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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Physical_move&amp;diff=2065632</id>
		<title>Physical move</title>
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		<updated>2014-01-28T20:15:58Z</updated>

		<summary type="html">&lt;p&gt;Notoptimus: /* Shadow moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DamageCats}}&lt;br /&gt;
A &#039;&#039;&#039;physical move&#039;&#039;&#039; is one in which the user uses its physical strength or solid projectiles in order to [[damage]] its foes. Damage dealt by a physical move depends on both the {{stat|Attack}} stat of the attacking {{OBP|Pokémon|species}} and the {{stat|Defense}} stat of the defending Pokémon.&lt;br /&gt;
&lt;br /&gt;
While most physical moves make [[contact]], some do not. For example, {{m|Earthquake}} does not make contact despite being a physical move.&lt;br /&gt;
&lt;br /&gt;
==Generation I-III==&lt;br /&gt;
Before [[Generation IV]], damaging moves of the following [[type]]s are physical moves:&lt;br /&gt;
* {{t|Normal}}&lt;br /&gt;
* {{t|Fighting}}&lt;br /&gt;
* {{t|Flying}}&lt;br /&gt;
* {{t|Ground}}&lt;br /&gt;
* {{t|Rock}}&lt;br /&gt;
* {{t|Bug}}&lt;br /&gt;
* {{t|Ghost}}&lt;br /&gt;
* {{t|Poison}}&lt;br /&gt;
* {{t|Steel}}&lt;br /&gt;
&lt;br /&gt;
===Shadow moves===&lt;br /&gt;
The following [[Shadow move]]s are physical moves:&lt;br /&gt;
&lt;br /&gt;
{{movelist/category-head/shadow}}&lt;br /&gt;
{{movelist/category/shadow|XD|Shadow Blast|80|100|any|A wicked blade of air is formed using a shadowy aura.}}&lt;br /&gt;
{{movelist/category/shadow|XD|Shadow Blitz|40|100|any|A Pokémon throws this tackle while casting a shadowy aura.}}&lt;br /&gt;
{{movelist/category/shadow|XD|Shadow Break|75|100|any|A shattering ram attack with a shadowy aura.}}&lt;br /&gt;
{{movelist/category/shadow|XD|Shadow End|120|60|any|A shadowy aura ram attack that also rebounds on the user.}}&lt;br /&gt;
{{movelist/category/shadow|Colosseum|Shadow Rush|55|100|any|A Pokémon executes a tackle while exuding a shadowy aura.}}&lt;br /&gt;
{{movelist/category-foot|XD}}&lt;br /&gt;
&lt;br /&gt;
==Generation IV on==&lt;br /&gt;
From [[Generation IV]] onward, every individual [[move]] is designated as either physical or special, independent of its [[type]]. Most damaging moves of the types that were physical before Generation IV are physical moves, and most {{t|Dark}} moves are also largely physical. However, there are exceptions, such as {{m|Focus Blast}} and {{m|Hyper Beam}}.&lt;br /&gt;
&lt;br /&gt;
===List of moves===&lt;br /&gt;
{{movelist/category-head|Physical}}&lt;br /&gt;
{{movelist/category|4|Attack Order|Bug|Smart|90|100|15|anyadjacent|The user calls out its underlings to pummel the target. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|4|Bug Bite|Bug|Tough|60|100|20|anyadjacent|The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.}}&lt;br /&gt;
{{movelist/category|6|Fell Stinger|Bug||30|100|25|anyadjacent|When the user knocks out a target with this move, the user&#039;s Attack stat rises sharply.}}&lt;br /&gt;
{{movelist/category|2|Fury Cutter|Bug|Cool|40|95|20|anyadjacent|The target is slashed with scythes or claws. Its power increases if it hits in succession.}}&lt;br /&gt;
{{movelist/category|1|Leech Life|Bug|Smart|20|100|20|anyadjacent|The user drains the target&#039;s blood. The user&#039;s HP is restored by half the damage taken by the target.}}&lt;br /&gt;
{{movelist/category|2|Megahorn|Bug|Cool|120|85|10|anyadjacent|Using its tough and impressive horn, the user rams into the target with no letup.}}&lt;br /&gt;
{{movelist/category|1|Pin Missile|Bug|Cool|25|95|20|anyadjacent|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}&lt;br /&gt;
{{movelist/category|5|Steamroller|Bug||65|100|20|anyadjacent|The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.}}&lt;br /&gt;
{{movelist/category|1|Twineedle|Bug|Cool|25|100|20|anyadjacent|The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.}}&lt;br /&gt;
{{movelist/category|4|U-turn|Bug|Cute|70|100|20|anyadjacent|After making its attack, the user rushes back to switch places with a party Pokémon in waiting.}}&lt;br /&gt;
{{movelist/category|4|X-Scissor|Bug|Beauty|80|100|15|anyadjacent|The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.}}&lt;br /&gt;
{{movelist/category|4|Assurance|Dark|Beauty|60|100|10|anyadjacent|If the target has already taken some damage in the same turn, this attack&#039;s power is doubled.}}&lt;br /&gt;
{{movelist/category|2|Beat Up|Dark|Smart|Varies|100|10|anyadjacent|The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.}}&lt;br /&gt;
{{movelist/category|1|Bite|Dark|Tough|60|100|25|anyadjacent|The target is bitten with viciously sharp fangs. It may make the target flinch.}}&lt;br /&gt;
{{movelist/category|2|Crunch|Dark|Tough|80|100|15|anyadjacent|The user crunches up the target with sharp fangs. It may also lower the target&#039;s Defense stat.}}&lt;br /&gt;
{{movelist/category|2|Feint Attack|Dark|Smart|60|—|20|anyadjacent|The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.}}&lt;br /&gt;
{{movelist/category|4|Fling|Dark|Tough|Varies|100|10|anyadjacent|The user flings its held item at the target to attack. Its power and effects depend on the item.}}&lt;br /&gt;
{{movelist/category|5|Foul Play|Dark||95|100|15|anyadjacent|The user turns the target&#039;s power against it. The higher the target&#039;s Attack stat, the greater the damage.}}&lt;br /&gt;
{{movelist/category|3|Knock Off|Dark|Smart|65|100|20|anyadjacent|The user slaps down the target&#039;s held item, preventing that item from being used in the battle.}}&lt;br /&gt;
{{movelist/category|4|Night Slash|Dark|Beauty|70|100|15|anyadjacent|The user slashes the target the instant an opportunity arises. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|4|Payback|Dark|Cool|50|100|10|anyadjacent|If the user moves after the target, this attack&#039;s power will be doubled.}}&lt;br /&gt;
{{movelist/category|4|Punishment|Dark|Smart|Varies|100|5|anyadjacent|This attack&#039;s power increases the more the target has powered up with stat changes.}}&lt;br /&gt;
{{movelist/category|2|Pursuit|Dark|Smart|40|100|20|anyadjacent|An attack move that inflicts double damage if used on a target that is switching out of battle.}}&lt;br /&gt;
{{movelist/category|4|Sucker Punch|Dark|Smart|80|100|5|anyadjacent|This move enables the user to attack first. It fails if the target is not readying an attack, however.}}&lt;br /&gt;
{{movelist/category|2|Thief|Dark|Tough|60|100|25|anyadjacent|The user attacks and steals the target&#039;s held item simultaneously. It can&#039;t steal if the user holds an item.}}&lt;br /&gt;
{{movelist/category|3|Dragon Claw|Dragon|Cool|80|100|15|anyadjacent|The user slashes the target with huge, sharp claws.}}&lt;br /&gt;
{{movelist/category|4|Dragon Rush|Dragon|Cool|100|75|10|anyadjacent|The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|5|Dragon Tail|Dragon||60|90|10|anyadjacent|The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.}}&lt;br /&gt;
{{movelist/category|5|Dual Chop|Dragon||40|90|15|anyadjacent|The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.}}&lt;br /&gt;
{{movelist/category|2|Outrage|Dragon|Cool|120|100|10|adjacentfoe|The user rampages and attacks for two to three turns. It then becomes confused, however.}}&lt;br /&gt;
{{movelist/category|5|Bolt Strike|Electric||130|85|5|anyadjacent|The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.}}&lt;br /&gt;
{{movelist/category|5|Fusion Bolt|Electric||100|100|5|anyadjacent|The user throws down a giant thunderbolt. This attack does greater damage when influenced by {{mcolor|Fusion Flare|000|an enormous flame}}.}}&lt;br /&gt;
{{movelist/category|6|Nuzzle|Electric||20|100|20|anyadjacent|The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.}}&lt;br /&gt;
{{movelist/category|2|Spark|Electric|Cool|65|100|20|anyadjacent|The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.}}&lt;br /&gt;
{{movelist/category|4|Thunder Fang|Electric|Smart|65|95|15|anyadjacent|The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.}}&lt;br /&gt;
{{movelist/category|1|Thunder Punch|Electric|Cool|75|100|15|anyadjacent|The target is punched with an electrified fist. It may also leave the target with paralysis.}}&lt;br /&gt;
{{movelist/category|3|Volt Tackle|Electric|Cool|120|100|15|anyadjacent|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}}&lt;br /&gt;
{{movelist/category|5|Wild Charge|Electric||90|100|15|anyadjacent|The user shrouds itself in electricity and smashes into its target. It also damages the user a little.}}&lt;br /&gt;
{{movelist/category|6|Play Rough|Fairy||90|90|10|anyadjacent|The user plays rough with the target and attacks it. This may also lower the target&#039;s Attack stat.}}&lt;br /&gt;
{{movelist/category|3|Arm Thrust|Fighting|Tough|15|100|20|anyadjacent|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.}}&lt;br /&gt;
{{movelist/category|3|Brick Break|Fighting|Cool|75|100|15|anyadjacent|The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.}}&lt;br /&gt;
{{movelist/category|5|Circle Throw|Fighting||60|90|10|anyadjacent|The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.}}&lt;br /&gt;
{{movelist/category|4|Close Combat|Fighting|Smart|120|100|5|anyadjacent|The user fights the target up close without guarding itself. It also cuts the user&#039;s Defense and Sp. Def.}}&lt;br /&gt;
{{movelist/category|1|Counter|Fighting|Tough|Varies|100|20|self|A retaliation move that counters any physical attack, inflicting double the damage taken.}}&lt;br /&gt;
{{movelist/category|2|Cross Chop|Fighting|Cool|100|80|5|anyadjacent|The user delivers a double chop with its forearms crossed. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|1|Double Kick|Fighting|Tough|30|100|30|anyadjacent|The target is quickly kicked twice in succession using both feet.}}&lt;br /&gt;
{{movelist/category|4|Drain Punch|Fighting|Beauty|75|100|10|anyadjacent|An energy-draining punch. The user&#039;s HP is restored by half the damage taken by the target.}}&lt;br /&gt;
{{movelist/category|2|Dynamic Punch|Fighting|Cool|100|50|5|anyadjacent|The user punches the target with full, concentrated power. It confuses the target if it hits.}}&lt;br /&gt;
{{movelist/category|6|Flying Press|Fighting||80|95|10|anyadjacent|The user dives down onto the target from the sky. This move is Fighting and {{t|Flying}} type simultaneously.}}&lt;br /&gt;
{{movelist/category|3|Focus Punch|Fighting|Tough|150|100|20|anyadjacent|The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.}}&lt;br /&gt;
{{movelist/category|4|Force Palm|Fighting|Cool|60|100|10|anyadjacent|The target is attacked with a shock wave. It may also leave the target with paralysis.}}&lt;br /&gt;
{{movelist/category|4|Hammer Arm|Fighting|Cool|100|90|10|anyadjacent|The user swings and hits with its strong and heavy fist. It lowers the user&#039;s Speed, however.}}&lt;br /&gt;
{{movelist/category|1|Hi Jump Kick|Fighting|Cool|130|90|10|anyadjacent|The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.}}&lt;br /&gt;
{{movelist/category|1|Jump Kick|Fighting|Cool|100|95|10|anyadjacent|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}&lt;br /&gt;
{{movelist/category|1|Karate Chop|Fighting|Tough|50|100|25|anyadjacent|The target is attacked with a sharp chop. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|1|Low Kick|Fighting|Tough|Varies|100|20|anyadjacent|A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.}}&lt;br /&gt;
{{movelist/category|5|Low Sweep|Fighting||65|100|20|anyadjacent|The user attacks the target&#039;s legs swiftly, reducing the target&#039;s Speed stat.}}&lt;br /&gt;
{{movelist/category|2|Mach Punch|Fighting|Cool|40|100|30|anyadjacent|The user throws a punch at blinding speed. It is certain to strike first.}}&lt;br /&gt;
{{movelist/category|6|Power-Up Punch|Fighting||40|100|20|anyadjacent|Striking opponents over and over makes the user&#039;s fists harder. Hitting a target raises the Attack stat.}}&lt;br /&gt;
{{movelist/category|3|Revenge|Fighting|Tough|60|100|10|anyadjacent|An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.}}&lt;br /&gt;
{{movelist/category|2|Reversal|Fighting|Cool|Varies|100|15|anyadjacent|An all-out attack that becomes more powerful the less HP the user has.}}&lt;br /&gt;
{{movelist/category|2|Rock Smash|Fighting|Tough|40|100|15|anyadjacent|The user attacks with a punch that can shatter a rock. It may also lower the target&#039;s Defense stat.}}&lt;br /&gt;
{{movelist/category|1|Rolling Kick|Fighting|Cool|60|85|15|anyadjacent|The user lashes out with a quick, spinning kick. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|5|Sacred Sword|Fighting||90|100|15|anyadjacent|The user attacks by slicing with its long horns. The target&#039;s stat changes don&#039;t affect this attack&#039;s damage.}}&lt;br /&gt;
{{movelist/category|1|Seismic Toss|Fighting|Tough|Varies|100|20|anyadjacent|The target is thrown using the power of gravity. It inflicts damage equal to the user&#039;s level.}}&lt;br /&gt;
{{movelist/category|3|Sky Uppercut|Fighting|Cool|85|90|15|anyadjacent|The user attacks the target with an uppercut thrown skyward with force.}}&lt;br /&gt;
{{movelist/category|5|Storm Throw|Fighting||60|100|10|anyadjacent|The user strikes the target with a fierce blow. This attack always results in a critical hit.}}&lt;br /&gt;
{{movelist/category|1|Submission|Fighting|Cool|80|80|25|anyadjacent|The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.}}&lt;br /&gt;
{{movelist/category|3|Superpower|Fighting|Tough|120|100|5|anyadjacent|The user attacks the target with great power. However, it also lowers the user&#039;s Attack and Defense.}}&lt;br /&gt;
{{movelist/category|2|Triple Kick|Fighting|Beauty|10|90|10|anyadjacent|A consecutive three-kick attack that becomes more powerful with each successive hit.}}&lt;br /&gt;
{{movelist/category|2|Vital Throw|Fighting|Cool|70|—|10|anyadjacent|The user attacks last. In return, this throw move is guaranteed not to miss.}}&lt;br /&gt;
{{movelist/category|4|Wake-Up Slap|Fighting|Smart|70|100|10|anyadjacent|This attack inflicts big damage on a sleeping target. It also wakes the target up, however.}}&lt;br /&gt;
{{movelist/category|3|Blaze Kick|Fire|Beauty|85|90|10|anyadjacent|The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.}}&lt;br /&gt;
{{movelist/category|4|Fire Fang|Fire|Beauty|65|95|15|anyadjacent|The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.}}&lt;br /&gt;
{{movelist/category|1|Fire Punch|Fire|Beauty|75|100|15|anyadjacent|The target is punched with a fiery fist. It may leave the target with a burn.}}&lt;br /&gt;
{{movelist/category|5|Flame Charge|Fire||50|100|20|anyadjacent|The user cloaks itself with flame and attacks. Building up more power, it raises the user&#039;s Speed stat.}}&lt;br /&gt;
{{movelist/category|2|Flame Wheel|Fire|Beauty|60|100|25|anyadjacent|The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.}}&lt;br /&gt;
{{movelist/category|4|Flare Blitz|Fire|Smart|120|100|15|anyadjacent|The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.}}&lt;br /&gt;
{{movelist/category|5|Heat Crash|Fire||Varies|100|10|anyadjacent|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage.}}&lt;br /&gt;
{{movelist/category|2|Sacred Fire|Fire|Beauty|100|95|5|anyadjacent|The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.}}&lt;br /&gt;
{{movelist/category|5|V-create|Fire||180|95|5|anyadjacent|With a hot flame on its forehead, the user hurls itself at its target. It lowers the user&#039;s Defense, Sp. Def, and Speed stats.}}&lt;br /&gt;
{{movelist/category|5|Acrobatics|Flying||55|100|15|any|The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.}}&lt;br /&gt;
{{movelist/category|3|Aerial Ace|Flying|Cool|60|—|20|any|The user confounds the foe with speed, then slashes. The attack lands without fail.}}&lt;br /&gt;
{{movelist/category|3|Bounce|Flying|Cute|85|85|5|any|The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.}}&lt;br /&gt;
{{movelist/category|4|Brave Bird|Flying|Cute|120|100|15|any|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.}}&lt;br /&gt;
{{movelist/category|1|Drill Peck|Flying|Cool|80|100|20|any|A corkscrewing attack with the sharp beak acting as a drill.}}&lt;br /&gt;
{{movelist/category|1|Fly|Flying|Smart|90|95|15|any|The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.}}&lt;br /&gt;
{{movelist/category|1|Peck|Flying|Cool|35|100|35|any|The target is jabbed with a sharply pointed beak or horn.}}&lt;br /&gt;
{{movelist/category|4|Pluck|Flying|Cute|60|100|20|any|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.}}&lt;br /&gt;
{{movelist/category|1|Sky Attack|Flying|Cool|140|90|5|any|A second-turn attack move where critical hits land more easily. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|5|Sky Drop|Flying||60|100|10|any|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.}}&lt;br /&gt;
{{movelist/category|1|Wing Attack|Flying|Cool|60|100|35|any|The target is struck with large, imposing wings spread wide to inflict damage.}}&lt;br /&gt;
{{movelist/category|3|Astonish|Ghost|Smart|30|100|15|anyadjacent|The user attacks the target while shouting in a startling fashion. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|1|Lick|Ghost|Tough|30|100|30|anyadjacent|The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.}}&lt;br /&gt;
{{movelist/category|6|Phantom Force|Ghost||90|100|10|anyadjacent|The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.}}&lt;br /&gt;
{{movelist/category|4|Shadow Claw|Ghost|Cute|70|100|15|anyadjacent|The user slashes with a sharp claw made from shadows. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|4|Shadow Force|Ghost|Smart|120|100|5|anyadjacent|The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.}}&lt;br /&gt;
{{movelist/category|3|Shadow Punch|Ghost|Smart|60|—|20|anyadjacent|The user throws a punch from the shadows. The punch lands without fail}}&lt;br /&gt;
{{movelist/category|4|Shadow Sneak|Ghost|Smart|40|100|30|anyadjacent|The user extends its shadow and attacks the target from behind. This move always goes first.}}&lt;br /&gt;
{{movelist/category|3|Bullet Seed|Grass|Cool|25|100|30|anyadjacent|The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.}}&lt;br /&gt;
{{movelist/category|5|Horn Leech|Grass||75|100|10|anyadjacent|The user drains the target&#039;s energy with its horns. The user&#039;s HP is restored by half the damage taken by the target.}}&lt;br /&gt;
{{movelist/category|3|Leaf Blade|Grass|Cool|90|100|15|anyadjacent|The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|3|Needle Arm|Grass|Smart|60|100|15|anyadjacent|The user attacks by wildly swinging its thorny arms. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|6|Petal Blizzard|Grass||90|100|15|anyadjacent|The user stirs up a violent petal blizzard and attacks everything around it.}}&lt;br /&gt;
{{movelist/category|4|Power Whip|Grass|Beauty|120|85|10|anyadjacent|The user violently whirls its vines or tentacles to harshly lash the target.}}&lt;br /&gt;
{{movelist/category|1|Razor Leaf|Grass|Cool|55|95|25|adjacentfoes|Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|4|Seed Bomb|Grass|Smart|80|100|15|anyadjacent|The user slams a barrage of hard-shelled seeds down on the target from above.}}&lt;br /&gt;
{{movelist/category|1|Vine Whip|Grass|Cool|45|100|25|anyadjacent|The target is struck with slender, whiplike vines to inflict damage.}}&lt;br /&gt;
{{movelist/category|4|Wood Hammer|Grass|Tough|120|100|15|anyadjacent|The user slams its rugged body into the target to attack. The user also sustains serious damage.}}&lt;br /&gt;
{{movelist/category|1|Bone Club|Ground|Tough|65|85|20|anyadjacent|The user clubs the target with a bone. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|2|Bone Rush|Ground|Tough|25|90|10|anyadjacent|The user strikes the target with a hard bone two to five times in a row.}}&lt;br /&gt;
{{movelist/category|1|Bonemerang|Ground|Tough|50|90|10|anyadjacent|The user throws the bone it holds. The bone loops to hit the target twice, coming and going.}}&lt;br /&gt;
{{movelist/category|5|Bulldoze|Ground||60|100|20|alladjacent|The user stomps down on the ground and attacks everything in the area. Hit Pokémon&#039;s Speed stat is reduced.}}&lt;br /&gt;
{{movelist/category|1|Dig|Ground|Smart|80|100|10|anyadjacent|The user burrows, then attacks on the second turn. It can also be used to exit dungeons.}}&lt;br /&gt;
{{movelist/category|5|Drill Run|Ground||80|95|10|anyadjacent|The user crashes into its target while rotating its body like a drill. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|1|Earthquake|Ground|Tough|100|100|10|alladjacent|The user sets off an earthquake that strikes every Pokémon around it.}}&lt;br /&gt;
{{movelist/category|1|Fissure|Ground|Tough|—|30|5|anyadjacent|The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.}}&lt;br /&gt;
{{movelist/category|6|Land&#039;s Wrath|Ground||90|100|10|anyadjacent|The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.}}&lt;br /&gt;
{{movelist/category|2|Magnitude|Ground|Tough|Varies|100|30|alladjacent|The user looses a ground-shaking quake affecting everyone around the user. Its power varies.}}&lt;br /&gt;
{{movelist/category|3|Sand Tomb|Ground|Smart|35|85|15|anyadjacent|The user traps the target inside a harshly raging sandstorm for four to five turns.}}&lt;br /&gt;
{{movelist/category|4|Avalanche|Ice|Cool|60|100|10|anyadjacent|An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.}}&lt;br /&gt;
{{movelist/category|5|Freeze Shock|Ice||140|90|5|anyadjacent|On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.}}&lt;br /&gt;
{{movelist/category|3|Ice Ball|Ice|Beauty|30|90|20|anyadjacent|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}&lt;br /&gt;
{{movelist/category|4|Ice Fang|Ice|Cool|65|95|15|anyadjacent|The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.}}&lt;br /&gt;
{{movelist/category|1|Ice Punch|Ice|Beauty|75|100|15|anyadjacent|The target is punched with an icy fist. It may also leave the target frozen.}}&lt;br /&gt;
{{movelist/category|4|Ice Shard|Ice|Beauty|40|100|30|anyadjacent|The user flash freezes chunks of ice and hurls them at the target. This move always goes first.}}&lt;br /&gt;
{{movelist/category|5|Icicle Crash|Ice||85|90|10|anyadjacent|The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|3|Icicle Spear|Ice|Beauty|25|100|30|anyadjacent|The user launches sharp icicles at the target. It strikes two to five times in a row.}}&lt;br /&gt;
{{movelist/category|1|Barrage|Normal|Tough|15|85|20|anyadjacent|Round objects are hurled at the target to strike two to five times in a row.}}&lt;br /&gt;
{{movelist/category|1|Bide|Normal|Tough|Varies|—|10|self|The user endures attacks for two turns, then strikes back to cause double the damage taken.}}&lt;br /&gt;
{{movelist/category|1|Bind|Normal|Tough|15|85|20|anyadjacent|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movelist/category|1|Body Slam|Normal|Tough|85|100|15|anyadjacent|The user drops onto the target with its full body weight. It may leave the target with paralysis.}}&lt;br /&gt;
{{movelist/category|5|Chip Away|Normal||70|100|20|anyadjacent|Looking for an opening, the user strikes continually. The target&#039;s stat changes don&#039;t affect this attack&#039;s damage.}}&lt;br /&gt;
{{movelist/category|1|Comet Punch|Normal|Tough|18|85|15|anyadjacent|The target is hit with a flurry of punches that strike two to five times in a row.}}&lt;br /&gt;
{{movelist/category|1|Constrict|Normal|Tough|10|100|35|anyadjacent|The target is attacked with long, creeping tentacles or vines. It may also lower the target&#039;s Speed stat.}}&lt;br /&gt;
{{movelist/category|3|Covet|Normal|Cute|60|100|25|anyadjacent|The user endearingly approaches the target, then steals the target&#039;s held item.}}&lt;br /&gt;
{{movelist/category|3|Crush Claw|Normal|Cool|75|95|10|anyadjacent|The user slashes the target with hard and sharp claws. It may also lower the target&#039;s Defense.}}&lt;br /&gt;
{{movelist/category|4|Crush Grip|Normal|Tough|Varies|100|5|anyadjacent|The target is crushed with great force. The attack is more powerful the more HP the target has left.}}&lt;br /&gt;
{{movelist/category|1|Cut|Normal|Cool|50|95|30|anyadjacent|The target is cut with a scythe or a claw. It can also be used to cut down thin trees.}}&lt;br /&gt;
{{movelist/category|1|Dizzy Punch|Normal|Cool|70|100|10|anyadjacent|The target is hit with rhythmically launched punches that may also leave it confused.}}&lt;br /&gt;
{{movelist/category|4|Double Hit|Normal|Smart|35|90|10|anyadjacent|The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.}}&lt;br /&gt;
{{movelist/category|1|Double Slap|Normal|Tough|15|85|10|anyadjacent|The target is slapped repeatedly, back and forth, two to five times in a row.}}&lt;br /&gt;
{{movelist/category|1|Double-Edge|Normal|Tough|120|100|15|anyadjacent|A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.}}&lt;br /&gt;
{{movelist/category|1|Egg Bomb|Normal|Tough|100|75|10|anyadjacent|A large egg is hurled at the target with maximum force to inflict damage.}}&lt;br /&gt;
{{movelist/category|3|Endeavor|Normal|Tough|Varies|100|5|anyadjacent|An attack move that cuts down the target&#039;s HP to equal the user&#039;s HP.}}&lt;br /&gt;
{{movelist/category|1|Explosion|Normal|Beauty|250|100|5|alladjacent|The user explodes to inflict damage on those around it. The user faints upon using this move.}}&lt;br /&gt;
{{movelist/category|2|Extreme Speed|Normal|Cool|80|100|5|anyadjacent|The user charges the target at blinding speed. This attack always goes before any other move.}}&lt;br /&gt;
{{movelist/category|3|Facade|Normal|Cute|70|100|20|anyadjacent|An attack move that doubles its power if the user is poisoned, burned, or has paralysis.}}&lt;br /&gt;
{{movelist/category|3|Fake Out|Normal|Cute|40|100|10|anyadjacent|An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.}}&lt;br /&gt;
{{movelist/category|2|False Swipe|Normal|Cool|40|100|40|anyadjacent|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.}}&lt;br /&gt;
{{movelist/category|4|Feint|Normal|Beauty|30|100|10|anyadjacent|An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.}}&lt;br /&gt;
{{movelist/category|2|Flail|Normal|Cute|Varies|100|15|anyadjacent|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.}}&lt;br /&gt;
{{movelist/category|2|Frustration|Normal|Cute|Varies|100|20|anyadjacent|A full-power attack that grows more powerful the less the user likes its Trainer.}}&lt;br /&gt;
{{movelist/category|1|Fury Attack|Normal|Cool|15|85|20|anyadjacent|The target is jabbed repeatedly with a horn or beak two to five times in a row.}}&lt;br /&gt;
{{movelist/category|1|Fury Swipes|Normal|Tough|18|80|15|anyadjacent|The target is raked with sharp claws or scythes for two to five times in quick succession.}}&lt;br /&gt;
{{movelist/category|4|Giga Impact|Normal|Beauty|150|90|5|anyadjacent|The user charges at the target using every bit of its power. The user must rest on the next turn.}}&lt;br /&gt;
{{movelist/category|1|Guillotine|Normal|Cool|—|—|5|anyadjacent|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}}&lt;br /&gt;
{{movelist/category|5|Head Charge|Normal||120|100|15|anyadjacent|The user charges its head into its target, using its powerful guard hair. It also damages the user a little.}}&lt;br /&gt;
{{movelist/category|1|Headbutt|Normal|Tough|70|100|15|anyadjacent|The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|6|Hold Back|Normal||40|100|40||The user holds back when it attacks and the target is left with at least 1 HP.}}&lt;br /&gt;
{{movelist/category|1|Horn Attack|Normal|Cool|65|100|25|anyadjacent|The target is jabbed with a sharply pointed horn to inflict damage.}}&lt;br /&gt;
{{movelist/category|1|Horn Drill|Normal|Cool|—|—|5|anyadjacent|The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.}}&lt;br /&gt;
{{movelist/category|1|Hyper Fang|Normal|Cool|80|90|15|anyadjacent|The user bites hard on the target with its sharp front fangs. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|4|Last Resort|Normal|Cute|140|100|5|anyadjacent|This move can be used only after the user has used all the other moves it knows in the battle.}}&lt;br /&gt;
{{movelist/category|1|Mega Kick|Normal|Cool|120|75|5|anyadjacent|The target is attacked by a kick launched with muscle-packed power.}}&lt;br /&gt;
{{movelist/category|1|Mega Punch|Normal|Tough|80|85|20|anyadjacent|The target is slugged by a punch thrown with muscle-packed power.}}&lt;br /&gt;
{{movelist/category|4|Natural Gift|Normal|Cool|Varies|100|15|anyadjacent|The user draws power to attack by using its held Berry. The Berry determines its type and power.}}&lt;br /&gt;
{{movelist/category|1|Pay Day|Normal|Smart|40|100|20|anyadjacent|Numerous coins are hurled at the target to inflict damage. Money is earned after battle.}}&lt;br /&gt;
{{movelist/category|1|Pound|Normal|Tough|40|100|35|anyadjacent|The target is physically pounded with a long tail or a foreleg, etc.}}&lt;br /&gt;
{{movelist/category|2|Present|Normal|Cute|Varies|90|15|anyadjacent|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}}&lt;br /&gt;
{{movelist/category|1|Quick Attack|Normal|Cool|40|100|30|anyadjacent|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.}}&lt;br /&gt;
{{movelist/category|1|Rage|Normal|Cool|20|100|20|anyadjacent|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}&lt;br /&gt;
{{movelist/category|2|Rapid Spin|Normal|Cool|20|100|40|anyadjacent|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.}}&lt;br /&gt;
{{movelist/category|5|Retaliate|Normal||70|100|5|anyadjacent|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack&#039;s damage increases.}}&lt;br /&gt;
{{movelist/category|2|Return|Normal|Cute|Varies|100|20|anyadjacent|A full-power attack that grows more powerful the more the user likes its Trainer.}}&lt;br /&gt;
{{movelist/category|4|Rock Climb|Normal|Cool|90|85|20|anyadjacent|The user attacks the target by smashing into it with incredible force. It may also confuse the target.}}&lt;br /&gt;
{{movelist/category|1|Scratch|Normal|Tough|40|100|35|anyadjacent|Hard, pointed, and sharp claws rake the target to inflict damage.}}&lt;br /&gt;
{{movelist/category|3|Secret Power|Normal|Smart|70|100|20|anyadjacent|The user attacks the target with a secret power. Its added effects vary depending on the user&#039;s environment.}}&lt;br /&gt;
{{movelist/category|1|Self-Destruct|Normal|Beauty|200|100|5|alladjacent|The user attacks everything around it by causing an explosion. The user faints upon using this move.}}&lt;br /&gt;
{{movelist/category|1|Skull Bash|Normal|Tough|130|100|10|anyadjacent|The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.}}&lt;br /&gt;
{{movelist/category|1|Slam|Normal|Tough|80|75|20|anyadjacent|The target is slammed with a long tail, vines, etc., to inflict damage.}}&lt;br /&gt;
{{movelist/category|1|Slash|Normal|Cool|70|100|20|anyadjacent|The target is attacked with a slash of claws or blades. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|3|Smelling Salts|Normal|Smart|70|100|10|anyadjacent|This attack inflicts double damage on a target with paralysis. It also cures the target&#039;s paralysis, however.}}&lt;br /&gt;
{{movelist/category|1|Spike Cannon|Normal|Cool|20|100|15|anyadjacent|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}&lt;br /&gt;
{{movelist/category|1|Stomp|Normal|Tough|65|100|20|anyadjacent|The target is stomped with a big foot. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|1|Strength|Normal|Tough|80|100|15|anyadjacent|The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.}}&lt;br /&gt;
{{movelist/category|1|Struggle|Normal|Cool|50|—|1|adjacentfoe|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}&lt;br /&gt;
{{movelist/category|1|Super Fang|Normal|Tough|Varies|90|10|anyadjacent|The user chomps hard on the target with its sharp front fangs. It cuts the target&#039;s HP to half.}}&lt;br /&gt;
{{movelist/category|1|Tackle|Normal|Tough|50|100|35|anyadjacent|A physical attack in which the user charges and slams into the target with its whole body.}}&lt;br /&gt;
{{movelist/category|5|Tail Slap|Normal||25|85|10|anyadjacent|The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.}}&lt;br /&gt;
{{movelist/category|1|Take Down|Normal|Tough|90|85|20|anyadjacent|A reckless, full-body charge attack for slamming into the target. It also damages the user a little.}}&lt;br /&gt;
{{movelist/category|1|Thrash|Normal|Tough|120|100|10|adjacentfoe|The user rampages and attacks for two to three turns. It then becomes confused, however.}}&lt;br /&gt;
{{movelist/category|1|Vice Grip|Normal|Tough|55|100|30|anyadjacent|The target is gripped and squeezed from both sides to inflict damage.}}&lt;br /&gt;
{{movelist/category|1|Wrap|Normal|Tough|15|90|20|anyadjacent|A long body or vines are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movelist/category|4|Cross Poison|Poison|Cool|70|100|20|anyadjacent|A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|4|Gunk Shot|Poison|Cool|120|80|5|anyadjacent|The user shoots filthy garbage at the target to attack. It may also poison the target.}}&lt;br /&gt;
{{movelist/category|3|Poison Fang|Poison|Smart|50|100|15|anyadjacent|The user bites the target with toxic fangs. It may also leave the target badly poisoned.}}&lt;br /&gt;
{{movelist/category|4|Poison Jab|Poison|Smart|80|100|20|anyadjacent|The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target.}}&lt;br /&gt;
{{movelist/category|1|Poison Sting|Poison|Smart|15|100|35|anyadjacent|The user stabs the target with a poisonous stinger. This may also poison the target.}}&lt;br /&gt;
{{movelist/category|3|Poison Tail|Poison|Smart|50|100|25|anyadjacent|The user hits the target with its tail. It may also poison the target. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|5|Heart Stamp|Psychic||60|100|25|anyadjacent|The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|4|Psycho Cut|Psychic|Cool|70|100|20|anyadjacent|The user tears at the target with blades formed by psychic power. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|4|Zen Headbutt|Psychic|Beauty|80|90|15|anyadjacent|The user focuses its willpower to its head and attacks the target. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|4|Head Smash|Rock|Tough|150|80|5|anyadjacent|The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.}}&lt;br /&gt;
{{movelist/category|3|Rock Blast|Rock|Tough|25|90|10|anyadjacent|The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.}}&lt;br /&gt;
{{movelist/category|1|Rock Slide|Rock|Tough|75|90|10|adjacentfoes|Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.}}&lt;br /&gt;
{{movelist/category|1|Rock Throw|Rock|Tough|50|90|15|anyadjacent|The user picks up and throws a small rock at the target to attack.}}&lt;br /&gt;
{{movelist/category|3|Rock Tomb|Rock|Smart|60|95|15|anyadjacent|Boulders are hurled at the target. It also lowers the target&#039;s Speed by preventing its movement.}}&lt;br /&gt;
{{movelist/category|4|Rock Wrecker|Rock|Tough|150|90|5|anyadjacent|The user launches a huge boulder at the target to attack. It must rest on the next turn, however.}}&lt;br /&gt;
{{movelist/category|2|Rollout|Rock|Tough|30|90|20|anyadjacent|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}&lt;br /&gt;
{{movelist/category|5|Smack Down|Rock||50|100|15|anyadjacent|The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it&#039;s hit.}}&lt;br /&gt;
{{movelist/category|4|Stone Edge|Rock|Tough|100|80|5|anyadjacent|The user stabs the target with sharpened stones from below. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|4|Bullet Punch|Steel|Smart|40|100|30|anyadjacent|The user strikes the target with tough punches as fast as bullets. This move always goes first.}}&lt;br /&gt;
{{movelist/category|5|Gear Grind|Steel||50|85|10|anyadjacent|The user attacks by throwing two steel gears at its target.}}&lt;br /&gt;
{{movelist/category|4|Gyro Ball|Steel|Beauty|Varies|100|5|anyadjacent|The user tackles the target with a high-speed spin. The slower the user, the greater the damage.}}&lt;br /&gt;
{{movelist/category|5|Heavy Slam|Steel||Varies|100|10|anyadjacent|The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.}}&lt;br /&gt;
{{movelist/category|4|Iron Head|Steel|Tough|80|100|15|anyadjacent|The foe slams the target with its steel-hard head. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/category|2|Iron Tail|Steel|Cool|100|75|15|anyadjacent|The target is slammed with a steel-hard tail. It may also lower the target&#039;s Defense stat.}}&lt;br /&gt;
{{movelist/category|4|Magnet Bomb|Steel|Cool|60|—|20|anyadjacent|The user launches steel bombs that stick to the target. This attack will not miss.}}&lt;br /&gt;
{{movelist/category|4|Metal Burst|Steel|Beauty|Varies|100|10|self|The user retaliates with much greater power against the target that last inflicted damage on it.}}&lt;br /&gt;
{{movelist/category|2|Metal Claw|Steel|Cool|50|95|35|anyadjacent|The target is raked with steel claws. It may also raise the user&#039;s Attack stat.}}&lt;br /&gt;
{{movelist/category|3|Meteor Mash|Steel|Cool|90|90|10|anyadjacent|The target is hit with a hard punch fired like a meteor. It may also raise the user&#039;s Attack.}}&lt;br /&gt;
{{movelist/category|2|Steel Wing|Steel|Cool|70|90|25|anyadjacent|The target is hit with wings of steel. It may also raise the user&#039;s Defense stat.}}&lt;br /&gt;
{{movelist/category|4|Aqua Jet|Water|Beauty|40|100|20|anyadjacent|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.}}&lt;br /&gt;
{{movelist/category|4|Aqua Tail|Water|Cute|90|90|10|anyadjacent|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.}}&lt;br /&gt;
{{movelist/category|1|Clamp|Water|Tough|35|85|15|anyadjacent|The target is clamped and squeezed by the user&#039;s very thick and sturdy shell for four to five turns.}}&lt;br /&gt;
{{movelist/category|1|Crabhammer|Water|Tough|100|90|10|anyadjacent|The target is hammered with a large pincer. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/category|3|Dive|Water|Beauty|80|100|10|anyadjacent|Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.}}&lt;br /&gt;
{{movelist/category|5|Razor Shell|Water||75|95|10|anyadjacent|The user cuts its target with sharp shells. This attack may also lower the target&#039;s Defense stat.}}&lt;br /&gt;
{{movelist/category|6|Water Shuriken|Water||15|100|20|anyadjacent|The user hits the target with throwing stars two to five times in a row. This move always goes first.}}&lt;br /&gt;
{{movelist/category|1|Waterfall|Water|Tough|80|100|15|anyadjacent|The user charges at the target and may make it flinch. It can also be used to climb a waterfall.}}&lt;br /&gt;
{{movelist/category-foot|Physical}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:Category:Physical moves]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Physique]]&lt;br /&gt;
[[es:Movimiento físico]]&lt;br /&gt;
[[ja:ぶつりわざ]]&lt;/div&gt;</summary>
		<author><name>Notoptimus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kalos_Route_18&amp;diff=2040427</id>
		<title>Kalos Route 18</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kalos_Route_18&amp;diff=2040427"/>
		<updated>2013-12-20T03:46:06Z</updated>

		<summary type="html">&lt;p&gt;Notoptimus: /* Intro */ added terminus cave link to connecting locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Route infobox&lt;br /&gt;
|number=18&lt;br /&gt;
|image=Kalos Route 18 XY.png&lt;br /&gt;
|size=270&lt;br /&gt;
|generation=6&lt;br /&gt;
|cut=yes&lt;br /&gt;
|rocksmash=yes&lt;br /&gt;
|type=land&lt;br /&gt;
|mapdesc=This path is best known for its trolley, once used for the coal mine, and the curious Inverse Battle house.&lt;br /&gt;
|north=Anistar City&lt;br /&gt;
|south=Couriway Town&lt;br /&gt;
|east=Terminus Cave&lt;br /&gt;
|region=Kalos&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Route 18&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|１８番道路|１８ばんどうろ}}&#039;&#039;&#039; &#039;&#039;Route 18&#039;&#039;) is a route in eastern [[Kalos]], connecting [[Anistar City]] and [[Couriway Town]]. The route is also known as &#039;&#039;&#039;Vallée Étroite Way&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エトロワバレ{{tt|通り|どおり}}&#039;&#039;&#039; &#039;&#039;Vallée Étroite Way&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|land}}&lt;br /&gt;
{{Itemlist|Poké Ball|In a bush behind the Route 18 sign &#039;&#039;(hidden)&#039;&#039;|X=yes|y=yes|display={{Ball|Poké}}}}&lt;br /&gt;
{{Itemlist|Hyper Potion|On the ground south of the main road, below a ledge|X=yes|y=yes|display={{dl|Potion|Hyper Potion}}}}&lt;br /&gt;
{{Itemlist|Wacan Berry|In the berry tree north of the main road (requires {{m|Cut}})|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|PP Up|Down the glide rail next to the Wacan Berry tree|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Ether|Next to the Inverse Battle house &#039;&#039;(hidden)&#039;&#039;|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|X Defense|In the corner outside the first small chamber of [[Terminus Cave]]|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Max Ether|South of the entrance to the second small chamber of [[Terminus Cave]]|X=yes|y=yes|display={{DL|Ether|Max Ether}}}}&lt;br /&gt;
{{Itemlist|Super Potion|In the rocks south of Hiker Orestes &#039;&#039;(hidden)&#039;&#039;|X=yes|y=yes|display={{DL|Potion|Super Potion}}}}&lt;br /&gt;
{{Itemlist|Honey|In the red flowers (respawns) &#039;&#039;(hidden)&#039;&#039;|X=yes|y=yes}}&lt;br /&gt;
{{Itlistfoot|land}}&lt;br /&gt;
&lt;br /&gt;
===Inver&#039;s rewards===&lt;br /&gt;
After defeating Inver, if none of the player&#039;s Pokémon fainted, he will give the player three of the same item from a selection of several. Otherwise, he will give the player one item from the same set. Inver can be battled once per day.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|land}}&lt;br /&gt;
{{Itemlist|Oran Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Sitrus Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Occa Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Passho Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Wacan Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Rindo Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Yache Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Chople Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Kebia Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Shuca Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Coba Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Payapa Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Tanga Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Charti Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Kasib Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Haban Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Colbur Berry|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Fire Stone|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Water Stone|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Leaf Stone|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Thunder Stone|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Moon Stone|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Sun Stone|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Shiny Stone|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Dusk Stone|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Dawn Stone|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Everstone|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Rare Candy|From Psychic Inver after an Inverse Battle|X=yes|y=yes}}&lt;br /&gt;
{{Itlistfoot|land}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{catch/header|land|2}}&lt;br /&gt;
{{catch/entry6|028|Sandslash|yes|yes|Grass|46|all=Rare|type1=ground}}&lt;br /&gt;
{{catch/entry6|075|Graveler|yes|yes|Grass|45-46|all=Rare|type1=rock|type2=ground}}&lt;br /&gt;
{{catch/entry6|247|Pupitar|no|yes|Grass|46|all=Rare|type1=Rock|type2=ground}}&lt;br /&gt;
{{catch/entry6|305|Lairon|yes|no|Grass|46|all=Rare|type1=steel|type2=rock}}&lt;br /&gt;
{{catch/entry6|324|Torkoal|yes|yes|Grass|44-45|all=Average|type1=fire}}&lt;br /&gt;
{{catch/entry6|533|Gurdurr|yes|yes|Grass|44-46|all=Average|type1=fighting}}&lt;br /&gt;
{{catch/entry6|631|Heatmor|yes|yes|Grass|45-46|all=Very Rare|type1=Fire}}&lt;br /&gt;
{{catch/entry6|632|Durant|yes|yes|Grass|44|all=Rare|type1=bug|type2=steel}}&lt;br /&gt;
{{catch/div|land|Red Flowers}}&lt;br /&gt;
{{catch/entry6|028|Sandslash|yes|yes|Red Flowers|44-46|all=Average|type1=ground}}&lt;br /&gt;
{{catch/entry6|075|Graveler|yes|yes|Red Flowers|45-46|all=Rare|type1=rock|type2=ground}}&lt;br /&gt;
{{catch/entry6|247|Pupitar|no|yes|Red Flowers|44-46|all=Average|type1=Rock|type2=ground}}&lt;br /&gt;
{{catch/entry6|305|Lairon|yes|no|Red Flowers|44-46|all=Average|type1=steel|type2=rock}}&lt;br /&gt;
{{catch/entry6|324|Torkoal|yes|yes|Red Flowers|46|all=Rare|type1=fire}}&lt;br /&gt;
{{catch/entry6|533|Gurdurr|yes|yes|Red Flowers|45-46|all=Average|type1=fighting}}&lt;br /&gt;
{{catch/entry6|631|Heatmor|yes|yes|Red Flowers|45|all=Very Rare|type1=Fire}}&lt;br /&gt;
{{catch/entry6|632|Durant|yes|yes|Red Flowers|44|all=Rare|type1=bug|type2=steel}}&lt;br /&gt;
{{catch/div|land|Horde Encounter}}&lt;br /&gt;
{{catch/entry6|074|Geodude|yes|yes|Horde Encounter|23|all=Common|type1=rock|type2=ground}}&lt;br /&gt;
{{catch/entry6|631|Heatmor|yes|yes|Horde Encounter|24|all={{tt|Rare|Only 1 will appear}}&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;with Durant&amp;lt;/sup&amp;gt;|type1=Fire}}&lt;br /&gt;
{{catch/entry6|632|Durant|yes|yes|Horde Encounter|23|all=Average|type1=bug|type2=steel}}&lt;br /&gt;
{{catch/entry6|632|Durant|yes|yes|Horde Encounter|24|all={{tt|Rare|4 will appear}}&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;with Heatmor&amp;lt;/sup&amp;gt;|type1=bug|type2=steel}}&lt;br /&gt;
{{catch/div|land|Rustling bush}}&lt;br /&gt;
{{catch/entry6|632|Durant|yes|yes|Rustling bush|44-46|all=Common|type1=bug|type2=steel}}&lt;br /&gt;
{{catch/entry6|631|Heatmor|yes|yes|Rustling bush|45|all=Rare|type1=Fire}}&lt;br /&gt;
{{catch/div|sand|Rock Smash}}&lt;br /&gt;
{{catch/entry6|075|Graveler|yes|yes|Rock Smash|44-46|all=Common|type1=rock|type2=ground}}&lt;br /&gt;
{{catch/entry6|213|Shuckle|yes|yes|Rock Smash|44-46|all=Very Rare|type1=rock|type2=ground}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
{{trainerheader|land}}&lt;br /&gt;
{{Trainerentry|VSYoungster.png{{!}}150px|Youngster|Jayden|1152|2|545|Scolipede|♂|48|None|127|Pinsir|♂|48|None|36=トモキ|37=Tomoki}}&lt;br /&gt;
{{Trainerentry|VSBattle Girl.png{{!}}150px|Battle Girl|Justine|2496|1|620|Mienshao|♀|52|None|36=リリコ|37=Ririko}}&lt;br /&gt;
{{Trainerentry|VSHiker.png{{!}}150px|Hiker|Orestes|2800|1|618|Stunfisk|♂|50|None|36=マサテル|37=Masateru}}&lt;br /&gt;
{{Trainerentry|VSBlack Belt.png{{!}}150px|Black Belt|Yanis|2400|2|539|Sawk|♂|49|None|675|Pangoro|♂|50|None|36=タクマ|37=Takuma}}&lt;br /&gt;
{{Trainerentry|VSLass.png{{!}}150px|Lass|Sara|1152|2|210|Granbull|♂|48|None|702|Dedenne|♀|48|None|36=サラ|37=Sara}}&lt;br /&gt;
{{Trainerentry|VSSky Trainer M.png{{!}}150px|Sky Trainer|Jeremy|5000|3|291|Ninjask|♂|46|None|426|Drifblim|♂|47|None|330|Flygon|♂|50|None|36=ショウタロウ|37=Shōtarō}}&lt;br /&gt;
{{trainerfooter|land|6}}&lt;br /&gt;
&lt;br /&gt;
==Inverse House==&lt;br /&gt;
Once per day, Inver may be battled in an [[Inverse Battle]], where type matchups are reversed so that normally super effective moves are not very effective, and vice versa (with immunities becoming weaknesses). Inver has many preset Pokémon, but only chooses a random three during the battle. After beating the Champion, all his Pokémon increase their levels by 10.&lt;br /&gt;
 &lt;br /&gt;
{{trainerheader|building}}&lt;br /&gt;
{{Trainerentry|VSPsychic.png{{!}}150px|Psychic|Inver|3080|3|435|Skuntank|♀|55|None|136|Flareon|♀|55|None|184|Azumarill|♀|55|None|36=サカサ|37=Sakasa}}&lt;br /&gt;
{{Trainerentry|VSPsychic.png{{!}}150px|Psychic|Inver|3080|3|284|Masquerain|♂|55|None|210|Granbull|♀|55|None|334|Altaria|♂|55|None|36=サカサ|37=Sakasa}}&lt;br /&gt;
{{Trainerentry|VSPsychic.png{{!}}150px|Psychic|Inver|3080|3|695|Heliolisk|♂|55|None|352|Kecleon|♂|55|None|591|Amoonguss|♂|55|None|36=サカサ|37=Sakasa}}&lt;br /&gt;
{{Trainerentry|VSPsychic.png{{!}}150px|Psychic|Inver|3080|3|668|Pyroar|♂|55|None|673|Gogoat|♂|55|None|464|Rhyperior|♂|55|None|36=サカサ|37=Sakasa}}&lt;br /&gt;
{{Trainerentry|VSPsychic.png{{!}}150px|Psychic|Inver|3080|3|134|Vaporeon|♂|55|None|701|Hawlucha|♀|55|None|464|Rhyperior|♂|55|None|36=サカサ|37=Sakasa}}&lt;br /&gt;
{{Trainerentry|VSPsychic.png{{!}}150px|Psychic|Inver|3080|3|229|Houndoom|♂|55|None|334|Altaria|♀|55|Petaya Berry|122|Mr. Mime|♂|55|None|36=サカサ|37=Sakasa}}&lt;br /&gt;
{{Trainerentry|VSPsychic.png{{!}}150px|Psychic|Inver|3080|3|673|Talonflame|♀|55|Shell Bell|105|Marowak|♂|55|None|591|Amoonguss|♂|55|Black Sludge|36=サカサ|37=Sakasa}}&lt;br /&gt;
{{Trainerentry|VSPsychic.png{{!}}150px|Psychic|Inver|3640|3|461|Weavile|♂|65|None|210|Granbull|♀|65|None|184|Azumarill|♂|65|None|36=サカサ|37=Sakasa}}&lt;br /&gt;
{{Trainerentry|VSPsychic.png{{!}}150px|Psychic|Inver|3640|3|326|Grumpig|♂|55|Sitrus Berry|330|Flygon|♀|55|None|105|Marowak|♂|55|None|36=サカサ|37=Sakasa}}&lt;br /&gt;
&lt;br /&gt;
{{trainerfooter|building|6}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}&lt;br /&gt;
|fr=Chemin des Gorges&lt;br /&gt;
|de=Vallée-Étroite-Weg&lt;br /&gt;
|it=Via Valle Stretta&lt;br /&gt;
|es=Senda Valle Angosto&lt;br /&gt;
|ko=&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Kalos}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kalos locations]]&lt;br /&gt;
[[Category:Routes]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 18 (Kalos)]]&lt;br /&gt;
[[fr:Route 18 (Kalos)]]&lt;br /&gt;
[[it:Percorso 18 (Kalos)]]&lt;br /&gt;
[[ja:18ばんどうろ (カロス地方)]]&lt;br /&gt;
[[zh:18号道路（卡洛斯）]]&lt;/div&gt;</summary>
		<author><name>Notoptimus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move&amp;diff=2039643</id>
		<title>Move</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move&amp;diff=2039643"/>
		<updated>2013-12-19T03:53:23Z</updated>

		<summary type="html">&lt;p&gt;Notoptimus: /* Intro */ added field move mention outside anime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Volt Tackle B2W2.png|thumb|right|256px| {{m|Volt Tackle}} used against {{p|Amoonguss}}]]&lt;br /&gt;
A &#039;&#039;&#039;move&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わざ&#039;&#039;&#039; &#039;&#039;move&#039;&#039;), also known as an attack or technique, is the skill Pokémon primarily use in battle. In battle, a Pokémon uses one move each turn. Some moves (including those learned by [[HM|Hidden Machine]]) can be used [[field move (main series)|outside of battle]] as well, usually for the purpose of removing obstacles or exploring new areas.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===Characteristics of moves===&lt;br /&gt;
A Pokémon can only know four moves at a time, which are drawn from a pool of 559 total moves. However, no single Pokémon has access to each move; all 718 &amp;lt;!--{{numpkmn}}--&amp;gt; Pokémon have a given movelist with a limited amount of moves that relate to the type and concept of the species. The amount of moves in each movelist varies between species: some Pokémon, such as {{p|Ditto}} and {{p|Unown}}, only have one move to learn, while {{p|Mew}} can learn 139 moves as of Generation V, and {{p|Smeargle}} can learn {{m|Struggle|almost}} {{m|Chatter|any}} move via {{m|Sketch}}. Sometimes, Pokémon&#039;s movelists vary between [[evolution]]ary relatives. This often is tied to a secondary [[type]] gained or lost on evolution, but can also provide incentive to prevent a Pokémon&#039;s evolution to a higher stage. Most trios and duos have similar movelists.&lt;br /&gt;
&lt;br /&gt;
Pokémon are limited in the way that they may use their moves in battle. The amount of times they can use each move is restricted by the move&#039;s [[Power Points]]. Power Points vary from move to move, but typically stronger moves have fewer Power Points than weaker moves. The amount of Power Points for each move may be altered by items such as {{DL|Vitamin|PP Up}}. The only move that is not affected by Power Points is {{m|Struggle}}.&lt;br /&gt;
&lt;br /&gt;
The strength of a move is measured by its [[power]], and other factors such as [[accuracy]] affect whether it does damage or not. Some moves have additional effects that cause [[status ailment]]s on the target, and some do no damage at all. Moves that do not explicitly cause harm to their target are known as [[status move]]s; the remaining moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move&#039;s characteristics; the category of the move determines whether the move&#039;s power relies on the {{stat|Attack}} or {{stat|Special Attack}} stat. It is important to note that prior to [[Generation IV]], the move&#039;s category was dependent on the move&#039;s type, rather than a distinct variable.&lt;br /&gt;
&lt;br /&gt;
===Learning and unlearning===&lt;br /&gt;
Since {{game|Red and Green|s}}, there have been three main methods of acquiring moves on a Pokémon: by [[Experience|leveling up]], by use of [[TM|Technical Machines]] and by use of Hidden Machines. [[Generation II]] added two further methods: [[Egg move]]s learned through {{pkmn|breeding}}, and moves taught by a non-player character [[Move Tutor]]. These two newest methods have been part of all further Pokémon handheld games.&lt;br /&gt;
&lt;br /&gt;
A Pokémon can only know four moves at a time. In order to learn new moves once four have been learned, it must forget one old move for every new move. Some moves cannot be forgotten naturally, such as moves learned by HM. To remove these, a Trainer must incorporate the help of a [[Move Deleter]]. Moves that were available at an earlier level that the Pokémon does not currently know can be learned with the help of a [[Move Reminder]].&lt;br /&gt;
&lt;br /&gt;
In [[Generation I]] only, moves learned via level-up won&#039;t be learned if a Pokémon gains enough EXP Points to &amp;quot;skip&amp;quot; the level on which they are learned, while in [[Generation II]] they were learned after leveling up. Since [[Generation III]], they are learned while Pokémon levels up.&lt;br /&gt;
&lt;br /&gt;
===Unique moves===&lt;br /&gt;
Some Pokémon have moves specific to themselves or their evolutionary line. These unique moves are known as [[signature move]]s. Some of these moves are powerful moves that only certain legendary Pokémon can learn, but other moves serve as &amp;quot;gimmicks&amp;quot; for [[novelty Pokémon]]. One example is {{p|Smeargle}}&#039;s {{m|Sketch}}, which allows it to learn almost every conceivable move.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Mewtwo Barrier.png|thumb|right|250px|{{an|Mewtwo}} using {{m|Barrier}}]]&lt;br /&gt;
Moves in the anime often appear different to how they are depicted in the games. [[Ash&#039;s Pikachu]] often uses {{m|Agility}} as a physical attacking move, rather than a move that merely raises {{stat|Speed}}. The almost limitless nature of the anime lends itself to many more [[differences between the games and anime]] in relation to Pokémon&#039;s moves. Pokémon are able to use many more moves [[field move (main series)|outside of battle]], such as {{AP|Bulbasaur}}&#039;s {{m|Vine Whip}}. In battle, moves may be used in unorthodox manners, especially to overcome type disadvantage&amp;amp;mdash;perhaps best depicted with the battle between Ash&#039;s Pikachu and Blaine&#039;s Rhydon. Invented, {{DL|Moves not in the Pokémon games|In the anime|anime-exclusive moves}} have existed since the third episode, and custom-made moves have been prevalent in the {{series|Diamond &amp;amp; Pearl}}.&lt;br /&gt;
&lt;br /&gt;
The process in which moves are learned is changed slightly; TMs and HMs do not seem to exist. Also, even though it&#039;s been stated in the anime that moves can be learned at certain levels, Pokémon seem to learn them more at random, and often out of sequence from the games. The term Move Tutor has never been used in the anime but there are several people in the anime that have taught Pokémon certain moves that they would not normally be able to learn. These people, such as [[Chaz]] and [[Clayton]], are much like Move Tutors in the games except for the fact that they do not ask for anything in return. Even {{Ash}} has taught {{AP|his|Sceptile}} {{p|Treecko}} {{m|Bullet Seed}}. Consequently, all moves learned by anime Pokémon appear to have been learned by level-up or by Move Tutor, including special Egg moves such as {{m|Volt Tackle}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During an in-game [[Double Battle]], after a move is issued, if that Pokémon levels up before its in-battle turn and replaces the move currently awaiting execution with a new move, the new move will be used instead of the old one.&lt;br /&gt;
** Multiple turn moves such as {{m|Outrage}} will continue to be performed even if the move is deleted between turns. This can happen in both single and double battles.&lt;br /&gt;
* In some instances in the anime, certain Pokémon have shown to know more than just four moves at the same time, with as many as 10 being used [[Drake&#039;s Dragonite|in a single battle]], and the concept of having to forget moves has never been mentioned.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|ja=&lt;br /&gt;
|en=&lt;br /&gt;
|ar=&lt;br /&gt;
|eu=&lt;br /&gt;
|bg=&lt;br /&gt;
|ca=&lt;br /&gt;
|zh_yue=&lt;br /&gt;
|zh_cmn=絕招 &#039;&#039;{{tt|Juézhāo|Unique skill / Finishing move}}&#039;&#039;{{tt|*|Later anime, Pokémon Adventures}}&amp;lt;br&amp;gt;招式 &#039;&#039;{{tt|Zhāoshì|Move / Trick}}&#039;&#039;{{tt|*|Early anime}}&amp;lt;br&amp;gt;技能 &#039;&#039;{{tt|Jìnéng|Skill / Technical Ability}}&#039;&#039;{{tt|*|Pokémon Emerald Guidebook}}&amp;lt;br&amp;gt;必殺技 &#039;&#039;{{tt|Bìshājì|Special move}}{{tt|*|DP National Pokédex (Guidebook)}}&lt;br /&gt;
|hr=&lt;br /&gt;
|cs=&lt;br /&gt;
|da=Teknik {{tt|*|The Official Pokémon Handbook}}&amp;lt;br&amp;gt;{{tt|Angreb|Attack}} {{tt|*|Season 1-2 &amp;amp; 6-8}}&amp;lt;br&amp;gt;{{tt|Træk|Move}} {{tt|*|Season 9-present}}&lt;br /&gt;
|de=Attacke&lt;br /&gt;
|nl={{tt|Aanval|Attack}}&lt;br /&gt;
|et=&lt;br /&gt;
|fil=&lt;br /&gt;
|fi={{tt|Konsti|Trick / Gimmick}}{{tt|*|Original series}}&amp;lt;br&amp;gt;{{tt|Liike|Move}}{{tt|*|AG-onwards}}&amp;lt;br&amp;gt;{{tt|Hyökkäys|Attack}}{{tt|*|AG-onwards}}&lt;br /&gt;
|fr_ca=&lt;br /&gt;
|fr_eu=Attaque&lt;br /&gt;
|el=&lt;br /&gt;
|he=&lt;br /&gt;
|hi=&lt;br /&gt;
|hu=&lt;br /&gt;
|is=&lt;br /&gt;
|id={{tt|Jurus|Move}}&amp;lt;br&amp;gt;{{tt|Serangan|Attack}}&lt;br /&gt;
|it=Mossa&lt;br /&gt;
|ko={{tt|기술|move}}&lt;br /&gt;
|no&lt;br /&gt;
|pl={{tt|Ruch|Move}}&amp;lt;br&amp;gt;{{tt|Atak|Attack}}&lt;br /&gt;
|pt_br=&lt;br /&gt;
|pt_eu=&lt;br /&gt;
|ro={{tt|Mișcare|Move}}&lt;br /&gt;
|ru=&lt;br /&gt;
|sk=&lt;br /&gt;
|sl=&lt;br /&gt;
|es_la={{tt|Movimiento|Move}}&amp;lt;br&amp;gt;{{tt|Ataque|Attack}}&lt;br /&gt;
|es_eu=&lt;br /&gt;
|sv=&lt;br /&gt;
|ta=&lt;br /&gt;
|te=&lt;br /&gt;
|th=&lt;br /&gt;
|tr=&lt;br /&gt;
|vi=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of moves]]&lt;br /&gt;
* [[List of moves in other languages]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category: Moves|*1]]&lt;br /&gt;
&lt;br /&gt;
[[pt:Golpe Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[pl:Atak]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacke]]&lt;br /&gt;
[[es:Movimiento]]&lt;br /&gt;
[[fr:Attaque]]&lt;br /&gt;
[[it:Mossa]]&lt;br /&gt;
[[ja:わざ]]&lt;br /&gt;
[[zh:技能]]&lt;/div&gt;</summary>
		<author><name>Notoptimus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability&amp;diff=2039641</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability&amp;diff=2039641"/>
		<updated>2013-12-19T03:49:26Z</updated>

		<summary type="html">&lt;p&gt;Notoptimus: /* Mechanics */ added field effect mention and link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Abilities&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|とくせい|特性}}&#039;&#039;&#039; &#039;&#039;special characteristic&#039;&#039;) are a game mechanic introduced in [[Generation III]]. Individual Pokémon may have only one of these special attributes at a time, which generally serve to assist them in battle. Prior to [[Generation VI]], an Ability could not be changed after a Pokémon is obtained except by [[evolution]], where the Ability it changes into is determined by the former Ability and [[Form differences|form change]]. Not every Ability is beneficial; some will hinder the user.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Some species of Pokémon may have multiple Abilities. Pokémon caught in the wild will have one of two possible Abilities, and there is a 50% chance of encountering either. In terms of game data, these Abilities may be thought of as being stored in separate slots (i.e. {{p|Munna}} has {{a|Forewarn}} in the first slot and {{a|Synchronize}} in the second). &lt;br /&gt;
&lt;br /&gt;
The only way a Pokémon can normally change its Ability is upon evolution. The &amp;quot;slot&amp;quot; storage system means that if an unevolved Pokémon has the &amp;quot;first&amp;quot; Ability for its species, it will have the &amp;quot;first&amp;quot; Ability of its evolved species upon reaching this stage, even if this Ability differs in the evolved species. In other words, a {{p|Poochyena}} with {{a|Run Away}} would evolve into a {{p|Mightyena}} with {{a|Intimidate}}, while a Poochyena with {{a|Quick Feet}} would evolve into a Mightyena with {{a|Quick Feet}}. If the unevolved Pokémon has only one Ability, but its evolution may have one of two Abilities, then it has a 50% chance of acquiring either Ability (dependent on its [[personality value]]). [[Generation VI]] introduced the {{DL|In-battle effect item|Ability Capsule}}, which allows the user to change a Pokémon&#039;s Ability, under two conditions: the current Ability is not a Hidden Ability, and the species has two regular Abilities. It is consumed after use.&lt;br /&gt;
&lt;br /&gt;
When Abilities were introduced in [[Generation III]], some Pokémon only had one possible Ability. A number of these species were given a second Ability in [[Generation IV]]; upon transfer forward with [[Pal Park]], a Pokémon affected by this change will keep its Generation III Ability unless it evolves, in which case the Ability will be recalculated.&lt;br /&gt;
&lt;br /&gt;
Some abilities also have effects [[:Category:Abilities with field effects|outside of battle.]]&lt;br /&gt;
&lt;br /&gt;
===Hidden Abilities===&lt;br /&gt;
{{main|List of Pokémon with released Hidden Abilities (Generation V)}}&lt;br /&gt;
Beginning in [[Generation V]], {{cat|Pokémon without Hidden Abilities|most Pokémon}} were given access to another Ability, referred to in-game as a Hidden Ability, if obtained under certain circumstances:&lt;br /&gt;
* Where possible, all Pokémon obtained from the [[Pokémon Global Link]], either via the [[Pokémon Dream World]] or a [[List of Pokémon Global Link promotions/Pokémon|Global Link promotion]], will always have their Hidden Ability.&lt;br /&gt;
* Certain [[event Pokémon]] may have their Hidden Ability.&lt;br /&gt;
* Pokémon obtained from the [[Pokémon Dream Radar]] will have their respective Hidden Abilities. &lt;br /&gt;
* Two instances of Pokémon found in-game in {{2v2|Black|White}} (the five {{p|Darmanitan}} in the [[Desert Resort]] and the {{p|Musharna}} found every Friday in the [[Dreamyard]]) have their Hidden Ability.&lt;br /&gt;
* Pokémon found in {{game|Black and White|s|4=2}}&#039;s [[Hidden Grotto]]s will always have their Hidden Ability, as do certain other interactable Pokémon in the game.&lt;br /&gt;
* [[Horde Encounter]]s may have a Pokémon with a Hidden Ability.&lt;br /&gt;
* Pokémon found in a [[Friend Safari]] have a small chance of having a Hidden Ability. That chance increases if the registered friend associated with the Safari is online.&lt;br /&gt;
&lt;br /&gt;
If a female Pokémon has a Hidden Ability and is [[Pokémon breeding|bred]], it has a 60% chance of giving that Ability to each of its children. Each of the other Abilities has a 20% chance of being passed down. In Generation V, Hidden Abilities cannot be passed down from male or genderless Pokémon, or when breeding with {{p|Ditto}}. In [[Generation VI]], this was changed so that male and genderless Pokémon have the chance to pass down their Hidden Ability only when bred with Ditto.&lt;br /&gt;
&lt;br /&gt;
===Abilities and breeding===&lt;br /&gt;
The mechanics of which Ability is acquired upon hatching a [[Pokémon Egg]] (in instances when a hatched Pokémon may have one of two Abilities) varies from game to game. In all games up to and including {{game|HeartGold and SoulSilver|s}}, a Pokémon hatched from an Egg has a 50% chance of acquiring either Ability.&lt;br /&gt;
&lt;br /&gt;
However, starting from {{game|Black and White|s}}, there is an 80% chance of the resulting offspring having the same &amp;quot;slotted&amp;quot; Ability as its mother and hence a 20% chance of the other Ability being passed down as long as the other parent is not {{p|Ditto}}. This might be a reference to {{wp|Mitochondrial DNA}} which, in most species, is inherited solely from the mother.&lt;br /&gt;
&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
! Single&lt;br /&gt;
! Dual&lt;br /&gt;
! Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 000&lt;br /&gt;
| {{a|Aerilate}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Normal-type moves become Flying-type moves.&lt;br /&gt;
| VI&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 091&lt;br /&gt;
| {{a|Adaptability}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up moves of the same type.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| {{a|Aftermath}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damages the foe landing the finishing hit.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|076|Was 077 in Generation III}}&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eliminates the effects of weather.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
| {{a|Analytic}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Strengthens moves when moving last.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 083&lt;br /&gt;
| {{a|Anger Point}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises Attack upon taking a critical hit.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| {{a|Anticipation}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Senses the foe’s dangerous moves.&lt;br /&gt;
| IV&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 071&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the foe from fleeing.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| {{a|Aroma Veil}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Protects allies from attacks that limit their move choices.&lt;br /&gt;
| VI&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 188&lt;br /&gt;
| {{a|Aura Break}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The effects of &amp;quot;Aura&amp;quot; Abilities are reversed.&lt;br /&gt;
| VI&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| {{a|Bad Dreams}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces a sleeping foe’s HP.&lt;br /&gt;
| IV&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 004&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon is protected against critical hits.&lt;br /&gt;
| III&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| {{a|Big Pecks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Protects the Pokémon from Defense-lowering attacks.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 066&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up Fire-type moves in a pinch.&lt;br /&gt;
| III&lt;br /&gt;
| 18&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| {{a|Bulletproof}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Protects the Pokémon from some ball and bomb moves.&lt;br /&gt;
| VI&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|&amp;amp;mdash;|Was 076 in Generation III}}&lt;br /&gt;
| {{a|Cacophony}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Avoids sound-based moves.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 167&lt;br /&gt;
| {{a|Cheek Pouch}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Restores HP as well when the Pokémon eats a Berry.&lt;br /&gt;
| VI&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 034&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts the Pokémon’s Speed in sunshine.&lt;br /&gt;
| III&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 029&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the Pokémon’s stats from being lowered.&lt;br /&gt;
| III&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 013&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eliminates the effects of weather.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 016&lt;br /&gt;
| {{a|Color Change}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Changes the Pokémon’s type to the foe’s move.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| {{a|Competitive}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts the Sp.Atk stat when a stat is lowered.&lt;br /&gt;
| VI&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 014&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon’s accuracy is boosted.&lt;br /&gt;
| III&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| {{a|Contrary}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inverts stat modifiers.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| {{a|Cursed Body}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a 30% chance of Disabling any move that hits the Pokémon.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 056&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Contact with the Pokémon may cause infatuation.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 006&lt;br /&gt;
| {{a|Damp}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents combatants from self destructing.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 186&lt;br /&gt;
| {{a|Dark Aura}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up each Pokémon&#039;s Dark-type moves.&lt;br /&gt;
| VI&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| {{a|Defeatist}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Halves Attack and Special Attack below 50% HP.&lt;br /&gt;
| V&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises Attack two stages upon having any stat lowered.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 088&lt;br /&gt;
| {{a|Download}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Adjusts power according to the foe’s lowest defensive stat.&lt;br /&gt;
| IV&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 002&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon makes it rain if it appears in battle.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 070&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon makes it sunny if it is in battle.&lt;br /&gt;
| III&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 087&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces HP if it is hot. Water restores HP.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 048&lt;br /&gt;
| {{a|Early Bird}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon awakens quickly from sleep.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 13&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 027&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Contact may paralyze, poison, or cause sleep.&lt;br /&gt;
| III&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 187&lt;br /&gt;
| {{a|Fairy Aura}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up each Pokémon&#039;s Fairy-type moves.&lt;br /&gt;
| VI&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers down super-effective moves.&lt;br /&gt;
| IV&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 049&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Contact with the Pokémon may burn the foe.&lt;br /&gt;
| III&lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| {{a|Flare Boost}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases Special Attack to 1.5× when burned.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 018&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up Fire-type moves if hit by a fire move.&lt;br /&gt;
| III&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| {{a|Flower Gift}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up party Pokémon when it is sunny.&lt;br /&gt;
| IV&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| {{a|Flower Veil}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents lowering of ally Grass-type Pokémon&#039;s stats. &lt;br /&gt;
| VI&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 059&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Transforms with the weather.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| {{a|Forewarn}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Determines what moves the foe has.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| {{a|Friend Guard}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Decreases damage inflicted against ally Pokémon.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| {{a|Frisk}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon can check the foe’s held item.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{a|Fur Coat}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Halves damage from physical moves.&lt;br /&gt;
| VI&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| {{a|Gale Wings}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Gives priority to Flying-type moves.&lt;br /&gt;
| VI&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 082&lt;br /&gt;
| {{a|Gluttony}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Encourages the early use of a held Berry.&lt;br /&gt;
| IV&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| {{a|Gooey}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Contact with the Pokémon lowers the attacker&#039;s Speed stat.&lt;br /&gt;
| VI&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 179&lt;br /&gt;
| {{a|Grass Pelt}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts the Defense stat in Grassy Terrain.&lt;br /&gt;
| VI&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 062&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts Attack if there is a status problem.&lt;br /&gt;
| III&lt;br /&gt;
| 3&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| {{a|Harvest}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Restores any held Berry after the turn on which it is used.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| {{a|Healer}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.&lt;br /&gt;
| V&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 085&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Weakens the power of Fire-type moves.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| {{a|Heavy Metal}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Doubles the Pokémon&#039;s weight.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| {{a|Honey Gather}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon may gather Honey from somewhere.&lt;br /&gt;
| IV&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 037&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises the Pokémon’s Attack stat.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 055&lt;br /&gt;
| {{a|Hustle}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts the Attack stat, but lowers accuracy.&lt;br /&gt;
| III&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 093&lt;br /&gt;
| {{a|Hydration}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals status problems if it is raining.&lt;br /&gt;
| IV&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| 052&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the Attack stat from being lowered.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon regains HP in a hailstorm.&lt;br /&gt;
| IV&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 035&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises the likelihood of meeting wild Pokémon.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 149&lt;br /&gt;
| {{a|Illusion}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.&lt;br /&gt;
| V&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 017&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the Pokémon from getting poisoned.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| {{a|Imposter}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Transforms upon entering battle.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 151&lt;br /&gt;
| {{a|Infiltrator}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ignores Light Screen, Reflect, and Safeguard.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| 039&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon is protected from flinching.&lt;br /&gt;
| III&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 015&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the Pokémon from falling asleep.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 022&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lowers the foe’s Attack stat.&lt;br /&gt;
| III&lt;br /&gt;
| 5&lt;br /&gt;
| 19&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| {{a|Iron Barbs}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damages attacking Pokémon for 1/8 their max HP on contact.&lt;br /&gt;
| V&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 089&lt;br /&gt;
| {{a|Iron Fist}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts the power of punching moves.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 154&lt;br /&gt;
| {{a|Justified}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises Attack when hit by dark-type moves.&lt;br /&gt;
| V&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 051&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the Pokémon from losing accuracy.&lt;br /&gt;
| III&lt;br /&gt;
| 5&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| {{a|Klutz}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon can’t use any held items.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| {{a|Leaf Guard}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents status problems in sunny weather.&lt;br /&gt;
| IV&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 026&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Gives full immunity to all Ground-type moves.&lt;br /&gt;
| III&lt;br /&gt;
| 30&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| {{a|Light Metal}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Halves the Pokémon&#039;s weight.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 031&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon draws in all Electric-type moves.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 007&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon is protected from paralysis.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 064&lt;br /&gt;
| {{a|Liquid Ooze}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts damage on foes using any draining move.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| {{a|Magic Bounce}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reflects most non-damaging moves back at their user.&lt;br /&gt;
| V&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 098&lt;br /&gt;
| {{a|Magic Guard}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon only takes damage from attacks.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
| {{a|Magician}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon steals the held item of a Pokémon it hits with a move.&lt;br /&gt;
| VI&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 040&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the Pokémon from becoming frozen.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 042&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents Steel-type Pokémon from escaping.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 063&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts Defense if there is a status problem.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 178&lt;br /&gt;
| {{a|Mega Launcher}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up aura and pulse moves.&lt;br /&gt;
| VI&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 058&lt;br /&gt;
| {{a|Minus}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts Sp. Atk if another Pokémon has Plus.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Moves can be used regardless of Abilities.&lt;br /&gt;
| IV&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| {{a|Moody}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises a random stat two stages and lowers another one stage after each turn.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 078&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises Speed if hit by an Electric-type move.&lt;br /&gt;
| IV&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| {{a|Moxie}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises Attack one stage upon KOing a Pokémon.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| {{a|Multiscale}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Halves damage taken from full HP.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| {{a|Multitype}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Changes type to match the held Plate.&lt;br /&gt;
| IV&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
| {{a|Mummy}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Contact]] with this Pokémon spreads this Ability.&lt;br /&gt;
| V&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 030&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | All status problems are healed upon switching out.&lt;br /&gt;
| III&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 099&lt;br /&gt;
| {{a|No Guard}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ensures the Pokémon and its foe’s attacks land.&lt;br /&gt;
| IV&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 096&lt;br /&gt;
| {{a|Normalize}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | All the Pokémon’s moves become the Normal type.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 012&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the Pokémon from becoming infatuated.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| {{a|Overcoat}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Protects against damage from weather.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 065&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up Grass-type moves in a pinch.&lt;br /&gt;
| III&lt;br /&gt;
| 18&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 020&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the Pokémon from becoming confused.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 000&lt;br /&gt;
| {{a|Parental Bond}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Parent and child attack together.&lt;br /&gt;
| VI&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| {{a|Pickpocket}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Steals attacking Pokémon&#039;s held item on contact.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 053&lt;br /&gt;
| {{a|Pickup}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon may pick up items.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 14&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 182&lt;br /&gt;
| {{a|Pixilate}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Normal-type moves become Fairy-type moves.&lt;br /&gt;
| VI&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 057&lt;br /&gt;
| {{a|Plus}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts Sp. Atk if another Pokémon has Minus.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 090&lt;br /&gt;
| {{a|Poison Heal}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Restores HP if the Pokémon is poisoned.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 038&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Contact with the Pokémon may poison the foe.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| {{a|Poison Touch}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a {{tt|30|20 in the Japanese versions of Black and White}}% chance of poisoning Pokémon upon contact when attacking.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises non-damaging moves&#039; priority by one stage.&lt;br /&gt;
| V&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 046&lt;br /&gt;
| {{a|Pressure}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon raises the foe’s PP usage.&lt;br /&gt;
| III&lt;br /&gt;
| 18&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 168&lt;br /&gt;
| {{a|Protean}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Changes the Pokémon&#039;s type to the same type of the move it is using.&lt;br /&gt;
| VI&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 074&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts the power of physical attacks.&lt;br /&gt;
| III&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 095&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts Speed if there is a status problem.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 044&lt;br /&gt;
| {{a|Rain Dish}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon gradually recovers HP in rain.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 155&lt;br /&gt;
| {{a|Rattled}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| {{a|Reckless}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up moves that have recoil damage.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 174&lt;br /&gt;
| {{a|Refrigerate}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Normal-type moves become Ice-type moves.&lt;br /&gt;
| VI&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| {{a|Regenerator}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals for 1/3 max HP upon leaving battle.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| 079&lt;br /&gt;
| {{a|Rivalry}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises Attack if the foe is of the same gender.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 069&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Protects the Pokémon from recoil damage.&lt;br /&gt;
| III&lt;br /&gt;
| 2&lt;br /&gt;
| 16&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 024&lt;br /&gt;
| {{a|Rough Skin}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts damage to the foe on contact.&lt;br /&gt;
| III&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 050&lt;br /&gt;
| {{a|Run Away}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Enables sure getaway from wild Pokémon.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| {{a|Sand Force}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.&lt;br /&gt;
| V&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Doubles Speed during a sandstorm.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 045&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon summons a sandstorm in battle.&lt;br /&gt;
| III&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 008&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts the Pokémon’s evasion in a sandstorm.&lt;br /&gt;
| III&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 157&lt;br /&gt;
| {{a|Sap Sipper}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Absorbs Grass moves, raising Attack one stage.&lt;br /&gt;
| V&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| {{a|Scrappy}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Enables moves to hit Ghost-type foes.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 032&lt;br /&gt;
| {{a|Serene Grace}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts the likelihood of added effects appearing.&lt;br /&gt;
| III&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 023&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the foe from escaping.&lt;br /&gt;
| III&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 061&lt;br /&gt;
| {{a|Shed Skin}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon may heal its own status problems.&lt;br /&gt;
| III&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| {{a|Sheer Force}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.&lt;br /&gt;
| V&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| 075&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon is protected against critical hits.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 019&lt;br /&gt;
| {{a|Shield Dust}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Blocks the added effects of attacks taken.&lt;br /&gt;
| III&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 086&lt;br /&gt;
| {{a|Simple}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon is prone to wild stat changes.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 092&lt;br /&gt;
| {{a|Skill Link}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases the frequency of multi-strike moves.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| {{a|Slow Start}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Temporarily halves Attack and Speed.&lt;br /&gt;
| IV&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 097&lt;br /&gt;
| {{a|Sniper}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up moves if they become critical hits.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 081&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises evasion in a hailstorm.&lt;br /&gt;
| IV&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon summons a hailstorm in battle.&lt;br /&gt;
| IV&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 094&lt;br /&gt;
| {{a|Solar Power}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts Sp. Atk, but lowers HP in sunshine.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers down super-effective moves.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 043&lt;br /&gt;
| {{a|Soundproof}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Gives full immunity to all sound-based moves.&lt;br /&gt;
| III&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 003&lt;br /&gt;
| {{a|Speed Boost}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon’s Speed stat is gradually boosted.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| {{a|Stall}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon moves after even slower foes.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 176&lt;br /&gt;
| {{a|Stance Change}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon changes form depending on how it battles.&lt;br /&gt;
| VI&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 009&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Contact with the Pokémon may cause paralysis.&lt;br /&gt;
| III&lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 080&lt;br /&gt;
| {{a|Steadfast}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises Speed each time the Pokémon flinches.&lt;br /&gt;
| IV&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 001&lt;br /&gt;
| {{a|Stench}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  The stench may cause the target to flinch.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 060&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Protects the Pokémon from item theft.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon draws in all Water-type moves.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| {{a|Strong Jaw}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon&#039;s strong jaw gives it tremendous biting power.&lt;br /&gt;
| VI&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 005&lt;br /&gt;
| {{a|Sturdy}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon is protected against 1-hit KO attacks.&lt;br /&gt;
| III&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 021&lt;br /&gt;
| {{a|Suction Cups}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Negates moves that force switching out.&lt;br /&gt;
| III&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heightens the critical-hit ratios of moves.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 068&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up Bug-type moves in a pinch.&lt;br /&gt;
| III&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| {{a|Sweet Veil}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents itself and its allies from falling asleep.&lt;br /&gt;
| VI&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 033&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Boosts the Pokémon’s Speed in rain.&lt;br /&gt;
| III&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| {{a|Symbiosis}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon can pass an item to an ally.&lt;br /&gt;
| VI&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 028&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Passes on a burn, poison, or paralysis to the foe.&lt;br /&gt;
| III&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 077&lt;br /&gt;
| {{a|Tangled Feet}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises evasion if the Pokémon is confused.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| {{a|Technician}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up the Pokémon’s weaker moves.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| {{a|Telepathy}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Protects against damaging moves from friendly Pokémon.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| 164&lt;br /&gt;
| {{a|Teravolt}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Moves can be used regardless of Abilities.&lt;br /&gt;
| V&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 047&lt;br /&gt;
| {{a|Thick Fat}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises resistance to Fire- and Ice-type moves.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| {{a|Tinted Lens}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up “not very effective” moves.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 067&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up Water-type moves in a pinch.&lt;br /&gt;
| III&lt;br /&gt;
| 18&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 181&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Powers up moves that make direct contact.&lt;br /&gt;
| VI&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| {{a|Toxic Boost}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases Attack to 1.5× when poisoned.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 036&lt;br /&gt;
| {{a|Trace}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon copies a foe&#039;s Ability.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 054&lt;br /&gt;
| {{a|Truant}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Pokémon can&#039;t attack on consecutive turns.&lt;br /&gt;
| III&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 163&lt;br /&gt;
| {{a|Turboblaze}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Moves can be used regardless of Abilities.&lt;br /&gt;
| V&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| {{a|Unaware}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ignores any change in stats by the foe.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 084&lt;br /&gt;
| {{a|Unburden}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises Speed if a held item is used.&lt;br /&gt;
| IV&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| {{a|Unnerve}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents opposing Pokémon from eating held Berries.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 162&lt;br /&gt;
| {{a|Victory Star}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises moves&#039; accuracy to 1.1× for friendly Pokémon.&lt;br /&gt;
| V&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 072&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the Pokémon from falling asleep.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 010&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Restores HP if hit by an Electric-type move.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 011&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Restores HP if hit by a Water-type move.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 041&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the Pokémon from getting a burn.&lt;br /&gt;
| III&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| {{a|Weak Armor}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Raises Speed and lowers Defense by one stage each upon being hit by any move.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 073&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents the Pokémon’s stats from being lowered.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 025&lt;br /&gt;
| {{a|Wonder Guard}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Only super effective moves will hit.&lt;br /&gt;
| III&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| {{a|Wonder Skin}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a 50% chance of protecting against non-damaging moves that inflict major status ailments.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
| {{a|Zen Mode}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Changes the Pokémon&#039;s shape when HP is halved.&lt;br /&gt;
| V&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In Pokémon Conquest==&lt;br /&gt;
{{main|List of Abilities in Pokémon Conquest}}&lt;br /&gt;
&lt;br /&gt;
While most Pokémon species in [[Pokémon Conquest]] have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like {{a|Cute Charm}} and {{a|Rivalry}} do not exist in Pokémon Conquest (due to the game&#039;s lack of a [[gender]] mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like &amp;quot;Sprint&amp;quot;, which increases the user&#039;s movement {{stat|Range}}).&lt;br /&gt;
&lt;br /&gt;
Like the main series, an individual Pokémon&#039;s Ability is dictated by its current species (i.e. evolutionary form) and may change during [[evolution]]. Unlike the main series, the individual Pokémon&#039;s Ability can also be changed at any time by taking it to a Mystery Spring.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as [[Ash&#039;s Infernape]]&#039;s {{a|Blaze}}. At one point in &#039;&#039;[[BW034|Gotta Catch A Roggenrola!]]&#039;&#039;, {{an|Iris}} pointed out that {{AP|Roggenrola}} had the Ability {{a|Sturdy}}, implying that Roggenrola would receive less damage than a Pokémon normally would. In &#039;&#039;[[AG112|Showdown At Linoone]]&#039;&#039;, a {{p|Linoone}} has the Ability {{a|Pickup}} and takes items to its private stash, including {{an|May}}&#039;s Poké Balls.&lt;br /&gt;
&lt;br /&gt;
Abilities were shown to work differently in the anime than they would in the games, such as {{a|Mold Breaker}} where it would cancel out any Ability instead of the ones that would prevent the user from using any moves as seen in &#039;&#039;[[DP015|Shapes of Things to Come!]]&#039;&#039; where {{TP|Roark|Cranidos}} activated it to stop {{TP|Paul|Elekid}} from activating {{a|Static}}. This was repeated again in &#039;&#039;[[DP018|O&#039;er the Rampardos We Watched!]]&#039;&#039; but this time with Rampardos and {{AP|Pikachu}}. Some Abilities were not to shown to be activated at all despite meeting their requirements such as {{a|Iron Barbs}} in &#039;&#039;[[BW103|Curtain Up, Unova League!]]&#039;&#039; when {{p|Ferrothorn}} was hit by {{p|Eelektross}}&#039;s {{m|Crush Claw}}, even though it was Ferrothorn&#039;s only Ability.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Abilities under the name of Abilities did not appear in the {{pkmn|Trading Card Game}} until the {{TCG|Black &amp;amp; White}} expansion kicking off [[Generation V]]. However, this was merely a renaming of the longstanding [[Pokémon Power]]s. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first {{TCG|Base Set}} during [[Generation I]]. In fact, some Abilities from the games originally appeared as Pokémon Powers. &lt;br /&gt;
&lt;br /&gt;
With the introduction of the {{TCG|Expedition Base Set}}, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body&#039;s effect is a passive Ability that is always in effect. When Pokémon Powers became Abilities, these distinctions were done away with.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[Roxanne]]&#039;s {{p|Nosepass}} was the first Pokémon shown to have {{a|Magnet Pull|an Ability}} in this manga. Abilities have been featured sometimes after this, mainly during battles.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The unused Ability {{a|Cacophony}} was included in the coding for third-generation games as Ability #076 ({{a|Air Lock}} was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.&lt;br /&gt;
* As of [[Generation V]], excluding Hidden Abilities, there are 106 Pokémon (almost exactly one-sixth of the total) who have unique Ability combinations.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=&lt;br /&gt;
|zh_cmn=特性 &#039;&#039;Tèxìng&#039;&#039;&lt;br /&gt;
|hi=काबिलियत &#039;&#039;Kabiliyat&#039;&#039;&lt;br /&gt;
|da=Specielle evne&lt;br /&gt;
|de=Fähigkeit&lt;br /&gt;
|fi=Kyky&lt;br /&gt;
|fr_ca=&lt;br /&gt;
|fr_eu={{tt|Capacité spéciale|Prior to Gen. VI}} / {{tt|Talent|Gen. VI}}&lt;br /&gt;
|it=Abilità&lt;br /&gt;
|ko=특성 &#039;&#039;Teukseong&#039;&#039;&lt;br /&gt;
|es_la=&lt;br /&gt;
|es_eu=Habilidades&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
* [[List of Pokémon by Ability]]&lt;br /&gt;
* [[List of Abilities in other languages]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon individuality}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeit]]&lt;br /&gt;
[[es:Habilidades]]&lt;br /&gt;
[[fr:Capacité spéciale]]&lt;br /&gt;
[[it:Abilità]]&lt;br /&gt;
[[ja:とくせい]]&lt;br /&gt;
[[pl:Zdolność]]&lt;br /&gt;
[[pt:Habilidade especial]]&lt;br /&gt;
[[zh:特性]]&lt;br /&gt;
[[zh:特性列表]]&lt;/div&gt;</summary>
		<author><name>Notoptimus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=2039190</id>
		<title>Talk:Ability</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=2039190"/>
		<updated>2013-12-18T07:34:59Z</updated>

		<summary type="html">&lt;p&gt;Notoptimus: /* Abilites Outside of battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evolving Dual traits==&lt;br /&gt;
Some pokemon that cant be caught in the wild and must be evolved have a dual nature that is not shared with the previous generation, how do you get their abilities then?&lt;br /&gt;
:Breeding LOL &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:20, 24 April 2008 (UTC)&lt;br /&gt;
::If the ability is a new one (introduced in gen IV) the pokemon has a 50% chance to change the ability upon evolving, I think [[User:Shiny Lanturn|Shiny Lanturn]] 10:06, 17 June 2008 (UTC)&lt;br /&gt;
:::Nopes. It will remain with its ability. For example if you have a Rhydon with Lighningrod and it evolves, the Rhyperior will continue having Lightningrod as ability. But if the Rhydon had Rock Head, then as Rhyperior it will have Solid Rock. That&#039;s the way it works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:11, 18 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: What I meant is that if you transfer Nidorino with point point and evolve it, it has a 50% chance of getting rivalry. The Rhyperior situation doesn&#039;t fly because the line already had two abilities : Lightning Rod and Rock head, Rock head becomes solid rock upon evolving. Solid rock isn&#039;t &#039;added&#039; it replaces an existing one. [[User:Shiny Lanturn|Shiny Lanturn]] 14:26, 18 July 2008 (UTC)&lt;br /&gt;
:::::Nopes, Nidorino already has Rivalry and even Nidoran♂ has it. If you want a Nidoking with Rivalry you&#039;ll have to breed it and get a Nidoran♂ with it already. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:28, 18 July 2008 (UTC)&lt;br /&gt;
::::::Rivalry didn&#039;t exist in generation 3. As such, a Nidorino that was migrated does have a 50% chance of their ability changing upon evolving. I know this is old, but it was driving me mad --[[User:Shadowater|Shadowater]] 02:44, 5 February 2011 (UTC)&lt;br /&gt;
:::::::Also, the apparent 50% chance of picking one ability or the other upon evolution appears to be determined at trade or import. I have a zigzagoon with pickup which I imported to Diamond from Sapphire, then traded to my current Soul Silver. I have a savegame with it at lvl 19 on the verge of evolution, in order to reset the game if it evolves with gluttony (I want pickup). EVERY TIME I level it up it evolves with gluttony, it&#039;s been 9 times now. It&#039;s definitely not 50/50 upon evolution. -[[User:DropShock|DropShock]] 17:59, 16 March 2012 (UTC)&lt;br /&gt;
::::::::It&#039;s 50/50 if you haven&#039;t found out yet, but it&#039;ll always turn out the same. The ability is set as nr1 or nr2 from the moment you obtain it. If in genVI the nr2 ability is suddenly different than genIII (where it was the same as nr1 in such cases), the ability will correct after evolution if that&#039;s the case or stay if your poke has nr1.--[[User:Saiph charon|Saiph charon]] 18:10, 16 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alphabet==&lt;br /&gt;
Shouldn&#039;t these be in alphabetical order? -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
Logic doesn&#039;t prevail, ket.  They&#039;re stored this way in every other database, and we&#039;re following along.  Heh.  We&#039;ll work up a feature to make finding each trait easier, though, probably. ~[[User:Evkl|evkl]]&lt;br /&gt;
&lt;br /&gt;
Apparently logic &#039;&#039;&#039;does&#039;&#039;&#039; prevail! Aha, I win! -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
All of the ability articles listed on this article are classified as stubs.  But is there really anything more to say on all of them?  Am I forgetting some major way in which these articles could be expanded?  Or can we go through and pull out all those stub tags?  --[[User:Pie|Pie]] 12:03, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some real description of the ability would be good. The current text is just pulled from the game - doesn&#039;t have much detail, for example, {{a|Pickup}} could do with an explanation of just what &#039;&#039;very rare, rare, uncommon, common&#039;&#039; etc. mean in terms of percentages. {{a|Blaze}} ought to explain what &#039;&#039;up&#039;&#039; and &#039;&#039;pinch&#039;&#039; specifically mean. And so on. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:55, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Help needed==&lt;br /&gt;
&lt;br /&gt;
Hey, do someone knows someone that can get the game code so we can add the numbers to G IV abilities? [[User:Gambler|Gambler]] 04:47, 11 November 2006 (UTC)&lt;br /&gt;
P.S. Also, I&#039;m thinking of doing a template, should I add them in numerical order or by funtionality? (Raises something, decreases something, affected by weather, affects weather, etc...)?&lt;br /&gt;
:I think we should keep the functionality things to categories, which I&#039;ve only done for the weather ones. Numerically listed or alphabetically listed in a template is good, though. And you might be able to extract them by crossreferencing one of Zhen Lin&#039;s subpages on which Pokémon has which ability with a source that shows the names for the specific abilities a Pokémon has, since I dunno any other source that gives number and name at the same time. [[User:TTEchidna|Tom Temprotran]] 09:06, 11 November 2006 (UTC)&lt;br /&gt;
:: The information on [http://no3.pic.bz/document/ability.html this page] is sorted in numerical order. Also, there is no need for a template due to the sheer size of it. The region and legendary Pokémon templates are bad enough. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 11:55, 11 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Dungeon Information ==&lt;br /&gt;
&lt;br /&gt;
Should there be a Mystery Dungeon section on abilities articles? A lot of abilities work different than they do on main games (Illuminate makes a wild pokemon appears every time the pokemon with Illuminate is hit, for example) and I think articles should note that.&lt;br /&gt;
:Firstly, fixed the title typo in this section. Secondly, I think this is a big consistency issue. Some pages have a Mystery Dungeon section, while others simply have a paragraph &amp;quot;In Pokemon Mystery Dungeon, ...&amp;quot; --[[User:Cedrickc|Cedrickc]] ([[User talk:Cedrickc|talk]]) 17:44, 17 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anime information ==&lt;br /&gt;
&lt;br /&gt;
Should we mention on the ability articles when they were used in the anime just like we have for moves? Maybe even provide pictures? That would expand them a little. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:13, 31 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
I don&#039;t like the layout of some abilities eg. Blaze. Because the pokemon list goes DOWN not ACROSS.--[[User:Wowy|Wowy]] 07:16, 19 August 2008 (UTC)&lt;br /&gt;
*Why shouldn&#039;t it? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:19, 21 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Abilites Outside of battle ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;d be good if this article mentioned which abilities have effects outside of battle. Its a pain going through each one trying to find out which abilities do what. --[[User:Bulbafreak9000|Bulbafreak9000]] 21:45, 21 March 2009 (UTC)&lt;br /&gt;
:[[:Category:Abilities by effect|Knock yourself out.]] &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 09:43, 22 March 2009 (UTC)&lt;br /&gt;
::Actually, I don&#039;t think this is what is meant. Think of abilities like Magma Armor, Flame Body, Intimidate, Synchronise out in the field. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 09:49, 22 March 2009 (UTC)&lt;br /&gt;
:::Then let us create [[:Category:Abilities with field effects]]. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 09:52, 22 March 2009 (UTC)&lt;br /&gt;
::::The list: {{a|Arena Trap}}, {{a|Illuminate}}, {{a|No Guard}}, {{a|Swarm}}, {{a|Quick Feet}}, {{a|White Smoke}}, {{a|Stench}}, {{a|Hustle}}, {{a|Pressure}}, {{a|Vital Spirit}}, {{a|Intimidate}}, {{a|Keen Eye}}, {{a|Sand Veil}}, {{a|Snow Cloak}}, {{a|Magnet Pull}}, {{a|Static}}, {{a|Cute Charm}}, {{a|Compoundeyes}}, {{a|Flame Body}}, {{a|Magma Armor}}, {{a|Pickup}}, {{a|Honey Gather}}, {{a|Sticky Hold}}, {{a|Suction Cups}}, {{a|Synchronize}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:09, 22 March 2009 (UTC)&lt;br /&gt;
:::::I&#039;ll get on that now then. Unless you&#039;ve started already. Hmm, must check the RC. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 10:11, 22 March 2009 (UTC)&lt;br /&gt;
:I did the end. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 10:16, 22 March 2009 (UTC)&lt;br /&gt;
I know this is an old conversation but I feel like this solution is inadequate. I couldn&#039;t find any information on these extra effects except in the individual pages and right here in the discussion page. I can&#039;t even find a mention in the article that they can have effects outside of battle. If nobody tells me otherwise I&#039;ll try fixing it myself eventually but I&#039;m not comfortable making a change this size without some agreement. [[User:Notoptimus|Notoptimus]] ([[User talk:Notoptimus|talk]]) 07:34, 18 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Single and Dual ==&lt;br /&gt;
&lt;br /&gt;
Just what do those two columns mean? [[User:Thanos6|Thanos6]] 11:55, 11 August 2009 (UTC)&lt;br /&gt;
:Single = how many Pokémon can have &#039;&#039;only this ability&#039;&#039;, Dual = how many Pokémon can have &#039;&#039;either this ability or an other ability&#039;&#039;. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 11:57, 11 August 2009 (UTC)&lt;br /&gt;
::Thanks.  Do you think we should put that in the article somewhere? [[User:Thanos6|Thanos6]] 12:02, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==List of pokémons with their abilities==&lt;br /&gt;
Shouldn&#039;t there be a list of pokémons with their abilities just like it&#039;s the case with base stats, types, catch rate, etc? ... I sort of need it for the game I&#039;m making... *rolleyes* By the way, you will be the first to recieve the source code for that game since I use all of your data :) --[[User:Stoo|Stoo]] 04:06, 19 September 2009 (UTC)&lt;br /&gt;
:We haven&#039;t got one right now, but you can create it if you want to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:42, 19 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{a|Illusion}} ==&lt;br /&gt;
&lt;br /&gt;
{{a|Illusion}} is an ability in [[Generation V]], shown by {{p|Zorua}} and {{p|Zoroark}}, should we put this in the list now, or wait until we have more info? From [[User:Samjohn95|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Sam&amp;lt;/font&amp;gt;]][[User talk:Samjohn95|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;john&amp;lt;/font&amp;gt;]][[Special:contributions/Samjohn95|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;95&amp;lt;/font&amp;gt;]] 22:36, 30 May 2010 (UTC)&lt;br /&gt;
:Well, we know it exists so let&#039;s put it on the page. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:22, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New confirmed abilites ==&lt;br /&gt;
&lt;br /&gt;
EarthquakeSpiral, Encourage, Pigeon Breast/Heart,.. all new to Generation V, shouldn&#039;t these be added. Their is also TeraVoltage and TurboBlaze, but their effects haven&#039;t been revealed, so I didn&#039;t know if they would be ok to add?--[[User:S2daam|S2daam]] 15:14, 3 July 2010 (UTC)&lt;br /&gt;
:: it&#039;s more than that, the page needs a total rewrite to incorporate each Pokémon now having up to 3 abilities. {{unsigned|Zeta}}&lt;br /&gt;
&lt;br /&gt;
== Hidden Abilities? ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a good deal of information on Hidden Abilities here, such as which Pokemon have which Hidden Abilities, but I haven&#039;t been able to find any information on what a Hidden Ability is or does anywhere, either on the wiki or via Google. I have a couple of hypotheses, but I don&#039;t have either of the Generation V games, and I&#039;m not certain they exist in Gen IV. I also don&#039;t care to throw around wild conjecture because that&#039;s how rumors get started. If this information can be found, I think we should add it. [[User:VoidPointer|VoidPointer]] 01:36, 12 December 2010 (UTC)&lt;br /&gt;
:They are exclusive to Gen V games. They are abilities that a Pokémon can legitimately have in-game, but are not available on normal wild Pokémon. They are only available through special means, one example of which being the Dream World. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:42, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anime Templates ==&lt;br /&gt;
&lt;br /&gt;
Could we use a template for Anime appearances for Abilities, like we have for the moves? Here is Lightningrod as an example:&lt;br /&gt;
&lt;br /&gt;
{{moveanime|type=electric|gen=The user draws in Electric attacks.|image1={{redlink|a:File:Lightningrod rhydon.png}}|image1p=Rhydon}}&lt;br /&gt;
{{movep|type=electric|ms=112|pkmn=Rhydon|method=When Rhydon&#039;s opponent uses an electric attack, the attack changes direction and hits Rhydon&#039;s horn instead.}}&lt;br /&gt;
{{movebtm|type=electric|user=Rhydon (Pokémon)|user1=H Block Trainer&#039;s Rhydon|startcode=DP050|startname=Tag! We&#039;re it...!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
It just looks a lot cleaner and more consistant in my opinion. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 11:47, 11 January 2011 (UTC)&lt;br /&gt;
:Looking good. I have no objections. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:12, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hidden Ability Contradiction ==&lt;br /&gt;
&lt;br /&gt;
If a Pokemon can only have one ability, should it be noted as a hidden ability, or not? As {{p|Solrock|some Pokemon note this}}, {{p|Mew|while others don&#039;t}}. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 16:03, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Numbers are off ==&lt;br /&gt;
&lt;br /&gt;
The numbers for the amount of Pokémon with single and dual abilities still add up to 493, meaning they haven&#039;t been changed for Generation V [[User:FrankTheTank000|FrankTheTank000]] 20:52, 19 June 2011 (UTC)&lt;br /&gt;
:By the count we currently have in the article, 292 Pokémon have a single ability, therefore 357 Pokémon have a double ability. (We should really automate that with categories and the [[Template:PokémonInfobox|PokémonInfobox]] *cough* {{u|Werdnae}} *cough* .) This subtraction &#039;&#039;almost&#039;&#039; matches the data in the dual ability column; the total sum of the column is 715 but it should be 714. Does anyone have any idea why this number is inaccurate? I.e. is there some gimmick I&#039;ve forgotten which lets a Pokémon have three non-DW abilities (excluding Basculin; I checked that already) or has the user who entered the data made a typo somewhere? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:25, 19 June 2011 (UTC)&lt;br /&gt;
::Given there&#039;s a parameter for the number of abilities, it would be simple to add. However I don&#039;t know what to do for Shaymin and Giratina (abilityn=alt). They&#039;re currently listed as only having one ability with their respective forme MS on the ability pages...   Hidden abilities would also be easy to categorise assuming they aren&#039;t already. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:48, 19 June 2011 (UTC)&lt;br /&gt;
:::And this page counts Giratina as dual abilites and Shaymin as having dual abilities for Natural Cure. Either wasn&#039;t included at all or was counted as single and the numbers hadn&#039;t been updated for Serene Grace. I&#039;ve added it to the dual abilities column to match the rest for now, but that means we&#039;re one Pokemon over somewhere. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:11, 20 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rumble ==&lt;br /&gt;
&lt;br /&gt;
Pokemon Rumble has its own set of abilities. Should they be added here, or do they belong on their own page? (I don&#039;t know how they differ between the two games) &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 04:39, 31 August 2011 (UTC)&lt;br /&gt;
:[[User:Vuvuzela2010/List of Abilities in Pokémon Rumble|Here is a list of (most of) them]]. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 05:03, 31 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t think they&#039;re called Abilities in Rumble. [[Pokémon Rumble#Special Traits|Our list of them]] refers to them as Special Traits. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 05:07, 31 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==breeding==&lt;br /&gt;
&lt;br /&gt;
is it true that if you breed two same species pokemon(like two spiritombs, pikachus etc.) with hidden abilities their offspring will always have the hidden ability? [[User:Poucomon|Poucomon]] 11:04, 4 December 2011 (UTC)&lt;br /&gt;
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== &amp;quot;Generation 5 is the first generation since abilities were introduced to not add any that have field effects&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Notable enough trivia? --[[User:Shadowater|Shadowater]] 08:23, 2 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Conquest==&lt;br /&gt;
[[Conquest]] introduced some unique Pokemon abilities that only make sense within the game: Mood Maker and Mountaineer, for example.  Also, there are warrior abilities like Detox and Bustle.  What should be done about these new abilities?   --[[User:Inspyre|Inspyre]] ([[User talk:Inspyre|talk]]) 18:38, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wild Hidden Abilities==&lt;br /&gt;
&amp;quot;These Abilities are not found on Pokémon found randomly in the wild&amp;quot;&lt;br /&gt;
This no longer applies, apparently!&lt;br /&gt;
I was just wandering around the Desert Resort in Pokémon White 2 and encountered a wild Darmanitan. It was overlevelled (35) and when it appeared, it was complimented by a flash of purple diamonds. The game text said &amp;quot;A wild Darmanitan appeared!?&amp;quot;. It had Zen Mode, its hidden ability. When I caught it, before it was sent to the PC, the game said something like &amp;quot;It seems the wild Darmanitan was different from regular Pokémon!&amp;quot; So yeah, it seems in BW2 there&#039;s a slight chance of a wild encounter with Pokémon with Hidden Abilities. [[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 14:06, 14 October 2012 (UTC)&lt;br /&gt;
:[[N&#039;s Pokémon|No, there is not.]] [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 14:11, 14 October 2012 (UTC)&lt;br /&gt;
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== Ability chart? ==&lt;br /&gt;
&lt;br /&gt;
Trying to update this a bit so it is more accurate. Is Dual and Single referring to Pokémon that can have this as one of two abilities and their only ability respectively? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 03:31, 18 June 2013 (UTC)&lt;br /&gt;
: Yes; take the Ability [[Chlorophyll]], for example. Ten Pokémon have this ability as the only possible ability they can have excluding Hidden Abilities (example: {{p|Oddish}}), while nineteen Pokémon have this ability as one of two possible abilities (example: {{p|Tangela}}), and six Pokémon have this ability as their Hidden Ability (example: {{p|Bulbasaur}}). [[User:Bottlecap|&amp;lt;span style=&amp;quot;color:Diamond color&amp;quot;&amp;gt;Bottlecap&amp;lt;/span&amp;gt;]] 19:54, 26 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
&lt;br /&gt;
Why don&#039;t we add pictures of the abilities to each page, just like we do with moves?&lt;br /&gt;
&lt;br /&gt;
[[User:Guilherme.didi|Guilherme.didi]] ([[User talk:Guilherme.didi|talk]]) 07:16, 4 July 2013 (UTC)&lt;br /&gt;
:Does any Ability have animation? Besides the weather-abilities which technically use the weather animation, I can&#039;t really think of any Ability, so what&#039;s the point? [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 07:24, 4 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, they don&#039;t have &#039;&#039;unique&#039;&#039; animations, but somf of them can be shown how they work. Like {{a|Intimidate}}, {{a|Justified}}, {{a|Water Absorb}}, {{a|Bad Dreams}} and others. [[User:Guilherme.didi|Guilherme.didi]] ([[User talk:Guilherme.didi|talk]]) 13:35, 4 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Pictures are shown on the move pages to show animations. The Ability pages already have information about how they work, including the text displayed. So I really don&#039;t see the need for adding pictures since there aren&#039;t any animations specific to abilities. [[User:Takkupanda|Takkupanda]] ([[User talk:Takkupanda|talk]]) 15:45, 22 July 2013 (UTC)&lt;br /&gt;
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== Mega Abilities ==&lt;br /&gt;
&lt;br /&gt;
Should we add a section to the Pokemon info box to include Mega Abilities the way we did for Hidden Abilities? [[User:Vienna Waltz|Vienna Waltz]] ([[User talk:Vienna Waltz|talk]]) 20:51, 6 September 2013 (UTC)&lt;br /&gt;
:The admins are already on it. There&#039;s a &#039;&#039;lot&#039;&#039; of templates that need to be updated to take into account new features in Gen 6, so it&#039;ll take some time. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:29, 6 September 2013 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Passing From Males ==&lt;br /&gt;
&lt;br /&gt;
I was breeding my male Torchic (with Speed Boost) with a Ditto in X and some of the offspring had Speed Boost, too!  This is a new feature that they must have added in Generation VI, a huge change from Generation V.  But I feel like this is such a big change that I should put it on the talk page first instead of just going ahead and adding it myself without permission. --&#039;&#039;&#039;[[User:Zewis29|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Zewis&amp;lt;/span&amp;gt;]] [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;(29)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:05, 24 October 2013 (UTC)&lt;br /&gt;
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== Ability Capsule? ==&lt;br /&gt;
&lt;br /&gt;
It states, several times, in this article that &amp;quot;abilities cannot be changed&amp;quot; by means other than evolution, but now you can swap between a Pokémon&#039;s two possible abilities (if it has two possible abilities) with the Ability Capsule. --&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot; &amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00E800&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00D800&amp;quot;&amp;gt;o&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00C800&amp;quot;&amp;gt;k&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00B800&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;[[User_talk:Gioku|talk]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;[[User:Gioku|user]]&amp;lt;/sub&amp;gt; 00:31, 28 October 2013 (UTC)&lt;br /&gt;
:Only if it has one of its regular (non-hidden) abilities and its species has two non-hidden abilities.  This definitely should be in the article, though. --&#039;&#039;&#039;[[User:Zewis29|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Zewis&amp;lt;/span&amp;gt;]] [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;(29)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:57, 29 October 2013 (UTC)&lt;br /&gt;
::I meant non-hidden, maybe should&#039;ve clarified that... But good to know that it does belong in the article. Thanks! --&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot; &amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00E800&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00D800&amp;quot;&amp;gt;o&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00C800&amp;quot;&amp;gt;k&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00B800&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;[[User_talk:Gioku|talk]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;[[User:Gioku|user]]&amp;lt;/sub&amp;gt; 00:03, 30 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Male with hidden ability breeding with Female with regular ability? ==&lt;br /&gt;
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I saw this line in the article and thought it was ambiguous: &#039;&#039;Hidden Abilities cannot be passed down from male or genderless Pokémon, or when breeding with {{p|Ditto}} until [[Generation VI]].&#039;&#039;  But when I wanted to reword it, it occurred to me: Would it actually be possible for, say, a male Torchic with Speed Boost to breed with a female Torchic with Blaze and for them to produce an egg that has Speed Boost?  Can someone confirm whether such a thing is possible or not?&lt;br /&gt;
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If it is possible, then simply rewording that line to &#039;&#039;Until Generation VI, [...]&#039;&#039; would be fine.  But if it&#039;s not, then I think the line should be changed more significantly, to (perhaps) &#039;&#039;Before Generation VI, Hidden Abilities could not be passed down when breeding with {{p|Ditto}}.  Male Pokémon cannot pass down their Hidden Abilities unless bred with Ditto.&#039;&#039; [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:46, 10 November 2013 (UTC)&lt;br /&gt;
:In GenV, any Pokemon that wasn&#039;t female could never pass down a hidden Ability. A female Torchic with Blaze and a male Torchic with Speed Boost would always produce Torchics with Blaze. If it&#039;s reworded, seeing as there was only one generation with hidden Abilities before XY, perhaps &#039;In Generation V, [...]&#039; might be better? [[User:Bluesun|Bluesun]] ([[User talk:Bluesun|talk]]) 07:19, 11 November 2013 (UTC)&lt;br /&gt;
::I&#039;m quite clear on how Gen V worked, actually.  I actually meant, &#039;&#039;in Gen VI&#039;&#039;, could, say, a Male Torchic with Speed Boost breeding with a female Torchic with Blaze produce an egg that has Speed Boost?  That is what is unclear to me.  (FYI: I do not have X/Y.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:40, 11 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Notoptimus</name></author>
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