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	<updated>2026-07-20T15:30:23Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Heal_Block_(move)&amp;diff=2235050</id>
		<title>Heal Block (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Heal_Block_(move)&amp;diff=2235050"/>
		<updated>2015-01-14T00:45:37Z</updated>

		<summary type="html">&lt;p&gt;NinjaboyCody: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VI images}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=377 |&lt;br /&gt;
name=Heal Block |&lt;br /&gt;
jname=かいふくふうじ |&lt;br /&gt;
jtrans=Restore Seal |&lt;br /&gt;
jtranslit=Kaifukufūji|&lt;br /&gt;
gameimage=Heal Block V.png |&lt;br /&gt;
type=Psychic |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc= |&lt;br /&gt;
gen=IV |&lt;br /&gt;
category=Cute |&lt;br /&gt;
appeal=0 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc= |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Prevents the Voltage from going up in the same turn. |&lt;br /&gt;
category6=Clever|&lt;br /&gt;
appeal6=3|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Temporarily stops the crowd from growing excited.|&lt;br /&gt;
pokefordex=Heal%20Block |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=yes |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=foes |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Heal Block&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かいふくふうじ&#039;&#039;&#039; &#039;&#039;Restore Seal&#039;&#039;) is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Heal Block prevents the functioning of the moves {{m|Ingrain}}, {{m|Aqua Ring}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Roost}}, {{m|Recover}}, {{m|Heal Order}}, {{m|Rest}}, {{m|Softboiled}}, {{m|Wish}}, {{m|Milk Drink}}, {{m|Slack Off}}, and {{m|Synthesis}}, while it is under effect. The player can still use items such as [[Potion]]s to heal the Pokémon.&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Absorb}}, {{m|Mega Drain}}, {{m|Giga Drain}}, {{m|Leech Life}}, {{m|Dream Eater}}, {{m|Drain Punch}}, and {{m|Leech Seed}} will still inflict damage, but will not restore {{stat|HP}} when the user is affected by Heal Block.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the Ability {{a|Volt Absorb}} or {{a|Water Absorb}} will take damage, as opposed to healing, from {{t|Electric}}- or {{type|Water}} attacks respectively while Heal Block is in effect. A {{status|poisoned}} Pokémon with {{a|Poison Heal}} is neither healed nor damaged.&lt;br /&gt;
&lt;br /&gt;
All other Abilities and items which restore HP during battle will continue to work as normal. Heal Block wears off after 5 turns.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Heal Block can now be reflected with {{m|Magic Coat}}. Heal Block now prevents the effect of {{m|Heal Pulse}},  [[Leftovers]] and [[Shell Bell]], but not [[Black Sludge]]. {{m|Horn Leech}} will still inflict damage, but won&#039;t restore {{stat|HP}} if user is under effect of Heal Block.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Heal Block now prevents the moves {{m|Absorb}}, {{m|Draining Kiss}}, {{m|Drain Punch}}, {{m|Dream Eater}}, {{m|Giga Drain}}, {{m|Horn Leech}}, {{m|Leech Life}}, {{m|Mega Drain}}, {{m|Oblivion Wing}}, and {{m|Parabolic Charge}} from being used. {{m|Leech Seed}} can still be used and will still inflict damage, but will not restore HP. Heal Block now prevents the effect of [[Black Sludge]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user prevents the foe from using any HP-recovery moves for five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Psychic|4}}&lt;br /&gt;
{{Moveentry/Level4|251|Celebi|2|Psychic|Grass|45|55|55}}&lt;br /&gt;
{{Moveentry/Level4|292|Shedinja|2|Bug|Ghost|52|52|50}}&lt;br /&gt;
{{Moveentry/Level4|337|Lunatone|2|Rock|Psychic|42|42|B2W2=37|37}}&lt;br /&gt;
{{Moveentry/Level4|338|Solrock|2|Rock|Psychic|42|42|B2W2=37|37}}&lt;br /&gt;
{{Moveentry/Level4|343|Baltoy|2|Ground|Psychic|61|54|B2W2=45|45}}&lt;br /&gt;
{{Moveentry/Level4|344|Claydol|2|Ground|Psychic|73|64|B2W2=54|54}}&lt;br /&gt;
{{Moveentry/Level4|381|Latios|2|Dragon|Psychic|5|5|5}}&lt;br /&gt;
{{Moveentry/Level4|436|Bronzor|2|Steel|Psychic|52|52|B2W2=45|45}}&lt;br /&gt;
{{Moveentry/Level4|437|Bronzong|2|Steel|Psychic|67|67|B2W2=52|52}}&lt;br /&gt;
{{Moveentry/Level4|483|Dialga|2|Steel|Dragon|50|HGSS=no|no}}&lt;br /&gt;
{{Moveentry/Level4|484|Palkia|2|Water|Dragon|50|HGSS=no|no}}&lt;br /&gt;
{{Moveentry/Level4|487|Giratina|2|Ghost|Dragon|50|HGSS=no|no}}&lt;br /&gt;
{{Moveentry/Level4|574|Gothita|1|Psychic|Psychic|no|33|33}}&lt;br /&gt;
{{Moveentry/Level4|575|Gothorita|1|Psychic|Psychic|no|34|34}}&lt;br /&gt;
{{Moveentry/Level4|576|Gothitelle|1|Psychic|Psychic|no|34|34}}&lt;br /&gt;
{{Moveentry/Level4|577|Solosis|1|Psychic|Psychic|no|46|46}}&lt;br /&gt;
{{Moveentry/Level4|578|Duosion|1|Psychic|Psychic|no|50|50}}&lt;br /&gt;
{{Moveentry/Level4|579|Reuniclus|1|Psychic|Psychic|no|54|54}}&lt;br /&gt;
{{Moveentry/Level4|605|Elgyem|1|Psychic|Psychic|no|8|8}}&lt;br /&gt;
{{Moveentry/Level4|606|Beheeyem|1|Psychic|Psychic|no|--, 8|--, 8}}&lt;br /&gt;
{{Moveentry/Level4|642|Thundurus|2|Electric|Flying|no|31|31}}&lt;br /&gt;
{{Moveentry/Level4|707|Klefki|2|Steel|Fairy|no|no|50}}&lt;br /&gt;
{{Movefooter|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Psychic|4}}&lt;br /&gt;
{{Moveentry/Breed4|562|Yamask|1|Ghost|Ghost|no|{{MSP|577|Solosis}}{{MSP|578|Duosion}}{{MSP|579|Reuniclus}}|{{MSP|577|Solosis}}{{MSP|578|Duosion}}{{MSP|579|Reuniclus}}{{MSP|707|Klefki}}}}&lt;br /&gt;
{{Movefooter|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user prevents the opponent from healing.|image1=Mars Bronzor Heal Block Adventures.png|image1p=Bronzor}}&lt;br /&gt;
{{movep|type=psychic|ms=436|pkmn=Bronzor|method=Bronzor releases a blast of light at the opponent, preventing it from using health-recovering moves.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Mars|user1=Mars&#039;s Bronzor|startcode=PS437|startname=The Final Dimensional Duel VII|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
genIV=Heal Block IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}}&lt;br /&gt;
|zh_cmn=回復阻擋 &#039;&#039;{{tt|Huífù Zǔdǎng|Heal Block}}&#039;&#039;&lt;br /&gt;
|fr=Anti-Soin&lt;br /&gt;
|de=Heilblockade&lt;br /&gt;
|el=Φραγή Ίασης&lt;br /&gt;
|it=Anticura&lt;br /&gt;
|ko=회복봉인 &#039;&#039;Hoebok Bong&#039;in&#039;&#039;&lt;br /&gt;
|es=Anticura&lt;br /&gt;
|pt_br=Bloqueio de Cura&lt;br /&gt;
|sr=Blokiranje Lečenja}}&lt;br /&gt;
&lt;br /&gt;
{{Taunt|Psychic}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Heilblockade]]&lt;br /&gt;
[[fr:Anti-Soin]]&lt;br /&gt;
[[it:Anticura (mossa)]]&lt;br /&gt;
[[ja:かいふくふうじ]]&lt;br /&gt;
[[pl:Heal Block]]&lt;br /&gt;
[[pt:Heal Block]]&lt;br /&gt;
[[zh:回复阻挡（技能）]]&lt;/div&gt;</summary>
		<author><name>NinjaboyCody</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Heal_Block_(move)&amp;diff=2235048</id>
		<title>Heal Block (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Heal_Block_(move)&amp;diff=2235048"/>
		<updated>2015-01-14T00:45:15Z</updated>

		<summary type="html">&lt;p&gt;NinjaboyCody: /* Generation VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveResearch|Is Black Sludge still not blocked in Generation VI?}}&lt;br /&gt;
{{bad picture|2=Should be replaced with Generation VI images}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=377 |&lt;br /&gt;
name=Heal Block |&lt;br /&gt;
jname=かいふくふうじ |&lt;br /&gt;
jtrans=Restore Seal |&lt;br /&gt;
jtranslit=Kaifukufūji|&lt;br /&gt;
gameimage=Heal Block V.png |&lt;br /&gt;
type=Psychic |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc= |&lt;br /&gt;
gen=IV |&lt;br /&gt;
category=Cute |&lt;br /&gt;
appeal=0 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc= |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Prevents the Voltage from going up in the same turn. |&lt;br /&gt;
category6=Clever|&lt;br /&gt;
appeal6=3|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Temporarily stops the crowd from growing excited.|&lt;br /&gt;
pokefordex=Heal%20Block |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=yes |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=foes |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Heal Block&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かいふくふうじ&#039;&#039;&#039; &#039;&#039;Restore Seal&#039;&#039;) is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Heal Block prevents the functioning of the moves {{m|Ingrain}}, {{m|Aqua Ring}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Roost}}, {{m|Recover}}, {{m|Heal Order}}, {{m|Rest}}, {{m|Softboiled}}, {{m|Wish}}, {{m|Milk Drink}}, {{m|Slack Off}}, and {{m|Synthesis}}, while it is under effect. The player can still use items such as [[Potion]]s to heal the Pokémon.&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Absorb}}, {{m|Mega Drain}}, {{m|Giga Drain}}, {{m|Leech Life}}, {{m|Dream Eater}}, {{m|Drain Punch}}, and {{m|Leech Seed}} will still inflict damage, but will not restore {{stat|HP}} when the user is affected by Heal Block.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the Ability {{a|Volt Absorb}} or {{a|Water Absorb}} will take damage, as opposed to healing, from {{t|Electric}}- or {{type|Water}} attacks respectively while Heal Block is in effect. A {{status|poisoned}} Pokémon with {{a|Poison Heal}} is neither healed nor damaged.&lt;br /&gt;
&lt;br /&gt;
All other Abilities and items which restore HP during battle will continue to work as normal. Heal Block wears off after 5 turns.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Heal Block can now be reflected with {{m|Magic Coat}}. Heal Block now prevents the effect of {{m|Heal Pulse}},  [[Leftovers]] and [[Shell Bell]], but not [[Black Sludge]]. {{m|Horn Leech}} will still inflict damage, but won&#039;t restore {{stat|HP}} if user is under effect of Heal Block.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Heal Block now prevents the moves {{m|Absorb}}, {{m|Draining Kiss}}, {{m|Drain Punch}}, {{m|Dream Eater}}, {{m|Giga Drain}}, {{m|Horn Leech}}, {{m|Leech Life}}, {{m|Mega Drain}}, {{m|Oblivion Wing}}, and {{m|Parabolic Charge}} from being used. {{m|Leech Seed}} can still be used and will still inflict damage, but will not restore HP. Heal Block now prevents the effect of [[Black Sludge]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user prevents the foe from using any HP-recovery moves for five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Psychic|4}}&lt;br /&gt;
{{Moveentry/Level4|251|Celebi|2|Psychic|Grass|45|55|55}}&lt;br /&gt;
{{Moveentry/Level4|292|Shedinja|2|Bug|Ghost|52|52|50}}&lt;br /&gt;
{{Moveentry/Level4|337|Lunatone|2|Rock|Psychic|42|42|B2W2=37|37}}&lt;br /&gt;
{{Moveentry/Level4|338|Solrock|2|Rock|Psychic|42|42|B2W2=37|37}}&lt;br /&gt;
{{Moveentry/Level4|343|Baltoy|2|Ground|Psychic|61|54|B2W2=45|45}}&lt;br /&gt;
{{Moveentry/Level4|344|Claydol|2|Ground|Psychic|73|64|B2W2=54|54}}&lt;br /&gt;
{{Moveentry/Level4|381|Latios|2|Dragon|Psychic|5|5|5}}&lt;br /&gt;
{{Moveentry/Level4|436|Bronzor|2|Steel|Psychic|52|52|B2W2=45|45}}&lt;br /&gt;
{{Moveentry/Level4|437|Bronzong|2|Steel|Psychic|67|67|B2W2=52|52}}&lt;br /&gt;
{{Moveentry/Level4|483|Dialga|2|Steel|Dragon|50|HGSS=no|no}}&lt;br /&gt;
{{Moveentry/Level4|484|Palkia|2|Water|Dragon|50|HGSS=no|no}}&lt;br /&gt;
{{Moveentry/Level4|487|Giratina|2|Ghost|Dragon|50|HGSS=no|no}}&lt;br /&gt;
{{Moveentry/Level4|574|Gothita|1|Psychic|Psychic|no|33|33}}&lt;br /&gt;
{{Moveentry/Level4|575|Gothorita|1|Psychic|Psychic|no|34|34}}&lt;br /&gt;
{{Moveentry/Level4|576|Gothitelle|1|Psychic|Psychic|no|34|34}}&lt;br /&gt;
{{Moveentry/Level4|577|Solosis|1|Psychic|Psychic|no|46|46}}&lt;br /&gt;
{{Moveentry/Level4|578|Duosion|1|Psychic|Psychic|no|50|50}}&lt;br /&gt;
{{Moveentry/Level4|579|Reuniclus|1|Psychic|Psychic|no|54|54}}&lt;br /&gt;
{{Moveentry/Level4|605|Elgyem|1|Psychic|Psychic|no|8|8}}&lt;br /&gt;
{{Moveentry/Level4|606|Beheeyem|1|Psychic|Psychic|no|--, 8|--, 8}}&lt;br /&gt;
{{Moveentry/Level4|642|Thundurus|2|Electric|Flying|no|31|31}}&lt;br /&gt;
{{Moveentry/Level4|707|Klefki|2|Steel|Fairy|no|no|50}}&lt;br /&gt;
{{Movefooter|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Psychic|4}}&lt;br /&gt;
{{Moveentry/Breed4|562|Yamask|1|Ghost|Ghost|no|{{MSP|577|Solosis}}{{MSP|578|Duosion}}{{MSP|579|Reuniclus}}|{{MSP|577|Solosis}}{{MSP|578|Duosion}}{{MSP|579|Reuniclus}}{{MSP|707|Klefki}}}}&lt;br /&gt;
{{Movefooter|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user prevents the opponent from healing.|image1=Mars Bronzor Heal Block Adventures.png|image1p=Bronzor}}&lt;br /&gt;
{{movep|type=psychic|ms=436|pkmn=Bronzor|method=Bronzor releases a blast of light at the opponent, preventing it from using health-recovering moves.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Mars|user1=Mars&#039;s Bronzor|startcode=PS437|startname=The Final Dimensional Duel VII|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
genIV=Heal Block IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}}&lt;br /&gt;
|zh_cmn=回復阻擋 &#039;&#039;{{tt|Huífù Zǔdǎng|Heal Block}}&#039;&#039;&lt;br /&gt;
|fr=Anti-Soin&lt;br /&gt;
|de=Heilblockade&lt;br /&gt;
|el=Φραγή Ίασης&lt;br /&gt;
|it=Anticura&lt;br /&gt;
|ko=회복봉인 &#039;&#039;Hoebok Bong&#039;in&#039;&#039;&lt;br /&gt;
|es=Anticura&lt;br /&gt;
|pt_br=Bloqueio de Cura&lt;br /&gt;
|sr=Blokiranje Lečenja}}&lt;br /&gt;
&lt;br /&gt;
{{Taunt|Psychic}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Heilblockade]]&lt;br /&gt;
[[fr:Anti-Soin]]&lt;br /&gt;
[[it:Anticura (mossa)]]&lt;br /&gt;
[[ja:かいふくふうじ]]&lt;br /&gt;
[[pl:Heal Block]]&lt;br /&gt;
[[pt:Heal Block]]&lt;br /&gt;
[[zh:回复阻挡（技能）]]&lt;/div&gt;</summary>
		<author><name>NinjaboyCody</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Origin_Pulse_(move)&amp;diff=2235027</id>
		<title>Origin Pulse (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Origin_Pulse_(move)&amp;diff=2235027"/>
		<updated>2015-01-13T23:52:33Z</updated>

		<summary type="html">&lt;p&gt;NinjaboyCody: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=618 |&lt;br /&gt;
name=Origin Pulse|&lt;br /&gt;
jname=こんげんのはどう |&lt;br /&gt;
jtrans=Origin Pulse|&lt;br /&gt;
jtranslit=Kongen no Hadō|&lt;br /&gt;
gameimage=Origin Pulse.png|&lt;br /&gt;
gameimage2=Origin Pulse 2.png|&lt;br /&gt;
gameimagewidth=300px|&lt;br /&gt;
type=Water |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=110 |&lt;br /&gt;
accuracy=85 |&lt;br /&gt;
priority=0 |&lt;br /&gt;
gen=VI|&lt;br /&gt;
category=Beautiful|&lt;br /&gt;
appeal6=3|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Excites the audience a lot if used first.|&lt;br /&gt;
pokefordex=|&lt;br /&gt;
touches=no|&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=adjacentfoes |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin Pulse&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;こんげんのはどう&#039;&#039;&#039; &#039;&#039;Origin Pulse&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation VI]]. It is the [[signature move]] of {{p|Kyogre}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Origin Pulse deals damage. It hits both opponents in a [[Double Battle]] and opposing adjacent Pokémon in [[Triple Battle]]s.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|water}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|ORAS}}|The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Water|6}}&lt;br /&gt;
{{Moveentry/Level6|382|Kyogre|1|Water|Water|{{tt|45|ORAS}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Water|6}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A Pokémon knowing Origin Pulse cannot be traded from {{g|Omega Ruby and Alpha Sapphire}} to {{g|X and Y}}, and if a Pokémon in [[Pokémon Bank]] knows the move it cannot be withdrawn in Pokémon X and Y. In order to be transferred to Pokémon X and Y, the Pokémon must forget Origin Pulse.&lt;br /&gt;
* Origin Pulse is affected by {{a|Mega Launcher}}. This is only possible using a {{p|Smeargle}} who has sketched Origin Pulse and {{m|Role Play}} to get Mega Launcher.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color light}}&lt;br /&gt;
|fr=Onde Originelle&lt;br /&gt;
|de=Ursprungswoge&lt;br /&gt;
|it=Primopulsar&lt;br /&gt;
|ko=근원의파동 &#039;&#039;{{tt|Geun&#039;won-ui Padong|Origin Pulse}}&#039;&#039;&lt;br /&gt;
|es=Pulso Primigenio&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ursprungswoge]]&lt;br /&gt;
[[fr:Onde Originelle]]&lt;br /&gt;
[[it:Primopulsar (mossa)]]&lt;br /&gt;
[[ja:こんげんのはどう]]&lt;br /&gt;
[[zh:根源波动（技能）]]&lt;/div&gt;</summary>
		<author><name>NinjaboyCody</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Origin_Pulse_(move)&amp;diff=2235023</id>
		<title>Origin Pulse (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Origin_Pulse_(move)&amp;diff=2235023"/>
		<updated>2015-01-13T23:42:27Z</updated>

		<summary type="html">&lt;p&gt;NinjaboyCody: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=618 |&lt;br /&gt;
name=Origin Pulse|&lt;br /&gt;
jname=こんげんのはどう |&lt;br /&gt;
jtrans=Origin Pulse|&lt;br /&gt;
jtranslit=Kongen no Hadō|&lt;br /&gt;
gameimage=Origin Pulse.png|&lt;br /&gt;
gameimage2=Origin Pulse 2.png|&lt;br /&gt;
gameimagewidth=300px|&lt;br /&gt;
type=Water |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=110 |&lt;br /&gt;
accuracy=85 |&lt;br /&gt;
priority=0 |&lt;br /&gt;
gen=VI|&lt;br /&gt;
category=Beautiful|&lt;br /&gt;
appeal6=3|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Excites the audience a lot if used first.|&lt;br /&gt;
pokefordex=|&lt;br /&gt;
touches=no|&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=adjacentfoes |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin Pulse&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;こんげんのはどう&#039;&#039;&#039; &#039;&#039;Origin Pulse&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation VI]]. It is the [[signature move]] of {{p|Kyogre}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Origin Pulse deals damage. It hits both opponents in a [[Double Battle]] and opposing adjacent Pokémon in [[Triple Battle]]s.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|water}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|ORAS}}|The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Water|6}}&lt;br /&gt;
{{Moveentry/Level6|382|Kyogre|1|Water|Water|{{tt|45|ORAS}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Water|6}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A Pokémon knowing Origin Pulse cannot be traded from {{g|Omega Ruby and Alpha Sapphire}} to {{g|X and Y}}, and if a Pokémon in [[Pokémon Bank]] knows the move it cannot be withdrawn in Pokémon X and Y. In order to be transferred to Pokémon X and Y, the Pokémon must forget Origin Pulse.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color light}}&lt;br /&gt;
|fr=Onde Originelle&lt;br /&gt;
|de=Ursprungswoge&lt;br /&gt;
|it=Primopulsar&lt;br /&gt;
|ko=근원의파동 &#039;&#039;{{tt|Geun&#039;won-ui Padong|Origin Pulse}}&#039;&#039;&lt;br /&gt;
|es=Pulso Primigenio&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ursprungswoge]]&lt;br /&gt;
[[fr:Onde Originelle]]&lt;br /&gt;
[[it:Primopulsar (mossa)]]&lt;br /&gt;
[[ja:こんげんのはどう]]&lt;br /&gt;
[[zh:根源波动（技能）]]&lt;/div&gt;</summary>
		<author><name>NinjaboyCody</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Origin_Pulse_(move)&amp;diff=2235021</id>
		<title>Talk:Origin Pulse (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Origin_Pulse_(move)&amp;diff=2235021"/>
		<updated>2015-01-13T23:38:31Z</updated>

		<summary type="html">&lt;p&gt;NinjaboyCody: Created page with &amp;quot;==Mega Launcher== Using a Smeargle that sketched Origin Pulse and Role Play I tested if Origin Pulse was affected by Mega Launcher. The test dummies were Smeargle and Clawitze...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mega Launcher==&lt;br /&gt;
Using a Smeargle that sketched Origin Pulse and Role Play I tested if Origin Pulse was affected by Mega Launcher.&lt;br /&gt;
The test dummies were Smeargle and Clawitzer vs a Charizard and Solrock. Charizard and Solrock only used staus moves on Clawitzer. Clawitzer only used swords dance. Battle Two&#039;s turn numbers are offset one because Smeargle used role play on Clawitzer turn one. Any turn where Origin Pulse missed was ignored. The recorded health is Charizard&#039;s.&lt;br /&gt;
{|&lt;br /&gt;
!Turn&lt;br /&gt;
!Battle One&lt;br /&gt;
!Battle Two&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|153&lt;br /&gt;
|153&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|135&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|115&lt;br /&gt;
|95&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|99&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|73&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|47&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|21&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
So this is proof that origin pulse works with mega launcher. [[User:NinjaboyCody|NinjaboyCody]] ([[User talk:NinjaboyCody|talk]]) 23:38, 13 January 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>NinjaboyCody</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mega_Launcher_(Ability)&amp;diff=2235020</id>
		<title>Talk:Mega Launcher (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mega_Launcher_(Ability)&amp;diff=2235020"/>
		<updated>2015-01-13T23:38:14Z</updated>

		<summary type="html">&lt;p&gt;NinjaboyCody: /* Origin Pulse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Any other moves? ==&lt;br /&gt;
&lt;br /&gt;
Okay, so we know that Mega Launcher affects the limited set of aura/pulse based moves, but are there any other moves that it might apply to?&lt;br /&gt;
&lt;br /&gt;
For example, I&#039;m currently training a {{p|Clauncher}} and wondering about its {{m|Bubble Beam}}.  In the [[Battle Chateau]] I hit a Marchioness&#039;s {{p|Audino}} a few times and I could almost swear the damage was different before and after it used {{m|Entrainment}} on me (in particular, a critical hit after did only about 1/6th damage).  Need to try again before I can say for sure, though.  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 06:35, 5 November 2013 (UTC)&lt;br /&gt;
:I find this unlikely. All aura and pulse moves specifically contain はどう in their Japanese names (which is why aura and pulse are grouped together, because it mmeans both &amp;quot;aura&amp;quot; and &amp;quot;wave&amp;quot;), and can hit non-adjacent Pokémon in [[Triple Battle]]s. Technically the category was created in Generation V, it&#039;s just it didn&#039;t receive proper attention until now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:22, 9 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Origin Pulse==&lt;br /&gt;
Using a Smeargle that sketched Origin Pulse and Role Play I tested if Origin Pulse was affected by Mega Launcher.&lt;br /&gt;
The test dummies were Smeargle and Clawitzer vs a Charizard and Solrock. Charizard and Solrock only used staus moves on Clawitzer. Clawitzer only used swords dance. Battle Two&#039;s turn numbers are offset one because Smeargle used role play on Clawitzer turn one. Any turn where Origin Pulse missed was ignored. The recorded health is Charizard&#039;s.&lt;br /&gt;
{|&lt;br /&gt;
!Turn&lt;br /&gt;
!Battle One&lt;br /&gt;
!Battle Two&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|153&lt;br /&gt;
|153&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|135&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|115&lt;br /&gt;
|95&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|99&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|73&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|47&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|21&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
So this is proof that origin pulse works with mega launcher. [[User:NinjaboyCody|NinjaboyCody]] ([[User talk:NinjaboyCody|talk]]) 23:38, 13 January 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>NinjaboyCody</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mega_Launcher_(Ability)&amp;diff=2235019</id>
		<title>Talk:Mega Launcher (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mega_Launcher_(Ability)&amp;diff=2235019"/>
		<updated>2015-01-13T23:37:57Z</updated>

		<summary type="html">&lt;p&gt;NinjaboyCody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Any other moves? ==&lt;br /&gt;
&lt;br /&gt;
Okay, so we know that Mega Launcher affects the limited set of aura/pulse based moves, but are there any other moves that it might apply to?&lt;br /&gt;
&lt;br /&gt;
For example, I&#039;m currently training a {{p|Clauncher}} and wondering about its {{m|Bubble Beam}}.  In the [[Battle Chateau]] I hit a Marchioness&#039;s {{p|Audino}} a few times and I could almost swear the damage was different before and after it used {{m|Entrainment}} on me (in particular, a critical hit after did only about 1/6th damage).  Need to try again before I can say for sure, though.  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 06:35, 5 November 2013 (UTC)&lt;br /&gt;
:I find this unlikely. All aura and pulse moves specifically contain はどう in their Japanese names (which is why aura and pulse are grouped together, because it mmeans both &amp;quot;aura&amp;quot; and &amp;quot;wave&amp;quot;), and can hit non-adjacent Pokémon in [[Triple Battle]]s. Technically the category was created in Generation V, it&#039;s just it didn&#039;t receive proper attention until now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:22, 9 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Origin Pulse==&lt;br /&gt;
Using a Smeargle that sketched Origin Pulse and Role Play I tested if Origin Pulse was affected by Mega Launcher.&lt;br /&gt;
The test dummies were Smeargle and Clawitzer vs a Charizard and Solrock. Charizard and Solrock only used staus moves on Clawitzer. Clawitzer only used swords dance. Battle Two&#039;s turn numbers are offset one because Smeargle used role play on Clawitzer turn one. Any turn where Origin Pulse missed was ignored. The recorded health is Charizard&#039;s.&lt;br /&gt;
{|&lt;br /&gt;
!Turn&lt;br /&gt;
!Battle One&lt;br /&gt;
!Battle Two&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|153&lt;br /&gt;
|153&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|135&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|115&lt;br /&gt;
|95&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|99&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|73&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|47&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|21&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
So this is proof that origin pulse works with mega launcher.&lt;/div&gt;</summary>
		<author><name>NinjaboyCody</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=2232866</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=2232866"/>
		<updated>2015-01-10T18:41:53Z</updated>

		<summary type="html">&lt;p&gt;NinjaboyCody: /* Variations of Arena Trap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==In-battle variations==&lt;br /&gt;
===Variations of Adaptability===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Powers up certain moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Adaptability}}&lt;br /&gt;
| Moves with [[same-type attack bonus]]&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Iron Fist}}&lt;br /&gt;
| {{Cat|Punching moves}} (includes {{m|Meteor Mash}} and {{m|Hammer Arm}} but not {{m|Sucker Punch}})&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Reckless}}&lt;br /&gt;
| Moves with [[recoil]] (including crash damage)&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Technician}}&lt;br /&gt;
| Moves with base power of 60 or lower&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Tinted Lens}}&lt;br /&gt;
| Moves that are {{DL|Damage modification|not very effective}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sheer Force}}&lt;br /&gt;
| Moves with secondary effects{{tt|*|the secondary effects will no longer occur}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mega Launcher}}&lt;br /&gt;
| Aura and pulse moves&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Strong Jaw}}&lt;br /&gt;
| Biting moves&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| [[Contact]] moves&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aerilate===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Changes {{type|Normal}} moves to another type&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Aerilate}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pixilate}}&lt;br /&gt;
| {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Refrigerate}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Air Lock===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Negates (but does not eliminate) weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents the foe from escaping the battle&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Foes unaffected&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| {{type|Flying}}s, Pokémon with the Ability {{a|Levitate}}, Pokémon affected by {{m|Magnet Rise}} or {{m|Telekinesis}}, and Pokémon holding an {{DL|In-battle effect item|Air Balloon}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| Non-{{type|Steel}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| Other Pokémon with Shadow Tag, {{type|Ghost}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Battle Armor===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents being critically hit&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blaze===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type Boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Chlorophyll===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Rush}}{{tt|*|Also makes the Pokémon immune to Sandstorm damage}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clear Body===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents stats from being lowered&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| All stats&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| Accuracy&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| All stats&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Big Pecks}}&lt;br /&gt;
| Defense&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cute Charm===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a status effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status Condition&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dark Aura===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type for all Pokémon in the field&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type Boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Dark Aura}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Fairy Aura}}&lt;br /&gt;
| {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defiant===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat sharply if any stat is lowered&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat Boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Competitive}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drizzle===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a permanent weather effect before Generation VI and activates for the first 5 turns in Generation VI&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dry Skin===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reduces HP by 1/8 each turn in sunshine&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Additional effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| Increases HP by 1/8 each turn in rain&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Solar Power}}&lt;br /&gt;
| Increases Special Attack by 50% in sunshine&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Filter===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Lowers damage taken by super-effective moves to ⅔ of the usual bonus&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| Super-effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| Super-effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flash Fire===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Grants immunity to certain moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Sky Drop}}, {{m|Spikes}}, and {{m|Toxic Spikes}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{type|Electric}} moves{{tt|*|Grants immunity only in Generation V}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Soundproof}}&lt;br /&gt;
| Sound-based moves&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Wonder Guard}}&lt;br /&gt;
| Moves that are not super-effective&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cacophony}}{{tt|*|Exists only in Generation III. No Pokémon may have this Ability.}}&lt;br /&gt;
| Sound-based moves&lt;br /&gt;
| III{{tt|*|Exists only in this generation.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{type|Water}} moves{{tt|*|Grants immunity only in Generation V}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sap Sipper}}&lt;br /&gt;
| {{type|Grass}} moves&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Bulletproof}}&lt;br /&gt;
| Ball and bomb moves&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guts===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when affected with a Status Condition&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat Boosted&lt;br /&gt;
! Status Condition&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack{{tt|*|Negates Attack drop from Burn}}&lt;br /&gt;
| Any, excluding {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| Any&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed{{tt|*|Negates Speed drop from Paralysis}}&lt;br /&gt;
| Any&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flare Boost}}&lt;br /&gt;
| Special Attack&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Toxic Boost}}&lt;br /&gt;
| Attack&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Metal===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Alters the Pokémon&#039;s weight&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Alteration&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Heavy Metal}}&lt;br /&gt;
| Doubles&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Light Metal}}&lt;br /&gt;
| Halves&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Huge Power===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Immunity===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents a certain status condition from occurring&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status Condition&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| Flinch&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| Freeze&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| Confusion&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| Infatuation, {{tt|Taunt|Generation VI onwards}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sweet Veil}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lightning Rod===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises a certain stat if hit by a certain type&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightning Rod}}{{tt|*|Also draws in moves}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}{{tt|*|Also draws in moves}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Justified}}{{tt|*|Doesn&#039;t grant an immunity to Dark-type moves}}&lt;br /&gt;
| {{type|Dark}} moves&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Rattled}}{{tt|*|Doesn&#039;t grant any immunities}}&lt;br /&gt;
| {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sap Sipper}}&lt;br /&gt;
| {{type|Grass}} moves&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Minus===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts Sp. Atk if a partner has Minus or Plus&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Minus}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Plus}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mold Breaker===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strike through opposing Abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravolt}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turboblaze}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Natural Cure===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Heals when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heals&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regenerator}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Prankster===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Adds priority to certain moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| [[Status move]]s&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Gale Wings}}&lt;br /&gt;
| {{type|Flying}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Primordial Sea===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates permanent weather effect until the Pokémon is withdrawn and nullifies certain types of attacks &lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Primordial Sea}}&lt;br /&gt;
| Heavy rain&lt;br /&gt;
| Any {{type|Fire}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Desolate Land}}&lt;br /&gt;
| Extremely harsh sunlight&lt;br /&gt;
| Any {{type|Water}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Delta Stream}}&lt;br /&gt;
| Strong winds&lt;br /&gt;
| Any {{type|Electric}}, {{type|Rock}} and {{type|Ice}} moves{{tt|*|Receives half from their usual damage}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dish===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Slight HP recovery in weather&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Rain Dish}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| Rain{{tt|*|Lowers HP if weather is sunny}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Ice Body}}{{tt|*|Also grants immunity to hail damage}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rough Skin===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Inflicts damage on contact&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Rough Skin}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Iron Barbs}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Veil===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises evasion during certain weather conditions{{tt|*|as well as giving an immunity to damage from those weather conditions}}&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Serene Grace===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Increases the probability of certain side-effects occurring&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Serene Grace}}&lt;br /&gt;
| Secondary effects&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
| Critical hits&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thick Fat===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Lowers damage taken by certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Thick Fat}}&lt;br /&gt;
| {{t|Ice}} and {{type|Fire}} moves&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{type|Fire}} moves{{tt|*|Also halves burn damage}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Fur Coat}}&lt;br /&gt;
| [[Physical move]]s&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Volt Absorb===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs moves of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Out of battle variations==&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Affects wild encounter rate&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Decreases in Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Stench}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| Increases while Fishing&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Suction Cups}}&lt;br /&gt;
| Increases while Fishing&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|No Guard}}&lt;br /&gt;
| Increases&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Decreases in Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Compound Eyes===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Increases the probability of finding certain Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| With Held Items&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Opposite-gendered&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Hustle}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| {{type|Steel}}s&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pressure}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{type|Electric}}s&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| Same Nature&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Decreases the probability of finding Pokémon of a lower level&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Body===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eggs hatch faster&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickup===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Finds items after battle&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Item&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pickup}}&lt;br /&gt;
| Various&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Honey Gather}}&lt;br /&gt;
| Honey&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Move variations]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Varianti abilità]]&lt;/div&gt;</summary>
		<author><name>NinjaboyCody</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Heal_Block_(move)&amp;diff=2232861</id>
		<title>Talk:Heal Block (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Heal_Block_(move)&amp;diff=2232861"/>
		<updated>2015-01-10T18:11:02Z</updated>

		<summary type="html">&lt;p&gt;NinjaboyCody: /* Black Sludge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Softboiled isn&#039;t affected? --[[User:Zeta|Zeta]] 01:05, 16 May 2007 (UTC)&lt;br /&gt;
:I&#039;d assume every healing/recover-like move is. {{m|Wish}} isn&#039;t listed either... The article didn&#039;t even have its damage category listed until today, so I&#039;d definitely say the list is probably incomplete. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:49, 16 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Little Change ==&lt;br /&gt;
&lt;br /&gt;
I put some more moves. I know {{m|Rest}} is blocked because Giratina use Heal Block on my Uxie and it couldn&#039;t use Rest. {{unsigned|Editor Sam}}&lt;br /&gt;
&lt;br /&gt;
== Heal Block and Items ==&lt;br /&gt;
&lt;br /&gt;
Does Heal Block block healing items&#039; effects or use? For example, say my Shedinja used Heal Block and then the next turn my opponent tries to use a Potion on their Gallade -- will Heal Block block the item (either by stopping the opponent from using it, or by some other means)? I need to test this out . . . -- [[User:Mburusu|M.]] [[User talk:Mburusu|Burusu]] 07:07, 4 March 2008 (UTC), Monday, 2008-03-03 22:21 UTC&lt;br /&gt;
:I think it won&#039;t allow healing items to be used. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:19, 4 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Since we&#039;re talking about healing, should we have a category that talks about moves that heal HP? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:28, 11 November 2008 (UTC)&lt;br /&gt;
:It doesn&#039;t heal them, it prevents them, so I think maybe like other &amp;quot;prevention&amp;quot; like moves category. --[[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 15:30, 11 November 2008 (UTC)&lt;br /&gt;
::I agree, but I&#039;m just talking about a category for {{m|Absorb}} and {{m|Milk Drink}} and etc. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:32, 11 November 2008 (UTC)&lt;br /&gt;
:::I don&#039;t see why not, as long as there are more prevention moves other than Heal Block. --[[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 15:39, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I&#039;ve just tested this... ==&lt;br /&gt;
&lt;br /&gt;
Heal Block doesn&#039;t stop you from healing with Ice Body. I Skill Swapped it to a Raichu and it was healing despite Heal Block in hail. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 20:28, 16 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The rest of the party or just the current opponent? ==&lt;br /&gt;
&lt;br /&gt;
Does it have a Trick Room-like effect, or does it only affect the target, meaning that if I use it on a Bulbasaur, faint it, and they send out a Blissey, the Blissey can&#039;t heal? And if I switch out to another Pokémon, can they heal then? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 02:19, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 5th Generation ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if these were present in 4th generation, or added in 5th generation, but both Shell Bell and Poison Heal are blocked in 5th. I&#039;m not adding it because I&#039;m not sure if they are also blocked in 4th generation. Can someone test this? -[[User:ContraMundum|ContraMundum]] 22:18, 18 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Sludge  ==&lt;br /&gt;
&lt;br /&gt;
Black Sludge is blocked in Gen VI. Tested with Latios vs Muk holding black sludge.  [[User:NinjaboyCody|NinjaboyCody]] ([[User talk:NinjaboyCody|talk]]) 18:11, 10 January 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>NinjaboyCody</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Heal_Block_(move)&amp;diff=2232860</id>
		<title>Talk:Heal Block (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Heal_Block_(move)&amp;diff=2232860"/>
		<updated>2015-01-10T18:10:49Z</updated>

		<summary type="html">&lt;p&gt;NinjaboyCody: /* Black Sludge  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Softboiled isn&#039;t affected? --[[User:Zeta|Zeta]] 01:05, 16 May 2007 (UTC)&lt;br /&gt;
:I&#039;d assume every healing/recover-like move is. {{m|Wish}} isn&#039;t listed either... The article didn&#039;t even have its damage category listed until today, so I&#039;d definitely say the list is probably incomplete. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:49, 16 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Little Change ==&lt;br /&gt;
&lt;br /&gt;
I put some more moves. I know {{m|Rest}} is blocked because Giratina use Heal Block on my Uxie and it couldn&#039;t use Rest. {{unsigned|Editor Sam}}&lt;br /&gt;
&lt;br /&gt;
== Heal Block and Items ==&lt;br /&gt;
&lt;br /&gt;
Does Heal Block block healing items&#039; effects or use? For example, say my Shedinja used Heal Block and then the next turn my opponent tries to use a Potion on their Gallade -- will Heal Block block the item (either by stopping the opponent from using it, or by some other means)? I need to test this out . . . -- [[User:Mburusu|M.]] [[User talk:Mburusu|Burusu]] 07:07, 4 March 2008 (UTC), Monday, 2008-03-03 22:21 UTC&lt;br /&gt;
:I think it won&#039;t allow healing items to be used. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:19, 4 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Since we&#039;re talking about healing, should we have a category that talks about moves that heal HP? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:28, 11 November 2008 (UTC)&lt;br /&gt;
:It doesn&#039;t heal them, it prevents them, so I think maybe like other &amp;quot;prevention&amp;quot; like moves category. --[[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 15:30, 11 November 2008 (UTC)&lt;br /&gt;
::I agree, but I&#039;m just talking about a category for {{m|Absorb}} and {{m|Milk Drink}} and etc. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:32, 11 November 2008 (UTC)&lt;br /&gt;
:::I don&#039;t see why not, as long as there are more prevention moves other than Heal Block. --[[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 15:39, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I&#039;ve just tested this... ==&lt;br /&gt;
&lt;br /&gt;
Heal Block doesn&#039;t stop you from healing with Ice Body. I Skill Swapped it to a Raichu and it was healing despite Heal Block in hail. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 20:28, 16 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The rest of the party or just the current opponent? ==&lt;br /&gt;
&lt;br /&gt;
Does it have a Trick Room-like effect, or does it only affect the target, meaning that if I use it on a Bulbasaur, faint it, and they send out a Blissey, the Blissey can&#039;t heal? And if I switch out to another Pokémon, can they heal then? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 02:19, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 5th Generation ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if these were present in 4th generation, or added in 5th generation, but both Shell Bell and Poison Heal are blocked in 5th. I&#039;m not adding it because I&#039;m not sure if they are also blocked in 4th generation. Can someone test this? -[[User:ContraMundum|ContraMundum]] 22:18, 18 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Sludge  ==&lt;br /&gt;
&lt;br /&gt;
Black Sludge is blocked in Gen VI. Tested with Latios vs Muk holding black sludge.&lt;/div&gt;</summary>
		<author><name>NinjaboyCody</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Fury_Cutter_(move)&amp;diff=2232805</id>
		<title>Talk:Fury Cutter (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Fury_Cutter_(move)&amp;diff=2232805"/>
		<updated>2015-01-10T17:01:41Z</updated>

		<summary type="html">&lt;p&gt;NinjaboyCody: /* Gen VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Maximum Power?==&lt;br /&gt;
&lt;br /&gt;
Does Fury Cutter have a maximum power gain? [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 13:51, 10 August 2008 (UTC)&lt;br /&gt;
:I read somewhere that it maxes out after it&#039;s power has reached a value of 16 times it&#039;s original power (10). So that would mean after 5 turns it&#039;s power would reach 160 and in the next turn it would reset. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:24, 10 October 2008 (UTC)&lt;br /&gt;
:Are we even sure of that?--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 23:34, 23 February 2009 (UTC)&lt;br /&gt;
::I just tried this in Diamond. The 6th hit did at least as much damage as the 5th. It doesn&#039;t reset, but maxes out, so the base power would go 10, 20, 40, 80, 160, 160, 160, etc. [[User:Meeve|Meeve]] 04:09, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== STAB and Technician ==&lt;br /&gt;
[[Scyther]] can learn Fury Cutter. This being a Bug-type move with base power less-than 60, what would (should/etc) happen when a [[Technician]] Scyther uses this move? Would it start with an increased base power of &amp;lt;tt&amp;gt;10 × 3/2 × 3/2 = 22&amp;lt;/tt&amp;gt; and double from there, achieving an attack power of whopping &amp;lt;tt&amp;gt;&#039;&#039;&#039;352&#039;&#039;&#039;&amp;lt;/tt&amp;gt; at the fifth turn? Or it would cap at attack power of 160 as with the normal version? If it is the former, would it be notable to mention in the article? --[[User:Solovino|Solovino]] 21:10, 19 December 2009 (UTC)&lt;br /&gt;
:First off, STAB Doesn&#039;t Affect base power directly. It is multiplied at the end. Meaning that the first time Fury attack is used the Base power is effectively 15. As to how it affects base power, it depends on whether the game doubles the last base power used or doubles the listed base power or it might simply cap off at 160. I would say that it is probably the second one, but I can&#039;t say for certain. Here is a chart for the first two cases. Feel free to fix it if anyone finds some errors with my math. [[User:Professor|The Professor]] 02:22, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Turn&lt;br /&gt;
!Listed Power&lt;br /&gt;
!&lt;br /&gt;
!Last Power&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|10*1.5&lt;br /&gt;
| = 15&lt;br /&gt;
|10*1.5&lt;br /&gt;
| = 15&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|20*1.5&lt;br /&gt;
| = 30&lt;br /&gt;
|30*1.5&lt;br /&gt;
| = 45&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|40*1.5&lt;br /&gt;
| = 60&lt;br /&gt;
|90&lt;br /&gt;
| = 90&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|80&lt;br /&gt;
| = 80&lt;br /&gt;
|180&lt;br /&gt;
| = 180&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|160&lt;br /&gt;
| = 160&lt;br /&gt;
|360&lt;br /&gt;
| = 360&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And what happens if we add a Metronom item in all this? [[User:Q&amp;amp;#39;s bone|Q&amp;amp;#39;s bone]] 04:57, 3 January 2010 (UTC)&lt;br /&gt;
: The Metronome is like STAB it gets added to the end. It doesn&#039;t affect the base power directly. [[User:Professor|The Professor]] 02:22, 29 July 2010 (UTC)&lt;br /&gt;
== Generation V ==&lt;br /&gt;
It&#039;s power is doubled here. Does this means that Fury Cutter can hit up to 320 of Base Power? If yes, it would have hit more than Explosion without any bonuses to power (also, Explosion as of Generation V doesn&#039;t halves Defense. Although, just a consecutive hits increased power could be a &amp;quot;bonus&amp;quot;) [[User:Marked +-+-+|Marked +-+-+]] 13:23, 5 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI ==&lt;br /&gt;
&lt;br /&gt;
I wonder: is Fury Cutter still capped at 160 power? With the increase to 40 base power, I kinda have to wonder. &#039;&#039;&#039;[[User:SharKing|&amp;lt;font color=&amp;quot;#330099&amp;quot;&amp;gt;Shar&amp;lt;/font&amp;gt;&amp;lt;span style=&amp;quot;background:#330099; color:#FFFF00;&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;ing&amp;lt;/font&amp;gt;]] &amp;lt;sub&amp;gt;[[User talk:SharKing|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Productions&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&#039;&#039;&#039; 08:07, 7 February 2014 (UTC)&lt;br /&gt;
: Power calculations for Gen VI using a Ninjask holding a metronome attacking and A Linoone defending. Both are at lvl 50 with Max stats, we&#039;ll assume Linoone uses a full restore every turn then the opposing trainer sends out an identical Linoone. So the math looks like D=({2*50+10}/{250} * {156/124} * [base power] +2)*M we&#039;ll solve for final modifier and final damage. Fury cutter applies to the base power (I think) in the equation which is why technician applies only on turn one.&lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
!Turn&lt;br /&gt;
!Base Power&lt;br /&gt;
!STAB&lt;br /&gt;
!Metronome&lt;br /&gt;
!Modifier&lt;br /&gt;
!Damage&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|*1.5&lt;br /&gt;
|*1&lt;br /&gt;
|*1.5&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|80&lt;br /&gt;
|*1.5&lt;br /&gt;
|*1.2&lt;br /&gt;
|*1.8&lt;br /&gt;
|83&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|160&lt;br /&gt;
|*1.5&lt;br /&gt;
|*1.4&lt;br /&gt;
|*2.1&lt;br /&gt;
|190 &lt;br /&gt;
|(Lioone dies)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|160&lt;br /&gt;
|*1.5&lt;br /&gt;
|*1.6&lt;br /&gt;
|*2.4&lt;br /&gt;
|217 &lt;br /&gt;
|(Lioone2 dies)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|160&lt;br /&gt;
|*1.5&lt;br /&gt;
|*1.8&lt;br /&gt;
|*2.7&lt;br /&gt;
|244 &lt;br /&gt;
|(Lioone3 dies)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|160&lt;br /&gt;
|*1.5&lt;br /&gt;
|*2&lt;br /&gt;
|*3&lt;br /&gt;
|271 &lt;br /&gt;
|(Max Damage)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:So I&#039;m pretty sure this math is good. Maybe 1-2 damage points off. Feel free to edit the chart. [[User:NinjaboyCody|NinjaboyCody]] ([[User talk:NinjaboyCody|talk]]) 17:01, 10 January 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>NinjaboyCody</name></author>
	</entry>
</feed>