full {{status|paralysis}}, and using a multi-turn move will not reset the last amount of damage done, allowing Mirror Coat to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Mirror Coat during the same round, both attacks will fail. An attack absorbed by a {{m|Substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Freezing and burning===&lt;br /&gt;
In Generation II, can you freeze Ice-type Pokémon and burn Fire-type Pokémon? More notably, can you do this with {{m|Tri Attack}}? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:08, 10 January 2015 (UTC)&lt;br /&gt;
:http://www.smogon.com/forums/threads/past-gens-research-thread.3506992/page-2 see the whole thread, as well as posts #36 and #37;&lt;br /&gt;
in generation 2, you can freeze ice types and burn fire types, however you can&#039;t do this with ice or fire type moves. Tri Attack does thus allow these things to happen. Note however that poison&#039;s handled differently; you can&#039;t poison a poison type in any generation, and steel types are immune to every attack that can poison apart from twineedle; due to the way the game handles this, twineedle can be used to poison steel types in generation 2. Also note that the whole of what I&#039;ve just said applies to generation 1, apart from tri attack lacking any secondary effect, and steel not existing; in generation 1 this means that body slam cannot paralyse normal types! However I don&#039;t know about generation 2 whether it can or not, I&#039;ve left a question in the thread and tagged a user likely to answer to find this out though. 18:41, 18 January 2015 (UTC) ~Piexplode&lt;br /&gt;
::Yeah, I&#039;d heard about the Gen I Body Slam discovery, which is actually what caused me to ask this in the first place. In fact, I&#039;d read that very thread, and must have overlooked that post. I know Twineedle poisoning Steel types has been known for a long time though.&lt;br /&gt;
::As for Body Slam in Gen II, I&#039;d assumed it could paralyze Normal types due to [http://www.smogon.com/forums/threads/normal-types-cannot-be-paralyzed-by-body-slam.3525371/#post-5945620 this hint in Stadium 2]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:20, 18 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
===[[Fossil]]s===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
The [[Root and Claw Fossils]] are in the coding for {{game|FireRed and LeafGreen|s}}, while the [[Old Amber]] and [[Dome and Helix Fossils]] are in the coding for {{game|Emerald}}. What happens if they are obtained through hacking and taken to the [[Pokémon Lab]] on [[Cinnabar Island]] or [[Devon Corporation]] in [[Rustboro City]]? Can you obtain an {{p|Anorith}} in FireRed and LeafGreen? A {{p|Kabuto}} in Emerald?&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Coding shows that the game does not recognize them as fossils, so they will not be resurrected.&lt;br /&gt;
Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex?&lt;br /&gt;
*Not possible in [[Generation III]].  Fossils are [[key items]] in that generation, and key items have never been tradable.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow move]]===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense? [[User:Chosen|Chosen of Mana]] 17:52, 7 February 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don&#039;t physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.&lt;br /&gt;
&lt;br /&gt;
That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - &#039;&#039;&#039;[[User:Chosen|&amp;lt;span style=&amp;quot;color:#{{cute color}}&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:29, 12 March 2009 (UTC)&lt;br /&gt;
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.&amp;amp;mdash;[[User:Blazevoir|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;Blaze&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;voir&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]&amp;lt;/sub&amp;gt; 22:41, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Shadow Pokémon]] Natures and IVs===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Do [[Pokémon Colosseum]] and [[Pokémon XD|XD]] randomize Shadow Pokémon&#039;s IVs and Natures each time one of these Pokémon is encountered? Or these atributes are only generated the first time and they remain static for a given Pokémon for the remainder of the game (be it rematches if the Pokémon faints during the first encounter)? Does technical evidence about this matter exist?&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;Shadow Pokémon are only generated the first time. Their [[personality value]] and [[IV]]s are saved to the memory (offset?) upon encounter, because the [[Snag List]] uses these values in conjunction with the species of the Pokémon to keep track of their status and location. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:45, 27 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Pokéblock character bytes===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
[[Character encoding in Generation III|In the Generation III games]] (primarily RSE), the word &amp;quot;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;BLOCK&amp;quot; is written with 5 bytes (in hex: &amp;lt;code&amp;gt;55 56 57 58 59&amp;lt;/code&amp;gt;). The first two are easily &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt; and &amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;, but for the last three bytes, there&#039;s no way to tell just from &amp;quot;BLOCK&amp;quot; which byte corresponds to what exactly. If someone could mod and play a ROM (or RAM) so that 0x58 shows up (isolated from 0x57 and 0x59) in a town sign or someone&#039;s dialogue or something and see what that byte produces, we could know for sure what each of the bytes is.&lt;br /&gt;
&lt;br /&gt;
(And while we&#039;re discussing [[Character encoding in Generation III|character bytes]], it might be neat if someone checked all the characters that are currently &amp;quot;unused&amp;quot; bytes, just to see if a few coherent characters turn up. I suspect that &amp;quot;×&amp;quot; might be hiding somewhere (like shows up in the [[Bag]]), and I wouldn&#039;t be too surprised to find miscellaneous other characters that will print, even if they may have never been used.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:56, 26 March 2014 (UTC)&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;:I thought I wouldn&#039;t be able to answer this by myself. [[a:File:Character 0x58 iii.png|I was wrong]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Is HM01 Cut [[Permanently missable items|permanently missable]] in FRLG?===&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Status: Open&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In FRLG, the S.S. Anne is entirely replaced by the Seagallop after, I believe, obtaining the Tri-Pass. Then what happens if the player had traded over a Cut user to get the Lava Cookie, then never picked up HM01 from the ship captain afterward? Is HM01 permanently missed? (Following from this, is it then possible for the player to get permanently stuck in the first half of Kanto behind the Route 9 tree? This might require a complicated setup of deathwarps and more traded HM moves.) [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 02:24, 27 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
===[[Pokémon breeding]]===&lt;br /&gt;
There&#039;s some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when &lt;br /&gt;
*{{a|Magma Armor}} or {{a|Flame Body}} are on&lt;br /&gt;
*while holding multiple eggs from the same parents&lt;br /&gt;
*when some eggs are received while others are being held&lt;br /&gt;
There&#039;s probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn&#039;t explain the &amp;quot;divisible by 255&amp;quot; part.&lt;br /&gt;
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:45, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment :  This may deserve a page by itself since there is a whole lot of info.  BUT ... &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Step 1.&lt;br /&gt;
** Case A : The HP IV is passed on from either parent (1/6)&lt;br /&gt;
** Case B : The DEF IV is passed on from either parent (1/6)&lt;br /&gt;
** Case C : A Random IV is passed on from either parent (4/6)&lt;br /&gt;
&lt;br /&gt;
* Step 2.&lt;br /&gt;
** Case A1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case A2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case B1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case B2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case C1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C2 : The same IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C3 : A Random IV is passed on from either parent (3/5)&lt;br /&gt;
&lt;br /&gt;
* Step 3 :&lt;br /&gt;
** Case A1 : A random IV is passed on from either parent (4/4)&lt;br /&gt;
** Case A2A : The same IV is passed from a parent (1/4)&lt;br /&gt;
** Case A2B : Random IV is passed on from a parent (3/4)&lt;br /&gt;
** Case B1A : A same IV as Step 1 is passed on from either parent (1/4)&lt;br /&gt;
** Case B1B : Random IV is passed on from either parent ( 3/4 )&lt;br /&gt;
** Case B2A : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case B2B : A Random IV is passed on (3/4)&lt;br /&gt;
** Case C1A : The same IV as step one is passed on  (1/4)&lt;br /&gt;
** Case C1B : A Random IV is passed on From either parent. (3/4)&lt;br /&gt;
** Case C2A : The same IV is passed on from either parent (1/4)&lt;br /&gt;
** Case C2B : A Random IV is passed on from either parent (3/4)&lt;br /&gt;
** Case C3A : The same IV from step 1 is passed on (1/4)&lt;br /&gt;
** Case C3B : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case C3C : A Random IV is passed on from either parent (2/4)&lt;br /&gt;
&lt;br /&gt;
Okay now we can combine the steps.&lt;br /&gt;
* Case A1 - 3 stats (1/6 * 1/5 * 4/4) = 4/120 &lt;br /&gt;
* Case A2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case A2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120&lt;br /&gt;
* Case B1A - 1 Stats (1/6 * 1/5 * 1/4) = 1/120&lt;br /&gt;
* Case B1B - 2 Stats (1/6 * 1/5 * 3/4) = 3/120 &lt;br /&gt;
* Case B2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case B2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120 &lt;br /&gt;
* Case C1A - 2 Stats (4/6 * 1/5 * 1/4) = 4/120 &lt;br /&gt;
* Case C1B - 3 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C2A - 1 Stats (4/6 * 1/5 * 1/4) = 4/120&lt;br /&gt;
* Case C2B - 2 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C3A - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3B - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3C - 3 Stats (4/6 * 3/5 * 2/4) = 24/120&lt;br /&gt;
&lt;br /&gt;
A quick check with the calculator and thankfully it adds up to 120/120. Now combining the possibilities ...&lt;br /&gt;
* 3 Stats inherited 3 random &lt;br /&gt;
** A1 + A2B + B2B + C1B + C3C = &lt;br /&gt;
*** 4+12+12+12+24 = &lt;br /&gt;
****64/120&lt;br /&gt;
* 2 Stats inherited 4 random&lt;br /&gt;
** A2A + B1B + B2A + C1A + C2B + C3A + C3B = &lt;br /&gt;
*** 4+3+4+4+12+12+12 = &lt;br /&gt;
**** 51/120&lt;br /&gt;
* 1 Stat inherited 5 random&lt;br /&gt;
** B1A + C2A = &lt;br /&gt;
*** 1+4 =&lt;br /&gt;
**** 5/120&lt;br /&gt;
&lt;br /&gt;
That makes an easier chart of &lt;br /&gt;
* 3 Stats = 8/15  or 53.333%&lt;br /&gt;
* 2 Stats = 17/40 or 42.500%&lt;br /&gt;
* 1 Stat =  1/24  or 04.167%&lt;br /&gt;
&lt;br /&gt;
So how do you maximize your total Stats?&lt;br /&gt;
Do you got two pokemon who can breed with max HP and max DEF?&lt;br /&gt;
[[User:Chromehawk|Chromehawk]] 19:02, 27 April 2009 (UTC) Chrome&lt;br /&gt;
:That information is available on Smogon as well. If that information is not already incorporated, an admin ought to ask Smogon if we can use that information too.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:37, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Turnback Cave]]===&lt;br /&gt;
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Partial Answer:&#039;&#039; Go to Turnback Cave, take a random room in first room/pillar room, look for the odd rock pattern, approx. 70% of the time I get a pillar. --[[User:Giratina&amp;amp;#39;s Embodiment|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Giratina&amp;amp;#39;s Embodiment&amp;lt;/font&amp;gt;]]. 15:52, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Rest of Answer:&#039;&#039; There is no way to get through the Cave like you can [[Lost Cave]]. I have gone through Turnback Cave 20 times now, I have learned that the exit to the pillar room is moved every time you reboot/enter a room. Also, the room count is reset every time you get back to the frist room. It is just dumb luck getting though the cave and into Girarina&#039;s room. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 19:34, 15 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Flash Fire}}===&lt;br /&gt;
;Status: Answered and added to the article&lt;br /&gt;
The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are {{m|Will-O-Wisp}} and {{m|Tri Attack}}. [[Flame Orb]] and {{a|Flame Body}} can also cause a burn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The question&#039;&#039;&#039;: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?&lt;br /&gt;
&lt;br /&gt;
Will-O-Wisp is possibly nullified, since it&#039;s a Fire move, and [http://www.gamespot.com/ds/rpg/pokemondiamond/show_msgs.php?topic_id=m-1-41882499&amp;amp;pid=925601 Google says] that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?&lt;br /&gt;
&lt;br /&gt;
Burn does not activate Flash Fire. Tri-Attack, Flame Body, and flame orb, and being the victim of Synchronize/Psycho Shift)can cause burns while not being fire moves should the Pokemon with Flash Fire not be a Fire Type.(All legal Flash Fire Pokemon are Fire types, and thus Immune to burn anyways, which is probably why most would think burn activates it. Flash Fire can be put on Non-Fire types via Skill Swap, Role Play, Trace, or hacking). Similarly, Electivire, Jolteon, and Volt-Absorb Lanturn(As well as Ground Types) can still get Paralyzed by Non-Electric moves. [[User:JoeTE|Joe T.E.]] 18:36, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Iron Fist}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Is the list of moves that count as punches complete? Are there any punches which can&#039;t usually be learned by Hitmonchan, yet are boosted by Iron Fist?&lt;br /&gt;
* The Mystery Dungeon compatible moves are all tested, as shown on talk page. Were any other moves described as a punch missed?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Testing shows Iron Fist only boosts punches compatible with Hitmonchan at some point.&lt;br /&gt;
** The above statement is wrong. See talk page for Iron Fist for reasoning to real answer.&lt;br /&gt;
[[:Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==={{p|Shaymin}}=== &lt;br /&gt;
Some of my friends have told me that Shaymin&#039;s Sky Form isn&#039;t usable on wi-fi... we need to find out for sure. And to that end, test Rotom&#039;s forms. (Would I not be able to use an adorable specimen like him to fight with my friends online? ;_;)&lt;br /&gt;
*&#039;&#039;Partial answer:&#039;&#039; When going to Wi-fi, Giratina&#039;s Platinum Orb is taken off and Shaymin reverts to Land Forme. It&#039;s part of the games coding based from what I read some time ago. &amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Viner Hand ITC&amp;quot;&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 01:34, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If this applies to the forms of Shaymin and Giratina,it is probably because the forms aren&#039;t programmed into the Diamond and Pearl versions.In order to be able to interact with D/P,this has to be done.Therefore I find it safe to assume that Rotom will also reverse into it&#039;s normal form.&lt;br /&gt;
[[User:Uxie legend]] 15:46, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shaymin&#039;s Sky Forme is allowed on Wi-Fi in some way. On the page for Platinum version, there is an image of a Wi-Fi battle with Shaymin&#039;s Sky Forme.&lt;br /&gt;
&lt;br /&gt;
It&#039;s most likely a Local Wireless battle. The forme lockout only applies to Wi-Fi as of now. The alternate formes work fine using local wireless, even when playing against D/P users. The forms work in D/P by having Platinum sorta Patch D/P with knowledge of the items and stats(Though the sprites will look like their normal forme on the D/P user&#039;s end. This patching also makes Hypnosis have 60% accuracy over D/P&#039;s 70%). I&#039;ve also seen people able to bypass the Wi-Fi forme lockout using cheats as well, so it has nothing to do with D/P incompatibilities[[User:JoeTE|Joe T.E.]] 18:15, 22 January 2009 (UTC)&lt;br /&gt;
:In addition to this, the &amp;quot;patching&amp;quot; only works if the player of Platinum, HeartGold or SoulSilver is the host of the local wireless battle. Otherwise, the same procedure applies as in WiFi battles (forme reversal and such). &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:55, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Solid Rock}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Different sites give different percentages by which damage is reduced with this ability, and from the talk page, this still isn&#039;t resolved. What exactly is the correct factor?&lt;br /&gt;
&lt;br /&gt;
I once did a Damage calculation where Solid Rock was considered to lower Super Effective Damage by 2/3rds(1.33 over 2x, and 2.66 over 4)(It was a Max Special Attack Kyogre in Rain using Water Spout on both Solid Rock Pokemon after having a 2.5 Increase to Special Defenses, and Light Screen up, with Camerupt and Rhyperior having Max HP and some Special Defense EV&#039;s as well, so that they would survive with about 1-10 HP left afterwards)and after testing it in actual gameplay, it did just as much damage as my calculator estimated it would. All my other calculations using the 2/3rds modifier usually matched up with gameplay to a T. I believe 2/3rds damage reduction is the accurate modifier. [[User:JoeTE|Joe T.E.]] 18:23, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you tested it in-game instead of on an online simulator, then that&#039;s good enough for me. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 16:44, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Crush Grip}} and {{p|Combusken}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Throughout places related to Pokémon Battle Revolution, there is talk of a Combusken which knows Crush Grip. Which Colosseum is this Combusken found in, and is it really Crush Grip or Crush Claw?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer&#039;&#039;&#039;: It&#039;s in the [[Sunset Colosseum]], and it&#039;s Crush Claw. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:59, 11 November 2008 (UTC)&lt;br /&gt;
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==={{m|Fire Fang}} and Platinum===&lt;br /&gt;
Can Fire Fang bypass {{a|Wonder Guard}} in Platinum like it can in Diamond and Pearl?&lt;br /&gt;
:Yes [[User:The Placebo Effect|The Placebo Effect]] 19:31, 16 February 2009 (UTC)&lt;br /&gt;
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==={{m|Future Sight}} failing===&lt;br /&gt;
Sometimes, when Future Sight is used, it goes like &amp;quot;The foe&#039;s/wild __________ took the Future Sight Attack! But it failed!&amp;quot; Why does it do this?&lt;br /&gt;
*Future Sight has 90% accuracy.  &amp;quot;But it failed&amp;quot; triggers when Future Sight misses.&lt;br /&gt;
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*The same goes for {{m|Doom Desire}} and its 85% accuracy as well.&lt;br /&gt;
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==={{a|Reckless}}===&lt;br /&gt;
Reckless increases power of moves which cause [[recoil]]. Exactly what attacks are affected by Reckless, and does Reckless affect the amount of recoil as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Reckless}}.&lt;br /&gt;
&lt;br /&gt;
The attacks that could be affected by Reckless if Hitmonlee could learn them would be {{m|Volt Tackle}}, {{m|Wood Hammer}},  {{m|Brave Bird}}, {{m|Flare Blitz}} and {{m|Head Smash}}. The moves that &#039;&#039;&#039;are&#039;&#039;&#039; affected are {{m|Struggle}}, {{m|Submission}}, {{m|Jump Kick}}, {{m|Take Down}}, {{m|Double-Edge}}, and {{m|Hi Jump Kick}}. The amount of recoil is affected. ~Steel Phoenix&lt;br /&gt;
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==={{m|Hypnosis}}===&lt;br /&gt;
In Diamond and Pearl Hypnosis has a base accuracy of 70%, and in Platinum, 60%. How is the accuracy calculated in a battle between Pearl and Platinum? or it becomes 65%?&lt;br /&gt;
* It says above, in the Shaymin section, that Platinum&#039;s accuracy takes precedence in a local wireless battle.  Dunno about over Wi-Fi, but I&#039;d guess DP rules are used there.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:26, 23 January 2009 (UTC)&lt;br /&gt;
* If the player of Platinum, HeartGold or SoulSilver is the host, then Hypnosis has 60% accuracy. It has 70% otherwise. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:58, 25 August 2012 (UTC)&lt;br /&gt;
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==={{a|Technician}}===&lt;br /&gt;
Technician increases the base power of the user&#039;s moves that have a base power of 60 and/or below. Since {{Status|Confusion}} inflicts a base power 40 typeless attack onto the affected Pokémon, does Technician affect this self-inflicted damage as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Technician}}.&lt;br /&gt;
:I&#039;m pretty sure it&#039;s just talking about moves. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 16 February 2009 (UTC)&lt;br /&gt;
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==={{a|Magic Guard}} and {{m|Toxic Spikes}}===&lt;br /&gt;
Does Magic Guard protect the Pokémon from contracting poison due to Toxic Spikes? See {{a|Talk:Magic Guard}}. [[User:Yenreb|Yenreb]] 05:06, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It can get poisoned but won&#039;t take any poison damage between turns. ~ [[User:Solarys|Solarys]] 02:32, 1 July 2009 (UTC)&lt;br /&gt;
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==={{a|No Guard}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Does No Guard affect all the Pokemon in a Double Battle? Or just between the one Pokemon and the one he/she is fighting at the moment? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:46, 27 April 2009 (UTC)&lt;br /&gt;
:No Guard only affects user and target. Seems last test I did was me getting lucky. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:22, 29 April 2009 (UTC)&lt;br /&gt;
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===[[Micle Berry]]===&lt;br /&gt;
How much does the Micle Berry raise accuracy of the next move by? Or will it always hit? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:52, 27 April 2009 (UTC)&lt;br /&gt;
* The next selected move always hits; it&#039;s like an automatic lock-on. I&#039;ve tested in game with Sheer Cold and it never missed after using Micle berry. [[User:Solarys|Solarys]] 20:05, 4 June 2009 (UTC)&lt;br /&gt;
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===[[Characteristic]]s===&lt;br /&gt;
What happens when multiple IVs are the highest ones? For example, 28 in Sp.A. and Speed, 30 in Def. and HP? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 5 May 2009 (UTC)&lt;br /&gt;
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* It picks a random one to display. ~ [[User:Solarys|Solarys]] 02:29, 1 July 2009 (UTC)&lt;br /&gt;
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==={{a|Pickup}} and {{a|Trace}}===&lt;br /&gt;
If a Pokémon traces Pickup, could it have an item it found after battle (assuming it wasn&#039;t already holding one? The same goes for {{a|Honey Gather}}. --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 21:17, 1 September 2009 (UTC)&lt;br /&gt;
*No. {{a|Trace}} is only temporary. After battle, it&#039;s gone. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:02, 2 September 2009 (UTC)&lt;br /&gt;
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==={{stat|Evasion}} and {{stat|Accuracy}} in [[Double Battle]]s===&lt;br /&gt;
Let&#039;s say I&#039;m in a [[Double Battle]] and I have {{p|Vaporeon}} and {{p|Roserade}} on my side, against a trainer who has {{p|Garchomp}} and {{p|Pikachu}}. A {{m|Sandstorm}} is up (Garchomp gets +1 Evasion due to {{a|Sand Veil}}) and Pikachu used {{m|Double Team}} 3 times before. Vaporeon decides to use {{m|Surf}}, which affects all Pokémon on the field except the user. Does the move succeed or fail for all Pokémon, or could Pikachu (+3 Evasion) evade the attack while Garchomp (+1 Evasion) can&#039;t? For that matter, does the accuracy check (not just evasion) get re-done for each target Pokémon, or is it done only once when the move is about to be executed? [[User:Looce|Looce]] 23:17, 15 November 2009 (UTC)&lt;br /&gt;
* if Garchomp gets hit, and Pikachu does not, Garchomp will take damage, and for Pikachu, it will say &amp;quot;Pikachu avoided the attack!&amp;quot; (or something to that effect). as for an Accuracy check, it is re-done for each target Pokemon. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:38, 15 November 2009&lt;br /&gt;
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==={{m|Counter}} and {{m|Mirror Coat}}===&lt;br /&gt;
Are Counter and Mirror Coat capable of damaging a Wondertomb or Wondereye, or any Pokémon with {{a|wonder Guard}}?&lt;br /&gt;
*No.  Not only that, they are incapable of damaging a regular Spiritomb or Sableye, unless Miracle Eye and Odor Sleuth/Foresight is used on it. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:55, 11 February 2010 (UTC)&lt;br /&gt;
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===Flinchax===&lt;br /&gt;
If a Togekiss is in battle against a paralyzed Pokémon, and it uses Air Slash with a King&#039;s Rock equipped and has the ability Serene Grace, then what is the probabilty of the opponent being able to attack?  Is the probability of flinching and paralysis added up so the opponent has a 3% chance of attacking, or is the probabilty calculated so that the opponent has a 75% chance of attacking from paralysis, and then 72% of 75% is subracted so there is an ending probability of approximately 18%?&lt;br /&gt;
* It&#039;s calculated separately. The Pokémon would have a 29.4% (64% chance of flinching with King&#039;s Rock, 95% accuracy, 25% chance of paralysis) of attacking. [[User:MagicBarrier|MagicBarrier]] 01:05, 1 March 2010 (UTC)&lt;br /&gt;
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===[[Heavy Ball]]===&lt;br /&gt;
In HeartGold and SoulSilver, when is the modifier for the Heavy Ball added into the catch rate calculation?--Mando Knight 03:50, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s calculated in at the same point any other Pokéball is calculated in.  &lt;br /&gt;
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((3*Max HP-2*Currrent HP)*rate*Pokéballl/(3*Max HP))*status {{unsigned|Vlax}}&lt;br /&gt;
:Except that for Heavy Ball it is added, not multiplied. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:49, 14 January 2011 (UTC)&lt;br /&gt;
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In that case, I&#039;d assume that it&#039;s added/subtracted from the Pokémon&#039;s catch rate (the &amp;quot;rate&amp;quot; value in the above equation)&lt;br /&gt;
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=== Trainer Pokémon Stats ===&lt;br /&gt;
&lt;br /&gt;
Do the Pokémon of Trainers and Gym Leaders not have stats, or are they just not listed here? --[[User:Stuart P. Bentley|Stuart P. Bentley]] 05:42, 24 May 2010 (UTC)&lt;br /&gt;
:They can&#039;t NOT have stats. We just don&#039;t add them because it&#039;s not as relevant (that is, you can usually estimate their highest stats and such by what Pokémon it is). That said, I don&#039;t think this question even belongs on this page. --[[User:AndyPKMN|AndyPKMN]] 15:47, 24 May 2010 (UTC)&lt;br /&gt;
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==={{p|Kadabra}} and [[Everstone]]s===&lt;br /&gt;
Whenever I trade a Kadabra holding an Everstone, it evolves anyway.  Is this intentional or just a glitch?  Why does it happen?  How far back does this even go?  It&#039;s happened in Platinum and HeartGold.  And of course, anyone who&#039;s traded for that Haunter in Snowpoint City knows that Everstones are SUPPOSED to stop trade evolutions from happening.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:36, 21 July 2010 (UTC)&lt;br /&gt;
:What game is this from? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#527935&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:34, 31 December 2010 (UTC)&lt;br /&gt;
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==={{p|Shellos}} and {{p|Gastrodon}}===&lt;br /&gt;
Since there are two types of Shellos and Gastrodon, how does the game determine which type to make whenever you breed them? Is it based on location, in which case it will always make West Sea forme, randomly chosen, or based on the parent forme?&lt;br /&gt;
*From Shellos&#039;s article: &#039;&#039;the two forms are still able to interbreed (the child takes the mother&#039;s form).&#039;&#039; &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:22, 15 October 2010 (UTC)&lt;br /&gt;
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==={{a|Magic Guard}} and abilities that cause damage===&lt;br /&gt;
Does Magic Guard protect against {{a|Rough Skin}}, {{a|Bad Dreams}}, and other such abilities? --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 00:42, 17 December 2010 (UTC)&lt;br /&gt;
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===Starter Pokémon in Amity Square===&lt;br /&gt;
What are the items and and rarities of things that can be found by the forms of the starter Pokémon in Amity Square in Platinum?&lt;br /&gt;
&lt;br /&gt;
===Host Questions===&lt;br /&gt;
For the most part, if there&#039;s a discrepancy between versions (e.g. Hypnosis has 70% accuracy in D/P but 60% in Pt/HG/SS), the game uses the host version to settle the dispute (e.g. if Diamond is the host, Hypnosis has 70% accuracy; if Platinum is the host, it has 60% accuracy). However, I have a couple of other questions: &lt;br /&gt;
*If a Japanese and an English game link up, is this still the case? In [http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 this post], it&#039;s stated that the English version always takes precedence, but he doesn&#039;t state which game is the host. &lt;br /&gt;
*Does the host still take precedence when &amp;quot;glitched&amp;quot; moves are involved? (e.g. The [[U-turn (move)#Effect|U-turn glitch]] only exists in Diamond/Pearl. If a Diamond player hosts, will the glitch still take effect on the Platinum game?) [[User:MagicBarrier|MagicBarrier]] 00:10, 9 January 2011 (UTC)&lt;br /&gt;
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=== Abilities or STAB ? ===&lt;br /&gt;
&lt;br /&gt;
How is the base stat of, say Bullet Punch calculated by a Scizor with Technician ?&lt;br /&gt;
Does Technician double it and then STAB is taken into account or something else ? [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 21:42, 10 February 2011 (UTC)&lt;br /&gt;
:Seems it&#039;s base 90, nevermind [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 12:26, 27 February 2011 (UTC)&lt;br /&gt;
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==[[Generation V]]==&lt;br /&gt;
===Ring Target===&lt;br /&gt;
Does the ring target cause the holder to lose only immunities granted by their types, or by both their types and abilities?&lt;br /&gt;
&lt;br /&gt;
:Reply: When I tested this, Earthquake failed on an [[Eelektross]] holding Ring Target. I can therefore conclude that the Ring Target removes only type-based immunities. [[User:Haxorus|Haxorus]] 13:00, 16 May 2011 (UTC)&lt;br /&gt;
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===Everstone breeding===&lt;br /&gt;
If two parents with the same nature hold an everstone, then is there a higher chance of that nature being passed down?  If the parents have different natures, then is there a high chance of either nature being passed down?&lt;br /&gt;
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==={{m|Foul Play}}===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
Although the target&#039;s attack and defense are used in damage calculation, whose attack modifiers are calculated?  I swear it does less to the opponent damage when I&#039;m burned, although I&#039;ve never tested it.&lt;br /&gt;
:{{m|Foul Play}} currently reads: &amp;quot;With the exception of the Attack stat and Attack stat modifier, all other factors affecting damage calculation, including the item, Ability, and status ailment of the user of Foul Play, are incorporated as normal.&amp;quot; --22:33, 2 January 2014 (UTC)&lt;br /&gt;
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==={{a|Sheer Force}}===&lt;br /&gt;
Moves with effects beneficial to the user are boosted and the effect is nullified, while moves with negative effects receive no boost and still have the effect.  Do moves with both positive and negative effects lose both effects, or only the positive effect?&lt;br /&gt;
:Moves with a &#039;&#039;percent chance&#039;&#039; to do something are generally boosted, even if that chance is 100%. So, Fire Punch (10% Burn), Sacred Fire (50% Burn), and DynamicPunch (100% Confusion) are boosted. Hammer Arm (Always lowers speed) and Brave Bird (Always inflicts recoil) are not Boosted.A good frame of reference is Shield Dust or Serene Grace - Sheer Force boosts the same list of moves.&lt;br /&gt;
:Reply: also, moves that have effects will no longer cause a certain effect after the move was used(for example, A fire punch executed holding a Life Orb will negate the 30% burn AND the Life Orb after move damage, most like Magic Guard). I dont know if this applies also to the Choice items. If anyone can confirm this, it would be appreciated&lt;br /&gt;
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===[[Black City]]/[[White Forest]] trainers===&lt;br /&gt;
The trainers have individual set values (80/70 for the ones who are less likely to leave and 30/20 for those who are more likely to leave). Once Black City and White Forest are reached, talking to them/battling them adds ten points to their value counter. Do these characters cap at their original max value (80/70/30/20; meaning if you spoke to them for two weeks straight [140 points accumulated], then ignored them for five days, a character with a 20 point value would vanish), or do they obtain a surplus and stick around for as long as the gained points allow?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering I&#039;ve left my game alone for 10 days or more, I believe it can be safely assumed that characters build up a surplus.  --[[User:Vlax|Vlax]] 18:33, 3 August 2011 (UTC)&lt;br /&gt;
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===[[Flinching]] and the [[King&#039;s Rock]]===&lt;br /&gt;
&#039;&#039;Status: Requesting conformation&#039;&#039;&lt;br /&gt;
Does the chance of flinching caused by the King&#039;s Rock stack with moves that have a chance of cause flinching?  A few people have suggested that it has been adjusted to prevent stacking in the Generation V games.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:48, 2 November 2012 (UTC)&lt;br /&gt;
::No it does not. I have done the research and testing myself. The PRNG used for the battle only rolls for a random number 4 times when using Headbutt, Once for Accuracy, then Crit, then Random Number for damage, then Flinch Chance. It rolls 5 times for AncientPower, Acc, Crit, Rand, then for King&#039;s Rock&#039;s flinch chance, and then for the Stat Boost chance. In Headbutt&#039;s case it will only flinch if the number is below 30 (60 w/ Serene Grace) and for AncientPower it will flinch if the number is below 10 (20 w/ Serene Grace) --[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 12:11, 2 November 2012 (UTC)&lt;br /&gt;
::While I will thank you for that data, I would just like a second opinion since you are very interested in the article on flinching.  I do not mean to be rude, but I would just like to have another person double check.  :)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:07, 2 November 2012 (UTC)&lt;br /&gt;
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== [[Generation VI]] ==&lt;br /&gt;
&lt;br /&gt;
===[[Assault Vest]]===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
When a fast {{a|Klutz}} user with Assault Vest uses {{m|Switcheroo}} or {{m|Trick}} on an opponent about to use a status move, does the Assault Vest block the use of the status move that turn? --14:30, 5 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
• Answer: Yes, the status move &amp;quot;fails.&amp;quot; {{unsigned|PlatypusVenom}}&lt;br /&gt;
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===Fairy Aura/Dark Aura===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
If in a Double Battle or Triple Battle with multiple Pokémon with the abilities {{a|Dark Aura}} or {{a|Fairy Aura}}, do the effects of the Abilities stack or is it just a one-time increase? 23:44, 17 January 2014 (UTC)&lt;br /&gt;
:Additionally, if they do stack, do they stack additively or multiplicatively? For example, if there are two Pokémon with the same Aura Ability, do moves of that type deal 1.66× the normal damage (&amp;lt;code&amp;gt;1+0.33+0.33 = 1.66&amp;lt;/code&amp;gt;) or 1.7689× (&amp;lt;code&amp;gt;(1+0.33)*(1+0.33) = 1.7689&amp;lt;/code&amp;gt;)? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:04, 20 February 2015 (UTC)&lt;br /&gt;
::It appears that there is no stacking, according to [http://www.smogon.com/forums/threads/battle-mechanics-research.3489239/page-52 smogon tests], as noted in [[Talk:Dark Aura (Ability)|Dark Aura&#039;s talk page]]. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 18:53, 14 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Lumiose City]] (Style)===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
How exactly do the points work for style? The man selling mega stones is a good reference, but what activities raise style, and by how many points? How many points does it take to unlock things like the boutique or lower the prices for mega stones? {{unsigned|PlatypusVenom}}&lt;br /&gt;
&lt;br /&gt;
。In rising order of strength of increase of style, Listen to the Lumiose Museum audio guide, Visit Lumiose Museum, Make a trainer PR Video, Go to the loto-Id center and participate in a drawing, get a Furfrou styled, get yourself styled at Coiffure Clips, Buy  juice at the juice shop and Galettes at the Galette stand, Take a cab, Gogoat shuttle, and train, shop at the Herboriste, Stone Emporium, Poké Ball Boutique, and Boutique Couture, Have a meal at all restaurants in town, Take on the Battle Institute, Help at Hotel Richissime, and talk with Alexa at Lumiose Press. {{unsigned|Hayesey}}&lt;br /&gt;
:See [[Lumiose City#Style]]. While I have not had the opportunity to personally verify any values for post-game establishments, I did figure out (as near as I can tell) every other value, and since then other users have filled in the blanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:16, 27 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Evolution and Abilities in Gen VI ===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
[[Personality value#Ability]] says: &#039;&#039;In Generation VI, however, a Pokémon from an earlier generation will keep its original Ability slot even if it evolves.&#039;&#039; ...What does &amp;quot;Ability slot&amp;quot; mean?&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure the original person who added that meant that, if a (say) {{p|Paras}} is transferred from Gen III (where its only Ability was {{a|Effect Spore}}) to Gen VI (where it has a second Ability, {{a|Dry Skin}}), if its personality value is odd so that it &amp;quot;should&amp;quot; have its (new) second Ability, it will still have Effect Spore after it evolves into Parasect (in contrast to Gen IV or V, when Parasect would have gotten its &amp;quot;proper&amp;quot; Ability, Dry Skin).&lt;br /&gt;
&lt;br /&gt;
But the person&#039;s phrasing confuses me. Is Gen VI&#039;s mechanic simply to allow a Pokémon to keep an Ability as long as it can? That is, if a {{p|Venonat}} is transferred from Gen III (where its only Ability was {{a|Compound Eyes}}) to Gen VI (where it has a second Ability, {{a|Tinted Lens}}), if its personality value is odd so that it &amp;quot;should&amp;quot; have its (new) second Ability, will it evolve into a {{p|Venomoth}} (who has Abilities {{a|Shield Dust}} and Tinted Lens) with Tinted Lens like it &amp;quot;should&amp;quot; have, since it can&#039;t keep Compound Eyes? Or...would it keep its &#039;&#039;first&#039;&#039; Ability (its &amp;quot;Ability slot&amp;quot;?) if it evolves and end up with Shield Dust? (You can check if a Venonat &amp;quot;should&amp;quot; have its second Ability by test-evolving a Gen III Venonat in Gen IV or V. If it becomes a Venomoth with Tinted Lens, then you can reset the game and transfer the Venonat to Gen VI to test the same thing in Gen VI.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:20, 9 August 2014 (UTC)&lt;br /&gt;
:Ability slot is supposed to refer to whether the Pokémon has its first or second Ability. So a Venonat caught it Gen III that has an odd personality value will evolve into a Venomoth with Tinted Lens in Generation IV and V; if that same Venonat is sent to Gen VI without evolving it, its Ability slot is stuck as the first slot (except using an Ability Capsule), so evolving it won&#039;t change the Ability slot to the second Ability Tinted Lens, but keep the same Ability slot resulting in Shield Dust. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:34, 9 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Gen VI deterministic first Egg? ===&lt;br /&gt;
It looks like the first Egg when two Pokemon are left at the Day Care is set, and only the second and later Eggs are actually random. (See [[Talk:Pokémon breeding#Gen VI first Egg deterministic?]].) This raises a few questions.&lt;br /&gt;
* Is this new to Gen VI?&lt;br /&gt;
* Is this at all variable? I.e., maybe there&#039;s a random factor, but maybe it only randomizes when a new day starts.&lt;br /&gt;
* Is it reliant on a &amp;quot;fresh&amp;quot; pair of Pokemon, or at least one &amp;quot;fresh&amp;quot; Pokemon? I.e., if one (or if both) have bred before, will the first Egg when they are left at the Day Care be random? Or is the logic that, &#039;&#039;any time&#039;&#039; two Pokemon are left at the Day Care, the first Egg will always be set and only the second and later Eggs will actually be random?&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:02, 15 February 2015 (UTC)&lt;br /&gt;
:The data of any particular Egg is completely random, but it is generated &#039;&#039;when the previous Egg is picked up&#039;&#039;. So, for example, if you save, receive an Egg and check the IVs/Nature/Ability/etc., then reload from the save, the next Egg you receive will have exactly the same characteristics. It even works if the parents deposited are different the second time around; the offspring will still have the same IVs and Nature, as well as the same Ability slot. (I&#039;m not sure how this interacts with the inheritance of Hidden Abilities.)&lt;br /&gt;
:This did not occur in B2W2, so yes, it&#039;s new to Gen VI. &amp;lt;small&amp;gt;- &#039;&#039;[[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;19:24, 21 April 2015 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aura Break===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
Aura Break causes Fairy Aura and Dark Aura to decrease the power of Fairy/Dark-type moves instead of increase them. If a Pokémon with Mold Breaker (or a similar Ability) uses a Fairy/Dark-type move, does it negate Aura Break, the Aura Ability, or nothing? So if a Pokémon with Mold Breaker uses Dark Pulse while there is both a Pokémon with Aura Break and a Pokémon with Dark Aura on the field, does the move deal normal damage, 1.33× normal damage, or 0.67× normal damage? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Flower Veil===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
While I can guess what would happen in this case, I think it&#039;s still best to test it (since Magic Guard behaves oddly). If a Pokémon with Mold Breaker/etc. uses Roar/etc. and forces a Grass-type Pokémon to switch in while it has an ally with Flower Veil, will it be poisoned by Toxic Spikes or have its stats lowered by Sticky Web? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Upon being forced in to battle by a Mold Breaker Roar, Grass-type Pokémon are both Poisoned by Toxic Spikes and have their Speed lowered by Sticky Web; even when partnered with a Pokémon with the ability Flower Veil on the field. [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 13:25, 22 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Parental Bond Meloetta&#039;s Relic Song===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
If Meloetta has Parental Bond (via Skill Swap, etc.) and uses Relic Song, does it change form after each hit (resulting in two form changes) or only after both hits (resulting in a single form change). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Skill Swapping a Meloetta Parental Bond and using Relic Song results in only one Form Change (which takes place after the second hit). [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 12:53, 22 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Grassy Terrain===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
Does Grassy Terrain only halve the power of {{m|Earthquake}}, {{m|Bulldoze}}, and {{m|Magnitude}} when they are Ground-type moves? If they have their type changed by {{m|Electrify}} or {{a|Normalize}}, is the damage still halved? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I did the testing myself, using Normalize. On my Alpha Sapphire, I have a {{p|Spinda}} with {{m|Skill Swap}} and a {{p|Floette}} with {{m|Grassy Terrain}}. On my X, I have a {{p|Skitty}} with Normalize Ability and a {{p|Teddiursa}} that knows Bulldoze. Skill Swap is a must because the only Pokémon with Normalize are the Skitty family and they don&#039;t learn Bulldoze and company naturally.&lt;br /&gt;
&lt;br /&gt;
Turn 1, Spinda uses Skill Swap on Skitty. Spinda gets Skitty&#039;s Normalize, giving it {{a|Contrary}}; Skitty&#039;s move does nothing (in this case {{m|Foresight}}). Turn 2, Skitty tags out to Teddiursa and Spinda uses Skill Swap on it, giving it Normalize in exchange for {{a|Pickup}}. Turn 3, Spinda tags out to Floette, and Teddiursa uses Bulldoze, reducing Floette&#039;s hp from 122 to 37 (85 damage). Turn 4, Floette sets up the Grassy Terrain while Teddiursa uses {{m|Sweet Scent}}, burning that turn. Turn 5, Floette uses {{m|Lucky Chant}}, effectively doing nothing, and Teddiursa likewise (another Sweet Scent). Turns 6 and 7, same story, and Floette&#039;s hp go back up to 65, ready for the next Bulldoze, with Grassy Terrain still in effect. Turn 8, the Bulldoze hits and Floette survives on 19 hp (46 damage).&lt;br /&gt;
&lt;br /&gt;
That is, Grassy Terrain ignores the move&#039;s new type; it just checks whether the attack used is Bulldoze, Earthquake, or Magnitude. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 04:31, 16 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Desolate Land}}/{{a|Primordial Sea}}/{{a|Delta Stream}}===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
When a Pokémon with any of these Abilities is rotated out in a [[Rotation Battle]] or has its Ability suppressed or replaced by a move or Ability, do the [[weather conditions]] that are created by these Abilities ([[Harsh sunlight|extremely harsh sunlight]], [[Rain|heavy rain]], and [[strong winds]] respectively) remain on or disappear from the battlefield if another Pokémon with the same Ability is still on the field? And in the case of a Rotation Battle, does whatever result only come about if the other Pokémon with the same Ability is currently in a rotated in/rotated out position?&lt;br /&gt;
&lt;br /&gt;
[[User:Xérnéas|Xérnéas]] ([[User talk:Xérnéas|talk]]) 08:04, 20 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As stated from the {{a|Desolate Land}} page, &amp;quot;The extremely harsh sunlight will fade if the Pokémon is removed from the field (and no other Pokémon with Desolate Land remain on the field), if the Pokémon is rotated out in a Rotation Battle, if the Pokémon has its Ability suppressed or replaced, or if the Primordial Sea or Delta Stream Ability activates.&amp;quot; &lt;br /&gt;
[[User:JewelSatellite|JewelSatellite]] ([[User talk:JewelSatellite|talk]]) 05:36, 4 March 2016 (UTC)&lt;br /&gt;
===-ate Abiltiies and Gems===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Assuming a situation like: Mega {{p|Glalie}} used {{m|Explosion}}, does the game check for Normal Gem or Ice Gem? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 09:20, 28 May 2016 (UTC)&lt;br /&gt;
:[[Gem]] has this part which addresses this type of situation: &amp;quot;If the type of a move is changed ... the Gem must match the type of the move after it has been modified.&amp;quot; [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 09:24, 28 May 2016 (UTC)&lt;br /&gt;
::In Mega Glalie&#039;s case, it does not matter, as it always holds a Mega Stone. Sylveon, Amaura and Aurorus are the only cases where this matters. In these cases, the type of gem used is the type the move is changed to, not normal. I just gave an Amaura a Normal Gem and had it use Take Down in a battle facility, with the gem not consumed by this. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:33, 5 June 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=2471423</id>
		<title>Bulbapedia:Spading</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=2471423"/>
		<updated>2016-07-16T04:32:27Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Grassy Terrain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{shortcut|2|SPADING|BP:SPADING}}&lt;br /&gt;
&#039;&#039;&#039;Spading&#039;&#039;&#039; (from the {{wp|Bartle Test}}) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.&lt;br /&gt;
&lt;br /&gt;
There is a template for spading: [[Template:Spading]]. It is to be placed on the front page. Unless people start to dislike that, in which case it will belong on the talk page. Usage details are in the [[Template:Spading|template page]].&lt;br /&gt;
&lt;br /&gt;
Note: Since it doesn&#039;t really matter, this talk page can be used as a less formal way of doing spading. You can time-stamp a question or answer here with five tildes (&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;: time without username).&lt;br /&gt;
&lt;br /&gt;
==Multiple generations==&lt;br /&gt;
===Randomness of specific pokemon===&lt;br /&gt;
I&#039;ve noticed that though stats and nature of pokemon obtained as a prize at game corners are random (at least in fire red) their gender and ability remain the same, no matter how many times I try. Personality values as described in its page are stored as a single 32 digit number and randomized upon the pokemon being &amp;quot;created&amp;quot;, does this then mean that on occasion it&#039;s not treated completely at random? If so, when? What pokemon have part of their personality values fixed?&lt;br /&gt;
&lt;br /&gt;
==={{status|Confusion}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Smogon says that it&#039;s a 40-power move.&lt;br /&gt;
&lt;br /&gt;
In that case, how does it interact with Technician?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;:The article for Techninian says that the ability does not afect confusion damage.&lt;br /&gt;
&lt;br /&gt;
===Mimic/Sketch===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Can you Mimic Sketch?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; No, you can&#039;t. Right since Generation II, it just says that &amp;quot;But it failed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{m|Protect}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
What is the accuracy of Protect after used once or more times in succession?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; Reduced by 50%. A detailed version available at the Protect/Detect page.&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
In Generations I, II, and III, is ghost physical or special? The current page says it is physical, but Shadow Ball lowers special defense in previous generations, so why would it be physical?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; This is just the effect of the move. It is programmed that Shadow Ball lowers special defense, and this has nothing to do with the nature of the move. Oh, and it is physical by the way.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
Some questions appear on the Talk page for {{m|Transform}}. These three have not been adequately answered:&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Baton Pass}}?&lt;br /&gt;
* In which generations does Transform fail to copy a foe during the semi-invulnerable turns of {{m|Dig}}, {{m|Fly}}, {{m|Bounce}}, etc?&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Sketch}}?&lt;br /&gt;
[[User:Yenreb|Yenreb]] 04:50, 19 April 2009 (UTC)&lt;br /&gt;
:*Same effect as normal. It uses Baton Pass and all stat changes, substitutes, etc. transfer over to the new Pokémon. Transformed state does not transfer over.&lt;br /&gt;
:*Fails in IV, dunno about I-III.&lt;br /&gt;
:*It fails.&lt;br /&gt;
:&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:17, 29 April 2009 (UTC)&lt;br /&gt;
:To answer the second question, it fails in III and IV but it will transform into the opponent in generation I-II. [[User:ShinyGlaceon|ShinyGlaceon]] 16:56, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Serene Grace===&lt;br /&gt;
&lt;br /&gt;
Does Serene Grace work in conjunction with held items such as King&#039;s Rock?&lt;br /&gt;
--[[User:Chromehawk|Chromehawk]] 23:00, 4 May 2009 (UTC)&lt;br /&gt;
:*No.  Items are calculated in after abilities are.  if the King&#039;s Rock was calculated in beforehand, moves with a 30% chance of flinching normally would have a finishing calculation of 102%.  It is calculated abilities, then items.  &lt;br /&gt;
--[[User:Vlax|Vlax]]&lt;br /&gt;
:: This is incorrect, [[Serene Grace]] does increase the chance according to the article.  Your answer is also wrong because flinch items don&#039;t modify moves already capable of flinching.  [[User:EliteFourScott|EliteFourScott]] ([[User talk:EliteFourScott|talk]]) 01:09, 22 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Take Down}}===&lt;br /&gt;
&lt;br /&gt;
What happens if both the user and the opponent faint using this move, and it is both Trainers&#039; last Pokémon? Who wins? [[User:TheTigerBuddy|TheTigerBuddy]] 19:27, 26 July 2009 (UTC)&lt;br /&gt;
:I&#039;d assume competitively it would count the same as a self-fainting caused by Destiny Bond or Explosion (the loser is the one who used it), but game coding, I&#039;ve got no idea.&lt;br /&gt;
:If it happens in any in-game battles, include Battle Tower/Frontier matches, you lose regardless who used that recoil move. As for Wi-Fi/LAN battles, it probably counts as a draw (same as Selfdestruct or Destiny Bond KO&#039;s). ~ [[User:Solarys|Solarys]] 11:31, 16 September 2009 (UTC)&lt;br /&gt;
::The trainer whose Pokémon faints first is the loser. That&#039;s why Explosion faints the user &#039;&#039;before&#039;&#039; dealing damage in Generation V.[[User:LouisCyphre|&lt;br /&gt;
]] 21:57, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{p|Shuckle}} and [[Drink#Berry_Juice|Berry Juice]]===&lt;br /&gt;
&lt;br /&gt;
* How long does it take a shuckle to convert a berry into berry juice?&lt;br /&gt;
* How long does it then take to convert berry juice into rare candy?&lt;br /&gt;
* In which generations can berry juice and/or rare candies be obtained in this way?&lt;br /&gt;
* Is obtaining rare candies from shuckles even possible at all, or is it just a rumor?&lt;br /&gt;
* What kinds of berries can be converted into juice?  Normal berries from Generation II can, of course, and the page for [[Oran Berry|Oran Berries]] say that they can be converted as well.  Are there any others?&lt;br /&gt;
&lt;br /&gt;
And so forth.  --[[User:Minimiscience|Minimiscience]] 23:29, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-It doesn&#039;t work in generation IV. I can say that for certain, as I tried and even after days, my Shuckle still held an Oran Berry. Last I heard, it takes 24 hours to get Berry Juice in generation II, then another 24 hours to get a Rare Candy. However, I can&#039;t say this for certain --[[User:Shadowater|Shadowater]] 01:37, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Drought}} Vs. {{a|Drizzle}}===&lt;br /&gt;
&lt;br /&gt;
When a Groudon, with Drought ability, and a Kyogre, with Drizzle ability, have a battle, does it rain or have bright sunlight? Do they cancel each other out? {{unsigned|Redriders180}}&lt;br /&gt;
:The ability of the faster Pokémon is activated first, the ability of the slower Pokémon is activated second. The slower Pokémon&#039;s weather condition would be in effect for the battle. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:02, 16 August 2010 (UTC)&lt;br /&gt;
I have another question; in double/triple battles, does the order in which the Pokémon are sent out affect which condition remains in effect?&lt;br /&gt;
:No, only speed determines the remaining weather. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 23:33, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Critical Hits and Evasion===&lt;br /&gt;
Critical Hits ignore stat changes that would be disadvantageous to the user, but does this include boosts to the foe&#039;s evasion and drops to the user&#039;s accuracy?  If so, then in what generations?&lt;br /&gt;
:According to the [[critical hit]] article, discrimination among stat changes only occurs when calculating damage, which accuracy &amp;amp; evasion have no effect on (unless there&#039;s some obscure move or ability that I don&#039;t know about).  —[[User:Minimiscience|Minimiscience]] 04:21, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Badges boosting stats===&lt;br /&gt;
Apparently badges in Generations I-III boost stats. How do they boost them? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:30, 26 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know what generations this applies to, but the badges that are said to boost a certain stat give a 9/8 multiplier to that stat so if you had a pokemon with a speed stat of 8 and obtained a THUNDERBADGE, it would immediately rise to 9.  Any pokemon caught will immediately be boosted in their respective stats as well.  When a pokemon levels up or recieves EV-enhancing vitamins, the pokemon&#039;s stats &#039;&#039;without&#039;&#039; the badge-boost will be affected and then the boost will be re-applied to the enhanced stat(s).  Also, the boost affects moves (and abilities like speed boost) that raise or lower stats, so if the aforementioned pokemon used agility to double its speed, it would add 9 for the double in speed and another 1 (rounded from 1.125) for the badge-boost affecting the extra nine added by the move.  [[User:AJRubyVersion|AJRubyVersion]] 00:53, 6 February 2012 (UTC) *and credit to gamefaqs.com[http://www.gamefaqs.com] for the beginning information and getting me into studying this independently*&lt;br /&gt;
:Turns out Ultimate Pokémon Center has the info for each generation. In Gen I and II, the stat is multiplied by 9/8, and in Gen II this boost is ignored if the attack is a critical hit and the attacker&#039;s Attack/Special Attack stat stage is less than or equal to the opponent&#039;s Defense/Special Defense stat stage. In Gen III, the stat is multiplied by 1.1. From Gen IV onwards, there is no boost. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:15, 6 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
What is the formula/program trainers use to choose what to do? [[User:BanetteWobbuffet|BanetteWobbuffet]] 17:03, 22 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Boost Calculation===&lt;br /&gt;
&lt;br /&gt;
If a sat boosting move or ability, such as victory star or sand veil, is activated, how is it applied? for example, a victini uses inferno. inferno has 50 accuracy. does the boost add 10 percent to the 50, or add 10 percent of 50? [[User:Deoxys80|Deoxys80]] 18:19, 22 April 2012 (UTC)&lt;br /&gt;
:10% of 50. Inferno used by a Victini with Victory Star would have 55% accuracy. [[User:MetalMetroid997|MetalMetroid997]] ([[User talk:MetalMetroid997|talk]]) 06:52, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Pokérus]]===&lt;br /&gt;
:&#039;&#039;Status: Q4 Answered&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A Pokémon with Pokérus is traded between two games with the same time just before midnight.  The players concluded trading after midnight.  In this hypothetical situation, does a day pass until Pokérus is cured or does a Pokémon act like it was in the PC?&lt;br /&gt;
** (When answered) Is there a situation involving trading where the opposite result occurs?&lt;br /&gt;
* In Generation III, Pokémon with Pokérus [[Pokérus#After having the virus|that are deposited before midnight and withdraw after midnight can possible be cured]].  This question has been split into parts to separate the issues involved.&lt;br /&gt;
**In the scenario linked above, does this occur in other Generations?&lt;br /&gt;
**In the linked scenario, what happens when the player deposits the Pokémon after midnight and then leaves the Center?&lt;br /&gt;
**In the linked scenario, does this occur only in Centers or in all places with a PC?&lt;br /&gt;
* Also in Gen III, Pokérus can only be contracted in RSE. However, Pokémon can be traded with Pokérus to Colosseum and XD. Does Pokérus be spread through the party or does it act like FRLG?&lt;br /&gt;
* In Generation V, [[Talk:Pokérus#Apparently, GYM LEADERS can give you pokerus???|can a Pokémon obtain Pokérus after a battle with a Trainer]]?&lt;br /&gt;
* More for the future. Pokérus increases the rate of Double-Up Bags, but what is the exact increase?&lt;br /&gt;
Some questions based on the article, the article&#039;s talk page, and some thoughts that I had. --03:08, 12 September 2014 (UTC)&lt;br /&gt;
:I confirmed that you can get Pokerus from Trainer battles in Gen V (or B2W2 at least) in the same talk page section you linked... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:35, 12 September 2014 (UTC)&lt;br /&gt;
::Sorry about that.  When I saw that, I thought that you were assuming that it was possible based on the words, &amp;quot;it looks like,&amp;quot; and due to somehow skipping the first paragraph.  That was my mistake.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:08, 12 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Multiscale}}===&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with Multiscale is hit by a multi-strike move at full HP, does each hit do reduced damage, or only the first hit? This should be checked for both Generations V and VI, and the results posted on the Multiscale page.&lt;br /&gt;
&lt;br /&gt;
===Using forgotten moves===&lt;br /&gt;
&lt;br /&gt;
I have observed the following behavior in Alpha Sapphire (obviously, this would work with any pokemon, but some are specified here for clarity): In a double battle, Absol queues Strength and Vulpix queues Flame Burst; Absol uses its move first, knocking out Spinda, which gives enough experience for Vulpix to level up. Vulpix reaches level 36, at which it learns Flamethrower, and it forgets Flame Burst (the one it still has queued for use!) to replace it with Flamethrower. Then, when Vulpix&#039;s turn comes around, it still uses Flame Burst despite having just forgotten it!&lt;br /&gt;
My questions are these: Does this occur in any other generations, which ones, and is this sufficiently notable to get a mention on the Double Battle page or some other appropriate page? --[[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 02:43, 28 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
==={{m|Mirror Coat}}===&lt;br /&gt;
:&#039;&#039;Status: unanswered&#039;&#039;&lt;br /&gt;
The text below was in an HTML comment in the Gen II section of the Mirror Coat page. Someone should look into it and edit Mirror Coat as appropriate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:41, 15 September 2014 (UTC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Editor&#039;s note: this section will require research for accuracy.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{status|sleep}} or is {{status|freeze|frozen}} during the round that Mirror Coat is (or attempts to be) used, Mirror Coat&#039;s decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
Mirror Coat can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Mirror Coat will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Mirror Coat will always miss if called by {{m|Metronome}}.&lt;br /&gt;
&lt;br /&gt;
Switching, full {{status|paralysis}}, and using a multi-turn move will not reset the last amount of damage done, allowing Mirror Coat to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Mirror Coat during the same round, both attacks will fail. An attack absorbed by a {{m|Substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Freezing and burning===&lt;br /&gt;
In Generation II, can you freeze Ice-type Pokémon and burn Fire-type Pokémon? More notably, can you do this with {{m|Tri Attack}}? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:08, 10 January 2015 (UTC)&lt;br /&gt;
:http://www.smogon.com/forums/threads/past-gens-research-thread.3506992/page-2 see the whole thread, as well as posts #36 and #37;&lt;br /&gt;
in generation 2, you can freeze ice types and burn fire types, however you can&#039;t do this with ice or fire type moves. Tri Attack does thus allow these things to happen. Note however that poison&#039;s handled differently; you can&#039;t poison a poison type in any generation, and steel types are immune to every attack that can poison apart from twineedle; due to the way the game handles this, twineedle can be used to poison steel types in generation 2. Also note that the whole of what I&#039;ve just said applies to generation 1, apart from tri attack lacking any secondary effect, and steel not existing; in generation 1 this means that body slam cannot paralyse normal types! However I don&#039;t know about generation 2 whether it can or not, I&#039;ve left a question in the thread and tagged a user likely to answer to find this out though. 18:41, 18 January 2015 (UTC) ~Piexplode&lt;br /&gt;
::Yeah, I&#039;d heard about the Gen I Body Slam discovery, which is actually what caused me to ask this in the first place. In fact, I&#039;d read that very thread, and must have overlooked that post. I know Twineedle poisoning Steel types has been known for a long time though.&lt;br /&gt;
::As for Body Slam in Gen II, I&#039;d assumed it could paralyze Normal types due to [http://www.smogon.com/forums/threads/normal-types-cannot-be-paralyzed-by-body-slam.3525371/#post-5945620 this hint in Stadium 2]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:20, 18 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
===[[Fossil]]s===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
The [[Root and Claw Fossils]] are in the coding for {{game|FireRed and LeafGreen|s}}, while the [[Old Amber]] and [[Dome and Helix Fossils]] are in the coding for {{game|Emerald}}. What happens if they are obtained through hacking and taken to the [[Pokémon Lab]] on [[Cinnabar Island]] or [[Devon Corporation]] in [[Rustboro City]]? Can you obtain an {{p|Anorith}} in FireRed and LeafGreen? A {{p|Kabuto}} in Emerald?&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Coding shows that the game does not recognize them as fossils, so they will not be resurrected.&lt;br /&gt;
Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex?&lt;br /&gt;
*Not possible in [[Generation III]].  Fossils are [[key items]] in that generation, and key items have never been tradable.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow move]]===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense? [[User:Chosen|Chosen of Mana]] 17:52, 7 February 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don&#039;t physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.&lt;br /&gt;
&lt;br /&gt;
That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - &#039;&#039;&#039;[[User:Chosen|&amp;lt;span style=&amp;quot;color:#{{cute color}}&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:29, 12 March 2009 (UTC)&lt;br /&gt;
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.&amp;amp;mdash;[[User:Blazevoir|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;Blaze&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;voir&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]&amp;lt;/sub&amp;gt; 22:41, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Shadow Pokémon]] Natures and IVs===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Do [[Pokémon Colosseum]] and [[Pokémon XD|XD]] randomize Shadow Pokémon&#039;s IVs and Natures each time one of these Pokémon is encountered? Or these atributes are only generated the first time and they remain static for a given Pokémon for the remainder of the game (be it rematches if the Pokémon faints during the first encounter)? Does technical evidence about this matter exist?&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;Shadow Pokémon are only generated the first time. Their [[personality value]] and [[IV]]s are saved to the memory (offset?) upon encounter, because the [[Snag List]] uses these values in conjunction with the species of the Pokémon to keep track of their status and location. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:45, 27 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Pokéblock character bytes===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
[[Character encoding in Generation III|In the Generation III games]] (primarily RSE), the word &amp;quot;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;BLOCK&amp;quot; is written with 5 bytes (in hex: &amp;lt;code&amp;gt;55 56 57 58 59&amp;lt;/code&amp;gt;). The first two are easily &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt; and &amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;, but for the last three bytes, there&#039;s no way to tell just from &amp;quot;BLOCK&amp;quot; which byte corresponds to what exactly. If someone could mod and play a ROM (or RAM) so that 0x58 shows up (isolated from 0x57 and 0x59) in a town sign or someone&#039;s dialogue or something and see what that byte produces, we could know for sure what each of the bytes is.&lt;br /&gt;
&lt;br /&gt;
(And while we&#039;re discussing [[Character encoding in Generation III|character bytes]], it might be neat if someone checked all the characters that are currently &amp;quot;unused&amp;quot; bytes, just to see if a few coherent characters turn up. I suspect that &amp;quot;×&amp;quot; might be hiding somewhere (like shows up in the [[Bag]]), and I wouldn&#039;t be too surprised to find miscellaneous other characters that will print, even if they may have never been used.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:56, 26 March 2014 (UTC)&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;:I thought I wouldn&#039;t be able to answer this by myself. [[a:File:Character 0x58 iii.png|I was wrong]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Is HM01 Cut [[Permanently missable items|permanently missable]] in FRLG?===&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Status: Open&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In FRLG, the S.S. Anne is entirely replaced by the Seagallop after, I believe, obtaining the Tri-Pass. Then what happens if the player had traded over a Cut user to get the Lava Cookie, then never picked up HM01 from the ship captain afterward? Is HM01 permanently missed? (Following from this, is it then possible for the player to get permanently stuck in the first half of Kanto behind the Route 9 tree? This might require a complicated setup of deathwarps and more traded HM moves.) [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 02:24, 27 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
===[[Pokémon breeding]]===&lt;br /&gt;
There&#039;s some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when &lt;br /&gt;
*{{a|Magma Armor}} or {{a|Flame Body}} are on&lt;br /&gt;
*while holding multiple eggs from the same parents&lt;br /&gt;
*when some eggs are received while others are being held&lt;br /&gt;
There&#039;s probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn&#039;t explain the &amp;quot;divisible by 255&amp;quot; part.&lt;br /&gt;
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:45, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment :  This may deserve a page by itself since there is a whole lot of info.  BUT ... &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Step 1.&lt;br /&gt;
** Case A : The HP IV is passed on from either parent (1/6)&lt;br /&gt;
** Case B : The DEF IV is passed on from either parent (1/6)&lt;br /&gt;
** Case C : A Random IV is passed on from either parent (4/6)&lt;br /&gt;
&lt;br /&gt;
* Step 2.&lt;br /&gt;
** Case A1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case A2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case B1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case B2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case C1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C2 : The same IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C3 : A Random IV is passed on from either parent (3/5)&lt;br /&gt;
&lt;br /&gt;
* Step 3 :&lt;br /&gt;
** Case A1 : A random IV is passed on from either parent (4/4)&lt;br /&gt;
** Case A2A : The same IV is passed from a parent (1/4)&lt;br /&gt;
** Case A2B : Random IV is passed on from a parent (3/4)&lt;br /&gt;
** Case B1A : A same IV as Step 1 is passed on from either parent (1/4)&lt;br /&gt;
** Case B1B : Random IV is passed on from either parent ( 3/4 )&lt;br /&gt;
** Case B2A : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case B2B : A Random IV is passed on (3/4)&lt;br /&gt;
** Case C1A : The same IV as step one is passed on  (1/4)&lt;br /&gt;
** Case C1B : A Random IV is passed on From either parent. (3/4)&lt;br /&gt;
** Case C2A : The same IV is passed on from either parent (1/4)&lt;br /&gt;
** Case C2B : A Random IV is passed on from either parent (3/4)&lt;br /&gt;
** Case C3A : The same IV from step 1 is passed on (1/4)&lt;br /&gt;
** Case C3B : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case C3C : A Random IV is passed on from either parent (2/4)&lt;br /&gt;
&lt;br /&gt;
Okay now we can combine the steps.&lt;br /&gt;
* Case A1 - 3 stats (1/6 * 1/5 * 4/4) = 4/120 &lt;br /&gt;
* Case A2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case A2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120&lt;br /&gt;
* Case B1A - 1 Stats (1/6 * 1/5 * 1/4) = 1/120&lt;br /&gt;
* Case B1B - 2 Stats (1/6 * 1/5 * 3/4) = 3/120 &lt;br /&gt;
* Case B2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case B2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120 &lt;br /&gt;
* Case C1A - 2 Stats (4/6 * 1/5 * 1/4) = 4/120 &lt;br /&gt;
* Case C1B - 3 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C2A - 1 Stats (4/6 * 1/5 * 1/4) = 4/120&lt;br /&gt;
* Case C2B - 2 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C3A - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3B - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3C - 3 Stats (4/6 * 3/5 * 2/4) = 24/120&lt;br /&gt;
&lt;br /&gt;
A quick check with the calculator and thankfully it adds up to 120/120. Now combining the possibilities ...&lt;br /&gt;
* 3 Stats inherited 3 random &lt;br /&gt;
** A1 + A2B + B2B + C1B + C3C = &lt;br /&gt;
*** 4+12+12+12+24 = &lt;br /&gt;
****64/120&lt;br /&gt;
* 2 Stats inherited 4 random&lt;br /&gt;
** A2A + B1B + B2A + C1A + C2B + C3A + C3B = &lt;br /&gt;
*** 4+3+4+4+12+12+12 = &lt;br /&gt;
**** 51/120&lt;br /&gt;
* 1 Stat inherited 5 random&lt;br /&gt;
** B1A + C2A = &lt;br /&gt;
*** 1+4 =&lt;br /&gt;
**** 5/120&lt;br /&gt;
&lt;br /&gt;
That makes an easier chart of &lt;br /&gt;
* 3 Stats = 8/15  or 53.333%&lt;br /&gt;
* 2 Stats = 17/40 or 42.500%&lt;br /&gt;
* 1 Stat =  1/24  or 04.167%&lt;br /&gt;
&lt;br /&gt;
So how do you maximize your total Stats?&lt;br /&gt;
Do you got two pokemon who can breed with max HP and max DEF?&lt;br /&gt;
[[User:Chromehawk|Chromehawk]] 19:02, 27 April 2009 (UTC) Chrome&lt;br /&gt;
:That information is available on Smogon as well. If that information is not already incorporated, an admin ought to ask Smogon if we can use that information too.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:37, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Turnback Cave]]===&lt;br /&gt;
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Partial Answer:&#039;&#039; Go to Turnback Cave, take a random room in first room/pillar room, look for the odd rock pattern, approx. 70% of the time I get a pillar. --[[User:Giratina&amp;amp;#39;s Embodiment|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Giratina&amp;amp;#39;s Embodiment&amp;lt;/font&amp;gt;]]. 15:52, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Rest of Answer:&#039;&#039; There is no way to get through the Cave like you can [[Lost Cave]]. I have gone through Turnback Cave 20 times now, I have learned that the exit to the pillar room is moved every time you reboot/enter a room. Also, the room count is reset every time you get back to the frist room. It is just dumb luck getting though the cave and into Girarina&#039;s room. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 19:34, 15 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Flash Fire}}===&lt;br /&gt;
;Status: Answered and added to the article&lt;br /&gt;
The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are {{m|Will-O-Wisp}} and {{m|Tri Attack}}. [[Flame Orb]] and {{a|Flame Body}} can also cause a burn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The question&#039;&#039;&#039;: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?&lt;br /&gt;
&lt;br /&gt;
Will-O-Wisp is possibly nullified, since it&#039;s a Fire move, and [http://www.gamespot.com/ds/rpg/pokemondiamond/show_msgs.php?topic_id=m-1-41882499&amp;amp;pid=925601 Google says] that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?&lt;br /&gt;
&lt;br /&gt;
Burn does not activate Flash Fire. Tri-Attack, Flame Body, and flame orb, and being the victim of Synchronize/Psycho Shift)can cause burns while not being fire moves should the Pokemon with Flash Fire not be a Fire Type.(All legal Flash Fire Pokemon are Fire types, and thus Immune to burn anyways, which is probably why most would think burn activates it. Flash Fire can be put on Non-Fire types via Skill Swap, Role Play, Trace, or hacking). Similarly, Electivire, Jolteon, and Volt-Absorb Lanturn(As well as Ground Types) can still get Paralyzed by Non-Electric moves. [[User:JoeTE|Joe T.E.]] 18:36, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Iron Fist}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Is the list of moves that count as punches complete? Are there any punches which can&#039;t usually be learned by Hitmonchan, yet are boosted by Iron Fist?&lt;br /&gt;
* The Mystery Dungeon compatible moves are all tested, as shown on talk page. Were any other moves described as a punch missed?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Testing shows Iron Fist only boosts punches compatible with Hitmonchan at some point.&lt;br /&gt;
** The above statement is wrong. See talk page for Iron Fist for reasoning to real answer.&lt;br /&gt;
[[:Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==={{p|Shaymin}}=== &lt;br /&gt;
Some of my friends have told me that Shaymin&#039;s Sky Form isn&#039;t usable on wi-fi... we need to find out for sure. And to that end, test Rotom&#039;s forms. (Would I not be able to use an adorable specimen like him to fight with my friends online? ;_;)&lt;br /&gt;
*&#039;&#039;Partial answer:&#039;&#039; When going to Wi-fi, Giratina&#039;s Platinum Orb is taken off and Shaymin reverts to Land Forme. It&#039;s part of the games coding based from what I read some time ago. &amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Viner Hand ITC&amp;quot;&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 01:34, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If this applies to the forms of Shaymin and Giratina,it is probably because the forms aren&#039;t programmed into the Diamond and Pearl versions.In order to be able to interact with D/P,this has to be done.Therefore I find it safe to assume that Rotom will also reverse into it&#039;s normal form.&lt;br /&gt;
[[User:Uxie legend]] 15:46, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shaymin&#039;s Sky Forme is allowed on Wi-Fi in some way. On the page for Platinum version, there is an image of a Wi-Fi battle with Shaymin&#039;s Sky Forme.&lt;br /&gt;
&lt;br /&gt;
It&#039;s most likely a Local Wireless battle. The forme lockout only applies to Wi-Fi as of now. The alternate formes work fine using local wireless, even when playing against D/P users. The forms work in D/P by having Platinum sorta Patch D/P with knowledge of the items and stats(Though the sprites will look like their normal forme on the D/P user&#039;s end. This patching also makes Hypnosis have 60% accuracy over D/P&#039;s 70%). I&#039;ve also seen people able to bypass the Wi-Fi forme lockout using cheats as well, so it has nothing to do with D/P incompatibilities[[User:JoeTE|Joe T.E.]] 18:15, 22 January 2009 (UTC)&lt;br /&gt;
:In addition to this, the &amp;quot;patching&amp;quot; only works if the player of Platinum, HeartGold or SoulSilver is the host of the local wireless battle. Otherwise, the same procedure applies as in WiFi battles (forme reversal and such). &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:55, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Solid Rock}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Different sites give different percentages by which damage is reduced with this ability, and from the talk page, this still isn&#039;t resolved. What exactly is the correct factor?&lt;br /&gt;
&lt;br /&gt;
I once did a Damage calculation where Solid Rock was considered to lower Super Effective Damage by 2/3rds(1.33 over 2x, and 2.66 over 4)(It was a Max Special Attack Kyogre in Rain using Water Spout on both Solid Rock Pokemon after having a 2.5 Increase to Special Defenses, and Light Screen up, with Camerupt and Rhyperior having Max HP and some Special Defense EV&#039;s as well, so that they would survive with about 1-10 HP left afterwards)and after testing it in actual gameplay, it did just as much damage as my calculator estimated it would. All my other calculations using the 2/3rds modifier usually matched up with gameplay to a T. I believe 2/3rds damage reduction is the accurate modifier. [[User:JoeTE|Joe T.E.]] 18:23, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you tested it in-game instead of on an online simulator, then that&#039;s good enough for me. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 16:44, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Crush Grip}} and {{p|Combusken}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Throughout places related to Pokémon Battle Revolution, there is talk of a Combusken which knows Crush Grip. Which Colosseum is this Combusken found in, and is it really Crush Grip or Crush Claw?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer&#039;&#039;&#039;: It&#039;s in the [[Sunset Colosseum]], and it&#039;s Crush Claw. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:59, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Fire Fang}} and Platinum===&lt;br /&gt;
Can Fire Fang bypass {{a|Wonder Guard}} in Platinum like it can in Diamond and Pearl?&lt;br /&gt;
:Yes [[User:The Placebo Effect|The Placebo Effect]] 19:31, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Future Sight}} failing===&lt;br /&gt;
Sometimes, when Future Sight is used, it goes like &amp;quot;The foe&#039;s/wild __________ took the Future Sight Attack! But it failed!&amp;quot; Why does it do this?&lt;br /&gt;
*Future Sight has 90% accuracy.  &amp;quot;But it failed&amp;quot; triggers when Future Sight misses.&lt;br /&gt;
&lt;br /&gt;
*The same goes for {{m|Doom Desire}} and its 85% accuracy as well.&lt;br /&gt;
&lt;br /&gt;
==={{a|Reckless}}===&lt;br /&gt;
Reckless increases power of moves which cause [[recoil]]. Exactly what attacks are affected by Reckless, and does Reckless affect the amount of recoil as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Reckless}}.&lt;br /&gt;
&lt;br /&gt;
The attacks that could be affected by Reckless if Hitmonlee could learn them would be {{m|Volt Tackle}}, {{m|Wood Hammer}},  {{m|Brave Bird}}, {{m|Flare Blitz}} and {{m|Head Smash}}. The moves that &#039;&#039;&#039;are&#039;&#039;&#039; affected are {{m|Struggle}}, {{m|Submission}}, {{m|Jump Kick}}, {{m|Take Down}}, {{m|Double-Edge}}, and {{m|Hi Jump Kick}}. The amount of recoil is affected. ~Steel Phoenix&lt;br /&gt;
&lt;br /&gt;
==={{m|Hypnosis}}===&lt;br /&gt;
In Diamond and Pearl Hypnosis has a base accuracy of 70%, and in Platinum, 60%. How is the accuracy calculated in a battle between Pearl and Platinum? or it becomes 65%?&lt;br /&gt;
* It says above, in the Shaymin section, that Platinum&#039;s accuracy takes precedence in a local wireless battle.  Dunno about over Wi-Fi, but I&#039;d guess DP rules are used there.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:26, 23 January 2009 (UTC)&lt;br /&gt;
* If the player of Platinum, HeartGold or SoulSilver is the host, then Hypnosis has 60% accuracy. It has 70% otherwise. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:58, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Technician}}===&lt;br /&gt;
Technician increases the base power of the user&#039;s moves that have a base power of 60 and/or below. Since {{Status|Confusion}} inflicts a base power 40 typeless attack onto the affected Pokémon, does Technician affect this self-inflicted damage as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Technician}}.&lt;br /&gt;
:I&#039;m pretty sure it&#039;s just talking about moves. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Magic Guard}} and {{m|Toxic Spikes}}===&lt;br /&gt;
Does Magic Guard protect the Pokémon from contracting poison due to Toxic Spikes? See {{a|Talk:Magic Guard}}. [[User:Yenreb|Yenreb]] 05:06, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It can get poisoned but won&#039;t take any poison damage between turns. ~ [[User:Solarys|Solarys]] 02:32, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|No Guard}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Does No Guard affect all the Pokemon in a Double Battle? Or just between the one Pokemon and the one he/she is fighting at the moment? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:46, 27 April 2009 (UTC)&lt;br /&gt;
:No Guard only affects user and target. Seems last test I did was me getting lucky. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Micle Berry]]===&lt;br /&gt;
How much does the Micle Berry raise accuracy of the next move by? Or will it always hit? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:52, 27 April 2009 (UTC)&lt;br /&gt;
* The next selected move always hits; it&#039;s like an automatic lock-on. I&#039;ve tested in game with Sheer Cold and it never missed after using Micle berry. [[User:Solarys|Solarys]] 20:05, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Characteristic]]s===&lt;br /&gt;
What happens when multiple IVs are the highest ones? For example, 28 in Sp.A. and Speed, 30 in Def. and HP? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It picks a random one to display. ~ [[User:Solarys|Solarys]] 02:29, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Pickup}} and {{a|Trace}}===&lt;br /&gt;
If a Pokémon traces Pickup, could it have an item it found after battle (assuming it wasn&#039;t already holding one? The same goes for {{a|Honey Gather}}. --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 21:17, 1 September 2009 (UTC)&lt;br /&gt;
*No. {{a|Trace}} is only temporary. After battle, it&#039;s gone. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:02, 2 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{stat|Evasion}} and {{stat|Accuracy}} in [[Double Battle]]s===&lt;br /&gt;
Let&#039;s say I&#039;m in a [[Double Battle]] and I have {{p|Vaporeon}} and {{p|Roserade}} on my side, against a trainer who has {{p|Garchomp}} and {{p|Pikachu}}. A {{m|Sandstorm}} is up (Garchomp gets +1 Evasion due to {{a|Sand Veil}}) and Pikachu used {{m|Double Team}} 3 times before. Vaporeon decides to use {{m|Surf}}, which affects all Pokémon on the field except the user. Does the move succeed or fail for all Pokémon, or could Pikachu (+3 Evasion) evade the attack while Garchomp (+1 Evasion) can&#039;t? For that matter, does the accuracy check (not just evasion) get re-done for each target Pokémon, or is it done only once when the move is about to be executed? [[User:Looce|Looce]] 23:17, 15 November 2009 (UTC)&lt;br /&gt;
* if Garchomp gets hit, and Pikachu does not, Garchomp will take damage, and for Pikachu, it will say &amp;quot;Pikachu avoided the attack!&amp;quot; (or something to that effect). as for an Accuracy check, it is re-done for each target Pokemon. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:38, 15 November 2009&lt;br /&gt;
&lt;br /&gt;
==={{m|Counter}} and {{m|Mirror Coat}}===&lt;br /&gt;
Are Counter and Mirror Coat capable of damaging a Wondertomb or Wondereye, or any Pokémon with {{a|wonder Guard}}?&lt;br /&gt;
*No.  Not only that, they are incapable of damaging a regular Spiritomb or Sableye, unless Miracle Eye and Odor Sleuth/Foresight is used on it. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:55, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Flinchax===&lt;br /&gt;
If a Togekiss is in battle against a paralyzed Pokémon, and it uses Air Slash with a King&#039;s Rock equipped and has the ability Serene Grace, then what is the probabilty of the opponent being able to attack?  Is the probability of flinching and paralysis added up so the opponent has a 3% chance of attacking, or is the probabilty calculated so that the opponent has a 75% chance of attacking from paralysis, and then 72% of 75% is subracted so there is an ending probability of approximately 18%?&lt;br /&gt;
* It&#039;s calculated separately. The Pokémon would have a 29.4% (64% chance of flinching with King&#039;s Rock, 95% accuracy, 25% chance of paralysis) of attacking. [[User:MagicBarrier|MagicBarrier]] 01:05, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Heavy Ball]]===&lt;br /&gt;
In HeartGold and SoulSilver, when is the modifier for the Heavy Ball added into the catch rate calculation?--Mando Knight 03:50, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s calculated in at the same point any other Pokéball is calculated in.  &lt;br /&gt;
&lt;br /&gt;
((3*Max HP-2*Currrent HP)*rate*Pokéballl/(3*Max HP))*status {{unsigned|Vlax}}&lt;br /&gt;
:Except that for Heavy Ball it is added, not multiplied. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:49, 14 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
In that case, I&#039;d assume that it&#039;s added/subtracted from the Pokémon&#039;s catch rate (the &amp;quot;rate&amp;quot; value in the above equation)&lt;br /&gt;
&lt;br /&gt;
=== Trainer Pokémon Stats ===&lt;br /&gt;
&lt;br /&gt;
Do the Pokémon of Trainers and Gym Leaders not have stats, or are they just not listed here? --[[User:Stuart P. Bentley|Stuart P. Bentley]] 05:42, 24 May 2010 (UTC)&lt;br /&gt;
:They can&#039;t NOT have stats. We just don&#039;t add them because it&#039;s not as relevant (that is, you can usually estimate their highest stats and such by what Pokémon it is). That said, I don&#039;t think this question even belongs on this page. --[[User:AndyPKMN|AndyPKMN]] 15:47, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{p|Kadabra}} and [[Everstone]]s===&lt;br /&gt;
Whenever I trade a Kadabra holding an Everstone, it evolves anyway.  Is this intentional or just a glitch?  Why does it happen?  How far back does this even go?  It&#039;s happened in Platinum and HeartGold.  And of course, anyone who&#039;s traded for that Haunter in Snowpoint City knows that Everstones are SUPPOSED to stop trade evolutions from happening.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:36, 21 July 2010 (UTC)&lt;br /&gt;
:What game is this from? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#527935&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:34, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{p|Shellos}} and {{p|Gastrodon}}===&lt;br /&gt;
Since there are two types of Shellos and Gastrodon, how does the game determine which type to make whenever you breed them? Is it based on location, in which case it will always make West Sea forme, randomly chosen, or based on the parent forme?&lt;br /&gt;
*From Shellos&#039;s article: &#039;&#039;the two forms are still able to interbreed (the child takes the mother&#039;s form).&#039;&#039; &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:22, 15 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Magic Guard}} and abilities that cause damage===&lt;br /&gt;
Does Magic Guard protect against {{a|Rough Skin}}, {{a|Bad Dreams}}, and other such abilities? --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 00:42, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Starter Pokémon in Amity Square===&lt;br /&gt;
What are the items and and rarities of things that can be found by the forms of the starter Pokémon in Amity Square in Platinum?&lt;br /&gt;
&lt;br /&gt;
===Host Questions===&lt;br /&gt;
For the most part, if there&#039;s a discrepancy between versions (e.g. Hypnosis has 70% accuracy in D/P but 60% in Pt/HG/SS), the game uses the host version to settle the dispute (e.g. if Diamond is the host, Hypnosis has 70% accuracy; if Platinum is the host, it has 60% accuracy). However, I have a couple of other questions: &lt;br /&gt;
*If a Japanese and an English game link up, is this still the case? In [http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 this post], it&#039;s stated that the English version always takes precedence, but he doesn&#039;t state which game is the host. &lt;br /&gt;
*Does the host still take precedence when &amp;quot;glitched&amp;quot; moves are involved? (e.g. The [[U-turn (move)#Effect|U-turn glitch]] only exists in Diamond/Pearl. If a Diamond player hosts, will the glitch still take effect on the Platinum game?) [[User:MagicBarrier|MagicBarrier]] 00:10, 9 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Abilities or STAB ? ===&lt;br /&gt;
&lt;br /&gt;
How is the base stat of, say Bullet Punch calculated by a Scizor with Technician ?&lt;br /&gt;
Does Technician double it and then STAB is taken into account or something else ? [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 21:42, 10 February 2011 (UTC)&lt;br /&gt;
:Seems it&#039;s base 90, nevermind [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 12:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation V]]==&lt;br /&gt;
===Ring Target===&lt;br /&gt;
Does the ring target cause the holder to lose only immunities granted by their types, or by both their types and abilities?&lt;br /&gt;
&lt;br /&gt;
:Reply: When I tested this, Earthquake failed on an [[Eelektross]] holding Ring Target. I can therefore conclude that the Ring Target removes only type-based immunities. [[User:Haxorus|Haxorus]] 13:00, 16 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Everstone breeding===&lt;br /&gt;
If two parents with the same nature hold an everstone, then is there a higher chance of that nature being passed down?  If the parents have different natures, then is there a high chance of either nature being passed down?&lt;br /&gt;
&lt;br /&gt;
==={{m|Foul Play}}===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
Although the target&#039;s attack and defense are used in damage calculation, whose attack modifiers are calculated?  I swear it does less to the opponent damage when I&#039;m burned, although I&#039;ve never tested it.&lt;br /&gt;
:{{m|Foul Play}} currently reads: &amp;quot;With the exception of the Attack stat and Attack stat modifier, all other factors affecting damage calculation, including the item, Ability, and status ailment of the user of Foul Play, are incorporated as normal.&amp;quot; --22:33, 2 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Sheer Force}}===&lt;br /&gt;
Moves with effects beneficial to the user are boosted and the effect is nullified, while moves with negative effects receive no boost and still have the effect.  Do moves with both positive and negative effects lose both effects, or only the positive effect?&lt;br /&gt;
:Moves with a &#039;&#039;percent chance&#039;&#039; to do something are generally boosted, even if that chance is 100%. So, Fire Punch (10% Burn), Sacred Fire (50% Burn), and DynamicPunch (100% Confusion) are boosted. Hammer Arm (Always lowers speed) and Brave Bird (Always inflicts recoil) are not Boosted.A good frame of reference is Shield Dust or Serene Grace - Sheer Force boosts the same list of moves.&lt;br /&gt;
:Reply: also, moves that have effects will no longer cause a certain effect after the move was used(for example, A fire punch executed holding a Life Orb will negate the 30% burn AND the Life Orb after move damage, most like Magic Guard). I dont know if this applies also to the Choice items. If anyone can confirm this, it would be appreciated&lt;br /&gt;
&lt;br /&gt;
===[[Black City]]/[[White Forest]] trainers===&lt;br /&gt;
The trainers have individual set values (80/70 for the ones who are less likely to leave and 30/20 for those who are more likely to leave). Once Black City and White Forest are reached, talking to them/battling them adds ten points to their value counter. Do these characters cap at their original max value (80/70/30/20; meaning if you spoke to them for two weeks straight [140 points accumulated], then ignored them for five days, a character with a 20 point value would vanish), or do they obtain a surplus and stick around for as long as the gained points allow?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering I&#039;ve left my game alone for 10 days or more, I believe it can be safely assumed that characters build up a surplus.  --[[User:Vlax|Vlax]] 18:33, 3 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Flinching]] and the [[King&#039;s Rock]]===&lt;br /&gt;
&#039;&#039;Status: Requesting conformation&#039;&#039;&lt;br /&gt;
Does the chance of flinching caused by the King&#039;s Rock stack with moves that have a chance of cause flinching?  A few people have suggested that it has been adjusted to prevent stacking in the Generation V games.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:48, 2 November 2012 (UTC)&lt;br /&gt;
::No it does not. I have done the research and testing myself. The PRNG used for the battle only rolls for a random number 4 times when using Headbutt, Once for Accuracy, then Crit, then Random Number for damage, then Flinch Chance. It rolls 5 times for AncientPower, Acc, Crit, Rand, then for King&#039;s Rock&#039;s flinch chance, and then for the Stat Boost chance. In Headbutt&#039;s case it will only flinch if the number is below 30 (60 w/ Serene Grace) and for AncientPower it will flinch if the number is below 10 (20 w/ Serene Grace) --[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 12:11, 2 November 2012 (UTC)&lt;br /&gt;
::While I will thank you for that data, I would just like a second opinion since you are very interested in the article on flinching.  I do not mean to be rude, but I would just like to have another person double check.  :)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:07, 2 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Generation VI]] ==&lt;br /&gt;
&lt;br /&gt;
===[[Assault Vest]]===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
When a fast {{a|Klutz}} user with Assault Vest uses {{m|Switcheroo}} or {{m|Trick}} on an opponent about to use a status move, does the Assault Vest block the use of the status move that turn? --14:30, 5 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
• Answer: Yes, the status move &amp;quot;fails.&amp;quot; {{unsigned|PlatypusVenom}}&lt;br /&gt;
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===Fairy Aura/Dark Aura===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
If in a Double Battle or Triple Battle with multiple Pokémon with the abilities {{a|Dark Aura}} or {{a|Fairy Aura}}, do the effects of the Abilities stack or is it just a one-time increase? 23:44, 17 January 2014 (UTC)&lt;br /&gt;
:Additionally, if they do stack, do they stack additively or multiplicatively? For example, if there are two Pokémon with the same Aura Ability, do moves of that type deal 1.66× the normal damage (&amp;lt;code&amp;gt;1+0.33+0.33 = 1.66&amp;lt;/code&amp;gt;) or 1.7689× (&amp;lt;code&amp;gt;(1+0.33)*(1+0.33) = 1.7689&amp;lt;/code&amp;gt;)? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:04, 20 February 2015 (UTC)&lt;br /&gt;
::It appears that there is no stacking, according to [http://www.smogon.com/forums/threads/battle-mechanics-research.3489239/page-52 smogon tests], as noted in [[Talk:Dark Aura (Ability)|Dark Aura&#039;s talk page]]. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 18:53, 14 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Lumiose City]] (Style)===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
How exactly do the points work for style? The man selling mega stones is a good reference, but what activities raise style, and by how many points? How many points does it take to unlock things like the boutique or lower the prices for mega stones? {{unsigned|PlatypusVenom}}&lt;br /&gt;
&lt;br /&gt;
。In rising order of strength of increase of style, Listen to the Lumiose Museum audio guide, Visit Lumiose Museum, Make a trainer PR Video, Go to the loto-Id center and participate in a drawing, get a Furfrou styled, get yourself styled at Coiffure Clips, Buy  juice at the juice shop and Galettes at the Galette stand, Take a cab, Gogoat shuttle, and train, shop at the Herboriste, Stone Emporium, Poké Ball Boutique, and Boutique Couture, Have a meal at all restaurants in town, Take on the Battle Institute, Help at Hotel Richissime, and talk with Alexa at Lumiose Press. {{unsigned|Hayesey}}&lt;br /&gt;
:See [[Lumiose City#Style]]. While I have not had the opportunity to personally verify any values for post-game establishments, I did figure out (as near as I can tell) every other value, and since then other users have filled in the blanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:16, 27 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Evolution and Abilities in Gen VI ===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
[[Personality value#Ability]] says: &#039;&#039;In Generation VI, however, a Pokémon from an earlier generation will keep its original Ability slot even if it evolves.&#039;&#039; ...What does &amp;quot;Ability slot&amp;quot; mean?&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure the original person who added that meant that, if a (say) {{p|Paras}} is transferred from Gen III (where its only Ability was {{a|Effect Spore}}) to Gen VI (where it has a second Ability, {{a|Dry Skin}}), if its personality value is odd so that it &amp;quot;should&amp;quot; have its (new) second Ability, it will still have Effect Spore after it evolves into Parasect (in contrast to Gen IV or V, when Parasect would have gotten its &amp;quot;proper&amp;quot; Ability, Dry Skin).&lt;br /&gt;
&lt;br /&gt;
But the person&#039;s phrasing confuses me. Is Gen VI&#039;s mechanic simply to allow a Pokémon to keep an Ability as long as it can? That is, if a {{p|Venonat}} is transferred from Gen III (where its only Ability was {{a|Compound Eyes}}) to Gen VI (where it has a second Ability, {{a|Tinted Lens}}), if its personality value is odd so that it &amp;quot;should&amp;quot; have its (new) second Ability, will it evolve into a {{p|Venomoth}} (who has Abilities {{a|Shield Dust}} and Tinted Lens) with Tinted Lens like it &amp;quot;should&amp;quot; have, since it can&#039;t keep Compound Eyes? Or...would it keep its &#039;&#039;first&#039;&#039; Ability (its &amp;quot;Ability slot&amp;quot;?) if it evolves and end up with Shield Dust? (You can check if a Venonat &amp;quot;should&amp;quot; have its second Ability by test-evolving a Gen III Venonat in Gen IV or V. If it becomes a Venomoth with Tinted Lens, then you can reset the game and transfer the Venonat to Gen VI to test the same thing in Gen VI.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:20, 9 August 2014 (UTC)&lt;br /&gt;
:Ability slot is supposed to refer to whether the Pokémon has its first or second Ability. So a Venonat caught it Gen III that has an odd personality value will evolve into a Venomoth with Tinted Lens in Generation IV and V; if that same Venonat is sent to Gen VI without evolving it, its Ability slot is stuck as the first slot (except using an Ability Capsule), so evolving it won&#039;t change the Ability slot to the second Ability Tinted Lens, but keep the same Ability slot resulting in Shield Dust. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:34, 9 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Gen VI deterministic first Egg? ===&lt;br /&gt;
It looks like the first Egg when two Pokemon are left at the Day Care is set, and only the second and later Eggs are actually random. (See [[Talk:Pokémon breeding#Gen VI first Egg deterministic?]].) This raises a few questions.&lt;br /&gt;
* Is this new to Gen VI?&lt;br /&gt;
* Is this at all variable? I.e., maybe there&#039;s a random factor, but maybe it only randomizes when a new day starts.&lt;br /&gt;
* Is it reliant on a &amp;quot;fresh&amp;quot; pair of Pokemon, or at least one &amp;quot;fresh&amp;quot; Pokemon? I.e., if one (or if both) have bred before, will the first Egg when they are left at the Day Care be random? Or is the logic that, &#039;&#039;any time&#039;&#039; two Pokemon are left at the Day Care, the first Egg will always be set and only the second and later Eggs will actually be random?&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:02, 15 February 2015 (UTC)&lt;br /&gt;
:The data of any particular Egg is completely random, but it is generated &#039;&#039;when the previous Egg is picked up&#039;&#039;. So, for example, if you save, receive an Egg and check the IVs/Nature/Ability/etc., then reload from the save, the next Egg you receive will have exactly the same characteristics. It even works if the parents deposited are different the second time around; the offspring will still have the same IVs and Nature, as well as the same Ability slot. (I&#039;m not sure how this interacts with the inheritance of Hidden Abilities.)&lt;br /&gt;
:This did not occur in B2W2, so yes, it&#039;s new to Gen VI. &amp;lt;small&amp;gt;- &#039;&#039;[[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;19:24, 21 April 2015 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aura Break===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
Aura Break causes Fairy Aura and Dark Aura to decrease the power of Fairy/Dark-type moves instead of increase them. If a Pokémon with Mold Breaker (or a similar Ability) uses a Fairy/Dark-type move, does it negate Aura Break, the Aura Ability, or nothing? So if a Pokémon with Mold Breaker uses Dark Pulse while there is both a Pokémon with Aura Break and a Pokémon with Dark Aura on the field, does the move deal normal damage, 1.33× normal damage, or 0.67× normal damage? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Flower Veil===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
While I can guess what would happen in this case, I think it&#039;s still best to test it (since Magic Guard behaves oddly). If a Pokémon with Mold Breaker/etc. uses Roar/etc. and forces a Grass-type Pokémon to switch in while it has an ally with Flower Veil, will it be poisoned by Toxic Spikes or have its stats lowered by Sticky Web? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Upon being forced in to battle by a Mold Breaker Roar, Grass-type Pokémon are both Poisoned by Toxic Spikes and have their Speed lowered by Sticky Web; even when partnered with a Pokémon with the ability Flower Veil on the field. [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 13:25, 22 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Parental Bond Meloetta&#039;s Relic Song===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
If Meloetta has Parental Bond (via Skill Swap, etc.) and uses Relic Song, does it change form after each hit (resulting in two form changes) or only after both hits (resulting in a single form change). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Skill Swapping a Meloetta Parental Bond and using Relic Song results in only one Form Change (which takes place after the second hit). [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 12:53, 22 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Grassy Terrain===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
Does Grassy Terrain only halve the power of {{m|Earthquake}}, {{m|Bulldoze}}, and {{m|Magnitude}} when they are Ground-type moves? If they have their type changed by {{m|Electrify}} or {{a|Normalize}}, is the damage still halved? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I did the testing myself, using Normalize. On my Alpha Sapphire, I have a {{p|Spinda}} with {{m|Skill Swap}} and a {{p|Floette}} with {{m|Grassy Terrain}}. On my X, I have a {{p|Skitty}} with Normalize Ability and a {{p|Teddiursa}} that knows Bulldoze. Skill Swap is a must because the only Pokémon with Normalize are the Skitty family and they don&#039;t learn Bulldoze and company naturally.&lt;br /&gt;
&lt;br /&gt;
Turn 1, Spinda uses Skill Swap on Skitty. Spinda gets Skitty&#039;s Normalize, giving it {{a|Contrary}}; Skitty&#039;s move does nothing (in this case {{m|Foresight}}). Turn 2, Skitty tags out to Teddiursa and Spinda uses Skill Swap on it, giving it Normalize in exchange for {{a|Pickup}}. Turn 3, Spinda tags out to Floette, and Teddiursa uses Bulldoze, reducing Floette&#039;s hp from 122 to 37 (85 damage). Turn 4, Floette sets up the Grassy Terrain while Teddiursa uses {{m|Sweet Scent}}, burning that turn. Turn 5, Floette uses {{m|Lucky Chant}}, effectively doing nothing, and Teddiursa likewise (another Sweet Scent). Turn 6, same story, and Floette&#039;s hp go back up to 65, ready for the next Bulldoze, with Grassy Terrain still in effect. Turn 7, the Bulldoze hits and Floette survives on 19 hp (46 damage).&lt;br /&gt;
&lt;br /&gt;
That is, Grassy Terrain ignores the move&#039;s new type; it just checks whether the attack used is Bulldoze, Earthquake, or Magnitude. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 04:31, 16 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Desolate Land}}/{{a|Primordial Sea}}/{{a|Delta Stream}}===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
When a Pokémon with any of these Abilities is rotated out in a [[Rotation Battle]] or has its Ability suppressed or replaced by a move or Ability, do the [[weather conditions]] that are created by these Abilities ([[Harsh sunlight|extremely harsh sunlight]], [[Rain|heavy rain]], and [[strong winds]] respectively) remain on or disappear from the battlefield if another Pokémon with the same Ability is still on the field? And in the case of a Rotation Battle, does whatever result only come about if the other Pokémon with the same Ability is currently in a rotated in/rotated out position?&lt;br /&gt;
&lt;br /&gt;
[[User:Xérnéas|Xérnéas]] ([[User talk:Xérnéas|talk]]) 08:04, 20 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As stated from the {{a|Desolate Land}} page, &amp;quot;The extremely harsh sunlight will fade if the Pokémon is removed from the field (and no other Pokémon with Desolate Land remain on the field), if the Pokémon is rotated out in a Rotation Battle, if the Pokémon has its Ability suppressed or replaced, or if the Primordial Sea or Delta Stream Ability activates.&amp;quot; &lt;br /&gt;
[[User:JewelSatellite|JewelSatellite]] ([[User talk:JewelSatellite|talk]]) 05:36, 4 March 2016 (UTC)&lt;br /&gt;
===-ate Abiltiies and Gems===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Assuming a situation like: Mega {{p|Glalie}} used {{m|Explosion}}, does the game check for Normal Gem or Ice Gem? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 09:20, 28 May 2016 (UTC)&lt;br /&gt;
:[[Gem]] has this part which addresses this type of situation: &amp;quot;If the type of a move is changed ... the Gem must match the type of the move after it has been modified.&amp;quot; [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 09:24, 28 May 2016 (UTC)&lt;br /&gt;
::In Mega Glalie&#039;s case, it does not matter, as it always holds a Mega Stone. Sylveon, Amaura and Aurorus are the only cases where this matters. In these cases, the type of gem used is the type the move is changed to, not normal. I just gave an Amaura a Normal Gem and had it use Take Down in a battle facility, with the gem not consumed by this. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:33, 5 June 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=2471422</id>
		<title>Bulbapedia:Spading</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=2471422"/>
		<updated>2016-07-16T04:31:23Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Grassy Terrain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{shortcut|2|SPADING|BP:SPADING}}&lt;br /&gt;
&#039;&#039;&#039;Spading&#039;&#039;&#039; (from the {{wp|Bartle Test}}) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.&lt;br /&gt;
&lt;br /&gt;
There is a template for spading: [[Template:Spading]]. It is to be placed on the front page. Unless people start to dislike that, in which case it will belong on the talk page. Usage details are in the [[Template:Spading|template page]].&lt;br /&gt;
&lt;br /&gt;
Note: Since it doesn&#039;t really matter, this talk page can be used as a less formal way of doing spading. You can time-stamp a question or answer here with five tildes (&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;: time without username).&lt;br /&gt;
&lt;br /&gt;
==Multiple generations==&lt;br /&gt;
===Randomness of specific pokemon===&lt;br /&gt;
I&#039;ve noticed that though stats and nature of pokemon obtained as a prize at game corners are random (at least in fire red) their gender and ability remain the same, no matter how many times I try. Personality values as described in its page are stored as a single 32 digit number and randomized upon the pokemon being &amp;quot;created&amp;quot;, does this then mean that on occasion it&#039;s not treated completely at random? If so, when? What pokemon have part of their personality values fixed?&lt;br /&gt;
&lt;br /&gt;
==={{status|Confusion}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Smogon says that it&#039;s a 40-power move.&lt;br /&gt;
&lt;br /&gt;
In that case, how does it interact with Technician?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;:The article for Techninian says that the ability does not afect confusion damage.&lt;br /&gt;
&lt;br /&gt;
===Mimic/Sketch===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Can you Mimic Sketch?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; No, you can&#039;t. Right since Generation II, it just says that &amp;quot;But it failed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{m|Protect}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
What is the accuracy of Protect after used once or more times in succession?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; Reduced by 50%. A detailed version available at the Protect/Detect page.&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
In Generations I, II, and III, is ghost physical or special? The current page says it is physical, but Shadow Ball lowers special defense in previous generations, so why would it be physical?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; This is just the effect of the move. It is programmed that Shadow Ball lowers special defense, and this has nothing to do with the nature of the move. Oh, and it is physical by the way.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
Some questions appear on the Talk page for {{m|Transform}}. These three have not been adequately answered:&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Baton Pass}}?&lt;br /&gt;
* In which generations does Transform fail to copy a foe during the semi-invulnerable turns of {{m|Dig}}, {{m|Fly}}, {{m|Bounce}}, etc?&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Sketch}}?&lt;br /&gt;
[[User:Yenreb|Yenreb]] 04:50, 19 April 2009 (UTC)&lt;br /&gt;
:*Same effect as normal. It uses Baton Pass and all stat changes, substitutes, etc. transfer over to the new Pokémon. Transformed state does not transfer over.&lt;br /&gt;
:*Fails in IV, dunno about I-III.&lt;br /&gt;
:*It fails.&lt;br /&gt;
:&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:17, 29 April 2009 (UTC)&lt;br /&gt;
:To answer the second question, it fails in III and IV but it will transform into the opponent in generation I-II. [[User:ShinyGlaceon|ShinyGlaceon]] 16:56, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Serene Grace===&lt;br /&gt;
&lt;br /&gt;
Does Serene Grace work in conjunction with held items such as King&#039;s Rock?&lt;br /&gt;
--[[User:Chromehawk|Chromehawk]] 23:00, 4 May 2009 (UTC)&lt;br /&gt;
:*No.  Items are calculated in after abilities are.  if the King&#039;s Rock was calculated in beforehand, moves with a 30% chance of flinching normally would have a finishing calculation of 102%.  It is calculated abilities, then items.  &lt;br /&gt;
--[[User:Vlax|Vlax]]&lt;br /&gt;
:: This is incorrect, [[Serene Grace]] does increase the chance according to the article.  Your answer is also wrong because flinch items don&#039;t modify moves already capable of flinching.  [[User:EliteFourScott|EliteFourScott]] ([[User talk:EliteFourScott|talk]]) 01:09, 22 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Take Down}}===&lt;br /&gt;
&lt;br /&gt;
What happens if both the user and the opponent faint using this move, and it is both Trainers&#039; last Pokémon? Who wins? [[User:TheTigerBuddy|TheTigerBuddy]] 19:27, 26 July 2009 (UTC)&lt;br /&gt;
:I&#039;d assume competitively it would count the same as a self-fainting caused by Destiny Bond or Explosion (the loser is the one who used it), but game coding, I&#039;ve got no idea.&lt;br /&gt;
:If it happens in any in-game battles, include Battle Tower/Frontier matches, you lose regardless who used that recoil move. As for Wi-Fi/LAN battles, it probably counts as a draw (same as Selfdestruct or Destiny Bond KO&#039;s). ~ [[User:Solarys|Solarys]] 11:31, 16 September 2009 (UTC)&lt;br /&gt;
::The trainer whose Pokémon faints first is the loser. That&#039;s why Explosion faints the user &#039;&#039;before&#039;&#039; dealing damage in Generation V.[[User:LouisCyphre|&lt;br /&gt;
]] 21:57, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{p|Shuckle}} and [[Drink#Berry_Juice|Berry Juice]]===&lt;br /&gt;
&lt;br /&gt;
* How long does it take a shuckle to convert a berry into berry juice?&lt;br /&gt;
* How long does it then take to convert berry juice into rare candy?&lt;br /&gt;
* In which generations can berry juice and/or rare candies be obtained in this way?&lt;br /&gt;
* Is obtaining rare candies from shuckles even possible at all, or is it just a rumor?&lt;br /&gt;
* What kinds of berries can be converted into juice?  Normal berries from Generation II can, of course, and the page for [[Oran Berry|Oran Berries]] say that they can be converted as well.  Are there any others?&lt;br /&gt;
&lt;br /&gt;
And so forth.  --[[User:Minimiscience|Minimiscience]] 23:29, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-It doesn&#039;t work in generation IV. I can say that for certain, as I tried and even after days, my Shuckle still held an Oran Berry. Last I heard, it takes 24 hours to get Berry Juice in generation II, then another 24 hours to get a Rare Candy. However, I can&#039;t say this for certain --[[User:Shadowater|Shadowater]] 01:37, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Drought}} Vs. {{a|Drizzle}}===&lt;br /&gt;
&lt;br /&gt;
When a Groudon, with Drought ability, and a Kyogre, with Drizzle ability, have a battle, does it rain or have bright sunlight? Do they cancel each other out? {{unsigned|Redriders180}}&lt;br /&gt;
:The ability of the faster Pokémon is activated first, the ability of the slower Pokémon is activated second. The slower Pokémon&#039;s weather condition would be in effect for the battle. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:02, 16 August 2010 (UTC)&lt;br /&gt;
I have another question; in double/triple battles, does the order in which the Pokémon are sent out affect which condition remains in effect?&lt;br /&gt;
:No, only speed determines the remaining weather. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 23:33, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Critical Hits and Evasion===&lt;br /&gt;
Critical Hits ignore stat changes that would be disadvantageous to the user, but does this include boosts to the foe&#039;s evasion and drops to the user&#039;s accuracy?  If so, then in what generations?&lt;br /&gt;
:According to the [[critical hit]] article, discrimination among stat changes only occurs when calculating damage, which accuracy &amp;amp; evasion have no effect on (unless there&#039;s some obscure move or ability that I don&#039;t know about).  —[[User:Minimiscience|Minimiscience]] 04:21, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Badges boosting stats===&lt;br /&gt;
Apparently badges in Generations I-III boost stats. How do they boost them? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:30, 26 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know what generations this applies to, but the badges that are said to boost a certain stat give a 9/8 multiplier to that stat so if you had a pokemon with a speed stat of 8 and obtained a THUNDERBADGE, it would immediately rise to 9.  Any pokemon caught will immediately be boosted in their respective stats as well.  When a pokemon levels up or recieves EV-enhancing vitamins, the pokemon&#039;s stats &#039;&#039;without&#039;&#039; the badge-boost will be affected and then the boost will be re-applied to the enhanced stat(s).  Also, the boost affects moves (and abilities like speed boost) that raise or lower stats, so if the aforementioned pokemon used agility to double its speed, it would add 9 for the double in speed and another 1 (rounded from 1.125) for the badge-boost affecting the extra nine added by the move.  [[User:AJRubyVersion|AJRubyVersion]] 00:53, 6 February 2012 (UTC) *and credit to gamefaqs.com[http://www.gamefaqs.com] for the beginning information and getting me into studying this independently*&lt;br /&gt;
:Turns out Ultimate Pokémon Center has the info for each generation. In Gen I and II, the stat is multiplied by 9/8, and in Gen II this boost is ignored if the attack is a critical hit and the attacker&#039;s Attack/Special Attack stat stage is less than or equal to the opponent&#039;s Defense/Special Defense stat stage. In Gen III, the stat is multiplied by 1.1. From Gen IV onwards, there is no boost. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:15, 6 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
What is the formula/program trainers use to choose what to do? [[User:BanetteWobbuffet|BanetteWobbuffet]] 17:03, 22 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Boost Calculation===&lt;br /&gt;
&lt;br /&gt;
If a sat boosting move or ability, such as victory star or sand veil, is activated, how is it applied? for example, a victini uses inferno. inferno has 50 accuracy. does the boost add 10 percent to the 50, or add 10 percent of 50? [[User:Deoxys80|Deoxys80]] 18:19, 22 April 2012 (UTC)&lt;br /&gt;
:10% of 50. Inferno used by a Victini with Victory Star would have 55% accuracy. [[User:MetalMetroid997|MetalMetroid997]] ([[User talk:MetalMetroid997|talk]]) 06:52, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Pokérus]]===&lt;br /&gt;
:&#039;&#039;Status: Q4 Answered&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A Pokémon with Pokérus is traded between two games with the same time just before midnight.  The players concluded trading after midnight.  In this hypothetical situation, does a day pass until Pokérus is cured or does a Pokémon act like it was in the PC?&lt;br /&gt;
** (When answered) Is there a situation involving trading where the opposite result occurs?&lt;br /&gt;
* In Generation III, Pokémon with Pokérus [[Pokérus#After having the virus|that are deposited before midnight and withdraw after midnight can possible be cured]].  This question has been split into parts to separate the issues involved.&lt;br /&gt;
**In the scenario linked above, does this occur in other Generations?&lt;br /&gt;
**In the linked scenario, what happens when the player deposits the Pokémon after midnight and then leaves the Center?&lt;br /&gt;
**In the linked scenario, does this occur only in Centers or in all places with a PC?&lt;br /&gt;
* Also in Gen III, Pokérus can only be contracted in RSE. However, Pokémon can be traded with Pokérus to Colosseum and XD. Does Pokérus be spread through the party or does it act like FRLG?&lt;br /&gt;
* In Generation V, [[Talk:Pokérus#Apparently, GYM LEADERS can give you pokerus???|can a Pokémon obtain Pokérus after a battle with a Trainer]]?&lt;br /&gt;
* More for the future. Pokérus increases the rate of Double-Up Bags, but what is the exact increase?&lt;br /&gt;
Some questions based on the article, the article&#039;s talk page, and some thoughts that I had. --03:08, 12 September 2014 (UTC)&lt;br /&gt;
:I confirmed that you can get Pokerus from Trainer battles in Gen V (or B2W2 at least) in the same talk page section you linked... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:35, 12 September 2014 (UTC)&lt;br /&gt;
::Sorry about that.  When I saw that, I thought that you were assuming that it was possible based on the words, &amp;quot;it looks like,&amp;quot; and due to somehow skipping the first paragraph.  That was my mistake.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:08, 12 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Multiscale}}===&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with Multiscale is hit by a multi-strike move at full HP, does each hit do reduced damage, or only the first hit? This should be checked for both Generations V and VI, and the results posted on the Multiscale page.&lt;br /&gt;
&lt;br /&gt;
===Using forgotten moves===&lt;br /&gt;
&lt;br /&gt;
I have observed the following behavior in Alpha Sapphire (obviously, this would work with any pokemon, but some are specified here for clarity): In a double battle, Absol queues Strength and Vulpix queues Flame Burst; Absol uses its move first, knocking out Spinda, which gives enough experience for Vulpix to level up. Vulpix reaches level 36, at which it learns Flamethrower, and it forgets Flame Burst (the one it still has queued for use!) to replace it with Flamethrower. Then, when Vulpix&#039;s turn comes around, it still uses Flame Burst despite having just forgotten it!&lt;br /&gt;
My questions are these: Does this occur in any other generations, which ones, and is this sufficiently notable to get a mention on the Double Battle page or some other appropriate page? --[[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 02:43, 28 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
==={{m|Mirror Coat}}===&lt;br /&gt;
:&#039;&#039;Status: unanswered&#039;&#039;&lt;br /&gt;
The text below was in an HTML comment in the Gen II section of the Mirror Coat page. Someone should look into it and edit Mirror Coat as appropriate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:41, 15 September 2014 (UTC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Editor&#039;s note: this section will require research for accuracy.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{status|sleep}} or is {{status|freeze|frozen}} during the round that Mirror Coat is (or attempts to be) used, Mirror Coat&#039;s decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
Mirror Coat can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Mirror Coat will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Mirror Coat will always miss if called by {{m|Metronome}}.&lt;br /&gt;
&lt;br /&gt;
Switching, full {{status|paralysis}}, and using a multi-turn move will not reset the last amount of damage done, allowing Mirror Coat to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Mirror Coat during the same round, both attacks will fail. An attack absorbed by a {{m|Substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Freezing and burning===&lt;br /&gt;
In Generation II, can you freeze Ice-type Pokémon and burn Fire-type Pokémon? More notably, can you do this with {{m|Tri Attack}}? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:08, 10 January 2015 (UTC)&lt;br /&gt;
:http://www.smogon.com/forums/threads/past-gens-research-thread.3506992/page-2 see the whole thread, as well as posts #36 and #37;&lt;br /&gt;
in generation 2, you can freeze ice types and burn fire types, however you can&#039;t do this with ice or fire type moves. Tri Attack does thus allow these things to happen. Note however that poison&#039;s handled differently; you can&#039;t poison a poison type in any generation, and steel types are immune to every attack that can poison apart from twineedle; due to the way the game handles this, twineedle can be used to poison steel types in generation 2. Also note that the whole of what I&#039;ve just said applies to generation 1, apart from tri attack lacking any secondary effect, and steel not existing; in generation 1 this means that body slam cannot paralyse normal types! However I don&#039;t know about generation 2 whether it can or not, I&#039;ve left a question in the thread and tagged a user likely to answer to find this out though. 18:41, 18 January 2015 (UTC) ~Piexplode&lt;br /&gt;
::Yeah, I&#039;d heard about the Gen I Body Slam discovery, which is actually what caused me to ask this in the first place. In fact, I&#039;d read that very thread, and must have overlooked that post. I know Twineedle poisoning Steel types has been known for a long time though.&lt;br /&gt;
::As for Body Slam in Gen II, I&#039;d assumed it could paralyze Normal types due to [http://www.smogon.com/forums/threads/normal-types-cannot-be-paralyzed-by-body-slam.3525371/#post-5945620 this hint in Stadium 2]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:20, 18 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
===[[Fossil]]s===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
The [[Root and Claw Fossils]] are in the coding for {{game|FireRed and LeafGreen|s}}, while the [[Old Amber]] and [[Dome and Helix Fossils]] are in the coding for {{game|Emerald}}. What happens if they are obtained through hacking and taken to the [[Pokémon Lab]] on [[Cinnabar Island]] or [[Devon Corporation]] in [[Rustboro City]]? Can you obtain an {{p|Anorith}} in FireRed and LeafGreen? A {{p|Kabuto}} in Emerald?&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Coding shows that the game does not recognize them as fossils, so they will not be resurrected.&lt;br /&gt;
Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex?&lt;br /&gt;
*Not possible in [[Generation III]].  Fossils are [[key items]] in that generation, and key items have never been tradable.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow move]]===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense? [[User:Chosen|Chosen of Mana]] 17:52, 7 February 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don&#039;t physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.&lt;br /&gt;
&lt;br /&gt;
That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - &#039;&#039;&#039;[[User:Chosen|&amp;lt;span style=&amp;quot;color:#{{cute color}}&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:29, 12 March 2009 (UTC)&lt;br /&gt;
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.&amp;amp;mdash;[[User:Blazevoir|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;Blaze&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;voir&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]&amp;lt;/sub&amp;gt; 22:41, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Shadow Pokémon]] Natures and IVs===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Do [[Pokémon Colosseum]] and [[Pokémon XD|XD]] randomize Shadow Pokémon&#039;s IVs and Natures each time one of these Pokémon is encountered? Or these atributes are only generated the first time and they remain static for a given Pokémon for the remainder of the game (be it rematches if the Pokémon faints during the first encounter)? Does technical evidence about this matter exist?&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;Shadow Pokémon are only generated the first time. Their [[personality value]] and [[IV]]s are saved to the memory (offset?) upon encounter, because the [[Snag List]] uses these values in conjunction with the species of the Pokémon to keep track of their status and location. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:45, 27 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Pokéblock character bytes===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
[[Character encoding in Generation III|In the Generation III games]] (primarily RSE), the word &amp;quot;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;BLOCK&amp;quot; is written with 5 bytes (in hex: &amp;lt;code&amp;gt;55 56 57 58 59&amp;lt;/code&amp;gt;). The first two are easily &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt; and &amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;, but for the last three bytes, there&#039;s no way to tell just from &amp;quot;BLOCK&amp;quot; which byte corresponds to what exactly. If someone could mod and play a ROM (or RAM) so that 0x58 shows up (isolated from 0x57 and 0x59) in a town sign or someone&#039;s dialogue or something and see what that byte produces, we could know for sure what each of the bytes is.&lt;br /&gt;
&lt;br /&gt;
(And while we&#039;re discussing [[Character encoding in Generation III|character bytes]], it might be neat if someone checked all the characters that are currently &amp;quot;unused&amp;quot; bytes, just to see if a few coherent characters turn up. I suspect that &amp;quot;×&amp;quot; might be hiding somewhere (like shows up in the [[Bag]]), and I wouldn&#039;t be too surprised to find miscellaneous other characters that will print, even if they may have never been used.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:56, 26 March 2014 (UTC)&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;:I thought I wouldn&#039;t be able to answer this by myself. [[a:File:Character 0x58 iii.png|I was wrong]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Is HM01 Cut [[Permanently missable items|permanently missable]] in FRLG?===&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Status: Open&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In FRLG, the S.S. Anne is entirely replaced by the Seagallop after, I believe, obtaining the Tri-Pass. Then what happens if the player had traded over a Cut user to get the Lava Cookie, then never picked up HM01 from the ship captain afterward? Is HM01 permanently missed? (Following from this, is it then possible for the player to get permanently stuck in the first half of Kanto behind the Route 9 tree? This might require a complicated setup of deathwarps and more traded HM moves.) [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 02:24, 27 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
===[[Pokémon breeding]]===&lt;br /&gt;
There&#039;s some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when &lt;br /&gt;
*{{a|Magma Armor}} or {{a|Flame Body}} are on&lt;br /&gt;
*while holding multiple eggs from the same parents&lt;br /&gt;
*when some eggs are received while others are being held&lt;br /&gt;
There&#039;s probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn&#039;t explain the &amp;quot;divisible by 255&amp;quot; part.&lt;br /&gt;
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:45, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment :  This may deserve a page by itself since there is a whole lot of info.  BUT ... &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Step 1.&lt;br /&gt;
** Case A : The HP IV is passed on from either parent (1/6)&lt;br /&gt;
** Case B : The DEF IV is passed on from either parent (1/6)&lt;br /&gt;
** Case C : A Random IV is passed on from either parent (4/6)&lt;br /&gt;
&lt;br /&gt;
* Step 2.&lt;br /&gt;
** Case A1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case A2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case B1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case B2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case C1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C2 : The same IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C3 : A Random IV is passed on from either parent (3/5)&lt;br /&gt;
&lt;br /&gt;
* Step 3 :&lt;br /&gt;
** Case A1 : A random IV is passed on from either parent (4/4)&lt;br /&gt;
** Case A2A : The same IV is passed from a parent (1/4)&lt;br /&gt;
** Case A2B : Random IV is passed on from a parent (3/4)&lt;br /&gt;
** Case B1A : A same IV as Step 1 is passed on from either parent (1/4)&lt;br /&gt;
** Case B1B : Random IV is passed on from either parent ( 3/4 )&lt;br /&gt;
** Case B2A : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case B2B : A Random IV is passed on (3/4)&lt;br /&gt;
** Case C1A : The same IV as step one is passed on  (1/4)&lt;br /&gt;
** Case C1B : A Random IV is passed on From either parent. (3/4)&lt;br /&gt;
** Case C2A : The same IV is passed on from either parent (1/4)&lt;br /&gt;
** Case C2B : A Random IV is passed on from either parent (3/4)&lt;br /&gt;
** Case C3A : The same IV from step 1 is passed on (1/4)&lt;br /&gt;
** Case C3B : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case C3C : A Random IV is passed on from either parent (2/4)&lt;br /&gt;
&lt;br /&gt;
Okay now we can combine the steps.&lt;br /&gt;
* Case A1 - 3 stats (1/6 * 1/5 * 4/4) = 4/120 &lt;br /&gt;
* Case A2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case A2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120&lt;br /&gt;
* Case B1A - 1 Stats (1/6 * 1/5 * 1/4) = 1/120&lt;br /&gt;
* Case B1B - 2 Stats (1/6 * 1/5 * 3/4) = 3/120 &lt;br /&gt;
* Case B2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case B2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120 &lt;br /&gt;
* Case C1A - 2 Stats (4/6 * 1/5 * 1/4) = 4/120 &lt;br /&gt;
* Case C1B - 3 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C2A - 1 Stats (4/6 * 1/5 * 1/4) = 4/120&lt;br /&gt;
* Case C2B - 2 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C3A - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3B - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3C - 3 Stats (4/6 * 3/5 * 2/4) = 24/120&lt;br /&gt;
&lt;br /&gt;
A quick check with the calculator and thankfully it adds up to 120/120. Now combining the possibilities ...&lt;br /&gt;
* 3 Stats inherited 3 random &lt;br /&gt;
** A1 + A2B + B2B + C1B + C3C = &lt;br /&gt;
*** 4+12+12+12+24 = &lt;br /&gt;
****64/120&lt;br /&gt;
* 2 Stats inherited 4 random&lt;br /&gt;
** A2A + B1B + B2A + C1A + C2B + C3A + C3B = &lt;br /&gt;
*** 4+3+4+4+12+12+12 = &lt;br /&gt;
**** 51/120&lt;br /&gt;
* 1 Stat inherited 5 random&lt;br /&gt;
** B1A + C2A = &lt;br /&gt;
*** 1+4 =&lt;br /&gt;
**** 5/120&lt;br /&gt;
&lt;br /&gt;
That makes an easier chart of &lt;br /&gt;
* 3 Stats = 8/15  or 53.333%&lt;br /&gt;
* 2 Stats = 17/40 or 42.500%&lt;br /&gt;
* 1 Stat =  1/24  or 04.167%&lt;br /&gt;
&lt;br /&gt;
So how do you maximize your total Stats?&lt;br /&gt;
Do you got two pokemon who can breed with max HP and max DEF?&lt;br /&gt;
[[User:Chromehawk|Chromehawk]] 19:02, 27 April 2009 (UTC) Chrome&lt;br /&gt;
:That information is available on Smogon as well. If that information is not already incorporated, an admin ought to ask Smogon if we can use that information too.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:37, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Turnback Cave]]===&lt;br /&gt;
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Partial Answer:&#039;&#039; Go to Turnback Cave, take a random room in first room/pillar room, look for the odd rock pattern, approx. 70% of the time I get a pillar. --[[User:Giratina&amp;amp;#39;s Embodiment|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Giratina&amp;amp;#39;s Embodiment&amp;lt;/font&amp;gt;]]. 15:52, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Rest of Answer:&#039;&#039; There is no way to get through the Cave like you can [[Lost Cave]]. I have gone through Turnback Cave 20 times now, I have learned that the exit to the pillar room is moved every time you reboot/enter a room. Also, the room count is reset every time you get back to the frist room. It is just dumb luck getting though the cave and into Girarina&#039;s room. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 19:34, 15 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Flash Fire}}===&lt;br /&gt;
;Status: Answered and added to the article&lt;br /&gt;
The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are {{m|Will-O-Wisp}} and {{m|Tri Attack}}. [[Flame Orb]] and {{a|Flame Body}} can also cause a burn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The question&#039;&#039;&#039;: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?&lt;br /&gt;
&lt;br /&gt;
Will-O-Wisp is possibly nullified, since it&#039;s a Fire move, and [http://www.gamespot.com/ds/rpg/pokemondiamond/show_msgs.php?topic_id=m-1-41882499&amp;amp;pid=925601 Google says] that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?&lt;br /&gt;
&lt;br /&gt;
Burn does not activate Flash Fire. Tri-Attack, Flame Body, and flame orb, and being the victim of Synchronize/Psycho Shift)can cause burns while not being fire moves should the Pokemon with Flash Fire not be a Fire Type.(All legal Flash Fire Pokemon are Fire types, and thus Immune to burn anyways, which is probably why most would think burn activates it. Flash Fire can be put on Non-Fire types via Skill Swap, Role Play, Trace, or hacking). Similarly, Electivire, Jolteon, and Volt-Absorb Lanturn(As well as Ground Types) can still get Paralyzed by Non-Electric moves. [[User:JoeTE|Joe T.E.]] 18:36, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Iron Fist}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Is the list of moves that count as punches complete? Are there any punches which can&#039;t usually be learned by Hitmonchan, yet are boosted by Iron Fist?&lt;br /&gt;
* The Mystery Dungeon compatible moves are all tested, as shown on talk page. Were any other moves described as a punch missed?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Testing shows Iron Fist only boosts punches compatible with Hitmonchan at some point.&lt;br /&gt;
** The above statement is wrong. See talk page for Iron Fist for reasoning to real answer.&lt;br /&gt;
[[:Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==={{p|Shaymin}}=== &lt;br /&gt;
Some of my friends have told me that Shaymin&#039;s Sky Form isn&#039;t usable on wi-fi... we need to find out for sure. And to that end, test Rotom&#039;s forms. (Would I not be able to use an adorable specimen like him to fight with my friends online? ;_;)&lt;br /&gt;
*&#039;&#039;Partial answer:&#039;&#039; When going to Wi-fi, Giratina&#039;s Platinum Orb is taken off and Shaymin reverts to Land Forme. It&#039;s part of the games coding based from what I read some time ago. &amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Viner Hand ITC&amp;quot;&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 01:34, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If this applies to the forms of Shaymin and Giratina,it is probably because the forms aren&#039;t programmed into the Diamond and Pearl versions.In order to be able to interact with D/P,this has to be done.Therefore I find it safe to assume that Rotom will also reverse into it&#039;s normal form.&lt;br /&gt;
[[User:Uxie legend]] 15:46, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shaymin&#039;s Sky Forme is allowed on Wi-Fi in some way. On the page for Platinum version, there is an image of a Wi-Fi battle with Shaymin&#039;s Sky Forme.&lt;br /&gt;
&lt;br /&gt;
It&#039;s most likely a Local Wireless battle. The forme lockout only applies to Wi-Fi as of now. The alternate formes work fine using local wireless, even when playing against D/P users. The forms work in D/P by having Platinum sorta Patch D/P with knowledge of the items and stats(Though the sprites will look like their normal forme on the D/P user&#039;s end. This patching also makes Hypnosis have 60% accuracy over D/P&#039;s 70%). I&#039;ve also seen people able to bypass the Wi-Fi forme lockout using cheats as well, so it has nothing to do with D/P incompatibilities[[User:JoeTE|Joe T.E.]] 18:15, 22 January 2009 (UTC)&lt;br /&gt;
:In addition to this, the &amp;quot;patching&amp;quot; only works if the player of Platinum, HeartGold or SoulSilver is the host of the local wireless battle. Otherwise, the same procedure applies as in WiFi battles (forme reversal and such). &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:55, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Solid Rock}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Different sites give different percentages by which damage is reduced with this ability, and from the talk page, this still isn&#039;t resolved. What exactly is the correct factor?&lt;br /&gt;
&lt;br /&gt;
I once did a Damage calculation where Solid Rock was considered to lower Super Effective Damage by 2/3rds(1.33 over 2x, and 2.66 over 4)(It was a Max Special Attack Kyogre in Rain using Water Spout on both Solid Rock Pokemon after having a 2.5 Increase to Special Defenses, and Light Screen up, with Camerupt and Rhyperior having Max HP and some Special Defense EV&#039;s as well, so that they would survive with about 1-10 HP left afterwards)and after testing it in actual gameplay, it did just as much damage as my calculator estimated it would. All my other calculations using the 2/3rds modifier usually matched up with gameplay to a T. I believe 2/3rds damage reduction is the accurate modifier. [[User:JoeTE|Joe T.E.]] 18:23, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you tested it in-game instead of on an online simulator, then that&#039;s good enough for me. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 16:44, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Crush Grip}} and {{p|Combusken}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Throughout places related to Pokémon Battle Revolution, there is talk of a Combusken which knows Crush Grip. Which Colosseum is this Combusken found in, and is it really Crush Grip or Crush Claw?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer&#039;&#039;&#039;: It&#039;s in the [[Sunset Colosseum]], and it&#039;s Crush Claw. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:59, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Fire Fang}} and Platinum===&lt;br /&gt;
Can Fire Fang bypass {{a|Wonder Guard}} in Platinum like it can in Diamond and Pearl?&lt;br /&gt;
:Yes [[User:The Placebo Effect|The Placebo Effect]] 19:31, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Future Sight}} failing===&lt;br /&gt;
Sometimes, when Future Sight is used, it goes like &amp;quot;The foe&#039;s/wild __________ took the Future Sight Attack! But it failed!&amp;quot; Why does it do this?&lt;br /&gt;
*Future Sight has 90% accuracy.  &amp;quot;But it failed&amp;quot; triggers when Future Sight misses.&lt;br /&gt;
&lt;br /&gt;
*The same goes for {{m|Doom Desire}} and its 85% accuracy as well.&lt;br /&gt;
&lt;br /&gt;
==={{a|Reckless}}===&lt;br /&gt;
Reckless increases power of moves which cause [[recoil]]. Exactly what attacks are affected by Reckless, and does Reckless affect the amount of recoil as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Reckless}}.&lt;br /&gt;
&lt;br /&gt;
The attacks that could be affected by Reckless if Hitmonlee could learn them would be {{m|Volt Tackle}}, {{m|Wood Hammer}},  {{m|Brave Bird}}, {{m|Flare Blitz}} and {{m|Head Smash}}. The moves that &#039;&#039;&#039;are&#039;&#039;&#039; affected are {{m|Struggle}}, {{m|Submission}}, {{m|Jump Kick}}, {{m|Take Down}}, {{m|Double-Edge}}, and {{m|Hi Jump Kick}}. The amount of recoil is affected. ~Steel Phoenix&lt;br /&gt;
&lt;br /&gt;
==={{m|Hypnosis}}===&lt;br /&gt;
In Diamond and Pearl Hypnosis has a base accuracy of 70%, and in Platinum, 60%. How is the accuracy calculated in a battle between Pearl and Platinum? or it becomes 65%?&lt;br /&gt;
* It says above, in the Shaymin section, that Platinum&#039;s accuracy takes precedence in a local wireless battle.  Dunno about over Wi-Fi, but I&#039;d guess DP rules are used there.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:26, 23 January 2009 (UTC)&lt;br /&gt;
* If the player of Platinum, HeartGold or SoulSilver is the host, then Hypnosis has 60% accuracy. It has 70% otherwise. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:58, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Technician}}===&lt;br /&gt;
Technician increases the base power of the user&#039;s moves that have a base power of 60 and/or below. Since {{Status|Confusion}} inflicts a base power 40 typeless attack onto the affected Pokémon, does Technician affect this self-inflicted damage as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Technician}}.&lt;br /&gt;
:I&#039;m pretty sure it&#039;s just talking about moves. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Magic Guard}} and {{m|Toxic Spikes}}===&lt;br /&gt;
Does Magic Guard protect the Pokémon from contracting poison due to Toxic Spikes? See {{a|Talk:Magic Guard}}. [[User:Yenreb|Yenreb]] 05:06, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It can get poisoned but won&#039;t take any poison damage between turns. ~ [[User:Solarys|Solarys]] 02:32, 1 July 2009 (UTC)&lt;br /&gt;
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==={{a|No Guard}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Does No Guard affect all the Pokemon in a Double Battle? Or just between the one Pokemon and the one he/she is fighting at the moment? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:46, 27 April 2009 (UTC)&lt;br /&gt;
:No Guard only affects user and target. Seems last test I did was me getting lucky. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:22, 29 April 2009 (UTC)&lt;br /&gt;
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===[[Micle Berry]]===&lt;br /&gt;
How much does the Micle Berry raise accuracy of the next move by? Or will it always hit? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:52, 27 April 2009 (UTC)&lt;br /&gt;
* The next selected move always hits; it&#039;s like an automatic lock-on. I&#039;ve tested in game with Sheer Cold and it never missed after using Micle berry. [[User:Solarys|Solarys]] 20:05, 4 June 2009 (UTC)&lt;br /&gt;
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===[[Characteristic]]s===&lt;br /&gt;
What happens when multiple IVs are the highest ones? For example, 28 in Sp.A. and Speed, 30 in Def. and HP? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 5 May 2009 (UTC)&lt;br /&gt;
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* It picks a random one to display. ~ [[User:Solarys|Solarys]] 02:29, 1 July 2009 (UTC)&lt;br /&gt;
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==={{a|Pickup}} and {{a|Trace}}===&lt;br /&gt;
If a Pokémon traces Pickup, could it have an item it found after battle (assuming it wasn&#039;t already holding one? The same goes for {{a|Honey Gather}}. --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 21:17, 1 September 2009 (UTC)&lt;br /&gt;
*No. {{a|Trace}} is only temporary. After battle, it&#039;s gone. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:02, 2 September 2009 (UTC)&lt;br /&gt;
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==={{stat|Evasion}} and {{stat|Accuracy}} in [[Double Battle]]s===&lt;br /&gt;
Let&#039;s say I&#039;m in a [[Double Battle]] and I have {{p|Vaporeon}} and {{p|Roserade}} on my side, against a trainer who has {{p|Garchomp}} and {{p|Pikachu}}. A {{m|Sandstorm}} is up (Garchomp gets +1 Evasion due to {{a|Sand Veil}}) and Pikachu used {{m|Double Team}} 3 times before. Vaporeon decides to use {{m|Surf}}, which affects all Pokémon on the field except the user. Does the move succeed or fail for all Pokémon, or could Pikachu (+3 Evasion) evade the attack while Garchomp (+1 Evasion) can&#039;t? For that matter, does the accuracy check (not just evasion) get re-done for each target Pokémon, or is it done only once when the move is about to be executed? [[User:Looce|Looce]] 23:17, 15 November 2009 (UTC)&lt;br /&gt;
* if Garchomp gets hit, and Pikachu does not, Garchomp will take damage, and for Pikachu, it will say &amp;quot;Pikachu avoided the attack!&amp;quot; (or something to that effect). as for an Accuracy check, it is re-done for each target Pokemon. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:38, 15 November 2009&lt;br /&gt;
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==={{m|Counter}} and {{m|Mirror Coat}}===&lt;br /&gt;
Are Counter and Mirror Coat capable of damaging a Wondertomb or Wondereye, or any Pokémon with {{a|wonder Guard}}?&lt;br /&gt;
*No.  Not only that, they are incapable of damaging a regular Spiritomb or Sableye, unless Miracle Eye and Odor Sleuth/Foresight is used on it. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:55, 11 February 2010 (UTC)&lt;br /&gt;
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===Flinchax===&lt;br /&gt;
If a Togekiss is in battle against a paralyzed Pokémon, and it uses Air Slash with a King&#039;s Rock equipped and has the ability Serene Grace, then what is the probabilty of the opponent being able to attack?  Is the probability of flinching and paralysis added up so the opponent has a 3% chance of attacking, or is the probabilty calculated so that the opponent has a 75% chance of attacking from paralysis, and then 72% of 75% is subracted so there is an ending probability of approximately 18%?&lt;br /&gt;
* It&#039;s calculated separately. The Pokémon would have a 29.4% (64% chance of flinching with King&#039;s Rock, 95% accuracy, 25% chance of paralysis) of attacking. [[User:MagicBarrier|MagicBarrier]] 01:05, 1 March 2010 (UTC)&lt;br /&gt;
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===[[Heavy Ball]]===&lt;br /&gt;
In HeartGold and SoulSilver, when is the modifier for the Heavy Ball added into the catch rate calculation?--Mando Knight 03:50, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s calculated in at the same point any other Pokéball is calculated in.  &lt;br /&gt;
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((3*Max HP-2*Currrent HP)*rate*Pokéballl/(3*Max HP))*status {{unsigned|Vlax}}&lt;br /&gt;
:Except that for Heavy Ball it is added, not multiplied. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:49, 14 January 2011 (UTC)&lt;br /&gt;
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In that case, I&#039;d assume that it&#039;s added/subtracted from the Pokémon&#039;s catch rate (the &amp;quot;rate&amp;quot; value in the above equation)&lt;br /&gt;
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=== Trainer Pokémon Stats ===&lt;br /&gt;
&lt;br /&gt;
Do the Pokémon of Trainers and Gym Leaders not have stats, or are they just not listed here? --[[User:Stuart P. Bentley|Stuart P. Bentley]] 05:42, 24 May 2010 (UTC)&lt;br /&gt;
:They can&#039;t NOT have stats. We just don&#039;t add them because it&#039;s not as relevant (that is, you can usually estimate their highest stats and such by what Pokémon it is). That said, I don&#039;t think this question even belongs on this page. --[[User:AndyPKMN|AndyPKMN]] 15:47, 24 May 2010 (UTC)&lt;br /&gt;
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==={{p|Kadabra}} and [[Everstone]]s===&lt;br /&gt;
Whenever I trade a Kadabra holding an Everstone, it evolves anyway.  Is this intentional or just a glitch?  Why does it happen?  How far back does this even go?  It&#039;s happened in Platinum and HeartGold.  And of course, anyone who&#039;s traded for that Haunter in Snowpoint City knows that Everstones are SUPPOSED to stop trade evolutions from happening.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:36, 21 July 2010 (UTC)&lt;br /&gt;
:What game is this from? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#527935&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:34, 31 December 2010 (UTC)&lt;br /&gt;
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==={{p|Shellos}} and {{p|Gastrodon}}===&lt;br /&gt;
Since there are two types of Shellos and Gastrodon, how does the game determine which type to make whenever you breed them? Is it based on location, in which case it will always make West Sea forme, randomly chosen, or based on the parent forme?&lt;br /&gt;
*From Shellos&#039;s article: &#039;&#039;the two forms are still able to interbreed (the child takes the mother&#039;s form).&#039;&#039; &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:22, 15 October 2010 (UTC)&lt;br /&gt;
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==={{a|Magic Guard}} and abilities that cause damage===&lt;br /&gt;
Does Magic Guard protect against {{a|Rough Skin}}, {{a|Bad Dreams}}, and other such abilities? --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 00:42, 17 December 2010 (UTC)&lt;br /&gt;
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===Starter Pokémon in Amity Square===&lt;br /&gt;
What are the items and and rarities of things that can be found by the forms of the starter Pokémon in Amity Square in Platinum?&lt;br /&gt;
&lt;br /&gt;
===Host Questions===&lt;br /&gt;
For the most part, if there&#039;s a discrepancy between versions (e.g. Hypnosis has 70% accuracy in D/P but 60% in Pt/HG/SS), the game uses the host version to settle the dispute (e.g. if Diamond is the host, Hypnosis has 70% accuracy; if Platinum is the host, it has 60% accuracy). However, I have a couple of other questions: &lt;br /&gt;
*If a Japanese and an English game link up, is this still the case? In [http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 this post], it&#039;s stated that the English version always takes precedence, but he doesn&#039;t state which game is the host. &lt;br /&gt;
*Does the host still take precedence when &amp;quot;glitched&amp;quot; moves are involved? (e.g. The [[U-turn (move)#Effect|U-turn glitch]] only exists in Diamond/Pearl. If a Diamond player hosts, will the glitch still take effect on the Platinum game?) [[User:MagicBarrier|MagicBarrier]] 00:10, 9 January 2011 (UTC)&lt;br /&gt;
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=== Abilities or STAB ? ===&lt;br /&gt;
&lt;br /&gt;
How is the base stat of, say Bullet Punch calculated by a Scizor with Technician ?&lt;br /&gt;
Does Technician double it and then STAB is taken into account or something else ? [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 21:42, 10 February 2011 (UTC)&lt;br /&gt;
:Seems it&#039;s base 90, nevermind [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 12:26, 27 February 2011 (UTC)&lt;br /&gt;
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==[[Generation V]]==&lt;br /&gt;
===Ring Target===&lt;br /&gt;
Does the ring target cause the holder to lose only immunities granted by their types, or by both their types and abilities?&lt;br /&gt;
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:Reply: When I tested this, Earthquake failed on an [[Eelektross]] holding Ring Target. I can therefore conclude that the Ring Target removes only type-based immunities. [[User:Haxorus|Haxorus]] 13:00, 16 May 2011 (UTC)&lt;br /&gt;
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===Everstone breeding===&lt;br /&gt;
If two parents with the same nature hold an everstone, then is there a higher chance of that nature being passed down?  If the parents have different natures, then is there a high chance of either nature being passed down?&lt;br /&gt;
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==={{m|Foul Play}}===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
Although the target&#039;s attack and defense are used in damage calculation, whose attack modifiers are calculated?  I swear it does less to the opponent damage when I&#039;m burned, although I&#039;ve never tested it.&lt;br /&gt;
:{{m|Foul Play}} currently reads: &amp;quot;With the exception of the Attack stat and Attack stat modifier, all other factors affecting damage calculation, including the item, Ability, and status ailment of the user of Foul Play, are incorporated as normal.&amp;quot; --22:33, 2 January 2014 (UTC)&lt;br /&gt;
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==={{a|Sheer Force}}===&lt;br /&gt;
Moves with effects beneficial to the user are boosted and the effect is nullified, while moves with negative effects receive no boost and still have the effect.  Do moves with both positive and negative effects lose both effects, or only the positive effect?&lt;br /&gt;
:Moves with a &#039;&#039;percent chance&#039;&#039; to do something are generally boosted, even if that chance is 100%. So, Fire Punch (10% Burn), Sacred Fire (50% Burn), and DynamicPunch (100% Confusion) are boosted. Hammer Arm (Always lowers speed) and Brave Bird (Always inflicts recoil) are not Boosted.A good frame of reference is Shield Dust or Serene Grace - Sheer Force boosts the same list of moves.&lt;br /&gt;
:Reply: also, moves that have effects will no longer cause a certain effect after the move was used(for example, A fire punch executed holding a Life Orb will negate the 30% burn AND the Life Orb after move damage, most like Magic Guard). I dont know if this applies also to the Choice items. If anyone can confirm this, it would be appreciated&lt;br /&gt;
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===[[Black City]]/[[White Forest]] trainers===&lt;br /&gt;
The trainers have individual set values (80/70 for the ones who are less likely to leave and 30/20 for those who are more likely to leave). Once Black City and White Forest are reached, talking to them/battling them adds ten points to their value counter. Do these characters cap at their original max value (80/70/30/20; meaning if you spoke to them for two weeks straight [140 points accumulated], then ignored them for five days, a character with a 20 point value would vanish), or do they obtain a surplus and stick around for as long as the gained points allow?&lt;br /&gt;
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Considering I&#039;ve left my game alone for 10 days or more, I believe it can be safely assumed that characters build up a surplus.  --[[User:Vlax|Vlax]] 18:33, 3 August 2011 (UTC)&lt;br /&gt;
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===[[Flinching]] and the [[King&#039;s Rock]]===&lt;br /&gt;
&#039;&#039;Status: Requesting conformation&#039;&#039;&lt;br /&gt;
Does the chance of flinching caused by the King&#039;s Rock stack with moves that have a chance of cause flinching?  A few people have suggested that it has been adjusted to prevent stacking in the Generation V games.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:48, 2 November 2012 (UTC)&lt;br /&gt;
::No it does not. I have done the research and testing myself. The PRNG used for the battle only rolls for a random number 4 times when using Headbutt, Once for Accuracy, then Crit, then Random Number for damage, then Flinch Chance. It rolls 5 times for AncientPower, Acc, Crit, Rand, then for King&#039;s Rock&#039;s flinch chance, and then for the Stat Boost chance. In Headbutt&#039;s case it will only flinch if the number is below 30 (60 w/ Serene Grace) and for AncientPower it will flinch if the number is below 10 (20 w/ Serene Grace) --[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 12:11, 2 November 2012 (UTC)&lt;br /&gt;
::While I will thank you for that data, I would just like a second opinion since you are very interested in the article on flinching.  I do not mean to be rude, but I would just like to have another person double check.  :)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:07, 2 November 2012 (UTC)&lt;br /&gt;
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== [[Generation VI]] ==&lt;br /&gt;
&lt;br /&gt;
===[[Assault Vest]]===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
When a fast {{a|Klutz}} user with Assault Vest uses {{m|Switcheroo}} or {{m|Trick}} on an opponent about to use a status move, does the Assault Vest block the use of the status move that turn? --14:30, 5 January 2014 (UTC)&lt;br /&gt;
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• Answer: Yes, the status move &amp;quot;fails.&amp;quot; {{unsigned|PlatypusVenom}}&lt;br /&gt;
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===Fairy Aura/Dark Aura===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
If in a Double Battle or Triple Battle with multiple Pokémon with the abilities {{a|Dark Aura}} or {{a|Fairy Aura}}, do the effects of the Abilities stack or is it just a one-time increase? 23:44, 17 January 2014 (UTC)&lt;br /&gt;
:Additionally, if they do stack, do they stack additively or multiplicatively? For example, if there are two Pokémon with the same Aura Ability, do moves of that type deal 1.66× the normal damage (&amp;lt;code&amp;gt;1+0.33+0.33 = 1.66&amp;lt;/code&amp;gt;) or 1.7689× (&amp;lt;code&amp;gt;(1+0.33)*(1+0.33) = 1.7689&amp;lt;/code&amp;gt;)? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:04, 20 February 2015 (UTC)&lt;br /&gt;
::It appears that there is no stacking, according to [http://www.smogon.com/forums/threads/battle-mechanics-research.3489239/page-52 smogon tests], as noted in [[Talk:Dark Aura (Ability)|Dark Aura&#039;s talk page]]. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 18:53, 14 September 2015 (UTC)&lt;br /&gt;
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===[[Lumiose City]] (Style)===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
How exactly do the points work for style? The man selling mega stones is a good reference, but what activities raise style, and by how many points? How many points does it take to unlock things like the boutique or lower the prices for mega stones? {{unsigned|PlatypusVenom}}&lt;br /&gt;
&lt;br /&gt;
。In rising order of strength of increase of style, Listen to the Lumiose Museum audio guide, Visit Lumiose Museum, Make a trainer PR Video, Go to the loto-Id center and participate in a drawing, get a Furfrou styled, get yourself styled at Coiffure Clips, Buy  juice at the juice shop and Galettes at the Galette stand, Take a cab, Gogoat shuttle, and train, shop at the Herboriste, Stone Emporium, Poké Ball Boutique, and Boutique Couture, Have a meal at all restaurants in town, Take on the Battle Institute, Help at Hotel Richissime, and talk with Alexa at Lumiose Press. {{unsigned|Hayesey}}&lt;br /&gt;
:See [[Lumiose City#Style]]. While I have not had the opportunity to personally verify any values for post-game establishments, I did figure out (as near as I can tell) every other value, and since then other users have filled in the blanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:16, 27 June 2014 (UTC)&lt;br /&gt;
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=== Evolution and Abilities in Gen VI ===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
[[Personality value#Ability]] says: &#039;&#039;In Generation VI, however, a Pokémon from an earlier generation will keep its original Ability slot even if it evolves.&#039;&#039; ...What does &amp;quot;Ability slot&amp;quot; mean?&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure the original person who added that meant that, if a (say) {{p|Paras}} is transferred from Gen III (where its only Ability was {{a|Effect Spore}}) to Gen VI (where it has a second Ability, {{a|Dry Skin}}), if its personality value is odd so that it &amp;quot;should&amp;quot; have its (new) second Ability, it will still have Effect Spore after it evolves into Parasect (in contrast to Gen IV or V, when Parasect would have gotten its &amp;quot;proper&amp;quot; Ability, Dry Skin).&lt;br /&gt;
&lt;br /&gt;
But the person&#039;s phrasing confuses me. Is Gen VI&#039;s mechanic simply to allow a Pokémon to keep an Ability as long as it can? That is, if a {{p|Venonat}} is transferred from Gen III (where its only Ability was {{a|Compound Eyes}}) to Gen VI (where it has a second Ability, {{a|Tinted Lens}}), if its personality value is odd so that it &amp;quot;should&amp;quot; have its (new) second Ability, will it evolve into a {{p|Venomoth}} (who has Abilities {{a|Shield Dust}} and Tinted Lens) with Tinted Lens like it &amp;quot;should&amp;quot; have, since it can&#039;t keep Compound Eyes? Or...would it keep its &#039;&#039;first&#039;&#039; Ability (its &amp;quot;Ability slot&amp;quot;?) if it evolves and end up with Shield Dust? (You can check if a Venonat &amp;quot;should&amp;quot; have its second Ability by test-evolving a Gen III Venonat in Gen IV or V. If it becomes a Venomoth with Tinted Lens, then you can reset the game and transfer the Venonat to Gen VI to test the same thing in Gen VI.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:20, 9 August 2014 (UTC)&lt;br /&gt;
:Ability slot is supposed to refer to whether the Pokémon has its first or second Ability. So a Venonat caught it Gen III that has an odd personality value will evolve into a Venomoth with Tinted Lens in Generation IV and V; if that same Venonat is sent to Gen VI without evolving it, its Ability slot is stuck as the first slot (except using an Ability Capsule), so evolving it won&#039;t change the Ability slot to the second Ability Tinted Lens, but keep the same Ability slot resulting in Shield Dust. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:34, 9 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Gen VI deterministic first Egg? ===&lt;br /&gt;
It looks like the first Egg when two Pokemon are left at the Day Care is set, and only the second and later Eggs are actually random. (See [[Talk:Pokémon breeding#Gen VI first Egg deterministic?]].) This raises a few questions.&lt;br /&gt;
* Is this new to Gen VI?&lt;br /&gt;
* Is this at all variable? I.e., maybe there&#039;s a random factor, but maybe it only randomizes when a new day starts.&lt;br /&gt;
* Is it reliant on a &amp;quot;fresh&amp;quot; pair of Pokemon, or at least one &amp;quot;fresh&amp;quot; Pokemon? I.e., if one (or if both) have bred before, will the first Egg when they are left at the Day Care be random? Or is the logic that, &#039;&#039;any time&#039;&#039; two Pokemon are left at the Day Care, the first Egg will always be set and only the second and later Eggs will actually be random?&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:02, 15 February 2015 (UTC)&lt;br /&gt;
:The data of any particular Egg is completely random, but it is generated &#039;&#039;when the previous Egg is picked up&#039;&#039;. So, for example, if you save, receive an Egg and check the IVs/Nature/Ability/etc., then reload from the save, the next Egg you receive will have exactly the same characteristics. It even works if the parents deposited are different the second time around; the offspring will still have the same IVs and Nature, as well as the same Ability slot. (I&#039;m not sure how this interacts with the inheritance of Hidden Abilities.)&lt;br /&gt;
:This did not occur in B2W2, so yes, it&#039;s new to Gen VI. &amp;lt;small&amp;gt;- &#039;&#039;[[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;19:24, 21 April 2015 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aura Break===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
Aura Break causes Fairy Aura and Dark Aura to decrease the power of Fairy/Dark-type moves instead of increase them. If a Pokémon with Mold Breaker (or a similar Ability) uses a Fairy/Dark-type move, does it negate Aura Break, the Aura Ability, or nothing? So if a Pokémon with Mold Breaker uses Dark Pulse while there is both a Pokémon with Aura Break and a Pokémon with Dark Aura on the field, does the move deal normal damage, 1.33× normal damage, or 0.67× normal damage? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Flower Veil===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
While I can guess what would happen in this case, I think it&#039;s still best to test it (since Magic Guard behaves oddly). If a Pokémon with Mold Breaker/etc. uses Roar/etc. and forces a Grass-type Pokémon to switch in while it has an ally with Flower Veil, will it be poisoned by Toxic Spikes or have its stats lowered by Sticky Web? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Upon being forced in to battle by a Mold Breaker Roar, Grass-type Pokémon are both Poisoned by Toxic Spikes and have their Speed lowered by Sticky Web; even when partnered with a Pokémon with the ability Flower Veil on the field. [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 13:25, 22 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Parental Bond Meloetta&#039;s Relic Song===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
If Meloetta has Parental Bond (via Skill Swap, etc.) and uses Relic Song, does it change form after each hit (resulting in two form changes) or only after both hits (resulting in a single form change). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Skill Swapping a Meloetta Parental Bond and using Relic Song results in only one Form Change (which takes place after the second hit). [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 12:53, 22 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Grassy Terrain===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
Does Grassy Terrain only halve the power of {{m|Earthquake}}, {{m|Bulldoze}}, and {{m|Magnitude}} when they are Ground-type moves? If they have their type changed by {{m|Electrify}} or {{a|Normalize}}, is the damage still halved? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I did the testing myself, using Normalize. On my Alpha Sapphire, I have a {{p|Spinda}} with {{m|Skill Swap}} and a {{p|Floette}} with Grassy Terrain. On my X, I have a {{p|Skitty}} with Normalize Ability and a {{p|Teddiursa}} that knows Bulldoze. Skill Swap is a must because the only Pokémon with Normalize are the Skitty family and they don&#039;t learn Bulldoze and company naturally.&lt;br /&gt;
&lt;br /&gt;
Turn 1, Spinda uses Skill Swap on Skitty. Spinda gets Skitty&#039;s Normalize, giving it {{a|Contrary}}; Skitty&#039;s move does nothing (in this case {{m|Foresight}}). Turn 2, Skitty tags out to Teddiursa and Spinda uses Skill Swap on it, giving it Normalize in exchange for {{a|Pickup}}. Turn 3, Spinda tags out to Floette, and Teddiursa uses Bulldoze, reducing Floette&#039;s hp from 122 to 37 (85 damage). Turn 4, Floette sets up the Grassy Terrain while Teddiursa uses {{m|Sweet Scent}}, burning that turn. Turn 5, Floette uses {{m|Lucky Chant}}, effectively doing nothing, and Teddiursa likewise (another Sweet Scent). Turn 6, same story, and Floette&#039;s hp go back up to 65, ready for the next Bulldoze, with Grassy Terrain still in effect. Turn 7, the Bulldoze hits and Floette survives on 19 hp (46 damage).&lt;br /&gt;
&lt;br /&gt;
That is, Grassy Terrain ignores the move&#039;s new type; it just checks whether the attack used is Bulldoze, Earthquake, or Magnitude. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 04:31, 16 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Desolate Land}}/{{a|Primordial Sea}}/{{a|Delta Stream}}===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
When a Pokémon with any of these Abilities is rotated out in a [[Rotation Battle]] or has its Ability suppressed or replaced by a move or Ability, do the [[weather conditions]] that are created by these Abilities ([[Harsh sunlight|extremely harsh sunlight]], [[Rain|heavy rain]], and [[strong winds]] respectively) remain on or disappear from the battlefield if another Pokémon with the same Ability is still on the field? And in the case of a Rotation Battle, does whatever result only come about if the other Pokémon with the same Ability is currently in a rotated in/rotated out position?&lt;br /&gt;
&lt;br /&gt;
[[User:Xérnéas|Xérnéas]] ([[User talk:Xérnéas|talk]]) 08:04, 20 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As stated from the {{a|Desolate Land}} page, &amp;quot;The extremely harsh sunlight will fade if the Pokémon is removed from the field (and no other Pokémon with Desolate Land remain on the field), if the Pokémon is rotated out in a Rotation Battle, if the Pokémon has its Ability suppressed or replaced, or if the Primordial Sea or Delta Stream Ability activates.&amp;quot; &lt;br /&gt;
[[User:JewelSatellite|JewelSatellite]] ([[User talk:JewelSatellite|talk]]) 05:36, 4 March 2016 (UTC)&lt;br /&gt;
===-ate Abiltiies and Gems===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Assuming a situation like: Mega {{p|Glalie}} used {{m|Explosion}}, does the game check for Normal Gem or Ice Gem? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 09:20, 28 May 2016 (UTC)&lt;br /&gt;
:[[Gem]] has this part which addresses this type of situation: &amp;quot;If the type of a move is changed ... the Gem must match the type of the move after it has been modified.&amp;quot; [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 09:24, 28 May 2016 (UTC)&lt;br /&gt;
::In Mega Glalie&#039;s case, it does not matter, as it always holds a Mega Stone. Sylveon, Amaura and Aurorus are the only cases where this matters. In these cases, the type of gem used is the type the move is changed to, not normal. I just gave an Amaura a Normal Gem and had it use Take Down in a battle facility, with the gem not consumed by this. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:33, 5 June 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Swagger_(move)&amp;diff=2325363</id>
		<title>Talk:Swagger (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Swagger_(move)&amp;diff=2325363"/>
		<updated>2015-08-27T02:42:56Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Pokémon Stadium 2 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question about this move, does it permentely raise the attack two levels for that battle or is it until their confused state ends?--[[User:Darkstorm18|Zephyr]] 15:00, 7 July 2010 (UTC)&lt;br /&gt;
:It permanently raises Attack in the sense that the target doesn&#039;t switch out. The target will take more damage than usual for having increased Attack if damaged from being confused. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:43, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Own Tempo}}===&lt;br /&gt;
Pokémon with {{a|Own Tempo}} do receive the attack rise. I tried it myself in Generation IV and it worked. Same thing for {{m|Flatter}}. [[Special:Contributions/Mikoro|&amp;lt;font face=&amp;quot;Kristen ITC&amp;quot; size=&amp;quot;2&amp;quot; color=&amp;quot;#FFA500&amp;quot;&amp;gt;the great&amp;lt;/font&amp;gt;]] [[User:Mikoro|&amp;lt;font face=&amp;quot;Wide Latin&amp;quot; size=&amp;quot;2&amp;quot; color=&amp;quot;#DAA520&amp;quot;&amp;gt;MIKORO&amp;lt;/font&amp;gt;]] ([[User talk:Mikoro|talk to me]]) 00:50, 19 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Polish name ==&lt;br /&gt;
&lt;br /&gt;
Swagger-english&lt;br /&gt;
Dezorientacja-polish&lt;br /&gt;
&lt;br /&gt;
idk why no one added it yet so I am writin&#039; that now here. {{unsigned|Ekiadox|22:19, 17 July 2015‎}}&lt;br /&gt;
&lt;br /&gt;
== [[Pokémon Stadium 2]] ==&lt;br /&gt;
&lt;br /&gt;
In Stadium 2, Swagger never hits if the target is already at +6 attack. I found this out the hard way myself. I think the explanation is, Swagger first checks to see if the target already has +6 attack before checking for confusion. Was this fixed in gen 3? [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 02:42, 27 August 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VI&amp;diff=2269213</id>
		<title>List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VI&amp;diff=2269213"/>
		<updated>2015-04-11T06:59:36Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* All versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation VI]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==X and Y==&lt;br /&gt;
{{outdated|section|needs=updates on any bugs fixed in patch 1.3}}&lt;br /&gt;
===All versions===&lt;br /&gt;
====Backward sign-reading glitch====&lt;br /&gt;
If the player interacts with a sign and simultaneously moves away from it, the sign&#039;s text will display despite the player character looking away from it.&lt;br /&gt;
&lt;br /&gt;
====Bad Egg/Mystery Egg occurrence====&lt;br /&gt;
{{GlitchResearch|What is the cause and trigger? What about the Mystery Zone?}}&lt;br /&gt;
Occasionally, a {{player}} will randomly find an {{pkmn|Egg}} that appears in the [[Pokémon Storage System]] with its data set as being obtained from the [[Mystery Zone]] on 0/0/2000.&amp;lt;ref&amp;gt;[http://www.reddit.com/r/pokemon/comments/1oc976/ive_just_found_an_egg_in_my_box_that_was_obtained/ I&#039;ve just found an egg in my box that was &amp;quot;obtained from the mystery zone on 0/0/2000&amp;quot; : pokemon]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ Mystery Eggs? - Pokémon X &amp;amp; Y Forum - Neoseeker Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|TjsySmLeBS0|Bishopped|???}}&lt;br /&gt;
&lt;br /&gt;
====Day Care signpost oversight====&lt;br /&gt;
When walking parallel to a [[signpost]], the [[player]]&#039;s head will turn towards the sign and allow the player to read the sign if they choose to do so.  However, the player&#039;s head will not turn if they walk past the sign for the [[Pokémon Day Care]] on {{rt|7|Kalos}}.  Facing the daycare sign directly will allow you to read it; on the same route, the identical-looking sign for the [[Battle Chateau]] does allow you to read it facing sideways without looking directly at it.  This is likely a case of an incorrectly set flag only on that sign.&lt;br /&gt;
&lt;br /&gt;
====Drasna Aura Sphere glitch====&lt;br /&gt;
&lt;br /&gt;
Using {{m|Aura Sphere}} against some of [[Drasna]]&#039;s Pokemon will cause a thick black horizontal line with vertical black bars below it to briefly cover part of the upper screen. Against her {{p|Dragalge}} it will appear towards the bottom of the screen; against her {{p|Druddigon}} it will appear in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|Jh8ShTdJzQ4|GlitchyGarchomp|fighting|dragon}}&lt;br /&gt;
&lt;br /&gt;
====Flabébé cry glitch====&lt;br /&gt;
In the [[Battle Chateau]], {{tc|Baroness}} Francine&#039;s {{p|Flabébé}} has the cry of a {{p|Floette}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|ESUHyCnaRN0|nin10doadict|red}}&lt;br /&gt;
&lt;br /&gt;
====Invisible Poké Ball glitch====&lt;br /&gt;
During the fifth chapter of the {{DL|Lumiose City|Looker Bureau}} missions, the {{player}} is required to enter the room containing the stolen [[Poké Ball]]s that are held within the Secret Lab of [[Lysandre Labs]]. In the upper-left corner, there is a table with a chair and two of the stolen Poké Balls nearby surrounding a second chair. If the player interacts with the table on its right or while sitting down, the game will trigger the &amp;quot;&#039;&#039;It&#039;s someone&#039;s Poké Ball.&#039;&#039;&amp;quot; message despite there being no Poké Ball on the table. Returning to the room after the chapter is over will not display the message if the table is interacted with again.&lt;br /&gt;
&lt;br /&gt;
It should be noted that this can also be done while sitting in the chair at the same table.  The Poké Ball sitting on the other side is triggered like a person the player might normally talk to across the table.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|1sg_-sBREWI|FCoFix|red|white}}&lt;br /&gt;
&lt;br /&gt;
====Language icon glitch====&lt;br /&gt;
In the Pokémon summary view, if the player selects a Pokémon from a game in the player&#039;s native language, switches to the second page (with nature, capture data, and ribbons), selects a foreign language Pokémon and then the first Pokémon again, and switches back to the first page, the foreign Pokémon&#039;s language icon will show up in the first Pokémon&#039;s details on the top screen.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|WqxOsH4ogF4|Pika250|kalos}}&lt;br /&gt;
&lt;br /&gt;
====Lumiose City fence glitch====&lt;br /&gt;
Fences enclose verdant areas around the base of [[Prism Tower]] in the center of [[Lumiose City]]. At the two corners of fence right of the [[Photography|Photo Spot]], the player can ride &amp;quot;inside&amp;quot; the fence, as the unpassable boundary lies shortly inside the fence&#039;s visible location at these points.&lt;br /&gt;
&lt;br /&gt;
====Pokémon-Amie gift glitch====&lt;br /&gt;
The only Pokémon that is supposed to be able to grant a gift in [[Pokémon-Amie]] is the active Pokémon-Amie Pokémon. If a player stays at [[Hotel Richissime]] when a non-active Pokémon is within 30 points of granting an affection gift and the active Pokémon either has maximum affection or is more than 30 points from granting a gift, normally, no gift should be gained. However, if the player has not viewed Pokémon-Amie before staying at Hotel Richissime, then when they switch to Pokémon-Amie, they will receive a gift from the active Pokémon matching the set of the last affection gift that it gave.&lt;br /&gt;
&lt;br /&gt;
====Pokémon cloning====&lt;br /&gt;
{{main|Cloning glitches#Generation VI}}&lt;br /&gt;
&lt;br /&gt;
====Poké Radar music glitch====&lt;br /&gt;
{{GlitchResearch|Is the glitch present in 1.1 version?}}&lt;br /&gt;
When the player uses the [[Poké Radar]] on a patch of grass, the game changes the current music that is playing to the Poké Radar theme.  Should the player hatch an Egg while the theme is playing, the game will play the wrong music depending on the timing.  Should the player press either the A button or B button while the music is fading after seeing the &amp;quot;Oh?&amp;quot; message, then the Poké Radar theme won&#039;t play after hatching an Egg. Additionally, if player defeats or runs from a wild Pokémon after performing the glitch, the evolution theme will play instead of the proper one.&lt;br /&gt;
&lt;br /&gt;
The glitch works both in version 1.0 and 1.2.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|znEsO9E2pRQ|ChickasaurusGL|water}}&lt;br /&gt;
&lt;br /&gt;
====PSS save glitch====&lt;br /&gt;
{{GlitchResearch|What happens if a player does this and the system&#039;s date has changed to the next day?}}&lt;br /&gt;
Whenever a player connects to the games&#039; online function or services through the PSS menu, the player will be asked to save the current game before preceding. Among the data recorded and logged in this save is the system&#039;s current time and date. Should the player repeatedly connect to online services which require saving the game each time, the time and date recorded will fail to update. This will remain the case until the PSS menu has been exited out completely by the player. Data such as the game&#039;s current play time is unaffected, and will continue to update with each new save.&lt;br /&gt;
&lt;br /&gt;
====Save corruption====&lt;br /&gt;
{{GlitchResearch|All known info is based on reports. And does it also occur on the retail copies?}}&lt;br /&gt;
It has been reported that some [[Saving|save files]] of digitally downloaded copies of the games have become corrupted. This issue has affected other games downloadable on the {{wp|Nintendo eShop}} such as {{smw|Mario Kart 7}} and {{smw|Mario &amp;amp; Luigi: Dream Team}}.  It has been suggested that a possible way to corrupt save data for any game that uses the SD card is to let the Nintendo 3DS&#039;s battery die while the game is accessing data from the SD card.&amp;lt;ref&amp;gt;[http://www.reddit.com/r/smashbros/comments/2m1eje/do_not_let_your_battery_die_mid_game_with_screen/ Do not let your battery die mid game with screen closed. Corrupted saved data. : SmashBros on Reddit]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|ZIXaYj3l9NU|TrevorNickell|y|x}}&lt;br /&gt;
&lt;br /&gt;
====Sky Trainer interaction glitch====&lt;br /&gt;
If the {{player}} has a {{pkmn|battle}} with a {{tc|Sky Trainer}}, then the Sky Trainer cannot be interacted with and will not speak to the player when the game returns to the overworld. Should the player reload the area by moving to a different area and back, he or she will be allowed to interact again and speak to the Sky Trainer.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] appears to be caused by an improperly set flag that is corrected upon reloading the area into memory.  &lt;br /&gt;
&lt;br /&gt;
====Stereo sound glitch====&lt;br /&gt;
If the {{player}} sets the sound to stereo in the system settings, the game will reproduce the audio as if it was set in mono sound. This is more noticeable when playing the game with the use of headphones.&lt;br /&gt;
&lt;br /&gt;
In order to enjoy truly stereo sound, the console has to be configured to surround in the system settings. So far no other [[Nintendo 3DS|3DS]] game has been known to have this issue.&lt;br /&gt;
&lt;br /&gt;
====Super Training menu triggering glitch====&lt;br /&gt;
If the {{player}} taps the icon on the {{wp|touchscreen}} to open the [[Super Training]] menu, then immediately interacts with an object in the overworld by pressing the A button of the [[Nintendo 3DS|3DS]], the sound effect will play but the menu will not open.&lt;br /&gt;
&lt;br /&gt;
====Sylveon Pokédex entry glitch====&lt;br /&gt;
If the {{player}} has not yet obtained a [[Pokédex]] entry, obtaining the Pokémon or evolving a Pokémon obtained from any previous generation game will register a Pokédex entry with a [[Poké Ball]] sign.  However, evolving an {{p|Eevee}} which was obtained from any previous generation game into a {{p|Sylveon}} will fail to register any Pokédex entry.  It is possible that the programmers forgot to consider that Sylveon could come from an imported Eevee and therefore did not account for the possibility.&lt;br /&gt;
&lt;br /&gt;
====Vivillon Wonder Card glitch====&lt;br /&gt;
On Mystery Gift&#039;s Card Album, moving the cursor directly from [[Form differences#Vivillon|Fancy Pattern]] {{p|Vivillon}} to Poké Ball Pattern Vivillon, or the other way around will not update the pattern shown even though the Wonder Card text changes. This glitch does not occur if a Pokémon that isn&#039;t Vivillon (or a blank Wonder Card entry) is shown in between (for example, if the player viewed Vivillon, then {{p|Torchic}}, then Vivillon).  It is believed that this occurs because the Pokémon are the same species (Pokédex entry) and the game isn&#039;t programmed to recognize the change in design or otherwise flush out the existing Wonder Card before loading the new one.&lt;br /&gt;
&lt;br /&gt;
The glitch also occurs if the player changed pages to get to the second Vivillon, though at least five Wonder Cards would be required because Wonder Cards can&#039;t be moved into empty spaces.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|8lDRsmIaLw|ChickasaurusGL|bug|flying}}&lt;br /&gt;
{{youtubevid|xZtOPfeqNl0|G-Mizuka|bug|flying}}&lt;br /&gt;
&lt;br /&gt;
===Version 1.0 to 1.2 only===&lt;br /&gt;
====Poké Ball Animation oversight====&lt;br /&gt;
If the {{player}} sent out a Pokémon that is not in a standard {{ball|Poké}}, the game would not use the effects corresponding to those of the ball used, and instead would default to the Poké Ball&#039;s effect. This did not occur when attempting to capture or failing to capture a [[wild Pokémon]].&lt;br /&gt;
&lt;br /&gt;
The Version 1.3 patch fixes this glitch by properly displaying the animation for each Poké Ball. &lt;br /&gt;
&lt;br /&gt;
====Vivillon Friend Safari glitch====&lt;br /&gt;
If the {{player}} encountered a {{p|Vivillon}} in a Bug-type [[Friend Safari]] that was not the default Meadow Pattern, the game would show an empty Poké Ball icon in its place, as if it has not been encountered in the safari. This is due to the game defaulting to check for if the player has encountered a Meadow Pattern Vivillon within the safari and not the Vivillon pattern that the player would normally encounter, based on their geographic location.&lt;br /&gt;
&lt;br /&gt;
The Version 1.3 patch fixes this glitch by properly checking and displaying the icon for Vivillon&#039;s other patterns. If the player had found a Vivillon in a Friend Safari prior to the patch, however, it will not be automatically added to the list of that safari&#039;s three Pokémon, and it must be found again to be added.&lt;br /&gt;
&lt;br /&gt;
===Version 1.0 and 1.1 only===&lt;br /&gt;
====Trainer PR Videos glitch====&lt;br /&gt;
Occasionally, the player would be unable to unlock specific [[Trainer PR Video]] captions, despite meeting the requirements to unlock the captions.&amp;lt;ref&amp;gt;[http://en-americas-support.nintendo.com/app/answers/detail/a_id/1061 How to Update Pokémon X and Pokémon Y || Nintendo Support]&amp;lt;/ref&amp;gt; Reportedly, the NPC in Café Action! who unlocks new captions daily would become stuck on the caption &amp;quot;&#039;&#039;Thanks for lovin&#039; me, everybody!&#039;&#039;&amp;quot; and stop unlocking new ones.&amp;lt;ref&amp;gt;[http://www.gamefaqs.com/boards/696959-pokemon-x/67660860 Possible bug with NPC in Cafe Action - Pokemon X Message Board for 3DS - GameFAQs]&amp;lt;/ref&amp;gt; This man has a list of captions he can grant and starts at a random place in his list. Since the problematic caption is the last one in his list, the game likely neglected to roll over to the start of his list upon reaching the end to continue granting any remaining captions.&lt;br /&gt;
&lt;br /&gt;
====Wonder Trade evolution learnset glitch====&lt;br /&gt;
If a {{OBP|Pokémon|species}} {{DL|Methods of evolution|Evolution via trading|evolves by trading}} during [[Wonder Trade]] and learns a new [[move]], both the new move and the old move will disappear.&amp;lt;ref&amp;gt;[http://www.kpopstarz.com/articles/46033/20131019/pokemon-x-and-y.htm Pokemon X And Y Glitch: &#039;Pokemon Albino&#039; Found, Nintendo And Game Freak Allegedly Working On Patch To Resolve Multiple Errors | KpopStarz]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 12, 2013, the Version 1.2 {{wp|Patch (computing)|patch}} was released, which fixes the glitch. This patch is required to use all online features, including Wonder Trade.&lt;br /&gt;
&lt;br /&gt;
===Version 1.0 only===&lt;br /&gt;
====Lumiose City save glitch====&lt;br /&gt;
{{main|Lumiose City save glitch}}&lt;br /&gt;
[[File:Lumiose City Save Glitch Map.png|thumb|250px|right|The map released by [[Nintendo]].]]&lt;br /&gt;
When saving in the North and South Boulevards of [[Lumiose City]], the game may become unresponsive when it is reloaded. Some textures will not load properly and it is impossible to move or use the {{wp|touchscreen}} even though the background music still plays normally.&amp;lt;!-- This is believed to be due to the [[Nintendo 3DS]] trying to interpret too much information at once, such as objects in the environment with the [[Player Search System]] data.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6760.msg191746.html#msg191746 Lumiose City Save Glitch?]&amp;lt;/ref&amp;gt;--&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This [[glitch]] was officially acknowledged by [[Nintendo]], that revealed a fix was being planned. The company also released a map that marked the areas in which the {{player}} should not [[Saving|save]] the game.&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/3ds/ekjj/info/ 任天堂株式会社 | ニンテンドー3DS専用ソフト『ポケットモンスター Ｘ・Ｙ』ミアレシティでのレポートについてのお願い]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.nintendo.com/whatsnew/detail/3wjvChGG7BsUTVPEszTwG__rwArdVqOY Updated: Pokémon X and Pokémon Y: Game Save Error - Nintendo Official Site]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On October 25, 2013, the Version 1.1 {{wp|Patch (computing)|patch}} was released, which fixes the issue even if the game has been afflicted by it. The patch also fixes the [[:#GTS filter glitch|GTS filter glitch]]. If the player doesn&#039;t have internet access to download the update, pressing the home button multiple times after selecting to resume the game can solve this problem, but it must be before the Lumiose City music is heard.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|1a70QhOI0TI|OfficialNerdCubed|x|y}}&lt;br /&gt;
&lt;br /&gt;
====GTS filter error====&lt;br /&gt;
{{main|Global Terminal#Glitches and manipulation}}&lt;br /&gt;
{{GlitchResearch|Do other filters cause communication errors?}}&lt;br /&gt;
In the {{DL|Player Search System|Global Trade System}}, after seeking a {{OBP|Pokémon|species}}, it is possible to use a filter to narrow the results down to [[Trainer]]s seeking for Pokémon that the {{player}} owns. Trying to initiate the [[trade]] can cause a communication error where the game will display the &amp;quot;&#039;&#039;A communication error has occurred. Press the &amp;lt;sc&amp;gt;Power&amp;lt;/sc&amp;gt; button, and end the game&#039;&#039;&amp;quot; message, forcing a {{wp|Shutdown (computing)|shutdown}}.&lt;br /&gt;
&lt;br /&gt;
On October 25, 2013, the Version 1.1 {{wp|Patch (computing)|patch}} was released, which fixes the glitch. The patch also fixes the [[Lumiose City save glitch]].&amp;lt;ref&amp;gt;[http://www.joystiq.com/2013/10/25/pokemon-x-y-1-1-patch-goes-live-fixes-lumoise-city-save-glitch/ Pokemon X/Y 1.1 patch goes live, fixes Lumiose City save glitch | Joystiq]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|V9IMEcrsSCQ|Draco7876|orange}}&lt;br /&gt;
&lt;br /&gt;
==Omega Ruby and Alpha Sapphire==&lt;br /&gt;
===All versions===&lt;br /&gt;
====Hiker TM70 Flash glitch====&lt;br /&gt;
If the language is set to German, the Hiker that gives the player {{TM|70|Flash}} will say that it is the German equivalent of an HM, VM 70, instead of TM 70.&lt;br /&gt;
{{youtubevid|_DYsCWXI56Q|pokémontutorialtv|Rock}}&lt;br /&gt;
&lt;br /&gt;
====Battle Resort Move Tutor glitch====&lt;br /&gt;
At the [[Battle Resort]], when teaching a Pokémon a [[Move Tutor]] move, if the player chooses to replace a move, but then cancels when the Move Tutor asks &amp;quot;You&#039;re cool with having it forget &amp;lt;move&amp;gt;?&amp;quot;, the message &amp;quot;&amp;lt;move&amp;gt; did not learn &amp;lt;tutor-move&amp;gt;!&amp;quot; will be displayed, replacing the Pokémon&#039;s name with the name of its move.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|EgS2nZB4FpI|ChickasaurusGL|Yellow}}&lt;br /&gt;
&lt;br /&gt;
====Disappearing bike glitch====&lt;br /&gt;
During the [[Delta Episode]], when the player is in [[Granite Cave]] with [[Zinnia]] and Aster, if the player speaks to Aster while riding a [[Bicycle|bike]], the bike will disappear and the player will crouch to speak to Aster, as if the player had walked up to Aster without the bike. When the player finishes speaking to Aster, they will stand back up still without the bike. If the player takes any action thereafter (that causes the screen to redraw), the bike will reappear.&lt;br /&gt;
&lt;br /&gt;
====Evolving Wailmer Surf glitch====&lt;br /&gt;
If a Surfing Wailmer evolves due to experience gained from catching or defeating a Pokémon encountered by use of a Rod, the game will freeze on a black screen, but the route music will continue playing and the player can perform a [[soft reset]]. This may be due to the change in the Surfing sprites.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|IEjX7udmnNo|ChickasaurusGL|Blue}}&lt;br /&gt;
&lt;br /&gt;
===Version 1.0 and 1.1 only===&lt;br /&gt;
====Hall of Fame freeze====&lt;br /&gt;
Prior to the 1.2 update, the game would sometimes freeze before transitioning to the end video after the [[Hall of Fame]], potentially causing the player to lose his or her progress in the [[Pokémon League]].&amp;lt;ref&amp;gt;[http://www.idigitaltimes.com/pok%C3%A9mon-omega-ruby-and-alpha-sapphire-upcoming-v12-update-download-will-solve-most-397608/ Pokémon Omega Ruby And Alpha Sapphire: Upcoming v1.2 Update Download Will Solve The Most Inconvenient Glitch Yet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In all games==&lt;br /&gt;
====Graphics cache flushing oversight====&lt;br /&gt;
{{GlitchResearch|What is the cause and trigger?}}&lt;br /&gt;
An irregular behavior occurs when turning off the {{wp|3D computer graphics|3D}} effect while in an area that uses it, then re-enabling the effect in the same area during the use of in-game functions that use {{wp|2D computer graphics|2D}} (such as triggering a [[field move]]). Probably due to an oversight in the {{wp|Garbage collection (computer science)|garbage collection}} {{wp|algorithm}}, the 3D graphics data will remain in {{wp|Cache (computing)|cache}} (stay visible) until the 2D graphics are cleared.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|H52skWyuWjE|FCoFix|x|y}}&lt;br /&gt;
====PC numbers glitch====&lt;br /&gt;
After choosing to discontinue Pokémon storage box operations, for a fraction of a second the &amp;quot;Organize Items&amp;quot; button may disappear and 123456789012 may replace &amp;quot;Log Out&amp;quot;. &amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6921.msg197045.html#msg197045 Glitch City Laboratories - Omega Ruby and Alpha Sapphire discussion thread.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|haia54lTJcI|ChickasaurusGL|kalos}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon-Amie reaction glitch====&lt;br /&gt;
This glitch is triggered the first time a player interacts with a given {{OBP|Pokémon|species}} in Pokémon-Amie. Petting the Pokémon will produce the same reaction regardless of whether it is being petted on a favored or disliked spot, although the difference in the &amp;quot;rubbing&amp;quot; sound effect—higher pitch for a liked spot, lower pitch for a disliked spot&amp;amp;mdash;can still be heard.&lt;br /&gt;
&lt;br /&gt;
A {{wp|workaround}} that results in a permanent solution for that specific Pokémon is for the player to take an action that causes the Pokémon&#039;s {{DL|Pokémon-Amie|Affection effects|affection}} to rise. This could be feeding it a {{DL|Pokémon-Amie|Poké Puffs|Poké Puff}} or petting it after either playing a game or exiting and reopening Pokémon-Amie.&lt;br /&gt;
&lt;br /&gt;
====Pokémon-Amie sprite glitch====&lt;br /&gt;
When the player is stationary and the active Pokémon-Amie Pokémon has not been tapped, the Pokémon is completely stationary and in a neutral position. When the player selects the active Pokémon, however, its sprite will rock back and forth. If the player opens the switch screen, the Pokémon&#039;s sprite will freeze and, if the player then exits the switch screen without changing the active Pokémon, the Pokémon will be in an unselected state but (depending on the position it froze in) may be in a non-neutral position. Tapping the Pokémon or moving will reset the Pokémon&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der sechsten Generation]]&lt;br /&gt;
[[zh:遊戲漏洞（第六世代）]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Petalburg_Gym&amp;diff=2194215</id>
		<title>Talk:Petalburg Gym</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Petalburg_Gym&amp;diff=2194215"/>
		<updated>2014-10-13T18:47:46Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gym Layout==&lt;br /&gt;
Would it be a good idea to list which trainer occupies which room of the gym? I can find the names of the rooms, but I&#039;d need someone else to find which trainer is in each, and it would help if someone could manage to make a custom template to show the layout of the gym. Any takers? --[[User:AndyPKMN|AndyPKMN]] 02:20, 14 November 2009 (UTC)&lt;br /&gt;
:Also the genders appear to be inaccurate, Berke&#039;s Vigoroth in Emerald is male according to GoddessMaria&#039;s TAS [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 18:47, 13 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Emerald Gym Picture==&lt;br /&gt;
Is there any reason in particular why the second room from the top (the one with the female Cooltrainer) lacks the doormats? I&#039;m pretty sure they&#039;re there in the game. [[User:~Piika|~Piika]] 18:10, 8 September 2012 (UTC)&lt;br /&gt;
:They are. I&#039;ll bring it up with someone. [[User:Neal Cruco|Neal Cruco]] ([[User talk:Neal Cruco|talk]]) 21:10, 10 January 2014 (UTC)&lt;br /&gt;
::The Ruby/Sapphire images also seem to be missing Norman! --[[User:Flicky|Fli]][[User talk:Flicky|cky]][[Special:Contributions/Flicky|1991]] 10:32, 29 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Cassius&amp;diff=2153561</id>
		<title>Cassius</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Cassius&amp;diff=2153561"/>
		<updated>2014-07-28T16:03:11Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox|&lt;br /&gt;
color={{kalos color}}|&lt;br /&gt;
corecolor={{kalos color light}}|&lt;br /&gt;
bordercolor={{kalos color dark}}|&lt;br /&gt;
name=Cassius|&lt;br /&gt;
jname=クロケア|&lt;br /&gt;
tmname=Crocea|&lt;br /&gt;
image=CassiusXY115.jpg &amp;lt;!--replace this with just the artwork when it&#039;s uploaded to the archives--&amp;gt; |&lt;br /&gt;
caption= Cassius art from the {{Training Card Game}}|&lt;br /&gt;
size=230px|&lt;br /&gt;
caption=|&lt;br /&gt;
gender=Male |&lt;br /&gt;
hometown=Unknown|&lt;br /&gt;
region=[[Kalos]]|&lt;br /&gt;
game=yes |&lt;br /&gt;
generation={{gen|VI}} |&lt;br /&gt;
games={{pkmn|X and Y}} |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Cassius&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;クロケア&#039;&#039;&#039; &#039;&#039;Crocea&#039;&#039;) is a computer technician currently residing in [[Camphrier Town]] in [[Kalos]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Cassius is the maintainer of the [[Pokémon Storage System]] in Kalos. He was asked by [[Bill]] to take on the role&amp;lt;!--, while implying he is either not from Camphrier Town or Kalos entirely--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
&#039;&#039;&#039;Camphrier Town&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Yo, how&#039;s it going there? I&#039;m Cassius. Check this out. You know what I&#039;m doing here? I&#039;m keeping the PC Box running! No, seriously! Bill over in Kanto asked me to come here and run things. For real! Enough with the introductions. Get out there, catch some Pokémon, and put &#039;em in the PC! {{tt|Yo, you got something you wanna ask me? I ain&#039;t got all day, you know?|Opening line after initially speaking to him}}&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Boxes:&#039;&#039;&#039; &#039;&#039;&amp;quot;Boxes are pretty sweet. You can store up to 30 of your Pokémon in a single Box. You start out with only eight of &#039;em, but the more Pokémon you deposit, the more Boxes will appear! No, seriously! It&#039;s like magic! That&#039;s not all, either. You can swap whole Boxes at once if you want. For real!&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;The Battle Box:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Battle Box is no joke, yo! Got Pokémon you use in battle a lot? Put up to six of &#039;em in the Battle Box. Hold up--I&#039;ll explain why. See, if you&#039;re having a Link Battle over the Internet, local wireless, infrared connection, or by using the Battle Spot, you can choose to use the Pokémon in your Battle Box instead of the ones in your party. That means you don&#039;t have to go to the trouble of moving around Pokémon before a battle. It&#039;s crazy convenient! For real!&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Trays:&#039;&#039;&#039; &#039;&#039;&amp;quot;Trays are totally awesome, dude! They let you select a bunch of Pokémon at a time and move &#039;em around the PC Box. No, seriously! They&#039;re a lifesaver once you&#039;ve caught a lot of Pokémon.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;!--===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{kalos color dark}}; background: #{{kalos color}}; font-size:80%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{kalos color dark}}; background: #{{kalos color light}}; width:80px&amp;quot;| [[File:None.png]]&lt;br /&gt;
|- &lt;br /&gt;
| Model from&amp;lt;br&amp;gt;{{color2|000000|Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Cassius (XY 115)}}&lt;br /&gt;
&#039;&#039;&#039;Cassius&#039;&#039;&#039; was introduced as a {{TCG|Supporter card}} in the [[Pokémon Trading Card Game]] during the English XY Series (the Japanese XY Era). First released in the Japanese {{TCG|Collection Y}} expansion, the Cassius card later debuted in English in the {{TCG|XY}} expansion, with both prints featuring an illustration by [[Masakazu Fukuda]]. This {{TCG|Trainer card}} allows the player to shuffle one {{TCG|Pokémon}}, and all cards attached to it, back into their deck.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is the only regional computer technician not to be affirmed as having created the system they maintain.&lt;br /&gt;
&amp;lt;!--* When spoken to, he insists that what he&#039;s saying is the truth. This is likely because his model is based on the {{tc|Punk Guy}} [[Trainer class]] (who resemble gang members), who normally would not be considered the type to work with computers.--&amp;gt;&lt;br /&gt;
* According to [[Lumiose City]] residents, a more accurate representation of the PC Creator archetype may be found in the Gym Leader [[Clemont]], who is implied and mentioned to have invented or improved upon various major gameplay mechanics, including but not limited to, [[Super Training]] and the PSS.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| style=&amp;quot;float:left; background: #{{kalos color light}}; {{roundy|10px}}; border: 3px solid #{{kalos color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Language&lt;br /&gt;
!Name&lt;br /&gt;
!Origin&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot; &lt;br /&gt;
| Japanese&lt;br /&gt;
| クロケア &#039;&#039;Crocea&#039;&#039;&lt;br /&gt;
| From &#039;&#039;{{wp|Cassine (genus)|Cassine crocea}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot; &lt;br /&gt;
| English&lt;br /&gt;
| Cassius&lt;br /&gt;
| From the genus &#039;&#039;Cassine&#039;&#039; and possibly &#039;&#039;{{wp|chassis}}&#039;&#039; or &#039;&#039;{{wp|Casio}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot; &lt;br /&gt;
| French, German,&amp;lt;br&amp;gt;Spanish&lt;br /&gt;
| Olivier&lt;br /&gt;
| Possibly from &#039;&#039;{{wp|IBM OLIVER (CICS interactive test/debug)|OLIVER}}&#039;&#039;, &#039;&#039;olivetier jaune&#039;&#039; (a French name for &#039;&#039;Cassine crocea&#039;&#039;), or &#039;&#039;{{wp|Cassine laneana|Bermuda olivewood}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot; &lt;br /&gt;
| Italian&lt;br /&gt;
| Oliviero&lt;br /&gt;
| Possibly from &#039;&#039;OLIVER&#039;&#039;, &#039;&#039;olivetier jaune&#039;&#039;, or &#039;&#039;Bermuda olivewood&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot; &lt;br /&gt;
| Korean&lt;br /&gt;
| 크로케아 &#039;&#039;Crocea&#039;&#039;&lt;br /&gt;
| Same as Japanese name&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background: #FFF;&amp;quot; &lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
| &lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PCDevelopers|kalos}}&lt;br /&gt;
{{NPC|Kalos|kalos=yes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:X and Y characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Olivier]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Olivier (jeux vidéo)]]&lt;br /&gt;
[[it:Oliviero]]&lt;br /&gt;
[[ja:クロケア]]&lt;br /&gt;
[[zh:酷羅凱爾]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Department_Store_Girl_(Arceus_85)&amp;diff=2153560</id>
		<title>Department Store Girl (Arceus 85)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Department_Store_Girl_(Arceus_85)&amp;diff=2153560"/>
		<updated>2014-07-28T15:58:36Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TCGTrainerCardInfobox |&lt;br /&gt;
cardname=Department Store Girl |&lt;br /&gt;
jname=デパートガール |&lt;br /&gt;
jtrans=Department Girl |&lt;br /&gt;
image=DepartmentStoreGirlArceus85.jpg |&lt;br /&gt;
caption=Illus. [[Kanako Eo]] |&lt;br /&gt;
class=Supporter |&lt;br /&gt;
}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Expansion|class=Supporter|expansion={{TCG|Platinum: Arceus|Arceus}}|rarity={{rar|Uncommon}}|cardno=85/99|jpexpansion={{TCG|Advent of Arceus}}|jprarity={{rar|Uncommon}}|jpcardno=088/090}}&lt;br /&gt;
{{TCGTrainerCardInfobox/Footer|class=Supporter}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Department Store Girl&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デパートガール&#039;&#039;&#039; &#039;&#039;Department Girl&#039;&#039;) is a {{TCG|Supporter card}}. It is part of the {{TCG|Platinum: Arceus|Arceus}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{TCGTrainerText |&lt;br /&gt;
class=Supporter |&lt;br /&gt;
rule=Old Supporter |&lt;br /&gt;
effect=Search your deck for up to 3 Pokémon Tool cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[Elesa (Legendary Treasures RC20)|Elesa]] from the [[Legendary Treasures (TCG)|Legendary Treasures]] expansion has the same effect.&lt;br /&gt;
===Origin===&lt;br /&gt;
This card is based on the ladies who work at the [[Veilstone Department Store]].&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arceus cards]]&lt;br /&gt;
[[Category:Advent of Arceus cards]]&lt;br /&gt;
[[Category:Illus. by Kanako Eo]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kaufhausmädchen (TCG)]]&lt;br /&gt;
[[ja:デパートガール]]&lt;br /&gt;
[[zh:售货员女孩（TCG）]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Coin_Case_glitches&amp;diff=2094383</id>
		<title>Talk:Coin Case glitches</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Coin_Case_glitches&amp;diff=2094383"/>
		<updated>2014-03-25T16:28:57Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Cause of these glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;so, basically, it&#039;s Machop&#039;s or Machoke&#039;s cry followed by the coin case that sets it off. Wouldn&#039;t that be easier to say on the page? Me and my fellow torchics agree on this - Sk8torchic 19:23, 23 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
It should be mentioned that you don&#039;t have to fly. This is misleading because i tried it without flying and it worked... so a pokemon with fly should be removed from the things you &amp;lt;b&amp;gt;need,&amp;lt;/b&amp;gt;([[User:GT4GTR|GT4GTR]] 03:23, 21 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
Should it also be mentioned that this glitch can be done by leaving the world with a walk through walls code or something, cause i have found this to work too... http://au.youtube.com/watch?v=enJoLybvjMM ([[User:GT4GTR|GT4GTR]] 07:05, 22 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
This glitch is actually nothing special. When you crash the game, there are some error checks (which don&#039;t always work) that will simply reboot it. However, these checks don&#039;t reboot correctly.&lt;br /&gt;
&lt;br /&gt;
When a Game Boy game powers on the CPU registers are left in a known state by the Game Boy&#039;s boot ROM. Each Game Boy model leaves them in a different state. This is the only reliable way to tell which model the game is running under. Therefore if a game wants to use GB Color features it must check the registers immediately at power-on to see if it&#039;s running on a colour-compatible model.&lt;br /&gt;
&lt;br /&gt;
The error handler does not bypass this check when it reboots the game. Since the CPU registers are no longer in the state they were in at startup, the detection fails and the game believes it is running on the orignal Game Boy. Therefore it will never change the on-screen colours, leaving them at whatever they were set to before. If you crash the game on the map, you can see that the colours left on the screen are those of your surroundings.&lt;br /&gt;
&lt;br /&gt;
The only real interesting aspect of this glitch is the colourization of the title screen. Apparently the artists drew a coloured image, and then changed their minds and decided to set the palettes to black rather than redrawing the image.&lt;br /&gt;
&lt;br /&gt;
This glitch can be fixed with a two-byte change to the ROM: change the 2 bytes at address 2 to D2 05. This will make it skip the GBC check and reboot normally. As a Codebreaker code that would be 010002D2 01000305. Game Genie: D20-02F 050-03F. That doesn&#039;t stop the game from crashing, just makes the colours work correctly afterward.&lt;br /&gt;
&lt;br /&gt;
What is interesting is why this particular sequence of events crashes the game in the first place.&lt;br /&gt;
&lt;br /&gt;
== Unsure ==&lt;br /&gt;
&lt;br /&gt;
Does this glitch work in Pokémon Crystal?--[[User:Tmwps|Tmwps]] 07:20, 11 April 2009 (UTC)&lt;br /&gt;
:The crazy colour effect is still there if you crash the game (but since it&#039;s GBC only and thinks it&#039;s not on a GBC, it doesn&#039;t let you play), but I&#039;m not sure if the crash can still be triggered. [[User:HyperHacker|HyperHacker]] 05:08, 17 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Adding to that it gives the message &#039;This game is only for use on the gameboy colour,&#039; apparantly what happens when you try to play some games on the super gameboy --[[User:Chickasaurus|Chickasaurus]] 17:56, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Isn&#039;t this article a stub? ==&lt;br /&gt;
&lt;br /&gt;
I mean, sheesh, it doesn&#039;t even tell you how it works. [[wp:Dolphin|Dolphins]][[User:Dolphin2|_are]][[Special:Contributions|_awesome]] &amp;lt;small&amp;gt;(and [[Vulpix (Pokémon)|Vulpix]] are too)&amp;lt;/small&amp;gt;! 23:28, 4 May 2009 (UTC)&lt;br /&gt;
:Uh, yeah it does.  [[User:Missingno. Master|Missingno. Master]] says: The [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] is real!&amp;lt;small&amp;gt;[[User talk: Missingno. Master|(talk page)]]&amp;lt;/small&amp;gt; 18:30, 14 June 2009 (UTC)&lt;br /&gt;
:: Um, assuming that Dolphins is referring Glitch Dimension, unless the glitch activates by simply talking to those pokemon, it doesn&#039;t. And if that is all that&#039;s required, it should be specified that no further actions are necessary. --[[User:Twilightdusk|Twilightdusk]] 16:22, 30 March 2010 (UTC)&lt;br /&gt;
:: In fact, if that&#039;s all that&#039;s necessary, it hardly falls under [[Coin Case]] glitches, leading me to believe that the information is indeed incomplete. --[[User:Twilightdusk|Twilightdusk]] 17:04, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Found something out==&lt;br /&gt;
&lt;br /&gt;
The Farfetch&#039;d in Azelia can also trigger this glitch.  I tried it and I used the Farfetch&#039;d in Azelia instead of the Machop or Machoke and it worked.[[User:Pokemon champ|Pokemon champ]] 08:42, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dratini glitch and also regarding the move to Coin Case glitches==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why that particular Dratini is so significant, because the same &#039;Coins which move?PP of&#039; effect can be caused by any Dratini cry and even unrelated Pokémon like Articuno&#039;s cry in the Pokédex. If we keep the name should we at least add that in fact Dratini isn&#039;t the only Pokémon which can give you (arguably 65535 coins)? --[[User:Chickasaurus|Chickasaurus]] 20:48, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, whilst the &#039;Dratini glitch&#039; and similar effects are only part of Coin Case glitches, the Glitch Dimension isn&#039;t. The article already states that if one trades a Ditto with the [[-- (move)|Cooltrainer move]] that he/she can also start the Glitch Dimension, for this reason should the Glitch Dimension should have its own article? The Coin Case glitches article could still have its own Glitch Dimension section but lots of glitches also cause that same effect (with different colours or not). Hope I&#039;m not tediously repeating myself lol. --[[User:Chickasaurus|Chickasaurus]] 21:00, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
@First Comment: Yes, maybe we should try document them all? If you&#039;d like to give it a go then please [[User Talk:OwnageMuch|tell me]] so I can help a bit.&lt;br /&gt;
&lt;br /&gt;
@Second comment: The glitch dimsension starts a lot for me when using gameshark codes on an emulator to do lots of wierd stuff at once. Could be related to that as it seems to restart with glitch dimension when using the move occupying hex 00 too.&lt;br /&gt;
&lt;br /&gt;
[[User:OwnageMuch|OwnageMuch]] 02:27, 10 March 2010 (UTC)&lt;br /&gt;
:Glitch dimension is really just [[Graphical glitches]]. We could simply merge it with [[sprite glitch]] (with is pretty short and mainly cheating) to get a full graphical glitches article. We could then mention that doing the Machop-Coin Case glitch activates the &amp;quot;Glitch Dimension&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:41, 11 March 2010 (UTC)&lt;br /&gt;
::I got a &#039;Glitch dimension&#039; on Tetris the other day, so I guess it is more just a result of the game attempting to reset the game (as an error trap), but it may fail to set the byte for the default colours back to its normal variable, I agree that we make one large graphical glitches article. It reminds me of the old Gamecube neutral controller position exploit. If you hold the controller stick forward while turning on the console the game will always act as if you are still holding forward even when you release it.  --[[User:Chickasaurus|Chickasaurus]] 17:37, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Um ==&lt;br /&gt;
If this articles does explain how the glitch works, it&#039;s very unclear. I still don&#039;t really understand how to activate this glitch... someone who knows how to do this really needs to clarify it. :/ --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:13, 25 April 2010 (UTC)&lt;br /&gt;
:Use the Coin Case, then listen to one of the mentioned Pokémon&#039;s crys. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:24, 25 April 2010 (UTC)&lt;br /&gt;
::Other way around, listen to Pokémon&#039;s cry and &#039;&#039;&#039;then&#039;&#039;&#039; use coin case. [[User:OwnageMuch|OwnageMuch]] 06:45, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cause of these glitches==&lt;br /&gt;
Although these are relatively useless, why is the Coin Case so glitchy? It&#039;s just a case that stores coins, but for some odd reason, it seems, a lot of glitches are associated with it. Has anyone on the internet researched this? [[User:Seritinajii|Seritinajii]] 16:25, 23 May 2010 (UTC)&lt;br /&gt;
:I did consider researching the topic before, but to my knowledge it has not been completely solved. &amp;quot;Which move?PP of&amp;quot; is actually 65535 coins, or perhaps a range of values for coins around that value because that is what happens if you use a game-altering device such as a cheating device or hex editor to change the amount of coins in the Coin Case to FFFF (65535). For this reason perhaps it could be suggested that the amount of coins does not just change for instance the 20 in &amp;quot;20 coins.&amp;quot; but each single letter at a time. Quantities above 9999 coins are undefined and if this theory is true, perhaps it is the cause of such phenomenum when the game tries to draw data from nearby bytes as text.&lt;br /&gt;
&lt;br /&gt;
:The reason a Pokémon cry would do this though, is questionable. My theory is perhaps certain sounds add a certain amount of coins to the Coin Case, e.g. K&#039;ching sound 1 = +50 coins and K&#039;ching sound 2= +500 coins; so maybe something like &#039;Machop sound&#039; would give an extra quantity of coins over +9999 which makes the GameBoy use its internal reset (appears as &#039;glitch dimension&#039;) for completely invalid information. Maybe this could be backed up by the fact that Pokémon that use the same cries (identifier/ index number wise) but with different pitches have the same effect (e.g. Omanyte and Machop) but I haven&#039;t tested this with every cry yet.&lt;br /&gt;
&lt;br /&gt;
--[[User:Chickasaurus|Chickasaurus]] 17:09, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The actual reason the Coin Case is glitchy is the endcode $50 (which is supposed to be $57 but got fixed in Crystal). $50 allowed for arbitrary execution. [http://www.youtube.com/watch?v=soSW252LMnI TAS using arbitrary execution] and [http://tasvideos.org/4205S.html submission details]. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 16:00, 25 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Change of location ==&lt;br /&gt;
&lt;br /&gt;
I performed this glitch on Gold in the basement of the Goldenrod Department Store, and after I listened to a Cyndaquil cry the normal glitch happened but I reloaded in the lobby of the National Park. My Pokemon team was from quite a while ago, and saved prior to the glitch in the department store. I know I had saved many times after the save file activated in the glitch, so it couldn&#039;t have been that my previous save had failed. Is this a part of the glitch not listed on the article? [[User:Riolupaws|Riolupaws]] ([[User talk:Riolupaws|talk]]) 21:02, 20 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Coin_Case_glitches&amp;diff=2094380</id>
		<title>Talk:Coin Case glitches</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Coin_Case_glitches&amp;diff=2094380"/>
		<updated>2014-03-25T16:27:09Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Cause of these glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;so, basically, it&#039;s Machop&#039;s or Machoke&#039;s cry followed by the coin case that sets it off. Wouldn&#039;t that be easier to say on the page? Me and my fellow torchics agree on this - Sk8torchic 19:23, 23 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
It should be mentioned that you don&#039;t have to fly. This is misleading because i tried it without flying and it worked... so a pokemon with fly should be removed from the things you &amp;lt;b&amp;gt;need,&amp;lt;/b&amp;gt;([[User:GT4GTR|GT4GTR]] 03:23, 21 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
Should it also be mentioned that this glitch can be done by leaving the world with a walk through walls code or something, cause i have found this to work too... http://au.youtube.com/watch?v=enJoLybvjMM ([[User:GT4GTR|GT4GTR]] 07:05, 22 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
This glitch is actually nothing special. When you crash the game, there are some error checks (which don&#039;t always work) that will simply reboot it. However, these checks don&#039;t reboot correctly.&lt;br /&gt;
&lt;br /&gt;
When a Game Boy game powers on the CPU registers are left in a known state by the Game Boy&#039;s boot ROM. Each Game Boy model leaves them in a different state. This is the only reliable way to tell which model the game is running under. Therefore if a game wants to use GB Color features it must check the registers immediately at power-on to see if it&#039;s running on a colour-compatible model.&lt;br /&gt;
&lt;br /&gt;
The error handler does not bypass this check when it reboots the game. Since the CPU registers are no longer in the state they were in at startup, the detection fails and the game believes it is running on the orignal Game Boy. Therefore it will never change the on-screen colours, leaving them at whatever they were set to before. If you crash the game on the map, you can see that the colours left on the screen are those of your surroundings.&lt;br /&gt;
&lt;br /&gt;
The only real interesting aspect of this glitch is the colourization of the title screen. Apparently the artists drew a coloured image, and then changed their minds and decided to set the palettes to black rather than redrawing the image.&lt;br /&gt;
&lt;br /&gt;
This glitch can be fixed with a two-byte change to the ROM: change the 2 bytes at address 2 to D2 05. This will make it skip the GBC check and reboot normally. As a Codebreaker code that would be 010002D2 01000305. Game Genie: D20-02F 050-03F. That doesn&#039;t stop the game from crashing, just makes the colours work correctly afterward.&lt;br /&gt;
&lt;br /&gt;
What is interesting is why this particular sequence of events crashes the game in the first place.&lt;br /&gt;
&lt;br /&gt;
== Unsure ==&lt;br /&gt;
&lt;br /&gt;
Does this glitch work in Pokémon Crystal?--[[User:Tmwps|Tmwps]] 07:20, 11 April 2009 (UTC)&lt;br /&gt;
:The crazy colour effect is still there if you crash the game (but since it&#039;s GBC only and thinks it&#039;s not on a GBC, it doesn&#039;t let you play), but I&#039;m not sure if the crash can still be triggered. [[User:HyperHacker|HyperHacker]] 05:08, 17 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Adding to that it gives the message &#039;This game is only for use on the gameboy colour,&#039; apparantly what happens when you try to play some games on the super gameboy --[[User:Chickasaurus|Chickasaurus]] 17:56, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Isn&#039;t this article a stub? ==&lt;br /&gt;
&lt;br /&gt;
I mean, sheesh, it doesn&#039;t even tell you how it works. [[wp:Dolphin|Dolphins]][[User:Dolphin2|_are]][[Special:Contributions|_awesome]] &amp;lt;small&amp;gt;(and [[Vulpix (Pokémon)|Vulpix]] are too)&amp;lt;/small&amp;gt;! 23:28, 4 May 2009 (UTC)&lt;br /&gt;
:Uh, yeah it does.  [[User:Missingno. Master|Missingno. Master]] says: The [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] is real!&amp;lt;small&amp;gt;[[User talk: Missingno. Master|(talk page)]]&amp;lt;/small&amp;gt; 18:30, 14 June 2009 (UTC)&lt;br /&gt;
:: Um, assuming that Dolphins is referring Glitch Dimension, unless the glitch activates by simply talking to those pokemon, it doesn&#039;t. And if that is all that&#039;s required, it should be specified that no further actions are necessary. --[[User:Twilightdusk|Twilightdusk]] 16:22, 30 March 2010 (UTC)&lt;br /&gt;
:: In fact, if that&#039;s all that&#039;s necessary, it hardly falls under [[Coin Case]] glitches, leading me to believe that the information is indeed incomplete. --[[User:Twilightdusk|Twilightdusk]] 17:04, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Found something out==&lt;br /&gt;
&lt;br /&gt;
The Farfetch&#039;d in Azelia can also trigger this glitch.  I tried it and I used the Farfetch&#039;d in Azelia instead of the Machop or Machoke and it worked.[[User:Pokemon champ|Pokemon champ]] 08:42, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dratini glitch and also regarding the move to Coin Case glitches==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why that particular Dratini is so significant, because the same &#039;Coins which move?PP of&#039; effect can be caused by any Dratini cry and even unrelated Pokémon like Articuno&#039;s cry in the Pokédex. If we keep the name should we at least add that in fact Dratini isn&#039;t the only Pokémon which can give you (arguably 65535 coins)? --[[User:Chickasaurus|Chickasaurus]] 20:48, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, whilst the &#039;Dratini glitch&#039; and similar effects are only part of Coin Case glitches, the Glitch Dimension isn&#039;t. The article already states that if one trades a Ditto with the [[-- (move)|Cooltrainer move]] that he/she can also start the Glitch Dimension, for this reason should the Glitch Dimension should have its own article? The Coin Case glitches article could still have its own Glitch Dimension section but lots of glitches also cause that same effect (with different colours or not). Hope I&#039;m not tediously repeating myself lol. --[[User:Chickasaurus|Chickasaurus]] 21:00, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
@First Comment: Yes, maybe we should try document them all? If you&#039;d like to give it a go then please [[User Talk:OwnageMuch|tell me]] so I can help a bit.&lt;br /&gt;
&lt;br /&gt;
@Second comment: The glitch dimsension starts a lot for me when using gameshark codes on an emulator to do lots of wierd stuff at once. Could be related to that as it seems to restart with glitch dimension when using the move occupying hex 00 too.&lt;br /&gt;
&lt;br /&gt;
[[User:OwnageMuch|OwnageMuch]] 02:27, 10 March 2010 (UTC)&lt;br /&gt;
:Glitch dimension is really just [[Graphical glitches]]. We could simply merge it with [[sprite glitch]] (with is pretty short and mainly cheating) to get a full graphical glitches article. We could then mention that doing the Machop-Coin Case glitch activates the &amp;quot;Glitch Dimension&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:41, 11 March 2010 (UTC)&lt;br /&gt;
::I got a &#039;Glitch dimension&#039; on Tetris the other day, so I guess it is more just a result of the game attempting to reset the game (as an error trap), but it may fail to set the byte for the default colours back to its normal variable, I agree that we make one large graphical glitches article. It reminds me of the old Gamecube neutral controller position exploit. If you hold the controller stick forward while turning on the console the game will always act as if you are still holding forward even when you release it.  --[[User:Chickasaurus|Chickasaurus]] 17:37, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Um ==&lt;br /&gt;
If this articles does explain how the glitch works, it&#039;s very unclear. I still don&#039;t really understand how to activate this glitch... someone who knows how to do this really needs to clarify it. :/ --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:13, 25 April 2010 (UTC)&lt;br /&gt;
:Use the Coin Case, then listen to one of the mentioned Pokémon&#039;s crys. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:24, 25 April 2010 (UTC)&lt;br /&gt;
::Other way around, listen to Pokémon&#039;s cry and &#039;&#039;&#039;then&#039;&#039;&#039; use coin case. [[User:OwnageMuch|OwnageMuch]] 06:45, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cause of these glitches==&lt;br /&gt;
Although these are relatively useless, why is the Coin Case so glitchy? It&#039;s just a case that stores coins, but for some odd reason, it seems, a lot of glitches are associated with it. Has anyone on the internet researched this? [[User:Seritinajii|Seritinajii]] 16:25, 23 May 2010 (UTC)&lt;br /&gt;
:I did consider researching the topic before, but to my knowledge it has not been completely solved. &amp;quot;Which move?PP of&amp;quot; is actually 65535 coins, or perhaps a range of values for coins around that value because that is what happens if you use a game-altering device such as a cheating device or hex editor to change the amount of coins in the Coin Case to FFFF (65535). For this reason perhaps it could be suggested that the amount of coins does not just change for instance the 20 in &amp;quot;20 coins.&amp;quot; but each single letter at a time. Quantities above 9999 coins are undefined and if this theory is true, perhaps it is the cause of such phenomenum when the game tries to draw data from nearby bytes as text.&lt;br /&gt;
&lt;br /&gt;
:The reason a Pokémon cry would do this though, is questionable. My theory is perhaps certain sounds add a certain amount of coins to the Coin Case, e.g. K&#039;ching sound 1 = +50 coins and K&#039;ching sound 2= +500 coins; so maybe something like &#039;Machop sound&#039; would give an extra quantity of coins over +9999 which makes the GameBoy use its internal reset (appears as &#039;glitch dimension&#039;) for completely invalid information. Maybe this could be backed up by the fact that Pokémon that use the same cries (identifier/ index number wise) but with different pitches have the same effect (e.g. Omanyte and Machop) but I haven&#039;t tested this with every cry yet.&lt;br /&gt;
&lt;br /&gt;
--[[User:Chickasaurus|Chickasaurus]] 17:09, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The actual reason the Coin Case is glitchy is the endcode $50 (which is supposed to be $57 but got fixed in Crystal). $50 allowed for arbitrary execution. [http://www.youtube.com/watch?v=soSW252LMnI Here]. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 16:00, 25 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Change of location ==&lt;br /&gt;
&lt;br /&gt;
I performed this glitch on Gold in the basement of the Goldenrod Department Store, and after I listened to a Cyndaquil cry the normal glitch happened but I reloaded in the lobby of the National Park. My Pokemon team was from quite a while ago, and saved prior to the glitch in the department store. I know I had saved many times after the save file activated in the glitch, so it couldn&#039;t have been that my previous save had failed. Is this a part of the glitch not listed on the article? [[User:Riolupaws|Riolupaws]] ([[User talk:Riolupaws|talk]]) 21:02, 20 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VI&amp;diff=2094377</id>
		<title>List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VI&amp;diff=2094377"/>
		<updated>2014-03-25T16:24:11Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Language icon glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation VI]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==X and Y==&lt;br /&gt;
===All versions===&lt;br /&gt;
====Backward sign-reading glitch====&lt;br /&gt;
If the player interacts with a sign and simultaneously moves away from it, the sign&#039;s text will display despite the player character looking away from it.&lt;br /&gt;
&lt;br /&gt;
====Bad Egg/Mystery Egg occurrence====&lt;br /&gt;
{{GlitchResearch|What is the cause and trigger? What about the Mystery Zone? Do Mystery Eggs duplicate?}}&lt;br /&gt;
Occasionally, a {{player}} will randomly find an {{pkmn|Egg}} that appears  in the [[Pokémon Storage System]] with its data set as being obtained from the [[Mystery Zone]] at 0/0/2000.&amp;lt;ref&amp;gt;[http://www.reddit.com/r/pokemon/comments/1oc976/ive_just_found_an_egg_in_my_box_that_was_obtained/ I&#039;ve just found an egg in my box that was &amp;quot;obtained from the mystery zone on 0/0/2000&amp;quot; : pokemon]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ Mystery Eggs? - Pokémon X &amp;amp; Y Forum - Neoseeker Forums]&amp;lt;/ref&amp;gt; These Eggs appear as an anti-cheating measure. The checksum data from the game becomes corrupted and causes the glitch to occur. These Eggs duplicate after an unspecified amount of time, and will also replace Pokémon in the box until the entire box is filled with these Mystery Eggs, much like the [[Bad Egg]]s of previous [[generation]]s. If the Eggs are selected, the player&#039;s save file can become corrupted or deleted. &lt;br /&gt;
&lt;br /&gt;
{{youtubevid|TjsySmLeBS0|Bishopped|kalos}}&lt;br /&gt;
&lt;br /&gt;
====Birthday music glitch====&lt;br /&gt;
{{GlitchResearch|Does this occur in reverse as well (load a save on one&#039;s birthday from a non-birthday date)?}}&lt;br /&gt;
If the player has saved their game in a [[Pokémon Center]] on their [[birthday]] and then load the game on another date, the birthday version of the Pokémon Center background music will start playing even though the other birthday effects are not present.&lt;br /&gt;
&lt;br /&gt;
====Day Care signpost oversight====&lt;br /&gt;
{{GlitchResearch|Is this the only sign or are there more?  Is the sign programmed differently or was a flag not added?}}&lt;br /&gt;
When walking parallel to a [[signpost]], the [[player]]&#039;s head will turn towards the sign and allow the player to read the sign if they choose to do so.  However, the player&#039;s head will not turn if they walk past the sign for the [[Pokémon Day Care]] on {{rt|7|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
====Flabébé cry glitch====&lt;br /&gt;
In the [[Battle Chateau]], {{tc|Baroness}} Francine&#039;s {{p|Flabébé}} has the cry of a {{p|Floette}}.&lt;br /&gt;
&lt;br /&gt;
====Graphics cache flushing oversight====&lt;br /&gt;
{{GlitchResearch|What is the cause and trigger?}}&lt;br /&gt;
An irregular behavior occurs when turning off the {{wp|3D computer graphics|3D}} effect while in an area that uses it, then re-enabling the effect in the same area during the use of in-game functions that use {{wp|2D computer graphics|2D}} (such as triggering a {{OBP|field move|core series}}). Probably due to an oversight in the {{wp|Garbage collection (computer science)|garbage collection}} {{wp|algorithm}}, the 3D graphics data will remain in {{wp|Cache (computing)|cache}} (stay visible) until the 2D graphics are cleared.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|H52skWyuWjE|FCoFix|kalos}}&lt;br /&gt;
&lt;br /&gt;
====Invisible Poké Ball glitch====&lt;br /&gt;
During the fifth chapter of the {{DL|Lumiose City|Looker Bureau}} missions, the {{player}} is required to enter the room containing the stolen [[Poké Ball]]s that are held within the Secret Lab of [[Lysandre Labs]]. In the upper-left corner, there is a table with a chair and two of the stolen Poké Balls nearby surrounding a second chair. If the player interacts with the table on its right or while sitting down, the game will trigger the &amp;quot;&#039;&#039;It&#039;s someone&#039;s Poké Ball.&#039;&#039;&amp;quot; message despite there being no Poké Ball on the table. Returning to the room after the chapter is over will not display the message if the table is interacted with again.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|1sg_-sBREWI|FCoFix|kalos}}&lt;br /&gt;
&lt;br /&gt;
====Language icon glitch====&lt;br /&gt;
In the Pokémon summary view, if the player selects a Pokémon from a game in the player&#039;s native language, switches to the second page (with nature, capture data, and ribbons), selects a foreign language Pokémon and then the first Pokémon again, and switches back to the first page, the foreign Pokémon&#039;s language icon will show up in the first Pokémon&#039;s details on the top screen.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|WqxOsH4ogF4|Pika250|kalos}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon-Amie reaction glitch====&lt;br /&gt;
This [[glitch]] is triggered the first time a {{player}} interacts with a given {{OBP|Pokémon|species}} in [[Pokémon-Amie]]. Petting the Pokémon will produce the same reaction regardless of whether it is being petted on a favored or disliked spot, although the difference in the &amp;quot;rubbing&amp;quot; sound effect—higher pitch for a liked spot, lower pitch for a disliked spot&amp;amp;mdash;can still be heard.&lt;br /&gt;
&lt;br /&gt;
A {{wp|workaround}} that results in a permanent solution for that specific Pokémon is for the player to take an action that causes the Pokémon&#039;s {{DL|Pokémon-Amie|Affection effects|affection}} to rise. This could be feeding it a {{DL|Pokémon-Amie|Poké Puffs|Poké Puff}} or petting it after either playing a game or exiting and reopening Pokémon-Amie.&lt;br /&gt;
&lt;br /&gt;
====Pokémon cloning====&lt;br /&gt;
{{main|Cloning glitches#Generation VI}}&lt;br /&gt;
&lt;br /&gt;
====PSS Save Glitch====&lt;br /&gt;
Whenever a player connects to the games&#039; online function or services through the PSS menu, the player will be asked to save the current game before preceding. Among the data recorded and logged in this save is the system&#039;s current time and date. Should the player repeatedly connect to online services which require saving the game each time, the time and date recorded will fail to update. This will remain the case until the PSS menu has been exited out completely by the player. Data such as the game&#039;s current play time is unaffected, and will continue to update with each new save. &amp;lt;!--I have 718 Pokémon in my dex, I need someone with less Pokémon to see if the Pokédex is also unaffected by new Pokémon obtained through the GTS or WT also, It needs to be researched what happens if a player does this and the system&#039;s date and time have both changed to the next day.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Save corruption====&lt;br /&gt;
{{GlitchResearch|All known info is based on reports. And does it also occur on the retail copies?}}&lt;br /&gt;
It has been reported that some [[Saving|save files]] of digitally downloaded copies of the games have become corrupted. This issue has affected other games downloadable on the {{wp|Nintendo eShop}} such as {{smw|Mario Kart 7}} and {{smw|Mario &amp;amp; Luigi: Dream Team}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|ZIXaYj3l9NU|TrevorNickell|kalos}}&lt;br /&gt;
&lt;br /&gt;
====Sky Trainer interaction glitch====&lt;br /&gt;
If the {{player}} has a {{pkmn|battle}} with a {{tc|Sky Trainer}}, then the Sky Trainer cannot be interacted with and will not speak to the player when the game returns to the overworld. Should the player reload the area by moving to a different area and back, he or she will be allowed to interact again and speak to the Sky Trainer.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] appears to be caused by an improperly set flag that is corrected upon reloading the area into memory.  &lt;br /&gt;
&lt;br /&gt;
====Stalactite model oversight====&lt;br /&gt;
In the area of [[Glittering Cave]] where Team Flare is first found, a stalactite above the {{m|Rock Smash|smashable}} rock in the northwestern corner will pass through the player&#039;s head.&lt;br /&gt;
&lt;br /&gt;
====Super Training menu triggering glitch====&lt;br /&gt;
If the {{player}} taps the icon on the {{wp|touchscreen}} to open the [[Super Training]] menu, then immediately interacts with an object in the overworld by pressing the A button of the [[Nintendo 3DS|3DS]], the sound effect will play but the menu will not open.&lt;br /&gt;
&lt;br /&gt;
====Sylveon Pokédex entry glitch====&lt;br /&gt;
If the {{player}} has not yet obtained a [[Pokédex]] entry, obtaining the Pokémon or evolving a Pokémon obtained from any previous generation game will register a Pokédex entry with a [[Poké Ball]] sign.  However, evolving an {{p|Eevee}} which was obtained from any previous generation game into a Sylveon will fail to register any Pokédex entry.&lt;br /&gt;
&lt;br /&gt;
===Version 1.0 and 1.1 only===&lt;br /&gt;
====Trainer PR Videos glitch====&lt;br /&gt;
Occasionally, the {{player}} would be unable to unlock specific captions in the [[Lumiose City#PR Video Studio|Trainer PR Studio]], despite meeting the requirements to unlock the captions.&amp;lt;ref&amp;gt;[http://en-americas-support.nintendo.com/app/answers/detail/a_id/1061 How to Update Pokémon X and Pokémon Y || Nintendo Support]&amp;lt;/ref&amp;gt;  The specific captions are not known at this moment.&lt;br /&gt;
&lt;br /&gt;
====Wonder Trade evolution learnset glitch====&lt;br /&gt;
If a {{OBP|Pokémon|species}} {{DL|Methods of evolution|Evolution via trading|evolves by trading}} during [[Wonder Trade]] and learns a new [[move]], both the new move and the old move will disappear.&amp;lt;ref&amp;gt;[http://www.kpopstarz.com/articles/46033/20131019/pokemon-x-and-y.htm Pokemon X And Y Glitch: &#039;Pokemon Albino&#039; Found, Nintendo And Game Freak Allegedly Working On Patch To Resolve Multiple Errors | KpopStarz]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 12, 2013, the Version 1.2 {{wp|Patch (computing)|patch}} was released fixes the glitch. This patch is required to use all online features, including Wonder Trade.&lt;br /&gt;
&lt;br /&gt;
===Version 1.0 only===&lt;br /&gt;
====Lumiose City save glitch====&lt;br /&gt;
{{main|Lumiose City save glitch}}&lt;br /&gt;
[[File:Lumiose City Save Glitch Map.png|thumb|250px|right|The map released by [[Nintendo]].]]&lt;br /&gt;
When saving in the North and South Boulevards of [[Lumiose City]], the game may become unresponsive when it is reloaded. Some textures will not load properly and it is impossible to move or use the {{wp|touchscreen}} even though the background music still plays normally.&amp;lt;!-- This is believed to be due to the [[Nintendo 3DS]] trying to interpret too much information at once, such as objects in the environment with the [[Player Search System]] data.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6760.msg191746.html#msg191746 Lumiose City Save Glitch?]&amp;lt;/ref&amp;gt;--&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This [[glitch]] was officially acknowledged by [[Nintendo]], that revealed a fix was being planned. The company also released a map that marked the areas in which the {{player}} should not [[Saving|save]] the game.&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/3ds/ekjj/info/ 任天堂株式会社 | ニンテンドー3DS専用ソフト『ポケットモンスター Ｘ・Ｙ』ミアレシティでのレポートについてのお願い]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.nintendo.com/whatsnew/detail/3wjvChGG7BsUTVPEszTwG__rwArdVqOY Updated: Pokémon X and Pokémon Y: Game Save Error - Nintendo Official Site]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On October 25, 2013, the Version 1.1 {{wp|Patch (computing)|patch}} was released, which fixes the issue even if the game has been afflicted by it. The patch also fixes the [[:#GTS filter glitch|GTS filter glitch]].&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|1a70QhOI0TI|OfficialNerdCubed|kalos}}&lt;br /&gt;
&lt;br /&gt;
====GTS filter error====&lt;br /&gt;
{{main|Global Terminal#Glitches and manipulation}}&lt;br /&gt;
{{GlitchResearch|Do other filters cause communication errors?}}&lt;br /&gt;
In the {{DL|Player Search System|Global Trade Station}}, after seeking a {{OBP|Pokémon|species}}, it is possible to use a filter to narrow the results down to [[Trainer]]s seeking for Pokémon that the {{player}} owns. Trying to initiate the [[trade]] can cause a communication error where the game will display the &amp;quot;&#039;&#039;A communication error has occurred. Press the &amp;lt;sc&amp;gt;Power&amp;lt;/sc&amp;gt; button, and end the game&#039;&#039;&amp;quot; message, forcing a {{wp|Shutdown (computing)|shutdown}}.&lt;br /&gt;
&lt;br /&gt;
On October 25, 2013, the Version 1.1 {{wp|Patch (computing)|patch}} was released, which fixes the glitch. The patch also fixes the [[Lumiose City save glitch]].&amp;lt;ref&amp;gt;[http://www.joystiq.com/2013/10/25/pokemon-x-y-1-1-patch-goes-live-fixes-lumoise-city-save-glitch/ Pokemon X/Y 1.1 patch goes live, fixes Lumiose City save glitch | Joystiq]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|V9IMEcrsSCQ|Draco7876|kalos}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der sechsten Generation]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Coin_Case_glitches&amp;diff=2094358</id>
		<title>Talk:Coin Case glitches</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Coin_Case_glitches&amp;diff=2094358"/>
		<updated>2014-03-25T16:00:48Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Cause of these glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;so, basically, it&#039;s Machop&#039;s or Machoke&#039;s cry followed by the coin case that sets it off. Wouldn&#039;t that be easier to say on the page? Me and my fellow torchics agree on this - Sk8torchic 19:23, 23 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
It should be mentioned that you don&#039;t have to fly. This is misleading because i tried it without flying and it worked... so a pokemon with fly should be removed from the things you &amp;lt;b&amp;gt;need,&amp;lt;/b&amp;gt;([[User:GT4GTR|GT4GTR]] 03:23, 21 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
Should it also be mentioned that this glitch can be done by leaving the world with a walk through walls code or something, cause i have found this to work too... http://au.youtube.com/watch?v=enJoLybvjMM ([[User:GT4GTR|GT4GTR]] 07:05, 22 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
This glitch is actually nothing special. When you crash the game, there are some error checks (which don&#039;t always work) that will simply reboot it. However, these checks don&#039;t reboot correctly.&lt;br /&gt;
&lt;br /&gt;
When a Game Boy game powers on the CPU registers are left in a known state by the Game Boy&#039;s boot ROM. Each Game Boy model leaves them in a different state. This is the only reliable way to tell which model the game is running under. Therefore if a game wants to use GB Color features it must check the registers immediately at power-on to see if it&#039;s running on a colour-compatible model.&lt;br /&gt;
&lt;br /&gt;
The error handler does not bypass this check when it reboots the game. Since the CPU registers are no longer in the state they were in at startup, the detection fails and the game believes it is running on the orignal Game Boy. Therefore it will never change the on-screen colours, leaving them at whatever they were set to before. If you crash the game on the map, you can see that the colours left on the screen are those of your surroundings.&lt;br /&gt;
&lt;br /&gt;
The only real interesting aspect of this glitch is the colourization of the title screen. Apparently the artists drew a coloured image, and then changed their minds and decided to set the palettes to black rather than redrawing the image.&lt;br /&gt;
&lt;br /&gt;
This glitch can be fixed with a two-byte change to the ROM: change the 2 bytes at address 2 to D2 05. This will make it skip the GBC check and reboot normally. As a Codebreaker code that would be 010002D2 01000305. Game Genie: D20-02F 050-03F. That doesn&#039;t stop the game from crashing, just makes the colours work correctly afterward.&lt;br /&gt;
&lt;br /&gt;
What is interesting is why this particular sequence of events crashes the game in the first place.&lt;br /&gt;
&lt;br /&gt;
== Unsure ==&lt;br /&gt;
&lt;br /&gt;
Does this glitch work in Pokémon Crystal?--[[User:Tmwps|Tmwps]] 07:20, 11 April 2009 (UTC)&lt;br /&gt;
:The crazy colour effect is still there if you crash the game (but since it&#039;s GBC only and thinks it&#039;s not on a GBC, it doesn&#039;t let you play), but I&#039;m not sure if the crash can still be triggered. [[User:HyperHacker|HyperHacker]] 05:08, 17 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Adding to that it gives the message &#039;This game is only for use on the gameboy colour,&#039; apparantly what happens when you try to play some games on the super gameboy --[[User:Chickasaurus|Chickasaurus]] 17:56, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Isn&#039;t this article a stub? ==&lt;br /&gt;
&lt;br /&gt;
I mean, sheesh, it doesn&#039;t even tell you how it works. [[wp:Dolphin|Dolphins]][[User:Dolphin2|_are]][[Special:Contributions|_awesome]] &amp;lt;small&amp;gt;(and [[Vulpix (Pokémon)|Vulpix]] are too)&amp;lt;/small&amp;gt;! 23:28, 4 May 2009 (UTC)&lt;br /&gt;
:Uh, yeah it does.  [[User:Missingno. Master|Missingno. Master]] says: The [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] is real!&amp;lt;small&amp;gt;[[User talk: Missingno. Master|(talk page)]]&amp;lt;/small&amp;gt; 18:30, 14 June 2009 (UTC)&lt;br /&gt;
:: Um, assuming that Dolphins is referring Glitch Dimension, unless the glitch activates by simply talking to those pokemon, it doesn&#039;t. And if that is all that&#039;s required, it should be specified that no further actions are necessary. --[[User:Twilightdusk|Twilightdusk]] 16:22, 30 March 2010 (UTC)&lt;br /&gt;
:: In fact, if that&#039;s all that&#039;s necessary, it hardly falls under [[Coin Case]] glitches, leading me to believe that the information is indeed incomplete. --[[User:Twilightdusk|Twilightdusk]] 17:04, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Found something out==&lt;br /&gt;
&lt;br /&gt;
The Farfetch&#039;d in Azelia can also trigger this glitch.  I tried it and I used the Farfetch&#039;d in Azelia instead of the Machop or Machoke and it worked.[[User:Pokemon champ|Pokemon champ]] 08:42, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dratini glitch and also regarding the move to Coin Case glitches==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why that particular Dratini is so significant, because the same &#039;Coins which move?PP of&#039; effect can be caused by any Dratini cry and even unrelated Pokémon like Articuno&#039;s cry in the Pokédex. If we keep the name should we at least add that in fact Dratini isn&#039;t the only Pokémon which can give you (arguably 65535 coins)? --[[User:Chickasaurus|Chickasaurus]] 20:48, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, whilst the &#039;Dratini glitch&#039; and similar effects are only part of Coin Case glitches, the Glitch Dimension isn&#039;t. The article already states that if one trades a Ditto with the [[-- (move)|Cooltrainer move]] that he/she can also start the Glitch Dimension, for this reason should the Glitch Dimension should have its own article? The Coin Case glitches article could still have its own Glitch Dimension section but lots of glitches also cause that same effect (with different colours or not). Hope I&#039;m not tediously repeating myself lol. --[[User:Chickasaurus|Chickasaurus]] 21:00, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
@First Comment: Yes, maybe we should try document them all? If you&#039;d like to give it a go then please [[User Talk:OwnageMuch|tell me]] so I can help a bit.&lt;br /&gt;
&lt;br /&gt;
@Second comment: The glitch dimsension starts a lot for me when using gameshark codes on an emulator to do lots of wierd stuff at once. Could be related to that as it seems to restart with glitch dimension when using the move occupying hex 00 too.&lt;br /&gt;
&lt;br /&gt;
[[User:OwnageMuch|OwnageMuch]] 02:27, 10 March 2010 (UTC)&lt;br /&gt;
:Glitch dimension is really just [[Graphical glitches]]. We could simply merge it with [[sprite glitch]] (with is pretty short and mainly cheating) to get a full graphical glitches article. We could then mention that doing the Machop-Coin Case glitch activates the &amp;quot;Glitch Dimension&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:41, 11 March 2010 (UTC)&lt;br /&gt;
::I got a &#039;Glitch dimension&#039; on Tetris the other day, so I guess it is more just a result of the game attempting to reset the game (as an error trap), but it may fail to set the byte for the default colours back to its normal variable, I agree that we make one large graphical glitches article. It reminds me of the old Gamecube neutral controller position exploit. If you hold the controller stick forward while turning on the console the game will always act as if you are still holding forward even when you release it.  --[[User:Chickasaurus|Chickasaurus]] 17:37, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Um ==&lt;br /&gt;
If this articles does explain how the glitch works, it&#039;s very unclear. I still don&#039;t really understand how to activate this glitch... someone who knows how to do this really needs to clarify it. :/ --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:13, 25 April 2010 (UTC)&lt;br /&gt;
:Use the Coin Case, then listen to one of the mentioned Pokémon&#039;s crys. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:24, 25 April 2010 (UTC)&lt;br /&gt;
::Other way around, listen to Pokémon&#039;s cry and &#039;&#039;&#039;then&#039;&#039;&#039; use coin case. [[User:OwnageMuch|OwnageMuch]] 06:45, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cause of these glitches==&lt;br /&gt;
Although these are relatively useless, why is the Coin Case so glitchy? It&#039;s just a case that stores coins, but for some odd reason, it seems, a lot of glitches are associated with it. Has anyone on the internet researched this? [[User:Seritinajii|Seritinajii]] 16:25, 23 May 2010 (UTC)&lt;br /&gt;
:I did consider researching the topic before, but to my knowledge it has not been completely solved. &amp;quot;Which move?PP of&amp;quot; is actually 65535 coins, or perhaps a range of values for coins around that value because that is what happens if you use a game-altering device such as a cheating device or hex editor to change the amount of coins in the Coin Case to FFFF (65535). For this reason perhaps it could be suggested that the amount of coins does not just change for instance the 20 in &amp;quot;20 coins.&amp;quot; but each single letter at a time. Quantities above 9999 coins are undefined and if this theory is true, perhaps it is the cause of such phenomenum when the game tries to draw data from nearby bytes as text.&lt;br /&gt;
&lt;br /&gt;
:The reason a Pokémon cry would do this though, is questionable. My theory is perhaps certain sounds add a certain amount of coins to the Coin Case, e.g. K&#039;ching sound 1 = +50 coins and K&#039;ching sound 2= +500 coins; so maybe something like &#039;Machop sound&#039; would give an extra quantity of coins over +9999 which makes the GameBoy use its internal reset (appears as &#039;glitch dimension&#039;) for completely invalid information. Maybe this could be backed up by the fact that Pokémon that use the same cries (identifier/ index number wise) but with different pitches have the same effect (e.g. Omanyte and Machop) but I haven&#039;t tested this with every cry yet.&lt;br /&gt;
&lt;br /&gt;
--[[User:Chickasaurus|Chickasaurus]] 17:09, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The actual reason the Coin Case is glitchy is the endcode $50 (which is supposed to be $57 but got fixed in Crystal). $50 allowed for arbitrary execution. [http://www.youtube.com/watch?v=soSW252LMnI Proof here]. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 16:00, 25 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Change of location ==&lt;br /&gt;
&lt;br /&gt;
I performed this glitch on Gold in the basement of the Goldenrod Department Store, and after I listened to a Cyndaquil cry the normal glitch happened but I reloaded in the lobby of the National Park. My Pokemon team was from quite a while ago, and saved prior to the glitch in the department store. I know I had saved many times after the save file activated in the glitch, so it couldn&#039;t have been that my previous save had failed. Is this a part of the glitch not listed on the article? [[User:Riolupaws|Riolupaws]] ([[User talk:Riolupaws|talk]]) 21:02, 20 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Huge_Storage_5&amp;diff=1320439</id>
		<title>Huge Storage 5</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Huge_Storage_5&amp;diff=1320439"/>
		<updated>2011-01-20T01:00:11Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trozei location infobox&lt;br /&gt;
|name=Huge Storage 5&lt;br /&gt;
|prizetarget=60,000&lt;br /&gt;
|pokémontotrozei=800&lt;br /&gt;
|hardmodeprizetarget=100,000&lt;br /&gt;
|hardmodepokémontotrozei=1,000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Huge Storage 5&#039;&#039;&#039; is a playable location in [[Pokémon Trozei!]]. It is part of the [[Huge Storage]] group of areas.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{TrozeiPKMN|header}}&lt;br /&gt;
{{TrozeiPKMN|body|004|Charmander|Common}}&lt;br /&gt;
{{TrozeiPKMN|body|203|Girafarig|Common}}&lt;br /&gt;
{{TrozeiPKMN|body|137|Porygon|Common}}&lt;br /&gt;
{{TrozeiPKMN|body|371|Bagon|Common}}&lt;br /&gt;
{{TrozeiPKMN|body|063|Abra|Common}}&lt;br /&gt;
{{TrozeiPKMN|body|179|Mareep|Common}}&lt;br /&gt;
{{TrozeiPKMN|body|270|Lotad|Common}}&lt;br /&gt;
{{TrozeiPKMN|body|351|Castform|Common}}&lt;br /&gt;
{{TrozeiPKMN|body|132|Ditto|Common}}&lt;br /&gt;
{{TrozeiPKMN|body|135|Jolteon|Rare}}&lt;br /&gt;
{{TrozeiPKMN|body|375|Metang|Rare}}&lt;br /&gt;
{{TrozeiPKMN|body|321|Wailord|Rare}}&lt;br /&gt;
{{TrozeiPKMN|footer}}&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
The following conditions must be met before unlocking Huge Storage 5:&lt;br /&gt;
* Beat [[Phobos Mobile No.5: Phobos Walker]].&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
Upon beating Huge Storage 5, the following locations are unlocked:&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
{{Trozei Locations}}&lt;br /&gt;
[[Category:Huge Storage]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pok%C3%A9mon_by_catch_rate&amp;diff=1293417</id>
		<title>List of Pokémon by catch rate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pok%C3%A9mon_by_catch_rate&amp;diff=1293417"/>
		<updated>2010-12-25T14:09:43Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a [[list of Pokémon]] by their [[catch rate]], from the highest rate to the lowest.  This means that the [[Pokémon]] which are easiest to {{pkmn2|caught|capture}} are listed first, and the Pokémon that are the hardest to capture are listed last.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2|sortable}} style=&amp;quot;margin: auto;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Catch rate&lt;br /&gt;
|-&lt;br /&gt;
! 010&lt;br /&gt;
| {{p|Caterpie}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 013&lt;br /&gt;
| {{p|Weedle}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 016&lt;br /&gt;
| {{p|Pidgey}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 019&lt;br /&gt;
| {{p|Rattata}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 021&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 023&lt;br /&gt;
| {{p|Ekans}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 027&lt;br /&gt;
| {{p|Sandshrew}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 041&lt;br /&gt;
| {{p|Zubat}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 043&lt;br /&gt;
| {{p|Oddish}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 050&lt;br /&gt;
| {{p|Diglett}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 052&lt;br /&gt;
| {{p|Meowth}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 060&lt;br /&gt;
| {{p|Poliwag}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 069&lt;br /&gt;
| {{p|Bellsprout}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 074&lt;br /&gt;
| {{p|Geodude}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 129&lt;br /&gt;
| {{p|Magikarp}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 161&lt;br /&gt;
| {{p|Sentret}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 163&lt;br /&gt;
| {{p|Hoothoot}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 165&lt;br /&gt;
| {{p|Ledyba}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 167&lt;br /&gt;
| {{p|Spinarak}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 187&lt;br /&gt;
| {{p|Hoppip}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 194&lt;br /&gt;
| {{p|Wooper}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 261&lt;br /&gt;
| {{p|Poochyena}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 263&lt;br /&gt;
| {{p|Zigzagoon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 265&lt;br /&gt;
| {{p|Wurmple}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 270&lt;br /&gt;
| {{p|Lotad}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 273&lt;br /&gt;
| {{p|Seedot}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 285&lt;br /&gt;
| {{p|Shroomish}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 287&lt;br /&gt;
| {{p|Slakoth}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 290&lt;br /&gt;
| {{p|Nincada}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 299&lt;br /&gt;
| {{p|Nosepass}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 300&lt;br /&gt;
| {{p|Skitty}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 322&lt;br /&gt;
| {{p|Numel}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 325&lt;br /&gt;
| {{p|Spoink}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 327&lt;br /&gt;
| {{p|Spinda}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 328&lt;br /&gt;
| {{p|Trapinch}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 333&lt;br /&gt;
| {{p|Swablu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 343&lt;br /&gt;
| {{p|Baltoy}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 349&lt;br /&gt;
| {{p|Feebas}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 363&lt;br /&gt;
| {{p|Spheal}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 366&lt;br /&gt;
| {{p|Clamperl}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 396&lt;br /&gt;
| {{p|Starly}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 399&lt;br /&gt;
| {{p|Bidoof}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 401&lt;br /&gt;
| {{p|Kricketot}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 406&lt;br /&gt;
| {{p|Budew}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 436&lt;br /&gt;
| {{p|Bronzor}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 438&lt;br /&gt;
| {{p|Bonsly}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
| {{p|Minezumi}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255 &lt;br /&gt;
|-&lt;br /&gt;
! 505&lt;br /&gt;
| {{p|Miruhog}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 506&lt;br /&gt;
| {{p|Yorterry}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255 &lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
| {{p|Choroneko}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 519&lt;br /&gt;
| {{p|Mamepato}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 524&lt;br /&gt;
| {{p|Dangoro}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 531&lt;br /&gt;
| {{p|Tabunne}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 535&lt;br /&gt;
| {{p|Otamaro}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 540&lt;br /&gt;
| {{p|Kurumiru}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 543&lt;br /&gt;
| {{p|Fushide}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 556&lt;br /&gt;
| {{p|Marakacchi}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 572&lt;br /&gt;
| {{p|Chillarmy}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 582&lt;br /&gt;
| {{p|Vanipeti}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 597&lt;br /&gt;
| {{p|Tesshido}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 605&lt;br /&gt;
| {{p|Riguree}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
! 029&lt;br /&gt;
| {{p|Nidoran♀}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 235&lt;br /&gt;
|-&lt;br /&gt;
! 032&lt;br /&gt;
| {{p|Nidoran♂}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 235&lt;br /&gt;
|-&lt;br /&gt;
! 179&lt;br /&gt;
| {{p|Mareep}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 235&lt;br /&gt;
|-&lt;br /&gt;
! 191&lt;br /&gt;
| {{p|Sunkern}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 235&lt;br /&gt;
|-&lt;br /&gt;
! 280&lt;br /&gt;
| {{p|Ralts}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 235&lt;br /&gt;
|-&lt;br /&gt;
! 403&lt;br /&gt;
| {{p|Shinx}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 235&lt;br /&gt;
|-&lt;br /&gt;
! 098&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 225&lt;br /&gt;
|-&lt;br /&gt;
! 116&lt;br /&gt;
| {{p|Horsea}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 225&lt;br /&gt;
|-&lt;br /&gt;
! 118&lt;br /&gt;
| {{p|Goldeen}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 225&lt;br /&gt;
|-&lt;br /&gt;
! 120&lt;br /&gt;
| {{p|Staryu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 225&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
| {{p|Unown}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 225&lt;br /&gt;
|-&lt;br /&gt;
! 220&lt;br /&gt;
| {{p|Swinub}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 225&lt;br /&gt;
|-&lt;br /&gt;
! 316&lt;br /&gt;
| {{p|Gulpin}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 225&lt;br /&gt;
|-&lt;br /&gt;
! 318&lt;br /&gt;
| {{p|Carvanha}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 225&lt;br /&gt;
|-&lt;br /&gt;
! 353&lt;br /&gt;
| {{p|Shuppet}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 225&lt;br /&gt;
|-&lt;br /&gt;
! 370&lt;br /&gt;
| {{p|Luvdisc}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 225&lt;br /&gt;
|-&lt;br /&gt;
! 434&lt;br /&gt;
| {{p|Stunky}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 225&lt;br /&gt;
|-&lt;br /&gt;
! 341&lt;br /&gt;
| {{p|Corphish}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 205&lt;br /&gt;
|-&lt;br /&gt;
! 063&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 276&lt;br /&gt;
| {{p|Taillow}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 283&lt;br /&gt;
| {{p|Surskit}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 297&lt;br /&gt;
| {{p|Hariyama}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 311&lt;br /&gt;
| {{p|Plusle}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 312&lt;br /&gt;
| {{p|Minun}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 352&lt;br /&gt;
| {{p|Kecleon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 357&lt;br /&gt;
| {{p|Tropius}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 417&lt;br /&gt;
| {{p|Pachirisu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 455&lt;br /&gt;
| {{p|Carnivine}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 574&lt;br /&gt;
| {{p|Gothimu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 577&lt;br /&gt;
| {{p|Yuniran}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 587&lt;br /&gt;
| {{p|Emonga}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 588&lt;br /&gt;
| {{p|Kaburumo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 616&lt;br /&gt;
| {{p|Chobomaki}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! 025&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 037&lt;br /&gt;
| {{p|Vulpix}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 046&lt;br /&gt;
| {{p|Paras}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 048&lt;br /&gt;
| {{p|Venonat}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 054&lt;br /&gt;
| {{p|Psyduck}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 056&lt;br /&gt;
| {{p|Mankey}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 058&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 072&lt;br /&gt;
| {{p|Tentacool}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 077&lt;br /&gt;
| {{p|Ponyta}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 079&lt;br /&gt;
| {{p|Slowpoke}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 081&lt;br /&gt;
| {{p|Magnemite}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 084&lt;br /&gt;
| {{p|Doduo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 086&lt;br /&gt;
| {{p|Seel}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 088&lt;br /&gt;
| {{p|Grimer}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 090&lt;br /&gt;
| {{p|Shellder}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 092&lt;br /&gt;
| {{p|Gastly}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 096&lt;br /&gt;
| {{p|Drowzee}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
| {{p|Cubone}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 109&lt;br /&gt;
| {{p|Koffing}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 170&lt;br /&gt;
| {{p|Chinchou}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 172&lt;br /&gt;
| {{p|Pichu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 175&lt;br /&gt;
| {{p|Togepi}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 177&lt;br /&gt;
| {{p|Natu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 183&lt;br /&gt;
| {{p|Marill}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
| {{p|Pineco}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
| {{p|Dunsparce}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
| {{p|Snubbull}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 213&lt;br /&gt;
| {{p|Shuckle}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 218&lt;br /&gt;
| {{p|Slugma}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 223&lt;br /&gt;
| {{p|Remoraid}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 278&lt;br /&gt;
| {{p|Wingull}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 293&lt;br /&gt;
| {{p|Whismur}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 331&lt;br /&gt;
| {{p|Cacnea}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 339&lt;br /&gt;
| {{p|Barboach}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 355&lt;br /&gt;
| {{p|Duskull}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 361&lt;br /&gt;
| {{p|Snorunt}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 418&lt;br /&gt;
| {{p|Buizel}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 420&lt;br /&gt;
| {{p|Cherubi}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 422&lt;br /&gt;
| {{p|Shellos}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 427&lt;br /&gt;
| {{p|Buneary}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 431&lt;br /&gt;
| {{p|Glameow}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 456&lt;br /&gt;
| {{p|Finneon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 517&lt;br /&gt;
| {{p|Munna}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 527&lt;br /&gt;
| {{p|Koromori}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 546&lt;br /&gt;
| {{p|Monmen}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 548&lt;br /&gt;
| {{p|Churine}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 557&lt;br /&gt;
| {{p|Ishizumai}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 562&lt;br /&gt;
| {{p|Desumasu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 568&lt;br /&gt;
| {{p|Yabukuron}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 580&lt;br /&gt;
| {{p|Koaruhie}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 585&lt;br /&gt;
| {{p|Shikijika}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 590&lt;br /&gt;
| {{p|Tamagetake}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 592&lt;br /&gt;
| {{p|Pururiru}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 595&lt;br /&gt;
| {{p|Bachuru}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
| {{p|Shibishirasu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 607&lt;br /&gt;
| {{p|Hitomoshi}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 622&lt;br /&gt;
| {{p|Gobitto}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 627&lt;br /&gt;
| {{p|Washibon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 629&lt;br /&gt;
| {{p|Baruchai}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! 066&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! 296&lt;br /&gt;
| {{p|Makuhita}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
| {{p|Aron}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! 307&lt;br /&gt;
| {{p|Meditite}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! 532&lt;br /&gt;
| {{p|Dokkora}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! 551&lt;br /&gt;
| {{p|Meguroco}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! 559&lt;br /&gt;
| {{p|Zuruggu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! 619&lt;br /&gt;
| {{p|Kojofu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! 039&lt;br /&gt;
| {{p|Jigglypuff}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 170&lt;br /&gt;
|-&lt;br /&gt;
! 174&lt;br /&gt;
| {{p|Igglybuff}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 170&lt;br /&gt;
|-&lt;br /&gt;
! 522&lt;br /&gt;
| {{p|Shimama}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 157&lt;br /&gt;
|-&lt;br /&gt;
! 342&lt;br /&gt;
| {{p|Crawdaunt}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 155&lt;br /&gt;
|-&lt;br /&gt;
! 035&lt;br /&gt;
| {{p|Clefairy}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
! 173&lt;br /&gt;
| {{p|Cleffa}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
! 298&lt;br /&gt;
| {{p|Azurill}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
! 313&lt;br /&gt;
| {{p|Volbeat}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
! 314&lt;br /&gt;
| {{p|Illumise}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
! 315&lt;br /&gt;
| {{p|Roselia}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
! 323&lt;br /&gt;
| {{p|Camerupt}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
! 439&lt;br /&gt;
| {{p|Mime Jr.}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 145&lt;br /&gt;
|-&lt;br /&gt;
! 449&lt;br /&gt;
| {{p|Hippopotas}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 140&lt;br /&gt;
|-&lt;br /&gt;
! 453&lt;br /&gt;
| {{p|Croagunk}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 140&lt;br /&gt;
|-&lt;br /&gt;
! 440&lt;br /&gt;
| {{p|Happiny}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 130&lt;br /&gt;
|-&lt;br /&gt;
! 599&lt;br /&gt;
| {{p|Giaru}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 130&lt;br /&gt;
|-&lt;br /&gt;
! 020&lt;br /&gt;
| {{p|Raticate}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 127&lt;br /&gt;
|-&lt;br /&gt;
! 262&lt;br /&gt;
| {{p|Mightyena}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 127&lt;br /&gt;
|-&lt;br /&gt;
! 400&lt;br /&gt;
| {{p|Bibarel}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 127&lt;br /&gt;
|-&lt;br /&gt;
! 320&lt;br /&gt;
| {{p|Wailmer}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
! 360&lt;br /&gt;
| {{p|Wynaut}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
! 425&lt;br /&gt;
| {{p|Drifloon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
! 011&lt;br /&gt;
| {{p|Metapod}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 014&lt;br /&gt;
| {{p|Kakuna}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 017&lt;br /&gt;
| {{p|Pidgeotto}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 030&lt;br /&gt;
| {{p|Nidorina}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 033&lt;br /&gt;
| {{p|Nidorino}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 044&lt;br /&gt;
| {{p|Gloom}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 061&lt;br /&gt;
| {{p|Poliwhirl}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 070&lt;br /&gt;
| {{p|Weepinbell}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 075&lt;br /&gt;
| {{p|Graveler}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 111&lt;br /&gt;
| {{p|Rhyhorn}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 180&lt;br /&gt;
| {{p|Flaaffy}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 188&lt;br /&gt;
| {{p|Skiploom}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 192&lt;br /&gt;
| {{p|Sunflora}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 216&lt;br /&gt;
| {{p|Teddiursa}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 228&lt;br /&gt;
| {{p|Houndour}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 231&lt;br /&gt;
| {{p|Phanpy}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 266&lt;br /&gt;
| {{p|Silcoon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 268&lt;br /&gt;
| {{p|Cascoon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 271&lt;br /&gt;
| {{p|Lombre}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 274&lt;br /&gt;
| {{p|Nuzleaf}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 281&lt;br /&gt;
| {{p|Kirlia}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 288&lt;br /&gt;
| {{p|Vigoroth}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 291&lt;br /&gt;
| {{p|Ninjask}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 294&lt;br /&gt;
| {{p|Loudred}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 309&lt;br /&gt;
| {{p|Electrike}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 329&lt;br /&gt;
| {{p|Vibrava}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 364&lt;br /&gt;
| {{p|Sealeo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 397&lt;br /&gt;
| {{p|Staravia}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
| {{p|Luxio}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 412&lt;br /&gt;
| {{p|Burmy}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 415&lt;br /&gt;
| {{p|Combee}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 433&lt;br /&gt;
| {{p|Chingling}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 451&lt;br /&gt;
| {{p|Skorupi}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 459&lt;br /&gt;
| {{p|Snover}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 507&lt;br /&gt;
| {{p|Haderia}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120 &lt;br /&gt;
|-&lt;br /&gt;
! 520&lt;br /&gt;
| {{p|Hatooboo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 525&lt;br /&gt;
| {{p|Gantoru}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 529&lt;br /&gt;
| {{p|Mogurew}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 536&lt;br /&gt;
| {{p|Gamagaru}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 541&lt;br /&gt;
| {{p|Kurumayu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 544&lt;br /&gt;
| {{p|Hoiiga}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 554&lt;br /&gt;
| {{p|Darumakka}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 583&lt;br /&gt;
| {{p|Baniricchi}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 613&lt;br /&gt;
| {{p|Kumasyun}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 624&lt;br /&gt;
| {{p|Komatana}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! 064&lt;br /&gt;
| {{p|Kadabra}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
! 442&lt;br /&gt;
| {{p|Spiritomb}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
! 575&lt;br /&gt;
| {{p|Gochimiru}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
! 578&lt;br /&gt;
| {{p|Daburan}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
! 022&lt;br /&gt;
| {{p|Fearow}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 024&lt;br /&gt;
| {{p|Arbok}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 028&lt;br /&gt;
| {{p|Sandslash}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 042&lt;br /&gt;
| {{p|Golbat}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 053&lt;br /&gt;
| {{p|Persian}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 067&lt;br /&gt;
| {{p|Machoke}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 093&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
| {{p|Exeggcute}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 162&lt;br /&gt;
| {{p|Furret}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 164&lt;br /&gt;
| {{p|Noctowl}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 166&lt;br /&gt;
| {{p|Ledian}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 168&lt;br /&gt;
| {{p|Ariados}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 169&lt;br /&gt;
| {{p|Crobat}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 195&lt;br /&gt;
| {{p|Quagsire}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 264&lt;br /&gt;
| {{p|Linoone}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 286&lt;br /&gt;
| {{p|Breloom}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
| {{p|Lairon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 308&lt;br /&gt;
| {{p|Medicham}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 324&lt;br /&gt;
| {{p|Torkoal}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 335&lt;br /&gt;
| {{p|Zangoose}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 336&lt;br /&gt;
| {{p|Seviper}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 344&lt;br /&gt;
| {{p|Claydol}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 356&lt;br /&gt;
| {{p|Dusclops}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 437&lt;br /&gt;
| {{p|Bronzong}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 510&lt;br /&gt;
| {{p|Lepardas}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 533&lt;br /&gt;
| {{p|Dotekkotsu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 552&lt;br /&gt;
| {{p|Waruvile}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 560&lt;br /&gt;
| {{p|Zuruzukin}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 563&lt;br /&gt;
| {{p|Desukaan}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 598&lt;br /&gt;
| {{p|Nattorei}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 606&lt;br /&gt;
| {{p|Oobemu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 608&lt;br /&gt;
| {{p|Ranpuraa}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 623&lt;br /&gt;
| {{p|Goruggo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 631&lt;br /&gt;
| {{p|Kuitaran}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 632&lt;br /&gt;
| {{p|Aianto}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! 026&lt;br /&gt;
| {{p|Raichu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 038&lt;br /&gt;
| {{p|Ninetales}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 047&lt;br /&gt;
| {{p|Parasect}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 049&lt;br /&gt;
| {{p|Venomoth}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 055&lt;br /&gt;
| {{p|Golduck}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 057&lt;br /&gt;
| {{p|Primeape}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 059&lt;br /&gt;
| {{p|Arcanine}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 080&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 087&lt;br /&gt;
| {{p|Dewgong}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 089&lt;br /&gt;
| {{p|Muk}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 097&lt;br /&gt;
| {{p|Hypno}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
| {{p|Marowak}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 117&lt;br /&gt;
| {{p|Seadra}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 171&lt;br /&gt;
| {{p|Lanturn}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 176&lt;br /&gt;
| {{p|Togetic}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 178&lt;br /&gt;
| {{p|Xatu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 184&lt;br /&gt;
| {{p|Azumarill}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 193&lt;br /&gt;
| {{p|Yanma}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
| {{p|Forretress}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 210&lt;br /&gt;
| {{p|Granbull}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 219&lt;br /&gt;
| {{p|Magcargo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 221&lt;br /&gt;
| {{p|Piloswine}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 224&lt;br /&gt;
| {{p|Octillery}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 236&lt;br /&gt;
| {{p|Tyrogue}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 284&lt;br /&gt;
| {{p|Masquerain}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 317&lt;br /&gt;
| {{p|Swalot}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 340&lt;br /&gt;
| {{p|Whiscash}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 362&lt;br /&gt;
| {{p|Glalie}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 407&lt;br /&gt;
| {{p|Roserade}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 419&lt;br /&gt;
| {{p|Floatzel}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 421&lt;br /&gt;
| {{p|Cherrim}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 423&lt;br /&gt;
| {{p|Gastrodon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 432&lt;br /&gt;
| {{p|Purugly}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 447&lt;br /&gt;
| {{p|Riolu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 454&lt;br /&gt;
| {{p|Toxicroak}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 457&lt;br /&gt;
| {{p|Lumineon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 478&lt;br /&gt;
| {{p|Froslass}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 518&lt;br /&gt;
| {{p|Musharna}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 523&lt;br /&gt;
| {{p|Zeburaika}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 547&lt;br /&gt;
| {{p|Erufuun}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 549&lt;br /&gt;
| {{p|Doredia}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 558&lt;br /&gt;
| {{p|Iwaparesu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 570&lt;br /&gt;
| {{p|Zorua}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75 &lt;br /&gt;
|-&lt;br /&gt;
! 586&lt;br /&gt;
| {{p|Mebukijika}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 589&lt;br /&gt;
| {{p|Shubarugo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 591&lt;br /&gt;
| {{p|Morobareru}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 594&lt;br /&gt;
| {{p|Mamanbou}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 596&lt;br /&gt;
| {{p|Denchura}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75 &lt;br /&gt;
|-&lt;br /&gt;
! 610&lt;br /&gt;
| {{p|Kibago}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 617&lt;br /&gt;
| {{p|Agirudaa}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 618&lt;br /&gt;
| {{p|Maggyo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
! 199&lt;br /&gt;
| {{p|Slowking}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
! 185&lt;br /&gt;
| {{p|Sudowoodo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 65&lt;br /&gt;
|-&lt;br /&gt;
! 511&lt;br /&gt;
| {{p|Yanappu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 65&lt;br /&gt;
|-&lt;br /&gt;
! 512&lt;br /&gt;
| {{p|Yanakkie}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 65&lt;br /&gt;
|-&lt;br /&gt;
! 513&lt;br /&gt;
| {{p|Baoppu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 65&lt;br /&gt;
|-&lt;br /&gt;
! 514&lt;br /&gt;
| {{p|Baokkie}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 65&lt;br /&gt;
|-&lt;br /&gt;
! 515&lt;br /&gt;
| {{p|Hiyappu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 65&lt;br /&gt;
|-&lt;br /&gt;
! 516&lt;br /&gt;
| {{p|Hiyakkie}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 65&lt;br /&gt;
|-&lt;br /&gt;
! 073&lt;br /&gt;
| {{p|Tentacruel}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 078&lt;br /&gt;
| {{p|Rapidash}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 082&lt;br /&gt;
| {{p|Magneton}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 091&lt;br /&gt;
| {{p|Cloyster}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 099&lt;br /&gt;
| {{p|Kingler}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 110&lt;br /&gt;
| {{p|Weezing}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 112&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 119&lt;br /&gt;
| {{p|Seaking}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 121&lt;br /&gt;
| {{p|Starmie}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
| {{p|Girafarig}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
| {{p|Gligar}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 215&lt;br /&gt;
| {{p|Sneasel}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 217&lt;br /&gt;
| {{p|Ursaring}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 222&lt;br /&gt;
| {{p|Corsola}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 232&lt;br /&gt;
| {{p|Donphan}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
| {{p|Delcatty}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 319&lt;br /&gt;
| {{p|Sharpedo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 321&lt;br /&gt;
| {{p|Wailord}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 326&lt;br /&gt;
| {{p|Grumpig}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 332&lt;br /&gt;
| {{p|Cacturne}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 350&lt;br /&gt;
| {{p|Milotic}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 367&lt;br /&gt;
| {{p|Huntail}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 368&lt;br /&gt;
| {{p|Gorebyss}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 426&lt;br /&gt;
| {{p|Drifblim}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 428&lt;br /&gt;
| {{p|Lopunny}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 435&lt;br /&gt;
| {{p|Skuntank}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 450&lt;br /&gt;
| {{p|Hippowdon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 460&lt;br /&gt;
| {{p|Abomasnow}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 476&lt;br /&gt;
| {{p|Probopass}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 530&lt;br /&gt;
| {{p|Doryuzu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 555&lt;br /&gt;
| {{p|Hihidaruma}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 569&lt;br /&gt;
| {{p|Dasutodasu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 573&lt;br /&gt;
| {{p|Chillaccino}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 593&lt;br /&gt;
| {{p|Burungel}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 600&lt;br /&gt;
| {{p|Gigiaru}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 603&lt;br /&gt;
| {{p|Shibibiru}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 611&lt;br /&gt;
| {{p|Onondo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 614&lt;br /&gt;
| {{p|Tsunbear}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 628&lt;br /&gt;
| {{p|Wargle}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 630&lt;br /&gt;
| {{p|Barujiina}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
! 040&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
! 051&lt;br /&gt;
| {{p|Dugtrio}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
! 065&lt;br /&gt;
| {{p|Alakazam}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
! 446&lt;br /&gt;
| {{p|Munchlax}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
! 473&lt;br /&gt;
| {{p|Mamoswine}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
! 576&lt;br /&gt;
| {{p|Gothiruselle}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
! 579&lt;br /&gt;
| {{p|Ranculus}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
! 001&lt;br /&gt;
| {{p|Bulbasaur}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 002&lt;br /&gt;
| {{p|Ivysaur}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 003&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 004&lt;br /&gt;
| {{p|Charmander}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 005&lt;br /&gt;
| {{p|Charmeleon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 006&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 007&lt;br /&gt;
| {{p|Squirtle}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 008&lt;br /&gt;
| {{p|Wartortle}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 009&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 012&lt;br /&gt;
| {{p|Butterfree}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 015&lt;br /&gt;
| {{p|Beedrill}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 018&lt;br /&gt;
| {{p|Pidgeot}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 031&lt;br /&gt;
| {{p|Nidoqueen}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 034&lt;br /&gt;
| {{p|Nidoking}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 045&lt;br /&gt;
| {{p|Vileplume}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 062&lt;br /&gt;
| {{p|Poliwrath}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 068&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 071&lt;br /&gt;
| {{p|Victreebel}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 076&lt;br /&gt;
| {{p|Golem}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 083&lt;br /&gt;
| {{p|Farfetch&#039;d}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 085&lt;br /&gt;
| {{p|Dodrio}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 094&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 095&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
| {{p|Exeggutor}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
| {{p|Hitmonlee}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
| {{p|Hitmonchan}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 108&lt;br /&gt;
| {{p|Lickitung}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 114&lt;br /&gt;
| {{p|Tangela}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 115&lt;br /&gt;
| {{p|Kangaskhan}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 122&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 123&lt;br /&gt;
| {{p|Scyther}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 124&lt;br /&gt;
| {{p|Jynx}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 125&lt;br /&gt;
| {{p|Electabuzz}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 126&lt;br /&gt;
| {{p|Magmar}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 127&lt;br /&gt;
| {{p|Pinsir}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 128&lt;br /&gt;
| {{p|Tauros}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 130&lt;br /&gt;
| {{p|Gyarados}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 131&lt;br /&gt;
| {{p|Lapras}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 133&lt;br /&gt;
| {{p|Eevee}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 134&lt;br /&gt;
| {{p|Vaporeon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 135&lt;br /&gt;
| {{p|Jolteon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 136&lt;br /&gt;
| {{p|Flareon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 137&lt;br /&gt;
| {{p|Porygon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 138&lt;br /&gt;
| {{p|Omanyte}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 139&lt;br /&gt;
| {{p|Omastar}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 140&lt;br /&gt;
| {{p|Kabuto}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 141&lt;br /&gt;
| {{p|Kabutops}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 142&lt;br /&gt;
| {{p|Aerodactyl}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 147&lt;br /&gt;
| {{p|Dratini}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 148&lt;br /&gt;
| {{p|Dragonair}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 149&lt;br /&gt;
| {{p|Dragonite}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 151&lt;br /&gt;
| {{p|Mew}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 152&lt;br /&gt;
| {{p|Chikorita}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 153&lt;br /&gt;
| {{p|Bayleef}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 154&lt;br /&gt;
| {{p|Meganium}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
| {{p|Cyndaquil}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 156&lt;br /&gt;
| {{p|Quilava}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 157&lt;br /&gt;
| {{p|Typhlosion}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 158&lt;br /&gt;
| {{p|Totodile}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 159&lt;br /&gt;
| {{p|Croconaw}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 160&lt;br /&gt;
| {{p|Feraligatr}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 181&lt;br /&gt;
| {{p|Ampharos}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 182&lt;br /&gt;
| {{p|Bellossom}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 186&lt;br /&gt;
| {{p|Politoed}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 189&lt;br /&gt;
| {{p|Jumpluff}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 190&lt;br /&gt;
| {{p|Aipom}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 196&lt;br /&gt;
| {{p|Espeon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 197&lt;br /&gt;
| {{p|Umbreon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 200&lt;br /&gt;
| {{p|Misdreavus}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 202&lt;br /&gt;
| {{p|Wobbuffet}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 211&lt;br /&gt;
| {{p|Qwilfish}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 214&lt;br /&gt;
| {{p|Heracross}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 225&lt;br /&gt;
| {{p|Delibird}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 229&lt;br /&gt;
| {{p|Houndoom}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 230&lt;br /&gt;
| {{p|Kingdra}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 233&lt;br /&gt;
| {{p|Porygon2}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 234&lt;br /&gt;
| {{p|Stantler}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 235&lt;br /&gt;
| {{p|Smeargle}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 237&lt;br /&gt;
| {{p|Hitmontop}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 238&lt;br /&gt;
| {{p|Smoochum}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 239&lt;br /&gt;
| {{p|Elekid}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 240&lt;br /&gt;
| {{p|Magby}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 241&lt;br /&gt;
| {{p|Miltank}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 246&lt;br /&gt;
| {{p|Larvitar}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 247&lt;br /&gt;
| {{p|Pupitar}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 248&lt;br /&gt;
| {{p|Tyranitar}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 251&lt;br /&gt;
| {{p|Celebi}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 252&lt;br /&gt;
| {{p|Treecko}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 253&lt;br /&gt;
| {{p|Grovyle}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 254&lt;br /&gt;
| {{p|Sceptile}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 255&lt;br /&gt;
| {{p|Torchic}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 256&lt;br /&gt;
| {{p|Combusken}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 257&lt;br /&gt;
| {{p|Blaziken}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 258&lt;br /&gt;
| {{p|Mudkip}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 259&lt;br /&gt;
| {{p|Marshtomp}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 260&lt;br /&gt;
| {{p|Swampert}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 267&lt;br /&gt;
| {{p|Beautifly}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 269&lt;br /&gt;
| {{p|Dustox}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 272&lt;br /&gt;
| {{p|Ludicolo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 275&lt;br /&gt;
| {{p|Shiftry}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 277&lt;br /&gt;
| {{p|Swellow}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 279&lt;br /&gt;
| {{p|Pelipper}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 282&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 289&lt;br /&gt;
| {{p|Slaking}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 292&lt;br /&gt;
| {{p|Shedinja}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 295&lt;br /&gt;
| {{p|Exploud}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
| {{p|Sableye}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
| {{p|Mawile}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
| {{p|Aggron}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 310&lt;br /&gt;
| {{p|Manectric}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 330&lt;br /&gt;
| {{p|Flygon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 334&lt;br /&gt;
| {{p|Altaria}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 337&lt;br /&gt;
| {{p|Lunatone}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 338&lt;br /&gt;
| {{p|Solrock}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 345&lt;br /&gt;
| {{p|Lileep}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 346&lt;br /&gt;
| {{p|Cradily}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 347&lt;br /&gt;
| {{p|Anorith}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 348&lt;br /&gt;
| {{p|Armaldo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 351&lt;br /&gt;
| {{p|Castform}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 354&lt;br /&gt;
| {{p|Banette}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 358&lt;br /&gt;
| {{p|Chimecho}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 365&lt;br /&gt;
| {{p|Walrein}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 371&lt;br /&gt;
| {{p|Bagon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 372&lt;br /&gt;
| {{p|Shelgon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 373&lt;br /&gt;
| {{p|Salamence}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 387&lt;br /&gt;
| {{p|Turtwig}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 388&lt;br /&gt;
| {{p|Grotle}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 389&lt;br /&gt;
| {{p|Torterra}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 390&lt;br /&gt;
| {{p|Chimchar}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 391&lt;br /&gt;
| {{p|Monferno}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 392&lt;br /&gt;
| {{p|Infernape}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 393&lt;br /&gt;
| {{p|Piplup}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 394&lt;br /&gt;
| {{p|Prinplup}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 395&lt;br /&gt;
| {{p|Empoleon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 398&lt;br /&gt;
| {{p|Staraptor}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
| {{p|Kricketune}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 405&lt;br /&gt;
| {{p|Luxray}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 408&lt;br /&gt;
| {{p|Cranidos}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
| {{p|Rampardos}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 410&lt;br /&gt;
| {{p|Shieldon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 411&lt;br /&gt;
| {{p|Bastiodon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 413&lt;br /&gt;
| {{p|Wormadam}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 414&lt;br /&gt;
| {{p|Mothim}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 416&lt;br /&gt;
| {{p|Vespiquen}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 424&lt;br /&gt;
| {{p|Ambipom}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 429&lt;br /&gt;
| {{p|Mismagius}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 443&lt;br /&gt;
| {{p|Gible}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 444&lt;br /&gt;
| {{p|Gabite}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 445&lt;br /&gt;
| {{p|Garchomp}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 448&lt;br /&gt;
| {{p|Lucario}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 452&lt;br /&gt;
| {{p|Drapion}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 461&lt;br /&gt;
| {{p|Weavile}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 470&lt;br /&gt;
| {{p|Leafeon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 471&lt;br /&gt;
| {{p|Glaceon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 475&lt;br /&gt;
| {{p|Gallade}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 477&lt;br /&gt;
| {{p|Dusknoir}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 479&lt;br /&gt;
| {{p|Rotom}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 492&lt;br /&gt;
| {{p|Shaymin}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 495&lt;br /&gt;
| {{p|Snivy}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45 &lt;br /&gt;
|-&lt;br /&gt;
! 496&lt;br /&gt;
| {{p|Janovy}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45 &lt;br /&gt;
|-&lt;br /&gt;
! 497&lt;br /&gt;
| {{p|Jalorda}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45 &lt;br /&gt;
|-&lt;br /&gt;
! 498&lt;br /&gt;
| {{p|Tepig}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45 &lt;br /&gt;
|-&lt;br /&gt;
! 499&lt;br /&gt;
| {{p|Chaoboo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45 &lt;br /&gt;
|-&lt;br /&gt;
! 500&lt;br /&gt;
| {{p|Enbuoh}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45 &lt;br /&gt;
|-&lt;br /&gt;
! 501&lt;br /&gt;
| {{p|Oshawott}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45 &lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
| {{p|Futachimaru}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45 &lt;br /&gt;
|-&lt;br /&gt;
! 503&lt;br /&gt;
| {{p|Daikenki}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45 &lt;br /&gt;
|-&lt;br /&gt;
! 508&lt;br /&gt;
| {{p|Murando}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45 &lt;br /&gt;
|-&lt;br /&gt;
! 521&lt;br /&gt;
| {{p|Kenhorou}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 526&lt;br /&gt;
| {{p|Gigaiath}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 528&lt;br /&gt;
| {{p|Kokoromori}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 534&lt;br /&gt;
| {{p|Roobushin}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 537&lt;br /&gt;
| {{p|Gamageroge}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 538&lt;br /&gt;
| {{p|Nageki}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 539&lt;br /&gt;
| {{p|Dageki}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 542&lt;br /&gt;
| {{p|Hahakomori}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 545&lt;br /&gt;
| {{p|Pendra}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 553&lt;br /&gt;
| {{p|Waruvial}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 561&lt;br /&gt;
| {{p|Shinbora}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45 &lt;br /&gt;
|-&lt;br /&gt;
! 564&lt;br /&gt;
| {{p|Purotoga}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 565&lt;br /&gt;
| {{p|Abagoura}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 566&lt;br /&gt;
| {{p|Aaken}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 567&lt;br /&gt;
| {{p|Archeos}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 571&lt;br /&gt;
| {{p|Zoroark}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 581&lt;br /&gt;
| {{p|Swanna}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 584&lt;br /&gt;
| {{p|Baibanira}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 609&lt;br /&gt;
| {{p|Shandera}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 612&lt;br /&gt;
| {{p|Ononokus}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 620&lt;br /&gt;
| {{p|Kojondo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 621&lt;br /&gt;
| {{p|Crimgan}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 625&lt;br /&gt;
| {{p|Kirikizan}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 626&lt;br /&gt;
| {{p|Buffalon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 633&lt;br /&gt;
| {{p|Monozu}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 634&lt;br /&gt;
| {{p|Jiheddo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45 &lt;br /&gt;
|-&lt;br /&gt;
! 635&lt;br /&gt;
| {{p|Sazandora}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 636&lt;br /&gt;
| {{p|Meraruba}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 643&lt;br /&gt;
| {{p|Reshiram}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 644&lt;br /&gt;
| {{p|Zekrom}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
! 132&lt;br /&gt;
| {{p|Ditto}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
! 113&lt;br /&gt;
| {{p|Chansey}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 198&lt;br /&gt;
| {{p|Murkrow}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 242&lt;br /&gt;
| {{p|Blissey}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 359&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 430&lt;br /&gt;
| {{p|Honchkrow}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 441&lt;br /&gt;
| {{p|Chatot}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 462&lt;br /&gt;
| {{p|Magnezone}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 463&lt;br /&gt;
| {{p|Lickilicky}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 464&lt;br /&gt;
| {{p|Rhyperior}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 465&lt;br /&gt;
| {{p|Tangrowth}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 466&lt;br /&gt;
| {{p|Electivire}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 467&lt;br /&gt;
| {{p|Magmortar}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 468&lt;br /&gt;
| {{p|Togekiss}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 469&lt;br /&gt;
| {{p|Yanmega}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 472&lt;br /&gt;
| {{p|Gliscor}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 474&lt;br /&gt;
| {{p|Porygon-Z}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 483&lt;br /&gt;
| {{p|Dialga}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 484&lt;br /&gt;
| {{p|Palkia}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 489&lt;br /&gt;
| {{p|Phione}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 601&lt;br /&gt;
| {{p|Gigigiaru}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
| {{p|Shibirudon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! 036&lt;br /&gt;
| {{p|Clefable}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! 143&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
| {{p|Steelix}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! 212&lt;br /&gt;
| {{p|Scizor}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! 226&lt;br /&gt;
| {{p|Mantine}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! 227&lt;br /&gt;
| {{p|Skarmory}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! 369&lt;br /&gt;
| {{p|Relicanth}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! 458&lt;br /&gt;
| {{p|Mantyke}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! 550&lt;br /&gt;
| {{p|Basslao}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! 615&lt;br /&gt;
| {{p|Furiijio}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! 637&lt;br /&gt;
| {{p|Ulgamoth}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! 382&lt;br /&gt;
| {{p|Kyogre}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! 383&lt;br /&gt;
| {{p|Groudon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! 144&lt;br /&gt;
| {{p|Articuno}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 145&lt;br /&gt;
| {{p|Zapdos}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 146&lt;br /&gt;
| {{p|Moltres}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 150&lt;br /&gt;
| {{p|Mewtwo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 243&lt;br /&gt;
| {{p|Raikou}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 244&lt;br /&gt;
| {{p|Entei}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 245&lt;br /&gt;
| {{p|Suicune}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 249&lt;br /&gt;
| {{p|Lugia}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 250&lt;br /&gt;
| {{p|Ho-Oh}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 374&lt;br /&gt;
| {{p|Beldum}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 375&lt;br /&gt;
| {{p|Metang}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 376&lt;br /&gt;
| {{p|Metagross}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 377&lt;br /&gt;
| {{p|Regirock}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 378&lt;br /&gt;
| {{p|Regice}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 379&lt;br /&gt;
| {{p|Registeel}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 380&lt;br /&gt;
| {{p|Latias}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 381&lt;br /&gt;
| {{p|Latios}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 384&lt;br /&gt;
| {{p|Rayquaza}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 385&lt;br /&gt;
| {{p|Jirachi}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 386&lt;br /&gt;
| {{p|Deoxys}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 480&lt;br /&gt;
| {{p|Uxie}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 481&lt;br /&gt;
| {{p|Mesprit}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 482&lt;br /&gt;
| {{p|Azelf}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 485&lt;br /&gt;
| {{p|Heatran}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 486&lt;br /&gt;
| {{p|Regigigas}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 487&lt;br /&gt;
| {{p|Giratina}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 488&lt;br /&gt;
| {{p|Cresselia}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 490&lt;br /&gt;
| {{p|Manaphy}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 491&lt;br /&gt;
| {{p|Darkrai}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 493&lt;br /&gt;
| {{p|Arceus}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 494&lt;br /&gt;
| {{p|Victini}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 638&lt;br /&gt;
| {{p|Cobalon}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 639&lt;br /&gt;
| {{p|Terrakion}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 640&lt;br /&gt;
| {{p|Virizion}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 641&lt;br /&gt;
| {{p|Tornelos}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 642&lt;br /&gt;
| {{p|Voltolos}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 645&lt;br /&gt;
| {{p|Landlos}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 646&lt;br /&gt;
| {{p|Kyurem}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 647&lt;br /&gt;
| {{p|Keldeo}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 648&lt;br /&gt;
| {{p|Meloetta}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! 649&lt;br /&gt;
| {{p|Genesect}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* No Pokémon has a catch rate of less than 3. This is because if it was any lower, then a [[Master Ball]] might fail to capture it.&lt;br /&gt;
&lt;br /&gt;
{{pokelist}}&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Liste des Pokémon par taux de capture]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mr._Who&amp;diff=1293404</id>
		<title>Mr. Who</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mr._Who&amp;diff=1293404"/>
		<updated>2010-12-25T13:33:19Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mr Who trozei.png|thumb|Mr. Who]]&lt;br /&gt;
&#039;&#039;&#039;Mr. Who&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミスター・フー&#039;&#039;&#039; &#039;&#039;Mr. Who&#039;&#039;) is a character in [[Pokémon Trozei!]].  He is the inventor of the machine that drops [[Poké Ball]]s onto the screen.&lt;br /&gt;
&lt;br /&gt;
Mr. Who likes to collect things, particularly what he perceives as junk. He has picked up a number of Poké Balls under the nose of the [[Phobos Battalion]], though he does not appear to understand the significance of them.  On meeting [[Lucy Fleetfoot]], Mr. Who decides to collect Prize coins instead and will trade one for a two minute Trozei round in his den.&lt;br /&gt;
&lt;br /&gt;
Rounds at [[Mr. Who&#039;s Den]] take place on a 7x5 field, with the same gameplay mechanics as other modes, with one condition. Trozei&#039;s must now start with 5, then 4, then 3, etc. The Pokémon found in each round are selected at random.&lt;br /&gt;
&lt;br /&gt;
{{Stub|Character}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Trozei characters]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Trozei!&amp;diff=1293401</id>
		<title>Pokémon Trozei!</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Trozei!&amp;diff=1293401"/>
		<updated>2010-12-25T13:29:19Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Storyline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox_game |&lt;br /&gt;
colorscheme=yellow |&lt;br /&gt;
bordercolorscheme=black |&lt;br /&gt;
name = Pokémon Trozei! |&lt;br /&gt;
jname = Pokémon Link!&amp;lt;br&amp;gt;ポケモントローゼ|&lt;br /&gt;
boxart = Trozei! Box.jpg |&lt;br /&gt;
size=200px |&lt;br /&gt;
caption = The cover of Pokémon Trozei! |&lt;br /&gt;
platform = [[Nintendo DS]] |&lt;br /&gt;
category = Puzzle |&lt;br /&gt;
players = 1-2 |&lt;br /&gt;
link_method = Wireless |&lt;br /&gt;
gen_series=[[Generation III]] [[version|side series]] |&lt;br /&gt;
release_date_ja =  October 20, 2005 |&lt;br /&gt;
release_date_au =  April 28, 2006 |&lt;br /&gt;
release_date_eu =  May 5, 2006 |&lt;br /&gt;
release_date_na =  March 6, 2006 |&lt;br /&gt;
release_date_kr =  May 17, 2007 |&lt;br /&gt;
publisher = [[Nintendo]] |&lt;br /&gt;
developer = {{wp|Genius Sonority}} |&lt;br /&gt;
esrb =E for Everyone |&lt;br /&gt;
staff = no |&lt;br /&gt;
stafflink =  |&lt;br /&gt;
website_en = [http://www.pokemontrozei.com Official Website for the North American version] |&lt;br /&gt;
website_ja = |&lt;br /&gt;
}}{{StrategyWiki}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pokémon Trozei!&#039;&#039;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモントローゼ&#039;&#039;&#039; &#039;&#039;Pokémon Trosé&#039;&#039;), known as &#039;&#039;&#039;&#039;&#039;Pokémon Link!&#039;&#039;&#039;&#039;&#039; in Europe, is a puzzle game for the [[Nintendo DS]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Pokémon Trozei!&#039;&#039; is a variation of {{smw|Yoshi&#039;s Cookie}}-style gameplay. The blocks are symbols shaped like various Pokémon. These blocks fall from the top screen down to the bottom screen (assuming that the bottom screen is not full, in which case they will stack up in the top screen). The symbols will disappear when four of the same symbol are in a row.  Symbols can be swapped by moving a row or column up, down, left, or right with the stylus.&lt;br /&gt;
&lt;br /&gt;
To get a Trozei, four of the same Pokémon must be lined up in a row. {{p|Ditto}} works as a &#039;wild card&#039; Pokémon that can match up with anything and appears when five symbols are Trozeied at once. Trozeis can only be made on the bottom screen. If there is a match up on the top screen, the symbols must fall to the bottom screen before the Trozei will go off. Once the group of four has been matched up (either horizontally or vertically), they will leave the screen. The bottom screen&#039;s background will then turn green and allow a &#039;&#039;Trozei Chance&#039;&#039;. When there is a short amount of time where three Pokémon can be matched. This continues again with a pair of matched Pokémon, and also allows new combinations like L and T shapes, or even huge chunks of Pokémon at once, in to be Trozeied simultaneously. This lasts for as long as matches can be pulled together, though the time limit on the Trozei Chance gets smaller and smaller as the game continues.&lt;br /&gt;
&lt;br /&gt;
If every Pokémon on screen happens to get Trozeied away at once, a 10,000 point bonus &#039;&#039;Trozei All&#039;&#039; will be attained.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
The story of Pokémon Trozei is based on the adventures of [[Lucy Fleetfoot]]. Lucy is working under [[Professor P]], who is the top agent of SOL (&#039;&#039;the [[Secret Operation League]]&#039;&#039;). SOL is represented by a {{p|Solrock}}, while the Phobos Battalion is represented by a {{p|Lunatone}}.&lt;br /&gt;
&lt;br /&gt;
She is contacted by the Professor to her briefing. She is to infiltrate the [[Secret Storage]] locations of the Phobos Battalion. There, she shall recover the stolen Pokémon in their [[Poké Ball]]s. However there are countless Poké Balls at every location. Luckily they had prepared a new device, which she would find useful. The device is called a [[Trozei Beamer]]. She takes the item and accepts her mission.&lt;br /&gt;
&lt;br /&gt;
Lucy then goes to a nearby Lab where she practices with the Trozei Beamer. After mastering its techniques, she starts her mission of getting the Pokémon back.&lt;br /&gt;
&lt;br /&gt;
Professor P calls her and tells her that he has found a Secret Storage. She sneaks into it and uses the Trozei Beamer to beam them to base. She repeats this at another base, and then Professor P calls her again. &lt;br /&gt;
&lt;br /&gt;
The [[SOL Satellite]] has picked up signals of one of the [[Phobos Mobiles]]. Its name is the [[Phobos Mobile No.1: Phobos Train|Phobos Train]]. &lt;br /&gt;
&lt;br /&gt;
Lucy sneaks onboard and starts to beam the Poké Balls, when General Buzz, the leader of the Phobos Train, catches her. This is a Boss Battle. General Buzz drops Jammer Balls into spaces where Pokémon should be. He can also make &amp;quot;Trozei Left&amp;quot; all the way up to 50 if it is below 10 and he is not stunned. His last special ability is to make the screen dark, which makes all of the Pokémon turn into silhouettes for a while.&lt;br /&gt;
&lt;br /&gt;
==Adventure mode==&lt;br /&gt;
[[File:Professor P Pokémon Trozei.png|thumb|left|Professor P]]&lt;br /&gt;
&#039;&#039;Pokémon Trozei!&#039;&#039; has a story mode, which follows [[Lucy Fleetfoot]] as she attempts to take down the [[Phobos Battalion]].&lt;br /&gt;
&lt;br /&gt;
Gameplay is similar to the other modes, and Lucy must win at games of Trozei to defeat the generals of the Phobos Battalion.&lt;br /&gt;
&lt;br /&gt;
Beating the Story Mode unlocks Trozei Hard Adventure. Beating Trozei Hard Adventure will unlock Forever Mode, which has a bigger grid and requires five matched Pokémon to make a Trozei. The time for a Trozei chance is also greatly reduced.&lt;br /&gt;
&lt;br /&gt;
==Endless mode==&lt;br /&gt;
As the name suggests, this mode continues until the play area is completely filled with pieces where the goal is to beat your best score. Whenever a player starts this mode, it has the option to choose a level. If the player chooses a higher level, they will receive a large sum of bonus points. The higher the level, more Pokémon will appear, and higher bonuses will be attained. Also, certain Pokémon can only be obtained here, although these can also be found in Pair Trozei, Forever Mode, and Mr. Who&#039;s. It is divided into many levels. The player can start on any level which is a multiple of 5 that he or she has cleared already, and before reaching level 25, he or she can start from 1, 5, 10, 15 or 20. The maximum level is greater than 98. The player completes a level when he or she clears the necessary amount of Pokémon. When the level changes, the common and the rare Pokémon also change.&lt;br /&gt;
&lt;br /&gt;
==Battle Mode==&lt;br /&gt;
Two players can compete against one another over the DS&#039;s Wireless Connection. When one player makes a trozei, the Pokémon trozeid will drop onto the opponent&#039;s field.&lt;br /&gt;
&lt;br /&gt;
==Pair Mode==&lt;br /&gt;
Two players can cooperate via the DS&#039;s Wireless Connection in an attempt to beat the high score.&lt;br /&gt;
&lt;br /&gt;
==Pokédex==&lt;br /&gt;
&#039;&#039;Pokémon Trozei!&#039;&#039; has a side mission of completing the National Pokédex. To get a Pokémon&#039;s entry, the player must do a combination with their symbol in Adventure Mode, and then send them back to Professor P.&lt;br /&gt;
&lt;br /&gt;
[[Legendary Pokémon]] are very rare, but there is a way to make finding them easier. By using &#039;&#039;Espionage Mode&#039;&#039;, it is possible to link up with a player who has seen a Pokémon missing from the first player&#039;s Pokédex. Professor P will then say that the Phobos Battalion has the Pokémon in the same place that the second player found it, and the Pokémon can now be found. Each player is assigned a rare Pokémon on their Agent Card. However, this cannot be changed, making it extremely difficult to find legendary Pokémon. This mode however, is deactivated once the console reaches a low battery level.&lt;br /&gt;
&lt;br /&gt;
Another way to find rare Pokémon is to challenge a character called [[Mr. Who]]. Mr. Who is a collector, who collects Poké Balls that fall out of the Phobos Battalion&#039;s planes. For prize coins, the player can challenge him. The main difference is that there are seven columns rather than five, allowing for more possible combinations. Some Pokémon can only be found by doing well against Mr. Who, such as some legendary Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{WikipediaBased|&lt;br /&gt;
original=Pokémon Trozei! |&lt;br /&gt;
license=GFDL-only}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:DS games]]&lt;br /&gt;
[[Category:Pokémon Trozei!]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Link!]]&lt;br /&gt;
[[es:Pokémon Link!]]&lt;br /&gt;
[[fr:Pokémon Link !]]&lt;br /&gt;
[[ja:ポケモントローゼ]]&lt;br /&gt;
[[pt:Pokémon Trozei!]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Battle_CD&amp;diff=1253951</id>
		<title>Talk:Battle CD</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Battle_CD&amp;diff=1253951"/>
		<updated>2010-11-14T15:33:41Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* The &amp;quot;Unknowns&amp;quot; in the CD profiles */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uh... the comment about the Sacred Ash (&#039;&#039;Once all 50 Battle CDs have been defeated, the player receives the Sacred Ash. &#039;&#039;) is inaccurate. You get the Sacred Ash from a specific CD, not from completing them all. [[User:Fishman|Fishman]] 00:14, 22 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Battle CD]] vs. [[Battle CDs]] ==&lt;br /&gt;
For some odd reason, we&#039;ve got two articles that are basically the same thing.  It&#039;s obvious we&#039;re going to have to merge them, but the questions are how the information&#039;s going to be merged and where the merged article&#039;s title should be...--[[User:Shiningpikablu252|Shiningpikablu252]] 18:00, 8 December 2007 (UTC)&lt;br /&gt;
:Is there a template that suggests that an article should be merged with another? That&#039;d be useful[[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 22:58, 20 January 2008 (UTC)&lt;br /&gt;
::No there isn&#039;t... let TTE decide.[[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 23:04, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::...there are other admins yknow [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 23:11, 20 January 2008 (UTC)&lt;br /&gt;
:::::Yea but if we were to wait for the others, it would probably be ages.[[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 23:11, 20 January 2008 (UTC)&lt;br /&gt;
::::::Sigh....Theryguy512 to the rescue to alert an admin...--&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:18, 20 January 2008 (UTC)&lt;br /&gt;
:::::::How cliché.........lol........[[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 23:18, 20 January 2008 (UTC)&lt;br /&gt;
::::::::I pick....Sketchies. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:20, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;Unknowns&amp;quot; in the CD profiles ==&lt;br /&gt;
&lt;br /&gt;
The CD profiles still appear to have &amp;quot;unknown&amp;quot; in their profiles, and experiments would need to be done to figure them out. For example I experimented Battle CD 16, when {{p|Misdreavus}} used {{m|Confuse Ray}} to test {{p|Slowking}}&#039;s ability, it confused it, revealing it indeed has {{a|Oblivious}} and not {{a|Own Tempo}}. [[User:Pikachu25|Pikachu25]] 15:33, 14 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_CD&amp;diff=1253944</id>
		<title>Battle CD</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_CD&amp;diff=1253944"/>
		<updated>2010-11-14T15:28:08Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Opponent&amp;#039;s Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Battle CD&#039;&#039;&#039;s are items found in [[Pokémon XD: Gale of Darkness]]. They are used to initiate [[Battle Sims]] at [[Realgam Tower]].  They allow Trainers to access simulated [[Pokémon battle]]s that test their knowledge of advanced battle strategy. The player is given certain Pokémon to use and must defeat the opposing team in a set amount of turns.&lt;br /&gt;
&lt;br /&gt;
The first time a {{player}} completes a Battle CD, he or she receives an item as a prize. Whenever a player completes all 50 Battle CDs, that player will be rewarded with 15,000 [[Poké Coupon]] points.&lt;br /&gt;
&lt;br /&gt;
==Battle CD 01==&lt;br /&gt;
{{BCD&lt;br /&gt;
|number=01&lt;br /&gt;
|title=Flying Vs. Flying&lt;br /&gt;
|flavor=Predict the opponent&#039;s moves to win!&lt;br /&gt;
|battletype=Single&lt;br /&gt;
|turns=2&lt;br /&gt;
|difficulty=1&lt;br /&gt;
|prize=Super Potion&lt;br /&gt;
|location=Phenac City&lt;br /&gt;
|class=Navigator&lt;br /&gt;
|name=Poplet&lt;br /&gt;
|ppokemon=1&lt;br /&gt;
|ppokemon1={{Pokémon/3|&lt;br /&gt;
|ndex=018&lt;br /&gt;
|pokemon=Pidgeot&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Double-Edge|move1type=Normal&lt;br /&gt;
|move2=Gust|move2type=Flying&lt;br /&gt;
|move3=Agility|move3type=Psychic&lt;br /&gt;
|move4=FeatherDance|move4type=Flying}}&lt;br /&gt;
|opokemon=1&lt;br /&gt;
|opokemon1={{Pokémon/3|&lt;br /&gt;
|ndex=357&lt;br /&gt;
|pokemon=Tropius&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Fly|move1type=Flying}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 02==&lt;br /&gt;
&amp;quot;Skill over Power&amp;quot;&amp;lt;br&amp;gt;Use the foe&#039;s power to your advantage!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Fun Old Man]]&lt;br /&gt;
|Habtel&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Buy for {{PDollar}}1000 at the counter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=008&lt;br /&gt;
|pokemon=Wartortle&lt;br /&gt;
|type1=Water&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|held=Persim Berry&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|move1=Counter|move1type=Fighting&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=096&lt;br /&gt;
|pokemon=Drowzee&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Strength|move1type=Normal&lt;br /&gt;
|move2=Confusion|move2type=Psychic}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 03==&lt;br /&gt;
&amp;quot;Exploit Seams!&amp;quot;&amp;lt;br&amp;gt;Hit foes while they&#039;re locked into moves!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Rider]]{{tt|*|Blonde hair}}&lt;br /&gt;
|Kupol&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|13&lt;br /&gt;
|☆&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Buy for {{PDollar}}1000 at the counter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=195&lt;br /&gt;
|pokemon=Quagsire&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Strength|move1type=Normal&lt;br /&gt;
|move2=Dig|move2type=Ground&lt;br /&gt;
|move3=Slam|move3type=Normal&lt;br /&gt;
|move4=Curse|move4type=???}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Uproar|move1type=Normal&lt;br /&gt;
|move2=Water Sport|move2type=Water&lt;br /&gt;
|move3=Dive|move3type=Water&lt;br /&gt;
|move4=Growl|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=045&lt;br /&gt;
|pokemon=Vileplume&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=SolarBeam|move1type=Grass}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=227&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Sky Attack|move1type=Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 04==&lt;br /&gt;
&amp;quot;{{p|Plusle}} and {{p|Minun}}&amp;quot;&amp;lt;br&amp;gt;The best of friends in play and battle!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Ace Trainer|Cooltrainer]]♀&lt;br /&gt;
|Basin&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Buy for {{PDollar}}1000 at the counter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=311&lt;br /&gt;
|pokemon=Plusle&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Plus&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|held=Magnet&lt;br /&gt;
|move1=Thunderbolt|move1type=Electric&lt;br /&gt;
|move2=Thunder|move2type=Electric}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=312&lt;br /&gt;
|pokemon=Minun&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Minus&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Helping Hand|move2type=Normal&lt;br /&gt;
|move3=Thunderbolt|move3type=Electric}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=241&lt;br /&gt;
|pokemon=Miltank&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Earthquake|move1type=Ground}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=357&lt;br /&gt;
|pokemon=Tropius&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Swords Dance|move1type=Normal&lt;br /&gt;
|move2=Earthquake|move2type=Ground}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 05==&lt;br /&gt;
&amp;quot;Offense is the Greatest Defense&amp;quot;&amp;lt;br&amp;gt;But can defense be the greatest offense?&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Supertrainer]]♂{{tt|*|Blue outfit}}&lt;br /&gt;
|Kleason&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆&lt;br /&gt;
|[[Parlyz Heal]]&lt;br /&gt;
|[[Kaminko&#039;s House]]&lt;br /&gt;
|Found in basement below [[Chobin]]&#039;s room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=242&lt;br /&gt;
|pokemon=Blissey&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|held=Lum Berry&lt;br /&gt;
|move1=Protect|move1type=Normal&lt;br /&gt;
|move2=Softboiled|move2type=Normal&lt;br /&gt;
|move3=Egg Bomb|move3type=Normal&lt;br /&gt;
|move4=Reflect|move4type=Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=308&lt;br /&gt;
|pokemon=Medicham&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Pure Power&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Fire Punch|move1type=Fire&lt;br /&gt;
|move2=Ice Punch|move2type=Ice&lt;br /&gt;
|move3=ThunderPunch|move3type=Electric&lt;br /&gt;
|move4=Hi Jump Kick|move4type=Fighting}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 06==&lt;br /&gt;
&amp;quot;Dreams Come True&amp;quot;&amp;lt;br&amp;gt;Wishes make dreams become reality.&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Sailor]]&lt;br /&gt;
|Mestol&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
|[[Gateon Port]]&lt;br /&gt;
|Found in [[Mr. Verich]]&#039;s suite at the [[Krabby Club]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=215&lt;br /&gt;
|pokemon=Sneasel&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Reflect|move1type=Psychic&lt;br /&gt;
|move2=Counter|move2type=Fighting&lt;br /&gt;
|move3=Icy Wind|move3type=Ice&lt;br /&gt;
|move4=Faint Attack|move4type=Dark}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=025&lt;br /&gt;
|pokemon=Pikachu&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Quick Attack|move1type=Normal&lt;br /&gt;
|move2=Wish|move2type=Normal&lt;br /&gt;
|move3=Agility|move3type=Psychic&lt;br /&gt;
|move4=Defense Curl|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=143&lt;br /&gt;
|pokemon=Snorlax&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost&lt;br /&gt;
|move2=Curse|move2type=???&lt;br /&gt;
|move3=Yawn|move3type=Normal&lt;br /&gt;
|move4=Belly Drum|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=057&lt;br /&gt;
|pokemon=Primeape&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Vital Spirit&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Brick Break|move1type=Fighting&lt;br /&gt;
|move2=Earthquake|move2type=Ground}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 07==&lt;br /&gt;
&amp;quot;{{p|Machamp}}&#039;s Macho Romp&amp;quot;&amp;lt;br&amp;gt;The stronger the foe, the hotter it gets.&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Bodybuilder]]♀&lt;br /&gt;
|Jorg&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|Obtained with [[Disc Case]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=068&lt;br /&gt;
|pokemon=Machamp&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=20&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Brick Break|move1type=Fighting&lt;br /&gt;
|move2=Foresight|move2type=Normal&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Swords Dance|move4type=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Protect|move1type=Normal&lt;br /&gt;
|move2=Counter|move2type=Fighting&lt;br /&gt;
|move3=Dig|move3type=Ground}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 08==&lt;br /&gt;
&amp;quot;{{p|Zangoose}} Vs. {{p|Cradily}}&amp;quot;&amp;lt;br&amp;gt;Taking the battle to a defense-only foe.&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Casual Guy]]&lt;br /&gt;
|Holit&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|Dropped by [[Hexagon Brothers|Purpsix]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=335&lt;br /&gt;
|pokemon=Zangoose&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Immunity&lt;br /&gt;
|level=45&lt;br /&gt;
|gender=male&lt;br /&gt;
|held=Scope Lens&lt;br /&gt;
|move1=Slash|move1type=Normal&lt;br /&gt;
|move2=Swords Dance|move2type=Normal&lt;br /&gt;
|move3=Rock Smash|move3type=Fighting&lt;br /&gt;
|move4=Flamethrower|move4type=Fire}}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=346&lt;br /&gt;
|pokemon=Cradily&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|held=Leftovers&lt;br /&gt;
|move1=Ingrain|move1type=Grass&lt;br /&gt;
|move2=Barrier|move2type=Psychic&lt;br /&gt;
|move3=Recover|move3type=Normal&lt;br /&gt;
|move4=Acid|move4type=Poison}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 09==&lt;br /&gt;
&amp;quot;{{a|Color Change}} Carnival&amp;quot;&amp;lt;br&amp;gt;Duke it out with {{p|Kecleon}}!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter]]&lt;br /&gt;
|Cliks&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆&lt;br /&gt;
|{{DL|Status ailment healing item|Full Heal}}&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Buy for {{PDollar}}1000 at the counter after clearing Battle CDs 02, 03, and 04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=142&lt;br /&gt;
|pokemon=Aerodactyl&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=25&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Wing Attack|move1type=Flying&lt;br /&gt;
|move2=AncientPower|move2type=Rock&lt;br /&gt;
|move3=Bite|move3type=Dark&lt;br /&gt;
|move4=DragonBreath|move4type=Dragon}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=107&lt;br /&gt;
|pokemon=Hitmonchan&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=25&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Mach Punch|move1type=Fighting&lt;br /&gt;
|move2=Double-Edge|move2type=Normal&lt;br /&gt;
|move3=Agility|move3type=Psychic&lt;br /&gt;
|move4=Revenge|move4type=Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=203&lt;br /&gt;
|pokemon=Girafarig&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=25&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Psychic|move1type=Psychic&lt;br /&gt;
|move2=Crunch|move2type=Dark&lt;br /&gt;
|move3=Agility|move3type=Psychic&lt;br /&gt;
|move4=Baton Pass|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=297&lt;br /&gt;
|pokemon=Hariyama&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=25&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Vital Throw|move1type=Fighting&lt;br /&gt;
|move2=Whirlwind|move2type=Normal&lt;br /&gt;
|move3=Arm Thrust|move3type=Fighting&lt;br /&gt;
|move4=Earthquake|move4type=Ground}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=352&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Color Change&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Aerial Ace|move1type=Flying&lt;br /&gt;
|move2=Thunderbolt|move2type=Electric}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 10==&lt;br /&gt;
&amp;quot;Friends from the Moon&amp;quot;&amp;lt;br&amp;gt;A perfect combination of pals?&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Bodybuilder]]♂&lt;br /&gt;
|Horoh&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆&lt;br /&gt;
|{{DL|Status ailment healing item|Full Heal}}&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|A bookshelf in a house on the east side of town&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=035&lt;br /&gt;
|pokemon=Clefairy&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Meteor Mash|move1type=Steel&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=SolarBeam|move3type=Grass}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=036&lt;br /&gt;
|pokemon=Clefable&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Cosmic Power|move1type=Psychic&lt;br /&gt;
|move2=Moonlight|move2type=Normal&lt;br /&gt;
|move3=Follow Me|move3type=Normal&lt;br /&gt;
|move4=Sunny Day|move4type=Fire}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Iron Tail|move1type=Steel&lt;br /&gt;
|move2=Double-Edge|move2type=Normal}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 11==&lt;br /&gt;
&amp;quot;One-Hit Wonders&amp;quot;&amp;lt;br&amp;gt;Wipe out all Pokémon in a single shot!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Scientist|Researcher]]&lt;br /&gt;
|Logan&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|1&lt;br /&gt;
|☆☆&lt;br /&gt;
|{{DL|Status ailment healing item|Full Heal}}&lt;br /&gt;
|[[Kaminko&#039;s House]]&lt;br /&gt;
|Found in basement below [[Chobin]]&#039;s room after [[Michael]] upgrades his scooter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=332&lt;br /&gt;
|pokemon=Cacturne&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Sand Veil&lt;br /&gt;
|move1=Faint Attack|move1type=Dark&lt;br /&gt;
|move2=Spikes|move2type=Ground&lt;br /&gt;
|move3=Needle Arm|move3type=Grass&lt;br /&gt;
|move4=Sandstorm|move4type=Rock}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=219&lt;br /&gt;
|pokemon=Magcargo&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Rock Slide|move1type=Rock&lt;br /&gt;
|move2=Flamethrower|move2type=Fire&lt;br /&gt;
|move3=Sandstorm|move3type=Rock&lt;br /&gt;
|move4=Mimic|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=292&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|level=50&lt;br /&gt;
|ability=Wonder Guard&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost&lt;br /&gt;
|move2=Leech Life|move2type=Bug}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=292&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|level=50&lt;br /&gt;
|ability=Wonder Guard&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost&lt;br /&gt;
|move2=Leech Life|move2type=Bug}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=292&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|level=50&lt;br /&gt;
|ability=Wonder Guard&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost&lt;br /&gt;
|move2=Leech Life|move2type=Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=292&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|level=50&lt;br /&gt;
|ability=Wonder Guard&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost&lt;br /&gt;
|move2=Leech Life|move2type=Bug}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=292&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|level=50&lt;br /&gt;
|ability=Wonder Guard&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost&lt;br /&gt;
|move2=Leech Life|move2type=Bug}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=292&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|ability=Wonder Guard&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost&lt;br /&gt;
|move2=Leech Life|move2type=Bug}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 12==&lt;br /&gt;
&amp;quot;{{p|Heracross}} {{m|Bide}}-a-thon&amp;quot;&amp;lt;br&amp;gt;Who can hold out the longest?&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaser]]♀{{tt|*|Red shirt}}&lt;br /&gt;
|Ival&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|A bookshelf in [[Trest]]&#039;s house&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{{Pokémon/3|ndex=214&lt;br /&gt;
|pokemon=Heracross&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|held=Salac Berry&lt;br /&gt;
|move1=Megahorn|move1type=Bug&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=Endure|move3type=Normal&lt;br /&gt;
|move4=Reversal|move4type=Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{{Pokémon/3|ndex=277&lt;br /&gt;
|pokemon=Swellow&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|held=Salac Berry&lt;br /&gt;
|move1=Aerial Ace|move1type=Flying&lt;br /&gt;
|move2=Endure|move2type=Normal}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 13==&lt;br /&gt;
&amp;quot;What is {{p|Porygon}} Anyway?&amp;quot;&amp;lt;br&amp;gt;Try transforming into different types.&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Worker]]&lt;br /&gt;
|Astor&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Buy for {{PDollar}}1000 at the counter after clearing Battle CDs 02, 03, and 04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{{Pokémon/3|ndex=137&lt;br /&gt;
|pokemon=Porygon&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Trace&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Facade|move1type=Normal&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying&lt;br /&gt;
|move3=Conversion|move3type=Normal&lt;br /&gt;
|move4=Sharpen|move4type=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{{Pokémon/3|ndex=327&lt;br /&gt;
|pokemon=Spinda&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Own Tempo&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Brick Break|move1type=Fighting}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 14==&lt;br /&gt;
&amp;quot;Whomp That {{p|Wobbuffet}}!&amp;quot;&amp;lt;br&amp;gt;{{m|Counter}} or {{m|Mirror Coat}}?&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Casual Dude]]&lt;br /&gt;
|Hecter&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
|[[Agate Village]]&lt;br /&gt;
|Held by [[Curmudgeon|Senilor]]&#039;s {{p|Wobbuffet}} after meeting [[Team Snagem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=315&lt;br /&gt;
|pokemon=Roselia&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Sludge Bomb|move1type=Poison&lt;br /&gt;
|move2=Bullet Seed|move2type=Grass&lt;br /&gt;
|move3=Magical Leaf|move3type=Grass&lt;br /&gt;
|move4=Sweet Scent|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=300&lt;br /&gt;
|pokemon=Skitty&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DoubleSlap|move1type=Normal&lt;br /&gt;
|move2=Charm|move2type=Normal&lt;br /&gt;
|move3=Faint Attack|move3type=Dark&lt;br /&gt;
|move4=Assist|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=202&lt;br /&gt;
|pokemon=Wobbuffet&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|held=Leftovers&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Counter|move1type=Fighting&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 15==&lt;br /&gt;
&amp;quot;A Salute to Meteorologists&amp;quot;&amp;lt;br&amp;gt;{{p|Castform}} has {{m|Future Sight}}, too.&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Fun Old Man]]&lt;br /&gt;
|Leez&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|4&lt;br /&gt;
|☆☆&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|Held by [[Athlete|Dash]]&#039;s {{p|Castform}} after meeting [[Team Snagem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=351&lt;br /&gt;
|pokemon=Castform&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Forecast&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Weather Ball|move1type=Normal&lt;br /&gt;
|move2=Rain Dance|move2type=Water&lt;br /&gt;
|move3=Thunder|move3type=Electric&lt;br /&gt;
|move4=Future Sight|move4type=Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=324&lt;br /&gt;
|pokemon=Torkoal&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=White Smoke&lt;br /&gt;
|level=50&lt;br /&gt;
|held=White Herb&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Sunny Day|move1type=Fire&lt;br /&gt;
|move2=Overheat|move2type=Fire}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=292&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|ability=Wonder Guard&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost&lt;br /&gt;
|move2=Silver Wind|move2type=Bug&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying&lt;br /&gt;
|move4=Dig|move4type=Ground}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=130&lt;br /&gt;
|pokemon=Gyarados&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Dragon Rage|move1type=Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 16==&lt;br /&gt;
&amp;quot;{{p|Slowpoke}} Family Feud&amp;quot;&amp;lt;br&amp;gt;{{p|Sharpedo}}, please don&#039;t {{m|thrash}} about!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Navigator]]&lt;br /&gt;
|Ifong&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆&lt;br /&gt;
|{{DL|Status ailment healing item|Full Heal}}&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|Dropped by [[Hexagon Brothers|Blusix]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Thrash|move1type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=200&lt;br /&gt;
|pokemon=Misdreavus&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Pain Split|move1type=Normal&lt;br /&gt;
|move2=Skill Swap|move2type=Psychic&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=079&lt;br /&gt;
|pokemon=Slowpoke&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Own Tempo&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Confusion|move1type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=080&lt;br /&gt;
|pokemon=Slowbro&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Oblivious&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Confusion|move1type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=199&lt;br /&gt;
|pokemon=Slowking&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Oblivious&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Confusion|move1type=Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 17==&lt;br /&gt;
&amp;quot;The {{p|Rattata}} That Roared&amp;quot;&amp;lt;br&amp;gt;Can a Lv. 5 prevail over a Lv. 100?&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Supertrainer]]♂{{tt|*|Crimson outfit}}&lt;br /&gt;
|Geplin&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|4&lt;br /&gt;
|☆☆&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Buy for {{PDollar}}1000 at the counter after clearing Battle CDs 02, 03, and 04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=019&lt;br /&gt;
|pokemon=Rattata&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Substitute|move2type=Normal&lt;br /&gt;
|move3=Super Fang|move3type=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=213&lt;br /&gt;
|pokemon=Shuckle&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=100&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Bide|move1type=Normal}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 18==&lt;br /&gt;
&amp;quot;{{p|Farfetch&#039;d}} {{m|Substitute}}&amp;quot;&amp;lt;br&amp;gt;Watch it {{m|Flail}} when in trouble!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Beauty]]&lt;br /&gt;
|Havek&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|[[S.S. Libra]]&lt;br /&gt;
|Bookshelf in lobby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=290&lt;br /&gt;
|pokemon=Nincada&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Compoundeyes&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Metal Claw&lt;br /&gt;
|move1type=Steel&lt;br /&gt;
|move2=Aerial Ace&lt;br /&gt;
|move2type=Flying&lt;br /&gt;
|move3=Fury Swipes&lt;br /&gt;
|move3type=Normal&lt;br /&gt;
|move4=Toxic&lt;br /&gt;
|move4type=Poison}}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=083&lt;br /&gt;
|pokemon=Farfetch&#039;d&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|held=Liechi Berry&lt;br /&gt;
|level=40&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Substitute&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=Flail&lt;br /&gt;
|move2type=Normal}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 19==&lt;br /&gt;
&amp;quot;Volcanic Reaction&amp;quot;&amp;lt;br&amp;gt;A fiery ordeal of invasive flavor!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Curmudgeon]]&lt;br /&gt;
|Gepherd&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|2&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|Dropped by [[Hexagon Brothers|Resix]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=112&lt;br /&gt;
|pokemon=Rhydon&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=Toxic|move3type=Poison&lt;br /&gt;
|move4=Flamethrower|move4type=Fire}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=076&lt;br /&gt;
|pokemon=Golem&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=Explosion|move3type=Normal&lt;br /&gt;
|move4=Double-Edge|move4type=Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=277&lt;br /&gt;
|pokemon=Swellow&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Wing Attack|move1type=Flying&lt;br /&gt;
|move2=Facade|move2type=Normal&lt;br /&gt;
|move3=Endeavor|move3type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=136&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Overheat|move1type=Fire&lt;br /&gt;
|move2=Quick Attack|move2type=Normal&lt;br /&gt;
|move3=Helping Hand|move3type=Normal&lt;br /&gt;
|move4=Sand-Attack|move4type=Ground}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=089&lt;br /&gt;
|pokemon=Muk&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Sludge Bomb|move2type=Poison&lt;br /&gt;
|move3=Screech|move3type=Normal&lt;br /&gt;
|move4=Acid Armor|move4type=Poison}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=310&lt;br /&gt;
|pokemon=Manectric&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Quick Attack|move1type=Normal&lt;br /&gt;
|move2=Howl|move2type=Normal&lt;br /&gt;
|move3=Leer|move3type=Normal&lt;br /&gt;
|move4=Odor Sleuth|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=094&lt;br /&gt;
|pokemon=Gengar&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=60&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Will-O-Wisp|move1type=Fire&lt;br /&gt;
|move2=Toxic|move2type=Poison&lt;br /&gt;
|move3=Curse|move3type=???&lt;br /&gt;
|move4=Spite|move4type=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 20==&lt;br /&gt;
&amp;quot;Let Slip the {{p|Houndoom}}!&amp;quot;&amp;lt;br&amp;gt;Time for a quick-change artist!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Matron]]&lt;br /&gt;
|Acel&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|4&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|Obtained with [[Disc Case]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=373&lt;br /&gt;
|pokemon=Salamence&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Scary Face|move1type=Normal&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=Focus Energy|move3type=Normal&lt;br /&gt;
|move4=Rest|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Shadow Punch|move1type=Ghost&lt;br /&gt;
|move2=Ice Beam|move2type=Ice &lt;br /&gt;
|move3=Will-O-Wisp|move3type=Fire&lt;br /&gt;
|move4=Imprison|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=229&lt;br /&gt;
|pokemon=Houndoom&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Fire&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Crunch|move1type=Dark&lt;br /&gt;
|move2=Flamethrower|move2type=Fire&lt;br /&gt;
|move3=Sunny Day|move3type=Fire&lt;br /&gt;
|move4=SolarBeam|move4type=Grass}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=202&lt;br /&gt;
|pokemon=Wobbuffet&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Counter|move1type=Fighting&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Safeguard|move3type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=354&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Knock Off|move1type=Dark}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=360&lt;br /&gt;
|pokemon=Wynaut&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Counter|move1type=Fighting&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 21==&lt;br /&gt;
&amp;quot;{{m|Focus Punch}} Face-Off!&amp;quot;&amp;lt;br&amp;gt;Everybody loves that Focus Punch!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaser]]♀{{tt|*|Yellow shirt}}&lt;br /&gt;
|Bixy&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|{{TM|01|Focus Punch}}&lt;br /&gt;
|[[ONBS]]&lt;br /&gt;
|Bookshelf in [[Secc]]&#039;s room after clearing [[Cipher Key Lair]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=286&lt;br /&gt;
|pokemon=Breloom&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Spore|move1type=Grass&lt;br /&gt;
|move2=Attract|move2type=Normal&lt;br /&gt;
|move3=Substitute|move3type=Normal&lt;br /&gt;
|move4=Focus Punch|move4type=Fighting}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=036&lt;br /&gt;
|pokemon=Clefable&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Moonlight|move1type=Normal&lt;br /&gt;
|move2=Attract|move2type=Normal&lt;br /&gt;
|move3=Follow Me|move3type=Normal&lt;br /&gt;
|move4=Focus Punch|move4type=Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=277&lt;br /&gt;
|pokemon=Swellow&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Aerial Ace|move1type=Flying}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=052&lt;br /&gt;
|pokemon=Meowth&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Pickup&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Fake Out|move1type=Normal&lt;br /&gt;
|move2=Pay Day|move2type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=056&lt;br /&gt;
|pokemon=Mankey&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Vital Spirit&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Focus Punch|move1type=Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 22==&lt;br /&gt;
&amp;quot;{{p|Banette}} and {{p|Plusle}}&amp;quot;&amp;lt;br&amp;gt;A surprisingly good pair of friends.&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Ace Trainer|Cooltrainer]]♂&lt;br /&gt;
|Abono&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|[[Pyrite Town]]&lt;br /&gt;
|Bookshelf in [[Duking]]&#039;s house after clearing [[Cipher Key Lair]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=354&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Shadow Ball&lt;br /&gt;
|move1type=Ghost&lt;br /&gt;
|move2=Psych Up&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move3=Snatch&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move4=Grudge&lt;br /&gt;
|move4type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=311&lt;br /&gt;
|pokemon=Plusle&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Plus&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Encore&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=ThunderShock&lt;br /&gt;
|move2type=Electric&lt;br /&gt;
|move3=Agility&lt;br /&gt;
|move3type=Psychic&lt;br /&gt;
|move4=Charge&lt;br /&gt;
|move4type=Electric}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=130&lt;br /&gt;
|pokemon=Gyarados&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|held=Salac Berry&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Dragon Dance&lt;br /&gt;
|move1type=Dragon&lt;br /&gt;
|move2=Earthquake&lt;br /&gt;
|move2type=Ground}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=335&lt;br /&gt;
|pokemon=Zangoose&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Immunity&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Shadow Ball&lt;br /&gt;
|move1type=Ghost&lt;br /&gt;
|move2=Crush Claw&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move3=Swords Dance&lt;br /&gt;
|move3type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 23==&lt;br /&gt;
&amp;quot;{{p|Aerodactyl}} Vs. {{p|Kyogre}}&amp;quot;&amp;lt;br&amp;gt;Wait out the storm!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Fun Old Man]]&lt;br /&gt;
|Agora&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[Mental Herb]]&lt;br /&gt;
|[[Kaminko&#039;s House]]&lt;br /&gt;
|Basement under [[Dr. Kaminko]]&#039;s room after [[Michael]] upgrades his scooter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=142&lt;br /&gt;
|pokemon=Aerodactyl&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|held=Chesto Berry&lt;br /&gt;
|level=49&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Protect&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=Substitute&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move3=AncientPower&lt;br /&gt;
|move3type=Rock&lt;br /&gt;
|move4=Rest&lt;br /&gt;
|move4type=Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|ndex=382&lt;br /&gt;
|pokemon=Kyogre&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Drizzle&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Hydro Pump&lt;br /&gt;
|move1type=Water&lt;br /&gt;
|move2=Thunder&lt;br /&gt;
|move2type=Electric&lt;br /&gt;
|move3=Double-Edge&lt;br /&gt;
|move3type=Normal}}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 24==&lt;br /&gt;
&amp;quot;Batter Down Protection!&amp;quot;&amp;lt;br&amp;gt;Break the string of {{m|Protect}}!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Casual Guy]]&lt;br /&gt;
|Dalix&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|5&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[Lum Berry]] x5&lt;br /&gt;
|[[ONBS]]&lt;br /&gt;
|A bookshelf in a reporter&#039;s room on 1F after clearing [[Cipher Key Lair]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=310&lt;br /&gt;
|pokemon=Manectric&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|held=Magnet&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Spark&lt;br /&gt;
|move1type=Electric&lt;br /&gt;
|move2=Charge&lt;br /&gt;
|move2type=Electric&lt;br /&gt;
|move3=Leer&lt;br /&gt;
|move3type=Normal&lt;br /&gt;
|move4=Thunder Wave&lt;br /&gt;
|move4type=Electric}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=311&lt;br /&gt;
|pokemon=Plusle&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Plus&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Baton Pass&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=Charge&lt;br /&gt;
|move2type=Electric &lt;br /&gt;
|move3=Helping Hand&lt;br /&gt;
|move3type=Normal&lt;br /&gt;
|move4=Spark&lt;br /&gt;
|move4type=Electric}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=038&lt;br /&gt;
|pokemon=Ninetales&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Protect&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=Imprison&lt;br /&gt;
|move2type=Psychic&lt;br /&gt;
|move3=Flamethrower&lt;br /&gt;
|move3type=Fire&lt;br /&gt;
|move4=Confuse Ray&lt;br /&gt;
|move4type=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=212&lt;br /&gt;
|pokemon=Scizor&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Protect&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=Metal Claw&lt;br /&gt;
|move2type=Steel}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=106&lt;br /&gt;
|pokemon=Hitmonlee&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Protect&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=Focus Punch&lt;br /&gt;
|move2type=Fighting}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=089&lt;br /&gt;
|pokemon=Muk&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Protect&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=Sludge&lt;br /&gt;
|move2type=Poison}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 25==&lt;br /&gt;
&amp;quot;{{p|Vigoroth}} Twosome!&amp;quot;&amp;lt;br&amp;gt;They&#039;re good at heckling, too!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaser]]♀{{tt|*|Red shirt}}&lt;br /&gt;
|Cord&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[White Herb]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Buy for {{PDollar}}1000 at the counter after clearing Battle CDs 09, 13, and 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=288&lt;br /&gt;
|pokemon=Vigoroth&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Vital Spirit&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Taunt&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move2=Encore&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move3=Facade&lt;br /&gt;
|move3type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=288&lt;br /&gt;
|pokemon=Vigoroth&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Vital Spirit&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Taunt&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move2=Encore&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move3=Facade&lt;br /&gt;
|move3type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=291&lt;br /&gt;
|pokemon=Ninjask&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Speed Boost&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Protect&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=Swords Dance&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move3=Baton Pass&lt;br /&gt;
|move3type=Normal&lt;br /&gt;
|move4=Leech Life&lt;br /&gt;
|move4type=Bug}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=036&lt;br /&gt;
|pokemon=Clefable&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Cosmic Power&lt;br /&gt;
|move1type=Psychic&lt;br /&gt;
|move2=Follow Me&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move3=Pound&lt;br /&gt;
|move3type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=217&lt;br /&gt;
|pokemon=Ursaring&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Earthquake&lt;br /&gt;
|move1type=Ground}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 26==&lt;br /&gt;
&amp;quot;A {{p|Slaking}} Pair&amp;quot;&amp;lt;br&amp;gt;They&#039;re tough if they aren&#039;t {{a|Truant}}...&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Newscaster]]&lt;br /&gt;
|Coki&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|8&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Buy for {{PDollar}}1000 at the counter after clearing Battle CDs 09, 13, and 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=289&lt;br /&gt;
|pokemon=Slaking&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Truant&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|held=Choice Band&lt;br /&gt;
|move1=Double-Edge|move1type=Normal&lt;br /&gt;
|move2=Shadow Ball|move2type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=289&lt;br /&gt;
|pokemon=Slaking&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Truant&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|held=Choice Band&lt;br /&gt;
|move1=Double-Edge|move1type=Normal&lt;br /&gt;
|move2=Shadow Ball|move2type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=295&lt;br /&gt;
|pokemon=Exploud&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Soundproof&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Roar|move1type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=352&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Color Change&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Protect|move1type=Normal&lt;br /&gt;
|move2=Scratch|move2type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=242&lt;br /&gt;
|pokemon=Blissey&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Protect|move1type=Normal&lt;br /&gt;
|move2=Egg Bomb|move2type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Protect|move1type=Normal&lt;br /&gt;
|move2=Pursuit|move2type=Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 27==&lt;br /&gt;
&amp;quot;Big Bang, Sorry&amp;quot;&amp;lt;br&amp;gt;Surviving {{m|Selfdestruct}} is the key!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Rider]]{{tt|*|Blonde hair}}&lt;br /&gt;
|Barsto&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|2&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|Dropped by [[Hexagon Brothers|Yellosix]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=233&lt;br /&gt;
|pokemon=Porygon2&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Trace&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Psybeam|move1type=Psychic&lt;br /&gt;
|move2=Tri Attack|move2type=Normal&lt;br /&gt;
|move3=Conversion|move3type=Normal&lt;br /&gt;
|move4=Conversion 2|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=106&lt;br /&gt;
|pokemon=Hitmonlee&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Tackle|move1type=Normal&lt;br /&gt;
|move2=Double Kick|move2type=Fighting&lt;br /&gt;
|move3=Hi Jump Kick|move3type=Fighting&lt;br /&gt;
|move4=Foresight|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=075&lt;br /&gt;
|pokemon=Graveler&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Protect|move1type=Normal&lt;br /&gt;
|move2=Selfdestruct|move2type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Protect|move1type=Normal&lt;br /&gt;
|move2=Astonish|move2type=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 28==&lt;br /&gt;
&amp;quot;Bomb Squad&amp;quot;&amp;lt;br&amp;gt;Prevent the opponent&#039;s {{m|Explosion}}!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaser]]♂&lt;br /&gt;
|Frego&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|Dropped by [[Hexagon Brothers|Greesix]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=160&lt;br /&gt;
|pokemon=Feraligatr&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Surf|move1type=Water&lt;br /&gt;
|move2=Slash|move2type=Normal&lt;br /&gt;
|move3=Bite|move3type=Dark&lt;br /&gt;
|move4=Aerial Ace|move4type=Flying}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=162&lt;br /&gt;
|pokemon=Furret&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Follow Me|move1type=Normal&lt;br /&gt;
|move2=Helping Hand|move2type=Normal&lt;br /&gt;
|move3=Strength|move3type=Normal&lt;br /&gt;
|move4=Swift|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=168&lt;br /&gt;
|pokemon=Ariados&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Spider Web|move1type=Bug&lt;br /&gt;
|move2=Fury Swipes|move2type=Normal&lt;br /&gt;
|move3=Leech Life|move3type=Bug}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=178&lt;br /&gt;
|pokemon=Xatu&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Future Sight|move1type=Psychic&lt;br /&gt;
|move2=Leer|move2type=Normal&lt;br /&gt;
|move3=Peck|move3type=Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=101&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|held=Choice Band&lt;br /&gt;
|move1=Explosion|move1type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=054&lt;br /&gt;
|pokemon=Psyduck&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Damp&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Confusion|move1type=Psychic&lt;br /&gt;
|move2=Disable|move2type=Normal&lt;br /&gt;
|move3=Tail Whip|move3type=Normal&lt;br /&gt;
|move4=Water Sport|move4type=Water}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 29==&lt;br /&gt;
&amp;quot;Madcap {{p|Magikarp}}&amp;quot;&amp;lt;br&amp;gt;{{m|Splash}} is all any Magikarp does.&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Casual Dude]]&lt;br /&gt;
|Dacel&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|5&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[Elixir]]&lt;br /&gt;
|[[Kaminko&#039;s House]]&lt;br /&gt;
|Found in basement below [[Chobin]]&#039;s room after clearing the [[Cipher Key Lair]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=235&lt;br /&gt;
|pokemon=Smeargle&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Own Tempo&lt;br /&gt;
|level=48&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Mind Reader|move1type=Normal&lt;br /&gt;
|move2=Fissure|move2type=Ground&lt;br /&gt;
|move3=Baton Pass|move3type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=363&lt;br /&gt;
|pokemon=Spheal&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|level=49&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Sheer Cold|move1type=Ice}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=061&lt;br /&gt;
|pokemon=Poliwhirl&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Mind Reader|move1type=Normal&lt;br /&gt;
|move2=Mimic|move2type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=129&lt;br /&gt;
|pokemon=Magikarp&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|level=48&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Splash|move1type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=129&lt;br /&gt;
|pokemon=Magikarp&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|level=49&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Splash|move1type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=129&lt;br /&gt;
|pokemon=Magikarp&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Splash|move1type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 30==&lt;br /&gt;
&amp;quot;{{p|Shedinja}} and {{p|Raticate}}&amp;quot;&amp;lt;br&amp;gt;Find that winning combination!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Navigator]]&lt;br /&gt;
|Ekeol&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|4&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Buy for {{PDollar}}1000 at the counter after clearing Battle CDs 09, 13, and 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=292&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|ability=Wonder Guard&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Leech Life|move1type=Bug&lt;br /&gt;
|move2=Spite|move2type=Ghost&lt;br /&gt;
|move3=Mimic|move3type=Normal&lt;br /&gt;
|move4=Sandstorm|move4type=Rock}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=020&lt;br /&gt;
|pokemon=Raticate&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Endeavor|move1type=Normal&lt;br /&gt;
|move2=Toxic|move2type=Poison&lt;br /&gt;
|move3=Tail Whip|move3type=Normal&lt;br /&gt;
|move4=Dig|move4type=Ground}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=307&lt;br /&gt;
|pokemon=Meditite&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Pure Power&lt;br /&gt;
|held=Pecha Berry&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Detect|move1type=Fighting&lt;br /&gt;
|move2=Meditate|move2type=Psychic&lt;br /&gt;
|move3=Calm Mind|move3type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=308&lt;br /&gt;
|pokemon=Medicham&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Pure Power&lt;br /&gt;
|held=Pecha Berry&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Detect|move1type=Fighting&lt;br /&gt;
|move2=Meditate|move2type=Psychic&lt;br /&gt;
|move3=Calm Mind|move3type=Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 31==&lt;br /&gt;
&amp;quot;{{p|Donphan}} Doldrums&amp;quot;&amp;lt;br&amp;gt;Being too tough can be a problem.&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Worker]]&lt;br /&gt;
|Hiplog&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|2&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
|[[Citadark Island]]&lt;br /&gt;
|Given by a [[Navigator]] near the [[Luxo Cruiser]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=232&lt;br /&gt;
|pokemon=Donphan&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=Defense Curl|move2type=Normal&lt;br /&gt;
|move3=Rollout|move3type=Rock&lt;br /&gt;
|move4=Fury Attack|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=121&lt;br /&gt;
|pokemon=Starmie&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Waterfall|move1type=Water&lt;br /&gt;
|move2=Psychic|move2type=Psychic&lt;br /&gt;
|move3=Recover|move3type=Normal&lt;br /&gt;
|move4=Thunder|move4type=Electric}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=257&lt;br /&gt;
|pokemon=Blaziken&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Blaze Kick|move1type=Fire&lt;br /&gt;
|move2=Sky Uppercut|move2type=Fighting&lt;br /&gt;
|move3=Peck|move3type=Flying&lt;br /&gt;
|move4=Mirror Move|move4type=Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=101&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Light Screen|move1type=Psychic&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Explosion|move3type=Normal&lt;br /&gt;
|move4=Thunderbolt|move4type=Electric}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=038&lt;br /&gt;
|pokemon=Ninetales&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Confuse Ray|move1type=Ghost&lt;br /&gt;
|move2=Overheat|move2type=Fire&lt;br /&gt;
|move3=Safeguard|move3type=Normal&lt;br /&gt;
|move4=Quick Attack|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=Meteor Mash|move2type=Steel&lt;br /&gt;
|move3=Brick Break|move3type=Fighting&lt;br /&gt;
|move4=Aerial Ace|move4type=Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=082&lt;br /&gt;
|pokemon=Magneton&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=SonicBoom|move1type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=112&lt;br /&gt;
|pokemon=Rhydon&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Horn Attack|move1type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=310&lt;br /&gt;
|pokemon=Manectric&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Howl|move1type=Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=219&lt;br /&gt;
|pokemon=Magcargo&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Harden|move1type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Protect|move1type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=071&lt;br /&gt;
|pokemon=Victreebel&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Protect|move1type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 32==&lt;br /&gt;
&amp;quot;Survive Big Booms!&amp;quot;&amp;lt;br&amp;gt;How will you take out the {{p|Shuckle}}?&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Sailor]]&lt;br /&gt;
|Feltsa&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|5&lt;br /&gt;
|☆☆☆&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|Dropped by [[Hexagon Brothers|Browsix]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=264&lt;br /&gt;
|pokemon=Linoone&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Pickup&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Headbutt|move1type=Normal&lt;br /&gt;
|move2=Covet|move2type=Normal&lt;br /&gt;
|move3=Slash|move3type=Normal&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=065&lt;br /&gt;
|pokemon=Alakazam&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Ice Punch|move1type=Ice&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=Trick|move3type=Psychic&lt;br /&gt;
|move4=Psychic|move4type=Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Mean Look|move1type=Normal&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=Ice Beam|move3type=Ice &lt;br /&gt;
|move4=Imprison|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Mimic|move1type=Normal&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=Counter|move3type=Fighting&lt;br /&gt;
|move4=Double-Edge|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=094&lt;br /&gt;
|pokemon=Gengar&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|held=Silk Scarf&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=60&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Explosion|move1type=Normal&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=Shadow Punch|move3type=Ghost&lt;br /&gt;
|move4=Mean Look|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=101&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Rollout|move1type=Rock&lt;br /&gt;
|move2=Selfdestruct|move2type=Normal&lt;br /&gt;
|move3=Light Screen|move3type=Psychic&lt;br /&gt;
|move4=Swift|move4type=Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=292&lt;br /&gt;
|pokemon=Shedinja&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|ability=Wonder Guard&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Swords Dance|move1type=Normal&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost&lt;br /&gt;
|move4=Grudge|move4type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=213&lt;br /&gt;
|pokemon=Shuckle&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|held=Chesto Berry&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Safeguard|move2type=Normal&lt;br /&gt;
|move3=Rest|move3type=Psychic&lt;br /&gt;
|move4=Bide|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 33==&lt;br /&gt;
&amp;quot;Cutie Pokémon Concerto Side A&amp;quot;&amp;lt;br&amp;gt;A frolicking battle with cute Pokémon.&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Beauty]]&lt;br /&gt;
|Hezzy&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
|[[HQ Lab]]&lt;br /&gt;
|Bookshelf in {{p|Kirlia}} Trainer&#039;s room after rescuing residents of [[Phenac City]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=152&lt;br /&gt;
|pokemon=Chikorita&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Light Screen|move1type=Psychic&lt;br /&gt;
|move2=Synthesis|move2type=Grass&lt;br /&gt;
|move3=Razor Leaf|move3type=Grass&lt;br /&gt;
|move4=AncientPower|move4type=Rock}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=155&lt;br /&gt;
|pokemon=Cyndaquil&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|held=Scope Lens&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Ember|move1type=Fire&lt;br /&gt;
|move2=Dig|move2type=Ground&lt;br /&gt;
|move3=Howl|move3type=Normal&lt;br /&gt;
|move4=Quick Attack|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=158&lt;br /&gt;
|pokemon=Totodile&lt;br /&gt;
|type1=Water&lt;br /&gt;
|held=BrightPowder&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Water Gun|move1type=Water&lt;br /&gt;
|move2=Bite|move2type=Dark&lt;br /&gt;
|move3=Scratch|move3type=Normal&lt;br /&gt;
|move4=Scary Face|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=238&lt;br /&gt;
|pokemon=Smoochum&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|held=TwistedSpoon&lt;br /&gt;
|ability=Oblivious&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Confusion|move1type=Psychic&lt;br /&gt;
|move2=Lick|move2type=Ghost&lt;br /&gt;
|move3=Psych Up|move3type=Normal&lt;br /&gt;
|move4=Fake Out|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=239&lt;br /&gt;
|pokemon=Elekid&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|held=Magnet&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Shock Wave|move1type=Electric&lt;br /&gt;
|move2=Rolling Kick|move2type=Fighting&lt;br /&gt;
|move3=Screech|move3type=Normal&lt;br /&gt;
|move4=Light Screen|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=240&lt;br /&gt;
|pokemon=Magby&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|held=Charcoal&lt;br /&gt;
|ability=Flame Body&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Ember|move1type=Fire&lt;br /&gt;
|move2=SmokeScreen|move2type=Normal&lt;br /&gt;
|move3=Leer|move3type=Normal&lt;br /&gt;
|move4=Seismic Toss|move4type=Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 34==&lt;br /&gt;
&amp;quot;Cutie Pokémon Concerto Side B&amp;quot;&amp;lt;br&amp;gt;A frolicking battle with cute Pokémon.&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Beauty]]&lt;br /&gt;
|Hezzy&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Complete Battle CD 33 and talk to receptionist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=238&lt;br /&gt;
|pokemon=Smoochum&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|held=TwistedSpoon&lt;br /&gt;
|ability=Oblivious&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Confusion|move1type=Psychic&lt;br /&gt;
|move2=Lick|move2type=Ghost&lt;br /&gt;
|move3=Psych Up|move3type=Normal&lt;br /&gt;
|move4=Fake Out|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=239&lt;br /&gt;
|pokemon=Elekid&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|held=Magnet&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Shock Wave|move1type=Electric&lt;br /&gt;
|move2=Rolling Kick|move2type=Fighting&lt;br /&gt;
|move3=Screech|move3type=Normal&lt;br /&gt;
|move4=Light Screen|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=240&lt;br /&gt;
|pokemon=Magby&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|held=Charcoal&lt;br /&gt;
|ability=Flame Body&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Ember|move1type=Fire&lt;br /&gt;
|move2=SmokeScreen|move2type=Normal&lt;br /&gt;
|move3=Leer|move3type=Normal&lt;br /&gt;
|move4=Seismic Toss|move4type=Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=152&lt;br /&gt;
|pokemon=Chikorita&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Light Screen|move1type=Psychic&lt;br /&gt;
|move2=Synthesis|move2type=Grass&lt;br /&gt;
|move3=Razor Leaf|move3type=Grass&lt;br /&gt;
|move4=AncientPower|move4type=Rock}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=155&lt;br /&gt;
|pokemon=Cyndaquil&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|held=Scope Lens&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Ember|move1type=Fire&lt;br /&gt;
|move2=Dig|move2type=Ground&lt;br /&gt;
|move3=Howl|move3type=Normal&lt;br /&gt;
|move4=Quick Attack|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=158&lt;br /&gt;
|pokemon=Totodile&lt;br /&gt;
|type1=Water&lt;br /&gt;
|held=BrightPowder&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=5&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Water Gun|move1type=Water&lt;br /&gt;
|move2=Bite|move2type=Dark&lt;br /&gt;
|move3=Scratch|move3type=Normal&lt;br /&gt;
|move4=Scary Face|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 35==&lt;br /&gt;
&amp;quot;{{m|Metronome}} Cup&amp;quot;&amp;lt;br&amp;gt;Waggle that finger and try your luck!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter]]&lt;br /&gt;
|Docol&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|[[Prestige Precept Center|Pre Gym]]&#039;s basement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=173|pokemon=Cleffa|type1=Normal|gender=male|level=5|ability=Cute Charm&lt;br /&gt;
|move1=Metronome|move1type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=175|pokemon=Togepi|type1=Normal|gender=male|level=5&lt;br /&gt;
|move1=Metronome|move1type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=074|pokemon=Geodude|type1=Rock|type2=Ground|gender=male|level=5&lt;br /&gt;
|move1=Metronome|move1type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=066|pokemon=Machop|type1=Fighting|gender=male|level=5|ability=Guts&lt;br /&gt;
|move1=Metronome|move1type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 36==&lt;br /&gt;
&amp;quot;The King of {{t|Fighting}} Types Side A&amp;quot;&amp;lt;br&amp;gt;A clash of macho Pokémon!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Bodybuilder]]♂&lt;br /&gt;
|Caben&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|[[ONBS]]&lt;br /&gt;
|Bookshelf in [[Nett]]&#039;s room after meeting [[Team Snagem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=257&lt;br /&gt;
|pokemon=Blaziken&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|held=Black Belt&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=286&lt;br /&gt;
|pokemon=Breloom&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|held=Black Belt&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=068&lt;br /&gt;
|pokemon=Machamp&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|held=Black Belt&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=062&lt;br /&gt;
|pokemon=Poliwrath&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=107&lt;br /&gt;
|pokemon=Hitmonchan&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=297&lt;br /&gt;
|pokemon=Hariyama&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 37==&lt;br /&gt;
&amp;quot;The King of {{t|Fighting}} Types Side B&amp;quot;&amp;lt;br&amp;gt;A clash of macho Pokémon!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Bodybuilder]]♂&lt;br /&gt;
|Caben&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Complete Battle CD 36 and talk to receptionist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=062&lt;br /&gt;
|pokemon=Poliwrath&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting&lt;br /&gt;
|move3=Hypnosis|move3type=Psychic&lt;br /&gt;
|move4=Surf|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=107&lt;br /&gt;
|pokemon=Hitmonchan&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting&lt;br /&gt;
|move3=Counter|move3type=Fighting&lt;br /&gt;
|move4=Mach Punch|move4type=Fighting}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=297&lt;br /&gt;
|pokemon=Hariyama&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting&lt;br /&gt;
|move3=Fake Out|move3type=Normal&lt;br /&gt;
|move4=Counter|move4type=Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=257&lt;br /&gt;
|pokemon=Blaziken&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|held=Salac Berry&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Reversal|move2type=Fighting&lt;br /&gt;
|move3=Flamethrower|move3type=Fire&lt;br /&gt;
|move4=Endure|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=286&lt;br /&gt;
|pokemon=Breloom&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|held=Black Belt&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting&lt;br /&gt;
|move3=Spore|move3type=Grass&lt;br /&gt;
|move4=Giga Drain|move4type=Grass}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=068&lt;br /&gt;
|pokemon=Machamp&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|held=Black Belt&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=DynamicPunch|move1type=Fighting&lt;br /&gt;
|move2=Focus Punch|move2type=Fighting&lt;br /&gt;
|move3=Rest|move3type=Psychic&lt;br /&gt;
|move4=Bulk Up|move4type=Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 38==&lt;br /&gt;
&amp;quot;Fossil Fandango Side A&amp;quot;&amp;lt;br&amp;gt;Pokémon from an ancient era rise again!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Scientist|Researcher]]&lt;br /&gt;
|Burg&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
|[[ONBS]]&lt;br /&gt;
|Bookshelf in the storeroom after meeting [[Team Snagem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=138&lt;br /&gt;
|pokemon=Omanyte&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Tickle|move2type=Normal&lt;br /&gt;
|move3=Mud Shot|move3type=Ground&lt;br /&gt;
|move4=Water Gun|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=140&lt;br /&gt;
|pokemon=Kabuto&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Metal Sound|move2type=Steel&lt;br /&gt;
|move3=Sand-Attack|move3type=Ground&lt;br /&gt;
|move4=Absorb|move4type=Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=139&lt;br /&gt;
|pokemon=Omastar&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Mud Shot|move2type=Ground&lt;br /&gt;
|move3=Surf|move3type=Water&lt;br /&gt;
|move4=Ice Beam|move4type=Ice}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=141&lt;br /&gt;
|pokemon=Kabutops&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Mega Drain|move2type=Grass&lt;br /&gt;
|move3=Fury Cutter|move3type=Bug&lt;br /&gt;
|move4=Aerial Ace|move4type=Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=345&lt;br /&gt;
|pokemon=Lileep&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Recover|move3type=Normal&lt;br /&gt;
|move4=Amnesia|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=347&lt;br /&gt;
|pokemon=Anorith&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Waterfall|move1type=Water&lt;br /&gt;
|move2=Metal Claw|move2type=Steel&lt;br /&gt;
|move3=AncientPower|move3type=Rock&lt;br /&gt;
|move4=Fury Cutter|move4type=Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=346&lt;br /&gt;
|pokemon=Cradily&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Bullet Seed|move2type=Grass&lt;br /&gt;
|move3=Confuse Ray|move3type=Psychic&lt;br /&gt;
|move4=Ingrain|move4type=Grass}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Fury Cutter|move2type=Bug&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Rest|move4type=Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 39==&lt;br /&gt;
&amp;quot;Fossil Fandango Side B&amp;quot;&amp;lt;br&amp;gt;Pokémon from an ancient era rise again!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Scientist|Researcher]]&lt;br /&gt;
|Burg&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Complete Battle CD 38 and talk to receptionist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=345&lt;br /&gt;
|pokemon=Lileep&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Stockpile|move2type=Normal&lt;br /&gt;
|move3=Bullet Seed|move3type=Grass&lt;br /&gt;
|move4=Swallow|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=347&lt;br /&gt;
|pokemon=Anorith&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Brick Break|move1type=Fighting&lt;br /&gt;
|move2=Metal Claw|move2type=Steel&lt;br /&gt;
|move3=AncientPower|move3type=Rock&lt;br /&gt;
|move4=Fury Cutter|move4type=Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=346&lt;br /&gt;
|pokemon=Cradily&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Bullet Seed|move2type=Grass&lt;br /&gt;
|move3=Confuse Ray|move3type=Psychic&lt;br /&gt;
|move4=Ingrain|move4type=Grass}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Fury Cutter|move2type=Bug&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Rest|move4type=Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=138&lt;br /&gt;
|pokemon=Omanyte&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Tickle|move2type=Normal&lt;br /&gt;
|move3=Mud Shot|move3type=Ground&lt;br /&gt;
|move4=Water Gun|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=140&lt;br /&gt;
|pokemon=Kabuto&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Metal Sound|move2type=Steel&lt;br /&gt;
|move3=Sand-Attack|move3type=Ground&lt;br /&gt;
|move4=Absorb|move4type=Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=139&lt;br /&gt;
|pokemon=Omastar&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Mud Shot|move2type=Ground&lt;br /&gt;
|move3=Waterfall|move3type=Water&lt;br /&gt;
|move4=Ice Beam|move4type=Ice}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=141&lt;br /&gt;
|pokemon=Kabutops&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Mega Drain|move2type=Grass&lt;br /&gt;
|move3=Fury Cutter|move3type=Bug&lt;br /&gt;
|move4=Aerial Ace|move4type=Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 40==&lt;br /&gt;
&amp;quot;[[Kanto]] Vs. [[Hoenn]] Side A&amp;quot;&amp;lt;br&amp;gt;Which region will boast superiority?&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Bodybuilder]]♀&lt;br /&gt;
|Kabel&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|[[Pyrite Town]]&lt;br /&gt;
|Bookshelf in house next to shop after meeting [[Team Snagem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=003&lt;br /&gt;
|pokemon=Venusaur&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Frenzy Plant|move1type=Grass&lt;br /&gt;
|move2=Sludge Bomb|move2type=Poison&lt;br /&gt;
|move3=Leech Seed|move3type=Grass&lt;br /&gt;
|move4=PoisonPowder|move4type=Poison}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=006&lt;br /&gt;
|pokemon=Charizard&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Blast Burn|move1type=Fire&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying&lt;br /&gt;
|move3=Dragon Rage|move3type=Dragon&lt;br /&gt;
|move4=Bite|move4type=Dark}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=009&lt;br /&gt;
|pokemon=Blastoise&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Hydro Cannon|move1type=Water&lt;br /&gt;
|move2=Flail|move2type=Normal&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Blizzard|move4type=Ice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=254&lt;br /&gt;
|pokemon=Sceptile&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Leaf Blade|move1type=Grass&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying&lt;br /&gt;
|move3=Dragon Claw|move3type=Dragon&lt;br /&gt;
|move4=ThunderPunch|move4type=Electric}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=257&lt;br /&gt;
|pokemon=Blaziken&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Blaze Kick|move1type=Fire&lt;br /&gt;
|move2=Rock Slide|move2type=Rock&lt;br /&gt;
|move3=Sky Uppercut|move3type=Fighting&lt;br /&gt;
|move4=Bulk Up|move4type=Fighting}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=260&lt;br /&gt;
|pokemon=Swampert&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Muddy Water|move1type=Water&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=Ice Beam|move3type=Ice&lt;br /&gt;
|move4=Hyper Beam|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 41==&lt;br /&gt;
&amp;quot;[[Kanto]] Vs. [[Hoenn]] Side B&amp;quot;&amp;lt;br&amp;gt;Which region will boast superiority?&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Bodybuilder]]♀&lt;br /&gt;
|Kabel&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Complete Battle CD 40 and talk to receptionist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=254&lt;br /&gt;
|pokemon=Sceptile&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Leaf Blade|move1type=Grass&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying&lt;br /&gt;
|move3=Dragon Claw|move3type=Dragon&lt;br /&gt;
|move4=ThunderPunch|move4type=Electric}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=257&lt;br /&gt;
|pokemon=Blaziken&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Blaze Kick|move1type=Fire&lt;br /&gt;
|move2=Rock Slide|move2type=Rock&lt;br /&gt;
|move3=Sky Uppercut|move3type=Fighting&lt;br /&gt;
|move4=Bulk Up|move4type=Fighting}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=260&lt;br /&gt;
|pokemon=Swampert&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Muddy Water|move1type=Water&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=Ice Beam|move3type=Ice&lt;br /&gt;
|move4=Hyper Beam|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=003&lt;br /&gt;
|pokemon=Venusaur&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Frenzy Plant|move1type=Grass&lt;br /&gt;
|move2=Sludge Bomb|move2type=Poison&lt;br /&gt;
|move3=Leech Seed|move3type=Grass&lt;br /&gt;
|move4=Sleep Powder|move4type=Grass}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=006&lt;br /&gt;
|pokemon=Charizard&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Blast Burn|move1type=Fire&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying&lt;br /&gt;
|move3=Dragon Dance|move3type=Dragon&lt;br /&gt;
|move4=Bite|move4type=Dark}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=009&lt;br /&gt;
|pokemon=Blastoise&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Hydro Cannon|move1type=Water&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Blizzard|move4type=Ice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 42==&lt;br /&gt;
&amp;quot;{{p|Articuno}}, {{p|Zapdos}}, &amp;amp; {{p|Moltres}} Side A&amp;quot;&amp;lt;br&amp;gt;The dream team of the legendary birds!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Ace Trainer|Cooltrainer]]♀&lt;br /&gt;
|Dilson&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
|[[Cipher Lab]]&lt;br /&gt;
|On a table in room where [[Professor Krane]] was held after clearing [[Cipher Key Lair]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=245&lt;br /&gt;
|pokemon=Suicune|type1=Water&lt;br /&gt;
|level=80|ability=Pressure&lt;br /&gt;
|move1=Hydro Pump|move1type=Water&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Icy Wind|move3type=Ice&lt;br /&gt;
|move4=Facade|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=244&lt;br /&gt;
|pokemon=Entei|type1=Fire&lt;br /&gt;
|level=80|ability=Pressure&lt;br /&gt;
|move1=Fire Blast|move1type=Fire&lt;br /&gt;
|move2=Swagger|move2type=Normal&lt;br /&gt;
|move3=Stomp|move3type=Normal&lt;br /&gt;
|move4=Roar|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=243&lt;br /&gt;
|pokemon=Raikou|type1=Electric&lt;br /&gt;
|level=80|ability=Pressure&lt;br /&gt;
|move1=Thunder|move1type=Electric&lt;br /&gt;
|move2=Bite|move2type=Dark&lt;br /&gt;
|move3=Roar|move3type=Normal&lt;br /&gt;
|move4=Double Team|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=144&lt;br /&gt;
|pokemon=Articuno&lt;br /&gt;
|type1=Ice|type2=Flying&lt;br /&gt;
|level=85|ability=Pressure&lt;br /&gt;
|held=Chesto Berry&lt;br /&gt;
|move1=Mind Reader|move1type=Normal&lt;br /&gt;
|move2=Sheer Cold|move2type=Ice&lt;br /&gt;
|move3=Agility|move3type=Psychic&lt;br /&gt;
|move4=Rest|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3|ndex=145&lt;br /&gt;
|pokemon=Zapdos&lt;br /&gt;
|type1=Electric|type2=Flying&lt;br /&gt;
|level=85|ability=Pressure&lt;br /&gt;
|held=Scope Lens&lt;br /&gt;
|move1=Thunderbolt|move1type=Electric&lt;br /&gt;
|move2=Drill Peck|move2type=Flying&lt;br /&gt;
|move3=Thunder Wave|move3type=Electric&lt;br /&gt;
|move4=Light Screen|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3|ndex=146&lt;br /&gt;
|pokemon=Moltres&lt;br /&gt;
|type1=Fire|type2=Flying&lt;br /&gt;
|level=85|ability=Pressure&lt;br /&gt;
|held=Petaya Berry&lt;br /&gt;
|move1=Agility|move1type=Psychic&lt;br /&gt;
|move2=Endure|move2type=Normal&lt;br /&gt;
|move3=Overheat|move3type=Fire&lt;br /&gt;
|move4=Wing Attack|move4type=Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 43==&lt;br /&gt;
&amp;quot;{{p|Articuno}}, {{p|Zapdos}}, &amp;amp; {{p|Moltres}} Side B&amp;quot;&amp;lt;br&amp;gt;The dream team of the legendary birds!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Ace Trainer|Cooltrainer]]♀&lt;br /&gt;
|Dilson&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Complete Battle CD 42 and talk to receptionist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=144&lt;br /&gt;
|pokemon=Articuno&lt;br /&gt;
|type1=Ice|type2=Flying&lt;br /&gt;
|level=80|ability=Pressure&lt;br /&gt;
|move1=Ice Beam|move1type=Ice&lt;br /&gt;
|move2=Substitute|move2type=Normal&lt;br /&gt;
|move3=Agility|move3type=Psychic&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=145&lt;br /&gt;
|pokemon=Zapdos&lt;br /&gt;
|type1=Electric|type2=Flying&lt;br /&gt;
|level=80|ability=Pressure&lt;br /&gt;
|move1=Thunderbolt|move1type=Electric&lt;br /&gt;
|move2=Drill Peck|move2type=Flying&lt;br /&gt;
|move3=Thunder Wave|move3type=Electric&lt;br /&gt;
|move4=Light Screen|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3|ndex=146&lt;br /&gt;
|pokemon=Moltres&lt;br /&gt;
|type1=Fire|type2=Flying&lt;br /&gt;
|level=80|ability=Pressure&lt;br /&gt;
|move1=Agility|move1type=Psychic&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=Overheat|move3type=Fire&lt;br /&gt;
|move4=Wing Attack|move4type=Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=243&lt;br /&gt;
|pokemon=Raikou|type1=Electric&lt;br /&gt;
|level=85|ability=Pressure&lt;br /&gt;
|move1=Thunder|move1type=Electric&lt;br /&gt;
|move2=Bite|move2type=Dark&lt;br /&gt;
|move3=Quick Attack|move3type=Normal&lt;br /&gt;
|move4=Double Team|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=244&lt;br /&gt;
|pokemon=Entei|type1=Fire&lt;br /&gt;
|level=85|ability=Pressure&lt;br /&gt;
|move1=Fire Blast|move1type=Fire&lt;br /&gt;
|move2=Swagger|move2type=Normal&lt;br /&gt;
|move3=Stomp|move3type=Normal&lt;br /&gt;
|move4=Roar|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=245&lt;br /&gt;
|pokemon=Suicune|type1=Water&lt;br /&gt;
|level=85|ability=Pressure&lt;br /&gt;
|move1=Hydro Pump|move1type=Water&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Icy Wind|move3type=Ice&lt;br /&gt;
|move4=Rain Dance|move4type=Water}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 44==&lt;br /&gt;
&amp;quot;{{p|Regirock}}, {{p|Regice}}, &amp;amp; {{p|Registeel}} Side A&amp;quot;&amp;lt;br&amp;gt;A dream team of legendary Pokémon!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Supertrainer]]♀{{tt|*|Purple dress}}&lt;br /&gt;
|Cuki&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
|[[Phenac City]]&lt;br /&gt;
|On floor in [[Phenac Stadium]] after clearing [[Cipher Key Lair]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=243&lt;br /&gt;
|pokemon=Raikou|type1=Electric&lt;br /&gt;
|level=75|ability=Pressure&lt;br /&gt;
|move1=Thunder|move1type=Electric&lt;br /&gt;
|move2=Bite|move2type=Dark&lt;br /&gt;
|move3=Protect|move3type=Normal&lt;br /&gt;
|move4=Double Team|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=244&lt;br /&gt;
|pokemon=Entei|type1=Fire&lt;br /&gt;
|level=75|ability=Pressure&lt;br /&gt;
|move1=Fire Blast|move1type=Fire&lt;br /&gt;
|move2=Swagger|move2type=Normal&lt;br /&gt;
|move3=Stomp|move3type=Normal&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=245&lt;br /&gt;
|pokemon=Suicune|type1=Water&lt;br /&gt;
|level=75|ability=Pressure&lt;br /&gt;
|move1=Hydro Pump|move1type=Water&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Icy Wind|move3type=Ice&lt;br /&gt;
|move4=Facade|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=377&lt;br /&gt;
|pokemon=Regirock|type1=Rock&lt;br /&gt;
|level=75|ability=Clear Body&lt;br /&gt;
|held=Focus Band&lt;br /&gt;
|move1=Rock Slide|move1type=Rock&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=Curse|move3type=???&lt;br /&gt;
|move4=Explosion|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=378&lt;br /&gt;
|pokemon=Regice|type1=Ice&lt;br /&gt;
|level=75|ability=Clear Body&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Ice Beam|move1type=Ice&lt;br /&gt;
|move2=Thunderbolt|move2type=Electric&lt;br /&gt;
|move3=Amnesia|move3type=Psychic&lt;br /&gt;
|move4=Counter|move4type=Fighting}}&lt;br /&gt;
|{{Pokémon/3|ndex=379&lt;br /&gt;
|pokemon=Registeel|type1=Steel&lt;br /&gt;
|level=75|ability=Clear Body&lt;br /&gt;
|held=Leftovers&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=Curse|move3type=???&lt;br /&gt;
|move4=Amnesia|move4type=Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 45==&lt;br /&gt;
&amp;quot;{{p|Regirock}}, {{p|Regice}}, &amp;amp; {{p|Registeel}} Side B&amp;quot;&amp;lt;br&amp;gt;A dream team of legendary Pokémon!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Supertrainer]]♀{{tt|*|Purple dress}}&lt;br /&gt;
|Cuki&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Complete Battle CD 44 and talk to receptionist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=378&lt;br /&gt;
|pokemon=Regice|type1=Ice&lt;br /&gt;
|level=75|ability=Clear Body&lt;br /&gt;
|move1=Ice Beam|move1type=Ice&lt;br /&gt;
|move2=Thunderbolt|move2type=Electric&lt;br /&gt;
|move3=Amnesia|move3type=Psychic&lt;br /&gt;
|move4=Counter|move4type=Fighting}}&lt;br /&gt;
|{{Pokémon/3|ndex=377&lt;br /&gt;
|pokemon=Regirock|type1=Rock&lt;br /&gt;
|level=75|ability=Clear Body&lt;br /&gt;
|move1=Rock Slide|move1type=Rock&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=Curse|move3type=???&lt;br /&gt;
|move4=Superpower|move4type=Fighting}}&lt;br /&gt;
|{{Pokémon/3|ndex=379&lt;br /&gt;
|pokemon=Registeel|type1=Steel&lt;br /&gt;
|level=75|ability=Clear Body&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Double-Edge|move2type=Normal&lt;br /&gt;
|move3=Curse|move3type=???&lt;br /&gt;
|move4=Amnesia|move4type=Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=243&lt;br /&gt;
|pokemon=Raikou|type1=Electric&lt;br /&gt;
|level=75|ability=Pressure&lt;br /&gt;
|move1=Thunderbolt|move1type=Electric&lt;br /&gt;
|move2=Bite|move2type=Dark&lt;br /&gt;
|move3=Rest|move3type=Psychic&lt;br /&gt;
|move4=Double Team|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=244&lt;br /&gt;
|pokemon=Entei|type1=Fire&lt;br /&gt;
|level=75|ability=Pressure&lt;br /&gt;
|move1=Flamethrower|move1type=Fire&lt;br /&gt;
|move2=Swagger|move2type=Normal&lt;br /&gt;
|move3=Stomp|move3type=Normal&lt;br /&gt;
|move4=Roar|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=245&lt;br /&gt;
|pokemon=Suicune|type1=Water&lt;br /&gt;
|level=75|ability=Pressure&lt;br /&gt;
|move1=Hydro Pump|move1type=Water&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Icy Wind|move3type=Ice&lt;br /&gt;
|move4=Facade|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 46==&lt;br /&gt;
&amp;quot;Operation Zero&amp;quot;&amp;lt;br&amp;gt;A battle against {{p|Mew}}!&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Supertrainer]]♂{{tt|*|Crimson outfit}}&lt;br /&gt;
|Bynds&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
|[[Citadark Island]]&lt;br /&gt;
|In [[Greevil]]&#039;s chair after defeating him&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=133&lt;br /&gt;
|pokemon=Eevee&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Run Away&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Bite|move1type=Dark&lt;br /&gt;
|move2=Helping Hand|move2type=Normal&lt;br /&gt;
|move3=Growl|move3type=Normal&lt;br /&gt;
|move4=Tail Whip|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=134&lt;br /&gt;
|pokemon=Vaporeon&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Water Absorb&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Surf|move1type=Water&lt;br /&gt;
|move2=Bite|move2type=Dark&lt;br /&gt;
|move3=Helping Hand|move3type=Normal&lt;br /&gt;
|move4=Tail Whip|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=135&lt;br /&gt;
|pokemon=Jolteon&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Volt Absorb&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Thunderbolt|move1type=Electric&lt;br /&gt;
|move2=Bite|move2type=Dark&lt;br /&gt;
|move3=Helping Hand|move3type=Normal&lt;br /&gt;
|move4=Thunder Wave|move4type=Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=136&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Overheat|move1type=Fire&lt;br /&gt;
|move2=Shadow Ball|move2type=Ghost&lt;br /&gt;
|move3=Helping Hand|move3type=Normal&lt;br /&gt;
|move4=Tail Whip|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=197&lt;br /&gt;
|pokemon=Umbreon&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Bite|move1type=Dark&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost&lt;br /&gt;
|move3=Helping Hand|move3type=Normal&lt;br /&gt;
|move4=Substitute|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=196&lt;br /&gt;
|pokemon=Espeon&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Psychic|move1type=Psychic&lt;br /&gt;
|move2=Bite|move2type=Dark&lt;br /&gt;
|move3=Helping Hand|move3type=Normal&lt;br /&gt;
|move4=Substitute|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{{Pokémon/3|ndex=151&lt;br /&gt;
|pokemon=Mew&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|level=50&lt;br /&gt;
|held=Chesto Berry&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psychic|move1type=Psychic&lt;br /&gt;
|move2=Thunderbolt|move2type=Electric&lt;br /&gt;
|move3=Brick Break|move3type=Fighting&lt;br /&gt;
|move4=Rest|move4type=Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
Completing this CD is the only way to get the Sacred Ash in any of the [[Generation III]] games without going to an event.&lt;br /&gt;
&lt;br /&gt;
==Battle CD 47==&lt;br /&gt;
&amp;quot;The ultimate!  {{p|Latias}} and {{p|Latios}} Side A&amp;quot;&amp;lt;br&amp;gt;They both hold [[Soul Dew]].&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Ace Trainer|Cooltrainer]]♂&lt;br /&gt;
|Kilf&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
|[[Cipher Key Lair]]&lt;br /&gt;
|Underground room after clearing facility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=249&lt;br /&gt;
|pokemon=Lugia&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=77&lt;br /&gt;
|move1=Aeroblast|move1type=Flying&lt;br /&gt;
|move2=Ice Beam|move2type=Ice&lt;br /&gt;
|move3=Icy Wind|move3type=Ice&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=250&lt;br /&gt;
|pokemon=Ho-Oh&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=77&lt;br /&gt;
|move1=Sacred Fire|move1type=Fire&lt;br /&gt;
|move2=Reflect|move2type=Psychic&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=380&lt;br /&gt;
|pokemon=Latias&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=77&lt;br /&gt;
|gender=female&lt;br /&gt;
|held=Soul Dew&lt;br /&gt;
|move1=Helping Hand|move1type=Normal&lt;br /&gt;
|move2=Safeguard|move2type=Normal&lt;br /&gt;
|move3=Recover|move3type=Normal&lt;br /&gt;
|move4=Thunderbolt|move4type=Electric}}&lt;br /&gt;
|{{Pokémon/3|ndex=381&lt;br /&gt;
|pokemon=Latios&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=77&lt;br /&gt;
|gender=male&lt;br /&gt;
|held=Soul Dew&lt;br /&gt;
|move1=Psychic|move1type=Psychic&lt;br /&gt;
|move2=Dragon Claw|move2type=Dragon&lt;br /&gt;
|move3=Protect|move3type=Normal&lt;br /&gt;
|move4=Memento|move4type=Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 48==&lt;br /&gt;
&amp;quot;The ultimate! {{p|Latias}} and {{p|Latios}} Side B&amp;quot;&amp;lt;br&amp;gt;Neither holds [[Soul Dew]].&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Ace Trainer|Cooltrainer]]♂&lt;br /&gt;
|Kilf&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|[[Revive|Max Revive]]&lt;br /&gt;
|[[Realgam Tower]]&lt;br /&gt;
|Complete Battle CD 47 and talk to receptionist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=380&lt;br /&gt;
|pokemon=Latias&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=77&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Helping Hand|move1type=Normal&lt;br /&gt;
|move2=Safeguard|move2type=Normal&lt;br /&gt;
|move3=Recover|move3type=Normal&lt;br /&gt;
|move4=Thunderbolt|move4type=Electric}}&lt;br /&gt;
|{{Pokémon/3|ndex=381&lt;br /&gt;
|pokemon=Latios&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=77&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Psychic|move1type=Psychic&lt;br /&gt;
|move2=Dragon Claw|move2type=Dragon&lt;br /&gt;
|move3=Protect|move3type=Normal&lt;br /&gt;
|move4=Memento|move4type=Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=249&lt;br /&gt;
|pokemon=Lugia&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=77&lt;br /&gt;
|held=Sharp Beak&lt;br /&gt;
|move1=Aeroblast|move1type=Flying&lt;br /&gt;
|move2=Ice Beam|move2type=Ice&lt;br /&gt;
|move3=Icy Wind|move3type=Ice&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=250&lt;br /&gt;
|pokemon=Ho-Oh&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=77&lt;br /&gt;
|held=Charcoal&lt;br /&gt;
|move1=Sacred Fire|move1type=Fire&lt;br /&gt;
|move2=Thunder Wave|move2type=Electric&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 49==&lt;br /&gt;
&amp;quot;Legendary Pokémon Challenge 1&amp;quot;&amp;lt;br&amp;gt;Can you beat this combination?&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Supertrainer]]♂{{tt|*|Blue outfit}}&lt;br /&gt;
|Corbin&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|{{TM|11|Sunny Day}}&lt;br /&gt;
|[[Kaminko&#039;s House]]&lt;br /&gt;
|Bookshelf in [[Chobin]]&#039;s room after clearing [[Cipher Key Lair]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=189&lt;br /&gt;
|pokemon=Jumpluff&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Sleep Powder|move1type=Grass&lt;br /&gt;
|move2=SolarBeam|move2type=Grass&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=291&lt;br /&gt;
|pokemon=Ninjask&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Speed Boost&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost&lt;br /&gt;
|move2=Silver Wind|move2type=Bug&lt;br /&gt;
|move3=Substitute|move3type=Normal&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=383&lt;br /&gt;
|pokemon=Groudon&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Drought&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=AncientPower|move3type=Rock&lt;br /&gt;
|move4=Frustration|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=275&lt;br /&gt;
|pokemon=Shiftry&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Explosion|move1type=Normal&lt;br /&gt;
|move2=SolarBeam|move2type=Grass&lt;br /&gt;
|move3=Protect|move3type=Normal&lt;br /&gt;
|move4=Fake Out|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle CD 50==&lt;br /&gt;
&amp;quot;Legendary Pokémon Challenge 2&amp;quot;&amp;lt;br&amp;gt;Can you beat this combination?&lt;br /&gt;
{| {{bluetable|background: white; width: 45%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
![[Sim Trainer]] Class&lt;br /&gt;
!Sim Trainer Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Supertrainer]]♀{{tt|*|Red dress}}&lt;br /&gt;
|Dibit&lt;br /&gt;
|}&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
!Battle Type&lt;br /&gt;
!Number of turns&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Prize&lt;br /&gt;
!Location found&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|Unlimited&lt;br /&gt;
|—&lt;br /&gt;
|{{TM|18|Rain Dance}}&lt;br /&gt;
|[[Kaminko&#039;s House]]&lt;br /&gt;
|Bookshelf in [[Dr. Kaminko]]&#039;s room after clearing [[Cipher Key Lair]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=195&lt;br /&gt;
|pokemon=Quagsire&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=Waterfall|move2type=Water&lt;br /&gt;
|move3=Amnesia|move3type=Psychic&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=171&lt;br /&gt;
|pokemon=Lanturn&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Electric&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Thunder|move1type=Electric&lt;br /&gt;
|move2=Hydro Pump|move2type=Water&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Opponent&#039;s Team===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/3|ndex=382&lt;br /&gt;
|pokemon=Kyogre&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Drizzle&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Hydro Pump|move1type=Water&lt;br /&gt;
|move2=Thunder|move2type=Electric&lt;br /&gt;
|move3=Ice Beam|move3type=Ice&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|ndex=230&lt;br /&gt;
|pokemon=Kingdra&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dragon&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Hydro Pump|move1type=Water&lt;br /&gt;
|move2=DragonBreath|move2type=Dragon&lt;br /&gt;
|move3=Ice Beam|move3type=Ice&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is possible to encounter shiny Pokémon in the Battle Sims, with the same 1/8192 chance as wild battles. This makes them the only Pokémon with variable shiny status that cannot be caught, as the shiny Pokémon found inside of [[Trainer Tower]] are always shiny.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon XD]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampf-CDs]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cipher&amp;diff=712805</id>
		<title>Talk:Cipher</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cipher&amp;diff=712805"/>
		<updated>2009-03-21T03:14:50Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Evice the big boss? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deep Colosseum==&lt;br /&gt;
&lt;br /&gt;
I very much doubt that Cipher built it. I recall someone saying it was simply a Colosseum used by the miners that worked that far down as form of entertainment. [[User:Cheesedude|Cheesedude]] 00:13, 16 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Folly and Trudly==&lt;br /&gt;
Can they really be classified as members of Cipher? They were Miror B.&#039;s Peons, which to me means hired henchmen, not full blown Cipher members. It dosen&#039;t seem to me that they were in on the overall scheme, just Miror B.&#039;s part of it. [[User:Cheesedude|Cheesedude]] 22:07, 16 April 2007 (UTC)&lt;br /&gt;
:They&#039;re not really competent enough to be Cipher members anyway....then again, neither is Miror B... [[User:Diachronos|Diachronos]] 17:02, 19 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trudly and Folly ==&lt;br /&gt;
&lt;br /&gt;
Hmm...I haven&#039;t beat Colosseum. You can battle them after Colosseum, right? Are they still called Miror B. Peons or are they called Cipher peons? Either way, I don&#039;t see any other place to put them. There&#039;s a place for Snagem members and for Cipher members, but not for Miror B. Peons. And they&#039;re working for a Cipher admin, so that basically counts as Cipher. Speaking of which, someone really needs to make pages for them.&lt;br /&gt;
&lt;br /&gt;
[[User:Jonah|Jonah]] April 16 2007&lt;br /&gt;
&lt;br /&gt;
Good points. I&#039;ll have the pages up shortly. I made Skrub&#039;s, Agrev&#039;s and Biden&#039;s pages yesterday. They are called Miror B Peon&#039;s the whole game with the exception of Folly being called &amp;quot;Shady Guy&amp;quot; in the first battle with him.&lt;br /&gt;
&lt;br /&gt;
What about the female peons, Reath and Ferma? [[User:Cheesedude|Cheesedude]] 23:35, 16 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I&#039;ve added links to their pages (Which don&#039;t exist yet).&lt;br /&gt;
Trudly and Folly also appeared in XD. [[User:Jonah|Jonah]] April 16 2007&lt;br /&gt;
&lt;br /&gt;
Alright, I&#039;ll get to it, then. [[User:Cheesedude|Cheesedude]] 23:57, 16 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm...I&#039;d like to know...what button put the &amp;quot;contents&amp;quot; table on a page?&lt;br /&gt;
I guess I&#039;ll do Exol, the Hexagon brothers, and Naps.&lt;br /&gt;
[[User:Jonah|Jonah]] April 16th 2007&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t the slightest idea. Please do though, I&#039;ve not played XD so I sure can&#039;t make their pages. [[User:Cheesedude|Cheesedude]] 00:16, 17 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Exol==&lt;br /&gt;
Was the only Cipher Commander in XD? Also, someone added Exol to the name box with the other members, but Skrub or the others. [[User:Cheesedude|Cheesedude]] 17:14, 17 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
He was the only commander, yes.&lt;br /&gt;
&lt;br /&gt;
Exol was added to the Cipher template, was he? IT&#039;S MY FAULT. (Search for Template:Cipher and edit it if you want to add Skrub.)&lt;br /&gt;
&lt;br /&gt;
Alright, thanks for that. I added Skrub and the 4 Miror B. Peons.&lt;br /&gt;
&lt;br /&gt;
I can&#039;t think of any other Cipher members that would be important enough to add. Most of the peons appear once and then pop in for one rematch after beating the game....&lt;br /&gt;
&lt;br /&gt;
I&#039;m about to beat another playthrough. I&#039;ve been recording the Pokémon every Shadow trainer has in all the battles with them. I&#039;ll have the complete lists for Ferma, Reath and any others we decide to put it. [[User:Cheesedude|Cheesedude]] 22:39, 17 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Expansion of Cipher==&lt;br /&gt;
&lt;br /&gt;
Alright. I&#039;ve completed by playthrough. I have complete teams for each and every trainer that had a Shadow Pokémon and how their teams evolve in rematches.&lt;br /&gt;
&lt;br /&gt;
The most notable ones are the Mystery Troops - Bluno, Verde and Rosso.&lt;br /&gt;
&lt;br /&gt;
The rest of the Cipher Peons are rather unotable but creating  a bulk article for them could be an idea.&lt;br /&gt;
&lt;br /&gt;
I think Cail deserves his own article as well.&lt;br /&gt;
&lt;br /&gt;
Most of the other Shadow Trainers are unotable.... &lt;br /&gt;
&lt;br /&gt;
So how should we proceed, if we do? [[User:Cheesedude|Cheesedude]] 23:56, 24 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What about that guy who cosplays you with the Togetic? I never really understood what he was about, but if he&#039;s dressing up as you, I assume it must mean something significant. Does he deserve a page? [[User:Jonah|Jonah]] 10:00, April 24th, 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Right, Fein. Yeah, a page for him might not be a bad idea, he&#039;s essentially the game&#039;s last boss. I have his team and have some other facts about him that could put together a decent article.&lt;br /&gt;
&lt;br /&gt;
On another note, the page for Somek, the Mount Battle Master, has been created. [[User:Cheesedude|Cheesedude]] 03:33, 25 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Somek?...Good. How about Infin and Inity? Have you made a page for the Mystery Troops yet? Or Cail? A bulk article for all the other shadow trainers that aren&#039;t Cipher might be good.&lt;br /&gt;
&lt;br /&gt;
You create the articles, I&#039;ll modify them. We&#039;re a team, aren&#039;t we? Let&#039;s keep people informed on Orre! [[User:Jonah|Jonah]] 8:51 PM, 25 April, 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Not sure who Infin and Inity are....&lt;br /&gt;
&lt;br /&gt;
I&#039;ll make pages for Cail, Rosso, Bluno, Verde, Fein and an article for the other Peons tomorrow. I have off from class. I was going to work on them today but I&#039;ve been strapped with finals and papers due.&lt;br /&gt;
&lt;br /&gt;
That should work fine. It&#039;s strange that we&#039;re the only two people that seem to be commenting. I saw a few other people edit some articles but no discussion. A team we are.&lt;br /&gt;
&lt;br /&gt;
What do you think of another article for the normal trainers with Shadow Pokémon? I have all of their stuff as well. &lt;br /&gt;
&lt;br /&gt;
Most of them just evolve their Pokémon overtime and replace their Shadow with another Pokémon of the same type. Some actually do change their teams, like the Admins do.&lt;br /&gt;
&lt;br /&gt;
It makes for some strange choices. The Peon with the Shadow Vibrava replaced it with a Quagsire. They&#039;re both Ground-types, of course but it seems odd....[[User:Cheesedude|Cheesedude]] 01:05, 26 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Infin and Inity are the Mt. Battle Masters of Battle Mode, Single and Double battle respectively.&lt;br /&gt;
&lt;br /&gt;
Yes, an article for the normal trainers would be excellent.&lt;br /&gt;
&lt;br /&gt;
[[User:Jonah|Jonah]] 9:27 PM, April 25th, 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Oh, ok. Well, I&#039;ve not played Colosseum Mode yet, to be honest. By the weekend I&#039;ll be going for Ho-oh.&lt;br /&gt;
&lt;br /&gt;
I can work on that too. I can just title it &amp;quot;Shadow Pokémon Trainers.&amp;quot; and link to the Cipher Peon article when appropiate or another article. [[User:Cheesedude|Cheesedude]] 01:44, 26 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Completed pages for Fein and Cail as well as Secc. I&#039;m debating whether to give Bluno, Verde and Rosso seperate articles or a combined one...[[User:Cheesedude|Cheesedude]]&lt;br /&gt;
&lt;br /&gt;
::The Hexagon Brothers have a combined article, but they&#039;re sextuplets and are always with each other.&lt;br /&gt;
(Off-topic: Does Bitt of the Kids Grid/ONBS have an article yet?) [[User:Jonah|Jonah]]&lt;br /&gt;
&lt;br /&gt;
I just did a search and no he dosen&#039;t. Not sure if he needs one though. He was the kid in the green bandana standing outside Nett&#039;s house in The Under, right? He dosen&#039;t do anything noteworthy that I can remember.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll make seperate articles then.&lt;br /&gt;
&lt;br /&gt;
Did you make an article for Naps? [[User:Cheesedude|Cheesedude]] 00:27, 27 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Bitt is also in XD (In ONBS). Between the two games, he must have done something noteworthy. He deserves an article.&lt;br /&gt;
I made an article for Naps some time ago. [[User:Jonah|Jonah]] 9:00 PM April 26 2007&lt;br /&gt;
&lt;br /&gt;
Alright.&lt;br /&gt;
&lt;br /&gt;
Next up is the rest of the Cipher Peons with shadows. I&#039;ll get to work on it. Thanks for editing all my errors. [[User:Cheesedude|Cheesedude]] 03:18, 27 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright, all that&#039;s left is Bitt is the other Shadow Trainers. I&#039;ll work on the trainers today. Thanks for editing.[[User:Cheesedude|Cheesedude]] 16:12, 28 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright. Go here: [[Shadow Pokémon Trainers in Pokémon Colosseum]]. That article is done. [[User:Cheesedude|Cheesedude]] 00:15, 29 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I made an article for Thug Zook recently. Bitt needs an article, and so does Area Leader Vander. In addition, an article for Shadow trainers and peons in XD would be nice...I&#039;ll try to make one. As for the editing, you&#039;re welcome [[User:Jonah|Jonah]] 9:44 PM (21:44, I think) April 28, 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I saw Zook&#039;s article. I can do Vander&#039;s article soon enough. [[User:Cheesedude|Cheesedude]] 04:51, 29 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Vander]]&#039;s article is done. I can make one for Bitt tomorrow but it will be a stub. I&#039;ll dig through the emails you get sent in Colosseum, a few may be from him so that could add a bit more info. [[User:Cheesedude|Cheesedude]] 01:47, 30 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Legends?===&lt;br /&gt;
Do you think there will be another game involving Cipher going after a Trio master eg, rayquaza&lt;br /&gt;
&lt;br /&gt;
If on the miniscule chance there&#039;s another sequel to Colosseum and XD, it will most likely be focused on a legend, but in the field of &amp;quot;trios&amp;quot;, I&#039;d say the four Regis, or the Spacetime Dragons. [[User:Gligar|Gli]][[User talk:Gligar|gar]] 01:34, 14 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Dragon Trio and the 4 Regis sound good, but they could also use the Lake Trio. If Arceus ever gets introduced (we&#039;ve been waiting long enough for him), it would work out kind of like it did in Colosseum (Legendary Dogs &amp;amp; Ho-oh) or XD (Legendary Birds and Lugia). [[User:Diachronos|Diachronos]] 17:15, 19 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evice the big boss?==&lt;br /&gt;
This video by me, http://www.youtube.com/watch?v=XtE3Jc9YBI8 has the details. [[User:Pikachu25|Pikachu25]] 03:14, 21 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cipher&amp;diff=712804</id>
		<title>Talk:Cipher</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cipher&amp;diff=712804"/>
		<updated>2009-03-21T03:14:31Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deep Colosseum==&lt;br /&gt;
&lt;br /&gt;
I very much doubt that Cipher built it. I recall someone saying it was simply a Colosseum used by the miners that worked that far down as form of entertainment. [[User:Cheesedude|Cheesedude]] 00:13, 16 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Folly and Trudly==&lt;br /&gt;
Can they really be classified as members of Cipher? They were Miror B.&#039;s Peons, which to me means hired henchmen, not full blown Cipher members. It dosen&#039;t seem to me that they were in on the overall scheme, just Miror B.&#039;s part of it. [[User:Cheesedude|Cheesedude]] 22:07, 16 April 2007 (UTC)&lt;br /&gt;
:They&#039;re not really competent enough to be Cipher members anyway....then again, neither is Miror B... [[User:Diachronos|Diachronos]] 17:02, 19 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trudly and Folly ==&lt;br /&gt;
&lt;br /&gt;
Hmm...I haven&#039;t beat Colosseum. You can battle them after Colosseum, right? Are they still called Miror B. Peons or are they called Cipher peons? Either way, I don&#039;t see any other place to put them. There&#039;s a place for Snagem members and for Cipher members, but not for Miror B. Peons. And they&#039;re working for a Cipher admin, so that basically counts as Cipher. Speaking of which, someone really needs to make pages for them.&lt;br /&gt;
&lt;br /&gt;
[[User:Jonah|Jonah]] April 16 2007&lt;br /&gt;
&lt;br /&gt;
Good points. I&#039;ll have the pages up shortly. I made Skrub&#039;s, Agrev&#039;s and Biden&#039;s pages yesterday. They are called Miror B Peon&#039;s the whole game with the exception of Folly being called &amp;quot;Shady Guy&amp;quot; in the first battle with him.&lt;br /&gt;
&lt;br /&gt;
What about the female peons, Reath and Ferma? [[User:Cheesedude|Cheesedude]] 23:35, 16 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I&#039;ve added links to their pages (Which don&#039;t exist yet).&lt;br /&gt;
Trudly and Folly also appeared in XD. [[User:Jonah|Jonah]] April 16 2007&lt;br /&gt;
&lt;br /&gt;
Alright, I&#039;ll get to it, then. [[User:Cheesedude|Cheesedude]] 23:57, 16 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm...I&#039;d like to know...what button put the &amp;quot;contents&amp;quot; table on a page?&lt;br /&gt;
I guess I&#039;ll do Exol, the Hexagon brothers, and Naps.&lt;br /&gt;
[[User:Jonah|Jonah]] April 16th 2007&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t the slightest idea. Please do though, I&#039;ve not played XD so I sure can&#039;t make their pages. [[User:Cheesedude|Cheesedude]] 00:16, 17 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Exol==&lt;br /&gt;
Was the only Cipher Commander in XD? Also, someone added Exol to the name box with the other members, but Skrub or the others. [[User:Cheesedude|Cheesedude]] 17:14, 17 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
He was the only commander, yes.&lt;br /&gt;
&lt;br /&gt;
Exol was added to the Cipher template, was he? IT&#039;S MY FAULT. (Search for Template:Cipher and edit it if you want to add Skrub.)&lt;br /&gt;
&lt;br /&gt;
Alright, thanks for that. I added Skrub and the 4 Miror B. Peons.&lt;br /&gt;
&lt;br /&gt;
I can&#039;t think of any other Cipher members that would be important enough to add. Most of the peons appear once and then pop in for one rematch after beating the game....&lt;br /&gt;
&lt;br /&gt;
I&#039;m about to beat another playthrough. I&#039;ve been recording the Pokémon every Shadow trainer has in all the battles with them. I&#039;ll have the complete lists for Ferma, Reath and any others we decide to put it. [[User:Cheesedude|Cheesedude]] 22:39, 17 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Expansion of Cipher==&lt;br /&gt;
&lt;br /&gt;
Alright. I&#039;ve completed by playthrough. I have complete teams for each and every trainer that had a Shadow Pokémon and how their teams evolve in rematches.&lt;br /&gt;
&lt;br /&gt;
The most notable ones are the Mystery Troops - Bluno, Verde and Rosso.&lt;br /&gt;
&lt;br /&gt;
The rest of the Cipher Peons are rather unotable but creating  a bulk article for them could be an idea.&lt;br /&gt;
&lt;br /&gt;
I think Cail deserves his own article as well.&lt;br /&gt;
&lt;br /&gt;
Most of the other Shadow Trainers are unotable.... &lt;br /&gt;
&lt;br /&gt;
So how should we proceed, if we do? [[User:Cheesedude|Cheesedude]] 23:56, 24 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What about that guy who cosplays you with the Togetic? I never really understood what he was about, but if he&#039;s dressing up as you, I assume it must mean something significant. Does he deserve a page? [[User:Jonah|Jonah]] 10:00, April 24th, 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Right, Fein. Yeah, a page for him might not be a bad idea, he&#039;s essentially the game&#039;s last boss. I have his team and have some other facts about him that could put together a decent article.&lt;br /&gt;
&lt;br /&gt;
On another note, the page for Somek, the Mount Battle Master, has been created. [[User:Cheesedude|Cheesedude]] 03:33, 25 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Somek?...Good. How about Infin and Inity? Have you made a page for the Mystery Troops yet? Or Cail? A bulk article for all the other shadow trainers that aren&#039;t Cipher might be good.&lt;br /&gt;
&lt;br /&gt;
You create the articles, I&#039;ll modify them. We&#039;re a team, aren&#039;t we? Let&#039;s keep people informed on Orre! [[User:Jonah|Jonah]] 8:51 PM, 25 April, 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Not sure who Infin and Inity are....&lt;br /&gt;
&lt;br /&gt;
I&#039;ll make pages for Cail, Rosso, Bluno, Verde, Fein and an article for the other Peons tomorrow. I have off from class. I was going to work on them today but I&#039;ve been strapped with finals and papers due.&lt;br /&gt;
&lt;br /&gt;
That should work fine. It&#039;s strange that we&#039;re the only two people that seem to be commenting. I saw a few other people edit some articles but no discussion. A team we are.&lt;br /&gt;
&lt;br /&gt;
What do you think of another article for the normal trainers with Shadow Pokémon? I have all of their stuff as well. &lt;br /&gt;
&lt;br /&gt;
Most of them just evolve their Pokémon overtime and replace their Shadow with another Pokémon of the same type. Some actually do change their teams, like the Admins do.&lt;br /&gt;
&lt;br /&gt;
It makes for some strange choices. The Peon with the Shadow Vibrava replaced it with a Quagsire. They&#039;re both Ground-types, of course but it seems odd....[[User:Cheesedude|Cheesedude]] 01:05, 26 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Infin and Inity are the Mt. Battle Masters of Battle Mode, Single and Double battle respectively.&lt;br /&gt;
&lt;br /&gt;
Yes, an article for the normal trainers would be excellent.&lt;br /&gt;
&lt;br /&gt;
[[User:Jonah|Jonah]] 9:27 PM, April 25th, 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Oh, ok. Well, I&#039;ve not played Colosseum Mode yet, to be honest. By the weekend I&#039;ll be going for Ho-oh.&lt;br /&gt;
&lt;br /&gt;
I can work on that too. I can just title it &amp;quot;Shadow Pokémon Trainers.&amp;quot; and link to the Cipher Peon article when appropiate or another article. [[User:Cheesedude|Cheesedude]] 01:44, 26 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Completed pages for Fein and Cail as well as Secc. I&#039;m debating whether to give Bluno, Verde and Rosso seperate articles or a combined one...[[User:Cheesedude|Cheesedude]]&lt;br /&gt;
&lt;br /&gt;
::The Hexagon Brothers have a combined article, but they&#039;re sextuplets and are always with each other.&lt;br /&gt;
(Off-topic: Does Bitt of the Kids Grid/ONBS have an article yet?) [[User:Jonah|Jonah]]&lt;br /&gt;
&lt;br /&gt;
I just did a search and no he dosen&#039;t. Not sure if he needs one though. He was the kid in the green bandana standing outside Nett&#039;s house in The Under, right? He dosen&#039;t do anything noteworthy that I can remember.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll make seperate articles then.&lt;br /&gt;
&lt;br /&gt;
Did you make an article for Naps? [[User:Cheesedude|Cheesedude]] 00:27, 27 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Bitt is also in XD (In ONBS). Between the two games, he must have done something noteworthy. He deserves an article.&lt;br /&gt;
I made an article for Naps some time ago. [[User:Jonah|Jonah]] 9:00 PM April 26 2007&lt;br /&gt;
&lt;br /&gt;
Alright.&lt;br /&gt;
&lt;br /&gt;
Next up is the rest of the Cipher Peons with shadows. I&#039;ll get to work on it. Thanks for editing all my errors. [[User:Cheesedude|Cheesedude]] 03:18, 27 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright, all that&#039;s left is Bitt is the other Shadow Trainers. I&#039;ll work on the trainers today. Thanks for editing.[[User:Cheesedude|Cheesedude]] 16:12, 28 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright. Go here: [[Shadow Pokémon Trainers in Pokémon Colosseum]]. That article is done. [[User:Cheesedude|Cheesedude]] 00:15, 29 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I made an article for Thug Zook recently. Bitt needs an article, and so does Area Leader Vander. In addition, an article for Shadow trainers and peons in XD would be nice...I&#039;ll try to make one. As for the editing, you&#039;re welcome [[User:Jonah|Jonah]] 9:44 PM (21:44, I think) April 28, 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I saw Zook&#039;s article. I can do Vander&#039;s article soon enough. [[User:Cheesedude|Cheesedude]] 04:51, 29 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Vander]]&#039;s article is done. I can make one for Bitt tomorrow but it will be a stub. I&#039;ll dig through the emails you get sent in Colosseum, a few may be from him so that could add a bit more info. [[User:Cheesedude|Cheesedude]] 01:47, 30 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Legends?===&lt;br /&gt;
Do you think there will be another game involving Cipher going after a Trio master eg, rayquaza&lt;br /&gt;
&lt;br /&gt;
If on the miniscule chance there&#039;s another sequel to Colosseum and XD, it will most likely be focused on a legend, but in the field of &amp;quot;trios&amp;quot;, I&#039;d say the four Regis, or the Spacetime Dragons. [[User:Gligar|Gli]][[User talk:Gligar|gar]] 01:34, 14 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Dragon Trio and the 4 Regis sound good, but they could also use the Lake Trio. If Arceus ever gets introduced (we&#039;ve been waiting long enough for him), it would work out kind of like it did in Colosseum (Legendary Dogs &amp;amp; Ho-oh) or XD (Legendary Birds and Lugia). [[User:Diachronos|Diachronos]] 17:15, 19 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evice the big boss?==&lt;br /&gt;
This video by me, http://www.youtube.com/watch?v=XtE3Jc9YBI8 has the details.&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Magnet_Rise_(move)&amp;diff=594689</id>
		<title>Talk:Magnet Rise (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Magnet_Rise_(move)&amp;diff=594689"/>
		<updated>2008-12-19T01:09:35Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gravity==&lt;br /&gt;
Is this move negated by {{m|Gravity}}?--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Blastoise&amp;lt;/font&amp;gt;]]  [[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;Rules!!!&amp;lt;/font&amp;gt;]] 20:50, 18 September 2008 (UTC)&lt;br /&gt;
:Yes. --[[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 21:00, 18 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== baton pass? ==&lt;br /&gt;
&lt;br /&gt;
Can magnet rise be [[Baton Pass (move)|baton passed]]? [[User:Pikachu25|Pikachu25]] 01:08, 19 December 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Magnet_Rise_(move)&amp;diff=594687</id>
		<title>Talk:Magnet Rise (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Magnet_Rise_(move)&amp;diff=594687"/>
		<updated>2008-12-19T01:08:48Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* baton pass? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gravity==&lt;br /&gt;
Is this move negated by {{m|Gravity}}?--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Blastoise&amp;lt;/font&amp;gt;]]  [[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;Rules!!!&amp;lt;/font&amp;gt;]] 20:50, 18 September 2008 (UTC)&lt;br /&gt;
:Yes. --[[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 21:00, 18 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== baton pass? ==&lt;br /&gt;
&lt;br /&gt;
Can magnet rise be baton passed? [[User:Pikachu25|Pikachu25]] 01:08, 19 December 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Category_talk:Pok%C3%A9mon_articles_missing_Pok%C3%A9dex_entries&amp;diff=484118</id>
		<title>Category talk:Pokémon articles missing Pokédex entries</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Category_talk:Pok%C3%A9mon_articles_missing_Pok%C3%A9dex_entries&amp;diff=484118"/>
		<updated>2008-09-19T02:58:36Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So shall we leave the Ptdex unknown until Pt comes out in the US? I wouldn&#039;t object to having the Japanese in there, as long as it were noted. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 02:58, 16 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Who is the one they actually did? [[User:Pikachu25|Pikachu25]] 02:58, 19 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Platinum_Version/Archive_1&amp;diff=386069</id>
		<title>Talk:Pokémon Platinum Version/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Platinum_Version/Archive_1&amp;diff=386069"/>
		<updated>2008-06-12T17:22:39Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Origin form */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==November 2007: Beckett rumour==&lt;br /&gt;
Here&#039;s my source: [http://www.pokebeach.com/#28197]. [[Image:164sMS.png]][[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:50, 30 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;but right now we can consider it a &amp;quot;rumor&amp;quot; until Nintendo or another source reveals new information&#039;&#039;.  That&#039;s what your source says about this.  --[[User:Shiningpikablu252|Shiningpikablu252]] 21:56, 30 November 2007 (UTC)&lt;br /&gt;
::I&#039;m really wary of this. If there is a so-called Platinum, it wouldn&#039;t be a GS remake; did the RB remake come as one game? No, it was two. It wouldn&#039;t make sense, either, as DPv3, due to its name. I also tried to visit [www.pokemonplatinum.com Pokemonplatinum.com], no site. [www.pokemonamethyst.com Pokemonamethyst.com], however... that redirects to Nintendo...&lt;br /&gt;
&lt;br /&gt;
::Best possible course of action: someone contacts Beckett and asks where the hell they got the information. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:08, 1 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::That&#039;s wierd that it redirects to Nintendo site! --[[Image:Spr 3e 059.gif|70px]][[Image:Spr 3e 132.gif]]&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Games|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[Image:Trozeiani025.gif]] 15:23, 1 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::It&#039;s not unusual.  Nintendo often reserve possible game names, many of which are not used.  If they haven&#039;t done so for Platinum, that would be more telling. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 15:34, 1 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Sounds like a job for {{wp|Gamespot}}&#039;s Rumor Control...--[[User:Shiningpikablu252|Shiningpikablu252]] 02:48, 1 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Interesting.......But a new Ranger DS! That&#039;s cool! But that is good proof for Platinum Version....--[[Image:Spr 3e 059.gif|70px]][[Image:Spr 3e 132.gif]]&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Games|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[Image:Trozeiani025.gif]] 15:21, 1 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Deleted for now: While a third game to DP is inevitable, &amp;quot;Platinum&amp;quot; is still only in rumour territory right now.  As WPM pointed out, Beckett aren&#039;t that reliable for new game news. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 15:28, 1 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Besides, if we were to keep this page, we&#039;d also need a Ranger 2 page based on the same reports.  --[[User:Shiningpikablu252|Shiningpikablu252]] 15:30, 1 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
This game is confirmed. http://www.pokemon.co.jp/special/platinum/ the name makes sense. in japan the kanji says &amp;quot;Platina&amp;quot; ans who does that remind us of? Gir&#039;&#039;&#039;atina&#039;&#039;&#039; [[User:Arutoa|Arutoa]] 13:04, 16 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==May 2008: Corocoro announcement==&lt;br /&gt;
&lt;br /&gt;
*Corocoro Comic&#039;s image [[http://www.filb.de/kaihou/content/20080511_corocoro-foto.jpg]] {{Unsigned|FPU}}&lt;br /&gt;
&lt;br /&gt;
:*sighs* The scan looks...Real. Very real. But it still could be fake |: I think everyone should just WAIT until CoroCoro is released, then make new articles + add new info. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto タコト&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] 14:59, 11 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version? ==&lt;br /&gt;
&lt;br /&gt;
Should this be titled &amp;quot;Pokémon Platinum Version,&amp;quot; like all the rest?  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;ニョロトノ&amp;lt;/span&amp;gt;]][[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&#039;&#039;666&#039;&#039;&amp;lt;/span&amp;gt;]] 20:38, 14 May 2008 (UTC)&lt;br /&gt;
:I hit that when I edited the Template:Main series. But the Pokémon Platinum Version was protected from being created by TTE•&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border: 2px solid #000000; font-family:Calibri;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Poke&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;maniac&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;(╥ _ ─)&amp;quot;&amp;gt;102&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:39, 14 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Delete this, this is Speculation, can somone put the Delete Tag, I want OFFICAL Proof, a Corocoro scan isn&#039;t Offical proof.--&amp;lt;span style=&amp;quot;color:#A020F0&amp;quot;&amp;gt;[[User:Quick Man|Quick Man]]&amp;lt;/span&amp;gt; 20:51, 14 May 2008 (UTC)&lt;br /&gt;
:You&#039;re acting just like TTE. But he would blow his head off. We have scans of the whole magazine. but I want official proof too•&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border: 2px solid #000000; font-family:Calibri;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Poke&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;maniac&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;(╥ _ ─)&amp;quot;&amp;gt;102&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:58, 14 May 2008 (UTC)&lt;br /&gt;
::The new Famitsu magazine came out as well with a Pokemon Platinum article. Same information. And now don&#039;t tell me someone is crazy enough to create fake scans for each magazine. [http://wiieveryday.blogspot.com/2008/05/famitsu-20080516.html] [[User:Goldchaos|Goldchaos]] 21:24, 14 May 2008 (UTC)&lt;br /&gt;
:::There&#039;s someone crazy enough to create fake scans for each magazine. There, I told you•&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border: 2px solid #000000; font-family:Calibri;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Poke&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;maniac&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;(╥ _ ─)&amp;quot;&amp;gt;102&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:47, 14 May 2008 (UTC)&lt;br /&gt;
::::I have finally found someone with the same sense of humour as myself! &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Origami&amp;lt;/FONT&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Guy&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;-&amp;lt;/FONT&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User_talk:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Talk&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;-&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:Special:Contributions/Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Contribs&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 18:13, 15 May 2008 (UTC)&lt;br /&gt;
I have to agree; until there is actual confirmation of anything from &amp;lt;i&amp;gt;official&amp;lt;/i&amp;gt; sources, there shouldn&#039;t be a full page, perhaps just a discussion page, but no article. I&#039;ve also seen this called Opal version, and there was a shiny photoshoped image to go with that one too! Remove this until there is proof, now. [[User:TheCakeIsALie|NonaSuomi]] 00:40, 15 May 2008 (UTC)&lt;br /&gt;
:Yea but that was merely a photoshopped image.  But this was complex frames from two unrelated magazines. TTEchidna also said that since it is on Famitsu, that it&#039;s likely official•&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#FFFFFF; border: 2px solid #000000; font-family:Calibri;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Poke&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;maniac&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;(╥ _ ─)&amp;quot;&amp;gt;102&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039; 00:49, 15 May 2008 (UTC)&lt;br /&gt;
&#039;&#039;&#039;[http://www.pokemon.co.jp/special/platinum/02.html &#039;&#039;Now&#039;&#039; it&#039;s official]&#039;&#039;&#039; &amp;gt;_&amp;gt;  --[[User:Mycroft|Mycroft]] 12:27, 15 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Irony ==&lt;br /&gt;
&lt;br /&gt;
This page was up for deletion 2 weeks ago now we all can&#039;t wait for more info to be added to it --lord mada 15:13, 15 May 2008 (UTC)&lt;br /&gt;
:Two weeks ago it wasn&#039;t confirmed.  Now it&#039;s official. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 15:19, 15 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Origin form ==&lt;br /&gt;
&lt;br /&gt;
so its got giratina in &#039;origin&#039; and &#039;another&#039; forms, but only &#039;another&#039; appeared in d/p. i guess this means that platinum will have to send a data patch when trading an origin form from platinum to d/p. right?  &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Origami&amp;lt;/FONT&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Guy&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;-&amp;lt;/FONT&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User_talk:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Talk&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;-&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:Special:Contributions/Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Contribs&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 15:24, 15 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Probably. I mean, i&#039;m pretty sure the &amp;quot;Origin&amp;quot; form sprite isn&#039;t programmed into D/P. So yeah... :\ [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto タコト&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt; サソデイ = 愛&amp;lt;/span&amp;gt; 15:39, 15 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::i guess this means a new version of pokesav will be in order, to comply with the differing forms of giratina. &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Origami&amp;lt;/FONT&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Guy&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;-&amp;lt;/FONT&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User_talk:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Talk&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;-&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:Special:Contributions/Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Contribs&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 15:46, 15 May 2008 (UTC)&lt;br /&gt;
:::Or just pull off a Deoxys and just revert back when it gets traded to DP. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:50, 15 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::that would annoy people though wouldnt it? i mean the deoxys sprites were all coded in, and trades have been used to transfer data patches before, how hard can it be to add 2 sprites, the relevant animation data and modify the pokedex to accommodate a new form? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Origami&amp;lt;/FONT&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Guy&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;-&amp;lt;/FONT&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User_talk:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Talk&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;-&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:Special:Contributions/Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Contribs&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::::Wait, what trade has transfered data patches before? I&#039;m curious. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:56, 15 May 2008 (UTC)&lt;br /&gt;
::::::Deoxys ([[User:MathijsP|MathijsP]] 16:06, 15 May 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
::::::The [[Berry Glitch]] was a data-patch trade, so to speak. I seemed to remember that in gen 3 there was a patch that was transferred by trading, i may have made a mistake. But surely when D/P connects to Platinum, Platinum will detect the following:&lt;br /&gt;
::::::* whether its connected to D/P or PL (platinum shortening)&lt;br /&gt;
::::::* if its D/P, whether said D/P has the patch or not&lt;br /&gt;
::::::and then send or not send the patch accordingly. &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Origami&amp;lt;/FONT&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Guy&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;-&amp;lt;/FONT&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User_talk:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Talk&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;-&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:Special:Contributions/Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Contribs&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 16:15, 15 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If You can get Origin form in D/P you might be able to get it over wifi whenthis game is released. [[User:Darkmaster0]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Hey everyone, ain&#039;t it obvious? Giratina will ONLY be available as Origine Form in Platinum and when traded back to D/P its stats will be recalculated and its sprite will change to Another Form, much like Deoxys in [[Generation III|previous games]]. Also there ARE patches transfered through trades, or have you forgotten already? what about the national dex in R/S? it is unobtainble until you trade with FR/LG or Emerald that has it already. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:37, 15 May 2008 (UTC)&lt;br /&gt;
::yes. but only fire red or leaf green, not emerald [[User:Pikachu25|Pikachu25]] 17:22, 12 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== and another thing ==&lt;br /&gt;
&lt;br /&gt;
[http://news.softpedia.com/news/Pokemon-Platinum-Revealed-85314.shtml (link)] - should this be mentioned?&lt;br /&gt;
it says that regigigas and shaymin get new forms, volkner is no longer on the sunyshore gym, and the underground will go wi-fi. opinions? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Origami&amp;lt;/FONT&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Guy&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;-&amp;lt;/FONT&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User_talk:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Talk&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;-&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:Special:Contributions/Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Contribs&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 17:47, 15 May 2008 (UTC)&lt;br /&gt;
:We should stick to the information in the magazines and on the website. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 18:18, 15 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clothes ==&lt;br /&gt;
Well, it isn&#039;t confirmed, that there will be a new main outfit. Many players think that the blue jacket is only  for the snow areas off Sinnoh (Snowpoint, R217, R218, Mt. Coronet) --[[User:Furanty|Furanty]] 19:29, 15 May 2008 (UTC)&lt;br /&gt;
:Well, certain areas or not, it&#039;s a new outfit. &amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[User:Porygon-Z|&amp;lt;span style=&amp;quot;color:#00BFFF&amp;quot;&amp;gt;&#039;&#039;&#039;Por&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Porygon-Z/Trade|&amp;lt;span style=&amp;quot;color:#FF1493&amp;quot;&amp;gt;&#039;&#039;&#039;ygo&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Porygon-Z|&amp;lt;span style=&amp;quot;color:#00BFFF&amp;quot;&amp;gt;&#039;&#039;&#039;n-Z&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 19:39, 15 May 2008 (UTC)&lt;br /&gt;
::We&#039;re still jumping to far too many conclusions here. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 19:41, 15 May 2008 (UTC)&lt;br /&gt;
:::This is just my guess but I think [[Lucas]]&#039;s(If he gets a bew look) new look is going to be something like this [[Image:Koki_in_Platinum.PNG]] to comparison to this [[Image:Koki.png]]--[[User:CoolPikachu!|CoolPikachu!]] 01:02, 30 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A word of notice ==&lt;br /&gt;
&lt;br /&gt;
I know everyone is excited about this new game and only wonder what will be new. HOWEVER this talk page is not the place to do it. please take any &amp;quot;Oh I hope this is in Platinum....&amp;quot; or anything discussion like that to this [http://bmgf.bulbagarden.net/showthread.php?t=28695 thread on the forums.] There is a difference between discussion to help the article and discussion about the game. Thanks! -[[User:Sketchies|Sketchies]] 20:23, 15 May 2008 (UTC)&lt;br /&gt;
:LISTEN TO SKETCHIES DAMMIT. Talk pages are purely for the article, NOT FOR BLOODY SPECULATION! [[User:GlinnMgraw|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;Glinn&amp;lt;/span&amp;gt;]] [[User_talk:GlinnMgraw|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;Mgraw&amp;lt;/span&amp;gt;]] 11:08, 17 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle screenshot ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the battle screen is actually updated. Looking at it, it seems to me like the HP bar and stuff are still sliding into space. Lucas doesn&#039;t have any Poké Balls by his head yet, and the background&#039;s still doing something weird, so I think it&#039;s still transitioning into the battle. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 06:12, 17 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, but the text doesn&#039;t appear until after the battle screen has finished transitioning, so maybe the &#039;pokeball bar&#039; doesn&#039;t appear, or doesn&#039;t appear in wild battles. &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Origami&amp;lt;/FONT&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Guy&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;-&amp;lt;/FONT&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User_talk:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Talk&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;-&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:Special:Contributions/Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Contribs&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 10:02, 17 May 2008 (UTC)&lt;br /&gt;
::Or it&#039;s still beta. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 11:20, 17 May 2008 (UTC)&lt;br /&gt;
:::Hang on a moment, let me steal my brother&#039;s Pearl. ...OK, yeah, that was me failing. I haven&#039;t played a game since Sapphire, and that was only until I got all the Pokémon I needed to trade him, so I&#039;m not familiar with how the new games work. Apologies. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 20:45, 17 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &#039;Forme?&#039; ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s with the extra e on Giratina&#039;s Origin Form? Who&#039;s spelling it like that? Has it even been officially translated into English yet?--[[User:Amp|Amp]] 19:17, 17 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s a conspiracy by the Church of E. [[User:Cassius335|- Cassius335]] 19:38, 17 May 2008 (UTC)&lt;br /&gt;
::TTEchidna explains it all [[User talk:TTEchidna#So... uh...|here]]. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 20:45, 17 May 2008 (UTC)&lt;br /&gt;
:::Check Deoxys on the official American Pokedex: http://www.pokemon.com/Pokedex/flash.asp --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 01:38, 21 May 2008 (UTC)&lt;br /&gt;
:::: I suspect sabotage, myself. [[User:Cassius335|- Cassius335]] 10:08, 21 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Locations and Pokedex entries on pokemon pages ==&lt;br /&gt;
&lt;br /&gt;
Is it really needed now? Because I dont like the part under Pearl in locations that says &amp;quot;Platinum:Unknown&amp;quot;[[User:Krakash|Krakash]] 13:07, 18 May 2008 (UTC)&lt;br /&gt;
:Yes it is. Information pops up sooner than you think! &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:43, 19 May 2008 (UTC)&lt;br /&gt;
::No it isn&#039;t.  There is no point having the templates set up until we actually have the information. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 15:15, 19 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia section ==&lt;br /&gt;
&lt;br /&gt;
Gamefreak had obviously planned for Giratina to be the mascot with the sharing of syllables (gir&#039;&#039;atina&#039;&#039; and pl&#039;&#039;atina&#039;&#039;), so I think it&#039;s a fact that the platinum on Giratina is the skin.--[[User:Shinin|Shinin]] 13:53, 18 May 2008 (UTC)&lt;br /&gt;
:And with the &#039;&#039;gir&#039;&#039; possibly coming from &#039;&#039;girare&#039;&#039; which can mean &#039;&#039;wander&#039;&#039;, it would basically be wandering platinum, which is what Giratina basically is.•&amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;]][[:Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;102&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 01:01, 19 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colour to Version ==&lt;br /&gt;
Ho-Oh&#039;s primary colour is red when looking at at, so the Trivia point isn&#039;t exactly valid as it stands. [[User:Gywall|Gywall]] 15:39, 19 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Your point is valid, but there was already a Pokemon Red... Also Lugia isn&#039;t really silver, it is white, but that makes no sense. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:27, 21 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Protection request ==&lt;br /&gt;
&lt;br /&gt;
A lot of people have making changes and undoing changes. I say we protect it for a while. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:39, 19 May 2008 (UTC)&lt;br /&gt;
:Just because it gets changed doesn&#039;t mean it should be protected. &amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[User:Porygon-Z|&amp;lt;span style=&amp;quot;color:#00BFFF&amp;quot;&amp;gt;&#039;&#039;&#039;Por&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Porygon-Z/Trade|&amp;lt;span style=&amp;quot;color:#FF1493&amp;quot;&amp;gt;&#039;&#039;&#039;ygo&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Porygon-Z|&amp;lt;span style=&amp;quot;color:#00BFFF&amp;quot;&amp;gt;&#039;&#039;&#039;n-Z&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:41, 19 May 2008 (UTC)&lt;br /&gt;
::But there are edit wars going on. That&#039;s why it should be protected. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:45, 19 May 2008 (UTC)&lt;br /&gt;
:There is no Edit war, just a bunch of reverts and such[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;C is for Cookie&amp;lt;/span&amp;gt;]] 20:46, 19 May 2008 (UTC)&lt;br /&gt;
::By going through the history I see just 1 small war. &amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[User:Porygon-Z|&amp;lt;span style=&amp;quot;color:#00BFFF&amp;quot;&amp;gt;&#039;&#039;&#039;Por&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Porygon-Z/Trade|&amp;lt;span style=&amp;quot;color:#FF1493&amp;quot;&amp;gt;&#039;&#039;&#039;ygo&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Porygon-Z|&amp;lt;span style=&amp;quot;color:#00BFFF&amp;quot;&amp;gt;&#039;&#039;&#039;n-Z&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:47, 19 May 2008 (UTC)&lt;br /&gt;
:::But it&#039;s a minor one and there is no need for protection. There isn&#039;t one now. is there?•&amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;Poke&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;maniac&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Piano&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Playing&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;PWNS!&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 20:56, 19 May 2008 (UTC)&lt;br /&gt;
::::Okay fine. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 21:11, 19 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Escher? ==&lt;br /&gt;
&lt;br /&gt;
Where&#039;d the Escher comment from? Admittedly, I haven&#039;t seen this shot. But even so, it seems awfully POV. [[User:Midnight Celtic|&amp;lt;span style=&amp;quot;color:#9966CC;&amp;quot;&amp;gt;Midnight]][[User talk:Midnight Celtic|Celtic&amp;lt;/span&amp;gt;]] 18:34, 11 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Serebii.com has a screenshot[http://www.serebii.net/platinum/pics.shtml].  I guess the Torn World invokes the feelings of Escher&#039;s &amp;quot;Crazy Stairs&amp;quot; painting.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:54, 11 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Designs  ==&lt;br /&gt;
&lt;br /&gt;
I found this.Is this how they are going to look like?--[[User:CoolPikachu!|CoolPikachu!]] 01:33, 12 June 2008 (UTC) [[Image:Personajesplatino11jun08.jpg|250px|From a Scan]]&lt;br /&gt;
:Yes.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 03:27, 12 June 2008 (UTC)&lt;br /&gt;
I was going to remove this; but then I realized this does have merit to the article. -[[User:Sketchies|Sketchies]] 03:36, 12 June 2008 (UTC)&lt;br /&gt;
::Dawn already has a Platinum picture on her page. We need to make a picture of Lucas...better than this one though, the outline is all messed up. Pearl too. Although his design barely changed, so a simple description would suffice for a longer time...--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 03:39, 12 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Other Trainer sprites changing ==&lt;br /&gt;
&lt;br /&gt;
Do we actually know that other Trainer sprites will change to accommodate for the cold?--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 04:04, 12 June 2008 (UTC)&lt;br /&gt;
:I don&#039;t think so. There&#039;s not even any evidence that it will be colder; just the people wearing seeming winter clothes. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 04:36, 12 June 2008 (UTC)&lt;br /&gt;
::Everyone&#039;s actually reporting Sinnoh&#039;s climate has changed; that much seems to hold true. Everybody &#039;&#039;else&#039;s&#039;&#039; sprites, I dunno.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 05:37, 12 June 2008 (UTC)&lt;br /&gt;
:::Serebii hasn&#039;t always been the best source in the past. I&#039;ll let it go for now, though. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 07:36, 12 June 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ash%27s_Staraptor&amp;diff=383897</id>
		<title>Talk:Ash&#039;s Staraptor</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ash%27s_Staraptor&amp;diff=383897"/>
		<updated>2008-06-10T03:26:41Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Possible evolution to Staraptor? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It used Gust, and that is it. We could say that Gust was really supposed to be Defog or whatever. We could say ANYTHING, because this error was present in the original version as well. Keep it plz. D: [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]][[Kirlia (Pokémon)|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Kirlia&amp;lt;/span&amp;gt;]] ♥ [[Image:281MS.gif]] 18:03, 10 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just watched One Big Happiny Family, and this time Ash told Staravia to do Whirlwind. [[Image:Ani471MS.gif]][[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#EEC226;&amp;quot;&amp;gt;&#039;&#039;&#039;Poke&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F05030;&amp;quot;&amp;gt;&#039;&#039;&#039;maniac&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5C8CFA;&amp;quot;&amp;gt;&#039;&#039;&#039;102&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:25, 25 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I watched [[DP055|Throwing the Track Switch]] this morning and I believe Ash said Gust!--Kuki&lt;br /&gt;
&lt;br /&gt;
==Staravia&#039;s &amp;quot;Wing Attack&amp;quot;==&lt;br /&gt;
Couldn&#039;t Staravia&#039;s Wing Attack be Steel Wing cause it&#039;s wings glow white when it uses it.&lt;br /&gt;
&lt;br /&gt;
:No, Ash tells Staravia to use Wing Attack, not Steel Wing. --{{Ani|155}}{{Ani|476}}&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;{{Ani|473}}[[Image:Trozeiani025.gif]] 11:57, 3 January 2008 (UTC)&lt;br /&gt;
::Well I kow that, but the english dub could have gotten it wrong.&lt;br /&gt;
:::Ash says Wing Attack in the Japanese version too... --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 22:08, 3 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Protection? ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I saw Staraptor in DP066&#039;s preview... so I&#039;m wodering, would it be a good idea to protect this &#039;&#039;and&#039;&#039; DP066 until next week just in case? Even though we see no &amp;quot;whoo, white glow on Staravia&amp;quot; like before with Aipom... &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:26, 31 January 2008 (UTC)&lt;br /&gt;
:Well it was also rumored that Paul was batteling with a Honchcrow, so maybe his Murkrow evolved with Staravia. I say that both pages should be protected. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:47, 31 January 2008 (UTC)&lt;br /&gt;
::Ash&#039;s Staravia is STILL Staravia. Turns out that Staraptor is Reiji&#039;s Staraptor. [[User:Ej92|Ej92]] 12:12, 7 February 2008 (UTC)&lt;br /&gt;
:::Please tell us more about DP066.-[[User:Billy4b2004|Billy4b2004]] 12:18, 7 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Attack?==&lt;br /&gt;
The Staraptor shown in the preview shows Staraptor coming out of a blue aura like light. That could mean it learns {{m|Brave Bird}} or {{m|Close Combat}}. What do you think?&lt;br /&gt;
:Can you get me a link to the preview off Youtube or something? --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:50, 1 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah here it is. You&#039;ll see it at 00:21 or 22  http://youtube.com/watch?v=vOnompLPwlU&lt;br /&gt;
:If it know&#039;s Close Combat, it defiently belongs to Maylene....--&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:18, 1 February 2008 (UTC)&lt;br /&gt;
::How&#039;s that prove anything? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 23:33, 1 February 2008 (UTC)&lt;br /&gt;
:::Well I was just saying that if it knows a Fighting move, it probably belongs to Maylene.....--&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:07, 2 February 2008 (UTC)&lt;br /&gt;
::::That&#039;s like thinking Buneary once was Candice&#039;s because it knows Ice Beam... &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:42, 2 February 2008 (UTC)&lt;br /&gt;
:::::No, I&#039;m just saying that since there&#039;s a Staraptor in the picture and we don&#039;t know whose it is, I&#039;m just making an {probably incorrect) assumption. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:41, 2 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::All Staraptor can learn close combat......-[[User:Billy4b2004|Billy4b2004]] 05:20, 6 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Im pretty sure it was Brave Bird, because Paul&#039;s older brother had a Staraptor that used the same move.  He probably helped Ash learn it just like the famous trainer in Hoenn who taught Ash&#039;s Swellow aerial ace.&lt;br /&gt;
&lt;br /&gt;
==Staravia has NOT evolved in DP066==&lt;br /&gt;
The Staraptor in DP066 turns out to be Reiji&#039;s [[User:Ej92|Ej92]] 12:00, 7 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, however it seems that Ash wants Reiji to help him teach his Staravia Brave Bird.&lt;br /&gt;
&lt;br /&gt;
== Real personality? WTF? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*Staravia has become quite popular for being the first bird Pokémon to have a real personality, having shown quirky and surprising behaviour on more than one occasion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I erased it. &lt;br /&gt;
This bird has a personality? I don&#039;t think so. Personal opinion doesn&#039;t count here. &amp;lt;span style=&amp;quot;background:#000000;&amp;quot;&amp;gt;{{ani|277}}[[User:Greysky|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Grey&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Greysky|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;sky&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]{{ani|135}}&amp;lt;/span&amp;gt; 00:34, 5 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but when Ash said he wasn&#039;t going to use Staravia in his gim battle it jumped up with a shocked look and began to cry.&lt;br /&gt;
&lt;br /&gt;
== Gender ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t it be listed as &amp;quot;unknown&amp;quot; because it&#039;s not 100% confirmed ([[User:GT4GTR|--&amp;amp;lt;font color=#EED55E&amp;amp;gt;&amp;amp;lt;sup&amp;amp;gt;●&amp;amp;lt;/sup&amp;amp;gt;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#4F506D&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;GT4GTR&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93; &amp;amp;lt;small&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User talk:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#D6282C&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;/ talk /&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93;&amp;amp;lt;/small&amp;amp;gt;]] 11:40, 9 April 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
Yes it should...&amp;lt;span style=&amp;quot;background:#000000;&amp;quot;&amp;gt;{{ani|448}}[[User:Crystallucario|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Crystal&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Crystallucario|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Lucario&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]{{ani|448}}&amp;lt;/span&amp;gt; 12:03, 9 April 2008 (UTC)&lt;br /&gt;
:But Staravia have gander differences, therefore we can assume it&#039;s gender. Big Spot = Male; Little Spot = Female... [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:08, 9 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
i concur! [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:39, 9 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, if we took the gender differences into account, then it&#039;s safe to say that [[Dawn&#039;s Pachirisu]] is male.  The gender differences on {{p|Pachirisu}} is on the head stripes, and Dawn&#039;s Pachirisu&#039;s stripes are consistent with those of male Pachirisu.&lt;br /&gt;
&lt;br /&gt;
:Of course, this would probably anger the fans who believe the outfits Dawn&#039;s Pachirisu wore in [[DP061]] is clear proof of it being female.  As far as we know, that outfit is Dawn&#039;s preference, not Pachirisu&#039;s.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:15, 9 April 2008 (UTC)&lt;br /&gt;
::Well the maid outfits weren&#039;t Ash, Turtwig, and Pikachu&#039;s preferences... They seemed pretty embarrassed. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 21:12, 9 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== English VA? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been trying to figure out Staravia&#039;s english VA for a while now. The only thing known conclusively is that it&#039;s the same person who voiced Skarmory in the first Pokemon Mystery Dungeon special. I was the one who said it was Emily Jenness (Dawn&#039;s VA), only because of the process of elimination of the main cast; it definately wasn&#039;t Kayzie Rogers (Jamie Peacock), and Sarah Natochenny had said she&#039;d only voiced Medicham and baby Kangaskahn. However, when speaking with Jenness through her MySpace, she said she hadn&#039;t played Skarmory or Staravia, either. Now recently, the 11th season credits for &amp;quot;Tears for Fears&amp;quot; included additional VAs such as Kayzie Rogers (Wobbuffet/Mime Jr.) and Emily Williams (Jenny/Zoey), even though no other humans besides the main group and Paul were in that episode. This may indicate that Williams was voicing one of the Pokemon, and the only one unaccounted for is Staravia. I don&#039;t think either of her normal characters appear in the next episode with Staravia, either, so if she&#039;s still there, it may be as good evidence as anything of her involvement. As for why she wasn&#039;t credited in season 10, it could be they just didn&#039;t bother with crediting Pokemon voices, as it was mostly the main cast and original JPN voices providing them.&lt;br /&gt;
&lt;br /&gt;
Long story short, I think Emily Williams is the only reasonably possible person who could be voicing Staravia. Is it okay if I change it?&lt;br /&gt;
[[User:Shift|Shift]] 00:12, 14 April 2008 (UTC)&lt;br /&gt;
:Only one problem, William&#039;s voice sounds nothing like Staravia&#039;s. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:29, 14 April 2008 (UTC)&lt;br /&gt;
I think [[Michele Knotz]] might be voicing Staravia because as Starly it sounded like Torchic/Piplup  [[User:Livinlarge18|Livinlarge18]] 21:13, 19 April 2008 (UTC)&lt;br /&gt;
::Can you ask her who &#039;&#039;did&#039;&#039; play Staravia? I know she may not answer, but it&#039;s worth a try. --[[User:PAK Man|PAK Man]] &amp;lt;sup&amp;gt;[[User talk:PAK Man|Talk]]&amp;lt;/sup&amp;gt; 15:06, 23 April 2008 (UTC)&lt;br /&gt;
::Her website still is under construction and I&#039;m not starting a voice 123 profile [[User:Livinlarge18|Livinlarge18]] 02:36, 16 May 2008 (UTC)&lt;br /&gt;
Yeah, I think it&#039;s gotta be Knotz; in &amp;quot;Luxray Vision&amp;quot;, the voice Jessie put on in the cop disguise seemed ver similar, and had the same kind of warble as Staravia and the Skarmory from the MD special. Whoever edited it in, good on ya! [[User:Shift|Shift]] 06:41, 1 June 2008 (UTC)&lt;br /&gt;
:Thanks! Funny thing is, I think I did put its voice actress as Michele Knotz after DP002 aired but someone changed it to Emily Jenness. Turns out I was right. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:46, 1 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible evolution to Staraptor? ==&lt;br /&gt;
&lt;br /&gt;
Perhaps when against [[Fantina]] and her {{t|ghost}}-themed team? [[User:Pikachu25|Pikachu25]] 03:26, 10 June 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:DP076&amp;diff=335828</id>
		<title>Talk:DP076</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:DP076&amp;diff=335828"/>
		<updated>2008-04-05T02:54:52Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are we sure that this isn&#039;t just an April Fool&#039;s Day prank? An episode with May being revealed this close to the day is too strange.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s two weeks after April Fools&#039; Day. I wouldn&#039;t think this is a joke. On the other hand, the episode with &amp;quot;Jessie&#039;s Dustox being released&amp;quot; and &amp;quot;OMG! Pikachu evolving!!!!1&amp;quot; very close to April Fools&#039; is.. well, yeah. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt;{{MS|281}} 19:55, 24 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Possibly.  After all, aren&#039;t new Japanese episode announcements usually accompanied by a Bulbanews article?  Where&#039;s the Bulbanews article confirming this one?  --[[User:Shiningpikablu252|Shiningpikablu252]] 19:55, 24 March 2008 (UTC)&lt;br /&gt;
::Argy did make this article, I believe.. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt;{{MS|281}} 19:57, 24 March 2008 (UTC)&lt;br /&gt;
:::Look, I think we should wait on the May thing until we get more Information. I will accept May returning (though i would personally not want to see her guts again, since she&#039;s a... well... you know, no offense to any fans of her, but I just don&#039;t like her, in fact I may even ccme across with an emotion far stronger than dislike.), but we need more verifiable facts.&lt;br /&gt;
&lt;br /&gt;
:::I mean, first off, it seems to be far too close to April Fools day for the episode summary to be published (the two kanto ep. remakes and even the WALLACE episode were announced for a few weeks before the preview.), I mean, May shouldn&#039;t appear in this region at ALL because she is supposed to be doing Contests in Johto, and if ASH took a long time to get Badges and get to the league in Johto, what makes you think that May, who doesn&#039;t even KNOW much about the Johto region, would be able to go to sinnoh? Plus, in regards to Pokeani, Maxim would Argue that they have made things up in the Past, and thus, most things can&#039;t be taken seriously.&lt;br /&gt;
&lt;br /&gt;
:::Secondly, about the Bulbanews article, just because the Bulbanews article said this doesn&#039;t mean that it is true, I mean, Look at Mayumi&#039;s hint at Misty&#039;s reappearance in D/P (I do believe that it will still happen, and she did actually mean a D/P appearance and not because she is to do 10th anniversary specials in Johto, but the Majority of the fanbase is pratically begging to differ): That thing was made into a bulbanews article by Zhen Lin, and that was believed to not be true with the specials theory going around sometime later.&lt;br /&gt;
&lt;br /&gt;
:::Speaking of that Article, if she really did mean specials and NOT a return to the Anime as the Article seemed to imply, then I&#039;m quite surprised that Zhen Lin is still working on Bulbanews. I mean, I&#039;m surprised because when a [http://en.wikipedia.org/wiki/Killian_documents similar incident happened with Dan Rather and his Production team in regards to military documents], He ended up being forced to retire from CBS news and having Most of his Production team fired as a result. -&#039;&#039;&#039;You don&#039;t use the pipe in direct internet sites.&#039;&#039;&#039; (Edited by [[User:Pikachu25|Pikachu25]] 02:54, 5 April 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
:::~~Weedle_McHairybug~~&lt;br /&gt;
::::That&#039;s because that&#039;s important stuff, and the media takes everything too seriously. We&#039;re just a Pokémon fansite. It&#039;s not like we screwed up something like Seviper&#039;s evolutionary line or anything... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 04:25, 25 March 2008 (UTC)&lt;br /&gt;
:::Well, getting away from &amp;quot;Artical Business&amp;quot; THIS IS COOL!  [[Image:491.png|45px 45px]][[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Cal.png|30px 30px]] 00:47, 25 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is it fair to assume Wallace&#039;ll be in this episode since this is part of &#039;his&#039; contest arc?&lt;br /&gt;
&lt;br /&gt;
Sign your comments! &amp;lt;_&amp;gt; {{:User:Crystallucario/Sig}} 11:11, 2 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Well, it&#039;s not april fools day anymore, and nobody has stated if it was true or not...right?? [[User:ShinyPachirisu|ShinyPachirisu]] 19:34, 2 April 2008 (UTC)&lt;br /&gt;
::::::It was revealed a while before April Fools. --[[User:Fabu-Vinny|FabuVinny]] | &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|Talk Page]]&amp;lt;/sup&amp;gt; | 21:08, 2 April 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Mystery_Dungeon:_Explorers_of_Time_and_Explorers_of_Darkness&amp;diff=298194</id>
		<title>Talk:Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Mystery_Dungeon:_Explorers_of_Time_and_Explorers_of_Darkness&amp;diff=298194"/>
		<updated>2008-02-10T19:10:58Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Riolu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Riolu ==&lt;br /&gt;
&lt;br /&gt;
Why was this pokemon rejected in pre-development? [[User:Wimmah|Wimmah]] 04:59, 9 September 2007 (UTC)&lt;br /&gt;
:If we knew it would&#039;ve been up there. I myself find it pretty weird, especially keeping a rather non-mascottish Pokémon like Skitty instead of introducing Riolu.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 05:21, 9 September 2007 (UTC)&lt;br /&gt;
::Was Riolu really confirmed to be a starter Pokémon?  I thought people were just assuming. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 14:57, 14 September 2007 (UTC)&lt;br /&gt;
::Yeah, I thought it was just fan guessing.  Do any materials actually back this up? --[[User:Zeta|Zeta]] 05:23, 27 September 2007 (UTC)&lt;br /&gt;
::No Riolu is not a starter Pokémon but rather a version exclusive. You can check out {{p|Riolu}} for more details. [[User:Pikachu25|Pikachu25]] 19:10, 10 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
I thought that (according to Bulbanews) that this game had been released. Why has this page not been updated? [[User:Shiny_Giratina]] 01:27, 9 October 2007&lt;br /&gt;
&lt;br /&gt;
== Event Pokémon ==&lt;br /&gt;
I don&#039;t under stand why some legendaries need a WM code to access. Also, it doesn&#039;t make a lot of sense to have to hold an item to get a lot of legendaries. And, without WM, you cannot get all 3 legendary birds.&lt;br /&gt;
:I don&#039;t understand why you can&#039;t get Arceus normally without an AR or an event. See. It&#039;s legendary. You&#039;re not supposed to find them as easily as Rattata and stuff. Geez. {{ani|281}}[[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;{{MS|281s}} 00:34, 24 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
Should the dungeon list be moved to [[Pokémon World (Mystery Dungeon)]]?  That article fills the role for the first game and I assume it is the same world, if a different continent. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 20:43, 28 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s the same island with a different time period, but that&#039;s just me. But yeah, I think the dungeons should be moved out of here. --[[User:Jonouchi|Ricco]] 23:17, 8 January 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DP066&amp;diff=278345</id>
		<title>DP066</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=DP066&amp;diff=278345"/>
		<updated>2008-01-12T01:07:31Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futureepisode}}&lt;br /&gt;
&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpisodePrevNext|&lt;br /&gt;
prevlink=DP065 |&lt;br /&gt;
prevtitle=DP065: ? |&lt;br /&gt;
nextlink=DP067 |&lt;br /&gt;
nexttitle=DP067: ? |&lt;br /&gt;
series=Diamond &amp;amp; Pearl |&lt;br /&gt;
episodelist=List of Diamond &amp;amp; Pearl episodes }}&lt;br /&gt;
{{EpisodeInfobox|&lt;br /&gt;
epcode=DP066 |&lt;br /&gt;
title_en=|&lt;br /&gt;
title_ja=ルカリオ！怒りのはどうだん!!|&lt;br /&gt;
title_ja_trans=Lucario! Pulse Bomb of Fury!!|&lt;br /&gt;
broadcast_jp=February 7, 2008 |&lt;br /&gt;
broadcast_us= |&lt;br /&gt;
en_series= |&lt;br /&gt;
en_op= |&lt;br /&gt;
ja_op=[[Together]] |&lt;br /&gt;
ja_ed=[[Message of the Wind|風のメッセージ]] |&lt;br /&gt;
olmteam=Team Iguchi |&lt;br /&gt;
scenario=冨岡淳広 |&lt;br /&gt;
storyboardn=1 |&lt;br /&gt;
storyboard=浅田裕二 |&lt;br /&gt;
directorn=1 |&lt;br /&gt;
director=浅田裕二|&lt;br /&gt;
artn=1 |&lt;br /&gt;
art=岩根雅明 |&lt;br /&gt;
footnotes=&amp;lt;!--*[[filb-eppics:dp066|Screenshots on Filb.de]]--&amp;gt;&lt;br /&gt;
*The above title is tentative and may change.&lt;br /&gt;
}}&lt;br /&gt;
(Japanese: &#039;&#039;&#039;ルカリオ！怒りのはどうだん!!&#039;&#039;&#039; &#039;&#039;Lucario! {{tt|Pulse Bomb|Aura Sphere}} of Wrath!!&#039;&#039;) is the 66th episode of &#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;. It is scheduled to air in Japan on February 7, 2008.&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
In the forest just outside [[Veilstone City]], the group witness a young female martial-artist and a {{p|Lucario}} in a fierce battle.  The girl is revealed to be [[Maylene]], [[Gym Leader]] of the city, at which point [[Ash Ketchum|Ash]] immediately asks for a Gym Battle.&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
= Major events =&lt;br /&gt;
== Debuts ==&lt;br /&gt;
=== Pokémon debuts ===&lt;br /&gt;
* {{p|Lucario}}&lt;br /&gt;
= Characters =&lt;br /&gt;
* [[Maylene]]&lt;br /&gt;
== Humans ==&lt;br /&gt;
* [[Ash Ketchum]]&lt;br /&gt;
* [[Brock]]&lt;br /&gt;
* {{an|Dawn}}&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
&lt;br /&gt;
== Pokémon ==&lt;br /&gt;
* {{p|Pikachu}} ([[Ash&#039;s Pikachu|Ash&#039;s]])&lt;br /&gt;
* {{p|Meowth}} ([[Meowth (Team Rocket)|Team Rocket]])&lt;br /&gt;
&amp;lt;!--* {{p|Wobbuffet}} ([[Jessie&#039;s Wobbuffet|Jessie&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Mime Jr.}} ([[James&#039;s Mime Jr.|James&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Turtwig}} ([[Ash&#039;s Turtwig|Ash&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Staravia}} ([[Ash&#039;s Staravia|Ash&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Chimchar}} ([[Ash&#039;s Chimchar|Ash&#039;s]]--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Buizel}} ([[Ash&#039;s Buizel|Ash&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Piplup}} ([[Dawn&#039;s Piplup|Dawn&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Buneary}} ([[Dawn&#039;s Buneary|Dawn&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Pachirisu}} ([[Dawn&#039;s Pachirisu|Dawn&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Ambipom}} ([[Dawn&#039;s Ambipom|Dawn&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Sudowoodo}} ([[Brock&#039;s Sudowoodo|Brock&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Croagunk}} ([[Brock&#039;s Croagunk|Brock&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Happiny}} ([[Brock&#039;s Happiny|Brock&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Seviper}} ([[Jessie&#039;s Seviper|Jessie&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Dustox}} ([[Jessie&#039;s Dustox|Jessie&#039;s]])--&amp;gt;&lt;br /&gt;
&amp;lt;!--* {{p|Carnivine}} ([[James&#039;s Carnivine|James&#039;s]])--&amp;gt;&lt;br /&gt;
* {{p|Lucario}}&lt;br /&gt;
&lt;br /&gt;
= Trivia = &lt;br /&gt;
This episode is Lucario&#039;s debut in the main Pokémon anime, although Lucario appeared before in [[Lucario and the Mystery of Mew]].&lt;br /&gt;
== Errors ==&lt;br /&gt;
== Dub edits ==&lt;br /&gt;
&lt;br /&gt;
{{epstub}}&lt;br /&gt;
&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpisodePrevNext|&lt;br /&gt;
prevlink=DP065 |&lt;br /&gt;
prevtitle=DP065: ? |&lt;br /&gt;
nextlink=DP067 |&lt;br /&gt;
nexttitle=DP067: ? |&lt;br /&gt;
series=Diamond &amp;amp; Pearl |&lt;br /&gt;
episodelist=List of Diamond &amp;amp; Pearl episodes }}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
[[Category:Diamond &amp;amp; Pearl episodes]]&lt;br /&gt;
[[Category:Episodes written by Atsuhiro Tomioka]]&lt;br /&gt;
[[Category:Episodes storyboarded and directed by Yūji Asada]]&lt;br /&gt;
[[Category:Episodes animated by Yūsaku Takeda]]&lt;br /&gt;
[[de:Lucario! Ikari no Hadōdan!! (Episode)]]&lt;br /&gt;
[[ja:DP編第66話]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Azure_Flute&amp;diff=275132</id>
		<title>Azure Flute</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Azure_Flute&amp;diff=275132"/>
		<updated>2008-01-07T06:12:50Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Azure Flute&#039;&#039;&#039; is an [[event item]] received through a [[Nintendo]] [[Event]] needed to find {{p|Arceus}} in [[Pokémon Diamond and Pearl]]. When the [[Spear Pillar|top of]] [[Mt. Coronet]] is reached, some stairs will appear that will lead the [[player character|player]] to the [[Hall of Origin]]. It is said to play a tune that is beyond this world.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Basisitems (Gen. 4)#Azurfl.C3.B6te]]&lt;br /&gt;
[[fr:Flûte Azurée]]&lt;br /&gt;
[[ja:てんかいのふえ]]&lt;br /&gt;
[[pt:Azure Flute]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Spear_Pillar&amp;diff=275131</id>
		<title>Talk:Spear Pillar</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Spear_Pillar&amp;diff=275131"/>
		<updated>2008-01-07T06:10:02Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: New page: == Magnetic fields of Mt. Coronet == The special magnetic fields of Mt. Coronet extend to the Spear Pillar. Which means, any Magneton or Nosepass when leveled up here, will evolve. Whether...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Magnetic fields of Mt. Coronet ==&lt;br /&gt;
The special magnetic fields of Mt. Coronet extend to the Spear Pillar. Which means, any Magneton or Nosepass when leveled up here, will evolve. Whether the Rare Candy was used, or you defeat Mars and Jupiter, Cyrus, Dialga or Palkia. [[User:Pikachu25|Pikachu25]] 06:10, 7 January 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Grand_Festival&amp;diff=275126</id>
		<title>Talk:Grand Festival</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Grand_Festival&amp;diff=275126"/>
		<updated>2008-01-07T05:30:53Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: New page: == Sinnoh Grand Festival location? == Hearthome City may be the location of the Sinnoh Region&amp;#039;s Grand Festival. I also put this in the talk pages for DP049 and [[tal...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sinnoh Grand Festival location? ==&lt;br /&gt;
[[Hearthome City]] may be the location of the [[Sinnoh]] Region&#039;s Grand Festival. I also put this in the talk pages for [[talk:DP049|DP049]] and [[talk:Hearthome_City|Hearthome City.]] [[User:Pikachu25|Pikachu25]] 05:30, 7 January 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hearthome_City&amp;diff=275121</id>
		<title>Talk:Hearthome City</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hearthome_City&amp;diff=275121"/>
		<updated>2008-01-07T05:23:14Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: /* Grand Festival location? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Grand Festival location? ==&lt;br /&gt;
&lt;br /&gt;
[[Hearthome City]] may be home to [[Sinnoh]]&#039;s [[Grand Festival]], just like [[Slateport City]] was home to the [[Hoenn]] Grand Festival, and the [[Indigo Plateau]] that in [[Kanto]]. My proposition: Hearthome City has the only accessible [[super Contest]] hall in the games &#039;&#039;[[Pokémon Diamond and Pearl]]&#039;&#039;. We&#039;ll find out much later on in the [[list of Diamond &amp;amp; Pearl episodes|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;]] anime series. (I am also putting this in [[talk:DP049]].) -[[User:Pikachu25|Pikachu25]] 15:36, 15 September 2007 (UTC)&lt;br /&gt;
(Last edited by [[User:Pikachu25|Pikachu25]] 05:23, 7 January 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Is that a church? ==&lt;br /&gt;
&lt;br /&gt;
That thing, is it named a &amp;quot;church&amp;quot; in other languages than English?  It sure does look like one inside and outside, but the American version of the game just calls it &amp;quot;building&amp;quot; when you zoom in the map of this location. --[[User:Johans|Johans]] 17:10, 26 November 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Forest_Badge&amp;diff=275119</id>
		<title>Forest Badge</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Forest_Badge&amp;diff=275119"/>
		<updated>2008-01-07T05:21:04Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: Redirecting to Badge#Forest Badge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Badge#Forest_Badge]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Pikachu25&amp;diff=275039</id>
		<title>User:Pikachu25</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Pikachu25&amp;diff=275039"/>
		<updated>2008-01-07T03:28:25Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: New page: I prefer not to have a user page. Talk to me instead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I prefer not to have a user page. [[User_talk:Pikachu25|Talk to me instead.]]&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:First_partner_Pok%C3%A9mon/Archive_1&amp;diff=273252</id>
		<title>Talk:First partner Pokémon/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:First_partner_Pok%C3%A9mon/Archive_1&amp;diff=273252"/>
		<updated>2008-01-05T09:20:27Z</updated>

		<summary type="html">&lt;p&gt;Pikachu25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Normal Starters==&lt;br /&gt;
Should Pikachu be considered a &#039;normal&#039; starter? I mean, it isn&#039;t part of the Fire/Water/Grass triangle, and it can also be captured in the wild in many of the other games, something that no other starters have right now. It&#039;s also the starter only in one game (although, so have Colosseum Starters, XD Starter, and Ranger Starter). --[[User:PikamasterADV|PikamasterADV]] 12:01, 23 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, why not? The fact it is not part of the triangle does not disqualify him as a starter Pokémon. If we had a Dark/Fighting/Psych triangle, wouldn&#039;t still they be starters? Also, the Fire/Grass/Water triangle is already broken is some cases, like the 4th generation starters having second types after they evolve. In any case, he is undoubtedly a starter in the ranks of Squirtle and Charmander. He is given out by a professor (and our very original professor Oak in his case), is given in one of the &amp;quot;main&amp;quot; games of the series, and is a basic Pokémon. --[[User:Andrelvis|Andrelvis]] 15:53, 18 December 2006 (UTC)&lt;br /&gt;
::Well, don&#039;t forget that also, pretty much every starter gets a second type through evolution. Only ones who don&#039;t are Squirtle, Chikorita, Cyndaquil, Totodile, and Treecko. Hell, Bulbasaur has two types in its basic form.&lt;br /&gt;
::And I think the division&#039;s more on the games that are defined as the main RPG series vs the side games. After all, Pichu makes Pikachu a stage 1 now, in all technicalities. But, of course, Yellow is just as much a main game as Red, Blue, and Green are, unlike Colosseum and XD compared to Ruby, Sapphire, and Emerald, even though all of them are RPGs. [[User:TTEchidna|Tom Temprotran]] 01:02, 19 December 2006 (UTC)&lt;br /&gt;
:::Exactly. And that&#039;s why we have the &amp;quot;special starters&amp;quot; section. They are starters, but not as much so as the &amp;quot;main game&amp;quot; ones. --[[User:Andrelvis|Andrelvis]] 17:37, 19 December 2006 (UTC)&lt;br /&gt;
::::But they&#039;re not special per se. They&#039;re just... not mainstream. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 17:56, 19 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shiny Starters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is it possible to get a shiny starter? - [[User:Theryguy512|Ryguy]] 4:07, 02 August 2007 (GMT)&lt;br /&gt;
:Yes, but it&#039;s just as rare as seeing one in the wild. --[[User:Fragment|Fragment]] 15:16, 28 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To add to Trivia ==&lt;br /&gt;
&lt;br /&gt;
I noticed this. Of the Grass starters up to and including Generation IV, all of the final forms have eight-letter English names. Venusaur, Meganium, Sceptile, and Torterra.&lt;/div&gt;</summary>
		<author><name>Pikachu25</name></author>
	</entry>
</feed>