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	<updated>2026-07-18T19:49:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Giant%27s_Mirror&amp;diff=3334504</id>
		<title>Talk:Giant&#039;s Mirror</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Giant%27s_Mirror&amp;diff=3334504"/>
		<updated>2021-03-03T18:20:17Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: Reporting a missing patch of grass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a patch of grass missing from the data. The brown patch of grass should be counted as being in Giant&#039;s Mirror. &lt;br /&gt;
From what I&#039;ve seen, that patch of grass seemingly has the same spawns as Dusty Bowl&#039;s grass, but of course since it&#039;s in a different area it can have a different weather.&lt;br /&gt;
I was hunting for Sableye, and it appears in two places in the dex (Dusty Bowl and Giant&#039;s Mirror), and Sableye caught there (Giant&#039;s Mirror&#039;s patch of brown grass) will have &amp;quot;caught in Giant&#039;s Mirror&amp;quot; in their description.&lt;br /&gt;
[[User:Nitpicker red|Nitpicker red]] ([[User talk:Nitpicker red|talk]]) 18:20, 3 March 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sableye_(Pok%C3%A9mon)&amp;diff=3334491</id>
		<title>Sableye (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sableye_(Pok%C3%A9mon)&amp;diff=3334491"/>
		<updated>2021-03-03T18:10:16Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: Spawns in Giant&amp;#039;s Mirror in the patch of brown grass too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Dark|type2=Ghost}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Sableye}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Dark|prevnum=301|prev=Delcatty|nextnum=303|next=Mawile|roundleft=bl|roundright=br}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Sableye&lt;br /&gt;
|jname=ヤミラミ&lt;br /&gt;
|tmname=Yamirami&lt;br /&gt;
|forme=2&lt;br /&gt;
|form2=Mega Sableye&lt;br /&gt;
|image2=302Sableye-Mega.png&lt;br /&gt;
|mega=Sablenite‎&lt;br /&gt;
|ndex=302&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|category=Darkness&lt;br /&gt;
|height-ftin=1&#039;08&amp;quot;&lt;br /&gt;
|height-m=0.5&lt;br /&gt;
|weight-lbs=24.3&lt;br /&gt;
|weight-kg=11.0&lt;br /&gt;
|height-ftin2=1&#039;08&amp;quot;&lt;br /&gt;
|height-m2=0.5&lt;br /&gt;
|weight-lbs2=354.9&lt;br /&gt;
|weight-kg2=161.0&lt;br /&gt;
|abilitylayout=2+1&lt;br /&gt;
|abilitycolm=2&lt;br /&gt;
|ability1=Keen Eye&lt;br /&gt;
|ability2=Stall&lt;br /&gt;
|abilityd=Prankster&lt;br /&gt;
|abilitym=Magic Bounce&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Human-Like&lt;br /&gt;
|eggcycles=25&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evat=1&lt;br /&gt;
|evde=1&lt;br /&gt;
|expyield=133&lt;br /&gt;
|oldexp=98&lt;br /&gt;
|lv100exp=1,059,860&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Purple&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=12&lt;br /&gt;
|pokefordex=sableye&lt;br /&gt;
|generation=3&lt;br /&gt;
|friendship=35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ヤミラミ&#039;&#039;&#039; &#039;&#039;Yamirami&#039;&#039;) is a dual-type {{2t|Dark|Ghost}} {{OBP|Pokémon|species}} introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
While it is not known to [[Evolution|evolve]] into or from any other Pokémon, Sableye can [[Mega Evolution|Mega Evolve]] into &#039;&#039;&#039;Mega Sableye&#039;&#039;&#039; using the [[Sablenite‎]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Sableye is a bipedal {{OBP|Pokémon|species}} with a dark purple body, armed with sharp teeth and claws, which it uses to dig through soil. It has pale blue, gemstone-like eyes, which allow it to see in low light and sparkle in the dark. It also has a red gemstone on its chest, and its back has a blue and green gemstone as well as another red one. These gem-like eyes and adornments on its body are caused by its diet, which consists of rocks and raw gemstones. It also targets {{p|Carbink}} as prey, though they are usually taken by {{p|Gabite}} before Sableye can reach them. It is feared by people since it is said to steal a person&#039;s soul if they look into its eyes. It is nocturnal and is rarely seen. It lives in {{DL|List of Pokémon by habitat|Cave Pokémon|caves}}.&lt;br /&gt;
&lt;br /&gt;
As Mega Sableye, all the energy from its Mega Evolution is concentrated into the red jewel on its chest, causing it to rip out of Sableye&#039;s skin and significantly increase in size; the detached jewel leaves a small hole in Mega Sableye&#039;s chest. Its ears elongate, and it gains a spike on the top of its head. Its teeth turn from white to yellow, and its eyes also change from pale blue to a crimson red, with diagonal slits at their inner edges. Its back gains more gems: a second green one, a second red one, and two small yellow gems. The enlarged jewel is said to boast such incredible hardness that no attack can even leave a scratch on it. During battle, Mega Sableye shelters itself behind the jewel, from where it can take advantage of any openings its target leaves exposed.&amp;lt;ref name= &amp;quot;Mega&amp;quot;&amp;gt;http://www.pokemonrubysapphire.com/en-us/pokemon/new-mega-evolutions/mega-sableye&amp;lt;/ref&amp;gt; However, being forced to support its massive jewel leaves Sableye unable to turn quickly, making it vulnerable from behind.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
[[File:Carrie Sableye.png|thumb|left|250px|Sableye in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Mega Sableye anime.png|thumb|250px|Mega Sableye in the anime]]&lt;br /&gt;
====Major appearances====&lt;br /&gt;
Sableye debuted in &#039;&#039;[[HS08|Oaknapped!]]&#039;&#039;, under the ownership of [[Cassidy]], where it was used to battle [[Ritchie]]. It reappeared in &#039;&#039;[[HS11|A Date With Delcatty]]&#039;&#039; and &#039;&#039;[[HS16|Luvdisc is a Many Splendored Thing!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Sableye made its main series debut in &#039;&#039;[[AG029|Ready, Willing, and Sableye]]&#039;&#039;, where it was playing tricks on {{Ash}} and {{ashfr}}.&lt;br /&gt;
&lt;br /&gt;
In [[PK15]], a Sableye was living in a spooky house.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time &amp;amp; Darkness]]&#039;&#039;, multiple Sableye tried to stop [[Team Poképals]] from getting on the Rainbow Stoneship.&lt;br /&gt;
&lt;br /&gt;
In the Hoopa&#039;s Surprise Ring Adventures short &#039;&#039;{{DL|Hoopa&#039;s Surprise Ring Adventures|In the Dark}}&#039;&#039;, {{an|Hoopa}}&#039;s summoning of multiple {{p|Litwick}} rudely awakened four Sableye.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY092|Cloudy Fate, Bright Future!]]&#039;&#039;, {{OBP|Carrie|XY092}} used in a Sableye a battle against Ash, since Carrie believed he was the threat to [[Kalos]] that [[Olympia]] had predicted.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM077|Guiding an Awakening!]]&#039;&#039;, [[Nanu]] used a Sableye in his grand trial against Ash. Despite using {{m|Mean Look}} on {{AP|Lycanroc}} to immobilize it, it was defeated by the Wolf Pokémon&#039;s {{m|Stone Edge}}.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
A Sableye appeared in the opening sequence of &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG091|Lessons in Lilycove]]&#039;&#039;, a {{pkmn|Coordinator}}&#039;s Sableye competed in the [[Lilycove City]] {{pkmn|Contest}}.&lt;br /&gt;
&lt;br /&gt;
A Coordinator&#039;s Sableye appeared in &#039;&#039;[[AG167|What I Did for Love!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039;, a Sableye was living at [[Pokémon Hills]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY039|Summer of Discovery!]]&#039;&#039;, &#039;&#039;[[XY041|Foggy Pokémon Orienteering!]]&#039;&#039;, and &#039;&#039;[[XY042|Battling Into the Hall of Fame!]]&#039;&#039;, a {{pkmn|Trainer}}&#039;s Sableye attended the [[Pokémon Summer Camp]].&lt;br /&gt;
&lt;br /&gt;
A Sableye that can [[Mega Evolution|Mega Evolve]] into Mega Sableye appeared in the ending segment of &#039;&#039;[[XYS02|Mega Evolution Special II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[XYS03|Mega Evolution Special III]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[XY138|The First Day of the Rest of Your Life!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Six Sableye appeared in &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;, all under the ownership of a different Trainer. One of them appeared in a flashback.&lt;br /&gt;
&lt;br /&gt;
A student&#039;s Sableye appeared in &#039;&#039;[[SM002|The Guardian&#039;s Challenge!]]&#039;&#039;. It reappeared in the [[Banned episodes|banned episode]] [[SM064]].&lt;br /&gt;
&lt;br /&gt;
A Sableye appeared in a fantasy in &#039;&#039;[[SM004|First Catch in Alola, Ketchum-Style!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[SM006|A Shocking Grocery Run!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[SM007|That&#039;s Why the Litten is a Scamp!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM015|Rocking Clawmark Hill!]]&#039;&#039;, two Sableye were training up on [[Clawmark Hill]].&lt;br /&gt;
&lt;br /&gt;
Two Trainers&#039; Sableye appeared in &#039;&#039;[[SM021|One Journey Ends, Another Begins...]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Trainers&#039; Sableye appeared in &#039;&#039;[[SM023|Getting the Band Back Together!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[SM027|A Glaring Rivalry!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[SM040|Balloons, Brionne, and Belligerence!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[SM050|Faba&#039;s Revenge!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM066|Smashing with Sketch!]]&#039;&#039;, a Sableye competed in the [[Pokémon Ping-Pong tournament]].&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[SM072|Sours for the Sweet!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[SM081|A Young Royal Flame Ignites!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[SM082|All They Want to Do is Dance Dance!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM090|Securing the Future!]]&#039;&#039;, three Trainers&#039; Sableye joined the rest of [[Alola]] in showering {{DL|Light trio (anime)|Necrozma}} with light so it could return to its {{DL|List of Pokémon with form differences|Necrozma|true form}}.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[SM099|We Know Where You&#039;re Going, Eevee!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[SM128|League Offenders and Defenders!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[SM134|The Road to The Semifinals!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[SM140|Z-Move Showdown!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN002|Legend? Go! Friends? Go!]]&#039;&#039;, a Trainer&#039;s Sableye participated in a [[Raid Battle]] against a {{p|Lugia}}.&lt;br /&gt;
&lt;br /&gt;
In a flashback in [[JN051]], a Trainer&#039;s Sableye battled Ash in a [[World Coronation Series]] match.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Hoenn}}&lt;br /&gt;
{{Animedexbody|AG029|Sableye|May&#039;s Pokédex|Sableye, the Darkness Pokémon. Sableye normally live deep within caves and eat rocks. They use their sharp claws to dig through the earth.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Hoenn}}&lt;br /&gt;
{{Animedexheader|Kalos}}&lt;br /&gt;
{{Animedexbody|XY092|Sableye|Serena&#039;s Pokédex|Sableye, the Darkness Pokémon. Living in caves, Sableye digs up gems with its sharp claws, then devours them.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Kalos}}&lt;br /&gt;
{{Animedexheader|Alola}}&lt;br /&gt;
{{Animedexbody|SM077|Sableye|Rotom Pokédex|Sableye, the Darkness Pokémon. A {{t|Dark}} and {{t|Ghost}} type. Sableye&#039;s jeweled eyes shine with an eerie light that can strike fear into the spirits of living beings.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Alola}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Omega Ruby and Alpha Sapphire Animated Trailer===&lt;br /&gt;
[[File:Mega Sableye ORAS Trailer.png|thumb|250px|Mega Sableye in the animated trailer]]&lt;br /&gt;
In the [[Pokémon Omega Ruby and Pokémon Alpha Sapphire Animated Trailer]], a [[Mega Evolution|Mega]] Sableye defended itself from a Mega {{p|Lopunny}}.&lt;br /&gt;
&lt;br /&gt;
===In Pokémon: Twilight Wings===&lt;br /&gt;
A Trainer&#039;s Sableye appeared in &#039;&#039;[[TW08|The Gathering of Stars]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Jupiter Sableye Adventures.png|thumb|200px|Sableye in [[Pokémon Adventures]]]]&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
Two Sableye appeared in [[ICYR2]].&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters manga===&lt;br /&gt;
A Trainer&#039;s Sableye appeared in [[JNM01]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Sableye first appeared in &#039;&#039;[[PS180|The Last Battle XIV]]&#039;&#039; as a [[wild Pokémon]] pictured in one of the many photographs of unseen Pokémon that {{adv|Professor Oak}} discovered.&lt;br /&gt;
&lt;br /&gt;
A Sableye appeared in &#039;&#039;[[PS241|Dreadful Dealing with Dusclops]]&#039;&#039;, where it was attacking {{adv|Wally}} inside the [[Sky Pillar]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS306|Pinsir Me, I Must Be Dreaming]]&#039;&#039;, a Sableye appeared as a {{gdis|Battle Factory|III}} rental Pokémon that {{adv|Emerald}} faced. It was stolen by [[Guile Hideout]] in &#039;&#039;[[PS315|Skirting Around Surskit I]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Sableye appeared in &#039;&#039;[[PS319|Verily Vanquishing Vileplume I]]&#039;&#039;, under the ownership of {{tc|Hex Maniac}} Valerie. It took part in the preview [[Battle Dome]] tournament.&lt;br /&gt;
&lt;br /&gt;
A Sableye appears as one of the Pokémon owned by the [[Team Galactic]] commander [[Jupiter]]. She used it alongside her {{p|Gastrodon}} and {{p|Tangrowth}} to attack {{adv|Platinum}}, [[Candice]], and [[Maylene]] when they arrived in [[Lake Acuity]]. It first appeared in &#039;&#039;[[PS395|Stopping Sableye]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Draconid]] [[Renza]] owns a Sableye, which appeared in &#039;&#039;[[PAORAS06|Omega Alpha Adventure 6]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Blazing Exploration Team manga===&lt;br /&gt;
Six Sableye appeared in [[BET3]] and [[BET4]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Ruby-Sapphire manga===&lt;br /&gt;
Sableye is [[Brawly]]&#039;s only known Pokémon, as seen in &#039;&#039;[[PMRS11|The Haunted Gym]]&#039;&#039;. It is considered an unusual choice for him as it was not a {{type|Fighting}} and it is immune to {{t|Fighting}} moves.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Sableye (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]: Six Sableye acted as assistants to {{mdc|Dusknoir|2}} and had a number of appearances over the course of the game. After the player defeats Dusknoir and the Sableye in the [[Hidden Land]], the Sableye all flee.&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Explorers of Sky]]: Six Sableye perform the same role as above, and in addition appear in Special Episode 5, which contains the events happening after Grovyle returns to the future with Dusknoir, and play a role in the episode&#039;s plot.&lt;br /&gt;
* {{g|Super Mystery Dungeon}}: One of Dusknoir&#039;s Sableye appears as a recruitable Pokémon but will only post the connection request after Dusknoir is recruited. Sableye&#039;s request also leads to Spiritomb&#039;s recruitment.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Dark|type2=Ghost}}&lt;br /&gt;
{{Dex/NA|gen=III}}&lt;br /&gt;
{{Dex/Gen/2|gen=III|reg1=Hoenn|num1=068|reg2=Kanto}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=Sableye lead quiet lives deep inside caverns. They are feared, however, because these Pokémon are thought to steal the spirits of people when their eyes burn with a sinister glow in the darkness.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=Sableye digs the ground with sharpened claws to find rocks that it eats. Substances in the eaten rocks crystallize and rise up to the Pokémon&#039;s body surface.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=It digs branching holes in caves using its sharp claws in search of food—raw gems. A Sableye lurks in darkness and is seen only rarely.}}&lt;br /&gt;
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry=It feeds on gemstone crystals. In darkness, its eyes sparkle with the glitter of jewels.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|reg2=Johto}}&lt;br /&gt;
{{Dex/Entry3|v=Diamond|v2=Pearl|v3=Platinum|entry=It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=123|label1=Coastal|reg2=Hoenn|num2=070}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.}}&lt;br /&gt;
{{Dex/Entry1|t=FFF|v=Omega Ruby|entry=Sableye lead quiet lives deep inside caverns. They are feared, however, because these Pokémon are thought to steal the spirits of people when their eyes burn with a sinister glow in the darkness.}}&lt;br /&gt;
{{Dex/Entry1|t=FFF|v=Alpha Sapphire|entry=Sableye digs the ground with sharpened claws to find rocks that it eats. Substances in the eaten rocks crystallize and rise up to the Pokémon&#039;s body surface.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=102|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=124|label2={{gameabbrev7|USUM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]‎}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=It&#039;s a fiend for gemstones, so it stalks Carbink. Unfortunately, Gabite almost always grabs them first.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=This Pokémon is feared. When its gemstone eyes begin to glow with a sinister shine, it&#039;s believed that Sableye will steal people&#039;s spirits away.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=It digs through the ground with its hard claws and crunches down gems with its thick pointy teeth. Carbink is its favorite food.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=Materials from gems it has eaten float to the surface of its body and can form an infinite number of patterns among individuals.}}&lt;br /&gt;
{{Dex/Form|[[Mega Evolution|Mega]] Sableye}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=The jewel from its chest, which has grown gigantic due to the effects of Mega Evolution, can turn back any attack.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=Supporting a giant heavy jewel, it can&#039;t change direction very nimbly and is vulnerable to attack from behind.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=Bathed in the energy of Mega Evolution, the gemstone on its chest expands, rips through its skin, and falls out.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=It blocks any and all attacks with its giant-sized gemstone. However, the stone&#039;s a heavy burden, and it limits Mega Sableye&#039;s movements.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VIII|reg1=Galar|num1=294|reg2=Galar|label2=Crown Tundra|num2=174}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=This Pokémon is feared. When its gemstone eyes begin to glow with a sinister shine, it&#039;s believed that Sableye will steal people&#039;s spirits away.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=It feeds on gemstone crystals. In darkness, its eyes sparkle with the glitter of jewels.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Dark|type2=Ghost}}&lt;br /&gt;
{{Availability/NA|gen=III}}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1/None|v=Ruby|area=[[Trade]], [[#In events|Event]]}}&lt;br /&gt;
{{Availability/Entry1|v=Sapphire|t=FFF|area=[[Granite Cave]], [[Cave of Origin]], [[Sky Pillar]], {{ho|Victory Road}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=FFF|area=[[Granite Cave]], [[Cave of Origin]], [[Sky Pillar]], {{ho|Victory Road}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=FireRed|v2=LeafGreen|area=[[Trade]], [[#In events|Event]]}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Citadark Isle]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Iron Island]] {{color2|{{sapphire color dark}}|Dual-slot mode|(Sapphire)}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Iron Island]] {{color2|{{sapphire color dark}}|Dual-slot mode|(Sapphire)}}}}&lt;br /&gt;
{{Availability/Entry1|v=HeartGold|area={{rt|9|Kanto}} ([[Mass outbreak|Swarm]])}}&lt;br /&gt;
{{Availability/Entry1/None|v=SoulSilver}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|mountain}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Mountain}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pokéwalker|color=FF3333|link=Pokéwalker|area={{pw|Rally}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=FFF|area=[[Challenger&#039;s Cave]]}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=FFF|area=[[Trade]] with [[Curtis]] in [[Nimbasa City]] (female player character only)}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Spooky Manor}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Reflection Cave]], [[Friend Safari]] ([[Friend Safari#Dark-type Safari|Dark]])}}&lt;br /&gt;
{{Availability/Entry1/None|v=Omega Ruby}}&lt;br /&gt;
{{Availability/Entry1|v=Alpha Sapphire|t=FFF|area=[[Granite Cave]], [[Cave of Origin]], {{ho|Victory Road}}, [[Sky Pillar]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Ten Carat Hill]], [[Vast Poni Canyon]] ([[SOS Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Ten Carat Hill]], [[Vast Poni Canyon]] ([[SOS Battle]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Sword}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shield|area=[[Dusty Bowl]], [[Giant&#039;s Mirror]]&amp;lt;br&amp;gt;[[Giant&#039;s Mirror/Dens|Giant&#039;s Mirror]], [[South Lake Miloch/Dens|South Lake Miloch]], [[Stony Wilderness/Dens|Stony Wilderness]], [[Watchtower Ruins/Dens|Watchtower Ruins]], [[West Lake Axewell/Dens|West Lake Axewell]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shield Expansion Pass|color={{shield color dark}}|t=fff|link=Pokémon Sword and Shield Expansion Pass|area=[[Lakeside Cave]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Dark|type2=Ghost}}&lt;br /&gt;
{{Availability/NA|gen=III}}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Pinball: R&amp;amp;S|link=Pokémon Pinball: Ruby &amp;amp; Sapphire|color={{ruby color}}|t=fff|area=Cave ({{color2|{{sapphire color}}|Sapphire Field}})}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[Huge Storage 3]], Endless Level 3, Forever Level 3, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Darknight Relic]] (1F-15F)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Spacial Rift]] (B1F-B15F, Deep Spacial Rift B1F-B9F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Spacial Rift]] (B1F-B15F, Deep Spacial Rift B1F-B9F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|color={{SoA color}}|link=Pokémon Ranger: Shadows of Almia|area=[[Chroma Ruins]], [[Hippowdon Temple]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=MD Blazing|v2=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|t={{fire color dark}}|color2={{electric color}}|t2={{electric color dark}}|area={{DL|Pokémon Mystery Dungeon (WiiWare)|Wonder Mail codes}}}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Stormy|link=Pokémon Mystery Dungeon (WiiWare)|color={{water color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|color={{grass color}}|link=PokéPark Wii: Pikachu&#039;s Adventure|area=[[Haunted Zone]]}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|color={{GS color}}|link=Pokémon Ranger: Guardian Signs|area=[[Daybreak Ruins]], [[Light Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Hauntyard: [[World Axle - B1F]] (post-ending)}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Magical Lake#Protect Pichu in the Forest|Magical Lake: Protect Pichu in the Forest]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Distortion Island#Stage 4|Distortion Island: Stage 4]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Night Festival|Night Festival: Stage 24]]&amp;lt;br&amp;gt;[[Graucus Hall|Graucus Hall: Stage 458]]&amp;lt;br&amp;gt;Event: &#039;&#039;[[Special Stages#Great Challenge|Sableye Appears]]&#039;&#039; &amp;lt;small&amp;gt;(Costumed)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Starlight Islands#Halloween Village|Starlight Islands: Halloween Village]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 15|Area 15: Stage 09]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Dragonite Sea]], [[Pinsir Sea]], [[Mimikyu Sea]], [[Rowlet Sea]], [[Rayquaza Sea]], [[Mimikyu Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;, [[Rowlet Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=Dark|type2=Ghost}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RS}}|Pokémon Center New York Campaign 5 Sableye|English|United States|18|August 14 to 20, 2004|link=List of PCNY event Pokémon distributions in Generation III#Sableye}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSEFRLG}}|Gather More Pokémon! Fifth Campaign Sableye|Japanese|Japan|10|March 21 to April 9, 2006|link=List of Gather More Pokémon! Campaign event Pokémon#Sableye}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BWB2W2}}|Chief Golgo&#039;s Sableye|Japanese|Japan|50|September 15 to 28, 2013|link=List of local Japanese event Pokémon distributions in Generation V#Chief Golgo&#039;s Sableye}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|AS}}|Shigeki Morimoto&#039;s Sableye|PAL region|Online|50|August 5, 2015 to January 22, 2016|link=List of PAL region serial code event Pokémon distributions in Generation VI#Sableye}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|ORAS}}|Mega Campaign Sableye|All|Japan|100|January 1 to 31, 2016|link=List of local event Pokémon distributions in Generation VI#Sableye}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=Dark|type2=Ghost&lt;br /&gt;
|as1=Wide Lens|as1type=None|as1rar=5&lt;br /&gt;
|sm1=Wide Lens|sm1type=None|sm1rar=5&lt;br /&gt;
|usum1=Wide Lens|usum1type=None|usum1rar=5&lt;br /&gt;
|sh1=Wide Lens|sh1type=None|sh1rar=5&lt;br /&gt;
|event1=Black Sludge|event1type=None|event1rar=100&lt;br /&gt;
|event2=Sablenite‎|event2type=None|event2rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Dark&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|HP=     50&lt;br /&gt;
|Attack= 75&lt;br /&gt;
|Defense=75&lt;br /&gt;
|SpAtk=  65&lt;br /&gt;
|SpDef=  65&lt;br /&gt;
|Speed=  50}}&lt;br /&gt;
&lt;br /&gt;
=====Mega Sableye=====&lt;br /&gt;
{{Base Stats&lt;br /&gt;
|type=Dark&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|HP=50&lt;br /&gt;
|Attack=85&lt;br /&gt;
|Defense=125&lt;br /&gt;
|SpAtk=85&lt;br /&gt;
|SpDef=115&lt;br /&gt;
|Speed=20}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Dark&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=3&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|Normal=    0&lt;br /&gt;
|Fighting=  0&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Poison=   50&lt;br /&gt;
|Ground=  100&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     100&lt;br /&gt;
|Ghost=   100&lt;br /&gt;
|Steel=   100&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=   0&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=  100&lt;br /&gt;
|Dark=    100&lt;br /&gt;
|Fairy=   200&lt;br /&gt;
|notes=yes&lt;br /&gt;
|ghost=yes&lt;br /&gt;
|newnormal=1&lt;br /&gt;
|newfighting=2&lt;br /&gt;
|dark=yes&lt;br /&gt;
|newpsychic=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/8|Sableye|Dark|Ghost|3}}&lt;br /&gt;
{{learnlist/level8|1|Leer|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level8|1|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level8|3|Astonish|Ghost|Physical|30|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|6|Confuse Ray|Ghost|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level8|9|Shadow Sneak|Ghost|Physical|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|12|Fake Out|Normal|Physical|40|100|10}}&lt;br /&gt;
{{learnlist/level8|15|Disable|Normal|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|18|Detect|Fighting|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|21|Night Shade|Ghost|Special|—|100|15}}&lt;br /&gt;
{{learnlist/level8|24|Fury Swipes|Normal|Physical|18|80|15}}&lt;br /&gt;
{{learnlist/level8|27|Knock Off|Dark|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|30|Quash|Dark|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level8|33|Shadow Claw|Ghost|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|36|Mean Look|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|39|Power Gem|Rock|Special|80|100|20}}&lt;br /&gt;
{{learnlist/level8|42|Zen Headbutt|Psychic|Physical|80|90|15}}&lt;br /&gt;
{{learnlist/level8|45|Shadow Ball|Ghost|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|48|Foul Play|Dark|Physical|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Sableye|Dark|Ghost|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{learnlist/tmh/8|Sableye|Dark|Ghost|3}}&lt;br /&gt;
{{learnlist/tm8|TM00|Mega Punch|Normal|Physical|80|85|20}}&lt;br /&gt;
{{learnlist/tm8|TM01|Mega Kick|Normal|Physical|120|75|5}}&lt;br /&gt;
{{learnlist/tm8|TM03|Fire Punch|Fire|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM04|Ice Punch|Ice|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM05|Thunder Punch|Electric|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM15|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM27|Icy Wind|Ice|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM38|Will-O-Wisp|Fire|Status|—|85|15}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM41|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM44|Imprison|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM48|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm8|TM57|Payback|Dark|Physical|50|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM59|Fling|Dark|Physical|—|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM63|Drain Punch|Fighting|Physical|75|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM65|Shadow Claw|Ghost|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM71|Wonder Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM75|Low Sweep|Fighting|Physical|65|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM77|Hex|Ghost|Special|65|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM79|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/tm8|TM85|Snarl|Dark|Special|55|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/tr|TR07|Low Kick|Fighting|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR14|Metronome|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR30|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR37|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR38|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR52|Gyro Ball|Steel|Physical|—|100|5}}&lt;br /&gt;
{{learnlist/tr|TR57|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/tr|TR58|Dark Pulse|Dark|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR63|Power Gem|Rock|Special|80|100|20}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15}}&lt;br /&gt;
{{learnlist/tr|TR81|Foul Play|Dark|Physical|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tmf/8|Sableye|Dark|Ghost|3}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/8|Sableye|Dark|Ghost|3}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|106|Hitmonlee}}{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|448|Lucario}}{{MSP|475|Gallade}}{{MSP|815|Cinderace}}&amp;lt;br&amp;gt;{{MSP|852|Clobbopus}}{{MSP|853|Grapploct}}|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}&amp;lt;br&amp;gt;{{MSP|576|Gothitelle}}{{MSP|859|Impidimp}}{{MSP|860|Morgrem}}{{MSP|861|Grimmsnarl}}|Flatter|Dark|Status|—|100|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|625|Bisharp}}|Metal Burst|Steel|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|605|Elgyem}}{{MSP|606|Beheeyem}}|Recover|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|122|Mr. Mime}}{{MSP|122G|Mr. Mime}}{{MSP|866|Mr. Rime}}{{MSP|237|Hitmontop}}{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}&amp;lt;br&amp;gt;{{MSP|859|Impidimp}}{{MSP|860|Morgrem}}{{MSP|861|Grimmsnarl}}|Sucker Punch|Dark|Physical|70|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|624|Pawniard}}{{MSP|625|Bisharp}}{{MSP|859|Impidimp}}{{MSP|860|Morgrem}}{{MSP|861|Grimmsnarl}}|Torment|Dark|Status|—|100|15}}&lt;br /&gt;
{{learnlist/breedf/8|Sableye|Dark|Ghost|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Sableye|Dark|Ghost|3}}&lt;br /&gt;
{{learnlist/tutor8|Lash Out|Dark|Physical|75|100|5||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor8|Poltergeist|Ghost|Physical|110|90|5||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf/8|Sableye|Dark|Ghost|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[transfer]] from another generation====&lt;br /&gt;
{{learnlist/prevgenh/8|Sableye|Dark|Ghost|3}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Aerial Ace|Flying|Physical|60|—|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Captivate|Normal|Status|—|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Confide|Normal|Status|—|—|20|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Counter|Fighting|Physical|—|100|20|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Cut|Normal|Physical|50|95|30|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Double Team|Normal|Status|—|—|15|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Double-Edge|Normal|Physical|120|100|15|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Dream Eater|Psychic|Special|100|100|15|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Dynamic Punch|Fighting|Physical|100|50|5|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Embargo|Dark|Status|—|100|15|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Feint Attack|Dark|Physical|60|—|20||&#039;&#039;&#039;|III=yes&amp;lt;!--level--&amp;gt;|IV=yes&amp;lt;!--level--&amp;gt;|V=yes&amp;lt;!--level--&amp;gt;|VI=yes&amp;lt;!--level--&amp;gt;|VII=yes&amp;lt;!--level--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Flash|Normal|Status|—|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Focus Punch|Fighting|Physical|150|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Foresight|Normal|Status|—|—|40|III=yes&amp;lt;!--level--&amp;gt;|IV=yes&amp;lt;!--level--&amp;gt;|V=yes&amp;lt;!--level--&amp;gt;|VI=yes&amp;lt;!--level--&amp;gt;|VII=yes&amp;lt;!--level--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Frustration|Normal|Physical|—|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Fury Cutter|Bug|Physical|40|95|20|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Gravity|Psychic|Status|—|—|5|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Headbutt|Normal|Physical|70|100|15|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Hidden Power|Normal|Special|60|100|15|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Hone Claws|Dark|Status|—|—|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Incinerate|Fire|Special|60|100|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Magic Coat|Psychic|Status|—|—|15|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Mimic|Normal|Status|—|—|10|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Moonlight|Fairy|Status|—|—|5|III=yes&amp;lt;!--breed--&amp;gt;|IV=yes&amp;lt;!--breed--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Mud-Slap|Ground|Special|20|100|10|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Natural Gift|Normal|Physical|—|100|15|IV=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Nightmare|Ghost|Status|—|100|15|III=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Octazooka|Water|Special|65|85|10|V=event&amp;lt;!--{{DL|List of local Japanese event Pokémon distributions in Generation V|Chief Golgo&#039;s Sableye}}--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Ominous Wind|Ghost|Special|60|100|5||&#039;&#039;&#039;|IV=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Pain Split|Normal|Status|—|—|20|IV=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Power-Up Punch|Fighting|Physical|40|100|20|VI=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Psych Up|Normal|Status|—|—|10|III=yes&amp;lt;!--breed,tutor--&amp;gt;|IV=yes&amp;lt;!--TM,breed--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Punishment|Dark|Physical|—|100|5||&#039;&#039;&#039;|IV=yes&amp;lt;!--level--&amp;gt;|V=yes&amp;lt;!--level--&amp;gt;|VI=yes&amp;lt;!--level--&amp;gt;|VII=yes&amp;lt;!--level--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Return|Normal|Physical|—|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Rock Smash|Fighting|Physical|40|100|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM,TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Role Play|Psychic|Status|—|—|10|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Secret Power|Normal|Physical|70|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Seismic Toss|Fighting|Physical|—|100|20|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Shock Wave|Electric|Special|60|—|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Signal Beam|Bug|Special|75|100|15|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Snatch|Dark|Status|—|—|10|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Spite|Ghost|Status|—|100|10|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor,{{dwa|Spooky Manor}}--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Swagger|Normal|Status|—|85|15|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Telekinesis|Psychic|Status|—|—|15|V=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Tickle|Normal|Status|—|100|20|V=event&amp;lt;!--{{DL|List of local Japanese event Pokémon distributions in Generation V|Chief Golgo&#039;s Sableye}}--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Toxic|Poison|Status|—|90|10|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Sableye|3|Water Pulse|Water|Special|60|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgenf/8|Sableye|Dark|Ghost|3}}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{tcg darkness color light}}; border: 3px solid #{{tcg darkness color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Move&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{m|Slash}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Sableye (EX Deoxys 23)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Anime move errors|Anime-only moves]]====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{dark color light}}; border: 3px solid #{{ghost color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Move&lt;br /&gt;
! Type&lt;br /&gt;
! Episode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{m|Lick}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{typecolor|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | &#039;&#039;[[AG029|Ready, Willing, and Sableye]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Dark|type2=Ghost}}&lt;br /&gt;
{{Spindata/PinballRS|col=3|type=Dark|ndex=302|acquisition=Catch}}&lt;br /&gt;
{{Spindata/Trozei|col=3|type=Dark|ndex=302|rarity=Common}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Dark|ndex=302&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=8.2&lt;br /&gt;
|area=Darkness Ridge&lt;br /&gt;
|P1=You&#039;ll appreciate my luminous eyes in darkness.&lt;br /&gt;
|P2=Hey, you do see my HP&#039;s gone down by half?&lt;br /&gt;
|P3=I&#039;m next to done... The light in my eyes grows dim...&lt;br /&gt;
|PL=There! I&#039;ve leveled up! See how my eyes blaze with color?&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Dark|ndex=302&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=8.2&lt;br /&gt;
|IQ=C&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Dark&lt;br /&gt;
|group=Dark&lt;br /&gt;
|assist=Dark&lt;br /&gt;
|field=Cut&lt;br /&gt;
|fieldpower=2&lt;br /&gt;
|num=193&lt;br /&gt;
|browser=It launches {{m|Shadow Ball|eerie orbs}} and dark pulses to attack.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Dark&lt;br /&gt;
|group=Dark&lt;br /&gt;
|assist=Dark&lt;br /&gt;
|field=Cut&lt;br /&gt;
|fieldpower=1&lt;br /&gt;
|num=177&lt;br /&gt;
|pastnum=218&lt;br /&gt;
|browser=It releases dark pulses around itself that make Pokémon Tired.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleBlast|col=6|type=Dark&lt;br /&gt;
|att=2&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Dark|ndex=302&lt;br /&gt;
|walk=2.18&lt;br /&gt;
|hp=48&lt;br /&gt;
|attack=73&lt;br /&gt;
|defense=53&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Dark|ndex=302&lt;br /&gt;
|Pad=Sableye loves to spend time reading books in the Haunted House. Quizzes make him dance with joy. And so does playing {{DL|Attractions|Bastiodon&#039;s Block Barrage}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark2|col=6|type=Dark|ndex=302&lt;br /&gt;
|pad=He came to the warehouse to look for gems and settled down there. He secretly ate a lot of gems while in [[Wish Park]].&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=6|type=Dark|ndex=302&lt;br /&gt;
|power=2&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Dark|ndex=302|num=074&lt;br /&gt;
|mega=1&lt;br /&gt;
|stone=Sablenite&lt;br /&gt;
|min=50&lt;br /&gt;
|max=130&lt;br /&gt;
|raisemaxlevel=20&lt;br /&gt;
|skill=Risk-Taker&lt;br /&gt;
|skilldesc=Increases damage randomly.&lt;br /&gt;
|swapper=Swap+&lt;br /&gt;
|megaspeedup=10&lt;br /&gt;
|effectdesc=Erases all Pokémon in an O-shaped pattern.&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Dark|ndex=302Spooky|stype=Ghost|num=074&lt;br /&gt;
|mega=1&lt;br /&gt;
|stone=Sablenite&lt;br /&gt;
|min=50&lt;br /&gt;
|max=115&lt;br /&gt;
|raisemaxlevel=10&lt;br /&gt;
|skill=Prank&lt;br /&gt;
|skilldesc=Sometimes changes when a foe will next disrupt your play.&lt;br /&gt;
|swapper=Swap++&lt;br /&gt;
|megaspeedup=7&lt;br /&gt;
|effectdesc=Replaces Pokémon (max 3) of the same type as Mega Sableye.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Dark|ndex=302&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=5&lt;br /&gt;
|candy=Sableye&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=137|attack=141|defense=136&lt;br /&gt;
|fast={{m|Shadow Claw}}, {{m|Feint Attack}}&lt;br /&gt;
|special={{m|Power Gem}}, {{m|Foul Play}}, {{m|Shadow Sneak}}, {{m|Frustration}}{{tt|‡|As Shadow Pokémon}}, {{m|Return}}{{tt|‡|As Purified Pokémon}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{ghost color}}; {{roundy|10px}} border: 3px solid #{{ghost color dark}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Costumes in {{g|GO}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{ghost color dark}}; background: #{{ghost color light}}; width:96px; height:96px&amp;quot;| [[File:GO302F20.png|100px]]&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| Litwick costume&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=302&lt;br /&gt;
|name1=Sableye&lt;br /&gt;
|type1-1=Dark&lt;br /&gt;
|type2-1=Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
====Mega Evolution====&lt;br /&gt;
{{Evobox/Formes&lt;br /&gt;
|sprite1=302Sableye&lt;br /&gt;
|name1=Sableye&lt;br /&gt;
|type1-1=Dark&lt;br /&gt;
|type2-1=Ghost&lt;br /&gt;
|forme1=Sableye&lt;br /&gt;
|loc1=Default&lt;br /&gt;
|item1=Sablenite&lt;br /&gt;
|sprite2=302Sableye-Mega&lt;br /&gt;
|forme2=Mega Sableye&lt;br /&gt;
|loc2={{color2|000|Held item|Held}} Sablenite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Dark|type2=Ghost}}&lt;br /&gt;
{{Spritebox/NA|gen=III}}&lt;br /&gt;
{{Spritebox/3|ndex=302}}&lt;br /&gt;
{{Spritebox/4|ndex=302}}&lt;br /&gt;
{{Spritebox/5|ndex=302}}&lt;br /&gt;
{{Spritebox/6/2FormsORAS|ndex=302|form1=M}}&lt;br /&gt;
{{Spritebox/7/2Forms|ndex=302|form1=M}}&lt;br /&gt;
{{Spritebox/Footer|302|Sableye}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Sableye seems to be the counterpart of {{p|Mawile}}. Both of them are [[version-exclusive]] to {{2v2|Ruby|Sapphire}}, {{2v2|HeartGold|SoulSilver}}, {{pkmn|Omega Ruby and Alpha Sapphire}}, and {{pkmn|Sword and Shield}}. Both also have [[Mega Evolution|Mega Evolved]] forms and the same [[base stats|base stat totals]], as well as [[HP]] and {{stat|Speed}}.&lt;br /&gt;
* Sableye shares its {{pkmn|category}} with {{p|Murkrow}}. They are both known as the Darkness Pokémon.&lt;br /&gt;
* Mega Sableye is the slowest {{type|Dark}} Pokémon.&lt;br /&gt;
* Prior to the introduction of the {{t|Fairy}} type in [[Generation VI]], Sableye (along with {{p|Spiritomb}}) had no elemental weaknesses under normal battle conditions (using {{m|Foresight}} can expose its Dark-type vulnerability to {{t|Fighting}}). As this occurred without the aid of an [[Ability]], it was commonly hacked to have the ability {{a|Wonder Guard}}, making it immune to all direct damage. This hack is commonly referred to as [[Wondereye]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Sableye seems to be a stylization of the {{wp|Kelly–Hopkinsville encounter|Hopkinsville Goblin}}, a creature from an alleged Kentucky &amp;quot;alien encounter&amp;quot; described as having shining eyes, small legs, clawed arms and swaying hips (a movement that Sableye imitates in the 3D Pokémon games). The Hopkinsville aliens are most famous in Japan, where they have appeared in other anime and video games.&lt;br /&gt;
&lt;br /&gt;
The [[Pokémon Ruby and Sapphire Versions|ruby, sapphire]], and [[Pokémon Emerald Version|emerald]] on Sableye&#039;s body may be a reference to the three games of the [[Generation III|generation]] it debuted in.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Sableye is a combination of &#039;&#039;{{wp|Sable (heraldry)|sable}}&#039;&#039; and &#039;&#039;{{wp|eye}}&#039;&#039;. It may also be a play on &#039;&#039;able-eyed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Yamirami may be a combination of 闇 &#039;&#039;yami&#039;&#039; (darkness) and 藪睨み &#039;&#039;yabunirami&#039;&#039; (a {{wp|squint}}) or 睨み &#039;&#039;nirami&#039;&#039; (glare).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Dark|type2=Ghost&lt;br /&gt;
|ja=ヤミラミ &#039;&#039;Yamirami&#039;&#039;|jameaning=From {{tt|闇 &#039;&#039;yami&#039;&#039;|darkness}}, {{tt|藪睨み &#039;&#039;yabunirami&#039;&#039;|a squint}} and {{tt|睨み &#039;&#039;nirami&#039;&#039;|glare}}&lt;br /&gt;
|fr=Ténéfix|frmeaning=From &#039;&#039;{{tt|ténèbre|darkness}}&#039;&#039; and &#039;&#039;{{tt|fixer|stare}}&#039;&#039;&lt;br /&gt;
|es=Sableye|esmeaning=Same as English name&lt;br /&gt;
|de=Zobiris|demeaning=From &#039;&#039;{{wp|Sable|Zobel}}&#039;&#039; and &#039;&#039;{{wp|Iris (anatomy)|Iris}}&#039;&#039;&lt;br /&gt;
|it=Sableye|itmeaning=Same as English name&lt;br /&gt;
|ko=깜까미 &#039;&#039;Kamkami&#039;&#039;|komeaning=Corruption of {{tt|깜깜 &#039;&#039;kkam-kkam&#039;&#039;|dark, pitch-black}}&lt;br /&gt;
|zh_cmn=勾魂眼 &#039;&#039;Gōuhúnyǎn&#039;&#039;|zh_cmnmeaning=From {{tt|勾魂 &#039;&#039;gōuhún&#039;&#039;|soul-stealing}} and {{tt|眼 &#039;&#039;yǎn&#039;&#039;|eye}}&lt;br /&gt;
|zh_yue=勾魂眼 &#039;&#039;Ngāuwàhnngáahn&#039;&#039;|zh_yuemeaning=From {{tt|勾魂 &#039;&#039;ngāuwàhn&#039;&#039;|soul-stealing}} and {{tt|眼 &#039;&#039;ngáahn&#039;&#039;|eye}}&lt;br /&gt;
|hi=सेबलआई &#039;&#039;Sableye&#039;&#039;|himeaning=Transliteration of English name&lt;br /&gt;
|ru=Сэйблай &#039;&#039;Seyblay&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=ยามิรามิ &#039;&#039;Yamirami&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Mega Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Dark|type2=Ghost}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Dark|prevnum=301|prev=Delcatty|nextnum=303|next=Mawile}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon XD]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zobiris]]&lt;br /&gt;
[[es:Sableye]]&lt;br /&gt;
[[fr:Ténéfix]]&lt;br /&gt;
[[it:Sableye]]&lt;br /&gt;
[[ja:ヤミラミ]]&lt;br /&gt;
[[zh:勾魂眼]]&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Feint_(move)&amp;diff=3305878</id>
		<title>Feint (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Feint_(move)&amp;diff=3305878"/>
		<updated>2020-12-31T18:18:35Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: Interaction with Max Guard (lifted from Max Guard&amp;#039;s page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=364&lt;br /&gt;
|name=Feint&lt;br /&gt;
|jname=フェイント&lt;br /&gt;
|jtrans=Feint&lt;br /&gt;
|jtranslit=Feinto&lt;br /&gt;
|gameimage=Feint VIII.png&lt;br /&gt;
|gameimage2=Feint VIII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power={{tt|30|50 in Generation IV}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=+2&lt;br /&gt;
|gen=IV&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=0&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Points awarded = 4 minus Current judge voltage&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Raises the score if the Voltage is low.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Causes the user to move earlier on the next turn.&lt;br /&gt;
|pokefordex=feint&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Feint&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フェイント&#039;&#039;&#039; &#039;&#039;Feint&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Feint inflicts damage but only strikes a target that has used {{m|Protect}} or {{m|Detect}} during that turn, lifting the effects of Protect or Detect for the remainder of the turn. Feint cannot remove the effects of protecting moves if it misses or does not affect the target (such as if the target is {{type|Ghost}}).&lt;br /&gt;
&lt;br /&gt;
Feint has an increased [[priority]] of +2, so is used after Protect or Detect, but before other increased priority attacks.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Feint can now inflict damage even if the target has not used {{m|Protect}} or {{m|Detect}}, and its power has changed from 50 to 30.&lt;br /&gt;
&lt;br /&gt;
Despite being an increased priority move, Feint will lift the effects of {{m|Wide Guard}} and {{m|Quick Guard}} for the remainder of the turn only if they are used on an opposing team. Feint is not blocked by an opponent&#039;s Quick Guard, but it is blocked by an ally&#039;s if it targets an ally.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onward===&lt;br /&gt;
Feint will now lift the effects of Quick Guard and Wide Guard when used on allies, and it is no longer blocked by an ally&#039;s Quick Guard.&lt;br /&gt;
&lt;br /&gt;
Feint can now be copied by {{m|Mirror Move}}.&lt;br /&gt;
&lt;br /&gt;
Feint hits a target even if it is protected by {{m|Mat Block}}, {{m|Spiky Shield}}, {{m|King&#039;s Shield}}, {{m|Baneful Bunker}}, or {{m|Obstruct}} and removes that protection for the rest of the turn. The user of Feint does not suffer the negative effects of its target&#039;s Spiky Shield, King&#039;s Shield, Baneful Bunker, or Obstruct. &lt;br /&gt;
&lt;br /&gt;
Feint hits a target even if it is protected by {{m|Max Guard}} but does not remove the protection.&lt;br /&gt;
&lt;br /&gt;
Feint removes {{m|Crafty Shield}} and Mat Block from the target&#039;s team.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|4}}&lt;br /&gt;
{{Moveentry/5|025|Pikachu|type=Electric|2|Field|Fairy|29|34|34{{sup/6|XY}}&amp;lt;br&amp;gt;21{{sup/6|ORAS}}|21{{sup/7|SM}}{{sup/7|USUM}}|16}}&lt;br /&gt;
{{Moveentry/5|026|Raichu|type=Electric|2|Field|Fairy|||||1}}&lt;br /&gt;
{{Moveentry/5|026A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|||||1|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/5|052|Meowth|type=Normal|1|Field|Field|54{{sup/4|PtHGSS}}|54|50|50{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;15{{sup/7|PE}}|4|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|052A|Meowth|type=Dark|1|Field|Field||||50{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;15{{sup/7|PE}}|4|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/5|053|Persian|type=Normal|1|Field|Field|68{{sup/4|PtHGSS}}|68|65|65{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;15{{sup/7|PE}}|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|053A|Persian|type=Dark|1|Field|Field||||65{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;16{{sup/7|PE}}|1|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/5|083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|43{{sup/4|PtHGSS}}|43|43|43{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;1{{sup/7|PE}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|25|25|25|25{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;15{{sup/7|PE}}|1}}&lt;br /&gt;
{{Moveentry/5|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|21|21|21|21{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;15{{sup/7|PE}}|1}}&lt;br /&gt;
{{Moveentry/5|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|61{{sup/4|PtHGSS}}|61|61|61{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;12{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/5|141|Kabutops|type=Rock|type2=Water|2|Water 1|Water 3|1{{sup/4|PtHGSS}}|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|212|Scizor|type=Bug|type2=Steel|1|Bug|Bug|61{{sup/4|PtHGSS}}|61|1, 61|1, 61}}&lt;br /&gt;
{{Moveentry/5|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|49|49{{sup/5|BW}}&amp;lt;br&amp;gt;37{{sup/5|B2W2}}|37{{sup/6|XY}}&amp;lt;br&amp;gt;7{{sup/6|ORAS}}|7}}&lt;br /&gt;
{{Moveentry/5|227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|20{{sup/4|PtHGSS}}|20|20|20}}&lt;br /&gt;
{{Moveentry/5|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|33|33|33|24|1}}&lt;br /&gt;
{{Moveentry/5|286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass|||19{{sup/6|ORAS}}|19}}&lt;br /&gt;
{{Moveentry/5|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;15{{sup/6|ORAS}}|15}}&lt;br /&gt;
{{Moveentry/5|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;15{{sup/6|ORAS}}|15}}&lt;br /&gt;
{{Moveentry/5|319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|1{{sup/4|PtHGSS}}|1|1|1}}&lt;br /&gt;
{{Moveentry/5|328|Trapinch|type=Ground|2|Bug|Dragon|81|81{{sup/5|BW}}&amp;lt;br&amp;gt;61{{sup/5|B2W2}}|1, 61{{sup/6|XY}}&amp;lt;br&amp;gt;29{{sup/6|ORAS}}|29}}&lt;br /&gt;
{{Moveentry/5|330|Flygon|type=Ground|type2=Dragon|2|Bug|Dragon|||||1}}&lt;br /&gt;
{{Moveentry/5|336|Seviper|type=Poison|2|Field|Dragon||||11}}&lt;br /&gt;
{{Moveentry/5|352|Kecleon|type=Normal|1|Field|Field|14{{sup/4|PtHGSS}}|14|14{{sup/6|XY}}&amp;lt;br&amp;gt;10{{sup/6|ORAS}}|10|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|359|Absol|type=Dark|1|Field|Field|1{{sup/4|PtHGSS}}|1|1|1}}&lt;br /&gt;
{{Moveentry/5|391|Monferno|type=Fire|type2=Fighting|2|Field|Human-Like|26|26|26|26}}&lt;br /&gt;
{{Moveentry/5|392|Infernape|type=Fire|type2=Fighting|2|Field|Human-Like|29|26|26|26}}&lt;br /&gt;
{{Moveentry/5|434|Stunky|type=Poison|type2=Dark|1|Field|Field|18{{sup/4|PtHGSS}}|18|18|15|3}}&lt;br /&gt;
{{Moveentry/5|435|Skuntank|type=Poison|type2=Dark|1|Field|Field|18{{sup/4|PtHGSS}}|18|18|15|1}}&lt;br /&gt;
{{Moveentry/5|447|Riolu|type=Fighting|1|Undiscovered|Undiscovered|15|15{{sup/5|BW}}&amp;lt;br&amp;gt;11{{sup/5|B2W2}}|11|11|4}}&lt;br /&gt;
{{Moveentry/5|448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like|15|15{{sup/5|BW}}&amp;lt;br&amp;gt;11{{sup/5|B2W2}}|11|11|1}}&lt;br /&gt;
{{Moveentry/5|469|Yanmega|type=Bug|type2=Flying|1|Bug|Bug|38{{sup/4|PtHGSS}}|38|38|38}}&lt;br /&gt;
{{Moveentry/5|475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous|39|45|45{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40|12}}&lt;br /&gt;
{{Moveentry/5|652|Chesnaught|type=Grass|type2=Fighting|1|Field|Field|||1|1}}&lt;br /&gt;
{{Moveentry/5|662|Fletchinder|type=Fire|type2=Flying|1|Flying|Flying|||||1}}&lt;br /&gt;
{{Moveentry/5|663|Talonflame|type=Fire|type2=Flying|1|Flying|Flying|||||1}}&lt;br /&gt;
{{Moveentry/5|706|Goodra|type=Dragon|1|Dragon|Dragon|||1|1|1}}&lt;br /&gt;
{{Moveentry/5|795|Pheromosa|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered||||19|1}}&lt;br /&gt;
{{Moveentry/5|802|Marshadow|type=Fighting|type2=Ghost|1|Undiscovered|Undiscovered||||11|1}}&lt;br /&gt;
{{Moveentry/5|815|Cinderace|type=Fire|2|Field|Human-Like|||||1}}&lt;br /&gt;
{{Moveentry/5|852|Clobbopus|type=Fighting|2|Water 1|Human-Like|||||5}}&lt;br /&gt;
{{Moveentry/5|853|Grapploct|type=Fighting|2|Water 1|Human-Like|||||1}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|4}}&lt;br /&gt;
{{Moveentry/5|083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|083G|Farfetch&#039;d|type=Fighting|2|Flying|Field|||||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/5|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|||||✔}}&lt;br /&gt;
{{Moveentry/5|127|Pinsir|type=Bug|1|Bug|Bug|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|||||✔}}&lt;br /&gt;
{{Moveentry/5|215|Sneasel|type=Dark|type2=Ice|1|Field|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|||||✔}}&lt;br /&gt;
{{Moveentry/5|228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|236|Tyrogue|type=Fighting|1|Human-Like|Human-Like||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|239|Elekid|type=Electric|1|Human-Like|Human-Like|✔{{sup/4|HGSS}}|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|255|Torchic|type=Fire|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|296|Makuhita|type=Fighting|1|Human-Like|Human-Like|✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|✔{{sup/4|HGSS}}|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|328|Trapinch|type=Ground|2|Bug|Dragon|||||✔}}&lt;br /&gt;
{{Moveentry/5|335|Zangoose|type=Normal|1|Field|Field||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|359|Absol|type=Dark|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|522|Blitzle|type=Electric|1|Field|Field||||✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/5|616|Shelmet|type=Bug|1|Bug|Bug||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|619|Mienfoo|type=Fighting|2|Field|Human-Like||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|701|Hawlucha|type=Fighting|type2=Flying|2|Flying|Human-Like||||✔{{sup/7|USUM}}|✔}}&lt;br /&gt;
{{Moveentry/5|761|Bounsweet|type=Grass|1|Grass|Grass||||✔}}&lt;br /&gt;
{{Moveentry/5|766|Passimian|type=Fighting|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|{{pkmn|Dream World}} - {{dwa|Windswept Sky}}|}}&lt;br /&gt;
{{Moveentry/1|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|{{pkmn|Dream World}} - {{dwa|Windswept Sky}}|}}&lt;br /&gt;
{{Moveentry/1|228|Houndour|type=Dark|type2=Fire|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}|}}&lt;br /&gt;
{{Moveentry/1|236|Tyrogue|type=Fighting|1|Undiscovered|Undiscovered|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation VI]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|127|Pinsir|type=Bug|1|Bug|Bug|{{DL|List of local event Pokémon distributions in Generation VI|Pinsir|2014 Korean World Championship Series Pinsir}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|766|Passimian|type=Fighting|1|Field|Field|[[List of local event Pokémon distributions in Generation VII#Easter Eggs|Easter Egg Passimian]]&amp;lt;br&amp;gt;[[List of local event Pokémon distributions in Generation VII#Korean Pokémon Eggs|Korean Egg Passimian]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Feint is a move with 5 base power, 88% accuracy, and 12 PP. This attack hits enemy in the front, hitting through {{DL|Status condition (Mystery Dungeon)|Protect}} status condition and ending it early.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Breaks through the enemy&#039;s Protect status to inflict damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|まもりじょうたいを うちやぶり てきポケモンに ダメージをあたえる|Breaks through the enemy&#039;s Protect status to inflict damage}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It breaks through the enemy&#039;s Protect, Wide Guard, or Quick Guard status to damage the enemy. It reaches up to 2 tiles away.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It breaks through the enemy&#039;s Protect, Wide Guard, Quick Guard, Mat Block, King&#039;s Shield, or Spiky Shield to damage the enemy. It reaches up to 2 tiles away.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user attacks the foe, ending its Protect or Detect.|image1=Conway Heracross Feint.png|image1p=Heracross|image2=Matori Meowth Feint.png|image2p={{color2|{{normal color dark}}|Regional form#Alolan Form|Alolan}} Meowth}}&lt;br /&gt;
{{movep|type=normal|ms=214|pkmn=Heracross|method=Heracross&#039;s horn glows white and it slams it into an opponent using Protect, destroying the barrier. It then tosses the opponent with its horn.}}&lt;br /&gt;
{{movemid|type=normal|user=Conway|user1=Conway&#039;s Heracross|startcode=DP052|startname=Smells Like Team Spirit!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=052A|pkmn=Meowth|method=Alolan Meowth disappears and then reappears in front of the opponent. It then flicks the opponent with one of its fingers.}}&lt;br /&gt;
{{movebtm|type=normal|user=Matori&#039;s Meowth|startcode=SM062|startname=Acting True to Form!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user attacks the opponent even though it used Protect or Detect.|image1=Darach Gallade Feint Adventures.png|image1p=Gallade|image2=Rute Feint.png|image2p=Mega Pinsir}}&lt;br /&gt;
{{movep|type=normal|ms=475|pkmn=Gallade|method=When the opponent tries to protect itself with an attack, Gallade pulls back one of his fists and dashes from side to side in front of the opponent to confuse it. He then appears on the opponent&#039;s sides and strikes it with his fist.}}&lt;br /&gt;
{{movemid|type=normal|user=Darach|user1=Darach&#039;s Gallade|startcode=PS420|startname=Getting the Drop on Gallade II|notes=Debut}}&lt;br /&gt;
{{movep|type=flying|ms=127M|pkmn=Pinsir|method=When the opponent tries to protect itself with an attack, Mega Pinsir flies down towards the opponent and slashes it with its pincers.}}&lt;br /&gt;
{{movebtmManga|type=flying|user=X (Adventures)|user1=X&#039;s Rute|startcode=PAXY31|startname=Zygarde Appears|notes=Enhanced by {{acolor|Aerilate|{{flying color dark}}}}}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genIV=Feint IV&lt;br /&gt;
|genV=Feint V&lt;br /&gt;
|genVI=Feint VI&lt;br /&gt;
|genVII=Feint VII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Feint PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_yue=佯攻 &#039;&#039;{{tt|Yèuhnggūng|Feint}}&#039;&#039;&lt;br /&gt;
|zh_cmn=佯攻 &#039;&#039;{{tt|Yánggōng|Feint}}&#039;&#039;&lt;br /&gt;
|nl=List&lt;br /&gt;
|fr=Ruse&lt;br /&gt;
|de=Offenlegung&lt;br /&gt;
|el=Προσποίηση &#039;&#039;Prospoíisi&#039;&#039;&lt;br /&gt;
|id=Feint&lt;br /&gt;
|it=Fintoattacco&lt;br /&gt;
|ko=페인트 &#039;&#039;Feint&#039;&#039;&lt;br /&gt;
|pl=Symulacja&lt;br /&gt;
|pt_br=Fintar ({{TCG|Diamond &amp;amp; Pearl}}, {{TCG|Plasma Storm}}-present)&amp;lt;br&amp;gt;Fingimento (anime, {{TCG|Noble Victories}})&lt;br /&gt;
|pt_eu=Fingimento&amp;lt;br&amp;gt;Finta&lt;br /&gt;
|sr=Prividan napad&lt;br /&gt;
|es=Amago&lt;br /&gt;
|vi=Động Tác Giả&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
[[Category:Moves that break through protection]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
&lt;br /&gt;
[[de:Offenlegung]]&lt;br /&gt;
[[es:Amago]]&lt;br /&gt;
[[fr:Ruse]]&lt;br /&gt;
[[it:Fintoattacco]]&lt;br /&gt;
[[ja:フェイント]]&lt;br /&gt;
[[zh:佯攻（招式）]]&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nature&amp;diff=3297168</id>
		<title>Nature</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nature&amp;diff=3297168"/>
		<updated>2020-12-08T01:13:50Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: Everstone and Mints: don&amp;#039;t work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}}&lt;br /&gt;
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}&lt;br /&gt;
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie → Naughty}}&lt;br /&gt;
&#039;&#039;&#039;Natures&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|性格|せいかく}}&#039;&#039;&#039; &#039;&#039;nature&#039;&#039;) are a mechanic that influences how a Pokémon&#039;s [[Statistic|stats]] grow. They were introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
A Pokémon&#039;s Nature is displayed on the Pokémon&#039;s [[summary]] screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon&#039;s Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
A Pokémon&#039;s Nature usually affects the value of two of its stats, ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Starting in {{game|HeartGold and SoulSilver|s}}, the stats increased or decreased by a Pokémon&#039;s Nature have (respectively) a red or blue highlight on a Pokémon&#039;s summary screen.&lt;br /&gt;
&lt;br /&gt;
Natures also determine the Pokémon&#039;s favorite [[flavor]] and its disliked flavor: Each stat is associated with a flavor, and each Pokémon&#039;s favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon&#039;s {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.&lt;br /&gt;
&lt;br /&gt;
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon&#039;s stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sword and Shield]], [[Mint]]s were introduced. When used on a Pokémon, these items change the effect of a Pokémon&#039;s Nature on its stats to that of the Nature corresponding to the Mint used. However other traits determined by Nature, such as a Pokémon&#039;s flavor preferences, are unchanged. Mints also do not change which Nature is passed down using an [[Everstone]].&lt;br /&gt;
&lt;br /&gt;
==Determination==&lt;br /&gt;
{{incomplete|section|needs=When a bred Pokémon&#039;s Nature is determined in the Gen VI+ games, when a roaming Pokémon&#039;s nature is determined}}&lt;br /&gt;
A Pokémon&#039;s Nature is determined when it is generated by the game: when it is encountered in the {{pkmn2|wild}}, when it is obtained as an {{pkmn|Egg}}, or when it is given to the {{player}} by a [[non-player character]]. In the [[Generation III]] games (except {{game|Emerald}}) and the [[Generation V]] games, a Pokémon&#039;s Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon&#039;s Nature is determined when the Day-Care Man obtains the Egg. A Pokémon&#039;s nature cannot be changed once generated.&lt;br /&gt;
&lt;br /&gt;
In Generations III and IV, Nature is determined by the Pokémon&#039;s [[personality value]]. From Generation V onward, it is stored in an unrelated variable.&lt;br /&gt;
&lt;br /&gt;
A Pokémon transported to [[Pokémon Bank]] from a [[Virtual Console]] [[core series]] game has its nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon&#039;s total [[experience]] in Generation I and II {{wp|modulo}} 25 (the Pokémon&#039;s experience is then reset to the minimum amount of experience required for its current level).&lt;br /&gt;
&lt;br /&gt;
===Breeding===&lt;br /&gt;
From {{game|Emerald}} onward, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an [[Everstone]] has a 50% chance of passing its Nature to its [[Pokémon breeding|offspring]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature by holding an Everstone. From {{game|Black and White|s 2|Pokémon Black 2 and White 2}} onward, a Pokémon holding an Everstone will always pass its Nature to its offspring.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the [[Masuda method]] applies instead to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. From [[Generation V]] onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.&lt;br /&gt;
&lt;br /&gt;
In games where either parent can pass down their Nature, if both Pokémon hold an Everstone, each parent has an equal chance of passing down their Nature to the offspring.&lt;br /&gt;
&lt;br /&gt;
===In the wild===&lt;br /&gt;
====Hoenn Safari Zone====&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the {{Safari|Hoenn}}. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in [[tall grass]] and [[water tile]]s up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder&#039;s effect disappears after 100 steps are taken.&lt;br /&gt;
&lt;br /&gt;
====Synchronize====&lt;br /&gt;
=====Generations III-V=====&lt;br /&gt;
From {{game|Emerald}} onward, if a Pokémon with {{a|Synchronize}} is in the first slot in the [[party]] (even if [[fainting|fainted]]) when a [[wild Pokémon]] is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot. (Otherwise, the Nature is chosen at random, so the Pokémon still has a 1 in 25 chance of having the same Nature as the lead Pokémon.) This does not apply to [[roaming Pokémon]], Pokémon in the [[Pokéwalker]], or Pokémon in the [[Entree Forest]]. In Emerald, it also does not apply to stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}).&lt;br /&gt;
&lt;br /&gt;
=====Generation VI=====&lt;br /&gt;
From {{g|Omega Ruby and Alpha Sapphire}} onward, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]] and {{pkmn|Egg}}s) that are in the {{egg3|Undiscovered}} will always have the same Nature as the Pokémon with this Ability.&lt;br /&gt;
&lt;br /&gt;
=====Generation VII=====&lt;br /&gt;
From {{g|Ultra Sun and Ultra Moon}} onward, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]] and {{pkmn|Egg}}s) will always have the same Nature as the Pokémon with this Ability regardless of [[Egg Group]].&lt;br /&gt;
&lt;br /&gt;
=====Generation VIII=====&lt;br /&gt;
In {{g|Sword and Shield}}, if a Pokémon with Synchronize is leading the party, wild Pokémon are now guaranteed to have the same Nature as the leading Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Madam Celadon====&lt;br /&gt;
In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], the player can pay Madam Celadon in the {{ci|Celadon}} [[Pokémon Center]] {{pdollar}}10,000 to force all Pokémon encountered in the wild (including in the [[GO Park|GO Park complex]] and Pokémon the player must defeat in a {{pkmn|battle}}) or received as a gift (including revived [[fossil]]s, but not [[in-game trade]]s or Mystery Gift) to have a specific Nature until midnight. Madam Celadon has the player select two flowers whose colors each represent a [[statistic|stat]]: &lt;br /&gt;
&lt;br /&gt;
* Red for Attack&lt;br /&gt;
* Yellow for Defense&lt;br /&gt;
* Blue for Special Attack&lt;br /&gt;
* Green for Special Defense&lt;br /&gt;
* Pink for Speed&lt;br /&gt;
&lt;br /&gt;
The first flower the player chooses determines the stat the Nature increases, and the second flower determines the stat it decreases. While the effect does last for the rest of the day, the player can change the nature at any time by paying Madam Celadon again. Due to the lack of breeding and Abilities, this is the only way to influence Natures in these games.&lt;br /&gt;
&lt;br /&gt;
==List of Natures==&lt;br /&gt;
The following table lists each one of the 25 Natures and their effects on a Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;background:#a0a0c4; border:3px solid #bbbbe8; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ccf; {{roundytl|5px}}&amp;quot; | #&lt;br /&gt;
! style=&amp;quot;background-color:#ccf&amp;quot; | Nature&lt;br /&gt;
! style=&amp;quot;background-color:#ccf&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background-color:#ccf&amp;quot; | Increased stat&lt;br /&gt;
! style=&amp;quot;background-color:#ccf&amp;quot; | Decreased stat&lt;br /&gt;
! style=&amp;quot;background-color:#ccf&amp;quot; | Favorite flavor&lt;br /&gt;
! style=&amp;quot;background-color:#ccf; {{roundytr|5px}}&amp;quot; | Disliked flavor&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
! Hardy&lt;br /&gt;
| がんばりや&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
! Lonely&lt;br /&gt;
| さみしがり&lt;br /&gt;
| style=&amp;quot;background:#{{Attack color light}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Defense color light}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Cool color light}}&amp;quot; | Spicy&lt;br /&gt;
| style=&amp;quot;background:#{{Tough color light}}&amp;quot; | Sour&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
! Brave&lt;br /&gt;
| ゆうかん&lt;br /&gt;
| style=&amp;quot;background:#{{Attack color light}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Speed color light}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{Cool color light}}&amp;quot; | Spicy&lt;br /&gt;
| style=&amp;quot;background:#{{Cute color light}}&amp;quot; | Sweet&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
! Adamant&lt;br /&gt;
| いじっぱり&lt;br /&gt;
| style=&amp;quot;background:#{{Attack color light}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Special Attack color light}}&amp;quot; | Sp. Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Cool color light}}&amp;quot; | Spicy&lt;br /&gt;
| style=&amp;quot;background:#{{Beauty color light}}&amp;quot; | Dry&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
! Naughty&lt;br /&gt;
| やんちゃ&lt;br /&gt;
| style=&amp;quot;background:#{{Attack color light}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Special Defense color light}}&amp;quot; | Sp. Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Cool color light}}&amp;quot; | Spicy&lt;br /&gt;
| style=&amp;quot;background:#{{Smart color light}}&amp;quot; | Bitter&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
! Bold&lt;br /&gt;
| ずぶとい&lt;br /&gt;
| style=&amp;quot;background:#{{Defense color light}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Attack color light}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Tough color light}}&amp;quot; | Sour&lt;br /&gt;
| style=&amp;quot;background:#{{Cool color light}}&amp;quot; | Spicy&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
! Docile&lt;br /&gt;
| すなお&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
! Relaxed&lt;br /&gt;
| のんき&lt;br /&gt;
| style=&amp;quot;background:#{{Defense color light}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Speed color light}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{Tough color light}}&amp;quot; | Sour&lt;br /&gt;
| style=&amp;quot;background:#{{Cute color light}}&amp;quot; | Sweet&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
! Impish&lt;br /&gt;
| わんぱく&lt;br /&gt;
| style=&amp;quot;background:#{{Defense color light}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Special Attack color light}}&amp;quot; | Sp. Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Tough color light}}&amp;quot; | Sour&lt;br /&gt;
| style=&amp;quot;background:#{{Beauty color light}}&amp;quot; | Dry&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
! Lax&lt;br /&gt;
| のうてんき&lt;br /&gt;
| style=&amp;quot;background:#{{Defense color light}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Special Defense color light}}&amp;quot; | Sp. Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Tough color light}}&amp;quot; | Sour&lt;br /&gt;
| style=&amp;quot;background:#{{Smart color light}}&amp;quot; | Bitter&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
! Timid&lt;br /&gt;
| おくびょう&lt;br /&gt;
| style=&amp;quot;background:#{{Speed color light}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{Attack color light}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Cute color light}}&amp;quot; | Sweet&lt;br /&gt;
| style=&amp;quot;background:#{{Cool color light}}&amp;quot; | Spicy&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
! Hasty&lt;br /&gt;
| せっかち&lt;br /&gt;
| style=&amp;quot;background:#{{Speed color light}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{Defense color light}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Cute color light}}&amp;quot; | Sweet&lt;br /&gt;
| style=&amp;quot;background:#{{Tough color light}}&amp;quot; | Sour&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
! Serious&lt;br /&gt;
| まじめ&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
! Jolly&lt;br /&gt;
| ようき&lt;br /&gt;
| style=&amp;quot;background:#{{Speed color light}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{Special Attack color light}}&amp;quot; | Sp. Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Cute color light}}&amp;quot; | Sweet&lt;br /&gt;
| style=&amp;quot;background:#{{Beauty color light}}&amp;quot; | Dry&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
! Naive&lt;br /&gt;
| むじゃき&lt;br /&gt;
| style=&amp;quot;background:#{{Speed color light}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{Special Defense color light}}&amp;quot; | Sp. Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Cute color light}}&amp;quot; | Sweet&lt;br /&gt;
| style=&amp;quot;background:#{{Smart color light}}&amp;quot; | Bitter&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
! Modest&lt;br /&gt;
| ひかえめ&lt;br /&gt;
| style=&amp;quot;background:#{{Special Attack color light}}&amp;quot; | Sp. Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Attack color light}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Beauty color light}}&amp;quot; | Dry&lt;br /&gt;
| style=&amp;quot;background:#{{Cool color light}}&amp;quot; | Spicy&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
! Mild&lt;br /&gt;
| おっとり&lt;br /&gt;
| style=&amp;quot;background:#{{Special Attack color light}}&amp;quot; | Sp. Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Defense color light}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Beauty color light}}&amp;quot; | Dry&lt;br /&gt;
| style=&amp;quot;background:#{{Tough color light}}&amp;quot; | Sour&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
! Quiet&lt;br /&gt;
| れいせい&lt;br /&gt;
| style=&amp;quot;background:#{{Special Attack color light}}&amp;quot; | Sp. Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Speed color light}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{Beauty color light}}&amp;quot; | Dry&lt;br /&gt;
| style=&amp;quot;background:#{{Cute color light}}&amp;quot; | Sweet&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
! Bashful&lt;br /&gt;
| てれや&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
! Rash&lt;br /&gt;
| うっかりや&lt;br /&gt;
| style=&amp;quot;background:#{{Special Attack color light}}&amp;quot; | Sp. Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Special Defense color light}}&amp;quot; | Sp. Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Beauty color light}}&amp;quot; | Dry&lt;br /&gt;
| style=&amp;quot;background:#{{Smart color light}}&amp;quot; | Bitter&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
! Calm&lt;br /&gt;
| おだやか&lt;br /&gt;
| style=&amp;quot;background:#{{Special Defense color light}}&amp;quot; | Sp. Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Attack color light}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Smart color light}}&amp;quot; | Bitter&lt;br /&gt;
| style=&amp;quot;background:#{{Cool color light}}&amp;quot; | Spicy&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
! Gentle&lt;br /&gt;
| おとなしい&lt;br /&gt;
| style=&amp;quot;background:#{{Special Defense color light}}&amp;quot; | Sp. Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Defense color light}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Smart color light}}&amp;quot; | Bitter&lt;br /&gt;
| style=&amp;quot;background:#{{Tough color light}}&amp;quot; | Sour&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
! Sassy&lt;br /&gt;
| なまいき&lt;br /&gt;
| style=&amp;quot;background:#{{Special Defense color light}}&amp;quot; | Sp. Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Speed color light}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{Smart color light}}&amp;quot; | Bitter&lt;br /&gt;
| style=&amp;quot;background:#{{Cute color light}}&amp;quot; | Sweet&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
! Careful&lt;br /&gt;
| しんちょう&lt;br /&gt;
| style=&amp;quot;background:#{{Special Defense color light}}&amp;quot; | Sp. Defense&lt;br /&gt;
| style=&amp;quot;background:#{{Special Attack color light}}&amp;quot; | Sp. Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Smart color light}}&amp;quot; | Bitter&lt;br /&gt;
| style=&amp;quot;background:#{{Beauty color light}}&amp;quot; | Dry&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
! Quirky&lt;br /&gt;
| きまぐれ&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#ddf; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- before removing this section, please discuss this at the talk page --&amp;gt;&lt;br /&gt;
===Stat-focused table===&lt;br /&gt;
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align:center; {{roundy|15px}} border:3px solid #bbbbe8; background:#a0a0c4; margin:auto&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#bbbbe8&amp;quot; | Nature table&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 colspan=2 style=&amp;quot;background:#bbbbe8&amp;quot; | &#039;&#039;&#039;&#039;&#039;No change ↘&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
! colspan=5 style=&amp;quot;background:#ddf; color:#{{blue color light}}&amp;quot; | Decreased stat ↓ &amp;lt;br&amp;gt; (disliked flavor)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Cool color light}}&amp;quot; | ↓Attack&amp;lt;br&amp;gt; (Spicy)&lt;br /&gt;
! style=&amp;quot;background:#{{Tough color light}}&amp;quot; | ↓Defense&amp;lt;br&amp;gt; (Sour)&lt;br /&gt;
! style=&amp;quot;background:#{{Beauty color light}}&amp;quot; | ↓Sp.Atk&amp;lt;br&amp;gt; (Dry)&lt;br /&gt;
! style=&amp;quot;background:#{{Smart color light}}&amp;quot; | ↓Sp.Def&amp;lt;br&amp;gt; (Bitter)&lt;br /&gt;
! style=&amp;quot;background:#{{Cute color light}}&amp;quot; | ↓Speed&amp;lt;br&amp;gt; (Sweet)&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! rowspan=5 style=&amp;quot;color:#{{red color light}}&amp;quot; class=&amp;quot;roundybl&amp;quot; | Increased stat ↑ &amp;lt;br&amp;gt; (favorite flavor)&lt;br /&gt;
! style=&amp;quot;background:#{{Cool color light}}&amp;quot; | ↑Attack &amp;lt;br&amp;gt; (Spicy)&lt;br /&gt;
! style=&amp;quot;background:#bbbbe8&amp;quot; | &#039;&#039;Hardy&#039;&#039;&lt;br /&gt;
! Lonely&lt;br /&gt;
! Adamant&lt;br /&gt;
! Naughty&lt;br /&gt;
! Brave&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Tough color light}}&amp;quot; | ↑Defense &amp;lt;br&amp;gt; (Sour)&lt;br /&gt;
! Bold&lt;br /&gt;
! style=&amp;quot;background:#bbbbe8&amp;quot; | &#039;&#039;Docile&#039;&#039;&lt;br /&gt;
! Impish&lt;br /&gt;
! Lax&lt;br /&gt;
! Relaxed&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Beauty color light}}&amp;quot; | ↑Sp.Atk &amp;lt;br&amp;gt; (Dry)&lt;br /&gt;
! Modest&lt;br /&gt;
! Mild&lt;br /&gt;
! style=&amp;quot;background:#bbbbe8&amp;quot; | &#039;&#039;Bashful&#039;&#039;&lt;br /&gt;
! Rash&lt;br /&gt;
! Quiet&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Smart color light}}&amp;quot; | ↑Sp.Def &amp;lt;br&amp;gt; (Bitter)&lt;br /&gt;
! Calm&lt;br /&gt;
! Gentle&lt;br /&gt;
! Careful&lt;br /&gt;
! style=&amp;quot;background:#bbbbe8&amp;quot; | &#039;&#039;Quirky&#039;&#039;&lt;br /&gt;
! Sassy&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Cute color light}}&amp;quot; | ↑Speed &amp;lt;br&amp;gt; (Sweet)&lt;br /&gt;
! Timid&lt;br /&gt;
! Hasty&lt;br /&gt;
! Jolly&lt;br /&gt;
! Naive&lt;br /&gt;
! style=&amp;quot;background:#bbbbe8&amp;quot; class=&amp;quot;roundybr&amp;quot; | &#039;&#039;Serious&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other applications==&lt;br /&gt;
===Evolutions===&lt;br /&gt;
{{p|Toxtricity}}&#039;s form upon evolution is determined by its Nature.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{blue color}}; {{roundy|10px}}; border: 3px solid #{{blue color dark}}&amp;quot; cellpadding=2px&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ccf; {{roundytl|5px}}&amp;quot; | Previous evolution&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccf&amp;quot; | Nature evolution&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ccf; {{roundytr|5px}}&amp;quot; | Later evolution&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Toxel is the lowest in its line&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MSP|848|Toxel}}&amp;lt;br&amp;gt;{{pcolor|Toxel|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag|Rare Candy}} + Nature&amp;lt;br&amp;gt;[[Level]] 30+&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax,&amp;lt;br&amp;gt;Hasty, Jolly, Naive, Rash, Sassy, or Quirky Nature)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP|849|Toxtricity}}&amp;lt;br&amp;gt;{{pcolor|Toxtricity|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color2|000|List of Pokémon with form differences#Toxtricity|Amped Form}}&amp;lt;br&amp;gt;{{typecolor|Electric}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Toxtricity does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Rare Candy}} + Nature&amp;lt;br&amp;gt;[[Level]] 30+&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Lonely, Bold, Relaxed, Timid, Serious, Modest&amp;lt;br&amp;gt;Mild, Quiet, Bashful, Calm, Gentle, or Careful Nature)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP|849L|Toxtricity}}&amp;lt;br&amp;gt;{{pcolor|Toxtricity|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color2|000|List of Pokémon with form differences#Toxtricity|Low Key Form}}&amp;lt;br&amp;gt;{{typecolor|Electric}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Toxtricity does not evolve&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle Palace===&lt;br /&gt;
{{main|Battle Palace}}&lt;br /&gt;
In the [[Battle Palace]] and in [[Verdanturf Town]]&#039;s [[Battle Tent]], Trainers do not control their Pokémon during {{pkmn|battle}}. Instead, Pokémon have different battle styles depending on their Nature. &lt;br /&gt;
&lt;br /&gt;
All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).&lt;br /&gt;
&lt;br /&gt;
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon&#039;s {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will &amp;quot;appear incapable of using its power&amp;quot; and skip its turn.&lt;br /&gt;
&lt;br /&gt;
===Purification===&lt;br /&gt;
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon&#039;s Nature influences the efficacy of different [[purification]] methods. An action that greatly lowers the [[Heart Gauge]] of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
In {{3v2|Diamond|Pearl|Platinum}}, a man in the house closest to the [[Sunyshore City]] Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the {{player}} three [[Pokétch]] applications in return.&lt;br /&gt;
&lt;br /&gt;
From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others&#039; games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player&#039;s profile in the [[Player Search System]].&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===In the Pokémon Mystery Dungeon series===&lt;br /&gt;
{{incomplete|section|Nature quiz results in SMD and RTDX}}&lt;br /&gt;
In the {{g|Mystery Dungeon series}}, the Natures of the core series are used in the personality quizzes to determine what Pokémon the player turns into at the beginning of [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. The nature quiz is also present in {{g|Super Mystery Dungeon}} and [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], but the player is allowed to select their own Pokémon if they do not like the Pokémon determined for them.&lt;br /&gt;
&lt;br /&gt;
Nature in these games only influences the player&#039;s Pokémon, and does not affect their stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{md color dark}}; border: 5px solid #{{md color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{md color light}}; {{roundytl|5px}}&amp;quot; | Nature&lt;br /&gt;
! colspan=6 style=&amp;quot;background:#{{md color light}};&amp;quot; | {{color2|000|Pokémon Mystery Dungeon series|Game}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
| colspan=2 | {{Gameabbrevmd|RB}}&lt;br /&gt;
| colspan=4 | {{Gameabbrevmd|TDS}}&lt;br /&gt;
&amp;lt;!--| {{Gameabbrevmd|SMD}}&lt;br /&gt;
| colspan=2 | {{Gameabbrevmd|RTDX}}--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}}; font-size:80%&amp;quot;&lt;br /&gt;
! {{color2|000|Gender|Male}}&lt;br /&gt;
! {{color2|000|Gender|Female}}&lt;br /&gt;
! colspan=2 | {{color2|000|Gender|Male}}&lt;br /&gt;
! colspan=2 | {{color2|000|Gender|Female}}&lt;br /&gt;
&amp;lt;!--! {{color2|000|Gender|Male}}&lt;br /&gt;
! {{color2|000|Gender|Female}}&lt;br /&gt;
! {{color2|000|Gender|Male}}&lt;br /&gt;
! {{color2|000|Gender|Female}}--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Hardy&lt;br /&gt;
| [[File:MDP RT 004.png]]&amp;lt;br&amp;gt;{{pcolor|Charmander|000}}&lt;br /&gt;
| [[File:MDP RT 025.png]]&amp;lt;br&amp;gt;{{pcolor|Pikachu|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 255.png]]&amp;lt;br&amp;gt;{{pcolor|Torchic|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 252.png]]&amp;lt;br&amp;gt;{{pcolor|Treecko|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Lonely&lt;br /&gt;
| [[File:MDP RT 104.png]]&amp;lt;br&amp;gt;{{pcolor|Cubone|000}}&lt;br /&gt;
| [[File:MDP RT 054.png]]&amp;lt;br&amp;gt;{{pcolor|Psyduck|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 001.png]]&amp;lt;br&amp;gt;{{pcolor|Bulbasaur|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 258.png]]&amp;lt;br&amp;gt;{{pcolor|Mudkip|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Brave&lt;br /&gt;
| [[File:MDP RT 066.png]]&amp;lt;br&amp;gt;{{pcolor|Machop|000}}&lt;br /&gt;
| [[File:MDP RT 004.png]]&amp;lt;br&amp;gt;{{pcolor|Charmander|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 025.png]]&amp;lt;br&amp;gt;{{pcolor|Pikachu|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 004.png]]&amp;lt;br&amp;gt;{{pcolor|Charmander|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Bold&lt;br /&gt;
| colspan=2 style=&amp;quot;margin:auto; background:#{{md color dark}};&amp;quot; | N/A&lt;br /&gt;
| colspan=2 | [[File:MDP E 387.png]]&amp;lt;br&amp;gt;{{pcolor|Turtwig|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 007.png]]&amp;lt;br&amp;gt;{{pcolor|Squirtle|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Docile&lt;br /&gt;
| [[File:MDP RT 001.png]]&amp;lt;br&amp;gt;{{pcolor|Bulbasaur|000}}&lt;br /&gt;
| [[File:MDP RT 152.png]]&amp;lt;br&amp;gt;{{pcolor|Chikorita|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 004.png]]&amp;lt;br&amp;gt;{{pcolor|Charmander|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 001.png]]&amp;lt;br&amp;gt;{{pcolor|Bulbasaur|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Relaxed&lt;br /&gt;
| [[File:MDP RT 054.png]]&amp;lt;br&amp;gt;{{pcolor|Psyduck|000}}&lt;br /&gt;
| [[File:MDP RT 007.png]]&amp;lt;br&amp;gt;{{pcolor|Squirtle|000}}&lt;br /&gt;
| [[File:MDP E 446.png]]&amp;lt;br&amp;gt;{{pcolor|Munchlax|000}}{{sup/md|TD}}&lt;br /&gt;
| [[File:MDP E 231.png]]&amp;lt;br&amp;gt;{{pcolor|Phanpy|000}}{{sup/md|S}}&lt;br /&gt;
| [[File:MDP E 052.png]]&amp;lt;br&amp;gt;{{pcolor|Meowth|000}}{{sup/md|TD}}&lt;br /&gt;
| [[File:MDP E 037.png]]&amp;lt;br&amp;gt;{{pcolor|Vulpix|000}}{{sup/md|S}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Impish&lt;br /&gt;
| [[File:MDP RT 025.png]]&amp;lt;br&amp;gt;{{pcolor|Pikachu|000}}&lt;br /&gt;
| [[File:MDP RT 104.png]]&amp;lt;br&amp;gt;{{pcolor|Cubone|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 393.png]]&amp;lt;br&amp;gt;{{pcolor|Piplup|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 390.png]]&amp;lt;br&amp;gt;{{pcolor|Chimchar|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Timid&lt;br /&gt;
| [[File:MDP RT 155.png]]&amp;lt;br&amp;gt;{{pcolor|Cyndaquil|000}}&lt;br /&gt;
| [[File:MDP RT 255.png]]&amp;lt;br&amp;gt;{{pcolor|Torchic|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 155.png]]&amp;lt;br&amp;gt;{{pcolor|Cyndaquil|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 387.png]]&amp;lt;br&amp;gt;{{pcolor|Turtwig|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Jolly&lt;br /&gt;
| [[File:MDP RT 007.png]]&amp;lt;br&amp;gt;{{pcolor|Squirtle|000}}&lt;br /&gt;
| [[File:MDP RT 158.png]]&amp;lt;br&amp;gt;{{pcolor|Totodile|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 158.png]]&amp;lt;br&amp;gt;{{pcolor|Totodile|000}}&lt;br /&gt;
| [[File:MDP E 446.png]]&amp;lt;br&amp;gt;{{pcolor|Munchlax|000}}{{sup/md|TD}}&lt;br /&gt;
| [[File:MDP E 133.png]]&amp;lt;br&amp;gt;{{pcolor|Eevee|000}}{{sup/md|S}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Naive&lt;br /&gt;
| [[File:MDP RT 158.png]]&amp;lt;br&amp;gt;{{pcolor|Totodile|000}}&lt;br /&gt;
| [[File:MDP RT 133.png]]&amp;lt;br&amp;gt;{{pcolor|Eevee|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 390.png]]&amp;lt;br&amp;gt;{{pcolor|Chimchar|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 300.png]]&amp;lt;br&amp;gt;{{pcolor|Skitty|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Hasty&lt;br /&gt;
| [[File:MDP RT 255.png]]&amp;lt;br&amp;gt;{{pcolor|Torhcic|000}}&lt;br /&gt;
| [[File:MDP RT 300.png]]&amp;lt;br&amp;gt;{{pcolor|Skitty|000}}&lt;br /&gt;
| [[File:MDP E 300.png]]&amp;lt;br&amp;gt;{{pcolor|Skitty|000}}{{sup/md|TD}}&lt;br /&gt;
| [[File:MDP E 403.png]]&amp;lt;br&amp;gt;{{pcolor|Shinx|000}}{{sup/md|S}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 025.png]]&amp;lt;br&amp;gt;{{pcolor|Pikachu|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Quiet&lt;br /&gt;
| colspan=2 style=&amp;quot;margin:auto; background:#{{md color dark}};&amp;quot; | N/A&lt;br /&gt;
| colspan=2 | [[File:MDP E 252.png]]&amp;lt;br&amp;gt;{{pcolor|Treecko|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 152.png]]&amp;lt;br&amp;gt;{{pcolor|Chikorita|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Rash&lt;br /&gt;
| colspan=2 style=&amp;quot;margin:auto; background:#{{md color dark}};&amp;quot; | N/A&lt;br /&gt;
| colspan=2 | [[File:MDP E 258.png]]&amp;lt;br&amp;gt;{{pcolor|Mudkip|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 255.png]]&amp;lt;br&amp;gt;{{pcolor|Torchic|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Calm&lt;br /&gt;
| [[File:MDP RT 258.png]]&amp;lt;br&amp;gt;{{pcolor|Mudkip|000}}&lt;br /&gt;
| [[File:MDP RT 001.png]]&amp;lt;br&amp;gt;{{pcolor|Bulbasaur|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 152.png]]&amp;lt;br&amp;gt;{{pcolor|Chikorita|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 155.png]]&amp;lt;br&amp;gt;{{pcolor|Cyndaquil|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Sassy&lt;br /&gt;
| [[File:MDP RT 252.png]]&amp;lt;br&amp;gt;{{pcolor|Treecko|000}}&lt;br /&gt;
| [[File:MDP RT 255.png]]&amp;lt;br&amp;gt;{{pcolor|Torchic|000}}&lt;br /&gt;
| [[File:MDP E 052.png]]&amp;lt;br&amp;gt;{{pcolor|Meowth|000}}{{sup/md|TD}}&lt;br /&gt;
| [[File:MDP E 447.png]]&amp;lt;br&amp;gt;{{pcolor|Riolu|000}}{{sup/md|S}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 158.png]]&amp;lt;br&amp;gt;{{pcolor|Totodile|000}}&lt;br /&gt;
|- style=&amp;quot;margin:auto; background:#{{md color light}};&amp;quot;&lt;br /&gt;
! Quirky&lt;br /&gt;
| [[File:MDP RT 052.png]]&amp;lt;br&amp;gt;{{pcolor|Meowth|000}}&lt;br /&gt;
| [[File:MDP RT 252.png]]&amp;lt;br&amp;gt;{{pcolor|Treecko|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 007.png]]&amp;lt;br&amp;gt;{{pcolor|Squirtle|000}}&lt;br /&gt;
| colspan=2 | [[File:MDP E 393.png]]&amp;lt;br&amp;gt;{{pcolor|Piplup|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
Natures were first mentioned in &#039;&#039;[[SM041|Mounting an Electrifying Charge!]]&#039;&#039;, where it was revealed that [[Sophocles&#039;s Charjabug]] had a Mild Nature. In addition, a young man named [[Horacio]] revealed that his {{Shiny}} {{TP|Horacio|Charjabug}} had a Timid Nature, which he believed to be perfect for the [[Charjabug race]]. However, these references to Natures were removed in the [[dub]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Since the {{chap|FireRed &amp;amp; LeafGreen}}, the Natures of each [[Pokédex holder]]&#039;s Pokémon have been visible on their bios.&lt;br /&gt;
&lt;br /&gt;
In addition, {{adv|Ruby}} has a talent of being able to tell a Pokémon&#039;s Nature just by observing its [[move]]s and body language, allowing him to choose the correct [[Pokéblock]] [[flavor]] for them.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{unknown color}}|bordercolor={{unknown color dark}}&lt;br /&gt;
|zh_yue=性格 &#039;&#039;{{tt|Singgaak|Nature}}&#039;&#039;&lt;br /&gt;
|zh_cmn=性格 &#039;&#039;{{tt|Xìnggé|Nature}}&#039;&#039;&lt;br /&gt;
|fr=Nature&lt;br /&gt;
|de=Wesen&lt;br /&gt;
|it=Natura&lt;br /&gt;
|ko=성격 &#039;&#039;{{tt|Seonggyeok|Nature}}&#039;&#039;&lt;br /&gt;
|pt=Natureza&lt;br /&gt;
|ru=Характер &#039;&#039;Kharakter&#039;&#039;&lt;br /&gt;
|es=Naturaleza&lt;br /&gt;
|tr=Mizaç&lt;br /&gt;
|vi=Tính cách&lt;br /&gt;
|hu=Természet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Specific Natures&#039;&#039;&lt;br /&gt;
{{langlist/h|nature}}&lt;br /&gt;
{{langlist|nature||Adamant|いじっぱり|Ijippari|Rigide|Hart|Decisa|Firme|고집|Gojip|固執 / 固执|Gùzhí / Gujāp}}&lt;br /&gt;
{{langlist|nature||Bashful|てれや|Tereya|Pudique|Zaghaft|Ritrosa|Tímida|수줍음|Sujup-eum|害羞|Hàixiū / Hoihsāu}}&lt;br /&gt;
{{langlist|nature||Bold|ずぶとい|Zubutoi|Assuré|Kühn|Sicura|Osada|대담|Daedam|大膽 / 大胆|Dàdǎn / Daaihdáam}}&lt;br /&gt;
{{langlist|nature||Brave|ゆうかん|Yūkan|Brave|Mutig|Audace|Audaz|용감|Yonggam|勇敢|Yǒnggǎn / Yúhnggám}}&lt;br /&gt;
{{langlist|nature||Calm|おだやか|Odayaka|Calme|Still|Calma|Serena|차분|Chabun|溫和 / 温和|Wēnhé / Wānwòh}}&lt;br /&gt;
{{langlist|nature||Careful|しんちょう|Shinchō|Prudent|Sacht|Cauta|Cauta|신중|Sinjung|慎重|Shènzhòng / Sahnjuhng}}&lt;br /&gt;
{{langlist|nature||Docile|すなお|Sunao|Docile|Sanft|Docile|Dócil|온순|Onsun|坦率|Tǎnshuài / Táansēut}}&lt;br /&gt;
{{langlist|nature||Gentle|おとなしい|Otonashii|Gentil|Zart|Gentile|Amable|얌전|Yamjeon|溫順 / 温顺|Wēnshùn / Wānseuhn}}&lt;br /&gt;
{{langlist|nature||Hardy|がんばりや|Ganbariya|Hardi|Robust|Ardita|Fuerte|노력|Noryeok|勤奮 / 勤奋|Qínfèn / Kàhnfáhn}}&lt;br /&gt;
{{langlist|nature||Hasty|せっかち|Sekkachi|Pressé|Hastig|Lesta|Activa|성급|Seonggeup|急躁|Jízào / Gāpchou}}&lt;br /&gt;
{{langlist|nature||Impish|わんぱく|Wanpaku|Malin|Pfiffig|Scaltra|Agitada|장난꾸러기|Jangnankkureogi|淘氣 / 淘气|Táoqì / Tòuhhei}}&lt;br /&gt;
{{langlist|nature||Jolly|ようき|Yōki|Jovial|Froh|Allegra|Alegre|명랑|Myeongrang|爽朗|Shuǎnglǎng / Sónglóhng}}&lt;br /&gt;
{{langlist|nature||Lax|のうてんき|Nōtenki|Lâche|Lasch|Fiacca|Floja|촐랑|Chullang|樂天 / 乐天|Lètiān / Lohktīn}}&lt;br /&gt;
{{langlist|nature||Lonely|さみしがり|Samishigari|Solo|Solo|Schiva|Huraña|외로움|Oeroum|怕寂寞|Pàjímò / Pàjìmò / Pajihkmohk}}&lt;br /&gt;
{{langlist|nature||Mild|おっとり|Ottori|Doux|Mild|Mite|Afable|의젓|Yijeot|慢吞吞|Màntūntūn / Maahntāntān}}&lt;br /&gt;
{{langlist|nature||Modest|ひかえめ|Hikaeme|Modeste|Mäßig|Modesta|Modesta|조심|Josim|內斂 / 内敛|Nèiliàn / Nèiliǎn / Noihlihm}}&lt;br /&gt;
{{langlist|nature||Naive|むじゃき|Mujaki|Naïf|Naiv|Ingenua|Ingenua|천진난만|Cheonjinnanman|天真|Tiānzhēn / Tīnjān}}&lt;br /&gt;
{{langlist|nature||Naughty|やんちゃ|Yancha|Mauvais|Frech|Birbona|Pícara|개구쟁이|Gaegujaeng-i|頑皮 / 顽皮|Wánpí / Wàahnpèih}}&lt;br /&gt;
{{langlist|nature||Quiet|れいせい|Reisei|Discret|Ruhig|Quieta|Mansa|냉정|Naengjeong|冷靜 / 冷静|Lěngjìng / Láahngjihng}}&lt;br /&gt;
{{langlist|nature||Quirky|きまぐれ|Kimagure|Bizarre|Kauzig|Furba|Rara|변덕|Byeongdeok|浮躁|Fúzào / Fàuhchou}}&lt;br /&gt;
{{langlist|nature||Rash|うっかりや|Ukkariya|Foufou|Hitzig|Ardente|Alocada|덜렁|Deolleong|馬虎 / 马虎|Mǎhū / Mǎhu / Māfū}}&lt;br /&gt;
{{langlist|nature||Relaxed|のんき|Nonki|Relax|Locker|Placida|Plácida|무사태평|Musataepyeong|悠閒 / 悠闲|Yōuxián / Yàuhhàahn}}&lt;br /&gt;
{{langlist|nature||Sassy|なまいき|Namaiki|Malpoli|Forsch|Vivace|Grosera|건방|Geonbang|自大|Zìdà / Jihdaaih}}&lt;br /&gt;
{{langlist|nature||Serious|まじめ|Majime|Sérieux|Ernst|Seria|Seria|성실|Seongsil|認真 / 认真|Rènzhēn / Yihngjān}}&lt;br /&gt;
{{langlist|nature||Timid|おくびょう|Okubyō|Timide|Scheu|Timida|Miedosa|겁쟁이|Geopjaeng-i|膽小 / 胆小|Dǎnxiǎo / Dáamsíu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon individuality|unknown}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Pages in other languages]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wesen]]&lt;br /&gt;
[[es:Naturaleza]]&lt;br /&gt;
[[fr:Nature]]&lt;br /&gt;
[[it:Natura]]&lt;br /&gt;
[[ja:せいかく]]&lt;br /&gt;
[[zh:性格]]&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&amp;diff=3248817</id>
		<title>Transform (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&amp;diff=3248817"/>
		<updated>2020-09-21T15:17:43Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: /* Generation I */ Mention the HP exception for stat copy early on rather than later in the middle of the paragraph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=144&lt;br /&gt;
|name=Transform&lt;br /&gt;
|gameimage=Transform VIII.png&lt;br /&gt;
|gameimage2=Transform VIII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|jname=へんしん&lt;br /&gt;
|jtrans=Transform&lt;br /&gt;
|jtranslit=Henshin&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can be repeatedly used without boring the Judge.&lt;br /&gt;
|appealsc=1&lt;br /&gt;
|scdesc=Earn +3 if the Pokémon gets the lowest score.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=An appealing move that can be used repeatedly without boring the audience.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Transform&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;へんしん&#039;&#039;&#039; &#039;&#039;Transform&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{MoveResearch|Are PP Ups taken into account for maximum PP displayed for a transformed Pokémon in Generation I and II? How does transform interact with species-specific items, such as soul dew or eviolite?}}&lt;br /&gt;
===Generation I===&lt;br /&gt;
Transform changes the user&#039;s current type, current [[stats]] (except {{stat|HP}}), current stat modifications, current moves, current species, and current [[cry]] to that of the target&#039;s.&lt;br /&gt;
&lt;br /&gt;
The transformed Pokémon retains its original coloration when displayed on a system that supports colors in the first place, such as the [[Super Game Boy]] or the [[Virtual Console]]. For instance, {{p|Ditto}} always transforms into a purple version of the target, except in {{game|Yellow}} where the front sprite of Ditto is gray instead, so Ditto appears as a gray version of the target when viewed from the front, but purple when viewed from the back.&lt;br /&gt;
&lt;br /&gt;
Each move copied by Transform will have 5 remaining {{PP}} of the usual maximum. With this in mind, if a Ditto encounters another Ditto in this generation, both Ditto will continually Transform into each other, replenishing the 5 PP constantly and making the battle seemingly endless. {{cat|PP-restoring items}} such as [[Ether]]s used from the Bag can only restore PP to moves the Pokémon knows before transforming.&lt;br /&gt;
&lt;br /&gt;
Transform does not copy the target&#039;s [[status condition]]s, level, current or maximum {{stat|HP}}, base experience, or the generic Minimize image. If a transformed Pokémon takes damage from a [[critical hit]], its original stats will be used rather than its stats after Transform. The probability of a transformed Pokémon scoring a critical hit is based on the original Pokémon&#039;s base Speed, not the base Speed of the Pokémon it transformed into.&lt;br /&gt;
&lt;br /&gt;
Transform bypasses {{stat|accuracy}} checks to always hit, even if the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
In-game, if a wild Pokémon uses Transform and is subsequently caught, it will become a {{p|Ditto}}, regardless of what species it originally was. It will then have all the stats and moves of a Ditto, except for its current HP, which will remain unaltered by this change.&lt;br /&gt;
&lt;br /&gt;
If a wild Pokémon uses Transform twice and is subsequently caught, its [[Individual values|DVs]] will be the DVs of the first Pokémon it transformed into.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium (English)|Pokémon Stadium]], Transform will not work if the target&#039;s current species is Ditto. The transformed Pokémon appears with the normal colors of the target.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Like in Generation I, a transformed Pokémon retains its original palette colors. For instance, a non-[[Shiny]] {{p|Ditto}} is purple, so it always transforms into a purple version of the opponent. Similarly, a Shiny Ditto is blue, so it transforms into a blue version of the opponent.&lt;br /&gt;
&lt;br /&gt;
A transformed Pokémon retains its original species for determining if it is boosted by Pokémon-specific [[stat-enhancing item]]s, with the exception of [[Metal Powder]], which uses the target&#039;s species.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon transforms into a Pokémon that knows {{m|Sketch}}, Sketch will have its maximum 1 PP rather than 5 like other moves.&lt;br /&gt;
&lt;br /&gt;
Transform will now fail if used on a transformed opponent or if the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. Wild Pokémon are now treated as their original species upon capture after transforming, rather than being treated as Ditto like in Generation I.&lt;br /&gt;
&lt;br /&gt;
Transform will correctly copy {{p|Unown}}&#039;s letter.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium 2]], Transform is able to work even if the target is a Ditto (unlike the previous generation). If Transform is used by a [[Shiny Pokémon]], it will cause the Pokémon species transformed into to appear Shiny. Likewise, a normal Pokémon transforming into a Shiny target&#039;s species will appear as a normal version.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{MoveResearch|Interaction with Deoxys&#039;s forms in link battles between games in which Deoxys has different forms}}&lt;br /&gt;
Transform, if used by a [[Shiny Pokémon]], will cause the Pokémon species transformed into to appear Shiny. Likewise, a normal Pokémon transforming into a Shiny target&#039;s species will appear as a normal version.&lt;br /&gt;
&lt;br /&gt;
Transform copies the target Pokémon&#039;s [[Ability]], replacing its own. Starting in this generation, Transform also copies the [[catch rate]], the base [[experience]], and the EV yield of the target.&lt;br /&gt;
&lt;br /&gt;
[[Leppa Berry|Leppa Berries]] used from the Bag or as a held item can only restore PP to moves the Pokémon knows before transforming. A held Leppa Berry will only be consumed if a move known before transforming reaches 0 PP. The maximum PP of a move known due to Transform is the move&#039;s base maximum PP, regardless of any [[PP Up]]s used by the target.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon transforms into a Pokémon with multiple [[List of Pokémon with form differences|forms]], it will copy the form of the target. If a Pokémon transforms into a {{p|Castform}} and has the Ability {{a|Forecast}}, it will change form depending on the [[weather]] after transforming into Castform&#039;s current form.&lt;br /&gt;
&lt;br /&gt;
During a Pokémon Contest, the Pokémon will transform into one of the other contestants.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Transform now copies the target&#039;s coloration; whether or not the transformed Pokémon is {{Shiny}} depends on whether the target is, not the user.&lt;br /&gt;
&lt;br /&gt;
A held [[Leppa Berry]] will be consumed if the Pokémon runs out of PP for a move it knows due to Transform. If a Leppa Berry is consumed via {{m|Bug Bite}}, {{m|Pluck}} or {{m|Fling}}, it will restore PP to a move known due to Transform. A Leppa Berry consumed as a held item, or via {{m|Bug Bite}}, {{m|Pluck}} or {{m|Fling}}, can restore a move&#039;s PP above the 5 Transform gives, as long as it doesn&#039;t exceed the move&#039;s maximum PP.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon transforms into [[List of Pokémon with form differences#Giratina|Origin Forme]] {{p|Giratina}} or {{p|Arceus}}, the Pokémon first transforms into the target&#039;s current form, then immediately changes to the form corresponding to its own held item; therefore, if it transforms into an Arceus but holds a [[Plate]], it will first assume the target Arceus&#039;s form, then immediately change to the form corresponding to its own Plate (even if the transformed Pokémon had its Ability suppressed by {{m|Gastro Acid}}). If a Pokémon transforms into Origin Forme Giratina in the [[Distortion World]], it will remain in Origin Forme regardless of its held item. If a Pokémon transforms into {{p|Cherrim}}, it will change form depending on the [[weather]]. If a Pokémon transforms into Sky Forme {{p|Shaymin}}, it will change to Land Forme if it is {{status|frozen}}.&lt;br /&gt;
&lt;br /&gt;
As in previous generations, a transformed Pokémon retains its original species for determining if it is boosted by Pokémon-specific [[stat-enhancing item]]s, with the exception of [[Metal Powder]] and [[Quick Powder]], which use the target&#039;s species.&lt;br /&gt;
&lt;br /&gt;
During a [[Pokémon Super Contest]], the Pokémon will transform into one of the other contestants.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Transform no longer copies the target&#039;s [[catch rate]]. Transform will now fail if used by a Pokémon that is already transformed, targeting a Pokémon behind a {{m|substitute}}, or targeting a Pokémon under the effect of {{a|Illusion}}.&lt;br /&gt;
&lt;br /&gt;
A move known due to Transform now always has a maximum of at most 5 PP, regardless of the move&#039;s base maximum PP if it is greater than 5. As such, a Leppa Berry cannot restore the PP of a move known due to Transform above 5.&lt;br /&gt;
&lt;br /&gt;
A transformed Pokémon can no longer change forms; it will remain in the form the target was in when the user transformed into it. For example, if a Pokémon transforms into {{p|Castform}}, it will not change form even if the [[weather]] changes.&lt;br /&gt;
&lt;br /&gt;
{{a|Imposter}}, {{p|Ditto}}&#039;s signature Ability introduced in [[Generation V]], automatically causes the user to transform into the opponent.&lt;br /&gt;
&lt;br /&gt;
Pokémon that know Transform are banned from participating in [[Pokéstar Studios]] films.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]], using Transform while holding a Choice item (the [[Choice Band]], [[Choice Scarf]], or [[Choice Specs]]) on a target that also knows Transform will force the user to continue using Transform.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
{{MoveResearch|Interaction with choice items on targets who also know Transform aside from Generation V}}&lt;br /&gt;
The user will transform into [[Mega Evolution|Mega-Evolved]] Pokémon and maintain the form regardless of whether it holds the required [[Mega Stone]]. This has no effect on the restriction that only allows each player one Mega Evolution per battle. Also, a Pokémon that transforms into a species that has a Mega Evolution (but is not yet Mega Evolved) will be unable to Mega Evolve, even if the transformed Pokémon holds the corresponding Mega Stone.&lt;br /&gt;
&lt;br /&gt;
A transformed Pokémon can use moves exclusive to a species it has transformed into, such as {{m|Hyperspace Fury}} if transformed into {{p|Hoopa}} Unbound.&lt;br /&gt;
&lt;br /&gt;
Transform will fail if used on a Pokémon that is protected by {{m|Crafty Shield}}.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Contest Spectaculars, if Transform is used, a {{m|Substitute}} doll would be thrown in the stage. The user would then transform into the doll. The effects of Transform will last for the round it is used in.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
Even if a Pokémon transforms into Meteor Form {{p|Minior}}, {{a|Shields Down}} will not prevent a transformed Pokémon from being afflicted with [[status condition]]s.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Normalium Z]] into Z-Transform, the user&#039;s HP is fully restored.&lt;br /&gt;
&lt;br /&gt;
A transformed Pokémon can use [[Z-Move]]s exclusive to a species it has transformed into and if it holds an appropriate [[Z-Crystal]] (excluding {{DL|List of Pokémon with form differences|Necrozma|Ultra}} {{p|Necrozma}}). If the user has transformed into a Mega-Evolved Pokémon, it cannot use any Z-Moves, even if it holds an appropriate Z-Crystal.&lt;br /&gt;
&lt;br /&gt;
If the user transforms into a Pokémon that has no type (i.e. it was a pure {{t|Fire}} type that used {{m|Burn Up}}), the user will become {{type|Normal}}; if such a target has additionally been affected by {{m|Forest&#039;s Curse}} or {{m|Trick-or-Treat}}, the user will become Normal-type with an added {{t|Grass}} or {{t|Ghost}} type respectively. If the user transforms into a dual-typed Pokémon that has used Burn Up, however, Transform will copy the target&#039;s current types (and type additions) as usual.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], if the user transforms into the {{ga|Partner Pokémon|Partner}} {{p|Pikachu}}{{sup/7|P}}/{{p|Eevee}}{{sup/7|E}}, it will also copy any [[clothing|clothes]] they have on them.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
If a Pokémon transforms into a Dynamax Pokémon, it will successfully transform but not become Dynamaxed. Transformed Pokémon can Dynamax, unless they are transformed into {{p|Zacian}}, {{p|Zamazenta}}, or {{p|Eternatus}}; if the user is already Dynamaxed, Transform will fail against these three Pokémon. Transform does not copy the [[Gigantamax Factor]], so even if a Pokémon transforms into a Pokémon that can Gigantamax, the transformed Pokémon will be able to Dynamax but not [[Gigantamax]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Transforms the user into a copy of the target, including the type. All moves have only five PP each.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|The user assumes the foe&#039;s guise.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Alters the user&#039;s cells to become a copy of the foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The user transforms into a copy of the foe with even the same move set.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Alters the user&#039;s cells to copy the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user transforms into a copy of the foe right down to having the same move set.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|The user transforms into a copy of the target right down to having the same move set.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/8|132|Ditto|type=Normal|1|Ditto|Ditto|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/8|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|10|10|10|1|1|1|1{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;99{{sup/7|PE}}|80}}&lt;br /&gt;
{{Movefoot|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
===--===&lt;br /&gt;
{{main|-- (move)}}&lt;br /&gt;
In Generation I, if a Pokémon transforms into another Pokémon that knows more moves and, while transformed, switches the position of the move in the slot of a legitimate move and one which should contain no move, after reverting to its original form, it will have access to the [[List of glitch moves|glitch move]] {{m|--}}.&lt;br /&gt;
&lt;br /&gt;
===Ditto glitch===&lt;br /&gt;
{{main|Mew glitch#Ditto glitch|Mew glitch}}&lt;br /&gt;
The primary method of the Mew glitch involves having a wild Ditto transform into the player&#039;s Pokémon, as this copies the {{stat|Special}} stat, which is used to modify the species of Pokémon encountered.&lt;br /&gt;
&lt;br /&gt;
===Transform assumption glitch===&lt;br /&gt;
In Generation {{gen|I}} and {{gen|II}}, any Pokémon that uses Transform is regarded as a {{p|Ditto}} in its new form; this means that if the player catches a {{p|Mew}} or a [[glitch Pokémon]] which has used the move Transform, or a Pokémon which has used Transform via {{m|Mirror Move}}, instead they will obtain a Ditto. Mew turning into Ditto was not an issue in these games because a wild Mew could not be legitimately encountered prior to [[Generation III]]. However, the Clefairy, Pidgey, and Fearow lines, which could be found in the wild, could use Transform via Metronome and Mirror Move, and would turn into Ditto on capture. This system was changed in Generation III.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|VLBh7XIYaE0|v0id19|normal}}&lt;br /&gt;
&lt;br /&gt;
===Shiny Ditto glitch===&lt;br /&gt;
{{main|List of glitches in Generation II#Shiny Ditto DV manipulation|List of glitches in Generation II → Shiny Ditto DV manipulation}}&lt;br /&gt;
The Shiny Ditto glitch requires a game from [[Generation I]] and [[Generation II]], but only has an effect on a Generation II game. In Generation I, if a Pokémon uses the move {{m|Transform}} while already transformed, after being caught it will retain the {{IV}}s of the Pokémon it transformed into. Due to Shininess being determined by IVs in Generations I and II, this allows the player to make a wild Ditto Shiny by having it use Transform while already Transformed; this can be accomplished by either having a Shiny Pokémon that knows Transform ({{p|Mew}}, certain [[glitch Pokémon]], or another Ditto), or by teaching a Shiny Pokémon Mimic, then having the wild Ditto use Mimic on the move Transform. While Shiny Pokémon do not exist in Generation I, due to being determined by IVs, this Ditto will be Shiny when traded to Generation II.&lt;br /&gt;
&lt;br /&gt;
===Sketch glitch===&lt;br /&gt;
{{main|Sketch glitch}}&lt;br /&gt;
In Generation II, if a Pokémon uses {{m|Sketch}} while transformed, it will permanently learn the Sketched move.&lt;br /&gt;
&lt;br /&gt;
===Transform held item glitch===&lt;br /&gt;
{{main|List of glitches in Generation IV#Transform held item glitch|List of glitches in Generation IV → Transform held item glitch}}&lt;br /&gt;
In Japanese versions of Diamond and Pearl, if a Pokémon [[Held item|holding an item]] uses Transform and has its item stolen, as long as it does not faint before the end of the battle, both the transforming Pokémon and the thief will retain the item after the battle.&lt;br /&gt;
&lt;br /&gt;
===Mimic glitch===&lt;br /&gt;
{{main|Mimic glitch}}&lt;br /&gt;
In Japanese versions of Pokémon Diamond and Pearl, if a Pokémon uses Transform via {{m|Mimic}} then faints, it will keep the moves it learned via Transform.&lt;br /&gt;
&lt;br /&gt;
===Rage glitch===&lt;br /&gt;
{{main|Rage glitch}}&lt;br /&gt;
In [[Generation IV]], if a transformed Pokémon uses {{m|Rage}} and causes the message &amp;quot;Rage is building&amp;quot; to appear, then defeats or captures the opponent, the Pokémon will permanently learn the moves it knew while transformed.&lt;br /&gt;
&lt;br /&gt;
===Level up glitch===&lt;br /&gt;
{{GlitchResearch|It is currently unknown what other games this glitch is present in, if any.}}&lt;br /&gt;
In [[Pokémon Emerald]], if a transformed Pokémon levels up during battle, it will utilize its normal, non-transformed stats for the remainder of the fight.&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Prior to [[Pokémon Super Mystery Dungeon]], Transform causes the user to take the form of a random hostile Pokémon on the dungeon&#039;s floor. It does not copy that Pokémon&#039;s moves, type combination, Abilities, or stats. It has only 1 PP, leaving the user only the basic attack and {{m|Struggle}} left to use (unless the user knows moves other than Transform).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]], Transform copies the appearance, type, Ability, moves, and stat modifications of the target for the current floor. Moves learned through {{m|Sketch}} while transformed will be forgotten after moving to the next floor. If used by an enemy to transform into the leader, the leader&#039;s teammates become confused.&lt;br /&gt;
&lt;br /&gt;
Transformed Pokémon are still prone to [[status conditions]] and [[Dungeon tile]] restrictions from its original form; for example, a {{p|Ditto}} transformed into a {{type|Fire}} can still be [[burn]]ed, and a Pokémon that cannot walk through water still should not when transforming into a Pokémon that is able to.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
In a {{OBP|Gym|GO}} or [[Raid Battle]], Transform is automatically cast at the beginning of the battle. It turns the user into a copy of the opponent and copies the opponent&#039;s [[move]]s, species, base Attack, and base Defense; HP, {{IV}}s, and [[Power Up]] level are not copied. Unlike other attacks, Transform does not require the user to wait out the duration before casting an attack or dodging, and its animation is purely visual. However, it may cause lags for the rest of the battle if the player attempts to attack during the animation. The effects of Transform expire at the end of the battle.&lt;br /&gt;
&lt;br /&gt;
Transform will not be cast if the opponent is a Ditto.&lt;br /&gt;
&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=242&lt;br /&gt;
|move=Transform&lt;br /&gt;
|type=Normal&lt;br /&gt;
|pow=0&lt;br /&gt;
|energy=0&lt;br /&gt;
|duration=2.23&lt;br /&gt;
|damage_window=0.3 – 0.7&lt;br /&gt;
|pow_trainer=0&lt;br /&gt;
|energy_trainer=0&lt;br /&gt;
|duration_trainer=1.5&lt;br /&gt;
|users={{MSP/GO|132|Ditto}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 1.73 → 2.23 seconds&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Transformed status. The user transforms into a hostile Pokémon that appears on the floor.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user a Transformed status, which transforms the user into one of the enemy Pokémon that can appear on the floor.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを へんしんじょうたいにかえる フロアに しゅつげんする てきポケモンの どれかに へんしんする このわざは ポケモンタワーでは くりだせない|Gains the Transformed status. Transforms into an enemy Pokémon that can appear on the floor. This move cannot be used in a Pokémon Tower.}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|You transform into another Pokémon. If an enemy uses this move, your party will find it confusing.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;It makes your appearance the same as a target Pokémon&#039;s. Your moves and types will also change to those of the target Pokémon. If an enemy uses this move, your teammates may mistake it for someone else, so be careful!{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user transforms into a copy of the foe right down to having the same move set.|image3=Aether Paradise Ditto Transform.png|image3p=Aether Paradise&#039;s Ditto|image1=Drake Ditto Transform.png|image1p=Drake&#039;s Ditto|image2=Mew Transform.png|image2p=Mew|image4=Narissa Ditto Transform.png|image4p=Ditto 1 and 2}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto&#039;s body glows white, multicolored, yellow, or light blue, then transforms into the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica&#039;s Ditto|startcode=EP037|startname=Ditto&#039;s Mysterious Mansion|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Drake (Orange League)|user1=Drake&#039;s Ditto|startcode=EP111|startname=Hello, Pummelo!}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica|user1=Duplica&#039;s Mini-Dit|startcode=EP174|startname=Imitation Confrontation}}&lt;br /&gt;
{{movemid|type=normal|user=Brodie|user1=Brodie&#039;s Ditto|startcode=AG083|startname=Unfair Weather Friends}}&lt;br /&gt;
{{movemid|type=normal|user=Ditto (Pokémon)|user1=A wild Ditto|startcode=PK15|startname=Pikachu&#039;s Ghost Carnival}}&lt;br /&gt;
{{movemid|type=normal|user=Narissa|user1=Narissa&#039;s Ditto 1|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!}}&lt;br /&gt;
{{movemid|type=normal|user=Narissa|user1=Narissa&#039;s Ditto 2|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!}}&lt;br /&gt;
{{movemid|type=normal|user=Ditto (Pokémon)|user1=A wild Ditto|startcode=SM046|startname=Deceiving Appearances!}}&lt;br /&gt;
{{movemid|type=normal|user=Kublock|user1=A wild Ditto|startcode=JN019|startname=A Talent for Imitation!}}&lt;br /&gt;
{{movep|type=normal|ms=151|pkmn=Mew|method=Mew&#039;s body glows white or multicolored, then it transforms into any Pokémon.}}&lt;br /&gt;
{{movemid|type=normal|user=Mew (Pokémon)|user1=A wild Mew|startcode=The Journey to be a Pokémon Master Begins!!}}&lt;br /&gt;
{{movemid|type=normal|user=Mew (M08)|startcode=M08|startname=Lucario and the Mystery of Mew}}&lt;br /&gt;
{{movebtm|type=normal|user=Mew (recurring)|startcode=JN001|startname=Enter Pikachu!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Aim to Be a Card Master!! manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into the opposing Pokémon.|image1=Kenta Ditto Transform Rage.png|image1p=Ditto}}&lt;br /&gt;
{{movep|type=tcg colorless|ms=132|pkmn=Ditto|method=Ditto transforms into the opposing Pokémon.}}&lt;br /&gt;
{{movebtmManga|type=tcg colorless|user=Kenta Minamii|user1=Kenta&#039;s Ditto|startcode=MCM1|startname=District Convention &amp;quot;Kenta, to the Open Sea&amp;quot;|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user morphs its body to look like the target.|image1=Duplica Ditto Transform Machoke EToP.png|image1p=Ditto; copying {{color2|{{normal color dark}}|Machoke (Pokémon)|Machoke}}|image2=Duplica Ditto Transform Ash EToP.png|image2p=Ditto; copying {{color2|{{normal color dark}}|Ash Ketchum (EToP)|Ash}}|image3=Drake Ditto Transform EToP.png|image3p=Ditto; copying {{color2|{{normal color dark}}|Ash&#039;s Pikachu (EToP)|Pikachu}}}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto morphs its body into a flimsy, giggly copy of the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica&#039;s Ditto|startcode=ET07|startname=Pikachu&#039;s Excellent Adventure|notes=Debut}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Drake (Orange League)|user1=Drake&#039;s Ditto|startcode=ET17|startname=The Orange Crew Supreme Gym Leader}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into a copy of the foe right down to having the same move set.|image1=Ditty Transform.png|image1p=Ditto}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto morphs its body into the shape of something. It also gains the opponent&#039;s abilities as well.}}&lt;br /&gt;
{{movemid|type=normal|user=Ditty|user1=Green&#039;s Ditty|startcode=PS016|startname=Tauros the Tyrant|notes=Debut}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Team Rocket Grunt (Trainer class)|user1=A Team Rocket Grunt&#039;s Ditto|startcode=PS127|startname=Miltank Melee}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold &amp;amp; Silver: The Golden Boys manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into a replica of something else.|image1=Whitney Ditto Transform Golden Boys.png|image1p=Ditto}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto turns into an exact replica of something else.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Whitney|user1=Whitney&#039;s Ditto|startcode=GB08|startname=For Pikachu&#039;s Sake!! The Search For The Missing Farfetch&#039;d|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gotta Catch &#039;Em All manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into a copy of something else.|image1=Shuu Ditto Transform GDZ.png|image1p=Ditto}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto turns into a copy of something else.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Shu|user1=Shu&#039;s Ditto|startcode=GDZ12|startname=Get Moltres?|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into a replica of the foe.|image1=Giovanni Ditto Transform PM.png|image1p=Ditto|image2=Red Clefairy Transform PM.png|image2p=Clefairy}}&lt;br /&gt;
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy transforms into an animate object.}}&lt;br /&gt;
{{movemid|type=normal|user=Red&#039;s Clefairy|startcode=PM003|startname=Bring Down the Powerful Opponent Onix!!|notes=Debut&amp;lt;br&amp;gt;Clefairy {{color2|{{normal color dark}}|Manga move errors|cannot legally learn}} Transform}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto turns into an exact replica of the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni&#039;s Ditto|startcode=PM018|startname=Who&#039;s The Real Clefairy?!}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Zensho manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into the opposing Pokémon.|image1=Satoshi Ditto Transform Zensho.png|image1p=Ditto}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto transforms into the opposing Pokémon.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Satoshi (Zensho)|user1=Satoshi&#039;s Ditto|startcode=PZ06|startname=Fuchsia City|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Transform I&lt;br /&gt;
|genII=Transform II&lt;br /&gt;
|genIII=Transform III&lt;br /&gt;
|genIV=Transform IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Transform V&lt;br /&gt;
|genVI=Transform VI&lt;br /&gt;
|genVI2=Transform VI 2&lt;br /&gt;
|SMUSUM=Transform VII&lt;br /&gt;
|SMUSUM2=Transform VII 2&lt;br /&gt;
|LGPE=Transform PE&lt;br /&gt;
|LGPE2=Transform PE 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Transform Stad&lt;br /&gt;
|Stad2=Transform Stad2&lt;br /&gt;
|Colo=Transform Colo&lt;br /&gt;
|XD=Transform XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Transform PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Transform PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German version of the [[Generation II]] games, this move was renamed from &#039;&#039;Wandler&#039;&#039; into &#039;&#039;Verwandler&#039;&#039;. The reason for this is unknown. Even though the difference in meaning is minimal, this change was retracted in the following generations.&lt;br /&gt;
* Transform is the only way to see the battle animation of {{p|Cherrim}}&#039;s [[List of Pokémon with form differences|Sunshine Form]] in [[Generation IV]], as Cherrim sent from a Poké Ball will always be sent out in Overcast Form, and Cherrim is not available in the wild in Generation IV. A Ditto that transforms into Cherrim, however, will play the animation of the alternate form if it escapes from a thrown Poké Ball.&lt;br /&gt;
* With the help of Transform, Pokémon can legitimately have more than 510 total [[effort values]]: if the target has EVs in some stats beside {{stat|HP}} and the Transform user has EVs in HP, after transforming the total number of its EVs can exceed 510 due to HP not being copied.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=變身 &#039;&#039;{{tt|Binsān|Transform}}&#039;&#039;&lt;br /&gt;
|zh_cmn=變身 / 变身 &#039;&#039;{{tt|Biànshēn|Transform}}&#039;&#039;&lt;br /&gt;
|cs=Přeměna&lt;br /&gt;
|da=Forvandling&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Transformeer&lt;br /&gt;
|fi=Muuntautuminen&lt;br /&gt;
|fr=Morphing&lt;br /&gt;
|de=Wandler&amp;lt;BR&amp;gt;Verwandler (Gen II only)&lt;br /&gt;
|el=Μεταμόρφωση&lt;br /&gt;
|pt_br=Transformação&lt;br /&gt;
|id=Transformasi&amp;lt;br&amp;gt;Berubah&lt;br /&gt;
|it={{tt|Trasformaz.|Stands for Trasformazione}}&lt;br /&gt;
|ko=변신 &#039;&#039;{{tt|Byeonsin|Transformation}}&#039;&#039;&lt;br /&gt;
|no=Forvandle&amp;lt;ref&amp;gt;[https://web.archive.org/web/20000619140034/http://www.pokemon.no:80/ordliste.htm Glossary on Pokemon.no (archived)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|pl=Transformacja&lt;br /&gt;
|sr=Transformacija&lt;br /&gt;
|es_la=Transformación{{tt|*|Sometimes referred as Transformate}}&amp;lt;br&amp;gt;Mutación ([[EP111]])&lt;br /&gt;
|es_eu=Transformación{{tt|*|Generation VI onwards}}&amp;lt;br&amp;gt;Transform{{tt|*|Generations I-V}}&lt;br /&gt;
|sv=Transformering&lt;br /&gt;
|vi=Biến Hình&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can hit semi-invulnerable Pokémon]]&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
[[Category:Moves that change a Pokémon&#039;s type]]&lt;br /&gt;
[[Category:Ability-changing moves]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wandler]]&lt;br /&gt;
[[es:Transformación]]&lt;br /&gt;
[[fr:Morphing]]&lt;br /&gt;
[[it:Trasformazione]]&lt;br /&gt;
[[ja:へんしん]]&lt;br /&gt;
[[zh:变身（招式）]]&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Catch_rate&amp;diff=3234242</id>
		<title>Catch rate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Catch_rate&amp;diff=3234242"/>
		<updated>2020-08-29T08:21:18Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: /* Poké Ball effectiveness rates */  Sorted Dusk Ball effectiveness by increasing generation to ease readability and highlight that it decreased in gen VII (latest in line=latest in time)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Capture method and modifiers for Generation VII and all information for Generation VIII}}&lt;br /&gt;
{{redirect|Catch|the concept of catching a Pokémon|Caught Pokémon}}&lt;br /&gt;
Each {{OBP|Pokémon|species|species of Pokémon}} has a &#039;&#039;&#039;catch rate&#039;&#039;&#039; that applies to all its members. When a [[Poké Ball]] is thrown at a wild Pokémon, the game uses that Pokémon&#039;s catch rate in a formula to determine the chances of [[Caught Pokémon|catching]] that Pokémon. Higher catch rates mean that the Pokémon is easier to catch, up to a maximum of 255. The formula also takes into account the following factors:&lt;br /&gt;
&lt;br /&gt;
* The health of the Pokémon (relative to its full health)&lt;br /&gt;
* The type of [[Poké Ball]]&lt;br /&gt;
* Any [[status condition]] of the wild Pokémon&lt;br /&gt;
* Any active {{DL|Entralink|Pass Powers}} (in [[Generation V]]), [[O-Powers]] (in [[Generation VI]]), or Rotom Powers (in {{g|Ultra Sun and Ultra Moon}})&lt;br /&gt;
&lt;br /&gt;
Other factors, such as the Pokémon&#039;s [[level]] and encounter rate, have no bearing on its chances of being caught.&lt;br /&gt;
&lt;br /&gt;
Poké Balls that guarantee capture (the [[Master Ball]] and [[Park Ball]], and any Poké Ball used on [[Kalos Route 2]]{{sup/6|XY}}, {{rt|101|Hoenn}}{{sup/6|ORAS}}, [[Alola Route 1]]{{sup/7|SMUSUM}} prior to the start of the festival in [[Iki Town]], or in the [[Entralink|Entree Forest]]) bypass the catching formula entirely.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation I)==&lt;br /&gt;
The capture method in [[Generation I]] differs significantly from those of later generations. To determine whether a Pokémon is caught or not, the steps below are performed. If, at any point, the Pokémon is caught or breaks free, the steps following that point are not performed.&lt;br /&gt;
# If a [[Master Ball]] is used, the Pokémon is &#039;&#039;&#039;caught&#039;&#039;&#039;.&lt;br /&gt;
# Generate a random number, &#039;&#039;N&#039;&#039;, depending on the type of ball used.&lt;br /&gt;
#* For a {{i|Poké Ball}}: 0 to 255.&lt;br /&gt;
#* For a [[Great Ball]]: 0 to 200.&lt;br /&gt;
#* Otherwise ([[Ultra Ball]] or [[Safari Ball]]): 0 to 150.&lt;br /&gt;
# The Pokémon is &#039;&#039;&#039;caught&#039;&#039;&#039; if...&lt;br /&gt;
#* It is asleep or frozen and &#039;&#039;N&#039;&#039; is less than 25.&lt;br /&gt;
#* It is paralyzed, burned, or poisoned and &#039;&#039;N&#039;&#039; is less than 12.&lt;br /&gt;
# Otherwise, if &#039;&#039;N&#039;&#039; minus the status threshold (above) is greater than the Pokémon&#039;s catch rate, the Pokémon &#039;&#039;&#039;breaks free&#039;&#039;&#039;.&lt;br /&gt;
# If not, generate a random value, &#039;&#039;M&#039;&#039;, between 0 and 255.&lt;br /&gt;
# Calculate &#039;&#039;f&#039;&#039;:&lt;br /&gt;
#* &#039;&#039;f&#039;&#039; = (HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; * 255 * 4) / (HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; * Ball), where all divisions are rounded down to the nearest integer. The minimum value of &#039;&#039;f&#039;&#039; is 1 and its maximum value is 255. The value of Ball is 8 if a Great Ball is used or 12 otherwise.&lt;br /&gt;
# If &#039;&#039;f&#039;&#039; is greater than or equal to &#039;&#039;M&#039;&#039;, the Pokémon is &#039;&#039;&#039;caught&#039;&#039;&#039;. Otherwise, the Pokémon &#039;&#039;&#039;breaks free&#039;&#039;&#039;. In practical terms, lowering the target&#039;s HP to 1/3 of its maximum will guarantee capture with a Poké Ball, while lowering it to 1/2 will guarantee capture with a Great Ball.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon broke free, the steps below are performed to determine how many times the ball will shake.&lt;br /&gt;
# Calculate &#039;&#039;d&#039;&#039;:&lt;br /&gt;
#* &#039;&#039;d&#039;&#039; = Catch rate × 100 / Ball, where the value of Ball is 255 for the Poké Ball, 200 for the Great Ball, or 150 for other balls.&lt;br /&gt;
# If &#039;&#039;d&#039;&#039; is greater than or equal to 256, the ball shakes three times before the Pokémon breaks free.&lt;br /&gt;
# If not, calculate &#039;&#039;x&#039;&#039; = &#039;&#039;d&#039;&#039; × &#039;&#039;f&#039;&#039; / 255 + &#039;&#039;s&#039;&#039;, where &#039;&#039;s&#039;&#039; is 10 if the Pokémon is asleep or frozen or 5 if it is paralyzed, poisoned, or burned.&lt;br /&gt;
# If...&lt;br /&gt;
#* &#039;&#039;x&#039;&#039; &amp;lt; 10: the Ball misses the Pokémon completely.&lt;br /&gt;
#* &#039;&#039;x&#039;&#039; &amp;lt; 30: the Ball shakes once before the Pokémon breaks free.&lt;br /&gt;
#* &#039;&#039;x&#039;&#039; &amp;lt; 70: the Ball shakes twice before the Pokémon breaks free.&lt;br /&gt;
#* Otherwise, the Ball shakes three times before the Pokémon breaks free.&lt;br /&gt;
&lt;br /&gt;
This algorithm thus has several curious properties that do not apply in later generations:&lt;br /&gt;
* The amount of times a Poké Ball shakes before it breaks free (or not at all if it misses the Pokémon) is a rough approximation of the Pokémon&#039;s catch odds.&lt;br /&gt;
* If a Pokémon will break free, a given combination of ball plus status condition plus HP will always result in the same number of shakes. This means that, if a given number of shakes is observed before the Pokémon breaks free for a given combination of these values, if the ball is ever observed to shake more times with the same combination of values, the Pokémon will be caught.&lt;br /&gt;
* Under certain situations, a Great Ball is more effective than an Ultra Ball. In particular, Pokémon with high catch rates, no status, and above ½ HP may guarantee capture with a Great Ball but fail to do so with an Ultra Ball.&lt;br /&gt;
* The effect of reducing HP diminishes with lower catch rates, and the effect of inflicting status diminishes with higher catch rates. Regardless of catch rate, reducing the HP does not increase chances of capture at less than ½ HP with Great Balls, and ⅓ HP with other balls.&lt;br /&gt;
* Inflicting a status ailment gives the player a flat additional chance (from 4.6% to 16.6%) to catch the Pokémon regardless of all other factors, making certain Pokémon easier to catch in Generation I than they are in later generations: A sleeping {{p|Mewtwo}} with full HP may, on average, be caught in about six Ultra Balls in Generation I, but from Generation II onwards exactly the same circumstances would require an average of about 64 Ultra Balls— over ten times as many.&lt;br /&gt;
* Due to the nature of the algorithm, Ultra Balls will only perform better than Great Balls on Pokémon whose capture rates are above 55 and below 200 in Generation I. Ultra Balls increase the overall chance of capture by as much as 20% in comparison to Great Balls for Pokémon near the center of that range.&lt;br /&gt;
* Assuming the current HP of target Pokémon is less than or equal to ½ HP for Great Balls and ⅓ HP for Ultra Balls, Ultra Balls increase the overall chance to capture by 10% or more in comparison to Great Balls for the following Pokémon:&lt;br /&gt;
:- &#039;&#039;Metapod, Kakuna, Pidgeotto, Raticate, Fearow, Arbok, Sandslash, Nidorina, Nidorino, Clefairy, Jigglypuff, Golbat, Gloom, Persian, Poliwhirl, Kadabra, Machoke, Weepinbell, Graveler, Haunter, Exeggcute, and Rhyhorn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Approximate probability===&lt;br /&gt;
By working through the above capture algorithm an exact probability for catching a Pokémon in many situations can be found. When using a Poké Ball, it&#039;s exact for Pokémon with a catch rate of at most 230, for a Great Ball, it&#039;s exact for Pokémon with a catch rate of at most 175, while for Ultra and Safari Balls, it is exact for Pokémon with a catch rate of at most 125. It will give results which are too high if the catch rates are more than this; however it remains a useful approximation as has been verified by using a simulation of the capture algorithm.&lt;br /&gt;
 Probability of Capture = p&amp;lt;sub&amp;gt;0&amp;lt;/sub&amp;gt; + p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&lt;br /&gt;
where&lt;br /&gt;
 p&amp;lt;sub&amp;gt;0&amp;lt;/sub&amp;gt; = statusAilment / (ballMod+1)&lt;br /&gt;
* &#039;&#039;statusAilment&#039;&#039; = 12 if poisoned, burned, or paralyzed, 25 if frozen or asleep, 0 otherwise.&lt;br /&gt;
* &#039;&#039;ballMod&#039;&#039; = 255 if using a Poké Ball, 200 if using a Great Ball, and 150 otherwise.&lt;br /&gt;
and&lt;br /&gt;
 p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; = ( (catchRate+1)/(ballMod+1) ) * ( (f+1)/256 )&lt;br /&gt;
* &#039;&#039;f&#039;&#039; is defined in the above section for the capture method.&lt;br /&gt;
* &#039;&#039;catchRate&#039;&#039; (given as an integer value) is stated on each individual Pokémon&#039;s article.&lt;br /&gt;
&lt;br /&gt;
==General capture method (Generation II onwards)==&lt;br /&gt;
The capture algorithms in [[Generation II]] and onwards have three essential components: the modified catch rate, the &amp;quot;shake probability&amp;quot;, and the &amp;quot;shake checks&amp;quot;. Generation II handles shake checks slightly differently than the later generations.&lt;br /&gt;
&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate, &#039;&#039;a&#039;&#039;, is the catch rate after various factors such as weakening the Pokémon and using stronger Poké Balls are taken into consideration. A modified catch rate may never fall to 0 (that is, render a Pokémon impossible to capture), but it may cause the modified rate to fall below its original unmodified catch rate (such as from high health, Heavy Balls, Baiting in the [[Safari Zone]], or the dark grass penalty in [[Generation V]]). In [[Generation III]] and [[Generation IV]], the modified catch rate may never fall below 1.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The shake probability, &#039;&#039;b&#039;&#039;, is a value that determines the probability that a single shake check passes.&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
Shake checks are performed to determine whether the Pokémon will be caught or, if the Pokémon breaks free, the number of shakes that will occur before it does so.&lt;br /&gt;
&lt;br /&gt;
In Generation II, whether a Pokémon will be caught is determined before any shake checks are performed, and shake checks are only performed if the Pokémon is not caught.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation II)==&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate &#039;&#039;a&#039;&#039; is calculated in [[Generation II]] as follows:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;a&#039;&#039; = max((3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; - 2 × HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt;) × rate&amp;lt;sub&amp;gt;modified&amp;lt;/sub&amp;gt; / (3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt;), 1) + bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
with the final value rounded down to the nearest integer, where&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at full health,&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at the moment,&lt;br /&gt;
* rate&amp;lt;sub&amp;gt;modified&amp;lt;/sub&amp;gt; is the catch rate of the Pokémon modified by the ball used, but no less than 1 and no more than 255,&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; is the modifier for any [[status condition]] the Pokémon has (10 for sleep or freeze, 0 otherwise).&lt;br /&gt;
** bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; was intended to equal 5 for paralyze, poison, or burn, but due to a glitch, the game skips this check.&lt;br /&gt;
&lt;br /&gt;
If 3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; &amp;gt; 255, then both 3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; and 2 × HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; are halved twice (and rounded down after each division) for use in the formula, as the values used are unsigned 8-bit integers. If the latter product is 0, it is set to 1 instead.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon&#039;s HP is 342 or greater, the 3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; value will be truncated and the subtraction may underflow, giving bizarre results and even making it possible for the game to freeze; however, no such Pokémon can be legitimately encountered in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039; is capped at 255.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The shake probability &#039;&#039;b&#039;&#039; is determined from the table below, depending on the value of &#039;&#039;a&#039;&#039;.&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;a&#039;&#039;&lt;br /&gt;
| 0-1 || 2 || 3 || 4 || 5 || 6-7 || 8-10 || 11-15 || 16-20 || 21-30 || 31-40 || 41-50 || 51-60 || 61-80 || 81-100 || 101-120 || 121-140 || 141-160 || 161-180 || 181-200 || 201-220 || 221-240 || 241-254 || 255&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;b&#039;&#039;&lt;br /&gt;
| 63 || 75 || 84 || 90 || 95 || 103 || 113 || 126 || 134 || 149 || 160 || 169 || 177 || 191 || 201 || 211 || 220 || 227 || 234 || 240 || 246 || 251 || 253 || 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
First, a check is performed to determine whether the Pokémon is caught at all. A random number between 0 and 255 is generated, and if this number is less than or equal to &#039;&#039;a&#039;&#039;, the Pokémon is caught.&lt;br /&gt;
&lt;br /&gt;
Shake checks are only performed if the Pokémon is not caught. A single shake check consists of generating a random number between 0 and 255 and comparing it to &#039;&#039;b&#039;&#039;. This is done at most three times, but if the number generated in a given shake check is greater than or equal to &#039;&#039;b&#039;&#039;, no further shake checks will be performed. The number of times the ball shakes is the same as the number of shake checks that were performed. The table is essentially a very low-precision lookup table with numbers corresponding to the shake rate in later generations, so ultimately, aside from rounding errors (very bad ones in this case), the shake and capture rate remain similar between Generation II and the formula later used in Generation III.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation III-IV)==&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate, &#039;&#039;a&#039;&#039;, is calculated in [[Generation III]] and [[Generation IV]] as follows:&lt;br /&gt;
&lt;br /&gt;
:[[File:Catch formula 1.png]]&lt;br /&gt;
Where&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at full health,&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at the moment,&lt;br /&gt;
* rate is the [[List of Pokémon by catch rate|catch rate of the Pokémon]] (which may be modified due to use of [[apricorn]] balls or actions in the [[Safari Zone]]),&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; is the multiplier for the Poké Ball used, and&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; is the multiplier for any [[status condition]] the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison, or burn, and 1 otherwise). Due to a bug in Ruby &amp;amp; Sapphire, if the target Pokémon is afflicted with Toxic Poison, no catch bonus is applied. This was fixed in FireRed and LeafGreen.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon could have 0 HP, the maximum value for &#039;&#039;a&#039;&#039; would be rate × bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; × bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt;. For a Pokémon with full health and no status condition, and with a neutral ball used, the minimum value for &#039;&#039;a&#039;&#039; would be rate / 3.&lt;br /&gt;
&lt;br /&gt;
The formula is slightly different when applied to the [[Apricorn]] balls in {{2v2|HeartGold|SoulSilver}}. The modifiers for these balls are applied directly to the Pokémon&#039;s catch rate, rather than in the formula. In this case, bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; is always 1, and the catch rate cannot go higher than 255. This means that for Pokémon whose catch rate is already 255, such as {{p|Rattata}}, the Apricorn balls do not make the capture any more likely than a regular Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The shake probability is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;b&#039;&#039; = 1048560 / sqrt(sqrt(16711680/&#039;&#039;a&#039;&#039;))&lt;br /&gt;
&lt;br /&gt;
The divisions and square roots all round down to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
To perform a shake check, a random number between 0 and 65535 (inclusive) is generated and compared to &#039;&#039;b&#039;&#039;. If the number is greater than or equal to &#039;&#039;b&#039;&#039;, the check &amp;quot;fails&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Four shake checks are performed. The Pokémon is caught if all four shake checks succeed. Otherwise, the Poké Ball will shake as many times as there were successful shake checks before the Pokémon breaks free.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], the Pokémon breaks free after shaking once if the first or second check fails. Otherwise, the Poké Ball will shake as many times as there were successful shake checks before the Pokémon breaks free. A different message will appear depending on if the first or second check fails, despite the Poké Ball always shaking at least once.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;a&#039;&#039; is 255 or greater, the capture will always succeed and no shake checks will be performed.&lt;br /&gt;
&lt;br /&gt;
===Probability of capture===&lt;br /&gt;
The probability &#039;&#039;p&#039;&#039; of catching a Pokémon—given the values &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; calculated above for each shake, then requiring all 4 shakes be passed—approximates (&#039;&#039;b&#039;&#039;/65535)^4, or simply &#039;&#039;a&#039;&#039;/255. However, due to rounding errors produced when calculating &#039;&#039;b&#039;&#039;, this approximation can be significantly inaccurate: all &#039;&#039;a&#039;&#039; values greater than 200, for instance, yield the same &#039;&#039;b&#039;&#039; value, 65535 (which results in a 99.994% chance of a successful capture).&lt;br /&gt;
&lt;br /&gt;
For a constant probability &#039;&#039;p&#039;&#039;, the probability &#039;&#039;P&#039;&#039; that a player can capture the Pokémon with no more than &#039;&#039;r&#039;&#039; tries is:&lt;br /&gt;
: [[File:Catch formula 4.png]]&lt;br /&gt;
Note that this is the cumulative probability function for a {{wp|geometric distribution}}. The {{wp|expected value}} of &#039;&#039;r&#039;&#039; is 1/&#039;&#039;p&#039;&#039;, that is to say, on average, a Pokémon that can be caught with probability &#039;&#039;p&#039;&#039; will be caught with 1/&#039;&#039;p&#039;&#039; tries.&lt;br /&gt;
&lt;br /&gt;
The inverse problem, the number of tries, &#039;&#039;r&#039;&#039;, needed to have a probability &#039;&#039;P&#039;&#039; of capturing a Pokémon is:&lt;br /&gt;
:[[File:Catch formula 5.png]]&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation V)==&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
[[Generation V]] follows the formula in Generation III-IV, with all divisions above rounded down to the nearest multiple of 1/4096. However, there are three alterations:&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; is now 2.5 for sleep and freeze (instead of 2).&lt;br /&gt;
* &#039;&#039;&#039;{{DL|Entralink|Pass Powers|Capture Power}} factor&#039;&#039;&#039;: if a Capture Power is active, the catch rate is multiplied by a factor and rounded down to the nearest multiple of 1/4096.&lt;br /&gt;
** Capture Power ↑: ×1.1&lt;br /&gt;
** Capture Power ↑↑: ×1.2&lt;br /&gt;
** Capture Power ↑↑↑, S, or MAX: ×1.3&lt;br /&gt;
* &#039;&#039;&#039;{{DL|Tall grass|Dark grass}} factor&#039;&#039;&#039;: This factor is multiplied into the HP factor (3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; - 2 × HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; above) and then rounded to the nearest multiple of 1/4096. This factor is applied if the battle occurs in dark grass, and depends on the number of Pokémon that have been caught in the [[Pokédex]], as shown in the table below, usually making it harder to catch a Pokémon. This even occurs when only one Pokémon is met in the dark grass.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin-left:40px; margin-bottom:10px; text-align:center; background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number Caught!! Multiplier&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;gt; 600 || 1 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 451-600 || 3686/4096 (90%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 301-450 || 3277/4096 (80%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 151-300 || 2867/4096 (70%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 30-150 || 2048/4096 (50%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt; 30 || 1229/4096 (30%)&lt;br /&gt;
|}&lt;br /&gt;
If the modified catch rate is greater than 255, the Pokémon is guaranteed to be caught (but a critical capture check will be performed anyway).&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The formula for &#039;&#039;b&#039;&#039; is&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;b&#039;&#039; = 65536 / sqrt(sqrt(255/&#039;&#039;a&#039;&#039;))&lt;br /&gt;
&lt;br /&gt;
where the divisions and square roots are rounded to the nearest 1/4096, and the final value is rounded down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
Generation V&#039;s shake checks work essentially the same as those of Generations III and IV.&lt;br /&gt;
&lt;br /&gt;
Before any shake checks are performed, the game checks to see if a critical capture may happen. If not, three shake checks will be performed, otherwise, only one shake check will be performed.&lt;br /&gt;
&lt;br /&gt;
In a normal capture, the Pokémon breaks free without shaking if the first check fails or after one shake if the second check fails. If the third check fails, the Pokémon breaks free after &#039;&#039;&#039;three&#039;&#039;&#039; shakes (not two).&lt;br /&gt;
&lt;br /&gt;
In a critical capture, the ball will always shake once, and the Pokémon will break free or be caught depending on the result of the shake check.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation VI)==&lt;br /&gt;
In [[Generation VI]] games, on the first [[route]] where a player can catch [[wild Pokémon]] ([[Kalos Route 2]] in {{g|X and Y}} or [[Hoenn Route 101]] in {{g|Omega Ruby and Alpha Sapphire}}), wild Pokémon will never break out of a Poké Ball thrown at them.&lt;br /&gt;
&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate is essentially identical in all respects to [[Generation V]], except that Capture O-Powers give a 1.5×, 2× or 2.5× boost rather than 1.1×, 1.2× and 1.3×.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
Unlike Generation V, the shake probability in Generation VI is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;b&#039;&#039; = 65536 / (255/&#039;&#039;a&#039;&#039;)^0.1875&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
The Generation VI games perform four shake checks again, like Generations III-IV. Critical captures function like in Generation V, with only one shake check being performed for a critical capture.&lt;br /&gt;
&lt;br /&gt;
The change to the formula for the shake probability is designed to counteract the change in the number of shake checks: the odds of success for a normal capture are the same in Generation VI as in Generation V, barring small rounding errors. Since each shake check is more likely to succeed, however, critical captures are more effective than before.&lt;br /&gt;
&lt;br /&gt;
==Critical capture==&lt;br /&gt;
{{incomplete|section|Pokémon GO and Catching Charm chances}}&lt;br /&gt;
Since [[Generation V]], when a Poké Ball is thrown, a special type of capture that is much more likely to catch a Pokémon, called a &#039;&#039;&#039;critical capture&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;捕獲クリティカル&#039;&#039;&#039; &#039;&#039;critical capture&#039;&#039;), may occur. When a critical capture occurs, the Poké Ball will make a high-pitched whistling sound as it is thrown, then pause in mid-air, and shudder before it drops down to the ground, shaking only once on the ground before the Pokémon escapes or is caught.&lt;br /&gt;
&lt;br /&gt;
The probability of a critical capture occurring depends of the number of Pokémon that have been caught in the Pokédex. First, compute the value of &#039;&#039;a&#039;&#039; (the modified catch rate) as shown in the appropriate section above. Then, multiply &#039;&#039;a&#039;&#039; by the appropriate multiplier from the table below.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species Caught !! Multiplier&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;gt;600 || 2.5 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 451-600 || 2 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 301-450 || 1.5 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 151-300 || 1 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 31-150 || 0.5 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ≤30 || 0 &lt;br /&gt;
|}&lt;br /&gt;
Finally, divide the result by 6 and round down to the nearest integer. Call this final result &#039;&#039;c&#039;&#039;. A random number between 0 and 255 is generated; if it is less than &#039;&#039;c&#039;&#039;, a critical capture will occur. Overall, this means the critical capture chance ranges from 0 (if 30 or fewer species have been caught) to about 41.67% of the modified capture rate &#039;&#039;a&#039;&#039; (if over 600 species have been caught).&lt;br /&gt;
&lt;br /&gt;
Critical captures only make one shake check instead of three or four, which means they are considerably more likely to successfully capture the Pokémon. In Generation V, the success chance for a critical capture is the cube root of the success chance for a regular capture; thus, for example, if the regular success chance is 5%, the chance of success with a critical capture will be about 37%, while if the regular success chance is 50%, the chance of success with a critical capture will be just over 79%. In Generation VI, meanwhile, the success chance for a critical capture is instead the fourth root of the success chance for a regular capture: if the regular success chance is 5%, the critical success chance will be around 47%, while if the regular success chance is 50%, the critical success chance will be around 84%. Given the rarity of critical captures, however, the Pokémon is always more likely overall to be caught with a regular capture than a critical one.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball effectiveness rates==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ball&lt;br /&gt;
! Rate&lt;br /&gt;
! Notes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag|Poké Ball}} {{i|Poké Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Great Ball}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Ultra Ball}}&lt;br /&gt;
| 2×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Master Ball}}&lt;br /&gt;
| N/A&lt;br /&gt;
| Never fails, except against {{OBP|Ghost|literal|unidentified ghosts}}, [[Marowak (ghost)|the ghost Marowak]], {{p|Kyurem}} when under [[Ghetsis]]&#039;s control, and {{p|Nihilego}} in [[Aether Paradise]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Safari Ball}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Level Ball}}&lt;br /&gt;
| 1×, 2×, 4× or 8×&lt;br /&gt;
| 1× if the player&#039;s Pokémon is the same level as or a lower level than the wild Pokémon&amp;lt;br&amp;gt;&lt;br /&gt;
2× if the player&#039;s Pokémon is at a higher level than the wild Pokémon but less than double it&amp;lt;br&amp;gt;&lt;br /&gt;
4× if the player&#039;s Pokémon is more than double but less than four times the level of the wild Pokémon&amp;lt;br&amp;gt;&lt;br /&gt;
8× if the player&#039;s Pokémon is of a level four times or more than that of the wild Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Lure Ball}}&lt;br /&gt;
| 1× or 3×{{sup/2|GSC}}{{sup/4|HGSS}}/5×&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]&lt;br /&gt;
| 3×/5× only if fishing&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Moon Ball}}&lt;br /&gt;
| 1× or 4×&lt;br /&gt;
| Always 1× due to [[List of glitches in Generation II#Catch rate|a glitch]]{{sup/2|GSC}}&amp;lt;br&amp;gt;4× only if used on a Pokémon in the {{p|Nidoran♂}}, {{p|Nidoran♀}}, {{p|Clefairy}}, {{p|Jigglypuff}}, {{p|Skitty}}{{sup/4|HGSS}}{{sup/7|SM}} or {{p|Munna}}{{sup/7|SM}} families&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Friend Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Love Ball}}&lt;br /&gt;
| 1× or 8×&lt;br /&gt;
| 8× only if used on a Pokémon of the same species and [[gender]] as the player&#039;s Pokémon{{sup/2|GSC}}&amp;lt;br&amp;gt;&lt;br /&gt;
8× only if used on a Pokémon of the same species as, but opposite [[gender]] of, the player&#039;s Pokémon{{sup/4|HGSS}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Heavy Ball}}&lt;br /&gt;
| -20, 0, +20, +30 or +40&lt;br /&gt;
| -20 if used on Pokémon weighing less than {{tt|225.8&amp;amp;nbsp;lbs.|102.4&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{tt|*|Catch rate is set to 1 if it becomes negative}}/{{tt|451.5&amp;amp;nbsp;lbs.|204.8&amp;amp;nbsp;kg}}{{sup/4|HGSS}}{{tt|*|Catch rate is set to 1 if it becomes negative}}/{{tt|220.46&amp;amp;nbsp;lbs.|100.0&amp;amp;nbsp;kg}}{{sup/7|SM}}{{tt|*|Catch rate is set to 0 if it becomes negative, making the catch impossible}}{{sup/7|USUM}}{{tt|*|Catch rate is set to 1 if it becomes negative}}&amp;lt;br&amp;gt;No modifier if used on Pokémon weighing between {{tt|225.8&amp;amp;nbsp;lbs.|102.4&amp;amp;nbsp;kg}}{{sup/2|GSC}}/{{tt|220.46&amp;amp;nbsp;lbs.|100.0&amp;amp;nbsp;kg}}{{sup/7|SM}} and {{tt|451.5&amp;amp;nbsp;lbs.|204.8&amp;amp;nbsp;kg}}{{sup/2|GSC}}/{{tt|440.92&amp;amp;nbsp;lbs.|200.0&amp;amp;nbsp;kg}}{{sup/7|SM}}&amp;lt;br&amp;gt;+20 if used on Pokémon weighing between {{tt|451.5&amp;amp;nbsp;lbs.|204.8&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}/{{tt|440.92&amp;amp;nbsp;lbs.|200.0&amp;amp;nbsp;kg}}{{sup/7|SM}} and {{tt|677.3&amp;amp;nbsp;lbs.|307.2&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}/{{tt|661.38&amp;amp;nbsp;lbs.|300.0&amp;amp;nbsp;kg}}{{sup/7|SM}}&amp;lt;br&amp;gt;+30 if used on Pokémon weighing more than {{tt|661.38&amp;amp;nbsp;lbs.|300.0&amp;amp;nbsp;kg}}{{sup/7|SM}}&amp;lt;br&amp;gt;+30 if used on Pokémon weighing between {{tt|677.3&amp;amp;nbsp;lbs.|307.2&amp;amp;nbsp;kg}} and {{tt|903.0&amp;amp;nbsp;lbs.|409.6&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}&amp;lt;br&amp;gt;+40 if used on Pokémon weighing more than {{tt|903.0&amp;amp;nbsp;lbs.|409.6&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Fast Ball}}&lt;br /&gt;
| 1× or 4×&lt;br /&gt;
| 4× only if used on {{p|Magnemite}}, {{p|Grimer}}, or {{p|Tangela}}{{sup/2|GSC}}&amp;lt;br&amp;gt;&lt;br /&gt;
4× only if used on a Pokémon with a base {{stat|Speed}} of at least 100{{sup/4|HGSS}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Sport Ball}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Net Ball}}&lt;br /&gt;
| 1× or 3×&amp;lt;sup&amp;gt;[[Generation III|Gen III]]-{{gen|VI}}&amp;lt;/sup&amp;gt;/3.5×&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3×/3.5× only if the target is a {{t|Bug}}- or {{type|Water}} Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Nest Ball}}&lt;br /&gt;
| 1× to 4×&lt;br /&gt;
| ((40 - Pokémon&#039;s level) ÷ 10)×, minimum 1× (reached at level 30)&amp;lt;sup&amp;gt;Gen III-IV&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;((41 - Pokémon&#039;s level) ÷ 10)×, minimum 1×&amp;lt;sup&amp;gt;Gen V&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;((41 - Pokémon&#039;s level) ÷ 10)× if Pokémon&#039;s level is between 1 and 29, 1x otherwise&amp;lt;sup&amp;gt;Gen VI+&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Repeat Ball}}&lt;br /&gt;
| 1×, 3×&amp;lt;sup&amp;gt;[[Generation III|Gen III]]-{{gen|VI}}&amp;lt;/sup&amp;gt; or 3.5×&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3×/3.5× only if target has been caught previously&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Timer Ball}}&lt;br /&gt;
| 1× to 4×&lt;br /&gt;
| ((number of turns passed in battle + 10) / 10)×, maximum {{tt|4×|at 30 turns}}&amp;lt;sup&amp;gt;Gen III-IV&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;(1 + number of turns passed in battle * {{tt|1229/4096|approx. 0.3}})×, maximum {{tt|4×|at 10 turns}}&amp;lt;sup&amp;gt;Gen V+&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; padding-right:10px&amp;quot; | {{bag2|Premier Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Luxury Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Dive Ball}}&lt;br /&gt;
| 1× or 3.5×&lt;br /&gt;
| 3.5× only if diving{{sup/3|RSE}}{{sup/6|ORAS}} or surfing/fishing{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}{{sup/5|BWB2W2}}{{sup/6|XY}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Dusk Ball}}&lt;br /&gt;
| 1× or 3.5×&amp;lt;sup&amp;gt;[[Generation III|Gen III]]-{{gen|VI}}&amp;lt;/sup&amp;gt;/3×&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
| 3.5×/3× only if inside a {{tt|cave|except Mirage Caves}} or at night&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Quick Ball}}&lt;br /&gt;
| 1× or 4×&amp;lt;sup&amp;gt;[[Generation IV|Gen IV]]&amp;lt;/sup&amp;gt;/5×&amp;lt;sup&amp;gt;[[Generation V|Gen V]]-{{gen|VII}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4×/5× only on the first turn of the battle&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Heal Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Cherish Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Park Ball}}&lt;br /&gt;
| N/A&lt;br /&gt;
| Never fails&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Dream Ball}}&lt;br /&gt;
| N/A (when used in [[Entralink|Entree Forest]])/1x or 4x&amp;lt;sup&amp;gt;[[Generation VIII|Gen VIII]])&lt;br /&gt;
| Never fails in Generation V; only 4x when used against a sleeping Pokémon in Generation VIII.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Beast Ball}}&lt;br /&gt;
| 5× or 0.1x&lt;br /&gt;
| 5× only if used on an [[Ultra Beast]]&amp;lt;br&amp;gt;0.1× on everything else&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
Most legendary Pokémon have a catch rate of 3. Assuming its HP is almost depleted and it is paralyzed, and Dusk Ball is used at night or in a cave, then the chance of catching the Pokémon with each Ball in [[Generation IV]] is approximated by 3 * 3.5 * 1.5 / 255 = 15.75/255 ~ 6.2%, resulting in about 16 Dusk Balls required to catch the Pokémon on average.&lt;br /&gt;
&lt;br /&gt;
If an Ultra Ball were used instead, then the chance drops to 3 * 2 * 1.5 / 255 = 9/255 ~ 3.5%, which amounts to about 28 Ultra Balls on average.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if a Timer Ball were used after the tenth turn in Generation V or after the thirtieth turn prior to Generation V, the chance of capture is 3 * 4 * 1.5 / 255 = 18/255 ~ 7.1%, or about 14 or 15 Timer Balls required on average.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin:auto; width:50%; border:3px solid #{{Poké Balls color dark}}; background:#{{Poké Balls color}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytl|5px}} background:#{{Poké Balls color light}}&amp;quot; | Shakes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation I&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation II&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation III&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation IV&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation V&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation VI&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation VII&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#{{Poké Balls color light}}&amp;quot; | Generation VIII&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Alola color light}}&amp;quot; | {{gameabbrev7|SMUSUM}}&lt;br /&gt;
! style=&amp;quot;background:#{{Kanto color light}}&amp;quot; | {{gameabbrev7|PE}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | {{tt|0|In Generation I, the Poké Ball misses Pokémon instead}}&lt;br /&gt;
| You missed the &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;!&lt;br /&gt;
| Oh no! The &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; broke free!&lt;br /&gt;
| Oh, no! The &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; broke free!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Oh, no! The Pokémon broke free!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Oh no! The Pokémon broke free!&lt;br /&gt;
| Ah, no! The Pokémon broke free from the Poké Ball!&lt;br /&gt;
| Oh no! The Pokémon broke free!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | 1&lt;br /&gt;
| Darn! The &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; broke free!&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Aww! It appeared to be caught!&lt;br /&gt;
| Ahhh! Just when it seemed like you had it!&lt;br /&gt;
| Aww! It appeared to be caught!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | 2&lt;br /&gt;
| Aww! It appeared to be caught!&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aargh! Almost had it!&lt;br /&gt;
| style=&amp;quot;background:#{{Poké Balls color}}; text-align:center&amp;quot; | {{tt|*|In Generation V, a Pokémon never breaks free after two shakes}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Aargh! Almost had it!&lt;br /&gt;
| What a shame! You were so close to catching it, too!&lt;br /&gt;
| Aargh! Almost had it!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shoot! It was so close too!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shoot! It was so close, too!&lt;br /&gt;
| Aargh! Almost had it!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gah! It was so close, too!&lt;br /&gt;
| So close! You almost got it!&lt;br /&gt;
| Gah! It was so close, too!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Caught&lt;br /&gt;
| All right! &amp;lt;Pokémon&amp;gt; was caught!&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gotcha! &amp;lt;Pokémon&amp;gt; was caught!&lt;br /&gt;
| All right! You caught a/an &amp;lt;Pokémon&amp;gt;!&lt;br /&gt;
| Gotcha! &amp;lt;Pokémon&amp;gt; was caught!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other uses==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{main|List of Pokémon by wild held item (Generation II)}}&lt;br /&gt;
In the [[Generation I]] games, when a Pokémon is caught, its catch rate is saved in its [[Pokémon data structure in Generation I|data structure]], and remains unchanged even upon evolution. If a Pokémon caught in a Generation I game is [[trade]]d to a Generation II game, this value becomes the Pokémon&#039;s held item.&lt;br /&gt;
&lt;br /&gt;
In {{game|Yellow}} and {{eng|Pokémon Stadium}}, this value is specifically set for particular Pokémon to ensure that the Pokémon will hold a specific item when traded to a Generation II game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If used outside of the Entree Forest prior to [[Generation VIII]] (which was not possible in regular gameplay), the [[Dream Ball]] has a catch rate of 1×.&lt;br /&gt;
* The line if a Pokémon escapes at three shakes in [[Generation III]] and {{gen|IV}}, &amp;quot;Shoot! It was so close, too!&amp;quot;, remains in the internal data of the [[Generation V]] games despite not being used.&lt;br /&gt;
* In {{g|Sun and Moon}}, a Heavy Ball will always fail to catch a Pokémon whose weight is less than {{tt|220.46&amp;amp;nbsp;lbs|100.0&amp;amp;nbsp;kg}} and whose catch rate is less than or equal to 20. This is because the game will set the catch rate to 0 when the catch rate becomes negative due to the -20 modifier that is applied. The only catchable Pokémon that this affects are {{p|Beldum}} and the [[guardian deities]]. This error was corrected in {{g|Ultra Sun and Ultra Moon}}.&lt;br /&gt;
* The numbers 255, 4096, and 65536 result from the data types used. 255 is the highest number a byte can encode. 4096 is the amount of space a 12-bit integer can encode. 65536 is the amount of space two bytes can encode.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of Pokémon by catch rate]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://no2.pic.bz/document/ball.html ポケットモンスター情報センター　2号館] (Japanese)&lt;br /&gt;
* [http://www.dragonflycave.com/rbycapture.aspx Generation I Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/gen2capture.aspx Generation II Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/capture.aspx Generation III/IV Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/gen5capture.aspx Generation V Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/gen6capture.aspx Generation VI Capture Mechanics]&lt;br /&gt;
* [https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm Item effects source code from the Pokémon Crystal disassembly project]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.mediafire.com/?jv8lou7rsd9twvu Windows application to calculate catch rate as of Generation IV (includes source code)]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fangchance]]&lt;br /&gt;
[[es:Captura de Pokémon]]&lt;br /&gt;
[[fr:Capture des Pokémon]]&lt;br /&gt;
[[it:Tasso di cattura]]&lt;br /&gt;
[[ja:捕獲処理]]&lt;br /&gt;
[[zh:捕获率]]&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Indeedee_(Pok%C3%A9mon)&amp;diff=3091788</id>
		<title>Talk:Indeedee (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Indeedee_(Pok%C3%A9mon)&amp;diff=3091788"/>
		<updated>2020-01-09T11:27:07Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: /* Relation with Audino */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Relation with Audino==&lt;br /&gt;
&lt;br /&gt;
Indeedee and {{p|Audino }} share a similar design, but instead of being a Galarian form, the name of the Pokémon is different.&lt;br /&gt;
The names though are based on the same formatting, being a pun about agreement. &lt;br /&gt;
&lt;br /&gt;
Audino → &amp;quot;I dunno&amp;quot; (Jap. name Tabunne → たぶんね- → &amp;quot;I guess so&amp;quot;), Indeedee → &amp;quot;Indeed&amp;quot; (Jap. name Yessan → イエすさん → &amp;quot;Yes-man&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
My contribution highlighting this was removed, probably because:&lt;br /&gt;
* I put it in &amp;quot;Name origin&amp;quot; but it should have been in &amp;quot;Trivia&amp;quot;. &lt;br /&gt;
* I was too vague in what I was comparing. It should be clearer that it only applies to Audino&#039;s design and name.&lt;br /&gt;
* (tag {{u|ArcToraphim}}) argued that it wasn&#039;t worth highlighting as other Pokémon have similar name based on an agreement pun. Like {{p|Wobbuffet}} そうなんす → &amp;quot;That&#039;s right&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
But I think the link with Audino is still remarkable because of the design similarity. Thoughts on how to approach this? Is this some sort of pseudo-galarian form? [[User:Nitpicker red|Nitpicker red]] ([[User talk:Nitpicker red|talk]]) 23:07, 17 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That&#039;s really a very obvious connection.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 23:26, 17 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Not so obvious it seems, I worded it as &amp;quot;&#039;&#039;It seems to have some link to {{p|Indeedee}}, in term of design as well as naming scheme (pun about agreement).&#039;&#039;&amp;quot; and it was still removed from {{p|Audino}}&#039;s page for being baseless speculation. I&#039;m really not sure how to approach it. [[User:Nitpicker red|Nitpicker red]] ([[User talk:Nitpicker red|talk]]) 12:33, 19 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also the Audino→Nurse, Indeedee→Butler/Maid service work connection. It seems like it was an early galarian form that was given a different name later on. As we know Galarian forms don&#039;t always share the name of the original, with Persian/Purrserker. [[User:Nitpicker red|Nitpicker red]] ([[User talk:Nitpicker red|talk]]) 11:24, 9 January 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gender ratio? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone get an impression that Indeedee&#039;s gender ratio in the wild may be version-exclusive (or am I just getting bad RNG)?&lt;br /&gt;
* (research) I am currently farming Indeedee in [[Pokemon Sword]] and seem to be &#039;&#039;only&#039;&#039; encountering males (six and counting).  My Pokedex does not list Indeedee&#039;s female form at all, confirming I have never seen one (forms for caught Pokemon are registered on sight, not capture; and I have acquired them from the wild, at least one [[Max Raid Battle]] &#039;&#039;and&#039;&#039; through Surprise Trade).&lt;br /&gt;
* (speculation) Sword&#039;s Pokedex entry specifically mentions males while Shield&#039;s entry specifically mentions females; the opposite-gender entries in each game are much more generic.  If this is just coincidence it is a peculiar one.&lt;br /&gt;
* NPC Trainer Madame Judy in [[Glimwood Tangle]] was incorrectly listed as having an Indeedee of each gender; it&#039;s actually two males in both [https://youtu.be/_L4eObXLHrQ?t=1460 Sword] and [https://youtu.be/ScTR_sxYgqs?t=1132 Shield].&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 04:58, 23 December 2019 (UTC)&lt;br /&gt;
: &#039;&#039;Update:&#039;&#039; Turns out the Pokemon Shield YouTube video I linked above also claims that Indeedee&#039;s genders are version-exclusive. --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 05:08, 23 December 2019 (UTC)&lt;br /&gt;
::The gender of Indeedee you can encounter appears to be determined by the game, but I can confirm you can get the other gender via breeding. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:06, 23 December 2019 (UTC)&lt;br /&gt;
:Evidently, {{a|Cute Charm}} doesn&#039;t work on Indeedee either (searched and found 15 encounters, all male). I also did an egg run, and from 20 eggs received 10 of each gender.  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 05:55, 24 December 2019 (UTC)&lt;br /&gt;
::Is there a way to put both gendercodes into the infobox? Or at least do a note inside of it All my attempts are failures. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 01:55, 28 December 2019 (UTC)&lt;br /&gt;
:::The gendercode is correct the way it is (as evident when breeding). The Game locations section (and location pages) adequately indicate that you can only catch only gender. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:28, 28 December 2019 (UTC)&lt;br /&gt;
::::Actually, I probably spoke too soon (sorry), but even when it&#039;s not technically correct, I think it&#039;s still somewhat useful (as it conveys how breeding works in a perfectly valid and intuitive way). I wouldn&#039;t exactly oppose the change you propose (if it&#039;s also done at {{p|Meowstic}}), though. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:28, 28 December 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Indeedee_(Pok%C3%A9mon)&amp;diff=3091783</id>
		<title>Talk:Indeedee (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Indeedee_(Pok%C3%A9mon)&amp;diff=3091783"/>
		<updated>2020-01-09T11:24:31Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: /* Relation with Audino */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Relation with Audino==&lt;br /&gt;
&lt;br /&gt;
Indeedee and {{p|Audino }} share a similar design, but instead of being a Galarian form, the name of the Pokémon is different.&lt;br /&gt;
The names though are based on the same formatting, being a pun about agreement. &lt;br /&gt;
&lt;br /&gt;
Audino → &amp;quot;I dunno&amp;quot; (Jap. Tabunne → たぶんね → &amp;quot;Probably&amp;quot;), Indeedee → &amp;quot;Indeed&amp;quot; (Jap. Yessan → イエすさん → &amp;quot;Yes-man&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
My early contribution highlighting this was removed  because:&lt;br /&gt;
* I put it in &amp;quot;Name origin&amp;quot; but it should have been in &amp;quot;Trivia&amp;quot;. &lt;br /&gt;
* I was too vague in what I was comparing. It should be clearer that it only applies to Audino&#039;s design and name.&lt;br /&gt;
* (tag {{u|ArcToraphim}}) argued that it wasn&#039;t worth highlighting as other Pokémon have similar name based on an agreement pun. Like {{p|Wobbuffet}} そうなんす → &amp;quot;That&#039;s right&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
But I think the link with Audino is still remarkable because of the design similarity. Thoughts on how to approach this? Is this some sort of pseudo-galarian form? [[User:Nitpicker red|Nitpicker red]] ([[User talk:Nitpicker red|talk]]) 23:07, 17 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That&#039;s really a very obvious connection.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 23:26, 17 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Not so obvious it seems, I worded it as &amp;quot;&#039;&#039;It seems to have some link to {{p|Indeedee}}, in term of design as well as naming scheme (pun about agreement).&#039;&#039;&amp;quot; and it was still removed from {{p|Audino}}&#039;s page for being baseless speculation. I&#039;m really not sure how to approach it. [[User:Nitpicker red|Nitpicker red]] ([[User talk:Nitpicker red|talk]]) 12:33, 19 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also the Audino→Nurse, Indeedee→Butler/Maid service work connection. It seems like it was an early galarian form that was given a different name later on. As we know Galarian forms don&#039;t always share the name of the original, with Persian/Purrserker. [[User:Nitpicker red|Nitpicker red]] ([[User talk:Nitpicker red|talk]]) 11:24, 9 January 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gender ratio? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone get an impression that Indeedee&#039;s gender ratio in the wild may be version-exclusive (or am I just getting bad RNG)?&lt;br /&gt;
* (research) I am currently farming Indeedee in [[Pokemon Sword]] and seem to be &#039;&#039;only&#039;&#039; encountering males (six and counting).  My Pokedex does not list Indeedee&#039;s female form at all, confirming I have never seen one (forms for caught Pokemon are registered on sight, not capture; and I have acquired them from the wild, at least one [[Max Raid Battle]] &#039;&#039;and&#039;&#039; through Surprise Trade).&lt;br /&gt;
* (speculation) Sword&#039;s Pokedex entry specifically mentions males while Shield&#039;s entry specifically mentions females; the opposite-gender entries in each game are much more generic.  If this is just coincidence it is a peculiar one.&lt;br /&gt;
* NPC Trainer Madame Judy in [[Glimwood Tangle]] was incorrectly listed as having an Indeedee of each gender; it&#039;s actually two males in both [https://youtu.be/_L4eObXLHrQ?t=1460 Sword] and [https://youtu.be/ScTR_sxYgqs?t=1132 Shield].&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 04:58, 23 December 2019 (UTC)&lt;br /&gt;
: &#039;&#039;Update:&#039;&#039; Turns out the Pokemon Shield YouTube video I linked above also claims that Indeedee&#039;s genders are version-exclusive. --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 05:08, 23 December 2019 (UTC)&lt;br /&gt;
::The gender of Indeedee you can encounter appears to be determined by the game, but I can confirm you can get the other gender via breeding. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:06, 23 December 2019 (UTC)&lt;br /&gt;
:Evidently, {{a|Cute Charm}} doesn&#039;t work on Indeedee either (searched and found 15 encounters, all male). I also did an egg run, and from 20 eggs received 10 of each gender.  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 05:55, 24 December 2019 (UTC)&lt;br /&gt;
::Is there a way to put both gendercodes into the infobox? Or at least do a note inside of it All my attempts are failures. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 01:55, 28 December 2019 (UTC)&lt;br /&gt;
:::The gendercode is correct the way it is (as evident when breeding). The Game locations section (and location pages) adequately indicate that you can only catch only gender. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:28, 28 December 2019 (UTC)&lt;br /&gt;
::::Actually, I probably spoke too soon (sorry), but even when it&#039;s not technically correct, I think it&#039;s still somewhat useful (as it conveys how breeding works in a perfectly valid and intuitive way). I wouldn&#039;t exactly oppose the change you propose (if it&#039;s also done at {{p|Meowstic}}), though. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:28, 28 December 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Indeedee_(Pok%C3%A9mon)&amp;diff=3078797</id>
		<title>Talk:Indeedee (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Indeedee_(Pok%C3%A9mon)&amp;diff=3078797"/>
		<updated>2019-12-19T12:33:43Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: /* Relation with Audino */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Relation with Audino==&lt;br /&gt;
&lt;br /&gt;
Indeedee and {{p|Audino }} share a similar design, but instead of being a Galarian form, the name of the Pokémon is different.&lt;br /&gt;
The names though are based on the same formatting, being a pun about agreement. &lt;br /&gt;
&lt;br /&gt;
Audino → &amp;quot;I dunno&amp;quot; (Jap. Tabunne → たぶんね → &amp;quot;Probably&amp;quot;), Indeedee → &amp;quot;Indeed&amp;quot; (Jap. Yessan → イエすさん → &amp;quot;Yes-man&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
My early contribution highlighting this was removed  because:&lt;br /&gt;
* I put it in &amp;quot;Name origin&amp;quot; but it should have been in &amp;quot;Trivia&amp;quot;. &lt;br /&gt;
* I was too vague in what I was comparing. It should be clearer that it only applies to Audino&#039;s design and name.&lt;br /&gt;
* (tag {{u|ArcToraphim}}) argued that it wasn&#039;t worth highlighting as other Pokémon have similar name based on an agreement pun. Like {{p|Wobbuffet}} そうなんす → &amp;quot;That&#039;s right&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
But I think the link with Audino is still remarkable because of the design similarity. Thoughts on how to approach this? Is this some sort of pseudo-galarian form? [[User:Nitpicker red|Nitpicker red]] ([[User talk:Nitpicker red|talk]]) 23:07, 17 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That&#039;s really a very obvious connection.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 23:26, 17 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Not so obvious it seems, I worded it as &amp;quot;&#039;&#039;It seems to have some link to {{p|Indeedee}}, in term of design as well as naming scheme (pun about agreement).&#039;&#039;&amp;quot; and it was still removed from {{p|Audino}}&#039;s page for being baseless speculation. I&#039;m really not sure how to approach it. [[User:Nitpicker red|Nitpicker red]] ([[User talk:Nitpicker red|talk]]) 12:33, 19 December 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wooloo_(Pok%C3%A9mon)&amp;diff=3077963</id>
		<title>Wooloo (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wooloo_(Pok%C3%A9mon)&amp;diff=3077963"/>
		<updated>2019-12-17T23:12:17Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: /* In other languages */ Removed in French: mou is the wrong &amp;quot;soft&amp;quot; for this context&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=830|prev=Eldegoss|nextnum=832|next=Dubwool}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Wooloo&lt;br /&gt;
|jname=ウールー&lt;br /&gt;
|jtranslit=Ūrū&lt;br /&gt;
|tmname=Wooluu&lt;br /&gt;
|ndex=831&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|category=Sheep&lt;br /&gt;
|height-ftin=2&#039;00&amp;quot;&lt;br /&gt;
|height-m=0.6&lt;br /&gt;
|weight-lbs=13.2&lt;br /&gt;
|weight-kg=6.0&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Fluffy&lt;br /&gt;
|ability2=Run Away&lt;br /&gt;
|abilityd=Bulletproof&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Field&lt;br /&gt;
|eggcycles=15&lt;br /&gt;
|evtotal=1&lt;br /&gt;
|evde=1&lt;br /&gt;
|expyield=122&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=White&lt;br /&gt;
|catchrate=255&lt;br /&gt;
|body=Unknown&lt;br /&gt;
|pokefordex=wooloo&lt;br /&gt;
|generation=8&lt;br /&gt;
|friendship=50&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wooloo&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ウールー&#039;&#039;&#039; &#039;&#039;Wooluu&#039;&#039;) is a {{type|Normal}} {{OBP|Pokémon|species}} introduced in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] into {{p|Dubwool}} starting at [[level]] 24.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
{{cleanup|section|width=50%}}&lt;br /&gt;
Wooloo is a sheep-like Pokémon with a thick coat of white wool that makes it look spherical. Its small, black, head pokes out of the front of the wool, along with two short, point, horns. It&#039;s eyes have yellow sclerae, black irises, and white, horizontal, pupils. Two large lop ears are visible behind grey strings of wool that resemble hair plaits. Its hoofed legs are short and mostly hidden by the wool, along a with a tail that is barely visible on its rear end.&lt;br /&gt;
&lt;br /&gt;
Wooloo have an extremely fluffy body which can serve as a cushion can help it survive even when falling off a cliff, and stand up without injures. The fur grows back quickly in three months even when shaved. The fur is it is very popular in [[Galar]], being used for clothing ,carpets, vert strong cloth, and specialty product. If the fur grows too long, it will be unable to move. Wooloo lives as hard mimicking the leader or trainer. They can escape from enemies by simply rolling away due to disliking conflict&amp;lt;ref&amp;gt;https://swordshield.pokemon.com/en-us/pokemon-galar-region/wooloo/&amp;lt;/ref&amp;gt;. {{p|Yamper}} is used to herd the Wooloo. {{p|Beheeyem}} serves as natural predators to Wooloo as the latter disappears when Beehyem shows up for at a farm.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Wooloo anime.png|thumb|left|250px|Wooloo in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Multiple Wooloo debuted in [[SS005]], where they were among the Pokémon seen in the [[Wild Area]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Wooloo (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Normal}}&lt;br /&gt;
{{Dex/NA|gen=VIII}}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=034}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=Its curly fleece is such an effective cushion that this Pokémon could fall off a cliff and stand right back up at the bottom, unharmed.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=If its fleece grows too long, Wooloo won&#039;t be able to move. Cloth made with the wool of this Pokémon is surprisingly strong.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=VIII}}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|area=Routes {{rtn|1|Galar}} and {{rtn|4|Galar}}, [[Motostoke Riverbank]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--====In side games====--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Normal&lt;br /&gt;
|HP=42&lt;br /&gt;
|Attack=40&lt;br /&gt;
|Defense=55&lt;br /&gt;
|SpAtk=40&lt;br /&gt;
|SpDef=45&lt;br /&gt;
|Speed=48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Ghost=0&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|normal=yes&lt;br /&gt;
|newghost=1&lt;br /&gt;
|fluffy=maybe&lt;br /&gt;
|newfire=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/8|Wooloo|Normal|Normal|8}}&lt;br /&gt;
{{learnlist/level8|1|Tackle|Normal|Physical|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level8|4|Defense Curl|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level8|8|Copycat|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|12|Guard Split|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|16|Double Kick|Fighting|Physical|30|100|30}}&lt;br /&gt;
{{learnlist/level8|21|Headbutt|Normal|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|25|Take Down|Normal|Physical|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|28|Guard Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|32|Reversal|Fighting|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/level8|36|Cotton Guard|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|40|Double-Edge|Normal|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Wooloo|Normal|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{learnlist/tmh/8|Wooloo|Normal|Normal|8}}&lt;br /&gt;
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM57|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM61|Guard Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR12|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR21|Reversal|Fighting|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR80|Electro Ball|Electric|Special|—|100|10}}&lt;br /&gt;
{{learnlist/tr|TR86|Wild Charge|Electric|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/tmf/8|Wooloo|Normal|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/8|Wooloo|Normal|Normal|8}}&lt;br /&gt;
{{learnlist/breed8||Stomp|Normal|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8||Swagger|Normal|Status|—|85|15}}&lt;br /&gt;
{{learnlist/breed8||Counter|Fighting|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/breedf/8|Wooloo|Normal|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Wooloo|Normal|Normal|8}}&lt;br /&gt;
{{learnlist/tutor8null}}&lt;br /&gt;
{{learnlist/tutorf/8|Wooloo|Normal|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Side game data===--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=831&lt;br /&gt;
|name1=Wooloo&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 24}}&lt;br /&gt;
|no2=832&lt;br /&gt;
|name2=Dubwool&lt;br /&gt;
|type1-2=Normal}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=}}&lt;br /&gt;
{{Spritebox/NA|gen=VIII}}&lt;br /&gt;
{{Spritebox/8|ndex=831}}&lt;br /&gt;
{{Spritebox/Footer|831|Wooloo}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Wooloo appears to be based on the black-faced breeds of domestic {{wp|sheep}}. The shape of its wool may be a reference to a {{wp|Cotton pad|cotton ball}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Wooloo and Wooluu may be derived from &#039;&#039;wool&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Normal|type2=Normal&lt;br /&gt;
|ja=ウールー &#039;&#039;Wooluu&#039;&#039;|jameaning=From &#039;&#039;wool&#039;&#039;&lt;br /&gt;
|fr=Moumouton|frmeaning=From &#039;&#039;{{tt|moumoute|wig}}&#039;&#039; and &#039;&#039;{{tt|mouton|sheep}}&#039;&#039;&lt;br /&gt;
|es=Wooloo|esmeaning=Same as English name&lt;br /&gt;
|de=Wolly|demeaning=From &#039;&#039;{{tt|Wolle|wool}}&#039;&#039; and &#039;&#039;tiny&#039;&#039;&lt;br /&gt;
|it=Wooloo|itmeaning=Same as English name&lt;br /&gt;
|ko=우르 &#039;&#039;Ureu&#039;&#039;|komeaning=Transliteration of its Japanese name&lt;br /&gt;
|zh_cmn=毛辮羊 / 毛辫羊 &#039;&#039;Máobiànyáng&#039;&#039;|zh_cmnmeaning=From {{tt|羊毛 &#039;&#039;yángmáo&#039;&#039;|wool}}, {{tt|辮 / 辫 &#039;&#039;biàn&#039;&#039;|braid}}, and {{tt|羊 &#039;&#039;yáng&#039;&#039;|sheep}}&lt;br /&gt;
|zh_yue=毛辮羊 &#039;&#039;Mòuhbīnyèuhng&#039;&#039;|zh_yuemeaning=From {{tt|羊毛 &#039;&#039;yèuhngmòuh&#039;&#039;|wool}}, {{tt|辮 &#039;&#039;bīn&#039;&#039;|braid}}, and {{tt|羊 &#039;&#039;yèuhng&#039;&#039;|sheep}}&lt;br /&gt;
|ru=Вулу &#039;&#039;Vulu&#039;&#039;|rumeaning=From English name&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=830|prev=Eldegoss|nextnum=832|next=Dubwool}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon in the Galar Pokédex]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wolly]]&lt;br /&gt;
[[es:Wooloo]]&lt;br /&gt;
[[fr:Moumouton]]&lt;br /&gt;
[[it:Wooloo]]&lt;br /&gt;
[[ja:ウールー]]&lt;br /&gt;
[[zh:毛辫羊]]&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Indeedee_(Pok%C3%A9mon)&amp;diff=3077962</id>
		<title>Talk:Indeedee (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Indeedee_(Pok%C3%A9mon)&amp;diff=3077962"/>
		<updated>2019-12-17T23:07:57Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: Talk: Relation with Audino&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Relation with Audino==&lt;br /&gt;
&lt;br /&gt;
Indeedee and {{p|Audino }} share a similar design, but instead of being a Galarian form, the name of the Pokémon is different.&lt;br /&gt;
The names though are based on the same formatting, being a pun about agreement. &lt;br /&gt;
&lt;br /&gt;
Audino → &amp;quot;I dunno&amp;quot; (Jap. Tabunne → たぶんね → &amp;quot;Probably&amp;quot;), Indeedee → &amp;quot;Indeed&amp;quot; (Jap. Yessan → イエすさん → &amp;quot;Yes-man&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
My early contribution highlighting this was removed  because:&lt;br /&gt;
* I put it in &amp;quot;Name origin&amp;quot; but it should have been in &amp;quot;Trivia&amp;quot;. &lt;br /&gt;
* I was too vague in what I was comparing. It should be clearer that it only applies to Audino&#039;s design and name.&lt;br /&gt;
* (tag {{u|ArcToraphim}}) argued that it wasn&#039;t worth highlighting as other Pokémon have similar name based on an agreement pun. Like {{p|Wobbuffet}} そうなんす → &amp;quot;That&#039;s right&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
But I think the link with Audino is still remarkable because of the design similarity. Thoughts on how to approach this? Is this some sort of pseudo-galarian form? [[User:Nitpicker red|Nitpicker red]] ([[User talk:Nitpicker red|talk]]) 23:07, 17 December 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Audino_(Pok%C3%A9mon)&amp;diff=3077944</id>
		<title>Audino (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Audino_(Pok%C3%A9mon)&amp;diff=3077944"/>
		<updated>2019-12-17T22:32:41Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: /* Trivia */ At least mention Indeedee&amp;#039;s similarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Audino}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=530|prev=Excadrill|nextnum=532|next=Timburr|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Audino}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Audino&lt;br /&gt;
|jname=タブンネ&lt;br /&gt;
|tmname=Tabunne&lt;br /&gt;
|forme=2&lt;br /&gt;
|form2=Mega Audino&lt;br /&gt;
|image2=531Audino-Mega.png&lt;br /&gt;
|mega=Audinite&lt;br /&gt;
|category=Hearing&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|form2type1=Normal&lt;br /&gt;
|form2type2=Fairy&lt;br /&gt;
|abilitylayout=2+1&lt;br /&gt;
|abilitycolm=2&lt;br /&gt;
|ability1=Healer&lt;br /&gt;
|ability2=Regenerator&lt;br /&gt;
|abilityd=Klutz&lt;br /&gt;
|abilitym=Healer&lt;br /&gt;
|ndex=531&lt;br /&gt;
|udex=037&lt;br /&gt;
|u2dex=036&lt;br /&gt;
|karea=Central&lt;br /&gt;
|kdex=123&lt;br /&gt;
|height-ftin=3&#039;07&amp;quot;&lt;br /&gt;
|height-m=1.1&lt;br /&gt;
|height-ftin2=4&#039;11&amp;quot;&lt;br /&gt;
|height-m2=1.5&lt;br /&gt;
|weight-lbs=68.3&lt;br /&gt;
|weight-kg=31.0&lt;br /&gt;
|weight-lbs2=70.5&lt;br /&gt;
|weight-kg2=32.0&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Fairy&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|expyield=390&lt;br /&gt;
|lv100exp=800,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Pink&lt;br /&gt;
|formcolors=yes&lt;br /&gt;
|catchrate=255&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evhp=2&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=audino&lt;br /&gt;
|generation=5&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Audino&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;タブンネ&#039;&#039;&#039; &#039;&#039;Tabunne&#039;&#039;) is a {{type|Normal}} {{OBP|Pokémon|species}} introduced in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
While it is not known to [[Evolution|evolve]] into or from any other Pokémon, it can [[Mega Evolution|Mega Evolve]] into &#039;&#039;&#039;Mega Audino&#039;&#039;&#039; using the [[Audinite]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Audino is a bipedal, pink-and-cream Pokémon with oval, blue eyes. The top of its head, its back, and arms are pink, while the lower half of its face, body, ears are cream-colored, as well as its front and fingers. The patterning of pink and cream on its chest resembles a jacket. There are three digits on its hands and two on its feet. It has a puffy, white tuft for a tail. Audino has floppy ears with thin, curled extensions on the underside. It can use these ears as radars, and it has an incredible hearing ability. The feelers on its ears act like {{wp|stethoscopes}} in that it can feel the beat of another Pokémon&#039;s heart, to assess the Pokémon&#039;s feelings and overall physical condition. The feelers are also able to determine when an Egg is close to hatching.&lt;br /&gt;
&lt;br /&gt;
When Audino Mega Evolves into Mega Audino, it becomes both heavier and taller. The patterning on its stomach, now completely cream, is covered by what resembles a flared lab coat. Most of its body becomes white with pink tips in four places, one on each ear and near the edges of its &amp;quot;coat&amp;quot;. Its eyes turn pink and its ears stand upright with longer, curlier feelers. Its tail becomes larger and a smaller tuft of fur is centered on its chest. Two additional, curled feelers extend from under this extra tuft of fur. White fur covers its feet with two small tufts on the heels. Mega Audino can release pulses that reduce hostility, and the secondary feelers can put those who come in contact with them into a deep sleep.&amp;lt;ref&amp;gt;http://www.pokemonrubysapphire.com/en-us/pokemon/new-mega-evolutions/mega-audino&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Audino is also the [[Signature move|only known Pokémon]] that can learn {{m|Secret Power}} naturally by [[Level|leveling]] up.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
[[File:Nurse Joy Audino.png|thumb|250px|left|Audino in the {{pkmn|anime}}]]&lt;br /&gt;
====Major appearances====&lt;br /&gt;
=====[[Nurse Joy&#039;s Audino]]=====&lt;br /&gt;
Audino debuted in &#039;&#039;[[BW006|Dreams by the Yard Full!]]&#039;&#039;. {{an|Cilan}} said that the [[Nurse Joy]]s of the [[Unova]] [[region]] use Audino instead of {{TP|Nurse Joy|Chansey}} as partners.&lt;br /&gt;
&lt;br /&gt;
An Audino that can [[Mega Evolution|Mega Evolve]] into Mega Audino appeared in &#039;&#039;[[XY096|A Giga Battle with Mega Results!]]&#039;&#039;, under the ownership of a Nurse Joy from [[Kalos]]. Much of the episode depicted its search for an [[Audinite]] that it could use to Mega Evolve.&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
In &#039;&#039;[[BW035|Where Did You Go, Audino?]]&#039;&#039;, a group of five Audino, including one belonging to {{OBP|Mimi|BW035}}, mysteriously went missing. The cause of the disappearances was later revealed to be {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
An Audino appeared in [[M14|&#039;&#039;White—Victini and Zekrom&#039;&#039; and &#039;&#039;Black—Victini and Reshiram&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
An Audino appeared in &#039;&#039;[[BW103|Curtain Up, Unova League!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Multiple Audino appeared in &#039;&#039;[[BW118|Secrets From Out of the Fog!]]&#039;&#039;. One of them was among the Pokémon living at [[N&#039;s hideout]].&lt;br /&gt;
&lt;br /&gt;
An Audino appeared in &#039;&#039;[[BW134|The Journalist from Another Region!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Audino appeared in &#039;&#039;[[XY005|A Blustery Santalune Gym Battle!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Audino appeared in &#039;&#039;[[XY026|A Battle by Any Other Name!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Audino appeared in &#039;&#039;[[XY028|The Bonds of Evolution!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Audino that can [[Mega Evolution|Mega Evolve]] into Mega Audino appeared in the ending segment of &#039;&#039;[[XYS02|Mega Evolution Special II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Trainer}}&#039;s Audino appeared in &#039;&#039;[[XY080|Performing with Fiery Charm!]]&#039;&#039; and &#039;&#039;[[XY113|Performing a Pathway to the Future!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Audino appeared in &#039;&#039;[[XY126|Valuable Experience for All!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Unova}}&lt;br /&gt;
{{Animedexbody|BW006|Audino|Ash&#039;s Pokédex|Audino, the Hearing Pokémon. Audino can assess a Pokémon&#039;s overall physical condition and mood using its ears.}}&lt;br /&gt;
{{Animedexbody|BW035|Audino|Ash&#039;s Pokédex|Audino, the Hearing Pokémon. Audino has incredibly sensitive hearing, using its ears like radar to pick up even the faintest sounds.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Best Wishes&#039;&#039;|Unova}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Omega Ruby and Alpha Sapphire Animated Trailer===&lt;br /&gt;
[[File:Mega Audino ORAS Trailer.png|thumb|250px|Mega Audino in the animated trailer]]&lt;br /&gt;
A [[Mega Evolution|Mega]] Audino appeared in the [[Pokémon Omega Ruby and Pokémon Alpha Sapphire Animated Trailer]], under the ownership of {{ga|May}}. It was seen participating in a {{pkmn|Contest|Pokémon Contest Spectacular}} alongside May and Mega {{p|Altaria}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Pauline Audino.png|thumb|100px|Audino in [[Pokémon RéBURST]]]]&lt;br /&gt;
===In the Pocket Monsters BW: Good Partners manga===&lt;br /&gt;
An Audino appeared in a fantasy in [[BWGP01]].&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters BW: The Heroes of Fire and Thunder manga===&lt;br /&gt;
An Audino appeared in &#039;&#039;[[FAT2|The King&#039;s Identity...!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
A {{pkmn|Trainer}}&#039;s Audino appeared in a fantasy in &#039;&#039;[[PS464|Black&#039;s First Trainer Battle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Audino appeared in &#039;&#039;[[PS466|An Odd Speech]]&#039;&#039; and &#039;&#039;[[PS472|Wheeling and Dealing]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Audino appeared in &#039;&#039;[[PS469|Welcome To Striaton City!!]]&#039;&#039; as a wild Pokémon battling {{adv|Bianca}}.&lt;br /&gt;
&lt;br /&gt;
An Audino appeared in &#039;&#039;[[PS494|Up in the Air]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{tc|Team Plasma Grunt}}&#039;s Audino was seen in [[PS545]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon RéBURST manga===&lt;br /&gt;
Audino is one of the Pokémon [[Pauline]] uses to help run and maintain the Burst Heart Survival tournament.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Audino (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Nintendo 3DS]]===&lt;br /&gt;
Audino appears as a trophy.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;This Pokémon has huge ears and large feelers that look like stethoscopes. It&#039;s easy to guess what it&#039;s best at! It can pick up even the faintest of sounds perfectly with its feelers, including the heartbeats of other creatures. It can even tell how far away eggs are from hatching.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;{{mov|Detective Pikachu}}&#039;&#039;===&lt;br /&gt;
An Audino appeared in &#039;&#039;{{mov|Detective Pikachu}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Super Mystery Dungeon}}: Her role in the game is that of the [[Serene Village|Serene Village school]]&#039;s nurse as well as being the head doctor in the village.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
====Audino====&lt;br /&gt;
{{Dex/Header|type=Normal}}&lt;br /&gt;
{{Dex/NA|gen=V}}&lt;br /&gt;
{{Dex/Gen/2|gen=V|reg1=Unova|num1=037|label1={{gameabbrev5|BW}}:|reg2=Unova|num2=036|label2={{gameabbrev5|B2W2}}:}}&lt;br /&gt;
{{Dex/Entry1|v=Black|t=FFF|entry=It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.}}&lt;br /&gt;
{{Dex/Entry1|v=White|entry=Its auditory sense is astounding. It has a radar-like ability to understand its surrounding through slight sounds.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=123|label1=Central|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VII|reg1=Alola|reg2=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Generation VII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VIII|reg1=Galar}}&lt;br /&gt;
{{Dex/NE|[[Generation VIII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Mega Audino====&lt;br /&gt;
{{Dex/Header|type=Normal|type2=Fairy}}&lt;br /&gt;
{{Dex/NA|gen=VI}}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|label1=Central|num1=123|reg2=Hoenn}}&lt;br /&gt;
{{Dex/NE|[[Generation VI]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VII|reg1=Alola|reg2=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Generation VII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VIII|reg1=Galar}}&lt;br /&gt;
{{Dex/NE|[[Generation VIII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=V}}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=FFF|area=[[Route]]s {{rtn|1|Unova}}, {{rtn|2|Unova}}, {{rtn|3|Unova}}, {{rtn|5|Unova}}, {{rtn|6|Unova}}, {{rtn|7|Unova}}, {{rtn|9|Unova}}, {{rtn|10|Unova}}, {{rtn|11|Unova}}, {{rtn|12|Unova}}, {{rtn|13|Unova}}, {{rtn|14|Unova}}, {{rtn|15|Unova}}, {{rtn|16|Unova}}, and {{rtn|18|Unova}}, [[P2 Laboratory]], [[Dreamyard]], [[Pinwheel Forest]], [[Lostlorn Forest]], [[Dragonspiral Tower]], [[Village Bridge]], [[Giant Chasm]], [[Abundant Shrine]], [[Cold Storage]] ({{DL|Phenomenon|rustling grass}})}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=FFF|area=[[Route]]s {{rtn|1|Unova}}, {{rtn|2|Unova}}, {{rtn|3|Unova}}, {{rtn|5|Unova}}, {{rtn|6|Unova}}, {{rtn|7|Unova}}, {{rtn|9|Unova}}, {{rtn|11|Unova}}, {{rtn|12|Unova}}, {{rtn|13|Unova}}, {{rtn|14|Unova}}, {{rtn|15|Unova}}, {{rtn|16|Unova}}, {{rtn|18|Unova}}, {{rtn|20|Unova}}, {{rtn|22|Unova}}, and {{rtn|23|Unova}}, [[Floccesy Ranch]], [[Virbank Complex]], [[Pinwheel Forest]], [[Dreamyard]], [[P2 Laboratory]], [[Castelia City]], [[Lostlorn Forest]], [[Dragonspiral Tower]], [[Village Bridge]], [[Giant Chasm]], [[Abundant Shrine]], {{OBP|Victory Road|Black 2 and White 2}}, [[Reversal Mountain]], [[Nature Preserve]] ({{DL|Phenomenon|rustling grass}})}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{Dwa|Dream Park}}{{tt|*|Only obtainable when using an account connected to Pokémon Black 2 or White 2}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area={{rt|6|Kalos}} (rustling bush)&amp;lt;br&amp;gt;[[Friend Safari]] ([[Friend Safari#Normal-type Safari|Normal]])}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|area=[[Mirage Forests]] (south of {{rt|109|Hoenn}}, south of {{rt|132|Hoenn}}), [[Mirage Islands|Mirage Island]] (south of [[Pacifidlog Town]]), [[Mirage Mountains|Mirage Mountain]] (north of {{rt|125|Hoenn}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sun|v2=Moon|area=[[Trade]]}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Ultra Space Wilds]] ({{DL|Ultra Space Wilds|Rocky World}})}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=V}}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Meadow: [[Trailhead Field]] (post ending), [[Challenger&#039;s Ground]], [[World Axle - B1F]]; Forest: [[Trailhead Field]] (post ending); Autumnwood: [[Firebreathing Mountain]]; Desert: [[Rugged Flats]]; Canyon: [[Volcanic Slope]], [[Rugged Flats]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=PokéPark 2|link=PokéPark 2: Wonders Beyond|color={{grass color}}|area=[[Cove Area]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Conquest|color={{silver color}}|area=[[Aurora]] (special)}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD GTI|link=Pokémon Mystery Dungeon: Gates to Infinity|color={{silver color}}|area=[[Hazy Pass]] (1F-8F), [[Moonlit Forest]] (Uncharted Road), [[Rusty Mountain]] (Uncharted Road, Gilded Hall), [[Jaws of the Abyss]] (Gilded Hall), [[Treat Road]] (1F-19F)}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Adventure Area#Grab and Go!|Adventure Area: Grab and Go!]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Dragon Hill#Stage 1|Dragon Hill: Stage 1]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Puerto Blanco|Puerto Blanco: Stage 9]]&amp;lt;br&amp;gt;[[Blau Salon|Blau Salon: Stage 446]]&amp;lt;br&amp;gt;Event: &#039;&#039;[[Special Stages#Special Daily Pokémon (Third release)|Special Daily Pokémon]]&#039;&#039; &amp;lt;small&amp;gt;(Third release; Winking)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;[[Special Stages#Great Challenge|Audino Appears]]&#039;&#039; &amp;lt;small&amp;gt;(Winking)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Fairy Land#Pixie Glen|Fairy Land: Pixie Glen]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;, [[Starlight Islands#Wishing Star Tower|Starlight Islands: Wishing Star Tower]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 18|Area 18: Stage 07]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=Normal}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BW}}|2010 Birthday Audino|Japanese|Japan|30|November 4, 2010 to November 3, 2011|link=List of local Japanese event Pokémon distributions in Generation V#2010 Birthday Audino}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BW}}|2011 Birthday Audino|Japanese|Japan|30|November 4, 2011 to November 3, 2012|link=List of local Japanese event Pokémon distributions in Generation V#2011 Birthday Audino}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BWB2W2}}|2012 Birthday Audino|Japanese|Japan|30|November 4, 2012 to October 11, 2013|link=List of local Japanese event Pokémon distributions in Generation V#2012 Birthday Audino}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|ORAS}}|Mega Campaign Audino|All|Japan|100|January 1 to 31, 2016|link=List of local event Pokémon distributions in Generation VI#Audino}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Normal&lt;br /&gt;
|bw1=Oran Berry|bw1type=Berry|bw1rar=50&lt;br /&gt;
|bw2=Sitrus Berry|bw2type=Berry|bw2rar=5&lt;br /&gt;
|b2w21=Oran Berry|b2w21type=Berry|b2w21rar=50&lt;br /&gt;
|b2w22=Sitrus Berry|b2w22type=Berry|b2w22rar=5&lt;br /&gt;
|xy1=Oran Berry|xy1type=Berry|xy1rar=50&lt;br /&gt;
|xy2=Sitrus Berry|xy2type=Berry|xy2rar=5&lt;br /&gt;
|usum1=Oran Berry|usum1type=Berry|usum1rar=50&lt;br /&gt;
|usum2=Sitrus Berry|usum2type=Berry|usum2rar=5&lt;br /&gt;
|event1=Rare Candy|event1type=None|event1rar=100&lt;br /&gt;
|event2=Audinite|event2type=None|event2rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Normal&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|HP=103&lt;br /&gt;
|Attack=60&lt;br /&gt;
|Defense=86&lt;br /&gt;
|SpAtk=60&lt;br /&gt;
|SpDef=86&lt;br /&gt;
|Speed=50}}&lt;br /&gt;
&lt;br /&gt;
=====Mega Audino=====&lt;br /&gt;
{{Base Stats&lt;br /&gt;
|type=Normal&lt;br /&gt;
|type2=fairy&lt;br /&gt;
|HP=103&lt;br /&gt;
|Attack=60&lt;br /&gt;
|Defense=126&lt;br /&gt;
|SpAtk=80&lt;br /&gt;
|SpDef=126&lt;br /&gt;
|Speed=50}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
====Audino====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ghost=0&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|normal=yes&lt;br /&gt;
|newghost=1}}&lt;br /&gt;
&lt;br /&gt;
====Mega Audino====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=200&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=0&lt;br /&gt;
|Steel=200&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=0&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Audino|Normal|Normal|5}}&lt;br /&gt;
{{learnlist/level7|1|Last Resort|Normal|Physical|140|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|1|Hyper Voice|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|1|Misty Terrain|Fairy|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level7|1|Play Nice|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|1|Pound|Normal|Physical|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|1|Growl|Normal|Status|&amp;amp;mdash;|100|40}}&lt;br /&gt;
{{learnlist/level7|1|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|5|Baby-Doll Eyes|Fairy|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level7|9|Refresh|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|13|Disarming Voice|Fairy|Special|40|&amp;amp;mdash;|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|17|Double Slap|Normal|Physical|15|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|21|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level7|25|Secret Power|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|29|Entrainment|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level7|33|Take Down|Normal|Physical|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|37|Heal Pulse|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level7|41|After You|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/level7|45|Simple Beam|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level7|49|Double-Edge|Normal|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|53|Hyper Voice|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|57|Last Resort|Normal|Physical|140|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/7|Audino|Normal|Normal|5|form=mega}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Audino|Normal|Normal|5}}&lt;br /&gt;
{{learnlist/tm7|TM01|Work Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM13|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM14|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm7|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM35|Flamethrower|Fire|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM38|Fire Blast|Fire|Special|110|85|5}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM49|Echoed Voice|Normal|Special|40|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20}}&lt;br /&gt;
{{learnlist/tm7|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM93|Wild Charge|Electric|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM94|Surf|Water|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM99|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tmf/7|Audino|Normal|Normal|5|form=mega}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Audino|Normal|Normal|5}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|183|Marill}}{{MSP|351|Castform}}|Amnesia|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|035|Clefairy}}{{MSP|176|Togetic}}{{MSP|311|Plusle}}|Bestow|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|682|Spritzee}}{{MSP|683|Aromatisse}}{{MSP|684|Swirlix}}{{MSP|685|Slurpuff}}{{MSP|742|Cutiefly}}{{MSP|743|Ribombee}}|Draining Kiss|Fairy|Special|50|100|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|035|Clefairy}}{{MSP|176|Togetic}}{{MSP|311|Plusle}}{{MSP|312|Minun}}|Encore|Normal|Status|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|300|Skitty}}|Heal Bell|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|035|Clefairy}}|Healing Wish|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|035|Clefairy}}{{MSP|420|Cherubi}}{{MSP|421|Cherrim}}|Lucky Chant|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|039|Jigglypuff}}{{MSP|040|Wigglytuff}}&amp;lt;br&amp;gt;{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}&amp;lt;br&amp;gt;{{MSP|189|Jumpluff}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|285|Shroomish}}{{MSP|286|Breloom}}{{MSP|300|Skitty}}&amp;lt;br&amp;gt;{{MSP|301|Delcatty}}{{MSP|303|Mawile}}{{MSP|311|Plusle}}{{MSP|312|Minun}}{{MSP|315|Roselia}}{{MSP|407|Roserade}}&amp;lt;br&amp;gt;{{MSP|351|Castform}}{{MSP|361|Snorunt}}{{MSP|362|Glalie}}{{MSP|417|Pachirisu}}{{MSP|420|Cherubi}}{{MSP|421|Cherrim}}&amp;lt;br&amp;gt;{{MSP|531|Audino}}{{MSP|546|Cottonee}}{{MSP|547|Whimsicott}}{{MSP|682|Spritzee}}{{MSP|683|Aromatisse}}{{MSP|684|Swirlix}}&amp;lt;br&amp;gt;{{MSP|685|Slurpuff}}{{MSP|702|Dedenne}}{{MSP|742|Cutiefly}}{{MSP|743|Ribombee}}{{MSP|777|Togedemaru}}|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|176|Togetic}}{{MSP|417|Pachirisu}}{{MSP|682|Spritzee}}{{MSP|683|Aromatisse}}|Sweet Kiss|Fairy|Status|&amp;amp;mdash;|75|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|176|Togetic}}{{MSP|684|Swirlix}}{{MSP|685|Slurpuff}}|Wish|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|176|Togetic}}|Yawn|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breedf/7|Audino|Normal|Normal|5|form=mega}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Audino|Normal|Normal|5}}&lt;br /&gt;
{{learnlist/tutor7|After You|Normal|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Ally Switch|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Covet|Normal|Physical|60|100|25||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Drain Punch|Fighting|Physical|75|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Fire Punch|Fire|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Focus Punch|Fighting|Physical|150|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Gravity|Psychic|Status|—|—|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Heal Bell|Normal|Status|—|—|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Helping Hand|Normal|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Hyper Voice|Normal|Special|90|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Ice Punch|Ice|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Icy Wind|Ice|Special|55|95|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Tail|Steel|Physical|100|75|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Knock Off|Dark|Physical|65|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Laser Focus|Normal|Status|—|—|30|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Last Resort|Normal|Physical|140|100|5||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Low Kick|Fighting|Physical|—|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Magic Coat|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Pain Split|Normal|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Role Play|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Signal Beam|Bug|Special|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Skill Swap|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snatch|Dark|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Stomping Tantrum|Ground|Physical|75|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Telekinesis|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Throat Chop|Dark|Physical|80|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Thunder Punch|Electric|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Uproar|Normal|Special|90|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Audino|Normal|Normal|5|form=mega}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Normal}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=6|type=Normal&lt;br /&gt;
|att=2&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark2|col=6|type=Normal|ndex=531&lt;br /&gt;
|pad=She is a reliable, big-sister type. She likes to let her imagination run wild.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Conquest|col=6|type=Normal|ndex=531&lt;br /&gt;
|HP=4&lt;br /&gt;
|atk=2&lt;br /&gt;
|spd=2&lt;br /&gt;
|def=3&lt;br /&gt;
|range=3&lt;br /&gt;
|move=Pound&lt;br /&gt;
|ability1=Life Force&lt;br /&gt;
|ability2=Healer&lt;br /&gt;
|ability3=Medic&lt;br /&gt;
|evo=Does not evolve into or from anything&lt;br /&gt;
|link={{DL|List of Pokémon Conquest characters|Yukinaga}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=6|type=Normal|ndex=531&lt;br /&gt;
|power=1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Normal|ndex=531|num=32&lt;br /&gt;
|mega=1&lt;br /&gt;
|stone=Audinite&lt;br /&gt;
|min=50&lt;br /&gt;
|max=120&lt;br /&gt;
|raisemaxlevel=15&lt;br /&gt;
|skill=Opportunist&lt;br /&gt;
|skilldesc=Rarely increases damage.&lt;br /&gt;
|swapper=Mega Boost+&lt;br /&gt;
|megaspeedup=3&lt;br /&gt;
|effectdesc=Erases all Pokémon within one space of the match.&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Normal|ndex=531Winking|num=32&lt;br /&gt;
|mega=1&lt;br /&gt;
|stone=Audinite&lt;br /&gt;
|min=50&lt;br /&gt;
|max=120&lt;br /&gt;
|raisemaxlevel=15&lt;br /&gt;
|skill=Mind Zap&lt;br /&gt;
|skilldesc=Delays your opponent&#039;s disruptions.&lt;br /&gt;
|megaspeedup=15&lt;br /&gt;
|effectdesc=Clears one kind of Pokémon with the same type as Mega Audino (max 10).&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Normal|ndex=531&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&amp;lt;!--&lt;br /&gt;
|candy=Audino--&amp;gt;&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=230&lt;br /&gt;
|attack=114&lt;br /&gt;
|defense=163&lt;br /&gt;
|fast={{m|Pound}}, {{m|Zen Headbutt}}&lt;br /&gt;
|special={{m|Disarming Voice}}, {{m|Dazzling Gleam}}, {{m|Hyper Beam}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox-1&lt;br /&gt;
|pictype=art&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|no1=531&lt;br /&gt;
|name1=Audino&lt;br /&gt;
|type1-1=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Normal}}&lt;br /&gt;
{{Spritebox/NA|gen=V}}&lt;br /&gt;
{{Spritebox/5|ndex=531}}&lt;br /&gt;
{{Spritebox/6/2FormsORAS|ndex=531|form1=M}}&lt;br /&gt;
{{Spritebox/7/2Forms|ndex=531|form1=M}}&lt;br /&gt;
{{Spritebox/Footer|531|Audino}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Audino is available in all patches of {{DL|Phenomenon|rustling grass}} in {{game|Black and White|s}}.&lt;br /&gt;
* Because of its availability and its high [[List of Pokémon by effort value yield|Exp. yield]], battling wild Audino in {{DL|Phenomenon|Rustling grass|rustling grass}} is a fast way for Pokémon to gain [[experience]] in the [[Generation V]] games, as well as {{g|Omega Ruby and Alpha Sapphire}}.&lt;br /&gt;
**As all the Trainers that look like a {{Tc|Furisode Girl}} in the [[Battle Chateau]] use only Audino, they can be used to perform this trick with greater effectiveness in {{g|X and Y}}.&lt;br /&gt;
* Audino is the only Pokémon introduced in [[Generation V]] that is capable of [[Mega Evolution]].&lt;br /&gt;
* Audino is the [[List of Pokémon with unique base stat totals|only Pokémon]] with a base stat total of 445.&lt;br /&gt;
** Audino is also the only Pokémon to lose this distinction upon Mega Evolution.&lt;br /&gt;
* Mega Audino has the highest base {{stat|Defense}} stat of all {{type|Normal}} Pokémon.&lt;br /&gt;
* Audino is the only Pokémon with two unique [[List of Pokémon by effort value yield|base experience yields]].&lt;br /&gt;
* Audino, along with its Mega Evolution, were designed by [[Megumi Mizutani]].&lt;br /&gt;
* Audino was designed with the anime in mind, to replace Nurse Joy&#039;s Chansey in the Unova region.&lt;br /&gt;
* It seems to have some link to {{p|Indeedee}}, in term of design as well as naming scheme (pun about agreement).&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Audino seems to be partially based on {{wp|rabbit}}s, with features similar to that of a {{wp|physician}} or {{wp|nurse}}. The {{wp|stethoscope}}-like feelers on its ears also bring to mind a {{wp|cochlea}}, a part of the inner ear involved in hearing, or a {{wp|butterfly}}&#039;s antennae, or {{wp|proboscis}}. The ears themselves resemble butterfly wings, especially in its [[Mega Evolution|Mega Evolved]] form, which may mean it was based on some depiction of a {{wp|fairy}}. Mega Audino could take some influence from {{wp|angel}}s, as well as {{wp|doctor}}s. Mega Audino may also have a resemblance to the {{wp|Lolita fashion|Sweet Lolita}} fashion style, having flowing, white and pink &amp;quot;coat&amp;quot;, &amp;quot;boots&amp;quot;, and ears.&lt;br /&gt;
Audino was designed by [[Ken Sugimori]] to be a new Pokémon for [[Nurse Joy]] to have in the [[S14|anime]], specifically in [[Unova]] and another cute Pokémon.&amp;lt;ref&amp;gt;https://comicbook.com/anime/2019/09/14/pokemon-executive-reveals-creature-made-for-nurse-joy-anime/?fbclid=IwAR3mkJWD3yuTiJ4Qbnp1VbyRil7b91ByVTs-xsP_ci45q0LYuDMkSroEdjU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Audino may be derived from &#039;&#039;audio&#039;&#039; and a pun on the phrase &amp;quot;I dunno.&amp;quot; It may also refer to the suffix &#039;&#039;ino&#039;&#039; (which denotes &#039;&#039;youth&#039;&#039;) or involve &#039;&#039;din&#039;&#039; (loud noise, referring to the fact that it has stethoscopes for ears) or &#039;&#039;lapin&#039;&#039; (a term for &amp;quot;rabbit&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Tabunne may be derived from 多分ね &#039;&#039;tabun ne&#039;&#039; (&amp;quot;maybe&amp;quot;) or 多聞 tabun (&amp;quot;many are heard&amp;quot;). It may also derive from 耳たぶ &#039;&#039;mimitabu&#039;&#039; (earlobe).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Normal|type2=Normal&lt;br /&gt;
|ja=タブンネ &#039;&#039;Tabunne&#039;&#039;|jameaning=From {{tt|多分ね &#039;&#039;tabun ne&#039;&#039;|maybe}} or {{tt|多聞 &#039;&#039;tabun&#039;&#039;|many are heard}}. May also derive from {{tt|耳たぶ &#039;&#039;mimitabu&#039;&#039;|earlobe}}&lt;br /&gt;
|de=Ohrdoch|demeaning=From &#039;&#039;{{tt|Ohr|ear}}&#039;&#039;, &#039;&#039;{{tt|Doktor|doctor}}&#039;&#039;, and &#039;&#039;{{tt|oh, doch|oh, yes, actually}}&#039;&#039;&lt;br /&gt;
|fr=Nanméouïe|frmeaning=Phonetically similar to &#039;&#039;{{tt|non mais oui|no but yes}}&#039;&#039;. Contains &#039;&#039;{{tt|ouïe|hearing}}&#039;&#039;&lt;br /&gt;
|es=Audino|esmeaning=Same as English name&lt;br /&gt;
|it=Audino|itmeaning=Same as English name&lt;br /&gt;
|ko=다부니 &#039;&#039;Dabunie&#039;&#039;|komeaning=Corruption of {{tt|다분히 &#039;&#039;dabunhi&#039;&#039;|quite}}&lt;br /&gt;
|zh_cmn=差不多娃娃 &#039;&#039;Chàbùduōwáwá&#039;&#039;|zh_cmnmeaning=From {{tt|差不多 &#039;&#039;Chàbùduō&#039;&#039;|almost/more or less}} and {{tt|娃娃 &#039;&#039;wáwá&#039;&#039;|doll}}&lt;br /&gt;
|hi=अडिनो &#039;&#039;Audino&#039;&#039;|himeaning=Transliteration of English name&lt;br /&gt;
|ru=Одино &#039;&#039;Odino&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Nurse Joy&#039;s Audino]]&lt;br /&gt;
* [[Mega Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=530|prev=Excadrill|nextnum=532|next=Timburr}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:White-colored Pokémon]]&amp;lt;!--Mega Audino--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Ohrdoch]]&lt;br /&gt;
[[es:Audino]]&lt;br /&gt;
[[fr:Nanméouïe]]&lt;br /&gt;
[[it:Audino]]&lt;br /&gt;
[[ja:タブンネ]]&lt;br /&gt;
[[zh:差不多娃娃]]&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Indeedee_(Pok%C3%A9mon)&amp;diff=3077939</id>
		<title>Indeedee (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Indeedee_(Pok%C3%A9mon)&amp;diff=3077939"/>
		<updated>2019-12-17T22:17:24Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: /* Trivia */ Underlining the naming convention link with Audino.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Psychic|type2=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Psychic|prevnum=875|prev=Eiscue|nextnum=877|next=Morpeko}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Indeedee&lt;br /&gt;
|jname=イエッサン&lt;br /&gt;
|tmname=Iessan&lt;br /&gt;
|ndex=876&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|category=Emotion&lt;br /&gt;
|height-ftin=2&#039;11&amp;quot;&lt;br /&gt;
|height-m=0.9&lt;br /&gt;
|weight-lbs=61.7&lt;br /&gt;
|weight-kg=28.0&lt;br /&gt;
|form1=Male&lt;br /&gt;
|form2=Female&lt;br /&gt;
|abilityn=2d&lt;br /&gt;
|abilitylayout=2+1&lt;br /&gt;
|abilitycold=2&lt;br /&gt;
|ability1=Inner Focus&lt;br /&gt;
|ability2=Synchronize&lt;br /&gt;
|ability2-1=Own Tempo&lt;br /&gt;
|ability2-2=Synchronize&lt;br /&gt;
|abilityd=Psychic Surge&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Fairy&lt;br /&gt;
|eggcycles=40&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evforms=2&lt;br /&gt;
|evsa=2&lt;br /&gt;
|evsd2=2&lt;br /&gt;
|expyield=166&lt;br /&gt;
|lv100exp=800,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Purple&lt;br /&gt;
|catchrate=30&lt;br /&gt;
|body=Unknown&lt;br /&gt;
|pokefordex=indeedee&lt;br /&gt;
|generation=8&lt;br /&gt;
|friendship=140&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Indeedee&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;イエッサン&#039;&#039;&#039; &#039;&#039;Iessan&#039;&#039;) is a dual-type {{2t|Psychic|Normal}} {{OBP|Pokémon|species}} introduced in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Major appearances===&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Indeedee (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
====Male====&lt;br /&gt;
{{Dex/Header|type=Psychic|type2=Normal}}&lt;br /&gt;
{{Dex/NA|gen=VIII}}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=337}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=Through its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
{{Dex/Header|type=Psychic|type2=Normal}}&lt;br /&gt;
{{Dex/NA|gen=VIII}}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=337}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=These intelligent Pokémon touch horns with each other to share information between them.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=They diligently serve people and Pokémon so they can gather feelings of gratitude. The females are particularly good at babysitting.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Psychic|type2=Normal}}&lt;br /&gt;
{{Availability/NA|gen=VIII}}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|area=[[Glimwood Tangle]], [[Lake of Outrage]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--====In side games====--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Male=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|HP=60&lt;br /&gt;
|Attack=65&lt;br /&gt;
|Defense=55&lt;br /&gt;
|SpAtk=105&lt;br /&gt;
|SpDef=95&lt;br /&gt;
|Speed=95&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Female=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|HP=70&lt;br /&gt;
|Attack=55&lt;br /&gt;
|Defense=65&lt;br /&gt;
|SpAtk=95&lt;br /&gt;
|SpDef=105&lt;br /&gt;
|Speed=85&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=200&lt;br /&gt;
|Ghost=0&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=200&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|normal=yes&lt;br /&gt;
|newghost=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
=====Male=====&lt;br /&gt;
{{learnlist/levelh/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
{{learnlist/level8|1|Stored Power|Psychic|Special|20|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Play Nice|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|5|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/level8|10|Disarming Voice|Fairy|Special|40|—|15}}&lt;br /&gt;
{{learnlist/level8|15|Psybeam|Psychic|Special|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|20|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|25|After You|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|30|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|35|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|40|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|45|Power Split|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|50|Psychic Terrain|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|55|Last Resort|Normal|Physical|140|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
=====Female=====&lt;br /&gt;
{{learnlist/levelh/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
{{learnlist/level8|1|Stored Power|Psychic|Special|20|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Play Nice|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|5|Baton Pass|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level8|10|Disarming Voice|Fairy|Special|40|—|15}}&lt;br /&gt;
{{learnlist/level8|15|Psybeam|Psychic|Special|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|20|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|25|Follow Me|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|30|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|35|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|40|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|45|Guard Split|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|50|Psychic Terrain|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|55|Healing Wish|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelf/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
=====Male=====&lt;br /&gt;
{{learnlist/tmh/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
{{learnlist/tm8|TM02|Pay Day|Normal|Physical|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM10|Magical Leaf|Grass|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM41|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM44|Imprison|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM60|Power Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM63|Drain Punch|Fighting|Physical|75|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM71|Wonder Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM72|Magic Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM91|Psychic Terrain|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM92|Mystical Fire|Fire|Special|75|100|10}}&lt;br /&gt;
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR14|Metronome|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR19|Tri Attack|Normal|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR25|Psyshock|Psychic|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR30|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR38|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tr|TR42|Hyper Voice|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR65|Energy Ball|Grass|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR82|Stored Power|Psychic|Special|20|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tmf/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
=====Female=====&lt;br /&gt;
{{learnlist/tmh/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
{{learnlist/tm8|TM02|Pay Day|Normal|Physical|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM10|Magical Leaf|Grass|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm8|TM18|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM19|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM41|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM44|Imprison|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM61|Guard Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM63|Drain Punch|Fighting|Physical|75|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM91|Psychic Terrain|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM92|Mystical Fire|Fire|Special|75|100|10}}&lt;br /&gt;
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR14|Metronome|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR25|Psyshock|Psychic|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR29|Baton Pass|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR38|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tr|TR42|Hyper Voice|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR65|Energy Ball|Grass|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR82|Stored Power|Psychic|Special|20|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tmf/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
=====Male=====&lt;br /&gt;
{{learnlist/breedh/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
{{learnlist/breed8||Psych Up|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/breed8||Fake Out|Normal|Physical|40|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8||Extrasensory|Psychic|Special|80|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breedf/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
=====Female=====&lt;br /&gt;
{{learnlist/breedh/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
{{learnlist/breed8||Psych Up|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/breed8||Fake Out|Normal|Physical|40|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8||Psycho Shift|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/breed8||Heal Pulse|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/breedf/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
{{learnlist/tutor8null}}&lt;br /&gt;
{{learnlist/tutorf/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
{{learnlist/prevo8null}}&lt;br /&gt;
{{learnlist/prevof/8|Indeedee|Psychic|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Side game data===--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=876&lt;br /&gt;
|name1=Indeedee&lt;br /&gt;
|type1-1=Psychic&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Psychic|type2=Normal}}&lt;br /&gt;
{{Spritebox/NA|gen=VIII}}&lt;br /&gt;
{{Spritebox/8|ndex=876}}&lt;br /&gt;
{{Spritebox/Footer|876|Indeedee}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Indeedee shares its {{pkmn|category}} with {{p|Kirlia}} and {{p|Mesprit}}. They are all known as the Emotion Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Indeedee may be based on imps. Their gender-specific motifs may also be based on [[Wikipedia:Housekeeper (domestic worker)|Housekeeper]]s, with its male form having traits of a butler while its female form has traits of a maid.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Indeedee may be derived from &#039;&#039;indeed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Iessan may be a combination of &#039;&#039;yessir&#039;&#039; and ～さん &#039;&#039;-san&#039;&#039; (honorific title).&lt;br /&gt;
&lt;br /&gt;
Indeedee shares the same pun naming convention as {{p|Audino }} in Japanese, as &#039;&#039;&#039;タブンネ&#039;&#039;&#039; &#039;&#039;Tabunne&#039;&#039; can be understood as &amp;quot;&#039;&#039;probably&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Psychic|type2=Normal&lt;br /&gt;
|ja=イエッサン &#039;&#039;Iessan&#039;&#039;|jameaning=From &#039;&#039;yessir&#039;&#039; and ～さん &#039;&#039;-san&#039;&#039; (honorific title)&lt;br /&gt;
|fr=Wimessir|frmeaning=From &#039;&#039;{{tt|Oui, messire|Yes, milord}}&#039;&#039;&lt;br /&gt;
|es=Indeedee|esmeaning=Same as English name&lt;br /&gt;
|de=Servol|demeaning=From &#039;&#039;servant&#039;&#039; and &#039;&#039;{{tt|sehr wohl|well, quite}}&#039;&#039;&lt;br /&gt;
|it=Indeedee|itmeaning=Same as English name&lt;br /&gt;
|ko=에써르 &#039;&#039;Yesseoreu&#039;&#039;|komeaning=From &#039;&#039;yes, sir&#039;&#039;&lt;br /&gt;
|zh_cmn=愛管侍 / 爱管侍 &#039;&#039;Àiguǎnshì&#039;&#039;|zh_cmnmeaning=From {{tt|愛 &#039;&#039;ài&#039;&#039;|fond of, inclined in doing}}, {{tt|管 &#039;&#039;guǎn&#039;&#039;|to manage}}, {{tt|侍者 &#039;&#039;shìzhě&#039;&#039;|attendant, servant}}, and a pun of {{tt|愛管事 &#039;&#039;ài guǎn shì&#039;&#039;|hands-on, meddling}}&lt;br /&gt;
|zh_yue=愛管侍 &#039;&#039;Oigúnsih&#039;&#039;|zh_yuemeaning=From {{tt|愛 &#039;&#039;oi&#039;&#039;|fond of, inclined in doing}}, {{tt|管 &#039;&#039;gún&#039;&#039;|to manage}}, and {{tt|侍者 &#039;&#039;sihjé&#039;&#039;|attendant}}}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNext/Head|type=Psychic|type2=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Psychic|prevnum=875|prev=Eiscue|nextnum=877|next=Morpeko}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Servol]]&lt;br /&gt;
[[es:Indeedee]]&lt;br /&gt;
[[fr:Wimessir]]&lt;br /&gt;
[[it:Indeedee]]&lt;br /&gt;
[[ja:イエッサン]]&lt;br /&gt;
[[zh:爱管侍]]&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Wooloo_(Pok%C3%A9mon)&amp;diff=2978699</id>
		<title>Talk:Wooloo (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Wooloo_(Pok%C3%A9mon)&amp;diff=2978699"/>
		<updated>2019-06-07T17:02:58Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: /* French name origin correction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chinese Name Origin==&lt;br /&gt;
&lt;br /&gt;
毛辮羊 -&amp;gt; 毛 &amp;quot;hair&amp;quot; 辮 &amp;quot;braid&amp;quot; 羊 &amp;quot;sheep&amp;quot; (simplified Chinese)--[[User:Buddy002|Buddy002]] ([[User talk:Buddy002|talk]]) 21:10, 5 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
&lt;br /&gt;
Wool + moo? [[User:ReignBough|ReignBough]] ([[User talk:ReignBough|talk]]) 03:19, 6 June 2019 (UTC)&lt;br /&gt;
:No, more like the Japanese romanization of wool, but stylized. (Wulu (wool in romaji) -&amp;gt; Wooloo (to include wool)) It is basically when you translate something into another language on Google Translate and then translate the output into the original language again, but cuter.--[[User:Buddy002|Buddy002]] ([[User talk:Buddy002|talk]]) 04:00, 6 June 2019 (UTC)&lt;br /&gt;
::Actually, Wooloo&#039;s name might be wool + loom! Based on its name in different language, it would make sense. This could also be the case for the Japanese name as well.--[[User:Buddy002|Buddy002]] ([[User talk:Buddy002|talk]]) 02:56, 7 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wooloo is based on a Scottish Blackface Sheep ==&lt;br /&gt;
&lt;br /&gt;
The Scottish Blackface is a breed of sheep that is very common on uk farms, with thick white wool and sometimes solid black face. They are also notable for having long, curled horns. Given that Galar is based in the uk, and wooloo has what looks like horns coming in, I&#039;m confident that this specific breed was the inspiration. --[[User:Goldhusky|Goldhusky]] ([[User talk:Goldhusky|talk]]) 15:02, 6 June 2019 (UTC)&lt;br /&gt;
:That specific breed is not the only breed to have a black face. There are a lot of sheep with black faces. Wooloo has stubby horns, which could be any shape when grown in and we certainly shouldn&#039;t make assumptions. Finally, we shouldn&#039;t necessarily base our guesses on the region&#039;s origin; there are koalas in Alola, for example. While the region&#039;s origin is sometimes helpful, it should not be a large factor. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 15:50, 6 June 2019 (UTC)&lt;br /&gt;
::Hi, newbie here but I wanted to put in my two cents. I thought that Wooloo might be based on a Valais Blacknose sheep[https://i.pinimg.com/originals/c2/13/78/c2137815b374cc2a530d5b005b06afd4.jpg]. Like Wooloo, they have black faces, black legs, short horns (at least on the ewes) and when their coats are fully grown, have a very round appearance. [[User:LadyBrightcynder|LadyBrightcynder]] ([[User talk:LadyBrightcynder|talk]]) 17:33, 6 June 2019 (UTC)&lt;br /&gt;
:::True, could be any number of sheep breeds, I&#039;m probably biased because i love scottish blackies so much. Valais didn&#039;t come to mind for me because they weren&#039;t very a very well known breed until recently, but then again, we&#039;ve seen Pyukumuku based on a sea slug that was unseen until it became popular in Japan. I suppose we won&#039;t know for certain &#039;till any evolution(s) come out. (C&#039;mon curly horns!)--[[User:Goldhusky|Goldhusky]] ([[User talk:Goldhusky|talk]]) 18:34, 6 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== French name origin correction ==&lt;br /&gt;
&lt;br /&gt;
The page currently mentions &amp;quot;From moumoute, mou, and mouton&amp;quot;&lt;br /&gt;
However, I don&#039;t think &amp;quot;mou&amp;quot; was part of the pun here, and so should be removed.&lt;br /&gt;
&amp;quot;mou&amp;quot; is &amp;quot;soft&amp;quot; for solid objects, as in modeling clay is soft, room-temperature butter is soft (malleable, tender), and is not used in french for the smooth sensation (which is described by &amp;quot;doux&amp;quot;). --[[User:Nitpicker red|Nitpicker red]] ([[User talk:Nitpicker red|talk]]) 17:02, 7 June 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Wooloo_(Pok%C3%A9mon)&amp;diff=2978698</id>
		<title>Talk:Wooloo (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Wooloo_(Pok%C3%A9mon)&amp;diff=2978698"/>
		<updated>2019-06-07T17:02:18Z</updated>

		<summary type="html">&lt;p&gt;Nitpicker red: /* French name origin correction */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chinese Name Origin==&lt;br /&gt;
&lt;br /&gt;
毛辮羊 -&amp;gt; 毛 &amp;quot;hair&amp;quot; 辮 &amp;quot;braid&amp;quot; 羊 &amp;quot;sheep&amp;quot; (simplified Chinese)--[[User:Buddy002|Buddy002]] ([[User talk:Buddy002|talk]]) 21:10, 5 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
&lt;br /&gt;
Wool + moo? [[User:ReignBough|ReignBough]] ([[User talk:ReignBough|talk]]) 03:19, 6 June 2019 (UTC)&lt;br /&gt;
:No, more like the Japanese romanization of wool, but stylized. (Wulu (wool in romaji) -&amp;gt; Wooloo (to include wool)) It is basically when you translate something into another language on Google Translate and then translate the output into the original language again, but cuter.--[[User:Buddy002|Buddy002]] ([[User talk:Buddy002|talk]]) 04:00, 6 June 2019 (UTC)&lt;br /&gt;
::Actually, Wooloo&#039;s name might be wool + loom! Based on its name in different language, it would make sense. This could also be the case for the Japanese name as well.--[[User:Buddy002|Buddy002]] ([[User talk:Buddy002|talk]]) 02:56, 7 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wooloo is based on a Scottish Blackface Sheep ==&lt;br /&gt;
&lt;br /&gt;
The Scottish Blackface is a breed of sheep that is very common on uk farms, with thick white wool and sometimes solid black face. They are also notable for having long, curled horns. Given that Galar is based in the uk, and wooloo has what looks like horns coming in, I&#039;m confident that this specific breed was the inspiration. --[[User:Goldhusky|Goldhusky]] ([[User talk:Goldhusky|talk]]) 15:02, 6 June 2019 (UTC)&lt;br /&gt;
:That specific breed is not the only breed to have a black face. There are a lot of sheep with black faces. Wooloo has stubby horns, which could be any shape when grown in and we certainly shouldn&#039;t make assumptions. Finally, we shouldn&#039;t necessarily base our guesses on the region&#039;s origin; there are koalas in Alola, for example. While the region&#039;s origin is sometimes helpful, it should not be a large factor. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 15:50, 6 June 2019 (UTC)&lt;br /&gt;
::Hi, newbie here but I wanted to put in my two cents. I thought that Wooloo might be based on a Valais Blacknose sheep[https://i.pinimg.com/originals/c2/13/78/c2137815b374cc2a530d5b005b06afd4.jpg]. Like Wooloo, they have black faces, black legs, short horns (at least on the ewes) and when their coats are fully grown, have a very round appearance. [[User:LadyBrightcynder|LadyBrightcynder]] ([[User talk:LadyBrightcynder|talk]]) 17:33, 6 June 2019 (UTC)&lt;br /&gt;
:::True, could be any number of sheep breeds, I&#039;m probably biased because i love scottish blackies so much. Valais didn&#039;t come to mind for me because they weren&#039;t very a very well known breed until recently, but then again, we&#039;ve seen Pyukumuku based on a sea slug that was unseen until it became popular in Japan. I suppose we won&#039;t know for certain &#039;till any evolution(s) come out. (C&#039;mon curly horns!)--[[User:Goldhusky|Goldhusky]] ([[User talk:Goldhusky|talk]]) 18:34, 6 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== French name origin correction ==&lt;br /&gt;
&lt;br /&gt;
The page currently mentions &amp;quot;From moumoute, mou, and mouton&amp;quot;&lt;br /&gt;
However, I don&#039;t think &amp;quot;mou&amp;quot; was part of the pun here, and so should be removed.&lt;br /&gt;
&amp;quot;mou&amp;quot; is &amp;quot;soft&amp;quot; for solid objects, as in modeling clay is soft, room-temperature butter is soft (malleable, tender), and is not used in french for the smooth sensation (which is described by &amp;quot;doux&amp;quot;).&lt;/div&gt;</summary>
		<author><name>Nitpicker red</name></author>
	</entry>
</feed>