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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ofirice</id>
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	<updated>2026-11-12T23:06:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687163</id>
		<title>Talk:Yawn (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687163"/>
		<updated>2017-09-09T20:18:31Z</updated>

		<summary type="html">&lt;p&gt;Ofirice: /* Sleep Counter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contradiction==&lt;br /&gt;
This article says that Safeguard will stop Yawn working, but the article about Safeguard says it won&#039;t. Which is correct? --[[User:Flicky|Fli]][[User talk:Flicky|cky]][[Special:Contributions/Flicky|1991]] 22:30, 1 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sleep Counter==&lt;br /&gt;
&lt;br /&gt;
I feel that it should be mentioned somewhere on this site (under Yawn(move) or sleep(status condition)) that Yawn&#039;s sleep counter begins on the turn after the target falls asleep.  It *is* obvious, in the sense that it&#039;s &#039;the way it ought to be.&#039;  But it&#039;s not obvious in the computer-logic sense.  Imho, it&#039;s precarious to second-guess the user&#039;s assumptions in this regard.  Sometimes it&#039;s wise for the user to expect common sense, and other times it&#039;s wiser to expect rigid logic.  In any given instance, it&#039;s easy to pick the wrong interpretation.  So there should ideally be signposts for the user whenever one prevails *and* the distinction is important.&lt;br /&gt;
&lt;br /&gt;
Granted, most highly-seasoned players would know this about Yawn, from experience.  But only most.  Some might avoid ever experimenting with Yawn in the first place, because it never occurs to them that this unusual quirk in the sleep counter exists.  And not everyone is observant enough to infer it by noticing that Yawn never ends immediately.  And besides, should this site only cater to the very-experienced demographic?&lt;br /&gt;
&lt;br /&gt;
I also get that it would be dumb to have Yawn work the &#039;normal&#039; way, with the sleep counter starting at the same time the target technically falls asleep.  It would effectively mean 0-2 turns of sleep, instead of 1-3.  That&#039;s really dumb.  But it&#039;s not *obviously* dumb to the average human.  Because brains don&#039;t work like that.  They work on autopilot, mostly.  If your autopilot is set to &#039;assume rigid logic&#039; you just won&#039;t see the dumb in it.&lt;br /&gt;
&lt;br /&gt;
Finally, this unique feature of Yawn gives it unique consequences: You can do a move other than the sleeping move **on the first turn** of your opponent&#039;s sleep.  No other sleeping move can do that. It sounds silly, but it&#039;s subtler than it sounds.  Think about it.  It&#039;s not about the fact that the sleep is delayed by one turn when you use Yawn.  It&#039;s about the fact that it&#039;s effectively delayed by *two* turns.  Imagine a move which causes sleep at the *start* of the upcoming turn.  Now push it forward one more turn.  That&#039;s what Yawn really is.  It&#039;s effectively a sleep that starts at the beginning of a future turn, not at the end of one.  And that opens up a whole world of possibilities that just don&#039;t exist in the same way for other sleep-inducing moves.  The one I stumbled across, the one that prompted this post, is Yawn/Shell Smash/Shell Smash.  It hinges on the fact that the second Shell Smash occurs on the same turn that the opponent (effectively) falls asleep.  This is the unique feature of Yawn I&#039;m talking about: not the delayed-and-drowsy business... the fact that it&#039;s delayed til the *start* of a future turn; the very turn you would otherwise be forced to spend using Hypnosis or Sleep Powder or whatever move you would otherwise be using.  And that first turn is the only turn of guaranteed sleep you get.  So Yawn is the only move whose guaranteed turn of sleep isn&#039;t spent using the sleeping move itself.&lt;br /&gt;
&lt;br /&gt;
My point is: It&#039;s a secondary unique feature beyond the obvious unique feature of Yawn.  And it creates unique opportunities.  Readers deserve to be alerted to those opportunities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ofirice|Ofirice]] ([[User talk:Ofirice|talk]]) 19:44, 9 September 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ofirice</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687160</id>
		<title>Talk:Yawn (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687160"/>
		<updated>2017-09-09T20:11:58Z</updated>

		<summary type="html">&lt;p&gt;Ofirice: /* Sleep Counter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contradiction==&lt;br /&gt;
This article says that Safeguard will stop Yawn working, but the article about Safeguard says it won&#039;t. Which is correct? --[[User:Flicky|Fli]][[User talk:Flicky|cky]][[Special:Contributions/Flicky|1991]] 22:30, 1 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sleep Counter==&lt;br /&gt;
&lt;br /&gt;
I feel that it should be mentioned somewhere on this site (under Yawn(move) or sleep(status condition)) that Yawn&#039;s sleep counter begins on the turn after the target falls asleep.  It *is* obvious, in the sense that it&#039;s &#039;the way it ought to be.&#039;  But it&#039;s not obvious in the computer-logic sense.  Imho, it&#039;s precarious to second-guess the user&#039;s assumptions in this regard.  Sometimes it&#039;s wise for the user to expect common sense, and other times it&#039;s wiser to expect rigid logic.  In any given instance, it&#039;s easy to pick the wrong interpretation.  So there should ideally be signposts for the user whenever one prevails *and* the distinction is important.&lt;br /&gt;
&lt;br /&gt;
Granted, most highly-seasoned players would know this about Yawn, from experience.  But only most.  Some might avoid ever experimenting with Yawn in the first place, because it never occurs to them that this unusual quirk in the sleep counter exists.  And not everyone is observant enough to infer it by noticing that Yawn never ends immediately.  And besides, should this site only cater to the very-experienced demographic?&lt;br /&gt;
&lt;br /&gt;
I also get that it would be dumb to have Yawn work the &#039;normal&#039; way, with the sleep counter starting at the same time the target technically falls asleep.  It would effectively mean 0-2 turns of sleep, instead of 1-3.  That&#039;s really dumb.  But it&#039;s not *obviously* dumb to the average human.  Because brains don&#039;t work like that.  They work on autopilot, mostly.  If your autopilot is set to &#039;assume rigid logic&#039; you just won&#039;t see the dumb in it.&lt;br /&gt;
&lt;br /&gt;
Finally, this unique feature of Yawn gives it unique consequences: You can do a move other than the sleeping move **on the first turn** of your opponent&#039;s sleep.  No other sleeping move can do that. It sounds silly, but it&#039;s subtler than it sounds.  Think about it.  It&#039;s not about the fact that the sleep is delayed by one turn when you use Yawn.  It&#039;s about the fact that it&#039;s effectively delayed by *two* turns.  Imagine a move which causes sleep at the *start* of the upcoming turn.  Now push it forward one more turn.  That&#039;s what Yawn really is.  It&#039;s effectively a sleep that starts at the beginning of a future turn, not at the end of one.  And that opens up a whole world of possibilities that just don&#039;t exist in the same way for other sleep-inducing moves.  The one I stumbled across, the one that prompted this post, is Yawn/Shell Smash/Shell Smash.  It hinges on the fact that the second Shell Smash occurs on the same turn that the opponent (effectively) falls asleep.  This is the unique feature of Yawn I&#039;m talking about: not the delayed-and-drowsy business... the fact that it&#039;s delayed til the *start* of a future turn; the very turn you would otherwise be forced to spend using Hypnosis or Sleep Powder or whatever move you would otherwise be using.&lt;br /&gt;
&lt;br /&gt;
My point is: It&#039;s a secondary unique feature beyond the obvious unique feature of Yawn.  And it creates unique opportunities.  Readers deserve to be alerted to those opportunities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ofirice|Ofirice]] ([[User talk:Ofirice|talk]]) 19:44, 9 September 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ofirice</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687159</id>
		<title>Talk:Yawn (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687159"/>
		<updated>2017-09-09T20:10:42Z</updated>

		<summary type="html">&lt;p&gt;Ofirice: /* Sleep Counter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contradiction==&lt;br /&gt;
This article says that Safeguard will stop Yawn working, but the article about Safeguard says it won&#039;t. Which is correct? --[[User:Flicky|Fli]][[User talk:Flicky|cky]][[Special:Contributions/Flicky|1991]] 22:30, 1 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sleep Counter==&lt;br /&gt;
&lt;br /&gt;
I feel that it should be mentioned somewhere on this site (under Yawn(move) or sleep(status condition)) that Yawn&#039;s sleep counter begins on the turn after the target falls asleep.  It *is* obvious, in the sense that it&#039;s &#039;the way it ought to be.&#039;  But it&#039;s not obvious in the computer-logic sense.  Imho, it&#039;s precarious to second-guess the user&#039;s assumptions in this regard.  Sometimes it&#039;s wise for the user to expect common sense, and other times it&#039;s wiser to expect rigid logic.  In any given instance, it&#039;s easy to pick the wrong interpretation.  So there should ideally be signposts for the user whenever one prevails *and* the distinction is important.&lt;br /&gt;
&lt;br /&gt;
Granted, most highly-seasoned players would know this about Yawn, from experience.  But only most.  Some might avoid ever experimenting with Yawn in the first place, because it never occurs to them that this unusual quirk in the sleep counter exists.  And not everyone is observant enough to infer it by noticing that Yawn never ends immediately.  And besides, should this site only cater to the very-experienced demographic?&lt;br /&gt;
&lt;br /&gt;
I also get that it would be dumb to have Yawn work the &#039;normal&#039; way, with the sleep counter starting at the same time the target technically falls asleep.  It would effectively mean 0-2 turns of sleep, instead of 1-3.  That&#039;s really dumb.  But it&#039;s not *obviously* dumb to the average human.  Because brains don&#039;t work like that.  They work on autopilot, mostly.  If your autopilot is set to &#039;assume rigid logic&#039; you just won&#039;t see the dumb in it.&lt;br /&gt;
&lt;br /&gt;
Finally, this unique feature of Yawn gives it unique consequences: You can do a move other than the sleeping move **on the first turn** of your opponent&#039;s sleep.  No other sleeping move can do that. It sounds silly, but it&#039;s subtler than it sounds.  Think about it.  It&#039;s not about the fact that the sleep is delayed by one turn when you use Yawn.  It&#039;s about the fact that it&#039;s delayed by *two* turns.  Imagine a move which causes sleep at the *start* of the upcoming turn.  Now push it forward one more turn.  That&#039;s what Yawn really is.  It&#039;s effectively a sleep that starts at the beginning of a future turn, not at the end of one.  And that opens up a whole world of possibilities that just don&#039;t exist in the same way for other sleep-inducing moves.  The one I stumbled across, the one that prompted this post, is Yawn/Shell Smash/Shell Smash.  It hinges on the fact that the second Shell Smash occurs on same turn that the opponent (effectively) falls asleep.  This is the unique feature of Yawn I&#039;m talking about: not the delayed-and-drowsy business... the fact that it&#039;s delayed til the *start* of a future turn; the very turn you would otherwise be forced to spend using Hypnosis or Sleep Powder or whatever move you would otherwise be using.&lt;br /&gt;
&lt;br /&gt;
My point is: It&#039;s a secondary unique feature beyond the obvious unique feature of Yawn.  And it creates unique opportunities.  Readers deserve to be alerted to those opportunities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ofirice|Ofirice]] ([[User talk:Ofirice|talk]]) 19:44, 9 September 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ofirice</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687158</id>
		<title>Talk:Yawn (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687158"/>
		<updated>2017-09-09T20:08:30Z</updated>

		<summary type="html">&lt;p&gt;Ofirice: /* Sleep Counter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contradiction==&lt;br /&gt;
This article says that Safeguard will stop Yawn working, but the article about Safeguard says it won&#039;t. Which is correct? --[[User:Flicky|Fli]][[User talk:Flicky|cky]][[Special:Contributions/Flicky|1991]] 22:30, 1 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sleep Counter==&lt;br /&gt;
&lt;br /&gt;
I feel that it should be mentioned somewhere on this site (under Yawn(move) or sleep(status condition)) that Yawn&#039;s sleep counter begins on the turn after the target falls asleep.  It *is* obvious, in the sense that it&#039;s &#039;the way it ought to be.&#039;  But it&#039;s not obvious in the computer-logic sense.  Imho, it&#039;s precarious to second-guess the user&#039;s assumptions in this regard.  Sometimes it&#039;s wise for the user to expect common sense, and other times it&#039;s wiser to expect rigid logic.  In any given instance, it&#039;s easy to pick the wrong interpretation.  So there should ideally be signposts for the user whenever one prevails *and* the distinction is important.&lt;br /&gt;
&lt;br /&gt;
Granted, most highly-seasoned players would know this about Yawn, from experience.  But only most.  Some might avoid ever experimenting with Yawn in the first place, because it never occurs to them that this unusual quirk in the sleep counter exists.  And not everyone is observant enough to infer it by noticing that Yawn never ends immediately.  And besides, should this site only cater to the very-experienced demographic?&lt;br /&gt;
&lt;br /&gt;
I also get that it would be dumb to have Yawn work the &#039;normal&#039; way, with the sleep counter starting at the same time the target technically falls asleep.  It would effectively mean 0-2 turns of sleep, instead of 1-3.  That&#039;s really dumb.  But it&#039;s not *obviously* dumb to the average human.  Because brains don&#039;t work like that.  They work on autopilot, mostly.  If your autopilot is set to &#039;assume rigid logic&#039; you just won&#039;t see the dumb in it.&lt;br /&gt;
&lt;br /&gt;
Finally, this unique feature of Yawn gives it unique consequences: You can do a move other than the sleeping move **on the first turn** of your opponent&#039;s sleep.  No other sleeping move can do that. It sounds silly, but it&#039;s subtler than it sounds.  Think about it.  It&#039;s not about the fact that the sleep is delayed by one turn when you use Yawn.  It&#039;s about the fact that it&#039;s delayed by *two* turns.  Imagine a move which causes sleep at the *start* of the upcoming turn.  Now push it forward one more turn.  That&#039;s what Yawn really is.  It&#039;s effectively a sleep that starts at the beginning of a future turn, not at the end of one.  And that opens up a whole world of possibilities that just don&#039;t exist in the same way for other sleep-inducing moves.  The one I stumbled across, the one that prompted this post, is Yawn/Shell Smash/Shell Smash.  It hinges on the fact that the second Shell Smash occurs on same turn that the opponent falls asleep.  This is the unique feature of Yawn I&#039;m talking about: not the delayed-and-drowsy business... the fact that it&#039;s delayed til the *start* of a future turn; the very turn you would otherwise be forced to spend using Hypnosis or Sleep Powder or whatever move you would otherwise be using.&lt;br /&gt;
&lt;br /&gt;
My point is: It&#039;s a secondary unique feature beyond the obvious unique feature of Yawn.  And it creates unique opportunities.  Readers deserve to be alerted to those opportunities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ofirice|Ofirice]] ([[User talk:Ofirice|talk]]) 19:44, 9 September 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ofirice</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687154</id>
		<title>Talk:Yawn (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687154"/>
		<updated>2017-09-09T19:44:43Z</updated>

		<summary type="html">&lt;p&gt;Ofirice: /* Sleep Counter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contradiction==&lt;br /&gt;
This article says that Safeguard will stop Yawn working, but the article about Safeguard says it won&#039;t. Which is correct? --[[User:Flicky|Fli]][[User talk:Flicky|cky]][[Special:Contributions/Flicky|1991]] 22:30, 1 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sleep Counter==&lt;br /&gt;
&lt;br /&gt;
I feel that it should be mentioned somewhere on this site (under Yawn(move) or sleep(status condition)) that Yawn&#039;s sleep counter begins on the turn after the target falls asleep.  It *is* obvious, in the sense that it&#039;s &#039;the way it ought to be.&#039;  But it&#039;s not obvious in the computer-logic sense.  Imho, it&#039;s precarious to second-guess the user&#039;s assumptions in this regard.  Sometimes it&#039;s wise for the user to expect common sense, and other times it&#039;s wiser to expect rigid logic.  In any given instance, it&#039;s easy to pick the wrong interpretation.  So there should ideally be signposts for the user whenever one prevails *and* the distinction is important.&lt;br /&gt;
&lt;br /&gt;
Granted, most highly-seasoned players would know this about Yawn, from experience.  But only most.  Some might avoid ever experimenting with Yawn in the first place, because it never occurs to them that this unusual quirk in the sleep counter exists.  And not everyone is observant enough to infer it by noticing that Yawn never ends immediately.  And besides, should this site only cater to the very-experienced demographic?&lt;br /&gt;
&lt;br /&gt;
I also get that it would be dumb to have Yawn work the &#039;normal&#039; way, with the sleep counter starting at the same time the target technically falls asleep.  It would effectively mean 0-2 turns of sleep, instead of 1-3.  That&#039;s really dumb.  But it&#039;s not *obviously* dumb to the average human.  Because brains don&#039;t work like that.  They work on autopilot, mostly.  If your autopilot is set to &#039;assume rigid logic&#039; you just won&#039;t see the dumb in it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ofirice|Ofirice]] ([[User talk:Ofirice|talk]]) 19:44, 9 September 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ofirice</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687153</id>
		<title>Talk:Yawn (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687153"/>
		<updated>2017-09-09T19:44:22Z</updated>

		<summary type="html">&lt;p&gt;Ofirice: /* Sleep Counter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contradiction==&lt;br /&gt;
This article says that Safeguard will stop Yawn working, but the article about Safeguard says it won&#039;t. Which is correct? --[[User:Flicky|Fli]][[User talk:Flicky|cky]][[Special:Contributions/Flicky|1991]] 22:30, 1 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sleep Counter==&lt;br /&gt;
&lt;br /&gt;
I feel that it should be mentioned somewhere on this site (under Yawn(move) or sleep(status condition)) that Yawn&#039;s sleep counter begins on the turn after the target falls asleep.  It *is* obvious, in the sense that it&#039;s &#039;the way it ought to be.&#039;  But it&#039;s not obvious in the computer-logic sense.  Imho, it&#039;s precarious to second-guess the user&#039;s assumptions in this regard.  Sometimes it&#039;s wise for the user to expect common sense, and other times it&#039;s wiser to expect rigid logic.  In any given instance, it&#039;s easy to pick the wrong interpretation.  So there should ideally be signposts for the user whenever one prevails *and* the distinction is important.&lt;br /&gt;
&lt;br /&gt;
Granted, most highly-seasoned players would know this about Yawn, from experience.  But only most.  Some might avoid ever experimenting with Yawn in the first place, because it never occurs to them that this unusual quirk in the sleep counter exists.  And not everyone is observant enough to infer it by noticing that Yawn never ends immediately.  And besides, should this site only cater to the very-experienced demographic?&lt;br /&gt;
&lt;br /&gt;
I also get that it would be dumb to have Yawn work the &#039;normal&#039; way, with the sleep counter starting at the same time the target technically falls asleep.  It would effectively mean 0-2 turns of sleep, instead of 1-3.  That&#039;s really dumb.  But it&#039;s not *obviously* dumb to the average human.  Because brains don&#039;t work like that.  They work on autopilot, mostly.  If your autopilot is set to &#039;assume rigid logic&#039; you just won&#039;t see the dumb in it.&lt;br /&gt;
[[User:Ofirice|Ofirice]] ([[User talk:Ofirice|talk]]) 19:44, 9 September 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Ofirice</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687152</id>
		<title>Talk:Yawn (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Yawn_(move)&amp;diff=2687152"/>
		<updated>2017-09-09T19:44:06Z</updated>

		<summary type="html">&lt;p&gt;Ofirice: /* Contradiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contradiction==&lt;br /&gt;
This article says that Safeguard will stop Yawn working, but the article about Safeguard says it won&#039;t. Which is correct? --[[User:Flicky|Fli]][[User talk:Flicky|cky]][[Special:Contributions/Flicky|1991]] 22:30, 1 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sleep Counter==&lt;br /&gt;
&lt;br /&gt;
I feel that it should be mentioned somewhere on this site (under Yawn(move) or sleep(status condition)) that Yawn&#039;s sleep counter begins on the turn after the target falls asleep.  It *is* obvious, in the sense that it&#039;s &#039;the way it ought to be.&#039;  But it&#039;s not obvious in the computer-logic sense.  Imho, it&#039;s precarious to second-guess the user&#039;s assumptions in this regard.  Sometimes it&#039;s wise for the user to expect common sense, and other times it&#039;s wiser to expect rigid logic.  In any given instance, it&#039;s easy to pick the wrong interpretation.  So there should ideally be signposts for the user whenever one prevails *and* the distinction is important.&lt;br /&gt;
&lt;br /&gt;
Granted, most highly-seasoned players would know this about Yawn, from experience.  But only most.  Some might avoid ever experimenting with Yawn in the first place, because it never occurs to them that this unusual quirk in the sleep counter exists.  And not everyone is observant enough to infer it by noticing that Yawn never ends immediately.  And besides, should this site only cater to the very-experienced demographic?&lt;br /&gt;
&lt;br /&gt;
I also get that it would be dumb to have Yawn work the &#039;normal&#039; way, with the sleep counter starting at the same time the target technically falls asleep.  It would effectively mean 0-2 turns of sleep, instead of 1-3.  That&#039;s really dumb.  But it&#039;s not *obviously* dumb to the average human.  Because brains don&#039;t work like that.  They work on autopilot, mostly.  If your autopilot is set to &#039;assume rigid logic&#039; you just won&#039;t see the dumb in it.&lt;/div&gt;</summary>
		<author><name>Ofirice</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Yawn_(move)&amp;diff=2687113</id>
		<title>Yawn (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Yawn_(move)&amp;diff=2687113"/>
		<updated>2017-09-09T18:40:23Z</updated>

		<summary type="html">&lt;p&gt;Ofirice: /* Generations III and IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=281&lt;br /&gt;
|name=Yawn&lt;br /&gt;
|jname=あくび&lt;br /&gt;
|jtrans=Yawn&lt;br /&gt;
|jtranslit=Akubi&lt;br /&gt;
|gameimage=Yawn.png&lt;br /&gt;
|gameimage2=Yawn 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=III&lt;br /&gt;
|category=Cute&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Makes all Pokémon after the user nervous.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Prevents the Voltage from going down in the same turn.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Makes the remaining Pokémon nervous.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=yes&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yawn&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;あくび&#039;&#039;&#039; &#039;&#039;Yawn&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Yawn makes the target drowsy. At the end of the next turn, the drowsy Pokémon will fall {{status|sleep|asleep}}, unless it is already afflicted by a non-volatile [[status condition]]. If a drowsy Pokémon [[switch]]es out, it loses its drowsiness. Drowsiness cannot be passed by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
Yawn bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
Yawn will fail if the target is already afflicted by a major [[status condition]] or behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
Yawn will fail if the target has the [[Ability]] {{a|Insomnia}} or {{a|Vital Spirit}} or if it has {{a|Leaf Guard}} during [[harsh sunlight]]; a drowsy Pokémon that has Insomnia, Vital Spirit, or (during harsh sunlight) Leaf Guard will not fall asleep. Yawn will fail if used on a Pokémon without {{a|Soundproof}} during an {{m|uproar}}. It will also fail when used on a target under the effect of {{m|Safeguard}}, but a Pokémon that is already drowsy can still fall asleep while under the effect of Safeguard.&lt;br /&gt;
&lt;br /&gt;
Yawn can be used as part of a [[Contest combination|Pokémon Contest combination]], causing {{m|Rest}} and {{m|Slack Off}} to have their base appeal points doubled.&lt;br /&gt;
&lt;br /&gt;
Unlike other sleep inducing moves, the sleep counter for Yawn does not begin until the turn after a drowsy Pokémon falls asleep.&lt;br /&gt;
&lt;br /&gt;
===Generation V onward===&lt;br /&gt;
Yawn no longer fails during an {{m|uproar}}, but drowsiness cannot cause a Pokémon to fall asleep during an uproar.&lt;br /&gt;
&lt;br /&gt;
Yawn will fail if the target has the Ability {{a|Comatose}} or is a Meteor Form {{p|Minior}}; a drowsy Pokémon that has Comatose or that is Meteor Form Minior will not fall asleep. Yawn will fail if used on a target that is affected by {{a|Sweet Veil}} or {{m|Electric Terrain}}; Sweet Veil, Electric Terrain, and {{m|Misty Terrain}} each also prevent affected Pokémon already drowsy due to Yawn from falling asleep.&lt;br /&gt;
&lt;br /&gt;
Yawn can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Dream Eater}}, {{m|Hex}}, {{m|Nightmare}} and {{m|Wake-Up Slap}}) to give an extra three appeal points if used in the next turn.&lt;br /&gt;
&lt;br /&gt;
A Pokémon afflicted by Yawn will not fall asleep if [[Terrain|Electric Terrain]] or {{m|Misty Terrain}} are activated while the Pokémon is drowsy.&lt;br /&gt;
&lt;br /&gt;
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Yawn, the user&#039;s {{stat|Speed}} stat raises one stage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Lulls the foe into yawning, then sleeping the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A huge yawn lulls the foe into falling asleep on the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the target yawn and fall asleep next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|3}}&lt;br /&gt;
{{Moveentry/5|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|143|Snorlax|type=Normal|1|Monster|Monster|1{{sup/3|RSE}}&amp;lt;br&amp;gt;21{{sup/3|FRLG}}|20|20|20|20}}&lt;br /&gt;
{{Moveentry/5|175|Togepi|type=Fairy|1|Undiscovered|Undiscovered|16{{sup/3|RSE}}&amp;lt;br&amp;gt;13{{sup/3|FRLG}}|15|13|13|13}}&lt;br /&gt;
{{Moveentry/5|176|Togetic|type=Fairy|type2=Flying|2|Flying|Fairy|16{{sup/3|RSE}}&amp;lt;br&amp;gt;13{{sup/3|FRLG}}|15|13|13|13}}&lt;br /&gt;
{{Moveentry/5|194|Wooper|type=Water|type2=Ground|2|Water 1|Field|31|29|29|29|29}}&lt;br /&gt;
{{Moveentry/5|195|Quagsire|type=Water|type2=Ground|2|Water 1|Field|35|31|31|31|31}}&lt;br /&gt;
{{Moveentry/5|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|206|Dunsparce|type=Normal|1|Field|Field|11|9|8{{sup/5|BW}}&amp;lt;br&amp;gt;16{{sup/5|B2W2}}|16|13}}&lt;br /&gt;
{{Moveentry/5|218|Slugma|type=Fire|1|Amorphous|Amorphous|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|219|Magcargo|type=Fire|type2=Rock|1|Amorphous|Amorphous|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|230|Kingdra|type=Water|type2=Dragon|2|Water 1|Dragon||1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|261|Poochyena|type=Dark|1|Field|Field|||||37}}&lt;br /&gt;
{{Moveentry/5|262|Mightyena|type=Dark|1|Field|Field|||||44}}&lt;br /&gt;
{{Moveentry/5|287|Slakoth|type=Normal|1|Field|Field|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|289|Slaking|type=Normal|1|Field|Field|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|316|Gulpin|type=Poison|1|Amorphous|Amorphous|6|6|6|6{{sup/6|XY}}&amp;lt;br&amp;gt;5{{sup/6|ORAS}}|5}}&lt;br /&gt;
{{Moveentry/5|317|Swalot|type=Poison|1|Amorphous|Amorphous|1, 6|1, 6|1, 6|1, 6{{sup/6|XY}}&amp;lt;br&amp;gt;1, 5{{sup/6|ORAS}}|1, 5}}&lt;br /&gt;
{{Moveentry/5|322|Numel|type=Fire|type2=Ground|1|Field|Field|||36{{sup/5|B2W2}}|36|36}}&lt;br /&gt;
{{Moveentry/5|323|Camerupt|type=Fire|type2=Ground|1|Field|Field|||39{{sup/5|B2W2}}|39|39}}&lt;br /&gt;
{{Moveentry/5|358|Chimecho|type=Psychic|1|Amorphous|Amorphous|25|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;13{{sup/6|ORAS}}|13}}&lt;br /&gt;
{{Moveentry/5|369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|22|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;35{{sup/6|ORAS}}|35}}&lt;br /&gt;
{{Moveentry/5|399|Bidoof|type=Normal|2|Water 1|Field||25|25|25|21}}&lt;br /&gt;
{{Moveentry/5|400|Bibarel|type=Normal|type2=Water|2|Water 1|Field||28|28|28|23}}&lt;br /&gt;
{{Moveentry/5|433|Chingling|type=Psychic|1|Undiscovered|Undiscovered||||13{{sup/6|ORAS}}|13}}&lt;br /&gt;
{{Moveentry/5|449|Hippopotas|type=Ground|1|Field|Field||13|13|13|13}}&lt;br /&gt;
{{Moveentry/5|450|Hippowdon|type=Ground|1|Field|Field||1, 13|1, 13|1, 13|1, 13}}&lt;br /&gt;
{{Moveentry/5|480|Uxie|type=Psychic|1|Undiscovered|Undiscovered||31|31|31|31}}&lt;br /&gt;
{{Moveentry/5|513|Pansear|type=Fire|1|Field|Field|||16|16|16}}&lt;br /&gt;
{{Moveentry/5|517|Munna|type=Psychic|1|Field|Field|||7|7|7}}&lt;br /&gt;
{{Moveentry/5|616|Shelmet|type=Bug|1|Bug|Bug|||25|25|25}}&lt;br /&gt;
{{Moveentry/5|734|Yungoos|type=Normal|1|Field|Field|||||40}}&lt;br /&gt;
{{Moveentry/5|735|Gumshoos|type=Normal|1|Field|Field|||||47}}&lt;br /&gt;
{{Moveentry/5|775|Komala|type=Normal|1|Field|Field|||||16}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|3}}&lt;br /&gt;
{{Moveentry/5|007|Squirtle|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|054|Psyduck|type=Water|2|Water 1|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|133|Eevee|type=Normal|1|Field|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|216|Teddiursa|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|258|Mudkip|type=Water|2|Monster|Water 1||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|261|Poochyena|type=Dark|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|322|Numel|type=Fire|type2=Ground|1|Field|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|324|Torkoal|type=Fire|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|363|Spheal|type=Ice|type2=Water|2|Water 1|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|393|Piplup|type=Water|2|Water 1|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|422|Shellos|type=Water|2|Water 1|Amorphous||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|498|Tepig|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|506|Lillipup|type=Normal|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|509|Purrloin|type=Dark|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|531|Audino|type=Normal|1|Fairy|Fairy|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|554|Darumaka|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|613|Cubchoo|type=Ice|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|667|Litleo|type=Fire|type2=Normal|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|677|Espurr|type=Psychic|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|684|Swirlix|type=Fairy|1|Fairy|Fairy||||✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|054|Psyduck|type=Water|2|Water 1|Field|[[Pokéwalker]] - {{pw|Stormy Beach}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|422|Shellos|type=Water|2|Water 1|Amorphous|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|form=West Sea}}&lt;br /&gt;
{{Moveentry/1|422E|Shellos|type=Water|2|Water 1|Amorphous|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|form=East Sea}}&lt;br /&gt;
{{Moveentry/1|531|Audino|type=Normal|1|Fairy|Fairy|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Moveentry/1|618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|[[List of PCNY event Pokémon distributions in Generation III#Farfetch&#039;d|Wish Egg]]}}&lt;br /&gt;
{{Moveentry/1|115|Kangaskhan|type=Normal|1|Monster|Monster|[[List of PCNY event Pokémon distributions in Generation III#Kangaskhan|Wish Egg]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of local Japanese event Pokémon distributions in Generation IV|Sleeping Pikachu}}}}&lt;br /&gt;
{{Moveentry/1|054|Psyduck|type=Water|2|Water 1|Field|[[List of GTS event Pokémon distributions#Psyduck|GTS Psyduck]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Yawning status on the target. A yawning Pokémon falls asleep sometime later.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user lets loose a huge yawn, releasing varying amounts of bubbles that float over and pop in the opponent&#039;s face, causing them to fall asleep.|image1=Marcel Snorlax Yawn.png|image1p=Snorlax|image2=Hippopotas Yawn.png|image2p=Hippopotas|image3=Solidad Slowbro Yawn.png|image3p=Slowbro|image4=Meg Yawn.png|image4p=Slugma}}&lt;br /&gt;
{{movep|type=normal|ms=218|pkmn=Slugma|method=Slugma opens its mouth and releases a large pink bubble from its mouth. The bubble floats over to the opponent and pops in its face, making it fall asleep.}}&lt;br /&gt;
{{movemid|type=normal|user=Flannery|user1=Flannery&#039;s Meg|startcode=AG056|startname=Going, Going, Yawn|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax opens its mouth and releases multiple pink bubbles. When the bubbles burst in the opponent&#039;s face, it becomes drowsy and falls asleep.}}&lt;br /&gt;
{{movemid|type=normal|user=Marcel|user1=Marcel&#039;s Snorlax|startcode=AG088|startname=The Garden of Eatin&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=080|pkmn=Slowbro|method=Slowbro opens its mouth and releases a blue bubble at the opponent. The bubble then pops in the opponent&#039;s face. When it pops, its body glows yellow-green and it falls asleep.}}&lt;br /&gt;
{{movemid|type=normal|user=Solidad|user1=Solidad&#039;s Slowbro|startcode=AG182|startname=Channeling the Battle Zone!}}&lt;br /&gt;
{{movep|type=normal|ms=449|pkmn=Hippopotas|method=Hippopotas opens its mouth and releases a clear bubble from it at the opponent. The bubble pops in the opponent&#039;s face, and after a couple minutes, the opponent falls asleep.}}&lt;br /&gt;
{{movebtm|type=normal|user=Recurring wild Pokémon in the anime#Hippopotas|user1=A wild Hippopotas|startcode=DP044|startname=Mass Hip-Po-Sis!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user yawns loudly, making the opponent fall asleep.|image1=Tabitha Torkoal Yawn Adventures.png|image1p=Torkoal|image2=Swalot Yawn Adventures.png|image2p=Swalot|image3=Jinga Mega Slowbro Yawn Adventures.png|image3p=Mega Slowbro}}&lt;br /&gt;
{{movep|type=normal|ms=324|pkmn=Torkoal|method=Torkoal faces its head towards the opponent and yawns widely. A beam of light flashes from its mouth and hits the opponent, causing it to fall asleep instantly.}}&lt;br /&gt;
{{movemid|type=normal|user=Tabitha|user1=Tabitha&#039;s Torkoal|startcode=PS242|startname=Very Vexing Volbeat|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=317|pkmn=Swalot|method=Swalot yawns and stretches its arms, causing the opponent to yawn, and then fall asleep.}}&lt;br /&gt;
{{movemid|type=normal|user=Swalot (Pokémon)|user1=The Battle Frontier&#039;s Swalot|startcode=PS304|startname=Swanky Showdown with Swalot}}&lt;br /&gt;
{{movep|type=normal|ms=080M|pkmn=Slowbro|method=Mega Slowbro yawns, causing the opponent to become drowsy.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Jinga|user1=Jinga&#039;s Slowbro|startcode=PAORAS07|startname=Omega Alpha Adventure 7}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The opponent becomes drowsy and then falls asleep when the user yawns.|image1=Norman Slakoth Yawn PMRS.png|image1p=Slakoth}}&lt;br /&gt;
{{movep|type=normal|ms=287|pkmn=Slakoth|method=Slakoth opens its mouth and puffs of smoke are released. If the smoke touches the opponent, the opponent becomes drowsy and gets very sleepy.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Norman|user1=Norman&#039;s Slakoth|startcode=PMRS04|startname=There&#039;s Someone More Important Than Clefairy?!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genIII=Yawn III&lt;br /&gt;
|genIV=Yawn IV&lt;br /&gt;
|genV=Yawn V&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Colo=Yawn Colo&lt;br /&gt;
|XD=Yawn XD&lt;br /&gt;
|PBR=Yawn PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Yawn PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Yawn is the only move whose name begins with the letter Y.&lt;br /&gt;
* Its basis stems from the phenomenon of how yawns are contagious from person to person.&lt;br /&gt;
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_yue=哈欠 &#039;&#039;{{tt|Hāhim|Yawn}}&#039;&#039; / &#039;&#039;{{tt|Hōhim|Yawn}}&#039;&#039;&lt;br /&gt;
|zh_cmn=哈欠 &#039;&#039;{{tt|Hāqian|Yawn}}&#039;&#039;&lt;br /&gt;
|nl=Geeuw&lt;br /&gt;
|fi=Haukotus&lt;br /&gt;
|fr=Bâillement&lt;br /&gt;
|de=Gähner&lt;br /&gt;
|el=Χάσμησμα&lt;br /&gt;
|hi=ओबासी &#039;&#039;Obasi&#039;&#039;&lt;br /&gt;
|id=Menguap&lt;br /&gt;
|it=Sbadiglio&lt;br /&gt;
|ko=하품 &#039;&#039;Hapum&#039;&#039;&lt;br /&gt;
|es=Bostezo&lt;br /&gt;
|pt_br=Bocejo&lt;br /&gt;
|pt_eu=Bocejo&lt;br /&gt;
|sr=Zevanje&lt;br /&gt;
|pl=Ziewnięcie&lt;br /&gt;
|vi=Ngáp&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can inflict sleep]]&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gähner]]&lt;br /&gt;
[[fr:Bâillement]]&lt;br /&gt;
[[it:Sbadiglio (mossa)]]&lt;br /&gt;
[[ja:あくび]]&lt;br /&gt;
[[pl:Yawn]]&lt;br /&gt;
[[zh:哈欠（招式）]]&lt;/div&gt;</summary>
		<author><name>Ofirice</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Yawn_(move)&amp;diff=2687111</id>
		<title>Yawn (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Yawn_(move)&amp;diff=2687111"/>
		<updated>2017-09-09T18:38:30Z</updated>

		<summary type="html">&lt;p&gt;Ofirice: /* Generations III and IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=281&lt;br /&gt;
|name=Yawn&lt;br /&gt;
|jname=あくび&lt;br /&gt;
|jtrans=Yawn&lt;br /&gt;
|jtranslit=Akubi&lt;br /&gt;
|gameimage=Yawn.png&lt;br /&gt;
|gameimage2=Yawn 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=III&lt;br /&gt;
|category=Cute&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Makes all Pokémon after the user nervous.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Prevents the Voltage from going down in the same turn.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Makes the remaining Pokémon nervous.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=yes&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yawn&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;あくび&#039;&#039;&#039; &#039;&#039;Yawn&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Yawn makes the target drowsy. At the end of the next turn, the drowsy Pokémon will fall {{status|sleep|asleep}}, unless it is already afflicted by a non-volatile [[status condition]]. If a drowsy Pokémon [[switch]]es out, it loses its drowsiness. Drowsiness cannot be passed by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
Yawn bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
Yawn will fail if the target is already afflicted by a major [[status condition]] or behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
Yawn will fail if the target has the [[Ability]] {{a|Insomnia}} or {{a|Vital Spirit}} or if it has {{a|Leaf Guard}} during [[harsh sunlight]]; a drowsy Pokémon that has Insomnia, Vital Spirit, or (during harsh sunlight) Leaf Guard will not fall asleep. Yawn will fail if used on a Pokémon without {{a|Soundproof}} during an {{m|uproar}}. It will also fail when used on a target under the effect of {{m|Safeguard}}, but a Pokémon that is already drowsy can still fall asleep while under the effect of Safeguard.&lt;br /&gt;
&lt;br /&gt;
Yawn can be used as part of a [[Contest combination|Pokémon Contest combination]], causing {{m|Rest}} and {{m|Slack Off}} to have their base appeal points doubled.&lt;br /&gt;
&lt;br /&gt;
Unlike other sleep inducing moves, the sleep counter does not begin until the turn after a drowsy Pokémon falls asleep.&lt;br /&gt;
&lt;br /&gt;
===Generation V onward===&lt;br /&gt;
Yawn no longer fails during an {{m|uproar}}, but drowsiness cannot cause a Pokémon to fall asleep during an uproar.&lt;br /&gt;
&lt;br /&gt;
Yawn will fail if the target has the Ability {{a|Comatose}} or is a Meteor Form {{p|Minior}}; a drowsy Pokémon that has Comatose or that is Meteor Form Minior will not fall asleep. Yawn will fail if used on a target that is affected by {{a|Sweet Veil}} or {{m|Electric Terrain}}; Sweet Veil, Electric Terrain, and {{m|Misty Terrain}} each also prevent affected Pokémon already drowsy due to Yawn from falling asleep.&lt;br /&gt;
&lt;br /&gt;
Yawn can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Dream Eater}}, {{m|Hex}}, {{m|Nightmare}} and {{m|Wake-Up Slap}}) to give an extra three appeal points if used in the next turn.&lt;br /&gt;
&lt;br /&gt;
A Pokémon afflicted by Yawn will not fall asleep if [[Terrain|Electric Terrain]] or {{m|Misty Terrain}} are activated while the Pokémon is drowsy.&lt;br /&gt;
&lt;br /&gt;
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Yawn, the user&#039;s {{stat|Speed}} stat raises one stage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Lulls the foe into yawning, then sleeping the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A huge yawn lulls the foe into falling asleep on the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the target yawn and fall asleep next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|3}}&lt;br /&gt;
{{Moveentry/5|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|143|Snorlax|type=Normal|1|Monster|Monster|1{{sup/3|RSE}}&amp;lt;br&amp;gt;21{{sup/3|FRLG}}|20|20|20|20}}&lt;br /&gt;
{{Moveentry/5|175|Togepi|type=Fairy|1|Undiscovered|Undiscovered|16{{sup/3|RSE}}&amp;lt;br&amp;gt;13{{sup/3|FRLG}}|15|13|13|13}}&lt;br /&gt;
{{Moveentry/5|176|Togetic|type=Fairy|type2=Flying|2|Flying|Fairy|16{{sup/3|RSE}}&amp;lt;br&amp;gt;13{{sup/3|FRLG}}|15|13|13|13}}&lt;br /&gt;
{{Moveentry/5|194|Wooper|type=Water|type2=Ground|2|Water 1|Field|31|29|29|29|29}}&lt;br /&gt;
{{Moveentry/5|195|Quagsire|type=Water|type2=Ground|2|Water 1|Field|35|31|31|31|31}}&lt;br /&gt;
{{Moveentry/5|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|206|Dunsparce|type=Normal|1|Field|Field|11|9|8{{sup/5|BW}}&amp;lt;br&amp;gt;16{{sup/5|B2W2}}|16|13}}&lt;br /&gt;
{{Moveentry/5|218|Slugma|type=Fire|1|Amorphous|Amorphous|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|219|Magcargo|type=Fire|type2=Rock|1|Amorphous|Amorphous|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|230|Kingdra|type=Water|type2=Dragon|2|Water 1|Dragon||1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|261|Poochyena|type=Dark|1|Field|Field|||||37}}&lt;br /&gt;
{{Moveentry/5|262|Mightyena|type=Dark|1|Field|Field|||||44}}&lt;br /&gt;
{{Moveentry/5|287|Slakoth|type=Normal|1|Field|Field|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|289|Slaking|type=Normal|1|Field|Field|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|316|Gulpin|type=Poison|1|Amorphous|Amorphous|6|6|6|6{{sup/6|XY}}&amp;lt;br&amp;gt;5{{sup/6|ORAS}}|5}}&lt;br /&gt;
{{Moveentry/5|317|Swalot|type=Poison|1|Amorphous|Amorphous|1, 6|1, 6|1, 6|1, 6{{sup/6|XY}}&amp;lt;br&amp;gt;1, 5{{sup/6|ORAS}}|1, 5}}&lt;br /&gt;
{{Moveentry/5|322|Numel|type=Fire|type2=Ground|1|Field|Field|||36{{sup/5|B2W2}}|36|36}}&lt;br /&gt;
{{Moveentry/5|323|Camerupt|type=Fire|type2=Ground|1|Field|Field|||39{{sup/5|B2W2}}|39|39}}&lt;br /&gt;
{{Moveentry/5|358|Chimecho|type=Psychic|1|Amorphous|Amorphous|25|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;13{{sup/6|ORAS}}|13}}&lt;br /&gt;
{{Moveentry/5|369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|22|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;35{{sup/6|ORAS}}|35}}&lt;br /&gt;
{{Moveentry/5|399|Bidoof|type=Normal|2|Water 1|Field||25|25|25|21}}&lt;br /&gt;
{{Moveentry/5|400|Bibarel|type=Normal|type2=Water|2|Water 1|Field||28|28|28|23}}&lt;br /&gt;
{{Moveentry/5|433|Chingling|type=Psychic|1|Undiscovered|Undiscovered||||13{{sup/6|ORAS}}|13}}&lt;br /&gt;
{{Moveentry/5|449|Hippopotas|type=Ground|1|Field|Field||13|13|13|13}}&lt;br /&gt;
{{Moveentry/5|450|Hippowdon|type=Ground|1|Field|Field||1, 13|1, 13|1, 13|1, 13}}&lt;br /&gt;
{{Moveentry/5|480|Uxie|type=Psychic|1|Undiscovered|Undiscovered||31|31|31|31}}&lt;br /&gt;
{{Moveentry/5|513|Pansear|type=Fire|1|Field|Field|||16|16|16}}&lt;br /&gt;
{{Moveentry/5|517|Munna|type=Psychic|1|Field|Field|||7|7|7}}&lt;br /&gt;
{{Moveentry/5|616|Shelmet|type=Bug|1|Bug|Bug|||25|25|25}}&lt;br /&gt;
{{Moveentry/5|734|Yungoos|type=Normal|1|Field|Field|||||40}}&lt;br /&gt;
{{Moveentry/5|735|Gumshoos|type=Normal|1|Field|Field|||||47}}&lt;br /&gt;
{{Moveentry/5|775|Komala|type=Normal|1|Field|Field|||||16}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|3}}&lt;br /&gt;
{{Moveentry/5|007|Squirtle|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|054|Psyduck|type=Water|2|Water 1|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|133|Eevee|type=Normal|1|Field|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|216|Teddiursa|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|258|Mudkip|type=Water|2|Monster|Water 1||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|261|Poochyena|type=Dark|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|322|Numel|type=Fire|type2=Ground|1|Field|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|324|Torkoal|type=Fire|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|363|Spheal|type=Ice|type2=Water|2|Water 1|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|393|Piplup|type=Water|2|Water 1|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|422|Shellos|type=Water|2|Water 1|Amorphous||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|498|Tepig|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|506|Lillipup|type=Normal|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|509|Purrloin|type=Dark|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|531|Audino|type=Normal|1|Fairy|Fairy|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|554|Darumaka|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|613|Cubchoo|type=Ice|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|667|Litleo|type=Fire|type2=Normal|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|677|Espurr|type=Psychic|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|684|Swirlix|type=Fairy|1|Fairy|Fairy||||✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|054|Psyduck|type=Water|2|Water 1|Field|[[Pokéwalker]] - {{pw|Stormy Beach}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|422|Shellos|type=Water|2|Water 1|Amorphous|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|form=West Sea}}&lt;br /&gt;
{{Moveentry/1|422E|Shellos|type=Water|2|Water 1|Amorphous|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|form=East Sea}}&lt;br /&gt;
{{Moveentry/1|531|Audino|type=Normal|1|Fairy|Fairy|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Moveentry/1|618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|[[List of PCNY event Pokémon distributions in Generation III#Farfetch&#039;d|Wish Egg]]}}&lt;br /&gt;
{{Moveentry/1|115|Kangaskhan|type=Normal|1|Monster|Monster|[[List of PCNY event Pokémon distributions in Generation III#Kangaskhan|Wish Egg]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of local Japanese event Pokémon distributions in Generation IV|Sleeping Pikachu}}}}&lt;br /&gt;
{{Moveentry/1|054|Psyduck|type=Water|2|Water 1|Field|[[List of GTS event Pokémon distributions#Psyduck|GTS Psyduck]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Yawning status on the target. A yawning Pokémon falls asleep sometime later.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user lets loose a huge yawn, releasing varying amounts of bubbles that float over and pop in the opponent&#039;s face, causing them to fall asleep.|image1=Marcel Snorlax Yawn.png|image1p=Snorlax|image2=Hippopotas Yawn.png|image2p=Hippopotas|image3=Solidad Slowbro Yawn.png|image3p=Slowbro|image4=Meg Yawn.png|image4p=Slugma}}&lt;br /&gt;
{{movep|type=normal|ms=218|pkmn=Slugma|method=Slugma opens its mouth and releases a large pink bubble from its mouth. The bubble floats over to the opponent and pops in its face, making it fall asleep.}}&lt;br /&gt;
{{movemid|type=normal|user=Flannery|user1=Flannery&#039;s Meg|startcode=AG056|startname=Going, Going, Yawn|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax opens its mouth and releases multiple pink bubbles. When the bubbles burst in the opponent&#039;s face, it becomes drowsy and falls asleep.}}&lt;br /&gt;
{{movemid|type=normal|user=Marcel|user1=Marcel&#039;s Snorlax|startcode=AG088|startname=The Garden of Eatin&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=080|pkmn=Slowbro|method=Slowbro opens its mouth and releases a blue bubble at the opponent. The bubble then pops in the opponent&#039;s face. When it pops, its body glows yellow-green and it falls asleep.}}&lt;br /&gt;
{{movemid|type=normal|user=Solidad|user1=Solidad&#039;s Slowbro|startcode=AG182|startname=Channeling the Battle Zone!}}&lt;br /&gt;
{{movep|type=normal|ms=449|pkmn=Hippopotas|method=Hippopotas opens its mouth and releases a clear bubble from it at the opponent. The bubble pops in the opponent&#039;s face, and after a couple minutes, the opponent falls asleep.}}&lt;br /&gt;
{{movebtm|type=normal|user=Recurring wild Pokémon in the anime#Hippopotas|user1=A wild Hippopotas|startcode=DP044|startname=Mass Hip-Po-Sis!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user yawns loudly, making the opponent fall asleep.|image1=Tabitha Torkoal Yawn Adventures.png|image1p=Torkoal|image2=Swalot Yawn Adventures.png|image2p=Swalot|image3=Jinga Mega Slowbro Yawn Adventures.png|image3p=Mega Slowbro}}&lt;br /&gt;
{{movep|type=normal|ms=324|pkmn=Torkoal|method=Torkoal faces its head towards the opponent and yawns widely. A beam of light flashes from its mouth and hits the opponent, causing it to fall asleep instantly.}}&lt;br /&gt;
{{movemid|type=normal|user=Tabitha|user1=Tabitha&#039;s Torkoal|startcode=PS242|startname=Very Vexing Volbeat|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=317|pkmn=Swalot|method=Swalot yawns and stretches its arms, causing the opponent to yawn, and then fall asleep.}}&lt;br /&gt;
{{movemid|type=normal|user=Swalot (Pokémon)|user1=The Battle Frontier&#039;s Swalot|startcode=PS304|startname=Swanky Showdown with Swalot}}&lt;br /&gt;
{{movep|type=normal|ms=080M|pkmn=Slowbro|method=Mega Slowbro yawns, causing the opponent to become drowsy.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Jinga|user1=Jinga&#039;s Slowbro|startcode=PAORAS07|startname=Omega Alpha Adventure 7}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The opponent becomes drowsy and then falls asleep when the user yawns.|image1=Norman Slakoth Yawn PMRS.png|image1p=Slakoth}}&lt;br /&gt;
{{movep|type=normal|ms=287|pkmn=Slakoth|method=Slakoth opens its mouth and puffs of smoke are released. If the smoke touches the opponent, the opponent becomes drowsy and gets very sleepy.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Norman|user1=Norman&#039;s Slakoth|startcode=PMRS04|startname=There&#039;s Someone More Important Than Clefairy?!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genIII=Yawn III&lt;br /&gt;
|genIV=Yawn IV&lt;br /&gt;
|genV=Yawn V&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Colo=Yawn Colo&lt;br /&gt;
|XD=Yawn XD&lt;br /&gt;
|PBR=Yawn PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Yawn PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Yawn is the only move whose name begins with the letter Y.&lt;br /&gt;
* Its basis stems from the phenomenon of how yawns are contagious from person to person.&lt;br /&gt;
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_yue=哈欠 &#039;&#039;{{tt|Hāhim|Yawn}}&#039;&#039; / &#039;&#039;{{tt|Hōhim|Yawn}}&#039;&#039;&lt;br /&gt;
|zh_cmn=哈欠 &#039;&#039;{{tt|Hāqian|Yawn}}&#039;&#039;&lt;br /&gt;
|nl=Geeuw&lt;br /&gt;
|fi=Haukotus&lt;br /&gt;
|fr=Bâillement&lt;br /&gt;
|de=Gähner&lt;br /&gt;
|el=Χάσμησμα&lt;br /&gt;
|hi=ओबासी &#039;&#039;Obasi&#039;&#039;&lt;br /&gt;
|id=Menguap&lt;br /&gt;
|it=Sbadiglio&lt;br /&gt;
|ko=하품 &#039;&#039;Hapum&#039;&#039;&lt;br /&gt;
|es=Bostezo&lt;br /&gt;
|pt_br=Bocejo&lt;br /&gt;
|pt_eu=Bocejo&lt;br /&gt;
|sr=Zevanje&lt;br /&gt;
|pl=Ziewnięcie&lt;br /&gt;
|vi=Ngáp&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can inflict sleep]]&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gähner]]&lt;br /&gt;
[[fr:Bâillement]]&lt;br /&gt;
[[it:Sbadiglio (mossa)]]&lt;br /&gt;
[[ja:あくび]]&lt;br /&gt;
[[pl:Yawn]]&lt;br /&gt;
[[zh:哈欠（招式）]]&lt;/div&gt;</summary>
		<author><name>Ofirice</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nature_Power_(move)&amp;diff=2682494</id>
		<title>Nature Power (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nature_Power_(move)&amp;diff=2682494"/>
		<updated>2017-08-28T05:44:26Z</updated>

		<summary type="html">&lt;p&gt;Ofirice: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{incomplete|2=Missing Generation VI images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=267&lt;br /&gt;
|name=Nature Power&lt;br /&gt;
|jname=しぜんのちから&lt;br /&gt;
|jtrans=Nature Power&lt;br /&gt;
|jtranslit=Shizen no Chikara&lt;br /&gt;
|gameimage=Nature Power V.png&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=III&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=96&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=96&lt;br /&gt;
|na=no&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The appeal works best the more crowd is excited.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Makes the order of contestants random in the next turn.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Works better the more the crowd is excited.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nature Power&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;しぜんのちから&#039;&#039;&#039; &#039;&#039;Nature Power&#039;&#039;) is a {{type|Normal}} [[move]] introduced in [[Generation III]]. It has been [[TM96]] since Generation VI.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{incomplete|section|needs=Confirm XD info.; PMD Generation IV and later}}&lt;br /&gt;
Nature Power becomes a different damaging move depending on the environment that the battle is being conducted in.&lt;br /&gt;
&lt;br /&gt;
Nature Power gains [[priority]] from {{a|Prankster}}, despite always calling a damaging move in games that Prankster exists. Effects that depend on a move&#039;s type (such as {{a|Pixilate}} and [[Gem]]s) will be executed based on the type of the move Nature Power becomes.&lt;br /&gt;
&lt;br /&gt;
Nature Power can not be used when the user is under the effect of Taunt.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Nature Power targets the user rather than any specific Pokémon. Therefore, in [[Double Battle|Double]] and [[Triple Battle]]s, because of the inability to select a target, the chosen move always hit the opponent directly opposite the user. If the opponent directly opposite the user had fainted, the move will randomly target one of the other opponents. If in a terrain that calls a move that affects multiple Pokémon, it will target the Pokémon usually targeted by that move.&lt;br /&gt;
&lt;br /&gt;
In a [[Pokémon Contest]], Nature Power uses {{m|AncientPower}}&#039;s animation (but not the effects).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{normal color light}}&amp;quot; | Terrain&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{normal color light}}&amp;quot; | Accuracy&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|building}}&amp;quot; | Building, plain terrain, and link battle&lt;br /&gt;
| {{mcolor|Swift|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
| 60&lt;br /&gt;
| &amp;amp;mdash;%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Sand tile|Sand}}&lt;br /&gt;
| {{mcolor|Earthquake|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
| 100&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Cave}}&lt;br /&gt;
| {{mcolor|Shadow Ball|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{typecolor|Ghost}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|mountain}}&amp;quot; | Rock&lt;br /&gt;
| {{mcolor|Rock Slide|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
| 75&lt;br /&gt;
| 90%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Tall grass}}&lt;br /&gt;
| {{mcolor|Stun Spore|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 75%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|forest}}&amp;quot; | {{color2|000|Tall grass#Long grass|Long grass}}&lt;br /&gt;
| {{mcolor|Razor Leaf|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
| 55&lt;br /&gt;
| 95%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Water tile#Rivers and ponds|Pond water}}&lt;br /&gt;
| {{mcolor|BubbleBeam|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
| 65&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|ocean}}&amp;quot; | {{color2|000|Water tile#Oceans|Sea water}}&lt;br /&gt;
| {{mcolor|Surf|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
| 95&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{locationcolor/med|underwater}}&amp;quot; | {{color2|000|Tall grass#Seaweed|Underwater}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{mcolor|Hydro Pump|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#FFF&amp;quot; | 80%&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Colosseum and XD====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{normal color light}}&amp;quot; | Area&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{normal color light}}&amp;quot; | Accuracy&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|building}}&amp;quot; | Buildings&lt;br /&gt;
| {{mcolor|Swift|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
| 60&lt;br /&gt;
| &amp;amp;mdash;%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Outskirt Stand}}, {{color2|000|Phenac City}}&lt;br /&gt;
| {{mcolor|Earthquake|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
| 100&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Pyrite Cave}}&lt;br /&gt;
| {{mcolor|Shadow Ball|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{typecolor|Ghost}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|mountain}}&amp;quot; | {{color2|000|Pyrite Town}}, {{color2|000|The Under}}&lt;br /&gt;
| {{mcolor|Rock Slide|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
| 75&lt;br /&gt;
| 90%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Agate Village}}&lt;br /&gt;
| {{mcolor|Stun Spore|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{locationcolor/med|underwater}}&amp;quot; | {{color2|000|Phenac Stadium}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{mcolor|Hydro Pump|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#FFF&amp;quot; | 80%&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
In a [[Pokémon Super Contest]], Nature Power uses {{m|Tri Attack}}&#039;s animation (but not the effects).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{normal color light}}&amp;quot; | Terrain&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{normal color light}}&amp;quot; | Accuracy&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|building}}&amp;quot; | Building, {{color2|000|Distortion World}}, and link battle&lt;br /&gt;
| {{mcolor|Tri Attack|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Sand tile|Sand}}, plain terrain, and {{color2|000|puddle|puddles}}&lt;br /&gt;
| {{mcolor|Earthquake|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| 100&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Cave}} and rock&lt;br /&gt;
| {{mcolor|Rock Slide|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| 75&lt;br /&gt;
| 90%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Tall grass}}&lt;br /&gt;
| {{mcolor|Seed Bomb|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Water tile|Water}}&lt;br /&gt;
| {{mcolor|Hydro Pump|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 120&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{locationcolor/med|snow}}&amp;quot; | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{mcolor|Blizzard|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#FFF&amp;quot; | 70%&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Battle Revolution====&lt;br /&gt;
In [[Pokémon Battle Revolution]], the move called by Nature Power depends on which Colosseum is being fought at:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{platinum color}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{normal color light}}&amp;quot; | Colosseum&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{normal color light}}&amp;quot; | Accuracy&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Lagoon Colosseum|Lagoon}}&lt;br /&gt;
| {{mcolor|Tri Attack|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%	&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|road}}&amp;quot; | {{color2|000|Gateway Colosseum|Gateway}}&lt;br /&gt;
| {{mcolor|Hydro Pump|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 120&lt;br /&gt;
| 80%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|road}}&amp;quot; | {{color2|000|Main Street Colosseum|Main Street}}&lt;br /&gt;
| {{mcolor|Tri Attack|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Waterfall Colosseum|Waterfall}}&lt;br /&gt;
| {{mcolor|Seed Bomb|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|road}}&amp;quot; | {{color2|000|Neon Colosseum|Neon}}&lt;br /&gt;
| {{mcolor|Tri Attack|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Crystal Colosseum|Crystal}}&lt;br /&gt;
| {{mcolor|Rock Slide|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| 75&lt;br /&gt;
| 90%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Sunny Park Colosseum|Sunny Park}}&lt;br /&gt;
| {{mcolor|Seed Bomb|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|volcano}}&amp;quot; | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}}&lt;br /&gt;
| {{mcolor|Rock Slide|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| 75&lt;br /&gt;
| 90%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|road}}&amp;quot; | {{color2|000|Sunset Colosseum|Sunset}}&lt;br /&gt;
| {{mcolor|Earthquake|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| 100&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|road}}&amp;quot; | {{color2|000|Courtyard Colosseum|Courtyard}}&lt;br /&gt;
| {{mcolor|Tri Attack|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{locationcolor/med|road}}&amp;quot; | {{color2|000|Stargazer Colosseum|Stargazer}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{mcolor|Rock Slide|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#FFF&amp;quot; | 90%&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{normal color light}}&amp;quot; | Terrain&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{normal color light}}&amp;quot; | Accuracy&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|building}}&amp;quot; | Building and plain terrain&lt;br /&gt;
| {{mcolor|Tri Attack|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Sand tile|Sand}} and link battle&lt;br /&gt;
| {{mcolor|Earthquake|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| 100&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Cave}} and rock&lt;br /&gt;
| {{mcolor|Rock Slide|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| 75&lt;br /&gt;
| 90%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Tall grass}}&lt;br /&gt;
| {{mcolor|Seed Bomb|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Water tile|Water}}&lt;br /&gt;
| {{mcolor|Hydro Pump|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 120&lt;br /&gt;
| 80%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|marsh}}&amp;quot; | {{color2|000|Puddle|Puddles}}&lt;br /&gt;
| {{mcolor|Mud Bomb|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 65&lt;br /&gt;
| 85%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{locationcolor/med|snow}}&amp;quot; | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{mcolor|Ice Beam|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#FFF&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Nature Power now targets an adjacent Pokémon rather than the user (even if the move it would turn into affects multiple Pokémon). This allows single-target moves called by Nature Power to target an ally, which was not previously possible.&lt;br /&gt;
&lt;br /&gt;
In a [[Pokémon Contest Spectacular]], Nature Power uses {{m|Encore}}&#039;s animation (but not the effects).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{normal color light}}&amp;quot; | Terrain&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{normal color light}}&amp;quot; | Accuracy&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|building}}&amp;quot; | Building, plain terrain, {{color2|000|Sky Battle|Sky Battles}}, and link battles&lt;br /&gt;
| {{mcolor|Tri Attack|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Cave}}&lt;br /&gt;
| {{mcolor|Power Gem|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Sand tile|Sand}} and rock&lt;br /&gt;
| {{mcolor|Earth Power|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|marsh}}&amp;quot; | {{color2|000|Water tile|Swamp water}} and {{color2|000|Marsh tile|marsh}}&lt;br /&gt;
| {{mcolor|Mud Bomb|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 65&lt;br /&gt;
| 85%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Water tile|Water}} and {{color2|000|underwater}}&lt;br /&gt;
| {{mcolor|Hydro Pump|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 110&lt;br /&gt;
| 80%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|snow}}&amp;quot; | {{color2|000|Snow tile|Snow}}&lt;br /&gt;
| {{mcolor|Frost Breath|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 60&lt;br /&gt;
| 90%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|ice}}&amp;quot; | {{color2|000|Ice tile|Ice}}&lt;br /&gt;
| {{mcolor|Ice Beam|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|volcano}}&amp;quot; | {{color|{{locationcolor/text|volcano}}|Volcano}}&lt;br /&gt;
| {{mcolor|Lava Plume|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | {{typecolor|Fire}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|ghost}}&amp;quot; | {{color|000|Burial ground}}&lt;br /&gt;
| {{mcolor|Shadow Ball|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{typecolor|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|flying}}&amp;quot; | {{color2|000|Soaring in the sky}} and {{color2|000|Sky Pillar}}&lt;br /&gt;
| {{mcolor|Air Slash|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; | {{typecolor|Flying}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 75&lt;br /&gt;
| 95%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|space}}&amp;quot; | {{color|{{locationcolor/text|space}}|Space}}&lt;br /&gt;
| {{mcolor|Draco Meteor|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color}}&amp;quot; | {{typecolor|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 130&lt;br /&gt;
| 90%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Tall grass|Grass}}, {{mcolor|Grassy Terrain|000}}, and {{color2|000|Coumarine Gym}}&lt;br /&gt;
| {{mcolor|Energy Ball|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{mcolor|Misty Terrain|000}}&lt;br /&gt;
| {{mcolor|Moonblast|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{typecolor|Fairy}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 95&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{electric color}}&amp;quot; | {{mcolor|Electric Terrain|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{mcolor|Thunderbolt|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{electric color}}&amp;quot; | {{typecolor|Electric}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#FFF&amp;quot; | 100%&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{normal color light}}&amp;quot; | Terrain&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{normal color light}}&amp;quot; | Accuracy&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|building}}&amp;quot; | Building, road, plain terrain, and link battles&lt;br /&gt;
| {{mcolor|Tri Attack|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Cave}}&lt;br /&gt;
| {{mcolor|Power Gem|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Sand tile|Sand}}, dirt, and rock&lt;br /&gt;
| {{mcolor|Earth Power|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Water tile|Water}}&lt;br /&gt;
| {{mcolor|Hydro Pump|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 110&lt;br /&gt;
| 80%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|snow}}&amp;quot; | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}&lt;br /&gt;
| {{mcolor|Ice Beam|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|volcano}}&amp;quot; | {{color|{{locationcolor/text|volcano}}|Volcano}}&lt;br /&gt;
| {{mcolor|Lava Plume|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | {{typecolor|Fire}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|space}}&amp;quot; | {{color2|{{locationcolor/text|space}}|Ultra Space}}&lt;br /&gt;
| {{mcolor|Psyshock|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{typecolor|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}}&lt;br /&gt;
| {{mcolor|Energy Ball|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{mcolor|Misty Terrain|000}}&lt;br /&gt;
| {{mcolor|Moonblast|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{typecolor|Fairy}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 95&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color}}&amp;quot; | {{mcolor|Electric Terrain|000}}&lt;br /&gt;
| {{mcolor|Thunderbolt|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{electric color}}&amp;quot; | {{typecolor|Electric}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{psychic color}}&amp;quot; | {{mcolor|Psychic Terrain|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{mcolor|Psychic|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{typecolor|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#FFF&amp;quot; | 100%&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Nature Power, the selected move will become its corresponding [[Z-Move]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The type of attack varies depending on the location.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that changes type depending on the user&#039;s location.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|An attack that makes use of nature&#039;s power. Its effects vary depending on the user&#039;s environment.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SM}}|This attack makes use of nature&#039;s power. Its effects vary depending on the user&#039;s environment.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|3}}&lt;br /&gt;
{{Moveentry/5|270|Lotad|type=Water|type2=Grass|2|Water 1|Grass|13|7|7|7{{sup/6|XY}}&amp;lt;br&amp;gt;24{{sup/6|ORAS}}|24}}&lt;br /&gt;
{{Moveentry/5|271|Lombre|type=Water|type2=Grass|2|Water 1|Grass|13|7|7|7{{sup/6|XY}}&amp;lt;br&amp;gt;28{{sup/6|ORAS}}|28}}&lt;br /&gt;
{{Moveentry/5|272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|273|Seedot|type=Grass|2|Field|Grass|13|13|13|13{{sup/6|XY}}&amp;lt;br&amp;gt;15{{sup/6|ORAS}}|15}}&lt;br /&gt;
{{Moveentry/5|274|Nuzleaf|type=Grass|type2=Dark|2|Field|Grass|13|13|13|13{{sup/6|XY}}&amp;lt;br&amp;gt;9{{sup/6|ORAS}}|16}}&lt;br /&gt;
{{Moveentry/5|275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|1||||}}&lt;br /&gt;
{{Moveentry/5|585|Deerling|type=Normal|type2=Grass|1|Field|Field|||41|41|41}}&lt;br /&gt;
{{Moveentry/5|586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|||44|44|44}}&lt;br /&gt;
{{Moveentry/5|698|Amaura|type=Rock|type2=Ice|1|Monster|Monster||||41|41}}&lt;br /&gt;
{{Moveentry/5|699|Aurorus|type=Rock|type2=Ice|1|Monster|Monster||||43|43}}&lt;br /&gt;
{{Moveentry/5|716|Xerneas|type=Fairy|1|Undiscovered|Undiscovered||||72|72}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|3}}&lt;br /&gt;
{{Moveentry/5|001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|043|Oddish|type=Grass|type2=Poison|1|Grass|Grass|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|114|Tangela|type=Grass|1|Grass|Grass|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|152|Chikorita|type=Grass|2|Monster|Grass|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|155|Cyndaquil|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|191|Sunkern|type=Grass|1|Grass|Grass|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|357|Tropius|type=Grass|type2=Flying|2|Monster|Grass|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|420|Cherubi|type=Grass|2|Fairy|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|3|no|no|no|no|no|TM96|TM96}}&lt;br /&gt;
{{Moveentry/5|001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|043|Oddish|type=Grass|type2=Poison|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|044|Gloom|type=Grass|type2=Poison|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|045|Vileplume|type=Grass|type2=Poison|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|046|Paras|type=Bug|type2=Grass|2|Bug|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|047|Parasect|type=Bug|type2=Grass|2|Bug|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|074A|Geodude|type=Rock|type2=Electric|1|Mineral|Mineral|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|075A|Graveler|type=Rock|type2=Electric|1|Mineral|Mineral|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|076A|Golem|type=Rock|type2=Electric|1|Mineral|Mineral|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|103A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|114|Tangela|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|141|Kabutops|type=Rock|type2=Water|2|Water 1|Water 3||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|151|Mew|type=Psychic|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|152|Chikorita|type=Grass|2|Monster|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|153|Bayleef|type=Grass|2|Monster|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|154|Meganium|type=Grass|2|Monster|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|155|Cyndaquil|type=Fire|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|156|Quilava|type=Fire|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|157|Typhlosion|type=Fire|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|182|Bellossom|type=Grass|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|185|Sudowoodo|type=Rock|1|Mineral|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|191|Sunkern|type=Grass|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|192|Sunflora|type=Grass|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|218|Slugma|type=Fire|1|Amorphous|Amorphous||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|219|Magcargo|type=Fire|type2=Rock|1|Amorphous|Amorphous||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|251|Celebi|type=Psychic|type2=Grass|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|252|Treecko|type=Grass|2|Monster|Dragon||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|253|Grovyle|type=Grass|2|Monster|Dragon||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|254|Sceptile|type=Grass|2|Monster|Dragon||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|270|Lotad|type=Water|type2=Grass|2|Water 1|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|271|Lombre|type=Water|type2=Grass|2|Water 1|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|273|Seedot|type=Grass|2|Field|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|274|Nuzleaf|type=Grass|type2=Dark|2|Field|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|275|Shiftry|type=Grass|type2=Dark|2|Field|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|322|Numel|type=Fire|type2=Ground|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|323|Camerupt|type=Fire|type2=Ground|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|324|Torkoal|type=Fire|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|331|Cacnea|type=Grass|2|Grass|Human-Like||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|357|Tropius|type=Grass|type2=Flying|2|Monster|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|387|Turtwig|type=Grass|2|Monster|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|388|Grotle|type=Grass|2|Monster|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|389|Torterra|type=Grass|type2=Ground|2|Monster|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|406|Budew|type=Grass|type2=Poison|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|407|Roserade|type=Grass|type2=Poison|2|Fairy|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|420|Cherubi|type=Grass|2|Fairy|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|421|Cherrim|type=Grass|2|Fairy|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|438|Bonsly|type=Rock|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|455|Carnivine|type=Grass|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|456|Finneon|type=Water|1|Water 2|Water 2||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|465|Tangrowth|type=Grass|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|470|Leafeon|type=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|485|Heatran|type=Fire|type2=Steel|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|486|Regigigas|type=Normal|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|492|Shaymin|type=Grass|1|Undiscovered|Undiscovered||||✔|✔|form=Land Forme}}&lt;br /&gt;
{{Moveentry/5|492S|Shaymin|type=Grass|type2=Flying|1|Undiscovered|Undiscovered||||✔|✔|form=Sky Forme}}&lt;br /&gt;
{{Moveentry/5|495|Snivy|type=Grass|2|Field|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|496|Servine|type=Grass|2|Field|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|497|Serperior|type=Grass|2|Field|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|511|Pansage|type=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|512|Simisage|type=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|524|Roggenrola|type=Rock|1|Mineral|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|525|Boldore|type=Rock|1|Mineral|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|526|Gigalith|type=Rock|1|Mineral|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|540|Sewaddle|type=Bug|type2=Grass|1|Bug|Bug||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|541|Swadloon|type=Bug|type2=Grass|1|Bug|Bug||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|542|Leavanny|type=Bug|type2=Grass|1|Bug|Bug||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|546|Cottonee|type=Grass|type2=Fairy|2|Grass|Fairy||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|547|Whimsicott|type=Grass|type2=Fairy|2|Grass|Fairy||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|548|Petilil|type=Grass|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|549|Lilligant|type=Grass|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|556|Maractus|type=Grass|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|557|Dwebble|type=Bug|type2=Rock|2|Bug|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|558|Crustle|type=Bug|type2=Rock|2|Bug|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|585|Deerling|type=Normal|type2=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|590|Foongus|type=Grass|type2=Poison|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|591|Amoonguss|type=Grass|type2=Poison|1|Grass|Grass||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|597|Ferroseed|type=Grass|type2=Steel|2|Grass|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|598|Ferrothorn|type=Grass|type2=Steel|2|Grass|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|640|Virizion|type=Grass|type2=Fighting|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|650|Chespin|type=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|651|Quilladin|type=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|652|Chesnaught|type=Grass|type2=Fighting|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|659|Bunnelby|type=Normal|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|660|Diggersby|type=Normal|type2=Ground|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|669|Flabébé|type=Fairy|1|Fairy|Fairy||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|670|Floette|type=Fairy|1|Fairy|Fairy||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|670E|Floette|type=Fairy|1|Undiscovered|Undiscovered||||✔|✔|form=Eternal Flower}}&lt;br /&gt;
{{Moveentry/5|671|Florges|type=Fairy|1|Fairy|Fairy||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|672|Skiddo|type=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|673|Gogoat|type=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|688|Binacle|type=Rock|type2=Water|1|Water 3|Water 3||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|698|Amaura|type=Rock|type2=Ice|1|Monster|Monster||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|699|Aurorus|type=Rock|type2=Ice|1|Monster|Monster||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|703|Carbink|type=Rock|type2=Fairy|2|Fairy|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|708|Phantump|type=Ghost|type2=Grass|2|Grass|Amorphous||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|709|Trevenant|type=Ghost|type2=Grass|2|Grass|Amorphous||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|710|Pumpkaboo|type=Ghost|type2=Grass|1|Amorphous|Amorphous||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|711|Gourgeist|type=Ghost|type2=Grass|1|Amorphous|Amorphous||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|716|Xerneas|type=Fairy|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|719|Diancie|type=Rock|type2=Fairy|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|722|Rowlet|type=Grass|type2=Flying|1|Flying|Flying|||||✔}}&lt;br /&gt;
{{Moveentry/5|723|Dartrix|type=Grass|type2=Flying|1|Flying|Flying|||||✔}}&lt;br /&gt;
{{Moveentry/5|724|Decidueye|type=Grass|type2=Ghost|1|Flying|Flying|||||✔}}&lt;br /&gt;
{{Moveentry/5|743|Ribombee|type=Bug|type2=Fairy|2|Bug|Fairy|||||✔}}&lt;br /&gt;
{{Moveentry/5|753|Fomantis|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|754|Lurantis|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|755|Morelull|type=Grass|type2=Fairy|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|756|Shiinotic|type=Grass|type2=Fairy|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|761|Bounsweet|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|762|Steenee|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|763|Tsareena|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|764|Comfey|type=Fairy|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon|||||✔}}&lt;br /&gt;
{{Moveentry/5|785|Tapu Koko|type=Electric|type2=Fairy|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|787|Tapu Bulu|type=Grass|type2=Fairy|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|788|Tapu Fini|type=Water|type2=Fairy|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|796|Xurkitree|type=Electric|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
{{incomplete|section|Data for Gates to Infinity, Super Mystery Dungeon, and Rumble games other than World}}&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
The effect depends on the dungeon&#039;s current terrain.&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;float:left; text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{normal color light}}&amp;quot; | Dungeons&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Tiny Woods]], [[Thunderwave Cave]], [[Sinister Woods]] (1-12F), [[Howling Forest]] (1-7F), [[Buried Relic]] (1-20F), [[Wyvern Hill]], [[Purity Forest]] (1-3F, 8-12F, 30-98F), and [[Oddity Cave]] (1-5F)&lt;br /&gt;
| {{mcolor|Stun Spore|000}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Sinister Woods]] (13F), [[Lightning Field]]&lt;br /&gt;
| {{mcolor|Razor Leaf|000}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Mt. Steel]], [[Silent Chasm]], [[Mt. Thunder]], {{OBP|Rock Path|Red and Blue Rescue Team}}, [[Mt. Blaze]], [[Snow Path]], [[Mt. Freeze]], [[Magma Cavern]], [[Meteor Cave]], [[Fiery Field]], [[Northwind Field]] (20-30F), [[Mt. Faraway]] (1-9F), [[Western Cave]] (40-99F), [[Northern Range]] (8-24F), [[Pitfall Valley]], [[Wish Cave]] (60-69F), [[Southern Cavern]] (1-23F), [[Oddity Cave]] (11-15F), and [[Remains Island]]&lt;br /&gt;
| {{mcolor|Rock Slide|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Great Canyon]], [[Uproar Forest]], [[Desert Region]], and [[Purity Forest]] (4-7F, 21-29F)&lt;br /&gt;
| {{mcolor|Earthquake|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Lapis Cave]], [[Frosty Forest]], [[Sky Tower]], [[Northwind Field]] (1-19F), [[Mt. Faraway]] (21-29F, 40F), [[Western Cave]] (1-39F), [[Wish Cave]] (30-39F, 70-99F), [[Southern Cavern]] (24-50F) [[Darknight Relic]], [[Waterfall Pond]], [[Joyous Tower]], [[Far-off Sea]] (16-32F), and [[Oddity Cave]] (6-10F)&lt;br /&gt;
| {{mcolor|Swift|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Howling Forest]] (8-15F), [[Silver Trench]] (70-98F), [[Mt. Faraway]] (10-20F, 30-39F), [[Northern Range]] (1-7F), [[Buried Relic]] (21-99F), [[Wish Cave]] (1-29F, 40-59F), [[Murky Cave]], [[Solar Cave]], and [[Unown Relic]]&lt;br /&gt;
| {{mcolor|Shadow Ball|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{typecolor|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; |[[Stormy Sea]], [[Silver Trench]] (1-69F, 99F), [[Northern Range]] (25F), [[Grand Sea]], [[Far-off Sea]] (1-15F, 33-50F), [[Marvelous Sea]], and [[Fantasy Strait]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; |{{mcolor|Surf|000}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#{{water color}}&amp;quot;  rowspan=&amp;quot;2&amp;quot;|  {{typecolor|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#FFF&amp;quot; |[[Purity Forest]] (13-20F)&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; |{{mcolor|BubbleBeam|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]]====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{normal color light}}&amp;quot; | Dungeons&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Category&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Beach Cave]], [[Drenched Bluff]], [[Mt. Bristle]], [[Waterfall Cave]], [[Craggy Coast]], [[Side Path]], [[Mt. Horn]], {{OBP|Rock Path|Explorers of Time, Darkness, and Sky}}, [[Amp Plains]], [[Quicksand Cave]]{{tt|*|boss}}, [[Chasm Cave]], [[Dark Hill]], [[Sealed Ruin]], [[Brine Cave]]{{tt|*|boss}}, [[Aegis Cave]]{{tt|*|except Regigigas chamber}}, [[Mt. Travail]], [[Landslide Cave]], [[Labyrinth Cave]], [[Mt. Mistral]], [[Shimmer Hill]], [[Zero Isle North]] (35-75), [[Zero Isle East]] (1-7F), [[Zero Isle South]] (4-7F; 13-20F), [[Zero Isle West]] (20-29F), [[Sky Peak Mountain Path]] 3, 6 and 9, [[Zero Isle Center]] (28-30F), [[Destiny Tower]] (4-7F; 13-20F), and [[Inferno Cave]]&lt;br /&gt;
| {{mcolor|Rock Slide|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Apple Woods]], [[Forest Path]], [[Foggy Forest]], [[Dusk Forest]], [[Deep Dusk Forest]], [[Treeshroud Forest]], [[Hidden Land]]{{tt|*|except boss}}, [[Mystifying Forest]]{{tt|*|except boss}}, [[Marine Resort]], [[Mystery Jungle]]{{tt|*|except boss}}, [[Lush Prairie]], [[Tiny Meadow]], [[Oran Forest]], [[Midnight Forest]], [[Zero Isle North]] (1-34F), [[Zero Isle South]] (44-60F), [[Zero Isle West]] (10-19F), [[Sky Peak Mountain Path]] 1, 2, 4 and 5&#039; [[Zero Isle Center]] (8-13F; 17-27F; 31-32F; 36-42F), [[Destiny Tower]] (44-60F), and [[Oblivion Forest]]&lt;br /&gt;
| {{mcolor|Seed Bomb|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Northern Desert]], [[Quicksand Cave]]{{tt|*|except boss}}, [[Brine Cave]]{{tt|*|except boss}}, [[Temporal Tower]]{{tt|*|boss}}, [[Mystifying Forest]]{{tt|*|boss}}, [[Dark Crater]], [[Shimmer Desert]], [[Giant Volcano]], [[World Abyss]]{{tt|*|except boss}}, [[Lost Wilderness]], [[Zero Isle Center]] (33-35F), and [[Southeastern Islands]]&lt;br /&gt;
| {{mcolor|Earthquake|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; rowspan=&amp;quot;2&amp;quot;| {{typecolor|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}&amp;quot; | {{color2|{{physical textcolor}}|Physical move|Physical}}&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Spacial Rift]],  [[World Abyss]]{{tt|*|boss}}, [[Mystery Jungle]]{{tt|*|boss}}, and [[Sky Peak Mountain Path]]{{tt|*|boss}}&lt;br /&gt;
| {{mcolor|Mud Bomb|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Crystal Cave]], [[Crystal Crossing]], [[Crevice Cave]], [[Mt. Avalanche]], [[Sky Stairway]], [[Zero Isle East]] (15-40F), [[Zero Isle South]] (1-3F), [[Zero Isle West]] (20-29F), [[Star Cave]], [[Zero Isle Center]] (1-7F), [[Destiny Tower]] (1-3F), and [[Treacherous Waters]] (1-15F)&lt;br /&gt;
| {{mcolor|Ice Beam|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; rowspan=&amp;quot;2&amp;quot;| {{typecolor|Ice}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Blizzard Island]], [[Zero Isle Center]] (14-16F), and [[Sky Peak Mountain Path]] 7 and 8&lt;br /&gt;
| {{mcolor|Blizzard|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Hidden Land]]{{tt|*|boss}}, [[Temporal Tower]]{{tt|*|except boss}}, [[Aegis Cave]]{{tt|*|Regigigas chamber}}, [[Concealed Ruins]], [[Happy Outlook]], [[Zero Isle Center]] (43-45F), and [[Destiny Tower]] (96-99F)&lt;br /&gt;
| {{mcolor|Tri Attack|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#FFF&amp;quot; | [[Surrounded Sea]], [[Miracle Sea]], [[Bottomless Sea]], [[Serenity River]], [[Lake Afar]], and [[Treacherous Waters]] (16-30F)&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| {{mcolor|Hydro Pump|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot;  rowspan=&amp;quot;2&amp;quot;|  {{typecolor|Water}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#{{special color}}&amp;quot; | {{color2|FFF|Special move|Special}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Looses a variety of moves depending on the dungeon terrain.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Rumble series]]===&lt;br /&gt;
The Pokémon uses various moves based on the type of stage it&#039;s used in.&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Rumble World]]====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{normal color light}}&amp;quot; | Stage type&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | Power&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Battle Royale]], Tower, Power Plant, and Graveyard&lt;br /&gt;
| {{mcolor|Tri Attack|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
| ★★★★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Plains, Flowery Plains, Forest, Autumn Forest, and Giant Tree&lt;br /&gt;
| {{mcolor|Seed Bomb|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
| ★★★★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cave, Cliffs, and Volcano&lt;br /&gt;
| {{mcolor|Rock Slide|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
| ★★★★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Desert&lt;br /&gt;
| {{mcolor|Earthquake|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
| ★★★★★&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Swamp&lt;br /&gt;
| {{mcolor|Mud Bomb|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
| ★★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Beach&lt;br /&gt;
| {{mcolor|Hydro Pump|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
| ★★★★★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Glacier&lt;br /&gt;
| {{mcolor|Blizzard|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
| ★★★★★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user uses an attack based on the area around them.|image1=Shelly Ludicolo Nature Power Razor Leaf.png|image1p=Ludicolo;&amp;lt;br&amp;gt;Using {{mcolor|Razor Leaf|{{normal color dark}}}}|image2=Shelly Ludicolo Nature Power Earthquake.png|image2p=Ludicolo;&amp;lt;br&amp;gt;Using {{mcolor|Earthquake|{{normal color dark}}}}}}&lt;br /&gt;
{{movep|type=normal|ms=274|pkmn=Nuzleaf|method=Nuzleaf waves one of its arms and an attack comes out of it based on the area around it.}}&lt;br /&gt;
{{movemid|type=normal|user=Nuzleaf (Pokémon)|user1=A wild Nuzleaf|startcode=PS185|startname=Nixing Nuzleaf|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=272|pkmn=Ludicolo|method=Ludicolo raises its arms into the air and an attack appears based on the area around it.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Shelly|user1=Shelly&#039;s Ludicolo|startcode=PS246|startname=Can I Ninjask You a Question?}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user uses an attack based on the area around them.|image1=Omega Ludicolo Nature Power CPIW.png|image1p=Ludicolo}}&lt;br /&gt;
{{movep|type=normal|ms=272|pkmn=Ludicolo|method=Ludicolo raises its arms into the air and an attack appears based on the area around it.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Omega (CPIW)|user1=Omega&#039;s Ludicolo|startcode=Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genIII=Nature Power III&lt;br /&gt;
|genIV=Nature Power IV&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Colo=Nature Power Colo&lt;br /&gt;
|XD=Nature Power XD&lt;br /&gt;
|PBR=Nature Power PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Nature Power PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{3v2|Ruby|Sapphire|Emerald}}, Nature Power&#039;s displayed [[accuracy]] of &amp;quot;95&amp;quot; has no effect in battle, as Nature Power is guaranteed to call another move (which in turn will use its own accuracy). In {{2v2|FireRed|LeafGreen}} as well as from {{2v2|Diamond|Pearl}} onwards, Nature Power&#039;s displayed accuracy is &amp;quot;—&amp;quot; instead.&lt;br /&gt;
* In [[Generation III]], Nature Power becomes {{m|Stun Spore}} when used in [[tall grass]] or [[Agate Village]]. This is the only instance in which Nature Power can become a [[status move]].&lt;br /&gt;
* In [[Generation VI]] and {{gen|VII}}, all moves called by Nature Power are [[special move]]s.&lt;br /&gt;
* In {{g|X and Y}}, all moves called by Nature Power are single-target moves; in {{g|Omega Ruby and Alpha Sapphire}} and [[Generation VII]], when Nature Power is used in a volcanic area it becomes {{m|Lava Plume}}, the only instance of it becoming a multi-target move in Generation VI or VII.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_yue=自然之力 &#039;&#039;{{tt|Jihyìhn-jī Lihk|Nature Power}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;自然能力 &#039;&#039;{{tt|Jihyìhn Nàhnglihk|Nature Power}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=自然之力 &#039;&#039;{{tt|Zìrán-zhī Lì|Nature Power}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;自然能力 &#039;&#039;{{tt|Zìrán Nénglì|Nature Power}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|fr=Force-Nature&lt;br /&gt;
|de=Natur-Kraft&lt;br /&gt;
|el=Δύναμη Φύσης &#039;&#039;Dýnami Phýsis&#039;&#039;&lt;br /&gt;
|it=Naturforza&lt;br /&gt;
|ko=자연의힘 &#039;&#039;Jayeon-yi Him&#039;&#039;&lt;br /&gt;
|pt_br=Força da Natureza&amp;lt;br&amp;gt;Poder da Natureza (TCG)&lt;br /&gt;
|sr=Moć Prirode&lt;br /&gt;
|es=Adaptación&lt;br /&gt;
|vi=Sức Mạnh Thiên Nhiên&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that vary with environment]]&lt;br /&gt;
[[Category:Moves that call other moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Natur-Kraft]]&lt;br /&gt;
[[fr:Force-Nature]]&lt;br /&gt;
[[it:Naturforza (mossa)]]&lt;br /&gt;
[[ja:しぜんのちから]]&lt;br /&gt;
[[zh:自然之力（招式）]]&lt;/div&gt;</summary>
		<author><name>Ofirice</name></author>
	</entry>
</feed>