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	<updated>2026-11-14T09:33:53Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:DasRagnerokGPR&amp;diff=2733558</id>
		<title>User talk:DasRagnerokGPR</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:DasRagnerokGPR&amp;diff=2733558"/>
		<updated>2018-01-20T23:11:03Z</updated>

		<summary type="html">&lt;p&gt;Nikkent: /* Unused cries in Pokemon Ruby and Sapphire beta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| cellspacing=&amp;quot;7&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 1px solid #3e7614; background: #FFFFFF;&amp;quot;&lt;br /&gt;
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| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; padding-left: 20px;&amp;quot; | &#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: left; font-size: 110%;&amp;quot;&amp;gt;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|10px}}&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:RotaRaichu|RotaRaichu]] ([[User talk:RotaRaichu|talk]]) 10:06, 1 April 2017 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Unused cries in Pokemon Ruby and Sapphire beta ==&lt;br /&gt;
&lt;br /&gt;
On 4th April 2017 you suggested that two unused cries in [[Pokémon Ruby and Sapphire beta]] could have belonged to Skorupi and Drapion. I also noticed that you wrote in [[Drapion (Pokémon)]] page that it was supposed to be in Generation III (but it soon was edited out). Why did you think so? Is there any evidence showing that these pokémon were originally designed for RS? Because there is no obvious connection between unused cries and Scorpion Pokemon cries.&lt;br /&gt;
&lt;br /&gt;
[[User:Nikkent|Nikkent]] ([[User talk:Nikkent|talk]]) 23:11, 20 January 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Nikkent</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:DasRagnerokGPR&amp;diff=2733554</id>
		<title>User talk:DasRagnerokGPR</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:DasRagnerokGPR&amp;diff=2733554"/>
		<updated>2018-01-20T23:09:04Z</updated>

		<summary type="html">&lt;p&gt;Nikkent: /* Unused cries in Pokemon Ruby and Sapphire beta */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| cellspacing=&amp;quot;7&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 1px solid #3e7614; background: #FFFFFF;&amp;quot;&lt;br /&gt;
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* Make good edits. Preview them before you save to make sure they&#039;re perfect the first time around.&lt;br /&gt;
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* Use proper grammar and spelling, and read the {{bp|manual of style}}.&lt;br /&gt;
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| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; padding-left: 20px;&amp;quot; | &#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: left; font-size: 110%;&amp;quot;&amp;gt;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|10px}}&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:RotaRaichu|RotaRaichu]] ([[User talk:RotaRaichu|talk]]) 10:06, 1 April 2017 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unused cries in Pokemon Ruby and Sapphire beta ==&lt;br /&gt;
&lt;br /&gt;
On 4th April 2017 you suggested that two unused cries in [[Pokémon Ruby and Sapphire beta]] could have belonged to Skorupi and Drapion. I also noticed that you wrote in [[Drapion (Pokémon)]] page that it was supposed to be in Generation III (but it soon was edited out). Why did you think so? Is there any evidence showing that these pokémon were originally designed for RS? Because there is no obvious connection between unused cries and Scorpion Pokemon cries.&lt;/div&gt;</summary>
		<author><name>Nikkent</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Ruby_and_Sapphire_beta&amp;diff=2733528</id>
		<title>Pokémon Ruby and Sapphire beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Ruby_and_Sapphire_beta&amp;diff=2733528"/>
		<updated>2018-01-20T22:29:36Z</updated>

		<summary type="html">&lt;p&gt;Nikkent: Source?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|Development leftovers of Pokémon Ruby and Sapphire}}&lt;br /&gt;
{{incomplete|article|Add missing information, including from other sources such as the [http://tcrf.net/Pok%C3%A9mon_Ruby_and_Sapphire The Cutting Room Floor] wiki, and add references to such (preferably reliable) sources}}&lt;br /&gt;
Several things were originally going to be added to {{game|Ruby and Sapphire|s}} during their development. Some were dropped or changed, and some of the dropped concepts of the prototypes can still be found in the internal data of the games.&lt;br /&gt;
&lt;br /&gt;
==Pre-release==&lt;br /&gt;
===Pokémon===&lt;br /&gt;
There were numerous changes to Pokémon included in {{game|Ruby and Sapphire|s}}. A prototype of {{p|Torchic}} was nearly identical to the final design, aside from the large floppy ears. There was another design that shows it inside an eggshell with lots of fluff on its neck. Another curious design depicted a creature with traits of both {{p|Latias}} and {{p|Blaziken}}, along with an unused {{pkmn|Trainer}}. Concept art of {{p|Treecko}} also showed numerous designs for the Pokémon before the final design was decided, mainly with less elongated head shapes and less round nose than the final design.&lt;br /&gt;
&lt;br /&gt;
{{p|Groudon}} also had an earlier design where it had a different shape to its eyes, one more set of spikes on the torso and a spike less on the tail. One of the spikes on the neck was moved to the head on the final design and overall shapes were much less sharp. Head details became much more elongated, and the [[weather trio]] signature body markings were absent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Torchic Beta.jpg|Prototype {{p|Torchic}}&lt;br /&gt;
File:Torchic Beta2.jpg|Another concept design of {{p|Torchic}}&lt;br /&gt;
File:Latias Blaziken.jpg|Prototype {{p|Latias}}/{{p|Blaziken}} fusion and unused {{pkmn|Trainer}}&lt;br /&gt;
File:Treecko concept art.png|Concept art of {{p|Treecko}}&lt;br /&gt;
File:Groudon Beta.jpg|Prototype {{p|Groudon}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
[[File:Sharpedo_no_ability.jpg|thumb|250px|Sharpedo&#039;s lack of ability. In the place where the ability description should be, it says &amp;quot;It doesn&#039;t have an ability.&amp;quot;]]&lt;br /&gt;
A demo was available at the [[Pokémon Festa]] 2002 in Japan. There were prototypes of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]], which was &amp;quot;not yet open&amp;quot; according to the lady inside. There was also an unfinished version of the [[party]] screen, alongside a {{pkmn|battle}} system more thoroughly developed in comparison to what was seen in older screenshots. When the battle starts, it is not possible to see how many {{OBP|Pokémon|species}} the {{pkmn|Trainer}}s have. Some moves, like {{m|Surf}} and {{m|Faint Attack}}, are depicted with different animations than those seen in the final release. It is also shown that {{p|Sharpedo}} has no [[Ability]] in the demo; it could mean that not all Pokémon could have Abilities. Given {{p|Sharpedo}}&#039;s low level in the demo, it could also mean that {{p|Carvanha}} didn&#039;t exist at the time.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Graphics===&lt;br /&gt;
In some early screenshots, the roofs of [[Poké Mart]]s are colored red instead of blue. The [[Stats#Hit Points|HP]] bar was also different from the final release. Some prototype sprites for several {{OBP|Pokémon|species}} were also shown, including {{p|Shroomish}}, {{p|Duskull}}, {{p|Wailmer}}, {{p|Wynaut}}, and {{p|Sharpedo}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Beta Poké Mart RS.png|[[Poké Mart]] with red roof and black-suited {{tc|Gentleman}} in [[Petalburg City]]&lt;br /&gt;
File:Beta Pokémon Contest.jpg|Unused {{pkmn|Contest|Pokémon Contest}} stage&lt;br /&gt;
File:Beta Pokémon Center workers RS.png|Unused {{pkmn|Center|Pokémon Center}} workers hair style&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Post-release==&lt;br /&gt;
===Pokémon===&lt;br /&gt;
In the May 2007 issue of &#039;&#039;[[Nintendo Power]]&#039;&#039;, [[Junichi Masuda]] stated &amp;quot;There&#039;s also a sea-slug Pokémon that we weren&#039;t able to put in Ruby and Sapphire that we were able to put in this one, {{game|Diamond and Pearl|s}}&amp;quot;, which likely suggests that {{p|Shellos}} and/or {{p|Gastrodon}} (existing sea-slug Pokémon) were planned for [[Generation III]] instead of [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
Supporting this theory is the fact that [[Pokémon Diamond and Pearl beta|internal data]] in {{game|Diamond and Pearl|s}} reveals a back sprite for both Shellos and Gastrodon with a slightly different design, but no front sprite. Shellos&#039;s sprite is pink, like its {{DL|List of Pokémon with form differences|Shellos and Gastrodon|West Sea variation}}, and seems to combine the West Sea variation&#039;s head with the {{DL|List of Pokémon with form differences|Shellos and Gastrodon|East Sea variation}}&#039;s body, while Gastrodon&#039;s sprite is brown and looks like its {{DL|List of Pokémon with form differences|Shellos and Gastrodon|West Sea variation}}, but with more rock-like protrusions on its body.&lt;br /&gt;
====Cries====&lt;br /&gt;
The leaked [[:#Debugging Version 0509A prototype|Debugging Version 0509A prototype]] of German Pokémon Ruby revealed a sound test menu allowing you to play two unused Pokémon cries in slots 266 and 269 on the Driver Test menu. These cries may have belonged to {{p|Shellos}} and {{p|Gastrodon}}. This sound test was later found in the final versions of Ruby and Sapphire, along with the same unused cries.&lt;br /&gt;
&lt;br /&gt;
The cries of [[Generation III]] Pokémon are not stored in National Pokédex order or in index number order, instead going in a unique order from {{p|Kecleon}} to {{p|Chimecho}}, which like in the index number list, is located after all other Pokémon. This order remains in the final versions of the game, though normally unseen. Among the initial Generation III Pokémon cries in the audio data are the aforementioned Kecleon, {{p|Duskull}}, {{p|Latias}}, {{p|Wynaut}} and {{p|Azurill}}, which were also among the first Generation III Pokémon to be [[History_of_Pokémon#Generation_III|revealed]].&lt;br /&gt;
&lt;br /&gt;
{{indexlist/header}}&lt;br /&gt;
{{indexlist/body|252|352|Kecleon|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|253|315|Roselia|Grass|Poison}}&lt;br /&gt;
{{indexlist/body|254|324|Torkoal|Fire|Fire}}&lt;br /&gt;
{{indexlist/body|255|309|Electrike|Electric|Electric}}&lt;br /&gt;
{{indexlist/body|256|310|Manectric|Electric|Electric}}&lt;br /&gt;
{{indexlist/body|257|355|Duskull|Ghost|Ghost}}&lt;br /&gt;
{{indexlist/body|258|380|Latias|Dragon|Psychic}}&lt;br /&gt;
{{indexlist/body|259|360|Wynaut|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|260|336|Seviper|Poison|Poison}}&lt;br /&gt;
{{indexlist/body|261|319|Sharpedo|Water|Dark}}&lt;br /&gt;
{{indexlist/body|262|335|Zangoose|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|263|298|Azurill|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|264|333|Swablu|Normal|Flying}}&lt;br /&gt;
{{indexlist/body|265|334|Altaria|Dragon|Flying}}&lt;br /&gt;
{{indexlist/body|266|???|???|???|???}}&lt;br /&gt;
{{indexlist/body|267|276|Taillow|Normal|Flying}}&lt;br /&gt;
{{indexlist/body|268|277|Swellow|Normal|Flying}}&lt;br /&gt;
{{indexlist/body|269|???|???|???|???}}&lt;br /&gt;
{{indexlist/body|270|327|Spinda|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|271|255|Torchic|Fire|Fire}}&lt;br /&gt;
{{indexlist/body|272|256|Combusken|Fire|Fighting}}&lt;br /&gt;
{{indexlist/body|273|257|Blaziken|Fire|Fighting}}&lt;br /&gt;
{{indexlist/body|274|252|Treecko|Grass|Grass}}&lt;br /&gt;
{{indexlist/body|275|253|Grovyle|Grass|Grass}}&lt;br /&gt;
{{indexlist/body|276|254|Sceptile|Grass|Grass}}&lt;br /&gt;
{{indexlist/body|277|258|Mudkip|Water|Water}}&lt;br /&gt;
{{indexlist/body|278|259|Marshtomp|Water|Ground}}&lt;br /&gt;
{{indexlist/body|279|260|Swampert|Water|Ground}}&lt;br /&gt;
{{indexlist/body|280|279|Pelipper|Water|Flying}}&lt;br /&gt;
{{indexlist/body|281|278|Wingull|Water|Flying}}&lt;br /&gt;
{{indexlist/body|282|354|Banette|Ghost|Ghost}}&lt;br /&gt;
{{indexlist/body|283|353|Shuppet|Ghost|Ghost}}&lt;br /&gt;
{{indexlist/body|284|270|Lotad|Water|Grass}}&lt;br /&gt;
{{indexlist/body|285|271|Lombre|Water|Grass}}&lt;br /&gt;
{{indexlist/body|286|272|Ludicolo|Water|Grass}}&lt;br /&gt;
{{indexlist/body|287|273|Seedot|Grass|Grass}}&lt;br /&gt;
{{indexlist/body|288|274|Nuzleaf|Grass|Dark}}&lt;br /&gt;
{{indexlist/body|289|275|Shiftry|Grass|Dark}}&lt;br /&gt;
{{indexlist/body|290|318|Carvanha|Water|Dark}}&lt;br /&gt;
{{indexlist/body|291|265|Wurmple|Bug|Bug}}&lt;br /&gt;
{{indexlist/body|292|266|Silcoon|Bug|Bug}}&lt;br /&gt;
{{indexlist/body|293|267|Beautifly|Bug|Flying}}&lt;br /&gt;
{{indexlist/body|294|268|Cascoon|Bug|Bug}}&lt;br /&gt;
{{indexlist/body|295|269|Dustox|Bug|Poison}}&lt;br /&gt;
{{indexlist/body|296|280|Ralts|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|297|281|Kirlia|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|298|282|Gardevoir|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|299|287|Slakoth|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|300|288|Vigoroth|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|301|289|Slaking|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|302|290|Nincada|Bug|Ground}}&lt;br /&gt;
{{indexlist/body|303|291|Ninjask|Bug|Flying}}&lt;br /&gt;
{{indexlist/body|304|292|Shedinja|Bug|Ghost}}&lt;br /&gt;
{{indexlist/body|305|296|Makuhita|Fighting|Fighting}}&lt;br /&gt;
{{indexlist/body|306|297|Hariyama|Fighting|Fighting}}&lt;br /&gt;
{{indexlist/body|307|299|Nosepass|Rock|Rock}}&lt;br /&gt;
{{indexlist/body|308|362|Glalie|Ice|Ice}}&lt;br /&gt;
{{indexlist/body|309|311|Plusle|Electric|Electric}}&lt;br /&gt;
{{indexlist/body|310|312|Minun|Electric|Electric}}&lt;br /&gt;
{{indexlist/body|311|283|Surskit|Bug|Water}}&lt;br /&gt;
{{indexlist/body|312|284|Masquerain|Bug|Flying}}&lt;br /&gt;
{{indexlist/body|313|300|Skitty|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|314|301|Delcatty|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|315|316|Gulpin|Poison|Poison}}&lt;br /&gt;
{{indexlist/body|316|317|Swalot|Poison|Poison}}&lt;br /&gt;
{{indexlist/body|317|322|Numel|Fire|Ground}}&lt;br /&gt;
{{indexlist/body|318|323|Camerupt|Fire|Ground}}&lt;br /&gt;
{{indexlist/body|319|339|Barboach|Water|Ground}}&lt;br /&gt;
{{indexlist/body|320|340|Whiscash|Water|Ground}}&lt;br /&gt;
{{indexlist/body|321|341|Corphish|Water|Water}}&lt;br /&gt;
{{indexlist/body|322|342|Crawdaunt|Water|Dark}}&lt;br /&gt;
{{indexlist/body|323|325|Spoink|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|324|326|Grumpig|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|325|328|Trapinch|Ground|Ground}}&lt;br /&gt;
{{indexlist/body|326|329|Vibrava|Ground|Dragon}}&lt;br /&gt;
{{indexlist/body|327|330|Flygon|Ground|Dragon}}&lt;br /&gt;
{{indexlist/body|328|331|Cacnea|Grass|Grass}}&lt;br /&gt;
{{indexlist/body|329|332|Cacturne|Grass|Dark}}&lt;br /&gt;
{{indexlist/body|330|343|Baltoy|Ground|Psychic}}&lt;br /&gt;
{{indexlist/body|331|344|Claydol|Ground|Psychic}}&lt;br /&gt;
{{indexlist/body|332|337|Lunatone|Rock|Psychic}}&lt;br /&gt;
{{indexlist/body|333|338|Solrock|Rock|Psychic}}&lt;br /&gt;
{{indexlist/body|334|349|Feebas|Water|Water}}&lt;br /&gt;
{{indexlist/body|335|350|Milotic|Water|Water}}&lt;br /&gt;
{{indexlist/body|336|359|Absol|Dark|Dark}}&lt;br /&gt;
{{indexlist/body|337|307|Meditite|Fighting|Psychic}}&lt;br /&gt;
{{indexlist/body|338|308|Medicham|Fighting|Psychic}}&lt;br /&gt;
{{indexlist/body|339|363|Spheal|Ice|Water}}&lt;br /&gt;
{{indexlist/body|340|364|Sealeo|Ice|Water}}&lt;br /&gt;
{{indexlist/body|341|365|Walrein|Ice|Water}}&lt;br /&gt;
{{indexlist/body|342|366|Clamperl|Water|Water}}&lt;br /&gt;
{{indexlist/body|343|367|Huntail|Water|Water}}&lt;br /&gt;
{{indexlist/body|344|368|Gorebyss|Water|Water}}&lt;br /&gt;
{{indexlist/body|345|345|Lileep|Rock|Grass}}&lt;br /&gt;
{{indexlist/body|346|346|Cradily|Rock|Grass}}&lt;br /&gt;
{{indexlist/body|347|347|Anorith|Rock|Bug}}&lt;br /&gt;
{{indexlist/body|348|348|Armaldo|Rock|Bug}}&lt;br /&gt;
{{indexlist/body|349|374|Beldum|Steel|Psychic}}&lt;br /&gt;
{{indexlist/body|350|375|Metang|Steel|Psychic}}&lt;br /&gt;
{{indexlist/body|351|376|Metagross|Steel|Psychic}}&lt;br /&gt;
{{indexlist/body|352|371|Bagon|Dragon|Dragon}}&lt;br /&gt;
{{indexlist/body|353|372|Shelgon|Dragon|Dragon}}&lt;br /&gt;
{{indexlist/body|354|377|Regirock|Rock|Rock}}&lt;br /&gt;
{{indexlist/body|355|378|Regice|Ice|Ice}}&lt;br /&gt;
{{indexlist/body|356|379|Registeel|Steel|Steel}}&lt;br /&gt;
{{indexlist/body|357|351|Castform|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|358|313|Volbeat|Bug|Bug}}&lt;br /&gt;
{{indexlist/body|359|314|Illumise|Bug|Bug}}&lt;br /&gt;
{{indexlist/body|360|261|Poochyena|Dark|Dark}}&lt;br /&gt;
{{indexlist/body|361|262|Mightyena|Dark|Dark}}&lt;br /&gt;
{{indexlist/body|362|356|Dusclops|Ghost|Ghost}}&lt;br /&gt;
{{indexlist/body|363|302|Sableye|Dark|Ghost}}&lt;br /&gt;
{{indexlist/body|364|303|Mawile|Steel|Steel}}&lt;br /&gt;
{{indexlist/body|365|304|Aron|Steel|Rock}}&lt;br /&gt;
{{indexlist/body|366|305|Lairon|Steel|Rock}}&lt;br /&gt;
{{indexlist/body|367|306|Aggron|Steel|Rock}}&lt;br /&gt;
{{indexlist/body|368|369|Relicanth|Rock|Water}}&lt;br /&gt;
{{indexlist/body|369|370|Luvdisc|Water|Water}}&lt;br /&gt;
{{indexlist/body|370|383|Groudon|Ground|Ground}}&lt;br /&gt;
{{indexlist/body|371|382|Kyogre|Water|Water}}&lt;br /&gt;
{{indexlist/body|372|384|Rayquaza|Dragon|Flying}}&lt;br /&gt;
{{indexlist/body|373|373|Salamence|Dragon|Flying}}&lt;br /&gt;
{{indexlist/body|374|286|Breloom|Grass|Fighting}}&lt;br /&gt;
{{indexlist/body|375|285|Shroomish|Grass|Grass}}&lt;br /&gt;
{{indexlist/body|376|264|Linoone|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|377|357|Tropius|Grass|Flying}}&lt;br /&gt;
{{indexlist/body|378|320|Wailmer|Water|Water}}&lt;br /&gt;
{{indexlist/body|379|263|Zigzagoon|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|380|295|Exploud|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|381|294|Loudred|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|382|321|Wailord|Water|Water}}&lt;br /&gt;
{{indexlist/body|383|293|Whismur|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|384|361|Snorunt|Ice|Ice}}&lt;br /&gt;
{{indexlist/body|385|381|Latios|Dragon|Psychic}}&lt;br /&gt;
{{indexlist/body|386|385|Jirachi|Steel|Psychic}}&lt;br /&gt;
{{indexlist/body|387|386|Deoxys|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|388|358|Chimecho|Psychic|Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battles===&lt;br /&gt;
{{pkmn2|Wild}} [[Double Battle]]s were planned for the [[Generation III]] games in addition to the Double Battles against {{pkmn|Trainer}}s. This mode is incomplete, however, since the game only generates data for one wild Pokémon and copies the data of that {{OBP|Pokémon|species}} for the second wild Pokémon.&amp;lt;ref&amp;gt;[http://www.pokecommunity.com/showpost.php?p=5471469&amp;amp;postcount=3 Development: Wild Pokémon Double Battles - The PokéCommunity Forums]&amp;lt;/ref&amp;gt; It can be enabled by setting the battle mode flag to &amp;lt;code&amp;gt;0x0001&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
Some remastered [[Generation II]] music is present in the internal data.&lt;br /&gt;
* [[Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection|&#039;&#039;Route 38&#039;&#039;]]&lt;br /&gt;
* The background music used in the [[Pokémon Communication Center]] from {{game|Crystal}} after the [[Mobile Game Boy Adapter]] is plugged in for the first time.&lt;br /&gt;
* [[Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection|&#039;&#039;Pewter City&#039;&#039;]]&lt;br /&gt;
* [[Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection|&#039;&#039;Battle! (Suicune)&#039;&#039;]]&lt;br /&gt;
* [[Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection|&#039;&#039;Radio Tower Occupied!&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
All of these themes are remixed from {{game2|Gold|Silver|Crystal}} and were likely made for testing the soundfont.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|&#039;&#039;Pokémon Contest!&#039;&#039;]], which plays during the appeals round of {{pkmn|Contest|Pokémon Contests}}, is programmed in as both its full version and as four minor tracks which are combined to play the full theme. These minor tracks are next to the normal music in the internal data, indicating that they were initially intended to be used, though with what purpose is unknown.&lt;br /&gt;
&lt;br /&gt;
Another theme in the internal data is a variation of [[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|&#039;&#039;Littleroot Town&#039;&#039;]], which lacks the introduction and instead goes straight to the loop point.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|qHBpU_K9Zuw|PocketMonstersMusic|Ruby|Sapphire}}&lt;br /&gt;
{{youtubevid|KWPmqykhGrM|PocketMonstersMusic|Ruby|Sapphire}}&lt;br /&gt;
{{youtubevid|wxHWHO9qDwQ|PocketMonstersMusic|Ruby|Sapphire}}&lt;br /&gt;
{{youtubevid|kzUewliazHk|PocketMonstersMusic|Ruby|Sapphire}}&lt;br /&gt;
{{youtubevid|yZ16idg4QRg|PocketMonstersMusic|Ruby|Sapphire}}&lt;br /&gt;
{{youtubevid|9LMf8gx631M|PocketMonstersMusic|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Weather===&lt;br /&gt;
[[File:Three Snowflakes unused FRLG.png|thumb|The &amp;quot;four snowflakes falling&amp;quot; [[weather]] effect.]]&lt;br /&gt;
In the internal data, there is a [[weather]] effect for snowing that looks rather incomplete as it only has four snowflakes falling once, but seems like it was originally going to be used in the final release. A likely location for using this would be [[Mt. Chimney]], as it might have been originally planned to be a snowy mountain instead of a volcano. The only way of activating this weather effect is by modifying the weather header for a certain map in the {{wp|Read-only memory|ROM}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
An [[Ability]] known as {{a|Cacophony}} was found within the internal data. No {{OBP|Pokémon|species}} has it legitimately; a Pokémon can only have this Ability by modifying its data. It is identical to {{a|Soundproof}}, another {{wp|sound}}-based Ability, and it allows the Pokémon to avoid all sound-based [[move]]s. Since it is identical to Soundproof, it was likely scrapped due to redundancy, and some Pokémon that have Soundproof may have originally been intended to have Cacophony instead, such as {{p|Loudred}} and {{p|Exploud}}, which are well known for their {{wp|loudness}}.&lt;br /&gt;
&lt;br /&gt;
A Pokémon that has been modified to have Cacophony will regain the normal Ability it should have according to its [[personality value]] if it is migrated to a [[Generation IV]] game.&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
{{game3|Ruby and Sapphire|Pokémon Sapphire|s}} contains some unused {{pkmn|Trainer}} data for [[Archie]], the leader of [[Team Aqua]]. According to the data, he was planned to be {{pkmn|battle}}d at some point where his team consists of a level 17 {{p|Huntail}} and a level 17 {{p|Sharpedo}}. He is also carrying two {{DL|Potion|Super Potion}}s. This may indicate that Archie was originally planned to be encountered earlier in the game and was intended to appear with a drastically different sort of team.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
An unused sprite for a member of Team Aqua exists in the internal data and is identical to that of male {{tc|Team Aqua Grunt}}s with the exception of a mirrored body, modified coloration, the addition of a mustache, and a bandanna around the Grunt&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
A prototype model of the sprite that is used for a {{OBP|Pokémon|species}} the {{player}} has not seen (yet) consists of two blocky, big and white question marks instead of the round and black one with a white circle and a white question mark.&lt;br /&gt;
&lt;br /&gt;
There is also data for an unused tileset, which could have been intended for the [[Mossdeep City]] [[Mossdeep Gym|Gym]] or the [[Trick House]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Spr RS Team Aqua Beta.png|Unused {{tc|Team Aqua Grunt|Aqua Grunt}} sprite&lt;br /&gt;
File:Question Mark.png|Unused default [[Pokédex]] entry sprite&lt;br /&gt;
File:Spr 3r 000.png|Used default [[Pokédex]] entry sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Remnants of the demo===&lt;br /&gt;
The alternative versions of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]] still exist within the internal data of the final release, though the associated tileset data for the prototype of Route 104 has since been removed.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|&#039;&#039;Battle! (Wild Pokémon)&#039;&#039;]], which was used for {{pkmn|Trainer}} {{pkmn|battle}}s in the demo, was used for [[wild Pokémon]] battles in the final release.&lt;br /&gt;
&lt;br /&gt;
Unused dialogue strings, associated with the [[Pokémon Festa]] 2002 demo, still remain in the final release. The text remains untouched in the Japanese versions but has been translated in the localized releases.&lt;br /&gt;
&lt;br /&gt;
A video of the demo can be watched here:&lt;br /&gt;
{{youtubevid|sXd_FG0MLSc|xdanielIDZD|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
====Pokémon AGB====&lt;br /&gt;
Certain text refers to &amp;quot;Pokémon AGB&amp;quot;, which appears to be a short form for &amp;quot;Pokémon Advanced Game Boy&amp;quot;, the once tentative title for {{game|Ruby and Sapphire|s}}. They are presumably from the initial stages of development.&lt;br /&gt;
&lt;br /&gt;
Message 1:&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|This is sample message 1.}}&lt;br /&gt;
{{sign|RS|}}&lt;br /&gt;
{{sign|RS|Welcome to the world of}}&lt;br /&gt;
{{sign|RS|POKéMON AGB!}}&lt;br /&gt;
{{sign|RS|We hope you enjoy this!}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
Message 2:&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|This is sample message 2.}}&lt;br /&gt;
{{sign|RS|}}&lt;br /&gt;
{{sign|RS|Welcome to the world of}}&lt;br /&gt;
{{sign|RS|POKéMON AGB!}}&lt;br /&gt;
{{sign|RS|We hope you enjoy this!}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
Message 3:&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|This is sample message 3.}}&lt;br /&gt;
{{sign|RS|}}&lt;br /&gt;
{{sign|RS|Welcome to the world of}}&lt;br /&gt;
{{sign|RS|POKéMON AGB!}}&lt;br /&gt;
{{sign|RS|We hope you enjoy this!}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
====Cable Club text====&lt;br /&gt;
Unused copies of the first sentence of [[Cable Club]] welcoming the player to the Trade Center and Colosseum exist in the code. A third message welcomes the player to the [[Time Capsule]], which is a feature exclusive to [[Generation II]], the previous Pokémon generation; where players can trade a Pokémon from Generation II over to [[Generation I]] and vice versa.&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|Welcome to the POKéMON CABLE CLUB&lt;br /&gt;
TRADE CENTER.}}&lt;br /&gt;
{{sign|RS|Welcome to the POKéMON CABLE CLUB&lt;br /&gt;
COLOSSEUM.}}&lt;br /&gt;
{{sign|RS|Welcome to the POKéMON CABLE CLUB&lt;br /&gt;
TIME CAPSULE.}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
No copy of text exists for welcoming the player to the Record Corner, which may imply that the [[record mixing]] feature was planned or implemented later in development.&lt;br /&gt;
&lt;br /&gt;
====Placeholder move texts====&lt;br /&gt;
Placeholder battle texts for each type such as &amp;quot;Used a NORMAL move&amp;quot;, &amp;quot;Used an ELECTRIC move&amp;quot; exist for when the player uses an (unused) move with the relevant type and an index number greater than the last valid move (0x162, Psycho Boost).&lt;br /&gt;
&lt;br /&gt;
The texts include:&lt;br /&gt;
&lt;br /&gt;
 a NORMAL move&lt;br /&gt;
 a FIGHTING move&lt;br /&gt;
 a FLYING move&lt;br /&gt;
 a POISON move&lt;br /&gt;
 a GROUND move&lt;br /&gt;
 a ROCK move&lt;br /&gt;
 a BUG move&lt;br /&gt;
 a GHOST move&lt;br /&gt;
 a STEEL move&lt;br /&gt;
 a ??? move&lt;br /&gt;
 a FIRE move&lt;br /&gt;
 a WATER move&lt;br /&gt;
 a GRASS move&lt;br /&gt;
 an ELECTRIC move&lt;br /&gt;
 a PSYCHIC move&lt;br /&gt;
 an ICE move&lt;br /&gt;
 a DRAGON move&lt;br /&gt;
 a DARK move&lt;br /&gt;
&lt;br /&gt;
In the Japanese versions, the messages appear in the form of &amp;quot;(TYPE){{tt|わざ|technique}}&amp;quot; (わざ being the Japanese term for move), with the exception of the {{type|???}}&#039;s message being &amp;quot;はてなわざ&amp;quot; (meaning &amp;quot;question move&amp;quot;). Due to an unknown bug that does not occur in the Japanese versions of {{2v2|Ruby|Sapphire}}, using a Fighting or Electric type move with index number greater than 0x162 results in &amp;quot;What should (PKMN) do&amp;quot; and the &#039;Fight/Bag/Pokémon/Run&#039; boxes being temporarily shifted up when the move is used, with blank space taking up the area where they are supposed to be.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|2ZVuqYXZXf0|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=ChickasaurusGL|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
====Discount sale====&lt;br /&gt;
Unused text exists which seems to be for when a shop (possibly a [[Poké Mart]] or the [[Lilycove Department Store]]) is having a discount sale. Note that the Lilycove Department Store randomly holds a [[Lilycove_Department_Store#Rooftop_Sale|Rooftop Sale]] in the final games.&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|Welcome!&lt;br /&gt;
We’re having a discount sale today!}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Closed today&amp;quot; text====&lt;br /&gt;
Unused text exists for an NPC (or more than one NPC) laughing, mumbling and telling the player that some place or some thing is closed.&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|Fufufu...&lt;br /&gt;
&lt;br /&gt;
Mumble, mumble...&lt;br /&gt;
&lt;br /&gt;
Oh!&lt;br /&gt;
&lt;br /&gt;
Closed today!}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon choice text====&lt;br /&gt;
Unused text exists for choosing a Pokémon, possibly a [[starter Pokémon]]. In the final versions of {{2v2|Ruby|Sapphire}}, the text &amp;quot;Do you choose this POKéMON?&amp;quot; is used for picking a starter Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|&lt;br /&gt;
You like the \v4-type POKéMON&lt;br /&gt;
\v2?&lt;br /&gt;
&lt;br /&gt;
It contains a POKéMON!&lt;br /&gt;
}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
====Pseudo-Gym Leader====&lt;br /&gt;
Unused text exists for a test battle with a &amp;quot;pseudo-GYM LEADER&amp;quot;, which may have been used for development or a trial demo.&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|&lt;br /&gt;
We’re making preparations.&lt;br /&gt;
&lt;br /&gt;
I’m a pseudo-GYM LEADER for&lt;br /&gt;
interviews.&lt;br /&gt;
&lt;br /&gt;
Ready for a test battle.&lt;br /&gt;
}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
====Open question====&lt;br /&gt;
Unused text exists for an NPC who asks what he or she should do today.&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|What should I do for fun today?}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
====Debug menu texts====&lt;br /&gt;
Leftover text strings remain from a debugging version of {{game3|Ruby and Sapphire|Pokémon Ruby|s}}&amp;lt;ref&amp;gt;[http://forums.hidden-palace.org/viewtopic.php?t=2895 Pokémon Ruby Debug]&amp;lt;/ref&amp;gt;, detailed below. Some of them are absent in the final release, though there are still references to some of these strings, such as &amp;lt;code&amp;gt;Init comm. data&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Set highest score&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Reset highest score&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Set all art museum items&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Confirm whether this text is part of the debugging Pokémon Ruby version described below, or if the text is not used in the debugging version&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|Warp to BATTLE TOWER.}}&lt;br /&gt;
{{sign|RS|Warp to LILYCOVE.}}&lt;br /&gt;
{{sign|RS|The time is \v2!}}&lt;br /&gt;
{{sign|RS|The HALL OF FAME will be accessed.}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Debugging Version 0509A prototype===&lt;br /&gt;
A German-language debugging version of {{game3|Ruby and Sapphire|Pokémon Ruby|s}} was apparently sold by a [[Nintendo]] representative to the prototype collector who uses the pseudonym &amp;quot;drx&amp;quot;, who later released the ROM to the public. The {{wp|Read-only memory|ROM}} has many debugging features, which can be accessed by scrolling through a section presumably relevant to who developed that aspect of the game. For example, choosing &amp;lt;code&amp;gt;WATANABE&amp;lt;/code&amp;gt; attempts to [[save]] the game, although it turns out unsuccessful, and selecting &amp;lt;code&amp;gt;KAGAYA&amp;lt;/code&amp;gt; allows the {{player}} to view his or her {{ga|Trainer Card}}, the opponent&#039;s Trainer Card or activate the [[slot machine]] interface.&lt;br /&gt;
&lt;br /&gt;
The [[cry|cries]] of Pokémon with index numbers 252-276 are playable in the &#039;Driver Test&#039; menu, labelled as &#039;Debugging Version 0509A&#039;. Although these Pokémon normally correspond with [[? (glitch Pokémon)|?]], they have the cries of existing Pokémon exclusively to the Driver Test (with index number 266 and 269), suggesting that they may have once been real Pokémon. The cries, Driver Test and overall Sound Test menu are still present in the final version of all the Generation III GBA games, but are inaccessible under normal conditions.&lt;br /&gt;
&lt;br /&gt;
A video of this debugging version is available here:&lt;br /&gt;
{{youtubevid|mzCwu1JiUbQ|Gligar13Vids|Ruby}}&lt;br /&gt;
&lt;br /&gt;
The debugging functions are mostly documented [http://tcrf.net/Pok%C3%A9mon_Ruby_%28Debug_Version%29 here].&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
[[Junichi Masuda]] stated on his blog that while developing {{game|Ruby and Sapphire|s}}, [[Game Freak]] considered changing the number of {{OBP|Pokémon|species}} the {{player}} can have and the number of [[move]]s a Pokémon can learn but that the idea was later scrapped.&amp;lt;ref&amp;gt;http://www.gamefreak.co.jp/blog/dir_english/?p=28&amp;lt;/ref&amp;gt; It is currently unknown what sort of potential changes were to be made, and as of [[Generation VII]], no changes like this have been made to the series.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{beta|ruby|sapphire}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Rubin und Saphir (Vorabversion)]]&lt;br /&gt;
[[it:Pokémon Rubino e Zaffiro beta]]&lt;/div&gt;</summary>
		<author><name>Nikkent</name></author>
	</entry>
</feed>