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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nithin1997</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nithin1997"/>
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	<updated>2026-06-13T17:36:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Nithin1997&amp;diff=722064</id>
		<title>User:Nithin1997</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Nithin1997&amp;diff=722064"/>
		<updated>2009-04-01T20:50:18Z</updated>

		<summary type="html">&lt;p&gt;Nithin1997: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pkmn Trainer Nithin ==&lt;br /&gt;
&lt;br /&gt;
Hello I am Nithin I am a Pokemon Trainer. &lt;br /&gt;
What Else do you want to know?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My Emerald Pokémon ==&lt;br /&gt;
&lt;br /&gt;
[[File:372Shelgon.png]] Shelgon Lv40&lt;br /&gt;
&lt;br /&gt;
Manectric Lv50&lt;br /&gt;
&lt;br /&gt;
Hariyama Lv40&lt;br /&gt;
&lt;br /&gt;
Blaziken Lv52&lt;br /&gt;
&lt;br /&gt;
Sableye Lv37&lt;br /&gt;
&lt;br /&gt;
Pelipper Lv51&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LeafGreen ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Platinum ==&lt;/div&gt;</summary>
		<author><name>Nithin1997</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Nithin1997&amp;diff=722056</id>
		<title>User:Nithin1997</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Nithin1997&amp;diff=722056"/>
		<updated>2009-04-01T20:47:03Z</updated>

		<summary type="html">&lt;p&gt;Nithin1997: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Pkmn Trainer Nithin ==&lt;br /&gt;
&lt;br /&gt;
Hello I am Nithin I am a Pokemon Trainer. &lt;br /&gt;
What Else do you want to know?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My Emerald Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Shelgon Lv40&lt;br /&gt;
&lt;br /&gt;
Manectric Lv50&lt;br /&gt;
&lt;br /&gt;
Hariyama Lv40&lt;br /&gt;
&lt;br /&gt;
Blaziken Lv52&lt;br /&gt;
&lt;br /&gt;
Sableye Lv37&lt;br /&gt;
&lt;br /&gt;
Pelipper Lv51&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LeafGreen ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Platinum ==&lt;/div&gt;</summary>
		<author><name>Nithin1997</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Nithin1997&amp;diff=722048</id>
		<title>User:Nithin1997</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Nithin1997&amp;diff=722048"/>
		<updated>2009-04-01T20:42:10Z</updated>

		<summary type="html">&lt;p&gt;Nithin1997: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== My Emerald Pokemon ==&lt;br /&gt;
&lt;br /&gt;
{{Catchentry3|278|Wingull}}&lt;/div&gt;</summary>
		<author><name>Nithin1997</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=709915</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=709915"/>
		<updated>2009-03-18T20:15:50Z</updated>

		<summary type="html">&lt;p&gt;Nithin1997: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly infront of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their Pokédex from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
*&#039;&#039;&#039;[[S.S. Anne]] Truck&#039;&#039;&#039;: If a player gets a Pokémon which knows cut (HM01) through a trade &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; actually obtaining HM01 during gameplay, the player will be able to skip the S.S. Anne. Later on, after obtaining HM03 (surf) and teaching it to a Pokémon, the player will be able to surf around the vicinity of the S.S. Anne. On one piece of land, there will be a truck which has no apparent purpose.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into Bulbasaurs. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Reset the clock&amp;quot; glitch&#039;&#039;&#039; (Gold/Silver only): A glitch that allows players to manually reset the games&#039; clock by entering a password unique to the player&#039;s ID and the amount of currently owned money. It was fixed in Crystal.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to capture {{p|Celebi}} using a number of steps.&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves battling different Pokémon in order to keep the number of balls in the bag from going down.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon are to be avoided due to the risks they may pose to a player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In [[Pokémon Red and Blue|Red and Blue]]====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the [[Pokémon Gold and Silver Versions|Gold/Silver]] versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], [[Pokémon Emerald Version|Emerald]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]]====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #000 [[Eleven question marks]]&lt;br /&gt;
* #000 [[Twelve question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch Characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to as &amp;quot;[[Super Glitch|Super Glitches]]&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game|Red}} to {{game|Gold}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If you trade it back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
Also, the move {{m|Thunderbolt}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]].&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot;&lt;br /&gt;
* [[L|:L (type)]], one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|2nd Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the [[Clear Bell]] in [[Pokémon Crystal Version|Crystal]] and the various newer items introduced just in [[Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen]] and [[Pokémon Emerald Version|Emerald]], which register as the Teru-sama and mystery item if they are somehow moved into [[Pokémon Gold and Silver Versions|Gold and Silver]] or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of [[Pokémon Crystal Version]].&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>Nithin1997</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Virtual_Boy&amp;diff=699394</id>
		<title>Virtual Boy</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Virtual_Boy&amp;diff=699394"/>
		<updated>2009-03-08T01:45:48Z</updated>

		<summary type="html">&lt;p&gt;Nithin1997: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Article issues|article=y|weasel=October 2007|refimprove=October 2007|OR=October 2007}}&lt;br /&gt;
{{Infobox CVG system&lt;br /&gt;
|title = Virtual Boy&lt;br /&gt;
|logo = [[Image:Nintendo Virtual Boy logo.png]]&lt;br /&gt;
|image = [[Image:VIRTUAL BOY sistem.png|200px]]&lt;br /&gt;
|manufacturer = [[Nintendo]]&lt;br /&gt;
|type = [[Handheld game console|Portable game console]]  	 &lt;br /&gt;
|generation = [[History of video game consoles (fifth generation)|Fifth generation era]] 	 &lt;br /&gt;
|lifespan = {{vgrelease|JP=July 21, 1995|NA=August 14, 1995}}&lt;br /&gt;
|discontinued = {{vgy|1996}}&amp;lt;ref name=&amp;quot;gamepro&amp;quot;/&amp;gt;&lt;br /&gt;
|units sold= 770,000&amp;lt;ref name=&amp;quot;gamepro&amp;quot;/&amp;gt;&lt;br /&gt;
|CPU = [[NEC Corporation|NEC]] V810	 &lt;br /&gt;
|media = [[Game Pak]] ([[Cartridge (electronics)|cartridge]]) 	 &lt;br /&gt;
|onlineservice =  &lt;br /&gt;
|topgame = &lt;br /&gt;
}} 	 &lt;br /&gt;
[[Nintendo]]&#039;s {{nihongo|&#039;&#039;&#039;Virtual Boy&#039;&#039;&#039;|バーチャルボーイ|Bācharu Bōi}} (also known as the &#039;&#039;&#039;VR-32&#039;&#039;&#039; during development) was the first [[handheld game console|portable game console]] capable of displaying &amp;quot;true [[3D computer graphics|3D]] graphics&amp;quot; out of the box. Most video games are forced to use [[Depth perception#Monocular cues|monocular cues]] to achieve the illusion of three dimensions on a two-dimensional screen, but the Virtual Boy was able to create a more accurate illusion of depth through the effect known as [[parallax]]. In a manner similar to using a [[head-mounted display]], the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the [[monochromatic]] (in this case, red) image. It was released on July 21, 1995 in Japan and August 14, 1995 in North America at a price of around [[United States dollar|US$]]180. It met with a lukewarm reception that was unaffected by continued price drops. Nintendo discontinued it the following year.&amp;lt;ref name=&amp;quot;gamepro&amp;quot;&amp;gt;{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/111823.shtml |title=The 10 Worst-Selling Consoles of All Time |accessdate=2007-11-25 |author=Blake Snow |publisher=[[GamePro]].com |date=2007-05-04}}&amp;lt;/ref&amp;gt; The Virtual Boy is considered Nintendo&#039;s only major game console failure in the home video game market. &lt;br /&gt;
&lt;br /&gt;
===Technical Information===&lt;br /&gt;
&lt;br /&gt;
The Virtual Boy (VB) system uses a pair of 1×224 linear arrays (one per eye) and rapidly scans the array across the eye&#039;s field of view using flat oscillating mirrors. These mirrors vibrate back and forth at a very high speed, thus the mechanical humming noise from inside the unit. Each VB game cartridge has a yes/no option to automatically pause every 15–30 minutes so that the player may take a break.&lt;br /&gt;
&lt;br /&gt;
In addition to playing with the stand attached, one could also place the VB device on their forehead while lying down for an easier mode of game use. However, if the player moves too much, they may damage the system, as the oscillating mirrors inside are very sensitive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mario&#039;s Tennis screenshot.png|thumb|left|250px|This screenshot from &#039;&#039;[[Mario&#039;s Tennis]]&#039;&#039; running on an emulator. The [[Anaglyph image#Viewing|anaglyph red/blue]] format simulates the Virtual Boy&#039;s 3D display.]]&lt;br /&gt;
&lt;br /&gt;
===Monochrome display===&lt;br /&gt;
The Virtual Boy is iconic for its monochromatic use of red LED lights. The use of the red LED lights was chosen for being the least expensive, the lowest drain on batteries, and for being the most striking color to see. The use of other LED colors proved to be too cost prohibitive and would have forced the system to retail for over US$500. It would not be until 1996 that high-efficiency [[gallium nitride|indium gallium nitride]] (InGaN) blue and green LEDs would become available from [[Nichia Corporation]], and even then, Nintendo chose not to make the Virtual Boy color, as they were too expensive and power inefficient. During development, a color [[Liquid crystal display|LCD]] was experimented with but was found to just cause users to see double instead of creating the illusion of depth. In addition, LCDs at the time had lower refresh rates than they do today, and were often blurry. They also consumed more power than LEDs.&lt;br /&gt;
&lt;br /&gt;
The Virtual Boy, which uses an oscillating mirror to transform a single line of dots into a full field of dots, requires high-performance LEDs in order to function properly. Because each pixel is only in use for a tiny fraction of a second (384 pixels wide, 50.2 Hz scan rate = approximately 52 µs per scanline), high peak brightness is needed to make the virtual display bright and comfortable for the user to view. The two-screen system demanded a fast refresh rate, unlike the original [[Game Boy]] which had blurry motion, so using an LCD was not an option.&lt;br /&gt;
&lt;br /&gt;
===Controller===&lt;br /&gt;
[[Image:Virtualboycontroller.JPG|thumb|The Virtual Boy controller.]]&lt;br /&gt;
The Virtual Boy, being a system with heavy emphasis on three-dimensional movement, needed a controller that could operate along a Z axis. The Virtual Boy&#039;s controller was an attempt to implement dual digital &amp;quot;[[D-pad]]s&amp;quot; to control elements in the aforementioned 3D environment.&lt;br /&gt;
&lt;br /&gt;
The controller itself is shaped like an &amp;quot;M&amp;quot; (similar to a [[Nintendo 64#Controller|Nintendo 64 controller]] and [[Nintendo GameCube#Controller|GameCube controller]]). One holds onto either side of the controller and the part that dips down in the middle contains the battery pack. There are six buttons on the controller (A, B, Start, Select, L and R), the two D-pads, and the system&#039;s &#039;on\off&amp;quot; switch. The two directional pads are located on either side of the controller at the top. The &amp;quot;A&amp;quot; and &amp;quot;B&amp;quot; buttons are located below the pad on the right side and the &amp;quot;Start&amp;quot; and &amp;quot;Select&amp;quot; buttons are located in the same spot on the left side. What would normally be called &amp;quot;shoulder buttons&amp;quot; (&amp;quot;L&amp;quot; and &amp;quot;R&amp;quot;) are located behind the area where the pads are, on the back of the controller, functioning more as triggers.&lt;br /&gt;
&lt;br /&gt;
Despite how the two D-pads were supposed to control elements in the 3D environment, most games like &#039;&#039;[[Mario Clash]]&#039;&#039; has the directional pads interchangeable; both do the same thing. For others with a more 3D environment, like &#039;&#039;[[Red Alarm]]&#039;&#039;, &amp;quot;[[3D Tetris]]&amp;quot; or &#039;&#039;[[Teleroboxer]]&#039;&#039;, each pad controls a different feature. For &#039;&#039;Red Alarm&#039;&#039; one directional pad controls pitch and direction of the [[protagonist|protagonists&#039;]] ship, while the other controls up, down, and [[strafe]] movement. For &#039;&#039;Teleroboxer&#039;&#039;, each control pad, in conjunction with the trigger\shoulder buttons, controls the position of the corresponding fist of the character. For &#039;&#039;3D Tetris&#039;&#039;, The D-pads flip &amp;amp; move the blocks. The symmetry of the controller also allows games like &#039;&#039;[[Vertical Force]]&#039;&#039; to feature the option to reverse the controls for [[left-handed]] people (similar to the [[Atari Lynx]]). This kind of concession to left-handed people has been repeated with the [[Nintendo]] [[Wii]] console and to a lesser extent the [[Nintendo DS]] and some of its more touchscreen oriented games. &lt;br /&gt;
&lt;br /&gt;
One of the unique features of the controller is the extendable power supply that slides onto the back. It houses the six [[AA batteries]] required to power the system. This can be substituted with a wall adapter, though a &amp;quot;slide on&amp;quot; attachment is required for the switchout. Once the slide on adapter is installed, a power adapter can be attached to provide constant power.&lt;br /&gt;
&lt;br /&gt;
===Extension Port===&lt;br /&gt;
The system&#039;s EXT port, located on the underside of the system below the controller port, was never officially supported since no official multiplayer games were ever published, nor was an official link cable released. (Although Waterworld and Faceball, which was unreleased, were going to use the EXT port for multiplayer play.) At Planet Virtual Boy there is a tutorial on how to make a multiplayer cable for the Virtual Boy by modifying a couple of [[MultiAV|standard Nintendo]] [[composite video|Composite cables]]. [http://www.vr32.de/modules/workshop/index.php?id=2] Currently, only one homebrew game, &#039;&#039;3D Battlesnake&#039;&#039;, supports the link cable.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Hardware specifications&#039;&#039;&#039;&lt;br /&gt;
!Processor&lt;br /&gt;
|NEC V810 (P/N uPD70732)&amp;lt;br&amp;gt;32-bit RISC Processor @ 20 MHz (18 MIPS)&amp;lt;br&amp;gt;1 MB of DRAM and 512 KB of PSRAM (Pseudo-[[Static random access memory|SRAM]])&amp;lt;br&amp;gt;1 KB [[Cache]]&lt;br /&gt;
|-&lt;br /&gt;
!Display&amp;lt;br&amp;gt; (× 2)&lt;br /&gt;
| RTI SLA (P4)&amp;lt;br&amp;gt; 384 × 224 Resolution&amp;lt;br&amp;gt; 50.2 Hz Horizontal Scan Rate&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|6 AA Batteries (1.5V each)&amp;lt;br&amp;gt; or AC Adapter (6 to 13 V, DC)&lt;br /&gt;
|-&lt;br /&gt;
!Sound&lt;br /&gt;
|16-bit Stereo&lt;br /&gt;
|-&lt;br /&gt;
!Controller&lt;br /&gt;
|6 buttons and 2 D pads&amp;lt;br&amp;gt; uses [[Nintendo Entertainment System|NES]] controller protocol&lt;br /&gt;
|-&lt;br /&gt;
!Serial Port&lt;br /&gt;
|8 pin cable&lt;br /&gt;
|-&lt;br /&gt;
!Hardware&amp;lt;br&amp;gt;Part&amp;lt;br&amp;gt;Numbers&lt;br /&gt;
|VUE-001 Virtual Boy Unit&amp;lt;br&amp;gt;VUE-003 Stand&amp;lt;br&amp;gt;VUE-005 Controller&amp;lt;br&amp;gt;VUE-006 Game Pak&amp;lt;br&amp;gt;VUE-007 Battery Pack&amp;lt;br&amp;gt;VUE-010 Eyeshade&amp;lt;br&amp;gt;VUE-011 AC Adapter&amp;lt;br&amp;gt;VUE-012 Eyeshade Holder&amp;lt;br&amp;gt;VUE-014 Red &amp;amp; Black Stereo Headphones&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
|750 grams&lt;br /&gt;
|-&lt;br /&gt;
!Dimensions&lt;br /&gt;
|8.5&amp;quot;H × 10&amp;quot;W × 4.3&amp;quot;D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; float: right;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Cartridge specifications&#039;&#039;&#039;&lt;br /&gt;
|128 [[mebibit|megabit]] addressable ROM space (4–16 [[mebibit|megabit]] ROM used in released games)&amp;lt;br&amp;gt;128 [[mebibit|megabit]] addressable RAM space (0–8 [[kibibyte|kilobyte]] Battery Backed RAM in released games)&amp;lt;br&amp;gt;128 [[mebibit|megabit]] addressable expansion space (unused in any released games)&amp;lt;br&amp;gt;Expansion interrupt available to the cartridge&amp;lt;br&amp;gt;Left and right audio signals pass through cartridge&amp;lt;br&amp;gt;60-pin connector&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The console was designed by [[Gunpei Yokoi]], inventor of the [[Game &amp;amp; Watch]] and [[Game Boy]] handhelds, as well as the &#039;&#039;[[Metroid]]&#039;&#039; franchise. While compact and seemingly portable, Virtual Boy was not intended to replace the Game Boy in Nintendo&#039;s product line, as use of the system requires a steady surface, and completely blocks the player&#039;s peripheral vision. According to [[David Sheff]]&#039;s book &#039;&#039;[[Game Over (1993 book)|Game Over]]&#039;&#039;, Yokoi never actually had intended for the console to be released in its present form. However, Nintendo had grown impatient with the amount of time that he had taken with the project. It wanted to focus on the [[Nintendo 64]], and quickly rushed the Virtual Boy to market&amp;lt;ref&amp;gt;&#039;&#039;[[Game Over (1993 book)|Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children]]&#039;&#039; by [[David Sheff]], 1993, Random House.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Hype surrounding the device included public musings by Nintendo that the device might resemble a gun set vertical, projecting a 3D image in the air. The actual device was considered a disappointment{{Fact|date=July 2008}} compared to this description by Nintendo of America: &amp;quot;Powered by a 32-bit processor, the Virtual Boy produced very impressive 3-D effects, although the monochromatic graphic style proved to limit the appeal of the visuals.&amp;quot;&amp;lt;ref&amp;gt;[http://register.nintendo.com/systemsclassic?type=vb Classic Systems&amp;lt;!-- Bot generated title --&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The commercial demise of the Virtual Boy was considered to be the catalyst that led to Yokoi being driven from Nintendo&amp;lt;ref name=&amp;quot;N-Sider Profiles&amp;quot;&amp;gt;{{cite web|url=http://www.n-sider.com/contentview.php?contentid=222|title=N-Sider Profiles|accessdate=2008-08-19}}&amp;lt;/ref&amp;gt;, yet it was maintained that Yokoi kept a close relationship with Nintendo&amp;lt;ref name=&amp;quot;NYTimes -  Gunpei Yokoi, Chief Designer Of Game Boy, Is Dead at 56&amp;quot;&amp;gt;{{cite web|url=http://query.nytimes.com/gst/fullpage.html?res=9D05E4D7173CF93AA35753C1A961958260|title=NYTimes -  Gunpei Yokoi, Chief Designer Of Game Boy, Is Dead at 56|accessdate=2008-08-19}}&amp;lt;/ref&amp;gt; despite Yokoi having later created a [[Wonderswan|rivalling handheld system]] for [[Bandai]]. According to &#039;&#039;Game Over&#039;&#039;, the company laid the blame for the machine&#039;s faults directly on the creator&amp;lt;ref&amp;gt;&#039;&#039;[[Game Over (1993 book)|Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children]]&#039;&#039; by [[David Sheff]], 1993, Random House.&amp;lt;/ref&amp;gt;. In 2007 the system was listed as number five in [[PC World (magazine)|PC World]]&#039;s &amp;quot;The Ugliest Products in Tech History&amp;quot; list.&amp;lt;ref&amp;gt;{{cite web| url = http://www.pcworld.idg.com.au/index.php/id;357885272;img;1226;ssid;1| title = The Ugliest Products in Tech History| publisher = [[PC World (magazine)|PC World]]| author = PC World staff| date = 2007-09-10| accessdate = 2007-10-12}}&amp;lt;/ref&amp;gt; In [[Dubai]], a crate containing 100 sealed Virtual Boys was discovered in a warehouse. [[Vijay Chandrabota]], purchasing manager of [[Geekay Games]], said that it was just left there, and that no one knew it was even in stock, also stating that the Virtual Boy was dead stock, and he wasn&#039;t aware of its existence until they discovered it.&amp;lt;ref name=wired&amp;gt;{{cite web|url=http://blog.wired.com/games/2008/09/lost-virtual-bo.html| title=&#039;Lost&#039; Virtual Boy Cache Found in Dubai| publisher = [[Wired.com]]| author = Earnest Cavalli| date = 2008-09-15| accessdate = 2008-09-27}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Because Nintendo only shipped 800,000 Virtual Boys worldwide, it is a hot collector&#039;s item.&amp;lt;ref name=&amp;quot;wired&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marketing==&lt;br /&gt;
{{Expand-section|date=May 2008}}&lt;br /&gt;
Voice-overs for some advertisements were done by [[Dylan Bruno]].&amp;lt;ref&amp;gt;http://www.buchwald.com/media/commercial_vo/commercial_men/Bruno_dylan.mp3&amp;lt;/ref&amp;gt; There were several in-store promotional videos created for various games (as well as the Virtual Boy itself), and the system was actively marketed in magazines and on TV. The marketing slogan was &amp;quot;A 3D Game for a 3D World&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{main|List of Virtual Boy games}}&lt;br /&gt;
&lt;br /&gt;
Due to the short lifespan of the system, only 22 games were released. Of them 19 games were released in the Japanese market, while only 14 were released in North America.&amp;lt;ref&amp;gt;{{citation |last=Kolan |first=Patrick |title=IGN Retro: Virtual Boy&#039;s Best Games |publisher=[[IGN]] |date=2008-01-14 |accessdate=2009-01-21 |url=http://retro.ign.com/articles/845/845487p1.html}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of Virtual Boy demos]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;references-small&amp;quot;&amp;gt;&lt;br /&gt;
*{{cite book | last = Kent | first = Steven L. | year = 2001 | title = The Ultimate History of Video Games | publisher = Prima | location = Roseville, California | ISBN =  0-7615-3643-4}}&lt;br /&gt;
*{{cite journal | year = 1995 | month = January | title = Virtual Boy Is Born at Shoshinkai November, 1994 | journal = Nintendo Power | issue = 68 | pages = 52–53 | url = http://www.vr32.de/modules/articles/index.php?type=scans&amp;amp;show=26&amp;amp;page=2 | format = [[JPEG]] | accessdate = 2006-07-19 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
{{Commonscat|Virtual Boy}}&lt;br /&gt;
{{portal|Nintendo}}&lt;br /&gt;
*[http://register.nintendo.com/systemsclassic?type=vb Virtual Boy] at Nintendo.com ([http://web.archive.org/web/*/http://www.nintendo.com/systemsclassic?type=vb archived versions] at the [[Internet Archive#Wayback Machine|Internet Archive Wayback Machine]])&lt;br /&gt;
*[http://web.archive.org/web/*/http://www.nintendo.com/doc/vb_games.pdf Virtual Boy games list] at Nintendo.com (archived from [http://www.nintendo.com/doc/vb_games.pdf the original] at the [[Internet Archive#Wayback Machine|Internet Archive Wayback Machine]])&lt;br /&gt;
* {{dmoz|Games/Video_Games/Console_Platforms/Nintendo/Virtual_Boy}}&lt;br /&gt;
&lt;br /&gt;
{{Nintendo hardware}}&lt;br /&gt;
{{dedicated video game handheld consoles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:1995 introductions]]&lt;br /&gt;
[[Category:Fifth-generation video game consoles]]&lt;br /&gt;
[[Category:Regionless game consoles]]&lt;br /&gt;
[[Category:Virtual Boy]]&lt;br /&gt;
[[Category:Handheld electronic games]]&lt;br /&gt;
&lt;br /&gt;
[[bs:Virtual Boy]]&lt;br /&gt;
[[ca:Virtual Boy]]&lt;br /&gt;
[[da:Virtual Boy]]&lt;br /&gt;
[[de:Virtual Boy]]&lt;br /&gt;
[[es:Virtual Boy]]&lt;br /&gt;
[[fr:Virtual Boy]]&lt;br /&gt;
[[ko:버추얼 보이]]&lt;br /&gt;
[[hr:Virtual Boy]]&lt;br /&gt;
[[it:Nintendo Virtual Boy]]&lt;br /&gt;
[[nl:Virtual Boy]]&lt;br /&gt;
[[ja:バーチャルボーイ]]&lt;br /&gt;
[[no:Virtual Boy]]&lt;br /&gt;
[[pl:Virtual Boy]]&lt;br /&gt;
[[pt:Virtual Boy]]&lt;br /&gt;
[[ru:Virtual Boy]]&lt;br /&gt;
[[simple:Nintendo Virtual Boy]]&lt;br /&gt;
[[fi:Virtual Boy]]&lt;br /&gt;
[[sv:Virtual Boy]]&lt;br /&gt;
[[th:เวอร์ชวลบอย]]&lt;br /&gt;
[[zh:Virtual Boy]]&lt;/div&gt;</summary>
		<author><name>Nithin1997</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=CoroCoro&amp;diff=691813</id>
		<title>CoroCoro</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=CoroCoro&amp;diff=691813"/>
		<updated>2009-03-01T15:27:17Z</updated>

		<summary type="html">&lt;p&gt;Nithin1997: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CoroCoro.png|thumb|right|The logo of the magazine]]&lt;br /&gt;
&#039;&#039;&#039;CoroCoro Comics&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;コロコロ コミック&#039;&#039;&#039; &#039;&#039;CoroCoro Comics&#039;&#039;) is a Japanese magazine published by [[Shogakukan, Inc.]]&lt;br /&gt;
&lt;br /&gt;
CoroCoro is a monthly manga magazine aimed at young boys. It is known as a source for [[Pokémon]] news, as many announcements pertaining to both the {{g|anime}} and {{g|games}} come to fans by way of the magazine. CoroCoro also hinted the release of &amp;quot;POKEMON PLATINUM&amp;quot; which caused some controversey.&lt;br /&gt;
&lt;br /&gt;
In addition to [[Pokémon]], other popular CoroCoro comics include {{wp|Doraemon}}, {{wp|Donkey Kong (series)|Donkey Kong}}, {{wp|Kirby (character)|Kirby}}, and {{wp|Beyblade}}.&lt;br /&gt;
&lt;br /&gt;
==CoroCoro Pokémon Illustration Contest==&lt;br /&gt;
In late 1997, CoroCoro held an Illustration Contest, in which the top three illustrators had their artwork featured as one of the {{TCG|Vending Machine cards}}.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color}};&amp;quot; &lt;br /&gt;
! Winner&lt;br /&gt;
! Card&lt;br /&gt;
! Type&lt;br /&gt;
! Rarity&lt;br /&gt;
! Series&lt;br /&gt;
|-&lt;br /&gt;
| Yuuki Kawamura &lt;br /&gt;
| {{TCG ID|Vending|Poliwrath|S1}}&lt;br /&gt;
| {{e|Water}}&lt;br /&gt;
| {{rar|Uncommon}}&lt;br /&gt;
| Series 1&lt;br /&gt;
|-&lt;br /&gt;
| Keita Takahashi&lt;br /&gt;
| {{TCG ID|Vending|Snorlax|S1}}&lt;br /&gt;
| {{e|Colorless}}&lt;br /&gt;
| {{rar|Uncommon}}&lt;br /&gt;
| Series 1&lt;br /&gt;
|-&lt;br /&gt;
| Kazuhiko Nishihara&lt;br /&gt;
| {{TCG ID|Vending|Mewtwo|S3}}&lt;br /&gt;
| {{e|Psychic}}&lt;br /&gt;
| {{rar|Common}}&lt;br /&gt;
| Series 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://corocoro.tv/ Official CoroCoro site] (Japanese)&lt;br /&gt;
* [http://en.wikipedia.org/wiki/CoroCoro_Comic CoroCoro Comics on Wikipedia] (English)&lt;br /&gt;
 &lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Publications]]&lt;br /&gt;
[[Category:Magazines]]&lt;br /&gt;
&lt;br /&gt;
[[de:Coro Coro]]&lt;br /&gt;
[[ja:コロコロコミック]]&lt;/div&gt;</summary>
		<author><name>Nithin1997</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_151&amp;diff=691809</id>
		<title>Pokémon 151</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_151&amp;diff=691809"/>
		<updated>2009-03-01T15:22:59Z</updated>

		<summary type="html">&lt;p&gt;Nithin1997: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pokemon151.PNG|thumb|The line&#039;s logo]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon 151&#039;&#039;&#039; is an adult-oriented Pokémon clothing line, featuring stylized designs of [[Generation I]] Pokémon. Only five T-shirts have been released and are on sale, with designs of {{p|Kakuna}}, {{p|Hypno}}, {{p|Cubone}}, {{p|Articuno}}, and {{p|Mewtwo}}. The clothing line is designed to appeal to older or previous Pokémon fans who prefer or are nostalgic about the [[Generation I|first generation]] of Pokémon.  The line was discontinued as of December 31, 2008, presumably in response to a lack of interest,or  perhaps it never &amp;quot;caught on&amp;quot; ,though no official reason has been released yet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.pokemon151.jp/cgi-bin/WebObjects/19960227.woa/wa/welcome Official site]&lt;br /&gt;
*[http://bulbanews.bulbagarden.net/wiki/%27Pok%C3%A9mon_151%27_brand_to_cater_to_adults Bulbanews article]&lt;br /&gt;
*[http://www.pokemon151.jp/news/about_end.html Announcement that the line is being discontinued] (only available in Japanese)&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Pokémon 151]]&lt;/div&gt;</summary>
		<author><name>Nithin1997</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Nithin1997&amp;diff=691807</id>
		<title>User:Nithin1997</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Nithin1997&amp;diff=691807"/>
		<updated>2009-03-01T15:20:17Z</updated>

		<summary type="html">&lt;p&gt;Nithin1997: New page:  == My Emerald Pokemon ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== My Emerald Pokemon ==&lt;/div&gt;</summary>
		<author><name>Nithin1997</name></author>
	</entry>
</feed>