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	<updated>2026-06-21T21:26:55Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=177032</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=177032"/>
		<updated>2007-09-06T00:27:40Z</updated>

		<summary type="html">&lt;p&gt;Omega-shadow: /* Elemental Beams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[Elemental types]] or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Move archetypes&amp;quot; are listed by base damage.  Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Heal Bell==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, heals status problems of user&#039;s [[party]]&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bullet Seed==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 10 Power, 100% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Barrage==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 85% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrage}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Arm Thrust}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Spin==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 70% Accuracy, traps&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bone Rush==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 25 Power, 80% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Rollout==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Ball}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Pound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 35 PP, 40 Power, 100% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Quick Attack==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 40 Power, 100% Accuracy, attacks first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Vacuum Wave}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ember==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Razor Leaf==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 55 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Swift==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, always hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bug Bite==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, 100% Accuracy, gains effect of target&#039;s held Berry&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of SmellingSalt==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of AncientPower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 60 Power, 100% Accuracy, may raise all of user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Revenge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage if attacked first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental fangs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 65 Power, 95% Accuracy, may cause non-volatile status or make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Slash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 or 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Poison}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mist Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 70 Power, 100% Accuracy, lowers target&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental Punches==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Fang==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 90% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Waterfall==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Shadow Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Discharge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dig==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 80 Power, 100% Accuracy, two-turn move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Petal Dance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Psychic==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental Beams==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5-20 PP, 95 Power, 100% Accuracy, may have a special effect.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bubblebeam}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Solarbeam}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Signal Beam}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aeroblast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aeroblast}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}} &lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spacial Rend}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blizzard==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 70% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magma Storm}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Blast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 85% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Flare}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Double-Edge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 120 Power, 100% Accuracy, recoil damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Megahorn==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 120 Power, 85% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Superpower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 PP, 120 Power, 100% Accuracy, lowers user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| Def and Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| Def and Sp. Def&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Overheat==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 140 Power, 90% Accuracy, lowers user&#039;s Special Attack sharply&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Boost}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 90% Accuracy, user must rest turn after use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar of Time}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Wrecker}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Eruption==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 110 --&amp;gt;&lt;br /&gt;
==Variations of Crush Grip==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, varying Power, 100% Accuracy, greater damage on target with more HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crush Grip}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 120 --&amp;gt;&lt;br /&gt;
==Variations of Low Kick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, varying Power, 100% Accuracy, greater damage on heavier target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III (I with set damage)&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flail==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, varying Power, 100% Accuracy, greater damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fissure==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Power equals foe&#039;s current HP, 30% Accuracy, will not affect an opponent whose level is greater than the user&#039;s level.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Tail Glow==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, -- Power, --% Accuracy, ups the user&#039;s Special Attack two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leaf Blade==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 90 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Attack Order}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mud Sport==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, raises resistance to a certain type of move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Foresight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 40 PP, Enables the user to hit a Ghost/Dark Pokémon with a Normal or Fighting/Psychic move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Recover==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, Heals Half Max. HP. Note: The Flying variation takes out the user&#039;s flying-type during one turn.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Softboiled}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Milk Drink}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Order}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roost}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Moonlight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Heals variant amount of HP, depending on the weather&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Healing Wish==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, User faints, but fully heals the pokémon taking its place&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lunar Dance}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Trick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, Switches user&#039;s held item with foe&#039;s held item&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Omega-shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=177007</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=177007"/>
		<updated>2007-09-06T00:07:37Z</updated>

		<summary type="html">&lt;p&gt;Omega-shadow: /* Elemental Beams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[Elemental types]] or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Move archetypes&amp;quot; are listed by base damage.  Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Heal Bell==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, heals status problems of user&#039;s [[party]]&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bullet Seed==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 10 Power, 100% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Barrage==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 85% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrage}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Arm Thrust}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Spin==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 70% Accuracy, traps&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bone Rush==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 25 Power, 80% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Rollout==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Ball}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Pound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 35 PP, 40 Power, 100% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Quick Attack==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 40 Power, 100% Accuracy, attacks first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Vacuum Wave}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ember==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Razor Leaf==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 55 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Swift==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, always hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bug Bite==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, 100% Accuracy, gains effect of target&#039;s held Berry&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of SmellingSalt==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of AncientPower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 60 Power, 100% Accuracy, may raise all of user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Revenge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage if attacked first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental fangs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 65 Power, 95% Accuracy, may cause non-volatile status or make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Slash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 or 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Poison}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mist Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 70 Power, 100% Accuracy, lowers target&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental Punches==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Fang==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 90% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Waterfall==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Shadow Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Discharge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dig==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 80 Power, 100% Accuracy, two-turn move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Petal Dance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Psychic==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental Beams==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5-20 PP, 95 Power, 100% Accuracy, may have a special effect.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bubblebeam}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Solarbeam}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Signal Beam}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aeroblast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aeroblast}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}} &lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spacial Rend}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blizzard==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 70% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magma Storm}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Blast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 85% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Flare}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Double-Edge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 120 Power, 100% Accuracy, recoil damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Megahorn==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 120 Power, 85% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Superpower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 PP, 120 Power, 100% Accuracy, lowers user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| Def and Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| Def and Sp. Def&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Overheat==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 140 Power, 90% Accuracy, lowers user&#039;s Special Attack sharply&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Boost}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 90% Accuracy, user must rest turn after use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar of Time}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Wrecker}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Eruption==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 110 --&amp;gt;&lt;br /&gt;
==Variations of Crush Grip==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, varying Power, 100% Accuracy, greater damage on target with more HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crush Grip}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 120 --&amp;gt;&lt;br /&gt;
==Variations of Low Kick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, varying Power, 100% Accuracy, greater damage on heavier target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III (I with set damage)&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flail==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, varying Power, 100% Accuracy, greater damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fissure==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Power equals foe&#039;s current HP, 30% Accuracy, will not affect an opponent whose level is greater than the user&#039;s level.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Tail Glow==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, -- Power, --% Accuracy, ups the user&#039;s Special Attack two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leaf Blade==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 90 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Attack Order}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mud Sport==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, raises resistance to a certain type of move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Foresight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 40 PP, Enables the user to hit a Ghost/Dark Pokémon with a Normal or Fighting/Psychic move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Recover==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, Heals Half Max. HP. Note: The Flying variation takes out the user&#039;s flying-type during one turn.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Softboiled}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Milk Drink}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Order}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roost}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Moonlight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Heals variant amount of HP, depending on the weather&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Healing Wish==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, User faints, but fully heals the pokémon taking its place&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lunar Dance}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Trick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, Switches user&#039;s held item with foe&#039;s held item&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Omega-shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=177004</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=177004"/>
		<updated>2007-09-06T00:05:19Z</updated>

		<summary type="html">&lt;p&gt;Omega-shadow: /* Variations of Flamethrower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[Elemental types]] or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Move archetypes&amp;quot; are listed by base damage.  Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Heal Bell==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, heals status problems of user&#039;s [[party]]&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bullet Seed==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 10 Power, 100% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Barrage==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 85% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrage}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Arm Thrust}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Spin==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 70% Accuracy, traps&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bone Rush==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 25 Power, 80% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Rollout==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Ball}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Pound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 35 PP, 40 Power, 100% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Quick Attack==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 40 Power, 100% Accuracy, attacks first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Vacuum Wave}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ember==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Razor Leaf==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 55 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Swift==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, always hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bug Bite==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, 100% Accuracy, gains effect of target&#039;s held Berry&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of SmellingSalt==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of AncientPower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 60 Power, 100% Accuracy, may raise all of user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Revenge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage if attacked first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental fangs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 65 Power, 95% Accuracy, may cause non-volatile status or make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Slash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 or 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Poison}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mist Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 70 Power, 100% Accuracy, lowers target&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental Punches==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Fang==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 90% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Waterfall==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Shadow Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Discharge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dig==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 80 Power, 100% Accuracy, two-turn move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Petal Dance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Psychic==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental Beams==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10-20 PP, 95 Power, 100% Accuracy, may have a special effect.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bubblebeam}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Solarbeam}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Signal Beam}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aeroblast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aeroblast}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}} &lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spacial Rend}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blizzard==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 70% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magma Storm}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Blast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 85% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Flare}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Double-Edge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 120 Power, 100% Accuracy, recoil damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Megahorn==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 120 Power, 85% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Superpower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 PP, 120 Power, 100% Accuracy, lowers user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| Def and Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| Def and Sp. Def&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Overheat==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 140 Power, 90% Accuracy, lowers user&#039;s Special Attack sharply&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Boost}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 90% Accuracy, user must rest turn after use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar of Time}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Wrecker}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Eruption==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 110 --&amp;gt;&lt;br /&gt;
==Variations of Crush Grip==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, varying Power, 100% Accuracy, greater damage on target with more HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crush Grip}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 120 --&amp;gt;&lt;br /&gt;
==Variations of Low Kick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, varying Power, 100% Accuracy, greater damage on heavier target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III (I with set damage)&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flail==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, varying Power, 100% Accuracy, greater damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fissure==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Power equals foe&#039;s current HP, 30% Accuracy, will not affect an opponent whose level is greater than the user&#039;s level.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Tail Glow==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, -- Power, --% Accuracy, ups the user&#039;s Special Attack two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leaf Blade==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 90 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Attack Order}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mud Sport==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, raises resistance to a certain type of move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Foresight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 40 PP, Enables the user to hit a Ghost/Dark Pokémon with a Normal or Fighting/Psychic move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Recover==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, Heals Half Max. HP. Note: The Flying variation takes out the user&#039;s flying-type during one turn.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Softboiled}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Milk Drink}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Order}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roost}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Moonlight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Heals variant amount of HP, depending on the weather&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Healing Wish==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, User faints, but fully heals the pokémon taking its place&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lunar Dance}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Trick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, Switches user&#039;s held item with foe&#039;s held item&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Omega-shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hyper_Beam_(move)&amp;diff=177002</id>
		<title>Hyper Beam (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hyper_Beam_(move)&amp;diff=177002"/>
		<updated>2007-09-06T00:03:17Z</updated>

		<summary type="html">&lt;p&gt;Omega-shadow: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=63 |&lt;br /&gt;
name=Hyper Beam |&lt;br /&gt;
jname=はかいこうせん |&lt;br /&gt;
jtrans=Destruction Beam |&lt;br /&gt;
desc=The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=150 |&lt;br /&gt;
accuracy=90 |&lt;br /&gt;
bdesc=User skips a turn. |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=4 |&lt;br /&gt;
jam=4 |&lt;br /&gt;
cdesc=??? |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +3 if the Pokémon that just went hit max Voltage. |&lt;br /&gt;
pokefordex=hyper+beam |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=yes |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Hyper Beam&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はかいこうせん&#039;&#039;&#039; &#039;&#039;Destruction Beam&#039;&#039;) is a slightly inaccurate and very highly-damaging {{t|Normal}}-type move introduced in [[Generation I]]. It is often represented falsely as the most powerful move ever. &lt;br /&gt;
&lt;br /&gt;
=Effect=&lt;br /&gt;
==Generation I==&lt;br /&gt;
&lt;br /&gt;
Hyper Beam does damage. A recharge turn is required on the turn after damage is done, during&lt;br /&gt;
which no action may be performed.&lt;br /&gt;
&lt;br /&gt;
Hyper Beam will not require a recharge turn if it misses, breaks a {{m|Substitute}}, or faints the&lt;br /&gt;
opponent, or if the user is targeted by a partial trapping move (even if it misses), flinches,&lt;br /&gt;
or is put to sleep after the attack but before the recharge turn. However, freeze does not&lt;br /&gt;
negate the recharge turn of Hyper Beam. If the user is confused, the recharge turn of Hyper&lt;br /&gt;
Beam will not count towards the number of turns the user will remain confused.&lt;br /&gt;
&lt;br /&gt;
In a round where the opponent attacks before a user which must recharge, if the opponent uses a partial trapping move that misses, the user will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its PP will roll over to 63, and full PP ups will be applied to it.&lt;br /&gt;
&lt;br /&gt;
If a frozen Pokémon that has not recharged gets defrosted via {{m|Haze}}, it will remain unable to attack, switch, or do anything, and nothing (not even getting refrozen and then defrosted by a {{t|Fire}} move) will be able to change this.&lt;br /&gt;
&lt;br /&gt;
In Stadium, Hyper Beam requires a recharge turn every time it is used.&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
[[Image:Ash&#039;s Snorlax using Hyper Beam.PNG|240px|left|thumb|[[Ash&#039;s Snorlax]] using Hyper Beam.]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&#039;&#039;&#039;{{p|Snorlax}}&#039;&#039;&#039;. A yellow-orange beam comes out of Snorlax&#039;s mouth.&lt;br /&gt;
*Used by [[Ash|Ash&#039;s]] [[Ash&#039;s Snorlax|Snorlax]] in &#039;&#039;[[EP271|Playing With Fire]]&#039;&#039;.&lt;br /&gt;
*Used by [[Fergus|Fergus&#039;s]] Gyarados in &#039;&#039;[[Mewtwo Strikes Back|Mewtwo Strikes Back]]&#039;&#039;. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Learnset=&lt;br /&gt;
==[[Generation I]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=6}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Gyarados}} at Lv.52&lt;br /&gt;
* {{p|Aerodactyl}} at Lv.54&lt;br /&gt;
* {{p|Snorlax}} at Lv.56&lt;br /&gt;
* {{p|Dratini}} at Lv.50&lt;br /&gt;
* {{p|Dragonair}} at Lv.55&lt;br /&gt;
* {{p|Dragonite}} at Lv.60&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[TM15]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=74}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Venusaur}}&lt;br /&gt;
* {{p|Blastoise}}&lt;br /&gt;
* {{p|Butterfree}}&lt;br /&gt;
* {{p|Beedrill}}&lt;br /&gt;
* {{p|Pidgeot}}&lt;br /&gt;
* {{p|Raticate}}&lt;br /&gt;
* {{p|Fearow}}&lt;br /&gt;
* {{p|Arbok}}&lt;br /&gt;
* {{p|Raichu}}&lt;br /&gt;
* {{p|Sandslash}}&lt;br /&gt;
* {{p|Nidoqueen}}&lt;br /&gt;
* {{p|Nidoking}}&lt;br /&gt;
* {{p|Ninetales}}&lt;br /&gt;
* {{p|Wigglytuff}}&lt;br /&gt;
* {{p|Golbat}}&lt;br /&gt;
* {{p|Vileplume}}&lt;br /&gt;
* {{p|Parasect}}&lt;br /&gt;
* {{p|Venonat}}&lt;br /&gt;
* {{p|Venomoth}}&lt;br /&gt;
* {{p|Dugtrio}}&lt;br /&gt;
* {{p|Persian}}&lt;br /&gt;
* {{p|Primeape}}&lt;br /&gt;
* {{p|Arcanine}}&lt;br /&gt;
* {{p|Poliwrath}}&lt;br /&gt;
* {{p|Alakazam}}&lt;br /&gt;
* {{p|Machamp}}&lt;br /&gt;
* {{p|Victreebel}}&lt;br /&gt;
* {{p|Tentacruel}}&lt;br /&gt;
* {{p|Golem}}&lt;br /&gt;
* {{p|Rapidash}}&lt;br /&gt;
* {{p|Slowbro}}&lt;br /&gt;
* {{p|Dodrio}}&lt;br /&gt;
* {{p|Dewgong}}&lt;br /&gt;
* {{p|Muk}}&lt;br /&gt;
* {{p|Cloyster}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Hypno}}&lt;br /&gt;
* {{p|Kingler}}&lt;br /&gt;
* {{p|Electrode}}&lt;br /&gt;
* {{p|Exeggutor}}&lt;br /&gt;
* {{p|Marowak}}&lt;br /&gt;
* {{p|Lickitung}}&lt;br /&gt;
* {{p|Weezing}}&lt;br /&gt;
* {{p|Rhydon}}&lt;br /&gt;
* {{p|Chansey}}&lt;br /&gt;
* {{p|Tangela}}&lt;br /&gt;
* {{p|Kangaskhan}}&lt;br /&gt;
* {{p|Seadra}}&lt;br /&gt;
* {{p|Seaking}}&lt;br /&gt;
* {{p|Starmie}}&lt;br /&gt;
* {{p|Mr. Mime}}&lt;br /&gt;
* {{p|Scyther}}&lt;br /&gt;
* {{p|Jynx}}&lt;br /&gt;
* {{p|Electabuzz}}&lt;br /&gt;
* {{p|Magmar}}&lt;br /&gt;
* {{p|Pinsir}}&lt;br /&gt;
* {{p|Tauros}}&lt;br /&gt;
* {{p|Gyarados}}&lt;br /&gt;
* {{p|Lapras}}&lt;br /&gt;
* {{p|Vaporeon}}&lt;br /&gt;
* {{p|Jolteon}}&lt;br /&gt;
* {{p|Flareon}}&lt;br /&gt;
* {{p|Porygon}}&lt;br /&gt;
* {{p|Omastar}}&lt;br /&gt;
* {{p|Kabuto}} ([[Pokémon Yellow|Yel.]])&lt;br /&gt;
* {{p|Kabutops}}&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
* {{p|Snorlax}}&lt;br /&gt;
* {{p|Articuno}}&lt;br /&gt;
* {{p|Zapdos}}&lt;br /&gt;
* {{p|Moltres}}&lt;br /&gt;
* {{p|Dragonite}}&lt;br /&gt;
* {{p|Mewtwo}}&lt;br /&gt;
* {{p|Mew}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=11}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Gyarados}} at Lv.50&lt;br /&gt;
* {{p|Aerodactyl}} at Lv.50&lt;br /&gt;
* {{p|Snorlax}} at Lv.57&lt;br /&gt;
* {{p|Dratini}} at Lv.57&lt;br /&gt;
* {{p|Dragonair}} at Lv.65&lt;br /&gt;
* {{p|Dragonite}} at Lv.75&lt;br /&gt;
* {{p|Remoraid}} at Lv.55&lt;br /&gt;
* {{p|Octillery}} at Lv.70&lt;br /&gt;
* {{p|Larvitar}} at Lv.57&lt;br /&gt;
* {{p|Pupitar}} at Lv.65&lt;br /&gt;
* {{p|Tyranitar}} at Lv.75&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[TM15]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=121}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Venusaur}}&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Blastoise}}&lt;br /&gt;
* {{p|Butterfree}}&lt;br /&gt;
* {{p|Beedrill}}&lt;br /&gt;
* {{p|Pidgeot}}&lt;br /&gt;
* {{p|Raticate}}&lt;br /&gt;
* {{p|Fearow}}&lt;br /&gt;
* {{p|Arbok}}&lt;br /&gt;
* {{p|Raichu}}&lt;br /&gt;
* {{p|Sandslash}}&lt;br /&gt;
* {{p|Nidoqueen}}&lt;br /&gt;
* {{p|Nidoking}}&lt;br /&gt;
* {{p|Clefable}}&lt;br /&gt;
* {{p|Ninetales}}&lt;br /&gt;
* {{p|Wigglytuff}}&lt;br /&gt;
* {{p|Golbat}}&lt;br /&gt;
* {{p|Vileplume}}&lt;br /&gt;
* {{p|Parasect}}&lt;br /&gt;
* {{p|Venomoth}}&lt;br /&gt;
* {{p|Dugtrio}}&lt;br /&gt;
* {{p|Persian}}&lt;br /&gt;
* {{p|Golduck}}&lt;br /&gt;
* {{p|Primeape}}&lt;br /&gt;
* {{p|Arcanine}}&lt;br /&gt;
* {{p|Poliwrath}}&lt;br /&gt;
* {{p|Alakazam}}&lt;br /&gt;
* {{p|Machamp}}&lt;br /&gt;
* {{p|Victreebel}}&lt;br /&gt;
* {{p|Tentacruel}}&lt;br /&gt;
* {{p|Golem}}&lt;br /&gt;
* {{p|Rapidash}}&lt;br /&gt;
* {{p|Slowbro}}&lt;br /&gt;
* {{p|Magneton}}&lt;br /&gt;
* {{p|Dodrio}}&lt;br /&gt;
* {{p|Dewgong}}&lt;br /&gt;
* {{p|Muk}}&lt;br /&gt;
* {{p|Cloyster}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Hypno}}&lt;br /&gt;
* {{p|Kingler}}&lt;br /&gt;
* {{p|Electrode}}&lt;br /&gt;
* {{p|Exeggutor}}&lt;br /&gt;
* {{p|Marowak}}&lt;br /&gt;
* {{p|Lickitung}}&lt;br /&gt;
* {{p|Weezing}}&lt;br /&gt;
* {{p|Rhydon}}&lt;br /&gt;
* {{p|Chansey}}&lt;br /&gt;
* {{p|Tangela}}&lt;br /&gt;
* {{p|Kangaskhan}}&lt;br /&gt;
* {{p|Seadra}}&lt;br /&gt;
* {{p|Seaking}}&lt;br /&gt;
* {{p|Starmie}}&lt;br /&gt;
* {{p|Mr. Mime}}&lt;br /&gt;
* {{p|Scyther}}&lt;br /&gt;
* {{p|Jynx}}&lt;br /&gt;
* {{p|Electabuzz}}&lt;br /&gt;
* {{p|Magmar}}&lt;br /&gt;
* {{p|Pinsir}}&lt;br /&gt;
* {{p|Tauros}}&lt;br /&gt;
* {{p|Gyarados}}&lt;br /&gt;
* {{p|Lapras}}&lt;br /&gt;
* {{p|Vaporeon}}&lt;br /&gt;
* {{p|Jolteon}}&lt;br /&gt;
* {{p|Flareon}}&lt;br /&gt;
* {{p|Porygon}}&lt;br /&gt;
* {{p|Omastar}}&lt;br /&gt;
* {{p|Kabutops}}&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
* {{p|Snorlax}}&lt;br /&gt;
* {{p|Articuno}}&lt;br /&gt;
* {{p|Zapdos}}&lt;br /&gt;
* {{p|Moltres}}&lt;br /&gt;
* {{p|Dragonite}}&lt;br /&gt;
* {{p|Mewtwo}}&lt;br /&gt;
* {{p|Mew}}&lt;br /&gt;
* {{p|Meganium}}&lt;br /&gt;
* {{p|Typhlosion}}&lt;br /&gt;
* {{p|Feraligatr}}&lt;br /&gt;
* {{p|Furret}}&lt;br /&gt;
* {{p|Noctowl}}&lt;br /&gt;
* {{p|Ledian}}&lt;br /&gt;
* {{p|Ariados}}&lt;br /&gt;
* {{p|Crobat}}&lt;br /&gt;
* {{p|Lanturn}}&lt;br /&gt;
* {{p|Togetic}}&lt;br /&gt;
* {{p|Xatu}}&lt;br /&gt;
* {{p|Ampharos}}&lt;br /&gt;
* {{p|Bellossom}}&lt;br /&gt;
* {{p|Azumarill}}&lt;br /&gt;
* {{p|Politoed}}&lt;br /&gt;
* {{p|Jumpluff}}&lt;br /&gt;
* {{p|Sunflora}}&lt;br /&gt;
* {{p|Quagsire}}&lt;br /&gt;
* {{p|Espeon}}&lt;br /&gt;
* {{p|Umbreon}}&lt;br /&gt;
* {{p|Slowking}}&lt;br /&gt;
* {{p|Forretress}}&lt;br /&gt;
* {{p|Steelix}}&lt;br /&gt;
* {{p|Granbull}}&lt;br /&gt;
* {{p|Scizor}}&lt;br /&gt;
* {{p|Ursaring}}&lt;br /&gt;
* {{p|Magcargo}}&lt;br /&gt;
* {{p|Piloswine}}&lt;br /&gt;
* {{p|Remoraid}}&lt;br /&gt;
* {{p|Octillery}}&lt;br /&gt;
* {{p|Houndoom}}&lt;br /&gt;
* {{p|Kingdra}}&lt;br /&gt;
* {{p|Donphan}}&lt;br /&gt;
* {{p|Porygon2}}&lt;br /&gt;
* {{p|Miltank}}&lt;br /&gt;
* {{p|Blissey}}&lt;br /&gt;
* {{p|Raikou}}&lt;br /&gt;
* {{p|Entei}}&lt;br /&gt;
* {{p|Suicune}}&lt;br /&gt;
* {{p|Larvitar}}&lt;br /&gt;
* {{p|Pupitar}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
* {{p|Lugia}}&lt;br /&gt;
* {{p|Ho-Oh}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=24}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Gyarados}} at Lv.55&lt;br /&gt;
* {{p|Aerodactyl}} at Lv.50&lt;br /&gt;
* {{p|Snorlax}} at Lv.51 ([[Pokémon Ruby and Sapphire|R/S]]/[[Pokémon Emerald|E]])&lt;br /&gt;
* {{p|Snorlax}} at Lv.53 ([[Pokémon FireRed and LeafGreen|FR/LG]])&lt;br /&gt;
* {{p|Dratini}} at Lv.57&lt;br /&gt;
* {{p|Dragonair}} at Lv.65&lt;br /&gt;
* {{p|Dragonite}} at Lv.75&lt;br /&gt;
* {{p|Remoraid}} at Lv.55&lt;br /&gt;
* {{p|Octillery}} at Lv.70&lt;br /&gt;
* {{p|Larvitar}} at Lv.57&lt;br /&gt;
* {{p|Pupitar}} at Lv.65&lt;br /&gt;
* {{p|Tyranitar}} at Lv.75&lt;br /&gt;
* {{p|Exploud}} at Lv.40&lt;br /&gt;
* {{p|Trapinch}} at Lv.57&lt;br /&gt;
* {{p|Vibrava}} at Lv.57&lt;br /&gt;
* {{p|Flygon}} at Lv.65&lt;br /&gt;
* {{p|Claydol}} at Lv.36&lt;br /&gt;
* {{p|Metang}} at Lv.62&lt;br /&gt;
* {{p|Metagross}} at Lv.77&lt;br /&gt;
* {{p|Regirock}} at Lv.65&lt;br /&gt;
* {{p|Regice}} at Lv.65&lt;br /&gt;
* {{p|Registeel}} at Lv.65&lt;br /&gt;
* {{p|Rayquaza}} at Lv.75&lt;br /&gt;
* {{p|Deoxys}} at Lv.50 ([[Pokémon Ruby and Sapphire|R/S]]/[[Pokémon FireRed|FR]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[TM15]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=189}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Venusaur}}&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Blastoise}}&lt;br /&gt;
* {{p|Butterfree}}&lt;br /&gt;
* {{p|Beedrill}}&lt;br /&gt;
* {{p|Pidgeot}}&lt;br /&gt;
* {{p|Raticate}}&lt;br /&gt;
* {{p|Fearow}}&lt;br /&gt;
* {{p|Arbok}}&lt;br /&gt;
* {{p|Raichu}}&lt;br /&gt;
* {{p|Sandslash}}&lt;br /&gt;
* {{p|Nidoqueen}}&lt;br /&gt;
* {{p|Nidoking}}&lt;br /&gt;
* {{p|Clefable}}&lt;br /&gt;
* {{p|Ninetales}}&lt;br /&gt;
* {{p|Wigglytuff}}&lt;br /&gt;
* {{p|Golbat}}&lt;br /&gt;
* {{p|Vileplume}}&lt;br /&gt;
* {{p|Parasect}}&lt;br /&gt;
* {{p|Venomoth}}&lt;br /&gt;
* {{p|Dugtrio}}&lt;br /&gt;
* {{p|Persian}}&lt;br /&gt;
* {{p|Golduck}}&lt;br /&gt;
* {{p|Primeape}}&lt;br /&gt;
* {{p|Arcanine}}&lt;br /&gt;
* {{p|Poliwrath}}&lt;br /&gt;
* {{p|Alakazam}}&lt;br /&gt;
* {{p|Machamp}}&lt;br /&gt;
* {{p|Victreebel}}&lt;br /&gt;
* {{p|Tentacruel}}&lt;br /&gt;
* {{p|Golem}}&lt;br /&gt;
* {{p|Rapidash}}&lt;br /&gt;
* {{p|Slowbro}}&lt;br /&gt;
* {{p|Magneton}}&lt;br /&gt;
* {{p|Dodrio}}&lt;br /&gt;
* {{p|Dewgong}}&lt;br /&gt;
* {{p|Muk}}&lt;br /&gt;
* {{p|Cloyster}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Hypno}}&lt;br /&gt;
* {{p|Kingler}}&lt;br /&gt;
* {{p|Electrode}}&lt;br /&gt;
* {{p|Exeggutor}}&lt;br /&gt;
* {{p|Marowak}}&lt;br /&gt;
* {{p|Lickitung}}&lt;br /&gt;
* {{p|Weezing}}&lt;br /&gt;
* {{p|Rhydon}}&lt;br /&gt;
* {{p|Chansey}}&lt;br /&gt;
* {{p|Tangela}}&lt;br /&gt;
* {{p|Kangaskhan}}&lt;br /&gt;
* {{p|Seadra}}&lt;br /&gt;
* {{p|Seaking}}&lt;br /&gt;
* {{p|Starmie}}&lt;br /&gt;
* {{p|Mr. Mime}}&lt;br /&gt;
* {{p|Scyther}}&lt;br /&gt;
* {{p|Jynx}}&lt;br /&gt;
* {{p|Electabuzz}}&lt;br /&gt;
* {{p|Magmar}}&lt;br /&gt;
* {{p|Pinsir}}&lt;br /&gt;
* {{p|Tauros}}&lt;br /&gt;
* {{p|Gyarados}}&lt;br /&gt;
* {{p|Lapras}}&lt;br /&gt;
* {{p|Vaporeon}}&lt;br /&gt;
* {{p|Jolteon}}&lt;br /&gt;
* {{p|Flareon}}&lt;br /&gt;
* {{p|Porygon}}&lt;br /&gt;
* {{p|Omastar}}&lt;br /&gt;
* {{p|Kabutops}}&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
* {{p|Snorlax}}&lt;br /&gt;
* {{p|Articuno}}&lt;br /&gt;
* {{p|Zapdos}}&lt;br /&gt;
* {{p|Moltres}}&lt;br /&gt;
* {{p|Dratini}}&lt;br /&gt;
* {{p|Dragonair}}&lt;br /&gt;
* {{p|Dragonite}}&lt;br /&gt;
* {{p|Mewtwo}}&lt;br /&gt;
* {{p|Mew}}&lt;br /&gt;
* {{p|Meganium}}&lt;br /&gt;
* {{p|Typhlosion}}&lt;br /&gt;
* {{p|Feraligatr}}&lt;br /&gt;
* {{p|Furret}}&lt;br /&gt;
* {{p|Noctowl}}&lt;br /&gt;
* {{p|Ledian}}&lt;br /&gt;
* {{p|Ariados}}&lt;br /&gt;
* {{p|Crobat}}&lt;br /&gt;
* {{p|Lanturn}}&lt;br /&gt;
* {{p|Togetic}}&lt;br /&gt;
* {{p|Xatu}}&lt;br /&gt;
* {{p|Ampharos}}&lt;br /&gt;
* {{p|Bellossom}}&lt;br /&gt;
* {{p|Azumarill}}&lt;br /&gt;
* {{p|Politoed}}&lt;br /&gt;
* {{p|Jumpluff}}&lt;br /&gt;
* {{p|Sunflora}}&lt;br /&gt;
* {{p|Quagsire}}&lt;br /&gt;
* {{p|Espeon}}&lt;br /&gt;
* {{p|Umbreon}}&lt;br /&gt;
* {{p|Slowking}}&lt;br /&gt;
* {{p|Forretress}}&lt;br /&gt;
* {{p|Steelix}}&lt;br /&gt;
* {{p|Granbull}}&lt;br /&gt;
* {{p|Scizor}}&lt;br /&gt;
* {{p|Heracross}}&lt;br /&gt;
* {{p|Ursaring}}&lt;br /&gt;
* {{p|Magcargo}}&lt;br /&gt;
* {{p|Piloswine}}&lt;br /&gt;
* {{p|Remoraid}}&lt;br /&gt;
* {{p|Octillery}}&lt;br /&gt;
* {{p|Houndoom}}&lt;br /&gt;
* {{p|Kingdra}}&lt;br /&gt;
* {{p|Donphan}}&lt;br /&gt;
* {{p|Porygon2}}&lt;br /&gt;
* {{p|Miltank}}&lt;br /&gt;
* {{p|Blissey}}&lt;br /&gt;
* {{p|Raikou}}&lt;br /&gt;
* {{p|Entei}}&lt;br /&gt;
* {{p|Suicune}}&lt;br /&gt;
* {{p|Larvitar}}&lt;br /&gt;
* {{p|Pupitar}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
* {{p|Lugia}}&lt;br /&gt;
* {{p|Ho-Oh}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Sceptile}}&lt;br /&gt;
* {{p|Blaziken}}&lt;br /&gt;
* {{p|Swampert}}&lt;br /&gt;
* {{p|Mightyena}}&lt;br /&gt;
* {{p|Linoone}}&lt;br /&gt;
* {{p|Beautifly}}&lt;br /&gt;
* {{p|Dustox}}&lt;br /&gt;
* {{p|Ludicolo}}&lt;br /&gt;
* {{p|Nuzleaf}}&lt;br /&gt;
* {{p|Shiftry}}&lt;br /&gt;
* {{p|Swellow}}&lt;br /&gt;
* {{p|Pelipper}}&lt;br /&gt;
* {{p|Gardevoir}}&lt;br /&gt;
* {{p|Masquerain}}&lt;br /&gt;
* {{p|Breloom}}&lt;br /&gt;
* {{p|Slaking}}&lt;br /&gt;
* {{p|Ninjask}}&lt;br /&gt;
* {{p|Shedinja}}&lt;br /&gt;
* {{p|Exploud}}&lt;br /&gt;
* {{p|Hariyama}}&lt;br /&gt;
* {{p|Delcatty}}&lt;br /&gt;
* {{p|Mawile}}&lt;br /&gt;
* {{p|Aggron}}&lt;br /&gt;
* {{p|Medicham}}&lt;br /&gt;
* {{p|Manectric}}&lt;br /&gt;
* {{p|Swalot}}&lt;br /&gt;
* {{p|Sharpedo}}&lt;br /&gt;
* {{p|Wailord}}&lt;br /&gt;
* {{p|Camerupt}}&lt;br /&gt;
* {{p|Grumpig}}&lt;br /&gt;
* {{p|Trapinch}}&lt;br /&gt;
* {{p|Vibrava}}&lt;br /&gt;
* {{p|Flygon}}&lt;br /&gt;
* {{p|Cacturne}}&lt;br /&gt;
* {{p|Altaria}}&lt;br /&gt;
* {{p|Lunatone}}&lt;br /&gt;
* {{p|Solrock}}&lt;br /&gt;
* {{p|Whiscash}}&lt;br /&gt;
* {{p|Crawdaunt}}&lt;br /&gt;
* {{p|Claydol}}&lt;br /&gt;
* {{p|Cradily}}&lt;br /&gt;
* {{p|Armaldo}}&lt;br /&gt;
* {{p|Milotic}}&lt;br /&gt;
* {{p|Banette}}&lt;br /&gt;
* {{p|Dusclops}}&lt;br /&gt;
* {{p|Tropius}}&lt;br /&gt;
* {{p|Absol}}&lt;br /&gt;
* {{p|Glalie}}&lt;br /&gt;
* {{p|Walrein}}&lt;br /&gt;
* {{p|Huntail}}&lt;br /&gt;
* {{p|Gorebyss}}&lt;br /&gt;
* {{p|Relicanth}}&lt;br /&gt;
* {{p|Salamence}}&lt;br /&gt;
* {{p|Metang}}&lt;br /&gt;
* {{p|Metagross}}&lt;br /&gt;
* {{p|Regirock}}&lt;br /&gt;
* {{p|Regice}}&lt;br /&gt;
* {{p|Registeel}}&lt;br /&gt;
* {{p|Latias}}&lt;br /&gt;
* {{p|Latios}}&lt;br /&gt;
* {{p|Kyogre}}&lt;br /&gt;
* {{p|Groudon}}&lt;br /&gt;
* {{p|Rayquaza}}&lt;br /&gt;
* {{p|Jirachi}}&lt;br /&gt;
* {{p|Deoxys}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=27}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Gyarados}} at Lv.47&lt;br /&gt;
* {{p|Aerodactyl}} at Lv.57&lt;br /&gt;
* {{p|Dratini}} at Lv.55&lt;br /&gt;
* {{p|Dragonair}} at Lv.67&lt;br /&gt;
* {{p|Dragonite}} at Lv.73&lt;br /&gt;
* {{p|Remoraid}} at Lv.45&lt;br /&gt;
* {{p|Octillery}} at Lv.55&lt;br /&gt;
* {{p|Porygon2}} at Lv.67&lt;br /&gt;
* {{p|Larvitar}} at Lv.50&lt;br /&gt;
* {{p|Pupitar}} at Lv.60&lt;br /&gt;
* {{p|Tyranitar}} at Lv.70&lt;br /&gt;
* {{p|Exploud}} at Lv.71&lt;br /&gt;
* {{p|Trapinch}} at Lv.57&lt;br /&gt;
* {{p|Vibrava}} at Lv.57&lt;br /&gt;
* {{p|Flygon}} at Lv.57&lt;br /&gt;
* {{p|Claydol}} at Lv.36&lt;br /&gt;
* {{p|Metang}} at Lv.56&lt;br /&gt;
* {{p|Metagross}} at Lv.71&lt;br /&gt;
* {{p|Regirock}} at Lv.89&lt;br /&gt;
* {{p|Regice}} at Lv.89&lt;br /&gt;
* {{p|Registeel}} at Lv.89&lt;br /&gt;
* {{p|Rayquaza}} at Lv.65&lt;br /&gt;
* {{p|Deoxys}} at Lv.97&lt;br /&gt;
* {{p|Magmortar}} at Lv.67&lt;br /&gt;
* {{p|Porygon-Z}} at Lv.67&lt;br /&gt;
* {{p|Arceus}} at Lv.80&lt;br /&gt;
* {{p|Deoxys}} (attack) at Lv.97&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[TM15]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=260}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Venusaur}}&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Blastoise}}&lt;br /&gt;
* {{p|Butterfree}}&lt;br /&gt;
* {{p|Beedrill}}&lt;br /&gt;
* {{p|Pidgeot}}&lt;br /&gt;
* {{p|Raticate}}&lt;br /&gt;
* {{p|Fearow}}&lt;br /&gt;
* {{p|Arbok}}&lt;br /&gt;
* {{p|Raichu}}&lt;br /&gt;
* {{p|Sandslash}}&lt;br /&gt;
* {{p|Nidoqueen}}&lt;br /&gt;
* {{p|Nidoking}}&lt;br /&gt;
* {{p|Clefable}}&lt;br /&gt;
* {{p|Ninetales}}&lt;br /&gt;
* {{p|Wigglytuff}}&lt;br /&gt;
* {{p|Golbat}}&lt;br /&gt;
* {{p|Vileplume}}&lt;br /&gt;
* {{p|Parasect}}&lt;br /&gt;
* {{p|Venomoth}}&lt;br /&gt;
* {{p|Dugtrio}}&lt;br /&gt;
* {{p|Persian}}&lt;br /&gt;
* {{p|Golduck}}&lt;br /&gt;
* {{p|Primeape}}&lt;br /&gt;
* {{p|Arcanine}}&lt;br /&gt;
* {{p|Poliwrath}}&lt;br /&gt;
* {{p|Alakazam}}&lt;br /&gt;
* {{p|Machamp}}&lt;br /&gt;
* {{p|Victreebel}}&lt;br /&gt;
* {{p|Tentacruel}}&lt;br /&gt;
* {{p|Golem}}&lt;br /&gt;
* {{p|Rapidash}}&lt;br /&gt;
* {{p|Slowbro}}&lt;br /&gt;
* {{p|Magneton}}&lt;br /&gt;
* {{p|Dodrio}}&lt;br /&gt;
* {{p|Dewgong}}&lt;br /&gt;
* {{p|Muk}}&lt;br /&gt;
* {{p|Cloyster}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Hypno}}&lt;br /&gt;
* {{p|Kingler}}&lt;br /&gt;
* {{p|Electrode}}&lt;br /&gt;
* {{p|Exeggutor}}&lt;br /&gt;
* {{p|Marowak}}&lt;br /&gt;
* {{p|Lickitung}}&lt;br /&gt;
* {{p|Weezing}}&lt;br /&gt;
* {{p|Rhydon}}&lt;br /&gt;
* {{p|Chansey}}&lt;br /&gt;
* {{p|Tangela}}&lt;br /&gt;
* {{p|Kangaskhan}}&lt;br /&gt;
* {{p|Seadra}}&lt;br /&gt;
* {{p|Seaking}}&lt;br /&gt;
* {{p|Starmie}}&lt;br /&gt;
* {{p|Mr. Mime}}&lt;br /&gt;
* {{p|Scyther}}&lt;br /&gt;
* {{p|Jynx}}&lt;br /&gt;
* {{p|Electabuzz}}&lt;br /&gt;
* {{p|Magmar}}&lt;br /&gt;
* {{p|Pinsir}}&lt;br /&gt;
* {{p|Tauros}}&lt;br /&gt;
* {{p|Gyarados}}&lt;br /&gt;
* {{p|Lapras}}&lt;br /&gt;
* {{p|Vaporeon}}&lt;br /&gt;
* {{p|Jolteon}}&lt;br /&gt;
* {{p|Flareon}}&lt;br /&gt;
* {{p|Porygon}}&lt;br /&gt;
* {{p|Omastar}}&lt;br /&gt;
* {{p|Kabutops}}&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
* {{p|Snorlax}}&lt;br /&gt;
* {{p|Articuno}}&lt;br /&gt;
* {{p|Zapdos}}&lt;br /&gt;
* {{p|Moltres}}&lt;br /&gt;
* {{p|Dratini}}&lt;br /&gt;
* {{p|Dragonair}}&lt;br /&gt;
* {{p|Dragonite}}&lt;br /&gt;
* {{p|Mewtwo}}&lt;br /&gt;
* {{p|Mew}}&lt;br /&gt;
* {{p|Meganium}}&lt;br /&gt;
* {{p|Typhlosion}}&lt;br /&gt;
* {{p|Feraligatr}}&lt;br /&gt;
* {{p|Furret}}&lt;br /&gt;
* {{p|Noctowl}}&lt;br /&gt;
* {{p|Ledian}}&lt;br /&gt;
* {{p|Ariados}}&lt;br /&gt;
* {{p|Crobat}}&lt;br /&gt;
* {{p|Lanturn}}&lt;br /&gt;
* {{p|Togetic}}&lt;br /&gt;
* {{p|Xatu}}&lt;br /&gt;
* {{p|Ampharos}}&lt;br /&gt;
* {{p|Bellossom}}&lt;br /&gt;
* {{p|Azumarill}}&lt;br /&gt;
* {{p|Politoed}}&lt;br /&gt;
* {{p|Jumpluff}}&lt;br /&gt;
* {{p|Sunflora}}&lt;br /&gt;
* {{p|Quagsire}}&lt;br /&gt;
* {{p|Espeon}}&lt;br /&gt;
* {{p|Umbreon}}&lt;br /&gt;
* {{p|Slowking}}&lt;br /&gt;
* {{p|Forretress}}&lt;br /&gt;
* {{p|Steelix}}&lt;br /&gt;
* {{p|Granbull}}&lt;br /&gt;
* {{p|Scizor}}&lt;br /&gt;
* {{p|Heracross}}&lt;br /&gt;
* {{p|Ursaring}}&lt;br /&gt;
* {{p|Magcargo}}&lt;br /&gt;
* {{p|Piloswine}}&lt;br /&gt;
* {{p|Remoraid}}&lt;br /&gt;
* {{p|Octillery}}&lt;br /&gt;
* {{p|Mantine}}&lt;br /&gt;
* {{p|Houndoom}}&lt;br /&gt;
* {{p|Kingdra}}&lt;br /&gt;
* {{p|Donphan}}&lt;br /&gt;
* {{p|Porygon2}}&lt;br /&gt;
* {{p|Miltank}}&lt;br /&gt;
* {{p|Blissey}}&lt;br /&gt;
* {{p|Raikou}}&lt;br /&gt;
* {{p|Entei}}&lt;br /&gt;
* {{p|Suicune}}&lt;br /&gt;
* {{p|Larvitar}}&lt;br /&gt;
* {{p|Pupitar}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
* {{p|Lugia}}&lt;br /&gt;
* {{p|Ho-Oh}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Sceptile}}&lt;br /&gt;
* {{p|Blaziken}}&lt;br /&gt;
* {{p|Swampert}}&lt;br /&gt;
* {{p|Mightyena}}&lt;br /&gt;
* {{p|Linoone}}&lt;br /&gt;
* {{p|Beautifly}}&lt;br /&gt;
* {{p|Dustox}}&lt;br /&gt;
* {{p|Ludicolo}}&lt;br /&gt;
* {{p|Nuzleaf}}&lt;br /&gt;
* {{p|Shiftry}}&lt;br /&gt;
* {{p|Swellow}}&lt;br /&gt;
* {{p|Pelipper}}&lt;br /&gt;
* {{p|Gardevoir}}&lt;br /&gt;
* {{p|Masquerain}}&lt;br /&gt;
* {{p|Breloom}}&lt;br /&gt;
* {{p|Slaking}}&lt;br /&gt;
* {{p|Ninjask}}&lt;br /&gt;
* {{p|Shedinja}}&lt;br /&gt;
* {{p|Exploud}}&lt;br /&gt;
* {{p|Hariyama}}&lt;br /&gt;
* {{p|Delcatty}}&lt;br /&gt;
* {{p|Mawile}}&lt;br /&gt;
* {{p|Aggron}}&lt;br /&gt;
* {{p|Medicham}}&lt;br /&gt;
* {{p|Manectric}}&lt;br /&gt;
* {{p|Swalot}}&lt;br /&gt;
* {{p|Sharpedo}}&lt;br /&gt;
* {{p|Wailord}}&lt;br /&gt;
* {{p|Camerupt}}&lt;br /&gt;
* {{p|Torkoal}}&lt;br /&gt;
* {{p|Grumpig}}&lt;br /&gt;
* {{p|Trapinch}}&lt;br /&gt;
* {{p|Vibrava}}&lt;br /&gt;
* {{p|Flygon}}&lt;br /&gt;
* {{p|Cacturne}}&lt;br /&gt;
* {{p|Altaria}}&lt;br /&gt;
* {{p|Lunatone}}&lt;br /&gt;
* {{p|Solrock}}&lt;br /&gt;
* {{p|Whiscash}}&lt;br /&gt;
* {{p|Crawdaunt}}&lt;br /&gt;
* {{p|Claydol}}&lt;br /&gt;
* {{p|Cradily}}&lt;br /&gt;
* {{p|Armaldo}}&lt;br /&gt;
* {{p|Milotic}}&lt;br /&gt;
* {{p|Banette}}&lt;br /&gt;
* {{p|Dusclops}}&lt;br /&gt;
* {{p|Tropius}}&lt;br /&gt;
* {{p|Absol}}&lt;br /&gt;
* {{p|Glalie}}&lt;br /&gt;
* {{p|Walrein}}&lt;br /&gt;
* {{p|Huntail}}&lt;br /&gt;
* {{p|Gorebyss}}&lt;br /&gt;
* {{p|Relicanth}}&lt;br /&gt;
* {{p|Salamence}}&lt;br /&gt;
* {{p|Metang}}&lt;br /&gt;
* {{p|Metagross}}&lt;br /&gt;
* {{p|Regirock}}&lt;br /&gt;
* {{p|Regice}}&lt;br /&gt;
* {{p|Registeel}}&lt;br /&gt;
* {{p|Latias}}&lt;br /&gt;
* {{p|Latios}}&lt;br /&gt;
* {{p|Kyogre}}&lt;br /&gt;
* {{p|Groudon}}&lt;br /&gt;
* {{p|Rayquaza}}&lt;br /&gt;
* {{p|Jirachi}}&lt;br /&gt;
* {{p|Deoxys}}&lt;br /&gt;
* {{p|Torterra}}&lt;br /&gt;
* {{p|Infernape}}&lt;br /&gt;
* {{p|Empoleon}}&lt;br /&gt;
* {{p|Staraptor}}&lt;br /&gt;
* {{p|Bibarel}}&lt;br /&gt;
* {{p|Kricketune}}&lt;br /&gt;
* {{p|Luxray}}&lt;br /&gt;
* {{p|Roserade}}&lt;br /&gt;
* {{p|Rampardos}}&lt;br /&gt;
* {{p|Bastiodon}}&lt;br /&gt;
* {{p|Wormadam}} ({{t|Grass}})&lt;br /&gt;
* {{p|Mothim}}&lt;br /&gt;
* {{p|Vespiquen}}&lt;br /&gt;
* {{p|Floatzel}}&lt;br /&gt;
* {{p|Cherrim}}&lt;br /&gt;
* {{p|Gastrodon}}&lt;br /&gt;
* {{p|Ambipom}}&lt;br /&gt;
* {{p|Drifblim}}&lt;br /&gt;
* {{p|Lopunny}}&lt;br /&gt;
* {{p|Mismagius}}&lt;br /&gt;
* {{p|Honchkrow}}&lt;br /&gt;
* {{p|Purugly}}&lt;br /&gt;
* {{p|Skuntank}}&lt;br /&gt;
* {{p|Bronzong}}&lt;br /&gt;
* {{p|Spiritomb}}&lt;br /&gt;
* {{p|Garchomp}}&lt;br /&gt;
* {{p|Lucario}}&lt;br /&gt;
* {{p|Hippowdon}}&lt;br /&gt;
* {{p|Drapion}}&lt;br /&gt;
* {{p|Toxicroak}}&lt;br /&gt;
* {{p|Carnivine}}&lt;br /&gt;
* {{p|Lumineon}}&lt;br /&gt;
* {{p|Abomasnow}}&lt;br /&gt;
* {{p|Weavile}}&lt;br /&gt;
* {{p|Magnezone}}&lt;br /&gt;
* {{p|Lickilicky}}&lt;br /&gt;
* {{p|Rhyperior}}&lt;br /&gt;
* {{p|Tangrowth}}&lt;br /&gt;
* {{p|Electivire}}&lt;br /&gt;
* {{p|Magmortar}}&lt;br /&gt;
* {{p|Togekiss}}&lt;br /&gt;
* {{p|Yanmega}}&lt;br /&gt;
* {{p|Leafeon}}&lt;br /&gt;
* {{p|Glaceon}}&lt;br /&gt;
* {{p|Gliscor}}&lt;br /&gt;
* {{p|Mamoswine}}&lt;br /&gt;
* {{p|Porygon-Z}}&lt;br /&gt;
* {{p|Gallade}}&lt;br /&gt;
* {{p|Probopass}}&lt;br /&gt;
* {{p|Dusknoir}}&lt;br /&gt;
* {{p|Froslass}}&lt;br /&gt;
* {{p|Uxie}}&lt;br /&gt;
* {{p|Mesprit}}&lt;br /&gt;
* {{p|Azelf}}&lt;br /&gt;
* {{p|Dialga}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* {{p|Heatran}}&lt;br /&gt;
* {{p|Regigigas}}&lt;br /&gt;
* {{p|Giratina}}&lt;br /&gt;
* {{p|Cresselia}}&lt;br /&gt;
* {{p|Manaphy}}&lt;br /&gt;
* {{p|Darkrai}}&lt;br /&gt;
* {{p|Shaymin}}&lt;br /&gt;
* {{p|Arceus}}&lt;br /&gt;
* {{p|Deoxys}} (attack)&lt;br /&gt;
* {{p|Deoxys}} (defense)&lt;br /&gt;
* {{p|Deoxys}} (speed)&lt;br /&gt;
* {{p|Wormadam}} ({{t|Ground}})&lt;br /&gt;
* {{p|Wormadam}} ({{t|Steel}})&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In other languages=&lt;br /&gt;
French: &#039;&#039;&#039;Ultralaser&#039;&#039;&#039;, German: &#039;&#039;&#039;Hyperstrahl&#039;&#039;&#039;, Italian: &#039;&#039;&#039;Iper Raggio&#039;&#039;&#039;, Spanish: &#039;&#039;&#039;Hiperrayo&#039;&#039;&#039;, Dutch: &#039;&#039;&#039;Hyperstraal&#039;&#039;&#039;, Portuguese: &#039;&#039;&#039;Hiper Raio&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
{{Hyper Beam}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
[[de:Hyperstrahl]]&lt;br /&gt;
[[ja:はかいこうせん]]&lt;/div&gt;</summary>
		<author><name>Omega-shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Omega-shadow&amp;diff=171321</id>
		<title>User:Omega-shadow</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Omega-shadow&amp;diff=171321"/>
		<updated>2007-08-27T04:30:18Z</updated>

		<summary type="html">&lt;p&gt;Omega-shadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m omega-shadow,and i have every pokemon there is so far. so if you want a certain pokemon with certain moves, email me at pyro_mage@shaw.ca.&lt;br /&gt;
&lt;br /&gt;
So here are my main Pokemon:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Pokémon Team==&lt;br /&gt;
&lt;br /&gt;
{{Team|&lt;br /&gt;
|#1=[[Image:157.png]]&lt;br /&gt;
|Poke1={{p|Typhlosion}}&lt;br /&gt;
|LV1=Lv. 100&lt;br /&gt;
|G1=♂&lt;br /&gt;
|HI1=Pyro&lt;br /&gt;
|M1P1={{M|Flamethrower}}&lt;br /&gt;
|M2P1={{M|Magma Storm}}&lt;br /&gt;
|M3P1={{M|Fire Blast}}&lt;br /&gt;
|M4P1={{M|Rock Climb}}&lt;br /&gt;
Ability: Flame Body&lt;br /&gt;
&lt;br /&gt;
|#2=[[Image:214.png]]&lt;br /&gt;
|Poke2={{p|Heracross}}&lt;br /&gt;
|LV2=Lv. 100&lt;br /&gt;
|G2=♂&lt;br /&gt;
|HI2=Brawly&lt;br /&gt;
|M1P2={{M|Focus Blast}}&lt;br /&gt;
|M2P2={{M|Aura Sphere}}&lt;br /&gt;
|M3P2={{M|Megahorn}}&lt;br /&gt;
|M4P2={{M|Strength}}&lt;br /&gt;
Ability: Pure Power&lt;br /&gt;
&lt;br /&gt;
|#3=[[Image:141.png]]&lt;br /&gt;
|Poke3={{p|Kabutops}}&lt;br /&gt;
|LV3=Lv. 100&lt;br /&gt;
|G3=♂&lt;br /&gt;
|HI3=Blade&lt;br /&gt;
|M1P3={{M|Surf}}&lt;br /&gt;
|M2P3={{M|Waterfall}}&lt;br /&gt;
|M3P3={{M|Head Smash}}&lt;br /&gt;
|M4P3={{M|Cut}}&lt;br /&gt;
Ability: Rock Head&lt;br /&gt;
&lt;br /&gt;
|#4=[[Image:249.png]]&lt;br /&gt;
|Poke4={{p|Lugia}}&lt;br /&gt;
|LV4=Lv. 100&lt;br /&gt;
|G4=&lt;br /&gt;
|HI4=Omega&lt;br /&gt;
|M1P4={{M|Aeroblast}}&lt;br /&gt;
|M2P4={{M|Fly}}&lt;br /&gt;
|M3P4={{M|Sky Attack}}&lt;br /&gt;
|M4P4={{M|Psychic}}&lt;br /&gt;
Ability: Pressure&lt;br /&gt;
&lt;br /&gt;
|#5=[[Image:462.png]]&lt;br /&gt;
|Poke5={{p|Magnezone}}&lt;br /&gt;
|LV5=Lv. 100&lt;br /&gt;
|G5=&lt;br /&gt;
|HI5=Mr. Roboto&lt;br /&gt;
|M1P5={{M|Thunder}}&lt;br /&gt;
|M2P5={{M|Thunderbolt}}&lt;br /&gt;
|M3P5={{M|Meteor Mash}}&lt;br /&gt;
|M4P5={{M|Rock Smash}}&lt;br /&gt;
Ability: Drizzle&lt;br /&gt;
&lt;br /&gt;
|#6=[[Image:389.png]]&lt;br /&gt;
|Poke6={{p|Torterra}}&lt;br /&gt;
|LV6=Lv. 100&lt;br /&gt;
|G6=♂&lt;br /&gt;
|HI6=Thorn&lt;br /&gt;
|M1P6={{M|Solarbeam}}&lt;br /&gt;
|M2P6={{M|Power Whip}}&lt;br /&gt;
|M3P6={{M|Earthquake}}&lt;br /&gt;
|M4P6={{M|Defog}}&lt;br /&gt;
Ability: Drought&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Omega-shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Omega-shadow&amp;diff=170283</id>
		<title>User:Omega-shadow</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Omega-shadow&amp;diff=170283"/>
		<updated>2007-08-25T04:29:58Z</updated>

		<summary type="html">&lt;p&gt;Omega-shadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m omega-shadow,and i have every pokemon there is so far. so if you want a certain pokemon with certain moves, email me at pyro_mage@shaw.ca.&lt;br /&gt;
&lt;br /&gt;
So here are my main Pokemon:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Pokémon Team==&lt;br /&gt;
&lt;br /&gt;
{{Team|&lt;br /&gt;
|#1=[[Image:157.png]]&lt;br /&gt;
|Poke1={{p|Typhlosion}}&lt;br /&gt;
|LV1=Lv. 100&lt;br /&gt;
|G1=♂&lt;br /&gt;
|HI1=Pyro&lt;br /&gt;
|M1P1={{M|Flamethrower}}&lt;br /&gt;
|M2P1={{M|Magma Storm}}&lt;br /&gt;
|M3P1={{M|Fire Blast}}&lt;br /&gt;
|M4P1={{M|Rock Climb}}&lt;br /&gt;
Ability: Flame Body&lt;br /&gt;
&lt;br /&gt;
|#2=[[Image:106.png]]&lt;br /&gt;
|Poke2={{p|Hitmonlee}}&lt;br /&gt;
|LV2=Lv. 100&lt;br /&gt;
|G2=♂&lt;br /&gt;
|HI2=Femur&lt;br /&gt;
|M1P2={{M|Aura Sphere}}&lt;br /&gt;
|M2P2={{M|Mega Kick}}&lt;br /&gt;
|M3P2={{M|Hi Jump Kick}}&lt;br /&gt;
|M4P2={{M|Strength}}&lt;br /&gt;
Ability: Pure Power&lt;br /&gt;
&lt;br /&gt;
|#3=[[Image:141.png]]&lt;br /&gt;
|Poke3={{p|Kabutops}}&lt;br /&gt;
|LV3=Lv. 100&lt;br /&gt;
|G3=♂&lt;br /&gt;
|HI3=Blade&lt;br /&gt;
|M1P3={{M|Surf}}&lt;br /&gt;
|M2P3={{M|Waterfall}}&lt;br /&gt;
|M3P3={{M|Head Smash}}&lt;br /&gt;
|M4P3={{M|Cut}}&lt;br /&gt;
Ability: Rock Head&lt;br /&gt;
&lt;br /&gt;
|#4=[[Image:249.png]]&lt;br /&gt;
|Poke4={{p|Lugia}}&lt;br /&gt;
|LV4=Lv. 100&lt;br /&gt;
|G4=&lt;br /&gt;
|HI4=Omega&lt;br /&gt;
|M1P4={{M|Aeroblast}}&lt;br /&gt;
|M2P4={{M|Fly}}&lt;br /&gt;
|M3P4={{M|Sky Attack}}&lt;br /&gt;
|M4P4={{M|Psychic}}&lt;br /&gt;
Ability: Pressure&lt;br /&gt;
&lt;br /&gt;
|#5=[[Image:462.png]]&lt;br /&gt;
|Poke5={{p|Magnezone}}&lt;br /&gt;
|LV5=Lv. 100&lt;br /&gt;
|G5=&lt;br /&gt;
|HI5=Mr. Roboto&lt;br /&gt;
|M1P5={{M|Thunder}}&lt;br /&gt;
|M2P5={{M|Thunderbolt}}&lt;br /&gt;
|M3P5={{M|Meteor Mash}}&lt;br /&gt;
|M4P5={{M|Rock Smash}}&lt;br /&gt;
Ability: Drizzle&lt;br /&gt;
&lt;br /&gt;
|#6=[[Image:389.png]]&lt;br /&gt;
|Poke6={{p|Torterra}}&lt;br /&gt;
|LV6=Lv. 100&lt;br /&gt;
|G6=♂&lt;br /&gt;
|HI6=Thorn&lt;br /&gt;
|M1P6={{M|Solarbeam}}&lt;br /&gt;
|M2P6={{M|Power Whip}}&lt;br /&gt;
|M3P6={{M|Earthquake}}&lt;br /&gt;
|M4P6={{M|Defog}}&lt;br /&gt;
Ability: Drought&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Omega-shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Omega-shadow&amp;diff=170282</id>
		<title>User:Omega-shadow</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Omega-shadow&amp;diff=170282"/>
		<updated>2007-08-25T04:29:39Z</updated>

		<summary type="html">&lt;p&gt;Omega-shadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m omega-shadow,and i have every pokemon there is so far. so if you want a certain pokemon with certain moves, email me at pyro_mage@shaw.ca.&lt;br /&gt;
&lt;br /&gt;
So here are my main Pokemon:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Pokémon Team==&lt;br /&gt;
&lt;br /&gt;
{{Team|&lt;br /&gt;
|#1=[[Image:157.png]]&lt;br /&gt;
|Poke1={{p|Typhlosion}}&lt;br /&gt;
|LV1=Lv. 100&lt;br /&gt;
|G1=♂&lt;br /&gt;
|HI1=Pyro&lt;br /&gt;
|M1P1={{M|Flamethrower}}&lt;br /&gt;
|M2P1={{M|Magma Storm}}&lt;br /&gt;
|M3P1={{M|Fire Blast}}&lt;br /&gt;
|M4P1={{M|Rock Climb}}&lt;br /&gt;
Ability: Flame Body&lt;br /&gt;
&lt;br /&gt;
|#2=[[Image:106.png]]&lt;br /&gt;
|Poke2={{p|Hitmonlee}}&lt;br /&gt;
|LV2=Lv. 100&lt;br /&gt;
|G2=♂&lt;br /&gt;
|HI2=Femur&lt;br /&gt;
|M1P2={{M|Aura Sphere}}&lt;br /&gt;
|M2P2={{M|Mega Kick}}&lt;br /&gt;
|M3P2={{M|Hi Jump Kick}}&lt;br /&gt;
|M4P2={{M|Strength}}&lt;br /&gt;
Ability: Pure Power&lt;br /&gt;
&lt;br /&gt;
|#3=[[Image:141.png]]&lt;br /&gt;
|Poke3={{p|Kabutops}}&lt;br /&gt;
|LV3=Lv. 100&lt;br /&gt;
|G3=♂&lt;br /&gt;
|HI3=Blade&lt;br /&gt;
|M1P3={{M|Surf}}&lt;br /&gt;
|M2P3={{M|Waterfall}}&lt;br /&gt;
|M3P3={{M|Head Smash}}&lt;br /&gt;
|M4P3={{M|Cut}}&lt;br /&gt;
Ability: Rock Head&lt;br /&gt;
&lt;br /&gt;
|#4=[[Image:249.png]]&lt;br /&gt;
|Poke4={{p|Lugia}}&lt;br /&gt;
|LV4=Lv. 100&lt;br /&gt;
|G4=♂&lt;br /&gt;
|HI4=Omega&lt;br /&gt;
|M1P4={{M|Aeroblast}}&lt;br /&gt;
|M2P4={{M|Fly}}&lt;br /&gt;
|M3P4={{M|Sky Attack}}&lt;br /&gt;
|M4P4={{M|Psychic}}&lt;br /&gt;
Ability: Pressure&lt;br /&gt;
&lt;br /&gt;
|#5=[[Image:462.png]]&lt;br /&gt;
|Poke5={{p|Magnezone}}&lt;br /&gt;
|LV5=Lv. 100&lt;br /&gt;
|G5=&lt;br /&gt;
|HI5=Mr. Roboto&lt;br /&gt;
|M1P5={{M|Thunder}}&lt;br /&gt;
|M2P5={{M|Thunderbolt}}&lt;br /&gt;
|M3P5={{M|Meteor Mash}}&lt;br /&gt;
|M4P5={{M|Rock Smash}}&lt;br /&gt;
Ability: Drizzle&lt;br /&gt;
&lt;br /&gt;
|#6=[[Image:389.png]]&lt;br /&gt;
|Poke6={{p|Torterra}}&lt;br /&gt;
|LV6=Lv. 100&lt;br /&gt;
|G6=♂&lt;br /&gt;
|HI6=Thorn&lt;br /&gt;
|M1P6={{M|Solarbeam}}&lt;br /&gt;
|M2P6={{M|Power Whip}}&lt;br /&gt;
|M3P6={{M|Earthquake}}&lt;br /&gt;
|M4P6={{M|Defog}}&lt;br /&gt;
Ability: Drought&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Omega-shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Omega-shadow&amp;diff=170280</id>
		<title>User:Omega-shadow</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Omega-shadow&amp;diff=170280"/>
		<updated>2007-08-25T04:28:28Z</updated>

		<summary type="html">&lt;p&gt;Omega-shadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m omega-shadow,and i have every pokemon there is so far. so if you want a certain pokemon with certain moves, email me at pyro_mage@shaw.ca.&lt;br /&gt;
&lt;br /&gt;
So here are my main Pokemon:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Pokémon Team==&lt;br /&gt;
&lt;br /&gt;
{{Team|&lt;br /&gt;
|#1=[[Image:157.png]]&lt;br /&gt;
|Poke1={{p|Typhlosion}}&lt;br /&gt;
|LV1=Lv. 100&lt;br /&gt;
|G1=♂&lt;br /&gt;
|HI1=Pyro&lt;br /&gt;
|M1P1={{M|Flamethrower}}&lt;br /&gt;
|M2P1={{M|Magma Storm}}&lt;br /&gt;
|M3P1={{M|Fire Blast}}&lt;br /&gt;
|M4P1={{M|Rock Climb}}&lt;br /&gt;
Ability: Flame Body&lt;br /&gt;
&lt;br /&gt;
|#2=[[Image:106.png]]&lt;br /&gt;
|Poke2={{p|Hitmonlee}}&lt;br /&gt;
|LV2=Lv. 100&lt;br /&gt;
|G2=♂&lt;br /&gt;
|HI2=Femur&lt;br /&gt;
|M1P2={{M|Aura Sphere}}&lt;br /&gt;
|M2P2={{M|Mega Kick}}&lt;br /&gt;
|M3P2={{M|Hi Jump Kick}}&lt;br /&gt;
|M4P2={{M|Strength}}&lt;br /&gt;
Ability: Pure Power&lt;br /&gt;
&lt;br /&gt;
|#3=[[Image:141.png]]&lt;br /&gt;
|Poke3={{p|Kabutops}}&lt;br /&gt;
|LV3=Lv. 100&lt;br /&gt;
|G3=♂&lt;br /&gt;
|HI3=Blade&lt;br /&gt;
|M1P3={{M|Surf}}&lt;br /&gt;
|M2P3={{M|Waterfall}}&lt;br /&gt;
|M3P3={{M|Head Smash}}&lt;br /&gt;
|M4P3={{M|Cut}}&lt;br /&gt;
Ability: Rock Head&lt;br /&gt;
&lt;br /&gt;
|#4=[[Image:249.png]]&lt;br /&gt;
|Poke4={{p|Lugia}}&lt;br /&gt;
|LV4=Lv. 100&lt;br /&gt;
|G4=♂&lt;br /&gt;
|HI4=Omega&lt;br /&gt;
|M1P4={{M|Aeroblast}}&lt;br /&gt;
|M2P4={{M|Fly}}&lt;br /&gt;
|M3P4={{M|Sky Attack}}&lt;br /&gt;
|M4P4={{M|Psychic}}&lt;br /&gt;
Ability: Pressure&lt;br /&gt;
&lt;br /&gt;
|#5=[[Image:462.png]]&lt;br /&gt;
|Poke5={{p|Magnezone}}&lt;br /&gt;
|LV5=Lv. 53&lt;br /&gt;
|G5=&lt;br /&gt;
|HI5=Mr. Roboto&lt;br /&gt;
|M1P5={{M|Thunder}}&lt;br /&gt;
|M2P5={{M|Thunderbolt}}&lt;br /&gt;
|M3P5={{M|Meteor Mash}}&lt;br /&gt;
|M4P5={{M|Rock Smash}}&lt;br /&gt;
Ability: Drizzle&lt;br /&gt;
&lt;br /&gt;
|#6=[[Image:389.png]]&lt;br /&gt;
|Poke6={{p|Torterra}}&lt;br /&gt;
|LV6=Lv. 52&lt;br /&gt;
|G6=♀&lt;br /&gt;
|HI6=Thorn&lt;br /&gt;
|M1P6={{M|Solarbeam}}&lt;br /&gt;
|M2P6={{M|Power Whip}}&lt;br /&gt;
|M3P6={{M|Earthquake}}&lt;br /&gt;
|M4P6={{M|Defog}}&lt;br /&gt;
Ability: Drought&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Omega-shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Omega-shadow&amp;diff=170205</id>
		<title>User:Omega-shadow</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Omega-shadow&amp;diff=170205"/>
		<updated>2007-08-25T01:17:57Z</updated>

		<summary type="html">&lt;p&gt;Omega-shadow: New page: Hi, I&amp;#039;m omega-shadow,and i have every pokemon there is so far. so if you want a certain pokemon with certain moves, email me at pyro_mage@shaw.ca.  So here are my main Pokemon:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m omega-shadow,and i have every pokemon there is so far. so if you want a certain pokemon with certain moves, email me at pyro_mage@shaw.ca.&lt;br /&gt;
&lt;br /&gt;
So here are my main Pokemon:&lt;/div&gt;</summary>
		<author><name>Omega-shadow</name></author>
	</entry>
</feed>