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	<updated>2026-06-11T17:54:55Z</updated>
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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=928972</id>
		<title>Talk:Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=928972"/>
		<updated>2009-11-11T02:42:13Z</updated>

		<summary type="html">&lt;p&gt;Null Set: /* Bits? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Standards==&lt;br /&gt;
Isn&#039;t there normally something on the discussion page that tells what about the article needs doing? [[User:Iliekmudkips|Iliekmudkips]] 21:17, 29 September 2007 (UTC)&lt;br /&gt;
:{{bp|Manual of style}}. Needs cleaning up, it&#039;s essentially a giant wall of text. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:27, 30 September 2007 (UTC)&lt;br /&gt;
:: I&#039;m working on a new version of this article, located [[User:Piotr mil/Hidden Power calculation|here]], with &amp;quot;/IV&amp;quot; and &amp;quot;/Type&amp;quot; subpages. A I am not english-native speaker, I would appreciate somebody&#039;s help, especially with math terms.[[User:Piotr mil|Piotr mil]] 02:27, 22 June 2008 (UTC)&lt;br /&gt;
:::Why not just make these pages in the main namespace? Or even better, work on them in some kind of sandbox, and &#039;&#039;then&#039;&#039; put them in the main namespace? --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:30, 22 June 2008 (UTC)&lt;br /&gt;
:::: I just want to prepare them, as I&#039;m not sure how should they look. I was trying to make a sandbox, but it was considered as spamming and making &amp;quot;useless Myspace junk&amp;quot;, so I moved here to work. [[User:Piotr mil|Piotr mil]] 04:01, 22 June 2008 (UTC)&lt;br /&gt;
:::::I understand that. But when preparing them, there&#039;s no need to save the changes to the site, especially if they&#039;re not ready yet. Try copying the code to wordpad. When you want to see how it looks, copy it all, go to the {{bp|sandbox}}, paste it in over whatever&#039;s there already, and preview it. There&#039;s no need to save.&lt;br /&gt;
:::::Like I said, I appreciate what you&#039;re doing, so I&#039;m sorry I&#039;m coming off as such a hard-ass here. I just want to prevent you from spamming the recent changes with a lot of edits to the same page. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 05:32, 22 June 2008 (UTC)&lt;br /&gt;
:::::: That&#039;s ok. I hope you appreciate the article. [[User:Piotr mil|Piotr mil]] 16:33, 27 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maths ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t the calculations and explanations for the Hidden Power formula be easier? I&#039;m not good at maths, and I don&#039;t think many people here are Math professors.[[User:FireHazard|FireHazard]] 02:24, 24 August 2008 (UTC)&lt;br /&gt;
:No, that equation is simplified as far as it could possibly go. &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:25, 24 August 2008 (UTC)&lt;br /&gt;
::Its actually quite simple[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:##800000;&amp;quot;&amp;gt;Good Day;DCM&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Math professors??? Multiplying, adding and dividing is a basic knowledge. You don;t need to have {{p|Metagross|four brains}} or be able to {{p|Alakazam|bend spoons}} to understand it. I know, however, that this might be a little bit confusing when you look at this for the first time, but - again - try to do some math excercises, and you will understand it. Pokémon games are based on math (shinyness, game data structures, IVs, EVs, etc.) like everything else. And - yes - I simplified this article to the maximum. The previous one was quite messy. [[User:Piotr mil|Piotr mil]] 12:11, 13 September 2008 (UTC)&lt;br /&gt;
::I added a few links to Wikipedia math articles to make the article a little bit easier to understand. Hopefully I won&#039;t be punished for too many wp: likns :D [[User:Piotr mil|Piotr mil]] 12:23, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GEN II==&lt;br /&gt;
&lt;br /&gt;
How Did It Work In Generation Two? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 12:47, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure it worked the same way it&#039;s listed here now.--[[User:Jackowaco|jw]] 13:08, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bits? ==&lt;br /&gt;
&lt;br /&gt;
I feel like there should be an illustration of the reasons behind this seemingly complex calculation involving remainders, that reason being the binary representation of the IVs. I was thinking something along the lines of this (using the pikachu&#039;s stats in the example)&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Relative bit weights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Most significant bit|MSB}}&lt;br /&gt;
! DisableAbility&lt;br /&gt;
! IsEgg&lt;br /&gt;
! style=&amp;quot;background:#{{sp def color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{sp atk color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Least significant bit|LSB}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111111&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;101110&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Null Set|Null Set]] 02:42, 11 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Null Set</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)/Calculation&amp;diff=928862</id>
		<title>Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)/Calculation&amp;diff=928862"/>
		<updated>2009-11-11T02:00:12Z</updated>

		<summary type="html">&lt;p&gt;Null Set: links and formatting for type table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{m|Hidden Power}} is a {{type2|Normal}} move. However, the real type of Hidden Power is determined by [[Pokémon]]&#039;s [[Individual values|IVs]] and may be one of 16 types, excluding {{t|Normal}} and [[Unknown type|???]] types. Its power varies from 30 to 70 and is determined by its user&#039;s [[Individual values|IVs]] as well. &lt;br /&gt;
&lt;br /&gt;
==Type==&lt;br /&gt;
Let us consider an example Pokémon, like Pikachu with this set of IVs:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30|31|31|31|30|31}}&lt;br /&gt;
&lt;br /&gt;
Hidden Power&#039;s type of a Pokémon with given IVs is represented by a number, calculated with this formula:&lt;br /&gt;
:[[Image:HPcalc1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&amp;lt;sub&amp;gt;type&amp;lt;/sub&amp;gt;&#039;&#039;&#039;=&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&#039;&#039;&#039;Floor&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;a+2*b+4*c+8*d+16*e+32*f&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;*15/63&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &#039;&#039;a,b,c,d,e,f&#039;&#039; are calculated in this way:&lt;br /&gt;
&lt;br /&gt;
* a=1 if the Individual Value of HP is [[wp:Even_and_odd_numbers|odd]]. If not, a=0&lt;br /&gt;
* b=1 if the Individual Value of Attack is odd. If not, b=0&lt;br /&gt;
* c=1 if the Individual Value of Defense is odd. If not, c=0&lt;br /&gt;
* d=1 if the Individual Value of Speed is odd. If not, d=0&lt;br /&gt;
* e=1 if the Individual Value of Special Attack is odd.  If not, e=0&lt;br /&gt;
* f=1 if the Individual Value of Special Defense is odd. If not, f=0&lt;br /&gt;
&lt;br /&gt;
Which simply means that every element of the sum in the brace is the [[wp:Remainder|remainder]] of division of corresponding IV and 2, multiplied by appropriate power of 2 (2&amp;lt;sup&amp;gt;0&amp;lt;/sup&amp;gt; in case of &#039;&#039;a&#039;&#039; and 2&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; in case of &#039;&#039;f&#039;&#039;). The sum may range from 0 (when all IVs are even) to 63 (when all IVs are odd), inclusively. It is worth mentioning that the computed sum may be easily calculated by putting its variables &#039;&#039;a,b,c,d,e,f&#039;&#039; together in reverse order and interpreting this as a number in the [[wp:Binary_numeral_system|binary system]], which then needs to be reverted to [[wp:Decimal|decimal system]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;fedcba&amp;lt;sub&amp;gt;(2)&amp;lt;/sub&amp;gt;&#039;&#039; = 32&#039;&#039;f&#039;&#039;+16&#039;&#039;e&#039;&#039;+8&#039;&#039;d&#039;&#039;+4&#039;&#039;c&#039;&#039;+2&#039;&#039;b&#039;&#039;+&#039;&#039;a&#039;&#039; &amp;lt;sub&amp;gt;(10)&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The summed value is then multiplied by 15 and divided by 63, to be sure that the number representing Hidden Power Type will range form 0 to 15, inclusively (16 values in total). The calculated number is then [[wp:Floor_function|rounded down (&#039;&#039;floor[]&#039;&#039;)]], which simply means that only integral part of the calculated number is considered.   &lt;br /&gt;
&lt;br /&gt;
The resulting number will correspond to a type; utilize the table below. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid black; border-collapse: collapse; color=#FFFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!Number&lt;br /&gt;
!Type&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fighting color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| {{typecolor|Fighting}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Flying color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| {{typecolor|Flying}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{poison color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
| {{typecolor|Poison}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ground color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
| {{typecolor|Ground}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Rock color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| {{typecolor|Rock}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Bug color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| {{typecolor|Bug}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ghost color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| {{typecolor|Ghost}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Steel color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| {{typecolor|Steel}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fire color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| {{typecolor|Fire}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Water color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
| {{typecolor|Water}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Grass color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Electric color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Psychic color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ice color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13&lt;br /&gt;
| {{typecolor|Ice}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dragon color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 14&lt;br /&gt;
| {{typecolor|Dragon}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dark color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
| {{typecolor|Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30&amp;lt;br&amp;gt;&#039;&#039;0&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|30&amp;lt;br&amp;gt;&#039;&#039;0&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
HP Type = Floor[(&#039;&#039;&#039;0 + 2 + 4 + 8 + 0 + 32&#039;&#039;&#039;)*15/63] = Floor[&#039;&#039;&#039;46*15/63&#039;&#039;&#039;] = &#039;&#039;&#039;Floor[10.952]&#039;&#039;&#039; = &#039;&#039;&#039;10&#039;&#039;&#039;, which means that our Pikachu has a {{type2|Grass}} {{m|Hidden Power}}.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage of the Hidden Power is calculated in a very same manner like its type, using the following formula:&lt;br /&gt;
:[[Image:HPcalc2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&amp;lt;sub&amp;gt;Power&amp;lt;/sub&amp;gt;&#039;&#039;&#039; = &amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&#039;&#039;&#039;Floor&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;&amp;lt;/font&amp;gt;u+2*v+4*w+8*x+16*y+32*z&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/font&amp;gt;*40/63&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;+30&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* u=1 if the Individual Value of HP divided by 4 has a remainder of 2 or 3. If not, u=0.&lt;br /&gt;
* v=1 if the Individual Value of Attack divided by 4 has a remainder of 2 or 3. If not, v=0.&lt;br /&gt;
* w=1 if the Individual Value of Defense divided by 4 has a remainder of 2 or 3. If not, w=0.&lt;br /&gt;
* x=1 if the Individual Value of Speed divided by 4 has a remainder of 2 or 3. If not, x=0.&lt;br /&gt;
* y=1 if the Individual Value of Special Attack divided by 4 has a remainder of 2 or 3. If not, y=0.&lt;br /&gt;
* z=1 if the Individual Value of Special Defense divided by 4 has a remainder of 2 or 3. If not, z=0.&lt;br /&gt;
&lt;br /&gt;
Like before, the sum may range from 0 to 63, inclusively. The calculated number is then multiplied by 40 and divided by 63 to make sure that the fraction will not exceed 40. Then, the number is increased by 30 and rounded down, making Hidden Power&#039;s power a number ranging from 30 to 70, inclusively. &lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|30&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
HP Type = Floor[((1 + 2 + 4 + 8 + 16 + 32)*40/63)+30] = Floor [(63*40/63)+30] = Floor[70] = &#039;&#039;&#039;70&#039;&#039;&#039;, which means that our Pikachu&#039;s Hidden Power&#039;s power is &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30|31|31|31|30|31}}&lt;br /&gt;
{{Hidden Power calculation/Type|Grass|70|000|564}}&lt;br /&gt;
&lt;br /&gt;
==Number of possible Hidden Powers==&lt;br /&gt;
As there are 6 IVs, ranging from 0 to 31 (32 in total), the number of different possible Hidden Powers should be 32&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;=2&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;, which is more than one billion possibilities. But let us consider two Pokémon with one different IV:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|&#039;&#039;&#039;30&#039;&#039;&#039;|31|31|31|30|31|Ani025MS.png}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|&#039;&#039;&#039;26&#039;&#039;&#039;|31|31|31|30|31|Ani025MS.png}}&lt;br /&gt;
&lt;br /&gt;
As we see, both 26 and 30 are divisible by 2 and give the remainder of 2 when divided by 4. So, in both cases the algorithms will interpret the IVs of those Pokémon in the same way, returning Grass-type Hidden Power with 70 power. It means that for the mentioned algorithms an IV of 30 is treated in the same way like IVs of 2,6,10,14,18,22 and 26 (8 in total). &lt;br /&gt;
&lt;br /&gt;
In fact, there are only four possibilities of IV:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse: collapse; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|IV that &#039;&#039;&#039;is not&#039;&#039;&#039; even and &#039;&#039;&#039;does not give&#039;&#039;&#039; the remainder of 2 or 3 while dividing by 4:&lt;br /&gt;
|1, 5, 9, 13, 17, 21, 25, 29&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|IV that &#039;&#039;&#039;is&#039;&#039;&#039; even and &#039;&#039;&#039;gives&#039;&#039;&#039; the remainder of 2 or 3 while dividing by 4:&lt;br /&gt;
|2, 6, 10, 14, 18, 22, 26, 30&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|IV that &#039;&#039;&#039;is not&#039;&#039;&#039; even and &#039;&#039;&#039;gives&#039;&#039;&#039; the remainder of 2 or 3 while dividing by 4:&lt;br /&gt;
|3, 7, 11, 15, 19, 23, 27, 31&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|IV that &#039;&#039;&#039;is&#039;&#039;&#039; even and &#039;&#039;&#039;does not give&#039;&#039;&#039; the remainder of 2 or 3 while dividing by 4:&lt;br /&gt;
|0, 4, 8, 12, 16, 20, 24, 28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In other words: only four IVs that give different remainders when divided by four would cover all possible Hidden Power types and powers.&lt;br /&gt;
&lt;br /&gt;
If so, the number of possible Hidden Powers should be 4&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;=2&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;=64*64=4096. This number, however is again far too large, as the real number of possible variations of Hidden power is simply 16*41=656, as Hidden Power exists in 16 types and has 41 different powers. The significant difference between 656 and 4096 is explained by the function &#039;&#039;floor[]&#039;&#039;, which reduces theoretically different numbers (for example 10.952 and 10.476) to the same number (in this case 10).&lt;br /&gt;
&lt;br /&gt;
==Percentage distribution of different variations of Hidden Power==&lt;br /&gt;
Due to the fact that both Hidden Power&#039;s type and its power are the products of rounding down, chances of getting a Pokémon with  certain Hidden Power are not equal, as one might have thought, and are different for every Hidden Power&#039;s type and damage value. &lt;br /&gt;
&lt;br /&gt;
As it was stated before, the number of theoretically different Hidden Powers is 4096, which is the result of multiplying theoretical values of possible types (64) and powers (also 64). It means that every of 64 &amp;quot;types&amp;quot; comes into 64 &amp;quot;powers&amp;quot;. After rounding down, however, the number of 64 &amp;quot;types&amp;quot; is reduced to 16 and the number of 64 &amp;quot;powers&amp;quot; to 41.  &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;40&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid black; border-collapse: collapse; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Percentage distribution of Hidden Power&#039;s type&#039;&#039;&#039;&lt;br /&gt;
!Number&lt;br /&gt;
!Type&lt;br /&gt;
!Qty&lt;br /&gt;
!%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fighting color}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#fff&amp;gt;0&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Fighting (type)|&amp;lt;span style=color:#fff&amp;gt;Fighting&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#fff&amp;gt;320&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#fff&amp;gt;7.8125%&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Flying color}}&amp;quot; &lt;br /&gt;
| 1&lt;br /&gt;
| Flying&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{poison color}}&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
| Poison&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ground color}}&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
| Ground&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Rock color}}&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| Rock&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Bug color}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bug&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;320&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.8125%&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ghost color}}&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Ghost&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Steel color}}&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Steel&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fire color}}&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| Fire&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Water color}}&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
| Water&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Grass color}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Grass&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;320&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.8125%&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Electric color}}&amp;quot; &lt;br /&gt;
| 11&lt;br /&gt;
| Electric&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Psychic color}}&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
| Psychic&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ice color}}&amp;quot; &lt;br /&gt;
| 13&lt;br /&gt;
| Ice&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dragon color}}&amp;quot; &lt;br /&gt;
| 14&lt;br /&gt;
| Dragon&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dark color}}&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
| Dark&lt;br /&gt;
| 64&lt;br /&gt;
| 1.5625%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 4096&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid black; border-collapse: collapse; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Percentage distribution of Hidden Power&#039;s powers&#039;&#039;&#039;&lt;br /&gt;
!Powers&lt;br /&gt;
!Qty&lt;br /&gt;
!%&lt;br /&gt;
|-&lt;br /&gt;
|30, 31, 33, 35, 36,&amp;lt;br&amp;gt;38, 40, 42, 43, 45,&amp;lt;br&amp;gt;47, 49, 50, 52, 54,&amp;lt;br&amp;gt;56, 57, 59, 61, 63,&amp;lt;br&amp;gt;64, 66, 68&lt;br /&gt;
|23 x 128&lt;br /&gt;
|3.125%&lt;br /&gt;
|-&lt;br /&gt;
|32, 34, 37, 39, 41,&amp;lt;br&amp;gt;44, 46, 48, 51, 53,&amp;lt;br&amp;gt;55, 58, 60, 62, 65&amp;lt;br&amp;gt;67, 69, 70 &lt;br /&gt;
|18 x 64&lt;br /&gt;
|1.5625%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 4096&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
Many Pokémon related sites prepared web-based calculators, which allows to compute Hidden Power of a Pokémon with given IVs:&lt;br /&gt;
* [http://www.psypokes.com/dex/hp.php Psypoke&#039;s Hidden Power Calculator]&lt;br /&gt;
* [http://www.serebii.net/games/hidden-power.shtml Hidden Power explanation on Serebii.net]&lt;br /&gt;
* [http://www.legendarypokemon.net/javacalc.html Legendary Pokémon calculator]  &lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Null Set</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shiny_Pok%C3%A9mon&amp;diff=926162</id>
		<title>Shiny Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shiny_Pok%C3%A9mon&amp;diff=926162"/>
		<updated>2009-11-08T07:37:32Z</updated>

		<summary type="html">&lt;p&gt;Null Set: /* Generations III and IV */  clarified if and how traded pokemon retain shiny property&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shiny charizard from (pokemon pokedex colecters edition).JPG|300px|thumb|right|&amp;quot;Pokémon Gallery: Encounter with Shining Pokémon&amp;quot; by [[Ken Sugimori]]]]&lt;br /&gt;
A &#039;&#039;&#039;shiny Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;色違い&#039;&#039;&#039; &#039;&#039;differently colored&#039;&#039; or &#039;&#039;&#039;光る&#039;&#039;&#039; &#039;&#039;shining&#039;&#039;) is a specific Pokémon with different coloration to what is usual for its species.  It is one of the many differences that a Pokémon can have within its species. The term &amp;quot;shiny Pokémon&amp;quot;  refers to the sparkling sound effect made at the start of an encounter with one in the games.&lt;br /&gt;
&lt;br /&gt;
Shiny Pokémon in the games may differ in color from their normal counterparts either very little or very much. Usually the former is the case, with some Pokémon, such as {{p|Froslass}}, having their shiny form be only a few shades lighter in color. However, many Pokémon will have a spectacular difference between their normal and shiny variations; even extremely common Pokémon like {{p|Caterpie}} show a dramatic difference. An evolutionary line is not necessarily guaranteed to have similar alternate colorations, even if their standard colorations remain consistent; both {{p|Ponyta}} and {{p|Rapidash}} have orange flames, but an alternate colored Ponyta has blue flames, while an alternate colored Rapidash has gray flames.&lt;br /&gt;
&lt;br /&gt;
Despite being completely different colors, however, the two forms of {{p|Shellos}} and {{p|Gastrodon}} are not normal/shiny variations of one another. Their difference is more akin to [[form differences|the difference]] between {{p|Unown}} or {{p|Spinda}}.&lt;br /&gt;
&lt;br /&gt;
Also, if a Pokémon is first encountered with an alternate color, then the Pokédex will have the normal counterpart&#039;s color.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In the [[version|main series]], shiny Pokémon were first introduced in [[Generation II]]. This was likely to take fullest advantage of the [[Game Boy Color]], which enhanced {{2v2|Gold|Silver}} and was required for {{game|Crystal}}.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; &lt;br /&gt;
| [[Image:ShinyGSStars.png|left]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;5px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shinystar.gif|left]]&lt;br /&gt;
|}&lt;br /&gt;
When a shiny Pokémon appears in the wild or from a {{pkmn|Trainer}}&#039;s [[Poké Ball]], stars will surround it and make a pinging sound effect. In Generation II, this ping happens before the Pokémon&#039;s cry, while in Generations {{gen|III}} and {{gen|IV}}, it occurs afterward. In [[Pokémon Battle Revolution]], a flash of light circles the Pokémon upon its release from the Poké Ball.  On the Pokémon&#039;s status screen, its shiny status is indicated in Generation II as three small stars beside its gender and in Generations III and IV as a large star near its picture. In Generation III, the Pokémon&#039;s [[Pokédex]] number will also be colored gold instead of black, and in Generation IV, the number will be colored red.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Stadium===&lt;br /&gt;
In {{Eng|Pokémon Stadium}} and [[Pokémon Stadium 2]], Pokémon with a nickname can be colored slightly differently, whether or not they are actually shiny. This seems to have been removed from later games. In the Ekans Hoop Hurl game in the [[Pokémon Stadium (English)#Kids&#039; Club|Kid&#039;s Club]], there are golden Diglett that are worth extra points.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
[[File:Red Gyarados.jpg|frame|A Red Gyarados]]&lt;br /&gt;
[[Image:130.png|thumb|left|Regular {{p|Gyarados}}]]&lt;br /&gt;
[[Image:130 s.png|thumb|left|Red Gyarados]]&lt;br /&gt;
In Generation II, shininess is determined by the [[individual values]] (IVs) of a Pokémon. If a Pokémon&#039;s Speed, Defense, and Special IVs are 10, and its Attack IV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be shiny. This determination allowed for compatibility with [[Generation I]], as if a shiny Pokémon is traded back, then traded forward, it would retain its shininess. Despite the bonus of backward compatibility allowing for a shiny Pokémon to learn Generation I [[TM]]s, provided it was a Generation I Pokémon, shiny Pokémon are only slightly above average in terms of IVs. One noticeable issue caused by this system was that Pokémon of a 1:7 Female to Male gender ratio, typically gift or starter Pokémon, cannot have shiny colored females. This is because the Attack IV is used to determine gender in Generation II. In order for a Pokémon of a 1:7 gender ratio to be female it must have an attack IV of either 0 or 1, which prevent the Pokémon from being shiny.&lt;br /&gt;
&lt;br /&gt;
Due to the probability of the IVs lining up in any of these manners to produce a shiny Pokémon, the chance of obtaining one in Generation II is approximately 1/8192. However, if one breeds a shiny Pokémon properly, the offspring may have as high as a  1/64 chance of being shiny, depending on the species of Pokémon.&lt;br /&gt;
&lt;br /&gt;
Shininess is inherent to an individual Pokémon; that is, a Pokémon that starts out shiny will always be shiny, and one that is not will never be (provided its data is unaltered). Upon evolution, a Pokémon will retain its shiny status. A shiny {{p|Charmander}}, if leveled up, will eventually become a shiny {{p|Charmeleon}} and then a shiny {{p|Charizard}}, just as a regular Charmander will become a regular Charmeleon and then a regular Charizard. This is due to the status being determined by values inherent to the Pokémon; however, there is a [[Personality value|difference]] in the determination between Generation {{gen|II}} and Generations {{gen|III}} to {{gen|IV}}.&lt;br /&gt;
&lt;br /&gt;
To highlight alternate coloration, a [[red Gyarados]] at the [[Lake of Rage]] is part of the plot of the Generation II games and {{game3|HeartGold and SoulSilver|their remakes|s}}. After its defeat or capture, a Red Scale will be obtained, which can be given to [[Mr. Pokémon]] in exchange for an [[Exp. Share]]. The red Gyarados is the only wild Pokémon in the games that will be shiny without fail.&lt;br /&gt;
&lt;br /&gt;
The Pokémon that hatches from the [[Pokémon egg#Eggs_available_2|Odd Egg]] in Crystal has a 50% chance of the result being shiny.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
In [[Generation III]], most of the [[Template:data structure|data structure]]s were redone. As such, a Pokémon&#039;s shininess would no longer need to be linked to its stats due to incompatibilities between the previous generations. The determinant for shininess is instead a calculation based on the [[Trainer ID number]] of the player encountering it and the [[personality value#Shininess|personality value]] of the Pokémon. The same method is used in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
The secret ID and Trainer ID bytewords are first xored together, and then the first byteword of the personality value is xored with the second byteword of the personality value.  If the xor of these two results is less than eight, then the Pokémon is shiny.  This results in a [[Personality value#Shininess|probability]] of 8 in 65536; simplified as 1/8192 (2&amp;lt;sup&amp;gt;-13&amp;lt;/sup&amp;gt;, or approximately 0.012207%), just as in Generation II.  Symbolically:&lt;br /&gt;
&lt;br /&gt;
(Trainer ID) &#039;&#039;&#039;xor&#039;&#039;&#039; (Secret ID) = E&lt;br /&gt;
&lt;br /&gt;
(First byteword of personality value) &#039;&#039;&#039;xor&#039;&#039;&#039; (Second byteword of personality value) = F&lt;br /&gt;
&lt;br /&gt;
If E &#039;&#039;&#039;xor&#039;&#039;&#039; F is less than eight, then the Pokémon is shiny.&lt;br /&gt;
&lt;br /&gt;
The Trainer ID and Secret ID numbers used are those of the [[Original Trainer]]. Thus, a traded shiny Pokémon will still be shiny.&lt;br /&gt;
&lt;br /&gt;
In the [[Trainer Tower]] in {{game|FireRed and LeafGreen|s}} there are three Trainers which have shiny Pokémon. In the single battle mode, the seventh Trainer has a shiny {{p|Meowth}}, while in [[double battle]] mode, the first pair of Trainers have a shiny {{p|Espeon}}. In another series of battles, a Trainer will send out a shiny {{p|Seaking}}.&lt;br /&gt;
&lt;br /&gt;
In Generation IV, some Pokémon, such as Mystery Gifts and Ranger Manaphy, can&#039;t be shiny due to the game&#039;s code. However, the Ranger Manaphy&#039;s shininess won&#039;t be altered by the game if traded to a second cartridge as an {{pkmn|egg}} (changing the ID and SID). There are other methods which make obtaining alternately colored Pokémon a little bit easier: the [[Masuda method]] and the [[PokéRadar]] slightly raise the probabilities of hatching Pokémon from eggs and catching Pokémon from the wild, respectively.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon===&lt;br /&gt;
[[Image:207episode.jpg|right|thumb|A regular {{p|Kecleon}} with a purple Kecleon]]&lt;br /&gt;
It is sometimes thought that the TM Merchant in the first [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]] is a shiny Pokémon. It is a Kecleon, and although Kecleon are normally green, it is actually purple, including its sprite. However, though it is alternate-colored (like the Kecleon in &#039;&#039;[[EP205|The Kecleon Caper]]&#039;&#039;), it is not shiny (shiny Kecleon have a blue stripe instead of a red stripe) and is more likely a different color due to its {{a|Color Change}} ability. It says that it was so excited about [[Wonder Orbs|Orbs]] that it turned rosy-colored.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], a [[Celebi (Mystery Dungeon 2 character)|shiny Celebi]] appears, although shiny Pokémon are not obtainable normally in the game. Some argue that due to an altered timeline, this particular Celebi is shiny. Others argue that this one has feelings for a [[Grovyle (Mystery Dungeon 2 character)|male Pokémon]]. It is shown when the player talks with Celebi at the relay point in the [[Deep Dusk Forest]], where Celebi blushes when trying to deny her feelings for Grovyle. Therefore, the shiny coloring (pink) further emphasizes that this particular Celebi is inherently female. Grovyle also refers to this Celebi as &#039;she&#039; and &#039;her&#039;. Also, {{p|Dialga}} appears in different coloration. Like the purple Kecleon, this Dialga is not shiny. Unlike Kecleon, however, this is caused by a collapsing [[Temporal Tower]], resulting in complete loss of self-control, which earns it the name of &amp;quot;[[Primal Dialga]].&amp;quot; After defeating it the first time, the effect is gone, and Primal Dialga becomes a normal Dialga.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon WiiWare===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon (WiiWare)|Pokémon Mystery Dungeon games]] for [[WiiWare]], shiny Pokémon can be found in dungeons. Unlike the [[main series]], only 36 different species of shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same chances as finding one in the wild in the main series. Unlike shiny Pokémon in the past, however, the shiny Pokémon found in these games have an added bonus: their Hunger stat is 200 as opposed to the 100 of normal Pokémon. A [[Red Gyarados]] can also be obtained at Level 30 via Wondermail password as a reference to the one found in the Johto-based games.&lt;br /&gt;
&lt;br /&gt;
===Super Smash Bros.===&lt;br /&gt;
In the [[Super Smash Bros.]] series, {{p|Mewtwo}}, {{p|Squirtle}}, {{p|Ivysaur}}, {{p|Charizard}} and {{p|Lucario}} each have several different colorations exclusive to the series. One of {{p|Pikachu}}&#039;s alternate colorations is its shiny form wearing {{ga|Red}}&#039;s hat, and one of {{p|Jigglypuff}}&#039;s is its shiny form wearing a straw hat; however, all other playable Pokémon in the series, except Mewtwo, do not have their actual shiny form as an alternate coloration.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Alternate colored Pokémon have appeared in the TCG as well, first as {{TCG|Shining Pokémon}} in {{TCG|Neo Revelation}} and {{TCG|Neo Destiny}}, and later as [[Pokémon Star (TCG)|Pokémon]] {{Star}} in {{TCG|EX Team Rocket Returns}} - {{TCG|EX Power Keepers}}. {{TCG|Stormfront}} includes three cards with alternate coloration artwork and a reverse holo effect, but are not classified as rare cards. Unlike Shining Pokémon and Pokémon {{Star}}, these newest alternate coloration cards do not play significantly differently from their normal coloration counterparts, and since the names of the cards are not changed to indicate the alternate coloration, they can be evolved into Stage 1 Pokémon, or from normal basic Pokémon. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{main|List of alternately colored Pokémon in the anime}}&lt;br /&gt;
Although the games had not premiered alternate colored Pokémon until Generation II, several Pokémon seen beforehand were colored differently. One such example is the [[pink Butterfree]], the mate of [[Ash&#039;s Butterfree]], which appeared as early as [[EP021|the twenty-first episode]]. This is, however, not the standard alternate coloration for a {{p|Butterfree}}, causing many to not count it. Likewise, the first appearance of a {{cat|Generation III Pokémon}} in &#039;&#039;[[EP205|The Kecleon Caper]]&#039;&#039; featured a non-standard alternate colored Pokémon, this time a purple {{p|Kecleon}}, this may be due to  Kecleon&#039;s {{a|Color Change}} ability however, similarly to the case in Pokémon Mystery Dungeon.&lt;br /&gt;
&lt;br /&gt;
The first Pokémon with an alternate coloration that was seen was also the first {{cat|Generation II Pokémon}} to appear, a {{an|Ho-Oh}} in [[EP001|the first episode]]. However it is possible that it may not have been intended to be an alternate coloration, as Ho-Oh may not have been fully designed by the episode&#039;s release and may have simply been colored after the version it represents, {{game3|Gold and Silver|Pokémon Gold|s}}. However since alternate coloration was also not yet an explored concept, however, most do not consider this to be a shiny Pokémon either. A blue {{p|Breloom}} and a light-blue {{p|Marill}} also appeared in &#039;&#039;[[AG151|Weekend Warrior]]&#039;&#039;, which aren&#039;t the official alternate colors for those Pokémon, and are possibly coloring errors.&lt;br /&gt;
&lt;br /&gt;
In the [[Orange Archipelago]], certain Pokémon have a different coloration because the climate is different than that of the mainland. For example, a Butterfree would have gold wings with red spots on them instead of just being white.&lt;br /&gt;
&lt;br /&gt;
The first true shiny Pokémon that appeared, however, was a {{AP|Noctowl}} in &#039;&#039;[[EP154|Fowl Play!]]&#039;&#039;. {{Ash}} eventually captured it, and, as in the games, sparkles surround it as it comes from its [[Poké Ball]]. Several other shiny Pokémon have appeared later as well.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ash&#039;s Noctowl is the only Pokémon in the anime to display the trademark sparkles when released from its Poké Ball. Subsequently seen shiny Pokémon do not have this effect. However, as of the Diamond and Pearl series, all Pokémon show an extra sparkle effect when released.&lt;br /&gt;
**[[Pikachu-colored Pichu]], however, displays a sparkle effect almost identical to that one in the games for shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]] &lt;br /&gt;
[[Category:Variant Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Shiny]]&lt;br /&gt;
&lt;br /&gt;
[[de:Shiny Pokémon]]&lt;br /&gt;
[[ja:色違い]]&lt;br /&gt;
[[pt:Pokémon Shiny]]&lt;/div&gt;</summary>
		<author><name>Null Set</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Oak%27s_Letter&amp;diff=924903</id>
		<title>Talk:Oak&#039;s Letter</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Oak%27s_Letter&amp;diff=924903"/>
		<updated>2009-11-07T08:02:01Z</updated>

		<summary type="html">&lt;p&gt;Null Set: /* Only in platinum? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;do seabreak path and the flower paradise stay after shaymin is captured or defeated?--[[User:David aipom|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;David Aipom&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:David aipom|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Speaks To Me):]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:12, 21 October 2008 (UTC)&lt;br /&gt;
: They do. If you actually use Oak&#039;s Letter, they&#039;re filled in on the map, too. I&#039;d give this a title but a) I don&#039;t expect much discusiion about this and b) this doesn&#039;t really belong here. [[User:LordArceus|LordArceus]] 16:41, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oak&#039;s Letter in Platinum ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t Oak&#039;s Letter in Platinum? Cause Flower Pardise is. [[User:Firestorm|&amp;lt;span style=&amp;quot;color:#FF8100&amp;quot;&amp;gt;--Fire&amp;lt;/span&amp;gt;]][[User talk:Firestorm|&amp;lt;span style=&amp;quot;color:#FF5300&amp;quot;&amp;gt;storm&amp;lt;/span&amp;gt;]] 17:16, 12 March 2009 (UTC)&lt;br /&gt;
:The giveaway is happening &#039;&#039;&#039;only&#039;&#039;&#039; in Platinum... and I just really hope that won&#039;t be the case here in America. I&#039;ve hoped for so long to capture Darkrai, Shaymin, and Arceus, and I don&#039;t want to have to buy Platinum just to get them. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 12 March 2009 (UTC)&lt;br /&gt;
::Well it says that &amp;quot;Oak&#039;s Letter is a event key item in Diamond and Pearl&amp;quot;; shouldn&#039;t it say in Pt also, that is what I&#039;m saying. Platinum is actually pretty good. I mean the move tutor, the Regis, Legendary Birds, and all 3 of the Dragon Trio... I already reserved mine and so did [[User:Sivart345|my brother]]. [[User:Firestorm|&amp;lt;span style=&amp;quot;color:#FF8100&amp;quot;&amp;gt;--Fire&amp;lt;/span&amp;gt;]][[User talk:Firestorm|&amp;lt;span style=&amp;quot;color:#FF5300&amp;quot;&amp;gt;storm&amp;lt;/span&amp;gt;]] 17:26, 12 March 2009 (UTC)&lt;br /&gt;
I hope the event will happen again over Wi-fi. [[User:Kingdonfin|Kingdonfin]] 05:15, 24 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== English? ==&lt;br /&gt;
&lt;br /&gt;
On all of these wonder cards, who decided that if USA/Canada becomes American, and Australia becomes Australian, then UK becomes English?&lt;br /&gt;
&lt;br /&gt;
I mean I know British isn&#039;t 100% accurate as it doesn&#039;t necessarily include Northern Ireland, but surely it&#039;s a better choice than English?  Not to mention it removes the English-is-a-nationality/English-is-a-language conflict.--[[User:Cyberdude93|Cyberdude93]] 10:13, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Only in platinum? ==&lt;br /&gt;
&lt;br /&gt;
Do you think there should be a bit talking about how this item was only released for Platinum and not Diamond and Pearl? I just had a very confusing evening trying to get my Mystery Gift to work properly to get Oak&#039;s Letter, only to find later that it was not broken, just not for my version. The fact that it is listed on the Pokemon website right next to an event which IS applicable to Diamond certainly did not help... --[[User:Null Set|Null Set]] 07:24, 7 November 2009 (UTC)&lt;br /&gt;
:The article states in the first sentence that it is an item for Platinum. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:36, 7 November 2009 (UTC)&lt;br /&gt;
::Well don&#039;t I feel a fool... did not notice that. So why exactly is Shaymin [[Shaymin_(Pokémon)#Game_locations|listed as being available in DP via Oak&#039;s Letter]]? It can&#039;t be tradable, because it is a key item. Is it just because if you DID somehow have it (through hacks?), it would work? --[[User:Null Set|Null Set]] 08:02, 7 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Null Set</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Oak%27s_Letter&amp;diff=924899</id>
		<title>Talk:Oak&#039;s Letter</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Oak%27s_Letter&amp;diff=924899"/>
		<updated>2009-11-07T07:59:26Z</updated>

		<summary type="html">&lt;p&gt;Null Set: /* Only in platinum? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;do seabreak path and the flower paradise stay after shaymin is captured or defeated?--[[User:David aipom|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;David Aipom&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:David aipom|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Speaks To Me):]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:12, 21 October 2008 (UTC)&lt;br /&gt;
: They do. If you actually use Oak&#039;s Letter, they&#039;re filled in on the map, too. I&#039;d give this a title but a) I don&#039;t expect much discusiion about this and b) this doesn&#039;t really belong here. [[User:LordArceus|LordArceus]] 16:41, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oak&#039;s Letter in Platinum ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t Oak&#039;s Letter in Platinum? Cause Flower Pardise is. [[User:Firestorm|&amp;lt;span style=&amp;quot;color:#FF8100&amp;quot;&amp;gt;--Fire&amp;lt;/span&amp;gt;]][[User talk:Firestorm|&amp;lt;span style=&amp;quot;color:#FF5300&amp;quot;&amp;gt;storm&amp;lt;/span&amp;gt;]] 17:16, 12 March 2009 (UTC)&lt;br /&gt;
:The giveaway is happening &#039;&#039;&#039;only&#039;&#039;&#039; in Platinum... and I just really hope that won&#039;t be the case here in America. I&#039;ve hoped for so long to capture Darkrai, Shaymin, and Arceus, and I don&#039;t want to have to buy Platinum just to get them. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 12 March 2009 (UTC)&lt;br /&gt;
::Well it says that &amp;quot;Oak&#039;s Letter is a event key item in Diamond and Pearl&amp;quot;; shouldn&#039;t it say in Pt also, that is what I&#039;m saying. Platinum is actually pretty good. I mean the move tutor, the Regis, Legendary Birds, and all 3 of the Dragon Trio... I already reserved mine and so did [[User:Sivart345|my brother]]. [[User:Firestorm|&amp;lt;span style=&amp;quot;color:#FF8100&amp;quot;&amp;gt;--Fire&amp;lt;/span&amp;gt;]][[User talk:Firestorm|&amp;lt;span style=&amp;quot;color:#FF5300&amp;quot;&amp;gt;storm&amp;lt;/span&amp;gt;]] 17:26, 12 March 2009 (UTC)&lt;br /&gt;
I hope the event will happen again over Wi-fi. [[User:Kingdonfin|Kingdonfin]] 05:15, 24 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== English? ==&lt;br /&gt;
&lt;br /&gt;
On all of these wonder cards, who decided that if USA/Canada becomes American, and Australia becomes Australian, then UK becomes English?&lt;br /&gt;
&lt;br /&gt;
I mean I know British isn&#039;t 100% accurate as it doesn&#039;t necessarily include Northern Ireland, but surely it&#039;s a better choice than English?  Not to mention it removes the English-is-a-nationality/English-is-a-language conflict.--[[User:Cyberdude93|Cyberdude93]] 10:13, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Only in platinum? ==&lt;br /&gt;
&lt;br /&gt;
Do you think there should be a bit talking about how this item was only released for Platinum and not Diamond and Pearl? I just had a very confusing evening trying to get my Mystery Gift to work properly to get Oak&#039;s Letter, only to find later that it was not broken, just not for my version. The fact that it is listed on the Pokemon website right next to an event which IS applicable to Diamond certainly did not help... --[[User:Null Set|Null Set]] 07:24, 7 November 2009 (UTC)&lt;br /&gt;
:The article states in the first sentence that it is an item for Platinum. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:36, 7 November 2009 (UTC)&lt;br /&gt;
::Well don&#039;t I feel a fool... did not notice that. So why exactly is Shaymin [[Shaymin_(Pokémon)#Game_locations|listed as being available in DP via Oak&#039;s Letter]]? It can&#039;t be tradable, because it is a key item. Is it just because if you DID somehow have it (through hacks?), it would work?&lt;/div&gt;</summary>
		<author><name>Null Set</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Null_Set&amp;diff=924893</id>
		<title>User:Null Set</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Null_Set&amp;diff=924893"/>
		<updated>2009-11-07T07:29:31Z</updated>

		<summary type="html">&lt;p&gt;Null Set: Created page with &amp;#039;{}&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{}&lt;/div&gt;</summary>
		<author><name>Null Set</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Oak%27s_Letter&amp;diff=924891</id>
		<title>Talk:Oak&#039;s Letter</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Oak%27s_Letter&amp;diff=924891"/>
		<updated>2009-11-07T07:24:02Z</updated>

		<summary type="html">&lt;p&gt;Null Set: /* Only in platinum? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;do seabreak path and the flower paradise stay after shaymin is captured or defeated?--[[User:David aipom|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;David Aipom&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:David aipom|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Speaks To Me):]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:12, 21 October 2008 (UTC)&lt;br /&gt;
: They do. If you actually use Oak&#039;s Letter, they&#039;re filled in on the map, too. I&#039;d give this a title but a) I don&#039;t expect much discusiion about this and b) this doesn&#039;t really belong here. [[User:LordArceus|LordArceus]] 16:41, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oak&#039;s Letter in Platinum ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t Oak&#039;s Letter in Platinum? Cause Flower Pardise is. [[User:Firestorm|&amp;lt;span style=&amp;quot;color:#FF8100&amp;quot;&amp;gt;--Fire&amp;lt;/span&amp;gt;]][[User talk:Firestorm|&amp;lt;span style=&amp;quot;color:#FF5300&amp;quot;&amp;gt;storm&amp;lt;/span&amp;gt;]] 17:16, 12 March 2009 (UTC)&lt;br /&gt;
:The giveaway is happening &#039;&#039;&#039;only&#039;&#039;&#039; in Platinum... and I just really hope that won&#039;t be the case here in America. I&#039;ve hoped for so long to capture Darkrai, Shaymin, and Arceus, and I don&#039;t want to have to buy Platinum just to get them. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 12 March 2009 (UTC)&lt;br /&gt;
::Well it says that &amp;quot;Oak&#039;s Letter is a event key item in Diamond and Pearl&amp;quot;; shouldn&#039;t it say in Pt also, that is what I&#039;m saying. Platinum is actually pretty good. I mean the move tutor, the Regis, Legendary Birds, and all 3 of the Dragon Trio... I already reserved mine and so did [[User:Sivart345|my brother]]. [[User:Firestorm|&amp;lt;span style=&amp;quot;color:#FF8100&amp;quot;&amp;gt;--Fire&amp;lt;/span&amp;gt;]][[User talk:Firestorm|&amp;lt;span style=&amp;quot;color:#FF5300&amp;quot;&amp;gt;storm&amp;lt;/span&amp;gt;]] 17:26, 12 March 2009 (UTC)&lt;br /&gt;
I hope the event will happen again over Wi-fi. [[User:Kingdonfin|Kingdonfin]] 05:15, 24 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== English? ==&lt;br /&gt;
&lt;br /&gt;
On all of these wonder cards, who decided that if USA/Canada becomes American, and Australia becomes Australian, then UK becomes English?&lt;br /&gt;
&lt;br /&gt;
I mean I know British isn&#039;t 100% accurate as it doesn&#039;t necessarily include Northern Ireland, but surely it&#039;s a better choice than English?  Not to mention it removes the English-is-a-nationality/English-is-a-language conflict.--[[User:Cyberdude93|Cyberdude93]] 10:13, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Only in platinum? ==&lt;br /&gt;
&lt;br /&gt;
Do you think there should be a bit talking about how this item was only released for Platinum and not Diamond and Pearl? I just had a very confusing evening trying to get my Mystery Gift to work properly to get Oak&#039;s Letter, only to find later that it was not broken, just not for my version. The fact that it is listed on the Pokemon website right next to an event which IS applicable to Diamond certainly did not help... --[[User:Null Set|Null Set]] 07:24, 7 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Null Set</name></author>
	</entry>
</feed>