<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pichugetic</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pichugetic"/>
	<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Pichugetic"/>
	<updated>2026-06-07T06:17:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Experience-affecting_item&amp;diff=4425607</id>
		<title>Experience-affecting item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Experience-affecting_item&amp;diff=4425607"/>
		<updated>2025-11-17T00:29:12Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Core series */ Removed inaccurate simplification of the maths of Exp. Share holders who also participate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|Miracle and Wonder Chest}}&lt;br /&gt;
[[File:RG Exp All.png|thumb|100px|Exp. All artwork from {{game|Red and Green|s}}]]&lt;br /&gt;
&#039;&#039;&#039;Experience-affecting items&#039;&#039;&#039; are [[item]]s that affect the amount of [[experience]] that a {{OBP|Pokémon|species}} gains in {{pkmn|battle}}.&lt;br /&gt;
&lt;br /&gt;
==List of experience-affecting items==&lt;br /&gt;
===Core series===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Exp. Share&lt;br /&gt;
|jp={{tt|がくしゅうそうち|Gakushuu Souchi}}&lt;br /&gt;
|jpt=Learning Equipment&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|buy=no&lt;br /&gt;
|sell=1500&lt;br /&gt;
|sellnotes=Exp. All is sold for 0 in Generation I. Cannot be sold in Generations VI and VII&lt;br /&gt;
|effect=Shares [[experience]] gained from {{pkmn|battle}} with {{OBP|Pokémon|species}} that do not participate in battle.&lt;br /&gt;
&lt;br /&gt;
In [[Generation I]] (called &amp;lt;sc&amp;gt;Exp.All&amp;lt;/sc&amp;gt;), it shares experience gained from battle equally between all [[party]] members, but reduces the amount received by the battling Pokémon. They also gain {{EV|stat experience}} shared equally between all party members.&lt;br /&gt;
&lt;br /&gt;
From [[Generation II]] to [[Generation V]], it is a held item that shares experience gained from battle between Pokémon that participate in battle and the holder. Half of the experience is distributed among all holders of Exp. Shares, and the remaining half is distributed among participants as normal, allowing a Pokémon to get a larger proportion if it both holds the item and appears in the battle. The holding Pokémon also gains all {{EV}}s (stat experience in Generation II) that would be gained by defeating the opponent.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], when the Pokémon holding this item receives experience, the amount of Exp. Points gained is shown twice. If a Pokémon with the same [[original Trainer]] as the {{player}} is sent into battle with Exp. Share held, that Pokémon will receive approximately 50% of the experience (due to rounding) twice, which will not equal 100%.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] only, the experience formula was changed to incorporate the difference in [[level]]s between the defeated Pokémon and Pokémon gaining experience; this is factored in after splitting the experience.&lt;br /&gt;
&lt;br /&gt;
From [[Generation VI]] onwards, it is a [[Key Item]], and experience and [[effort values]] are given to all of the Pokémon in the party individually. Pokémon that do not participate in battle will only gain 50% of the possible experience.&lt;br /&gt;
|descstad=Gives &amp;lt;sc&amp;gt;Exp. Points&amp;lt;/sc&amp;gt; to all Pokémon in party, even those not in battle.&lt;br /&gt;
|descgs=Shares battle &amp;lt;sc&amp;gt;Exp.&amp;lt;/sc&amp;gt; points. (HOLD)&lt;br /&gt;
|descc=Shares battle &amp;lt;sc&amp;gt;Exp.&amp;lt;/sc&amp;gt; Points. (HOLD)&lt;br /&gt;
|descrse=A hold item that gets &amp;lt;sc&amp;gt;Exp.&amp;lt;/sc&amp;gt; points from battles.&lt;br /&gt;
|descfrlg=An item to be held by a {{ScPkmn}}. The holder gets a share of &amp;lt;sc&amp;gt;Exp.&amp;lt;/sc&amp;gt; points without having to battle.&lt;br /&gt;
|desccoloxd=A hold item that gets &amp;lt;sc&amp;gt;Exp.&amp;lt;/sc&amp;gt; points from battles.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. The holder gets a share of a battle&#039;s Exp. Points without battling.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. The holder gets a share of a battle&#039;s Exp. Points without battling.&lt;br /&gt;
|descxyoras=Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.&lt;br /&gt;
|descsm=Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.&lt;br /&gt;
|descusum=Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.&lt;br /&gt;
|descpe=Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.&lt;br /&gt;
|locrby={{rt|15|Kanto}} [[gate]] 2F (from [[Professor Oak]]&#039;s [[Professor&#039;s assistant|aide]])&lt;br /&gt;
|locgsc=[[Mr. Pokémon]] (exchange for the [[Red Scale]])&lt;br /&gt;
|locrse=[[Devon Corporation]] (from [[Mr. Stone]] after delivering the [[Letter]]), [[Lilycove Department Store]] [[Loto-ID|lottery]] (3 digits)&lt;br /&gt;
|locfrlg={{rt|15|Kanto}} [[gate]] 2F (from [[Professor Oak]]&#039;s [[Professor&#039;s assistant|aide]])&lt;br /&gt;
|loccolo=[[Agate Village]] (down hill behind [[Eagun]]&#039;s house)&lt;br /&gt;
|locxd=[[Phenac City]] (from Mayor [[Trest]] after rescuing him)&lt;br /&gt;
|locdppt={{rt|206|Sinnoh}} ([[Professor Rowan]]&#039;s assistant), [[Jubilife TV]] lottery (3 digits)&lt;br /&gt;
|lochgss=[[Mr. Pokémon]] (exchange for the [[Red Scale]]), [[Goldenrod Radio Tower]] [[Loto-ID|lottery]] (3 digits)&lt;br /&gt;
|locbw=[[Castelia City]] (Battle Company), [[Icirrus City]] (from the [[Pokémon Fan Club Chairman]])&lt;br /&gt;
|locb2w2=[[Castelia City]] (Battle Company), [[Icirrus City]] (from the [[Pokémon Fan Club Chairman]]), [[Floccesy Town]] (held by the {{OBP|Pokémon|species}} received from [[Benga]] after defeating him)&lt;br /&gt;
|locxy=[[Santalune City]] (from [[Alexa]] after defeating [[Viola]])&lt;br /&gt;
|locoras=[[Petalburg Woods]] (from [[Devon Corporation|Devon]] employee after defeating {{tc|Team Magma Grunt|Team Magma}}{{sup/6|OR}}/{{tc|Team Aqua Grunt|Aqua Grunt}}{{sup/6|AS}})&lt;br /&gt;
|locsm={{rt|1|Alola}} (from [[Professor Kukui]] during the first visit at the [[Pokémon academy|Trainers&#039; School]])&lt;br /&gt;
|locusum={{rt|1|Alola}} (from [[Professor Kukui]] during the first visit at the [[Pokémon academy|Trainers&#039; School]])&lt;br /&gt;
|notes=Called &amp;lt;sc&amp;gt;Exp.All&amp;lt;/sc&amp;gt; in the English Generation I games. Regular item in Generation I and held item between Generations II and V.&lt;br /&gt;
|tcg=EXP.ALL (Neo Destiny 93)&lt;br /&gt;
|main=Exp. Share&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lucky Egg&lt;br /&gt;
|jp={{tt|しあわせタマゴ|Shiawase Tamago}}&lt;br /&gt;
|jpt=Lucky Egg&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=The [[Held item|holding]] {{OBP|Pokémon|species}} gains 150% the [[experience]] it would otherwise gain.&lt;br /&gt;
|descgsc=Earns extra &amp;lt;sc&amp;gt;Exp.&amp;lt;/sc&amp;gt; points. (HOLD)&lt;br /&gt;
|descrse=A hold item that boosts &amp;lt;sc&amp;gt;Exp.&amp;lt;/sc&amp;gt; points earned in battle.&lt;br /&gt;
|descfrlg=An item to be held by a {{ScPkmn}}. An egg filled with happiness that earns extra &amp;lt;sc&amp;gt;Exp.&amp;lt;/sc&amp;gt; points in battle.&lt;br /&gt;
|desccoloxd=A hold item that boosts &amp;lt;sc&amp;gt;Exp.&amp;lt;/sc&amp;gt; points earned in battle.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It&#039;s an egg filled with happiness that earns extra Exp. Points in battle.&lt;br /&gt;
|descusum=An item to be held by a Pokémon. It&#039;s an egg filled with happiness that earns extra Exp. Points in battle.&lt;br /&gt;
|locgsc=Held by {{wild|Chansey}}&lt;br /&gt;
|locfrlg=Held by {{wild|Chansey}}&lt;br /&gt;
|locxd=[[Agate Village]] (for completing the voice restoration mission)&lt;br /&gt;
|locdppt=Held by {{wild|Chansey}}&lt;br /&gt;
|lochgss=Held by {{wild|Chansey}}&lt;br /&gt;
|locbw=[[Chargestone Cave]], {{rt|13|Unova}}, {{a|Pickup}}, held by {{wild|Happiny}}&lt;br /&gt;
|locb2w2=[[Celestial Tower]]&lt;br /&gt;
|locxy=[[Coumarine City]], [[PokéMileage Club]] (Graffiti Eraser, Lv. 2), held by {{wild|Chansey}}&lt;br /&gt;
|locoras=Held by {{wild|Pelipper}} and {{wild|Happiny}}, [[PokéMileage Club]] (Graffiti Eraser, Lv. 2)&lt;br /&gt;
|locsm={{rt|1|Alola}} (from [[Professor Kukui]] in his lab if the player has collected 50 Pokémon, post-game only)&lt;br /&gt;
|locusum={{rt|1|Alola}} (from [[Professor Kukui]] in his lab if the player has collected 50 Pokémon, post-game only), held by {{wild|Blissey}}&lt;br /&gt;
|tcg=Lucky Egg (Arceus 88)&lt;br /&gt;
|main=Lucky Egg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Miracle Chest&lt;br /&gt;
|jp=ミラクルチェスト&lt;br /&gt;
|jpt=Miracle Chest&lt;br /&gt;
|sprite=Miracle Chest TDS&lt;br /&gt;
|gen=IV&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sell=500&lt;br /&gt;
|currencysell=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|effect=If held, Pokémon gains 30% more experience.&lt;br /&gt;
|descmdtds=A held item that earns the Pokémon extra Experience Points.&lt;br /&gt;
|locmdtds=[[Zero Isle South]] 96F, one of the big prizes in Spinda Cafe&#039;s lottery with Prism Ticket{{sup/md|PMDS}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wonder Chest&lt;br /&gt;
|jp=ワンダーチェスト&lt;br /&gt;
|jpt=Wonder Chest&lt;br /&gt;
|sprite=Wonder Chest TDS&lt;br /&gt;
|gen=IV&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sell=500&lt;br /&gt;
|currencysell=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|effect=If held, Pokémon gains 15% more experience.&lt;br /&gt;
|descmdtds=A held item that earns the Pokémon bonus Experience Points.&lt;br /&gt;
|locmdtds=[[Zero Isle North]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;* Note: Joy Ribbon and Joy Looplet are not listed here because they are already listed at [[Scarf (Mystery Dungeon)#Joy Ribbon|Scarf (Mystery Dungeon)]] and [[Looplet#Joy Looplet|Looplet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the {{spin-off games}}==&lt;br /&gt;
[[File:GO Lucky Egg.png|thumb|100px|Lucky Egg in Pokémon GO]]&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
Using a Lucky Egg doubles the experience points earned by the player for the next 30 minutes. They can be purchased from the in-game shop with [[PokéCoin]]s from the start of the game. Some are also given for free when the player reaches certain level milestones.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
===Global Link===&lt;br /&gt;
These are artwork of the [[item]]s as seen in the [[Pokémon Dream World]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{key items color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Exp. Share Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{normal color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Lucky Egg Sprite.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{key items color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Exp. Share}}&lt;br /&gt;
| style=&amp;quot;background: #{{normal color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Lucky Egg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Scarlet and Violet===&lt;br /&gt;
This is artwork of the items as seen in [[Pokémon Scarlet and Violet]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{black color dark}}; border:5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;110px&amp;quot; style=&amp;quot;background: #{{key items color}}; {{roundytop|5px}}&amp;quot; | [[File:Bag Exp. Share SV Sprite.png]]&lt;br /&gt;
| width=&amp;quot;110px&amp;quot; style=&amp;quot;background: #{{normal color}}; {{roundytop|5px}}&amp;quot; | [[File:Bag Lucky Egg SV Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{key items color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Exp. Share}}&lt;br /&gt;
| style=&amp;quot;background: #{{normal color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Lucky Egg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|SM}}====&lt;br /&gt;
In &#039;&#039;[[SM004|First Catch in Alola, Ketchum-Style!]]&#039;&#039;, {{an|Rotom Pokédex}} mentioned the [[Lucky Egg]] when describing {{p|Blissey}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Miracle Chest&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD color}}|bordercolor={{MD color dark}}&lt;br /&gt;
|fr=Boîtemiracle&lt;br /&gt;
|de=Wundertruhe&lt;br /&gt;
|it=Magiscrigno&lt;br /&gt;
|ko=미라클박스&lt;br /&gt;
|es=Cofre Único}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Wonder Chest&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD color}}|bordercolor={{MD color dark}}&lt;br /&gt;
|fr=Boîteprodige&lt;br /&gt;
|de=Zaubertruhe&lt;br /&gt;
|it=Fantascrigno&lt;br /&gt;
|ko=원더박스&lt;br /&gt;
|es=Cofre Mágico}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Held}}&lt;br /&gt;
{{Mystery Dungeon items}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups of items]]&lt;br /&gt;
[[Category:Held items]]&lt;br /&gt;
&lt;br /&gt;
[[it:Strumenti legati all&#039;esperienza]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wyndon&amp;diff=4341323</id>
		<title>Wyndon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wyndon&amp;diff=4341323"/>
		<updated>2025-07-23T04:44:45Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Nitpicking &amp;#039;most populous&amp;#039; wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town infobox&lt;br /&gt;
|name=Wyndon&lt;br /&gt;
|jpname=シュートシティ&lt;br /&gt;
|jptrans=Shoot City&lt;br /&gt;
|image=Wyndon SwSh.png&lt;br /&gt;
|size=300&lt;br /&gt;
|region=Galar&lt;br /&gt;
|generation=8&lt;br /&gt;
|slogan=This booming metropolis was designed and developed by our very own Chairman Rose.&lt;br /&gt;
|regionsouth=Galar&lt;br /&gt;
|south=Route 10&lt;br /&gt;
|north=Rose Tower&lt;br /&gt;
|north2=Battle Tower (Galar)&lt;br /&gt;
|north2alt=Battle Tower&lt;br /&gt;
|east=Wyndon Stadium&lt;br /&gt;
|mapsize=250px&lt;br /&gt;
|colordark=012169&lt;br /&gt;
|colormed=C8102E&lt;br /&gt;
|colorlight=F4C2C2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyndon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;シュートシティ&#039;&#039;&#039; &#039;&#039;Shoot City&#039;&#039;) is a large city located in the northernmost part of the [[Galar]] [[region]]. It is the most populous city in Galar and the third-most populous in the currently known [[Pokémon world]], behind [[Kalos]]&#039;s [[Lumiose City]] and [[Paldea]]&#039;s [[Mesagoza]]. [[File:Company Icon Wyndon Monorail.png|thumb|150px|Icon of Wyndon Monorail, one of the providers of [[Poké Jobs]]]]&lt;br /&gt;
&lt;br /&gt;
==Slogan==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This booming metropolis was designed and developed by our very own Chairman Rose.&#039;&#039;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|ローズ{{tt|委員長|いいんちょう}}に　よって　{{tt|計画的|けいかくてき}}に　{{tt|造|つく}}られた　{{tt|大都市|だいとし}}}}&#039;&#039;&#039; &#039;&#039;A metropolis that was planned by Chairman Rose.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
===Wyndon Stadium===&lt;br /&gt;
{{main|Wyndon Stadium}}&lt;br /&gt;
Wyndon Stadium is the biggest stadium in Galar and serves as the [[Pokémon League]] HQ. The Trainers who have earned eight [[Badge]]s participate in the [[Galar League|Champion Cup]] here to decide who gets the right to challenge the current {{pkmn|Champion}} for their title.&lt;br /&gt;
&lt;br /&gt;
===Rose of the Rondelands===&lt;br /&gt;
[[File:Company Icon Rose of the Rondelands.png|thumb|190px|Icon of the prestigious hotel]]&lt;br /&gt;
The Rose of the Rondelands is a five-star hotel located on the western side of the city.&lt;br /&gt;
&lt;br /&gt;
It is an elegant Gothic and Victorian building, which, from the outside, exposes a V-shaped building and several small windows, brick chimneys, and blue roofs. In the main building, there are two cupolas and a clock tower.&lt;br /&gt;
&lt;br /&gt;
The interior of the building is made up of a single floor, where an elegant hall with several columns with golden details, two waiting rooms with fine furniture and several floral arrangements is shown. The elevators show a golden Art Deco design.&lt;br /&gt;
&lt;br /&gt;
Above the main building of the hotel, stands a huge clock tower, which exposes a stellar clock with several rings and bright stars that rotate counterclockwise. This clock is visible in various parts of the city.&lt;br /&gt;
&lt;br /&gt;
The hotel is named after {{p|Roselia}}, which is present in a mosaic of the main hall.&lt;br /&gt;
&lt;br /&gt;
===Battle Café===&lt;br /&gt;
{{main|Battle Café}}&lt;br /&gt;
The Battle Café is located on the west side of the city.&lt;br /&gt;
&lt;br /&gt;
===Rose Tower/Battle Tower===&lt;br /&gt;
{{main|Rose Tower}}&lt;br /&gt;
{{main|Battle Tower (Galar)}}&lt;br /&gt;
The Rose Tower is [[Rose]]&#039;s office building that houses all the subsidiary companies working under [[Macro Cosmos]]. During the post-game, [[Leon]] takes over Rose Tower and turns it into Galar&#039;s Battle Tower.&lt;br /&gt;
&lt;br /&gt;
===Wyndon Station===&lt;br /&gt;
Wyndon Station is located in the south of the city.&lt;br /&gt;
&lt;br /&gt;
The {{player}} can catch a train from this station to the following locations:&lt;br /&gt;
* [[Wedgehurst|Wedgehurst Station]]&lt;br /&gt;
* [[Meetup Spot|Wild Area Station]] ([[Wild Area]])&lt;br /&gt;
* [[Motostoke|Motostoke Station]]&lt;br /&gt;
* [[Hulbury|Hulbury Station]] &lt;br /&gt;
* [[Hammerlocke|Hammerlocke Station]] &lt;br /&gt;
* {{rt|10|Galar|White Hill Station}} &lt;br /&gt;
* [[Fields of Honor|Armor Station]] (once the player has visited Armor Station from Wedgehurst Station)&lt;br /&gt;
* [[Slippery Slope|Crown Tundra Station]] (once the player has visited Crown Tundra Station from Wedgehurst Station)&lt;br /&gt;
&lt;br /&gt;
====Poké Mart====&lt;br /&gt;
This [[Poké Mart]] is located inside the Wyndon Station at the green storefront.&lt;br /&gt;
{{shop|}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball (item)|200|5=Poké Ball|display=Poké Ball}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|800}}|{{shopitem|Potion|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700}}|{{shopitem|Hyper Potion|1,500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2,500}}|{{shopitem|Full Restore|3,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Antidote|200}}|{{shopitem|Burn Heal|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ice Heal|200}}|{{shopitem|Awakening|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200}}|{{shopitem|Full Heal|400}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|2,000}}|{{shopitem|Repel|400}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Repel|700}}|{{shopitem|Max Repel|900}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Doll|300}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
=====Vending machines=====&lt;br /&gt;
A vending machine is located inside Wyndon Station on the upper level.&lt;br /&gt;
&lt;br /&gt;
{{shop|{{color2|000|Vending machine}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Fresh Water|200}}|{{shopitem|Soda Pop|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Lemonade|350}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===[[List of clothing in Pokémon Sword and Shield|Boutique]]===&lt;br /&gt;
The boutique is located on the west side of the city.&lt;br /&gt;
&lt;br /&gt;
====Male clothing====&lt;br /&gt;
{{Clothing/8/header|scheme=Sword}}&lt;br /&gt;
{{Fashion/l2|Outerwear|Tracksuit Jacket|Company Icon DENSOKU|Ghost Type, Fighting Type, Fairy Type, Rock Type, Ice Type, Dark Type, Dragon Type, Bug Type, Steel Type, Psychic Type, Electric Type|10,180}}&lt;br /&gt;
{{Fashion/l2|Outerwear|Motorcycle Jacket|Company Icon HIJIKI OKA|White, Black, Red, Caramel, Blue|111,300}}&lt;br /&gt;
{{Fashion/l2|Bottoms|Trackie Bottoms|Company Icon DENSOKU|Ghost Type, Fighting Type, Fairy Type, Rock Type, Ice Type, Dark Type, Dragon Type, Bug Type, Steel Type, Psychic Type, Electric Type|8,620}}&lt;br /&gt;
{{Fashion/l2|Bottoms|Leather Trousers|Company Icon HIJIKI OKA|White, Black, Red, Caramel, Blue|96,400}}&lt;br /&gt;
{{Fashion/l2|Legwear|Patterned Leggings|Company Icon HIJIKI OKA|Splashy Pink, Red Gas, Fresh &amp;amp; Blue, Serious Stripes|3,200}}&lt;br /&gt;
{{Fashion/l2|Footwear|Loafers|Company Icon Good Fit|Punk Star, Barrier Tiles, Trendy Tread|8,400}}&lt;br /&gt;
{{Fashion/l2|Footwear|Creepers|Company Icon HIJIKI OKA|White, Black, Tan, Splashy Pink, Red Gas, Fresh &amp;amp; Blue|55,500}}&lt;br /&gt;
{{Fashion/l2|Bags|Leather-Trimmed Bag|Company Icon Jetsetter2|Sand, White, Maroon, White/Brown, White/Black|89,000}}&lt;br /&gt;
{{Fashion/l2|Bags|Sport Travel Bag|Company Icon DENSOKU|Ghost Type, Fighting Type, Fairy Type, Rock Type, Ice Type, Dark Type, Dragon Type, Bug Type, Steel Type, Psychic Type, Electric Type|5,830}}&lt;br /&gt;
{{Fashion/l2|Bags|Studded Leather Case|Company Icon HIJIKI OKA|White, Black, Red, Caramel, Blue, Brilliant Black, Harsh White|79,500}}&lt;br /&gt;
{{Fashion/l2|Headwear|Knit Beret|Company Icon Other2|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|4,810}}&lt;br /&gt;
{{Fashion/l2|Headwear|Sport Cap|Company Icon DENSOKU|Ghost Type, Fighting Type, Fairy Type, Rock Type, Ice Type, Dark Type, Dragon Type, Bug Type, Steel Type, Psychic Type, Electric Type|5,800}}&lt;br /&gt;
{{Fashion/l2|Eyewear|Sport Sunglasses|Company Icon DENSOKU|Ghost Type, Fighting Type, Fairy Type, Rock Type, Ice Type, Dark Type, Dragon Type, Bug Type, Steel Type, Psychic Type, Electric Type|7,100}}&lt;br /&gt;
{{Fashion/l2|Gloves|Leather Palm Gloves|Company Icon HIJIKI OKA|White, Black, Red, Caramel, Blue, Splashy Pink, Red Gas, Fresh &amp;amp; Blue|12,000}}&lt;br /&gt;
{{Fashion/footer|scheme=sword}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Isle of Armor color}}|The Isle of Armor|IoA}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=Sword}}&lt;br /&gt;
{{Fashion/l2|Tops|Casual Tee|Company Icon Daily Discovery|Cream|980}}&lt;br /&gt;
{{Fashion/l2|Outerwear|Suit Jacket|Company Icon Jetsetter2|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|150,160}}&lt;br /&gt;
{{Fashion/l2|Bottoms|Dress Pants|Company Icon Jetsetter2|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|55,100}}&lt;br /&gt;
{{Fashion/l2|Footwear|Luxury Loafers|Company Icon Jetsetter2|Black, Black/Red, Black/White, White, White/Red|19,400}}&lt;br /&gt;
{{Fashion/l2|Bags|Luxury Travel Bag|Company Icon Jetsetter2|Black, Black/Red, Black/White, White, White/Red|510,000}}&lt;br /&gt;
{{Fashion/l2|Gloves|Formal Gloves|Company Icon Celebrity|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|9,410}}&lt;br /&gt;
{{Fashion/footer|scheme=sword}}&lt;br /&gt;
&lt;br /&gt;
====Female clothing====&lt;br /&gt;
{{Clothing/8/header|scheme=Shield}}&lt;br /&gt;
{{Fashion/l2|Outerwear|Tracksuit Jacket|Company Icon DENSOKU|Ghost Type, Fighting Type, Fairy Type, Rock Type, Ice Type, Dark Type, Dragon Type, Bug Type, Steel Type, Psychic Type, Electric Type|10,180}}&lt;br /&gt;
{{Fashion/l2|Outerwear|Motorcycle Jacket|Company Icon HIJIKI OKA|White, Black, Red, Caramel, Blue|111,300}}&lt;br /&gt;
{{Fashion/l2|Bottoms|Trackie Bottoms|Company Icon DENSOKU|Ghost Type, Fighting Type, Fairy Type, Rock Type, Ice Type, Dark Type, Dragon Type, Bug Type, Steel Type, Psychic Type, Electric Type|8,620}}&lt;br /&gt;
{{Fashion/l2|Bottoms|Studded Leather Skirt|Company Icon HIJIKI OKA|White, Black, Red, Caramel, Blue|78,300}}&lt;br /&gt;
{{Fashion/l2|Bottoms|Damaged Denim Shorts|Company Icon HIJIKI OKA|Light Blue, Blue, Navy, Black, Faded Black|24,000}}&lt;br /&gt;
{{Fashion/l2|Bottoms|Leather Trousers|Company Icon HIJIKI OKA|White, Black, Red, Caramel, Blue|96,400}}&lt;br /&gt;
{{Fashion/l2|Dresses|Simple Shirt Dress|Company Icon Other3|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Gray, Tan|13,000}}&lt;br /&gt;
{{Fashion/l2|Legwear|Patterned Leggings|Company Icon HIJIKI OKA|Splashy Pink, Red Gas, Fresh &amp;amp; Blue, Serious Stripes|3,200}}&lt;br /&gt;
{{Fashion/l2|Legwear|Thigh-High Socks|Company Icon LASS|Neon Yellow, Neon Pink, Neon Green, Neon Blue, Polka Dots, Harlequin Diamonds|3,100}}&lt;br /&gt;
{{Fashion/l2|Footwear|Loafers|Company Icon Good Fit|Punk Star, Barrier Tiles, Trendy Tread|8,400}}&lt;br /&gt;
{{Fashion/l2|Footwear|Creepers|Company Icon HIJIKI OKA|White, Black, Caramel, Splashy Pink, Red Gas, Fresh &amp;amp; Blue|55,500}}&lt;br /&gt;
{{Fashion/l2|Bags|Sport Rucksack|Company Icon DENSOKU|Ghost Type, Fighting Type, Fairy Type, Rock Type, Ice Type, Dark Type, Dragon Type, Bug Type, Steel Type, Psychic Type, Electric Type|5,830}}&lt;br /&gt;
{{Fashion/l2|Bags|Leather-Trimmed Bag|Company Icon Jetsetter2|Sand, White, Maroon, White/Brown, White/Black|89,000}}&lt;br /&gt;
{{Fashion/l2|Bags|Studded Leather Case|Company Icon HIJIKI OKA|White, Black, Red, Caramel, Blue, Brilliant Black, Harsh White|79,500}}&lt;br /&gt;
{{Fashion/l2|Headwear|Sport Cap|Company Icon DENSOKU|Ghost Type, Fighting Type, Fairy Type, Rock Type, Ice Type, Dark Type, Dragon Type, Bug Type, Steel Type, Psychic Type, Electric Type|5,800}}&lt;br /&gt;
{{Fashion/l2|Headwear|Knit Cap|Company Icon Other2|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|4,810}}&lt;br /&gt;
{{Fashion/l2|Eyewear|Sport Sunglasses|Company Icon DENSOKU|Ghost Type, Fighting Type, Fairy Type, Rock Type, Ice Type, Dark Type, Dragon Type, Bug Type, Steel Type, Psychic Type, Electric Type|7,100}}&lt;br /&gt;
{{Fashion/l2|Gloves|Leather Palm Gloves|Company Icon HIJIKI OKA|White, Black, Red, Caramel, Blue, Splashy Pink, Red Gas, Fresh &amp;amp; Blue|12,000}}&lt;br /&gt;
{{Fashion/footer|scheme=shield}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Isle of Armor color}}|The Isle of Armor|IoA}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=Shield}}&lt;br /&gt;
{{Fashion/l2|Outerwear|Designer Motorcycle Jacket|Company Icon Jetsetter2|White, Black, Red, Caramel, Blue|150,160}}&lt;br /&gt;
{{Fashion/l2|Dresses|Party Dress|Company Icon Jetsetter2|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|102,400}}&lt;br /&gt;
{{Fashion/l2|Legwear|Party Tights|Company Icon Jetsetter2|White, Black|6,800}}&lt;br /&gt;
{{Fashion/l2|Footwear|Luxury Pumps|Company Icon Jetsetter2|Black/Red, Black/White, White/Red, White/Black, White, Black|148,000}}&lt;br /&gt;
{{Fashion/l2|Bags|Luxury Rucksack|Company Icon Jetsetter2|Black/Red, Black/White, White/Red, White/Black, White, Black|510,000}}&lt;br /&gt;
{{Fashion/l2|Gloves|Lace Party Gloves|Company Icon Celebrity|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|9,410}}&lt;br /&gt;
{{Fashion/footer|scheme=shield}}&lt;br /&gt;
&lt;br /&gt;
===Salon===&lt;br /&gt;
The salon is located on the west side of the city.&lt;br /&gt;
&lt;br /&gt;
===Move Tutor===&amp;lt;!--Blast Burn/Frenzy Plant/Hydro Cannon--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Center (South)===&lt;br /&gt;
&lt;br /&gt;
====Poké Mart====&lt;br /&gt;
This [[Poké Mart]] is located inside the Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball (item)|200|5=Poké Ball|display=Poké Ball}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|800}}|{{shopitem|Potion|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700}}|{{shopitem|Hyper Potion|1,500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2,500}}|{{shopitem|Full Restore|3,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Antidote|200}}|{{shopitem|Burn Heal|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ice Heal|200}}|{{shopitem|Awakening|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200}}|{{shopitem|Full Heal|400}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|2,000}}|{{shopitem|Repel|400}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Repel|700}}|{{shopitem|Max Repel|900}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Doll|300}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Luxury Ball|3,000}}|{{shopitem|Quick Ball|1,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repeat Ball|1,000}}|{{shopitem|HP Up|10,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Protein|10,000}}|{{shopitem|Iron|10,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Calcium|10,000}}|{{shopitem|Zinc|10,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Carbos|10,000}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Center (North)===&lt;br /&gt;
&lt;br /&gt;
====Poké Mart====&lt;br /&gt;
This [[Poké Mart]] is located inside the Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball (item)|200|5=Poké Ball|display=Poké Ball}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|800}}|{{shopitem|Potion|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700}}|{{shopitem|Hyper Potion|1,500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2,500}}|{{shopitem|Full Restore|3,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Antidote|200}}|{{shopitem|Burn Heal|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ice Heal|200}}|{{shopitem|Awakening|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200}}|{{shopitem|Full Heal|400}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|2,000}}|{{shopitem|Repel|400}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Repel|700}}|{{shopitem|Max Repel|900}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Doll|300}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|TM03|50,000|PD||TM Fire VI|Fire Punch}}|{{shopitem|TM04|50,000|PD||TM Ice VI|Ice Punch}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM05|50,000|PD||TM Electric VI|Thunder Punch}}|{{shopitem|TM63|50,000|PD||TM Fighting VI|Drain Punch}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM12|50,000|PD||TM Grass VI|Solar Blade}}|{{shopitem|TM08|50,000|PD||TM Normal VI|Hyper Beam}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM09|50,000|PD||TM Normal VI|Giga Impact}}|{{shopitem|TM60|30,000|PD||TM Psychic VI|Power Swap}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM61|30,000|PD||TM Psychic VI|Guard Swap}}|{{shopitem|TM62|30,000|PD||TM Psychic VI|Speed Swap}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
===Pokémon Sword and Shield===&lt;br /&gt;
Wyndon has a population of 157. This makes it the largest city in the [[Galar]] region and the third most populous overall, trailing {{ci|Lumiose}} and [[Mesagoza]] and preceding {{ci|Nimbasa}}.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Wyndon proper===&lt;br /&gt;
{{Itlisth|road}}&lt;br /&gt;
{{itemlist|Max Revive|In a corner to the west of the southern [[Pokémon Center]] &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Air Balloon|Next to the phone booth in front of the Rose of the Rondelands hotel|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Big Nugget|West of the [[Flying Taxi]] in front of the Rose of the Rondelands hotel &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Black Sludge|On the way alongside the water, in the west &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Nugget|Near the center of the way alongside the water &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Rare Candy|In the park in the east of the city, in the south of its central area &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Grassy Seed|In the park in the east of the city, in its central area|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Balm Mushroom|In the park in the east of the city, in its northeast &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Rotom Catalog|From {{tc|League Staff}} Isaac after defeating him, second house from the northern end of the eastern street|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|X Speed|In front of Wyndon Stadium, west of the shops &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|X Sp. Atk|In front of Wyndon Stadium, east of the stairs &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes|display=[[X Sp. Atk]] ×2}}&lt;br /&gt;
{{Itlistfoot|road}}&lt;br /&gt;
&lt;br /&gt;
===Rose Tower/Battle Tower exterior===&lt;br /&gt;
{{Itlisth|road}}&lt;br /&gt;
{{itemlist|TM Electric VI|Behind the sign in front of the tower|Sw=yes|Sh=yes|display={{TM|93|Eerie Impulse}}}}&lt;br /&gt;
{{itemlist|Rare Candy|In the southwest corner of the tower yard &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Electric Seed|On the west side of the tower|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Nugget|West of the tower &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Cell Battery|On the east side of the tower|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|PP Up|East of the tower &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itlistfoot|road}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
An {{tc|Artist}} in a house on the eastern street will offer to trade the {{player}} his Duraludon [[nickname]]d &amp;quot;Linear&amp;quot; in exchange for a Frosmoth.&lt;br /&gt;
&lt;br /&gt;
{{catch/header/8|road|no}}&lt;br /&gt;
{{Catch/div|road|Special Pokémon}}&lt;br /&gt;
{{catch/entry8|884|Duraludon|yes|yes|Trade|tradenum=873|tradename=Frosmoth|50|One|type1=Steel|type2=Dragon}}&lt;br /&gt;
{{catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|VSLeague Staff M.png{{!}}150px|game=8|League Staff|Isaac|3,400|3|479L|Rotom||34|None|479W|Rotom||34|None|479O|Rotom||34|None|36=ヒロシ|37=Hiroshi}}&lt;br /&gt;
{{trainerfooter|road|8}}&lt;br /&gt;
&lt;br /&gt;
;After defeating [[Hop]] at the [[Galar League|Champion Cup]]&lt;br /&gt;
{{tc|Macro Cosmos&#039;s}} Eric is fought three times at the plaza in an attempt to get the key to ride the monorail to [[Rose Tower]]. Due to cheering by [[Team Yell]] and [[Marnie]], at the end of the first turn of each battle, the player&#039;s Pokémon gets a two-stage boost in its {{stat|Speed}}; {{stat|Defense}} and {{stat|Special Defense}}; and {{stat|Attack}} and {{stat|Special Attack}}, respectively.&lt;br /&gt;
&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{trainerdiv|road|Facing a northeastern wall}}&lt;br /&gt;
{{Trainerentry|VSMacro Cosmos&#039;s M.png{{!}}150px|game=8|Macro Cosmos&#039;s|Eric|4,700|2|052G|Meowth|♂|47|None|632|Durant|♂|47|None|36=トシユキ|37=Toshiyuki}}&lt;br /&gt;
{{trainerdiv|road|West of the statue}}&lt;br /&gt;
{{Trainerentry|VSMacro Cosmos&#039;s M.png{{!}}150px|game=8|Macro Cosmos&#039;s|Eric|4,700|2|303|Mawile|♀|47|None|530|Excadrill|♀|47|None|36=トシユキ|37=Toshiyuki}}&lt;br /&gt;
{{trainerdiv|road|In the phone booth}}&lt;br /&gt;
{{Trainerentry|VSMacro Cosmos&#039;s M.png{{!}}150px|game=8|Macro Cosmos&#039;s|Eric|4,700|2|597|Ferroseed|♂|47|None|208|Steelix|♂|47|None|36=トシユキ|37=Toshiyuki}}&lt;br /&gt;
{{trainerfooter|road|8}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Wyndon anime.png|thumb|250px|Wyndon in {{aniseries|JN}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
Wyndon first appeared in &#039;&#039;[[JN004|Settling the Scorbunny!]]&#039;&#039;, when {{Ash}} and [[Goh]] arrived in the Galar region. Whilst waiting around for the next train to the [[Wild Area]], they encountered a {{TP|Goh|Scorbunny}} and a trio of {{p|Nickit}}, who stole Ash&#039;s [[Bag|backpack]]. The Nickit later carried Scorbunny to the train Ash and Goh took, urging it to follow them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN012|Flash of the Titans!]]&#039;&#039;, Ash and Goh traveled to Wyndon again to watch the finals of the [[World Coronation Series]] at [[Wyndon Stadium]], where {{an|Lance}} and {{an|Leon}} battled for the title of Monarch. The match ended in Leon&#039;s victory, officially making him the strongest Trainer in the {{pkmn|world}}. Afterwards, the stadium was attacked by a [[Gigantamax]] {{OBP|Drednaw|recurring}} unintentionally unleashed by {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
In the [[JN013|next episode]], Ash and Goh battled Drednaw, but due to its giant size, their attacks didn&#039;t have any effect on it. {{AP|Pikachu}} was then exposed to [[Dynamax]] energy leaking out of the ground, causing him to Gigantamax as well. Using Leon&#039;s advice, Ash was able to defeat Drednaw. The next day, Leon agreed to battle Ash at the stadium, giving him a [[Dynamax Band]] of his own. Although Ash&#039;s Gigantamax Pikachu was able to inflict some [[damage]] onto [[Leon&#039;s Charizard]], he was still defeated. After the battle, Leon and Ash agreed to face each other again at the stadium once Ash became stronger.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN027|Toughing It Out!]]&#039;&#039;, Ash and Goh traveled to Galar again to watch Leon&#039;s World Coronation Series battle against [[Raihan]]. After Leon successfully defended his Monarch title, Ash and Goh met [[Sonia]], who told them about the [[Darkest Day]]. Later, Ash and Goh heard of a strong Pokémon, which turned out to be a {{rf|Galarian}} {{AP|Farfetch&#039;d}}. Goh tried to {{pkmn2|caught|catch}} it but was unsuccessful. Following this, Ash started to battle Farfetch&#039;d with his {{AP|Riolu}}, eventually emerging victorious. After Farfetch&#039;d was healed at the [[Pokémon Center]], Ash asked it if it wanted to join his [[party|team]], and it agreed.&lt;br /&gt;
&lt;br /&gt;
In the [[JN028|following episode]], Ash and Goh encountered a {{TP|Goh|Sobble}}, which Goh caught on accident. He soon sent it out to battle a {{p|Silicobra}} that he wanted to catch, but Sobble became too frightened in the middle of the battle and ran away. Ash and Goh ended up chasing after Sobble to the outskirts of Wyndon, where they ended up having to save it from Team Rocket, with Goh earning Sobble&#039;s trust in the process.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN043|Sword and Shield: The Darkest Day!]]&#039;&#039;, [[Rose|Chairman Rose]] invited Ash to dine with him at [[Rose Tower]]. As they ate, Rose told Ash about his vision of Galar&#039;s future and offered to support Ash&#039;s career as a Trainer. Ash, however, declined the offer, wanting to forge his own path. After spending a night at the Tower, Ash left it [[JN044|the next day]] to meet up with Goh.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN091|The Spectral Express!]]&#039;&#039;, Ash and Goh arrived at Wyndon by train on their way to [[Stow-on-Side]]. They accidentally ran into [[Allister]] and followed him to a mysterious underground platform while trying to return a ticket he dropped, and boarded a ghost train bound for Stow-on-Side.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN099|Battling Turned Up to Eleven!]]&#039;&#039;, Ash was designated to have a World Coronation Series match with [[Marnie]] at Wyndon Stadium. Although [[Team Yell]] initially fooled Ash into going to [[Spikemuth]] instead, [[Piers]] managed to take him to the stadium in time. While the battle between [[Ash&#039;s Gengar]] and Marnie&#039;s {{p|Grimmsnarl}} eventually ended in Ash&#039;s victory, Marnie&#039;s battle skills still impressed the audience and thus provided help in revitalizing her dilapidated hometown.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN100|Meeting Up with the Monarch!]]&#039;&#039;, following Ash&#039;s battle with Marnie, he and Goh planned to go looking for Pokémon in the Wild Area together, but due to Ash oversleeping, Goh headed for the [[Motostoke Riverbank]] without him. After waking up, Ash intended to follow after him, but when he heard that Leon was having a battle at Wyndon Stadium, he couldn&#039;t resist going to watch it instead. After witnessing Leon&#039;s victory over [[Flint]], Ash met up with Leon and was invited to join him for some {{pkmn|training}}, which he happily agreed to. In the evening, Ash and Leon returned to Wyndon and reunited with Goh and Sonia.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN115|Curtain Up! Fight the Fights!]]&#039;&#039;, Ash and Goh traveled to Wyndon again for the [[Masters Eight Tournament]], meeting [[Hop]] soon after arriving. After Ash had made it to the finals, along with Leon, Ash and Goh briefly reunited with the Nickit trio in &#039;&#039;[[JN127|Just a Scone&#039;s Throw From Here!]]&#039;&#039;, before Goh received a summons from [[Project Mew]], forcing him to leave before he could see the finals. The tournament concluded in &#039;&#039;[[JN132|Partners in Time!]]&#039;&#039; with Ash as the victor, making him the new Monarch.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #E0C068; {{roundy}}; border: 3px solid #927D44&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#EBD69D&amp;quot;&lt;br /&gt;
! {{color2|000|Rose Tower}}&lt;br /&gt;
! {{color2|000|Pokémon Center}}&lt;br /&gt;
! {{color2|000|Wyndon Stadium}}&lt;br /&gt;
! Wyndon Station&lt;br /&gt;
! Rose of the Rondelands&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Rose Tower anime.png|200px]]&lt;br /&gt;
| [[File:Wyndon Pokémon Center.png|200px]]&lt;br /&gt;
| [[File:Wyndon Stadium anime.png|200px]]&lt;br /&gt;
| [[File:Wyndon Station anime.png|200px]]&lt;br /&gt;
| [[File:Rose of the Rondelands anime.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Twilight Wings===&lt;br /&gt;
[[File:Wyndon TW.png|thumb|250px|Wyndon in [[Pokémon: Twilight Wings]]]]&lt;br /&gt;
Wyndon first appeared in &#039;&#039;[[TW01|Letter]]&#039;&#039;. At the end of the episode, Oleana&#039;s office was shown in [[Rose Tower]].&lt;br /&gt;
&lt;br /&gt;
The city and Oleana&#039;s office reappeared at the beginning of &#039;&#039;[[TW02|Training]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The main part of the city, along with Wyndon Station and the Rose of the Rondelands, appeared at the end of &#039;&#039;[[TW04|Early-Evening Waves]]&#039;&#039;. The [[Battle Café]] appeared in the middle of the episode.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[TW05|Assistant]]&#039;&#039;, it was revealed that Oleana had to deal with the planning of the city, mainly within Rose Tower itself, in addition to reviewing the league records and the construction of buildings.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[TW07|Sky]]&#039;&#039;, [[Leon]] had a match with [[Raihan]] at [[Wyndon Stadium]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[TW08|The Gathering of Stars]]&#039;&#039;, [[Leon]] declared the commencement of the [[Galarian Star Tournament]] at [[Wyndon Stadium]].&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #E0C068; {{roundy}}; border: 3px solid #927D44&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#EBD69D&amp;quot;&lt;br /&gt;
! {{color2|000|Battle Café}}&lt;br /&gt;
! {{color2|000|Wyndon Stadium}}&lt;br /&gt;
! Street&lt;br /&gt;
! {{color2|000|Rose Tower}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Battle Cafe TW.png|200px]]&lt;br /&gt;
| [[File:Wyndon Stadium TW.png|200px]]&lt;br /&gt;
| [[File:Galarian Meowth TW.png|200px]]&lt;br /&gt;
| [[File:Rose Tower TW.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Evolutions===&lt;br /&gt;
[[File:Wyndon Evolutions.png|thumb|250px|Wyndon in [[Pokémon Evolutions]]]]&lt;br /&gt;
Wyndon was the main setting of &#039;&#039;[[PE01|The Champion]]&#039;&#039;, where [[Leon]] prepared for his [[Galar League|Championship Match]] against {{ga|Victor}} at [[Wyndon Stadium]] while recalling the events of the [[Darkest Day]] and emotionally dealing with his failure at stopping it.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #E0C068; {{roundy}}; border: 3px solid #927D44&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#EBD69D&amp;quot;&lt;br /&gt;
! {{color2|000|Wyndon Stadium}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Wyndon Stadium Evolutions.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Wyndon Adventures.png|thumb|250px|Wyndon in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{MangaArc|Sword &amp;amp; Shield}}====&lt;br /&gt;
Wyndon first appeared briefly in &#039;&#039;[[PASS02|Crackle!! Practice Battle]]&#039;&#039;, where [[Rose|Chairman Rose]] received a phone call from [[Leon]] at [[Rose Tower]], regarding the [[endorsement]] he was planning to give to {{Henry}} and {{Casey}}.&lt;br /&gt;
&lt;br /&gt;
Wyndon reappeared more prominently in &#039;&#039;[[PASS25|Rumble!! The Horrific Darkest Day]]&#039;&#039;. Upon learning of Chairman Rose&#039;s plan to bring about the [[Darkest Day]], most of the Galar [[Gym Leader]]s, {{Henry}}, {{Casey}}, [[Hop]], [[Marnie]], and [[Bede]] traveled to Wyndon to learn if what they had heard was true. They first went to Rose Tower, where they were confronted by [[Oleana]], who told them that Rose wasn&#039;t there. The Gym Leaders battled Oleana while the others headed to the top floor via elevator, only to find out that Rose indeed wasn&#039;t there, although he did contact them through a screen from the [[Hammerlocke Stadium]] [[Energy Plant]]. Due to the unforeseen turn of events, he announced that he would start the Darkest Day immediately, instead of waiting for the [[Galar League|Champion Cup]] to begin before doing so, like he had originally planned. As a result, {{cat|Power Spots}} across Galar began to react and numerous Pokémon started to [[Dynamax]] involuntarily across the [[region]], prompting Henry, Casey, the [[rival]]s, and some of the Gym Leaders to head to [[Hammerlocke]] to stop Rose, while the remaining Gym Leaders scattered out to help deal with the crisis.&lt;br /&gt;
&lt;br /&gt;
While the Darkest Day was active, [[Macro Cosmos]] observed the event from Rose Tower. In &#039;&#039;[[PASS30|Oh My!! The Disappearance of Henry]]&#039;&#039;, following the disappearance of {{p|Eternatus}}, Henry, the [[Rusted Sword]], and the [[Rusted Shield]], Casey was given permission to use Macro Cosmos&#039;s {{wp|supercomputer}} at Rose Tower to figure out where the artifacts had wound up at. She quickly tracked them down to the [[Isle of Armor]] and the [[Crown Tundra]], though she couldn&#039;t tell which of them was in which location, or which of them Henry had wound up at.&lt;br /&gt;
&lt;br /&gt;
In [[PASS40]], Macro Cosmos resumed observing the Darkest Day as the cataclysm started again, indicating that Eternatus had reappeared somewhere, which was later revealed to be Hammerlocke.&lt;br /&gt;
&lt;br /&gt;
In [[PASS43]], several months after Eternatus had been stopped, the interrupted Gym Challenge continued with the Champion Cup semi-finals in Wyndon. With Henry having withdrawn from the Gym Challenge, the two Trainers who competed for the right to challenge Leon were Hop and Marnie. Their match ended at the end of the chapter, but the winner was not revealed.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #E0C068; {{roundy}}; border: 3px solid #927D44&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#EBD69D&amp;quot;&lt;br /&gt;
! {{color2|000|Rose Tower}}&lt;br /&gt;
! {{color2|000|Wyndon Stadium}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Rose Tower Adventures.png|x150px]]&lt;br /&gt;
| [[File:Wyndon Stadium Adventures.png|x150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{galar color dark}}; background:#{{galar color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{galar color dark}}; background:#{{galar color light}}; overflow:hidden&amp;quot; | [[File:Wyndon Stadium-1 SWSH Concept Art.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{galar color dark}}; background:#{{galar color light}}; overflow:hidden&amp;quot; | [[File:Wyndon Stadium-2 SWSH Concept Art.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;{{GameIcon|Sw}}{{GameIcon|Sh}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Concept art&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A boy by a statue near the entrance says that a nearby {{rf|Galarian}} {{p|Mr. Mime}} is named Marcel, a [[List of cross-generational references|reference]] to the Mr. Mime that can be obtained from an [[in-game trade]] in {{game|Red and Blue|s}}.&lt;br /&gt;
* According to an [[Non-player character|NPC]] near the Rose of the Rondelands hotel, the inaccessible Ferris wheel near the hotel is called the &amp;quot;Galar Hurricane&amp;quot;.&lt;br /&gt;
* When first entering Wyndon in the {{pkmn|games}}, [[Hop]] refers to it as &amp;quot;Wyndon City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
{{main|Pokémon world in relation to the real world#Galar|Pokémon world in relation to the real world → Galar}}&lt;br /&gt;
Wyndon takes its inspiration from {{wp|London}}, the capital city of the {{wp|United Kingdom}}.&amp;lt;ref&amp;gt;[https://assets.pokemon.com/assets/cms2/pdf/video-game/sword-shield/Galar_Tour_Brochure_US.pdf Pokémon Sword and Pokémon Shield Galar Expedition Guide]&amp;lt;/ref&amp;gt; The Rose of the Rondelands appears to be modeled after the {{wp|Palace of Westminster}} which houses {{wp|Big Ben}}, while the Galar Hurricane appears to be based on the {{wp|London Eye}}. Wyndon Stadium appears to be based on {{wp|Wembley Stadium}}. The shopping district appears to be modeled after {{wp|Piccadilly Circus}}. The Rose Tower may have been inspired by the {{wp|ArcelorMittal Orbit}} and {{wp|The Shard}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #C8102E; border: 3px solid #012169&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| シュートシティ &#039;&#039;Shoot City&#039;&#039;&lt;br /&gt;
| From &#039;&#039;{{wp|Shooting (association football)|shoot}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English, Polish, Brazilian Portuguese&lt;br /&gt;
| Wyndon&lt;br /&gt;
| From &#039;&#039;win&#039;&#039;, &#039;&#039;{{wp|wynd}}&#039;&#039;, &#039;&#039;{{wp|London}}&#039;&#039;, and &#039;&#039;-don&#039;&#039; (British town suffix for hill)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Score City&lt;br /&gt;
| From &#039;&#039;{{wp|Scoring in association football|Score}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Ciudad Puntera&lt;br /&gt;
| From &#039;&#039;puntera&#039;&#039; (kick; toecap)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Winscor&lt;br /&gt;
| From &#039;&#039;win&#039;&#039;, &#039;&#039;score&#039;&#039;, and possibly &#039;&#039;{{wp|House of Windsor|Windsor}}&#039;&#039; (current reigning royal house of the United Kingdom)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Goalwick&lt;br /&gt;
| From &#039;&#039;goal&#039;&#039; and &#039;&#039;-wick&#039;&#039; (British town suffix for place)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 슛시티 &#039;&#039;Shoot City&#039;&#039;&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 宮門市 / 宫门市 &#039;&#039;Gōngmén Shì&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 宮 / 宫 &#039;&#039;gōng / gūng&#039;&#039; (palace) and 攻門 / 攻门 &#039;&#039;gōngmén / gūngùhn&#039;&#039; (to score a goal)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 宮門市 &#039;&#039;Gūngmùhn Síh&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Galar}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Cities and Towns notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galar locations]]&lt;br /&gt;
[[Category:Sword and Shield locations]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Score City]]&lt;br /&gt;
[[es:Ciudad Puntera]]&lt;br /&gt;
[[fr:Winscor]]&lt;br /&gt;
[[it:Goalwick]]&lt;br /&gt;
[[ja:シュートシティ]]&lt;br /&gt;
[[zh:宮門市]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mesagoza&amp;diff=4341321</id>
		<title>Mesagoza</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mesagoza&amp;diff=4341321"/>
		<updated>2025-07-23T04:43:48Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Mentioning &amp;#039;most populous&amp;#039; in the lede&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town infobox&lt;br /&gt;
|name=Mesagoza&lt;br /&gt;
|jpname=テーブルシティ&lt;br /&gt;
|jptrans=Table City&lt;br /&gt;
|image=SV Prerelease Mesagoza.png&lt;br /&gt;
|size=300&lt;br /&gt;
|region=Paldea&lt;br /&gt;
|generation=9&lt;br /&gt;
|slogan=&lt;br /&gt;
|north=Naranja Academy&lt;br /&gt;
|north2=Uva Academy&lt;br /&gt;
|south=South Province (Area One)&lt;br /&gt;
|west=South Province (Area Two)&lt;br /&gt;
|west2=Pokémon League (Paldea)&lt;br /&gt;
|west2alt=Pokémon League&lt;br /&gt;
|east=South Province (Area Three)&lt;br /&gt;
|mapsize=250px&lt;br /&gt;
|colordark=630b57&lt;br /&gt;
|colormed=FABD00&lt;br /&gt;
|colorlight=AD1519&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mesagoza&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テーブルシティ&#039;&#039;&#039; &#039;&#039;Table City&#039;&#039;) is the largest city in the [[Paldea]] [[region]], located in its geographical center. It is part of the {{DL|Paldea|South Province}}. It is the most populous city in the [[Pokémon world]] as so far revealed.&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
===Naranja Academy===&lt;br /&gt;
{{main|Naranja Academy}}&lt;br /&gt;
Naranja Academy is a school exclusive to {{pkmn|Scarlet and Violet|Pokémon Scarlet}}.&lt;br /&gt;
&lt;br /&gt;
===Uva Academy===&lt;br /&gt;
{{main|Uva Academy}}&lt;br /&gt;
Uve Academy is a school exclusive to {{pkmn|Scarlet and Violet|Pokémon Violet}}.&lt;br /&gt;
&lt;br /&gt;
===Chains===&lt;br /&gt;
====Artisan Bakery====&lt;br /&gt;
{{main|Artisan Bakery}}&lt;br /&gt;
Artisan Bakery is a chain store that sells various [[sandwich]] [[ingredient]]s and picks. It has three locations in Mesagoza: one is a across from the Mesagoza West Gate, one is southwest of the Mesagoza (West) [[Pokémon Center]], and one is north of the Mesagoza (West) Pokémon Center slightly across the flight of stairs.&lt;br /&gt;
&lt;br /&gt;
====Bagin&#039;s====&lt;br /&gt;
{{main|Bagin&#039;s}}&lt;br /&gt;
Bagin&#039;s is a clothing retailer that specializes in selling [[List of clothing in Pokémon Scarlet and Violet#Bags|backpacks]]. It has one location in Mesagoza, at the northwest corner of the central plaza battle court.&lt;br /&gt;
&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Bags|Canvas Backpack|Company Icon ALL AGES|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Olive, Brown|3,000}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Teal Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Teal Mask color}}|The Teal Mask|TM}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Bags|Two-Way Nylon Backpack|Company Icon DENSOKU|White, Black, Red, Yellow, Green, Blue, Orange|2,500}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&lt;br /&gt;
====Barato&#039;s====&lt;br /&gt;
{{main|Barato&#039;s}}&lt;br /&gt;
Barato&#039;s is a restaurant chain that sells sweet and savory foods which provide {{DL|Sandwich|Meal Powers|Meal Powers}}. It has three locations in Mesagoza: one southwest of the Mesagoza (West) [[Pokémon Center]], one north of the Mesagoza (West) Pokémon Center up the flight of stairs, and one northwest of the Mesagoza (East) Pokémon Center at the base of a hill.&lt;br /&gt;
&lt;br /&gt;
====Capbourg====&lt;br /&gt;
{{main|Capbourg}}&lt;br /&gt;
Capbourg is a clothing retailer that sells various types of [[List of clothing in Pokémon Scarlet and Violet#Headwear|headwear]]. It has one location in Mesagoza, at the northeast corner of the central plaza battle court.&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Headwear|Sporty Cap|Company Icon DENSOKU|Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown, Grass, Water, Fire, Electric, Normal, Flying, Bug, Fighting, Psychic, Ghost, Ground, Rock, Ice, Dark, Fairy, Poison, Steel, Dragon|1,000}}&lt;br /&gt;
{{Fashion/l2|Headwear|Gatsby Cap|Company Icon MOTHAT|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown, Wabash Stripes, Black Leather, Checkered Gray|1,500}}&lt;br /&gt;
{{Fashion/l2|Headwear|Beanie|Company Icon DOPEGRANMA|White|1,500}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Teal Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Teal Mask color}}|The Teal Mask|TM}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Headwear|Earflap Cap|Company Icon DENSOKU|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown|1,800}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Indigo Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Indigo Disk color}}|The Indigo Disk|ID}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Headwear|Stampede Hat|Company Icon MOTHAT|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown, A, B, C|2,000}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&lt;br /&gt;
====Chansey Supply====&lt;br /&gt;
{{main|Chansey Supply}}&lt;br /&gt;
Chansey Supply is a chain store that sells {{DL|Item|Medicine|medicines}}, [[battle item]]s, and [[mint]]s. It has two locations in Mesagoza: one at the southeast corner of the central plaza battle court, and one west of the Mesagoza (East) [[Pokémon Center]].&lt;br /&gt;
&lt;br /&gt;
====Chic Kebab====&lt;br /&gt;
{{main|Chic Kebab}}&lt;br /&gt;
Chic Kebab is a vending cart chain that sells grilled foods which provide {{DL|Sandwich|Meal Powers|Meal Powers}}. It has two locations in Mesagoza, one on either side of southern entrance to the central plaza battle court.&lt;br /&gt;
&lt;br /&gt;
====Deli Cioso====&lt;br /&gt;
{{main|Deli Cioso}}&lt;br /&gt;
Deli Cioso is a chain store that sells various [[sandwich]] [[ingredient]]s. It has three locations in Mesagoza: one southeast of the Mesagoza West Gate, one southwest of the Mesagoza (West) [[Pokémon Center]], and one slightly northeast of the Mesagoza main entrance at the mouth of a street.&lt;br /&gt;
&lt;br /&gt;
====Delibird Presents====&lt;br /&gt;
{{main|Delibird Presents}}&lt;br /&gt;
Delibird Presents is a chain store that sells [[battle item]]s, [[Poké Ball]]s, and certain [[evolution item]]s. It has three locations in Mesagoza: one northeast of the Mesagoza West Gate, one southeast of the Mesagoza West Gate, and one slightly northeast of the Mesagoza main entrance.&lt;br /&gt;
&lt;br /&gt;
The General goods and Poké Balls are the same as every other store, but for Mesagoza this is the stock of Battle items and Rotom Phone cases.&lt;br /&gt;
{{shop|Battle Items}}&lt;br /&gt;
{{shoprow|{{shopitem|Magnet|5=Magnet SV|size=32px|3,000}}|{{shopitem|Hard Stone|5=Hard Stone SV|size=32px|3,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Poison Barb |5=Poison Barb SV|size=32px|3,000}}|{{shopitem|Spell Tag|5=Spell Tag SV|size=32px|3,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dragon Fang|5=Dragon Fang SV|size=32px|3,000}}|{{shopitem|Normal Gem|5=Normal Gem SV|size=32px|15,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Leftovers|5=Leftovers SV|size=32px|20,000|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}}}|{{shopitem|Big Root|5=Big Root SV|size=32px|10,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Bright Powder|5=Bright Powder SV|size=32px|30,000|note=&amp;lt;sup&amp;gt;Postgame&amp;lt;/sup&amp;gt;}}|{{shopitem|Light Clay|5=Light Clay SV|size=32px|20,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Utility Umbrella|5=Utility Umbrella SV|size=32px|15,000|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}}}|{{shopitem|Terrain Extender|5=Terrain Extender SV|size=32px|15,000|note=&amp;lt;sup&amp;gt;Postgame&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Air Balloon|5=Air Balloon SV|size=32px|15,000|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}}}|{{shopitem|Shed Shell|5=Shed Shell SV|size=32px|20,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|White Herb|5=White Herb SV|size=32px|20,000|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}}}|{{shopitem|Mental Herb|5=Mental Herb SV|size=32px|10,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Power Herb|5=Power Herb SV|size=32px|30,000|note=&amp;lt;sup&amp;gt;Postgame&amp;lt;/sup&amp;gt;}}|{{shopitem|Mirror Herb|5=Mirror Herb SV|size=32px|30,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Absorb Bulb |5=Absorb Bulb SV|size=32px|5,000|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}}}|{{shopitem|Cell Battery|5=Cell Battery SV|size=32px|5,000|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Luminous Moss|5=Luminous Moss SV|size=32px|5,000|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Snowball|5=Snowball SV|size=32px|5,000|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Heat Rock|5=Heat Rock SV|size=32px|8,000|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}}}|{{shopitem|Damp Rock|5=Damp Rock SV|size=32px|8,000|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Smooth Rock|5=Smooth Rock SV|size=32px|8,000|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}}}|{{shopitem|Icy Rock|5=Icy Rock SV|size=32px|8,000|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Electric Seed|5=Electric Seed SV|size=32px|30,000|note=&amp;lt;sup&amp;gt;Postgame&amp;lt;/sup&amp;gt;}}|{{shopitem|Psychic Seed|5=Psychic Seed SV|size=32px|30,000|note=&amp;lt;sup&amp;gt;Postgame&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Misty Seed|5=Misty Seed SV|size=32px|20,000|note=&amp;lt;sup&amp;gt;Postgame&amp;lt;/sup&amp;gt;}}|{{shopitem|Grassy Seed|5=Grassy Seed SV|size=32px|20,000|note=&amp;lt;sup&amp;gt;Postgame&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
&lt;br /&gt;
{{shop|Rotom Phone Cases}}&lt;br /&gt;
{{shoprow|{{shopdec|Grass Case|Company PhoneCase Grass|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}|{{shopdec|Water Case|Company PhoneCase Water|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Fire Case|Company PhoneCase Fire|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}|{{shopdec|Electric Case|Company PhoneCase Electric|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Normal Case|Company PhoneCase Normal|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}|{{shopdec|Flying Case|Company PhoneCase Flying|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Bug Case|Company PhoneCase Bug|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}|{{shopdec|Fighting Case|Company PhoneCase Fighting|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Psychic Case|Company PhoneCase Psychic|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}|{{shopdec|Ghost Case|Company PhoneCase Ghost|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Ground Case|Company PhoneCase Ground|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}|{{shopdec|Rock Case|Company PhoneCase Rock|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Ice Case|Company PhoneCase Ice|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}|{{shopdec|Dark Case|Company PhoneCase Dark|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Fairy Case|Company PhoneCase Fairy|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}|{{shopdec|Poison Case|Company PhoneCase Poison|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Steel Case|Company PhoneCase Steel|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}|{{shopdec|Dragon Case|Company PhoneCase Dragon|size=32|2,500|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Komala Log Case|Company PhoneCase Komala Log|size=32|5,000|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}|{{shopdec|Flabébé Flower Case|Company PhoneCase Flabébé Flower|size=32|5,000|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Magnemite Magnet Case|Company PhoneCase Magnemite Magnet|size=32|5,000|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}|{{shopdec|Gothita Ribbon Case|Company PhoneCase Gothita Ribbon|size=32|5,000|6=List of clothing in Pokémon Scarlet and Violet#Rotom Phone}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
====Every Wich Way====&lt;br /&gt;
{{main|Every Wich Way}}&lt;br /&gt;
Every Wich Way is a restaurant chain that sells [[sandwich]]es which provide {{DL|Sandwich|Meal Powers|Meal Powers}}. It has five locations in Mesagoza:&lt;br /&gt;
*One northwest of the Mesagoza main entrance&lt;br /&gt;
*One next to the entrance to the [[Pokémon League (Paldea)|Pokémon League]]&lt;br /&gt;
*One northwest of the Mesagoza (East) [[Pokémon Center]], at the top of a hill&lt;br /&gt;
*Two northeast of the Mesagoza main entrance, one hidden in a plaza and one outside the same plaza &lt;br /&gt;
&lt;br /&gt;
====Go-For-Broke Grill====&lt;br /&gt;
{{main|Go-For-Broke Grill}}&lt;br /&gt;
Go-For-Broke Grill is a restaurant chain that sells various savory dishes which provide {{DL|Sandwich|Meal Powers|Meal Powers}}. It has seven locations in Mesagoza:&lt;br /&gt;
*Three southwest of the Mesagoza (West) [[Pokémon Center]], one hidden in an alley, one overlooking the western battle court, and one in front of the southwestern park&lt;br /&gt;
*Two side-by-side along the eastern row of buildings before the southern entrance of the central plaza battle court&lt;br /&gt;
*One outside the eastern entrance to the central plaza battle court&lt;br /&gt;
*One northwest of the Mesagoza (East) Pokémon Center, at the base of a hill&lt;br /&gt;
&lt;br /&gt;
====Kanto Crepes====&lt;br /&gt;
{{main|Kanto Crepes}}&lt;br /&gt;
Kanto Crepes is a vending cart chain that sells sweet crepes which provide {{DL|Sandwich|Meal Powers|Meal Powers}}. It has five locations in Mesagoza:&lt;br /&gt;
*Two at the southern entrance of the central plaza battle court, one on either side&lt;br /&gt;
*One behind the staircase to Naranja{{sup/9|S}}/Uva{{sup/9|V}} Academy&lt;br /&gt;
*One northwest of the Mesagoza (East) [[Pokémon Center]], at the top of a hill&lt;br /&gt;
*One west of the Mesagoza (East) Pokémon Center, in a park&lt;br /&gt;
&lt;br /&gt;
====Picnic-Knacks====&lt;br /&gt;
{{main|Picnic-Knacks}}&lt;br /&gt;
Picnic-Knacks is a chain store that sells various [[picnic]] items and accessories. It has one location in Mesagoza, at the northwest corner of the central plaza battle court.&lt;br /&gt;
{{shop|Shop Inventory}}&lt;br /&gt;
{{shoprow|{{shopitem|Lilac Tablecloth|5=Picnic Set SV|size=32px|1,000}}|{{shopitem|Mint Tablecloth|5=Picnic Set SV|size=32px|1,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Peach Tablecloth|5=Picnic Set SV|size=32px|1,000}}|{{shopitem|Striped Tablecloth|5=Picnic Set SV|size=32px|1,500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Whimsical Tablecloth|5=Picnic Set SV|size=32px|2,000}}|{{shopitem|Leafy Tablecloth|5=Picnic Set SV|size=32px|2,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Monstrous Tablecloth|5=Picnic Set SV|size=32px|2,000}}|{{shopitem|Striped Bottle|5=Picnic Set SV|size=32px|1,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Barred Cup|5=Picnic Set SV|size=32px|800}}|{{shopitem|Striped Cup|5=Picnic Set SV|size=32px|800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Steel Bottle (R)|5=Picnic Set SV|size=32px|1,500}}|{{shopitem|Steel Bottle (Y)|5=Picnic Set SV|size=32px|1,500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Steel Bottle (B)|5=Picnic Set SV|size=32px|1,500}}|{{shopitem|Flower Pattern Cup|5=Picnic Set SV|size=32px|800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Fire Pattern Cup|5=Picnic Set SV|size=32px|800}}|{{shopitem|Yarn Ball|5=Picnic Set SV|size=32px|1,000}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
====Rough &amp;amp; Tough====&lt;br /&gt;
{{main|Rough &amp;amp; Tough}}&lt;br /&gt;
Rough &amp;amp; Tough is a clothing retailer that sells a wide variety of [[List of clothing in Pokémon Scarlet and Violet|clothing items]]. It has one location in Mesagoza, at the southeast corner of the central plaza battle court.&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Gloves|Plain Gloves|Company Icon ALL AGES|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown|800}}&lt;br /&gt;
{{Fashion/l2|Gloves|Fingerless Mittens|Company Icon Chica|Mosaic I, Mosaic II, Mosaic III|1,000}}&lt;br /&gt;
{{Fashion/l2|Headwear|Pom-Pom Hat|Company Icon Chica|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown, Zigzags, Big Horn, Spicy Pepper|2,000}}&lt;br /&gt;
{{Fashion/l2|Eyewear|Horn-Rimmed Glasses|Company Icon ALL AGES|White, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown|500}}&lt;br /&gt;
{{Fashion/l2|Eyewear|Horn-Rimmed Sunglasses|Company Icon ALL AGES|All-Black, Black / Yellow, Black / Blue, Black / Red, Mottled|500}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Teal Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Teal Mask color}}|The Teal Mask|TM}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Headwear|Greavard Beanie|Company Icon DOPEGRANMA|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown|3,200}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Indigo Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Indigo Disk color}}|The Indigo Disk|ID}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/s2|Headwear|Fur Bucket Hat|Company Icon Ruggle|White, Black, Red, Yellow, Green, Blue, Orange|3,000}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&lt;br /&gt;
====Salon Renacer====&lt;br /&gt;
{{main|Salon Renacer}}&lt;br /&gt;
Salon Renacer is a barbershop franchise that offers [[Trainer customization#Scarlet and Violet|hairstyle changes]] for the {{player}}. It has one location in Mesagoza, at the northwest corner of the central plaza battle court.&lt;br /&gt;
&lt;br /&gt;
====Seabreeze Café====&lt;br /&gt;
{{main|Seabreeze Café}}&lt;br /&gt;
Seabreeze Café is a restaurant chain that sells light fare which provide {{DL|Sandwich|Meal Powers|Meal Powers}}. It has nine locations in Mesagoza:&lt;br /&gt;
*Three close to the Mesagoza main entrance, two to the northwest and one to the northeast&lt;br /&gt;
*One just south of the Mesagoza (West) [[Pokémon Center]]&lt;br /&gt;
*Three in the central plaza battle court, two at the southwest corner and one at the southeast corner&lt;br /&gt;
*Two at the base of the staircase to Naranja{{sup/9|S}}/Uva{{sup/9|V}} Academy, one on either side&lt;br /&gt;
&lt;br /&gt;
====Seafood Fresco====&lt;br /&gt;
{{main|Seafood Fresco}}&lt;br /&gt;
Seafood Fresco is a restaurant chain that mostly sells various seafood dishes which provide {{DL|Sandwich|Meal Powers|Meal Powers}}. It has four locations in Mesagoza: one southwest of the Mesagoza (West) [[Pokémon Center]], and three side-by-side along the western row of buildings before the southern entrance of the central plaza battle court.&lt;br /&gt;
&lt;br /&gt;
====Smoochurro====&lt;br /&gt;
{{main|Smoochurro}}&lt;br /&gt;
Smoochurro is a vending cart chain that sells different types of churros which provide {{DL|Sandwich|Meal Powers|Meal Powers}}. It has one location in Mesagoza, south of the Mesagoza (East) [[Pokémon Center]].&lt;br /&gt;
&lt;br /&gt;
====Sock Quarter====&lt;br /&gt;
{{main|Sock Quarter}}&lt;br /&gt;
Sock Quarter is a clothing retailer that sells different types of [[List of clothing in Pokémon Scarlet and Violet#Legwear|socks and legwear]]. It has one location in Mesagoza, at the northeast corner of the central plaza battle court.&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Legwear|High Socks|Company Icon ALL AGES|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown|500}}&lt;br /&gt;
{{Fashion/l2|Legwear|Sporty High Socks|Company Icon DENSOKU|Neon Green, Neon Orange, Neon Yellow, Neon Pink, Neon Blue|500}}&lt;br /&gt;
{{Fashion/l2|Legwear|Plaid High Socks|Company Icon BROTHERFOOT|Red, White, Purple, Black, Blue|500}}&lt;br /&gt;
{{Fashion/l2|Legwear|Floral High Socks|Company Icon Chica|Green, Red, Yellow, Blue, Pink|500}}&lt;br /&gt;
{{Fashion/l2|Legwear|Sporty High Socks|Company Icon BROTHERFOOT|Orange, Purple, Green, Red, Navy|500}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Teal Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Teal Mask color}}|The Teal Mask|TM}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Legwear|Striped High Socks|Company Icon STARCRAZY|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown|1,000}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Indigo Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Indigo Disk color}}|The Indigo Disk|ID}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Legwear|Bicolor Tights|Company Icon DLC 1|I, II, III|2,200}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&lt;br /&gt;
====Spec Shack====&lt;br /&gt;
{{main|Spec Shack}}&lt;br /&gt;
Spec Shack is a clothing retailer that specializes in selling [[List of clothing in Pokémon Scarlet and Violet#Eyewear|eyeglasses]]. It has one location in Mesagoza, at the northeast corner of the central plaza battle court.&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Eyewear|Half-Rim Glasses|Company Icon DEFOG|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown|500}}&lt;br /&gt;
{{Fashion/l2|Eyewear|Half-Rim Sunglasses|Company Icon DEFOG|Black, Yellow, Blue, Red, Mottled|1,000}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Teal Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Teal Mask color}}|The Teal Mask|TM}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Eyewear|Hexagonal Glasses|Company Icon DEFOG|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Turquoise, Beige, Olive, Brown, Black / Orange, Black / Purple, All-Gold, All-Silver|2,000}}&lt;br /&gt;
{{Fashion/l2|Eyewear|Hexagonal Sunglasses|Company Icon DEFOG| Black / Orange, Black / Purple, All-Gold, All-Silver|2,000}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Indigo Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Indigo Disk color}}|The Indigo Disk|ID}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Eyewear|Polarized Sports Sunglasses|Company Icon DEFOG|Blue, Yellow, Sky Blue, Black, White|2,500}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&lt;br /&gt;
====Sugar-N-Ice====&lt;br /&gt;
{{main|Sugar-N-Ice}}&lt;br /&gt;
Sugar-N-Ice is a vending cart chain that sells ice cream cones of various flavors which provide {{DL|Sandwich|Meal Powers|Meal Powers}}. It has seven locations in Mesagoza:&lt;br /&gt;
*One northwest of the Mesagoza main entrance&lt;br /&gt;
*One northwest of the Mesagoza (West) [[Pokémon Center]], next to the top of the stairs&lt;br /&gt;
*Two side-by-side before the southern entrance of the central plaza battle court&lt;br /&gt;
*Two northwest of the Mesagoza (East) Pokémon Center, at the top of a hill&lt;br /&gt;
*One southwest of the Mesagoza (East) Pokémon Center, in a park&lt;br /&gt;
&lt;br /&gt;
====Sure Cans====&lt;br /&gt;
{{main|Sure Cans}}&lt;br /&gt;
Sure Cans is a chain store that sells [[sandwich]] [[ingredient]]s, mostly fruits and vegetables. It has two locations in Mesagoza: one west of the Mesagoza (West) [[Pokémon Center]], and one west of the Mesagoza (East) Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
====Zapaldea Footwear====&lt;br /&gt;
{{main|Zapaldea Footwear}}&lt;br /&gt;
Zapaldea Footwear is a clothing retailer that sells different types of [[List of clothing in Pokémon Scarlet and Violet#Footwear|shoes]]. It has one location in Mesagoza, at the northeast corner of the central plaza battle court.&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Footwear|Performance Sneakers|Company Icon DECA SPORTS|Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Turquoise, Beige, Olive, Brown|4,000}}&lt;br /&gt;
{{Fashion/l2|Footwear|Performance Sneakers|Company Icon Chica|Earthworm, Couple, Drowsing|4,000}}&lt;br /&gt;
{{Fashion/l2|Footwear|Performance Sneakers|Company Icon DOPEGRANMA|A, B, C|6,000}}&lt;br /&gt;
{{Fashion/l2|Footwear|Low-Top Sneakers|Company Icon BROTHERFOOT|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown|4,000}}&lt;br /&gt;
{{Fashion/l2|Footwear|Low-Top Sneakers|Company Icon BROTHERFOOT|Pastel Pink, Pastel Green, Pastel Purple|6,000}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Teal Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Teal Mask color}}|The Teal Mask|TM}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Footwear|Slip-Ons|Company Icon DECA SPORTS|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Beige, Olive, Brown|1,200}}&lt;br /&gt;
{{Fashion/l2|Footwear|Slip-Ons|Company Icon SO ATUMORI|I, II, III|1,500}}&lt;br /&gt;
{{Fashion/l2|Footwear|Slip-Ons|Company Icon Chica|Red / White, Black / White, Green / White|1,500}}&lt;br /&gt;
{{Fashion/l2|Footwear|Slip-Ons|Company Icon DOPEGRANMA|A, B, C|1,500}}&lt;br /&gt;
{{Fashion/l2|Footwear|Slip-Ons|Company Icon DLC 1|I, II, III|1,500}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Indigo Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Indigo Disk color}}|The Indigo Disk|ID}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=violet}}&lt;br /&gt;
{{Fashion/l2|Footwear|Running Shoes|Company Icon BROTHERFOOT|White, Black, Red, Yellow, Green, Blue, Orange|3,000}}&lt;br /&gt;
{{Fashion/footer|scheme=violet}}&lt;br /&gt;
&lt;br /&gt;
===Vending machines===&lt;br /&gt;
There are several [[vending machine]]s located across the city:&lt;br /&gt;
*Slightly southwest of the western battle court&lt;br /&gt;
*At the base of another staircase east of the staircase to Naranja{{sup/9|S}}/Uva{{sup/9|V}} Academy&lt;br /&gt;
*Northwest of the Mesagoza (East) [[Pokémon Center]], at the top of a hill&lt;br /&gt;
{{shop|[[Vending machine]]s}}&lt;br /&gt;
{{shoprow|{{shopitem|Fresh Water|200|7=SV|size=40px}}|{{shopitem|Soda Pop|300|7=SV|size=40px}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Lemonade|350|7=SV|size=40px}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Demographics==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Poké Mart==&lt;br /&gt;
{{shop|Poké Mart Cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Potion|200|7=SV|size=40px}}|{{shopitem|Super Potion|700|7=SV|size=40px|note=&amp;lt;sup&amp;gt;1 Badge&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Hyper Potion|1,500|7=SV|size=40px|note=&amp;lt;sup&amp;gt;4 Badges&amp;lt;/sup&amp;gt;}}|{{shopitem|Max Potion|2,500|7=SV|size=40px|note=&amp;lt;sup&amp;gt;7 Badges&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Restore|3,000|7=SV|size=40px|note=&amp;lt;sup&amp;gt;8 Badges&amp;lt;/sup&amp;gt;}}|{{shopitem|Poké Ball (item)|200|5=Poké Ball|display=Poké Ball|7=SV|size=40px}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Great Ball|600|7=SV|size=40px|note=&amp;lt;sup&amp;gt;1 Badge&amp;lt;/sup&amp;gt;}}|{{shopitem|Ultra Ball|800|7=SV|size=40px|note=&amp;lt;sup&amp;gt;5 Badges&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Heal Ball|300|7=SV|size=40px|note=&amp;lt;sup&amp;gt;1 Badge&amp;lt;/sup&amp;gt;}}|{{shopitem|Net Ball|1,000|7=SV|size=40px|note=&amp;lt;sup&amp;gt;2 Badges&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repeat Ball|1,000|7=SV|size=40px|note=&amp;lt;sup&amp;gt;3 Badges&amp;lt;/sup&amp;gt;}}|{{shopitem|Nest Ball|1,000|7=SV|size=40px|note=&amp;lt;sup&amp;gt;3 Badges&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Luxury Ball|3,000|7=SV|size=40px|note=&amp;lt;sup&amp;gt;4 Badges&amp;lt;/sup&amp;gt;}}|{{shopitem|Dive Ball|1,000|7=SV|size=40px|note=&amp;lt;sup&amp;gt;5 Badges&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Quick Ball|1,000|7=SV|size=40px|note=&amp;lt;sup&amp;gt;6 Badges&amp;lt;/sup&amp;gt;}}|{{shopitem|Dusk Ball|1,000|7=SV|size=40px|note=&amp;lt;sup&amp;gt;7 Badges&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Timer Ball|1,000|7=SV|size=40px|note=&amp;lt;sup&amp;gt;8 Badges&amp;lt;/sup&amp;gt;}}|{{shopitem|Antidote|200|7=SV|size=40px}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Burn Heal|200|7=SV|size=40px}}|{{shopitem|Ice Heal|200|7=SV|size=40px}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Awakening|200|7=SV|size=40px}}|{{shopitem|Paralyze Heal|200|7=SV|size=40px}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|400|7=SV|size=40px|note=&amp;lt;sup&amp;gt;7 Badges&amp;lt;/sup&amp;gt;}}|{{shopitem|Revive|2,000|7=SV|size=40px}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Doll|300|7=SV|size=40px}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Some items may require the ability to jump or glide, thus requiring {{ga|Koraidon}}{{sup/9|S}}/{{ga|Miraidon}}{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
{{itlisth|road}}&lt;br /&gt;
{{itemlist|None|sprite=Company PhoneCase Arc Phone|Gift from the Fortune Teller directly ahead of the southern entrance if the player has {{g|Legends: Arceus}} save data|Sc=yes|V=yes|display=Arc Phone Case}}&lt;br /&gt;
{{itemlist|None|sprite=Company PhoneCase Ball Guy|Gift from the Fortune Teller directly ahead of the southern entrance if the player has {{g|Sword and Shield}} save data|Sc=yes|V=yes|display=Ball Guy Case}}&lt;br /&gt;
{{itemlist|None|sprite=Company PhoneCase Pokétch|Gift from the Fortune Teller directly ahead of the southern entrance if the player has {{g|Brilliant Diamond and Shining Pearl}} save data|Sc=yes|V=yes|display=Pokétch Case}}&lt;br /&gt;
{{itemlist|None|sprite=Company PhoneCase Pika-Vee|Gift from the Fortune Teller directly ahead of the southern entrance if the player has {{LGPE}} save data|Sc=yes|V=yes|display=Pika-Vee Case}}&lt;br /&gt;
{{itemlist|Tera Orb SV|Gift from [[Nemona]] at the foot of the stairs leading to [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}} in between the battles against the {{tc|Team Star Grunt}}s|Sc=yes|V=yes|display=[[Tera Orb]]}}&lt;br /&gt;
{{itemlist|TM Dragon SV|Gift from [[Penny]] at the foot of the stairs leading to Naranja Academy{{sup/9|S}}/Uva Academy{{sup/9|V}} after completing the ★ Starfall Street ★ storyline|Sc=yes|V=yes|display={{TM|169|Draco Meteor}}}}&lt;br /&gt;
{{itemlist|Ether SV|West side; at a corner west of the foot of the stairs connected to the plaza|Sc=yes|V=yes|display=[[Ether]]}}&lt;br /&gt;
{{itemlist|Super Potion SV|West side; northwest of the southern entrance, by the foundation of some buildings, facing [[South Province (Area One)]]|Sc=yes|V=yes|display=[[Super Potion]]}}&lt;br /&gt;
{{itemlist|Potion SV|West side; northwest of the southern entrance, by a round corner, facing South Province (Area One)|Sc=yes|V=yes|display=[[Potion]]}}&lt;br /&gt;
{{itemlist|Rare Candy SV|West side; by a guard rail at the end of an alleyway in the Mesagoza (West) Pokémon Center plaza|Sc=yes|V=yes|display=[[Rare Candy]]}}&lt;br /&gt;
{{itemlist|Poké Ball SV|East of the ramp leading to the southern entrance|Sc=yes|V=yes|display={{i|Poké Ball}}}}&lt;br /&gt;
{{itemlist|Max Revive SV|East side; in the park with a lake, behind of the elderly couple and the {{p|Bronzong}}|Sc=yes|V=yes|display=[[Max Revive]]}}&lt;br /&gt;
{{itemlist|Soothe Bell SV|East side; at a corner in the plaza west of the Mesagoza (East) Pokémon Center|Sc=yes|V=yes|display=[[Soothe Bell]]}}&lt;br /&gt;
{{itemlist|TM Bug SV|East side; by the tree in the lowest ledge overlooking the Mesagoza (East) Pokémon Center|Sc=yes|V=yes|display={{TM|105|X-Scissor}}}}&lt;br /&gt;
{{itemlist|Poké Doll SV|East side; at a corner next to three kids|Sc=yes|V=yes|display=[[Poké Doll]]}}&lt;br /&gt;
{{itemlist|Revive SV|East side; by a bush in the highest ledge, in front of a woman and {{p|Pachirisu}} sitting on a bench|Sc=yes|V=yes|display=[[Revive]]}}&lt;br /&gt;
{{itemlist|TM Ice SV|East side; at the right southernmost rooftop acessible via the steel plates|Sc=yes|V=yes|display={{TM|010|Ice Fang}}}}&lt;br /&gt;
{{itemlist|Zinc SV|East side; at the left southernmost rooftop acessible via the steel plates|Sc=yes|V=yes|display=[[Zinc]]}}&lt;br /&gt;
{{itemlist|TM Grass SV|East side; behind the tree in the plaza surrounded by buildings|Sc=yes|V=yes|display={{TM|081|Grass Knot}}}}&lt;br /&gt;
{{itemlist|Bottle Cap SV|At the rooftop of the east building surrounding the central battlefield|Sc=yes|V=yes|display=[[Bottle Cap]]}}&lt;br /&gt;
{{itemlist|TM Flying SV|At the rooftop of the southeast building surrounding the central battlefield|Sc=yes|V=yes|display={{TM|065|Air Slash}}}}&lt;br /&gt;
{{itemlist|Carbos SV|At the rooftop of the southwesternmost building in the plaza|Sc=yes|V=yes|display=[[Carbos]]}}&lt;br /&gt;
{{itemlist|TM Electric SV|At the rooftop of the west building surrounding the central battlefield, acessible via a ladder west of the Mesagoza (West) Pokémon Center|Sc=yes|V=yes|display={{TM|072|Electro Ball}}}}&lt;br /&gt;
{{itemlist|TM Fairy SV|Northeast side; north of the pond with {{p|Finneon}}|Sc=yes|V=yes|display={{TM|019|Disarming Voice}}}}&lt;br /&gt;
{{itemlist|Full Heal SV|Northeasternmost point|Sc=yes|V=yes|display=[[Full Heal]]}}&lt;br /&gt;
{{itemlist|TM Psychic SV|Northernmost point, acessible by going around Naranja Academy{{sup/9|S}}/Uva Academy{{sup/9|V}} by the west side|Sc=yes|V=yes|display={{TM|128|Amnesia}}}}&lt;br /&gt;
{{itemlist|Gimmighoul Coin|Behind the right side of the gate leading to [[South Province (Area Three)]]|Sc=yes|V=yes|display=[[Gimmighoul Coin]] ×15}}&lt;br /&gt;
{{itemlist|Exp. Candy XS SV|&lt;br /&gt;
* Behind the left side of the gate leading to South Province (Area Three)&lt;br /&gt;
* Behind the right side of the gate leading to [[South Province (Area Two)]]|Sc=yes|V=yes|display=[[Exp. Candy XS]] ×2}}&lt;br /&gt;
{{itemlist|TM Normal SV|Behind the left side of the gate leading to South Province (Area Two)|Sc=yes|V=yes|display={{TM|103|Substitute}}}}&lt;br /&gt;
{{itlistfoot|road}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===First visit===&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|VSTeam Star Grunt F 1 V.png{{!}}x100px|game=9|Team Star Grunt||416|1|0944|Shroodle|♀|8|None}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|VSTeam Star Grunt M 1 S.png{{!}}x100px|game=9|Team Star Grunt||468|1|0734|Yungoos|♂|9|None}}&lt;br /&gt;
{{trainerfooter|road|9}}&lt;br /&gt;
&lt;br /&gt;
===After becoming {{pkmn|Champion}}===&lt;br /&gt;
Nemona will {{Tera}}stallize her [[first partner Pokémon]] at the first opportunity.&lt;br /&gt;
&lt;br /&gt;
{{MSP/9|0906|Sprigatito}} If the {{player}} chose {{p|Sprigatito}}:&amp;lt;br&amp;gt;{{Party/Single&lt;br /&gt;
|color={{scarlet color}}&lt;br /&gt;
|bordercolor={{scarlet color dark}}&lt;br /&gt;
|headcolor={{scarlet color light}}&lt;br /&gt;
|sprite=VSNemona 2 S.png&lt;br /&gt;
|size=x100px&lt;br /&gt;
|prize=none&lt;br /&gt;
|class=Champion&lt;br /&gt;
|classlink=Pokémon Champion&lt;br /&gt;
|name=Nemona&lt;br /&gt;
|game=SV&lt;br /&gt;
|location=Mesagoza&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=745&lt;br /&gt;
|pokemon=Lycanroc&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Sand Rush&lt;br /&gt;
|move1=Accelerock|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Drill Run|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Stone Edge|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Stealth Rock|move4type=Rock|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=706&lt;br /&gt;
|pokemon=Goodra&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|ability=Sap Sipper&lt;br /&gt;
|move1=Dragon Pulse|move1type=Dragon|move1cat=Special&lt;br /&gt;
|move2=Muddy Water|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Ice Beam|move3type=Ice|move3cat=Special&lt;br /&gt;
|move4=Sludge Bomb|move4type=Poison|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=982&lt;br /&gt;
|pokemon=Dudunsparce&lt;br /&gt;
|img=HOME0982Th&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|move1=Hyper Drill|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Drill Run|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Dragon Rush|move3type=Dragon|move3cat=Physical&lt;br /&gt;
|move4=Coil|move4type=Poison|move4cat=Status}}&lt;br /&gt;
{{Party/Div|color={{scarlet color}}}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=968&lt;br /&gt;
|pokemon=Orthworm&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|ability=Earth Eater&lt;br /&gt;
|move1=Iron Tail|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Body Press|move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Rock Blast|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=923&lt;br /&gt;
|pokemon=Pawmot&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Electric|type2=Fighting&lt;br /&gt;
|ability=Volt Absorb&lt;br /&gt;
|move1=Double Shock|move1type=Electric|move1cat=Physical&lt;br /&gt;
|move2=Close Combat|move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3=Ice Punch|move3type=Ice|move3cat=Physical&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=914&lt;br /&gt;
|pokemon=Quaquaval&lt;br /&gt;
|level=66&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water|type2=Fighting&lt;br /&gt;
|tera=Water&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|move1=Aqua Step|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Brick Break|move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Ice Spinner|move4type=Ice|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
{{MSP/9|0909|Fuecoco}} If the {{player}} chose {{p|Fuecoco}}:&amp;lt;br&amp;gt;&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{scarlet color}}&lt;br /&gt;
|bordercolor={{scarlet color dark}}&lt;br /&gt;
|headcolor={{scarlet color light}}&lt;br /&gt;
|sprite=VSNemona 2 S.png&lt;br /&gt;
|size=x100px&lt;br /&gt;
|prize=none&lt;br /&gt;
|class=Champion&lt;br /&gt;
|classlink=Pokémon Champion&lt;br /&gt;
|name=Nemona&lt;br /&gt;
|game=SV&lt;br /&gt;
|location=Mesagoza&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=745&lt;br /&gt;
|pokemon=Lycanroc&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Sand Rush&lt;br /&gt;
|move1=Accelerock|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Drill Run|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Stone Edge|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Stealth Rock|move4type=Rock|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=706&lt;br /&gt;
|pokemon=Goodra&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|ability=Sap Sipper&lt;br /&gt;
|move1=Dragon Pulse|move1type=Dragon|move1cat=Special&lt;br /&gt;
|move2=Muddy Water|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Ice Beam|move3type=Ice|move3cat=Special&lt;br /&gt;
|move4=Sludge Bomb|move4type=Poison|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=982&lt;br /&gt;
|pokemon=Dudunsparce&lt;br /&gt;
|img=HOME0982Th&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|move1=Hyper Drill|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Drill Run|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Dragon Rush|move3type=Dragon|move3cat=Physical&lt;br /&gt;
|move4=Coil|move4type=Poison|move4cat=Status}}&lt;br /&gt;
{{Party/Div|color={{scarlet color}}}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=968&lt;br /&gt;
|pokemon=Orthworm&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|ability=Earth Eater&lt;br /&gt;
|move1=Iron Tail|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Body Press|move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Rock Blast|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=923&lt;br /&gt;
|pokemon=Pawmot&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Electric|type2=Fighting&lt;br /&gt;
|ability=Volt Absorb&lt;br /&gt;
|move1=Double Shock|move1type=Electric|move1cat=Physical&lt;br /&gt;
|move2=Close Combat|move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3=Ice Punch|move3type=Ice|move3cat=Physical&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=908&lt;br /&gt;
|pokemon=Meowscarada&lt;br /&gt;
|level=66&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Grass|type2=Dark&lt;br /&gt;
|tera=Grass&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|move1=Flower Trick|move1type=Grass|move1cat=Physical&lt;br /&gt;
|move2=Thunder Punch|move2type=Electric|move2cat=Physical&lt;br /&gt;
|move3=Shadow Claw|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Play Rough|move4type=Fairy|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
{{MSP/9|0912|Quaxly}} If the {{player}} chose {{p|Quaxly}}:&amp;lt;br&amp;gt;&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{scarlet color}}&lt;br /&gt;
|bordercolor={{scarlet color dark}}&lt;br /&gt;
|headcolor={{scarlet color light}}&lt;br /&gt;
|sprite=VSNemona 2 S.png&lt;br /&gt;
|size=x100px&lt;br /&gt;
|prize=none&lt;br /&gt;
|class=Champion&lt;br /&gt;
|classlink=Pokémon Champion&lt;br /&gt;
|name=Nemona&lt;br /&gt;
|game=SV&lt;br /&gt;
|location=Mesagoza&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=745&lt;br /&gt;
|pokemon=Lycanroc&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Sand Rush&lt;br /&gt;
|move1=Accelerock|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Drill Run|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Stone Edge|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Stealth Rock|move4type=Rock|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=706&lt;br /&gt;
|pokemon=Goodra&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|ability=Sap Sipper&lt;br /&gt;
|move1=Dragon Pulse|move1type=Dragon|move1cat=Special&lt;br /&gt;
|move2=Muddy Water|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Ice Beam|move3type=Ice|move3cat=Special&lt;br /&gt;
|move4=Sludge Bomb|move4type=Poison|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=982&lt;br /&gt;
|pokemon=Dudunsparce&lt;br /&gt;
|img=HOME0982Th&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|move1=Hyper Drill|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Drill Run|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Dragon Rush|move3type=Dragon|move3cat=Physical&lt;br /&gt;
|move4=Coil|move4type=Poison|move4cat=Status}}&lt;br /&gt;
{{Party/Div|color={{scarlet color}}}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=968&lt;br /&gt;
|pokemon=Orthworm&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|ability=Earth Eater&lt;br /&gt;
|move1=Iron Tail|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Body Press|move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Rock Blast|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=923&lt;br /&gt;
|pokemon=Pawmot&lt;br /&gt;
|level=65&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Electric|type2=Fighting&lt;br /&gt;
|ability=Volt Absorb&lt;br /&gt;
|move1=Double Shock|move1type=Electric|move1cat=Physical&lt;br /&gt;
|move2=Close Combat|move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3=Ice Punch|move3type=Ice|move3cat=Physical&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|game=SV&lt;br /&gt;
|ndex=911&lt;br /&gt;
|pokemon=Skeledirge&lt;br /&gt;
|level=66&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fire|type2=Ghost&lt;br /&gt;
|tera=Fire&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|move1=Torch Song|move1type=Fire|move1cat=Special&lt;br /&gt;
|move2=Earth Power|move2type=Ground|move2cat=Special&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost|move3cat=Special&lt;br /&gt;
|move4=Snarl|move4type=Dark|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Academy Ace Tournament===&lt;br /&gt;
{{main|Academy Ace Tournament#List of Trainers|Academy Ace Tournament → Trainers}}&lt;br /&gt;
[[Nemona]], [[Arven]], [[Penny]], and multiple Academy staff members can be battled in the [[Academy Ace Tournament]].&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Mesagoza anime.png|thumb|250px|Mesagoza in {{aniseries|HZ}}]]&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
Mesagoza appeared in &#039;&#039;[[HZ009|Welcome to Paldea!]]&#039;&#039;, where [[Liko]], [[Roy]], [[Friede]], [[Orla]], and [[Mollie]] did some exploration and shopping in the city.&lt;br /&gt;
&lt;br /&gt;
The city briefly reappeared in &#039;&#039;[[HZ046|Welcome to Naranja Academy!]]&#039;&#039;, being the location where Liko, Roy, and [[Dot]] met up before setting off to [[Naranja Academy]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ057|The Terapagos I Don&#039;t Know]]&#039;&#039;, the [[Rising Volt Tacklers]] gathered at Mesagoza&#039;s [[Barato&#039;s]] to celebrate Liko, Roy, and Dot having passed their respective first [[Tera Training]] tests.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #AD1519; {{roundy}}; border: 3px solid #630b57&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FABD00&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | {{color2|000|Naranja Academy}}&lt;br /&gt;
! {{color2|000|Spec Shack}}&lt;br /&gt;
! {{color2|000|Zapaldea Footwear}}&lt;br /&gt;
! {{color2|000|Sugar-N-Ice}}&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | {{color2|000|Barato&#039;s}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Naranja Academy anime.png|x130px]]&lt;br /&gt;
| [[File:Spec Shack anime.png|x130px]]&lt;br /&gt;
| [[File:Mesagoza Zapaldea Footwear anime.png|x130px]]&lt;br /&gt;
| [[File:Mesagoza Sugar N Ice anime.png|x130px]]&lt;br /&gt;
| [[File:Baratos anime.png|x130px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Paldean Winds===&lt;br /&gt;
[[File:Mesagoza PPW.png|thumb|250px|Mesagoza in [[Pokémon: Paldean Winds]]]]&lt;br /&gt;
Mesagoza first appeared in &#039;&#039;[[PPW01|Breathe Out]]&#039;&#039;, initially through the eyes of a {{form|Gimmighoul|Roaming Form}} {{p|Gimmighoul}}. The city appeared once more in &#039;&#039;[[PPW04|Breathe Together]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Biri-Biri===&lt;br /&gt;
Mesagoza appeared in the music video for [[Biri-Biri]], where a battle was held between {{ga|Juliana|Anna}}&#039;s {{p|Skeledirge}} and [[Nemona]]&#039;s {{p|Meowscarada}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===POKÉTOON===&lt;br /&gt;
[[File:Mesagoza PT.png|thumb|250px|Mesagoza in [[POKÉTOON]]]]&lt;br /&gt;
Mesagoza appeared in [[PT16]], where a battle tournament was being held. Before {{OBP|Yūto|POKÉTOON}}&#039;s match, a {{Shiny}} {{p|Ceruledge}} appeared at the battlefield and lunged at his {{p|Armarouge}}, who did not take long to recognize it as its childhood friend. They battled until Ceruledge was unable to continue and then properly said their goodbyes, bringing closure to both of them.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:MesagozaScarletViolet178.jpg|thumb|200px|Mesagoza in the TCG]]&lt;br /&gt;
{{main|Mesagoza (Scarlet &amp;amp; Violet 178)}}&lt;br /&gt;
&#039;&#039;&#039;Mesagoza&#039;&#039;&#039; was introduced as a {{TCG|Stadium card}} in the [[Pokémon Trading Card Game]] during the English Scarlet &amp;amp; Violet Series (the Japanese Scarlet &amp;amp; Violet Era). It was first released in the Japanese {{TCG|Violet ex}} expansion and the English {{TCG|Scarlet &amp;amp; Violet}} expansion, with artwork by [[Oswaldo KATO]]. It allows players to flip a coin once during their turn. If heads, the player searches their deck for a Pokémon, reveals it, and puts it into their hand. Then, the player shuffles their deck.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Mesagoza is the most populous city currently known in the Pokémon world, with a population of 756.&lt;br /&gt;
* For the Video Game Championships division of the [[2023 Pokémon World Championships]], a special variation of Mesagoza was used from the top 32 onwards. This special variation is festival themed, with the battles taking place at the city&#039;s battle court. Fireworks can be seen erupting from behind the school, and the Worlds exclusive battlefield features new camera shots specifically for the tournament. The camera shots introduced for the World Championships would later be added to regular online games in version 2.0.1 of [[Pokémon Scarlet and Violet]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
{{main|Pokémon world in relation to the real world#Paldea|Pokémon world in relation to the real world → Paldea}}&lt;br /&gt;
Mesagoza looks like a combination of several Spanish cities and {{wp|Lisbon}}. Geographically, it is based on {{wp|Toledo, Spain|Toledo}} or {{wp|Madrid}}, two major cities in the center of Spain. The English name also references the city of {{wp|Zaragoza}}. It draws heavy inspiration from {{wp|Barcelona}}, notably with the similarities between [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}} and the {{wp|Sagrada Família}}, as well as several parts of the city being based on {{wp|Park Güell}} and its {{wp|Trencadís}} mosaics. The bridges that lead to the city resemble the {{wp|Puente de Alcántara}}, over the {{wp|Tagus}} river. The central plaza&#039;s architecture seems to be based on the {{wp|Plaza Mayor, Madrid|Plaza Mayor}} in Madrid and the {{wp|Praça do Comércio}} in Lisbon. The streets around it also appear to take inspiration from Lisbon, as well as the old towns of Toledo and Zaragoza.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #FABD00; border: 3px solid #AD1519&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| テーブルシティ &#039;&#039;Table City&#039;&#039;&lt;br /&gt;
| From &#039;&#039;table&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Mesagoza&lt;br /&gt;
| From &#039;&#039;{{wp|mesa}}&#039;&#039; (flat-topped rock formation; Spanish and Portuguese for table), &#039;&#039;mesos&#039;&#039; (Greek for center), and &#039;&#039;{{wp|Zaragoza}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Mesalona City&lt;br /&gt;
| From &#039;&#039;mesa&#039;&#039; and &#039;&#039;{{wp|Barcelona}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Ciudad Meseta&lt;br /&gt;
| From &#039;&#039;meseta&#039;&#039; (plateau) and &#039;&#039;{{wp|Meseta Central}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French, Brazilian&amp;lt;br&amp;gt;Portuguese&lt;br /&gt;
| Mesaledo&lt;br /&gt;
| From &#039;&#039;mesa&#039;&#039; and &#039;&#039;{{wp|Toledo, Spain|Toledo}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Mesapoli&lt;br /&gt;
| From &#039;&#039;mesa&#039;&#039; and the suffix &#039;&#039;-poli&#039;&#039; (city) &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 테이블시티 &#039;&#039;Table City&#039;&#039;&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 桌台市 &#039;&#039;Zhuōtái Shì&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 桌 &#039;&#039;zhuō / cheuk&#039;&#039; (table), 台 &#039;&#039;tái / tòih&#039;&#039; (table; desk; platform), and 台地 &#039;&#039;táidì / tòihdeih&#039;&#039; ({{wp|Table (landform)|tableland}})&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 桌台市 &#039;&#039;Cheuktòih Síh&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Indonesian&lt;br /&gt;
| Kota Mesa&lt;br /&gt;
| From &#039;&#039;mesa&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Thai&lt;br /&gt;
| เทเบิลซิตี้ &#039;&#039;Table City&#039;&#039;&lt;br /&gt;
| Transcription of its Japanese name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Paldea}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Cities and Towns notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Paldea locations]]&lt;br /&gt;
[[Category:Scarlet and Violet locations]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mesalona City]]&lt;br /&gt;
[[es:Ciudad Meseta]]&lt;br /&gt;
[[fr:Mesaledo]]&lt;br /&gt;
[[it:Mesapoli]]&lt;br /&gt;
[[ja:テーブルシティ]]&lt;br /&gt;
[[zh:桌台市]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lumiose_City&amp;diff=4341320</id>
		<title>Lumiose City</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lumiose_City&amp;diff=4341320"/>
		<updated>2025-07-23T04:42:11Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Population ranking clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town infobox&lt;br /&gt;
|name=Lumiose City&lt;br /&gt;
|jpname=ミアレシティ&lt;br /&gt;
|jptrans=Miare City&lt;br /&gt;
|image=Lumiose City.png&lt;br /&gt;
|size=250&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|generation=6&lt;br /&gt;
|slogan=The City of Light&lt;br /&gt;
|mapdesc=A dazzling metropolis of art and artifice, located in the very heart of the Kalos region.&lt;br /&gt;
|gym=Lumiose Gym&lt;br /&gt;
|gymno=5&lt;br /&gt;
|leader=Clemont&lt;br /&gt;
|leadervs=VSClemont.png{{!}}150px&lt;br /&gt;
|badge=Voltage&lt;br /&gt;
|gymtype=Electric&lt;br /&gt;
|north=Route 14&lt;br /&gt;
|regionnorth=Kalos&lt;br /&gt;
|west=Route 13&lt;br /&gt;
|regionwest=Kalos&lt;br /&gt;
|east=Route 16&lt;br /&gt;
|regioneast=Kalos&lt;br /&gt;
|south=Kalos Route 4&lt;br /&gt;
|southalt=Route 4&lt;br /&gt;
|south2=Kalos Route 5&lt;br /&gt;
|south2alt=Route 5&lt;br /&gt;
|colordark={{Special Attack color dark}}&lt;br /&gt;
|colormed={{Special Attack color}}&lt;br /&gt;
|colorlight={{Special Attack color light}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lumiose City&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミアレシティ&#039;&#039;&#039; &#039;&#039;Miare City&#039;&#039;) is a large city acting as a prominent central hub located in the north-central part of the [[Kalos]] [[region]], known for being the second most populous city in the currently known [[Pokémon world]], behind [[Mesagoza]].&lt;br /&gt;
&lt;br /&gt;
Famous for its landmarks like [[Lumiose Gym|Prism Tower]] and the [[Lumiose Museum]], the city attracts many tourists. Its diverse shops, cafés, and [[Lumiose City restaurants|restaurants]] are popular among both visitors and residents. The city&#039;s architecture features tall office buildings and wide boulevards on the outskirts, with smaller {{wp|Paris}}ian-style buildings lining the inner avenues. A large canal runs diagonally through the city, and the roadways accommodate both automobiles and {{p|Gogoat}} traffic.&lt;br /&gt;
&lt;br /&gt;
The city has five gates connecting it to outside routes. In the southeast is the {{rt|4|Kalos}} Gate, in the southwest the {{rt|5|Kalos}} Gate, in the northwest the {{rt|13|Kalos}} Gate, in the north the {{rt|14|Kalos}} Gate, and in the northeast the {{rt|16|Kalos}} Gate. It is connected to [[Kiloude City]] via train from {{DL|North Boulevard|Lumiose Station}}.&lt;br /&gt;
&lt;br /&gt;
Initially in {{g|X and Y}}, a blackout restricts access to most of the city, leaving only the South Boulevard open and suspending the [[Lumi Cab]] service. Full access is restored once the blackout is resolved.&lt;br /&gt;
&lt;br /&gt;
It is the setting for [[Pokémon Legends: Z-A]],&amp;lt;ref&amp;gt;[https://twitter.com/NintendoAmerica/status/1762487295859405151 Tweet from @NintendoAmerica: &#039;&#039;Watch to see the reveal trailer for #PokemonLegendsZA, a new adventure set entirely within Lumiose City, coming to #NintendoSwitch in 2025.&#039;&#039;]&amp;lt;/ref&amp;gt; where the city is undergoing redevelopment by [[Quasartico Inc.]] to create a harmonious environment for [[human]]s and {{OBP|Pokémon|species}}.&lt;br /&gt;
&lt;br /&gt;
==Slogan==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The City of Light&#039;&#039;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{Ruby|光の都|ひかりの　みやこ}}&#039;&#039;&#039; &#039;&#039;The city of light.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 500px; margin-left: 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Pokémon X and Y=&lt;br /&gt;
[[File:Lumiose City map.png|thumb|center|500px|Map of Lumiose City in {{g|X and Y}}]]&lt;br /&gt;
|-|Pokémon Legends: Z-A=&lt;br /&gt;
[[File:ZA Lumiose City map.png|thumb|center|500px|Map of Lumiose City in {{g|Legends: Z-A}}]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{g|X and Y}} Many small shops and cafés line the many streets and avenues of Lumiose City.&lt;br /&gt;
&lt;br /&gt;
The city is shaped like a spoked wheel. The outside &amp;quot;wheel&amp;quot; is split into [[North Boulevard|North]] and [[South Boulevard]]s, while the spokes are divided among several avenues and plazas. The boulevards and avenues are lined with the city&#039;s many establishments, while the plazas are primarily open gathering spaces, with an occasional establishment or two on the outskirts. The center hub is a wide, open area with Prism Tower at its center.&lt;br /&gt;
&lt;br /&gt;
In {{g|Legends: Z-A}}, Lumiose City is undergoing an urban redevelopment plan, driven by a large corporation called [[Quasartico Inc.]]. The city has been outfitted with &amp;quot;[[wild zone]]s&amp;quot; in an effort to help humans and Pokémon share the city.&lt;br /&gt;
&lt;br /&gt;
===South Boulevard===&lt;br /&gt;
{{main|South Boulevard}}&lt;br /&gt;
[[File:Lumiose City South Boulevard Map icon.png|thumb|Location of South Boulevard]]&lt;br /&gt;
South Boulevard is the southern half of the outer rim of the Lumiose City. The two boulevards are divided by the river that runs through the middle of the city. Locations on South Boulevard include the [[Trainer PR Video|PR Video Studio]], [[Professor Sycamore]]&#039;s laboratory, and Coiffure Clips.&lt;br /&gt;
&lt;br /&gt;
South Boulevard and [[Vernal Avenue]] are the first parts of Lumiose City that the player can explore in Pokémon X and Y; due to a blackout affecting Lumiose City, the other parts are blocked until the player has defeated [[Team Flare]] at the [[Kalos Power Plant]] and watched [[Clemont]] relight the [[Lumiose Gym]].&lt;br /&gt;
&lt;br /&gt;
Café Soleil and the {{rt|5|Kalos}} gate are inaccessible until the player has talked to Professor Sycamore at the Sycamore Pokémon Lab. This is the first area to be unblocked during the course of the story.&lt;br /&gt;
&lt;br /&gt;
South Boulevard is laid out as follows, moving along the street in a clockwise direction:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background-color: #{{Special Attack color light}}; padding: 2px&amp;quot;&lt;br /&gt;
! Outer !! Inner&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;To dead-end alley&#039;&#039;{{tt|*|Blocked off until the player enters the Hall of Fame}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| {{DL|Lumiose City restaurants|Restaurant Le Nah}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{rt|4|Kalos}} Gate&lt;br /&gt;
| &#039;&#039;To Vert Plaza&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Building&lt;br /&gt;
| Café Introversion&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{DL|South Boulevard|Sycamore Pokémon Lab}}&lt;br /&gt;
| &#039;&#039;To Vernal Avenue&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{DL|South Boulevard|PR Video Studio}}&lt;br /&gt;
| [[Pokémon Center]]&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{rt|5|Kalos}} Gate&lt;br /&gt;
| &#039;&#039;To Bleu Plaza&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| {{DL|South Boulevard|Coiffure Clips}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Café Soleil&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Building&lt;br /&gt;
| Shutterbug Café&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;To Estival Avenue&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Building&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===North Boulevard===&lt;br /&gt;
{{main|North Boulevard}}&lt;br /&gt;
[[File:Lumiose City North Boulevard Map icon.png|thumb|Location of North Boulevard]]&lt;br /&gt;
North Boulevard is the northern half of the outer rim of the Lumiose City. The two boulevards are divided by the river that runs through the middle of the city. Locations on North Boulevard include the Galette Stand, [[Lumiose Museum]], [[Hotel Richissime]], the [[Battle Institute]], Lumiose Station, and the Looker Bureau.&lt;br /&gt;
&lt;br /&gt;
North Boulevard is laid out as follows, moving along the street in a clockwise direction:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background-color: #{{Special Attack color light}}; padding: 2px&amp;quot;&lt;br /&gt;
! Outer !! Inner&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{rt|13|Kalos}} Gate&lt;br /&gt;
| &#039;&#039;To Magenta Plaza&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;To dead-end alley&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Building&lt;br /&gt;
| Café Triste&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{DL|North Boulevard|Galette Stand}}&lt;br /&gt;
| &#039;&#039;To Autumnal Avenue&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Building&lt;br /&gt;
| &#039;&#039;To dead-end alley&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{rt|14|Kalos}} Gate&lt;br /&gt;
| &#039;&#039;To Rouge Plaza&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[Pokémon Center]]&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| [[Lumiose Museum]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| [[Hotel Richissime]]&lt;br /&gt;
| &#039;&#039;To Hibernal Avenue&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Building&lt;br /&gt;
| Café Ultimo&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Café Action&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{rt|16|Kalos}} Gate&lt;br /&gt;
| &#039;&#039;To Jaune Plaza&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| [[Battle Institute]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Café Bataille&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{DL|North Boulevard|Lumiose Station}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;To dead-end alley&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;To unnamed street&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Avenues===&lt;br /&gt;
All of the avenues and plazas are connected by a continuous ring near the hub, but occasionally there will also be an alleyway connecting two of the spokes farther out from the hub. A group of randomly battleable {{pkmn|Trainer}}s also lurk around this inner part of the city.&lt;br /&gt;
&lt;br /&gt;
The city&#039;s spokes are laid out in the order given below, moving through them in a clockwise direction starting from the first spoke connected to South Boulevard. The left and right sides referred to below presume the {{player}} is facing away from Centrico Plaza.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lumiose City Vernal Avenue Map icon.png|Location of Vernal Avenue&lt;br /&gt;
Lumiose City Estival Avenue Map icon.png|Location of Estival Avenue&lt;br /&gt;
Lumiose City Autumnal Avenue Map icon.png|Location of Autumnal Avenue&lt;br /&gt;
Lumiose City Hibernal Avenue Map icon.png|Location of Hibernal Avenue&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Vernal Avenue====&lt;br /&gt;
{{main|Vernal Avenue}}&lt;br /&gt;
Vernal Avenue runs south to north between South Boulevard and Centrico Plaza. Locations on Vernal Avenue include Friseur Furfrou, the Herboriste, the Stone Emporium, and Boutique Couture.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background-color: #{{Special Attack color light}}; padding: 2px&amp;quot;&lt;br /&gt;
! Left !! Right&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| {{DL|Vernal Avenue|Stone Emporium}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{DL|Vernal Avenue|Boutique Couture}}&lt;br /&gt;
| {{DL|Vernal Avenue|Herboriste}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Café Classe&lt;br /&gt;
| {{DL|Vernal Avenue|Friseur Furfrou}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Café Woof&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Estival Avenue====&lt;br /&gt;
{{main|Estival Avenue}}&lt;br /&gt;
[[File:XY Prerelease Lumiose City.png|thumb|right|300px|A pre-release screenshot of Estival Avenue]]&lt;br /&gt;
Estival Avenue runs west-south-west to east-north-east between South Boulevard and Centrico Plaza. Locations on Estival Avenue include the [[Loto-ID|Loto-ID Center]] and the Lumiose Press building.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background-color: #{{Special Attack color light}}; padding: 2px&amp;quot;&lt;br /&gt;
! Left !! Right&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{DL|Estival Avenue|Loto-ID Center}}&lt;br /&gt;
| Café Rouleau&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{DL|Estival Avenue|Lumiose Press}}&lt;br /&gt;
| Café Gallant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Autumnal Avenue====&lt;br /&gt;
{{main|Autumnal Avenue}}&lt;br /&gt;
Autumnal Avenue runs north-west to south-east between North Boulevard and Centrico Plaza. Locations on Autumnal Avenue include the Poké Ball Boutique and the [[Juice Shoppe]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background-color: #{{Special Attack color light}}; padding: 2px&amp;quot;&lt;br /&gt;
! Left !! Right&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Café Pokémon-Amie&lt;br /&gt;
| {{DL|Autumnal Avenue|Poké Ball Boutique}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| {{DL|Lumiose City restaurants|Restaurant Le Yeah}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| {{DL|Autumnal Avenue|Juice Shoppe}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hibernal Avenue====&lt;br /&gt;
{{main|Hibernal Avenue}}&lt;br /&gt;
Hibernal Avenue runs north-west to south-east between North Boulevard and Centrico Plaza. Locations on Autumnal Avenue include {{DL|Lumiose City restaurants|Restaurant Le Wow}} and Café Kizuna.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background-color: #{{Special Attack color light}}; padding: 2px&amp;quot;&lt;br /&gt;
! Left !! Right&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{DL|Lumiose City restaurants|Restaurant Le Wow}}&lt;br /&gt;
| Café Kizuna&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Plazas===&lt;br /&gt;
Lumiose City has six different plazas: Centrico Plaza is a large plaza located at the very center of the city, while the other five smaller plazas are arranged as the points of a pentagon centered on Centrico Plaza. The plazas are connected as a pentagon by small alleys that cut across the avenues. The alley between Vert Plaza and Jaune Plaza includes a bridge over the southeast end of the river; Magenta Plaza itself is built on a bridge over the northwest end of the river.&lt;br /&gt;
&lt;br /&gt;
Each of the small plazas is named after a color in French. All of the small plazas contain an obelisk of the same color as the name of that plaza.&lt;br /&gt;
&lt;br /&gt;
The smaller plazas are laid out in the order given below, moving through them in a clockwise direction starting from southeast plaza.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lumiose City Vert Plaza Map icon.png|Location of Vert Plaza&lt;br /&gt;
Lumiose City Bleu Plaza Map icon.png|Location of Bleu Plaza&lt;br /&gt;
Lumiose City Magenta Plaza Map icon.png|Location of Magenta Plaza&lt;br /&gt;
Lumiose City Rouge Plaza Map icon.png|Location of Rouge Plaza&lt;br /&gt;
Lumiose City Jaune Plaza Map icon.png|Location of Jaune Plaza&lt;br /&gt;
Lumiose City Centrico Plaza Map icon.png|Location of Centrico Plaza&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Vert Plaza====&lt;br /&gt;
Vert Plaza is a small plaza located southeast of Centrico Plaza. Café Cyclone is located on the alley leading from South Boulevard to Vert Plaza.&lt;br /&gt;
&lt;br /&gt;
====Bleu Plaza====&lt;br /&gt;
Bleu Plaza is a small plaza located southwest of Centrico Plaza.&lt;br /&gt;
&lt;br /&gt;
====Magenta Plaza====&lt;br /&gt;
Magenta Plaza is a small plaza located north-west of Centrico Plaza. It is built on top of a bridge over the river. The Magenta [[Pokémon Center]] (the landing point when [[flight|flying]] to the center of Lumiose City) is located on the street leading from Magenta Plaza to Centrico Plaza. [[Lysandre Café]] is located on the alley between Magenta Plaza and [[Autumnal Avenue]], which itself contains [[Lysandre Labs]].&lt;br /&gt;
&lt;br /&gt;
====Rouge Plaza====&lt;br /&gt;
Rouge Plaza is a small plaza located north of Centrico Plaza. The {{DL|North Boulevard|Looker Bureau}} (initially just a vacant storefront) and {{DL|Lumiose City restaurants|Sushi High Roller}} are located on the alley between Rouge Plaza and North Boulevard.&lt;br /&gt;
&lt;br /&gt;
====Jaune Plaza====&lt;br /&gt;
Jaune Plaza is a small plaza located northeast of Centrico Plaza. [[Trevor]]&#039;s house is located on the alley between Jaune Plaza to North Boulevard.&lt;br /&gt;
&lt;br /&gt;
====Centrico Plaza====&lt;br /&gt;
Centrico Plaza is located in the center of Lumiose City. The [[Prism Tower]], which hosts the [[Lumiose Gym]], is at the center of the plaza. There is a [[Photo Spot]] at Prism Tower, between the connection to [[Vernal Avenue]] and the alley to Vert Plaza.&lt;br /&gt;
&lt;br /&gt;
===Gates===&lt;br /&gt;
Lumiose City has five gates connecting it to outside routes.&lt;br /&gt;
&lt;br /&gt;
{{rt|4|Kalos}} Gate, in the southwest the {{rt|5|Kalos}} Gate, in the northwest the {{rt|13|Kalos}} Gate, in the north the {{rt|14|Kalos}} Gate, and in the northeast the {{rt|16|Kalos}} Gate.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
===Lumi Cab===&lt;br /&gt;
{{main|Lumi Cab}}&lt;br /&gt;
Lumi Cab is a taxi service that lets the player travel between many stops around Lumiose City for a fee, with destinations that are farther away costing more. If the player has 140 or more {{OBP|style|Lumiose City}}, the fare will be half price. If the player does not have enough money to pay for the ride, the {{tc|driver}} will challenge them to a battle.&lt;br /&gt;
&lt;br /&gt;
===Gogoat Shuttle===&lt;br /&gt;
[[File:XY Riding Gogoat.png|thumb|right|300px|Artwork of Calem riding the Gogoat Shuttle]]&lt;br /&gt;
Gogoat Shuttle is a service where the player can travel between many stops around Lumiose City for a flat fee of {{Pdollar}}200. The service allows people to ride a {{p|Gogoat}} around [[North Boulevard]] or [[South Boulevard]]. The Gogoat Shuttle stops are marked by black signs with blue screens located on the outer side of the boulevards; the player can initiate the service by interacting with the Gogoat Shuttle stop signs.&lt;br /&gt;
&lt;br /&gt;
When the player boards the service, they are asked whether they want to travel east or west along their current boulevard; however, if they are already at the eastmost or westmost stop in that boulevard, they are only given the option to travel to the opposite end. The Gogoat Shuttle cannot cross between boulevards. The Gogoat Shuttle stops at each shuttle stop along its path, giving the rider the option to dismount at each one, until it reaches the final stop at the far end of the boulevard, when the rider is forced to dismount. The Gogoat moves automatically between stops, without the rider being able to control it. The name of each stop is announced by the Audio Guide in the Gogoat Shuttle stop signs.&lt;br /&gt;
&lt;br /&gt;
The following is the list of Gogoat Shuttle stops in each boulevard, listed from east to west (i.e. the order the stops will be presented in when choosing to travel west).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;display: inline-table; background-color: #{{Special Attack color light}}; padding: 2px&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; | South Boulevard&lt;br /&gt;
|-&lt;br /&gt;
! Stop&lt;br /&gt;
! Namesake location&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| South Blvd. East Stop || [[South Boulevard]]&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Route 4 Gate Stop || {{rt|4|Kalos}} Gate&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Video Studio Stop || [[Trainer PR Video|PR Video Studio]]&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Café Soleil Stop || Café Soleil&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Estival Ave. Stop || [[Estival Avenue]]&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| South Blvd. West Stop || [[South Boulevard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;display: inline-table; background-color: #{{Special Attack color light}}; padding: 2px&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; | North Boulevard&lt;br /&gt;
|-&lt;br /&gt;
! Stop&lt;br /&gt;
! Namesake location&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| North Blvd. East Stop || [[North Boulevard]]&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Route 16 Gate Stop || {{rt|16|Kalos}} Gate&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Richissime Stop || [[Hotel Richissime]]&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Route 14 Gate Stop || {{rt|14|Kalos}} Gate&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| Autumnal Ave. Stop || [[Autumnal Avenue]]&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| North Blvd. West Stop || [[North Boulevard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
[[File:Lumiose City artwork.png|thumb|Lumiose City from above in {{Aniseries|XY}}]]&lt;br /&gt;
The following is a list of places of interest excludes places of interest located on boulevards or avenues, as those are detailed on the pages for those streets instead.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon X and Y ===&lt;br /&gt;
&lt;br /&gt;
==== Prism Tower ====&lt;br /&gt;
{{main|Lumiose Gym}}&lt;br /&gt;
Prism Tower is a large, high-tech tower located in Centrico Plaza, in the very center of Lumiose City, being the symbol of the city. It also houses the [[Lumiose Gym]], based on [[Electric (type)|Electric-type]] Pokémon and having [[Clemont]] as its [[Gym Leader]]. Prism Tower is based on the real-world Eiffel Tower in Paris, France. It is also [[Prism Tower (stage)|a playable stage]] in [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]].&lt;br /&gt;
&lt;br /&gt;
==== Restaurants ====&lt;br /&gt;
{{main|Lumiose City restaurants}}&lt;br /&gt;
Lumiose City has four restaurants located throughout the city: Restaurant Le Nah (South Boulevard), Restaurant Le Yeah (Autumnal Avenue), Restaurant Le Wow (Hibernal Avenue), and Sushi High Roller (near Rouge Plaza). At each restaurant, the player can pay to be served a meal where each server will {{pkmn|battle}} the player before each course. Battles are conducted in special formats—[[Double Battle]], [[Triple Battle]]s, or [[Rotation Battle]]s—with the player&#039;s pool of options depending on the restaurant. After finishing a meal, the player will receive a reward: a number of some [[valuable item]], depending on which restaurant the player is in and how well they did.&lt;br /&gt;
&lt;br /&gt;
==== Lysandre Café ====&lt;br /&gt;
A red café located near Magenta Plaza. It grants the player access to [[Lysandre Labs]], one of [[Team Flare]]&#039;s hideouts in the Kalos region. Despite the small size, it serves as an important location in both the main plot line and the after story sideline plot with [[Xerosic]].&lt;br /&gt;
&lt;br /&gt;
==== Lysandre Labs ====&lt;br /&gt;
{{main|Lysandre Labs}}&lt;br /&gt;
One of the headquarters hideouts of [[Team Flare]]. It is located beneath Lysandre Café so it is accessable through a secret passage behind a china cabinet in the café. It is also where the [[ultimate weapon]] is activated from, even though the weapon itself is in [[Geosenge Town]].&lt;br /&gt;
&lt;br /&gt;
=== Pokémon Legends: Z-A ===&lt;br /&gt;
&lt;br /&gt;
==== Quasartico Inc. ====&lt;br /&gt;
{{main|Quasartico Inc.}}&lt;br /&gt;
A corporation that leads the urban redevelopment plan for Lumiose City to make it a city for both people and Pokémon. The CEO of the company is [[Jett]], with [[Vinnie]] as her secretary.&lt;br /&gt;
&lt;br /&gt;
==== Hotel Z ====&lt;br /&gt;
{{main|Hotel Z}}&lt;br /&gt;
A hotel owned by [[AZ]] and where [[Urbain]]/[[Taunie]] reside and work. It also serves as the {{player}}&#039;s headquarters during their stay in Lumiose.&lt;br /&gt;
&lt;br /&gt;
==== Wild zones ====&lt;br /&gt;
{{main|Wild zone}}&lt;br /&gt;
Areas constructed using cutting-edge technology to give Pokémon places to live. Within wild zones, Pokémon can be battled and caught by having [[Poké Ball]]s thrown at them. They&#039;re part of Lumiose’s urban redevelopment plan driven by Quasartico Inc.&lt;br /&gt;
&lt;br /&gt;
==== Battle zone ====&lt;br /&gt;
{{main|Battle zone (Lumiose City)}}&lt;br /&gt;
Every night from dusk till dawn, an area fenced off in red with cutting-edge holographic technology (like the wild zones) will appear somewhere within the city. {{pkmn|Trainer}}s compete in fierce Pokémon battles within these zones as part of the [[Z-A Royale]].&lt;br /&gt;
&lt;br /&gt;
==Style==&lt;br /&gt;
{{main|Style (Lumiose City)}}&lt;br /&gt;
Within Lumiose City, the player has a degree of style which can be raised by doing things around the city. The value of style ranges from 0 to 255. If the player has a high style, prices may be lower, more items and services may be offered, and certain establishments may be accessible that were not before.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
===Pokémon X and Y===&lt;br /&gt;
The population of Lumiose City is 416, making Lumiose City the second most populous city in the world of Pokémon behind [[Mesagoza]] of [[Paldea]].&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
===Poké Mart===&lt;br /&gt;
{{shop|North/South/Magenta - Left cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball (item)|200|5=Poké Ball|display=Poké Ball}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1,200|note=&amp;lt;sup&amp;gt;3 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Potion|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700}}|{{shopitem|Hyper Potion|1,200|note=&amp;lt;sup&amp;gt;2 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2,500|note=&amp;lt;sup&amp;gt;4 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Full Restore|3,000|note=&amp;lt;sup&amp;gt;5 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|1,500|note=&amp;lt;sup&amp;gt;2 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Antidote|100}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200}}|{{shopitem|Awakening|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Burn Heal|250}}|{{shopitem|Ice Heal|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600|note=&amp;lt;sup&amp;gt;3 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Escape Rope|550}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repel|350}}|{{shopitem|Super Repel|500|note=&amp;lt;sup&amp;gt;2 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700|note=&amp;lt;sup&amp;gt;3 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|South Boulevard - Right cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|TM78|10,000|PD||TM Ground VI|Bulldoze}}|{{shopitem|TM76|10,000|PD||TM Bug VI|Struggle Bug}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM75|10,000|PD||TM Normal VI|Swords Dance}}|{{shopitem|TM11|50,000|PD||TM Fire VI|Sunny Day}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM18|50,000|PD||TM Water VI|Rain Dance}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|North Boulevard - Right cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Heal Ball|300}}|{{shopitem|Net Ball|1,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Nest Ball|1,000}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Poké Miles===&lt;br /&gt;
In the Pokémon Center on South Boulevard, a butler will exchange items for the player&#039;s [[Poké Mile]]s.&lt;br /&gt;
{{shop|South Boulevard Pokémon Center - Butler}}&lt;br /&gt;
{{shoprow|{{shopitem|Drink#Berry Juice|10|PM||Berry Juice|display=Berry Juice}}|{{shopitem|Moomoo Milk|20|PM}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|30|PM}}|{{shopitem|Max Repel|35|PM}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Hyper Potion|60|PM}}|{{shopitem|Ultra Ball|60|PM}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ether|120|PM}}|{{shopitem|Max Potion|125|PM}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Restore|300|PM}}|{{shopitem|Max Revive|400|PM}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Rare Candy|500|PM}}|{{shopitem|PP Up|1,000|PM}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Poké Ball Boutique===&lt;br /&gt;
{{shop|Autumnal Avenue}}&lt;br /&gt;
{{shoprow|{{shopitem|Quick Ball|1,000}}|{{shopitem|Dive Ball|1,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Timer Ball|1,000}}|{{shopitem|Premier Ball|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Heal Ball|300}}|{{shopitem|Net Ball|1,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Nest Ball|1,000}}|{{shopitem|Dusk Ball|1,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repeat Ball|1,000}}|{{shopitem|Luxury Ball|1,000}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Herboriste===&lt;br /&gt;
{{shop|Vernal Avenue}}&lt;br /&gt;
{{shoprow|{{shopitem|Heal Powder|450}}|{{shopitem|Energy Powder|500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Energy Root|800}}|{{shopitem|Revival Herb|2,800}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Stone Emporium===&lt;br /&gt;
{{shop|Vernal Avenue}}&lt;br /&gt;
{{shoprow|{{shopitem|Fire Stone|2,100}}|{{shopitem|Water Stone|2,100}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Leaf Stone|2,100}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Magenta Plaza===&lt;br /&gt;
====Pokémon Center====&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itemlist|Looker Ticket|Next to the nurse&#039;s desk (post-game)|X=yes|y=yes}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
===Jaune Plaza===&lt;br /&gt;
====Trevor&#039;s House====&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itemlist|Revive|From a female Scientist if the player has a Pokémon that knows {{m|Eerie Impulse}}|X=yes|y=yes}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
===Backalleys===&lt;br /&gt;
{{Itlisth|road}}&lt;br /&gt;
{{Itemlist|Destiny Knot|From {{tc|Beauty}} Aimee after defeating her (repeatable)|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Elixir|From Beauty Anais after defeating her (repeatable)|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Nugget|From Beauty Cassandra after defeating her (repeatable)|X=yes|y=yes}}&lt;br /&gt;
{{Itlistfoot|road}}&lt;br /&gt;
&lt;br /&gt;
====Lysandre Café====&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itemlist|King&#039;s Rock|From [[Lysandre]] after defeating [[Clemont]]|X=yes|y=yes}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
===Parade===&lt;br /&gt;
{{Itlisth|road}}&lt;br /&gt;
{{Itemlist|Honor of Kalos|From Professor Sycamore during the parade after entering the Hall of Fame|X=yes|y=yes}}&lt;br /&gt;
{{Itlistfoot|road}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
After entering the [[Hall of Fame]], [[Diantha]] will appear in Café Soleil and offer to trade a {{p|Ralts}} holding [[Gardevoirite]] for one of the player&#039;s Pokémon. The Ralts will have perfect {{stat|Special Attack}} and {{stat|Speed}} [[individual values|IVs]].&lt;br /&gt;
{{catch/header|building|2}}&lt;br /&gt;
{{catch/div|building|Gift Pokémon}}&lt;br /&gt;
{{catch/entry6|001|Bulbasaur|yes|yes|Gift|10|{{tt|One|Can only choose one of the three}}|type1=grass|type2=poison}}&lt;br /&gt;
{{catch/entry6|004|Charmander|yes|yes|Gift|10|{{tt|One|Can only choose one of the three}}|type1=fire}}&lt;br /&gt;
{{catch/entry6|007|Squirtle|yes|yes|Gift|10|{{tt|One|Can only choose one of the three}}|type1=water}}&lt;br /&gt;
{{catch/entry6|280|Ralts|yes|yes|Trade|5|{{tt|One|Always is female and has Modest nature}}|type1=psychic|type2=fairy}}&lt;br /&gt;
{{catch/footer|building}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|VSPunk Guy.png{{!}}150px|game=6|Punk Guy|Faust|600|1|093|Haunter|♂|30|None|36=メルド|37=Merde}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|VSBlack Belt.png{{!}}150px|game=6|Black Belt|Killian|600|1|067|Machoke|♂|30|None|36=ウォング|37=Wong}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|VSBeauty.png{{!}}150px|game=6|Beauty|Anais|680|1|117|Seadra|♀|34|None|36=カルーセル|37=Carrousel}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|VSPunk Girl.png{{!}}150px|game=6|Punk Girl|Lillian|600|1|552|Krokorok|♀|30|None|36=ミミ|37=Mimi}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|VSBeauty.png{{!}}150px|game=6|Beauty|Aimee|680|1|662|Fletchinder|♀|34|None|36=ドゥ|37=Do}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|VSChef.png{{!}}150px|game=6|Chef|Kamaboko|600|1|017|Pidgeotto|♂|30|None|36=ロコモコ|37=Locomoco}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|VSWaitress.png{{!}}150px|game=6|Waitress|Paget|600|1|281|Kirlia|♀|30|None|36=ペッシュ|37=Peche}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|VSBeauty.png{{!}}150px|game=6|Beauty|Cassandra|680|1|315|Roselia|♀|34|None|36=トロワ|37=Trois}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|VSOwner.png{{!}}150px|game=6|Owner|Toro|600|1|660|Diggersby|♂|30|None|36=スケゾウ|37=Sukezō}}&lt;br /&gt;
{{trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|VSGarçon.png{{!}}150px|game=6|Garçon|Jacopo|600|1|444|Gabite|♂|30|None|36=ベリーニ|37=Bellini}}&lt;br /&gt;
{{trainerfooter|road|6}}&lt;br /&gt;
&lt;br /&gt;
===Lysandre Café===&lt;br /&gt;
{{trainerheader|building}}&lt;br /&gt;
{{trainerdiv|building|{{color|000|After earning the Psychic Badge}}}}&lt;br /&gt;
{{Trainerentry|VSGarçon.png{{!}}150px|game=6|Team Flare Grunt||1,840|1|560|Scrafty|♂|46|None}}&lt;br /&gt;
{{trainerdiv|building}}&lt;br /&gt;
{{Trainerentry|VSWaitress.png{{!}}150px|game=6|Team Flare Grunt||1,840|1|510|Liepard|♀|46|None}}&lt;br /&gt;
{{trainerfooter|building|6}}&lt;br /&gt;
&lt;br /&gt;
===Looker Bureau===&lt;br /&gt;
{{trainerheader|building}}&lt;br /&gt;
{{trainerdiv|building|{{color|000|During Chapter 5 of the Looker Bureau}}}}&lt;br /&gt;
{{Trainerentry|VSButler.png{{!}}150px|game=6|Butler|[[Chalmers]]|4,960|1|628|Braviary|♂|62|None|36=アカマロ|37=Akamaro}}&lt;br /&gt;
{{trainerfooter|building|6}}&lt;br /&gt;
&lt;br /&gt;
;After completing all the Looker Bureau Chapters{{dotw|Tu}}{{dotw|Th}}{{dotw|Sa}}&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|bordercolor={{psychic color dark}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|sprite=VSEssentia 2.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{pdollar}}10,500&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Emma|Essentia}}&lt;br /&gt;
|game=XY&lt;br /&gt;
|location=Lumiose City#Looker Bureau&lt;br /&gt;
|locationname=Looker Bureau&lt;br /&gt;
|pokemon=2}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=169&lt;br /&gt;
|pokemon=Crobat&lt;br /&gt;
|level=73&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Mean Look|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Poison Fang|move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3=Haze|move3type=Ice|move3cat=Status&lt;br /&gt;
|move4=Air Slash|move4type=Flying|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=687&lt;br /&gt;
|pokemon=Malamar&lt;br /&gt;
|level=75&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark|type2=Psychic&lt;br /&gt;
|ability=Contrary&lt;br /&gt;
|move1=Psycho Cut|move1type=Psychic|move1cat=Physical&lt;br /&gt;
|move2=Slash|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Night Slash|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Superpower|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Parade===&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{TCG Poké-Body color light}}&lt;br /&gt;
|headcolor={{rock color light}}&lt;br /&gt;
|bordercolor={{rock color dark}}&lt;br /&gt;
|sprite=VSAZ.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize=none&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|AZ}}&lt;br /&gt;
|game=XY&lt;br /&gt;
|location=Lumiose City&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=324&lt;br /&gt;
|pokemon=Torkoal&lt;br /&gt;
|level=60&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=White Smoke&lt;br /&gt;
|move1=Lava Plume|move1type=Fire|move1cat=Special&lt;br /&gt;
|move2=Stone Edge|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=Body Slam|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Return|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=623&lt;br /&gt;
|pokemon=Golurk&lt;br /&gt;
|level=60&lt;br /&gt;
|type1=Ground|type2=Ghost&lt;br /&gt;
|ability=No Guard&lt;br /&gt;
|move1=Phantom Force|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Heavy Slam|move2type=Steel|move2cat=Physical&lt;br /&gt;
|move3=Mega Punch|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Return|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=561&lt;br /&gt;
|pokemon=Sigilyph&lt;br /&gt;
|level=60&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Magic Guard&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Air Slash|move2type=Flying|move2cat=Special&lt;br /&gt;
|move3=Cosmic Power|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Return|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{Special Attack color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color light}}; {{roundytl|5px}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color light}}&amp;quot; | South Boulevard&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color light}}&amp;quot; | North Boulevard&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color light}}&amp;quot; | Avenues/Plazas&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color light}}&amp;quot; | Centrico Plaza&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color light}}; {{roundytr|5px}}&amp;quot; | Alley&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{x color}}&amp;quot; | {{color2|fff|Pokémon X and Y|X}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lumiose City South Boulevard XY.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lumiose City North Boulevard XY.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lumiose City middle XY.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lumiose City Centrico Plaza XY.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lumiose City alley XY.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{y color}}&amp;quot; | {{color2|fff|Pokémon X and Y|Y}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{Special Attack color light}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align: center; background: #{{locationcolor/med|road}}; border: 3px solid #{{locationcolor/dark|road}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|road}}&amp;quot;&lt;br /&gt;
! Games&lt;br /&gt;
! Situation&lt;br /&gt;
! Song name (Japanese)&lt;br /&gt;
! Song name (English)&lt;br /&gt;
! Composition&lt;br /&gt;
! Arrangement&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! rowspan=8 | {{GameIcon|X}}{{GameIcon|y}}&lt;br /&gt;
| Overworld&lt;br /&gt;
| ミアレシティ&lt;br /&gt;
| [[Pokémon X &amp;amp; Pokémon Y: Super Music Collection|Lumiose City]]&lt;br /&gt;
| [[Shota Kageyama]]&lt;br /&gt;
| Shota Kageyama&lt;br /&gt;
|-&lt;br /&gt;
| Inside Sycamore Pokémon Lab&lt;br /&gt;
| プラターヌ ポケモン研究所&lt;br /&gt;
| [[Pokémon X &amp;amp; Pokémon Y: Super Music Collection|The Sycamore Pokémon Lab]]&lt;br /&gt;
| Shota Kageyama&lt;br /&gt;
| Shota Kageyama&lt;br /&gt;
|-&lt;br /&gt;
| When meeting [[Professor Sycamore]]&amp;lt;br&amp;gt;When chatting with Professor Sycamore and [[Lysandre]] in Lysandre Café&lt;br /&gt;
| プラターヌ博士のテーマ&lt;br /&gt;
| [[Pokémon X &amp;amp; Pokémon Y: Super Music Collection|Professor Sycamore&#039;s Theme]]&lt;br /&gt;
| Shota Kageyama&lt;br /&gt;
| Shota Kageyama&lt;br /&gt;
|-&lt;br /&gt;
| When chatting with Lysandre and [[Diantha]] in Café Soleil&amp;lt;br&amp;gt;During siege in Lysandre Café&lt;br /&gt;
| 暗雲&lt;br /&gt;
| [[Pokémon X &amp;amp; Pokémon Y: Super Music Collection|Dark Skies]]&lt;br /&gt;
| [[Minako Adachi]]&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
|-&lt;br /&gt;
| When lighting up [[Lumiose Gym|Prism Tower]]&lt;br /&gt;
| プリズムタワー点灯&lt;br /&gt;
| [[Pokémon X &amp;amp; Pokémon Y: Super Music Collection|The Lighting of Prism Tower]]&lt;br /&gt;
| Shota Kageyama&lt;br /&gt;
| Shota Kageyama&lt;br /&gt;
|-&lt;br /&gt;
| When battling disguised Team Flare Grunts&lt;br /&gt;
| 戦闘！フレア団&lt;br /&gt;
| [[Pokémon X &amp;amp; Pokémon Y: Super Music Collection|Battle! (Team Flare)]]&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
|-&lt;br /&gt;
| After defeating disguised Team Flare Grunts&lt;br /&gt;
| フレア団に勝利！&lt;br /&gt;
| [[Pokémon X &amp;amp; Pokémon Y: Super Music Collection|Victory! (Team Flare)]]&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
|-&lt;br /&gt;
| When encountering [[Sina]] and [[Dexio]]&lt;br /&gt;
| ジーナとデクシオ&lt;br /&gt;
| [[Pokémon X &amp;amp; Pokémon Y: Super Music Collection|Sina and Dexio]]&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off-games==&lt;br /&gt;
===Super Smash Bros. for Nintendo 3DS/Wii U===&lt;br /&gt;
{{main|Prism Tower (stage)}}&lt;br /&gt;
Prism Tower, Lumiose City&#039;s prominent landmark, appears as {{OBP|Prism Tower|stage|a stage}} in the [[Nintendo 3DS]] version of [[Super Smash Bros. for Nintendo 3DS/Wii U]].&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
Artwork depicting Lumiose City is seen in {{mas|Looker}}, {{mas|Emma}}, {{mas|Professor Sycamore}}, and {{mas|Sina}}&#039;s mindscapes.&lt;br /&gt;
{| style=&amp;quot;background: #{{masters color dark}}; {{roundy}}; border: #{{masters color dark}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{masters color light}}; {{roundy}}; border: #{{masters color light}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{poison color light}}; {{roundy}}; border: #{{poison color light}}; padding: 0px 5px 5px 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;{{color2|000|Looker (Masters)#Croagunk|Looker &amp;amp; Croagunk}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Looker Mindscape.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{poison color light}}; {{roundy}}; border: #{{poison color light}}; padding: 0px 5px 5px 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;{{color2|000|Emma (Masters)#Crobat|Emma &amp;amp; Crobat}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Emma Mindscape.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{fairy color light}}; {{roundy}}; border: #{{fairy color light}}; padding: 0px 5px 5px 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;{{color2|000|Professor Sycamore (Masters)#Xerneas|Sycamore &amp;amp; Xerneas}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sycamore Mindscape.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{ice color light}}; {{roundy}}; border: #{{ice color light}}; padding: 0px 5px 5px 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;{{color2|000|Sina (Masters)#Glaceon|Sina &amp;amp; Glaceon}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sina Mindscape.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Lumiose City anime.png|thumb|250px|Lumiose City in {{aniseries|XY}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|XY}}====&lt;br /&gt;
{{Ash}} arrived at an airport in Lumiose City with [[Alexa]] in &#039;&#039;[[XY001|Kalos, Where Dreams and Adventures Begin!]]&#039;&#039; as his first destination in the Kalos region. Ash wanted to challenge the [[Gym]] there, but was denied access by [[Clembot]] for not having enough [[Badge]]s. He then fell several feet, where he was saved by {{an|Clemont}} and {{an|Bonnie}}. This is also where Ash had his first Kalos {{pkmn|battle}}, using {{AP|Pikachu}} against [[Clemont&#039;s Bunnelby]]. However, the battle was interrupted by {{TRT}}, who was trying to snatch Pikachu. The group was saved by a {{pkmn2|wild}} {{AP|Froakie}}, who was injured in the process, and taken to {{an|Professor Sycamore}}&#039;s lab. Following the events of Professor Sycamore&#039;s {{p|Garchomp}} going out of control, in &#039;&#039;[[XY002|Lumiose City Pursuit!]]&#039;&#039;, Ash and {{ashfr}} left Lumiose City in &#039;&#039;[[XY003|A Battle of Aerial Mobility!]]&#039;&#039;. {{an|Serena}} first arrived at Lumiose City at the end of the episode, where she chose {{TP|Serena|Fennekin}} as her first partner Pokémon at Professor Sycamore&#039;s lab in [[XY004|the next episode]].&lt;br /&gt;
&lt;br /&gt;
Ash and his friends along with {{an|Serena}} arrived again at Lumiose City in &#039;&#039;[[XY008|Grooming Furfrou!]]&#039;&#039;, where they went to a grooming salon owned by [[Sherman]]. In &#039;&#039;[[XY009|Clemont&#039;s Got a Secret!]]&#039;&#039;, the group went to the Lumiose Gym for Clemont to get the ownership of the Gym back from [[Clembot]]. Finally, in &#039;&#039;[[XY010|Mega-Mega Meowth Madness!]]&#039;&#039;, the group went back to Professor Sycamore&#039;s lab, where Clemont was given a {{TP|Clemont|Chespin}}, after which they left the city again.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY062|The Future Is Now, Thanks to Determination!]]&#039;&#039;, Clemont returned to Lumiose City on his own via helicopter to train for his upcoming Gym battle with Ash.&lt;br /&gt;
&lt;br /&gt;
Ash, Serena, and Bonnie reunited with Clemont in &#039;&#039;[[XY066|Confronting the Darkness!]]&#039;&#039; for Ash&#039;s Gym battle against Clemont. However, the match was interrupted by [[Officer Jenny]] who arrested Clembot for the crimes committed by [[Dark Clembot]] and [[Belmondo]], who were eventually found outside [[Lumiose Museum]]. Lumiose University, an electronics store, a high-end boutique, and a 3 star hotel were also featured in this episode. In &#039;&#039;[[XY067|The Moment of Lumiose Truth!]]&#039;&#039;, Ash eventually had his Gym battle against Clemont and his Bunnelby, {{TP|Clemont|Heliolisk}}, and {{TP|Clemont|Luxray}}, and won with his {{TP|Ash|Pikachu}}, {{TP|Ash|Hawlucha}}, and {{TP|Ash|Goodra}}. This victory earned Ash the {{badge|Voltage}}, his fifth Kalos League Badge overall. Following the Gym battle, the group took a visit to Professor Sycamore again in &#039;&#039;[[XY068|Garchomp&#039;s Mega Bond!]]&#039;&#039;, after which they left the city.&lt;br /&gt;
&lt;br /&gt;
[[File:Lumiose City cliffside anime 1.png|thumb|left|250px|Full night view of Lumiose City from a cliff]]&lt;br /&gt;
As revealed in &#039;&#039;[[XY121|Seeing the Forest for the Trees!]]&#039;&#039;, Lumiose City would be the site of the Kalos League. The [[Lumiose Conference]] began in &#039;&#039;[[XY125|A League of His Own!]]&#039;&#039; and ended in &#039;&#039;[[XY131|Down to the Fiery Finish!]]&#039;&#039;, with [[Alain]] as the victor. As the closing ceremonies were underway, [[Team Flare]], having secretly taken over the Prism Tower, took control of [[Z2]] and forced it to transform into its 50% Forme. After doing so, it attacked the city with massive roots, causing serious damage to it, Prism Tower, and the stadium where the Lumiose Conference was taking place.&lt;br /&gt;
&lt;br /&gt;
Lumiose City was put under siege by Team Flare, using the roots created by Zygarde, from &#039;&#039;[[XY132|A Towering Takeover!]]&#039;&#039; to &#039;&#039;[[XY136|Forming a More Perfect Union!]]&#039;&#039;. In &#039;&#039;[[XY137|Battling with a Clean Slate!]]&#039;&#039; and &#039;&#039;[[XY138|The First Day of the Rest of Your Life!]]&#039;&#039;, after the Team Flare crisis ended, Lumiose City began a process of rebuilding. In &#039;&#039;[[XY140|Till We Compete Again!]]&#039;&#039;, Ash and the gang returned to Lumiose City to bid farewell to Alain, Mairin, and Professor Sycamore before Ash and Serena left the Kalos region for [[Pallet Town]] and [[Hoenn]], respectively. After both Ash and Serena departed through the Lumiose airport, Clemont and Bonnie returned to Prism Tower.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], {{an|Cilan}} visited Lumiose City for a [[fishing]] tournament, where he met Clemont and Bonnie, asking the former to take him to Prism Tower. On the way, the trio also explored the Lumiose Subway system. After getting to see the tower, Cilan departed to go see the [[Tower of Mastery]] in [[Shalour City]].&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
Lumiose City appeared briefly in &#039;&#039;[[JN025|A Festival Reunion!]]&#039;&#039; as Ash and [[Goh]] flew over it on their way to Shalour City.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN103|The Future is Now, Thanks to Strategy!]]&#039;&#039;, Ash and Goh traveled to Lumiose City for Ash next [[World Coronation Series]] battle against [[Elite Four]] member [[Drasna]]. In order to prepare him for it, they visited Clemont and Bonnie at the Lumiose Gym, where [[Ash&#039;s Sirfetch&#039;d]] and {{AP|Dracovish}} ended up learning {{m|Meteor Assault}} and {{m|Dragon Rush}}, respectively. The battle between Ash and Drasna took place [[JN104|the next day]] at the Lumiose Conference stadium. The tough battle eventually ended in Ash&#039;s victory, increasing his tournament ranking.&lt;br /&gt;
&lt;br /&gt;
Lumiose City made a brief cameo in a fantasy during Team Rocket&#039;s {{motto}} in &#039;&#039;[[JN141|A Squad&#039;s Worth of Passion!]]&#039;&#039;.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{Special Attack color}}; border: 3px solid #{{Special Attack color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{Special Attack color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | {{color2|000|Lumiose Gym|Prism Tower}}&lt;br /&gt;
! {{color2|000|Pokémon Center}}&lt;br /&gt;
! {{color2|000|Lumiose Museum}}&lt;br /&gt;
! {{color2|000|Lumiose Conference}} stadium&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | {{color2|000|Professor Sycamore (anime)|Professor Sycamore}}&#039;s laboratory&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Lumiose Gym anime.png|x150px]]&lt;br /&gt;
| [[File:Lumiose City Pokemon Center.png|x150px]]&lt;br /&gt;
| [[File:Lumiose Museum anime.png|x150px]]&lt;br /&gt;
| [[File:Lumiose Conference Stadium.png|x150px]]&lt;br /&gt;
| [[File:Sycamore Pokémon Laboratory anime.png|x150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
[[File:Lumiose City PG.png|thumb|250px|Lumiose City in [[Pokémon Generations]]]]&lt;br /&gt;
In &#039;&#039;[[PG16|The Beauty Eternal]]&#039;&#039;, many citizens in many areas of Lumiose City were going about their daily lives after the release of the [[Holo Caster]]. Café Soleil was also shown, with [[Lysandre]] discussing with [[Diantha]] about the concept of eternal beauty.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PG17|The Investigation]]&#039;&#039;, [[Looker]] confronted and chased down Essentia through Lumiose City, before eventually cornering her in Lysandre Café and revealing her as [[Emma]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PG18|The Redemption]]&#039;&#039;, a parade was held in Lumiose City to celebrate the new [[Kalos League]] {{pkmn|Champion}}, {{ga|Calem}}. During the parade, [[AZ]] appeared and challenged Calem to battle. He lost, but was still relieved of having freed from the part of him that had built the [[ultimate weapon]] 3000 years earlier. Hearing this, his long-lost {{p|Floette}} returned to him, causing him to break into tears.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;div class=&amp;quot;scrollbox&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{Special Attack color}}; border: 3px solid #{{Special Attack color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{Special Attack color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Café Soleil&lt;br /&gt;
! Looker Bureau&lt;br /&gt;
! Lysandre Café&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Parade&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Café Soleil PG.png|x150px]]&lt;br /&gt;
| [[File:Looker Bureau PG.png|x150px]]&lt;br /&gt;
| [[File:Lysandre Café PG.png|x150px]]&lt;br /&gt;
| [[File:Lumiose City parade PG.png|x150px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Evolutions===&lt;br /&gt;
[[File:Lumiose City Evolutions.png|thumb|250px|Lumiose City in [[Pokémon Evolutions]]]]&lt;br /&gt;
Lumiose City appeared in &#039;&#039;[[PE03|The Visionary]]&#039;&#039;, first in a brief flashback and later when [[Professor Sycamore]] was seen watching a [[Holo Caster]] broadcast about [[Lysandre]] at his laboratory.&lt;br /&gt;
&lt;br /&gt;
===Dragonite and the Special Delivery===&lt;br /&gt;
[[File:Lumiose City DSD.png|thumb|left|250px|Lumiose City in [[Dragonite and the Special Delivery]]]]&lt;br /&gt;
Lumiose City appears as one of the locations that [[Hana (Dragonite and the Special Delivery)|Hana]] and [[Rio]] soar through with Dragonite.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Lumiose City Adventures.png|thumb|250px|Lumiose City in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{MangaArc|X &amp;amp; Y}}====&lt;br /&gt;
Lumiose City first appeared in &#039;&#039;[[PS552|They Have a Flare for a Li&#039;l Kanga-Napping]]&#039;&#039; and &#039;&#039;[[PS554|Kangaskhan...Kangascan&#039;t]]&#039;&#039;, where [[Professor Sycamore]] showed [[Lysandre]] the footage of [[Xerxer|Xerneas]] and {{p|Yveltal}}&#039;s battle in [[Vaniville Town]], sent to him by {{adv|Trevor}}.&lt;br /&gt;
&lt;br /&gt;
The city reappared in &#039;&#039;[[PS558|What Does Charmander Do When It Dozes]]&#039;&#039;, where {{adv|X}}, {{adv|Y}}, {{adv|Tierno}}, Trevor, {{adv|Shauna}} arrived in the city. Following Trevor&#039;s suggestion, the group decided to visit Professor Sycamore, delivering his lost [[Salamè|Charmander]], which they had found on {{rt|4|Kalos}}, back to him in the process. Seeing X&#039;s negative mood, Sycamore decided to cheer him up by challenging him to a {{pkmn|battle}}. After the battle, Sycamore gave Charmander to X, and was also surprised to find out that X had come to accept the [[Marisso|Chespin]] he had sent to him.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Trevor had his broken [[Holo Caster]] fixed by Lysandre, although he felt himself extremely nervous around the man&#039;s presence, having recognized his figure from one of the pictures taken during Vaniville Town&#039;s destruction. Lysandre later sent his Pokémon to surround the children, but they were saved by the arrival of [[Diantha]].&lt;br /&gt;
&lt;br /&gt;
The group later visited the [[Lumiose Gym|Prism Tower]] in order to ask Professor Sycamore about something they forgot before, not aware that the interview Professor Sycamore had gone to have at the tower was already over. Once there, the group found [[Alexa]] being attacked by the [[Lumiose Press editor-in-chief]], who, having allied with [[Team Flare]], was trying to silence Alexa to keep her from spilling out the truth about the destruction of Vaniville Town. X battled and defeated the editor-in-chief, allowing the group to escape the city. An [[Élec|Electrike]] from the tower became interested in X during the battle and subsequently started following him as the group left Lumiose City.&lt;br /&gt;
&lt;br /&gt;
The group returned to Lumiose City in &#039;&#039;[[PS593|Xerneas Gives]]&#039;&#039;. Much to their shock, the people of Lumiose City seemed to be completely unaware of the recent events involving Team Flare and treated them like scum in spite of their role in stopping the [[villainous team]]. Despite this, they stopped AZ&#039;s seeming attempt to use the [[ultimate weapon]] again, leading to the weapon&#039;s key getting destroyed. AZ then revealed that he was merely testing them to see if they&#039;d choose the same path as Team Flare. Having felt a change in AZ&#039;s heart, his long-lost {{p|Floette}} then returned to him. Professor Sycamore suggested a parade for the group to celebrate them saving the Kalos region, but they declined the offer. Three months later, Shauna, Tierno, and Trevor had all moved to Lumiose City, with Shauna becoming a {{p|Furfrou}} stylist, Tierno teaching the {{tc|Lumiose Gang Member|Lumiose Gang}} how to dance, and Trevor taking over [[Sina]] and [[Dexio]]&#039;s role as Sycamore&#039;s {{TP|Professor|assistant}}, while the duo headed to the [[Alola]] region to study the sightings of {{adv|Zygarde}} made there.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS595|Magearna Moves]]&#039;&#039;, [[Emma|Essentia]] seemed to resurface in Lumiose City by attacking the [[Lumiose Museum]]. As surveillance camera footage showed the culprit with the {{pkmn|category|Artificial Pokémon}} {{p|Magearna}}, they were initially assumed to be working together, but Trevor soon realized that Magearna was innocent. The [[Mythical Pokémon]] also helped him to defeat the culprit and expose them as a robot constructed by [[Xerosic]] that had reactivated on its own after being abandoned.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{special attack color}}; {{roundy}}; border: 3px solid #{{special attack color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{special attack color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Sycamore Pokémon Lab&lt;br /&gt;
! Café Introversion&lt;br /&gt;
! Lysandre Café&lt;br /&gt;
! Lumiose Press&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | {{color2|000|Lumiose Museum}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Sycamore Pokémon Lab Adventures.png|x150px]]&lt;br /&gt;
| [[File:Café Introversion Adventures.png|x150px]]&lt;br /&gt;
| [[File:Lysandre Cafe Adventures.png|x150px]]&lt;br /&gt;
| [[File:Lumiose Press Adventures.png|x150px]]&lt;br /&gt;
| [[File:Lumiose Museum Adventures.png|x150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If the player enters Lumiose City and gets on their [[bicycle]], the music does not change.&lt;br /&gt;
* At the Magenta Plaza [[Pokémon Center]], a young man [[List of cross-generational references|mentions]] [[Team Plasma]] &amp;quot;making news a {{game|Black and White|s|while back}} in the [[Unova]] region,&amp;quot; while a young woman mentions [[Professor Oak]]&#039;s {{ga|Blue|grandson}} having visited Kalos to study abroad. She also tells how he used to say &amp;quot;Bonjour&amp;quot; while meeting and &amp;quot;Smell ya later!&amp;quot; while leaving. The first quote refers to the way how Blue greets the player while visiting [[S.S. Anne]] in the original {{game|Red and Blue|s|Generation I}} {{game|Yellow||games}} and {{game|FireRed and LeafGreen|s|their remakes}}, while the latter one was used whenever he left the player&#039;s presence.&lt;br /&gt;
* On the second floor of the Fighting Dojo&#039;s building, a {{tc|Hex Maniac}} will appear, say &amp;quot;No, you&#039;re not the one,&amp;quot; and float away.&amp;lt;ref&amp;gt;[https://www.pokemon.jp/special/kowapoke/horrorspot/horrorspot002/ Real Stories - Pokémon Horror Spot | Are they really Scary? | Pokémon Daisuki Club]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The shape and colors of the plazas closely resemble the logo of the {{gdis|Battle Frontier|IV}} in [[Generation IV]].&lt;br /&gt;
* Lumiose City is tied with [[Hammerlocke]] for having the most [[Pokémon Center]]s in a single city, with three.&lt;br /&gt;
* In Jaune Plaza, there are two girls who are mimicking the sounds of Pokémon. In the Japanese version, one girl is mimicking the sound of {{p|Heatran}} while the other is complimenting her. However, this is mistranslated in the English version to imply that a Lava Dome Pokémon appears in Jaune Plaza.&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
====Lumiose City save glitch====&lt;br /&gt;
[[File:Lumiose City Save Glitch Map.png|thumb|Map of Lumiose City by Nintendo indicating areas unsafe to load saves in]]&lt;br /&gt;
{{main|Lumiose City save glitch}}&lt;br /&gt;
At the time of release of {{g|X and Y}}, many players reported being unable to move after loading a save within Lumiose City. According to Nintendo.com, if the player saves the game in certain areas of Lumiose City, then ends the game, the controls will not respond when the saved game is reloaded. They provided a map indicating known areas where the glitch can occur, which includes the entire outer boulevards. On October 25, 2013, Nintendo released a patch for this glitch via the Nintendo eShop.&lt;br /&gt;
====Fire Blast camera clipping glitch====&lt;br /&gt;
When a Pokémon with a large hitbox (such as {{p|Rayquaza}}) uses {{m|Fire Blast}} in a battle in one of the back alleys of Lumiose City, when the camera pans backwards, it will clip through the building to the right side of the Pokémon, causing it to completely disappear momentarily.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
{{main|Pokémon world in relation to the real world#Kalos|Pokémon world in relation to the real world → Kalos}}&lt;br /&gt;
Lumiose City is based on {{wp|Paris}}, the capital and largest city of {{wp|France}}.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=5pG-q-WIYTs Pokémon X and Pokémon Y: Honedge Revealed!] (YouTube)&amp;lt;/ref&amp;gt; Its radial layout with Centrico Plaza in the center is similar to the real-life {{wp|Place Charles de Gaulle}}, in which the {{wp|Arc de Triomphe}} stands in its center. However, the building in Centrico Plaza, [[Lumiose Gym|Prism Tower]], is based on the {{wp|Eiffel Tower}} instead.&lt;br /&gt;
&lt;br /&gt;
The architecture style of Lumiose City is very similar to its real counterpart; Paris itself consists mostly of buildings dating back up to several centuries and the outskirts (also called the Parisian suburbs) were recently urbanized, dating back to the 1960s. Also, like Paris, Lumiose City has roads connecting to all parts of Kalos. The only difference is that Paris&#039; connections to all parts of France are used by {{wp|List of railway stations in Paris|railroads}}.&lt;br /&gt;
&lt;br /&gt;
The renovation project of Lumiose City in [[Pokémon Legends: Z-A]], is partially based on the {{wp|Haussmann&#039;s renovation of Paris}}, an urban renewal project led by architect Eugene Haussmann, which consisted of widening the streets of Paris, demolishing medieval buildings and creating a more appropriate urban layout with drainage and the construction of more elegant buildings. The [[Quasartico Inc.]] building it&#039;s based in the {{wp|Tour Montparnasse}} and the Lumiose shopping gallery is based in the {{wp|Galeries Lafayette}}, a luxurious shopping gallerie builded by Eugene Haussmann. &lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{Special Attack color light}}; border: 3px solid #{{Special Attack color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ミアレシティ &#039;&#039;Miare City&#039;&#039;&lt;br /&gt;
| From みあれ香 &#039;&#039;miare-kō&#039;&#039; (an incense used for rituals to welcome deities in the {{wp|Kamo Shrine}}) and 御生れ &#039;&#039;miare&#039;&#039; (advent of a deity)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Lumiose City&lt;br /&gt;
| From Paris&#039;s nickname &#039;&#039;La Ville-Lumière&#039;&#039; (The City of Light), &#039;&#039;grandiose&#039;&#039;, and possibly &#039;&#039;rose&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Illumina City&lt;br /&gt;
| From &#039;&#039;La Ville-Lumière&#039;&#039; and &#039;&#039;{{wp|lighting|Illumination}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Ciudad Luminalia&lt;br /&gt;
| From &#039;&#039;La Ville-Lumière&#039;&#039; and &#039;&#039;iluminación&#039;&#039; (illumination)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French, Dutch&lt;br /&gt;
| Illumis&lt;br /&gt;
| From &#039;&#039;La Ville-Lumière&#039;&#039;, &#039;&#039;Paris&#039;&#039;, and &#039;&#039;illumination&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Luminopoli&lt;br /&gt;
| From &#039;&#039;La Ville-Lumière&#039;&#039; and &#039;&#039;illuminazione&#039;&#039; (illumination)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 미르시티 &#039;&#039;Mireu City&#039;&#039;&lt;br /&gt;
| Possibly from &#039;&#039;{{wp|myrrh}}&#039;&#039; or 미르 &#039;&#039;mireu&#039;&#039; ({{wp|Korean dragon|dragon}})&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 密阿雷市 &#039;&#039;Mì&#039;āléi Shì&#039;&#039;&lt;br /&gt;
| Transcription of its Japanese name. Contains 雷 &#039;&#039;léi&#039;&#039; (thunder).&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 密阿雷市 &#039;&#039;Maht&#039;alèuih Síh&#039;&#039;&lt;br /&gt;
| Mandarin-based transcription of its Japanese name. Contains 雷 &#039;&#039;lèuih&#039;&#039; (thunder).&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Arabic&lt;br /&gt;
|مدينة لوميوس &#039;&#039;Madinat Lumiose&#039;&#039;&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Czech&lt;br /&gt;
| Město Lumiose&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Danish, Norwegian&lt;br /&gt;
| Byen Lumiose&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Finnish&lt;br /&gt;
| Lumiosen kaupunki&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Hebrew&lt;br /&gt;
| העיר לומיאוס &#039;&#039; Ha&#039;eer Lumiose&#039;&#039;&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Croatian, Serbian&lt;br /&gt;
| Grad Lumiose&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Hungarian&lt;br /&gt;
| Lumiose városa&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Polish&lt;br /&gt;
| Lumiose&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| European Portuguese&lt;br /&gt;
| Cidade Lumiose&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Cidade de Lumiose&amp;lt;br&amp;gt;Cidade Lumiose{{tt|*|XY139 blurb}}&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Russian&lt;br /&gt;
| Люмиос Сити &#039;&#039;Lyumios Siti&#039;&#039;&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Slovenian&lt;br /&gt;
| Mesto Lumiose&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Swedish&lt;br /&gt;
| Staden Lumiose&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Thai&lt;br /&gt;
| มิอาเร่ซิตี้ &#039;&#039;Miare City&#039;&#039;&lt;br /&gt;
| Transcription of its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Turkish&lt;br /&gt;
| Lumiose Şehri&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Vietnamese&lt;br /&gt;
| Thành phố Miare&lt;br /&gt;
| Transcription of its Japanese name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Rouge Plaza&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{red color}}; border: 3px solid #{{red color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ルージュ{{tt|広場|ひろば}} &#039;&#039;Rouge Hiroba&#039;&#039;&lt;br /&gt;
| From &#039;&#039;rouge&#039;&#039; (French for red)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Rouge Plaza&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German, French&lt;br /&gt;
| Place Rouge&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Plaza Roja&lt;br /&gt;
| From &#039;&#039;roja&#039;&#039; (red)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Piazza Rossa&lt;br /&gt;
| From &#039;&#039;rossa&#039;&#039; (red)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 루주 광장 &#039;&#039;Rouge Gwangjang&#039;&#039;&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Jaune Plaza&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{yellow color}}; border: 3px solid #{{yellow color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ジョーヌ{{tt|広場|ひろば}} &#039;&#039;Jaune Hiroba&#039;&#039;&lt;br /&gt;
| From &#039;&#039;jaune&#039;&#039; (French for yellow)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Jaune Plaza&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German, French&lt;br /&gt;
| Place Jaune&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Plaza Amarilla&lt;br /&gt;
| From &#039;&#039;amarilla&#039;&#039; (yellow)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Piazza Gialla&lt;br /&gt;
| From &#039;&#039;gialla&#039;&#039; (yellow)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 존느 광장 &#039;&#039;Jaune Gwangjang&#039;&#039;&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Vert Plaza&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{green color}}; border: 3px solid #{{green color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ベール{{tt|広場|ひろば}} &#039;&#039;Vert Hiroba&#039;&#039;&lt;br /&gt;
| From &#039;&#039;vert&#039;&#039; (French for green)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Vert Plaza&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German, French&lt;br /&gt;
| Place Verte&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Piazza Verde&lt;br /&gt;
| From &#039;&#039;verde&#039;&#039; (green)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Plaza Verde&lt;br /&gt;
| From &#039;&#039;verde&#039;&#039; (green)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 베르 광장 &#039;&#039;Vert Gwangjang&#039;&#039;&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Bleu Plaza&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{blue color}}; border: 3px solid #{{blue color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ブルー{{tt|広場|ひろば}} &#039;&#039;Bleu Hiroba&#039;&#039;&lt;br /&gt;
| From &#039;&#039;bleu&#039;&#039; (French for blue)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Bleu Plaza&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German, French&lt;br /&gt;
| Place Cyan&lt;br /&gt;
| From &#039;&#039;cyan&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Plaza Azul&lt;br /&gt;
| From &#039;&#039;azul&#039;&#039; (blue)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Piazza Blu&lt;br /&gt;
| From &#039;&#039;blu&#039;&#039; (blue)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 블르 광장 &#039;&#039;Bleu Gwangjang&#039;&#039;&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Magenta Plaza&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{speed color}}; border: 3px solid #{{speed color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ローズ{{tt|広場|ひろば}} &#039;&#039;Rose Hiroba&#039;&#039;&lt;br /&gt;
| From &#039;&#039;rose&#039;&#039; (French for pink)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Magenta Plaza&lt;br /&gt;
| From &#039;&#039;magenta&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German, French&lt;br /&gt;
| Place Rose&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Plaza Rosa&lt;br /&gt;
| From &#039;&#039;rosa&#039;&#039; (pink)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Piazza Rosa&lt;br /&gt;
| From &#039;&#039;rosa&#039;&#039; (pink)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 로즈 광장 &#039;&#039;Rose Gwangjang&#039;&#039;&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Centrico Plaza&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{bug color}}; border: 3px solid #{{bug color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| メディオプラザ &#039;&#039;Medio Plaza&#039;&#039;&lt;br /&gt;
| From &#039;&#039;medio-&#039;&#039; (Italian for middle)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Centrico Plaza&lt;br /&gt;
| From &#039;&#039;-centrico&#039;&#039; (Italian for centric)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Zentral-Plaza&lt;br /&gt;
| From &#039;&#039;zentral&#039;&#039; (central)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Plaza Central&lt;br /&gt;
| From &#039;&#039;central&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Place Centrale&lt;br /&gt;
| From &#039;&#039;centrale&#039;&#039; (central)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Piazza Centrale&lt;br /&gt;
| From &#039;&#039;centrale&#039;&#039; (central)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 메디오 플라자 &#039;&#039;Medio Plaza&#039;&#039;&lt;br /&gt;
| Same as Japanese name&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{League locations|Kalos}}&lt;br /&gt;
{{Lumiose City nav}}&lt;br /&gt;
{{Kalos}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Cities and Towns notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumiose City locations|*]]&lt;br /&gt;
[[Category:X and Y locations]]&lt;br /&gt;
[[Category:Legends: Z-A locations|*]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Illumina City]]&lt;br /&gt;
[[es:Ciudad Luminalia]]&lt;br /&gt;
[[fr:Illumis]]&lt;br /&gt;
[[it:Luminopoli (sesta generazione)]]&lt;br /&gt;
[[ja:ミアレシティ]]&lt;br /&gt;
[[zh:密阿雷市]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Matt&amp;diff=4317324</id>
		<title>Matt</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Matt&amp;diff=4317324"/>
		<updated>2025-06-07T22:47:53Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* First battle */ Moveset error as pointed out on Discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|[[character of the day]] from &#039;&#039;[[AG188|Pinch Healing!]]&#039;&#039;|Matt (AG188)}} &#039;&#039;For a related search, see [[Matthew]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{CharInfobox&lt;br /&gt;
|color={{alpha sapphire color}}&lt;br /&gt;
|corecolor={{alpha sapphire color light}}&lt;br /&gt;
|bordercolor={{alpha sapphire color dark}}&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Matt&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;ウシオ&amp;lt;/span&amp;gt;&lt;br /&gt;
|tmname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Ushio&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Omega Ruby Alpha Sapphire Matt.png&lt;br /&gt;
|size=230px&lt;br /&gt;
|caption=Art from {{pkmn|Omega Ruby and Alpha Sapphire}} by [[Hitoshi Ariga]]&amp;lt;ref&amp;gt;https://web.archive.org/web/20221019125822/https://twitter.com/ariga_megamix/status/548085277374156800&amp;lt;/ref&amp;gt;&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hometown=Unknown&lt;br /&gt;
|region=[[Hoenn]]&lt;br /&gt;
|relatives=Unknown&lt;br /&gt;
|trainer=yes&lt;br /&gt;
|trainerclass={{tc|Aqua Admin}}&lt;br /&gt;
|game=yes&lt;br /&gt;
|generation={{gen|III}}, {{gen|VI}}&lt;br /&gt;
|games={{game3|Ruby and Sapphire|Ruby, Sapphire|s}}, {{v2|Emerald}}, {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby, Alpha Sapphire}}&amp;lt;br&amp;gt;{{pkmn|Masters EX}}&lt;br /&gt;
|leader=no&lt;br /&gt;
|team=yes&lt;br /&gt;
|teamname=[[Team Aqua]]&lt;br /&gt;
|teamrank=Admin&lt;br /&gt;
|brain=no&lt;br /&gt;
|anime=no&lt;br /&gt;
|gameanim=yes&lt;br /&gt;
|pv=yes&lt;br /&gt;
|pvnum=PG08&lt;br /&gt;
|pvname=The Cavern&lt;br /&gt;
|envagame=Richard Epcar &amp;lt;small&amp;gt;({{pkmn|Generations}})&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Mike Smith&amp;lt;ref name=&amp;quot;Mike Smith&amp;quot;&amp;gt;[https://imgur.com/a/LKp8lp0 Email from Mike Smith]&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|javagame=[[Tetsu Inada]] &amp;lt;small&amp;gt;({{pkmn|Generations}})&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Tsuyoshi Koyama &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Matt&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ウシオ&#039;&#039;&#039; &#039;&#039;Ushio&#039;&#039;) is one of the {{tc|Aqua Admin|Admin}}s of [[Team Aqua]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
[[File:Matt ORAS.png|thumb|200px|left|Matt at the Aqua Hideout]]&lt;br /&gt;
&lt;br /&gt;
Matt plays a key role in the main story in {{game|Ruby and Sapphire|s|Pokémon Sapphire}} and its remake {{pkmn|Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire}} as an Admin to the main villainous team, [[Team Aqua]]. His appearances in the corresponding games Pokémon Ruby and Pokémon Omega Ruby are limited to minor appearances, as [[Team Magma]] are the main villains of these games.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Sapphire, Matt steals the [[Meteorite]] from [[Professor Cozmo]] at [[Meteor Falls]], and brings it to [[Archie]] at [[Mt. Chimney]]. At Mt. Chimney, the {{player}} has to battle him before they can battle Archie, and stop his attempts to make the volcano dormant. He is next encountered at [[Slateport City]] assisting [[Archie]] in stealing the [[Submarine Explorer 1]] in order to descend to [[Seafloor Cavern]]. He is confronted by the {{player}} at the end of the [[Team Aqua Hideout|Aqua Hideout]] outside [[Lilycove City]], battling the player so that the submarine can make its escape. In Pokémon Ruby, {{tc|Magma Admin}} [[Tabitha]] fulfills the same role.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of {{game|Emerald}} combining the stories of Pokémon Ruby and Pokémon Sapphire, Matt only appears once, as his role at [[Meteor Falls]] and [[Mt. Chimney]] is taken by Tabitha. This single appearance is at the [[Team Aqua Hideout|Aqua Hideout]], where the {{player}} must battle him, which facilitates [[Archie]]&#039;s escape towards [[Seafloor Cavern]].&lt;br /&gt;
&lt;br /&gt;
In Pokémon Omega Ruby and Alpha Sapphire, his appearance is dramatically revamped, similarly to [[Tabitha]] and [[Shelly]], and&lt;br /&gt;
his character is expanded upon. In the past, Matt&#039;s life was saved by Archie. As a result, he is undyingly loyal to him.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20180109181954/http://www.pokemonrubysapphire.com/en-us/characters/team-magma-and-team-aqua/team-aqua-admin-matt Pokémon Omega Ruby and Alpha Sapphire official website]&amp;lt;/ref&amp;gt; He respects strong people like his leader, even people who are otherwise his enemies. &lt;br /&gt;
&lt;br /&gt;
In Pokémon Alpha Sapphire, Matt sends a recon team, including [[Zinnia]], to investigate and steal the [[Devon Parts]] for Team Aqua; upon failing, they warn him about the player. He eventually discovers the location of the [[Blue Orb]] and informs Archie, causing the latter to cancel the operation at [[Mt. Chimney]]. Matt is next seen at [[Southern Island]], trying to steal {{p|Latias}} and the [[Latiasite]] for Team Aqua, but is stopped by the player and [[Steven Stone]], summoned by {{p|Latios}} to help. He later accompanies Archie at [[Mt. Pyre]], where they retrieve the Blue Orb; when the player arrives and tries to stop them, Archie has Matt battle them while he departs to steal the [[Submarine Explorer 1]] at [[Slateport City]]. While the player invades [[Team Aqua Hideout]], Matt once again battles them in order to buy time for Archie to leave for [[Seafloor Cavern]] unobstructed. He later watches on as the {{a|Primordial Sea|heavy rain}} dispels upon {{p|Kyogre}}&#039;s defeat or capture.&lt;br /&gt;
&lt;br /&gt;
In the [[Delta Episode]], Matt is so distraught by Archie&#039;s crushed dream that he decides to take matters into his own hands. He attempts to rob [[Wally]] of his [[Key Stone]], only to be stopped by the player. However, he manages to find another Key Stone near [[Meteor Falls]]. He uses the Key Stone and his newly [[Mega Evolution|Mega Evolved]] {{p|Sharpedo}} to attack the [[Mossdeep Space Center]]. He is stopped again by the player and {{Steven}}, after which [[Zinnia]]&#039;s {{p|Whismur}}, Aster, steals his Key Stone. He is later seen during the Delta Episode&#039;s epilogue, where he reaffirms his loyalty to Archie.&lt;br /&gt;
&lt;br /&gt;
In Omega Ruby, [[Courtney]] fulfills Matt&#039;s roles. Matt himself is only seen with Archie and Shelly at the [[Battle Resort]], where he joins his leader in thanking the player for stopping [[Team Magma]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
====Pokémon Sapphire====&lt;br /&gt;
=====First battle=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{alpha sapphire color}}&lt;br /&gt;
|headcolor={{alpha sapphire color light}}&lt;br /&gt;
|bordercolor={{alpha sapphire color dark}}&lt;br /&gt;
|sprite=Spr RS Matt.png&lt;br /&gt;
|prize={{Pdollar}}800&lt;br /&gt;
|class=Aqua Admin&lt;br /&gt;
|name=Matt&lt;br /&gt;
|game=Sa&lt;br /&gt;
|location=Mt. Chimney&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=318&lt;br /&gt;
|pokemon=Carvanha&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=20&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Bite|move1type=Dark&lt;br /&gt;
|move2=Focus Energy|move2type=Normal&lt;br /&gt;
|move3=Rage|move3type=Normal&lt;br /&gt;
|move4=Scary Face|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=261&lt;br /&gt;
|pokemon=Poochyena&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=20&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Run Away&lt;br /&gt;
|move1=Howl|move1type=Normal&lt;br /&gt;
|move2=Sand-Attack|move2type=Ground&lt;br /&gt;
|move3=Bite|move3type=Dark&lt;br /&gt;
|move4=Odor Sleuth|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=318&lt;br /&gt;
|pokemon=Carvanha&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=20&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Bite|move1type=Dark&lt;br /&gt;
|move2=Focus Energy|move2type=Normal&lt;br /&gt;
|move3=Rage|move3type=Normal&lt;br /&gt;
|move4=Scary Face|move4type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Second battle=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{alpha sapphire color}}&lt;br /&gt;
|headcolor={{alpha sapphire color light}}&lt;br /&gt;
|bordercolor={{alpha sapphire color dark}}&lt;br /&gt;
|sprite=Spr RS Matt.png&lt;br /&gt;
|prize={{Pdollar}}1280&lt;br /&gt;
|class=Aqua Admin&lt;br /&gt;
|name=Matt&lt;br /&gt;
|game=Sa&lt;br /&gt;
|location=Team Aqua Hideout&lt;br /&gt;
|locationname=Aqua Hideout&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=318&lt;br /&gt;
|pokemon=Carvanha&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Bite|move1type=Dark&lt;br /&gt;
|move2=Focus Energy|move2type=Normal&lt;br /&gt;
|move3=Rage|move3type=Normal&lt;br /&gt;
|move4=Scary Face|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=262&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Tackle|move1type=Normal&lt;br /&gt;
|move2=Howl|move2type=Normal&lt;br /&gt;
|move3=Bite|move3type=Dark&lt;br /&gt;
|move4=Odor Sleuth|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Crunch|move1type=Dark&lt;br /&gt;
|move2=Focus Energy|move2type=Normal&lt;br /&gt;
|move3=Rage|move3type=Normal&lt;br /&gt;
|move4=Scary Face|move4type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Emerald====&lt;br /&gt;
Matt uses one [[Super Potion]].&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{alpha sapphire color}}&lt;br /&gt;
|headcolor={{alpha sapphire color light}}&lt;br /&gt;
|bordercolor={{alpha sapphire color dark}}&lt;br /&gt;
|sprite=Spr RS Matt.png&lt;br /&gt;
|prize={{Pdollar}}1360&lt;br /&gt;
|class=Aqua Admin&lt;br /&gt;
|name=Matt&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Team Aqua Hideout&lt;br /&gt;
|locationname=Aqua Hideout&lt;br /&gt;
|pokemon=2}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=262&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=34&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Odor Sleuth|move1type=Normal&lt;br /&gt;
|move2=Roar|move2type=Normal&lt;br /&gt;
|move3=Swagger|move3type=Normal&lt;br /&gt;
|move4=Scary Face|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=042&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=34&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Astonish|move1type=Ghost&lt;br /&gt;
|move2=Bite|move2type=Dark&lt;br /&gt;
|move3=Wing Attack|move3type=Flying&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Alpha Sapphire====&lt;br /&gt;
=====First battle=====&lt;br /&gt;
{{Party/Tag&lt;br /&gt;
|color={{alpha sapphire color}}|bordercolor={{alpha sapphire color dark}}|headcolor={{alpha sapphire color light}}&lt;br /&gt;
|color1={{alpha sapphire color}}|bordercolor1={{alpha sapphire color dark}}|headcolor1={{alpha sapphire color light}}&lt;br /&gt;
|color2={{alpha sapphire color}}|bordercolor2={{alpha sapphire color dark}}|headcolor2={{alpha sapphire color light}}&lt;br /&gt;
|class=Aqua Admin&lt;br /&gt;
|name=Matt&lt;br /&gt;
|sprite=VSMatt.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class2=Team Aqua&lt;br /&gt;
|classlink2=Team Aqua Grunt (Trainer class)&lt;br /&gt;
|name2={{tccolor|Team Aqua Grunt|000|Grunt}}&lt;br /&gt;
|sprite2=VSTeam Aqua Grunt F.png&lt;br /&gt;
|size2=150px&lt;br /&gt;
|game=AS&lt;br /&gt;
|location=Southern Island&lt;br /&gt;
|prize={{pdollar}}4,260&lt;br /&gt;
|pokemon1=1&lt;br /&gt;
|pokemon2=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|ndex=319&lt;br /&gt;
|level=31&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Swagger|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Scary Face|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Ice Fang|move3type=Ice|move3cat=Physical&lt;br /&gt;
|move4=Slash|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{sapphire color light}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|pokemon=Grimer&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|ndex=088&lt;br /&gt;
|level=29&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Stench&lt;br /&gt;
|move1=Mud Bomb|move1type=Ground|move1cat=Special&lt;br /&gt;
|move2=Minimize|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Fling|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Sludge Bomb|move4type=Poison|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Second battle=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{alpha sapphire color}}&lt;br /&gt;
|headcolor={{alpha sapphire color light}}&lt;br /&gt;
|bordercolor={{alpha sapphire color dark}}&lt;br /&gt;
|sprite=VSMatt.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}3,800&lt;br /&gt;
|class=Aqua Admin&lt;br /&gt;
|name=Matt&lt;br /&gt;
|game=AS&lt;br /&gt;
|location=Mt. Pyre&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin: auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=38&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Ice Fang|move1type=Ice|move1cat=Physical&lt;br /&gt;
|move2=Scary Face|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Slash|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Poison Fang|move4type=Poison|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Third battle=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{alpha sapphire color}}&lt;br /&gt;
|headcolor={{alpha sapphire color light}}&lt;br /&gt;
|bordercolor={{alpha sapphire color dark}}&lt;br /&gt;
|class=Aqua Admin&lt;br /&gt;
|name=Matt&lt;br /&gt;
|sprite=VSMatt.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|game=AS&lt;br /&gt;
|location=Team Aqua Hideout&lt;br /&gt;
|prize={{pdollar}}3,900&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|ndex=319&lt;br /&gt;
|level=39&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Ice Fang|move1type=Ice|move1cat=Physical&lt;br /&gt;
|move2=Scary Face|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Slash|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Poison Fang|move4type=Poison|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Fourth battle=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{alpha sapphire color}}&lt;br /&gt;
|headcolor={{alpha sapphire color light}}&lt;br /&gt;
|bordercolor={{alpha sapphire color dark}}&lt;br /&gt;
|sprite=VSMatt.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{Pdollar}}5,300&lt;br /&gt;
|class=Aqua Admin&lt;br /&gt;
|name=Matt&lt;br /&gt;
|game=AS&lt;br /&gt;
|location=Petalburg City&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin: auto&amp;quot; |{{Pokémon/6&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=53&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Poison Fang|move1type=Poison|move1cat=Physical&lt;br /&gt;
|move2=Crunch|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Agility|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Skull Bash|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Fifth battle=====&lt;br /&gt;
{{Party/Tag&lt;br /&gt;
|color={{alpha sapphire color}}|bordercolor={{alpha sapphire color dark}}|headcolor={{alpha sapphire color light}}&lt;br /&gt;
|color1={{alpha sapphire color}}|bordercolor1={{alpha sapphire color dark}}|headcolor1={{alpha sapphire color light}}&lt;br /&gt;
|color2={{alpha sapphire color}}|bordercolor2={{alpha sapphire color dark}}|headcolor2={{alpha sapphire color light}}&lt;br /&gt;
|class=Aqua Admin&lt;br /&gt;
|name=Matt&lt;br /&gt;
|sprite=VSMatt.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class2=Team Aqua&lt;br /&gt;
|classlink2=Team Aqua Grunt (Trainer class)&lt;br /&gt;
|name2={{color2|000|Team Aqua Grunt (Trainer class)|Grunt}}&lt;br /&gt;
|sprite2=VSTeam Aqua Grunt F.png&lt;br /&gt;
|size2=150px&lt;br /&gt;
|game=AS&lt;br /&gt;
|location=Mossdeep Space Center&lt;br /&gt;
|prize={{pdollar}}7,540&lt;br /&gt;
|pokemon1=1&lt;br /&gt;
|pokemon2=2}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=55&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|held=Sharpedonite&lt;br /&gt;
|move1=Poison Fang|move1type=Poison|move1cat=Physical&lt;br /&gt;
|move2=Crunch|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Agility|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Skull Bash|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{sapphire color light}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=262&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=51&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Quick Feet&lt;br /&gt;
|move1=Taunt|move1type=Dark|move1cat=Status&lt;br /&gt;
|move2=Take Down|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Crunch|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Sucker Punch|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=089&lt;br /&gt;
|pokemon=Muk&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=51&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|ability=Stench&lt;br /&gt;
|move1=Screech|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Venom Drench|move2type=Poison|move2cat=Status&lt;br /&gt;
|move3=Gunk Shot|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Acid Armor|move4type=Poison|move4cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
&amp;lt;!--{{main|Matt (Masters)}}--&amp;gt;&lt;br /&gt;
Matt briefly appears in the [[story event]] [[Masters of Land and Sea]]. He makes his most significant appearance in the {{DL|Villain Arc|Hoenn: Delta of Land, Sea, and Sky|Hoenn Villain Arc}} of the main story. He also appears during the [[Neo Champions]] event [[Going Beyond Primal Nature]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{alpha sapphire color dark}}; background: #{{alpha sapphire color}}; font-size: 80%; color:#fff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|10px}} border: 2px solid #{{alpha sapphire color dark}}; background: #{{alpha sapphire color light}}&amp;quot;| [[File:Team Magma vs Team Aqua artwork.png|300px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|10px}} border: 2px solid #{{alpha sapphire color dark}}; background: #{{alpha sapphire color light}}&amp;quot;| [[File:ORAS Delta Episode.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|fff|Team Magma}} and {{color2|fff|Team Aqua}} in&amp;lt;br&amp;gt;{{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| Matt in the artwork&amp;lt;br&amp;gt;for the {{color2|fff|Delta Episode}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprites and models===&lt;br /&gt;
====In the [[core series]]====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{alpha sapphire color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|80px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{alpha sapphire color light}}; width:100px&amp;quot;|[[File:Spr RS Matt.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{alpha sapphire color light}}&amp;quot;| [[File:VSMatt.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Sprite from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}} and {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| VS portrait from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{alpha sapphire color light}}; width:96px&amp;quot;|[[File:Aqua Grunt M OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{alpha sapphire color light}}; width:96px&amp;quot;|[[File:Aqua Grunt M Emerald OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{alpha sapphire color light}}; width:96px&amp;quot;|[[File:Matt ORAS OD.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Overworld model from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other games====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{alpha sapphire color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{alpha sapphire color light}}; width:80px&amp;quot;| [[File:Spr Masters Matt.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{alpha sapphire color dark}}; background:#{{alpha sapphire color light}}; width:80px&amp;quot;| [[File:VSMatt Masters.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Model from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Masters EX|Masters EX}}&lt;br /&gt;
| VS model from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Masters EX|Masters EX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Matt/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Matt PG.png|thumb|250px|Matt in [[Pokémon Generations]]]]&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
Matt appeared in &#039;&#039;[[PG08|The Cavern]]&#039;&#039;. He was shown alongside some {{tc|Team Aqua Grunt}}s contacting [[Archie]] and [[Shelly]] about the situation with [[Primal Reversion|Primal]] {{p|Kyogre}} after it was reawakened. He explained that Primal Kyogre&#039;s powers could easily destroy the world.&lt;br /&gt;
&lt;br /&gt;
====Voice actors====&lt;br /&gt;
{{vatable|color={{alpha sapphire color light}}|bordercolor={{alpha sapphire color}}&lt;br /&gt;
|ja=稲田徹 &#039;&#039;[[Tetsu Inada]]&#039;&#039;&lt;br /&gt;
|en=Richard Epcar&lt;br /&gt;
|es_eu=Ángel del Río}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
In Pokémon Adventures, there are two Admins with the name &amp;quot;Matt&amp;quot;. &lt;br /&gt;
[[File:Matt Adventures.png|thumb|200px|The first Matt in Pokémon Adventures]]&lt;br /&gt;
&lt;br /&gt;
====First Matt====&lt;br /&gt;
Matt debuts in the {{MangaArc|Ruby &amp;amp; Sapphire}}. He first appears as a {{tc|Team Aqua Grunt}} alongside [[Shelly]] and {{adv|Amber}}. The three were tasked with stealing the heart component of the [[Submarine Explorer 1]] from [[Mr. Stone]]. When {{adv|Sapphire}} unintentionally thwarted their original plan to discreetly kidnap Mr. Stone, the three switched to a new plan and directly attacked Mr. Stone in public and stole the component. Sapphire, [[Gabby and Ty|Gabby, and Ty]] chased after the three and eventually arrived in [[Petalburg Woods]], where they were attacked by Matt, Shelly, and Amber in order to ensure that no witnesses to their crime would be left alive. With the help of Mr. Stone&#039;s {{p|Castform}}, Sapphire manages to escape, but is unable to retrieve the heart component.&lt;br /&gt;
&lt;br /&gt;
Later, Matt, Shelly, and Amber are given promotions from Archie due to their good work. With this promotion, they are given the title [[Aqua Admin (Trainer class)#In the manga|Subleaders of the Sea Scheme]], or SSS for short. Archie is quick to remind his subordinates that they are still in trouble for leaving the witnesses alive.&lt;br /&gt;
&lt;br /&gt;
The SSS travel to [[Mt. Chimney]] so that they can increase the sea level by stopping the volcano&#039;s activity. By pretending to be on the side of good, Team Aqua tricks [[Professor Cozmo]] into providing a special Meteorite that can stop Mt. Chimney. When they overhear Gym Leader [[Flannery]] talking about Sapphire, the SSS attack her in order to get information about their earlier opponent. Flannery is held captive by Matt so that he may lure Sapphire into a trap and kill her while the others finish their jobs. With the use of his Pokémon, Matt nearly drowns Sapphire and Flannery in the cable car, but Sapphire manages to drain the car and defeat Matt. Having won, Sapphire rushes over to stop Team Aqua, but Amber manages to stall her long enough for Shelly to kill Mt. Chimney. With their plan succeeded, Team Aqua escapes and takes Professor Cozmo with them.&lt;br /&gt;
&lt;br /&gt;
When Team Magma and Team Aqua briefly join forces to journey to the bottom of the sea in the Submarine Explorer 1. Matt expresses excitement at the prospect of going to the [[Seafloor Cavern]]. When Archie questions if Matt would be able to go, Matt assures his leader that his injuries are almost healed. Archie then proceeds to have his {{p|Walrein}} knock Matt away. Matt is told that for his defeat at Mt. Chimney, he will be left behind and Amber will go in his place.&lt;br /&gt;
&lt;br /&gt;
When {{p|Kyogre}} and {{p|Groudon}} are awakened, the Gym Leaders split into groups in an attempt to stop both Pokémon. In order to prevent their opponents from keeping Kyogre from advancing, each of the SSS splits up and attacks a Gym Leader. Matt faces [[Winona]], and with his {{p|Sharpedo}}, he manages to prevent her {{p|Altaria}} from listening to her commands. Despite this, Matt struggles to fight Winona and is eventually defeated after Winona knocks him into the water as she goes to defend [[Flannery]] from Shelly. As he struggles to stay afloat, Matt begs Shelly to help him as she runs away after her battle ended. Shelly refuses and tells Matt to save himself.&lt;br /&gt;
&lt;br /&gt;
In the Chuang Yi translation, he is known as &#039;&#039;&#039;Ark&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon=====&lt;br /&gt;
Matt owns the following Pokémon in the Pokémon Adventures manga.&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Matt&lt;br /&gt;
|pkmn=Sharpedo&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|img=Matt Sharpedo Adventures.png&lt;br /&gt;
|epnum=PS188&lt;br /&gt;
|epname=Lombre Larceny&lt;br /&gt;
|desc={{p|Sharpedo}} is Matt&#039;s first known Pokémon. It was first used to attack [[Mr. Stone]] at [[Rustboro City]] to steal the Submarine Explorer 1&#039;s heart component. At [[Mt. Chimney]], Matt used it to attack {{adv|Sapphire}} and [[Flannery]] after filling a cable car with water. During the battle, Sapphire broke off some of Sharpedo&#039;s fangs, which she used to open a hole in the car, draining the water and allowing her to breathe again. She then used her [[Rono]] to send Sharpedo and Matt flying out of the car. Later, it fought [[Winona]]&#039;s {{p|Altaria}}. With its {{m|Taunt}}, Winona was unable to control her Altaria.&lt;br /&gt;
&lt;br /&gt;
Sharpedo&#039;s known moves are {{m|Bite}} and {{m|Taunt}}, and its Ability is {{a|Rough Skin}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Matt&lt;br /&gt;
|pkmn=Azumarill&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|img=Matt Azumarill Adventures.png&lt;br /&gt;
|epnum=PS212&lt;br /&gt;
|epname=Bubble Bubble Toil and Azumarill I&lt;br /&gt;
|desc={{p|Azumarill}} is Matt&#039;s second known Pokémon. He was first used to battle {{adv|Sapphire}} at the Mt. Chimney cable car. After defeating Sapphire&#039;s [[Chic]], he flooded the cable car so that Sapphire and Flannery would drown. He covered Matt&#039;s head in a bubble so that his Trainer wouldn&#039;t drown as well. When Sapphire drained the car, she used her Rono to send Azumarill flying alongside his Trainer and Sharpedo.&lt;br /&gt;
&lt;br /&gt;
None of Azumarill&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Matt&lt;br /&gt;
|pkmn=Vibrava&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Dragon&lt;br /&gt;
|img=Matt Vibrava Adventures.png&lt;br /&gt;
|epnum=PS246&lt;br /&gt;
|epname=Can I Ninjask You a Question?&lt;br /&gt;
|desc={{p|Vibrava}} is Matt&#039;s third known Pokémon. It was first seen being used as flight transportation as Matt watched {{p|Kyogre}}&#039;s rampage. Later, it was used to help Matt battle Winona in the air. When Winona went to help Flannery, she knocked Matt off of Vibrava and into the water, defeating him.&lt;br /&gt;
&lt;br /&gt;
None of Vibrava&#039;s moves are known, and its Ability is {{a|Levitate}}.}}&lt;br /&gt;
&lt;br /&gt;
====Second Matt====&lt;br /&gt;
[[File:ORAS Magma Aqua Admins Adventures.png|thumb|250px|The second Matt in Pokémon Adventures]]&lt;br /&gt;
In the {{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}, a second Matt appeared as a member of Neo Team Aqua (Japanese: &#039;&#039;&#039;新生アクア団&#039;&#039;&#039; &#039;&#039;Neo Aqua Gang&#039;&#039;). He, along with a second Shelly, took the name of his predecessor as a codename.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS609|Kyogre Returns]]&#039;&#039;, Matt appeared at [[Mossdeep City]] to help Zinnia interfere with the [[Devon Corporation]]&#039;s plan to launch a rocket that would stop the [[Grand Meteor Delta|meteoroid]] threatening to destroy the world. Along with Courtney, Matt attacked Sapphire, distracting her long enough for Zinnia to land on the rocket. Sapphire dodged their attacks, allowing her to escape and pursue Zinnia.&lt;br /&gt;
&lt;br /&gt;
In [[PS612]], the Admins were attacked by the Hoenn [[Frontier Brain]]s and defeated. The Brains attempted to interrogate the Admins on Zinnia&#039;s whereabouts, only for them to admit they had no idea where she ran off to.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon=====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Matt&lt;br /&gt;
|width=72&lt;br /&gt;
|pkmn=Carvanha&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|img=ORAS Matt Carvanha Adventures.png&lt;br /&gt;
|img_size=150px&lt;br /&gt;
|epnum=PS609&lt;br /&gt;
|epname=Kyogre Returns&lt;br /&gt;
|desc={{p|Carvanha}} is Matt&#039;s only known Pokémon. It was first used at Mossdeep City to attack Sapphire to prevent her from stopping Zinnia&#039;s plan.&lt;br /&gt;
&lt;br /&gt;
None of Carvanha&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom===&lt;br /&gt;
[[File:Matt CPIW.png|thumb|200px|Matt in Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom]]&lt;br /&gt;
Matt appeared in Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom.&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Matt&lt;br /&gt;
|width=74&lt;br /&gt;
|pkmn=Sharpedo&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|img=Matt Sharpedo CPIW.png&lt;br /&gt;
|epnum=Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom&lt;br /&gt;
|epname=&lt;br /&gt;
|desc={{p|Sharpedo}} is Matt&#039;s only known Pokémon. It took on {{OBP|Alpha|CPIW}}&#039;s {{p|Grovyle}}. Sharpedo was defeated after Grovyle evolved into {{p|Sceptile}} and by Sceptile&#039;s {{m|Leaf Blade}}.&lt;br /&gt;
&lt;br /&gt;
Sharpedo&#039;s only known move is {{m|Poison Fang}}.}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The following is a list of cards featuring or mentioning Matt or his Pokémon in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Matt|Water|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname=[[Team Aqua&#039;s Kyogre-EX (Double Crisis 6)|Team Aqua&#039;s Kyogre]] {{EX}}|type=Water|expanded=yes|enset=Double Crisis|enrarity=Rare Holo ex|ennum=6/34|jpset=Magma Gang VS Aqua Gang: Double Crisis|jprarity=RR|jpnum=006/034}}&lt;br /&gt;
{{cardlist/div|Other Related Cards|Water}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Double Crisis|Team Aqua Admin|25}}|type=Supporter|expanded=yes|enset=Double Crisis|enrarity=Uncommon|ennum=25/34|jpset=Magma Gang VS Aqua Gang: Double Crisis|jprarity=U|jpnum=027/034}}&lt;br /&gt;
{{cardlist/footer|Water}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Pokémon Adventures]], Matt was originally conceived as a generic &amp;quot;tough guy&amp;quot; character; however, [[Hidenori Kusaka|Kusaka]] and [[Satoshi Yamamoto|Yamamoto]] decided that this approach was boring, and Matt was instead written as the most &amp;quot;sensitive and nervous&amp;quot; (「ウシオが一番繊細で神経質」) of the SSS Trio.&amp;lt;ref&amp;gt;[https://twitter.com/satoshi_swalot/status/150241273918394368 Satoshi Yamamoto&#039;s Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{alpha sapphire color light}}; border:3px solid #{{alpha sapphire color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ウシオ &#039;&#039;Ushio&#039;&#039;&lt;br /&gt;
| From 潮 &#039;&#039;ushio&#039;&#039; (tide)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | English&lt;br /&gt;
| Matt&lt;br /&gt;
| Possibly from &#039;&#039;{{wp|Mast (sailing)|mast}}&#039;&#039;, the part of a ship that supports the sails&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Ark{{tt|*|Chuang Yi}}&lt;br /&gt;
| From &#039;&#039;[[Team Aqua|aqua]]&#039;&#039; and possibly &#039;&#039;{{wp|Noah&#039;s Ark}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Wolfgang&lt;br /&gt;
| Possibly from &#039;&#039;Golf&#039;&#039; (gulf)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Matías{{tt|*|Ruby &amp;amp; Sapphire, Omega Ruby &amp;amp; Alpha Sapphire}}&amp;lt;br&amp;gt;Tolo{{tt|*|Emerald}}&lt;br /&gt;
| From &#039;&#039;mar&#039;&#039; (sea) and possibly &#039;&#039;mástil&#039;&#039; (mast)&amp;lt;br&amp;gt;From &#039;&#039;ola&#039;&#039; (wave)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Matthieu&lt;br /&gt;
| Possibly from &#039;&#039;mât&#039;&#039; (mast)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Alan&lt;br /&gt;
| From &#039;&#039;aqua&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 해조 &#039;&#039;Haejo&#039;&#039;&lt;br /&gt;
| From 해조 (海潮) &#039;&#039;haejo&#039;&#039; (tide)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 阿潮 &#039;&#039;Ā Cháo&#039;&#039;{{tt|*|Games}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | From 海潮 &#039;&#039;hǎicháo / hóichìuh&#039;&#039; (tide)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 潮 &#039;&#039;Cháo&#039;&#039;{{tt|*|Adventures (Ching Win edition, Jilin Publishing new edition, Shanghai VIZ)}}&amp;lt;br&amp;gt;海潮 &#039;&#039;Hǎicháo&#039;&#039;{{tt|*|Adventures (Jilin Publishing first edition)}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 阿潮 &#039;&#039;A Chìuh&#039;&#039;{{tt|*|Games}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 潮 &#039;&#039;Chìuh&#039;&#039;{{tt|*|Adventures}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Vietnamese&lt;br /&gt;
| Ushio&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[a:Category:Matt|Images on the Bulbagarden Archives]]&lt;br /&gt;
* [[Tabitha|Magma Admin Tabitha]]&lt;br /&gt;
&lt;br /&gt;
{{Team Aqua}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{masterscharacters|alpha sapphire}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
[[Category:Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom characters]]&lt;br /&gt;
[[Category:Ruby and Sapphire characters]]&lt;br /&gt;
[[Category:Emerald characters]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire characters]]&lt;br /&gt;
[[Category:Masters EX characters]]&lt;br /&gt;
[[Category:Members of Team Aqua]]&lt;br /&gt;
[[Category:Pokémon Generations characters]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wolfgang]]&lt;br /&gt;
[[es:Matías]]&lt;br /&gt;
[[fr:Matthieu]]&lt;br /&gt;
[[it:Alan (Team Idro)]]&lt;br /&gt;
[[ja:ウシオ]]&lt;br /&gt;
[[zh:阿潮]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Doublade_(Pok%C3%A9mon)&amp;diff=4315993</id>
		<title>Doublade (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Doublade_(Pok%C3%A9mon)&amp;diff=4315993"/>
		<updated>2025-06-05T02:53:36Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Biology */ Wording, spelling, and correction of a misinterpretation of its &amp;#039;face&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Steel|type2=Ghost}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Doublade}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Steel|prevnum=0679|prev=Honedge|nextnum=0681|next=Aegislash|roundleft=bl|roundright=br}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Doublade&lt;br /&gt;
|jname=ニダンギル&lt;br /&gt;
|jtranslit=Nidangiru&lt;br /&gt;
|tmname=Nidangill&lt;br /&gt;
|category=Sword&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|abilitylayout=1&lt;br /&gt;
|ability1=No Guard&lt;br /&gt;
|ndex=0680&lt;br /&gt;
|height-ftin=2&#039;07&amp;quot;&lt;br /&gt;
|height-m=0.8&lt;br /&gt;
|weight-lbs=9.9&lt;br /&gt;
|weight-kg=4.5&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Mineral&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evde=2&lt;br /&gt;
|expyield=157&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Brown&lt;br /&gt;
|catchrate=90&lt;br /&gt;
|body=11&lt;br /&gt;
|pokefordex=doublade&lt;br /&gt;
|generation=6&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Doublade&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ニダンギル&#039;&#039;&#039; &#039;&#039;Nidangill&#039;&#039;) is a dual-type {{2t|Steel|Ghost}} {{OBP|Pokémon|species}} introduced in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
It [[evolution|evolves]] from {{p|Honedge}} starting at [[level]] 35 and evolves into {{p|Aegislash}} when exposed to a [[Dusk Stone]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:XY_Prerelease_Doublade_unsheathed.png|thumb|left|250px|Doublade with its swords out of their sheaths]]&lt;br /&gt;
Doublade is a {{OBP|Pokémon|species}} composed of two swords. Each sword has a silver blade and a light gray hilt. Embedded in each hilt is a single, pink gem with a dark center that appears to be an eye. Attached to each pommel is a long, dark purple sash with a pink swirl pattern on the tip; the tip of the sashes split into four tassels, vaguely resembling a hand, which can be used for gripping its sheaths. Doublade&#039;s two sheathes are attached to a plaque. The sheathes are varying shades of brown with lines forming a {{wp|triquetra}} pattern across the front. Near the top of each sheath are a rhombus-shaped opening and three rings. When the swords are sheathed, the lines visible through the former give it the appearance of a toothy mouth, and the lines visible through two of the rings create the impression of closed eyes. The third ring extends onto the hilt and encircles the actual eye. &lt;br /&gt;
&lt;br /&gt;
Doublade excels in both defensive and offensive strategies. Doublade&#039;s two swords are able to communicate telepathically, and they use this ability to carry out complex attacks that are unstoppable even by those skilled at swordplay. When rubbing its two blades together, Doublade can emit a metallic sound that is unnerving to the opponents.&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Doublade evolves from {{p|Honedge}} and evolves into {{p|Aegislash}}.&lt;br /&gt;
&lt;br /&gt;
(For specifics on this Pokémon&#039;s Evolution in the games, refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]].)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|pictype=sprite&lt;br /&gt;
|type1=steel&lt;br /&gt;
|type2=ghost&lt;br /&gt;
|no1=0679Honedge&lt;br /&gt;
|name1=Honedge&lt;br /&gt;
|type1-1=Steel&lt;br /&gt;
|type2-1=Ghost&lt;br /&gt;
|evo1=&lt;br /&gt;
|no2=0680Doublade&lt;br /&gt;
|name2=Doublade&lt;br /&gt;
|type1-2=Steel&lt;br /&gt;
|type2-2=Ghost&lt;br /&gt;
|evo2=&lt;br /&gt;
|no3=0681Aegislash-Shield&lt;br /&gt;
|name3=Aegislash&lt;br /&gt;
|type1-3=Steel&lt;br /&gt;
|type2-3=Ghost}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Steel|type2=Ghost}}&lt;br /&gt;
{{Dex/NA|gen=VI}}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=118|label1=Central|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|t=FFF|entry=The complex attack patterns of its two swords are unstoppable, even for an opponent greatly accomplished at swordplay.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=The complex attack patterns of its two swords are unstoppable, even for an opponent greatly accomplished at swordplay.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VII|reg1=Alola|reg2=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Generation VII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|num1=331|reg2=Sinnoh|reg3=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond, Shining Pearl]], and [[Pokémon Legends: Arceus|Legends: Arceus]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=Honedge evolves into twins. The two blades rub together to emit a metallic sound that unnerves opponents.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=The two swords employ a strategy of rapidly alternating between offense and defense to bring down their prey.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=IX|reg1=Paldea|reg2=Kitakami|reg3=Blueberry}}&lt;br /&gt;
{{Dex/NE|[[Generation IX]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=steel|type2=ghost}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Honedge}}}}&lt;br /&gt;
{{Availability/Entry2/None||v=Omega Ruby|v2=Alpha Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Evolution|Evolve]] {{p|Honedge}}}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Honedge}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|t=FFF|t2=FFF|area=[[Lake of Outrage]], [[Giant&#039;s Cap]]&amp;lt;br&amp;gt;[[Stony Wilderness/Dens|Stony Wilderness]]{{sup/8|Sh}}, [[Watchtower Ruins/Dens|Watchtower Ruins]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{Isle of Armor color}}|t={{Crown Tundra color dark}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Max Lair]] ([[Dynamax Adventure]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Brilliant Diamond|v2=Shining Pearl|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Steel|type2=Ghost}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Blade-and-Shield Path#Stage 4|Blade-and-Shield Path: Stage 4]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Dark Land#Royal Armory|Dark Land: Royal Armory]] &amp;lt;small&amp;gt;(All Areas, Entrance Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Aegislash Sea]], [[Greninja Sea]], [[Zygarde Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/NA/Side|gen=VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Pedra Valley|Pedra Valley: Stage 195]]&amp;lt;br&amp;gt;[[Marron Trail|Marron Trail: Stage 675]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Steel&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|HP=59&lt;br /&gt;
|Attack=110&lt;br /&gt;
|Defense=150&lt;br /&gt;
|SpAtk=45&lt;br /&gt;
|SpDef=49&lt;br /&gt;
|Speed=35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|Normal=0&lt;br /&gt;
|Fighting=0&lt;br /&gt;
|Flying=50&lt;br /&gt;
|Poison=0&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=50&lt;br /&gt;
|Bug=25&lt;br /&gt;
|Ghost=200&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=200&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=50&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=50&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Dragon=50&lt;br /&gt;
|Dark=200&lt;br /&gt;
|Fairy=50&lt;br /&gt;
|notes=yes&lt;br /&gt;
|ghost=yes&lt;br /&gt;
|newfighting=2&lt;br /&gt;
|newnormal=½&lt;br /&gt;
|steel=yes&lt;br /&gt;
|newpoison=½&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Doublade is available in {{pkmn|Sword and Shield}}.&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/8|Doublade|Steel|Ghost|6}}&lt;br /&gt;
{{learnlist/level8|1|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level8|1|Fury Cutter|Bug|Physical|40|95|20}}&lt;br /&gt;
{{learnlist/level8|1|Shadow Sneak|Ghost|Physical|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Autotomize|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|12|Aerial Ace|Flying|Physical|60|—|20}}&lt;br /&gt;
{{learnlist/level8|16|Metal Sound|Steel|Status|—|85|40}}&lt;br /&gt;
{{learnlist/level8|20|Slash|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level8|24|Night Slash|Dark|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/level8|28|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/level8|32|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|38|Iron Head|Steel|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|44|Power Trick|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|50|Swords Dance|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|56|Sacred Sword|Fighting|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/levelf/8|Doublade|Steel|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{learnlist/tmh/8|Doublade|Steel|Ghost|6}}&lt;br /&gt;
{{learnlist/tm8|TM12|Solar Blade|Grass|Physical|125|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM16|Screech|Normal|Status|—|85|40}}&lt;br /&gt;
{{learnlist/tm8|TM18|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM22|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM65|Shadow Claw|Ghost|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM69|Psycho Cut|Psychic|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM79|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/tm8|TM94|False Swipe|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/tm8|TM97|Brutal Swing|Dark|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tr|TR00|Swords Dance|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR21|Reversal|Fighting|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR46|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR52|Gyro Ball|Steel|Physical|—|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR53|Close Combat|Fighting|Physical|120|100|5}}&lt;br /&gt;
{{learnlist/tr|TR70|Flash Cannon|Steel|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR74|Iron Head|Steel|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf/8|Doublade|Steel|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/8|Doublade|Steel|Ghost|6}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|185|Sudowoodo}}{{MSP/8c|874|Stonjourner}}|Block|Normal|Status|—|—|5|grid=4}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|562|Yamask}}{{MSP/8c|562G|Yamask}}{{MSP/8c|563|Cofagrigus}}{{MSP/8c|867|Runerigus}}|Destiny Bond|Ghost|Status|—|—|5|grid=4}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|713|Avalugg}}{{MSP/8c|874|Stonjourner}}|Wide Guard|Rock|Status|—|—|10|grid=4}}&lt;br /&gt;
{{learnlist/breedf/8|Doublade|Steel|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Doublade|Steel|Ghost|6}}&lt;br /&gt;
{{learnlist/tutor8|Steel Beam|Steel|Special|140|95|5||&#039;&#039;&#039;|yes}}&lt;br /&gt;
{{learnlist/tutorf/8|Doublade|Steel|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[Evolution]]====&lt;br /&gt;
{{learnlist/prevoh/8|Doublade|Steel|Ghost|6}}&lt;br /&gt;
{{learnlist/prevo8null}}&lt;br /&gt;
{{learnlist/prevof/8|Doublade|Steel|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[transfer]] from another generation====&lt;br /&gt;
{{learnlist/prevgenh/8|Doublade|Steel|Ghost|6}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|After You|Normal|Status|—|—|15|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Confide|Normal|Status|—|—|20|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Cut|Normal|Physical|50|95|30|VI=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Double Team|Normal|Status|—|—|15|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Frustration|Normal|Physical|—|100|20|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Hidden Power|Normal|Special|60|100|15|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Laser Focus|Normal|Status|—|—|30|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Magnet Rise|Electric|Status|—|—|10|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Pursuit|Dark|Physical|40|100|20|VI=yes&amp;lt;!--level--&amp;gt;|VII=yes&amp;lt;!--level--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Return|Normal|Physical|—|100|20|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Rock Smash|Fighting|Physical|40|100|15|VI=yes&amp;lt;!--TM,TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Secret Power|Normal|Physical|70|100|20|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Shock Wave|Electric|Special|60|—|20|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Spite|Ghost|Status|—|100|10|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Swagger|Normal|Status|—|85|15|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Doublade|6|Toxic|Poison|Status|—|90|10|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgenf/8|Doublade|Steel|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Steel|type2=Ghost}}&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Steel|ndex=680&lt;br /&gt;
|coset=15&lt;br /&gt;
|conto={{p|Klinklang}}&lt;br /&gt;
|recruitment=Traveling Pokémon&lt;br /&gt;
|P1=Whoever opposes me will face these double blades of mine!&lt;br /&gt;
|P2=Augh… My swordlike body&#039;s falling…&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Steel|ndex=680&lt;br /&gt;
|walk=1.67&lt;br /&gt;
|hp=50&lt;br /&gt;
|attack=77&lt;br /&gt;
|defense=59&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=6|type=Steel|ndex=680&lt;br /&gt;
|power=2&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Steel|ndex=680|num=204&lt;br /&gt;
|min=60&lt;br /&gt;
|max=120&lt;br /&gt;
|raisemaxlevel=10&lt;br /&gt;
|skill=Hitting Streak&lt;br /&gt;
|skilldesc=Increases damage when it is triggered in a row.&lt;br /&gt;
|swapper=Power of 4+, Barrier Shot&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Steel|ndex=680&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=5&lt;br /&gt;
|candy=Honedge&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=153&lt;br /&gt;
|attack=188&lt;br /&gt;
|defense=206&lt;br /&gt;
|fast={{m|Fury Cutter}}, {{m|Psycho Cut}}&lt;br /&gt;
|special={{m|Iron Head}}, {{m|Gyro Ball}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|pictype=sprite&lt;br /&gt;
|type1=steel&lt;br /&gt;
|type2=ghost&lt;br /&gt;
|no1=0679Honedge&lt;br /&gt;
|name1=Honedge&lt;br /&gt;
|type1-1=Steel&lt;br /&gt;
|type2-1=Ghost&lt;br /&gt;
|evo1={{Bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 35}}&lt;br /&gt;
|no2=0680Doublade&lt;br /&gt;
|name2=Doublade&lt;br /&gt;
|type1-2=Steel&lt;br /&gt;
|type2-2=Ghost&lt;br /&gt;
|evo2={{Bag/s|Dusk Stone|SV}}&amp;lt;br&amp;gt;{{color2|000|Dusk Stone}}&lt;br /&gt;
|no3=0681Aegislash-Shield&lt;br /&gt;
|name3=Aegislash&lt;br /&gt;
|type1-3=Steel&lt;br /&gt;
|type2-3=Ghost&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=steel|ghost}}&lt;br /&gt;
{{Spritebox/NA|gen=VI}}&lt;br /&gt;
{{Spritebox/6|ndex=680|crop=116}}&lt;br /&gt;
{{Spritebox/7|ndex=680|crop=116}}&lt;br /&gt;
{{Spritebox/8|ndex=680|crop=173}}&lt;br /&gt;
{{Spritebox/NA|gen=IX|is=yes}}&lt;br /&gt;
{{Spritebox/HOME|ndex=0680}}&lt;br /&gt;
{{Spritebox/Footer|680|Doublade}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Sawyer Doublade.png|thumb|250px|Doublade in {{aniseries|XY}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Doublade debuted in &#039;&#039;[[M17|Diancie and the Cocoon of Destruction]]&#039;&#039;, under the ownership of [[Argus Steel]]. It was commonly used by Argus&#039;s daughter [[Millis Steel|Millis]] for transport.&lt;br /&gt;
&lt;br /&gt;
Doublade made its animated series debut in &#039;&#039;[[XY119|A Full-Strength Battle Surprise!]]&#039;&#039;, under the ownership of [[Sawyer]], where it was revealed to have [[Evolution|evolved]] from his Honedge. It was used in Sawyer&#039;s {{pkmn|battle}} against {{Ash}}, but was defeated by {{AP|Noivern}}. Doublade evolved into an Aegislash sometime before &#039;&#039;[[XY126|Valuable Experience for All!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Kalos}}&lt;br /&gt;
{{Animedexbody|XY119|Doublade|Ash&#039;s Pokédex|Doublade, the Sword Pokémon and the evolved form of Honedge. Doublade&#039;s attacks are so rapid and intricate, it is said to be impossible for even a master swordsman to stop them.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Kalos}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Sordward Doublade Adventures.png|thumb|200px|Doublade in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
In &#039;&#039;[[PS589|Charizard Transforms]]&#039;&#039;, [[Celosia]] used a Doublade in her {{pkmn|battle}} against {{adv|Shauna}} on the route to [[Pokémon Village]]. It was later used against Shauna again in &#039;&#039;[[PS593|Xerneas Gives]]&#039;&#039;, only to be defeated by Shauna&#039;s Kitty.&lt;br /&gt;
&lt;br /&gt;
[[Sordward]]&#039;s Doublade first appeared in &#039;&#039;[[PASS23|Unbending!! Meet the Celebrities]]&#039;&#039;, attacking {{Henry}} and {{Casey}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Doublade (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Doublade and its evolutionary relatives were designed by [[Hitoshi Ariga]].&amp;lt;ref&amp;gt;[http://hitoshiariga.deviantart.com/art/Pocket-Monsters-XY-413536751 Pocket Monsters XY by HitoshiAriga on deviantART]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Doublade is the only {{type|Ghost}} {{DL|List of Pokémon by shape|Pokémon consisting of multiple bodies}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Doublade appears to be based conceptually on a pair of fully sentient, possessed {{wp|magic sword|magical sword}}s. Considering the crossed swords and {{wp|shield}} connecting the Pokémon together, it is likely based on a {{wp|coat of arms}}. The fact that it started off as an ordinary sword as a {{p|Honedge}} may mean it could be based on the {{wp|bushido}} mythos behind {{wp|katana}} use; katanas possessed the user {{wp|samurai}}&#039;s soul and attacked of its own free will. Visually, considering its build and hilt, Doublade seems to be based on a pair of either {{wp|spatha}}, {{wp|claymore}}, or possibly {{wp|jian}} swords with their own {{wp|scabbard}}s, {{wp|Hilt#Sword knot|tassel}}-like prehensile limbs, and a shared shield connecting its scabbards together.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Doublade may be a combination of &#039;&#039;double&#039;&#039; and &#039;&#039;blade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Nidangill may be a combination of 二 &#039;&#039;ni&#039;&#039; (two), 二段 &#039;&#039;nidan&#039;&#039; (second level, second stage), 断 &#039;&#039;dan&#039;&#039; (to sever), and 切る／斬る &#039;&#039;kiru&#039;&#039; (to cut, to slay with a blade), or &#039;&#039;kill&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Steel|type2=Ghost&lt;br /&gt;
|ja=ニダンギル &#039;&#039;Nidangill&#039;&#039;|jameaning=From {{tt|二 &#039;&#039;ni&#039;&#039;|two}}, {{tt|断 &#039;&#039;dan&#039;&#039; |to sever}}, and {{tt|斬る &#039;&#039;kiru&#039;&#039;|to slay with a blade}} or &#039;&#039;kill&#039;&#039;&lt;br /&gt;
|fr=Dimoclès|frmeaning=From &#039;&#039;{{tt|di-|Greek prefix for &amp;amp;quot;two&amp;amp;quot;}}&#039;&#039; and &#039;&#039;{{wp|Damocles}}&#039;&#039;&lt;br /&gt;
|es=Doublade|esmeaning=Same as English name&lt;br /&gt;
|de=Duokles|demeaning=From &#039;&#039;duo&#039;&#039; and &#039;&#039;{{tt|Damokles|Damocles}}&#039;&#039;&lt;br /&gt;
|it=Doublade|itmeaning=Same as English name&lt;br /&gt;
|ko=쌍검킬 &#039;&#039;Ssanggeomkill&#039;&#039;|komeaning=From {{tt|쌍 (雙) &#039;&#039;ssang&#039;&#039;|pair, twin}}, {{tt|검 (劍) &#039;&#039;geom&#039;&#039;|sword}}, and &#039;&#039;kill&#039;&#039;&lt;br /&gt;
|zh_cmn=雙劍鞘 / 双剑鞘 &#039;&#039;Shuāngjiànqiào&#039;&#039;|zh_cmnmeaning=From {{tt|雙 / 双 &#039;&#039;shuāng&#039;&#039;|double}}, {{tt|劍 / 剑 &#039;&#039;jiàn&#039;&#039;|sword}}, and {{tt|鞘 &#039;&#039;qiào&#039;&#039;|sheath}}&lt;br /&gt;
|zh_yue=雙劍鞘 &#039;&#039;Sēunggimchiu&#039;&#039;|zh_yuemeaning=From {{tt|雙 &#039;&#039;sēung&#039;&#039;|double}}, {{tt|劍 &#039;&#039;gim&#039;&#039;|sword}}, and {{tt|鞘 &#039;&#039;chiu&#039;&#039;|sheath}}&lt;br /&gt;
|hi=डायब्लेड &#039;&#039;Dieblade&#039;&#039;|himeaning=From &#039;&#039;die&#039;&#039; or {{tt|&#039;&#039;di-&#039;&#039;|prefix for two}} and &#039;&#039;blade&#039;&#039;&lt;br /&gt;
|ru=Дублейд &#039;&#039;Dubleyd&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=นิดังกิล &#039;&#039;Nidangkin&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Aegislash (UNITE)]]&lt;br /&gt;
* [[Pokémon fusion]]&lt;br /&gt;
* [[Weaponry in the Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Steel|type2=Ghost}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Steel|prevnum=0679|prev=Honedge|nextnum=0681|next=Aegislash}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that evolve using Dusk Stone]]&lt;br /&gt;
[[Category:Pokémon that evolve by Evolution stone]]&lt;br /&gt;
&lt;br /&gt;
[[de:Duokles]]&lt;br /&gt;
[[es:Doublade]]&lt;br /&gt;
[[fr:Dimoclès]]&lt;br /&gt;
[[it:Doublade]]&lt;br /&gt;
[[ja:ニダンギル]]&lt;br /&gt;
[[zh:双剑鞘]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tapu_Koko_(Pok%C3%A9mon)&amp;diff=4310866</id>
		<title>Tapu Koko (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tapu_Koko_(Pok%C3%A9mon)&amp;diff=4310866"/>
		<updated>2025-05-27T20:00:22Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Name origin */ Grammar, formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Electric|type2=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Tapu Koko}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=0784|prev=Kommo-o|nextnum=0786|next=Tapu Lele|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Tapu Koko}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Tapu Koko&lt;br /&gt;
|jname=カプ・コケコ&lt;br /&gt;
|jtranslit=Kapu Kokeko&lt;br /&gt;
|tmname=Kapu-Kokeko&lt;br /&gt;
|ndex=0785&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|category=Land Spirit&lt;br /&gt;
|height-ftin=5&#039;11&amp;quot;&lt;br /&gt;
|height-m=1.8&lt;br /&gt;
|weight-lbs=45.2&lt;br /&gt;
|weight-kg=20.5&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Electric Surge&lt;br /&gt;
|abilityd=Telepathy&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=No Eggs Discovered&lt;br /&gt;
|eggcycles=15&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evsp=3&lt;br /&gt;
|expyield=257&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|color=Yellow&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|body=04&lt;br /&gt;
|pokefordex=tapu_koko&lt;br /&gt;
|generation=7&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tapu Koko&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;カプ・コケコ&#039;&#039;&#039; &#039;&#039;Kapu-Kokeko&#039;&#039;) is a dual-type {{2t|Electric|Fairy}} [[Legendary Pokémon]] introduced in [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
It is the [[Guardian deities|guardian deity]] of [[Melemele Island]], with {{p|Tapu Lele}}, {{p|Tapu Bulu}}, and {{p|Tapu Fini}} being the deities of the other islands.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Tapu Koko SM concept art.jpg|thumb|250px|left|Tapu Koko&#039;s concept art from {{g|Sun and Moon}}]]&lt;br /&gt;
Tapu Koko is a vaguely rooster-like {{pkmn2|Legendary}} {{OBP|Pokémon|species}}. Tapu Koko&#039;s head and torso are black with white markings on its chest, just above its eyes, and on top of its head. Extending from the top of its head is a large, orange plume with bristles along the back. There is a yellow marking covering the top bristle and half of the bristle below it. The bottom of this crest goes all the way to its neck, where it divides its face in half and creates a beak-like nose. It has small, blue eyes with yellow markings behind them. The lower half of its body is orange with four pointed projections: one short spine on the front and two short spines in the back, with one longer spine between them. These spines resemble a bird&#039;s tail feathers. Its thin arms have round, yellow structures encircling its shoulders. On each arm is a shell that appears to be half of a bird mask, and its hands end in two large claws to create a beak for the mask.&lt;br /&gt;
&lt;br /&gt;
The mask itself is mostly yellow with black, orange, and white markings. There are three white triangular markings with black edges on the top of each half of the mask, which create diamond shapes when the mask is closed. The &#039;eyes&#039; consist of a white diamond connected to a slightly larger orange diamond, which is inside a larger yellow diamond. Each of these shapes is edged in black. On each half of its beak is an orange triangle with a white rim. There are wing-shaped structures on each side, toward the back. Tapu Koko is able to pull the mask together and hide its upper body inside, creating the impression of a stylized {{wp|rooster}}.&lt;br /&gt;
&lt;br /&gt;
This Pokémon is called the guardian deity of [[Melemele Island]]. It&#039;s known for protecting its home, but it is fickle and will not necessarily help people in need. However, it is very curious and may come to play or battle with people or Pokémon that interest it. It is able to store electricity by closing itself inside the shells on its arms.&amp;lt;ref&amp;gt;[http://www.pokemon-sunmoon.com/en-us/pokemon/tapu-koko/ Pokémon Sun and Moon site | Tapu Koko]&amp;lt;/ref&amp;gt; It does this by summoning thunderclouds. It has an explosive temper, but it instantly forgets what enraged it in the first place. Due to this, Tapu Koko has been referred to as a malevolent deity should it get provoked. It can move lightning-fast in order to confuse enemies that fight it. Tapu Koko is known to defend its home from the [[Ultra Beast]]s. As seen in &#039;&#039;[[SM052|Revealing the Stuff of Legend!]]&#039;&#039;, Tapu Koko and the other tapu can transform a [[Z-Ring]] into a Z-Power Ring. Furthermore, in &#039;&#039;[[SM100|Battling the Beast Within!]]&#039;&#039;, it was shown to have the ability to transport others into [[Ultra Space]] when working together with another Tapu Koko.&lt;br /&gt;
&lt;br /&gt;
Tapu Koko and the other [[guardian deities]] are the [[signature move|only known Pokémon]] capable of learning the move {{m|Nature&#039;s Madness}}. They are also the only known Pokémon capable of using the [[Z-Move]] {{m|Guardian of Alola}}.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Electric|type2=Fairy}}&lt;br /&gt;
{{Dex/NA|gen=VII}}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=285|label1={{gameIcon|Su}}{{gameIcon|M}}:|reg2=Alola|num2=383|label2={{gameIcon|US}}{{gameIcon|UM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=This guardian deity of Melemele is brimming with curiosity. It summons thunderclouds and stores their lightning inside its body.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=It confuses its enemies by flying too quickly for the eye to follow. It has a hair-trigger temper but forgets what made it angry an instant later.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|t=FFF|entry=Although it&#039;s called a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|t=FFF|entry=The lightning-wielding guardian deity of Melemele, Tapu Koko is brimming with curiosity and appears before people from time to time.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|reg2=Sinnoh|reg3=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Generation VIII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=IX|reg1=Paldea|reg2=Kitakami|reg3=Blueberry}}&lt;br /&gt;
{{Dex/NE|[[Generation IX]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{fairy color dark}}; background:#{{electric color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{electric color light}}| [[File:Pokédex Image Tapu Koko SM.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Tapu Koko in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Electric|type2=Fairy}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Ruins of Conflict]] &amp;lt;small&amp;gt;(after becoming {{pkmn|Champion}})&amp;lt;/small&amp;gt; ([[List of in-game event Pokémon in Pokémon Sun and Moon#Tapu Koko|Only one]])}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|t=FFF|t2=FFF|area=[[Ruins of Conflict]] &amp;lt;small&amp;gt;(after becoming {{pkmn|Champion}})&amp;lt;/small&amp;gt; ([[List of in-game event Pokémon in Pokémon Ultra Sun and Ultra Moon#Tapu Koko|Only one]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=[[Trade]]&amp;lt;sup&amp;gt;Version 1.3.0+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{Isle of Armor color}}|t={{Crown Tundra color dark}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Max Lair]] ([[Dynamax Adventure]]) ([[List of in-game event Pokémon in Pokémon Sword and Shield#Tapu Koko|Only one]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Brilliant Diamond|v2=Shining Pearl|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Electric|type2=Fairy}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Rowlet Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/NA/Side|gen=VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: [[Ultra Challenge|&#039;&#039;Tapu Koko Appears&#039;&#039;]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters EX|color={{masters color}}|area=Poké Fair [[sync pair scout]]: {{sync|Hau|Tapu Koko|sygna=1}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Region|type=Electric|type2=Fairy}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SM}}|Melemele Island Shiny Tapu Koko|Japanese region|Online|60{{shinystar|VII}}|March 17 to May 31, 2017|link=List of Japanese region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Japanese Melemele Island Shiny Tapu Koko}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SM}}|Melemele Island Shiny Tapu Koko|All|South Korea|60{{shinystar|VII}}|April 8 to 9, 2017|link=List of local event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Korean Melemele Island Shiny Tapu Koko}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SM}}|Melemele Island Shiny Tapu Koko|Japanese region|Online|60{{shinystar|VII}}|April 28 to June 30, 2017|link=List of Japanese region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Taiwanese Melemele Shiny Island Tapu Koko}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SM}}|Melemele Island Shiny Tapu Koko|PAL region|Online|60{{shinystar|VII}}|April 28 to June 30, 2017|link=List of PAL region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Melemele Island Shiny Tapu Koko}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SM}}|Melemele Island Shiny Tapu Koko|Taiwanese region|Online|60{{shinystar|VII}}|April 28 to June 30, 2017|link=List of Taiwanese region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Melemele Island Shiny Tapu Koko}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SM}}|Melemele Island Shiny Tapu Koko|PAL region|Nintendo Network|60{{shinystar|VII}}|July 14 to August 14, 2017|link=List of PAL region Nintendo Network event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Melemele Island Shiny Tapu Koko}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SM}}|Melemele Island Shiny Tapu Koko|American region|Nintendo Network|60{{shinystar|VII}}|July 14 to August 14, 2017|link=List of American region Nintendo Network event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Melemele Island Shiny Tapu Koko}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|USUM}}|Melemele Island Shiny Tapu Koko|Japanese region|Online|60{{shinystar|VII}}|2019|link=List of Japanese region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Japanese Melemele Island Shiny Tapu Koko}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|USUM}}|Melemele Island Shiny Tapu Koko|Korean region|Online|60{{shinystar|VII}}|2019|link=List of Korean region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Melemele Island Shiny Tapu Koko}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|USUM}}|Melemele Island Shiny Tapu Koko|PAL region|Online|60{{shinystar|VII}}|2019|link=List of PAL region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Melemele Island Shiny Tapu Koko}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|USUM}}|Melemele Island Shiny Tapu Koko|American region|Online|60{{shinystar|VII}}|2019|link=List of American region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Melemele Island Shiny Tapu Koko}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Electric|type2=Fairy&lt;br /&gt;
|event1=Electric Seed|event1type=None|event1rar=100}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Electric&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|HP=70&lt;br /&gt;
|Attack=115&lt;br /&gt;
|Defense=85&lt;br /&gt;
|SpAtk=95&lt;br /&gt;
|SpDef=75&lt;br /&gt;
|Speed=130}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=50&lt;br /&gt;
|Flying=50&lt;br /&gt;
|Poison=200&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=50&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=0&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|fairy=yes&lt;br /&gt;
|newdragon=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Tapu Koko is available in {{pkmn|Sword and Shield}} Version 1.3.0+.&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/8|Tapu Koko|Electric|Fairy|7}}&lt;br /&gt;
{{learnlist/level8|1|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level8|1|Thunder Shock|Electric|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|5|Withdraw|Water|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level8|10|Fairy Wind|Fairy|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|15|False Swipe|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level8|20|Spark|Electric|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|25|Shock Wave|Electric|Special|60|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|30|Charge|Electric|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|35|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|40|Screech|Normal|Status|—|85|40}}&lt;br /&gt;
{{learnlist/level8|45|Discharge|Electric|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|50|Mean Look|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|55|Nature&#039;s Madness|Fairy|Special|—|90|10}}&lt;br /&gt;
{{learnlist/level8|60|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|65|Brave Bird|Flying|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level8|70|Power Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|75|Electric Terrain|Electric|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelf/8|Tapu Koko|Electric|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{learnlist/tmh/8|Tapu Koko|Electric|Fairy|7}}&lt;br /&gt;
{{learnlist/tm8|TM05|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM06|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm8|TM16|Screech|Normal|Status|—|85|40}}&lt;br /&gt;
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm8|TM18|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM19|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM56|U-turn|Bug|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM58|Assurance|Dark|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM60|Power Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM78|Acrobatics|Flying|Physical|55|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM80|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM82|Electroweb|Electric|Special|55|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM90|Electric Terrain|Electric|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM93|Eerie Impulse|Electric|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM94|False Swipe|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR12|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR37|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR42|Hyper Voice|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR46|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR66|Brave Bird|Flying|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/tr|TR74|Iron Head|Steel|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR77|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR80|Electro Ball|Electric|Special|—|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR82|Stored Power|Psychic|Special|20|100|10}}&lt;br /&gt;
{{learnlist/tr|TR85|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR86|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf/8|Tapu Koko|Electric|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Learnlist/breedh/8|Tapu Koko|Electric|Fairy|7}}&lt;br /&gt;
{{Learnlist/breed8null}}&lt;br /&gt;
{{Learnlist/breedf/8|Tapu Koko|Electric|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Tapu Koko|Electric|Fairy|7}}&lt;br /&gt;
{{learnlist/tutor8null}}&lt;br /&gt;
{{learnlist/tutorf/8|Tapu Koko|Electric|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[transfer]] from another generation====&lt;br /&gt;
{{learnlist/prevgenh/8|Tapu Koko|Electric|Fairy|7}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Aerial Ace|Flying|Physical|60|—|20|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Confide|Normal|Status|—|—|20|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Defog|Flying|Status|—|—|15|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Double Team|Normal|Status|—|—|15|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Echoed Voice|Normal|Special|40|100|15|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Frustration|Normal|Physical|—|100|20|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Hidden Power|Normal|Special|60|100|15|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Mirror Move|Flying|Status|—|—|20|VII=yes&amp;lt;!--level--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Nature Power|Normal|Status|—|—|20|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Psych Up|Normal|Status|—|—|10|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Return|Normal|Physical|—|100|20|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Roar|Normal|Status|—|—|20|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Roost|Flying|Status|—|—|10|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Sky Attack|Flying|Physical|140|90|5|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Sky Drop|Flying|Physical|60|100|10|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Swagger|Normal|Status|—|85|15|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Telekinesis|Psychic|Status|—|—|15|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Torment|Dark|Status|—|100|15|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Koko|7|Toxic|Poison|Status|—|90|10|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgenf/8|Tapu Koko|Electric|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Electric|type2=Fairy}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Electric|ndex=785|num=757&lt;br /&gt;
|min=70&lt;br /&gt;
|max=113&lt;br /&gt;
|raisemaxlevel=6&lt;br /&gt;
|skill=Eject++&lt;br /&gt;
|skilldesc=Sometimes removes five non-Support Pokémon icons.&lt;br /&gt;
|swapper=Typeless Combo&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Electric|ndex=785&lt;br /&gt;
|walk=1.5&lt;br /&gt;
|hp=53&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=55&lt;br /&gt;
|speed=80&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Electric|ndex=785&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=20&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=172&lt;br /&gt;
|attack=250&lt;br /&gt;
|defense=181&lt;br /&gt;
|fast= {{m|Volt Switch}}, {{m|Quick Attack}}&lt;br /&gt;
|special={{m|Thunder}}, {{m|Thunderbolt}}, {{m|Dazzling Gleam}}, {{m|Brave Bird}}, {{m|Zap Cannon}}{{tt|×|Event only; can&#039;t be taught with Elite Charged TM}}, {{m|Nature&#039;s Madness}}{{tt|*|From March 1, 2024 to March 14, 2024}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0785&lt;br /&gt;
|name1=Tapu Koko&lt;br /&gt;
|type1-1=Electric&lt;br /&gt;
|type2-1=Fairy}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Electric|type2=Fairy}}&lt;br /&gt;
{{Spritebox/NA|gen=VII}}&lt;br /&gt;
{{Spritebox/7|ndex=785|crop=101}}&lt;br /&gt;
&amp;lt;!--{{Spritebox/8|ndex=785}}--&amp;gt;&lt;br /&gt;
{{Spritebox/NA|gen=IX|is=yes}}&lt;br /&gt;
{{Spritebox/HOME|ndex=0785}}&lt;br /&gt;
{{Spritebox/Footer|785|Tapu Koko}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Tapu Koko anime.png|thumb|250px|Tapu Koko in the {{aniseries|SM}}]]&lt;br /&gt;
[[File:Shiny Tapu Koko anime.png|thumb|250px|{{Shiny}} Tapu Koko in &#039;&#039;Pokémon the Series: Sun &amp;amp; Moon&#039;&#039;]]&lt;br /&gt;
===Main series===&lt;br /&gt;
====Major appearances====&lt;br /&gt;
====={{DL|Guardian deities (anime)|Tapu Koko|Tapu Koko (anime)}}=====&lt;br /&gt;
Tapu Koko debuted in &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;, where it gave {{Ash}} a [[Z-Ring]] equipped with an [[Electrium Z]]. It made many further appearances throughout {{aniseries|SM}}.&lt;br /&gt;
&lt;br /&gt;
====={{DL|Guardian deities (anime)|Shiny Tapu Koko|Shiny Tapu Koko (anime)}}=====&lt;br /&gt;
A {{Shiny}} Tapu Koko debuted in &#039;&#039;[[SM100|Battling the Beast Within!]]&#039;&#039;, where it and its counterpart from Ash&#039;s world transported Ash and {{AP|Pikachu}} to the [[Ultra Ruin]]. It reappeared in &#039;&#039;[[SM101|Parallel Friendships!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
A Tapu Koko appeared in &#039;&#039;[[M20|I Choose You!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
A Tapu Koko briefly appeared as a silhouette in [[GOTCHA!]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Tapu Koko Adventures.png|thumb|170px|Tapu Koko in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
Tapu Koko debuted in &#039;&#039;[[PASM02|The Delivery of Rotom and the Girl]]&#039;&#039;, where it attacked {{adv|Sun}} and {{adv|Moon}}. After a short {{pkmn|battle}}, it fled, leaving behind a [[Sparkling Stone]] for Sun. It reappeared in &#039;&#039;[[PASM04|The Decision and the Tournament of Six]]&#039;&#039;, &#039;&#039;[[PASM24|Play the Melody That Echoes in the Altar]]&#039;&#039;, and &#039;&#039;[[PASM25|Summon the Emissaries of the Moon and the Sun]]&#039;&#039;; and in a flashback in &#039;&#039;[[PASM21|Thieving and Boss Crabominable]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Tapu Koko appeared in a fantasy in &#039;&#039;[[PASM03|Pokémon Move Specialist Professor Kukui]]&#039;&#039;, &#039;&#039;[[PASM08|Going Ashore and Neighboring Akala Island]]&#039;&#039;, &#039;&#039;[[PASM11|Homecoming and the Brilliant Professional Golfer]]&#039;&#039;, and &#039;&#039;[[PASM13|Unleashing the Incredible Z-Move]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Horizon===&lt;br /&gt;
A Tapu Koko appeared in a fantasy in &#039;&#039;[[HOR01|Journey to a New Horizon]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Tapu Koko (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. Ultimate]]===&lt;br /&gt;
Tapu Koko appears as a Pokémon summoned from the {{i|Poké Ball}}. It uses [[Discharge (move)|Discharge]] and {{a|Electric Surge}}, creating an electric field that stuns opponents, and also shooting out electricity. Tapu Koko also appears as a {{sbw|Spirit}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Shiny Tapu Koko.png|thumb|200px|Promotional artwork of a Shiny Tapu Koko by [[kawayoo]]&amp;lt;ref name=ShinyEventArt&amp;gt;[https://archive.is/CoPfJ kawayoo confirming he drew the Shiny Tapu Koko event art.]&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
* Tapu Koko shares its {{pkmn|category}} with {{p|Tapu Lele}}, {{p|Tapu Bulu}}, and {{p|Tapu Fini}}. They are all known as the Land Spirit Pokémon.&lt;br /&gt;
* In [[Pokémon Sun and Moon]], Tapu Koko has a base [[experience]] yield of 114.&lt;br /&gt;
* Tapu Koko is one of the only two [[wild Pokémon]] to be the final main game fight of a [[core series]] game, serving as the final boss of Pokémon Sun and Moon. The second being Origin Forme {{p|Palkia}}/{{p|Dialga}} in [[Pokémon Legends: Arceus]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Tapu Koko&#039;s mask appears to be a stylized {{wp|rooster}}. Its overall design is also similar to a {{wp|tiki}} statue. Additionally, it may be inspired by {{wp|Kū|Kūkaʻilimoku}}, one of the four major Hawaiian gods and god of war and conflict, who is often represented by feathered idols. As an Electric-type Pokémon inspired by a bird, it likely draws inspiration from the mythical creature known as the {{wp|Thunderbird (mythology)|Thunderbird}}, which originates from North American indigenous cultures and is frequently depicted in the form of totems.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Tapu Koko may be a combination of &#039;&#039;tapu&#039;&#039; (Hawaiian for sacred or holy) and &#039;&#039;kokō&#039;&#039; (Hawaiian onomatopoeia for a rooster&#039;s crowing). It may also refer to the {{wp|Kokomo, Hawaii|Kokomo}} community on the island of Maui, Maui County, Hawaii.&lt;br /&gt;
&lt;br /&gt;
Kapu-Kokeko may be a combination of &#039;&#039;kapu&#039;&#039; (Hawaiian for sacred or holy) and コケコッコー &#039;&#039;kokekokkō&#039;&#039; (Japanese onomatopoeia for a rooster&#039;s crowing).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Electric|type2=Fairy&lt;br /&gt;
|ja=カプ・コケコ &#039;&#039;Kapu-Kokeko&#039;&#039;|jameaning=From {{tt|&#039;&#039;kapu&#039;&#039;|Hawaiian for sacred or holy}} and {{tt|コケコッコー &#039;&#039;kokekokkō&#039;&#039;|cock-a-doodle-doo}}&lt;br /&gt;
|fr=Tokorico|frmeaning=From &#039;&#039;totem&#039;&#039;, &#039;&#039;{{wp|Tiki|tiki}}&#039;&#039;, and {{tt|&#039;&#039;cocorico&#039;&#039;|cock-a-doodle-doo}}&lt;br /&gt;
|es=Tapu Koko|esmeaning=Same as English name&lt;br /&gt;
|de=Kapu-Riki|demeaning=From {{tt|&#039;&#039;kapu&#039;&#039;|Hawaiian for sacred or holy}} and {{tt|&#039;&#039;kikeriki&#039;&#039;|cock-a-doodle-doo}}&lt;br /&gt;
|it=Tapu Koko|itmeaning=Same as English name&lt;br /&gt;
|ko=카푸꼬꼬꼭 &#039;&#039;Kapukkokkokkok&#039;&#039;|komeaning=From {{tt|&#039;&#039;kapu&#039;&#039;|Hawaiian for sacred or holy}} and {{tt|꼬끼오 &#039;&#039;kkokki&#039;o&#039;&#039;|cock-a-doodle-doo}}&lt;br /&gt;
|zh_cmn=卡璞・鳴鳴 / 卡璞・鸣鸣 &#039;&#039;Kǎpú Míngmíng&#039;&#039;|zh_cmnmeaning=From {{tt|&#039;&#039;kapu&#039;&#039;|Hawaiian for sacred or holy}} and {{tt|鳴 / 鸣 &#039;&#039;míng&#039;&#039;|cry of an animal}}&lt;br /&gt;
|zh_yue=卡璞・鳴鳴 &#039;&#039;Kāpok Mìhngmìhng&#039;&#039;|zh_yuemeaning=From {{tt|&#039;&#039;kapu&#039;&#039;|Hawaiian for sacred or holy}} and {{tt|鳴 &#039;&#039;mìhng&#039;&#039;|cry of an animal}}&lt;br /&gt;
|hi=टापू कोको &#039;&#039;Tapu Koko&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Тапу Коко &#039;&#039;Tapu Koko&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|he=טאפו קוקו &#039;&#039;Tapu Koko&#039;&#039;|hemeaning=Transcription of English name&lt;br /&gt;
|th=คาปู โคเคโค &#039;&#039;Khapu Khokhekho&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Guardian deities (anime)]]&lt;br /&gt;
* [[Guardian deities]]&lt;br /&gt;
* [[Legendary Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{Legendary Pokémon}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Electric|type2=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=0784|prev=Kommo-o|nextnum=0786|next=Tapu Lele}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Pokémon]]&lt;br /&gt;
[[Category:Alola Legendary Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kapu-Riki]]&lt;br /&gt;
[[es:Tapu Koko]]&lt;br /&gt;
[[fr:Tokorico]]&lt;br /&gt;
[[it:Tapu Koko]]&lt;br /&gt;
[[ja:カプ・コケコ]]&lt;br /&gt;
[[zh:卡璞・鸣鸣]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shellder_(Pok%C3%A9mon)&amp;diff=4310486</id>
		<title>Shellder (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shellder_(Pok%C3%A9mon)&amp;diff=4310486"/>
		<updated>2025-05-26T16:18:34Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Biology */Oops, Slowking is not Kantonian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Water}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Shellder}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=0089|prev=Muk|nextnum=0091|next=Cloyster|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Shellder}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Shellder&lt;br /&gt;
|jname=シェルダー&lt;br /&gt;
|jtranslit=Sherudā&lt;br /&gt;
|tmname=Shellder&lt;br /&gt;
|ndex=0090&lt;br /&gt;
|type1=Water&lt;br /&gt;
|category=Bivalve&lt;br /&gt;
|height-ftin=1&#039;00&amp;quot;&lt;br /&gt;
|height-m=0.3&lt;br /&gt;
|weight-lbs=8.8&lt;br /&gt;
|weight-kg=4.0&lt;br /&gt;
|abilitylayout=2&lt;br /&gt;
|ability1=Shell Armor&lt;br /&gt;
|ability2=Skill Link&lt;br /&gt;
|ability2note=&amp;lt;sup&amp;gt;{{color2|000|Generation IV|Gen IV+}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|abilityd=Overcoat&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Water 3&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=1&lt;br /&gt;
|evde=1&lt;br /&gt;
|expyield=61&lt;br /&gt;
|oldexp=97&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Purple&lt;br /&gt;
|catchrate=190&lt;br /&gt;
|body=01&lt;br /&gt;
|pokefordex=shellder&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shellder&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;シェルダー&#039;&#039;&#039; &#039;&#039;Shellder&#039;&#039;) is a {{type|Water}} {{OBP|Pokémon|species}} introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolve]]s into {{p|Cloyster}} when exposed to a [[Water Stone]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Shellder is a {{wp|bivalve}} {{wp|mollusk}} {{OBP|Pokémon|species}} encased within a spiky, blue-violet bivalve shell. It has two round white eyes with tiny black pupils. Its long, red tongue, usually hidden due to the darkness of Shellder’s body, extends from its often closed mouth. Shellder uses this tongue to burrow into the sand to sleep overnight and to lure and capture prey. If it were to close its shell, nothing could come to it; however, the tongue protrudes even when its shell is shut. Tugging on it will cause the shell to pop open. Its soft and tender body is well-protected by its extremely durable shell, which is purported to be harder than diamonds and has historically been used by people to make shields. It can make pearls from accumulated sand, though it discards them as they are typically in its way. &lt;br /&gt;
&lt;br /&gt;
Shellder has an unusually strong appetite for the tail of a {{p|Slowpoke}} and can develop a symbiotic relationship with the Dopey Pokémon. After attaching itself to the Slowpoke&#039;s tail, the two undergo a metamorphosis and evolve into {{p|Slowbro}} together. Alternatively, if it attaches to the head of a Slowpoke in possession of a [[King&#039;s Rock]], the two will instead evolve into {{p|Slowking}}. These relationships allow it to travel onto land and begin a new stage in its life cycle. In [[Galar]], Shellder attaches to the forearms and heads of {{rf|Galarian}} Slowpoke wearing [[Galarica Cuff]]s or [[Galarica Wreath]]s, causing the Evolution into Galarian Slowbro and Galarian Slowking, respectively. Shellder that are part of Slowbro change in shape further if it Mega Evolves.&lt;br /&gt;
&lt;br /&gt;
Regardless of which form the two Pokémon evolve into, Shellder&#039;s shell changes to a light gray color with irregular darker spots. Its shape changes into a spiny, spiraled cone with several tiers, which is slightly rounded for Galarian Slowbro. Sharp teeth develop around the rim of the shell to anchor it securely to the evolved Slowpoke, and its eyes now peek out from the bottom rim of the shell. In its crown form, Shellder has a large horn on either side of its shell, which is purple for Galarian Slowking. It also gains a gem: a red one on the underside for Johtonian Slowking, and a green one between its eyes for the Galarian form. As part of Mega Slowbro, it becomes large enough to contain most of the Slowpoke&#039;s body, gaining two holes near the rim and an opening at the tip, through which protrude the Slowpoke&#039;s forelegs and tail respectively. &lt;br /&gt;
&lt;br /&gt;
While in its crown form, Shellder will periodically release its venom into Slowking&#039;s brain. This is actually beneficial to Slowking, as it causes the Regal Pokémon&#039;s intelligence to increase. Higher quantities of venom intensify this effect, and Shellder is easily provoked into releasing more whenever Slowking yawns. However, Shellder&#039;s poison makes Slowbro more sluggish as it continues to drain nutrients from its host&#039;s body. As seen in &#039;&#039;[[JN026|Slowking&#039;s Crowning!]]&#039;&#039; and &#039;&#039;[[JN097|An Evolution in Taste!]]&#039;&#039;, the crown form of Shellder can take control of humans who wear it and speak through its host. The control of Shellder wears off the moment the crown is removed.&lt;br /&gt;
&lt;br /&gt;
Despite its hard shell, clamping on to an opponent will reveal its vulnerable parts. Because of this, it will only clamp itself to a foe as a last resort. It swims around its {{DL|List of Pokémon by habitat|seafloor home}} by rapidly opening and closing its shell while facing backward. Despite its appearance, Shellder is surprisingly fast. Prehistoric Shellder were apparently preyed upon by {{p|Omastar}}, whose powerful bites were capable of breaking through its shell. Shellder and its evolved form, Cloyster, are related to {{p|Shellos}} and {{p|Gastrodon}}. {{p|Kingler}}, {{p|Rufflet}}, and {{p|Bruxish}} are modern predators of Shellder.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation III]], {{m|Clamp}} was its [[signature move]]. Prior to [[Generation V]], {{m|Icicle Spear}} was also its signature move, but other Pokémon could still inherit it via {{pkmn|breeding}}. Additionally, prior to Generation V, Shellder and its evolved form, Cloyster, were the [[Signature Ability|only known Pokémon]] that could have {{a|Skill Link}} as an [[Ability]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
080Slowbro.png|Attached to {{p|Slowbro}}&lt;br /&gt;
080Slowbro-Mega.png|Attached to {{me|Slowbro}}&lt;br /&gt;
080Slowbro-Galar.png|Attached to {{rf|Galarian}} {{p|Slowbro}}&lt;br /&gt;
199Slowking.png|Attached to {{p|Slowking}}&lt;br /&gt;
199Slowking-Galar.png|Attached to {{rf|Galarian}} {{p|Slowking}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Shellder evolves into {{p|Cloyster}}.&lt;br /&gt;
&lt;br /&gt;
(For specifics on this Pokémon&#039;s Evolution in the games, refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]].)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Water&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0090&lt;br /&gt;
|name1=Shellder&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
|evo1=&lt;br /&gt;
|no2=0091&lt;br /&gt;
|name2=Cloyster&lt;br /&gt;
|type1-2=Water&lt;br /&gt;
|type2-2=Ice}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Pinball}}: Three Shellder appear on the Red Table and give the player points when hit. When Catch&#039;em Mode is activated, they also reveal the silhouette of the Pokémon attempting to be captured upon being hit.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=water}}&lt;br /&gt;
{{Dex/Gen/1|gen=I|reg1=Kanto|num1=090}}&lt;br /&gt;
{{Dex/RecycledRG}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=The shell can withstand any attack. However, when it is open, the tender body is exposed.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Its shell is harder than diamond. It hides in sand on the sea floor and catches prey with its soft tongue.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=II|reg1=Johto|num1=169}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=Grains of sand trapped in its shells mix with its body fluids to form beautiful pearls.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=Clamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast. &amp;lt;small&amp;gt;&#039;&#039;(Pokémon Red, Silver, or Crystal inserted)&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Grains of sand trapped in its shells mix with its body fluids to form beautiful pearls. &amp;lt;small&amp;gt;&#039;&#039;(Pokémon Blue, Gold, or Yellow inserted)&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto|num2=090}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=At night, this {{ScPkmn}} uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, &amp;lt;sc&amp;gt;Shellder&amp;lt;/sc&amp;gt; closes its shell, but leaves its tongue hanging out.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=At night, it burrows a hole in the seafloor with its broad tongue to make a place to sleep. While asleep, it closes its shell, but leaves its tongue hanging out.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=It is encased in a shell that is harder than diamond. Inside, however, it is surprisingly tender.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|reg2=Johto|num2=171}}&lt;br /&gt;
{{Dex/Entry3|v=Diamond|v2=Pearl|v3=Platinum|entry=It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=Grains of sand trapped in its shells mix with its body fluids to form beautiful pearls.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=036|label1=Coastal|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|t=FFF|entry=Clamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort.}}&lt;br /&gt;
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=At night, this Pokémon uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, Shellder closes its shell, but leaves its tongue hanging out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=115|label1={{gameIcon|Su}}{{gameIcon|M}}:|reg2=Alola|num2=138|label2={{gameIcon|US}}{{gameIcon|UM}}:|reg3=Kanto|num3=090}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=The hardness of its shell surpasses the hardness of a diamond. In days gone by, people used the shells to make shields.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=This Pokémon&#039;s tongue is always hanging out. It uses its tongue with great dexterity to dig up sand from the seabed in its search for food.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|t=FFF|entry=The sand that accumulates inside its shell eventually becomes a pearl. But the pearl gets in the way, so it spits it out and discards it.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|t=FFF|entry=Even when its shell is closed, its tongue still hangs out. If you give its tongue a good yank, the shock will cause Shellder to open its shell.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=The shell can withstand any attack. However, when it is open, the tender body is exposed.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/4|gen=VIII|reg1=Galar|num1=150|reg2=Galar|label2=Isle of Armor|num2=131|reg3=Sinnoh|reg4=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Legends: Arceus|Legends: Arceus]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.}}&lt;br /&gt;
{{Dex/Entry2|v=Brilliant Diamond|v2=Shining Pearl|entry=It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=IX|reg1=Paldea|num1=329|reg2=Kitakami|reg3=Blueberry}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=FFF|entry=It is encased in a shell that is harder than diamond. Inside, however, it is surprisingly tender.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=Clamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; {{roundy|10px}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}};&amp;quot; | [[File:Pokédex Image Shellder SM.png|x200px]]&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{water color dark}}; background:#{{water color light}}; {{roundy|5px}};&amp;quot; | [[File:Pokédex Image Shellder SV.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Shellder in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
| Shellder in the {{color2|000|List of Pokémon by Paldea Pokédex number|Paldea Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=water}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=fff|area=[[Seafoam Islands]]&amp;lt;br&amp;gt;[[Route]]s {{rtn|6|Kanto}}, {{rtn|11|Kanto}}, {{rtn|19|Kanto}}, {{rtn|20|Kanto}}, {{rtn|21|Kanto}}, [[Vermilion City]], [[Seafoam Islands]], [[Cinnabar Island]] ([[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area=[[Seafoam Islands]]&amp;lt;br&amp;gt;[[Route]]s {{rtn|6|Kanto}}, {{rtn|11|Kanto}}, {{rtn|19|Kanto}}, {{rtn|20|Kanto}}, {{rtn|21|Kanto}}, [[Vermilion City]],  [[Seafoam Islands]], [[Cinnabar Island]] ([[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Route]]s {{rtn|17|Kanto}}, {{rtn|18|Kanto}}, {{DL|Vermilion City|Port|Vermilion Harbor}} ([[Super Rod]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Route]]s {{rtn|20|Kanto}}, {{rtn|21|Kanto}}, {{rtn|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|41|Johto}}, [[Olivine City]] harbor, [[Vermilion City]], [[Pallet Town]], [[New Bark Town]], [[Cinnabar Island]] ([[Good Rod]] and [[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area=[[Route]]s {{rtn|20|Kanto}}, {{rtn|21|Kanto}}, {{rtn|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|41|Johto}}, [[Olivine City]] harbor, [[Vermilion City]], [[Pallet Town]], [[New Bark Town]], [[Cinnabar Island]] ([[Good Rod]] and [[Super Rod]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ruby|v2=Sapphire}}&lt;br /&gt;
{{Availability/Entry1/None|v=Emerald}}&lt;br /&gt;
{{Availability/Entry1|v=FireRed|area=[[Pallet Town]], [[Cinnabar Island]], [[Vermilion City]], {{OBP|One Island|town}}, {{OBP|Five Island|town}}, [[Icefall Cave]] ([[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry1/None|v=LeafGreen}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Cipher Key Lair]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area={{rt|205|Sinnoh}} ([[Floaroma Town]] side), [[Valley Windworks]], [[Fuego Ironworks]] ([[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area={{rt|205|Sinnoh}} ([[Floaroma Town]] side), [[Valley Windworks]], [[Fuego Ironworks]] ([[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Route]]s {{rtn|20|Kanto}}, {{rtn|21|Kanto}}, {{rtn|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|41|Johto}}, {{rtn|47|Johto}}, [[Vermilion City]], [[Cinnabar Island]], [[Pallet Town]], [[New Bark Town]] ([[Good Rod]] and [[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color=5A98F5|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Sea}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pokéwalker|color=FF3333|link=Pokéwalker|area={{pw|Blue Lake}}, {{pw|Stormy Beach}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area={{rt|13|Unova}}, [[Undella Town]], [[Undella Bay]] ([[fishing]])}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area={{rt|13|Unova}}, [[Undella Town]], [[Seaside Cave]], [[Humilau City]] ([[fishing]])}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Sparkling Sea}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|2|v=X|t=fff|area=[[Pokémon breeding|Breed]] {{p|Cloyster}}}}&lt;br /&gt;
{{Availability/Entry1|2|v=Y|t=FFF|area={{rt|8|Kalos}} ([[Good Rod]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire|area=[[Trade]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Kala&#039;e Bay]] ([[fishing]]), [[Poké Pelago]]}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|t=FFF|t2=FFF|area=[[Kala&#039;e Bay]] ([[fishing]])}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=[[Seafoam Islands]] ([[Secret Technique|Sea Skim]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|t=FFF|t2=FFF|area=[[West Lake Axewell]], [[East Lake Axewell]] ({{m|Surf}}ing)&amp;lt;br&amp;gt;[[Giant&#039;s Seat]], [[East Lake Axewell]] ([[fishing]])&amp;lt;br&amp;gt;[[Dusty Bowl/Dens|Dusty Bowl]], [[North Lake Miloch/Dens|North Lake Miloch]], [[South Lake Miloch/Dens|South Lake Miloch]], [[West Lake Axewell/Dens|West Lake Axewell]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{Isle of Armor color}}|t={{Crown Tundra color dark}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Courageous Cavern]], [[Loop Lagoon]] ([[fishing]])&amp;lt;br&amp;gt;[[Fields of Honor/Dens|Fields of Honor]], [[Challenge Beach/Dens|Challenge Beach]], [[Loop Lagoon/Dens|Loop Lagoon]], [[Workout Sea/Dens|Workout Sea]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area={{rt|205|Sinnoh}} ([[Floaroma Town]] side), [[Valley Windworks]], [[Fuego Ironworks]] ([[Super Rod]])&amp;lt;br&amp;gt;[[Grand Underground]] - [[Fountainspring Cave]], [[Riverbank Cave]], [[Still-Water Cavern]] (After obtaining the [[National Pokédex]])}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2|v=Scarlet|v2=Violet|t=FFF|t2=FFF|area=South Province: [[South Paldean Sea]]&amp;lt;br&amp;gt;East Province: [[East Paldean Sea]]&amp;lt;br&amp;gt;West Province: [[West Paldean Sea]]&amp;lt;br&amp;gt;North Province: [[North Paldean Sea]]&amp;lt;br&amp;gt;[[Tera Raid Battle]]s ({{DL|List of 1★ Tera Raid Battles (Paldea)|Shellder|1★}}, {{DL|List of 2★ Tera Raid Battles (Paldea)|Shellder|2★}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Water}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Snap|color={{electric color}}|area=[[River]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Red Field]]: [[Vermilion City|Vermilion City Seaside]], [[Seafoam Islands]] &amp;lt;br&amp;gt; [[Blue Field]]: [[Vermilion City|Vermilion City Streets]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Channel|color={{water color}}|area=[[Cobalt Coast|Secret Cove]]}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[SOL Laboratory 3]], [[Secret Storage 14]], Endless Level 33, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|t=FFF|t2=FFF|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Stormy Sea]] (B1F-B8F), [[Silver Trench]] (B1F-B8F), [[Far-off Sea]] (B1F-B8F), [[Marvelous Sea]] (B1F-B8F), [[Fantasy Strait]] (B1F-B8F)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|t2=FFF|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Surrounded Sea]] (B1F-B5F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Surrounded Sea]] (B1F-B5F)}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Bright Beach]] &amp;lt;small&amp;gt;(Normal Mode C)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Beach: [[Challenger&#039;s Ground]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Variety Battle#Empoleon the Great|Variety Battle: Empoleon the Great]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Distortion Island#Stage 6|Distortion Island: Stage 6]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Origin Hideaway#Secret Cove|Origin Hideaway: Secret Cove]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;, [[Distortion Land#Vast Ocean|Distortion Land: Vast Ocean]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Snorlax Sea]], [[Zapdos Sea]], [[Bulbasaur Sea]], [[Charizard Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD DX|t=FFF|link=Pokémon Mystery Dungeon: Rescue Team DX|color={{MD red color}}|area=[[Stormy Sea]] (1F-8F), [[Silver Trench]] (1F-8F), [[Far-Off Sea]] (1F-8F), [[Remains Island]] (4F), [[Marvelous Sea]] (4F), [[Fantasy Strait]] (4F)&amp;lt;br/&amp;gt;Fainted Pokémon: [[Fantasy Strait]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: [[Pokémon Safari/2015-Feb. 2018#Tenth release|&#039;&#039;Pokémon Safari&#039;&#039;]] &amp;lt;small&amp;gt;(Tenth release)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters EX|color={{masters color}}|area=[[Egg event]] (&#039;&#039;{{DL|Egg event|Water- and Ice-Type Egg Event}}&#039;&#039;): {{sync/player|egg|Shellder}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=water}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|FRLG}}|Pokémon Trade and Battle Day Shellder|English|United States|24|September 25, 2004|link=List of Trade and Battle Day event Pokémon distributions#Shellder}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSEFRLG}}|Gather More Pokémon! Third Campaign Shellder|Japanese|Japan|10|January 14 to 29, 2006|link=List of Gather More Pokémon! Campaign event Pokémon#Shellder}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====[[Wild Area News]]=====&lt;br /&gt;
{{eventAvail/h|Gigantamax|type=Water|lochide=yes}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|No|hide|17, 30, 40, 50, 60&amp;lt;br/&amp;gt;60{{shinystar|VIII}}|May 19 to 22, 2022|link=Wild Area News/2022#May 19 to 22, 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
Pokémon caught in [[Generation I]] must be traded to a [[Generation II]] game in order for a held item to appear.&lt;br /&gt;
&lt;br /&gt;
{{HeldItems/header|type=Water}}&lt;br /&gt;
{{HeldItems/Games2|Red|Blue|tcolor2=FFF|Pokémon Red and Blue Versions}}&lt;br /&gt;
{{HeldItems/Items1|Berry (item){{!}}Berry|100|rows=2|image=None.png}}&lt;br /&gt;
{{HeldItems/Games1|Yellow|Pokémon Yellow Version}}&lt;br /&gt;
{{HeldItems/Games2|Gold|Silver|Pokémon Gold and Silver Versions}}&lt;br /&gt;
{{HeldItems/Items2|Pearl (item){{!}}Pearl|image1=Bag Pearl Sprite.png|23|Big Pearl|2|rows=2}}&lt;br /&gt;
{{HeldItems/Games1|Crystal|Pokémon Crystal Version}}&lt;br /&gt;
{{HeldItems/Games2|FireRed|LeafGreen|tcolor2={{leafgreen color}}|gcolor2=FFF|Pokémon FireRed and LeafGreen Versions}}&lt;br /&gt;
{{HeldItems/Items2|Pearl (item){{!}}Pearl|image1=Bag Pearl Sprite.png|50|Big Pearl|5|rows=11}}&lt;br /&gt;
{{HeldItems/Games2|Diamond|Pearl|Pokémon Diamond and Pearl Versions}}&lt;br /&gt;
{{HeldItems/Games1|Platinum|Pokémon Platinum Version}}&lt;br /&gt;
{{HeldItems/Games2|HeartGold|SoulSilver|Pokémon HeartGold and SoulSilver Versions}}&lt;br /&gt;
{{HeldItems/Games2|Black|White|tcolor1=FFF|Pokémon Black and White Versions}}&lt;br /&gt;
{{HeldItems/Games2|Black 2|White 2|tcolor1=FFF|Pokémon Black and White Versions 2}}&lt;br /&gt;
{{HeldItems/Games2|X|Y|tcolor1={{x color}}|gcolor1=fff|Pokémon X and Y}}&lt;br /&gt;
{{HeldItems/Games2|Sun|Moon|Pokémon Sun and Moon}}&lt;br /&gt;
{{HeldItems/Games2|Ultra Sun|Ultra Moon|tcolor1=FFF|tcolor2=FFF|Pokémon Ultra Sun and Ultra Moon}}&lt;br /&gt;
{{HeldItems/Games2|Sword|Shield|tcolor1=FFF|tcolor2=FFF|Pokémon Sword and Shield}}&lt;br /&gt;
{{HeldItems/Games2|Brilliant Diamond|Shining Pearl|Pokémon Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Water&lt;br /&gt;
|HP=30&lt;br /&gt;
|Attack=65&lt;br /&gt;
|Defense=100&lt;br /&gt;
|SpAtk=45&lt;br /&gt;
|SpDef=25&lt;br /&gt;
|Speed=40&lt;br /&gt;
|Special=45&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Water&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=3&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=2&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=water&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Water=50&lt;br /&gt;
|Grass=200&lt;br /&gt;
|Electric=200&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/9|Shellder|Water|Water|1}}&lt;br /&gt;
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Water Gun|Water|Special|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|4|Withdraw|Water|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level9|8|Ice Shard|Ice|Physical|40|100|30||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|12|Leer|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|16|Whirlpool|Water|Special|35|85|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|20|Supersonic|Normal|Status|—|55|20}}&lt;br /&gt;
{{learnlist/level9|24|Aurora Beam|Ice|Special|65|100|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|28|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|32|Razor Shell|Water|Physical|75|95|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|36|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|40|Ice Beam|Ice|Special|90|100|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|44|Shell Smash|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|48|Hydro Pump|Water|Special|110|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Shellder|Water|Water|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/9|Shellder|Water|Water|1}}&lt;br /&gt;
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM035|Mud Shot|Ground|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm9|TM046|Avalanche|Ice|Physical|60|100|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM052|Snowscape|Ice|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM076|Rock Blast|Rock|Physical|25|90|10}}&lt;br /&gt;
{{learnlist/tm9|TM077|Waterfall|Water|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM090|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM091|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM104|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tm9|TM110|Liquidation|Water|Physical|85|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM123|Surf|Water|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM124|Ice Spinner|Ice|Physical|80|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM142|Hydro Pump|Water|Special|110|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM187|Icicle Spear|Ice|Physical|25|100|30||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM208|Whirlpool|Water|Special|35|85|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf/9|Shellder|Water|Water|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/9|Shellder|Water|Water|2}}&lt;br /&gt;
{{learnlist/breed9|{{bag/s|Mirror Herb|SV}}{{tt|*|The Pokémon must hold a Mirror Herb to copy this move from another Pokémon.}}|Aqua Ring|Water|Status|—|—|20|grid=6}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0072|Tentacool}}{{MSP/H|0073|Tentacruel}}{{MSP/H|0341|Corphish}}{{MSP/H|0342|Crawdaunt}}{{MSP/H|0739|Crabrawler}}{{MSP/H|0740|Crabominable}}|Bubble Beam|Water|Special|65|100|20||&#039;&#039;&#039;|grid=6}}&lt;br /&gt;
{{learnlist/breed9|{{bag/s|Mirror Herb|SV}}{{tt|*|The Pokémon must hold a Mirror Herb to copy this move from another Pokémon.}}|Life Dew|Water|Status|—|—|10|grid=6}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0072|Tentacool}}{{MSP/H|0073|Tentacruel}}{{MSP/H|0692|Clauncher}}{{MSP/H|0693|Clawitzer}}{{MSP/H|0960|Wiglett}}{{MSP/H|0961|Wugtrio}}|Water Pulse|Water|Special|60|100|20||&#039;&#039;&#039;|grid=6}}&lt;br /&gt;
{{learnlist/breedf/9|Shellder|Water|Water|2}}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{tcg water color}}; border: 3px solid #{{tcg water color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{tcg water color light}}; {{roundytl|5px}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{tcg water color light}}; {{roundytr|5px}}&amp;quot; | Card&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Lick}}&lt;br /&gt;
| [[Shellder (Expedition 129)]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Minimize}}&lt;br /&gt;
| [[Shellder (EX FireRed &amp;amp; LeafGreen 79)]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Vice Grip}}&lt;br /&gt;
| [[Shellder (Expedition 129)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{m|Water Spout}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Shellder (Vending S2)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Water}}&lt;br /&gt;
{{Spindata/Pinball|col=3|type=Water|ndex=090|acquisition=Catch}}&lt;br /&gt;
{{Spindata/Trozei|col=3|type=Water|ndex=090|rarity=Common}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Water|ndex=090&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=12.2&lt;br /&gt;
|area=Bountiful Sea&lt;br /&gt;
|P1=My shell is harder than any diamond!&lt;br /&gt;
|P2=My HP is down to half...&lt;br /&gt;
|P3=No more... I feel faint... Help...&lt;br /&gt;
|PL=Awesome! I leveled up! I need to work that much harder!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Water|ndex=090&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=6.4&lt;br /&gt;
|IQ=E&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Water|ndex=090&lt;br /&gt;
|coset=13&lt;br /&gt;
|conto={{p|Kingdra}}&lt;br /&gt;
|recruitment=Introduced by {{p|Kingdra}}&lt;br /&gt;
|P1=Let me know if you see {{p|Slowpoke}}. I&#039;ll clamp my shell down on him.&lt;br /&gt;
|P2=Argh... Where is Slowpoke?&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Water&lt;br /&gt;
|att=2&lt;br /&gt;
|def=2&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Water&lt;br /&gt;
|att=2&lt;br /&gt;
|def=2&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Water|ndex=090&lt;br /&gt;
|walk=1.67&lt;br /&gt;
|hp=41&lt;br /&gt;
|attack=69&lt;br /&gt;
|defense=51&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Water|ndex=090&lt;br /&gt;
|power=1&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Water|ndex=090|num=574&lt;br /&gt;
|min=50&lt;br /&gt;
|max=100&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Block Smash&lt;br /&gt;
|skilldesc=Clears one unbreakable-block disruption without fail.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Water|ndex=090&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|candy=Shellder&lt;br /&gt;
|evocandy=50&lt;br /&gt;
|stamina=102&lt;br /&gt;
|attack=116&lt;br /&gt;
|defense=134&lt;br /&gt;
|fast={{m|Ice Shard}}, {{m|Tackle}}&lt;br /&gt;
|special={{m|Bubble Beam}}, {{m|Water Pulse}}, {{m|Icy Wind}}, {{m|Razor Shell}}{{tt|*|From September 1, 2023 onward}}, {{m|Frustration}}[[File:GO Shadow icon.png|24px|link=Shadow Pokémon (GO)|As Shadow Pokémon]], {{m|Return}}[[File:GO Purified icon.png|24px|link=Shadow Pokémon (GO)|As Purified Pokémon]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Water&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0090&lt;br /&gt;
|name1=Shellder&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
|evo1={{Bag/s|Water Stone|SV}}&amp;lt;br&amp;gt;{{color2|000|Water Stone}}&lt;br /&gt;
|no2=0091&lt;br /&gt;
|name2=Cloyster&lt;br /&gt;
|type1-2=Water&lt;br /&gt;
|type2-2=Ice}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Water}}&lt;br /&gt;
{{Spritebox/1|ndex=090}}&lt;br /&gt;
{{Spritebox/2|ndex=090}}&lt;br /&gt;
{{Spritebox/3|ndex=090}}&lt;br /&gt;
{{Spritebox/4|ndex=090}}&lt;br /&gt;
{{Spritebox/5|ndex=090}}&lt;br /&gt;
{{Spritebox/6|ndex=090|crop=52}}&lt;br /&gt;
{{Spritebox/7/PE|ndex=090|crop=52|PEcrop=102}}&lt;br /&gt;
{{Spritebox/8|ndex=090|crop=80}}&lt;br /&gt;
&amp;lt;!--{{Spritebox/9|ndex=0090}}--&amp;gt;&lt;br /&gt;
{{Spritebox/HOME|ndex=0090}}&lt;br /&gt;
{{Spritebox/Footer|090|Shellder}}&lt;br /&gt;
&lt;br /&gt;
====Shellder forms====&lt;br /&gt;
:&#039;&#039;For the remainder of Shellder&#039;s sprites as part of Slowbro or Slowking, see the sprite sections of [[Slowbro (Pokémon)#Sprites|Slowbro]] and [[Slowking (Pokémon)#Sprites|Slowking]].&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color}}; background:#{{water color}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{psychic color}}; background:#{{water color light}}; width:160px&amp;quot; | [[File:Spr 5b 080.png]][[File:Spr 5b 080 s.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{psychic color}}; background:#{{water color light}}; width:160px&amp;quot; | [[File:Spr 5b 199.png]][[File:Spr 5b 199 s.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{psychic color}}; background:#{{water color light}}; width:160px&amp;quot; | [[File:Spr b 5b 080.png]][[File:Spr b 5b 080 s.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{psychic color}}; background:#{{water color light}}; width:160px&amp;quot; | [[File:Spr b 5b 199.png]][[File:Spr b 5b 199 s.png]]&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| Slowbro form&lt;br /&gt;
| Slowking form&lt;br /&gt;
| Slowbro back sprites&lt;br /&gt;
| Slowking back sprites&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Shellder anime.png|thumb|250px|Shellder in {{aniseries|SM}}]]&lt;br /&gt;
[[File:Solidad Slowbro Shellder.png|thumb|250px|Shellder attached to Slowbro in {{aniseries|AG}}]]&lt;br /&gt;
[[File:Arthur Shellder crown.png|thumb|250px|Shellder attached to Slowking in {{aniseries|GS}}]]&lt;br /&gt;
===Main series===&lt;br /&gt;
:&#039;&#039;For a comprehensive list of Shellder&#039;s appearances in the {{pkmn|animated series}} as part of Slowbro or Slowking, see the animation sections of {{DL|Slowbro (Pokémon)|In animation|Slowbro}} and {{DL|Slowking (Pokémon)|In animation|Slowking}}.&#039;&#039;&lt;br /&gt;
====Major appearances====&lt;br /&gt;
In &#039;&#039;[[EP066|The Evolution Solution]]&#039;&#039;, [[Jessie]] {{pkmn2|caught}} a {{DL|List of Pokémon temporarily owned by the Team Rocket trio|Shellder}} on {{an|Seafoam Island}}. Later in the episode, it bit on a {{p|Slowpoke}}&#039;s tail, making it evolve into a {{p|Slowbro}}. Because of this, it left {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP260|A Crowning Achievement]]&#039;&#039;, multiple Shellder evolved many Slowpoke into Slowbro and Slowking as [[Alice Telesu]] {{pkmn2|released}} them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP125|Battling a Cute Drama!]]&#039;&#039;, [[Marilyn]] thought her Shellder was the cutest Pokémon she ever saw. It was about to battle [[Brock&#039;s Happiny]], but the match was interrupted by {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
Shellder debuted as part of a {{p|Slowbro}} in &#039;&#039;[[EP017|Island of the Giant Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The first time an unevolved Shellder was seen was in &#039;&#039;[[EP036|The Bridge Bike Gang]]&#039;&#039;. It was sick and [[Nurse Joy]] sent {{Ash}}, {{an|Misty}}, and {{an|Brock}} over to [[Sunnytown]] (where Shellder was) to deliver some medicine.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP061|The Misty Mermaid]]&#039;&#039;, multiple Shellder resided in the [[Cerulean Gym]], under the ownership of the [[Sensational Sisters]]. One of them reappeared in &#039;&#039;[[HS02|Cerulean Blues]]&#039;&#039; and in a fantasy in &#039;&#039;[[SM102|Alola, Alola!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, a Shellder was at the [[Pokémon Theme Park]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP092|The Joy of Pokémon]]&#039;&#039;, a sick Shellder was treated by the [[Nurse Joy]] of an {{OBP|unnamed island|EP092}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M02|The Power of One]]&#039;&#039;, multiple Shellder sensed the disturbance caused by [[Lawrence III]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Slowking&#039;s Day]]&#039;&#039;, a Shellder lived in the ocean surrounding [[Shamouti Island]].&lt;br /&gt;
&lt;br /&gt;
A Shellder appeared in a fantasy in &#039;&#039;[[EP151|The Totodile Duel]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP198|The Heartbreak of Brock]]&#039;&#039;, a Shellder lived at [[Temacu]]&#039;s father&#039;s lab.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP214|Mantine Overboard!]]&#039;&#039;, three Shellder lived in the sea near [[Ogi City]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP215|Octillery The Outcast]]&#039;&#039;, a {{pkmn|Trainer}}&#039;s Shellder competed in the [[Whirl Cup]]. It went up against [[Ash&#039;s Totodile]] during a qualifying match and lost.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP221|A Parent Trapped!]]&#039;&#039;, a Shellder was seen underwater.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP238|Nice Pryce Baby]]&#039;&#039;, [[Pryce]] kept several Shellder at the [[Mahogany Gym]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP244|Enlighten Up!]]&#039;&#039;, a Shellder living in [[Lake Slowpoke]] bit a {{p|Slowpoke}}&#039;s tail, evolving it in the process.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG015|Gonna Rule The School!]]&#039;&#039;, the [[Pokémon Trainers&#039; School]] lent a Shellder to one of the school&#039;s underage students for use.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP123|Old Rivals, New Tricks!]]&#039;&#039;, a {{pkmn|Coordinator}}&#039;s Shellder competed in the {{to|Sandalstraw}} {{pkmn|Contest}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, multiple Shellder were in the {{DL|Ambrette Town|Ambrette Aquarium}}.&lt;br /&gt;
&lt;br /&gt;
Three Shellder appeared in &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shellder appeared in a fantasy in &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039;, {{an|Mallow}} studied multiple Shellder as part of a class assignment.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM015|Rocking Clawmark Hill!]]&#039;&#039;, a Shellder washed ashore near {{an|Professor Kukui}}&#039;s house.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM022|A Shivering Shovel Search!]]&#039;&#039;, a Shellder passed by underwater while {{AP|Pikachu}} and {{TP|Lana|Popplio}} were searching for {{p|Palossand}}&#039;s lost shovel.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM071|Dewpider Ascending!]]&#039;&#039;, a Shellder was half-buried in the sand.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM086|I Choose Paradise!]]&#039;&#039;, three Shellder were at the [[Pokémon Paradise Resort]], with two under the ownership of different Trainers.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Shellder appeared in &#039;&#039;[[SM141|Exhibition Unmasked!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Four Shellder appeared in &#039;&#039;[[JN002|Legend? Go! Friends? Go!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shellder appeared in &#039;&#039;[[JN010|A Test in Paradise!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Shellder appeared in &#039;&#039;[[JN021|Caring for a Mystery!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN026|Slowking&#039;s Crowning!]]&#039;&#039;, a Shellder was on [[Slowpoke Island]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN031|The Cuteness Quotient!]]&#039;&#039;, a Trainer&#039;s Shellder competing in the [[Friendship Festival]] was targeted by {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Shellder appeared in &#039;&#039;[[JN038|Restore and Renew!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shellder appeared in &#039;&#039;[[HZ006|The Ancient Poké Ball]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Shellder appeared in &#039;&#039;[[HZ033|Roar of the Black Rayquaza]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Shellder appeared in &#039;&#039;[[HZ042|Transform! Hero of the Seas, Palafin]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
:&#039;&#039;For Shellder&#039;s Pokédex entries as part of Slowbro or Slowking, see the Pokédex entries sections of {{DL|Slowbro (Pokémon)|Pokédex entries|Slowbro}} and {{DL|Slowking (Pokémon)|Pokédex entries|Slowking}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===POKÉTOON===&lt;br /&gt;
A Shellder appeared in [[PT10]], under the ownership of a {{tc|Swimmer}}.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
:&#039;&#039;For a list of Shellder&#039;s appearances in the manga as part of Slowbro or Slowking, see the manga sections of [[Slowbro (Pokémon)#In the manga|Slowbro]] and [[Slowking (Pokémon)#In the manga|Slowking]].&#039;&#039;&lt;br /&gt;
[[File:Lorelei Shellder Adventures.png|thumb|150px|Shellder in [[Pokémon Adventures]]]]&lt;br /&gt;
===The Electric Tale of Pikachu===&lt;br /&gt;
In &#039;&#039;[[ET02|Play Misty For Me]]&#039;&#039;, {{an|Misty}} threw a Shellder at {{OBP|Ash Ketchum|EToP|Ash}} after she found him constantly staring at her in her swimsuit.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
In &#039;&#039;[[PS065|Karate Machop!]]&#039;&#039;, [[Lorelei]] owns multiple Shellder. They were sent to attack [[Kanto]] alongside several other [[Elite Four]] Pokémon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039;, a Shellder was sent to participate in the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS192|Stick This in Your Craw, Crawdaunt! I]]&#039;&#039;, a Shellder was one of the aquarium Pokémon seen in [[Archie]]&#039;s collection.&lt;br /&gt;
&lt;br /&gt;
[[Arven]] was revealed to have caught a Shellder in [[PASV07]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Yeah! I Got Pokémon!===&lt;br /&gt;
A Shellder appeared in [[GDZ33]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Journeys===&lt;br /&gt;
A Shellder appeared in &#039;&#039;[[JNM01|Legend? Check! Friends? Check!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{TP|Red|Clefairy}} was attacked by a Shellder in &#039;&#039;[[PM013|The Legendary Pokémon Appears]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Multiple Shellder appeared in &#039;&#039;[[PM018|Which One is the Real Clefairy!?]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Bruno]] owns five Shellder, as seen in &#039;&#039;[[PM034|Clefairy&#039;s Under Training!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Shellder (TCG)}}&lt;br /&gt;
:&#039;&#039;For Shellder&#039;s appearances in the TCG as part of Slowbro or Slowking, see [[Slowbro (TCG)]] and [[Slowking (TCG)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Slowking evolution anime.png|thumb|Shellder and Slowpoke evolving into Slowking in &#039;&#039;[[EP260|A Crowning Achievement]]&#039;&#039;]]&lt;br /&gt;
* In &#039;&#039;[[Pokémon the Series]]&#039;&#039;, Shellder is required to [[Evolution|evolve]] {{p|Slowpoke}} into {{p|Slowbro}} or {{p|Slowking}}. Shellder clamps onto a Slowpoke&#039;s tail to evolve into Slowbro, or onto its head while wearing the [[King&#039;s Rock]] to evolve into a Slowking. Even though Shellder changes form drastically when it bonds with Slowpoke to evolve (see above), it is not considered an Evolution in and of itself.&lt;br /&gt;
** Despite this requirement for Slowpoke to evolve, no game has ever reflected this beyond Slowpoke&#039;s [[Pokédex entry|Pokédex entries]]. Slowpoke instead evolves into Slowbro at [[level]] 37, and into Slowking while [[trade]]d with a King&#039;s Rock, and does not require the presence of Shellder, as opposed to {{p|Mantyke}} evolving with {{p|Remoraid}} in the [[party]].&lt;br /&gt;
** Shellder is said to produce poison and inject it into its host Slowbro or Slowking, but is not actually capable of learning any {{type|Poison}} moves as of [[Generation VIII]].&lt;br /&gt;
** In &#039;&#039;[[EP066|The Evolution Solution]]&#039;&#039;, it is revealed that Shellder is still capable of speech as the shell of a Slowbro.&lt;br /&gt;
* Shellder were revealed to be capable of floating through the air in {{g|Snap}}, a trait that has been seen in no other media.&lt;br /&gt;
* Shellder and {{p|Cloyster}} share their {{pkmn|category}} name with {{p|Clamperl}}. They are all known as the Bivalve Pokémon.&lt;br /&gt;
* Shellder can be seen as a counterpart to {{p|Staryu}}. Both are Water-types in the {{OBP|Water 3|Egg Group}} [[Egg Group]], both evolve with a [[Water Stone]], and both gain a second type upon Evolution. Cloyster is seen as a slow defensive Pokémon, while Starmie is seen as a fast attacking Pokémon; and Shellder is exclusive to {{game|FireRed and LeafGreen|s|FireRed}} and {{pkmn|X and Y|Y}}, while Staryu is exclusive to LeafGreen and X.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Shellder appears to be based on a {{wp|clam}}, with its tongue representing a clam&#039;s &amp;quot;foot&amp;quot;. Its ability to move by flapping its shell may have been inspired by {{wp|scallop}}s. Scallops are also related to the thorny oysters that resemble its evolved form. The fact that it latches onto {{p|Slowpoke}} and produces a beneficial toxin may be inspired by {{wp|leech}}es.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Shellder may be derived from &#039;&#039;shell&#039;&#039; and possibly &#039;&#039;shelter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=water|type2=water&lt;br /&gt;
|ja=シェルダー &#039;&#039;Shellder&#039;&#039;|jameaning=From &#039;&#039;shell&#039;&#039; and possibly &#039;&#039;shelter&#039;&#039;&lt;br /&gt;
|fr=Kokiyas|frmeaning=From {{tt|&#039;&#039;coquillage&#039;&#039;|seashell}}&lt;br /&gt;
|es=Shellder|esmeaning=Same as English/Japanese name&lt;br /&gt;
|de=Muschas|demeaning=From {{tt|&#039;&#039;Muschel&#039;&#039;|seashell, mussel}} and &#039;&#039;{{tt|Wasser|water}}&#039;&#039;&lt;br /&gt;
|it=Shellder|itmeaning=Same as English/Japanese name&lt;br /&gt;
|ko=셀러 &#039;&#039;Sellor&#039;&#039;|komeaning=Similar to the Japanese name&lt;br /&gt;
|zh_cmn=大舌貝 / 大舌贝 &#039;&#039;Dàshébèi&#039;&#039;|zh_cmnmeaning=From {{tt|大 &#039;&#039;dà&#039;&#039;|big}}, {{tt|舌 &#039;&#039;shé&#039;&#039;|tongue}}, and {{tt|貝 / 贝 &#039;&#039;bèi&#039;&#039;|shell}}&lt;br /&gt;
|zh_yue=大舌貝 &#039;&#039;Dàshébèi&#039;&#039;{{tt|*|Games}}&amp;lt;br&amp;gt;貝殼怪 &#039;&#039;Buihokgwaai&#039;&#039;{{tt|*|Pre-Gen VII media}}|zh_yuemeaning=From {{tt|大 &#039;&#039;dà&#039;&#039;|big}}, {{tt|舌 &#039;&#039;shé&#039;&#039;|tongue}}, and {{tt|貝 &#039;&#039;bèi&#039;&#039;|shell}}&amp;lt;br&amp;gt;From {{tt|貝殼 &#039;&#039;buihok&#039;&#039;|shell}} and {{tt|怪 &#039;&#039;gwaai&#039;&#039;|monster}}&lt;br /&gt;
|hi=शेल्डर &#039;&#039;Shellder&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Шеллдер &#039;&#039;Shellder&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=เชลเดอร์ &#039;&#039;Cheldoe&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Pokémon fusion]]&lt;br /&gt;
* [[Galarian form]]&lt;br /&gt;
* {{p|Slowpoke}}&lt;br /&gt;
* {{p|Slowbro}}&lt;br /&gt;
* {{p|Slowking}}&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Water}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=0089|prev=Muk|nextnum=0091|next=Cloyster}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon XD]]&lt;br /&gt;
[[Category:Pokémon that evolve by Evolution stone]]&lt;br /&gt;
[[Category:Pokémon that evolve using Water Stone]]&lt;br /&gt;
&lt;br /&gt;
[[de:Muschas]]&lt;br /&gt;
[[es:Shellder]]&lt;br /&gt;
[[fr:Kokiyas]]&lt;br /&gt;
[[it:Shellder]]&lt;br /&gt;
[[ja:シェルダー]]&lt;br /&gt;
[[zh:大舌贝]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shellder_(Pok%C3%A9mon)&amp;diff=4310323</id>
		<title>Shellder (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shellder_(Pok%C3%A9mon)&amp;diff=4310323"/>
		<updated>2025-05-26T08:43:03Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Biology */Galarian and Mega forms of the Slowpokémon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Water}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Shellder}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=0089|prev=Muk|nextnum=0091|next=Cloyster|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Shellder}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Shellder&lt;br /&gt;
|jname=シェルダー&lt;br /&gt;
|jtranslit=Sherudā&lt;br /&gt;
|tmname=Shellder&lt;br /&gt;
|ndex=0090&lt;br /&gt;
|type1=Water&lt;br /&gt;
|category=Bivalve&lt;br /&gt;
|height-ftin=1&#039;00&amp;quot;&lt;br /&gt;
|height-m=0.3&lt;br /&gt;
|weight-lbs=8.8&lt;br /&gt;
|weight-kg=4.0&lt;br /&gt;
|abilitylayout=2&lt;br /&gt;
|ability1=Shell Armor&lt;br /&gt;
|ability2=Skill Link&lt;br /&gt;
|ability2note=&amp;lt;sup&amp;gt;{{color2|000|Generation IV|Gen IV+}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|abilityd=Overcoat&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Water 3&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=1&lt;br /&gt;
|evde=1&lt;br /&gt;
|expyield=61&lt;br /&gt;
|oldexp=97&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Purple&lt;br /&gt;
|catchrate=190&lt;br /&gt;
|body=01&lt;br /&gt;
|pokefordex=shellder&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shellder&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;シェルダー&#039;&#039;&#039; &#039;&#039;Shellder&#039;&#039;) is a {{type|Water}} {{OBP|Pokémon|species}} introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolve]]s into {{p|Cloyster}} when exposed to a [[Water Stone]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Shellder is a {{wp|bivalve}} {{wp|mollusk}} {{OBP|Pokémon|species}} encased within a spiky, blue-violet bivalve shell. It has two round white eyes with tiny black pupils. Its long, red tongue, usually hidden due to the darkness of Shellder’s body, extends from its often closed mouth. Shellder uses this tongue to burrow into the sand to sleep overnight and to lure and capture prey. If it were to close its shell, nothing could come to it; however, the tongue protrudes even when its shell is shut. Tugging on it will cause the shell to pop open. Its soft and tender body is well-protected by its extremely durable shell, which is purported to be harder than diamonds and has historically been used by people to make shields. It can make pearls from accumulated sand, though it discards them as they are typically in its way. &lt;br /&gt;
&lt;br /&gt;
Shellder has an unusually strong appetite for the tail of a {{p|Slowpoke}} and can develop a symbiotic relationship with the Dopey Pokémon. After attaching itself to the Slowpoke&#039;s tail, the two undergo a metamorphosis and evolve into {{p|Slowbro}} together. Alternatively, if it attaches to the head of a Slowpoke in possession of a [[King&#039;s Rock]], the two will instead evolve into {{p|Slowking}}. These relationships allow it to travel onto land and begin a new stage in its life cycle. In [[Galar]], Shellder attaches to the forearms and heads of {{rf|Galarian}} Slowpoke wearing [[Galarica Cuff]]s or [[Galarica Wreath]]s, causing the Evolution into Galarian Slowbro and Galarian Slowking, respectively. Shellder that are part of Slowbro change in shape further if it Mega Evolves.&lt;br /&gt;
&lt;br /&gt;
Regardless of which form the two Pokémon evolve into, Shellder&#039;s shell changes to a light gray color with irregular darker spots. Its shape changes into a spiny, spiraled cone with several tiers, which is slightly rounded for Galarian Slowbro. Sharp teeth develop around the rim of the shell to anchor it securely to the evolved Slowpoke, and its eyes now peek out from the bottom rim of the shell. In its crown form, Shellder has a large horn on either side of its shell, which is purple for Galarian Slowking. It also gains a gem: a red one on the underside for Kantonian Slowking, and a green one between its eyes for the Galarian form. As part of Mega Slowbro, it becomes large enough to contain most of the Slowpoke&#039;s body, gaining two holes near the rim and an opening at the tip, through which protrude the Slowpoke&#039;s forelegs and tail respectively. &lt;br /&gt;
&lt;br /&gt;
While in its crown form, Shellder will periodically release its venom into Slowking&#039;s brain. This is actually beneficial to Slowking, as it causes the Regal Pokémon&#039;s intelligence to increase. Higher quantities of venom intensify this effect, and Shellder is easily provoked into releasing more whenever Slowking yawns. However, Shellder&#039;s poison makes Slowbro more sluggish as it continues to drain nutrients from its host&#039;s body. As seen in &#039;&#039;[[JN026|Slowking&#039;s Crowning!]]&#039;&#039; and &#039;&#039;[[JN097|An Evolution in Taste!]]&#039;&#039;, the crown form of Shellder can take control of humans who wear it and speak through its host. The control of Shellder wears off the moment the crown is removed.&lt;br /&gt;
&lt;br /&gt;
Despite its hard shell, clamping on to an opponent will reveal its vulnerable parts. Because of this, it will only clamp itself to a foe as a last resort. It swims around its {{DL|List of Pokémon by habitat|seafloor home}} by rapidly opening and closing its shell while facing backward. Despite its appearance, Shellder is surprisingly fast. Prehistoric Shellder were apparently preyed upon by {{p|Omastar}}, whose powerful bites were capable of breaking through its shell. Shellder and its evolved form, Cloyster, are related to {{p|Shellos}} and {{p|Gastrodon}}. {{p|Kingler}}, {{p|Rufflet}}, and {{p|Bruxish}} are modern predators of Shellder.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation III]], {{m|Clamp}} was its [[signature move]]. Prior to [[Generation V]], {{m|Icicle Spear}} was also its signature move, but other Pokémon could still inherit it via {{pkmn|breeding}}. Additionally, prior to Generation V, Shellder and its evolved form, Cloyster, were the [[Signature Ability|only known Pokémon]] that could have {{a|Skill Link}} as an [[Ability]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
080Slowbro.png|Attached to {{p|Slowbro}}&lt;br /&gt;
080Slowbro-Mega.png|Attached to {{me|Slowbro}}&lt;br /&gt;
080Slowbro-Galar.png|Attached to {{rf|Galarian}} {{p|Slowbro}}&lt;br /&gt;
199Slowking.png|Attached to {{p|Slowking}}&lt;br /&gt;
199Slowking-Galar.png|Attached to {{rf|Galarian}} {{p|Slowking}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Shellder evolves into {{p|Cloyster}}.&lt;br /&gt;
&lt;br /&gt;
(For specifics on this Pokémon&#039;s Evolution in the games, refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]].)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Water&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0090&lt;br /&gt;
|name1=Shellder&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
|evo1=&lt;br /&gt;
|no2=0091&lt;br /&gt;
|name2=Cloyster&lt;br /&gt;
|type1-2=Water&lt;br /&gt;
|type2-2=Ice}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Pinball}}: Three Shellder appear on the Red Table and give the player points when hit. When Catch&#039;em Mode is activated, they also reveal the silhouette of the Pokémon attempting to be captured upon being hit.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=water}}&lt;br /&gt;
{{Dex/Gen/1|gen=I|reg1=Kanto|num1=090}}&lt;br /&gt;
{{Dex/RecycledRG}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=The shell can withstand any attack. However, when it is open, the tender body is exposed.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Its shell is harder than diamond. It hides in sand on the sea floor and catches prey with its soft tongue.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=II|reg1=Johto|num1=169}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=Grains of sand trapped in its shells mix with its body fluids to form beautiful pearls.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=Clamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast. &amp;lt;small&amp;gt;&#039;&#039;(Pokémon Red, Silver, or Crystal inserted)&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Grains of sand trapped in its shells mix with its body fluids to form beautiful pearls. &amp;lt;small&amp;gt;&#039;&#039;(Pokémon Blue, Gold, or Yellow inserted)&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto|num2=090}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=At night, this {{ScPkmn}} uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, &amp;lt;sc&amp;gt;Shellder&amp;lt;/sc&amp;gt; closes its shell, but leaves its tongue hanging out.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=At night, it burrows a hole in the seafloor with its broad tongue to make a place to sleep. While asleep, it closes its shell, but leaves its tongue hanging out.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=It is encased in a shell that is harder than diamond. Inside, however, it is surprisingly tender.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|reg2=Johto|num2=171}}&lt;br /&gt;
{{Dex/Entry3|v=Diamond|v2=Pearl|v3=Platinum|entry=It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=Grains of sand trapped in its shells mix with its body fluids to form beautiful pearls.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=036|label1=Coastal|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|t=FFF|entry=Clamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort.}}&lt;br /&gt;
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=At night, this Pokémon uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, Shellder closes its shell, but leaves its tongue hanging out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=115|label1={{gameIcon|Su}}{{gameIcon|M}}:|reg2=Alola|num2=138|label2={{gameIcon|US}}{{gameIcon|UM}}:|reg3=Kanto|num3=090}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=The hardness of its shell surpasses the hardness of a diamond. In days gone by, people used the shells to make shields.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=This Pokémon&#039;s tongue is always hanging out. It uses its tongue with great dexterity to dig up sand from the seabed in its search for food.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|t=FFF|entry=The sand that accumulates inside its shell eventually becomes a pearl. But the pearl gets in the way, so it spits it out and discards it.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|t=FFF|entry=Even when its shell is closed, its tongue still hangs out. If you give its tongue a good yank, the shock will cause Shellder to open its shell.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=The shell can withstand any attack. However, when it is open, the tender body is exposed.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/4|gen=VIII|reg1=Galar|num1=150|reg2=Galar|label2=Isle of Armor|num2=131|reg3=Sinnoh|reg4=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Legends: Arceus|Legends: Arceus]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.}}&lt;br /&gt;
{{Dex/Entry2|v=Brilliant Diamond|v2=Shining Pearl|entry=It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=IX|reg1=Paldea|num1=329|reg2=Kitakami|reg3=Blueberry}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=FFF|entry=It is encased in a shell that is harder than diamond. Inside, however, it is surprisingly tender.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=Clamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; {{roundy|10px}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}};&amp;quot; | [[File:Pokédex Image Shellder SM.png|x200px]]&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{water color dark}}; background:#{{water color light}}; {{roundy|5px}};&amp;quot; | [[File:Pokédex Image Shellder SV.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Shellder in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
| Shellder in the {{color2|000|List of Pokémon by Paldea Pokédex number|Paldea Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=water}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=fff|area=[[Seafoam Islands]]&amp;lt;br&amp;gt;[[Route]]s {{rtn|6|Kanto}}, {{rtn|11|Kanto}}, {{rtn|19|Kanto}}, {{rtn|20|Kanto}}, {{rtn|21|Kanto}}, [[Vermilion City]], [[Seafoam Islands]], [[Cinnabar Island]] ([[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area=[[Seafoam Islands]]&amp;lt;br&amp;gt;[[Route]]s {{rtn|6|Kanto}}, {{rtn|11|Kanto}}, {{rtn|19|Kanto}}, {{rtn|20|Kanto}}, {{rtn|21|Kanto}}, [[Vermilion City]],  [[Seafoam Islands]], [[Cinnabar Island]] ([[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Route]]s {{rtn|17|Kanto}}, {{rtn|18|Kanto}}, {{DL|Vermilion City|Port|Vermilion Harbor}} ([[Super Rod]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Route]]s {{rtn|20|Kanto}}, {{rtn|21|Kanto}}, {{rtn|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|41|Johto}}, [[Olivine City]] harbor, [[Vermilion City]], [[Pallet Town]], [[New Bark Town]], [[Cinnabar Island]] ([[Good Rod]] and [[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area=[[Route]]s {{rtn|20|Kanto}}, {{rtn|21|Kanto}}, {{rtn|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|41|Johto}}, [[Olivine City]] harbor, [[Vermilion City]], [[Pallet Town]], [[New Bark Town]], [[Cinnabar Island]] ([[Good Rod]] and [[Super Rod]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ruby|v2=Sapphire}}&lt;br /&gt;
{{Availability/Entry1/None|v=Emerald}}&lt;br /&gt;
{{Availability/Entry1|v=FireRed|area=[[Pallet Town]], [[Cinnabar Island]], [[Vermilion City]], {{OBP|One Island|town}}, {{OBP|Five Island|town}}, [[Icefall Cave]] ([[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry1/None|v=LeafGreen}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Cipher Key Lair]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area={{rt|205|Sinnoh}} ([[Floaroma Town]] side), [[Valley Windworks]], [[Fuego Ironworks]] ([[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area={{rt|205|Sinnoh}} ([[Floaroma Town]] side), [[Valley Windworks]], [[Fuego Ironworks]] ([[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Route]]s {{rtn|20|Kanto}}, {{rtn|21|Kanto}}, {{rtn|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|41|Johto}}, {{rtn|47|Johto}}, [[Vermilion City]], [[Cinnabar Island]], [[Pallet Town]], [[New Bark Town]] ([[Good Rod]] and [[Super Rod]])}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color=5A98F5|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Sea}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pokéwalker|color=FF3333|link=Pokéwalker|area={{pw|Blue Lake}}, {{pw|Stormy Beach}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area={{rt|13|Unova}}, [[Undella Town]], [[Undella Bay]] ([[fishing]])}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area={{rt|13|Unova}}, [[Undella Town]], [[Seaside Cave]], [[Humilau City]] ([[fishing]])}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Sparkling Sea}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|2|v=X|t=fff|area=[[Pokémon breeding|Breed]] {{p|Cloyster}}}}&lt;br /&gt;
{{Availability/Entry1|2|v=Y|t=FFF|area={{rt|8|Kalos}} ([[Good Rod]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire|area=[[Trade]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Kala&#039;e Bay]] ([[fishing]]), [[Poké Pelago]]}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|t=FFF|t2=FFF|area=[[Kala&#039;e Bay]] ([[fishing]])}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=[[Seafoam Islands]] ([[Secret Technique|Sea Skim]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|t=FFF|t2=FFF|area=[[West Lake Axewell]], [[East Lake Axewell]] ({{m|Surf}}ing)&amp;lt;br&amp;gt;[[Giant&#039;s Seat]], [[East Lake Axewell]] ([[fishing]])&amp;lt;br&amp;gt;[[Dusty Bowl/Dens|Dusty Bowl]], [[North Lake Miloch/Dens|North Lake Miloch]], [[South Lake Miloch/Dens|South Lake Miloch]], [[West Lake Axewell/Dens|West Lake Axewell]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{Isle of Armor color}}|t={{Crown Tundra color dark}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Courageous Cavern]], [[Loop Lagoon]] ([[fishing]])&amp;lt;br&amp;gt;[[Fields of Honor/Dens|Fields of Honor]], [[Challenge Beach/Dens|Challenge Beach]], [[Loop Lagoon/Dens|Loop Lagoon]], [[Workout Sea/Dens|Workout Sea]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area={{rt|205|Sinnoh}} ([[Floaroma Town]] side), [[Valley Windworks]], [[Fuego Ironworks]] ([[Super Rod]])&amp;lt;br&amp;gt;[[Grand Underground]] - [[Fountainspring Cave]], [[Riverbank Cave]], [[Still-Water Cavern]] (After obtaining the [[National Pokédex]])}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2|v=Scarlet|v2=Violet|t=FFF|t2=FFF|area=South Province: [[South Paldean Sea]]&amp;lt;br&amp;gt;East Province: [[East Paldean Sea]]&amp;lt;br&amp;gt;West Province: [[West Paldean Sea]]&amp;lt;br&amp;gt;North Province: [[North Paldean Sea]]&amp;lt;br&amp;gt;[[Tera Raid Battle]]s ({{DL|List of 1★ Tera Raid Battles (Paldea)|Shellder|1★}}, {{DL|List of 2★ Tera Raid Battles (Paldea)|Shellder|2★}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Water}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Snap|color={{electric color}}|area=[[River]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Red Field]]: [[Vermilion City|Vermilion City Seaside]], [[Seafoam Islands]] &amp;lt;br&amp;gt; [[Blue Field]]: [[Vermilion City|Vermilion City Streets]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Channel|color={{water color}}|area=[[Cobalt Coast|Secret Cove]]}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[SOL Laboratory 3]], [[Secret Storage 14]], Endless Level 33, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|t=FFF|t2=FFF|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Stormy Sea]] (B1F-B8F), [[Silver Trench]] (B1F-B8F), [[Far-off Sea]] (B1F-B8F), [[Marvelous Sea]] (B1F-B8F), [[Fantasy Strait]] (B1F-B8F)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|t2=FFF|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Surrounded Sea]] (B1F-B5F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Surrounded Sea]] (B1F-B5F)}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Bright Beach]] &amp;lt;small&amp;gt;(Normal Mode C)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Beach: [[Challenger&#039;s Ground]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Variety Battle#Empoleon the Great|Variety Battle: Empoleon the Great]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Distortion Island#Stage 6|Distortion Island: Stage 6]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Origin Hideaway#Secret Cove|Origin Hideaway: Secret Cove]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;, [[Distortion Land#Vast Ocean|Distortion Land: Vast Ocean]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Snorlax Sea]], [[Zapdos Sea]], [[Bulbasaur Sea]], [[Charizard Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD DX|t=FFF|link=Pokémon Mystery Dungeon: Rescue Team DX|color={{MD red color}}|area=[[Stormy Sea]] (1F-8F), [[Silver Trench]] (1F-8F), [[Far-Off Sea]] (1F-8F), [[Remains Island]] (4F), [[Marvelous Sea]] (4F), [[Fantasy Strait]] (4F)&amp;lt;br/&amp;gt;Fainted Pokémon: [[Fantasy Strait]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: [[Pokémon Safari/2015-Feb. 2018#Tenth release|&#039;&#039;Pokémon Safari&#039;&#039;]] &amp;lt;small&amp;gt;(Tenth release)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters EX|color={{masters color}}|area=[[Egg event]] (&#039;&#039;{{DL|Egg event|Water- and Ice-Type Egg Event}}&#039;&#039;): {{sync/player|egg|Shellder}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=water}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|FRLG}}|Pokémon Trade and Battle Day Shellder|English|United States|24|September 25, 2004|link=List of Trade and Battle Day event Pokémon distributions#Shellder}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSEFRLG}}|Gather More Pokémon! Third Campaign Shellder|Japanese|Japan|10|January 14 to 29, 2006|link=List of Gather More Pokémon! Campaign event Pokémon#Shellder}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====[[Wild Area News]]=====&lt;br /&gt;
{{eventAvail/h|Gigantamax|type=Water|lochide=yes}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|No|hide|17, 30, 40, 50, 60&amp;lt;br/&amp;gt;60{{shinystar|VIII}}|May 19 to 22, 2022|link=Wild Area News/2022#May 19 to 22, 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
Pokémon caught in [[Generation I]] must be traded to a [[Generation II]] game in order for a held item to appear.&lt;br /&gt;
&lt;br /&gt;
{{HeldItems/header|type=Water}}&lt;br /&gt;
{{HeldItems/Games2|Red|Blue|tcolor2=FFF|Pokémon Red and Blue Versions}}&lt;br /&gt;
{{HeldItems/Items1|Berry (item){{!}}Berry|100|rows=2|image=None.png}}&lt;br /&gt;
{{HeldItems/Games1|Yellow|Pokémon Yellow Version}}&lt;br /&gt;
{{HeldItems/Games2|Gold|Silver|Pokémon Gold and Silver Versions}}&lt;br /&gt;
{{HeldItems/Items2|Pearl (item){{!}}Pearl|image1=Bag Pearl Sprite.png|23|Big Pearl|2|rows=2}}&lt;br /&gt;
{{HeldItems/Games1|Crystal|Pokémon Crystal Version}}&lt;br /&gt;
{{HeldItems/Games2|FireRed|LeafGreen|tcolor2={{leafgreen color}}|gcolor2=FFF|Pokémon FireRed and LeafGreen Versions}}&lt;br /&gt;
{{HeldItems/Items2|Pearl (item){{!}}Pearl|image1=Bag Pearl Sprite.png|50|Big Pearl|5|rows=11}}&lt;br /&gt;
{{HeldItems/Games2|Diamond|Pearl|Pokémon Diamond and Pearl Versions}}&lt;br /&gt;
{{HeldItems/Games1|Platinum|Pokémon Platinum Version}}&lt;br /&gt;
{{HeldItems/Games2|HeartGold|SoulSilver|Pokémon HeartGold and SoulSilver Versions}}&lt;br /&gt;
{{HeldItems/Games2|Black|White|tcolor1=FFF|Pokémon Black and White Versions}}&lt;br /&gt;
{{HeldItems/Games2|Black 2|White 2|tcolor1=FFF|Pokémon Black and White Versions 2}}&lt;br /&gt;
{{HeldItems/Games2|X|Y|tcolor1={{x color}}|gcolor1=fff|Pokémon X and Y}}&lt;br /&gt;
{{HeldItems/Games2|Sun|Moon|Pokémon Sun and Moon}}&lt;br /&gt;
{{HeldItems/Games2|Ultra Sun|Ultra Moon|tcolor1=FFF|tcolor2=FFF|Pokémon Ultra Sun and Ultra Moon}}&lt;br /&gt;
{{HeldItems/Games2|Sword|Shield|tcolor1=FFF|tcolor2=FFF|Pokémon Sword and Shield}}&lt;br /&gt;
{{HeldItems/Games2|Brilliant Diamond|Shining Pearl|Pokémon Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Water&lt;br /&gt;
|HP=30&lt;br /&gt;
|Attack=65&lt;br /&gt;
|Defense=100&lt;br /&gt;
|SpAtk=45&lt;br /&gt;
|SpDef=25&lt;br /&gt;
|Speed=40&lt;br /&gt;
|Special=45&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Water&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=3&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=2&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=water&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Water=50&lt;br /&gt;
|Grass=200&lt;br /&gt;
|Electric=200&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/9|Shellder|Water|Water|1}}&lt;br /&gt;
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Water Gun|Water|Special|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|4|Withdraw|Water|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level9|8|Ice Shard|Ice|Physical|40|100|30||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|12|Leer|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|16|Whirlpool|Water|Special|35|85|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|20|Supersonic|Normal|Status|—|55|20}}&lt;br /&gt;
{{learnlist/level9|24|Aurora Beam|Ice|Special|65|100|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|28|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|32|Razor Shell|Water|Physical|75|95|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|36|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|40|Ice Beam|Ice|Special|90|100|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|44|Shell Smash|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|48|Hydro Pump|Water|Special|110|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Shellder|Water|Water|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/9|Shellder|Water|Water|1}}&lt;br /&gt;
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM035|Mud Shot|Ground|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm9|TM046|Avalanche|Ice|Physical|60|100|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM052|Snowscape|Ice|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM076|Rock Blast|Rock|Physical|25|90|10}}&lt;br /&gt;
{{learnlist/tm9|TM077|Waterfall|Water|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM090|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM091|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM104|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tm9|TM110|Liquidation|Water|Physical|85|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM123|Surf|Water|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM124|Ice Spinner|Ice|Physical|80|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM142|Hydro Pump|Water|Special|110|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM187|Icicle Spear|Ice|Physical|25|100|30||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM208|Whirlpool|Water|Special|35|85|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf/9|Shellder|Water|Water|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/9|Shellder|Water|Water|2}}&lt;br /&gt;
{{learnlist/breed9|{{bag/s|Mirror Herb|SV}}{{tt|*|The Pokémon must hold a Mirror Herb to copy this move from another Pokémon.}}|Aqua Ring|Water|Status|—|—|20|grid=6}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0072|Tentacool}}{{MSP/H|0073|Tentacruel}}{{MSP/H|0341|Corphish}}{{MSP/H|0342|Crawdaunt}}{{MSP/H|0739|Crabrawler}}{{MSP/H|0740|Crabominable}}|Bubble Beam|Water|Special|65|100|20||&#039;&#039;&#039;|grid=6}}&lt;br /&gt;
{{learnlist/breed9|{{bag/s|Mirror Herb|SV}}{{tt|*|The Pokémon must hold a Mirror Herb to copy this move from another Pokémon.}}|Life Dew|Water|Status|—|—|10|grid=6}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0072|Tentacool}}{{MSP/H|0073|Tentacruel}}{{MSP/H|0692|Clauncher}}{{MSP/H|0693|Clawitzer}}{{MSP/H|0960|Wiglett}}{{MSP/H|0961|Wugtrio}}|Water Pulse|Water|Special|60|100|20||&#039;&#039;&#039;|grid=6}}&lt;br /&gt;
{{learnlist/breedf/9|Shellder|Water|Water|2}}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{tcg water color}}; border: 3px solid #{{tcg water color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{tcg water color light}}; {{roundytl|5px}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{tcg water color light}}; {{roundytr|5px}}&amp;quot; | Card&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Lick}}&lt;br /&gt;
| [[Shellder (Expedition 129)]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Minimize}}&lt;br /&gt;
| [[Shellder (EX FireRed &amp;amp; LeafGreen 79)]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Vice Grip}}&lt;br /&gt;
| [[Shellder (Expedition 129)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{m|Water Spout}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Shellder (Vending S2)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Water}}&lt;br /&gt;
{{Spindata/Pinball|col=3|type=Water|ndex=090|acquisition=Catch}}&lt;br /&gt;
{{Spindata/Trozei|col=3|type=Water|ndex=090|rarity=Common}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Water|ndex=090&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=12.2&lt;br /&gt;
|area=Bountiful Sea&lt;br /&gt;
|P1=My shell is harder than any diamond!&lt;br /&gt;
|P2=My HP is down to half...&lt;br /&gt;
|P3=No more... I feel faint... Help...&lt;br /&gt;
|PL=Awesome! I leveled up! I need to work that much harder!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Water|ndex=090&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=6.4&lt;br /&gt;
|IQ=E&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Water|ndex=090&lt;br /&gt;
|coset=13&lt;br /&gt;
|conto={{p|Kingdra}}&lt;br /&gt;
|recruitment=Introduced by {{p|Kingdra}}&lt;br /&gt;
|P1=Let me know if you see {{p|Slowpoke}}. I&#039;ll clamp my shell down on him.&lt;br /&gt;
|P2=Argh... Where is Slowpoke?&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Water&lt;br /&gt;
|att=2&lt;br /&gt;
|def=2&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Water&lt;br /&gt;
|att=2&lt;br /&gt;
|def=2&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Water|ndex=090&lt;br /&gt;
|walk=1.67&lt;br /&gt;
|hp=41&lt;br /&gt;
|attack=69&lt;br /&gt;
|defense=51&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Water|ndex=090&lt;br /&gt;
|power=1&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Water|ndex=090|num=574&lt;br /&gt;
|min=50&lt;br /&gt;
|max=100&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Block Smash&lt;br /&gt;
|skilldesc=Clears one unbreakable-block disruption without fail.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Water|ndex=090&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|candy=Shellder&lt;br /&gt;
|evocandy=50&lt;br /&gt;
|stamina=102&lt;br /&gt;
|attack=116&lt;br /&gt;
|defense=134&lt;br /&gt;
|fast={{m|Ice Shard}}, {{m|Tackle}}&lt;br /&gt;
|special={{m|Bubble Beam}}, {{m|Water Pulse}}, {{m|Icy Wind}}, {{m|Razor Shell}}{{tt|*|From September 1, 2023 onward}}, {{m|Frustration}}[[File:GO Shadow icon.png|24px|link=Shadow Pokémon (GO)|As Shadow Pokémon]], {{m|Return}}[[File:GO Purified icon.png|24px|link=Shadow Pokémon (GO)|As Purified Pokémon]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Water&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0090&lt;br /&gt;
|name1=Shellder&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
|evo1={{Bag/s|Water Stone|SV}}&amp;lt;br&amp;gt;{{color2|000|Water Stone}}&lt;br /&gt;
|no2=0091&lt;br /&gt;
|name2=Cloyster&lt;br /&gt;
|type1-2=Water&lt;br /&gt;
|type2-2=Ice}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Water}}&lt;br /&gt;
{{Spritebox/1|ndex=090}}&lt;br /&gt;
{{Spritebox/2|ndex=090}}&lt;br /&gt;
{{Spritebox/3|ndex=090}}&lt;br /&gt;
{{Spritebox/4|ndex=090}}&lt;br /&gt;
{{Spritebox/5|ndex=090}}&lt;br /&gt;
{{Spritebox/6|ndex=090|crop=52}}&lt;br /&gt;
{{Spritebox/7/PE|ndex=090|crop=52|PEcrop=102}}&lt;br /&gt;
{{Spritebox/8|ndex=090|crop=80}}&lt;br /&gt;
&amp;lt;!--{{Spritebox/9|ndex=0090}}--&amp;gt;&lt;br /&gt;
{{Spritebox/HOME|ndex=0090}}&lt;br /&gt;
{{Spritebox/Footer|090|Shellder}}&lt;br /&gt;
&lt;br /&gt;
====Shellder forms====&lt;br /&gt;
:&#039;&#039;For the remainder of Shellder&#039;s sprites as part of Slowbro or Slowking, see the sprite sections of [[Slowbro (Pokémon)#Sprites|Slowbro]] and [[Slowking (Pokémon)#Sprites|Slowking]].&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color}}; background:#{{water color}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{psychic color}}; background:#{{water color light}}; width:160px&amp;quot; | [[File:Spr 5b 080.png]][[File:Spr 5b 080 s.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{psychic color}}; background:#{{water color light}}; width:160px&amp;quot; | [[File:Spr 5b 199.png]][[File:Spr 5b 199 s.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{psychic color}}; background:#{{water color light}}; width:160px&amp;quot; | [[File:Spr b 5b 080.png]][[File:Spr b 5b 080 s.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{psychic color}}; background:#{{water color light}}; width:160px&amp;quot; | [[File:Spr b 5b 199.png]][[File:Spr b 5b 199 s.png]]&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| Slowbro form&lt;br /&gt;
| Slowking form&lt;br /&gt;
| Slowbro back sprites&lt;br /&gt;
| Slowking back sprites&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Shellder anime.png|thumb|250px|Shellder in {{aniseries|SM}}]]&lt;br /&gt;
[[File:Solidad Slowbro Shellder.png|thumb|250px|Shellder attached to Slowbro in {{aniseries|AG}}]]&lt;br /&gt;
[[File:Arthur Shellder crown.png|thumb|250px|Shellder attached to Slowking in {{aniseries|GS}}]]&lt;br /&gt;
===Main series===&lt;br /&gt;
:&#039;&#039;For a comprehensive list of Shellder&#039;s appearances in the {{pkmn|animated series}} as part of Slowbro or Slowking, see the animation sections of {{DL|Slowbro (Pokémon)|In animation|Slowbro}} and {{DL|Slowking (Pokémon)|In animation|Slowking}}.&#039;&#039;&lt;br /&gt;
====Major appearances====&lt;br /&gt;
In &#039;&#039;[[EP066|The Evolution Solution]]&#039;&#039;, [[Jessie]] {{pkmn2|caught}} a {{DL|List of Pokémon temporarily owned by the Team Rocket trio|Shellder}} on {{an|Seafoam Island}}. Later in the episode, it bit on a {{p|Slowpoke}}&#039;s tail, making it evolve into a {{p|Slowbro}}. Because of this, it left {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP260|A Crowning Achievement]]&#039;&#039;, multiple Shellder evolved many Slowpoke into Slowbro and Slowking as [[Alice Telesu]] {{pkmn2|released}} them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP125|Battling a Cute Drama!]]&#039;&#039;, [[Marilyn]] thought her Shellder was the cutest Pokémon she ever saw. It was about to battle [[Brock&#039;s Happiny]], but the match was interrupted by {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
Shellder debuted as part of a {{p|Slowbro}} in &#039;&#039;[[EP017|Island of the Giant Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The first time an unevolved Shellder was seen was in &#039;&#039;[[EP036|The Bridge Bike Gang]]&#039;&#039;. It was sick and [[Nurse Joy]] sent {{Ash}}, {{an|Misty}}, and {{an|Brock}} over to [[Sunnytown]] (where Shellder was) to deliver some medicine.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP061|The Misty Mermaid]]&#039;&#039;, multiple Shellder resided in the [[Cerulean Gym]], under the ownership of the [[Sensational Sisters]]. One of them reappeared in &#039;&#039;[[HS02|Cerulean Blues]]&#039;&#039; and in a fantasy in &#039;&#039;[[SM102|Alola, Alola!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, a Shellder was at the [[Pokémon Theme Park]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP092|The Joy of Pokémon]]&#039;&#039;, a sick Shellder was treated by the [[Nurse Joy]] of an {{OBP|unnamed island|EP092}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M02|The Power of One]]&#039;&#039;, multiple Shellder sensed the disturbance caused by [[Lawrence III]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Slowking&#039;s Day]]&#039;&#039;, a Shellder lived in the ocean surrounding [[Shamouti Island]].&lt;br /&gt;
&lt;br /&gt;
A Shellder appeared in a fantasy in &#039;&#039;[[EP151|The Totodile Duel]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP198|The Heartbreak of Brock]]&#039;&#039;, a Shellder lived at [[Temacu]]&#039;s father&#039;s lab.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP214|Mantine Overboard!]]&#039;&#039;, three Shellder lived in the sea near [[Ogi City]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP215|Octillery The Outcast]]&#039;&#039;, a {{pkmn|Trainer}}&#039;s Shellder competed in the [[Whirl Cup]]. It went up against [[Ash&#039;s Totodile]] during a qualifying match and lost.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP221|A Parent Trapped!]]&#039;&#039;, a Shellder was seen underwater.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP238|Nice Pryce Baby]]&#039;&#039;, [[Pryce]] kept several Shellder at the [[Mahogany Gym]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP244|Enlighten Up!]]&#039;&#039;, a Shellder living in [[Lake Slowpoke]] bit a {{p|Slowpoke}}&#039;s tail, evolving it in the process.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG015|Gonna Rule The School!]]&#039;&#039;, the [[Pokémon Trainers&#039; School]] lent a Shellder to one of the school&#039;s underage students for use.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP123|Old Rivals, New Tricks!]]&#039;&#039;, a {{pkmn|Coordinator}}&#039;s Shellder competed in the {{to|Sandalstraw}} {{pkmn|Contest}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, multiple Shellder were in the {{DL|Ambrette Town|Ambrette Aquarium}}.&lt;br /&gt;
&lt;br /&gt;
Three Shellder appeared in &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shellder appeared in a fantasy in &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039;, {{an|Mallow}} studied multiple Shellder as part of a class assignment.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM015|Rocking Clawmark Hill!]]&#039;&#039;, a Shellder washed ashore near {{an|Professor Kukui}}&#039;s house.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM022|A Shivering Shovel Search!]]&#039;&#039;, a Shellder passed by underwater while {{AP|Pikachu}} and {{TP|Lana|Popplio}} were searching for {{p|Palossand}}&#039;s lost shovel.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM071|Dewpider Ascending!]]&#039;&#039;, a Shellder was half-buried in the sand.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM086|I Choose Paradise!]]&#039;&#039;, three Shellder were at the [[Pokémon Paradise Resort]], with two under the ownership of different Trainers.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Shellder appeared in &#039;&#039;[[SM141|Exhibition Unmasked!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Four Shellder appeared in &#039;&#039;[[JN002|Legend? Go! Friends? Go!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shellder appeared in &#039;&#039;[[JN010|A Test in Paradise!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Shellder appeared in &#039;&#039;[[JN021|Caring for a Mystery!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN026|Slowking&#039;s Crowning!]]&#039;&#039;, a Shellder was on [[Slowpoke Island]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN031|The Cuteness Quotient!]]&#039;&#039;, a Trainer&#039;s Shellder competing in the [[Friendship Festival]] was targeted by {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Shellder appeared in &#039;&#039;[[JN038|Restore and Renew!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shellder appeared in &#039;&#039;[[HZ006|The Ancient Poké Ball]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Shellder appeared in &#039;&#039;[[HZ033|Roar of the Black Rayquaza]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Shellder appeared in &#039;&#039;[[HZ042|Transform! Hero of the Seas, Palafin]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
:&#039;&#039;For Shellder&#039;s Pokédex entries as part of Slowbro or Slowking, see the Pokédex entries sections of {{DL|Slowbro (Pokémon)|Pokédex entries|Slowbro}} and {{DL|Slowking (Pokémon)|Pokédex entries|Slowking}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===POKÉTOON===&lt;br /&gt;
A Shellder appeared in [[PT10]], under the ownership of a {{tc|Swimmer}}.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
:&#039;&#039;For a list of Shellder&#039;s appearances in the manga as part of Slowbro or Slowking, see the manga sections of [[Slowbro (Pokémon)#In the manga|Slowbro]] and [[Slowking (Pokémon)#In the manga|Slowking]].&#039;&#039;&lt;br /&gt;
[[File:Lorelei Shellder Adventures.png|thumb|150px|Shellder in [[Pokémon Adventures]]]]&lt;br /&gt;
===The Electric Tale of Pikachu===&lt;br /&gt;
In &#039;&#039;[[ET02|Play Misty For Me]]&#039;&#039;, {{an|Misty}} threw a Shellder at {{OBP|Ash Ketchum|EToP|Ash}} after she found him constantly staring at her in her swimsuit.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
In &#039;&#039;[[PS065|Karate Machop!]]&#039;&#039;, [[Lorelei]] owns multiple Shellder. They were sent to attack [[Kanto]] alongside several other [[Elite Four]] Pokémon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039;, a Shellder was sent to participate in the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS192|Stick This in Your Craw, Crawdaunt! I]]&#039;&#039;, a Shellder was one of the aquarium Pokémon seen in [[Archie]]&#039;s collection.&lt;br /&gt;
&lt;br /&gt;
[[Arven]] was revealed to have caught a Shellder in [[PASV07]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Yeah! I Got Pokémon!===&lt;br /&gt;
A Shellder appeared in [[GDZ33]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Journeys===&lt;br /&gt;
A Shellder appeared in &#039;&#039;[[JNM01|Legend? Check! Friends? Check!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{TP|Red|Clefairy}} was attacked by a Shellder in &#039;&#039;[[PM013|The Legendary Pokémon Appears]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Multiple Shellder appeared in &#039;&#039;[[PM018|Which One is the Real Clefairy!?]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Bruno]] owns five Shellder, as seen in &#039;&#039;[[PM034|Clefairy&#039;s Under Training!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Shellder (TCG)}}&lt;br /&gt;
:&#039;&#039;For Shellder&#039;s appearances in the TCG as part of Slowbro or Slowking, see [[Slowbro (TCG)]] and [[Slowking (TCG)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Slowking evolution anime.png|thumb|Shellder and Slowpoke evolving into Slowking in &#039;&#039;[[EP260|A Crowning Achievement]]&#039;&#039;]]&lt;br /&gt;
* In &#039;&#039;[[Pokémon the Series]]&#039;&#039;, Shellder is required to [[Evolution|evolve]] {{p|Slowpoke}} into {{p|Slowbro}} or {{p|Slowking}}. Shellder clamps onto a Slowpoke&#039;s tail to evolve into Slowbro, or onto its head while wearing the [[King&#039;s Rock]] to evolve into a Slowking. Even though Shellder changes form drastically when it bonds with Slowpoke to evolve (see above), it is not considered an Evolution in and of itself.&lt;br /&gt;
** Despite this requirement for Slowpoke to evolve, no game has ever reflected this beyond Slowpoke&#039;s [[Pokédex entry|Pokédex entries]]. Slowpoke instead evolves into Slowbro at [[level]] 37, and into Slowking while [[trade]]d with a King&#039;s Rock, and does not require the presence of Shellder, as opposed to {{p|Mantyke}} evolving with {{p|Remoraid}} in the [[party]].&lt;br /&gt;
** Shellder is said to produce poison and inject it into its host Slowbro or Slowking, but is not actually capable of learning any {{type|Poison}} moves as of [[Generation VIII]].&lt;br /&gt;
** In &#039;&#039;[[EP066|The Evolution Solution]]&#039;&#039;, it is revealed that Shellder is still capable of speech as the shell of a Slowbro.&lt;br /&gt;
* Shellder were revealed to be capable of floating through the air in {{g|Snap}}, a trait that has been seen in no other media.&lt;br /&gt;
* Shellder and {{p|Cloyster}} share their {{pkmn|category}} name with {{p|Clamperl}}. They are all known as the Bivalve Pokémon.&lt;br /&gt;
* Shellder can be seen as a counterpart to {{p|Staryu}}. Both are Water-types in the {{OBP|Water 3|Egg Group}} [[Egg Group]], both evolve with a [[Water Stone]], and both gain a second type upon Evolution. Cloyster is seen as a slow defensive Pokémon, while Starmie is seen as a fast attacking Pokémon; and Shellder is exclusive to {{game|FireRed and LeafGreen|s|FireRed}} and {{pkmn|X and Y|Y}}, while Staryu is exclusive to LeafGreen and X.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Shellder appears to be based on a {{wp|clam}}, with its tongue representing a clam&#039;s &amp;quot;foot&amp;quot;. Its ability to move by flapping its shell may have been inspired by {{wp|scallop}}s. Scallops are also related to the thorny oysters that resemble its evolved form. The fact that it latches onto {{p|Slowpoke}} and produces a beneficial toxin may be inspired by {{wp|leech}}es.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Shellder may be derived from &#039;&#039;shell&#039;&#039; and possibly &#039;&#039;shelter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=water|type2=water&lt;br /&gt;
|ja=シェルダー &#039;&#039;Shellder&#039;&#039;|jameaning=From &#039;&#039;shell&#039;&#039; and possibly &#039;&#039;shelter&#039;&#039;&lt;br /&gt;
|fr=Kokiyas|frmeaning=From {{tt|&#039;&#039;coquillage&#039;&#039;|seashell}}&lt;br /&gt;
|es=Shellder|esmeaning=Same as English/Japanese name&lt;br /&gt;
|de=Muschas|demeaning=From {{tt|&#039;&#039;Muschel&#039;&#039;|seashell, mussel}} and &#039;&#039;{{tt|Wasser|water}}&#039;&#039;&lt;br /&gt;
|it=Shellder|itmeaning=Same as English/Japanese name&lt;br /&gt;
|ko=셀러 &#039;&#039;Sellor&#039;&#039;|komeaning=Similar to the Japanese name&lt;br /&gt;
|zh_cmn=大舌貝 / 大舌贝 &#039;&#039;Dàshébèi&#039;&#039;|zh_cmnmeaning=From {{tt|大 &#039;&#039;dà&#039;&#039;|big}}, {{tt|舌 &#039;&#039;shé&#039;&#039;|tongue}}, and {{tt|貝 / 贝 &#039;&#039;bèi&#039;&#039;|shell}}&lt;br /&gt;
|zh_yue=大舌貝 &#039;&#039;Dàshébèi&#039;&#039;{{tt|*|Games}}&amp;lt;br&amp;gt;貝殼怪 &#039;&#039;Buihokgwaai&#039;&#039;{{tt|*|Pre-Gen VII media}}|zh_yuemeaning=From {{tt|大 &#039;&#039;dà&#039;&#039;|big}}, {{tt|舌 &#039;&#039;shé&#039;&#039;|tongue}}, and {{tt|貝 &#039;&#039;bèi&#039;&#039;|shell}}&amp;lt;br&amp;gt;From {{tt|貝殼 &#039;&#039;buihok&#039;&#039;|shell}} and {{tt|怪 &#039;&#039;gwaai&#039;&#039;|monster}}&lt;br /&gt;
|hi=शेल्डर &#039;&#039;Shellder&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Шеллдер &#039;&#039;Shellder&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=เชลเดอร์ &#039;&#039;Cheldoe&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Pokémon fusion]]&lt;br /&gt;
* [[Galarian form]]&lt;br /&gt;
* {{p|Slowpoke}}&lt;br /&gt;
* {{p|Slowbro}}&lt;br /&gt;
* {{p|Slowking}}&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Water}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=0089|prev=Muk|nextnum=0091|next=Cloyster}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon XD]]&lt;br /&gt;
[[Category:Pokémon that evolve by Evolution stone]]&lt;br /&gt;
[[Category:Pokémon that evolve using Water Stone]]&lt;br /&gt;
&lt;br /&gt;
[[de:Muschas]]&lt;br /&gt;
[[es:Shellder]]&lt;br /&gt;
[[fr:Kokiyas]]&lt;br /&gt;
[[it:Shellder]]&lt;br /&gt;
[[ja:シェルダー]]&lt;br /&gt;
[[zh:大舌贝]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Eternabeam_(move)&amp;diff=4299105</id>
		<title>Eternabeam (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Eternabeam_(move)&amp;diff=4299105"/>
		<updated>2025-05-11T23:00:10Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Moved Japanese name&amp;#039;s reference to Mugendina to trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=795&lt;br /&gt;
|name=Eternabeam&lt;br /&gt;
|jname=ムゲンダイビーム&lt;br /&gt;
|jtrans=Infinity Beam&lt;br /&gt;
|jtranslit=Mugendai Bīmu&lt;br /&gt;
|gameimage=Eternabeam VIII.png&lt;br /&gt;
|gameimage2=Eternabeam VIII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=160&lt;br /&gt;
|accuracy=90&lt;br /&gt;
|gen=VIII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eternabeam&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ムゲンダイビーム&#039;&#039;&#039; &#039;&#039;Infinity Beam&#039;&#039;) is a damage-dealing {{type|Dragon}} [[move]] introduced in [[Generation VIII]]. It is one of the [[signature move]]s of {{p|Eternatus}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Eternabeam inflicts damage and then forces the user to [[recharge]] during the next turn, unless the move fails due to missing, type immunity, or being blocked by a {{cat|protection moves|protection move}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
Eternabeam cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Eternabeam cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Dragon}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwShLA}}|This is Eternatus&#039;s most powerful attack in its original form. The user can&#039;t move on the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|BDSP}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Dragon|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}&lt;br /&gt;
{{Moveentry/1|0890|Eternatus|type=Poison|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|88|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dragon|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! Target&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|sync pair|sync pairs}}&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Max Move#Pokémon Masters EX|Max move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Eternabeam&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|An opponent&lt;br /&gt;
|Charges the user’s move gauge by three for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by three instead.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Leon|Eternatus|sygna=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=dragon|exp=yes|gen=The user unleashes multiple powerful beams of energy at the opponent.|image1=Eternamax Eternatus Eternabeam.png|image1p=Eternamax Eternatus}}&lt;br /&gt;
{{movep|type=dragon|ms=890E|pkmn=Eternatus|method=Eternamax Eternatus fires a purple beam of energy from its face and multiple smaller, similar beams from around its body at the opponent.}}&lt;br /&gt;
{{movebtm|type=dragon|user=Leon&#039;s Eternatus|startcode=JN045|startname=Sword and Shield... The Legends Awaken!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=dragon|exp=yes|gen=The user unleashes multiple powerful beams of energy at the opponent.|image1=Eternamax Eternatus Eternabeam Adventures.png|image1p=Eternamax Eternatus}}&lt;br /&gt;
{{movep|type=dragon|ms=890E|pkmn=Eternatus|method=Eternamax Eternatus fires multiple beams of energy from around its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=dragon|user=Eternatus (Pokémon)|user1=A wild Eternatus|startcode=PASS29|startname=GRRR!! The Irrepairable Gears|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|Masters=Eternabeam Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When Eternatus uses Eternabeam, it briefly appears in its Eternamax form during the move&#039;s animation. This is the only time Eternamax Eternatus is seen outside of the battle against it during the climax of Sword and Shield&#039;s story.&lt;br /&gt;
** Despite displaying the Eternamax form for the duration of the move&#039;s animation, the game does not treat this as an actual form change internally, Eternatus&#039;s stats and form index value remain unchanged, and Eternamax Eternatus will not be registered in the player&#039;s Pokédex upon using this move.&lt;br /&gt;
* Eternabeam has the highest base [[power]] of all {{type|Dragon}} moves, excluding [[Z-Move]]s.&lt;br /&gt;
* Eternabeam is the only move that is a regular move in the [[core series]] games but is a [[Max Move|max move]] in [[Pokémon Masters EX]].&lt;br /&gt;
* Eternabeam&#039;s Japanese name, ムゲンダイビーム &#039;&#039;Mugendai bīmu&#039;&#039; may be a reference to ムゲンダイナ &#039;&#039;Mugendaina&#039;&#039;, the transliteration of Eternatus&#039;s Japanese name. &lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|zh_yue=無極光束 &#039;&#039;{{tt|Mòuhgihk Gwōngchūk|Infinite Beam}}&#039;&#039;&lt;br /&gt;
|zh_cmn=無極光束 / 无极光束 &#039;&#039;{{tt|Wújí Guāngshù|Infinite Beam}}&#039;&#039;&lt;br /&gt;
|fr=Laser Infinimax&lt;br /&gt;
|de=Unendynastrahlen&lt;br /&gt;
|it=Raggio Infinito&lt;br /&gt;
|ko=무한다이빔 &#039;&#039;{{tt|Muhan Daibim|Infinite Beam}}&#039;&#039;&lt;br /&gt;
|es=Rayo Infinito&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves that require recharging]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Unendynastrahlen]]&lt;br /&gt;
[[es:Rayo infinito]]&lt;br /&gt;
[[fr:Laser Infinimax]]&lt;br /&gt;
[[it:Raggio Infinito]]&lt;br /&gt;
[[ja:ムゲンダイビーム]]&lt;br /&gt;
[[zh:无极光束（招式）]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ringtown&amp;diff=4295348</id>
		<title>Ringtown</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ringtown&amp;diff=4295348"/>
		<updated>2025-05-07T08:38:08Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Related articles */Changed capital A in section heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town infobox&lt;br /&gt;
|name=Ringtown&lt;br /&gt;
|jpname=リングタウン&lt;br /&gt;
|jptrans=Ring Town&lt;br /&gt;
|image=Ringtown Ranger1.png&lt;br /&gt;
|size=300&lt;br /&gt;
|region=Fiore&lt;br /&gt;
|generation=3&lt;br /&gt;
|mapdesc=In this town, where time passes tranquilly by, the weather is temperate and mild.&lt;br /&gt;
|north=Lyra Forest&lt;br /&gt;
|east=Kisara Plain&lt;br /&gt;
|mapsize=250px&lt;br /&gt;
|colordark={{Spring color dark}}&lt;br /&gt;
|colormed={{Spring color}}&lt;br /&gt;
|colorlight={{Spring color light}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ringtown&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;リングタウン&#039;&#039;&#039; &#039;&#039;Ring Town&#039;&#039;) is a small town in [[Fiore]]. It is the home of the Ringtown [[Ranger Base]] run by {{ra|Spenser}}, which is where the {{player}} is stationed for duty. There are a total of nine Rangers currently working here.&lt;br /&gt;
&lt;br /&gt;
This town in the video games is located in western Fiore, connected to [[Lyra Forest]] to the north, and the [[Kisara Plain]] grassland capture challenge to the east.&lt;br /&gt;
&lt;br /&gt;
One resident, {{ra|Larry}}, owns a {{p|Taillow}}, and this Taillow is what starts the player&#039;s first mission, The Rookie mission.&lt;br /&gt;
&lt;br /&gt;
Missions 1, 5, and 6 also begin here.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
===Ranger Base===&lt;br /&gt;
On the ground floor of the Ranger base you will find Spencer and Murph. You can also speak to the [[Operator]] here to recharge the [[Capture Styler]].&lt;br /&gt;
The top floor of the base is where you can find the {{p|Dragonite}} Bus. You can also interact with Spencer&#039;s {{p|Fearow}} who is being looked after by a Ranger.&lt;br /&gt;
===Blue House===&lt;br /&gt;
This house is home to a little girl and her mother. If you speak to the girl, she will tell you that her favourite Pokémon is {{p|Pikachu}}.&lt;br /&gt;
===Red House===&lt;br /&gt;
This is where Larry lives with his daughter and their Taillow.&lt;br /&gt;
===Yellow House===&lt;br /&gt;
This house is home to a young man.&lt;br /&gt;
==Demographics==&lt;br /&gt;
Ringtown&#039;s total population is 19. Ringtown&#039;s [[Ranger Base]] is staffed by nine full-time members, including the player. The citizens of Ringtown number at 10.&lt;br /&gt;
===Notable Residents===&lt;br /&gt;
* {{ra|Larry}}&lt;br /&gt;
* [[MC Fielder]]&lt;br /&gt;
====Ringtown Rangers====&lt;br /&gt;
* {{ra|Spenser}}&lt;br /&gt;
* [[Lunick]]&lt;br /&gt;
* [[Solana]]&lt;br /&gt;
* [[Murph]]&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
{{incomplete|section|W Mission Story: Pokémon Ranger - the Comic manga information}}&lt;br /&gt;
[[File:Ringtown MPR.png|thumb|220px|Ringtown in Mobilize!! Pokémon Ranger]]&lt;br /&gt;
===Mobilize!! Pokémon Ranger===&lt;br /&gt;
Ringtown appeared in Mobilize!! Pokémon Ranger.&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{spring color light}}; border:3px solid #{{spring color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| リングタウン &#039;&#039;Ring Town&#039;&#039;&lt;br /&gt;
| From &#039;&#039;spring&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Ringtown&lt;br /&gt;
| Same as Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Ringstadt&lt;br /&gt;
| From &#039;&#039;spring&#039;&#039; and &#039;&#039;Stadt&#039;&#039; (city)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Villavera&lt;br /&gt;
| From &#039;&#039;villa&#039;&#039; and &#039;&#039;primavera&#039;&#039; (spring)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Printiville&lt;br /&gt;
| From &#039;&#039;printemps&#039;&#039; (spring) and &#039;&#039;ville&#039;&#039; (city)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Borgovera&lt;br /&gt;
| From &#039;&#039;borgo&#039;&#039; (village) and &#039;&#039;primavera&#039;&#039; (spring)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
| 春臨鎮 &#039;&#039;Chūnlín Zhèn&#039;&#039;&lt;br /&gt;
| From 春 &#039;&#039;chūn&#039;&#039; (spring), 臨 &#039;&#039;lín&#039;&#039; (to arrive), and a partial transcription of its Japanese name&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
|Vietnamese&lt;br /&gt;
|Thị trấn Rinda&lt;br /&gt;
|Transliteration of Japanese name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Stub|Location}}&lt;br /&gt;
{{Stub|Game}}&lt;br /&gt;
{{Fiore}}&lt;br /&gt;
{{DoubleProjectTag|Locations|Sidegames|every location in the Pokémon world and the Pokémon Sidegames, respectively.}}&lt;br /&gt;
[[Category:Fiore locations]]&lt;br /&gt;
[[Category:Ranger locations]]&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ringstadt]]&lt;br /&gt;
[[es:Villavera]]&lt;br /&gt;
[[fr:Printiville]]&lt;br /&gt;
[[it:Borgovera]]&lt;br /&gt;
[[ja:リングタウン]]&lt;br /&gt;
[[zh:春临镇]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Cyllene&amp;diff=4294848</id>
		<title>Cyllene</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Cyllene&amp;diff=4294848"/>
		<updated>2025-05-06T12:04:59Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Pokémon */Pretty sure it&amp;#039;s using the move Teleport, based on the Japanese version of the quote.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|corecolor={{silver color light}}&lt;br /&gt;
|bordercolor={{black color}}&lt;br /&gt;
|name=Cyllene&lt;br /&gt;
|jname=シマボシ&lt;br /&gt;
|tmname=Shimaboshi&lt;br /&gt;
|image=Legends Arceus Cyllene.png&lt;br /&gt;
|size=180px&lt;br /&gt;
|caption=Artwork from Legends: Arceus&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|hair=Blue&lt;br /&gt;
|hometown=[[Jubilife Village]] (original hometown unknown)&lt;br /&gt;
|region=[[Hisui]] (originally [[Hoenn]])&amp;lt;ref name=&amp;quot;origins&amp;quot;&amp;gt;&#039;&#039;&#039;[[Zisu]]&#039;&#039;&#039;: &amp;quot;&#039;&#039;I should expect nothing less of someone who works for Cyllene, one of the finest to ever wield a sword in all &#039;&#039;&#039;Hoenn&#039;&#039;&#039;...&#039;&#039;&amp;quot; (Emphasis added.)&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Game&lt;br /&gt;
|color={{silver color light}}&lt;br /&gt;
|gen={{gen|VIII}}&lt;br /&gt;
|games={{pkmn|Legends: Arceus}}&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Team&lt;br /&gt;
|color={{silver color light}}&lt;br /&gt;
|member=[[Galaxy Team]]&lt;br /&gt;
|rank=Captain of the Survey Corps&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Anime&lt;br /&gt;
|color={{silver color light}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon: Hisuian Snow]]&#039;&#039;&lt;br /&gt;
|debut=&#039;&#039;[[HIS03|Two Hues]]&#039;&#039;&lt;br /&gt;
|enva=Alexandra Yastishock&lt;br /&gt;
|jpva=[[Romi Park]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain Cyllene&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;シマボシ&#039;&#039;&#039; &#039;&#039;Shimaboshi&#039;&#039;) is the leader of the [[Galaxy Team]]&#039;s Survey Corps.&lt;br /&gt;
&lt;br /&gt;
She bears a striking resemblance to [[Cyrus]], the leader of [[Team Galactic]] of the modern day, but the relationship between the two, if any, is unknown.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Cyllene first meets the player at the Wallflower, having heard Professor Laventon’s request to let the player work for the Galaxy Team’s Survey Corps in exchange for food and shelter, which she will accept if they pass a trial the next day. After Laventon, the player, and Akari/Rei finish their meal, she comes back out from inside the Wallflower and gives the player shelter for the night, although she warns that failure to pass the trial will cause them to be expelled from the village.&lt;br /&gt;
&lt;br /&gt;
As the Survey Corps&#039; captain, her primary purpose is to oversee the progress of the player&#039;s [[Pokédex]] and increase their rank whenever enough research points have been obtained.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|pkmn=Abra&lt;br /&gt;
|trainer=Cyllene&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|img=&amp;lt;!--Perrin Growlithe.png--&amp;gt;0063Abra.png&lt;br /&gt;
|epnum=Pokémon Legends: Arceus&lt;br /&gt;
|desc=Abra is Cyllene&#039;s only known Pokémon. It is usually seen in her office. During the player&#039;s exile from [[Jubilife Village]], Cyllene sends Abra to the [[Ancient Retreat]] to deliver a message to them and allows them to use Abra&#039;s psychic powers to access Jubilife&#039;s [[pastures]].&lt;br /&gt;
&lt;br /&gt;
Abra&#039;s only known move is {{m|Teleport}}.&amp;lt;ref&amp;gt;[[Cyllene/Quotes|Cyllene]]: &amp;quot;&#039;&#039;A-Abra! Teleport this Wurmple outside! At once!&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{black color}}; background:#{{silver color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{silver color light}}; background:#{{silver color light}}&amp;quot; | [[File:Cyllene_concept_art.jpg|x200px]]&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{silver color light}}; background:#{{silver color light}}&amp;quot; | [[File:Hisuian Snow Cyllene and Laventon.png|x200px]]&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
| Concept art from {{color2|000|Pokémon Legends: Arceus|Legends: Arceus}}&lt;br /&gt;
| Illustration from &#039;&#039;{{color2|000|HIS03|Two Hues}}&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{Main|Cyllene/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
====Pokémon: Hisuian Snow====&lt;br /&gt;
[[File:HIS03.png|250px|thumb|Cyllene in [[Pokémon: Hisuian Snow]]]]&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Cyllene appeared in &#039;&#039;[[HIS03|Two Hues]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
=====Pokémon=====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Cyllene&lt;br /&gt;
|pkmn=Abra&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|img=Cyllene Abra HIS.png&lt;br /&gt;
|epnum=HIS03&lt;br /&gt;
|epname=Two Hues&lt;br /&gt;
|desc={{p|Abra}} is Cyllene&#039;s only known Pokémon. It is seen at Cyllene&#039;s side during the epilogue of &#039;&#039;[[HIS03|Two Hues]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
None of Abra&#039;s moves are known.}}&lt;br /&gt;
=====Voice actors=====&lt;br /&gt;
{{vatable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=朴璐美 &#039;&#039;[[Romi Park]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:CylleneAstralRadiance183.jpg|200px|thumb|Full Art print of Cyllene]]&lt;br /&gt;
{{main|Cyllene (Astral Radiance 138)}}&lt;br /&gt;
&#039;&#039;&#039;Cyllene&#039;&#039;&#039; was introduced as a {{TCG|Supporter card}} in the [[Pokémon Trading Card Game]] during the English Sword &amp;amp; Shield Series (the Japanese Sword &amp;amp; Shield Era). It was first released in the Japanese {{TCG|Battle Region}} subset and the English {{TCG|Astral Radiance}} expansion, with artwork by [[nagimiso]]. It was also released as a {{TCG|Full Art card}} and {{TCG|Secret card}} in the same Japanese and English expansions, with artwork by the same artist. It allows the player to flip two coins, then put a card up from their discard pile on top of their deck for each heads flipped.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Cyllene is shown to have a fear of bugs, as seen when she screams when a {{p|Wurmple}} wanders into her office.&lt;br /&gt;
* After defeating [[Zisu]]&#039;s fourth team in Path of Tenacity, she mentions that Cyllene was one of the best swordswomen in [[Hoenn]].&amp;lt;ref name=&amp;quot;origins&amp;quot;/&amp;gt;&lt;br /&gt;
* In a discussion between Cyllene and Kamado, Kamado suggests that the Galaxy Team may eventually disband. Cyllene then vows to pass down the name and accomplishments of the team to her descendants, potentially alluding to the events of [[Team Galactic]] in the modern day.&amp;lt;ref name=&amp;quot;descendants&amp;quot;&amp;gt;&#039;&#039;&#039;[[Cyllene/Quotes|Cyllene]]&#039;&#039;&#039;: &amp;quot;&#039;&#039;I promise you… I will pass down the name of our team, and tales of its accomplishments, to all my &#039;&#039;&#039;descendants&#039;&#039;&#039;.&#039;&#039;&amp;quot; (Emphasis added.)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cyllene coined the term &#039;&#039;[[massive mass outbreak]]&#039;&#039;.&amp;lt;ref name=&amp;quot;mmo&amp;quot;&amp;gt;&#039;&#039;&#039;[[Cyllene/Quotes|Cyllene]]&#039;&#039;&#039;: &amp;quot;&#039;&#039;These must be somehow different from the mass outbreaks we know. Why don&#039;t we call this new phenomenon... a &#039;&#039;&#039;massive mass outbreak&#039;&#039;&#039;?&#039;&#039;&amp;quot; (Emphasis added.)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{silver color light}}; border: 3px solid #{{black color}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| シマボシ &#039;&#039;Shimaboshi&#039;&#039;&lt;br /&gt;
| From しまぼし &#039;&#039;shimaboshi&#039;&#039; (poetic name for the moon) and 星 &#039;&#039;hoshi&#039;&#039; (star)&lt;br /&gt;
|-&lt;br /&gt;
| English&lt;br /&gt;
| Cyllene&lt;br /&gt;
| From &#039;&#039;{{wp|Selene}}&#039;&#039; (Greek goddess of the moon) or &#039;&#039;{{wp|Cyllene (moon)|Cyllene}}&#039;&#039; (a moon of Jupiter) and &#039;&#039;[[Cyrus]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| German&lt;br /&gt;
| Zelestis&lt;br /&gt;
| From &#039;&#039;caelestis&#039;&#039; (Latin for celestial) and &#039;&#039;Zyrus&#039;&#039; (Cyrus)&lt;br /&gt;
|-&lt;br /&gt;
| Spanish, French&lt;br /&gt;
| Selena&lt;br /&gt;
| From &#039;&#039;Selene&#039;&#039; (Greek goddess of the moon)&lt;br /&gt;
|-&lt;br /&gt;
| Italian&lt;br /&gt;
| Selina&lt;br /&gt;
| From &#039;&#039;Selene&#039;&#039; (Greek goddess of the moon)&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 금경 &#039;&#039;Geumgyeong&#039;&#039;&lt;br /&gt;
| From 금경 (金鏡) &#039;&#039;geumgyeong&#039;&#039; (poetic name for the moon)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 星月 &#039;&#039;Xīngyuè&#039;&#039;&lt;br /&gt;
| From 星 &#039;&#039;xīng&#039;&#039; (star) and 月 &#039;&#039;yuè&#039;&#039; (moon)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 星月 &#039;&#039;Sīngyuht&#039;&#039;&lt;br /&gt;
| From 星 &#039;&#039;sīng&#039;&#039; (star) and 月 &#039;&#039;yuht&#039;&#039; (moon)&lt;br /&gt;
|-&lt;br /&gt;
| Russian&lt;br /&gt;
| Сайлин &#039;&#039;Saylin&#039;&#039;&lt;br /&gt;
| Transcription of her English name&lt;br /&gt;
|-&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Cilene&lt;br /&gt;
| Similar to her English name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Galaxy Team}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends: Arceus characters]]&lt;br /&gt;
[[Category:Pokémon: Hisuian Snow characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zelestis]]&lt;br /&gt;
[[es:Selena]]&lt;br /&gt;
[[fr:Selena]]&lt;br /&gt;
[[it:Selina]]&lt;br /&gt;
[[ja:シマボシ]]&lt;br /&gt;
[[zh:星月]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_(TCG)&amp;diff=4294144</id>
		<title>Type (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_(TCG)&amp;diff=4294144"/>
		<updated>2025-05-05T20:05:23Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Available types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|Energy type (TCG)}}&lt;br /&gt;
{{split|Energy type {TCG} &amp;amp; Weakness and Resistance (TCG)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy c&amp;quot; style=&amp;quot;width:200px; margin: 5px; float: right; border: 3px solid #88a; box-shadow: 0 0 0 4px #dcdce7;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #bebed1;&amp;quot; | TCG type&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #bebed1;&amp;quot; | [[Type|Game type]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{tcg grass color}};&amp;quot; rowspan=&amp;quot;3&amp;quot; | {{e|Grass}}&amp;lt;br&amp;gt;{{OBPc|Grass|TCG|000}}&lt;br /&gt;
| style=&amp;quot;background: #{{grass color}};&amp;quot; | {{tcolor|Grass|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{poison color}};&amp;quot; | {{tcolor|Poison|000}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;gt;Until the EX Power Keepers set&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{bug color}};&amp;quot; | {{tcolor|Bug|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{tcg fire color}};&amp;quot; | {{e|Fire}}&amp;lt;br&amp;gt;{{OBPc|Fire|TCG|000}}&lt;br /&gt;
| style=&amp;quot;background: #{{fire color}};&amp;quot; | {{tcolor|Fire|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{tcg water color}};&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{e|Water}}&amp;lt;br&amp;gt;{{OBPc|Water|TCG|000}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color}};&amp;quot; | {{tcolor|Water|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{ice color}};&amp;quot; | {{tcolor|Ice|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{tcg lightning color}};&amp;quot; | {{e|Lightning}}&amp;lt;br&amp;gt;{{OBPc|Lightning|TCG|000}}&lt;br /&gt;
| style=&amp;quot;background: #{{electric color}};&amp;quot; | {{tcolor|Electric|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{tcg fighting color}};&amp;quot; rowspan=&amp;quot;3&amp;quot; | {{e|Fighting}}&amp;lt;br&amp;gt;{{OBPc|Fighting|TCG|000}}&lt;br /&gt;
| style=&amp;quot;background: #{{fighting color}};&amp;quot; | {{tcolor|Fighting|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{rock color}};&amp;quot; | {{tcolor|Rock|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{ground color}};&amp;quot; | {{tcolor|Ground|FFF}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{tcg psychic color}};&amp;quot; rowspan=&amp;quot;4&amp;quot; | {{e|Psychic}}&amp;lt;br&amp;gt;{{OBPc|Psychic|TCG|000}}&lt;br /&gt;
| style=&amp;quot;background: #{{psychic color}};&amp;quot; | {{tcolor|Psychic|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{ghost color}};&amp;quot; | {{tcolor|Ghost|FFF}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{poison color}};&amp;quot; | {{tcolor|Poison|000}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;gt;From the Diamond &amp;amp; Pearl set until the Sword &amp;amp; Shield set&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{fairy color}};&amp;quot; | {{tcolor|Fairy|000}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;gt;Starting with the Sword &amp;amp; Shield set&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{tcg colorless color}};&amp;quot; rowspan=&amp;quot;3&amp;quot; | {{e|Colorless}}&amp;lt;br&amp;gt;{{OBPc|Colorless|TCG|000}}&lt;br /&gt;
| style=&amp;quot;background: #{{normal color}};&amp;quot; | {{tcolor|Normal|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{flying color}};&amp;quot; | {{tcolor|Flying|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{dragon color}};&amp;quot; | {{tcolor|Dragon|000}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;gt;Until the Dragons Exalted set&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{tcg darkness color}};&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{e|Darkness}}&amp;lt;br&amp;gt;{{OBPc|Darkness|TCG|FFF}}&lt;br /&gt;
| style=&amp;quot;background: #{{dark color}};&amp;quot; | {{tcolor|Dark|FFF}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{poison color}};&amp;quot; | {{tcolor|Poison|000}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;gt;Starting with the Sword &amp;amp; Shield set&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{tcg metal color}};&amp;quot; | {{e|Metal}}&amp;lt;br&amp;gt;{{OBPc|Metal|TCG|FFF}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color}};&amp;quot; | {{tcolor|Steel|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{tcg dragon color}};&amp;quot; | {{e|Dragon}}&amp;lt;br&amp;gt;{{OBPc|Dragon|TCG|FFF}}&lt;br /&gt;
| style=&amp;quot;background: #{{dragon color}};&amp;quot; | {{tcolor|Dragon|000}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;gt;Starting from the Dragons Exalted set&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #{{tcg fairy color}};&amp;quot; | {{e|Fairy}}&amp;lt;br&amp;gt;{{OBPc|Fairy|TCG|FFF}}&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #{{fairy color}};&amp;quot; | {{tcolor|Fairy|000}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;gt;Until the Cosmic Eclipse set&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Energy type&#039;&#039;&#039;, commonly referred to as &#039;&#039;&#039;type&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;タイプ&#039;&#039;&#039; &#039;&#039;type&#039;&#039;) is a property of both {{TCG|Pokémon}} and {{TCG|Energy card}}s in the {{pkmn|Trading Card Game}}. It was referred to as &#039;&#039;&#039;color&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|色|いろ}}&#039;&#039;&#039; &#039;&#039;color&#039;&#039;) in expansions published by [[Wizards of the Coast]]. On Pokémon, it is sometimes referred to as a &#039;&#039;&#039;Pokémon type&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[[Pokémon Trading Card Game Rules]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://tcg.pokemon.com/en-us/expansions/celebrations/ Celebrations dedicated website]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-tcg/black-white-dragons-exalted Dragons Exalted overview]&amp;lt;/ref&amp;gt; It is based on the [[type]] mechanic from the [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Available types==&lt;br /&gt;
The Pokémon TCG has eleven Energy types. These are {{TCG|Colorless}}, {{TCG|Grass}}, {{TCG|Fire}}, {{TCG|Water}}, {{TCG|Lightning}}, {{TCG|Fighting}}, {{TCG|Psychic}},  {{TCG|Darkness}}, {{TCG|Metal}}, {{TCG|Dragon}} and {{TCG|Fairy}}.&lt;br /&gt;
&lt;br /&gt;
Four of the aforementioned types were added in later expansions. Darkness and Metal were first introduced in {{TCG|Neo Genesis}}, Dragon in {{TCG|Dragons Exalted}}, and Fairy in {{TCG|Kalos Starter Set}}. Of these, the Fairy type was retired in February 2020 with the release of the {{TCG|Sword &amp;amp; Shield}} expansion.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/changes-coming-to-the-pokemon-tcg-with-sword-shield/ &#039;&#039;Changes Coming to the Pokémon TCG with Sword &amp;amp; Shield&#039;&#039; - Pokémon.com] (accessed September 01, 2021)&amp;lt;/ref&amp;gt; As such, no cards that have Fairy as an Energy type have been printed since that expansion.&lt;br /&gt;
&lt;br /&gt;
Because the TCG has fewer types than the video games, some Energy types represent multiple types from the video games. For example, {{t|Fighting}}-, {{t|Rock}}- and {{type|Ground}} Pokémon from the games are all featured as {{ct|Fighting}} cards. Although many Energy types share their names with types from the games, the {{type|Electric}} is represented by the {{TCG|Lightning}} Energy type, {{type|Dark}} is represented by the {{TCG|Darkness}} Energy type, and {{type|Steel}} is represented by the {{TCG|Metal}} Energy type.&lt;br /&gt;
&lt;br /&gt;
The video game typing assigned to each particular Energy type has changed through different Series. According to the game&#039;s director, [[Atsushi Nagashima]], the metagame of the TCG prior to the {{DL|List of Pokémon Trading Card Game expansions|Sword &amp;amp; Shield Series}} had traditionally focused on &amp;quot;a rock-paper-scissors relationship&amp;quot; between {{TCG|Grass}}, {{TCG|Fire}}, and {{TCG|Water}} Pokémon. However, it was believed that the metagame had been shifting too rapidly, and as such, the developers intended for the Sword &amp;amp; Shield Series to expand the focus to further incorporate {{TCG|Lightning}} and {{TCG|Fighting}} Pokémon, in part by changing which Pokémon would be designated as {{TCG|Psychic}} and {{TCG|Darkness}}.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/an-interview-with-atsushi-nagashima-about-pokemon-tcg-sword-shield-darkness-ablaze/ An Interview with Atsushi Nagashima About Pokémon TCG: &#039;&#039;Sword &amp;amp; Shield—Darkness Ablaze&#039;&#039;, The Pokémon Company International]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://comicbook.com/gaming/news/pokemon-tcg-interview-creatures-atsushi-nagashima/ Pokemon TCG Game Director Reveals How the Popular Card Game Gets Made, ComicBook.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Pokémon==&lt;br /&gt;
Most Pokémon have a single type, which is displayed as a symbol in the upper right corner of the card. The Energy type that a Pokémon card has usually matches one of the types the species has in the video games. For example, {{p|Infernape}} is a {{2t|Fire|Fighting}}-type Pokémon in the games, so {{TCG|Infernape}} cards are either {{ct|Fire}} or {{ct|Fighting}}. Some Pokémon cards have Energy types that do not correspond with the types those respective species have in the video games. These cards often have designations such as {{TCG|Dark Pokémon}}, {{DL|Owner&#039;s Pokémon|Rocket&#039;s Pokémon}}, {{TCG|Crystal Pokémon}}, or {{TCG|δ Delta Species}}. Usually, the costs of a Pokémon&#039;s {{TCG|attack}}s match the Pokémon&#039;s type, and may additionally include {{e|Colorless}} Energy.&lt;br /&gt;
&lt;br /&gt;
Some cards are {{cat|dual-type Pokémon cards}}, which have two types. Dual-type Pokémon were first introduced in the {{TCG|EX Team Magma vs Team Aqua}} expansion. Cards from the {{DL|List of Pokémon Trading Card Game expansions|EX Series}} are always either part {{ct|Darkness}} or {{ct|Metal}}, and their type is represented as a variation of the symbol of their non-Darkness or Metal type, with a background based on the Darkness or Metal type. These cards have an extra text box describing their Energy types with both symbols. Cards from the {{DL|List of Pokémon Trading Card Game expansions|HeartGold &amp;amp; SoulSilver Series}} and from the {{TCG|Steam Siege}} expansion display both type symbols.&lt;br /&gt;
&lt;br /&gt;
===Weakness &amp;amp; Resistance===&lt;br /&gt;
Weakness and Resistance are game mechanics that can change how much damage a Defending Pokémon in the Active Spot takes from an attack based on the type of the Attacking Pokémon.&amp;lt;ref&amp;gt;[https://compendium.pokegym.net/ruling/875/ Compendium VMAX], [[Team Compendium]]&amp;lt;/ref&amp;gt; Weakness increases damage taken from attacks, depending on the amount of Weakness. The effect that the Weakness has on the damage of the attack is always printed next to the Energy type of that Weakness, called an &amp;quot;amount.&amp;quot; This is typically ×2, although many cards from the {{DL|List of Pokémon Trading Card Game expansions|Diamond &amp;amp; Pearl Series}} and the {{DL|List of Pokémon Trading Card Game expansions|Platinum Series}} have additive Weakness instead of multiplicative Weakness, such as +20. Conversely, Resistance reduces the damage the Defending Pokémon takes from attacks. From the {{DL|List of Pokémon Trading Card Game expansions|Original Series}} to the {{DL|List of Pokémon Trading Card Game expansions|EX Series}}, and in the {{DL|List of Pokémon Trading Card Game expansions|Scarlet &amp;amp; Violet Series}}, most Resistance reduces the damage taken by an Active Pokémon by 30. From the {{DL|List of Pokémon Trading Card Game expansions|Diamond &amp;amp; Pearl Series}} to the {{DL|List of Pokémon Trading Card Game expansions|Sword &amp;amp; Shield Series}}, most Resistance reduces the damage taken by 20. If a Pokémon has both a Weakness and a Resistance to the Energy type of a Pokémon using an attack, the damage is first modified by the Weakness, then the Resistance.&lt;br /&gt;
&lt;br /&gt;
Weakness and Resistance only modify damage dealt to Active Pokémon. When [[Benched Pokémon]] take damage, these characteristics are ignored unless a card states otherwise.&lt;br /&gt;
&lt;br /&gt;
Pokémon usually have one Energy type as a Weakness. However, some Pokémon cards, including {{ct|Dragon}} Pokémon released from {{TCG|Evolving Skies}} onward, have no Weakness. Some cards have one Energy type as a Resistance, but many cards have no Resistance. The vast majority of {{ct|Metal}} Pokémon have a Resistance, but the Energy type of that Resistance varies depending on the expansion the card released in.&lt;br /&gt;
&lt;br /&gt;
Certain Pokémon cards have two Energy types as Weakness and/or Resistance. In these cases, if the Attacking Pokémon has the Energy types of both Weaknesses and/or both Resistances, then the damage of the attack is modified twice by the Weakness and/or Resistance amount.&amp;lt;ref&amp;gt;[https://compendium.pokegym.net/ruling/823/ Compendium VMAX], [[Team Compendium]]&amp;lt;/ref&amp;gt; Most cards with multiple Weakness or Resistance are {{TCG|Pokémon-ex}} or {{TCG|Pokémon LEGEND}}.&lt;br /&gt;
&lt;br /&gt;
The Weakness and Resistance of Pokémon cards are often based on their weaknesses and resistances in the games; for example, {{t|Ice}} is folded into {{ct|Water}} in the TCG, but Pokémon cards with the Water Energy type representing Ice-type Pokémon in the video games have a Weakness of {{TCG|Metal}}, much like how in the [[core series]], {{type|Ice}} is weak to {{t|Steel}}. However, some Pokémon have Weakness and Resistance that actively contradict the video games by holding true to the TCG pattern, particularly when their Energy types do not match the species&#039; weaknesses and resistances in the games. &lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
A card&#039;s typing affects the rest of the card&#039;s aesthetic, as the frame of a Pokémon card is the same color as the type. For {{ct|Darkness}} Pokémon, this causes text on the card to be printed in white instead of black. This does not always apply to dual-type Pokémon that are Darkness-type. In the {{TCG|EX Team Magma vs Team Aqua}} expansion, the portions of the card printed on a black background used black text, while in {{TCG|Steam Siege}}, the cards used white text in these areas. From {{TCG|Emerging Powers}} on, most {{DL|Holofoil|Reverse Holofoil}} Pokémon cards have [[holofoil]] patterns that incorporate the symbol of the Energy type of the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Types of Energy==&lt;br /&gt;
The Energy type of an {{TCG|Energy card}} determines the type of Energy it provides.&amp;lt;ref name=&amp;quot;JungleTotemBlazingEnergy&amp;quot;&amp;gt;[https://compendium.pokegym.net/ruling/1833/ Compendium VMAX], [[Team Compendium]]&amp;lt;/ref&amp;gt; The upper right corner of the card will also show the Energy type. If a [[Energy card (TCG)#Special Energy cards|Special Energy card]] provides multiple units of Energy at a time, the corner of the card contains multiple icons. However, Energy cards from {{TCG|Base Set}} and the {{TCG|Evolutions}} expansion display the Energy symbol in the upper left corner instead. For {{DL|Energy card (TCG)|Basic Energy cards}}, this is indicated by the name of the card and by the illustration that shows the Energy symbol of that type. For instance, {{TCG|Basic Darkness Energy}} is a card that has an Energy type of Darkness, so it provides one unit of Darkness Energy when attached to a Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{DL|Energy card (TCG)|Special Energy cards}} may provide one or multiple types of Energy and may provide multiple units of Energy simultaneously. However, most Special Energy cards are {{ct|Colorless}} until they are in play, even if their illustration depicts other types of Energy.&amp;lt;ref&amp;gt;[https://compendium.pokegym.net/ruling/668/ Compendium VMAX], [[Team Compendium]]&amp;lt;/ref&amp;gt; This means that effects that search for Energy of specific Energy types in zones that are not in-play are unable to interact with Special Energy. The primary exceptions to this are the Special Energy versions of {{TCG ID|Neo Genesis|Metal Energy|19}} and {{TCG ID|Neo Genesis|Darkness Energy|104}}, which maintain the Metal and Darkness Energy types while not in play.&lt;br /&gt;
&lt;br /&gt;
Although {{ct|Dragon}} Pokémon exist, no Energy card can provide Dragon-typed Energy. Instead, Dragon-type Pokémon have attacks with costs containing other Energy types.&lt;br /&gt;
&lt;br /&gt;
===Attack costs and Energy types===&lt;br /&gt;
Most {{TCG|attack}}s on Pokémon cards require at least one {{TCG|Energy card}} to be attached to the Pokémon in order to use the attack. This is considered to be the attack&#039;s {{DL|Attack (TCG)|cost}}. The Energy types of the attached Energy, and therefore the types of the Energy they are providing, must match the Energy types contained within an attack&#039;s cost for the attack to be used.&lt;br /&gt;
&lt;br /&gt;
The {{e|Colorless}} symbol in attack costs represents a &amp;quot;wild card&amp;quot;; any Energy type can fulfill the requirements of a Colorless Energy cost.&lt;br /&gt;
&lt;br /&gt;
==In the video games==&lt;br /&gt;
===Pokémon Trading Card Game series===&lt;br /&gt;
In {{vg|Pokémon Trading Card Game}} and [[Pokémon Trading Card Game 2: The Invasion of Team GR!]], there are seven available Pokémon types: {{TCG|Grass}}, {{TCG|Fire}}, {{TCG|Water}}, {{TCG|Lightning}}, {{TCG|Fighting}}, {{TCG|Psychic}}, and {{TCG|Colorless}}.&lt;br /&gt;
&lt;br /&gt;
* [[List of Pokémon cards by type in Pokémon Trading Card Game (video game)]]&lt;br /&gt;
* [[List of Pokémon cards by type in Pokémon Trading Card Game 2]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon Trading Card Game Online===&lt;br /&gt;
In [[Pokémon Trading Card Game Online]], cards still have Energy types. Each Energy type has a different set of animations for when a Pokémon of that type uses an attack that deals damage. At certain thresholds of damage, the animation changes, becoming more extravagant as the damage rises.&lt;br /&gt;
&lt;br /&gt;
The Energy type of Pokémon are referenced as part of {{OBP|Challenge|TCGO}}s, which call for taking specific actions using Pokémon of specific types. &lt;br /&gt;
&lt;br /&gt;
===Pokémon Trading Card Game Live===&lt;br /&gt;
In [[Pokémon Trading Card Game Live]], cards still have Energy types. Animations for damaging attacks vary by type, but the type of the Pokémon that most recently became an Active Pokémon determines the visuals that the in-play zone uses. At the start of the game, this favors the Active Pokémon of the player taking the first turn. When an Active Pokémon evolves into a Pokémon of a different type, then this updates the in-play zone.&lt;br /&gt;
&lt;br /&gt;
Players can filter Pokémon and Energy search results by their Energy type. Oddly enough, Special Energy cards that provide Energy of every type are filtered as though their Energy type is Dragon. Those cards do not show up when the filter is set to any other type.&lt;br /&gt;
&lt;br /&gt;
The Energy types of Pokémon are referenced as part of [[Battle Pass (TCG Live)|Quests]], which sometimes require playing Pokémon of specific types or putting Pokémon of those types in a deck. These Quests are not part of the standard Quest pool and only appear during themed events.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon card types|*]]&lt;br /&gt;
[[Category:Pokémon Trading Card Game mechanics]]&lt;br /&gt;
[[Category:Pokémon Trading Card Game]]&lt;br /&gt;
&lt;br /&gt;
[[es:Tipo (TCG)]]&lt;br /&gt;
[[fr:Type (JCC)]]&lt;br /&gt;
[[it:Tipo (GCC)]]&lt;br /&gt;
[[ja:タイプ (カードゲーム)]]&lt;br /&gt;
[[zh:属性（TCG）]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Thunderbolt_(move)&amp;diff=4293910</id>
		<title>Thunderbolt (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Thunderbolt_(move)&amp;diff=4293910"/>
		<updated>2025-05-05T11:18:50Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=85&lt;br /&gt;
|name=Thunderbolt&lt;br /&gt;
|jname=１０まんボルト&lt;br /&gt;
|jtranslit=Jūman Boruto&lt;br /&gt;
|jtrans=100,000 Volts&lt;br /&gt;
|gameimage=Thunderbolt IX.png&lt;br /&gt;
|gameimage2=&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Electric&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power={{tt|90|95 in Generations I-V}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=4&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=A highly appealing move.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earn +2 if the Pokémon performs first in the turn.&lt;br /&gt;
|appeal6=4&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Quite an appealing move.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=24&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=24&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=24&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=24&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=24&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=24&lt;br /&gt;
|tr8=yes&lt;br /&gt;
|tr#8=08&lt;br /&gt;
|tmbdsp=yes&lt;br /&gt;
|tm#bdsp=24&lt;br /&gt;
|tmpe=yes&lt;br /&gt;
|tm#pe=36&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=126&lt;br /&gt;
|mtla=yes&lt;br /&gt;
|mtc=yes&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Thunderbolt&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１０まんボルト&#039;&#039;&#039; &#039;&#039;100,000 Volts&#039;&#039;) is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
* [[TM24]] in Generation I, from [[Generation III]] to {{g|Ultra Sun and Ultra Moon}}, and in {{g|Brilliant Diamond and Shining Pearl}}.&lt;br /&gt;
* [[TM36]] in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
* [[TR08]] in [[Pokémon Sword and Shield]].&lt;br /&gt;
* [[TM126]] in [[Generation IX]].&lt;br /&gt;
&lt;br /&gt;
It can be upgraded to the special [[Z-Move]] {{m|Stoked Sparksurfer}} by {{rf|Alolan}} {{p|Raichu}} holding [[Aloraichium Z]], and to the special Z-Move {{m|10,000,000 Volt Thunderbolt}} by [[Pikachu in a cap]] holding [[Pikashunium Z]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Thunderbolt does damage and has a 10% chance of {{status|Paralysis|paralyzing}} the target. Thunderbolt cannot paralyze {{type|Electric}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation II to V===&lt;br /&gt;
Thunderbolt can now paralyze Electric-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Thunderbolt can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 4 bonus appeal points if {{m|Charge}} was used in the previous turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Thunderbolt&#039;s power was decreased from 95 to 90. It can no longer paralyze {{type|Electric}} Pokémon once again, due to them now being immune to {{status|paralysis}}.&lt;br /&gt;
&lt;br /&gt;
Thunderbolt can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Charge}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
{{LegendsMove&lt;br /&gt;
|type=Electric&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=10&lt;br /&gt;
|power=80&lt;br /&gt;
|power-agile=60&lt;br /&gt;
|power-strong=100&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|accuracy-strong=100&lt;br /&gt;
|actionspeed-user=0&lt;br /&gt;
|actionspeed-user-agile=0&lt;br /&gt;
|actionspeed-user-strong=+5&lt;br /&gt;
|actionspeed-target=0&lt;br /&gt;
|actionspeed-target-agile=+3&lt;br /&gt;
|effect=Inflicts the target with paralysis&lt;br /&gt;
|param=Chance&lt;br /&gt;
|param-val=20%&lt;br /&gt;
|param-val-agile=20%&lt;br /&gt;
|param-val-strong=40%&lt;br /&gt;
|param2=Turns&lt;br /&gt;
|param2-val=3&lt;br /&gt;
|param2-val-agile=2&lt;br /&gt;
|param2-val-strong=4}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|electric}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|An &amp;lt;sc&amp;gt;Electric&amp;lt;/sc&amp;gt;-type attack. Has a one-in-ten chance of paralyzing the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|An attack that may cause paralysis.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A strong electrical attack that may paralyze the foe.{{sup/3|RS}}{{sup/3|E}} &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;A strong electrical attack. It may paralyze the target.{{sup/ss|Colo}}{{sup/ss|XD}} &amp;lt;small&amp;gt;(move)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;A powerful electric attack that may cause paralysis. &amp;lt;small&amp;gt;(TM)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A strong electrical attack that may also leave the foe paralyzed.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|A strong electric blast is loosed at the target. It may also leave the target with paralysis.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSP}}|A strong electric blast crashes down on the target. This may also leave the target with paralysis.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|LA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user attacks the target with a strong electric blast. This may also leave the target with paralysis.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Electric|g7=2|g8=3}}&lt;br /&gt;
{{Moveentry/12|0025|Pikachu|type=Electric|2|Field|Fairy|26{{sup/1|Y}}|26|26|26|29|29{{sup/6|XY}}&amp;lt;br&amp;gt;42{{sup/6|ORAS}}|42|21|36|36|29|36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0026|Raichu|type=Electric|2|Field|Fairy|−|1|1|1|1|1|1|−|1|1|29|5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0026|formsig=A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|form=Alolan Form|||||||1|−|1|||5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|−|−|−|−|−|−|−|26|−|−|34|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|−|−|−|−|−|−|−|26|−|−|34|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0100|Voltorb|type=Electric|1|Mineral|Mineral|−|−|−|−|−|−|−|31||−||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0100|formsig=H|Voltorb|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|||||||||||29|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0101|Electrode|type=Electric|1|Mineral|Mineral|−|−|−|−|−|−|−|36||−||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0101|formsig=H|Electrode|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|||||||||||29|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0125|Electabuzz|type=Electric|1|Human-Like|Human-Like|−|47|47|43|50{{sup/5|BW}}&amp;lt;br&amp;gt;49{{sup/5|B2W2}}|49|49|44|46|46|34|46|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0135|Jolteon|type=Electric|1|Field|Field|−|−|−|−|−|−|−|−|−|−|25|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0137|Porygon|type=Normal|1|Mineral|Mineral|−|−|−|−|−|−|−|−|−|−|29|−|}}&lt;br /&gt;
{{Moveentry/12|0145|Zapdos|type=Electric|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−|−|−|−|32|−|−||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0233|Porygon2|type=Normal|1|Mineral|Mineral||−|−|−|−|−|−||−|−|29|−}}&lt;br /&gt;
{{Moveentry/12|0239|Elekid|type=Electric|1|No Eggs Discovered|No Eggs Discovered||41|41|37|46{{sup/5|BW}}&amp;lt;br&amp;gt;40{{sup/5|B2W2}}|40|40||40|40|34|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0466|Electivire|type=Electric|1|Human-Like|Human-Like||||43|50{{sup/5|BW}}&amp;lt;br&amp;gt;49{{sup/5|B2W2}}|49|49||46|46|34|46|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0474|Porygon-Z|type=Normal|1|Mineral|Mineral||||−|−|−|−||−|−|29|−}}&lt;br /&gt;
{{Moveentry/12|0479|Rotom|type=Electric|type2=Ghost|1|Amorphous|Amorphous|form=All forms||||−|−|−|−||−|−|34|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0603|Eelektrik|type=Electric|1|Amorphous|Amorphous|||||44|44|44|||||44|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|||||45|45|45||−||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0644|Zekrom|type=Dragon|type2=Electric|1|No Eggs Discovered|No Eggs Discovered|||||22|22|22||40|||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon||||||49|49||−||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0695|Heliolisk|type=Electric|type2=Normal|2|Monster|Dragon||||||−|−||1||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0738|Vikavolt|type=Bug|type2=Electric|1|Bug|Bug|||||||1,&amp;amp;nbsp;{{tt|Evo.|Learned upon evolving}}||1,&amp;amp;nbsp;{{tt|Evo.|Learned upon evolving}}|||{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0796|Xurkitree|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||37||55||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0894|Regieleki|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||||42|||42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Electric|12}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[TR]]/[[Move Tutor]]===&lt;br /&gt;
{{Movehead/TMGames|Electric|g1tm=24&lt;br /&gt;
|g2tm=tutor|g2g={{gameabbrev2|C}}&lt;br /&gt;
|g3tm=24&lt;br /&gt;
|g4tm=24&lt;br /&gt;
|g5tm=24&lt;br /&gt;
|g6tm=24&lt;br /&gt;
|g7=2|g7tm-1=24|g7tm-2=36&lt;br /&gt;
|g8=3|g8tm-1=08|tmhm8-1=TR|g8tm-2=24|g8tm-3=tutor&lt;br /&gt;
|g9tm=126}}&lt;br /&gt;
{{Moveentry/12|0019|Rattata|type=Normal|1|Field|Field|✔|−|✔|✔|✔|✔|✔|✔||✔||}}&lt;br /&gt;
{{Moveentry/12|0020|Raticate|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔||✔||}}&lt;br /&gt;
{{Moveentry/12|0025|Pikachu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0026|Raichu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0026|formsig=A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|form=Alolan Form|||||||✔|✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0029|Nidoran♀|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0030|Nidorina|type=Poison|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0032|Nidoran♂|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0033|Nidorino|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0035|Clefairy|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0036|Clefable|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0052|Meowth|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0052|formsig=A|Meowth|type=Dark|1|Field|Field|form=Alolan Form|||||||✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0052|formsig=G|Meowth|type=Steel|1|Field|Field|form=Galarian Form|||||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0053|Persian|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0053|formsig=A|Persian|type=Dark|1|Field|Field|form=Alolan Form|||||||✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0056|Mankey|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0057|Primeape|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0074|formsig=A|Geodude|type=Rock|type2=Electric|1|Mineral|Mineral|form=Alolan Form|||||||✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0075|formsig=A|Graveler|type=Rock|type2=Electric|1|Mineral|Mineral|form=Alolan Form|||||||✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0076|formsig=A|Golem|type=Rock|type2=Electric|1|Mineral|Mineral|form=Alolan Form|||||||✔|✔||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0088|Grimer|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0088|formsig=A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form|||||||−|−||||✔}}&lt;br /&gt;
{{Moveentry/12|0089|Muk|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0089|formsig=A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form|||||||−|−||||✔}}&lt;br /&gt;
{{Moveentry/12|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0100|Voltorb|type=Electric|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0100|formsig=H|Voltorb|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|||||||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0101|Electrode|type=Electric|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0101|formsig=H|Electrode|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|||||||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|form=Alolan Form|||||||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/12|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|−|}}&lt;br /&gt;
{{Moveentry/12|0109|Koffing|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0110|Weezing|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0110|formsig=G|Weezing|type=Poison|type2=Fairy|1|Amorphous|Amorphous|form=Galarian Form|||||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|−|✔}}&lt;br /&gt;
{{Moveentry/12|0112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|−|✔}}&lt;br /&gt;
{{Moveentry/12|0113|Chansey|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0120|Staryu|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form|||||||||✔|||}}&lt;br /&gt;
{{Moveentry/12|0125|Electabuzz|type=Electric|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0128|Tauros|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0130|Gyarados|type=Water|type2=Flying|2|Water 2|Dragon|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0135|Jolteon|type=Electric|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0137|Porygon|type=Normal|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0143|Snorlax|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0145|Zapdos|type=Electric|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0147|Dratini|type=Dragon|2|Water 1|Dragon|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0148|Dragonair|type=Dragon|2|Water 1|Dragon|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0161|Sentret|type=Normal|1|Field|Field||−|✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0162|Furret|type=Normal|1|Field|Field||−|✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2||✔|✔|✔|✔|✔|✔||✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0171|Lanturn|type=Water|type2=Electric|1|Water 2|Water 2||✔|✔|✔|✔|✔|✔||✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0172|Pichu|type=Electric|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0179|Mareep|type=Electric|2|Monster|Field||✔|✔|✔|✔|✔|✔|||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0180|Flaaffy|type=Electric|2|Monster|Field||✔|✔|✔|✔|✔|✔|||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0181|Ampharos|type=Electric|2|Monster|Field||✔|✔|✔|✔|✔|✔|||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0190|Aipom|type=Normal|1|Field|Field||✔|✔|✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field||✔|✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0206|Dunsparce|type=Normal|1|Field|Field||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0209|Snubbull|type=Fairy|2|Field|Fairy||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0210|Granbull|type=Fairy|2|Field|Fairy||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0233|Porygon2|type=Normal|1|Mineral|Mineral||✔|✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0234|Stantler|type=Normal|1|Field|Field||−|✔|✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0239|Elekid|type=Electric|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0241|Miltank|type=Normal|1|Field|Field||✔|✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0242|Blissey|type=Normal|1|Fairy|Fairy||✔|✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0243|Raikou|type=Electric|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔||✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0249|Lugia|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0250|Ho-Oh|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0263|Zigzagoon|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0263|formsig=G|Zigzagoon|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||||||✔|||}}&lt;br /&gt;
{{Moveentry/12|0264|Linoone|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0264|formsig=G|Linoone|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||||||✔|||}}&lt;br /&gt;
{{Moveentry/12|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0287|Slakoth|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0288|Vigoroth|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0289|Slaking|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0299|Nosepass|type=Rock|1|Mineral|Mineral|||✔|✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0300|Skitty|type=Normal|2|Field|Fairy|||✔|✔|✔|✔|✔|||✔||}}&lt;br /&gt;
{{Moveentry/12|0301|Delcatty|type=Normal|2|Field|Fairy|||✔|✔|✔|✔|✔|||✔||}}&lt;br /&gt;
{{Moveentry/12|0306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0309|Electrike|type=Electric|1|Field|Field|||✔|✔|✔|✔|✔||✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0310|Manectric|type=Electric|1|Field|Field|||✔|✔|✔|✔|✔||✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0311|Plusle|type=Electric|1|Fairy|Fairy|||✔|✔|✔|✔|✔|||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0312|Minun|type=Electric|1|Fairy|Fairy|||✔|✔|✔|✔|✔|||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0313|Volbeat|type=Bug|2|Bug|Human-Like|||✔|✔|✔|✔|✔|||✔||−}}&lt;br /&gt;
{{Moveentry/12|0314|Illumise|type=Bug|2|Bug|Human-Like|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0335|Zangoose|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0351|Castform|type=Normal|2|Fairy|Amorphous|||✔|✔|✔|✔|✔|||✔||}}&lt;br /&gt;
{{Moveentry/12|0352|Kecleon|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔|||✔||}}&lt;br /&gt;
{{Moveentry/12|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0354|Banette|type=Ghost|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0359|Absol|type=Dark|1|Field|Field|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0377|Regirock|type=Rock|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0378|Regice|type=Ice|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0379|Registeel|type=Steel|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0380|Latias|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0381|Latios|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0382|Kyogre|type=Water|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0383|Groudon|type=Ground|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0384|Rayquaza|type=Dragon|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0399|Bidoof|type=Normal|2|Water 1|Field||||✔|✔|✔|✔|||✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0400|Bibarel|type=Normal|type2=Water|2|Water 1|Field||||✔|✔|✔|✔|||✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0403|Shinx|type=Electric|1|Field|Field||||✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0404|Luxio|type=Electric|1|Field|Field||||✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0405|Luxray|type=Electric|1|Field|Field||||✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0408|Cranidos|type=Rock|1|Monster|Monster||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0409|Rampardos|type=Rock|1|Monster|Monster||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0411|Bastiodon|type=Rock|type2=Steel|1|Monster|Monster||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0417|Pachirisu|type=Electric|2|Field|Fairy||||✔|✔|✔|✔|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0424|Ambipom|type=Normal|1|Field|Field||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0427|Buneary|type=Normal|2|Field|Human-Like||||✔|✔|✔|✔||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0428|Lopunny|type=Normal|2|Field|Human-Like||||✔|✔|✔|✔||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0431|Glameow|type=Normal|1|Field|Field||||✔|✔|✔|✔|||✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0432|Purugly|type=Normal|1|Field|Field||||✔|✔|✔|✔|||✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔|✔||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral||||✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0463|Lickilicky|type=Normal|1|Monster|Monster||||✔|✔|✔|✔||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0466|Electivire|type=Electric|1|Human-Like|Human-Like||||✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0467|Magmortar|type=Fire|1|Human-Like|Human-Like||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0474|Porygon-Z|type=Normal|1|Mineral|Mineral||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0478|Froslass|type=Ice|type2=Ghost|2|Fairy|Mineral||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0479|Rotom|type=Electric|type2=Ghost|1|Amorphous|Amorphous|form=All forms||||✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0483|Dialga|type=Steel|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0484|Palkia|type=Water|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0486|Regigigas|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0487|Giratina|type=Ghost|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0488|Cresselia|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||−|−|−|−||−|−|−|✔}}&lt;br /&gt;
{{Moveentry/12|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔|✔|||✔|✔|−}}&lt;br /&gt;
{{Moveentry/12|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||✔|✔|✔|✔|||✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0494|Victini|type=Psychic|type2=Fire|1|No Eggs Discovered|No Eggs Discovered|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0504|Patrat|type=Normal|1|Field|Field|||||✔|✔|✔|||||}}&lt;br /&gt;
{{Moveentry/12|0505|Watchog|type=Normal|1|Field|Field|||||✔|✔|✔|||||}}&lt;br /&gt;
{{Moveentry/12|0506|Lillipup|type=Normal|1|Field|Field|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0507|Herdier|type=Normal|1|Field|Field|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0508|Stoutland|type=Normal|1|Field|Field|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0522|Blitzle|type=Electric|1|Field|Field|||||✔|✔|✔|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0523|Zebstrika|type=Electric|1|Field|Field|||||✔|✔|✔|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0531|Audino|type=Normal|1|Fairy|Fairy|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0569|Garbodor|type=Poison|1|Mineral|Mineral|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0572|Minccino|type=Normal|1|Field|Field|||||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0573|Cinccino|type=Normal|1|Field|Field|||||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0574|Gothita|type=Psychic|1|Human-Like|Human-Like|||||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0575|Gothorita|type=Psychic|1|Human-Like|Human-Like|||||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0576|Gothitelle|type=Psychic|1|Human-Like|Human-Like|||||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0587|Emolga|type=Electric|type2=Flying|1|Field|Field|||||✔|✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0595|Joltik|type=Bug|type2=Electric|1|Bug|Bug|||||✔|✔|✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0596|Galvantula|type=Bug|type2=Electric|1|Bug|Bug|||||✔|✔|✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0597|Ferroseed|type=Grass|type2=Steel|2|Grass|Mineral|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0598|Ferrothorn|type=Grass|type2=Steel|2|Grass|Mineral|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0599|Klink|type=Steel|1|Mineral|Mineral|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0600|Klang|type=Steel|1|Mineral|Mineral|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0601|Klinklang|type=Steel|1|Mineral|Mineral|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0603|Eelektrik|type=Electric|1|Amorphous|Amorphous|||||✔|✔|✔|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0604|Eelektross|type=Electric|1|Amorphous|Amorphous|||||✔|✔|✔|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|||||✔|✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral|||||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0642|Thundurus|type=Electric|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||||✔|✔|✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0644|Zekrom|type=Dragon|type2=Electric|1|No Eggs Discovered|No Eggs Discovered|||||✔|✔|✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0648|Meloetta|type=Normal|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||✔|✔|✔|||||✔}}&lt;br /&gt;
{{Moveentry/12|0649|Genesect|type=Bug|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0677|Espurr|type=Psychic|1|Field|Field||||||✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0678|Meowstic|type=Psychic|1|Field|Field|form=All forms||||||✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0682|Spritzee|type=Fairy|1|Fairy|Fairy||||||✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0683|Aromatisse|type=Fairy|1|Fairy|Fairy||||||✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0684|Swirlix|type=Fairy|1|Fairy|Fairy||||||✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0685|Slurpuff|type=Fairy|1|Fairy|Fairy||||||✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||||||✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2||||||✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0690|Skrelp|type=Poison|type2=Water|2|Water 1|Dragon||||||✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0691|Dragalge|type=Poison|type2=Dragon|2|Water 1|Dragon||||||✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon||||||✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0695|Heliolisk|type=Electric|type2=Normal|2|Monster|Dragon||||||✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0698|Amaura|type=Rock|type2=Ice|1|Monster|Monster||||||✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0699|Aurorus|type=Rock|type2=Ice|1|Monster|Monster||||||✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy||||||✔|✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0704|Goomy|type=Dragon|1|Dragon|Dragon||||||✔|✔||✔||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0705|Sliggoo|type=Dragon|1|Dragon|Dragon||||||✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0705|formsig=H|Sliggoo|type=Steel|type2=Dragon|1|Dragon|Dragon|form=Hisuian Form|||||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0706|Goodra|type=Dragon|1|Dragon|Dragon||||||✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0706|formsig=H|Goodra|type=Steel|type2=Dragon|1|Dragon|Dragon|form=Hisuian Form|||||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0716|Xerneas|type=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||||✔|✔|||||✔}}&lt;br /&gt;
{{Moveentry/12|0736|Grubbin|type=Bug|1|Bug|Bug|||||||✔||✔|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0737|Charjabug|type=Bug|type2=Electric|1|Bug|Bug|||||||✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0738|Vikavolt|type=Bug|type2=Electric|1|Bug|Bug|||||||✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0773|Silvally|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||✔||✔||||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy|||||||✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon|||||||✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0785|Tapu Koko|type=Electric|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0791|Solgaleo|type=Psychic|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0792|Lunala|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0793|Nihilego|type=Rock|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|||||||✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0796|Xurkitree|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0804|Naganadel|type=Poison|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||||||✔{{sup/7|USUM}}||✔|||}}&lt;br /&gt;
{{Moveentry/12|0807|Zeraora|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||✔{{sup/7|USUM}}||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0808|Meltan|type=Steel|1|No Eggs Discovered|No Eggs Discovered||||||||✔|✔|||}}&lt;br /&gt;
{{Moveentry/12|0809|Melmetal|type=Steel|1|No Eggs Discovered|No Eggs Discovered||||||||✔|✔|||}}&lt;br /&gt;
{{Moveentry/12|0835|Yamper|type=Electric|1|Field|Field|||||||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0836|Boltund|type=Electric|1|Field|Field|||||||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0849|Toxtricity|type=Electric|type2=Poison|1|Human-Like|Human-Like|form=All forms|||||||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0862|Obstagoon|type=Dark|type2=Normal|1|Field|Field|||||||||✔|||}}&lt;br /&gt;
{{Moveentry/12|0863|Perrserker|type=Steel|1|Field|Field|||||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|||||||||✔|||}}&lt;br /&gt;
{{Moveentry/12|0871|Pincurchin|type=Electric|2|Water 1|Amorphous|||||||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0877|Morpeko|type=Electric|type2=Dark|2|Field|Fairy|||||||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0880|Dracozolt|type=Electric|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|||||||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0881|Arctozolt|type=Electric|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|||||||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0884|Duraludon|type=Steel|type2=Dragon|2|Mineral|Dragon|||||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0886|Drakloak|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0887|Dragapult|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0894|Regieleki|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0899|Wyrdeer|type=Normal|type2=Psychic|1|Field|Field|||||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0921|Pawmi|type=Electric|1|Field|Field||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0922|Pawmo|type=Electric|type2=Fighting|1|Field|Field||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0923|Pawmot|type=Electric|type2=Fighting|1|Field|Field||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0938|Tadbulb|type=Electric|1|Water 1|Water 1||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0939|Bellibolt|type=Electric|1|Water 1|Water 1||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0940|Wattrel|type=Electric|type2=Flying|2|Water 1|Flying||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0941|Kilowattrel|type=Electric|type2=Flying|2|Water 1|Flying||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0967|Cyclizar|type=Dragon|type2=Normal|1|Field|Field||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0979|Annihilape|type=Fighting|type2=Ghost|1|Field|Field||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0981|Farigiraf|type=Normal|type2=Psychic|1|Field|Field||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0982|Dudunsparce|type=Normal|1|Field|Field|form=All forms||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0985|Scream Tail|type=Fairy|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0987|Flutter Mane|type=Ghost|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0989|Sandy Shocks|type=Electric|type2=Ground|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0992|Iron Hands|type=Fighting|type2=Electric|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0995|Iron Thorns|type=Rock|type2=Electric|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|1000|Gholdengo|type=Steel|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|1006|Iron Valiant|type=Fairy|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|1008|Miraidon|type=Electric|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|1018|Archaludon|type=Steel|type2=Dragon|2|Mineral|Dragon||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|1021|Raging Bolt|type=Electric|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|1024|Terapagos|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔}}&lt;br /&gt;
{{Movefoot|Electric|12}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Electric|Egg Move|g1=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/1|0179|Mareep|type=Electric|2|Monster|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Electric}}&lt;br /&gt;
{{Moveentry/1|0135|Jolteon|type=Electric|1|Field|Field|[[Terastal phenomenon|Wild Tera Pokémon]] - [[West Province (Area One)]]{{sup/9|SV}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
Thunderbolt inflicts damage and may leave the target {{DL|Status condition (Mystery Dungeon)|paralyzed}}.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=electric}}&lt;br /&gt;
{{MDMoveRow|game=RB|pow=18|pp=10|acc=84%|range=1 tile around user|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=18|pp=10|acc=73.92%|range=1 tile around user|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=18|pp=10|acc=73.92%|range=1 tile around user|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=25|powmax=99|pp=15|ppmax=50|acc=80%|accmax=98%|range=1 tile around user|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=25|powmax=50|pp=15|ppmax=30|acc=80%|accmax=98%|range=1 tile around user|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMovefoot|type=electric|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=Electric&lt;br /&gt;
|grid={{Conquestmove/Grid/rows|dist=1}}&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=45&lt;br /&gt;
|acc=100%&lt;br /&gt;
|eff=Has a 10% chance of paralyzing each target.&lt;br /&gt;
|users={{CSP|025|Pikachu}} &amp;amp;nbsp;&amp;amp;nbsp;{{CSP|135|Jolteon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=79&lt;br /&gt;
|move=Thunderbolt&lt;br /&gt;
|type=Electric&lt;br /&gt;
|pow=80&lt;br /&gt;
|energy=50&lt;br /&gt;
|duration=2.5&lt;br /&gt;
|damage_window=1.8 - 2.3&lt;br /&gt;
|pow_trainer=90&lt;br /&gt;
|energy_trainer=55&lt;br /&gt;
|users={{MSP/GO|025|Pikachu}}{{MSP/GO|030|Nidorina}}{{MSP/GO|074A|Geodude|Alolan Form}}{{MSP/GO|075A|Graveler|Alolan Form}}{{MSP/GO|081|Magnemite}}{{MSP/GO|100|Voltorb}}{{MSP/GO|100H|Voltorb|Hisuian Form}}{{MSP/GO|101|Electrode}}{{MSP/GO|110|Weezing}}{{MSP/GO|125|Electabuzz}}{{MSP/GO|135|Jolteon}}{{MSP/GO|145|Zapdos}}{{MSP/GO|150|Mewtwo}}{{MSP/GO|151|Mew}}{{MSP/GO|170|Chinchou}}{{MSP/GO|171|Lanturn}}{{MSP/GO|172|Pichu}}{{MSP/GO|179|Mareep}}{{MSP/GO|180|Flaaffy}}{{MSP/GO|203|Girafarig}}{{MSP/GO|241|Miltank}}{{MSP/GO|243|Raikou}}{{MSP/GO|263|Zigzagoon}}{{MSP/GO|263G|Zigzagoon|Galarian Form}}{{MSP/GO|299|Nosepass}}{{MSP/GO|309|Electrike}}{{MSP/GO|311|Plusle}}{{MSP/GO|312|Minun}}{{MSP/GO|313|Volbeat}}{{MSP/GO|386|Deoxys}}{{MSP/GO|386D|Deoxys}}{{MSP/GO|386S|Deoxys}}{{MSP/GO|403|Shinx}}{{MSP/GO|404|Luxio}}{{MSP/GO|417|Pachirisu}}{{MSP/GO|431|Glameow}}{{MSP/GO|476|Probopass}}{{MSP/GO|479|Rotom}}{{MSP/GO|479O|Rotom|Heat Rotom}}{{MSP/GO|479W|Rotom|Wash Rotom}}{{MSP/GO|479R|Rotom|Frost Rotom}}{{MSP/GO|479L|Rotom|Mow Rotom}}{{MSP/GO|479F|Rotom|Fan Rotom}}{{MSP/GO|506|Lillipup}}{{MSP/GO|507|Herdier}}{{MSP/GO|522|Blitzle}}{{MSP/GO|572|Minccino}}{{MSP/GO|573|Cinccino}}{{MSP/GO|587|Emolga}}{{MSP/GO|600|Klang}}{{MSP/GO|603|Eelektrik}}{{MSP/GO|604|Eelektross}}{{MSP/GO|642T|Thundurus|Therian Form}}{{MSP/GO|648|Meloetta|Aria Forme}}{{MSP/GO|678|Meowstic}}{{MSP/GO|682|Spritzee}}{{MSP/GO|683|Aromatisse}}{{MSP/GO|694|Helioptile}}{{MSP/GO|695|Heliolisk}}{{MSP/GO|698|Amaura}}{{MSP/GO|699|Aurorus}}{{MSP/GO|785|Tapu Koko}}{{MSP/GO|808|Meltan}}{{MSP/GO|809|Melmetal}}{{MSP/GO|0921|Pawmi}}{{MSP/GO|0922|Pawmo}}{{MSP/GO|0923|Pawmot}}&lt;br /&gt;
|elite_users={{MSP/GO|239|Elekid}}{{MSP/GO|467|Magmortar}}&lt;br /&gt;
|snapshot_users={{MSP/GO|235|Smeargle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 50 → 55&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 55 → 80&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 2.7 → 2.5 seconds&lt;br /&gt;
** &#039;&#039;&#039;Damage window&#039;&#039;&#039;: 1.9 - 2.7 → 1.8 - 2.3 seconds&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Thunderbolt&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|{{sync|Lt. Surge|Voltorb}}/Electrode&amp;lt;hr&amp;gt;{{sync/player|Pikachu}}&amp;lt;hr&amp;gt;{{sync/player|egg|Pichu/Pikachu/Raichu}}&amp;lt;hr&amp;gt;{{sync/player|egg|Voltorb/Electrode}} &amp;lt;small&amp;gt;(Support role only)&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{sync/player|egg|Tauros}} &amp;lt;small&amp;gt;(Support role only)&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{sync/player|egg|Jolteon}}&amp;lt;hr&amp;gt;[[Scottie]]/[[Bettie]] &amp;amp; {{p|Tyranitar}} &amp;lt;small&amp;gt;(in {{mas|Victory Road}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|000|Buddy move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Best Buddies Thunderbolt&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|1&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—%&lt;br /&gt;
|An opponent&lt;br /&gt;
|• Sure Hit&amp;lt;br&amp;gt;• Quick Move&lt;br /&gt;
|&#039;&#039;&#039;Activation Condition:&#039;&#039;&#039; When the user uses any moves three times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deactivation Condition:&#039;&#039;&#039; Cannot be deactivated.&lt;br /&gt;
&lt;br /&gt;
Never misses. Uses a maximum of six slots of the user&#039;s move gauge. The more amount used, the greater the power of this attack. &lt;br /&gt;
|{{sync|Ash|Pikachu}}&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move|Sync moves}}&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!{{color2|000|Damage category|Category}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |State&lt;br /&gt;
!Base {{color2|000|power}}&lt;br /&gt;
!Max {{color2|000|power}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Target&lt;br /&gt;
!Effect tag&lt;br /&gt;
!Description&lt;br /&gt;
!Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| High Fashion Thunderbolt&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| colspan=2 | Default&amp;lt;hr&amp;gt;&#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| colspan=2 | An opponent&lt;br /&gt;
| —&lt;br /&gt;
| No additional effect.&amp;lt;hr&amp;gt;&#039;&#039;&#039;The sync buff is doubled the first time a sync move is used.&#039;&#039;&#039;&lt;br /&gt;
| {{sync|Elesa|Rotom|sygna=y}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Light-Up-The-World Thunderbolt&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| colspan=2 | Default&amp;lt;hr&amp;gt;&#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| 200&amp;lt;hr&amp;gt;&#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| 240&amp;lt;hr&amp;gt;&#039;&#039;&#039;360&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 | An opponent&lt;br /&gt;
| —&lt;br /&gt;
| The more the target&#039;s Speed is lowered, the greater the power of this attack.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{sync|Clemont|Heliolisk}}&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;&#039;&#039;Thunderbolt:&#039;&#039;&#039;&lt;br /&gt;
** Description prior to Version 2.10.0 (from June 28, 2021): Has a very small chance of leaving the target paralyzed.&lt;br /&gt;
* &#039;&#039;&#039;Best Buddies Thunderbolt:&#039;&#039;&#039;&lt;br /&gt;
** This buddy move was known as B Thunderbolt prior to version 2.38.0.&lt;br /&gt;
&lt;br /&gt;
====In-depth description of Best Buddies Thunderbolt====&lt;br /&gt;
For used every slot of the user&#039;s move gauge, this attack move&#039;s power increases by 25%. This happens before power increases from {{mas|skill}}s apply.&amp;lt;ref name=&amp;quot;How Best Buddies Thunderbolt works in Pokémon Masters EX&amp;quot;&amp;gt;[https://ng-pomatools.web.app/pairs/26400/2500 Ash &amp;amp; Pikachu on StDk&#039;s PomaTools]: Details of Best Buddies Thunderbolt are primarily found by configuring Ash &amp;amp; Pikachu&#039;s move level at the top the provided link&#039;s page (which is at move level 5 by default) followed by entering the &amp;quot;Damage&amp;quot; menu in the upper-right corner, modifying the number of move-gauge slots used, and then hitting the button &amp;quot;Calculate&amp;quot;. Then, at the bottom, you&#039;ll see Best Buddies Thunderbolt&#039;s resulting power, which will be (nearly) equal to one of the figures at the rightmost column of the table in the subsection &amp;quot;In-depth description of Best Buddies Thunderbolt.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following table demonstrates the different powers that Best Buddies Thunderbolt can have at move level 1, before any skills are applied.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background:#{{fire color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} width: 100px&amp;quot;| Move gauge slots used&lt;br /&gt;
! style=&amp;quot;width: 100px&amp;quot;| Power increase (%)&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} width: 100px&amp;quot;| Power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|0&lt;br /&gt;
|0%&lt;br /&gt;
|400&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|25%&lt;br /&gt;
|500&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|50%&lt;br /&gt;
|600&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|75%&lt;br /&gt;
|700&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|800&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|125%&lt;br /&gt;
|900&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|6&lt;br /&gt;
|150%&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Thunderbolt|type=Electric&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=27.27639&lt;br /&gt;
|charge=1.1&lt;br /&gt;
|range=Circular (ranged)&lt;br /&gt;
|hits=3&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=May paralyze the foe}}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
In Pokémon UNITE, Thunderbolt is {{p|Pikachu}}&#039;s second move obtained at level 6 by upgrading {{m|Electroweb}} into it instead of {{m|Volt Tackle}}. The user attacks with a strong electric blast at a designated area; damaging and stunning enemies in the area for 1.1s. At level 13, its damage is increased.&lt;br /&gt;
&lt;br /&gt;
===[[Monopoly: Pokémon Kanto Edition|Monopoly: Pokémon Exclusive Kanto Edition]]===&lt;br /&gt;
In the exclusive edition of Monopoly: Pokémon Kanto Edition, Thunderbolt is the [[Monopoly: Pokémon Kanto Edition#Power Cards|Power Card]] belonging to {{p|Pikachu}}. Once per game, the player using Pikachu may move every other player&#039;s token to {{p|Zapdos}}, then roll the dice, receiving quadruple the number rolled in [[Pokémon Dollar]]s from each player, regardless of whether or not they own Zapdos. If Zapdos is not owned by any player, the player using Pikachu is additionally given the opportunity to purchase it from the bank.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|electric}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Damages all foes around the user. It may also cause paralysis and prevent any attacks or moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|まわりの てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない|Inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|A strong electric blast is loosed at the target. It may also leave the target with paralysis.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages nearby enemies. It could also cause the Paralysis status condition. With the Paralysis status, their Travel Speed goes down and they can&#039;t attack or use moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages nearby enemies. It could also cause paralysis.}}&lt;br /&gt;
{{movedescentry|[[Monopoly: Pokémon Kanto Edition|Monopoly: Pokémon Exclusive Kanto Edition]]|Move all opponents to Zapdos, roll the dice, and no matter who owns it, they all pay you 4 times the amount rolled. Also, if Zapdos is unowned, you may buy it from the bank.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|exp=yes|type=electric|gen=The user attacks the target with a strong electric blast. This may also leave the target with paralysis.|image1=Raikou Thunderbolt.png|image1p=Raikou|image2=Rotom Thunderbolt.png|image2p=Rotom|image3=Johnny Thunderbolt.png|image3p=Delcatty|image4=Ash Pikachu Thunderbolt.png|image4p=Pikachu}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu releases multiple bolts of yellow electricity from its cheek sacs at the opponent; or, Pikachu releases a powerful bolt of yellow electricity from its body at the opponent. Sometimes, yellow sparks appear around Pikachu&#039;s tail and cheeks before launching the attack. On occasion, this will paralyze the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Ash&#039;s Pikachu|startcode=EP005|startname=Showdown in Pewter City|notes=Debut}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon Trainer|user1=Trainers&#039; multiple Pikachu|startcode=EP015|startname=Battle Aboard the St. Anne}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon League entrance exam instructor|user1=Pokémon League entrance exam instructor&#039;s Pikachu|startcode=EP056|startname=The Ultimate Test}}&lt;br /&gt;
{{movemid|type=electric|user=Sparky|user1=Ritchie&#039;s Sparky|startcode=EP078|startname=A Friend In Deed}}&lt;br /&gt;
{{movemid|type=electric|user=Drake (Orange League)|user1=Drake&#039;s Ditto in the form of Pikachu|startcode=EP111|startname=Hello, Pummelo!|notes=Used via {{mcolor|Transform|000}}&amp;lt;br&amp;gt;Incorrectly referred to as {{mcolor|Thunder Shock|000}} in the English dub}}&lt;br /&gt;
{{movemid|type=electric|user=Pikachutwo|user1=Mewtwo&#039;s Pikachutwo|startcode=Mewtwo Returns}}&lt;br /&gt;
{{movemid|type=electric|user=Volkner|user1=Volkner&#039;s Pikachu|startcode=DP165|startname=Flint Sparks the Fire!}}&lt;br /&gt;
{{movemid|type=electric|user=Narissa|user1=Narissa&#039;s Ditto One in the form of Pikachu|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!|notes=Used via {{mcolor|Transform|000}}}}&lt;br /&gt;
{{movemid|type=electric|user=Narissa|user1=Narissa&#039;s Ditto Two in the form of Pikachu|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!|notes=Used via {{mcolor|Transform|000}}}}&lt;br /&gt;
{{movemid|type=electric|user=Ayumi|user1=Ayumi&#039;s Pikachu|startcode=BWS01}}&lt;br /&gt;
{{movemid|type=electric|user=Mirror Ash|user1=Mirror Ash&#039;s Pikachu|startcode=XY037|startname=The Cave of Mirrors!}}&lt;br /&gt;
{{movemid|type=electric|user=Hoopa (anime)|user1=Multiple Pikachu summoned by Hoopa|startcode=M18|startname=Hoopa and the Clash of Ages}}&lt;br /&gt;
{{movemid|type=electric|user=Jimmy (XY115)|user1=Jimmy&#039;s Spike|startcode=XY115|startname=Battling at Full Volume!}}&lt;br /&gt;
{{movemid|type=electric|user=Ash&#039;s Pikachu (M20)|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
{{movemid|type=electric|user=Pikala|user1=Pikala&#039;s Boss|startcode=SM091|startname=A Plethora of Pikachu!}}&lt;br /&gt;
{{movemid|type=electric|user=Goh&#039;s Pikachu|startcode=JN035|startname=Gotta Catch a &#039;&#039;What?!&#039;}}&lt;br /&gt;
{{movemid|type=electric|user=Pikachu (Pokémon)|user1=Multiple wild Pikachu|startcode=JN035|startname=Gotta Catch a &#039;&#039;What?!&#039;}}&lt;br /&gt;
{{movemid|type=electric|user=Tiara (JN083)|user1=An illusionary Pikachu created by Unown|startcode=JN083|startname=Star Night, Star Flight!}}&lt;br /&gt;
{{movemid|type=electric|user=Captain Pikachu|user1=Friede&#039;s Captain Pikachu|startcode=HZ018|startname=Flying Pikachu, Rising Higher and Higher!}}&lt;br /&gt;
{{movep|type=electric|ms=026|pkmn=Raichu|method=Raichu&#039;s cheeks crackle with yellow electricity and it releases many powerful bolts or one bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Lt. Surge&#039;s Raichu|startcode=EP014|startname=Electric Shock Showdown}}&lt;br /&gt;
{{movemid|type=electric|user=Katrina (EP069)|user1=Katrina&#039;s Raichu|startcode=EP069|startname=Lights, Camera, Quack-tion}}&lt;br /&gt;
{{movemid|type=electric|user=Ellen|user1=Ellen&#039;s Raichu|startcode=EP139|startname=Mild &#039;n Wooly}}&lt;br /&gt;
{{movemid|type=electric|user=Raichu (Pokémon)|user1=A wild Raichu|startcode=The Legend of Thunder!}}&lt;br /&gt;
{{movemid|type=electric|user=Raichu (Pokémon)|user1=A wild Raichu|startcode=EP242|startname=As Clear as Crystal}}&lt;br /&gt;
{{movemid|type=electric|user=Abigail|user1=Abigail&#039;s Sugar|startcode=DP024|startname=Cooking Up a Sweet Story!}}&lt;br /&gt;
{{movemid|type=electric|user=Ash Ketchum|user1=A Raichu Ash used briefly|startcode=DP088|startname=Camping It Up!}}&lt;br /&gt;
{{movemid|type=electric|user=Volkner|user1=Volkner&#039;s Raichu|startcode=DP165|startname=Flint Sparks the Fire!}}&lt;br /&gt;
{{movemid|type=electric|user=Tierno (anime)|user1=Tierno&#039;s Raichu|startcode=XY065|startname=Good Friends, Great Training!}}&lt;br /&gt;
{{movemid|type=electric|user=Visquez|user1=Visquez&#039;s Raichu|startcode=JN018|startname=Destination: Coronation!}}&lt;br /&gt;
{{movemid|type=electric|user=Goh&#039;s Raichu|startcode=JN035|startname=Gotta Catch a &#039;&#039;What?!&#039;}}&lt;br /&gt;
{{movemid|type=electric|user=Raichu (Pokémon)|user1=Multiple wild Raichu|startcode=JN035|startname=Gotta Catch a &#039;&#039;What?!&#039;}}&lt;br /&gt;
{{movep|type=electric|ms=125|pkmn=Electabuzz|method=Electabuzz releases powerful bolts of yellow lightning from its horns or its body, or Electabuzz puts its hands out and fires a blast of yellow lightning from its hands at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Kaz|user1=Kaz&#039;s Electabuzz|startcode=EP042|startname=Showdown at Dark City}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon Trainer|user1=A Trainer&#039;s Electabuzz|startcode=EP086|startname=Pikachu Re-Volts}}&lt;br /&gt;
{{movemid|type=electric|user=Drake (Orange League)|user1=Drake&#039;s Electabuzz|startcode=EP112|startname=Enter the Dragonite}}&lt;br /&gt;
{{movemid|type=electric|user=Electric company|user1=The electric company&#039;s Electabuzz|startcode=EP199|startname=Current Events}}&lt;br /&gt;
{{movemid|type=electric|user=Dr. Namba|user1=Dr. Namba&#039;s Electabuzz|startcode=EP222|startname=A Promise is a Promise}}&lt;br /&gt;
{{movemid|type=electric|user=Electabuzz (Pokémon)|user1=A wild Electabuzz|startcode=EP242|startname=As Clear as Crystal}}&lt;br /&gt;
{{movemid|type=electric|user=Macy|user1=Macy&#039;s Electabuzz|startcode=EP267|startname=Love, Pokémon Style}}&lt;br /&gt;
{{movemid|type=electric|user=Jump (AG126)|user1=Jump&#039;s Electabuzz|startcode=AG126|startname=Saved by the Beldum}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon Coordinator|user1=A Coordinator&#039;s Electabuzz|startcode=DP171|startname=Dawn of a Royal Day!}}&lt;br /&gt;
{{movemid|type=electric|user=Electabuzz (Pokémon)|user1=A wild Electabuzz|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
{{movep|type=electric|ms=082|pkmn=Magneton|method=Magneton&#039;s magnets glow yellow or white and a powerful bolt of yellow electricity is released from them at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon Trainer|user1=A Trainer&#039;s Magneton|startcode=M01|startname=Mewtwo Strikes Back}}&lt;br /&gt;
{{movemid|type=electric|user=Ethan (EP101)|user1=Ethan&#039;s Number 6|startcode=EP101|startname=Get Along, Little Pokémon}}&lt;br /&gt;
{{movemid|type=electric|user=Vincent|user1=Jackson&#039;s Magneton|startcode=EP268|startname=Tie One On!}}&lt;br /&gt;
{{movemid|type=electric|user=Magneton (Pokémon)|user1=Multiple wild Magneton|startcode=AG040|startname=Watt&#039;s with Wattson}}&lt;br /&gt;
{{movemid|type=electric|user=Magneton (Pokémon)|user1=A wild Magneton|startcode=AG058|startname=All Torkoal, No Play}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon Coordinator|user1=A Coordinator&#039;s Magneton|startcode=AG160|startname=Harley Rides Again}}&lt;br /&gt;
{{movemid|type=electric|user=Zero|user1=Zero&#039;s Magneton|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movemid|type=electric|user=Magneton (Pokémon)|user1=Academy&#039;s Magneton|startcode=XY048|startname=A Campus Reunion!}}&lt;br /&gt;
{{movemid|type=electric|user=Magneton (Pokémon)|user1=A wild Magneton|startcode=SM111|startname=Show Me the Metal!}}&lt;br /&gt;
{{movep|type=electric|ms=081|pkmn=Magnemite|method=Magnemite releases a powerful bolt of yellow or white electricity from its magnet tips or its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Magnemite (Pokémon)|user1=A wild Magnemite|startcode=EP086|startname=Pikachu Re-Volts}}&lt;br /&gt;
{{movemid|type=electric|user=Ethan (EP101)|user1=Ethan&#039;s Magnemite|startcode=EP101|startname=Get Along, Little Pokémon}}&lt;br /&gt;
{{movemid|type=electric|user=Ethan (EP101)|user1=Ethan&#039;s Number 6|startcode=EP101|startname=Get Along, Little Pokémon}}&lt;br /&gt;
{{movemid|type=electric|user=Magnemite (Pokémon)|user1=A wild Magnemite|startcode=EP242|startname=As Clear as Crystal}}&lt;br /&gt;
{{movemid|type=electric|user=Anthony (AG010)|user1=Anthony&#039;s Magnemite|startcode=AG010|startname=You Said a Mouthful!}}&lt;br /&gt;
{{movemid|type=electric|user=Alyssa|user1=Alyssa&#039;s Magnemite|startcode=AG038|startname=A Different Kind of Misty}}&lt;br /&gt;
{{movemid|type=electric|user=Magnemite (Pokémon)|user1=Multiple wild Magnemite|startcode=AG040|startname=Watt&#039;s with Wattson}}&lt;br /&gt;
{{movemid|type=electric|user=Magnemite (Pokémon)|user1=Multiple wild Magnemite|startcode=AG058|startname=All Torkoal, No Play}}&lt;br /&gt;
{{movemid|type=electric|user=Zero|user1=Zero&#039;s Magnemite|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movemid|type=electric|user=Professor Kodama|user1=Professor Kodama&#039;s Magnemite|startcode=DP149|startname=Sticking With Who You Know!}}&lt;br /&gt;
{{movemid|type=electric|user=Magnemite (Pokémon)|user1=A wild Magnemite|startcode=BW087|startname=Expedition to Onix Island!}}&lt;br /&gt;
{{movemid|type=electric|user=Magnemite (Pokémon)|user1=Multiple wild Magnemite|startcode=BW089|startname=Iris and the Rogue Dragonite!}}&lt;br /&gt;
{{movemid|type=electric|user=Magnemite (Pokémon)|user1=Academy&#039;s Magnemite|startcode=XY048|startname=A Campus Reunion!}}&lt;br /&gt;
{{movep|type=electric|ms=135|pkmn=Jolteon|method=Jolteon releases a powerful bolt of yellow electricity from its body at the opponent. Sometimes, yellow sparks appear around its body before it fires the attack.}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon Trainer|user1=A Trainer&#039;s Jolteon|startcode=EP086|startname=Pikachu Re-Volts}}&lt;br /&gt;
{{movemid|type=electric|user=Jolteon (Pokémon)|user1=A wild Jolteon|startcode=EP242|startname=As Clear as Crystal}}&lt;br /&gt;
{{movemid|type=electric|user=Volkner|user1=Volkner&#039;s Jolteon|startcode=DP179|startname=The Eighth Wonder of the Sinnoh World!}}&lt;br /&gt;
{{movemid|type=electric|user=Virgil|user1=Virgil&#039;s Jolteon|startcode=BW102|startname=Team Eevee and the Pokémon Rescue Squad!}}&lt;br /&gt;
{{movep|type=electric|ms=053|pkmn=Persian|method=Persian&#039;s eyes glow yellow. Then, it releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon Trainer|user1=A Trainer&#039;s Persian|startcode=EP099|startname=The Mandarin Island Miss Match}}&lt;br /&gt;
{{movep|type=electric|ms=121|pkmn=Starmie|method=Starmie releases a powerful bolt of yellow lightning from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Rudy|user1=Rudy&#039;s Starmie|startcode=EP103|startname=Misty Meets Her Match}}&lt;br /&gt;
{{movemid|type=electric|user=Starmie (Pokémon)|user1=A wild Starmie|startcode=XY022|startname=Going for the Gold!}}&lt;br /&gt;
{{movep|type=electric|ms=145|pkmn=Zapdos|method=Zapdos&#039;s body becomes surrounded by electricity, then it fires tons of little lightning bolts at the opponent that cause massive damage.}}&lt;br /&gt;
{{movemid|type=electric|user=Legendary birds (M02)#Zapdos|user1=A wild Zapdos|startcode=M02|startname=The Power of One}}&lt;br /&gt;
{{movemid|type=electric|user=Zapdos (Pokémon)|user1=A wild Zapdos|startcode=EP242|startname=As Clear as Crystal}}&lt;br /&gt;
{{movemid|type=electric|user=Mirage Pokémon|user1=A mirage Zapdos merged with a mirage Mewtwo|startcode=The Mastermind of Mirage Pokémon}}&lt;br /&gt;
{{movemid|type=electric|user=Zapdos (Pokémon)|user1=A wild Zapdos|startcode=XY110|startname=An Electrifying Rage!}}&lt;br /&gt;
{{movep|type=electric|ms=149|pkmn=Dragonite|method=Dragonite charges electricity in its antennae, then releases a beam of yellow electricity at the opponent from them.}}&lt;br /&gt;
{{movemid|type=electric|user=Drake&#039;s Dragonite|startcode=EP112|startname=Enter the Dragonite}}&lt;br /&gt;
{{movep|type=electric|ms=100|pkmn=Voltorb|method=Voltorb releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Voltorb (Pokémon)|user1=A wild Voltorb|startcode=EP242|startname=As Clear as Crystal}}&lt;br /&gt;
{{movemid|type=electric|user=Voltorb (Pokémon)|user1=Multiple wild Voltorb|startcode=AG040|startname=Watt&#039;s with Wattson}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon Trainer|user1=A Trainer&#039;s Voltorb|startcode=AG079|startname=Pearls are a Spoink&#039;s Best Friend}}&lt;br /&gt;
{{movemid|type=electric|user=Christopher and Jeannie|user1=Christopher and Jeannie&#039;s Voltorb|startcode=AG150|startname=May&#039;s Egg-Cellent Adventure}}&lt;br /&gt;
{{movep|type=electric|ms=181|pkmn=Ampharos|method=Ampharos releases a powerful bolt of yellow lightning from its ears or body at the opponent. Sometimes, yellow sparks appear around its ears before it uses the attack.}}&lt;br /&gt;
{{movemid|type=electric|user=Ampharos (Pokémon)|user1=A wild Ampharos|startcode=EP242|startname=As Clear as Crystal}}&lt;br /&gt;
{{movemid|type=electric|user=Ampharos Train Crew|user1=Ampharos Train crew&#039;s Ampharos|startcode=DP130|startname=Frozen on Their Tracks!}}&lt;br /&gt;
{{movep|type=electric|ms=239|pkmn=Elekid|method=Elekid spins its arms and releases a powerful bolt of yellow lightning from the horns on its head at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Casey (anime)|user1=Casey&#039;s Elekid|startcode=EP261|startname=Here&#039;s Lookin&#039; at you, Elekid}}&lt;br /&gt;
{{movemid|type=electric|user=Elekid (Pokémon)|user1=A wild Elekid|startcode=AG154|startname=Reversing the Charges}}&lt;br /&gt;
{{movep|type=electric|ms=263|pkmn=Zigzagoon|method=Zigzagoon&#039;s body becomes surrounded in yellow sparks and it releases a powerful bolt of yellow electricity at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Winstrate family|user1=Victor Winstrate&#039;s Zigzagoon|startcode=AG046|startname=Candid Camerupt!}}&lt;br /&gt;
{{movep|type=electric|ms=301|pkmn=Delcatty|method=Delcatty crouches down and its body becomes surrounded in yellow sparks. It then releases a powerful bolt of lightning from its body into the air that strikes the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Dr. Abby|user1=Dr. Abby&#039;s Johnny|startcode=AG060|startname=Delcatty Got Your Tongue}}&lt;br /&gt;
{{movep|type=electric|ms=312|pkmn=Minun|method=Minun releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Minun (Pokémon)|user1=A wild Minun|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movep|type=electric|ms=311|pkmn=Plusle|method=Plusle releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Plusle (Pokémon)|user1=A wild Plusle|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movep|type=electric|ms=264|pkmn=Linoone|method=Linoone&#039;s body sparks with electricity and it releases a powerful bolt of yellow lightning from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Kimmy Shoney|user1=Kimmy Shoney&#039;s Tokin|startcode=AG112|startname=Showdown At Linoone}}&lt;br /&gt;
{{movep|type=electric|ms=101|pkmn=Electrode|method=Electrode releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon Coordinator|user1=A Coordinator&#039;s Electrode|startcode=AG122|startname=Deceit and Assist}}&lt;br /&gt;
{{movep|type=electric|ms=052|pkmn=Meowth|method=Yellow sparks surround Meowth&#039;s body and it fires a bolt of yellow lightning from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Tyson&#039;s Meowth|startcode=AG125|startname=Like a Meowth to a Flame}}&lt;br /&gt;
{{movep|type=electric|ms=172|pkmn=Pichu|method=Pichu&#039;s cheeks become surrounded by yellow static and it releases multiple bolts of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Pichu (Pokémon)|user1=Two wild Pichu|startcode=PK17|startname=Pikachu&#039;s Island Adventure}}&lt;br /&gt;
{{movemid|type=electric|user=Normajean|user1=A Pichu under Normajean&#039;s care|startcode=DP190|startname=The Brockster Is In!}}&lt;br /&gt;
{{movep|type=electric|ms=466|pkmn=Electivire|method=Electivire releases two bolts of lightning from the two horns on its head at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Gary&#039;s Electivire|startcode=AG192|startname=Home Is Where the Start Is!}}&lt;br /&gt;
{{movep|type=electric|ms=404|pkmn=Luxio|method=Luxio releases a yellow beam of electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Luxio (Pokémon)|user1=A wild Luxio|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=electric|ms=403|pkmn=Shinx|method=Shinx releases a yellow beam of electricity at the opponent from its body.}}&lt;br /&gt;
{{movemid|type=electric|user=Shinx (Pokémon)|user1=A wild Shinx|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=electric|ms=309|pkmn=Electrike|method=Electrike releases a beam of blue electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Jaco|user1=Jaco&#039;s Electrike|startcode=DP042|startname=The Electrike Company!}}&lt;br /&gt;
{{movep|type=electric|ms=109|pkmn=Koffing|method=Koffing&#039;s body becomes surrounded by yellow electricity and it fires multiple beams of yellow electricity at the opponent from its body.}}&lt;br /&gt;
{{movemid|type=electric|user=Giant (DP050)|user1=Giant&#039;s Koffing|startcode=DP050|startname=Tag! We&#039;re It...!}}&lt;br /&gt;
{{movep|type=electric|ms=171|pkmn=Lanturn|method=The front orb on Lanturn&#039;s antennae glows yellow and it fires a beam of electricity from the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Kyle (Sinnoh)|user1=Kyle&#039;s Lanturn|startcode=DP078|startname=Pruning a Passel of Pals!}}&lt;br /&gt;
{{movep|type=electric|ms=019|pkmn=Rattata|method=Rattata releases a bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon Summer Academy|user1=A student&#039;s rental Rattata|startcode=DP088|startname=Camping it Up!}}&lt;br /&gt;
{{movep|type=electric|ms=405|pkmn=Luxray|method=Luxray releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon Summer Academy|user1=A student&#039;s rental Luxray|startcode=DP091|startname=One Team, Two Team, Red Team, Blue Team!}}&lt;br /&gt;
{{movep|type=electric|ms=034|pkmn=Nidoking|method=Nidoking&#039;s horn sparks with yellow electricity and he releases a beam of yellow electricity from his body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Paul|user1=Paul&#039;s Nidoking|startcode=DP128|startname=A Pyramiding Rage!}}&lt;br /&gt;
{{movep|type=electric|ms=431|pkmn=Glameow|method=Glameow&#039;s body becomes surrounded in yellow sparks and it fires a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Zoey&#039;s Glameow|startcode=DP177|startname=A Grand Fight for Winning!}}&lt;br /&gt;
{{movep|type=electric|ms=243|pkmn=Raikou|method=Raikou&#039;s body becomes surrounded in yellow static, and then it surrounds its body in yellow electricity. It then fires a beam of electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Legendary beasts (M13)#Raikou|user1=Raikou (M13)|startcode=M13|startname=Zoroark: Master of Illusions}}&lt;br /&gt;
{{movep|type=electric|ms=353|pkmn=Shuppet|method=Shuppet&#039;s body becomes surrounded in yellow sparks of electricity. It then fires a beam of electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Grings Kodai|user1=Grings Kodai&#039;s Shuppet|startcode=M13|startname=Zoroark: Master of Illusions}}&lt;br /&gt;
{{movep|type=electric|ms=463|pkmn=Lickilicky|method=Lickilicky&#039;s body becomes surrounded by yellow electricity and it releases a beam of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Conway|user1=Conway&#039;s Lickilicky|startcode=DP185|startname=Working on a Right Move!}}&lt;br /&gt;
{{movep|type=electric|ms=505|pkmn=Watchog|method=Watchog&#039;s cheeks release yellow sparks of electricity, which then move throughout its entire body. Its body then becomes surrounded in yellow electricity and it fires a beam of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Lenora|user1=Lenora&#039;s Watchog|startcode=BW015|startname=The Battle According to Lenora!}}&lt;br /&gt;
{{movep|type=electric|ms=531|pkmn=Audino|method=Audino&#039;s body becomes surrounded in yellow electricity and it fires a beam of electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Nurse Joy&#039;s Audino|startcode=BW035|startname=Where Did You Go, Audino?}}&lt;br /&gt;
{{movep|type=electric|ms=595|pkmn=Joltik|method=Joltik releases a powerful blast of yellow electricity from its body at the opponent; or, Joltik&#039;s body becomes surrounded in yellow electricity and it fires a beam of electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Sylvester (BW039)|user1=Sylvester&#039;s Joltik|startcode=BW039|startname=Reunion Battles In Nimbasa!}}&lt;br /&gt;
{{movemid|type=electric|user=Joltik (Pokémon)|user1=Multiple wild Joltik|startcode=BW062|startname=Crisis at Chargestone Cave!}}&lt;br /&gt;
{{movep|type=electric|ms=604|pkmn=Eelektross|method=Eelektross&#039;s body becomes surrounded in yellow static. It then becomes surrounded by yellow electricity and fires a beam of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Emmet|user1=Emmet&#039;s Eelektross|startcode=BW051|startname=Lost at the Stamp Rally!}}&lt;br /&gt;
{{movemid|type=electric|user=Kendrick|user1=Kendrick&#039;s Eelektross|startcode=BW103|startname=Curtain Up, Unova League!}}&lt;br /&gt;
{{movemid|type=electric|user=Russet|user1=Russet&#039;s Eelektross|startcode=BW106|startname=Strong Strategy Steals the Show!}}&lt;br /&gt;
{{movep|type=electric|ms=572|pkmn=Minccino|method=Minccino&#039;s body becomes surrounded in yellow electricity and it fires multiple beams of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Bianca&#039;s Minccino|startcode=BW062|startname=Crisis at Chargestone Cave!}}&lt;br /&gt;
{{movep|type=electric|ms=596|pkmn=Galvantula|method=Galvantula&#039;s body becomes surrounded in yellow electricity and it fires a beam of electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Galvantula (Pokémon)|user1=Multiple wild Galvantula|startcode=BW062|startname=Crisis at Chargestone Cave!}}&lt;br /&gt;
{{movemid|type=electric|user=Nanette|user1=Two Galvantula Nanette imagined|startcode=BW109|startname=New Places... Familiar Faces!}}&lt;br /&gt;
{{movemid|type=electric|user=Galvantula (Pokémon)|user1=A wild Galvantula|startcode=BW112|startname=Team Plasma&#039;s Pokémon Power Plot!}}&lt;br /&gt;
{{movemid|type=electric|user=Galvantula (Pokémon)|user1=A wild Galvantula|startcode=BW119|startname= Meowth, Colress and Team Rivalry!}}&lt;br /&gt;
{{movemid|type=electric|user=Teaque|user1=Teaque&#039;s Galvantula|startcode=BW125|startname=Cilan and the Case of the Purrloin Witness!}}&lt;br /&gt;
{{movep|type=electric|ms=561|pkmn=Sigilyph|method=Sigilyph creates a black portal outlined in white in front of itself. It then fires a beam of yellow electricity from it at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Sigilyph (Pokémon)|user1=A wild Sigilyph|startcode=BW064|startname=Explorers of the Hero&#039;s Ruin!|notes=Used via {{mcolor|Mirror Move|000}}}}&lt;br /&gt;
{{movep|type=electric|ms=576|pkmn=Gothitelle|method=Gothitelle&#039;s body becomes surrounded in yellow electricity and it fires multiple beams of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Caitlin|user1=Caitlin&#039;s Gothitelle|startcode=BW090|startname=Jostling for the Junior Cup!}}&lt;br /&gt;
{{movep|type=electric|ms=598|pkmn=Ferrothorn|method=Ferrothorn&#039;s body sparks with electricity and it releases a powerful bolt of yellow lightning from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Cameron (Unova)|user1=Cameron&#039;s Ferrothorn|startcode=BW094|startname=The Road to Humilau!}}&lt;br /&gt;
{{movep|type=electric|ms=523|pkmn=Zebstrika|method=Zebstrika&#039;s body sparks with electricity and it releases a powerful bolt of yellow lightning from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Stephan|user1=Stephan&#039;s Zebstrika|startcode=BW103|startname=Curtain Up, Unova League!}}&lt;br /&gt;
{{movep|type=electric|ms=462|pkmn=Magnezone|method=Magnezone&#039;s body sparks with electricity and it releases a powerful bolt of yellow lightning from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Barret|user1=Barret&#039;s Magnezone|startcode=BW118|startname=Secrets From Out of the Fog!}}&lt;br /&gt;
{{movep|type=electric|ms=644|pkmn=Zekrom|method=The spike on Zekrom&#039;s head glows yellow and sparks with yellow electricity. It then fires a stream of electricity towards the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Zekrom (Pokémon)|user1=A Zekrom in Ash&#039;s dream|startcode=BW123|startname=Farewell, Unova! Setting Sail for New Adventures!}}&lt;br /&gt;
{{movep|type=electric|ms=479|pkmn=Rotom|method=Rotom&#039;s body sparks with electricity and it releases a powerful bolt of yellow lightning from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Professor Oak&#039;s Rotom|user1=Professor Oak&#039;s Rotom|startcode=BW128|startname=To Catch a Rotom!}}&lt;br /&gt;
{{movemid|type=electric|user=Rotom (Pokémon)|user1=Two wild Rotom|startcode=BW128|startname=To Catch a Rotom!}}&lt;br /&gt;
{{movemid|type=electric|user=Weston|user1=Weston&#039;s Rotom|startcode=XY081|startname=Rotom&#039;s Wish!}}&lt;br /&gt;
{{movep|type=electric|ms=310|pkmn=Manectric|method=Manectric&#039;s body sparks with electricity and it releases a powerful bolt of yellow lightning from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Officer Jenny&#039;s Manectric|startcode=XY008|startname=Grooming Furfrou!}}&lt;br /&gt;
{{movemid|type=electric|user=Celosia|user1=Celosia&#039;s Manectric|startcode=XY102|startname=Meeting at Terminus Cave!}}&lt;br /&gt;
{{movep|type=electric|ms=695|pkmn=Heliolisk|method=Heliolisk&#039;s body sparks with electricity and it releases a powerful bolt of yellow lightning from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Clemont&#039;s Heliolisk|startcode=XY009|startname=Clemont&#039;s Got a Secret!}}&lt;br /&gt;
{{movep|type=electric|ms=025Ro|pkmn=Pikachu|method=Pikachu Rock Star releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Frank|user1=Frank&#039;s Pikachu|startcode=XY078|startname=Lights! Camera! Pika!}}&lt;br /&gt;
{{movemid|type=electric|user=Cosplay Pikachu|user1=Pikachu Rock Star|startcode=XY101|startname=A Dancing Debut!|notes={{color2|000|Poké TV}} segment}}&lt;br /&gt;
{{movep|type=electric|ms=025Ph|pkmn=Pikachu|method=Pikachu, Ph. D releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Frank|user1=Frank&#039;s Pikachu|startcode=XY078|startname=Lights! Camera! Pika!}}&lt;br /&gt;
{{movep|type=electric|ms=025Li|pkmn=Pikachu|method=Pikachu Libre releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Frank|user1=Frank&#039;s Pikachu|startcode=XY078|startname=Lights! Camera! Pika!}}&lt;br /&gt;
{{movemid|type=electric|user=Cosplay Pikachu|user1=Pikachu Libre|startcode=XY109|startname=Master Class Choices!|notes={{color2|000|Poké TV}} segment}}&lt;br /&gt;
{{movep|type=electric|ms=025Be|pkmn=Pikachu|method=Pikachu Belle releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Cosplay Pikachu|user1=Pikachu Belle|startcode=XY105|startname=XY105|notes={{color2|000|Poké TV}} segment}}&lt;br /&gt;
{{movep|type=electric|ms=429|pkmn=Mismagius|method=Mismagius releases one or multiple bolts of yellow electricity from the gems on its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Lusamine (anime)|user1=Lusamine&#039;s Mismagius|startcode=SM053|startname=Rescuing the Unwilling!}}&lt;br /&gt;
{{movep|type=electric|ms=052A|pkmn=Meowth|method=Alolan Meowth&#039;s body sparks with electricity and it releases a powerful bolt of yellow lightning from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Matori&#039;s Meowth|startcode=SM062|startname=Acting True to Form!}}&lt;br /&gt;
{{movep|type=electric|ms=808|pkmn=Meltan|method=Yellow sparks appear around Meltan&#039;s tail. Meltan then releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Ash&#039;s Meltan|startcode=SM111|startname=Show Me the Metal!}}&lt;br /&gt;
{{movep|type=electric|ms=026A|pkmn=Raichu|method=Alolan Raichu&#039;s cheeks crackle with yellow electricity and it releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Hau|user1=Hau&#039;s Raichu|startcode=SM130|startname=Battling Besties!}}&lt;br /&gt;
{{movep|type=electric|ms=804|pkmn=Naganadel|method=Naganadel releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Ash&#039;s Naganadel|startcode=SM140|startname=Z-Move Showdown!}}&lt;br /&gt;
{{movep|type=electric|ms=504|pkmn=Patrat|method=Patrat releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Pokémon Trainer|user1=A Trainer&#039;s Patrat|startcode=JN024|startname=A Little Rocket R &amp;amp; R!}}&lt;br /&gt;
{{movep|type=electric|ms=282M|pkmn=Gardevoir|method=Mega Gardevoir releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Diantha&#039;s Gardevoir|startcode=JN122|startname=It&#039;s... Champion Time!}}&lt;br /&gt;
{{movep|type=electric|ms=887|pkmn=Dragapult|method=Dragapult releases a powerful bolt of yellow electricity from its body at the opponent. On occasion, this will paralyze the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Leon (anime)|user1=Leon&#039;s Dragapult|startcode=JN130|startname=Toying With Your Motions!}}&lt;br /&gt;
{{movep|type=electric|ms=151|pkmn=Mew|method=Mew releases multiple powerful bolts of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Mew (anime)|startcode=JN134|startname=In the Palms of our Hands!}}&lt;br /&gt;
{{movep|type=electric|ms=025W|pkmn=Pikachu|method=Wearing {{color2|000|Ash Ketchum|its Trainer}}&#039;s {{color2|000|Pikachu in a cap|World Cap}}, Pikachu releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Ash&#039;s Pikachu|startcode=JN142|startname=The Same Moon, Now and Forever!}}&lt;br /&gt;
{{movep|type=electric|ms=606|pkmn=Beheeyem|method=Beheeyem&#039;s body sparks with electricity, and it releases a powerful bolt of yellow lightning from its body at the opponent.}}&lt;br /&gt;
{{movebtm|type=electric|user=Spinel|user1=Spinel&#039;s Beheeyem|startcode=HZ086|startname=HZ086}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[EP268|Tie One On!]]&#039;&#039;, [[Macy]]&#039;s {{p|Starmie}} was mentioned to have used Thunderbolt on [[Vincent|Jackson]]&#039;s {{p|Poliwhirl}} off-screen.&lt;br /&gt;
* In &#039;&#039;[[JN030|Betrayed, Bothered, and Beleaguered!]]&#039;&#039;, [[Steve and Tony|Tony]] commanded his {{p|Electabuzz}} to use Thunderbolt, but it was defeated by [[Ash&#039;s Riolu]] before it could execute the command.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
{{moveanime|exp=yes|type=electric|gen=A strong electric blast is loosed at the foe.|image1=Red Jolteon Thunderbolt PO.png|image1p=Jolteon|image2=Giovanni Rhyhorn Thunderbolt PO.png|image2p=Rhyhorn}}&lt;br /&gt;
{{movep|type=electric|ms=135|pkmn=Jolteon|method=Jolteon releases multiple bolts of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Red (Origins)|user1=Red&#039;s Jolteon|startcode=PO02|startname=File 2: Cubone|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=111|pkmn=Rhyhorn|method=Rhyhorn&#039;s horn crackles with yellow electricity. It then forms a ball of yellow electricity in front of its horn and fires it at the opponent.}}&lt;br /&gt;
{{movebtm|type=electric|user=Giovanni|user1=Giovanni&#039;s Rhyhorn|startcode=PO03|startname=File 3: Giovanni}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
{{moveanime|type=electric|exp=yes|gen=The opponent is hit by a bolt of lightning from the user.|image1=Lance Dragonite Thunderbolt PG.png|image1p=Dragonite|image2=Electrode Thunderbolt PG.png|image2p=Electrode|image3=Red Pikachu Thunderbolt PG.png|image3p=Pikachu|image4=Hilbert Zekrom Thunderbolt PG.png|image4p=Zekrom}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu&#039;s cheeks become surrounded in yellow sparks of electricity. It then shoots a bolt of yellow and blue electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Red&#039;s Pikachu|startcode=PG01|startname=The Adventure|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=081|pkmn=Magnemite|method=Magnemite shoots a bolt of yellow electricity at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Team Rocket Grunt (Trainer class)|user1=A Team Rocket Grunt&#039;s Magnemite|startcode=PG04|startname=The Lake of Rage}}&lt;br /&gt;
{{movep|type=electric|ms=149|pkmn=Dragonite|method=Dragonite charges electricity in its antennae, then releases a beam of yellow electricity from them at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Lance&#039;s Dragonite|startcode=PG04|startname=The Lake of Rage}}&lt;br /&gt;
{{movep|type=electric|ms=101|pkmn=Electrode|method=Electrode releases a bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Electrode (Pokémon)|user1=Multiple wild Electrode|startcode=PG04|startname=The Lake of Rage}}&lt;br /&gt;
{{movep|type=electric|ms=644|pkmn=Zekrom|method=Zekrom fires a stream of yellow electricity at the opponent.}}&lt;br /&gt;
{{movebtm|type=electric|user=Hilbert (game)|user1=Hilbert&#039;s Zekrom|startcode=PG15|startname=The King Returns}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
{{moveanime|type=electric|exp=yes|gen=A strong electric blast is loosed at the foe.|image1=Misty Starmie Masters Thunderbolt.png|image1p=Starmie|image2=Bettie Pikachu Masters Trailer Thunderbolt.png|image2p=Pikachu}}&lt;br /&gt;
{{movep|type=electric|ms=121|pkmn=Starmie|method=Starmie releases multiple bolts of electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Misty&#039;s Starmie|startcode=Pokémon Masters Animated Trailer}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu releases a powerful bolt of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movebtm|type=electric|user=Bettie|user1=Bettie&#039;s Pikachu|startcode=Pokémon Masters Animated Trailer}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Evolutions===&lt;br /&gt;
{{moveanime|type=electric|exp=yes|gen=A strong electric blast is loosed at the foe.|image1=Palmer Rhyperior Thunderbolt Evolutions.png|image1p=Rhyperior|image2=Sayo Jolteon Thunderbolt Evolutions.png|image2p=Jolteon}}&lt;br /&gt;
{{movep|type=electric|ms=464|pkmn=Rhyperior|method=Rhyperior&#039;s body becomes covered in yellow electricity. It then releases a bolt of electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Palmer|user1=Palmer&#039;s Rhyperior|startcode=PE05|startname=The Rival|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=135|pkmn=Jolteon|method=Jolteon releases one or multiple bolts of yellow electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Sakura|user1=Sayo&#039;s Jolteon|startcode=PE07|startname=The Show}}&lt;br /&gt;
{{movebtm|type=electric|user=Trace (game)|user1=Trace&#039;s Jolteon|startcode=PE08|startname=The Discovery}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Ash &amp;amp; Pikachu===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=The user attacks the target with a strong electric blast.|image1=Ash Pikachu Thunderbolt SP.png|image1p=Pikachu|image2=Victor Zigzagoon Thunderbolt AP.png|image2p=Zigzagoon}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu releases a burst of electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Ash&#039;s Pikachu|startcode=SP01|startname=Hoppip, the Wind Calls!|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=263|pkmn=Zigzagoon|method=Zigzagoon releases a burst of electricity from its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Winstrate family|user1=Victor&#039;s Zigzagoon|startcode=SP22|startname=A Pokémon Battle Against An Entire Family?!}}&lt;br /&gt;
&lt;br /&gt;
===The Electric Tale of Pikachu===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=The user releases a burst of electricity from its body at the opponent.|image1=Rudy Starmie Thunderbolt EToP.png|image1p=Starmie}}&lt;br /&gt;
{{movep|type=electric|ms=121|pkmn=Starmie|method=Starmie releases a burst of electricity from its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Rudy|user1=Rudy&#039;s Starmie|startcode=ET16|startname=You Bet Your Wife|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=The user zaps the foe with electricity.|image1=Ash Pikachu Thunderbolt M10 manga.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu zaps the opponent with electricity.}}&lt;br /&gt;
{{movemid|type=electric|user=Ash&#039;s Pikachu|startcode=Pokémon Ranger and the Temple of the Sea (manga)|startname=Pokémon Ranger and the Temple of the Sea|notes=Debut}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Ash&#039;s Pikachu (M20)|startcode=I Choose You! (manga)|startname=I Choose You!}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{Movemanga|type=electric|exp=yes|gen=The user sends a strong electric blast crashing down on the target. This may also leave the target with paralysis.|image1=Lt Surge Electabuzz Thunderbolt Adventures.png|image1p=Electabuzz|image2=Pika Thunderbolt.png|image2p=Pikachu|image3=Kanga Thunderbolt.png|image3p=Kangaskhan|image4=Li&#039;l Kanga Thunderbolt.png|image4p=Mega Kangaskhan}}&lt;br /&gt;
{{movep|type=electric|ms=125|pkmn=Electabuzz|method=Electabuzz releases a powerful electric blast at the opponent from its body.}}&lt;br /&gt;
{{Movemid|type=electric|user=Lt. Surge|user1=Lt. Surge&#039;s Electabuzz|startcode=PS011|startname=Buzz Off, Electabuzz!|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=A bolt of lightning comes down from above Pikachu and strikes it. When the lightning hits Pikachu, it causes a large explosion of electricity around itself, or an orb of electricity appears in front of Pikachu&#039;s tail and it fires multiple lightning bolts from the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Pika|user1=Red&#039;s Pika|startcode=PS028|startname=Peace of Mime}}&lt;br /&gt;
{{movep|type=electric|ms=082|pkmn=Magneton|method=Magneton releases powerful bolts of electricity from its magnet tips at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Lt. Surge|user1=Lt. Surge&#039;s Magneton|startcode=PS121|startname=Off Course with Corsola}}&lt;br /&gt;
{{movep|type=electric|ms=092|pkmn=Gastly|method=Gastly releases multiple lightning bolts from its body at the opponent. On occasion, this will paralyze the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Morty|user1=Morty&#039;s Gastly|startcode=PS125|startname=Misdreavus Misgivings}}&lt;br /&gt;
{{movep|type=electric|ms=121|pkmn=Starmie|method=Starmie points one of its appendages at the opponent and releases a beam of electricity from the tip of it at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Crystal (Adventures)|user1=Crystal&#039;s Starmie|startcode=PS309|startname=Moving Past Milotic}}&lt;br /&gt;
{{movep|type=electric|ms=026|pkmn=Raichu|method=Raichu releases a blast of electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Volkner|user1=Volkner&#039;s Raichu|startcode=PS405|startname=Shorting Out Electivire}}&lt;br /&gt;
{{movep|type=electric|ms=115|pkmn=Kangaskhan|method=The mother Kangaskhan raises her arms, creating an electric storm that is unleashed on the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Kanga and Li&#039;l Kanga|user1=X&#039;s Kanga|startcode=PS555|startname=The Aegislash Agenda}}&lt;br /&gt;
{{movep|type=electric|ms=115M|pkmn=Kangaskhan|method=Mega Kangaskhan and her child both raise their arms, creating electric storms that are unleashed on the opponent.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Kanga and Li&#039;l Kanga|user1=X&#039;s Kanga and Li&#039;l Kanga|startcode=PS557|startname=Noibat Stands in the Way|notes=Enhanced by {{acolor|Parental Bond|000}}}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battrio: Aim to be Battrio Master!===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=The user attacks the target with a strong electric blast.|image1=Bashō Electivire Thunderbolt.png|image1p=Electivire}}&lt;br /&gt;
{{movep|type=electric|ms=466|pkmn=Electivire|method=Electivire punches the ground, sending a blast of electricity from the ground at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Bashō Shinra|user1=Bashō&#039;s Electivire|startcode=ABM10|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Colosseum Snatchers===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=The user attacks the target with a strong electric blast.|image1=Wes Plusle Thunderbolt PCS.png|image1p=Plusle}}&lt;br /&gt;
{{movep|type=electric|ms=311|pkmn=Plusle|method=Plusle fires a bolt of electricity from its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Wes|user1=Wes&#039;s Plusle|startcode=PCS3|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters Diamond &amp;amp; Pearl===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=The user attacks the target with a strong electric blast.|image1=Ash Pikachu Thunderbolt PDP.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu releases a powerful blast of electricity from its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Ash&#039;s Pikachu|startcode=PDP04|startname=Hurry Up! Dawn&#039;s Pinch!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=The user attacks the target with a strong electric blast.|image1=Gold Pikachu Thunderbolt Golden Boys.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu releases a powerful bolt of electricity from its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Gold&#039;s Pikachu|startcode=GB20|startname=A Serious Crisis!! The Battle With The Lugia|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Yeah! I Got Pokémon!===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=The user attacks the target with a strong electric blast.|image1=Shu Pikachu Thunderbolt.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu releases a powerful blast of electricity from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Shu&#039;s Pikachu|startcode=GDZ01|startname=Shu and Pikachu&#039;s Debut!|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=132|pkmn=Ditto|method=Ditto releases a powerful blast of electricity from its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Shu|user1=Shu&#039;s Ditto|startcode=GDZ15|notes=Used via {{mcolor|Transform|000}}}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=The user attacks the target with a strong electric blast.|image1=Red Pikachu Thunderbolt PM.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu releases a powerful blast of electricity from its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Red&#039;s Pikachu (Pocket Monsters)|user1=Red&#039;s Pikachu|startcode=PM044|startname=The Fake Pikachu!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Zensho===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=The user attacks the target with a strong electric blast.|image1=Satoshi Pikachu Thunderbolt Zensho.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu releases a powerful blast of electricity from its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Satoshi (Zensho)|user1=Satoshi&#039;s Pikachu|startcode=PZ03|startname=Cerulean City|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warning&#039;&#039;&#039;: The original animation from Pokémon Red, Green, and Blue contains several short flashes capable of causing epileptic seizures.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=electric&lt;br /&gt;
|genI=Thunderbolt Japanese I&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=electric&lt;br /&gt;
|RBY=Thunderbolt I&lt;br /&gt;
|genII=Thunderbolt II&lt;br /&gt;
|genIII=Thunderbolt III&lt;br /&gt;
|genIV=Thunderbolt IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Electric&lt;br /&gt;
|genV=Thunderbolt V&lt;br /&gt;
|genVI=Thunderbolt VI&lt;br /&gt;
|genVI2=Thunderbolt VI 2&lt;br /&gt;
|SMUSUM=Thunderbolt VII&lt;br /&gt;
|SMUSUM2=Thunderbolt VII 2&lt;br /&gt;
|LGPE=Thunderbolt PE&lt;br /&gt;
|LGPE2=Thunderbolt PE 2&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Electric&lt;br /&gt;
|genVIII=Thunderbolt VIII&lt;br /&gt;
|genVIII2=Thunderbolt VIII 2&lt;br /&gt;
|LA=Thunderbolt LA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=electric&lt;br /&gt;
|Stad2=Thunderbolt Stad2&lt;br /&gt;
|Stad=Thunderbolt Stadium&lt;br /&gt;
|Colo=Thunderbolt Colo&lt;br /&gt;
|XD=Thunderbolt XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=electric&lt;br /&gt;
|PBR=Thunderbolt PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=electric&lt;br /&gt;
|PMDRB=Thunderbolt PMD RB&lt;br /&gt;
|PMDTDS=Thunderbolt PMD TDS&lt;br /&gt;
|PMDGTI=Thunderbolt PMD GTI&lt;br /&gt;
|PSMD=Thunderbolt PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=electric&lt;br /&gt;
|Masters=Thunderbolt Masters&lt;br /&gt;
|Battrio=Thunderbolt Battrio&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This move&#039;s name is the same as the {{pkmn|category}} of {{p|Electivire}} and {{p|Zebstrika}}.&lt;br /&gt;
* Thunderbolt is the only move that can be upgraded into multiple exclusive [[Z-Move]]s: {{rf|Alolan}} {{p|Raichu}}&#039;s {{m|Stoked Sparksurfer}} and [[Pikachu in a cap]]&#039;s {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
* Thunderbolt&#039;s Japanese name, １０まんボルト &#039;&#039;100,000 Volts&#039;&#039;, corresponds with the information present in some of Raichu&#039;s [[Pokédex entry|Pokédex entries]], which state its electric bursts can reach and, in some cases, even exceed 100,000 volts.&lt;br /&gt;
* Several moves have Japanese names in the same format, referencing a number of volts.&lt;br /&gt;
** In [[Pokémon Adventures]], {{adv|Red}}&#039;s Pikachu [[Pika]] used an improvised move called &#039;&#039;&#039;[[Moves not in the Pokémon games#Pokémon Adventures|MegaVolt]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１００まんボルト&#039;&#039;&#039; &#039;&#039;1,000,000 Volts&#039;&#039;), whose measurement of 10&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; volts puts it at 10 times the strength of Thunderbolt.&lt;br /&gt;
** {{m|10,000,000 Volt Thunderbolt}} (Japanese: &#039;&#039;&#039;１０００まんボルト&#039;&#039;&#039; &#039;&#039;10,000,000 volts&#039;&#039;), the exclusive Z-Move of [[Pikachu in a cap]], has a measurement of 10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; volts, being 100 times the voltage of Thunderbolt.&lt;br /&gt;
** Though not named in exactly the same format, {{m|Gigavolt Havoc}}&#039;s (Japanese: &#039;&#039;&#039;スパーキングギガボルト&#039;&#039;&#039; &#039;&#039;Sparking Gigavolt&#039;&#039;) name contains the {{wp|metric prefix}} &amp;quot;giga&amp;quot;, which indicates 10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt; (1,000,000,000), making it 10,000 times the voltage of Thunderbolt.&lt;br /&gt;
* While Thunderbolt is depicted crashing down on the opponent in the handheld games, its depiction in the console games is more akin to how it is depicted in the animated series, as the bolt goes straight toward the opponent. Despite this change, its description still stated &amp;quot;a strong electric blast crashes down on the target&amp;quot; until [[Pokémon Legends: Arceus]].&lt;br /&gt;
* In {{game|Red and Green|s}}, the battle effect for Thunderbolt contains several more, shorter flashes compared to the animation in the international {{game|Red and Blue|s}}. The move animation was likely toned down to prevent {{wp|epileptic seizure}}s.&lt;br /&gt;
* In some copies of {{game|Ruby and Sapphire|s}}, using Thunderbolt or {{m|Thunder}} may {{DL|List of glitches in Generation III|Stuck audio bug|cause the game to freeze}} during the moves&#039; animation sequences. This, however, can be prevented by turning off the [[battle effects]] in the options menu.&lt;br /&gt;
** In {{game2|FireRed|LeafGreen|Emerald}}, the sound of Thunderbolt or Thunder may get stuck until the game resets.&lt;br /&gt;
* As revealed in &#039;&#039;[[XY025|Climbing the Walls!]]&#039;&#039;, Thunderbolt is {{Ash}}&#039;s favorite move.&lt;br /&gt;
* Because it is a staple in {{AP|Pikachu}}&#039;s moveset since [[EP005|the fifth ever episode]], Thunderbolt is one of the most, if not &#039;&#039;the&#039;&#039; most, featured move throughout the entire {{pkmn|animated series}}.&lt;br /&gt;
* Thunderbolt is among the three attacks enhanced into &amp;quot;new&amp;quot; moves in the [[Pokémon Adventures]] manga, the others being {{m|Razor Leaf}} and Thunder.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color light}}&lt;br /&gt;
|zh_yue=十萬伏特 &#039;&#039;{{tt|Sahpmaahn Fuhkdahk|100,000 Volts}}&#039;&#039; {{tt|*|Games, Animated series, Movie (M17) and Adventures}}&amp;lt;br&amp;gt;十萬伏特電擊 &#039;&#039;{{tt|Sahpmaahn Fuhkdahk Dihngīk|100,000 Volts Thundershock}}&#039;&#039; {{tt|*|Animated series (EP005) &amp;amp; Movie (M12)}}&amp;lt;br&amp;gt;１０萬伏特 &#039;&#039;{{tt|Sahpmaahn Fuhkdahk|100,000 Volts}}&#039;&#039; {{tt|*|Movie (M10) &amp;amp; Early guide book}}&amp;lt;br&amp;gt;十萬Watt電力 &#039;&#039;{{tt|Sahpmaahn Watt Dihnlihk|100,000 Watt Power}}&#039;&#039; {{tt|*|Movie (M03)}}&lt;br /&gt;
|zh_cmn=十萬伏特 / 十万伏特 &#039;&#039;{{tt|Shíwàn Fútè|100,000 Volts}}&#039;&#039; {{tt|*|Games, Animated series}}&amp;lt;br&amp;gt;１０萬伏特 &#039;&#039;{{tt|Shíwàn Fútè|100,000 Volts}}&#039;&#039; {{tt|*|Adventures, Early guide book (Taiwan)}}&lt;br /&gt;
|cs=Bleskový útok{{tt|*|Also used for Thunder Shock during seasons 1-4}}&lt;br /&gt;
|da=Tordenkile&lt;br /&gt;
|nl=Bliksemstraal&lt;br /&gt;
|fi=Ukkosisku{{tt|*|Also used for Thunder Shock}}&amp;lt;br&amp;gt;Salamaisku ([[original series]])&amp;lt;br&amp;gt;{{tt|Salamapallo|Literal translation would be &#039;&#039;Lightning ball&#039;&#039;; &#039;&#039;bolt&#039;&#039; possibly mistaken for &#039;&#039;ball&#039;&#039; during the translation.}} ([[M05]][[M06|-]][[M07]])&lt;br /&gt;
|fr=Tonnerre&lt;br /&gt;
|de=Donnerblitz&lt;br /&gt;
|el=100,000 Βόλτ &#039;&#039;Vólt&#039;&#039;&lt;br /&gt;
|he=מכת ברק &#039;&#039;Makat Barak&#039;&#039;&lt;br /&gt;
|hu=Mennykőcsapás&lt;br /&gt;
|id={{tt|Seratus Ribu|100.000}} Volt&lt;br /&gt;
|it=Fulmine&amp;lt;br&amp;gt;Superfulmine ({{pkmn|animated series}}, season 1-10){{specify|is this all episodes of the animated series?}}&lt;br /&gt;
|ko=백만볼트 &#039;&#039;{{tt|Baengmanbolteu|1,000,000 volts}}&#039;&#039; (animated series)&amp;lt;br&amp;gt;10만볼트 &#039;&#039;{{tt|Simmanbolteu|100,000 volts}}&#039;&#039; ([[Pokémon Origins]], In-game, Comics)&lt;br /&gt;
|no=Tordenkile&lt;br /&gt;
|pl=Piorun{{tt|*|Animated series, TCG}}&amp;lt;br&amp;gt;&amp;lt;!--{{tt|*|EP042, EP056, EP074-EP076, EP078-EP086, EP091, EP097, EP107-EP108, EP111-EP112, EP118, EP122-EP125, EP130, M03, EP169, EP174, EP179-EP183, EP189-EP190, EP193, EP209-EP210, EP212-EP214, EP218-EP222, EP224, EP230-EP232, EP237-EP247, EP251-EP252, EP262-EP267, AG001-AG005, AG011, AG015-AG033, AG036-AG040, DP onwards, Pikachu (World Collection)}}&amp;lt;br&amp;gt;Piorunujący Atak{{tt|*|EP064, EP078, EP096, EP103-EP106, EP120, EP122, EP199, EP201-EP202, EP204, AG033-AG034, DP105, DP107}}&amp;lt;br&amp;gt;Grom{{tt|*|EP103, EP114, EP154-EP156, EP161-EP163, EP173, EP193, EP196, EP249, EP252-EP254, EP258, EP260, EP268, EP271-EP273, AG005-AG010, AG014}}&amp;lt;br&amp;gt;Elektrowstrząs{{tt|*|EP007, EP047, EP126, EP131, EP141, EP156, EP209, EP212, EP215, EP254, AG012}}&amp;lt;br&amp;gt;Błyskawica{{tt|*|EP015, EP150, EP224, EP268}}&amp;lt;br&amp;gt;Uderzenie Gromu{{tt|*|EP259}}&amp;lt;br&amp;gt;Elektrocios{{tt|*|EP101, EP248, EP255}}&amp;lt;br&amp;gt;Elektroatak{{tt|*|EP099-EP101, EP109, EP116-EP119, EP128-EP149, EP153, EP156-EP166, EP170-EP172, EP174, EP176, EP184-EP187, EP192, EP198, EP200, EP203-EP208, EP218, EP223-EP229, EP233, EP242, EP248-EP249, EP254}}&amp;lt;br&amp;gt;Piorun Kulisty{{tt|*|EP014, EP090, EP210, EP217, EP230, EP232, EP241}}&amp;lt;br&amp;gt;Elektroszok{{tt|*|EP102, EP121, EP236}}&amp;lt;br&amp;gt;Elektrogrom{{tt|*|EP168, EP175}}&amp;lt;br&amp;gt;Elektryczny Grom{{tt|*|EP170}}&amp;lt;br&amp;gt;Piorunowy Atak{{tt|*|EP116}}&amp;lt;br&amp;gt;Moc Piorunów{{tt|*|EP077}}&amp;lt;br&amp;gt;Dziki Piorun{{tt|*|EP058}}&amp;lt;br&amp;gt;Piorunujący Wstrząs{{tt|*|EP050-EP052}}&amp;lt;br&amp;gt;Piorunujący Cios{{tt|*|EP010}}&amp;lt;br&amp;gt;--&amp;gt;Sto Tysięcy Wolt{{tt|*|Manga}}&lt;br /&gt;
|pt_br=Relâmpago (games, TCG, [[PS038]], [[PS085]]-present)&amp;lt;br&amp;gt;Choque do Trovão (animated series, [[PS011]]-[[PS028]], [[PS042]]-[[PS062]], [[PS490]])&lt;br /&gt;
|pt_eu=Relâmpago&lt;br /&gt;
|ro=Trăznet&lt;br /&gt;
|ru=Удар молний &#039;&#039;Udar molniy&#039;&#039;&lt;br /&gt;
|sr=Munja&lt;br /&gt;
|es_la=Atactrueno ([[EP015]]–[[EP203]], [[AG073]]{{tt|*|Third mention only}}, [[DP111]]–present)&amp;lt;br&amp;gt;Impactrueno{{tt|*|Used along with &#039;&#039;Atactrueno&#039;&#039; during Seasons 1-4 and 12 due to the similarity of the moves.}} ([[EP074]]–[[DP157]], [[SM006]], [[JN081]], [[Pokémon: The Arceus Chronicles|Arceus Chronicles]])&amp;lt;br&amp;gt;Rayo ([[DP105]], [[DP158]], [[DP177]])&amp;lt;br&amp;gt;Rayo Trueno ([[EP042]])&amp;lt;br&amp;gt;Trueno{{tt|*|Later used for Thunder}} ([[EP005]]–[[EP007]], [[EP024]])&amp;lt;br&amp;gt;Megadescarga ([[EP014]]{{tt|*|Last command of the move by Lt. Surge}})&amp;lt;br&amp;gt;Descarga Trueno ([[EP010]]–[[EP014]])&lt;br /&gt;
|es_eu=Rayo&lt;br /&gt;
|sv=Åskattack{{tt|*|DP003}}&amp;lt;br&amp;gt;Åskstöt{{tt|*|S01}}&amp;lt;br&amp;gt;Åskboll{{tt|*|EP103}}&lt;br /&gt;
|th=ไฟฟ้าแสนโวลต์{{tt|*|Old name}}&amp;lt;br&amp;gt;หนึ่งแสนโวลต์{{tt|*|M23}}&lt;br /&gt;
|tr=Yıldırım Oku&lt;br /&gt;
|vi=100 Ngàn Vôn &amp;lt;br&amp;gt; Điện 100 Ngàn Vôn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Flamethrower|Electric}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can inflict paralysis]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Arceus]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Donnerblitz]]&lt;br /&gt;
[[es:Rayo]]&lt;br /&gt;
[[fr:Tonnerre]]&lt;br /&gt;
[[it:Fulmine]]&lt;br /&gt;
[[ja:10まんボルト]]&lt;br /&gt;
[[zh:十万伏特（招式）]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gigavolt_Havoc_(move)&amp;diff=4293902</id>
		<title>Gigavolt Havoc (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gigavolt_Havoc_(move)&amp;diff=4293902"/>
		<updated>2025-05-05T10:53:01Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Trivia */Thunderbolt &amp;lt; &amp;#039;MegaVolt&amp;#039; &amp;lt; 10MV Thunderbolt &amp;lt; Gigavolt Havoc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=646&lt;br /&gt;
|name=Gigavolt Havoc&lt;br /&gt;
|jname=スパーキングギガボルト&lt;br /&gt;
|jtrans=Sparking Gigavolt&lt;br /&gt;
|jtranslit=Supākin Gigaboruto&lt;br /&gt;
|gameimage=Gigavolt Havoc VII.png&lt;br /&gt;
|gameimage2=Gigavolt Havoc VII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Electric&lt;br /&gt;
|damagecategory=Varies&lt;br /&gt;
|basepp=—&lt;br /&gt;
|maxpp=—&lt;br /&gt;
|power=&#039;&#039;Varies&#039;&#039;&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=VII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gigavolt Havoc&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スパーキングギガボルト&#039;&#039;&#039; &#039;&#039;Sparking Gigavolt&#039;&#039;) is a damage-dealing {{type|Electric}} [[Z-Move]] introduced in [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation VII===&lt;br /&gt;
Gigavolt Havoc inflicts damage. Its [[power]] and whether it is a [[special move|special]] or [[physical move]] depends on the move it is based on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{electric color light}}; border:3px solid #{{electric color}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{electric color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Base move&lt;br /&gt;
! Power&lt;br /&gt;
! Cat.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bolt Strike}}&lt;br /&gt;
| 195&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
| 100&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
| 160&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Electro Ball}}&lt;br /&gt;
| 160&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Electroweb}}&lt;br /&gt;
| 100&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fusion Bolt}}&lt;br /&gt;
| 180&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Nuzzle}}&lt;br /&gt;
| 100&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Parabolic Charge}}&lt;br /&gt;
| 120&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Plasma Fists}}&lt;br /&gt;
| 180&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| 120&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
| 120&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
| 185&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
| 120&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Punch}}&lt;br /&gt;
| 140&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Shock}}&lt;br /&gt;
| 100&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
| 175&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Switch}}&lt;br /&gt;
| 140&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
| 190&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wild Charge}}&lt;br /&gt;
| 175&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
| 190&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zing Zap}}&lt;br /&gt;
| 160&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VIII onwards===&lt;br /&gt;
Gigavolt Havoc cannot be selected in a battle.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Electric}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}|The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
Any non-Mega Evolved, non-Primal Pokémon can use Gigavolt Havoc if it knows a damaging {{type|Electric}} move, [[held item|holds]] an [[Electrium Z]], and if its {{pkmn|Trainer}} wears a [[Z-Ring]]{{sup/7|SM}} or [[Z-Power Ring]]{{sup/7|USUM}}.&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! State&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move|Sync moves}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endless Summer Gigavolt Havoc&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| Default&amp;lt;hr&amp;gt;&#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| An opponent&amp;lt;hr&amp;gt;&#039;&#039;&#039;All opponents&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| No additional effect. &lt;br /&gt;
| {{sync|Hau|Raichu}}&lt;br /&gt;
|- style=&amp;quot;background:#{{white color light}}&amp;quot;&lt;br /&gt;
| Whiz Kid Gigavolt Havoc&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| Default&amp;lt;hr&amp;gt;&#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| 200&amp;lt;hr&amp;gt;&#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| 240&amp;lt;hr&amp;gt;&#039;&#039;&#039;360&#039;&#039;&#039;&lt;br /&gt;
| An opponent&lt;br /&gt;
| —&lt;br /&gt;
| This attack&#039;s power increases when the target is flinching. &lt;br /&gt;
| {{sync|Sophocles|Togedemaru}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; rowspan=3 | Thundering Deity Gigavolt Havoc&lt;br /&gt;
| rowspan=3 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{special color}}&amp;quot;|{{color2|{{special textcolor}}|Special move|Special}}&lt;br /&gt;
| Default&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| rowspan=2 | An opponent&lt;br /&gt;
| rowspan=3 | —&lt;br /&gt;
| rowspan=3 | This attack&#039;s power increases when the terrain is Electric Terrain.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; rowspan=3 | {{sync|Hau|Tapu Koko|sygna=y}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! 6★ EX&lt;br /&gt;
! rowspan=2 | 300&lt;br /&gt;
! rowspan=2 | 360&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! 6★ EX with EX role&lt;br /&gt;
! All opponents&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=electric|gen=The user gathers Z-Power and attacks the target with a powerful electric current.|image1=Ash Pikachu Gigavolt Havoc.png|image1p=Pikachu|image2=Dia Zeraora Gigavolt Havoc.png|image2p=Zeraora and Pikachu|image3=Ash Gigavolt Havoc pose.png|image3p={{color2|000|Ash Ketchum|Ash}}|image4=Ash Naganadel Gigavolt Havoc.png|image4p=Naganadel and Pikachu}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu strikes a series of synchronized poses with its Trainer to build Z-Power. It then gathers a large ball of yellow electricity and launches it towards the target with a punch.}}&lt;br /&gt;
{{movemid|type=electric|user=Ash&#039;s Pikachu|startcode=SM002|startname=The Guardian&#039;s Challenge!|notes=Debut&amp;lt;br&amp;gt;Base move is {{mcolor|Thunderbolt|000}}, {{mcolor|Electro Ball|000}}, or {{mcolor|Electroweb|000}}}}&lt;br /&gt;
{{movep|type=electric|ms=807|pkmn=Zeraora|method=After its Trainer builds Z-Power, Zeraora gathers a large ball of light blue electricity in front of its fist and launches it towards the target with a punch.}}&lt;br /&gt;
{{movemid|type=electric|user=Dia (Alola)|user1=Dia&#039;s Zeraora|startcode=SM101|startname=Parallel Friendships!|notes=Base move is {{mcolor|Plasma Fists|000}}}}&lt;br /&gt;
{{movep|type=electric|ms=804|pkmn=Naganadel|method=After its Trainer builds Z-Power, Naganadel gathers a large ball of orange electricity in front of its stinger and launches it towards the opponent.}}&lt;br /&gt;
{{movebtm|type=electric|user=Ash&#039;s Naganadel|startcode=SM140|startname=Z-Move Showdown!|notes=Partnered with&amp;lt;br&amp;gt;{{color2|000|Professor Kukui (anime)|the Masked Royal}}&amp;lt;br&amp;gt;Base move is {{mcolor|Thunderbolt|000}}}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=The user gathers Z-Power and attacks the target with a powerful electric current.|image1=Sophocles Togedemaru Molayne Dugtrio Gigavolt Havoc Corkscrew Crash Adventures.png|image1p={{color2|000|Sophocles}} and&amp;lt;br&amp;gt;Togedemaru}}&lt;br /&gt;
{{movep|type=electric|ms=777|pkmn=Togedemaru|method=Togedemaru&#039;s Trainer strikes a series of poses to build Z-Power. It then fires a large blast of electricity at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Sophocles&#039;s Togedemaru|startcode=PASM34|startname=Destroy!! Results of the Training!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Pose===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Electric&lt;br /&gt;
|genVII=Gigavolt Havoc VII Pose&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The {{wp|metric prefix}} &amp;quot;giga&amp;quot; indicates 10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt; (1,000,000,000). Based on the Japanese name of {{m|Thunderbolt}} (100,000 Volts), this move&#039;s {{wp|voltage}} is 10,000 times greater.&lt;br /&gt;
** In [[Pokémon Adventures]], {{adv|Red}}&#039;s Pikachu [[Pika]] used an improvised move called &#039;&#039;&#039;[[Moves not in the Pokémon games#Pokémon Adventures|MegaVolt]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１００まんボルト&#039;&#039;&#039; &#039;&#039;1,000,000 Volts&#039;&#039;), whose measurement of 10&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; volts puts it at 10 times the strength of Thunderbolt.&lt;br /&gt;
** {{m|10,000,000 Volt Thunderbolt}}, the exclusive Z-Move of [[Pikachu in a cap]], has a measurement of 10&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; volts, being 100 times the voltage of Thunderbolt. This puts it at 1% the voltage of Gigavolt Havoc, even though only the strongest instances of Gigavolt Havoc have the the same move [[power]] as 10,000,000 Volt Thunderbolt.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|zh_yue=終極伏特狂雷閃 &#039;&#039;{{tt|Jūnggihk Fuhkdahk Kwòhnglèuihsím|Ultimate Volt Dash}}&#039;&#039;&lt;br /&gt;
|zh_cmn=終極伏特狂雷閃 / 终极伏特狂雷闪 &#039;&#039;{{tt|Zhōngjí Fútè Kuángléishǎn|Ultimate Volt Dash}}&#039;&#039;&lt;br /&gt;
|nl=Gigavolt Chaos&lt;br /&gt;
|fr=Fulguro-Lance Gigavolt&lt;br /&gt;
|de=Gigavolt-Funkensalve&lt;br /&gt;
|he=הרס גיגה-וולט &#039;&#039;Heres Giga-Volt&#039;&#039;&lt;br /&gt;
|it=Gigascarica Folgorante&lt;br /&gt;
|id=Kerusakan Gigavolt&lt;br /&gt;
|ko=스파킹기가볼트 {{tt|&#039;&#039;Seupakinggigabolteu&#039;&#039;|Sparking Gigavolt}}&lt;br /&gt;
|pl=Gigawoltowy Chaos&lt;br /&gt;
|ru=Гигавольтный Хаос &#039;&#039;Gigavol&#039;tnyy Khaos&#039;&#039;&lt;br /&gt;
|es=Gigavoltio Destructor&lt;br /&gt;
|pt_br=Gigavolt Destruidor&lt;br /&gt;
|pt_eu=Gigavolts de Caos&lt;br /&gt;
|th=สปาร์กกิงกิกะโวลต์ &#039;&#039;Sparking Gigavolt&#039;&#039;&lt;br /&gt;
|vi=Tia Sét Đại Điện Thế&lt;br /&gt;
}}&lt;br /&gt;
{{Z-Moves|Electric}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Z-Moves]]&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
[[Category:Moves that have variable power]]&lt;br /&gt;
[[Category:Damaging Z-Moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gigavolt-Funkensalve]]&lt;br /&gt;
[[es:Gigavoltio destructor]]&lt;br /&gt;
[[fr:Fulguro-Lance Gigavolt]]&lt;br /&gt;
[[it:Gigascarica Folgorante]]&lt;br /&gt;
[[ja:スパーキングギガボルト]]&lt;br /&gt;
[[zh:終極伏特狂雷閃]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sirfetch%27d_(Pok%C3%A9mon)&amp;diff=4293867</id>
		<title>Sirfetch&#039;d (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sirfetch%27d_(Pok%C3%A9mon)&amp;diff=4293867"/>
		<updated>2025-05-05T08:26:54Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Origin */Tt -&amp;gt; Ruby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Fighting}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Sirfetch&#039;d}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fighting|prevnum=0864|prev=Cursola|nextnum=0866|next=Mr. Rime|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Sirfetch&#039;d}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Sirfetch&#039;d&lt;br /&gt;
|jname=ネギガナイト&lt;br /&gt;
|jtranslit=Negiganaito&lt;br /&gt;
|tmname=Negigaknight&lt;br /&gt;
|ndex=0865&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|category=Wild Duck&lt;br /&gt;
|height-ftin=2&#039;07&amp;quot;&lt;br /&gt;
|height-m=0.8&lt;br /&gt;
|weight-lbs=257.9&lt;br /&gt;
|weight-kg=117.0&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Steadfast&lt;br /&gt;
|abilityd=Scrappy&lt;br /&gt;
|egggroupn=2&lt;br /&gt;
|egggroup1=Flying&lt;br /&gt;
|egggroup2=Field&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evat=2&lt;br /&gt;
|expyield=177&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=White&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=09&lt;br /&gt;
|pokefordex=sirfetch&#039;d&lt;br /&gt;
|generation=8&lt;br /&gt;
|friendship=50&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sirfetch&#039;d&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ネギガナイト&#039;&#039;&#039; &#039;&#039;Negigaknight&#039;&#039;) is a {{type|Fighting}} {{OBP|Pokémon|species}} introduced in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{rf|Galarian}} {{p|Farfetch&#039;d}} after landing three [[critical hit]]s in a single {{pkmn|battle}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Sirfetch&#039;d losing to Escavalier.png|thumb|left|250px|Sirfetch&#039;d losing to an Escavalier]]&lt;br /&gt;
Sirfetch&#039;d is an avian {{OBP|Pokémon|species}} that resembles a white duck, standing no taller than its pre-evolved form {{p|Farfetch&#039;d}} and retaining its yellow beak, legs, webbed feet, brown eyes, black eyebrow-like marking, and its stubby tail. It has a crest on its head, consisting of three feathers standing upright. Its wings serve as humanoid hands, with the feathers at the end resembling fingers. It carries a massive leek in two parts, wielding the long, sharpened stalk as a lance and using the hard leaves as a shield.&lt;br /&gt;
&lt;br /&gt;
It is said that Sirfetch&#039;d&#039;s evolution was attained by Farfetch&#039;d who have experienced and survived many battles. Sirfetch&#039;d is known to be calm and collected, preferring to fight fairly. Due to its noble nature, Sirfetch&#039;d is often chosen as a motif for paintings; one famous painting in the [[Galar]] region shows a Sirfetch&#039;d dueling with an {{p|Escavalier}}. The leek it carries is its most prized possession; it is used as both weapon and food, and maintained for many years. Once the leek finally withers, Sirfetch&#039;d will retire from battle for good.&amp;lt;ref name=SWSHwebsite&amp;gt;[https://swordshield.pokemon.com/en-us/pokemon-galar-region/sirfetchd/ Sirfetch&#039;d | Official Website | Pokémon Sword and Pokémon Shield]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sirfetch&#039;d and its pre-evolved form are the only known Pokémon capable of using the [[Leek]] item.&lt;br /&gt;
&lt;br /&gt;
Sirfetch&#039;d is the [[Signature move|only known Pokémon]] capable of learning the [[move]] {{m|Meteor Assault}}.&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Sirfetch&#039;d evolves from {{rf|Galarian}} {{p|Farfetch&#039;d}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|pictype=sprite&lt;br /&gt;
|no1=0083Farfetch&#039;d-Galar&lt;br /&gt;
|name1=Farfetch&#039;d&lt;br /&gt;
|form1=Galarian Form&lt;br /&gt;
|type1-1=Fighting&lt;br /&gt;
|evo1=&lt;br /&gt;
|no2=0865Sirfetch&#039;d&lt;br /&gt;
|name2=Sirfetch&#039;d&lt;br /&gt;
|type1-2=Fighting}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Fighting}}&lt;br /&gt;
{{Dex/NA|gen=VIII}}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|num1=219|reg2=Sinnoh|reg3=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond, Shining Pearl]], and [[Pokémon Legends: Arceus|Legends: Arceus]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=Only {{p|Farfetch&#039;d}} that have survived many battles can attain this evolution. When this Pokémon&#039;s leek withers, it will retire from combat.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=After deflecting attacks with its hard leaf shield, it strikes back with its sharp leek stalk. The leek stalk is both weapon and food.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=IX|reg1=Paldea|reg2=Kitakami|reg3=Blueberry}}&lt;br /&gt;
{{Dex/NE|[[Generation IX]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Fighting}}&lt;br /&gt;
{{Availability/NA|gen=VIII}}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|v=Sword|t=FFF|area=[[North Lake Miloch/Dens|North Lake Miloch]], [[Stony Wilderness/Dens|Stony Wilderness]], [[Dusty Bowl/Dens|Dusty Bowl]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry1/None|v=Shield}}&lt;br /&gt;
{{Availability/Entry1|v=Sword Expansion Pass|color={{sword color dark}}|t=fff|link=Pokémon Sword and Shield Expansion Pass|area=[[Frostpoint Field/Dens|Frostpoint Field]], [[Giant&#039;s Bed/Dens|Giant&#039;s Bed]], [[Snowslide Slope/Dens|Snowslide Slope]], [[Frigid Sea/Dens|Frigid Sea]], [[Ballimere Lake/Dens|Ballimere Lake]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Brilliant Diamond|v2=Shining Pearl|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Fighting}}&lt;br /&gt;
{{Availability/NA|gen=VIII}}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/NA/Side|gen=VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters EX|color={{masters color}}|area=[[Sync pair scout]]: {{sync|Bea|Sirfetch&#039;d}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Region/Language|type=Fighting}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Ash&#039;s Sirfetch&#039;d|All|Online|80|September 9 to 22, 2022|link=List of event Pokémon distributions in Pokémon Sword and Shield#Sirfetch&#039;d}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|HP=62&lt;br /&gt;
|Attack=135&lt;br /&gt;
|Defense=95&lt;br /&gt;
|SpAtk=68&lt;br /&gt;
|SpDef=82&lt;br /&gt;
|Speed=65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Flying=200&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=50&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=200&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/8|Sirfetch&#039;d|Fighting|Fighting|8}}&lt;br /&gt;
{{learnlist/level8|1|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|1|First Impression|Bug|Physical|90|100|10}}&lt;br /&gt;
{{learnlist/level8|1|Peck|Flying|Physical|35|100|35}}&lt;br /&gt;
{{learnlist/level8|1|Sand Attack|Ground|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level8|1|Leer|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level8|1|Fury Cutter|Bug|Physical|40|95|20}}&lt;br /&gt;
{{learnlist/level8|{{tt|Evo.|Learned upon evolving}}|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|15|Rock Smash|Fighting|Physical|40|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|20|Brutal Swing|Dark|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/level8|25|Detect|Fighting|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|30|Knock Off|Dark|Physical|65|100|20}}&lt;br /&gt;
{{learnlist/level8|35|Defog|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|40|Brick Break|Fighting|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|45|Swords Dance|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|50|Slam|Normal|Physical|80|75|20}}&lt;br /&gt;
{{learnlist/level8|55|Leaf Blade|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level8|60|Final Gambit|Fighting|Special|—|100|5}}&lt;br /&gt;
{{learnlist/level8|65|Brave Bird|Flying|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level8|70|Meteor Assault|Fighting|Physical|150|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Sirfetch&#039;d|Fighting|Fighting|8}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{learnlist/tmh/8|Sirfetch&#039;d|Fighting|Fighting|8}}&lt;br /&gt;
{{learnlist/tm8|TM12|Solar Blade|Grass|Physical|125|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM41|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM42|Revenge|Fighting|Physical|60|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM58|Assurance|Dark|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM79|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/tm8|TM97|Brutal Swing|Dark|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tr|TR00|Swords Dance|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/tr|TR13|Focus Energy|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR39|Superpower|Fighting|Physical|120|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR46|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR50|Leaf Blade|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/tr|TR53|Close Combat|Fighting|Physical|120|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR57|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/tr|TR66|Brave Bird|Flying|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/tr|TR85|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR95|Throat Chop|Dark|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf/8|Sirfetch&#039;d|Fighting|Fighting|8}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/8|Sirfetch&#039;d|Fighting|Fighting|8}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|263G|Zigzagoon}}{{MSP/8c|264G|Linoone}}{{MSP/8c|862|Obstagoon}}{{MSP/8c|448|Lucario}}{{MSP/8c|745Mn|Lycanroc}}{{MSP/8c|745D|Lycanroc}}{{MSP/8c|749|Mudbray}}{{MSP/8c|750|Mudsdale}}{{MSP/8c|813|Scorbunny}}{{MSP/8c|814|Raboot}}{{MSP/8c|815|Cinderace}}{{MSP/8c|819|Skwovet}}{{MSP/8c|820|Greedent}}|Counter|Fighting|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|133|Eevee}}{{MSP/8c|134|Vaporeon}}{{MSP/8c|135|Jolteon}}{{MSP/8c|136|Flareon}}{{MSP/8c|196|Espeon}}{{MSP/8c|197|Umbreon}}{{MSP/8c|470|Leafeon}}{{MSP/8c|471|Glaceon}}{{MSP/8c|700|Sylveon}}{{MSP/8c|263|Zigzagoon}}{{MSP/8c|264|Linoone}}{{MSP/8c|677|Espurr}}{{MSP/8c|678|Meowstic}}{{MSP/8c|820|Greedent}}|Covet|Normal|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|324|Torkoal}}|Curse|Ghost|Status|—|—|10}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|128|Tauros}}{{MSP/8c|133|Eevee}}{{MSP/8c|134|Vaporeon}}{{MSP/8c|135|Jolteon}}{{MSP/8c|136|Flareon}}{{MSP/8c|196|Espeon}}{{MSP/8c|197|Umbreon}}{{MSP/8c|470|Leafeon}}{{MSP/8c|471|Glaceon}}{{MSP/8c|700|Sylveon}}{{MSP/8c|176|Togetic}}{{MSP/8c|468|Togekiss}}{{MSP/8c|206|Dunsparce}}{{MSP/8c|263|Zigzagoon}}{{MSP/8c|263G|Zigzagoon}}{{MSP/8c|264|Linoone}}{{MSP/8c|264G|Linoone}}{{MSP/8c|862|Obstagoon}}{{MSP/8c|449|Hippopotas}}{{MSP/8c|450|Hippowdon}}{{MSP/8c|759|Stufful}}{{MSP/8c|760|Bewear}}{{MSP/8c|766|Passimian}}{{MSP/8c|813|Scorbunny}}{{MSP/8c|814|Raboot}}{{MSP/8c|815|Cinderace}}{{MSP/8c|831|Wooloo}}{{MSP/8c|832|Dubwool}}|Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|025|Pikachu}}{{MSP/8c|026|Raichu}}{{MSP/8c|026A|Raichu}}{{MSP/8c|052|Meowth}}{{MSP/8c|052A|Meowth}}{{MSP/8c|053|Persian}}{{MSP/8c|053A|Persian}}{{MSP/8c|434|Stunky}}{{MSP/8c|435|Skuntank}}{{MSP/8c|448|Lucario}}{{MSP/8c|662|Fletchinder}}{{MSP/8c|663|Talonflame}}{{MSP/8c|815|Cinderace}}|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|206|Dunsparce}}{{MSP/8c|220|Swinub}}{{MSP/8c|221|Piloswine}}{{MSP/8c|473|Mamoswine}}{{MSP/8c|263|Zigzagoon}}{{MSP/8c|264|Linoone}}{{MSP/8c|613|Cubchoo}}{{MSP/8c|614|Beartic}}{{MSP/8c|659|Bunnelby}}{{MSP/8c|660|Diggersby}}{{MSP/8c|661|Fletchling}}{{MSP/8c|662|Fletchinder}}{{MSP/8c|663|Talonflame}}{{MSP/8c|759|Stufful}}{{MSP/8c|760|Bewear}}|Flail|Normal|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|051|Dugtrio}}{{MSP/8c|051A|Dugtrio}}{{MSP/8c|052A|Meowth}}{{MSP/8c|053A|Persian}}{{MSP/8c|264G|Linoone}}{{MSP/8c|862|Obstagoon}}{{MSP/8c|359|Absol}}{{MSP/8c|434|Stunky}}{{MSP/8c|435|Skuntank}}{{MSP/8c|461|Weavile}}{{MSP/8c|509|Purrloin}}{{MSP/8c|510|Liepard}}{{MSP/8c|571|Zoroark}}{{MSP/8c|675|Pangoro}}{{MSP/8c|827|Nickit}}{{MSP/8c|828|Thievul}}|Night Slash|Dark|Physical|70|100|15||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|025|Pikachu}}{{MSP/8c|026|Raichu}}{{MSP/8c|026A|Raichu}}{{MSP/8c|037|Vulpix}}{{MSP/8c|038|Ninetales}}{{MSP/8c|078|Rapidash}}{{MSP/8c|078G|Rapidash}}{{MSP/8c|133|Eevee}}{{MSP/8c|134|Vaporeon}}{{MSP/8c|135|Jolteon}}{{MSP/8c|136|Flareon}}{{MSP/8c|196|Espeon}}{{MSP/8c|197|Umbreon}}{{MSP/8c|470|Leafeon}}{{MSP/8c|471|Glaceon}}{{MSP/8c|700|Sylveon}}{{MSP/8c|215|Sneasel}}{{MSP/8c|461|Weavile}}{{MSP/8c|255|Torchic}}{{MSP/8c|256|Combusken}}{{MSP/8c|257|Blaziken}}{{MSP/8c|278|Wingull}}{{MSP/8c|279|Pelipper}}{{MSP/8c|309|Electrike}}{{MSP/8c|310|Manectric}}{{MSP/8c|359|Absol}}{{MSP/8c|427|Buneary}}{{MSP/8c|428|Lopunny}}{{MSP/8c|448|Lucario}}{{MSP/8c|519|Pidove}}{{MSP/8c|520|Tranquill}}{{MSP/8c|521|Unfezant}}{{MSP/8c|566|Archen}}{{MSP/8c|567|Archeops}}{{MSP/8c|587|Emolga}}{{MSP/8c|659|Bunnelby}}{{MSP/8c|660|Diggersby}}{{MSP/8c|661|Fletchling}}{{MSP/8c|662|Fletchinder}}{{MSP/8c|663|Talonflame}}{{MSP/8c|745|Lycanroc}}{{MSP/8c|745D|Lycanroc}}{{MSP/8c|813|Scorbunny}}{{MSP/8c|814|Raboot}}{{MSP/8c|815|Cinderace}}{{MSP/8c|827|Nickit}}{{MSP/8c|828|Thievul}}{{MSP/8c|877|Morpeko}}|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|041|Zubat}}{{MSP/8c|042|Golbat}}{{MSP/8c|169|Crobat}}{{MSP/8c|448|Lucario}}{{MSP/8c|566|Archen}}{{MSP/8c|567|Archeops}}{{MSP/8c|619|Mienfoo}}{{MSP/8c|620|Mienshao}}{{MSP/8c|678|Meowstic}}{{MSP/8c|745|Lycanroc}}{{MSP/8c|745D|Lycanroc}}|Quick Guard|Fighting|Status|—|—|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|527|Woobat}}{{MSP/8c|528|Swoobat}}|Simple Beam|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/8c|164|Noctowl}}{{MSP/8c|334|Altaria}}{{MSP/8c|468|Togekiss}}{{MSP/8c|519|Pidove}}{{MSP/8c|520|Tranquill}}{{MSP/8c|521|Unfezant}}{{MSP/8c|561|Sigilyph}}{{MSP/8c|628|Braviary}}{{MSP/8c|701|Hawlucha}}|Sky Attack|Flying|Physical|140|90|5}}&lt;br /&gt;
{{learnlist/breedf/8|Sirfetch&#039;d|Fighting|Fighting|8}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Sirfetch&#039;d|Fighting|Fighting|8}}&lt;br /&gt;
{{learnlist/tutor8|Coaching|Fighting|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor8|Dual Wingbeat|Flying|Physical|40|90|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor8|Grassy Glide|Grass|Physical|70|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/8|Sirfetch&#039;d|Fighting|Fighting|8}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[Evolution]]====&lt;br /&gt;
Galarian Farfetch&#039;d transferred from [[Pokémon GO]] to [[Pokémon HOME]] from November 11 to November 16, 2020 erroneously use the level-up learnset of their Kantonian counterpart from [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]. Galarian Farfetch&#039;d or Sirfetch&#039;d in Pokémon HOME, Sword, or Shield with illegal moves had their moves replaced with moves from their level-up movepool on November 16, 2020; opening Pokémon HOME at any point after that date will cause HOME to search all Sword and Shield savefiles on the console and correct the illegal movesets.&lt;br /&gt;
&lt;br /&gt;
Players who transferred a Galarian Farfetch&#039;d with any of these illegal moves cannot trade or battle online with it unless that move is deleted. These erroneous Galarian Farfetch&#039;d otherwise function like other Galarian Farfetch&#039;d, with Galarian Farfetch&#039;d from GO being able to evolve into a Sirfetch&#039;d with an illegal moveset. &lt;br /&gt;
{{learnlist/prevoh/8|Sirfetch&#039;d|Fighting|Fighting|8}}&lt;br /&gt;
{{learnlist/prevo8|083G|Farfetch&#039;d|e||||Mirror Move|Flying|Status|—|—|20||{{sup/8|SwSh}}{{tt|*|Not usable in-game}}}}&lt;br /&gt;
{{learnlist/prevo8|083G|Farfetch&#039;d|e||||Razor Leaf|Grass|Physical|55|95|25||{{sup/8|SwSh}}}}&lt;br /&gt;
{{learnlist/prevo8|083G|Farfetch&#039;d|e||||Cut|Normal|Physical|50|95|30||{{sup/8|SwSh}}}}&lt;br /&gt;
{{learnlist/prevo8|083G|Farfetch&#039;d|e||||Fury Attack|Normal|Physical|15|85|20||{{sup/8|SwSh}}}}&lt;br /&gt;
{{learnlist/prevo8|083G|Farfetch&#039;d|e||||Agility|Psychic|Status|—|—|30||{{sup/8|SwSh}}}}&lt;br /&gt;
{{learnlist/prevo8|083G|Farfetch&#039;d|e||||Slash|Normal|Physical|70|100|20||{{sup/8|SwSh}}}}&lt;br /&gt;
{{learnlist/prevo8|083G|Farfetch&#039;d|e||||Air Slash|Flying|Special|75|95|15||{{sup/8|SwSh}}}}&lt;br /&gt;
{{learnlist/prevof/8|Sirfetch&#039;d|Fighting|Fighting|8}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Fighting}}&lt;br /&gt;
{{Spindata/GO|col=6|type=Fighting|ndex=865&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|candy=Farfetch&#039;d&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=158&lt;br /&gt;
|attack=248&lt;br /&gt;
|defense=176&lt;br /&gt;
|fast={{m|Counter}}, {{m|Fury Cutter}}&lt;br /&gt;
|special={{m|Close Combat}}, {{m|Brave Bird}}, {{m|Leaf Blade}}, {{m|Night Slash}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|pictype=sprite&lt;br /&gt;
|no1=0083Farfetch&#039;d-Galar&lt;br /&gt;
|name1=Farfetch&#039;d&lt;br /&gt;
|form1=Galarian Form&lt;br /&gt;
|type1-1=Fighting&lt;br /&gt;
|evo1=[[File:Dream Stick Sprite.png|36px]] {{bag/s|Dire Hit|SV}}&amp;lt;br&amp;gt;Land three {{color2|000|critical hit|critical hits}}&amp;lt;br&amp;gt;in one battle&lt;br /&gt;
|no2=0865Sirfetch&#039;d&lt;br /&gt;
|name2=Sirfetch&#039;d&lt;br /&gt;
|type1-2=Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Fighting}}&lt;br /&gt;
{{Spritebox/NA|gen=VIII}}&lt;br /&gt;
{{Spritebox/8|ndex=865|crop=200}}&lt;br /&gt;
{{Spritebox/NA|gen=IX|is=yes}}&lt;br /&gt;
{{Spritebox/HOME|ndex=0865}}&lt;br /&gt;
{{Spritebox/Footer|865|Sirfetch&#039;d}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Ash Sirfetch&#039;d.png|thumb|250px|Sirfetch&#039;d in {{aniseries|JN}}]]&lt;br /&gt;
====Major appearances====&lt;br /&gt;
=====[[Ash&#039;s Sirfetch&#039;d]]=====&lt;br /&gt;
{{Ash}} has a Sirfetch&#039;d that debuted in &#039;&#039;[[JN060|Beyond Chivalry… Aiming to be a Leek Master!]]&#039;&#039; upon evolving from his Galarian Farfetch&#039;d in a battle with [[Rinto]] and his {{p|Gallade}}.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
Two Sirfetch&#039;d appeared in [[HZ083]].&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Galar}}&lt;br /&gt;
{{Animedexbody|JN060|Sirfetch&#039;d|Goh&#039;s Rotom Phone|Sirfetch&#039;d, the Wild Duck Pokémon. A {{t|Fighting}} type, and the evolved form of {{rf|Galarian}} {{p|Farfetch&#039;d}}. It evolves after enduring an unusually tough battle.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Galar}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bea Sirfetch&#039;d Twilight Wings.png|thumb|left|250px|Sirfetch&#039;d in [[Pokémon: Twilight Wings]]]]&lt;br /&gt;
===Pokémon: Twilight Wings===&lt;br /&gt;
A Sirfetch&#039;d appeared in &#039;&#039;[[TW07|Sky]]&#039;&#039;, under the ownership of [[Bea]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Henry Lancelot.png|thumb|150px|Sirfetch&#039;d in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Sword &amp;amp; Shield}}====&lt;br /&gt;
{{main|Lancelot}}&lt;br /&gt;
A Sirfetch&#039;d nicknamed Lancelot first appeared in &#039;&#039;[[PASS01|Wow!! That&#039;s One Big Pokémon]]&#039;&#039;, under the ownership of [[Henry Sword|Henry]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Sirfetch&#039;d (TCG)}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Sirfetch&#039;d pixelated.png|thumb|250px|Pixelated Sirfetch&#039;d before its official announcement]]&lt;br /&gt;
* Sirfetch&#039;d was [http://web.archive.org/web/20190913060258/https://swordshield.pokemon.com/en-us/pokemon-galar-region/zbpkxr1gw8/ first teased] on {{g|Sword and Shield}}&#039;s official website on September 13, 2019, with its appearance, name, {{pkmn|category}}, and [[List of Pokémon by height|height]] heavily pixelated — the image was also rotated 90° left, and then horizontally inverted. On the [http://web.archive.org/web/20190913051434/https://www.pokemon.co.jp/ex/sword_shield/pokemon/190913_01.html Japanese], [http://web.archive.org/web/20190913064134/https://pokemonkorea.co.kr/sword_shield?qEXE8_8p2Swe&amp;amp;uid=newitem Korean], [http://web.archive.org/web/20190913063204/https://swordshield.portal-pokemon.com/tc/pokemon/11.html Traditional Chinese], and [http://web.archive.org/web/20190913063626/https://swordshield.portal-pokemon.com/sc/pokemon/11.html Simplified Chinese] official websites, its name was partially revealed. The link to the page played a {{p|Rotom}}&#039;s [[cry]] when clicked, implicating it as the cause of the data corruption.&lt;br /&gt;
** The revealed parts of the Japanese, Korean, and Chinese were ナイト &#039;&#039;naito&#039;&#039; (Japanese), 나이트 &#039;&#039;naiteu&#039;&#039; (Korean), and 兵 &#039;&#039;bīng&#039;&#039; (Chinese).&lt;br /&gt;
* Sirfetch&#039;d and {{p|Farfetch&#039;d}} are the only {{OBP|Pokémon|species}} with an apostrophe in their names.&lt;br /&gt;
** Due to a bug in {{g|HOME}}, an unnicknamed Sirfetch&#039;d or Farfetch&#039;d with an English, Spanish, or Italian [[language of origin]] that is transferred into HOME will be treated as a nicknamed Pokémon, due to HOME assigning a different character for the apostrophe in the species names (&amp;quot;Farfetch’d&amp;quot; and &amp;quot;Sirfetch’d&amp;quot;).&lt;br /&gt;
* Despite &amp;quot;Sir&amp;quot; being a male honorific, Sirfetch&#039;d are [[List of Pokémon by gender ratio|equally likely]] to be [[gender|female]].&lt;br /&gt;
* Sirfetch&#039;d can be seen as a parallel to {{p|Cursola}}. They are both mono-typed evolutions of [[regional form]]s whose original forms do not evolve. In {{g|Sword and Shield}}, at the [[Stow-on-Side Stadium]] and during the [[Champion Cup]] Finals, [[Bea]] in Pokémon Sword uses Sirfetch&#039;d in her team, while [[Allister]] in Pokémon Shield uses Cursola in his team.&lt;br /&gt;
* {{rf|Galarian}} Farfetch&#039;d was released in [[Pokémon GO]] on June 17, 2020, shortly after Galarian {{p|Meowth}} and {{p|Zigzagoon}}. Although the latter two could evolve into {{p|Perrserker}} and {{p|Obstagoon}} upon release, respectively, Galarian Farfetch&#039;d couldn&#039;t evolve into Sirfetch&#039;d at the time. Sirfetch&#039;d was later added to coincide with the release of [[The Crown Tundra]] for the [[Pokémon Sword and Shield Expansion Pass]] on October 22, 2020.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
[[File:Spr 2d 228.png|thumb|Sprite of the scrapped Farfetch&#039;d evolution]]&lt;br /&gt;
The idea for Sirfetch&#039;d and the giant leek it carries originated from the fact that leeks native to the {{wp|United Kingdom}} (which serves as the inspiration for the [[Galar]] region) are considerably larger than those native to Japan.&amp;lt;ref&amp;gt;(November 15, 2019). &amp;quot;[https://www.4gamer.net/games/451/G045125/20191112090/ 「ポケットモンスター ソード・シールド」インタビュー。「最強」をテーマに，子供たちが楽しめるものを目指して].&amp;quot; &#039;&#039;4Gamer.net&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.polygon.com/interviews/2019/10/24/20929597/game-freak-explains-the-1000-staff-missing-creatures-and-leek-size-of-pokemon-sword-and-shield Game Freak explains the 1,000 staff, missing creatures, and leek size of Pokémon Sword and Shield] - Polygon&amp;lt;/ref&amp;gt; In particular, the leek halves are modeled after medieval weapons: a {{wp|shield}} and a {{wp|sword}}&amp;lt;ref name=Eurogamer&amp;gt;Tapsell, Chris (October 24, 2019). &amp;quot;[https://www.eurogamer.net/pokemon-sword-and-shield-junichi-masuda-shigeru-ohmori-interview Game Freak&#039;s Junichi Masuda and Shigeru Ohmori talk inspiration, Sirfetch&#039;d, and pressure from Pokémon fans].&amp;quot; &#039;&#039;Eurogamer&#039;&#039;.&amp;lt;/ref&amp;gt; (or a {{wp|lance}}). As such, Sirfetch&#039;d may be based on a {{wp|knight}}, as well as a {{wp|Pekin duck}}.&lt;br /&gt;
&lt;br /&gt;
Like Farfetch&#039;d, Sirfetch&#039;d may be inspired by the Japanese saying {{ruby|鴨|かも}}が{{ruby|葱|ねぎ}}を{{ruby|背負|しょ}}って来る &#039;&#039;kamo ga negi o shotte kuru&#039;&#039;, literally translating to &amp;quot;a duck comes bearing {{wp|Welsh onion|spring onions}}&amp;quot;. As a saying, it means &amp;quot;easy target&amp;quot; or &amp;quot;golden opportunity&amp;quot;. Sirfetch&#039;d carrying a leek may also be inspired by the fact that the leek is one of the {{wp|National symbols of Wales|national symbols}} of {{wp|Wales}}, part of the United Kingdom.&lt;br /&gt;
&lt;br /&gt;
Sirfetch&#039;d&#039;s appearance may also be based on {{wp|Lancelot|Sir Lancelot du Lac}} (literally &amp;quot;Sir Lancelot of the Lake&amp;quot;), one of the members of the {{wp|Knights of the Round Table}}. In Arthurian legend, before he revealed his identity to {{wp|King Arthur}}, he was known as the &amp;quot;White Knight&amp;quot; for his white armor. The Lancelot leek, which is a wild onion variant named after him, may also be referenced. Sirfetch&#039;d&#039;s overall personality may be based on the code of {{wp|chivalry}}.&lt;br /&gt;
&lt;br /&gt;
The official Pokémon Sword and Shield website mentions a painting depicting Sirfetch&#039;d battling an {{p|Escavalier}}.&amp;lt;ref name=SWSHwebsite /&amp;gt; This may be a reference to the motif of {{wp|Snail#Metaphor|knights fighting snails}}, which is sometimes found in medieval and Renaissance manuscripts, as well as Escavalier&#039;s own references to medieval {{wp|jousting}}.&lt;br /&gt;
&lt;br /&gt;
In an interview with Eurogamer, [[Shigeru Ohmori]] stated that Sirfetch&#039;d&#039;s design is not inspired by Farfetch&#039;d&#039;s scrapped evolution from the [[Pokémon Gold and Silver Spaceworld &#039;97 demo]], but is instead a new one fitting for a region based on the United Kingdom.&amp;lt;ref name=Eurogamer/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Sirfetch&#039;d may be a combination of &#039;&#039;{{wp|Sir}}&#039;&#039; and &#039;&#039;Farfetch&#039;d&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Negigaknight may be a combination of  葱 &#039;&#039;negi&#039;&#039; ({{wp|spring onion}}), the prefix &#039;&#039;giga-&#039;&#039;, and &#039;&#039;knight&#039;&#039;. It may also be a pun on 葱がないと &#039;&#039;negi ga nai to&#039;&#039; (must have a spring onion).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Fighting|type2=Fighting&lt;br /&gt;
|ja=ネギガナイト &#039;&#039;Negigaknight&#039;&#039;|jameaning=From {{tt|葱 &#039;&#039;negi&#039;&#039;|spring onion}}, &#039;&#039;giga-&#039;&#039;, &#039;&#039;knight&#039;&#039;, and {{tt|葱がないと &#039;&#039;negi ga nai to&#039;&#039;|must have a spring onion}}&lt;br /&gt;
|fr=Palarticho|frmeaning=From &#039;&#039;paladin&#039;&#039;, &#039;&#039;{{tt|artichaut|artichoke}}&#039;&#039;, and &#039;&#039;{{tt|Pas l&#039;artichaut|Not the artichoke}}&#039;&#039;&lt;br /&gt;
|es=Sirfetch&#039;d|esmeaning=Same as English name&lt;br /&gt;
|de=Lauchzelot|demeaning=From &#039;&#039;{{tt|Lauch|leek}}&#039;&#039; and &#039;&#039;{{wp|Lancelot|{{tt|Lanzelot|Lancelot}}}}&#039;&#039;&lt;br /&gt;
|it=Sirfetch&#039;d|itmeaning=Same as English name&lt;br /&gt;
|ko=창파나이트 &#039;&#039;Changpaknight&#039;&#039;|komeaning=From {{tt|창 (槍) &#039;&#039;chang&#039;&#039;|lance}}, {{tt|파 &#039;&#039;pa&#039;&#039;|spring onion}}, and &#039;&#039;knight&#039;&#039;&lt;br /&gt;
|zh_cmn=蔥遊兵 / 葱游兵 &#039;&#039;Cōngyóubīng&#039;&#039;|zh_cmnmeaning=From {{tt|蔥 / 葱 &#039;&#039;cōng&#039;&#039;|spring onion}}, {{tt|遊 / 游 &#039;&#039;yóu&#039;&#039;|wander}}, {{tt|兵 &#039;&#039;bīng&#039;&#039;|soldier}}, and {{wp|Cong you bing|蔥油餅 / 葱油饼 &#039;&#039;cōngyóubǐng&#039;&#039;}}&lt;br /&gt;
|zh_yue=蔥遊兵 &#039;&#039;Chūngyàuhbīng&#039;&#039;|zh_yuemeaning=From {{tt|蔥 &#039;&#039;chūng&#039;&#039;|spring onion}}, {{tt|遊 &#039;&#039;yàuh&#039;&#039;|wander}}, {{tt|兵 &#039;&#039;bīng&#039;&#039;|soldier}}, and {{wp|Cong you bing|蔥油餅 &#039;&#039;chūngyàuhbéng&#039;&#039;}}&lt;br /&gt;
|hi=सरफ़ेच &#039;&#039;Sirfetch&#039;&#039;|himeaning=Similar to English name&lt;br /&gt;
|ru=Сирфетчд &#039;&#039;Sirfetchd&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=เนกิกะไนท์ &#039;&#039;Nekikanai&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ash&#039;s Sirfetch&#039;d]]&lt;br /&gt;
* [[Lancelot]]&lt;br /&gt;
* [[Weaponry in the Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{Galarian forms}}&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Fighting}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fighting|prevnum=0864|prev=Cursola|nextnum=0866|next=Mr. Rime}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon with cross-generational Evolutions]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lauchzelot]]&lt;br /&gt;
[[es:Sirfetch&#039;d]]&lt;br /&gt;
[[fr:Palarticho]]&lt;br /&gt;
[[it:Sirfetch&#039;d]]&lt;br /&gt;
[[ja:ネギガナイト]]&lt;br /&gt;
[[zh:葱游兵]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Freezington&amp;diff=4293473</id>
		<title>Freezington</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Freezington&amp;diff=4293473"/>
		<updated>2025-05-04T18:17:20Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: The silent ruby takeover continues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town infobox&lt;br /&gt;
|name=Freezington&lt;br /&gt;
|jpname=フリーズ{{ruby|村|むら}}&lt;br /&gt;
|jptrans=Freeze Village&lt;br /&gt;
|image=Galar Freezington SwSh.png&lt;br /&gt;
|region=Galar&lt;br /&gt;
|generation=8&lt;br /&gt;
|north=Slippery Slope&lt;br /&gt;
|south=Frostpoint Field&lt;br /&gt;
|colordark={{locationcolor/dark|snow}}&lt;br /&gt;
|colormed={{locationcolor/med|snow}}&lt;br /&gt;
|colorlight={{locationcolor/light|snow}}&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freezington&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フリーズ{{ruby|村|むら}}&#039;&#039;&#039; &#039;&#039;Freeze Village&#039;&#039;) is a village in the [[Crown Tundra]] in the [[Galar]] [[region]]. It connects to [[Slippery Slope]] to the north and [[Frostpoint Field]] to the south.&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
===Freeze Inn===&lt;br /&gt;
The Freeze Inn is a house that works as the {{player}} and [[Peony]]&#039;s base during [[The Crown Tundra]] story. It has a room that allows Pokémon healing and clothes changing, and is identified by a big flag outside the building.&lt;br /&gt;
&lt;br /&gt;
===Mayor&#039;s house===&lt;br /&gt;
Freezington&#039;s mayor&#039;s house contains a bookshelf with books about {{ga|Calyrex}}, its steed, the [[Reins of Unity]], and various other subjects.&lt;br /&gt;
&lt;br /&gt;
===Statue===&lt;br /&gt;
In the center of the village, there is a statue of the King of the Bountiful Harvests. It is initially incomplete, but may be completed by attaching the [[Wooden Crown]].&lt;br /&gt;
&lt;br /&gt;
===Peddler===&lt;br /&gt;
Near the entrance of the village is a peddler selling a variety of items. He is also the only merchant who sells [[Great Ball|Great]] and [[Ultra Ball]]s without requiring any [[Badge]]s.&lt;br /&gt;
&lt;br /&gt;
{{shop|Peddler}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball (item)|200|5=Poké Ball|display=Poké Ball}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|800}}|{{shopitem|Moomoo Milk|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Lava Cookie|350}}|{{shopitem|Revive|2,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Bread|150}}|{{shopitem|Tin of Beans|400}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Big Pearl|8,000}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
Freezington&#039;s population is 9, likely owing to its lack of amenities such as a stadium or [[Pokémon Center]] and its relative isolation. This makes it the second smallest town in Galar, as well as the entire Pokémon world.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|snow}}&lt;br /&gt;
{{Itemlist|None|From Freezington&#039;s mayor upon first arriving|Sw=yes|Sh=yes|display=[[List of clothing in Pokémon Sword and Shield|&amp;quot;Freezington&#039;s Fame&amp;quot;&amp;lt;br&amp;gt;Pattern Boatneck Sweater]]}}&lt;br /&gt;
{{Itemlist|Blunder Policy|Behind the house next to the [[Slippery Slope]] entrance|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Utility Umbrella|Next to crop pots next to the Slippery Slope entrance|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|TR Psychic|Right of the Slippery Slope entrance|Sw=yes|Sh=yes|display={{TR|17|Amnesia}}}}&lt;br /&gt;
{{Itemlist|TR Poison|At the end of the dead-end path straight ahead from the Freeze Inn|Sw=yes|Sh=yes|display={{TR|73|Gunk Shot}}}}&lt;br /&gt;
{{Itemlist|Charcoal|Next to a house with crop pots, accessed from [[Frostpoint Field]]|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Bottle Cap|Behind the Freeze Inn, accessed from Frostpoint Field|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Carrot Seeds|From the old man at the crop pots in exchange for eight pieces of [[Dynite Ore]]|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|None|From [[Peony]] in the Freeze Inn, after the first [[Dynamax Adventure]]|Sw=yes|Sh=yes|display=[[List of clothing in Pokémon Sword and Shield|Expedition Uniform]]}}&lt;br /&gt;
{{Itemlist|Legendary Clue|display=[[Legendary Clue 1]]|From Peony in the Freeze Inn, after the first Dynamax Adventure|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Legendary Clue|display=[[Legendary Clue 2]]|From Peony in the Freeze Inn, after the first Dynamax Adventure|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Legendary Clue|display=[[Legendary Clue 3]]|From Peony in the Freeze Inn, after the first Dynamax Adventure|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Master Ball|From Peony in the Freeze Inn, after accepting the Legendary Clues and becoming {{pkmn|Champion}}|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Wooden Crown|On the table in the Freeze Inn, after accepting the Legendary Clues|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|White Mane Hair|Dropped by {{p|Glastrier}} after defeating it, if the player grew an [[Iceroot Carrot]]|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Black Mane Hair|Dropped by {{p|Spectrier}} after defeating it, if the player grew a [[Shaderoot Carrot]]|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Radiant Petal|From {{ga|Calyrex}} after defeating Glastrier or Spectrier|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Reins of Unity|From Peony at the mayor&#039;s house after obtaining the Radiant Petal|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|None|From Peony after completing all the Legendary Clues|sprite=League Card Peony rare|size=x32|display=[[Peony]]&#039;s rare [[League Card]]|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Legendary Clue|display=[[Legendary Clue?]]|On the doormat in the Freeze Inn after completing all the Legendary Clues|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Exp. Candy S|From [[Sonia]] after catching the first member of the [[Swords of Justice]] and showing it to her|Sw=yes|Sh=yes|display=[[Exp. Candy S]] ×10}}&lt;br /&gt;
{{Itemlist|Exp. Candy M|From Sonia after catching the second member of the Swords of Justice and showing it to her|Sw=yes|Sh=yes|display=[[Exp. Candy M]] ×10}}&lt;br /&gt;
{{Itemlist|Exp. Candy L|From Sonia after catching the third member of the Swords of Justice and showing it to her|Sw=yes|Sh=yes|display=[[Exp. Candy L]] ×10}}&lt;br /&gt;
{{Itlistfoot|snow}}&lt;br /&gt;
&lt;br /&gt;
===Hidden items===&lt;br /&gt;
Every item that reappears every day can also regenerate as a [[Wishing Piece]] at a 1% chance.&lt;br /&gt;
{{Itlisth|snow}}&lt;br /&gt;
{{Itemlist|Nugget||Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist/2|Large Leek|Leek|Reappears daily (79%/20%)|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist/5|Exp. Candy XS|Exp. Candy S|Exp. Candy M|Exp. Candy L|Exp. Candy XL|Reappears daily (29%/25%/25%/15%/5%)|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Wishing Piece|&amp;lt;!--This should be a one-time item--&amp;gt;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist/2|Energy Root|Big Root|Reappears daily (79%/20%)|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itlistfoot|snow}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
With the exception of {{p|Cosmog}}, none of the Pokémon listed here can be obtained. In the battle against {{p|Calyrex}}, both its name and [[level]] will be displayed as &amp;quot;???&amp;quot;. All Pokémon found here are coded never to appear as {{Shiny}}. &lt;br /&gt;
{{catch/header/8|snow|no}}&lt;br /&gt;
{{catch/div|snow|Special Pokémon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After fixing the statue&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{catch/entry8|898|Calyrex|yes|yes|Special|{{tt|???|Actual level is 80}}|One|type1=Psychic|type2=Grass}}&lt;br /&gt;
{{catch/div|snow|&amp;lt;small&amp;gt;If the player grew an {{color2|000|Iceroot Carrot}}&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{catch/entry8|896|Glastrier|yes|yes|Special|75|One|type1=Ice}}&lt;br /&gt;
{{catch/div|snow|&amp;lt;small&amp;gt;If the player grew a {{color2|000|Shaderoot Carrot}}&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{catch/entry8|897|Spectrier|yes|yes|Special|75|One|type1=Ghost}}&lt;br /&gt;
{{catch/div|snow|Gift Pokémon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After defeating Glastrier or Spectrier&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{catch/entry8|789|Cosmog|yes|yes|Gift|5|One|type1=Psychic}}&lt;br /&gt;
{{catch/footer|snow}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Freezington anime.png|thumb|250px|Freezington in {{aniseries|JN}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
Freezington appeared in &#039;&#039;[[JN111|The Homecoming Crown!]]&#039;&#039;. After hearing about a sighting of {{DL|Ultra Beasts (anime)|Lillie|an unknown Pokémon}} in the [[Crown Tundra]], {{Ash}}, [[Goh]], and [[Chloe]] traveled to Freezington to question its mayor what the Pokémon was like. However, since it had been snowing hard when he had seen the Pokémon, the mayor could only describe {{Shiny|its coloration}} to them. A sudden blizzard forced the trio to spend the night at the mayor&#039;s house before they left to search for the Pokémon the next day.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Freezington Adventures.png|thumb|250px|Freezington in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{MangaArc|Sword &amp;amp; Shield}}====&lt;br /&gt;
Freezington was first mentioned by [[Peony]] in &#039;&#039;[[PASS33|Whoosh!! To the Forest of Focus]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASS34|BAAM!! Incredible Evolution of the Three Pokémon]]&#039;&#039;, [[Hop]], [[Bede]], and [[Marnie]] arrived in Freezington with Peony, settling down at the Freeze Inn while Peony explained the exploration team&#039;s various goals.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASS37|Crackle!! Retrieve the Sword &amp;amp; Shield]]&#039;&#039;, {{Henry}}, who had been carried to the Crown Tundra by {{rf|Galarian}} {{p|Moltres}}, met up with Peony in Freezington. However, Peony suddenly started claiming Henry reminded him of [[Rose|someone he hated]] and demanded he leave. However, when [[Peonia]] [[PASS38|arrived]] and requested her father to let Henry and her join the expedition team after hearing of its exploits, Peony begrudgingly allowed Henry to stay and join the team too. The team was subsequently approached by {{p|Calyrex}}, who needed their help in returning to its full power. Once Calyrex had remembered that it used to have a steed, the expedition team left to plant Henry&#039;s [[Carrot Seeds]] to grow the steed&#039;s favorite food.&lt;br /&gt;
&lt;br /&gt;
In [[PASS39]], Calyrex&#039;s steed, {{p|Spectrier}}, appeared in Freezington after smelling the [[Shaderoot Carrot]] grown by the expedition team and started attacking the town&#039;s crop fields. With the townspeople regaining their faith in Calyrex&#039;s existence upon seeing it, it regained some of its former strength and was able to drive Spectrier away. Lacking the [[Reins of Unity]] that it required to tame its steed, Calyrex created a [[Radiant Petal]] to be used as one of its crafting materials, while Bede succeeded in getting some [[Black Mane Hair]] from Spectrier while following it towards the [[Crown Shrine]]. While the crafting instructions for the Reins of Unity were very vague, learning that Spectrier knew where the [[Rusted Sword]] was currently located gave Henry the motivation to help and craft them regardless. The expedition team and Calyrex subsequently departed to the Crown Shrine to find Spectrier.&lt;br /&gt;
&lt;br /&gt;
In [[PASS40]], a group of [[Dynamax]] Pokémon started rampaging in Freezington as a result of the rebeginning of the [[Darkest Day]]. However, they were swiftly defeated by {{form|Calyrex|Shadow Rider}} Calyrex, who also restored the crop fields destroyed during the rampage, before telling Spectrier to lead it to the Rusted Sword.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning or featuring Freezington in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Pokémon in Freezington|Water|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname=[[Ice Rider Calyrex VMAX (Chilling Reign 203)|Ice Rider Calyrex]]{{VMAX}}|type=Water|expanded=yes|enset=Chilling Reign|enrarity=Rare Rainbow|ennum=203/198|jpset=Silver Lance|jprarity=HR|jpnum=085/070}}&lt;br /&gt;
{{cardlist/div|Other related cards|Water}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Chilling Reign|Peony|150}}|type=Supporter|expanded=yes|enset=Chilling Reign|enrarity=Uncommon|ennum=150/198|jpset=Silver Lance|jprarity=U|jpnum=067/070}}&lt;br /&gt;
{{cardlist/footer|Water}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{ice color dark}}; background:#{{ice color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}; overflow:hidden&amp;quot; | [[File:Calyrex Statue SWSH Concept Art.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{GameIcon|Sw}}{{GameIcon|Sh}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Concept art&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
&amp;lt;!--{{main|Pokémon world in relation to the real world#Galar|Pokémon world in relation to the real world → Galar}}--&amp;gt;&lt;br /&gt;
====Name origin====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{locationcolor/light|snow}}; border: 3px solid #{{locationcolor/dark|snow}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| フリーズ{{tt|村|むら}} &#039;&#039;Freeze Village&#039;&#039;&lt;br /&gt;
| From &#039;&#039;freeze&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| English&lt;br /&gt;
| Freezington&lt;br /&gt;
| From &#039;&#039;freezing&#039;&#039; and &#039;&#039;-ton&#039;&#039; (British town suffix for enclosure, homestead)&lt;br /&gt;
|-&lt;br /&gt;
| German, Italian&lt;br /&gt;
| Freezedale&lt;br /&gt;
| From &#039;&#039;freeze&#039;&#039; and &#039;&#039;{{wp|Dale (landform)|dale}}&#039;&#039; (open valley)&lt;br /&gt;
|-&lt;br /&gt;
| Spanish&lt;br /&gt;
| Villa Helada&lt;br /&gt;
| From &#039;&#039;helada&#039;&#039; (freezing)&lt;br /&gt;
|-&lt;br /&gt;
| French&lt;br /&gt;
| Hameau Gelé&lt;br /&gt;
| From &#039;&#039;hameau&#039;&#039; (small rural settlement) and &#039;&#039;gelé&#039;&#039; (frozen)&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 프리즈마을 &#039;&#039;Freeze Maeul&#039;&#039;&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 凍凝村 / 冻凝村 &#039;&#039;Dòngníng Cūn&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 凍凝 / 冻凝 &#039;&#039;dòngníng / dungyìhng&#039;&#039; (freeze and congeal)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 凍凝村 &#039;&#039;Dungyìhng Chyūn&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Galar}}&lt;br /&gt;
{{Legendarylocations|Galar}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Cities and Towns notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sword and Shield locations]]&lt;br /&gt;
[[Category:Crown Tundra]]&lt;br /&gt;
[[Category:Villages]]&lt;br /&gt;
&lt;br /&gt;
[[de:Freezedale]]&lt;br /&gt;
[[es:Villa Helada]]&lt;br /&gt;
[[fr:Hameau Gelé]]&lt;br /&gt;
[[it:Freezedale]]&lt;br /&gt;
[[ja:フリーズむら]]&lt;br /&gt;
[[zh:凍凝村]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Draft:List_of_moves_in_Pok%C3%A9mon_Mystery_Dungeon&amp;diff=4288839</id>
		<title>Draft:List of moves in Pokémon Mystery Dungeon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Draft:List_of_moves_in_Pok%C3%A9mon_Mystery_Dungeon&amp;diff=4288839"/>
		<updated>2025-04-28T12:09:34Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
This page contains moves in the [[Pokémon Mystery Dungeon series]] along with their properties in these games. Some of the exact function of moves differ significantly from their counterparts in the [[core series]] games. See the individual move pages for more details about the effects of each one.&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| {{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also lower the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| {{m|Ice Ball}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 68%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{m|Yawn}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts the Yawning status on the target. A yawning Pokémon falls asleep sometime later.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| {{m|Lovely Kiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Makes all foes around the user go to sleep, causing them to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| {{m|Nightmare}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts the Nightmare status on the target, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| Restores the HP of the user and team members on the floor. The amount of HP regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The user gains the Digging status, and it attacks on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 78%&lt;br /&gt;
| Random adjacent tile&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| Attacks three times in random directions.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| {{m|Sweet Scent}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Lowers the Evasion of foes in the same room by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 75%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Lowers the Attack of the target by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the dungeon floor&#039;s weather to Rain over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| {{m|Confuse Ray}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts the Confused status on the target, making its attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the dungeon floor&#039;s weather to Hail for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| {{m|Bubble}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| {{m|Encore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts the Encore status on the target, making it capable of using only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| {{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Damages all foes around the user.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| {{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| {{m|Super Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Halves the target&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| {{m|Pain Split}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Adds the HP of the user and the target, then shares it equally.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| {{m|Torment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Prevents the targeted Pokémon, while it remains on the floor, from using the last move it used.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| {{m|String Shot}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Reduces the target&#039;s Movement Speed by one level, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts the Confused status on the target, but also raises its Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| {{m|Snore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| If the user is attacked while asleep, it counterattacks. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Sharply lowers the target&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| {{m|Rock Throw}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| {{m|Rock Smash}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| —&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Wall&lt;br /&gt;
| No&lt;br /&gt;
| Digs through the wall the user is facing.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| {{m|Weather Ball}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance, using the weather&#039;s power.&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement. Inflicts double damage on a diving foe.&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| {{m|Fake Tears}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Lowers the target&#039;s Special Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| {{m|Sing}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Makes the target go to sleep, causing it to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| {{m|Spite}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Zeroes the PP of the move last used by the target, making it unusable.&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| {{m|SmokeScreen}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts the Whiffer status on the target, making it miss almost all of its attacks and moves.&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| {{m|Pursuit}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| The user gains the Counter status. Any damage from Physical Attack moves or a regular attack is partially returned.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Mirror Move status. Any move used against the user is countered with the same move.&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Damages all foes around the user, but also lowers the user&#039;s Special Defense by two levels and thaws frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 10&lt;br /&gt;
| 17&lt;br /&gt;
| 65%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| {{m|Memento}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Sharply reduces the Attack and Special Attack of all foes in the room. It also cuts the user&#039;s HP to one and warps the user to a different place on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| {{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| {{m|Flatter}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts the Confused status on the target, but also raises its Special Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| {{m|Astonish}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts a burn on the target. A burn inflicts damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. Its power rises with the user&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| {{m|Grudge}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Grudge status. If the user is defeated, it zeroes the PP of the move last used by the foe.&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| {{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Hurls the target at another hostile Pokémon to inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| The user gains the Counter status. Any damage from Physical Attack moves or a regular attack is partially returned.&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| {{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Resets the boosted Evasion of foes in the same room. Ghost-type foes are exposed.&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| {{m|Sharpen}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Evasion by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. Doubles damage on a flying or bouncing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| {{m|Harden}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| {{m|Disable}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 9&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| {{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| The user gains the Razor Wind status, and it looses a powerful attack with a high critical-hit rate on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| {{m|Bide}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| {{m|Crunch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| {{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| 7&lt;br /&gt;
| 19&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 24&lt;br /&gt;
| 9&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause paralysis. Its accuracy is affected by the weather. It even hits a Pokémon that is flying or bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| {{m|Endeavor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The difference between the foe&#039;s HP and the user&#039;s HP is applied as this move&#039;s damage.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. If the user is poisoned, badly poisoned, or has a burn, its power is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| {{m|Karate Chop}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 10&lt;br /&gt;
| 18&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| {{m|GrassWhistle}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Makes the target go to sleep, causing it to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| {{m|Clamp}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| {{m|Withdraw}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| —&lt;br /&gt;
| 32&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| {{m|Constrict}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 2&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also lower the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| {{m|Brick Break}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Shatters the target&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| {{m|Rock Tomb}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 60%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| {{m|Focus Energy}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Focus Energy status, raising its critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The user gains the Focus Punch status, and it attacks on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It inflicts greater damage if the target has paralysis, but it also heals paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| {{m|Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Makes all the foes in the room go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| {{m|Leech Life}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 95%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on foes in the same room. It may also simultaneously raise by one level Attack, Special Attack, Defense, Special Defense, and Movement Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Reduces the target&#039;s Special Defense by three levels.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| {{m|Tickle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Attack and Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| {{m|Spider Web}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts the Leg Hold status on the target, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| {{m|Crabhammer}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| {{m|Haze}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Resets the Attack, Defense, etc., of all Pokémon on the floor whether they were boosted or lowered.&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts the Leg Hold status on the target, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| {{m|Cross Chop}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| {{m|Outrage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| 18&lt;br /&gt;
| 9&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Hits the target two to five times in succession. However, it also makes the user confused.&lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 7&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The heavier the target, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also simultaneously raise by one level Attack, Special Attack, Defense, Special Defense, and Movement Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Restores the user&#039;s HP. The amount of HP regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Boosts by one level the Movement Speed of the user and team members in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| {{m|Rapid Spin}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also frees the user from Leech Seed, Leg Hold, Ingrain, or Constriction.&lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 84%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It also lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| {{m|Mind Reader}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user Sure Shot status, making all its moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense and Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| {{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 30&lt;br /&gt;
| 9&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| The user gains the Sky Attack status, and it attacks strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| {{m|Follow Me}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Decoy status, making it the primary target of foes.&lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| {{m|Meteor Mash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| 20&lt;br /&gt;
| 9&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 75%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Enduring status. The user will survive any attack with just one HP.&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 1&lt;br /&gt;
| 14&lt;br /&gt;
| 68%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.&lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| {{m|Scary Face}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 84%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| {{m|Psywave}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| 100%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. The amount of damage depends on the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| {{m|Psycho Boost}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 28&lt;br /&gt;
| 8&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. However, it also lowers the user&#039;s Special Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| {{m|Hypnosis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Makes the target go to sleep, causing it to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| {{m|Uproar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| The user and team members in the room gain the Sleepless status, so they cannot fall asleep. It also awakens sleeping team members.&lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 30&lt;br /&gt;
| 8&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| {{m|Signal Beam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 84%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| Copies the target&#039;s levels for stats such as Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| {{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. However, it also damages the user.&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 65%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| Damages all Pokémon in the same room. It inflicts double damage on any digging Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| {{m|Nature Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| Varies&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Looses a variety of moves depending on the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| {{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 4&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Lowers the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| {{m|Selfdestruct}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Makes the user explode, inflicting damage on all surrounding Pokémon. It also destroys surrounding items.&lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| {{m|Stun Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Causes paralysis in surrounding foes. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| {{m|Bind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| {{m|Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| —&lt;br /&gt;
| 25&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Charging status. It boosts the power of the Electric-type move to be used next.&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Damages all foes around the user. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| {{m|Mist}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Mist status. It prevents Attack, Defense, Special Attack, Special Defense, Accuracy, and Evasion from being reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 35%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Defeats the target in one shot--if it hits. It has no effect on a flying foe.&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| {{m|ExtremeSpeed}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on a target up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause the target to cringe, making it incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| The user and team members in the same room gain the Safeguard status, which prevents status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| {{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 1&lt;br /&gt;
| 18&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| {{m|Sky Uppercut}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It hits even a Pokémon that is either flying or bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| {{m|Skill Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Switches the user&#039;s Special Ability with that of the target.&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| {{m|Sketch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Copies the move last used by the target and makes it the user&#039;s. Sketch disappears after it copies a move.&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| {{m|Headbutt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. However, it also damages the user.&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the dungeon floor&#039;s weather to Sandstorm for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| {{m|Sand-Attack}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| {{m|Kinesis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| {{m|Smog}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also leave the target poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
| {{m|Growth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Special Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 149&lt;br /&gt;
| {{m|Sacred Fire}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 35%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Defeats the target in one shot--if it hits.&lt;br /&gt;
|-&lt;br /&gt;
| 151&lt;br /&gt;
| {{m|SolarBeam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 24&lt;br /&gt;
| 9&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| The user gains the Solarbeam status, making it attack strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
| {{m|SonicBoom}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts a set amount of damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| {{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The user gains the Flying status, making it attack strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 154&lt;br /&gt;
| {{m|Tackle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 7&lt;br /&gt;
| 22&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 155&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| 2 tiles around user&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Makes the user blow up in a huge explosion, inflicting damage on all surrounding Pokémon. It also destroys surrounding items and walls.&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The user gains the Diving status, making it attack strongly on the next turn. It is not possible to link this move. It can&#039;t be used without water.&lt;br /&gt;
|-&lt;br /&gt;
| 157&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 24&lt;br /&gt;
| 9&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| {{m|Muddy Water}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also lower the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| {{m|Stockpile}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Stockpiles power for up to three turns. The stored power boosts the performance of the moves Swallow and Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
| {{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 162&lt;br /&gt;
| {{m|Twister}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action. Doubles damage on a flying or bouncing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 163&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 78%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 164&lt;br /&gt;
| {{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 6&lt;br /&gt;
| 15&lt;br /&gt;
| 80%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Hits the target twice, even at a distance. It may also leave the target poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| {{m|Softboiled}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Restores the HP of the user and team members in the same room by one quarter of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| {{m|Egg Bomb}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 167&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 168&lt;br /&gt;
| {{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 1&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{m|Minimize}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Evasion by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
| {{m|Seismic Toss}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The amount of damage depends on the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| {{m|Supersonic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts the Confused status on the target, making its attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts the Taunted status on the targeted Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| Restores the HP of the user and team members on the same floor. The amount of HP recovered depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 174&lt;br /&gt;
| {{m|Peck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 4&lt;br /&gt;
| 22&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| {{m|Arm Thrust}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 176&lt;br /&gt;
| {{m|Horn Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 8&lt;br /&gt;
| 18&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 35%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.&lt;br /&gt;
|-&lt;br /&gt;
| 178&lt;br /&gt;
| {{m|Wing Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 6&lt;br /&gt;
| 22&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 179&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2&lt;br /&gt;
| 22&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 181&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 182&lt;br /&gt;
| {{m|Vine Whip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| {{m|Conversion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Changes the user&#039;s type into the same type as one of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 184&lt;br /&gt;
| {{m|Conversion 2}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Conversion 2 status. It changes the user&#039;s type to one that is strong against the move type it took last.&lt;br /&gt;
|-&lt;br /&gt;
| 185&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammates&lt;br /&gt;
| Yes&lt;br /&gt;
| Boosts the Attack and Special Attack of team members in the same room by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 186&lt;br /&gt;
| {{m|Iron Defense}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 187&lt;br /&gt;
| {{m|Teleport}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Warps the user to another spot on the same floor.&lt;br /&gt;
|-&lt;br /&gt;
| 188&lt;br /&gt;
| {{m|ThunderShock}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 1&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 189&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on a target up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 191&lt;br /&gt;
| {{m|Sweet Kiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts the Confused status on the target, making its attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 192&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 193&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 20&lt;br /&gt;
| 9&lt;br /&gt;
| 73%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It also causes paralysis, preventing any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 194&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts the Leg Hold status on the target, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 195&lt;br /&gt;
| {{m|Howl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 196&lt;br /&gt;
| {{m|Poison Gas}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Poisons the target. If a Pokémon is poisoned, it sustains damage over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 197&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Badly poisons the target. If a Pokémon is badly poisoned, it sustains damage over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 198&lt;br /&gt;
| {{m|Poison Fang}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also leave the target badly poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 199&lt;br /&gt;
| {{m|PoisonPowder}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Poisons the target. If a Pokémon is poisoned, it sustains damage over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| {{m|Poison Sting}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 3&lt;br /&gt;
| 19&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also leave the target poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 201&lt;br /&gt;
| {{m|Spike Cannon}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 3&lt;br /&gt;
| 17&lt;br /&gt;
| 70%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 202&lt;br /&gt;
| {{m|Acid Armor}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 203&lt;br /&gt;
| {{m|Take Down}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 8&lt;br /&gt;
| 19&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 204&lt;br /&gt;
| {{m|Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but hurts the user if it misses.&lt;br /&gt;
|-&lt;br /&gt;
| 205&lt;br /&gt;
| {{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The user gains the Bouncing status, making it attack strongly on the next turn. It may also cause paralysis. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 206&lt;br /&gt;
| {{m|Hi Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but hurts the user if it misses.&lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
| {{m|Tri Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also cause a burn, paralysis, or leave the target frozen.&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 209&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Switches the user&#039;s hold item with the target&#039;s hold item. It only works if both Pokémon hold items.&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
| {{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Kicks the target three times. Its power rises with every kick.&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
| {{m|Drill Peck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 212&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the floor&#039;s status to Mud Sport, which halves the power of Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 213&lt;br /&gt;
| {{m|Mud-Slap}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 214&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also snatches the target&#039;s hold item to make it the user&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 215&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Special Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 216&lt;br /&gt;
| {{m|Night Shade}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Damages all foes around the user. The amount of damage depends on the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 217&lt;br /&gt;
| {{m|Growl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Lowers the Attack of all foes in the room by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 218&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 219&lt;br /&gt;
| {{m|Surf}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 18&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. Inflicts double damage on a diving foe.&lt;br /&gt;
|-&lt;br /&gt;
| 220&lt;br /&gt;
| {{m|Role Play}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Copies the target&#039;s Special Ability. The user regains its own Special Ability when it leaves the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221&lt;br /&gt;
| {{m|Needle Arm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 222&lt;br /&gt;
| {{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
| 87%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Attacks the target twice in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 223&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the dungeon floor&#039;s weather to Sunny over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 224&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Lowers the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| {{m|Wish}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Wish status. It boosts the user&#039;s HP recovery rate.&lt;br /&gt;
|-&lt;br /&gt;
| 226&lt;br /&gt;
| {{m|Fake Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 8&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also make the target cringe. It reaches up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 227&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.&lt;br /&gt;
|-&lt;br /&gt;
| 228&lt;br /&gt;
| {{m|Pay Day}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. If the foe faints, it will drop money.&lt;br /&gt;
|-&lt;br /&gt;
| 229&lt;br /&gt;
| {{m|Assist}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| {{tt|Varies|Indicated as Special in-game}}&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| Makes the user randomly use one move out of all the moves of the Pokémon on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 230&lt;br /&gt;
| {{m|Heat Wave}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on foes in the room. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 231&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| 100%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Makes all foes around the user go to sleep, making them incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 232&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 233&lt;br /&gt;
| {{m|Ingrain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Ingrain status. The user becomes incapable of moving, but regains HP over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 234&lt;br /&gt;
| {{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 5&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 235&lt;br /&gt;
| {{m|Body Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 236&lt;br /&gt;
| {{m|Swallow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Restores the user&#039;s HP. The HP recovered depends on how often the move Stockpile was used before.&lt;br /&gt;
|-&lt;br /&gt;
| 237&lt;br /&gt;
| {{m|Curse}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| No&lt;br /&gt;
| Boosts the user&#039;s Attack and Defense by one level, but also lowers Movement Speed by one level. If used by a Ghost type, the target is cursed, and the user&#039;s HP halved.&lt;br /&gt;
|-&lt;br /&gt;
| 238&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. However, it also inflicts the Paused status on the user, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 239&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 30&lt;br /&gt;
| 9&lt;br /&gt;
| 84%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| {{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 24&lt;br /&gt;
| 9&lt;br /&gt;
| 84%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 241&lt;br /&gt;
| {{m|Hyper Voice}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 242&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 30&lt;br /&gt;
| 8&lt;br /&gt;
| 90%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 243&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 24&lt;br /&gt;
| 11&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. However, it also lowers the user&#039;s Attack and Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 244&lt;br /&gt;
| {{m|Steel Wing}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also raise the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| {{m|Spit Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. Its power depends on how often the move Stockpile was used before.&lt;br /&gt;
|-&lt;br /&gt;
| 246&lt;br /&gt;
| {{m|DynamicPunch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also leaves the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 247&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 35%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| {{m|ViceGrip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 6&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 249&lt;br /&gt;
| {{m|Knock Off}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Knocks the target&#039;s hold item to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 251&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 84%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 252&lt;br /&gt;
| {{m|Baton Pass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Successively switches the user&#039;s position with the positions of other Pokémon in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 253&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 7&lt;br /&gt;
| 17&lt;br /&gt;
| 87%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Hits the target two to five times in succession. However it also makes the user confused.&lt;br /&gt;
|-&lt;br /&gt;
| 254&lt;br /&gt;
| {{m|Splash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Makes the user flop around as it moves. If there is another Pokémon where it lands, both Pokémon are hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 255&lt;br /&gt;
| {{m|BubbleBeam}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 6&lt;br /&gt;
| 19&lt;br /&gt;
| 100%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 256&lt;br /&gt;
| {{m|Doom Desire}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.&lt;br /&gt;
|-&lt;br /&gt;
| 257&lt;br /&gt;
| {{m|Belly Drum}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack to maximum, but empties its Belly to just one. It has no effect if the Belly is one or less.&lt;br /&gt;
|-&lt;br /&gt;
| 258&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 259&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Light Screen status. It halves the damage from Special Attack moves.&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 261&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 262&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 263&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also trigger other effects depending on the terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 264&lt;br /&gt;
| {{m|Dizzy Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 265&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Raises the user&#039;s Attack and Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 266&lt;br /&gt;
| {{m|Imprison}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts the Paused status on the target, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 267&lt;br /&gt;
| {{m|FeatherDance}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Lowers the target&#039;s Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 268&lt;br /&gt;
| {{m|Whirlwind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 269&lt;br /&gt;
| {{m|Beat Up}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| Summons the team members around the user.&lt;br /&gt;
|-&lt;br /&gt;
| 270&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 24&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 271&lt;br /&gt;
| {{m|Stomp}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 272&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 30&lt;br /&gt;
| 8&lt;br /&gt;
| 84%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. However, it also inflicts the Paused status on the user. It also thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 273&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 274&lt;br /&gt;
| {{m|Teeter Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| All&lt;br /&gt;
| —&lt;br /&gt;
| Inflicts the Confused status on all Pokémon on the floor, making their attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 275&lt;br /&gt;
| {{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also lower the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 276&lt;br /&gt;
| {{m|Blaze Kick}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 277&lt;br /&gt;
| {{m|Present}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Either inflicts damage on the target or restores its HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 279&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 12&lt;br /&gt;
| 22&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also leave the target poisoned, damaging it for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 281&lt;br /&gt;
| {{m|Glare}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 282&lt;br /&gt;
| {{m|Transform}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Transformed status. The user transforms into a hostile Pokémon that appears on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 283&lt;br /&gt;
| {{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 10&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also leave the target poisoned. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 284&lt;br /&gt;
| {{m|Roar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 285&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 286&lt;br /&gt;
| {{m|Camouflage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user&#039;s type changes to match the terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 287&lt;br /&gt;
| {{m|Covet}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 8&lt;br /&gt;
| 27&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also snatches the target&#039;s hold item to make it the user&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 288&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Special Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| {{m|Bone Club}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also leave the target poisoned, damaging it for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 290&lt;br /&gt;
| {{m|Bonemerang}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 87%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Strikes the target twice, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 291&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause constriction. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 292&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 293&lt;br /&gt;
| {{m|Perish Song}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 25%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| Inflicts the Perish Song status on all foes on the floor. The affected foes faint after several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 294&lt;br /&gt;
| {{m|Wrap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 295&lt;br /&gt;
| {{m|Spikes}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| The user places spikes underfoot. The Spiked Tile inflicts damage on foes that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 296&lt;br /&gt;
| {{m|Magnitude}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 297&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 12&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 298&lt;br /&gt;
| {{m|Magic Coat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Magic Coat status. The user reflects several moves directly back to the foes.&lt;br /&gt;
|-&lt;br /&gt;
| 299&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 65%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It also lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on a target up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 75%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Protect status, preventing damage from enemy attacks and moves.&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
| {{m|Defense Curl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
| {{m|Rolling Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| The target gains the Decoy status, making it the target of its fellow Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
| {{m|Detect}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 75%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Protect status, preventing damage from enemy attacks and moves.&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
| {{m|Pin Missile}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the floor&#039;s status to Water Sport, which halves the power of Fire-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
| {{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may lower the target&#039;s Special Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
| {{m|Water Pulse}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 1&lt;br /&gt;
| 22&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 312&lt;br /&gt;
| {{m|Fury Swipes}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 313&lt;br /&gt;
| {{m|Destiny Bond}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| The user and the target gain the Destiny Bond status. The target sustains the same damage as the user in this state.&lt;br /&gt;
|-&lt;br /&gt;
| 314&lt;br /&gt;
| {{m|False Swipe}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It leaves the target with one HP if its damage would have made the target faint.&lt;br /&gt;
|-&lt;br /&gt;
| 315&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Resets the boosted Evasion of the target. Ghost-type foes become exposed.&lt;br /&gt;
|-&lt;br /&gt;
| 316&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Mirror Coat status. The user returns the damage it takes from any Special Attack moves used by a foe beside it.&lt;br /&gt;
|-&lt;br /&gt;
| 317&lt;br /&gt;
| {{m|Future Sight}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.&lt;br /&gt;
|-&lt;br /&gt;
| 318&lt;br /&gt;
| {{m|Milk Drink}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| Restores the HP of the user and its team members on the floor by one quarter of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 319&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the Pokémon&#039;s Special Attack and Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 320&lt;br /&gt;
| {{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 8&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 321&lt;br /&gt;
| {{m|Mega Kick}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 322&lt;br /&gt;
| {{m|Mega Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 323&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 24&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 324&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 2—17&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. Its type and power change with the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 325&lt;br /&gt;
| {{m|Metal Claw}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also boost the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 326&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts the Infatuated status on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 327&lt;br /&gt;
| {{m|Mimic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| Makes the user deploy the same move as the one last used by the foe facing it. Some moves cannot be mimicked.&lt;br /&gt;
|-&lt;br /&gt;
| 328&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.&lt;br /&gt;
|-&lt;br /&gt;
| 329&lt;br /&gt;
| {{m|Leech Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts the Leech Seed status on the target. The target&#039;s HP is leeched every several turns to restore the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 330&lt;br /&gt;
| {{m|Metronome}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Others&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Randomly looses a move from among all the moves known to Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 331&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 20&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target and restores the user&#039;s HP. Effective only against sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
| 332&lt;br /&gt;
| {{m|Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 8&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also lower the&lt;br /&gt;
|-&lt;br /&gt;
| 333&lt;br /&gt;
| {{m|Meditate}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 334&lt;br /&gt;
| {{m|Snatch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Snatch status. It steals the moves of Pokémon on the same floor.&lt;br /&gt;
|-&lt;br /&gt;
| 335&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 336&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 337&lt;br /&gt;
| {{m|Recycle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Others&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Repairs the item&lt;br /&gt;
|-&lt;br /&gt;
| 338&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user gains the Reflect status, halving the damage from all Physical Attack moves and regular attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 339&lt;br /&gt;
| {{m|Refresh}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Heals all status problems of the user and its team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 340&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.&lt;br /&gt;
|-&lt;br /&gt;
| 341&lt;br /&gt;
| {{m|Dragon Rage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts a set amount of damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 342&lt;br /&gt;
| {{m|DragonBreath}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also cause paralysis, preventing any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 343&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack and Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 344&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 345&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 346&lt;br /&gt;
| {{m|Fury Cutter}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
| 87%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Attacks the target twice in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 347&lt;br /&gt;
| {{m|Comet Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 3&lt;br /&gt;
| 19&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 348&lt;br /&gt;
| {{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The user gains the Skull Bash status, causing it to attack strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 349&lt;br /&gt;
| {{m|Lock-On}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user the Sure Shot status, making all its moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 350&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 351&lt;br /&gt;
| {{m|Cotton Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 352&lt;br /&gt;
| {{m|Struggle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 353&lt;br /&gt;
| {{m|Aeroblast}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 84%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 24&lt;br /&gt;
| 12&lt;br /&gt;
| 84%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. However, it also hurts the user.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Explorers of Darkness]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| {{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| {{m|Ice Ball}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 45%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{m|Yawn}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| {{m|Lovely Kiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| {{m|Nightmare}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 78%&lt;br /&gt;
| Random adjacent tile&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| Makes the user attack 3 times in random directions.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| {{m|Sweet Scent}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Reduces the evasiveness of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 75%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Halves the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the floor&#039;s weather to a Rain condition.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| {{m|Confuse Ray}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the floor&#039;s weather to a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| {{m|Bubble}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| {{m|Encore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| {{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 73.92%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies within a 1-tile range.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| {{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| {{m|Super Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target by halving its existing HP.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| {{m|Pain Split}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Adds the HP of the user and the target, then shares it equally between the two Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| {{m|Torment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Prevents the target from using the last move it used. The effect persists as long as the target remains on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| {{m|String Shot}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Reduces the target&#039;s Movement Speed by 1 level, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| {{m|Snore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Lets the user counterattack if hit while sleeping. The counterattack may also afflict the opposing enemy with a Cringe status condition, which makes actions fail. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Greatly reduces the target&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| {{m|Rock Throw}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| {{m|Rock Smash}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Wall&lt;br /&gt;
| No&lt;br /&gt;
| Smashes through the wall the user is facing.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| {{m|Weather Ball}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 85.5%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. The move&#039;s type and power changes with the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement. It will inflict double damage on a diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| {{m|Fake Tears}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| {{m|Sing}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 87%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| {{m|Spite}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Zeroes the PP of the move last used by the target.&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| {{m|SmokeScreen}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Whiffer status condition. A Pokémon with the Whiffer status fails to deliver almost all of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| {{m|Pursuit}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 41.25%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker.&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies within a 1-tile range, but also reduces the user&#039;s Special Attack by 2 levels. It will thaw frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 17&lt;br /&gt;
| 61.75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| {{m|Memento}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Greatly reduces the Attack and Special Attack of all enemies in the room by 2 levels. It also cuts the user&#039;s HP to 1, then warps the user to a different tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| {{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| {{m|Flatter}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Confused status condition and also boosts its Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| {{m|Astonish}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. Its power rises with the user&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| {{m|Grudge}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user the Grudge status, which zeroes the PP of an enemy&#039;s move that makes the user faint.&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| {{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Hurls the target at another enemy to inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| {{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Resets any boosted evasiveness of all enemies in the room. Afflicts all Ghost-type enemies in the room with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| {{m|Sharpen}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It will inflict double damage on a Flying target or a Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| {{m|Harden}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| {{m|Disable}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 9&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| {{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the user the Razor Wind status, which causes the Pokémon to charge power for 1 turn and then try a powerful attack with a high critical-hit rate on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| {{m|Bide}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| {{m|Crunch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| {{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 19&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 7&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move&#039;s accuracy is affected by the weather. It can hit a Pokémon that is Flying or Bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| {{m|Endeavor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target equal to the target&#039;s HP minus the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target and double damage if the user has a Burn status, a Poisoned status, or a Badly Poisoned status.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| {{m|Karate Chop}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 18&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| {{m|GrassWhistle}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| {{m|Clamp}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| {{m|Withdraw}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| {{m|Constrict}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 22&lt;br /&gt;
| 79.2%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| {{m|Brick Break}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Shatters the target&#039;s Reflect or Light Screen and inflicts damage.&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| {{m|Rock Tomb}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 60%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| {{m|Focus Energy}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 8&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Focus Punch status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 63%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, doing more if it has a Paralysis status, but it will then heal the target&#039;s Paralysis status.&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| {{m|Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts all enemies in the room with a Sleep status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| {{m|Leech Life}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 61.6%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies in the room. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Reduces the target&#039;s Special Defense by 3 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| {{m|Tickle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| {{m|Spider Web}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| {{m|Crabhammer}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 77.44%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| {{m|Haze}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Resets the Attack, Defense, and all other stats of all Pokémon in the room, whether boosted or reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| {{m|Cross Chop}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| {{m|Outrage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 6&lt;br /&gt;
| 42.5%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The heavier the target, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Restores the user&#039;s HP. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire Room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Boosts the Movement Speed of the user and team members in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| {{m|Rapid Spin}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status.&lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| {{m|Mind Reader}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| {{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 6&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the user a Sky Attack status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. The attack may afflict the targeted enemy with a Cringe status. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 90%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies in the room. It may also afflict enemies in the room with a Frozen status condition, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| {{m|Follow Me}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Decoy status. A Pokémon with the Decoy status is the primary target of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| {{m|Meteor Mash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 9&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 75%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 14&lt;br /&gt;
| 45%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| {{m|Scary Face}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| {{m|Psywave}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| 95%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. The higher the user&#039;s level, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| {{m|Psycho Boost}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 44&lt;br /&gt;
| 5&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. But it also reduces the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| {{m|Hypnosis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| {{m|Uproar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the user and team members in the room with a Sleepless status, which prevents them from falling asleep. It also awakens sleeping team members.&lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 42&lt;br /&gt;
| 5&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| {{m|Signal Beam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| Copies any boosts and reductions to the target&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed to the user&#039;s own stats.&lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| {{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 52%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| Damages all Pokémon in the room except the user. It will inflict double damage on a Digging target.&lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| {{m|Nature Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 24&lt;br /&gt;
| —%&lt;br /&gt;
| Varies&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Uses a specific move that is based on which dungeon terrain the Pokémon is in.&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| {{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| {{m|Selfdestruct}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items.&lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| {{m|Stun Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| {{m|Bind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| {{m|Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 73.92%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| {{m|Mist}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Mist status, which prevents the user&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 20%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| {{m|ExtremeSpeed}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| {{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| {{m|Sky Uppercut}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It will inflict double damage on a Flying or Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| {{m|Skill Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Switches the user&#039;s ability with that of the target.&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| {{m|Sketch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Copies the move last used by the target and adds it to the user&#039;s set of moves. The new move replaces the user&#039;s Sketch move. You can&#039;t link the Sketch move.&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| {{m|Headbutt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the floor&#039;s weather to a Sandstorm condition.&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| {{m|Sand-Attack}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| {{m|Kinesis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| {{m|Smog}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
| {{m|Growth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 149&lt;br /&gt;
| {{m|Sacred Fire}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 20%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Defeats the target in one shot if it hits successfully.&lt;br /&gt;
|-&lt;br /&gt;
| 151&lt;br /&gt;
| {{m|SolarBeam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 9&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the user a SolarBeam status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. During a Sunny condition, it charges for an immediate attack. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
| {{m|SonicBoom}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| 95%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts 20 HP damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| {{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Flying status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 154&lt;br /&gt;
| {{m|Tackle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 155&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 6&lt;br /&gt;
| —%&lt;br /&gt;
| 2 tiles around user&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Makes user blow up in a huge explosion, inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range.&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move and can use it only on water.&lt;br /&gt;
|-&lt;br /&gt;
| 157&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 9&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| {{m|Muddy Water}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| {{m|Stockpile}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
| {{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 162&lt;br /&gt;
| {{m|Twister}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail. It will inflict double damage on a Flying or Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 163&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 48%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 164&lt;br /&gt;
| {{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 46.75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target using 2 attacks in a single turn. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| {{m|Softboiled}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Restores the HP of the user and team members in the room by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| {{m|Egg Bomb}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 167&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 168&lt;br /&gt;
| {{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 44%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{m|Minimize}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
| {{m|Seismic Toss}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| {{m|Supersonic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 174&lt;br /&gt;
| {{m|Peck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 26&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| {{m|Arm Thrust}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 40%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 176&lt;br /&gt;
| {{m|Horn Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 18&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 20%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Defeats the target in one shot if it hits successfully. It has no effect on a a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 178&lt;br /&gt;
| {{m|Wing Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 179&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 33.75%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 181&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 182&lt;br /&gt;
| {{m|Vine Whip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| {{m|Conversion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Changes the user&#039;s type into the same type as one of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 184&lt;br /&gt;
| {{m|Conversion 2}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move.&lt;br /&gt;
|-&lt;br /&gt;
| 185&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammates&lt;br /&gt;
| Yes&lt;br /&gt;
| Boosts the Attack and Special Attack of team members in the room by 1 level. It does not affect the user.&lt;br /&gt;
|-&lt;br /&gt;
| 186&lt;br /&gt;
| {{m|Iron Defense}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 187&lt;br /&gt;
| {{m|Teleport}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Warps the user to another tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 188&lt;br /&gt;
| {{m|ThunderShock}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 189&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 191&lt;br /&gt;
| {{m|Sweet Kiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 192&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 65%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 193&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 9&lt;br /&gt;
| 61.75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It also inflicts a Paralysis status. A Pokémon with the Paralysis  status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 194&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a  Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 195&lt;br /&gt;
| {{m|Howl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 196&lt;br /&gt;
| {{m|Poison Gas}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 197&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 198&lt;br /&gt;
| {{m|Poison Fang}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 73.92%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also give the targeted enemy a Badly Poisoned status condition, which inflicts damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 199&lt;br /&gt;
| {{m|PoisonPowder}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| {{m|Poison Sting}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 19&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 201&lt;br /&gt;
| {{m|Spike Cannon}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 44%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 202&lt;br /&gt;
| {{m|Acid Armor}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 203&lt;br /&gt;
| {{m|Take Down}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 19&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 204&lt;br /&gt;
| {{m|Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 205&lt;br /&gt;
| {{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 206&lt;br /&gt;
| {{m|Hi Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
| {{m|Tri Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition, a Burn condition, or a Frozen condition.&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 209&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Switches the user&#039;s hold item with the target&#039;s hold item. It works only if both Pokémon are holding items.&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
| {{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 52.5%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 3 kicks in a single turn. The attack&#039;s power rises with every kick.&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
| {{m|Drill Peck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 212&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the dungeon floor&#039;s status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 213&lt;br /&gt;
| {{m|Mud-Slap}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 214&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 215&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 216&lt;br /&gt;
| {{m|Night Shade}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies within a 1-tile range. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 217&lt;br /&gt;
| {{m|Growl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Reduces the Attack of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 218&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 219&lt;br /&gt;
| {{m|Surf}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It will inflict double damage on a Diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 220&lt;br /&gt;
| {{m|Role Play}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Copies the target&#039;s ability. The user regains its usual ability when it leaves the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221&lt;br /&gt;
| {{m|Needle Arm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 222&lt;br /&gt;
| {{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
| 76.56%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 kicks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 223&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the floor&#039;s weather to a Sunny condition.&lt;br /&gt;
|-&lt;br /&gt;
| 224&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| {{m|Wish}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted.&lt;br /&gt;
|-&lt;br /&gt;
| 226&lt;br /&gt;
| {{m|Fake Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 80%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 227&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 228&lt;br /&gt;
| {{m|Pay Day}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The enemy will drop money if it faints.&lt;br /&gt;
|-&lt;br /&gt;
| 229&lt;br /&gt;
| {{m|Assist}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Varies|Indicated as Special in-game}}&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| Causes the user to unleash a random move drawn from all the moves that all Pokémon on the floor know.&lt;br /&gt;
|-&lt;br /&gt;
| 230&lt;br /&gt;
| {{m|Heat Wave}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 80%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on enemies in the room. It may also afflict enemies in the room with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 231&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 80%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 232&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233&lt;br /&gt;
| {{m|Ingrain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user an Ingrain status. A Pokémon with the Ingrain status is incapable of moving but regains HP every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 234&lt;br /&gt;
| {{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 22&lt;br /&gt;
| 85%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 235&lt;br /&gt;
| {{m|Body Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 85%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 236&lt;br /&gt;
| {{m|Swallow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Restores the user&#039;s HP. The amount depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 237&lt;br /&gt;
| {{m|Curse}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| No&lt;br /&gt;
| Boosts the user&#039;s Attack and Defense by 1 level but also reduces Movement Speed by 1 level. If this move is used by a Ghost-type Pokémon, it afflicts the target with a Cursed status condition but halves the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 238&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, but it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 239&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 84%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| {{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 8&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 241&lt;br /&gt;
| {{m|Hyper Voice}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 242&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 8&lt;br /&gt;
| 85.5%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 243&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 24&lt;br /&gt;
| 11&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but it also reduces the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 244&lt;br /&gt;
| {{m|Steel Wing}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also boost the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| {{m|Spit Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 246&lt;br /&gt;
| {{m|DynamicPunch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also afflicts the target with a Confused status condition, which makes the target&#039;s movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 247&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 20%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| {{m|ViceGrip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 249&lt;br /&gt;
| {{m|Knock Off}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Knocks the target&#039;s hold item to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 27&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 251&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 252&lt;br /&gt;
| {{m|Baton Pass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 75%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Switches the user&#039;s position with the positions of other Pokémon in the room successively.&lt;br /&gt;
|-&lt;br /&gt;
| 253&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 44%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 254&lt;br /&gt;
| {{m|Splash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Makes the user flop to a different tile. If it lands on another Pokémon both Pokémon are hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 255&lt;br /&gt;
| {{m|BubbleBeam}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 256&lt;br /&gt;
| {{m|Doom Desire}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 257&lt;br /&gt;
| {{m|Belly Drum}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack to its maximum value, but it empties the user&#039;s Belly to just 1. It has no effect if the Belly is 1 or less.&lt;br /&gt;
|-&lt;br /&gt;
| 258&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 259&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves.&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 28&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 261&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its action fail.&lt;br /&gt;
|-&lt;br /&gt;
| 262&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 263&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 264&lt;br /&gt;
| {{m|Dizzy Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 265&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 266&lt;br /&gt;
| {{m|Imprison}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 267&lt;br /&gt;
| {{m|FeatherDance}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 268&lt;br /&gt;
| {{m|Whirlwind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 269&lt;br /&gt;
| {{m|Beat Up}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| Summons the team members from the floor to surround the user.&lt;br /&gt;
|-&lt;br /&gt;
| 270&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 7&lt;br /&gt;
| 67.2%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies in the room. It may also afflict enemies with a Frozen status condition. A Pokémon with the Frozen status is incapable of action. It never misses during a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 271&lt;br /&gt;
| {{m|Stomp}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 272&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 84%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on enemies within a 1-tile range. But it also afflicts the user with a Paused status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 273&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 24&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 274&lt;br /&gt;
| {{m|Teeter Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 275&lt;br /&gt;
| {{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 276&lt;br /&gt;
| {{m|Blaze Kick}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 277&lt;br /&gt;
| {{m|Present}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Could either inflict damage on the target or restore its HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 279&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 281&lt;br /&gt;
| {{m|Glare}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Paralysis status condition. A Pokémon with Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 282&lt;br /&gt;
| {{m|Transform}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Transformed status, which transforms the user into one of the enemy Pokémon that can appear on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 283&lt;br /&gt;
| {{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 284&lt;br /&gt;
| {{m|Roar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 285&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 8&lt;br /&gt;
| 37.5%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 286&lt;br /&gt;
| {{m|Camouflage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user&#039;s type changes to match the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 287&lt;br /&gt;
| {{m|Covet}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 27&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also snatches the target&#039;s hold item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 288&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| {{m|Bone Club}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 290&lt;br /&gt;
| {{m|Bonemerang}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 66%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target using 2 attacks in a single turn, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 291&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 292&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 293&lt;br /&gt;
| {{m|Perish Song}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 15%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 294&lt;br /&gt;
| {{m|Wrap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 295&lt;br /&gt;
| {{m|Spikes}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| Turns the user&#039;s tile into a Spiked Tile trap. A Spiked Tile trap inflicts damage on enemies that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 296&lt;br /&gt;
| {{m|Magnitude}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status.&lt;br /&gt;
|-&lt;br /&gt;
| 297&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 298&lt;br /&gt;
| {{m|Magic Coat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move the Magic Coat status, which reflects several kinds of moves back at enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 299&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 65%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 75%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves, and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
| {{m|Defense Curl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
| {{m|Rolling Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Decoy status condition. A Pokémon with the Decoy status becomes a decoy that is seen as an enemy by its allies and can draw their attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
| {{m|Detect}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 75%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
| {{m|Pin Missile}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 45%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the dungeon floor&#039;s status to Water Sport. A floor Under the influence of Water Sport halves the power of all Fire-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
| {{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
| {{m|Water Pulse}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status.&lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 44%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 312&lt;br /&gt;
| {{m|Fury Swipes}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 41.25%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 313&lt;br /&gt;
| {{m|Destiny Bond}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the user and the target Destiny Bond status, which links the the&lt;br /&gt;
|-&lt;br /&gt;
| 314&lt;br /&gt;
| {{m|False Swipe}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint.&lt;br /&gt;
|-&lt;br /&gt;
| 315&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 316&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Mirror Coat status, which reflects the damage from specific types of direct moves back at an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 317&lt;br /&gt;
| {{m|Future Sight}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 318&lt;br /&gt;
| {{m|Milk Drink}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| Restores the HP of the user and team members on the floor by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 319&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Special Attack and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 320&lt;br /&gt;
| {{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 321&lt;br /&gt;
| {{m|Mega Kick}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 322&lt;br /&gt;
| {{m|Mega Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 323&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 24&lt;br /&gt;
| 7&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 324&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2—15&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. The move&#039;s type and power change with the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 325&lt;br /&gt;
| {{m|Metal Claw}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 326&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 75%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the target with an Infatuated status condition, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user.&lt;br /&gt;
|-&lt;br /&gt;
| 327&lt;br /&gt;
| {{m|Mimic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can&#039;t be mimicked.&lt;br /&gt;
|-&lt;br /&gt;
| 328&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.&lt;br /&gt;
|-&lt;br /&gt;
| 329&lt;br /&gt;
| {{m|Leech Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Leech Seed status condition. A Pokémon with the Leech Seed status loses some HP every few turns, which restores the user&#039;s HP by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| 330&lt;br /&gt;
| {{m|Metronome}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Others&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.&lt;br /&gt;
|-&lt;br /&gt;
| 331&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted. It is effective only on sleeping enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 332&lt;br /&gt;
| {{m|Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. But it may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 333&lt;br /&gt;
| {{m|Meditate}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 334&lt;br /&gt;
| {{m|Snatch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Snatch status, which lets the user steal the effects from all moves used by Pokémon on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 335&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 336&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 337&lt;br /&gt;
| {{m|Recycle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Others&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Repairs TMs designated as a Used TM and restores them so they can be reused. Caution: you can&#039;t recycle a Used TM that taught Recycle.&lt;br /&gt;
|-&lt;br /&gt;
| 338&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Reflect status, halving damage from Physical Attack moves and regular attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 339&lt;br /&gt;
| {{m|Refresh}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Heals all the status problems of the user and its team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 340&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 341&lt;br /&gt;
| {{m|Dragon Rage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts 30 HP damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 342&lt;br /&gt;
| {{m|DragonBreath}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with a Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 343&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 344&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 345&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 346&lt;br /&gt;
| {{m|Fury Cutter}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 66%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 347&lt;br /&gt;
| {{m|Comet Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 45%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 348&lt;br /&gt;
| {{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Skull Bash status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. It also boosts the Pokémon&#039;s Defense while charging. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 349&lt;br /&gt;
| {{m|Lock-On}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 350&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 45%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 351&lt;br /&gt;
| {{m|Cotton Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 352&lt;br /&gt;
| {{m|Struggle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 353&lt;br /&gt;
| {{m|Aeroblast}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 24&lt;br /&gt;
| 8&lt;br /&gt;
| 84%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 430&lt;br /&gt;
| {{m|Hammer Arm}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 16&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 431&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 432&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 18&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 433&lt;br /&gt;
| {{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 434&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 435&lt;br /&gt;
| {{m|Spacial Rend}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 436&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 73.92%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 437&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 77.44%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 438&lt;br /&gt;
| {{m|Gastro Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 439&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammate(s)&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 440&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 43&lt;br /&gt;
| 7&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 441&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 36&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 442&lt;br /&gt;
| {{m|Air Slash}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 443&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 444&lt;br /&gt;
| {{m|Tailwind}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 445&lt;br /&gt;
| {{m|Punishment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 446&lt;br /&gt;
| {{m|Chatter}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 77.44%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 447&lt;br /&gt;
| {{m|Lucky Chant}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 448&lt;br /&gt;
| {{m|Guard Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 449&lt;br /&gt;
| {{m|Heal Order}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 450&lt;br /&gt;
| {{m|Heal Block}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 451&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 452&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 453&lt;br /&gt;
| {{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 28&lt;br /&gt;
| 7&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 454&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 25&lt;br /&gt;
| 6&lt;br /&gt;
| 80%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 455&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 60&lt;br /&gt;
| 4&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 456&lt;br /&gt;
| {{m|Defog}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 457&lt;br /&gt;
| {{m|Trump Card}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 458&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 459&lt;br /&gt;
| {{m|Cross Poison}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 460&lt;br /&gt;
| {{m|Attack Order}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 80%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 461&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 462&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 463&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 464&lt;br /&gt;
| {{m|Psycho Shift}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 465&lt;br /&gt;
| {{m|Me First}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| {{tt|Front|Indicated as Special in-game}}&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 466&lt;br /&gt;
| {{m|Embargo}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 468&lt;br /&gt;
| {{m|Seed Flare}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 44&lt;br /&gt;
| 5&lt;br /&gt;
| 70.4%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 469&lt;br /&gt;
| {{m|Brine}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 470&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 471&lt;br /&gt;
| {{m|Natural Gift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 472&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 473&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 9&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 474&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 475&lt;br /&gt;
| {{m|Gyro Ball}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 476&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 477&lt;br /&gt;
| {{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 6&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 478&lt;br /&gt;
| {{m|Gravity}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 479&lt;br /&gt;
| {{m|Vacuum Wave}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 11&lt;br /&gt;
| 14&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 480&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 481&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 38&lt;br /&gt;
| 7&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 482&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 483&lt;br /&gt;
| {{m|Dark Void}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 484&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 9&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 485&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 22&lt;br /&gt;
| 6&lt;br /&gt;
| 80%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 486&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 487&lt;br /&gt;
| {{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 13&lt;br /&gt;
| 70.4%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 488&lt;br /&gt;
| {{m|Assurance}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 489&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 490&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 491&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 492&lt;br /&gt;
| {{m|Acupressure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 493&lt;br /&gt;
| {{m|Magnet Rise}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 494&lt;br /&gt;
| {{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 4&lt;br /&gt;
| 80%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 495&lt;br /&gt;
| {{m|Poison Jab}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 496&lt;br /&gt;
| {{m|Toxic Spikes}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| —%&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 497&lt;br /&gt;
| {{m|Last Resort}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 498&lt;br /&gt;
| {{m|Dragon Rush}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 8&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 499&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| {{m|Drain Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 501&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 502&lt;br /&gt;
| {{m|U-turn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 503&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 504&lt;br /&gt;
| {{m|Worry Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 505&lt;br /&gt;
| {{m|Crush Grip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 506&lt;br /&gt;
| {{m|Heart Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 507&lt;br /&gt;
| {{m|Force Palm}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 508&lt;br /&gt;
| {{m|Aura Sphere}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 509&lt;br /&gt;
| {{m|Roost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 510&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 511&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 42&lt;br /&gt;
| 8&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 512&lt;br /&gt;
| {{m|Power Gem}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 513&lt;br /&gt;
| {{m|Power Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 514&lt;br /&gt;
| {{m|Power Trick}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 515&lt;br /&gt;
| {{m|Sucker Punch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 7&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 516&lt;br /&gt;
| {{m|Feint}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 517&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 32&lt;br /&gt;
| 6&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 518&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 42&lt;br /&gt;
| 6&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 519&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| 70.4%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 520&lt;br /&gt;
| {{m|Defend Order}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 521&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 9&lt;br /&gt;
| 8&lt;br /&gt;
| 70%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 522&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 523&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 524&lt;br /&gt;
| {{m|Magma Storm}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 55&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 525&lt;br /&gt;
| {{m|Copycat}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 526&lt;br /&gt;
| {{m|Lunar Dance}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammate(s)&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 527&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 528&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 529&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 531&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 532&lt;br /&gt;
| {{m|Metal Burst}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 533&lt;br /&gt;
| {{m|Head Smash}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 534&lt;br /&gt;
| {{m|Captivate}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 535&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 536&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 537&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 27&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 538&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 539&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 77.44%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 539&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 540&lt;br /&gt;
| {{m|Rock Polish}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 541&lt;br /&gt;
| {{m|Rock Climb}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 542&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| {{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| {{m|Ice Ball}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 45%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{m|Yawn}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| {{m|Lovely Kiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| {{m|Nightmare}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 78%&lt;br /&gt;
| Random adjacent tile&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| Makes the user attack 3 times in random directions.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| {{m|Sweet Scent}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Reduces the evasiveness of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 75%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Halves the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the floor&#039;s weather to a Rain condition.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| {{m|Confuse Ray}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the floor&#039;s weather to a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| {{m|Bubble}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| {{m|Encore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| {{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 73.92%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies within a 1-tile range.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| {{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| {{m|Super Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target by halving its existing HP.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| {{m|Pain Split}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Adds the HP of the user and the target, then shares it equally between the two Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| {{m|Torment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Prevents the target from using the last move it used. The effect persists as long as the target remains on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| {{m|String Shot}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Reduces the target&#039;s Movement Speed by 1 level, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| {{m|Snore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Lets the user counterattack if hit while sleeping. The counterattack may also afflict the opposing enemy with a Cringe status condition, which makes actions fail. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Greatly reduces the target&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| {{m|Rock Throw}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| {{m|Rock Smash}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Wall&lt;br /&gt;
| No&lt;br /&gt;
| Smashes through the wall the user is facing.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| {{m|Weather Ball}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 85.5%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. The move&#039;s type and power changes with the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement. It will inflict double damage on a Diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| {{m|Fake Tears}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| {{m|Sing}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 87%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| {{m|Spite}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Zeroes the PP of the move last used by the target.&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| {{m|SmokeScreen}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Whiffer status condition. A Pokémon with the Whiffer status fails to deliver almost all of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| {{m|Pursuit}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 41.25%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker.&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies within a 1-tile range, but also reduces the user&#039;s Special Attack by 2 levels. It will thaw frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 17&lt;br /&gt;
| 61.75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| {{m|Memento}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Greatly reduces the Attack and Special Attack of all enemies in the room. It also cuts the user&#039;s HP to 1, then warps the user to a different tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| {{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| {{m|Flatter}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Confused status condition and also boosts its Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| {{m|Astonish}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. Its power rises with the user&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| {{m|Grudge}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user the Grudge status, which zeroes the PP of an enemy&#039;s move that makes the user faint.&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| {{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Hurls the target at another enemy to inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| {{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Resets any boosted evasiveness of all enemies in the room. Afflicts all Ghost-type enemies in the room with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| {{m|Sharpen}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It will inflict double damage on a Flying target or a Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| {{m|Harden}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| {{m|Disable}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 9&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| {{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the user the Razor Wind status, which causes the Pokémon to charge power for 1 turn and then try a powerful attack with a high critical-hit rate on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| {{m|Bide}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| {{m|Crunch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| {{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 19&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 45&lt;br /&gt;
| 7&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move&#039;s accuracy is affected by the weather. It can hit a Pokémon that is Flying or Bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| {{m|Endeavor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target equal to the target&#039;s HP minus the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target and double damage if the user has a Burn status, a Poisoned status, or a Badly Poisoned status.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| {{m|Karate Chop}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 18&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| {{m|GrassWhistle}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| {{m|Clamp}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| {{m|Withdraw}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| {{m|Constrict}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 22&lt;br /&gt;
| 79.2%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| {{m|Brick Break}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Shatters the target&#039;s Reflect or Light Screen and inflicts damage.&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| {{m|Rock Tomb}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 60%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| {{m|Focus Energy}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 55&lt;br /&gt;
| 8&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Focus Punch status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 63%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, doing more if it has a Paralysis status, but it will then heal the target&#039;s Paralysis status.&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| {{m|Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts all enemies in the room with a Sleep status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| {{m|Leech Life}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 61.6%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies in the room. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Reduces the target&#039;s Special Defense by 3 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| {{m|Tickle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| {{m|Spider Web}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| {{m|Crabhammer}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 77.44%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| {{m|Haze}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Resets the Attack, Defense, and all other stats of all Pokémon in the room, whether boosted or reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| {{m|Cross Chop}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| {{m|Outrage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 6&lt;br /&gt;
| 42.5%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The heavier the target, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Restores the user&#039;s HP. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire Room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Boosts the Movement Speed of the user and team members in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| {{m|Rapid Spin}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status.&lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| {{m|Mind Reader}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| {{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 6&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the user a Sky Attack status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. The attack may afflict the targeted enemy with a Cringe status. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 90%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies in the room. It may also afflict enemies in the room with a Frozen status condition, making them incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| {{m|Follow Me}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Decoy status. A Pokémon with the Decoy status is the primary target of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| {{m|Meteor Mash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 9&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 75%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 14&lt;br /&gt;
| 45%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| {{m|Scary Face}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| {{m|Psywave}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| 95%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. The higher the user&#039;s level, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 38&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| {{m|Psycho Boost}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 44&lt;br /&gt;
| 5&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. But it also reduces the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| {{m|Hypnosis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| {{m|Uproar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the user and team members in the room with a Sleepless status, which prevents them from falling asleep. It also awakens sleeping team members.&lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 42&lt;br /&gt;
| 5&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| {{m|Signal Beam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| The user copies the boosts and reductions of the Attack, Special Attack, Defense, Special Defense, accuracy, and evasiveness of the Pokémon it&#039;s facing.&lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| {{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 52%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| Damages all Pokémon in the room except the user. It will inflict double damage on a Digging target.&lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| {{m|Nature Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 24&lt;br /&gt;
| —%&lt;br /&gt;
| Varies&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Uses a specific move that is based on which dungeon terrain the Pokémon is in.&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| {{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| {{m|Selfdestruct}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items.&lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| {{m|Stun Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| {{m|Bind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| {{m|Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 73.92%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| {{m|Mist}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Mist status, which prevents the user&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 20%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| {{m|ExtremeSpeed}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| {{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| {{m|Sky Uppercut}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It can hit Flying or Bouncing targets.&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| {{m|Skill Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Switches the user&#039;s ability with that of the target.&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| {{m|Sketch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Copies the move last used by the target and adds it to the user&#039;s set of moves. The new move replaces the user&#039;s Sketch move. You can&#039;t link the Sketch move.&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| {{m|Headbutt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the floor&#039;s weather to a Sandstorm condition.&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| {{m|Sand-Attack}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| {{m|Kinesis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| {{m|Smog}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
| {{m|Growth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 149&lt;br /&gt;
| {{m|Sacred Fire}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 20%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Defeats the target in one shot if it hits successfully.&lt;br /&gt;
|-&lt;br /&gt;
| 151&lt;br /&gt;
| {{m|SolarBeam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 9&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the user a SolarBeam status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. During a Sunny condition, it charges for an immediate attack. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
| {{m|SonicBoom}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| 95%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts 20 HP damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| {{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Flying status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 154&lt;br /&gt;
| {{m|Tackle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 155&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 6&lt;br /&gt;
| —%&lt;br /&gt;
| 2 tiles around user&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Makes user blow up in a huge explosion, inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range.&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move and can use it only on water.&lt;br /&gt;
|-&lt;br /&gt;
| 157&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 33&lt;br /&gt;
| 9&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| {{m|Muddy Water}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| {{m|Stockpile}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
| {{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 162&lt;br /&gt;
| {{m|Twister}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail. It will inflict double damage on a Flying or Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 163&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 48%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 164&lt;br /&gt;
| {{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 46.75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target using 2 attacks in a single turn. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| {{m|Softboiled}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Restores the HP of the user and team members in the room by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| {{m|Egg Bomb}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 167&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| %&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 168&lt;br /&gt;
| {{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 44%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{m|Minimize}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
| {{m|Seismic Toss}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| {{m|Supersonic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 174&lt;br /&gt;
| {{m|Peck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 26&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| {{m|Arm Thrust}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 40%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 176&lt;br /&gt;
| {{m|Horn Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 18&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 20%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Defeats the target in one shot if it hits successfully. It has no effect on a a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 178&lt;br /&gt;
| {{m|Wing Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 179&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 33.75%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 181&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 182&lt;br /&gt;
| {{m|Vine Whip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| {{m|Conversion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Changes the user&#039;s type into the same type as one of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 184&lt;br /&gt;
| {{m|Conversion 2}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move.&lt;br /&gt;
|-&lt;br /&gt;
| 185&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammates&lt;br /&gt;
| Yes&lt;br /&gt;
| Boosts the Attack and Special Attack of team members in the room by 1 level. It does not affect the user.&lt;br /&gt;
|-&lt;br /&gt;
| 186&lt;br /&gt;
| {{m|Iron Defense}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 187&lt;br /&gt;
| {{m|Teleport}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Warps the user to another tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 188&lt;br /&gt;
| {{m|ThunderShock}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 189&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 191&lt;br /&gt;
| {{m|Sweet Kiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 192&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 65%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 193&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 9&lt;br /&gt;
| 61.75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It also inflicts a Paralysis status. A Pokémon with the Paralysis  status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 194&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a  Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 195&lt;br /&gt;
| {{m|Howl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 196&lt;br /&gt;
| {{m|Poison Gas}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 197&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 198&lt;br /&gt;
| {{m|Poison Fang}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 73.92%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also give the targeted enemy a Badly Poisoned status condition, which inflicts damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 199&lt;br /&gt;
| {{m|PoisonPowder}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| {{m|Poison Sting}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 19&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 201&lt;br /&gt;
| {{m|Spike Cannon}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 44%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 202&lt;br /&gt;
| {{m|Acid Armor}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 203&lt;br /&gt;
| {{m|Take Down}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 19&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 204&lt;br /&gt;
| {{m|Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 205&lt;br /&gt;
| {{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can&#039;t link the Bounce move.&lt;br /&gt;
|-&lt;br /&gt;
| 206&lt;br /&gt;
| {{m|Hi Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
| {{m|Tri Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition, a Burn condition, or a Frozen condition.&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 209&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Switches the user&#039;s held item with the target&#039;s held item. It works only if both Pokémon are holding items.&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
| {{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 52.5%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 3 kicks in a single turn. The attack&#039;s power rises with every kick.&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
| {{m|Drill Peck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 212&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the dungeon floor&#039;s status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 213&lt;br /&gt;
| {{m|Mud-Slap}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 214&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 215&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 216&lt;br /&gt;
| {{m|Night Shade}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies within a 1-tile range. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 217&lt;br /&gt;
| {{m|Growl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Reduces the Attack of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 218&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 219&lt;br /&gt;
| {{m|Surf}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It will inflict double damage on a Diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 220&lt;br /&gt;
| {{m|Role Play}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Copies the target&#039;s ability. The user regains its usual ability when it leaves the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221&lt;br /&gt;
| {{m|Needle Arm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 36&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 222&lt;br /&gt;
| {{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
| 76.56%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 kicks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 223&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the floor&#039;s weather to a Sunny condition.&lt;br /&gt;
|-&lt;br /&gt;
| 224&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| {{m|Wish}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted.&lt;br /&gt;
|-&lt;br /&gt;
| 226&lt;br /&gt;
| {{m|Fake Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 80%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 227&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 228&lt;br /&gt;
| {{m|Pay Day}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. The enemy will drop money if it faints.&lt;br /&gt;
|-&lt;br /&gt;
| 229&lt;br /&gt;
| {{m|Assist}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Varies|Indicated as Special in-game}}&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| Causes the user to unleash a random move drawn from all the moves that all Pokémon on the floor know.&lt;br /&gt;
|-&lt;br /&gt;
| 230&lt;br /&gt;
| {{m|Heat Wave}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 80%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on enemies in the room. It may also afflict enemies in the room with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 231&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 80%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 232&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233&lt;br /&gt;
| {{m|Ingrain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user an Ingrain status. A Pokémon with the Ingrain status is incapable of moving but regains HP every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 234&lt;br /&gt;
| {{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 22&lt;br /&gt;
| 85%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 235&lt;br /&gt;
| {{m|Body Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 85%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 236&lt;br /&gt;
| {{m|Swallow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Restores the user&#039;s HP. The amount depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 237&lt;br /&gt;
| {{m|Curse}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| No&lt;br /&gt;
| Boosts the user&#039;s Attack and Defense by 1 level but also reduces Movement Speed by 1 level. If this move is used by a Ghost-type Pokémon, it afflicts the target with a Cursed status condition but halves the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 238&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 45&lt;br /&gt;
| 6&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, but it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 239&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 33&lt;br /&gt;
| 6&lt;br /&gt;
| 84%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| {{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 8&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 241&lt;br /&gt;
| {{m|Hyper Voice}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 242&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 8&lt;br /&gt;
| 85.5%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 243&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 24&lt;br /&gt;
| 11&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, but it also reduces the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 244&lt;br /&gt;
| {{m|Steel Wing}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also boost the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| {{m|Spit Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 246&lt;br /&gt;
| {{m|DynamicPunch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also afflicts the target with a Confused status condition, which makes the target&#039;s movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 247&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 20%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| {{m|ViceGrip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 249&lt;br /&gt;
| {{m|Knock Off}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Knocks the target&#039;s held item to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 27&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 251&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 252&lt;br /&gt;
| {{m|Baton Pass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 75%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Switches the user&#039;s position with the positions of other Pokémon in the room successively.&lt;br /&gt;
|-&lt;br /&gt;
| 253&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 44%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 254&lt;br /&gt;
| {{m|Splash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Makes the user flop to a different tile. If it lands on another Pokémon both Pokémon are hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 255&lt;br /&gt;
| {{m|BubbleBeam}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 256&lt;br /&gt;
| {{m|Doom Desire}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 257&lt;br /&gt;
| {{m|Belly Drum}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack to its maximum value, but it empties the user&#039;s Belly to just 1. It has no effect if the Belly is 1 or less.&lt;br /&gt;
|-&lt;br /&gt;
| 258&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 259&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves.&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 28&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 261&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its action fail.&lt;br /&gt;
|-&lt;br /&gt;
| 262&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 263&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 264&lt;br /&gt;
| {{m|Dizzy Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 265&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 266&lt;br /&gt;
| {{m|Imprison}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 267&lt;br /&gt;
| {{m|FeatherDance}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 268&lt;br /&gt;
| {{m|Whirlwind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 269&lt;br /&gt;
| {{m|Beat Up}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| Summons the team members from the floor to surround the user.&lt;br /&gt;
|-&lt;br /&gt;
| 270&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 7&lt;br /&gt;
| 67.2%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on all enemies in the room. It may also afflict enemies with a Frozen status condition. A Pokémon with the Frozen status is incapable of action. This move never misses during a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 271&lt;br /&gt;
| {{m|Stomp}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 272&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 84%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on enemies within a 1-tile range. But it also afflicts the user with a Paused status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 273&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 24&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 274&lt;br /&gt;
| {{m|Teeter Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 275&lt;br /&gt;
| {{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 276&lt;br /&gt;
| {{m|Blaze Kick}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 277&lt;br /&gt;
| {{m|Present}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Could either inflict damage on the target or restore its HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 6&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 279&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 281&lt;br /&gt;
| {{m|Glare}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted enemy with a Paralysis status condition. A Pokémon with Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 282&lt;br /&gt;
| {{m|Transform}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Transformed status, which transforms the user into one of the enemy Pokémon that can appear on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 283&lt;br /&gt;
| {{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 284&lt;br /&gt;
| {{m|Roar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 285&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 8&lt;br /&gt;
| 37.5%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 286&lt;br /&gt;
| {{m|Camouflage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The user&#039;s type changes to match the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 287&lt;br /&gt;
| {{m|Covet}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 27&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 288&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| {{m|Bone Club}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 290&lt;br /&gt;
| {{m|Bonemerang}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 66%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target using 2 attacks in a single turn, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 291&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 292&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 293&lt;br /&gt;
| {{m|Perish Song}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 15%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 294&lt;br /&gt;
| {{m|Wrap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 295&lt;br /&gt;
| {{m|Spikes}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| Turns the user&#039;s tile into a Spiked Tile trap. A Spiked Tile trap inflicts damage on enemies that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 296&lt;br /&gt;
| {{m|Magnitude}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status.&lt;br /&gt;
|-&lt;br /&gt;
| 297&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 298&lt;br /&gt;
| {{m|Magic Coat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move the Magic Coat status, which reflects several kinds of moves back at enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 299&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 65%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 75%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
| {{m|Defense Curl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
| {{m|Rolling Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| Afflicts the targeted Pokémon with a Decoy status condition. A Pokémon with the Decoy status is viewed as a foe by its allies. It also becomes likely to draw the attention of foes.&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
| {{m|Detect}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 75%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
| {{m|Pin Missile}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 45%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Changes the dungeon floor&#039;s status to Water Sport. A floor Under the influence of Water Sport halves the power of all Fire-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
| {{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
| {{m|Water Pulse}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status.&lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 44%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 312&lt;br /&gt;
| {{m|Fury Swipes}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 41.25%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 313&lt;br /&gt;
| {{m|Destiny Bond}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage.&lt;br /&gt;
|-&lt;br /&gt;
| 314&lt;br /&gt;
| {{m|False Swipe}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint.&lt;br /&gt;
|-&lt;br /&gt;
| 315&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 316&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Mirror Coat status, which reflects the damage from Special Attack moves back at an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 317&lt;br /&gt;
| {{m|Future Sight}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 318&lt;br /&gt;
| {{m|Milk Drink}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| Restores the HP of the user and team members on the floor by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 319&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Special Attack and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 320&lt;br /&gt;
| {{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 321&lt;br /&gt;
| {{m|Mega Kick}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 322&lt;br /&gt;
| {{m|Mega Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 323&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 38&lt;br /&gt;
| 7&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 324&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2—15&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. The move&#039;s type and power change with the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 325&lt;br /&gt;
| {{m|Metal Claw}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 326&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 75%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the target with an Infatuated status condition, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user.&lt;br /&gt;
|-&lt;br /&gt;
| 327&lt;br /&gt;
| {{m|Mimic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can&#039;t be mimicked.&lt;br /&gt;
|-&lt;br /&gt;
| 328&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.&lt;br /&gt;
|-&lt;br /&gt;
| 329&lt;br /&gt;
| {{m|Leech Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Afflicts the targeted enemy with a Leech Seed status condition. A Pokémon with the Leech Seed status loses some HP every few turns, which restores the user&#039;s HP by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| 330&lt;br /&gt;
| {{m|Metronome}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Others&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.&lt;br /&gt;
|-&lt;br /&gt;
| 331&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted. It is effective only on sleeping enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 332&lt;br /&gt;
| {{m|Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 333&lt;br /&gt;
| {{m|Meditate}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 334&lt;br /&gt;
| {{m|Snatch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Snatch status, which lets the user steal the effects from all moves used by Pokémon on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 335&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 336&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 337&lt;br /&gt;
| {{m|Recycle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Others&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| Repairs TMs designated as a Used TM and restores them so they can be reused. Caution: you can&#039;t recycle a Used TM that taught Recycle.&lt;br /&gt;
|-&lt;br /&gt;
| 338&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Reflect status, halving damage from Physical Attack moves and regular attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 339&lt;br /&gt;
| {{m|Refresh}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Heals all the status problems of the user and its team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 340&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 341&lt;br /&gt;
| {{m|Dragon Rage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts 30 HP damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 342&lt;br /&gt;
| {{m|DragonBreath}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with a Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 343&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Boosts the user&#039;s Attack and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 344&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 345&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 346&lt;br /&gt;
| {{m|Fury Cutter}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 66%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 347&lt;br /&gt;
| {{m|Comet Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 45%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 348&lt;br /&gt;
| {{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Gives the user a Skull Bash status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. It also boosts the Pokémon&#039;s Defense while charging. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 349&lt;br /&gt;
| {{m|Lock-On}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 350&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 45%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 351&lt;br /&gt;
| {{m|Cotton Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 352&lt;br /&gt;
| {{m|Struggle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 353&lt;br /&gt;
| {{m|Aeroblast}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 24&lt;br /&gt;
| 8&lt;br /&gt;
| 84%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 430&lt;br /&gt;
| {{m|Hammer Arm}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 16&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 431&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 432&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 18&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 433&lt;br /&gt;
| {{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 434&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 435&lt;br /&gt;
| {{m|Spacial Rend}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 436&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 73.92%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 437&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 77.44%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 438&lt;br /&gt;
| {{m|Gastro Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 439&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammate(s)&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 440&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 43&lt;br /&gt;
| 7&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 441&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 36&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 442&lt;br /&gt;
| {{m|Air Slash}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 443&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 444&lt;br /&gt;
| {{m|Tailwind}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 445&lt;br /&gt;
| {{m|Punishment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 446&lt;br /&gt;
| {{m|Chatter}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 77.44%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 447&lt;br /&gt;
| {{m|Lucky Chant}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 448&lt;br /&gt;
| {{m|Guard Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 449&lt;br /&gt;
| {{m|Heal Order}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 450&lt;br /&gt;
| {{m|Heal Block}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 451&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 452&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 453&lt;br /&gt;
| {{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 28&lt;br /&gt;
| 7&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 454&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 25&lt;br /&gt;
| 6&lt;br /&gt;
| 80%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 455&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 60&lt;br /&gt;
| 4&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 456&lt;br /&gt;
| {{m|Defog}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 457&lt;br /&gt;
| {{m|Trump Card}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 458&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 459&lt;br /&gt;
| {{m|Cross Poison}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 460&lt;br /&gt;
| {{m|Attack Order}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 80%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 461&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 462&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 463&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 464&lt;br /&gt;
| {{m|Psycho Shift}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 465&lt;br /&gt;
| {{m|Me First}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| {{tt|Front|Indicated as Special in-game}}&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 466&lt;br /&gt;
| {{m|Embargo}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 468&lt;br /&gt;
| {{m|Seed Flare}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 44&lt;br /&gt;
| 5&lt;br /&gt;
| 70.4%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 469&lt;br /&gt;
| {{m|Brine}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 470&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 471&lt;br /&gt;
| {{m|Natural Gift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 472&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 473&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 9&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 474&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 475&lt;br /&gt;
| {{m|Gyro Ball}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 476&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 477&lt;br /&gt;
| {{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 6&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 478&lt;br /&gt;
| {{m|Gravity}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 479&lt;br /&gt;
| {{m|Vacuum Wave}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 11&lt;br /&gt;
| 14&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 480&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 481&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 38&lt;br /&gt;
| 7&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 482&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 483&lt;br /&gt;
| {{m|Dark Void}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 484&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 9&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 485&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 22&lt;br /&gt;
| 6&lt;br /&gt;
| 80%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 486&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 487&lt;br /&gt;
| {{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 13&lt;br /&gt;
| 70.4%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 488&lt;br /&gt;
| {{m|Assurance}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 489&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 490&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 491&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 492&lt;br /&gt;
| {{m|Acupressure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 493&lt;br /&gt;
| {{m|Magnet Rise}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 494&lt;br /&gt;
| {{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 4&lt;br /&gt;
| 80%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 495&lt;br /&gt;
| {{m|Poison Jab}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 496&lt;br /&gt;
| {{m|Toxic Spikes}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| —%&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 497&lt;br /&gt;
| {{m|Last Resort}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 498&lt;br /&gt;
| {{m|Dragon Rush}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 8&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 499&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| {{m|Drain Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 501&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 502&lt;br /&gt;
| {{m|U-turn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 503&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 504&lt;br /&gt;
| {{m|Worry Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 505&lt;br /&gt;
| {{m|Crush Grip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 506&lt;br /&gt;
| {{m|Heart Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 507&lt;br /&gt;
| {{m|Force Palm}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 508&lt;br /&gt;
| {{m|Aura Sphere}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 509&lt;br /&gt;
| {{m|Roost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 510&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 511&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 42&lt;br /&gt;
| 8&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 512&lt;br /&gt;
| {{m|Power Gem}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 513&lt;br /&gt;
| {{m|Power Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 514&lt;br /&gt;
| {{m|Power Trick}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 515&lt;br /&gt;
| {{m|Sucker Punch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 7&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 516&lt;br /&gt;
| {{m|Feint}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 517&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 32&lt;br /&gt;
| 6&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 518&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 42&lt;br /&gt;
| 6&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 519&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| 70.4%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 520&lt;br /&gt;
| {{m|Defend Order}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 521&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 9&lt;br /&gt;
| 8&lt;br /&gt;
| 70%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 522&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 523&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 524&lt;br /&gt;
| {{m|Magma Storm}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 55&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 525&lt;br /&gt;
| {{m|Copycat}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 526&lt;br /&gt;
| {{m|Lunar Dance}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammate(s)&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 527&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 528&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 529&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 531&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 532&lt;br /&gt;
| {{m|Metal Burst}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 533&lt;br /&gt;
| {{m|Head Smash}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 534&lt;br /&gt;
| {{m|Captivate}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 535&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 536&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 537&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 27&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 538&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 539&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 77.44%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 539&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 540&lt;br /&gt;
| {{m|Rock Polish}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 541&lt;br /&gt;
| {{m|Rock Climb}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 542&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|Mystery Dungeon (WiiWare)}}==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| {{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ぼうぎょを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| {{m|Ice Ball}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 45%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はずれるまでれんぞくこうげきして こうげきが あたるたびに いりょくが あがる さいだい ５かいれんぞくこうげき|Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{m|Yawn}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを あくびじょうたいにかえる あくびじょうたいになった ポケモンは しばらくすると ねてしまう|Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later}}&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| {{m|Lovely Kiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|まわりの てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| {{m|Nightmare}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんと フロアのなかまポケモンの ＨＰが かいふくする てんきによって ＨＰの かいふくりょうが かわる|Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather}}&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|じぶんを あてみなげじょうたいにかえる こうげきしてきた てきポケモンを なげとばして ほかの てきポケモンに ぶつける|Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies}}&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|あなをほるじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない|Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move}}&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 78%&lt;br /&gt;
| Random adjacent tile&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|３かいれんぞくで いろいろなほうこうを こうげきする|Makes the user attack 3 times in random directions}}&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| {{m|Sweet Scent}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの てきポケモンの かいひを １だんかいさげる|Reduces the evasiveness of all enemies in the room by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 75%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの こうげきを はんぶんにさげる|Halves the target&#039;s Attack}}&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|フロアのてんきを 『あめ』にかえる|Changes the floor&#039;s weather to a Rain condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| {{m|Confuse Ray}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを こんらんじょうたいにかえる こんらんじょうたいになると こうげきや わざを へんなほうこうに くりだしてしまう|Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|フロアのてんきを 『あられ』にかえる|Changes the floor&#039;s weather to a Hail condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの なかまポケモンと じぶんの わるいじょうたいを すべてかいふくする|Heals all status problems of the user and team members in the room}}&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| {{m|Bubble}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで いどうそくどを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| {{m|Encore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを アンコールじょうたいにかえる アンコールじょうたいになると さいごに だしたわざしか だせなくなる|Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used}}&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| {{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 73.92%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|まわりの てきポケモンに ダメージをあたえる|Inflicts damage on all enemies within a 1-tile range}}&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| {{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを いかりじょうたいにかえる ダメージをうけるたびに こうげきが  １だんかいあがる|Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| {{m|Super Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの げんざいの ＨＰの はんぶんの ダメージを あたえる|Inflicts damage on the target by halving its existing HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| {{m|Pain Split}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|じぶんと てきポケモンの ＨＰを たして おたがいに はんぶんずつにして わけあう|Adds the HP of the user and the target, then shares it equally between the two Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| {{m|Torment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンが ちょくぜんにくりだしたわざに いちゃもんをつけて いまのフロアでは だせないようにしてしまう|Prevents the target from using the last move it used. The effect persists as long as the target remains on the floor}}&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| {{m|String Shot}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンの いどうそくどを １だんかいさげる|Reduces the target&#039;s Movement Speed by 1 level, even at a distance}}&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを こんらんじょうたいにかえるが こうげきが ２だんかい あがってしまう|Afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| {{m|Snore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| ねむっているときに こうげきされると はんげきで ダメージをあたえ しかもいっていの かくりつで ひるみじょうたいに してしまう ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……？&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの なかまポケモンと じぶんの わるいじょうたいを すべてかいふくする|Heals all status problems of the user and team members in the room}}&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンの ぼうぎょを おおきくさげる|Greatly reduces the target&#039;s Defense}}&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| {{m|Rock Throw}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| {{m|Rock Smash}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Wall&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|しょうめんのかべを ほって くずしてしまう|Smashes through the wall the user is facing}}&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| {{m|Weather Ball}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 85.5%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる げんざいの てんきによって タイプや いりょくが へんかする|{{{2}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする ダイビングじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement. It will inflict double damage on a Diving target}}&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| {{m|Fake Tears}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの とくぼうを ２だんかいさげる|Reduces the target&#039;s Special Defense by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| {{m|Sing}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 87%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンを すいみんじょうたいにかえる すいみんじょうたいのポケモンは こうどうできない|Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| {{m|Spite}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンが さいごにくりだしたわざの ＰＰを ０にして つかえなくしてしまう|Zeroes the PP of the move last used by the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| {{m|SmokeScreen}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンを からぶりじょうたいにかえる からぶりじょうたいになると こうげきや わざが ほとんど あたらない|Afflicts the targeted enemy with a Whiffer status condition. A Pokémon with the Whiffer status fails to deliver almost all of its moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| {{m|Pursuit}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|じぶんを カウンターじょうたいにかえる てきからうけた ぶつりこうげきの わざや こうげきのダメージを あいてにかえす|Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 41.25%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを オウムがえしじょうたいにかえる うけたわざを そのまま てきポケモンへ かえす|Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker}}&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|まわりの てきポケモンに ダメージをあたえるが じぶんの とくこうが ２だんかいさがる こおっていたポケモンは こおりがとける|Inflicts damage on all enemies within a 1-tile range, but also reduces the user&#039;s Special Attack by 2 levels. It will thaw frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 17&lt;br /&gt;
| 61.75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで こうげきを はんぶんにさげる|Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack}}&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| {{m|Memento}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの てきポケモンの こうげきと とくこうを おおきくさげるが じぶんの ＨＰが １になって ワープしてしまう|Greatly reduces the Attack and Special Attack of all enemies in the room. It also cuts the user&#039;s HP to 1, then warps the user to a different tile on the floor.}}&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| {{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで めいちゅうを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s accuracy by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| {{m|Flatter}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを こんらんじょうたいにかえるが とくこうが １だんかい あがってしまう|Afflicts the targeted enemy with a Confused status condition and also boosts its Special Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| {{m|Astonish}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンを やけどじょうたいにかえる やけどじょうたいになると いっていターンごとに ダメージをうける|Afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns}}&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる じぶんの かしこさがたかいほど ダメージが おおきくなる|Inflicts damage on the target. Its power rises with the user&#039;s IQ}}&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| {{m|Grudge}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを おんねんじょうたいにかえる じぶんが たおれたときに こうげきしてきた ポケモンの さいごにくりだしたわざの ＰＰを ０にする|Gives the user the Grudge status, which zeroes the PP of an enemy&#039;s move that makes the user faint}}&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| {{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| ポケモンを なげとばして てきポケモンに ぶつけて ダメージをあたえる&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|じぶんを カウンターじょうたいにかえる てきからうけた ぶつりこうげきの わざや こうげきのダメージを あいてにかえす|Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| {{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの てきポケモンの  あがっている かいひを もとにもどす てきポケモンが ゴーストタイプのばあいは みやぶりじょうたいにかえる|Resets any boosted evasiveness of all enemies in the room. Afflicts all Ghost-type enemies in the room with an Exposed status condition.}}&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| {{m|Sharpen}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの こうげきを １だんかいあげる|Boosts the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの かいひを １だんかいあげる|Boosts the user&#039;s Evasiveness by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる そらをとぶじょうたいと とびはねじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts damage on the target. It will inflict double damage on a Flying target or a Bouncing target}}&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| {{m|Harden}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの ぼうぎょを １だんかいあげる|Boosts the user&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| {{m|Disable}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 9&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない|Afflicts the enemy Pokémon with the Paralysis status. A Pokémon with the Paralysis status condition is incapable of using moves.}}&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| {{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| かまいたちじょうたいになり つぎの こうどうで いりょくがたかく きゅうしょに あたりやすい こうげきを くりだす このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| {{m|Bide}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| じぶんを がまんじょうたいにかえる がまんじょうたいが かいじょされたときの こうげきは そのあいだに うけたダメージの ２ばい このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| {{m|Crunch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ぼうぎょを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| {{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 19&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 45&lt;br /&gt;
| 7&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる てんきによって めいちゅうりつが へんかする そらをとぶじょうたいと とびはねじょうたいの てきにも あたる|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move&#039;s accuracy is affected by the weather. It can hit a Pokémon that is Flying or Bouncing}}&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| {{m|Endeavor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの ＨＰから じぶんの ＨＰを ひいたぶんの ダメージをあたえる|Inflicts damage on the target equal to the target&#039;s HP minus the user&#039;s HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる じぶんが やけどじょうたい どくじょうたい もうどくじょうたいの ときには ダメージが２ばいになる|Inflicts damage on the target and double damage if the user has a Burn status, a Poisoned status, or a Badly Poisoned status}}&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| {{m|Karate Chop}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 18&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate.}}&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| {{m|GrassWhistle}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| {{m|Clamp}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| {{m|Withdraw}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの ぼうぎょを １だんかいあげる|Boosts the user&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| {{m|Constrict}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 22&lt;br /&gt;
| 79.2%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで いどうそくどを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| {{m|Brick Break}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|リフレクターじょうたいや ひかりのかべじょうたいを うちやぶり てきポケモンに ダメージをあたえる|Shatters the target&#039;s Reflect or Light Screen and inflicts damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| {{m|Rock Tomb}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 60%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いどうそくどを １だんかいさげる|Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| {{m|Focus Energy}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを きあいだめじょうたいにかえる きゅうしょに あたりやすくなる|Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.}}&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 55&lt;br /&gt;
| 8&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|きあいパンチじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない|Gives the user a Focus Punch status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. This move cannot be used during a Pokémon Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる あたえたダメージにおうじて じぶんのＨＰが かいふくする|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted}}&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 63%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる じぶんのＨＰが のこりすくないほど あたえるダメージが おおきい|Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts}}&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる あいてが まひじょうたいなら ダメージが おおきくなるが まひじょうたいは なおってしまう|Inflicts damage on the target, doing more if it has a Paralysis status, but it will then heal the target&#039;s Paralysis status}}&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| {{m|Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの てきポケモンを すいみんじょうたいにかえる|Afflicts all enemies in the room with a Sleep status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| {{m|Leech Life}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる あたえたダメージにおうじて じぶんのＨＰが かいふくする|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted}}&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 49%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの てきポケモンに ダメージをあたえる いっていのかくりつで じぶんの こうげき ぼうぎょ とくこう とくぼう いどうそくどが すべて １だんかいあがる|Inflicts damage on all enemies in the room. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンの とくぼうを ３だんかいさげる|Reduces the target&#039;s Special Defense by 3 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| {{m|Tickle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの こうげき ぼうぎょを １だんかいさげる|Reduces the target&#039;s Attack and Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| {{m|Spider Web}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| {{m|Crabhammer}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 77.44%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate.}}&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| {{m|Haze}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの すべてのポケモンの こうげき ぼうぎょなどの だんかいを あがっていても さがっていても もとのじょうたいに もどしてしまう|Resets the Attack, Defense, and all other stats of all Pokémon in the room, whether boosted or reduced}}&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| {{m|Cross Chop}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| {{m|Outrage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 6&lt;br /&gt;
| 42.5%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ２〜５かい ダメージをあたえる しかし じぶんが こんらんじょうたいに なってしまい わざなどを へんなほうこうに くりだしてしまう|Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる あいての たいじゅうが おもいほど ダメージも おおきくなる|Inflicts damage on the target. The heavier the target, the greater the damage it inflicts}}&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる いっていのかくりつで じぶんの こうげき ぼうぎょ とくこう とくぼう いどうそくどが すべて １だんかいあがる|Inflicts damage on the target. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの ＨＰをかいふくする そのときの てんきによって ＨＰのかいふくりょうが かわる|Restores the user&#039;s HP. The HP amount regained depends on the weather}}&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire Room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの なかまポケモンと じぶんの いどうそくどを １だんかいあげる|Boosts the Movement Speed of the user and team members in the room by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| {{m|Rapid Spin}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも やどりぎじょうたい かげふみじょうたい ねをはりじょうたい しめつけじょうたいから ぬけだすことができる|Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status}}&lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる しかも いどうそくどを １だんかいさげる|Inflicts damage on the target, even at a distance. It also reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| {{m|Mind Reader}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんが ひっちゅうじょうたいになる こうげきや わざが かならず めいちゅうする|Gives the user a Sure Shot status, which makes all moves and attacks completely accurate}}&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの ぼうぎょ とくぼうを １だんかいあげる|Boosts the user&#039;s Defense and Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| {{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 6&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| ゴッドバードじょうたいとなって ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす しかも いっていのかくりつで ひるみじょうたいにする このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 63%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの てきポケモンに ダメージをあたえる いっていのかくりつで こおりじょうたいにして うごけなくする|Inflicts damage on all enemies in the room. It may also afflict enemies in the room with a Frozen status condition, making them incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| {{m|Follow Me}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを みがわりじょうたいにかえる みがわりじょうたいになると てきポケモンから ゆうせんてきに こうげきされる|Gives the user a Decoy status. A Pokémon with the Decoy status is the primary target of enemies}}&lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| {{m|Meteor Mash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 9&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで じぶんのこうげきを １だんかいあげる|Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 75%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを こらえるじょうたいにかえる こらえるじょうたいだと かならず ＨＰが １のこって いきのびる ポケモンタワーでは いちばんしたの ポケモンが こらえるじょうたい でないと こうかがない|The Pokemon protects itself. During this, it will survive any attack on 1 HP. While in a Pokemon Tower, the Pokemon on the very bottom must use the move for it to take effect.}}&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 14&lt;br /&gt;
| 45%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを はずれるまで れんぞくで こうげきする あたるたびに いりょくがあがる さいだい ５かいれんぞくダメージ|Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks}}&lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| {{m|Scary Face}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの いどうそくどを １だんかいさげる|Reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| {{m|Psywave}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| 95%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる じぶんの レベルがたかいほど ダメージが おおきくなりやすい|Inflicts damage on the target, even at a distance. The higher the user&#039;s level, the greater the damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 38&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| {{m|Psycho Boost}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 44&lt;br /&gt;
| 5&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる ただし じぶんのとくこうが ２だんかい さがってしまう|Inflicts damage on the target. But it also reduces the user&#039;s Special Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| {{m|Hypnosis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| {{m|Uproar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの なかまポケモンと じぶんを ねむらずじょうたいにして ねむらなくする なかまポケモンが ねていたばあいは すぐに おきる|Afflicts the user and team members in the room with a Sleepless status, which prevents them from falling asleep. It also awakens sleeping team members}}&lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 42&lt;br /&gt;
| 5&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| てきポケモンに ダメージをあたえる じぶんのＨＰが のこりすくないほど あたえるダメージが ちいさい&lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| {{m|Signal Beam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|しょうめんのポケモンの こうげき ぼうぎょ とくこう とくぼう めいちゅう かいひのだんかいと ばいりつを じぶんにコピーする|The user copies the boosts and reductions of the Attack, Special Attack, Defense, Special Defense, accuracy, and evasiveness of the Pokémon it&#039;s facing}}&lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| {{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう|Inflicts damage on the target, but it also hurts the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの ＨＰを さいだいＨＰの １/５だけ かいふくする|Restores the user&#039;s HP by 1/5 its maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 45.5%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの じぶんいがいの すべてのポケモンに ダメージをあたえる あなをほるじょうたいのポケモンには ２ばいのダメージを あたえる|Damages all Pokémon in the room except the user. It will inflict double damage on a Digging target}}&lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| {{m|Nature Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 24&lt;br /&gt;
| —%&lt;br /&gt;
| Varies&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|そのときの まわりの ちけいに よって いろいろな わざが はつどうする|Uses a specific move that is based on which dungeon terrain the Pokémon is in}}&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| {{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる いっていのかくりつで まひじょうたいにかえる まひじょうたいの ポケモンは わざがだせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる じぶんのＨＰが のこりすくないほど あたえるダメージが おおきい|Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts}}&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの ぼうぎょを １だんかいさげる|Reduces the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| {{m|Selfdestruct}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|じぶんが 『ばくはつ』する まわりの ポケモンに ダメージをあたえ かべや ゆかのどうぐも きえてしまう|Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items}}&lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| {{m|Stun Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|まわりの てきポケモンを まひじょうたいにかえる まひじょうたいの ポケモンは わざがだせない|Afflicts enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis condition has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| {{m|Bind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| {{m|Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを じゅうでんじょうたいにして つぎにつかった でんきタイプの わざの いりょくを たかめる しかも じぶんの とくぼうを １だんかいあげる|Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 73.92%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|まわりの てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない|Inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| {{m|Mist}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを しろいきりじょうたいに かえて こうげき ぼうぎょ とくこう とくぼう めいちゅう かいひが さがらないようにする|Gives the user a Mist status, which prevents the user&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being reduced}}&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 20%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい とんでるポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| {{m|ExtremeSpeed}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away}}&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの なかまポケモンと じぶんを しんぴのまもりじょうたいに かえて わるいじょうたいに ならないようにする|Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems}}&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| {{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる あたえたダメージに おうじて じぶんの ＨＰが かいふくする|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted}}&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| {{m|Sky Uppercut}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる そらをとぶじょうたいと とびはねじょうたいの てきポケモンにも あたる|Inflicts damage on the target. It can hit Flying or Bouncing targets}}&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| {{m|Skill Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンと じぶんの とくせいを こうかんしてしまう|Switches the user&#039;s ability with that of the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| {{m|Sketch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの さいごにつかったわざを うつしとり じぶんが つかえるようにする うつしとると わざ『スケッチ』は きえてしまう このわざは ポケモンタワーでは くりだせない|Copies the last move used by the enemy Pokémon and gains the ability to use that move. After copying a move, the move Sketch will disappear. This move cannot be used during a Pokémon Tower.}}&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| {{m|Headbutt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう|Inflicts damage on the target, but it also hurts the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|フロアの てんきを 『すなあらし』にかえる|Changes the floor&#039;s weather to a Sandstorm condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| {{m|Sand-Attack}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンの めいちゅうを １だんかいさげる|Reduces the target&#039;s accuracy by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいに かえて いどうできなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status, making it incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいの ポケモンは わざがだせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| {{m|Kinesis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの めいちゅうを １だんかいさげる|Reduces the target&#039;s accuracy by 1 level.}}&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| {{m|Smog}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 17&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
| {{m|Growth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの とくこうを １だんかいあげ|Boosts the user&#039;s Special Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 149&lt;br /&gt;
| {{m|Sacred Fire}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 20%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい|Defeats the target in one shot if it hits successfully}}&lt;br /&gt;
|-&lt;br /&gt;
| 151&lt;br /&gt;
| {{m|SolarBeam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 9&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|ソーラービームじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす てんきが『ひざしがつよい』のときには ためずに １ターンでくりだせる このわざは ポケモンタワーでは くりだせない|The user gains the Solarbeam status, storing power for 1 turn, then creating a powerful attack on the next turn. Under a Sunny condition, it can be used without storing power. This move cannot be used during a Pokémon Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
| {{m|SonicBoom}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| 95%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに かならず ２０ダメージを あたえる|Inflicts 20 HP damage on the target, even at a distance}}&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| {{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| そらをとぶじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 154&lt;br /&gt;
| {{m|Tackle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 155&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 6&lt;br /&gt;
| —%&lt;br /&gt;
| 2 tiles around user&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|じぶんが 『だいばくはつ』する まわりの ポケモンに ダメージをあたえ かべや ゆかのどうぐも きえてしまう|Makes user blow up in a huge explosion, inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range}}&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|ダイビングじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない みずがないと つかえない|The user gains the Diving status, which causes it to charge power for one turn before releasing a powerful attack. You can&#039;t use this in a Pokemon Tower or without water.}}&lt;br /&gt;
|-&lt;br /&gt;
| 157&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 33&lt;br /&gt;
| 9&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| {{m|Muddy Water}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで めいちゅうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s accuracy by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| {{m|Stockpile}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの からだのなかに ちからを たくわえる たくわえると ぼうぎょ とくぼうが あがり たくわえた かいすうだけ わざ『はきだす』 『のみこむ』の こうかが あがる ３かいまで たくわえることができる|Boosts the user&#039;s Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times}}&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
| {{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 162&lt;br /&gt;
| {{m|Twister}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにかえる そらをとぶじょうたいと とびはねじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail. It will inflict double damage on a Flying or Bouncing target}}&lt;br /&gt;
|-&lt;br /&gt;
| 163&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 48%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 164&lt;br /&gt;
| {{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 46.75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ２かいれんぞくで ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる|Inflicts damage on the target using 2 attacks in a single turn. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| {{m|Softboiled}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの なかまポケモンと じぶんの ＨＰを さいだいＨＰの １/１０だけ かいふくする|Restores the HP of the user and team members in the room by 1/10 of their maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| {{m|Egg Bomb}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 167&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| %&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 168&lt;br /&gt;
| {{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 44%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{m|Minimize}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの かいひを １だんかいあげる|Boosts the user&#039;s evasiveness by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
| {{m|Seismic Toss}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに じぶんの レベルと おなじだけの ダメージを あたえる|Inflicts damage on the target. The amount of damage is equal to the user&#039;s level}}&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| {{m|Supersonic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンを こんらんじょうたいにかえる こんらんじょうたいになると こうげきや わざを へんなほうこうに くりだしてしまう|Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを ちょうはつじょうたいにかえる ちょうはつされた ポケモンは ダメージを あたえるわざしか だせなくなる|Afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんと フロアのなかまポケモンの ＨＰが かいふくする そのときの てんきによって ＨＰの かいふくりょうが かわる|Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather}}&lt;br /&gt;
|-&lt;br /&gt;
| 174&lt;br /&gt;
| {{m|Peck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 26&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| {{m|Arm Thrust}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 40%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 176&lt;br /&gt;
| {{m|Horn Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 18&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 20%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 178&lt;br /&gt;
| {{m|Wing Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 95%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 179&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 33.75%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ２〜５かいれんぞくで ダメージをあたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 181&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの こうげきを ２だんかいあげる|Boosts the user&#039;s Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 182&lt;br /&gt;
| {{m|Vine Whip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| {{m|Conversion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんのタイプを じぶんが もっているわざの どれかと おなじタイプにかえる|Changes the user&#039;s type into the same type as one of its moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 184&lt;br /&gt;
| {{m|Conversion 2}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを テクスチャー２じょうたいにかえる テクスチャー２じょうたいちゅうは うけたわざの ききにくいタイプに じぶんのタイプが かわる|Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move}}&lt;br /&gt;
|-&lt;br /&gt;
| 185&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammates&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの なかまポケモンの こうげき とくこうを それぞれ １だんかいあげる|Boosts the Attack and Special Attack of team members in the room by 1 level. It does not affect the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 186&lt;br /&gt;
| {{m|Iron Defense}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの ぼうぎょを ２だんかいあげる|Boosts the user&#039;s Defense by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 187&lt;br /&gt;
| {{m|Teleport}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんが フロアのどこかに ワープする|Warps the user to another tile on the floor}}&lt;br /&gt;
|-&lt;br /&gt;
| 188&lt;br /&gt;
| {{m|ThunderShock}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざが だせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 189&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target, even at a distance. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away}}&lt;br /&gt;
|-&lt;br /&gt;
| 191&lt;br /&gt;
| {{m|Sweet Kiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを こんらんじょうたいにかえる こんらんじょうたいになると こうげきや わざを へんなほうこうに くりだしてしまう|Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 192&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 65%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない|Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 193&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 9&lt;br /&gt;
| 61.75%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる しかも まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない|Inflicts damage on the target, even at a distance. It also inflicts a Paralysis status. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 194&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 195&lt;br /&gt;
| {{m|Howl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの こうげきを １だんかいあげる|Boosts the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 196&lt;br /&gt;
| {{m|Poison Gas}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを どくじょうたいにかえる どくじょうたいになると いっていターンごとに ダメージをうける|Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically}}&lt;br /&gt;
|-&lt;br /&gt;
| 197&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを もうどくじょうたいにかえる もうどくじょうたいになると いっていターンごとに ダメージをうける|Afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns}}&lt;br /&gt;
|-&lt;br /&gt;
| 198&lt;br /&gt;
| {{m|Poison Fang}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 73.92%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで もうどくじょうたいにして いっていターンごとに ダメージを あたえる|Inflicts damage on the target. It may also give the targeted enemy a Badly Poisoned status condition, which inflicts damage every few turns}}&lt;br /&gt;
|-&lt;br /&gt;
| 199&lt;br /&gt;
| {{m|PoisonPowder}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを どくじょうたいにかえる どくじょうたいになると いっていターンごとに ダメージをうける|Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically}}&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| {{m|Poison Sting}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 19&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージを あたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 201&lt;br /&gt;
| {{m|Spike Cannon}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 44%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 202&lt;br /&gt;
| {{m|Acid Armor}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの ぼうぎょを ２だんかいあげる|Boosts the user&#039;s Defense by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 203&lt;br /&gt;
| {{m|Take Down}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 19&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう|Inflicts damage on the target, but it also hurts the user.}}&lt;br /&gt;
|-&lt;br /&gt;
| 204&lt;br /&gt;
| {{m|Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける|Inflicts damage on the target, but it also hurts the user if the move misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 205&lt;br /&gt;
| {{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|とびはねじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす いっていの かくりつで まひじょうたいにかえる このわざは ポケモンタワーでは くりだせない|Enters the Bouncing status, stores energy, and releases a powerful attack on the next turn. Has a certain probability of inflicting Paralysis. This move cannot be used in a Pokémon Tower.}}&lt;br /&gt;
|-&lt;br /&gt;
| 206&lt;br /&gt;
| {{m|Hi Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける|Inflicts damage on the target, but it also hurts the user if the move misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
| {{m|Tri Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたい やけどじょうたい こおりじょうたいの どれかにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition, a Burn condition, or a Frozen condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 209&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンのどうぐと じぶんのどうぐを いれかえる じぶんと てきポケモンの りょうほうが どうぐを もっていないと せいこうしない|Switches the user&#039;s held item with the target&#039;s held item. It works only if both Pokémon are holding items}}&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
| {{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 52.5%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ３かいれんぞくで ダメージを あたえる こうげきするたびに ダメージがあがる|Inflicts damage on the target using 3 kicks in a single turn. The attack&#039;s power rises with every kick}}&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
| {{m|Drill Peck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 212&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|フロアぜんたいが どろあそびじょうたいになる どろあそびじょうたいでは でんきタイプの わざの ダメージが はんげんする|Changes the dungeon floor&#039;s status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 213&lt;br /&gt;
| {{m|Mud-Slap}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも めいちゅうを １だんかいさげる|Inflicts damage on the target. It also reduces the target&#039;s accuracy by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 214&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも あいての どうぐをうばい じぶんの どうぐにする じぶんが どうぐをもっているときは うばえない|Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item}}&lt;br /&gt;
|-&lt;br /&gt;
| 215&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの とくぼうを ２だんかいあげる|Boosts the user&#039;s Special Defense by 2 levels.}}&lt;br /&gt;
|-&lt;br /&gt;
| 216&lt;br /&gt;
| {{m|Night Shade}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|まわりの てきポケモンに じぶんの レベルと おなじだけの ダメージを あたえる|Inflicts damage on all enemies within a 1-tile range. The amount of damage is equal to the user&#039;s level}}&lt;br /&gt;
|-&lt;br /&gt;
| 217&lt;br /&gt;
| {{m|Growl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの てきポケモンの こうげきを １だんかいさげる|Reduces the Attack of all enemies in the room by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 218&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの ＨＰを さいだいＨＰの １/５だけ かいふくする|Restores the user&#039;s HP by 1/5 its maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 219&lt;br /&gt;
| {{m|Surf}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる ダイビングじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts damage on the target. It will inflict double damage on a Diving target}}&lt;br /&gt;
|-&lt;br /&gt;
| 220&lt;br /&gt;
| {{m|Role Play}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの とくせいを コピーして じぶんの とくせいにする つぎのフロアにいくと もとの とくせいに もどる|Copies the target&#039;s ability. The user regains its usual ability when it leaves the floor}}&lt;br /&gt;
|-&lt;br /&gt;
| 221&lt;br /&gt;
| {{m|Needle Arm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 36&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 222&lt;br /&gt;
| {{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
| 76.56%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ２かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 kicks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 223&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|フロアの てんきを 『ひざしがつよい』にかえる|Changes the floor&#039;s weather to a Sunny condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 224&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの ぼうぎょを １だんかいさげる|Reduces the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| {{m|Wish}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを ねがいごとじょうたいにかえる ねがいごとじょうたいになると ＨＰが しぜんに かいふくするのが はやくなる|Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted}}&lt;br /&gt;
|-&lt;br /&gt;
| 226&lt;br /&gt;
| {{m|Fake Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 80%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにかえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 227&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| じぶんが ねむっているときに こうげきしてきた ポケモンに じぶんが おぼえているわざの どれかひとつを くりだす ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……？ (Translation: While the user is asleep, uses one of the user&#039;s moves on a Pokémon that attacks it. Normally nothing will happen, but if you&#039;re sleeping in the Pokémon Tower...?)&lt;br /&gt;
|-&lt;br /&gt;
| 228&lt;br /&gt;
| {{m|Pay Day}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる このわざで たおれたポケモンは おかねを おとす|Inflicts damage on the target. The enemy will drop money if it faints}}&lt;br /&gt;
|-&lt;br /&gt;
| 229&lt;br /&gt;
| {{m|Assist}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 100%&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| {{tt|フロアすべての ポケモンのわざから どれかひとつの わざを くりだす|Causes the user to unleash a random move drawn from all the moves that all Pokémon on the floor know}}&lt;br /&gt;
|-&lt;br /&gt;
| 230&lt;br /&gt;
| {{m|Heat Wave}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 56%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたい にかえる こおっていたポケモンは こおりがとける|Inflicts damage on enemies in the room. It may also afflict enemies in the room with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 231&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 80%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|まわりの てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 232&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを ねむるじょうたいにかえる ねむるじょうたいから めざめたときに ＨＰや わるいじょうたいが かいふくする|Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed}}&lt;br /&gt;
|-&lt;br /&gt;
| 233&lt;br /&gt;
| {{m|Ingrain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを ねをはりじょうたいにかえる ねをはりじょうたいの ポケモンは いどうできないが いっていターンごとに ＨＰが かいふくする このわざは ポケモンタワーでは いちばんしたでしか ねをはれない|Pokémon in this state cannot move, but their HP is restored every turn they perform this move. This move is most powerful while using the Pokémon Tower.}}&lt;br /&gt;
|-&lt;br /&gt;
| 234&lt;br /&gt;
| {{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 22&lt;br /&gt;
| 85%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 235&lt;br /&gt;
| {{m|Body Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 85%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 236&lt;br /&gt;
| {{m|Swallow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの ＨＰがかいふくする わざ『たくわえる』で ためただけ かいふくりょうが ふえる|Restores the user&#039;s HP. The amount depends on how many times Stockpile was used in advance}}&lt;br /&gt;
|-&lt;br /&gt;
| 237&lt;br /&gt;
| {{m|Curse}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|じぶんの こうげき ぼうぎょを １だんかいあげるが いどうそくどが １だんかいさがる ゴーストタイプが つかったときは てきポケモンを のろいじょうたいに するが じぶんの ＨＰは はんぶんになる|Boosts the user&#039;s Attack and Defense by 1 level but also reduces Movement Speed by 1 level. If this move is used by a Ghost-type Pokémon, it afflicts the target with a Cursed status condition but halves the user&#039;s HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 238&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 45&lt;br /&gt;
| 6&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, but it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 239&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 33&lt;br /&gt;
| 6&lt;br /&gt;
| 84%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| {{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 8&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる|Inflicts damage on the target, even at a distance}}&lt;br /&gt;
|-&lt;br /&gt;
| 241&lt;br /&gt;
| {{m|Hyper Voice}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 242&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 8&lt;br /&gt;
| 85.5%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 243&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 24&lt;br /&gt;
| 11&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかし じぶんの こうげき ぼうぎょが １だんかい さがる|Inflicts damage on the target, but it also reduces the user&#039;s Attack and Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 244&lt;br /&gt;
| {{m|Steel Wing}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで じぶんの ぼうぎょを １だんかいあげる|Inflicts damage on the target. It may also boost the user&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| {{m|Spit Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる わざ『たくわえる』で ためただけ ダメージが あがる|Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance}}&lt;br /&gt;
|-&lt;br /&gt;
| 246&lt;br /&gt;
| {{m|DynamicPunch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも こんらんじょうたいにかえる|Inflicts damage on the target. It also afflicts the target with a Confused status condition, which makes the target&#039;s movements and attacks go astray.}}&lt;br /&gt;
|-&lt;br /&gt;
| 247&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 20%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| {{m|ViceGrip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 249&lt;br /&gt;
| {{m|Knock Off}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの どうぐを ゆかに はたきおとす|Knocks the target&#039;s held item to the ground}}&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 27&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target.}}&lt;br /&gt;
|-&lt;br /&gt;
| 251&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target, even at a distance. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 252&lt;br /&gt;
| {{m|Baton Pass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 75%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの ポケモンの ばしょと  じぶんの ばしょを つぎつぎと いれかえる|Switches the user&#039;s position with the positions of other Pokémon in the room successively}}&lt;br /&gt;
|-&lt;br /&gt;
| 253&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 44%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ２〜５かいれんぞくで ダメージをあたえる しかし じぶんが こんらんじょうたいに なってしまう|Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 254&lt;br /&gt;
| {{m|Splash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんが はねて いどうする はねたさきに ほかのポケモンが いたら ぶつかってしまい じぶんも あいても ダメージをうける|Makes the user flop to a different tile. If it lands on another Pokémon both Pokémon are hurt}}&lt;br /&gt;
|-&lt;br /&gt;
| 255&lt;br /&gt;
| {{m|BubbleBeam}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで いどうそくどを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 256&lt;br /&gt;
| {{m|Doom Desire}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを こていダメージじょうたいにかえる あたえるダメージが いっていになる|Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount}}&lt;br /&gt;
|-&lt;br /&gt;
| 257&lt;br /&gt;
| {{m|Belly Drum}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの こうげきの だんかいが さいだいまで あがる しかし じぶんの おなかがへって １になってしまう おなかが １いかのときは こうかがない|Boosts the user&#039;s Attack to its maximum value, but it empties the user&#039;s Belly to just 1. It has no effect if the Belly is 1 or less}}&lt;br /&gt;
|-&lt;br /&gt;
| 258&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの ぼうぎょを ２だんかいあげる|Boosts the user&#039;s Defense by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 259&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを ひかりのかべじょうたいにかえる とくしゅこうげきの わざからの ダメージを はんげんする|Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 28&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 261&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its action fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 262&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 263&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まわりの ちけいにあわせた さまざまなこうかが はっせいする|Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain}}&lt;br /&gt;
|-&lt;br /&gt;
| 264&lt;br /&gt;
| {{m|Dizzy Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 265&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの こうげき ぼうぎょを １だんかいあげる|Boosts the user&#039;s Attack and Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 266&lt;br /&gt;
| {{m|Imprison}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを ようすみじょうたいにかえる ようすみじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Paused status condition. A Pokémon with the Paused status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 267&lt;br /&gt;
| {{m|FeatherDance}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの こうげきを ２だんかいさげる|Reduces the target&#039;s Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 268&lt;br /&gt;
| {{m|Whirlwind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを とおくに ふきとばす ふきとんださきで かべや ポケモンに あたると ダメージをうける|Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 269&lt;br /&gt;
| {{m|Beat Up}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|なかまの ポケモンたちを じぶんの まわりに よびよせる|Summons the team members from the floor to surround the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 270&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 7&lt;br /&gt;
| 58.8%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの てきポケモンに ダメージをあたえ いっていのかくりつで こおりじょうたいにかえる こおりじょうたいの ポケモンは こうどうできない てんきが『あられ』だと かならず めいちゅうする|Inflicts damage on all enemies in the room. It may also afflict enemies with a Frozen status condition. A Pokémon with the Frozen status is incapable of action. This move never misses during a Hail condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 271&lt;br /&gt;
| {{m|Stomp}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 272&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 84%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう こおっていたポケモンは こおりがとける|Inflicts damage on enemies within a 1-tile range. But it also afflicts the user with a Paused status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 273&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 24&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの めいちゅうを １だんかいさげる|Reduces the target&#039;s accuracy by 1 level.}}&lt;br /&gt;
|-&lt;br /&gt;
| 274&lt;br /&gt;
| {{m|Teeter Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの すべてのポケモンを こんらんじょうたいにかえる こんらんじょうたいに なると こうげきや わざを へんなほうこうに くりだしてしまう|Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 275&lt;br /&gt;
| {{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ぼうぎょを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 276&lt;br /&gt;
| {{m|Blaze Kick}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける きゅうしょに あたりやすい|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 277&lt;br /&gt;
| {{m|Present}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえるか ＨＰを かいふくするか どちらかの こうかを あたえる|Could either inflict damage on the target or restore its HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 278&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 6&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる じぶんの ＨＰが のこりすくないほど あたえるダメージが ちいさい こおっていたポケモンは こおりがとける|Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws out frozen Pokémon.}}&lt;br /&gt;
|-&lt;br /&gt;
| 279&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 281&lt;br /&gt;
| {{m|Glare}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない|Afflicts the targeted enemy with a Paralysis status condition. A Pokémon with Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 282&lt;br /&gt;
| {{m|Transform}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを へんしんじょうたいにかえる フロアに しゅつげんする てきポケモンの どれかに へんしんする このわざは ポケモンタワーでは くりだせない|Gains the Transformed status. Transforms into an enemy Pokémon that can appear on the floor. This move cannot be used in a Pokémon Tower.}}&lt;br /&gt;
|-&lt;br /&gt;
| 283&lt;br /&gt;
| {{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにかえる きゅうしょにあたりやすい|Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 284&lt;br /&gt;
| {{m|Roar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンを とおくに ふきとばす ふきとんださきで かべや ポケモンに あたると ダメージをうける|Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 285&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 8&lt;br /&gt;
| 37.5%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 286&lt;br /&gt;
| {{m|Camouflage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんが まわりのちけいに あわせた タイプに へんかする|The user&#039;s type changes to match the dungeon terrain}}&lt;br /&gt;
|-&lt;br /&gt;
| 287&lt;br /&gt;
| {{m|Covet}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 27&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも あいてのどうぐを うばい じぶんの どうぐにする じぶんが どうぐを もっているときは うばえない|Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item}}&lt;br /&gt;
|-&lt;br /&gt;
| 288&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの とくこうを ２だんかいあげる|Boosts the user&#039;s Special Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| {{m|Bone Club}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 290&lt;br /&gt;
| {{m|Bonemerang}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 66%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ２かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 attacks in a single turn, even at a distance}}&lt;br /&gt;
|-&lt;br /&gt;
| 291&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 19&lt;br /&gt;
| 73%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 292&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 78%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたい にかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 293&lt;br /&gt;
| {{m|Perish Song}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 15%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|フロアの てきポケモンを ほろびのうたじょうたいにかえる ほろびのうたじょうたいになった ポケモンは しばらくすると たおれてしまう|Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns}}&lt;br /&gt;
|-&lt;br /&gt;
| 294&lt;br /&gt;
| {{m|Wrap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|じぶんは まきつきじょうたいになり てきポケモンを まきつかれじょうたいにして りょうほうとも こうどう できなくなる このわざは ポケモンタワーでは いちばんしたでしか くりだせない|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 295&lt;br /&gt;
| {{m|Spikes}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|あしもとに わな『まきびし』を つくる わな『まきびし』を ふんだ てきポケモンは ダメージをうける|Turns the user&#039;s tile into a Spiked Tile trap. A Spiked Tile trap inflicts damage on enemies that step on it}}&lt;br /&gt;
|-&lt;br /&gt;
| 296&lt;br /&gt;
| {{m|Magnitude}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの じぶんいがいの すべてのポケモンに ダメージをあたえる ランダムで ダメージがかわる あなをほるじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status}}&lt;br /&gt;
|-&lt;br /&gt;
| 297&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 8&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 298&lt;br /&gt;
| {{m|Magic Coat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを マジックコートじょうたいにかえる いくつかのわざを あいてに そのまま はねかえす|Gives the Pokémon that uses this move the Magic Coat status, which reflects several kinds of moves back at enemies}}&lt;br /&gt;
|-&lt;br /&gt;
| 299&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 65%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いどうそくどを １だんかいさげる|Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 90%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away}}&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 75%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを まもりじょうたいにかえる まもりじょうたいになると てきのこうげきや わざのこうかを うけない|Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
| {{m|Defense Curl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの ぼうぎょを １だんかいあげる|Boosts the user&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
| {{m|Rolling Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|ポケモンを みがわりじょうたいにかえる みがわりじょうたいになると ねらわれやすくなったり なかまから こうげきされたりする|Afflicts the targeted Pokémon with a Decoy status condition. A Pokémon with the Decoy status is viewed as a foe by its allies. It also becomes likely to draw the attention of foes}}&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
| {{m|Detect}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 75%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを まもりじょうたいにかえる まもりじょうたいになると てきのこうげきや わざのこうかを うけない|Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
| {{m|Pin Missile}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 45%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|フロアぜんたいが みずあそびじょうたいになる みずあそびじょうたいでは ほのおタイプの わざの ダメージが はんげんする|Changes the dungeon floor&#039;s status to Water Sport. A floor Under the influence of Water Sport halves the damage of all Fire-type moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
| {{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで とくこうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
| {{m|Water Pulse}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status}}&lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 44%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 312&lt;br /&gt;
| {{m|Fury Swipes}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 41.25%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 313&lt;br /&gt;
| {{m|Destiny Bond}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンと リンクして みちづれじょうたいになる リンクした てきポケモンは じぶんが うけたのと おなじダメージを うけるようになる|Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 314&lt;br /&gt;
| {{m|False Swipe}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる あいてを たおすようなダメージを あたえても ＨＰを １だけのこす|Inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint}}&lt;br /&gt;
|-&lt;br /&gt;
| 315&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの あがっている かいひを もとにもどす てきポケモンが ゴーストタイプの ばあいは みやぶりじょうたいにかえる|Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 316&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを ミラーコートじょうたいにかえる となりにいる てきからうけた とくしゅこうげきの わざの ダメージを あいてにかえす|Gives the user a Mirror Coat status, which reflects the damage from Special Attack moves back at an enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 317&lt;br /&gt;
| {{m|Future Sight}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを こていダメージじょうたいにかえる あたえるダメージが いっていになる|Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount}}&lt;br /&gt;
|-&lt;br /&gt;
| 318&lt;br /&gt;
| {{m|Milk Drink}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんと フロアのなかまポケモンの ＨＰを さいだいＨＰの １/１０だけ かいふくする|Restores the HP of the user and team members on the floor by 1/10 of their maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 319&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの とくこう とくぼうを １だんかいあげる|Boosts the user&#039;s Special Attack and Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 320&lt;br /&gt;
| {{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる あたえたダメージにおうじて じぶんの ＨＰが かいふくする|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted}}&lt;br /&gt;
|-&lt;br /&gt;
| 321&lt;br /&gt;
| {{m|Mega Kick}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 322&lt;br /&gt;
| {{m|Mega Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 323&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 38&lt;br /&gt;
| 7&lt;br /&gt;
| 84%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target.}}&lt;br /&gt;
|-&lt;br /&gt;
| 324&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2—15&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる ダンジョンにはいるごとに タイプと いりょくが へんかする|Inflicts damage on the target. The move&#039;s type and power change with the dungeon}}&lt;br /&gt;
|-&lt;br /&gt;
| 325&lt;br /&gt;
| {{m|Metal Claw}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで じぶんの こうげきを １だんかいあげる|Inflicts damage on the target. It may also boost the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 326&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 75%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンを メロメロじょうたいにして こうどうできなくする あいてが いせいのばあいにしか こうかがない|Afflicts the target with an Infatuated status condition, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 327&lt;br /&gt;
| {{m|Mimic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|しょうめんの てきポケモンが さいごに くりだしたわざと おなじ わざをくりだす いくつか ものまねできないわざも ある|Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can&#039;t be mimicked}}&lt;br /&gt;
|-&lt;br /&gt;
| 328&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる じぶんの かしこさが ひくいほど ダメージが おおきくなる|Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low}}&lt;br /&gt;
|-&lt;br /&gt;
| 329&lt;br /&gt;
| {{m|Leech Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンを やどりぎじょうたいにかえる やどりぎじょうたいの てきに いっていターンごとに ダメージをあたえ そのぶんの ＨＰが かいふくする|Afflicts the targeted enemy with a Leech Seed status condition. A Pokémon with the Leech Seed status loses some HP every few turns, which restores the user&#039;s HP by the same amount}}&lt;br /&gt;
|-&lt;br /&gt;
| 330&lt;br /&gt;
| {{m|Metronome}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| 100%&lt;br /&gt;
| Others&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|たくさんのわざのなかから ランダムで ひとつえらんで わざを くりだす|Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know}}&lt;br /&gt;
|-&lt;br /&gt;
| 331&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 13&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる あたえたダメージにおうじて じぶんの ＨＰが かいふくする あいてが ねていないと こうかがない|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted. It is effective only on sleeping enemies}}&lt;br /&gt;
|-&lt;br /&gt;
| 332&lt;br /&gt;
| {{m|Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 333&lt;br /&gt;
| {{m|Meditate}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの こうげきを １だんかいあげる|Boosts the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 334&lt;br /&gt;
| {{m|Snatch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを よこどりじょうたいにかえる フロアじゅうで つかわれた わざの こうかを よこどりする|Gives the user a Snatch status, which lets the user steal the effects from all moves used by Pokémon on the floor}}&lt;br /&gt;
|-&lt;br /&gt;
| 335&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 336&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 337&lt;br /&gt;
| {{m|Recycle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Others&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|わざマシン『しようごマシン』を つかうまえの じょうたいに もどすことが できる ただし わざマシン『リサイクル』は もとに もどせないので きをつけよう！|Repairs TMs designated as a Used TM and restores them so they can be reused. Caution: you can&#039;t recycle a Used TM that taught Recycle!}}&lt;br /&gt;
|-&lt;br /&gt;
| 338&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを リフレクターじょうたいにかえる ぶつりこうげきの わざや こうげきの  ダメージを はんげんする|Gives the user a Reflect status, halving damage from Physical Attack moves and regular attacks.}}&lt;br /&gt;
|-&lt;br /&gt;
| 339&lt;br /&gt;
| {{m|Refresh}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|おなじへやの なかまポケモンと じぶんの わるいじょうたいを すべて かいふくする|Heals all the status problems of the user and its team members in the room}}&lt;br /&gt;
|-&lt;br /&gt;
| 340&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| じぶんを がまんじょうたいにかえる がまんじょうたいが かいじょされたときの こうげきは そのあいだに うけたダメージの ２ばい このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 341&lt;br /&gt;
| {{m|Dragon Rage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに かならず ３０ダメージを あたえる|Inflicts 30 HP damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 342&lt;br /&gt;
| {{m|DragonBreath}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざを だせない|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with a Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 343&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんの こうげき いどうそくどを １だんかいあげる|Boosts the user&#039;s Attack and Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 344&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる いっていのかくりつで こおりじょうたいにかえる こおりじょうたいの ポケモンは こうどうできない|Inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.}}&lt;br /&gt;
|-&lt;br /&gt;
| 345&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| 83.6%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで こおりじょうたいにかえる こおりじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 346&lt;br /&gt;
| {{m|Fury Cutter}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 66%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ２かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 347&lt;br /&gt;
| {{m|Comet Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 45%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ２〜５かいれんぞくで\nダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}&lt;br /&gt;
|-&lt;br /&gt;
| 348&lt;br /&gt;
| {{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| ロケットずつきじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす しかも ちからをためたターンは ぼうぎょがあがるぞ このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 349&lt;br /&gt;
| {{m|Lock-On}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 7&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|じぶんを ひっちゅうじょうたいにかえる ひっちゅうじょうたいのときは こうげきや わざが かならず めいちゅうする|Gives the user a Sure Shot status, which makes all moves and attacks completely}}&lt;br /&gt;
|-&lt;br /&gt;
| 350&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 45%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 351&lt;br /&gt;
| {{m|Cotton Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 70%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンの いどうそくどを １だんかいさげる|Reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 352&lt;br /&gt;
| {{m|Struggle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえる しかし じぶんも さいだいＨＰの １/４の ダメージをうける|Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 353&lt;br /&gt;
| {{m|Aeroblast}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 79.8%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|はなれたポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target, even at a distance. It has a high critical-hit}}&lt;br /&gt;
|-&lt;br /&gt;
| 354&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 24&lt;br /&gt;
| 8&lt;br /&gt;
| 84%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| {{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう ２マスまで とどく|Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 430&lt;br /&gt;
| {{m|Hammer Arm}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 16&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 431&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 432&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 18&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 433&lt;br /&gt;
| {{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 434&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 435&lt;br /&gt;
| {{m|Spacial Rend}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 5&lt;br /&gt;
| 56%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 436&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 73.92%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 437&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 61.6%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 438&lt;br /&gt;
| {{m|Gastro Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 439&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammate(s)&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 440&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 43&lt;br /&gt;
| 7&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 441&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 36&lt;br /&gt;
| 10&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 442&lt;br /&gt;
| {{m|Air Slash}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 443&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 444&lt;br /&gt;
| {{m|Tailwind}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 445&lt;br /&gt;
| {{m|Punishment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 446&lt;br /&gt;
| {{m|Chatter}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 77.44%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 447&lt;br /&gt;
| {{m|Lucky Chant}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 448&lt;br /&gt;
| {{m|Guard Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 449&lt;br /&gt;
| {{m|Heal Order}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 450&lt;br /&gt;
| {{m|Heal Block}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 451&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 452&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 453&lt;br /&gt;
| {{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 28&lt;br /&gt;
| 7&lt;br /&gt;
| 88%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 454&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 25&lt;br /&gt;
| 6&lt;br /&gt;
| 80%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 455&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 60&lt;br /&gt;
| 4&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 456&lt;br /&gt;
| {{m|Defog}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 457&lt;br /&gt;
| {{m|Trump Card}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 458&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 459&lt;br /&gt;
| {{m|Cross Poison}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 460&lt;br /&gt;
| {{m|Attack Order}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 56%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 461&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 462&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 463&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 464&lt;br /&gt;
| {{m|Psycho Shift}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 465&lt;br /&gt;
| {{m|Me First}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| {{tt|Front|Indicated as Special in-game}}&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 466&lt;br /&gt;
| {{m|Embargo}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 467&lt;br /&gt;
| {{m|Judgment}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 7&lt;br /&gt;
| 56%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 468&lt;br /&gt;
| {{m|Seed Flare}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 44&lt;br /&gt;
| 5&lt;br /&gt;
| 70.4%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 469&lt;br /&gt;
| {{m|Brine}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 470&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 471&lt;br /&gt;
| {{m|Natural Gift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 17&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 472&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 473&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 9&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 474&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 475&lt;br /&gt;
| {{m|Gyro Ball}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 476&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 477&lt;br /&gt;
| {{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 6&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 478&lt;br /&gt;
| {{m|Gravity}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 479&lt;br /&gt;
| {{m|Vacuum Wave}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 11&lt;br /&gt;
| 14&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 480&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 481&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 38&lt;br /&gt;
| 7&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 482&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 483&lt;br /&gt;
| {{m|Dark Void}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 484&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 9&lt;br /&gt;
| 8&lt;br /&gt;
| 61.6%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 485&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 22&lt;br /&gt;
| 6&lt;br /&gt;
| 80%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 486&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 487&lt;br /&gt;
| {{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 13&lt;br /&gt;
| 70.4%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 488&lt;br /&gt;
| {{m|Assurance}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 489&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 490&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 491&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 492&lt;br /&gt;
| {{m|Acupressure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 493&lt;br /&gt;
| {{m|Magnet Rise}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 494&lt;br /&gt;
| {{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 24&lt;br /&gt;
| 4&lt;br /&gt;
| 56%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 495&lt;br /&gt;
| {{m|Poison Jab}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 496&lt;br /&gt;
| {{m|Toxic Spikes}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| —%&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 497&lt;br /&gt;
| {{m|Last Resort}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 498&lt;br /&gt;
| {{m|Dragon Rush}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 8&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 499&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| {{m|Drain Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 501&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 502&lt;br /&gt;
| {{m|U-turn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 14&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 503&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 504&lt;br /&gt;
| {{m|Worry Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 100%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 505&lt;br /&gt;
| {{m|Crush Grip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 6&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 506&lt;br /&gt;
| {{m|Heart Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 507&lt;br /&gt;
| {{m|Force Palm}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 508&lt;br /&gt;
| {{m|Aura Sphere}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 509&lt;br /&gt;
| {{m|Roost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 510&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 511&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 42&lt;br /&gt;
| 8&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 512&lt;br /&gt;
| {{m|Power Gem}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 513&lt;br /&gt;
| {{m|Power Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 514&lt;br /&gt;
| {{m|Power Trick}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 515&lt;br /&gt;
| {{m|Sucker Punch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 7&lt;br /&gt;
| 88%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 516&lt;br /&gt;
| {{m|Feint}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 517&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 32&lt;br /&gt;
| 6&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 518&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 42&lt;br /&gt;
| 6&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 519&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| 70.4%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 520&lt;br /&gt;
| {{m|Defend Order}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 521&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 9&lt;br /&gt;
| 8&lt;br /&gt;
| 49%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 522&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 523&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 524&lt;br /&gt;
| {{m|Magma Storm}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 55&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 525&lt;br /&gt;
| {{m|Copycat}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 19&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 526&lt;br /&gt;
| {{m|Lunar Dance}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| —%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammate(s)&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 527&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 528&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 27&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 529&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 531&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 532&lt;br /&gt;
| {{m|Metal Burst}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 533&lt;br /&gt;
| {{m|Head Smash}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 534&lt;br /&gt;
| {{m|Captivate}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 535&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{tt|Front|Indicated as User in-game}}&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 536&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 11&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 537&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 27&lt;br /&gt;
| 5&lt;br /&gt;
| 80%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 538&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| 56%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 539&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 77.44%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 539&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 80%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 540&lt;br /&gt;
| {{m|Rock Polish}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 22&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 541&lt;br /&gt;
| {{m|Rock Climb}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
| 88%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 542&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| —%&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; rowspan=2|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; rowspan=2|Description&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{m|Yawn}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Yawning status condition to an enemy. The Yawning status will cause the Sleep condition after a while.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| {{m|Nightmare}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can&#039;t do anything and takes damage when it wakes up.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It restores half the HP of you and your teammates on the floor. During a Sunny condition, it restores your HP even more. During a Rain, Hail, or Sandstorm condition, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 to 3 times in a row. Then you will get the Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| {{m|Sweet Scent}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It lowers the evasiveness of all enemies in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It sharply lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the floor&#039;s weather to a Rain condition. Under a Rain condition, the power of Fire-type moves goes down, and the power of Water-type moves goes up.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| {{m|Confuse Ray}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Confused status condition to an enemy. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the floor&#039;s weather to a Hail condition. Under a Hail condition, all Pokémon except Ice type keep taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire Room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It heals all the bad status conditions of you and your teammates in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| {{m|Bubble}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| {{m|Encore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Encore status condition to an enemy. With the Encore status, it can use only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| {{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| {{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 99%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You&#039;ll get the Enraged status, which boosts your Attack every time you take damage. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| {{m|Super Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 65%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It cuts the enemy&#039;s HP to half.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| {{m|Pain Split}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It adds the HP of you and the target, then shares it equally.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| {{m|Torment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It seals the move the enemy last used and prevents the Pokémon from using it. The seal will be removed when it arrives on the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| {{m|String Shot}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It reduces even a faraway Pokémon&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Confused status condition to an enemy, but it also sharply raises its Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It sharply lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| {{m|Rock Throw}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| {{m|Rock Smash}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also lower its Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| {{m|Fake Tears}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It sharply lowers the enemy&#039;s Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| {{m|Sing}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It causes the Sleep status condition to an enemy. With the Sleep status, it can&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| {{m|Spite}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It sharply lowers the PP of the move last used by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| {{m|Pursuit}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 99%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The damage it causes goes up if the enemy has a bad status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You counter the enemy by mimicking the enemy&#039;s last move.&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 53&lt;br /&gt;
| 99&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies, but it also sharply lowers your Special Attack. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages even a faraway Pokémon. It could also sharply lower the Pokémon&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| {{m|Memento}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It sharply lowers the Attack and Special Attack of enemies in the same room, but it drops your HP to 1 and warps you somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| {{m|Flatter}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Confused condition to an enemy but also raises the enemy&#039;s Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| {{m|Astonish}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It causes the Burn status condition to an enemy. With the Burn status, it keeps taking damage, and its Attack also goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The more you&#039;ve opened up to your team, the more powerful this move will be.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| {{m|Grudge}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Grudge status. If you faint with the Grudge status, it cuts the PP of the enemy&#039;s last move to 0.&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| {{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| {{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 14&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It resets any boosted evasiveness of all enemies in the same room. It causes the Exposed status condition to Ghost-type enemies in the same room. It removes their resistance to Normal- and Fighting-type attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| {{m|Sharpen}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your evasiveness. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It can hit an enemy in the air using Fly and so on.&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| {{m|Harden}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| {{m|Disable}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It seals the move the enemy last used and prevents the Pokémon from using it. The seal will be removed when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| {{m|Bide}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You will get the Bide status for a little while and then cause damage. The more damage you take while biding, the greater the damage the move causes.&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| {{m|Crunch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| {{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| {{m|Endeavor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy to cut down the enemy&#039;s HP to equal your HP. It has no effect if your HP is higher than the enemy&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The damage it causes goes up if you have a bad status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| {{m|GrassWhistle}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It causes the Sleep status condition to an enemy. With the Sleep status, the enemy can&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| {{m|Withdraw}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| {{m|Brick Break}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It shatters the enemy&#039;s Reflect or Light Screen status condition and causes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| {{m|Rock Tomb}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 65%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| {{m|Focus Energy}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You will get the Focus Energy status, which raises your critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 45&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You focus your mind and damage an enemy during the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The lower your HP is, the greater the damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| {{m|Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It causes the Sleep status condition to enemies in the same room. With the Sleep status, they can&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| {{m|Leech Life}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in the same room. It could also boost your Attack, Defense, Special Attack, Special Defense, and Travel Speed. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It sharply lowers the enemy&#039;s Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| {{m|Tickle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers the enemy&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| {{m|Spider Web}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can&#039;t move.&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| {{m|Haze}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It resets the Attack, Defense, and all other stats of all Pokémon in the same room. (It resets all, whether boosted or reduced.)&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can&#039;t move.&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| {{m|Outrage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It could also boost your Attack, Defense, Special Attack, Special Defense, and Travel Speed. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It restores your HP by half of your max HP. During a Sunny condition, it restores your HP even more. During a Rain, Hail, or Sandstorm condition, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire Room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It boosts the Travel Speed of you and your teammates in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| {{m|Rapid Spin}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy and breaks a trap underneath the enemy. It also frees you from the Leech Seed, Bound, Fire Spin, and Sand Tomb status.&lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 50%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Enduring status. Its chance of failing rises if you use it multiple times in a row. With the Enduring status, you will survive any attack or move with 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy up to 5 times until one misses.&lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| {{m|Scary Face}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It reduces the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| {{m|Psywave}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Its damage varies. The higher your level, the greater the possible damage.&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| {{m|Hypnosis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| {{m|Uproar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 99%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in the same room. It also causes the Sleepless status to all Pokémon in the same room. If Pokémon are sleeping, they&#039;ll wake up immediately.&lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| {{m|Signal Beam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages even a faraway Pokémon. It could also cause the Confused status condition. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| You copy the stat changes of the target&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It restores your HP by half of your max HP.&lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages all Pokémon in the same room except you. It can also damage Pokémon in the ground using Dig.&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| {{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The lower your HP is, the greater the damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| {{m|Stun Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It causes the Paralysis status condition to nearby enemies. With the Paralysis status, their Travel Speed goes down and they can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| {{m|Bind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Trapped status condition. (With the Trapped status, the enemy can&#039;t move and keeps taking damage.)&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| {{m|Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Special Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| {{m|Mist}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| You and your teammates will get the Mist status and prevent all of your Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being lowered.&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 50&lt;br /&gt;
| 30%&lt;br /&gt;
| 50%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move. It has no effect on Flying-type Pokémon and Pokémon with the Levitate Ability.&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Cringe status condition, which makes the enemy unable to attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| You and your teammates in the same room will get the Safeguard status, which prevents you from having bad status conditions.&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| {{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| {{m|Headbutt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy, but you receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the floor&#039;s weather to a Sandstorm condition. During a Sandstorm, all Pokémon except Rock, Ground, and Steel types keep taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| {{m|Sand-Attack}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Sand Tomb status condition. (With the Sand Tomb status, the enemy can&#039;t move and keeps taking damage.)&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| {{m|Smog}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Poisoned status condition. With the Poisoned status, the enemy keeps taking damage and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
| {{m|Growth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack and Special Attack. Under a Sunny condition, your stats go up even higher. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 149&lt;br /&gt;
| {{m|Sacred Fire}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| It damages even a faraway Pokémon. It could also cause the Burn status condition. With the Burn status, the Pokémon keeps taking damage, and its Attack also goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| 50&lt;br /&gt;
| 30%&lt;br /&gt;
| 50%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| When the move hits, it knocks out an enemy in a single blow.&lt;br /&gt;
|-&lt;br /&gt;
| 151&lt;br /&gt;
| {{m|SolarBeam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| You&#039;ll get the SolarBeam status, which lets you charge power, then try a powerful attack. Under a Sunny condition, it charges for an immediate attack on the first turn.&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| {{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You soar, then strike your enemy during the second turn. You won&#039;t be hit by an item or a move while you&#039;re in the air.&lt;br /&gt;
|-&lt;br /&gt;
| 154&lt;br /&gt;
| {{m|Tackle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 155&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|2 tiles around user|Indicated as User in-game}}&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| You explode and damage Pokémon around you. Items on the floor will also disappear. (You won&#039;t get Exp. Points even if an enemy faints due to the damage caused by the explosion.)&lt;br /&gt;
|-&lt;br /&gt;
| 157&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Cringe status condition, which makes the enemy unable to attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| {{m|Muddy Water}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages all Pokémon in the same room except you. It could also lower their accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| {{m|Stockpile}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Defense and Special Defense and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effect the moves Spit Up and Swallow will have.&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
| {{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 17&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 163&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 65%&lt;br /&gt;
| 85%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages even a faraway Pokémon 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 167&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{m|Minimize}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your evasiveness. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| {{m|Supersonic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It causes the Confused status condition to an enemy. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Taunted status condition to an enemy. The taunted Pokémon can&#039;t use status moves. (The Pokémon can use attack moves.)&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It restores half the HP of you and your teammates on the floor. During a Sunny condition, it restores your HP even more. During a Rain, Hail, or Sandstorm condition, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 174&lt;br /&gt;
| {{m|Peck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| {{m|Arm Thrust}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| 30%&lt;br /&gt;
| 50%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 178&lt;br /&gt;
| {{m|Wing Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 179&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 181&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Attack. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 182&lt;br /&gt;
| {{m|Vine Whip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 185&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammates&lt;br /&gt;
| Yes&lt;br /&gt;
| It boosts the Attack and Special Attack of your teammates in the same room. (The stat changes return to normal when they go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 186&lt;br /&gt;
| {{m|Iron Defense}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 188&lt;br /&gt;
| {{m|ThunderShock}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 189&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 191&lt;br /&gt;
| {{m|Sweet Kiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Confused status condition to an enemy. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 192&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Paralysis status condition to an enemy. With the Paralysis status, the enemy&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 193&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| 50%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages even a faraway Pokémon. It also causes the Paralysis status condition. With the Paralysis status, the Pokémon&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 194&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can&#039;t move.&lt;br /&gt;
|-&lt;br /&gt;
| 196&lt;br /&gt;
| {{m|Poison Gas}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Poisoned status condition to an enemy. With the Poisoned status, the enemy keeps taking damage and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 197&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Badly Poisoned status condition to an enemy. With the Badly Poisoned status, the enemy keeps taking damage rapidly and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 199&lt;br /&gt;
| {{m|PoisonPowder}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Poisoned status condition to an enemy. With the Poisoned status, the enemy keeps taking damage and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| {{m|Poison Sting}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 202&lt;br /&gt;
| {{m|Acid Armor}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 203&lt;br /&gt;
| {{m|Take Down}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy, but you receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 204&lt;br /&gt;
| {{m|Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. But if it misses, you get hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 205&lt;br /&gt;
| {{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You soar, then strike your enemy on the second turn. You evade items or moves while you&#039;re in the air. It could also cause the Paralysis status condition to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 206&lt;br /&gt;
| {{m|Hi Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 46&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
| {{m|Tri Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It could also cause the Paralysis, Burn, or Frozen status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 212&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the entire floor&#039;s status to Mud Sport. The Mud Sport status reduces the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 213&lt;br /&gt;
| {{m|Mud-Slap}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 214&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. You also steal an item that the enemy has. If you can&#039;t have any more items, you can&#039;t steal the item.&lt;br /&gt;
|-&lt;br /&gt;
| 215&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Special Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 216&lt;br /&gt;
| {{m|Night Shade}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It does damage matching your level to your enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 217&lt;br /&gt;
| {{m|Growl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It lowers the Attack of enemies in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 219&lt;br /&gt;
| {{m|Surf}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages all Pokémon in the same room except you.&lt;br /&gt;
|-&lt;br /&gt;
| 220&lt;br /&gt;
| {{m|Role Play}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It copies the Ability of a Pokémon in front of you. You regain your usual Ability when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 222&lt;br /&gt;
| {{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 223&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the floor&#039;s weather to a Sunny condition. Under a Sunny condition, the power of Fire-type moves goes up, and the power of Water-type moves goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 224&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 226&lt;br /&gt;
| {{m|Fake Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Cringe status, which makes the enemy unable to attack or use moves. It reaches up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 229&lt;br /&gt;
| {{m|Assist}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|Varies|Indicated as Others in-game}}&lt;br /&gt;
| {{tt|Varies|Indicated as Others in-game}}&lt;br /&gt;
| Varies&lt;br /&gt;
| It causes you to unleash a random move from all the moves that your teammates on the floor know.&lt;br /&gt;
|-&lt;br /&gt;
| 230&lt;br /&gt;
| {{m|Heat Wave}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in the same room. It could also cause the Burn status condition. With the Burn status, they keep taking damage and their Attack goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 231&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It causes the Sleep status condition to nearby enemies. With the Sleep status, they can&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
| 232&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You will get the Napping status. With the Napping status, you fall asleep, then later awaken with all HP restored and status conditions healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233&lt;br /&gt;
| {{m|Ingrain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Ingrain status. With the Ingrain status, you can&#039;t move but keep restoring HP.&lt;br /&gt;
|-&lt;br /&gt;
| 234&lt;br /&gt;
| {{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 235&lt;br /&gt;
| {{m|Body Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 17&lt;br /&gt;
| 99&lt;br /&gt;
| 14&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 236&lt;br /&gt;
| {{m|Swallow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It restores your HP. The more you stockpile using Stockpile, the more HP you restore.&lt;br /&gt;
|-&lt;br /&gt;
| 237&lt;br /&gt;
| {{m|Curse}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| No&lt;br /&gt;
| It boosts your Attack and Defense, but it lowers your Travel Speed. If this is used by a Ghost-type Pokémon, it causes the Cursed status condition to the enemy. But it halves your HP.&lt;br /&gt;
|-&lt;br /&gt;
| 238&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 60&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in the same room. But it causes the Recoil status condition, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 239&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 60&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages even a faraway Pokémon. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| {{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 241&lt;br /&gt;
| {{m|Hyper Voice}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 242&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 60&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages even a faraway Pokémon. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 243&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| {{m|Spit Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. The more you stockpile using Stockpile, the more damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 246&lt;br /&gt;
| {{m|DynamicPunch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 50%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also causes the Confused status condition. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 247&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| 30%&lt;br /&gt;
| 50%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| {{m|ViceGrip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 251&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 252&lt;br /&gt;
| {{m|Baton Pass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|Front|Indicated as Others in-game}}&lt;br /&gt;
| {{tt|Teammate|Indicated as Others in-game}}&lt;br /&gt;
| No&lt;br /&gt;
| After switching positions with your teammate, it boosts the Pokémon&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, or evasiveness. (The stat changes return to normal when it goes to the next floor or steps on a&lt;br /&gt;
|-&lt;br /&gt;
| 253&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 254&lt;br /&gt;
| {{m|Splash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 255&lt;br /&gt;
| {{m|BubbleBeam}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 258&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 259&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| You and your teammates will get the Light Screen status, which reduces the damage taken from special moves.&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 261&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 262&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 263&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also trigger other effects depending on the scenery of the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 265&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack and Defense. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 266&lt;br /&gt;
| {{m|Imprison}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| If enemies on the same floor know any moves also known by you, it seals them and prevents all enemies from using the moves.&lt;br /&gt;
|-&lt;br /&gt;
| 267&lt;br /&gt;
| {{m|FeatherDance}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It sharply lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 268&lt;br /&gt;
| {{m|Whirlwind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It blows away an enemy straight back. The enemy takes damage if it crashes into a wall or a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 270&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 14&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 271&lt;br /&gt;
| {{m|Stomp}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 9&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Cringe status condition, which makes the enemy unable to attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 272&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 60&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 273&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 274&lt;br /&gt;
| {{m|Teeter Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| It causes the Confused status condition to all Pokémon in the same room except you. The Confused status impairs their sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 275&lt;br /&gt;
| {{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also lower its Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 279&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It could also cause the Poisoned status condition. With the Poisoned status, the enemy keeps taking damage and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 281&lt;br /&gt;
| {{m|Glare}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Paralysis status condition to an enemy. With the Paralysis status, the enemy&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 283&lt;br /&gt;
| {{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 284&lt;br /&gt;
| {{m|Roar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It blows away an enemy straight back. If the enemy crashes into a wall or a Pokémon, it takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 285&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 287&lt;br /&gt;
| {{m|Covet}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. You also steal an item that the enemy has. If you can&#039;t have any more items, you can&#039;t steal the item.&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 291&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 293&lt;br /&gt;
| {{m|Perish Song}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 15%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| It causes the Perish Song status condition to enemies on the floor. With the Perish Song status, the enemies will faint 3 turns later.&lt;br /&gt;
|-&lt;br /&gt;
| 294&lt;br /&gt;
| {{m|Wrap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can&#039;t move and keeps taking damage.)&lt;br /&gt;
|-&lt;br /&gt;
| 296&lt;br /&gt;
| {{m|Magnitude}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages all Pokémon in the same room except you. It randomly changes its intensity. It also damages a Pokémon underground using Dig.&lt;br /&gt;
|-&lt;br /&gt;
| 297&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 299&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It also lowers the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Protect status, which enables you to evade enemies&#039; attacks and move effects. Its chance of failing rises if you use it multiple times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
| {{m|Defense Curl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You will get the Substitute status, but every time you use this move, your HP decreases. With the Substitute status, you won&#039;t be targeted by enemies, but you can&#039;t use moves or items, nor restore your HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
| {{m|Detect}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Protect status, which enables you to evade enemies&#039; attacks and move effects. Its chance of failing rises if you use it multiple times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
| {{m|Pin Missile}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 65%&lt;br /&gt;
| 85%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages even a faraway Pokémon 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the entire floor to the Water Sport condition. In the Water Sport condition, damage caused by Fire-type moves goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
| {{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
| {{m|Water Pulse}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 312&lt;br /&gt;
| {{m|Fury Swipes}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 313&lt;br /&gt;
| {{m|Destiny Bond}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Destiny Bond status condition. The enemy sustains the same amount of damage that you take.&lt;br /&gt;
|-&lt;br /&gt;
| 314&lt;br /&gt;
| {{m|False Swipe}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| If you make an enemy faint with this move, the chance of befriending the enemy slightly goes up.&lt;br /&gt;
|-&lt;br /&gt;
| 316&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Mirror Coat status, which reflects the damage from a special move back at an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 317&lt;br /&gt;
| {{m|Future Sight}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 319&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Special Attack and Special Defense. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 320&lt;br /&gt;
| {{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 322&lt;br /&gt;
| {{m|Mega Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 323&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 324&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The move&#039;s type and power change on each adventure.&lt;br /&gt;
|-&lt;br /&gt;
| 325&lt;br /&gt;
| {{m|Metal Claw}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 326&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Infatuated status condition to an enemy. It makes the enemy&#039;s move more likely to fail.&lt;br /&gt;
|-&lt;br /&gt;
| 328&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The less you have opened up to your team, the more powerful this move will be.&lt;br /&gt;
|-&lt;br /&gt;
| 329&lt;br /&gt;
| {{m|Leech Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It causes the Leech Seed status condition to an enemy. It drains HP out of the enemy in the Leech Seed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 331&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 332&lt;br /&gt;
| {{m|Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It could also lower its Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 333&lt;br /&gt;
| {{m|Meditate}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 336&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 337&lt;br /&gt;
| {{m|Recycle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Others&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the&lt;br /&gt;
|-&lt;br /&gt;
| 338&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| You and your teammates will get the Reflect status, which reduces the damage taken from physical moves.&lt;br /&gt;
|-&lt;br /&gt;
| 339&lt;br /&gt;
| {{m|Refresh}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It heals all the bad status conditions of you and your teammates in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 340&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You&#039;ll get the Bide status for a little while and damage an enemy. The more damage you take while biding, the greater the damage you can cause.&lt;br /&gt;
|-&lt;br /&gt;
| 341&lt;br /&gt;
| {{m|Dragon Rage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 342&lt;br /&gt;
| {{m|DragonBreath}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages even a faraway Pokémon. It could also cause the Paralysis status condition. With the Paralysis status, the Pokémon&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 343&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack and Travel Speed. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 345&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 346&lt;br /&gt;
| {{m|Fury Cutter}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 349&lt;br /&gt;
| {{m|Lock-On}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Sure Shot status, which makes your attack hit the enemy without fail.&lt;br /&gt;
|-&lt;br /&gt;
| 350&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 351&lt;br /&gt;
| {{m|Cotton Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It reduces the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 352&lt;br /&gt;
| {{m|Struggle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy, but it also damages you. (If there&#039;s no move available, your move will be Struggle.)&lt;br /&gt;
|-&lt;br /&gt;
| 353&lt;br /&gt;
| {{m|Aeroblast}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Others&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| It even damages faraway Pokémon. It also has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 430&lt;br /&gt;
| {{m|Hammer Arm}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 431&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 432&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 433&lt;br /&gt;
| {{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 434&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 436&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 437&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 438&lt;br /&gt;
| {{m|Gastro Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 440&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 442&lt;br /&gt;
| {{m|Air Slash}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 443&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 444&lt;br /&gt;
| {{m|Tailwind}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 445&lt;br /&gt;
| {{m|Punishment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 447&lt;br /&gt;
| {{m|Lucky Chant}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 448&lt;br /&gt;
| {{m|Guard Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 450&lt;br /&gt;
| {{m|Heal Block}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 451&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 452&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 453&lt;br /&gt;
| {{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 60&lt;br /&gt;
| 99&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 454&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 455&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 60&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 456&lt;br /&gt;
| {{m|Defog}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 457&lt;br /&gt;
| {{m|Trump Card}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 458&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 461&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 462&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 466&lt;br /&gt;
| {{m|Embargo}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 469&lt;br /&gt;
| {{m|Brine}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 470&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 471&lt;br /&gt;
| {{m|Natural Gift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 472&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 473&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 474&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 475&lt;br /&gt;
| {{m|Gyro Ball}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 476&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 480&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 481&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 484&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 11&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 485&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 486&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 487&lt;br /&gt;
| {{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 488&lt;br /&gt;
| {{m|Assurance}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 489&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 490&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 491&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 495&lt;br /&gt;
| {{m|Poison Jab}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 496&lt;br /&gt;
| {{m|Toxic Spikes}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 497&lt;br /&gt;
| {{m|Last Resort}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 498&lt;br /&gt;
| {{m|Dragon Rush}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 499&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| {{m|Drain Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 501&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 502&lt;br /&gt;
| {{m|U-turn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 503&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Others&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 507&lt;br /&gt;
| {{m|Force Palm}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 508&lt;br /&gt;
| {{m|Aura Sphere}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 509&lt;br /&gt;
| {{m|Roost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 512&lt;br /&gt;
| {{m|Power Gem}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 513&lt;br /&gt;
| {{m|Power Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 515&lt;br /&gt;
| {{m|Sucker Punch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 516&lt;br /&gt;
| {{m|Feint}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 517&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 518&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 519&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 521&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 522&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 527&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 529&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 531&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 532&lt;br /&gt;
| {{m|Metal Burst}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 533&lt;br /&gt;
| {{m|Head Smash}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 60&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 534&lt;br /&gt;
| {{m|Captivate}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 536&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 537&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 53&lt;br /&gt;
| 99&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 538&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 53&lt;br /&gt;
| 99&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 539&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 14&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 539&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 540&lt;br /&gt;
| {{m|Rock Polish}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 541&lt;br /&gt;
| {{m|Rock Climb}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 542&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Hone Claws}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack and accuracy. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Wide Guard}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| You and your teammates in the same room will get the Wide Guard status, which protects them from wide-ranging moves. Its chance of failing rises if you use it multiple times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Guard Split}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It adds the Defense of you and the target, then shares it equally. It also shares the Special Defense equally. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Power Split}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It adds the Attack of you and the target, then shares it equally. It also shares the Special Attack equally. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Psyshock}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Venoshock}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Autotomize}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Travel Speed, and you&#039;ll get the Autotomize status. With the Autotomize status, you get lighter.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Rage Powder}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Decoy status, which makes you the enemies&#039; primary target.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Telekinesis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Telekinesis status condition to the Pokémon in front of you. With the Telekinesis status, the Pokémon can&#039;t move and its evasiveness goes down, but it won&#039;t take damage from Ground-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Magic Room}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the floor to a Magic Room. In a Magic Room, nobody can use items.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Smack Down}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. If the enemy is a Flying type, it causes the Grounded status condition, which makes Ground-type moves hit the Pokémon. It also hits Pokémon in the air using moves like Fly.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Flame Burst}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Sludge Wave}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. It could also cause the Poisoned status condition. With the Poisoned status, they keep taking damage and can&#039;t restore their HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Quiver Dance}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Special Attack, Special Defense, and Travel Speed. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Heavy Slam}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The heavier you are than the enemy, the greater the damage the move causes.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Synchronoise}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. But it won&#039;t be effective unless you and the enemy share the same type.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Electro Ball}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Soak}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It changes the type of the Pokémon in front of you to Water.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Flame Charge}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also boost your Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Coil}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack, Defense, and accuracy. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Low Sweep}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also lowers its Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Acid Spray}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It also sharply lowers the enemy&#039;s Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Foul Play}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Simple Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It changes the target&#039;s Ability to Simple.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Entrainment}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It makes the Ability of the Pokémon in front of you same as yours.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|After You}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|Front|Indicated as Others in-game}}&lt;br /&gt;
| {{tt|Teammate|Indicated as Others in-game}}&lt;br /&gt;
| —&lt;br /&gt;
| After switching positions with your teammate, it boosts your teammate&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, or evasiveness. (The stat change returns to normal when it goes to the next floor or steps on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Round}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages enemies. It causes more damage if your teammate in the same room just used the same move.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Echoed Voice}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies. It causes more damage if there is a teammate who last used this move on the same floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Chip Away}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The enemy&#039;s stat changes in Defense and evasiveness don&#039;t affect this attack&#039;s damage. (Whether they are boosted or reduced, they don&#039;t affect this attack&#039;s damage.)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Clear Smog}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also resets the Attack, Defense, and all other stats of the enemy. (It resets all, whether boosted or reduced.)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Stored Power}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The more you have powered up with stat changes, the more powerful it will be. (The power goes up even when stats other than Special Attack have been boosted.)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Quick Guard}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Enitre room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| You and your teammates in the same room will get the Quick Guard status, which protects you from enemies&#039; distant moves. Its chance of failing rises if you use it multiple times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It could also cause the Burn status condition. With the Burn status, the enemy keeps taking damage and its Attack also goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Shell Smash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It lowers your Defense and Special Defense. But it sharply raises your Attack, Special Attack, and Travel Speed. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Heal Pulse}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It slightly restores even a distant Pokémon&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Hex}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Shift Gear}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack and also sharply boosts your Travel Speed. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Incinerate}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Acrobatics}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. If you are not holding an item, the damage goes up.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Retaliate}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. If you know this move, your Attack sharply goes up when your teammate faints. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Final Gambit}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers your HP to 1, and damages an enemy equal to your reduced HP.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Inferno}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 50%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also causes the Burn status condition. With the Burn status, the enemy keeps  taking damage, and its Attack also goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Volt Switch}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Struggle Bug}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. It also lowers their Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Bulldoze}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 60%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Frost Breath}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It always results in a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Dragon Tail}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Work Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack and Special Attack. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Electroweb}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 60%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It also lowers the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy, but you receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Drill Run}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Heart Stamp}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Cringe status condition, which makes the enemy unable to attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Sacred Sword}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Razor Shell}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also lower the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Heat Crash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Leaf Tornado}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also lower the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Steamroller}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Cringe status condition, which makes the enemy unable to attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Cotton Guard}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It significantly boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Night Daze}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 17&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Tail Slap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Hurricane}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It can hit an enemy in the air using a move such as Fly. It could also cause the Confused status. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Gear Grind}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Searing Shot}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. It could also cause the Burn status condition. With the Burn status, they keep taking damage, and their Attack also goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Relic Song}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It could induce sleep, making the target unable to move for a while.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Glaciate}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in the same room. It also lowers their Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Bolt Strike}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Others&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Blue Flare}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Fiery Dance}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Others&lt;br /&gt;
| All&lt;br /&gt;
| —&lt;br /&gt;
| It damages even a faraway Pokémon. It could also cause the Paralysis status condition. With the Paralysis status, the Pokémon&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in the same room. It could also cause the Burn status condition. With the Burn status, they keep taking damage, and their Attack also goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Snarl}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. It also lowers their Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Icicle Crash}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 17&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Fusion Flare}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Others&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| It damages enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Fusion Bolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Others&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| It damages even faraway Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|Super Mystery Dungeon}}==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; rowspan=2|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; rowspan=2|Description&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| {{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| {{m|Ice Ball}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{m|Yawn}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It inflicts the yawning status on an enemy. The yawning status condition will make the Pokémon go to sleep after a while.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| {{m|Lovely Kiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 87%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It makes an enemy go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| {{m|Nightmare}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It restores the HP of you and your teammates in the same room. If it&#039;s sunny or in harsh sunlight, it restores your HP even more. During rain, heavy rain, hail, or a sandstorm, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| {{m|Vital Throw}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 to 3 times in a row. After that, you&#039;ll get confused.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| {{m|Sweet Scent}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It lowers the evasiveness of all enemies in the same room. It could also make the enemy&#039;s Belly emptier.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It sharply lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the floor&#039;s weather to rain. During rain, the power of Fire-type moves goes down and the power of Water-type moves goes up.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| {{m|Confuse Ray}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It makes an enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the floor&#039;s weather to hail. During hail, all Pokémon except Ice types keep taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire Room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| If you and your teammates in the same room have any bad status conditions, all of the bad status conditions will be removed.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| {{m|Bubble}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| {{m|Encore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It demands an encore from an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| {{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| {{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 99%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You&#039;ll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| {{m|Super Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 65%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It cuts the enemy&#039;s HP in half.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| {{m|Pain Split}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It adds together the HP of you and the target, which it then shares it equally between you.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| {{m|Torment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It has the move the enemy last used Sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| {{m|String Shot}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It reduces the Travel Speed of a Pokémon, even one far away.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| 87%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It makes an enemy confused, but it also sharply raises its Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| {{m|Snore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| If you&#039;re sleeping, it will be used automatically and will damage enemies around you. It could also make them flinch. Keep in mind that nothing will happen if you use it while you&#039;re wide awake.&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| If you and your teammates in the same room have any bad status conditions, all of the bad status conditions will be removed.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It sharply lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| {{m|Rock Throw}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| {{m|Rock Smash}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| {{m|Weather Ball}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| The weather determines its type and power.&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Whirlpool status condition. It can hit a Pokémon in the Dive status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| {{m|Fake Tears}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It sharply lowers the enemy&#039;s Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| {{m|Sing}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It makes an enemy go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| {{m|Spite}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy&#039;s PP is already 0.&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| {{m|Smokescreen}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| {{m|Pursuit}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 99%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The damage goes up if the enemy has a bad status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| {{m|Double Slap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You counter the enemy by mimicking its last move. Your move fails if there&#039;s no move to mimic.&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 50&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages a Pokémon, even one far away. It could also sharply lower the Pokémon&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| {{m|Memento}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It sharply lowers enemies&#039; Attack and Sp. Atk. But it drops your HP to 1 and warps you.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| {{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 50&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages a Pokémon, even one far away. It could also cause the Blinker status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| {{m|Flatter}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It makes an enemy confused, while also raising the enemy&#039;s Sp.Atk.&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| {{m|Astonish}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It leaves an enemy with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The more you&#039;ve opened up to your team, the more powerful this move will be.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| {{m|Grudge}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It halves your HP, which makes you hold a grudge!&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| {{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| No&lt;br /&gt;
| It counters physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| {{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It resets any boosts to evasiveness in all enemies in the same room. It makes Ghost-type enemies exposed, which allows Normal- and Fighting-type attacks to hit them.&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| {{m|Sharpen}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It can hit an enemy in the air using Fly and the like.&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| {{m|Harden}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| {{m|Disable}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It has the move the enemy last used sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| {{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| You&#039;ll get the Razor Wind status condition, which lets you charge power to try a powerful move on the next turn. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| {{m|Bide}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You&#039;ll get the Bide status for a little while, and then you&#039;ll damage an enemy. The more damage you take from enemy Pokémon while biding, the greater the damage you can cause.&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| {{m|Crunch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| {{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| {{m|Thunder Punch}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| {{m|Endeavor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy, cutting the enemy&#039;s HP down to equal your HP. If your HP is higher than the enemy&#039;s, it has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The damage it causes goes up if you have a bad status condition. It also prevents your Attack from being lowered when you have a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| {{m|Karate Chop}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| {{m|Grass Whistle}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It makes an enemy go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| {{m|Clamp}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Clamp status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| {{m|Withdraw}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| {{m|Constrict}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also lower the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| {{m|Brick Break}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also shatters the enemy&#039;s Reflect and Light Screen conditions.&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| {{m|Rock Tomb}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 65%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| {{m|Focus Energy}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Focus Energy status condition, which raises your critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 45&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You focus your mind and attack on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The lower your HP is, the greater the damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| {{m|Smelling Salts}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It causes more damage if the enemy has paralysis, but it heals the paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| {{m|Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It makes enemies sleep so they can&#039;t move for a while.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| {{m|Leech Life}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in the same room. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It sharply lowers the enemy&#039;s Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| {{m|Tickle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers the enemy&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| {{m|Spider Web}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It causes an enemy to get stuck.&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| {{m|Crabhammer}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| {{m|Haze}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It resets the Attack, Defense, and all other stats of all Pokémon in the same room. It resets all stats, whether boosted or reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes an enemy to get stuck.&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| {{m|Cross Chop}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| {{m|Outrage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| {{m|Ancient Power}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It restores your HP. If it&#039;s sunny or in harsh sunlight, it restores your HP even more. During rain, heavy rain, hail, or a sandstorm, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire Room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It boosts the Travel Speed of you and your teammates in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| {{m|Rapid Spin}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also frees you from being bound and from the immobile and Leech Seed statuses. It destroys any trap in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 50%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| {{m|Mind Reader}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Defense and Sp. Def. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| {{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 10 tiles away (piercing)&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy on the next turn and could make it flinch. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| {{m|Follow Me}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It warps 1 random enemy in the same room to the tile in front of you. Then it warps your teammates near you to surround the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| {{m|Meteor Mash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the enduring status and hang on with 1 HP no matter how much damage you take. But its chance of failure rises if you use it after you use a move that evades enemies&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy up to 5 times until one misses. The power goes up even more after you use Defense Curl!&lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| {{m|Scary Face}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It reduces the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 50&lt;br /&gt;
| 17&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| {{m|Psywave}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Its damage varies. The higher your level, the greater the possible damage.&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| {{m|Psycho Boost}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 92%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages a Pokémon, even one far away. But it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| {{m|Hypnosis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 30&lt;br /&gt;
| 83%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| {{m|Uproar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It makes everyone unable to sleep and damages enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. The more HP you have, the greater the damage caused.&lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| {{m|Signal Beam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages a Pokémon, even one far away. It could also make the enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| You copy the target&#039;s changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| {{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy, but you&#039;ll receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It restores your HP.&lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages all Pokémon in the same room except for you. It can also damage Pokémon that are underground while using Dig.&lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| {{m|Nature Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Varies&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The effect varies depending on the scenery of the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| {{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The lower your HP is, the greater the damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| {{m|Self-Destruct}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| You&#039;ll get the self-destruct status. When you take damage, it causes an explosion that damages Pokémon around you and causes items on the floor to disappear. You won&#039;t get Exp. Points even if an enemy faints due to the damage caused by the explosion.&lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| {{m|Stun Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 99&lt;br /&gt;
| 83%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It inflicts paralysis on nearby enemies. But it has no effect on Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| {{m|Bind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also make the enemy bound.&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| {{m|Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| {{m|Mist}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| Your party is cloaked in mist, which prevents all of your Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness stats from being lowered. But you&#039;re not protected from the effects of your moves that lower your own stats.&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 30%&lt;br /&gt;
| 50%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move. It has no effect on Flying-type Pokémon or Pokémon with the Levitate Ability.&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| {{m|Extreme Speed}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It could cause an enemy to flinch, making it unable to attack on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| You and your teammates in the same room get the Safeguard status condition, which prevents you from having bad status conditions.&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| {{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| {{m|Sky Uppercut}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It can hit an enemy in the air using Fly and the like.&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| {{m|Skill Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It trades your Ability with the Ability of a Pokémon in front of you. You regain your usual Ability when you go to the next floor or faint.&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| {{m|Sketch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| You learn the last move of a target. Once you learn the move, you&#039;ll forget Sketch.&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| {{m|Headbutt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy, but you&#039;ll receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the floor&#039;s weather to a sandstorm. During a sandstorm, all Pokémon except Rock, Ground, and Steel types keep taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| {{m|Sand Attack}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It could trap an enemy, make it unable to move, and keep damaging the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| {{m|Kinesis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| {{m|Smog}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also make the enemy poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
| {{m|Growth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack and Sp. Atk. When it&#039;s sunny, your stats go up even higher. The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 149&lt;br /&gt;
| {{m|Sacred Fire}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It could leave enemies with a burn and keep damaging them.&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| 30%&lt;br /&gt;
| 50%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| When the move hits, it knocks out an enemy in a single blow.&lt;br /&gt;
|-&lt;br /&gt;
| 151&lt;br /&gt;
| {{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| You&#039;ll get the Solar Beam status condition, which lets you charge power to try a powerful attack on the next turn. When it&#039;s sunny, it charges for an immediate attack on the first turn. But during rain, hail, or a sandstorm, the damage will be reduced!&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
| {{m|Sonic Boom}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It inflicts a set amount of damage on an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| {{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 154&lt;br /&gt;
| {{m|Tackle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 155&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| 2 tiles around user&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| You&#039;ll get the Explosion status condition, explode when you&#039;re attacked, and damage the Pokémon around you. Items on the floor will also disappear, so be careful.&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You&#039;ll dive underwater, get the Dive status condition, and do damage to an enemy on the next turn. You&#039;ll evade items or moves while you&#039;re underwater. But Surf and Whirlpool will hit you, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
| 157&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| {{m|Muddy Water}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages all Pokémon in the same room as you except for you. It could also lower their accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| {{m|Stockpile}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Defense and Sp. Def and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effects Spit Up and Swallow will have.&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
| {{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 17&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 162&lt;br /&gt;
| {{m|Twister}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It can hit an enemy that is in the air using a move such as Fly. It could also cause the enemy to flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 163&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 50%&lt;br /&gt;
| 85%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages a Pokémon, even one far away, 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 164&lt;br /&gt;
| {{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| {{m|Soft-Boiled}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It restores your party&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| {{m|Egg Bomb}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 167&lt;br /&gt;
| {{m|Feint Attack}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 168&lt;br /&gt;
| {{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 55%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front area&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It throws a round object in an arc. It hits an enemy even if it&#039;s not in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{m|Minimize}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
| {{m|Seismic Toss}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| You&#039;ll throw your teammate or an enemy in front of you at another Pokémon or at a trap.&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| {{m|Supersonic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It makes an enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It makes an enemy taunted. The taunted Pokémon can&#039;t use status moves. The Pokémon can use attack moves, however.&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It restores the HP of you and your teammates in the same room. If it&#039;s sunny or in harsh sunlight, it restores your HP even more. During rain, heavy rain, hail, or a sandstorm, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 174&lt;br /&gt;
| {{m|Peck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| {{m|Arm Thrust}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 176&lt;br /&gt;
| {{m|Horn Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 9&lt;br /&gt;
| 99&lt;br /&gt;
| 23&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 30%&lt;br /&gt;
| 50%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 178&lt;br /&gt;
| {{m|Wing Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 179&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 181&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Attack. The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 182&lt;br /&gt;
| {{m|Vine Whip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| {{m|Conversion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It changes your type to the same type as the move at the top of the list of moves you know. The type returns to normal when you go to the next floor or faint.&lt;br /&gt;
|-&lt;br /&gt;
| 184&lt;br /&gt;
| {{m|Conversion 2}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It changes your type to the type that is advantageous to a target&#039;s last move. The type returns to normal when you go to the next floor or faint.&lt;br /&gt;
|-&lt;br /&gt;
| 185&lt;br /&gt;
| {{m|Helping Hand}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammates&lt;br /&gt;
| Yes&lt;br /&gt;
| It boosts the Attack and Sp. Atk. of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 186&lt;br /&gt;
| {{m|Iron Defense}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 187&lt;br /&gt;
| {{m|Teleport}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 8&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 188&lt;br /&gt;
| {{m|Thunder Shock}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 189&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 191&lt;br /&gt;
| {{m|Sweet Kiss}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| %&lt;br /&gt;
| %&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It makes an enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 192&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It inflicts paralysis on an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 193&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 50%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages a Pokémon, even one far away. It also causes paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 194&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes an enemy to get stuck.&lt;br /&gt;
|-&lt;br /&gt;
| 195&lt;br /&gt;
| {{m|Howl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 196&lt;br /&gt;
| {{m|Poison Gas}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It makes an enemy poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 197&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It makes an enemy badly poisoned. It never misses if used by Poison-type Pokémon! It even hits an out-of-sight Pokémon that used Dig, Fly, or the like.&lt;br /&gt;
|-&lt;br /&gt;
| 198&lt;br /&gt;
| {{m|Poison Fang}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 199&lt;br /&gt;
| {{m|Poison Powder}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It makes an enemy poisoned. But it has no effect on Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| {{m|Poison Sting}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 201&lt;br /&gt;
| {{m|Spike Cannon}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 65%&lt;br /&gt;
| 85%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 202&lt;br /&gt;
| {{m|Acid Armor}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 203&lt;br /&gt;
| {{m|Take Down}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy, but you&#039;ll receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 204&lt;br /&gt;
| {{m|Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. But if it misses, you&#039;ll get hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 205&lt;br /&gt;
| {{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You get the bouncing status condition. You soar and then strike your enemy on the next turn. While airborne, you&#039;ll evade items and moves. It could also inflict paralysis on the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 206&lt;br /&gt;
| {{m|High Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
| {{m|Tri Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It could also cause paralysis, cause a burn, or make an enemy frozen.&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 209&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It swaps your held item with a target&#039;s held item. The move succeeds even if either you or the target doesn&#039;t have an item.&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
| {{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 3 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
| {{m|Drill Peck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 212&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the entire floor&#039;s status to Mud Sport. A Mud Sport floor reduces the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 213&lt;br /&gt;
| {{m|Mud-Slap}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 214&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. You&#039;ll also steal an item that the enemy has. If you can&#039;t carry any more items, your attempt to steal will fail.&lt;br /&gt;
|-&lt;br /&gt;
| 215&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 216&lt;br /&gt;
| {{m|Night Shade}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| The amount of damage done matches your level.&lt;br /&gt;
|-&lt;br /&gt;
| 217&lt;br /&gt;
| {{m|Growl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It lowers the Attack of enemies in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 218&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It restores your HP.&lt;br /&gt;
|-&lt;br /&gt;
| 219&lt;br /&gt;
| {{m|Surf}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages all Pokémon in the same room except you. It can hit a Pokémon with the Dive status.&lt;br /&gt;
|-&lt;br /&gt;
| 220&lt;br /&gt;
| {{m|Role Play}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It copies the Ability of a Pokémon in front of you. You regain your usual Ability when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221&lt;br /&gt;
| {{m|Needle Arm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the enemy to flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 222&lt;br /&gt;
| {{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 223&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the floor&#039;s weather to sunny. When it&#039;s sunny, the power of Fire-type moves goes up and the power of Water-type moves goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 224&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| {{m|Wish}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll make a wish! When your wish comes true, your HP and your teammates&#039; HP will be restored.&lt;br /&gt;
|-&lt;br /&gt;
| 226&lt;br /&gt;
| {{m|Fake Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It reaches up to 2 tiles away. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 227&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
| If you&#039;re sleeping, a move you know will be used automatically on the Pokémon near you, if any. But keep in mind that nothing will happen if you use this while you&#039;re wide awake.&lt;br /&gt;
|-&lt;br /&gt;
| 228&lt;br /&gt;
| {{m|Pay Day}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| If you defeat an enemy with this move, the enemy will drop&lt;br /&gt;
|-&lt;br /&gt;
| 229&lt;br /&gt;
| {{m|Assist}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|Varies|Indicated as Others in-game}}&lt;br /&gt;
| {{tt|Varies|Indicated as Others in-game}}&lt;br /&gt;
| Varies&lt;br /&gt;
| It enables you to use one of the moves known by your teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 230&lt;br /&gt;
| {{m|Heat Wave}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in the same room. It could also leave them with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 231&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It makes nearby enemies go to sleep. But it has no effect on Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 232&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You sleep for a while. When you wake up, your HP and bad status conditions are healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233&lt;br /&gt;
| {{m|Ingrain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Ingrain status. In the Ingrain status condition, you&#039;re unable to move but your HP keeps restoring.&lt;br /&gt;
|-&lt;br /&gt;
| 234&lt;br /&gt;
| {{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 235&lt;br /&gt;
| {{m|Body Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 17&lt;br /&gt;
| 99&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 236&lt;br /&gt;
| {{m|Swallow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It restores your HP, and the more you stockpile using Stockpile, the more HP you restore.&lt;br /&gt;
|-&lt;br /&gt;
| 237&lt;br /&gt;
| {{m|Curse}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| No&lt;br /&gt;
| It boosts your Attack and Defense, but it lowers your Travel Speed. If this is used by a Ghost-type Pokémon, it makes the enemy cursed but halves your HP.&lt;br /&gt;
|-&lt;br /&gt;
| 238&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in the same room, but it also makes you recoil, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 239&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away (piercing)&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It even damages far away Pokémon. It also makes you recoil, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| {{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away (piercing)&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 241&lt;br /&gt;
| {{m|Hyper Voice}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 242&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| You&#039;ll explode, causing damage to a Pokémon, even one far away. The explosion affects the surroundings. Walls and items on the ground will also disappear. But the recoil prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 243&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 244&lt;br /&gt;
| {{m|Steel Wing}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.&lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| {{m|Spit Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy, and the more you stockpile using Stockpile, the more damage caused.&lt;br /&gt;
|-&lt;br /&gt;
| 246&lt;br /&gt;
| {{m|Dynamic Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 50%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also confuses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 247&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 30%&lt;br /&gt;
| 50%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| {{m|Vise Grip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 249&lt;br /&gt;
| {{m|Knock Off}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy&#039;s held item to the floor near it.&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 251&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 252&lt;br /&gt;
| {{m|Baton Pass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|Entire floor|Indicated as User in-game}}&lt;br /&gt;
| Teammate&lt;br /&gt;
| —&lt;br /&gt;
| It switches the positions of you and your teammate. It also boosts the teammate&#039;s stat.&lt;br /&gt;
|-&lt;br /&gt;
| 253&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 254&lt;br /&gt;
| {{m|Splash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 255&lt;br /&gt;
| {{m|Bubble Beam}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 50&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 256&lt;br /&gt;
| {{m|Doom Desire}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 50&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| You&#039;ll get the Doom Desire status condition, which lets you charge power to try a powerful attack on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 257&lt;br /&gt;
| {{m|Belly Drum}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It makes your Belly emptier, but it boosts your Attack to the max! The state returns to normal when you go to the next floor or step on a Wonder Tile.&lt;br /&gt;
|-&lt;br /&gt;
| 258&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 259&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| You and your teammates get the Light Screen status condition, which reduces the damage taken from special moves.&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 261&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 262&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 263&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also trigger other effects depending on the scenery of the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 264&lt;br /&gt;
| {{m|Dizzy Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also make the enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 265&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack and Defense. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 266&lt;br /&gt;
| {{m|Imprison}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| If enemies on the same floor know any moves you also know, it has them sealed, preventing all enemies from using the moves.&lt;br /&gt;
|-&lt;br /&gt;
| 267&lt;br /&gt;
| {{m|Feather Dance}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It sharply lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 268&lt;br /&gt;
| {{m|Whirlwind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It blows an enemy away in a straight line. If the enemy crashes into a Pokémon or a wall, the enemy takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 269&lt;br /&gt;
| {{m|Beat Up}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| It warps all your teammates to your side.&lt;br /&gt;
|-&lt;br /&gt;
| 270&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 271&lt;br /&gt;
| {{m|Stomp}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 9&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 272&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in the same room. But it also makes you recoil, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 273&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 274&lt;br /&gt;
| {{m|Teeter Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| It makes Pokémon in the same room confused except for you.&lt;br /&gt;
|-&lt;br /&gt;
| 275&lt;br /&gt;
| {{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also lower the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 276&lt;br /&gt;
| {{m|Blaze Kick}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 17&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also leave the enemy with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 277&lt;br /&gt;
| {{m|Present}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| The damage you inflict on a target varies. But be careful, because it could restore an enemy&#039;s HP as well as your teammate&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| The more HP you have, the more powerful this move gets.&lt;br /&gt;
|-&lt;br /&gt;
| 279&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It could also make the enemy poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 281&lt;br /&gt;
| {{m|Glare}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 99&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It inflicts paralysis on an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 282&lt;br /&gt;
| {{m|Transform}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| You transform into another Pokémon. If an enemy uses this move, your party will find it confusing.&lt;br /&gt;
|-&lt;br /&gt;
| 283&lt;br /&gt;
| {{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 284&lt;br /&gt;
| {{m|Roar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It blows an enemy away in a straight line. If the enemy crashes into a Pokémon or a wall, the enemy takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 285&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 286&lt;br /&gt;
| {{m|Camouflage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It changes your type depending on the scenery of the floor. You&#039;ll regain your usual type when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 287&lt;br /&gt;
| {{m|Covet}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. You&#039;ll also steal an item that the enemy has. If you can&#039;t carry any more items, your attempt to steal it will fail.&lt;br /&gt;
|-&lt;br /&gt;
| 288&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| {{m|Bone Club}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 9&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 290&lt;br /&gt;
| {{m|Bonemerang}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away (piercing)&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It even damages faraway Pokémon 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 291&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 292&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also leave the enemy with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 293&lt;br /&gt;
| {{m|Perish Song}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 20%&lt;br /&gt;
| 50%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Enemy&lt;br /&gt;
| —&lt;br /&gt;
| Enemies affected by this attack faint in 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 294&lt;br /&gt;
| {{m|Wrap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the enemy to be bound.&lt;br /&gt;
|-&lt;br /&gt;
| 295&lt;br /&gt;
| {{m|Spikes}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| It turns your tile into a Spikes trap. A Spikes trap damages Pokémon that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 296&lt;br /&gt;
| {{m|Magnitude}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages all Pokémon in the same room, except for you, including Pokémon underground using Dig. It randomly changes its intensity.&lt;br /&gt;
|-&lt;br /&gt;
| 297&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 298&lt;br /&gt;
| {{m|Magic Coat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| You&#039;ll get the Magic Coat status, which reflects status moves and effects of items such as wands back at the attacker. But there are some moves and items that cannot be reflected, so be careful! The status will go away after a while.&lt;br /&gt;
|-&lt;br /&gt;
| 299&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It also lowers the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It reaches up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll protect yourself and evade enemies&#039; attacks and move effects. But its chance of failure rises if you use it after you use a move that evades enemies&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
| {{m|Defense Curl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
| {{m|Rolling Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You create a decoy using your HP. You won&#039;t be targeted, but you can&#039;t use moves or items.&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
| {{m|Detect}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll protect yourself and evade enemies&#039; attacks and move effects. But its chance of failure rises if you use it after you use a move that evades enemies&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
| {{m|Pin Missile}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 65%&lt;br /&gt;
| 85%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages a Pokémon, even one far away, 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the entire floor to the Water Sport condition. In the Water Sport condition, damage caused by Fire-type moves goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
| {{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages a Pokémon, even one far away. It could also lower the enemy&#039;s Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
| {{m|Water Pulse}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 50&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 312&lt;br /&gt;
| {{m|Fury Swipes}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 313&lt;br /&gt;
| {{m|Destiny Bond}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take.&lt;br /&gt;
|-&lt;br /&gt;
| 314&lt;br /&gt;
| {{m|False Swipe}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. But the enemy will endure the attack that would cause it to faint with 1 HP!&lt;br /&gt;
|-&lt;br /&gt;
| 315&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It resets an enemy&#039;s boosted evasiveness. If the enemy is a Ghost type, it also makes the enemy exposed, which enables Normal- and Fighting-type moves to hit the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 316&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Mirror Coat status condition, which enables you to counter when you take damage from a special move.&lt;br /&gt;
|-&lt;br /&gt;
| 317&lt;br /&gt;
| {{m|Future Sight}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 318&lt;br /&gt;
| {{m|Milk Drink}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It restores your party&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 319&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 320&lt;br /&gt;
| {{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 321&lt;br /&gt;
| {{m|Mega Kick}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 322&lt;br /&gt;
| {{m|Mega Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 323&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 324&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The move&#039;s type changes on each adventure.&lt;br /&gt;
|-&lt;br /&gt;
| 325&lt;br /&gt;
| {{m|Metal Claw}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 326&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It makes an enemy infatuated, which makes the enemy&#039;s moves more likely to fail.&lt;br /&gt;
|-&lt;br /&gt;
| 327&lt;br /&gt;
| {{m|Mimic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It mimics an enemy&#039;s last move.&lt;br /&gt;
|-&lt;br /&gt;
| 328&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The less you have opened up to your team, the more powerful this move will be.&lt;br /&gt;
|-&lt;br /&gt;
| 329&lt;br /&gt;
| {{m|Leech Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It gives an enemy the Leech Seed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 330&lt;br /&gt;
| {{m|Metronome}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Others&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| You can use a randomly selected move. Some moves aren&#039;t available, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
| 331&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 332&lt;br /&gt;
| {{m|Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It could also lower the enemy&#039;s Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| 333&lt;br /&gt;
| {{m|Meditate}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack. The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 334&lt;br /&gt;
| {{m|Snatch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| The Snatch status lets you steal the effects of a recovery move or status move used nearby. But there are some moves that can&#039;t be stolen, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
| 335&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. It could also lower their Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| 336&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 337&lt;br /&gt;
| {{m|Recycle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Others&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes a&lt;br /&gt;
|-&lt;br /&gt;
| 338&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| You and your teammates get the Reflect status condition, which reduces the damage taken from physical moves.&lt;br /&gt;
|-&lt;br /&gt;
| 339&lt;br /&gt;
| {{m|Refresh}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| If you and your teammates in the same room have any bad status conditions, all of the bad status conditions will be removed.&lt;br /&gt;
|-&lt;br /&gt;
| 340&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You&#039;ll get the Bide status for a little while, and then you&#039;ll damage an enemy. The more damage you take while biding, the greater the damage you can cause.&lt;br /&gt;
|-&lt;br /&gt;
| 341&lt;br /&gt;
| {{m|Dragon Rage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Varies with user&#039;s level&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 342&lt;br /&gt;
| {{m|Dragon Breath}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages a Pokémon, even one far away. It could also cause paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 343&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack and Travel Speed. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 344&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also make the enemy frozen.&lt;br /&gt;
|-&lt;br /&gt;
| 345&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 346&lt;br /&gt;
| {{m|Fury Cutter}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 347&lt;br /&gt;
| {{m|Comet Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 348&lt;br /&gt;
| {{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 349&lt;br /&gt;
| {{m|Lock-On}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.&lt;br /&gt;
|-&lt;br /&gt;
| 350&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 351&lt;br /&gt;
| {{m|Cotton Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It reduces the enemy&#039;s Travel Speed, but it has no effect on Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 353&lt;br /&gt;
| {{m|Aeroblast}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away (piercing)&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It even damages faraway Pokémon. It also has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 430&lt;br /&gt;
| {{m|Hammer Arm}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 431&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 432&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 433&lt;br /&gt;
| {{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 434&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 435&lt;br /&gt;
| {{m|Spacial Rend}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 436&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 437&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 438&lt;br /&gt;
| {{m|Gastro Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 439&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammate(s)&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 440&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 441&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 442&lt;br /&gt;
| {{m|Air Slash}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 443&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 444&lt;br /&gt;
| {{m|Tailwind}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 445&lt;br /&gt;
| {{m|Punishment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 446&lt;br /&gt;
| {{m|Chatter}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 447&lt;br /&gt;
| {{m|Lucky Chant}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 448&lt;br /&gt;
| {{m|Guard Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 449&lt;br /&gt;
| {{m|Heal Order}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 450&lt;br /&gt;
| {{m|Heal Block}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 451&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 452&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 453&lt;br /&gt;
| {{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 454&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 455&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 456&lt;br /&gt;
| {{m|Defog}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 457&lt;br /&gt;
| {{m|Trump Card}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 458&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 459&lt;br /&gt;
| {{m|Cross Poison}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 460&lt;br /&gt;
| {{m|Attack Order}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 461&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 462&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 463&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 464&lt;br /&gt;
| {{m|Psycho Shift}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 465&lt;br /&gt;
| {{m|Me First}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 466&lt;br /&gt;
| {{m|Embargo}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 467&lt;br /&gt;
| {{m|Judgment}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 468&lt;br /&gt;
| {{m|Seed Flare}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 469&lt;br /&gt;
| {{m|Brine}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 470&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 471&lt;br /&gt;
| {{m|Natural Gift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 472&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| user&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 473&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 474&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 60&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 475&lt;br /&gt;
| {{m|Gyro Ball}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 476&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 477&lt;br /&gt;
| {{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 10 tiles away (piercing)&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 478&lt;br /&gt;
| {{m|Gravity}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 479&lt;br /&gt;
| {{m|Vacuum Wave}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 480&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 481&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 482&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 483&lt;br /&gt;
| {{m|Dark Void}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 484&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 485&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 486&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 487&lt;br /&gt;
| {{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 488&lt;br /&gt;
| {{m|Assurance}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 489&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 490&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 491&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 492&lt;br /&gt;
| {{m|Acupressure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 493&lt;br /&gt;
| {{m|Magnet Rise}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 494&lt;br /&gt;
| {{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 495&lt;br /&gt;
| {{m|Poison Jab}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 496&lt;br /&gt;
| {{m|Toxic Spikes}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Tile below user&lt;br /&gt;
| Floor&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 497&lt;br /&gt;
| {{m|Last Resort}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 498&lt;br /&gt;
| {{m|Dragon Rush}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 499&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| {{m|Drain Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 501&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 502&lt;br /&gt;
| {{m|U-turn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 503&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front area&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 504&lt;br /&gt;
| {{m|Worry Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 505&lt;br /&gt;
| {{m|Crush Grip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 60&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 506&lt;br /&gt;
| {{m|Heart Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 507&lt;br /&gt;
| {{m|Force Palm}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 508&lt;br /&gt;
| {{m|Aura Sphere}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 509&lt;br /&gt;
| {{m|Roost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 510&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 511&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 35&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 512&lt;br /&gt;
| {{m|Power Gem}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 513&lt;br /&gt;
| {{m|Power Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 514&lt;br /&gt;
| {{m|Power Trick}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 515&lt;br /&gt;
| {{m|Sucker Punch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 516&lt;br /&gt;
| {{m|Feint}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 517&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 518&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 519&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 520&lt;br /&gt;
| {{m|Defend Order}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 521&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 522&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 523&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 524&lt;br /&gt;
| {{m|Magma Storm}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 525&lt;br /&gt;
| {{m|Copycat}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 526&lt;br /&gt;
| {{m|Lunar Dance}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Teammate(s)&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 527&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 528&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 529&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 531&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 532&lt;br /&gt;
| {{m|Metal Burst}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 533&lt;br /&gt;
| {{m|Head Smash}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 534&lt;br /&gt;
| {{m|Captivate}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 535&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 536&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 537&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 538&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 539&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 539&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 540&lt;br /&gt;
| {{m|Rock Polish}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 541&lt;br /&gt;
| {{m|Rock Climb}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 542&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Hone Claws}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack and accuracy. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Wide Guard}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| You and your teammates in the same room will get the Wide Guard status condition, which protects you from wide-ranging moves.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Guard Split}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It adds together the Defense of you and the target, and then it splits the total equally. It also splits the total Sp. Def equally. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Power Split}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It adds together the Attack of you and the target, and then it splits the total equally. It also splits the total Sp. Atk equally. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Wonder Room}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It swaps Defense and Sp. Def. The stats return to normal if it&#039;s used again.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Psyshock}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Venoshock}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Autotomize}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It sharply boosts your Travel Speed and also makes you lighter.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Rage Powder}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll be a decoy and become the enemies&#039; primary target.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Telekinesis}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It causes the Telekinesis status condition to the Pokémon in front of you. In the Telekinesis status condition, the Pokémon can&#039;t move and its evasiveness goes down, but it won&#039;t take damage from Ground-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Magic Room}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes the floor to a Magic Room. In a Magic Room, nobody can use items. The status returns to normal after a while or if you use this move again.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Smack Down}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. If the enemy is flying, it will be grounded, which allows Ground-type moves to hit it. This move also hits a Pokémon in the air using Fly.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Storm Throw}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It always results in a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Flame Burst}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Sludge Wave}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. It could also make them poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Quiver Dance}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Sp. Atk, Sp. Def, and Travel Speed. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Heavy Slam}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The heavier you are compared to the enemy, the greater the damage caused.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Synchronoise}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. But it won&#039;t be effective unless you and the enemy share the same type.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Electro Ball}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Soak}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It changes the type of a target to Water. The type returns to normal when you go to the next floor or faint.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Flame Charge}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also boost your Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Coil}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack, Defense, and accuracy. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Low Sweep}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also lowers the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Acid Spray}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It also sharply lowers the enemy&#039;s Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Foul Play}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 25&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Simple Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It changes the target&#039;s Ability to Simple. The target regains its usual Ability when it goes to the next floor or faints.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Entrainment}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It makes a target&#039;s Ability the same as yours.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|After You}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|Entire floor|Indicated as User in-game}}&lt;br /&gt;
| Party&lt;br /&gt;
| —&lt;br /&gt;
| After switching your position with your teammate, it boosts your teammate&#039;s Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokémon goes to the next floor or steps on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Round}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It causes more damage if your teammate in the same room just used the same move.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Echoed Voice}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies. It causes more damage if it&#039;s used in a row. The power also goes up when you and your teammates use it in a row.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Chip Away}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The enemy&#039;s stat changes in Defense and evasiveness don&#039;t affect this attack, regardless of whether the stats were boosted or reduced.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Clear Smog}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It never misses! It also resets the enemy&#039;s Attack, Defense, and all other stats, regardless of whether they were boosted or reduced.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Stored Power}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. The more you have powered up with stat changes, the more powerful it will be. Take note that the power goes up even when stats other than Sp. Atk have been boosted.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Quick Guard}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Enitre room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| You and your teammates in the same room will get the Quick Guard status condition, which protects you from faraway enemies&#039; moves.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Ally Switch}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|Entire floor|Indicated as User in-game}}&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It switches the positions of you and your teammate.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It could also leave the enemy with a burn. It will thaw a frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Shell Smash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It lowers your Defense and Sp. Def but boosts Attack, Sp. Atk, and Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Heal Pulse}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
| It restores a distant Pokémon&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Hex}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Shift Gear}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack. It also sharply boosts your Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Circle Throw}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Incinerate}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Quash}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It causes an enemy to flinch, making it unable to attack on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Acrobatics}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 7&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. If you are not holding an item, the damage goes up.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Reflect Type}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| %&lt;br /&gt;
| —%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It makes your type the same as that of the Pokémon in front of you. You regain your usual type when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Retaliate}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 12&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. If you know this move, your Attack goes up sharply when your teammate faints. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Final Gambit}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers your HP to 1, and damages an enemy equal to your reduced HP.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Bestow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| You give your held item to the Pokémon in front of you. If it is already holding an item, you can&#039;t give your item to the Pokémon, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Inferno}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 50%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also leaves the enemy with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Water Pledge}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. If it&#039;s used with Fire Pledge in an Alliance, you and your teammates will get the rainbow condition, and if it&#039;s used with Grass Pledge, the enemies in the same room will get the swamp condition.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Fire Pledge}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. If it&#039;s used with Water Pledge in an Alliance, you and your teammates will get the rainbow condition, and if it&#039;s used with Grass Pledge, the enemies in the same room will get the sea of fire condition.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Grass Pledge}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. If it&#039;s used with Fire Pledge in an Alliance, the enemies in the same room will get the sea of fire condition, and if it&#039;s used with Water Pledge, they will get the swamp condition.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Volt Switch}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Struggle Bug}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. It also lowers their Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Bulldoze}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 50&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 60%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Frost Breath}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It always results in a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Dragon Tail}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 3&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Work Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Electroweb}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 60%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy and lowers the enemy&#039;s Travel Speed for a while.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy, but you&#039;ll receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Drill Run}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Heart Stamp}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Horn Leech}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy and also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Sacred Sword}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Razor Shell}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 13&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also lower the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Heat Crash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Leaf Tornado}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also lower the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Steamroller}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Cotton Guard}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It significantly boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Night Daze}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Psystrike}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Tail Slap}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 70%&lt;br /&gt;
| 90%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Hurricane}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy in the air using a move such as Fly. It could also make the enemy confused. During rain or heavy rain, it never misses. But if it&#039;s sunny or in harsh sunlight, it&#039;s hard to land this move.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Head Charge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy, but it damages you, too.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Gear Grind}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Searing Shot}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 13&lt;br /&gt;
| 20&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It could leave enemies with a burn and keep damaging them.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Techno Blast}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages a Pokémon, even one far away. The move&#039;s type changes depending on the Drive you have.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Relic Song}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It could induce sleep, making the enemy unable to move for a while.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Secret Sword}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 19&lt;br /&gt;
| 99&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| This is a special move, but it does physical damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Glaciate}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in the same room. It also lowers their Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Bolt Strike}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away (piercing)&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Blue Flare}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Fiery Dance}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 10 tiles away (piercing)&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You&#039;ll get the Freeze Shock status condition, which lets you charge power to try a powerful attack on the next turn. It could also cause paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| You&#039;ll get the Ice Burn status condition, which lets you charge power to damage enemies in the same room on the next turn. It could also leave them with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Snarl}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. It also lowers their Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Icicle Crash}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 17&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Fusion Flare}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front area&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemy Pokémon throughout a wide area in front.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Fusion Bolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front area&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies throughout a wide area in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Flying Press}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 18&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| This move is both Fighting and Flying type.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Mat Block}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It protects from physical and special moves. Its chance of failing rises if used in a row.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Belch}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 37&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy. It will fail if you&#039;re hungry.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Rototiller}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It boosts Attack and Sp. Atk of Grass types. It has no effect on Pokémon in the air.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Sticky Web}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers an enemy&#039;s Travel Speed for a while and makes its item sticky.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Fell Stinger}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. Using this move to cause an enemy to faint will boost your Attack sharply. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| You&#039;ll get the Phantom Force status condition, which lets you charge power to try a powerful attack on the next turn. It breaks through the enemy&#039;s  Protect, Wide Guard, or Quick Guard to damage the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Trick-or-Treat}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It adds Ghost type to a target.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Noble Roar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers an enemy&#039;s Attack and Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Ion Deluge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| —%&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It changes Normal-type moves of Pokémon on the floor to Electric type.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Parabolic Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 75%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Forest&#039;s Curse}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It adds Grass type to a target.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Petal Blizzard}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 12&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Freeze-Dry}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 18&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It could make an enemy frozen. It&#039;s super effective on Water-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Disarming Voice}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Parting Shot}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers an enemy&#039;s Attack and Sp. Atk and swaps your position with a teammate behind.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Topsy-Turvy}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| It reverses stat changes of a target.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Draining Kiss}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Crafty Shield}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It protects from status moves.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Flower Shield}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It boosts the Defense of your party&#039;s Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| The power of Grass-type moves goes up. It also speeds up HP recovery.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Misty Terrain}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| It reduces damage from Dragon-type moves. It also protects from bad status conditions.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Electrify}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| —&lt;br /&gt;
| It changes moves that a target uses to Electric-type.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Play Rough}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could lower the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Fairy Wind}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 4&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Moonblast}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 22&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also lower the enemy&#039;s Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Boomburst}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| All except user&lt;br /&gt;
| No&lt;br /&gt;
| It damages all targets in the room, including your teammates, but not you.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Fairy Lock}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It makes enemies unable to move for a while.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|King&#039;s Shield}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| It blocks attack moves and lowers enemies&#039; Attack. Chance of failing rises if used in a row.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Play Nice}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Confide}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 99&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers an enemy&#039;s Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Diamond Storm}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| 80%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies. It could boost your Defense.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Hyperspace Hole}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 50&lt;br /&gt;
| —&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It breaches an enemy&#039;s Protect, Detect, etc., and it hits without fail.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Water Shuriken}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 60%&lt;br /&gt;
| 98%&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Mystical Fire}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 8&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 30&lt;br /&gt;
| 70%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It also lowers the enemy&#039;s Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Spiky Shield}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| User&lt;br /&gt;
| User&lt;br /&gt;
| —&lt;br /&gt;
| You&#039;ll get the Spiky Shield, which protects you from enemies&#039; attacks and move effects. You counterattack when you&#039;re attacked by a contact move. This move&#039;s chance of failure rises if you use it after you use a move that evades enemies&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Aromatic Mist}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire Room&lt;br /&gt;
| Teammate(s)&lt;br /&gt;
| No&lt;br /&gt;
| It boosts your teammates&#039; Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Eerie Impulse}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It sharply lowers the enemy&#039;s Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Venom Drench}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It lowers an enemy&#039;s Attack, Sp. Atk, and Travel Speed when it&#039;s poisoned or badly poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Powder}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 10%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| If an enemy uses a Fire-type move, the move fails and the enemy takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It sharply boosts your teammates&#039; Sp. Atk, Sp. Def, and Travel Speed the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Magnetic Flux}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
| It sharply boosts the Defense and Sp. Def of Pokémon with the Plus or Minus Ability in your party in the same room. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| Entire floor&lt;br /&gt;
| Others&lt;br /&gt;
| —&lt;br /&gt;
| The power of Electric-type moves goes up. It also prevents Pokémon from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Dazzling Gleam}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 90%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Baby-Doll Eyes}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 85%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It lowers an enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Nuzzle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 50%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Infestation}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 17&lt;br /&gt;
| 40&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also cause the Infestation status condition.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Power-Up Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 2&lt;br /&gt;
| 99&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. It could also boost your Attack. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Oblivion Wing}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 95%&lt;br /&gt;
| 98%&lt;br /&gt;
| 10 tiles away (piercing)&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies and absorbs their HP.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Land&#039;s Wrath}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 27&lt;br /&gt;
| 50&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
| 83%&lt;br /&gt;
| 98%&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Origin Pulse}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 50&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 83%&lt;br /&gt;
| 98%&lt;br /&gt;
| 1 tile around user&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Precipice Blades}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 60&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 83%&lt;br /&gt;
| 98%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It even damages a faraway Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Dragon Ascent}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 60&lt;br /&gt;
| —&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Front area (5&lt;br /&gt;
5 square)&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It damages enemies in a wide area in front. But it lowers your Defense and Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Hyperspace Fury}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 60&lt;br /&gt;
| —&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| —%&lt;br /&gt;
| —&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It breaches an enemy&#039;s Protect, Detect, etc., and it hits without fail.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; rowspan=2|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; rowspan=2|Description&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{m|Yawn}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| {{m|Spore}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| Entire room&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 15&lt;br /&gt;
| ?&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
| 85%&lt;br /&gt;
| ?%&lt;br /&gt;
| 4 tiles away&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
| {{m|Sonic Boom}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 20&lt;br /&gt;
| ?&lt;br /&gt;
| 80%&lt;br /&gt;
| ?%&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| It inflicts a set amount of damage on an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 223&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 282&lt;br /&gt;
| {{m|Transform}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 5&lt;br /&gt;
| ?&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| 2 tiles away&lt;br /&gt;
| All&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Water Pledge}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| ?&lt;br /&gt;
| 20&lt;br /&gt;
| ?&lt;br /&gt;
| 95%&lt;br /&gt;
| ?&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. If your teammate is in a position from which it can use Fire Pledge, the PP of Fire Pledge will be used, but its power increases, and your teammates in the same room as you will get the Rainbow condition.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Fire Pledge}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| ?&lt;br /&gt;
| 20&lt;br /&gt;
| ?&lt;br /&gt;
| 95%&lt;br /&gt;
| ?&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. If your teammate is in a position from which it can use Grass Pledge, the PP of Grass Pledge will be used, but its power increases, and enemies in the same room as you will get the Sea of Fire condition.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Grass Pledge}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 7&lt;br /&gt;
| ?&lt;br /&gt;
| 20&lt;br /&gt;
| ?&lt;br /&gt;
| 95%&lt;br /&gt;
| ?&lt;br /&gt;
| Front&lt;br /&gt;
| Enemy&lt;br /&gt;
| No&lt;br /&gt;
| It damages an enemy. If your teammate is in a position from which it can use Water Pledge, the PP of Water Pledge will be used, but its power increases, and enemies in the same room as you will get the Swamp condition.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of moves]]&lt;br /&gt;
* [[List of moves by index number in the Pokémon Mystery Dungeon series]]&lt;br /&gt;
* [[List of moves by range in the Pokémon Mystery Dungeon series]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In other spin-off games===&lt;br /&gt;
* [[List of moves in Pokémon GO]]&lt;br /&gt;
** [[List of moves in Pokémon GO in other languages]]&lt;br /&gt;
* [[List of moves in Pokémon Masters EX]]&lt;br /&gt;
* [[:Category:Moves in Pokémon Conquest]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Draft:List_of_moves_in_Pok%C3%A9mon_Mystery_Dungeon&amp;diff=4288788</id>
		<title>Draft:List of moves in Pokémon Mystery Dungeon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Draft:List_of_moves_in_Pok%C3%A9mon_Mystery_Dungeon&amp;diff=4288788"/>
		<updated>2025-04-28T10:33:38Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Rescue Team DX */ Forgot to uncomment the thingy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
This page contains moves in the [[Pokémon Mystery Dungeon series]] along with their properties in these games. Some of the exact function of moves differ significantly from their counterparts in the [[core series]] games. See the individual move pages for more details about the effects of each one.&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The amount of HP regained depends on the weath000er.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} || — || 12 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s weather to Rain over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} || — || 13 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s weather to Hail for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} || — || 7 || —% || User || User || — || The user gains the Mirror Move status. Any move used against the user is countered with the same move.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} || — || 12 || —% || User || User || — || The user gains the Grudge status. If the user is defeated, it zeroes the PP of the move last used by the foe.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Evasion by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} || — || 32 || —% || User || User || — || Boosts the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} || — || 27 || —% || User || User || — || The user gains the Focus Energy status, raising its critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP. The amount of HP regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{m|Mind Reader}} |{{typetable|Normal}} || — || 12 || —% || User || User || — || Gives the user Sure Shot status, making all its moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{m|Cosmic Power}} |{{typetable|Psychic}} || — || 19 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{m|Follow Me}} |{{typetable|Normal}} || — || 15 || —% || User || User || — || The user gains the Decoy status, making it the primary target of foes.&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} || — || 17 || 75% || User || User || — || The user gains the Enduring status. The user will survive any attack with just one HP.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} || — || 25 || —% || User || User || — || The user gains the Charging status. It boosts the power of the Electric-type move to be used next.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} || — || 19 || —% || User || User || — || The user gains the Mist status. It prevents Attack, Defense, Special Attack, Special Defense, Accuracy, and Evasion from being reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} || — || 14 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s weather to Sandstorm for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Stockpiles power for up to three turns. The stored power boosts the performance of the moves Swallow and Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Evasion by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Normal}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the same floor. The amount of HP recovered depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 183 || {{m|Conversion}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || Changes the user&#039;s type into the same type as one of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 184 || {{m|Conversion 2}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || The user gains the Conversion 2 status. It changes the user&#039;s type to one that is strong against the move type it took last.&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 187 || {{m|Teleport}} |{{typetable|Psychic}} || — || 15 || —% || User || User || — || Warps the user to another spot on the same floor.&lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{m|Howl}} |{{typetable|Normal}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} || — || 17 || —% || Entire floor || Others || — || Changes the floor&#039;s status to Mud Sport, which halves the power of Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 218 || {{m|Slack Off}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} || — || 12 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s weather to Sunny over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{m|Wish}} |{{typetable|Normal}} || — || 15 || —% || User || User || — || The user gains the Wish status. It boosts the user&#039;s HP recovery rate.&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} || — || 10 || —% || User || User || — || The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} || — || 22 || —% || User || User || — || The user gains the Ingrain status. The user becomes incapable of moving, but regains HP over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} || — || 15 || —% || User || User || — || Restores the user&#039;s HP. The HP recovered depends on how often the move Stockpile was used before.&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} || — || 50 || —% || User || User || — || Makes the user flop around as it moves. If there is another Pokémon where it lands, both Pokémon are hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 256 || {{m|Doom Desire}} |{{typetable|Steel}} || — || 11 || —% || User || User || — || The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.&lt;br /&gt;
|-&lt;br /&gt;
| 257 || {{m|Belly Drum}} |{{typetable|Normal}} || — || 10 || 100% || User || User || — || Boosts the user&#039;s Attack to maximum, but empties its Belly to just one. It has no effect if the Belly is one or less.&lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} || — || 14 || —% || User || User || — || The user gains the Light Screen status. It halves the damage from Special Attack moves.&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} || — || 22 || —% || User || User || — || Raises the user&#039;s Attack and Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 269 || {{m|Beat Up}} |{{typetable|Dark}} || — || 15 || 100% || Entire floor || Party || — || Summons the team members around the user.&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} || — || 15 || 100% || Entire floor || All || — || Inflicts the Confused status on all Pokémon on the floor, making their attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} || — || 1 || —% || User || User || — || The user gains the Transformed status. The user transforms into a hostile Pokémon that appears on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 286 || {{m|Camouflage}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || The user&#039;s type changes to match the terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 288 || {{m|Tail Glow}} |{{typetable|Bug}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} || — || 15 || 25% || Entire floor || Enemy || — || Inflicts the Perish Song status on all foes on the floor. The affected foes faint after several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 295 || {{m|Spikes}} |{{typetable|Ground}} || — || 22 || —% || Tile below user || Floor || — || The user places spikes underfoot. The Spiked Tile inflicts damage on foes that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 298 || {{m|Magic Coat}} |{{typetable|Psychic}} || — || 19 || —% || User || User || — || The user gains the Magic Coat status. The user reflects several moves directly back to the foes.&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} || — || 10 || 75% || User || User || — || The user gains the Protect status, preventing damage from enemy attacks and moves.&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} || — || 12 || 75% || User || User || — || The user gains the Protect status, preventing damage from enemy attacks and moves.&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} || — || 19 || —% || Entire floor || Others || — || Changes the floor&#039;s status to Water Sport, which halves the power of Fire-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} || — || 15 || —% || User || User || — || The user gains the Mirror Coat status. The user returns the damage it takes from any Special Attack moves used by a foe beside it.&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} || — || 13 || —% || User || User || — || The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.&lt;br /&gt;
|-&lt;br /&gt;
| 318 || {{m|Milk Drink}} |{{typetable|Normal}} || — || 15 || —% || Entire floor || Party || — || Restores the HP of the user and its team members on the floor by one quarter of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} || — || 19 || —% || User || User || — || Boosts the Pokémon&#039;s Special Attack and Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 327 || {{m|Mimic}} |{{typetable|Normal}} || — || 17 || 100% || Front || Enemy || — || Makes the user deploy the same move as the one last used by the foe facing it. Some moves cannot be mimicked.&lt;br /&gt;
|-&lt;br /&gt;
| 330 || {{m|Metronome}} |{{typetable|Normal}} || — || 22 || 100% || Others || Others || — || Randomly looses a move from among all the moves known to Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 334 || {{m|Snatch}} |{{typetable|Dark}} || — || 17 || —% || User || User || — || The user gains the Snatch status. It steals the moves of Pokémon on the same floor.&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} || — || 17 || —% || Others || Others || — || Repairs the item&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} || — || 22 || —% || User || User || — || The user gains the Reflect status, halving the damage from all Physical Attack moves and regular attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack and Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} || — || 12 || —% || User || User || — || Gives the user the Sure Shot status, making all its moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{m|Iron Tail}} |{{typetable|Steel}} || 20 || 10 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} || — || 17 || —% || Front || Enemy || No || Inflicts the Yawning status on the target. A yawning Pokémon falls asleep sometime later.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} || — || 15 || 100% || Front || Enemy || No || Inflicts the Nightmare status on the target, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Digging status, and it attacks on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} || 18 || 12 || 78% || Random adjacent tile || All || No || Attacks three times in random directions.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Normal}} || — || 22 || 75% || Front || Enemy || No || Lowers the Attack of the target by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} || — || 13 || 100% || Front || Enemy || No || Inflicts the Confused status on the target, making its attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Inflicts the Encore status on the target, making it capable of using only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} || — || 17 || 100% || Front || Enemy || No || Halves the target&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Adds the HP of the user and the target, then shares it equally.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} || — || 16 || 100% || Front || Enemy || No || Prevents the targeted Pokémon, while it remains on the floor, from using the last move it used.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} || — || 18 || 100% || Front || Enemy || No || Inflicts the Confused status on the target, but also raises its Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Snore}} |{{typetable|Normal}} || 4 || 16 || 95% || Front || Enemy || No || If the user is attacked while asleep, it counterattacks. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} || 5 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} || — || 99 || 100% || Front || Wall || No || Digs through the wall the user is facing.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} || 14 || 13 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Whirlpool}} |{{typetable|Water}} || 2 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement. Inflicts double damage on a diving foe.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} || — || 22 || 100% || Front || Enemy || No || Lowers the target&#039;s Special Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} || — || 15 || 100% || Front || Enemy || No || Zeroes the PP of the move last used by the target, making it unusable.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|DoubleSlap}} |{{typetable|Normal}} || 4 || 17 || 70% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} || — || 17 || 100% || Front || Enemy || No || Inflicts the Confused status on the target, but also raises its Special Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target. Its power rises with the user&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Hurls the target at another hostile Pokémon to inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} || 18 || 12 || 88% || 10 tiles away || All || No || Inflicts damage on the target, even at a distance. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} || 4 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target. Doubles damage on a flying or bouncing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} || — || 9 || 100% || Front || Enemy || No || Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} || — || 15 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} || 7 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} || 24 || 9 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis. Its accuracy is affected by the weather. It even hits a Pokémon that is flying or bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{m|ThunderPunch}} |{{typetable|Electric}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || The difference between the foe&#039;s HP and the user&#039;s HP is applied as this move&#039;s damage.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} || 14 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target. If the user is poisoned, badly poisoned, or has a burn, its power is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Karate Chop}} |{{typetable|Fighting}} || 10 || 18 || 90% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{m|Clamp}} |{{typetable|Water}} || 6 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{m|Constrict}} |{{typetable|Normal}} || 2 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} || 14 || 12 || 88% || Front || Enemy || No || Shatters the target&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} || 10 || 12 || 60% || Front || Enemy || No || Inflicts damage on the target. It also lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} || 20 || 10 || 100% || Front || Enemy || No || The user gains the Focus Punch status, and it attacks on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} || 12 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} || 2 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{m|SmellingSalt}} |{{typetable|Normal}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It inflicts greater damage if the target has paralysis, but it also heals paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} || 4 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} || 14 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack and Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{m|Crabhammer}} |{{typetable|Water}} || 18 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Inflicts the Leg Hold status on the target, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{m|Cross Chop}} |{{typetable|Fighting}} || 20 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} || 18 || 9 || 78% || Front || Enemy || No || Hits the target two to five times in succession. However, it also makes the user confused.&lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} || 7 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target. The heavier the target, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|AncientPower}} |{{typetable|Rock}} || 12 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also simultaneously raise by one level Attack, Special Attack, Defense, Special Defense, and Movement Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} || 4 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It also frees the user from Leech Seed, Leg Hold, Ingrain, or Constriction.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} || 1 || 14 || 68% || Front || Enemy || No || Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} || — || 14 || 70% || Front || Enemy || No || Lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} || 18 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{m|Psycho Boost}} |{{typetable|Psychic}} || 28 || 8 || 90% || Front || Enemy || No || Inflicts damage on the target. However, it also lowers the user&#039;s Special Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{m|Water Spout}} |{{typetable|Water}} || 30 || 8 || 84% || Front || Enemy || No || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} || — || 17 || —% || Front || All || No || Copies the target&#039;s levels for stats such as Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{m|Submission}} |{{typetable|Fighting}} || 15 || 17 || 84% || Front || Enemy || No || Inflicts damage on the target. However, it also damages the user.&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{m|Nature Power}} |{{typetable|Normal}} || — || 27 || —% || Varies || Enemy || No || Looses a variety of moves depending on the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} || 4 || 22 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} || 2 || 17 || 100% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Lowers the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} || 4 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} || — || 14 || 35% || Front || Enemy || No || Defeats the target in one shot--if it hits. It has no effect on a flying foe.&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} || 1 || 18 || 88% || Front || Enemy || No || Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{m|Sky Uppercut}} |{{typetable|Fighting}} || 16 || 12 || 90% || Front || Enemy || No || Inflicts damage on the target. It hits even a Pokémon that is either flying or bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{m|Skill Swap}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || No || Switches the user&#039;s Special Ability with that of the target.&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{m|Sketch}} |{{typetable|Normal}} || — || 1 || 100% || Front || Enemy || No || Copies the move last used by the target and makes it the user&#039;s. Sketch disappears after it copies a move.&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} || 15 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. However, it also damages the user.&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{m|Kinesis}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || No || Lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} || 20 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} || — || 12 || 35% || Front || Enemy || No || Defeats the target in one shot--if it hits.&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} || 14 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Flying status, making it attack strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} || 7 || 22 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{m|Dive}} |{{typetable|Water}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Diving status, making it attack strongly on the next turn. It is not possible to link this move. It can&#039;t be used without water.&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} || 18 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} || 16 || 12 || 78% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{m|Twister}} |{{typetable|Dragon}} || 8 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action. Doubles damage on a flying or bouncing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Faint Attack}} |{{typetable|Dark}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{m|Seismic Toss}} |{{typetable|Fighting}} || — || 22 || 100% || Front || Enemy || No || Inflicts damage on the target. The amount of damage depends on the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} || — || 20 || 100% || Front || Enemy || No || Inflicts the Taunted status on the targeted Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} || 4 || 22 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} || 2 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{m|Horn Attack}} |{{typetable|Normal}} || 8 || 18 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} || — || 12 || 35% || Front || Enemy || No || Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} || 6 || 22 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} || 10 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} || 8 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|ThunderShock}} |{{typetable|Electric}} || 1 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Normal}} || — || 15 || 100% || Front || Enemy || No || Inflicts the Confused status on the target, making its attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} || — || 17 || 50% || Front || Enemy || No || Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Inflicts the Leg Hold status on the target, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} || — || 27 || 100% || Front || Enemy || No || Poisons the target. If a Pokémon is poisoned, it sustains damage over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} || — || 12 || 100% || Front || Enemy || No || Badly poisons the target. If a Pokémon is badly poisoned, it sustains damage over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 198 || {{m|Poison Fang}} |{{typetable|Poison}} || 10 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target badly poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|PoisonPowder}} |{{typetable|Poison}} || — || 22 || 100% || Front || Enemy || No || Poisons the target. If a Pokémon is poisoned, it sustains damage over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} || 8 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target, but also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} || 14 || 13 || 95% || Front || Enemy || No || Inflicts damage on the target, but hurts the user if it misses.&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} || 16 || 11 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Bouncing status, making it attack strongly on the next turn. It may also cause paralysis. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|Hi Jump Kick}} |{{typetable|Fighting}} || 16 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but hurts the user if it misses.&lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} || 16 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{m|Trick}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || No || Switches the user&#039;s hold item with the target&#039;s hold item. It only works if both Pokémon hold items.&lt;br /&gt;
|-&lt;br /&gt;
| 210 || {{m|Triple Kick}} |{{typetable|Fighting}} || 8 || 15 || 70% || Front || Enemy || No || Kicks the target three times. Its power rises with every kick.&lt;br /&gt;
|-&lt;br /&gt;
| 211 || {{m|Drill Peck}} |{{typetable|Flying}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} || 4 || 16 || 84% || Front || Enemy || No || Inflicts damage on the target. It also lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} || 2 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s hold item to make it the user&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} || 18 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. Inflicts double damage on a diving foe.&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || No || Copies the target&#039;s Special Ability. The user regains its own Special Ability when it leaves the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221 || {{m|Needle Arm}} |{{typetable|Grass}} || 12 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} || 6 || 14 || 87% || Front || Enemy || No || Attacks the target twice in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} || — || 27 || 100% || Front || Enemy || No || Lowers the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 228 || {{m|Pay Day}} |{{typetable|Normal}} || 8 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target. If the foe faints, it will drop money.&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} || 5 || 22 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} || 12 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} || — || 17 || 100% || User || User || No || Boosts the user&#039;s Attack and Defense by one level, but also lowers Movement Speed by one level. If used by a Ghost type, the target is cursed, and the user&#039;s HP halved.&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} || 24 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target. However, it also lowers the user&#039;s Attack and Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 244 || {{m|Steel Wing}} |{{typetable|Steel}} || 14 || 10 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also raise the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} || 20 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. Its power depends on how often the move Stockpile was used before.&lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|DynamicPunch}} |{{typetable|Fighting}} || 10 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It also leaves the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} || — || 12 || 35% || Front || Enemy || No || Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|ViceGrip}} |{{typetable|Normal}} || 6 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 249 || {{m|Knock Off}} |{{typetable|Dark}} || — || 22 || 100% || Front || Enemy || No || Knocks the target&#039;s hold item to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} || 8 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} || 7 || 17 || 87% || Front || Enemy || No || Hits the target two to five times in succession. However it also makes the user confused.&lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} || 8 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} || 14 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also trigger other effects depending on the terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 264 || {{m|Dizzy Punch}} |{{typetable|Normal}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} || — || 15 || 100% || Front || Enemy || No || Inflicts the Paused status on the target, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|FeatherDance}} |{{typetable|Flying}} || — || 22 || 100% || Front || Enemy || No || Lowers the target&#039;s Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} || — || 27 || 100% || Front || Enemy || No || Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} || 12 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} || 14 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 276 || {{m|Blaze Kick}} |{{typetable|Fire}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} || 10 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target poisoned. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} || — || 14 || 100% || Front || Enemy || No || Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} || 8 || 27 || 88% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s hold item to make it the user&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Bone Club}} |{{typetable|Ground}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} || 4 || 19 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 292 || {{m|Fire Punch}} |{{typetable|Fire}} || 14 || 13 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 303 || {{m|Rolling Kick}} |{{typetable|Fighting}} || 12 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} || — || 7 || 100% || Front || All || No || The target gains the Decoy status, making it the target of its fellow Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} || 1 || 22 || 70% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} || 4 || 19 || 78% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} || 40 || 15 || 100% || Front || Enemy || No || Inflicts damage on the target. It leaves the target with one HP if its damage would have made the target faint.&lt;br /&gt;
|-&lt;br /&gt;
| 315 || {{m|Foresight}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Resets the boosted Evasion of the target. Ghost-type foes become exposed.&lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} || 8 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 321 || {{m|Mega Kick}} |{{typetable|Normal}} || 16 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} || 2—17 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. Its type and power change with the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} || 10 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} || — || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.&lt;br /&gt;
|-&lt;br /&gt;
| 335 || {{m|Luster Purge}} |{{typetable|Psychic}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} || — || 12 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.&lt;br /&gt;
|-&lt;br /&gt;
| 344 || {{m|Ice Punch}} |{{typetable|Ice}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} || 2 || 14 || 87% || Front || Enemy || No || Attacks the target twice in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 347 || {{m|Comet Punch}} |{{typetable|Normal}} || 3 || 19 || 80% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 348 || {{m|Skull Bash}} |{{typetable|Normal}} || 10 || 15 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Skull Bash status, causing it to attack strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} || — || 13 || 70% || Front || Enemy || No || Lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 352 || {{m|Struggle}} |{{typetable|Normal}} || — || 30 || 100% || Front || Enemy || No || Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 227 || {{m|Sleep Talk}} |{{typetable|Normal}} || — || 17 || —% || Varies || Varies || Varies || Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.&lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} || — || 27 || —% || {{tt|Varies|Indicated as Special in-game}} || Varies || Varies || Makes the user randomly use one move out of all the moves of the Pokémon on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{m|Ice Ball}} |{{typetable|Ice}} || 1 || 15 || 68% || Front || Enemy || Yes || Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{m|Lovely Kiss}} |{{typetable|Normal}} || — || 13 || 100% || 1 tile around user || Enemy || Yes || Makes all foes around the user go to sleep, causing them to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{m|Vital Throw}} |{{typetable|Fighting}} || — || 17 || —% || User || User || Yes || The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} || — || 22 || 100% || Entire room || Enemy || Yes || Lowers the Evasion of foes in the same room by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} || 4 || 15 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} || 10 || 10 || 84% || 1 tile around user || Enemy || Yes || Damages all foes around the user.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} || — || 16 || 75% || 10 tiles away || All || Yes || Reduces the target&#039;s Movement Speed by one level, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{m|Heal Bell}} |{{typetable|Normal}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || Yes || Sharply lowers the target&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Weather Ball}} |{{typetable|Normal}} || 10 || 15 || 90% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using the weather&#039;s power.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} || — || 17 || 100% || Front || Enemy || Yes || Makes the target go to sleep, causing it to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} || 2 || 17 || 90% || Front || Enemy || Yes || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{m|SmokeScreen}} |{{typetable|Normal}} || — || 10 || 100% || Front || Enemy || Yes || Inflicts the Whiffer status on the target, making it miss almost all of its attacks and moves.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} || — || 17 || —% || User || User || Yes || The user gains the Counter status. Any damage from Physical Attack moves or a regular attack is partially returned.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} || 20 || 10 || 84% || 1 tile around user || Enemy || Yes || Damages all foes around the user, but also lowers the user&#039;s Special Defense by two levels and thaws frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} || 10 || 17 || 65% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} || — || 15 || 100% || Entire room || Enemy || Yes || Sharply reduces the Attack and Special Attack of all foes in the room. It also cuts the user&#039;s HP to one and warps the user to a different place on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Octazooka}} |{{typetable|Water}} || 8 || 15 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} || — || 17 || 100% || Front || Enemy || Yes || Inflicts a burn on the target. A burn inflicts damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{m|Counter}} |{{typetable|Fighting}} || — || 17 || —% || User || User || Yes || The user gains the Counter status. Any damage from Physical Attack moves or a regular attack is partially returned.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} || 12 || 11 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} || — || 22 || 100% || Entire room || Enemy || Yes || Resets the boosted Evasion of foes in the same room. Ghost-type foes are exposed.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{m|Razor Wind}} |{{typetable|Normal}} || 16 || 13 || 100% || Front || Enemy || Yes || The user gains the Razor Wind status, and it looses a powerful attack with a high critical-hit rate on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} || — || 19 || 100% || Entire room || Enemy || Yes || Makes all the foes in the room go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} || 12 || 13 || 95% || Entire room || Enemy || Yes || Inflicts damage on foes in the same room. It may also simultaneously raise by one level Attack, Special Attack, Defense, Special Defense, and Movement Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} || — || 17 || 100% || Front || Enemy || Yes || Reduces the target&#039;s Special Defense by three levels.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|GrassWhistle}} |{{typetable|Grass}} || — || 13 || 100% || Front || Enemy || Yes || Makes the target go to sleep, causing it to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} || — || 16 || 100% || Front || Enemy || Yes || Inflicts the Leg Hold status on the target, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} || — || 13 || —% || Entire room || All || Yes || Resets the Attack, Defense, etc., of all Pokémon on the floor whether they were boosted or lowered.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} || — || 22 || —% || Entire room || Party || Yes || Boosts by one level the Movement Speed of the user and team members in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} || 5 || 13 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{m|Sky Attack}} |{{typetable|Flying}} || 30 || 9 || 90% || Front || Enemy || Yes || The user gains the Sky Attack status, and it attacks strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} || 4 || 17 || 90% || Entire room || Enemy || Yes || Inflicts damage on the target. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{m|Meteor Mash}} |{{typetable|Steel}} || 20 || 9 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} || 12 || 17 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} || — || 19 || 100% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The amount of damage depends on the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || Yes || Makes the target go to sleep, causing it to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} || — || 17 || —% || Entire room || Party || Yes || The user and team members in the room gain the Sleepless status, so they cannot fall asleep. It also awakens sleeping team members.&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} || 14 || 15 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} || 5 || 10 || 65% || Entire room || All except user || Yes || Damages all Pokémon in the same room. It inflicts double damage on any digging Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{m|Selfdestruct}} |{{typetable|Normal}} || — || 12 || —% || 1 tile around user || All || Yes || Makes the user explode, inflicting damage on all surrounding Pokémon. It also destroys surrounding items.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} || — || 17 || 100% || 1 tile around user || Enemy || Yes || Causes paralysis in surrounding foes. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} || 16 || 10 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} || 18 || 10 || 84% || 1 tile around user || Enemy || Yes || Damages all foes around the user. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{m|ExtremeSpeed}} |{{typetable|Normal}} || 16 || 12 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} || — || 15 || —% || Entire room || Party || Yes || The user and team members in the same room gain the Safeguard status, which prevents status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand-Attack}} |{{typetable|Ground}} || — || 22 || 80% || Front || Enemy || Yes || Lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} || 10 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|SolarBeam}} |{{typetable|Grass}} || 24 || 9 || 100% || Front || Enemy || Yes || The user gains the Solarbeam status, making it attack strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|SonicBoom}} |{{typetable|Normal}} || — || 22 || 100% || 10 tiles away || All || Yes || Inflicts a set amount of damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} || — || 12 || —% || 2 tiles around user || All || Yes || Makes the user blow up in a huge explosion, inflicting damage on all surrounding Pokémon. It also destroys surrounding items and walls.&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} || 24 || 9 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} || 10 || 10 || 78% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{m|Twineedle}} |{{typetable|Bug}} || 6 || 15 || 80% || 10 tiles away || All || Yes || Hits the target twice, even at a distance. It may also leave the target poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{m|Softboiled}} |{{typetable|Normal}} || — || 15 || —% || Entire room || Party || Yes || Restores the HP of the user and team members in the same room by one quarter of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{m|Egg Bomb}} |{{typetable|Normal}} || 10 || 15 || 78% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{m|Barrage}} |{{typetable|Normal}} || 1 || 17 || 78% || Front || Enemy || Yes || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} || — || 10 || 100% || Front || Enemy || Yes || Inflicts the Confused status on the target, making its attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 180 || {{m|Icicle Spear}} |{{typetable|Ice}} || 2 || 22 || 70% || Front || Enemy || Yes || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} || — || 17 || —% || Entire room || Teammates || Yes || Boosts the Attack and Special Attack of team members in the same room by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} || 7 || 8 || —% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} || 4 || 13 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} || 20 || 9 || 73% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also causes paralysis, preventing any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} || 3 || 19 || 73% || Front || Enemy || Yes || Inflicts damage on the target. It may also leave the target poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{m|Spike Cannon}} |{{typetable|Normal}} || 3 || 17 || 70% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} || 6 || 17 || 100% || Front || Enemy || Yes || Inflicts damage on the target. It may also cause a burn, paralysis, or leave the target frozen.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} || — || 17 || 100% || 1 tile around user || Enemy || Yes || Damages all foes around the user. The amount of damage depends on the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} || — || 20 || 100% || Entire room || Enemy || Yes || Lowers the Attack of all foes in the room by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} || 8 || 17 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on the target. It may also make the target cringe. It reaches up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} || 10 || 15 || 90% || Entire room || Enemy || Yes || Inflicts damage on foes in the room. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} || — || 19 || 100% || 1 tile around user || Enemy || Yes || Makes all foes around the user go to sleep, making them incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} || 30 || 10 || 84% || Front || Enemy || Yes || Inflicts damage on the target. However, it also inflicts the Paused status on the user, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} || 30 || 9 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} || 24 || 9 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} || 18 || 12 || 90% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} || 30 || 8 || 90% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} || 4 || 17 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} || — || 19 || 100% || Entire room || All || Yes || Successively switches the user&#039;s position with the positions of other Pokémon in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|BubbleBeam}} |{{typetable|Water}} || 6 || 19 || 100% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} || 7 || 18 || 90% || Front || Enemy || Yes || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} || 24 || 10 || 84% || Front || Enemy || Yes || Inflicts damage on the target. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} || 30 || 8 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on the target. However, it also inflicts the Paused status on the user. It also thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 277 || {{m|Present}} |{{typetable|Normal}} || — || 19 || 100% || Front || Enemy || Yes || Either inflicts damage on the target or restores its HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278 || {{m|Eruption}} |{{typetable|Fire}} || 30 || 10 || 84% || Front || Enemy || Yes || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} || 12 || 22 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also leave the target poisoned, damaging it for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} || 18 || 10 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target poisoned, damaging it for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} || 12 || 12 || 70% || Front || Enemy || Yes || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 290 || {{m|Bonemerang}} |{{typetable|Ground}} || 10 || 14 || 87% || 10 tiles away || All || Yes || Strikes the target twice, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} || — || 15 || 100% || Entire room || All except user || Yes || Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} || 12 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} || 12 || 13 || 65% || Front || Enemy || Yes || Inflicts damage on the target. It also lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{m|Mach Punch}} |{{typetable|Fighting}} || 8 || 22 || 90% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} || 4 || 17 || 78% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} || 5 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 309 || {{m|Mist Ball}} |{{typetable|Psychic}} || 14 || 10 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may lower the target&#039;s Special Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} || 12 || 12 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} || — || 12 || 100% || Front || Enemy || Yes || The user and the target gain the Destiny Bond status. The target sustains the same damage as the user in this state.&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} || 24 || 10 || 84% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} || — || 10 || 100% || Front || Enemy || Yes || Inflicts the Infatuated status on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} || — || 17 || 100% || Front || Enemy || Yes || Inflicts the Leech Seed status on the target. The target&#039;s HP is leeched every several turns to restore the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} || 20 || 13 || 100% || Front || Enemy || Yes || Inflicts damage on the target and restores the user&#039;s HP. Effective only against sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} || 8 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also lower the&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} || — || 17 || —% || Entire room || Party || Yes || Heals all status problems of the user and its team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} || — || 17 || 100% || Front || Enemy || Yes || Inflicts a set amount of damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|DragonBreath}} |{{typetable|Dragon}} || 12 || 12 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also cause paralysis, preventing any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} || 15 || 8 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} || 4 || 17 || 80% || Front || Enemy || Yes || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} || 20 || 12 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} || 24 || 12 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. However, it also hurts the user.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Explorers of Darkness]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Rain condition.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} {{statustable|Physical}} || — || 13 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} {{statustable|Status}} || — || 12 || —% || User || User || — || Gives the user the Grudge status, which zeroes the PP of an enemy&#039;s move that makes the user faint.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{m|Mind Reader}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{m|Cosmic Power}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{m|Follow Me}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the user a Decoy status. A Pokémon with the Decoy status is the primary target of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 75% || User || User || — || Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} {{statustable|Status}} || — || 20 || —% || User || User || — || Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} {{statustable|Status}} || — || 17 || —% || User || User || — || Gives the user a Mist status, which prevents the user&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} {{statustable|Status}} || — || 14 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Sandstorm condition.&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} {{statustable|Status}} || — || 20 || —% || User || User || — || Boosts the user&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Boosts the user&#039;s evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || Boosts the user&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 183 || {{m|Conversion}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Changes the user&#039;s type into the same type as one of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 184 || {{m|Conversion 2}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move.&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 187 || {{m|Teleport}} |{{typetable|Psychic}} {{statustable|Status}} || — || 7 || —% || User || User || — || Warps the user to another tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{m|Howl}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} {{statustable|Status}} || — || 17 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 218 || {{m|Slack Off}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Sunny condition.&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{m|Wish}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted.&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} {{statustable|Status}} || — || 8 || —% || User || User || — || Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user an Ingrain status. A Pokémon with the Ingrain status is incapable of moving but regains HP every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Restores the user&#039;s HP. The amount depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} {{statustable|Special}} || — || 50 || —% || User || User || — || Makes the user flop to a different tile. If it lands on another Pokémon both Pokémon are hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 256 || {{m|Doom Desire}} |{{typetable|Steel}} {{statustable|Status}} || — || 11 || —% || User || User || — || Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 257 || {{m|Belly Drum}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || User || User || — || Boosts the user&#039;s Attack to its maximum value, but it empties the user&#039;s Belly to just 1. It has no effect if the Belly is 1 or less.&lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves.&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 269 || {{m|Beat Up}} |{{typetable|Dark}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || Summons the team members from the floor to surround the user.&lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} {{statustable|Status}} || — || 1 || —% || User || User || — || Gives the user a Transformed status, which transforms the user into one of the enemy Pokémon that can appear on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 286 || {{m|Camouflage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || The user&#039;s type changes to match the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 288 || {{m|Tail Glow}} |{{typetable|Bug}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 15% || Entire floor || Enemy || — || Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 295 || {{m|Spikes}} |{{typetable|Ground}} {{statustable|Status}} || — || 22 || —% || Tile below user || Floor || — || Turns the user&#039;s tile into a Spiked Tile trap. A Spiked Tile trap inflicts damage on enemies that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 298 || {{m|Magic Coat}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || Gives the Pokémon that uses this move the Magic Coat status, which reflects several kinds of moves back at enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || User || User || — || Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves, and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} {{statustable|Status}} || — || 12 || 75% || User || User || — || Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} {{statustable|Special}} || — || 19 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s status to Water Sport. A floor Under the influence of Water Sport halves the power of all Fire-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} {{statustable|Special}} || — || 15 || —% || User || User || — || Gives the user a Mirror Coat status, which reflects the damage from specific types of direct moves back at an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 318 || {{m|Milk Drink}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || Boosts the user&#039;s Special Attack and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 327 || {{m|Mimic}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || — || Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can&#039;t be mimicked.&lt;br /&gt;
|-&lt;br /&gt;
| 330 || {{m|Metronome}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Others || Others || — || Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 334 || {{m|Snatch}} |{{typetable|Dark}} {{statustable|Status}} || — || 17 || —% || User || User || — || Gives the user a Snatch status, which lets the user steal the effects from all moves used by Pokémon on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || Others || Others || — || Repairs TMs designated as a Used TM and restores them so they can be reused. Caution: you can&#039;t recycle a Used TM that taught Recycle.&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user a Reflect status, halving damage from Physical Attack moves and regular attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 434 || {{m|Aqua Ring}} |{{typetable|Water}} {{statustable|Status}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 449 || {{m|Heal Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 12 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 478 || {{m|Gravity}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || {{m|Stealth Rock}} |{{typetable|Rock}} {{statustable|Status}} || — || 20 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 493 || {{m|Magnet Rise}} |{{typetable|Electric}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 496 || {{m|Toxic Spikes}} |{{typetable|Poison}} {{statustable|Status}} || — || 18 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || {{m|Trick Room}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 509 || {{m|Roost}} |{{typetable|Flying}} {{statustable|Status}} || — || 14 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 514 || {{m|Power Trick}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 520 || {{m|Defend Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 540 || {{m|Rock Polish}} |{{typetable|Rock}} {{statustable|Status}} || — || 22 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 542 || {{m|Nasty Plot}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{m|Iron Tail}} |{{typetable|Steel}} {{statustable|Status}} || 20 || 10 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Front || Enemy || No || Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} {{statustable|Status}} || 18 || 12 || 78% || Random adjacent tile || All || No || Makes the user attack 3 times in random directions.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 75% || Front || Enemy || No || Halves the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} {{statustable|Status}} || — || 13 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || No || Inflicts damage on the target by halving its existing HP.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Adds the HP of the user and the target, then shares it equally between the two Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || No || Prevents the target from using the last move it used. The effect persists as long as the target remains on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} {{statustable|Special}} || — || 18 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Snore}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 16 || 95% || Front || Enemy || No || Lets the user counterattack if hit while sleeping. The counterattack may also afflict the opposing enemy with a Cringe status condition, which makes actions fail. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 99 || 100% || Front || Wall || No || Smashes through the wall the user is facing.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} {{statustable|Special}} || 14 || 13 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Whirlpool}} |{{typetable|Water}} {{statustable|Status}} || 2 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement. It will inflict double damage on a diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 15 || 100% || Front || Enemy || No || Zeroes the PP of the move last used by the target.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|DoubleSlap}} |{{typetable|Normal}} {{statustable|Status}} || 4 || 10 || 41.25% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition and also boosts its Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target. Its power rises with the user&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} {{statustable|Special}} || — || 12 || 100% || Front || Enemy || No || Hurls the target at another enemy to inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Flying target or a Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} {{statustable|Physical}} || — || 9 || 100% || Front || Enemy || No || Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} {{statustable|Special}} || 7 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} {{statustable|Physical}} || 24 || 7 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move&#039;s accuracy is affected by the weather. It can hit a Pokémon that is Flying or Bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{m|ThunderPunch}} |{{typetable|Electric}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target equal to the target&#039;s HP minus the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target and double damage if the user has a Burn status, a Poisoned status, or a Badly Poisoned status.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Karate Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 18 || 90% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{m|Clamp}} |{{typetable|Water}} {{statustable|Physical}} || 6 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{m|Constrict}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 22 || 79.2% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Shatters the target&#039;s Reflect or Light Screen and inflicts damage.&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} {{statustable|Physical}} || 10 || 12 || 60% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 20 || 8 || 100% || Front || Enemy || No || Gives the user a Focus Punch status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 12 || 63% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{m|SmellingSalt}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target, doing more if it has a Paralysis status, but it will then heal the target&#039;s Paralysis status.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} {{statustable|Physical}} || 4 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} {{statustable|Status}} || 14 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{m|Crabhammer}} |{{typetable|Water}} {{statustable|Status}} || 18 || 12 || 77.44% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{m|Cross Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 20 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} {{statustable|Physical}} || 18 || 6 || 42.5% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 7 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target. The heavier the target, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} {{statustable|Status}} || 1 || 14 || 45% || Front || Enemy || No || Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} {{statustable|Special}} || — || 14 || 70% || Front || Enemy || No || Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} {{statustable|Special}} || 18 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{m|Psycho Boost}} |{{typetable|Psychic}} {{statustable|Special}} || 44 || 5 || 88% || Front || Enemy || No || Inflicts damage on the target. But it also reduces the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{m|Water Spout}} |{{typetable|Water}} {{statustable|Status}} || 42 || 5 || 84% || Front || Enemy || No || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || —% || Front || All || No || Copies any boosts and reductions to the target&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed to the user&#039;s own stats.&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{m|Submission}} |{{typetable|Fighting}} {{statustable|Status}} || 15 || 17 || 84% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{m|Nature Power}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || —% || Varies || Enemy || No || Uses a specific move that is based on which dungeon terrain the Pokémon is in.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 17 || 100% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} {{statustable|Special}} || — || 10 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{m|Sky Uppercut}} |{{typetable|Fighting}} {{statustable|Status}} || 16 || 12 || 90% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Flying or Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{m|Sketch}} |{{typetable|Normal}} {{statustable|Physical}} || — || 1 || 100% || Front || Enemy || No || Copies the move last used by the target and adds it to the user&#039;s set of moves. The new move replaces the user&#039;s Sketch move. You can&#039;t link the Sketch move.&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 100% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{m|Kinesis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} {{statustable|Special}} || 20 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully.&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} {{statustable|Physical}} || 14 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Flying status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 30 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{m|Dive}} |{{typetable|Water}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move and can use it only on water.&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} {{statustable|Physical}} || 18 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} {{statustable|Special}} || 16 || 12 || 78% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{m|Twister}} |{{typetable|Dragon}} {{statustable|Physical}} || 8 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail. It will inflict double damage on a Flying or Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Faint Attack}} |{{typetable|Dark}} {{statustable|Physical}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{m|Seismic Toss}} |{{typetable|Fighting}} {{statustable|Status}} || — || 10 || 100% || Front || Enemy || No || Inflicts damage on the target. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 4 || 26 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 10 || 40% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{m|Horn Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 18 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} {{statustable|Physical}} || 6 || 20 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} {{statustable|Special}} || 8 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|ThunderShock}} |{{typetable|Electric}} {{statustable|Status}} || 1 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} {{statustable|Status}} || — || 17 || 65% || Front || Enemy || No || Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a  Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} {{statustable|Status}} || — || 27 || 88% || Front || Enemy || No || Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || Afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 198 || {{m|Poison Fang}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 73.92% || Front || Enemy || No || Inflicts damage on the target. It may also give the targeted enemy a Badly Poisoned status condition, which inflicts damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|PoisonPowder}} |{{typetable|Poison}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} {{statustable|Physical}} || 16 || 11 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|Hi Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} {{statustable|Status}} || 16 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{m|Trick}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Switches the user&#039;s hold item with the target&#039;s hold item. It works only if both Pokémon are holding items.&lt;br /&gt;
|-&lt;br /&gt;
| 210 || {{m|Triple Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 15 || 52.5% || Front || Enemy || No || Inflicts damage on the target using 3 kicks in a single turn. The attack&#039;s power rises with every kick.&lt;br /&gt;
|-&lt;br /&gt;
| 211 || {{m|Drill Peck}} |{{typetable|Flying}} {{statustable|Special}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 16 || 84% || Front || Enemy || No || Inflicts damage on the target. It also reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} {{statustable|Special}} || 2 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} {{statustable|Status}} || 18 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Copies the target&#039;s ability. The user regains its usual ability when it leaves the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221 || {{m|Needle Arm}} |{{typetable|Grass}} {{statustable|Physical}} || 12 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 6 || 14 || 76.56% || Front || Enemy || No || Inflicts damage on the target using 2 kicks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 228 || {{m|Pay Day}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target. The enemy will drop money if it faints.&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} {{statustable|Physical}} || 5 || 22 || 85% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 85% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 17 || 100% || User || User || No || Boosts the user&#039;s Attack and Defense by 1 level but also reduces Movement Speed by 1 level. If this move is used by a Ghost-type Pokémon, it afflicts the target with a Cursed status condition but halves the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} {{statustable|Physical}} || 24 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but it also reduces the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 244 || {{m|Steel Wing}} |{{typetable|Steel}} {{statustable|Special}} || 14 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|DynamicPunch}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It also afflicts the target with a Confused status condition, which makes the target&#039;s movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|ViceGrip}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 249 || {{m|Knock Off}} |{{typetable|Dark}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Knocks the target&#039;s hold item to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 27 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} {{statustable|Physical}} || 7 || 9 || 44% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 28 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its action fail.&lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 264 || {{m|Dizzy Punch}} |{{typetable|Normal}} {{statustable|Status}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|FeatherDance}} |{{typetable|Flying}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || 100% || Front || Enemy || No || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 276 || {{m|Blaze Kick}} |{{typetable|Fire}} {{statustable|Status}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Paralysis status condition. A Pokémon with Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} {{statustable|Physical}} || — || 14 || 100% || Front || Enemy || No || Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 27 || 88% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s hold item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Bone Club}} |{{typetable|Ground}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} {{statustable|Physical}} || 4 || 19 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 292 || {{m|Fire Punch}} |{{typetable|Fire}} {{statustable|Physical}} || 14 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 303 || {{m|Rolling Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 12 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} {{statustable|Physical}} || — || 7 || 100% || Front || All || No || Afflicts the targeted enemy with a Decoy status condition. A Pokémon with the Decoy status becomes a decoy that is seen as an enemy by its allies and can draw their attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 12 || 44% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 10 || 41.25% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} {{statustable|Status}} || 40 || 15 || 100% || Front || Enemy || No || Inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint.&lt;br /&gt;
|-&lt;br /&gt;
| 315 || {{m|Foresight}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || No || Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 321 || {{m|Mega Kick}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} {{statustable|Physical}} || 10 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || 100% || Front || Enemy || No || Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.&lt;br /&gt;
|-&lt;br /&gt;
| 335 || {{m|Luster Purge}} |{{typetable|Psychic}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 12 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 344 || {{m|Ice Punch}} |{{typetable|Ice}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 12 || 66% || Front || Enemy || No || Inflicts damage on the target using 2 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 347 || {{m|Comet Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 10 || 45% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 348 || {{m|Skull Bash}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 15 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Skull Bash status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. It also boosts the Pokémon&#039;s Defense while charging. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} {{statustable|Physical}} || — || 13 || 70% || Front || Enemy || No || Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 352 || {{m|Struggle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 30 || 100% || Front || Enemy || No || Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 430 || {{m|Hammer Arm}} |{{typetable|Fighting}} {{statustable|Physical}} || 18 || 16 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || {{m|Iron Head}} |{{typetable|Steel}} {{statustable|Physical}} || 16 || 12 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || {{m|Close Combat}} |{{typetable|Fighting}} {{statustable|Special}} || 43 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || {{m|Air Slash}} |{{typetable|Flying}} {{statustable|Physical}} || 15 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 445 || {{m|Punishment}} |{{typetable|Dark}} {{statustable|Physical}} || 1 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 452 || {{m|Thunder Fang}} |{{typetable|Electric}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || {{m|Giga Impact}} |{{typetable|Normal}} {{statustable|Special}} || 60 || 4 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 457 || {{m|Trump Card}} |{{typetable|Normal}} {{statustable|Special}} || 1 || 5 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 458 || {{m|Grass Knot}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 20 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 459 || {{m|Cross Poison}} |{{typetable|Poison}} {{statustable|Physical}} || 15 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 461 || {{m|Ice Fang}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 464 || {{m|Psycho Shift}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Front || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 465 || {{m|Me First}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || {{tt|Front|Indicated as Special in-game}} || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 466 || {{m|Embargo}} |{{typetable|Dark}} {{statustable|Special}} || — || 18 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || {{m|Brine}} |{{typetable|Water}} {{statustable|Physical}} || 8 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || {{m|X-Scissor}} |{{typetable|Bug}} {{statustable|Physical}} || 40 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || {{m|Natural Gift}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 17 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 473 || {{m|Zen Headbutt}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 9 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 474 || {{m|Wring Out}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || {{m|Gyro Ball}} |{{typetable|Steel}} {{statustable|Physical}} || 1 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 476 || {{m|Shadow Claw}} |{{typetable|Ghost}} {{statustable|Physical}} || 13 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 477 || {{m|Shadow Force}} |{{typetable|Ghost}} {{statustable|Physical}} || 50 || 6 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 481 || {{m|Stone Edge}} |{{typetable|Rock}} {{statustable|Physical}} || 38 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 487 || {{m|Double Hit}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 13 || 70.4% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || {{m|Assurance}} |{{typetable|Dark}} {{statustable|Physical}} || 9 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 490 || {{m|Pluck}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 15 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 491 || {{m|Night Slash}} |{{typetable|Dark}} {{statustable|Physical}} || 13 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 495 || {{m|Poison Jab}} |{{typetable|Poison}} {{statustable|Physical}} || 14 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 497 || {{m|Last Resort}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || {{m|Dragon Rush}} |{{typetable|Dragon}} {{statustable|Physical}} || 40 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || {{m|Fling}} |{{typetable|Dark}} {{statustable|Physical}} || — || 16 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 505 || {{m|Crush Grip}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || {{m|Force Palm}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 511 || {{m|Power Whip}} |{{typetable|Grass}} {{statustable|Physical}} || 42 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 516 || {{m|Feint}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 517 || {{m|Flare Blitz}} |{{typetable|Fire}} {{statustable|Physical}} || 32 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 522 || {{m|Fire Fang}} |{{typetable|Fire}} {{statustable|Physical}} || 12 || 13 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 523 || {{m|Magnet Bomb}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 524 || {{m|Magma Storm}} |{{typetable|Fire}} {{statustable|Status}} || 55 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 525 || {{m|Copycat}} |{{typetable|Normal}} {{statustable|Status}} || — || 19 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 528 || {{m|Miracle Eye}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 27 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 529 || {{m|Bug Bite}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 12 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 531 || {{m|Wake-Up Slap}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || {{m|Head Smash}} |{{typetable|Rock}} {{statustable|Status}} || 50 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || {{m|Captivate}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 535 || {{m|Avalanche}} |{{typetable|Ice}} {{statustable|Physical}} || 6 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 541 || {{m|Rock Climb}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 227 || {{m|Sleep Talk}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Varies || Varies || Varies || Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || {{tt|Varies|Indicated as Special in-game}} || Varies || Varies || Causes the user to unleash a random move drawn from all the moves that all Pokémon on the floor know.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{m|Ice Ball}} |{{typetable|Ice}} {{statustable|Status}} || 1 || 15 || 45% || Front || Enemy || Yes || Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{m|Lovely Kiss}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 88% || 1 tile around user || Enemy || Yes || Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{m|Vital Throw}} |{{typetable|Fighting}} {{statustable|Status}} || — || 17 || —% || User || User || Yes || Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Entire room || Enemy || Yes || Reduces the evasiveness of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 10 || 73.92% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 75% || 10 tiles away || All || Yes || Reduces the target&#039;s Movement Speed by 1 level, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{m|Heal Bell}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || Yes || Greatly reduces the target&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Weather Ball}} |{{typetable|Normal}} {{statustable|Status}} || 5 || 15 || 85.5% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The move&#039;s type and power changes with the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} {{statustable|Special}} || — || 13 || 87% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} {{statustable|Status}} || 2 || 17 || 90% || Front || Enemy || Yes || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{m|SmokeScreen}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Whiffer status condition. A Pokémon with the Whiffer status fails to deliver almost all of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} {{statustable|Special}} || — || 17 || —% || User || User || Yes || Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} {{statustable|Special}} || 20 || 10 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range, but also reduces the user&#039;s Special Attack by 2 levels. It will thaw frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 17 || 61.75% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} {{statustable|Special}} || — || 15 || 100% || Entire room || Enemy || Yes || Greatly reduces the Attack and Special Attack of all enemies in the room by 2 levels. It also cuts the user&#039;s HP to 1, then warps the user to a different tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Octazooka}} |{{typetable|Water}} {{statustable|Status}} || 8 || 15 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{m|Counter}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 17 || —% || User || User || Yes || Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} {{statustable|Special}} || 12 || 11 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} {{statustable|Status}} || 18 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Entire room || Enemy || Yes || Resets any boosted evasiveness of all enemies in the room. Afflicts all Ghost-type enemies in the room with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{m|Razor Wind}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 13 || 100% || Front || Enemy || Yes || Gives the user the Razor Wind status, which causes the Pokémon to charge power for 1 turn and then try a powerful attack with a high critical-hit rate on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || 88% || Entire room || Enemy || Yes || Afflicts all enemies in the room with a Sleep status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 7 || 61.6% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || Yes || Reduces the target&#039;s Special Defense by 3 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|GrassWhistle}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || 88% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} {{statustable|Special}} || — || 13 || —% || Entire room || All || Yes || Resets the Attack, Defense, and all other stats of all Pokémon in the room, whether boosted or reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|AncientPower}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 12 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire Room || Party || Yes || Boosts the Movement Speed of the user and team members in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} {{statustable|Physical}} || 5 || 13 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{m|Sky Attack}} |{{typetable|Flying}} {{statustable|Special}} || 50 || 6 || 90% || Front || Enemy || Yes || Gives the user a Sky Attack status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. The attack may afflict the targeted enemy with a Cringe status. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 10 || 90% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also afflict enemies in the room with a Frozen status condition, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{m|Meteor Mash}} |{{typetable|Steel}} {{statustable|Special}} || 20 || 9 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} {{statustable|Special}} || 12 || 17 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || 95% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The higher the user&#039;s level, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 13 || 88% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || Afflicts the user and team members in the room with a Sleepless status, which prevents them from falling asleep. It also awakens sleeping team members.&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} {{statustable|Physical}} || 8 || 15 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} {{statustable|Physical}} || 5 || 10 || 52% || Entire room || All except user || Yes || Damages all Pokémon in the room except the user. It will inflict double damage on a Digging target.&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{m|Selfdestruct}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || 1 tile around user || All || Yes || Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 88% || 1 tile around user || Enemy || Yes || Afflicts enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 16 || 10 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} {{statustable|Physical}} || 18 || 10 || 73.92% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{m|ExtremeSpeed}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 12 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} {{statustable|Status}} || — || 13 || —% || Entire room || Party || Yes || Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{m|Skill Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || 100% || Front || Enemy || Yes || Switches the user&#039;s ability with that of the target.&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand-Attack}} |{{typetable|Ground}} {{statustable|Special}} || — || 20 || 80% || Front || Enemy || Yes || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} {{statustable|Special}} || 10 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|SolarBeam}} |{{typetable|Grass}} {{statustable|Special}} || 24 || 9 || 100% || Front || Enemy || Yes || Gives the user a SolarBeam status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. During a Sunny condition, it charges for an immediate attack. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|SonicBoom}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 95% || 10 tiles away || All || Yes || Inflicts 20 HP damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} {{statustable|Special}} || — || 6 || —% || 2 tiles around user || All || Yes || Makes user blow up in a huge explosion, inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range.&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} {{statustable|Physical}} || 24 || 9 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} {{statustable|Physical}} || 10 || 10 || 48% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{m|Twineedle}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 10 || 46.75% || 10 tiles away || All || Yes || Inflicts damage on the target using 2 attacks in a single turn. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{m|Softboiled}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || Entire room || Party || Yes || Restores the HP of the user and team members in the room by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{m|Egg Bomb}} |{{typetable|Normal}} {{statustable|Physical}} || 10 || 15 || 78% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{m|Barrage}} |{{typetable|Normal}} {{statustable|Status}} || 1 || 12 || 44% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 180 || {{m|Icicle Spear}} |{{typetable|Ice}} {{statustable|Status}} || 2 || 8 || 33.75% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || —% || Entire room || Teammates || Yes || Boosts the Attack and Special Attack of team members in the room by 1 level. It does not affect the user.&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} {{statustable|Physical}} || 7 || 8 || —% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 13 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} {{statustable|Physical}} || 20 || 9 || 61.75% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also inflicts a Paralysis status. A Pokémon with the Paralysis  status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} {{statustable|Physical}} || 3 || 19 || 73% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{m|Spike Cannon}} |{{typetable|Normal}} {{statustable|Special}} || 3 || 10 || 44% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 17 || 100% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition, a Burn condition, or a Frozen condition.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} {{statustable|Status}} || — || 8 || 88% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || 100% || Entire room || Enemy || Yes || Reduces the Attack of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 12 || 80% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} {{statustable|Status}} || 10 || 8 || 80% || Entire room || Enemy || Yes || Inflicts damage on enemies in the room. It may also afflict enemies in the room with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} {{statustable|Special}} || — || 13 || 80% || 1 tile around user || Enemy || Yes || Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} {{statustable|Special}} || 30 || 6 || 84% || Front || Enemy || Yes || Inflicts damage on the target, but it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} {{statustable|Special}} || 30 || 6 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} {{statustable|Special}} || 24 || 8 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} {{statustable|Special}} || 18 || 12 || 90% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 8 || 85.5% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} {{statustable|Status}} || 2 || 12 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} {{statustable|Special}} || — || 15 || 75% || Entire room || All || Yes || Switches the user&#039;s position with the positions of other Pokémon in the room successively.&lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|BubbleBeam}} |{{typetable|Water}} {{statustable|Special}} || 6 || 10 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} {{statustable|Special}} || 7 || 15 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} {{statustable|Special}} || 24 || 7 || 67.2% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also afflict enemies with a Frozen status condition. A Pokémon with the Frozen status is incapable of action. It never misses during a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} {{statustable|Status}} || 30 || 6 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on enemies within a 1-tile range. But it also afflicts the user with a Paused status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || 100% || Entire room || All || Yes || Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 277 || {{m|Present}} |{{typetable|Normal}} {{statustable|Special}} || — || 19 || 100% || Front || Enemy || Yes || Could either inflict damage on the target or restore its HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278 || {{m|Eruption}} |{{typetable|Fire}} {{statustable|Special}} || 30 || 6 || 84% || Front || Enemy || Yes || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} {{statustable|Physical}} || 18 || 10 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 8 || 37.5% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 290 || {{m|Bonemerang}} |{{typetable|Ground}} {{statustable|Physical}} || 10 || 14 || 66% || 10 tiles away || All || Yes || Inflicts damage on the target using 2 attacks in a single turn, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} {{statustable|Special}} || — || 15 || 100% || Entire room || All except user || Yes || Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status.&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 12 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 13 || 65% || Front || Enemy || Yes || Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{m|Mach Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 22 || 90% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} {{statustable|Special}} || 4 || 10 || 45% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} {{statustable|Special}} || 5 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 309 || {{m|Mist Ball}} |{{typetable|Psychic}} {{statustable|Special}} || 14 || 10 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also reduce the target&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} {{statustable|Status}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status.&lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || Yes || Gives the user and the target Destiny Bond status, which links the the&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} {{statustable|Special}} || 24 || 7 || 84% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} {{statustable|Status}} || 2—15 || 12 || 88% || Front || Enemy || Yes || Inflicts damage on the target. The move&#039;s type and power change with the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || Front || Enemy || Yes || Afflicts the target with an Infatuated status condition, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user.&lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Leech Seed status condition. A Pokémon with the Leech Seed status loses some HP every few turns, which restores the user&#039;s HP by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} {{statustable|Special}} || 20 || 13 || 100% || Front || Enemy || Yes || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted. It is effective only on sleeping enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} {{statustable|Status}} || 8 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target. But it may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || Heals all the status problems of the user and its team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} {{statustable|Special}} || — || 8 || 100% || Front || Enemy || Yes || Inflicts 30 HP damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|DragonBreath}} |{{typetable|Dragon}} {{statustable|Special}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with a Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} {{statustable|Physical}} || 15 || 8 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} {{statustable|Special}} || 4 || 10 || 45% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} {{statustable|Physical}} || 20 || 12 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} {{statustable|Physical}} || 24 || 8 || 84% || 2 tiles away || Enemy || Yes || Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 432 || {{m|Aqua Jet}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 18 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || {{m|Aqua Tail}} |{{typetable|Water}} {{statustable|Special}} || 16 || 11 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 435 || {{m|Spacial Rend}} |{{typetable|Dragon}} {{statustable|Special}} || 15 || 5 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 436 || {{m|Dark Pulse}} |{{typetable|Dark}} {{statustable|Special}} || 16 || 10 || 73.92% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 437 || {{m|Ominous Wind}} |{{typetable|Ghost}} {{statustable|Status}} || 6 || 8 || 77.44% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 438 || {{m|Gastro Acid}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 439 || {{m|Healing Wish}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 441 || {{m|Wood Hammer}} |{{typetable|Grass}} {{statustable|Special}} || 36 || 10 || 100% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 443 || {{m|Energy Ball}} |{{typetable|Grass}} {{statustable|Status}} || 16 || 11 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || {{m|Tailwind}} |{{typetable|Flying}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 446 || {{m|Chatter}} |{{typetable|Flying}} {{statustable|Status}} || 10 || 12 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 447 || {{m|Lucky Chant}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 448 || {{m|Guard Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 11 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 450 || {{m|Heal Block}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 451 || {{m|Shadow Sneak}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 453 || {{m|Rock Wrecker}} |{{typetable|Rock}} {{statustable|Special}} || 28 || 7 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 454 || {{m|Focus Blast}} |{{typetable|Fighting}} {{statustable|Status}} || 25 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || {{m|Defog}} |{{typetable|Flying}} {{statustable|Physical}} || — || 14 || 100% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 460 || {{m|Attack Order}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 10 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || {{m|Ice Shard}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 463 || {{m|Psycho Cut}} |{{typetable|Psychic}} {{statustable|Special}} || 10 || 14 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 468 || {{m|Seed Flare}} |{{typetable|Grass}} {{statustable|Physical}} || 44 || 5 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || {{m|Payback}} |{{typetable|Dark}} {{statustable|Special}} || — || 16 || —% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 479 || {{m|Vacuum Wave}} |{{typetable|Fighting}} {{statustable|Status}} || 11 || 14 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 482 || {{m|Switcheroo}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || —% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 483 || {{m|Dark Void}} |{{typetable|Dark}} {{statustable|Special}} || — || 8 || 88% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 484 || {{m|Earth Power}} |{{typetable|Ground}} {{statustable|Physical}} || 9 || 8 || 88% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 485 || {{m|Gunk Shot}} |{{typetable|Poison}} {{statustable|Physical}} || 22 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 486 || {{m|Seed Bomb}} |{{typetable|Grass}} {{statustable|Special}} || 16 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || {{m|Charge Beam}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 12 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 492 || {{m|Acupressure}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 494 || {{m|Roar of Time}} |{{typetable|Dragon}} {{statustable|Physical}} || 24 || 4 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{m|Drain Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 13 || 8 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || {{m|Mud Bomb}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || {{m|U-turn}} |{{typetable|Bug}} {{statustable|Status}} || 14 || 12 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 504 || {{m|Worry Seed}} |{{typetable|Grass}} {{statustable|Status}} || — || 14 || 100% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 506 || {{m|Heart Swap}} |{{typetable|Psychic}} {{statustable|Special}} || — || 10 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || {{m|Aura Sphere}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 10 || —% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 510 || {{m|Bullet Punch}} |{{typetable|Steel}} {{statustable|Special}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || {{m|Power Gem}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 513 || {{m|Power Swap}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 13 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 515 || {{m|Sucker Punch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 7 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 518 || {{m|Brave Bird}} |{{typetable|Flying}} {{statustable|Special}} || 42 || 6 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || {{m|Lava Plume}} |{{typetable|Fire}} {{statustable|Special}} || 15 || 10 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || {{m|Discharge}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 8 || 70% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 526 || {{m|Lunar Dance}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || {{m|Mirror Shot}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Bug Buzz}} |{{typetable|Bug}} {{statustable|Physical}} || 16 || 10 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || {{m|Metal Burst}} |{{typetable|Steel}} {{statustable|Special}} || — || 12 || 100% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 536 || {{m|Flash Cannon}} |{{typetable|Steel}} {{statustable|Special}} || 15 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 537 || {{m|Leaf Storm}} |{{typetable|Grass}} {{statustable|Special}} || 27 || 5 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 538 || {{m|Draco Meteor}} |{{typetable|Dragon}} {{statustable|Special}} || 14 || 5 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Dragon Pulse}} |{{typetable|Dragon}} {{statustable|Status}} || 18 || 10 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Rain condition.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} {{statustable|Physical}} || — || 13 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} {{statustable|Status}} || — || 12 || —% || User || User || — || Gives the user the Grudge status, which zeroes the PP of an enemy&#039;s move that makes the user faint.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{m|Mind Reader}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{m|Cosmic Power}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{m|Follow Me}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the user a Decoy status. A Pokémon with the Decoy status is the primary target of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 75% || User || User || — || Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} {{statustable|Status}} || — || 20 || —% || User || User || — || Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} {{statustable|Status}} || — || 17 || —% || User || User || — || Gives the user a Mist status, which prevents the user&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} {{statustable|Status}} || — || 14 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Sandstorm condition.&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} {{statustable|Status}} || — || 20 || —% || User || User || — || Boosts the user&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Boosts the user&#039;s evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || Boosts the user&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 183 || {{m|Conversion}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Changes the user&#039;s type into the same type as one of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 184 || {{m|Conversion 2}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move.&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 187 || {{m|Teleport}} |{{typetable|Psychic}} {{statustable|Status}} || — || 7 || —% || User || User || — || Warps the user to another tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{m|Howl}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} {{statustable|Status}} || — || 17 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 218 || {{m|Slack Off}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Sunny condition.&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{m|Wish}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted.&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} {{statustable|Status}} || — || 8 || —% || User || User || — || Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user an Ingrain status. A Pokémon with the Ingrain status is incapable of moving but regains HP every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Restores the user&#039;s HP. The amount depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} {{statustable|Special}} || — || 50 || —% || User || User || — || Makes the user flop to a different tile. If it lands on another Pokémon both Pokémon are hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 256 || {{m|Doom Desire}} |{{typetable|Steel}} {{statustable|Status}} || — || 11 || —% || User || User || — || Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 257 || {{m|Belly Drum}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || User || User || — || Boosts the user&#039;s Attack to its maximum value, but it empties the user&#039;s Belly to just 1. It has no effect if the Belly is 1 or less.&lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves.&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 269 || {{m|Beat Up}} |{{typetable|Dark}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || Summons the team members from the floor to surround the user.&lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} {{statustable|Status}} || — || 1 || —% || User || User || — || Gives the user a Transformed status, which transforms the user into one of the enemy Pokémon that can appear on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 286 || {{m|Camouflage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || The user&#039;s type changes to match the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 288 || {{m|Tail Glow}} |{{typetable|Bug}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 15% || Entire floor || Enemy || — || Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 295 || {{m|Spikes}} |{{typetable|Ground}} {{statustable|Status}} || — || 22 || —% || Tile below user || Floor || — || Turns the user&#039;s tile into a Spiked Tile trap. A Spiked Tile trap inflicts damage on enemies that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 298 || {{m|Magic Coat}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || Gives the Pokémon that uses this move the Magic Coat status, which reflects several kinds of moves back at enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || User || User || — || Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} {{statustable|Status}} || — || 12 || 75% || User || User || — || Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} {{statustable|Special}} || — || 19 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s status to Water Sport. A floor Under the influence of Water Sport halves the power of all Fire-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} {{statustable|Special}} || — || 15 || —% || User || User || — || Gives the user a Mirror Coat status, which reflects the damage from Special Attack moves back at an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 318 || {{m|Milk Drink}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || Boosts the user&#039;s Special Attack and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 327 || {{m|Mimic}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || — || Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can&#039;t be mimicked.&lt;br /&gt;
|-&lt;br /&gt;
| 330 || {{m|Metronome}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Others || Others || — || Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 334 || {{m|Snatch}} |{{typetable|Dark}} {{statustable|Status}} || — || 17 || —% || User || User || — || Gives the user a Snatch status, which lets the user steal the effects from all moves used by Pokémon on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || Others || Others || — || Repairs TMs designated as a Used TM and restores them so they can be reused. Caution: you can&#039;t recycle a Used TM that taught Recycle.&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user a Reflect status, halving damage from Physical Attack moves and regular attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 434 || {{m|Aqua Ring}} |{{typetable|Water}} {{statustable|Status}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 449 || {{m|Heal Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 12 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 478 || {{m|Gravity}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || {{m|Stealth Rock}} |{{typetable|Rock}} {{statustable|Status}} || — || 20 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 493 || {{m|Magnet Rise}} |{{typetable|Electric}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 496 || {{m|Toxic Spikes}} |{{typetable|Poison}} {{statustable|Status}} || — || 18 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || {{m|Trick Room}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 509 || {{m|Roost}} |{{typetable|Flying}} {{statustable|Status}} || — || 14 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 514 || {{m|Power Trick}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 520 || {{m|Defend Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 540 || {{m|Rock Polish}} |{{typetable|Rock}} {{statustable|Status}} || — || 22 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 542 || {{m|Nasty Plot}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{m|Iron Tail}} |{{typetable|Steel}} {{statustable|Status}} || 40 || 10 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Front || Enemy || No || Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} {{statustable|Status}} || 18 || 12 || 78% || Random adjacent tile || All || No || Makes the user attack 3 times in random directions.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 75% || Front || Enemy || No || Halves the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} {{statustable|Status}} || — || 13 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || No || Inflicts damage on the target by halving its existing HP.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Adds the HP of the user and the target, then shares it equally between the two Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || No || Prevents the target from using the last move it used. The effect persists as long as the target remains on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} {{statustable|Special}} || — || 18 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Snore}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 16 || 95% || Front || Enemy || No || Lets the user counterattack if hit while sleeping. The counterattack may also afflict the opposing enemy with a Cringe status condition, which makes actions fail. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 99 || 100% || Front || Wall || No || Smashes through the wall the user is facing.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} {{statustable|Special}} || 14 || 13 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Whirlpool}} |{{typetable|Water}} {{statustable|Status}} || 2 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement. It will inflict double damage on a Diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 15 || 100% || Front || Enemy || No || Zeroes the PP of the move last used by the target.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|DoubleSlap}} |{{typetable|Normal}} {{statustable|Status}} || 4 || 10 || 41.25% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition and also boosts its Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target. Its power rises with the user&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} {{statustable|Special}} || — || 12 || 100% || Front || Enemy || No || Hurls the target at another enemy to inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Flying target or a Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} {{statustable|Physical}} || — || 9 || 100% || Front || Enemy || No || Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} {{statustable|Special}} || 7 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} {{statustable|Physical}} || 45 || 7 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move&#039;s accuracy is affected by the weather. It can hit a Pokémon that is Flying or Bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{m|ThunderPunch}} |{{typetable|Electric}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target equal to the target&#039;s HP minus the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target and double damage if the user has a Burn status, a Poisoned status, or a Badly Poisoned status.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Karate Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 18 || 90% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{m|Clamp}} |{{typetable|Water}} {{statustable|Physical}} || 6 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{m|Constrict}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 22 || 79.2% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Shatters the target&#039;s Reflect or Light Screen and inflicts damage.&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} {{statustable|Physical}} || 10 || 12 || 60% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 55 || 8 || 100% || Front || Enemy || No || Gives the user a Focus Punch status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 12 || 63% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{m|SmellingSalt}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target, doing more if it has a Paralysis status, but it will then heal the target&#039;s Paralysis status.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} {{statustable|Physical}} || 4 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} {{statustable|Status}} || 14 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{m|Crabhammer}} |{{typetable|Water}} {{statustable|Status}} || 18 || 12 || 77.44% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{m|Cross Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 20 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} {{statustable|Physical}} || 18 || 6 || 42.5% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 7 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target. The heavier the target, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} {{statustable|Status}} || 1 || 14 || 45% || Front || Enemy || No || Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} {{statustable|Special}} || — || 14 || 70% || Front || Enemy || No || Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} {{statustable|Special}} || 38 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{m|Psycho Boost}} |{{typetable|Psychic}} {{statustable|Special}} || 44 || 5 || 88% || Front || Enemy || No || Inflicts damage on the target. But it also reduces the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{m|Water Spout}} |{{typetable|Water}} {{statustable|Status}} || 42 || 5 || 84% || Front || Enemy || No || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || —% || Front || All || No || The user copies the boosts and reductions of the Attack, Special Attack, Defense, Special Defense, accuracy, and evasiveness of the Pokémon it&#039;s facing.&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{m|Submission}} |{{typetable|Fighting}} {{statustable|Status}} || 15 || 17 || 84% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{m|Nature Power}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || —% || Varies || Enemy || No || Uses a specific move that is based on which dungeon terrain the Pokémon is in.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 17 || 100% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} {{statustable|Special}} || — || 10 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{m|Sky Uppercut}} |{{typetable|Fighting}} {{statustable|Status}} || 16 || 12 || 90% || Front || Enemy || No || Inflicts damage on the target. It can hit Flying or Bouncing targets.&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{m|Sketch}} |{{typetable|Normal}} {{statustable|Physical}} || — || 1 || 100% || Front || Enemy || No || Copies the move last used by the target and adds it to the user&#039;s set of moves. The new move replaces the user&#039;s Sketch move. You can&#039;t link the Sketch move.&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 100% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{m|Kinesis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} {{statustable|Special}} || 50 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully.&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} {{statustable|Physical}} || 14 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Flying status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 30 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{m|Dive}} |{{typetable|Water}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move and can use it only on water.&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} {{statustable|Physical}} || 18 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} {{statustable|Special}} || 16 || 12 || 78% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{m|Twister}} |{{typetable|Dragon}} {{statustable|Physical}} || 8 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail. It will inflict double damage on a Flying or Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Faint Attack}} |{{typetable|Dark}} {{statustable|Physical}} || 6 || 25 || % || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{m|Seismic Toss}} |{{typetable|Fighting}} {{statustable|Status}} || — || 10 || 100% || Front || Enemy || No || Inflicts damage on the target. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 4 || 26 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 10 || 40% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{m|Horn Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 18 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} {{statustable|Physical}} || 6 || 20 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} {{statustable|Special}} || 8 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|ThunderShock}} |{{typetable|Electric}} {{statustable|Status}} || 1 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} {{statustable|Status}} || — || 17 || 65% || Front || Enemy || No || Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a  Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} {{statustable|Status}} || — || 27 || 88% || Front || Enemy || No || Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || Afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 198 || {{m|Poison Fang}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 73.92% || Front || Enemy || No || Inflicts damage on the target. It may also give the targeted enemy a Badly Poisoned status condition, which inflicts damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|PoisonPowder}} |{{typetable|Poison}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} {{statustable|Physical}} || 16 || 11 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can&#039;t link the Bounce move.&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|Hi Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} {{statustable|Status}} || 16 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{m|Trick}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Switches the user&#039;s held item with the target&#039;s held item. It works only if both Pokémon are holding items.&lt;br /&gt;
|-&lt;br /&gt;
| 210 || {{m|Triple Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 15 || 52.5% || Front || Enemy || No || Inflicts damage on the target using 3 kicks in a single turn. The attack&#039;s power rises with every kick.&lt;br /&gt;
|-&lt;br /&gt;
| 211 || {{m|Drill Peck}} |{{typetable|Flying}} {{statustable|Special}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 16 || 84% || Front || Enemy || No || Inflicts damage on the target. It also reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} {{statustable|Special}} || 2 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} {{statustable|Status}} || 30 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Copies the target&#039;s ability. The user regains its usual ability when it leaves the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221 || {{m|Needle Arm}} |{{typetable|Grass}} {{statustable|Physical}} || 36 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 6 || 14 || 76.56% || Front || Enemy || No || Inflicts damage on the target using 2 kicks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 228 || {{m|Pay Day}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target. The enemy will drop money if it faints.&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} {{statustable|Physical}} || 5 || 22 || 85% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 85% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 17 || 100% || User || User || No || Boosts the user&#039;s Attack and Defense by 1 level but also reduces Movement Speed by 1 level. If this move is used by a Ghost-type Pokémon, it afflicts the target with a Cursed status condition but halves the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} {{statustable|Physical}} || 24 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but it also reduces the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 244 || {{m|Steel Wing}} |{{typetable|Steel}} {{statustable|Special}} || 35 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|DynamicPunch}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It also afflicts the target with a Confused status condition, which makes the target&#039;s movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|ViceGrip}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 249 || {{m|Knock Off}} |{{typetable|Dark}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Knocks the target&#039;s held item to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 27 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} {{statustable|Physical}} || 7 || 9 || 44% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 28 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its action fail.&lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 264 || {{m|Dizzy Punch}} |{{typetable|Normal}} {{statustable|Status}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|FeatherDance}} |{{typetable|Flying}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || 100% || Front || Enemy || No || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 276 || {{m|Blaze Kick}} |{{typetable|Fire}} {{statustable|Status}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Paralysis status condition. A Pokémon with Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} {{statustable|Physical}} || — || 14 || 100% || Front || Enemy || No || Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 27 || 88% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Bone Club}} |{{typetable|Ground}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} {{statustable|Physical}} || 4 || 19 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 292 || {{m|Fire Punch}} |{{typetable|Fire}} {{statustable|Physical}} || 14 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 303 || {{m|Rolling Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 12 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} {{statustable|Physical}} || — || 7 || 100% || Front || All || No || Afflicts the targeted Pokémon with a Decoy status condition. A Pokémon with the Decoy status is viewed as a foe by its allies. It also becomes likely to draw the attention of foes.&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 12 || 44% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 10 || 41.25% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} {{statustable|Status}} || 40 || 15 || 100% || Front || Enemy || No || Inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint.&lt;br /&gt;
|-&lt;br /&gt;
| 315 || {{m|Foresight}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || No || Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 321 || {{m|Mega Kick}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} {{statustable|Physical}} || 10 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || 100% || Front || Enemy || No || Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.&lt;br /&gt;
|-&lt;br /&gt;
| 335 || {{m|Luster Purge}} |{{typetable|Psychic}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 12 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 344 || {{m|Ice Punch}} |{{typetable|Ice}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 12 || 66% || Front || Enemy || No || Inflicts damage on the target using 2 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 347 || {{m|Comet Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 10 || 45% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 348 || {{m|Skull Bash}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 15 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Skull Bash status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. It also boosts the Pokémon&#039;s Defense while charging. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} {{statustable|Physical}} || — || 13 || 70% || Front || Enemy || No || Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 352 || {{m|Struggle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 30 || 100% || Front || Enemy || No || Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 430 || {{m|Hammer Arm}} |{{typetable|Fighting}} {{statustable|Physical}} || 18 || 16 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || {{m|Iron Head}} |{{typetable|Steel}} {{statustable|Physical}} || 16 || 12 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || {{m|Close Combat}} |{{typetable|Fighting}} {{statustable|Special}} || 43 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || {{m|Air Slash}} |{{typetable|Flying}} {{statustable|Physical}} || 15 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 445 || {{m|Punishment}} |{{typetable|Dark}} {{statustable|Physical}} || 1 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 452 || {{m|Thunder Fang}} |{{typetable|Electric}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || {{m|Giga Impact}} |{{typetable|Normal}} {{statustable|Special}} || 60 || 4 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 457 || {{m|Trump Card}} |{{typetable|Normal}} {{statustable|Special}} || 1 || 5 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 458 || {{m|Grass Knot}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 20 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 459 || {{m|Cross Poison}} |{{typetable|Poison}} {{statustable|Physical}} || 15 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 461 || {{m|Ice Fang}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 464 || {{m|Psycho Shift}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Front || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 465 || {{m|Me First}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || {{tt|Front|Indicated as Special in-game}} || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 466 || {{m|Embargo}} |{{typetable|Dark}} {{statustable|Special}} || — || 18 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || {{m|Brine}} |{{typetable|Water}} {{statustable|Physical}} || 8 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || {{m|X-Scissor}} |{{typetable|Bug}} {{statustable|Physical}} || 40 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || {{m|Natural Gift}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 17 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 473 || {{m|Zen Headbutt}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 9 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 474 || {{m|Wring Out}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || {{m|Gyro Ball}} |{{typetable|Steel}} {{statustable|Physical}} || 1 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 476 || {{m|Shadow Claw}} |{{typetable|Ghost}} {{statustable|Physical}} || 13 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 477 || {{m|Shadow Force}} |{{typetable|Ghost}} {{statustable|Physical}} || 50 || 6 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 481 || {{m|Stone Edge}} |{{typetable|Rock}} {{statustable|Physical}} || 38 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 487 || {{m|Double Hit}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 13 || 70.4% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || {{m|Assurance}} |{{typetable|Dark}} {{statustable|Physical}} || 9 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 490 || {{m|Pluck}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 15 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 491 || {{m|Night Slash}} |{{typetable|Dark}} {{statustable|Physical}} || 13 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 495 || {{m|Poison Jab}} |{{typetable|Poison}} {{statustable|Physical}} || 14 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 497 || {{m|Last Resort}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || {{m|Dragon Rush}} |{{typetable|Dragon}} {{statustable|Physical}} || 40 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || {{m|Fling}} |{{typetable|Dark}} {{statustable|Physical}} || — || 16 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 505 || {{m|Crush Grip}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || {{m|Force Palm}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 511 || {{m|Power Whip}} |{{typetable|Grass}} {{statustable|Physical}} || 42 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 516 || {{m|Feint}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 517 || {{m|Flare Blitz}} |{{typetable|Fire}} {{statustable|Physical}} || 32 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 522 || {{m|Fire Fang}} |{{typetable|Fire}} {{statustable|Physical}} || 12 || 13 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 523 || {{m|Magnet Bomb}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 524 || {{m|Magma Storm}} |{{typetable|Fire}} {{statustable|Status}} || 55 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 525 || {{m|Copycat}} |{{typetable|Normal}} {{statustable|Status}} || — || 19 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 528 || {{m|Miracle Eye}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 27 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 529 || {{m|Bug Bite}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 12 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 531 || {{m|Wake-Up Slap}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || {{m|Head Smash}} |{{typetable|Rock}} {{statustable|Status}} || 50 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || {{m|Captivate}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 535 || {{m|Avalanche}} |{{typetable|Ice}} {{statustable|Physical}} || 6 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 541 || {{m|Rock Climb}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 227 || {{m|Sleep Talk}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Varies || Varies || Varies || Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || {{tt|Varies|Indicated as Special in-game}} || Varies || Varies || Causes the user to unleash a random move drawn from all the moves that all Pokémon on the floor know.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{m|Ice Ball}} |{{typetable|Ice}} {{statustable|Status}} || 1 || 15 || 45% || Front || Enemy || Yes || Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{m|Lovely Kiss}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 88% || 1 tile around user || Enemy || Yes || Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{m|Vital Throw}} |{{typetable|Fighting}} {{statustable|Status}} || — || 17 || —% || User || User || Yes || Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Entire room || Enemy || Yes || Reduces the evasiveness of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 10 || 73.92% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 75% || 10 tiles away || All || Yes || Reduces the target&#039;s Movement Speed by 1 level, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{m|Heal Bell}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || Yes || Greatly reduces the target&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Weather Ball}} |{{typetable|Normal}} {{statustable|Status}} || 5 || 15 || 85.5% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The move&#039;s type and power changes with the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} {{statustable|Special}} || — || 13 || 87% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} {{statustable|Status}} || 2 || 17 || 90% || Front || Enemy || Yes || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{m|SmokeScreen}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Whiffer status condition. A Pokémon with the Whiffer status fails to deliver almost all of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} {{statustable|Special}} || — || 17 || —% || User || User || Yes || Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} {{statustable|Special}} || 20 || 10 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range, but also reduces the user&#039;s Special Attack by 2 levels. It will thaw frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 17 || 61.75% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} {{statustable|Special}} || — || 15 || 100% || Entire room || Enemy || Yes || Greatly reduces the Attack and Special Attack of all enemies in the room. It also cuts the user&#039;s HP to 1, then warps the user to a different tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Octazooka}} |{{typetable|Water}} {{statustable|Status}} || 8 || 15 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{m|Counter}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 17 || —% || User || User || Yes || Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} {{statustable|Special}} || 12 || 11 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} {{statustable|Status}} || 18 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Entire room || Enemy || Yes || Resets any boosted evasiveness of all enemies in the room. Afflicts all Ghost-type enemies in the room with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{m|Razor Wind}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 13 || 100% || Front || Enemy || Yes || Gives the user the Razor Wind status, which causes the Pokémon to charge power for 1 turn and then try a powerful attack with a high critical-hit rate on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || 88% || Entire room || Enemy || Yes || Afflicts all enemies in the room with a Sleep status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 7 || 61.6% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || Yes || Reduces the target&#039;s Special Defense by 3 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|GrassWhistle}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || 88% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} {{statustable|Special}} || — || 13 || —% || Entire room || All || Yes || Resets the Attack, Defense, and all other stats of all Pokémon in the room, whether boosted or reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|AncientPower}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 12 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire Room || Party || Yes || Boosts the Movement Speed of the user and team members in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} {{statustable|Physical}} || 5 || 13 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{m|Sky Attack}} |{{typetable|Flying}} {{statustable|Special}} || 50 || 6 || 90% || Front || Enemy || Yes || Gives the user a Sky Attack status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. The attack may afflict the targeted enemy with a Cringe status. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 10 || 90% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also afflict enemies in the room with a Frozen status condition, making them incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{m|Meteor Mash}} |{{typetable|Steel}} {{statustable|Special}} || 20 || 9 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} {{statustable|Special}} || 12 || 17 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || 95% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The higher the user&#039;s level, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 13 || 88% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || Afflicts the user and team members in the room with a Sleepless status, which prevents them from falling asleep. It also awakens sleeping team members.&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} {{statustable|Physical}} || 8 || 15 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} {{statustable|Physical}} || 5 || 10 || 52% || Entire room || All except user || Yes || Damages all Pokémon in the room except the user. It will inflict double damage on a Digging target.&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{m|Selfdestruct}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || 1 tile around user || All || Yes || Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 88% || 1 tile around user || Enemy || Yes || Afflicts enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 16 || 10 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} {{statustable|Physical}} || 18 || 10 || 73.92% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{m|ExtremeSpeed}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 12 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} {{statustable|Status}} || — || 13 || —% || Entire room || Party || Yes || Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{m|Skill Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || 100% || Front || Enemy || Yes || Switches the user&#039;s ability with that of the target.&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand-Attack}} |{{typetable|Ground}} {{statustable|Special}} || — || 20 || 80% || Front || Enemy || Yes || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} {{statustable|Special}} || 10 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|SolarBeam}} |{{typetable|Grass}} {{statustable|Special}} || 24 || 9 || 100% || Front || Enemy || Yes || Gives the user a SolarBeam status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. During a Sunny condition, it charges for an immediate attack. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|SonicBoom}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 95% || 10 tiles away || All || Yes || Inflicts 20 HP damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} {{statustable|Special}} || — || 6 || —% || 2 tiles around user || All || Yes || Makes user blow up in a huge explosion, inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range.&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} {{statustable|Physical}} || 33 || 9 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} {{statustable|Physical}} || 10 || 10 || 48% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{m|Twineedle}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 10 || 46.75% || 10 tiles away || All || Yes || Inflicts damage on the target using 2 attacks in a single turn. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{m|Softboiled}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || Entire room || Party || Yes || Restores the HP of the user and team members in the room by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{m|Egg Bomb}} |{{typetable|Normal}} {{statustable|Physical}} || 10 || 15 || 78% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{m|Barrage}} |{{typetable|Normal}} {{statustable|Status}} || 1 || 12 || 44% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 180 || {{m|Icicle Spear}} |{{typetable|Ice}} {{statustable|Status}} || 2 || 8 || 33.75% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || —% || Entire room || Teammates || Yes || Boosts the Attack and Special Attack of team members in the room by 1 level. It does not affect the user.&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} {{statustable|Physical}} || 7 || 8 || —% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 13 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} {{statustable|Physical}} || 20 || 9 || 61.75% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also inflicts a Paralysis status. A Pokémon with the Paralysis  status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} {{statustable|Physical}} || 3 || 19 || 73% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{m|Spike Cannon}} |{{typetable|Normal}} {{statustable|Special}} || 3 || 10 || 44% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 17 || 100% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition, a Burn condition, or a Frozen condition.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} {{statustable|Status}} || — || 8 || 88% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || 100% || Entire room || Enemy || Yes || Reduces the Attack of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 12 || 80% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} {{statustable|Status}} || 10 || 8 || 80% || Entire room || Enemy || Yes || Inflicts damage on enemies in the room. It may also afflict enemies in the room with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} {{statustable|Special}} || — || 13 || 80% || 1 tile around user || Enemy || Yes || Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} {{statustable|Special}} || 45 || 6 || 84% || Front || Enemy || Yes || Inflicts damage on the target, but it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} {{statustable|Special}} || 33 || 6 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} {{statustable|Special}} || 24 || 8 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} {{statustable|Special}} || 18 || 12 || 90% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 8 || 85.5% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} {{statustable|Status}} || 2 || 12 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} {{statustable|Special}} || — || 15 || 75% || Entire room || All || Yes || Switches the user&#039;s position with the positions of other Pokémon in the room successively.&lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|BubbleBeam}} |{{typetable|Water}} {{statustable|Special}} || 6 || 10 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} {{statustable|Special}} || 7 || 15 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} {{statustable|Special}} || 24 || 7 || 67.2% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also afflict enemies with a Frozen status condition. A Pokémon with the Frozen status is incapable of action. This move never misses during a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} {{statustable|Status}} || 30 || 6 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on enemies within a 1-tile range. But it also afflicts the user with a Paused status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || 100% || Entire room || All || Yes || Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 277 || {{m|Present}} |{{typetable|Normal}} {{statustable|Special}} || — || 19 || 100% || Front || Enemy || Yes || Could either inflict damage on the target or restore its HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278 || {{m|Eruption}} |{{typetable|Fire}} {{statustable|Special}} || 40 || 6 || 84% || Front || Enemy || Yes || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} {{statustable|Physical}} || 18 || 10 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 8 || 37.5% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 290 || {{m|Bonemerang}} |{{typetable|Ground}} {{statustable|Physical}} || 10 || 14 || 66% || 10 tiles away || All || Yes || Inflicts damage on the target using 2 attacks in a single turn, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} {{statustable|Special}} || — || 15 || 100% || Entire room || All except user || Yes || Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status.&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 12 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 13 || 65% || Front || Enemy || Yes || Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{m|Mach Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 22 || 90% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} {{statustable|Special}} || 4 || 10 || 45% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} {{statustable|Special}} || 5 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 309 || {{m|Mist Ball}} |{{typetable|Psychic}} {{statustable|Special}} || 14 || 10 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also reduce the target&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} {{statustable|Status}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status.&lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || Yes || Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage.&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} {{statustable|Special}} || 38 || 7 || 84% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} {{statustable|Status}} || 2—15 || 12 || 88% || Front || Enemy || Yes || Inflicts damage on the target. The move&#039;s type and power change with the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || Front || Enemy || Yes || Afflicts the target with an Infatuated status condition, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user.&lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Leech Seed status condition. A Pokémon with the Leech Seed status loses some HP every few turns, which restores the user&#039;s HP by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} {{statustable|Special}} || 20 || 13 || 100% || Front || Enemy || Yes || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted. It is effective only on sleeping enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} {{statustable|Status}} || 8 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || Heals all the status problems of the user and its team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} {{statustable|Special}} || — || 8 || 100% || Front || Enemy || Yes || Inflicts 30 HP damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|DragonBreath}} |{{typetable|Dragon}} {{statustable|Special}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with a Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} {{statustable|Physical}} || 15 || 8 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} {{statustable|Special}} || 4 || 10 || 45% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} {{statustable|Physical}} || 20 || 12 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} {{statustable|Physical}} || 24 || 8 || 84% || 2 tiles away || Enemy || Yes || Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 432 || {{m|Aqua Jet}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 18 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || {{m|Aqua Tail}} |{{typetable|Water}} {{statustable|Special}} || 16 || 11 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 435 || {{m|Spacial Rend}} |{{typetable|Dragon}} {{statustable|Special}} || 15 || 5 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 436 || {{m|Dark Pulse}} |{{typetable|Dark}} {{statustable|Special}} || 16 || 10 || 73.92% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 437 || {{m|Ominous Wind}} |{{typetable|Ghost}} {{statustable|Status}} || 6 || 8 || 77.44% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 438 || {{m|Gastro Acid}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 439 || {{m|Healing Wish}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 441 || {{m|Wood Hammer}} |{{typetable|Grass}} {{statustable|Special}} || 36 || 10 || 100% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 443 || {{m|Energy Ball}} |{{typetable|Grass}} {{statustable|Status}} || 16 || 11 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || {{m|Tailwind}} |{{typetable|Flying}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 446 || {{m|Chatter}} |{{typetable|Flying}} {{statustable|Status}} || 10 || 12 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 447 || {{m|Lucky Chant}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 448 || {{m|Guard Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 11 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 450 || {{m|Heal Block}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 451 || {{m|Shadow Sneak}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 453 || {{m|Rock Wrecker}} |{{typetable|Rock}} {{statustable|Special}} || 28 || 7 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 454 || {{m|Focus Blast}} |{{typetable|Fighting}} {{statustable|Status}} || 25 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || {{m|Defog}} |{{typetable|Flying}} {{statustable|Physical}} || — || 14 || 100% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 460 || {{m|Attack Order}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 10 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || {{m|Ice Shard}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 463 || {{m|Psycho Cut}} |{{typetable|Psychic}} {{statustable|Special}} || 10 || 14 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 468 || {{m|Seed Flare}} |{{typetable|Grass}} {{statustable|Physical}} || 44 || 5 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || {{m|Payback}} |{{typetable|Dark}} {{statustable|Special}} || — || 16 || —% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 479 || {{m|Vacuum Wave}} |{{typetable|Fighting}} {{statustable|Status}} || 11 || 14 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 482 || {{m|Switcheroo}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || —% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 483 || {{m|Dark Void}} |{{typetable|Dark}} {{statustable|Special}} || — || 8 || 88% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 484 || {{m|Earth Power}} |{{typetable|Ground}} {{statustable|Physical}} || 9 || 8 || 88% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 485 || {{m|Gunk Shot}} |{{typetable|Poison}} {{statustable|Physical}} || 22 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 486 || {{m|Seed Bomb}} |{{typetable|Grass}} {{statustable|Special}} || 16 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || {{m|Charge Beam}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 12 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 492 || {{m|Acupressure}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 494 || {{m|Roar of Time}} |{{typetable|Dragon}} {{statustable|Physical}} || 24 || 4 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{m|Drain Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 13 || 8 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || {{m|Mud Bomb}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || {{m|U-turn}} |{{typetable|Bug}} {{statustable|Status}} || 14 || 12 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 504 || {{m|Worry Seed}} |{{typetable|Grass}} {{statustable|Status}} || — || 14 || 100% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 506 || {{m|Heart Swap}} |{{typetable|Psychic}} {{statustable|Special}} || — || 10 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || {{m|Aura Sphere}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 10 || —% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 510 || {{m|Bullet Punch}} |{{typetable|Steel}} {{statustable|Special}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || {{m|Power Gem}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 513 || {{m|Power Swap}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 13 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 515 || {{m|Sucker Punch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 7 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 518 || {{m|Brave Bird}} |{{typetable|Flying}} {{statustable|Special}} || 42 || 6 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || {{m|Lava Plume}} |{{typetable|Fire}} {{statustable|Special}} || 15 || 10 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || {{m|Discharge}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 8 || 70% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 526 || {{m|Lunar Dance}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || {{m|Mirror Shot}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Bug Buzz}} |{{typetable|Bug}} {{statustable|Physical}} || 16 || 10 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || {{m|Metal Burst}} |{{typetable|Steel}} {{statustable|Special}} || — || 12 || 100% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 536 || {{m|Flash Cannon}} |{{typetable|Steel}} {{statustable|Special}} || 15 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 537 || {{m|Leaf Storm}} |{{typetable|Grass}} {{statustable|Special}} || 27 || 5 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 538 || {{m|Draco Meteor}} |{{typetable|Dragon}} {{statustable|Special}} || 14 || 5 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Dragon Pulse}} |{{typetable|Dragon}} {{statustable|Status}} || 18 || 10 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
=={{pkmn|Mystery Dungeon (WiiWare)}}==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || {{tt|じぶんと フロアのなかまポケモンの ＨＰが かいふくする てんきによって ＨＰの かいふくりょうが かわる|Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather}}&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || {{tt|フロアのてんきを 『あめ』にかえる|Changes the floor&#039;s weather to a Rain condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} {{statustable|Physical}} || — || 13 || —% || Entire floor || Others || — || {{tt|フロアのてんきを 『あられ』にかえる|Changes the floor&#039;s weather to a Hail condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんを いかりじょうたいにかえる ダメージをうけるたびに こうげきが  １だんかいあがる|Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} {{statustable|Status}} || — || 15 || —% || User || User || — || {{tt|じぶんを オウムがえしじょうたいにかえる うけたわざを そのまま てきポケモンへ かえす|Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker}}&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} {{statustable|Status}} || — || 20 || —% || User || User || — || {{tt|じぶんを おんねんじょうたいにかえる じぶんが たおれたときに こうげきしてきた ポケモンの さいごにくりだしたわざの ＰＰを ０にする|Gives the user the Grudge status, which zeroes the PP of an enemy&#039;s move that makes the user faint}}&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || {{tt|じぶんの こうげきを １だんかいあげる|Boosts the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || {{tt|じぶんの かいひを １だんかいあげる|Boosts the user&#039;s Evasiveness by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || {{tt|じぶんの ぼうぎょを １だんかいあげる|Boosts the user&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} {{statustable|Status}} || — || 16 || —% || User || User || — || {{tt|じぶんの ぼうぎょを １だんかいあげる|Boosts the user&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || {{tt|じぶんを きあいだめじょうたいにかえる きゅうしょに あたりやすくなる|Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.}}&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || —% || User || User || — || {{tt|じぶんの ＨＰをかいふくする そのときの てんきによって ＨＰのかいふくりょうが かわる|Restores the user&#039;s HP. The HP amount regained depends on the weather}}&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{m|Mind Reader}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || {{tt|じぶんが ひっちゅうじょうたいになる こうげきや わざが かならず めいちゅうする|Gives the user a Sure Shot status, which makes all moves and attacks completely accurate}}&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{m|Cosmic Power}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || {{tt|じぶんの ぼうぎょ とくぼうを １だんかいあげる|Boosts the user&#039;s Defense and Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{m|Follow Me}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || {{tt|じぶんを みがわりじょうたいにかえる みがわりじょうたいになると てきポケモンから ゆうせんてきに こうげきされる|Gives the user a Decoy status. A Pokémon with the Decoy status is the primary target of enemies}}&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 75% || User || User || — || {{tt|じぶんを こらえるじょうたいにかえる こらえるじょうたいだと かならず ＨＰが １のこって いきのびる ポケモンタワーでは いちばんしたの ポケモンが こらえるじょうたい でないと こうかがない|The Pokemon protects itself. During this, it will survive any attack on 1 HP. While in a Pokemon Tower, the Pokemon on the very bottom must use the move for it to take effect.}}&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || {{tt|じぶんの ＨＰを さいだいＨＰの １/５だけ かいふくする|Restores the user&#039;s HP by 1/5 its maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} {{statustable|Status}} || — || 20 || —% || User || User || — || {{tt|じぶんを じゅうでんじょうたいにして つぎにつかった でんきタイプの わざの いりょくを たかめる しかも じぶんの とくぼうを １だんかいあげる|Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} {{statustable|Status}} || — || 17 || —% || User || User || — || {{tt|じぶんを しろいきりじょうたいに かえて こうげき ぼうぎょ とくこう とくぼう めいちゅう かいひが さがらないようにする|Gives the user a Mist status, which prevents the user&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being reduced}}&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} {{statustable|Status}} || — || 14 || —% || Entire floor || Others || — || {{tt|フロアの てんきを 『すなあらし』にかえる|Changes the floor&#039;s weather to a Sandstorm condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} {{statustable|Status}} || — || 20 || —% || User || User || — || {{tt|じぶんの とくこうを １だんかいあげ|Boosts the user&#039;s Special Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || {{tt|じぶんの からだのなかに ちからを たくわえる たくわえると ぼうぎょ とくぼうが あがり たくわえた かいすうだけ わざ『はきだす』 『のみこむ』の こうかが あがる ３かいまで たくわえることができる|Boosts the user&#039;s Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times}}&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || {{tt|じぶんの かいひを １だんかいあげる|Boosts the user&#039;s evasiveness by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || {{tt|じぶんと フロアのなかまポケモンの ＨＰが かいふくする そのときの てんきによって ＨＰの かいふくりょうが かわる|Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather}}&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || {{tt|じぶんの こうげきを ２だんかいあげる|Boosts the user&#039;s Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 183 || {{m|Conversion}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんのタイプを じぶんが もっているわざの どれかと おなじタイプにかえる|Changes the user&#039;s type into the same type as one of its moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 184 || {{m|Conversion 2}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんを テクスチャー２じょうたいにかえる テクスチャー２じょうたいちゅうは うけたわざの ききにくいタイプに じぶんのタイプが かわる|Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move}}&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} {{statustable|Status}} || — || 16 || —% || User || User || — || {{tt|じぶんの ぼうぎょを ２だんかいあげる|Boosts the user&#039;s Defense by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 187 || {{m|Teleport}} |{{typetable|Psychic}} {{statustable|Status}} || — || 7 || —% || User || User || — || {{tt|じぶんが フロアのどこかに ワープする|Warps the user to another tile on the floor}}&lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{m|Howl}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || {{tt|じぶんの こうげきを １だんかいあげる|Boosts the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || User || User || — || {{tt|じぶんの ぼうぎょを ２だんかいあげる|Boosts the user&#039;s Defense by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} {{statustable|Status}} || — || 17 || —% || Entire floor || Others || — || {{tt|フロアぜんたいが どろあそびじょうたいになる どろあそびじょうたいでは でんきタイプの わざの ダメージが はんげんする|Changes the dungeon floor&#039;s status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんの とくぼうを ２だんかいあげる|Boosts the user&#039;s Special Defense by 2 levels.}}&lt;br /&gt;
|-&lt;br /&gt;
| 218 || {{m|Slack Off}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || {{tt|じぶんの ＨＰを さいだいＨＰの １/５だけ かいふくする|Restores the user&#039;s HP by 1/5 its maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || {{tt|フロアの てんきを 『ひざしがつよい』にかえる|Changes the floor&#039;s weather to a Sunny condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{m|Wish}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || {{tt|じぶんを ねがいごとじょうたいにかえる ねがいごとじょうたいになると ＨＰが しぜんに かいふくするのが はやくなる|Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted}}&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} {{statustable|Status}} || — || 8 || —% || User || User || — || {{tt|じぶんを ねむるじょうたいにかえる ねむるじょうたいから めざめたときに ＨＰや わるいじょうたいが かいふくする|Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed}}&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんを ねをはりじょうたいにかえる ねをはりじょうたいの ポケモンは いどうできないが いっていターンごとに ＨＰが かいふくする このわざは ポケモンタワーでは いちばんしたでしか ねをはれない|Pokémon in this state cannot move, but their HP is restored every turn they perform this move. This move is most powerful while using the Pokémon Tower.}}&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || {{tt|じぶんの ＨＰがかいふくする わざ『たくわえる』で ためただけ かいふくりょうが ふえる|Restores the user&#039;s HP. The amount depends on how many times Stockpile was used in advance}}&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} {{statustable|Special}} || — || 50 || —% || User || User || — || {{tt|じぶんが はねて いどうする はねたさきに ほかのポケモンが いたら ぶつかってしまい じぶんも あいても ダメージをうける|Makes the user flop to a different tile. If it lands on another Pokémon both Pokémon are hurt}}&lt;br /&gt;
|-&lt;br /&gt;
| 256 || {{m|Doom Desire}} |{{typetable|Steel}} {{statustable|Status}} || — || 11 || —% || User || User || — || {{tt|じぶんを こていダメージじょうたいにかえる あたえるダメージが いっていになる|Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount}}&lt;br /&gt;
|-&lt;br /&gt;
| 257 || {{m|Belly Drum}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || User || User || — || {{tt|じぶんの こうげきの だんかいが さいだいまで あがる しかし じぶんの おなかがへって １になってしまう おなかが １いかのときは こうかがない|Boosts the user&#039;s Attack to its maximum value, but it empties the user&#039;s Belly to just 1. It has no effect if the Belly is 1 or less}}&lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} {{statustable|Status}} || — || 16 || —% || User || User || — || {{tt|じぶんの ぼうぎょを ２だんかいあげる|Boosts the user&#039;s Defense by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || {{tt|じぶんを ひかりのかべじょうたいにかえる とくしゅこうげきの わざからの ダメージを はんげんする|Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 16 || —% || User || User || — || {{tt|じぶんの こうげき ぼうぎょを １だんかいあげる|Boosts the user&#039;s Attack and Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 269 || {{m|Beat Up}} |{{typetable|Dark}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || {{tt|なかまの ポケモンたちを じぶんの まわりに よびよせる|Summons the team members from the floor to surround the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} {{statustable|Status}} || — || 1 || —% || User || User || — || {{tt|じぶんを へんしんじょうたいにかえる フロアに しゅつげんする てきポケモンの どれかに へんしんする このわざは ポケモンタワーでは くりだせない|Gains the Transformed status. Transforms into an enemy Pokémon that can appear on the floor. This move cannot be used in a Pokémon Tower.}}&lt;br /&gt;
|-&lt;br /&gt;
| 286 || {{m|Camouflage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんが まわりのちけいに あわせた タイプに へんかする|The user&#039;s type changes to match the dungeon terrain}}&lt;br /&gt;
|-&lt;br /&gt;
| 288 || {{m|Tail Glow}} |{{typetable|Bug}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんの とくこうを ２だんかいあげる|Boosts the user&#039;s Special Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 15% || Entire floor || Enemy || — || {{tt|フロアの てきポケモンを ほろびのうたじょうたいにかえる ほろびのうたじょうたいになった ポケモンは しばらくすると たおれてしまう|Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns}}&lt;br /&gt;
|-&lt;br /&gt;
| 295 || {{m|Spikes}} |{{typetable|Ground}} {{statustable|Status}} || — || 22 || —% || Tile below user || Floor || — || {{tt|あしもとに わな『まきびし』を つくる わな『まきびし』を ふんだ てきポケモンは ダメージをうける|Turns the user&#039;s tile into a Spiked Tile trap. A Spiked Tile trap inflicts damage on enemies that step on it}}&lt;br /&gt;
|-&lt;br /&gt;
| 298 || {{m|Magic Coat}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || {{tt|じぶんを マジックコートじょうたいにかえる いくつかのわざを あいてに そのまま はねかえす|Gives the Pokémon that uses this move the Magic Coat status, which reflects several kinds of moves back at enemies}}&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || User || User || — || {{tt|じぶんを まもりじょうたいにかえる まもりじょうたいになると てきのこうげきや わざのこうかを うけない|Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || {{tt|じぶんの ぼうぎょを １だんかいあげる|Boosts the user&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} {{statustable|Status}} || — || 12 || 75% || User || User || — || {{tt|じぶんを まもりじょうたいにかえる まもりじょうたいになると てきのこうげきや わざのこうかを うけない|Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} {{statustable|Special}} || — || 19 || —% || Entire floor || Others || — || {{tt|フロアぜんたいが みずあそびじょうたいになる みずあそびじょうたいでは ほのおタイプの わざの ダメージが はんげんする|Changes the dungeon floor&#039;s status to Water Sport. A floor Under the influence of Water Sport halves the damage of all Fire-type moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} {{statustable|Special}} || — || 15 || —% || User || User || — || {{tt|じぶんを ミラーコートじょうたいにかえる となりにいる てきからうけた とくしゅこうげきの わざの ダメージを あいてにかえす|Gives the user a Mirror Coat status, which reflects the damage from Special Attack moves back at an enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || {{tt|じぶんを こていダメージじょうたいにかえる あたえるダメージが いっていになる|Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount}}&lt;br /&gt;
|-&lt;br /&gt;
| 318 || {{m|Milk Drink}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || {{tt|じぶんと フロアのなかまポケモンの ＨＰを さいだいＨＰの １/１０だけ かいふくする|Restores the HP of the user and team members on the floor by 1/10 of their maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || {{tt|じぶんの とくこう とくぼうを １だんかいあげる|Boosts the user&#039;s Special Attack and Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 327 || {{m|Mimic}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || — || {{tt|しょうめんの てきポケモンが さいごに くりだしたわざと おなじ わざをくりだす いくつか ものまねできないわざも ある|Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can&#039;t be mimicked}}&lt;br /&gt;
|-&lt;br /&gt;
| 330 || {{m|Metronome}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Others || Others || — || {{tt|たくさんのわざのなかから ランダムで ひとつえらんで わざを くりだす|Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know}}&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんの こうげきを １だんかいあげる|Boosts the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 334 || {{m|Snatch}} |{{typetable|Dark}} {{statustable|Status}} || — || 17 || —% || User || User || — || {{tt|じぶんを よこどりじょうたいにかえる フロアじゅうで つかわれた わざの こうかを よこどりする|Gives the user a Snatch status, which lets the user steal the effects from all moves used by Pokémon on the floor}}&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || Others || Others || — || {{tt|わざマシン『しようごマシン』を つかうまえの じょうたいに もどすことが できる ただし わざマシン『リサイクル』は もとに もどせないので きをつけよう！|Repairs TMs designated as a Used TM and restores them so they can be reused. Caution: you can&#039;t recycle a Used TM that taught Recycle!}}&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんを リフレクターじょうたいにかえる ぶつりこうげきの わざや こうげきの  ダメージを はんげんする|Gives the user a Reflect status, halving damage from Physical Attack moves and regular attacks.}}&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんの こうげき いどうそくどを １だんかいあげる|Boosts the user&#039;s Attack and Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || {{tt|じぶんを ひっちゅうじょうたいにかえる ひっちゅうじょうたいのときは こうげきや わざが かならず めいちゅうする|Gives the user a Sure Shot status, which makes all moves and attacks completely}}&lt;br /&gt;
|-&lt;br /&gt;
| 434 || {{m|Aqua Ring}} |{{typetable|Water}} {{statustable|Status}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 449 || {{m|Heal Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 12 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 478 || {{m|Gravity}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || {{m|Stealth Rock}} |{{typetable|Rock}} {{statustable|Status}} || — || 20 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 493 || {{m|Magnet Rise}} |{{typetable|Electric}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 496 || {{m|Toxic Spikes}} |{{typetable|Poison}} {{statustable|Status}} || — || 18 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || {{m|Trick Room}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 509 || {{m|Roost}} |{{typetable|Flying}} {{statustable|Status}} || — || 14 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 514 || {{m|Power Trick}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 520 || {{m|Defend Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 540 || {{m|Rock Polish}} |{{typetable|Rock}} {{statustable|Status}} || — || 22 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 542 || {{m|Nasty Plot}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{m|Iron Tail}} |{{typetable|Steel}} {{statustable|Status}} || 40 || 10 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ぼうぎょを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Front || Enemy || No || {{tt|てきポケモンを あくびじょうたいにかえる あくびじょうたいになった ポケモンは しばらくすると ねてしまう|Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || {{tt|あなをほるじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない|Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move}}&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} {{statustable|Status}} || 18 || 12 || 78% || Random adjacent tile || All || No || {{tt|３かいれんぞくで いろいろなほうこうを こうげきする|Makes the user attack 3 times in random directions}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 75% || Front || Enemy || No || {{tt|てきポケモンの こうげきを はんぶんにさげる|Halves the target&#039;s Attack}}&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} {{statustable|Status}} || — || 13 || 100% || Front || Enemy || No || {{tt|てきポケモンを こんらんじょうたいにかえる こんらんじょうたいになると こうげきや わざを へんなほうこうに くりだしてしまう|Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || {{tt|てきポケモンを アンコールじょうたいにかえる アンコールじょうたいになると さいごに だしたわざしか だせなくなる|Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used}}&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンの げんざいの ＨＰの はんぶんの ダメージを あたえる|Inflicts damage on the target by halving its existing HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || {{tt|じぶんと てきポケモンの ＨＰを たして おたがいに はんぶんずつにして わけあう|Adds the HP of the user and the target, then shares it equally between the two Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || No || {{tt|てきポケモンが ちょくぜんにくりだしたわざに いちゃもんをつけて いまのフロアでは だせないようにしてしまう|Prevents the target from using the last move it used. The effect persists as long as the target remains on the floor}}&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} {{statustable|Special}} || — || 18 || 100% || Front || Enemy || No || {{tt|てきポケモンを こんらんじょうたいにかえるが こうげきが ２だんかい あがってしまう|Afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Snore}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 16 || 95% || Front || Enemy || No || ねむっているときに こうげきされると はんげきで ダメージをあたえ しかもいっていの かくりつで ひるみじょうたいに してしまう ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……？&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 16 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 30 || 100% || Front || Wall || No || {{tt|しょうめんのかべを ほって くずしてしまう|Smashes through the wall the user is facing}}&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} {{statustable|Special}} || 14 || 13 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Whirlpool}} |{{typetable|Water}} {{statustable|Status}} || 2 || 17 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする ダイビングじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement. It will inflict double damage on a Diving target}}&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンの とくぼうを ２だんかいさげる|Reduces the target&#039;s Special Defense by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 15 || 100% || Front || Enemy || No || {{tt|てきポケモンが さいごにくりだしたわざの ＰＰを ０にして つかえなくしてしまう|Zeroes the PP of the move last used by the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|DoubleSlap}} |{{typetable|Normal}} {{statustable|Status}} || 4 || 10 || 41.25% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンを こんらんじょうたいにかえるが とくこうが １だんかい あがってしまう|Afflicts the targeted enemy with a Confused status condition and also boosts its Special Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 70% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる じぶんの かしこさがたかいほど ダメージが おおきくなる|Inflicts damage on the target. Its power rises with the user&#039;s IQ}}&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} {{statustable|Special}} || — || 12 || 100% || Front || Enemy || No || ポケモンを なげとばして てきポケモンに ぶつけて ダメージをあたえる&lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 19 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる そらをとぶじょうたいと とびはねじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts damage on the target. It will inflict double damage on a Flying target or a Bouncing target}}&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} {{statustable|Physical}} || — || 9 || 100% || Front || Enemy || No || {{tt|てきポケモンを まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない|Afflicts the enemy Pokémon with the Paralysis status. A Pokémon with the Paralysis status condition is incapable of using moves.}}&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || じぶんを がまんじょうたいにかえる がまんじょうたいが かいじょされたときの こうげきは そのあいだに うけたダメージの ２ばい このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ぼうぎょを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} {{statustable|Special}} || 7 || 19 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} {{statustable|Physical}} || 45 || 7 || 73% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる てんきによって めいちゅうりつが へんかする そらをとぶじょうたいと とびはねじょうたいの てきにも あたる|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move&#039;s accuracy is affected by the weather. It can hit a Pokémon that is Flying or Bouncing}}&lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{m|ThunderPunch}} |{{typetable|Electric}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || {{tt|てきポケモンの ＨＰから じぶんの ＨＰを ひいたぶんの ダメージをあたえる|Inflicts damage on the target equal to the target&#039;s HP minus the user&#039;s HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 12 || 84% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる じぶんが やけどじょうたい どくじょうたい もうどくじょうたいの ときには ダメージが２ばいになる|Inflicts damage on the target and double damage if the user has a Burn status, a Poisoned status, or a Badly Poisoned status}}&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Karate Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 18 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate.}}&lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{m|Clamp}} |{{typetable|Water}} {{statustable|Physical}} || 6 || 17 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{m|Constrict}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 22 || 79.2% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで いどうそくどを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || {{tt|リフレクターじょうたいや ひかりのかべじょうたいを うちやぶり てきポケモンに ダメージをあたえる|Shatters the target&#039;s Reflect or Light Screen and inflicts damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} {{statustable|Physical}} || 10 || 12 || 60% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いどうそくどを １だんかいさげる|Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 55 || 8 || 100% || Front || Enemy || No || {{tt|きあいパンチじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない|Gives the user a Focus Punch status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. This move cannot be used during a Pokémon Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あたえたダメージにおうじて じぶんのＨＰが かいふくする|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted}}&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 12 || 63% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる じぶんのＨＰが のこりすくないほど あたえるダメージが おおきい|Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts}}&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{m|SmellingSalt}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あいてが まひじょうたいなら ダメージが おおきくなるが まひじょうたいは なおってしまう|Inflicts damage on the target, doing more if it has a Paralysis status, but it will then heal the target&#039;s Paralysis status}}&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} {{statustable|Physical}} || 4 || 19 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あたえたダメージにおうじて じぶんのＨＰが かいふくする|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted}}&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} {{statustable|Status}} || 14 || 11 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンの こうげき ぼうぎょを １だんかいさげる|Reduces the target&#039;s Attack and Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{m|Crabhammer}} |{{typetable|Water}} {{statustable|Status}} || 18 || 12 || 77.44% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate.}}&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || {{tt|てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{m|Cross Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 20 || 10 || 84% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} {{statustable|Physical}} || 18 || 6 || 42.5% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かい ダメージをあたえる しかし じぶんが こんらんじょうたいに なってしまい わざなどを へんなほうこうに くりだしてしまう|Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 7 || 16 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あいての たいじゅうが おもいほど ダメージも おおきくなる|Inflicts damage on the target. The heavier the target, the greater the damage it inflicts}}&lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも やどりぎじょうたい かげふみじょうたい ねをはりじょうたい しめつけじょうたいから ぬけだすことができる|Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status}}&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} {{statustable|Status}} || 1 || 14 || 45% || Front || Enemy || No || {{tt|てきポケモンを はずれるまで れんぞくで こうげきする あたるたびに いりょくがあがる さいだい ５かいれんぞくダメージ|Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks}}&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} {{statustable|Special}} || — || 14 || 70% || Front || Enemy || No || {{tt|てきポケモンの いどうそくどを １だんかいさげる|Reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} {{statustable|Special}} || 38 || 10 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{m|Psycho Boost}} |{{typetable|Psychic}} {{statustable|Special}} || 44 || 5 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる ただし じぶんのとくこうが ２だんかい さがってしまう|Inflicts damage on the target. But it also reduces the user&#039;s Special Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{m|Water Spout}} |{{typetable|Water}} {{statustable|Status}} || 42 || 5 || 84% || Front || Enemy || No || てきポケモンに ダメージをあたえる じぶんのＨＰが のこりすくないほど あたえるダメージが ちいさい&lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || —% || Front || All || No || {{tt|しょうめんのポケモンの こうげき ぼうぎょ とくこう とくぼう めいちゅう かいひのだんかいと ばいりつを じぶんにコピーする|The user copies the boosts and reductions of the Attack, Special Attack, Defense, Special Defense, accuracy, and evasiveness of the Pokémon it&#039;s facing}}&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{m|Submission}} |{{typetable|Fighting}} {{statustable|Status}} || 15 || 17 || 84% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう|Inflicts damage on the target, but it also hurts the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{m|Nature Power}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || —% || Varies || Enemy || No || {{tt|そのときの まわりの ちけいに よって いろいろな わざが はつどうする|Uses a specific move that is based on which dungeon terrain the Pokémon is in}}&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 20 || 100% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる いっていのかくりつで まひじょうたいにかえる まひじょうたいの ポケモンは わざがだせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる じぶんのＨＰが のこりすくないほど あたえるダメージが おおきい|Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts}}&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンの ぼうぎょを １だんかいさげる|Reduces the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 8 || —% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} {{statustable|Special}} || — || 10 || 20% || Front || Enemy || No || {{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい とんでるポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 15 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あたえたダメージに おうじて じぶんの ＨＰが かいふくする|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted}}&lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{m|Sky Uppercut}} |{{typetable|Fighting}} {{statustable|Status}} || 16 || 12 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる そらをとぶじょうたいと とびはねじょうたいの てきポケモンにも あたる|Inflicts damage on the target. It can hit Flying or Bouncing targets}}&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{m|Sketch}} |{{typetable|Normal}} {{statustable|Physical}} || — || 1 || 100% || Front || Enemy || No || {{tt|てきポケモンの さいごにつかったわざを うつしとり じぶんが つかえるようにする うつしとると わざ『スケッチ』は きえてしまう このわざは ポケモンタワーでは くりだせない|Copies the last move used by the enemy Pokémon and gains the ability to use that move. After copying a move, the move Sketch will disappear. This move cannot be used during a Pokémon Tower.}}&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 17 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 100% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう|Inflicts damage on the target, but it also hurts the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいに かえて いどうできなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status, making it incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいの ポケモンは わざがだせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{m|Kinesis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンの めいちゅうを １だんかいさげる|Reduces the target&#039;s accuracy by 1 level.}}&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} {{statustable|Special}} || 50 || 10 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || {{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい|Defeats the target in one shot if it hits successfully}}&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} {{statustable|Physical}} || 14 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || そらをとぶじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 30 || 95% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{m|Dive}} |{{typetable|Water}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || {{tt|ダイビングじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない みずがないと つかえない|The user gains the Diving status, which causes it to charge power for one turn before releasing a powerful attack. You can&#039;t use this in a Pokemon Tower or without water.}}&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} {{statustable|Physical}} || 18 || 10 || 84% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで めいちゅうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s accuracy by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} {{statustable|Special}} || 16 || 12 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{m|Twister}} |{{typetable|Dragon}} {{statustable|Physical}} || 8 || 15 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにかえる そらをとぶじょうたいと とびはねじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail. It will inflict double damage on a Flying or Bouncing target}}&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Faint Attack}} |{{typetable|Dark}} {{statustable|Physical}} || 6 || 25 || % || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{m|Seismic Toss}} |{{typetable|Fighting}} {{statustable|Status}} || — || 10 || 100% || Front || Enemy || No || {{tt|てきポケモンに じぶんの レベルと おなじだけの ダメージを あたえる|Inflicts damage on the target. The amount of damage is equal to the user&#039;s level}}&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || 100% || Front || Enemy || No || {{tt|てきポケモンを ちょうはつじょうたいにかえる ちょうはつされた ポケモンは ダメージを あたえるわざしか だせなくなる|Afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 4 || 26 || 95% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 10 || 40% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{m|Horn Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 18 || 95% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || {{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} {{statustable|Physical}} || 6 || 20 || 95% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 8 || —% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} {{statustable|Special}} || 8 || 15 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|ThunderShock}} |{{typetable|Electric}} {{statustable|Status}} || 1 || 17 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざが だせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || {{tt|てきポケモンを こんらんじょうたいにかえる こんらんじょうたいになると こうげきや わざを へんなほうこうに くりだしてしまう|Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} {{statustable|Status}} || — || 17 || 65% || Front || Enemy || No || {{tt|てきポケモンを まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない|Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || 100% || Front || Enemy || No || {{tt|てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} {{statustable|Status}} || — || 27 || 88% || Front || Enemy || No || {{tt|てきポケモンを どくじょうたいにかえる どくじょうたいになると いっていターンごとに ダメージをうける|Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically}}&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンを もうどくじょうたいにかえる もうどくじょうたいになると いっていターンごとに ダメージをうける|Afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns}}&lt;br /&gt;
|-&lt;br /&gt;
| 198 || {{m|Poison Fang}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 73.92% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで もうどくじょうたいにして いっていターンごとに ダメージを あたえる|Inflicts damage on the target. It may also give the targeted enemy a Badly Poisoned status condition, which inflicts damage every few turns}}&lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|PoisonPowder}} |{{typetable|Poison}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンを どくじょうたいにかえる どくじょうたいになると いっていターンごとに ダメージをうける|Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically}}&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 19 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう|Inflicts damage on the target, but it also hurts the user.}}&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 13 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける|Inflicts damage on the target, but it also hurts the user if the move misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} {{statustable|Physical}} || 16 || 11 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || {{tt|とびはねじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす いっていの かくりつで まひじょうたいにかえる このわざは ポケモンタワーでは くりだせない|Enters the Bouncing status, stores energy, and releases a powerful attack on the next turn. Has a certain probability of inflicting Paralysis. This move cannot be used in a Pokémon Tower.}}&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|Hi Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 11 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける|Inflicts damage on the target, but it also hurts the user if the move misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} {{statustable|Status}} || 16 || 10 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{m|Trick}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンのどうぐと じぶんのどうぐを いれかえる じぶんと てきポケモンの りょうほうが どうぐを もっていないと せいこうしない|Switches the user&#039;s held item with the target&#039;s held item. It works only if both Pokémon are holding items}}&lt;br /&gt;
|-&lt;br /&gt;
| 210 || {{m|Triple Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 15 || 52.5% || Front || Enemy || No || {{tt|てきポケモンに ３かいれんぞくで ダメージを あたえる こうげきするたびに ダメージがあがる|Inflicts damage on the target using 3 kicks in a single turn. The attack&#039;s power rises with every kick}}&lt;br /&gt;
|-&lt;br /&gt;
| 211 || {{m|Drill Peck}} |{{typetable|Flying}} {{statustable|Special}} || 16 || 13 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 16 || 84% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも めいちゅうを １だんかいさげる|Inflicts damage on the target. It also reduces the target&#039;s accuracy by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} {{statustable|Special}} || 2 || 20 || 100% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも あいての どうぐをうばい じぶんの どうぐにする じぶんが どうぐをもっているときは うばえない|Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item}}&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} {{statustable|Status}} || 30 || 11 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる ダイビングじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts damage on the target. It will inflict double damage on a Diving target}}&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンの とくせいを コピーして じぶんの とくせいにする つぎのフロアにいくと もとの とくせいに もどる|Copies the target&#039;s ability. The user regains its usual ability when it leaves the floor}}&lt;br /&gt;
|-&lt;br /&gt;
| 221 || {{m|Needle Arm}} |{{typetable|Grass}} {{statustable|Physical}} || 36 || 11 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 6 || 14 || 76.56% || Front || Enemy || No || {{tt|てきポケモンに ２かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 kicks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || {{tt|てきポケモンの ぼうぎょを １だんかいさげる|Reduces the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 228 || {{m|Pay Day}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 16 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる このわざで たおれたポケモンは おかねを おとす|Inflicts damage on the target. The enemy will drop money if it faints}}&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} {{statustable|Physical}} || 5 || 22 || 85% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 85% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 17 || 100% || User || User || No || {{tt|じぶんの こうげき ぼうぎょを １だんかいあげるが いどうそくどが １だんかいさがる ゴーストタイプが つかったときは てきポケモンを のろいじょうたいに するが じぶんの ＨＰは はんぶんになる|Boosts the user&#039;s Attack and Defense by 1 level but also reduces Movement Speed by 1 level. If this move is used by a Ghost-type Pokémon, it afflicts the target with a Cursed status condition but halves the user&#039;s HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} {{statustable|Physical}} || 24 || 11 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかし じぶんの こうげき ぼうぎょが １だんかい さがる|Inflicts damage on the target, but it also reduces the user&#039;s Attack and Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 244 || {{m|Steel Wing}} |{{typetable|Steel}} {{statustable|Special}} || 35 || 10 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで じぶんの ぼうぎょを １だんかいあげる|Inflicts damage on the target. It may also boost the user&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる わざ『たくわえる』で ためただけ ダメージが あがる|Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance}}&lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|DynamicPunch}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 13 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも こんらんじょうたいにかえる|Inflicts damage on the target. It also afflicts the target with a Confused status condition, which makes the target&#039;s movements and attacks go astray.}}&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || {{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|ViceGrip}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 22 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 249 || {{m|Knock Off}} |{{typetable|Dark}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンの どうぐを ゆかに はたきおとす|Knocks the target&#039;s held item to the ground}}&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 27 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target.}}&lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} {{statustable|Physical}} || 7 || 9 || 44% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージをあたえる しかし じぶんが こんらんじょうたいに なってしまう|Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 28 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its action fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 10 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まわりの ちけいにあわせた さまざまなこうかが はっせいする|Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain}}&lt;br /&gt;
|-&lt;br /&gt;
| 264 || {{m|Dizzy Punch}} |{{typetable|Normal}} {{statustable|Status}} || 6 || 17 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || {{tt|てきポケモンを ようすみじょうたいにかえる ようすみじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Paused status condition. A Pokémon with the Paused status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|FeatherDance}} |{{typetable|Flying}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンの こうげきを ２だんかいさげる|Reduces the target&#039;s Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || {{tt|てきポケモンを とおくに ふきとばす ふきとんださきで かべや ポケモンに あたると ダメージをうける|Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || 100% || Front || Enemy || No || {{tt|てきポケモンの めいちゅうを １だんかいさげる|Reduces the target&#039;s accuracy by 1 level.}}&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 15 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ぼうぎょを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 276 || {{m|Blaze Kick}} |{{typetable|Fire}} {{statustable|Status}} || 16 || 13 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける きゅうしょに あたりやすい|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンを まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない|Afflicts the targeted enemy with a Paralysis status condition. A Pokémon with Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにかえる きゅうしょにあたりやすい|Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} {{statustable|Physical}} || — || 14 || 100% || Front || Enemy || No || {{tt|てきポケモンを とおくに ふきとばす ふきとんださきで かべや ポケモンに あたると ダメージをうける|Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 27 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも あいてのどうぐを うばい じぶんの どうぐにする じぶんが どうぐを もっているときは うばえない|Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item}}&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Bone Club}} |{{typetable|Ground}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} {{statustable|Physical}} || 4 || 19 || 73% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 292 || {{m|Fire Punch}} |{{typetable|Fire}} {{statustable|Physical}} || 14 || 13 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたい にかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || {{tt|じぶんは まきつきじょうたいになり てきポケモンを まきつかれじょうたいにして りょうほうとも こうどう できなくなる このわざは ポケモンタワーでは いちばんしたでしか くりだせない|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 303 || {{m|Rolling Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 12 || 13 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} {{statustable|Physical}} || — || 7 || 100% || Front || All || No || {{tt|ポケモンを みがわりじょうたいにかえる みがわりじょうたいになると ねらわれやすくなったり なかまから こうげきされたりする|Afflicts the targeted Pokémon with a Decoy status condition. A Pokémon with the Decoy status is viewed as a foe by its allies. It also becomes likely to draw the attention of foes}}&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 12 || 44% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 10 || 41.25% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} {{statustable|Status}} || 40 || 15 || 100% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あいてを たおすようなダメージを あたえても ＨＰを １だけのこす|Inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint}}&lt;br /&gt;
|-&lt;br /&gt;
| 315 || {{m|Foresight}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンの あがっている かいひを もとにもどす てきポケモンが ゴーストタイプの ばあいは みやぶりじょうたいにかえる|Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 17 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あたえたダメージにおうじて じぶんの ＨＰが かいふくする|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted}}&lt;br /&gt;
|-&lt;br /&gt;
| 321 || {{m|Mega Kick}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 84% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} {{statustable|Physical}} || 10 || 15 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで じぶんの こうげきを １だんかいあげる|Inflicts damage on the target. It may also boost the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || 70% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる じぶんの かしこさが ひくいほど ダメージが おおきくなる|Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low}}&lt;br /&gt;
|-&lt;br /&gt;
| 335 || {{m|Luster Purge}} |{{typetable|Psychic}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 12 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || じぶんを がまんじょうたいにかえる がまんじょうたいが かいじょされたときの こうげきは そのあいだに うけたダメージの ２ばい このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 344 || {{m|Ice Punch}} |{{typetable|Ice}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる いっていのかくりつで こおりじょうたいにかえる こおりじょうたいの ポケモンは こうどうできない|Inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.}}&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 12 || 66% || Front || Enemy || No || {{tt|てきポケモンに ２かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 347 || {{m|Comet Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 10 || 45% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かいれんぞくで\nダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}&lt;br /&gt;
|-&lt;br /&gt;
| 348 || {{m|Skull Bash}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 15 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || ロケットずつきじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす しかも ちからをためたターンは ぼうぎょがあがるぞ このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} {{statustable|Physical}} || — || 13 || 70% || Front || Enemy || No || {{tt|てきポケモンの いどうそくどを １だんかいさげる|Reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 352 || {{m|Struggle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 30 || 100% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかし じぶんも さいだいＨＰの １/４の ダメージをうける|Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 430 || {{m|Hammer Arm}} |{{typetable|Fighting}} {{statustable|Physical}} || 18 || 16 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || {{m|Iron Head}} |{{typetable|Steel}} {{statustable|Physical}} || 16 || 12 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || {{m|Close Combat}} |{{typetable|Fighting}} {{statustable|Special}} || 43 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || {{m|Air Slash}} |{{typetable|Flying}} {{statustable|Physical}} || 15 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 445 || {{m|Punishment}} |{{typetable|Dark}} {{statustable|Physical}} || 1 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 452 || {{m|Thunder Fang}} |{{typetable|Electric}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || {{m|Giga Impact}} |{{typetable|Normal}} {{statustable|Special}} || 60 || 4 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 457 || {{m|Trump Card}} |{{typetable|Normal}} {{statustable|Special}} || 1 || 5 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 458 || {{m|Grass Knot}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 20 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 459 || {{m|Cross Poison}} |{{typetable|Poison}} {{statustable|Physical}} || 15 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 461 || {{m|Ice Fang}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 464 || {{m|Psycho Shift}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Front || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 465 || {{m|Me First}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || {{tt|Front|Indicated as Special in-game}} || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 466 || {{m|Embargo}} |{{typetable|Dark}} {{statustable|Special}} || — || 18 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || {{m|Brine}} |{{typetable|Water}} {{statustable|Physical}} || 8 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || {{m|X-Scissor}} |{{typetable|Bug}} {{statustable|Physical}} || 40 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || {{m|Natural Gift}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 17 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 473 || {{m|Zen Headbutt}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 9 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 474 || {{m|Wring Out}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || {{m|Gyro Ball}} |{{typetable|Steel}} {{statustable|Physical}} || 1 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 476 || {{m|Shadow Claw}} |{{typetable|Ghost}} {{statustable|Physical}} || 13 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 477 || {{m|Shadow Force}} |{{typetable|Ghost}} {{statustable|Physical}} || 50 || 6 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 481 || {{m|Stone Edge}} |{{typetable|Rock}} {{statustable|Physical}} || 38 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 487 || {{m|Double Hit}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 13 || 70.4% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || {{m|Assurance}} |{{typetable|Dark}} {{statustable|Physical}} || 9 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 490 || {{m|Pluck}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 15 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 491 || {{m|Night Slash}} |{{typetable|Dark}} {{statustable|Physical}} || 13 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 495 || {{m|Poison Jab}} |{{typetable|Poison}} {{statustable|Physical}} || 14 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 497 || {{m|Last Resort}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || {{m|Dragon Rush}} |{{typetable|Dragon}} {{statustable|Physical}} || 40 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || {{m|Fling}} |{{typetable|Dark}} {{statustable|Physical}} || — || 16 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 505 || {{m|Crush Grip}} |{{typetable|Normal}} {{statustable|Physical}} || 50 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || {{m|Force Palm}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 511 || {{m|Power Whip}} |{{typetable|Grass}} {{statustable|Physical}} || 42 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 516 || {{m|Feint}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 517 || {{m|Flare Blitz}} |{{typetable|Fire}} {{statustable|Physical}} || 32 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 522 || {{m|Fire Fang}} |{{typetable|Fire}} {{statustable|Physical}} || 12 || 13 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 523 || {{m|Magnet Bomb}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 524 || {{m|Magma Storm}} |{{typetable|Fire}} {{statustable|Status}} || 55 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 525 || {{m|Copycat}} |{{typetable|Normal}} {{statustable|Status}} || — || 19 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 528 || {{m|Miracle Eye}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 27 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 529 || {{m|Bug Bite}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 12 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 531 || {{m|Wake-Up Slap}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || {{m|Head Smash}} |{{typetable|Rock}} {{statustable|Status}} || 50 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || {{m|Captivate}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 535 || {{m|Avalanche}} |{{typetable|Ice}} {{statustable|Physical}} || 6 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 541 || {{m|Rock Climb}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 227 || {{m|Sleep Talk}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Varies || Varies || Varies || じぶんが ねむっているときに こうげきしてきた ポケモンに じぶんが おぼえているわざの どれかひとつを くりだす ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……？ (Translation: While the user is asleep, uses one of the user&#039;s moves on a Pokémon that attacks it. Normally nothing will happen, but if you&#039;re sleeping in the Pokémon Tower...?)&lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Varies || Varies || Varies || {{tt|フロアすべての ポケモンのわざから どれかひとつの わざを くりだす|Causes the user to unleash a random move drawn from all the moves that all Pokémon on the floor know}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{m|Ice Ball}} |{{typetable|Ice}} {{statustable|Status}} || 1 || 15 || 45% || Front || Enemy || Yes || {{tt|はずれるまでれんぞくこうげきして こうげきが あたるたびに いりょくが あがる さいだい ５かいれんぞくこうげき|Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{m|Lovely Kiss}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 88% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{m|Vital Throw}} |{{typetable|Fighting}} {{statustable|Status}} || — || 17 || —% || User || User || Yes || {{tt|じぶんを あてみなげじょうたいにかえる こうげきしてきた てきポケモンを なげとばして ほかの てきポケモンに ぶつける|Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンの かいひを １だんかいさげる|Reduces the evasiveness of all enemies in the room by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんの わるいじょうたいを すべてかいふくする|Heals all status problems of the user and team members in the room}}&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 12 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで いどうそくどを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 10 || 73.92% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンに ダメージをあたえる|Inflicts damage on all enemies within a 1-tile range}}&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 75% || 10 tiles away || All || Yes || {{tt|はなれたポケモンの いどうそくどを １だんかいさげる|Reduces the target&#039;s Movement Speed by 1 level, even at a distance}}&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{m|Heal Bell}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんの わるいじょうたいを すべてかいふくする|Heals all status problems of the user and team members in the room}}&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || Yes || {{tt|てきポケモンの ぼうぎょを おおきくさげる|Greatly reduces the target&#039;s Defense}}&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Weather Ball}} |{{typetable|Normal}} {{statustable|Status}} || 5 || 15 || 85.5% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる げんざいの てんきによって タイプや いりょくが へんかする|{{{2}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} {{statustable|Special}} || — || 13 || 87% || Front || Enemy || Yes || {{tt|てきポケモンを すいみんじょうたいにかえる すいみんじょうたいのポケモンは こうどうできない|Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} {{statustable|Status}} || 2 || 17 || 90% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{m|SmokeScreen}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || {{tt|てきポケモンを からぶりじょうたいにかえる からぶりじょうたいになると こうげきや わざが ほとんど あたらない|Afflicts the targeted enemy with a Whiffer status condition. A Pokémon with the Whiffer status fails to deliver almost all of its moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} {{statustable|Special}} || — || 17 || —% || User || User || Yes || {{tt|じぶんを カウンターじょうたいにかえる てきからうけた ぶつりこうげきの わざや こうげきのダメージを あいてにかえす|Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} {{statustable|Special}} || 20 || 10 || 84% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンに ダメージをあたえるが じぶんの とくこうが ２だんかいさがる こおっていたポケモンは こおりがとける|Inflicts damage on all enemies within a 1-tile range, but also reduces the user&#039;s Special Attack by 2 levels. It will thaw frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 17 || 61.75% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで こうげきを はんぶんにさげる|Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack}}&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} {{statustable|Special}} || — || 15 || 100% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンの こうげきと とくこうを おおきくさげるが じぶんの ＨＰが １になって ワープしてしまう|Greatly reduces the Attack and Special Attack of all enemies in the room. It also cuts the user&#039;s HP to 1, then warps the user to a different tile on the floor.}}&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Octazooka}} |{{typetable|Water}} {{statustable|Status}} || 8 || 15 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで めいちゅうを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s accuracy by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || Yes || {{tt|てきポケモンを やけどじょうたいにかえる やけどじょうたいになると いっていターンごとに ダメージをうける|Afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns}}&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{m|Counter}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 17 || —% || User || User || Yes || {{tt|じぶんを カウンターじょうたいにかえる てきからうけた ぶつりこうげきの わざや こうげきのダメージを あいてにかえす|Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} {{statustable|Special}} || 12 || 11 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} {{statustable|Status}} || 18 || 12 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンの  あがっている かいひを もとにもどす てきポケモンが ゴーストタイプのばあいは みやぶりじょうたいにかえる|Resets any boosted evasiveness of all enemies in the room. Afflicts all Ghost-type enemies in the room with an Exposed status condition.}}&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{m|Razor Wind}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 13 || 100% || Front || Enemy || Yes || かまいたちじょうたいになり つぎの こうどうで いりょくがたかく きゅうしょに あたりやすい こうげきを くりだす このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || 88% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンを すいみんじょうたいにかえる|Afflicts all enemies in the room with a Sleep status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 7 || 49% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンに ダメージをあたえる いっていのかくりつで じぶんの こうげき ぼうぎょ とくこう とくぼう いどうそくどが すべて １だんかいあがる|Inflicts damage on all enemies in the room. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || Yes || {{tt|てきポケモンの とくぼうを ３だんかいさげる|Reduces the target&#039;s Special Defense by 3 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|GrassWhistle}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || 88% || Front || Enemy || Yes || {{tt|てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || Yes || {{tt|てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} {{statustable|Special}} || — || 13 || —% || Entire room || All || Yes || {{tt|おなじへやの すべてのポケモンの こうげき ぼうぎょなどの だんかいを あがっていても さがっていても もとのじょうたいに もどしてしまう|Resets the Attack, Defense, and all other stats of all Pokémon in the room, whether boosted or reduced}}&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|AncientPower}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 12 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる いっていのかくりつで じぶんの こうげき ぼうぎょ とくこう とくぼう いどうそくどが すべて １だんかいあがる|Inflicts damage on the target. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire Room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんの いどうそくどを １だんかいあげる|Boosts the Movement Speed of the user and team members in the room by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} {{statustable|Physical}} || 5 || 13 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いどうそくどを １だんかいさげる|Inflicts damage on the target, even at a distance. It also reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{m|Sky Attack}} |{{typetable|Flying}} {{statustable|Special}} || 50 || 6 || 90% || Front || Enemy || Yes || ゴッドバードじょうたいとなって ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす しかも いっていのかくりつで ひるみじょうたいにする このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 10 || 63% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンに ダメージをあたえる いっていのかくりつで こおりじょうたいにして うごけなくする|Inflicts damage on all enemies in the room. It may also afflict enemies in the room with a Frozen status condition, making them incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{m|Meteor Mash}} |{{typetable|Steel}} {{statustable|Special}} || 20 || 9 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで じぶんのこうげきを １だんかいあげる|Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} {{statustable|Special}} || 12 || 17 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || 95% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる じぶんの レベルがたかいほど ダメージが おおきくなりやすい|Inflicts damage on the target, even at a distance. The higher the user&#039;s level, the greater the damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 13 || 88% || Front || Enemy || Yes || {{tt|てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんを ねむらずじょうたいにして ねむらなくする なかまポケモンが ねていたばあいは すぐに おきる|Afflicts the user and team members in the room with a Sleepless status, which prevents them from falling asleep. It also awakens sleeping team members}}&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} {{statustable|Physical}} || 8 || 15 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} {{statustable|Physical}} || 5 || 10 || 45.5% || Entire room || All except user || Yes || {{tt|おなじへやの じぶんいがいの すべてのポケモンに ダメージをあたえる あなをほるじょうたいのポケモンには ２ばいのダメージを あたえる|Damages all Pokémon in the room except the user. It will inflict double damage on a Digging target}}&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{m|Selfdestruct}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || 1 tile around user || All || Yes || {{tt|じぶんが 『ばくはつ』する まわりの ポケモンに ダメージをあたえ かべや ゆかのどうぐも きえてしまう|Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items}}&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 88% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンを まひじょうたいにかえる まひじょうたいの ポケモンは わざがだせない|Afflicts enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis condition has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 16 || 10 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} {{statustable|Physical}} || 18 || 10 || 73.92% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない|Inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{m|ExtremeSpeed}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 12 || 88% || 2 tiles away || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away}}&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} {{statustable|Status}} || — || 13 || —% || Entire room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんを しんぴのまもりじょうたいに かえて わるいじょうたいに ならないようにする|Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems}}&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{m|Skill Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || 100% || Front || Enemy || Yes || {{tt|てきポケモンと じぶんの とくせいを こうかんしてしまう|Switches the user&#039;s ability with that of the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand-Attack}} |{{typetable|Ground}} {{statustable|Special}} || — || 20 || 80% || Front || Enemy || Yes || {{tt|てきポケモンの めいちゅうを １だんかいさげる|Reduces the target&#039;s accuracy by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} {{statustable|Special}} || 10 || 8 || —% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|SolarBeam}} |{{typetable|Grass}} {{statustable|Special}} || 24 || 9 || 100% || Front || Enemy || Yes || {{tt|ソーラービームじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす てんきが『ひざしがつよい』のときには ためずに １ターンでくりだせる このわざは ポケモンタワーでは くりだせない|The user gains the Solarbeam status, storing power for 1 turn, then creating a powerful attack on the next turn. Under a Sunny condition, it can be used without storing power. This move cannot be used during a Pokémon Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|SonicBoom}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 95% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに かならず ２０ダメージを あたえる|Inflicts 20 HP damage on the target, even at a distance}}&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} {{statustable|Special}} || — || 6 || —% || 2 tiles around user || All || Yes || {{tt|じぶんが 『だいばくはつ』する まわりの ポケモンに ダメージをあたえ かべや ゆかのどうぐも きえてしまう|Makes user blow up in a huge explosion, inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range}}&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} {{statustable|Physical}} || 33 || 9 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} {{statustable|Physical}} || 10 || 10 || 48% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{m|Twineedle}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 10 || 46.75% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ２かいれんぞくで ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる|Inflicts damage on the target using 2 attacks in a single turn. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{m|Softboiled}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || Entire room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんの ＨＰを さいだいＨＰの １/１０だけ かいふくする|Restores the HP of the user and team members in the room by 1/10 of their maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{m|Egg Bomb}} |{{typetable|Normal}} {{statustable|Physical}} || 10 || 15 || 78% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{m|Barrage}} |{{typetable|Normal}} {{statustable|Status}} || 1 || 12 || 44% || Front || Enemy || Yes || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || {{tt|てきポケモンを こんらんじょうたいにかえる こんらんじょうたいになると こうげきや わざを へんなほうこうに くりだしてしまう|Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 180 || {{m|Icicle Spear}} |{{typetable|Ice}} {{statustable|Status}} || 2 || 8 || 33.75% || Front || Enemy || Yes || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージをあたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || —% || Entire room || Teammates || Yes || {{tt|おなじへやの なかまポケモンの こうげき とくこうを それぞれ １だんかいあげる|Boosts the Attack and Special Attack of team members in the room by 1 level. It does not affect the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} {{statustable|Physical}} || 7 || 8 || —% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target, even at a distance. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 13 || 88% || 2 tiles away || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away}}&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} {{statustable|Physical}} || 20 || 9 || 61.75% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない|Inflicts damage on the target, even at a distance. It also inflicts a Paralysis status. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} {{statustable|Physical}} || 3 || 19 || 73% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージを あたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{m|Spike Cannon}} |{{typetable|Normal}} {{statustable|Special}} || 3 || 10 || 44% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 17 || 100% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたい やけどじょうたい こおりじょうたいの どれかにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition, a Burn condition, or a Frozen condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} {{statustable|Status}} || — || 8 || 88% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンに じぶんの レベルと おなじだけの ダメージを あたえる|Inflicts damage on all enemies within a 1-tile range. The amount of damage is equal to the user&#039;s level}}&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || 100% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンの こうげきを １だんかいさげる|Reduces the Attack of all enemies in the room by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 12 || 80% || 2 tiles away || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにかえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} {{statustable|Status}} || 10 || 8 || 56% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたい にかえる こおっていたポケモンは こおりがとける|Inflicts damage on enemies in the room. It may also afflict enemies in the room with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} {{statustable|Special}} || — || 13 || 80% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} {{statustable|Special}} || 45 || 6 || 84% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, but it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} {{statustable|Special}} || 33 || 6 || 84% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} {{statustable|Special}} || 24 || 8 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる|Inflicts damage on the target, even at a distance}}&lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} {{statustable|Special}} || 18 || 12 || 90% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 8 || 85.5% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} {{statustable|Status}} || 2 || 12 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target, even at a distance. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} {{statustable|Special}} || — || 15 || 75% || Entire room || All || Yes || {{tt|おなじへやの ポケモンの ばしょと  じぶんの ばしょを つぎつぎと いれかえる|Switches the user&#039;s position with the positions of other Pokémon in the room successively}}&lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|BubbleBeam}} |{{typetable|Water}} {{statustable|Special}} || 6 || 10 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで いどうそくどを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} {{statustable|Special}} || 7 || 15 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} {{statustable|Special}} || 24 || 7 || 58.8% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンに ダメージをあたえ いっていのかくりつで こおりじょうたいにかえる こおりじょうたいの ポケモンは こうどうできない てんきが『あられ』だと かならず めいちゅうする|Inflicts damage on all enemies in the room. It may also afflict enemies with a Frozen status condition. A Pokémon with the Frozen status is incapable of action. This move never misses during a Hail condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} {{statustable|Status}} || 30 || 6 || 84% || 1 tile around user || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう こおっていたポケモンは こおりがとける|Inflicts damage on enemies within a 1-tile range. But it also afflicts the user with a Paused status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || 100% || Entire room || All || Yes || {{tt|おなじへやの すべてのポケモンを こんらんじょうたいにかえる こんらんじょうたいに なると こうげきや わざを へんなほうこうに くりだしてしまう|Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 277 || {{m|Present}} |{{typetable|Normal}} {{statustable|Special}} || — || 19 || 100% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえるか ＨＰを かいふくするか どちらかの こうかを あたえる|Could either inflict damage on the target or restore its HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 278 || {{m|Eruption}} |{{typetable|Fire}} {{statustable|Special}} || 40 || 6 || 84% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる じぶんの ＨＰが のこりすくないほど あたえるダメージが ちいさい こおっていたポケモンは こおりがとける|Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws out frozen Pokémon.}}&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} {{statustable|Physical}} || 18 || 10 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 8 || 37.5% || Front || Enemy || Yes || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 290 || {{m|Bonemerang}} |{{typetable|Ground}} {{statustable|Physical}} || 10 || 14 || 66% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ２かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 attacks in a single turn, even at a distance}}&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} {{statustable|Special}} || — || 15 || 100% || Entire room || All except user || Yes || {{tt|おなじへやの じぶんいがいの すべてのポケモンに ダメージをあたえる ランダムで ダメージがかわる あなをほるじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status}}&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 12 || 8 || —% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 13 || 65% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いどうそくどを １だんかいさげる|Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{m|Mach Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 22 || 90% || 2 tiles away || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away}}&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} {{statustable|Special}} || 4 || 10 || 45% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} {{statustable|Special}} || 5 || 17 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 309 || {{m|Mist Ball}} |{{typetable|Psychic}} {{statustable|Special}} || 14 || 10 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで とくこうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} {{statustable|Status}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status}}&lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || Yes || {{tt|てきポケモンと リンクして みちづれじょうたいになる リンクした てきポケモンは じぶんが うけたのと おなじダメージを うけるようになる|Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} {{statustable|Special}} || 38 || 7 || 84% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target.}}&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} {{statustable|Status}} || 2—15 || 12 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる ダンジョンにはいるごとに タイプと いりょくが へんかする|Inflicts damage on the target. The move&#039;s type and power change with the dungeon}}&lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || Front || Enemy || Yes || {{tt|てきポケモンを メロメロじょうたいにして こうどうできなくする あいてが いせいのばあいにしか こうかがない|Afflicts the target with an Infatuated status condition, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || Yes || {{tt|てきポケモンを やどりぎじょうたいにかえる やどりぎじょうたいの てきに いっていターンごとに ダメージをあたえ そのぶんの ＨＰが かいふくする|Afflicts the targeted enemy with a Leech Seed status condition. A Pokémon with the Leech Seed status loses some HP every few turns, which restores the user&#039;s HP by the same amount}}&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} {{statustable|Special}} || 20 || 13 || 100% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる あたえたダメージにおうじて じぶんの ＨＰが かいふくする あいてが ねていないと こうかがない|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted. It is effective only on sleeping enemies}}&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} {{statustable|Status}} || 8 || 17 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんの わるいじょうたいを すべて かいふくする|Heals all the status problems of the user and its team members in the room}}&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} {{statustable|Special}} || — || 8 || 100% || Front || Enemy || Yes || {{tt|てきポケモンに かならず ３０ダメージを あたえる|Inflicts 30 HP damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|DragonBreath}} |{{typetable|Dragon}} {{statustable|Special}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざを だせない|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with a Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} {{statustable|Physical}} || 15 || 8 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで こおりじょうたいにかえる こおりじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} {{statustable|Special}} || 4 || 10 || 45% || Front || Enemy || Yes || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} {{statustable|Physical}} || 20 || 12 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target, even at a distance. It has a high critical-hit}}&lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} {{statustable|Physical}} || 24 || 8 || 84% || 2 tiles away || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう ２マスまで とどく|Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 432 || {{m|Aqua Jet}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 18 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || {{m|Aqua Tail}} |{{typetable|Water}} {{statustable|Special}} || 16 || 11 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 435 || {{m|Spacial Rend}} |{{typetable|Dragon}} {{statustable|Special}} || 15 || 5 || 56% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 436 || {{m|Dark Pulse}} |{{typetable|Dark}} {{statustable|Special}} || 16 || 10 || 73.92% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 437 || {{m|Ominous Wind}} |{{typetable|Ghost}} {{statustable|Status}} || 6 || 8 || 61.6% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 438 || {{m|Gastro Acid}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 439 || {{m|Healing Wish}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 441 || {{m|Wood Hammer}} |{{typetable|Grass}} {{statustable|Special}} || 36 || 10 || 100% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 443 || {{m|Energy Ball}} |{{typetable|Grass}} {{statustable|Status}} || 16 || 11 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || {{m|Tailwind}} |{{typetable|Flying}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 446 || {{m|Chatter}} |{{typetable|Flying}} {{statustable|Status}} || 10 || 12 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 447 || {{m|Lucky Chant}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 448 || {{m|Guard Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 11 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 450 || {{m|Heal Block}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 451 || {{m|Shadow Sneak}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 453 || {{m|Rock Wrecker}} |{{typetable|Rock}} {{statustable|Special}} || 28 || 7 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 454 || {{m|Focus Blast}} |{{typetable|Fighting}} {{statustable|Status}} || 25 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || {{m|Defog}} |{{typetable|Flying}} {{statustable|Physical}} || — || 14 || 100% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 460 || {{m|Attack Order}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 10 || 56% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || {{m|Ice Shard}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 463 || {{m|Psycho Cut}} |{{typetable|Psychic}} {{statustable|Special}} || 10 || 14 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 467 || {{m|Judgment}} |{{typetable|Normal}} {{statustable|Special}} || 20 || 7 || 56% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 468 || {{m|Seed Flare}} |{{typetable|Grass}} {{statustable|Physical}} || 44 || 5 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || {{m|Payback}} |{{typetable|Dark}} {{statustable|Special}} || — || 16 || —% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 479 || {{m|Vacuum Wave}} |{{typetable|Fighting}} {{statustable|Status}} || 11 || 14 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 482 || {{m|Switcheroo}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || —% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 483 || {{m|Dark Void}} |{{typetable|Dark}} {{statustable|Special}} || — || 8 || 88% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 484 || {{m|Earth Power}} |{{typetable|Ground}} {{statustable|Physical}} || 9 || 8 || 61.6% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 485 || {{m|Gunk Shot}} |{{typetable|Poison}} {{statustable|Physical}} || 22 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 486 || {{m|Seed Bomb}} |{{typetable|Grass}} {{statustable|Special}} || 16 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || {{m|Charge Beam}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 12 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 492 || {{m|Acupressure}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 494 || {{m|Roar of Time}} |{{typetable|Dragon}} {{statustable|Physical}} || 24 || 4 || 56% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{m|Drain Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 13 || 8 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || {{m|Mud Bomb}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || {{m|U-turn}} |{{typetable|Bug}} {{statustable|Status}} || 14 || 12 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 504 || {{m|Worry Seed}} |{{typetable|Grass}} {{statustable|Status}} || — || 14 || 100% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 506 || {{m|Heart Swap}} |{{typetable|Psychic}} {{statustable|Special}} || — || 10 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || {{m|Aura Sphere}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 10 || —% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 510 || {{m|Bullet Punch}} |{{typetable|Steel}} {{statustable|Special}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || {{m|Power Gem}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 513 || {{m|Power Swap}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 13 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 515 || {{m|Sucker Punch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 7 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 518 || {{m|Brave Bird}} |{{typetable|Flying}} {{statustable|Special}} || 42 || 6 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || {{m|Lava Plume}} |{{typetable|Fire}} {{statustable|Special}} || 15 || 10 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || {{m|Discharge}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 8 || 49% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 526 || {{m|Lunar Dance}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || {{m|Mirror Shot}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Bug Buzz}} |{{typetable|Bug}} {{statustable|Physical}} || 16 || 10 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || {{m|Metal Burst}} |{{typetable|Steel}} {{statustable|Special}} || — || 12 || 100% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 536 || {{m|Flash Cannon}} |{{typetable|Steel}} {{statustable|Special}} || 15 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 537 || {{m|Leaf Storm}} |{{typetable|Grass}} {{statustable|Special}} || 27 || 5 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 538 || {{m|Draco Meteor}} |{{typetable|Dragon}} {{statustable|Special}} || 14 || 5 || 56% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Dragon Pulse}} |{{typetable|Dragon}} {{statustable|Status}} || 18 || 10 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; rowspan=2|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; rowspan=2|Description&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} {{statustable|Status}} || — || — || 18 || 50 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to a Rain condition. Under a Rain condition, the power of Fire-type moves goes down, and the power of Water-type moves goes up.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} {{statustable|Status}} || — || — || 18 || 50 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to a Hail condition. Under a Hail condition, all Pokémon except Ice type keep taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || User || User || — || You&#039;ll get the Grudge status. If you faint with the Grudge status, it cuts the PP of the enemy&#039;s last move to 0.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 18 || 50 || —% || — || User || User || — || It boosts your Attack. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 50 || —% || — || User || User || — || It boosts your evasiveness. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || It boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || You will get the Focus Energy status, which raises your critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 15 || 50 || —% || — || User || User || — || It restores your HP by half of your max HP. During a Sunny condition, it restores your HP even more. During a Rain, Hail, or Sandstorm condition, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 50 || —% || — || User || User || — || You&#039;ll get the Enduring status. Its chance of failing rises if you use it multiple times in a row. With the Enduring status, you will survive any attack or move with 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || It restores your HP by half of your max HP.&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} {{statustable|Status}} || — || — || 15 || 50 || —% || — || User || User || — || You&#039;ll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Special Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} {{statustable|Status}} || — || — || 18 || 50 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to a Sandstorm condition. During a Sandstorm, all Pokémon except Rock, Ground, and Steel types keep taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || —% || — || User || User || — || It boosts your Attack and Special Attack. Under a Sunny condition, your stats go up even higher. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} {{statustable|Status}} || 40 || 99 || 20 || 50 || 90% || 98% || Entire room || Enemy || — || It damages even a faraway Pokémon. It could also cause the Burn status condition. With the Burn status, the Pokémon keeps taking damage, and its Attack also goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || It boosts your Defense and Special Defense and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effect the moves Spit Up and Swallow will have.&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It sharply boosts your evasiveness. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || It sharply boosts your Attack. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} {{statustable|Status}} || — || — || 15 || 50 || —% || — || Entire floor || Others || — || It changes the entire floor&#039;s status to Mud Sport. The Mud Sport status reduces the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It sharply boosts your Special Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || — || — || 18 || 50 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to a Sunny condition. Under a Sunny condition, the power of Fire-type moves goes up, and the power of Water-type moves goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || You will get the Napping status. With the Napping status, you fall asleep, then later awaken with all HP restored and status conditions healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || You&#039;ll get the Ingrain status. With the Ingrain status, you can&#039;t move but keep restoring HP.&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || It restores your HP. The more you stockpile using Stockpile, the more HP you restore.&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 30 || 99 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 12 || 50 || —% || — || User || User || — || It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It boosts your Attack and Defense. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire floor || Enemy || — || If enemies on the same floor know any moves also known by you, it seals them and prevents all enemies from using the moves.&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 50 || 15% || 98% || Entire floor || Enemy || — || It causes the Perish Song status condition to enemies on the floor. With the Perish Song status, the enemies will faint 3 turns later.&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || User || User || — || You&#039;ll get the Protect status, which enables you to evade enemies&#039; attacks and move effects. Its chance of failing rises if you use it multiple times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || User || User || — || You will get the Substitute status, but every time you use this move, your HP decreases. With the Substitute status, you won&#039;t be targeted by enemies, but you can&#039;t use moves or items, nor restore your HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || User || User || — || You&#039;ll get the Protect status, which enables you to evade enemies&#039; attacks and move effects. Its chance of failing rises if you use it multiple times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} {{statustable|Special}} || — || — || 20 || 99 || —% || —% || Entire floor || Others || — || It changes the entire floor to the Water Sport condition. In the Water Sport condition, damage caused by Fire-type moves goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || You&#039;ll get the Mirror Coat status, which reflects the damage from a special move back at an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It boosts your Special Attack and Special Defense. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It boosts your Attack. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 30 || 99 || —% || — || Others || Others || — || It changes the&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || It boosts your Attack and Travel Speed. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 13 || 50 || —% || — || User || User || — || You&#039;ll get the Sure Shot status, which makes your attack hit the enemy without fail.&lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} {{statustable|Status}} || 40 || 99 || 20 || 50 || 90% || 98% || Others || Enemy || — || It even damages faraway Pokémon. It also has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 434 || {{m|Aqua Ring}} |{{typetable|Water}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || {{m|Stealth Rock}} |{{typetable|Rock}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 496 || {{m|Toxic Spikes}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || {{m|Trick Room}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 509 || {{m|Roost}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 540 || {{m|Rock Polish}} |{{typetable|Rock}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 542 || {{m|Nasty Plot}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Front || Enemy || No || It causes the Yawning status condition to an enemy. The Yawning status will cause the Sleep condition after a while.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} {{statustable|Physical}} || — || — || 15 || 30 || 95% || 98% || Front || Enemy || No || It causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can&#039;t do anything and takes damage when it wakes up.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} {{statustable|Physical}} || 40 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} {{statustable|Status}} || 8 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy 2 to 3 times in a row. Then you will get the Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It sharply lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} {{statustable|Status}} || — || — || 13 || 50 || 95% || 98% || Front || Enemy || No || It causes the Confused status condition to an enemy. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 50 || 95% || 98% || Front || Enemy || No || It causes the Encore status condition to an enemy. With the Encore status, it can use only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 50 || 95% || 99% || Front || Enemy || No || You&#039;ll get the Enraged status, which boosts your Attack every time you take damage. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 1 || 99 || 65% || 98% || Front || Enemy || No || It cuts the enemy&#039;s HP to half.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || 100% || — || Front || All || No || It adds the HP of you and the target, then shares it equally.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 15 || 50 || 95% || 98% || Front || Enemy || No || It seals the move the enemy last used and prevents the Pokémon from using it. The seal will be removed when it arrives on the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 90% || 98% || Front || Enemy || No || It causes the Confused status condition to an enemy, but it also sharply raises its Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 99 || 15 || 50 || 85% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also lower its Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} {{statustable|Status}} || 13 || 99 || 15 || 50 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 15 || 50 || 100% || — || Front || Enemy || No || It sharply lowers the enemy&#039;s Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} {{statustable|Special}} || — || — || 20 || 99 || 95% || 98% || Front || Enemy || No || It sharply lowers the PP of the move last used by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} {{statustable|Physical}} || 7 || 99 || 18 || 50 || 90% || 98% || Front || Enemy || No || It damages an enemy. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} {{statustable|Physical}} || 5 || 99 || 17 || 99 || 95% || 99% || Front || Enemy || No || It damages an enemy. The damage it causes goes up if the enemy has a bad status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|DoubleSlap}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 99 || 15 || 50 || 70% || 90% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Front || Enemy || No || You counter the enemy by mimicking the enemy&#039;s last move.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 15 || 50 || 90% || 98% || Front || Enemy || No || It causes the Confused condition to an enemy but also raises the enemy&#039;s Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} {{statustable|Physical}} || 3 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. The more you&#039;ve opened up to your team, the more powerful this move will be.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} {{statustable|Special}} || 8 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy. It can hit an enemy in the air using Fly and so on.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 90% || 98% || Front || Enemy || No || It seals the move the enemy last used and prevents the Pokémon from using it. The seal will be removed when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 13 || 50 || —% || — || Front || Enemy || No || You will get the Bide status for a little while and then cause damage. The more damage you take while biding, the greater the damage the move causes.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} {{statustable|Special}} || 8 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} {{statustable|Physical}} || 40 || 99 || 13 || 50 || 75% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy to cut down the enemy&#039;s HP to equal your HP. It has no effect if your HP is higher than the enemy&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. The damage it causes goes up if you have a bad status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} {{statustable|Physical}} || 13 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || It shatters the enemy&#039;s Reflect or Light Screen status condition and causes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 99 || 13 || 50 || 65% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 45 || 99 || 17 || 50 || 100% || — || Front || Enemy || No || You focus your mind and damage an enemy during the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 13 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} {{statustable|Physical}} || — || — || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. The lower your HP is, the greater the damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || 100% || — || Front || Enemy || No || It lowers the enemy&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 16 || 50 || 100% || — || Front || Enemy || No || It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can&#039;t move.&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} {{statustable|Physical}} || 8 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 30 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy and breaks a trap underneath the enemy. It also frees you from the Leech Seed, Bound, Fire Spin, and Sand Tomb status.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} {{statustable|Status}} || 1 || 99 || 17 || 50 || 75% || 90% || Front || Enemy || No || It damages an enemy up to 5 times until one misses.&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 18 || 50 || 95% || 98% || Front || Enemy || No || It reduces the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} {{statustable|Status}} || 20 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 15 || 50 || —% || — || Front || All || No || You copy the stat changes of the target&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} {{statustable|Physical}} || 2 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. The lower your HP is, the greater the damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 99 || 100% || — || Front || Enemy || No || It lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Trapped status condition. (With the Trapped status, the enemy can&#039;t move and keeps taking damage.)&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} {{statustable|Physical}} || 7 || 99 || 17 || 50 || —% || — || Front || Enemy || No || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} {{statustable|Special}} || — || — || 14 || 50 || 30% || 50% || Front || Enemy || No || The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move. It has no effect on Flying-type Pokémon and Pokémon with the Levitate Ability.&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Cringe status condition, which makes the enemy unable to attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} {{statustable|Physical}} || 2 || 19 || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} {{statustable|Physical}} || 40 || 99 || 16 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy, but you receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} {{statustable|Physical}} || 3 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Sand Tomb status condition. (With the Sand Tomb status, the enemy can&#039;t move and keeps taking damage.)&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} {{statustable|Special}} || 10 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} {{statustable|Special}} || 2 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Poisoned status condition. With the Poisoned status, the enemy keeps taking damage and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} {{statustable|Physical}} || — || — || 11 || 50 || 30% || 50% || Front || Enemy || No || When the move hits, it knocks out an enemy in a single blow.&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} {{statustable|Physical}} || 40 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || You soar, then strike your enemy during the second turn. You won&#039;t be hit by an item or a move while you&#039;re in the air.&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} {{statustable|Physical}} || 15 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Cringe status condition, which makes the enemy unable to attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} {{statustable|Physical}} || 17 || 99 || 17 || 50 || 85% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Faint Attack}} |{{typetable|Dark}} {{statustable|Status}} || 7 || 99 || 17 || 50 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 17 || 50 || 100% || — || Front || Enemy || No || It causes the Taunted status condition to an enemy. The taunted Pokémon can&#039;t use status moves. (The Pokémon can use attack moves.)&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 3 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 99 || 15 || 50 || 70% || 90% || Front || Enemy || No || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 12 || 50 || 30% || 50% || Front || Enemy || No || The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} {{statustable|Physical}} || 8 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} {{statustable|Physical}} || 7 || 99 || 17 || 50 || —% || — || Front || Enemy || No || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} {{statustable|Special}} || 4 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|ThunderShock}} |{{typetable|Electric}} {{statustable|Physical}} || 4 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 99 || 15 || 50 || 90% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 50 || 90% || 98% || Front || Enemy || No || It causes the Confused status condition to an enemy. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} {{statustable|Status}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It causes the Paralysis status condition to an enemy. With the Paralysis status, the enemy&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 50 || 100% || — || Front || Enemy || No || It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can&#039;t move.&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 30 || 99 || 75% || 98% || Front || Enemy || No || It causes the Poisoned status condition to an enemy. With the Poisoned status, the enemy keeps taking damage and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 18 || 50 || 85% || 98% || Front || Enemy || No || It causes the Badly Poisoned status condition to an enemy. With the Badly Poisoned status, the enemy keeps taking damage rapidly and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|PoisonPowder}} |{{typetable|Poison}} {{statustable|Physical}} || — || — || 25 || 99 || 70% || 98% || Front || Enemy || No || It causes the Poisoned status condition to an enemy. With the Poisoned status, the enemy keeps taking damage and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 99 || 17 || 50 || 90% || 98% || Front || Enemy || No || It damages an enemy, but you receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 13 || 50 || 90% || 98% || Front || Enemy || No || It damages an enemy. But if it misses, you get hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} {{statustable|Physical}} || 40 || 99 || 10 || 50 || 95% || 98% || Front || Enemy || No || You soar, then strike your enemy on the second turn. You evade items or moves while you&#039;re in the air. It could also cause the Paralysis status condition to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|Hi Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 46 || 99 || 17 || 50 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} {{statustable|Physical}} || 15 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} {{statustable|Status}} || 4 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. You also steal an item that the enemy has. If you can&#039;t have any more items, you can&#039;t steal the item.&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 20 || 99 || —% || — || Front || All || No || It copies the Ability of a Pokémon in front of you. You regain your usual Ability when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 3 || 99 || 20 || 99 || 85% || 98% || Front || Enemy || No || It damages an enemy 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 99 || 100% || — || Front || Enemy || No || It lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} {{statustable|Special}} || 2 || 99 || 13 || 50 || 90% || 98% || 2 tiles away || Enemy || No || It damages an enemy. It could also cause the Cringe status, which makes the enemy unable to attack or use moves. It reaches up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} {{statustable|Physical}} || 5 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} {{statustable|Status}} || 17 || 99 || 14 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} {{statustable|Physical}} || — || — || 20 || 99 || —% || — || User || User || No || It boosts your Attack and Defense, but it lowers your Travel Speed. If this is used by a Ghost-type Pokémon, it causes the Cursed status condition to the enemy. But it halves your HP.&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} {{statustable|Physical}} || 40 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|DynamicPunch}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 15 || 50 || 50% || 98% || Front || Enemy || No || It damages an enemy. It also causes the Confused status condition. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 12 || 50 || 30% || 50% || Front || Enemy || No || The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|ViceGrip}} |{{typetable|Normal}} {{statustable|Physical}} || 7 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} {{statustable|Status}} || 4 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 30 || 99 || —% || — || {{tt|Front|Indicated as Others in-game}} || {{tt|Teammate|Indicated as Others in-game}} || No || After switching positions with your teammate, it boosts the Pokémon&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, or evasiveness. (The stat changes return to normal when it goes to the next floor or steps on a&lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 99 || 15 || 50 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} {{statustable|Status}} || 7 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also trigger other effects depending on the scenery of the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|FeatherDance}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 15 || 50 || 95% || 98% || Front || Enemy || No || It sharply lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It blows away an enemy straight back. The enemy takes damage if it crashes into a wall or a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} {{statustable|Status}} || 9 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Cringe status condition, which makes the enemy unable to attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} {{statustable|Status}} || 13 || 99 || 13 || 50 || 90% || 98% || Front || Enemy || No || It damages an enemy. It could also lower its Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 99 || 85% || 98% || Front || Enemy || No || It causes the Paralysis status condition to an enemy. With the Paralysis status, the enemy&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} {{statustable|Status}} || 5 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 100% || — || Front || Enemy || No || It blows away an enemy straight back. If the enemy crashes into a wall or a Pokémon, it takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. You also steal an item that the enemy has. If you can&#039;t have any more items, you can&#039;t steal the item.&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} {{statustable|Physical}} || 3 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can&#039;t move and keeps taking damage.)&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 15 || 50 || 70% || 90% || Front || Enemy || No || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 99 || 15 || 50 || 70% || 90% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} {{statustable|Physical}} || — || — || 10 || 50 || 100% || — || Front || Enemy || No || It causes the Destiny Bond status condition. The enemy sustains the same amount of damage that you take.&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} {{statustable|Special}} || 2 || 99 || 50 || 99 || 95% || 100% || Front || Enemy || No || If you make an enemy faint with this move, the chance of befriending the enemy slightly goes up.&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} {{statustable|Special}} || 40 || 99 || 13 || 50 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 4 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 99 || 18 || 50 || 85% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} {{statustable|Special}} || 40 || 99 || 15 || 50 || 80% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. The move&#039;s type and power change on each adventure.&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} {{statustable|Status}} || 5 || 99 || 25 || 99 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It causes the Infatuated status condition to an enemy. It makes the enemy&#039;s move more likely to fail.&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. The less you have opened up to your team, the more powerful this move will be.&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} {{statustable|Physical}} || 30 || 99 || 15 || 50 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} {{statustable|Physical}} || 20 || 99 || 16 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} {{statustable|Physical}} || — || — || 13 || 50 || —% || — || Front || Enemy || No || You&#039;ll get the Bide status for a little while and damage an enemy. The more damage you take while biding, the greater the damage you can cause.&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} {{statustable|Status}} || 2 || 99 || 17 || 50 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} {{statustable|Physical}} || — || — || 20 || 99 || 95% || 98% || Front || Enemy || No || It reduces the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 352 || {{m|Struggle}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 99 || 1 || 50 || —% || — || Front || Enemy || No || It damages an enemy, but it also damages you. (If there&#039;s no move available, your move will be Struggle.)&lt;br /&gt;
|-&lt;br /&gt;
| 430 || {{m|Hammer Arm}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 15 || 50 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || {{m|Iron Head}} |{{typetable|Steel}} {{statustable|Physical}} || 15 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 432 || {{m|Aqua Jet}} |{{typetable|Water}} {{statustable|Physical}} || 3 || 99 || 18 || 50 || 90% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || {{m|Aqua Tail}} |{{typetable|Water}} {{statustable|Physical}} || 20 || 99 || 15 || 50 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || {{m|Close Combat}} |{{typetable|Fighting}} {{statustable|Special}} || 40 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || {{m|Air Slash}} |{{typetable|Flying}} {{statustable|Physical}} || 13 || 99 || 17 || 50 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 445 || {{m|Punishment}} |{{typetable|Dark}} {{statustable|Physical}} || 3 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 452 || {{m|Thunder Fang}} |{{typetable|Electric}} {{statustable|Physical}} || 10 || 99 || 15 || 50 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || {{m|Giga Impact}} |{{typetable|Normal}} {{statustable|Special}} || 60 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 457 || {{m|Trump Card}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 10 || 50 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 458 || {{m|Grass Knot}} |{{typetable|Grass}} {{statustable|Physical}} || — || — || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 461 || {{m|Ice Fang}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 99 || 15 || 50 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 466 || {{m|Embargo}} |{{typetable|Dark}} {{statustable|Special}} || — || — || 20 || 99 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || {{m|Brine}} |{{typetable|Water}} {{statustable|Physical}} || 10 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || {{m|X-Scissor}} |{{typetable|Bug}} {{statustable|Physical}} || 15 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || {{m|Natural Gift}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 473 || {{m|Zen Headbutt}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 99 || 15 || 50 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 474 || {{m|Wring Out}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || {{m|Gyro Ball}} |{{typetable|Steel}} {{statustable|Physical}} || 4 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 476 || {{m|Shadow Claw}} |{{typetable|Ghost}} {{statustable|Physical}} || 12 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 481 || {{m|Stone Edge}} |{{typetable|Rock}} {{statustable|Physical}} || 30 || 99 || 10 || 50 || 75% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 487 || {{m|Double Hit}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 99 || 13 || 50 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || {{m|Assurance}} |{{typetable|Dark}} {{statustable|Physical}} || 5 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 490 || {{m|Pluck}} |{{typetable|Flying}} {{statustable|Physical}} || 5 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 491 || {{m|Night Slash}} |{{typetable|Dark}} {{statustable|Physical}} || 12 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 495 || {{m|Poison Jab}} |{{typetable|Poison}} {{statustable|Physical}} || 15 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 497 || {{m|Last Resort}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || {{m|Dragon Rush}} |{{typetable|Dragon}} {{statustable|Physical}} || 30 || 99 || 13 || 50 || 70% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{m|Drain Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 13 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || {{m|U-turn}} |{{typetable|Bug}} {{statustable|Physical}} || 5 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || {{m|Fling}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 13 || 50 || —% || — || Others || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || {{m|Force Palm}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 515 || {{m|Sucker Punch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 99 || 13 || 50 || 75% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 516 || {{m|Feint}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 99 || 13 || 50 || 95% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 517 || {{m|Flare Blitz}} |{{typetable|Fire}} {{statustable|Physical}} || 40 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 522 || {{m|Fire Fang}} |{{typetable|Fire}} {{statustable|Physical}} || 10 || 99 || 15 || 50 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 529 || {{m|Bug Bite}} |{{typetable|Bug}} {{statustable|Physical}} || 5 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 531 || {{m|Wake-Up Slap}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || {{m|Head Smash}} |{{typetable|Rock}} {{statustable|Status}} || 60 || 99 || 20 || 99 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || {{m|Captivate}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 17 || 50 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 536 || {{m|Flash Cannon}} |{{typetable|Steel}} {{statustable|Physical}} || 15 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 541 || {{m|Rock Climb}} |{{typetable|Normal}} {{statustable|Status}} || 20 || 99 || 17 || 50 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || {{tt|Varies|Indicated as Others in-game}} || {{tt|Varies|Indicated as Others in-game}} || Varies || It causes you to unleash a random move from all the moves that your teammates on the floor know.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || Entire room || Party || Yes || It restores half the HP of you and your teammates on the floor. During a Sunny condition, it restores your HP even more. During a Rain, Hail, or Sandstorm condition, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || 90% || 98% || Entire room || Enemy || Yes || It lowers the evasiveness of all enemies in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 13 || 50 || —% || — || Entire Room || Party || Yes || It heals all the bad status conditions of you and your teammates in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} {{statustable|Physical}} || 2 || 99 || 20 || 99 || 95% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} {{statustable|Status}} || 5 || 99 || 20 || 99 || 90% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} {{statustable|Status}} || — || — || 18 || 50 || 80% || 98% || 10 tiles away || All || Yes || It reduces even a faraway Pokémon&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || 80% || 98% || Front || Enemy || Yes || It sharply lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 14 || 30 || 85% || 98% || Front || Enemy || Yes || It causes the Sleep status condition to an enemy. With the Sleep status, it can&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} {{statustable|Special}} || 53 || 99 || 12 || 50 || 90% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies, but it also sharply lowers your Special Attack. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} {{statustable|Status}} || 8 || 99 || 17 || 50 || 85% || 98% || 10 tiles away || All || Yes || It damages even a faraway Pokémon. It could also sharply lower the Pokémon&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 13 || 50 || 95% || 98% || Entire room || Enemy || Yes || It sharply lowers the Attack and Special Attack of enemies in the same room, but it drops your HP to 1 and warps you somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} {{statustable|Special}} || — || — || 15 || 50 || 70% || 98% || Front || Enemy || Yes || It causes the Burn status condition to an enemy. With the Burn status, it keeps taking damage, and its Attack also goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} {{statustable|Status}} || 25 || 99 || 14 || 50 || 85% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 30 || 99 || —% || — || Entire room || Enemy || Yes || It resets any boosted evasiveness of all enemies in the same room. It causes the Exposed status condition to Ghost-type enemies in the same room. It removes their resistance to Normal- and Fighting-type attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 15 || 30 || 100% || — || Entire room || Enemy || Yes || It causes the Sleep status condition to enemies in the same room. With the Sleep status, they can&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 99 || 10 || 50 || 70% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room. It could also boost your Attack, Defense, Special Attack, Special Defense, and Travel Speed. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} {{statustable|Status}} || — || — || 18 || 50 || 90% || 98% || Front || Enemy || Yes || It sharply lowers the enemy&#039;s Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|GrassWhistle}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 17 || 30 || 85% || 98% || Front || Enemy || Yes || It causes the Sleep status condition to an enemy. With the Sleep status, the enemy can&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} {{statustable|Status}} || — || — || 13 || 50 || 100% || — || Front || Enemy || Yes || It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can&#039;t move.&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} {{statustable|Special}} || — || — || 15 || 50 || —% || — || Entire room || All || Yes || It resets the Attack, Defense, and all other stats of all Pokémon in the same room. (It resets all, whether boosted or reduced.)&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|AncientPower}} |{{typetable|Rock}} {{statustable|Status}} || 7 || 99 || 10 || 50 || 90% || 98% || Front || Enemy || Yes || It damages an enemy. It could also boost your Attack, Defense, Special Attack, Special Defense, and Travel Speed. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 12 || 50 || —% || — || Entire Room || Party || Yes || It boosts the Travel Speed of you and your teammates in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} {{statustable|Special}} || 6 || 99 || 15 || 50 || 50% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} {{statustable|Special}} || 4 || 99 || 16 || 50 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} {{statustable|Special}} || 8 || 99 || 17 || 50 || 85% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 15 || 50 || 75% || 98% || Front || Enemy || Yes || Its damage varies. The higher your level, the greater the possible damage.&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} {{statustable|Special}} || 1 || 99 || 13 || 50 || 85% || 99% || Entire room || Enemy || Yes || It damages enemies in the same room. It also causes the Sleepless status to all Pokémon in the same room. If Pokémon are sleeping, they&#039;ll wake up immediately.&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} {{statustable|Physical}} || 10 || 99 || 15 || 50 || 90% || 98% || 10 tiles away || All || Yes || It damages even a faraway Pokémon. It could also cause the Confused status condition. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} {{statustable|Status}} || 30 || 99 || 16 || 50 || 95% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room except you. It can also damage Pokémon in the ground using Dig.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 20 || 99 || 70% || 98% || 1 tile around user || Enemy || Yes || It causes the Paralysis status condition to nearby enemies. With the Paralysis status, their Travel Speed goes down and they can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 15 || 99 || 15 || 50 || 85% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} {{statustable|Status}} || 25 || 99 || 15 || 50 || 80% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire room || Party || Yes || You and your teammates will get the Mist status and prevent all of your Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being lowered.&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || Entire room || Party || Yes || You and your teammates in the same room will get the Safeguard status, which prevents you from having bad status conditions.&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand-Attack}} |{{typetable|Ground}} {{statustable|Special}} || — || — || 15 || 50 || 75% || 98% || Front || Enemy || Yes || It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} {{statustable|Special}} || 5 || 99 || 17 || 50 || —% || — || Front || Enemy || Yes || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|SolarBeam}} |{{typetable|Grass}} {{statustable|Physical}} || 50 || 99 || 13 || 50 || 100% || — || 10 tiles away || All || Yes || You&#039;ll get the SolarBeam status, which lets you charge power, then try a powerful attack. Under a Sunny condition, it charges for an immediate attack on the first turn.&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 10 || 50 || —% || — || {{tt|2 tiles around user|Indicated as User in-game}} || All || Yes || You explode and damage Pokémon around you. Items on the floor will also disappear. (You won&#039;t get Exp. Points even if an enemy faints due to the damage caused by the explosion.)&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} {{statustable|Special}} || 40 || 99 || 10 || 50 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} {{statustable|Physical}} || 15 || 99 || 13 || 50 || 80% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room except you. It could also lower their accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} {{statustable|Status}} || 2 || 99 || 20 || 99 || 65% || 85% || 10 tiles away || All || Yes || It damages even a faraway Pokémon 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || 70% || 98% || Front || Enemy || Yes || It causes the Confused status condition to an enemy. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || Entire room || Party || Yes || It restores half the HP of you and your teammates on the floor. During a Sunny condition, it restores your HP even more. During a Rain, Hail, or Sandstorm condition, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 13 || 50 || —% || — || Entire room || Teammates || Yes || It boosts the Attack and Special Attack of your teammates in the same room. (The stat changes return to normal when they go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} {{statustable|Special}} || 8 || 99 || 10 || 50 || —% || — || 1 tile around user || Enemy || Yes || It damages nearby enemies. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} {{statustable|Physical}} || 40 || 99 || 12 || 50 || 50% || 98% || 10 tiles away || All || Yes || It damages even a faraway Pokémon. It also causes the Paralysis status condition. With the Paralysis status, the Pokémon&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} {{statustable|Special}} || 2 || 99 || 25 || 99 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} {{statustable|Special}} || 10 || 99 || 13 || 50 || 85% || 98% || Front || Enemy || Yes || It damages an enemy. It could also cause the Paralysis, Burn, or Frozen status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} {{statustable|Special}} || 2 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} {{statustable|Status}} || — || — || 15 || 50 || 80% || 98% || 1 tile around user || Enemy || Yes || It does damage matching your level to your enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 30 || 99 || 100% || — || Entire room || Enemy || Yes || It lowers the Attack of enemies in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} {{statustable|Special}} || 25 || 99 || 15 || 50 || 80% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room except you.&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} {{statustable|Status}} || 30 || 99 || 13 || 50 || 85% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room. It could also cause the Burn status condition. With the Burn status, they keep taking damage and their Attack goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 15 || 30 || 70% || 98% || 1 tile around user || Enemy || Yes || It causes the Sleep status condition to nearby enemies. With the Sleep status, they can&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} {{statustable|Special}} || 60 || 99 || 13 || 50 || 80% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room. But it causes the Recoil status condition, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} {{statustable|Special}} || 60 || 99 || 13 || 50 || 85% || 98% || 10 tiles away || All || Yes || It damages even a faraway Pokémon. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} {{statustable|Special}} || 40 || 99 || 12 || 50 || 75% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} {{statustable|Special}} || 20 || 99 || 13 || 50 || 90% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} {{statustable|Special}} || 60 || 99 || 10 || 50 || 90% || 98% || 10 tiles away || All || Yes || It damages even a faraway Pokémon. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 13 || 50 || 100% || — || Front || Enemy || Yes || It damages an enemy. The more you stockpile using Stockpile, the more damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 7 || 99 || 18 || 50 || 90% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|BubbleBeam}} |{{typetable|Water}} {{statustable|Status}} || 8 || 99 || 17 || 50 || 85% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 15 || 50 || —% || — || Entire room || Party || Yes || You and your teammates will get the Light Screen status, which reduces the damage taken from special moves.&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} {{statustable|Special}} || 4 || 99 || 15 || 50 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} {{statustable|Special}} || 40 || 99 || 14 || 50 || 75% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} {{statustable|Status}} || 60 || 99 || 13 || 50 || 90% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 17 || 50 || 95% || 98% || Entire room || All except user || Yes || It causes the Confused status condition to all Pokémon in the same room except you. The Confused status impairs their sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} {{statustable|Special}} || 10 || 99 || 17 || 50 || 90% || 98% || Front || Enemy || Yes || It damages an enemy. It could also cause the Poisoned status condition. With the Poisoned status, the enemy keeps taking damage and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} {{statustable|Physical}} || 20 || 99 || 13 || 50 || 95% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} {{statustable|Physical}} || 2 || 99 || 13 || 50 || 70% || 90% || Front || Enemy || Yes || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} {{statustable|Special}} || — || — || 20 || 99 || 80% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room except you. It randomly changes its intensity. It also damages a Pokémon underground using Dig.&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 5 || 99 || 17 || 50 || —% || — || Front || Enemy || Yes || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} {{statustable|Physical}} || 7 || 99 || 15 || 50 || 90% || 98% || Front || Enemy || Yes || It damages an enemy. It also lowers the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} {{statustable|Special}} || 2 || 99 || 13 || 50 || 65% || 85% || 10 tiles away || All || Yes || It damages even a faraway Pokémon 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} {{statustable|Special}} || 4 || 99 || 16 || 50 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} {{statustable|Status}} || 8 || 99 || 17 || 50 || 85% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 13 || 50 || 95% || 98% || Front || Enemy || Yes || It causes the Leech Seed status condition to an enemy. It drains HP out of the enemy in the Leech Seed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} {{statustable|Status}} || 4 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || Yes || It damages an enemy. It could also lower its Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || Entire room || Party || Yes || You and your teammates will get the Reflect status, which reduces the damage taken from physical moves.&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 13 || 50 || —% || — || Entire room || Party || Yes || It heals all the bad status conditions of you and your teammates in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} {{statustable|Special}} || — || — || 13 || 50 || 95% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|DragonBreath}} |{{typetable|Dragon}} {{statustable|Special}} || 8 || 99 || 15 || 50 || 90% || 98% || 10 tiles away || All || Yes || It damages even a faraway Pokémon. It could also cause the Paralysis status condition. With the Paralysis status, the Pokémon&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} {{statustable|Physical}} || 25 || 99 || 13 || 50 || 95% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} {{statustable|Physical}} || 2 || 99 || 13 || 50 || 70% || 90% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} {{statustable|Special}} || 40 || 99 || 15 || 50 || 95% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 436 || {{m|Dark Pulse}} |{{typetable|Dark}} {{statustable|Special}} || 15 || 99 || 15 || 50 || 90% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 437 || {{m|Ominous Wind}} |{{typetable|Ghost}} {{statustable|Status}} || 6 || 99 || 10 || 50 || 70% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 438 || {{m|Gastro Acid}} |{{typetable|Poison}} {{statustable|Special}} || — || — || 30 || 99 || 100% || — || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 443 || {{m|Energy Ball}} |{{typetable|Grass}} {{statustable|Status}} || 15 || 99 || 13 || 50 || 90% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || {{m|Tailwind}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 447 || {{m|Lucky Chant}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 448 || {{m|Guard Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 13 || 50 || 100% || — || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 450 || {{m|Heal Block}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 20 || 99 || 100% || — || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 451 || {{m|Shadow Sneak}} |{{typetable|Ghost}} {{statustable|Physical}} || 3 || 99 || 18 || 50 || 90% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 453 || {{m|Rock Wrecker}} |{{typetable|Rock}} {{statustable|Special}} || 60 || 99 || 12 || 50 || 85% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 454 || {{m|Focus Blast}} |{{typetable|Fighting}} {{statustable|Status}} || 40 || 99 || 10 || 50 || 75% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || {{m|Defog}} |{{typetable|Flying}} {{statustable|Physical}} || — || — || 15 || 50 || —% || — || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || {{m|Ice Shard}} |{{typetable|Ice}} {{statustable|Physical}} || 3 || 99 || 18 || 50 || 90% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || {{m|Payback}} |{{typetable|Dark}} {{statustable|Special}} || — || — || 13 || 50 || —% || — || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 484 || {{m|Earth Power}} |{{typetable|Ground}} {{statustable|Physical}} || 20 || 99 || 11 || 50 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 485 || {{m|Gunk Shot}} |{{typetable|Poison}} {{statustable|Physical}} || 40 || 99 || 10 || 50 || 75% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 486 || {{m|Seed Bomb}} |{{typetable|Grass}} {{statustable|Special}} || 15 || 99 || 16 || 50 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || {{m|Charge Beam}} |{{typetable|Electric}} {{statustable|Special}} || 5 || 99 || 13 || 50 || 85% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || {{m|Mud Bomb}} |{{typetable|Ground}} {{statustable|Special}} || 10 || 99 || 13 || 50 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || {{m|Aura Sphere}} |{{typetable|Fighting}} {{statustable|Special}} || 20 || 99 || 10 || 50 || —% || — || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || {{m|Power Gem}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 99 || 17 || 50 || 85% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 513 || {{m|Power Swap}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 13 || 50 || 100% || — || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 518 || {{m|Brave Bird}} |{{typetable|Flying}} {{statustable|Special}} || 40 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || {{m|Lava Plume}} |{{typetable|Fire}} {{statustable|Special}} || 15 || 99 || 15 || 50 || 85% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || {{m|Discharge}} |{{typetable|Electric}} {{statustable|Special}} || 12 || 99 || 15 || 50 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || {{m|Mirror Shot}} |{{typetable|Steel}} {{statustable|Special}} || 10 || 99 || 13 || 50 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Bug Buzz}} |{{typetable|Bug}} {{statustable|Physical}} || 20 || 99 || 14 || 50 || 95% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || {{m|Metal Burst}} |{{typetable|Steel}} {{statustable|Special}} || — || — || 13 || 50 || —% || — || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 537 || {{m|Leaf Storm}} |{{typetable|Grass}} {{statustable|Special}} || 53 || 99 || 12 || 50 || 90% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 538 || {{m|Draco Meteor}} |{{typetable|Dragon}} {{statustable|Special}} || 53 || 99 || 12 || 50 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Dragon Pulse}} |{{typetable|Dragon}} {{statustable|Status}} || 20 || 99 || 13 || 50 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|Super Mystery Dungeon}}==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; rowspan=2|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; rowspan=2|Description&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} {{statustable|Status}} || — || — || 18 || 40 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to rain. During rain, the power of Fire-type moves goes down and the power of Water-type moves goes up.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} {{statustable|Status}} || — || — || 18 || 40 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to hail. During hail, all Pokémon except Ice types keep taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || It halves your HP, which makes you hold a grudge!&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 18 || 40 || —% || — || User || User || — || It boosts your Attack. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || It boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 40 || —% || — || User || User || — || You&#039;ll get the Focus Energy status condition, which raises your critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || It restores your HP. If it&#039;s sunny or in harsh sunlight, it restores your HP even more. During rain, heavy rain, hail, or a sandstorm, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{m|Mind Reader}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || You&#039;ll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{m|Cosmic Power}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It boosts your Defense and Sp. Def. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{m|Follow Me}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It warps 1 random enemy in the same room to the tile in front of you. Then it warps your teammates near you to surround the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || You&#039;ll get the enduring status and hang on with 1 HP no matter how much damage you take. But its chance of failure rises if you use it after you use a move that evades enemies&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || It restores your HP.&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || You&#039;ll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} {{statustable|Status}} || — || — || 18 || 40 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to a sandstorm. During a sandstorm, all Pokémon except Rock, Ground, and Steel types keep taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It boosts your Attack and Sp. Atk. When it&#039;s sunny, your stats go up even higher. The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || It boosts your Defense and Sp. Def and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effects Spit Up and Swallow will have.&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || It sharply boosts your Attack. The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 183 || {{m|Conversion}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || It changes your type to the same type as the move at the top of the list of moves you know. The type returns to normal when you go to the next floor or faint.&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It sharply boosts your Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 187 || {{m|Teleport}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 8 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{m|Howl}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 40 || —% || — || User || User || — || It boosts your Attack. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || Entire floor || Others || — || It changes the entire floor&#039;s status to Mud Sport. A Mud Sport floor reduces the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 218 || {{m|Slack Off}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || It restores your HP.&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || — || — || 18 || 40 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to sunny. When it&#039;s sunny, the power of Fire-type moves goes up and the power of Water-type moves goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{m|Wish}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || You&#039;ll make a wish! When your wish comes true, your HP and your teammates&#039; HP will be restored.&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || You sleep for a while. When you wake up, your HP and bad status conditions are healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || You&#039;ll get the Ingrain status. In the Ingrain status condition, you&#039;re unable to move but your HP keeps restoring.&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || It restores your HP, and the more you stockpile using Stockpile, the more HP you restore.&lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 30 || 99 || —% || — || {{tt|Entire floor|Indicated as User in-game}} || Teammate || — || It switches the positions of you and your teammate. It also boosts the teammate&#039;s stat.&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 30 || 99 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 257 || {{m|Belly Drum}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || It makes your Belly emptier, but it boosts your Attack to the max! The state returns to normal when you go to the next floor or step on a Wonder Tile.&lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 12 || 30 || —% || — || User || User || — || It sharply boosts your Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} {{statustable|Status}} || — || — || 17 || 30 || —% || — || User || User || — || It boosts your Attack and Defense. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 20 || 99 || —% || — || Entire floor || Enemy || — || If enemies on the same floor know any moves you also know, it has them sealed, preventing all enemies from using the moves.&lt;br /&gt;
|-&lt;br /&gt;
| 269 || {{m|Beat Up}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || Front || Party || — || It warps all your teammates to your side.&lt;br /&gt;
|-&lt;br /&gt;
| 286 || {{m|Camouflage}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || It changes your type depending on the scenery of the floor. You&#039;ll regain your usual type when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 288 || {{m|Tail Glow}} |{{typetable|Bug}} {{statustable|Status}} || — || — || 14 || 30 || —% || — || User || User || — || It sharply boosts your Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || 20% || 50% || Entire floor || Enemy || — || Enemies affected by this attack faint in 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 295 || {{m|Spikes}} |{{typetable|Ground}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || Tile below user || Floor || — || It turns your tile into a Spikes trap. A Spikes trap damages Pokémon that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || You&#039;ll protect yourself and evade enemies&#039; attacks and move effects. But its chance of failure rises if you use it after you use a move that evades enemies&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || You create a decoy using your HP. You won&#039;t be targeted, but you can&#039;t use moves or items.&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || You&#039;ll protect yourself and evade enemies&#039; attacks and move effects. But its chance of failure rises if you use it after you use a move that evades enemies&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} {{statustable|Special}} || — || — || 20 || 99 || —% || —% || Entire floor || Others || — || It changes the entire floor to the Water Sport condition. In the Water Sport condition, damage caused by Fire-type moves goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || You&#039;ll get the Mirror Coat status condition, which enables you to counter when you take damage from a special move.&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 330 || {{m|Metronome}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 30 || —% || — || Others || Others || — || You can use a randomly selected move. Some moves aren&#039;t available, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It boosts your Attack. The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 334 || {{m|Snatch}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 20 || 40 || —% || — || User || User || — || The Snatch status lets you steal the effects of a recovery move or status move used nearby. But there are some moves that can&#039;t be stolen, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 30 || 99 || —% || — || Others || Others || — || It changes a&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || It boosts your Attack and Travel Speed. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || You&#039;ll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.&lt;br /&gt;
|-&lt;br /&gt;
| 434 || {{m|Aqua Ring}} |{{typetable|Water}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 449 || {{m|Heal Order}} |{{typetable|Bug}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 478 || {{m|Gravity}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 20 || 40 || —% || — || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || {{m|Stealth Rock}} |{{typetable|Rock}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 493 || {{m|Magnet Rise}} |{{typetable|Electric}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 496 || {{m|Toxic Spikes}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || {{m|Trick Room}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 509 || {{m|Roost}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 514 || {{m|Power Trick}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 520 || {{m|Defend Order}} |{{typetable|Bug}} {{statustable|Status}} || — || — || 20 || 40 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 540 || {{m|Rock Polish}} |{{typetable|Rock}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 542 || {{m|Nasty Plot}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 13 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{m|Iron Tail}} |{{typetable|Steel}} {{statustable|Physical}} || 30 || 99 || 16 || 40 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{m|Ice Ball}} |{{typetable|Ice}} {{statustable|Status}} || 1 || 99 || 17 || 40 || 75% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Front || Enemy || No || It inflicts the yawning status on an enemy. The yawning status condition will make the Pokémon go to sleep after a while.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{m|Lovely Kiss}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 40 || 87% || 98% || Front || Enemy || No || It makes an enemy go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} {{statustable|Physical}} || — || — || 15 || 30 || 95% || 98% || Front || Enemy || No || It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{m|Vital Throw}} |{{typetable|Fighting}} {{statustable|Physical}} || 7 || 99 || 13 || 30 || —% || — || Front || Enemy || No || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} {{statustable|Physical}} || 37 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} {{statustable|Status}} || 8 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy 2 to 3 times in a row. After that, you&#039;ll get confused.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Fairy}} {{statustable|Status}} || — || — || 17 || 40 || 95% || 98% || Front || Enemy || No || It sharply lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} {{statustable|Status}} || — || — || 10 || 30 || 95% || 98% || Front || Enemy || No || It makes an enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 30 || 95% || 98% || Front || Enemy || No || It demands an encore from an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 40 || 95% || 99% || Front || Enemy || No || You&#039;ll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || 65% || 98% || Front || Enemy || No || It cuts the enemy&#039;s HP in half.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 40 || 100% || — || Front || All || No || It adds together the HP of you and the target, which it then shares it equally between you.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 15 || 30 || 95% || 98% || Front || Enemy || No || It has the move the enemy last used Sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 15 || 40 || 87% || 98% || Front || Enemy || No || It makes an enemy confused, but it also sharply raises its Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 99 || 15 || 30 || 85% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} {{statustable|Special}} || 13 || 99 || 15 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Whirlpool}} |{{typetable|Water}} {{statustable|Status}} || 3 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Whirlpool status condition. It can hit a Pokémon in the Dive status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 15 || 30 || 100% || — || Front || Enemy || No || It sharply lowers the enemy&#039;s Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} {{statustable|Special}} || — || — || 20 || 99 || 95% || 98% || Front || Enemy || No || It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy&#039;s PP is already 0.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} {{statustable|Physical}} || 7 || 99 || 18 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} {{statustable|Physical}} || 5 || 99 || 17 || 99 || 95% || 99% || Front || Enemy || No || It damages an enemy. The damage goes up if the enemy has a bad status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|Double Slap}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 99 || 15 || 30 || 70% || 90% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Front || Enemy || No || You counter the enemy by mimicking its last move. Your move fails if there&#039;s no move to mimic.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 15 || 30 || 90% || 98% || Front || Enemy || No || It makes an enemy confused, while also raising the enemy&#039;s Sp.Atk.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} {{statustable|Physical}} || 3 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. The more you&#039;ve opened up to your team, the more powerful this move will be.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{m|Counter}} |{{typetable|Fighting}} {{statustable|Physical}} || — || — || 13 || 30 || —% || — || User || User || No || It counters physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} {{statustable|Special}} || 8 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy. It can hit an enemy in the air using Fly and the like.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 40 || 90% || 98% || Front || Enemy || No || It has the move the enemy last used sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 13 || 30 || —% || — || Front || Enemy || No || You&#039;ll get the Bide status for a little while, and then you&#039;ll damage an enemy. The more damage you take from enemy Pokémon while biding, the greater the damage you can cause.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} {{statustable|Special}} || 8 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} {{statustable|Physical}} || 37 || 99 || 13 || 30 || 75% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{m|Thunder Punch}} |{{typetable|Electric}} {{statustable|Physical}} || 13 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy. It could also cause paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy, cutting the enemy&#039;s HP down to equal your HP. If your HP is higher than the enemy&#039;s, it has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. The damage it causes goes up if you have a bad status condition. It also prevents your Attack from being lowered when you have a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Karate Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 5 || 99 || 20 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{m|Clamp}} |{{typetable|Water}} {{statustable|Physical}} || 3 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Clamp status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{m|Constrict}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also lower the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} {{statustable|Physical}} || 13 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It also shatters the enemy&#039;s Reflect and Light Screen conditions.&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 99 || 13 || 30 || 65% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 45 || 99 || 17 || 40 || 100% || — || Front || Enemy || No || You focus your mind and attack on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 13 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. The lower your HP is, the greater the damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{m|Smelling Salts}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It causes more damage if the enemy has paralysis, but it heals the paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 99 || 25 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 40 || 100% || — || Front || Enemy || No || It lowers the enemy&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{m|Crabhammer}} |{{typetable|Water}} {{statustable|Status}} || 20 || 99 || 15 || 30 || 90% || 98% || Front || Enemy || No || It damages an enemy. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 16 || 40 || 100% || — || Front || Enemy || No || It causes an enemy to get stuck.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{m|Cross Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 16 || 40 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} {{statustable|Physical}} || 8 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 1 || 99 || 13 || 30 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 30 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy. It also frees you from being bound and from the immobile and Leech Seed statuses. It destroys any trap in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{m|Meteor Mash}} |{{typetable|Steel}} {{statustable|Physical}} || 30 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} {{statustable|Status}} || 1 || 99 || 11 || 30 || 75% || 90% || Front || Enemy || No || It damages an enemy up to 5 times until one misses. The power goes up even more after you use Defense Curl!&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 18 || 40 || 95% || 98% || Front || Enemy || No || It reduces the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} {{statustable|Status}} || 20 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 30 || 83% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 15 || 30 || —% || — || Front || All || No || You copy the target&#039;s changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{m|Submission}} |{{typetable|Fighting}} {{statustable|Status}} || 20 || 99 || 16 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy, but you&#039;ll receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{m|Nature Power}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 40 || —% || — || Varies || Enemy || No || The effect varies depending on the scenery of the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} {{statustable|Physical}} || 2 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} {{statustable|Status}} || 8 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. The lower your HP is, the greater the damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 99 || 100% || — || Front || Enemy || No || It lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy bound.&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} {{statustable|Physical}} || 7 || 99 || 13 || 30 || —% || — || Front || Enemy || No || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} {{statustable|Physical}} || — || — || 14 || 30 || 30% || 50% || Front || Enemy || No || The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move. It has no effect on Flying-type Pokémon or Pokémon with the Levitate Ability.&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{m|Extreme Speed}} |{{typetable|Normal}} {{statustable|Special}} || 15 || 50 || 13 || 30 || 75% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || It could cause an enemy to flinch, making it unable to attack on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} {{statustable|Physical}} || 2 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{m|Sky Uppercut}} |{{typetable|Fighting}} {{statustable|Status}} || 18 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It can hit an enemy in the air using Fly and the like.&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{m|Skill Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 10 || 30 || 100% || — || Front || All || No || It trades your Ability with the Ability of a Pokémon in front of you. You regain your usual Ability when you go to the next floor or faint.&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{m|Sketch}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 1 || 30 || —% || — || Front || All || No || You learn the last move of a target. Once you learn the move, you&#039;ll forget Sketch.&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} {{statustable|Physical}} || 37 || 99 || 16 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy, but you&#039;ll receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} {{statustable|Physical}} || 3 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It could trap an enemy, make it unable to move, and keep damaging the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} {{statustable|Status}} || 10 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{m|Kinesis}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 20 || 40 || 75% || 98% || Front || Enemy || No || It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} {{statustable|Special}} || 2 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} {{statustable|Physical}} || — || — || 11 || 30 || 30% || 50% || Front || Enemy || No || When the move hits, it knocks out an enemy in a single blow.&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} {{statustable|Physical}} || 37 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{m|Dive}} |{{typetable|Water}} {{statustable|Physical}} || 37 || 99 || 20 || 40 || 95% || 98% || Front || Enemy || No || You&#039;ll dive underwater, get the Dive status condition, and do damage to an enemy on the next turn. You&#039;ll evade items or moves while you&#039;re underwater. But Surf and Whirlpool will hit you, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} {{statustable|Physical}} || 15 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} {{statustable|Special}} || 17 || 99 || 17 || 40 || 85% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{m|Twister}} |{{typetable|Dragon}} {{statustable|Physical}} || 4 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy. It can hit an enemy that is in the air using a move such as Fly. It could also cause the enemy to flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Feint Attack}} |{{typetable|Dark}} {{statustable|Physical}} || 7 || 99 || 13 || 30 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{m|Seismic Toss}} |{{typetable|Fighting}} {{statustable|Status}} || — || — || 25 || 40 || —% || — || Front || All || No || You&#039;ll throw your teammate or an enemy in front of you at another Pokémon or at a trap.&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 17 || 40 || 100% || — || Front || Enemy || No || It makes an enemy taunted. The taunted Pokémon can&#039;t use status moves. The Pokémon can use attack moves, however.&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 3 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 99 || 15 || 30 || 70% || 90% || Front || Enemy || No || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{m|Horn Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 9 || 99 || 23 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 12 || 30 || 30% || 50% || Front || Enemy || No || The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} {{statustable|Physical}} || 8 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} {{statustable|Status}} || 7 || 99 || 13 || 30 || —% || — || Front || Enemy || No || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 184 || {{m|Conversion 2}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 15 || 30 || —% || — || Front || All || No || It changes your type to the type that is advantageous to a target&#039;s last move. The type returns to normal when you go to the next floor or faint.&lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|Thunder Shock}} |{{typetable|Electric}} {{statustable|Physical}} || 4 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 50 || 16 || 20 || 90% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Fairy}} {{statustable|Status}} ||  ||  ||  ||  || % || % || Front || Enemy || No || It makes an enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} {{statustable|Status}} || — || — || 17 || 40 || 85% || 98% || Front || Enemy || No || It inflicts paralysis on an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 50 || 100% || — || Front || Enemy || No || It causes an enemy to get stuck.&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 30 || 99 || 80% || 98% || Front || Enemy || No || It makes an enemy poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} {{statustable|Physical}} || — || — || 16 || 40 || 85% || 98% || Front || Enemy || No || It makes an enemy badly poisoned. It never misses if used by Poison-type Pokémon! It even hits an out-of-sight Pokémon that used Dig, Fly, or the like.&lt;br /&gt;
|-&lt;br /&gt;
| 198 || {{m|Poison Fang}} |{{typetable|Poison}} {{statustable|Status}} || 5 || 99 || 25 || 40 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|Poison Powder}} |{{typetable|Poison}} {{statustable|Physical}} || — || — || 15 || 99 || 90% || 98% || Front || Enemy || No || It makes an enemy poisoned. But it has no effect on Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 99 || 17 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy, but you&#039;ll receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 13 || 30 || 90% || 98% || Front || Enemy || No || It damages an enemy. But if it misses, you&#039;ll get hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} {{statustable|Physical}} || 37 || 99 || 10 || 30 || 95% || 98% || Front || Enemy || No || You get the bouncing status condition. You soar and then strike your enemy on the next turn. While airborne, you&#039;ll evade items and moves. It could also inflict paralysis on the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|High Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 40 || 99 || 17 || 40 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} {{statustable|Status}} || 15 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{m|Trick}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 25 || 40 || —% || — || Front || All || No || It swaps your held item with a target&#039;s held item. The move succeeds even if either you or the target doesn&#039;t have an item.&lt;br /&gt;
|-&lt;br /&gt;
| 210 || {{m|Triple Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 1 || 99 || 13 || 30 || 75% || 98% || Front || Enemy || No || It damages an enemy 3 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 211 || {{m|Drill Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 15 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} {{statustable|Status}} || 4 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. You&#039;ll also steal an item that the enemy has. If you can&#039;t carry any more items, your attempt to steal will fail.&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 20 || 99 || —% || — || Front || All || No || It copies the Ability of a Pokémon in front of you. You regain your usual Ability when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221 || {{m|Needle Arm}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 99 || 20 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the enemy to flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 3 || 99 || 20 || 99 || 85% || 98% || Front || Enemy || No || It damages an enemy 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 99 || 100% || — || Front || Enemy || No || It lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} {{statustable|Special}} || 2 || 99 || 13 || 30 || 90% || 98% || 2 tiles away || Enemy || No || It damages an enemy. It reaches up to 2 tiles away. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} {{statustable|Physical}} || 5 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} {{statustable|Status}} || 17 || 99 || 14 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} {{statustable|Physical}} || — || — || 20 || 99 || —% || — || User || User || No || It boosts your Attack and Defense, but it lowers your Travel Speed. If this is used by a Ghost-type Pokémon, it makes the enemy cursed but halves your HP.&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} {{statustable|Physical}} || 37 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 244 || {{m|Steel Wing}} |{{typetable|Steel}} {{statustable|Physical}} || 10 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.&lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|Dynamic Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 15 || 30 || 50% || 98% || Front || Enemy || No || It damages an enemy. It also confuses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 12 || 30 || 30% || 50% || Front || Enemy || No || The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|Vise Grip}} |{{typetable|Normal}} {{statustable|Physical}} || 7 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 249 || {{m|Knock Off}} |{{typetable|Dark}} {{statustable|Physical}} || 8 || 99 || 25 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy&#039;s held item to the floor near it.&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 99 || 15 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} {{statustable|Physical}} || 7 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also trigger other effects depending on the scenery of the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 264 || {{m|Dizzy Punch}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 99 || 18 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|Feather Dance}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 15 || 30 || 95% || 98% || Front || Enemy || No || It sharply lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 40 || 95% || 98% || Front || Enemy || No || It blows an enemy away in a straight line. If the enemy crashes into a Pokémon or a wall, the enemy takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} {{statustable|Status}} || 9 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 40 || 95% || 98% || Front || Enemy || No || It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} {{statustable|Physical}} || 13 || 99 || 13 || 30 || 90% || 98% || Front || Enemy || No || It damages an enemy. It could also lower the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 276 || {{m|Blaze Kick}} |{{typetable|Fire}} {{statustable|Status}} || 17 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also leave the enemy with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 14 || 99 || 90% || 98% || Front || Enemy || No || It inflicts paralysis on an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 5 || 30 || — || — || 2 tiles away || All || No || You transform into another Pokémon. If an enemy uses this move, your party will find it confusing.&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} {{statustable|Status}} || 5 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 40 || 100% || — || Front || Enemy || No || It blows an enemy away in a straight line. If the enemy crashes into a Pokémon or a wall, the enemy takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. You&#039;ll also steal an item that the enemy has. If you can&#039;t carry any more items, your attempt to steal it will fail.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Bone Club}} |{{typetable|Ground}} {{statustable|Special}} || 9 || 99 || 17 || 40 || 80% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} {{statustable|Physical}} || 3 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 292 || {{m|Fire Punch}} |{{typetable|Fire}} {{statustable|Physical}} || 13 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy. It could also leave the enemy with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the enemy to be bound.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{m|Mach Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 50 || 18 || 30 || 90% || 98% || Front || Enemy || No || It damages an enemy. It reaches up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 303 || {{m|Rolling Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 99 || 20 || 40 || 80% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 15 || 30 || 70% || 90% || Front || Enemy || No || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 99 || 15 || 30 || 70% || 90% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} {{statustable|Physical}} || — || — || 10 || 30 || 100% || — || Front || Enemy || No || It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take.&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 99 || 30 || 99 || 95% || 100% || Front || Enemy || No || It damages an enemy. But the enemy will endure the attack that would cause it to faint with 1 HP!&lt;br /&gt;
|-&lt;br /&gt;
| 315 || {{m|Foresight}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 30 || 40 || —% || — || Front || Enemy || No || It resets an enemy&#039;s boosted evasiveness. If the enemy is a Ghost type, it also makes the enemy exposed, which enables Normal- and Fighting-type moves to hit the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} {{statustable|Special}} || 37 || 99 || 13 || 30 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 4 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 321 || {{m|Mega Kick}} |{{typetable|Normal}} {{statustable|Physical}} || 37 || 99 || 15 || 30 || 75% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 99 || 18 || 40 || 85% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} {{statustable|Special}} || 37 || 99 || 15 || 30 || 80% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} {{statustable|Physical}} || 10 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. The move&#039;s type changes on each adventure.&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} {{statustable|Status}} || 5 || 99 || 25 || 99 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 40 || 95% || 98% || Front || Enemy || No || It makes an enemy infatuated, which makes the enemy&#039;s moves more likely to fail.&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} {{statustable|Special}} || 3 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. The less you have opened up to your team, the more powerful this move will be.&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} {{statustable|Physical}} || 30 || 99 || 15 || 30 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} {{statustable|Physical}} || 20 || 99 || 16 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} {{statustable|Physical}} || — || — || 13 || 30 || —% || — || Front || Enemy || No || You&#039;ll get the Bide status for a little while, and then you&#039;ll damage an enemy. The more damage you take while biding, the greater the damage you can cause.&lt;br /&gt;
|-&lt;br /&gt;
| 344 || {{m|Ice Punch}} |{{typetable|Ice}} {{statustable|Physical}} || 13 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy frozen.&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 99 || 17 || 40 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 347 || {{m|Comet Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 15 || 30 || 70% || 98% || Front || Enemy || No || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 348 || {{m|Skull Bash}} |{{typetable|Normal}} {{statustable|Status}} || 37 || 99 || 15 || 30 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} {{statustable|Physical}} || — || — || 20 || 99 || 95% || 98% || Front || Enemy || No || It reduces the enemy&#039;s Travel Speed, but it has no effect on Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 430 || {{m|Hammer Arm}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 15 || 30 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || {{m|Iron Head}} |{{typetable|Steel}} {{statustable|Physical}} || 15 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 432 || {{m|Aqua Jet}} |{{typetable|Water}} {{statustable|Physical}} || 3 || 50 || 18 || 30 || 90% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || {{m|Aqua Tail}} |{{typetable|Water}} {{statustable|Physical}} || 20 || 99 || 15 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || {{m|Close Combat}} |{{typetable|Fighting}} {{statustable|Physical}} || 37 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 441 || {{m|Wood Hammer}} |{{typetable|Grass}} {{statustable|Special}} || 37 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || {{m|Air Slash}} |{{typetable|Flying}} {{statustable|Physical}} || 13 || 99 || 17 || 40 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 445 || {{m|Punishment}} |{{typetable|Dark}} {{statustable|Physical}} || 3 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 452 || {{m|Thunder Fang}} |{{typetable|Electric}} {{statustable|Physical}} || 10 || 99 || 15 || 30 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || {{m|Giga Impact}} |{{typetable|Normal}} {{statustable|Special}} || 40 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 457 || {{m|Trump Card}} |{{typetable|Normal}} {{statustable|Special}} || 5 || 99 || 10 || 30 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 458 || {{m|Grass Knot}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 99 || 20 || 99 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 459 || {{m|Cross Poison}} |{{typetable|Poison}} {{statustable|Physical}} || 12 || 99 || 20 || 40 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 460 || {{m|Attack Order}} |{{typetable|Bug}} {{statustable|Physical}} || 20 || 50 || 12 || 30 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 461 || {{m|Ice Fang}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 99 || 15 || 30 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 464 || {{m|Psycho Shift}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 10 || 30 || 100% || — || Front || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 465 || {{m|Me First}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 466 || {{m|Embargo}} |{{typetable|Dark}} {{statustable|Special}} || — || — || 20 || 99 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || {{m|Brine}} |{{typetable|Water}} {{statustable|Physical}} || 10 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || {{m|X-Scissor}} |{{typetable|Bug}} {{statustable|Physical}} || 15 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || {{m|Natural Gift}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 473 || {{m|Zen Headbutt}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 99 || 15 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 474 || {{m|Wring Out}} |{{typetable|Normal}} {{statustable|Physical}} || 60 || — || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || {{m|Gyro Ball}} |{{typetable|Steel}} {{statustable|Physical}} || 4 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 476 || {{m|Shadow Claw}} |{{typetable|Ghost}} {{statustable|Special}} || 12 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 479 || {{m|Vacuum Wave}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 50 || 15 || 30 || 90% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 481 || {{m|Stone Edge}} |{{typetable|Rock}} {{statustable|Status}} || 30 || 99 || 10 || 30 || 75% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 482 || {{m|Switcheroo}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 25 || 40 || —% || — || Front || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 487 || {{m|Double Hit}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || — || 13 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || {{m|Assurance}} |{{typetable|Dark}} {{statustable|Physical}} || 5 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 490 || {{m|Pluck}} |{{typetable|Flying}} {{statustable|Physical}} || 5 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 491 || {{m|Night Slash}} |{{typetable|Dark}} {{statustable|Physical}} || 12 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 495 || {{m|Poison Jab}} |{{typetable|Poison}} {{statustable|Physical}} || 15 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 497 || {{m|Last Resort}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 99 || 10 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || {{m|Dragon Rush}} |{{typetable|Dragon}} {{statustable|Physical}} || 30 || 99 || 13 || 30 || 70% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{m|Drain Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 13 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || {{m|U-turn}} |{{typetable|Bug}} {{statustable|Physical}} || 5 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || {{m|Fling}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 13 || 30 || 100% || — || Front area || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 505 || {{m|Crush Grip}} |{{typetable|Normal}} {{statustable|Physical}} || 60 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || {{m|Force Palm}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 510 || {{m|Bullet Punch}} |{{typetable|Steel}} {{statustable|Physical}} || 2 || 50 || 16 || 30 || 90% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 511 || {{m|Power Whip}} |{{typetable|Grass}} {{statustable|Physical}} || 35 || 99 || 15 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 515 || {{m|Sucker Punch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 50 || 13 || 30 || 75% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 516 || {{m|Feint}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 99 || 13 || 30 || 95% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 517 || {{m|Flare Blitz}} |{{typetable|Fire}} {{statustable|Physical}} || 37 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 522 || {{m|Fire Fang}} |{{typetable|Fire}} {{statustable|Physical}} || 10 || 99 || 15 || 30 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 523 || {{m|Magnet Bomb}} |{{typetable|Steel}} {{statustable|Special}} || 7 || 99 || 20 || 40 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 524 || {{m|Magma Storm}} |{{typetable|Fire}} {{statustable|Status}} || 37 || 99 || 15 || 30 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 525 || {{m|Copycat}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 528 || {{m|Miracle Eye}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 30 || 40 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 529 || {{m|Bug Bite}} |{{typetable|Bug}} {{statustable|Physical}} || 5 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 531 || {{m|Wake-Up Slap}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || {{m|Head Smash}} |{{typetable|Rock}} {{statustable|Status}} || 40 || 99 || 20 || 99 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || {{m|Captivate}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 40 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 535 || {{m|Avalanche}} |{{typetable|Ice}} {{statustable|Special}} || — || — || 13 || 30 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 536 || {{m|Flash Cannon}} |{{typetable|Steel}} {{statustable|Physical}} || 15 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 541 || {{m|Rock Climb}} |{{typetable|Normal}} {{statustable|Status}} || 20 || 99 || 17 || 40 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 227 || {{m|Sleep Talk}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 18 || 40 || —% || — || Varies || Varies || Varies || If you&#039;re sleeping, a move you know will be used automatically on the Pokémon near you, if any. But keep in mind that nothing will happen if you use this while you&#039;re wide awake.&lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || — || — || {{tt|Varies|Indicated as Others in-game}} || {{tt|Varies|Indicated as Others in-game}} || Varies || It enables you to use one of the moves known by your teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || Entire room || Party || Yes || It restores the HP of you and your teammates in the same room. If it&#039;s sunny or in harsh sunlight, it restores your HP even more. During rain, heavy rain, hail, or a sandstorm, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 40 || 90% || 98% || Entire room || Enemy || Yes || It lowers the evasiveness of all enemies in the same room. It could also make the enemy&#039;s Belly emptier.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 13 || 30 || —% || — || Entire Room || Party || Yes || If you and your teammates in the same room have any bad status conditions, all of the bad status conditions will be removed.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} {{statustable|Physical}} || 2 || 50 || 16 || 30 || 95% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} {{statustable|Status}} || 5 || 50 || 20 || 40 || 90% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} {{statustable|Special}} || — || — || 18 || 40 || 80% || 98% || 4 tiles away || Enemy || Yes || It reduces the Travel Speed of a Pokémon, even one far away.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Snore}} |{{typetable|Normal}} {{statustable|Status}} || 20 || 50 || 25 || 40 || 90% || 98% || 1 tile around user || Enemy || Yes || If you&#039;re sleeping, it will be used automatically and will damage enemies around you. It could also make them flinch. Keep in mind that nothing will happen if you use it while you&#039;re wide awake.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{m|Heal Bell}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || Entire room || Party || Yes || If you and your teammates in the same room have any bad status conditions, all of the bad status conditions will be removed.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 20 || 99 || 80% || 98% || Front || Enemy || Yes || It sharply lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Weather Ball}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 50 || 14 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || The weather determines its type and power.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || 90% || 98% || Front || Enemy || Yes || It makes an enemy go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{m|Smokescreen}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 20 || 40 || 70% || 98% || Front || Enemy || Yes || It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} {{statustable|Special}} || 40 || 50 || 12 || 30 || 90% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} {{statustable|Status}} || 8 || 50 || 14 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. It could also sharply lower the Pokémon&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} {{statustable|Special}} || — || — || 13 || 30 || 95% || 98% || Entire room || Enemy || Yes || It sharply lowers enemies&#039; Attack and Sp. Atk. But it drops your HP to 1 and warps you.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Octazooka}} |{{typetable|Water}} {{statustable|Status}} || 8 || 50 || 11 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. It could also cause the Blinker status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} {{statustable|Special}} || — || — || 15 || 30 || 70% || 98% || Front || Enemy || Yes || It leaves an enemy with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} {{statustable|Status}} || 15 || 50 || 11 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 30 || 99 || —% || — || Entire room || Enemy || Yes || It resets any boosts to evasiveness in all enemies in the same room. It makes Ghost-type enemies exposed, which allows Normal- and Fighting-type attacks to hit them.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{m|Razor Wind}} |{{typetable|Normal}} {{statustable|Status}} || 20 || 50 || 15 || 30 || 100% || — || Entire room || Enemy || Yes || You&#039;ll get the Razor Wind status condition, which lets you charge power to try a powerful move on the next turn. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 10 || 30 || 100% || — || Entire room || Enemy || Yes || It makes enemies sleep so they can&#039;t move for a while.&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 50 || 10 || 30 || 70% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} {{statustable|Status}} || — || — || 18 || 40 || 90% || 98% || Front || Enemy || Yes || It sharply lowers the enemy&#039;s Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Grass Whistle}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 17 || 30 || 85% || 98% || Front || Enemy || Yes || It makes an enemy go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} {{statustable|Status}} || — || — || 13 || 30 || 100% || — || Front || Enemy || Yes || It causes an enemy to get stuck.&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} {{statustable|Special}} || — || — || 15 || 50 || —% || — || Entire room || All || Yes || It resets the Attack, Defense, and all other stats of all Pokémon in the same room. It resets all stats, whether boosted or reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|Ancient Power}} |{{typetable|Rock}} {{statustable|Status}} || 7 || 99 || 10 || 30 || 90% || 98% || Front || Enemy || Yes || It damages an enemy. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 12 || 30 || —% || — || Entire Room || Party || Yes || It boosts the Travel Speed of you and your teammates in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} {{statustable|Physical}} || 6 || 50 || 12 || 30 || 50% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{m|Sky Attack}} |{{typetable|Flying}} {{statustable|Special}} || 37 || 50 || 12 || 30 || 100% || — || 10 tiles away (piercing) || Enemy || Yes || It damages an enemy on the next turn and could make it flinch. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} {{statustable|Special}} || 4 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} {{statustable|Special}} || 8 || 50 || 17 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 15 || 30 || 75% || 98% || Front || Enemy || Yes || Its damage varies. The higher your level, the greater the possible damage.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{m|Psycho Boost}} |{{typetable|Psychic}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 92% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. But it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} {{statustable|Special}} || 1 || 50 || 11 || 30 || 85% || 98% || Entire room || Enemy || Yes || It makes everyone unable to sleep and damages enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{m|Water Spout}} |{{typetable|Water}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 90% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies. The more HP you have, the greater the damage caused.&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} {{statustable|Physical}} || 10 || 50 || 12 || 30 || 90% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. It could also make the enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} {{statustable|Physical}} || 30 || 50 || 13 || 30 || 95% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room except for you. It can also damage Pokémon that are underground while using Dig.&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{m|Self-Destruct}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || 1 tile around user || All || Yes || You&#039;ll get the self-destruct status. When you take damage, it causes an explosion that damages Pokémon around you and causes items on the floor to disappear. You won&#039;t get Exp. Points even if an enemy faints due to the damage caused by the explosion.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 17 || 99 || 83% || 98% || 1 tile around user || Enemy || Yes || It inflicts paralysis on nearby enemies. But it has no effect on Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 15 || 50 || 12 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} {{statustable|Status}} || 25 || 50 || 15 || 30 || 80% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire room || Party || Yes || Your party is cloaked in mist, which prevents all of your Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness stats from being lowered. But you&#039;re not protected from the effects of your moves that lower your own stats.&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || Entire room || Party || Yes || You and your teammates in the same room get the Safeguard status condition, which prevents you from having bad status conditions.&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand Attack}} |{{typetable|Ground}} {{statustable|Special}} || — || — || 15 || 30 || 75% || 98% || Front || Enemy || Yes || It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 99 || 13 || 30 || —% || — || Front || Enemy || Yes || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} {{statustable|Special}} || 37 || 50 || 12 || 30 || 90% || 98% || Entire room || Enemy || Yes || It could leave enemies with a burn and keep damaging them.&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|Solar Beam}} |{{typetable|Grass}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 100% || — || 4 tiles away || Enemy || Yes || You&#039;ll get the Solar Beam status condition, which lets you charge power to try a powerful attack on the next turn. When it&#039;s sunny, it charges for an immediate attack on the first turn. But during rain, hail, or a sandstorm, the damage will be reduced!&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|Sonic Boom}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 40 || 80% || 98% || Front || Enemy || Yes || It inflicts a set amount of damage on an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 10 || 30 || —% || — || 2 tiles around user || All || Yes || You&#039;ll get the Explosion status condition, explode when you&#039;re attacked, and damage the Pokémon around you. Items on the floor will also disappear, so be careful.&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} {{statustable|Special}} || 37 || 99 || 10 || 30 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} {{statustable|Physical}} || 15 || 50 || 10 || 30 || 80% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room as you except for you. It could also lower their accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} {{statustable|Physical}} || 2 || 50 || 15 || 30 || 50% || 85% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away, 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{m|Twineedle}} |{{typetable|Bug}} {{statustable|Status}} || 2 || 50 || 12 || 30 || 80% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{m|Soft-Boiled}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 30 || —% || — || Entire room || Party || Yes || It restores your party&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{m|Egg Bomb}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 99 || 20 || 40 || 80% || 98% || Front || Enemy || Yes || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{m|Barrage}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 50 || 15 || 30 || 55% || 98% || Front area || Enemy || Yes || It throws a round object in an arc. It hits an enemy even if it&#039;s not in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 12 || 40 || 90% || 98% || Front || Enemy || Yes || It makes an enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Fairy}} {{statustable|Physical}} || — || — || 10 || 30 || —% || — || Entire room || Party || Yes || It restores the HP of you and your teammates in the same room. If it&#039;s sunny or in harsh sunlight, it restores your HP even more. During rain, heavy rain, hail, or a sandstorm, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 180 || {{m|Icicle Spear}} |{{typetable|Ice}} {{statustable|Physical}} || 12 || 99 || 13 || 30 || 70% || 98% || Front || Enemy || Yes || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} {{statustable|Status}} || 4 || 99 || 17 || 30 || 95% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 13 || 30 || —% || — || Entire room || Teammates || Yes || It boosts the Attack and Sp. Atk. of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} {{statustable|Special}} || 8 || 50 || 10 || 30 || —% || — || 1 tile around user || Enemy || Yes || It damages nearby enemies. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} {{statustable|Physical}} || 37 || 50 || 10 || 30 || 50% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. It also causes paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} {{statustable|Physical}} || 2 || 99 || 25 || 99 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{m|Spike Cannon}} |{{typetable|Normal}} {{statustable|Special}} || 2 || 50 || 15 || 30 || 65% || 85% || 4 tiles away || Enemy || Yes || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} {{statustable|Special}} || 10 || 99 || 13 || 30 || 85% || 98% || Front || Enemy || Yes || It damages an enemy. It could also cause paralysis, cause a burn, or make an enemy frozen.&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} {{statustable|Special}} || 2 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} {{statustable|Status}} || — || — || 15 || 30 || 80% || 98% || 1 tile around user || Enemy || Yes || The amount of damage done matches your level.&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 30 || 99 || 100% || — || Entire room || Enemy || Yes || It lowers the Attack of enemies in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} {{statustable|Physical}} || 25 || 50 || 12 || 30 || 80% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room except you. It can hit a Pokémon with the Dive status.&lt;br /&gt;
|-&lt;br /&gt;
| 228 || {{m|Pay Day}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 99 || 25 || 40 || 95% || 98% || Front || Enemy || Yes || If you defeat an enemy with this move, the enemy will drop&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} {{statustable|Status}} || 30 || 50 || 11 || 30 || 85% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room. It could also leave them with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 13 || 30 || 80% || 98% || 1 tile around user || Enemy || Yes || It makes nearby enemies go to sleep. But it has no effect on Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 80% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room, but it also makes you recoil, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 85% || 98% || 10 tiles away (piercing) || Enemy || Yes || It even damages far away Pokémon. It also makes you recoil, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} {{statustable|Special}} || 37 || 50 || 10 || 30 || 75% || 98% || 10 tiles away (piercing) || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} {{statustable|Special}} || 20 || 50 || 13 || 30 || 90% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 90% || 98% || 4 tiles away || Enemy || Yes || You&#039;ll explode, causing damage to a Pokémon, even one far away. The explosion affects the surroundings. Walls and items on the ground will also disappear. But the recoil prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 13 || 30 || 100% || — || Front || Enemy || Yes || It damages an enemy, and the more you stockpile using Stockpile, the more damage caused.&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 7 || 50 || 15 || 30 || 90% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|Bubble Beam}} |{{typetable|Water}} {{statustable|Special}} || 8 || 50 || 14 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 256 || {{m|Doom Desire}} |{{typetable|Steel}} {{statustable|Status}} || 50 || — || 15 || 30 || 100% || — || Entire room || Enemy || Yes || You&#039;ll get the Doom Desire status condition, which lets you charge power to try a powerful attack on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 15 || 30 || —% || — || Entire room || Party || Yes || You and your teammates get the Light Screen status condition, which reduces the damage taken from special moves.&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} {{statustable|Special}} || 4 || 99 || 15 || 30 || 90% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} {{statustable|Special}} || 37 || 99 || 11 || 30 || 75% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} {{statustable|Status}} || 40 || 50 || 10 || 30 || 80% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room. But it also makes you recoil, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 40 || 85% || 98% || Entire room || All except user || Yes || It makes Pokémon in the same room confused except for you.&lt;br /&gt;
|-&lt;br /&gt;
| 277 || {{m|Present}} |{{typetable|Normal}} {{statustable|Special}} || 5 || 99 || 20 || 40 || 95% || 98% || Front || All || Yes || The damage you inflict on a target varies. But be careful, because it could restore an enemy&#039;s HP as well as your teammate&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278 || {{m|Eruption}} |{{typetable|Fire}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 90% || 98% || 1 tile around user || Enemy || Yes || The more HP you have, the more powerful this move gets.&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} {{statustable|Special}} || 10 || 99 || 17 || 40 || 90% || 98% || Front || Enemy || Yes || It damages an enemy. It could also make the enemy poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} {{statustable|Physical}} || 20 || 50 || 10 || 30 || 95% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} {{statustable|Physical}} || 2 || 99 || 13 || 30 || 70% || 90% || Front || Enemy || Yes || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 290 || {{m|Bonemerang}} |{{typetable|Ground}} {{statustable|Physical}} || 2 || 50 || 12 || 30 || 80% || 98% || 10 tiles away (piercing) || Enemy || Yes || It even damages faraway Pokémon 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} {{statustable|Special}} || 10 || 50 || 15 || 30 || 100% || — || Entire room || All except user || Yes || It damages all Pokémon in the same room, except for you, including Pokémon underground using Dig. It randomly changes its intensity.&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} {{statustable|Status}} || 5 || 99 || 13 || 30 || —% || — || Front || Enemy || Yes || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 298 || {{m|Magic Coat}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 20 || 40 || —% || — || Entire room || Party || Yes || You&#039;ll get the Magic Coat status, which reflects status moves and effects of items such as wands back at the attacker. But there are some moves and items that cannot be reflected, so be careful! The status will go away after a while.&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} {{statustable|Physical}} || 7 || 99 || 15 || 30 || 90% || 98% || Front || Enemy || Yes || It damages an enemy. It also lowers the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} {{statustable|Special}} || 2 || 50 || 10 || 30 || 65% || 85% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away, 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} {{statustable|Special}} || 4 || 50 || 16 || 30 || 90% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 309 || {{m|Mist Ball}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 50 || 12 || 30 || 80% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. It could also lower the enemy&#039;s Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} {{statustable|Status}} || 8 || 50 || 14 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 318 || {{m|Milk Drink}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || Entire room || Party || Yes || It restores your party&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 327 || {{m|Mimic}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 40 || —% || — || Front || All || Yes || It mimics an enemy&#039;s last move.&lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 13 || 30 || 95% || 98% || Front || Enemy || Yes || It gives an enemy the Leech Seed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} {{statustable|Special}} || 4 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || Yes || It damages an enemy. It could also lower the enemy&#039;s Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| 335 || {{m|Luster Purge}} |{{typetable|Psychic}} {{statustable|Status}} || 15 || 50 || 15 || 30 || 80% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies. It could also lower their Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || Entire room || Party || Yes || You and your teammates get the Reflect status condition, which reduces the damage taken from physical moves.&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 13 || 30 || —% || — || Entire room || Party || Yes || If you and your teammates in the same room have any bad status conditions, all of the bad status conditions will be removed.&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} {{statustable|Special}} || — || — || 13 || 30 || 80% || 98% || Varies with user&#039;s level || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|Dragon Breath}} |{{typetable|Dragon}} {{statustable|Special}} || 8 || 50 || 12 || 30 || 90% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. It could also cause paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} {{statustable|Physical}} || 25 || 50 || 10 || 30 || 95% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} {{statustable|Special}} || 2 || 99 || 13 || 30 || 70% || 90% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} {{statustable|Physical}} || 37 || 50 || 15 || 30 || 90% || 98% || 10 tiles away (piercing) || Enemy || Yes || It even damages faraway Pokémon. It also has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} {{statustable|Special}} || 37 || 50 || 15 || 30 || 95% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 435 || {{m|Spacial Rend}} |{{typetable|Dragon}} {{statustable|Special}} || 37 || 50 || 12 || 30 || 90% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 436 || {{m|Dark Pulse}} |{{typetable|Dark}} {{statustable|Special}} || 15 || 50 || 15 || 30 || 90% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 437 || {{m|Ominous Wind}} |{{typetable|Ghost}} {{statustable|Status}} || 6 || 50 || 10 || 30 || 70% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 438 || {{m|Gastro Acid}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 30 || 99 || 100% || — || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 439 || {{m|Healing Wish}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 5 || 30 || —% || — || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 443 || {{m|Energy Ball}} |{{typetable|Grass}} {{statustable|Status}} || 15 || 50 || 10 || 30 || 90% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || {{m|Tailwind}} |{{typetable|Flying}} {{statustable|Special}} || — || — || 10 || 30 || —% || — || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 446 || {{m|Chatter}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 50 || 20 || 40 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 447 || {{m|Lucky Chant}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 448 || {{m|Guard Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 13 || 30 || 100% || — || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 450 || {{m|Heal Block}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 20 || 99 || 100% || — || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 451 || {{m|Shadow Sneak}} |{{typetable|Ghost}} {{statustable|Physical}} || 3 || 50 || 18 || 30 || 90% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 453 || {{m|Rock Wrecker}} |{{typetable|Rock}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 454 || {{m|Focus Blast}} |{{typetable|Fighting}} {{statustable|Status}} || 37 || 50 || 10 || 30 || 75% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || {{m|Defog}} |{{typetable|Flying}} {{statustable|Physical}} || — || — || 15 || 30 || —% || — || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || {{m|Ice Shard}} |{{typetable|Ice}} {{statustable|Physical}} || 3 || 50 || 18 || 30 || 90% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 463 || {{m|Psycho Cut}} |{{typetable|Psychic}} {{statustable|Special}} || 12 || 99 || 17 || 40 || 85% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 467 || {{m|Judgment}} |{{typetable|Normal}} {{statustable|Special}} || 37 || 50 || 20 || 40 || 90% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 468 || {{m|Seed Flare}} |{{typetable|Grass}} {{statustable|Physical}} || 35 || 50 || 13 || 30 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || {{m|Payback}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 13 || 30 || — || — || user || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 477 || {{m|Shadow Force}} |{{typetable|Ghost}} {{statustable|Status}} || 50 || 99 || 15 || 30 || 100% || — || 10 tiles away (piercing) || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 483 || {{m|Dark Void}} |{{typetable|Dark}} {{statustable|Special}} || — || — || 20 || 40 || 95% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 484 || {{m|Earth Power}} |{{typetable|Ground}} {{statustable|Physical}} || 20 || 50 || 10 || 30 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 485 || {{m|Gunk Shot}} |{{typetable|Poison}} {{statustable|Physical}} || 37 || 50 || 10 || 30 || 75% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 486 || {{m|Seed Bomb}} |{{typetable|Grass}} {{statustable|Special}} || 15 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || {{m|Charge Beam}} |{{typetable|Electric}} {{statustable|Status}} || 5 || 99 || 13 || 30 || 85% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 492 || {{m|Acupressure}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 10 || 30 || —% || — || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 494 || {{m|Roar of Time}} |{{typetable|Dragon}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 90% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || {{m|Mud Bomb}} |{{typetable|Ground}} {{statustable|Status}} || 10 || 99 || 13 || 30 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 504 || {{m|Worry Seed}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 18 || 40 || 100% || — || 4 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 506 || {{m|Heart Swap}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 15 || 30 || 100% || — || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || {{m|Aura Sphere}} |{{typetable|Fighting}} {{statustable|Special}} || 20 || 50 || 10 || 30 || —% || — || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || {{m|Power Gem}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 99 || 17 || 40 || 85% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 513 || {{m|Power Swap}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 13 || 30 || 100% || — || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 518 || {{m|Brave Bird}} |{{typetable|Flying}} {{statustable|Special}} || 37 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || {{m|Lava Plume}} |{{typetable|Fire}} {{statustable|Special}} || 15 || 50 || 15 || 30 || 85% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || {{m|Discharge}} |{{typetable|Electric}} {{statustable|Status}} || 12 || 50 || 15 || 30 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 526 || {{m|Lunar Dance}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 3 || 30 || —% || — || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || {{m|Mirror Shot}} |{{typetable|Steel}} {{statustable|Special}} || 10 || 99 || 13 || 30 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Bug Buzz}} |{{typetable|Bug}} {{statustable|Physical}} || 20 || 50 || 14 || 30 || 95% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || {{m|Metal Burst}} |{{typetable|Steel}} {{statustable|Special}} || — || — || 13 || 30 || —% || — || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 537 || {{m|Leaf Storm}} |{{typetable|Grass}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 90% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 538 || {{m|Draco Meteor}} |{{typetable|Dragon}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Dragon Pulse}} |{{typetable|Dragon}} {{statustable|Status}} || 20 || 99 || 13 || 30 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; rowspan=2|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; rowspan=2|Description&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || ? || ? || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || ? || ? || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 5 || ? || — || — || 2 tiles away || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 10 || 30 || 100% || — || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 15 || ? || 12 || ? || 85% || ?% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|Sonic Boom}} |{{typetable|Normal}} {{statustable|}} || — || — || 20 || ? || 80% || ?% || Front || Enemy || Yes || It inflicts a set amount of damage on an enemy.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of moves]]&lt;br /&gt;
* [[List of moves by index number in the Pokémon Mystery Dungeon series]]&lt;br /&gt;
* [[List of moves by range in the Pokémon Mystery Dungeon series]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In other spin-off games===&lt;br /&gt;
* [[List of moves in Pokémon GO]]&lt;br /&gt;
** [[List of moves in Pokémon GO in other languages]]&lt;br /&gt;
* [[List of moves in Pokémon Masters EX]]&lt;br /&gt;
* [[:Category:Moves in Pokémon Conquest]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Draft:List_of_moves_in_Pok%C3%A9mon_Mystery_Dungeon&amp;diff=4288786</id>
		<title>Draft:List of moves in Pokémon Mystery Dungeon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Draft:List_of_moves_in_Pok%C3%A9mon_Mystery_Dungeon&amp;diff=4288786"/>
		<updated>2025-04-28T10:31:05Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Plunked in all the data we’ve been able to assemble programmatically&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
This page contains moves in the [[Pokémon Mystery Dungeon series]] along with their properties in these games. Some of the exact function of moves differ significantly from their counterparts in the [[core series]] games. See the individual move pages for more details about the effects of each one.&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The amount of HP regained depends on the weath000er.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} || — || 12 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s weather to Rain over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} || — || 13 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s weather to Hail for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} || — || 7 || —% || User || User || — || The user gains the Mirror Move status. Any move used against the user is countered with the same move.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} || — || 12 || —% || User || User || — || The user gains the Grudge status. If the user is defeated, it zeroes the PP of the move last used by the foe.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Evasion by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} || — || 32 || —% || User || User || — || Boosts the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} || — || 27 || —% || User || User || — || The user gains the Focus Energy status, raising its critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP. The amount of HP regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{m|Mind Reader}} |{{typetable|Normal}} || — || 12 || —% || User || User || — || Gives the user Sure Shot status, making all its moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{m|Cosmic Power}} |{{typetable|Psychic}} || — || 19 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{m|Follow Me}} |{{typetable|Normal}} || — || 15 || —% || User || User || — || The user gains the Decoy status, making it the primary target of foes.&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} || — || 17 || 75% || User || User || — || The user gains the Enduring status. The user will survive any attack with just one HP.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} || — || 25 || —% || User || User || — || The user gains the Charging status. It boosts the power of the Electric-type move to be used next.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} || — || 19 || —% || User || User || — || The user gains the Mist status. It prevents Attack, Defense, Special Attack, Special Defense, Accuracy, and Evasion from being reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} || — || 14 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s weather to Sandstorm for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Stockpiles power for up to three turns. The stored power boosts the performance of the moves Swallow and Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Evasion by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Normal}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the same floor. The amount of HP recovered depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 183 || {{m|Conversion}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || Changes the user&#039;s type into the same type as one of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 184 || {{m|Conversion 2}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || The user gains the Conversion 2 status. It changes the user&#039;s type to one that is strong against the move type it took last.&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 187 || {{m|Teleport}} |{{typetable|Psychic}} || — || 15 || —% || User || User || — || Warps the user to another spot on the same floor.&lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{m|Howl}} |{{typetable|Normal}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} || — || 17 || —% || Entire floor || Others || — || Changes the floor&#039;s status to Mud Sport, which halves the power of Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 218 || {{m|Slack Off}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} || — || 12 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s weather to Sunny over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{m|Wish}} |{{typetable|Normal}} || — || 15 || —% || User || User || — || The user gains the Wish status. It boosts the user&#039;s HP recovery rate.&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} || — || 10 || —% || User || User || — || The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} || — || 22 || —% || User || User || — || The user gains the Ingrain status. The user becomes incapable of moving, but regains HP over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} || — || 15 || —% || User || User || — || Restores the user&#039;s HP. The HP recovered depends on how often the move Stockpile was used before.&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} || — || 50 || —% || User || User || — || Makes the user flop around as it moves. If there is another Pokémon where it lands, both Pokémon are hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 256 || {{m|Doom Desire}} |{{typetable|Steel}} || — || 11 || —% || User || User || — || The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.&lt;br /&gt;
|-&lt;br /&gt;
| 257 || {{m|Belly Drum}} |{{typetable|Normal}} || — || 10 || 100% || User || User || — || Boosts the user&#039;s Attack to maximum, but empties its Belly to just one. It has no effect if the Belly is one or less.&lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} || — || 14 || —% || User || User || — || The user gains the Light Screen status. It halves the damage from Special Attack moves.&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} || — || 22 || —% || User || User || — || Raises the user&#039;s Attack and Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 269 || {{m|Beat Up}} |{{typetable|Dark}} || — || 15 || 100% || Entire floor || Party || — || Summons the team members around the user.&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} || — || 15 || 100% || Entire floor || All || — || Inflicts the Confused status on all Pokémon on the floor, making their attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} || — || 1 || —% || User || User || — || The user gains the Transformed status. The user transforms into a hostile Pokémon that appears on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 286 || {{m|Camouflage}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || The user&#039;s type changes to match the terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 288 || {{m|Tail Glow}} |{{typetable|Bug}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} || — || 15 || 25% || Entire floor || Enemy || — || Inflicts the Perish Song status on all foes on the floor. The affected foes faint after several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 295 || {{m|Spikes}} |{{typetable|Ground}} || — || 22 || —% || Tile below user || Floor || — || The user places spikes underfoot. The Spiked Tile inflicts damage on foes that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 298 || {{m|Magic Coat}} |{{typetable|Psychic}} || — || 19 || —% || User || User || — || The user gains the Magic Coat status. The user reflects several moves directly back to the foes.&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} || — || 10 || 75% || User || User || — || The user gains the Protect status, preventing damage from enemy attacks and moves.&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} || — || 12 || 75% || User || User || — || The user gains the Protect status, preventing damage from enemy attacks and moves.&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} || — || 19 || —% || Entire floor || Others || — || Changes the floor&#039;s status to Water Sport, which halves the power of Fire-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} || — || 15 || —% || User || User || — || The user gains the Mirror Coat status. The user returns the damage it takes from any Special Attack moves used by a foe beside it.&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} || — || 13 || —% || User || User || — || The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.&lt;br /&gt;
|-&lt;br /&gt;
| 318 || {{m|Milk Drink}} |{{typetable|Normal}} || — || 15 || —% || Entire floor || Party || — || Restores the HP of the user and its team members on the floor by one quarter of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} || — || 19 || —% || User || User || — || Boosts the Pokémon&#039;s Special Attack and Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 327 || {{m|Mimic}} |{{typetable|Normal}} || — || 17 || 100% || Front || Enemy || — || Makes the user deploy the same move as the one last used by the foe facing it. Some moves cannot be mimicked.&lt;br /&gt;
|-&lt;br /&gt;
| 330 || {{m|Metronome}} |{{typetable|Normal}} || — || 22 || 100% || Others || Others || — || Randomly looses a move from among all the moves known to Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 334 || {{m|Snatch}} |{{typetable|Dark}} || — || 17 || —% || User || User || — || The user gains the Snatch status. It steals the moves of Pokémon on the same floor.&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} || — || 17 || —% || Others || Others || — || Repairs the item&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} || — || 22 || —% || User || User || — || The user gains the Reflect status, halving the damage from all Physical Attack moves and regular attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack and Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} || — || 12 || —% || User || User || — || Gives the user the Sure Shot status, making all its moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{m|Iron Tail}} |{{typetable|Steel}} || 20 || 10 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} || — || 17 || —% || Front || Enemy || No || Inflicts the Yawning status on the target. A yawning Pokémon falls asleep sometime later.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} || — || 15 || 100% || Front || Enemy || No || Inflicts the Nightmare status on the target, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Digging status, and it attacks on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} || 18 || 12 || 78% || Random adjacent tile || All || No || Attacks three times in random directions.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Normal}} || — || 22 || 75% || Front || Enemy || No || Lowers the Attack of the target by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} || — || 13 || 100% || Front || Enemy || No || Inflicts the Confused status on the target, making its attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Inflicts the Encore status on the target, making it capable of using only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} || — || 17 || 100% || Front || Enemy || No || Halves the target&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Adds the HP of the user and the target, then shares it equally.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} || — || 16 || 100% || Front || Enemy || No || Prevents the targeted Pokémon, while it remains on the floor, from using the last move it used.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} || — || 18 || 100% || Front || Enemy || No || Inflicts the Confused status on the target, but also raises its Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Snore}} |{{typetable|Normal}} || 4 || 16 || 95% || Front || Enemy || No || If the user is attacked while asleep, it counterattacks. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} || 5 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} || — || 99 || 100% || Front || Wall || No || Digs through the wall the user is facing.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} || 14 || 13 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Whirlpool}} |{{typetable|Water}} || 2 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement. Inflicts double damage on a diving foe.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} || — || 22 || 100% || Front || Enemy || No || Lowers the target&#039;s Special Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} || — || 15 || 100% || Front || Enemy || No || Zeroes the PP of the move last used by the target, making it unusable.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|DoubleSlap}} |{{typetable|Normal}} || 4 || 17 || 70% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} || — || 17 || 100% || Front || Enemy || No || Inflicts the Confused status on the target, but also raises its Special Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target. Its power rises with the user&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Hurls the target at another hostile Pokémon to inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} || 18 || 12 || 88% || 10 tiles away || All || No || Inflicts damage on the target, even at a distance. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} || 4 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target. Doubles damage on a flying or bouncing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} || — || 9 || 100% || Front || Enemy || No || Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} || — || 15 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} || 7 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} || 24 || 9 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis. Its accuracy is affected by the weather. It even hits a Pokémon that is flying or bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{m|ThunderPunch}} |{{typetable|Electric}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || The difference between the foe&#039;s HP and the user&#039;s HP is applied as this move&#039;s damage.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} || 14 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target. If the user is poisoned, badly poisoned, or has a burn, its power is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Karate Chop}} |{{typetable|Fighting}} || 10 || 18 || 90% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{m|Clamp}} |{{typetable|Water}} || 6 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{m|Constrict}} |{{typetable|Normal}} || 2 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} || 14 || 12 || 88% || Front || Enemy || No || Shatters the target&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} || 10 || 12 || 60% || Front || Enemy || No || Inflicts damage on the target. It also lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} || 20 || 10 || 100% || Front || Enemy || No || The user gains the Focus Punch status, and it attacks on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} || 12 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} || 2 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{m|SmellingSalt}} |{{typetable|Normal}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It inflicts greater damage if the target has paralysis, but it also heals paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} || 4 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} || 14 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack and Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{m|Crabhammer}} |{{typetable|Water}} || 18 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Inflicts the Leg Hold status on the target, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{m|Cross Chop}} |{{typetable|Fighting}} || 20 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} || 18 || 9 || 78% || Front || Enemy || No || Hits the target two to five times in succession. However, it also makes the user confused.&lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} || 7 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target. The heavier the target, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|AncientPower}} |{{typetable|Rock}} || 12 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also simultaneously raise by one level Attack, Special Attack, Defense, Special Defense, and Movement Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} || 4 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It also frees the user from Leech Seed, Leg Hold, Ingrain, or Constriction.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} || 1 || 14 || 68% || Front || Enemy || No || Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} || — || 14 || 70% || Front || Enemy || No || Lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} || 18 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{m|Psycho Boost}} |{{typetable|Psychic}} || 28 || 8 || 90% || Front || Enemy || No || Inflicts damage on the target. However, it also lowers the user&#039;s Special Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{m|Water Spout}} |{{typetable|Water}} || 30 || 8 || 84% || Front || Enemy || No || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} || — || 17 || —% || Front || All || No || Copies the target&#039;s levels for stats such as Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{m|Submission}} |{{typetable|Fighting}} || 15 || 17 || 84% || Front || Enemy || No || Inflicts damage on the target. However, it also damages the user.&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{m|Nature Power}} |{{typetable|Normal}} || — || 27 || —% || Varies || Enemy || No || Looses a variety of moves depending on the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} || 4 || 22 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} || 2 || 17 || 100% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Lowers the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} || 4 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} || — || 14 || 35% || Front || Enemy || No || Defeats the target in one shot--if it hits. It has no effect on a flying foe.&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} || 1 || 18 || 88% || Front || Enemy || No || Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{m|Sky Uppercut}} |{{typetable|Fighting}} || 16 || 12 || 90% || Front || Enemy || No || Inflicts damage on the target. It hits even a Pokémon that is either flying or bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{m|Skill Swap}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || No || Switches the user&#039;s Special Ability with that of the target.&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{m|Sketch}} |{{typetable|Normal}} || — || 1 || 100% || Front || Enemy || No || Copies the move last used by the target and makes it the user&#039;s. Sketch disappears after it copies a move.&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} || 15 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. However, it also damages the user.&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{m|Kinesis}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || No || Lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} || 20 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} || — || 12 || 35% || Front || Enemy || No || Defeats the target in one shot--if it hits.&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} || 14 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Flying status, making it attack strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} || 7 || 22 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{m|Dive}} |{{typetable|Water}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Diving status, making it attack strongly on the next turn. It is not possible to link this move. It can&#039;t be used without water.&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} || 18 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} || 16 || 12 || 78% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{m|Twister}} |{{typetable|Dragon}} || 8 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action. Doubles damage on a flying or bouncing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Faint Attack}} |{{typetable|Dark}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{m|Seismic Toss}} |{{typetable|Fighting}} || — || 22 || 100% || Front || Enemy || No || Inflicts damage on the target. The amount of damage depends on the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} || — || 20 || 100% || Front || Enemy || No || Inflicts the Taunted status on the targeted Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} || 4 || 22 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} || 2 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{m|Horn Attack}} |{{typetable|Normal}} || 8 || 18 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} || — || 12 || 35% || Front || Enemy || No || Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} || 6 || 22 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} || 10 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} || 8 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|ThunderShock}} |{{typetable|Electric}} || 1 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Normal}} || — || 15 || 100% || Front || Enemy || No || Inflicts the Confused status on the target, making its attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} || — || 17 || 50% || Front || Enemy || No || Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Inflicts the Leg Hold status on the target, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} || — || 27 || 100% || Front || Enemy || No || Poisons the target. If a Pokémon is poisoned, it sustains damage over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} || — || 12 || 100% || Front || Enemy || No || Badly poisons the target. If a Pokémon is badly poisoned, it sustains damage over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 198 || {{m|Poison Fang}} |{{typetable|Poison}} || 10 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target badly poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|PoisonPowder}} |{{typetable|Poison}} || — || 22 || 100% || Front || Enemy || No || Poisons the target. If a Pokémon is poisoned, it sustains damage over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} || 8 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target, but also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} || 14 || 13 || 95% || Front || Enemy || No || Inflicts damage on the target, but hurts the user if it misses.&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} || 16 || 11 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Bouncing status, making it attack strongly on the next turn. It may also cause paralysis. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|Hi Jump Kick}} |{{typetable|Fighting}} || 16 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but hurts the user if it misses.&lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} || 16 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{m|Trick}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || No || Switches the user&#039;s hold item with the target&#039;s hold item. It only works if both Pokémon hold items.&lt;br /&gt;
|-&lt;br /&gt;
| 210 || {{m|Triple Kick}} |{{typetable|Fighting}} || 8 || 15 || 70% || Front || Enemy || No || Kicks the target three times. Its power rises with every kick.&lt;br /&gt;
|-&lt;br /&gt;
| 211 || {{m|Drill Peck}} |{{typetable|Flying}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} || 4 || 16 || 84% || Front || Enemy || No || Inflicts damage on the target. It also lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} || 2 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s hold item to make it the user&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} || 18 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. Inflicts double damage on a diving foe.&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || No || Copies the target&#039;s Special Ability. The user regains its own Special Ability when it leaves the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221 || {{m|Needle Arm}} |{{typetable|Grass}} || 12 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} || 6 || 14 || 87% || Front || Enemy || No || Attacks the target twice in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} || — || 27 || 100% || Front || Enemy || No || Lowers the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 228 || {{m|Pay Day}} |{{typetable|Normal}} || 8 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target. If the foe faints, it will drop money.&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} || 5 || 22 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} || 12 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} || — || 17 || 100% || User || User || No || Boosts the user&#039;s Attack and Defense by one level, but also lowers Movement Speed by one level. If used by a Ghost type, the target is cursed, and the user&#039;s HP halved.&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} || 24 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target. However, it also lowers the user&#039;s Attack and Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 244 || {{m|Steel Wing}} |{{typetable|Steel}} || 14 || 10 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also raise the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} || 20 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. Its power depends on how often the move Stockpile was used before.&lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|DynamicPunch}} |{{typetable|Fighting}} || 10 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It also leaves the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} || — || 12 || 35% || Front || Enemy || No || Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|ViceGrip}} |{{typetable|Normal}} || 6 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 249 || {{m|Knock Off}} |{{typetable|Dark}} || — || 22 || 100% || Front || Enemy || No || Knocks the target&#039;s hold item to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} || 8 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} || 7 || 17 || 87% || Front || Enemy || No || Hits the target two to five times in succession. However it also makes the user confused.&lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} || 8 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} || 14 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also trigger other effects depending on the terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 264 || {{m|Dizzy Punch}} |{{typetable|Normal}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} || — || 15 || 100% || Front || Enemy || No || Inflicts the Paused status on the target, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|FeatherDance}} |{{typetable|Flying}} || — || 22 || 100% || Front || Enemy || No || Lowers the target&#039;s Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} || — || 27 || 100% || Front || Enemy || No || Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} || 12 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} || 14 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 276 || {{m|Blaze Kick}} |{{typetable|Fire}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} || 10 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target poisoned. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} || — || 14 || 100% || Front || Enemy || No || Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} || 8 || 27 || 88% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s hold item to make it the user&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Bone Club}} |{{typetable|Ground}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} || 4 || 19 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 292 || {{m|Fire Punch}} |{{typetable|Fire}} || 14 || 13 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 303 || {{m|Rolling Kick}} |{{typetable|Fighting}} || 12 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} || — || 7 || 100% || Front || All || No || The target gains the Decoy status, making it the target of its fellow Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} || 1 || 22 || 70% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} || 4 || 19 || 78% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} || 40 || 15 || 100% || Front || Enemy || No || Inflicts damage on the target. It leaves the target with one HP if its damage would have made the target faint.&lt;br /&gt;
|-&lt;br /&gt;
| 315 || {{m|Foresight}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Resets the boosted Evasion of the target. Ghost-type foes become exposed.&lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} || 8 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 321 || {{m|Mega Kick}} |{{typetable|Normal}} || 16 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} || 2—17 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. Its type and power change with the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} || 10 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} || — || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.&lt;br /&gt;
|-&lt;br /&gt;
| 335 || {{m|Luster Purge}} |{{typetable|Psychic}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} || — || 12 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.&lt;br /&gt;
|-&lt;br /&gt;
| 344 || {{m|Ice Punch}} |{{typetable|Ice}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} || 2 || 14 || 87% || Front || Enemy || No || Attacks the target twice in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 347 || {{m|Comet Punch}} |{{typetable|Normal}} || 3 || 19 || 80% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 348 || {{m|Skull Bash}} |{{typetable|Normal}} || 10 || 15 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Skull Bash status, causing it to attack strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} || — || 13 || 70% || Front || Enemy || No || Lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 352 || {{m|Struggle}} |{{typetable|Normal}} || — || 30 || 100% || Front || Enemy || No || Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 227 || {{m|Sleep Talk}} |{{typetable|Normal}} || — || 17 || —% || Varies || Varies || Varies || Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.&lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} || — || 27 || —% || {{tt|Varies|Indicated as Special in-game}} || Varies || Varies || Makes the user randomly use one move out of all the moves of the Pokémon on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{m|Ice Ball}} |{{typetable|Ice}} || 1 || 15 || 68% || Front || Enemy || Yes || Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{m|Lovely Kiss}} |{{typetable|Normal}} || — || 13 || 100% || 1 tile around user || Enemy || Yes || Makes all foes around the user go to sleep, causing them to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{m|Vital Throw}} |{{typetable|Fighting}} || — || 17 || —% || User || User || Yes || The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} || — || 22 || 100% || Entire room || Enemy || Yes || Lowers the Evasion of foes in the same room by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} || 4 || 15 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} || 10 || 10 || 84% || 1 tile around user || Enemy || Yes || Damages all foes around the user.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} || — || 16 || 75% || 10 tiles away || All || Yes || Reduces the target&#039;s Movement Speed by one level, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{m|Heal Bell}} |{{typetable|Normal}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || Yes || Sharply lowers the target&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Weather Ball}} |{{typetable|Normal}} || 10 || 15 || 90% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using the weather&#039;s power.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} || — || 17 || 100% || Front || Enemy || Yes || Makes the target go to sleep, causing it to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} || 2 || 17 || 90% || Front || Enemy || Yes || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{m|SmokeScreen}} |{{typetable|Normal}} || — || 10 || 100% || Front || Enemy || Yes || Inflicts the Whiffer status on the target, making it miss almost all of its attacks and moves.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} || — || 17 || —% || User || User || Yes || The user gains the Counter status. Any damage from Physical Attack moves or a regular attack is partially returned.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} || 20 || 10 || 84% || 1 tile around user || Enemy || Yes || Damages all foes around the user, but also lowers the user&#039;s Special Defense by two levels and thaws frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} || 10 || 17 || 65% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} || — || 15 || 100% || Entire room || Enemy || Yes || Sharply reduces the Attack and Special Attack of all foes in the room. It also cuts the user&#039;s HP to one and warps the user to a different place on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Octazooka}} |{{typetable|Water}} || 8 || 15 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} || — || 17 || 100% || Front || Enemy || Yes || Inflicts a burn on the target. A burn inflicts damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{m|Counter}} |{{typetable|Fighting}} || — || 17 || —% || User || User || Yes || The user gains the Counter status. Any damage from Physical Attack moves or a regular attack is partially returned.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} || 12 || 11 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} || — || 22 || 100% || Entire room || Enemy || Yes || Resets the boosted Evasion of foes in the same room. Ghost-type foes are exposed.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{m|Razor Wind}} |{{typetable|Normal}} || 16 || 13 || 100% || Front || Enemy || Yes || The user gains the Razor Wind status, and it looses a powerful attack with a high critical-hit rate on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} || — || 19 || 100% || Entire room || Enemy || Yes || Makes all the foes in the room go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} || 12 || 13 || 95% || Entire room || Enemy || Yes || Inflicts damage on foes in the same room. It may also simultaneously raise by one level Attack, Special Attack, Defense, Special Defense, and Movement Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} || — || 17 || 100% || Front || Enemy || Yes || Reduces the target&#039;s Special Defense by three levels.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|GrassWhistle}} |{{typetable|Grass}} || — || 13 || 100% || Front || Enemy || Yes || Makes the target go to sleep, causing it to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} || — || 16 || 100% || Front || Enemy || Yes || Inflicts the Leg Hold status on the target, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} || — || 13 || —% || Entire room || All || Yes || Resets the Attack, Defense, etc., of all Pokémon on the floor whether they were boosted or lowered.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} || — || 22 || —% || Entire room || Party || Yes || Boosts by one level the Movement Speed of the user and team members in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} || 5 || 13 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{m|Sky Attack}} |{{typetable|Flying}} || 30 || 9 || 90% || Front || Enemy || Yes || The user gains the Sky Attack status, and it attacks strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} || 4 || 17 || 90% || Entire room || Enemy || Yes || Inflicts damage on the target. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{m|Meteor Mash}} |{{typetable|Steel}} || 20 || 9 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} || 12 || 17 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} || — || 19 || 100% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The amount of damage depends on the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || Yes || Makes the target go to sleep, causing it to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} || — || 17 || —% || Entire room || Party || Yes || The user and team members in the room gain the Sleepless status, so they cannot fall asleep. It also awakens sleeping team members.&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} || 14 || 15 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} || 5 || 10 || 65% || Entire room || All except user || Yes || Damages all Pokémon in the same room. It inflicts double damage on any digging Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{m|Selfdestruct}} |{{typetable|Normal}} || — || 12 || —% || 1 tile around user || All || Yes || Makes the user explode, inflicting damage on all surrounding Pokémon. It also destroys surrounding items.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} || — || 17 || 100% || 1 tile around user || Enemy || Yes || Causes paralysis in surrounding foes. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} || 16 || 10 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} || 18 || 10 || 84% || 1 tile around user || Enemy || Yes || Damages all foes around the user. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{m|ExtremeSpeed}} |{{typetable|Normal}} || 16 || 12 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} || — || 15 || —% || Entire room || Party || Yes || The user and team members in the same room gain the Safeguard status, which prevents status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand-Attack}} |{{typetable|Ground}} || — || 22 || 80% || Front || Enemy || Yes || Lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} || 10 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|SolarBeam}} |{{typetable|Grass}} || 24 || 9 || 100% || Front || Enemy || Yes || The user gains the Solarbeam status, making it attack strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|SonicBoom}} |{{typetable|Normal}} || — || 22 || 100% || 10 tiles away || All || Yes || Inflicts a set amount of damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} || — || 12 || —% || 2 tiles around user || All || Yes || Makes the user blow up in a huge explosion, inflicting damage on all surrounding Pokémon. It also destroys surrounding items and walls.&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} || 24 || 9 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} || 10 || 10 || 78% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{m|Twineedle}} |{{typetable|Bug}} || 6 || 15 || 80% || 10 tiles away || All || Yes || Hits the target twice, even at a distance. It may also leave the target poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{m|Softboiled}} |{{typetable|Normal}} || — || 15 || —% || Entire room || Party || Yes || Restores the HP of the user and team members in the same room by one quarter of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{m|Egg Bomb}} |{{typetable|Normal}} || 10 || 15 || 78% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{m|Barrage}} |{{typetable|Normal}} || 1 || 17 || 78% || Front || Enemy || Yes || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} || — || 10 || 100% || Front || Enemy || Yes || Inflicts the Confused status on the target, making its attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 180 || {{m|Icicle Spear}} |{{typetable|Ice}} || 2 || 22 || 70% || Front || Enemy || Yes || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} || — || 17 || —% || Entire room || Teammates || Yes || Boosts the Attack and Special Attack of team members in the same room by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} || 7 || 8 || —% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} || 4 || 13 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} || 20 || 9 || 73% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also causes paralysis, preventing any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} || 3 || 19 || 73% || Front || Enemy || Yes || Inflicts damage on the target. It may also leave the target poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{m|Spike Cannon}} |{{typetable|Normal}} || 3 || 17 || 70% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} || 6 || 17 || 100% || Front || Enemy || Yes || Inflicts damage on the target. It may also cause a burn, paralysis, or leave the target frozen.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} || — || 17 || 100% || 1 tile around user || Enemy || Yes || Damages all foes around the user. The amount of damage depends on the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} || — || 20 || 100% || Entire room || Enemy || Yes || Lowers the Attack of all foes in the room by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} || 8 || 17 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on the target. It may also make the target cringe. It reaches up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} || 10 || 15 || 90% || Entire room || Enemy || Yes || Inflicts damage on foes in the room. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} || — || 19 || 100% || 1 tile around user || Enemy || Yes || Makes all foes around the user go to sleep, making them incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} || 30 || 10 || 84% || Front || Enemy || Yes || Inflicts damage on the target. However, it also inflicts the Paused status on the user, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} || 30 || 9 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} || 24 || 9 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} || 18 || 12 || 90% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} || 30 || 8 || 90% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} || 4 || 17 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} || — || 19 || 100% || Entire room || All || Yes || Successively switches the user&#039;s position with the positions of other Pokémon in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|BubbleBeam}} |{{typetable|Water}} || 6 || 19 || 100% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} || 7 || 18 || 90% || Front || Enemy || Yes || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} || 24 || 10 || 84% || Front || Enemy || Yes || Inflicts damage on the target. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} || 30 || 8 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on the target. However, it also inflicts the Paused status on the user. It also thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 277 || {{m|Present}} |{{typetable|Normal}} || — || 19 || 100% || Front || Enemy || Yes || Either inflicts damage on the target or restores its HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278 || {{m|Eruption}} |{{typetable|Fire}} || 30 || 10 || 84% || Front || Enemy || Yes || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} || 12 || 22 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also leave the target poisoned, damaging it for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} || 18 || 10 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target poisoned, damaging it for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} || 12 || 12 || 70% || Front || Enemy || Yes || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 290 || {{m|Bonemerang}} |{{typetable|Ground}} || 10 || 14 || 87% || 10 tiles away || All || Yes || Strikes the target twice, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} || — || 15 || 100% || Entire room || All except user || Yes || Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} || 12 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} || 12 || 13 || 65% || Front || Enemy || Yes || Inflicts damage on the target. It also lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{m|Mach Punch}} |{{typetable|Fighting}} || 8 || 22 || 90% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} || 4 || 17 || 78% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} || 5 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 309 || {{m|Mist Ball}} |{{typetable|Psychic}} || 14 || 10 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may lower the target&#039;s Special Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} || 12 || 12 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} || — || 12 || 100% || Front || Enemy || Yes || The user and the target gain the Destiny Bond status. The target sustains the same damage as the user in this state.&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} || 24 || 10 || 84% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} || — || 10 || 100% || Front || Enemy || Yes || Inflicts the Infatuated status on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} || — || 17 || 100% || Front || Enemy || Yes || Inflicts the Leech Seed status on the target. The target&#039;s HP is leeched every several turns to restore the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} || 20 || 13 || 100% || Front || Enemy || Yes || Inflicts damage on the target and restores the user&#039;s HP. Effective only against sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} || 8 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also lower the&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} || — || 17 || —% || Entire room || Party || Yes || Heals all status problems of the user and its team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} || — || 17 || 100% || Front || Enemy || Yes || Inflicts a set amount of damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|DragonBreath}} |{{typetable|Dragon}} || 12 || 12 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also cause paralysis, preventing any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} || 15 || 8 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} || 4 || 17 || 80% || Front || Enemy || Yes || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} || 20 || 12 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} || 24 || 12 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. However, it also hurts the user.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Explorers of Darkness]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Rain condition.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} {{statustable|Physical}} || — || 13 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} {{statustable|Status}} || — || 12 || —% || User || User || — || Gives the user the Grudge status, which zeroes the PP of an enemy&#039;s move that makes the user faint.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{m|Mind Reader}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{m|Cosmic Power}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{m|Follow Me}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the user a Decoy status. A Pokémon with the Decoy status is the primary target of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 75% || User || User || — || Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} {{statustable|Status}} || — || 20 || —% || User || User || — || Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} {{statustable|Status}} || — || 17 || —% || User || User || — || Gives the user a Mist status, which prevents the user&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} {{statustable|Status}} || — || 14 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Sandstorm condition.&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} {{statustable|Status}} || — || 20 || —% || User || User || — || Boosts the user&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Boosts the user&#039;s evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || Boosts the user&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 183 || {{m|Conversion}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Changes the user&#039;s type into the same type as one of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 184 || {{m|Conversion 2}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move.&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 187 || {{m|Teleport}} |{{typetable|Psychic}} {{statustable|Status}} || — || 7 || —% || User || User || — || Warps the user to another tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{m|Howl}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} {{statustable|Status}} || — || 17 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 218 || {{m|Slack Off}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Sunny condition.&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{m|Wish}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted.&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} {{statustable|Status}} || — || 8 || —% || User || User || — || Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user an Ingrain status. A Pokémon with the Ingrain status is incapable of moving but regains HP every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Restores the user&#039;s HP. The amount depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} {{statustable|Special}} || — || 50 || —% || User || User || — || Makes the user flop to a different tile. If it lands on another Pokémon both Pokémon are hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 256 || {{m|Doom Desire}} |{{typetable|Steel}} {{statustable|Status}} || — || 11 || —% || User || User || — || Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 257 || {{m|Belly Drum}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || User || User || — || Boosts the user&#039;s Attack to its maximum value, but it empties the user&#039;s Belly to just 1. It has no effect if the Belly is 1 or less.&lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves.&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 269 || {{m|Beat Up}} |{{typetable|Dark}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || Summons the team members from the floor to surround the user.&lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} {{statustable|Status}} || — || 1 || —% || User || User || — || Gives the user a Transformed status, which transforms the user into one of the enemy Pokémon that can appear on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 286 || {{m|Camouflage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || The user&#039;s type changes to match the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 288 || {{m|Tail Glow}} |{{typetable|Bug}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 15% || Entire floor || Enemy || — || Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 295 || {{m|Spikes}} |{{typetable|Ground}} {{statustable|Status}} || — || 22 || —% || Tile below user || Floor || — || Turns the user&#039;s tile into a Spiked Tile trap. A Spiked Tile trap inflicts damage on enemies that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 298 || {{m|Magic Coat}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || Gives the Pokémon that uses this move the Magic Coat status, which reflects several kinds of moves back at enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || User || User || — || Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves, and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} {{statustable|Status}} || — || 12 || 75% || User || User || — || Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} {{statustable|Special}} || — || 19 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s status to Water Sport. A floor Under the influence of Water Sport halves the power of all Fire-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} {{statustable|Special}} || — || 15 || —% || User || User || — || Gives the user a Mirror Coat status, which reflects the damage from specific types of direct moves back at an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 318 || {{m|Milk Drink}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || Boosts the user&#039;s Special Attack and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 327 || {{m|Mimic}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || — || Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can&#039;t be mimicked.&lt;br /&gt;
|-&lt;br /&gt;
| 330 || {{m|Metronome}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Others || Others || — || Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 334 || {{m|Snatch}} |{{typetable|Dark}} {{statustable|Status}} || — || 17 || —% || User || User || — || Gives the user a Snatch status, which lets the user steal the effects from all moves used by Pokémon on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || Others || Others || — || Repairs TMs designated as a Used TM and restores them so they can be reused. Caution: you can&#039;t recycle a Used TM that taught Recycle.&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user a Reflect status, halving damage from Physical Attack moves and regular attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 434 || {{m|Aqua Ring}} |{{typetable|Water}} {{statustable|Status}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 449 || {{m|Heal Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 12 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 478 || {{m|Gravity}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || {{m|Stealth Rock}} |{{typetable|Rock}} {{statustable|Status}} || — || 20 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 493 || {{m|Magnet Rise}} |{{typetable|Electric}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 496 || {{m|Toxic Spikes}} |{{typetable|Poison}} {{statustable|Status}} || — || 18 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || {{m|Trick Room}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 509 || {{m|Roost}} |{{typetable|Flying}} {{statustable|Status}} || — || 14 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 514 || {{m|Power Trick}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 520 || {{m|Defend Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 540 || {{m|Rock Polish}} |{{typetable|Rock}} {{statustable|Status}} || — || 22 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 542 || {{m|Nasty Plot}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{m|Iron Tail}} |{{typetable|Steel}} {{statustable|Status}} || 20 || 10 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Front || Enemy || No || Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} {{statustable|Status}} || 18 || 12 || 78% || Random adjacent tile || All || No || Makes the user attack 3 times in random directions.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 75% || Front || Enemy || No || Halves the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} {{statustable|Status}} || — || 13 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || No || Inflicts damage on the target by halving its existing HP.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Adds the HP of the user and the target, then shares it equally between the two Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || No || Prevents the target from using the last move it used. The effect persists as long as the target remains on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} {{statustable|Special}} || — || 18 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Snore}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 16 || 95% || Front || Enemy || No || Lets the user counterattack if hit while sleeping. The counterattack may also afflict the opposing enemy with a Cringe status condition, which makes actions fail. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 99 || 100% || Front || Wall || No || Smashes through the wall the user is facing.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} {{statustable|Special}} || 14 || 13 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Whirlpool}} |{{typetable|Water}} {{statustable|Status}} || 2 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement. It will inflict double damage on a diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 15 || 100% || Front || Enemy || No || Zeroes the PP of the move last used by the target.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|DoubleSlap}} |{{typetable|Normal}} {{statustable|Status}} || 4 || 10 || 41.25% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition and also boosts its Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target. Its power rises with the user&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} {{statustable|Special}} || — || 12 || 100% || Front || Enemy || No || Hurls the target at another enemy to inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Flying target or a Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} {{statustable|Physical}} || — || 9 || 100% || Front || Enemy || No || Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} {{statustable|Special}} || 7 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} {{statustable|Physical}} || 24 || 7 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move&#039;s accuracy is affected by the weather. It can hit a Pokémon that is Flying or Bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{m|ThunderPunch}} |{{typetable|Electric}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target equal to the target&#039;s HP minus the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target and double damage if the user has a Burn status, a Poisoned status, or a Badly Poisoned status.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Karate Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 18 || 90% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{m|Clamp}} |{{typetable|Water}} {{statustable|Physical}} || 6 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{m|Constrict}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 22 || 79.2% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Shatters the target&#039;s Reflect or Light Screen and inflicts damage.&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} {{statustable|Physical}} || 10 || 12 || 60% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 20 || 8 || 100% || Front || Enemy || No || Gives the user a Focus Punch status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 12 || 63% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{m|SmellingSalt}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target, doing more if it has a Paralysis status, but it will then heal the target&#039;s Paralysis status.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} {{statustable|Physical}} || 4 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} {{statustable|Status}} || 14 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{m|Crabhammer}} |{{typetable|Water}} {{statustable|Status}} || 18 || 12 || 77.44% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{m|Cross Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 20 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} {{statustable|Physical}} || 18 || 6 || 42.5% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 7 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target. The heavier the target, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} {{statustable|Status}} || 1 || 14 || 45% || Front || Enemy || No || Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} {{statustable|Special}} || — || 14 || 70% || Front || Enemy || No || Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} {{statustable|Special}} || 18 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{m|Psycho Boost}} |{{typetable|Psychic}} {{statustable|Special}} || 44 || 5 || 88% || Front || Enemy || No || Inflicts damage on the target. But it also reduces the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{m|Water Spout}} |{{typetable|Water}} {{statustable|Status}} || 42 || 5 || 84% || Front || Enemy || No || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || —% || Front || All || No || Copies any boosts and reductions to the target&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed to the user&#039;s own stats.&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{m|Submission}} |{{typetable|Fighting}} {{statustable|Status}} || 15 || 17 || 84% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{m|Nature Power}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || —% || Varies || Enemy || No || Uses a specific move that is based on which dungeon terrain the Pokémon is in.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 17 || 100% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} {{statustable|Special}} || — || 10 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{m|Sky Uppercut}} |{{typetable|Fighting}} {{statustable|Status}} || 16 || 12 || 90% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Flying or Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{m|Sketch}} |{{typetable|Normal}} {{statustable|Physical}} || — || 1 || 100% || Front || Enemy || No || Copies the move last used by the target and adds it to the user&#039;s set of moves. The new move replaces the user&#039;s Sketch move. You can&#039;t link the Sketch move.&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 100% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{m|Kinesis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} {{statustable|Special}} || 20 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully.&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} {{statustable|Physical}} || 14 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Flying status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 30 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{m|Dive}} |{{typetable|Water}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move and can use it only on water.&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} {{statustable|Physical}} || 18 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} {{statustable|Special}} || 16 || 12 || 78% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{m|Twister}} |{{typetable|Dragon}} {{statustable|Physical}} || 8 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail. It will inflict double damage on a Flying or Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Faint Attack}} |{{typetable|Dark}} {{statustable|Physical}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{m|Seismic Toss}} |{{typetable|Fighting}} {{statustable|Status}} || — || 10 || 100% || Front || Enemy || No || Inflicts damage on the target. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 4 || 26 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 10 || 40% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{m|Horn Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 18 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} {{statustable|Physical}} || 6 || 20 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} {{statustable|Special}} || 8 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|ThunderShock}} |{{typetable|Electric}} {{statustable|Status}} || 1 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} {{statustable|Status}} || — || 17 || 65% || Front || Enemy || No || Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a  Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} {{statustable|Status}} || — || 27 || 88% || Front || Enemy || No || Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || Afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 198 || {{m|Poison Fang}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 73.92% || Front || Enemy || No || Inflicts damage on the target. It may also give the targeted enemy a Badly Poisoned status condition, which inflicts damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|PoisonPowder}} |{{typetable|Poison}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} {{statustable|Physical}} || 16 || 11 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|Hi Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} {{statustable|Status}} || 16 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{m|Trick}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Switches the user&#039;s hold item with the target&#039;s hold item. It works only if both Pokémon are holding items.&lt;br /&gt;
|-&lt;br /&gt;
| 210 || {{m|Triple Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 15 || 52.5% || Front || Enemy || No || Inflicts damage on the target using 3 kicks in a single turn. The attack&#039;s power rises with every kick.&lt;br /&gt;
|-&lt;br /&gt;
| 211 || {{m|Drill Peck}} |{{typetable|Flying}} {{statustable|Special}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 16 || 84% || Front || Enemy || No || Inflicts damage on the target. It also reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} {{statustable|Special}} || 2 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} {{statustable|Status}} || 18 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Copies the target&#039;s ability. The user regains its usual ability when it leaves the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221 || {{m|Needle Arm}} |{{typetable|Grass}} {{statustable|Physical}} || 12 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 6 || 14 || 76.56% || Front || Enemy || No || Inflicts damage on the target using 2 kicks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 228 || {{m|Pay Day}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target. The enemy will drop money if it faints.&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} {{statustable|Physical}} || 5 || 22 || 85% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 85% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 17 || 100% || User || User || No || Boosts the user&#039;s Attack and Defense by 1 level but also reduces Movement Speed by 1 level. If this move is used by a Ghost-type Pokémon, it afflicts the target with a Cursed status condition but halves the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} {{statustable|Physical}} || 24 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but it also reduces the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 244 || {{m|Steel Wing}} |{{typetable|Steel}} {{statustable|Special}} || 14 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|DynamicPunch}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It also afflicts the target with a Confused status condition, which makes the target&#039;s movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|ViceGrip}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 249 || {{m|Knock Off}} |{{typetable|Dark}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Knocks the target&#039;s hold item to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 27 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} {{statustable|Physical}} || 7 || 9 || 44% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 28 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its action fail.&lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 264 || {{m|Dizzy Punch}} |{{typetable|Normal}} {{statustable|Status}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|FeatherDance}} |{{typetable|Flying}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || 100% || Front || Enemy || No || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 276 || {{m|Blaze Kick}} |{{typetable|Fire}} {{statustable|Status}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Paralysis status condition. A Pokémon with Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} {{statustable|Physical}} || — || 14 || 100% || Front || Enemy || No || Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 27 || 88% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s hold item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Bone Club}} |{{typetable|Ground}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} {{statustable|Physical}} || 4 || 19 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 292 || {{m|Fire Punch}} |{{typetable|Fire}} {{statustable|Physical}} || 14 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 303 || {{m|Rolling Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 12 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} {{statustable|Physical}} || — || 7 || 100% || Front || All || No || Afflicts the targeted enemy with a Decoy status condition. A Pokémon with the Decoy status becomes a decoy that is seen as an enemy by its allies and can draw their attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 12 || 44% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 10 || 41.25% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} {{statustable|Status}} || 40 || 15 || 100% || Front || Enemy || No || Inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint.&lt;br /&gt;
|-&lt;br /&gt;
| 315 || {{m|Foresight}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || No || Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 321 || {{m|Mega Kick}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} {{statustable|Physical}} || 10 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || 100% || Front || Enemy || No || Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.&lt;br /&gt;
|-&lt;br /&gt;
| 335 || {{m|Luster Purge}} |{{typetable|Psychic}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 12 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 344 || {{m|Ice Punch}} |{{typetable|Ice}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 12 || 66% || Front || Enemy || No || Inflicts damage on the target using 2 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 347 || {{m|Comet Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 10 || 45% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 348 || {{m|Skull Bash}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 15 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Skull Bash status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. It also boosts the Pokémon&#039;s Defense while charging. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} {{statustable|Physical}} || — || 13 || 70% || Front || Enemy || No || Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 352 || {{m|Struggle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 30 || 100% || Front || Enemy || No || Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 430 || {{m|Hammer Arm}} |{{typetable|Fighting}} {{statustable|Physical}} || 18 || 16 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || {{m|Iron Head}} |{{typetable|Steel}} {{statustable|Physical}} || 16 || 12 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || {{m|Close Combat}} |{{typetable|Fighting}} {{statustable|Special}} || 43 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || {{m|Air Slash}} |{{typetable|Flying}} {{statustable|Physical}} || 15 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 445 || {{m|Punishment}} |{{typetable|Dark}} {{statustable|Physical}} || 1 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 452 || {{m|Thunder Fang}} |{{typetable|Electric}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || {{m|Giga Impact}} |{{typetable|Normal}} {{statustable|Special}} || 60 || 4 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 457 || {{m|Trump Card}} |{{typetable|Normal}} {{statustable|Special}} || 1 || 5 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 458 || {{m|Grass Knot}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 20 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 459 || {{m|Cross Poison}} |{{typetable|Poison}} {{statustable|Physical}} || 15 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 461 || {{m|Ice Fang}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 464 || {{m|Psycho Shift}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Front || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 465 || {{m|Me First}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || {{tt|Front|Indicated as Special in-game}} || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 466 || {{m|Embargo}} |{{typetable|Dark}} {{statustable|Special}} || — || 18 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || {{m|Brine}} |{{typetable|Water}} {{statustable|Physical}} || 8 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || {{m|X-Scissor}} |{{typetable|Bug}} {{statustable|Physical}} || 40 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || {{m|Natural Gift}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 17 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 473 || {{m|Zen Headbutt}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 9 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 474 || {{m|Wring Out}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || {{m|Gyro Ball}} |{{typetable|Steel}} {{statustable|Physical}} || 1 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 476 || {{m|Shadow Claw}} |{{typetable|Ghost}} {{statustable|Physical}} || 13 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 477 || {{m|Shadow Force}} |{{typetable|Ghost}} {{statustable|Physical}} || 50 || 6 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 481 || {{m|Stone Edge}} |{{typetable|Rock}} {{statustable|Physical}} || 38 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 487 || {{m|Double Hit}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 13 || 70.4% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || {{m|Assurance}} |{{typetable|Dark}} {{statustable|Physical}} || 9 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 490 || {{m|Pluck}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 15 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 491 || {{m|Night Slash}} |{{typetable|Dark}} {{statustable|Physical}} || 13 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 495 || {{m|Poison Jab}} |{{typetable|Poison}} {{statustable|Physical}} || 14 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 497 || {{m|Last Resort}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || {{m|Dragon Rush}} |{{typetable|Dragon}} {{statustable|Physical}} || 40 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || {{m|Fling}} |{{typetable|Dark}} {{statustable|Physical}} || — || 16 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 505 || {{m|Crush Grip}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || {{m|Force Palm}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 511 || {{m|Power Whip}} |{{typetable|Grass}} {{statustable|Physical}} || 42 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 516 || {{m|Feint}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 517 || {{m|Flare Blitz}} |{{typetable|Fire}} {{statustable|Physical}} || 32 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 522 || {{m|Fire Fang}} |{{typetable|Fire}} {{statustable|Physical}} || 12 || 13 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 523 || {{m|Magnet Bomb}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 524 || {{m|Magma Storm}} |{{typetable|Fire}} {{statustable|Status}} || 55 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 525 || {{m|Copycat}} |{{typetable|Normal}} {{statustable|Status}} || — || 19 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 528 || {{m|Miracle Eye}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 27 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 529 || {{m|Bug Bite}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 12 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 531 || {{m|Wake-Up Slap}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || {{m|Head Smash}} |{{typetable|Rock}} {{statustable|Status}} || 50 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || {{m|Captivate}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 535 || {{m|Avalanche}} |{{typetable|Ice}} {{statustable|Physical}} || 6 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 541 || {{m|Rock Climb}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 227 || {{m|Sleep Talk}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Varies || Varies || Varies || Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || {{tt|Varies|Indicated as Special in-game}} || Varies || Varies || Causes the user to unleash a random move drawn from all the moves that all Pokémon on the floor know.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{m|Ice Ball}} |{{typetable|Ice}} {{statustable|Status}} || 1 || 15 || 45% || Front || Enemy || Yes || Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{m|Lovely Kiss}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 88% || 1 tile around user || Enemy || Yes || Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{m|Vital Throw}} |{{typetable|Fighting}} {{statustable|Status}} || — || 17 || —% || User || User || Yes || Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Entire room || Enemy || Yes || Reduces the evasiveness of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 10 || 73.92% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 75% || 10 tiles away || All || Yes || Reduces the target&#039;s Movement Speed by 1 level, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{m|Heal Bell}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || Yes || Greatly reduces the target&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Weather Ball}} |{{typetable|Normal}} {{statustable|Status}} || 5 || 15 || 85.5% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The move&#039;s type and power changes with the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} {{statustable|Special}} || — || 13 || 87% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} {{statustable|Status}} || 2 || 17 || 90% || Front || Enemy || Yes || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{m|SmokeScreen}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Whiffer status condition. A Pokémon with the Whiffer status fails to deliver almost all of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} {{statustable|Special}} || — || 17 || —% || User || User || Yes || Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} {{statustable|Special}} || 20 || 10 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range, but also reduces the user&#039;s Special Attack by 2 levels. It will thaw frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 17 || 61.75% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} {{statustable|Special}} || — || 15 || 100% || Entire room || Enemy || Yes || Greatly reduces the Attack and Special Attack of all enemies in the room by 2 levels. It also cuts the user&#039;s HP to 1, then warps the user to a different tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Octazooka}} |{{typetable|Water}} {{statustable|Status}} || 8 || 15 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{m|Counter}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 17 || —% || User || User || Yes || Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} {{statustable|Special}} || 12 || 11 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} {{statustable|Status}} || 18 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Entire room || Enemy || Yes || Resets any boosted evasiveness of all enemies in the room. Afflicts all Ghost-type enemies in the room with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{m|Razor Wind}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 13 || 100% || Front || Enemy || Yes || Gives the user the Razor Wind status, which causes the Pokémon to charge power for 1 turn and then try a powerful attack with a high critical-hit rate on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || 88% || Entire room || Enemy || Yes || Afflicts all enemies in the room with a Sleep status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 7 || 61.6% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || Yes || Reduces the target&#039;s Special Defense by 3 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|GrassWhistle}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || 88% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} {{statustable|Special}} || — || 13 || —% || Entire room || All || Yes || Resets the Attack, Defense, and all other stats of all Pokémon in the room, whether boosted or reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|AncientPower}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 12 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire Room || Party || Yes || Boosts the Movement Speed of the user and team members in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} {{statustable|Physical}} || 5 || 13 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{m|Sky Attack}} |{{typetable|Flying}} {{statustable|Special}} || 50 || 6 || 90% || Front || Enemy || Yes || Gives the user a Sky Attack status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. The attack may afflict the targeted enemy with a Cringe status. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 10 || 90% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also afflict enemies in the room with a Frozen status condition, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{m|Meteor Mash}} |{{typetable|Steel}} {{statustable|Special}} || 20 || 9 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} {{statustable|Special}} || 12 || 17 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || 95% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The higher the user&#039;s level, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 13 || 88% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || Afflicts the user and team members in the room with a Sleepless status, which prevents them from falling asleep. It also awakens sleeping team members.&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} {{statustable|Physical}} || 8 || 15 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} {{statustable|Physical}} || 5 || 10 || 52% || Entire room || All except user || Yes || Damages all Pokémon in the room except the user. It will inflict double damage on a Digging target.&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{m|Selfdestruct}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || 1 tile around user || All || Yes || Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 88% || 1 tile around user || Enemy || Yes || Afflicts enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 16 || 10 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} {{statustable|Physical}} || 18 || 10 || 73.92% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{m|ExtremeSpeed}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 12 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} {{statustable|Status}} || — || 13 || —% || Entire room || Party || Yes || Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{m|Skill Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || 100% || Front || Enemy || Yes || Switches the user&#039;s ability with that of the target.&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand-Attack}} |{{typetable|Ground}} {{statustable|Special}} || — || 20 || 80% || Front || Enemy || Yes || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} {{statustable|Special}} || 10 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|SolarBeam}} |{{typetable|Grass}} {{statustable|Special}} || 24 || 9 || 100% || Front || Enemy || Yes || Gives the user a SolarBeam status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. During a Sunny condition, it charges for an immediate attack. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|SonicBoom}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 95% || 10 tiles away || All || Yes || Inflicts 20 HP damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} {{statustable|Special}} || — || 6 || —% || 2 tiles around user || All || Yes || Makes user blow up in a huge explosion, inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range.&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} {{statustable|Physical}} || 24 || 9 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} {{statustable|Physical}} || 10 || 10 || 48% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{m|Twineedle}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 10 || 46.75% || 10 tiles away || All || Yes || Inflicts damage on the target using 2 attacks in a single turn. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{m|Softboiled}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || Entire room || Party || Yes || Restores the HP of the user and team members in the room by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{m|Egg Bomb}} |{{typetable|Normal}} {{statustable|Physical}} || 10 || 15 || 78% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{m|Barrage}} |{{typetable|Normal}} {{statustable|Status}} || 1 || 12 || 44% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 180 || {{m|Icicle Spear}} |{{typetable|Ice}} {{statustable|Status}} || 2 || 8 || 33.75% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || —% || Entire room || Teammates || Yes || Boosts the Attack and Special Attack of team members in the room by 1 level. It does not affect the user.&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} {{statustable|Physical}} || 7 || 8 || —% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 13 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} {{statustable|Physical}} || 20 || 9 || 61.75% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also inflicts a Paralysis status. A Pokémon with the Paralysis  status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} {{statustable|Physical}} || 3 || 19 || 73% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{m|Spike Cannon}} |{{typetable|Normal}} {{statustable|Special}} || 3 || 10 || 44% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 17 || 100% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition, a Burn condition, or a Frozen condition.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} {{statustable|Status}} || — || 8 || 88% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || 100% || Entire room || Enemy || Yes || Reduces the Attack of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 12 || 80% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} {{statustable|Status}} || 10 || 8 || 80% || Entire room || Enemy || Yes || Inflicts damage on enemies in the room. It may also afflict enemies in the room with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} {{statustable|Special}} || — || 13 || 80% || 1 tile around user || Enemy || Yes || Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} {{statustable|Special}} || 30 || 6 || 84% || Front || Enemy || Yes || Inflicts damage on the target, but it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} {{statustable|Special}} || 30 || 6 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} {{statustable|Special}} || 24 || 8 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} {{statustable|Special}} || 18 || 12 || 90% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 8 || 85.5% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} {{statustable|Status}} || 2 || 12 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} {{statustable|Special}} || — || 15 || 75% || Entire room || All || Yes || Switches the user&#039;s position with the positions of other Pokémon in the room successively.&lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|BubbleBeam}} |{{typetable|Water}} {{statustable|Special}} || 6 || 10 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} {{statustable|Special}} || 7 || 15 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} {{statustable|Special}} || 24 || 7 || 67.2% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also afflict enemies with a Frozen status condition. A Pokémon with the Frozen status is incapable of action. It never misses during a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} {{statustable|Status}} || 30 || 6 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on enemies within a 1-tile range. But it also afflicts the user with a Paused status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || 100% || Entire room || All || Yes || Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 277 || {{m|Present}} |{{typetable|Normal}} {{statustable|Special}} || — || 19 || 100% || Front || Enemy || Yes || Could either inflict damage on the target or restore its HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278 || {{m|Eruption}} |{{typetable|Fire}} {{statustable|Special}} || 30 || 6 || 84% || Front || Enemy || Yes || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} {{statustable|Physical}} || 18 || 10 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 8 || 37.5% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 290 || {{m|Bonemerang}} |{{typetable|Ground}} {{statustable|Physical}} || 10 || 14 || 66% || 10 tiles away || All || Yes || Inflicts damage on the target using 2 attacks in a single turn, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} {{statustable|Special}} || — || 15 || 100% || Entire room || All except user || Yes || Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status.&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 12 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 13 || 65% || Front || Enemy || Yes || Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{m|Mach Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 22 || 90% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} {{statustable|Special}} || 4 || 10 || 45% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} {{statustable|Special}} || 5 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 309 || {{m|Mist Ball}} |{{typetable|Psychic}} {{statustable|Special}} || 14 || 10 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also reduce the target&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} {{statustable|Status}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status.&lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || Yes || Gives the user and the target Destiny Bond status, which links the the&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} {{statustable|Special}} || 24 || 7 || 84% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} {{statustable|Status}} || 2—15 || 12 || 88% || Front || Enemy || Yes || Inflicts damage on the target. The move&#039;s type and power change with the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || Front || Enemy || Yes || Afflicts the target with an Infatuated status condition, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user.&lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Leech Seed status condition. A Pokémon with the Leech Seed status loses some HP every few turns, which restores the user&#039;s HP by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} {{statustable|Special}} || 20 || 13 || 100% || Front || Enemy || Yes || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted. It is effective only on sleeping enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} {{statustable|Status}} || 8 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target. But it may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || Heals all the status problems of the user and its team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} {{statustable|Special}} || — || 8 || 100% || Front || Enemy || Yes || Inflicts 30 HP damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|DragonBreath}} |{{typetable|Dragon}} {{statustable|Special}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with a Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} {{statustable|Physical}} || 15 || 8 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} {{statustable|Special}} || 4 || 10 || 45% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} {{statustable|Physical}} || 20 || 12 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} {{statustable|Physical}} || 24 || 8 || 84% || 2 tiles away || Enemy || Yes || Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 432 || {{m|Aqua Jet}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 18 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || {{m|Aqua Tail}} |{{typetable|Water}} {{statustable|Special}} || 16 || 11 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 435 || {{m|Spacial Rend}} |{{typetable|Dragon}} {{statustable|Special}} || 15 || 5 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 436 || {{m|Dark Pulse}} |{{typetable|Dark}} {{statustable|Special}} || 16 || 10 || 73.92% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 437 || {{m|Ominous Wind}} |{{typetable|Ghost}} {{statustable|Status}} || 6 || 8 || 77.44% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 438 || {{m|Gastro Acid}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 439 || {{m|Healing Wish}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 441 || {{m|Wood Hammer}} |{{typetable|Grass}} {{statustable|Special}} || 36 || 10 || 100% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 443 || {{m|Energy Ball}} |{{typetable|Grass}} {{statustable|Status}} || 16 || 11 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || {{m|Tailwind}} |{{typetable|Flying}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 446 || {{m|Chatter}} |{{typetable|Flying}} {{statustable|Status}} || 10 || 12 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 447 || {{m|Lucky Chant}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 448 || {{m|Guard Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 11 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 450 || {{m|Heal Block}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 451 || {{m|Shadow Sneak}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 453 || {{m|Rock Wrecker}} |{{typetable|Rock}} {{statustable|Special}} || 28 || 7 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 454 || {{m|Focus Blast}} |{{typetable|Fighting}} {{statustable|Status}} || 25 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || {{m|Defog}} |{{typetable|Flying}} {{statustable|Physical}} || — || 14 || 100% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 460 || {{m|Attack Order}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 10 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || {{m|Ice Shard}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 463 || {{m|Psycho Cut}} |{{typetable|Psychic}} {{statustable|Special}} || 10 || 14 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 468 || {{m|Seed Flare}} |{{typetable|Grass}} {{statustable|Physical}} || 44 || 5 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || {{m|Payback}} |{{typetable|Dark}} {{statustable|Special}} || — || 16 || —% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 479 || {{m|Vacuum Wave}} |{{typetable|Fighting}} {{statustable|Status}} || 11 || 14 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 482 || {{m|Switcheroo}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || —% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 483 || {{m|Dark Void}} |{{typetable|Dark}} {{statustable|Special}} || — || 8 || 88% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 484 || {{m|Earth Power}} |{{typetable|Ground}} {{statustable|Physical}} || 9 || 8 || 88% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 485 || {{m|Gunk Shot}} |{{typetable|Poison}} {{statustable|Physical}} || 22 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 486 || {{m|Seed Bomb}} |{{typetable|Grass}} {{statustable|Special}} || 16 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || {{m|Charge Beam}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 12 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 492 || {{m|Acupressure}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 494 || {{m|Roar of Time}} |{{typetable|Dragon}} {{statustable|Physical}} || 24 || 4 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{m|Drain Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 13 || 8 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || {{m|Mud Bomb}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || {{m|U-turn}} |{{typetable|Bug}} {{statustable|Status}} || 14 || 12 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 504 || {{m|Worry Seed}} |{{typetable|Grass}} {{statustable|Status}} || — || 14 || 100% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 506 || {{m|Heart Swap}} |{{typetable|Psychic}} {{statustable|Special}} || — || 10 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || {{m|Aura Sphere}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 10 || —% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 510 || {{m|Bullet Punch}} |{{typetable|Steel}} {{statustable|Special}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || {{m|Power Gem}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 513 || {{m|Power Swap}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 13 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 515 || {{m|Sucker Punch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 7 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 518 || {{m|Brave Bird}} |{{typetable|Flying}} {{statustable|Special}} || 42 || 6 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || {{m|Lava Plume}} |{{typetable|Fire}} {{statustable|Special}} || 15 || 10 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || {{m|Discharge}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 8 || 70% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 526 || {{m|Lunar Dance}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || {{m|Mirror Shot}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Bug Buzz}} |{{typetable|Bug}} {{statustable|Physical}} || 16 || 10 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || {{m|Metal Burst}} |{{typetable|Steel}} {{statustable|Special}} || — || 12 || 100% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 536 || {{m|Flash Cannon}} |{{typetable|Steel}} {{statustable|Special}} || 15 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 537 || {{m|Leaf Storm}} |{{typetable|Grass}} {{statustable|Special}} || 27 || 5 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 538 || {{m|Draco Meteor}} |{{typetable|Dragon}} {{statustable|Special}} || 14 || 5 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Dragon Pulse}} |{{typetable|Dragon}} {{statustable|Status}} || 18 || 10 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Rain condition.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} {{statustable|Physical}} || — || 13 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} {{statustable|Status}} || — || 12 || —% || User || User || — || Gives the user the Grudge status, which zeroes the PP of an enemy&#039;s move that makes the user faint.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{m|Mind Reader}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{m|Cosmic Power}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{m|Follow Me}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the user a Decoy status. A Pokémon with the Decoy status is the primary target of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 75% || User || User || — || Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} {{statustable|Status}} || — || 20 || —% || User || User || — || Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} {{statustable|Status}} || — || 17 || —% || User || User || — || Gives the user a Mist status, which prevents the user&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} {{statustable|Status}} || — || 14 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Sandstorm condition.&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} {{statustable|Status}} || — || 20 || —% || User || User || — || Boosts the user&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Boosts the user&#039;s evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || Boosts the user&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 183 || {{m|Conversion}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Changes the user&#039;s type into the same type as one of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 184 || {{m|Conversion 2}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move.&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 187 || {{m|Teleport}} |{{typetable|Psychic}} {{statustable|Status}} || — || 7 || —% || User || User || — || Warps the user to another tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{m|Howl}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} {{statustable|Status}} || — || 17 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 218 || {{m|Slack Off}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Sunny condition.&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{m|Wish}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted.&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} {{statustable|Status}} || — || 8 || —% || User || User || — || Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user an Ingrain status. A Pokémon with the Ingrain status is incapable of moving but regains HP every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Restores the user&#039;s HP. The amount depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} {{statustable|Special}} || — || 50 || —% || User || User || — || Makes the user flop to a different tile. If it lands on another Pokémon both Pokémon are hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 256 || {{m|Doom Desire}} |{{typetable|Steel}} {{statustable|Status}} || — || 11 || —% || User || User || — || Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 257 || {{m|Belly Drum}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || User || User || — || Boosts the user&#039;s Attack to its maximum value, but it empties the user&#039;s Belly to just 1. It has no effect if the Belly is 1 or less.&lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves.&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 269 || {{m|Beat Up}} |{{typetable|Dark}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || Summons the team members from the floor to surround the user.&lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} {{statustable|Status}} || — || 1 || —% || User || User || — || Gives the user a Transformed status, which transforms the user into one of the enemy Pokémon that can appear on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 286 || {{m|Camouflage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || The user&#039;s type changes to match the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 288 || {{m|Tail Glow}} |{{typetable|Bug}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 15% || Entire floor || Enemy || — || Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 295 || {{m|Spikes}} |{{typetable|Ground}} {{statustable|Status}} || — || 22 || —% || Tile below user || Floor || — || Turns the user&#039;s tile into a Spiked Tile trap. A Spiked Tile trap inflicts damage on enemies that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 298 || {{m|Magic Coat}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || Gives the Pokémon that uses this move the Magic Coat status, which reflects several kinds of moves back at enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || User || User || — || Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} {{statustable|Status}} || — || 12 || 75% || User || User || — || Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} {{statustable|Special}} || — || 19 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s status to Water Sport. A floor Under the influence of Water Sport halves the power of all Fire-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} {{statustable|Special}} || — || 15 || —% || User || User || — || Gives the user a Mirror Coat status, which reflects the damage from Special Attack moves back at an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 318 || {{m|Milk Drink}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || Boosts the user&#039;s Special Attack and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 327 || {{m|Mimic}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || — || Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can&#039;t be mimicked.&lt;br /&gt;
|-&lt;br /&gt;
| 330 || {{m|Metronome}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Others || Others || — || Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 334 || {{m|Snatch}} |{{typetable|Dark}} {{statustable|Status}} || — || 17 || —% || User || User || — || Gives the user a Snatch status, which lets the user steal the effects from all moves used by Pokémon on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || Others || Others || — || Repairs TMs designated as a Used TM and restores them so they can be reused. Caution: you can&#039;t recycle a Used TM that taught Recycle.&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user a Reflect status, halving damage from Physical Attack moves and regular attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 434 || {{m|Aqua Ring}} |{{typetable|Water}} {{statustable|Status}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 449 || {{m|Heal Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 12 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 478 || {{m|Gravity}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || {{m|Stealth Rock}} |{{typetable|Rock}} {{statustable|Status}} || — || 20 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 493 || {{m|Magnet Rise}} |{{typetable|Electric}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 496 || {{m|Toxic Spikes}} |{{typetable|Poison}} {{statustable|Status}} || — || 18 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || {{m|Trick Room}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 509 || {{m|Roost}} |{{typetable|Flying}} {{statustable|Status}} || — || 14 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 514 || {{m|Power Trick}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 520 || {{m|Defend Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 540 || {{m|Rock Polish}} |{{typetable|Rock}} {{statustable|Status}} || — || 22 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 542 || {{m|Nasty Plot}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{m|Iron Tail}} |{{typetable|Steel}} {{statustable|Status}} || 40 || 10 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Front || Enemy || No || Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} {{statustable|Status}} || 18 || 12 || 78% || Random adjacent tile || All || No || Makes the user attack 3 times in random directions.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 75% || Front || Enemy || No || Halves the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} {{statustable|Status}} || — || 13 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || No || Inflicts damage on the target by halving its existing HP.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Adds the HP of the user and the target, then shares it equally between the two Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || No || Prevents the target from using the last move it used. The effect persists as long as the target remains on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} {{statustable|Special}} || — || 18 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Snore}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 16 || 95% || Front || Enemy || No || Lets the user counterattack if hit while sleeping. The counterattack may also afflict the opposing enemy with a Cringe status condition, which makes actions fail. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 99 || 100% || Front || Wall || No || Smashes through the wall the user is facing.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} {{statustable|Special}} || 14 || 13 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Whirlpool}} |{{typetable|Water}} {{statustable|Status}} || 2 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement. It will inflict double damage on a Diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 15 || 100% || Front || Enemy || No || Zeroes the PP of the move last used by the target.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|DoubleSlap}} |{{typetable|Normal}} {{statustable|Status}} || 4 || 10 || 41.25% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition and also boosts its Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target. Its power rises with the user&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} {{statustable|Special}} || — || 12 || 100% || Front || Enemy || No || Hurls the target at another enemy to inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Flying target or a Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} {{statustable|Physical}} || — || 9 || 100% || Front || Enemy || No || Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} {{statustable|Special}} || 7 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} {{statustable|Physical}} || 45 || 7 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move&#039;s accuracy is affected by the weather. It can hit a Pokémon that is Flying or Bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{m|ThunderPunch}} |{{typetable|Electric}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target equal to the target&#039;s HP minus the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target and double damage if the user has a Burn status, a Poisoned status, or a Badly Poisoned status.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Karate Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 18 || 90% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{m|Clamp}} |{{typetable|Water}} {{statustable|Physical}} || 6 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{m|Constrict}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 22 || 79.2% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Shatters the target&#039;s Reflect or Light Screen and inflicts damage.&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} {{statustable|Physical}} || 10 || 12 || 60% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 55 || 8 || 100% || Front || Enemy || No || Gives the user a Focus Punch status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 12 || 63% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{m|SmellingSalt}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target, doing more if it has a Paralysis status, but it will then heal the target&#039;s Paralysis status.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} {{statustable|Physical}} || 4 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} {{statustable|Status}} || 14 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{m|Crabhammer}} |{{typetable|Water}} {{statustable|Status}} || 18 || 12 || 77.44% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{m|Cross Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 20 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} {{statustable|Physical}} || 18 || 6 || 42.5% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 7 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target. The heavier the target, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} {{statustable|Status}} || 1 || 14 || 45% || Front || Enemy || No || Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} {{statustable|Special}} || — || 14 || 70% || Front || Enemy || No || Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} {{statustable|Special}} || 38 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{m|Psycho Boost}} |{{typetable|Psychic}} {{statustable|Special}} || 44 || 5 || 88% || Front || Enemy || No || Inflicts damage on the target. But it also reduces the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{m|Water Spout}} |{{typetable|Water}} {{statustable|Status}} || 42 || 5 || 84% || Front || Enemy || No || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || —% || Front || All || No || The user copies the boosts and reductions of the Attack, Special Attack, Defense, Special Defense, accuracy, and evasiveness of the Pokémon it&#039;s facing.&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{m|Submission}} |{{typetable|Fighting}} {{statustable|Status}} || 15 || 17 || 84% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{m|Nature Power}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || —% || Varies || Enemy || No || Uses a specific move that is based on which dungeon terrain the Pokémon is in.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 17 || 100% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} {{statustable|Special}} || — || 10 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{m|Sky Uppercut}} |{{typetable|Fighting}} {{statustable|Status}} || 16 || 12 || 90% || Front || Enemy || No || Inflicts damage on the target. It can hit Flying or Bouncing targets.&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{m|Sketch}} |{{typetable|Normal}} {{statustable|Physical}} || — || 1 || 100% || Front || Enemy || No || Copies the move last used by the target and adds it to the user&#039;s set of moves. The new move replaces the user&#039;s Sketch move. You can&#039;t link the Sketch move.&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 100% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{m|Kinesis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} {{statustable|Special}} || 50 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully.&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} {{statustable|Physical}} || 14 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Flying status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 30 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{m|Dive}} |{{typetable|Water}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move and can use it only on water.&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} {{statustable|Physical}} || 18 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} {{statustable|Special}} || 16 || 12 || 78% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{m|Twister}} |{{typetable|Dragon}} {{statustable|Physical}} || 8 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail. It will inflict double damage on a Flying or Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Faint Attack}} |{{typetable|Dark}} {{statustable|Physical}} || 6 || 25 || % || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{m|Seismic Toss}} |{{typetable|Fighting}} {{statustable|Status}} || — || 10 || 100% || Front || Enemy || No || Inflicts damage on the target. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 4 || 26 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 10 || 40% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{m|Horn Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 18 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} {{statustable|Physical}} || 6 || 20 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} {{statustable|Special}} || 8 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|ThunderShock}} |{{typetable|Electric}} {{statustable|Status}} || 1 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} {{statustable|Status}} || — || 17 || 65% || Front || Enemy || No || Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a  Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} {{statustable|Status}} || — || 27 || 88% || Front || Enemy || No || Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || Afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 198 || {{m|Poison Fang}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 73.92% || Front || Enemy || No || Inflicts damage on the target. It may also give the targeted enemy a Badly Poisoned status condition, which inflicts damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|PoisonPowder}} |{{typetable|Poison}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} {{statustable|Physical}} || 16 || 11 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can&#039;t link the Bounce move.&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|Hi Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} {{statustable|Status}} || 16 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{m|Trick}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Switches the user&#039;s held item with the target&#039;s held item. It works only if both Pokémon are holding items.&lt;br /&gt;
|-&lt;br /&gt;
| 210 || {{m|Triple Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 15 || 52.5% || Front || Enemy || No || Inflicts damage on the target using 3 kicks in a single turn. The attack&#039;s power rises with every kick.&lt;br /&gt;
|-&lt;br /&gt;
| 211 || {{m|Drill Peck}} |{{typetable|Flying}} {{statustable|Special}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 16 || 84% || Front || Enemy || No || Inflicts damage on the target. It also reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} {{statustable|Special}} || 2 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} {{statustable|Status}} || 30 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Copies the target&#039;s ability. The user regains its usual ability when it leaves the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221 || {{m|Needle Arm}} |{{typetable|Grass}} {{statustable|Physical}} || 36 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 6 || 14 || 76.56% || Front || Enemy || No || Inflicts damage on the target using 2 kicks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 228 || {{m|Pay Day}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target. The enemy will drop money if it faints.&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} {{statustable|Physical}} || 5 || 22 || 85% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 85% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 17 || 100% || User || User || No || Boosts the user&#039;s Attack and Defense by 1 level but also reduces Movement Speed by 1 level. If this move is used by a Ghost-type Pokémon, it afflicts the target with a Cursed status condition but halves the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} {{statustable|Physical}} || 24 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but it also reduces the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 244 || {{m|Steel Wing}} |{{typetable|Steel}} {{statustable|Special}} || 35 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|DynamicPunch}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It also afflicts the target with a Confused status condition, which makes the target&#039;s movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|ViceGrip}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 249 || {{m|Knock Off}} |{{typetable|Dark}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Knocks the target&#039;s held item to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 27 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} {{statustable|Physical}} || 7 || 9 || 44% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 28 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its action fail.&lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 264 || {{m|Dizzy Punch}} |{{typetable|Normal}} {{statustable|Status}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|FeatherDance}} |{{typetable|Flying}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || 100% || Front || Enemy || No || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 276 || {{m|Blaze Kick}} |{{typetable|Fire}} {{statustable|Status}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Paralysis status condition. A Pokémon with Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} {{statustable|Physical}} || — || 14 || 100% || Front || Enemy || No || Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 27 || 88% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Bone Club}} |{{typetable|Ground}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} {{statustable|Physical}} || 4 || 19 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 292 || {{m|Fire Punch}} |{{typetable|Fire}} {{statustable|Physical}} || 14 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 303 || {{m|Rolling Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 12 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} {{statustable|Physical}} || — || 7 || 100% || Front || All || No || Afflicts the targeted Pokémon with a Decoy status condition. A Pokémon with the Decoy status is viewed as a foe by its allies. It also becomes likely to draw the attention of foes.&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 12 || 44% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 10 || 41.25% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} {{statustable|Status}} || 40 || 15 || 100% || Front || Enemy || No || Inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint.&lt;br /&gt;
|-&lt;br /&gt;
| 315 || {{m|Foresight}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || No || Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 321 || {{m|Mega Kick}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} {{statustable|Physical}} || 10 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || 100% || Front || Enemy || No || Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.&lt;br /&gt;
|-&lt;br /&gt;
| 335 || {{m|Luster Purge}} |{{typetable|Psychic}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 12 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 344 || {{m|Ice Punch}} |{{typetable|Ice}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 12 || 66% || Front || Enemy || No || Inflicts damage on the target using 2 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 347 || {{m|Comet Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 10 || 45% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 348 || {{m|Skull Bash}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 15 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Skull Bash status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. It also boosts the Pokémon&#039;s Defense while charging. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} {{statustable|Physical}} || — || 13 || 70% || Front || Enemy || No || Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 352 || {{m|Struggle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 30 || 100% || Front || Enemy || No || Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 430 || {{m|Hammer Arm}} |{{typetable|Fighting}} {{statustable|Physical}} || 18 || 16 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || {{m|Iron Head}} |{{typetable|Steel}} {{statustable|Physical}} || 16 || 12 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || {{m|Close Combat}} |{{typetable|Fighting}} {{statustable|Special}} || 43 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || {{m|Air Slash}} |{{typetable|Flying}} {{statustable|Physical}} || 15 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 445 || {{m|Punishment}} |{{typetable|Dark}} {{statustable|Physical}} || 1 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 452 || {{m|Thunder Fang}} |{{typetable|Electric}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || {{m|Giga Impact}} |{{typetable|Normal}} {{statustable|Special}} || 60 || 4 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 457 || {{m|Trump Card}} |{{typetable|Normal}} {{statustable|Special}} || 1 || 5 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 458 || {{m|Grass Knot}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 20 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 459 || {{m|Cross Poison}} |{{typetable|Poison}} {{statustable|Physical}} || 15 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 461 || {{m|Ice Fang}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 464 || {{m|Psycho Shift}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Front || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 465 || {{m|Me First}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || {{tt|Front|Indicated as Special in-game}} || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 466 || {{m|Embargo}} |{{typetable|Dark}} {{statustable|Special}} || — || 18 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || {{m|Brine}} |{{typetable|Water}} {{statustable|Physical}} || 8 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || {{m|X-Scissor}} |{{typetable|Bug}} {{statustable|Physical}} || 40 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || {{m|Natural Gift}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 17 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 473 || {{m|Zen Headbutt}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 9 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 474 || {{m|Wring Out}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || {{m|Gyro Ball}} |{{typetable|Steel}} {{statustable|Physical}} || 1 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 476 || {{m|Shadow Claw}} |{{typetable|Ghost}} {{statustable|Physical}} || 13 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 477 || {{m|Shadow Force}} |{{typetable|Ghost}} {{statustable|Physical}} || 50 || 6 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 481 || {{m|Stone Edge}} |{{typetable|Rock}} {{statustable|Physical}} || 38 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 487 || {{m|Double Hit}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 13 || 70.4% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || {{m|Assurance}} |{{typetable|Dark}} {{statustable|Physical}} || 9 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 490 || {{m|Pluck}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 15 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 491 || {{m|Night Slash}} |{{typetable|Dark}} {{statustable|Physical}} || 13 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 495 || {{m|Poison Jab}} |{{typetable|Poison}} {{statustable|Physical}} || 14 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 497 || {{m|Last Resort}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || {{m|Dragon Rush}} |{{typetable|Dragon}} {{statustable|Physical}} || 40 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || {{m|Fling}} |{{typetable|Dark}} {{statustable|Physical}} || — || 16 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 505 || {{m|Crush Grip}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || {{m|Force Palm}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 511 || {{m|Power Whip}} |{{typetable|Grass}} {{statustable|Physical}} || 42 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 516 || {{m|Feint}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 517 || {{m|Flare Blitz}} |{{typetable|Fire}} {{statustable|Physical}} || 32 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 522 || {{m|Fire Fang}} |{{typetable|Fire}} {{statustable|Physical}} || 12 || 13 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 523 || {{m|Magnet Bomb}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 524 || {{m|Magma Storm}} |{{typetable|Fire}} {{statustable|Status}} || 55 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 525 || {{m|Copycat}} |{{typetable|Normal}} {{statustable|Status}} || — || 19 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 528 || {{m|Miracle Eye}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 27 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 529 || {{m|Bug Bite}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 12 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 531 || {{m|Wake-Up Slap}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || {{m|Head Smash}} |{{typetable|Rock}} {{statustable|Status}} || 50 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || {{m|Captivate}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 535 || {{m|Avalanche}} |{{typetable|Ice}} {{statustable|Physical}} || 6 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 541 || {{m|Rock Climb}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 227 || {{m|Sleep Talk}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Varies || Varies || Varies || Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || {{tt|Varies|Indicated as Special in-game}} || Varies || Varies || Causes the user to unleash a random move drawn from all the moves that all Pokémon on the floor know.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{m|Ice Ball}} |{{typetable|Ice}} {{statustable|Status}} || 1 || 15 || 45% || Front || Enemy || Yes || Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{m|Lovely Kiss}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 88% || 1 tile around user || Enemy || Yes || Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{m|Vital Throw}} |{{typetable|Fighting}} {{statustable|Status}} || — || 17 || —% || User || User || Yes || Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Entire room || Enemy || Yes || Reduces the evasiveness of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 10 || 73.92% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 75% || 10 tiles away || All || Yes || Reduces the target&#039;s Movement Speed by 1 level, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{m|Heal Bell}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || Yes || Greatly reduces the target&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Weather Ball}} |{{typetable|Normal}} {{statustable|Status}} || 5 || 15 || 85.5% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The move&#039;s type and power changes with the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} {{statustable|Special}} || — || 13 || 87% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} {{statustable|Status}} || 2 || 17 || 90% || Front || Enemy || Yes || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{m|SmokeScreen}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Whiffer status condition. A Pokémon with the Whiffer status fails to deliver almost all of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} {{statustable|Special}} || — || 17 || —% || User || User || Yes || Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} {{statustable|Special}} || 20 || 10 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range, but also reduces the user&#039;s Special Attack by 2 levels. It will thaw frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 17 || 61.75% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} {{statustable|Special}} || — || 15 || 100% || Entire room || Enemy || Yes || Greatly reduces the Attack and Special Attack of all enemies in the room. It also cuts the user&#039;s HP to 1, then warps the user to a different tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Octazooka}} |{{typetable|Water}} {{statustable|Status}} || 8 || 15 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{m|Counter}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 17 || —% || User || User || Yes || Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} {{statustable|Special}} || 12 || 11 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} {{statustable|Status}} || 18 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Entire room || Enemy || Yes || Resets any boosted evasiveness of all enemies in the room. Afflicts all Ghost-type enemies in the room with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{m|Razor Wind}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 13 || 100% || Front || Enemy || Yes || Gives the user the Razor Wind status, which causes the Pokémon to charge power for 1 turn and then try a powerful attack with a high critical-hit rate on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || 88% || Entire room || Enemy || Yes || Afflicts all enemies in the room with a Sleep status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 7 || 61.6% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || Yes || Reduces the target&#039;s Special Defense by 3 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|GrassWhistle}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || 88% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} {{statustable|Special}} || — || 13 || —% || Entire room || All || Yes || Resets the Attack, Defense, and all other stats of all Pokémon in the room, whether boosted or reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|AncientPower}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 12 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire Room || Party || Yes || Boosts the Movement Speed of the user and team members in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} {{statustable|Physical}} || 5 || 13 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{m|Sky Attack}} |{{typetable|Flying}} {{statustable|Special}} || 50 || 6 || 90% || Front || Enemy || Yes || Gives the user a Sky Attack status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. The attack may afflict the targeted enemy with a Cringe status. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 10 || 90% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also afflict enemies in the room with a Frozen status condition, making them incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{m|Meteor Mash}} |{{typetable|Steel}} {{statustable|Special}} || 20 || 9 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} {{statustable|Special}} || 12 || 17 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || 95% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The higher the user&#039;s level, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 13 || 88% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || Afflicts the user and team members in the room with a Sleepless status, which prevents them from falling asleep. It also awakens sleeping team members.&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} {{statustable|Physical}} || 8 || 15 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} {{statustable|Physical}} || 5 || 10 || 52% || Entire room || All except user || Yes || Damages all Pokémon in the room except the user. It will inflict double damage on a Digging target.&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{m|Selfdestruct}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || 1 tile around user || All || Yes || Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 88% || 1 tile around user || Enemy || Yes || Afflicts enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 16 || 10 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} {{statustable|Physical}} || 18 || 10 || 73.92% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{m|ExtremeSpeed}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 12 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} {{statustable|Status}} || — || 13 || —% || Entire room || Party || Yes || Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{m|Skill Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || 100% || Front || Enemy || Yes || Switches the user&#039;s ability with that of the target.&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand-Attack}} |{{typetable|Ground}} {{statustable|Special}} || — || 20 || 80% || Front || Enemy || Yes || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} {{statustable|Special}} || 10 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|SolarBeam}} |{{typetable|Grass}} {{statustable|Special}} || 24 || 9 || 100% || Front || Enemy || Yes || Gives the user a SolarBeam status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. During a Sunny condition, it charges for an immediate attack. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|SonicBoom}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 95% || 10 tiles away || All || Yes || Inflicts 20 HP damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} {{statustable|Special}} || — || 6 || —% || 2 tiles around user || All || Yes || Makes user blow up in a huge explosion, inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range.&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} {{statustable|Physical}} || 33 || 9 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} {{statustable|Physical}} || 10 || 10 || 48% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{m|Twineedle}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 10 || 46.75% || 10 tiles away || All || Yes || Inflicts damage on the target using 2 attacks in a single turn. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{m|Softboiled}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || Entire room || Party || Yes || Restores the HP of the user and team members in the room by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{m|Egg Bomb}} |{{typetable|Normal}} {{statustable|Physical}} || 10 || 15 || 78% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{m|Barrage}} |{{typetable|Normal}} {{statustable|Status}} || 1 || 12 || 44% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 180 || {{m|Icicle Spear}} |{{typetable|Ice}} {{statustable|Status}} || 2 || 8 || 33.75% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || —% || Entire room || Teammates || Yes || Boosts the Attack and Special Attack of team members in the room by 1 level. It does not affect the user.&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} {{statustable|Physical}} || 7 || 8 || —% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 13 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} {{statustable|Physical}} || 20 || 9 || 61.75% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also inflicts a Paralysis status. A Pokémon with the Paralysis  status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} {{statustable|Physical}} || 3 || 19 || 73% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{m|Spike Cannon}} |{{typetable|Normal}} {{statustable|Special}} || 3 || 10 || 44% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 17 || 100% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition, a Burn condition, or a Frozen condition.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} {{statustable|Status}} || — || 8 || 88% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || 100% || Entire room || Enemy || Yes || Reduces the Attack of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 12 || 80% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} {{statustable|Status}} || 10 || 8 || 80% || Entire room || Enemy || Yes || Inflicts damage on enemies in the room. It may also afflict enemies in the room with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} {{statustable|Special}} || — || 13 || 80% || 1 tile around user || Enemy || Yes || Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} {{statustable|Special}} || 45 || 6 || 84% || Front || Enemy || Yes || Inflicts damage on the target, but it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} {{statustable|Special}} || 33 || 6 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} {{statustable|Special}} || 24 || 8 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} {{statustable|Special}} || 18 || 12 || 90% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 8 || 85.5% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} {{statustable|Status}} || 2 || 12 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} {{statustable|Special}} || — || 15 || 75% || Entire room || All || Yes || Switches the user&#039;s position with the positions of other Pokémon in the room successively.&lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|BubbleBeam}} |{{typetable|Water}} {{statustable|Special}} || 6 || 10 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} {{statustable|Special}} || 7 || 15 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} {{statustable|Special}} || 24 || 7 || 67.2% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also afflict enemies with a Frozen status condition. A Pokémon with the Frozen status is incapable of action. This move never misses during a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} {{statustable|Status}} || 30 || 6 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on enemies within a 1-tile range. But it also afflicts the user with a Paused status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || 100% || Entire room || All || Yes || Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 277 || {{m|Present}} |{{typetable|Normal}} {{statustable|Special}} || — || 19 || 100% || Front || Enemy || Yes || Could either inflict damage on the target or restore its HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278 || {{m|Eruption}} |{{typetable|Fire}} {{statustable|Special}} || 40 || 6 || 84% || Front || Enemy || Yes || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} {{statustable|Physical}} || 18 || 10 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 8 || 37.5% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 290 || {{m|Bonemerang}} |{{typetable|Ground}} {{statustable|Physical}} || 10 || 14 || 66% || 10 tiles away || All || Yes || Inflicts damage on the target using 2 attacks in a single turn, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} {{statustable|Special}} || — || 15 || 100% || Entire room || All except user || Yes || Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status.&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 12 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 13 || 65% || Front || Enemy || Yes || Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{m|Mach Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 22 || 90% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} {{statustable|Special}} || 4 || 10 || 45% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} {{statustable|Special}} || 5 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 309 || {{m|Mist Ball}} |{{typetable|Psychic}} {{statustable|Special}} || 14 || 10 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also reduce the target&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} {{statustable|Status}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status.&lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || Yes || Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage.&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} {{statustable|Special}} || 38 || 7 || 84% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} {{statustable|Status}} || 2—15 || 12 || 88% || Front || Enemy || Yes || Inflicts damage on the target. The move&#039;s type and power change with the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || Front || Enemy || Yes || Afflicts the target with an Infatuated status condition, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user.&lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Leech Seed status condition. A Pokémon with the Leech Seed status loses some HP every few turns, which restores the user&#039;s HP by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} {{statustable|Special}} || 20 || 13 || 100% || Front || Enemy || Yes || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted. It is effective only on sleeping enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} {{statustable|Status}} || 8 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || Heals all the status problems of the user and its team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} {{statustable|Special}} || — || 8 || 100% || Front || Enemy || Yes || Inflicts 30 HP damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|DragonBreath}} |{{typetable|Dragon}} {{statustable|Special}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with a Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} {{statustable|Physical}} || 15 || 8 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} {{statustable|Special}} || 4 || 10 || 45% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} {{statustable|Physical}} || 20 || 12 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} {{statustable|Physical}} || 24 || 8 || 84% || 2 tiles away || Enemy || Yes || Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 432 || {{m|Aqua Jet}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 18 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || {{m|Aqua Tail}} |{{typetable|Water}} {{statustable|Special}} || 16 || 11 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 435 || {{m|Spacial Rend}} |{{typetable|Dragon}} {{statustable|Special}} || 15 || 5 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 436 || {{m|Dark Pulse}} |{{typetable|Dark}} {{statustable|Special}} || 16 || 10 || 73.92% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 437 || {{m|Ominous Wind}} |{{typetable|Ghost}} {{statustable|Status}} || 6 || 8 || 77.44% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 438 || {{m|Gastro Acid}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 439 || {{m|Healing Wish}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 441 || {{m|Wood Hammer}} |{{typetable|Grass}} {{statustable|Special}} || 36 || 10 || 100% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 443 || {{m|Energy Ball}} |{{typetable|Grass}} {{statustable|Status}} || 16 || 11 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || {{m|Tailwind}} |{{typetable|Flying}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 446 || {{m|Chatter}} |{{typetable|Flying}} {{statustable|Status}} || 10 || 12 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 447 || {{m|Lucky Chant}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 448 || {{m|Guard Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 11 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 450 || {{m|Heal Block}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 451 || {{m|Shadow Sneak}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 453 || {{m|Rock Wrecker}} |{{typetable|Rock}} {{statustable|Special}} || 28 || 7 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 454 || {{m|Focus Blast}} |{{typetable|Fighting}} {{statustable|Status}} || 25 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || {{m|Defog}} |{{typetable|Flying}} {{statustable|Physical}} || — || 14 || 100% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 460 || {{m|Attack Order}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 10 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || {{m|Ice Shard}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 463 || {{m|Psycho Cut}} |{{typetable|Psychic}} {{statustable|Special}} || 10 || 14 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 468 || {{m|Seed Flare}} |{{typetable|Grass}} {{statustable|Physical}} || 44 || 5 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || {{m|Payback}} |{{typetable|Dark}} {{statustable|Special}} || — || 16 || —% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 479 || {{m|Vacuum Wave}} |{{typetable|Fighting}} {{statustable|Status}} || 11 || 14 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 482 || {{m|Switcheroo}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || —% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 483 || {{m|Dark Void}} |{{typetable|Dark}} {{statustable|Special}} || — || 8 || 88% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 484 || {{m|Earth Power}} |{{typetable|Ground}} {{statustable|Physical}} || 9 || 8 || 88% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 485 || {{m|Gunk Shot}} |{{typetable|Poison}} {{statustable|Physical}} || 22 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 486 || {{m|Seed Bomb}} |{{typetable|Grass}} {{statustable|Special}} || 16 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || {{m|Charge Beam}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 12 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 492 || {{m|Acupressure}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 494 || {{m|Roar of Time}} |{{typetable|Dragon}} {{statustable|Physical}} || 24 || 4 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{m|Drain Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 13 || 8 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || {{m|Mud Bomb}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || {{m|U-turn}} |{{typetable|Bug}} {{statustable|Status}} || 14 || 12 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 504 || {{m|Worry Seed}} |{{typetable|Grass}} {{statustable|Status}} || — || 14 || 100% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 506 || {{m|Heart Swap}} |{{typetable|Psychic}} {{statustable|Special}} || — || 10 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || {{m|Aura Sphere}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 10 || —% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 510 || {{m|Bullet Punch}} |{{typetable|Steel}} {{statustable|Special}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || {{m|Power Gem}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 513 || {{m|Power Swap}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 13 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 515 || {{m|Sucker Punch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 7 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 518 || {{m|Brave Bird}} |{{typetable|Flying}} {{statustable|Special}} || 42 || 6 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || {{m|Lava Plume}} |{{typetable|Fire}} {{statustable|Special}} || 15 || 10 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || {{m|Discharge}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 8 || 70% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 526 || {{m|Lunar Dance}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || {{m|Mirror Shot}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Bug Buzz}} |{{typetable|Bug}} {{statustable|Physical}} || 16 || 10 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || {{m|Metal Burst}} |{{typetable|Steel}} {{statustable|Special}} || — || 12 || 100% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 536 || {{m|Flash Cannon}} |{{typetable|Steel}} {{statustable|Special}} || 15 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 537 || {{m|Leaf Storm}} |{{typetable|Grass}} {{statustable|Special}} || 27 || 5 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 538 || {{m|Draco Meteor}} |{{typetable|Dragon}} {{statustable|Special}} || 14 || 5 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Dragon Pulse}} |{{typetable|Dragon}} {{statustable|Status}} || 18 || 10 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
=={{pkmn|Mystery Dungeon (WiiWare)}}==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || {{tt|じぶんと フロアのなかまポケモンの ＨＰが かいふくする てんきによって ＨＰの かいふくりょうが かわる|Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather}}&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || {{tt|フロアのてんきを 『あめ』にかえる|Changes the floor&#039;s weather to a Rain condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} {{statustable|Physical}} || — || 13 || —% || Entire floor || Others || — || {{tt|フロアのてんきを 『あられ』にかえる|Changes the floor&#039;s weather to a Hail condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんを いかりじょうたいにかえる ダメージをうけるたびに こうげきが  １だんかいあがる|Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} {{statustable|Status}} || — || 15 || —% || User || User || — || {{tt|じぶんを オウムがえしじょうたいにかえる うけたわざを そのまま てきポケモンへ かえす|Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker}}&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} {{statustable|Status}} || — || 20 || —% || User || User || — || {{tt|じぶんを おんねんじょうたいにかえる じぶんが たおれたときに こうげきしてきた ポケモンの さいごにくりだしたわざの ＰＰを ０にする|Gives the user the Grudge status, which zeroes the PP of an enemy&#039;s move that makes the user faint}}&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || {{tt|じぶんの こうげきを １だんかいあげる|Boosts the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || {{tt|じぶんの かいひを １だんかいあげる|Boosts the user&#039;s Evasiveness by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || {{tt|じぶんの ぼうぎょを １だんかいあげる|Boosts the user&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} {{statustable|Status}} || — || 16 || —% || User || User || — || {{tt|じぶんの ぼうぎょを １だんかいあげる|Boosts the user&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || {{tt|じぶんを きあいだめじょうたいにかえる きゅうしょに あたりやすくなる|Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.}}&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || —% || User || User || — || {{tt|じぶんの ＨＰをかいふくする そのときの てんきによって ＨＰのかいふくりょうが かわる|Restores the user&#039;s HP. The HP amount regained depends on the weather}}&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{m|Mind Reader}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || {{tt|じぶんが ひっちゅうじょうたいになる こうげきや わざが かならず めいちゅうする|Gives the user a Sure Shot status, which makes all moves and attacks completely accurate}}&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{m|Cosmic Power}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || {{tt|じぶんの ぼうぎょ とくぼうを １だんかいあげる|Boosts the user&#039;s Defense and Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{m|Follow Me}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || {{tt|じぶんを みがわりじょうたいにかえる みがわりじょうたいになると てきポケモンから ゆうせんてきに こうげきされる|Gives the user a Decoy status. A Pokémon with the Decoy status is the primary target of enemies}}&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 75% || User || User || — || {{tt|じぶんを こらえるじょうたいにかえる こらえるじょうたいだと かならず ＨＰが １のこって いきのびる ポケモンタワーでは いちばんしたの ポケモンが こらえるじょうたい でないと こうかがない|The Pokemon protects itself. During this, it will survive any attack on 1 HP. While in a Pokemon Tower, the Pokemon on the very bottom must use the move for it to take effect.}}&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || {{tt|じぶんの ＨＰを さいだいＨＰの １/５だけ かいふくする|Restores the user&#039;s HP by 1/5 its maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} {{statustable|Status}} || — || 20 || —% || User || User || — || {{tt|じぶんを じゅうでんじょうたいにして つぎにつかった でんきタイプの わざの いりょくを たかめる しかも じぶんの とくぼうを １だんかいあげる|Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} {{statustable|Status}} || — || 17 || —% || User || User || — || {{tt|じぶんを しろいきりじょうたいに かえて こうげき ぼうぎょ とくこう とくぼう めいちゅう かいひが さがらないようにする|Gives the user a Mist status, which prevents the user&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being reduced}}&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} {{statustable|Status}} || — || 14 || —% || Entire floor || Others || — || {{tt|フロアの てんきを 『すなあらし』にかえる|Changes the floor&#039;s weather to a Sandstorm condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} {{statustable|Status}} || — || 20 || —% || User || User || — || {{tt|じぶんの とくこうを １だんかいあげ|Boosts the user&#039;s Special Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || {{tt|じぶんの からだのなかに ちからを たくわえる たくわえると ぼうぎょ とくぼうが あがり たくわえた かいすうだけ わざ『はきだす』 『のみこむ』の こうかが あがる ３かいまで たくわえることができる|Boosts the user&#039;s Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times}}&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || {{tt|じぶんの かいひを １だんかいあげる|Boosts the user&#039;s evasiveness by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || {{tt|じぶんと フロアのなかまポケモンの ＨＰが かいふくする そのときの てんきによって ＨＰの かいふくりょうが かわる|Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather}}&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || {{tt|じぶんの こうげきを ２だんかいあげる|Boosts the user&#039;s Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 183 || {{m|Conversion}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんのタイプを じぶんが もっているわざの どれかと おなじタイプにかえる|Changes the user&#039;s type into the same type as one of its moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 184 || {{m|Conversion 2}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんを テクスチャー２じょうたいにかえる テクスチャー２じょうたいちゅうは うけたわざの ききにくいタイプに じぶんのタイプが かわる|Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move}}&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} {{statustable|Status}} || — || 16 || —% || User || User || — || {{tt|じぶんの ぼうぎょを ２だんかいあげる|Boosts the user&#039;s Defense by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 187 || {{m|Teleport}} |{{typetable|Psychic}} {{statustable|Status}} || — || 7 || —% || User || User || — || {{tt|じぶんが フロアのどこかに ワープする|Warps the user to another tile on the floor}}&lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{m|Howl}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || {{tt|じぶんの こうげきを １だんかいあげる|Boosts the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || User || User || — || {{tt|じぶんの ぼうぎょを ２だんかいあげる|Boosts the user&#039;s Defense by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} {{statustable|Status}} || — || 17 || —% || Entire floor || Others || — || {{tt|フロアぜんたいが どろあそびじょうたいになる どろあそびじょうたいでは でんきタイプの わざの ダメージが はんげんする|Changes the dungeon floor&#039;s status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんの とくぼうを ２だんかいあげる|Boosts the user&#039;s Special Defense by 2 levels.}}&lt;br /&gt;
|-&lt;br /&gt;
| 218 || {{m|Slack Off}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || {{tt|じぶんの ＨＰを さいだいＨＰの １/５だけ かいふくする|Restores the user&#039;s HP by 1/5 its maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || {{tt|フロアの てんきを 『ひざしがつよい』にかえる|Changes the floor&#039;s weather to a Sunny condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{m|Wish}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || {{tt|じぶんを ねがいごとじょうたいにかえる ねがいごとじょうたいになると ＨＰが しぜんに かいふくするのが はやくなる|Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted}}&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} {{statustable|Status}} || — || 8 || —% || User || User || — || {{tt|じぶんを ねむるじょうたいにかえる ねむるじょうたいから めざめたときに ＨＰや わるいじょうたいが かいふくする|Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed}}&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんを ねをはりじょうたいにかえる ねをはりじょうたいの ポケモンは いどうできないが いっていターンごとに ＨＰが かいふくする このわざは ポケモンタワーでは いちばんしたでしか ねをはれない|Pokémon in this state cannot move, but their HP is restored every turn they perform this move. This move is most powerful while using the Pokémon Tower.}}&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || {{tt|じぶんの ＨＰがかいふくする わざ『たくわえる』で ためただけ かいふくりょうが ふえる|Restores the user&#039;s HP. The amount depends on how many times Stockpile was used in advance}}&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} {{statustable|Special}} || — || 50 || —% || User || User || — || {{tt|じぶんが はねて いどうする はねたさきに ほかのポケモンが いたら ぶつかってしまい じぶんも あいても ダメージをうける|Makes the user flop to a different tile. If it lands on another Pokémon both Pokémon are hurt}}&lt;br /&gt;
|-&lt;br /&gt;
| 256 || {{m|Doom Desire}} |{{typetable|Steel}} {{statustable|Status}} || — || 11 || —% || User || User || — || {{tt|じぶんを こていダメージじょうたいにかえる あたえるダメージが いっていになる|Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount}}&lt;br /&gt;
|-&lt;br /&gt;
| 257 || {{m|Belly Drum}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || User || User || — || {{tt|じぶんの こうげきの だんかいが さいだいまで あがる しかし じぶんの おなかがへって １になってしまう おなかが １いかのときは こうかがない|Boosts the user&#039;s Attack to its maximum value, but it empties the user&#039;s Belly to just 1. It has no effect if the Belly is 1 or less}}&lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} {{statustable|Status}} || — || 16 || —% || User || User || — || {{tt|じぶんの ぼうぎょを ２だんかいあげる|Boosts the user&#039;s Defense by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || {{tt|じぶんを ひかりのかべじょうたいにかえる とくしゅこうげきの わざからの ダメージを はんげんする|Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 16 || —% || User || User || — || {{tt|じぶんの こうげき ぼうぎょを １だんかいあげる|Boosts the user&#039;s Attack and Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 269 || {{m|Beat Up}} |{{typetable|Dark}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || {{tt|なかまの ポケモンたちを じぶんの まわりに よびよせる|Summons the team members from the floor to surround the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} {{statustable|Status}} || — || 1 || —% || User || User || — || {{tt|じぶんを へんしんじょうたいにかえる フロアに しゅつげんする てきポケモンの どれかに へんしんする このわざは ポケモンタワーでは くりだせない|Gains the Transformed status. Transforms into an enemy Pokémon that can appear on the floor. This move cannot be used in a Pokémon Tower.}}&lt;br /&gt;
|-&lt;br /&gt;
| 286 || {{m|Camouflage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんが まわりのちけいに あわせた タイプに へんかする|The user&#039;s type changes to match the dungeon terrain}}&lt;br /&gt;
|-&lt;br /&gt;
| 288 || {{m|Tail Glow}} |{{typetable|Bug}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんの とくこうを ２だんかいあげる|Boosts the user&#039;s Special Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 15% || Entire floor || Enemy || — || {{tt|フロアの てきポケモンを ほろびのうたじょうたいにかえる ほろびのうたじょうたいになった ポケモンは しばらくすると たおれてしまう|Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns}}&lt;br /&gt;
|-&lt;br /&gt;
| 295 || {{m|Spikes}} |{{typetable|Ground}} {{statustable|Status}} || — || 22 || —% || Tile below user || Floor || — || {{tt|あしもとに わな『まきびし』を つくる わな『まきびし』を ふんだ てきポケモンは ダメージをうける|Turns the user&#039;s tile into a Spiked Tile trap. A Spiked Tile trap inflicts damage on enemies that step on it}}&lt;br /&gt;
|-&lt;br /&gt;
| 298 || {{m|Magic Coat}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || {{tt|じぶんを マジックコートじょうたいにかえる いくつかのわざを あいてに そのまま はねかえす|Gives the Pokémon that uses this move the Magic Coat status, which reflects several kinds of moves back at enemies}}&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || User || User || — || {{tt|じぶんを まもりじょうたいにかえる まもりじょうたいになると てきのこうげきや わざのこうかを うけない|Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || {{tt|じぶんの ぼうぎょを １だんかいあげる|Boosts the user&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} {{statustable|Status}} || — || 12 || 75% || User || User || — || {{tt|じぶんを まもりじょうたいにかえる まもりじょうたいになると てきのこうげきや わざのこうかを うけない|Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} {{statustable|Special}} || — || 19 || —% || Entire floor || Others || — || {{tt|フロアぜんたいが みずあそびじょうたいになる みずあそびじょうたいでは ほのおタイプの わざの ダメージが はんげんする|Changes the dungeon floor&#039;s status to Water Sport. A floor Under the influence of Water Sport halves the damage of all Fire-type moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} {{statustable|Special}} || — || 15 || —% || User || User || — || {{tt|じぶんを ミラーコートじょうたいにかえる となりにいる てきからうけた とくしゅこうげきの わざの ダメージを あいてにかえす|Gives the user a Mirror Coat status, which reflects the damage from Special Attack moves back at an enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || {{tt|じぶんを こていダメージじょうたいにかえる あたえるダメージが いっていになる|Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount}}&lt;br /&gt;
|-&lt;br /&gt;
| 318 || {{m|Milk Drink}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || {{tt|じぶんと フロアのなかまポケモンの ＨＰを さいだいＨＰの １/１０だけ かいふくする|Restores the HP of the user and team members on the floor by 1/10 of their maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || {{tt|じぶんの とくこう とくぼうを １だんかいあげる|Boosts the user&#039;s Special Attack and Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 327 || {{m|Mimic}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || — || {{tt|しょうめんの てきポケモンが さいごに くりだしたわざと おなじ わざをくりだす いくつか ものまねできないわざも ある|Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can&#039;t be mimicked}}&lt;br /&gt;
|-&lt;br /&gt;
| 330 || {{m|Metronome}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Others || Others || — || {{tt|たくさんのわざのなかから ランダムで ひとつえらんで わざを くりだす|Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know}}&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんの こうげきを １だんかいあげる|Boosts the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 334 || {{m|Snatch}} |{{typetable|Dark}} {{statustable|Status}} || — || 17 || —% || User || User || — || {{tt|じぶんを よこどりじょうたいにかえる フロアじゅうで つかわれた わざの こうかを よこどりする|Gives the user a Snatch status, which lets the user steal the effects from all moves used by Pokémon on the floor}}&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || Others || Others || — || {{tt|わざマシン『しようごマシン』を つかうまえの じょうたいに もどすことが できる ただし わざマシン『リサイクル』は もとに もどせないので きをつけよう！|Repairs TMs designated as a Used TM and restores them so they can be reused. Caution: you can&#039;t recycle a Used TM that taught Recycle!}}&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんを リフレクターじょうたいにかえる ぶつりこうげきの わざや こうげきの  ダメージを はんげんする|Gives the user a Reflect status, halving damage from Physical Attack moves and regular attacks.}}&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} {{statustable|Status}} || — || 22 || —% || User || User || — || {{tt|じぶんの こうげき いどうそくどを １だんかいあげる|Boosts the user&#039;s Attack and Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || {{tt|じぶんを ひっちゅうじょうたいにかえる ひっちゅうじょうたいのときは こうげきや わざが かならず めいちゅうする|Gives the user a Sure Shot status, which makes all moves and attacks completely}}&lt;br /&gt;
|-&lt;br /&gt;
| 434 || {{m|Aqua Ring}} |{{typetable|Water}} {{statustable|Status}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 449 || {{m|Heal Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 12 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 478 || {{m|Gravity}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || {{m|Stealth Rock}} |{{typetable|Rock}} {{statustable|Status}} || — || 20 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 493 || {{m|Magnet Rise}} |{{typetable|Electric}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 496 || {{m|Toxic Spikes}} |{{typetable|Poison}} {{statustable|Status}} || — || 18 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || {{m|Trick Room}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 509 || {{m|Roost}} |{{typetable|Flying}} {{statustable|Status}} || — || 14 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 514 || {{m|Power Trick}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 520 || {{m|Defend Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 540 || {{m|Rock Polish}} |{{typetable|Rock}} {{statustable|Status}} || — || 22 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 542 || {{m|Nasty Plot}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{m|Iron Tail}} |{{typetable|Steel}} {{statustable|Status}} || 40 || 10 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ぼうぎょを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Front || Enemy || No || {{tt|てきポケモンを あくびじょうたいにかえる あくびじょうたいになった ポケモンは しばらくすると ねてしまう|Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || {{tt|あなをほるじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない|Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move}}&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} {{statustable|Status}} || 18 || 12 || 78% || Random adjacent tile || All || No || {{tt|３かいれんぞくで いろいろなほうこうを こうげきする|Makes the user attack 3 times in random directions}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 75% || Front || Enemy || No || {{tt|てきポケモンの こうげきを はんぶんにさげる|Halves the target&#039;s Attack}}&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} {{statustable|Status}} || — || 13 || 100% || Front || Enemy || No || {{tt|てきポケモンを こんらんじょうたいにかえる こんらんじょうたいになると こうげきや わざを へんなほうこうに くりだしてしまう|Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || {{tt|てきポケモンを アンコールじょうたいにかえる アンコールじょうたいになると さいごに だしたわざしか だせなくなる|Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used}}&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンの げんざいの ＨＰの はんぶんの ダメージを あたえる|Inflicts damage on the target by halving its existing HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || {{tt|じぶんと てきポケモンの ＨＰを たして おたがいに はんぶんずつにして わけあう|Adds the HP of the user and the target, then shares it equally between the two Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || No || {{tt|てきポケモンが ちょくぜんにくりだしたわざに いちゃもんをつけて いまのフロアでは だせないようにしてしまう|Prevents the target from using the last move it used. The effect persists as long as the target remains on the floor}}&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} {{statustable|Special}} || — || 18 || 100% || Front || Enemy || No || {{tt|てきポケモンを こんらんじょうたいにかえるが こうげきが ２だんかい あがってしまう|Afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Snore}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 16 || 95% || Front || Enemy || No || ねむっているときに こうげきされると はんげきで ダメージをあたえ しかもいっていの かくりつで ひるみじょうたいに してしまう ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……？&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 16 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 30 || 100% || Front || Wall || No || {{tt|しょうめんのかべを ほって くずしてしまう|Smashes through the wall the user is facing}}&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} {{statustable|Special}} || 14 || 13 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Whirlpool}} |{{typetable|Water}} {{statustable|Status}} || 2 || 17 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする ダイビングじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement. It will inflict double damage on a Diving target}}&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンの とくぼうを ２だんかいさげる|Reduces the target&#039;s Special Defense by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 15 || 100% || Front || Enemy || No || {{tt|てきポケモンが さいごにくりだしたわざの ＰＰを ０にして つかえなくしてしまう|Zeroes the PP of the move last used by the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|DoubleSlap}} |{{typetable|Normal}} {{statustable|Status}} || 4 || 10 || 41.25% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンを こんらんじょうたいにかえるが とくこうが １だんかい あがってしまう|Afflicts the targeted enemy with a Confused status condition and also boosts its Special Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 70% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる じぶんの かしこさがたかいほど ダメージが おおきくなる|Inflicts damage on the target. Its power rises with the user&#039;s IQ}}&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} {{statustable|Special}} || — || 12 || 100% || Front || Enemy || No || ポケモンを なげとばして てきポケモンに ぶつけて ダメージをあたえる&lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 19 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる そらをとぶじょうたいと とびはねじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts damage on the target. It will inflict double damage on a Flying target or a Bouncing target}}&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} {{statustable|Physical}} || — || 9 || 100% || Front || Enemy || No || {{tt|てきポケモンを まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない|Afflicts the enemy Pokémon with the Paralysis status. A Pokémon with the Paralysis status condition is incapable of using moves.}}&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || じぶんを がまんじょうたいにかえる がまんじょうたいが かいじょされたときの こうげきは そのあいだに うけたダメージの ２ばい このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ぼうぎょを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} {{statustable|Special}} || 7 || 19 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} {{statustable|Physical}} || 45 || 7 || 73% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる てんきによって めいちゅうりつが へんかする そらをとぶじょうたいと とびはねじょうたいの てきにも あたる|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move&#039;s accuracy is affected by the weather. It can hit a Pokémon that is Flying or Bouncing}}&lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{m|ThunderPunch}} |{{typetable|Electric}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || {{tt|てきポケモンの ＨＰから じぶんの ＨＰを ひいたぶんの ダメージをあたえる|Inflicts damage on the target equal to the target&#039;s HP minus the user&#039;s HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 12 || 84% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる じぶんが やけどじょうたい どくじょうたい もうどくじょうたいの ときには ダメージが２ばいになる|Inflicts damage on the target and double damage if the user has a Burn status, a Poisoned status, or a Badly Poisoned status}}&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Karate Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 18 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate.}}&lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{m|Clamp}} |{{typetable|Water}} {{statustable|Physical}} || 6 || 17 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{m|Constrict}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 22 || 79.2% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで いどうそくどを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || {{tt|リフレクターじょうたいや ひかりのかべじょうたいを うちやぶり てきポケモンに ダメージをあたえる|Shatters the target&#039;s Reflect or Light Screen and inflicts damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} {{statustable|Physical}} || 10 || 12 || 60% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いどうそくどを １だんかいさげる|Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 55 || 8 || 100% || Front || Enemy || No || {{tt|きあいパンチじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない|Gives the user a Focus Punch status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. This move cannot be used during a Pokémon Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あたえたダメージにおうじて じぶんのＨＰが かいふくする|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted}}&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 12 || 63% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる じぶんのＨＰが のこりすくないほど あたえるダメージが おおきい|Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts}}&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{m|SmellingSalt}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あいてが まひじょうたいなら ダメージが おおきくなるが まひじょうたいは なおってしまう|Inflicts damage on the target, doing more if it has a Paralysis status, but it will then heal the target&#039;s Paralysis status}}&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} {{statustable|Physical}} || 4 || 19 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あたえたダメージにおうじて じぶんのＨＰが かいふくする|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted}}&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} {{statustable|Status}} || 14 || 11 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンの こうげき ぼうぎょを １だんかいさげる|Reduces the target&#039;s Attack and Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{m|Crabhammer}} |{{typetable|Water}} {{statustable|Status}} || 18 || 12 || 77.44% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate.}}&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || {{tt|てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{m|Cross Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 20 || 10 || 84% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} {{statustable|Physical}} || 18 || 6 || 42.5% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かい ダメージをあたえる しかし じぶんが こんらんじょうたいに なってしまい わざなどを へんなほうこうに くりだしてしまう|Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 7 || 16 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あいての たいじゅうが おもいほど ダメージも おおきくなる|Inflicts damage on the target. The heavier the target, the greater the damage it inflicts}}&lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも やどりぎじょうたい かげふみじょうたい ねをはりじょうたい しめつけじょうたいから ぬけだすことができる|Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status}}&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} {{statustable|Status}} || 1 || 14 || 45% || Front || Enemy || No || {{tt|てきポケモンを はずれるまで れんぞくで こうげきする あたるたびに いりょくがあがる さいだい ５かいれんぞくダメージ|Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks}}&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} {{statustable|Special}} || — || 14 || 70% || Front || Enemy || No || {{tt|てきポケモンの いどうそくどを １だんかいさげる|Reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} {{statustable|Special}} || 38 || 10 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{m|Psycho Boost}} |{{typetable|Psychic}} {{statustable|Special}} || 44 || 5 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる ただし じぶんのとくこうが ２だんかい さがってしまう|Inflicts damage on the target. But it also reduces the user&#039;s Special Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{m|Water Spout}} |{{typetable|Water}} {{statustable|Status}} || 42 || 5 || 84% || Front || Enemy || No || てきポケモンに ダメージをあたえる じぶんのＨＰが のこりすくないほど あたえるダメージが ちいさい&lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || —% || Front || All || No || {{tt|しょうめんのポケモンの こうげき ぼうぎょ とくこう とくぼう めいちゅう かいひのだんかいと ばいりつを じぶんにコピーする|The user copies the boosts and reductions of the Attack, Special Attack, Defense, Special Defense, accuracy, and evasiveness of the Pokémon it&#039;s facing}}&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{m|Submission}} |{{typetable|Fighting}} {{statustable|Status}} || 15 || 17 || 84% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう|Inflicts damage on the target, but it also hurts the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{m|Nature Power}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || —% || Varies || Enemy || No || {{tt|そのときの まわりの ちけいに よって いろいろな わざが はつどうする|Uses a specific move that is based on which dungeon terrain the Pokémon is in}}&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 20 || 100% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる いっていのかくりつで まひじょうたいにかえる まひじょうたいの ポケモンは わざがだせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる じぶんのＨＰが のこりすくないほど あたえるダメージが おおきい|Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts}}&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンの ぼうぎょを １だんかいさげる|Reduces the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 8 || —% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} {{statustable|Special}} || — || 10 || 20% || Front || Enemy || No || {{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい とんでるポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 15 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あたえたダメージに おうじて じぶんの ＨＰが かいふくする|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted}}&lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{m|Sky Uppercut}} |{{typetable|Fighting}} {{statustable|Status}} || 16 || 12 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる そらをとぶじょうたいと とびはねじょうたいの てきポケモンにも あたる|Inflicts damage on the target. It can hit Flying or Bouncing targets}}&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{m|Sketch}} |{{typetable|Normal}} {{statustable|Physical}} || — || 1 || 100% || Front || Enemy || No || {{tt|てきポケモンの さいごにつかったわざを うつしとり じぶんが つかえるようにする うつしとると わざ『スケッチ』は きえてしまう このわざは ポケモンタワーでは くりだせない|Copies the last move used by the enemy Pokémon and gains the ability to use that move. After copying a move, the move Sketch will disappear. This move cannot be used during a Pokémon Tower.}}&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 17 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 100% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう|Inflicts damage on the target, but it also hurts the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいに かえて いどうできなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status, making it incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいの ポケモンは わざがだせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{m|Kinesis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンの めいちゅうを １だんかいさげる|Reduces the target&#039;s accuracy by 1 level.}}&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} {{statustable|Special}} || 50 || 10 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || {{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい|Defeats the target in one shot if it hits successfully}}&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} {{statustable|Physical}} || 14 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || そらをとぶじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 30 || 95% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{m|Dive}} |{{typetable|Water}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || {{tt|ダイビングじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない みずがないと つかえない|The user gains the Diving status, which causes it to charge power for one turn before releasing a powerful attack. You can&#039;t use this in a Pokemon Tower or without water.}}&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} {{statustable|Physical}} || 18 || 10 || 84% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで めいちゅうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s accuracy by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} {{statustable|Special}} || 16 || 12 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{m|Twister}} |{{typetable|Dragon}} {{statustable|Physical}} || 8 || 15 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにかえる そらをとぶじょうたいと とびはねじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail. It will inflict double damage on a Flying or Bouncing target}}&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Faint Attack}} |{{typetable|Dark}} {{statustable|Physical}} || 6 || 25 || % || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{m|Seismic Toss}} |{{typetable|Fighting}} {{statustable|Status}} || — || 10 || 100% || Front || Enemy || No || {{tt|てきポケモンに じぶんの レベルと おなじだけの ダメージを あたえる|Inflicts damage on the target. The amount of damage is equal to the user&#039;s level}}&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || 100% || Front || Enemy || No || {{tt|てきポケモンを ちょうはつじょうたいにかえる ちょうはつされた ポケモンは ダメージを あたえるわざしか だせなくなる|Afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 4 || 26 || 95% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 10 || 40% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{m|Horn Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 18 || 95% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || {{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} {{statustable|Physical}} || 6 || 20 || 95% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 8 || —% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} {{statustable|Special}} || 8 || 15 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|ThunderShock}} |{{typetable|Electric}} {{statustable|Status}} || 1 || 17 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざが だせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || {{tt|てきポケモンを こんらんじょうたいにかえる こんらんじょうたいになると こうげきや わざを へんなほうこうに くりだしてしまう|Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} {{statustable|Status}} || — || 17 || 65% || Front || Enemy || No || {{tt|てきポケモンを まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない|Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || 100% || Front || Enemy || No || {{tt|てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} {{statustable|Status}} || — || 27 || 88% || Front || Enemy || No || {{tt|てきポケモンを どくじょうたいにかえる どくじょうたいになると いっていターンごとに ダメージをうける|Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically}}&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンを もうどくじょうたいにかえる もうどくじょうたいになると いっていターンごとに ダメージをうける|Afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns}}&lt;br /&gt;
|-&lt;br /&gt;
| 198 || {{m|Poison Fang}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 73.92% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで もうどくじょうたいにして いっていターンごとに ダメージを あたえる|Inflicts damage on the target. It may also give the targeted enemy a Badly Poisoned status condition, which inflicts damage every few turns}}&lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|PoisonPowder}} |{{typetable|Poison}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンを どくじょうたいにかえる どくじょうたいになると いっていターンごとに ダメージをうける|Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically}}&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 19 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう|Inflicts damage on the target, but it also hurts the user.}}&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 13 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける|Inflicts damage on the target, but it also hurts the user if the move misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} {{statustable|Physical}} || 16 || 11 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || {{tt|とびはねじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす いっていの かくりつで まひじょうたいにかえる このわざは ポケモンタワーでは くりだせない|Enters the Bouncing status, stores energy, and releases a powerful attack on the next turn. Has a certain probability of inflicting Paralysis. This move cannot be used in a Pokémon Tower.}}&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|Hi Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 11 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける|Inflicts damage on the target, but it also hurts the user if the move misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} {{statustable|Status}} || 16 || 10 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{m|Trick}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンのどうぐと じぶんのどうぐを いれかえる じぶんと てきポケモンの りょうほうが どうぐを もっていないと せいこうしない|Switches the user&#039;s held item with the target&#039;s held item. It works only if both Pokémon are holding items}}&lt;br /&gt;
|-&lt;br /&gt;
| 210 || {{m|Triple Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 15 || 52.5% || Front || Enemy || No || {{tt|てきポケモンに ３かいれんぞくで ダメージを あたえる こうげきするたびに ダメージがあがる|Inflicts damage on the target using 3 kicks in a single turn. The attack&#039;s power rises with every kick}}&lt;br /&gt;
|-&lt;br /&gt;
| 211 || {{m|Drill Peck}} |{{typetable|Flying}} {{statustable|Special}} || 16 || 13 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 16 || 84% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも めいちゅうを １だんかいさげる|Inflicts damage on the target. It also reduces the target&#039;s accuracy by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} {{statustable|Special}} || 2 || 20 || 100% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも あいての どうぐをうばい じぶんの どうぐにする じぶんが どうぐをもっているときは うばえない|Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item}}&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} {{statustable|Status}} || 30 || 11 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる ダイビングじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts damage on the target. It will inflict double damage on a Diving target}}&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || {{tt|てきポケモンの とくせいを コピーして じぶんの とくせいにする つぎのフロアにいくと もとの とくせいに もどる|Copies the target&#039;s ability. The user regains its usual ability when it leaves the floor}}&lt;br /&gt;
|-&lt;br /&gt;
| 221 || {{m|Needle Arm}} |{{typetable|Grass}} {{statustable|Physical}} || 36 || 11 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 6 || 14 || 76.56% || Front || Enemy || No || {{tt|てきポケモンに ２かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 kicks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || {{tt|てきポケモンの ぼうぎょを １だんかいさげる|Reduces the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 228 || {{m|Pay Day}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 16 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる このわざで たおれたポケモンは おかねを おとす|Inflicts damage on the target. The enemy will drop money if it faints}}&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} {{statustable|Physical}} || 5 || 22 || 85% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 85% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 17 || 100% || User || User || No || {{tt|じぶんの こうげき ぼうぎょを １だんかいあげるが いどうそくどが １だんかいさがる ゴーストタイプが つかったときは てきポケモンを のろいじょうたいに するが じぶんの ＨＰは はんぶんになる|Boosts the user&#039;s Attack and Defense by 1 level but also reduces Movement Speed by 1 level. If this move is used by a Ghost-type Pokémon, it afflicts the target with a Cursed status condition but halves the user&#039;s HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} {{statustable|Physical}} || 24 || 11 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかし じぶんの こうげき ぼうぎょが １だんかい さがる|Inflicts damage on the target, but it also reduces the user&#039;s Attack and Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 244 || {{m|Steel Wing}} |{{typetable|Steel}} {{statustable|Special}} || 35 || 10 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで じぶんの ぼうぎょを １だんかいあげる|Inflicts damage on the target. It may also boost the user&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる わざ『たくわえる』で ためただけ ダメージが あがる|Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance}}&lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|DynamicPunch}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 13 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも こんらんじょうたいにかえる|Inflicts damage on the target. It also afflicts the target with a Confused status condition, which makes the target&#039;s movements and attacks go astray.}}&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || {{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|ViceGrip}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 22 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 249 || {{m|Knock Off}} |{{typetable|Dark}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンの どうぐを ゆかに はたきおとす|Knocks the target&#039;s held item to the ground}}&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 27 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target.}}&lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} {{statustable|Physical}} || 7 || 9 || 44% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージをあたえる しかし じぶんが こんらんじょうたいに なってしまう|Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 28 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its action fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 10 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まわりの ちけいにあわせた さまざまなこうかが はっせいする|Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain}}&lt;br /&gt;
|-&lt;br /&gt;
| 264 || {{m|Dizzy Punch}} |{{typetable|Normal}} {{statustable|Status}} || 6 || 17 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || {{tt|てきポケモンを ようすみじょうたいにかえる ようすみじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Paused status condition. A Pokémon with the Paused status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|FeatherDance}} |{{typetable|Flying}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンの こうげきを ２だんかいさげる|Reduces the target&#039;s Attack by 2 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || {{tt|てきポケモンを とおくに ふきとばす ふきとんださきで かべや ポケモンに あたると ダメージをうける|Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || 100% || Front || Enemy || No || {{tt|てきポケモンの めいちゅうを １だんかいさげる|Reduces the target&#039;s accuracy by 1 level.}}&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 15 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ぼうぎょを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 276 || {{m|Blaze Kick}} |{{typetable|Fire}} {{statustable|Status}} || 16 || 13 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける きゅうしょに あたりやすい|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンを まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない|Afflicts the targeted enemy with a Paralysis status condition. A Pokémon with Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにかえる きゅうしょにあたりやすい|Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} {{statustable|Physical}} || — || 14 || 100% || Front || Enemy || No || {{tt|てきポケモンを とおくに ふきとばす ふきとんださきで かべや ポケモンに あたると ダメージをうける|Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 27 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも あいてのどうぐを うばい じぶんの どうぐにする じぶんが どうぐを もっているときは うばえない|Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item}}&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Bone Club}} |{{typetable|Ground}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} {{statustable|Physical}} || 4 || 19 || 73% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 292 || {{m|Fire Punch}} |{{typetable|Fire}} {{statustable|Physical}} || 14 || 13 || 78% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたい にかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || {{tt|じぶんは まきつきじょうたいになり てきポケモンを まきつかれじょうたいにして りょうほうとも こうどう できなくなる このわざは ポケモンタワーでは いちばんしたでしか くりだせない|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 303 || {{m|Rolling Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 12 || 13 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail}}&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} {{statustable|Physical}} || — || 7 || 100% || Front || All || No || {{tt|ポケモンを みがわりじょうたいにかえる みがわりじょうたいになると ねらわれやすくなったり なかまから こうげきされたりする|Afflicts the targeted Pokémon with a Decoy status condition. A Pokémon with the Decoy status is viewed as a foe by its allies. It also becomes likely to draw the attention of foes}}&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 12 || 44% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 10 || 41.25% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} {{statustable|Status}} || 40 || 15 || 100% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あいてを たおすようなダメージを あたえても ＨＰを １だけのこす|Inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint}}&lt;br /&gt;
|-&lt;br /&gt;
| 315 || {{m|Foresight}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || No || {{tt|てきポケモンの あがっている かいひを もとにもどす てきポケモンが ゴーストタイプの ばあいは みやぶりじょうたいにかえる|Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 17 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる あたえたダメージにおうじて じぶんの ＨＰが かいふくする|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted}}&lt;br /&gt;
|-&lt;br /&gt;
| 321 || {{m|Mega Kick}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 84% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} {{statustable|Physical}} || 10 || 15 || 90% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで じぶんの こうげきを １だんかいあげる|Inflicts damage on the target. It may also boost the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || 70% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる じぶんの かしこさが ひくいほど ダメージが おおきくなる|Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low}}&lt;br /&gt;
|-&lt;br /&gt;
| 335 || {{m|Luster Purge}} |{{typetable|Psychic}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 12 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || じぶんを がまんじょうたいにかえる がまんじょうたいが かいじょされたときの こうげきは そのあいだに うけたダメージの ２ばい このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 344 || {{m|Ice Punch}} |{{typetable|Ice}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる いっていのかくりつで こおりじょうたいにかえる こおりじょうたいの ポケモンは こうどうできない|Inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.}}&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 12 || 66% || Front || Enemy || No || {{tt|てきポケモンに ２かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 347 || {{m|Comet Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 10 || 45% || Front || Enemy || No || {{tt|てきポケモンに ２〜５かいれんぞくで\nダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}&lt;br /&gt;
|-&lt;br /&gt;
| 348 || {{m|Skull Bash}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 15 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || ロケットずつきじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす しかも ちからをためたターンは ぼうぎょがあがるぞ このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} {{statustable|Physical}} || — || 13 || 70% || Front || Enemy || No || {{tt|てきポケモンの いどうそくどを １だんかいさげる|Reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 352 || {{m|Struggle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 30 || 100% || Front || Enemy || No || {{tt|てきポケモンに ダメージをあたえる しかし じぶんも さいだいＨＰの １/４の ダメージをうける|Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 430 || {{m|Hammer Arm}} |{{typetable|Fighting}} {{statustable|Physical}} || 18 || 16 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || {{m|Iron Head}} |{{typetable|Steel}} {{statustable|Physical}} || 16 || 12 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || {{m|Close Combat}} |{{typetable|Fighting}} {{statustable|Special}} || 43 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || {{m|Air Slash}} |{{typetable|Flying}} {{statustable|Physical}} || 15 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 445 || {{m|Punishment}} |{{typetable|Dark}} {{statustable|Physical}} || 1 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 452 || {{m|Thunder Fang}} |{{typetable|Electric}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || {{m|Giga Impact}} |{{typetable|Normal}} {{statustable|Special}} || 60 || 4 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 457 || {{m|Trump Card}} |{{typetable|Normal}} {{statustable|Special}} || 1 || 5 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 458 || {{m|Grass Knot}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 20 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 459 || {{m|Cross Poison}} |{{typetable|Poison}} {{statustable|Physical}} || 15 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 461 || {{m|Ice Fang}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 464 || {{m|Psycho Shift}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Front || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 465 || {{m|Me First}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || {{tt|Front|Indicated as Special in-game}} || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 466 || {{m|Embargo}} |{{typetable|Dark}} {{statustable|Special}} || — || 18 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || {{m|Brine}} |{{typetable|Water}} {{statustable|Physical}} || 8 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || {{m|X-Scissor}} |{{typetable|Bug}} {{statustable|Physical}} || 40 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || {{m|Natural Gift}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 17 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 473 || {{m|Zen Headbutt}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 9 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 474 || {{m|Wring Out}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || {{m|Gyro Ball}} |{{typetable|Steel}} {{statustable|Physical}} || 1 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 476 || {{m|Shadow Claw}} |{{typetable|Ghost}} {{statustable|Physical}} || 13 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 477 || {{m|Shadow Force}} |{{typetable|Ghost}} {{statustable|Physical}} || 50 || 6 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 481 || {{m|Stone Edge}} |{{typetable|Rock}} {{statustable|Physical}} || 38 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 487 || {{m|Double Hit}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 13 || 70.4% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || {{m|Assurance}} |{{typetable|Dark}} {{statustable|Physical}} || 9 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 490 || {{m|Pluck}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 15 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 491 || {{m|Night Slash}} |{{typetable|Dark}} {{statustable|Physical}} || 13 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 495 || {{m|Poison Jab}} |{{typetable|Poison}} {{statustable|Physical}} || 14 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 497 || {{m|Last Resort}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || {{m|Dragon Rush}} |{{typetable|Dragon}} {{statustable|Physical}} || 40 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || {{m|Fling}} |{{typetable|Dark}} {{statustable|Physical}} || — || 16 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 505 || {{m|Crush Grip}} |{{typetable|Normal}} {{statustable|Physical}} || 50 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || {{m|Force Palm}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 511 || {{m|Power Whip}} |{{typetable|Grass}} {{statustable|Physical}} || 42 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 516 || {{m|Feint}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 517 || {{m|Flare Blitz}} |{{typetable|Fire}} {{statustable|Physical}} || 32 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 522 || {{m|Fire Fang}} |{{typetable|Fire}} {{statustable|Physical}} || 12 || 13 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 523 || {{m|Magnet Bomb}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 524 || {{m|Magma Storm}} |{{typetable|Fire}} {{statustable|Status}} || 55 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 525 || {{m|Copycat}} |{{typetable|Normal}} {{statustable|Status}} || — || 19 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 528 || {{m|Miracle Eye}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 27 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 529 || {{m|Bug Bite}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 12 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 531 || {{m|Wake-Up Slap}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || {{m|Head Smash}} |{{typetable|Rock}} {{statustable|Status}} || 50 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || {{m|Captivate}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 535 || {{m|Avalanche}} |{{typetable|Ice}} {{statustable|Physical}} || 6 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 541 || {{m|Rock Climb}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 227 || {{m|Sleep Talk}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Varies || Varies || Varies || じぶんが ねむっているときに こうげきしてきた ポケモンに じぶんが おぼえているわざの どれかひとつを くりだす ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……？ (Translation: While the user is asleep, uses one of the user&#039;s moves on a Pokémon that attacks it. Normally nothing will happen, but if you&#039;re sleeping in the Pokémon Tower...?)&lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Varies || Varies || Varies || {{tt|フロアすべての ポケモンのわざから どれかひとつの わざを くりだす|Causes the user to unleash a random move drawn from all the moves that all Pokémon on the floor know}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{m|Ice Ball}} |{{typetable|Ice}} {{statustable|Status}} || 1 || 15 || 45% || Front || Enemy || Yes || {{tt|はずれるまでれんぞくこうげきして こうげきが あたるたびに いりょくが あがる さいだい ５かいれんぞくこうげき|Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{m|Lovely Kiss}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 88% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{m|Vital Throw}} |{{typetable|Fighting}} {{statustable|Status}} || — || 17 || —% || User || User || Yes || {{tt|じぶんを あてみなげじょうたいにかえる こうげきしてきた てきポケモンを なげとばして ほかの てきポケモンに ぶつける|Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンの かいひを １だんかいさげる|Reduces the evasiveness of all enemies in the room by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんの わるいじょうたいを すべてかいふくする|Heals all status problems of the user and team members in the room}}&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 12 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで いどうそくどを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 10 || 73.92% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンに ダメージをあたえる|Inflicts damage on all enemies within a 1-tile range}}&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 75% || 10 tiles away || All || Yes || {{tt|はなれたポケモンの いどうそくどを １だんかいさげる|Reduces the target&#039;s Movement Speed by 1 level, even at a distance}}&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{m|Heal Bell}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんの わるいじょうたいを すべてかいふくする|Heals all status problems of the user and team members in the room}}&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || Yes || {{tt|てきポケモンの ぼうぎょを おおきくさげる|Greatly reduces the target&#039;s Defense}}&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Weather Ball}} |{{typetable|Normal}} {{statustable|Status}} || 5 || 15 || 85.5% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる げんざいの てんきによって タイプや いりょくが へんかする|{{{2}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} {{statustable|Special}} || — || 13 || 87% || Front || Enemy || Yes || {{tt|てきポケモンを すいみんじょうたいにかえる すいみんじょうたいのポケモンは こうどうできない|Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} {{statustable|Status}} || 2 || 17 || 90% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{m|SmokeScreen}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || {{tt|てきポケモンを からぶりじょうたいにかえる からぶりじょうたいになると こうげきや わざが ほとんど あたらない|Afflicts the targeted enemy with a Whiffer status condition. A Pokémon with the Whiffer status fails to deliver almost all of its moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} {{statustable|Special}} || — || 17 || —% || User || User || Yes || {{tt|じぶんを カウンターじょうたいにかえる てきからうけた ぶつりこうげきの わざや こうげきのダメージを あいてにかえす|Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} {{statustable|Special}} || 20 || 10 || 84% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンに ダメージをあたえるが じぶんの とくこうが ２だんかいさがる こおっていたポケモンは こおりがとける|Inflicts damage on all enemies within a 1-tile range, but also reduces the user&#039;s Special Attack by 2 levels. It will thaw frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 17 || 61.75% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで こうげきを はんぶんにさげる|Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack}}&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} {{statustable|Special}} || — || 15 || 100% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンの こうげきと とくこうを おおきくさげるが じぶんの ＨＰが １になって ワープしてしまう|Greatly reduces the Attack and Special Attack of all enemies in the room. It also cuts the user&#039;s HP to 1, then warps the user to a different tile on the floor.}}&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Octazooka}} |{{typetable|Water}} {{statustable|Status}} || 8 || 15 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで めいちゅうを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s accuracy by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || Yes || {{tt|てきポケモンを やけどじょうたいにかえる やけどじょうたいになると いっていターンごとに ダメージをうける|Afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns}}&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{m|Counter}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 17 || —% || User || User || Yes || {{tt|じぶんを カウンターじょうたいにかえる てきからうけた ぶつりこうげきの わざや こうげきのダメージを あいてにかえす|Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} {{statustable|Special}} || 12 || 11 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} {{statustable|Status}} || 18 || 12 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンの  あがっている かいひを もとにもどす てきポケモンが ゴーストタイプのばあいは みやぶりじょうたいにかえる|Resets any boosted evasiveness of all enemies in the room. Afflicts all Ghost-type enemies in the room with an Exposed status condition.}}&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{m|Razor Wind}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 13 || 100% || Front || Enemy || Yes || かまいたちじょうたいになり つぎの こうどうで いりょくがたかく きゅうしょに あたりやすい こうげきを くりだす このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || 88% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンを すいみんじょうたいにかえる|Afflicts all enemies in the room with a Sleep status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 7 || 49% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンに ダメージをあたえる いっていのかくりつで じぶんの こうげき ぼうぎょ とくこう とくぼう いどうそくどが すべて １だんかいあがる|Inflicts damage on all enemies in the room. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || Yes || {{tt|てきポケモンの とくぼうを ３だんかいさげる|Reduces the target&#039;s Special Defense by 3 levels}}&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|GrassWhistle}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || 88% || Front || Enemy || Yes || {{tt|てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || Yes || {{tt|てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} {{statustable|Special}} || — || 13 || —% || Entire room || All || Yes || {{tt|おなじへやの すべてのポケモンの こうげき ぼうぎょなどの だんかいを あがっていても さがっていても もとのじょうたいに もどしてしまう|Resets the Attack, Defense, and all other stats of all Pokémon in the room, whether boosted or reduced}}&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|AncientPower}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 12 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる いっていのかくりつで じぶんの こうげき ぼうぎょ とくこう とくぼう いどうそくどが すべて １だんかいあがる|Inflicts damage on the target. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire Room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんの いどうそくどを １だんかいあげる|Boosts the Movement Speed of the user and team members in the room by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} {{statustable|Physical}} || 5 || 13 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いどうそくどを １だんかいさげる|Inflicts damage on the target, even at a distance. It also reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{m|Sky Attack}} |{{typetable|Flying}} {{statustable|Special}} || 50 || 6 || 90% || Front || Enemy || Yes || ゴッドバードじょうたいとなって ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす しかも いっていのかくりつで ひるみじょうたいにする このわざは ポケモンタワーでは くりだせない&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 10 || 63% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンに ダメージをあたえる いっていのかくりつで こおりじょうたいにして うごけなくする|Inflicts damage on all enemies in the room. It may also afflict enemies in the room with a Frozen status condition, making them incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{m|Meteor Mash}} |{{typetable|Steel}} {{statustable|Special}} || 20 || 9 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで じぶんのこうげきを １だんかいあげる|Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} {{statustable|Special}} || 12 || 17 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || 95% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる じぶんの レベルがたかいほど ダメージが おおきくなりやすい|Inflicts damage on the target, even at a distance. The higher the user&#039;s level, the greater the damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 13 || 88% || Front || Enemy || Yes || {{tt|てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんを ねむらずじょうたいにして ねむらなくする なかまポケモンが ねていたばあいは すぐに おきる|Afflicts the user and team members in the room with a Sleepless status, which prevents them from falling asleep. It also awakens sleeping team members}}&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} {{statustable|Physical}} || 8 || 15 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} {{statustable|Physical}} || 5 || 10 || 45.5% || Entire room || All except user || Yes || {{tt|おなじへやの じぶんいがいの すべてのポケモンに ダメージをあたえる あなをほるじょうたいのポケモンには ２ばいのダメージを あたえる|Damages all Pokémon in the room except the user. It will inflict double damage on a Digging target}}&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{m|Selfdestruct}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || 1 tile around user || All || Yes || {{tt|じぶんが 『ばくはつ』する まわりの ポケモンに ダメージをあたえ かべや ゆかのどうぐも きえてしまう|Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items}}&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 88% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンを まひじょうたいにかえる まひじょうたいの ポケモンは わざがだせない|Afflicts enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis condition has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 16 || 10 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} {{statustable|Physical}} || 18 || 10 || 73.92% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない|Inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{m|ExtremeSpeed}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 12 || 88% || 2 tiles away || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away}}&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} {{statustable|Status}} || — || 13 || —% || Entire room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんを しんぴのまもりじょうたいに かえて わるいじょうたいに ならないようにする|Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems}}&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{m|Skill Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || 100% || Front || Enemy || Yes || {{tt|てきポケモンと じぶんの とくせいを こうかんしてしまう|Switches the user&#039;s ability with that of the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand-Attack}} |{{typetable|Ground}} {{statustable|Special}} || — || 20 || 80% || Front || Enemy || Yes || {{tt|てきポケモンの めいちゅうを １だんかいさげる|Reduces the target&#039;s accuracy by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} {{statustable|Special}} || 10 || 8 || —% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|SolarBeam}} |{{typetable|Grass}} {{statustable|Special}} || 24 || 9 || 100% || Front || Enemy || Yes || {{tt|ソーラービームじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす てんきが『ひざしがつよい』のときには ためずに １ターンでくりだせる このわざは ポケモンタワーでは くりだせない|The user gains the Solarbeam status, storing power for 1 turn, then creating a powerful attack on the next turn. Under a Sunny condition, it can be used without storing power. This move cannot be used during a Pokémon Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|SonicBoom}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 95% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに かならず ２０ダメージを あたえる|Inflicts 20 HP damage on the target, even at a distance}}&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} {{statustable|Special}} || — || 6 || —% || 2 tiles around user || All || Yes || {{tt|じぶんが 『だいばくはつ』する まわりの ポケモンに ダメージをあたえ かべや ゆかのどうぐも きえてしまう|Makes user blow up in a huge explosion, inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range}}&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} {{statustable|Physical}} || 33 || 9 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} {{statustable|Physical}} || 10 || 10 || 48% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{m|Twineedle}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 10 || 46.75% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ２かいれんぞくで ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる|Inflicts damage on the target using 2 attacks in a single turn. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{m|Softboiled}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || Entire room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんの ＨＰを さいだいＨＰの １/１０だけ かいふくする|Restores the HP of the user and team members in the room by 1/10 of their maximum HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{m|Egg Bomb}} |{{typetable|Normal}} {{statustable|Physical}} || 10 || 15 || 78% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{m|Barrage}} |{{typetable|Normal}} {{statustable|Status}} || 1 || 12 || 44% || Front || Enemy || Yes || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || {{tt|てきポケモンを こんらんじょうたいにかえる こんらんじょうたいになると こうげきや わざを へんなほうこうに くりだしてしまう|Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 180 || {{m|Icicle Spear}} |{{typetable|Ice}} {{statustable|Status}} || 2 || 8 || 33.75% || Front || Enemy || Yes || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージをあたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || —% || Entire room || Teammates || Yes || {{tt|おなじへやの なかまポケモンの こうげき とくこうを それぞれ １だんかいあげる|Boosts the Attack and Special Attack of team members in the room by 1 level. It does not affect the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} {{statustable|Physical}} || 7 || 8 || —% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target, even at a distance. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 13 || 88% || 2 tiles away || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away}}&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} {{statustable|Physical}} || 20 || 9 || 61.75% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない|Inflicts damage on the target, even at a distance. It also inflicts a Paralysis status. A Pokémon with the Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} {{statustable|Physical}} || 3 || 19 || 73% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージを あたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{m|Spike Cannon}} |{{typetable|Normal}} {{statustable|Special}} || 3 || 10 || 44% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 17 || 100% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで まひじょうたい やけどじょうたい こおりじょうたいの どれかにかえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition, a Burn condition, or a Frozen condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} {{statustable|Status}} || — || 8 || 88% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンに じぶんの レベルと おなじだけの ダメージを あたえる|Inflicts damage on all enemies within a 1-tile range. The amount of damage is equal to the user&#039;s level}}&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || 100% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンの こうげきを １だんかいさげる|Reduces the Attack of all enemies in the room by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 12 || 80% || 2 tiles away || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにかえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves}}&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} {{statustable|Status}} || 10 || 8 || 56% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたい にかえる こおっていたポケモンは こおりがとける|Inflicts damage on enemies in the room. It may also afflict enemies in the room with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} {{statustable|Special}} || — || 13 || 80% || 1 tile around user || Enemy || Yes || {{tt|まわりの てきポケモンを すいみんじょうたいにかえる すいみんじょうたいの ポケモンは こうどうできない|Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} {{statustable|Special}} || 45 || 6 || 84% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, but it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} {{statustable|Special}} || 33 || 6 || 84% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} {{statustable|Special}} || 24 || 8 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる|Inflicts damage on the target, even at a distance}}&lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} {{statustable|Special}} || 18 || 12 || 90% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 8 || 85.5% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} {{statustable|Status}} || 2 || 12 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target, even at a distance. It has a high critical-hit rate}}&lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} {{statustable|Special}} || — || 15 || 75% || Entire room || All || Yes || {{tt|おなじへやの ポケモンの ばしょと  じぶんの ばしょを つぎつぎと いれかえる|Switches the user&#039;s position with the positions of other Pokémon in the room successively}}&lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|BubbleBeam}} |{{typetable|Water}} {{statustable|Special}} || 6 || 10 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで いどうそくどを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} {{statustable|Special}} || 7 || 15 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで やけどじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} {{statustable|Special}} || 24 || 7 || 58.8% || Entire room || Enemy || Yes || {{tt|おなじへやの てきポケモンに ダメージをあたえ いっていのかくりつで こおりじょうたいにかえる こおりじょうたいの ポケモンは こうどうできない てんきが『あられ』だと かならず めいちゅうする|Inflicts damage on all enemies in the room. It may also afflict enemies with a Frozen status condition. A Pokémon with the Frozen status is incapable of action. This move never misses during a Hail condition}}&lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} {{statustable|Status}} || 30 || 6 || 84% || 1 tile around user || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう こおっていたポケモンは こおりがとける|Inflicts damage on enemies within a 1-tile range. But it also afflicts the user with a Paused status condition. It thaws out frozen Pokémon}}&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || 100% || Entire room || All || Yes || {{tt|おなじへやの すべてのポケモンを こんらんじょうたいにかえる こんらんじょうたいに なると こうげきや わざを へんなほうこうに くりだしてしまう|Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray}}&lt;br /&gt;
|-&lt;br /&gt;
| 277 || {{m|Present}} |{{typetable|Normal}} {{statustable|Special}} || — || 19 || 100% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえるか ＨＰを かいふくするか どちらかの こうかを あたえる|Could either inflict damage on the target or restore its HP}}&lt;br /&gt;
|-&lt;br /&gt;
| 278 || {{m|Eruption}} |{{typetable|Fire}} {{statustable|Special}} || 40 || 6 || 84% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる じぶんの ＨＰが のこりすくないほど あたえるダメージが ちいさい こおっていたポケモンは こおりがとける|Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws out frozen Pokémon.}}&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる|Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} {{statustable|Physical}} || 18 || 10 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 8 || 37.5% || Front || Enemy || Yes || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 290 || {{m|Bonemerang}} |{{typetable|Ground}} {{statustable|Physical}} || 10 || 14 || 66% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ２かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 attacks in a single turn, even at a distance}}&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} {{statustable|Special}} || — || 15 || 100% || Entire room || All except user || Yes || {{tt|おなじへやの じぶんいがいの すべてのポケモンに ダメージをあたえる ランダムで ダメージがかわる あなをほるじょうたいの ポケモンには ２ばいのダメージをあたえる|Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status}}&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 12 || 8 || —% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる かならず めいちゅうする|Inflicts damage on the target. It never misses}}&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 13 || 65% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いどうそくどを １だんかいさげる|Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{m|Mach Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 22 || 90% || 2 tiles away || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる ２マスまで とどく|Inflicts damage on a target up to 2 tiles away}}&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} {{statustable|Special}} || 4 || 10 || 45% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} {{statustable|Special}} || 5 || 17 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 309 || {{m|Mist Ball}} |{{typetable|Psychic}} {{statustable|Special}} || 14 || 10 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで とくこうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Attack by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} {{statustable|Status}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status}}&lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || Yes || {{tt|てきポケモンと リンクして みちづれじょうたいになる リンクした てきポケモンは じぶんが うけたのと おなじダメージを うけるようになる|Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage}}&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} {{statustable|Special}} || 38 || 7 || 84% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる|Inflicts damage on the target.}}&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} {{statustable|Status}} || 2—15 || 12 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる ダンジョンにはいるごとに タイプと いりょくが へんかする|Inflicts damage on the target. The move&#039;s type and power change with the dungeon}}&lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || Front || Enemy || Yes || {{tt|てきポケモンを メロメロじょうたいにして こうどうできなくする あいてが いせいのばあいにしか こうかがない|Afflicts the target with an Infatuated status condition, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || Yes || {{tt|てきポケモンを やどりぎじょうたいにかえる やどりぎじょうたいの てきに いっていターンごとに ダメージをあたえ そのぶんの ＨＰが かいふくする|Afflicts the targeted enemy with a Leech Seed status condition. A Pokémon with the Leech Seed status loses some HP every few turns, which restores the user&#039;s HP by the same amount}}&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} {{statustable|Special}} || 20 || 13 || 100% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる あたえたダメージにおうじて じぶんの ＨＰが かいふくする あいてが ねていないと こうかがない|Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted. It is effective only on sleeping enemies}}&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} {{statustable|Status}} || 8 || 17 || 88% || Front || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで とくぼうを １だんかいさげる|Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level}}&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || {{tt|おなじへやの なかまポケモンと じぶんの わるいじょうたいを すべて かいふくする|Heals all the status problems of the user and its team members in the room}}&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} {{statustable|Special}} || — || 8 || 100% || Front || Enemy || Yes || {{tt|てきポケモンに かならず ３０ダメージを あたえる|Inflicts 30 HP damage on the target}}&lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|DragonBreath}} |{{typetable|Dragon}} {{statustable|Special}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで まひじょうたいにかえる まひじょうたいのポケモンは わざを だせない|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with a Paralysis status has slowed movement and is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} {{statustable|Physical}} || 15 || 8 || 83.6% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで こおりじょうたいにかえる こおりじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action}}&lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} {{statustable|Special}} || 4 || 10 || 45% || Front || Enemy || Yes || {{tt|てきポケモンに ２〜５かいれんぞくで ダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn}}&lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} {{statustable|Physical}} || 20 || 12 || 79.8% || 10 tiles away || All || Yes || {{tt|はなれたポケモンに ダメージをあたえる きゅうしょに あたりやすい|Inflicts damage on the target, even at a distance. It has a high critical-hit}}&lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} {{statustable|Physical}} || 24 || 8 || 84% || 2 tiles away || Enemy || Yes || {{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう ２マスまで とどく|Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user}}&lt;br /&gt;
|-&lt;br /&gt;
| 432 || {{m|Aqua Jet}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 18 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || {{m|Aqua Tail}} |{{typetable|Water}} {{statustable|Special}} || 16 || 11 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 435 || {{m|Spacial Rend}} |{{typetable|Dragon}} {{statustable|Special}} || 15 || 5 || 56% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 436 || {{m|Dark Pulse}} |{{typetable|Dark}} {{statustable|Special}} || 16 || 10 || 73.92% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 437 || {{m|Ominous Wind}} |{{typetable|Ghost}} {{statustable|Status}} || 6 || 8 || 61.6% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 438 || {{m|Gastro Acid}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 439 || {{m|Healing Wish}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 441 || {{m|Wood Hammer}} |{{typetable|Grass}} {{statustable|Special}} || 36 || 10 || 100% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 443 || {{m|Energy Ball}} |{{typetable|Grass}} {{statustable|Status}} || 16 || 11 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || {{m|Tailwind}} |{{typetable|Flying}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 446 || {{m|Chatter}} |{{typetable|Flying}} {{statustable|Status}} || 10 || 12 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 447 || {{m|Lucky Chant}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 448 || {{m|Guard Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 11 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 450 || {{m|Heal Block}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 451 || {{m|Shadow Sneak}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 453 || {{m|Rock Wrecker}} |{{typetable|Rock}} {{statustable|Special}} || 28 || 7 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 454 || {{m|Focus Blast}} |{{typetable|Fighting}} {{statustable|Status}} || 25 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || {{m|Defog}} |{{typetable|Flying}} {{statustable|Physical}} || — || 14 || 100% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 460 || {{m|Attack Order}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 10 || 56% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || {{m|Ice Shard}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 463 || {{m|Psycho Cut}} |{{typetable|Psychic}} {{statustable|Special}} || 10 || 14 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 467 || {{m|Judgment}} |{{typetable|Normal}} {{statustable|Special}} || 20 || 7 || 56% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 468 || {{m|Seed Flare}} |{{typetable|Grass}} {{statustable|Physical}} || 44 || 5 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || {{m|Payback}} |{{typetable|Dark}} {{statustable|Special}} || — || 16 || —% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 479 || {{m|Vacuum Wave}} |{{typetable|Fighting}} {{statustable|Status}} || 11 || 14 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 482 || {{m|Switcheroo}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || —% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 483 || {{m|Dark Void}} |{{typetable|Dark}} {{statustable|Special}} || — || 8 || 88% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 484 || {{m|Earth Power}} |{{typetable|Ground}} {{statustable|Physical}} || 9 || 8 || 61.6% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 485 || {{m|Gunk Shot}} |{{typetable|Poison}} {{statustable|Physical}} || 22 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 486 || {{m|Seed Bomb}} |{{typetable|Grass}} {{statustable|Special}} || 16 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || {{m|Charge Beam}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 12 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 492 || {{m|Acupressure}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 494 || {{m|Roar of Time}} |{{typetable|Dragon}} {{statustable|Physical}} || 24 || 4 || 56% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{m|Drain Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 13 || 8 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || {{m|Mud Bomb}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || {{m|U-turn}} |{{typetable|Bug}} {{statustable|Status}} || 14 || 12 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 504 || {{m|Worry Seed}} |{{typetable|Grass}} {{statustable|Status}} || — || 14 || 100% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 506 || {{m|Heart Swap}} |{{typetable|Psychic}} {{statustable|Special}} || — || 10 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || {{m|Aura Sphere}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 10 || —% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 510 || {{m|Bullet Punch}} |{{typetable|Steel}} {{statustable|Special}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || {{m|Power Gem}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 513 || {{m|Power Swap}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 13 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 515 || {{m|Sucker Punch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 7 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 518 || {{m|Brave Bird}} |{{typetable|Flying}} {{statustable|Special}} || 42 || 6 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || {{m|Lava Plume}} |{{typetable|Fire}} {{statustable|Special}} || 15 || 10 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || {{m|Discharge}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 8 || 49% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 526 || {{m|Lunar Dance}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || {{m|Mirror Shot}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Bug Buzz}} |{{typetable|Bug}} {{statustable|Physical}} || 16 || 10 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || {{m|Metal Burst}} |{{typetable|Steel}} {{statustable|Special}} || — || 12 || 100% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 536 || {{m|Flash Cannon}} |{{typetable|Steel}} {{statustable|Special}} || 15 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 537 || {{m|Leaf Storm}} |{{typetable|Grass}} {{statustable|Special}} || 27 || 5 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 538 || {{m|Draco Meteor}} |{{typetable|Dragon}} {{statustable|Special}} || 14 || 5 || 56% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Dragon Pulse}} |{{typetable|Dragon}} {{statustable|Status}} || 18 || 10 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; rowspan=2|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; rowspan=2|Description&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} {{statustable|Status}} || — || — || 18 || 50 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to a Rain condition. Under a Rain condition, the power of Fire-type moves goes down, and the power of Water-type moves goes up.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} {{statustable|Status}} || — || — || 18 || 50 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to a Hail condition. Under a Hail condition, all Pokémon except Ice type keep taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || User || User || — || You&#039;ll get the Grudge status. If you faint with the Grudge status, it cuts the PP of the enemy&#039;s last move to 0.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 18 || 50 || —% || — || User || User || — || It boosts your Attack. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 50 || —% || — || User || User || — || It boosts your evasiveness. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || It boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || You will get the Focus Energy status, which raises your critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 15 || 50 || —% || — || User || User || — || It restores your HP by half of your max HP. During a Sunny condition, it restores your HP even more. During a Rain, Hail, or Sandstorm condition, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 50 || —% || — || User || User || — || You&#039;ll get the Enduring status. Its chance of failing rises if you use it multiple times in a row. With the Enduring status, you will survive any attack or move with 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || It restores your HP by half of your max HP.&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} {{statustable|Status}} || — || — || 15 || 50 || —% || — || User || User || — || You&#039;ll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Special Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} {{statustable|Status}} || — || — || 18 || 50 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to a Sandstorm condition. During a Sandstorm, all Pokémon except Rock, Ground, and Steel types keep taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || —% || — || User || User || — || It boosts your Attack and Special Attack. Under a Sunny condition, your stats go up even higher. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} {{statustable|Status}} || 40 || 99 || 20 || 50 || 90% || 98% || Entire room || Enemy || — || It damages even a faraway Pokémon. It could also cause the Burn status condition. With the Burn status, the Pokémon keeps taking damage, and its Attack also goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || It boosts your Defense and Special Defense and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effect the moves Spit Up and Swallow will have.&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It sharply boosts your evasiveness. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || It sharply boosts your Attack. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} {{statustable|Status}} || — || — || 15 || 50 || —% || — || Entire floor || Others || — || It changes the entire floor&#039;s status to Mud Sport. The Mud Sport status reduces the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It sharply boosts your Special Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || — || — || 18 || 50 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to a Sunny condition. Under a Sunny condition, the power of Fire-type moves goes up, and the power of Water-type moves goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || You will get the Napping status. With the Napping status, you fall asleep, then later awaken with all HP restored and status conditions healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || You&#039;ll get the Ingrain status. With the Ingrain status, you can&#039;t move but keep restoring HP.&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || It restores your HP. The more you stockpile using Stockpile, the more HP you restore.&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 30 || 99 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 12 || 50 || —% || — || User || User || — || It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It boosts your Attack and Defense. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire floor || Enemy || — || If enemies on the same floor know any moves also known by you, it seals them and prevents all enemies from using the moves.&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 50 || 15% || 98% || Entire floor || Enemy || — || It causes the Perish Song status condition to enemies on the floor. With the Perish Song status, the enemies will faint 3 turns later.&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || User || User || — || You&#039;ll get the Protect status, which enables you to evade enemies&#039; attacks and move effects. Its chance of failing rises if you use it multiple times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || User || User || — || You will get the Substitute status, but every time you use this move, your HP decreases. With the Substitute status, you won&#039;t be targeted by enemies, but you can&#039;t use moves or items, nor restore your HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || User || User || — || You&#039;ll get the Protect status, which enables you to evade enemies&#039; attacks and move effects. Its chance of failing rises if you use it multiple times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} {{statustable|Special}} || — || — || 20 || 99 || —% || —% || Entire floor || Others || — || It changes the entire floor to the Water Sport condition. In the Water Sport condition, damage caused by Fire-type moves goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || You&#039;ll get the Mirror Coat status, which reflects the damage from a special move back at an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It boosts your Special Attack and Special Defense. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || It boosts your Attack. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 30 || 99 || —% || — || Others || Others || — || It changes the&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || It boosts your Attack and Travel Speed. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 13 || 50 || —% || — || User || User || — || You&#039;ll get the Sure Shot status, which makes your attack hit the enemy without fail.&lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} {{statustable|Status}} || 40 || 99 || 20 || 50 || 90% || 98% || Others || Enemy || — || It even damages faraway Pokémon. It also has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 434 || {{m|Aqua Ring}} |{{typetable|Water}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || {{m|Stealth Rock}} |{{typetable|Rock}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 496 || {{m|Toxic Spikes}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || {{m|Trick Room}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 509 || {{m|Roost}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 540 || {{m|Rock Polish}} |{{typetable|Rock}} {{statustable|Status}} || — || — || 17 || 50 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 542 || {{m|Nasty Plot}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Front || Enemy || No || It causes the Yawning status condition to an enemy. The Yawning status will cause the Sleep condition after a while.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} {{statustable|Physical}} || — || — || 15 || 30 || 95% || 98% || Front || Enemy || No || It causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can&#039;t do anything and takes damage when it wakes up.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} {{statustable|Physical}} || 40 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} {{statustable|Status}} || 8 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy 2 to 3 times in a row. Then you will get the Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It sharply lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} {{statustable|Status}} || — || — || 13 || 50 || 95% || 98% || Front || Enemy || No || It causes the Confused status condition to an enemy. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 50 || 95% || 98% || Front || Enemy || No || It causes the Encore status condition to an enemy. With the Encore status, it can use only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 50 || 95% || 99% || Front || Enemy || No || You&#039;ll get the Enraged status, which boosts your Attack every time you take damage. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 1 || 99 || 65% || 98% || Front || Enemy || No || It cuts the enemy&#039;s HP to half.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || 100% || — || Front || All || No || It adds the HP of you and the target, then shares it equally.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 15 || 50 || 95% || 98% || Front || Enemy || No || It seals the move the enemy last used and prevents the Pokémon from using it. The seal will be removed when it arrives on the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 90% || 98% || Front || Enemy || No || It causes the Confused status condition to an enemy, but it also sharply raises its Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 99 || 15 || 50 || 85% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also lower its Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} {{statustable|Status}} || 13 || 99 || 15 || 50 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 15 || 50 || 100% || — || Front || Enemy || No || It sharply lowers the enemy&#039;s Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} {{statustable|Special}} || — || — || 20 || 99 || 95% || 98% || Front || Enemy || No || It sharply lowers the PP of the move last used by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} {{statustable|Physical}} || 7 || 99 || 18 || 50 || 90% || 98% || Front || Enemy || No || It damages an enemy. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} {{statustable|Physical}} || 5 || 99 || 17 || 99 || 95% || 99% || Front || Enemy || No || It damages an enemy. The damage it causes goes up if the enemy has a bad status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|DoubleSlap}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 99 || 15 || 50 || 70% || 90% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Front || Enemy || No || You counter the enemy by mimicking the enemy&#039;s last move.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 15 || 50 || 90% || 98% || Front || Enemy || No || It causes the Confused condition to an enemy but also raises the enemy&#039;s Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} {{statustable|Physical}} || 3 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. The more you&#039;ve opened up to your team, the more powerful this move will be.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} {{statustable|Special}} || 8 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy. It can hit an enemy in the air using Fly and so on.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 90% || 98% || Front || Enemy || No || It seals the move the enemy last used and prevents the Pokémon from using it. The seal will be removed when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 13 || 50 || —% || — || Front || Enemy || No || You will get the Bide status for a little while and then cause damage. The more damage you take while biding, the greater the damage the move causes.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} {{statustable|Special}} || 8 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} {{statustable|Physical}} || 40 || 99 || 13 || 50 || 75% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy to cut down the enemy&#039;s HP to equal your HP. It has no effect if your HP is higher than the enemy&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. The damage it causes goes up if you have a bad status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} {{statustable|Physical}} || 13 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || It shatters the enemy&#039;s Reflect or Light Screen status condition and causes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 99 || 13 || 50 || 65% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 45 || 99 || 17 || 50 || 100% || — || Front || Enemy || No || You focus your mind and damage an enemy during the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 13 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} {{statustable|Physical}} || — || — || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. The lower your HP is, the greater the damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || 100% || — || Front || Enemy || No || It lowers the enemy&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 16 || 50 || 100% || — || Front || Enemy || No || It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can&#039;t move.&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} {{statustable|Physical}} || 8 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 30 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy and breaks a trap underneath the enemy. It also frees you from the Leech Seed, Bound, Fire Spin, and Sand Tomb status.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} {{statustable|Status}} || 1 || 99 || 17 || 50 || 75% || 90% || Front || Enemy || No || It damages an enemy up to 5 times until one misses.&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 18 || 50 || 95% || 98% || Front || Enemy || No || It reduces the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} {{statustable|Status}} || 20 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 15 || 50 || —% || — || Front || All || No || You copy the stat changes of the target&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} {{statustable|Physical}} || 2 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. The lower your HP is, the greater the damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 99 || 100% || — || Front || Enemy || No || It lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Trapped status condition. (With the Trapped status, the enemy can&#039;t move and keeps taking damage.)&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} {{statustable|Physical}} || 7 || 99 || 17 || 50 || —% || — || Front || Enemy || No || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} {{statustable|Special}} || — || — || 14 || 50 || 30% || 50% || Front || Enemy || No || The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move. It has no effect on Flying-type Pokémon and Pokémon with the Levitate Ability.&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Cringe status condition, which makes the enemy unable to attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} {{statustable|Physical}} || 2 || 19 || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} {{statustable|Physical}} || 40 || 99 || 16 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy, but you receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} {{statustable|Physical}} || 3 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Sand Tomb status condition. (With the Sand Tomb status, the enemy can&#039;t move and keeps taking damage.)&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} {{statustable|Special}} || 10 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} {{statustable|Special}} || 2 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Poisoned status condition. With the Poisoned status, the enemy keeps taking damage and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} {{statustable|Physical}} || — || — || 11 || 50 || 30% || 50% || Front || Enemy || No || When the move hits, it knocks out an enemy in a single blow.&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} {{statustable|Physical}} || 40 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || You soar, then strike your enemy during the second turn. You won&#039;t be hit by an item or a move while you&#039;re in the air.&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} {{statustable|Physical}} || 15 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Cringe status condition, which makes the enemy unable to attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} {{statustable|Physical}} || 17 || 99 || 17 || 50 || 85% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Faint Attack}} |{{typetable|Dark}} {{statustable|Status}} || 7 || 99 || 17 || 50 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 17 || 50 || 100% || — || Front || Enemy || No || It causes the Taunted status condition to an enemy. The taunted Pokémon can&#039;t use status moves. (The Pokémon can use attack moves.)&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 3 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 99 || 15 || 50 || 70% || 90% || Front || Enemy || No || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 12 || 50 || 30% || 50% || Front || Enemy || No || The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} {{statustable|Physical}} || 8 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} {{statustable|Physical}} || 7 || 99 || 17 || 50 || —% || — || Front || Enemy || No || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} {{statustable|Special}} || 4 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|ThunderShock}} |{{typetable|Electric}} {{statustable|Physical}} || 4 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 99 || 15 || 50 || 90% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 50 || 90% || 98% || Front || Enemy || No || It causes the Confused status condition to an enemy. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} {{statustable|Status}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It causes the Paralysis status condition to an enemy. With the Paralysis status, the enemy&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 50 || 100% || — || Front || Enemy || No || It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can&#039;t move.&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 30 || 99 || 75% || 98% || Front || Enemy || No || It causes the Poisoned status condition to an enemy. With the Poisoned status, the enemy keeps taking damage and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 18 || 50 || 85% || 98% || Front || Enemy || No || It causes the Badly Poisoned status condition to an enemy. With the Badly Poisoned status, the enemy keeps taking damage rapidly and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|PoisonPowder}} |{{typetable|Poison}} {{statustable|Physical}} || — || — || 25 || 99 || 70% || 98% || Front || Enemy || No || It causes the Poisoned status condition to an enemy. With the Poisoned status, the enemy keeps taking damage and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 99 || 17 || 50 || 90% || 98% || Front || Enemy || No || It damages an enemy, but you receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 13 || 50 || 90% || 98% || Front || Enemy || No || It damages an enemy. But if it misses, you get hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} {{statustable|Physical}} || 40 || 99 || 10 || 50 || 95% || 98% || Front || Enemy || No || You soar, then strike your enemy on the second turn. You evade items or moves while you&#039;re in the air. It could also cause the Paralysis status condition to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|Hi Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 46 || 99 || 17 || 50 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} {{statustable|Physical}} || 15 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} {{statustable|Status}} || 4 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. You also steal an item that the enemy has. If you can&#039;t have any more items, you can&#039;t steal the item.&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 20 || 99 || —% || — || Front || All || No || It copies the Ability of a Pokémon in front of you. You regain your usual Ability when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 3 || 99 || 20 || 99 || 85% || 98% || Front || Enemy || No || It damages an enemy 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 99 || 100% || — || Front || Enemy || No || It lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} {{statustable|Special}} || 2 || 99 || 13 || 50 || 90% || 98% || 2 tiles away || Enemy || No || It damages an enemy. It could also cause the Cringe status, which makes the enemy unable to attack or use moves. It reaches up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} {{statustable|Physical}} || 5 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} {{statustable|Status}} || 17 || 99 || 14 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} {{statustable|Physical}} || — || — || 20 || 99 || —% || — || User || User || No || It boosts your Attack and Defense, but it lowers your Travel Speed. If this is used by a Ghost-type Pokémon, it causes the Cursed status condition to the enemy. But it halves your HP.&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} {{statustable|Physical}} || 40 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|DynamicPunch}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 15 || 50 || 50% || 98% || Front || Enemy || No || It damages an enemy. It also causes the Confused status condition. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 12 || 50 || 30% || 50% || Front || Enemy || No || The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|ViceGrip}} |{{typetable|Normal}} {{statustable|Physical}} || 7 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} {{statustable|Status}} || 4 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 30 || 99 || —% || — || {{tt|Front|Indicated as Others in-game}} || {{tt|Teammate|Indicated as Others in-game}} || No || After switching positions with your teammate, it boosts the Pokémon&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, or evasiveness. (The stat changes return to normal when it goes to the next floor or steps on a&lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 99 || 15 || 50 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} {{statustable|Status}} || 7 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also trigger other effects depending on the scenery of the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|FeatherDance}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 15 || 50 || 95% || 98% || Front || Enemy || No || It sharply lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It blows away an enemy straight back. The enemy takes damage if it crashes into a wall or a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} {{statustable|Status}} || 9 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Cringe status condition, which makes the enemy unable to attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} {{statustable|Status}} || 13 || 99 || 13 || 50 || 90% || 98% || Front || Enemy || No || It damages an enemy. It could also lower its Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 99 || 85% || 98% || Front || Enemy || No || It causes the Paralysis status condition to an enemy. With the Paralysis status, the enemy&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} {{statustable|Status}} || 5 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 100% || — || Front || Enemy || No || It blows away an enemy straight back. If the enemy crashes into a wall or a Pokémon, it takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. You also steal an item that the enemy has. If you can&#039;t have any more items, you can&#039;t steal the item.&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} {{statustable|Physical}} || 3 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can&#039;t move and keeps taking damage.)&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 15 || 50 || 70% || 90% || Front || Enemy || No || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 99 || 15 || 50 || 70% || 90% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} {{statustable|Physical}} || — || — || 10 || 50 || 100% || — || Front || Enemy || No || It causes the Destiny Bond status condition. The enemy sustains the same amount of damage that you take.&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} {{statustable|Special}} || 2 || 99 || 50 || 99 || 95% || 100% || Front || Enemy || No || If you make an enemy faint with this move, the chance of befriending the enemy slightly goes up.&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} {{statustable|Special}} || 40 || 99 || 13 || 50 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 4 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 99 || 18 || 50 || 85% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} {{statustable|Special}} || 40 || 99 || 15 || 50 || 80% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 15 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. The move&#039;s type and power change on each adventure.&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} {{statustable|Status}} || 5 || 99 || 25 || 99 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It causes the Infatuated status condition to an enemy. It makes the enemy&#039;s move more likely to fail.&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 17 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy. The less you have opened up to your team, the more powerful this move will be.&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} {{statustable|Physical}} || 30 || 99 || 15 || 50 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} {{statustable|Physical}} || 20 || 99 || 16 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} {{statustable|Physical}} || — || — || 13 || 50 || —% || — || Front || Enemy || No || You&#039;ll get the Bide status for a little while and damage an enemy. The more damage you take while biding, the greater the damage you can cause.&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} {{statustable|Status}} || 2 || 99 || 17 || 50 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} {{statustable|Physical}} || — || — || 20 || 99 || 95% || 98% || Front || Enemy || No || It reduces the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 352 || {{m|Struggle}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 99 || 1 || 50 || —% || — || Front || Enemy || No || It damages an enemy, but it also damages you. (If there&#039;s no move available, your move will be Struggle.)&lt;br /&gt;
|-&lt;br /&gt;
| 430 || {{m|Hammer Arm}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 15 || 50 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || {{m|Iron Head}} |{{typetable|Steel}} {{statustable|Physical}} || 15 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 432 || {{m|Aqua Jet}} |{{typetable|Water}} {{statustable|Physical}} || 3 || 99 || 18 || 50 || 90% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || {{m|Aqua Tail}} |{{typetable|Water}} {{statustable|Physical}} || 20 || 99 || 15 || 50 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || {{m|Close Combat}} |{{typetable|Fighting}} {{statustable|Special}} || 40 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || {{m|Air Slash}} |{{typetable|Flying}} {{statustable|Physical}} || 13 || 99 || 17 || 50 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 445 || {{m|Punishment}} |{{typetable|Dark}} {{statustable|Physical}} || 3 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 452 || {{m|Thunder Fang}} |{{typetable|Electric}} {{statustable|Physical}} || 10 || 99 || 15 || 50 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || {{m|Giga Impact}} |{{typetable|Normal}} {{statustable|Special}} || 60 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 457 || {{m|Trump Card}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 10 || 50 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 458 || {{m|Grass Knot}} |{{typetable|Grass}} {{statustable|Physical}} || — || — || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 461 || {{m|Ice Fang}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 99 || 15 || 50 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 466 || {{m|Embargo}} |{{typetable|Dark}} {{statustable|Special}} || — || — || 20 || 99 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || {{m|Brine}} |{{typetable|Water}} {{statustable|Physical}} || 10 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || {{m|X-Scissor}} |{{typetable|Bug}} {{statustable|Physical}} || 15 || 99 || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || {{m|Natural Gift}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 18 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 473 || {{m|Zen Headbutt}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 99 || 15 || 50 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 474 || {{m|Wring Out}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || {{m|Gyro Ball}} |{{typetable|Steel}} {{statustable|Physical}} || 4 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 476 || {{m|Shadow Claw}} |{{typetable|Ghost}} {{statustable|Physical}} || 12 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 481 || {{m|Stone Edge}} |{{typetable|Rock}} {{statustable|Physical}} || 30 || 99 || 10 || 50 || 75% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 487 || {{m|Double Hit}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 99 || 13 || 50 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || {{m|Assurance}} |{{typetable|Dark}} {{statustable|Physical}} || 5 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 490 || {{m|Pluck}} |{{typetable|Flying}} {{statustable|Physical}} || 5 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 491 || {{m|Night Slash}} |{{typetable|Dark}} {{statustable|Physical}} || 12 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 495 || {{m|Poison Jab}} |{{typetable|Poison}} {{statustable|Physical}} || 15 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 497 || {{m|Last Resort}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || {{m|Dragon Rush}} |{{typetable|Dragon}} {{statustable|Physical}} || 30 || 99 || 13 || 50 || 70% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{m|Drain Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 13 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || {{m|U-turn}} |{{typetable|Bug}} {{statustable|Physical}} || 5 || 99 || 17 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || {{m|Fling}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 13 || 50 || —% || — || Others || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || {{m|Force Palm}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 515 || {{m|Sucker Punch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 99 || 13 || 50 || 75% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 516 || {{m|Feint}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 99 || 13 || 50 || 95% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 517 || {{m|Flare Blitz}} |{{typetable|Fire}} {{statustable|Physical}} || 40 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 522 || {{m|Fire Fang}} |{{typetable|Fire}} {{statustable|Physical}} || 10 || 99 || 15 || 50 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 529 || {{m|Bug Bite}} |{{typetable|Bug}} {{statustable|Physical}} || 5 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 531 || {{m|Wake-Up Slap}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || {{m|Head Smash}} |{{typetable|Rock}} {{statustable|Status}} || 60 || 99 || 20 || 99 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || {{m|Captivate}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 17 || 50 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 536 || {{m|Flash Cannon}} |{{typetable|Steel}} {{statustable|Physical}} || 15 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 541 || {{m|Rock Climb}} |{{typetable|Normal}} {{statustable|Status}} || 20 || 99 || 17 || 50 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || {{tt|Varies|Indicated as Others in-game}} || {{tt|Varies|Indicated as Others in-game}} || Varies || It causes you to unleash a random move from all the moves that your teammates on the floor know.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || Entire room || Party || Yes || It restores half the HP of you and your teammates on the floor. During a Sunny condition, it restores your HP even more. During a Rain, Hail, or Sandstorm condition, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || 90% || 98% || Entire room || Enemy || Yes || It lowers the evasiveness of all enemies in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 13 || 50 || —% || — || Entire Room || Party || Yes || It heals all the bad status conditions of you and your teammates in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} {{statustable|Physical}} || 2 || 99 || 20 || 99 || 95% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} {{statustable|Status}} || 5 || 99 || 20 || 99 || 90% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} {{statustable|Status}} || — || — || 18 || 50 || 80% || 98% || 10 tiles away || All || Yes || It reduces even a faraway Pokémon&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || 80% || 98% || Front || Enemy || Yes || It sharply lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 14 || 30 || 85% || 98% || Front || Enemy || Yes || It causes the Sleep status condition to an enemy. With the Sleep status, it can&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} {{statustable|Special}} || 53 || 99 || 12 || 50 || 90% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies, but it also sharply lowers your Special Attack. (The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} {{statustable|Status}} || 8 || 99 || 17 || 50 || 85% || 98% || 10 tiles away || All || Yes || It damages even a faraway Pokémon. It could also sharply lower the Pokémon&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 13 || 50 || 95% || 98% || Entire room || Enemy || Yes || It sharply lowers the Attack and Special Attack of enemies in the same room, but it drops your HP to 1 and warps you somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} {{statustable|Special}} || — || — || 15 || 50 || 70% || 98% || Front || Enemy || Yes || It causes the Burn status condition to an enemy. With the Burn status, it keeps taking damage, and its Attack also goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} {{statustable|Status}} || 25 || 99 || 14 || 50 || 85% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 30 || 99 || —% || — || Entire room || Enemy || Yes || It resets any boosted evasiveness of all enemies in the same room. It causes the Exposed status condition to Ghost-type enemies in the same room. It removes their resistance to Normal- and Fighting-type attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 15 || 30 || 100% || — || Entire room || Enemy || Yes || It causes the Sleep status condition to enemies in the same room. With the Sleep status, they can&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 99 || 10 || 50 || 70% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room. It could also boost your Attack, Defense, Special Attack, Special Defense, and Travel Speed. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} {{statustable|Status}} || — || — || 18 || 50 || 90% || 98% || Front || Enemy || Yes || It sharply lowers the enemy&#039;s Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|GrassWhistle}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 17 || 30 || 85% || 98% || Front || Enemy || Yes || It causes the Sleep status condition to an enemy. With the Sleep status, the enemy can&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} {{statustable|Status}} || — || — || 13 || 50 || 100% || — || Front || Enemy || Yes || It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can&#039;t move.&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} {{statustable|Special}} || — || — || 15 || 50 || —% || — || Entire room || All || Yes || It resets the Attack, Defense, and all other stats of all Pokémon in the same room. (It resets all, whether boosted or reduced.)&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|AncientPower}} |{{typetable|Rock}} {{statustable|Status}} || 7 || 99 || 10 || 50 || 90% || 98% || Front || Enemy || Yes || It damages an enemy. It could also boost your Attack, Defense, Special Attack, Special Defense, and Travel Speed. (The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 12 || 50 || —% || — || Entire Room || Party || Yes || It boosts the Travel Speed of you and your teammates in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} {{statustable|Special}} || 6 || 99 || 15 || 50 || 50% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} {{statustable|Special}} || 4 || 99 || 16 || 50 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} {{statustable|Special}} || 8 || 99 || 17 || 50 || 85% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 15 || 50 || 75% || 98% || Front || Enemy || Yes || Its damage varies. The higher your level, the greater the possible damage.&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} {{statustable|Special}} || 1 || 99 || 13 || 50 || 85% || 99% || Entire room || Enemy || Yes || It damages enemies in the same room. It also causes the Sleepless status to all Pokémon in the same room. If Pokémon are sleeping, they&#039;ll wake up immediately.&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} {{statustable|Physical}} || 10 || 99 || 15 || 50 || 90% || 98% || 10 tiles away || All || Yes || It damages even a faraway Pokémon. It could also cause the Confused status condition. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} {{statustable|Status}} || 30 || 99 || 16 || 50 || 95% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room except you. It can also damage Pokémon in the ground using Dig.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 20 || 99 || 70% || 98% || 1 tile around user || Enemy || Yes || It causes the Paralysis status condition to nearby enemies. With the Paralysis status, their Travel Speed goes down and they can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 15 || 99 || 15 || 50 || 85% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} {{statustable|Status}} || 25 || 99 || 15 || 50 || 80% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire room || Party || Yes || You and your teammates will get the Mist status and prevent all of your Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being lowered.&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 50 || —% || — || Entire room || Party || Yes || You and your teammates in the same room will get the Safeguard status, which prevents you from having bad status conditions.&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand-Attack}} |{{typetable|Ground}} {{statustable|Special}} || — || — || 15 || 50 || 75% || 98% || Front || Enemy || Yes || It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} {{statustable|Special}} || 5 || 99 || 17 || 50 || —% || — || Front || Enemy || Yes || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|SolarBeam}} |{{typetable|Grass}} {{statustable|Physical}} || 50 || 99 || 13 || 50 || 100% || — || 10 tiles away || All || Yes || You&#039;ll get the SolarBeam status, which lets you charge power, then try a powerful attack. Under a Sunny condition, it charges for an immediate attack on the first turn.&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 10 || 50 || —% || — || {{tt|2 tiles around user|Indicated as User in-game}} || All || Yes || You explode and damage Pokémon around you. Items on the floor will also disappear. (You won&#039;t get Exp. Points even if an enemy faints due to the damage caused by the explosion.)&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} {{statustable|Special}} || 40 || 99 || 10 || 50 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} {{statustable|Physical}} || 15 || 99 || 13 || 50 || 80% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room except you. It could also lower their accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} {{statustable|Status}} || 2 || 99 || 20 || 99 || 65% || 85% || 10 tiles away || All || Yes || It damages even a faraway Pokémon 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 50 || 70% || 98% || Front || Enemy || Yes || It causes the Confused status condition to an enemy. The Confused status impairs its sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || Entire room || Party || Yes || It restores half the HP of you and your teammates on the floor. During a Sunny condition, it restores your HP even more. During a Rain, Hail, or Sandstorm condition, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 13 || 50 || —% || — || Entire room || Teammates || Yes || It boosts the Attack and Special Attack of your teammates in the same room. (The stat changes return to normal when they go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} {{statustable|Special}} || 8 || 99 || 10 || 50 || —% || — || 1 tile around user || Enemy || Yes || It damages nearby enemies. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} {{statustable|Physical}} || 40 || 99 || 12 || 50 || 50% || 98% || 10 tiles away || All || Yes || It damages even a faraway Pokémon. It also causes the Paralysis status condition. With the Paralysis status, the Pokémon&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} {{statustable|Special}} || 2 || 99 || 25 || 99 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} {{statustable|Special}} || 10 || 99 || 13 || 50 || 85% || 98% || Front || Enemy || Yes || It damages an enemy. It could also cause the Paralysis, Burn, or Frozen status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} {{statustable|Special}} || 2 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} {{statustable|Status}} || — || — || 15 || 50 || 80% || 98% || 1 tile around user || Enemy || Yes || It does damage matching your level to your enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 30 || 99 || 100% || — || Entire room || Enemy || Yes || It lowers the Attack of enemies in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} {{statustable|Special}} || 25 || 99 || 15 || 50 || 80% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room except you.&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} {{statustable|Status}} || 30 || 99 || 13 || 50 || 85% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room. It could also cause the Burn status condition. With the Burn status, they keep taking damage and their Attack goes down slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 15 || 30 || 70% || 98% || 1 tile around user || Enemy || Yes || It causes the Sleep status condition to nearby enemies. With the Sleep status, they can&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} {{statustable|Special}} || 60 || 99 || 13 || 50 || 80% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room. But it causes the Recoil status condition, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} {{statustable|Special}} || 60 || 99 || 13 || 50 || 85% || 98% || 10 tiles away || All || Yes || It damages even a faraway Pokémon. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} {{statustable|Special}} || 40 || 99 || 12 || 50 || 75% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} {{statustable|Special}} || 20 || 99 || 13 || 50 || 90% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} {{statustable|Special}} || 60 || 99 || 10 || 50 || 90% || 98% || 10 tiles away || All || Yes || It damages even a faraway Pokémon. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 13 || 50 || 100% || — || Front || Enemy || Yes || It damages an enemy. The more you stockpile using Stockpile, the more damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 7 || 99 || 18 || 50 || 90% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|BubbleBeam}} |{{typetable|Water}} {{statustable|Status}} || 8 || 99 || 17 || 50 || 85% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 15 || 50 || —% || — || Entire room || Party || Yes || You and your teammates will get the Light Screen status, which reduces the damage taken from special moves.&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} {{statustable|Special}} || 4 || 99 || 15 || 50 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} {{statustable|Special}} || 40 || 99 || 14 || 50 || 75% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} {{statustable|Status}} || 60 || 99 || 13 || 50 || 90% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 17 || 50 || 95% || 98% || Entire room || All except user || Yes || It causes the Confused status condition to all Pokémon in the same room except you. The Confused status impairs their sense of direction.&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} {{statustable|Special}} || 10 || 99 || 17 || 50 || 90% || 98% || Front || Enemy || Yes || It damages an enemy. It could also cause the Poisoned status condition. With the Poisoned status, the enemy keeps taking damage and can&#039;t restore its HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} {{statustable|Physical}} || 20 || 99 || 13 || 50 || 95% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} {{statustable|Physical}} || 2 || 99 || 13 || 50 || 70% || 90% || Front || Enemy || Yes || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} {{statustable|Special}} || — || — || 20 || 99 || 80% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room except you. It randomly changes its intensity. It also damages a Pokémon underground using Dig.&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 5 || 99 || 17 || 50 || —% || — || Front || Enemy || Yes || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} {{statustable|Physical}} || 7 || 99 || 15 || 50 || 90% || 98% || Front || Enemy || Yes || It damages an enemy. It also lowers the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} {{statustable|Special}} || 2 || 99 || 13 || 50 || 65% || 85% || 10 tiles away || All || Yes || It damages even a faraway Pokémon 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} {{statustable|Special}} || 4 || 99 || 16 || 50 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} {{statustable|Status}} || 8 || 99 || 17 || 50 || 85% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 13 || 50 || 95% || 98% || Front || Enemy || Yes || It causes the Leech Seed status condition to an enemy. It drains HP out of the enemy in the Leech Seed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} {{statustable|Status}} || 4 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || Yes || It damages an enemy. It could also lower its Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || Entire room || Party || Yes || You and your teammates will get the Reflect status, which reduces the damage taken from physical moves.&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 13 || 50 || —% || — || Entire room || Party || Yes || It heals all the bad status conditions of you and your teammates in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} {{statustable|Special}} || — || — || 13 || 50 || 95% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|DragonBreath}} |{{typetable|Dragon}} {{statustable|Special}} || 8 || 99 || 15 || 50 || 90% || 98% || 10 tiles away || All || Yes || It damages even a faraway Pokémon. It could also cause the Paralysis status condition. With the Paralysis status, the Pokémon&#039;s Travel Speed goes down and it can&#039;t attack or use moves.&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} {{statustable|Physical}} || 25 || 99 || 13 || 50 || 95% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} {{statustable|Physical}} || 2 || 99 || 13 || 50 || 70% || 90% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} {{statustable|Special}} || 40 || 99 || 15 || 50 || 95% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 436 || {{m|Dark Pulse}} |{{typetable|Dark}} {{statustable|Special}} || 15 || 99 || 15 || 50 || 90% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 437 || {{m|Ominous Wind}} |{{typetable|Ghost}} {{statustable|Status}} || 6 || 99 || 10 || 50 || 70% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 438 || {{m|Gastro Acid}} |{{typetable|Poison}} {{statustable|Special}} || — || — || 30 || 99 || 100% || — || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 443 || {{m|Energy Ball}} |{{typetable|Grass}} {{statustable|Status}} || 15 || 99 || 13 || 50 || 90% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || {{m|Tailwind}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 10 || 50 || —% || — || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 447 || {{m|Lucky Chant}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 448 || {{m|Guard Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 13 || 50 || 100% || — || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 450 || {{m|Heal Block}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 20 || 99 || 100% || — || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 451 || {{m|Shadow Sneak}} |{{typetable|Ghost}} {{statustable|Physical}} || 3 || 99 || 18 || 50 || 90% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 453 || {{m|Rock Wrecker}} |{{typetable|Rock}} {{statustable|Special}} || 60 || 99 || 12 || 50 || 85% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 454 || {{m|Focus Blast}} |{{typetable|Fighting}} {{statustable|Status}} || 40 || 99 || 10 || 50 || 75% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || {{m|Defog}} |{{typetable|Flying}} {{statustable|Physical}} || — || — || 15 || 50 || —% || — || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || {{m|Ice Shard}} |{{typetable|Ice}} {{statustable|Physical}} || 3 || 99 || 18 || 50 || 90% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || {{m|Payback}} |{{typetable|Dark}} {{statustable|Special}} || — || — || 13 || 50 || —% || — || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 484 || {{m|Earth Power}} |{{typetable|Ground}} {{statustable|Physical}} || 20 || 99 || 11 || 50 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 485 || {{m|Gunk Shot}} |{{typetable|Poison}} {{statustable|Physical}} || 40 || 99 || 10 || 50 || 75% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 486 || {{m|Seed Bomb}} |{{typetable|Grass}} {{statustable|Special}} || 15 || 99 || 16 || 50 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || {{m|Charge Beam}} |{{typetable|Electric}} {{statustable|Special}} || 5 || 99 || 13 || 50 || 85% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || {{m|Mud Bomb}} |{{typetable|Ground}} {{statustable|Special}} || 10 || 99 || 13 || 50 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || {{m|Aura Sphere}} |{{typetable|Fighting}} {{statustable|Special}} || 20 || 99 || 10 || 50 || —% || — || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || {{m|Power Gem}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 99 || 17 || 50 || 85% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 513 || {{m|Power Swap}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 13 || 50 || 100% || — || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 518 || {{m|Brave Bird}} |{{typetable|Flying}} {{statustable|Special}} || 40 || 99 || 15 || 50 || 95% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || {{m|Lava Plume}} |{{typetable|Fire}} {{statustable|Special}} || 15 || 99 || 15 || 50 || 85% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || {{m|Discharge}} |{{typetable|Electric}} {{statustable|Special}} || 12 || 99 || 15 || 50 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || {{m|Mirror Shot}} |{{typetable|Steel}} {{statustable|Special}} || 10 || 99 || 13 || 50 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Bug Buzz}} |{{typetable|Bug}} {{statustable|Physical}} || 20 || 99 || 14 || 50 || 95% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || {{m|Metal Burst}} |{{typetable|Steel}} {{statustable|Special}} || — || — || 13 || 50 || —% || — || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 537 || {{m|Leaf Storm}} |{{typetable|Grass}} {{statustable|Special}} || 53 || 99 || 12 || 50 || 90% || 98% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 538 || {{m|Draco Meteor}} |{{typetable|Dragon}} {{statustable|Special}} || 53 || 99 || 12 || 50 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Dragon Pulse}} |{{typetable|Dragon}} {{statustable|Status}} || 20 || 99 || 13 || 50 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|Super Mystery Dungeon}}==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable expandable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; rowspan=2|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; rowspan=2|Description&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} {{statustable|Status}} || — || — || 18 || 40 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to rain. During rain, the power of Fire-type moves goes down and the power of Water-type moves goes up.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} {{statustable|Status}} || — || — || 18 || 40 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to hail. During hail, all Pokémon except Ice types keep taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || It halves your HP, which makes you hold a grudge!&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 18 || 40 || —% || — || User || User || — || It boosts your Attack. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || It boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 40 || —% || — || User || User || — || You&#039;ll get the Focus Energy status condition, which raises your critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || It restores your HP. If it&#039;s sunny or in harsh sunlight, it restores your HP even more. During rain, heavy rain, hail, or a sandstorm, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{m|Mind Reader}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || You&#039;ll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{m|Cosmic Power}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It boosts your Defense and Sp. Def. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{m|Follow Me}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It warps 1 random enemy in the same room to the tile in front of you. Then it warps your teammates near you to surround the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || You&#039;ll get the enduring status and hang on with 1 HP no matter how much damage you take. But its chance of failure rises if you use it after you use a move that evades enemies&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || It restores your HP.&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || You&#039;ll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} {{statustable|Status}} || — || — || 18 || 40 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to a sandstorm. During a sandstorm, all Pokémon except Rock, Ground, and Steel types keep taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It boosts your Attack and Sp. Atk. When it&#039;s sunny, your stats go up even higher. The stat changes return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || It boosts your Defense and Sp. Def and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effects Spit Up and Swallow will have.&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || User || User || — || It sharply boosts your Attack. The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 183 || {{m|Conversion}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || It changes your type to the same type as the move at the top of the list of moves you know. The type returns to normal when you go to the next floor or faint.&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It sharply boosts your Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 187 || {{m|Teleport}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 8 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{m|Howl}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 40 || —% || — || User || User || — || It boosts your Attack. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || Entire floor || Others || — || It changes the entire floor&#039;s status to Mud Sport. A Mud Sport floor reduces the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 218 || {{m|Slack Off}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || It restores your HP.&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || — || — || 18 || 40 || —% || — || Entire floor || Others || — || It changes the floor&#039;s weather to sunny. When it&#039;s sunny, the power of Fire-type moves goes up and the power of Water-type moves goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{m|Wish}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || You&#039;ll make a wish! When your wish comes true, your HP and your teammates&#039; HP will be restored.&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || You sleep for a while. When you wake up, your HP and bad status conditions are healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || You&#039;ll get the Ingrain status. In the Ingrain status condition, you&#039;re unable to move but your HP keeps restoring.&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || It restores your HP, and the more you stockpile using Stockpile, the more HP you restore.&lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 30 || 99 || —% || — || {{tt|Entire floor|Indicated as User in-game}} || Teammate || — || It switches the positions of you and your teammate. It also boosts the teammate&#039;s stat.&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 30 || 99 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 257 || {{m|Belly Drum}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || It makes your Belly emptier, but it boosts your Attack to the max! The state returns to normal when you go to the next floor or step on a Wonder Tile.&lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 12 || 30 || —% || — || User || User || — || It sharply boosts your Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} {{statustable|Status}} || — || — || 17 || 30 || —% || — || User || User || — || It boosts your Attack and Defense. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 20 || 99 || —% || — || Entire floor || Enemy || — || If enemies on the same floor know any moves you also know, it has them sealed, preventing all enemies from using the moves.&lt;br /&gt;
|-&lt;br /&gt;
| 269 || {{m|Beat Up}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || Front || Party || — || It warps all your teammates to your side.&lt;br /&gt;
|-&lt;br /&gt;
| 286 || {{m|Camouflage}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || User || User || — || It changes your type depending on the scenery of the floor. You&#039;ll regain your usual type when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 288 || {{m|Tail Glow}} |{{typetable|Bug}} {{statustable|Status}} || — || — || 14 || 30 || —% || — || User || User || — || It sharply boosts your Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || 20% || 50% || Entire floor || Enemy || — || Enemies affected by this attack faint in 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| 295 || {{m|Spikes}} |{{typetable|Ground}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || Tile below user || Floor || — || It turns your tile into a Spikes trap. A Spikes trap damages Pokémon that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || You&#039;ll protect yourself and evade enemies&#039; attacks and move effects. But its chance of failure rises if you use it after you use a move that evades enemies&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It boosts your Defense. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || You create a decoy using your HP. You won&#039;t be targeted, but you can&#039;t use moves or items.&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || You&#039;ll protect yourself and evade enemies&#039; attacks and move effects. But its chance of failure rises if you use it after you use a move that evades enemies&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} {{statustable|Special}} || — || — || 20 || 99 || —% || —% || Entire floor || Others || — || It changes the entire floor to the Water Sport condition. In the Water Sport condition, damage caused by Fire-type moves goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || You&#039;ll get the Mirror Coat status condition, which enables you to counter when you take damage from a special move.&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 330 || {{m|Metronome}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 30 || —% || — || Others || Others || — || You can use a randomly selected move. Some moves aren&#039;t available, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || It boosts your Attack. The stat change returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 334 || {{m|Snatch}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 20 || 40 || —% || — || User || User || — || The Snatch status lets you steal the effects of a recovery move or status move used nearby. But there are some moves that can&#039;t be stolen, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 30 || 99 || —% || — || Others || Others || — || It changes a&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || It boosts your Attack and Travel Speed. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || You&#039;ll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.&lt;br /&gt;
|-&lt;br /&gt;
| 434 || {{m|Aqua Ring}} |{{typetable|Water}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 449 || {{m|Heal Order}} |{{typetable|Bug}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 478 || {{m|Gravity}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 20 || 40 || —% || — || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || {{m|Stealth Rock}} |{{typetable|Rock}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 493 || {{m|Magnet Rise}} |{{typetable|Electric}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 496 || {{m|Toxic Spikes}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || {{m|Trick Room}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 509 || {{m|Roost}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 514 || {{m|Power Trick}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 520 || {{m|Defend Order}} |{{typetable|Bug}} {{statustable|Status}} || — || — || 20 || 40 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 540 || {{m|Rock Polish}} |{{typetable|Rock}} {{statustable|Status}} || — || — || 17 || 40 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 542 || {{m|Nasty Plot}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 13 || 30 || —% || — || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{m|Iron Tail}} |{{typetable|Steel}} {{statustable|Physical}} || 30 || 99 || 16 || 40 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{m|Ice Ball}} |{{typetable|Ice}} {{statustable|Status}} || 1 || 99 || 17 || 40 || 75% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Front || Enemy || No || It inflicts the yawning status on an enemy. The yawning status condition will make the Pokémon go to sleep after a while.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{m|Lovely Kiss}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 40 || 87% || 98% || Front || Enemy || No || It makes an enemy go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} {{statustable|Physical}} || — || — || 15 || 30 || 95% || 98% || Front || Enemy || No || It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{m|Vital Throw}} |{{typetable|Fighting}} {{statustable|Physical}} || 7 || 99 || 13 || 30 || —% || — || Front || Enemy || No || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} {{statustable|Physical}} || 37 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} {{statustable|Status}} || 8 || 99 || 13 || 50 || 95% || 98% || Front || Enemy || No || It damages an enemy 2 to 3 times in a row. After that, you&#039;ll get confused.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Fairy}} {{statustable|Status}} || — || — || 17 || 40 || 95% || 98% || Front || Enemy || No || It sharply lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} {{statustable|Status}} || — || — || 10 || 30 || 95% || 98% || Front || Enemy || No || It makes an enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 30 || 95% || 98% || Front || Enemy || No || It demands an encore from an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 40 || 95% || 99% || Front || Enemy || No || You&#039;ll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || 65% || 98% || Front || Enemy || No || It cuts the enemy&#039;s HP in half.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 40 || 100% || — || Front || All || No || It adds together the HP of you and the target, which it then shares it equally between you.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 15 || 30 || 95% || 98% || Front || Enemy || No || It has the move the enemy last used Sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 15 || 40 || 87% || 98% || Front || Enemy || No || It makes an enemy confused, but it also sharply raises its Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 99 || 15 || 30 || 85% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} {{statustable|Special}} || 13 || 99 || 15 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Whirlpool}} |{{typetable|Water}} {{statustable|Status}} || 3 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Whirlpool status condition. It can hit a Pokémon in the Dive status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} {{statustable|Status}} || — || — || 15 || 30 || 100% || — || Front || Enemy || No || It sharply lowers the enemy&#039;s Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} {{statustable|Special}} || — || — || 20 || 99 || 95% || 98% || Front || Enemy || No || It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy&#039;s PP is already 0.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} {{statustable|Physical}} || 7 || 99 || 18 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} {{statustable|Physical}} || 5 || 99 || 17 || 99 || 95% || 99% || Front || Enemy || No || It damages an enemy. The damage goes up if the enemy has a bad status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|Double Slap}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 99 || 15 || 30 || 70% || 90% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Front || Enemy || No || You counter the enemy by mimicking its last move. Your move fails if there&#039;s no move to mimic.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 15 || 30 || 90% || 98% || Front || Enemy || No || It makes an enemy confused, while also raising the enemy&#039;s Sp.Atk.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} {{statustable|Physical}} || 3 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. The more you&#039;ve opened up to your team, the more powerful this move will be.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{m|Counter}} |{{typetable|Fighting}} {{statustable|Physical}} || — || — || 13 || 30 || —% || — || User || User || No || It counters physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} {{statustable|Special}} || 8 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy. It can hit an enemy in the air using Fly and the like.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 40 || 90% || 98% || Front || Enemy || No || It has the move the enemy last used sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 13 || 30 || —% || — || Front || Enemy || No || You&#039;ll get the Bide status for a little while, and then you&#039;ll damage an enemy. The more damage you take from enemy Pokémon while biding, the greater the damage you can cause.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} {{statustable|Special}} || 8 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} {{statustable|Physical}} || 37 || 99 || 13 || 30 || 75% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{m|Thunder Punch}} |{{typetable|Electric}} {{statustable|Physical}} || 13 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy. It could also cause paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy, cutting the enemy&#039;s HP down to equal your HP. If your HP is higher than the enemy&#039;s, it has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. The damage it causes goes up if you have a bad status condition. It also prevents your Attack from being lowered when you have a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Karate Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 5 || 99 || 20 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{m|Clamp}} |{{typetable|Water}} {{statustable|Physical}} || 3 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the Clamp status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{m|Constrict}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also lower the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} {{statustable|Physical}} || 13 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It also shatters the enemy&#039;s Reflect and Light Screen conditions.&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 99 || 13 || 30 || 65% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 45 || 99 || 17 || 40 || 100% || — || Front || Enemy || No || You focus your mind and attack on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 13 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. The lower your HP is, the greater the damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{m|Smelling Salts}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It causes more damage if the enemy has paralysis, but it heals the paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 99 || 25 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 40 || 100% || — || Front || Enemy || No || It lowers the enemy&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{m|Crabhammer}} |{{typetable|Water}} {{statustable|Status}} || 20 || 99 || 15 || 30 || 90% || 98% || Front || Enemy || No || It damages an enemy. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 16 || 40 || 100% || — || Front || Enemy || No || It causes an enemy to get stuck.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{m|Cross Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 16 || 40 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} {{statustable|Physical}} || 8 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 1 || 99 || 13 || 30 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 30 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy. It also frees you from being bound and from the immobile and Leech Seed statuses. It destroys any trap in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{m|Meteor Mash}} |{{typetable|Steel}} {{statustable|Physical}} || 30 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} {{statustable|Status}} || 1 || 99 || 11 || 30 || 75% || 90% || Front || Enemy || No || It damages an enemy up to 5 times until one misses. The power goes up even more after you use Defense Curl!&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 18 || 40 || 95% || 98% || Front || Enemy || No || It reduces the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} {{statustable|Status}} || 20 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 17 || 30 || 83% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 15 || 30 || —% || — || Front || All || No || You copy the target&#039;s changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{m|Submission}} |{{typetable|Fighting}} {{statustable|Status}} || 20 || 99 || 16 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy, but you&#039;ll receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{m|Nature Power}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 40 || —% || — || Varies || Enemy || No || The effect varies depending on the scenery of the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} {{statustable|Physical}} || 2 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} {{statustable|Status}} || 8 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. The lower your HP is, the greater the damage it causes.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 99 || 100% || — || Front || Enemy || No || It lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy bound.&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} {{statustable|Physical}} || 7 || 99 || 13 || 30 || —% || — || Front || Enemy || No || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} {{statustable|Physical}} || — || — || 14 || 30 || 30% || 50% || Front || Enemy || No || The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move. It has no effect on Flying-type Pokémon or Pokémon with the Levitate Ability.&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{m|Extreme Speed}} |{{typetable|Normal}} {{statustable|Special}} || 15 || 50 || 13 || 30 || 75% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || It could cause an enemy to flinch, making it unable to attack on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} {{statustable|Physical}} || 2 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{m|Sky Uppercut}} |{{typetable|Fighting}} {{statustable|Status}} || 18 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It can hit an enemy in the air using Fly and the like.&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{m|Skill Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 10 || 30 || 100% || — || Front || All || No || It trades your Ability with the Ability of a Pokémon in front of you. You regain your usual Ability when you go to the next floor or faint.&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{m|Sketch}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 1 || 30 || —% || — || Front || All || No || You learn the last move of a target. Once you learn the move, you&#039;ll forget Sketch.&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} {{statustable|Physical}} || 37 || 99 || 16 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy, but you&#039;ll receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} {{statustable|Physical}} || 3 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It could trap an enemy, make it unable to move, and keep damaging the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} {{statustable|Status}} || 10 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{m|Kinesis}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 20 || 40 || 75% || 98% || Front || Enemy || No || It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} {{statustable|Special}} || 2 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} {{statustable|Physical}} || — || — || 11 || 30 || 30% || 50% || Front || Enemy || No || When the move hits, it knocks out an enemy in a single blow.&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} {{statustable|Physical}} || 37 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{m|Dive}} |{{typetable|Water}} {{statustable|Physical}} || 37 || 99 || 20 || 40 || 95% || 98% || Front || Enemy || No || You&#039;ll dive underwater, get the Dive status condition, and do damage to an enemy on the next turn. You&#039;ll evade items or moves while you&#039;re underwater. But Surf and Whirlpool will hit you, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} {{statustable|Physical}} || 15 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} {{statustable|Special}} || 17 || 99 || 17 || 40 || 85% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{m|Twister}} |{{typetable|Dragon}} {{statustable|Physical}} || 4 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy. It can hit an enemy that is in the air using a move such as Fly. It could also cause the enemy to flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Feint Attack}} |{{typetable|Dark}} {{statustable|Physical}} || 7 || 99 || 13 || 30 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{m|Seismic Toss}} |{{typetable|Fighting}} {{statustable|Status}} || — || — || 25 || 40 || —% || — || Front || All || No || You&#039;ll throw your teammate or an enemy in front of you at another Pokémon or at a trap.&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 17 || 40 || 100% || — || Front || Enemy || No || It makes an enemy taunted. The taunted Pokémon can&#039;t use status moves. The Pokémon can use attack moves, however.&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 3 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 99 || 15 || 30 || 70% || 90% || Front || Enemy || No || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{m|Horn Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 9 || 99 || 23 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 12 || 30 || 30% || 50% || Front || Enemy || No || The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} {{statustable|Physical}} || 8 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} {{statustable|Status}} || 7 || 99 || 13 || 30 || —% || — || Front || Enemy || No || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 184 || {{m|Conversion 2}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 15 || 30 || —% || — || Front || All || No || It changes your type to the type that is advantageous to a target&#039;s last move. The type returns to normal when you go to the next floor or faint.&lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|Thunder Shock}} |{{typetable|Electric}} {{statustable|Physical}} || 4 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 50 || 16 || 20 || 90% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Fairy}} {{statustable|Status}} ||  ||  ||  ||  || % || % || Front || Enemy || No || It makes an enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} {{statustable|Status}} || — || — || 17 || 40 || 85% || 98% || Front || Enemy || No || It inflicts paralysis on an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 50 || 100% || — || Front || Enemy || No || It causes an enemy to get stuck.&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 30 || 99 || 80% || 98% || Front || Enemy || No || It makes an enemy poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} {{statustable|Physical}} || — || — || 16 || 40 || 85% || 98% || Front || Enemy || No || It makes an enemy badly poisoned. It never misses if used by Poison-type Pokémon! It even hits an out-of-sight Pokémon that used Dig, Fly, or the like.&lt;br /&gt;
|-&lt;br /&gt;
| 198 || {{m|Poison Fang}} |{{typetable|Poison}} {{statustable|Status}} || 5 || 99 || 25 || 40 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|Poison Powder}} |{{typetable|Poison}} {{statustable|Physical}} || — || — || 15 || 99 || 90% || 98% || Front || Enemy || No || It makes an enemy poisoned. But it has no effect on Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 99 || 17 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy, but you&#039;ll receive recoil damage, too.&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 13 || 30 || 90% || 98% || Front || Enemy || No || It damages an enemy. But if it misses, you&#039;ll get hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} {{statustable|Physical}} || 37 || 99 || 10 || 30 || 95% || 98% || Front || Enemy || No || You get the bouncing status condition. You soar and then strike your enemy on the next turn. While airborne, you&#039;ll evade items and moves. It could also inflict paralysis on the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|High Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 40 || 99 || 17 || 40 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} {{statustable|Status}} || 15 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{m|Trick}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 25 || 40 || —% || — || Front || All || No || It swaps your held item with a target&#039;s held item. The move succeeds even if either you or the target doesn&#039;t have an item.&lt;br /&gt;
|-&lt;br /&gt;
| 210 || {{m|Triple Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 1 || 99 || 13 || 30 || 75% || 98% || Front || Enemy || No || It damages an enemy 3 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 211 || {{m|Drill Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 15 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} {{statustable|Status}} || 4 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. You&#039;ll also steal an item that the enemy has. If you can&#039;t carry any more items, your attempt to steal will fail.&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 20 || 99 || —% || — || Front || All || No || It copies the Ability of a Pokémon in front of you. You regain your usual Ability when you go to the next floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221 || {{m|Needle Arm}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 99 || 20 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the enemy to flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 3 || 99 || 20 || 99 || 85% || 98% || Front || Enemy || No || It damages an enemy 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 99 || 100% || — || Front || Enemy || No || It lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} {{statustable|Special}} || 2 || 99 || 13 || 30 || 90% || 98% || 2 tiles away || Enemy || No || It damages an enemy. It reaches up to 2 tiles away. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} {{statustable|Physical}} || 5 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} {{statustable|Status}} || 17 || 99 || 14 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} {{statustable|Physical}} || — || — || 20 || 99 || —% || — || User || User || No || It boosts your Attack and Defense, but it lowers your Travel Speed. If this is used by a Ghost-type Pokémon, it makes the enemy cursed but halves your HP.&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} {{statustable|Physical}} || 37 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 244 || {{m|Steel Wing}} |{{typetable|Steel}} {{statustable|Physical}} || 10 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.&lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|Dynamic Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 15 || 30 || 50% || 98% || Front || Enemy || No || It damages an enemy. It also confuses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 12 || 30 || 30% || 50% || Front || Enemy || No || The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|Vise Grip}} |{{typetable|Normal}} {{statustable|Physical}} || 7 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 249 || {{m|Knock Off}} |{{typetable|Dark}} {{statustable|Physical}} || 8 || 99 || 25 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy&#039;s held item to the floor near it.&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 99 || 25 || 99 || 95% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 99 || 15 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} {{statustable|Physical}} || 7 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also trigger other effects depending on the scenery of the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 264 || {{m|Dizzy Punch}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 99 || 18 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|Feather Dance}} |{{typetable|Flying}} {{statustable|Status}} || — || — || 15 || 30 || 95% || 98% || Front || Enemy || No || It sharply lowers the enemy&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 40 || 95% || 98% || Front || Enemy || No || It blows an enemy away in a straight line. If the enemy crashes into a Pokémon or a wall, the enemy takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} {{statustable|Status}} || 9 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 40 || 95% || 98% || Front || Enemy || No || It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} {{statustable|Physical}} || 13 || 99 || 13 || 30 || 90% || 98% || Front || Enemy || No || It damages an enemy. It could also lower the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 276 || {{m|Blaze Kick}} |{{typetable|Fire}} {{statustable|Status}} || 17 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also leave the enemy with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 14 || 99 || 90% || 98% || Front || Enemy || No || It inflicts paralysis on an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 5 || 30 || — || — || 2 tiles away || All || No || You transform into another Pokémon. If an enemy uses this move, your party will find it confusing.&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} {{statustable|Status}} || 5 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 40 || 100% || — || Front || Enemy || No || It blows an enemy away in a straight line. If the enemy crashes into a Pokémon or a wall, the enemy takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. You&#039;ll also steal an item that the enemy has. If you can&#039;t carry any more items, your attempt to steal it will fail.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Bone Club}} |{{typetable|Ground}} {{statustable|Special}} || 9 || 99 || 17 || 40 || 80% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} {{statustable|Physical}} || 3 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 292 || {{m|Fire Punch}} |{{typetable|Fire}} {{statustable|Physical}} || 13 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy. It could also leave the enemy with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. It could also cause the enemy to be bound.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{m|Mach Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 50 || 18 || 30 || 90% || 98% || Front || Enemy || No || It damages an enemy. It reaches up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 303 || {{m|Rolling Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 99 || 20 || 40 || 80% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy flinch.&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 15 || 30 || 70% || 90% || Front || Enemy || No || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 99 || 15 || 30 || 70% || 90% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} {{statustable|Physical}} || — || — || 10 || 30 || 100% || — || Front || Enemy || No || It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take.&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 99 || 30 || 99 || 95% || 100% || Front || Enemy || No || It damages an enemy. But the enemy will endure the attack that would cause it to faint with 1 HP!&lt;br /&gt;
|-&lt;br /&gt;
| 315 || {{m|Foresight}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 30 || 40 || —% || — || Front || Enemy || No || It resets an enemy&#039;s boosted evasiveness. If the enemy is a Ghost type, it also makes the enemy exposed, which enables Normal- and Fighting-type moves to hit the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} {{statustable|Special}} || 37 || 99 || 13 || 30 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 4 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 321 || {{m|Mega Kick}} |{{typetable|Normal}} {{statustable|Physical}} || 37 || 99 || 15 || 30 || 75% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 99 || 18 || 40 || 85% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} {{statustable|Special}} || 37 || 99 || 15 || 30 || 80% || 98% || Front || Enemy || No || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} {{statustable|Physical}} || 10 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || It damages an enemy. The move&#039;s type changes on each adventure.&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} {{statustable|Status}} || 5 || 99 || 25 || 99 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 40 || 95% || 98% || Front || Enemy || No || It makes an enemy infatuated, which makes the enemy&#039;s moves more likely to fail.&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} {{statustable|Special}} || 3 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || It damages an enemy. The less you have opened up to your team, the more powerful this move will be.&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} {{statustable|Physical}} || 30 || 99 || 15 || 30 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} {{statustable|Physical}} || 20 || 99 || 16 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} {{statustable|Physical}} || — || — || 13 || 30 || —% || — || Front || Enemy || No || You&#039;ll get the Bide status for a little while, and then you&#039;ll damage an enemy. The more damage you take while biding, the greater the damage you can cause.&lt;br /&gt;
|-&lt;br /&gt;
| 344 || {{m|Ice Punch}} |{{typetable|Ice}} {{statustable|Physical}} || 13 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || No || It damages an enemy. It could also make the enemy frozen.&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 99 || 17 || 40 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 347 || {{m|Comet Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 15 || 30 || 70% || 98% || Front || Enemy || No || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 348 || {{m|Skull Bash}} |{{typetable|Normal}} {{statustable|Status}} || 37 || 99 || 15 || 30 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} {{statustable|Physical}} || — || — || 20 || 99 || 95% || 98% || Front || Enemy || No || It reduces the enemy&#039;s Travel Speed, but it has no effect on Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 430 || {{m|Hammer Arm}} |{{typetable|Fighting}} {{statustable|Physical}} || 30 || 99 || 15 || 30 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || {{m|Iron Head}} |{{typetable|Steel}} {{statustable|Physical}} || 15 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 432 || {{m|Aqua Jet}} |{{typetable|Water}} {{statustable|Physical}} || 3 || 50 || 18 || 30 || 90% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || {{m|Aqua Tail}} |{{typetable|Water}} {{statustable|Physical}} || 20 || 99 || 15 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || {{m|Close Combat}} |{{typetable|Fighting}} {{statustable|Physical}} || 37 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 441 || {{m|Wood Hammer}} |{{typetable|Grass}} {{statustable|Special}} || 37 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || {{m|Air Slash}} |{{typetable|Flying}} {{statustable|Physical}} || 13 || 99 || 17 || 40 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 445 || {{m|Punishment}} |{{typetable|Dark}} {{statustable|Physical}} || 3 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 452 || {{m|Thunder Fang}} |{{typetable|Electric}} {{statustable|Physical}} || 10 || 99 || 15 || 30 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || {{m|Giga Impact}} |{{typetable|Normal}} {{statustable|Special}} || 40 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 457 || {{m|Trump Card}} |{{typetable|Normal}} {{statustable|Special}} || 5 || 99 || 10 || 30 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 458 || {{m|Grass Knot}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 99 || 20 || 99 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 459 || {{m|Cross Poison}} |{{typetable|Poison}} {{statustable|Physical}} || 12 || 99 || 20 || 40 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 460 || {{m|Attack Order}} |{{typetable|Bug}} {{statustable|Physical}} || 20 || 50 || 12 || 30 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 461 || {{m|Ice Fang}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 99 || 15 || 30 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 464 || {{m|Psycho Shift}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 10 || 30 || 100% || — || Front || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 465 || {{m|Me First}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 466 || {{m|Embargo}} |{{typetable|Dark}} {{statustable|Special}} || — || — || 20 || 99 || 100% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || {{m|Brine}} |{{typetable|Water}} {{statustable|Physical}} || 10 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || {{m|X-Scissor}} |{{typetable|Bug}} {{statustable|Physical}} || 15 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || {{m|Natural Gift}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 99 || 18 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 473 || {{m|Zen Headbutt}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 99 || 15 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 474 || {{m|Wring Out}} |{{typetable|Normal}} {{statustable|Physical}} || 60 || — || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || {{m|Gyro Ball}} |{{typetable|Steel}} {{statustable|Physical}} || 4 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 476 || {{m|Shadow Claw}} |{{typetable|Ghost}} {{statustable|Special}} || 12 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 479 || {{m|Vacuum Wave}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 50 || 15 || 30 || 90% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 481 || {{m|Stone Edge}} |{{typetable|Rock}} {{statustable|Status}} || 30 || 99 || 10 || 30 || 75% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 482 || {{m|Switcheroo}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 25 || 40 || —% || — || Front || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 487 || {{m|Double Hit}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || — || 13 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || {{m|Assurance}} |{{typetable|Dark}} {{statustable|Physical}} || 5 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 490 || {{m|Pluck}} |{{typetable|Flying}} {{statustable|Physical}} || 5 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 491 || {{m|Night Slash}} |{{typetable|Dark}} {{statustable|Physical}} || 12 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 495 || {{m|Poison Jab}} |{{typetable|Poison}} {{statustable|Physical}} || 15 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 497 || {{m|Last Resort}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 99 || 10 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || {{m|Dragon Rush}} |{{typetable|Dragon}} {{statustable|Physical}} || 30 || 99 || 13 || 30 || 70% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{m|Drain Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 13 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || {{m|U-turn}} |{{typetable|Bug}} {{statustable|Physical}} || 5 || 99 || 17 || 40 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || {{m|Fling}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 13 || 30 || 100% || — || Front area || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 505 || {{m|Crush Grip}} |{{typetable|Normal}} {{statustable|Physical}} || 60 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || {{m|Force Palm}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 510 || {{m|Bullet Punch}} |{{typetable|Steel}} {{statustable|Physical}} || 2 || 50 || 16 || 30 || 90% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 511 || {{m|Power Whip}} |{{typetable|Grass}} {{statustable|Physical}} || 35 || 99 || 15 || 30 || 85% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 515 || {{m|Sucker Punch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 50 || 13 || 30 || 75% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 516 || {{m|Feint}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 99 || 13 || 30 || 95% || 98% || 2 tiles away || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 517 || {{m|Flare Blitz}} |{{typetable|Fire}} {{statustable|Physical}} || 37 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 522 || {{m|Fire Fang}} |{{typetable|Fire}} {{statustable|Physical}} || 10 || 99 || 15 || 30 || 90% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 523 || {{m|Magnet Bomb}} |{{typetable|Steel}} {{statustable|Special}} || 7 || 99 || 20 || 40 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 524 || {{m|Magma Storm}} |{{typetable|Fire}} {{statustable|Status}} || 37 || 99 || 15 || 30 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 525 || {{m|Copycat}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 528 || {{m|Miracle Eye}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 30 || 40 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 529 || {{m|Bug Bite}} |{{typetable|Bug}} {{statustable|Physical}} || 5 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 531 || {{m|Wake-Up Slap}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || {{m|Head Smash}} |{{typetable|Rock}} {{statustable|Status}} || 40 || 99 || 20 || 99 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || {{m|Captivate}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 17 || 40 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 535 || {{m|Avalanche}} |{{typetable|Ice}} {{statustable|Special}} || — || — || 13 || 30 || —% || — || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 536 || {{m|Flash Cannon}} |{{typetable|Steel}} {{statustable|Physical}} || 15 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 541 || {{m|Rock Climb}} |{{typetable|Normal}} {{statustable|Status}} || 20 || 99 || 17 || 40 || 80% || 98% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 227 || {{m|Sleep Talk}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 18 || 40 || —% || — || Varies || Varies || Varies || If you&#039;re sleeping, a move you know will be used automatically on the Pokémon near you, if any. But keep in mind that nothing will happen if you use this while you&#039;re wide awake.&lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || — || — || {{tt|Varies|Indicated as Others in-game}} || {{tt|Varies|Indicated as Others in-game}} || Varies || It enables you to use one of the moves known by your teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || Entire room || Party || Yes || It restores the HP of you and your teammates in the same room. If it&#039;s sunny or in harsh sunlight, it restores your HP even more. During rain, heavy rain, hail, or a sandstorm, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 17 || 40 || 90% || 98% || Entire room || Enemy || Yes || It lowers the evasiveness of all enemies in the same room. It could also make the enemy&#039;s Belly emptier.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 13 || 30 || —% || — || Entire Room || Party || Yes || If you and your teammates in the same room have any bad status conditions, all of the bad status conditions will be removed.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} {{statustable|Physical}} || 2 || 50 || 16 || 30 || 95% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} {{statustable|Status}} || 5 || 50 || 20 || 40 || 90% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} {{statustable|Special}} || — || — || 18 || 40 || 80% || 98% || 4 tiles away || Enemy || Yes || It reduces the Travel Speed of a Pokémon, even one far away.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Snore}} |{{typetable|Normal}} {{statustable|Status}} || 20 || 50 || 25 || 40 || 90% || 98% || 1 tile around user || Enemy || Yes || If you&#039;re sleeping, it will be used automatically and will damage enemies around you. It could also make them flinch. Keep in mind that nothing will happen if you use it while you&#039;re wide awake.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{m|Heal Bell}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || Entire room || Party || Yes || If you and your teammates in the same room have any bad status conditions, all of the bad status conditions will be removed.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 20 || 99 || 80% || 98% || Front || Enemy || Yes || It sharply lowers the enemy&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Weather Ball}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 50 || 14 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || The weather determines its type and power.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || 90% || 98% || Front || Enemy || Yes || It makes an enemy go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{m|Smokescreen}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 20 || 40 || 70% || 98% || Front || Enemy || Yes || It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} {{statustable|Special}} || 40 || 50 || 12 || 30 || 90% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} {{statustable|Status}} || 8 || 50 || 14 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. It could also sharply lower the Pokémon&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} {{statustable|Special}} || — || — || 13 || 30 || 95% || 98% || Entire room || Enemy || Yes || It sharply lowers enemies&#039; Attack and Sp. Atk. But it drops your HP to 1 and warps you.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Octazooka}} |{{typetable|Water}} {{statustable|Status}} || 8 || 50 || 11 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. It could also cause the Blinker status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} {{statustable|Special}} || — || — || 15 || 30 || 70% || 98% || Front || Enemy || Yes || It leaves an enemy with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} {{statustable|Status}} || 15 || 50 || 11 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 30 || 99 || —% || — || Entire room || Enemy || Yes || It resets any boosts to evasiveness in all enemies in the same room. It makes Ghost-type enemies exposed, which allows Normal- and Fighting-type attacks to hit them.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{m|Razor Wind}} |{{typetable|Normal}} {{statustable|Status}} || 20 || 50 || 15 || 30 || 100% || — || Entire room || Enemy || Yes || You&#039;ll get the Razor Wind status condition, which lets you charge power to try a powerful move on the next turn. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 10 || 30 || 100% || — || Entire room || Enemy || Yes || It makes enemies sleep so they can&#039;t move for a while.&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 50 || 10 || 30 || 70% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} {{statustable|Status}} || — || — || 18 || 40 || 90% || 98% || Front || Enemy || Yes || It sharply lowers the enemy&#039;s Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Grass Whistle}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 17 || 30 || 85% || 98% || Front || Enemy || Yes || It makes an enemy go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} {{statustable|Status}} || — || — || 13 || 30 || 100% || — || Front || Enemy || Yes || It causes an enemy to get stuck.&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} {{statustable|Special}} || — || — || 15 || 50 || —% || — || Entire room || All || Yes || It resets the Attack, Defense, and all other stats of all Pokémon in the same room. It resets all stats, whether boosted or reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|Ancient Power}} |{{typetable|Rock}} {{statustable|Status}} || 7 || 99 || 10 || 30 || 90% || 98% || Front || Enemy || Yes || It damages an enemy. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 12 || 30 || —% || — || Entire Room || Party || Yes || It boosts the Travel Speed of you and your teammates in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} {{statustable|Physical}} || 6 || 50 || 12 || 30 || 50% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{m|Sky Attack}} |{{typetable|Flying}} {{statustable|Special}} || 37 || 50 || 12 || 30 || 100% || — || 10 tiles away (piercing) || Enemy || Yes || It damages an enemy on the next turn and could make it flinch. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} {{statustable|Special}} || 4 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} {{statustable|Special}} || 8 || 50 || 17 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 15 || 30 || 75% || 98% || Front || Enemy || Yes || Its damage varies. The higher your level, the greater the possible damage.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{m|Psycho Boost}} |{{typetable|Psychic}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 92% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. But it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} {{statustable|Special}} || 1 || 50 || 11 || 30 || 85% || 98% || Entire room || Enemy || Yes || It makes everyone unable to sleep and damages enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{m|Water Spout}} |{{typetable|Water}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 90% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies. The more HP you have, the greater the damage caused.&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} {{statustable|Physical}} || 10 || 50 || 12 || 30 || 90% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. It could also make the enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} {{statustable|Physical}} || 30 || 50 || 13 || 30 || 95% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room except for you. It can also damage Pokémon that are underground while using Dig.&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{m|Self-Destruct}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || 1 tile around user || All || Yes || You&#039;ll get the self-destruct status. When you take damage, it causes an explosion that damages Pokémon around you and causes items on the floor to disappear. You won&#039;t get Exp. Points even if an enemy faints due to the damage caused by the explosion.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 17 || 99 || 83% || 98% || 1 tile around user || Enemy || Yes || It inflicts paralysis on nearby enemies. But it has no effect on Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 15 || 50 || 12 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} {{statustable|Status}} || 25 || 50 || 15 || 30 || 80% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire room || Party || Yes || Your party is cloaked in mist, which prevents all of your Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness stats from being lowered. But you&#039;re not protected from the effects of your moves that lower your own stats.&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 13 || 30 || —% || — || Entire room || Party || Yes || You and your teammates in the same room get the Safeguard status condition, which prevents you from having bad status conditions.&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand Attack}} |{{typetable|Ground}} {{statustable|Special}} || — || — || 15 || 30 || 75% || 98% || Front || Enemy || Yes || It lowers the enemy&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 99 || 13 || 30 || —% || — || Front || Enemy || Yes || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} {{statustable|Special}} || 37 || 50 || 12 || 30 || 90% || 98% || Entire room || Enemy || Yes || It could leave enemies with a burn and keep damaging them.&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|Solar Beam}} |{{typetable|Grass}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 100% || — || 4 tiles away || Enemy || Yes || You&#039;ll get the Solar Beam status condition, which lets you charge power to try a powerful attack on the next turn. When it&#039;s sunny, it charges for an immediate attack on the first turn. But during rain, hail, or a sandstorm, the damage will be reduced!&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|Sonic Boom}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 20 || 40 || 80% || 98% || Front || Enemy || Yes || It inflicts a set amount of damage on an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 10 || 30 || —% || — || 2 tiles around user || All || Yes || You&#039;ll get the Explosion status condition, explode when you&#039;re attacked, and damage the Pokémon around you. Items on the floor will also disappear, so be careful.&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} {{statustable|Special}} || 37 || 99 || 10 || 30 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} {{statustable|Physical}} || 15 || 50 || 10 || 30 || 80% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room as you except for you. It could also lower their accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} {{statustable|Physical}} || 2 || 50 || 15 || 30 || 50% || 85% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away, 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{m|Twineedle}} |{{typetable|Bug}} {{statustable|Status}} || 2 || 50 || 12 || 30 || 80% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{m|Soft-Boiled}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 30 || —% || — || Entire room || Party || Yes || It restores your party&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{m|Egg Bomb}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 99 || 20 || 40 || 80% || 98% || Front || Enemy || Yes || It damages an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{m|Barrage}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 50 || 15 || 30 || 55% || 98% || Front area || Enemy || Yes || It throws a round object in an arc. It hits an enemy even if it&#039;s not in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 12 || 40 || 90% || 98% || Front || Enemy || Yes || It makes an enemy confused.&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Fairy}} {{statustable|Physical}} || — || — || 10 || 30 || —% || — || Entire room || Party || Yes || It restores the HP of you and your teammates in the same room. If it&#039;s sunny or in harsh sunlight, it restores your HP even more. During rain, heavy rain, hail, or a sandstorm, the amount regained goes down.&lt;br /&gt;
|-&lt;br /&gt;
| 180 || {{m|Icicle Spear}} |{{typetable|Ice}} {{statustable|Physical}} || 12 || 99 || 13 || 30 || 70% || 98% || Front || Enemy || Yes || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} {{statustable|Status}} || 4 || 99 || 17 || 30 || 95% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 13 || 30 || —% || — || Entire room || Teammates || Yes || It boosts the Attack and Sp. Atk. of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} {{statustable|Special}} || 8 || 50 || 10 || 30 || —% || — || 1 tile around user || Enemy || Yes || It damages nearby enemies. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} {{statustable|Physical}} || 37 || 50 || 10 || 30 || 50% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. It also causes paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} {{statustable|Physical}} || 2 || 99 || 25 || 99 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{m|Spike Cannon}} |{{typetable|Normal}} {{statustable|Special}} || 2 || 50 || 15 || 30 || 65% || 85% || 4 tiles away || Enemy || Yes || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} {{statustable|Special}} || 10 || 99 || 13 || 30 || 85% || 98% || Front || Enemy || Yes || It damages an enemy. It could also cause paralysis, cause a burn, or make an enemy frozen.&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} {{statustable|Special}} || 2 || 99 || 13 || 30 || 95% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} {{statustable|Status}} || — || — || 15 || 30 || 80% || 98% || 1 tile around user || Enemy || Yes || The amount of damage done matches your level.&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 30 || 99 || 100% || — || Entire room || Enemy || Yes || It lowers the Attack of enemies in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} {{statustable|Physical}} || 25 || 50 || 12 || 30 || 80% || 98% || Entire room || All except user || Yes || It damages all Pokémon in the same room except you. It can hit a Pokémon with the Dive status.&lt;br /&gt;
|-&lt;br /&gt;
| 228 || {{m|Pay Day}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 99 || 25 || 40 || 95% || 98% || Front || Enemy || Yes || If you defeat an enemy with this move, the enemy will drop&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} {{statustable|Status}} || 30 || 50 || 11 || 30 || 85% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room. It could also leave them with a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 13 || 30 || 80% || 98% || 1 tile around user || Enemy || Yes || It makes nearby enemies go to sleep. But it has no effect on Grass-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 80% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room, but it also makes you recoil, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 85% || 98% || 10 tiles away (piercing) || Enemy || Yes || It even damages far away Pokémon. It also makes you recoil, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} {{statustable|Special}} || 37 || 50 || 10 || 30 || 75% || 98% || 10 tiles away (piercing) || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} {{statustable|Special}} || 20 || 50 || 13 || 30 || 90% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 90% || 98% || 4 tiles away || Enemy || Yes || You&#039;ll explode, causing damage to a Pokémon, even one far away. The explosion affects the surroundings. Walls and items on the ground will also disappear. But the recoil prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 99 || 13 || 30 || 100% || — || Front || Enemy || Yes || It damages an enemy, and the more you stockpile using Stockpile, the more damage caused.&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 7 || 50 || 15 || 30 || 90% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|Bubble Beam}} |{{typetable|Water}} {{statustable|Special}} || 8 || 50 || 14 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 256 || {{m|Doom Desire}} |{{typetable|Steel}} {{statustable|Status}} || 50 || — || 15 || 30 || 100% || — || Entire room || Enemy || Yes || You&#039;ll get the Doom Desire status condition, which lets you charge power to try a powerful attack on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 15 || 30 || —% || — || Entire room || Party || Yes || You and your teammates get the Light Screen status condition, which reduces the damage taken from special moves.&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} {{statustable|Special}} || 4 || 99 || 15 || 30 || 90% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} {{statustable|Special}} || 37 || 99 || 11 || 30 || 75% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} {{statustable|Status}} || 40 || 50 || 10 || 30 || 80% || 98% || Entire room || Enemy || Yes || It damages enemies in the same room. But it also makes you recoil, which prevents you from doing anything on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} {{statustable|Physical}} || — || — || 10 || 40 || 85% || 98% || Entire room || All except user || Yes || It makes Pokémon in the same room confused except for you.&lt;br /&gt;
|-&lt;br /&gt;
| 277 || {{m|Present}} |{{typetable|Normal}} {{statustable|Special}} || 5 || 99 || 20 || 40 || 95% || 98% || Front || All || Yes || The damage you inflict on a target varies. But be careful, because it could restore an enemy&#039;s HP as well as your teammate&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278 || {{m|Eruption}} |{{typetable|Fire}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 90% || 98% || 1 tile around user || Enemy || Yes || The more HP you have, the more powerful this move gets.&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} {{statustable|Special}} || 10 || 99 || 17 || 40 || 90% || 98% || Front || Enemy || Yes || It damages an enemy. It could also make the enemy poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} {{statustable|Physical}} || 20 || 50 || 10 || 30 || 95% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} {{statustable|Physical}} || 2 || 99 || 13 || 30 || 70% || 90% || Front || Enemy || Yes || It damages an enemy 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 290 || {{m|Bonemerang}} |{{typetable|Ground}} {{statustable|Physical}} || 2 || 50 || 12 || 30 || 80% || 98% || 10 tiles away (piercing) || Enemy || Yes || It even damages faraway Pokémon 2 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} {{statustable|Special}} || 10 || 50 || 15 || 30 || 100% || — || Entire room || All except user || Yes || It damages all Pokémon in the same room, except for you, including Pokémon underground using Dig. It randomly changes its intensity.&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} {{statustable|Status}} || 5 || 99 || 13 || 30 || —% || — || Front || Enemy || Yes || It damages an enemy. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 298 || {{m|Magic Coat}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 20 || 40 || —% || — || Entire room || Party || Yes || You&#039;ll get the Magic Coat status, which reflects status moves and effects of items such as wands back at the attacker. But there are some moves and items that cannot be reflected, so be careful! The status will go away after a while.&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} {{statustable|Physical}} || 7 || 99 || 15 || 30 || 90% || 98% || Front || Enemy || Yes || It damages an enemy. It also lowers the enemy&#039;s Travel Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} {{statustable|Special}} || 2 || 50 || 10 || 30 || 65% || 85% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away, 2 to 5 times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} {{statustable|Special}} || 4 || 50 || 16 || 30 || 90% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 309 || {{m|Mist Ball}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 50 || 12 || 30 || 80% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. It could also lower the enemy&#039;s Sp. Atk.&lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} {{statustable|Status}} || 8 || 50 || 14 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 318 || {{m|Milk Drink}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 10 || 30 || —% || — || Entire room || Party || Yes || It restores your party&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 327 || {{m|Mimic}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 40 || —% || — || Front || All || Yes || It mimics an enemy&#039;s last move.&lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 13 || 30 || 95% || 98% || Front || Enemy || Yes || It gives an enemy the Leech Seed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} {{statustable|Special}} || 4 || 99 || 20 || 99 || 95% || 98% || Front || Enemy || Yes || It damages an enemy. It could also lower the enemy&#039;s Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| 335 || {{m|Luster Purge}} |{{typetable|Psychic}} {{statustable|Status}} || 15 || 50 || 15 || 30 || 80% || 98% || 1 tile around user || Enemy || Yes || It damages nearby enemies. It could also lower their Sp. Def.&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 15 || 30 || —% || — || Entire room || Party || Yes || You and your teammates get the Reflect status condition, which reduces the damage taken from physical moves.&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 13 || 30 || —% || — || Entire room || Party || Yes || If you and your teammates in the same room have any bad status conditions, all of the bad status conditions will be removed.&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} {{statustable|Special}} || — || — || 13 || 30 || 80% || 98% || Varies with user&#039;s level || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|Dragon Breath}} |{{typetable|Dragon}} {{statustable|Special}} || 8 || 50 || 12 || 30 || 90% || 98% || 4 tiles away || Enemy || Yes || It damages a Pokémon, even one far away. It could also cause paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} {{statustable|Physical}} || 25 || 50 || 10 || 30 || 95% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} {{statustable|Special}} || 2 || 99 || 13 || 30 || 70% || 90% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} {{statustable|Physical}} || 37 || 50 || 15 || 30 || 90% || 98% || 10 tiles away (piercing) || Enemy || Yes || It even damages faraway Pokémon. It also has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} {{statustable|Special}} || 37 || 50 || 15 || 30 || 95% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 435 || {{m|Spacial Rend}} |{{typetable|Dragon}} {{statustable|Special}} || 37 || 50 || 12 || 30 || 90% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 436 || {{m|Dark Pulse}} |{{typetable|Dark}} {{statustable|Special}} || 15 || 50 || 15 || 30 || 90% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 437 || {{m|Ominous Wind}} |{{typetable|Ghost}} {{statustable|Status}} || 6 || 50 || 10 || 30 || 70% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 438 || {{m|Gastro Acid}} |{{typetable|Poison}} {{statustable|Status}} || — || — || 30 || 99 || 100% || — || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 439 || {{m|Healing Wish}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 5 || 30 || —% || — || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 443 || {{m|Energy Ball}} |{{typetable|Grass}} {{statustable|Status}} || 15 || 50 || 10 || 30 || 90% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || {{m|Tailwind}} |{{typetable|Flying}} {{statustable|Special}} || — || — || 10 || 30 || —% || — || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 446 || {{m|Chatter}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 50 || 20 || 40 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 447 || {{m|Lucky Chant}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 20 || 99 || —% || — || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 448 || {{m|Guard Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || — || 13 || 30 || 100% || — || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 450 || {{m|Heal Block}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 20 || 99 || 100% || — || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 451 || {{m|Shadow Sneak}} |{{typetable|Ghost}} {{statustable|Physical}} || 3 || 50 || 18 || 30 || 90% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 453 || {{m|Rock Wrecker}} |{{typetable|Rock}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 85% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 454 || {{m|Focus Blast}} |{{typetable|Fighting}} {{statustable|Status}} || 37 || 50 || 10 || 30 || 75% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || {{m|Defog}} |{{typetable|Flying}} {{statustable|Physical}} || — || — || 15 || 30 || —% || — || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || {{m|Ice Shard}} |{{typetable|Ice}} {{statustable|Physical}} || 3 || 50 || 18 || 30 || 90% || 98% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 463 || {{m|Psycho Cut}} |{{typetable|Psychic}} {{statustable|Special}} || 12 || 99 || 17 || 40 || 85% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 467 || {{m|Judgment}} |{{typetable|Normal}} {{statustable|Special}} || 37 || 50 || 20 || 40 || 90% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 468 || {{m|Seed Flare}} |{{typetable|Grass}} {{statustable|Physical}} || 35 || 50 || 13 || 30 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || {{m|Payback}} |{{typetable|Dark}} {{statustable|Physical}} || — || — || 13 || 30 || — || — || user || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 477 || {{m|Shadow Force}} |{{typetable|Ghost}} {{statustable|Status}} || 50 || 99 || 15 || 30 || 100% || — || 10 tiles away (piercing) || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 483 || {{m|Dark Void}} |{{typetable|Dark}} {{statustable|Special}} || — || — || 20 || 40 || 95% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 484 || {{m|Earth Power}} |{{typetable|Ground}} {{statustable|Physical}} || 20 || 50 || 10 || 30 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 485 || {{m|Gunk Shot}} |{{typetable|Poison}} {{statustable|Physical}} || 37 || 50 || 10 || 30 || 75% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 486 || {{m|Seed Bomb}} |{{typetable|Grass}} {{statustable|Special}} || 15 || 99 || 16 || 40 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || {{m|Charge Beam}} |{{typetable|Electric}} {{statustable|Status}} || 5 || 99 || 13 || 30 || 85% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 492 || {{m|Acupressure}} |{{typetable|Normal}} {{statustable|Special}} || — || — || 10 || 30 || —% || — || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 494 || {{m|Roar of Time}} |{{typetable|Dragon}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 90% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || {{m|Mud Bomb}} |{{typetable|Ground}} {{statustable|Status}} || 10 || 99 || 13 || 30 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 504 || {{m|Worry Seed}} |{{typetable|Grass}} {{statustable|Status}} || — || — || 18 || 40 || 100% || — || 4 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 506 || {{m|Heart Swap}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 15 || 30 || 100% || — || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || {{m|Aura Sphere}} |{{typetable|Fighting}} {{statustable|Special}} || 20 || 50 || 10 || 30 || —% || — || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || {{m|Power Gem}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 99 || 17 || 40 || 85% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 513 || {{m|Power Swap}} |{{typetable|Psychic}} {{statustable|Physical}} || — || — || 13 || 30 || 100% || — || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 518 || {{m|Brave Bird}} |{{typetable|Flying}} {{statustable|Special}} || 37 || 99 || 15 || 30 || 95% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || {{m|Lava Plume}} |{{typetable|Fire}} {{statustable|Special}} || 15 || 50 || 15 || 30 || 85% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || {{m|Discharge}} |{{typetable|Electric}} {{statustable|Status}} || 12 || 50 || 15 || 30 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 526 || {{m|Lunar Dance}} |{{typetable|Psychic}} {{statustable|Special}} || — || — || 3 || 30 || —% || — || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || {{m|Mirror Shot}} |{{typetable|Steel}} {{statustable|Special}} || 10 || 99 || 13 || 30 || 80% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Bug Buzz}} |{{typetable|Bug}} {{statustable|Physical}} || 20 || 50 || 14 || 30 || 95% || 98% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || {{m|Metal Burst}} |{{typetable|Steel}} {{statustable|Special}} || — || — || 13 || 30 || —% || — || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 537 || {{m|Leaf Storm}} |{{typetable|Grass}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 90% || 98% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 538 || {{m|Draco Meteor}} |{{typetable|Dragon}} {{statustable|Special}} || 40 || 50 || 10 || 30 || 80% || 98% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Dragon Pulse}} |{{typetable|Dragon}} {{statustable|Status}} || 20 || 99 || 13 || 30 || 90% || 98% || Front || Enemy || Yes || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable &amp;lt;!--expandable--&amp;gt; roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; rowspan=2|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; rowspan=2|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot; colspan=2|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|{{color2|000|List of moves by range in the Pokémon Mystery Dungeon series|Range}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot; rowspan=2|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; rowspan=2|Description&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
! Base&lt;br /&gt;
! Max&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || ? || ? || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || ? || ? || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} {{statustable|Status}} || — || — || 5 || ? || — || — || 2 tiles away || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || — || 10 || 30 || 100% || — || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 15 || ? || 12 || ? || 85% || ?% || 4 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|Sonic Boom}} |{{typetable|Normal}} {{statustable|}} || — || — || 20 || ? || 80% || ?% || Front || Enemy || Yes || It inflicts a set amount of damage on an enemy.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of moves]]&lt;br /&gt;
* [[List of moves by index number in the Pokémon Mystery Dungeon series]]&lt;br /&gt;
* [[List of moves by range in the Pokémon Mystery Dungeon series]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In other spin-off games===&lt;br /&gt;
* [[List of moves in Pokémon GO]]&lt;br /&gt;
** [[List of moves in Pokémon GO in other languages]]&lt;br /&gt;
* [[List of moves in Pokémon Masters EX]]&lt;br /&gt;
* [[:Category:Moves in Pokémon Conquest]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Draft:List_of_moves_in_Pok%C3%A9mon_Mystery_Dungeon&amp;diff=4288759</id>
		<title>Draft:List of moves in Pokémon Mystery Dungeon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Draft:List_of_moves_in_Pok%C3%A9mon_Mystery_Dungeon&amp;diff=4288759"/>
		<updated>2025-04-28T07:38:02Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Starting adding info.  And headings, which should make editing less painful henceforth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
This page contains moves in the [[Pokémon Mystery Dungeon series]] along with their properties in these games. Some of the exact function of moves differ significantly from their counterparts in the [[core series]] games. See the individual move pages for more details about the effects of each one.&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Range&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The amount of HP regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} || — || 12 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s weather to Rain over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} || — || 13 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s weather to Hail for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} || — || 7 || —% || User || User || — || The user gains the Mirror Move status. Any move used against the user is countered with the same move.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} || — || 12 || —% || User || User || — || The user gains the Grudge status. If the user is defeated, it zeroes the PP of the move last used by the foe.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Evasion by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} || — || 32 || —% || User || User || — || Boosts the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} || — || 27 || —% || User || User || — || The user gains the Focus Energy status, raising its critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP. The amount of HP regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{m|Mind Reader}} |{{typetable|Normal}} || — || 12 || —% || User || User || — || Gives the user Sure Shot status, making all its moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{m|Cosmic Power}} |{{typetable|Psychic}} || — || 19 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{m|Follow Me}} |{{typetable|Normal}} || — || 15 || —% || User || User || — || The user gains the Decoy status, making it the primary target of foes.&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} || — || 17 || 75% || User || User || — || The user gains the Enduring status. The user will survive any attack with just one HP.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} || — || 25 || —% || User || User || — || The user gains the Charging status. It boosts the power of the Electric-type move to be used next.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} || — || 19 || —% || User || User || — || The user gains the Mist status. It prevents Attack, Defense, Special Attack, Special Defense, Accuracy, and Evasion from being reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} || — || 14 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s weather to Sandstorm for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Stockpiles power for up to three turns. The stored power boosts the performance of the moves Swallow and Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Evasion by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Normal}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the same floor. The amount of HP recovered depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 183 || {{m|Conversion}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || Changes the user&#039;s type into the same type as one of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 184 || {{m|Conversion 2}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || The user gains the Conversion 2 status. It changes the user&#039;s type to one that is strong against the move type it took last.&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 187 || {{m|Teleport}} |{{typetable|Psychic}} || — || 15 || —% || User || User || — || Warps the user to another spot on the same floor.&lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{m|Howl}} |{{typetable|Normal}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} || — || 17 || —% || Entire floor || Others || — || Changes the floor&#039;s status to Mud Sport, which halves the power of Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 218 || {{m|Slack Off}} |{{typetable|Normal}} || — || 17 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} || — || 12 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s weather to Sunny over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{m|Wish}} |{{typetable|Normal}} || — || 15 || —% || User || User || — || The user gains the Wish status. It boosts the user&#039;s HP recovery rate.&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} || — || 10 || —% || User || User || — || The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} || — || 22 || —% || User || User || — || The user gains the Ingrain status. The user becomes incapable of moving, but regains HP over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} || — || 15 || —% || User || User || — || Restores the user&#039;s HP. The HP recovered depends on how often the move Stockpile was used before.&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} || — || 50 || —% || User || User || — || Makes the user flop around as it moves. If there is another Pokémon where it lands, both Pokémon are hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 256 || {{m|Doom Desire}} |{{typetable|Steel}} || — || 11 || —% || User || User || — || The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.&lt;br /&gt;
|-&lt;br /&gt;
| 257 || {{m|Belly Drum}} |{{typetable|Normal}} || — || 10 || 100% || User || User || — || Boosts the user&#039;s Attack to maximum, but empties its Belly to just one. It has no effect if the Belly is one or less.&lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} || — || 14 || —% || User || User || — || The user gains the Light Screen status. It halves the damage from Special Attack moves.&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} || — || 22 || —% || User || User || — || Raises the user&#039;s Attack and Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 269 || {{m|Beat Up}} |{{typetable|Dark}} || — || 15 || 100% || Entire floor || Party || — || Summons the team members around the user.&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} || — || 15 || 100% || Entire floor || All || — || Inflicts the Confused status on all Pokémon on the floor, making their attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} || — || 1 || —% || User || User || — || The user gains the Transformed status. The user transforms into a hostile Pokémon that appears on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 286 || {{m|Camouflage}} |{{typetable|Normal}} || — || 22 || —% || User || User || — || The user&#039;s type changes to match the terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 288 || {{m|Tail Glow}} |{{typetable|Bug}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} || — || 15 || 25% || Entire floor || Enemy || — || Inflicts the Perish Song status on all foes on the floor. The affected foes faint after several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 295 || {{m|Spikes}} |{{typetable|Ground}} || — || 22 || —% || Tile below user || Floor || — || The user places spikes underfoot. The Spiked Tile inflicts damage on foes that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 298 || {{m|Magic Coat}} |{{typetable|Psychic}} || — || 19 || —% || User || User || — || The user gains the Magic Coat status. The user reflects several moves directly back to the foes.&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} || — || 10 || 75% || User || User || — || The user gains the Protect status, preventing damage from enemy attacks and moves.&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} || — || 12 || 75% || User || User || — || The user gains the Protect status, preventing damage from enemy attacks and moves.&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} || — || 19 || —% || Entire floor || Others || — || Changes the floor&#039;s status to Water Sport, which halves the power of Fire-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} || — || 15 || —% || User || User || — || The user gains the Mirror Coat status. The user returns the damage it takes from any Special Attack moves used by a foe beside it.&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} || — || 13 || —% || User || User || — || The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.&lt;br /&gt;
|-&lt;br /&gt;
| 318 || {{m|Milk Drink}} |{{typetable|Normal}} || — || 15 || —% || Entire floor || Party || — || Restores the HP of the user and its team members on the floor by one quarter of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} || — || 19 || —% || User || User || — || Boosts the Pokémon&#039;s Special Attack and Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 327 || {{m|Mimic}} |{{typetable|Normal}} || — || 17 || 100% || Front || Enemy || — || Makes the user deploy the same move as the one last used by the foe facing it. Some moves cannot be mimicked.&lt;br /&gt;
|-&lt;br /&gt;
| 330 || {{m|Metronome}} |{{typetable|Normal}} || — || 22 || 100% || Others || Others || — || Randomly looses a move from among all the moves known to Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 334 || {{m|Snatch}} |{{typetable|Dark}} || — || 17 || —% || User || User || — || The user gains the Snatch status. It steals the moves of Pokémon on the same floor.&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} || — || 17 || —% || Others || Others || — || Repairs the item&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} || — || 22 || —% || User || User || — || The user gains the Reflect status, halving the damage from all Physical Attack moves and regular attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack and Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} || — || 12 || —% || User || User || — || Gives the user the Sure Shot status, making all its moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{m|Iron Tail}} |{{typetable|Steel}} || 20 || 10 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} || — || 17 || —% || Front || Enemy || No || Inflicts the Yawning status on the target. A yawning Pokémon falls asleep sometime later.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} || — || 15 || 100% || Front || Enemy || No || Inflicts the Nightmare status on the target, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Digging status, and it attacks on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} || 18 || 12 || 78% || Random adjacent tile || All || No || Attacks three times in random directions.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Normal}} || — || 22 || 75% || Front || Enemy || No || Lowers the Attack of the target by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} || — || 13 || 100% || Front || Enemy || No || Inflicts the Confused status on the target, making its attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Inflicts the Encore status on the target, making it capable of using only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} || — || 17 || 100% || Front || Enemy || No || Halves the target&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Adds the HP of the user and the target, then shares it equally.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} || — || 16 || 100% || Front || Enemy || No || Prevents the targeted Pokémon, while it remains on the floor, from using the last move it used.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} || — || 18 || 100% || Front || Enemy || No || Inflicts the Confused status on the target, but also raises its Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Snore}} |{{typetable|Normal}} || 4 || 16 || 95% || Front || Enemy || No || If the user is attacked while asleep, it counterattacks. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} || 5 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} || — || 99 || 100% || Front || Wall || No || Digs through the wall the user is facing.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} || 14 || 13 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Whirlpool}} |{{typetable|Water}} || 2 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement. Inflicts double damage on a diving foe.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} || — || 22 || 100% || Front || Enemy || No || Lowers the target&#039;s Special Defense by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} || — || 15 || 100% || Front || Enemy || No || Zeroes the PP of the move last used by the target, making it unusable.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|DoubleSlap}} |{{typetable|Normal}} || 4 || 17 || 70% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} || — || 17 || 100% || Front || Enemy || No || Inflicts the Confused status on the target, but also raises its Special Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target. Its power rises with the user&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Hurls the target at another hostile Pokémon to inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} || 18 || 12 || 88% || 10 tiles away || All || No || Inflicts damage on the target, even at a distance. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} || 4 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target. Doubles damage on a flying or bouncing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} || — || 9 || 100% || Front || Enemy || No || Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} || — || 15 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} || 7 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} || 24 || 9 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis. Its accuracy is affected by the weather. It even hits a Pokémon that is flying or bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{m|ThunderPunch}} |{{typetable|Electric}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || The difference between the foe&#039;s HP and the user&#039;s HP is applied as this move&#039;s damage.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} || 14 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target. If the user is poisoned, badly poisoned, or has a burn, its power is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Karate Chop}} |{{typetable|Fighting}} || 10 || 18 || 90% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{m|Clamp}} |{{typetable|Water}} || 6 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{m|Constrict}} |{{typetable|Normal}} || 2 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} || 14 || 12 || 88% || Front || Enemy || No || Shatters the target&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} || 10 || 12 || 60% || Front || Enemy || No || Inflicts damage on the target. It also lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} || 20 || 10 || 100% || Front || Enemy || No || The user gains the Focus Punch status, and it attacks on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} || 12 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} || 2 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{m|SmellingSalt}} |{{typetable|Normal}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It inflicts greater damage if the target has paralysis, but it also heals paralysis.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} || 4 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} || 14 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack and Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{m|Crabhammer}} |{{typetable|Water}} || 18 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Inflicts the Leg Hold status on the target, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{m|Cross Chop}} |{{typetable|Fighting}} || 20 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} || 18 || 9 || 78% || Front || Enemy || No || Hits the target two to five times in succession. However, it also makes the user confused.&lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} || 7 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target. The heavier the target, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|AncientPower}} |{{typetable|Rock}} || 12 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also simultaneously raise by one level Attack, Special Attack, Defense, Special Defense, and Movement Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} || 4 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It also frees the user from Leech Seed, Leg Hold, Ingrain, or Constriction.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} || 1 || 14 || 68% || Front || Enemy || No || Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} || — || 14 || 70% || Front || Enemy || No || Lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} || 18 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{m|Psycho Boost}} |{{typetable|Psychic}} || 28 || 8 || 90% || Front || Enemy || No || Inflicts damage on the target. However, it also lowers the user&#039;s Special Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{m|Water Spout}} |{{typetable|Water}} || 30 || 8 || 84% || Front || Enemy || No || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} || — || 17 || —% || Front || All || No || Copies the target&#039;s levels for stats such as Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{m|Submission}} |{{typetable|Fighting}} || 15 || 17 || 84% || Front || Enemy || No || Inflicts damage on the target. However, it also damages the user.&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{m|Nature Power}} |{{typetable|Normal}} || — || 27 || —% || Varies || Enemy || No || Looses a variety of moves depending on the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} || 4 || 22 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} || 2 || 17 || 100% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Lowers the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} || 4 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} || — || 14 || 35% || Front || Enemy || No || Defeats the target in one shot--if it hits. It has no effect on a flying foe.&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} || 1 || 18 || 88% || Front || Enemy || No || Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{m|Sky Uppercut}} |{{typetable|Fighting}} || 16 || 12 || 90% || Front || Enemy || No || Inflicts damage on the target. It hits even a Pokémon that is either flying or bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{m|Skill Swap}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || No || Switches the user&#039;s Special Ability with that of the target.&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{m|Sketch}} |{{typetable|Normal}} || — || 1 || 100% || Front || Enemy || No || Copies the move last used by the target and makes it the user&#039;s. Sketch disappears after it copies a move.&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} || 15 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. However, it also damages the user.&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{m|Kinesis}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || No || Lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} || 20 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause a burn.&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} || — || 12 || 35% || Front || Enemy || No || Defeats the target in one shot--if it hits.&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} || 14 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Flying status, making it attack strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} || 7 || 22 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{m|Dive}} |{{typetable|Water}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Diving status, making it attack strongly on the next turn. It is not possible to link this move. It can&#039;t be used without water.&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} || 18 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} || 16 || 12 || 78% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{m|Twister}} |{{typetable|Dragon}} || 8 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action. Doubles damage on a flying or bouncing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Faint Attack}} |{{typetable|Dark}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{m|Seismic Toss}} |{{typetable|Fighting}} || — || 22 || 100% || Front || Enemy || No || Inflicts damage on the target. The amount of damage depends on the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} || — || 20 || 100% || Front || Enemy || No || Inflicts the Taunted status on the targeted Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} || 4 || 22 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} || 2 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{m|Horn Attack}} |{{typetable|Normal}} || 8 || 18 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} || — || 12 || 35% || Front || Enemy || No || Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} || 6 || 22 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} || 10 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} || 8 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|ThunderShock}} |{{typetable|Electric}} || 1 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Normal}} || — || 15 || 100% || Front || Enemy || No || Inflicts the Confused status on the target, making its attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} || — || 17 || 50% || Front || Enemy || No || Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} || — || 12 || 100% || Front || Enemy || No || Inflicts the Leg Hold status on the target, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} || — || 27 || 100% || Front || Enemy || No || Poisons the target. If a Pokémon is poisoned, it sustains damage over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} || — || 12 || 100% || Front || Enemy || No || Badly poisons the target. If a Pokémon is badly poisoned, it sustains damage over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 198 || {{m|Poison Fang}} |{{typetable|Poison}} || 10 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target badly poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|PoisonPowder}} |{{typetable|Poison}} || — || 22 || 100% || Front || Enemy || No || Poisons the target. If a Pokémon is poisoned, it sustains damage over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} || 8 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target, but also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} || 14 || 13 || 95% || Front || Enemy || No || Inflicts damage on the target, but hurts the user if it misses.&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} || 16 || 11 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Bouncing status, making it attack strongly on the next turn. It may also cause paralysis. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|Hi Jump Kick}} |{{typetable|Fighting}} || 16 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but hurts the user if it misses.&lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} || 16 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{m|Trick}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || No || Switches the user&#039;s hold item with the target&#039;s hold item. It only works if both Pokémon hold items.&lt;br /&gt;
|-&lt;br /&gt;
| 210 || {{m|Triple Kick}} |{{typetable|Fighting}} || 8 || 15 || 70% || Front || Enemy || No || Kicks the target three times. Its power rises with every kick.&lt;br /&gt;
|-&lt;br /&gt;
| 211 || {{m|Drill Peck}} |{{typetable|Flying}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} || 4 || 16 || 84% || Front || Enemy || No || Inflicts damage on the target. It also lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} || 2 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s hold item to make it the user&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} || 18 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. Inflicts double damage on a diving foe.&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || No || Copies the target&#039;s Special Ability. The user regains its own Special Ability when it leaves the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221 || {{m|Needle Arm}} |{{typetable|Grass}} || 12 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} || 6 || 14 || 87% || Front || Enemy || No || Attacks the target twice in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} || — || 27 || 100% || Front || Enemy || No || Lowers the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 228 || {{m|Pay Day}} |{{typetable|Normal}} || 8 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target. If the foe faints, it will drop money.&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} || 5 || 22 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} || 12 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} || — || 17 || 100% || User || User || No || Boosts the user&#039;s Attack and Defense by one level, but also lowers Movement Speed by one level. If used by a Ghost type, the target is cursed, and the user&#039;s HP halved.&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} || 24 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target. However, it also lowers the user&#039;s Attack and Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 244 || {{m|Steel Wing}} |{{typetable|Steel}} || 14 || 10 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also raise the user&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} || 20 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. Its power depends on how often the move Stockpile was used before.&lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|DynamicPunch}} |{{typetable|Fighting}} || 10 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It also leaves the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} || — || 12 || 35% || Front || Enemy || No || Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|ViceGrip}} |{{typetable|Normal}} || 6 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 249 || {{m|Knock Off}} |{{typetable|Dark}} || — || 22 || 100% || Front || Enemy || No || Knocks the target&#039;s hold item to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} || 8 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} || 7 || 17 || 87% || Front || Enemy || No || Hits the target two to five times in succession. However it also makes the user confused.&lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} || 8 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} || 14 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also trigger other effects depending on the terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 264 || {{m|Dizzy Punch}} |{{typetable|Normal}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} || — || 15 || 100% || Front || Enemy || No || Inflicts the Paused status on the target, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|FeatherDance}} |{{typetable|Flying}} || — || 22 || 100% || Front || Enemy || No || Lowers the target&#039;s Attack by two levels.&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} || — || 27 || 100% || Front || Enemy || No || Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} || 12 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} || 14 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 276 || {{m|Blaze Kick}} |{{typetable|Fire}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} || 10 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target poisoned. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} || — || 14 || 100% || Front || Enemy || No || Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} || 8 || 27 || 88% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s hold item to make it the user&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Bone Club}} |{{typetable|Ground}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} || 4 || 19 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also cause constriction. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 292 || {{m|Fire Punch}} |{{typetable|Fire}} || 14 || 13 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 303 || {{m|Rolling Kick}} |{{typetable|Fighting}} || 12 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} || — || 7 || 100% || Front || All || No || The target gains the Decoy status, making it the target of its fellow Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} || 1 || 22 || 70% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} || 4 || 19 || 78% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} || 40 || 15 || 100% || Front || Enemy || No || Inflicts damage on the target. It leaves the target with one HP if its damage would have made the target faint.&lt;br /&gt;
|-&lt;br /&gt;
| 315 || {{m|Foresight}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || No || Resets the boosted Evasion of the target. Ghost-type foes become exposed.&lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} || 8 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It also restores the user&#039;s HP based on the damage it inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 321 || {{m|Mega Kick}} |{{typetable|Normal}} || 16 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} || 2—17 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. Its type and power change with the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} || 10 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} || — || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.&lt;br /&gt;
|-&lt;br /&gt;
| 335 || {{m|Luster Purge}} |{{typetable|Psychic}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} || — || 12 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.&lt;br /&gt;
|-&lt;br /&gt;
| 344 || {{m|Ice Punch}} |{{typetable|Ice}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} || 2 || 14 || 87% || Front || Enemy || No || Attacks the target twice in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 347 || {{m|Comet Punch}} |{{typetable|Normal}} || 3 || 19 || 80% || Front || Enemy || No || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 348 || {{m|Skull Bash}} |{{typetable|Normal}} || 10 || 15 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || The user gains the Skull Bash status, causing it to attack strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} || — || 13 || 70% || Front || Enemy || No || Lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 352 || {{m|Struggle}} |{{typetable|Normal}} || — || 30 || 100% || Front || Enemy || No || Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 227 || {{m|Sleep Talk}} |{{typetable|Normal}} || — || 17 || —% || Varies || Varies || Varies || Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.&lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} || — || 27 || —% || {{tt|Varies|Indicated as Special in-game}} || Varies || Varies || Makes the user randomly use one move out of all the moves of the Pokémon on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{m|Ice Ball}} |{{typetable|Ice}} || 1 || 15 || 68% || Front || Enemy || Yes || Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{m|Lovely Kiss}} |{{typetable|Normal}} || — || 13 || 100% || 1 tile around user || Enemy || Yes || Makes all foes around the user go to sleep, causing them to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{m|Vital Throw}} |{{typetable|Fighting}} || — || 17 || —% || User || User || Yes || The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} || — || 22 || 100% || Entire room || Enemy || Yes || Lowers the Evasion of foes in the same room by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} || 4 || 15 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} || 10 || 10 || 84% || 1 tile around user || Enemy || Yes || Damages all foes around the user.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} || — || 16 || 75% || 10 tiles away || All || Yes || Reduces the target&#039;s Movement Speed by one level, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{m|Heal Bell}} |{{typetable|Normal}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} || — || 22 || 100% || Front || Enemy || Yes || Sharply lowers the target&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Weather Ball}} |{{typetable|Normal}} || 10 || 15 || 90% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using the weather&#039;s power.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} || — || 17 || 100% || Front || Enemy || Yes || Makes the target go to sleep, causing it to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} || 2 || 17 || 90% || Front || Enemy || Yes || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{m|SmokeScreen}} |{{typetable|Normal}} || — || 10 || 100% || Front || Enemy || Yes || Inflicts the Whiffer status on the target, making it miss almost all of its attacks and moves.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} || — || 17 || —% || User || User || Yes || The user gains the Counter status. Any damage from Physical Attack moves or a regular attack is partially returned.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} || 20 || 10 || 84% || 1 tile around user || Enemy || Yes || Damages all foes around the user, but also lowers the user&#039;s Special Defense by two levels and thaws frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} || 10 || 17 || 65% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} || — || 15 || 100% || Entire room || Enemy || Yes || Sharply reduces the Attack and Special Attack of all foes in the room. It also cuts the user&#039;s HP to one and warps the user to a different place on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Octazooka}} |{{typetable|Water}} || 8 || 15 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} || — || 17 || 100% || Front || Enemy || Yes || Inflicts a burn on the target. A burn inflicts damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{m|Counter}} |{{typetable|Fighting}} || — || 17 || —% || User || User || Yes || The user gains the Counter status. Any damage from Physical Attack moves or a regular attack is partially returned.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} || 12 || 11 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} || — || 22 || 100% || Entire room || Enemy || Yes || Resets the boosted Evasion of foes in the same room. Ghost-type foes are exposed.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{m|Razor Wind}} |{{typetable|Normal}} || 16 || 13 || 100% || Front || Enemy || Yes || The user gains the Razor Wind status, and it looses a powerful attack with a high critical-hit rate on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} || — || 19 || 100% || Entire room || Enemy || Yes || Makes all the foes in the room go to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} || 12 || 13 || 95% || Entire room || Enemy || Yes || Inflicts damage on foes in the same room. It may also simultaneously raise by one level Attack, Special Attack, Defense, Special Defense, and Movement Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} || — || 17 || 100% || Front || Enemy || Yes || Reduces the target&#039;s Special Defense by three levels.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|GrassWhistle}} |{{typetable|Grass}} || — || 13 || 100% || Front || Enemy || Yes || Makes the target go to sleep, causing it to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} || — || 16 || 100% || Front || Enemy || Yes || Inflicts the Leg Hold status on the target, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} || — || 13 || —% || Entire room || All || Yes || Resets the Attack, Defense, etc., of all Pokémon on the floor whether they were boosted or lowered.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} || — || 22 || —% || Entire room || Party || Yes || Boosts by one level the Movement Speed of the user and team members in the same room.&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} || 5 || 13 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{m|Sky Attack}} |{{typetable|Flying}} || 30 || 9 || 90% || Front || Enemy || Yes || The user gains the Sky Attack status, and it attacks strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} || 4 || 17 || 90% || Entire room || Enemy || Yes || Inflicts damage on the target. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{m|Meteor Mash}} |{{typetable|Steel}} || 20 || 9 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} || 12 || 17 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} || — || 19 || 100% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The amount of damage depends on the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} || — || 17 || 100% || Front || Enemy || Yes || Makes the target go to sleep, causing it to be incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} || — || 17 || —% || Entire room || Party || Yes || The user and team members in the room gain the Sleepless status, so they cannot fall asleep. It also awakens sleeping team members.&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} || 14 || 15 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} || 5 || 10 || 65% || Entire room || All except user || Yes || Damages all Pokémon in the same room. It inflicts double damage on any digging Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{m|Selfdestruct}} |{{typetable|Normal}} || — || 12 || —% || 1 tile around user || All || Yes || Makes the user explode, inflicting damage on all surrounding Pokémon. It also destroys surrounding items.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} || — || 17 || 100% || 1 tile around user || Enemy || Yes || Causes paralysis in surrounding foes. A Pokémon affected by paralysis is incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} || 16 || 10 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Special Defense by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} || 18 || 10 || 84% || 1 tile around user || Enemy || Yes || Damages all foes around the user. It may also cause paralysis and prevent any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{m|ExtremeSpeed}} |{{typetable|Normal}} || 16 || 12 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} || — || 15 || —% || Entire room || Party || Yes || The user and team members in the same room gain the Safeguard status, which prevents status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand-Attack}} |{{typetable|Ground}} || — || 22 || 80% || Front || Enemy || Yes || Lowers the target&#039;s Accuracy by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} || 10 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|SolarBeam}} |{{typetable|Grass}} || 24 || 9 || 100% || Front || Enemy || Yes || The user gains the Solarbeam status, making it attack strongly on the next turn. It is not possible to link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|SonicBoom}} |{{typetable|Normal}} || — || 22 || 100% || 10 tiles away || All || Yes || Inflicts a set amount of damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} || — || 12 || —% || 2 tiles around user || All || Yes || Makes the user blow up in a huge explosion, inflicting damage on all surrounding Pokémon. It also destroys surrounding items and walls.&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} || 24 || 9 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} || 10 || 10 || 78% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{m|Twineedle}} |{{typetable|Bug}} || 6 || 15 || 80% || 10 tiles away || All || Yes || Hits the target twice, even at a distance. It may also leave the target poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{m|Softboiled}} |{{typetable|Normal}} || — || 15 || —% || Entire room || Party || Yes || Restores the HP of the user and team members in the same room by one quarter of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{m|Egg Bomb}} |{{typetable|Normal}} || 10 || 15 || 78% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{m|Barrage}} |{{typetable|Normal}} || 1 || 17 || 78% || Front || Enemy || Yes || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} || — || 10 || 100% || Front || Enemy || Yes || Inflicts the Confused status on the target, making its attacks and movements erratic.&lt;br /&gt;
|-&lt;br /&gt;
| 180 || {{m|Icicle Spear}} |{{typetable|Ice}} || 2 || 22 || 70% || Front || Enemy || Yes || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} || — || 17 || —% || Entire room || Teammates || Yes || Boosts the Attack and Special Attack of team members in the same room by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} || 7 || 8 || —% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} || 4 || 13 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} || 20 || 9 || 73% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also causes paralysis, preventing any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} || 3 || 19 || 73% || Front || Enemy || Yes || Inflicts damage on the target. It may also leave the target poisoned, damaging it over several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{m|Spike Cannon}} |{{typetable|Normal}} || 3 || 17 || 70% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} || 6 || 17 || 100% || Front || Enemy || Yes || Inflicts damage on the target. It may also cause a burn, paralysis, or leave the target frozen.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} || — || 17 || 100% || 1 tile around user || Enemy || Yes || Damages all foes around the user. The amount of damage depends on the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} || — || 20 || 100% || Entire room || Enemy || Yes || Lowers the Attack of all foes in the room by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} || 8 || 17 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on the target. It may also make the target cringe. It reaches up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} || 10 || 15 || 90% || Entire room || Enemy || Yes || Inflicts damage on foes in the room. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} || — || 19 || 100% || 1 tile around user || Enemy || Yes || Makes all foes around the user go to sleep, making them incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} || 30 || 10 || 84% || Front || Enemy || Yes || Inflicts damage on the target. However, it also inflicts the Paused status on the user, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} || 30 || 9 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} || 24 || 9 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} || 18 || 12 || 90% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} || 30 || 8 || 90% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} || 4 || 17 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} || — || 19 || 100% || Entire room || All || Yes || Successively switches the user&#039;s position with the positions of other Pokémon in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|BubbleBeam}} |{{typetable|Water}} || 6 || 19 || 100% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} || 7 || 18 || 90% || Front || Enemy || Yes || Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} || 24 || 10 || 84% || Front || Enemy || Yes || Inflicts damage on the target. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} || 30 || 8 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on the target. However, it also inflicts the Paused status on the user. It also thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 277 || {{m|Present}} |{{typetable|Normal}} || — || 19 || 100% || Front || Enemy || Yes || Either inflicts damage on the target or restores its HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278 || {{m|Eruption}} |{{typetable|Fire}} || 30 || 10 || 84% || Front || Enemy || Yes || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws and frees frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} || 12 || 22 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also leave the target poisoned, damaging it for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} || 18 || 10 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target poisoned, damaging it for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} || 12 || 12 || 70% || Front || Enemy || Yes || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 290 || {{m|Bonemerang}} |{{typetable|Ground}} || 10 || 14 || 87% || 10 tiles away || All || Yes || Strikes the target twice, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} || — || 15 || 100% || Entire room || All except user || Yes || Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} || 12 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} || 12 || 13 || 65% || Front || Enemy || Yes || Inflicts damage on the target. It also lowers the target&#039;s Movement Speed by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{m|Mach Punch}} |{{typetable|Fighting}} || 8 || 22 || 90% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to two tiles ahead.&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} || 4 || 17 || 78% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} || 5 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 309 || {{m|Mist Ball}} |{{typetable|Psychic}} || 14 || 10 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may lower the target&#039;s Special Attack by one level.&lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} || 12 || 12 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target confused.&lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} || — || 12 || 100% || Front || Enemy || Yes || The user and the target gain the Destiny Bond status. The target sustains the same damage as the user in this state.&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} || 24 || 10 || 84% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} || — || 10 || 100% || Front || Enemy || Yes || Inflicts the Infatuated status on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} || — || 17 || 100% || Front || Enemy || Yes || Inflicts the Leech Seed status on the target. The target&#039;s HP is leeched every several turns to restore the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} || 20 || 13 || 100% || Front || Enemy || Yes || Inflicts damage on the target and restores the user&#039;s HP. Effective only against sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} || 8 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also lower the&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} || — || 17 || —% || Entire room || Party || Yes || Heals all status problems of the user and its team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} || — || 17 || 100% || Front || Enemy || Yes || Inflicts a set amount of damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|DragonBreath}} |{{typetable|Dragon}} || 12 || 12 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also cause paralysis, preventing any attacks or moves.&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} || 15 || 8 || 88% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also leave the target frozen and incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} || 4 || 17 || 80% || Front || Enemy || Yes || Inflicts damage on the target. It hits two to five times in succession.&lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} || 20 || 12 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} || 24 || 12 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. However, it also hurts the user.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Explorers of Darkness]]==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|Index&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|Move&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot;|{{color2|000000|Category}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|PP}}&lt;br /&gt;
! style=&amp;quot;width: 20px;&amp;quot;|{{color2|000000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Range&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 40px;&amp;quot;|Cuts corners&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{m|Morning Sun}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{m|Rain Dance}} |{{typetable|Water}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Rain condition.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Hail}} |{{typetable|Ice}} {{statustable|Physical}} || — || 13 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Rage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{m|Mirror Move}} |{{typetable|Flying}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{m|Grudge}} |{{typetable|Ghost}} {{statustable|Status}} || — || 12 || —% || User || User || — || Gives the user the Grudge status, which zeroes the PP of an enemy&#039;s move that makes the user faint.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{m|Sharpen}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{m|Double Team}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{m|Harden}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{m|Withdraw}} |{{typetable|Water}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{m|Focus Energy}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{m|Synthesis}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{m|Mind Reader}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{m|Cosmic Power}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{m|Follow Me}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the user a Decoy status. A Pokémon with the Decoy status is the primary target of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{m|Endure}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 75% || User || User || — || Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{m|Recover}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{m|Charge}} |{{typetable|Electric}} {{statustable|Status}} || — || 20 || —% || User || User || — || Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{m|Mist}} |{{typetable|Ice}} {{statustable|Status}} || — || 17 || —% || User || User || — || Gives the user a Mist status, which prevents the user&#039;s Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{m|Sandstorm}} |{{typetable|Rock}} {{statustable|Status}} || — || 14 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Sandstorm condition.&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{m|Growth}} |{{typetable|Normal}} {{statustable|Status}} || — || 20 || —% || User || User || — || Boosts the user&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{m|Stockpile}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Boosts the user&#039;s Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{m|Minimize}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Boosts the user&#039;s evasiveness by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{m|Moonlight}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 181 || {{m|Swords Dance}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || Boosts the user&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 183 || {{m|Conversion}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Changes the user&#039;s type into the same type as one of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 184 || {{m|Conversion 2}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move.&lt;br /&gt;
|-&lt;br /&gt;
| 186 || {{m|Iron Defense}} |{{typetable|Steel}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 187 || {{m|Teleport}} |{{typetable|Psychic}} {{statustable|Status}} || — || 7 || —% || User || User || — || Warps the user to another tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{m|Howl}} |{{typetable|Normal}} {{statustable|Status}} || — || 27 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{m|Acid Armor}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 212 || {{m|Mud Sport}} |{{typetable|Ground}} {{statustable|Status}} || — || 17 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 215 || {{m|Amnesia}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 218 || {{m|Slack Off}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || User || User || — || Restores the user&#039;s HP by half its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 223 || {{m|Sunny Day}} |{{typetable|Fire}} {{statustable|Status}} || — || 12 || —% || Entire floor || Others || — || Changes the floor&#039;s weather to a Sunny condition.&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{m|Wish}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted.&lt;br /&gt;
|-&lt;br /&gt;
| 232 || {{m|Rest}} |{{typetable|Psychic}} {{statustable|Status}} || — || 8 || —% || User || User || — || Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.&lt;br /&gt;
|-&lt;br /&gt;
| 233 || {{m|Ingrain}} |{{typetable|Grass}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user an Ingrain status. A Pokémon with the Ingrain status is incapable of moving but regains HP every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 236 || {{m|Swallow}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || User || User || — || Restores the user&#039;s HP. The amount depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 254 || {{m|Splash}} |{{typetable|Normal}} {{statustable|Special}} || — || 50 || —% || User || User || — || Makes the user flop to a different tile. If it lands on another Pokémon both Pokémon are hurt.&lt;br /&gt;
|-&lt;br /&gt;
| 256 || {{m|Doom Desire}} |{{typetable|Steel}} {{statustable|Status}} || — || 11 || —% || User || User || — || Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 257 || {{m|Belly Drum}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || User || User || — || Boosts the user&#039;s Attack to its maximum value, but it empties the user&#039;s Belly to just 1. It has no effect if the Belly is 1 or less.&lt;br /&gt;
|-&lt;br /&gt;
| 258 || {{m|Barrier}} |{{typetable|Psychic}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 259 || {{m|Light Screen}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || —% || User || User || — || Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves.&lt;br /&gt;
|-&lt;br /&gt;
| 265 || {{m|Bulk Up}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 269 || {{m|Beat Up}} |{{typetable|Dark}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || Summons the team members from the floor to surround the user.&lt;br /&gt;
|-&lt;br /&gt;
| 282 || {{m|Transform}} |{{typetable|Normal}} {{statustable|Status}} || — || 1 || —% || User || User || — || Gives the user a Transformed status, which transforms the user into one of the enemy Pokémon that can appear on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 286 || {{m|Camouflage}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || User || User || — || The user&#039;s type changes to match the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 288 || {{m|Tail Glow}} |{{typetable|Bug}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 293 || {{m|Perish Song}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 15% || Entire floor || Enemy || — || Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns.&lt;br /&gt;
|-&lt;br /&gt;
| 295 || {{m|Spikes}} |{{typetable|Ground}} {{statustable|Status}} || — || 22 || —% || Tile below user || Floor || — || Turns the user&#039;s tile into a Spiked Tile trap. A Spiked Tile trap inflicts damage on enemies that step on it.&lt;br /&gt;
|-&lt;br /&gt;
| 298 || {{m|Magic Coat}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || Gives the Pokémon that uses this move the Magic Coat status, which reflects several kinds of moves back at enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 301 || {{m|Protect}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || User || User || — || Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves, and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 302 || {{m|Defense Curl}} |{{typetable|Normal}} {{statustable|Status}} || — || 16 || —% || User || User || — || Boosts the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 305 || {{m|Detect}} |{{typetable|Fighting}} {{statustable|Status}} || — || 12 || 75% || User || User || — || Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves.&lt;br /&gt;
|-&lt;br /&gt;
| 307 || {{m|Water Sport}} |{{typetable|Water}} {{statustable|Special}} || — || 19 || —% || Entire floor || Others || — || Changes the dungeon floor&#039;s status to Water Sport. A floor Under the influence of Water Sport halves the power of all Fire-type moves.&lt;br /&gt;
|-&lt;br /&gt;
| 316 || {{m|Mirror Coat}} |{{typetable|Psychic}} {{statustable|Special}} || — || 15 || —% || User || User || — || Gives the user a Mirror Coat status, which reflects the damage from specific types of direct moves back at an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 317 || {{m|Future Sight}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount.&lt;br /&gt;
|-&lt;br /&gt;
| 318 || {{m|Milk Drink}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || —% || Entire floor || Party || — || Restores the HP of the user and team members on the floor by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 319 || {{m|Calm Mind}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || —% || User || User || — || Boosts the user&#039;s Special Attack and Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 327 || {{m|Mimic}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || — || Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can&#039;t be mimicked.&lt;br /&gt;
|-&lt;br /&gt;
| 330 || {{m|Metronome}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Others || Others || — || Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.&lt;br /&gt;
|-&lt;br /&gt;
| 333 || {{m|Meditate}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 334 || {{m|Snatch}} |{{typetable|Dark}} {{statustable|Status}} || — || 17 || —% || User || User || — || Gives the user a Snatch status, which lets the user steal the effects from all moves used by Pokémon on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 337 || {{m|Recycle}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || —% || Others || Others || — || Repairs TMs designated as a Used TM and restores them so they can be reused. Caution: you can&#039;t recycle a Used TM that taught Recycle.&lt;br /&gt;
|-&lt;br /&gt;
| 338 || {{m|Reflect}} |{{typetable|Psychic}} {{statustable|Status}} || — || 22 || —% || User || User || — || Gives the user a Reflect status, halving damage from Physical Attack moves and regular attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 343 || {{m|Dragon Dance}} |{{typetable|Dragon}} {{statustable|Status}} || — || 22 || —% || User || User || — || Boosts the user&#039;s Attack and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 349 || {{m|Lock-On}} |{{typetable|Normal}} {{statustable|Status}} || — || 7 || —% || User || User || — || Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.&lt;br /&gt;
|-&lt;br /&gt;
| 434 || {{m|Aqua Ring}} |{{typetable|Water}} {{statustable|Status}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 449 || {{m|Heal Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 12 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 478 || {{m|Gravity}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || {{m|Stealth Rock}} |{{typetable|Rock}} {{statustable|Status}} || — || 20 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 493 || {{m|Magnet Rise}} |{{typetable|Electric}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 496 || {{m|Toxic Spikes}} |{{typetable|Poison}} {{statustable|Status}} || — || 18 || —% || Tile below user || Floor || — || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || {{m|Trick Room}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Entire floor || Others || — || &lt;br /&gt;
|-&lt;br /&gt;
| 509 || {{m|Roost}} |{{typetable|Flying}} {{statustable|Status}} || — || 14 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 514 || {{m|Power Trick}} |{{typetable|Psychic}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 520 || {{m|Defend Order}} |{{typetable|Bug}} {{statustable|Status}} || — || 13 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 540 || {{m|Rock Polish}} |{{typetable|Rock}} {{statustable|Status}} || — || 22 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 542 || {{m|Nasty Plot}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || —% || User || User || — || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{m|Iron Tail}} |{{typetable|Steel}} {{statustable|Status}} || 20 || 10 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{m|Yawn}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Front || Enemy || No || Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{m|Nightmare}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{m|Dig}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Thrash}} |{{typetable|Normal}} {{statustable|Status}} || 18 || 12 || 78% || Random adjacent tile || All || No || Makes the user attack 3 times in random directions.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{m|Charm}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 75% || Front || Enemy || No || Halves the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{m|Confuse Ray}} |{{typetable|Ghost}} {{statustable|Status}} || — || 13 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{m|Encore}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Super Fang}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || No || Inflicts damage on the target by halving its existing HP.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{m|Pain Split}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Adds the HP of the user and the target, then shares it equally between the two Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{m|Torment}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || No || Prevents the target from using the last move it used. The effect persists as long as the target remains on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{m|Swagger}} |{{typetable|Normal}} {{statustable|Special}} || — || 18 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Snore}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 16 || 95% || Front || Enemy || No || Lets the user counterattack if hit while sleeping. The counterattack may also afflict the opposing enemy with a Cringe status condition, which makes actions fail. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{m|Rock Throw}} |{{typetable|Rock}} {{statustable|Physical}} || 5 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{m|Rock Smash}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 99 || 100% || Front || Wall || No || Smashes through the wall the user is facing.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{m|Rock Slide}} |{{typetable|Rock}} {{statustable|Special}} || 14 || 13 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Whirlpool}} |{{typetable|Water}} {{statustable|Status}} || 2 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement. It will inflict double damage on a diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{m|Fake Tears}} |{{typetable|Dark}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Special Defense by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{m|Spite}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 15 || 100% || Front || Enemy || No || Zeroes the PP of the move last used by the target.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{m|DoubleSlap}} |{{typetable|Normal}} {{statustable|Status}} || 4 || 10 || 41.25% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Flatter}} |{{typetable|Dark}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition and also boosts its Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{m|Astonish}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{m|Return}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target. Its power rises with the user&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Strength}} |{{typetable|Normal}} {{statustable|Special}} || — || 12 || 100% || Front || Enemy || No || Hurls the target at another enemy to inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{m|Gust}} |{{typetable|Flying}} {{statustable|Status}} || 4 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Flying target or a Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{m|Disable}} |{{typetable|Normal}} {{statustable|Physical}} || — || 9 || 100% || Front || Enemy || No || Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{m|Bide}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{m|Crunch}} |{{typetable|Dark}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{m|Bite}} |{{typetable|Dark}} {{statustable|Special}} || 7 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{m|Thunder}} |{{typetable|Electric}} {{statustable|Physical}} || 24 || 7 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move&#039;s accuracy is affected by the weather. It can hit a Pokémon that is Flying or Bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{m|ThunderPunch}} |{{typetable|Electric}} {{statustable|Physical}} || 6 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{m|Endeavor}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Inflicts damage on the target equal to the target&#039;s HP minus the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{m|Facade}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target and double damage if the user has a Burn status, a Poisoned status, or a Badly Poisoned status.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|Karate Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 18 || 90% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{m|Clamp}} |{{typetable|Water}} {{statustable|Physical}} || 6 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{m|Constrict}} |{{typetable|Normal}} {{statustable|Physical}} || 2 || 22 || 79.2% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{m|Brick Break}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Shatters the target&#039;s Reflect or Light Screen and inflicts damage.&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{m|Rock Tomb}} |{{typetable|Rock}} {{statustable|Physical}} || 10 || 12 || 60% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{m|Focus Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 20 || 8 || 100% || Front || Enemy || No || Gives the user a Focus Punch status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{m|Giga Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{m|Reversal}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 12 || 63% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{m|SmellingSalt}} |{{typetable|Normal}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target, doing more if it has a Paralysis status, but it will then heal the target&#039;s Paralysis status.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{m|Leech Life}} |{{typetable|Bug}} {{statustable|Physical}} || 4 || 19 || 90% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{m|Slash}} |{{typetable|Normal}} {{statustable|Status}} || 14 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{m|Tickle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{m|Crabhammer}} |{{typetable|Water}} {{statustable|Status}} || 18 || 12 || 77.44% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{m|Mean Look}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{m|Cross Chop}} |{{typetable|Fighting}} {{statustable|Physical}} || 20 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{m|Outrage}} |{{typetable|Dragon}} {{statustable|Physical}} || 18 || 6 || 42.5% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{m|Low Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 7 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target. The heavier the target, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{m|Rapid Spin}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{m|Rollout}} |{{typetable|Rock}} {{statustable|Status}} || 1 || 14 || 45% || Front || Enemy || No || Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{m|Scary Face}} |{{typetable|Normal}} {{statustable|Special}} || — || 14 || 70% || Front || Enemy || No || Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{m|Psychic}} |{{typetable|Psychic}} {{statustable|Special}} || 18 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{m|Psycho Boost}} |{{typetable|Psychic}} {{statustable|Special}} || 44 || 5 || 88% || Front || Enemy || No || Inflicts damage on the target. But it also reduces the user&#039;s Special Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{m|Water Spout}} |{{typetable|Water}} {{statustable|Status}} || 42 || 5 || 84% || Front || Enemy || No || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{m|Psych Up}} |{{typetable|Normal}} {{statustable|Physical}} || — || 17 || —% || Front || All || No || Copies any boosts and reductions to the target&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed to the user&#039;s own stats.&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{m|Submission}} |{{typetable|Fighting}} {{statustable|Status}} || 15 || 17 || 84% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{m|Nature Power}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || —% || Varies || Enemy || No || Uses a specific move that is based on which dungeon terrain the Pokémon is in.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{m|Lick}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{m|Flail}} |{{typetable|Normal}} {{statustable|Status}} || 2 || 17 || 100% || Front || Enemy || No || Inflicts damage on the target. The lower the user&#039;s HP, the greater the damage it inflicts.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{m|Tail Whip}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{m|Bind}} |{{typetable|Normal}} {{statustable|Physical}} || 4 || 17 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{m|Shadow Punch}} |{{typetable|Ghost}} {{statustable|Physical}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{m|Fissure}} |{{typetable|Ground}} {{statustable|Special}} || — || 10 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{m|Extrasensory}} |{{typetable|Psychic}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{m|Absorb}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{m|Sky Uppercut}} |{{typetable|Fighting}} {{statustable|Status}} || 16 || 12 || 90% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Flying or Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{m|Sketch}} |{{typetable|Normal}} {{statustable|Physical}} || — || 1 || 100% || Front || Enemy || No || Copies the move last used by the target and adds it to the user&#039;s set of moves. The new move replaces the user&#039;s Sketch move. You can&#039;t link the Sketch move.&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{m|Headbutt}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{m|Double-Edge}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 100% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{m|Sand Tomb}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status, making it incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{m|Spark}} |{{typetable|Electric}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{m|Kinesis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || No || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{m|Smog}} |{{typetable|Poison}} {{statustable|Physical}} || 4 || 17 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{m|Sacred Fire}} |{{typetable|Fire}} {{statustable|Special}} || 20 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{m|Sheer Cold}} |{{typetable|Ice}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully.&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{m|Fly}} |{{typetable|Flying}} {{statustable|Physical}} || 14 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Flying status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{m|Tackle}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 30 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{m|Dive}} |{{typetable|Water}} {{statustable|Physical}} || 12 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can&#039;t link this move and can use it only on water.&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{m|Waterfall}} |{{typetable|Water}} {{statustable|Special}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{m|Muddy Water}} |{{typetable|Water}} {{statustable|Physical}} || 18 || 10 || 84% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{m|Slam}} |{{typetable|Normal}} {{statustable|Special}} || 16 || 12 || 78% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{m|Twister}} |{{typetable|Dragon}} {{statustable|Physical}} || 8 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail. It will inflict double damage on a Flying or Bouncing target.&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{m|Faint Attack}} |{{typetable|Dark}} {{statustable|Physical}} || 6 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{m|Seismic Toss}} |{{typetable|Fighting}} {{statustable|Status}} || — || 10 || 100% || Front || Enemy || No || Inflicts damage on the target. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{m|Taunt}} |{{typetable|Dark}} {{statustable|Physical}} || — || 20 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{m|Peck}} |{{typetable|Flying}} {{statustable|Physical}} || 4 || 26 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{m|Arm Thrust}} |{{typetable|Fighting}} {{statustable|Physical}} || 2 || 10 || 40% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{m|Horn Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 18 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{m|Horn Drill}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{m|Wing Attack}} |{{typetable|Flying}} {{statustable|Physical}} || 6 || 20 || 95% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 179 || {{m|Aerial Ace}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 8 || —% || Front || Enemy || No || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 182 || {{m|Vine Whip}} |{{typetable|Grass}} {{statustable|Special}} || 8 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 188 || {{m|ThunderShock}} |{{typetable|Electric}} {{statustable|Status}} || 1 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 191 || {{m|Sweet Kiss}} |{{typetable|Normal}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 192 || {{m|Thunder Wave}} |{{typetable|Electric}} {{statustable|Status}} || — || 17 || 65% || Front || Enemy || No || Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 194 || {{m|Block}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a  Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 196 || {{m|Poison Gas}} |{{typetable|Poison}} {{statustable|Status}} || — || 27 || 88% || Front || Enemy || No || Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{m|Toxic}} |{{typetable|Poison}} {{statustable|Physical}} || — || 12 || 88% || Front || Enemy || No || Afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 198 || {{m|Poison Fang}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 73.92% || Front || Enemy || No || Inflicts damage on the target. It may also give the targeted enemy a Badly Poisoned status condition, which inflicts damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 199 || {{m|PoisonPowder}} |{{typetable|Poison}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Afflicts the target with a Poisoned status. A Pokémon with the Poisoned status takes damage periodically.&lt;br /&gt;
|-&lt;br /&gt;
| 203 || {{m|Take Down}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 19 || 88% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 204 || {{m|Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 14 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 205 || {{m|Bounce}} |{{typetable|Flying}} {{statustable|Physical}} || 16 || 11 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 206 || {{m|Hi Jump Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but it also hurts the user if the move misses.&lt;br /&gt;
|-&lt;br /&gt;
| 208 || {{m|Dragon Claw}} |{{typetable|Dragon}} {{statustable|Status}} || 16 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{m|Trick}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Switches the user&#039;s hold item with the target&#039;s hold item. It works only if both Pokémon are holding items.&lt;br /&gt;
|-&lt;br /&gt;
| 210 || {{m|Triple Kick}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 15 || 52.5% || Front || Enemy || No || Inflicts damage on the target using 3 kicks in a single turn. The attack&#039;s power rises with every kick.&lt;br /&gt;
|-&lt;br /&gt;
| 211 || {{m|Drill Peck}} |{{typetable|Flying}} {{statustable|Special}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 213 || {{m|Mud-Slap}} |{{typetable|Ground}} {{statustable|Physical}} || 4 || 16 || 84% || Front || Enemy || No || Inflicts damage on the target. It also reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{m|Thief}} |{{typetable|Dark}} {{statustable|Special}} || 2 || 20 || 100% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 219 || {{m|Surf}} |{{typetable|Water}} {{statustable|Status}} || 18 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It will inflict double damage on a Diving target.&lt;br /&gt;
|-&lt;br /&gt;
| 220 || {{m|Role Play}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || No || Copies the target&#039;s ability. The user regains its usual ability when it leaves the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 221 || {{m|Needle Arm}} |{{typetable|Grass}} {{statustable|Physical}} || 12 || 11 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 222 || {{m|Double Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 6 || 14 || 76.56% || Front || Enemy || No || Inflicts damage on the target using 2 kicks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 224 || {{m|Leer}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || Reduces the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 228 || {{m|Pay Day}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 16 || 90% || Front || Enemy || No || Inflicts damage on the target. The enemy will drop money if it faints.&lt;br /&gt;
|-&lt;br /&gt;
| 234 || {{m|Confusion}} |{{typetable|Psychic}} {{statustable|Physical}} || 5 || 22 || 85% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 235 || {{m|Body Slam}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 85% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 237 || {{m|Curse}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 17 || 100% || User || User || No || Boosts the user&#039;s Attack and Defense by 1 level but also reduces Movement Speed by 1 level. If this move is used by a Ghost-type Pokémon, it afflicts the target with a Cursed status condition but halves the user&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| 243 || {{m|Superpower}} |{{typetable|Fighting}} {{statustable|Physical}} || 24 || 11 || 90% || Front || Enemy || No || Inflicts damage on the target, but it also reduces the user&#039;s Attack and Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 244 || {{m|Steel Wing}} |{{typetable|Steel}} {{statustable|Special}} || 14 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 245 || {{m|Spit Up}} |{{typetable|Normal}} {{statustable|Physical}} || 20 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance.&lt;br /&gt;
|-&lt;br /&gt;
| 246 || {{m|DynamicPunch}} |{{typetable|Fighting}} {{statustable|Physical}} || 10 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It also afflicts the target with a Confused status condition, which makes the target&#039;s movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 247 || {{m|Guillotine}} |{{typetable|Normal}} {{statustable|Physical}} || — || 12 || 20% || Front || Enemy || No || Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 248 || {{m|ViceGrip}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 22 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 249 || {{m|Knock Off}} |{{typetable|Dark}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Knocks the target&#039;s hold item to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{m|Pound}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 27 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 253 || {{m|Petal Dance}} |{{typetable|Grass}} {{statustable|Physical}} || 7 || 9 || 44% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn. But it also afflicts the user with a Confused status condition, making its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 260 || {{m|Scratch}} |{{typetable|Normal}} {{statustable|Physical}} || 6 || 28 || 90% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 261 || {{m|Hyper Fang}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its action fail.&lt;br /&gt;
|-&lt;br /&gt;
| 263 || {{m|Secret Power}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 10 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 264 || {{m|Dizzy Punch}} |{{typetable|Normal}} {{statustable|Status}} || 6 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 266 || {{m|Imprison}} |{{typetable|Psychic}} {{statustable|Status}} || — || 15 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 267 || {{m|FeatherDance}} |{{typetable|Flying}} {{statustable|Status}} || — || 22 || 100% || Front || Enemy || No || Reduces the target&#039;s Attack by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 268 || {{m|Whirlwind}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || Front || Enemy || No || Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 271 || {{m|Stomp}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 17 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 273 || {{m|Flash}} |{{typetable|Normal}} {{statustable|Physical}} || — || 24 || 100% || Front || Enemy || No || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 275 || {{m|Crush Claw}} |{{typetable|Normal}} {{statustable|Physical}} || 14 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 276 || {{m|Blaze Kick}} |{{typetable|Fire}} {{statustable|Status}} || 16 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 281 || {{m|Glare}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Afflicts the targeted enemy with a Paralysis status condition. A Pokémon with Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 283 || {{m|Poison Tail}} |{{typetable|Poison}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 284 || {{m|Roar}} |{{typetable|Normal}} {{statustable|Physical}} || — || 14 || 100% || Front || Enemy || No || Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.&lt;br /&gt;
|-&lt;br /&gt;
| 287 || {{m|Covet}} |{{typetable|Normal}} {{statustable|Physical}} || 8 || 27 || 88% || Front || Enemy || No || Inflicts damage on the target. It also snatches the target&#039;s hold item and makes it the user&#039;s, but only if the user is not already holding an item.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Bone Club}} |{{typetable|Ground}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 291 || {{m|Fire Spin}} |{{typetable|Fire}} {{statustable|Physical}} || 4 || 19 || 73% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 292 || {{m|Fire Punch}} |{{typetable|Fire}} {{statustable|Physical}} || 14 || 13 || 78% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 294 || {{m|Wrap}} |{{typetable|Normal}} {{statustable|Physical}} || — || 22 || 100% || Front || Enemy || No || Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 303 || {{m|Rolling Kick}} |{{typetable|Fighting}} {{statustable|Status}} || 12 || 13 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.&lt;br /&gt;
|-&lt;br /&gt;
| 304 || {{m|Substitute}} |{{typetable|Normal}} {{statustable|Physical}} || — || 7 || 100% || Front || All || No || Afflicts the targeted enemy with a Decoy status condition. A Pokémon with the Decoy status becomes a decoy that is seen as an enemy by its allies and can draw their attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 311 || {{m|Fury Attack}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 12 || 44% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 312 || {{m|Fury Swipes}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 10 || 41.25% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 314 || {{m|False Swipe}} |{{typetable|Normal}} {{statustable|Status}} || 40 || 15 || 100% || Front || Enemy || No || Inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint.&lt;br /&gt;
|-&lt;br /&gt;
| 315 || {{m|Foresight}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || No || Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 320 || {{m|Mega Drain}} |{{typetable|Grass}} {{statustable|Physical}} || 8 || 17 || 88% || Front || Enemy || No || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
| 321 || {{m|Mega Kick}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 84% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 322 || {{m|Mega Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 16 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 325 || {{m|Metal Claw}} |{{typetable|Steel}} {{statustable|Physical}} || 10 || 15 || 90% || Front || Enemy || No || Inflicts damage on the target. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 328 || {{m|Frustration}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || 100% || Front || Enemy || No || Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.&lt;br /&gt;
|-&lt;br /&gt;
| 335 || {{m|Luster Purge}} |{{typetable|Psychic}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 336 || {{m|Leaf Blade}} |{{typetable|Grass}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 340 || {{m|Revenge}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 12 || —% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.&lt;br /&gt;
|-&lt;br /&gt;
| 344 || {{m|Ice Punch}} |{{typetable|Ice}} {{statustable|Physical}} || 14 || 12 || 88% || Front || Enemy || No || Inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 346 || {{m|Fury Cutter}} |{{typetable|Bug}} {{statustable|Physical}} || 2 || 12 || 66% || Front || Enemy || No || Inflicts damage on the target using 2 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 347 || {{m|Comet Punch}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 10 || 45% || Front || Enemy || No || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 348 || {{m|Skull Bash}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 15 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || Gives the user a Skull Bash status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. It also boosts the Pokémon&#039;s Defense while charging. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 351 || {{m|Cotton Spore}} |{{typetable|Grass}} {{statustable|Physical}} || — || 13 || 70% || Front || Enemy || No || Reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 352 || {{m|Struggle}} |{{typetable|Normal}} {{statustable|Physical}} || — || 30 || 100% || Front || Enemy || No || Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 430 || {{m|Hammer Arm}} |{{typetable|Fighting}} {{statustable|Physical}} || 18 || 16 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || {{m|Iron Head}} |{{typetable|Steel}} {{statustable|Physical}} || 16 || 12 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || {{m|Close Combat}} |{{typetable|Fighting}} {{statustable|Special}} || 43 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || {{m|Air Slash}} |{{typetable|Flying}} {{statustable|Physical}} || 15 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 445 || {{m|Punishment}} |{{typetable|Dark}} {{statustable|Physical}} || 1 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 452 || {{m|Thunder Fang}} |{{typetable|Electric}} {{statustable|Physical}} || 12 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || {{m|Giga Impact}} |{{typetable|Normal}} {{statustable|Special}} || 60 || 4 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 457 || {{m|Trump Card}} |{{typetable|Normal}} {{statustable|Special}} || 1 || 5 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 458 || {{m|Grass Knot}} |{{typetable|Grass}} {{statustable|Physical}} || 1 || 20 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 459 || {{m|Cross Poison}} |{{typetable|Poison}} {{statustable|Physical}} || 15 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 461 || {{m|Ice Fang}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 15 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 464 || {{m|Psycho Shift}} |{{typetable|Psychic}} {{statustable|Status}} || — || 10 || —% || Front || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 465 || {{m|Me First}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || {{tt|Front|Indicated as Special in-game}} || All || No || &lt;br /&gt;
|-&lt;br /&gt;
| 466 || {{m|Embargo}} |{{typetable|Dark}} {{statustable|Special}} || — || 18 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || {{m|Brine}} |{{typetable|Water}} {{statustable|Physical}} || 8 || 8 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || {{m|X-Scissor}} |{{typetable|Bug}} {{statustable|Physical}} || 40 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || {{m|Natural Gift}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 17 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 473 || {{m|Zen Headbutt}} |{{typetable|Psychic}} {{statustable|Special}} || 15 || 9 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 474 || {{m|Wring Out}} |{{typetable|Normal}} {{statustable|Physical}} || 1 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || {{m|Gyro Ball}} |{{typetable|Steel}} {{statustable|Physical}} || 1 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 476 || {{m|Shadow Claw}} |{{typetable|Ghost}} {{statustable|Physical}} || 13 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 477 || {{m|Shadow Force}} |{{typetable|Ghost}} {{statustable|Physical}} || 50 || 6 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 481 || {{m|Stone Edge}} |{{typetable|Rock}} {{statustable|Physical}} || 38 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 487 || {{m|Double Hit}} |{{typetable|Normal}} {{statustable|Physical}} || 3 || 13 || 70.4% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || {{m|Assurance}} |{{typetable|Dark}} {{statustable|Physical}} || 9 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 490 || {{m|Pluck}} |{{typetable|Flying}} {{statustable|Physical}} || 10 || 15 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 491 || {{m|Night Slash}} |{{typetable|Dark}} {{statustable|Physical}} || 13 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 495 || {{m|Poison Jab}} |{{typetable|Poison}} {{statustable|Physical}} || 14 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 497 || {{m|Last Resort}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 7 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || {{m|Dragon Rush}} |{{typetable|Dragon}} {{statustable|Physical}} || 40 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || {{m|Fling}} |{{typetable|Dark}} {{statustable|Physical}} || — || 16 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 505 || {{m|Crush Grip}} |{{typetable|Normal}} {{statustable|Physical}} || 15 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || {{m|Force Palm}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 511 || {{m|Power Whip}} |{{typetable|Grass}} {{statustable|Physical}} || 42 || 8 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 516 || {{m|Feint}} |{{typetable|Normal}} {{statustable|Physical}} || 5 || 12 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 517 || {{m|Flare Blitz}} |{{typetable|Fire}} {{statustable|Physical}} || 32 || 6 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 522 || {{m|Fire Fang}} |{{typetable|Fire}} {{statustable|Physical}} || 12 || 13 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 523 || {{m|Magnet Bomb}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 524 || {{m|Magma Storm}} |{{typetable|Fire}} {{statustable|Status}} || 55 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 525 || {{m|Copycat}} |{{typetable|Normal}} {{statustable|Status}} || — || 19 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 528 || {{m|Miracle Eye}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 27 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 529 || {{m|Bug Bite}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 12 || 100% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 531 || {{m|Wake-Up Slap}} |{{typetable|Fighting}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || {{m|Head Smash}} |{{typetable|Rock}} {{statustable|Status}} || 50 || 5 || 80% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || {{m|Captivate}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || —% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 535 || {{m|Avalanche}} |{{typetable|Ice}} {{statustable|Physical}} || 6 || 12 || 100% || {{tt|Front|Indicated as User in-game}} || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 541 || {{m|Rock Climb}} |{{typetable|Normal}} {{statustable|Status}} || 12 || 14 || 88% || Front || Enemy || No || &lt;br /&gt;
|-&lt;br /&gt;
| 227 || {{m|Sleep Talk}} |{{typetable|Normal}} {{statustable|Status}} || — || 17 || —% || Varies || Varies || Varies || Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.&lt;br /&gt;
|-&lt;br /&gt;
| 229 || {{m|Assist}} |{{typetable|Normal}} {{statustable|Physical}} || — || 27 || 100% || {{tt|Varies|Indicated as Special in-game}} || Varies || Varies || Causes the user to unleash a random move drawn from all the moves that all Pokémon on the floor know.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{m|Ice Ball}} |{{typetable|Ice}} {{statustable|Status}} || 1 || 15 || 45% || Front || Enemy || Yes || Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{m|Lovely Kiss}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 88% || 1 tile around user || Enemy || Yes || Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{m|Vital Throw}} |{{typetable|Fighting}} {{statustable|Status}} || — || 17 || —% || User || User || Yes || Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Sweet Scent}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || 100% || Entire room || Enemy || Yes || Reduces the evasiveness of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{m|Aromatherapy}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{m|Bubble}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{m|Cut}} |{{typetable|Normal}} {{statustable|Status}} || 10 || 10 || 73.92% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{m|String Shot}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 75% || 10 tiles away || All || Yes || Reduces the target&#039;s Movement Speed by 1 level, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{m|Heal Bell}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || Entire room || Party || Yes || Heals all status problems of the user and team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{m|Screech}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Front || Enemy || Yes || Greatly reduces the target&#039;s Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Weather Ball}} |{{typetable|Normal}} {{statustable|Status}} || 5 || 15 || 85.5% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The move&#039;s type and power changes with the weather.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Sing}} |{{typetable|Normal}} {{statustable|Special}} || — || 13 || 87% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{m|Air Cutter}} |{{typetable|Flying}} {{statustable|Status}} || 2 || 17 || 90% || Front || Enemy || Yes || Inflicts damage on the target. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{m|SmokeScreen}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Whiffer status condition. A Pokémon with the Whiffer status fails to deliver almost all of its moves.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{m|Pursuit}} |{{typetable|Dark}} {{statustable|Special}} || — || 17 || —% || User || User || Yes || Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{m|Overheat}} |{{typetable|Fire}} {{statustable|Special}} || 20 || 10 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range, but also reduces the user&#039;s Special Attack by 2 levels. It will thaw frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{m|Aurora Beam}} |{{typetable|Ice}} {{statustable|Status}} || 10 || 17 || 61.75% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also halve the target&#039;s Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{m|Memento}} |{{typetable|Dark}} {{statustable|Special}} || — || 15 || 100% || Entire room || Enemy || Yes || Greatly reduces the Attack and Special Attack of all enemies in the room by 2 levels. It also cuts the user&#039;s HP to 1, then warps the user to a different tile on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Octazooka}} |{{typetable|Water}} {{statustable|Status}} || 8 || 15 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{m|Will-O-Wisp}} |{{typetable|Fire}} {{statustable|Physical}} || — || 17 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns.&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{m|Counter}} |{{typetable|Fighting}} {{statustable|Physical}} || — || 17 || —% || User || User || Yes || Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{m|Flame Wheel}} |{{typetable|Fire}} {{statustable|Special}} || 12 || 11 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{m|Flamethrower}} |{{typetable|Fire}} {{statustable|Status}} || 18 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{m|Odor Sleuth}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || 100% || Entire room || Enemy || Yes || Resets any boosted evasiveness of all enemies in the room. Afflicts all Ghost-type enemies in the room with an Exposed status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{m|Razor Wind}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 13 || 100% || Front || Enemy || Yes || Gives the user the Razor Wind status, which causes the Pokémon to charge power for 1 turn and then try a powerful attack with a high critical-hit rate on the next turn. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{m|Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 12 || 88% || Entire room || Enemy || Yes || Afflicts all enemies in the room with a Sleep status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{m|Silver Wind}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 7 || 61.6% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{m|Metal Sound}} |{{typetable|Steel}} {{statustable|Status}} || — || 17 || 100% || Front || Enemy || Yes || Reduces the target&#039;s Special Defense by 3 levels.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{m|GrassWhistle}} |{{typetable|Grass}} {{statustable|Status}} || — || 12 || 88% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{m|Spider Web}} |{{typetable|Bug}} {{statustable|Status}} || — || 16 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{m|Haze}} |{{typetable|Ice}} {{statustable|Special}} || — || 13 || —% || Entire room || All || Yes || Resets the Attack, Defense, and all other stats of all Pokémon in the room, whether boosted or reduced.&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{m|AncientPower}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 12 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also boost the user&#039;s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{m|Agility}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire Room || Party || Yes || Boosts the Movement Speed of the user and team members in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{m|Icy Wind}} |{{typetable|Ice}} {{statustable|Physical}} || 5 || 13 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{m|Sky Attack}} |{{typetable|Flying}} {{statustable|Special}} || 50 || 6 || 90% || Front || Enemy || Yes || Gives the user a Sky Attack status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. The attack may afflict the targeted enemy with a Cringe status. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{m|Powder Snow}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 10 || 90% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also afflict enemies in the room with a Frozen status condition, making it incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{m|Meteor Mash}} |{{typetable|Steel}} {{statustable|Special}} || 20 || 9 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also boost the user&#039;s Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{m|Psybeam}} |{{typetable|Psychic}} {{statustable|Special}} || 12 || 17 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{m|Psywave}} |{{typetable|Psychic}} {{statustable|Status}} || — || 19 || 95% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. The higher the user&#039;s level, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{m|Hypnosis}} |{{typetable|Psychic}} {{statustable|Special}} || — || 13 || 88% || Front || Enemy || Yes || Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{m|Uproar}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || Afflicts the user and team members in the room with a Sleepless status, which prevents them from falling asleep. It also awakens sleeping team members.&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{m|Signal Beam}} |{{typetable|Bug}} {{statustable|Physical}} || 8 || 15 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{m|Earthquake}} |{{typetable|Ground}} {{statustable|Physical}} || 5 || 10 || 52% || Entire room || All except user || Yes || Damages all Pokémon in the room except the user. It will inflict double damage on a Digging target.&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{m|Selfdestruct}} |{{typetable|Normal}} {{statustable|Status}} || — || 12 || —% || 1 tile around user || All || Yes || Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{m|Stun Spore}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 88% || 1 tile around user || Enemy || Yes || Afflicts enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis condition has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{m|Shadow Ball}} |{{typetable|Ghost}} {{statustable|Special}} || 16 || 10 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{m|Thunderbolt}} |{{typetable|Electric}} {{statustable|Physical}} || 18 || 10 || 73.92% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{m|ExtremeSpeed}} |{{typetable|Normal}} {{statustable|Status}} || 16 || 12 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{m|Safeguard}} |{{typetable|Normal}} {{statustable|Status}} || — || 13 || —% || Entire room || Party || Yes || Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{m|Skill Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 14 || 100% || Front || Enemy || Yes || Switches the user&#039;s ability with that of the target.&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{m|Sand-Attack}} |{{typetable|Ground}} {{statustable|Special}} || — || 20 || 80% || Front || Enemy || Yes || Reduces the target&#039;s accuracy by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{m|Swift}} |{{typetable|Normal}} {{statustable|Special}} || 10 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{m|SolarBeam}} |{{typetable|Grass}} {{statustable|Special}} || 24 || 9 || 100% || Front || Enemy || Yes || Gives the user a SolarBeam status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. During a Sunny condition, it charges for an immediate attack. You can&#039;t link this move.&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{m|SonicBoom}} |{{typetable|Normal}} {{statustable|Physical}} || — || 11 || 95% || 10 tiles away || All || Yes || Inflicts 20 HP damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{m|Explosion}} |{{typetable|Normal}} {{statustable|Special}} || — || 6 || —% || 2 tiles around user || All || Yes || Makes user blow up in a huge explosion, inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range.&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{m|Fire Blast}} |{{typetable|Fire}} {{statustable|Physical}} || 24 || 9 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{m|Bullet Seed}} |{{typetable|Grass}} {{statustable|Physical}} || 10 || 10 || 48% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{m|Twineedle}} |{{typetable|Bug}} {{statustable|Status}} || 6 || 10 || 46.75% || 10 tiles away || All || Yes || Inflicts damage on the target using 2 attacks in a single turn. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{m|Softboiled}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || —% || Entire room || Party || Yes || Restores the HP of the user and team members in the room by 1/4 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{m|Egg Bomb}} |{{typetable|Normal}} {{statustable|Physical}} || 10 || 15 || 78% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{m|Barrage}} |{{typetable|Normal}} {{statustable|Status}} || 1 || 12 || 44% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{m|Supersonic}} |{{typetable|Normal}} {{statustable|Physical}} || — || 10 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 180 || {{m|Icicle Spear}} |{{typetable|Ice}} {{statustable|Status}} || 2 || 8 || 33.75% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 185 || {{m|Helping Hand}} |{{typetable|Normal}} {{statustable|Special}} || — || 16 || —% || Entire room || Teammates || Yes || Boosts the Attack and Special Attack of team members in the room by 1 level. It does not affect the user.&lt;br /&gt;
|-&lt;br /&gt;
| 189 || {{m|Shock Wave}} |{{typetable|Electric}} {{statustable|Physical}} || 7 || 8 || —% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 190 || {{m|Quick Attack}} |{{typetable|Normal}} {{statustable|Special}} || 4 || 13 || 88% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 193 || {{m|Zap Cannon}} |{{typetable|Electric}} {{statustable|Physical}} || 20 || 9 || 61.75% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It also inflicts a Paralysis status. A Pokémon with the Paralysis  status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{m|Poison Sting}} |{{typetable|Poison}} {{statustable|Physical}} || 3 || 19 || 73% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{m|Spike Cannon}} |{{typetable|Normal}} {{statustable|Special}} || 3 || 10 || 44% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 207 || {{m|Tri Attack}} |{{typetable|Normal}} {{statustable|Special}} || 6 || 17 || 100% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition, a Burn condition, or a Frozen condition.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{m|Night Shade}} |{{typetable|Ghost}} {{statustable|Status}} || — || 8 || 88% || 1 tile around user || Enemy || Yes || Inflicts damage on all enemies within a 1-tile range. The amount of damage is equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| 217 || {{m|Growl}} |{{typetable|Normal}} {{statustable|Physical}} || — || 20 || 100% || Entire room || Enemy || Yes || Reduces the Attack of all enemies in the room by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 226 || {{m|Fake Out}} |{{typetable|Normal}} {{statustable|Special}} || 8 || 12 || 80% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.&lt;br /&gt;
|-&lt;br /&gt;
| 230 || {{m|Heat Wave}} |{{typetable|Fire}} {{statustable|Status}} || 10 || 8 || 80% || Entire room || Enemy || Yes || Inflicts damage on enemies in the room. It may also afflict enemies in the room with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{m|Sleep Powder}} |{{typetable|Grass}} {{statustable|Special}} || — || 13 || 80% || 1 tile around user || Enemy || Yes || Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 238 || {{m|Frenzy Plant}} |{{typetable|Grass}} {{statustable|Special}} || 30 || 6 || 84% || Front || Enemy || Yes || Inflicts damage on the target, but it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 239 || {{m|Hydro Cannon}} |{{typetable|Water}} {{statustable|Special}} || 30 || 6 || 84% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 240 || {{m|Hydro Pump}} |{{typetable|Water}} {{statustable|Special}} || 24 || 8 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 241 || {{m|Hyper Voice}} |{{typetable|Normal}} {{statustable|Special}} || 18 || 12 || 90% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 242 || {{m|Hyper Beam}} |{{typetable|Normal}} {{statustable|Physical}} || 30 || 8 || 85.5% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 251 || {{m|Razor Leaf}} |{{typetable|Grass}} {{statustable|Status}} || 2 || 12 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 252 || {{m|Baton Pass}} |{{typetable|Normal}} {{statustable|Special}} || — || 15 || 75% || Entire room || All || Yes || Switches the user&#039;s position with the positions of other Pokémon in the room successively.&lt;br /&gt;
|-&lt;br /&gt;
| 255 || {{m|BubbleBeam}} |{{typetable|Water}} {{statustable|Special}} || 6 || 10 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 262 || {{m|Ember}} |{{typetable|Fire}} {{statustable|Special}} || 7 || 15 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 270 || {{m|Blizzard}} |{{typetable|Ice}} {{statustable|Special}} || 24 || 7 || 67.2% || Entire room || Enemy || Yes || Inflicts damage on all enemies in the room. It may also afflict enemies with a Frozen status condition. A Pokémon with the Frozen status is incapable of action. It never misses during a Hail condition.&lt;br /&gt;
|-&lt;br /&gt;
| 272 || {{m|Blast Burn}} |{{typetable|Fire}} {{statustable|Status}} || 30 || 6 || 84% || 1 tile around user || Enemy || Yes || Inflicts damage on enemies within a 1-tile range. But it also afflicts the user with a Paused status condition. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 274 || {{m|Teeter Dance}} |{{typetable|Normal}} {{statustable|Physical}} || — || 15 || 100% || Entire room || All || Yes || Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray.&lt;br /&gt;
|-&lt;br /&gt;
| 277 || {{m|Present}} |{{typetable|Normal}} {{statustable|Special}} || — || 19 || 100% || Front || Enemy || Yes || Could either inflict damage on the target or restore its HP.&lt;br /&gt;
|-&lt;br /&gt;
| 278 || {{m|Eruption}} |{{typetable|Fire}} {{statustable|Special}} || 30 || 6 || 84% || Front || Enemy || Yes || Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws out frozen Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| 279 || {{m|Sludge}} |{{typetable|Poison}} {{statustable|Special}} || 12 || 15 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 289 || {{m|Sludge Bomb}} |{{typetable|Poison}} {{statustable|Physical}} || 18 || 10 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.&lt;br /&gt;
|-&lt;br /&gt;
| 285 || {{m|Bone Rush}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 8 || 37.5% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 290 || {{m|Bonemerang}} |{{typetable|Ground}} {{statustable|Physical}} || 10 || 14 || 66% || 10 tiles away || All || Yes || Inflicts damage on the target using 2 attacks in a single turn, even at a distance.&lt;br /&gt;
|-&lt;br /&gt;
| 296 || {{m|Magnitude}} |{{typetable|Ground}} {{statustable|Special}} || — || 15 || 100% || Entire room || All except user || Yes || Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status.&lt;br /&gt;
|-&lt;br /&gt;
| 297 || {{m|Magical Leaf}} |{{typetable|Grass}} {{statustable|Special}} || 12 || 8 || —% || Front || Enemy || Yes || Inflicts damage on the target. It never misses.&lt;br /&gt;
|-&lt;br /&gt;
| 299 || {{m|Mud Shot}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 13 || 65% || Front || Enemy || Yes || Inflicts damage on the target. It also reduces the target&#039;s Movement Speed by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{m|Mach Punch}} |{{typetable|Fighting}} {{statustable|Physical}} || 8 || 22 || 90% || 2 tiles away || Enemy || Yes || Inflicts damage on a target up to 2 tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| 306 || {{m|Pin Missile}} |{{typetable|Bug}} {{statustable|Special}} || 4 || 10 || 45% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 308 || {{m|Water Gun}} |{{typetable|Water}} {{statustable|Special}} || 5 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 309 || {{m|Mist Ball}} |{{typetable|Psychic}} {{statustable|Special}} || 14 || 10 || 88% || Front || Enemy || Yes || Inflicts damage on the target. It may also reduce the target&#039;s Special Attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 310 || {{m|Water Pulse}} |{{typetable|Water}} {{statustable|Status}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status.&lt;br /&gt;
|-&lt;br /&gt;
| 313 || {{m|Destiny Bond}} |{{typetable|Ghost}} {{statustable|Physical}} || — || 12 || 100% || Front || Enemy || Yes || Gives the user and the target Destiny Bond status, which links the the&lt;br /&gt;
|-&lt;br /&gt;
| 323 || {{m|Megahorn}} |{{typetable|Bug}} {{statustable|Special}} || 24 || 7 || 84% || Front || Enemy || Yes || Inflicts damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 324 || {{m|Hidden Power}} |{{typetable|Normal}} {{statustable|Status}} || 2—15 || 12 || 88% || Front || Enemy || Yes || Inflicts damage on the target. The move&#039;s type and power change with the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| 326 || {{m|Attract}} |{{typetable|Normal}} {{statustable|Status}} || — || 10 || 75% || Front || Enemy || Yes || Afflicts the target with an Infatuated status condition, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user.&lt;br /&gt;
|-&lt;br /&gt;
| 329 || {{m|Leech Seed}} |{{typetable|Grass}} {{statustable|Special}} || — || 17 || 100% || Front || Enemy || Yes || Afflicts the targeted enemy with a Leech Seed status condition. A Pokémon with the Leech Seed status loses some HP every few turns, which restores the user&#039;s HP by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| 331 || {{m|Dream Eater}} |{{typetable|Psychic}} {{statustable|Special}} || 20 || 13 || 100% || Front || Enemy || Yes || Inflicts damage on the target, then restores the user&#039;s HP based on the damage inflicted. It is effective only on sleeping enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 332 || {{m|Acid}} |{{typetable|Poison}} {{statustable|Status}} || 8 || 17 || 88% || Front || Enemy || Yes || Inflicts damage on the target. But it may also reduce the target&#039;s Special Defense by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| 339 || {{m|Refresh}} |{{typetable|Normal}} {{statustable|Special}} || — || 17 || —% || Entire room || Party || Yes || Heals all the status problems of the user and its team members in the room.&lt;br /&gt;
|-&lt;br /&gt;
| 341 || {{m|Dragon Rage}} |{{typetable|Dragon}} {{statustable|Special}} || — || 8 || 100% || Front || Enemy || Yes || Inflicts 30 HP damage on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 342 || {{m|DragonBreath}} |{{typetable|Dragon}} {{statustable|Special}} || 12 || 12 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with a Paralysis status has slowed movement and is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 345 || {{m|Ice Beam}} |{{typetable|Ice}} {{statustable|Physical}} || 15 || 8 || 83.6% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.&lt;br /&gt;
|-&lt;br /&gt;
| 350 || {{m|Rock Blast}} |{{typetable|Rock}} {{statustable|Special}} || 4 || 10 || 45% || Front || Enemy || Yes || Inflicts damage on the target using 2 to 5 attacks in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| 353 || {{m|Aeroblast}} |{{typetable|Flying}} {{statustable|Physical}} || 20 || 12 || 79.8% || 10 tiles away || All || Yes || Inflicts damage on the target, even at a distance. It has a high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| 354 || {{m|Volt Tackle}} |{{typetable|Electric}} {{statustable|Physical}} || 24 || 8 || 84% || 2 tiles away || Enemy || Yes || Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.&lt;br /&gt;
|-&lt;br /&gt;
| 432 || {{m|Aqua Jet}} |{{typetable|Water}} {{statustable|Physical}} || 4 || 18 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || {{m|Aqua Tail}} |{{typetable|Water}} {{statustable|Special}} || 16 || 11 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 435 || {{m|Spacial Rend}} |{{typetable|Dragon}} {{statustable|Special}} || 15 || 5 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 436 || {{m|Dark Pulse}} |{{typetable|Dark}} {{statustable|Special}} || 16 || 10 || 73.92% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 437 || {{m|Ominous Wind}} |{{typetable|Ghost}} {{statustable|Status}} || 6 || 8 || 77.44% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 438 || {{m|Gastro Acid}} |{{typetable|Poison}} {{statustable|Status}} || — || 16 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 439 || {{m|Healing Wish}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 441 || {{m|Wood Hammer}} |{{typetable|Grass}} {{statustable|Special}} || 36 || 10 || 100% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 443 || {{m|Energy Ball}} |{{typetable|Grass}} {{statustable|Status}} || 16 || 11 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || {{m|Tailwind}} |{{typetable|Flying}} {{statustable|Special}} || — || 12 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 446 || {{m|Chatter}} |{{typetable|Flying}} {{statustable|Status}} || 10 || 12 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 447 || {{m|Lucky Chant}} |{{typetable|Normal}} {{statustable|Status}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 448 || {{m|Guard Swap}} |{{typetable|Psychic}} {{statustable|Status}} || — || 11 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 450 || {{m|Heal Block}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 16 || —% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 451 || {{m|Shadow Sneak}} |{{typetable|Ghost}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 453 || {{m|Rock Wrecker}} |{{typetable|Rock}} {{statustable|Special}} || 28 || 7 || 88% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 454 || {{m|Focus Blast}} |{{typetable|Fighting}} {{statustable|Status}} || 25 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || {{m|Defog}} |{{typetable|Flying}} {{statustable|Physical}} || — || 14 || 100% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 460 || {{m|Attack Order}} |{{typetable|Bug}} {{statustable|Physical}} || 11 || 10 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || {{m|Ice Shard}} |{{typetable|Ice}} {{statustable|Physical}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 463 || {{m|Psycho Cut}} |{{typetable|Psychic}} {{statustable|Special}} || 10 || 14 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 468 || {{m|Seed Flare}} |{{typetable|Grass}} {{statustable|Physical}} || 44 || 5 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || {{m|Payback}} |{{typetable|Dark}} {{statustable|Special}} || — || 16 || —% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 479 || {{m|Vacuum Wave}} |{{typetable|Fighting}} {{statustable|Status}} || 11 || 14 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 482 || {{m|Switcheroo}} |{{typetable|Dark}} {{statustable|Status}} || — || 16 || —% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 483 || {{m|Dark Void}} |{{typetable|Dark}} {{statustable|Special}} || — || 8 || 88% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 484 || {{m|Earth Power}} |{{typetable|Ground}} {{statustable|Physical}} || 9 || 8 || 88% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 485 || {{m|Gunk Shot}} |{{typetable|Poison}} {{statustable|Physical}} || 22 || 6 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 486 || {{m|Seed Bomb}} |{{typetable|Grass}} {{statustable|Special}} || 16 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || {{m|Charge Beam}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 12 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 492 || {{m|Acupressure}} |{{typetable|Normal}} {{statustable|Special}} || — || 22 || —% || Entire room || Party || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 494 || {{m|Roar of Time}} |{{typetable|Dragon}} {{statustable|Physical}} || 24 || 4 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{m|Drain Punch}} |{{typetable|Fighting}} {{statustable|Special}} || 13 || 8 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || {{m|Mud Bomb}} |{{typetable|Ground}} {{statustable|Physical}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || {{m|U-turn}} |{{typetable|Bug}} {{statustable|Status}} || 14 || 12 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 504 || {{m|Worry Seed}} |{{typetable|Grass}} {{statustable|Status}} || — || 14 || 100% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 506 || {{m|Heart Swap}} |{{typetable|Psychic}} {{statustable|Special}} || — || 10 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || {{m|Aura Sphere}} |{{typetable|Fighting}} {{statustable|Physical}} || 16 || 10 || —% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 510 || {{m|Bullet Punch}} |{{typetable|Steel}} {{statustable|Special}} || 4 || 16 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || {{m|Power Gem}} |{{typetable|Rock}} {{statustable|Status}} || 12 || 15 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 513 || {{m|Power Swap}} |{{typetable|Psychic}} {{statustable|Physical}} || — || 13 || —% || Front || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 515 || {{m|Sucker Punch}} |{{typetable|Dark}} {{statustable|Physical}} || 15 || 7 || 88% || 2 tiles away || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 518 || {{m|Brave Bird}} |{{typetable|Flying}} {{statustable|Special}} || 42 || 6 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || {{m|Lava Plume}} |{{typetable|Fire}} {{statustable|Special}} || 15 || 10 || 70.4% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || {{m|Discharge}} |{{typetable|Electric}} {{statustable|Status}} || 9 || 8 || 70% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 526 || {{m|Lunar Dance}} |{{typetable|Psychic}} {{statustable|Special}} || — || 12 || —% || Entire room || Teammate(s) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || {{m|Mirror Shot}} |{{typetable|Steel}} {{statustable|Special}} || 12 || 10 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Bug Buzz}} |{{typetable|Bug}} {{statustable|Physical}} || 16 || 10 || 77.44% || 1 tile around user || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || {{m|Metal Burst}} |{{typetable|Steel}} {{statustable|Special}} || — || 12 || 100% || User || User || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 536 || {{m|Flash Cannon}} |{{typetable|Steel}} {{statustable|Special}} || 15 || 11 || 88% || Front || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 537 || {{m|Leaf Storm}} |{{typetable|Grass}} {{statustable|Special}} || 27 || 5 || 80% || 10 tiles away || All || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 538 || {{m|Draco Meteor}} |{{typetable|Dragon}} {{statustable|Special}} || 14 || 5 || 80% || Entire room || Enemy || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| 539 || {{m|Dragon Pulse}} |{{typetable|Dragon}} {{statustable|Status}} || 18 || 10 || 80% || Front || Enemy || Yes || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]==&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|Mystery Dungeon (WiiWare)}}==&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]==&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]]==&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|Super Mystery Dungeon}}==&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of moves]]&lt;br /&gt;
* [[List of moves by index number in the Pokémon Mystery Dungeon series]]&lt;br /&gt;
* [[List of moves by range in the Pokémon Mystery Dungeon series]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In other spin-off games===&lt;br /&gt;
* [[List of moves in Pokémon GO]]&lt;br /&gt;
** [[List of moves in Pokémon GO in other languages]]&lt;br /&gt;
* [[List of moves in Pokémon Masters EX]]&lt;br /&gt;
* [[:Category:Moves in Pokémon Conquest]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves|*]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Crafty_Shield_(move)&amp;diff=4288745</id>
		<title>Crafty Shield (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Crafty_Shield_(move)&amp;diff=4288745"/>
		<updated>2025-04-28T04:45:42Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* In other games */ Was Missing Mystery Dungeon heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=578|&lt;br /&gt;
name=Crafty Shield |&lt;br /&gt;
jname=トリックガード |&lt;br /&gt;
jtrans=Trick Guard|&lt;br /&gt;
jtranslit=Torikku Gādo |&lt;br /&gt;
gameimage=Crafty Shield VIII.png |&lt;br /&gt;
gameimagewidth=300 |&lt;br /&gt;
type=Fairy |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=10|&lt;br /&gt;
maxpp=16|&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
priority=+3 |&lt;br /&gt;
gen=VI |&lt;br /&gt;
category6=Clever|&lt;br /&gt;
appeal6=3|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Excites the audience a lot if used first.|&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=allyfield |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafty Shield&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;トリックガード&#039;&#039;&#039; &#039;&#039;Trick Guard&#039;&#039;) is a non-damaging {{type|Fairy}} [[move]] introduced in [[Generation VI]]. Prior to [[Generation VII]], it was one of the [[signature move]]s of {{p|Klefki}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Crafty Shield protects all Pokémon on the user&#039;s side of the field from [[status move]]s. It does not protect against moves that the user is using on itself or that target the user&#039;s side of the field (so an ally can still use {{m|Acupressure}} on itself or {{m|Aromatherapy}}). It also does not protect against [[entry hazard]] moves or {{cat|moves that target all Pokémon}} such as {{m|Perish Song}}.&lt;br /&gt;
&lt;br /&gt;
Crafty Shield can be used consecutively without failing.&lt;br /&gt;
&lt;br /&gt;
{{cat|Moves that break protection}}, like {{m|Feint}}, will remove the effects of Crafty Shield.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Fairium Z]] into Z-Crafty Shield, the user&#039;s {{stat|Special Defense}} stat is raised by one stage.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
Crafty Shield cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Crafty Shield cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Fairy}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShLA}}|The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|BDSP}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Fairy|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}&lt;br /&gt;
{{Moveentry/3|0562|Yamask|type=Ghost|2|Mineral|Amorphous|−|−|20}}&lt;br /&gt;
{{Moveentry/3|0562|formsig=G|Yamask|type=Ground|type2=Ghost|2|Mineral|Amorphous|form=Galarian Form|||20}}&lt;br /&gt;
{{Moveentry/3|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous|−|−|20}}&lt;br /&gt;
{{Moveentry/3|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|23|23|16}}&lt;br /&gt;
{{Moveentry/3|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms||1|54}}&lt;br /&gt;
{{Moveentry/3|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous|||20}}&lt;br /&gt;
{{Movefoot|Fairy|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Fairy|Egg Move|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|USUM}}|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/1|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0562|Yamask|type=Ghost|2|Mineral|Amorphous|✔}}&lt;br /&gt;
{{Movefoot|Fairy|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Crafty Shield gives the user and teammates in the same room the {{DL|Status condition (Mystery Dungeon)|Crafty Shield}} status condition, which protects against all status moves. This effect lasts for one turn.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=fairy}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=Entire room|target=Party|cuts=Yes}}&lt;br /&gt;
{{MDMovefoot|type=fairy|SMD=yes}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|fairy}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It protects from status moves.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;You and your teammates in the same room will get the Crafty Shield, which protects you from status moves.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Fairy|&lt;br /&gt;
genVI=Crafty Shield VI|&lt;br /&gt;
genVII=Crafty Shield VII|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Fairy|&lt;br /&gt;
PSMD=Crafty Shield PSMD&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}}&lt;br /&gt;
|zh_yue=戲法防守 &#039;&#039;{{tt|Heifaat Fòhngsáu|Trick Guard}}&#039;&#039;&lt;br /&gt;
|zh_cmn=戲法防守 / 戏法防守 &#039;&#039;{{tt|Xìfǎ Fángshǒu|Trick Guard}}&#039;&#039;&lt;br /&gt;
|fr=Vigilance&lt;br /&gt;
|de=Trickschutz&lt;br /&gt;
|it=Truccodifesa&lt;br /&gt;
|ko=트릭가드 {{tt|&#039;&#039;Teurikgadeu&#039;&#039;|Trick Guard}}&lt;br /&gt;
|es=Truco Defensa&lt;br /&gt;
}}&lt;br /&gt;
{{Quick Guard|Fairy}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smart moves]]&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
[[Category:Protection moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Trickschutz]]&lt;br /&gt;
[[es:Truco defensa]]&lt;br /&gt;
[[fr:Vigilance]]&lt;br /&gt;
[[it:Truccodifesa]]&lt;br /&gt;
[[ja:トリックガード]]&lt;br /&gt;
[[zh:戏法防守（招式）]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Koko_(M23)&amp;diff=4287826</id>
		<title>Koko (M23)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Koko_(M23)&amp;diff=4287826"/>
		<updated>2025-04-26T14:15:01Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Trivia */ Those dashes, man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
{{CharInfobox&lt;br /&gt;
|color={{unknown color}}&lt;br /&gt;
|corecolor={{unknown color light}}&lt;br /&gt;
|bordercolor={{unknown color dark}}&lt;br /&gt;
|name=Koko&lt;br /&gt;
|jname=ココ&lt;br /&gt;
|tmname=Koko&lt;br /&gt;
|slogan=no&lt;br /&gt;
|image=Koko M23.png&lt;br /&gt;
|size=120px&lt;br /&gt;
|caption=Koko&lt;br /&gt;
|age=yes&lt;br /&gt;
|years=10+&lt;br /&gt;
|gender=Male&lt;br /&gt;
|colors=yes&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|hair=Burgundy&lt;br /&gt;
|hometown=[[Forest of Okoya]]&lt;br /&gt;
|region=Unknown&lt;br /&gt;
|relatives=[[Chrom and Phossa Molybdenum]] (parents)&lt;br /&gt;
|anime=yes&lt;br /&gt;
|epnum=M23&lt;br /&gt;
|epname=Secrets of the Jungle&lt;br /&gt;
|enva=Kimlinh Tran&lt;br /&gt;
|java=Moka Kamishiraishi&amp;lt;br&amp;gt;[[Wakana Minami]] (infant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koko&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ココ&#039;&#039;&#039; &#039;&#039;Koko&#039;&#039;) is a major character who appeared in &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;. Raised by {{OBP|Pokémon|species}}, he is a human boy who believes he too is a Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===&#039;&#039;Secrets of the Jungle&#039;&#039;===&lt;br /&gt;
[[File:Koko baby.png|thumb|left|250px|Koko as a baby]]&lt;br /&gt;
Koko was born &#039;&#039;&#039;Al Molybdenum&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アル・モリブデン&#039;&#039;&#039; &#039;&#039;Al Molybden&#039;&#039;), the only child of scientists [[Chrom and Phossa Molybdenum]], the late leaders of the Biotope Company. When they learned of the Great Tree&#039;s location in the [[Forest of Okoya]] and that the many {{p|Zarude}} living in the forest worshipped it, they decided to protect it from their subordinate [[Doctor Zed|Dr. Zed]], who wanted to destroy it in order to gain access to the secrets of the Healing Springs. Infuriated by this revelation, Dr. Zed chased the family down as they tried to escape in their car. He soon ran them off the road and into a riverbank. Stealing the data, Dr. Zed left the family to die in the ensuing explosion, but Al survived as he had drifted away from the car down the river.&lt;br /&gt;
&lt;br /&gt;
Al was eventually found by a single [[Dada|Zarude]] living deep within the jungle. This Zarude attempted to return Al to his parents, however an attempt to leave him in [[Milyfa Town]] led to Al nearly walking in front of a car. Zarude decided to investigate a nearby lab and upon seeing its wrecked state and a photo of Al with his parents realized that the baby was now an orphan. Zarude decided to raise Al as a son and renamed him Koko. Knowing that this was against the rules of its troop, Zarude decided to leave the other Zarude behind so it could raise Koko safely, as they objected to a human being brought to their sacred tree. This Zarude, who took to wearing a torn piece of pink clothing, would become known as &amp;quot;Dada&amp;quot; to Koko.&lt;br /&gt;
&lt;br /&gt;
Over the next ten years, Zarude raised Koko in the depths of the jungle, and the two developed a strong bond. As he had no memory of his human life, Koko believed he was also a Pokémon and was frustrated by the fact that he was seemingly unable to use [[move]]s. Zarude didn&#039;t want to tell Koko the truth of his origins. However, Koko began to question about his origins. When Zarude hesitated to give Koko the answer he asked for, Koko stormed off to discover his true origins. However, Koko fell into a river where he was saved by {{OBP|Ash Ketchum|M20}}. Following his recovery, Koko found himself in the human world where he noticed that Ash and his fellow humans were identical to himself. Koko soon realized that he was one of them. Koko befriended Ash and the latter subsequently taught the former what it means to be human.&lt;br /&gt;
&lt;br /&gt;
After Koko introduced his father to Ash, Zarude confronted Koko for speaking the human language and bringing a fellow human. However, Koko said that Zarude was ignoring the fact that he is also a human and called Dada out on this. Guilty, Zarude confessed to Koko that the latter wasn&#039;t a Zarude nor the begat of the former. Zarude took Koko, Ash, [[Ash&#039;s Pikachu (M20)|Pikachu]], and their friend {{p|Skwovet}} to the abandoned lab where he explained Koko&#039;s past and showed them the picture of Koko&#039;s real parents.&lt;br /&gt;
&lt;br /&gt;
====Character====&lt;br /&gt;
Koko has a parent-child relationship with Zarude, calling it &#039;&#039;&#039;[[Dada]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;とうちゃん&#039;&#039;&#039; &#039;&#039;Daddy&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
=====Befriended=====&lt;br /&gt;
This is a list of {{OBP|Pokémon|species}} Koko has befriended in &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=Dada&lt;br /&gt;
|nick=Dada&lt;br /&gt;
|width=74&lt;br /&gt;
|pkmn=Zarude&lt;br /&gt;
|trainer=Koko&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|img=Zarude M23.png&lt;br /&gt;
|epnum=M23&lt;br /&gt;
|epname=Secrets of the Jungle&lt;br /&gt;
|vajp=List of Japanese voice actors{{!}}Nakamura Kankurō&lt;br /&gt;
|vaen=List of English voice actors{{!}}Edward Bosco&lt;br /&gt;
|desc={{p|Zarude}}, whom Koko calls &amp;quot;Dada&amp;quot;, found Koko as a baby and raised him.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=74&lt;br /&gt;
|pkmn=Skwovet&lt;br /&gt;
|trainer=Koko&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|img=Koko Skwovet.png&lt;br /&gt;
|epnum=M23&lt;br /&gt;
|epname=Secrets of the Jungle&lt;br /&gt;
|vajp=Kei Shindō&lt;br /&gt;
|vaen=&lt;br /&gt;
|desc={{p|Skwovet}} is a Pokémon that Koko befriended.&lt;br /&gt;
&lt;br /&gt;
None of Skwovet&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=74&lt;br /&gt;
|pkmn=Flygon&lt;br /&gt;
|trainer=Koko&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Dragon&lt;br /&gt;
|img=&amp;lt;!--Koko Flygon.png--&amp;gt;&lt;br /&gt;
|epnum=M23&lt;br /&gt;
|epname=Secrets of the Jungle&lt;br /&gt;
|vajp=&lt;br /&gt;
|vaen=&lt;br /&gt;
|desc={{p|Flygon}} is a Pokémon that Koko befriended.&lt;br /&gt;
&lt;br /&gt;
Flygon&#039;s only known move is {{m|Dragon Breath}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=74&lt;br /&gt;
|pkmn=Falinks&lt;br /&gt;
|trainer=Koko&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|img=&amp;lt;!--Koko Falinks.png--&amp;gt;&lt;br /&gt;
|epnum=M23&lt;br /&gt;
|epname=Secrets of the Jungle&lt;br /&gt;
|vajp=&lt;br /&gt;
|vaen=&lt;br /&gt;
|desc={{p|Falinks}} is a Pokémon that Koko befriended. He first encountered its trooper members in [[Milyfa Town]], where they were driving away citizens from the site of a planned fireworks display. Using his ability to speak with Pokémon, he discovered their brass was trapped in a fireworks tube and rescued it, reuniting it with the rest of the Falinks.&lt;br /&gt;
&lt;br /&gt;
None of Falinks&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
====Moves used====&lt;br /&gt;
{{anmov/h|unknown||Koko Jungle Healing.png|Using Jungle Healing}}&lt;br /&gt;
{{anmov|grass|Jungle Healing|M23|Secrets of the Jungle}}&lt;br /&gt;
{{anmov/f|unknown}}&lt;br /&gt;
&lt;br /&gt;
====Voice actors====&lt;br /&gt;
{{vatable|color={{unknown color}}|bordercolor={{unknown color dark}}&lt;br /&gt;
|ja=上白石萌歌 &#039;&#039;Moka Kamishiraishi&#039;&#039;&lt;br /&gt;
|en=Kimlinh Tran&lt;br /&gt;
|nl=Veerle Burmeister&lt;br /&gt;
|ar=رانيا مروة &#039;&#039;Rania Mroueh&#039;&#039;&lt;br /&gt;
|cs=Jan Battěk&amp;lt;br&amp;gt;Anna Theimerová (infant)&lt;br /&gt;
|hi=Lohit Sharma&lt;br /&gt;
|id=Leni Marlina&lt;br /&gt;
|it=Mosè Singh&lt;br /&gt;
|de=Maximilian Belle&lt;br /&gt;
|pl=Borys Wiciński&lt;br /&gt;
|pt_br=Cadu Paschoal&amp;lt;br&amp;gt;Karina Fonseca (infant)&lt;br /&gt;
|es_la=Emilio Treviño &lt;br /&gt;
|es_eu=Pilar Martín&lt;br /&gt;
|th=เมทินี แก้วรัตนากร&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon the Movie: Secrets of the Jungle—Another Beginning===&lt;br /&gt;
Koko appeared in [[Pokémon the Movie: Secrets of the Jungle—Another Beginning]], which is set three years before the movie.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Koko appears in one promotional card. It is one of three Pokémon cards that isn&#039;t actually a Pokémon, the others being {{TCG ID|Skyridge|Buried Fossil|47}} and {{TCG ID|XY-P Promo|M Sachiko-EX|298}}.&lt;br /&gt;
{{cardlist/header|Koko|Grass|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|S-P Promo|Koko|106}}|type=Grass|jpset=S-P Promotional cards|jprarity=|jpnum=106/S-P}}&lt;br /&gt;
{{cardlist/footer|Grass}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Koko is notably the first human in [[Pokémon animation]] to be depicted using a Pokémon [[move]], as he uses {{m|Jungle Healing}} to help Dada recover from his injuries.&lt;br /&gt;
** While {{tc|Psychic}}s can be argued to be using Pokémon moves like {{m|Psychic}}, {{m|Telekinesis}}, {{m|Kinesis}}, or {{m|Hypnosis}}, Koko is the first human to do so explicitly.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{unknown color}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| ココ &#039;&#039;Koko&#039;&#039;&lt;br /&gt;
| Possibly a reference to Koko, a famous gorilla&lt;br /&gt;
|-&lt;br /&gt;
| English, German, Spanish,&amp;lt;br&amp;gt;French, Italian, Polish&lt;br /&gt;
| Koko&lt;br /&gt;
| Same as his Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 코코 &#039;&#039;Koko&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 可可 &#039;&#039;Kěkě&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Zaza&lt;br /&gt;
| From &#039;&#039;{{p|Zarude}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hindi&lt;br /&gt;
| कोको &#039;&#039;Koko&#039;&#039;&lt;br /&gt;
| Transcription of English and Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| Russian&lt;br /&gt;
| Коко &#039;&#039;Koko&#039;&#039;&lt;br /&gt;
| Transcription of his English name&lt;br /&gt;
|-&lt;br /&gt;
| Thai&lt;br /&gt;
| โคโค่ &#039;&#039;Koko&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Al Molybden&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{unknown color}}; border: 3px solid #{{dark color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| アル・モリブデン&amp;lt;br&amp;gt;&#039;&#039;Al Molybden&#039;&#039;&lt;br /&gt;
| From アルミニウム &#039;&#039;aruminiumu&#039;&#039; ({{wp|aluminium}}) and モリブデン &#039;&#039;moribuden&#039;&#039; ({{wp|molybdenum}})&lt;br /&gt;
|-&lt;br /&gt;
| English, German,&amp;lt;br&amp;gt;European Spanish&lt;br /&gt;
| Al Molybdenum&lt;br /&gt;
| From &#039;&#039;aluminium&#039;&#039; and &#039;&#039;molybdenum&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Latin American Spanish&lt;br /&gt;
| Al Molibdeno&lt;br /&gt;
| From &#039;&#039;aluminio&#039;&#039; (aluminium) and &#039;&#039;molibdeno&#039;&#039; (molybdenum)&lt;br /&gt;
|-&lt;br /&gt;
| French&lt;br /&gt;
| Al Molybdène&lt;br /&gt;
| From &#039;&#039;aluminium&#039;&#039; and &#039;&#039;molybdène&#039;&#039; (molybdenum)&lt;br /&gt;
|-&lt;br /&gt;
| Italian&lt;br /&gt;
| Al Molybden&lt;br /&gt;
| From &#039;&#039;alluminio&#039;&#039; and &#039;&#039;molibdeno&#039;&#039; (molybdenum)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese ({{tt|Mandarin|Mainland China}})&lt;br /&gt;
| 阿爾‧毛利佈登 /&amp;lt;br&amp;gt;阿尔·毛利布登&amp;lt;br&amp;gt;&#039;&#039;Ā&#039;ěr Máolìbùdēng&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Alan Molibdênio&lt;br /&gt;
| From &#039;&#039;alumínio&#039;&#039; (aluminium) and &#039;&#039;molibdênio&#039;&#039; (molybdenum)&lt;br /&gt;
|-&lt;br /&gt;
|Russian&lt;br /&gt;
|Эл Молибден&lt;br /&gt;
|Transcription of his English name&lt;br /&gt;
|-&lt;br /&gt;
| Thai&lt;br /&gt;
| อัล โมลิบเดน &#039;&#039;Al Molybden&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{M23 navbox}}[[Category:Animation characters]][[Category:Movie characters]]&lt;br /&gt;
{{Project Anime notice|mov}}&lt;br /&gt;
&lt;br /&gt;
[[de:Koko (Animecharakter)]]&lt;br /&gt;
[[es:Koko]]&lt;br /&gt;
[[fr:Koko]]&lt;br /&gt;
[[it:Koko (F23)]]&lt;br /&gt;
[[ja:ココ]]&lt;br /&gt;
[[zh:可可]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=BridgeMail_D&amp;diff=4286496</id>
		<title>BridgeMail D</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=BridgeMail_D&amp;diff=4286496"/>
		<updated>2025-04-24T05:13:32Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=BridgeMail D&lt;br /&gt;
|jname=ブリッジメールＨ&lt;br /&gt;
|jtrans=Bridge Mail H&lt;br /&gt;
|art=BridgeMail D&lt;br /&gt;
|caption=BridgeMail D&lt;br /&gt;
|sprite=BridgeMail D&lt;br /&gt;
|gen=V&lt;br /&gt;
|colorscheme=Items&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|V|Items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;BridgeMail D&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ブリッジメールＨ&#039;&#039;&#039; &#039;&#039;Bridge Mail H&#039;&#039;) is a type of [[Mail]] exclusive to the [[Generation V]] games.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|Items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|BWB2W2}}&lt;br /&gt;
| {{PDollar}}50&lt;br /&gt;
| {{PDollar}}25&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
====Held item====&lt;br /&gt;
It contains a message with up to three sentence slots which can be filled with words and phrases using the predefined list from the [[easy chat system]]. This was designed to be readable in games of any language. The BridgeMail items have a wide variety of sentence structures to be selected.&lt;br /&gt;
&lt;br /&gt;
The player writes the message when giving this item to be [[held item|held]] by a Pokémon. The message can be sent to other games of the same generation by [[trade|trading]] the Pokémon holding this item.&lt;br /&gt;
&lt;br /&gt;
The message remains available as long as this item is held by a Pokémon or stored in the {{DL|PC|Mailbox}}. This item is unable to have any message when stored in the [[Bag]] or in the Item Storage System, but there is the option to delete any existing message when storing this item in these places. Once the message is deleted from this item, the player is able to reuse it with a new message. A Pokémon holding this item cannot be placed in the [[PC]] or in the [[Pokémon Day Care]]. As with other held items, a Pokémon holding this item cannot be transferred into [[Generation VI]] games through the [[Poké Transporter]] and the [[Pokémon Bank]].&lt;br /&gt;
&lt;br /&gt;
This item can be removed by {{m|Knock Off}}. However, it cannot be stolen by {{m|Covet}}, {{m|Thief}}, or the {{a|Pickpocket}} Ability, it causes {{m|Bestow}} and {{m|Fling}} to fail when used by the holder, and causes {{m|Switcheroo}} or {{m|Trick}} to fail when used by or on the holder.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Items}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|Stationery featuring a print of a [[Driftveil Drawbridge|red drawbridge]]. Let a Pokémon hold it for use.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|Stationery featuring an illustration of a bright-red drawbridge. Have a Pokémon hold it for delivery.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/head|Items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|BWB2W2}}&lt;br /&gt;
|&lt;br /&gt;
| [[Driftveil City]] [[Poké Mart]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{items color light}}|bordercolor={{items color dark}}&lt;br /&gt;
|zh_cmn=橋梁郵件Ｈ / 桥梁邮件Ｈ &#039;&#039;{{tt|Qiáoliáng Yóujiàn H|Bridge Mail H}}&#039;&#039;&lt;br /&gt;
|zh_yue=橋梁郵件Ｈ &#039;&#039;{{tt|Kìuhlèuhng Yàuhgín H|Bridge Mail H}}&#039;&#039;&lt;br /&gt;
|fr=Lettre Pont Y&lt;br /&gt;
|de=Brückbrief M&lt;br /&gt;
|it=Messaggio Ponte L&lt;br /&gt;
|ko=브리지메일M &#039;&#039;Bridge Mail M&#039;&#039;&lt;br /&gt;
|es=Carta Puente F&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Mail nav}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Brückbrief M]]&lt;br /&gt;
[[ja:ブリッジメールH]]&lt;br /&gt;
[[zh:桥梁邮件Ｈ（道具）]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Reverse_World&amp;diff=4285981</id>
		<title>Reverse World</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Reverse_World&amp;diff=4285981"/>
		<updated>2025-04-23T08:54:06Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Intro */ Alternate Alola is called &amp;#039;reverse world&amp;#039; in-game. (Also ruby text.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about {{p|Giratina}}&#039;s home dimension in the animated series. For alternate version of [[Alola]] referred to in-game as the &amp;quot;reverse world&amp;quot;, see [[Altar of the Sunne]] and [[Altar of the Moone]].&#039;&#039;&lt;br /&gt;
{{AnimeLocationInfobox&lt;br /&gt;
|name=Reverse World&lt;br /&gt;
|image=Reverse World.png&lt;br /&gt;
|characters={{ruby|反転世界|はんてんせかい}}&lt;br /&gt;
|japanese=Reverse World&lt;br /&gt;
|imagesize=300px&lt;br /&gt;
|caption=The Reverse World&lt;br /&gt;
|region=None&lt;br /&gt;
|epicode=M11&lt;br /&gt;
|episode=Giratina and the Sky Warrior&lt;br /&gt;
|colorscheme=Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Reverse World&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|反転世界|はんてんせかい}}&#039;&#039;&#039; &#039;&#039;Reverse World&#039;&#039;) is an alternate [[dimension]] directly opposite the [[Pokémon world]]. It is where {{mov|Giratina}} resides and it plays an important role in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Reverse World portal.png|thumb|left|220px|A portal to the Reverse World]]&lt;br /&gt;
[[File:Reverse World M12.jpg|thumb|right|250px|Reverse World in &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;]]&lt;br /&gt;
It is depicted as an ultimate world in which there is no solid ground where it might be expected and mirror images of scenery is in vertical symmetry with itself. According to [[Newton Graceland]], it is a location of which is exactly opposite of the world of reality. The force of gravity in this world gets weaker or stronger depending on the subsequent areas or locations. &lt;br /&gt;
&lt;br /&gt;
The Reverse World has a direct and symbiotic connection to the [[Pokémon world]]; even though these two worlds work together side by side, they do not intersect at all. Whenever there are imbalances in the real world, it takes in abnormal pollution from the Pokémon world, which assumes the form of poisonous clouds, and then corrects them to maintain the balance between time and space.&lt;br /&gt;
&lt;br /&gt;
Many pillars and crystal shards freely float around the Reverse World, depicting objects in the real world. If the shards are shattered or if any part of a pillar is destroyed, an explosion happens in the real world near the place or thing within the shard or whatever the pillar is currently mirroring. {{mov|Giratina}} has the exclusive ability to stop a glacier from collapsing by repairing the damage it sustained in the Reverse World.&lt;br /&gt;
&lt;br /&gt;
In order for Giratina to return in the Reverse World, it unleashes a powerful whirlwind it emits from its mouth into a surface, and opens the portal that leads to the world&#039;s entrance. {{OBP|Shaymin|M11}} may also use {{m|Seed Flare}} when toxic air is nearby and create a portal.&lt;br /&gt;
&lt;br /&gt;
This world is also shown briefly during the opening montage and end credits of &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{main|Distortion World}}&lt;br /&gt;
The Distortion World is the game counterpart to the Reverse World.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
The Reverse World appears in &#039;&#039;{{ma|Giratina and the Sky Warrior}}&#039;&#039;, serving the same role as in the movie where it appeared.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;, Newton describes the Reverse World as a &amp;quot;distorted world&amp;quot;, thus making a [[List of cross-canon references|reference]] to the location&#039;s [[Distortion World|game counterpart]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{unknown color}}|bordercolor={{unknown color light}}&lt;br /&gt;
|zh_yue=反轉世界 &#039;&#039;{{tt|Fáanjyun Saigaai|Reverse World}}&#039;&#039;&lt;br /&gt;
|zh_cmn=反轉世界 &#039;&#039;{{tt|Fǎnzhuǎn Shìjiè|Reverse World}}&#039;&#039;&lt;br /&gt;
|da=Den Omvendte Verden&lt;br /&gt;
|nl=Omgekeerde Wereld&lt;br /&gt;
|fi=Vastamaailma&lt;br /&gt;
|fr=Monde Inversé&lt;br /&gt;
|de=Gegenwelt&lt;br /&gt;
|it=Mondo Inverso&lt;br /&gt;
|no=Omvendte Verden&lt;br /&gt;
|pl=Odwrócony Świat&lt;br /&gt;
|pt_br=Mundo Reverso&lt;br /&gt;
|ro=Lumea Răsturnată&lt;br /&gt;
|ru=Параллельный Мир &#039;&#039;Parallel&#039;nyy Mir&#039;&#039;&lt;br /&gt;
|es=Mundo Inverso&lt;br /&gt;
|sv=Omvända världen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{M11 navbox}}&lt;br /&gt;
{{Miscanime}}&lt;br /&gt;
{{DoubleProjectTag|Anime|Locations|locations in the animated series.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Inter-dimensional locations]]&lt;br /&gt;
[[Category:Movie locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gegenwelt]]&lt;br /&gt;
[[fr:Monde Inversé]]&lt;br /&gt;
[[it:Mondo Inverso]]&lt;br /&gt;
[[ja:反転世界]]&lt;br /&gt;
[[zh:反转世界（M11）]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Eeveelution&amp;diff=4285906</id>
		<title>Eeveelution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Eeveelution&amp;diff=4285906"/>
		<updated>2025-04-23T04:43:23Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Removing hyphenated type when it&amp;#039;s supposed to be a noun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|article|Add Eeveelutions in the spin-off games, and check if Eevee is covered on this article to the same extent as its evolved forms}}&lt;br /&gt;
{{Search|[[evolution]]ary line of {{p|Eevee}}|the [[Theme Deck]] released with the {{TCG|Skyridge}} expansion|Eeveelution (TCG)}} &#039;&#039;For the {{TCG|deck archetype}}, see {{TCG|Eeveelutions}}.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Pokémon HOME Wallpaper Eeveelution.png|thumb|250px|The Eeveelution wallpaper in Pokémon HOME by [[sowsow]]{{fact}}]]&lt;br /&gt;
{{p|Eevee}} and its [[Evolution|evolved]] forms are a group of {{OBP|Pokémon|species}} known for having the most members of any evolutionary line. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eeveelution&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;イーブイズ&#039;&#039;&#039; &#039;&#039;EVs&#039;&#039;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20180927053757/https://www.pokemon.jp/special/evs_cafe/ EVs + cafe] (archived)&amp;lt;/ref&amp;gt;) refers to any of the eight Pokémon that evolve from Eevee and may be extended to include Eevee itself. It is a portmanteau of the words &amp;quot;&#039;&#039;&#039;Eevee&#039;&#039;&#039;&amp;quot; and &amp;quot;evo&#039;&#039;&#039;lution&#039;&#039;&#039;&amp;quot;. The term &amp;quot;Eeveelutions&amp;quot; is often used by fans to refer to Eevee and its evolved forms collectively. &#039;&#039;&#039;Veevee&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ブイブイ&#039;&#039;&#039; &#039;&#039;Veevee&#039;&#039;) is a related term that usually refers to Eevee but has also been used in reference to its evolved forms.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
[[File:Eon Mail.png|thumb|[[Eon Mail]]&amp;lt;br&amp;gt;(Japanese: ブイブイメール &#039;&#039;Veevee Mail&#039;&#039;)]]&lt;br /&gt;
&amp;quot;Eeveelution&amp;quot; was originally a [[Appendix:Fan terminology|fan term]] before being used officially as a pun in the {{g|Stadium 2}} guide.&amp;lt;ref&amp;gt;[[Media:Pokémon Stadium 2 - Nintendo Player&#039;s Guide p120.jpg|Pokémon Stadium 2 guidebook]]&amp;lt;/ref&amp;gt; It was later used for the TCG [[Theme Deck]] {{TCG|Eeveelution}} and mentioned in the &amp;quot;Murphy&#039;s Ranger Contest&amp;quot; [[Ranger Quest|Quest]] in {{g|Ranger: Shadows of Almia}}.&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;The first person to bring me all seven Pokémon that evolve from Eevee wins! You heard right, seven Eeveelutions makes you the awesome superstar!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Additionally, &amp;quot;Eevee-Lu-Tion&amp;quot;, referring to [[Lu]] the {{p|Eevee}}, is the title of [[PPP31|the 31st chapter]] of [[Magical Pokémon Journey]]. The term is also used in official {{pkmn|social media}}, such as for an {{TCG|Evolving Skies}} commercial.&amp;lt;ref&amp;gt;[https://youtube.com/watch?v=dZOqYzk-c3M&amp;amp; Pokémon TCG: Sword &amp;amp; Shield-Evolving Skies {{!}} Available Now]. The Official Pokémon YouTube channel. &#039;&#039;[[YouTube]]&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Veevee&amp;quot; was introduced with the Japanese name of the [[Eon Mail]] (Japanese: ブイブイメール &#039;&#039;Veevee Mail&#039;&#039;) in [[Generation II]]. The term was first used in English as the name of {{adv|Y}}&#039;s Eevee in the [[Pokémon Adventures]] manga. In the core series, the first English usage was for the move {{m|Veevee Volley}} in {{LGPE}}. In the {{gal|Battle Tower}} from {{g|Sword and Shield}}, {{tc|Poké Kid}} Alex, who is dressed as an Eevee, mentions her &amp;quot;Veevee power&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;I’m going to use my Veevee power to make you cry wee, wee, wee all the way home!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;. In {{g|Scarlet and Violet}} and {{g|Masters EX}}, [[Penny]] uses the term &amp;quot;Veevees&amp;quot; to refer to her team of six Eeveelutions.&lt;br /&gt;
&lt;br /&gt;
More commonly, Eevee&#039;s evolved forms are referred to by generic descriptions such as &amp;quot;Eevee Evolutions&amp;quot; or &amp;quot;Eevee&#039;s Evolutions&amp;quot; in official media, including {{g|UNITE}}, &#039;&#039;[[Pokémon the Series]]&#039;&#039;, the {{Trading Card Game}}, and [[Pokemon.com]].&amp;lt;ref&amp;gt;[https://press.pokemon.com/en/releases/Eevee-Are-Everywhere-Eevee-Festival-Coming-to-Pokemon-UNITE Eevee Are Everywhere! Eevee Festival Coming to Pokémon UNITE]. Press Release.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.pokemon.com/uk/strategy/prepare-for-the-first-major-tournament-events-of-the-2016-season Prepare for the First Major Tournament Events of the 2016 Season!]. &#039;&#039;[[Pokémon.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-master-journeys-the-series-part-2-recap-quiz Pokémon Master Journeys: The Series Part 2 Recap Quiz]. &#039;&#039;[[Pokémon.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/celebrate-eevee-day-with-the-411-on-eevee-and-its-evolutions Celebrate Eevee Day with the 411 on Eevee and its Evolutions] &#039;&#039;[[Pokémon.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of Eeveelutions by National Pokédex order==&lt;br /&gt;
===Introduced in Generation I===&lt;br /&gt;
In [[Generation I]], [[List of mutually exclusive Pokémon|only one]] {{p|Eevee}} is obtainable in-game, at the [[Celadon Condominiums|Celadon Mansion]]. It can evolve into {{p|Vaporeon}}, {{p|Jolteon}}, or {{p|Flareon}} through the use of an [[Evolution stone]].&lt;br /&gt;
&lt;br /&gt;
====Eevee====&lt;br /&gt;
{{main|Eevee (Pokémon)}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Eevee|type=Normal|ndex=0133|ab=Run Away|ab2=Adaptability|abd=Anticipation|HP=55|Attack=55|Defense=50|SpAtk=45|SpDef=65|Speed=55}}&lt;br /&gt;
| {{Compare|name=Eevee|type=Normal|image=0133Eevee-Partner|forme={{color2|000|Partner Pokémon (Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!)|Partner}}|ab=Run Away|ab2=Adaptability|HP=65|Attack=75|Defense=70|SpAtk=65|SpDef=85|Speed=75}}&lt;br /&gt;
|}&lt;br /&gt;
The {{type|Normal}} &#039;&#039;&#039;Eevee&#039;&#039;&#039; is {{ga|Blue}}&#039;s [[List of characters&#039; first Pokémon|first Pokémon]] in {{game|Yellow}} and {{ga|Trace}}&#039;s {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} in {{LGPE|Pokémon: Let&#039;s Go, Pikachu!}}, as well as the {{player}}&#039;s partner Pokémon in {{LGPE|Pokémon: Let&#039;s Go, Eevee!}}. It is also the player&#039;s first Pokémon in {{pkmn|XD: Gale of Darkness}} and {{pkmn|Conquest}}.&lt;br /&gt;
&lt;br /&gt;
In Let&#039;s Go, Pikachu!, Trace will always evolve his Eevee into a {{p|Jolteon}}. The partner Eevee that the player receives in Let&#039;s Go, Eevee! cannot evolve, as it is a {{OBP|Partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}}, but instead it has higher [[stat]]s than a regular Eevee and can [[Move Tutor|be taught]] {{cat|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! tutor moves|special moves}} related to the [[type]]s of the other Eeveelutions.&lt;br /&gt;
&lt;br /&gt;
Eevee with the [[Gigantamax Factor]] are incapable of evolving, but can [[Gigantamax]].&lt;br /&gt;
&lt;br /&gt;
With eight, Eevee has the most [[List of Pokémon with branched Evolutions|branched Evolutions]]. As such, in case of multiple [[Methods of Evolution|Evolutionary conditions]] being met simultaneously, the following is true: {{p|Leafeon}} and {{p|Glaceon}} are prioritized over {{p|Sylveon}}, and Sylveon is prioritized over {{p|Espeon}} and {{p|Umbreon}}.&lt;br /&gt;
&lt;br /&gt;
Furthermore, Eevee will never evolve into:&lt;br /&gt;
* Any Eeveelution other than {{p|Vaporeon}}, {{p|Jolteon}}, and {{p|Flareon}} in {{LGPE}}, as they are not present in those games.&lt;br /&gt;
* Espeon or Umbreon in {{g|Colosseum}} and {{game|FireRed and LeafGreen|s}}, due to the absence of a [[time|day-night cycle]].&lt;br /&gt;
* Leafeon or Glaceon in {{game|HeartGold and SoulSilver|s}}, due to the absence of the areas required for the Evolution in either of the [[region]]s the games are set in.&lt;br /&gt;
* Sylveon in {{g|Brilliant Diamond and Shining Pearl}}, as it is not present in those games.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Vaporeon====&lt;br /&gt;
{{main|Vaporeon (Pokémon)}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Vaporeon|type=Water|ndex=0134|ab=Water Absorb|abd=Hydration|how=With a {{color2|000|Water Stone}}|HP=&#039;&#039;&#039;130&#039;&#039;&#039;|Attack=65|Defense=60|SpAtk=110|SpDef=95|Speed=65}}&lt;br /&gt;
|}&lt;br /&gt;
The {{type|Water}} Eeveelution, &#039;&#039;&#039;Vaporeon&#039;&#039;&#039;, evolves from Eevee when exposed to a [[Water Stone]].&lt;br /&gt;
&lt;br /&gt;
One of the {{OBP|Partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|partner}} Eevee&#039;s [[signature move]]s, {{m|Bouncy Bubble}}, is inspired by Vaporeon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Jolteon====&lt;br /&gt;
{{main|Jolteon (Pokémon)}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Jolteon|type=Electric|ndex=0135|ab=Volt Absorb|abd=Quick Feet|how=With a {{color2|000|Thunder Stone}}|HP=65|Attack=65|Defense=60|SpAtk=110|SpDef=95|Speed=&#039;&#039;&#039;130&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
The {{type|Electric}} Eeveelution, &#039;&#039;&#039;Jolteon&#039;&#039;&#039;, evolves from Eevee when exposed to a [[Thunder Stone]].&lt;br /&gt;
&lt;br /&gt;
One of the {{OBP|Partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|partner}} Eevee&#039;s [[signature move]]s, {{m|Buzzy Buzz}}, is inspired by Jolteon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Flareon====&lt;br /&gt;
{{main|Flareon (Pokémon)}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Flareon|type=Fire|ndex=0136|ab=Flash Fire|abd=Guts|how=With a {{color2|000|Fire Stone}}|HP=65|Attack=&#039;&#039;&#039;130&#039;&#039;&#039;|Defense=60|SpAtk=95|SpDef=110|Speed=65}}&lt;br /&gt;
|}&lt;br /&gt;
The {{type|Fire}} Eeveelution, &#039;&#039;&#039;Flareon&#039;&#039;&#039;, evolves from Eevee when exposed to a [[Fire Stone]].&lt;br /&gt;
&lt;br /&gt;
One of the {{OBP|Partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|partner}} Eevee&#039;s [[signature move]]s, {{m|Sizzly Slide}}, is inspired by Flareon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation II===&lt;br /&gt;
Eevee is available relatively early in {{game2|Gold|Silver|Crystal}}, but keeps its rarity. [[Generation II]] introduced [[friendship]] and a [[time|day-night cycle]], and alongside them, two new Eeveelutions that take advantage of the new mechanics: {{p|Espeon}} and {{p|Umbreon}}. Each of [[Ecruteak City]]&#039;s [[Kimono Girl]]s owns one of the five Eeveelutions that existed in Generation II.&lt;br /&gt;
&lt;br /&gt;
Eevee cannot evolve into Espeon or Umbreon in {{game|FireRed and LeafGreen|s}}, due to the absence of a day-night cycle. However, as both are present in the games, they can be legitimately obtained in a save file by trading an Eevee to {{game2|Ruby|Sapphire|Emerald}}, evolving it there, and then trading back, or by trading from {{g|Colosseum}} or {{g|XD: Gale of Darkness}}.&lt;br /&gt;
&lt;br /&gt;
====Espeon====&lt;br /&gt;
{{main|Espeon (Pokémon)}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Espeon|type=Psychic|ndex=0196|ab=Synchronize|abd=Magic Bounce|how={{color2|000|Level|Level up}} with high {{color2|000|friendship}} at {{color2|000|Time#Time-based Evolutions|day}}&amp;lt;br&amp;gt;or with a {{color2|000|Sun Shard}}{{sup/ss|XD}} in the {{color2|000|bag}}|HP=65|Attack=65|Defense=60|SpAtk=&#039;&#039;&#039;130&#039;&#039;&#039;|SpDef=95|Speed=110}}&lt;br /&gt;
|}&lt;br /&gt;
The {{type|Psychic}} Eeveelution, &#039;&#039;&#039;Espeon&#039;&#039;&#039;, evolves from Eevee when [[friendship Evolution|leveled up with high friendship]] (220 before [[Generation VIII]] or 160 since) during the [[time|day]], except in areas with a [[Moss Rock]] or [[Ice Rock]], or if the [[Methods of Evolution|evolutionary conditions]] for it to evolve into {{p|Sylveon}} have also been met. In {{Pokémon XD}} only, Eevee will evolve if the player has a [[Sun Shard]] in their [[Bag]].&lt;br /&gt;
&lt;br /&gt;
Espeon is one of [[Wes]]&#039;s [[List of the player&#039;s first Pokémon|first Pokémon]] in {{g|Colosseum}}, alongside Umbreon.&lt;br /&gt;
&lt;br /&gt;
One of the {{OBP|Partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|partner}} Eevee&#039;s [[signature move]]s, {{m|Glitzy Glow}}, is inspired by Espeon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Umbreon====&lt;br /&gt;
{{main|Umbreon (Pokémon)}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Umbreon|type=Dark|ndex=0197|ab=Synchronize|abd=Inner Focus|how={{color2|000|Level|Level up}} with high {{color2|000|friendship}} at {{color2|000|Time#Time-based Evolutions|night}}&amp;lt;br&amp;gt;or with a {{color2|000|Moon Shard}}{{sup/ss|XD}} in the {{color2|000|bag}}|HP=95|Attack=65|Defense=110|SpAtk=60|SpDef=&#039;&#039;&#039;130&#039;&#039;&#039;|Speed=65}}&lt;br /&gt;
|}&lt;br /&gt;
The {{type|Dark}} Eeveelution, &#039;&#039;&#039;Umbreon&#039;&#039;&#039;, evolves from Eevee when [[friendship Evolution|leveled up with high friendship]] (220 before [[Generation VIII]] or 160 since) during the [[time|night]], except in areas with a [[Moss Rock]] or [[Ice Rock]], or if the [[Methods of Evolution|evolutionary conditions]] for it to evolve into {{p|Sylveon}} have also been met. In {{Pokémon XD}} only, Eevee will evolve if the player has a [[Moon Shard]] in their [[Bag]].&lt;br /&gt;
&lt;br /&gt;
Umbreon is one of [[Wes]]&#039;s [[List of the player&#039;s first Pokémon|first Pokémon]] in {{g|Colosseum}}, alongside Espeon.&lt;br /&gt;
&lt;br /&gt;
One of the {{OBP|Partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|partner}} Eevee&#039;s [[signature move]]s, {{m|Baddy Bad}}, is inspired by Umbreon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation IV===&lt;br /&gt;
After [[Generation III|an entire generation]] with no new Eeveelutions, [[Generation IV]] added another pair of Eeveelutions, {{p|Leafeon}} and {{p|Glaceon}}, which are obtained by leveling Eevee up in certain areas—another departure from the [[methods of Evolution]] in previous generations. Since [[Generation VIII]], however, they can also be obtained through the use of an [[Evolution stone]].&lt;br /&gt;
&lt;br /&gt;
Eevee cannot evolve into Leafeon or Glaceon in {{game|HeartGold and SoulSilver|s}}, due to the absence of the areas required for its Evolution in either of the [[region]]s the games are set in. However, as both are present in the games, they can be legitimately obtained in a save file by trading in from {{game2|Diamond|Pearl|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
====Leafeon====&lt;br /&gt;
{{main|Leafeon (Pokémon)}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Leafeon|type=Grass|ndex=0470|ab=Leaf Guard|abd=Chlorophyll|how={{color2|000000|Level|Level up}} near a {{color2|000000|Moss Rock}}&amp;lt;br&amp;gt;or with a {{color2|000|Leaf Stone}}&amp;lt;sup&amp;gt;{{color2|000|Generation VIII|VIII}}+&amp;lt;/sup&amp;gt;|HP=65|Attack=110|Defense=&#039;&#039;&#039;130&#039;&#039;&#039;|SpAtk=60|SpDef=65|Speed=95}}&lt;br /&gt;
|}&lt;br /&gt;
The {{type|Grass}} Eeveelution, &#039;&#039;&#039;Leafeon&#039;&#039;&#039;, evolves from Eevee when exposed to a [[Moss Rock]] or, from [[Generation VIII]] onwards, when exposed to a [[Leaf Stone]]. Eevee will always evolve into Leafeon when leveled up near a Moss Rock, even if the [[Methods of Evolution|evolutionary conditions]] for it to evolve into {{p|Espeon}}, {{p|Umbreon}}, or {{p|Sylveon}} have also been met. The Moss Rock is not present in {{game|HeartGold and SoulSilver|s}}, {{g|Sword and Shield}}, or {{g|Scarlet and Violet}}.&lt;br /&gt;
&lt;br /&gt;
One of the {{OBP|Partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|partner}} Eevee&#039;s [[signature move]]s, {{m|Sappy Seed}}, is inspired by Leafeon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Glaceon====&lt;br /&gt;
{{main|Glaceon (Pokémon)}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Glaceon|type=Ice|ndex=0471|ab=Snow Cloak|abd=Ice Body|how={{color2|000000|Level|Level up}} near an {{color2|000000|Ice Rock}}&amp;lt;br&amp;gt;or with an {{color2|000|Ice Stone}}&amp;lt;sup&amp;gt;{{color2|000|Generation VIII|VIII}}+{{tt|*|Except in Pokémon Brilliant Diamond and Shining Pearl}}&amp;lt;/sup&amp;gt;|HP=65|Attack=60|Defense=110|SpAtk=&#039;&#039;&#039;130&#039;&#039;&#039;|SpDef=95|Speed=65}}&lt;br /&gt;
|}&lt;br /&gt;
The {{type|Ice}} Eeveelution, &#039;&#039;&#039;Glaceon&#039;&#039;&#039;, evolves from Eevee when exposed to an [[Ice Rock]] or, from [[Generation VIII]] onwards, when exposed to an [[Ice Stone]]. Eevee will always evolve into Glaceon when leveled up near an Ice Rock, even if the [[Methods of Evolution|evolutionary conditions]] for it to evolve into {{p|Espeon}}, {{p|Umbreon}}, or {{p|Sylveon}} have also been met. The Ice Rock is not present in {{game|HeartGold and SoulSilver|s}}, {{g|Sword and Shield}}, or {{g|Scarlet and Violet}}, and the Ice Stone is not obtainable in {{g|Brilliant Diamond and Shining Pearl}}.&lt;br /&gt;
&lt;br /&gt;
One of the {{OBP|Partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|partner}} Eevee&#039;s [[signature move]]s, {{m|Freezy Frost}}, is inspired by Glaceon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Introduced in Generation VI===&lt;br /&gt;
Once again, [[Generation V|an entire generation]] passes by before the introduction of a new Eeveelution in [[Generation VI]]: {{p|Sylveon}}. Its reveal also introduced the {{t|Fairy}} type to the public.&lt;br /&gt;
&lt;br /&gt;
====Sylveon====&lt;br /&gt;
{{main|Sylveon (Pokémon)}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Sylveon|type=Fairy|image=0700Sylveon|ab=Cute Charm|abd=Pixilate|how={{color2|000|Level|Level up}} knowing a {{color2|000|Fairy (type)|Fairy-type}} move&amp;lt;br&amp;gt;and having at least two levels of&amp;lt;br&amp;gt;{{color2|000|affection}}&amp;lt;sup&amp;gt;{{color2|000|Generation VI|VI}}–{{color2|000|Generation VII|VII}}&amp;lt;/sup&amp;gt; or high {{color2|000|friendship}}&amp;lt;sup&amp;gt;{{color2|000|Generation VIII|VIII}}+&amp;lt;/sup&amp;gt;|HP=95|Attack=65|Defense=65|SpAtk=110|SpDef=&#039;&#039;&#039;130&#039;&#039;&#039;|Speed=60}}&lt;br /&gt;
|}&lt;br /&gt;
The {{type|Fairy}} Eeveelution, &#039;&#039;&#039;Sylveon&#039;&#039;&#039;, evolves from Eevee when [[level]]ed up while knowing a Fairy-type [[move]] and having high [[friendship]]. Prior to [[Generation VIII]], it evolves from Eevee when leveled up while knowing a Fairy-type [[move]] and having at least two levels of [[affection]]. Eevee will evolve into Sylveon even if the [[Methods of Evolution|evolutionary conditions]] for it to evolve into {{p|Espeon}} or {{p|Umbreon}} have also been met, unless it is near a [[Moss Rock]] or [[Ice Rock]].&lt;br /&gt;
&lt;br /&gt;
One of the {{OBP|Partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|partner}} Eevee&#039;s [[signature move]]s, {{m|Sparkly Swirl}}, is inspired by Sylveon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Similar movesets==&lt;br /&gt;
The following are the level-up movesets from {{g|Scarlet and Violet}}.&lt;br /&gt;
{| style=&amp;quot;background: #{{Let&#039;s Go Eevee color}}; {{roundy|10px}} border: 3px solid #{{Let&#039;s Go Eevee color light}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; {{roundytl|5px}}&amp;quot; | {{color2|{{Let&#039;s Go Eevee color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[File:0133Eevee.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Eevee|{{normal color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | [[File:0134Vaporeon.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Vaporeon|{{water color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | [[File:0135Jolteon.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Jolteon|{{electric color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | [[File:0136Flareon.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Flareon|{{fire color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | [[File:0196Espeon.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Espeon|{{psychic color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | [[File:0197Umbreon.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Umbreon|{{dark color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | [[File:0470Leafeon.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Leafeon|{{grass color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}};&amp;quot; | [[File:0471Glaceon.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Glaceon|{{ice color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}; {{roundytr|5px}}&amp;quot; | [[File:0700Sylveon.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Sylveon|{{fairy color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{unknown color light}}; color:#{{unknown color dark}};&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Water Gun|{{water color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Thunder Shock|{{electric color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Ember|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Confusion|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Snarl|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Razor Leaf|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Icy Wind|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Disarming Voice|{{fairy color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|1}}&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Covet|{{normal color dark}}}}&#039;&#039;&#039;{{tt2|*|STAB only for Eevee|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#{{unknown color light}}; color:#{{unknown color dark}};&amp;quot; | N/A&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Swift|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{unknown color light}}; color:#{{unknown color dark}};&amp;quot; | N/A&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Swift|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{unknown color light}}; color:#{{unknown color dark}};&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{unknown color light}}; color:#{{unknown color dark}};&amp;quot; | N/A&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Bite|{{dark color dark}}}}&#039;&#039;&#039;{{tt2|*|STAB only for Umbreon|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{unknown color light}}; color:#{{unknown color dark}};&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Copycat|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Baton Pass|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Take Down|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Charm|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Double-Edge|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Helping Hand|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Tackle|{{normal color dark}}}}&#039;&#039;&#039;{{tt2|*|STAB only for Eevee|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Growl|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Tail Whip|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|5}}&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{ground color light}}&amp;quot; | &#039;&#039;{{mcolor|Sand Attack|{{ground color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|10}}&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Quick Attack|{{normal color dark}}}}&#039;&#039;&#039;{{tt2|*|STAB only for Eevee|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|15}}&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Baby-Doll Eyes|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|20}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Swift|{{normal color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;{{mcolor|Haze|{{ice color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;{{mcolor|Thunder Wave|{{electric color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; | {{mcolor|Smog|{{poison color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Swift|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;{{mcolor|Confuse Ray|{{ghost color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;{{mcolor|Leech Seed|{{grass color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Ice Shard|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Swift|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|25}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;&#039;&#039;{{mcolor|Bite|{{dark color dark}}}}&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Water Pulse|{{water color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{mcolor|Double Kick|{{fighting color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psybeam|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Assurance|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Magical Leaf|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Light Screen|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|30}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Copycat|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | {{mcolor|Aurora Beam|{{ice color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Thunder Fang|{{electric color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Fire Fang|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Morning Sun|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Moonlight|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;{{mcolor|Synthesis|{{grass color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Ice Fang|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Draining Kiss|{{fairy color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|35}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Baton Pass|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;{{mcolor|Aqua Ring|{{water color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{bug color light}}&amp;quot; | {{mcolor|Pin Missile|{{bug color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Fire Spin|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Power Swap|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Guard Swap|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;{{mcolor|Sunny Day|{{fire color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;{{mcolor|Snowscape|{{ice color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Misty Terrain|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|40}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Take Down|{{normal color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Muddy Water|{{water color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Discharge|{{electric color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Lava Plume|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psychic|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Dark Pulse|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Giga Drain|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Freeze-Dry|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Skill Swap|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|45}}&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Charm|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; | &#039;&#039;{{mcolor|Acid Armor|{{poison color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Agility|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Scary Face|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Psych Up|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Screech|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Swords Dance|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Mirror Coat|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Psych Up|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|50}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Double-Edge|{{normal color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Hydro Pump|{{water color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Thunder|{{electric color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{Fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Flare Blitz|{{Fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Future Sight|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Mean Look|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Leaf Blade|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Blizzard|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Moonblast|{{fairy color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|55}}&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Last Resort|{{normal color dark}}}}&#039;&#039;&#039;{{tt2|*|STAB only for Eevee|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; color: #{{Let&#039;s Go Eevee color light}}; {{roundybottom|5px}}&amp;quot;| &amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; are {{color2|{{Let&#039;s Go Eevee color light}}|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage. Moves in &#039;&#039;&#039;&#039;&#039;bold italics&#039;&#039;&#039;&#039;&#039; may be STAB for Eevee when it evolves.&amp;lt;br&amp;gt;{{color2|{{Let&#039;s Go Eevee color light}}|Normal (type)|Normal-type}} attacking moves are also STAB for Sylveon if it has {{acolor|Pixilate|{{Let&#039;s Go Eevee color light}}}}.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base stats comparison==&lt;br /&gt;
{{groupstats/8|Let&#039;s Go Eevee|0134|Vaporeon|water|130|65|60|110|95|65|0135|Jolteon|electric|65|65|60|110|95|130|0136|Flareon|fire|65|130|60|95|110|65|0196|Espeon|psychic|65|65|60|130|95|110|0197|Umbreon|dark|95|65|110|60|130|65|0470|Leafeon|grass|65|110|130|60|65|95|0471|Glaceon|ice|65|60|110|130|95|65|0700|Sylveon|fairy|95|65|65|110|130|60}}&lt;br /&gt;
&lt;br /&gt;
===Averages===&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=Let&#039;s Go Eevee&lt;br /&gt;
|HP=80.63&lt;br /&gt;
|Attack=78.13&lt;br /&gt;
|Defense=81.88&lt;br /&gt;
|SpAtk=100.63&lt;br /&gt;
|SpDef=101.88&lt;br /&gt;
|Speed=81.88&lt;br /&gt;
|Total=525&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Ilima Eevee Extreme Evoboost Eeveelutions.png|thumb|300px|Eevee and its eight evolved forms in {{aniseries|SM}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
In {{aniseries|PTS}}, the Eeveelutions have been featured together in several episodes, most specifically in &#039;&#039;[[EP040|The Battling Eevee Brothers]]&#039;&#039; under the possession of the [[Eevee brothers]], which focused on the three [[Generation I]] Eeveelutions, as well as Eevee itself, and &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039; under the possession of [[Sakura]] and the [[Kimono Girl]]s, which focused on the five Eeveelutions there were as of [[Generation II]], although Sakura&#039;s Espeon was still an Eevee during this episode. The seven Eeveelutions as of [[Generation IV]] were first featured together with an Eevee as a small cameo at the beginning of &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;. In the [[Pikachu short]] &#039;&#039;[[PK25|Eevee &amp;amp; Friends]]&#039;&#039;, it featured Eevee with all eight of its Eeveelutions as of [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN049|To Train, or Not to Train!]]&#039;&#039;, the [[Eevee Evolution Lab]] is presented, a place specialized in researching Eevee and its Evolutions. Chloe received an Eevee from the lab&#039;s lead researcher, [[Pinery]]. From there, Chloe and Eevee started to find several Trainers who have at least one of the Eeveelutions.&lt;br /&gt;
* In &#039;&#039;[[JN063|On Land, In the Sea, and to the Future!]]&#039;&#039;, Chloe and Eevee met [[Kiley]] and his {{p|Vaporeon}}. She also received a [[Water Stone]] from him.&lt;br /&gt;
* In &#039;&#039;[[JN079|Night and Day, You are the Ones!]]&#039;&#039;, Chloe and Eevee met [[Soleil]] and her {{p|Umbreon}} and {{p|Espeon}}.&lt;br /&gt;
* In &#039;&#039;[[JN087|Breaking the Ice!]]&#039;&#039;, Chloe and Eevee met [[Regina]] and her {{p|Glaceon}}, [[nickname]]d Mirche.&lt;br /&gt;
* In &#039;&#039;[[JN094|Suffering the Flings and Arrows!]]&#039;&#039;, Chloe and Eevee met [[Erika]] and her {{p|Leafeon}}.&lt;br /&gt;
* In &#039;&#039;[[JN098|Out of Their Elements!]]&#039;&#039;, Chloe and Eevee met {{OBP|Harmony|JN098}} and her {{p|Jolteon}}, nicknamed Bernice, and {{OBP|Billy|JN098}} and his {{p|Flareon}}, nicknamed Toril. She also received a [[Fire Stone]] and [[Thunder Stone]] from them, respectively.&lt;br /&gt;
* In &#039;&#039;[[JN105|Reuniting for the First Time!]]&#039;&#039;, Chloe and Eevee met {{an|Serena}} and her {{TP|Serena|Sylveon}}.&lt;br /&gt;
* In &#039;&#039;[[JN112|Helping the Hometown Hero!]]&#039;&#039;, Chloe met {{an|Lana}} and [[Sandy]], who introduced her to a new vision: that Eevee might want to remain in her base form.&lt;br /&gt;
&lt;br /&gt;
Several important characters have owned Eevee which have gone on to evolve; other Eeveelutions have also been featured separately from their cousins.&lt;br /&gt;
&lt;br /&gt;
====Eevee====&lt;br /&gt;
{{main|Eevee (Pokémon)#Main series|Eevee (Pokémon) → Main series}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{normal color}}; border: 3px solid #{{normal color dark}}; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}};&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Ilima Eevee.png|180px|Ilima&#039;s Eevee]]&amp;lt;br&amp;gt;Ilima&#039;s Eevee&lt;br /&gt;
| [[File:Ilima anime.png|180px|Ilima]]&amp;lt;br&amp;gt;[[Ilima]]&lt;br /&gt;
| [[Ilima]] and his Eevee debuted in &#039;&#039;[[SM065|Turning Heads and Training Hard!]]&#039;&#039;. With the help of his [[Z-Ring]] and [[Eevium Z]], Ilima and Eevee can perform the [[Z-Move]] {{m|Extreme Evoboost}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Sandy.png|180px|Sandy]]&amp;lt;br&amp;gt;[[Sandy]]&lt;br /&gt;
| [[File:Lana anime.png|180px|Lana]]&amp;lt;br&amp;gt;{{an|Lana}}&lt;br /&gt;
| A {{pkmn2|wild}} Eevee with shaggy hair made its debut after the airing of &#039;&#039;[[SM093|Lillier and the Staff!]]&#039;&#039;, in the [[Where Are You Going, Eevee?#Episode 1|first episode]] of the titular [[Where Are You Going, Eevee?]]. It made its animated series debut in &#039;&#039;[[SM099|We Know Where You&#039;re Going, Eevee!]]&#039;&#039;, where it was caught by {{an|Lana}} and given the [[nickname]] [[Sandy]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Chloe Eevee.png|180px|Chloe&#039;s Eevee]]&amp;lt;br&amp;gt;[[Chloe&#039;s Eevee]]&lt;br /&gt;
| [[File:Chloe anime.png|180px|Chloe]]&amp;lt;br&amp;gt;[[Chloe]]&lt;br /&gt;
| Chloe caught her Eevee in &#039;&#039;[[JN049|To Train, or Not to Train!]]&#039;&#039;. Chloe&#039;s Eevee is the first female of her {{OBP|Pokémon|species|species}} with a visible [[List of Pokémon with gender differences|gender difference]] in the animated series. What makes her Eevee unique is that she is unable to evolve. The reason why is unknown.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vaporeon====&lt;br /&gt;
{{main|Vaporeon (Pokémon)#Main series|Vaporeon (Pokémon) → Main series}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{water color}}; border: 3px solid #{{water color dark}}; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Ursula Vaporeon.png|180px|Ursula&#039;s Vaporeon]]&amp;lt;br&amp;gt;Ursula&#039;s Vaporeon&lt;br /&gt;
| [[File:Ursula.png|180px|Ursula]]&amp;lt;br&amp;gt;[[Ursula]]&lt;br /&gt;
| [[Ursula]] used two Eevee in the [[Appeal|Performance Stage]] of the [[Sinnoh Grand Festival]] in &#039;&#039;[[DP174|Last Call—First Round!]]&#039;&#039;. As part of the act, she evolved them into Vaporeon and Flareon. Notably, those Eevee were the first seen evolving onscreen in the animated series.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Jolteon====&lt;br /&gt;
{{main|Jolteon (Pokémon)#Main series|Jolteon (Pokémon) → Main series}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{electric color}}; border: 3px solid #{{electric color dark}}; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Volkner Jolteon.png|180px|Volkner&#039;s Jolteon]]&amp;lt;br&amp;gt;Volkner&#039;s Jolteon&lt;br /&gt;
| [[File:Volkner Journeys.png|180px|Volkner]]&amp;lt;br&amp;gt;[[Volkner]]&lt;br /&gt;
| [[Volkner]] used a Jolteon during his battle against Ash in &#039;&#039;[[DP179|The Eighth Wonder of the Sinnoh World!]]&#039;&#039;. It battled and lost to {{AP|Infernape}}. It is the first Eeveelution to be used by a [[Gym Leader]] in the animated series.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Flareon====&lt;br /&gt;
{{main|Flareon (Pokémon)#Main series|Flareon (Pokémon) → Main series}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{fire color}}; border: 3px solid #{{fire color dark}}; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Ursula Flareon.png|180px|Ursula&#039;s Flareon]]&amp;lt;br&amp;gt;Ursula&#039;s Flareon&lt;br /&gt;
| [[File:Ursula.png|180px|Ursula]]&amp;lt;br&amp;gt;[[Ursula]]&lt;br /&gt;
| [[Ursula]] used two Eevee in the [[Appeal|Performance Stage]] of the [[Sinnoh Grand Festival]] in &#039;&#039;[[DP174|Last Call—First Round!]]&#039;&#039;. As part of the act, she evolved them into Vaporeon and Flareon. Notably, those Eevee were the first seen evolving onscreen in the animated series.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Espeon====&lt;br /&gt;
{{main|Espeon (Pokémon)#Main series|Espeon (Pokémon) → Main series}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{psychic color}}; border: 3px solid #{{psychic color dark}}; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Sakura Espeon.png|180px|Gary&#039;s Umbreon]]&amp;lt;br&amp;gt;[[Sakura&#039;s Espeon]]&lt;br /&gt;
| [[File:Sakura.png|180px|Sakura]]&amp;lt;br&amp;gt;[[Sakura]]&lt;br /&gt;
| [[Sakura]], one of the five [[Kimono Girl|Kimono Sisters]], is the owner of an {{TP|Sakura|Espeon}} that debut as an Eevee in &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039; and later evolved prior to &#039;&#039;[[EP226|Espeon, Not Included]]&#039;&#039;, while the rest of her sisters own the other four Eeveelutions that were known in [[Generation II]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Anabel Espeon.png|180px|Anabel&#039;s Espeon]]&amp;lt;br&amp;gt;Anabel&#039;s Espeon&lt;br /&gt;
| [[File:Anabel anime.png|180px|Anabel]]&amp;lt;br&amp;gt;[[Anabel]]&lt;br /&gt;
| [[Anabel]] used an Espeon in &#039;&#039;[[AG170|Second Time&#039;s the Charm!]]&#039;&#039; during Ash&#039;s [[rematch]] with her. Despite overwhelming {{AP|Pikachu}} in the beginning of the match with its speed and power, as well as the strong connection between Trainer and Pokémon, it was still defeated by its opponent, earning Ash the [[Symbol|Ability Symbol]].&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Umbreon====&lt;br /&gt;
{{main|Umbreon (Pokémon)#Main series|Umbreon (Pokémon) → Main series}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{dark color}}; border: 3px solid #{{dark color dark}}; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{dark color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{dark color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{dark color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Gary Umbreon.png|180px|Gary&#039;s Umbreon]]&amp;lt;br&amp;gt;[[Gary&#039;s Umbreon]]&lt;br /&gt;
| [[File:Gary Pokemon.png|180px|Gary Oak]]&amp;lt;br&amp;gt;[[Gary Oak]]&lt;br /&gt;
| [[Gary Oak]] owns an {{TP|Gary|Umbreon}} that he caught as an Eevee sometime before Ash returned to [[Kanto]] from the [[Orange Islands]] in &#039;&#039;[[EP115|A Tent Situation]]&#039;&#039;. It debuted in [[EP116|the next episode]] and later evolved prior to &#039;&#039;[[EP171|Power Play!]]&#039;&#039;. It is one of his main Pokémon, having appeared nearly every time he himself has, and being quite skilled in battle.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Johanna Umbreon.png|180px|Johanna&#039;s Umbreon]]&amp;lt;br&amp;gt;[[Johanna&#039;s Umbreon]]&lt;br /&gt;
| [[File:Johanna anime.png|180px|Johanna]]&amp;lt;br&amp;gt;[[Johanna]]&lt;br /&gt;
| [[Johanna]] has an Umbreon that debuted in &#039;&#039;[[DP138|Strategy Begins at Home!]]&#039;&#039;. It joined {{TP|Johanna|Glameow}} to help train against its Trainer&#039;s daughter: Dawn. It later did the same in [[DPS01]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Gladion Umbreon.png|180px|Gladion&#039;s Umbreon]]&amp;lt;br&amp;gt;[[Gladion&#039;s Umbreon]]&lt;br /&gt;
| [[File:Gladion anime.png|180px|Gladion]]&amp;lt;br&amp;gt;{{an|Gladion}}&lt;br /&gt;
| {{an|Gladion}} and his {{TP|Gladion|Umbreon}} debuted in &#039;&#039;[[SM027|A Glaring Rivalry!]]&#039;&#039;, and its usually [[Walking Pokémon|walking]] alongside its Trainer. A flashback in the same episode reveals that Gladion had his Umbreon since it was an Eevee, after he found it injured near its house when he was younger.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Leafeon====&lt;br /&gt;
{{main|Leafeon (Pokémon)#Main series|Leafeon (Pokémon) → Main series}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{grass color}}; border: 3px solid #{{grass color dark}}; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{grass color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{grass color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{grass color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Zoey Leafeon.png|180px|Zoey&#039;s Leafeon]]&amp;lt;br&amp;gt;Zoey&#039;s Leafeon&lt;br /&gt;
| [[File:Zoey.png|180px|Zoey]]&amp;lt;br&amp;gt;[[Zoey]]&lt;br /&gt;
| [[Zoey]] has a Leafeon that debuted in &#039;&#039;[[DP155|Double-Time Battle Training!]]&#039;&#039;. It was used in a practice [[Double Battle]] along with {{p|Kirlia}}. It reappeared in &#039;&#039;[[DP176|Coming Full-Festival Circle!]]&#039;&#039;, where it was used in the [[Contest Battle|Battle Stage]] of the [[Sinnoh Grand Festival]]. It faced off against [[Nando&#039;s Kricketune]] and {{p|Lopunny}} alongside {{p|Mismagius}} and won.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Erika Leafeon.png|180px|Erika&#039;s Leafeon]]&amp;lt;br&amp;gt;Erika&#039;s Leafeon&lt;br /&gt;
| [[File:Erika JN094.png|180px|Erika]]&amp;lt;br&amp;gt;[[Erika]]&lt;br /&gt;
| In &#039;&#039;[[JN094|Suffering the Flings and Arrows!]]&#039;&#039;, [[Erika]] was revealed to have a Leafeon, Leafeon accompanied Erika during the [[Pokémon Flower Arrangement]] class. When {{TRT}} tried to steal [[Ash&#039;s Pikachu]], Erika used Leafeon to battle against them.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Glaceon====&lt;br /&gt;
{{main|Glaceon (Pokémon)#Main series|Glaceon (Pokémon) → Main series}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{ice color}}; border: 3px solid #{{ice color dark}}; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{ice color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:May Glaceon.png|180px|May&#039;s Glaceon]]&amp;lt;br&amp;gt;[[May&#039;s Glaceon]]&lt;br /&gt;
| [[File:May DP series.png|180px|May]]&amp;lt;br&amp;gt;{{an|May}}&lt;br /&gt;
| {{an|May}}, who is the first main character of the animated series to have owned an Eevee, received hers as an {{pkmn|Egg}} in &#039;&#039;[[AG150|May&#039;s Egg-Cellent Adventure]]&#039;&#039;. Eevee hatched in &#039;&#039;[[AG157|Time Warp Heals All Wounds]]&#039;&#039; and later evolved into a {{TP|May|Glaceon}} sometime prior to &#039;&#039;[[DP076|A Full Course Tag Battle!]]&#039;&#039; during a visit to [[Sinnoh]] to compete in the [[Wallace Cup]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Cynthia Glaceon.png|180px|Cynthia&#039;s Glaceon]]&amp;lt;br&amp;gt;Cynthia&#039;s Glaceon&lt;br /&gt;
| [[File:Cynthia anime BW2.png|180px|Cynthia]]&amp;lt;br&amp;gt;{{an|Cynthia}}&lt;br /&gt;
|[[Cynthia]] used a Glaceon in &#039;&#039;[[BW085|All for the Love of Meloetta!]]&#039;&#039; to freeze part of a river. She and {{Ash}} then broke up the ice so it could be used to cool down a sick {{an|Meloetta}}. It is the first and, so far, only Eeveelution to be used by a {{pkmn|Champion}} in the animated series.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sylveon====&lt;br /&gt;
{{main|Sylveon (Pokémon)#Main series|Sylveon (Pokémon) → Main series}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{fairy color}}; border: 3px solid #{{fairy color dark}}; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{fairy color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{fairy color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{fairy color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Valerie Sylveon.png|180px|Valerie&#039;s Sylveon]]&amp;lt;br&amp;gt;Valerie&#039;s Sylveon&lt;br /&gt;
| [[File:Valerie anime.png|180px|Valerie]]&amp;lt;br&amp;gt;[[Valerie]]&lt;br /&gt;
| [[Valerie]] has a Sylveon that debuted in &#039;&#039;[[XY073|A Fashionable Battle!]]&#039;&#039;. She used it in &#039;&#039;[[XY074|Fairy-Type Trickery!]]&#039;&#039; in Ash&#039;s Gym battle, where it battled and lost to {{AP|Fletchinder}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Serena Sylveon.png|180px|Serena&#039;s Sylveon]]&amp;lt;br&amp;gt;[[Serena&#039;s Sylveon]]&lt;br /&gt;
| [[File:Serena JN.png|180px|Serena]]&amp;lt;br&amp;gt;{{an|Serena}}&lt;br /&gt;
| {{an|Serena}} caught her {{TP|Serena|Sylveon}} as an Eevee in &#039;&#039;[[XY089|A Frolicking Find in the Flowers!]]&#039;&#039;. Her Eevee later evolved in &#039;&#039;[[XY105|Party Dancecapades!]]&#039;&#039; during a [[Multi Battle|Tag Battle]] alongside [[Ash&#039;s Pikachu]] against [[Miette]]&#039;s {{p|Slurpuff}} and [[James&#039;s Inkay]].&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Multiple Eeveelutions====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{Pokémon color}}; border: 3px solid #{{Pokémon color dark}}; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sevii color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{sevii color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{sevii color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Virgil Eeveelutions.png|250px|Virgil&#039;s team]]&amp;lt;br&amp;gt;[[Virgil#Pokémon|Virgil&#039;s team]]&lt;br /&gt;
| [[File:Virgil.png|180px|Virgil]]&amp;lt;br&amp;gt;[[Virgil]]&lt;br /&gt;
| [[Virgil]] owns an Eevee and every one of its then-known final forms. They debuted together in &#039;&#039;[[BW102|Team Eevee and the Pokémon Rescue Squad!]]&#039;&#039; where he used them in his mountain rescue duties. He also used them to fight through the [[Vertress Conference]], which he won.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:PK25 Eeveelutions.png|250px|Eeveelutions as seen in Eevee &amp;amp; Friends]]&amp;lt;br&amp;gt;&#039;&#039;[[PK25|Eevee &amp;amp; Friends]]&#039;&#039; Eeveelutions&lt;br /&gt;
| N/A&lt;br /&gt;
| The [[Pikachu short]] for &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039; featured every Eeveelution, including the newly revealed {{p|Sylveon}}.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Kanto|no}}&lt;br /&gt;
{{Animedexbody|EP040|Eevee&#039;s Evolution|Ash&#039;s Pokédex|Eevee evolves into one of three Pokémon, depending on what [[Evolution stone|stone]] is used on it:&amp;lt;br&amp;gt;&lt;br /&gt;
Using a [[Fire Stone]] will yield {{p|Flareon}}, the Flame Pokémon.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Water Stone]] yields {{p|Vaporeon}}, the Bubble Jet Pokémon.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Thunder Stone]] yields {{p|Jolteon}}, the Lightning Pokémon.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Kanto}}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lady Eeveelutions.png|Eeveelutions as seen in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;&lt;br /&gt;
PokéTV XY095.png|Eeveelutions as seen in the [[Poké TV]] segment&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
[[File:Eeveelutions HZ.png|250px|thumb|An Eevee and some Eeveelutions in {{aniseries|HZ}}]]&lt;br /&gt;
Eeveelutions have made a couple significant appearances in {{aniseries|HZ}}. Just like in the games, [[Penny]] is referenced as a fan of Eeveelutions as stated by [[Dot]] in [[HZ085]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{paldea color}}; border: 3px solid #{{paldea color dark}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}; {{roundytl|5px}}&amp;quot; | {{color|000|Trainer}}&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | {{color|000|Pokémon}}&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}; {{roundytr|5px}}&amp;quot; | {{color|000|Debut}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Spinel.png|180px|Spinel]]&amp;lt;br&amp;gt;[[Spinel]]&lt;br /&gt;
| [[File:Spinel Umbreon.png|180px|Spinel&#039;s Umbreon]]&amp;lt;br&amp;gt;Spinel&#039;s Umbreon&lt;br /&gt;
| &#039;&#039;[[HZ012|The Future I Choose]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Perrin anime.png|180px|Perrin]]&amp;lt;br&amp;gt;[[Perrin]]&lt;br /&gt;
| [[File:Perrin Leafeon.png|180px|Perrin&#039;s Leafeon]]&amp;lt;br&amp;gt;Perrin&#039;s Leafeon&lt;br /&gt;
| [[HZ071]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Eevee Terastal.png|250px|thumb|A Trainer&#039;s [[Terastal]]lized Eevee in {{aniseries|HZ}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Evolutions===&lt;br /&gt;
All Eeveelutions introduced prior to [[Generation IV]] appeared in &#039;&#039;[[PE07|The Show]]&#039;&#039;, under the ownership of the [[Kimono Girl]]s.&lt;br /&gt;
&lt;br /&gt;
A {{p|Jolteon}} appeared in &#039;&#039;[[PE08|The Discovery]]&#039;&#039;, under the ownership of {{ga|Trace}}.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kuni Vaporeon Evolutions.png|{{p|Vaporeon}} in Pokémon Evolutions&lt;br /&gt;
Miki Flareon Evolutions.png|{{p|Flareon}} in Pokémon Evolutions&lt;br /&gt;
Trace Jolteon Evolutions.png|{{p|Jolteon}} in Pokémon Evolutions&lt;br /&gt;
Zuki Umbreon Evolutions.png|{{p|Umbreon}} in Pokémon Evolutions&lt;br /&gt;
Naoko Espeon Evolutions.png|{{p|Espeon}} in Pokémon Evolutions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Vee Eeveelutions.png|thumb|250px|Eevee and the original three Eeveelutions in [[Pokémon Adventures]]]]&lt;br /&gt;
===The Electric Tale of Pikachu===&lt;br /&gt;
In &#039;&#039;[[ET06|To Evolve or Not to Evolve, That is the Question!]]&#039;&#039;, {{OBP|Ash Ketchum|EToP|Ash}} helped [[Mikey]] to defeat [[Eevee brothers|his brothers]], each of whom possessed one of the original three Eeveelutions, in order for Mikey to join the [[Knights of the E Stone]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{main|Vee}}&lt;br /&gt;
[[Vee]] was a Pokémon [[Team Rocket]] experimented on with the use of the &amp;quot;Eevee Bio-Engineering Scheme&amp;quot;. This allowed Eevee to freely evolve into any of the [[Generation I]] Eeveelutions and then [[Devolution|revert]] back into its original form. After some time under {{adv|Red}}&#039;s ownership, Vee permanently evolved into an {{p|Espeon}} and lost this ability in the process.&lt;br /&gt;
&lt;br /&gt;
[[Karen]]&#039;s Umbreon, first seen in the {{MangaArc|Gold, Silver &amp;amp; Crystal}}, used to be an Eevee.&lt;br /&gt;
&lt;br /&gt;
The five [[Kimono Girl]]s debuted in the {{MangaArc|HeartGold &amp;amp; SoulSilver}}. Each of them owns a different Eeveelution like their game counterparts. By the end of the arc, they had also acquired a Leafeon and a Glaceon.&lt;br /&gt;
&lt;br /&gt;
{{adv|Y}} in the {{MangaArc|X &amp;amp; Y}} caught an Eevee which she nicknamed Veevee and eventually evolved into Sylveon. This makes Y the second [[Pokédex holder]] to own an Eeveelution.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
[[Bill]] in [[Pokémon Gold &amp;amp; Silver: The Golden Boys]] has an Umbreon and Espeon, which he loaned to {{GnB|Gold}} and {{GnB|Black}} to fight against [[Team Rocket]] in [[Ecruteak City]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
[[Mitsumi]] in [[Pokémon Diamond and Pearl Adventure!]] owns a Glaceon, a Leafeon, an Espeon, and an Eevee who was held hostage by [[Cyrus]] for a brief time in order to force her to serve [[Team Galactic]].&lt;br /&gt;
&lt;br /&gt;
===Phantom Thief Pokémon 7===&lt;br /&gt;
{{OBP|Lily|Pokémon 7}} in [[Phantom Thief Pokémon 7]] owns a Leafeon that was given to her by [[Nazuna]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
Vaporeon, Jolteon, and Flareon appeared seen in the [[Pokémon Pocket Monsters]] manga.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:Eevee day cards.png|thumb|200px|An infographic showing each of the Eeveelutions&#039; TCG debuts]]&lt;br /&gt;
In the [[Pokémon Trading Card Game]], many sets featuring the Eeveelutions have been released. Commonly, all of them will be released within the same expansion set, much as {{TCG ID|Jungle|Flareon|3}}, {{TCG ID|Jungle|Jolteon|4}}, and {{TCG ID|Jungle|Vaporeon|12}} were originally released in the {{TCG|Jungle}} expansion.&lt;br /&gt;
&lt;br /&gt;
Included with the {{TCG|Skyridge}} expansion, also, is a {{TCG|Theme Deck}} by the name of {{TCG|Eeveelution}}, which features the original three Eeveelutions as the focus. However, the deck only includes the three [[Generation I]] Eeveelutions: whereas {{TCG ID|Skyridge|Umbreon|H30}} was released in the set, Espeon was not.&lt;br /&gt;
&lt;br /&gt;
There have also been several {{TCG|deck archetype|deck archetypes}} that revolve around the Eeveelutions, mostly due to their versatility and their lack of a unanimous weakness. One of these archetypes is {{TCG|Eeveelutions}}, which utilizes {{TCG|Pokémon-ex|Pokémon-ex variants}} of all five then-known Eeveelutions. The use of this archetype has been assisted by the release of a great many {{TCG|Energy card}}s that provide more than one type of Energy, such as {{TCG|Rainbow Energy}}. In {{TCG|Majestic Dawn}}, {{TCG|Glaceon}} and {{TCG|Leafeon}} were introduced to the TCG; the set also included all previous Eeveelutions. Sylveon was first introduced into the TCG in {{TCG|Furious Fists}} (if the XY Black Star Promos and the XY Trainer Kit are not counted). The most recent expansion to include the entire Eevee line is {{TCG|Prismatic Evolutions}}.&lt;br /&gt;
&lt;br /&gt;
==In merchandise==&lt;br /&gt;
Eevee and its evolved forms were featured in the [[Eevee Essences Collection]].&lt;br /&gt;
[[File:EeveeEssences WallGraphics.png|thumb|center|200px|Eevee Essences Wall Graphics]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Eevee line===&lt;br /&gt;
These are trivia points about Eevee and its evolved forms as a group.&lt;br /&gt;
&lt;br /&gt;
* Eevee&#039;s unique trait of evolving into different types can be traced back to a request made by [[Game Freak]] CEO [[Satoshi Tajiri]] to have a Pokémon that evolves into multiple types. Eevee itself was designed as a &amp;quot;blank slate&amp;quot; for its varied Evolutions.&amp;lt;ref name=EVs&amp;gt;(2018) &#039;&#039;EVs&#039;&#039;. ([http://lavacutcontent.com/ken-sugimori-eevee-origins/ English translation] written by Anthony Madry and commissioned by Dr. Lava)&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Motofumi Fujiwara]] designed Eevee, Jolteon, and Flareon. [[Atsuko Nishida]] designed all of the other Eeveelutions.&amp;lt;ref name=EVs/&amp;gt;&amp;lt;ref&amp;gt;[https://twitter.com/atsuko_nishida/status/783643367523557376 Tweet by AtsukoNishida (@atsuko_nishida).] Posted on October 5, 2016.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* This is the largest evolutionary line with a total of 9 Pokémon. It has always been the largest evolutionary line in previous generations as well, starting with a total of 4 Pokémon in [[Generation I]].&lt;br /&gt;
** This is the only evolutionary line with more than 5 species.&lt;br /&gt;
* This evolutionary line has had [[List of cross-generational evolutionary lines|new members introduced in the most generations]] (in this case, four generations).&lt;br /&gt;
** This is the only pre-existing evolutionary line with a new member introduced in [[Generation VI]] (although several Pokémon received [[Mega Evolution]]s in this generation, and some Pokémon introduced in this generation also received new Evolutions later).&lt;br /&gt;
* This is the only [[List of Pokémon with branched Evolutions|branched Evolutionary line]] where any of the branches is a [[friendship Evolution]] ({{p|Eevee}} into {{p|Espeon}}, {{p|Umbreon}}, or {{p|Sylveon}}) or [[location-based Evolution]] (Eevee into {{p|Leafeon}} or {{p|Glaceon}}).&lt;br /&gt;
* This branched Evolutionary line has the largest number of options of [[Evolution stone|stone]] Evolutions, with five different stones.&lt;br /&gt;
* This is the only evolutionary line where none of the members share a [[type]].&lt;br /&gt;
* This was the first available [[List of Pokémon with branched Evolutions|branched Evolution line]], with no other branched evolutionary lines in [[Generation I]].&lt;br /&gt;
* Prior to the introduction of the [[Generation II]] games (including the {{pkmn|breeding}} mechanic), obtaining all four Pokémon in the evolutionary line would require playing four saved [[Generation I]] games as far as [[Celadon City]] or repeatedly winning [[List_of_game-based_Pokémon_distributions_in_Generation_I#Eevee|the gift Eevee]] from defeating the Elite Four and Champion in [[Pokémon Stadium]].&lt;br /&gt;
* In {{game|FireRed and LeafGreen|s}} and {{game|HeartGold and SoulSilver|s}}, this is the only evolutionary line where some but not all of its members are obtainable in-game other than the [[trade Evolution]]s. Specifically, {{p|Eevee}} cannot evolve into {{p|Espeon}} or {{p|Umbreon}} in FireRed and LeafGreen or into {{p|Leafeon}} or {{p|Glaceon}} in HeartGold and SoulSilver.&lt;br /&gt;
* Eevee is the only member of this line to have an exclusive [[Z-Move]] and [[Z-Crystal]].&lt;br /&gt;
* Flareon is the only member of this line with a type advantage over more than one of the others.&lt;br /&gt;
* Jolteon is the only member of this line without an obvious tail. However, in the [[The Electric Tale of Pikachu]] manga, it is shown to have a stubby tail under its spikes.&lt;br /&gt;
* Vaporeon is the only member of this line that does not share any weakness with another member.&lt;br /&gt;
* Umbreon is the only member of this line with an {{DL|Type|Type effectiveness|immunity}} against the type of another, in this case Espeon.&lt;br /&gt;
* Umbreon is the only member of this line to have been introduced with a unique [[List of Pokémon with unique type combinations|type combination]], in this case being the only pure {{type|Dark}} Pokémon in [[Generation II]].&lt;br /&gt;
* Sylveon is the only member of this line to have been introduced alone in a generation.&lt;br /&gt;
&lt;br /&gt;
===Evolved forms===&lt;br /&gt;
These are trivia points specifically about the evolved forms.&lt;br /&gt;
&lt;br /&gt;
* All of [[Penny]]&#039;s Pokémon are Eeveelutions, making her the only notable character in the games to use a full team of Eeveelutions. &lt;br /&gt;
* All Eeveelutions initially evolved using a method that was introduced in their respective generations.&lt;br /&gt;
** Since [[Generation VIII]], alternative [[methods of Evolution]] have been introduced for Leafeon and Glaceon, while Sylveon&#039;s Evolution requirement of [[affection]] was replaced by [[friendship]].&lt;br /&gt;
* With the exception of Sylveon, all Eeveelutions are of [[type]]s that were considered [[special move|special]] prior to [[Generation IV]]. The only special type not included is {{t|Dragon}}.&lt;br /&gt;
* Espeon is the only Eeveelution not to have a type advantage over another.&lt;br /&gt;
* All Eeveelutions have a base stat total of 525.&lt;br /&gt;
** Umbreon is the only Eeveelution not to have more than a 65 base Attack and Special Attack.&lt;br /&gt;
** Leafeon is the only Eeveelution whose base stat in Special Defense is lower than 95.&lt;br /&gt;
** No Eeveelution has HP or Special Defense as its lowest base stat.&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Eeveelution&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{Let&#039;s Go Eevee color}}; border: 3px solid #{{Let&#039;s Go Eevee color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| イーブイズ &#039;&#039;EVs&#039;&#039;&lt;br /&gt;
| From イーブイ &#039;&#039;Eievui&#039;&#039; (Eevee)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Eeveelution&lt;br /&gt;
| From &#039;&#039;Eevee&#039;&#039; and &#039;&#039;evolution&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Évolition&lt;br /&gt;
| From &#039;&#039;Évoli&#039;&#039; (Eevee) and &#039;&#039;évolution&#039;&#039; (evolution)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| {{tt|Evoliution|Shadows of Almia}}&amp;lt;br&amp;gt;{{tt|Evolilution|TCG}}&lt;br /&gt;
| From &#039;&#039;Evoli&#039;&#039; (Eevee) and &#039;&#039;evolution&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Eeveeluzione&lt;br /&gt;
| From &#039;&#039;Eevee&#039;&#039; and &#039;&#039;evoluzione&#039;&#039; (evolution)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Eeveelución&lt;br /&gt;
| From &#039;&#039;Eevee&#039;&#039; and &#039;&#039;evolución&#039;&#039; (evolution)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 이브이즈 &#039;&#039;Eevees&#039;&#039;&lt;br /&gt;
| From 이브이 &#039;&#039;Eevee&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 伊布家族  &#039;&#039;Yībù Jiāzú&#039;&#039;&lt;br /&gt;
| Literally means &#039;&#039;Eevee Family&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Eevolução&lt;br /&gt;
| From &#039;&#039;Eevee&#039;&#039; and &#039;&#039;evolução&#039;&#039; (evolution)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Veevee&#039;&#039;&lt;br /&gt;
{{langtable|color={{Let&#039;s Go Eevee color}}|bordercolor={{Let&#039;s Go Eevee color dark}}&lt;br /&gt;
|ja=ブイブイ&lt;br /&gt;
|zh_cmn=布布&lt;br /&gt;
|zh_yue=布布&lt;br /&gt;
|fr=Volivoli&lt;br /&gt;
&amp;lt;!--|de=None, all instances use Eevee&#039;s normal German name--&amp;gt;&lt;br /&gt;
|it=Vivì&lt;br /&gt;
|ko=브이브이&lt;br /&gt;
|es=Vivi&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Hitmons]]&lt;br /&gt;
&lt;br /&gt;
{{Eeveelutions}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon groupings]]&lt;br /&gt;
&lt;br /&gt;
[[de:Evolition]]&lt;br /&gt;
[[es:Eeveelución]]&lt;br /&gt;
[[fr:Évolition]]&lt;br /&gt;
[[it:Eeveeluzione]]&lt;br /&gt;
[[ja:ブイズ]]&lt;br /&gt;
[[zh:伊布家族]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Faba&amp;diff=4285680</id>
		<title>Faba</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Faba&amp;diff=4285680"/>
		<updated>2025-04-22T16:30:22Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Character profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|color={{white color light}}&lt;br /&gt;
|corecolor={{grass color light}}&lt;br /&gt;
|bordercolor={{day color dark}}&lt;br /&gt;
|name=Faba&lt;br /&gt;
|jname=ザオボー&lt;br /&gt;
|tmname=Sauboh&lt;br /&gt;
|image=Sun Moon Faba.png&lt;br /&gt;
|caption=Art from Pokémon Sun and Moon by [[take]]&amp;lt;ref&amp;gt;[[a:File:FabaLostThunder173.jpg|Faba (Lost Thunder 173)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|size=100px&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|hair=Blond&lt;br /&gt;
|hometown=Unknown&lt;br /&gt;
|region=[[Alola]]&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Game&lt;br /&gt;
|color={{grass color light}}&lt;br /&gt;
|gen={{gen|VII}}, {{gen|IX}}&lt;br /&gt;
|games={{pkmn|Sun and Moon}}, {{pkmn|Ultra Sun and Ultra Moon}}, {{pkmn|Masters EX}}&lt;br /&gt;
|trainer=Aether Branch Chief&amp;lt;br&amp;gt;{{tc|Aether Foundation}}&lt;br /&gt;
|enva=Alexander Gross&amp;lt;ref name=&amp;quot;Alexander Gross&amp;quot;&amp;gt;[https://alexgvo.com/ Alexander Gross&#039; Website]&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|jpva=Hiroshi Yanaka &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Team&lt;br /&gt;
|color={{grass color light}}&lt;br /&gt;
|member=[[Aether Foundation]]&lt;br /&gt;
|rank=Branch Chief&amp;lt;br&amp;gt;Intern{{sup/7|USUM}}&lt;br /&gt;
|specalty={{t|Psychic}}-types&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Team&lt;br /&gt;
|color={{grass color light}}&lt;br /&gt;
|member=[[Team Rainbow Rocket]]{{sup/7|USUM}}&lt;br /&gt;
|rank=Member&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Anime&lt;br /&gt;
|color={{grass color light}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon the Series]]&#039;&#039;&lt;br /&gt;
|debut=&#039;&#039;[[SM044|A Dream Encounter!]]&#039;&#039;&lt;br /&gt;
|counterpart=[[Faba (anime)]]&lt;br /&gt;
|enva=[[Daniel J. Edwards]] &amp;lt;small&amp;gt;([[SM043]]-[[SM132]])&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Unknown &amp;lt;small&amp;gt;([[SM137]]-[[SM146]])&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Kaiji Tang &amp;lt;small&amp;gt;([[JN112]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|jpva=[[Mitsuaki Madono]]&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Manga&lt;br /&gt;
|color={{grass color light}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon Adventures]]&#039;&#039;&lt;br /&gt;
|debut=&#039;&#039;[[PASM15|Shipwreck and &amp;quot;Oh, What Sharp Teeth You Have, Bruxish!&amp;quot;]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faba&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ザオボー&#039;&#039;&#039; &#039;&#039;Sauboh&#039;&#039;) is a character introduced in [[Pokémon Sun and Moon]]. He works at the [[Aether Foundation]]. He is the {{cat|Trainers with unique classes|only character}} in the {{pkmn|games}} to have the {{DL|Pokémon Trainer|Trainer class}} &#039;&#039;&#039;Aether Branch Chief&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エーテルしぶちょう&#039;&#039;&#039; &#039;&#039;Aether Director&#039;&#039;). He specializes in the {{t|Psychic}} type.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Character profile===&lt;br /&gt;
Faba is a character first introduced in {{g|Sun and Moon}}. He is identified by his signature sunglasses, and is very proud of his position in the Foundation. He sometimes refers to himself as the Aether Foundation&#039;s last line of defense. As Aether&#039;s branch chief, he takes on the role of helping direct projects and programs within the foundation, specifically those on [[Aether Paradise]]. Faba is a character who comes off as extremely prideful and arrogant, often gloating about his position and success, making it clear that he is above or below other people. He openly states he hates dealing and talking with children, often berating, belittling or even insulting children in front of him, including the {{player}}. Faba also admits to lying (or as he calls it, massaging the truth) in order to protect his position as a person. He has a habit of curling his beard.&lt;br /&gt;
&lt;br /&gt;
Like [[Wicke]], he is a branch chief within the Aether Foundation, with their superior being Aether&#039;s president, [[Lusamine]]. Despite the fact that Lusamine is his superior, he has a tendency to either mislead or withhold valuable information from her. Prior to the events of the games, he succeeded an unknown predecessor as Branch Chief. In {{g|Ultra Sun and Ultra Moon}}, he is a member of [[Team Rainbow Rocket]], being one of their lower members to take over the Aether Foundation. After Episode RR is completed, he is demoted to the position of intern at the Aether Foundation.&lt;br /&gt;
&lt;br /&gt;
Under the alias &amp;quot;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;quot; (Japanese: &#039;&#039;&#039;S&#039;&#039;&#039;), Faba maintains a blog that he uses to post comments about his job and his beliefs on various subjects.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
[[File:Faba SM concept art.png|thumb|right|Faba&#039;s concept artwork for [[Pokémon Sun and Moon]]]]&lt;br /&gt;
Faba is a tall and lanky adult man. Faba&#039;s short hair curls upward towards the top of his head. He has a receeding hairline with rounded sideburns passing just below his ears. Faba&#039;s beard just covers his chin and is long enough to be curled and played with. Faba has long thick eyebrows that rest above his smaller droopy eyes with black rings towards the outer sides. his irises are blue and circular. Faba wears a pair of large bean-shaped sunglasses that are only compromised of green-tinted lenses. These thick glasses cover not only his eyes but also his eye brows and cruve around his face, reaching his sideburns. The glasses are only supported by his long triangular nose.&lt;br /&gt;
&lt;br /&gt;
Faba&#039;s outfit matches the rest of the [[Aether Foundation]]&#039;s, being more unique giving a sign of importance and status. Like [[Wicke]] and [[Lusamine]], Faba has a specific color as a highlight among the white and gold, having a lime-green color motif complimenting the other two&#039;s pink and yellow. Faba&#039;s large white jacket covers a majority of his body, wrapping around the front arms, and hands. the collar is also large and folds outwards towards his chest and back of the neck. He has a singular gold button on the front that he can use to take off his jacket. An all gold Aether pin is on the front of his back collar. A golden diamond is on each of his shoulders and green cuffs from his wrists reach up to his elbows. He has two golden U-shaped pockets going up to down on both sides of his jacket. Underneath, he wears a green shirt that wraps around his neck. Faba&#039;s boots are worn like pants, reaching past his jacket. Golden soles with short heels   reach upwards his leg in another diamond shape. The boost are long and bend his toes upward. Two straps on each foot are button together by golden buttons on each side of the rounded straps.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sun and Moon===&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
====Background and pre-game====&lt;br /&gt;
&#039;&#039;&#039;Website blurb:&#039;&#039;&#039; &#039;&#039;The Aether Foundation branch chief sports green sunglasses. They’re his signature accessory! He seems very proud of his position as branch chief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the [[Generation VII]] titles, the player can read Faba&#039;s blog posts which cna be viewed on a computer found in [[Aether Paradise]]&#039;s Secret Lab A, where the [[Silvally (Pokémon)|Type: Full]] specimens were created. One reveals that he developed the [[Beast Ball]]s after taking the project over from his predecessor. Another reveals that he designed the control mask technology that would later be used on {{p|Type: Null}} following the failure of the {{a|RKS System}} initialization tests, as a precaution in case such an event took place. This project of creating the helmet was made public. After his [[Lusamine|superior]]&#039;s [[Gladion|family]] had stolen one of the [[Gladion&#039;s Silvally|test subjects]], he became prepared to give any information to protect his position, even if it meant lying.&lt;br /&gt;
&lt;br /&gt;
====Main game====&lt;br /&gt;
The {{player}} first meets Faba on [[Akala Island]] at [[Memorial Hill]] on their way to the [[Ruins of Life]]. Trying to get a {{tc|Team Skull Grunt}} to stop harassing a {{p|Slowpoke}}, Faba asks for the player&#039;s assistance. After defeating the Grunt, Faba, thankful for the player&#039;s help invites them and [[Hau]] to visit the [[Hano Grand Resort]] after they finish their [[island challenge|grand trial]] with [[Olivia]]. Hau reminds the player about visit with the Aether Foundation, worrying [[Lillie]], who avoids going with the two. Upon arriving, Faba invites the player and Hau, to man-made island of [[Aether Paradise]] for a tour and brings them by boat, leaving the two with [[Wicke]].&lt;br /&gt;
&lt;br /&gt;
During the invasion on Aether Paradise, Faba reappears to stop the player, Hau, and [[Gladion]] as they storm the foundation&#039;s headquarters for the kidnapped [[Lillie]]. Gladion demands that Faba tell him what the foundation is planning, but Faba refuses, taunting Gladion about his past, before battling the player. Faba is defeated and concedes, granting the player&#039;s group clearance to the second basement floor, where he claims they will find {{p|Cosmog}}. This, however, turns out to be a lie spun by Faba to give himself time to call in reinforcements and strengthen his Pokémon team. By the time the player&#039;s group attempts to head towards [[Lusamine]]&#039;s quarters, Faba has returned with three {{tc|Aether Foundation Employee}}s by his side. He reveals he has the key to the way forward in his hands, a plan which Hau calls into question, frustrating the chief. After defeating two of the employees alongside Gladion, the player has a [[Multi Battle]] with Faba and the remaining employee, with Hau as their partner. Defeated, Faba is forced to relent, and gives the keys to Hau, who unlocks the way forward.&lt;br /&gt;
&lt;br /&gt;
====Post-game====&lt;br /&gt;
After becoming {{pkmn|Champion}}, it is revealed that Faba was demoted. Humbled by recent events, Faba is determined to become a new man by integrating himself with the rank and file. Faba requests another battle with the player, and upon defeat, gives the player a [[Dubious Disc]]. After that, he will linger in the lobby of Lusamine&#039;s mansion on Aether Paradise.&lt;br /&gt;
&lt;br /&gt;
Faba is one of the possible {{pkmn|Trainer}}s who will [[Pokémon League (Alola)/Title Defense|challenge the player]] for the title of Champion at the {{al|Pokémon League}}. He always appears on the first day of each month.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ultra Sun and Ultra Moon===&lt;br /&gt;
In {{g|Ultra Sun and Ultra Moon}}, Faba&#039;s role is virtually the same as in Sun and Moon, with only minor changes happening throughout the main story, including an encounter at [[Ula&#039;ula Meadow]]. A major expansion to his role happens during the post-game in [[Episode RR]], where he teams up with [[Team Rainbow Rocket]] during their takeover of [[Aether Paradise]], intending to use their success as a stepping stone to further his own career. He later attempts to stop the player and [[Lillie]] from entering [[Team Rocket&#039;s Castle]], only to be defeated. He leaves afterwards, but not before warning the two about the people [[Giovanni]] brought with him from [[Pokémon multiverse|other worlds]]. He is not seen again until after Giovanni&#039;s defeat, where he attempts to cover his involvement in the incident, but ends up giving away his true intentions in the process. As a result, Faba is demoted to intern, much to his humiliation. He also no longer appears in [[Pokémon League (Alola)/Title Defense|Title Defense]] battles, with [[Lusamine]] appearing in his place.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
Faba&#039;s Pokémon are kept in [[Ultra Ball]]s.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Sun and Moon====&lt;br /&gt;
=====First battle=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{white color light}}&lt;br /&gt;
|headcolor={{grass color light}}&lt;br /&gt;
|bordercolor={{white color dark}}&lt;br /&gt;
|sprite=VSFaba.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class=Aether Branch Chief&lt;br /&gt;
|classlink=Faba&lt;br /&gt;
|name=Faba&lt;br /&gt;
|prize={{pdollar}}4,680&lt;br /&gt;
|game=SM&lt;br /&gt;
|location=Aether Paradise&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/7&lt;br /&gt;
|ndex=097&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|level=39&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Disable|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Nightmare|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Second battle=====&lt;br /&gt;
{{Party/Tag&lt;br /&gt;
|color={{white color light}}&lt;br /&gt;
|bordercolor={{white color dark}}&lt;br /&gt;
|headcolor={{white color}}&lt;br /&gt;
|color1={{grass color light}}&lt;br /&gt;
|headcolor1={{grass color light}}&lt;br /&gt;
|bordercolor1={{grass color}}&lt;br /&gt;
|color2={{white color light}}&lt;br /&gt;
|bordercolor2={{white color dark}}&lt;br /&gt;
|headcolor2={{white color}}&lt;br /&gt;
|class=Aether Branch Chief&lt;br /&gt;
|classlink=Faba&lt;br /&gt;
|name=Faba&lt;br /&gt;
|sprite=VSFaba.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class2=Aether Foundation&lt;br /&gt;
|classlink2=Aether Foundation Employee (Trainer class)&lt;br /&gt;
|name2={{tccolor|Aether Foundation Employee|000|Employee}}&lt;br /&gt;
|sprite2=VSAether Foundation Employee M.png&lt;br /&gt;
|size2=150px&lt;br /&gt;
|game=SM&lt;br /&gt;
|location=Aether Paradise&lt;br /&gt;
|prize={{pdollar}}6,624&lt;br /&gt;
|pokemon1=3&lt;br /&gt;
|pokemon2=1}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=080&lt;br /&gt;
|pokemon=Slowbro&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Oblivious&lt;br /&gt;
|level=39&lt;br /&gt;
|move1=Yawn|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Psychic|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Amnesia|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Headbutt|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=779&lt;br /&gt;
|pokemon=Bruxish&lt;br /&gt;
|gender=maleR&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Strong Jaw&lt;br /&gt;
|level=39&lt;br /&gt;
|move1=Aqua Jet|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Crunch|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Psychic Fangs|move3type=Psychic|move3cat=Physical}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=097&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|level=40&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Disable|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Nightmare|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
{{Party/Div|color={{white color light}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/7&lt;br /&gt;
|ndex=166&lt;br /&gt;
|pokemon=Ledian&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=38&lt;br /&gt;
|move1=Light Screen|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Reflect|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Air Slash|move3type=Flying|move3cat=Special&lt;br /&gt;
|move4=Bug Buzz|move4type=Bug|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Rematches=====&lt;br /&gt;
Faba uses this team both in the one-time battle at Aether Paradise and in the [[Pokémon League (Alola)/Title Defense|Title Defense]] battles at the {{al|Pokémon League}}.&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{white color light}}&lt;br /&gt;
|headcolor={{grass color light}}&lt;br /&gt;
|bordercolor={{white color dark}}&lt;br /&gt;
|sprite=VSFaba.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{pdollar}}14,640&lt;br /&gt;
|class=Aether Foundation&lt;br /&gt;
|name=Faba&lt;br /&gt;
|game=SM&lt;br /&gt;
|location=Aether Paradise&lt;br /&gt;
|location2=Pokémon League (Alola)&lt;br /&gt;
|location2name=Pokémon League&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|game=SM&lt;br /&gt;
|ndex=080&lt;br /&gt;
|pokemon=Slowbro&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=61&lt;br /&gt;
|type1=Water|type2=Psychic&lt;br /&gt;
|ability=Own Tempo&lt;br /&gt;
|move1=Yawn|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Psychic|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Amnesia|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Ice Beam|move4type=Ice|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|game=SM&lt;br /&gt;
|ndex=779&lt;br /&gt;
|pokemon=Bruxish&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=61&lt;br /&gt;
|type1=Water|type2=Psychic&lt;br /&gt;
|ability=Strong Jaw&lt;br /&gt;
|move1=Aqua Jet|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Psychic Fangs|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Crunch|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Screech|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|game=SM&lt;br /&gt;
|ndex=026&lt;br /&gt;
|pokemon=Raichu&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=61&lt;br /&gt;
|type1=Electric|type2=Psychic&lt;br /&gt;
|ability=Surge Surfer&lt;br /&gt;
|form=-Alola&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Thunderbolt|move2type=Electric|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Nuzzle|move4type=Electric|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{white color light}}}}&lt;br /&gt;
|style=&amp;quot;margin:auto&amp;quot;|{{Pokémon/7&lt;br /&gt;
|game=SM&lt;br /&gt;
|ndex=065&lt;br /&gt;
|pokemon=Alakazam&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=61&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Psyshock|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Disable|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Dazzling Gleam|move4type=Fairy|move4cat=Special}}&lt;br /&gt;
|style=&amp;quot;margin:auto&amp;quot;|{{Pokémon/7&lt;br /&gt;
|game=SM&lt;br /&gt;
|ndex=097&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=61&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Focus Blast|move3type=Fighting|move3cat=Special&lt;br /&gt;
|move4=Dream Eater|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Ultra Sun and Ultra Moon====&lt;br /&gt;
=====First battle=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{white color light}}&lt;br /&gt;
|headcolor={{grass color light}}&lt;br /&gt;
|bordercolor={{white color dark}}&lt;br /&gt;
|sprite=VSFaba.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class=Aether Branch Chief&lt;br /&gt;
|classlink=Faba&lt;br /&gt;
|name=Faba&lt;br /&gt;
|prize={{pdollar}}5,160&lt;br /&gt;
|game=USUM&lt;br /&gt;
|location=Aether Paradise&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/7&lt;br /&gt;
|ndex=097&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|level=43&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Disable|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Nightmare|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Second battle=====&lt;br /&gt;
{{Party/Tag&lt;br /&gt;
|color={{white color light}}&lt;br /&gt;
|bordercolor={{white color dark}}&lt;br /&gt;
|headcolor={{white color}}&lt;br /&gt;
|color1={{grass color light}}&lt;br /&gt;
|headcolor1={{grass color light}}&lt;br /&gt;
|bordercolor1={{grass color}}&lt;br /&gt;
|color2={{white color light}}&lt;br /&gt;
|bordercolor2={{white color dark}}&lt;br /&gt;
|headcolor2={{white color}}&lt;br /&gt;
|class=Aether Branch Chief&lt;br /&gt;
|classlink=Faba&lt;br /&gt;
|name=Faba&lt;br /&gt;
|sprite=VSFaba.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class2=Aether Foundation&lt;br /&gt;
|classlink2=Aether Foundation Employee (Trainer class)&lt;br /&gt;
|name2={{tccolor|Aether Foundation Employee|000|Employee}}&lt;br /&gt;
|sprite2=VSAether Foundation Employee M.png&lt;br /&gt;
|size2=150px&lt;br /&gt;
|game=USUM&lt;br /&gt;
|location=Aether Paradise&lt;br /&gt;
|prize={{pdollar}}7,416&lt;br /&gt;
|pokemon1=3&lt;br /&gt;
|pokemon2=2}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=44&lt;br /&gt;
|move1=Earth Power|move1type=Ground|move1cat=Special&lt;br /&gt;
|move2=Extrasensory|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Ancient Power|move3type=Rock|move3cat=Special&lt;br /&gt;
|move4=Grass Knot|move4type=Grass|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=779&lt;br /&gt;
|pokemon=Bruxish&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Strong Jaw&lt;br /&gt;
|level=44&lt;br /&gt;
|move1=Aqua Jet|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Crunch|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Psychic Fangs|move3type=Psychic|move3cat=Physical&lt;br /&gt;
|move4=Waterfall|move4type=Water|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=097&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|level=45&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Focus Blast|move3type=Fighting|move3cat=Special&lt;br /&gt;
|move4=Nightmare|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
{{Party/Div|color={{white color light}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/7&lt;br /&gt;
|ndex=166&lt;br /&gt;
|pokemon=Ledian&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=42&lt;br /&gt;
|move1=Light Screen|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Reflect|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Air Slash|move3type=Flying|move3cat=Special&lt;br /&gt;
|move4=Bug Buzz|move4type=Bug|move4cat=Special}}&lt;br /&gt;
|style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/7&lt;br /&gt;
|ndex=247&lt;br /&gt;
|pokemon=Pupitar&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=42&lt;br /&gt;
|move1=Snarl|move1type=Dark|move1cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Third battle=====&lt;br /&gt;
{{Party/Tag&lt;br /&gt;
|color={{white color light}}&lt;br /&gt;
|bordercolor={{white color dark}}&lt;br /&gt;
|headcolor={{white color}}&lt;br /&gt;
|color1={{grass color light}}&lt;br /&gt;
|headcolor1={{grass color light}}&lt;br /&gt;
|bordercolor1={{grass color}}&lt;br /&gt;
|color2={{white color light}}&lt;br /&gt;
|bordercolor2={{white color dark}}&lt;br /&gt;
|headcolor2={{white color}}&lt;br /&gt;
|class=Aether Branch Chief&lt;br /&gt;
|classlink=Faba&lt;br /&gt;
|name=Faba&lt;br /&gt;
|sprite=VSFaba.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class2=Aether Foundation&lt;br /&gt;
|classlink2=Aether Foundation Employee (Trainer class)&lt;br /&gt;
|name2={{tccolor|Aether Foundation Employee|000|Employee}}&lt;br /&gt;
|sprite2=VSAether Foundation Employee M.png&lt;br /&gt;
|size2=150px&lt;br /&gt;
|game=USUM&lt;br /&gt;
|location=Aether Paradise&lt;br /&gt;
|prize={{pdollar}}10,488&lt;br /&gt;
|pokemon1=3&lt;br /&gt;
|pokemon2=3}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=63&lt;br /&gt;
|move1=Earth Power|move1type=Ground|move1cat=Special&lt;br /&gt;
|move2=Extrasensory|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Ancient Power|move3type=Rock|move3cat=Special&lt;br /&gt;
|move4=Grass Knot|move4type=Grass|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=779&lt;br /&gt;
|pokemon=Bruxish&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Strong Jaw&lt;br /&gt;
|level=63&lt;br /&gt;
|move1=Aqua Jet|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Crunch|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Psychic Fangs|move3type=Psychic|move3cat=Physical&lt;br /&gt;
|move4=Waterfall|move4type=Water|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=097&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|level=63&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Focus Blast|move3type=Fighting|move3cat=Special&lt;br /&gt;
|move4=Dream Eater|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
{{Party/Div|color={{white color light}}}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=210&lt;br /&gt;
|pokemon=Granbull&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|level=61&lt;br /&gt;
|move1=Snarl|move1type=Dark|move1cat=Special}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|level=61&lt;br /&gt;
|move1=Snarl|move1type=Dark|move1cat=Special}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=756&lt;br /&gt;
|pokemon=Shiinotic&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=61&lt;br /&gt;
|move1=Spore|move1type=Grass|move1cat=Status&lt;br /&gt;
|move2=Dazzling Gleam|move2type=Fairy|move2cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Fourth battle=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{white color light}}&lt;br /&gt;
|headcolor={{grass color light}}&lt;br /&gt;
|bordercolor={{white color dark}}&lt;br /&gt;
|sprite=VSFaba.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{pdollar}}15,120&lt;br /&gt;
|class=Aether Foundation&lt;br /&gt;
|name=Faba&lt;br /&gt;
|game=USUM&lt;br /&gt;
|location=Aether Paradise&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|gender=&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=63&lt;br /&gt;
|move1=Earth Power|move1type=Ground|move1cat=Special&lt;br /&gt;
|move2=Extrasensory|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Ancient Power|move3type=Rock|move3cat=Special&lt;br /&gt;
|move4=Grass Knot|move4type=Grass|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|game=SM&lt;br /&gt;
|ndex=779&lt;br /&gt;
|pokemon=Bruxish&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=63&lt;br /&gt;
|type1=Water|type2=Psychic&lt;br /&gt;
|ability=Strong Jaw&lt;br /&gt;
|move1=Aqua Jet|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Psychic Fangs|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Crunch|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Screech|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|game=SM&lt;br /&gt;
|ndex=026&lt;br /&gt;
|pokemon=Raichu&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=63&lt;br /&gt;
|type1=Electric|type2=Psychic&lt;br /&gt;
|ability=Surge Surfer&lt;br /&gt;
|form=-Alola&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Thunderbolt|move2type=Electric|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Nuzzle|move4type=Electric|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{white color light}}}}&lt;br /&gt;
|style=&amp;quot;margin:auto&amp;quot;|{{Pokémon/7&lt;br /&gt;
|game=SM&lt;br /&gt;
|ndex=065&lt;br /&gt;
|pokemon=Alakazam&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=63&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Psyshock|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Disable|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Dazzling Gleam|move4type=Fairy|move4cat=Special}}&lt;br /&gt;
|style=&amp;quot;margin:auto&amp;quot;|{{Pokémon/7&lt;br /&gt;
|game=SM&lt;br /&gt;
|ndex=097&lt;br /&gt;
|pokemon=Hypno&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=63&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Focus Blast|move3type=Fighting|move3cat=Special&lt;br /&gt;
|move4=Dream Eater|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
&amp;lt;!--{{main|Faba (Masters)}}--&amp;gt;&lt;br /&gt;
Faba appears as an [[Non-player character|NPC]] during the [[Villain Arc]] in [[Pokémon Masters EX]].&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Faba/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
[[File:Faba anime.png|thumb|250px|Faba in {{aniseries|SM}}]]&lt;br /&gt;
{{main|Faba (anime)}}&lt;br /&gt;
Faba is a recurring character in {{aniseries|SM}}. He works at the [[Aether Foundation]]. At first, Faba acted antagonistically towards {{Ash}} and {{ashcl}}, in particular {{an|Lillie}}, but went on to become an ally as the group dealt with the {{an|Ultra Beasts}}.&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
Faba briefly appeared as a silhouette among several other antagonists in [[GOTCHA!]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Faba Adventures.png|thumb|270px|Faba in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}====&lt;br /&gt;
Faba debuted in &#039;&#039;[[PASM15|Shipwreck and &amp;quot;Oh, What Sharp Teeth You Have, Bruxish!&amp;quot;]]&#039;&#039;. After an {{tc|Aether Foundation Employee}} reported a group of people were rescued at sea, Faba and [[Wicke]] went down to meet the victims. There, they met {{adv|Moon}}, [[Professor Kukui]], and [[Professor Burnet]]. Faba revealed the three were taken to [[Aether Paradise]] and offered to give a tour of the place. After learning the [[Akala Island]] [[Trial Captain]]s were heading to [[Po Town]] to deal with [[Team Skull]], Faba rushed to inform [[Lusamine]] of the situation, fearing Team Skull&#039;s downfall would ruin their plans.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM22|The Truth and Island Kahuna Hapu]]&#039;&#039;, Faba led a group of Employees to [[Vast Poni Canyon]]. After arriving, Faba sent some Employees to capture [[Hapu]], the newly appointed [[Island kahuna|kahuna]] of [[Poni Island]], while he and the others headed to the [[Poni Altar]]. Faba was approached by [[Plumeria]], who demanded that he tell her where [[Guzma]] was taken to after being kidnapped by {{p|Nihilego}}. When Faba feigning ignorance, Plumeria revealed she had a {{p|Cosmoem}} that evolved from the {{p|Cosmog}} Guzma received from the Aether Foundation. Faba tried to take Cosmoem by attacking Plumeria, but his {{p|Hypno}} was defeated by her {{p|Salazzle}}. Immediately after, Faba was attacked by Moon and [[Anabel]], a member of the [[International Police]]. Worried his plans could be jeopardized, Faba had the Employees with him battle Moon, Anabel, and Plumeria so he could sneak off while the others were distracted.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM24|Play the Melody That Echoes in the Altar]]&#039;&#039;, Faba saw the Cosmoem fly out of Plumeria&#039;s hands and meet with [[Nebby]], another Cosmoem. Faba pursued the Protostar Pokémon and concluded they were related to {{p|Solgaleo}} and {{p|Lunala}}, which he wanted to use to take over the Aether Foundation. Noticing that Moon, Anabel, and Plumeria had been following him, Faba and the Employees battled them. Faba promised to help Plumeria find Guzma if she helped him take over the Aether Foundation.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM25|Summon the Emissaries of the Moon and the Sun]]&#039;&#039;, after being cornered by Anabel, [[Gladion]], [[Lillie]], and Hapu, Faba was captured and taken to Poni Altar. While the others fought invading [[Ultra Beast]]s, {{adv|Sun}} confronted Faba, demanding that he return the island the Aether Foundation took from his deceased [[Sun&#039;s great-grandfather|great-grandfather]] five years ago. Faba revealed the island had already been converted into Aether Paradise, so Sun wouldn&#039;t be able to buy back the island even if he collected the proper amount of money. Afterward, Sun was pulled into a wormhole by a {{p|Necrozma}} that appeared from a wormhole.&lt;br /&gt;
[[File:Cent confronting Faba.png|thumb|200px|left|Faba being confronted by [[Cent]]]]&lt;br /&gt;
In &#039;&#039;[[PASM26|Adventure in the Dark Dimension]]&#039;&#039;, it was revealed that Faba managed to escape after being freed by an Employee. Six months later, he had successfully taken over the Aether Foundation, running it like a dictatorship. At some point, he met [[Ryuki]], a self-proclaimed battling superstar that came to Alola in hopes of fighting the Ultra Beasts. Ryuki was hired by Faba, who agreed to help him in exchange for his services.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM31|Ray of Light!! Through the Crack in the Sky!]]&#039;&#039;, Faba was informed by an Employee that Lusamine had returned to Alola from [[Ultra Space]]. Concerned that she may have managed to capture Necrozma, Faba requested Plumeria&#039;s assistance in fighting Lusamine. He sent Ryuki to [[Mount Lanakila]] and take Moon back with him to Aether Paradise, where she was locked in a cell. Disguised as Moon, Plumeria went to Mount Lanakila in order to assassinate an injured Lusamine. As he gleefully watched Plumeria&#039;s attack, Faba was approached by Gladion and Moon, who told him that his plans were over. Faba tricked Ryuki into battling Gladion and Moon, claiming that they were in the way of his goal of facing the Ultra Beasts.&lt;br /&gt;
&lt;br /&gt;
While Ryuki kept the others busy, Faba attempted to flee Aether Paradise and escape to another [[region]]. He was attacked by Sun&#039;s {{rf|Alolan}} {{p|Meowth}}, [[Cent]], who aimed to make Faba pay for his crimes. Desperately begging for his own safety, Faba pleaded with Cent, promising to return the island he took from Sun&#039;s great-grandfather. Faba&#039;s intense fear attracted several {{p|Nihilego}} that emerged from a nearby wormhole. Cent was forced to watch as Faba was dragged into the wormhole, his fear turning into happiness as he was affected by the Nihilego&#039;s neurotoxins.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Faba&lt;br /&gt;
|pkmn=Hypno&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|img=Faba Hypno Adventures.png&lt;br /&gt;
|img_size=120px&lt;br /&gt;
|epnum=PASM15&lt;br /&gt;
|epname=Shipwreck and &amp;quot;Oh, What Sharp Teeth You Have, Bruxish!&amp;quot;&lt;br /&gt;
|desc={{p|Hypno}} is Faba&#039;s first known Pokémon. It was first used to threaten an {{tc|Aether Foundation Employee}} for not calling Faba by his proper title of Branch Chief. Later at [[Vast Poni Canyon]], it was used to torture [[Plumeria]] in order to have her release the {{p|Cosmoem}} in her possession, only to be defeated by Plumeria&#039;s {{p|Salazzle}}.&lt;br /&gt;
&lt;br /&gt;
None of Hypno&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Faba&lt;br /&gt;
|pkmn=Claydol&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Faba Claydol Adventures.png&lt;br /&gt;
|epnum=PASM24&lt;br /&gt;
|epname=Play the Melody That Echoes in the Altar&lt;br /&gt;
|desc={{p|Claydol}} is Faba&#039;s second known Pokémon. It was first used to escape from {{adv|Moon}} and [[Anabel]] and escape to the Poni Altar.&lt;br /&gt;
&lt;br /&gt;
None of Claydol&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Faba&lt;br /&gt;
|pkmn=Bruxish&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Faba Bruxish Adventures.png&lt;br /&gt;
|epnum=PASM24&lt;br /&gt;
|epname=Play the Melody That Echoes in the Altar&lt;br /&gt;
|desc={{p|Bruxish}} is Faba&#039;s third known Pokémon. It was first used to attack from {{adv|Moon}}, [[Anabel]], and [[Plumeria]] in order to prevent them from following after him to the Poni Altar.&lt;br /&gt;
&lt;br /&gt;
None of Bruxish&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:FabaLostThunder208.jpg|200px|thumb|Full Art print of Faba]]&lt;br /&gt;
{{main|Faba (Lost Thunder 173)}}&lt;br /&gt;
&#039;&#039;&#039;Faba&#039;&#039;&#039; was introduced as a {{TCG|Supporter card}} in the [[Pokémon Trading Card Game]] during the English Sun &amp;amp; Moon Series (the Japanese SM Era). It was first released in the Japanese {{TCG|Super-Burst Impact}} expansion before debuting in English in the {{TCG|Lost Thunder}} expansion, with the background artwork by [[take]]. It was also released as a {{TCG|Full Art card}} in Super-Burst Impact and Lost Thunder, with an illustration by the same artist. It allows the player to choose a Pokémon Tool or Special Energy card attached to 1 of the opponent&#039;s Pokémon, or any Stadium card in play, and to put it in the Lost Zone.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
====Concept art====&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{day color dark}}; background:#{{white color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{grass color light}}; background:#{{grass color light}}&amp;quot; |[[File:Faba SM concept art.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| Concept art from {{color2|000|Pokémon Sun and Moon|Sun and Moon}} by {{color2|000|take}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game assets====&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{day color dark}}; background:#{{white color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border: 2px solid #{{white color dark}}; background: #{{grass color light}}; width:96px&amp;quot;| [[File:SM Ending Screen 11.png|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| Ending screenshot with the {{color2|000|Aether Foundation}} from {{color2|000|Pokémon Sun and Moon|Sun and Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprites and models===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{day color dark}}; background: #{{white color}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{white color dark}}; background: #{{grass color light}}; width:80px&amp;quot;| [[File:Spr SM Faba.png|124px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{grass color light}}; width:150px&amp;quot;| [[File:VSFaba.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| High-poly model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
| VS sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 style=&amp;quot;{{roundy|80px}} border: 2px solid #{{white color dark}}; background: #{{grass color light}}; width:300px&amp;quot;| [[File:Faba SM OD.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 |Overworld model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
The Japanese names of all important members of the [[Aether Foundation]] and the members of [[Lusamine]]&#039;s family are based on German words for plants.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{white color}}; border:3px solid #{{grass color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ザオボー &#039;&#039;Sauboh&#039;&#039;&lt;br /&gt;
| From &#039;&#039;Saubohne&#039;&#039; (German for {{wp|Vicia faba|faba bean}})&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Faba&lt;br /&gt;
| From &#039;&#039;faba bean&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Fabian&lt;br /&gt;
| From &#039;&#039;Vicia faba&#039;&#039; (scientific name of the faba bean)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Fabio&lt;br /&gt;
| From &#039;&#039;Vicia faba&#039;&#039; (scientific name of the faba bean)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Saubohne&lt;br /&gt;
| From &#039;&#039;Saubohne&#039;&#039; (German for faba bean)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Vicio&lt;br /&gt;
| From &#039;&#039;Vicia faba&#039;&#039; (scientific name of the faba bean)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 자우보 &#039;&#039;Jaubo&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 扎奧博 / 扎奥博 &#039;&#039;Zhā&#039;àobó&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 扎奧博 &#039;&#039;Jaat&#039;oubok&#039;&#039;&lt;br /&gt;
| Mandarin-based transcription of his Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Fábio&lt;br /&gt;
| From &#039;&#039;Vicia faba&#039;&#039; (faba bean)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Russian&lt;br /&gt;
| Фаба &#039;&#039;Faba&#039;&#039;&lt;br /&gt;
| Transcription of his English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Thai&lt;br /&gt;
| เซาโบ &#039;&#039;Sauboh&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aether Branch Chief&#039;&#039;&lt;br /&gt;
{{langtable|color={{white color light}}|bordercolor={{grass color light}}&lt;br /&gt;
|zh_yue=以太分部長 &#039;&#039;{{tt|Yíhtaai Fānbouhjéung|Aether Branch Chief}}&#039;&#039;&lt;br /&gt;
|zh_cmn=以太分部長 / 以太分部长 &#039;&#039;{{tt|Yǐtài Fēnbùzhǎng|Aether Branch Chief}}&#039;&#039;&lt;br /&gt;
|cs=Šéf odnože Aether Foundation&lt;br /&gt;
|da=Branchechef på Aether-stiftelsen&lt;br /&gt;
|nl=Afdelingshoofd van de Aether Foundation&lt;br /&gt;
|fi=Aether-säätiön toimialajohtaja&lt;br /&gt;
|fr=Directeur d&#039;Æther&lt;br /&gt;
|de=Æther-Regionalleiter&lt;br /&gt;
|hu=Aether Alapítvány osztályvezető&lt;br /&gt;
|it=Capo Filiale Æther&lt;br /&gt;
|ko=에테르지부장 {{tt|&#039;&#039;Etereu Jibujang&#039;&#039;|Aether Department Head}}&lt;br /&gt;
|no=Regionsleder i Aether&lt;br /&gt;
|pt_br=Diretor da Fundação Aether&lt;br /&gt;
|es=Director Æther&lt;br /&gt;
|sv=Filialchef på Aether Foundation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Aether Foundation}}&lt;br /&gt;
{{Team Rainbow Rocket}}&lt;br /&gt;
{{TrainerNav|white|alola=yes}}{{Masterscharacters|white}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sun and Moon characters]]&lt;br /&gt;
[[Category:Ultra Sun and Ultra Moon characters]]&lt;br /&gt;
[[Category:Masters EX characters]]&lt;br /&gt;
[[Category:Members of Team Rainbow Rocket]]&lt;br /&gt;
[[Category:Psychic-type Trainers]]&lt;br /&gt;
[[Category:Trainers with unique classes]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fabian]]&lt;br /&gt;
[[es:Fabio]]&lt;br /&gt;
[[fr:Saubohne]]&lt;br /&gt;
[[it:Vicio]]&lt;br /&gt;
[[ja:ザオボー]]&lt;br /&gt;
[[zh:扎奧博]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Z-Move&amp;diff=4285497</id>
		<title>Z-Move</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Z-Move&amp;diff=4285497"/>
		<updated>2025-04-22T05:50:48Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Ruby.  When oh when will our romanisation policy be decided?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sun Moon Z-Move artwork.png|thumb|300px|Artwork of a {{p|Pikachu}} using a Z-Move]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Z-Move&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|Ｚ|ゼット}}ワザ&#039;&#039;&#039; &#039;&#039;Z-Move&#039;&#039;) is a special type of [[move]] introduced in {{g|Sun and Moon}} and [[Generation VII]], in which a {{pkmn|Trainer}} and their Pokémon&#039;s wishes combine to unleash an attack comprising the full power of both. Z-Moves require one of several available [[Z-Crystal]]s and a [[Z-Ring]]{{sup/7|SM}} or [[Z-Power Ring]]{{sup/7|USUM}} to channel [[Z-Power]] through.&lt;br /&gt;
&lt;br /&gt;
They are no longer present in the [[core series]] as of {{LGPE}}, but they still appear in some {{spin-off games}}, such as {{g|Masters EX}}.&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Books found within the [[Malie City|Malie Library]] mention that the letter Z comes from the word &#039;&#039;&#039;Zenith&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ゼンリョク/{{ruby|全力|ぜんりょく}}&#039;&#039;&#039;, &#039;&#039;zenryoku&#039;&#039;&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/ex/sun_moon/fight/160801_01.html トレーナーとポケモンが一体となって放つゼンリョクの攻撃「Ｚワザ」｜『ポケットモンスター サン・ムーン』公式サイト]&amp;lt;/ref&amp;gt; &amp;quot;full power/force&amp;quot;). As the word, zenith, means to be at the highest or fullest, the name may literally mean &amp;quot;strongest move&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Internal data in the games refer to Z-Move as &#039;&#039;ZenryokuWaza&#039;&#039;, which literally means &amp;quot;full-powered move&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
Z-Moves are very powerful, but they can only be used once per {{pkmn|battle}}, unless {{DL|Rotom Pokédex|Z-Rotom Power}} is used.&lt;br /&gt;
&lt;br /&gt;
There are three different kinds of Z-Moves: Z-Moves which can be used by any {{OBP|Pokémon|species}}, with one Z-Move for each of the 18 [[type]]s; status moves that have been turned into Z-Moves by one of the 18 type-specific Z-Crystals; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the [[Z-Crystal]] it [[held item|holds]]. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon&#039;s normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
A Pokémon can only use a Z-Move if its Trainer is wearing a [[Z-Ring]]{{sup/7|SM}} or [[Z-Power Ring]]{{sup/7|USUM}} and has the same Z-Crystal the Pokémon is holding. [[Mega Evolution|Mega Evolved]] and Pokémon under [[Primal Reversion]] Pokémon cannot use Z-Moves, even when holding an appropriate Z-Crystal (such as after {{m|Transform}}).&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
{{main|Z-Power}}&lt;br /&gt;
The origins of Z-Power, and by extension, Z-Moves, are largely shrouded in mystery. However, information by [[Professor Kukui]] and [[Professor Burnet]] indicate that Z-Power may be related to the energy produced by [[Ultra Wormhole]]s.&amp;lt;ref&amp;gt;[[Professor Kukui]], {{g|Sun and Moon}}:&#039;&#039;&amp;quot;Burnet and I are looking into them and we think they might have some connection to the energy that pours outta those Ultra Wormholes.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; In {{g|Ultra Sun and Ultra Moon}}, the [[Ultra Recon Squad]] reveal that the Z-Power that surrounds the user and their Pokémon when using a Z-Move and the aura that surrounds [[Totem Pokémon]] are a result of {{ga|Necrozma}}&#039;s light shining down on Alola long ago.&amp;lt;ref&amp;gt;[[Dulse]], {{g|Ultra Sun and Ultra Moon|Ultra Sun}}: &#039;&#039;&amp;quot;These...auras...must have been particularly strong at the trial locations. And the Z-Power for the Z-Moves... It is also similar to the auras of the Totem Pokémon. Both came to Alola as Necrozma&#039;s light!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alolan legends found in the [[Malie City|Malie Library]] also indicate that {{p|Solgaleo}}{{sup/7|SUS}}/{{p|Lunala}}{{sup/7|MUM}} gifted the [[Tapunium Z]] to the [[guardian deities]] after fighting against them. The letter Z found at the start of Z-Move, Z-Power, Z-Ring, and Z-Power Ring comes from the word Zenith, as the action of performing a Z-Move is done through a Trainer and their Pokémon combining their strength and vigor with one another.&lt;br /&gt;
&lt;br /&gt;
===Battle mechanics===&lt;br /&gt;
When using a Z-Move in the games, a special cutscene plays, first showing the Trainer performing a certain pose, before shifting to the Pokémon surrounding itself with its Z-Power and executing the Z-Move. This cutscene cannot be deactivated, even if battle animations are turned off.&lt;br /&gt;
&lt;br /&gt;
Z-Moves draw upon the [[PP]] of the Pokémon&#039;s original moves in order to execute, requiring and consuming PP upon use. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon&#039;s original list of moves, with each compatible move of the Pokémon&#039;s original moves overlain by a Z-Move option that draws upon that move.&lt;br /&gt;
&lt;br /&gt;
Damaging Z-Moves derive their [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]] from the base move. For example, a {{m|Gigavolt Havoc}} based on {{m|Nuzzle}} (with a power of 20) will have a power of 100 and be a physical move, while one based on {{m|Thunderbolt}} (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling. Damaging Z-Moves do not inherit any other properties from the base move, so they have neutral [[priority]] and do not have the [[additional effect]]s of the base move.&lt;br /&gt;
&lt;br /&gt;
[[Signature move|Exclusive Z-Move]]s can be used only by specific {{OBP|Pokémon|species}}, and require a specific move to be upgraded. They have a fixed [[damage category|category]] and [[power]]. Exclusive Z-Moves can be used by a Pokémon {{m|transform}}ed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; if, however, the Pokémon who the move is exclusive to is transformed, it cannot use its own species&#039; exclusive Z-Move unless it is transformed into another Pokémon of the same species.&lt;br /&gt;
&lt;br /&gt;
Damaging Z-Moves bypass {{stat|accuracy}} checks to always hit, unless the opponent is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. Damaging Z-Moves cannot be fully protected against by {{cat|protection moves}} (such as {{m|Protect}} and {{m|Spiky Shield}}), instead dealing 25% of the original damage. The types of damaging Z-Moves are unaffected by {{cat|Abilities that can modify move types|type-modifying Abilities}} (although status Z-Moves&#039; types are). However, their types are affected by {{m|Ion Deluge}} (if the Z-Move would be Normal-type) and {{m|Electrify}}. A Z-Move based on {{m|Nature Power}} will become a damaging Z-Move of the corresponding type based on the terrain, rather than a Z-Status Move.&lt;br /&gt;
&lt;br /&gt;
Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move&#039;s name. While they have the effects of the original status move, the user usually also receives a &#039;&#039;&#039;Z-Power effect&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|Ｚ|ゼット}}パワー{{ruby|効果|こうか}}&#039;&#039;&#039; &#039;&#039;Z-Power effect&#039;&#039;), which is executed before the move itself. For example, Z-{{m|Splash}} also boosts the user&#039;s {{stat|Attack}} by 3 stages, while Z-{{m|Parting Shot}} also restores the switch-in ally&#039;s HP by 100%. These effects are not affected by {{a|Contrary}}, {{a|Simple}}, or {{m|Heal Block}}.&lt;br /&gt;
&lt;br /&gt;
If a status Z-Move misses, fails (including failure caused by [[rain|heavy rain]], [[harsh sunlight|extremely harsh sunlight]], or [[strong winds]]), or is blocked by a protection move, it still applies its Z-Power effect. Status Z-Moves can be used without regard to the effects of {{m|Gravity}}, but Gravity will still cause them to fail after applying their Z-Power effect (e.g. Z-Magnet Rise will raise the user&#039;s evasion but then fail).&lt;br /&gt;
&lt;br /&gt;
Additionally, when used as a Z-Move, most {{cat|moves that call other moves}} convert the called move into its corresponding Z-Move, although [[status move]]s called this way do not get their Z-Power effect. Moves stolen by Z-{{m|Snatch}}, reflected by Z-{{m|Magic Coat}}, or instructed by Z-{{m|Instruct}} are not turned into Z-Moves.&lt;br /&gt;
&lt;br /&gt;
Z-Moves may be used without regard to the effects of {{m|Taunt}}, {{m|Torment}}, {{m|Disable}}, {{m|Encore}}, {{m|Imprison}}, and {{m|Heal Block}}; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use {{m|Struggle}} (e.g. if it is affected by Taunt and only knows [[status move]]s). A Pokémon may still [[obedience|disobey]] even if commanded to use a Z-Move. Even if the target of Z-{{m|Heal Pulse}} or Z-{{m|Floral Healing}} is affected by Heal Block, that Pokémon&#039;s HP is restored.&lt;br /&gt;
&lt;br /&gt;
Like any other move, Z-Moves can be redirected by effects such as {{m|Follow Me}} and {{a|Storm Drain}}. Z-Moves are affected normally by {{m|Powder}} and [[weather]]. {{cat|Weather-changing moves}} turned into Z-Moves will disappear as usual during, but will apply their Z-Power effects regardless.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon uses a damaging Z-Move on a Pokémon with {{a|Cursed Body}}, that damaging Z-Move can be disabled (with no effect on the base move). However, if Cursed Body would disable a status Z-Move (such as Z-{{m|Nature Power}}), the base status move will be disabled.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
With the exceptions of {{m|Mega Drain}} (120), {{m|Weather Ball}} (160), {{m|Hex}} (160), {{m|V-create}} (220), {{m|Flying Press}} (170), and {{m|Core Enforcer}} (140), the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers and are not [[multistrike move]]s. {{m|Struggle}} has a power of 1 as a Z-Move in the game data, which does not follow this table, but it is not possible to turn Struggle into a Z-Move. Using a [[one-hit knockout move]] as the base move results in a Z-Move with a base power of 180.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; border:1px solid #ccf; background:#ddf; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Base move power&lt;br /&gt;
! Z-Move power&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|0-55 || 100&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|60-65 || 120&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|70-75 || 140&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|80-85 || 160&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|90-95 || 175&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|100 ||180&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|110 ||185&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|120-125 ||190&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|130 ||195&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|140+ ||200&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of Z-Moves===&lt;br /&gt;
====For each type====&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px&amp;quot; | Z-Move&lt;br /&gt;
! style=&amp;quot;width:60px&amp;quot; | {{color2|000|Type}}&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Pose&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! {{color2|000|Z-Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| [[File:Breakneck Blitz VII Pose.png|200px]]&lt;br /&gt;
| [[File:Breakneck Blitz VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Normalium Z Sprite.png|Normalium]]&amp;lt;br&amp;gt;[[Normalium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|All-Out Pummeling}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| [[File:All-Out Pummeling VII Pose.png|200px]]&lt;br /&gt;
| [[File:All-Out Pummeling VII.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Fightinium Z Sprite.png|Fightinium]]&amp;lt;br&amp;gt;[[Fightinium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Supersonic Skystrike}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| [[File:Supersonic Skystrike VII Pose.png|200px]]&lt;br /&gt;
| [[File:Supersonic Skystrike VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Flyinium Z Sprite.png|Flyinium]]&amp;lt;br&amp;gt;[[Flyinium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acid Downpour}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| [[File:Acid Downpour VII Pose.png|200px]]&lt;br /&gt;
| [[File:Acid Downpour VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Poisonium Z Sprite.png|Poisonium]]&amp;lt;br&amp;gt;[[Poisonium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tectonic Rage}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| [[File:Tectonic Rage VII Pose.png|200px]]&lt;br /&gt;
| [[File:Tectonic Rage VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Groundium Z Sprite.png|Groundium]]&amp;lt;br&amp;gt;[[Groundium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Continental Crush}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| [[File:Continental Crush VII Pose.png|200px]]&lt;br /&gt;
| [[File:Continental Crush VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Rockium Z Sprite.png|Rockium]]&amp;lt;br&amp;gt;[[Rockium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Savage Spin-Out}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| [[File:Savage Spin-Out VII Pose.png|200px]]&lt;br /&gt;
| [[File:Savage Spin-Out VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Buginium Z Sprite.png|Buginium]]&amp;lt;br&amp;gt;[[Buginium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Never-Ending Nightmare}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| [[File:Never-Ending Nightmare VII Pose.png|200px]]&lt;br /&gt;
| [[File:Never-Ending Nightmare VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Ghostium Z Sprite.png|Ghostium]]&amp;lt;br&amp;gt;[[Ghostium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Corkscrew Crash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| [[File:Corkscrew Crash VII Pose.png|200px]]&lt;br /&gt;
| [[File:Corkscrew Crash VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Steelium Z Sprite.png|Steelium]]&amp;lt;br&amp;gt;[[Steelium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| [[File:Inferno Overdrive VII Pose.png|200px]]&lt;br /&gt;
| [[File:Inferno Overdrive VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Firium Z Sprite.png|Firium]]&amp;lt;br&amp;gt;[[Firium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Vortex}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| [[File:Hydro Vortex VII Pose.png|200px]]&lt;br /&gt;
| [[File:Hydro Vortex VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Waterium Z Sprite.png|Waterium]]&amp;lt;br&amp;gt;[[Waterium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bloom Doom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| [[File:Bloom Doom VII Pose.png|200px]]&lt;br /&gt;
| [[File:Bloom Doom VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Grassium Z Sprite.png|Grassium]]&amp;lt;br&amp;gt;[[Grassium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gigavolt Havoc}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| [[File:Gigavolt Havoc VII Pose.png|200px]]&lt;br /&gt;
| [[File:Gigavolt Havoc VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Electrium Z Sprite.png|Electrium]]&amp;lt;br&amp;gt;[[Electrium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shattered Psyche}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| [[File:Shattered Psyche VII Pose.png|200px]]&lt;br /&gt;
| [[File:Shattered Psyche VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Psychium Z Sprite.png|Psychium]]&amp;lt;br&amp;gt;[[Psychium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Subzero Slammer}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| [[File:Subzero Slammer VII Pose.png|200px]]&lt;br /&gt;
| [[File:Subzero Slammer VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Icium Z Sprite.png|Icium]]&amp;lt;br&amp;gt;[[Icium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Devastating Drake}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| [[File:Devastating Drake VII Pose.png|200px]]&lt;br /&gt;
| [[File:Devastating Drake VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Dragonium Z Sprite.png|Dragonium]]&amp;lt;br&amp;gt;[[Dragonium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Black Hole Eclipse}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| [[File:Black Hole Eclipse VII Pose.png|200px]]&lt;br /&gt;
| [[File:Black Hole Eclipse VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Darkinium Z Sprite.png|Darkinium]]&amp;lt;br&amp;gt;[[Darkinium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Twinkle Tackle}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
| [[File:Twinkle Tackle VII Pose.png|200px]]&lt;br /&gt;
| [[File:Twinkle Tackle VII.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Fairium Z Sprite.png|Fairium]]&amp;lt;br&amp;gt;[[Fairium Z]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====For specific Pokémon====&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! Introduced&lt;br /&gt;
! Z-Move&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Required move&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! {{color2|000|Power}}&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Pose&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! {{color2|000|Z-Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Catastropika}}&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 210&lt;br /&gt;
| [[File:Catastropika VII Pose.png|200px]]&lt;br /&gt;
| [[File:Catastropika VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Pikanium Z Sprite.png|Pikanium Z]]&amp;lt;br&amp;gt;[[Pikanium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|10,000,000 Volt Thunderbolt}}&lt;br /&gt;
| {{p|Pikachu}} [[Pikachu in a cap|in a cap]]&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 195&lt;br /&gt;
| [[File:10000000 Volt Thunderbolt VII Pose.png|200px]]&lt;br /&gt;
| [[File:10000000 Volt Thunderbolt VII.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Pikashunium Z Sprite.png|Pikashunium Z]]&amp;lt;br&amp;gt;[[Pikashunium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Stoked Sparksurfer}}&lt;br /&gt;
| {{rf|Alolan}} {{p|Raichu}}&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 175&lt;br /&gt;
| [[File:Stoked Sparksurfer VII Pose.png|200px]]&lt;br /&gt;
| [[File:Stoked Sparksurfer VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Aloraichium Z Sprite.png|Aloraichium Z]]&amp;lt;br&amp;gt;[[Aloraichium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Extreme Evoboost}}&lt;br /&gt;
| {{p|Eevee}}&lt;br /&gt;
| {{m|Last Resort}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| [[File:Extreme Evoboost VII Pose.png|200px]]&lt;br /&gt;
| [[File:Extreme Evoboost VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Eevium Z Sprite.png|Eevium Z]]&amp;lt;br&amp;gt;[[Eevium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Pulverizing Pancake}}&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 210&lt;br /&gt;
| [[File:Pulverizing Pancake VII Pose.png|200px]]&lt;br /&gt;
| [[File:Pulverizing Pancake VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Snorlium Z Sprite.png|Snorlium Z]]&amp;lt;br&amp;gt;[[Snorlium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Genesis Supernova}}&lt;br /&gt;
| {{p|Mew}}&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 185&lt;br /&gt;
| [[File:Genesis Supernova VII Pose.png|200px]]&lt;br /&gt;
| [[File:Genesis Supernova VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Mewnium Z Sprite.png|Mewnium Z]]&amp;lt;br&amp;gt;[[Mewnium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Sinister Arrow Raid}}&lt;br /&gt;
| {{p|Decidueye}}&lt;br /&gt;
| {{m|Spirit Shackle}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 180&lt;br /&gt;
| [[File:Sinister Arrow Raid VII Pose.png|200px]]&lt;br /&gt;
| [[File:Sinister Arrow Raid VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Decidium Z Sprite.png|Decidium Z]]&amp;lt;br&amp;gt;[[Decidium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Malicious Moonsault}}&lt;br /&gt;
| {{p|Incineroar}}&lt;br /&gt;
| {{m|Darkest Lariat}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 180&lt;br /&gt;
| [[File:Malicious Moonsault VII Pose.png|200px]]&lt;br /&gt;
| [[File:Malicious Moonsault VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Incinium Z Sprite.png|Incinium Z]]&amp;lt;br&amp;gt;[[Incinium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Oceanic Operetta}}&lt;br /&gt;
| {{p|Primarina}}&lt;br /&gt;
| {{m|Sparkling Aria}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 195&lt;br /&gt;
| [[File:Oceanic Operetta VII Pose.png|200px]]&lt;br /&gt;
| [[File:Oceanic Operetta VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Primarium Z Sprite.png|Primarium Z]]&amp;lt;br&amp;gt;[[Primarium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|USUM}}&lt;br /&gt;
| {{m|Splintered Stormshards}}&lt;br /&gt;
| {{p|Lycanroc}}&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 190&lt;br /&gt;
| [[File:Splintered Stormshards USUM Pose.png|200px]]&lt;br /&gt;
| [[File:Splintered Stormshards USUM Dusk 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Lycanium Z Sprite.png|Lycanium Z]]&amp;lt;br&amp;gt;[[Lycanium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|USUM}}&lt;br /&gt;
| {{m|Let&#039;s Snuggle Forever}}&lt;br /&gt;
| {{p|Mimikyu}}&lt;br /&gt;
| {{m|Play Rough}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 190&lt;br /&gt;
| [[File:Lets Snuggle Forever USUM Pose.png|200px]]&lt;br /&gt;
| [[File:Lets Snuggle Forever USUM.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Mimikium Z Sprite.png|Mimikium Z]]&amp;lt;br&amp;gt;[[Mimikium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|USUM}}&lt;br /&gt;
| {{m|Clangorous Soulblaze}}&lt;br /&gt;
| {{p|Kommo-o}}&lt;br /&gt;
| {{m|Clanging Scales}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 185&lt;br /&gt;
| [[File:Clangorous Soulblaze USUM Pose.png|200px]]&lt;br /&gt;
| [[File:Clangorous Soulblaze USUM.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Kommonium Z Sprite.png|Kommonium Z]]&amp;lt;br&amp;gt;[[Kommonium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Guardian of Alola}}&lt;br /&gt;
| [[Guardian deities]]&lt;br /&gt;
| {{m|Nature&#039;s Madness}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| [[File:Guardian of Alola VII Pose.png|200px]]&lt;br /&gt;
| [[File:Guardian of Alola VII.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Tapunium Z Sprite.png|Tapunium Z]]&amp;lt;br&amp;gt;[[Tapunium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|USUM}}&lt;br /&gt;
| {{m|Searing Sunraze Smash}}&lt;br /&gt;
| {{p|Solgaleo}}&amp;lt;br&amp;gt;{{DL|List of Pokémon with form differences|Necrozma|Dusk Mane}} {{p|Necrozma}}&lt;br /&gt;
| {{m|Sunsteel Strike}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 200&lt;br /&gt;
| [[File:Searing Sunraze Smash USUM Pose.png|200px]]&lt;br /&gt;
| [[File:Searing Sunraze Smash USUM 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Solganium Z Sprite.png|Solganium Z]]&amp;lt;br&amp;gt;[[Solganium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|USUM}}&lt;br /&gt;
| {{m|Menacing Moonraze Maelstrom}}&lt;br /&gt;
| {{p|Lunala}}&amp;lt;br&amp;gt;{{DL|List of Pokémon with form differences|Necrozma|Dawn Wings}} {{p|Necrozma}}&lt;br /&gt;
| {{m|Moongeist Beam}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 200&lt;br /&gt;
| [[File:Menacing Moonraze Maelstrom USUM Pose.png|200px]]&lt;br /&gt;
| [[File:Menacing Moonraze Maelstrom USUM 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Lunalium Z Sprite.png|Lunalium Z]]&amp;lt;br&amp;gt;[[Lunalium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|USUM}}&lt;br /&gt;
| {{m|Light That Burns the Sky}}&lt;br /&gt;
| Ultra {{p|Necrozma}}&lt;br /&gt;
| {{m|Photon Geyser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 200&lt;br /&gt;
| [[File:Light That Burns the Sky USUM Pose.png|200px]]&lt;br /&gt;
| [[File:Light That Burns the Sky USUM.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Ultranecrozium Z Sprite.png|Ultranecrozium Z]]&amp;lt;br&amp;gt;[[Ultranecrozium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Soul-Stealing 7-Star Strike}}&lt;br /&gt;
| {{p|Marshadow}}&lt;br /&gt;
| {{m|Spectral Thief}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 195&lt;br /&gt;
| [[File:Soul-Stealing 7-Star Strike VII Pose.png|200px]]&lt;br /&gt;
| [[File:Soul-Stealing 7-Star Strike VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Marshadium Z Sprite.png|Marshadium Z]]&amp;lt;br&amp;gt;[[Marshadium Z]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Z-Power effects of status moves===&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;border-right-width:0&amp;quot; | Z-Power Effect&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;border-left-width:0&amp;quot; | Detail&lt;br /&gt;
{{Movelist|Swords Dance|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Whirlwind|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Sand Attack|Ground|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Tail Whip|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Leer|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Growl|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Roar|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Sing|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Supersonic|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Disable|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Mist|Ice|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Leech Seed|Grass|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Growth|Normal|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Poison Powder|Poison|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Stun Spore|Grass|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Sleep Powder|Grass|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|String Shot|Bug|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Thunder Wave|Electric|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Toxic|Poison|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Hypnosis|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Meditate|Psychic|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Agility|Psychic|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Teleport|Psychic|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Mimic|Normal|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Screech|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Double Team|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Recover|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Harden|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Minimize|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Smokescreen|Normal|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Confuse Ray|Ghost|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Withdraw|Water|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Defense Curl|Normal|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Barrier|Psychic|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Light Screen|Psychic|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Haze|Ice|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Reflect|Psychic|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Focus Energy|Normal|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Metronome|Normal|None|Calls a Z-move|s2=0}}&lt;br /&gt;
{{Movelist|Mirror Move|Flying|Attack ↑↑|Raises Attack by 2 stages, calls a Z-move|s2=1.9}}&lt;br /&gt;
{{Movelist|Amnesia|Psychic|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Kinesis|Psychic|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Soft-Boiled|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Glare|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Poison Gas|Poison|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Transform|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Spore|Grass|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Flash|Normal|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Splash|Normal|Attack ↑↑↑|Raises Attack by 3 stages|s2=1.3}}&lt;br /&gt;
{{Movelist|Acid Armor|Poison|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Rest|Psychic|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Sharpen|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Conversion|Normal|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Substitute|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Sketch|Normal|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Spider Web|Bug|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Mind Reader|Normal|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Nightmare|Ghost|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Curse|Ghost|Changes depending on the type|Fully restores user&#039;s HP (Ghost-type)&amp;lt;br&amp;gt;Raises Attack by 1 stage (non Ghost-type)|s2=14}}&lt;br /&gt;
{{Movelist|Conversion 2|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Cotton Spore|Grass|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Spite|Ghost|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Protect|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Scary Face|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Belly Drum|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Spikes|Ground|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Foresight|Normal|Boosts critical-hit ratio|Boosts critical-hit ratio by 2 stages|s2=9}}&lt;br /&gt;
{{Movelist|Destiny Bond|Ghost|Center of attention|User becomes center of attention|s2=13}}&lt;br /&gt;
{{Movelist|Perish Song|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Detect|Fighting|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Lock-On|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Sandstorm|Rock|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Endure|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Charm|Fairy|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Swagger|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Milk Drink|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Mean Look|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Attract|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Sleep Talk|Normal|Boosts critical-hit ratio|Boosts critical-hit ratio by 2 stages, calls a Z-move|s2=9.9}}&lt;br /&gt;
{{Movelist|Heal Bell|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Safeguard|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Pain Split|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Baton Pass|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Encore|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Sweet Scent|Normal|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Morning Sun|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Synthesis|Grass|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Moonlight|Fairy|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Rain Dance|Water|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Sunny Day|Fire|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Psych Up|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Stockpile|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Swallow|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Hail|Ice|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Torment|Dark|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Flatter|Dark|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Will-O-Wisp|Fire|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Memento|Dark|Restores replacement’s HP|Fully restores switched-in ally&#039;s HP{{tt|*|None in Version 1.0 of Sun and Moon}}|s2=12}}&lt;br /&gt;
{{Movelist|Follow Me|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Nature Power|Normal|None|Calls a Z-move|s2=0}}&lt;br /&gt;
{{Movelist|Charge|Electric|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Taunt|Dark|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Helping Hand|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Trick|Psychic|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Role Play|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Wish|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Assist|Normal|None|Calls a Z-move|s2=0}}&lt;br /&gt;
{{Movelist|Ingrain|Grass|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Magic Coat|Psychic|Special Defense ↑↑|Raises Special Defense by 2 stages|s2=4.2}}&lt;br /&gt;
{{Movelist|Recycle|Normal|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Yawn|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Skill Swap|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Imprison|Psychic|Special Defense ↑↑|Raises Special Defense by 2 stages|s2=4.2}}&lt;br /&gt;
{{Movelist|Refresh|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Grudge|Ghost|Center of attention|User becomes center of attention|s2=13}}&lt;br /&gt;
{{Movelist|Snatch|Dark|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Camouflage|Normal|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Tail Glow|Bug|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Feather Dance|Flying|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Teeter Dance|Normal|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Mud Sport|Ground|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Slack Off|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Aromatherapy|Grass|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Fake Tears|Dark|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Odor Sleuth|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Metal Sound|Steel|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Grass Whistle|Grass|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Tickle|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Cosmic Power|Psychic|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Iron Defense|Steel|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Block|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Howl|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Bulk Up|Fighting|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Water Sport|Water|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Calm Mind|Psychic|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Dragon Dance|Dragon|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Roost|Flying|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Gravity|Psychic|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Miracle Eye|Psychic|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Healing Wish|Psychic|None|None|s2=0}}&lt;br /&gt;
{{Movelist|Tailwind|Flying|Boosts critical-hit ratio|Boosts critical-hit ratio by 2 stages|s2=9}}&lt;br /&gt;
{{Movelist|Acupressure|Normal|Boosts critical-hit ratio|Boosts critical-hit ratio by 2 stages|s2=9}}&lt;br /&gt;
{{Movelist|Embargo|Dark|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Psycho Shift|Psychic|Special Attack ↑↑|Raises Special Attack by 2 stages|s2=3.2}}&lt;br /&gt;
{{Movelist|Heal Block|Psychic|Special Attack ↑↑|Raises Special Attack by 2 stages|s2=3.2}}&lt;br /&gt;
{{Movelist|Power Trick|Psychic|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Gastro Acid|Poison|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Lucky Chant|Normal|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Me First|Normal|Speed ↑↑|Raises Speed by 2 stages, calls a Z-move|s2=5.9}}&lt;br /&gt;
{{Movelist|Copycat|Normal|Accuracy ↑|Raises accuracy by 1 stage, calls a Z-move|s2=6.9}}&lt;br /&gt;
{{Movelist|Power Swap|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Guard Swap|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Worry Seed|Grass|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Toxic Spikes|Poison|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Heart Swap|Psychic|Boosts critical-hit ratio|Boosts critical-hit ratio by 2 stages|s2=9}}&lt;br /&gt;
{{Movelist|Aqua Ring|Water|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Magnet Rise|Electric|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Rock Polish|Rock|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Switcheroo|Dark|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Nasty Plot|Dark|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Defog|Flying|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Trick Room|Psychic|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Captivate|Normal|Special Defense ↑↑|Raises Special Defense by 2 stages|s2=4.2}}&lt;br /&gt;
{{Movelist|Stealth Rock|Rock|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Defend Order|Bug|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Heal Order|Bug|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Lunar Dance|Psychic|None|None|s2=0}}&lt;br /&gt;
{{Movelist|Dark Void|Dark|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Hone Claws|Dark|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Wide Guard|Rock|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Guard Split|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Power Split|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Wonder Room|Psychic|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Autotomize|Steel|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Rage Powder|Bug|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Telekinesis|Psychic|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Magic Room|Psychic|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Quiver Dance|Bug|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Soak|Water|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Coil|Poison|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Entrainment|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|After You|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Quick Guard|Fighting|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Ally Switch|Psychic|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Shell Smash|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Heal Pulse|Psychic|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Shift Gear|Steel|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Quash|Dark|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Reflect Type|Normal|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Bestow|Normal|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Work Up|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Cotton Guard|Grass|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Mat Block|Fighting|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Rototiller|Ground|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Sticky Web|Bug|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Trick-or-Treat|Ghost|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Noble Roar|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Ion Deluge|Electric|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Forest&#039;s Curse|Grass|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Parting Shot|Dark|Restores replacement’s HP|Fully restores switched-in ally&#039;s HP|s2=12}}&lt;br /&gt;
{{Movelist|Topsy-Turvy|Dark|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Crafty Shield|Fairy|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Flower Shield|Fairy|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Grassy Terrain|Grass|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Misty Terrain|Fairy|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Electrify|Electric|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Fairy Lock|Fairy|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|King&#039;s Shield|Steel|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Confide|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Spiky Shield|Grass|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Aromatic Mist|Fairy|Special Defense ↑↑|Raises Special Defense by 2 stages|s2=4.2}}&lt;br /&gt;
{{Movelist|Eerie Impulse|Electric|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Venom Drench|Poison|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Powder|Bug|Special Defense ↑↑|Raises Special Defense by 2 stages|s2=4.2}}&lt;br /&gt;
{{Movelist|Geomancy|Fairy|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Magnetic Flux|Electric|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Happy Hour|Normal|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Electric Terrain|Electric|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Celebrate|Normal|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Baby-Doll Eyes|Fairy|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Shore Up|Ground|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Baneful Bunker|Poison|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Floral Healing|Fairy|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Strength Sap|Grass|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Spotlight|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Toxic Thread|Poison|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Laser Focus|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Gear Up|Steel|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Psychic Terrain|Psychic|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Speed Swap|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Purify|Poison|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Instruct|Psychic|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Aurora Veil|Ice|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Tearful Look|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
[[File:Best Buds 10,000,000 Volt Thunderbolt Masters.png|thumb|150px|World Cap Pikachu using the sync move Best Buds 10,000,000 Volt Thunderbolt in {{g|Masters EX}}]]&lt;br /&gt;
In {{g|Masters EX}}, several [[sync pair]]s, mainly those featuring Trainers from [[Alola]], perform a [[sync move]] based on a Z-Move. The following sync pairs perform Z-Move-based sync moves:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{alola color}}; {{roundy|10px}}; border:3px solid #{{alola color dark}}&amp;quot; cellpadding=2px&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Trainer&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Sync move&lt;br /&gt;
! Base power&lt;br /&gt;
! Max power&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Additional effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSScottie Masters.png|100px]][[File:VSBettie Masters.png|100px]]&amp;lt;br&amp;gt;[[Scottie]]/[[Bettie]]&lt;br /&gt;
| [[File:Masters0791.png|100px]]&amp;lt;br&amp;gt;{{p|Solgaleo}}&lt;br /&gt;
| [[File:SteelIC Masters.png|16px]] Shining Friendship {{m|Searing Sunraze Smash|Sunraze Smash}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSHau Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Hau}}&lt;br /&gt;
| [[File:Masters0026A.png|100px]]&amp;lt;br&amp;gt;{{p|Raichu}} {{male}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Alolan form|Alola Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:ElectricIC Masters.png|16px]] Endless Summer {{m|Gigavolt Havoc}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSHau Sygna Masters.png|100px]]&amp;lt;br&amp;gt;[[Sygna suit|Sygna Suit]] {{mas|Hau}}&lt;br /&gt;
| [[File:Masters0785.png|100px]]&amp;lt;br&amp;gt;{{p|Tapu Koko}}&lt;br /&gt;
| [[File:ElectricIC Masters.png|16px]] Thundering Deity {{m|Gigavolt Havoc}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| This attack&#039;s power increases when the field is {{m|Electric Terrain}}.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSSophocles Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Sophocles}}&lt;br /&gt;
| [[File:Masters0777.png|100px]]&amp;lt;br&amp;gt;{{TP|Sophocles|Togedemaru}} {{female}}&lt;br /&gt;
| [[File:ElectricIC Masters.png|16px]] Whiz Kid {{m|Gigavolt Havoc}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| This attack&#039;s power increases when the target is flinching.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSMina Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Mina}}&lt;br /&gt;
| [[File:Masters0210.png|100px]]&amp;lt;br&amp;gt;{{p|Granbull}} {{male}}&lt;br /&gt;
| [[File:FairyIC Masters.png|16px]] Wandering Artist {{m|Twinkle Tackle}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| The more the opponent&#039;s Attack is lowered, the greater the power of this move.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSMina Sygna Masters.png|100px]]&amp;lt;br&amp;gt;[[Sygna suit|Sygna Suit]] {{mas|Mina}}&lt;br /&gt;
| [[File:Masters0788.png|100px]]&amp;lt;br&amp;gt;{{p|Tapu Fini}}&lt;br /&gt;
| [[File:FairyIC Masters.png|16px]] Ocean Colors {{m|Twinkle Tackle}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSOlivia Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Olivia}}&lt;br /&gt;
| [[File:Masters0745Mn.png|100px]]&amp;lt;br&amp;gt;{{TP|Olivia|Lycanroc}} {{male}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Midnight Form&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:RockIC Masters.png|16px]] Shining Gem {{m|Continental Crush}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSHapu Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Hapu}}&lt;br /&gt;
| [[File:Masters0750.png|100px]]&amp;lt;br&amp;gt;{{TP|Hapu|Mudsdale}} {{male}}&lt;br /&gt;
| [[File:GroundIC Masters.png|16px]] Ultimately Worthy {{m|Tectonic Rage}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSKahili Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Kahili}}&lt;br /&gt;
| [[File:Masters0733.png|100px]]&amp;lt;br&amp;gt;{{p|Toucannon}} {{male}}&lt;br /&gt;
| [[File:FlyingIC Masters.png|16px]] {{m|Supersonic Skystrike}} Drive&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSNanu Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Nanu}}&lt;br /&gt;
| [[File:Masters0053A.png|100px]]&amp;lt;br&amp;gt;{{p|Persian}} {{female}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Alolan form|Alola Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:DarkIC Masters.png|16px]] Dark Authority {{m|Black Hole Eclipse}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| This attack&#039;s power increases when the target is flinching. &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSAcerola Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Acerola}}&lt;br /&gt;
| [[File:Masters0770.png|100px]]&amp;lt;br&amp;gt;{{p|Palossand}} {{female}}&lt;br /&gt;
| [[File:GhostIC Masters.png|16px]] {{m|Never-Ending Nightmare|Never-Ending Royal Nightmare}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| The more the user&#039;s Defense is raised, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSAcerola Sygna Masters.png|100px]]&amp;lt;br&amp;gt;[[Sygna suit|Sygna Suit]] {{mas|Acerola}}&lt;br /&gt;
| [[File:Masters0787.png|100px]]&amp;lt;br&amp;gt;{{p|Tapu Bulu}}&lt;br /&gt;
| [[File:GrassIC Masters.png|16px]] Gentle Warning {{m|Bloom Doom}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSLeaf Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Leaf}}&lt;br /&gt;
| [[File:Masters0133.png|100px]]&amp;lt;br&amp;gt;{{p|Eevee}} {{male}}&lt;br /&gt;
| [[File:NormalIC Masters.png|16px]] Endless Possibilities {{m|Extreme Evoboost}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Charges the user&#039;s move gauge by its current move level.&amp;lt;br&amp;gt;Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, and accuracy of all allied sync pairs by 2 stat ranks.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSKukui Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Kukui}}&lt;br /&gt;
| [[File:Masters0745.png|100px]]&amp;lt;br&amp;gt;{{TP|Professor Kukui|Lycanroc}} {{male}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Midday Form&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:RockIC Masters.png|16px]] Island {{m|Splintered Stormshards}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSGuzma Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Guzma}}&lt;br /&gt;
| [[File:Masters0168.png|100px]]&amp;lt;br&amp;gt;{{p|Ariados}} {{male}}&lt;br /&gt;
| [[File:BugIC Masters.png|16px]] Shake Things Up {{m|Savage Spin-Out}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSPlumeria Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Plumeria}}&lt;br /&gt;
| [[File:Masters0758.png|100px]]&amp;lt;br&amp;gt;{{p|Salazzle}} {{female}}&lt;br /&gt;
| [[File:PoisonIC Masters.png|16px]] Wicked Enforcer {{m|Acid Downpour}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSPlumeria Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Plumeria}}&lt;br /&gt;
| [[File:Masters0094.png|100px]]&amp;lt;br&amp;gt;{{p|Gengar}} {{male}}&lt;br /&gt;
| [[File:PoisonIC Masters.png|16px]] Ready to Go {{m|Acid Downpour}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| The more the user&#039;s Speed is raised, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSLusamine Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Lusamine}}&lt;br /&gt;
| [[File:Masters0795.png|100px]]&amp;lt;br&amp;gt;{{p|Pheromosa}}&lt;br /&gt;
| [[File:BugIC Masters.png|16px]] Motherly Love {{m|Savage Spin-Out}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSLusamine Sygna Masters.png|100px]]&amp;lt;br&amp;gt;[[Sygna suit|Sygna Suit]] {{mas|Lusamine}}&lt;br /&gt;
| [[File:Masters0800U.png|100px]]&amp;lt;br&amp;gt;{{p|Necrozma}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ultra Necrozma&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:PsychicIC Masters.png|16px]] Loving {{m|Light That Burns the Sky}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| Become Ultra Necrozma until the end of battle.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSLillie Anniversary 2024 Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Lillie}} (Anniversary 2024)&lt;br /&gt;
| [[File:Masters0791.png|100px]]&amp;lt;br&amp;gt;{{p|Solgaleo}}&lt;br /&gt;
| [[File:SteelIC Masters.png|16px]] Wholesome Heart {{m|Searing Sunraze Smash|Sunraze Smash}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
|The more the target&#039;s Speed is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The first time the user&#039;s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Implements the following field effect just before the user&#039;s sync move is used the first time each battle. Extends the field effect duration only that time. • Steel Zone)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSMolayne Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Molayne}}&lt;br /&gt;
| [[File:Masters0051A.png|100px]]&amp;lt;br&amp;gt;{{p|Dugtrio}} {{male}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Alolan form|Alola Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:SteelIC Masters.png|16px]] Supernova {{m|Corkscrew Crash}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSMallow Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Mallow}}&lt;br /&gt;
| [[File:Masters0763.png|100px]]&amp;lt;br&amp;gt;{{TP|Mallow|Tsareena}} {{female}}&lt;br /&gt;
| [[File:GrassIC Masters.png|16px]] Bold-Flavored {{m|Bloom Doom}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| This attack&#039;s power increases when the target is confused.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSMallow Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Mallow}}&lt;br /&gt;
| [[File:Masters0756.png|100px]]&amp;lt;br&amp;gt;{{p|Shiinotic}} {{female}}&lt;br /&gt;
| [[File:GrassIC Masters.png|16px]] Strong Kick to It {{m|Bloom Doom}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSSelene Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Selene}}&lt;br /&gt;
| [[File:Masters0197.png|100px]]&amp;lt;br&amp;gt;{{p|Umbreon}} {{female}}&lt;br /&gt;
| [[File:DarkIC Masters.png|16px]] Floating High {{m|Black Hole Eclipse}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSSelene Alt Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Selene}} (Alt.)&lt;br /&gt;
| [[File:Masters0793.png|100px]]&amp;lt;br&amp;gt;{{p|Nihilego}}&lt;br /&gt;
| [[File:RockIC Masters.png|16px]] Cute Quirks {{m|Continental Crush}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSElio Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Elio}}&lt;br /&gt;
| [[File:Masters0730.png|100px]]&amp;lt;br&amp;gt;{{p|Primarina}} {{male}}&lt;br /&gt;
| [[File:WaterIC Masters.png|16px]] Sunshine {{m|Oceanic Operetta}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSElio Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Elio}}&lt;br /&gt;
| [[File:Masters0196.png|100px]]&amp;lt;br&amp;gt;{{p|Espeon}} {{male}}&lt;br /&gt;
| [[File:PsychicIC Masters.png|16px]] Shining High {{m|Shattered Psyche}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSElio Alt Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Elio}} (Alt.)&lt;br /&gt;
| [[File:Masters0805.png|100px]]&amp;lt;br&amp;gt;{{p|Stakataka}}&lt;br /&gt;
| [[File:RockIC Masters.png|16px]] Stacked-Up Emotions {{m|Continental Crush}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The first time the user&#039;s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSLana Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Lana}}&lt;br /&gt;
| [[File:Masters0752.png|100px]]&amp;lt;br&amp;gt;{{p|Araquanid}} {{female}}&lt;br /&gt;
| [[File:WaterIC Masters.png|16px]] Seaside Sister {{m|Hydro Vortex}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSLana Sygna Masters.png|100px]]&amp;lt;br&amp;gt;[[Sygna suit|Sygna Suit]] {{mas|Lana}}&lt;br /&gt;
| [[File:Masters0786.png|100px]]&amp;lt;br&amp;gt;{{p|Tapu Lele}}&lt;br /&gt;
| [[File:PsychicIC Masters.png|16px]] Guileless Jest {{m|Shattered Psyche}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSKiawe Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Kiawe}}&lt;br /&gt;
| [[File:Masters0105A.png|100px]]&amp;lt;br&amp;gt;{{TP|Kiawe|Marowak}} {{male}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Alolan form|Alola Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:FireIC Masters.png|16px]] Fire Dance {{m|Inferno Overdrive}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039; &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSKiawe Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Kiawe}}&lt;br /&gt;
| [[File:Masters0059.png|100px]]&amp;lt;br&amp;gt;{{p|Arcanine}} {{male}}&lt;br /&gt;
| [[File:FireIC Masters.png|16px]] Dance Together {{m|Inferno Overdrive}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| This attack&#039;s power increases when the target is burned.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSIlima Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Ilima}}&lt;br /&gt;
| [[File:Masters0735.png|100px]]&amp;lt;br&amp;gt;{{p|Gumshoos}}&lt;br /&gt;
| [[File:NormalIC Masters.png|16px]] Enthusiast&#039;s {{m|Breakneck Blitz}}&lt;br /&gt;
| 300&lt;br /&gt;
| 360&lt;br /&gt;
| &#039;&#039;(6★ EX effect: Implements the following field effect just before the user&#039;s sync move is used the first time each battle. Extends the field effect duration only that time. • Normal Zone)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The first time the user&#039;s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSMasked Royal Masters.png|100px]]&amp;lt;br&amp;gt;{{DL|Kukui (Masters)|Incineroar|The Masked Royal}}&lt;br /&gt;
| [[File:Masters0727.png|100px]]&amp;lt;br&amp;gt;{{TP|Professor Kukui|Incineroar}} {{male}}&lt;br /&gt;
| [[File:DarkIC Masters.png|16px]] Heel Turn {{m|Malicious Moonsault}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| The more the user&#039;s Speed has been raised, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSSina Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Sina}}&lt;br /&gt;
| [[File:Masters0471.png|100px]]&amp;lt;br&amp;gt;{{p|Glaceon}} {{female}}&lt;br /&gt;
| [[File:IceIC Masters.png|16px]] Beautifully Beautiful {{m|Subzero Slammer}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
|The more the user&#039;s Sp. Atk is raised, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: The first time the user&#039;s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSDexio Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Dexio}}&lt;br /&gt;
| [[File:Masters0196.png|100px]]&amp;lt;br&amp;gt;{{p|Espeon}} {{male}}&lt;br /&gt;
| [[File:PsychicIC Masters.png|16px]] Pokémon-Voyage Veteran {{m|Shattered Psyche}}&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
|The more the user&#039;s Sp. Atk is raised, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:VSAsh Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Ash}}&lt;br /&gt;
| [[File:Masters0025W.png|100px]]&amp;lt;br&amp;gt;{{AP|Pikachu}} {{male}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Pikachu in a cap|World Cap]]&amp;lt;/small&amp;gt;{{tt|*|Temporarily becomes World Cap Pikachu when using the Z-Move}}&lt;br /&gt;
| [[File:ElectricIC Masters.png|16px]] Best Buds {{m|10,000,000 Volt Thunderbolt}}&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Except in certain circumstances, successful hits with this attack become critical hits.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Ga-Olé]]===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Mezastar]]===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===Super Smash Bros. series===&lt;br /&gt;
====[[Super Smash Bros. Ultimate]]====&lt;br /&gt;
{{SSB|Incineroar}}&#039;s [[Final Smash]] uses the Z-Move {{m|Malicious Moonsault}}.&lt;br /&gt;
&lt;br /&gt;
The {{p|Mimikyu}} summon from a [[Poké Ball]] will use the Z-Move {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
In the [[Pokémon Trading Card Game]], a mechanic similar to Z-Moves, introduced in the {{tcg|Sun &amp;amp; Moon}} expansion, is a type of attack called {{GX}} {{tcg|attack|attacks}}. They are distinguished from normal attacks by a &amp;quot;&#039;&#039;GX&#039;&#039;&amp;quot; suffix following the attack&#039;s name, such as in &amp;quot;Pulverizing Pancake{{GX}}&amp;quot;. Only {{tcg|Pokémon-GX|Pokémon}}{{GX}} are printed with {{GX}} attacks. [[Z-Crystal#In_the_TCG|Z-Crystal cards]] can allow other Pokemon to use a &#039;&#039;GX&#039;&#039; attack printed on the Z-Crystal card if the Pokemon has a move of the correct name.&lt;br /&gt;
&lt;br /&gt;
Like Z-Moves, {{GX}} attacks have very powerful effects compared to those of other attacks. However, each player may only use one &#039;&#039;GX&#039;&#039; attack per game. {{GX}} {{TCG|marker}}s are used to denote whether a player has used their &#039;&#039;GX&#039;&#039; attack yet. If a player uses a &#039;&#039;GX&#039;&#039; attack, their {{GX}} marker is flipped over to expose its reverse side. Some effects check if a player has used a &#039;&#039;GX&#039;&#039; attack, either on the previous turn or in the game overall.&lt;br /&gt;
&lt;br /&gt;
A rare few effects, such as that of [[Misty &amp;amp; Lorelei (Cosmic Eclipse 199)|Misty &amp;amp; Lorelei]], allow for a player to use a &#039;&#039;GX&#039;&#039; attack even though they have already used a &#039;&#039;GX&#039;&#039; attack on a prior turn. When &#039;&#039;GX&#039;&#039; attacks are used as the effect of other attacks, such as through [[Nihilego (Lost Thunder 106)| Nihilego]]&#039;s Nightcap attack, this still counts as using a &#039;&#039;GX&#039;&#039; attack and the &#039;&#039;GX&#039;&#039; marker must still be flipped. If the permission to use a &#039;&#039;GX&#039;&#039; attack has already been spent, the copied attack has no effect. (Many [[Pokémon Trading Card Game#Sun &amp;amp; Moon series|Sun &amp;amp; Moon series]] cards are designed to avoid this question. For example, [[Zoroark-GX (Shining Legends 53)|Zoroark-GX]]&#039;s Trickster-&#039;&#039;GX&#039;&#039; is already a &#039;&#039;GX&#039;&#039; attack and therefore never fails to copy a &#039;&#039;GX&#039;&#039; attack due to that player having used a &#039;&#039;GX&#039;&#039; attack before Trickster-&#039;&#039;GX&#039;&#039;. Another example is that [[Mimikyu (Guardians Rising 58)|Mimikyu]]&#039;s Copycat is unable to copy &#039;&#039;GX&#039;&#039; attacks.)&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Ash Gigavolt Havoc pose.png|thumb|250px|Ash performing the pose for Gigavolt Havoc]]&lt;br /&gt;
Similar to the {{pkmn|games}}, Z-Moves are powerful moves that can be executed by a Pokémon that knows an appropriate move that corresponds to the type of Z-Crystal on the Trainer&#039;s Z-Ring. Z-Moves were first featured in &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039; in episode &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;, where {{an|Kiawe}} and his {{TP|Kiawe|Turtonator}} used {{m|Inferno Overdrive}}, with the help of Kiawe&#039;s [[Z-Ring]] and [[Firium Z]], to defeat [[Zipp]]&#039;s {{p|Yungoos}}, [[Tupp]]&#039;s {{p|Salandit}}, and [[Rapp]]&#039;s {{p|Zubat}}.&lt;br /&gt;
&lt;br /&gt;
According to {{an|Professor Kukui}} in &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;, only Trainers who are successful in the [[island challenge]] can use Z-Moves. As seen with [[Ash&#039;s Rowlet]] in &#039;&#039;[[SM011|Young Kiawe Had a Farm!]]&#039;&#039;, Z-Moves drain a lot of the Pokémon&#039;s energy, but with adequate training, the Pokémon can reduce the amount of energy necessary to execute a Z-Move. In a similar manner, in &#039;&#039;[[SM040|Balloons, Brionne, and Belligerence!]]&#039;&#039;, [[Lana&#039;s Popplio]] failed its first attempt at {{m|Hydro Vortex}} since it was not strong enough to execute the move. In &#039;&#039;[[SM105|Showdown on Poni Island!]]&#039;&#039;, [[Gladion&#039;s Lycanroc]], having endured [[Ash&#039;s Lycanroc]]&#039;s {{m|Splintered Stormshards}}, was able to take advantage of its opponent&#039;s fatigue by finishing it with a Z-Move of its own.&lt;br /&gt;
&lt;br /&gt;
Due to their vast blast radius and power, they can usually be used to wipe out many targets at once, like in a [[Battle Royal]]. Typically, bipedal or semi-bipedal Pokémon with arm-like forelimbs tend to mimic the poses of their Trainer during the activation. On the other hand, quadrupeds and the like, whose forelimbs show no manual dexterity, tend to stay still and wait until the activation is completed before acting.&lt;br /&gt;
&lt;br /&gt;
As revealed in &#039;&#039;[[SM076|A Battle Hand-Off!]]&#039;&#039;, a Pokémon using a Z-Move can receive Z-Power from multiple other people and Pokémon provided they do the Z-Move pose as well. The additional participants do not need a Z-Ring or Crystal to contribute. The [[Team Rocket trio]] exemplifies this, as usually whenever [[Jessie]] or [[James]] uses a Z-Move the entire team does the poses together. In &#039;&#039;[[SM103|Heart of Fire! Heart of Stone!]]&#039;&#039;, {{an|Brock}} helped [[Olivia]] and her {{TP|Olivia|Lycanroc}} use a variation of {{m|Continental Crush}} he named &#039;&#039;&#039;Continental Crush on You&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ワールズエンドフォーリンラブ&#039;&#039;&#039; &#039;&#039;World&#039;s End Fall in Love&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM087|Filling the Light with Darkness!]]&#039;&#039;, an [[Ultra Wormhole]] sucked away Ultra Aura from Alola, weakening everyone&#039;s Z-Moves to almost unusable levels until {{an|Necrozma}} had left the dimension. In &#039;&#039;[[SM101|Parallel Friendships!]]&#039;&#039;, {{al|Dia}} revealed that the use of Z-Moves had become impossible in the [[Ultra Ruin]] after the dimension&#039;s {{DL|Guardian deities (anime)|Shiny Tapu Koko|Tapu Koko}} left, indicating that a {{an|guardian deities|guardian deity}}&#039;s presence is necessary for the use of Z-Moves. However, this didn&#039;t stop Z-Moves from being used outside of Alola in &#039;&#039;Pokémon the Series: Sun &amp;amp; Moon&#039;&#039; and &#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;. In &#039;&#039;[[JN076|All Out, All of the Time!]]&#039;&#039;, it was emphasized that a Trainer and their Pokémon&#039;s hearts must be in perfect sync in order for a Z-Move to properly succeed.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM091|A Plethora of Pikachu!]]&#039;&#039; Jessie discovered that if she continues to maintain the pose for a Z-Move, the Z-Move continues to stay at full power. This property was only used in this episode, for {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
&lt;br /&gt;
{{Ash}} first performed a Z-Move in &#039;&#039;[[SM002|The Guardian&#039;s Challenge!]]&#039;&#039;, with his {{AP|Pikachu}} using {{m|Gigavolt Havoc}} thanks to the Z-Ring and [[Electrium Z]] Ash had received from {{DL|Guardian deities (anime)|Tapu Koko}}. After using the attack, however, the Electrium Z shattered, preventing Ash from using the move again until he obtained a new Electrium Z in &#039;&#039;[[SM010|Trial and Tribulation!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the Japanese, {{pmin|South Korea|Korean}}, {{pmin|Greater China|Mandarin Chinese}}, and {{pmin|Thailand|Thai}} versions, when a Z-Move is used, the name of the specific move is shown, like in the games; however, the names are removed in most other [[dub]]s.&lt;br /&gt;
&lt;br /&gt;
===List of Z-Moves used in the animated series===&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin:auto; background:#ddf; border:5px solid #ccf; text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! Trainer/&amp;lt;br&amp;gt;Partner&lt;br /&gt;
! Z-Move&lt;br /&gt;
! Pose&lt;br /&gt;
! Image&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Debut&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0776|Turtonator}}&lt;br /&gt;
| {{TP|Kiawe|Turtonator}}&lt;br /&gt;
| {{an|Kiawe}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Kiawe Inferno Overdrive pose.png|200px]]&lt;br /&gt;
| [[File:Kiawe Turtonator Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0025|Pikachu}}&lt;br /&gt;
| {{AP|Pikachu}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Gigavolt Havoc}}&lt;br /&gt;
| [[File:Ash Gigavolt Havoc pose.png|200px]]&lt;br /&gt;
| [[File:Ash Pikachu Gigavolt Havoc.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM002|The Guardian&#039;s Challenge!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0297|Hariyama}}&lt;br /&gt;
| {{p|Hariyama}}&lt;br /&gt;
| [[Hala]]&lt;br /&gt;
| {{m|All-Out Pummeling}}&lt;br /&gt;
| [[File:Hala All-Out Pummeling pose.png|200px]]&lt;br /&gt;
| [[File:Hala Hariyama All-Out Pummeling.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM010|Trial and Tribulation!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0025|Pikachu}}&lt;br /&gt;
| {{AP|Pikachu}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
| [[File:Ash Breakneck Blitz pose.png|200px]]&lt;br /&gt;
| [[File:Ash Pikachu Breakneck Blitz.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM010|Trial and Tribulation!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0722|Rowlet}}&lt;br /&gt;
| {{AP|Rowlet}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
| [[File:Ash Breakneck Blitz pose.png|200px]]&lt;br /&gt;
| [[File:Ash Rowlet Breakneck Blitz.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM011|Young Kiawe Had a Farm!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0744|Rockruff}}&lt;br /&gt;
| {{AP|Rockruff}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
| [[File:Ash Breakneck Blitz pose.png|200px]]&lt;br /&gt;
| [[File:Ash Rockruff Breakneck Blitz.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM019|A Guardian Rematch!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0745Mn|Lycanroc}}&lt;br /&gt;
| {{TP|Gladion|Lycanroc}}&lt;br /&gt;
| {{an|Gladion}}&lt;br /&gt;
| {{m|Continental Crush}}&lt;br /&gt;
| [[File:Gladion Continental Crush pose.png|200px]]&lt;br /&gt;
| [[File:Gladion Lycanroc Continental Crush.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM027|A Glaring Rivalry!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0143|Snorlax}}&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| [[Oluolu]]&lt;br /&gt;
| {{m|Pulverizing Pancake}}&lt;br /&gt;
| [[File:Oluolu Pulverizing Pancake pose.png|200px]]&lt;br /&gt;
| [[File:Oluolu Snorlax Pulverizing Pancake.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM028|Pulling Out the Pokémon Base Pepper!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0802|Marshadow}}&lt;br /&gt;
| {{OBP|Marshadow|M20}}&lt;br /&gt;
| None&lt;br /&gt;
| {{m|Soul-Stealing 7-Star Strike}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Marshadow Soul-Stealing 7-Star Strike 1 M20.png|200px]]&amp;lt;br&amp;gt;[[File:Marshadow Soul-Stealing 7-Star Strike 2 M20.png|200px]]&lt;br /&gt;
| &#039;&#039;[[M20|I Choose You!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0725|Litten}}&lt;br /&gt;
| {{AP|Litten}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
| [[File:Ash Breakneck Blitz pose.png|200px]]&lt;br /&gt;
| [[File:Ash Litten Breakneck Blitz.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM035|Currying Favor and Flavor!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0745|Lycanroc}}&lt;br /&gt;
| {{TP|Olivia|Lycanroc}}&lt;br /&gt;
| [[Olivia]]&lt;br /&gt;
| {{m|Continental Crush}}&lt;br /&gt;
| [[File:Olivia Continental Crush pose.png|200px]]&lt;br /&gt;
| [[File:Olivia Lycanroc Continental Crush.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM036|Trials and Determinations!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0722|Rowlet}}&lt;br /&gt;
| {{AP|Rowlet}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Bloom Doom}}&lt;br /&gt;
| [[File:Ash Bloom Doom pose.png|200px]]&lt;br /&gt;
| [[File:Ash Rowlet Bloom Doom.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM036|Trials and Determinations!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0745D|Lycanroc}}&lt;br /&gt;
| {{AP|Lycanroc}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Continental Crush}}&lt;br /&gt;
| [[File:Ash Continental Crush pose.png|200px]]&lt;br /&gt;
| [[File:Ash Lycanroc Continental Crush.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM038|Mimikyu Unmasked!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0729|Brionne}}&lt;br /&gt;
| {{p|Brionne}}&lt;br /&gt;
| [[Ida]]&lt;br /&gt;
| {{m|Hydro Vortex}}&lt;br /&gt;
| [[File:Ida Hydro Vortex pose.png|200px]]&lt;br /&gt;
| [[File:Ida Brionne Hydro Vortex.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM040|Balloons, Brionne, and Belligerence!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0728|Popplio}}&lt;br /&gt;
| {{TP|Lana|Popplio}}&lt;br /&gt;
| {{an|Lana}}&lt;br /&gt;
| {{m|Hydro Vortex}}&lt;br /&gt;
| [[File:Lana Hydro Vortex pose.png|200px]]&lt;br /&gt;
| [[File:Lana Popplio Hydro Vortex.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM040|Balloons, Brionne, and Belligerence!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0791|Solgaleo}}&lt;br /&gt;
| {{DL|Nebby|In animation|Nebby}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Searing Sunraze Smash}}&lt;br /&gt;
| [[File:Ash Searing Sunraze Smash pose.png|200px]]&lt;br /&gt;
| [[File:Nebby Searing Sunraze Smash.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM052|Revealing the Stuff of Legend!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0025A|Pikachu}}&lt;br /&gt;
| {{AP|Pikachu}}&amp;lt;br&amp;gt;([[Pikachu in a cap|Alola Cap]])&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|10,000,000 Volt Thunderbolt}}&lt;br /&gt;
| [[File:Ash 10000000 Volt Thunderbolt pose.png|200px]]&lt;br /&gt;
| [[File:Ash Pikachu 10000000 Volt Thunderbolt.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM054|10,000,000 Reasons to Fight!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0727|Incineroar}}&lt;br /&gt;
| {{TP|Professor Kukui|Incineroar}}&lt;br /&gt;
| {{an|Professor Kukui|Professor Kukui/&amp;lt;br&amp;gt;The Masked Royal}}&lt;br /&gt;
| {{m|Malicious Moonsault}}&lt;br /&gt;
| [[File:Kukui Malicious Moonsault pose.png|200px]]&lt;br /&gt;
| [[File:Kukui Incineroar Malicious Moonsault.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM063|Pushing the Fiery Envelope!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0133|Eevee}}&lt;br /&gt;
| {{p|Eevee}}&lt;br /&gt;
| [[Ilima]]&lt;br /&gt;
| {{m|Extreme Evoboost}}&lt;br /&gt;
| [[File:Ilima Extreme Evoboost pose.png|200px]]&lt;br /&gt;
| [[File:Ilima Eevee Extreme Evoboost.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM065|Turning Heads and Training Hard!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0105A|Marowak}}&lt;br /&gt;
| {{rf|Alolan}} {{TP|Kiawe|Marowak}}&lt;br /&gt;
| {{an|Kiawe}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Kiawe Inferno Overdrive pose.png|200px]]&lt;br /&gt;
| [[File:Kiawe Marowak Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM070|The Young Flame Strikes Back!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0747|Mareanie}}&lt;br /&gt;
| {{TP|James|Mareanie}}&lt;br /&gt;
| [[James]]&lt;br /&gt;
| {{m|Black Hole Eclipse}}&lt;br /&gt;
| [[File:James Black Hole Eclipse pose.png|200px]]&lt;br /&gt;
| [[File:James Mareanie Black Hole Eclipse.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM073|Why Not Give Me a Z-Ring Sometime?]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0778|Mimikyu}}&lt;br /&gt;
| {{TP|Jessie|Mimikyu}}&lt;br /&gt;
| [[Jessie]]&lt;br /&gt;
| {{m|Let&#039;s Snuggle Forever}}&lt;br /&gt;
| [[File:Jessie Lets Snuggle Forever pose.png|200px]]&lt;br /&gt;
| [[File:Jessie Mimikyu Lets Snuggle Forever.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM076|A Battle Hand-Off!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0053A|Persian}}&lt;br /&gt;
| {{rf|Alolan}} {{p|Persian}}&lt;br /&gt;
| [[Nanu]]&lt;br /&gt;
| {{m|Black Hole Eclipse}}&lt;br /&gt;
| [[File:Nanu Black Hole Eclipse pose.png|200px]]&lt;br /&gt;
| [[File:Nanu Persian Black Hole Eclipse.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM077|Guiding an Awakening!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0745D|Lycanroc}}&lt;br /&gt;
| {{AP|Lycanroc}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Splintered Stormshards}}&lt;br /&gt;
| [[File:Ash Splintered Stormshards pose.png|200px]]&lt;br /&gt;
| [[File:Ash Lycanroc Splintered Stormshards.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM078|Twirling with a Bang!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0773|Silvally}}&lt;br /&gt;
| {{TP|Gladion|Silvally}}&lt;br /&gt;
| {{an|Gladion}}&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Gladion Silvally Breakneck Blitz.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM089|The Prism Between Light and Darkness!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0792|Lunala}}&lt;br /&gt;
| {{an|Lunala}}&lt;br /&gt;
| {{an|Gladion}}&lt;br /&gt;
| {{m|Menacing Moonraze Maelstrom}}&lt;br /&gt;
| [[File:Gladion Menacing Moonraze Maelstrom pose.png|200px]]&lt;br /&gt;
| [[File:Lunala Menacing Moonraze Maelstrom.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM090|Securing the Future!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0025 s|Pikachu}}&lt;br /&gt;
| {{DL|Pikala|Boss}}&lt;br /&gt;
| [[Pikala]]&lt;br /&gt;
| {{m|Catastropika}}&lt;br /&gt;
| [[File:Pikala Catastropika pose.png|200px]]&lt;br /&gt;
| [[File:Pikala Boss Catastropika.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM091|A Plethora of Pikachu!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0807|Zeraora}}&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| {{al|Dia}}&lt;br /&gt;
| {{m|Gigavolt Havoc}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Dia Zeraora Gigavolt Havoc.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM101|Parallel Friendships!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0745Mn|Lycanroc}}&lt;br /&gt;
| {{TP|Gladion|Lycanroc}}&lt;br /&gt;
| {{an|Gladion}}&lt;br /&gt;
| {{m|Devastating Drake}}&lt;br /&gt;
| [[File:Gladion Devastating Drake pose.png|200px]]&lt;br /&gt;
| [[File:Gladion Lycanroc Devastating Drake.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM105|Showdown on Poni Island!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0730|Primarina}}&lt;br /&gt;
| {{p|Primarina}}&lt;br /&gt;
| [[Ida]]&lt;br /&gt;
| {{m|Oceanic Operetta}}&lt;br /&gt;
| [[File:Ida Oceanic Operetta pose.png|200px]]&lt;br /&gt;
| [[File:Ida Primarina Oceanic Operetta.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM106|Evolving Research!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0006|Charizard}}&lt;br /&gt;
| {{TP|Kiawe|Charizard}}&lt;br /&gt;
| {{an|Kiawe}}&lt;br /&gt;
| {{m|Supersonic Skystrike}}&lt;br /&gt;
| [[File:Kiawe Supersonic Skystrike pose.png|200px]]&lt;br /&gt;
| [[File:Kiawe Charizard Supersonic Skystrike.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM107|Run, Heroes, Run!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0750|Mudsdale}}&lt;br /&gt;
| {{TP|Hapu|Mudsdale}}&lt;br /&gt;
| [[Hapu]]&lt;br /&gt;
| {{m|Tectonic Rage}}&lt;br /&gt;
| [[File:Hapu Tectonic Rage pose.png|200px]]&lt;br /&gt;
| [[File:Hapu Mudsdale Tectonic Rage.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM109|A Grand Debut!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0025|Pikachu}}&lt;br /&gt;
| {{AP|Pikachu}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Corkscrew Crash}}&lt;br /&gt;
| [[File:Ash Corkscrew Crash pose.png|200px]]&lt;br /&gt;
| [[File:Ash Pikachu Corkscrew Crash.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM115|The Dealer of Destruction!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0730|Primarina}}&lt;br /&gt;
| {{TP|Lana|Primarina}}&lt;br /&gt;
| {{an|Lana}}&lt;br /&gt;
| {{m|Oceanic Operetta}}&lt;br /&gt;
| [[File:Lana Oceanic Operetta pose.png|200px]]&lt;br /&gt;
| [[File:Lana Primarina Oceanic Operetta.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM123|A Fiery Training Camp Trick!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0738|Vikavolt}}&lt;br /&gt;
| {{TP|Sophocles|Vikavolt}}&lt;br /&gt;
| {{an|Sophocles}}&lt;br /&gt;
| {{m|Savage Spin-Out}}&lt;br /&gt;
| [[File:Sophocles Savage Spin-Out pose.png|200px]]&lt;br /&gt;
| [[File:Sophocles Vikavolt Savage Spin-Out 1.png|200px]]&amp;lt;br&amp;gt;[[File:Sophocles Vikavolt Savage Spin-Out 2.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM123|A Fiery Training Camp Trick!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0726|Torracat}}&lt;br /&gt;
| {{AP|Torracat}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Ash Inferno Overdrive pose.png|200px]]&lt;br /&gt;
| [[File:Ash Torracat Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM125|A Timeless Encounter!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0037A|Vulpix}}&lt;br /&gt;
| [[Snowy]]&lt;br /&gt;
| {{an|Lillie}}&lt;br /&gt;
| {{m|Subzero Slammer}}&lt;br /&gt;
| [[File:Lillie Subzero Slammer pose.png|200px]]&lt;br /&gt;
| [[File:Snowy Subzero Slammer.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM127|Chasing Memories, Creating Dreams!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0763|Tsareena}}&lt;br /&gt;
| {{TP|Mallow|Tsareena}}&lt;br /&gt;
| {{an|Mallow}}&lt;br /&gt;
| {{m|Bloom Doom}}&lt;br /&gt;
| [[File:Mallow Bloom Doom pose.png|200px]]&lt;br /&gt;
| [[File:Mallow Tsareena Bloom Doom.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM130|Battling Besties!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0724|Decidueye}}&lt;br /&gt;
| {{p|Decidueye}}&lt;br /&gt;
| [[Hau]]&lt;br /&gt;
| {{m|Sinister Arrow Raid}}&lt;br /&gt;
| [[File:Hau Sinister Arrow Raid pose.png|200px]]&lt;br /&gt;
| [[File:Hau Decidueye Sinister Arrow Raid.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM132|Imitation Is the Sincerest Form of Strategy!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0571|Zoroark}}&lt;br /&gt;
| {{TP|Gladion|Zoroark}}&lt;br /&gt;
| {{an|Gladion}}&lt;br /&gt;
| {{m|Never-Ending Nightmare}}&lt;br /&gt;
| [[File:Gladion Never-Ending Nightmare pose.png|200px]]&lt;br /&gt;
| [[File:Gladion Zoroark Never-Ending Nightmare 1.png|200px]]&amp;lt;br&amp;gt;[[File:Gladion Zoroark Never-Ending Nightmare 2.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM139|Enter the Champion!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0804|Naganadel}}&lt;br /&gt;
| {{AP|Naganadel}}&lt;br /&gt;
| {{an|Professor Kukui|The Masked Royal}}&lt;br /&gt;
| {{m|Gigavolt Havoc}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Ash Naganadel Gigavolt Havoc.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM140|Z-Move Showdown!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0727|Incineroar}}&lt;br /&gt;
| {{TP|Professor Kukui|Incineroar}}&lt;br /&gt;
| {{an|Professor Kukui}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Kukui Inferno Overdrive pose.png|200px]]&lt;br /&gt;
| [[File:Kukui Incineroar Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM143|Fiery Surprises!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0785|Tapu Koko}}&lt;br /&gt;
| {{DL|Guardian deities (anime)|Tapu Koko}}&lt;br /&gt;
| {{an|Professor Kukui}}&lt;br /&gt;
| {{m|Guardian of Alola}}&lt;br /&gt;
| [[File:Kukui Guardian of Alola pose.png|200px]]&lt;br /&gt;
| [[File:Tapu Koko Guardian of Alola 1.png|200px]]&amp;lt;br&amp;gt;[[File:Tapu Koko Guardian of Alola 2.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM144|From Z to Shining Z!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0006|Charizard}}&lt;br /&gt;
| {{TP|Kiawe|Charizard}}&lt;br /&gt;
| {{an|Kiawe}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Kiawe Inferno Overdrive pose.png|200px]]&lt;br /&gt;
| [[File:Kiawe Charizard Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM145|Dreams of the Sun and Moon!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0784|Kommo-o}}&lt;br /&gt;
| {{p|Kommo-o}}&lt;br /&gt;
| [[All-Out Brothers]]&lt;br /&gt;
| {{m|Clangorous Soulblaze}}&lt;br /&gt;
| [[File:All-Out Brothers Clangorous Soulblaze pose.png|200px]]&lt;br /&gt;
| [[File:Phil Kommo-o Clangorous Soulblaze.png|200px]]&lt;br /&gt;
| &#039;&#039;[[JN076|All Out, All of the Time!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0025W|Pikachu}}&lt;br /&gt;
| {{AP|Pikachu}}&amp;lt;br&amp;gt;([[Pikachu in a cap|World Cap]])&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|10,000,000 Volt Thunderbolt}}&lt;br /&gt;
| [[File:Ash 10000000 Volt Thunderbolt pose JN.png|200px]]&lt;br /&gt;
| [[File:Ash Pikachu World Cap 10000000 Volt Thunderbolt.png|200px]]&lt;br /&gt;
| &#039;&#039;[[JN077|Ultra Exciting from the Shocking Start!]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}====&lt;br /&gt;
Z-Moves first appeared in this arc. [[Olivia]] had her {{TP|Olivia|Lycanroc}} use {{m|Continental Crush}} while [[Nanu]] had his {{rf|Alolan}} {{p|Persian}} use {{m|Black Hole Eclipse}} during an {{wp|exhibition game|exhibition match}} against each other. [[Hala]] stepped in to stop both Pokémon before either could successfully use their moves.&lt;br /&gt;
&lt;br /&gt;
During his battle against [[Gladion]] in an [[Iki Town]] festival tournament, {{adv|Sun}} inadvertently used a Z-Move with his {{adv|Dollar}}, allowing it to defeat [[Gladion&#039;s Type: Null]] with an incomplete version of {{m|Inferno Overdrive}}. Due to not knowing how to use Z-Moves at the time, Sun received Z-Power from a nearby [[Ultra Wormhole]] instead of building it up with a pose. Later, he was taught how to properly perform Z-Moves by [[Kiawe]] in order to battle Gladion a second time. With his newly obtained Z-Ring, Sun and Dollar successfully used Inferno Overdrive properly.&lt;br /&gt;
&lt;br /&gt;
At [[Mount Lanakila]], [[Ilima]], [[Lana]], Kiawe, [[Mallow]], [[Sophocles]], [[Molayne]], [[Mina]], and [[Hapu]] were attacked by a group of {{tc|Aether Foundation Employee}}s and their [[Ultra Beast]]s. With the power of their barrage of Z-Moves, the Ultra Beasts were defeated one by one.&lt;br /&gt;
&lt;br /&gt;
====List of Z-Moves used====&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin:auto; background:#ddf; border:5px solid #ccf; text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! Trainer&lt;br /&gt;
! Z-Move&lt;br /&gt;
! Pose&lt;br /&gt;
! Image&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Debut&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0725|Litten}}&lt;br /&gt;
| {{adv|Dollar}}&lt;br /&gt;
| {{adv|Sun}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Sun Inferno Overdrive pose Adventures.png|200px]]&lt;br /&gt;
| [[File:Dollar Litten Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM07|The Final Match and a Surprising Finale!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0726|Torracat}}&lt;br /&gt;
| {{adv|Dollar}}&lt;br /&gt;
| {{adv|Sun}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Sun Inferno Overdrive pose Adventures.png|200px]]&lt;br /&gt;
| [[File:Dollar Torracat Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM16|A Photoshoot and the Abandoned Thrifty Megamart]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0735|Gumshoos}}&lt;br /&gt;
| {{p|Gumshoos}}&lt;br /&gt;
| [[Ilima]]&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
| [[File:Ilima Gumshoos Adventures.png|200px]]&lt;br /&gt;
| [[File:Ilima Gumshoos Mina Ribombee Breakneck Blitz Twinkle Tackle Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0743|Ribombee}}&lt;br /&gt;
| {{p|Ribombee}}&lt;br /&gt;
| [[Mina]]&lt;br /&gt;
| {{m|Twinkle Tackle}}&lt;br /&gt;
| [[File:Mina Twinkle Tackle pose Adventures.png|200px]]&lt;br /&gt;
| [[File:Ilima Gumshoos Mina Ribombee Breakneck Blitz Twinkle Tackle Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0752|Araquanid}}&lt;br /&gt;
| {{p|Araquanid}}&lt;br /&gt;
| [[Lana]]&lt;br /&gt;
| {{m|Hydro Vortex}}&lt;br /&gt;
| [[File:Lana Araquanid Hydro Vortex Adventures.png|200px]]&lt;br /&gt;
| [[File:Lana Araquanid Hydro Vortex Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0750|Mudsdale}}&lt;br /&gt;
| {{TP|Hapu|Mudsdale}}&lt;br /&gt;
| [[Hapu]]&lt;br /&gt;
| {{m|Tectonic Rage}}&lt;br /&gt;
| [[File:Hapu Tectonic Rage pose Adventures.png|200px]]&lt;br /&gt;
| [[File:Hapu Mudsdale Tectonic Rage Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0051A|Dugtrio}}&lt;br /&gt;
| {{rf|Alolan}} {{p|Dugtrio}}&lt;br /&gt;
| [[Molayne]]&lt;br /&gt;
| {{m|Corkscrew Crash}}&lt;br /&gt;
| [[File:Sophocles Togedemaru Molayne Dugtrio Gigavolt Havoc Corkscrew Crash Adventures.png|200px]]&lt;br /&gt;
| [[File:Sophocles Togedemaru Molayne Dugtrio Gigavolt Havoc Corkscrew Crash Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0777|Togedemaru}}&lt;br /&gt;
| {{TP|Sophocles|Togedemaru}}&lt;br /&gt;
| [[Sophocles]]&lt;br /&gt;
| {{m|Gigavolt Havoc}}&lt;br /&gt;
| [[File:Sophocles Togedemaru Molayne Dugtrio Gigavolt Havoc Corkscrew Crash Adventures.png|200px]]&lt;br /&gt;
| [[File:Sophocles Togedemaru Molayne Dugtrio Gigavolt Havoc Corkscrew Crash Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0105A|Marowak}}&lt;br /&gt;
| {{rf|Alolan}}&amp;lt;br&amp;gt;{{TP|Kiawe|Marowak}}&lt;br /&gt;
| [[Kiawe]]&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Kiawe Inferno Overdrive pose Adventures.png|200px]]&lt;br /&gt;
| [[File:Kiawe Marowak Inferno Overdrive Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|0763|Tsareena}}&lt;br /&gt;
| {{TP|Mallow|Tsareena}}&lt;br /&gt;
| [[Mallow]]&lt;br /&gt;
| {{m|Bloom Doom}}&lt;br /&gt;
| [[File:Mallow Bloom Doom pose Adventures.png|200px]]&lt;br /&gt;
| [[File:Mallow Tsareena Bloom Doom Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Ash Pikachu 10000000 Volt Thunderbolt ICYR.png|200px|thumb|left|Pikachu using the Z-Move 10,000,000 Volt Thunderbolt in [[Pocket Monsters the Movie: I Choose You! Remix|I Choose You! Remix]]]]&lt;br /&gt;
[[File:Ash Pikachu 10000000 Volt Thunderbolt JNM.png|200px|thumb|Pikachu using the Z-Move 10,000,000 Volt Thunderbolt in [[Pokémon Journeys (manga)|Pokémon Journeys: The Series manga]]]]&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
{{OBP|Ash Ketchum|M20|Ash}} and his {{AP|Pikachu|Pikachu (M20)}} performed the {{m|10,000,000 Volt Thunderbolt}} Z-Move in [[ICYR1]] during a {{pkmn|battle}} against a {{pkmn2|Totem}} {{p|Kommo-o}}.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Marshadow|M20}} and {{OBP|Ken|ICYR}} performed the {{m|Soul-Stealing 7-Star Strike}} Z-Move in [[ICYR2]] in order to defeat [[Borosue]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Horizon===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Journeys===&lt;br /&gt;
{{Ash}} and his {{AP|Pikachu}} performed the Z-Move, {{m|10,000,000 Volt Thunderbolt}} in &#039;&#039;[[JNM24|Ultra Exciting from the Shocking Start! &amp;amp; Trial on a Golden Scale! (Part 2)]]&#039;&#039; during a [[World Coronation Series]] battle against [[Volkner]]&#039;s {{p|Electivire}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
====Game art====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{alola color dark}}; background: #{{alola color}};&amp;quot;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{alola color dark}}; background: #{{alola color light}};&amp;quot;| [[File:Sun Moon Z-Move artwork.png|250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{alola color dark}}; background: #{{alola color light}};&amp;quot;| [[File:Marshadow Z Move artwork.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork of {{color2|000|Gigavolt Havoc (move)|Gigavolt Havoc}}&amp;lt;br&amp;gt;for {{color2|000|Pokémon Sun and Moon}}&lt;br /&gt;
| Artwork of {{color2|000|Soul-Stealing 7-Star Strike (move)|Soul-Stealing 7-Star Strike}}&amp;lt;br&amp;gt;for {{color2|000|Pokémon Sun and Moon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{alola color dark}}; background: #{{alola color light}};&amp;quot;| [[File:Cap Pikachu Pikashunium Z Event.png|250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{alola color dark}}; background: #{{alola color light}};&amp;quot;| [[File:Psyduck Hydro Vortex.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork of {{color2|000|10,000,000 Volt Thunderbolt (move)|10,000,000 Volt Thunderbolt}}&amp;lt;br&amp;gt;for {{color2|000|Pokémon Sun and Moon}}&lt;br /&gt;
| Promotional artwork for {{color2|000|Pokémon Center (store)|Pokémon Center}}&amp;lt;br&amp;gt;of {{color2|000|Psyduck (Pokémon)|Psyduck}} using a Z-Move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{alola color dark}}; background: #{{alola color light}};&amp;quot;| [[File:Snorlax Pulverizing Pancake artwork.png|200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{alola color dark}}; background: #{{alola color light}};&amp;quot;| [[File:Ultra Sun Ultra Moon Necrozma Dusk Mane Dawn Wings.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork of {{color2|000|Pulverizing Pancake (move)|Pulverizing Pancake}}&amp;lt;br&amp;gt;for {{color2|000|Pokémon Sun and Moon}}&lt;br /&gt;
| Artwork of {{color2|000|Searing Sunraze Smash (move)|Searing Sunraze Smash}} and&amp;lt;br&amp;gt;{{color2|000|Menacing Moonraze Maelstrom (move)|Menacing Moonraze Maelstrom}} for&amp;lt;br&amp;gt;{{color2|000|Pokémon Ultra Sun and Ultra Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Concept art====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{alola color dark}}; background: #{{alola color}}; font-size:80%&amp;quot;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{alola color dark}}; background: #{{alola color light}};&amp;quot;| [[File:SM Z-Power Z-Move.jpg|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| Concept art of Z-Moves and Z-Power for {{color2|000|Pokémon Sun and Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Z-Crystal Proto 2.png|thumb|right|250px|Early Z-Power design]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ydWfZFx0iXE|Sound Roster -Behind the Scene- #2 GAME FREAK], a video focusing on the sound and music design of Sun and Moon, show cases an early build from 2015. In this build, another symbol is used rather than the usual Z-Power symbol used in the final version.&lt;br /&gt;
* Some animations and effects when using a Z-Move bear similarities to [[Appeal#Spectacular Talent|Spectacular Talent]] animations used in [[Pokémon Contest|Pokémon Contest Spectaculars]] from {{g|Omega Ruby and Alpha Sapphire}}.&lt;br /&gt;
* No NPC Trainer has a Pokémon holding a Z-Crystal for an exclusive Z-Move.&lt;br /&gt;
* No Pokémon with an exclusive Z-Move is capable of [[Mega Evolution]].&lt;br /&gt;
* {{t|Electric}} and {{t|Ghost}} have the most Z-Moves out of any type, with both having four.&lt;br /&gt;
** Before the release of {{g|Ultra Sun and Ultra Moon}}, Electric had the most amount of Z-Moves, with four.&lt;br /&gt;
* Overall, six Z-Moves haven&#039;t appeared in the {{pkmn|animated series}}: {{m|Acid Downpour}}, {{m|Shattered Psyche}}, {{m|Twinkle Tackle}}, {{m|Stoked Sparksurfer}}, {{m|Genesis Supernova}}, and {{m|Light That Burns the Sky}}.&lt;br /&gt;
** {{m|Clangorous Soulblaze}} is the only Z-Move to have [[List of moves by animated series debut|debuted]] outside of &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;.&lt;br /&gt;
* Despite Z-Moves being unusable in {{g|Scarlet and Violet}}, [[Iono]] briefly mentions {{m|10,000,000 Volt Thunderbolt}}, the exclusive move for [[Pikachu in a cap]].&amp;lt;ref&amp;gt;{{g|Scarlet and Violet}}: &amp;quot;You’re as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!&amp;quot; &amp;lt;/ref&amp;gt;&lt;br /&gt;
** In Iono&#039;s [[Iono/Quotes|dialogue]], the Z-Move&#039;s name is misspelled as 10,000,000&#039;&#039;-volt&#039;&#039; Thunderbolt, with hyphen and a lowercase &amp;quot;v&amp;quot; instead of a separate title-case word. &lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{alola color}}|bordercolor={{alola color dark}}&lt;br /&gt;
|zh_yue=Ｚ招式 &#039;&#039;Z-Jīusīk&#039;&#039;&lt;br /&gt;
|zh_cmn=Ｚ招式 &#039;&#039;Z-Zhāoshì&#039;&#039;&lt;br /&gt;
|cs=Z-Move{{tt|*|Ultra Sun and Ultra Moon website}}&amp;lt;br&amp;gt;Z-útok{{tt|*|Sun and Moon material}}&lt;br /&gt;
|da=Z-træk&lt;br /&gt;
|nl=Z-move{{tt|*|animated series}}&amp;lt;br&amp;gt;Z-aanval{{tt|*|Sun and Moon website}}&lt;br /&gt;
|fi=Z-liike&lt;br /&gt;
|fr=Capacité Z&lt;br /&gt;
|de=Z-Attacke&lt;br /&gt;
|hu=Z-támadás{{tt|*|Ultra Sun and Ultra Moon website}}&amp;lt;br&amp;gt;Z-Mozdulat{{tt|*|Sun and Moon material}}&lt;br /&gt;
|id=Jurus Z{{tt|*|Pokémon the Series: Sun &amp;amp; Moon official website}}&amp;lt;br&amp;gt;Gerakan Z&lt;br /&gt;
|it=Mossa Z&lt;br /&gt;
|ko=Z기술 &#039;&#039;Z-Gisul&#039;&#039;&lt;br /&gt;
|ms=Gerakan Z&amp;lt;br&amp;gt;Serangan Z&lt;br /&gt;
|no=Z-trekk&lt;br /&gt;
|pl=Ruch-Z&lt;br /&gt;
|pt_br=Movimento Z&lt;br /&gt;
|pt_eu=Técnica Z&lt;br /&gt;
|ru=Атака-Z &#039;&#039;Ataka-Z&#039;&#039;&lt;br /&gt;
|es=Movimiento Z&lt;br /&gt;
|sv=Z-Move{{tt|*|SM038}}&amp;lt;br&amp;gt;Z-attack{{tt|*|SM024-present, Sun and Moon material}}&amp;lt;br&amp;gt;Z-move{{tt|*|SM001-SM023}}&lt;br /&gt;
|tr=Z-Hamlesi&lt;br /&gt;
|vi=Tuyệt Kĩ Z&lt;br /&gt;
|th=ไม้ตาย-Z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Z-Power]]&lt;br /&gt;
* [[Z-Crystal]]&lt;br /&gt;
* [[Max Move]]&lt;br /&gt;
* [[G-Max Move]]&lt;br /&gt;
* [[Light trio]]&lt;br /&gt;
{{Z-Moves}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Moves|*1]]&lt;br /&gt;
[[Category:Z-Moves|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Z-Attacke]]&lt;br /&gt;
[[es:Movimiento Z]]&lt;br /&gt;
[[fr:Capacité Z]]&lt;br /&gt;
[[it:Mossa Z]]&lt;br /&gt;
[[ja:Zワザ]]&lt;br /&gt;
[[zh:Ｚ招式]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rotom_Pok%C3%A9dex&amp;diff=4284730</id>
		<title>Rotom Pokédex</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rotom_Pok%C3%A9dex&amp;diff=4284730"/>
		<updated>2025-04-21T04:41:17Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Apostrophe on &amp;#039;its&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|Rotom Dex}}&lt;br /&gt;
{{AnimePokémonInfobox&lt;br /&gt;
|type1=electric&lt;br /&gt;
|nickname=Rotom Pokédex&lt;br /&gt;
|jnickname=ロトム図鑑&lt;br /&gt;
|tmnickname=Rotom illustrated encyclopedia&lt;br /&gt;
|image=[[File:0479Rotom-Pokédex.png|220px]]&lt;br /&gt;
|caption=Official artwork from {{g|Sun and Moon}}&lt;br /&gt;
|ball=Unknown&lt;br /&gt;
|epnum=Pokémon Sun and Moon&lt;br /&gt;
|epname=Pokémon Sun and Moon&lt;br /&gt;
|gender=Gender unknown&lt;br /&gt;
|caught=no&lt;br /&gt;
|pokemonname=Rotom&lt;br /&gt;
|prevonumicon=479Rotom-Pokédex&lt;br /&gt;
|current=With the {{player}}&lt;br /&gt;
|noevo=incap&lt;br /&gt;
|media=game&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Rotom [[Pokédex]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロトム{{ruby|図鑑|ずかん}}&#039;&#039;&#039; &#039;&#039;Rotom illustrated encyclopedia&#039;&#039;), referred to as &#039;&#039;&#039;Rotom Dex&#039;&#039;&#039; in-game, is an electronic device and character found in the [[Alola]] [[region]] that appears in {{game4|SMUSUM}}. The Pokémon character inside, simply known by its species name as &#039;&#039;&#039;{{p|Rotom}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロトム&#039;&#039;&#039; &#039;&#039;Rotom&#039;&#039;), can enhance the Pokédex by possessing the device as it would with other electronics. This special Pokédex is said to be rare, even in Alola. While inside the Pokédex, Rotom can [[Talking Pokémon|speak with the player]] or other characters. It is given to the player by [[Professor Kukui]].&lt;br /&gt;
&lt;br /&gt;
In addition to functioning as a regular Pokédex, the Rotom Pokédex also has other features, such as a map and the ability to call people to and from other locations.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
The Rotom Pokédex has many names that it may be called. The distinction between Rotom, the character, and the Rotom Dex, the machine, is still made clear within dialogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotom Pokédex&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロトム{{ruby|図鑑|ずかん}}&#039;&#039;&#039; &#039;&#039;Rotom illustrated encyclopedia&#039;&#039;) was primarily used in English promotional material such as the {{g|Sun and Moon}} website and its pre-release trailers&amp;lt;ref&amp;gt;[https://web.archive.org/web/20161118234452/http://www.pokemon-sunmoon.com/en-us/record-your-adventure-in-the-rotom-pokedex/ Pokémon Sun and Pokémon Moon official website (English) (archive)]&amp;lt;/ref&amp;gt;. Many English-released merchandise such as the [[figma]] {{ga|Selene}} figurine and the Poké Plush line of plush toys have mentioned the device as &amp;quot;Rotom Pokédex&amp;quot; However as of the 2025 restock of the plush, it has been named &amp;quot;Rotom Dex&amp;quot;&amp;lt;ref&amp;gt;[https://www.pokemoncenter.com/product/72-10147-101/rotom-dex-poke-plush-8-in Rotom Dex Poké Plush - 8 ½ In. (Pokémon Center)]&amp;lt;/ref&amp;gt; for consistency with other media.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotom Dex&#039;&#039;&#039; is the more commonly used term, being used in-game in the [[core series]] and in spin-off material such as {{g|Masters EX}}. Promotional material and the website for {{g|Ultra Sun and Ultra Moon}}&amp;lt;ref&amp;gt;[https://web.archive.org/web/20171103011235/https://www.pokemon-sunmoon.com/ultra/en-us/cool-features.html Cool Features | Pokémon Ultra Sun and Pokémon Ultra Moon official website (English) (archive)]&amp;lt;/ref&amp;gt; use this term rather than the &amp;quot;Rotom Pokédex&amp;quot; label given to it in media based on Sun and Moon. This change only exists within English promotion, where as other languages have always called it by the same continuous term.&lt;br /&gt;
&lt;br /&gt;
The Pokémon character inside, &#039;&#039;&#039;{{p|Rotom}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロトム&#039;&#039;&#039; &#039;&#039;Rotom&#039;&#039;), will always use its species name when being spoken to or about in-game, differentiating it from the machine that it possess.&lt;br /&gt;
&lt;br /&gt;
The usual term, &#039;&#039;&#039;[[Pokédex]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン{{tt|図鑑|ずかん}}&#039;&#039;&#039; &#039;&#039;illustrated Pokémon encyclopedia&#039;&#039;), may still refer to the actual device, or the listing of Pokémon species and their data. In-game, this term has been shortened to &#039;&#039;&#039;&#039;Dex&#039;&#039;&#039; by Rotom itself and [[Professor Kukui]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon the Series: Sun &amp;amp; Moon]], Rotom has called itself &#039;&#039;&#039;Pokédex Rotom version&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロトムポケデックスフォルム&#039;&#039;&#039; &#039;&#039;Rotom Pokédex Forme&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Character profile===&lt;br /&gt;
[[File:Rotom Pokédex Talking.png|thumb|250px|The Rotom Pokédex speaking to the player on the bottom screen]]&lt;br /&gt;
As a character, Rotom is a sort of companion character for the player, acting as a mentor or guide for them by providing tips and useful advice throughout the game. Rotom is very supportive of the player and can be rather playful, commonly asking for nicknames or making jokes as a form of small talk. In {{g|Ultra Sun and Ultra Moon}}, its personality and actions can be swayed by the player depending on how and when they interact with it. While Rotom mainly talks to the player through the bottom screen, they do appear in the overworld as well, often being used to notify the player of certain accomplishments or new tasks. &lt;br /&gt;
&lt;br /&gt;
The Pokédex&#039;s hardware was built by [[Clemont]].&amp;lt;ref&amp;gt;{{mas|Kukui|Professor Kukui}}, ({{g|Masters EX}}): &amp;quot;&#039;&#039;Oh, but I heard {{mas|Clemont}}—a Gym Leader from Kalos—was involved in developing it.&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt; Rotom appears very friendly towards people, including the player&#039;s [[friend]]s. Despite its friendship with other people, Rotom appears to find [[Lusamine]] scary and has trouble warming up to people like [[Gladion]]. Rotom has a habit of calling the player by several nicknames, including &amp;quot;kiddo&amp;quot; and &amp;quot;partner&amp;quot; and in {{g|Ultra Sun and Ultra Moon}}, offers a preferred nicknamed. Rotom&#039;s dialogue also contains many uses of &amp;quot;zzz&amp;quot; in place of the &amp;quot;s&amp;quot; sound. In Japanese, Rotom Dex makes no such sound, and instead, has a habit of saying ロト (roto) at the end of its statements. According to Rotom, itself, it had its own fair share of battles before being in the Pokédex, but currently prefers its stay with the player.&lt;br /&gt;
&lt;br /&gt;
Rotom has shortened the name of the machine to &#039;&#039;&#039;&#039;Dex&#039;&#039;&#039; rather than saying Pokédex.&lt;br /&gt;
&lt;br /&gt;
Rotom will be the one to [[Pokédex#Evaluation|evaluate]] the player&#039;s Pokédex. Rotom can evaluate the entire [[regional Pokédex]], or each of [[Alola]]&#039;s individual island Pokédexes. While catching or evolving a new Pokémon, Rotom will also take comment on the species&#039; status, taking special note of {{pkmn|Egg}}s, [[Ultra Beast]]s, [[Legendary Pokémon]], and [[Mythical Pokémon]]. In Ultra Sun and Ultra Moon, Rotom will play a special animation when encountering a new Pokémon that has not been registered as seen.&lt;br /&gt;
&lt;br /&gt;
===Appearance and biology===&lt;br /&gt;
{{main|Rotom (Pokémon)}}&lt;br /&gt;
[[File:479Rotom-Pokédex SM concept art.png|thumb|left|250px|Concept art of the Rotom Pokédex, featuring Clemont]]&lt;br /&gt;
The Rotom Dex is a small and red robot-like device. It mainly takes on the flat and square shape resembling that of a {{wp|Tablet computer|smart tablet}}. Rotom&#039;s head fans out on the top, rounding out to a half circle with two points on the side. These side contain two holes on each side resembling speakers. A large red antenna comes from the middle of device&#039;s head, this point is triangular in shape and matches with other the Rotom species&#039; anatomy, this point does not appear unless a Rotom is present inside the machine. On the front of the tablet is the screen. When a Rotom is not powering the device, the screen is all gray, with two ovular shapes on the upper half. A black rounded semi-circle appears between the two ovals. When a Rotom is powering the device, the square screen is mostly white and light blue, with the ovular spots now being filled in with Rotom&#039;s eyes. In this form, Rotom&#039;s eyes are similar to how they appear outside the device, white ovals with blue pupils and a line going through them horizontally. Like the species, Rotom&#039;s pupils are where its eyelids are placed, being colored all white when close. Rotom&#039;s small mouth appears on the screen below and the mouth can appear and disappear. When smiling, its mouth takes on a crescent shape with three teeth showing.&lt;br /&gt;
&lt;br /&gt;
Rotom can control the feet and arms of the device that fold in and out. Its feet are small and around and sit on the bottom of the device. While Rotom typically prefers to float while inside the Pokédex, the feet can be used to stand on objects. The device&#039;s arms can act as actual hands for Rotom. They are smaller towards the body and get bigger going outwards, taking on a lighting bolt shape. The large flatter ends of each &amp;quot;hand&amp;quot; has two rounding protrusions on both the front and back ends, with the front of the left one having a gray spot. Rotom Dex can retract its arms and legs back into the device&#039;s body and start emitting a light blue electric glow around its body, similar to other Rotom and Rotom-powered devices.&lt;br /&gt;
&lt;br /&gt;
The Pokédex&#039;s back has several patterns and ports. On the lower half is a red circular port with unknown usage. On the left and right sides, are two lightning bolt shapes pointing inwards going vertically up and down and are smaller on the bottom half. Between the two lightning bolt shapes is a trapezoid-shaped plug or port. Normally this port is all red when not in use, however Rotom Dex can be upgraded, in which this port will have an identically shaped plug that contains a camera called the Poké Finder. The camera resembles one of Rotom&#039;s eyes, but more circular, being mostly white with a dark blue center, a horizontal line going across.&lt;br /&gt;
&lt;br /&gt;
Rotom can freely exit the device, but the Pokédex was designed in a way where it would feel comfortable. Rotom Dex is not waterproof.&amp;lt;ref&amp;gt;Rotom Pokédex, ({{g|Sun and Moon}}): &amp;quot;&#039;&#039;So what izzz causing that splashing? Go see! But don’t drop me in there! I’m not waterproof!&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rotom Dex has two pieces of concept art released for it for {{g|Sun and Moon}}. A second piece indicating more detail, where the device would have more visualized joints and components. This version of the Pokédex had Rotom&#039;s top point fold out and open. Rotom Dex also appeared to have a gray strap connecting from one speaker to the other on its back. It appeared to be thicker and more flat.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sun, Moon, Ultra Sun and Ultra Moon===&lt;br /&gt;
[[File:SM Rotom unresponsive.png|thumb|250px|Rotom&#039;s unresponsive state in [[Ultra Deep Sea|Ultra Space]]]]&lt;br /&gt;
The Pokédex hardware is first given to the player in [[Iki Town]] by [[Professor Kukui]] after saving [[Nebby]] on [[Mahalo Trail]]. Until then, the item will only have the Pokédex function when the player accesses the X [[menu]]. The following day, after which the player defeats [[Hau]] at Iki Town, the Rotom Dex character is then first encountered as a normal Rotom that is sleeping in the player&#039;s Pokédex. Kukui then asks the player to see their Pokédex, upgrading it into a function where Rotom could talk and understand them, along with adding many other features such as a map.&lt;br /&gt;
&lt;br /&gt;
After going through the {{al|Trainers&#039; School}}, the player, along with Hau and [[Lillie]], travel to [[Hau&#039;oli City]]. There, Rotom is brought to the [[Hau&#039;oli City#Alola ourist Bureau|Alola Tourist Bureau]] by the player and Hau, to get the Rotom Dex another upgraded. This upgrade provides the Rotom Dex with a new camera, the Poké Finder, in which the player can use it to take pictures of [[wild Pokémon]], and later, be used within [[Acerola]]&#039;s [[trial]] in the {{OBP|Thrifty Megamart|Abandoned Site}}. Rotom then comes out of the player&#039;s bag and takes a picture of the player, Hau and Lillie as a group with the new function. In Sun and Moon only, after [[Dexio]] and [[Sina]] introduce the player to the [[Zygarde Cube]] in [[Heahea City]], Rotom will be called by Sina when a certain amount of {{p|Zygarde}} Cells and Cores are collected. In [[Malie City]], the player meets up with [[Samson Oak]], whom Rotom recognizes. Samson encourages the player to work on their Pokédex, for both the player&#039;s sake and Rotom&#039;s. According to Samson, the Rotom Dex was invented with the help of a [[Clemont|young fellow]] from the [[Kalos]] region.&lt;br /&gt;
&lt;br /&gt;
When brought into [[Ultra Deep Sea|Ultra Space]] in {{g|Sun and Moon}}, the Rotom Dex appears to be off; its screen is full of static, the map function cannot be used, and the Pokémon cannot be spoken to, though the Pokédex feature functions as normal. The Rotom Dex will return to normal after the player returns to [[Pokémon world|their world]].&lt;br /&gt;
&lt;br /&gt;
The Rotom Dex remains in the player&#039;s possession including in the post game, giving the player random questions and comments when the game is booted up or when they are tapped on. While Rotom does not appear in the credits for Sun and Moon, multiple photographs are pictured, including the photo that Rotom took of the player, Hau and Lillie in Hau&#039;oli City, implying that Rotom and the player were the ones who took the pictures. Regardless of version, this photo can be seen in Lillie&#039;s loft at the [[Alola Route 1|Pokémon Research Lab]].&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
In {{g|Sun and Moon}}, the Rotom Dex appears on the bottom screen, displaying a map of the area the {{player}} is currently in. By tapping the screen, the player can access a variety of functions:&lt;br /&gt;
* When the player taps the center of the map, Rotom repeats its most recent suggestion on where to go next.&lt;br /&gt;
* When the player taps the map outside the center, the full map function opens, acting in a similar way to the [[Town Map]] in previous games.&lt;br /&gt;
* When the player taps the black bridge between Rotom&#039;s eyes, the [[Pokédex]] function opens.&lt;br /&gt;
* When the player taps either of Rotom&#039;s eyes or the red part of its body, Rotom will shake and react in a variety of ways.&lt;br /&gt;
&lt;br /&gt;
In {{g|Ultra Sun and Ultra Moon}}, the Rotom Pokédex gains more features, upgrades, and different personalities depending on how the player responds to it.&lt;br /&gt;
* The player can bond with Rotom by increasing its affection by talking to it or otherwise interacting with it in order to unlock new features, such as the Rotom Powers and [[Z-Power|Z-Rotom Power]]. Its affection can range from 0 to 1,000 points.&lt;br /&gt;
** Every ten minutes, Rotom will get a sad look. Tapping it at that point will cause it to react and gain a heart (30 affection points); it may also ready the Roto Loto or ask the player questions. Answering these questions gives Rotom a heart and may ready the Roto Loto. Rotom will also ask questions at certain story intervals, and upon reaching [[Poni Island]], every interaction that produces a heart will guarantee the readying of the Roto Loto. Additionally, taking a photo when prompted by Rotom following the [[evolution]] of a Pokémon will ready the Roto Loto, and taking certain actions after becoming Champion (such as [[Mantine Surf|surfing on Mantine]]) has a chance of readying the Roto Loto.&lt;br /&gt;
** Upon reaching 1,000 affection points, the Rotom Dex can give the player a nickname depending on their choice. These nicknames may be Roto-(first character in player&#039;s name), Roto Jr., or Master.&lt;br /&gt;
* The personality of the Rotom Dex can be influenced in three different ways: defeating many Pokémon will result in Rotom having an aggressive demeanor; using [[Pokémon Refresh]] often will give Rotom a more playful personality; and visiting [[Pokémon Center]]s often will make Rotom more easy going.&lt;br /&gt;
* Rotom can give the player pieces of information and advice about game features. The advice given changes depending on how much the player responds to the Rotom Dex.&lt;br /&gt;
&lt;br /&gt;
====Pokédex====&lt;br /&gt;
{{main|Pokédex#Generation VII|Pokédex &amp;amp;rarr; Functions &amp;amp;rarr; Entries &amp;amp;rarr; Generation VII}}&lt;br /&gt;
The Rotom Dex&#039;s primary function is a fully featured Pokédex. The player can browse and search Pokémon species, view data about them, and look up their habitats. The Pokédex can also produce QR Codes for the [[QR Scanner]] for most registered Pokémon. In {{g|Ultra Sun and Ultra Moon}}, a Pokémon that can only be encountered in an [[SOS Battle]] will have a picture of an [[Adrenaline Orb]] next to its location markers when the map is zoomed in.&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
[[File:Sun Moon Rotom Pokédex artwork.png|thumb|right|{{ga|Elio}} using the Rotom Pokédex&#039;s map function]]&lt;br /&gt;
When the Rotom Dex is idle, the screen usually shows a map. In this view, the map stays centered on the {{player}}&#039;s immediate area. The player&#039;s location is marked by a smiley face icon, with an arrow indicating the direction the player is facing. If the player is inside a building or certain locations (such as [[Ten Carat Hill]]), however, the map will remain stationary no matter where the player moves and will not display a directional arrow. During the main story, a red flag may also appear, indicating a place the player is supposed to go.&lt;br /&gt;
&lt;br /&gt;
If the player taps the map, the screen&#039;s view broadens to show a larger map akin to [[Town Map]]s in other games. In this broader view, the top screen shows an overview of the whole [[Alola]] region, while the bottom screen focuses on an individual island. If the player moves the map&#039;s cursor over different areas on the island, the top screen will show a snapshot of the area, a description of the area, and a list of landmarks within it. The player can scroll between the islands using the L and R Buttons and can zoom in using the Y Button. This view also marks the location of any [[Pokémon Center]] the player has visited with an icon.&lt;br /&gt;
&lt;br /&gt;
The broad map is also used when the player uses [[Poké Ride|Charizard Glide]]. In this mode, all places that the player can fly to are marked by wing icons.&lt;br /&gt;
&lt;br /&gt;
The island maps (from the lower screen of the broad map) are also used when the player views a Pokémon&#039;s habitat from its [[Pokédex]] entry.&lt;br /&gt;
&lt;br /&gt;
====Poké Finder====&lt;br /&gt;
{{incomplete|section|needs=How is the &amp;quot;thumbs-up&amp;quot; score calculated?}}&lt;br /&gt;
[[File:Sun Moon Poké Finder artwork.png|thumb|200px|{{ga|Selene}} using the Poké Finder]]&lt;br /&gt;
The &#039;&#039;&#039;Poké Finder&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケファインダー&#039;&#039;&#039; &#039;&#039;Poké Finder&#039;&#039;) function allows players to [[photography|take pictures]] of Pokémon in locations where the icon on the player&#039;s bottom screen turns into that of a camera. It can be activated by pressing the R button or tapping the camera icon in those select locations. Pictures are then evaluated with a &amp;quot;Thumbs-Up&amp;quot; score. Pokémon found through the Poké Finder will be registered as seen in the Pokédex.&lt;br /&gt;
&lt;br /&gt;
=====Upgrades=====&lt;br /&gt;
Upon taking pictures, the player is awarded with a &amp;quot;Thumbs-up&amp;quot; score, which is then added to the total number of &amp;quot;Thumbs-Ups&amp;quot; the player has earned over time. As the total number increases, new versions of the Poké Finder can be unlocked as follows:&lt;br /&gt;
* &#039;&#039;&#039;Version 1&#039;&#039;&#039;: Default version.&lt;br /&gt;
* &#039;&#039;&#039;Version 2&#039;&#039;&#039;: Unlocks at 1,500 Thumbs-Up. Adds the ability to zoom.&lt;br /&gt;
* &#039;&#039;&#039;Version 3&#039;&#039;&#039;: Unlocks at 10,000 Thumbs-Up. Adds additional zoom.&lt;br /&gt;
* &#039;&#039;&#039;Version 4&#039;&#039;&#039;: Unlocks at 100,000 Thumbs-Up. Adds maximum zoom.&lt;br /&gt;
* &#039;&#039;&#039;Version 5&#039;&#039;&#039;: Unlocks at 1,500,000 Thumbs-Up. Adds the ability to call Pokémon over to the player, causing them to look at the camera for a short time. A stamp is added to the player&#039;s [[Trainer Card (game)#Generation VII|Passport]].&lt;br /&gt;
&lt;br /&gt;
=====Photo Locations=====&lt;br /&gt;
Pictures can only be taken at specific locations, each of which features its own set of available Pokémon. The Pokémon that can be encountered vary with the time of day.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{alola color}}; border:3px solid #{{alola color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{alola color light}}; {{roundytl|5px}}&amp;quot; | Island&lt;br /&gt;
! style=&amp;quot;background:#{{alola color light}}&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{alola color light}}&amp;quot; | Poké Finder location&lt;br /&gt;
! style=&amp;quot;background:#{{alola color light}}; {{roundytr|5px}}&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! rowspan=5 | [[File:Melemele Trial Completion.png]]&amp;lt;br&amp;gt;{{color2|{{yellow color dark}}|Melemele Island}}&lt;br /&gt;
| [[Hau&#039;oli City]] (Shopping District)&lt;br /&gt;
| At a chipped wall to the east, next to the Tourist Bureau&lt;br /&gt;
| {{MSP/6|025|Pikachu}}{{MSP/6|058|Growlithe}}{{MSP/6|206|Dunsparce}}{{sup/7|USUM}}{{MSP/6|744|Rockruff}}{{sup/t|Day}}{{MSP/6|052A|Meowth}}{{sup/t|Night}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Hau&#039;oli City]] (Beachfront)&lt;br /&gt;
| On a dark patch of sand at the southeast of the beach&lt;br /&gt;
| {{MSP/6|278|Wingull}}{{MSP/6|279|Pelipper}}{{MSP/6|425|Drifloon}}{{MSP/6|198|Murkrow}}{{sup/t|Night}}{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Hau&#039;oli Cemetery]]&lt;br /&gt;
| In front of the grave at the northeast corner of the cemetery&lt;br /&gt;
| {{MSP/6|731|Pikipek}}{{sup/t|Day}}{{MSP/6|676|Furfrou}}{{sup/t|Day}}{{sup/7|USUM}}{{MSP/6|041|Zubat}}{{sup/t|Night}}{{MSP/6|092|Gastly}}{{sup/t|Night}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Melemele Meadow]]&lt;br /&gt;
| On the cliff farthest west&lt;br /&gt;
| {{MSP/6|742|Cutiefly}}{{MSP/6|741Po|Oricorio}}{{MSP/6|669|Flabébé}}{{sup/7|USUM}}{{MSP/6|670|Floette}}{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Kala&#039;e Bay]]&lt;br /&gt;
| In the water, on the far east next to a fishing spot&lt;br /&gt;
| {{MSP/6|079|Slowpoke}}{{MSP/6|222|Corsola}}{{MSP/6|051A|Dugtrio}}{{MSP/6|238|Smoochum}}{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! rowspan=7 | [[File:Akala Trial Completion.png]]&amp;lt;br&amp;gt;{{color2|{{fairy egg color dark}}|Akala Island}}&lt;br /&gt;
| [[Pikachu Valley]]{{sup/7|USUM}}&lt;br /&gt;
| In front of the lake in Pikachu Valley&lt;br /&gt;
| {{MSP/6|025|Pikachu}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Brooklet Hill]]&lt;br /&gt;
| On the southern shore of the second lake from the Route 5 entrance, next to a large rock and a waterfall&lt;br /&gt;
| {{MSP/6|054|Psyduck}}{{sup/7|USUM}}{{MSP/6|060|Poliwag}}{{MSP/6|186|Politoed}}{{MSP/6|751|Dewpider}}{{sup/t|Day}}{{MSP/6|283|Surskit}}{{sup/t|Night}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Paniola Ranch]]&lt;br /&gt;
| Next to the fence close to the Route 5 entrance&lt;br /&gt;
| {{MSP/6|133|Eevee}}{{MSP/6|179|Mareep}}{{sup/7|USUM}}{{MSP/6|506|Lillipup}}{{MSP/6|196|Espeon}}{{sup/t|Day}}{{MSP/6|197|Umbreon}}{{sup/t|Night}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Royal Avenue]]&lt;br /&gt;
| At the ring of flower bushes, at the southernmost bush&lt;br /&gt;
| {{MSP/6|039|Jigglypuff}}{{sup/7|USUM}}{{MSP/6|012|Butterfree}}{{sup/t|Day}}{{MSP/6|741Pa|Oricorio}}{{sup/t|Night}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Wela Volcano Park]]&lt;br /&gt;
| East side of the volcano (next to the most &amp;quot;charming&amp;quot; Seismic Sister), north on the east ledge&lt;br /&gt;
| {{MSP/6|104|Cubone}}{{MSP/6|240|Magby}}{{sup/7|USUM}}{{MSP/6|757|Salandit}}{{MSP/6|661|Fletchling}}{{MSP/6|663|Talonflame}}{{sup/t|Day}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|8|Alola}}&lt;br /&gt;
| Under the support beams of the Aether Foundation building&lt;br /&gt;
| {{MSP/6|019A|Rattata}}{{sup/t|Night}}{{MSP/6|734|Yungoos}}{{sup/t|Day}}{{MSP/6|739|Crabrawler}}{{MSP/6|759|Stufful}}{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Lush Jungle]]&lt;br /&gt;
| West area, northwest of the grass patch&lt;br /&gt;
| {{MSP/6|352|Kecleon}}{{sup/7|USUM}}{{MSP/6|764|Comfey}}{{MSP/6|706|Goodra}}{{MSP/6|046|Paras}}{{sup/t|Day}}{{MSP/6|761|Bounsweet}}{{sup/t|Day}}{{MSP/6|755|Morelull}}{{sup/t|Night}}{{MSP/6|753|Fomantis}}{{sup/t|Night}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! rowspan=6 | [[File:Ula&#039;ula Trial Completion.png]]&amp;lt;br&amp;gt;{{color2|{{red color dark}}|Ula&#039;ula Island}}&lt;br /&gt;
| [[Mount Hokulani]]&lt;br /&gt;
| On the cliff north of the southernmost grassy area&lt;br /&gt;
| {{MSP/6|374|Beldum}}{{MSP/6|375|Metang}}{{MSP/6|605|Elgyem}}{{sup/7|USUM}}{{MSP/6|035|Clefairy}}{{sup/t|Night}}{{MSP/6|036|Clefable}}{{sup/t|Night}}{{MSP/6|462|Magnezone}}{{sup/t|Night}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Thrifty Megamart (Abandoned Site)]]&lt;br /&gt;
| In front of the boxes north of the entrance&lt;br /&gt;
| {{MSP/6|092|Gastly}}{{MSP/6|093|Haunter}}{{MSP/6|094|Gengar}}{{MSP/6|353|Shuppet}}{{sup/7|USUM}}{{MSP/6|778|Mimikyu}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Blush Mountain]]&lt;br /&gt;
| In front of the fence west of the Geothermal Power Plant&lt;br /&gt;
| {{MSP/6|777|Togedemaru}}{{MSP/6|082|Magneton}}{{MSP/6|239|Elekid}}{{MSP/6|474|Porygon-Z}}{{MSP/6|702|Dedenne}}{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{rt|13|Alola}}&lt;br /&gt;
| East of the man with the {{p|Probopass}}{{sup/7|SM}}/{{p|Gastrodon}}{{sup/7|USUM}}&lt;br /&gt;
| {{MSP/6|443|Gible}}{{MSP/6|551|Sandile}}{{MSP/6|330|Flygon}}{{MSP/6|328|Trapinch}}{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Ula&#039;ula Meadow]]&lt;br /&gt;
| On the walkway after the first turn from the south&lt;br /&gt;
| {{MSP/6|741|Oricorio}}{{MSP/6|166|Ledian}}{{sup/t|Day}}{{MSP/6|168|Ariados}}{{sup/t|Night}}{{MSP/6|670|Floette}}{{sup/7|USUM}}{{MSP/6|671|Florges}}{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Mount Lanakila]]&lt;br /&gt;
| At an inlet on the east side of the road to the Pokémon League&lt;br /&gt;
| {{MSP/6|582|Vanillite}}{{MSP/6|583|Vanillish}}{{MSP/6|359|Absol}}{{sup/t|Day}}{{MSP/6|362|Glalie}}{{sup/t|Day}}{{sup/7|USUM}}{{MSP/6|478|Froslass}}{{sup/t|Night}}{{MSP/6|215|Sneasel}}{{sup/t|Night}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! rowspan=3 | [[File:Poni Trial Completion.png]]&amp;lt;br&amp;gt;{{color2|{{TCG Pokémon Tool color dark}}|Poni Island}}&lt;br /&gt;
| [[Vast Poni Canyon]]&lt;br /&gt;
| In the middle of the first bridge&lt;br /&gt;
| {{MSP/6|782|Jangmo-o}}{{MSP/6|783|Hakamo-o}}{{MSP/6|526|Gigalith}}{{MSP/6|448|Lucario}}{{MSP/6|620|Mienshao}}{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Poni Meadow]]&lt;br /&gt;
| West of the tree at the water&lt;br /&gt;
| {{MSP/6|743|Ribombee}}{{sup/t|Day}}{{MSP/6|429|Mismagius}}{{sup/t|Night}}{{sup/7|USUM}}{{MSP/6|741Se|Oricorio}}{{MSP/6|149|Dragonite}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Poni Coast]]&lt;br /&gt;
| On the little hill close to the Poni Plains entrance&lt;br /&gt;
| {{MSP/6|760|Bewear}}{{MSP/6|022|Fearow}}{{MSP/6|108|Lickitung}}{{sup/7|USUM}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 style=&amp;quot;background:#{{alola color light}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Roto Loto====&lt;br /&gt;
{{incomplete|section|needs=Duration of Powers without immediate effects (Encounter, Stealth, etc.)}}&lt;br /&gt;
Roto Loto is a feature that only appears in {{g|Ultra Sun and Ultra Moon}}.&lt;br /&gt;
&lt;br /&gt;
It is unlocked after visiting the [[Pokémon Center]] on {{rt|2|Alola}}. Roto Loto allows the player to obtain items called Rotom Powers, which can be used to provide boosts similar to the [[Pass Powers]] from [[Generation V]] and [[O-Powers]] from [[Generation VI]]. &lt;br /&gt;
&lt;br /&gt;
The feature can be activated by tapping on Rotom&#039;s eyes once it starts to glow gold, which can occur at random times between 10-20 minute intervals. Its eyes can also glow by tapping on Rotom if it has a sad look on its face. Once the player reaches [[Poni Island]], the player can also activate Roto Loto by interacting with Rotom or answering its questions. After becoming the Champion, the Rotom Dex will activate Roto Loto if certain requests are fulfilled, such as after [[Mantine Surf]]ing or [[Ultra Warp Ride|Ultra Warp Riding]]. &lt;br /&gt;
&lt;br /&gt;
Rotom will automatically use several Rotom Powers during the course of the story: Roto Experience when arriving at [[Melemele Meadow]] to retrieve [[Nebby]], Roto Hatch after obtaining the {{p|Eevee}} Egg at [[Paniola Ranch]], and Roto Prize Money when first passing through {{rt|11|Alola}}. Rotom Powers can be held by Pokémon and traded to other Ultra Sun/Ultra Moon save files, but not Sun/Moon save files.&lt;br /&gt;
&lt;br /&gt;
Rotom Powers cannot be sold to Poké Marts.&lt;br /&gt;
&lt;br /&gt;
=====Rotom Powers=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{alola color}}; border:3px solid #{{alola color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{alola color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{alola color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{alola color light}}; {{roundytr|5px}}&amp;quot; |Rarity&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Bag Roto Bargain Sprite.png]] &lt;br /&gt;
| Roto Bargain&lt;br /&gt;
| Reduces the prices of products at [[Poké Mart]]s by half. It also reduces the prices at the [[Herb Shop]], [[Incense]] Stall, and [[TM]] Shop in [[Konikoni City]]. It doesn&#039;t reduce the prices at the Antiquities of the Ages in [[Hau&#039;oli City#Mall|Hau&#039;oli City Mall]].&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Bag Roto Boost Sprite.png]] &lt;br /&gt;
| Roto Boost&lt;br /&gt;
| Raises all stats of your battling Pokémon.&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Bag Roto Catch Sprite.png]] &lt;br /&gt;
| Roto Catch&lt;br /&gt;
| Increases the chance to catch Pokémon a lot.&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Bag Roto Encounter Sprite.png]] &lt;br /&gt;
| Roto Encounter&lt;br /&gt;
| Increases the chance of encountering high-level [[wild Pokémon]] a lot for a certain period of time.&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Bag Roto Exp. Points Sprite.png]] &lt;br /&gt;
| Roto Exp. Points&lt;br /&gt;
| Increases the [[Experience|Exp. Points]] your Pokémon receive after a battle a little.&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Bag Roto Friendship Sprite.png]] &lt;br /&gt;
| Roto Friendship&lt;br /&gt;
| Helps Pokémon in your party grow friendly faster.&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Bag Roto HP Restore Sprite.png]] &lt;br /&gt;
| Roto HP Restore&lt;br /&gt;
| Fully restores the HP of your battling Pokémon.&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Bag Roto Hatch Sprite.png]] &lt;br /&gt;
| Roto Hatch&lt;br /&gt;
| Helps {{pkmn|Egg}}s hatch faster.&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Bag Roto PP Restore Sprite.png]] &lt;br /&gt;
| Roto PP Restore&lt;br /&gt;
| Fully restores the [[PP]] of your battling Pokémon.&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Bag Roto Prize Money Sprite.png]] &lt;br /&gt;
| Roto Prize Money&lt;br /&gt;
| Triples the [[prize money]] you receive after a battle.&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Bag Roto Stealth Sprite.png]] &lt;br /&gt;
| Roto Stealth&lt;br /&gt;
| Prevents you from encountering wild Pokémon for a certain period of time.&lt;br /&gt;
| Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Z-Rotom Power====&lt;br /&gt;
In {{g|Ultra Sun and Ultra Moon}}, the Rotom Dex gains this ability from when the player reaches at least 601 affection with Rotom. When a Rotom Power is used during or outside of battle, the Rotom Dex will assist the player by allowing a [[Z-Move]] to be used again for a second time during the battle.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Rotom Pokédex/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Rotom Pokédex anime.png|thumb|250px|Rotom Pokédex in {{aniseries|JN}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
{{main|Rotom Pokédex (anime)}}&lt;br /&gt;
===={{aniseries|SM}}====&lt;br /&gt;
{{Ash}} received an Alola Pokédex from {{an|Professor Kukui}} in &#039;&#039;[[SM002|The Guardian&#039;s Challenge!]]&#039;&#039;. It was empty until &#039;&#039;[[SM003|Loading the Dex!]]&#039;&#039;, where Kukui completed the Pokédex by having a Rotom enter the device, turning Rotom into what it calls the &#039;&#039;&#039;Pokédex Rotom version&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロトムポケデックスフォルム&#039;&#039;&#039; &#039;&#039;Rotom Pokédex Forme&#039;&#039;). It then registered Ash as its user and followed him around throughout {{aniseries|SM}}, before [[SM146|leaving]] to work with the [[Aether Foundation]].&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Galar|size=75%}}&lt;br /&gt;
{{Animedexbody|JN037|Rotom|Ash&#039;s Rotom Phone|Rotom, Pokédex Forme. An upgrade of the [[Pokédex]]. However, that is its only function.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Galar}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{main|Rotom Pokédex (Adventures)}}&lt;br /&gt;
[[File:Moon Rotom Adventures.png|thumb|left|200px|Rotom, prior to entering Moon&#039;s Pokédex, in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:Rotom Pokédex Adventures.png|thumb|200px|The Rotom Pokédex in Pokémon Adventures]]&lt;br /&gt;
The Rotom Pokédex debuted in &#039;&#039;[[PASM01|The Grand Entrance and Delivery Boy Sun]]&#039;&#039;. Originally, it was a regular Rotom that [[Professor Kukui]] requested to receive from a [[Sinnoh|region]] outside of Alola so that he may use it to fuse with one of his Pokédexes. Due to this particular Rotom having a weak body, it was unable to be transferred electronically. As a result, {{adv|Moon}} was given the task of delivering Rotom to Professor Kukui while also using her pharmaceutical skills to keep it healthy along the way.&lt;br /&gt;
&lt;br /&gt;
After Moon successfully delivered Rotom, Professor Kukui decided to have it enter {{adv|Sun}}&#039;s empty Pokédex. Due to Sun&#039;s mishandling of the Pokédex, Rotom refused to enter it and ran away in disgust. Angered by this, Professor Kukui forced Sun to retrieve Rotom while he attempted to clean the dirty Pokédex.&lt;br /&gt;
&lt;br /&gt;
Later, it was revealed that Professor Kukui had a spare Pokédex, which he gave to Moon. This Pokédex was the one that Rotom decided to enter, becoming the Rotom Pokédex in the process.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:RotomDexSunMoon159.jpg|thumb|right|250px|Rotom Dex secret rare print from Sun &amp;amp; Moon]] &lt;br /&gt;
The Rotom Pokédex has appeared on numerous pieces of artwork featured on cards, coins and themed merchandise. First being found on [[Rotom Dex (Sun &amp;amp; Moon 131)|cards]] in the [[Sun &amp;amp; Moon (TCG)|Sun &amp;amp; Moon]] expansion.&lt;br /&gt;
&lt;br /&gt;
This listing is of cards mentioning or featuring Rotom Pokédex in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Related cards|Item|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Sun &amp;amp; Moon|Rotom Dex|131}}|type=Item|expanded=yes|enset=Sun &amp;amp; Moon|enrarity=Uncommon|ennum=131/149|jpset=Collection Sun|jprarity=U|jpnum=056/060|enset2=Sun &amp;amp; Moon|enrarity2=Rare Secret|ennum2=159/149|jpset2=Collection Sun|jprarity2=UR|jpnum2=072/060|jpset3=Sun &amp;amp; Moon Starter Set|jpnum3=050/059|jpset4=SM-P Promotional cards|jpnum4=015/SM-P|jpset5=SM-P Promotional cards|jpnum5=149/SM-P|jpset6=GX Battle Boost|jpnum6=098/114|jpset7=GG End|jprarity7=TR|jpnum7=053/054}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Burning Shadows|Rotom Dex Poké Finder Mode|122}}|type=Item|expanded=yes|enset=Burning Shadows|enrarity=Uncommon|ennum=122/147|jpset=To Have Seen the Battle Rainbow|jprarity=U|jpnum=047/051}}&lt;br /&gt;
{{cardlist/footer|Item}}&lt;br /&gt;
&lt;br /&gt;
===Coin===&lt;br /&gt;
The Rotom Pokédex was released as a {{TCG|coin}} for the {{PTCG}}.&lt;br /&gt;
&lt;br /&gt;
{{TCGAccessory&lt;br /&gt;
|background=electric &lt;br /&gt;
|border=electric&lt;br /&gt;
|image=SMTK Silver Rotom Dex Coin.png&lt;br /&gt;
|jdate=N/A&lt;br /&gt;
|date=June 1, 2018&lt;br /&gt;
|kdate=N/A&lt;br /&gt;
|jrelease=N/A&lt;br /&gt;
|release={{TCG|Sun &amp;amp; Moon Trainer Kit: Alolan Sandslash &amp;amp; Alolan Ninetales}}&lt;br /&gt;
|krelease=N/A&lt;br /&gt;
|description=Large-sized, Silver Rainbow Holofoil, Black-backed Coin featuring Rotom Pokédex released within the {{TCG|Sun &amp;amp; Moon Trainer Kit: Alolan Sandslash &amp;amp; Alolan Ninetales}} June 1, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Merchandise===&lt;br /&gt;
====Welcome to Alola! Deck Case &amp;amp; Sleeves====&lt;br /&gt;
Also released alongside the new Generation VII games on November 18, 2016 were the &#039;&#039;&#039;Welcome to Alola! Deck Case &amp;amp; Sleeves&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デッキケース＆シールド Welcome to Alola!&#039;&#039;&#039; &#039;&#039;Deck Case &amp;amp; Shield: Welcome to Alola!&#039;&#039;), a set including a deck case with a capacity to store up to 180 cards (or 90 cards in sleeves), two card dividers, and 64 card sleeves. All have illustrations featuring the player characters from {{g|Sun and Moon}} and several native Alolan Pokémon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Product  image:&#039;&#039;&#039;&lt;br /&gt;
{{TCGMerchGallery&lt;br /&gt;
|background={{Electric color}}&lt;br /&gt;
|border={{electric color dark}}&lt;br /&gt;
|image1=Welcome to Alola Deck Case Sleeves.jpg&lt;br /&gt;
|caption1=Welcome to Alola! Deck Case &amp;amp; Sleeves&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Rotom Pokédex Sleeves====&lt;br /&gt;
Available to purchase at venues hosting Pokémon Card Gym meetings starting December 26, 2016 were the &#039;&#039;&#039;Rotom Pokédex Sleeves&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デッキシールド「ロトム図鑑」&#039;&#039;&#039; &#039;&#039;Deck Shield: Rotom Illustrated Encyclopedia&#039;&#039;), a set of 64 card sleeves featuring a close-up portrait of the Rotom Pokédex.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Product image:&#039;&#039;&#039;&lt;br /&gt;
{{TCGMerchGallery&lt;br /&gt;
|background={{Electric color}}&lt;br /&gt;
|border={{electric color dark}}&lt;br /&gt;
|image1=Rotom Pokédex Sleeves.jpg&lt;br /&gt;
|caption1=Rotom Pokédex Sleeves&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;I Choose You!&#039;&#039; accessories====&lt;br /&gt;
To promote the release of &#039;&#039;[[M20|I Choose You!]]&#039;&#039; in cinemas, new card files and sleeves were made available to purchase from July 15, 2017.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Files:&#039;&#039;&#039; Two mini card files were released, each of which can display 104 cards.&lt;br /&gt;
:The &#039;&#039;&#039;Rotom Pokédex Mini Card File&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミニカードファイル ロトム図鑑&#039;&#039;&#039; &#039;&#039;Mini Card File: Rotom Illustrated Encyclopedia&#039;&#039;) features the Rotom Pokédex and many native [[Alola]]n Pokémon. The front illustration is of a forest scene with a [[Pokémon Center]], while the reverse is that of a beach scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;File images:&#039;&#039;&#039;&lt;br /&gt;
{{TCGMerchGallery&lt;br /&gt;
|background={{Electric color}}&lt;br /&gt;
|border={{electric color dark}}&lt;br /&gt;
|image1=Rotom Pokédex Mini Card File Front.jpg&lt;br /&gt;
|caption1=Rotom Pokédex Mini Card&amp;lt;br&amp;gt;File (front)&lt;br /&gt;
|image2=Rotom Pokédex Mini Card File Back.jpg&lt;br /&gt;
|caption2=Rotom Pokédex Mini Card&amp;lt;br&amp;gt;File (reverse)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultra Alola Adventure Deck Case &amp;amp; Sleeves====&lt;br /&gt;
Leading up to the release of {{g|Ultra Sun and Ultra Moon}}, the &#039;&#039;&#039;Ultra Alola Adventure Deck Case &amp;amp; Sleeves&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デッキケース&amp;amp;シールド Ultra Alola Adventure&#039;&#039;&#039; &#039;&#039;Deck Case &amp;amp; Shield: Ultra Alola Adventure&#039;&#039;) were made available from November 11, 2017. The card box and set of 64 sleeves that come with it both feature protagonists from {{g|Sun and Moon}} in their updated attire, version mascots {{p|Necrozma|Dusk Mane Necrozma}} and {{p|Necrozma|Dawn Wings Necrozma}}, as well as [[first partner Pokémon]] {{p|Rowlet}}, {{p|Litten}}, and {{p|Popplio}} in front of an Ultra Wormhole. The card box itself can store 90 cards in sleeves or 180 cards without sleeves, and also comes with 2 dividers. The artwork was illustrated by [[GAME FREAK]]&#039;s [[Yusuke Ohmura]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Product image:&#039;&#039;&#039;&lt;br /&gt;
{{TCGMerchGallery&lt;br /&gt;
|background={{Electric color}}&lt;br /&gt;
|border={{electric color dark}}&lt;br /&gt;
|image1=Ultra Alola Adventure Deck Case Sleeves.jpg&lt;br /&gt;
|caption1=Ultra Alola Adventure Deck Case &amp;amp; Sleeves&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
:&#039;&#039;For images on [[Rotom Pokédex (anime)|Rotom Pokédex&#039;s &#039;&#039;Pokémon the Series&#039;&#039; counterpart]], see: [[Rotom Pokédex (anime)#Gallery|Rotom Pokédex (anime) → Gallery]]&#039;&#039;&lt;br /&gt;
===Artwork===&lt;br /&gt;
====Standard====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot;| [[File:479Rotom-Pokédex.png|200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot;| [[File:479Rotom-Pokédex 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot;| [[File:Sun Moon Rotom Pokédex artwork.png|200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot;| [[File:Sun Moon Poké Finder artwork.png|200px]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=2 | Artwork from {{color2|000|Pokémon Sun and Moon}}&lt;br /&gt;
| {{color2|000|Elio (game)|Elio}} and his Rotom Pokédex&lt;br /&gt;
| {{color2|000|Selene (game)|Selene}} using the {{color2|000|Poké Finder}} &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px; overflow:hidden&amp;quot;| [[File:Ultra Sun Ultra Moon Protagonists.png|325px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot;| [[File:Ultra Sun Ultra Moon Alola Photo Club artwork.png|275px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Promotional artwork for {{color2|000|Pokémon Ultra Sun and Ultra Moon}} illustrated by {{color2|000|Yusuke Ohmura}}&lt;br /&gt;
| colspan=2 | Promotional artwork for {{color2|000|Pokémon Ultra Sun and Ultra Moon}} for the {{color2|000|Alola Photo Club}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px; overflow:hidden&amp;quot;| [[File:Sun Moon Festival Plaza artwork.png|200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot;| [[File:479Rotom Pokédex Dream.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | In the {{color2|000|Festival Plaza}}&lt;br /&gt;
| colspan=2 | {{color2|000|The Pokémon Company}} artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Concept art====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px; overflow:hidden&amp;quot;| [[File:479Rotom-Pokédex SM concept art.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px; overflow:hidden&amp;quot;| [[File:479Rotom-Pokédex SM concept art 2.jpg|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Conceptual artwork from {{color2|000|Pokémon Sun and Moon|Sun and Moon}}&lt;br /&gt;
|}&lt;br /&gt;
===Game assets===&lt;br /&gt;
====Sprites and models====&lt;br /&gt;
{{Incomplete|section|needs=needs high-poly model from Ultra Sun and Ultra Moon}} &lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot;| [[File:Key Rotom Pokédex Sprite.png]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot;| [[File:Rotom Pokédex SMUSUM.png|100px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot;| [[File:Rotom Pokédex unused SMUSUM.png|100px]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=2 | Obtain sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
| colspan=2 | Overworld Model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
| colspan=2 | Unused model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot;| [[File:USUM Medium sticker 14.png]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot;| [[File:USUM Medium sticker 15.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 | Stickers of Rotom for the {{color2|000|Alola Photo Club}} in {{color2|000|Pokémon Ultra Sun and Ultra Moon| Ultra Sun and Ultra Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Rotom Pokédex type.png|thumb|250px|{{an|Rotom Pokédex}}&#039;s type in {{aniseries|JN}}]]&lt;br /&gt;
* The Rotom Pokédex is the first [[Pokédex]] without the ability to view information about all {{OBP|Pokémon|species}} known as of that time ([[Generation VII]]), as it lacks information on the 403 Pokémon not in the Alola Pokédex and cannot receive a National Dex upgrade by any means.&lt;br /&gt;
** Ironically, Rotom itself is among the Pokémon who lacks a Rotom Dex entry.&lt;br /&gt;
* In {{g|Sun and Moon}}, [[Samson Oak]] mentions that the Rotom Pokédex was at least partially invented by a &amp;quot;young fellow from [[Kalos]]&amp;quot;, hinting at [[Clemont]]. This is further supported by the [[Pokémon Adventures]] {{pkmn|manga}}, wherein Professor Kukui reveals that the Rotom Pokédex was developed by &amp;quot;Kalos&#039;s famous genius inventor&amp;quot;, and Rotom Pokédex&#039;s conceptual artwork for Sun and Moon, which features Clemont. In {{g|Masters EX}}, {{mas|Kukui|Professor Kukui}} outright confirms this to be true.&lt;br /&gt;
* Because Rotom Pokédex does not battle, it never had a typing assigned to it over the course of {{aniseries|SM}}. However, in the {{aniseries|JN}} episode &#039;&#039;[[JN037|That New Old Gang of Mine!]]&#039;&#039;, {{Ash}}&#039;s [[Rotom Phone]] identified his {{an|Rotom Pokédex}} as a pure {{t|Electric}} type.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Rotom Pokédex&#039;&#039;/&#039;&#039;Rotom Dex&#039;&#039;&lt;br /&gt;
{{Langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|zh_yue=洛托姆圖鑑 &#039;&#039;Loktokmóuh Tòuhgaam&#039;&#039;&lt;br /&gt;
|zh_cmn=洛托姆圖鑑 / 洛托姆图鉴 &#039;&#039;Luòtuōmǔ Tújiàn&#039;&#039;&lt;br /&gt;
|da=Rotom Dex&lt;br /&gt;
|fi=Rotom Dex&lt;br /&gt;
|fr=Motisma-Dex&lt;br /&gt;
|de=Rotom-Pokédex&lt;br /&gt;
|it=Pokédex Rotom&lt;br /&gt;
|ko=로토무도감 &#039;&#039;Rotomu Dogam&#039;&#039;&lt;br /&gt;
|no=Rotom Dex&lt;br /&gt;
|pl=Rotom Pokédeksowy&lt;br /&gt;
|pt_br=Pokédex Rotom&lt;br /&gt;
|ru=Ротом-Декс &#039;&#039;Rotom-Deks&#039;&#039;&amp;lt;br&amp;gt;Покедекс-Ротом &#039;&#039;Pokédeks-Rotom&#039;&#039;&lt;br /&gt;
|es=RotomDex&lt;br /&gt;
|sv=Rotom Dex&lt;br /&gt;
|vi = Từ điển Rotom&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Poké Finder&#039;&#039;&lt;br /&gt;
{{Langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|zh_yue=寶可搜尋鏡 &#039;&#039;{{tt|Poké Sáuchàhmgeng|Poké Search Lens}}&#039;&#039;&lt;br /&gt;
|zh_cmn=寶可搜尋鏡 / 宝可搜寻镜 &#039;&#039;{{tt|Poké Sōuxúnjìng|Poké Search Lens}}&#039;&#039;&lt;br /&gt;
|fr=Poké Scope&lt;br /&gt;
|de=Pokémon-Sucher&lt;br /&gt;
|it=Pokévisore&lt;br /&gt;
|ko=포켓파인더 &#039;&#039;Poké Finder&#039;&#039;&lt;br /&gt;
|ru=Поке-Искатель &#039;&#039;Poké-Iskatel&#039;&#039;&#039;&lt;br /&gt;
|pt_br=Pokévisor&lt;br /&gt;
|es=Pokévisor&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Pokédex Rotom version&#039;&#039;&lt;br /&gt;
{{Langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|da=Pokédex Rotom version&lt;br /&gt;
|nl=Pokédex Rotom-versie&lt;br /&gt;
|fi=Pokédex Rotom-versio&lt;br /&gt;
|fr=Pokédex version Motisma&lt;br /&gt;
|de=Pokédex Rotom-Version&lt;br /&gt;
|it=Edizione Rotom di Pokédex&lt;br /&gt;
|ko=&lt;br /&gt;
|no=Pokédex av Rotom typen&lt;br /&gt;
|pt_br=&lt;br /&gt;
|ru=Покедекс версии Ротом &#039;&#039;Pokédeks versii Rotom&#039;&#039;&lt;br /&gt;
|es_la=&lt;br /&gt;
|es_eu=&lt;br /&gt;
|sv=Pokédex Rotom-versionen&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Roto Loto&#039;&#039;&lt;br /&gt;
{{langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=ロトポン &#039;&#039;Rotopon&#039;&#039;|jameaning=From ロトム &#039;&#039;Rotom&#039;&#039; and ガシャポン &#039;&#039;{{wp|gashapon}}&#039;&#039;&lt;br /&gt;
|en=Roto Loto|enmeaning=From &#039;&#039;Rotom&#039;&#039; and &#039;&#039;loto&#039;&#039; (lottery)&lt;br /&gt;
|fr=Motismagogo|frmeaning=From &#039;&#039;Motisma&#039;&#039; (Rotom) and &#039;&#039;à gogo&#039;&#039; (in abundance)&lt;br /&gt;
|de=Rotomat|demeaning=From &#039;&#039;Rotom&#039;&#039; and &#039;&#039;Automat&#039;&#039; (vending machine)&lt;br /&gt;
|it=Roto&#039;n&#039;roll|itmeaning=From &#039;&#039;Rotom&#039;&#039; and &#039;&#039;rock&#039;n&#039;roll&#039;&#039;&lt;br /&gt;
|es=Rotómbola|esmeaning=From &#039;&#039;Rotom&#039;&#039; and &#039;&#039;tómbola&#039;&#039; (raffle)&lt;br /&gt;
|ko=로토캡슐토이 &#039;&#039;Roto Capsule Toy&#039;&#039;|komeaning=From 로토무 &#039;&#039;Rotomu&#039;&#039; (Rotom) and 캡슐토이 &#039;&#039;capsule toy&#039;&#039; (gashapon)&lt;br /&gt;
|zh_cmn=洛托碰碰 &#039;&#039;Luòtuō Pèngpèng&#039;&#039;|zh_cmnmeaning=From 洛托姆 &#039;&#039;Luòtuōmǔ&#039;&#039; (Rotom) and 碰運氣 / 碰运气 &#039;&#039;pèng yùnqi&#039;&#039; (try your luck)&lt;br /&gt;
|zh_yue=洛托碰碰 &#039;&#039;Loktok Pungpung&#039;&#039;|zh_yuemeaning=From 洛托姆 &#039;&#039;Loktokmóuh&#039;&#039; (Rotom) and 碰運氣 &#039;&#039;pung wahnhei&#039;&#039; (try your luck)&lt;br /&gt;
|ru=Рото Лото &#039;&#039;Roto Loto&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Rotom Power&#039;&#039;&lt;br /&gt;
{{langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=ロトムパワー &#039;&#039;Rotom Power&#039;&#039;&lt;br /&gt;
|zh_yue=洛托姆之力 &#039;&#039;{{tt|Loktokmóuh-jī Lihk|Rotom Power}}&#039;&#039;&lt;br /&gt;
|zh_cmn=洛托姆之力 &#039;&#039;{{tt|Luòtuōmǔ-zhī Lì|Rotom Power}}&#039;&#039;&lt;br /&gt;
|fr=Motism&#039;Aura&lt;br /&gt;
|de=Rotom-Kräfte&lt;br /&gt;
|it=Potere Rotom&lt;br /&gt;
|ko=로토무파워 &#039;&#039;{{tt|Rotomu|Rotom}} Power&#039;&#039;&lt;br /&gt;
|ru=Ротом-Сила &#039;&#039;Rotom-Sila&#039;&#039;&lt;br /&gt;
|es=Poder Rotom&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon-sunmoon.com/en-us/record-your-adventure-in-the-rotom-pokedex/ Rotom Pokédex on the official site]&lt;br /&gt;
* [http://www.pokemon-sunmoon.com/en-us/poke-finder/ Poké Finder on the official site]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* {{Animespecies|Rotom}}&lt;br /&gt;
* [[a:Category:Rotom Pokédex|Images on the Bulbagarden Archives]]&lt;br /&gt;
* {{cat|Episodes focusing on Rotom Pokédex}}&lt;br /&gt;
* [[Rotom Pokédex (anime)]]&lt;br /&gt;
* [[Rotom Pokédex (Adventures)]]&lt;br /&gt;
* [[Rotom Phone]]&lt;br /&gt;
* [[Rotom Bike]]&lt;br /&gt;
* [[Rotomi]]&lt;br /&gt;
* [[Drone Rotom]]&lt;br /&gt;
&lt;br /&gt;
{{Pokédex}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
{{NPC|electric|alola=yes}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Sun and Moon]]&lt;br /&gt;
[[Category:Pokémon Ultra Sun and Ultra Moon]]&lt;br /&gt;
[[Category:Sun and Moon characters]]&lt;br /&gt;
[[Category:Ultra Sun and Ultra Moon characters]]&lt;br /&gt;
[[Category:Pokémon characters]]&lt;br /&gt;
[[Category:Map equipment]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Gender unknown characters (Pokémon)|Rotom]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rotom-Pokédex]]&lt;br /&gt;
[[es:RotomDex]]&lt;br /&gt;
[[fr:Motisma-Dex]]&lt;br /&gt;
[[it:Pokédex Rotom]]&lt;br /&gt;
[[ja:ロトムずかん]]&lt;br /&gt;
[[zh:洛托姆圖鑑]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%83%86%E3%83%A9%E3%83%91%E3%82%B4%E3%82%B9&amp;diff=4283801</id>
		<title>テラパゴス</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%83%86%E3%83%A9%E3%83%91%E3%82%B4%E3%82%B9&amp;diff=4283801"/>
		<updated>2025-04-19T01:04:18Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Terapagos (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Terapagos (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tetsunokashira&amp;diff=4283800</id>
		<title>Tetsunokashira</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tetsunokashira&amp;diff=4283800"/>
		<updated>2025-04-19T01:02:10Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Iron Crown (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron Crown (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%83%86%E3%83%84%E3%83%8E%E3%82%AB%E3%82%B7%E3%83%A9&amp;diff=4283799</id>
		<title>テツノカシラ</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%83%86%E3%83%84%E3%83%8E%E3%82%AB%E3%82%B7%E3%83%A9&amp;diff=4283799"/>
		<updated>2025-04-19T01:01:55Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Iron Crown (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron Crown (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%BF%E3%82%B1%E3%83%AB%E3%83%A9%E3%82%A4%E3%82%B3&amp;diff=4283798</id>
		<title>タケルライコ</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%BF%E3%82%B1%E3%83%AB%E3%83%A9%E3%82%A4%E3%82%B3&amp;diff=4283798"/>
		<updated>2025-04-19T01:00:48Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Raging Bolt (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Raging Bolt (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Takeruraiko&amp;diff=4283797</id>
		<title>Takeruraiko</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Takeruraiko&amp;diff=4283797"/>
		<updated>2025-04-19T01:00:34Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Raging Bolt (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Raging Bolt (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%AA%E3%83%BC%E3%82%AC%E3%83%9D%E3%83%B3&amp;diff=4283796</id>
		<title>オーガポン</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%AA%E3%83%BC%E3%82%AC%E3%83%9D%E3%83%B3&amp;diff=4283796"/>
		<updated>2025-04-19T00:59:59Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Ogerpon (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ogerpon (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kichikigisu&amp;diff=4283795</id>
		<title>Kichikigisu</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kichikigisu&amp;diff=4283795"/>
		<updated>2025-04-19T00:59:40Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Fezandipiti (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fezandipiti (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%AD%E3%83%81%E3%82%AD%E3%82%AE%E3%82%B9&amp;diff=4283794</id>
		<title>キチキギス</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%AD%E3%83%81%E3%82%AD%E3%82%AE%E3%82%B9&amp;diff=4283794"/>
		<updated>2025-04-19T00:59:26Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Fezandipiti (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fezandipiti (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mashimashira&amp;diff=4283793</id>
		<title>Mashimashira</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mashimashira&amp;diff=4283793"/>
		<updated>2025-04-19T00:58:08Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Munkidori (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Munkidori (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%83%9E%E3%82%B7%E3%83%9E%E3%82%B7%E3%83%A9&amp;diff=4283792</id>
		<title>マシマシラ</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%83%9E%E3%82%B7%E3%83%9E%E3%82%B7%E3%83%A9&amp;diff=4283792"/>
		<updated>2025-04-19T00:57:17Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Munkidori (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Munkidori (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A4%E3%82%A4%E3%83%8D%E3%82%A4%E3%83%8C&amp;diff=4283791</id>
		<title>イイネイヌ</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A4%E3%82%A4%E3%83%8D%E3%82%A4%E3%83%8C&amp;diff=4283791"/>
		<updated>2025-04-19T00:57:07Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Okidogi (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Okidogi (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Yabasocha&amp;diff=4283790</id>
		<title>Yabasocha</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Yabasocha&amp;diff=4283790"/>
		<updated>2025-04-19T00:56:55Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Sinistcha (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sinistcha (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Chadeath&amp;diff=4283789</id>
		<title>Chadeath</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Chadeath&amp;diff=4283789"/>
		<updated>2025-04-19T00:56:36Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Poltchageist (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Poltchageist (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%83%86%E3%83%84%E3%83%8E%E3%82%A4%E3%82%B5%E3%83%8F&amp;diff=4283788</id>
		<title>テツノイサハ</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%83%86%E3%83%84%E3%83%8E%E3%82%A4%E3%82%B5%E3%83%8F&amp;diff=4283788"/>
		<updated>2025-04-19T00:56:19Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Iron Leaves (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron Leaves (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A6%E3%83%8D%E3%83%AB%E3%83%9F%E3%83%8A%E3%83%A2&amp;diff=4283787</id>
		<title>ウネルミナモ</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A6%E3%83%8D%E3%83%AB%E3%83%9F%E3%83%8A%E3%83%A2&amp;diff=4283787"/>
		<updated>2025-04-19T00:55:58Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Redirected page to Walking Wake (Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Walking Wake (Pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Catch_rate&amp;diff=4283773</id>
		<title>Catch rate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Catch_rate&amp;diff=4283773"/>
		<updated>2025-04-19T00:24:53Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: ‘Probablity of capture’ sections for the two generations where it changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Catch|the concept of catching a Pokémon|Caught Pokémon}}&lt;br /&gt;
Each {{OBP|Pokémon|species|species of Pokémon}} has a &#039;&#039;&#039;catch rate&#039;&#039;&#039; that applies to all its members. When a [[Poké Ball]] is thrown at a wild Pokémon, the game uses that Pokémon&#039;s catch rate in a formula to determine the chances of [[Caught Pokémon|catching]] that Pokémon. Higher catch rates mean that the Pokémon is easier to catch, up to a maximum of 255. The formula also takes into account the following factors:&lt;br /&gt;
&lt;br /&gt;
* The health of the Pokémon (relative to its full health)&lt;br /&gt;
* The type of [[Poké Ball]]&lt;br /&gt;
* Any [[status condition]] of the wild Pokémon&lt;br /&gt;
* Any active {{DL|Entralink|Pass Powers}} (in [[Generation V]]), [[O-Power]]s (in [[Generation VI]]), {{DL|Rotom Pokédex|Rotom Powers}} (in {{g|Ultra Sun and Ultra Moon}}) or {{DL|Sandwich|Meal Powers}} (in {{g|Scarlet and Violet}})&lt;br /&gt;
&lt;br /&gt;
Certain other factors, such as the target Pokémon&#039;s level, may also factor in depending on the type of Poké Ball used or the generation.&lt;br /&gt;
&lt;br /&gt;
Circumstances where capture is guaranteed—i.e. using the [[Master Ball]] and [[Park Ball]], any Poké Ball used on [[Kalos Route 2]]{{sup/6|XY}}, {{rt|101|Hoenn}}{{sup/6|ORAS}}, [[Alola Route 1]] prior to the start of the festival in [[Iki Town]]{{sup/7|SMUSUM}}, in the [[Entralink|Entree Forest]], in hosted non-event [[Max Raid Battle]]s&amp;lt;!--are there any Wild Area News raids with guaranteed captures?--&amp;gt;, or any [[Tera Raid Battle]]—bypass the catching formula entirely. Circumstances where capture is impossible (e.g. against {{OBP|Ghost|Pokémon Tower|unidentified ghosts}} in the [[Pokémon Tower]]) also bypass the capture formula and prevent capture even if the ball used would otherwise guarantee capture.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation I)==&lt;br /&gt;
The capture method in [[Generation I]] differs significantly from those of later generations. To determine whether a Pokémon is caught or not, the steps below are performed. If, at any point, the Pokémon is caught or breaks free, the steps following that point are not performed.&lt;br /&gt;
# If a [[Master Ball]] is used, the Pokémon is &#039;&#039;&#039;caught&#039;&#039;&#039;.&lt;br /&gt;
# Generate a random number, &#039;&#039;N&#039;&#039;, depending on the type of ball used.&lt;br /&gt;
#* For a {{i|Poké Ball}}: 0 to 255.&lt;br /&gt;
#* For a [[Great Ball]]: 0 to 200.&lt;br /&gt;
#* Otherwise ([[Ultra Ball]] or [[Safari Ball]]): 0 to 150.&lt;br /&gt;
# The Pokémon is &#039;&#039;&#039;caught&#039;&#039;&#039; if...&lt;br /&gt;
#* It is asleep or frozen and &#039;&#039;N&#039;&#039; is less than 25.&lt;br /&gt;
#* It is paralyzed, burned, or poisoned and &#039;&#039;N&#039;&#039; is less than 12.&lt;br /&gt;
# Otherwise, if &#039;&#039;N&#039;&#039; minus the status threshold (above) is greater than the Pokémon&#039;s catch rate, the Pokémon &#039;&#039;&#039;breaks free&#039;&#039;&#039;.&lt;br /&gt;
# If not, generate a random value, &#039;&#039;M&#039;&#039;, between 0 and 255.&lt;br /&gt;
# Calculate &#039;&#039;f&#039;&#039;:&lt;br /&gt;
#* &amp;lt;math&amp;gt;f = \left\lfloor \dfrac {HP_{max} \times 255 \times 4}{HP_{current} \times Ball} \right\rfloor&amp;lt;/math&amp;gt;, where the value of Ball is 8 if a Great Ball is used or 12 otherwise. The minimum value of &#039;&#039;f&#039;&#039; is 1 and its maximum value is 255.&lt;br /&gt;
# If &#039;&#039;f&#039;&#039; is greater than or equal to &#039;&#039;M&#039;&#039;, the Pokémon is &#039;&#039;&#039;caught&#039;&#039;&#039;. Otherwise, the Pokémon &#039;&#039;&#039;breaks free&#039;&#039;&#039;. In practical terms, lowering the target&#039;s HP to 1/3 of its maximum will guarantee capture with a Poké Ball, while lowering it to 1/2 will guarantee capture with a Great Ball.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon broke free, the steps below are performed to determine how many times the ball will shake.&lt;br /&gt;
# Calculate &#039;&#039;d&#039;&#039;:&lt;br /&gt;
#* &amp;lt;math&amp;gt;d = \left\lfloor \dfrac {catchRate \times 100}{Ball} \right\rfloor&amp;lt;/math&amp;gt;, where the value of Ball is 255 for the Poké Ball, 200 for the Great Ball, or 150 for other balls.&lt;br /&gt;
# If &#039;&#039;d&#039;&#039; is greater than or equal to 256, the ball shakes three times before the Pokémon breaks free.&lt;br /&gt;
# If not, calculate &amp;lt;math&amp;gt;x = \left\lfloor \dfrac{d \times f}{255} \right\rfloor + s&amp;lt;/math&amp;gt;, where &#039;&#039;s&#039;&#039; is 10 if the Pokémon is asleep or frozen, 5 if it is paralyzed, poisoned, or burned, or 0 otherwise.&lt;br /&gt;
# If...&lt;br /&gt;
#* &#039;&#039;x&#039;&#039; &amp;lt; 10: the Ball misses the Pokémon completely.&lt;br /&gt;
#* &#039;&#039;x&#039;&#039; &amp;lt; 30: the Ball shakes once before the Pokémon breaks free.&lt;br /&gt;
#* &#039;&#039;x&#039;&#039; &amp;lt; 70: the Ball shakes twice before the Pokémon breaks free.&lt;br /&gt;
#* Otherwise, the Ball shakes three times before the Pokémon breaks free.&lt;br /&gt;
&lt;br /&gt;
This algorithm thus has several unique properties that do not apply in later generations:&lt;br /&gt;
* The number of times a Poké Ball shakes before failing to catch a Pokémon is a rough approximation of the Pokémon&#039;s catch odds.&lt;br /&gt;
* If a Pokémon will break free, a given combination of ball plus status condition plus HP will always result in the same number of shakes. This means that, if a given number of shakes is observed before the Pokémon breaks free for a given combination of these values, if the ball is ever observed to shake more times with the same combination of values, the Pokémon will be caught.&lt;br /&gt;
* Under certain circumstances, a Great Ball is more effective than an Ultra Ball. In particular, Pokémon with high catch rates, no status conditions, and above ½ HP may guarantee capture with a Great Ball but fail to do so with an Ultra Ball.&lt;br /&gt;
* The effect of reducing HP diminishes with lower catch rates, and the effect of inflicting status diminishes with higher catch rates. Regardless of catch rate, reducing the HP does not increase chances of capture at less than ½ HP with Great Balls, and ⅓ HP with other balls.&lt;br /&gt;
* Inflicting a status ailment gives the player a flat additional chance (from 4.6% to 16.6%) to catch the Pokémon regardless of all other factors, making certain Pokémon easier to catch in Generation I than they are in later generations. For example, a sleeping {{p|Mewtwo}} with full HP may, on average, be caught in about six Ultra Balls in Generation I, but from Generation II onwards exactly the same circumstances would require an average of about 64 Ultra Balls, over ten times as many.&lt;br /&gt;
* Due to the nature of the algorithm, Ultra Balls will only perform better than Great Balls on Pokémon whose capture rates are above 55 and below 200 in Generation I. Ultra Balls increase the overall chance of capture by as much as 20% in comparison to Great Balls for Pokémon near the center of that range.&lt;br /&gt;
* Assuming the current HP of target Pokémon is less than or equal to ½ HP for Great Balls and ⅓ HP for Ultra Balls, Ultra Balls increase the overall chance to capture by 10% or more in comparison to Great Balls for the following Pokémon:&lt;br /&gt;
** Metapod, Kakuna, Pidgeotto, Raticate, Fearow, Arbok, Sandslash, Nidorina, Nidorino, Clefairy, Jigglypuff, Golbat, Gloom, Persian, Poliwhirl, Kadabra, Machoke, Weepinbell, Graveler, Haunter, Exeggcute, and Rhyhorn.&lt;br /&gt;
&lt;br /&gt;
===Approximate probability===&lt;br /&gt;
The following calculation will give the exact probability of catching a Pokémon whose catch rate is at most a specific value. It will give results which are too high if the catch rates are more than this, but it remains a useful approximation. Specifically:&lt;br /&gt;
* For a Poké Ball, it is exact for Pokémon with a catch rate of at most 230;&lt;br /&gt;
* For a Great Ball, it is exact for Pokémon with a catch rate of at most 175&lt;br /&gt;
* For an Ultra or Safari Ball, it is exact for Pokémon with a catch rate of at most 125.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;CaptureProbability \approx \dfrac {statusCondition}{Ball+1} + \left(\dfrac {catchRate+1}{Ball+1} \times \dfrac {f+1}{256}\right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
* &amp;lt;math&amp;gt;&lt;br /&gt;
statusCondition = \begin{cases}&lt;br /&gt;
  12, &amp;amp; \mbox{if poisoned, burned, or paralyzed} \\&lt;br /&gt;
  25, &amp;amp; \mbox{if frozen or asleep} \\&lt;br /&gt;
  0, &amp;amp; \mbox{otherwise} \\&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
* &amp;lt;math&amp;gt;&lt;br /&gt;
Ball = \begin{cases}&lt;br /&gt;
  255, &amp;amp; \mbox{if using a Poké Ball} \\&lt;br /&gt;
  200, &amp;amp; \mbox{if using a Great Ball} \\&lt;br /&gt;
  150, &amp;amp; \mbox{otherwise} \\&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
* &#039;&#039;f&#039;&#039; is defined in the above section for the capture method.&lt;br /&gt;
* &#039;&#039;catchRate&#039;&#039; (given as an integer value) is stated on each individual Pokémon&#039;s article.&lt;br /&gt;
&lt;br /&gt;
===Safari Game===&lt;br /&gt;
The Safari Game has additional mechanics exclusive to the [[Kanto Safari Zone|Safari Zone]]; these modify the Pokémon&#039;s catch rate before any other multipliers:&lt;br /&gt;
*If bait is thrown, the Pokémon&#039;s catch rate is halved (and rounded down), a random &amp;quot;eating counter&amp;quot; between 1 and 5 is generated, and any &amp;quot;angry counter&amp;quot; is reset;&lt;br /&gt;
*If a rock is thrown, the Pokémon&#039;s catch rate is doubled and a random &amp;quot;angry counter&amp;quot; between 1 and 5 is generated, and any &amp;quot;eating counter&amp;quot; is reset.&lt;br /&gt;
&lt;br /&gt;
At the end of every turn, the counters are decreased by one. If the &amp;quot;angry counter&amp;quot; hits zero, the Pokémon&#039;s catch rate is reset.&lt;br /&gt;
&lt;br /&gt;
==General capture method (Generation II onwards)==&lt;br /&gt;
The capture algorithms in [[Generation II]] and onwards have three essential components: the modified catch rate, the &amp;quot;shake probability&amp;quot;, and the &amp;quot;shake checks&amp;quot;. Generation II handles shake checks slightly differently than the later generations.&lt;br /&gt;
&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate, &#039;&#039;a&#039;&#039;, is the catch rate after various factors such as weakening the Pokémon and using stronger Poké Balls are taken into consideration. A modified catch rate may never fall to 0 (that is, render a Pokémon impossible to capture), but it may cause the modified rate to fall below its original unmodified catch rate (such as from high health, Heavy Balls, Baiting in the [[Safari Zone]], or the dark grass penalty in [[Generation V]]). In [[Generation III]] and [[Generation IV]], the modified catch rate may never fall below 1.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The shake probability, &#039;&#039;b&#039;&#039;, is a value that determines the probability that a single shake check passes.&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
Shake checks are performed to determine whether the Pokémon will be caught or, if the Pokémon breaks free, the number of shakes that will occur before it does so.&lt;br /&gt;
&lt;br /&gt;
In Generation II, whether a Pokémon will be caught is determined before any shake checks are performed, and shake checks are only performed if the Pokémon is not caught.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation II)==&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate &#039;&#039;a&#039;&#039; is calculated in [[Generation II]] as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;a = \max\left( \left\lfloor \dfrac{(3 \times HP_{max} - 2 \times HP_{current}) \times rate_{modified}}{3 \times HP_{max}} \right\rfloor, 1 \right) + bonus_{status}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at full health,&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at the moment,&lt;br /&gt;
* rate&amp;lt;sub&amp;gt;modified&amp;lt;/sub&amp;gt; is the catch rate of the Pokémon modified by the ball used, but no less than 1 and no more than 255,&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; is the modifier for any [[status condition]] the Pokémon has (10 for sleep or freeze, 0 otherwise).&lt;br /&gt;
** bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; was intended to equal 5 for paralyze, poison, or burn, but due to a glitch, the game skips this check.&lt;br /&gt;
&lt;br /&gt;
If 3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; &amp;gt; 255, then both 3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; and 2 × HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; are halved twice (and rounded down after each division) for use in the formula, as the values used are unsigned 8-bit integers. If the latter product is 0, it is set to 1 instead.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon&#039;s HP is 342 or greater, the 3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; value will be truncated and the subtraction may underflow, giving bizarre results and even making it possible for the game to freeze; however, no such Pokémon can be legitimately encountered in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039; is capped at 255.&lt;br /&gt;
&lt;br /&gt;
The Apricorn balls apply changes directly to the Pokémon&#039;s catch rate, but due to various glitches, many of them do not work as intended. These balls were fixed for Generation IV.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The shake probability &#039;&#039;b&#039;&#039; is determined from the table below, depending on the value of &#039;&#039;a&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;a&#039;&#039;&lt;br /&gt;
| 0-1 || 2 || 3 || 4 || 5 || 6-7 || 8-10 || 11-15 || 16-20 || 21-30 || 31-40 || 41-50 || 51-60 || 61-80 || 81-100 || 101-120 || 121-140 || 141-160 || 161-180 || 181-200 || 201-220 || 221-240 || 241-254 || 255&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;b&#039;&#039;&lt;br /&gt;
| 63 || 75 || 84 || 90 || 95 || 103 || 113 || 126 || 134 || 149 || 160 || 169 || 177 || 191 || 201 || 211 || 220 || 227 || 234 || 240 || 246 || 251 || 253 || 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
First, a check is performed to determine whether the Pokémon is caught at all. A random number between 0 and 255 is generated, and if this number is less than or equal to &#039;&#039;a&#039;&#039;, the Pokémon is caught.&lt;br /&gt;
&lt;br /&gt;
Shake checks are only performed if the Pokémon is not caught. A single shake check consists of generating a random number between 0 and 255 and comparing it to &#039;&#039;b&#039;&#039;. This is done at most three times, but if the number generated in a given shake check is greater than or equal to &#039;&#039;b&#039;&#039;, no further shake checks will be performed. The number of times the ball shakes is the same as the number of shake checks that were performed. The table is essentially a very low-precision lookup table with numbers corresponding to the shake rate in later generations, so ultimately, aside from rounding errors (very bad ones in this case), the shake and capture rate remain similar between Generation II and the formula later used in Generation III.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation III-IV)==&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate, &#039;&#039;a&#039;&#039;, is calculated in [[Generation III]] and [[Generation IV]] as follows:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;a = \dfrac {3 \times HP_{max} - 2 \times HP_{current}}{3 \times HP_{max}} \times rate \times bonus_{ball} \times bonus_{status}&amp;lt;/math&amp;gt;&lt;br /&gt;
Where&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at full health.&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at the moment.&lt;br /&gt;
* rate is the [[List of Pokémon by catch rate|catch rate of the Pokémon]] (which may be modified due to use of [[Apricorn]] balls or actions in the [[Safari Zone]]).&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; is the multiplier for the Poké Ball used.&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; is the multiplier for any [[status condition]] the Pokémon has (2 for sleep and freeze; 1.5 for paralysis, poison, or burn; 1 otherwise). Due to a bug in Pokémon Ruby and Sapphire, if the target Pokémon is afflicted with {{status|bad poison}}, no catch bonus is applied. This was fixed in Pokémon FireRed, LeafGreen, and Emerald.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon could have 0 HP, the maximum value for &#039;&#039;a&#039;&#039; would be rate × bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; × bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt;. For a Pokémon with full health and no status condition, and with a neutral ball used, the minimum value for &#039;&#039;a&#039;&#039; would be rate / 3.&lt;br /&gt;
&lt;br /&gt;
The formula is slightly different when applied to the [[Apricorn]] balls in {{game|HeartGold and SoulSilver|s}}. The modifiers for these balls are applied directly to the Pokémon&#039;s catch rate, rather than in the formula. In this case, bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; is always 1, and the catch rate cannot go higher than 255. This means that for Pokémon whose catch rate is already 255, such as {{p|Rattata}}, the Apricorn balls do not make the capture any more likely than a regular Poké Ball.&lt;br /&gt;
&lt;br /&gt;
For [[Shadow Pokémon]], their base catch rate is [[List of Shadow Pokémon|determined separately]], usually being higher than the normal catch rate for their species.&lt;br /&gt;
&lt;br /&gt;
===Hoenn/Kanto Safari Game===&lt;br /&gt;
In Generation III, a different formula is used to calculate a Pokémon&#039;s modified catch rate during a [[Safari Game]]. The modified catch rate is calculated from the Pokémon&#039;s &amp;quot;catch factor&amp;quot;. The catch factor is initialized as:&lt;br /&gt;
:&amp;lt;math&amp;gt;catchFactor_{base} = \max \left( \left\lfloor {rate \over 12.75} \right\rfloor, 1 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pokémon&#039;s catch factor can be modified by the player&#039;s actions.&lt;br /&gt;
* In {{game2|Ruby|Sapphire|Emerald}}, going near the Pokémon increases the catch factor by 4, then 3, then 2, then 1.&lt;br /&gt;
* In {{game|FireRed and LeafGreen|s}}: bait halves the catch factor (rounding down, to a minimum of 3); rocks double the catch factor (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The modified catch rate is calculated as &lt;br /&gt;
:&amp;lt;math&amp;gt;a = catchFactor \times 12.75&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a quirk, throwing one bait at a {{p|Chansey}} at the start of an encounter will actually &#039;&#039;increase&#039;&#039; its catch factor, as its base catch factor is 2.&lt;br /&gt;
&lt;br /&gt;
===Great Marsh and Johto Safari Zone===&lt;br /&gt;
The [[Great Marsh]] and [[Johto Safari Zone]] also have mechanics that modify a Pokémon&#039;s catch rate. At the start of the encounter, the &amp;quot;catch&amp;quot; (and &amp;quot;escape&amp;quot;) stages are set to 0. Then:&lt;br /&gt;
* Throwing bait will raise the catch stage by 1.&lt;br /&gt;
* Throwing mud has a 90% chance to lower the catch stage by 1.&lt;br /&gt;
&lt;br /&gt;
This can modify a Pokémon&#039;s catch rate to a between 0.25× and 4× its base rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage multipliers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier&lt;br /&gt;
| &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The shake probability is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;b = \dfrac{1048560}{\sqrt\sqrt{\dfrac{16711680}{a}}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The divisions and square roots all round down to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
To perform a shake check, a random number between 0 and 65535 (inclusive) is generated and compared to &#039;&#039;b&#039;&#039;. If the number is greater than or equal to &#039;&#039;b&#039;&#039;, the check &amp;quot;fails&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Four shake checks are performed. The Pokémon is caught if all four shake checks succeed. Otherwise, the Poké Ball will shake as many times as there were successful shake checks before the Pokémon breaks free.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], the Pokémon breaks free after shaking once if the first or second check fails. Otherwise, the Poké Ball will shake as many times as there were successful shake checks before the Pokémon breaks free. A different message will appear depending on if the first or second check fails, despite the Poké Ball always shaking at least once.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;a&#039;&#039; is 255 or greater, the capture will always succeed and no shake checks will be performed.&lt;br /&gt;
&lt;br /&gt;
===Probability of capture===&lt;br /&gt;
The probability &#039;&#039;p&#039;&#039; of catching a Pokémon—given the values &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; calculated above for each shake, then requiring all 4 shakes be passed—is approximately &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left({b \over 65535}\right)^4&amp;lt;/math&amp;gt;, or simply &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;a \over 255&amp;lt;/math&amp;gt;. Due to rounding errors produced when calculating &#039;&#039;b&#039;&#039;, this approximation can be significantly inaccurate; for example, all &#039;&#039;a&#039;&#039; values greater than 200 yield the same &#039;&#039;b&#039;&#039; value, 65535, which results in a 99.994% chance of a successful capture.&lt;br /&gt;
&lt;br /&gt;
For a constant capture probability &#039;&#039;p&#039;&#039;, the probability &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;P(r)&amp;lt;/math&amp;gt; that a player can capture the Pokémon with no more than &#039;&#039;r&#039;&#039; tries is:&lt;br /&gt;
:&amp;lt;math&amp;gt;P(r) = 1 - (1 - p)^r&amp;lt;/math&amp;gt;&lt;br /&gt;
Note that this is the cumulative probability function for the {{wp|random variable}} r, which has a {{wp|geometric distribution}}. The {{wp|expected value}} of the random variable &#039;&#039;r&#039;&#039; is 1/&#039;&#039;p&#039;&#039;, that is to say, on average, a Pokémon that can be caught with probability &#039;&#039;p&#039;&#039; will be caught with 1/&#039;&#039;p&#039;&#039; tries.&lt;br /&gt;
&lt;br /&gt;
The inverse problem, the number of tries, &#039;&#039;r&#039;&#039;, needed to have a probability &#039;&#039;P&#039;&#039; of capturing a Pokémon is:&lt;br /&gt;
:&amp;lt;math&amp;gt;r = \dfrac{\log(1 - P)}{\log(1 - p)}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation V+)==&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
[[Generation V]] follows the formula in Generation III-IV, with all divisions above either rounded down to the nearest multiple of 1/4096, or subject to standard rounding to the nearest multiple of 1/4096, rounded up at 0.5. Internally, this is represented by the modified catch rate now ranging from 0 to 1044480 (255×4096), with the HP factor &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;3 \times HP_{max} - 2 \times HP_{current}&amp;lt;/math&amp;gt; above being multiplied by 4096. However, there are three alterations, and in Generation V specifically, the modified catch rate formula is:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;a = \left\lfloor \dfrac {3 \times HP_{max} - 2 \times HP_{current}}{3 \times HP_{max}} \times 4096 \times darkGrass \times rate \times bonus_{ball} \right\rfloor \times bonus_{status} \times passPower&amp;lt;/math&amp;gt;&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at full health.&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon currently has.&lt;br /&gt;
* darkGrass only applies if the battle is taking place in [[dark grass]], and is, as below, depending on how many Pokémon are registered as owned in the [[Pokédex]]. Result is subject to standard rounding, rounding up at 0.5.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin-left:40px; margin-bottom:10px; text-align:center; background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number Caught !! Multiplier&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;gt; 600 || 1 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 451-600 || 3686/4096 (~0.9)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 301-450 || 3277/4096 (~0.8)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 151-300 || 2867/4096 (~0.7)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 30-150 || 2048/4096 (0.5)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt; 30 || 1229/4096 (~0.3)&lt;br /&gt;
|}&lt;br /&gt;
* rate is the [[List of Pokémon by catch rate|catch rate of the Pokémon]].&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; is the multiplier for the Poké Ball used. Result is subject to standard rounding, rounding up at 0.5.&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; is the multiplier for any [[status condition]] the Pokémon has (2.5 for sleep and freeze, 1.5 for paralyze, poison, or burn, and 1 otherwise). Notably, {{status|sleep}} and {{status|freeze}}&#039;s multipliers were boosted from 2 to 2.5.&lt;br /&gt;
* passPower is 1 if no Capture [[Pass Power]] is in effect, 1.1 if Capture Power ↑ is in effect, 1.2 if Capture Power ↑↑ is in effect, or 1.3 if Capture Power ↑↑↑, S, or MAX is in effect. Result is rounded down.&lt;br /&gt;
&lt;br /&gt;
Some lit indoor areas will not give the [[Dusk Ball]] its boosted multiplier, even during the night.&lt;br /&gt;
&lt;br /&gt;
If the modified catch rate is 1044480 or greater, the Pokémon is guaranteed to be caught (but a critical capture check will be performed anyway).&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The formula for &#039;&#039;b&#039;&#039; is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;b = \left\lfloor 65536 \times {\sqrt[4]{\dfrac{a}{1044480}}} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
Generation V&#039;s shake checks work essentially the same as those of Generations III and IV.&lt;br /&gt;
&lt;br /&gt;
Before any shake checks are performed, the game checks to see if a critical capture may happen. If not, three shake checks will be performed, otherwise, only one shake check will be performed.&lt;br /&gt;
&lt;br /&gt;
In a normal capture, the Pokémon breaks free without shaking if the first check fails or after one shake if the second check fails. If the third check fails, the Pokémon breaks free after &#039;&#039;&#039;three&#039;&#039;&#039; shakes (not two).&lt;br /&gt;
&lt;br /&gt;
In a critical capture, the ball will always shake once, and the Pokémon will break free or be caught depending on the result of the shake check.&lt;br /&gt;
&lt;br /&gt;
===Probabilty of capture===&lt;br /&gt;
In these games, the probability of catching a Pokémon (given a non-critical capture) is approximately &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left({b \over 65535}\right)^3&amp;lt;/math&amp;gt;, which is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left({a \over 1044480} \right)^{0.75}&amp;lt;/math&amp;gt;. Aside from the higher-precision &#039;&#039;a&#039;&#039; value, this is roughly analogous to using the shake chance from Generations III and IV but applying it three times instead of four. Before this generation, the base catch rate of a Pokémon was proportional to its probability of being captured under identical circumstances (assuming no probabilities exceed 100%). This stops being the case starting from {{game|Black and White|s}}, where &#039;&#039;a&#039;&#039; now corresponds to the capture probabilty raised to the power of &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{4 \over 3}&amp;lt;/math&amp;gt; (which makes the probabilty higher for a given value of &#039;&#039;a&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation VI)==&lt;br /&gt;
In [[Generation VI]] games, on the first [[route]] where a player can catch [[wild Pokémon]] ([[Kalos Route 2]] in {{g|X and Y}} or [[Hoenn Route 101]] in {{g|Omega Ruby and Alpha Sapphire}}), wild Pokémon will never break out of a Poké Ball thrown at them.&lt;br /&gt;
&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate is essentially identical in all respects to [[Generation V]], except that Capture O-Powers give a 1.5×, 2× or 2.5× boost rather than 1.1×, 1.2× and 1.3×. The formula to calculate the modified catch rate in Generation VI is:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;a = \left\lfloor \dfrac {3 \times HP_{max} - 2 \times HP_{current}}{3 \times HP_{max}} \times 4096 \times darkGrass \times rate \times bonus_{ball} \right\rfloor \times bonus_{status} \times passPower&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where all the factors are identical to Generation V, save for &amp;lt;math&amp;gt;passPower&amp;lt;/math&amp;gt; instead now being used by the Capture O-Powers, as mentioned above.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
Unlike Generation V, the shake probability in Generation VI is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;b = 65536 \times \left( \dfrac{a}{1044480} \right)^{0.1875}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
The Generation VI games perform four shake checks again, like Generations III-IV. Critical captures function like in Generation V, with only one shake check being performed for a critical capture.&lt;br /&gt;
&lt;br /&gt;
The change to the formula for the shake probability is designed to counteract the change in the number of shake checks: the odds of success for a normal capture are the same in Generation VI as in Generation V, barring small rounding errors. Since each shake check is more likely to succeed, however, critical captures are more effective than before.&lt;br /&gt;
&lt;br /&gt;
===Probability of capture===&lt;br /&gt;
The probability of catching a Pokémon is now approximately &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left({b \over 65535}\right)^4&amp;lt;/math&amp;gt;, as in Generations III-IV. However, this time, that simplifies to &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left({a \over 1044480} \right)^{0.75}&amp;lt;/math&amp;gt; – as in Generation V. The role of the &#039;&#039;a&#039;&#039; value from the last generation (the overall probability of capture raised to the power of &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{4\over3}&amp;lt;/math&amp;gt;) was preserved, as well as the general traits of its formula. On the other hand, the formula for &#039;&#039;b&#039;&#039; was changed in order give it a similar role to Generations III and IV (the success rate for one out of four shake checks).&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation VII)==&lt;br /&gt;
On [[Alola Route 1]] before the festival in [[Iki Town]], wild Pokémon will never break out of a Poké Ball thrown at them.&lt;br /&gt;
&lt;br /&gt;
Generation VII re-introduces the Heavy Ball as an obtainable item, and with it, the added (or subtracted) modifier applied to the Pokémon&#039;s species catch rate. The formula for the modified catch rate in Generation VII is:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;a = \left\lfloor \dfrac {3 \times HP_{max} - 2 \times HP_{current}}{3 \times HP_{max}} \times 4096 \times darkGrass \times rate_{modified} \times bonus_{ball} \right\rfloor \times bonus_{status} \times passPower&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{g|Sun and Moon}} only, if &#039;&#039;rate&amp;lt;sub&amp;gt;modified&amp;lt;sub&amp;gt;&#039;&#039; is negative, it is instead set to zero. As a consequence, a Heavy Ball will always fail to catch a Pokémon whose weight is less than 220.46&amp;amp;nbsp;lbs (100.0&amp;amp;nbsp;kg) and whose catch rate is less than or equal to 20. The only catchable Pokémon that this affects are {{p|Beldum}} and the [[guardian deities]]. In {{g|Ultra Sun and Ultra Moon}} onward, &#039;&#039;rate&amp;lt;sub&amp;gt;modified&amp;lt;sub&amp;gt;&#039;&#039; is instead set to 1, making those Pokémon possible to catch with a Heavy Ball.&lt;br /&gt;
&lt;br /&gt;
As with Generation VI, the only factor that is different is &amp;lt;math&amp;gt;passPower&amp;lt;/math&amp;gt;, only being used by [[Roto Catch]], which is 2 if it is active, or 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
Notably, unlike {{g|HeartGold and SoulSilver}}, the [[Apricorn]] balls (aside from the Heavy Ball) now apply their bonuses to &amp;lt;math&amp;gt;bonus_{ball}&amp;lt;/math&amp;gt;, instead of directly to the catch rate.&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!===&lt;br /&gt;
&lt;br /&gt;
{{LGPE}} uses a completely different catching mechanic and, as a result, also has a completely different formula:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;a = 1.25 \times \sqrt[1.85]{rate} \times players \times \sqrt[4]{\frac{10000}{\frac{100-prev}{100} \times CP + 1}} \times \left(\frac{bonus_{ball_1} + bonus_{ball_2}}{players} \times bonus_{early}\right)^\frac{3}{2} \times \sqrt{bonus_{technique} \times bonus_{berry}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
*&#039;&#039;rate&#039;&#039; is the catch-rate of the species of Pokémon;&lt;br /&gt;
*&#039;&#039;players&#039;&#039; is the number of players;&lt;br /&gt;
*&#039;&#039;prev&#039;&#039; is the number of previous Pokémon of the same species previously captured, up to a total of 100;&lt;br /&gt;
*&#039;&#039;CP&#039;&#039; is the [[Combat Power]] of the Pokémon;&lt;br /&gt;
*&#039;&#039;bonus&amp;lt;sub&amp;gt;ball&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/sub&amp;gt;&#039;&#039; and – if used – &#039;&#039;bonus&amp;lt;sub&amp;gt;ball&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/sub&amp;gt;&#039;&#039; are the multipliers for the ball used;&lt;br /&gt;
*&#039;&#039;bonus&amp;lt;sub&amp;gt;early&amp;lt;/sub&amp;gt;&#039;&#039; is set to 1.5 if the player has not yet reached [[Viridian Forest]], and then to 1 afterwards;&lt;br /&gt;
*&#039;&#039;bonus&amp;lt;sub&amp;gt;technique&amp;lt;/sub&amp;gt;&#039;&#039; is set to 1.5 for a Nice Throw, 2 for a Great Throw, and 2.5 for an Excellent Throw;&lt;br /&gt;
*&#039;&#039;bonus&amp;lt;sub&amp;gt;berry&amp;lt;/sub&amp;gt;&#039;&#039; is set to 1.5 if a [[Razz Berry]] is used, 2.25 if a [[Silver Razz Berry]] is used, and 4 if a [[Golden Razz Berry]] is used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shake chance is &amp;lt;math&amp;gt;b = \frac{65535}{a^\frac{5}{16}}&amp;lt;/math&amp;gt;, and the game performs four shake checks in the usual manner.&lt;br /&gt;
&lt;br /&gt;
Additionally, the value of &amp;lt;math&amp;gt;\overline{a} = \frac{a}{players \times \sqrt{bonus_{technique}}}&amp;lt;/math&amp;gt; determines the color of the capture ring:&lt;br /&gt;
*For &amp;lt;math&amp;gt; \overline{a} &amp;lt; 32 &amp;lt;/math&amp;gt;, the ring is red.&lt;br /&gt;
*For &amp;lt;math&amp;gt; 32 \leq \overline{a} &amp;lt; 64 &amp;lt;/math&amp;gt;, the ring is orange.&lt;br /&gt;
*For &amp;lt;math&amp;gt; 64 \leq \overline{a} &amp;lt; 128 &amp;lt;/math&amp;gt;, the ring is yellow.&lt;br /&gt;
*For &amp;lt;math&amp;gt; 128 \leq \overline{a} &amp;lt;/math&amp;gt;, the ring is green.&lt;br /&gt;
&lt;br /&gt;
If there are two players who have selected different balls, then &amp;lt;math&amp;gt;\overline{a}&amp;lt;/math&amp;gt; will be calculated from the best ball selected.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation VIII)==&lt;br /&gt;
===Pokémon Sword, Shield, Brilliant Diamond, and Shining Pearl===&lt;br /&gt;
The catch rate formula includes two new multipliers, both of which are level-related. The modified catch rate formula in Generation VIII is:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;a = \left\lfloor \dfrac {3 \times HP_{max} - 2 \times HP_{current}}{3 \times HP_{max}} \times 4096 \times darkGrass \times rate_{modified} \times bonus_{ball} \right\rfloor \times bonus_{level} \times bonus_{status} \times dif\!ficulty&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where all the previous factors from Generation VII are unchanged, and the two new ones are:&lt;br /&gt;
*&amp;lt;math&amp;gt;bonus_{level}&amp;lt;/math&amp;gt; is a multiplier based on the level of the wild Pokémon: &amp;lt;math&amp;gt;bonus_{level} = \max\left(\frac{30 - level}{10},1\right)&amp;lt;/math&amp;gt;.&lt;br /&gt;
*&amp;lt;math&amp;gt;dif\!ficulty&amp;lt;/math&amp;gt;, the difficulty factor, has two different functions, depending on if it is a normal wild battle or a [[Max Raid Battle]]:&lt;br /&gt;
**During normal wild battles, if the player has not obtained the [[Dragon Badge]]{{sup/8|SwSh}}/[[Beacon Badge]]{{sup/8|BDSP}} and the wild Pokémon&#039;s level exceeds the level of the player&#039;s Pokémon currently in battle, the difficulty becomes 410/4096 (~0.1×). After attaining the badge, it is permanently set at 1.&lt;br /&gt;
** During Max Raid Battles, this is a value that scales based on whether the player is the host or a guest, and on the difficulty of the raid. Namely:&lt;br /&gt;
*** For non-event raids, for host players, capture is guaranteed. &lt;br /&gt;
*** For non-event, non-[[Gigantamax]] raids, for non-host players, the difficulty factor is 2.&lt;br /&gt;
*** For non-event [[Gigantamax]] raids, for non-host players, the difficulty depends on the Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundtable expandable&amp;quot; style=&amp;quot;background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gigantamax Pokémon&lt;br /&gt;
! Difficulty factor&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Melmetal}}&amp;lt;ref name=&amp;quot;event-exclusive unused&amp;quot; group=&amp;quot;lower-alpha&amp;quot;/&amp;gt; and {{p|Urshifu}}&amp;lt;ref name=&amp;quot;event-exclusive unused&amp;quot; group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
| 4354/4096&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Snorlax}}&amp;lt;ref name=&amp;quot;event-exclusive unused&amp;quot; group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Does not appear in non-event raids, so this value is unused.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 524/4096&lt;br /&gt;
|-&lt;br /&gt;
| All other Gigantamax Pokémon not listed&lt;br /&gt;
| 291/4096&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Kingler}} and {{p|Garbodor}}&lt;br /&gt;
| 217/4096&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Drednaw}} and {{p|Centiskorch}}&lt;br /&gt;
| 176/4096&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Copperajah}}&lt;br /&gt;
| 143/4096&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Alcremie}}&lt;br /&gt;
| 131/4096&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Sandaconda}}&lt;br /&gt;
| 111/4096&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Pikachu}}&amp;lt;ref name=&amp;quot;event-exclusive unused&amp;quot; group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
| 70/4096&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Meowth}}&amp;lt;ref name=&amp;quot;event-exclusive unused&amp;quot; group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
| 53/4096&lt;br /&gt;
|}&lt;br /&gt;
::* For event raids, the difficulty factor corresponds to the set &amp;quot;difficulty level&amp;quot; of the raid, namely:&lt;br /&gt;
{| class=&amp;quot;roundtable expandable&amp;quot; style=&amp;quot;background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level&lt;br /&gt;
! Difficulty factor&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Guaranteed capture&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 6&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;Only used for special raids, such as {{p|Mewtwo}} and {{p|Zeraora}}.&amp;lt;/ref&amp;gt; || Cannot be caught&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Captures during Max Raids take place with the Pokémon at 0 HP and no status conditions. In addition, an additional turn is added to the turn count—this means that it is impossible to get the [[Quick Ball]]&#039;s bonus, and a [[Timer Ball]] always gets at least a 1.3× multiplier.&lt;br /&gt;
&lt;br /&gt;
Although the &amp;lt;math&amp;gt;darkGrass&amp;lt;/math&amp;gt; multiplier exists within the code, no area is designated as dark grass.&lt;br /&gt;
&lt;br /&gt;
Being at [[Newmoon Island]] or anywhere in Galar during the [[Darkest Day]] will give the [[Dusk Ball]] a 3× multiplier.&lt;br /&gt;
&lt;br /&gt;
The [[Great Marsh]] works the same as in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Legends: Arceus===&lt;br /&gt;
{{g|Legends: Arceus}} overhauled many aspects of how to capture Pokémon. Most notably is that the player can throw Poké Balls outside of battles, leading to an entirely new out of battle capture system, and many Pokémon were given [[List of Pokémon by catch rate#Catch rates in Legends: Arceus|heightened catch rates]] to make out-of-battle capture much easier. The catch rate formula in Legends: Arceus is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;a = (0.75 \times rate + outbreak) + 30 \times \left(rank + \left(\frac{3\times HP_{max} - 2 \times HP_{current}}{3 \times HP_{max}} \times status \times ball \times behavior \times backstrike \times berry\right)\right) &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;outbreak&#039;&#039; is set to 10 if the Pokémon is part of a [[Mass Outbreak]] or Massive Mass Outbreak.&lt;br /&gt;
*&#039;&#039;rank&#039;&#039; is a combination of the player&#039;s [[Galaxy Team]] [[Rank (Galaxy Team)|Rank]] and the Pokémon&#039;s rank and is set to &amp;lt;math&amp;gt;rank = rank_{player} - rank_{poke} + 1&amp;lt;/math&amp;gt;, and is limited to between -5 and 0:&lt;br /&gt;
**&#039;&#039;rank&amp;lt;sub&amp;gt;poke&amp;lt;/sub&amp;gt;&#039;&#039; is set to &amp;lt;math&amp;gt;\left\lfloor{\frac{level-1}{10}+1}\right\rfloor&amp;lt;/math&amp;gt;; it is further increased by 4 if the Pokémon is an alpha, but is never more than 10.&lt;br /&gt;
* The &#039;&#039;ball&#039;&#039; multiplier may be boosted in certain circumstances:&lt;br /&gt;
** If the Pokémon is flying, then the Feather, Wing, and Jet balls are boosted;&lt;br /&gt;
** If the Pokémon has not noticed the player, or if the player is in a battle, then the Heavy, Leaden, and Gigaton balls are boosted.&lt;br /&gt;
* If the Pokémon is afflicted by a status condition, then the &#039;&#039;status&#039;&#039; multiplier is set to 2. A wild Pokémon will be cured of its status condition if the battle is fled.&lt;br /&gt;
* The &#039;&#039;behavior&#039;&#039; multiplier corresponds to the Pokémon&#039;s overworld behavior.&lt;br /&gt;
* If the Pokémon is hit from behind, then the &#039;&#039;backstrike&#039;&#039; multiplier is set to 1.75. The multiplier persists throughout a battle initiated through a backstrike.&lt;br /&gt;
* If the Pokémon is eating a Razz Berry, then the &#039;&#039;berry&#039;&#039; multiplier is set to 1.3.&lt;br /&gt;
&lt;br /&gt;
;Poké Balls&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}; margin-bottom:1em;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50px&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;width:50px&amp;quot; | Boosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bag Poké Ball LA Sprite.png|40px]]&lt;br /&gt;
|{{OBP|Poké Ball|Hisui}}&lt;br /&gt;
| 0.75&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bag Great Ball LA Sprite.png|40px]]&lt;br /&gt;
|{{OBP|Great Ball|Hisui}}&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bag Ultra Ball LA Sprite.png|40px]]&lt;br /&gt;
|{{OBP|Ultra Ball|Hisui}}&lt;br /&gt;
| 2.25&lt;br /&gt;
| 2.25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bag Heavy Ball LA Sprite.png|40px]]&lt;br /&gt;
|{{OBP|Heavy Ball|Hisui}}&lt;br /&gt;
| 1&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bag Leaden Ball LA Sprite.png|40px]]&lt;br /&gt;
|[[Leaden Ball]]&lt;br /&gt;
| 1.75&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bag Gigaton Ball LA Sprite.png|40px]]&lt;br /&gt;
|[[Gigaton Ball]]&lt;br /&gt;
| 2.5&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bag Feather Ball LA Sprite.png|40px]]&lt;br /&gt;
|[[Feather Ball]]&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1.25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bag Wing Ball LA Sprite.png|40px]]&lt;br /&gt;
|[[Wing Ball]]&lt;br /&gt;
| 1.25&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bag Jet Ball LA Sprite.png|40px]]&lt;br /&gt;
|[[Jet Ball]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Overworld behavior&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{Pokémon color light}}; border:3px solid #{{Pokémon color dark}}; margin-bottom:1em;&amp;quot;&lt;br /&gt;
! Behavior &lt;br /&gt;
! Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Default&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Docile reaction&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Timid reaction&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Aggressive reaction&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Caution&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Eating&lt;br /&gt;
|2.5&lt;br /&gt;
|-&lt;br /&gt;
|Eating a Berry&lt;br /&gt;
|2.5&lt;br /&gt;
|-&lt;br /&gt;
|Eating a Cake&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Stunned&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Resting&lt;br /&gt;
|2.5&lt;br /&gt;
|-&lt;br /&gt;
|Escaping&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shake chance ====&lt;br /&gt;
Pokémon Legends: Arceus makes two shake checks. &#039;&#039;a&#039;&#039; is capped to 255 and the shake chance is then calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; b = 65535 \times \left(1 - \sqrt{1-\frac{a}{255}} \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game makes two shake checks, checking &#039;&#039;b&#039;&#039; against a random number between 0 and 65535. If the first check is passed, then the ball will make a low bounce and capture the Pokémon. If the second check is passed, then the ball will make a high bounce and capture the Pokémon. If both checks fail, then the ball will make a high bounce but the Pokémon will escape. If &#039;&#039;a&#039;&#039; is less than zero, then capture is impossible and the Pokémon will escape without a bounce. The third first partner Pokémon is coded to always fail capture on the first attempt.&lt;br /&gt;
&lt;br /&gt;
The game also provides a visual indicator of a player&#039;s chance to capture a Pokémon if in the overworld:&lt;br /&gt;
*The indicator is orange by default;&lt;br /&gt;
*If capture is impossible for any reason then the indicator will show a red cross;&lt;br /&gt;
*If the Pokémon is stunned, resting, or eating something that is not a cake, the indicator will be yellow;&lt;br /&gt;
*If the Pokémon is sleeping or eating a cake, the indicator will be green.&lt;br /&gt;
&lt;br /&gt;
Due to a bug in versions prior to 1.0.2, Sunshine Form {{p|Cherrim}} is treated as aggressively targeting the player and thus cannot be caught.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation IX)==&lt;br /&gt;
===Pokémon Scarlet and Violet===&lt;br /&gt;
The catch rate formula is mostly unchanged from Generation VIII, but introduces a new penalty, which is again level-related. The modified catch rate formula&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1610341810655608833&amp;lt;/ref&amp;gt; in Generation IX is:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;a = \left\lfloor \dfrac {3 \times HP_{max} - 2 \times HP_{current}}{3 \times HP_{max}} \times 4096 \times darkGrass \times rate_{modified} \times bonus_{ball} \times badgePenalty \right\rfloor \times bonus_{level} \times bonus_{status} \times bonus_{misc}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;badgePenalty&amp;lt;/math&amp;gt; is applied if the wild Pokémon is more than 5 levels above the player&#039;s current [[obedience]] level, and is equal to &amp;lt;math&amp;gt;0.8^{n}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;n&amp;lt;/math&amp;gt; is the number of [[Gym]] [[Badge]]s that would be needed for it to obey.&lt;br /&gt;
*&amp;lt;math&amp;gt;bonus_{level}&amp;lt;/math&amp;gt;&#039;s formula has changed, namely it is now &amp;lt;math&amp;gt;\max\left(\frac{36 - 2 \times level}{10},1\right)&amp;lt;/math&amp;gt;, applied if the wild Pokémon is below level 13, rather than level 20 as in Generation VIII.&lt;br /&gt;
*&amp;lt;math&amp;gt;bonus_{misc}&amp;lt;/math&amp;gt; can be 1.1, 1.25, or 2, for Capture Power Level 1, 2, and 3, respectively, or 1 if it is not in effect. If the battle was initiated with a back strike, &amp;lt;math&amp;gt;bonus_{misc}&amp;lt;/math&amp;gt; is multiplied by 2. Against static encounters, &amp;lt;math&amp;gt;bonus_{misc}&amp;lt;/math&amp;gt; is always 1.&lt;br /&gt;
&lt;br /&gt;
==Critical capture==&lt;br /&gt;
{{incomplete|section|In X and Y, how is the critical capture rate multiplier determined prior to obtaining the National Dex? In SwSh and SV, are the DLC Pokédexes factored into the rate?}}&lt;br /&gt;
Since [[Generation V]], when a Poké Ball is thrown, a special type of capture that is much more likely to catch a Pokémon, called a &#039;&#039;&#039;critical capture&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;捕獲クリティカル&#039;&#039;&#039; &#039;&#039;critical capture&#039;&#039;), may occur. When a critical capture occurs, the Poké Ball will make a high-pitched whistling sound as it is thrown, then pause in mid-air, and shudder before it drops down to the ground, shaking only once on the ground before the Pokémon escapes or is caught.&lt;br /&gt;
&lt;br /&gt;
The probability of a critical capture occurring depends of the number of Pokémon that have been caught in the Pokédex. First, compute the value of &#039;&#039;a&#039;&#039; (the modified catch rate) as shown in the appropriate section above. Then, multiply &#039;&#039;a&#039;&#039; by the appropriate multiplier from the table below.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species Caught !! Multiplier&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;gt;600 || 2.5 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 451-600 || 2 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 301-450 || 1.5 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 151-300 || 1 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 31-150 || 0.5 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ≤30 || 0 &lt;br /&gt;
|}&lt;br /&gt;
Next, multiply &#039;&#039;a&#039;&#039; by 2 if the [[Catching Charm]] is in the player&#039;s bag. Finally, divide the result by 6 and round down to the nearest integer. Call this final result &#039;&#039;c&#039;&#039;. A random number between 0 and 255 is generated; if it is less than &#039;&#039;c&#039;&#039;, a critical capture will occur. Overall, this means the critical capture chance ranges from 0 (if 30 or fewer species have been caught) to about 41.67% of the modified capture rate &#039;&#039;a&#039;&#039; (if over 600 species have been caught).&lt;br /&gt;
&lt;br /&gt;
Critical captures only make one shake check instead of three or four, which means they are considerably more likely to successfully capture the Pokémon. In Generation V, the success chance for a critical capture is the cube root of the success chance for a regular capture; thus, for example, if the regular success chance is 5%, the chance of success with a critical capture will be about 37%, while if the regular success chance is 50%, the chance of success with a critical capture will be just over 79%. In Generation VI, meanwhile, the success chance for a critical capture is instead the fourth root of the success chance for a regular capture: if the regular success chance is 5%, the critical success chance will be around 47%, while if the regular success chance is 50%, the critical success chance will be around 84%. Given the rarity of critical captures, however, the Pokémon is always more likely overall to be caught with a regular capture than a critical one.&lt;br /&gt;
&lt;br /&gt;
{{g|Scarlet and Violet}} have a quirk with the animations of critical captures, namely that a successful capture on a Pokémon that is registered in the player&#039;s Pokédex will always appear to be a critical capture, even if it is not, and a failed critical capture animates as a normal capture, but with the Pokémon breaking out after no shakes.&amp;lt;ref&amp;gt;https://x.com/Sibuna_Switch/status/1605461560293482496&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Poké Ball effectiveness rates==&lt;br /&gt;
&amp;lt;!-- No need to add the Hisui Poké Balls. They&#039;re already listed further up the page. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ball&lt;br /&gt;
! Rate&lt;br /&gt;
! Notes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Poké Ball|SV}} {{i|Poké Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Great Ball|SV}} [[Great Ball]]&lt;br /&gt;
| 1.5×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Ultra Ball|SV}} [[Ultra Ball]]&lt;br /&gt;
| 2×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Master Ball|SV}} [[Master Ball]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Never fails, except against {{OBP|Ghost|Pokémon Tower|unidentified ghosts}}, [[Marowak (ghost)|the ghost Marowak]], {{p|Kyurem}} when under [[Ghetsis]]&#039;s control, and {{p|Nihilego}} at [[Aether Paradise]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Safari Ball|SV}} [[Safari Ball]]&lt;br /&gt;
| 2×&amp;lt;sup&amp;gt;[[Generation I|Gen I]]&amp;lt;/sup&amp;gt;/1.5×&amp;lt;sup&amp;gt;[[Generation II|Gen II]]-{{gen|VII}},&amp;lt;/sup&amp;gt; {{sup/8|BDSP}}/1×{{sup/8|SwSh}}{{sup/9|SV}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Level Ball|SV}} [[Level Ball]]&lt;br /&gt;
| 1×, 2×, 4× or 8×&lt;br /&gt;
| 1× if the player&#039;s Pokémon is the same level as or a lower level than the wild Pokémon&amp;lt;br&amp;gt;2× if the player&#039;s Pokémon is at a higher level than the wild Pokémon but less than double it&amp;lt;br&amp;gt;4× if the player&#039;s Pokémon is more than double but less than four times the level of the wild Pokémon&amp;lt;br&amp;gt;8× if the player&#039;s Pokémon is of a level four times or more than that of the wild Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Lure Ball|SV}} [[Lure Ball]]&lt;br /&gt;
| 1× or 3×{{sup/2|GSC}}{{sup/4|HGSS}}/5×&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]&amp;lt;/sup&amp;gt;/4×&amp;lt;sup&amp;gt;[[Generation VIII|Gen VIII]]-{{gen|IX}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3×/5×/4× only if fishing&amp;lt;br&amp;gt;4× if used against Pokémon in or on water{{sup/9|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Moon Ball|SV}} [[Moon Ball]]&lt;br /&gt;
| 1× or 4×&lt;br /&gt;
| Always 1× due to [[List of battle glitches in Generation II#Catch rate|a glitch]]{{sup/2|GSC}}&amp;lt;br&amp;gt;4× only if used on a Pokémon in the {{p|Nidoran♀}}, {{p|Nidoran♂}}, {{p|Clefairy}}, {{p|Jigglypuff}}, or {{p|Skitty}} families{{sup/4|HGSS}}&amp;lt;br&amp;gt;4× only if used on {{p|Nidorina}}, {{p|Nidorino}}, {{p|Clefairy}}, {{p|Jigglypuff}}, {{p|Skitty}}, or {{p|Munna}}&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]+&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Friend Ball|SV}} [[Friend Ball]]&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Love Ball|SV}} [[Love Ball]]&lt;br /&gt;
| 1× or 8×&lt;br /&gt;
| 8× only if used on a Pokémon of the same species and [[gender]] as the player&#039;s Pokémon due to a glitch{{sup/2|GSC}}&amp;lt;br&amp;gt;8× only if used on a Pokémon of the same species as, but opposite [[gender]] of, the player&#039;s Pokémon{{sup/4|HGSS}}{{sup/7|SM}}{{sup/7|USUM}}{{sup/8|SwSh}}{{sup/9|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Heavy Ball|SV}} [[Heavy Ball]]&lt;br /&gt;
| -20, 0, +20, +30 or +40&lt;br /&gt;
| -20 if used on Pokémon weighing less than {{tt|225.8&amp;amp;nbsp;lbs.|102.4&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{tt|*|Catch rate is set to 1 if it becomes negative}}/{{tt|451.5&amp;amp;nbsp;lbs.|204.8&amp;amp;nbsp;kg}}{{sup/4|HGSS}}{{tt|*|Catch rate is set to 1 if it becomes negative}}/{{tt|220.46&amp;amp;nbsp;lbs.|100.0&amp;amp;nbsp;kg}}{{sup/7|SM}}{{tt|*|Catch rate is set to 0 if it becomes negative, making the catch impossible}}{{sup/7|USUM}}{{sup/8|SwSh}}{{sup/9|SV}}{{tt|*|Catch rate is set to 1 if it becomes negative}}&amp;lt;br&amp;gt;No modifier if used on Pokémon weighing between {{tt|225.8&amp;amp;nbsp;lbs.|102.4&amp;amp;nbsp;kg}}{{sup/2|GSC}}/{{tt|220.46&amp;amp;nbsp;lbs.|100.0&amp;amp;nbsp;kg}}&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]+&amp;lt;/sup&amp;gt; and {{tt|451.5&amp;amp;nbsp;lbs.|204.8&amp;amp;nbsp;kg}}{{sup/2|GSC}}/{{tt|440.92&amp;amp;nbsp;lbs.|200.0&amp;amp;nbsp;kg}}&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;+20 if used on Pokémon weighing between {{tt|451.5&amp;amp;nbsp;lbs.|204.8&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}/{{tt|440.92&amp;amp;nbsp;lbs.|200.0&amp;amp;nbsp;kg}}&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]+&amp;lt;/sup&amp;gt; and {{tt|677.3&amp;amp;nbsp;lbs.|307.2&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}/{{tt|661.38&amp;amp;nbsp;lbs.|300.0&amp;amp;nbsp;kg}}&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;+30 if used on Pokémon weighing more than {{tt|661.38&amp;amp;nbsp;lbs.|300.0&amp;amp;nbsp;kg}}&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;+30 if used on Pokémon weighing between {{tt|677.3&amp;amp;nbsp;lbs.|307.2&amp;amp;nbsp;kg}} and {{tt|903.0&amp;amp;nbsp;lbs.|409.6&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}&amp;lt;br&amp;gt;+40 if used on Pokémon weighing more than {{tt|903.0&amp;amp;nbsp;lbs.|409.6&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}, or if used on [[Tauros (Pokémon)|Tauros]], {{p|Kadabra}}, or {{p|Sunflora}}{{sup/2|C}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Fast Ball|SV}} [[Fast Ball]]&lt;br /&gt;
| 1× or 4×&lt;br /&gt;
| 4× only if used on {{p|Magnemite}}, {{p|Grimer}}, or {{p|Tangela}}{{sup/2|GSC}}&amp;lt;br&amp;gt;4× only if used on a Pokémon with a base {{stat|Speed}} of at least 100{{sup/4|HGSS}}{{sup/7|SM}}{{sup/7|USUM}}{{sup/8|SwSh}}{{sup/9|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Sport Ball|SV}} [[Sport Ball]]&lt;br /&gt;
| 1.5×{{sup/2|GSC}}{{sup/4|HGSS}}/1×&amp;lt;sup&amp;gt;[[Generation VIII|Gen VIII]]+&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Net Ball|SV}} [[Net Ball]]&lt;br /&gt;
| 1× or 3×&amp;lt;sup&amp;gt;[[Generation III|Gen III]]-{{gen|VI}}&amp;lt;/sup&amp;gt;/3.5×&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]+&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3×/3.5× only if the target is a {{t|Bug}}- or {{type|Water}} Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Nest Ball|SV}} [[Nest Ball]]&lt;br /&gt;
| 1× to 4×&lt;br /&gt;
| ((40 - Pokémon&#039;s level) ÷ 10)×, minimum 1× (reached at level 30)&amp;lt;sup&amp;gt;[[Generation III|Gen III]]-{{gen|IV}}&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;floor(((41 - Pokémon&#039;s level) ÷ 10))×, minimum 1×{{sup/5|BW}}{{sup/5|B2W2}}&amp;lt;br/&amp;gt;floor(((41 - Pokémon&#039;s level) ÷ 10))× if Pokémon&#039;s level is between 1 and 29, 1× otherwise&amp;lt;sup&amp;gt;[[Generation VI|Gen VI]]+&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Repeat Ball|SV}} [[Repeat Ball]]&lt;br /&gt;
| 1× or 3×&amp;lt;sup&amp;gt;[[Generation III|Gen III]]-{{gen|VI}}&amp;lt;/sup&amp;gt;/3.5×&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]+&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3×/3.5× only if target has been caught previously&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Timer Ball|SV}} [[Timer Ball]]&lt;br /&gt;
| 1× to 4×&lt;br /&gt;
| ((number of turns passed in battle + 10) / 10)×, maximum {{tt|4×|at 30 turns}}&amp;lt;sup&amp;gt;[[Generation III|Gen III]]-{{gen|IV}}&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;(1 + number of turns passed in battle * {{tt|1229/4096|approx. 0.3}})×, maximum {{tt|4×|at 10 turns}}&amp;lt;sup&amp;gt;[[Generation V|Gen V]]+&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; padding-right:10px&amp;quot; | {{bag/s|Premier Ball|SV}} [[Premier Ball]]&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Luxury Ball|SV}} [[Luxury Ball]]&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Dive Ball|SV}} [[Dive Ball]]&lt;br /&gt;
| 1× or 3.5×&lt;br /&gt;
| 3.5× only if diving{{sup/3|RSE}}{{sup/6|ORAS}}, surfing/fishing&amp;lt;sup&amp;gt;[[Generation IV|Gen IV]]-{{gen|VIII}}&amp;lt;/sup&amp;gt;, or used against Pokémon in or on water{{sup/9|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Dusk Ball|SV}} [[Dusk Ball]]&lt;br /&gt;
| 1× or 3.5×&amp;lt;sup&amp;gt;[[Generation III|Gen III]]-{{gen|VI}}&amp;lt;/sup&amp;gt;/3×&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]+&amp;lt;/sup&amp;gt; &lt;br /&gt;
| 3.5×/3× only if inside a {{tt|cave|except Mirage Caves}} or at {{tt|night|including evening}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Quick Ball|SV}} [[Quick Ball]]&lt;br /&gt;
| 1× or 4×{{sup/4|DPPt}}{{sup/4|HGSS}}/5×&amp;lt;sup&amp;gt;[[Generation V|Gen V]]+&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4×/5× only on the first turn of the battle&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Heal Ball|SV}} [[Heal Ball]]&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Cherish Ball|SV}} [[Cherish Ball]]&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Park Ball|SV}} [[Park Ball]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Never fails when used in [[Pal Park]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Dream Ball|SV}} [[Dream Ball]]&lt;br /&gt;
| N/A{{sup/5|BW}}{{sup/5|B2W2}}/1× or 4×&amp;lt;sup&amp;gt;[[Generation VIII|Gen VIII]]+&lt;br /&gt;
| Never fails when used in [[Entree Forest]]&amp;lt;br&amp;gt;4× only when used against a sleeping Pokémon&amp;lt;sup&amp;gt;[[Generation VIII|Gen VIII]]+&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag/s|Beast Ball|SV}} [[Beast Ball]]&lt;br /&gt;
| 5× or 410/4096× (~0.1×)&lt;br /&gt;
| 5× only if used on an [[Ultra Beast]]&amp;lt;br&amp;gt;410/4096× (~0.1×) on everything else&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
From Generation III onward, if a Pokémon&#039;s HP is almost depleted, the chance of a single ball catching it can be approximated as&lt;br /&gt;
&amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt;CatchChance \approx {rate \times bonus_{ball} \times bonus_{status} \over 255}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consider a Pokémon with a catch rate of 3 (which is the case for most [[Legendary Pokémon]]) whose HP is almost depleted and is {{status|paralyzed}}.&lt;br /&gt;
&lt;br /&gt;
If a [[Dusk Ball]] is used at night or in a cave (Ball bonus of 3.5), then the probability of capture per Ball is approximately &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{3 \times 3.5 \times 1.5 \over 255} = {15.75 \over 255} \approx 6.2\%&amp;lt;/math&amp;gt;. This means that the average number of Dusk Balls required for capture is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{1 \over 6.2\%} \approx 16&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If an [[Ultra Ball]] were used instead (Ball bonus of 2), then the probability of capture per Ball is approximately &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{3 \times 2 \times 1.5 \over 255} = {9 \over 255} \approx 3.5\%&amp;lt;/math&amp;gt;. This means that the average number of Ultra Balls required for capture is instead &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{1 \over 3.5\%} \approx 28&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if a [[Timer Ball]] is used after the 30th turn (Generation III to IV) or 10th turn (Generation V+), resulting in a Ball bonus of 4, the probability of capture per Ball is approximately &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{3 \times 4 \times 1.5 \over 255} = {18 \over 255} \approx 7.1\%&amp;lt;/math&amp;gt;. This means that the average number of Timer Balls required for capture is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{1 \over 7.1\%} \approx 14&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin:auto; width:50%; border:3px solid #{{Poké Balls color dark}}; background:#{{Poké Balls color}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytl|5px}} background:#{{Poké Balls color light}}&amp;quot; | Shakes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation I&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation II&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation III&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation IV&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation V&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation VI&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation VII&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation VIII&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation IX&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;background:#{{Alola color light}};&amp;quot; | {{gameabbrev7|SMUSUM}}&lt;br /&gt;
! class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;background:#{{Kanto color light}};&amp;quot; | {{gameabbrev7|PE}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | 0&lt;br /&gt;
| You missed the {{ScPkmn}}!&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;In Generation I, the Poké Ball misses Pokémon, instead of the Pokémon breaking out immediately&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Oh no! The {{ScPkmn}} broke free!&lt;br /&gt;
| Oh, no! The {{ScPkmn}} broke free!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Oh, no! The Pokémon broke free!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Oh no! The Pokémon broke free!&lt;br /&gt;
| Ah, no! The Pokémon broke free from the Poké Ball!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Oh no! The Pokémon broke free!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | 1&lt;br /&gt;
| Darn! The {{ScPkmn}} broke free!&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Aww! It appeared to be caught!&lt;br /&gt;
| Ahhh! Just when it seemed like you had it!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Aww! It appeared to be caught!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | 2&lt;br /&gt;
| Aww! It appeared to be caught!&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aargh! Almost had it!&lt;br /&gt;
| style=&amp;quot;background:#{{Poké Balls color}}; text-align:center&amp;quot; | &amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;In Generation V, a Pokémon never breaks free after exactly two shakes&amp;lt;/ref&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Aargh! Almost had it!&lt;br /&gt;
| What a shame! You were so close to catching it, too!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Aargh! Almost had it!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shoot! It was so close too!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shoot! It was so close, too!&lt;br /&gt;
| Aargh! Almost had it!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gah! It was so close, too!&lt;br /&gt;
| So close! You almost got it!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gah! It was so close, too!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Caught&lt;br /&gt;
| All right! &amp;lt;Pokémon&amp;gt; was caught!&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gotcha! &amp;lt;Pokémon&amp;gt; was caught!&lt;br /&gt;
| All right! You caught a/an &amp;lt;Pokémon&amp;gt;!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gotcha! &amp;lt;Pokémon&amp;gt; was caught!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A failed attempt to capture a Pokémon after defeating it in a [[Max Raid Battle]] will always yield the message &amp;quot;&#039;&#039;Oh no! The Pokémon broke free!&#039;&#039;&amp;quot; as the player has only one attempt to catch it.&lt;br /&gt;
&lt;br /&gt;
==Other uses==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{main|List of Pokémon by wild held item (Generation II)}}&lt;br /&gt;
In the [[Generation I]] games, when a Pokémon is caught, its catch rate is saved in its {{OBP|Pokémon data structure|Generation I|data structure}}, and remains unchanged even upon evolution. If a Pokémon caught in a Generation I game is [[trade]]d to a Generation II game, this value becomes the Pokémon&#039;s held item.&lt;br /&gt;
&lt;br /&gt;
In {{game|Yellow}} and [[Pokémon Stadium]], this value is specifically set for particular Pokémon to ensure that the Pokémon will hold a specific item when traded to a Generation II game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If used outside of the Entree Forest prior to [[Generation VIII]] (which was not possible in regular gameplay), the [[Dream Ball]] has a catch rate of 1×.&lt;br /&gt;
* The line if a Pokémon escapes at three shakes in [[Generation III]] and {{gen|IV}}, &amp;quot;Shoot! It was so close, too!&amp;quot;, remains in the internal data of the [[Generation V]] games despite not being used.&lt;br /&gt;
* The numbers 255, 4096, and 65536 result from the data types used. 255 is the highest number a single unsigned byte can encode. 4096 is the amount of space an unsigned 12-bit integer can encode. 65536 is the amount of space two unsigned bytes can encode.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of Pokémon by catch rate]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://no2.pic.bz/document/ball.html ポケットモンスター情報センター　2号館] (Japanese)&lt;br /&gt;
* [http://www.dragonflycave.com/rbycapture.aspx Generation I Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/gen2capture.aspx Generation II Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/capture.aspx Generation III/IV Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/gen5capture.aspx Generation V Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/gen6capture.aspx Generation VI Capture Mechanics]&lt;br /&gt;
* [http://www.mediafire.com/?jv8lou7rsd9twvu Windows application to calculate catch rate as of Generation IV (includes source code)]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fangchance]]&lt;br /&gt;
[[es:Captura de Pokémon]]&lt;br /&gt;
[[fr:Capture de Pokémon]]&lt;br /&gt;
[[it:Tasso di cattura]]&lt;br /&gt;
[[ja:捕獲処理]]&lt;br /&gt;
[[zh:捕获率]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Memory&amp;diff=4282619</id>
		<title>Memory</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Memory&amp;diff=4282619"/>
		<updated>2025-04-17T07:38:25Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: Trivium about 18 memories.  Not Memories, judging by the text I&amp;#039;m quoting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|type of item|the game mechanic|Memory (game mechanic)}}&lt;br /&gt;
[[File:Gladion with Silvally.png|thumb|220px|Artwork of [[Gladion]] using a memory on his {{p|Silvally}}]]&lt;br /&gt;
A &#039;&#039;&#039;memory&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メモリ&#039;&#039;&#039; &#039;&#039;memory&#039;&#039;), also referred to as a &#039;&#039;&#039;memory drive&#039;&#039;&#039; or &#039;&#039;&#039;memory disc&#039;&#039;&#039;, is a type of [[held item]] introduced in [[Generation VII]] to work with the [[Ability]] {{a|RKS System}} to change the [[type]]s of {{p|Silvally}} and its {{m|Multi-Attack}}.&lt;br /&gt;
&lt;br /&gt;
==List of Memories==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{items color light}}; border:3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Name&lt;br /&gt;
! Corresponding&amp;lt;br&amp;gt;type&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Bug Memory}}&lt;br /&gt;
| [[Bug Memory]]&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Dark Memory}}&lt;br /&gt;
| [[Dark Memory]]&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Dragon Memory}}&lt;br /&gt;
| [[Dragon Memory]]&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Electric Memory}}&lt;br /&gt;
| [[Electric Memory]]&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Fairy Memory}}&lt;br /&gt;
| [[Fairy Memory]]&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Fighting Memory}}&lt;br /&gt;
| [[Fighting Memory]]&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Fire Memory}}&lt;br /&gt;
| [[Fire Memory]]&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Flying Memory}}&lt;br /&gt;
| [[Flying Memory]]&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Ghost Memory}}&lt;br /&gt;
| [[Ghost Memory]]&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Grass Memory}}&lt;br /&gt;
| [[Grass Memory]]&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Ground Memory}}&lt;br /&gt;
| [[Ground Memory]]&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Ice Memory}}&lt;br /&gt;
| [[Ice Memory]]&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Poison Memory}}&lt;br /&gt;
| [[Poison Memory]]&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Psychic Memory}}&lt;br /&gt;
| [[Psychic Memory]]&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Rock Memory}}&lt;br /&gt;
| [[Rock Memory]]&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Steel Memory}}&lt;br /&gt;
| [[Steel Memory]]&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag3|Water Memory}}&lt;br /&gt;
| [[Water Memory]]&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Generation VII===&lt;br /&gt;
In [[Pokémon Sun and Moon]], the player receives all the memory drives from [[Gladion]] at [[Aether Paradise]] after receiving a {{p|Type: Null}} from him during the post-game. In [[Pokémon Ultra Sun and Ultra Moon]], due to Gladion having temporarily left [[Alola]] during the post-game, Type: Null and the memories are instead obtained from [[Wicke]] at [[Ancient Poni Path]].&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
In [[Pokémon Sword and Shield]], the memory drives are obtained from a {{tc|League Staff}} member at the {{gal|Battle Tower}} lobby, after receiving a Type: Null from her.&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
This is the artwork of the memories on the [[Pokémon Global Link]]:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #{{black color dark}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{bug color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Bug Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{dark color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Dark Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{dragon color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Dragon Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{electric color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Electric Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{fairy color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Fairy Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{fighting color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Fighting Memory Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{bug color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Bug Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{dark color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Dark Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{dragon color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Dragon Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{electric color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Electric Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{fairy color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Fairy Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{fighting color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Fighting Memory}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{fire color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Fire Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{flying color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Flying Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{ghost color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Ghost Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Grass Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{ground color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Ground Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{ice color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Ice Memory Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{fire color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Fire Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Flying Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{ghost color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Ghost Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Grass Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{ground color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Ground Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{ice color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Ice Memory}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Poison Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Psychic Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Rock Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{steel color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Steel Memory Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Water Memory Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Poison Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Psychic Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{rock color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Rock Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Steel Memory}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Water Memory}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:{{#switch: {{#expr: {{#time: U}} mod 6}}|0=Dark|1=Fairy|2=Fire|3=Steel|4=Rock|5=Fighting}} Memory anime.png|thumb|250px|A {{#switch: {{#expr: {{#time: U}} mod 6}}|0=Dark|1=Fairy|2=Fire|3=Steel|4=Rock|5=Fighting}} Memory in {{aniseries|SM}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
In {{aniseries|PTS}}, memories are regularly used by {{an|Gladion}} in order to give his {{TP|Gladion|Silvally}} a type advantage over its opponents during {{pkmn|battle}}s or otherwise give it benefits outside of battles, such as when he turned Silvally into a {{t|Steel}} type to allow it to cross the poison lake {{DL|Ultra Beasts (anime)|Nihilego}} had created without taking any damage.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|SM}}====&lt;br /&gt;
Gladion has been shown using the following memories:&lt;br /&gt;
* A [[Dark Memory]] in &#039;&#039;[[SM049|Mission: Total Recall!]]&#039;&#039;.&lt;br /&gt;
* A [[Fairy Memory]] in &#039;&#039;[[SM051|Family Determination!]]&#039;&#039;.&lt;br /&gt;
* A [[Fire Memory]] in &#039;&#039;[[SM054|10,000,000 Reasons to Fight!]]&#039;&#039; and &#039;&#039;[[SM136|Getting Down to The Ire!]]&#039;&#039;.&lt;br /&gt;
* A [[Steel Memory]] in &#039;&#039;10,000,000 Reasons to Fight!&#039;&#039;.&lt;br /&gt;
* A [[Rock Memory]] in &#039;&#039;[[SM129|Battle Royal 151!]]&#039;&#039;.&lt;br /&gt;
* A [[Fighting Memory]] in &#039;&#039;[[SM138|Final Rivals!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Rock Memory Adventures.png|thumb|150px|A Rock Memory in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}====&lt;br /&gt;
A [[Rock Memory]] appeared in &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;, where {{adv|Moon}} chose to insert it into the {{a|RKS System}} of [[Gladion&#039;s Silvally]] in order to more effectively battle against [[Ryuki]]&#039;s {{p|Turtonator}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Memories in the [[Pokémon Trading Card Game]] are depicted as {{TCG|Pokémon Tool card}}s. The first two were printed in the {{TCG|Crimson Invasion}} set, and others were printed during the [[Pokémon Trading Card Game#Sun &amp;amp; Moon Series|Sun &amp;amp; Moon Series]]. When a memory is attached to a {{TCG|Pokémon}} named [[Silvally (TCG)#Silvally-GX|Silvally-]]{{GX}}, it changes that Silvally&#039;s {{TCG|type}} to the type that the memory corresponds to. (The {{TCG ID|Ultra Prism|Electric Memory|121}} makes Silvally a {{TCG|Lightning}} type.)&lt;br /&gt;
&lt;br /&gt;
This listing is of cards featuring memories in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Memories|Rainbow|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Crimson Invasion|Fighting Memory|94}}|type=Item|expanded=yes|enset=Crimson Invasion|enrarity=Uncommon|ennum=94/111|jpset=Awakened Heroes|jprarity=U|jpnum=049/050}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Crimson Invasion|Psychic Memory|98}}|type=Item|expanded=yes|enset=Crimson Invasion|enrarity=Uncommon|ennum=98/111|jpset=Awakened Heroes|jprarity=U|jpnum=048/050}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Ultra Prism|Electric Memory|121}}|type=Item|expanded=yes|enset=Ultra Prism|enrarity=Uncommon|ennum=121/156|jpset=GX Battle Boost|jpnum=099/114}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Ultra Prism|Fire Memory|123}}|type=Item|expanded=yes|enset=Ultra Prism|enrarity=Uncommon|ennum=123/156|jpset=GX Battle Boost|jpnum=102/114}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Team Up|Grass Memory|143}}|type=Item|expanded=yes|enset=Team Up|enrarity=Uncommon|ennum=143/181|jpset=GX Ultra Shiny|jpnum=123/150}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Team Up|Water Memory|157}}|type=Item|expanded=yes|enset=Team Up|enrarity=Uncommon|ennum=157/181|jpset=GX Ultra Shiny|jpnum=121/150}}&lt;br /&gt;
{{cardlist/footer|Rainbow}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Japanese names of all memories are taken from the English names of types, with two having minor alterations: ファイトメモリ &#039;&#039;Fight Memory&#039;&#039; and エレクトロメモリ &#039;&#039;Electro Memory&#039;&#039;.&lt;br /&gt;
* Files found in [[Aether Paradise]] mention the existence of 18 memories,&amp;lt;ref&amp;gt;Files, [[Aether Paradise]]: &#039;&#039;Type has been successfully altered with all 18 special memories.&#039;&#039;&amp;lt;/ref&amp;gt; though only 17 have ever been obtainable since there is no memory corresponding to the {{t|Normal}} type. &lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{items color light}}|bordercolor={{items color}}&lt;br /&gt;
|zh_yue=記憶碟 &#039;&#039;{{tt|Geiyīkdihp|Memory Disk}}&#039;&#039;&lt;br /&gt;
|zh_cmn=記憶碟 &#039;&#039;{{tt|Jìyìdié|Memory Disk}}&#039;&#039; {{tt|*|Traditional}}&amp;lt;br&amp;gt;存储碟 &#039;&#039;{{tt|Cúnchǔdié|Storage Disk}}&#039;&#039; {{tt|*|Simplified}}&lt;br /&gt;
|da=Minde&lt;br /&gt;
|nl=&lt;br /&gt;
|fi=Muisti&lt;br /&gt;
|fr=ROM&lt;br /&gt;
|de=Disc&lt;br /&gt;
|it=ROM&lt;br /&gt;
|ko=메모리 &#039;&#039;Memory&#039;&#039;&lt;br /&gt;
|no=Minne&lt;br /&gt;
|pl=Pamięć&lt;br /&gt;
|pt_br=Memória&lt;br /&gt;
|pt_eu=Disco&lt;br /&gt;
|es=Disco&lt;br /&gt;
|th=เมมโมรี่ &#039;&#039;Memory&#039;&#039;&lt;br /&gt;
|sv=Minne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{MemoriesNav}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Held}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups of items]]&lt;br /&gt;
[[Category:Form-changing held items]]&lt;br /&gt;
[[Category:Out-of-battle effect items]]&lt;br /&gt;
[[Category:Legendary artifacts]]&lt;br /&gt;
[[Category:Memories|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Discs]]&lt;br /&gt;
[[es:Disco]]&lt;br /&gt;
[[fr:ROM]]&lt;br /&gt;
[[it:ROM]]&lt;br /&gt;
[[ja:メモリ]]&lt;br /&gt;
[[zh:記憶碟]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Revelation_Dance_(move)&amp;diff=4280883</id>
		<title>Revelation Dance (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Revelation_Dance_(move)&amp;diff=4280883"/>
		<updated>2025-04-14T02:17:18Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Trivia */ Signs suggest that Hidden Power is unaffected by type ordering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=686&lt;br /&gt;
|name=Revelation Dance&lt;br /&gt;
|jname=めざめるダンス&lt;br /&gt;
|jtrans=Awakening Dance&lt;br /&gt;
|jtranslit=Mezameru Dansu&lt;br /&gt;
|gameimage=Revelation Dance IX.png&lt;br /&gt;
|gameimage2=Revelation Dance IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power=90&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revelation Dance&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;めざめるダンス&#039;&#039;&#039; &#039;&#039;Awakening Dance&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of {{p|Oricorio}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
&lt;br /&gt;
Revelation Dance inflicts damage and has no secondary effect. The [[type]] of Revelation Dance always matches the user&#039;s [[Type order|primary type]].&lt;br /&gt;
&lt;br /&gt;
If a Pokémon has lost its primary {{t|Fire}} type due to {{m|Burn Up}} or its primary {{t|Electric}} type due to {{m|Double Shock}}, Revelation Dance&#039;s type will match its secondary type if it has any, or else have no type (if neither {{m|Forest&#039;s Curse}} or {{m|Trick-or-Treat}} gave it a type), in which case Revelation Dance will not receive {{STAB}}. If a Pokémon has lost its primary {{t|Flying}} type due to having used {{m|Roost}} earlier this turn and uses Revelation Dance due to {{a|Dancer}}, Revelation Dance&#039;s type will match its current type: its secondary type if it has any, or else be {{type|Normal}} (regardless of type additions by Forest&#039;s Curse or Trick-or-Treat).&lt;br /&gt;
&lt;br /&gt;
Revelation Dance is unaffected by {{a|Normalize}}, {{a|Pixilate}}, {{a|Refrigerate}}, {{a|Aerilate}}, and {{a|Galvanize}}. However, it is affected by {{m|Ion Deluge}} (if the move would be Normal-type) and {{m|Electrify}}.&lt;br /&gt;
&lt;br /&gt;
Typeless Revelation Dance does not activate {{a|Color Change}} and is blocked by {{a|Wonder Guard}}. {{m|Conversion 2}} will fail if the last move used by the target was typeless Revelation Dance. &lt;br /&gt;
&lt;br /&gt;
If the user has {{a|Protean}}, it will lose its secondary type (if it has one) when using Revelation Dance.&lt;br /&gt;
&lt;br /&gt;
Regardless of the user&#039;s types, Revelation Dance is always treated as {{type|Normal}} for [[Z-Move]] mechanics, and can be upgraded to {{m|Breakneck Blitz}} by a [[Normalium Z]].&lt;br /&gt;
&lt;br /&gt;
If the user is {{Tera}}stallized, Revelation Dance becomes the user&#039;s Tera Type, unless its Tera Type is {{t|Stellar}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
Revelation Dance cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShLA}}|The user attacks the target by dancing very hard. The user&#039;s type determines the type of this move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|BDSP}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user attacks the target by dancing with all its might. This move becomes the same type as the user&#039;s type.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none}}&lt;br /&gt;
{{Moveentry/2|0741|Oricorio|type=Fire|type2=Flying|1|Flying|Flying|form=All forms|40|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
&lt;br /&gt;
Revelation Dance&#039;s [[type]] is always {{t|Ghost}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Revelation Dance&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|—&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Dawn|Oricorio|New Year&#039;s 2023}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user attacks the target by dancing with all its might. This move becomes the same type as the user&#039;s type.|image1=Hobbes Oricorio Revelation Dance.png|image1p=Pom-Pom Style Oricorio|image2=Diva Oricorio Revelation Dance.png|image2p=Baile Style Oricorio}}&lt;br /&gt;
{{movep|type=electric|ms=741Po|pkmn=Oricorio|method=Pom-Pom Style Oricorio dances around, rubbing the ends of its wings together and gathering electricity. It then throws its wings forward, firing a bolt of yellow electricity from the ends of the wings at the opponent.}}&lt;br /&gt;
{{movemid|type=electric|user=Hobbes|user1=Hobbes&#039;s Oricorio|startcode=SM008|startname=Lillie&#039;s Egg-xhilarating Challenge!|notes=Debut&amp;lt;br&amp;gt;Electric-type move}}&lt;br /&gt;
{{movep|type=fire|ms=741|pkmn=Oricorio|method=Baile Style Oricorio dances around, surrounding its body in streaks of red-orange fire.}}&lt;br /&gt;
{{movebtm|type=fire|user=Diva|user1=Diva&#039;s Oricorio|startcode=HZ059|startname=Dance, Quaxly! The Blue Medali Step!|notes=Fire-type move}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genVII=Revelation Dance VII&lt;br /&gt;
|genVII2=Revelation Dance VII 2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Masters=Revelation Dance Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Revelation Dance and {{m|Judgment}}{{sup/8|LA}} have the only battle mechanics affected by the order of a Pokémon&#039;s [[type]]s (not counting a glitch affecting {{m|Present}} in {{2v2|Gold|Silver}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=覺醒之舞 &#039;&#039;{{tt|Goksíng-jī Móuh|Awakening Dance}}&#039;&#039;&lt;br /&gt;
|zh_cmn=覺醒之舞 / 觉醒之舞 &#039;&#039;{{tt|Juéxǐng-zhī Wǔ|Awakening Dance}}&#039;&#039;&lt;br /&gt;
|nl=Opwekkingsdans&lt;br /&gt;
|fr=Danse Éveil&lt;br /&gt;
|de=Wecktanz&lt;br /&gt;
|it=Mutadanza&lt;br /&gt;
|ko=잠재댄스 &#039;&#039;Jamjaedaenseu&#039;&#039;&lt;br /&gt;
|pl=Taniec Odsłonięcia&lt;br /&gt;
|pt_br=Dança Reveladora&lt;br /&gt;
|pt_eu=Dança Despertar&lt;br /&gt;
|ru=Танец Откровения &#039;&#039;Tanets Otkroveniya&#039;&#039;&lt;br /&gt;
|es_la=Danza Revelación&lt;br /&gt;
|es_eu=Danza Despertar&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dance moves]]&lt;br /&gt;
[[Category:Moves that change type]]&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wecktanz]]&lt;br /&gt;
[[es:Danza despertar]]&lt;br /&gt;
[[fr:Danse Éveil]]&lt;br /&gt;
[[it:Mutadanza]]&lt;br /&gt;
[[ja:めざめるダンス]]&lt;br /&gt;
[[zh:觉醒之舞（招式）]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Judgment_(move)&amp;diff=4280882</id>
		<title>Judgment (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Judgment_(move)&amp;diff=4280882"/>
		<updated>2025-04-14T02:17:07Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Trivia */ Signs suggest that Hidden Power is unaffected by type ordering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=449&lt;br /&gt;
|name=Judgment&lt;br /&gt;
|jname=さばきのつぶて&lt;br /&gt;
|jtrans=Judgment Pebble&lt;br /&gt;
|jtranslit=Sabaki no Tsubute&lt;br /&gt;
|gameimage=Judgment IX.png&lt;br /&gt;
|gameimage2=Judgment IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp={{tt|10|5 in Legends: Arceus}}&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=100&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bdesc=&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Order of appealing is random in the next turn&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Makes the order of contestants random in the next turn.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=An appealing move that can be used repeatedly without boring the audience.&lt;br /&gt;
|pokefordex=Judgment&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judgment&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;さばきのつぶて&#039;&#039;&#039; &#039;&#039;Judgment Pebble&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation IV]]. It is the [[signature move]] of {{p|Arceus}} and varies in type depending on the [[Plate]] held by the user.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Judgment inflicts damage and has no secondary effect. The [[type]] of Judgment depends on the type of [[Plate]] held by the user, being Normal-type if there is no held Plate.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Judgment is affected by {{a|Normalize}}.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Judgment is unaffected by {{a|Normalize}}.&lt;br /&gt;
&lt;br /&gt;
===Generations VI and VII===&lt;br /&gt;
If {{m|Magic Room}} is in effect, Judgment&#039;s type will always be Normal regardless of the Plate held.&lt;br /&gt;
&lt;br /&gt;
Judgment is unaffected by {{a|Normalize}}, {{a|Pixilate}}, {{a|Refrigerate}}, and {{a|Aerilate}}. However, it is affected by {{m|Ion Deluge}} (if the move would be Normal-type) and {{m|Electrify}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
Judgment&#039;s type is unaffected by [[Z-Crystal]]s held by the user, remaining a Normal-type move.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
Judgment is programmed into {{g|Sword and Shield}}, but cannot be selected in a battle as no available Pokémon can learn it. However, it can be called by {{m|Metronome}}. It has no animation, so the game will crash if [[battle effects]] are enabled.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
Judgment works like it did in previous generations.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
Judgment PP was reduced to 5. Judgment&#039;s type is now determined by which Plate Arceus last interacted with, and thus the move will match Arceus&#039;s current type. When used by another Pokémon through {{m|Mimic}}, Judgment will always be Normal-type regardless of what type it was when copied by Mimic. Unlike in other games, Judgment&#039;s animation is slightly different depending on which of the eighteen types it is currently using.&lt;br /&gt;
&lt;br /&gt;
The move&#039;s function drastically changes if the last plate Arceus interacted with is the [[Legend Plate]]. In battle, Arceus gains the ability to change type when using Judgment, based on the selected opponent&#039;s type. While selecting a move, Judgment displays the type that it will become against the selected opponent, if used that turn. This is similar to {{p|Unown}}&#039;s signature move {{m|Hidden Power}}.&lt;br /&gt;
&lt;br /&gt;
* Judgment will become a type that is super effective against the target, prioritizing any double weaknesses of dual-type targets.&lt;br /&gt;
* If multiple types are equally effective, Judgment will change to a type that best resists the target&#039;s [[Type order|primary type]], prioritizing immunities, regardless of what the target&#039;s secondary type may be.&lt;br /&gt;
** Since {{p|Palkia}}’s primary type is {{t|Water}}, Judgment will always become {{t|Dragon}}. Since {{p|Giratina}}’s primary type is {{t|Ghost}}, Judgment will always become {{t|Dark}}. Although {{t|Fairy}} is immune to their secondary {{t|Dragon}} typing, it does not resist Water or Ghost.&lt;br /&gt;
* If multiple types are still equally valid, Judgment will change to the type that best resists the target&#039;s secondary type, if any. Otherwise one type is chosen at random.&lt;br /&gt;
&lt;br /&gt;
This calculation is done on each turn, so if there are multiple valid types, Judgment&#039;s type may vary between them each turn.&lt;br /&gt;
&lt;br /&gt;
At the start of battle Arceus will be a {{t|Normal}} type. Upon using Judgment, Arceus will first transform into whatever type Judgment has chosen, and then use the move. This means Judgment will always receive a [[same-type attack bonus]]. Arceus will transform even if Judgment misses the opponent. Arceus will not transform however, if the move could not be executed due to its {{status|paralysis}} or {{status|drowsy}} status condition. Arceus will also revert back into a Normal type at the end of battle.&lt;br /&gt;
&lt;br /&gt;
The following table indicates which type Judgment will become based on every possible type combination. Note that some type combinations have multiple possible outputs, which Judgment selects between randomly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | Target Type&lt;br /&gt;
! Judgment Type&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal|colspan=2}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|{{t|Flying}}, {{t|Psychic}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|{{t|Flying}}, {{t|Poison}}, {{t|Bug}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|{{t|Flying}}, {{t|Psychic}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting|colspan=2}}&lt;br /&gt;
|{{t|Flying}}, {{t|Psychic}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|{{t|Flying}}, {{t|Psychic}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|{{t|Psychic}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|{{t|Flying}}, {{t|Psychic}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|{{t|Flying}}, {{t|Psychic}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|{{t|Psychic}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|{{t|Psychic}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying|colspan=2}}&lt;br /&gt;
|{{t|Rock}}, {{t|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|{{t|Rock}}, {{t|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|{{t|Rock}}, {{t|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|{{t|Rock}}, {{t|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison|colspan=2}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|{{t|Flying}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|{{t|Ground}}, {{t|Ghost}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground|colspan=2}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|{{t|Bug}}, {{t|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|{{t|Bug}}, {{t|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|{{t|Fighting}}, {{t|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock|colspan=2}}&lt;br /&gt;
|{{t|Fighting}}, {{t|Ground}}, {{t|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|{{t|Ground}}, {{t|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|{{t|Fighting}}, {{t|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|{{t|Flying}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|{{t|Flying}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug|colspan=2}}&lt;br /&gt;
|{{t|Flying}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|{{t|Flying}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|{{t|Flying}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|{{t|Flying}}, {{t|Ghost}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|{{t|Poison}}, {{t|Steel}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|{{t|Flying}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost|colspan=2}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|{{t|Fighting}}, {{t|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel|colspan=2}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|{{t|Fighting}}, {{t|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|{{t|Rock}}, {{t|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire|colspan=2}}&lt;br /&gt;
|{{t|Rock}}, {{t|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|{{t|Rock}}, {{t|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|{{t|Rock}}, {{t|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|{{t|Rock}}, {{t|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|{{t|Electric}}, {{t|Psychic}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water|colspan=2}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|{{t|Flying}}, {{t|Poison}}, {{t|Bug}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|{{t|Flying}}, {{t|Poison}}, {{t|Bug}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|{{t|Flying}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|{{t|Flying}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|{{t|Flying}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|{{t|Flying}}, {{t|Poison}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|{{t|Flying}}, {{t|Poison}}, {{t|Bug}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass|colspan=2}}&lt;br /&gt;
|{{t|Flying}}, {{t|Poison}}, {{t|Bug}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|{{t|Poison}}, {{t|Bug}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|{{t|Poison}}, {{t|Bug}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric|colspan=2}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic|colspan=2}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|{{t|Steel}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|{{t|Fighting}}, {{t|Electric}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice|colspan=2}}&lt;br /&gt;
|{{t|Steel}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|{{t|Fighting}}, {{t|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon|colspan=2}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|{{t|Fighting}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|{{t|Fighting}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|{{t|Fighting}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark|colspan=2}}&lt;br /&gt;
|{{t|Fighting}}, {{t|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|{{t|Poison}}, {{t|Steel}}, {{t|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|{{t|Poison}}, {{t|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
{{typetable|Fairy|colspan=2}}&lt;br /&gt;
|{{t|Poison}}, {{t|Steel}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LegendsMove&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=5&lt;br /&gt;
|power=100&lt;br /&gt;
|power-agile=80&lt;br /&gt;
|power-strong=120&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|accuracy-strong=100&lt;br /&gt;
|actionspeed-user=0&lt;br /&gt;
|actionspeed-user-agile=0&lt;br /&gt;
|actionspeed-user-strong=+5&lt;br /&gt;
|actionspeed-target=0&lt;br /&gt;
|actionspeed-target-agile=+3&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Since Judgment&#039;s type only depends on the held Plate, its type will not be changed if the user {{Tera}}stallizes into a type different to the Plate&#039;s type.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}|The user releases countless shots of light at the target. This move&#039;s type varies depending on the kind of Plate the user is holding.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|LA}}|The user releases countless shots of light at the target. This move&#039;s type varies depending on the kind of Plate the user last interacted with.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user releases countless shots of light at the target. This move&#039;s type changes depending on the kind of plate held by the user.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g8g-1={{gameabbrev8|BDSP}}|g8g-2={{gameabbrev8|LA}}}}&lt;br /&gt;
{{Moveentry/7|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|100|100|100|100|100|46|100|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
While neither Arceus nor Judgment are legitimately obtainable prior to [[Pokémon Mystery Dungeon (WiiWare)|WiiWare games]], the move still exists in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]] data—in the Japanese versions its original name of &#039;&#039;&#039;さばきのつぶて&#039;&#039;&#039; has been retained, while in the English versions it was replaced with the placeholder name of &#039;&#039;&#039;$$$&#039;&#039;&#039;. Both languages only include the same placeholder as its description. It is a move with base power of 20, 7PP and 80% accuracy. The user targets all enemies in the room, and since Plates do not exist, it instead uses the user&#039;s primary type.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon (WiiWare)|WiiWare games]], Judgment&#039;s type depends on the version of the game played. In &#039;&#039;Keep Going! Blazing Adventure Squad&#039;&#039;, it is a Fire-type move; in &#039;&#039;Let&#039;s Go! Stormy Adventure Squad&#039;&#039;, it is a Water-type move; and in &#039;&#039;Go For It! Light Adventure Squad&#039;&#039;, it is an Electric-type move. This is due to the absence of Plates and to the fact that Arceus instead takes the type represented by each version.&lt;br /&gt;
&lt;br /&gt;
The move is unobtainable and has only dummy data in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] as Arceus does not appear in the game.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Super Mystery Dungeon}}, Judgment deals damage as if it were the same type as the user. Again due to the absence of Plates, this will almost always be Normal-type damage. However, Judgment will change to Water-type if the user&#039;s type is changed with {{m|Soak}} (but not if a type is added to the user due to {{m|Forest&#039;s Curse}} or {{m|Trick-or-Treat}}).&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=20|pp=7|acc=56%|range=Entire room|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=37|powmax=50|pp=20|ppmax=40|acc=90%|accmax=98%|range=Entire room|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMovefoot|type=normal|BSL=yes|SMD=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=Normal&lt;br /&gt;
|grid={{Conquestmove/Grid/box}}&lt;br /&gt;
|stars=5&lt;br /&gt;
|pow=55&lt;br /&gt;
|acc=100%&lt;br /&gt;
|users={{CSP|493|Arceus}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
In {{g|Rumble Rush}}, Judgment&#039;s type varies for each Arceus obtained.&lt;br /&gt;
&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Judgment|type=Normal&lt;br /&gt;
|stars=5&lt;br /&gt;
|pow=19.96965&lt;br /&gt;
|charge=1.26&lt;br /&gt;
|range=Homing&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=5&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|$$$}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|おなじへやの てきポケモンに ダメージをあたえる このわざのタイプは じぶんのタイプと おなじになる|Inflicts damage on all enemies in the room. This move&#039;s type changes to match the user&#039;s type.}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|The user releases countless shots of light.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages all enemies in the same room. This move will change its type to match yours.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user shoots a shower of glowing beams.|image1=Arceus M12 Judgment orb.png|image1p=The orb|image2=Arceus M12 Judgment meteors.png|image2p=The meteors|image3=Arceus Judgment.png|image3p=Arceus}}&lt;br /&gt;
{{movep|type=normal|ms=493|pkmn=Arceus|method=The wheel on Arceus&#039;s body glows brightly, and an orange orb appears on top of Arceus&#039;s forehead. It then launches the orb into the sky, which leaves behind orange streaks as it fires. The orb then explodes in the air, releasing multiple pink meteors to come crashing down on the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Arceus (M12)|startcode=M12|startname=Arceus and the Jewel of Life|notes=Debut}}&lt;br /&gt;
{{movebtm|type=normal|user=Arceus (Pokémon)|user1=A wild Arceus|startcode=JNS03|startname=The Arceus Chronicles (Part 3)}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user strikes the opponent with beams of light sent from above.|image1=Arceus Judgment Adventures 1.png|image1p=Arceus|image2=Arceus Judgment Adventures 2.png|image2p=Being hit}}&lt;br /&gt;
{{movep|type=normal|ms=493|pkmn=Arceus|method=Arceus&#039;s body glows brightly, and it releases multiple orbs of energy from it into the air. The orbs then shoot down and crash into the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Arceus (Adventures)|startcode=PS453|startname=All About Arceus II|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genIV=Judgment IV|&lt;br /&gt;
genV=Judgment V|&lt;br /&gt;
genVI=Judgment VI|&lt;br /&gt;
}}&lt;br /&gt;
{{movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genVII=Judgment VII|&lt;br /&gt;
genVII2=Judgment VII 2|&lt;br /&gt;
genVIII=Judgment VIII|&lt;br /&gt;
genVIII2=Judgment VIII 2|&lt;br /&gt;
LA=Judgment LA|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=normal|&lt;br /&gt;
PBR=Judgment PBR|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=normal|&lt;br /&gt;
PMDTDS=Judgment PMD TDS|&lt;br /&gt;
PSMD=Judgment PSMD&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the English dub of &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;, Arceus consistently says the word &amp;quot;Justice&amp;quot; whenever using this move.&lt;br /&gt;
* Judgment{{sup/8|LA}} and {{m|Revelation Dance}} have the only battle mechanics affected by the order of a Pokémon&#039;s [[type]]s (not counting a glitch affecting {{m|Present}} in {{2v2|Gold|Silver}}).&lt;br /&gt;
* During the boss battle against {{ga|Arceus}} in [[Pokémon Legends: Arceus]], it can use Judgment several times in a row.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_yue=制裁光礫 &#039;&#039;{{tt|Jaichòih Gwōnglīk|Judgment Meteor}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;制裁石礫 &#039;&#039;{{tt|Jaichòih Sehklīk|Judgment Gravel}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=制裁光礫 / 制裁光砾 &#039;&#039;{{tt|Zhìcái Guānglì|Judgment Meteor}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;制裁石礫 &#039;&#039;{{tt|Zhìcái Shílì|Judgment Gravel}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|nl=Vonnis&lt;br /&gt;
|fr=Jugement&lt;br /&gt;
|de=Urteilskraft&lt;br /&gt;
|el=Εκδίκαση&lt;br /&gt;
|he=גזר-דין&lt;br /&gt;
|it=Giudizio&lt;br /&gt;
|ko=심판의뭉치 &#039;&#039;{{tt|Simpanuimungchi|Judgment Blast}}&#039;&#039;&lt;br /&gt;
|pt_br=Julgamento&lt;br /&gt;
|es=Sentencia&lt;br /&gt;
|vi = Phi Thạch Phán Xét&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves that change type]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Arceus]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Form-changing moves]]&amp;lt;!--Legends: Arceus--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Urteilskraft]]&lt;br /&gt;
[[es:Sentencia]]&lt;br /&gt;
[[fr:Jugement]]&lt;br /&gt;
[[it:Giudizio]]&lt;br /&gt;
[[ja:さばきのつぶて]]&lt;br /&gt;
[[zh:制裁光砾（招式）]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)&amp;diff=4280881</id>
		<title>Hidden Power (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)&amp;diff=4280881"/>
		<updated>2025-04-14T02:16:44Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Trivia */ Signs suggest that Hidden Power is unaffected by type ordering (also Weather Ball does not depend on the Pokémon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=237&lt;br /&gt;
|name=Hidden Power&lt;br /&gt;
|jname=めざめるパワー&lt;br /&gt;
|jtrans=Awakening Power&lt;br /&gt;
|jtranslit=Mezameru Pawā&lt;br /&gt;
|gameimage=Hidden Power VIII.png&lt;br /&gt;
|gameimage2=Hidden Power VIII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power={{tt|60|Varies in Generations II-V}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can be repeatedly used without boring the judge.&lt;br /&gt;
|appealsc=1&lt;br /&gt;
|scdesc=Earn +3 if the Pokémon gets the lowest score.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=An appealing move that can be used repeatedly without boring the audience.&lt;br /&gt;
|tm2=yes&lt;br /&gt;
|tm#2=10&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=10&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=10&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=10&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=10&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=10&lt;br /&gt;
|na=no&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Power&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;めざめるパワー&#039;&#039;&#039; &#039;&#039;Awakening Power&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation II]]. Although it appears as a Normal-type move, Hidden Power&#039;s actual type varies. It was [[TM10]] from Generation II to [[Pokémon Ultra Sun and Ultra Moon]]. In [[Generation VIII]], it is the [[signature move]] of {{p|Unown}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{main|Hidden Power (move)/Calculation}}&lt;br /&gt;
Hidden Power deals damage.&lt;br /&gt;
&lt;br /&gt;
Hidden Power can be any type, other than {{t|Normal}} and {{t|Fairy}}, based on its user&#039;s {{IV}}s. Hidden Power receives a [[same-type attack bonus]] if its type matches the user&#039;s type. In [[Pokémon Legends: Arceus]], it instead changes its type to be super effective against the opposing Pokémon.&lt;br /&gt;
&lt;br /&gt;
From Generation III to V, its power also depends on its user&#039;s IVs. From Generation VI onward, its power is fixed at 60.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{normal color}}; border: 2px solid #{{normal color dark}}; text-align: center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | [[Generation II|Gen II]]&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | [[Generation III|Gen III]]&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | [[Generation IV|Gen IV]]&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | [[Generation V|Gen V]]&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | [[Generation VI|Gen VI]]–[[Generation VII|VII]], [[Pokémon Brilliant Diamond and Shining Pearl|BDSP]]&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | [[Pokémon Legends: Arceus|LA]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | [[Type]]&lt;br /&gt;
| colspan=6 | &#039;&#039;Varies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | [[Power]]&lt;br /&gt;
| 31–70 || colspan=3 | 30–70 || 60 || &#039;&#039;See [[#Pokémon Legends: Arceus|below]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
| colspan=2 | &#039;&#039;Varies&#039;&#039; || colspan=4 | [[special move|Special]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Thaws a {{status|frozen}} target&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(if Fire-type)&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=2 {{no}} || style=&amp;quot;{{roundybr|8px}}&amp;quot; colspan=4 {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}};&amp;quot; | Affected by {{a|Normalize}}&lt;br /&gt;
| colspan=2 | &#039;&#039;N/A&#039;&#039; || {{yes}} || colspan=3 {{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In [[Generation]] {{gen|II}} and {{gen|III}}, it can be either [[physical move|physical]] or [[special move|special]], corresponding to its type. Due to being treated as a {{type|Normal}} move regardless, it can only activate {{m|Counter}} and will never activate {{m|Mirror Coat}}. Starting in [[Generation IV]], it is always special.&lt;br /&gt;
&lt;br /&gt;
Due to never being a Normal-type move, Hidden Power is unaffected by {{a|Pixilate}}, {{a|Refrigerate}}, {{a|Aerilate}}, and {{m|Ion Deluge}}. If the user is under the effect of {{m|Electrify}}, Hidden Power&#039;s type will become {{t|Electric}}.&lt;br /&gt;
&lt;br /&gt;
Hidden Power is always treated as {{type|Normal}} for [[Z-Move]] mechanics, and can be upgraded to {{m|Breakneck Blitz}} by a [[Normalium Z]].&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
Hidden Power cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
{{LegendsMove&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|power=50&lt;br /&gt;
|power-agile=30&lt;br /&gt;
|power-strong=70&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|accuracy-strong=100&lt;br /&gt;
|actionspeed-user=0&lt;br /&gt;
|actionspeed-user-agile=0&lt;br /&gt;
|actionspeed-user-strong=+5&lt;br /&gt;
|actionspeed-target=0&lt;br /&gt;
|actionspeed-target-agile=+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hidden Power now changes its own type to be super effective against the opposing Pokémon, prioritizing any double weaknesses of dual-typed opponents. While selecting a move, Hidden Power displays the type that it will become against the selected opponent if used that turn. If multiple types are equally effective, Hidden Power&#039;s type is chosen at random from those types. This calculation is done on each turn, so if there are multiple valid types, Hidden Power&#039;s type may vary between them each turn.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Hidden Power cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A peculiar move that changes type and power depending on the {{ScPkmn}} using it.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|The power varies with the {{ScPkmn}}.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The effectiveness varies with the user.{{tt|*|Move}}&amp;lt;br&amp;gt;The attack power varies among different {{ScPkmn}}.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that varies in type and intensity depending on the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|A unique attack that varies in type and intensity depending on the Pokémon using it.{{tt|*|Move}}&amp;lt;br&amp;gt;A variable move that changes type and power depending on the hidden ability of the Pokémon using it.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|PBR}}&amp;lt;br/&amp;gt;{{gameabbrev5|BWB2W2}}|A unique attack that varies in type and intensity depending on the Pokémon using it.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|BDSP}}|A unique attack that varies in type depending on the Pokémon using it.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwSh}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|LA}}|Through some mysterious power, this move changes type to deal supereffective damage to the target.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g8g-1={{gameabbrev8|BDSP}}|g8g-2={{gameabbrev8|LA}}|g9=none}}&lt;br /&gt;
{{Moveentry/8|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|||1|1|1|1|−}}&lt;br /&gt;
{{Moveentry/8|0201|Unown|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/8|0307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||18{{sup/3|RSE}}&amp;lt;br&amp;gt;17{{sup/3|FRLG}}|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;20{{sup/6|ORAS}}|20|−}}&lt;br /&gt;
{{Moveentry/8|0308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||18{{sup/3|RSE}}&amp;lt;br&amp;gt;17{{sup/3|FRLG}}|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;20{{sup/6|ORAS}}|20|−}}&lt;br /&gt;
{{Moveentry/8|0412|Burmy|type=Bug|1|Bug|Bug|form=All forms|||20|20|20|20|−|−}}&lt;br /&gt;
{{Moveentry/8|0413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|form=All forms|||20|20|20|20|−|−}}&lt;br /&gt;
{{Moveentry/8|0414|Mothim|type=Bug|type2=Flying|1|Bug|Bug|||20|20|20|20|−|−}}&lt;br /&gt;
{{Moveentry/8|0422|Shellos|type=Water|2|Water 1|Amorphous|form=All forms|||16|16|16|16|−|−}}&lt;br /&gt;
{{Moveentry/8|0423|Gastrodon|type=Water|type2=Ground|2|Water 1|Amorphous|form=All forms|||16|16|16|16|−|−}}&lt;br /&gt;
{{Moveentry/8|0577|Solosis|type=Psychic|1|Amorphous|Amorphous||||14|14|14|}}&lt;br /&gt;
{{Moveentry/8|0578|Duosion|type=Psychic|1|Amorphous|Amorphous||||14|14|14|}}&lt;br /&gt;
{{Moveentry/8|0579|Reuniclus|type=Psychic|1|Amorphous|Amorphous||||14|14|14|}}&lt;br /&gt;
{{Moveentry/8|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like||||22|22|22|}}&lt;br /&gt;
{{Moveentry/8|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||||22|22|22|}}&lt;br /&gt;
{{Movefoot|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
&lt;br /&gt;
{{Movehead/TMGames|Normal|g1=none&lt;br /&gt;
|g2tm=10&lt;br /&gt;
|g3tm=10&lt;br /&gt;
|g4tm=10&lt;br /&gt;
|g5tm=10&lt;br /&gt;
|g6tm=10&lt;br /&gt;
|g7=1|g7tm=10|g7g={{gameabbrev7|SMUSUM}}&lt;br /&gt;
|g8=none&lt;br /&gt;
|g9=none}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=12 style=&amp;quot;text-align: center; background-color: #{{Red color light}}&amp;quot; | &#039;&#039;&#039;Every Pokémon can learn this move by TM &#039;&#039;except&#039;&#039; the ones listed below and only if marked with ✘.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentry/6|0010|Caterpie|type=Bug|1|Bug|Bug|✘|✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0011|Metapod|type=Bug|1|Bug|Bug|✘|✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0013|Weedle|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0014|Kakuna|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0129|Magikarp|type=Water|2|Water 2|Dragon|✘|✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0132|Ditto|type=Normal|1|Ditto|Ditto|✘|✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0201|Unown|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✘|✘|✘|✘|✔|✔|}}&lt;br /&gt;
{{Moveentry/6|0202|Wobbuffet|type=Psychic|1|Amorphous|Amorphous|✘|✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0235|Smeargle|type=Normal|1|Field|Field|✘|✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0265|Wurmple|type=Bug|1|Bug|Bug||✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0266|Silcoon|type=Bug|1|Bug|Bug||✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0268|Cascoon|type=Bug|1|Bug|Bug||✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0360|Wynaut|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0374|Beldum|type=Steel|type2=Psychic|1|Mineral|Mineral||✘|✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0401|Kricketot|type=Bug|1|Bug|Bug|||✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0412|Burmy|type=Bug|1|Bug|Bug|form=All forms|||✘|✘|✔|✔|}}&lt;br /&gt;
{{Moveentry/6|0415|Combee|type=Bug|type2=Flying|1|Bug|Bug|||✘|✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0602|Tynamo|type=Electric|1|Amorphous|Amorphous||||✘|✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0664|Scatterbug|type=Bug|1|Bug|Bug|||||✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0665|Spewpa|type=Bug|1|Bug|Bug|||||✘|✘|}}&lt;br /&gt;
{{Moveentry/6|0771|Pyukumuku|type=Water|1|Water 1|Water 1||||||✘|}}&lt;br /&gt;
{{Moveentry/6|0789|Cosmog|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||✘|}}&lt;br /&gt;
{{Moveentry/6|0790|Cosmoem|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||✘|}}&lt;br /&gt;
{{Movefoot|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Hidden Power deals damage, and its type and base power will vary each type the Pokémon enters a new dungeon.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] series, the type is selected among each of the 17 types with roughly equal probability (the game chooses from the 18 types, including typeless, choosing again if typeless is chosen; if this is done 100 times consecutively, Hidden Power will be of the {{type|Fire}}). The base power of the move is chosen among the following values with equal probability: 2, 4, 6, 7, 8, 9, 10, 13, 15, and 17. On the description menu, Hidden Power is shown as a typeless move.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pow=2-17|pp=12|acc=88%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=2-15|pp=12|acc=88%|range=Front|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=2-15|pp=12|acc=88%|range=Front|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pp=15|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=10|powmax=99|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
In Pokémon GO, Hidden Power is a Fast Attack that has been available since February 16, 2017. While Hidden Power is a {{type|Normal}} move in the game data, its actual type varies between individual Pokémon and is visible on the status screen of that Pokémon. Like in the core series, Hidden Power cannot be Normal- or {{type|Fairy}}; however, Hidden Power&#039;s type is not dependent on {{IV}}s and is instead randomly determined. If two players catch the same instance of a [[wild Pokémon]] that knows Hidden Power, the resulting Hidden Power type may still differ between the two players. If a Pokémon [[evolution|evolves]], its Hidden Power type will also be randomly re-rolled. Hidden Power&#039;s type cannot be changed using a [[Fast TM]] or [[Elite Fast TM]]. If the player uses an Elite Fast TM on a Pokémon that can learn Hidden Power, its Hidden Power type will be displayed on the move selection screen.&lt;br /&gt;
&lt;br /&gt;
If the player battles against a Pokémon that knows Hidden Power in a {{OBP|Raid Battle|GO}} or [[Team GO Rocket]] Battle, the Hidden Power type will always be {{t|Fighting}}. However, its Hidden Power type will be randomly re-rolled if the player ends up capturing that same Pokémon.&lt;br /&gt;
&lt;br /&gt;
Unlike other moves, Hidden Power&#039;s type effectiveness is not announced in Trainer Battles.&lt;br /&gt;
&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=281&lt;br /&gt;
|move=Hidden Power&lt;br /&gt;
|type=Normal&lt;br /&gt;
|pow=15&lt;br /&gt;
|energy=15&lt;br /&gt;
|duration=1.5&lt;br /&gt;
|damage_window=1.1 - 1.4&lt;br /&gt;
|pow_trainer=9&lt;br /&gt;
|energy_trainer=8&lt;br /&gt;
|turns=3&lt;br /&gt;
|users={{MSP/GO|0121|Starmie}}{{MSP/GO|0137|Porygon}}{{MSP/GO|0175|Togepi}}{{MSP/GO|0176|Togetic}}{{MSP/GO|0201|Unown}}{{MSP/GO|0233|Porygon2}}{{MSP/GO|0250|Ho-Oh}}{{MSP/GO|0405|Luxray}}{{MSP/GO|0406|Budew}}{{MSP/GO|0422|Shellos}}{{MSP/GO|0422E|Shellos}}{{MSP/GO|0423|Gastrodon}}{{MSP/GO|0423E|Gastrodon}}{{MSP/GO|0468|Togekiss}}{{MSP/GO|0474|Porygon-Z}}{{MSP/GO|0486|Regigigas}}{{MSP/GO|0492|Shaymin|Land Forme}}{{MSP/GO|0492S|Shaymin|Sky Forme}}{{MSP/GO|0548|Petilil}}{{MSP/GO|0549|Lilligant}}{{MSP/GO|0577|Solosis}}{{MSP/GO|0578|Duosion}}{{MSP/GO|0579|Reuniclus}}{{MSP/GO|0594|Alomomola}}{{MSP/GO|0764|Comfey}}{{MSP/GO|0788|Tapu Fini}}&lt;br /&gt;
|elite_users={{MSP/GO|0245|Suicune}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;February 21, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 10 → 15&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
In Pokémon Masters EX, Hidden Power&#039;s [[type]] is always {{t|Psychic}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Hidden Power&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Caitlin|Reuniclus}}&amp;lt;hr&amp;gt;[[Scottie]]/[[Bettie]] &amp;amp; {{p|Tyranitar}} &amp;lt;small&amp;gt;(in {{mas|Victory Road}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Rumble series]]===&lt;br /&gt;
Hidden Power is randomly assigned any of the 18 types whenever a Toy Pokémon has it as one of its moves. The type does not change for as long as the Pokémon keeps the move.&lt;br /&gt;
&amp;lt;!--Could someone check to see if, when a Pokémon forgets and then relearns Hidden Power, it stays the same type as before?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
In {{g|Rumble Rush}}, Hidden Power can only be used by opposing {{p|Unown}}, and cannot be obtained by the player. Hidden Power&#039;s type varies with each opposing Unown.&lt;br /&gt;
&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Hidden Power|type=Normal&lt;br /&gt;
|stars=3&lt;br /&gt;
|pow=54.82626 (all types except Steel), 57.52357 (Steel-type)&lt;br /&gt;
|charge=0.94&lt;br /&gt;
|range=Circular (self)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. Its type and power change with the dungeon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. The move&#039;s type and power change with the dungeon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる ダンジョンにはいるごとに タイプと いりょくが へんかする|Inflicts damage on the target. The move&#039;s type and power change with the dungeon}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. The move&#039;s type and power change on each adventure.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It damages an enemy. The move&#039;s type changes on each adventure.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A unique attack that varies in type and intensity depending on the Pokémon using it.|image1=Unown Hidden Power.png|image1p=Unown|image2=James Amoonguss Hidden Power.png|image2p=Amoonguss|image3=Ash Larvitar Hidden Power.png|image3p=Larvitar|image4=Serena Fennekin Hidden Power.png|image4p=Fennekin}}&lt;br /&gt;
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon&#039;s eyes glow white, and it unleashes black radiating waves of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Umbreon|startcode=EP171|startname=Power Play!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=246|pkmn=Larvitar|method=Larvitar gets surrounded by a white aura and rows of small white orbs circle around it. The opponent then gets surrounded by a white aura and is lifted into the air. Larvitar then sends the opponent flying with energy, or Larvitar becomes surrounded by white orbs that combine into a giant blast of energy that is fired at the opponent, or Larvitar releases a green-yellow orb of energy at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Larvitar|startcode=EP258|startname=Hatch Me if You Can}}&lt;br /&gt;
{{movemid|type=normal|user=Chris (BW088)|user1=Chris&#039;s Larvitar|startcode=BW088|startname=The Mystery of the Missing Cubchoo!}}&lt;br /&gt;
{{movep|type=normal|ms=267|pkmn=Beautifly|method=Two shining silver lines appear around Beautifly and the lines shine brightly, or a bunch of white circles appear in front of Beautifly and they morph with it and it shines brightly, releasing light beams at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Janet|user1=Janet&#039;s Beautifly|startcode=AG013|startname=All Things Bright and Beautifly!}}&lt;br /&gt;
{{movep|type=normal|ms=287|pkmn=Slakoth|method=Slakoth&#039;s body becomes surrounded in a white aura, and it puts its hands together. A ring of white circles appear in its hands and Slakoth shoots the ring at the opponent. The ring of circles surround the opponent, then pulls in and hits the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Norman|user1=Norman&#039;s Slakoth|startcode=AG070|startname=Balance of Power}}&lt;br /&gt;
{{movep|type=normal|ms=284|pkmn=Masquerain|method=A ring of white circles appear over Masquerain&#039;s head. The ring raises up and shoots at the opponent, hitting it.}}&lt;br /&gt;
{{movemid|type=normal|user=Drew|user1=Drew&#039;s Masquerain|startcode=AG078|startname=Cruisin&#039; for a Losin&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=337|pkmn=Lunatone|method=Two rings of white circles appear around Lunatone&#039;s body. The rings spin faster until they become two rings and the rings turn into a white beam that fires at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lunatone (Pokémon)|user1=A wild Lunatone|startcode=AG087|startname=Crazy as a Lunatone}}&lt;br /&gt;
{{movep|type=normal|ms=214|pkmn=Heracross|method=Two rings of white circles appear and spin around Heracross&#039;s horn. Then, the rings form together into one big white ball in front of Heracross&#039;s horn, and fires a white beam from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Gordon (AG107)|user1=Gordon&#039;s Heracross|startcode=AG107|startname=Absol-ute Disaster}}&lt;br /&gt;
{{movep|type=normal|ms=212|pkmn=Scizor|method=Two rings of white circles appear around Scizor&#039;s body. Scizor then shoots the white circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Katie (Hoenn)|user1=Katie&#039;s Scizor|startcode=AG129|startname=A Judgment Brawl}}&lt;br /&gt;
{{movep|type=normal|ms=207|pkmn=Gligar|method=Two rings of white circles appear and spin around Gligar in an &#039;X&#039; formation. The rings spin faster until they becomes lines, and a white ball of energy is created in front of where the two lines meet in front of Gligar. Multiple white circles are launched from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Morrison|user1=Morrison&#039;s Gligar|startcode=AG130|startname=Choose It or Lose It!}}&lt;br /&gt;
{{movep|type=normal|ms=231|pkmn=Phanpy|method=Two rings of white circles appear and spin around Phanpy in an &#039;X&#039; formation. Then, the rings disappear and Phanpy blasts the opponent with a white energy beam from in front of its face.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Phanpy|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movep|type=normal|ms=074|pkmn=Geodude|method=Geodude&#039;s body becomes outlined in yellow and it crouches together. Light blue circles then appear around Geodude&#039;s body, and when it stretches its hands at the opponent, the circles are shot at it.}}&lt;br /&gt;
{{movemid|type=normal|user=Roark|user1=Roark&#039;s Geodude|startcode=DP015|startname=Shapes of Things to Come!}}&lt;br /&gt;
{{movep|type=normal|ms=065|pkmn=Alakazam|method=Alakazam&#039;s body becomes outlined in yellow and it points its spoons in front of it. Multiple light blue circles are then released and circle around Alakazam.}}&lt;br /&gt;
{{movemid|type=normal|user=Kenny (Sinnoh)|user1=Kenny&#039;s Alakazam|startcode=DP027|startname=Settling a Not-So-Old Score!}}&lt;br /&gt;
{{movep|type=normal|ms=412|pkmn=Burmy|method=Burmy&#039;s body becomes outlined in yellow and it becomes covered in light blue circles. Burmy then fires the circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Cheryl|user1=Cheryl&#039;s Burmy|startcode=DP030|startname=Some Enchanted Sweetening!}}&lt;br /&gt;
{{movep|type=normal|ms=422|pkmn=Shellos|method=Shellos jumps into the air and its body becomes surrounded by light blue circles. The balls then form together in front of Shellos and it shoots multiple light blue balls from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Zoey&#039;s Shellos|startcode=DP041|startname=A Stand-Up Sit-Down!}}&lt;br /&gt;
{{movep|type=normal|ms=201|pkmn=Unown|method=Unown shoots a red energy beam out of its eye at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Multiple wild Unown|startcode=DP060|startname=Journey to the Unown!}}&lt;br /&gt;
{{movep|type=normal|ms=433|pkmn=Chingling|method=Chingling&#039;s body becomes surrounded in a yellow outline and light blue circles appear around Chingling&#039;s body. It then points the tassels on its body at the opponent and the circles fire at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Francesca|user1=Francesca&#039;s Chingling|startcode=DP070|startname=The Bells Are Singing!}}&lt;br /&gt;
{{movep|type=normal|ms=439|pkmn=Mime Jr.|method=The white ball on Mime Jr.&#039;s head glows white and light blue circles surround its body. It then fires the circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Mime Jr.|startcode=DP070|startname=The Bells Are Singing!|notes=Used via {{mcolor|Mimic|000}}}}&lt;br /&gt;
{{movep|type=normal|ms=320|pkmn=Wailmer|method=Wailmer&#039;s body becomes surrounded by yellow, and blue circles with yellow outlines appear around it. The circles then fire at the opponent in a spiraling motion. Then, Wailmer&#039;s eyes glow blue and it can control the circles.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Wailmer|startcode=DP078|startname=Pruning a Passel of Pals!}}&lt;br /&gt;
{{movep|type=normal|ms=428|pkmn=Lopunny|method=Lopunny&#039;s body becomes outlined in yellow and light blue circles move around its body. Lopunny then fires them at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Paris|user1=Paris&#039;s Lopunny|startcode=DP086|startname=Arriving in Style!}}&lt;br /&gt;
{{movep|type=normal|ms=054|pkmn=Psyduck|method=Psyduck&#039;s body becomes outlined in yellow and the front of its body becomes covered by light blue circles. It then fires the circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Psyduck (Pokémon)|user1=Three wild Psyduck|startcode=DP087|startname=The Psyduck Stops Here!}}&lt;br /&gt;
{{movep|type=normal|ms=486|pkmn=Regigigas|method=Regigigas&#039;s body becomes outlined in light blue, and the opponent&#039;s body glows light blue, healing or hurting it.}}&lt;br /&gt;
{{movemid|normal|user=Regigigas (Pokémon)|user1=A wild Regigigas|startcode=DP129|startname=Pillars of Friendship!}}&lt;br /&gt;
{{movep|type=normal|ms=473|pkmn=Mamoswine|method=Mamoswine&#039;s tusks glow yellow and light blue circles appear in between its tusks and circle around them. Mamoswine then fires the circles at the opponent, or Mamoswine releases a green-yellow orb of energy at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Dawn&#039;s Mamoswine|startcode=DP134|startname=Promoting Healthy Tangrowth!}}&lt;br /&gt;
{{movep|type=normal|ms=058|pkmn=Growlithe|method=Growlithe&#039;s body becomes outlined in yellow and light blue circles appear and circle around Growlithe&#039;s body. It then fires the circles at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Officer Jenny&#039;s Growlithe|startcode=DP135|startname=Beating the Bustle and Hustle!}}&lt;br /&gt;
{{movep|type=normal|ms=133|pkmn=Eevee|method=Eevee&#039;s body becomes outlined in yellow and multiple light blue circles surround and spin around Eevee&#039;s body. Eevee can also float through the air while the circles surround its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Ursula|user1=Ursula&#039;s two Eevee|startcode=DP174|startname=Last Call - First Round!}}&lt;br /&gt;
{{movep|type=normal|ms=136|pkmn=Flareon|method=Flareon&#039;s body becomes outlined in gold and multiple red circles surround and spin around Flareon&#039;s body. Flareon then fires the circles at the opponent. Flareon can also float through the air while the circles surround its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Ursula|user1=Ursula&#039;s Flareon|startcode=DP174|startname=Last Call - First Round!}}&lt;br /&gt;
{{movep|type=normal|ms=134|pkmn=Vaporeon|method=Vaporeon&#039;s body becomes outlined in light blue and multiple light blue circles surround and spin around Vaporeon&#039;s body. Vaporeon then fires the circles at the opponent. Vaporeon can also float through the air while the circles surround its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Ursula|user1=Ursula&#039;s Vaporeon|startcode=DP174|startname=Last Call - First Round!}}&lt;br /&gt;
{{movep|type=normal|ms=587|pkmn=Emolga|method=Emolga&#039;s body becomes outlined in light green and it puts its hands together in front of it. One or three green-yellow orbs of energy then appear in between Emolga&#039;s hands and Emolga separates its hands, firing the orbs at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Iris&#039;s Emolga|startcode=BW024|startname=Emolga the Irresistible!}}&lt;br /&gt;
{{movep|type=normal|ms=574|pkmn=Gothita|method=The tuft of hair on Gothita&#039;s head glows light green and it reaches up into the air. When it does, its body becomes surrounded in light green, and a large green-yellow orb of energy forms above Gothita&#039;s hands. Gothita then tosses the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Katharine|user1=Katharine&#039;s Gothita|startcode=BW055|startname=Scraggy and the Demanding Gothita!}}&lt;br /&gt;
{{movep|type=normal|ms=641|pkmn=Tornadus|method=Tornadus&#039;s body becomes outlined in light green energy, and the structures on his tail start to glow yellow. Tornadus then swings his tail and fires six light green orbs of energy from his tail, one for each glowing yellow structure on his tail, at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Forces of nature (anime)#Tornadus|user1=Tornadus (anime)|startcode=BW059|startname=Stopping the Rage of Legends! Part 1}}&lt;br /&gt;
{{movep|type=normal|ms=614|pkmn=Beartic|method=Beartic throws multiple light green orbs of energy at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Georgia&#039;s Beartic|startcode=BW090|startname=Jostling for the Junior Cup!}}&lt;br /&gt;
{{movep|type=normal|ms=641T|pkmn=Tornadus|method=Therian Forme Tornadus&#039;s wings glow light green and his body becomes surrounded by a light green aura. Then, a light green orb of energy appears between his wings and Therian Forme Tornadus fires it at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Forces of nature (anime)#Tornadus|user1=Tornadus (anime)|startcode=BW097|startname=Unova&#039;s Survival Crisis!}}&lt;br /&gt;
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog forms a light green orb of energy between its hands. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Mikael|user1=Mikael&#039;s Watchog|startcode=BW103|startname=Curtain Up, Unova League!}}&lt;br /&gt;
{{movep|type=normal|ms=591|pkmn=Amoonguss|method=Amoonguss crosses its arms and its body becomes outlined in light green energy. It then opens its arms, and multiple light green orbs of energy appear around it. Amoonguss then points the top if its head at the opponent and spins, firing the orbs at the opponent. It can also control where the orbs are going.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Amoonguss|startcode=BW109|startname=New Places... Familiar Faces!}}&lt;br /&gt;
{{movep|type=normal|ms=527|pkmn=Woobat|method=Woobat forms a light green orb of energy between its wings. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Woobat|startcode=BW115|startname=The Pokémon Harbor Patrol!}}&lt;br /&gt;
{{movep|type=normal|ms=612|pkmn=Haxorus|method=Haxorus forms a light green orb of energy between its hands. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Rhoder|user1=Rhoder&#039;s Haxorus|startcode=BW117|startname=Team Plasma&#039;s Pokémon Manipulation!}}&lt;br /&gt;
{{movep|type=normal|ms=159|pkmn=Croconaw|method=Croconaw glows green and forms a light green orb of energy, then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Officer Jenny|user1=Officer Jenny&#039;s Croconaw|startcode=BW129|startname=The Pirates of Decolore!}}&lt;br /&gt;
{{movep|type=normal|ms=461|pkmn=Weavile|method=Weavile glows green and forms a light green orb of energy between its hands, then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Weavile (Pokémon)|user1=A wild Weavile|startcode=PK25|startname=Eevee &amp;amp; Friends}}&lt;br /&gt;
{{movep|type=normal|ms=632|pkmn=Durant|method=Durant forms a light green orb of energy in front of its body, then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Durant (Pokémon)|user1=Three wild Durant|startcode=M16|startname=Genesect and the Legend Awakened}}&lt;br /&gt;
{{movep|type=normal|ms=429|pkmn=Mismagius|method=Mismagius&#039;s body and eyes glow green and it forms several green orbs of energy, then fires the orbs at the opponent. }}&lt;br /&gt;
{{movemid|type=normal|user=Mismagius (Pokémon)|user1=Two wild Mismagius|startcode=BW135|startname=Mystery on a Deserted Island!}}&lt;br /&gt;
{{movep|type=normal|ms=038|pkmn=Ninetales|method=Ninetales&#039;s body and eyes glow green and it forms several green orbs of energy, then fires the orbs at the opponent. Ninetales&#039;s eyes and body glow green and it forms a light green orb of energy, then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ninetales (Pokémon)|user1=A wild Ninetales|startcode=BW135|startname=Mystery on a Deserted Island!}}&lt;br /&gt;
{{movep|type=normal|ms=653|pkmn=Fennekin|method=Fennekin opens its mouth and forms a light blue and blue ball of energy in front of it. It then fires the ball at the opponent, or Fennekin forms three light blue orbs of energy around its head. It then fires the orbs at the opponent, which rotate before colliding.}}&lt;br /&gt;
{{movemid|normal|user=Serena&#039;s Fennekin|startcode=XY021|startname=A PokéVision of Things to Come!}}&lt;br /&gt;
{{movemid|normal|user=Mirror Serena|user1=Mirror Serena&#039;s Fennekin|startcode=XY037|startname=The Cave of Mirrors!}}&lt;br /&gt;
{{movep|type=normal|ms=687|pkmn=Malamar|method=Malamar forms a light blue and blue ball of energy in front of its chest. It then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Malamar (Pokémon)|user1=Multiple wild Malamar|startcode=XY054|startname=Facing the Grand Design!}}&lt;br /&gt;
{{movep|type=normal|ms=326|pkmn=Grumpig|method=Grumpig forms a light blue ball of energy in front of its hands. It then throws the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Grumpig (Pokémon)|user1=A wild Grumpig|startcode=XY061|startname=An Oasis of Hope!}}&lt;br /&gt;
{{movep|type=normal|ms=325|pkmn=Spoink|method=Spoink forms a light blue ball of energy in front of its hands. It then throws the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Spoink (Pokémon)|user1=Multiple wild Spoink|startcode=XY061|startname=An Oasis of Hope!}}&lt;br /&gt;
{{movep|type=normal|ms=675|pkmn=Pangoro|method=Pangoro forms a light blue ball of energy in front of its hands. It then throws the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Pangoro (Pokémon)|user1=Three wild Pangoro|startcode=XY071|startname=So You&#039;re Having a Bad Day!}}&lt;br /&gt;
{{movep|type=normal|ms=654|pkmn=Braixen|method=Braixen forms a light blue ball of energy in front of its hands. It then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Serena&#039;s Braixen|startcode=XY082|startname=A Festival Trade! A Festival Farewell?}}&lt;br /&gt;
{{movep|type=normal|ms=671B|pkmn=Florges|method=Florges forms a light blue ball of energy in front of her hands. She then fires the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Florges (anime)|startcode=XY123|startname=A Diamond in the Rough!}}&lt;br /&gt;
{{movep|type=normal|ms=112|pkmn=Rhydon|method=Rhydon forms a light green orb of energy in its mouth. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Rhydon (Pokémon)|user1=A wild Rhydon|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
{{movep|type=normal|ms=075|pkmn=Graveler|method=Graveler forms a light green orb of energy in its hands. It then fires the orb at the opponent.}}&lt;br /&gt;
{{movebtm|type=normal|user=Graveler (Pokémon)|user1=A wild Graveler|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
&lt;br /&gt;
* In the English [[dub]] of &#039;&#039;[[AG027|A Three Team Scheme!]]&#039;&#039;, [[Keanu]] told his {{p|Nincada}} to use Hidden Power. In the original Japanese version, Keanu told Nincada to use {{m|Secret Power}} instead.&lt;br /&gt;
* In the preview for the [[banned episodes|unaired]] {{OBP|AG101|unaired}}, [[Chōta]]&#039;s {{p|Barboach}} is seen using Hidden Power.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=A unique attack that varies in type and intensity depending on the Pokémon using it.|image1=Unown Hidden Power Adventures DP.png|image1p=Unown|image2=Paka Burmy Hidden Power.png|image2p=Burmy|image3=Musha Munna Hidden Power.png|image3p=Munna|image4=Musha Hidden Power.png|image4p=Musharna}}&lt;br /&gt;
{{movep|type=normal|ms=201|pkmn=Unown|method=Unown shocks the opponent with bursts of energy. Sometimes, Unown&#039;s eyes glow before doing so.}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Multiple wild Unown|startcode=PS100|startname=Into the Unown|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Grumpy|startcode=PS406|startname=Halting Honchkrow}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Flaky|startcode=PS406|startname=Halting Honchkrow}}&lt;br /&gt;
{{movemid|type=normal|user=Unown (Pokémon)|user1=Multiple wild Unown|startcode=PS406|startname=Halting Honchkrow}}&lt;br /&gt;
{{movep|type=normal|ms=412|pkmn=Burmy|method=Burmy jumps into the air and releases waves of energy from its body all around it, damaging the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Paka and Uji|user1=Paka&#039;s Burmy|startcode=PS352|startname=Crowded by Croagunk &amp;amp; Advanced on by Abra I}}&lt;br /&gt;
{{movep|type=normal|ms=517|pkmn=Munna|method=Munna releases waves of energy from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Musha|user1=Black&#039;s Musha|startcode=PS468|startname=Listening to Pokémon}}&lt;br /&gt;
{{movep|type=normal|ms=518|pkmn=Musharna|method=Musharna fires a blast of energy at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Musha|user1=Black&#039;s Musha|startcode=PS523|startname=The Power of Dreams}}&lt;br /&gt;
&lt;br /&gt;
* Multiple wild {{p|Unown}} were revealed to know Hidden Power on the official web site, but they were never shown using the move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user spins in circles and attacks.|image1=Unown Hidden Power PM.png|image1p=Unown}}&lt;br /&gt;
{{movep|type=normal|ms=201|pkmn=Unown|method=Unown spins in circles and attacks the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Unown (Pokémon)|user1=Multiple wild Unown|startcode=PM072|startname=Rampage at the Ruins of Alph!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genII=Hidden Power II&lt;br /&gt;
|genIII=Hidden Power III&lt;br /&gt;
|genIV=Hidden Power DP&lt;br /&gt;
|PtHGSS=Hidden Power PtHGSS&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genV=Hidden Power V&lt;br /&gt;
|XY=Hidden Power XY&lt;br /&gt;
|ORAS=Hidden Power ORAS&lt;br /&gt;
|ORAS2=Hidden Power ORAS 2&lt;br /&gt;
|genVII=Hidden Power VII&lt;br /&gt;
|genVII2=Hidden Power VII 2&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|LA=Hidden Power LA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|Stad2=Hidden Power Stad2&lt;br /&gt;
|Colo=Hidden Power Colo&lt;br /&gt;
|XD=Hidden Power XD&lt;br /&gt;
|PBR=Hidden Power PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=???&lt;br /&gt;
|PMDRB=Hidden Power PMD RB&lt;br /&gt;
|PMDTDS=Hidden Power PMD TDS&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|PMDGTI=Hidden Power PMD GTI&lt;br /&gt;
|PSMD=Hidden Power PSMD&lt;br /&gt;
|Masters=Hidden Power Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite the only move {{p|Unown}} can learn being Hidden Power—learning it at level 1—it could not learn it via [[TM]] until [[Generation VI]]. However, this makes no functional difference other than when searching by TM/[[HM]] compatibility, since Unown will always already know Hidden Power and thus be unable to learn it via TM.&lt;br /&gt;
* Prior to [[Generation IV]], Hidden Power, along with {{m|Weather Ball}}, were the only two moves which could vary between being [[physical move|physical]] or [[special move|special]], due to the damage category being determined by the [[type]].&lt;br /&gt;
* In [[Generation II]], due to [[gender]] being determined by IVs, Hidden Power of a female Pokémon of {{cat|Pokémon with a gender ratio of seven males to one female|species with a seven male to one female ratio}} can only be a physical type.&lt;br /&gt;
* In Generation II, due to the spread of [[individual values]] required for Shininess, [[Shiny Pokémon]] could only use a {{t|Grass}}- or {{type|Dragon}} Hidden Power with power 49 or 69.&lt;br /&gt;
* Due to the {{DL|List of battle glitches in Generation III|Roaming Pokémon IV bug}}, a [[roaming Pokémon]] caught in [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], [[Pokémon FireRed and LeafGreen Versions|FireRed, or LeafGreen]] will always have a Hidden Power type of Fighting, and a power of 30 or 31.&lt;br /&gt;
* It is impossible for Pokémon in the {{egg3|No Eggs Discovered}} that are {{pkmn2|caught}} or obtained as a {{pkmn2|gift}} in [[Pokémon X and Y]] to have a {{type|Fighting}} Hidden Power. In {{pkmn|Omega Ruby and Alpha Sapphire}} and the [[Generation VII]] games, this is true only for [[Legendary Pokémon]], [[Mythical Pokémon]], and [[Ultra Beast]]s in the No Eggs Discovered Egg Group. This is because these Pokémon are guaranteed to have at least three IVs of 31, whereas a Fighting-type Hidden Power requires at least four IVs that are even numbers.&lt;br /&gt;
* Despite Hidden Power not being able to be used in battle in {{pkmn|Sword and Shield}}, the method of determining its type is still present. This can be seen by entering a battle with a Pokémon that knows it and then entering the move selection, where Hidden Power&#039;s {{DL|Type|type effectiveness}} will be displayed if the opposing Pokémon has been seen in the [[Pokédex]].&lt;br /&gt;
* [[Pokémon Masters EX]] is the only game in which Hidden Power can only have one type, Psychic.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=覺醒力量 &#039;&#039;{{tt|Goksíng Lihkleuhng|Awakening Power}}&#039;&#039;&lt;br /&gt;
|zh_cmn=覺醒力量 / 觉醒力量 &#039;&#039;{{tt|Juéxǐng Lìliàng|Awakening Power}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;催醒  &#039;&#039;{{tt|Cuīxǐng|Hasten Awakening}}&#039;&#039; {{tt|*|Later Animated series, Adventures}}{{specify|check tooltips: which animated episodes/seasons/series?}}&amp;lt;br&amp;gt;覺醒的力量 &#039;&#039;{{tt|Juéxǐng-de Lìliàng|Awakening Power}}&#039;&#039; {{tt|*|Early Animated series}}{{specify|check tooltips: which episodes/seasons/series?}}&amp;lt;br&amp;gt;出动能量 &#039;&#039;{{tt|Chūdòng Néngliàng|Moving Energy}} {{tt|*|Manga (Mainland China 21st Century edition)}}&lt;br /&gt;
|cs=Skrytá síla&lt;br /&gt;
|da=Skjult Kraft&lt;br /&gt;
|nl=Verborgen kracht&lt;br /&gt;
|fi=Piilovoima&lt;br /&gt;
|fr=Puissance Cachée&amp;lt;sup&amp;gt;{{gen|VI}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Puis. Cachée&amp;lt;sup&amp;gt;{{gen|II}}–{{gen|V}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|de=Kraftreserve&lt;br /&gt;
|el=Κρυφή Δύναμη&lt;br /&gt;
|hi=छुपी शक्ति &#039;&#039;Chupi Shakti&#039;&#039;&lt;br /&gt;
|id=Kekuatan Tersembunyi&amp;lt;br&amp;gt;Kekuatan Dahsyat&lt;br /&gt;
|it=Introforza&lt;br /&gt;
|ko=잠재파워 &#039;&#039;{{tt|Jamjae Pawo|Potential Power}}&#039;&#039;&lt;br /&gt;
|pl=Ukryta Moc&amp;lt;!--{{tt|*|EP263, Diamond and Pearl series onwards, Diamond and Pearl-Mysterious Treasures (TCG)}}&amp;lt;br&amp;gt;Ukryta Siła{{tt|*|EP258, Advanced}}&amp;lt;br&amp;gt;Niszcząca Siła{{tt|*|EP171}}--&amp;gt;&lt;br /&gt;
|pt_eu=Poder Oculto&lt;br /&gt;
|pt_br=Poder Oculto&lt;br /&gt;
|sr=Skrivena moć&lt;br /&gt;
|es_la=Poder Oculto ([[EP171]]–[[DP086]], [[DP162]], [[DP175]]–present)&amp;lt;br&amp;gt;Poder Escondido ([[AG130]], [[DP129]]–[[DP175]])&lt;br /&gt;
|es_eu=Poder Oculto&lt;br /&gt;
|ro=Puterea Ascunsă&lt;br /&gt;
|sv=Gömda kraften&lt;br /&gt;
|th=พลังเร้นลับ&lt;br /&gt;
|tr=Saklı Güç&lt;br /&gt;
|vi=Đánh Thức Sức Mạnh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that change type]]&lt;br /&gt;
[[Category:Moves that have variable power]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Arceus]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kraftreserve]]&lt;br /&gt;
[[es:Poder oculto]]&lt;br /&gt;
[[fr:Puissance Cachée]]&lt;br /&gt;
[[it:Introforza]]&lt;br /&gt;
[[ja:めざめるパワー]]&lt;br /&gt;
[[zh:觉醒力量（招式）]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_order&amp;diff=4280880</id>
		<title>Type order</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_order&amp;diff=4280880"/>
		<updated>2025-04-14T02:16:17Z</updated>

		<summary type="html">&lt;p&gt;Pichugetic: /* Mechanics */ Signs suggest that Hidden Power is unaffected by type ordering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Type order&#039;&#039;&#039; refers to the specific order of [[type]]s assigned to a dual-type {{OBP|Pokémon|species}}.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Generally, the order of Pokémon types does not matter, however there are a few cases where it makes a difference.&lt;br /&gt;
&lt;br /&gt;
In Pokémon games, when a Pokémon has two types, those two types are always listed in a specific order for each Pokémon. This order is mostly aesthetic, but it affects {{m|Present}} in [[Generation II]], {{m|Revelation Dance}}, and {{m|Judgment}} in [[Pokémon Legends: Arceus]] when used by {{p|Arceus}} holding a [[Legend Plate]].&lt;br /&gt;
&lt;br /&gt;
== List of type orders ==&lt;br /&gt;
=== Both orders used ===&lt;br /&gt;
{| align=center class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;text-align:center; background-color: #{{Pokemon color}}; border: 3px solid #{{Pokemon color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Pokemon color light}}; {{roundytl|5px}}&amp;quot; width=70px | Type #1&lt;br /&gt;
! style=&amp;quot;background-color:#{{Pokemon color light}}&amp;quot; width=70px | Type #2&lt;br /&gt;
! style=&amp;quot;background-color:#{{Pokemon color light}}&amp;quot; width=350px | In order&lt;br /&gt;
! style=&amp;quot;background-color:#{{Pokemon color light}}; {{roundytr|5px}}&amp;quot; width=350px | Reverse order&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Normal}} {{typetable|Ground}}&lt;br /&gt;
| {{MSP|0660|Diggersby|size=40px}}&lt;br /&gt;
| {{MSP|0901|Ursaluna|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Normal}} {{typetable|Grass}}&lt;br /&gt;
| {{MSP|0585|Deerling|size=40px}} {{MSP|0586|Sawsbuck|size=40px}}&lt;br /&gt;
| {{MSP|0928|Smoliv|size=40px}} {{MSP|0929|Dolliv|size=40px}} {{MSP|0930|Arboliva|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Normal}} {{typetable|Psychic}}&lt;br /&gt;
| {{MSP|0203|Girafarig|size=40px}} {{MSP|0648|Meloetta|size=40px}} {{MSP|0765|Oranguru|size=40px}} {{MSP|0899|Wyrdeer|size=40px}} {{MSP|0981|Farigiraf|size=40px}}&lt;br /&gt;
| {{MSP|0876|Indeedee|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Normal}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|0780|Drampa|size=40px}}&lt;br /&gt;
| {{MSP|0967|Cyclizar|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fighting}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0145|Zapdos|size=40px|form=G}} {{MSP|0701|Hawlucha|size=40px}}&lt;br /&gt;
| {{MSP|0973|Flamigo|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fighting}} {{typetable|Poison}}&lt;br /&gt;
| {{MSP|0215|Sneasel|size=40px|form=H}} {{MSP|0903|Sneasler|size=40px}}&lt;br /&gt;
| {{MSP|0453|Croagunk|size=40px}} {{MSP|0454|Toxicroak|size=40px}} {{MSP|1014|Okidogi|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fighting}} {{typetable|Steel}}&lt;br /&gt;
| {{MSP|0448|Lucario|size=40px}} {{MSP|0889|Zamazenta|size=40px|form=C}}&lt;br /&gt;
| {{MSP|0638|Cobalion|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fighting}} {{typetable|Fire}}&lt;br /&gt;
| {{MSP|0128|Tauros|size=40px|form=PB}}&lt;br /&gt;
| {{MSP|0256|Combusken|size=40px}} {{MSP|0257|Blaziken|size=40px}} {{MSP|0391|Monferno|size=40px}} {{MSP|0392|Infernape|size=40px}} {{MSP|0499|Pignite|size=40px}} {{MSP|0500|Emboar|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fighting}} {{typetable|Water}}&lt;br /&gt;
| {{MSP|0128|Tauros|size=40px|form=PA}} {{MSP|0892|Urshifu|size=40px}}&lt;br /&gt;
| {{MSP|0062|Poliwrath|size=40px}} {{MSP|0647|Keldeo|size=40px}} {{MSP|0914|Quaquaval|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fighting}} {{typetable|Electric}}&lt;br /&gt;
| {{MSP|0992|Iron Hands|size=40px}}&lt;br /&gt;
| {{MSP|0922|Pawmo|size=40px}} {{MSP|0923|Pawmot|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fighting}} {{typetable|Psychic}}&lt;br /&gt;
| {{MSP|0307|Meditite|size=40px}} {{MSP|0308|Medicham|size=40px}}&lt;br /&gt;
| {{MSP|0150|Mewtwo|size=40px|form=MX}} {{MSP|0475|Gallade|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fighting}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|1007|Koraidon|size=40px}}&lt;br /&gt;
| {{MSP|0783|Hakamo-o|size=40px}} {{MSP|0784|Kommo-o|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fighting}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|0675|Pangoro|size=40px}} {{MSP|0892|Urshifu|size=40px}}&lt;br /&gt;
| {{MSP|0559|Scraggy|size=40px}} {{MSP|0560|Scrafty|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Flying}} {{typetable|Steel}}&lt;br /&gt;
| {{MSP|0823|Corviknight|size=40px}}&lt;br /&gt;
| {{MSP|0227|Skarmory|size=40px}} {{MSP|0797|Celesteela|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Flying}} {{typetable|Water}}&lt;br /&gt;
| {{MSP|0845|Cramorant|size=40px}}&lt;br /&gt;
| {{MSP|0130|Gyarados|size=40px}} {{MSP|0226|Mantine|size=40px}} {{MSP|0278|Wingull|size=40px}} {{MSP|0279|Pelipper|size=40px}} {{MSP|0458|Mantyke|size=40px}} {{MSP|0580|Ducklett|size=40px}} {{MSP|0581|Swanna|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Flying}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|0714|Noibat|size=40px}} {{MSP|0715|Noivern|size=40px}}&lt;br /&gt;
| {{MSP|0149|Dragonite|size=40px}} {{MSP|0334|Altaria|size=40px}} {{MSP|0373|Salamence|size=40px}} {{MSP|0384|Rayquaza|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Flying}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|0962|Bombirdier|size=40px}}&lt;br /&gt;
| {{MSP|0146|Moltres|size=40px|form=G}} {{MSP|0198|Murkrow|size=40px}} {{MSP|0430|Honchkrow|size=40px}} {{MSP|0629|Vullaby|size=40px}} {{MSP|0630|Mandibuzz|size=40px}} {{MSP|0717|Yveltal|size=40px}} {{MSP|0993|Iron Jugulis|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Poison}} {{typetable|Bug}}&lt;br /&gt;
| {{MSP|0451|Skorupi|size=40px}}&lt;br /&gt;
| {{MSP|0013|Weedle|size=40px}} {{MSP|0014|Kakuna|size=40px}} {{MSP|0015|Beedrill|size=40px}} {{MSP|0048|Venonat|size=40px}} {{MSP|0049|Venomoth|size=40px}} {{MSP|0167|Spinarak|size=40px}} {{MSP|0168|Ariados|size=40px}} {{MSP|0269|Dustox|size=40px}} {{MSP|0543|Venipede|size=40px}} {{MSP|0544|Whirlipede|size=40px}} {{MSP|0545|Scolipede|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Poison}} {{typetable|Ghost}}&lt;br /&gt;
| {{MSP|1025|Pecharunt|size=40px}}&lt;br /&gt;
| {{MSP|0092|Gastly|size=40px}} {{MSP|0093|Haunter|size=40px}} {{MSP|0094|Gengar|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Poison}} {{typetable|Fire}}&lt;br /&gt;
| {{MSP|0757|Salandit|size=40px}} {{MSP|0758|Salazzle|size=40px}}&lt;br /&gt;
| {{MSP|0994|Iron Moth|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Poison}} {{typetable|Water}}&lt;br /&gt;
| {{MSP|0690|Skrelp|size=40px}} {{MSP|0747|Mareanie|size=40px}} {{MSP|0748|Toxapex|size=40px}}&lt;br /&gt;
| {{MSP|0072|Tentacool|size=40px}} {{MSP|0073|Tentacruel|size=40px}} {{MSP|0211|Qwilfish|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Poison}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|0088|Grimer|size=40px|form=A}} {{MSP|0089|Muk|size=40px|form=A}} {{MSP|0434|Stunky|size=40px}} {{MSP|0435|Skuntank|size=40px}} {{MSP|0452|Drapion|size=40px}}&lt;br /&gt;
| {{MSP|0211|Qwilfish|size=40px|form=H}} {{MSP|0904|Overqwil|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ground}} {{typetable|Rock}}&lt;br /&gt;
| {{MSP|0111|Rhyhorn|size=40px}} {{MSP|0112|Rhydon|size=40px}} {{MSP|0464|Rhyperior|size=40px}}&lt;br /&gt;
| {{MSP|0074|Geodude|size=40px}} {{MSP|0075|Graveler|size=40px}} {{MSP|0076|Golem|size=40px}} {{MSP|0095|Onix|size=40px}} {{MSP|0246|Larvitar|size=40px}} {{MSP|0247|Pupitar|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ground}} {{typetable|Ghost}}&lt;br /&gt;
| {{MSP|0562|Yamask|size=40px|form=G}} {{MSP|0622|Golett|size=40px}} {{MSP|0623|Golurk|size=40px}} {{MSP|0867|Runerigus|size=40px}}&lt;br /&gt;
| {{MSP|0769|Sandygast|size=40px}} {{MSP|0770|Palossand|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ground}} {{typetable|Steel}}&lt;br /&gt;
| {{MSP|0050|Diglett|size=40px|form=A}} {{MSP|0051|Dugtrio|size=40px|form=A}} {{MSP|0530|Excadrill|size=40px}} {{MSP|0618|Stunfisk|size=40px|form=G}} {{MSP|0990|Iron Treads|size=40px}}&lt;br /&gt;
| {{MSP|0208|Steelix|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ground}} {{typetable|Grass}}&lt;br /&gt;
| {{MSP|0948|Toedscool|size=40px}} {{MSP|0949|Toedscruel|size=40px}}&lt;br /&gt;
| {{MSP|0389|Torterra|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ground}} {{typetable|Electric}}&lt;br /&gt;
| {{MSP|0618|Stunfisk|size=40px}}&lt;br /&gt;
| {{MSP|0989|Sandy Shocks|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ground}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|0329|Vibrava|size=40px}} {{MSP|0330|Flygon|size=40px}}&lt;br /&gt;
| {{MSP|0443|Gible|size=40px}} {{MSP|0444|Gabite|size=40px}} {{MSP|0445|Garchomp|size=40px}} {{MSP|0718|Zygarde|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ground}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|0551|Sandile|size=40px}} {{MSP|0552|Krokorok|size=40px}} {{MSP|0553|Krookodile|size=40px}}&lt;br /&gt;
| {{MSP|1003|Ting-Lu|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Bug}}&lt;br /&gt;
| {{MSP|0347|Anorith|size=40px}} {{MSP|0348|Armaldo|size=40px}}&lt;br /&gt;
| {{MSP|0213|Shuckle|size=40px}} {{MSP|0557|Dwebble|size=40px}} {{MSP|0558|Crustle|size=40px}} {{MSP|0900|Kleavor|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Steel}}&lt;br /&gt;
| {{MSP|0410|Shieldon|size=40px}} {{MSP|0411|Bastiodon|size=40px}} {{MSP|0476|Probopass|size=40px}} {{MSP|0805|Stakataka|size=40px}}&lt;br /&gt;
| {{MSP|0304|Aron|size=40px}} {{MSP|0305|Lairon|size=40px}} {{MSP|0306|Aggron|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Fire}}&lt;br /&gt;
| {{MSP|0838|Carkol|size=40px}} {{MSP|0839|Coalossal|size=40px}}&lt;br /&gt;
| {{MSP|0058|Growlithe|size=40px|form=H}} {{MSP|0059|Arcanine|size=40px|form=H}} {{MSP|0219|Magcargo|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Water}}&lt;br /&gt;
| {{MSP|0138|Omanyte|size=40px}} {{MSP|0139|Omastar|size=40px}} {{MSP|0140|Kabuto|size=40px}} {{MSP|0141|Kabutops|size=40px}} {{MSP|0688|Binacle|size=40px}} {{MSP|0689|Barbaracle|size=40px}}&lt;br /&gt;
| {{MSP|0222|Corsola|size=40px}} {{MSP|0369|Relicanth|size=40px}} {{MSP|0564|Tirtouga|size=40px}} {{MSP|0565|Carracosta|size=40px}} {{MSP|0834|Drednaw|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Grass}}&lt;br /&gt;
| {{MSP|0345|Lileep|size=40px}} {{MSP|0346|Cradily|size=40px}}&lt;br /&gt;
| {{MSP|1017|Ogerpon|size=40px|form=C}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Ice}}&lt;br /&gt;
| {{MSP|0698|Amaura|size=40px}} {{MSP|0699|Aurorus|size=40px}}&lt;br /&gt;
| {{MSP|0713|Avalugg|size=40px|form=H}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Bug}} {{typetable|Fire}}&lt;br /&gt;
| {{MSP|0636|Larvesta|size=40px}} {{MSP|0637|Volcarona|size=40px}}&lt;br /&gt;
| {{MSP|0850|Sizzlipede|size=40px}} {{MSP|0851|Centiskorch|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Bug}} {{typetable|Water}}&lt;br /&gt;
| {{MSP|0283|Surskit|size=40px}} {{MSP|0767|Wimpod|size=40px}} {{MSP|0768|Golisopod|size=40px}}&lt;br /&gt;
| {{MSP|0751|Dewpider|size=40px}} {{MSP|0752|Araquanid|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ghost}} {{typetable|Fire}}&lt;br /&gt;
| {{MSP|0607|Litwick|size=40px}} {{MSP|0608|Lampent|size=40px}} {{MSP|0609|Chandelure|size=40px}}&lt;br /&gt;
| {{MSP|0105|Marowak|size=40px|form=A}} {{MSP|0157|Typhlosion|size=40px|form=H}} {{MSP|0806|Blacephalon|size=40px}} {{MSP|0911|Skeledirge|size=40px}} {{MSP|0937|Ceruledge|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ghost}} {{typetable|Grass}}&lt;br /&gt;
| {{MSP|0708|Phantump|size=40px}} {{MSP|0709|Trevenant|size=40px}} {{MSP|0710|Pumpkaboo|size=40px}} {{MSP|0711|Gourgeist|size=40px}} {{MSP|0781|Dhelmise|size=40px}}&lt;br /&gt;
| {{MSP|0724|Decidueye|size=40px}} {{MSP|0946|Bramblin|size=40px}} {{MSP|0947|Brambleghast|size=40px}} {{MSP|1012|Poltchageist|size=40px}} {{MSP|1013|Sinistcha|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ghost}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|0487|Giratina|size=40px}}&lt;br /&gt;
| {{MSP|0885|Dreepy|size=40px}} {{MSP|0886|Drakloak|size=40px}} {{MSP|0887|Dragapult|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ghost}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|0442|Spiritomb|size=40px}}&lt;br /&gt;
| {{MSP|0302|Sableye|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Steel}} {{typetable|Psychic}}&lt;br /&gt;
| {{MSP|0374|Beldum|size=40px}} {{MSP|0375|Metang|size=40px}} {{MSP|0376|Metagross|size=40px}} {{MSP|0385|Jirachi|size=40px}} {{MSP|0436|Bronzor|size=40px}} {{MSP|0437|Bronzong|size=40px}} {{MSP|1023|Iron Crown|size=40px}}&lt;br /&gt;
| {{MSP|0791|Solgaleo|size=40px}} {{MSP|0800|Necrozma|size=40px|form=DM}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Steel}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0303|Mawile|size=40px}} {{MSP|0707|Klefki|size=40px}} {{MSP|0801|Magearna|size=40px}}&lt;br /&gt;
| {{MSP|0888|Zacian|size=40px|form=C}} {{MSP|0957|Tinkatink|size=40px}} {{MSP|0958|Tinkatuff|size=40px}} {{MSP|0959|Tinkaton|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fire}} {{typetable|Psychic}}&lt;br /&gt;
| {{MSP|0555|Darmanitan|size=40px|form=Z}} {{MSP|0655|Delphox|size=40px}} {{MSP|0936|Armarouge|size=40px}}&lt;br /&gt;
| {{MSP|0494|Victini|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fire}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|0006|Charizard|size=40px|form=MX}} {{MSP|0776|Turtonator|size=40px}} {{MSP|1020|Gouging Fire|size=40px}}&lt;br /&gt;
| {{MSP|0643|Reshiram|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fire}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|0727|Incineroar|size=40px}}&lt;br /&gt;
| {{MSP|0228|Houndour|size=40px}} {{MSP|0229|Houndoom|size=40px}} {{MSP|1004|Chi-Yu|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Water}} {{typetable|Grass}}&lt;br /&gt;
| {{MSP|0270|Lotad|size=40px}} {{MSP|0271|Lombre|size=40px}} {{MSP|0272|Ludicolo|size=40px}}&lt;br /&gt;
| {{MSP|1017|Ogerpon|size=40px|form=W}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Water}} {{typetable|Electric}}&lt;br /&gt;
| {{MSP|0170|Chinchou|size=40px}} {{MSP|0171|Lanturn|size=40px}}&lt;br /&gt;
| {{MSP|0479|Rotom|size=40px|form=W}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Water}} {{typetable|Ice}}&lt;br /&gt;
| {{MSP|0087|Dewgong|size=40px}} {{MSP|0091|Cloyster|size=40px}} {{MSP|0131|Lapras|size=40px}} {{MSP|0883|Arctovish|size=40px}}&lt;br /&gt;
| {{MSP|0363|Spheal|size=40px}} {{MSP|0364|Sealeo|size=40px}} {{MSP|0365|Walrein|size=40px}} {{MSP|0991|Iron Bundle|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Water}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|0230|Kingdra|size=40px}} {{MSP|0484|Palkia|size=40px}} {{MSP|0882|Dracovish|size=40px}} {{MSP|1009|Walking Wake|size=40px}}&lt;br /&gt;
| {{MSP|0978|Tatsugiri|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Grass}} {{typetable|Psychic}}&lt;br /&gt;
| {{MSP|0102|Exeggcute|size=40px}} {{MSP|0103|Exeggutor|size=40px}} {{MSP|1010|Iron Leaves|size=40px}}&lt;br /&gt;
| {{MSP|0251|Celebi|size=40px}} {{MSP|0898|Calyrex|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Grass}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|0274|Nuzleaf|size=40px}} {{MSP|0275|Shiftry|size=40px}} {{MSP|0332|Cacturne|size=40px}} {{MSP|0908|Meowscarada|size=40px}} {{MSP|0986|Brute Bonnet|size=40px}}&lt;br /&gt;
| {{MSP|0893|Zarude|size=40px}} {{MSP|1001|Wo-Chien|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Electric}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|0181|Ampharos|size=40px|form=M}} {{MSP|0880|Dracozolt|size=40px}} {{MSP|1008|Miraidon|size=40px}} {{MSP|1021|Raging Bolt|size=40px}}&lt;br /&gt;
| {{MSP|0644|Zekrom|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Psychic}} {{typetable|Ice}}&lt;br /&gt;
| {{MSP|0898|Calyrex|size=40px|form=I}}&lt;br /&gt;
| {{MSP|0122|Mr. Mime|size=40px|form=G}} {{MSP|0124|Jynx|size=40px}} {{MSP|0238|Smoochum|size=40px}} {{MSP|0866|Mr. Rime|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Psychic}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|0800|Necrozma|size=40px|form=U}}&lt;br /&gt;
| {{MSP|0380|Latias|size=40px}} {{MSP|0381|Latios|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Psychic}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|0720|Hoopa|size=40px|form=U}}&lt;br /&gt;
| {{MSP|0686|Inkay|size=40px}} {{MSP|0687|Malamar|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Psychic}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0078|Rapidash|size=40px|form=G}} {{MSP|0122|Mr. Mime|size=40px}} {{MSP|0280|Ralts|size=40px}} {{MSP|0281|Kirlia|size=40px}} {{MSP|0282|Gardevoir|size=40px}} {{MSP|0439|Mime Jr.|size=40px}} {{MSP|0786|Tapu Lele|size=40px}} {{MSP|0858|Hatterene|size=40px}}&lt;br /&gt;
| {{MSP|0985|Scream Tail|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Dragon}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|1005|Roaring Moon|size=40px}}&lt;br /&gt;
| {{MSP|0633|Deino|size=40px}} {{MSP|0634|Zweilous|size=40px}} {{MSP|0635|Hydreigon|size=40px}} {{MSP|0799|Guzzlord|size=40px}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unique order ===&lt;br /&gt;
{| align=center class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;text-align:center; background-color: #{{Pokemon color}}; border: 3px solid #{{Pokemon color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Pokemon color light}}; {{roundytl|5px}}&amp;quot; width=70px | Type #1&lt;br /&gt;
! style=&amp;quot;background-color:#{{Pokemon color light}}&amp;quot; width=70px | Type #2&lt;br /&gt;
! style=&amp;quot;background-color:#{{Pokemon color light}}; {{roundytr|5px}}&amp;quot; width=700px | Pokémon&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Normal}} {{typetable|Fighting}}&lt;br /&gt;
| {{MSP|0428|Lopunny|size=40px|form=M}} {{MSP|0648|Meloetta|size=40px|form=P}} {{MSP|0759|Stufful|size=40px}} {{MSP|0760|Bewear|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Normal}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0016|Pidgey|size=40px}} {{MSP|0017|Pidgeotto|size=40px}} {{MSP|0018|Pidgeot|size=40px}} {{MSP|0021|Spearow|size=40px}} {{MSP|0022|Fearow|size=40px}} {{MSP|0083|Farfetch&#039;d|size=40px}} {{MSP|0084|Doduo|size=40px}} {{MSP|0085|Dodrio|size=40px}} {{MSP|0163|Hoothoot|size=40px}} {{MSP|0164|Noctowl|size=40px}} {{MSP|0276|Taillow|size=40px}} {{MSP|0277|Swellow|size=40px}} {{MSP|0333|Swablu|size=40px}} {{MSP|0396|Starly|size=40px}} {{MSP|0397|Staravia|size=40px}} {{MSP|0398|Staraptor|size=40px}} {{MSP|0441|Chatot|size=40px}} {{MSP|0519|Pidove|size=40px}} {{MSP|0520|Tranquill|size=40px}} {{MSP|0521|Unfezant|size=40px}} {{MSP|0627|Rufflet|size=40px}} {{MSP|0628|Braviary|size=40px}} {{MSP|0661|Fletchling|size=40px}} {{MSP|0731|Pikipek|size=40px}} {{MSP|0732|Trumbeak|size=40px}} {{MSP|0733|Toucannon|size=40px}} {{MSP|0931|Squawkabilly|size=40px}} ({{MSP|0176|Togetic|size=40px}} {{MSP|0468|Togekiss|size=40px}})&amp;lt;sup&amp;gt;before [[Generation VI|gen. VI]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Normal}} {{typetable|Ghost}}&lt;br /&gt;
| {{MSP|0570|Zorua|size=40px|form=H}} {{MSP|0571|Zoroark|size=40px|form=H}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Normal}} {{typetable|Water}}&lt;br /&gt;
| {{MSP|0400|Bibarel|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Normal}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0039|Jigglypuff|size=40px}} {{MSP|0040|Wigglytuff|size=40px}} {{MSP|0174|Igglybuff|size=40px}} {{MSP|0298|Azurill|size=40px}} {{MSP|0531|Audino|size=40px|form=M}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fighting}} {{typetable|Ghost}}&lt;br /&gt;
| {{MSP|0802|Marshadow|size=40px}} {{MSP|0979|Annihilape|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fighting}} {{typetable|Ice}}&lt;br /&gt;
| {{MSP|0740|Crabominable|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Poison}} {{typetable|Normal}}&lt;br /&gt;
| {{MSP|0944|Shroodle|size=40px}} {{MSP|0945|Grafaiai|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Poison}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0041|Zubat|size=40px}} {{MSP|0042|Golbat|size=40px}} {{MSP|0169|Crobat|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Poison}} {{typetable|Ground}}&lt;br /&gt;
| {{MSP|0031|Nidoqueen|size=40px}} {{MSP|0034|Nidoking|size=40px}} {{MSP|0194|Wooper|size=40px|form=P}} {{MSP|0980|Clodsire|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Poison}} {{typetable|Psychic}}&lt;br /&gt;
| {{MSP|0080|Slowbro|size=40px|form=G}} {{MSP|0199|Slowking|size=40px|form=G}} {{MSP|1015|Munkidori|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Poison}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|0691|Dragalge|size=40px}} {{MSP|0804|Naganadel|size=40px}} {{MSP|0890|Eternatus|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Poison}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0110|Weezing|size=40px|form=G}} {{MSP|1016|Fezandipiti|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ground}} {{typetable|Fighting}}&lt;br /&gt;
| {{MSP|0984|Great Tusk|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ground}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0207|Gligar|size=40px}} {{MSP|0472|Gliscor|size=40px}} {{MSP|0645|Landorus|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ground}} {{typetable|Psychic}}&lt;br /&gt;
| {{MSP|0343|Baltoy|size=40px}} {{MSP|0344|Claydol|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Fighting}}&lt;br /&gt;
| {{MSP|0639|Terrakion|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0142|Aerodactyl|size=40px}} {{MSP|0566|Archen|size=40px}} {{MSP|0567|Archeops|size=40px}} {{MSP|0774|Minior|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Poison}}&lt;br /&gt;
| {{MSP|0793|Nihilego|size=40px}} {{MSP|0969|Glimmet|size=40px}} {{MSP|0970|Glimmora|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Electric}}&lt;br /&gt;
| {{MSP|0074|Geodude|size=40px|form=A}} {{MSP|0075|Graveler|size=40px|form=A}} {{MSP|0076|Golem|size=40px|form=A}} {{MSP|0995|Iron Thorns|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Psychic}}&lt;br /&gt;
| {{MSP|0337|Lunatone|size=40px}} {{MSP|0338|Solrock|size=40px}} {{MSP|1022|Iron Boulder|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|0696|Tyrunt|size=40px}} {{MSP|0697|Tyrantrum|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|0248|Tyranitar|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Rock}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0703|Carbink|size=40px}} {{MSP|0719|Diancie|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Bug}} {{typetable|Fighting}}&lt;br /&gt;
| {{MSP|0214|Heracross|size=40px}} {{MSP|0794|Buzzwole|size=40px}} {{MSP|0795|Pheromosa|size=40px}} {{MSP|0988|Slither Wing|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Bug}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0012|Butterfree|size=40px}} {{MSP|0123|Scyther|size=40px}} {{MSP|0127|Pinsir|size=40px|form=M}} {{MSP|0165|Ledyba|size=40px}} {{MSP|0166|Ledian|size=40px}} {{MSP|0193|Yanma|size=40px}} {{MSP|0267|Beautifly|size=40px}} {{MSP|0284|Masquerain|size=40px}} {{MSP|0291|Ninjask|size=40px}} {{MSP|0414|Mothim|size=40px}} {{MSP|0415|Combee|size=40px}} {{MSP|0416|Vespiquen|size=40px}} {{MSP|0469|Yanmega|size=40px}} {{MSP|0666|Vivillon|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Bug}} {{typetable|Ground}}&lt;br /&gt;
| {{MSP|0290|Nincada|size=40px}} {{MSP|0413|Wormadam|size=40px|form=G}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Bug}} {{typetable|Ghost}}&lt;br /&gt;
| {{MSP|0292|Shedinja|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Bug}} {{typetable|Steel}}&lt;br /&gt;
| {{MSP|0205|Forretress|size=40px}} {{MSP|0212|Scizor|size=40px}} {{MSP|0413|Wormadam|size=40px|form=S}} {{MSP|0589|Escavalier|size=40px}} {{MSP|0632|Durant|size=40px}} {{MSP|0649|Genesect|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Bug}} {{typetable|Grass}}&lt;br /&gt;
| {{MSP|0046|Paras|size=40px}} {{MSP|0047|Parasect|size=40px}} {{MSP|0413|Wormadam|size=40px}} {{MSP|0540|Sewaddle|size=40px}} {{MSP|0541|Swadloon|size=40px}} {{MSP|0542|Leavanny|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Bug}} {{typetable|Electric}}&lt;br /&gt;
| {{MSP|0595|Joltik|size=40px}} {{MSP|0596|Galvantula|size=40px}} {{MSP|0737|Charjabug|size=40px}} {{MSP|0738|Vikavolt|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Bug}} {{typetable|Psychic}}&lt;br /&gt;
| {{MSP|0825|Dottler|size=40px}} {{MSP|0826|Orbeetle|size=40px}} {{MSP|0954|Rabsca|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Bug}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|0920|Lokix|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Bug}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0742|Cutiefly|size=40px}} {{MSP|0743|Ribombee|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ghost}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0425|Drifloon|size=40px}} {{MSP|0426|Drifblim|size=40px}} {{MSP|0741|Oricorio|size=40px|form=Se}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ghost}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0778|Mimikyu|size=40px}} {{MSP|0987|Flutter Mane|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Steel}} {{typetable|Poison}}&lt;br /&gt;
| {{MSP|0965|Varoom|size=40px}} {{MSP|0966|Revavroom|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Steel}} {{typetable|Ghost}}&lt;br /&gt;
| {{MSP|0679|Honedge|size=40px}} {{MSP|0680|Doublade|size=40px}} {{MSP|0681|Aegislash|size=40px}} {{MSP|1000|Gholdengo|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Steel}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|0483|Dialga|size=40px}} {{MSP|0705|Sliggoo|size=40px|form=H}} {{MSP|0706|Goodra|size=40px|form=H}} {{MSP|0884|Duraludon|size=40px}} {{MSP|1018|Archaludon|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fire}} {{typetable|Normal}}&lt;br /&gt;
| {{MSP|0667|Litleo|size=40px}} {{MSP|0668|Pyroar|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fire}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0006|Charizard|size=40px}} {{MSP|0146|Moltres|size=40px}} {{MSP|0250|Ho-Oh|size=40px}} {{MSP|0662|Fletchinder|size=40px}} {{MSP|0663|Talonflame|size=40px}} {{MSP|0741|Oricorio|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fire}} {{typetable|Ground}}&lt;br /&gt;
| {{MSP|0322|Numel|size=40px}} {{MSP|0323|Camerupt|size=40px}} {{MSP|0383|Groudon|size=40px|form=P}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fire}} {{typetable|Steel}}&lt;br /&gt;
| {{MSP|0485|Heatran|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fire}} {{typetable|Water}}&lt;br /&gt;
| {{MSP|0721|Volcanion|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Water}} {{typetable|Ground}}&lt;br /&gt;
| {{MSP|0194|Wooper|size=40px}} {{MSP|0195|Quagsire|size=40px}} {{MSP|0259|Marshtomp|size=40px}} {{MSP|0260|Swampert|size=40px}} {{MSP|0339|Barboach|size=40px}} {{MSP|0340|Whiscash|size=40px}} {{MSP|0423|Gastrodon|size=40px}} {{MSP|0536|Palpitoad|size=40px}} {{MSP|0537|Seismitoad|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Water}} {{typetable|Ghost}}&lt;br /&gt;
| {{MSP|0592|Frillish|size=40px}} {{MSP|0593|Jellicent|size=40px}} {{MSP|0902|Basculegion|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Water}} {{typetable|Steel}}&lt;br /&gt;
| {{MSP|0395|Empoleon|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Water}} {{typetable|Psychic}}&lt;br /&gt;
| {{MSP|0079|Slowpoke|size=40px}} {{MSP|0080|Slowbro|size=40px}} {{MSP|0121|Starmie|size=40px}} {{MSP|0199|Slowking|size=40px}} {{MSP|0779|Bruxish|size=40px}} {{MSP|0976|Veluza|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Water}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|0130|Gyarados|size=40px|form=M}} {{MSP|0318|Carvanha|size=40px}} {{MSP|0319|Sharpedo|size=40px}} {{MSP|0342|Crawdaunt|size=40px}} {{MSP|0503|Samurott|size=40px|form=H}} {{MSP|0658|Greninja|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Water}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0183|Marill|size=40px}} {{MSP|0184|Azumarill|size=40px}} {{MSP|0730|Primarina|size=40px}} {{MSP|0788|Tapu Fini|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Grass}} {{typetable|Fighting}}&lt;br /&gt;
| {{MSP|0286|Breloom|size=40px}} {{MSP|0549|Lilligant|size=40px|form=H}} {{MSP|0640|Virizion|size=40px}} {{MSP|0652|Chesnaught|size=40px}} {{MSP|0724|Decidueye|size=40px|form=H}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Grass}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0187|Hoppip|size=40px}} {{MSP|0188|Skiploom|size=40px}} {{MSP|0189|Jumpluff|size=40px}} {{MSP|0357|Tropius|size=40px}} {{MSP|0492|Shaymin|size=40px|form=S}} {{MSP|0722|Rowlet|size=40px}} {{MSP|0723|Dartrix|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Grass}} {{typetable|Poison}}&lt;br /&gt;
| {{MSP|0001|Bulbasaur|size=40px}} {{MSP|0002|Ivysaur|size=40px}} {{MSP|0003|Venusaur|size=40px}} {{MSP|0043|Oddish|size=40px}} {{MSP|0044|Gloom|size=40px}} {{MSP|0045|Vileplume|size=40px}} {{MSP|0069|Bellsprout|size=40px}} {{MSP|0070|Weepinbell|size=40px}} {{MSP|0071|Victreebel|size=40px}} {{MSP|0315|Roselia|size=40px}} {{MSP|0406|Budew|size=40px}} {{MSP|0407|Roserade|size=40px}} {{MSP|0590|Foongus|size=40px}} {{MSP|0591|Amoonguss|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Grass}} {{typetable|Steel}}&lt;br /&gt;
| {{MSP|0597|Ferroseed|size=40px}} {{MSP|0598|Ferrothorn|size=40px}} {{MSP|0798|Kartana|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Grass}} {{typetable|Fire}}&lt;br /&gt;
| {{MSP|0952|Scovillain|size=40px}} {{MSP|1017|Ogerpon|size=40px|form=H}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Grass}} {{typetable|Ice}}&lt;br /&gt;
| {{MSP|0459|Snover|size=40px}} {{MSP|0460|Abomasnow|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Grass}} {{typetable|Dragon}}&lt;br /&gt;
| {{MSP|0103|Exeggutor|size=40px|form=A}} {{MSP|0254|Sceptile|size=40px|form=M}} {{MSP|0840|Applin|size=40px}} {{MSP|0841|Flapple|size=40px}} {{MSP|0842|Appletun|size=40px}} {{MSP|1011|Dipplin|size=40px}} {{MSP|1019|Hydrapple|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Grass}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0546|Cottonee|size=40px}} {{MSP|0547|Whimsicott|size=40px}} {{MSP|0755|Morelull|size=40px}} {{MSP|0756|Shiinotic|size=40px}} {{MSP|0787|Tapu Bulu|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Electric}} {{typetable|Normal}}&lt;br /&gt;
| {{MSP|0694|Helioptile|size=40px}} {{MSP|0695|Heliolisk|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Electric}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0145|Zapdos|size=40px}} {{MSP|0479|Rotom|size=40px|form=F}} {{MSP|0587|Emolga|size=40px}} {{MSP|0642|Thundurus|size=40px}} {{MSP|0741|Oricorio|size=40px|form=Po}} {{MSP|0940|Wattrel|size=40px}} {{MSP|0941|Kilowattrel|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Electric}} {{typetable|Poison}}&lt;br /&gt;
| {{MSP|0848|Toxel|size=40px}} {{MSP|0849|Toxtricity|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Electric}} {{typetable|Ghost}}&lt;br /&gt;
| {{MSP|0479|Rotom|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Electric}} {{typetable|Steel}}&lt;br /&gt;
| {{MSP|0081|Magnemite|size=40px}} {{MSP|0082|Magneton|size=40px}} {{MSP|0462|Magnezone|size=40px}} {{MSP|0777|Togedemaru|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Electric}} {{typetable|Fire}}&lt;br /&gt;
| {{MSP|0479|Rotom|size=40px|form=O}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Electric}} {{typetable|Grass}}&lt;br /&gt;
| {{MSP|0100|Voltorb|size=40px|form=H}} {{MSP|0101|Electrode|size=40px|form=H}} {{MSP|0479|Rotom|size=40px|form=L}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Electric}} {{typetable|Psychic}}&lt;br /&gt;
| {{MSP|0026|Raichu|size=40px|form=A}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Electric}} {{typetable|Ice}}&lt;br /&gt;
| {{MSP|0479|Rotom|size=40px|form=R}} {{MSP|0881|Arctozolt|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Electric}} {{typetable|Dark}}&lt;br /&gt;
| {{MSP|0877|Morpeko|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Electric}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0702|Dedenne|size=40px}} {{MSP|0785|Tapu Koko|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Psychic}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0144|Articuno|size=40px|form=G}} {{MSP|0177|Natu|size=40px}} {{MSP|0178|Xatu|size=40px}} {{MSP|0249|Lugia|size=40px}} {{MSP|0527|Woobat|size=40px}} {{MSP|0528|Swoobat|size=40px}} {{MSP|0561|Sigilyph|size=40px}} {{MSP|0628|Braviary|size=40px|form=H}} {{MSP|0741|Oricorio|size=40px|form=Pa}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Psychic}} {{typetable|Ghost}}&lt;br /&gt;
| {{MSP|0720|Hoopa|size=40px}} {{MSP|0792|Lunala|size=40px}} {{MSP|0800|Necrozma|size=40px|form=DW}} {{MSP|0898|Calyrex|size=40px|form=S}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ice}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0144|Articuno|size=40px}} {{MSP|0225|Delibird|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ice}} {{typetable|Ground}}&lt;br /&gt;
| {{MSP|0220|Swinub|size=40px}} {{MSP|0221|Piloswine|size=40px}} {{MSP|0473|Mamoswine|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ice}} {{typetable|Bug}}&lt;br /&gt;
| {{MSP|0872|Snom|size=40px}} {{MSP|0873|Frosmoth|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ice}} {{typetable|Ghost}}&lt;br /&gt;
| {{MSP|0478|Froslass|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ice}} {{typetable|Steel}}&lt;br /&gt;
| {{MSP|0027|Sandshrew|size=40px|form=A}} {{MSP|0028|Sandslash|size=40px|form=A}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ice}} {{typetable|Fire}}&lt;br /&gt;
| {{MSP|0555|Darmanitan|size=40px|form=GZ}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Ice}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0038|Ninetales|size=40px|form=A}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Dragon}} {{typetable|Ice}}&lt;br /&gt;
| {{MSP|0646|Kyurem|size=40px}} {{MSP|0996|Frigibax|size=40px}} {{MSP|0997|Arctibax|size=40px}} {{MSP|0998|Baxcalibur|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Dragon}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0334|Altaria|size=40px|form=M}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Dark}} {{typetable|Normal}}&lt;br /&gt;
| {{MSP|0019|Rattata|size=40px|form=A}} {{MSP|0020|Raticate|size=40px|form=A}} {{MSP|0263|Zigzagoon|size=40px|form=G}} {{MSP|0264|Linoone|size=40px|form=G}} {{MSP|0862|Obstagoon|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Dark}} {{typetable|Steel}}&lt;br /&gt;
| {{MSP|0624|Pawniard|size=40px}} {{MSP|0625|Bisharp|size=40px}} {{MSP|0983|Kingambit|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Dark}} {{typetable|Ice}}&lt;br /&gt;
| {{MSP|0215|Sneasel|size=40px}} {{MSP|0461|Weavile|size=40px}} {{MSP|1002|Chien-Pao|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Dark}} {{typetable|Fairy}}&lt;br /&gt;
| {{MSP|0859|Impidimp|size=40px}} {{MSP|0860|Morgrem|size=40px}} {{MSP|0861|Grimmsnarl|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fairy}} {{typetable|Fighting}}&lt;br /&gt;
| {{MSP|1006|Iron Valiant|size=40px}}&lt;br /&gt;
|-style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
{{typetable|Fairy}} {{typetable|Flying}}&lt;br /&gt;
| {{MSP|0176|Togetic|size=40px}} {{MSP|0468|Togekiss|size=40px}} {{MSP|0905|Enamorus|size=40px}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Generation I]], the only type combination where both type orders were used by different Pokémon was {{t|Rock}} and {{t|Ground}}.&lt;br /&gt;
* The {{t|Flying}} type is most commonly assigned to be the secondary type.&lt;br /&gt;
** The {{t|Normal}} and {{t|Flying}} type combination is notably the most unbalanced in terms of order, with 27 Pokémon having this combination, but only in that specific order.&lt;br /&gt;
* In [[Generation I]] (except [[Pokémon Stadium]]), due to [[Dual-type damage misinformation|a glitch]], when a damaging move is used on a Pokémon with two types with one type resisting that move and the other being weak to it, the game will consistently display an incorrect effectiveness message (despite the move being neutrally effective). However, which of the incorrect messages is displayed does not depend on the type order of the attacked Pokémon, but instead on [[Dual-type damage misinformation#Order of priority of messages|the order in which type effectiveness multiplier are coded into the game]].&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pichugetic</name></author>
	</entry>
</feed>