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		<title>Stat</title>
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		<updated>2014-02-14T21:51:50Z</updated>

		<summary type="html">&lt;p&gt;Pday2387: /* In-battle appearance */ added {{incomplete}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&#039;&#039;&#039;HP&#039;&#039;&#039; and &#039;&#039;&#039;Hit Points&#039;&#039;&#039; redirect here. For the move commonly referred to in competitive battling as &amp;quot;HP&amp;quot;, see {{m|Hidden Power}}.  For the [[Pokémon Trading Card Game]] set commonly abbreviated as &amp;quot;HP,&amp;quot; see {{TCG|EX Holon Phantoms}}. For HP in the Trading Card Game, see [[Glossary (TCG)#Hit Points|Glossary of terms]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;, short for &#039;&#039;&#039;statistics&#039;&#039;&#039;, determine certain aspects of {{pkmn|battle}}s in the {{pkmn|games}}. Stats may also refer to the numerical values of each field in regards to individual Pokémon.&lt;br /&gt;
&lt;br /&gt;
==List of stats==&lt;br /&gt;
===Permanent stats===&lt;br /&gt;
===={{anchor|HP|Hit Points}}====&lt;br /&gt;
{{redirect|&amp;quot;HP&amp;quot;|the move sometimes abbreviated as &amp;quot;HP&amp;quot; in competitive play|Hidden Power (move)}}&lt;br /&gt;
&#039;&#039;&#039;Hit Points&#039;&#039;&#039;, or &#039;&#039;&#039;HP&#039;&#039;&#039; for short, determine how much damage a Pokémon can receive before [[fainting]]. It is the most visible of the stats in battle, appearing both graphically (as a bar that is green, yellow, or red depending on how much HP is left) and as a current/total amount below the bar. The average base HP stat is 68 for all Pokémon, and the average for all fully evolved Pokémon is 80.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon has more than half of its HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, {{tt|the bar will turn yellow|In Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar.}}. If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV and VI), a change of battle music with the beep as a metronome (Generation V), or a series of 4 beeping sounds before fading away will notify the player that his or her Pokémon is in danger of [[fainting]]. This beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.&lt;br /&gt;
&lt;br /&gt;
The HP bar also affects the Pokémon&#039;s [[cry]]. If a Pokémon&#039;s HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.&lt;br /&gt;
&lt;br /&gt;
=====In-battle appearance=====&lt;br /&gt;
{{incomplete|needs=Picture of X &amp;amp; Y Battle Screen}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{HP color dark}}; border: 5px solid #{{HP color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|  width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:RGBY HP Bar.png]]&lt;br /&gt;
|  width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{gold color}}; {{roundytop|5px}}&amp;quot; | [[File:GSC HP Bar.png]]&lt;br /&gt;
|  width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{ruby color}}; {{roundytop|5px}}&amp;quot; | [[File:RS HP Bar.png]]&lt;br /&gt;
|  width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{firered color}}; {{roundytop|5px}}&amp;quot; | [[File:FRLG HP Bar.png]]&lt;br /&gt;
|  width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{emerald color}}; {{roundytop|5px}}&amp;quot; | [[File:E HP Bar.png]]&lt;br /&gt;
|  width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{diamond color}}; {{roundytop|5px}}&amp;quot; | [[File:DP HP Bar.png]]&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;background: #{{blue color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|RGBY}}&lt;br /&gt;
|  style=&amp;quot;background: #{{silver color dark}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|GSC}}&lt;br /&gt;
|  style=&amp;quot;background: #{{sapphire color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|RS}}&lt;br /&gt;
|  style=&amp;quot;background: #{{leafgreen color dark}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|FRLG}}&lt;br /&gt;
|  style=&amp;quot;background: #{{emerald color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|E}}&lt;br /&gt;
|  style=&amp;quot;background: #{{pearl color dark}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|DP}}&lt;br /&gt;
|- &lt;br /&gt;
|  width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundytop|5px}}&amp;quot; | [[File:Pt hp bar.png]]&lt;br /&gt;
|  width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{heartgold color}}; {{roundytop|5px}}&amp;quot; | [[File:HGSS HP Bar.png]]&lt;br /&gt;
|  width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{black color}}; {{roundytop|5px}}&amp;quot; | [[File:BW HP bar.png]]&lt;br /&gt;
|  width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{black 2 color}}; {{roundytop|5px}}&amp;quot; | [[File:B2 HP bar.png]]&lt;br /&gt;
|  width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{white 2 color}}; {{roundytop|5px}}&amp;quot; | [[File:W2 HP bar.png]]&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;background: #{{platinum color dark}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|Pt}}&lt;br /&gt;
|  style=&amp;quot;background: #{{soulsilver color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|HGSS}}&lt;br /&gt;
|  style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|BW}}&lt;br /&gt;
|  style=&amp;quot;background: #{{black 2 color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|B2}}&lt;br /&gt;
|  style=&amp;quot;background: #{{white 2 color dark}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|W2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Attack====&lt;br /&gt;
The &#039;&#039;&#039;Attack&#039;&#039;&#039; stat determines how much damage a Pokémon can deal using a [[physical move]]. The average Attack stat is 75 for all Pokémon, and the average for all fully evolved Pokémon is 90.&lt;br /&gt;
&lt;br /&gt;
====Defense====&lt;br /&gt;
The &#039;&#039;&#039;Defense&#039;&#039;&#039; stat determines how much damage a Pokémon receives when it is hit with a physical move. The average Defense stat is 70 for all Pokémon, and the average for all fully evolved Pokémon is 83.&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
The &#039;&#039;&#039;Special&#039;&#039;&#039; stat is an obsolete stat that existed only up to [[Generation II]]. The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used. This created some balance issues, since a Pokémon could not be made strong with Special attacks but weak against them, or vice versa, the same way a Pokémon might have strong Attack but weak Defense. With Generation II, the Special stat was outwardly split into Special Attack and Special Defense, meaning Pokémon could have different [[base stats]] for both, and those stats were both displayed on a Pokémon&#039;s stat screen; however, [[individual value]]s and [[effort value]]s remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats.  In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well.&lt;br /&gt;
&lt;br /&gt;
=====Special Attack=====&lt;br /&gt;
The &#039;&#039;&#039;Special Attack&#039;&#039;&#039; stat determines how much damage a Pokémon can deal using a [[special move]]. The average Special Attack Stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.&lt;br /&gt;
&lt;br /&gt;
=====Special Defense=====&lt;br /&gt;
The &#039;&#039;&#039;Special Defense&#039;&#039;&#039; stat determines how much damage a Pokémon receives when it is hit with a special move. The average Special Defense stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
The &#039;&#039;&#039;Speed&#039;&#039;&#039; stat determines how quickly a Pokémon can act in battle. Pokémon with higher Speed will make a [[move]] before ones with lower Speed under normal conditions; in the case that two Pokémon have the same Speed, one of them will randomly go first. The average Speed stat is 66 for all Pokémon, and the average for all fully evolved Pokémon is 78.&lt;br /&gt;
&lt;br /&gt;
The Speed stat is not used in [[Pokémon Mystery Dungeon]]; however, [[movement speed]] is considered its analogue in that series.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Conquest]], the Speed stat does not determine movement or who gets to move first. Rather, the Speed stat discrepancies between Pokémon affect the likelihood of moves landing, to the faster Pokémon&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
====Range====&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039; is a statistic that only appears in [[Pokémon Conquest]]. It determines the amount of tiles a Pokémon is able to move across the game&#039;s grid-based battlefields. Each of the 200 Pokémon species found in the game has an unmodified Range of 2, 3, or 4, with 3 being far most common. These values are species-specific, meaning that no two Pokémon of the same species can differ in Range without the assistance of modifiers, which are signified by the value&#039;s text color changing from black to blue. Range can be temporarily modified during battle by various [[Warrior Skill]]s, [[List of Abilities in Pokémon Conquest|Abilities]], and [[move]]s. The Ability {{DL|List of Abilities in Pokémon Conquest|Sprint}} permanently modifies Range, keeping it 1 above its unmodified value even outside of battle. When a modified Range of 6 has been reached, further increases will not affect the Range stat. Neither will further decreases when a modified Range of 1 has been reached.&amp;lt;!--Note: the movement-reducing effect of snow tile terrain is not displayed as a modification of the Range stat. Nor is the movement-restraining effect of Outrage--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In-battle stats===&lt;br /&gt;
====Evasion====&lt;br /&gt;
The &#039;&#039;&#039;evasion&#039;&#039;&#039; stat, or &#039;&#039;&#039;evasiveness&#039;&#039;&#039;, determines the percent chance that an opponent&#039;s move will miss. The initial value at the start of any battle is 100%. If the stat is decreased below 100% with a move such as {{m|Sweet Scent}}, then the opposing Pokémon has a better chance of connecting its move. If the stat is increased above 100% with a move such as {{m|Double Team}}, the opposing Pokémon will have a harder time connecting its moves. It was called &#039;&#039;&#039;&amp;quot;evade&amp;quot;&#039;&#039;&#039; in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
====Accuracy====&lt;br /&gt;
The &#039;&#039;&#039;accuracy&#039;&#039;&#039; stat determines the percent chance an attacker&#039;s move will hit. The initial value at the start of any battle is 100%. Along with accuracy-raising moves, in {{Pokémon XD}} the player can also raise a Pokémon&#039;s accuracy by using the call action. &lt;br /&gt;
&lt;br /&gt;
====Formula for accuracy and evasion====&lt;br /&gt;
The probability that a move will hit is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Accuracy calc.png]]&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
*&#039;&#039;A&amp;lt;sub&amp;gt;base&amp;lt;/sub&amp;gt;&#039;&#039; is the base accuracy of the move (in percent - e.g. a base accuracy of 95 is counted as 0.95),&lt;br /&gt;
*&#039;&#039;Accuracy&#039;&#039; is the current accuracy stat of the user (in percent - e.g. raising accuracy by three stages raises this number to 2), and&lt;br /&gt;
*&#039;&#039;Evasion&#039;&#039; is the current evasion stat of the target (in percent - e.g. lowering evasion by two stages lowers this number to 0.6).&lt;br /&gt;
&lt;br /&gt;
If P is greater than 1, the move will surely hit. In a 2-on-2 battle, it is possible for a move that hits two or three targets to miss some of the targets and hit others - the probabilities are calculated individually for each target.&lt;br /&gt;
&lt;br /&gt;
====Belly====&lt;br /&gt;
The &#039;&#039;&#039;Belly&#039;&#039;&#039; is a hunger statistic appearing only in the Pokémon Mystery Dungeon series. As the team leader explores a [[mystery dungeon]], over time its Belly will diminish, represented by a number decreasing from 100. Running or holding certain [[scarf (Mystery Dungeon)|scarves]] will cause the Belly to decrease more quickly. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon&#039;s Belly is empty, its HP will decrease with every step it takes until it either [[fainting|faints]] or eats something.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Gates to Infinity]], this feature was removed for most dungeons.&lt;br /&gt;
&lt;br /&gt;
Belly can be replenished with items such as [[food (Mystery Dungeon)|food]], [[seed]]s, [[Berry#In the Pokémon Mystery Dungeon series|Berries]], and [[gummi]]s{{tt|*|excluding the Wander Gummi}}. When a Belly-replenishing item is used at maximum Belly, the maximum Belly will increase {{tt|temporarily|until the player leaves the mystery dungeon}}, and the Belly will increase to the maximum Belly.&lt;br /&gt;
&lt;br /&gt;
==Determination of stats==&lt;br /&gt;
===Base stats===&lt;br /&gt;
A Pokémon&#039;s [[base stats]] will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, and [[Nature]], a level 100 Pokémon&#039;s stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than double its base stats in each, while the HP stat will be 110 plus double the base stat (except in the case of {{p|Shedinja}}, whose HP is always 1).&lt;br /&gt;
&lt;br /&gt;
For a list of Pokémon by their base stat values, see the [[list of Pokémon by base stats]].&lt;br /&gt;
&lt;br /&gt;
===Level===&lt;br /&gt;
{{main|Level}}&lt;br /&gt;
When a Pokémon grows a level, its stats will increase. For each level gained (ignoring Nature), stats will increase by 1/50 the base stat value, and 1/100 the combined individual value and effort value. This means that it is impossible, through leveling up, for a Pokémon to ever &#039;&#039;lose&#039;&#039; points in a stat unless it evolves into a Pokémon with a lower base stat value for that specific stat or an EV-reducing Berry is used. It is also impossible for any Pokémon other than {{p|Shedinja}} not to gain HP upon leveling up without using a Pomeg Berry ({{game|Emerald}} onward) as no evolutionary line has members with a lower base HP than the pre-evolved forms.&lt;br /&gt;
&lt;br /&gt;
===Nature===&lt;br /&gt;
{{main|Nature}}&lt;br /&gt;
Most Natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the Nature enhances will be 110% of what it would be without the Nature, and the stat hindered will be 90% of its normal value.&lt;br /&gt;
&lt;br /&gt;
===Individual values===&lt;br /&gt;
{{main|Individual values}}&lt;br /&gt;
Individual values cause two Pokémon of the same species to have different stats. Between generations there are different manners of determining them.&lt;br /&gt;
&lt;br /&gt;
===Effort values===&lt;br /&gt;
{{main|Effort values}}&lt;br /&gt;
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 255 EVs in a single stat.&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
:&#039;&#039;See also: [[Damage modification#Damage formula|Damage calculation]]&#039;&#039;&lt;br /&gt;
====In Generations I and II====&lt;br /&gt;
The stat is rounded down if the result is a decimal.&lt;br /&gt;
&lt;br /&gt;
[[File:HP calc.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Statcalc gen12.png]]&lt;br /&gt;
&lt;br /&gt;
=====Example=====&lt;br /&gt;
Consider a Level 81 Pikachu with the following IV&#039;s and EV&#039;s:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{electric color dark}};  border: 5px solid #{{electric color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}; {{roundytl|5px}} width:60px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}; width:60px;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}; width:60px;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}; width:60px;&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}; width:60px;&amp;quot; | Sp.Atk&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}; width:60px;&amp;quot; | Sp.Def&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}; width:60px;&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}; {{roundytr|5px}} width:60px;&amp;quot; | Total&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#{{electric color light}};&amp;quot; |Base stat &lt;br /&gt;
|35&lt;br /&gt;
|55&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|40&amp;lt;ref&amp;gt;In Generation I, this stat did not exist. The Pikachu&#039;s Special stat would simply be 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|90&lt;br /&gt;
|&#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#{{electric color light}};&amp;quot; |IV&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;7&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;This is calculated as shown in the {{IV}} article.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|8&lt;br /&gt;
|13&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |9&amp;lt;ref&amp;gt;In the first two generations, the Special IV was unified.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#{{electric color light}}; {{roundybl|5px}}&amp;quot; |EV&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; |22850&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; |23140&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; |17280&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; colspan=&amp;quot;2&amp;quot; |19625&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; |24795&lt;br /&gt;
|style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&#039;&#039;&#039;107690&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its HP can be calculated as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleHPGen2.png]]&lt;br /&gt;
[[File:StatExampleHPGen2 2.png]]&lt;br /&gt;
&lt;br /&gt;
Its Special Attack and Special Defense stats simply rely on the Special EV and IV.&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleSpAtkGen2 1.png]]&lt;br /&gt;
[[File:StatExampleSpAtkGen2 2.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleSpDefGen2 1.png]]&lt;br /&gt;
[[File:StatExampleSpDefGen2 2.png]]&lt;br /&gt;
&lt;br /&gt;
Its Speed can be calculated as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleSpeedGen2 1.png]]&lt;br /&gt;
[[File:StatExampleSpeedGen2 2.png]]&lt;br /&gt;
&lt;br /&gt;
In the end, this Pikachu&#039;s stats are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{electric color dark}};  border: 5px solid #{{electric color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}; {{roundytl|5px}} width:60px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}; width:60px;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}; width:60px;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}; width:60px;&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}; width:60px;&amp;quot; | Sp.Atk&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}; width:60px;&amp;quot; | Sp.Def&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}; {{roundytr|5px}} width:60px;&amp;quot; | Speed&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}};&amp;quot;| Base stat&lt;br /&gt;
|35&lt;br /&gt;
|55&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|40&lt;br /&gt;
|90&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}};&amp;quot;| IV&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;7&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|13&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |9&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}};&amp;quot;| EV&lt;br /&gt;
|22850&lt;br /&gt;
|23140&lt;br /&gt;
|17280&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |19625&lt;br /&gt;
|24795&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}; {{roundybl|5px}}&amp;quot;| Total&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&#039;&#039;&#039;189&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&#039;&#039;&#039;137&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&#039;&#039;&#039;101&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&#039;&#039;&#039;128&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&#039;&#039;&#039;112&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&#039;&#039;&#039;190&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that some numbers may be off by one due to rounding.&lt;br /&gt;
&lt;br /&gt;
====In Generations III, IV, and V====&lt;br /&gt;
The stat is rounded down if the result is a decimal. It is also rounded down before the Nature multiplier, if any, is applied.&lt;br /&gt;
&lt;br /&gt;
[[File:HPStatCalcGen34.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:OtherStatCalcGen34.png]]&lt;br /&gt;
&lt;br /&gt;
These formulas mean that, aside from {{p|Shedinja}}&#039;s HP (which is always 1) the lowest a stat can ever possibly be is 4 (or, for the HP stat, 11).&lt;br /&gt;
&lt;br /&gt;
=====Example=====&lt;br /&gt;
Consider a Level 78 {{p|Garchomp}} with the following IV&#039;s and EV&#039;s and an &#039;&#039;&#039;Adamant&#039;&#039;&#039; nature:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{Dragon color dark}};  border: 5px solid #{{Dragon color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundytl|5px}} width:60px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}; width:60px;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}; width:60px;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}; width:60px;&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}; width:60px;&amp;quot; | Sp.Atk&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}; width:60px;&amp;quot; | Sp.Def&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}; width:60px;&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundytr|5px}} width:60px;&amp;quot; | Total&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}};&amp;quot;| Base stat&lt;br /&gt;
|108&lt;br /&gt;
|130&lt;br /&gt;
|95&lt;br /&gt;
|80&lt;br /&gt;
|85&lt;br /&gt;
|102&lt;br /&gt;
|&#039;&#039;&#039;600&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}};&amp;quot;|IV&lt;br /&gt;
|24&lt;br /&gt;
|12&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundybl|5px}}&amp;quot; |EV&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |74&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |195&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&#039;&#039;&#039;510&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Its HP can be calculated as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleHPGen4.png]]&lt;br /&gt;
[[File:StatExampleHPGen4 2.png]]&lt;br /&gt;
&lt;br /&gt;
The Adamant nature raises Attack and lowers Special Attack. This means that when calculating the Attack stat, &#039;&#039;Nature&#039;&#039; = 1.1, and when calculating the Special Attack stat, &#039;&#039;Nature&#039;&#039; = 0.9. So this Garchomp&#039;s Attack stat will be:&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleAttackGen4 1.png]]&lt;br /&gt;
[[File:StatExampleAttackGen4 2.png]]&lt;br /&gt;
&lt;br /&gt;
And its Special Attack stat will be:&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleSpAtkGen4 1.png]]&lt;br /&gt;
[[File:StatExampleSpAtkGen4 2.png]]&lt;br /&gt;
&lt;br /&gt;
Its Speed stat, on the other hand, has no &#039;&#039;Nature&#039;&#039; multiplier, so it is calculated as:&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleSpeedGen4 1.png]]&lt;br /&gt;
[[File:StatExampleSpeedGen4 2.png]]&lt;br /&gt;
&lt;br /&gt;
In the end, this Garchomp&#039;s stats are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{Dragon color dark}};  border: 5px solid #{{Dragon color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundytl|5px}} width:60px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}; width:60px;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}; width:60px;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}; width:60px;&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}; width:60px;&amp;quot; | Sp.Atk&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}; width:60px;&amp;quot; | Sp.Def&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}; {{roundytr|5px}} width:60px;&amp;quot; | Speed&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}};&amp;quot;|Base stat&lt;br /&gt;
|108&lt;br /&gt;
|130&lt;br /&gt;
|95&lt;br /&gt;
|80&lt;br /&gt;
|85&lt;br /&gt;
|102&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}};&amp;quot;|IV&lt;br /&gt;
|24&lt;br /&gt;
|12&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}};&amp;quot;|EV&lt;br /&gt;
|74&lt;br /&gt;
|195&lt;br /&gt;
|86&lt;br /&gt;
|48&lt;br /&gt;
|84&lt;br /&gt;
|23&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundybl|5px}}&amp;quot;|Total&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot;|&#039;&#039;&#039;289&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fff; color: #006000;&amp;quot; |&#039;&#039;&#039;280&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot;|&#039;&#039;&#039;193&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fff; color: #600000;&amp;quot; |&#039;&#039;&#039;136&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot;|&#039;&#039;&#039;171&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&#039;&#039;&#039;172&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Note that some numbers may be off by one due to rounding.&lt;br /&gt;
&lt;br /&gt;
==Stat modifiers==&lt;br /&gt;
Some [[move]]s and [[Ability|Abilities]] can change stats during battle, raising them and lowering them as part of the effect. Some [[item]]s will also do this.&lt;br /&gt;
&lt;br /&gt;
In-battle stat modifiers multiply specific stats by a certain amount, meaning that a higher starting stat will have a bigger change. For each stat, there are six stages of increase, and six stages of decrease. The stages are cumulative: adding a stage of increase, and then a stage of decrease, results in no net change to the stat. The six stages of increase are x1.5, x2.0, x2.5, x3.0, x3.5, and x4.0. In Gen III and onward, the game displays the term &#039;&#039;rose&#039;&#039; for one stage of increase, &#039;&#039;sharply rose&#039;&#039; for two stages, and &#039;&#039;rose drastically&#039;&#039; for three stages or more. The six stages of decrease are 2/3, 1/2, 2/5, 1/3, 2/7, and 1/4. In Gen III and onward, the game displays the term &#039;&#039;fell&#039;&#039; for one stage of decrease, &#039;&#039;harshly fell&#039;&#039; for two stages, and &#039;&#039;severely fell&#039;&#039; for three stages or more. Accuracy and evasion modifications are calculated in a different manner.&amp;lt;ref&amp;gt;According to [http://www.smogon.com/forums/showpost.php?p=341891&amp;amp;postcount=7 this post] on the [[Smogon|Smogon University]] forums, the formula simply uses a base numerator and denominator of 3 instead of 2 (that is, the modifiers are instead x1.33, x1.66, x2.0, etc. on the plus side and x0.75, x0.60, x0.5, etc. on the minus side).&amp;lt;/ref&amp;gt; However, in the [[Generation I]] handheld games, the accuracy and evasion modifiers are the same as the normal stat modifiers;&amp;lt;ref&amp;gt;[http://wiki.ポケモン.com/wiki/命中 Pokémon Wiki page on Hit calculation (JP)] The first section pertains to Generation I.&amp;lt;/ref&amp;gt; this was changed in the Japanese version of [[Pokémon Stadium (English)|Pokémon Stadium]] and all international versions. &lt;br /&gt;
&lt;br /&gt;
Some modifiers, such as {{a|Huge Power}} and {{a|Pure Power}}, do not work with the above stages, and thus can stack on top of them. For example, a Pokémon with Pure Power and six stages of increase in Attack would have eight times its normal attack.&lt;br /&gt;
&lt;br /&gt;
Since [[Generation IV]], during a {{Weather|Sandstorm}}, all {{type|Rock}} Pokémon gain 50% Special Defense, which does not work with stages.&lt;br /&gt;
&lt;br /&gt;
All stat modifiers listed below, except the [[vitamin]]s, [[wing]]s, and the EV [[Berry|Berries]], will increase the corresponding stats only for the battle that they are used in.&lt;br /&gt;
&lt;br /&gt;
===List of moves and Abilities===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#ccc; {{roundytl|5px}};&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#ccc&amp;quot; | Raisers&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#ccc; {{roundytr|5px}}&amp;quot; | Reducers&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Move|Moves}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Ability|Abilities}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Item|Items}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Move|Moves}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Ability|Abilities}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Item|Items}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Vitamin}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Wing}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Item|Items}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Effort Values|EV}} {{color2|000|Berry|Berry}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | {{color2|{{attack color dark}}|Stats#Attack|Attack}}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!-- ATTACK RAISING MOVES --&amp;gt;| {{mcolor|Acupressure|{{attack color dark}}}}{{tt2|*|Boosts a random stat by two stages.|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Ancient Power|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Belly Drum|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Bulk Up|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Coil|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Curse|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Dragon Dance|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Fell Stinger|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Growth|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Hone Claws|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Howl|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Meditate|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Metal Claw|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Meteor Mash|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Ominous Wind|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Power-Up Punch|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Power Split|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Power Trick|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Rage|{{attack color dark}}}}{{tt2|*|Generation I and V onward. Attack stat is raised by one stage when hit by an opponent, but any stat raises are lost when not used consecutively|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Rototiller|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Sharpen|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Shell Smash|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Shift Gear|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Silver Wind|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Swagger|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Swords Dance|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Work Up|{{attack color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!-- ATTACK RAISING ABILITIES --&amp;gt;| {{acolor|Anger Point|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Contrary|{{attack color dark}}}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Defiant|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Download|{{attack color dark}}}}{{tt2|*|Download raises by one stage the Attack stat if the opponent&#039;s Defense stat is lower than its Special Defense, and the Special Attack otherwise.|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Flower Gift|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Guts|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Huge Power|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Hustle|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Justified|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Moody|{{attack color dark}}}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Moxie|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Pure Power|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Rivalry|{{attack color dark}}}}{{tt2|*|Changes stats depending on the opponents gender|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Sap Sipper|{{attack color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | {{color2|{{attack color dark}}|Vitamin#Protein|Protein}}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | {{color2|{{attack color dark}}|Wing#Muscle Wing|Muscle Wing}}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!-- ATTACK RAISING ITEMS --&amp;gt;| {{color2|{{attack color dark}}|Cell Battery}}&amp;lt;br&amp;gt;{{color2|{{attack color dark}}|Choice Band}}&amp;lt;br&amp;gt;{{color2|{{attack color dark}}|Liechi Berry}}&amp;lt;br&amp;gt;{{color2|{{attack color dark}}|Light Ball}}&amp;lt;br&amp;gt;{{color2|{{attack color dark}}|Snowball}}&amp;lt;br&amp;gt;{{color2|{{attack color dark}}|Starf Berry}}{{tt2|*|Boosts a random stat other than accuracy and evasion by two stages when consumed.|{{attack color dark}}}}&amp;lt;br&amp;gt;{{color2|{{attack color dark}}|Thick Club}}&amp;lt;br&amp;gt;{{color2|{{attack color dark}}|X Attack}}&amp;lt;br&amp;gt;{{color2|{{attack color dark}}|Weakness Policy}}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!-- ATTACK LOWERING MOVES --&amp;gt;| {{mcolor|Aurora Beam|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Baby-Doll Eyes|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Charm|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Feather Dance|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Growl|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|King&#039;s Shield|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Memento|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Noble Roar|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Parting Shot|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Play Nice|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Power Trick|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Power Split|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Secret Power|{{attack color dark}}}}{{tt2|*|Secret Power&#039;s effect depends on the terrain.|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Superpower|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Tickle|{{attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Venom Drench|{{attack color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!-- ATTACK LOWERING ABILITIES --&amp;gt;| {{acolor|Contrary|{{attack color dark}}}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Defeatist|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Intimidate|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Moody|{{attack color dark}}}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Rivalry|{{attack color dark}}}}{{tt2|*|Changes stats depending on the opponents gender|{{attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Slow Start|{{attack color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!-- ATTACK LOWERING ITEMS --&amp;gt;| {{color2|{{attack color dark}}|Kelpsy Berry}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | {{color2|{{defense color dark}}|Stats#Defense|Defense}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!-- DEFENSE RAISING MOVES --&amp;gt;| {{mcolor|Acid Armor|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Acupressure|{{defense color dark}}}}{{tt2|*|Boosts a random stat by two stages.|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Ancient Power|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Barrier|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Bulk Up|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Coil|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Cosmic Power|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Cotton Guard|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Curse|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Defend Order|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Defense Curl|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Flower Shield|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Guard Split|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Harden|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Iron Defense|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Magnetic Flux|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Ominous Wind|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Silver Wind|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Skull Bash|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Steel Wing|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Stockpile|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Withdraw|{{defense color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!-- DEFENSE RAISING ABILITIES --&amp;gt;| {{acolor|Contrary|{{defense color dark}}}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Grass Pelt|{{defense color dark}}}}&amp;lt;br&amp;gt;{{acolor|Marvel Scale|{{defense color dark}}}}&amp;lt;br&amp;gt;{{acolor|Moody|{{defense color dark}}}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|{{defense color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | {{color2|{{defense color dark}}|Vitamin#Iron|Iron}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | {{color2|{{defense color dark}}|Wing#Resist Wing|Resist Wing}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!-- DEFENSE RAISING ITEMS --&amp;gt;| {{color2|{{defense color dark}}|Eviolite}}&amp;lt;br&amp;gt;{{color2|{{defense color dark}}|Ganlon Berry}}&amp;lt;br&amp;gt;{{color2|{{defense color dark}}|Metal Powder}}&amp;lt;br&amp;gt;{{color2|{{defense color dark}}|Kee Berry}}{{tt2|*|When hit by a physical move|{{defense color dark}}}}&amp;lt;br&amp;gt;{{color2|{{defense color dark}}|Starf Berry}}{{tt2|*|Boosts a random stat other than accuracy and evasion by two stages when consumed.|{{defense color dark}}}}&amp;lt;br&amp;gt;{{color2|{{defense color dark}}|X Defense}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!-- DEFENSE LOWERING MOVES --&amp;gt;| {{mcolor|Close Combat|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Crunch|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Crush Claw|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Guard Split|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Iron Tail|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Leer|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Rock Smash|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Screech|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Secret Power|{{defense color dark}}}}{{tt2|*|Secret Power&#039;s effect depends on the terrain.|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Shell Smash|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Superpower|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Tail Whip|{{defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Tickle|{{defense color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!-- DEFENSE LOWERING ABILITIES --&amp;gt;| {{acolor|Contrary|{{defense color dark}}}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Moody|{{defense color dark}}}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|{{defense color dark}}}}&amp;lt;br&amp;gt;{{acolor|Weak Armor|{{defense color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!-- DEFENSE LOWERING ITEMS --&amp;gt;| {{color2|{{defense color dark}}|Qualot Berry}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!-- SPECIAL ATTACK RAISING MOVES --&amp;gt;| {{mcolor|Acupressure|{{special attack color dark}}}}{{tt2|*|Boosts a random stat by two stages.|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Ancient Power|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Calm Mind|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Charge Beam|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Fiery Dance|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Flatter|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Geomancy|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Growth|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Nasty Plot|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Ominous Wind|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Power Split|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Rototiller|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Shell Smash|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Silver Wind|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Tail Glow|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Quiver Dance|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Work Up|{{special attack color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!-- SPECIAL ATTACK RAISING ABILITIES --&amp;gt;| {{acolor|Competitive|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Contrary|{{special attack color dark}}}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Download|{{special attack color dark}}}}{{tt2|*|Download raises by one stage the Attack stat if the opponent&#039;s Defense stat is lower than its Special Defense, and the Special Attack otherwise.|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Flower Gift|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Lightning Rod|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Minus|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Moody|{{special attack color dark}}}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Plus|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Solar Power|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Storm Drain|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | {{color2|{{special Attack color dark}}|Vitamin#Calcium|Calcium}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | {{color2|{{special Attack color dark}}|Wing#Genius Wing|Genius Wing}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!-- SPECIAL ATTACK RAISING ITEMS --&amp;gt;| {{color2|{{special attack color dark}}|Absorb Bulb}}&amp;lt;br&amp;gt;{{color2|{{special attack color dark}}|Choice Specs}}&amp;lt;br&amp;gt;{{color2|{{special attack color dark}}|Deep Sea Tooth}}&amp;lt;br&amp;gt;{{color2|{{special attack color dark}}|Light Ball}}&amp;lt;br&amp;gt;{{color2|{{special attack color dark}}|Petaya Berry}}&amp;lt;br&amp;gt;{{color2|{{special attack color dark}}|Soul Dew}}&amp;lt;br&amp;gt;{{color2|{{special attack color dark}}|Starf Berry}}{{tt2|*|Boosts a random stat other than accuracy and evasion by two stages when consumed.|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{color2|{{special attack color dark}}|X Sp. Atk}}&amp;lt;br&amp;gt;{{color2|{{special attack color dark}}|Weakness Policy}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!-- SPECIAL ATTACK LOWERING MOVES --&amp;gt;| {{mcolor|Captivate|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Confide|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Draco Meteor|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Eerie Impulse|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Leaf Storm|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Memento|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Mist Ball|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Moonblast|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Mystical Fire|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Noble Roar|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Overheat|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Parting Shot|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Power Split|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Psycho Boost|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Snarl|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Venom Drench|{{special attack color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!-- SPECIAL ATTACK LOWERING ABILITIES --&amp;gt;| {{acolor|Contrary|{{special attack color dark}}}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Defeatist|{{special attack color dark}}}}&amp;lt;br&amp;gt;{{acolor|Moody|{{special attack color dark}}}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|{{special attack color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!-- SPECIAL ATTACK LOWERING ITEMS --&amp;gt;| {{color2|{{special attack color dark}}|Hondew Berry}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!-- SPECIAL DEFENSE RAISING MOVES --&amp;gt;| {{mcolor|Acupressure|{{special defense color dark}}}}{{tt2|*|Boosts a random stat by two stages.|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Amnesia|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Ancient Power|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Aromatic Mist|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Calm Mind|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Charge|{{special defense color dark}}}}{{tt2|*|Generation IV onwards; Effect only lasts one turn in Generation IV|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Cosmic Power|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Defend Order|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Geomancy|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Guard Split|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Magnetic Flux|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Ominous Wind|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Quiver Dance|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Silver Wind|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Stockpile|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!-- SPECIAL DEFENSE RAISING ABILITIES --&amp;gt;| {{acolor|Contrary|{{special defense color dark}}}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Moody|{{special defense color dark}}}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|{{special defense color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | {{color2|{{special defense color dark}}|Vitamin#Zinc|Zinc}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | {{color2|{{special defense color dark}}|Wing#Clever Wing|Clever Wing}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!-- SPECIAL DEFENSE RAISING ITEMS --&amp;gt;| {{color2|{{special defense color dark}}|Apicot Berry}}&amp;lt;br&amp;gt;{{color2|{{special defense color dark}}|Assault Vest}}&amp;lt;br&amp;gt;{{color2|{{special defense color dark}}|Deep Sea Scale}}&amp;lt;br&amp;gt;{{color2|{{special defense color dark}}|Eviolite}}&amp;lt;br&amp;gt;{{color2|{{special defense color dark}}|Luminous Moss}}&amp;lt;br&amp;gt;{{color2|{{special defense color dark}}|Maranga Berry}}{{tt2|*|When hit by a special move|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{color2|{{special defense color dark}}|Metal Powder}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{color2|{{special defense color dark}}|Soul Dew}}&amp;lt;br&amp;gt;{{color2|{{special defense color dark}}|Starf Berry}}{{tt2|*|Boosts a random stat other than accuracy and evasion by two stages when consumed.|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{color2|{{special defense color dark}}|X Sp. Def}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!-- SPECIAL DEFENSE LOWERING MOVES --&amp;gt;| {{mcolor|Acid|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Acid Spray|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Bug Buzz|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Close Combat|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Earth Power|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Energy Ball|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Fake Tears|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Flash Cannon|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Focus Blast|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Guard Split|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Luster Purge|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Metal Sound|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Psychic|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Seed Flare|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Shadow Ball|{{special defense color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Shell Smash|{{special defense color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!-- SPECIAL DEFENSE LOWERING ABILITIES --&amp;gt;| {{acolor|Contrary|{{special defense color dark}}}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Moody|{{special defense color dark}}}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|{{special defense color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!-- SPECIAL DEFENSE LOWERING ITEMS --&amp;gt;| {{color|{{special defense color dark}}|Grepa Berry}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | {{color2|{{speed color dark}}|Stats#Speed|Speed}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!-- SPEED RAISING MOVES --&amp;gt;| {{mcolor|Acupressure|{{speed color dark}}}}{{tt2|*|Boosts a random stat by two stages.|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Agility|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Ancient Power|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Autotomize|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Dragon Dance|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Flame Charge|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Geomancy|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Ominous Wind|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Quiver Dance|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Rock Polish|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Shell Smash|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Shift Gear|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Silver Wind|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Tailwind|{{speed color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!-- SPEED RAISING ABILITIES --&amp;gt;| {{acolor|Chlorophyll|{{speed color dark}}}}&amp;lt;br&amp;gt;{{acolor|Contrary|{{speed color dark}}}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Motor Drive|{{speed color dark}}}}&amp;lt;br&amp;gt;{{acolor|Quick Feet|{{speed color dark}}}}&amp;lt;br&amp;gt;{{acolor|Sand Rush|{{speed color dark}}}}&amp;lt;br&amp;gt;{{acolor|Speed Boost|{{speed color dark}}}}&amp;lt;br&amp;gt;{{acolor|Steadfast|{{speed color dark}}}}&amp;lt;br&amp;gt;{{acolor|Swift Swim|{{speed color dark}}}}&amp;lt;br&amp;gt;{{acolor|Unburden|{{speed color dark}}}}&amp;lt;br&amp;gt;{{acolor|Weak Armor|{{speed color dark}}}}&amp;lt;br&amp;gt;{{acolor|Moody|{{speed color dark}}}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|{{speed color dark}}}}&amp;lt;br&amp;gt;{{acolor|Rattled|{{speed color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; | {{color2|{{speed color dark}}|Vitamin#Carbos|Carbos}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; | {{color2|{{speed color dark}}|Wing#Swift Wing|Swift Wing}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!-- SPEED RAISING ITEMS --&amp;gt;| {{color2|{{speed color dark}}|Choice Scarf}}&amp;lt;br&amp;gt;{{color2|{{speed color dark}}|Quick Powder}}&amp;lt;br&amp;gt;{{color2|{{speed color dark}}|Salac Berry}}&amp;lt;br&amp;gt;{{color2|{{speed color dark}}|Starf Berry}}{{tt2|*|Boosts a random stat other than accuracy and evasion by two stages when consumed.|{{speed color dark}}}}&amp;lt;br&amp;gt;{{color2|{{speed color dark}}|X Speed}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!-- SPEED LOWERING MOVES --&amp;gt;| {{mcolor|Bubble|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Bubble Beam|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Bulldoze|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Constrict|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Cotton Spore|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Curse|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Glaciate|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Hammer Arm|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Icy Wind|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Low Sweep|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Mud Shot|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Rock Tomb|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Scary Face|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Secret Power|{{speed color dark}}}}{{tt2|*|Secret Power&#039;s effects depend on the terrain|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Sticky Web|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|String Shot|{{speed color dark}}}}&amp;lt;br&amp;gt;{{mcolor|Venom Drench|{{speed color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!-- SPEED LOWERING ABILITIES --&amp;gt;| {{acolor|Contrary|{{speed color dark}}}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Gooey|{{speed color dark}}}}&amp;lt;br&amp;gt;{{acolor|Moody|{{speed color dark}}}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|{{speed color dark}}}}&amp;lt;br&amp;gt;{{acolor|Slow Start|{{speed color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!-- SPEED LOWERING ITEMS --&amp;gt;| {{color2|{{speed color dark}}|Tamato Berry}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#ae58f8&amp;quot; | {{color2|542b77|Stats#Evasion|Evasion}}&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; &amp;lt;!-- EVASION RAISING MOVES --&amp;gt;| {{mcolor|Acupressure|542b77}}{{tt2|*|Boosts a random stat by two stages.|542b77}}&amp;lt;br&amp;gt;{{mcolor|Double Team|542b77}}&amp;lt;br&amp;gt;{{mcolor|Minimize|542b77}}&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; &amp;lt;!-- EVASION RAISING ABILITES --&amp;gt;| {{acolor|Contrary|542b77}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Moody|542b77}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|542b77}}&amp;lt;br&amp;gt;{{acolor|Sand Veil|542b77}}&amp;lt;br&amp;gt;{{acolor|Snow Cloak|542b77}}&amp;lt;br&amp;gt;{{acolor|Tangled Feet|542b77}}&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; | {{color|542b77|--}}&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; | {{color|542b77|--}}&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; &amp;lt;!-- EVASION RAISING ITEMS --&amp;gt;| {{color2|542b77|Bright Powder}}&amp;lt;br&amp;gt;{{color2|542b77|Lax Incense}}&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; &amp;lt;!-- EVASION LOWERING MOVES --&amp;gt;| {{mcolor|Defog|542b77}}&amp;lt;br&amp;gt;{{mcolor|Gravity|542b77}}{{tt2|*|Lowers the evasion of all Pokémon in play by two stages as long as it is active.|542b77}}&amp;lt;br&amp;gt;{{mcolor|Sweet Scent|542b77}}&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; &amp;lt;!-- EVASION LOWERING ABILITIES --&amp;gt;| {{acolor|Contrary|542b77}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Moody|542b77}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|542b77}}&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; &amp;lt;!-- EVASION LOWERING ITEMS --&amp;gt;| {{color|542b77|--}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#58f8f6; {{roundybl|5px}}&amp;quot; | {{color2|2a6f6e|Stats#Accuracy|Accuracy}}&lt;br /&gt;
| style=&amp;quot;background:#aefffe&amp;quot; &amp;lt;!-- ACCURACY RAISING MOVES --&amp;gt;| {{mcolor|Acupressure|2a6f6e}}{{tt2|*|Boosts a random stat by two stages.|2a6f6e}}&amp;lt;br&amp;gt;{{mcolor|Hone Claws|2a6f6e}}&amp;lt;br&amp;gt;{{mcolor|Coil|2a6f6e}}&lt;br /&gt;
| style=&amp;quot;background:#aefffe&amp;quot; &amp;lt;!-- ACCURACY RAISING ABILITIES --&amp;gt;| {{acolor|Compound Eyes|2a6f6e}}&amp;lt;br&amp;gt;{{acolor|Contrary|2a6f6e}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Moody|2a6f6e}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|2a6f6e}}&amp;lt;br&amp;gt;{{acolor|Victory Star|2a6f6e}}&lt;br /&gt;
| style=&amp;quot;background:#aefffe&amp;quot; | {{color|2a6f6e|--}}&lt;br /&gt;
| style=&amp;quot;background:#aefffe&amp;quot; | {{color|2a6f6e|--}}&lt;br /&gt;
| style=&amp;quot;background:#aefffe&amp;quot; &amp;lt;!-- ACCURACY RAISING ITEMS --&amp;gt;| {{color2|2a6f6e|Wide Lens}}&amp;lt;br&amp;gt;{{color2|2a6f6e|X Accuracy}}{{tt2|*|Generation III onwards; in the first two Generations it simply makes Pokémon&#039;s moves ignore accuracy check|2a6f6e}}&amp;lt;br&amp;gt;{{color2|2a6f6e|Zoom Lens}}&lt;br /&gt;
|style=&amp;quot;background:#aefffe&amp;quot; &amp;lt;!-- ACCURACY LOWERING MOVES --&amp;gt;| {{mcolor|Flash|2a6f6e}}&amp;lt;br&amp;gt;{{mcolor|Kinesis|2a6f6e}}&amp;lt;br&amp;gt;{{mcolor|Mirror Shot|2a6f6e}}&amp;lt;br&amp;gt;{{mcolor|Mud Bomb|2a6f6e}}&amp;lt;br&amp;gt;{{mcolor|Mud-Slap|2a6f6e}}&amp;lt;br&amp;gt;{{mcolor|Muddy Water|2a6f6e}}&amp;lt;br&amp;gt;{{mcolor|Night Daze|2a6f6e}}&amp;lt;br&amp;gt;{{mcolor|Octazooka|2a6f6e}}&amp;lt;br&amp;gt;{{mcolor|Sand Attack|2a6f6e}}&amp;lt;br&amp;gt;{{mcolor|Secret Power|2a6f6e}}{{tt2|*|Secret Power&#039;s effects depend on the terrain|2a6f6e}}&amp;lt;br&amp;gt;{{mcolor|Smokescreen|2a6f6e}}&lt;br /&gt;
| style=&amp;quot;background:#aefffe&amp;quot; &amp;lt;!-- ACCURACY LOWERING ABILITIES --&amp;gt;| {{acolor|Contrary|2a6f6e}}{{tt|*|Contrary reverses lowering and raising stat changes when they are applied}}&amp;lt;br&amp;gt;{{acolor|Hustle|2a6f6e}}&amp;lt;br&amp;gt;{{acolor|Moody|2a6f6e}}{{tt2|*|Moody sharply raises a random stat and lowers a random stat each turn|2a6f6e}}&amp;lt;br&amp;gt;{{acolor|Wonder Skin|2a6f6e}}&lt;br /&gt;
| style=&amp;quot;background:#aefffe; {{roundybr|5px}}&amp;quot; &amp;lt;!-- ACCURACY LOWERING ITEMS --&amp;gt;| {{color|2a6f6e|--}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
When a move is used that is meant to increase or decrease a stat of an in-use party or foe Pokémon, it will be measured according to the following fractions:&amp;lt;ref&amp;gt;Stage numbers from [http://www.psypokes.com/lab/stats.php Psypokes.com], some fractions simplified.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For Attack, Defense, Sp. Attack, Sp. Defense and Speed&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #FAFAD2; border: 3px solid #000000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Stage power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; colspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Subtractive moves&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| &#039;&#039;&#039;&amp;lt;center&amp;gt;Base&amp;lt;/center&amp;gt;&#039;&#039;&#039; || colspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Supplemental moves&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; | -6 || -5 || -4 || -3 || -2 || -1 || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || +1|| +2 || +3 || +4 || +5 || &amp;lt;center&amp;gt;+6&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fraction (x)&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; | &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || 1&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt; || 2&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; ||  &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; ||3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Percentage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; |25% || 29% || 33% || 40% || 50% || 67% || &amp;lt;center&amp;gt;100%&amp;lt;/center&amp;gt; || 150% || 200% || 250% || 300% || 350% || 400%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For accuracy and evasion&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #FAFAD2; border: 3px solid #000000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Stage power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; colspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Subtractive moves&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| &#039;&#039;&#039;&amp;lt;center&amp;gt;Base&amp;lt;/center&amp;gt;&#039;&#039;&#039; || colspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Supplemental moves&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; | -6 || -5 || -4 || -3 || -2 || -1 || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || +1|| +2 || +3 || +4 || +5 || &amp;lt;center&amp;gt;+6&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fraction (x)&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; | &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;9&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || 1&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || 1&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || 2 || 2&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; ||2&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Percentage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; |33% || 38% || 43% || 50% || 60% || 75% || &amp;lt;center&amp;gt;100%&amp;lt;/center&amp;gt; || 133% || 167% || 200% || 233% || 267% || 300%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
Stats in the anime appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount of damage inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense. One example was seen in [[DP131|&#039;&#039;Pedal to the Mettle!&#039;&#039;]] when [[Paul]]&#039;s {{p|Weavile}} used {{m|Swords Dance}}, an Attack-boosting move, which boosted {{m|Blizzard}}, a special move, as well as {{m|Ice Shard}} and {{m|Metal Claw}}. Another instance was in [[AG128|&#039;&#039;Shocks and Bonds&#039;&#039;]], where [[Johnny]]&#039;s {{p|Aggron}}&#039;s {{m|Harden}}, a Defense-boosting move, appeared to defend against {{ho|Tyson}}&#039;s {{p|Sceptile}}&#039;s {{m|SolarBeam}}, a special move.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{incomplete|section|needs=Generation VI}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{Black color light}}; border: 3px solid #{{Black color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:Gen I status screen.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:Gen II status screen.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:Japanese Gen II status screen.png]]&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background: #{{Kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Generation I}}&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFf|Generation II}} (International)&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFf|Generation II}} (Japanese)&lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:RSE status screen.png|160px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:FRLG status screen.png|160px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:StatsDP.png|160px]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}{{color2|FFF|Pokémon Emerald Version|E}}&lt;br /&gt;
! style=&amp;quot;background: #{{Kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon FireRed and LeafGreen|FRLG}}&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:HGSS status screen.png|160px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:BW status screen.png|160px]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Base stats]]&lt;br /&gt;
* [[List of Pokémon by base stats (Generation I)]]&lt;br /&gt;
* [[List of Pokémon by base stats (Generation II-V)]]&lt;br /&gt;
* [[List of Pokémon by base stats (Generation VI-present)]]&lt;br /&gt;
* [[List of fully evolved Pokémon by base stats]]&lt;br /&gt;
* [[List of Pokémon with unique base stat totals]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Future editors, please add more stat-raising and lowering moves.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Pokémon individuality}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statuswerte]]&lt;br /&gt;
[[fr:Statistique]]&lt;br /&gt;
[[it:Statistiche]]&lt;br /&gt;
[[ja:ステータス]]&lt;br /&gt;
[[pt:Atributo Pokémon]]&lt;/div&gt;</summary>
		<author><name>Pday2387</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_Walkthroughs/To-do_list&amp;diff=1861292</id>
		<title>Bulbapedia:Project Walkthroughs/To-do list</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_Walkthroughs/To-do_list&amp;diff=1861292"/>
		<updated>2013-03-10T12:15:20Z</updated>

		<summary type="html">&lt;p&gt;Pday2387: Emerald still has pats that are incomplete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #F2F673; border: 10px #{{fire color}}; {{roundy|15px}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #F2F673; border: 10px #{{fire color}}; {{roundy|15px}};&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #F2F673; {{roundy}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;background: #F2F673;&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Project&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background: #F2F673;&amp;quot; | [[File:Project Walkthroughs logo.png|100px]]&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background: #F2F673;&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Walkthroughs&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center; line-height: 19px; border: 3px solid #88a; border-radius: 20px; {{roundy|20px}}; padding: 0px;&amp;quot;&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;8&amp;quot; style=&amp;quot;width: 100%; background-color:#FFFFFF; border: 2px solid #FFFFFF; {{roundy|15px}}; vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center; line-height: 19px; border: 3px solid #88a; border-radius: 20px; {{roundy|20px}}; padding: 0px;&amp;quot;&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;8&amp;quot; style=&amp;quot;width: 100%; background-color:#FFFFFF; border: 2px solid #FFFFFF; {{roundy|15px}}; vertical-align: top;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundy}}; border: 5px solid #{{blue color light}};&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #{{red color light}}; {{roundytop|5px}}; padding: 5px;&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;sc&amp;gt;Walkthroughs Completed&amp;lt;/sc&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{yellow color light}}; padding: 3px;&amp;quot; | Main Series (Handheld Games)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color light}}; padding: 3px;&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;big&amp;gt;91.7%&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;11 of 12&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{yellow color light}}; padding: 3px;&amp;quot; | Main Series (Console Games)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color light}}; padding: 3px;&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;big&amp;gt;16.7%&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1 of 5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{yellow color light}}; {{roundybl|5px}}; padding: 3px;&amp;quot; | Side Series&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color light}}; {{roundybr|5px}}; padding: 3px;&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;big&amp;gt;9.5%&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;2 of 21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{soulsilver color dark}}; {{roundy}}; border: 5px solid #{{heartgold color}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #{{soulsilver color}}; {{roundytl|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Main Series Handheld games &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #{{soulsilver color}}; {{roundytr|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Status &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Red and Blue walkthrough|&#039;&#039;&#039;{{color|{{red color}}|Red}} &amp;amp; {{color|{{blue color}}|Blue}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Yellow walkthrough|&#039;&#039;&#039;{{color|{{yellow color}}|Yellow}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Gold and Silver walkthrough|&#039;&#039;&#039;{{color|{{gold color}}|Gold}} &amp;amp; {{color|{{silver color}}|Silver}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Crystal walkthrough|&#039;&#039;&#039;{{color|{{crystal color}}|Crystal}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Ruby and Sapphire walkthrough|&#039;&#039;&#039;{{color|{{ruby color}}|Ruby}} &amp;amp; {{color|{{sapphire color}}|Sapphire}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:FireRed and LeafGreen walkthrough|&#039;&#039;&#039;{{color|{{firered color}}|FireRed}} &amp;amp; {{color|{{leafgreen color}}|LeafGreen}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Emerald walkthrough|&#039;&#039;&#039;{{color|{{emerald color}}|Emerald}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In Development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Diamond and Pearl walkthrough|&#039;&#039;&#039;{{color|{{diamond color}}|Diamond}} &amp;amp; {{color|{{pearl color}}|Pearl}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In Development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Platinum walkthrough|&#039;&#039;&#039;{{color|{{platinum color}}|Platinum}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:HeartGold and SoulSilver walkthrough|&#039;&#039;&#039;{{color|{{heartgold color}}|HeartGold}} &amp;amp; {{color|{{soulsilver color dark}}|SoulSilver}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Black and White walkthrough|&#039;&#039;&#039;{{color|{{black color}}|Black}} &amp;amp; {{color|{{white color dark}}|White}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Black 2 and White 2 walkthrough|&#039;&#039;&#039;{{color|{{black 2 color}}|Black 2}} &amp;amp; {{color|{{white 2 color dark}}|White 2}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{orange color}}|&#039;&#039;&#039;Nearing Completion&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;!--|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:X and Y walkthrough|&#039;&#039;&#039;X &amp;amp; Y&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;To be Started&#039;&#039;&#039;}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{XD color}}; {{roundy}}; border: 5px solid #{{XD color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; style=&amp;quot;background: #{{XD color light}}; {{roundytl|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Main Series Console games &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; style=&amp;quot;background: #{{XD color light}}; {{roundytr|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Status &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Stadium walkthrough|&#039;&#039;&#039;Pokémon Stadium&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Stadium 2 walkthrough|&#039;&#039;&#039;Pokémon Stadium 2&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Colosseum walkthrough|&#039;&#039;&#039;{{color|{{colo color dark}}|Pokémon Colosseum}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon XD walkthrough|&#039;&#039;&#039;{{color|{{XD color}}|Pokémon XD:&amp;lt;br&amp;gt;Gale of Darkness}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Battle Revolution walkthrough|&#039;&#039;&#039;{{color|{{grass color}}|Pokémon}} {{color|{{fire color}}|Battle}} {{color|{{water color}}|Revolution}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{MD Sky color}}; {{roundy}}; border: 5px solid #{{MD Sky color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; style=&amp;quot;background: #{{MD Sky color light}}; {{roundytl|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Side Series games &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; style=&amp;quot;background: #{{MD Sky color light}}; {{roundytr|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Status &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon TCG walkthrough|&#039;&#039;&#039;Pokémon Trading Card Game&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Trading Card Game 2 walkthrough|&#039;&#039;&#039;Pokémon Trading Card Game 2&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Puzzle League walkthrough|&#039;&#039;&#039;Pokémon Puzzle League&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Puzzle Challenge walkthrough|&#039;&#039;&#039;Pokémon Puzzle Challenge&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Pinball walkthrough|&#039;&#039;&#039;Pokémon Pinball&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Pinball RS walkthrough|&amp;lt;b&amp;gt;Pokémon Pinball: Ruby &amp;amp; Sapphire&amp;lt;/b&amp;gt;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Hey You, Pikachu! walkthrough|&#039;&#039;&#039;Hey You, Pikachu!&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Channel walkthrough|&#039;&#039;&#039;Pokémon Channel&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Mystery Dungeon walkthrough|&#039;&#039;&#039;Mystery Dungeon:&amp;lt;br&amp;gt;{{color|{{md red color}}|Red}} &amp;amp; {{color|{{md blue color}}|Blue}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Mystery Dungeon 2 walkthrough|&#039;&#039;&#039;Mystery Dungeon:&amp;lt;br&amp;gt;{{color|{{md time color}}|Time}} &amp;amp; {{color|{{md darkness color}}|Darkness}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Mystery Dungeon: Explorers of Sky walkthrough|&#039;&#039;&#039;Mystery Dungeon: {{color|{{md sky color}}|Sky}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Mystery Dungeon (WiiWare) walkthrough|&#039;&#039;&#039;Mystery Dungeon: WiiWare&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Ranger walkthrough|&#039;&#039;&#039;{{color|{{ranger color}}|Pokémon Ranger}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Ranger 2 walkthrough|&#039;&#039;&#039;{{color|{{SoA color}}|Pokémon Ranger: Shadows of Almia}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Ranger 3 walkthrough|&#039;&#039;&#039;{{color|{{GS color}}|Pokémon Ranger: Guardian Signs}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundy}}; border: 5px solid #{{md darkness color}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; style=&amp;quot;background: #{{md time color light}}; {{roundytl|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Spin-off games &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; style=&amp;quot;background: #{{md time color light}}; {{roundytr|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Status &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Snap walkthrough|&#039;&#039;&#039;Pokémon Snap&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Dash walkthrough|&#039;&#039;&#039;Pokémon Dash&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Trozei! walkthrough|&#039;&#039;&#039;Pokémon Trozei!&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:PokéPark Wii: Pikachu&#039;s Adventure walkthrough|&#039;&#039;&#039;PokéPark Wii&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:PokéPark 2: Wonders Beyond walkthrough|&#039;&#039;&#039;PokéPark 2:&amp;lt;br&amp;gt;Wonders Beyond&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Rumble walkthrough|&#039;&#039;&#039;Pokémon Rumble&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Rumble Blast walkthrough|&#039;&#039;&#039;Pokémon Rumble Blast&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Project to-do lists|Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Pday2387</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_Walkthroughs/To-do_list&amp;diff=1861291</id>
		<title>Bulbapedia:Project Walkthroughs/To-do list</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_Walkthroughs/To-do_list&amp;diff=1861291"/>
		<updated>2013-03-10T11:54:59Z</updated>

		<summary type="html">&lt;p&gt;Pday2387: /* Intro */ added nearing completion for black and white 2 as they are nearly complete but not fully complete, put in development for Diamond and Pearl as they still have a {{incomplete}} template on&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #F2F673; border: 10px #{{fire color}}; {{roundy|15px}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #F2F673; border: 10px #{{fire color}}; {{roundy|15px}};&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #F2F673; {{roundy}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;background: #F2F673;&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Project&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background: #F2F673;&amp;quot; | [[File:Project Walkthroughs logo.png|100px]]&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background: #F2F673;&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Walkthroughs&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center; line-height: 19px; border: 3px solid #88a; border-radius: 20px; {{roundy|20px}}; padding: 0px;&amp;quot;&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;8&amp;quot; style=&amp;quot;width: 100%; background-color:#FFFFFF; border: 2px solid #FFFFFF; {{roundy|15px}}; vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center; line-height: 19px; border: 3px solid #88a; border-radius: 20px; {{roundy|20px}}; padding: 0px;&amp;quot;&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;8&amp;quot; style=&amp;quot;width: 100%; background-color:#FFFFFF; border: 2px solid #FFFFFF; {{roundy|15px}}; vertical-align: top;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundy}}; border: 5px solid #{{blue color light}};&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #{{red color light}}; {{roundytop|5px}}; padding: 5px;&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;sc&amp;gt;Walkthroughs Completed&amp;lt;/sc&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{yellow color light}}; padding: 3px;&amp;quot; | Main Series (Handheld Games)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color light}}; padding: 3px;&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;big&amp;gt;91.7%&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;11 of 12&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{yellow color light}}; padding: 3px;&amp;quot; | Main Series (Console Games)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color light}}; padding: 3px;&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;big&amp;gt;16.7%&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1 of 5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{yellow color light}}; {{roundybl|5px}}; padding: 3px;&amp;quot; | Side Series&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color light}}; {{roundybr|5px}}; padding: 3px;&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;big&amp;gt;9.5%&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;2 of 21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{soulsilver color dark}}; {{roundy}}; border: 5px solid #{{heartgold color}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #{{soulsilver color}}; {{roundytl|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Main Series Handheld games &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #{{soulsilver color}}; {{roundytr|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Status &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Red and Blue walkthrough|&#039;&#039;&#039;{{color|{{red color}}|Red}} &amp;amp; {{color|{{blue color}}|Blue}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Yellow walkthrough|&#039;&#039;&#039;{{color|{{yellow color}}|Yellow}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Gold and Silver walkthrough|&#039;&#039;&#039;{{color|{{gold color}}|Gold}} &amp;amp; {{color|{{silver color}}|Silver}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Crystal walkthrough|&#039;&#039;&#039;{{color|{{crystal color}}|Crystal}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Ruby and Sapphire walkthrough|&#039;&#039;&#039;{{color|{{ruby color}}|Ruby}} &amp;amp; {{color|{{sapphire color}}|Sapphire}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:FireRed and LeafGreen walkthrough|&#039;&#039;&#039;{{color|{{firered color}}|FireRed}} &amp;amp; {{color|{{leafgreen color}}|LeafGreen}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Emerald walkthrough|&#039;&#039;&#039;{{color|{{emerald color}}|Emerald}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Diamond and Pearl walkthrough|&#039;&#039;&#039;{{color|{{diamond color}}|Diamond}} &amp;amp; {{color|{{pearl color}}|Pearl}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In Development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Platinum walkthrough|&#039;&#039;&#039;{{color|{{platinum color}}|Platinum}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:HeartGold and SoulSilver walkthrough|&#039;&#039;&#039;{{color|{{heartgold color}}|HeartGold}} &amp;amp; {{color|{{soulsilver color dark}}|SoulSilver}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Black and White walkthrough|&#039;&#039;&#039;{{color|{{black color}}|Black}} &amp;amp; {{color|{{white color dark}}|White}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Black 2 and White 2 walkthrough|&#039;&#039;&#039;{{color|{{black 2 color}}|Black 2}} &amp;amp; {{color|{{white 2 color dark}}|White 2}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{orange color}}|&#039;&#039;&#039;Nearing Completion&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;!--|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:X and Y walkthrough|&#039;&#039;&#039;X &amp;amp; Y&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;To be Started&#039;&#039;&#039;}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{XD color}}; {{roundy}}; border: 5px solid #{{XD color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; style=&amp;quot;background: #{{XD color light}}; {{roundytl|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Main Series Console games &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; style=&amp;quot;background: #{{XD color light}}; {{roundytr|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Status &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Stadium walkthrough|&#039;&#039;&#039;Pokémon Stadium&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Stadium 2 walkthrough|&#039;&#039;&#039;Pokémon Stadium 2&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Colosseum walkthrough|&#039;&#039;&#039;{{color|{{colo color dark}}|Pokémon Colosseum}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon XD walkthrough|&#039;&#039;&#039;{{color|{{XD color}}|Pokémon XD:&amp;lt;br&amp;gt;Gale of Darkness}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Battle Revolution walkthrough|&#039;&#039;&#039;{{color|{{grass color}}|Pokémon}} {{color|{{fire color}}|Battle}} {{color|{{water color}}|Revolution}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{MD Sky color}}; {{roundy}}; border: 5px solid #{{MD Sky color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; style=&amp;quot;background: #{{MD Sky color light}}; {{roundytl|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Side Series games &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; style=&amp;quot;background: #{{MD Sky color light}}; {{roundytr|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Status &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon TCG walkthrough|&#039;&#039;&#039;Pokémon Trading Card Game&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Trading Card Game 2 walkthrough|&#039;&#039;&#039;Pokémon Trading Card Game 2&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Puzzle League walkthrough|&#039;&#039;&#039;Pokémon Puzzle League&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Puzzle Challenge walkthrough|&#039;&#039;&#039;Pokémon Puzzle Challenge&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Pinball walkthrough|&#039;&#039;&#039;Pokémon Pinball&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Pinball RS walkthrough|&amp;lt;b&amp;gt;Pokémon Pinball: Ruby &amp;amp; Sapphire&amp;lt;/b&amp;gt;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Hey You, Pikachu! walkthrough|&#039;&#039;&#039;Hey You, Pikachu!&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Channel walkthrough|&#039;&#039;&#039;Pokémon Channel&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Mystery Dungeon walkthrough|&#039;&#039;&#039;Mystery Dungeon:&amp;lt;br&amp;gt;{{color|{{md red color}}|Red}} &amp;amp; {{color|{{md blue color}}|Blue}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Mystery Dungeon 2 walkthrough|&#039;&#039;&#039;Mystery Dungeon:&amp;lt;br&amp;gt;{{color|{{md time color}}|Time}} &amp;amp; {{color|{{md darkness color}}|Darkness}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Mystery Dungeon: Explorers of Sky walkthrough|&#039;&#039;&#039;Mystery Dungeon: {{color|{{md sky color}}|Sky}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Mystery Dungeon (WiiWare) walkthrough|&#039;&#039;&#039;Mystery Dungeon: WiiWare&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Ranger walkthrough|&#039;&#039;&#039;{{color|{{ranger color}}|Pokémon Ranger}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Ranger 2 walkthrough|&#039;&#039;&#039;{{color|{{SoA color}}|Pokémon Ranger: Shadows of Almia}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Ranger 3 walkthrough|&#039;&#039;&#039;{{color|{{GS color}}|Pokémon Ranger: Guardian Signs}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundy}}; border: 5px solid #{{md darkness color}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; style=&amp;quot;background: #{{md time color light}}; {{roundytl|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Spin-off games &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; style=&amp;quot;background: #{{md time color light}}; {{roundytr|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Status &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Snap walkthrough|&#039;&#039;&#039;Pokémon Snap&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Dash walkthrough|&#039;&#039;&#039;Pokémon Dash&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Trozei! walkthrough|&#039;&#039;&#039;Pokémon Trozei!&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:PokéPark Wii: Pikachu&#039;s Adventure walkthrough|&#039;&#039;&#039;PokéPark Wii&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:PokéPark 2: Wonders Beyond walkthrough|&#039;&#039;&#039;PokéPark 2:&amp;lt;br&amp;gt;Wonders Beyond&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Rumble walkthrough|&#039;&#039;&#039;Pokémon Rumble&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Rumble Blast walkthrough|&#039;&#039;&#039;Pokémon Rumble Blast&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Project to-do lists|Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Pday2387</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_Walkthroughs/To-do_list&amp;diff=1861065</id>
		<title>Bulbapedia:Project Walkthroughs/To-do list</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_Walkthroughs/To-do_list&amp;diff=1861065"/>
		<updated>2013-03-09T22:46:11Z</updated>

		<summary type="html">&lt;p&gt;Pday2387: updated and re-organised to-do list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #F2F673; border: 10px #{{fire color}}; {{roundy|15px}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #F2F673; border: 10px #{{fire color}}; {{roundy|15px}};&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #F2F673; {{roundy}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! style=&amp;quot;background: #F2F673;&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Project&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background: #F2F673;&amp;quot; | [[File:Project Walkthroughs logo.png|100px]]&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background: #F2F673;&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Walkthroughs&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center; line-height: 19px; border: 3px solid #88a; border-radius: 20px; {{roundy|20px}}; padding: 0px;&amp;quot;&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;8&amp;quot; style=&amp;quot;width: 100%; background-color:#FFFFFF; border: 2px solid #FFFFFF; {{roundy|15px}}; vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center; line-height: 19px; border: 3px solid #88a; border-radius: 20px; {{roundy|20px}}; padding: 0px;&amp;quot;&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;8&amp;quot; style=&amp;quot;width: 100%; background-color:#FFFFFF; border: 2px solid #FFFFFF; {{roundy|15px}}; vertical-align: top;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundy}}; border: 5px solid #{{blue color light}};&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #{{red color light}}; {{roundytop|5px}}; padding: 5px;&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;sc&amp;gt;Walkthroughs Completed&amp;lt;/sc&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{yellow color light}}; padding: 3px;&amp;quot; | Main Series (Handheld Games)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color light}}; padding: 3px;&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;big&amp;gt;91.7%&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;11 of 12&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{yellow color light}}; padding: 3px;&amp;quot; | Main Series (Console Games)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color light}}; padding: 3px;&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;big&amp;gt;16.7%&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1 of 5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{yellow color light}}; {{roundybl|5px}}; padding: 3px;&amp;quot; | Side Series&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color light}}; {{roundybr|5px}}; padding: 3px;&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;big&amp;gt;9.5%&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;2 of 21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{soulsilver color dark}}; {{roundy}}; border: 5px solid #{{heartgold color}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #{{soulsilver color}}; {{roundytl|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Main Series Handheld games &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #{{soulsilver color}}; {{roundytr|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Status &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Red and Blue walkthrough|&#039;&#039;&#039;{{color|{{red color}}|Red}} &amp;amp; {{color|{{blue color}}|Blue}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Yellow walkthrough|&#039;&#039;&#039;{{color|{{yellow color}}|Yellow}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Gold and Silver walkthrough|&#039;&#039;&#039;{{color|{{gold color}}|Gold}} &amp;amp; {{color|{{silver color}}|Silver}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Crystal walkthrough|&#039;&#039;&#039;{{color|{{crystal color}}|Crystal}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Ruby and Sapphire walkthrough|&#039;&#039;&#039;{{color|{{ruby color}}|Ruby}} &amp;amp; {{color|{{sapphire color}}|Sapphire}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:FireRed and LeafGreen walkthrough|&#039;&#039;&#039;{{color|{{firered color}}|FireRed}} &amp;amp; {{color|{{leafgreen color}}|LeafGreen}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Emerald walkthrough|&#039;&#039;&#039;{{color|{{emerald color}}|Emerald}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Diamond and Pearl walkthrough|&#039;&#039;&#039;{{color|{{diamond color}}|Diamond}} &amp;amp; {{color|{{pearl color}}|Pearl}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{orange color}}|&#039;&#039;&#039;Nearing Completion&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Platinum walkthrough|&#039;&#039;&#039;{{color|{{platinum color}}|Platinum}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:HeartGold and SoulSilver walkthrough|&#039;&#039;&#039;{{color|{{heartgold color}}|HeartGold}} &amp;amp; {{color|{{soulsilver color dark}}|SoulSilver}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Black and White walkthrough|&#039;&#039;&#039;{{color|{{black color}}|Black}} &amp;amp; {{color|{{white color dark}}|White}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Black 2 and White 2 walkthrough|&#039;&#039;&#039;{{color|{{black 2 color}}|Black 2}} &amp;amp; {{color|{{white 2 color dark}}|White 2}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;!--|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:X and Y walkthrough|&#039;&#039;&#039;X &amp;amp; Y&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;To be Started&#039;&#039;&#039;}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{XD color}}; {{roundy}}; border: 5px solid #{{XD color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; style=&amp;quot;background: #{{XD color light}}; {{roundytl|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Main Series Console games &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; style=&amp;quot;background: #{{XD color light}}; {{roundytr|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Status &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Stadium walkthrough|&#039;&#039;&#039;Pokémon Stadium&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Stadium 2 walkthrough|&#039;&#039;&#039;Pokémon Stadium 2&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Colosseum walkthrough|&#039;&#039;&#039;{{color|{{colo color dark}}|Pokémon Colosseum}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon XD walkthrough|&#039;&#039;&#039;{{color|{{XD color}}|Pokémon XD:&amp;lt;br&amp;gt;Gale of Darkness}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Battle Revolution walkthrough|&#039;&#039;&#039;{{color|{{grass color}}|Pokémon}} {{color|{{fire color}}|Battle}} {{color|{{water color}}|Revolution}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{MD Sky color}}; {{roundy}}; border: 5px solid #{{MD Sky color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; style=&amp;quot;background: #{{MD Sky color light}}; {{roundytl|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Side Series games &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; style=&amp;quot;background: #{{MD Sky color light}}; {{roundytr|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Status &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon TCG walkthrough|&#039;&#039;&#039;Pokémon Trading Card Game&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Trading Card Game 2 walkthrough|&#039;&#039;&#039;Pokémon Trading Card Game 2&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Puzzle League walkthrough|&#039;&#039;&#039;Pokémon Puzzle League&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Puzzle Challenge walkthrough|&#039;&#039;&#039;Pokémon Puzzle Challenge&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Pinball walkthrough|&#039;&#039;&#039;Pokémon Pinball&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Pinball RS walkthrough|&amp;lt;b&amp;gt;Pokémon Pinball: Ruby &amp;amp; Sapphire&amp;lt;/b&amp;gt;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Hey You, Pikachu! walkthrough|&#039;&#039;&#039;Hey You, Pikachu!&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Channel walkthrough|&#039;&#039;&#039;Pokémon Channel&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Mystery Dungeon walkthrough|&#039;&#039;&#039;Mystery Dungeon:&amp;lt;br&amp;gt;{{color|{{md red color}}|Red}} &amp;amp; {{color|{{md blue color}}|Blue}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Mystery Dungeon 2 walkthrough|&#039;&#039;&#039;Mystery Dungeon:&amp;lt;br&amp;gt;{{color|{{md time color}}|Time}} &amp;amp; {{color|{{md darkness color}}|Darkness}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Mystery Dungeon: Explorers of Sky walkthrough|&#039;&#039;&#039;Mystery Dungeon: {{color|{{md sky color}}|Sky}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Mystery Dungeon (WiiWare) walkthrough|&#039;&#039;&#039;Mystery Dungeon: WiiWare&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Ranger walkthrough|&#039;&#039;&#039;{{color|{{ranger color}}|Pokémon Ranger}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Ranger 2 walkthrough|&#039;&#039;&#039;{{color|{{SoA color}}|Pokémon Ranger: Shadows of Almia}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Ranger 3 walkthrough|&#039;&#039;&#039;{{color|{{GS color}}|Pokémon Ranger: Guardian Signs}}&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundy}}; border: 5px solid #{{md darkness color}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; style=&amp;quot;background: #{{md time color light}}; {{roundytl|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Spin-off games &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; style=&amp;quot;background: #{{md time color light}}; {{roundytr|5px}};&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;big&amp;gt; Status &amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Snap walkthrough|&#039;&#039;&#039;Pokémon Snap&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Dash walkthrough|&#039;&#039;&#039;Pokémon Dash&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Trozei! walkthrough|&#039;&#039;&#039;Pokémon Trozei!&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:PokéPark Wii: Pikachu&#039;s Adventure walkthrough|&#039;&#039;&#039;PokéPark Wii&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{green color}}|&#039;&#039;&#039;Complete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:PokéPark 2: Wonders Beyond walkthrough|&#039;&#039;&#039;PokéPark 2:&amp;lt;br&amp;gt;Wonders Beyond&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Rumble walkthrough|&#039;&#039;&#039;Pokémon Rumble&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{red color}}|&#039;&#039;&#039;Incomplete&#039;&#039;&#039;}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF&amp;quot;&lt;br /&gt;
| [[Appendix:Pokémon Rumble Blast walkthrough|&#039;&#039;&#039;Pokémon Rumble Blast&#039;&#039;&#039;]]&lt;br /&gt;
| {{color|{{blue color}}|&#039;&#039;&#039;In development&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Project to-do lists|Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Pday2387</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=S03&amp;diff=1453192</id>
		<title>S03</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=S03&amp;diff=1453192"/>
		<updated>2011-06-08T14:17:36Z</updated>

		<summary type="html">&lt;p&gt;Pday2387: /* Intro */ corrected infox picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SeasonInfobox&lt;br /&gt;
|colorscheme=Johto&lt;br /&gt;
|name=Pokémon: The Johto Journeys&lt;br /&gt;
|image=[[File:Johto_Journeys_logo.png|240px]]&lt;br /&gt;
|caption=Johto Journeys title screen.&lt;br /&gt;
|number=3&lt;br /&gt;
|opening=[[Pokémon Johto]]&lt;br /&gt;
|numeps=41&lt;br /&gt;
|firstep=EP117&lt;br /&gt;
|lastep=EP157&lt;br /&gt;
|region=Johto&lt;br /&gt;
|series=Original&lt;br /&gt;
|previous=Pokémon: The Adventures in the Orange Islands&lt;br /&gt;
|next=Pokémon: Johto League Champions&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon: The Johto Journeys&#039;&#039;&#039; is the name of the third season of the [[Pokémon anime]]. The 41-episode season showcases the adventures of {{Ash}}, {{an|Misty}}, and {{an|Brock}} in the [[Johto|Johto region]], from [[New Bark Town]] up to [[Goldenrod City]].&lt;br /&gt;
&lt;br /&gt;
It originally aired as part of the 2000-2001 [[Kids&#039; WB!]] Saturday morning line-up. The season began with &#039;&#039;[[EP117|Don&#039;t Touch That &#039;Dile]]&#039;&#039;, which originally aired on October 14, 2000, and ended with &#039;&#039;[[EP157|The Fortune Hunters]]&#039;&#039;, which originally aired on June 2, 2001.&lt;br /&gt;
&lt;br /&gt;
Johto Journeys marked the beginning of the Johto saga. Johto would continue for two seasons, with [[Pokémon: Johto League Champions]] picking off where Journeys left off. Preceding it was the [[Pokémon: The Adventures in the Orange Islands|Orange Islands filler arc]].&lt;br /&gt;
&lt;br /&gt;
See the [[List of original series episodes#The Johto Journeys|list of Pokémon: The Johto Journeys episodes]] for a list of episodes aired this season.&lt;br /&gt;
&lt;br /&gt;
==Important events==&lt;br /&gt;
{{spoilers}}[[File:Season3 logo.png|thumb|right|Logo for the season]]&lt;br /&gt;
* Ash, Misty and Brock arrive in the Johto region, and Ash registers for the [[Johto League]]. ([[EP117]])&lt;br /&gt;
* Ash safely delivers the [[GS Ball]] to [[Kurt]]. ([[EP143]])&lt;br /&gt;
===Party changes===&lt;br /&gt;
====Additions====&lt;br /&gt;
The following Pokémon are obtained:&lt;br /&gt;
* [[Ash&#039;s Heracross]] ([[EP119]])&lt;br /&gt;
* [[Ash&#039;s Chikorita]] ([[EP126]])&lt;br /&gt;
* [[Ash&#039;s Cyndaquil]] ([[EP141]])&lt;br /&gt;
* [[Brock&#039;s Pineco]] ([[EP143]])&lt;br /&gt;
* [[Jessie&#039;s Wobbuffet]] ([[EP146]])&lt;br /&gt;
* [[Ash&#039;s Totodile]] ([[EP151]])&lt;br /&gt;
* [[Ash&#039;s Noctowl]] ([[EP154]])&lt;br /&gt;
&lt;br /&gt;
====Evolutions====&lt;br /&gt;
The following Pokémon evolve:&lt;br /&gt;
* Misty&#039;s {{p|Poliwag}} [[EP151|&amp;amp;rarr;]] {{TP|Misty|Poliwhirl}}&lt;br /&gt;
====Releases====&lt;br /&gt;
The following Pokémon are released:&lt;br /&gt;
* [[Jessie&#039;s Lickitung]] ([[Trade]]d, [[EP146]])&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Ash&#039;s Charizard]] ([[EP134]]) (Left in {{jo|Liza}}&#039;s care at the [[Charicific Valley]]; can be called upon at any time)&lt;br /&gt;
* [[Ash&#039;s Squirtle]] ([[EP147]]) (Rejoined [[Squirtle Squad]]; can be called upon at any time)&lt;br /&gt;
&lt;br /&gt;
===Gym Battles===&lt;br /&gt;
Ash defeats the following [[Gym Leader]]s:&lt;br /&gt;
* [[Falkner]] ([[EP131]])&lt;br /&gt;
* [[Bugsy]]  ([[EP144]])&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The first four English dub episodes of this season aired exactly one year after the Japanese originals.&lt;br /&gt;
*The Italian version of the theme used a scene from [[EP035]].&lt;br /&gt;
*During this season, the narrator refers to the group as being &amp;quot;On the road to Johto&amp;quot;. Though it would be more correct to say &amp;quot;On the road &#039;&#039;&#039;through&#039;&#039;&#039; Johto&amp;quot;, he could have just been referring to the Johto League. He also states this through [[Pokémon: Johto League Champions]] and [[Pokémon: Master Quest]].&lt;br /&gt;
*The tentative title of this season was &amp;quot;Pokémon GS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==DVD release==&lt;br /&gt;
Despite many episodes being released on DVD, &#039;&#039;The Johto Journeys&#039;&#039; has not been released as a DVD boxset in the United States.&lt;br /&gt;
&lt;br /&gt;
===Single volume releases===&lt;br /&gt;
The following single releases contained three episodes each and were available on both VHS and DVD. VHS and DVD versions have the same titles and the same numbers of episodes. EP156 and EP157 were never released on DVD in America.&lt;br /&gt;
* A Brand New World ([[EP117]]-[[EP119]])&lt;br /&gt;
* Midnight Guardian ([[EP120]]-[[EP122]])&lt;br /&gt;
* Mission Spinarak ([[EP123]]-[[EP125]])&lt;br /&gt;
* Snow Rescue ([[EP126]]-[[EP128]])&lt;br /&gt;
* Flying Ace ([[EP129]]-[[EP131]])&lt;br /&gt;
* Fire Power ([[EP132]]-[[EP134]])&lt;br /&gt;
* Team Green! ([[EP135]]-[[EP137]])&lt;br /&gt;
* Crimson Warrior ([[EP138]]-[[EP140]])&lt;br /&gt;
* Azalea Adventures ([[EP141]]-[[EP143]])&lt;br /&gt;
* Buggy Boogie ([[EP144]]-[[EP146]])&lt;br /&gt;
* The Squirtle Squad ([[EP147]]-[[EP149]])&lt;br /&gt;
* Midnight Heroes ([[EP150]]-[[EP152]])&lt;br /&gt;
* Ursaring Rampage ([[EP153]]-[[EP155]])&lt;br /&gt;
&lt;br /&gt;
==Australian DVD Releases==&lt;br /&gt;
*Pokémon Season 3: The Johto Journeys ([[EP117]]-[[EP157]]. Also includes [[Pokémon: The Adventures in the Orange Islands|Orange Islands]] episodes [[EP106]]-[[EP116]])&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color=DDDDDD|bordercolor=FFCB49&lt;br /&gt;
|cs=&#039;&#039;&#039;{{tt|Pokémon: Johtová liga|Pokémon: Johto league}}&#039;&#039;&#039;&lt;br /&gt;
|nl=&#039;&#039;&#039;{{tt|Pokémon: De Reis Naar Johto|Pokémon: The Journey to Johto}}&#039;&#039;&#039;&lt;br /&gt;
|fr_eu=&#039;&#039;&#039;{{tt|Pokémon: Voyage à Johto|Pokémon: Journey to Johto}}&#039;&#039;&#039;&lt;br /&gt;
|hu=&#039;&#039;&#039;{{tt|Pokémon: Utazások Johtóban|Pokémon: Journeys in Johto}}&#039;&#039;&#039;&lt;br /&gt;
|it=&#039;&#039;&#039;Always Pokémon&#039;&#039;&#039;&lt;br /&gt;
|pt_br=&#039;&#039;&#039;{{tt|Pokémon - Jornada Johto|Pokémon - Johto Journey}}&#039;&#039;&#039;&lt;br /&gt;
|es_la=&#039;&#039;&#039;{{tt|Pokémon: Los Viajes Johto|Pokémon: The Johto Journeys}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{US Seasons}}&lt;br /&gt;
{{Project Anime notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime seasons|03]]&lt;br /&gt;
[[Category:Original series episodes|*3]]&lt;br /&gt;
&lt;br /&gt;
[[de:Staffel 3]]&lt;/div&gt;</summary>
		<author><name>Pday2387</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_13&amp;diff=1442298</id>
		<title>Kanto Route 13</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_13&amp;diff=1442298"/>
		<updated>2011-05-24T17:35:35Z</updated>

		<summary type="html">&lt;p&gt;Pday2387: /* Intro */ fixed rby route map code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=13&lt;br /&gt;
|size=350&lt;br /&gt;
|image=HGSS Route 13.png&lt;br /&gt;
|imageI=R13rby.png&lt;br /&gt;
|imageII=R13gsc.png&lt;br /&gt;
|imageIII=Route 13.png&lt;br /&gt;
|imageIV=HGSS Route 13.png&lt;br /&gt;
|type=land&lt;br /&gt;
|south=Route 14&lt;br /&gt;
|north=Route 12&lt;br /&gt;
|regionsouth=Kanto&lt;br /&gt;
|regionnorth=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|generation=1&lt;br /&gt;
|cut=yes&lt;br /&gt;
|surf=yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 13&#039;&#039;&#039; is an east-west route located in southeast [[Kanto]]. The eastern terminus is at the [[Silence Bridge]] portion of {{rt|12|Kanto}}. The western terminus is at {{rt|14|Kanto}}.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
The eastern terminus of Route 13 is actually located on part of the Silence Bridge. The structure heads south, then west along a treeline before reaching solid ground near the southeast corner of a large maze of fences that occupies the entire length of the route. From this point westward, trainers can no longer access the large water body that runs along the southern edge of the route due to a series of shrubs and fences that line the route.&lt;br /&gt;
&lt;br /&gt;
Due west of the maze&#039;s east entrance is a hidden {{DL|Vitamin|PP Up}}, the location of which is pointed out by a nearby sign. In the northeast corner of the maze is the lone patch of grass along Route 13, accessible only by using {{m|Cut}} to remove a small tree in the way.&lt;br /&gt;
&lt;br /&gt;
On the other side of the maze, the route turns to the south as it becomes Route 14.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itlistbod|Calcium|Hidden in a gap along the fence on the southern edge of the maze|RBY|display={{DL|Vitamin|Calcium}}}}&lt;br /&gt;
{{Itlistbod|PP Up|Hidden in a gap along the fence on the southern edge of the maze|RBYFRLG|display={{DL|Vitamin|PP Up}}}}&lt;br /&gt;
{{Itlistbod|Calcium|Hidden to the right of the Trainer Tips sign|GSCHGSS|display={{DL|Vitamin|Calcium}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
In {{game|Yellow}}, due to the inability to trade a {{p|Spearow}} for a {{p|Farfetch&#039;d}} in [[Vermilion City]], Farfetch&#039;d were scattered across Routes 12 and 13, allowing trainers to collect Farfetch&#039;d in the wild for the first time. Also, due to the closing of the [[Kanto Safari Zone|Safari Zone]] in [[Generation]]s {{gen|II}} and {{gen|IV}}, {{p|Chansey}} were added to the route as well.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry1|043|Oddish|yes|no|no|Grass|22-26|40%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|043|Oddish|no|no|yes|Grass|25-27|35%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|069|Bellsprout|no|yes|no|Grass|22-26|40%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|069|Bellsprout|no|no|yes|Grass|25-27|25%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|yes|yes|no|Grass|25-27|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|28|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|048|Venonat|yes|yes|no|Grass|24-26|20%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|28|15%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|044|Gloom|yes|no|no|Grass|28-30|5%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|044|Gloom|no|no|yes|Grass|29|5%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|070|Weepinbell|no|yes|no|Grass|28-30|5%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|070|Weepinbell|no|no|yes|Grass|29|5%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|132|Ditto|yes|yes|no|Grass|25|5%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|083|Farfetch&#039;d|no|no|yes|Grass|26-31|5%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/div|water|Fish}}&lt;br /&gt;
{{Catch/entry1|079|Slowpoke|no|no|yes|Surf|15|95%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{Catch/entry1|080|Slowbro|no|no|yes|Surf|15-20|5%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=Water}}{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|116|Horsea|no|no|yes|Fish Super|15-20|70%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|yes|yes|no|Fish Super|5|25%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|10|20%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|25%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Super|15|25%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|no|Fish Super|15|25%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|117|Seadra|no|no|yes|Fish Super|20|10%|type1=Water}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{Catch/entry2|030|Nidorina|yes|yes|no|Grass|23|all=30%|11=k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|030|Nidorina|no|no|yes|Grass|23|30%|30%|0%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|033|Nidorino|yes|yes|no|Grass|23|all=30%|11=k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|033|Nidorino|no|no|yes|Grass|23|30%|30%|0%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|113|Chansey|yes|yes|yes|Grass|25|all=1%|11=k|type1=Normal}}&lt;br /&gt;
{{Catch/entry2|017|Pidgeotto|yes|yes|yes|Grass|25|20%|20%|0%|k|type1=Normal}}&lt;br /&gt;
{{Catch/entry2|187|Hoppip|yes|yes|no|Grass|22-24|15%|19%|0%|k|type1=Grass|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|187|Hoppip|no|no|yes|Grass|25-27|19%|19%|0%|k|type1=Grass|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|195|Quagsire|yes|yes|no|Grass|22|4%|0%|0%|k|type1=Water|type2=Ground}}&lt;br /&gt;
{{Catch/entry2|195|Quagsire|yes|yes|no|Grass|22-24|0%|0%|19%|k|type1=Water|type2=Ground}}&lt;br /&gt;
{{Catch/entry2|195|Quagsire|no|no|yes|Grass|23-25|0%|0%|39%|k|type1=Water|type2=Ground}}&lt;br /&gt;
{{Catch/entry2|048|Venonat|no|no|yes|Grass|23|0%|0%|30%|k|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|yes|yes|yes|Grass|25|0%|0%|20%|k|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|049|Venomoth|no|no|yes|Grass|25|0%|0%|10%|k|type1=Bug|type2=Poison}}&lt;br /&gt;
{{catch/div|water|Fish}}&lt;br /&gt;
{{Catch/entry2|072|Tentacool|yes|yes|yes|Surf|25-29|all=60%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|195|Quagsire|yes|yes|yes|Surf|25-29|all=30%|type1=Water|type2=Ground}}&lt;br /&gt;
{{Catch/entry2|073|Tentacruel|yes|yes|yes|Surf|25-29|all=10%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|072|Tentacool|yes|yes|yes|Fish Old|10|all=15%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|072|Tentacool|yes|yes|yes|Fish Good|20|all=65%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|072|Tentacool|yes|yes|yes|Fish Super|40|all=70%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Super|40|all=20%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|211|Qwilfish|yes|yes|yes|Fish Super|40|all=10%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryfl|043|Oddish|yes|no|Grass|22-26|35%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryfl|069|Bellsprout|no|yes|Grass|22-26|35%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryfl|048|Venonat|yes|yes|Grass|24-26|30%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entryfl|016|Pidgey|yes|yes|Grass|25-27|20%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|017|Pidgeotto|yes|yes|Grass|29|5%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|044|Gloom|yes|no|Grass|28-30|5%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryfl|070|Weepinbell|no|yes|Grass|28-30|5%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryfl|132|Ditto|yes|yes|Grass|25|5%|type1=Normal}}&lt;br /&gt;
{{Catch/div|water|Fish}}&lt;br /&gt;
{{catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|116|Horsea|yes|no|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|098|Krabby|no|yes|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}&lt;br /&gt;
{{catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{Catch/entryhs|030|Nidorina|yes|yes|Grass|23|all=30%|type1=Poison}}&lt;br /&gt;
{{Catch/entryhs|033|Nidorino|yes|yes|Grass|23|all=30%|type1=Poison}}&lt;br /&gt;
{{Catch/entryhs|113|Chansey|yes|yes|Grass|25|all=1%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|017|Pidgeotto|yes|yes|Grass|25|20%|20%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryhs|187|Hoppip|yes|yes|Grass|22-24|19%|19%|0%|type1=Grass|type2=Flying}}&lt;br /&gt;
{{Catch/entryhs|164|Noctowl|yes|yes|Grass|25|0%|0%|20%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryhs|195|Quagsire|yes|yes|Grass|22-24|0%|0%|19%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/div|land|Headbutt}}&lt;br /&gt;
{{catch/entryhs|114|Tangela|yes|yes|Headbutt|24-25|all=15%|type1=Grass|10=k}}&lt;br /&gt;
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|22-23&amp;lt;br&amp;gt;24-25|all=50%&amp;lt;br&amp;gt;65%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|22-23&amp;lt;br&amp;gt;24-25|all=20%|type1=Bug|10=k}}{{catch/entryhs|167|Spinarak|yes|no|Headbutt|22-23|all=30%|type1=Bug|type2=Poison|10=k}}&lt;br /&gt;
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|22-23|all=30%|type1=Bug|type2=Flying|10=k}}&lt;br /&gt;
{{Catch/div|water|Fish}}&lt;br /&gt;
{{Catch/entryhs|072|Tentacool|yes|yes|Surf|25|all=60%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entryhs|195|Quagsire|yes|yes|Surf|25|all=30%|type1=Water|type2=Ground}}&lt;br /&gt;
{{Catch/entryhs|073|Tentacruel|yes|yes|Surf|25|all=10%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Old|10|all=5%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Good|20|all=40%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Super|40|all=90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=7%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|211|Qwilfish|yes|yes|Fish Super|40|all=3%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryhs|113|Chansey|yes|yes|Swarm|23-25|all=40%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|264|Linoone|yes|yes|Hoenn|25|all=20%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|293|Whismur|yes|yes|Hoenn|23|all=20%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|399|Bidoof|yes|yes|Sinnoh|25|all=20%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|418|Buizel|yes|yes|Sinnoh|23|all=20%|type1=Water}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{trainerentry|GenIJrTrainerFemale.png|Jr. Trainer♀||560|3|118|Goldeen||28||060|Poliwag||28||116|Horsea||28|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIBirdkeeper.png|Bird Keeper||725|2|016|Pidgey||29||017|Pidgeotto||29|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIJrTrainerFemale.png|Jr. Trainer♀||480|5|016|Pidgey||24||052|Meowth||24||019|Rattata||24||016|Pidgey||24||052|Meowth||24|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIBeauty.png|Beauty||1890|3|019|Rattata||27||037|Vulpix||27||019|Rattata||27|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIBeauty.png|Beauty||2030|2|035|Clefairy||29||052|Meowth||29|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIJrTrainerFemale.png|Jr. Trainer♀||600|2|060|Poliwag||30||060|Poliwag||30|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIJrTrainerFemale.png|Jr. Trainer♀||540|4|016|Pidgey||27||052|Meowth||27||016|Pidgey||27||017|Pidgeotto||27|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIBirdkeeper.png|Bird Keeper||625|5|021|Spearow||25||016|Pidgey||25||016|Pidgey||25||021|Spearow||25||021|Spearow||25|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIBiker.png|Biker||560|3|109|Koffing||28||109|Koffing||28||109|Koffing||28|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIBirdkeeper.png|Bird Keeper||650|4|016|Pidgey||26||017|Pidgeotto||26||021|Spearow||26||022|Fearow||26|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIBirdkeeper.png|Bird Keeper||650|4|016|Pidgey||26||021|Spearow||26||016|Pidgey||26||022|Fearow||26|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIBirdkeeper.png|Bird Keeper||700|3|016|Pidgey||28||084|Doduo||28||017|Pidgeotto||28|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIBirdkeeper.png|Bird Keeper||725|2|017|Pidgeotto||29||022|Fearow||29|}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerentry|GenIBirdkeeper.png|Bird Keeper||700|3|021|Spearow||28||084|Doduo||28||022|Fearow||28|}}&lt;br /&gt;
{{trainerfooter|land|I}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|GSC BirdKeeper.png|Bird Keeper|Bret|768|2|017|Pidgeotto|♂|32|None|022|Fearow|♂|32|None|}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|GSC BirdKeeper.png|Bird Keeper|Perry|816|1|083|Farfetch&#039;d|♂|34|None|}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|GSC PokeFanM.png|Pokéfan|Joshua|1840|6|025|Pikachu|♂|23|None|025|Pikachu|♂|23|None|025|Pikachu|♂|23|None|025|Pikachu|♂|23|None|025|Pikachu|♂|23|None|025|Pikachu|♂|23|None|}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|GSC PokeFanM.png|Pokéfan|Alex|2320|3|034|Nidoking|♂|29|None|199|Slowking|♂|29|None|119|Seaking|♂|29|None|}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|GSC Hiker.png|Hiker|Kenny|1056|4|028|Sandslash|♂|27|None|075|Graveler|♂|29|None|076|Golem|♂|31|None|075|Graveler|♂|29|None|}}&lt;br /&gt;
{{trainerfooter}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|FL_Picnicker.png|Picnicker|Alma|560|3|118|Goldeen|♀|28|None|060|Poliwag|♀|28|None|116|Horsea|♀|28|None|36=ワカバ|37=Wakaba}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|FL_BirdKeeper.png|Bird Keeper|Sebastian|696|2|016|Pidgey|♂|29|None|017|Pidgeotto|♂|29|None|36=ケイスケ|37=Keisuke}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|FL_Picnicker.png|Picnicker|Susie|480|5|016|Pidgey|♀|24|None|052|Meowth|♀|24|None|019|Rattata|♀|24|None|025|Pikachu|♀|24|None|052|Meowth|♀|24|None|36=ミサキ|37=Misaki| 38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|FL_Beauty.png|Beauty|Lola|1944|3|019|Rattata|♀|27|None|025|Pikachu|♀|27|None|019|Rattata|♀|27|None|36=アユミ|37=Ayumi}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|FL_Beauty.png|Beauty|Sheila|2088|2|035|Clefairy|♀|29|None|052|Meowth|♀|29|None|36=クニミ|37=Kunimi}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|FL_Picnicker.png|Picnicker|Valerie|600|2|060|Poliwag|♀|30|None|060|Poliwag|♀|30|None|36=ホノカ|37=Honoka}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|FL_Picnicker.png|Picnicker|Gwen|540|4|016|Pidgey|♀|27|None|052|Meowth|♀|27|None|016|Pidgey|♀|27|None|017|Pidgeotto|♀|27|None|36=ノゾミ|37=Nozomi}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|FL_BirdKeeper.png|Bird Keeper|Robert|624|4|016|Pidgey|♂|26|None|017|Pidgeotto|♂|26|None|021|Spearow|♂|26|None|022|Fearow|♂|26|None|36=ツバサ|37=Tsubasa| 38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|FL_BirdKeeper.png|Bird Keeper|Perry|600|5|021|Spearow|♂|25|None|016|Pidgey|♂|25|None|016|Pidgey|♂|25|None|021|Spearow|♂|25|None|021|Spearow|♂|25|None|36=キヨヒコ|37=Kiyohiko}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|FL_Biker.png|Biker|Jared|560|3|109|Koffing|♂|28|None|109|Koffing|♂|28|None|109|Koffing|♂|28|None|36=エイジ|37=Eiji}}&lt;br /&gt;
{{trainerfooter}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|HGSS_Bird_Keeper.png|Bird Keeper|Bret|1312|2|276|Taillow|♂|41|None|022|Fearow|♂|41|None|36=ノボル|37=Noboru}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|DP_Picnicker.png|Picnicker|Piper|640|1|325|Spoink|♀|40|None|36=ルイコ|37=Ruiko}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|HGSS_Bird_Keeper.png|Bird Keeper|Perry|1344|1|083|Farfetch&#039;d|♂|42|None|36=ノリアキ|37=Noriaki}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|HGSS_Young_Couple.png|Young Couple|Tim &amp;amp; Sue|5888|2|064|Kadabra|♂|41|None|054|Psyduck|♂|46|None|36=カツとリタ|37=Katsu &amp;amp; Rita|38=phone}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|DP_PokéFan_M.png|Pokéfan|Joshua|2048|6|025|Pikachu|♂|32|None|025|Pikachu|♂|32|None|025|Pikachu|♂|32|None|025|Pikachu|♂|32|None|025|Pikachu|♂|32|None|025|Pikachu|♂|32|None|36=イチロウ|37=Ichirō}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|DP_PokéFan_M.png|Pokéfan|Alex|4160|3|034|Nidoking|♂|29|None|199|Slowking|♂|29|None|129|Magikarp|♂|65|None|36=ミツヒデ|37=Mitsuhide}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|DP_Camper.png|Camper|Tanner|608|1|185|Sudowoodo|♂|38|None|36=タモン|37=Tamon|38=phone}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|DP_Picnicker.png|Picnicker|Ginger|656|1|293|Whismur|♀|41|None|36=ハルノ|37=Haruno}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|DP_Camper.png|Camper|Clark|640|1|418|Buizel|♂|40|None|36=モリミチ|37=Morimichi}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|DP_Hiker.png|Hiker|Kenny|1056|3|028|Sandslash|♂|27|None|075|Graveler|♂|29|None|076|Golem|♂|33|None|36=ノリヨシ|37=Noriyoshi|38=phone}}&lt;br /&gt;
{{trainerfooter}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
Between Generation I and Generation III, there are no major changes to the route at all. However, the hidden item in the fence was originally {{DL|Vitamin|Calcium}} in [[Generation I]] but was replaced with {{DL|Vitamin|PP Up}} in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Among the most notable changes in [[Generation II]] was the reduction in the length of the route by roughly 60%. Equally notable was the reduction in the number of trainers from thirteen to five.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The route is nearly identical to Generation III. Like Generation II though, the entire maze area is Route 13 instead of being split between Routes 13 and 14. Also, the number of trainers on this route is now 10.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In {{game|HeartGold and SoulSilver|s}}, one of the trainers in Route 13 have the highest leveled Pokémon of any trainer in Kanto that isn&#039;t a Gym Leader or Champion: Pokéfan Alex has a level 65 Magikarp. The only trainers with Pokémon at a higher level than his Magikarp on these games are Blue and Lance during their rematches, and Red, who is found in Johto, not Kanto.&lt;br /&gt;
** Also, Alex is the only trainer in these games to have a level 65 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&lt;br /&gt;
{{Project Routes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 013]]&lt;br /&gt;
[[Category:Routes|Route 013]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 013]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 013]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 013]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 013]]&lt;br /&gt;
&lt;br /&gt;
[[es:Ruta 13 (Kanto)]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 13]]&lt;br /&gt;
[[fr:Route 13 (Kanto)]]&lt;br /&gt;
[[ja:13ばんどうろ]]&lt;/div&gt;</summary>
		<author><name>Pday2387</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_12&amp;diff=1432315</id>
		<title>Kanto Route 12</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_12&amp;diff=1432315"/>
		<updated>2011-05-11T16:51:14Z</updated>

		<summary type="html">&lt;p&gt;Pday2387: /* Intro */ fixed rsy route map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=12&lt;br /&gt;
|size=125&lt;br /&gt;
|image=HGSS Route 12.png&lt;br /&gt;
|imageI=R12rby.png&lt;br /&gt;
|imageII=R12gsc.png&lt;br /&gt;
|imageIII=Route 12.png&lt;br /&gt;
|imageIV=HGSS Route 12.png&lt;br /&gt;
|type=water&lt;br /&gt;
|north=Lavender Town&lt;br /&gt;
|south=Route 13&lt;br /&gt;
|west=Route 11&lt;br /&gt;
|regionsouth=Kanto&lt;br /&gt;
|regionwest=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|cut=yes&lt;br /&gt;
|surf=yes&lt;br /&gt;
|generation=1&lt;br /&gt;
}}&lt;br /&gt;
[[File:Snorlax2.png|thumb|right|200px|{{p|Snorlax}} blocking the road]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Route 12&#039;&#039;&#039; is a lengthy north-south route in east [[Kanto]]. This route is also known as the &#039;&#039;&#039;Silence Bridge&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サイレンズブリッジ&#039;&#039;&#039; &#039;&#039;Silence Bridge&#039;&#039;) between its southern terminus at {{rt|13|Kanto}} and the gate just south of [[Lavender Town]], its northern terminus. As a whole, the route is a large bridge built over water, making it a popular gathering spot for {{tc|Fisherman|Fishermen}}. The middle point of the Silence Bridge connects to a gate on {{rt|11|Kanto}}.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
===Lavender to the gate===&lt;br /&gt;
The bridge that holds the entire length of Route 12 begins just south of Lavender Town. Shortly after its starting point, the bridge comes to a three-way intersection, with the left fork leading to a dead end. The right fork turns south east of the intersection and comes to another intersection, leading to another dead end path holding a sign informing trainers of Lavender Town to the north.&lt;br /&gt;
&lt;br /&gt;
South of this intersection is a [[gate]] separating the north portion of Route 12 from the Silence Bridge.&lt;br /&gt;
&lt;br /&gt;
===Silence Bridge===&lt;br /&gt;
The Silence Bridge makes up most of Route 12. The first intersection on the Silence Bridge portion of Route 12 is yet another of the three-way variety. The left path leads to a dead end while the right path continues southward. After a brief southward stretch, the bridge turns southwest to avoid an island in the water, eventually intersecting a north-south bridge segment on the western edge of Route 12. The main path of the route uses a portion of this segment before turning east onto an east-west segment. Route 12 then makes a sharp south turn onto another continuous bridge piece. Route 12 gradually makes its way south, passing a fishing pier before arriving at an island, the first piece of solid land along the route&#039;s main path since Lavender.&lt;br /&gt;
&lt;br /&gt;
On the west shore of the island, the Silence Bridge resumes, making an upside-down &amp;quot;U&amp;quot; as it proceeds south. After a short time, the bridge makes a turn to the east. This segment of the bridge comes to an end roughly 15 paces east of this point, but Route 12 has already turned off onto another bridge segment, a north-south stretch, by this point. About eight paces south of the intersection between the two segments is the designated &amp;quot;Sport Fishing Area&amp;quot; at the intersection of Routes 11 and 12.&lt;br /&gt;
&lt;br /&gt;
Continuing south, the bridge turns to the southeast just ahead of another island. On this island in every [[generation]] is the home of the [[Fishing Brothers]]&#039; younger brother, who will give a {{DL|Fishing|Super Rod}} to anyone who expresses a passion for fishing. In [[Generation III]], he rewards players with {{DL|Poké Ball|Net Ball}}s for showing him record-breaking {{p|Magikarp}}.  West of his house, the bridge resumes, traveling to the south and east before coming to an end just after an intersection with another segment. This segment carries the route south to a series of intersections. The two westward routes in this area lead to a peninsula containing a forested area accessible only by using {{m|Cut}}. The lone eastward path leads to another fishing pier. Just south of the southern peninsula path, the route briefly turns to the east before returning south.&lt;br /&gt;
&lt;br /&gt;
At the next intersection, the main path of the route continues south while a westward path leads to the only grassy patch on Route 12. Cut is required for access, however.&lt;br /&gt;
&lt;br /&gt;
The main path of Route 12 continues south along a tree-lined shoreline before becoming Route 13 two paces south of the grassy patch.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|water}}&lt;br /&gt;
{{Itlistbod|Hyper Potion|On the bottom right tree of the ones sticking out between the Route 11 [[gate]] and {{p|Snorlax}}. &#039;&#039;(hidden)&#039;&#039;|RBY|display={{DL|Potion|Hyper Potion}}}}&lt;br /&gt;
{{Itlistbod|TM Normal|From the girl on the second floor of the Lavender gate.|RBY|display={{TM|39|Swift}}}}&lt;br /&gt;
{{Itlistbod|Iron|In the forested area near Route 13.|RBYFRLG|display={{DL|Vitamin|Iron}}}}&lt;br /&gt;
{{Itlistbod|Super Rod|From the [[Fishing Guru]]&#039;s younger brother in a house near Route 11.|RBYFRLG|display={{DL|Fishing|Super Rod}}}}&lt;br /&gt;
{{Itlistbod|TM Normal|On the island near the Lavender gate.|RBY|display={{TM|16|Pay Day}}}}&lt;br /&gt;
{{Itlistbod|TM Normal|From the girl on the second floor of the Lavender gate.|FRLG|display={{TM|27|Return}}}}&lt;br /&gt;
{{Itlistbod|TM Psychic|On the island near the Lavender gate.|FRLG|display={{TM|48|Skill Swap}}}}&lt;br /&gt;
{{Itlistbod|Net Ball|From showing a record-breaking Magikarp to the [[Fishing Guru]]&#039;s younger brother in a house near Route 11.|FRLG|display={{DL|Poké Ball|Net Ball}}}}&lt;br /&gt;
{{Itlistbod|Hyper Potion|Near Fisherman Elliot. &#039;&#039;(hidden)&#039;&#039;|FRLG|display={{DL|Potion|Hyper Potion}}}}&lt;br /&gt;
{{Itlistbod|Leftovers|Hidden directly where the sleeping {{p|Snorlax}} was. MUST use [[Itemfinder]]. &#039;&#039;(hidden)&#039;&#039;|FRLG|display={{DL|In-battle effect item|Leftovers}}}}&lt;br /&gt;
{{Itlistbod|Rare Candy|Hidden in grassy patch near Route 13.|FRLG|display={{DL|Vitamin|Rare Candy}}}}&lt;br /&gt;
{{Itlistbod|Super Rod|From the [[Fishing Guru]]&#039;s younger brother in a house near Route 11|GSCHGSS|display={{DL|Fishing|Super Rod}}}}&lt;br /&gt;
{{Itlistbod|Calcium|In the forested area near Route 13|GSC|display={{DL|Vitamin|Calcium}}}}&lt;br /&gt;
{{Itlistbod|Nugget|In the former grassy area location just north of Route 13|GSC|display={{DL|Valuable item|Nugget}}}}&lt;br /&gt;
{{Itlistbod|Elixir|On the small island &#039;&#039;(hidden)&#039;&#039;|GSC|display={{DL|Ether|Elixir}}}}&lt;br /&gt;
{{itlistbod|Elixir|Hidden behind the fence north of the path to Route 11 (Requires {{HM|03|Surf}})|HGSS|display={{DL|Ether|Elixir}}}}&lt;br /&gt;
{{itlistbod|Calcium|Behind a {{m|cut}}-able tree north-west of Fisherman Kyler|HGSS|display={{DL|Vitamin|Calcium}}}}&lt;br /&gt;
{{Itlistbod|Yellow Flute|Behind a {{m|cut}}-able tree south-west of Fisherman Kyler (Requires {{HM|03|Surf}})|HGSS|display={{DL|Flute|Yellow Flute}}}}&lt;br /&gt;
{{Itlistfoot|water}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
Route 12 has the notable distinction of being one of only two locations in any generation to contain wild {{p|Farfetch&#039;d}}. The rare bird Pokémon is only found here in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|water|no}}&lt;br /&gt;
{{Catch/entry1|043|Oddish|yes|no|no|Grass|22-26|40%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry1|043|Oddish|no|no|yes|Grass|25-27|35%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry1|069|Bellsprout|no|yes|no|Grass|22-26|40%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry1|069|Bellsprout|no|no|yes|Grass|25-27|25%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|yes|yes|no|Grass|23-27|35%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|28|15%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entry1|048|Venonat|yes|yes|no|Grass|24-26|20%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|28|10%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entry1|044|Gloom|yes|no|no|Grass|28-30|5%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry1|044|Gloom|no|no|yes|Grass|29|5%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry1|070|Weepinbell|no|yes|no|Grass|28-30|5%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry1|070|Weepinbell|no|no|yes|Grass|29|5%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry1|083|Farfetch&#039;d|no|no|yes|Grass|26-31|5%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/div|water|Fish}}&lt;br /&gt;
{{Catch/entry1|079|Slowpoke|no|no|yes|Surf|15|95%|type1=water|type2=psychic}}&lt;br /&gt;
{{Catch/entry1|080|Slowbro|no|no|yes|Surf|15-20|5%|type1=water|type2=psychic}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=water}}&lt;br /&gt;
{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=water}}&lt;br /&gt;
{{Catch/entry1|116|Horsea|no|no|yes|Fish Super|20-25|70%|type1=water}}&lt;br /&gt;
{{Catch/entry1|117|Seadra|no|no|yes|Fish Super|25-30|30%|type1=water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|yes|yes|no|Fish Super|5|25%|type1=water|type2=poison}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|25%|type1=water}}&lt;br /&gt;
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Super|15|25%|type1=water}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|no|Fish Super|15|25%|type1=water}}&lt;br /&gt;
{{catch/div|water|Special}}&lt;br /&gt;
{{Catch/entry1|143|Snorlax|yes|yes|yes|Special|30|One|type1=normal}}&lt;br /&gt;
{{Catch/footer|water}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|water|yes}}&lt;br /&gt;
{{Catch/div|water|Fish}}&lt;br /&gt;
{{Catch/entry2|072|Tentacool|yes|yes|yes|Surf|25-29|all=60%|type1=water|type2=poison}}&lt;br /&gt;
{{Catch/entry2|195|Quagsire|yes|yes|yes|Surf|25-29|all=30%|type1=water|type2=ground}}&lt;br /&gt;
{{Catch/entry2|073|Tentacruel|yes|yes|yes|Surf|25-29|all=10%|type1=water|type2=poison}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=water}}&lt;br /&gt;
{{Catch/entry2|072|Tentacool|yes|yes|yes|Fish Old|10|all=15%|type1=water|type2=poison}}&lt;br /&gt;
{{Catch/entry2|072|Tentacool|yes|yes|yes|Fish Good|20|all=65%|type1=water|type2=poison}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=water}}&lt;br /&gt;
{{Catch/entry2|072|Tentacool|yes|yes|yes|Fish Super|40|all=70%|type1=water|type2=poison}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Super|40|all=20%|type1=water}}&lt;br /&gt;
{{Catch/entry2|211|Qwilfish|yes|yes|yes|Fish Super|40|all=10%|type1=water|type2=poison}}&lt;br /&gt;
{{Catch/footer|water}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|water|no}}&lt;br /&gt;
{{catch/entryfl|043|Oddish|yes|no|Grass|22-26|35%|type1=grass|type2=poison}}&lt;br /&gt;
{{catch/entryfl|069|Bellsprout|no|yes|Grass|22-26|35%|type1=grass|type2=poison}}&lt;br /&gt;
{{catch/entryfl|016|Pidgey|yes|yes|Grass|23-27|30%|type1=normal|type2=flying}}&lt;br /&gt;
{{catch/entryfl|048|Venonat|yes|yes|Grass|24-26|30%|type1=bug|type2=poison}}&lt;br /&gt;
{{catch/entryfl|044|Gloom|yes|no|Grass|28-30|5%|type1=grass|type2=poison}}&lt;br /&gt;
{{catch/entryfl|070|Weepinbell|no|yes|Grass|28-30|5%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/div|water|Fish}}&lt;br /&gt;
{{catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=water|type2=poison}}&lt;br /&gt;
{{catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=water}}&lt;br /&gt;
{{catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=water}}&lt;br /&gt;
{{catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=water}}&lt;br /&gt;
{{catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=water}}&lt;br /&gt;
{{catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=water}}&lt;br /&gt;
{{catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=water}}&lt;br /&gt;
{{catch/entryfl|116|Horsea|yes|no|Fish Super|15-35|84%|type1=water}}&lt;br /&gt;
{{catch/entryfl|098|Krabby|no|yes|Fish Super|15-35|84%|type1=water}}&lt;br /&gt;
{{catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=water|type2=flying}}&lt;br /&gt;
{{catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=water}}&lt;br /&gt;
{{catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=water|type2=psychic}}&lt;br /&gt;
{{catch/div|water|Special}}&lt;br /&gt;
{{Catch/entryfl|143|Snorlax|yes|yes|Special|30|One|type1=normal}}&lt;br /&gt;
{{Catch/footer|water}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|water|yes}}&lt;br /&gt;
{{catch/div|land|Headbutt}}&lt;br /&gt;
{{catch/entryhs|114|Tangela|yes|yes|Headbutt|24-25|all=15%|type1=Grass|10=k}}&lt;br /&gt;
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|22-23&amp;lt;br&amp;gt;24-25|all=50%&amp;lt;br&amp;gt;65%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|22-23&amp;lt;br&amp;gt;24-25|all=20%|type1=Bug|10=k}}{{catch/entryhs|167|Spinarak|yes|no|Headbutt|22-23|all=30%|type1=Bug|type2=Poison|10=k}}&lt;br /&gt;
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|22-23|all=30%|type1=Bug|type2=Flying|10=k}}&lt;br /&gt;
{{Catch/div|water|Fish}}&lt;br /&gt;
{{Catch/entryhs|073|Tentacruel|yes|yes|Surf|25|all=70%|type1=water|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|195|Quagsire|yes|yes|Surf|25|all=30%|type1=water|type2=ground}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Old|10|all=5%|type1=water|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Good|20|all=40%|type1=water|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Super|40|all=90%|type1=water|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=7%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|211|Qwilfish|yes|yes|Fish Super|40|all=3%|type1=water|type2=poison}}&lt;br /&gt;
{{catch/div|water|Special}}&lt;br /&gt;
{{Catch/entryhs|143|Snorlax|yes|yes|Special|50|all={{tt|One|If knocked out at Route 11, Snorlax will respawn here once the Elite Four is defeated again}}|type1=normal}}&lt;br /&gt;
{{catch/entryhs|369|Relicanth|yes|yes|Swarm|10-40|all={{tt|100%|Fishing}}|type1=water|type2=rock}}&lt;br /&gt;
{{Catch/footer|water}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{trainerheader|water}}&lt;br /&gt;
{{Trainerentry|GenIFisherman.png|Fisherman||770|3|118|Goldeen||22|None|060|Poliwag||22|None|118|Goldeen||22|None}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GenIFisherman.png|Fisherman||840|2|072|Tentacool||24|None|118|Goldeen||24|None}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GenIFisherman.png|Fisherman||945|1|118|Goldeen||27|None}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GenIFisherman.png|Fisherman||735|4|060|Poliwag||21|None|090|Shellder||21|None|118|Goldeen||21|None|116|Horsea|♂|21|None}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GenIRocker.png|Rocker||725|2|100|Voltorb||29|None|101|Electrode||29|None}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GenIJrTrainerMale.png|Jr. Trainer♂||840|2|032|Nidoran♂||29|None|033|Nidorino||29|None}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GenIFisherman.png|Fisherman||840|2|129|Magikarp||24|None|129|Magikarp||24|None}}&lt;br /&gt;
{{trainerfooter|water|I}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{trainerheader|water}}&lt;br /&gt;
{{Trainerentry|GSC Fisherman.png|Fisherman|Kyle|1240|3|119|Seaking||28||061|Poliwhirl||31||119|Seaking||31||}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GSC Fisherman.png|Fisherman|Barney|1200|3|130|Gyarados|♂|30|None|130|Gyarados|♂|30|None|130|Gyarados|♂|30|None|36=エイイチ|37= Ei&#039;ichi}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GSC Fisherman.png|Fisherman|Stephen|1240|4|129|Magikarp|♂|25|None|129|Magikarp|♂|25|None|211|Qwilfish|♂|31|None|073|Tentacruel|♂|31|None|36=トモヒト|37=Tomohito}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|GSC Fisherman.png|Fisherman|Martin|1280|2|223|Remoraid|♂|32|None|223|Remoraid|♂|32|None|36=ソウスケ|37=Sōsuke}}&lt;br /&gt;
{{trainerfooter|water}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader|water}}&lt;br /&gt;
{{Trainerentry|FL Fisherman.png|Fisherman|Ned|792|3|118|Goldeen|♂|22|None|060|Poliwag|♂|22|None|118|Goldeen|♂|22|None|36=トモカズ|37=Tomokazu}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|FL Fisherman.png|Fisherman|Chip|864|2|072|Tentacool|♂|24|None|118|Goldeen|♂|24|None|36=ケイイチ|37=Keiichi}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|FL Fisherman.png|Fisherman|Hank|972|1|118|Goldeen|♂|27|None|36=カズホ|37=Kazuho}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|FL Fisherman.png|Fisherman|Elliot|756|4|060|Poliwag|♂|21|None|090|Shellder|♂|21|None|118|Goldeen|♂|21|None|116|Horsea|♂|21|None|36=アキヒコ|37=Akihiko|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|FL YoungCouple.png|Young Couple|Gia &amp;amp; Jes|1344|2|032|Nidoran♂||24|None|029|Nidoran♀||24|None|36=アユとシゲ|37=&amp;lt;br&amp;gt;Ayu and Shige|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|FL Rocker.png|Rocker|Luca|696|2|100|Voltorb||29|None|101|Electrode||29|None|36=アヤキ|37=Ayaki|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|FL Camper.png|Camper|Justin|580|2|032|Nidoran♂||29|None|033|Nidorino|♂|29|None|36=マサミチ|37=Masamichi}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|FL Fisherman.png|Fisherman|Andrew|864|2|129|Magikarp|♂|24|None|129|Magikarp|♂|24|None|36=カツノリ|37=Katsunori}}&lt;br /&gt;
{{trainerfooter|water}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{trainerheader|water}}&lt;br /&gt;
{{Trainerentry|DP Fisherman.png|Fisherman|Kyle|1248|3|118|Goldeen|♂|39|None|211|Qwilfish|♂|35|None|118|Goldeen|♂|39|None|36=ナオフミ|37=Naofumi|38=phone}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|HGSS Bird Keeper.png|Bird Keeper|Justin|1248|2|178|Xatu|♂|44|None|164|Noctowl|♂|39|None|36=ケイジ|37=Cage}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|DP Fisherman.png|Fisherman|Martin|1344|2|223|Remoraid|♂|36|None|224|Octillery|♂|42|None|36=ソウスケ|37=Sōsuke}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|HGSS Young Couple.png|Young Couple|Vic &amp;amp; Tara|5504|2|126|Magmar|♂|44|None|192|Sunflora|♂|43|None|36=カンとマキ|37=Kan &amp;amp; Maki}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|DP Fisherman.png|Fisherman|Stephen|1216|3|195|Quagsire|♂|43|None|211|Qwilfish|♂|38|None|073|Tentacruel|♂|38|None|36=トモヒト|37=Tomohito}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|HGSS Bird Keeper.png|Bird Keeper|Gail|1248|2|022|Fearow|♂|42|None|021|Spearow|♂|39|None|36=ツネミ|37=Tsunemi}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|DP Fisherman.png|Fisherman|Barney|1184|3|130|Gyarados|♂|40|None|130|Gyarados|♂|37|None|130|Gyarados|♂|37|None|36=エイイチ|37=Ei&#039;ichi}}&lt;br /&gt;
{{Trainerdiv|water}}&lt;br /&gt;
{{Trainerentry|DP Fisherman.png|Fisherman|Kyler|576|3|129|Magikarp|♂|18|None|129|Magikarp|♂|18|None|129|Magikarp|♂|18|None|36=マキオ|37=Makio|38=phone}}&lt;br /&gt;
{{trainerfooter|water|2}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
A sleeping {{p|Snorlax}} is often found blocking the intersection between Routes 11 and 12. To move it, a [[Poké Flute]] is required. Also, in [[Generation III]], {{TM|16|Pay Day}} was replaced with {{TM|48|Skill Swap}}, and after the Fishing Guru&#039;s younger brother gives the player a Super Rod, he will give away a {{DL|Poké Ball|Net Ball}} if he is shown a Magikarp of a certain size.&lt;br /&gt;
&lt;br /&gt;
===Generations II and IV===&lt;br /&gt;
The route is very similar between the two generations. Route 12 was shortened considerably in Generations II and IV. Other notable changes included the removal of all grassy areas along the route, the removal of the gate between the Silence Bridge and Lavender Town, and the isolation of the former location of the grassy area, now accessible only by {{m|Surf}}ing. The number of trainers was also reduced to three in Generation II, down from eight in previous and future Generations. Also, it is important to note that in HeartGold and SoulSilver, if the player beat Snorlax,  it will have moved to outside the Route gate after defeating the Elite Four. &lt;br /&gt;
&lt;br /&gt;
In Generation II, the signpost at the north end of Route 12 now reads &amp;quot;Fishing spot&amp;quot;. To compensate, the Route 12 notice present on this sign before was moved to the former &amp;quot;Sport fishing area&amp;quot; sign at Route 11. The signpost on Route 13 just southwest of Route 12&#039;s end, however, still reads &amp;quot;Route 13: North to Silence Bridge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==In the Pokémon Adventures manga==&lt;br /&gt;
Route 12 debuted in &#039;&#039;[[PS012|Wake Up-You&#039;re Snorlax!]]&#039;&#039; in the {{chap|Red, Green &amp;amp; Blue}}, where a bike race was taking place, but a {{p|Snorlax}} was blocking the road, a male {{tc|Swimmer}} and a {{tc|Bug Catcher}} wanted to get past. A Solution was later made by {{adv|Red}} by using the [[honey]] that had fallen from {{p|Beedrill}}&#039;s hive onto [[Saur|Bulbasaur&#039;s]] head as bait to get the Snorlax to budge which later worked and won Red the race.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.psypokes.com/dex/index.php Psypoke Psydex] - Pokémon catch rates&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&lt;br /&gt;
{{Project Routes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 012]]&lt;br /&gt;
[[Category:Routes|Route 012]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 012]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 012]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 012]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 012]]&lt;br /&gt;
[[Category:Bridges|Silence Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 12]]&lt;br /&gt;
[[es:Ruta 12 (Kanto)]]&lt;br /&gt;
[[fr:Route 12 (Kanto)]]&lt;br /&gt;
[[ja:12ばんどうろ]]&lt;/div&gt;</summary>
		<author><name>Pday2387</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=1176068</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=1176068"/>
		<updated>2010-09-04T15:39:34Z</updated>

		<summary type="html">&lt;p&gt;Pday2387: fixed time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;border: 2px solid; margin-left: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Time (UTC): {{#time: h:m P}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Game&lt;br /&gt;
! Time&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{gold color}};&amp;quot; | G&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{silver color}};&amp;quot; | S&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{crystal color}};&amp;quot; | C&lt;br /&gt;
| style=&amp;quot;background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17=Day|18|19|20|21|22|23|24|1|2|3=Night}} color}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17=Day|18|19|20|21|22|23|24|1|2|3=Night}} textcolor}};&amp;quot; | {{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17=Day|18|19|20|21|22|23|24|1|2|3=Night}} on {{#time: l}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{diamond color}};&amp;quot; | D&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{pearl color}};&amp;quot; | P&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{platinum color}};&amp;quot; | Pt&lt;br /&gt;
| style=&amp;quot;background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} color}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} textcolor}};&amp;quot; | {{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} on {{#time: l}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{heartgold color}};&amp;quot; | HG&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{soulsilver color}};&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} color}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} textcolor}};&amp;quot; | {{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} on {{#time: l}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{black color}}; color:#FFFFFF;&amp;quot; | B&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{white color}};&amp;quot; | W&lt;br /&gt;
| &amp;lt;!--style=&amp;quot;background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} color}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} textcolor}};&amp;quot; | {{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} on {{#time: l}}--&amp;gt; Currently unknown&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; height=&amp;quot;2px&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Time&#039;&#039;&#039; is a mechanic in the [[Pokémon game]]s. It was introduced in [[Generation II]] and has been a major component of all games released afterward. Time affects the [[evolution]] of several {{OBP|Pokémon|species}}, the effectiveness of certain [[move]]s, and when Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]].&lt;br /&gt;
&lt;br /&gt;
[[Berry|Berries]] are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather conditions]], the games&#039; time function has been revised and expanded in each subsequent generation after its introduction.&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]&lt;br /&gt;
In [[Generation II]], the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}, while others would only appear in certain areas at certain times of day.&lt;br /&gt;
&lt;br /&gt;
At the beginning of all three games, the clock would be set upon starting a new game, even before the {{player}} is named. The default time is 10:00 AM. The clock can be reset through a code in {{game|Gold and Silver|s}}, but not in {{game|Crystal}}, and the player&#039;s [[Mom|mother]] will change the clock by an hour for Daylight Savings Time.&lt;br /&gt;
&lt;br /&gt;
{{p|Eevee}} was given two [[List of Pokémon with cross-generational evolutions|new evolutions]] to take advantage of the changing time: {{p|Espeon}}, which it would become if its [[Happiness]] maxed out during the morning or day, and {{p|Umbreon}}, which it would become if its Happiness maxed during the night.&lt;br /&gt;
&lt;br /&gt;
===Times of day===&lt;br /&gt;
====Morning====&lt;br /&gt;
Morning, an hour in which many [[Pokémon Trainer]]s are still asleep, is when there are many {{type2|Bug}} Pokémon scurrying out and about. For the most part, however, Morning is much the same as Day, as far as move effectiveness and Pokémon distribution goes. Morning lasts from 4:00 AM to 9:59 AM, and the rising sun tints the entire landscape with a yellowish hue.&lt;br /&gt;
[[File:DayGS.png|thumb|right|200px|Daytime near the water.]]&lt;br /&gt;
&lt;br /&gt;
====Day====&lt;br /&gt;
The daytime is the busiest time in the [[Pokémon world]], as most people are up and about at this time. The same is true of Pokémon, who appear often and in many varieties. The landscape is not tinted at all during this time, making it seem closer to the timeless games of [[Generation I]]. Day lasts from 10:00 AM to 5:59 PM.&lt;br /&gt;
&lt;br /&gt;
====Night====&lt;br /&gt;
A drastic change from the other two time periods, at night most Pokémon are sleeping, with the exception of a few night owls. It is at this time that players will be able to find the most {{Status|Sleep|sleeping}} Pokémon by {{m|Headbutt}}ing trees, which will give them an advantage in {{pkmn|battle}}. The entire world will be colored a bluish-purple, and lights will be on in buildings all over. The longest of Generation II&#039;s three time periods, nighttime hours last from 6:00 PM to 3:59 AM.&lt;br /&gt;
&lt;br /&gt;
[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]&lt;br /&gt;
&lt;br /&gt;
===Days of the week===&lt;br /&gt;
{{main|Days of the week}}&lt;br /&gt;
When the [[Pokégear]] is first received, the player&#039;s mother will ask {{ga|Ethan|him}} or {{ga|Kris|her}} to set the day of the week as well. This affects several things, such as the [[National Park]]&#039;s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.&lt;br /&gt;
&lt;br /&gt;
==Generation III==&lt;br /&gt;
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled all the way back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. Also unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|berries]] ([[Berry glitch|although this was not completely foolproof]]). &lt;br /&gt;
&lt;br /&gt;
Additionally, for no apparent reason, there is no way to change the clock for Daylight Savings Time in this generation. There was, however, some premise in the games. For example, [[Shoal Cave]]&#039;s water level would change every six hours, at 3:00 and 9:00 AM and PM. Just the same, Eevee would be able to evolve into Espeon if the in-game time was between 12:00 PM and 11:59 PM. Eevee would also be able to evolve into Umbreon if the in-game time was between 12:00 AM and 11:59 AM.&lt;br /&gt;
&lt;br /&gt;
Although a small part of the game, some events occur on a daily basis. [[Lilycove Department Store]] gives out lottery tickets, with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for [[Mirage Island]], and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.&lt;br /&gt;
&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. The same holds true for [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness|XD]], where Espeon and Umbreon are obtainable by [[Starter Pokémon|other means]]. &lt;br /&gt;
&lt;br /&gt;
The loss of such an important feature from Generation II was somewhat controversial but, for the most part, not discussed. When the next generation of games was announced, however, many fans hoped to see the return of the classic time system.&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
[[File:DP Timechange.gif|thumb|250px|The overworld as it cycles through the day.]]&lt;br /&gt;
In [[Generation IV]], the time function returned fully, to the joy of many. This time, however, it would run off the [[Nintendo DS]]&#039;s system clock, though it would return many of the functions originally released in Generation II. Many new Pokémon also now would evolve based upon the time of day. For example, {{p|Gligar}} will only evolve into {{p|Gliscor}} at night.&lt;br /&gt;
&lt;br /&gt;
The three time periods from Generation II return, with better transitions between them, assumed by many before the games were released as different time periods themselves. Also running off the DS&#039;s clock is the same [[Days of the week|day-of-the-week]] function from the Generation II games, though this time, by running off the DS, it keeps track of the date of capture of every Pokémon. It also determines when certain events may take place; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and [[rival]] battles in the [[Battle Zone]] only may be initiated on weekends. &lt;br /&gt;
&lt;br /&gt;
The [[Pokédex]] also has a new function that displays where Pokémon are found in each time period. When it is first opened, the Sinnoh Pokédex will also default to the current time of day.&lt;br /&gt;
&lt;br /&gt;
===Times of day===&lt;br /&gt;
====Morning====&lt;br /&gt;
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00 AM to 9:59 AM.&lt;br /&gt;
&lt;br /&gt;
====Day====&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00 AM to 7:59 PM, with twilight lasting from around 5:00 PM until night sets in.&lt;br /&gt;
&lt;br /&gt;
====Night====&lt;br /&gt;
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 PM to 3:59 AM, with lights in buildings turning off at 12:00 midnight. A majority of areas in Sinnoh have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in Johto or Kanto.&lt;br /&gt;
&lt;br /&gt;
==Generation V==&lt;br /&gt;
In {{game|Black and White|s}}, the concept of [[seasons]] was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.&lt;br /&gt;
&lt;br /&gt;
==Time specific events==&lt;br /&gt;
&#039;&#039;Please note, this section relates only to events that occur at specific times but not on a particular day. For events that occur only on specific days of the week please see [[Days of the week]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
&#039;&#039;Time was not implemented in Generation I.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
*[[Daisy Oak|Daisy]] will massage the player&#039;s Pokémon between 3:00 and 4:00 pm.&lt;br /&gt;
*[[Officer]]s will only challenge the player at night from 8:00 pm to 3:59 am.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====Pokémon Ruby, Sapphire and Emerald====&lt;br /&gt;
*The tides in [[Shoal Cave]] depend on the time of day. It is low tide from 9:00 am to 3:00 pm and 9:00 pm to 3:00 am, and high tide from 3:00 pm to 9:00 am and 3:00 am to 9:00 pm.&lt;br /&gt;
&lt;br /&gt;
====Pokémon FireRed and LeafGreen====&lt;br /&gt;
&#039;&#039;Time was not implemented in these games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====Pokémon Diamond, Pearl, and Platinum====&lt;br /&gt;
*[[Jogger]]s will only challenge the player in the morning from 4:00 to 9:59 am.&lt;br /&gt;
*[[Policeman|Policemen]] will only challenge the player at night from 8:00 pm to 3:59 am.&lt;br /&gt;
&lt;br /&gt;
====Pokémon HeartGold and SoulSilver====&lt;br /&gt;
*[[Daisy Oak|Daisy]] will massage the player&#039;s Pokémon between 3:00 pm and 4:00 pm.&lt;br /&gt;
*[[Policeman|Policemen]] will only challenge the player at night from 8:00 pm to 3:59 am.&lt;br /&gt;
*[[Clair]]&#039;s phone number can be registered on any day between 6:00 am and 10:00 am at the [[Dragon&#039;s Den]] after battling her and [[Lance]] in the Dragon&#039;s Den.&lt;br /&gt;
*[[Pryce]]&#039;s phone number can be registered on any day between 6:00 am and 10:00 am at the bottom of the Lake of Rage (not main area).&lt;br /&gt;
*[[Lt. Surge]]&#039;s phone number can be registered on any day between 9:00 am and 11:00 am in front of the Power Plant after capturing {{p|Zapdos}} and the player arrives walking with a {{p|Pikachu}}.&lt;br /&gt;
*[[Brock]]&#039;s phone number can be registered on any day between 12:00 pm and 3:00 pm at the Pewter entrance to [[Diglett&#039;s Cave]].&lt;br /&gt;
*[[Whitney]]&#039;s phone number can be registered on any day between 12:00 pm and 4:00 pm at the Goldenrod Department Store on the 6th floor.&lt;br /&gt;
*[[Jasmine]]&#039;s phone number can be registered on any day between 1:00 pm and 2:00 pm at Olivine Diner.&lt;br /&gt;
*{{ga|Blue}}&#039;s phone number can be registered on any day between 3:00 pm and 4:00 pm at Pallet Town, from Daisy after she massages one of the player&#039;s Pokémon 5 times.&lt;br /&gt;
*[[Misty]]&#039;s phone number can be registered on any day between 4:00 pm and 6:00 pm at the end of {{rt|25|Kanto}} to the east of [[Bill]]&#039;s [[Sea Cottage]] when {{p|Suicune}} is not there.&lt;br /&gt;
*[[Janine]]&#039;s phone number can be registered on any day between 4:00 pm and 6:00 pm at the Pokémon League Reception Gate in front of Victory Road.&lt;br /&gt;
*[[Chuck]]&#039;s phone number can be registered on any day between 12:00 am and 11:59 pm at Cianwood City from [[Chuck&#039;s wife]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zeit]]&lt;br /&gt;
[[fr:Temps]]&lt;br /&gt;
[[ja:時間帯]]&lt;/div&gt;</summary>
		<author><name>Pday2387</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=1176065</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=1176065"/>
		<updated>2010-09-04T15:38:41Z</updated>

		<summary type="html">&lt;p&gt;Pday2387: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;border: 2px solid; margin-left: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Time (UTC): {{#time: hh:mm P}}&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Game&lt;br /&gt;
! Time&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{gold color}};&amp;quot; | G&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{silver color}};&amp;quot; | S&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{crystal color}};&amp;quot; | C&lt;br /&gt;
| style=&amp;quot;background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17=Day|18|19|20|21|22|23|24|1|2|3=Night}} color}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17=Day|18|19|20|21|22|23|24|1|2|3=Night}} textcolor}};&amp;quot; | {{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17=Day|18|19|20|21|22|23|24|1|2|3=Night}} on {{#time: l}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{diamond color}};&amp;quot; | D&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{pearl color}};&amp;quot; | P&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{platinum color}};&amp;quot; | Pt&lt;br /&gt;
| style=&amp;quot;background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} color}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} textcolor}};&amp;quot; | {{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} on {{#time: l}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{heartgold color}};&amp;quot; | HG&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{soulsilver color}};&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} color}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} textcolor}};&amp;quot; | {{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} on {{#time: l}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{black color}}; color:#FFFFFF;&amp;quot; | B&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{white color}};&amp;quot; | W&lt;br /&gt;
| &amp;lt;!--style=&amp;quot;background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} color}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} textcolor}};&amp;quot; | {{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16|17|18|19=Day|20|21|22|23|24|1|2|3=Night}} on {{#time: l}}--&amp;gt; Currently unknown&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; height=&amp;quot;2px&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Time&#039;&#039;&#039; is a mechanic in the [[Pokémon game]]s. It was introduced in [[Generation II]] and has been a major component of all games released afterward. Time affects the [[evolution]] of several {{OBP|Pokémon|species}}, the effectiveness of certain [[move]]s, and when Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]].&lt;br /&gt;
&lt;br /&gt;
[[Berry|Berries]] are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather conditions]], the games&#039; time function has been revised and expanded in each subsequent generation after its introduction.&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]&lt;br /&gt;
In [[Generation II]], the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}, while others would only appear in certain areas at certain times of day.&lt;br /&gt;
&lt;br /&gt;
At the beginning of all three games, the clock would be set upon starting a new game, even before the {{player}} is named. The default time is 10:00 AM. The clock can be reset through a code in {{game|Gold and Silver|s}}, but not in {{game|Crystal}}, and the player&#039;s [[Mom|mother]] will change the clock by an hour for Daylight Savings Time.&lt;br /&gt;
&lt;br /&gt;
{{p|Eevee}} was given two [[List of Pokémon with cross-generational evolutions|new evolutions]] to take advantage of the changing time: {{p|Espeon}}, which it would become if its [[Happiness]] maxed out during the morning or day, and {{p|Umbreon}}, which it would become if its Happiness maxed during the night.&lt;br /&gt;
&lt;br /&gt;
===Times of day===&lt;br /&gt;
====Morning====&lt;br /&gt;
Morning, an hour in which many [[Pokémon Trainer]]s are still asleep, is when there are many {{type2|Bug}} Pokémon scurrying out and about. For the most part, however, Morning is much the same as Day, as far as move effectiveness and Pokémon distribution goes. Morning lasts from 4:00 AM to 9:59 AM, and the rising sun tints the entire landscape with a yellowish hue.&lt;br /&gt;
[[File:DayGS.png|thumb|right|200px|Daytime near the water.]]&lt;br /&gt;
&lt;br /&gt;
====Day====&lt;br /&gt;
The daytime is the busiest time in the [[Pokémon world]], as most people are up and about at this time. The same is true of Pokémon, who appear often and in many varieties. The landscape is not tinted at all during this time, making it seem closer to the timeless games of [[Generation I]]. Day lasts from 10:00 AM to 5:59 PM.&lt;br /&gt;
&lt;br /&gt;
====Night====&lt;br /&gt;
A drastic change from the other two time periods, at night most Pokémon are sleeping, with the exception of a few night owls. It is at this time that players will be able to find the most {{Status|Sleep|sleeping}} Pokémon by {{m|Headbutt}}ing trees, which will give them an advantage in {{pkmn|battle}}. The entire world will be colored a bluish-purple, and lights will be on in buildings all over. The longest of Generation II&#039;s three time periods, nighttime hours last from 6:00 PM to 3:59 AM.&lt;br /&gt;
&lt;br /&gt;
[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]&lt;br /&gt;
&lt;br /&gt;
===Days of the week===&lt;br /&gt;
{{main|Days of the week}}&lt;br /&gt;
When the [[Pokégear]] is first received, the player&#039;s mother will ask {{ga|Ethan|him}} or {{ga|Kris|her}} to set the day of the week as well. This affects several things, such as the [[National Park]]&#039;s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.&lt;br /&gt;
&lt;br /&gt;
==Generation III==&lt;br /&gt;
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled all the way back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. Also unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|berries]] ([[Berry glitch|although this was not completely foolproof]]). &lt;br /&gt;
&lt;br /&gt;
Additionally, for no apparent reason, there is no way to change the clock for Daylight Savings Time in this generation. There was, however, some premise in the games. For example, [[Shoal Cave]]&#039;s water level would change every six hours, at 3:00 and 9:00 AM and PM. Just the same, Eevee would be able to evolve into Espeon if the in-game time was between 12:00 PM and 11:59 PM. Eevee would also be able to evolve into Umbreon if the in-game time was between 12:00 AM and 11:59 AM.&lt;br /&gt;
&lt;br /&gt;
Although a small part of the game, some events occur on a daily basis. [[Lilycove Department Store]] gives out lottery tickets, with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for [[Mirage Island]], and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.&lt;br /&gt;
&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. The same holds true for [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness|XD]], where Espeon and Umbreon are obtainable by [[Starter Pokémon|other means]]. &lt;br /&gt;
&lt;br /&gt;
The loss of such an important feature from Generation II was somewhat controversial but, for the most part, not discussed. When the next generation of games was announced, however, many fans hoped to see the return of the classic time system.&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
[[File:DP Timechange.gif|thumb|250px|The overworld as it cycles through the day.]]&lt;br /&gt;
In [[Generation IV]], the time function returned fully, to the joy of many. This time, however, it would run off the [[Nintendo DS]]&#039;s system clock, though it would return many of the functions originally released in Generation II. Many new Pokémon also now would evolve based upon the time of day. For example, {{p|Gligar}} will only evolve into {{p|Gliscor}} at night.&lt;br /&gt;
&lt;br /&gt;
The three time periods from Generation II return, with better transitions between them, assumed by many before the games were released as different time periods themselves. Also running off the DS&#039;s clock is the same [[Days of the week|day-of-the-week]] function from the Generation II games, though this time, by running off the DS, it keeps track of the date of capture of every Pokémon. It also determines when certain events may take place; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and [[rival]] battles in the [[Battle Zone]] only may be initiated on weekends. &lt;br /&gt;
&lt;br /&gt;
The [[Pokédex]] also has a new function that displays where Pokémon are found in each time period. When it is first opened, the Sinnoh Pokédex will also default to the current time of day.&lt;br /&gt;
&lt;br /&gt;
===Times of day===&lt;br /&gt;
====Morning====&lt;br /&gt;
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00 AM to 9:59 AM.&lt;br /&gt;
&lt;br /&gt;
====Day====&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00 AM to 7:59 PM, with twilight lasting from around 5:00 PM until night sets in.&lt;br /&gt;
&lt;br /&gt;
====Night====&lt;br /&gt;
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 PM to 3:59 AM, with lights in buildings turning off at 12:00 midnight. A majority of areas in Sinnoh have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in Johto or Kanto.&lt;br /&gt;
&lt;br /&gt;
==Generation V==&lt;br /&gt;
In {{game|Black and White|s}}, the concept of [[seasons]] was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.&lt;br /&gt;
&lt;br /&gt;
==Time specific events==&lt;br /&gt;
&#039;&#039;Please note, this section relates only to events that occur at specific times but not on a particular day. For events that occur only on specific days of the week please see [[Days of the week]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
&#039;&#039;Time was not implemented in Generation I.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
*[[Daisy Oak|Daisy]] will massage the player&#039;s Pokémon between 3:00 and 4:00 pm.&lt;br /&gt;
*[[Officer]]s will only challenge the player at night from 8:00 pm to 3:59 am.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====Pokémon Ruby, Sapphire and Emerald====&lt;br /&gt;
*The tides in [[Shoal Cave]] depend on the time of day. It is low tide from 9:00 am to 3:00 pm and 9:00 pm to 3:00 am, and high tide from 3:00 pm to 9:00 am and 3:00 am to 9:00 pm.&lt;br /&gt;
&lt;br /&gt;
====Pokémon FireRed and LeafGreen====&lt;br /&gt;
&#039;&#039;Time was not implemented in these games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====Pokémon Diamond, Pearl, and Platinum====&lt;br /&gt;
*[[Jogger]]s will only challenge the player in the morning from 4:00 to 9:59 am.&lt;br /&gt;
*[[Policeman|Policemen]] will only challenge the player at night from 8:00 pm to 3:59 am.&lt;br /&gt;
&lt;br /&gt;
====Pokémon HeartGold and SoulSilver====&lt;br /&gt;
*[[Daisy Oak|Daisy]] will massage the player&#039;s Pokémon between 3:00 pm and 4:00 pm.&lt;br /&gt;
*[[Policeman|Policemen]] will only challenge the player at night from 8:00 pm to 3:59 am.&lt;br /&gt;
*[[Clair]]&#039;s phone number can be registered on any day between 6:00 am and 10:00 am at the [[Dragon&#039;s Den]] after battling her and [[Lance]] in the Dragon&#039;s Den.&lt;br /&gt;
*[[Pryce]]&#039;s phone number can be registered on any day between 6:00 am and 10:00 am at the bottom of the Lake of Rage (not main area).&lt;br /&gt;
*[[Lt. Surge]]&#039;s phone number can be registered on any day between 9:00 am and 11:00 am in front of the Power Plant after capturing {{p|Zapdos}} and the player arrives walking with a {{p|Pikachu}}.&lt;br /&gt;
*[[Brock]]&#039;s phone number can be registered on any day between 12:00 pm and 3:00 pm at the Pewter entrance to [[Diglett&#039;s Cave]].&lt;br /&gt;
*[[Whitney]]&#039;s phone number can be registered on any day between 12:00 pm and 4:00 pm at the Goldenrod Department Store on the 6th floor.&lt;br /&gt;
*[[Jasmine]]&#039;s phone number can be registered on any day between 1:00 pm and 2:00 pm at Olivine Diner.&lt;br /&gt;
*{{ga|Blue}}&#039;s phone number can be registered on any day between 3:00 pm and 4:00 pm at Pallet Town, from Daisy after she massages one of the player&#039;s Pokémon 5 times.&lt;br /&gt;
*[[Misty]]&#039;s phone number can be registered on any day between 4:00 pm and 6:00 pm at the end of {{rt|25|Kanto}} to the east of [[Bill]]&#039;s [[Sea Cottage]] when {{p|Suicune}} is not there.&lt;br /&gt;
*[[Janine]]&#039;s phone number can be registered on any day between 4:00 pm and 6:00 pm at the Pokémon League Reception Gate in front of Victory Road.&lt;br /&gt;
*[[Chuck]]&#039;s phone number can be registered on any day between 12:00 am and 11:59 pm at Cianwood City from [[Chuck&#039;s wife]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zeit]]&lt;br /&gt;
[[fr:Temps]]&lt;br /&gt;
[[ja:時間帯]]&lt;/div&gt;</summary>
		<author><name>Pday2387</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Generation_II&amp;diff=1125911</id>
		<title>Talk:Generation II</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Generation_II&amp;diff=1125911"/>
		<updated>2010-07-17T10:23:29Z</updated>

		<summary type="html">&lt;p&gt;Pday2387: /* Ending in 2001? */&lt;/p&gt;
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&lt;div&gt;What is White City? - [[User:Ferret|Ferret]] 02:42, 21 Feb 2005 (UTC)&lt;br /&gt;
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White City is the city in Pokemon Stadium Gold/Silver. --[[User:Meowth346|Meowth346]] 02:46, 21 Feb 2005 (UTC)&lt;br /&gt;
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Thanks. That&#039;s what you get for never really touching Stadium, eh? - [[User:Ferret|Ferret]] 02:46, 21 Feb 2005 (UTC)&lt;br /&gt;
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I played it for the better part of 60 or 70 hours and didn&#039;t know what it was. ^^;&lt;br /&gt;
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~Evan&lt;br /&gt;
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So where does the first one take place?  Indigo Plateu? {{unsigned|Zeta}}&lt;br /&gt;
:[[Kanto]]. [[User:C Teng|C&amp;amp;nbsp;Teng]]&amp;amp;nbsp;[[User talk:C Teng|&amp;lt;sup&amp;gt;[talk]&amp;lt;/sup&amp;gt;]] 14:50, 17 April 2009 (UTC)&lt;br /&gt;
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== metal ==&lt;br /&gt;
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Gee, I sure hope no ones rewrite &#039;metal&#039; as MENTAL (lol) [[Image:Psychic-attack.png|Psychic]][[Image:Ani475MS.gif]] &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;Optimus35&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Optimus35|&amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]] | [[User:Optimus35/Diamond&amp;amp;amp;Pearl|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FFC0CB&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;/sup&amp;gt;[[Image:Fighting-attack.png|Fighting]] 10:22, 28 September 2007 (UTC)&lt;br /&gt;
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== Select button ==&lt;br /&gt;
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How do you do to make a item be used with select button? [[User:Jacce|Jacce]] 16:34, 17 December 2008 (UTC)&lt;br /&gt;
:Go to it, press A, then click on Register. This only works on Key Items, by the way. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt; 16:37, 17 December 2008 (UTC)&lt;br /&gt;
::Thanks. By the way, on my version it stod &amp;quot;SEL&amp;quot;, but it still worked. [[User:Jacce|Jacce]] 16:40, 17 December 2008 (UTC)&lt;br /&gt;
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== Starters ==&lt;br /&gt;
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When you finish the Jhoto part and you are able to travel to Kanto you get to chose one Kanto starter? If so, I think it should be in the article, if not, then no! ;)--[[User:YukitoOoO|YukitoOoO]] 18:07, 2 March 2009 (UTC)&lt;br /&gt;
:No Kanto starters, I&#039;m afraid.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 18:11, 2 March 2009 (UTC)&lt;br /&gt;
::Ok then, don&#039;t mind this, thank you!--[[User:YukitoOoO|YukitoOoO]] 06:00, 3 March 2009 (UTC)&lt;br /&gt;
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== Accuracy ==&lt;br /&gt;
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If a move has 100% accuracy, like Earthquake, it only hit 99.6% of the time in Generation I. Does it continue to do so in Gen II? [[User:Hotmedal|Hotmedal]] 07:50, 24 May 2009 (UTC)&lt;br /&gt;
:[[Accuracy|Yes]]. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 07:59, 24 May 2009 (UTC)&lt;br /&gt;
::Um. According to the page you linked, you mean “No”. --WikidSmaht 10:55, 2 June 2009 (UTC)&lt;br /&gt;
:::Uh.... yeah.... Can&#039;t even claim I was overtired when I wrote that.... &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 19:32, 2 June 2009 (UTC)&lt;br /&gt;
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== Shiny Pokemon ==&lt;br /&gt;
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Um... Wasnt generation 2 the first to have a shiny pokemon to be in the main storyline? (its says so in the trivia section of PMD explorers of time and darkness) --[[User:Usyflad10|Usyflad]][[User talk:Usyflad10|10]] 05:41, 20 July 2009 (UTC)&lt;br /&gt;
:Quote that trivia: &amp;quot;{{tt|This|PMD2}} is the second game to feature a shiny Pokémon as part of the main storyline, with the first being the {{tt|Generation II main series|the generation we are talking about}}.&amp;quot; Umm... yup. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:28, 20 July 2009 (UTC)&lt;br /&gt;
:: wat was it? --[[User:Usyflad10|Usyflad]][[User talk:Usyflad10|10]] 21:46, 22 July 2009 (UTC)&lt;br /&gt;
:::It&#039;s in the article. I suggest you look there. &amp;lt;/discussion&amp;gt; &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:54, 22 July 2009 (UTC)&lt;br /&gt;
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== Ending in 2001? ==&lt;br /&gt;
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I don&#039;t understand, the generation did not end with the American release of Pokémon Crystal, it ending when Ruby and Sapphire were released right?--&#039;&#039;&#039;[[User:Midnight Blue|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Midnight&amp;lt;/span&amp;gt;]] [[User talk:Midnight Blue|&amp;lt;span style=&amp;quot;color:#191970&amp;quot;&amp;gt;&#039;&#039;Blue&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:57, 27 November 2009 (UTC)&lt;br /&gt;
:Yes as I understand it the same applies for other Generations as well as is shown below:&lt;br /&gt;
::&#039;&#039;&#039;Generation I&#039;&#039;&#039; ended when Pokemon Gold/Silver were released thus starting &#039;&#039;&#039;Generation II&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Generation II&#039;&#039;&#039; ended when Pokemon Ruby/Sapphire were released thus starting &#039;&#039;&#039;Generation III&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Generation III&#039;&#039;&#039; ended when Pokemon Diamond/Pearl were released thus starting &#039;&#039;&#039;Generation IV&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Generation IV&#039;&#039;&#039; will end when Pokemon Black/White are released thus starting &#039;&#039;&#039;Generation V&#039;&#039;&#039;&lt;br /&gt;
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Therefore one generation ends when a another set of paired games are released, Remakes don&#039;t count. [[User:Pday2387|Pday2387]] 10:23, 17 July 2010 (UTC)&lt;br /&gt;
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== Prototype Pokemon Names ==&lt;br /&gt;
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I was digging around my old website to find some nifty tidbits to add to Bulbapedia, and I found this page: [http://pa4.pokemonaaah.net/pokemon/4-pokemon-game-boy/08-gs-pokedex.html G/S Prototype Names] I didn&#039;t make any of this up, a lot of it actually came from Bulbagarden and PokeFor back in the day. Some of the interesting names:&lt;br /&gt;
* Xatu &amp;amp; Xoqo for Natu &amp;amp; Xatu, respectively&lt;br /&gt;
* Trillix for Misdreavus or Sneasel (the name &amp;quot;Misdreavus&amp;quot; is on the list, but given to Sneasel, while Misdreavus is named &amp;quot;Trillix&amp;quot;... [http://www.slipups.com/items/6623.html Another piece of evidence for &amp;quot;Trillix&amp;quot;]&lt;br /&gt;
* Duglari for Dunsparce&lt;br /&gt;
I wonder if some of this can appear SOMEWHERE, obviously most likely on each Pokemon&#039;s page... Whaddya think? - [[User:Nick15|Nick15]] 06:15, 12 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Pday2387</name></author>
	</entry>
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