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	<updated>2026-07-20T09:19:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Weight&amp;diff=4586664</id>
		<title>Talk:Weight</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Weight&amp;diff=4586664"/>
		<updated>2026-07-05T11:26:48Z</updated>

		<summary type="html">&lt;p&gt;My1: /* little interesting side fact about the Gen2/4 heavy ball numbers, also suggestion. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== little interesting side fact about the Gen2/4 heavy ball numbers, also suggestion. ==&lt;br /&gt;
&lt;br /&gt;
while they might look arbitrary at first if we multiply the kg numbers by 10 (I would even assume they store the weight as an integer of 100g increments and just add the decimal separator for display), the boundaries become multiples of 1024 which as a power of 2 is insanely easy to use in copmuter maths and comparisons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
also on that note might it not make sense to unify the way weights are written here?&lt;br /&gt;
&lt;br /&gt;
like in most places metric is written first and in others (e.g. heavy ball table or player weights) US first. considering the source is metric and even in the english games metric numbers are used for game mechanics it would make sense to use metric first. [[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 11:26, 5 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hypnosis_(move)&amp;diff=4436766</id>
		<title>Talk:Hypnosis (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hypnosis_(move)&amp;diff=4436766"/>
		<updated>2025-12-06T00:00:44Z</updated>

		<summary type="html">&lt;p&gt;My1: /* DP vs Pt/HGSS Battle desync? */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;if a diamond player is fighting a platinum player and one uses hypnosis, what&#039;s the accuracy? [[User:Kanjo|Kanjo]] 21:50, 8 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would be 70%. [[User:LightningKimba|LightningKimba]] 02:22, 7 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[[User:Zelrio|Zelrio]] I would like to know this as well&lt;br /&gt;
::Wow. I was just about to ask that. So I suppose if you want to use a Poke that relies on Hypnosis in a battle, Diamond and Pearl are the best games to get connected with. &#039;&#039;&#039;[[User:SharKing|&amp;lt;font color=&amp;quot;#330099&amp;quot;&amp;gt;Shar&amp;lt;/font&amp;gt;&amp;lt;span style=&amp;quot;background:#330099; color:#FFFF00;&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;ing&amp;lt;/font&amp;gt;]] &amp;lt;sub&amp;gt;[[User talk:SharKing|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Productions&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&#039;&#039;&#039; 20:34, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokémon Stadium#Kids&#039; Club|Snore War]] from Pokémon Stadium ==&lt;br /&gt;
&lt;br /&gt;
Would it be okay to put in the trivia section that Hypnosis was the basis for &#039;&#039;&#039;Snore War&#039;&#039;&#039; in the [[Pokémon Stadium|english version of Pokémon Stadium]]? The same could apply for {{m|Splash}}, {{m|Dig}}, and {{m|Harden}} in &#039;&#039;&#039;Magikarp Splash&#039;&#039;&#039;, &#039;&#039;&#039;Dig! Dig! Dig!&#039;&#039;&#039;, and &#039;&#039;&#039;Rock Harden&#039;&#039;&#039;. This would also apply for {{m|Cut}}, {{m|Barrier}}, and {{m|Rollout}} in [[Pokémon Stadium 2]]&#039;s [[Pokémon Stadium 2#Mini-Games|mini-games]], specifically &#039;&#039;&#039;Clear Cut Challenge&#039;&#039;&#039;, &#039;&#039;&#039;Barrier Ball&#039;&#039;&#039;, and &#039;&#039;&#039;Rampage Rollout&#039;&#039;&#039;. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:16, 25 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the games ==&lt;br /&gt;
On the note of 3D gaming[[Talk:Hypnosis (move)#Snore War from Pokémon Stadium|↑]], I&#039;m wondering if we could try to produce an &amp;quot;In the games&amp;quot; section that could show pictures of how moves look like in each main series game and each 3D game that the respective move appears in and a description of the animation of the move, since we obviously can&#039;t get animated images of every appearence of every move in every game that they appear in. Have any thoughts? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:16, 25 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Affects Dark Types? (Gen IV) ==&lt;br /&gt;
&lt;br /&gt;
I have reason (detailed in a moment) to believe that Hypnosis affects dark types, at least in Gen IV, but I do not see any mention of this on the page. &lt;br /&gt;
&lt;br /&gt;
Here is my reason: I am playing Pokémon Diamond, trying to catch Spiritomb (which knows Hypnosis when you meet it) with Weavile (which is dark/ice type). Even though Hypnosis is a Psychic type move, it puts Weavile to sleep. I am pretty sure that this isn&#039;t a fluke, because I have been reloading a lot, trying to get a Spiritomb with a good nature/IV set.&lt;br /&gt;
&lt;br /&gt;
It would also be good if someone else could test this in Diamond/Pearl, as well as other games/generations, to determine in what games/generations Hypnosis affects Dark types.&lt;br /&gt;
Any new info would be appreciated. [[User:Bookwyrm1357|Bookwyrm1357]] &amp;lt;small&amp;gt;([[User Talk:Bookwyrm1357|contact]]) &amp;lt;/small&amp;gt; 20:32, 23 November 2015 (UTC)&lt;br /&gt;
:Yes, it&#039;s common knowledge that Hypnosis affects Dark types. In fact, status moves in general affect Pokémon of any type until specifically mentioned otherwise.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:54, 23 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::In that case, I&#039;m going to change the page accordingly. [[User:Bookwyrm1357|Bookwyrm1357]] &amp;lt;small&amp;gt;([[User Talk:Bookwyrm1357|contact]]) &amp;lt;/small&amp;gt; 04:39, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DP vs Pt/HGSS Battle desync? ==&lt;br /&gt;
&lt;br /&gt;
how did that work and not cause desyncs left right and center? if DP knows the move has a 70% accuracy and Pt/HGSS know it has 60% couldnt there be a desync in any calculations when the numbers happen to make the 70% just barely hit but out of scope for 60%, or was DP coded in a way to accept &amp;quot;overrides&amp;quot; for such things? [[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:31, 5 December 2025 (UTC)&lt;br /&gt;
:From my understanding both HGSS and Plat act as if they were DP when doing link battles with them similiar to how crystal uses GS&#039;s battle mechanics in a link battle with them, so in link battles with DP hypnosis&#039; accuracy will always be 70% [[User:Digimonfan101|Digimonfan101]] ([[User talk:Digimonfan101|talk]]) 23:34, 5 December 2025 (UTC)&lt;br /&gt;
::Normally I would have thought that too, except that both in this article as well as other places it is explicitly mentioned that battles with DP use the 60% despite it being different in DP.&lt;br /&gt;
::[[Hypnosis (move)#Generation IV onward]]&lt;br /&gt;
::[[Pokémon Platinum Version#Gameplay]] [[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:00, 6 December 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hypnosis_(move)&amp;diff=4436743</id>
		<title>Talk:Hypnosis (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hypnosis_(move)&amp;diff=4436743"/>
		<updated>2025-12-05T22:31:49Z</updated>

		<summary type="html">&lt;p&gt;My1: /* DP vs Pt/HGSS Battle desync? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;if a diamond player is fighting a platinum player and one uses hypnosis, what&#039;s the accuracy? [[User:Kanjo|Kanjo]] 21:50, 8 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would be 70%. [[User:LightningKimba|LightningKimba]] 02:22, 7 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[[User:Zelrio|Zelrio]] I would like to know this as well&lt;br /&gt;
::Wow. I was just about to ask that. So I suppose if you want to use a Poke that relies on Hypnosis in a battle, Diamond and Pearl are the best games to get connected with. &#039;&#039;&#039;[[User:SharKing|&amp;lt;font color=&amp;quot;#330099&amp;quot;&amp;gt;Shar&amp;lt;/font&amp;gt;&amp;lt;span style=&amp;quot;background:#330099; color:#FFFF00;&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;ing&amp;lt;/font&amp;gt;]] &amp;lt;sub&amp;gt;[[User talk:SharKing|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Productions&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&#039;&#039;&#039; 20:34, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokémon Stadium#Kids&#039; Club|Snore War]] from Pokémon Stadium ==&lt;br /&gt;
&lt;br /&gt;
Would it be okay to put in the trivia section that Hypnosis was the basis for &#039;&#039;&#039;Snore War&#039;&#039;&#039; in the [[Pokémon Stadium|english version of Pokémon Stadium]]? The same could apply for {{m|Splash}}, {{m|Dig}}, and {{m|Harden}} in &#039;&#039;&#039;Magikarp Splash&#039;&#039;&#039;, &#039;&#039;&#039;Dig! Dig! Dig!&#039;&#039;&#039;, and &#039;&#039;&#039;Rock Harden&#039;&#039;&#039;. This would also apply for {{m|Cut}}, {{m|Barrier}}, and {{m|Rollout}} in [[Pokémon Stadium 2]]&#039;s [[Pokémon Stadium 2#Mini-Games|mini-games]], specifically &#039;&#039;&#039;Clear Cut Challenge&#039;&#039;&#039;, &#039;&#039;&#039;Barrier Ball&#039;&#039;&#039;, and &#039;&#039;&#039;Rampage Rollout&#039;&#039;&#039;. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:16, 25 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the games ==&lt;br /&gt;
On the note of 3D gaming[[Talk:Hypnosis (move)#Snore War from Pokémon Stadium|↑]], I&#039;m wondering if we could try to produce an &amp;quot;In the games&amp;quot; section that could show pictures of how moves look like in each main series game and each 3D game that the respective move appears in and a description of the animation of the move, since we obviously can&#039;t get animated images of every appearence of every move in every game that they appear in. Have any thoughts? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:16, 25 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Affects Dark Types? (Gen IV) ==&lt;br /&gt;
&lt;br /&gt;
I have reason (detailed in a moment) to believe that Hypnosis affects dark types, at least in Gen IV, but I do not see any mention of this on the page. &lt;br /&gt;
&lt;br /&gt;
Here is my reason: I am playing Pokémon Diamond, trying to catch Spiritomb (which knows Hypnosis when you meet it) with Weavile (which is dark/ice type). Even though Hypnosis is a Psychic type move, it puts Weavile to sleep. I am pretty sure that this isn&#039;t a fluke, because I have been reloading a lot, trying to get a Spiritomb with a good nature/IV set.&lt;br /&gt;
&lt;br /&gt;
It would also be good if someone else could test this in Diamond/Pearl, as well as other games/generations, to determine in what games/generations Hypnosis affects Dark types.&lt;br /&gt;
Any new info would be appreciated. [[User:Bookwyrm1357|Bookwyrm1357]] &amp;lt;small&amp;gt;([[User Talk:Bookwyrm1357|contact]]) &amp;lt;/small&amp;gt; 20:32, 23 November 2015 (UTC)&lt;br /&gt;
:Yes, it&#039;s common knowledge that Hypnosis affects Dark types. In fact, status moves in general affect Pokémon of any type until specifically mentioned otherwise.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:54, 23 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::In that case, I&#039;m going to change the page accordingly. [[User:Bookwyrm1357|Bookwyrm1357]] &amp;lt;small&amp;gt;([[User Talk:Bookwyrm1357|contact]]) &amp;lt;/small&amp;gt; 04:39, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DP vs Pt/HGSS Battle desync? ==&lt;br /&gt;
&lt;br /&gt;
how did that work and not cause desyncs left right and center? if DP knows the move has a 70% accuracy and Pt/HGSS know it has 60% couldnt there be a desync in any calculations when the numbers happen to make the 70% just barely hit but out of scope for 60%, or was DP coded in a way to accept &amp;quot;overrides&amp;quot; for such things? [[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:31, 5 December 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_by_base_stats_in_Generation_I&amp;diff=3794610</id>
		<title>Talk:List of Pokémon by base stats in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_by_base_stats_in_Generation_I&amp;diff=3794610"/>
		<updated>2023-09-07T18:46:25Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Total Base Stats */ oops, signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== DATA Sources ==&lt;br /&gt;
The information data on this page is based upon [[List of Pokémon by base stats]] and [http://www.gamefaqs.com/portable/gameboy/file/198314/13101 Pokémon Base Stats &amp;amp; Max Stats FAQ]. I noticed inconstancies between these two pages, and I do not know how to verify this information. Any help would be appreciated.  [[User:Jecowa|Jecowa]] 20:54, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistake in Average column ==&lt;br /&gt;
&lt;br /&gt;
The Avg column still divides total by 6 (from the Gen II+ table) when it should divide by 5. I&#039;m not sure how to edit the table to fix this. [[User:Blueapple128|Blueapple128]] 19:57, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Total Base Stats ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t total base stats count Special stat double? It works for both special offense and defense.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 17:35, 7 August 2020 (UTC)&lt;br /&gt;
:It&#039;s better to just stick with the defined stats. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:39, 7 August 2020 (UTC)&lt;br /&gt;
::Why not just show both? Current version just doesn&#039;t match reality.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 11:57, 8 August 2020 (UTC)&lt;br /&gt;
:::&amp;quot;Doesn&#039;t match reality&amp;quot;? There are five stats. If you sum those five stats, you get the stat total. Reality&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:42, 8 August 2020 (UTC)&lt;br /&gt;
::::That&#039;s not very professional reaction. I meant that higher total number incorrectly represents which Pokemon really has higher stats. It treats physical and special stats differently, where in practise they work the same way and there still are 6 stats pretending to be 5.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 13:10, 8 August 2020 (UTC)&lt;br /&gt;
:::::A Pokemon has 5 stats. Pretty simple. No need to complicate it. I understand how you believe your preference would be &amp;quot;better&amp;quot; in some ways, but it would also easily confuse people. It&#039;s not worth it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:00, 8 August 2020 (UTC)&lt;br /&gt;
::::::I am not saying the other version is better, I am saying that both have thier advantages and would like to see both. Also I don&#039;t really understand how using the same method as the one used for all other generations would be confusing but ok. I&#039;ll just show you how it could look like: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background:#CCF; border:3px solid #BEBED1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|000|National Pokédex|#}}&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
! Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{hp color}}; {{roundytop}}&amp;quot; | &amp;lt;small&amp;gt;HP&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{attack color}}; {{roundytop}}&amp;quot; | &amp;lt;small&amp;gt;Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{defense color}};{{roundytop}}&amp;quot; | &amp;lt;small&amp;gt;Defense&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{special attack color}}; {{roundytop}}&amp;quot; | &amp;lt;small&amp;gt;Sp. Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{special defense color}}; {{roundytop}}&amp;quot; | &amp;lt;small&amp;gt;Sp. Defense&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{speed color}}; {{roundytop}}&amp;quot; | &amp;lt;small&amp;gt;Speed&amp;lt;/small&amp;gt;&lt;br /&gt;
! &amp;lt;small&amp;gt;Total&amp;lt;/small&amp;gt;&lt;br /&gt;
! &amp;lt;small&amp;gt;Average&amp;lt;/small&amp;gt;&lt;br /&gt;
{{lop/base|001|Bulbasaur|45|49|49|65|65|45}}&lt;br /&gt;
{{lop/base|002|Ivysaur|60|62|63|80|80|60}}&lt;br /&gt;
{{lop/base|003|Venusaur|80|82|83|100|100|80}}&lt;br /&gt;
{{lop/base|004|Charmander|39|52|43|50|50|65}}&lt;br /&gt;
{{lop/base|005|Charmeleon|58|64|58|65|65|80}}&lt;br /&gt;
{{lop/base|006|Charizard|78|84|78|85|85|100}}&lt;br /&gt;
{{lop/base|007|Squirtle|44|48|65|50|50|43}}&lt;br /&gt;
{{lop/base|008|Wartortle|59|63|80|65|65|58}}&lt;br /&gt;
{{lop/base|009|Blastoise|79|83|100|85|85|78}}&lt;br /&gt;
{{lop/base|010|Caterpie|45|30|35|20|20|45}}&lt;br /&gt;
{{lop/base|011|Metapod|50|20|55|25|25|30}}&lt;br /&gt;
{{lop/base|012|Butterfree|60|45|50|80|80|70}}&lt;br /&gt;
{{lop/base|013|Weedle|40|35|30|20|20|50}}&lt;br /&gt;
{{lop/base|014|Kakuna|45|25|50|25|25|35}}&lt;br /&gt;
{{lop/base|015|Beedrill|65|80|40|45|45|75}}&lt;br /&gt;
{{lop/base|016|Pidgey|40|45|40|35|35|56}}&lt;br /&gt;
{{lop/base|017|Pidgeotto|63|60|55|50|50|71}}&lt;br /&gt;
{{lop/base|018|Pidgeot|83|80|75|70|70|91}}&lt;br /&gt;
{{lop/base|019|Rattata|30|56|35|25|25|72}}&lt;br /&gt;
{{lop/base|020|Raticate|55|81|60|50|50|97}}&lt;br /&gt;
{{lop/base|021|Spearow|40|60|30|31|31|70}}&lt;br /&gt;
{{lop/base|022|Fearow|65|90|65|61|61|100}}&lt;br /&gt;
{{lop/base|023|Ekans|35|60|44|40|40|55}}&lt;br /&gt;
{{lop/base|024|Arbok|60|85|69|65|65|80}}&lt;br /&gt;
{{lop/base|025|Pikachu|35|55|30|50|50|90}}&lt;br /&gt;
{{lop/base|026|Raichu|60|90|55|90|90|100}}&lt;br /&gt;
{{lop/base|027|Sandshrew|50|75|85|30|30|40}}&lt;br /&gt;
{{lop/base|028|Sandslash|75|100|110|55|55|65}}&lt;br /&gt;
{{lop/base|029|Nidoran♀|55|47|52|40|40|41}}&lt;br /&gt;
{{lop/base|030|Nidorina|70|62|67|55|55|56}}&lt;br /&gt;
{{lop/base|031|Nidoqueen|90|82|87|75|75|76}}&lt;br /&gt;
{{lop/base|032|Nidoran♂|46|57|40|40|40|50}}&lt;br /&gt;
{{lop/base|033|Nidorino|61|72|57|55|55|65}}&lt;br /&gt;
{{lop/base|034|Nidoking|81|92|77|75|75|85}}&lt;br /&gt;
{{lop/base|035|Clefairy|70|45|48|60|60|35}}&lt;br /&gt;
{{lop/base|036|Clefable|95|70|73|85|85|60}}&lt;br /&gt;
{{lop/base|037|Vulpix|38|41|40|65|65|65}}&lt;br /&gt;
{{lop/base|038|Ninetales|73|76|75|100|100|100}}&lt;br /&gt;
{{lop/base|039|Jigglypuff|115|45|20|25|25|20}}&lt;br /&gt;
{{lop/base|040|Wigglytuff|140|70|45|50|50|45}}&lt;br /&gt;
{{lop/base|041|Zubat|40|45|35|40|40|55}}&lt;br /&gt;
{{lop/base|042|Golbat|75|80|70|75|75|90}}&lt;br /&gt;
{{lop/base|043|Oddish|45|50|55|75|75|30}}&lt;br /&gt;
{{lop/base|044|Gloom|60|65|70|85|85|40}}&lt;br /&gt;
{{lop/base|045|Vileplume|75|80|85|100|100|50}}&lt;br /&gt;
{{lop/base|046|Paras|35|70|55|55|55|25}}&lt;br /&gt;
{{lop/base|047|Parasect|60|95|80|80|80|30}}&lt;br /&gt;
{{lop/base|048|Venonat|60|55|50|40|40|45}}&lt;br /&gt;
{{lop/base|049|Venomoth|70|65|60|90|90|90}}&lt;br /&gt;
{{lop/base|050|Diglett|10|55|25|45|45|95}}&lt;br /&gt;
{{lop/base|051|Dugtrio|35|80|50|70|70|120}}&lt;br /&gt;
{{lop/base|052|Meowth|40|45|35|40|40|90}}&lt;br /&gt;
{{lop/base|053|Persian|65|70|60|65|65|115}}&lt;br /&gt;
{{lop/base|054|Psyduck|50|52|48|50|50|55}}&lt;br /&gt;
{{lop/base|055|Golduck|80|82|78|80|80|85}}&lt;br /&gt;
{{lop/base|056|Mankey|40|80|35|35|35|70}}&lt;br /&gt;
{{lop/base|057|Primeape|65|105|60|60|60|95}}&lt;br /&gt;
{{lop/base|058|Growlithe|55|70|45|50|50|60}}&lt;br /&gt;
{{lop/base|059|Arcanine|90|110|80|80|80|95}}&lt;br /&gt;
{{lop/base|060|Poliwag|40|50|40|40|40|90}}&lt;br /&gt;
{{lop/base|061|Poliwhirl|65|65|65|50|50|90}}&lt;br /&gt;
{{lop/base|062|Poliwrath|90|85|95|70|70|70}}&lt;br /&gt;
{{lop/base|063|Abra|25|20|15|105|105|90}}&lt;br /&gt;
{{lop/base|064|Kadabra|40|35|30|120|120|105}}&lt;br /&gt;
{{lop/base|065|Alakazam|55|50|45|135|135|120}}&lt;br /&gt;
{{lop/base|066|Machop|70|80|50|35|35|35}}&lt;br /&gt;
{{lop/base|067|Machoke|80|100|70|50|50|45}}&lt;br /&gt;
{{lop/base|068|Machamp|90|130|80|65|65|55}}&lt;br /&gt;
{{lop/base|069|Bellsprout|50|75|35|70|70|40}}&lt;br /&gt;
{{lop/base|070|Weepinbell|65|90|50|85|85|55}}&lt;br /&gt;
{{lop/base|071|Victreebel|80|105|65|100|100|70}}&lt;br /&gt;
{{lop/base|072|Tentacool|40|40|35|100|100|70}}&lt;br /&gt;
{{lop/base|073|Tentacruel|80|70|65|120|120|100}}&lt;br /&gt;
{{lop/base|074|Geodude|40|80|100|30|30|20}}&lt;br /&gt;
{{lop/base|075|Graveler|55|95|115|45|45|35}}&lt;br /&gt;
{{lop/base|076|Golem|80|110|130|55|55|45}}&lt;br /&gt;
{{lop/base|077|Ponyta|50|85|55|65|65|90}}&lt;br /&gt;
{{lop/base|078|Rapidash|65|100|70|80|80|105}}&lt;br /&gt;
{{lop/base|079|Slowpoke|90|65|65|40|40|15}}&lt;br /&gt;
{{lop/base|080|Slowbro|95|75|110|80|80|30}}&lt;br /&gt;
{{lop/base|081|Magnemite|25|35|70|95|95|45}}&lt;br /&gt;
{{lop/base|082|Magneton|50|60|95|120|120|70}}&lt;br /&gt;
{{lop/base|083|Farfetch&#039;d|52|65|55|58|58|60}}&lt;br /&gt;
{{lop/base|084|Doduo|35|85|45|35|35|75}}&lt;br /&gt;
{{lop/base|085|Dodrio|60|110|70|60|60|100}}&lt;br /&gt;
{{lop/base|086|Seel|65|45|55|70|70|45}}&lt;br /&gt;
{{lop/base|087|Dewgong|90|70|80|95|95|70}}&lt;br /&gt;
{{lop/base|088|Grimer|80|80|50|40|40|25}}&lt;br /&gt;
{{lop/base|089|Muk|105|105|75|65|65|50}}&lt;br /&gt;
{{lop/base|090|Shellder|30|65|100|45|45|40}}&lt;br /&gt;
{{lop/base|091|Cloyster|50|95|180|85|85|70}}&lt;br /&gt;
{{lop/base|092|Gastly|30|35|30|100|100|80}}&lt;br /&gt;
{{lop/base|093|Haunter|45|50|45|115|115|95}}&lt;br /&gt;
{{lop/base|094|Gengar|60|65|60|130|130|110}}&lt;br /&gt;
{{lop/base|095|Onix|35|45|160|30|30|70}}&lt;br /&gt;
{{lop/base|096|Drowzee|60|48|45|90|90|42}}&lt;br /&gt;
{{lop/base|097|Hypno|85|73|70|115|115|67}}&lt;br /&gt;
{{lop/base|098|Krabby|30|105|90|25|25|50}}&lt;br /&gt;
{{lop/base|099|Kingler|55|130|115|50|50|75}}&lt;br /&gt;
{{lop/base|100|Voltorb|40|30|50|55|55|100}}&lt;br /&gt;
{{lop/base|101|Electrode|60|50|70|80|80|140}}&lt;br /&gt;
{{lop/base|102|Exeggcute|60|40|80|60|60|40}}&lt;br /&gt;
{{lop/base|103|Exeggutor|95|95|85|125|125|55}}&lt;br /&gt;
{{lop/base|104|Cubone|50|50|95|40|40|35}}&lt;br /&gt;
{{lop/base|105|Marowak|60|80|110|50|50|45}}&lt;br /&gt;
{{lop/base|106|Hitmonlee|50|120|53|35|35|87}}&lt;br /&gt;
{{lop/base|107|Hitmonchan|50|105|79|35|35|76}}&lt;br /&gt;
{{lop/base|108|Lickitung|90|55|75|60|60|30}}&lt;br /&gt;
{{lop/base|109|Koffing|40|65|95|60|60|35}}&lt;br /&gt;
{{lop/base|110|Weezing|65|90|120|85|85|60}}&lt;br /&gt;
{{lop/base|111|Rhyhorn|80|85|95|30|30|25}}&lt;br /&gt;
{{lop/base|112|Rhydon|105|130|120|45|45|40}}&lt;br /&gt;
{{lop/base|113|Chansey|250|5|5|105|105|50}}&lt;br /&gt;
{{lop/base|114|Tangela|65|55|115|100|100|60}}&lt;br /&gt;
{{lop/base|115|Kangaskhan|105|95|80|40|40|90}}&lt;br /&gt;
{{lop/base|116|Horsea|30|40|70|70|70|60}}&lt;br /&gt;
{{lop/base|117|Seadra|55|65|95|95|95|85}}&lt;br /&gt;
{{lop/base|118|Goldeen|45|67|60|50|50|63}}&lt;br /&gt;
{{lop/base|119|Seaking|80|92|65|80|80|68}}&lt;br /&gt;
{{lop/base|120|Staryu|30|45|55|70|70|85}}&lt;br /&gt;
{{lop/base|121|Starmie|60|75|85|100|100|115}}&lt;br /&gt;
{{lop/base|122|Mr. Mime|40|45|65|100|100|90}}&lt;br /&gt;
{{lop/base|123|Scyther|70|110|80|55|55|105}}&lt;br /&gt;
{{lop/base|124|Jynx|65|50|35|95|95|95}}&lt;br /&gt;
{{lop/base|125|Electabuzz|65|83|57|85|85|105}}&lt;br /&gt;
{{lop/base|126|Magmar|65|95|57|85|85|93}}&lt;br /&gt;
{{lop/base|127|Pinsir|65|125|100|55|55|85}}&lt;br /&gt;
{{lop/base|128|Tauros|75|100|95|70|70|110}}&lt;br /&gt;
{{lop/base|129|Magikarp|20|10|55|20|20|80}}&lt;br /&gt;
{{lop/base|130|Gyarados|95|125|79|100|100|81}}&lt;br /&gt;
{{lop/base|131|Lapras|130|85|80|95|95|60}}&lt;br /&gt;
{{lop/base|132|Ditto|48|48|48|48|48|48}}&lt;br /&gt;
{{lop/base|133|Eevee|55|55|50|65|65|55}}&lt;br /&gt;
{{lop/base|134|Vaporeon|130|65|60|110|110|65}}&lt;br /&gt;
{{lop/base|135|Jolteon|65|65|60|110|110|130}}&lt;br /&gt;
{{lop/base|136|Flareon|65|130|60|110|110|65}}&lt;br /&gt;
{{lop/base|137|Porygon|65|60|70|75|75|40}}&lt;br /&gt;
{{lop/base|138|Omanyte|35|40|100|90|90|35}}&lt;br /&gt;
{{lop/base|139|Omastar|70|60|125|115|115|55}}&lt;br /&gt;
{{lop/base|140|Kabuto|30|80|90|45|45|55}}&lt;br /&gt;
{{lop/base|141|Kabutops|60|115|105|70|70|80}}&lt;br /&gt;
{{lop/base|142|Aerodactyl|80|105|65|60|60|130}}&lt;br /&gt;
{{lop/base|143|Snorlax|160|110|65|65|65|30}}&lt;br /&gt;
{{lop/base|144|Articuno|90|85|100|125|125|85}}&lt;br /&gt;
{{lop/base|145|Zapdos|90|90|85|125|125|100}}&lt;br /&gt;
{{lop/base|146|Moltres|90|100|90|125|125|90}}&lt;br /&gt;
{{lop/base|147|Dratini|41|64|45|50|50|50}}&lt;br /&gt;
{{lop/base|148|Dragonair|61|84|65|70|70|70}}&lt;br /&gt;
{{lop/base|149|Dragonite|91|134|95|100|100|80}}&lt;br /&gt;
{{lop/base|150|Mewtwo|106|110|90|154|154|130}}&lt;br /&gt;
{{lop/base|151|Mew|100|100|100|100|100|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 13:32, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{indent}}This should be simple.&lt;br /&gt;
&lt;br /&gt;
[[File:Gen_I_status_screen.png|thumb]]&lt;br /&gt;
This wiki covers [[Pokémon games]]. This page addresses the [[Generation I]] games. Generation I has five [[statistic]]s. You can see this fairly clearly on images like to the right. Since these five stats are what&#039;s in the Generation I games, those are the stats that this page will cover.&lt;br /&gt;
&lt;br /&gt;
We will not introduce a fake Gen I stat just because they changed things in [[Generation II]] and you don&#039;t like that you can&#039;t directly compare the pure stats. Many people know that stats were different in Gen I. So far, you&#039;re the first person who&#039;s had any problem with this &amp;quot;incongruence&amp;quot; between Gen I and later games. But if we changed it to what you want, I guarantee we&#039;d quickly have &#039;&#039;many&#039;&#039; people complaining about that change.&lt;br /&gt;
&lt;br /&gt;
The Generation I games were made with Pokemon only having 5 base stats. It was changed in Generation II. If you want something done about that, you may like to contact [[The Pokémon Company]] or [[Game Freak]] and perhaps see if they can do something about it in some future distribution of the Generation I games. In the meantime, it is not our place to make up stats just to make things &amp;quot;match&amp;quot;. We describe the games as they are. So until your mail campaign bears fruit, we&#039;re stuck with 5 stats on this article.&lt;br /&gt;
&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:35, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You don&#039;t have to be so rude and treat me like an idiot while I&#039;m just trying to discuss a simple issue. I know there are only 5 stats in the game, by showing me this you&#039;re just missing my point. I&#039;m okay with not adding it on the main page if you really insist, so I&#039;ll just go compromise and I leave the table in the talk page.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 14:00, 11 August 2020 (UTC)&lt;br /&gt;
::I do apologize for not curbing my frustration fully. From my point of view, I was more or less repeating myself and you managed to not address my fundamental point each time. I was trying to keep my responses simple, but since it wasn&#039;t working, I thought I needed to do something different (and just yelling &amp;quot;What part of there are only 5 stats don&#039;t you get&amp;quot; didn&#039;t seem like the right answer). So I tried hammering on it more extensively. I did not mean to treat you &amp;quot;like an idiot&amp;quot;, but the rudeness that leaked through is on me. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:50, 11 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Would it be so bad to have an extra column saying &amp;quot;BST (modern scale)&amp;quot; which accounts for the Special stat doing double duty? because sure it&#039;s just one number but it being offensive and defensive at the same time certainly makes it a 2-in-1 stat, and would be a bit more evident of the &amp;quot;true power&amp;quot; of a given pokemon.&lt;br /&gt;
:::[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 18:46, 7 September 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_by_base_stats_in_Generation_I&amp;diff=3794609</id>
		<title>Talk:List of Pokémon by base stats in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_by_base_stats_in_Generation_I&amp;diff=3794609"/>
		<updated>2023-09-07T18:45:38Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Total Base Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== DATA Sources ==&lt;br /&gt;
The information data on this page is based upon [[List of Pokémon by base stats]] and [http://www.gamefaqs.com/portable/gameboy/file/198314/13101 Pokémon Base Stats &amp;amp; Max Stats FAQ]. I noticed inconstancies between these two pages, and I do not know how to verify this information. Any help would be appreciated.  [[User:Jecowa|Jecowa]] 20:54, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistake in Average column ==&lt;br /&gt;
&lt;br /&gt;
The Avg column still divides total by 6 (from the Gen II+ table) when it should divide by 5. I&#039;m not sure how to edit the table to fix this. [[User:Blueapple128|Blueapple128]] 19:57, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Total Base Stats ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t total base stats count Special stat double? It works for both special offense and defense.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 17:35, 7 August 2020 (UTC)&lt;br /&gt;
:It&#039;s better to just stick with the defined stats. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:39, 7 August 2020 (UTC)&lt;br /&gt;
::Why not just show both? Current version just doesn&#039;t match reality.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 11:57, 8 August 2020 (UTC)&lt;br /&gt;
:::&amp;quot;Doesn&#039;t match reality&amp;quot;? There are five stats. If you sum those five stats, you get the stat total. Reality&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:42, 8 August 2020 (UTC)&lt;br /&gt;
::::That&#039;s not very professional reaction. I meant that higher total number incorrectly represents which Pokemon really has higher stats. It treats physical and special stats differently, where in practise they work the same way and there still are 6 stats pretending to be 5.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 13:10, 8 August 2020 (UTC)&lt;br /&gt;
:::::A Pokemon has 5 stats. Pretty simple. No need to complicate it. I understand how you believe your preference would be &amp;quot;better&amp;quot; in some ways, but it would also easily confuse people. It&#039;s not worth it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:00, 8 August 2020 (UTC)&lt;br /&gt;
::::::I am not saying the other version is better, I am saying that both have thier advantages and would like to see both. Also I don&#039;t really understand how using the same method as the one used for all other generations would be confusing but ok. I&#039;ll just show you how it could look like: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background:#CCF; border:3px solid #BEBED1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|000|National Pokédex|#}}&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
! Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{hp color}}; {{roundytop}}&amp;quot; | &amp;lt;small&amp;gt;HP&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{attack color}}; {{roundytop}}&amp;quot; | &amp;lt;small&amp;gt;Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{defense color}};{{roundytop}}&amp;quot; | &amp;lt;small&amp;gt;Defense&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{special attack color}}; {{roundytop}}&amp;quot; | &amp;lt;small&amp;gt;Sp. Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{special defense color}}; {{roundytop}}&amp;quot; | &amp;lt;small&amp;gt;Sp. Defense&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{speed color}}; {{roundytop}}&amp;quot; | &amp;lt;small&amp;gt;Speed&amp;lt;/small&amp;gt;&lt;br /&gt;
! &amp;lt;small&amp;gt;Total&amp;lt;/small&amp;gt;&lt;br /&gt;
! &amp;lt;small&amp;gt;Average&amp;lt;/small&amp;gt;&lt;br /&gt;
{{lop/base|001|Bulbasaur|45|49|49|65|65|45}}&lt;br /&gt;
{{lop/base|002|Ivysaur|60|62|63|80|80|60}}&lt;br /&gt;
{{lop/base|003|Venusaur|80|82|83|100|100|80}}&lt;br /&gt;
{{lop/base|004|Charmander|39|52|43|50|50|65}}&lt;br /&gt;
{{lop/base|005|Charmeleon|58|64|58|65|65|80}}&lt;br /&gt;
{{lop/base|006|Charizard|78|84|78|85|85|100}}&lt;br /&gt;
{{lop/base|007|Squirtle|44|48|65|50|50|43}}&lt;br /&gt;
{{lop/base|008|Wartortle|59|63|80|65|65|58}}&lt;br /&gt;
{{lop/base|009|Blastoise|79|83|100|85|85|78}}&lt;br /&gt;
{{lop/base|010|Caterpie|45|30|35|20|20|45}}&lt;br /&gt;
{{lop/base|011|Metapod|50|20|55|25|25|30}}&lt;br /&gt;
{{lop/base|012|Butterfree|60|45|50|80|80|70}}&lt;br /&gt;
{{lop/base|013|Weedle|40|35|30|20|20|50}}&lt;br /&gt;
{{lop/base|014|Kakuna|45|25|50|25|25|35}}&lt;br /&gt;
{{lop/base|015|Beedrill|65|80|40|45|45|75}}&lt;br /&gt;
{{lop/base|016|Pidgey|40|45|40|35|35|56}}&lt;br /&gt;
{{lop/base|017|Pidgeotto|63|60|55|50|50|71}}&lt;br /&gt;
{{lop/base|018|Pidgeot|83|80|75|70|70|91}}&lt;br /&gt;
{{lop/base|019|Rattata|30|56|35|25|25|72}}&lt;br /&gt;
{{lop/base|020|Raticate|55|81|60|50|50|97}}&lt;br /&gt;
{{lop/base|021|Spearow|40|60|30|31|31|70}}&lt;br /&gt;
{{lop/base|022|Fearow|65|90|65|61|61|100}}&lt;br /&gt;
{{lop/base|023|Ekans|35|60|44|40|40|55}}&lt;br /&gt;
{{lop/base|024|Arbok|60|85|69|65|65|80}}&lt;br /&gt;
{{lop/base|025|Pikachu|35|55|30|50|50|90}}&lt;br /&gt;
{{lop/base|026|Raichu|60|90|55|90|90|100}}&lt;br /&gt;
{{lop/base|027|Sandshrew|50|75|85|30|30|40}}&lt;br /&gt;
{{lop/base|028|Sandslash|75|100|110|55|55|65}}&lt;br /&gt;
{{lop/base|029|Nidoran♀|55|47|52|40|40|41}}&lt;br /&gt;
{{lop/base|030|Nidorina|70|62|67|55|55|56}}&lt;br /&gt;
{{lop/base|031|Nidoqueen|90|82|87|75|75|76}}&lt;br /&gt;
{{lop/base|032|Nidoran♂|46|57|40|40|40|50}}&lt;br /&gt;
{{lop/base|033|Nidorino|61|72|57|55|55|65}}&lt;br /&gt;
{{lop/base|034|Nidoking|81|92|77|75|75|85}}&lt;br /&gt;
{{lop/base|035|Clefairy|70|45|48|60|60|35}}&lt;br /&gt;
{{lop/base|036|Clefable|95|70|73|85|85|60}}&lt;br /&gt;
{{lop/base|037|Vulpix|38|41|40|65|65|65}}&lt;br /&gt;
{{lop/base|038|Ninetales|73|76|75|100|100|100}}&lt;br /&gt;
{{lop/base|039|Jigglypuff|115|45|20|25|25|20}}&lt;br /&gt;
{{lop/base|040|Wigglytuff|140|70|45|50|50|45}}&lt;br /&gt;
{{lop/base|041|Zubat|40|45|35|40|40|55}}&lt;br /&gt;
{{lop/base|042|Golbat|75|80|70|75|75|90}}&lt;br /&gt;
{{lop/base|043|Oddish|45|50|55|75|75|30}}&lt;br /&gt;
{{lop/base|044|Gloom|60|65|70|85|85|40}}&lt;br /&gt;
{{lop/base|045|Vileplume|75|80|85|100|100|50}}&lt;br /&gt;
{{lop/base|046|Paras|35|70|55|55|55|25}}&lt;br /&gt;
{{lop/base|047|Parasect|60|95|80|80|80|30}}&lt;br /&gt;
{{lop/base|048|Venonat|60|55|50|40|40|45}}&lt;br /&gt;
{{lop/base|049|Venomoth|70|65|60|90|90|90}}&lt;br /&gt;
{{lop/base|050|Diglett|10|55|25|45|45|95}}&lt;br /&gt;
{{lop/base|051|Dugtrio|35|80|50|70|70|120}}&lt;br /&gt;
{{lop/base|052|Meowth|40|45|35|40|40|90}}&lt;br /&gt;
{{lop/base|053|Persian|65|70|60|65|65|115}}&lt;br /&gt;
{{lop/base|054|Psyduck|50|52|48|50|50|55}}&lt;br /&gt;
{{lop/base|055|Golduck|80|82|78|80|80|85}}&lt;br /&gt;
{{lop/base|056|Mankey|40|80|35|35|35|70}}&lt;br /&gt;
{{lop/base|057|Primeape|65|105|60|60|60|95}}&lt;br /&gt;
{{lop/base|058|Growlithe|55|70|45|50|50|60}}&lt;br /&gt;
{{lop/base|059|Arcanine|90|110|80|80|80|95}}&lt;br /&gt;
{{lop/base|060|Poliwag|40|50|40|40|40|90}}&lt;br /&gt;
{{lop/base|061|Poliwhirl|65|65|65|50|50|90}}&lt;br /&gt;
{{lop/base|062|Poliwrath|90|85|95|70|70|70}}&lt;br /&gt;
{{lop/base|063|Abra|25|20|15|105|105|90}}&lt;br /&gt;
{{lop/base|064|Kadabra|40|35|30|120|120|105}}&lt;br /&gt;
{{lop/base|065|Alakazam|55|50|45|135|135|120}}&lt;br /&gt;
{{lop/base|066|Machop|70|80|50|35|35|35}}&lt;br /&gt;
{{lop/base|067|Machoke|80|100|70|50|50|45}}&lt;br /&gt;
{{lop/base|068|Machamp|90|130|80|65|65|55}}&lt;br /&gt;
{{lop/base|069|Bellsprout|50|75|35|70|70|40}}&lt;br /&gt;
{{lop/base|070|Weepinbell|65|90|50|85|85|55}}&lt;br /&gt;
{{lop/base|071|Victreebel|80|105|65|100|100|70}}&lt;br /&gt;
{{lop/base|072|Tentacool|40|40|35|100|100|70}}&lt;br /&gt;
{{lop/base|073|Tentacruel|80|70|65|120|120|100}}&lt;br /&gt;
{{lop/base|074|Geodude|40|80|100|30|30|20}}&lt;br /&gt;
{{lop/base|075|Graveler|55|95|115|45|45|35}}&lt;br /&gt;
{{lop/base|076|Golem|80|110|130|55|55|45}}&lt;br /&gt;
{{lop/base|077|Ponyta|50|85|55|65|65|90}}&lt;br /&gt;
{{lop/base|078|Rapidash|65|100|70|80|80|105}}&lt;br /&gt;
{{lop/base|079|Slowpoke|90|65|65|40|40|15}}&lt;br /&gt;
{{lop/base|080|Slowbro|95|75|110|80|80|30}}&lt;br /&gt;
{{lop/base|081|Magnemite|25|35|70|95|95|45}}&lt;br /&gt;
{{lop/base|082|Magneton|50|60|95|120|120|70}}&lt;br /&gt;
{{lop/base|083|Farfetch&#039;d|52|65|55|58|58|60}}&lt;br /&gt;
{{lop/base|084|Doduo|35|85|45|35|35|75}}&lt;br /&gt;
{{lop/base|085|Dodrio|60|110|70|60|60|100}}&lt;br /&gt;
{{lop/base|086|Seel|65|45|55|70|70|45}}&lt;br /&gt;
{{lop/base|087|Dewgong|90|70|80|95|95|70}}&lt;br /&gt;
{{lop/base|088|Grimer|80|80|50|40|40|25}}&lt;br /&gt;
{{lop/base|089|Muk|105|105|75|65|65|50}}&lt;br /&gt;
{{lop/base|090|Shellder|30|65|100|45|45|40}}&lt;br /&gt;
{{lop/base|091|Cloyster|50|95|180|85|85|70}}&lt;br /&gt;
{{lop/base|092|Gastly|30|35|30|100|100|80}}&lt;br /&gt;
{{lop/base|093|Haunter|45|50|45|115|115|95}}&lt;br /&gt;
{{lop/base|094|Gengar|60|65|60|130|130|110}}&lt;br /&gt;
{{lop/base|095|Onix|35|45|160|30|30|70}}&lt;br /&gt;
{{lop/base|096|Drowzee|60|48|45|90|90|42}}&lt;br /&gt;
{{lop/base|097|Hypno|85|73|70|115|115|67}}&lt;br /&gt;
{{lop/base|098|Krabby|30|105|90|25|25|50}}&lt;br /&gt;
{{lop/base|099|Kingler|55|130|115|50|50|75}}&lt;br /&gt;
{{lop/base|100|Voltorb|40|30|50|55|55|100}}&lt;br /&gt;
{{lop/base|101|Electrode|60|50|70|80|80|140}}&lt;br /&gt;
{{lop/base|102|Exeggcute|60|40|80|60|60|40}}&lt;br /&gt;
{{lop/base|103|Exeggutor|95|95|85|125|125|55}}&lt;br /&gt;
{{lop/base|104|Cubone|50|50|95|40|40|35}}&lt;br /&gt;
{{lop/base|105|Marowak|60|80|110|50|50|45}}&lt;br /&gt;
{{lop/base|106|Hitmonlee|50|120|53|35|35|87}}&lt;br /&gt;
{{lop/base|107|Hitmonchan|50|105|79|35|35|76}}&lt;br /&gt;
{{lop/base|108|Lickitung|90|55|75|60|60|30}}&lt;br /&gt;
{{lop/base|109|Koffing|40|65|95|60|60|35}}&lt;br /&gt;
{{lop/base|110|Weezing|65|90|120|85|85|60}}&lt;br /&gt;
{{lop/base|111|Rhyhorn|80|85|95|30|30|25}}&lt;br /&gt;
{{lop/base|112|Rhydon|105|130|120|45|45|40}}&lt;br /&gt;
{{lop/base|113|Chansey|250|5|5|105|105|50}}&lt;br /&gt;
{{lop/base|114|Tangela|65|55|115|100|100|60}}&lt;br /&gt;
{{lop/base|115|Kangaskhan|105|95|80|40|40|90}}&lt;br /&gt;
{{lop/base|116|Horsea|30|40|70|70|70|60}}&lt;br /&gt;
{{lop/base|117|Seadra|55|65|95|95|95|85}}&lt;br /&gt;
{{lop/base|118|Goldeen|45|67|60|50|50|63}}&lt;br /&gt;
{{lop/base|119|Seaking|80|92|65|80|80|68}}&lt;br /&gt;
{{lop/base|120|Staryu|30|45|55|70|70|85}}&lt;br /&gt;
{{lop/base|121|Starmie|60|75|85|100|100|115}}&lt;br /&gt;
{{lop/base|122|Mr. Mime|40|45|65|100|100|90}}&lt;br /&gt;
{{lop/base|123|Scyther|70|110|80|55|55|105}}&lt;br /&gt;
{{lop/base|124|Jynx|65|50|35|95|95|95}}&lt;br /&gt;
{{lop/base|125|Electabuzz|65|83|57|85|85|105}}&lt;br /&gt;
{{lop/base|126|Magmar|65|95|57|85|85|93}}&lt;br /&gt;
{{lop/base|127|Pinsir|65|125|100|55|55|85}}&lt;br /&gt;
{{lop/base|128|Tauros|75|100|95|70|70|110}}&lt;br /&gt;
{{lop/base|129|Magikarp|20|10|55|20|20|80}}&lt;br /&gt;
{{lop/base|130|Gyarados|95|125|79|100|100|81}}&lt;br /&gt;
{{lop/base|131|Lapras|130|85|80|95|95|60}}&lt;br /&gt;
{{lop/base|132|Ditto|48|48|48|48|48|48}}&lt;br /&gt;
{{lop/base|133|Eevee|55|55|50|65|65|55}}&lt;br /&gt;
{{lop/base|134|Vaporeon|130|65|60|110|110|65}}&lt;br /&gt;
{{lop/base|135|Jolteon|65|65|60|110|110|130}}&lt;br /&gt;
{{lop/base|136|Flareon|65|130|60|110|110|65}}&lt;br /&gt;
{{lop/base|137|Porygon|65|60|70|75|75|40}}&lt;br /&gt;
{{lop/base|138|Omanyte|35|40|100|90|90|35}}&lt;br /&gt;
{{lop/base|139|Omastar|70|60|125|115|115|55}}&lt;br /&gt;
{{lop/base|140|Kabuto|30|80|90|45|45|55}}&lt;br /&gt;
{{lop/base|141|Kabutops|60|115|105|70|70|80}}&lt;br /&gt;
{{lop/base|142|Aerodactyl|80|105|65|60|60|130}}&lt;br /&gt;
{{lop/base|143|Snorlax|160|110|65|65|65|30}}&lt;br /&gt;
{{lop/base|144|Articuno|90|85|100|125|125|85}}&lt;br /&gt;
{{lop/base|145|Zapdos|90|90|85|125|125|100}}&lt;br /&gt;
{{lop/base|146|Moltres|90|100|90|125|125|90}}&lt;br /&gt;
{{lop/base|147|Dratini|41|64|45|50|50|50}}&lt;br /&gt;
{{lop/base|148|Dragonair|61|84|65|70|70|70}}&lt;br /&gt;
{{lop/base|149|Dragonite|91|134|95|100|100|80}}&lt;br /&gt;
{{lop/base|150|Mewtwo|106|110|90|154|154|130}}&lt;br /&gt;
{{lop/base|151|Mew|100|100|100|100|100|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 13:32, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{indent}}This should be simple.&lt;br /&gt;
&lt;br /&gt;
[[File:Gen_I_status_screen.png|thumb]]&lt;br /&gt;
This wiki covers [[Pokémon games]]. This page addresses the [[Generation I]] games. Generation I has five [[statistic]]s. You can see this fairly clearly on images like to the right. Since these five stats are what&#039;s in the Generation I games, those are the stats that this page will cover.&lt;br /&gt;
&lt;br /&gt;
We will not introduce a fake Gen I stat just because they changed things in [[Generation II]] and you don&#039;t like that you can&#039;t directly compare the pure stats. Many people know that stats were different in Gen I. So far, you&#039;re the first person who&#039;s had any problem with this &amp;quot;incongruence&amp;quot; between Gen I and later games. But if we changed it to what you want, I guarantee we&#039;d quickly have &#039;&#039;many&#039;&#039; people complaining about that change.&lt;br /&gt;
&lt;br /&gt;
The Generation I games were made with Pokemon only having 5 base stats. It was changed in Generation II. If you want something done about that, you may like to contact [[The Pokémon Company]] or [[Game Freak]] and perhaps see if they can do something about it in some future distribution of the Generation I games. In the meantime, it is not our place to make up stats just to make things &amp;quot;match&amp;quot;. We describe the games as they are. So until your mail campaign bears fruit, we&#039;re stuck with 5 stats on this article.&lt;br /&gt;
&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:35, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You don&#039;t have to be so rude and treat me like an idiot while I&#039;m just trying to discuss a simple issue. I know there are only 5 stats in the game, by showing me this you&#039;re just missing my point. I&#039;m okay with not adding it on the main page if you really insist, so I&#039;ll just go compromise and I leave the table in the talk page.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 14:00, 11 August 2020 (UTC)&lt;br /&gt;
::I do apologize for not curbing my frustration fully. From my point of view, I was more or less repeating myself and you managed to not address my fundamental point each time. I was trying to keep my responses simple, but since it wasn&#039;t working, I thought I needed to do something different (and just yelling &amp;quot;What part of there are only 5 stats don&#039;t you get&amp;quot; didn&#039;t seem like the right answer). So I tried hammering on it more extensively. I did not mean to treat you &amp;quot;like an idiot&amp;quot;, but the rudeness that leaked through is on me. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:50, 11 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Would it be so bad to have an extra column saying &amp;quot;BST (modern scale)&amp;quot; which accounts for the Special stat doing double duty? because sure it&#039;s just one number but it being offensive and defensive at the same time certainly makes it a 2-in-1 stat, and would be a bit more evident of the &amp;quot;true power&amp;quot; of a given pokemon.&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Obedience&amp;diff=3629372</id>
		<title>Talk:Obedience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Obedience&amp;diff=3629372"/>
		<updated>2022-12-12T11:24:05Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Gen 9 Outsider Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trainers getting the term==&lt;br /&gt;
Doesn&#039;t this term also apply to Trainers as well? I have seen many times in the anime that certain Trainers don&#039;t listen to Ash (mostly the antagonistic ones such as the villainous teams and a few minor characters). [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 19:46, 24 February 2013 (UTC)&lt;br /&gt;
:Uhh, are you being serious? It would be like saying that {{a|Oblivious}} is Ash&#039;s Ability.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:01, 24 February 2013 (UTC)&lt;br /&gt;
::Yes, I am being serious about this. Some examples, Paul (prior to the sinnoh league) was told to stop being mean to Ash but he didn&#039;t care and continued IIRC. He also ignored Nurse Joy when she told him not to use Chimchar but did so anyway. Team Rocket were told to give Pikachu back to Ash but continued stealing him. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 20:34, 24 February 2013 (UTC)&lt;br /&gt;
:::I still think this page should only be about the game mechanic. We don&#039;t list every human [[friendship]] or [[drink]] from anime and manga. Also, anybody who doesn&#039;t obey Ash wouldn&#039;t count since &#039;&#039;&amp;quot;{{wp|Obedience (human behavior)|Obedience, in human behavior, is a form of &amp;quot;social influence in which a person yields to explicit instructions or orders from &#039;&#039;&#039;an authority figure&#039;&#039;&#039;&amp;quot;}}&amp;quot;&#039;&#039;.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:45, 24 February 2013 (UTC)&lt;br /&gt;
::::Thanks for getting this cleared up. The obedience with the humans was somewhat similar to the Pokémon when it came to listening which was why I was wondering about it applying to humans as well. Lol on the part with Oblivious being Ash&#039;s Ability. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 20:58, 24 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Obedience Check==&lt;br /&gt;
In battles in which Exp. Points can be gained, if the Pokémon tries to attack, the Pokémon&#039;s 32-bit ID number, OT (Original Trainer) name, or both are different from those of the player, and its level is greater than the player&#039;s &amp;quot;badge level&amp;quot;, then this process is followed to determine whether the attack can be used.&lt;br /&gt;
&lt;br /&gt;
The badge level is determined based on the number of Badges the player has:&lt;br /&gt;
&lt;br /&gt;
No badges: Badge level=10&lt;br /&gt;
&lt;br /&gt;
Two or more badges: Badge level=30&lt;br /&gt;
&lt;br /&gt;
Four or more badges: Badge level=50&lt;br /&gt;
&lt;br /&gt;
Six or more badges: Badge level=70&lt;br /&gt;
&lt;br /&gt;
Eight badges: No obedience check is done&lt;br /&gt;
&lt;br /&gt;
A random number from 0 through 255 is generated, and A is set to ((Level of Pokémon)+(Badge level))*(Random number)/256.&lt;br /&gt;
&lt;br /&gt;
If A is greater than or equal to the badge level, the Pokémon is disobedient. Otherwise, this process stops and the attack is used as usual.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon chose Rage for use, the effect of Rage is canceled.&lt;br /&gt;
&lt;br /&gt;
If the attack is Snore or Sleep Talk while the Pokémon is asleep, display &amp;quot;X ignored orders while asleep!&amp;quot; and the attack is canceled.&lt;br /&gt;
&lt;br /&gt;
Another random number from 0 through 255 is generated, and B is set to ((Level of Pokémon)+(Badge level))*(0~255)/256.&lt;br /&gt;
&lt;br /&gt;
If B is less than the badge level, display the message &amp;quot;X ignored orders!&amp;quot; and the Pokémon uses a different move that can be chosen for use if possible. [If a different move is used this way, PP is spent for that different move instead of the move ordered, and the ordered move is still the last move chosen for use, but the different move can be the last move used as usual.]&lt;br /&gt;
&lt;br /&gt;
If B is greater than or equal to the badge level, C is set to (Level of Pokémon)-(badge level), and R is set to a random number from 0 through 255.&lt;br /&gt;
&lt;br /&gt;
If R is less than C and the Pokémon doesn&#039;t have Vital Spirit or Insomnia and Uproar is not in effect for a Pokémon in battle, display &amp;quot;X began to nap!&amp;quot; and the Pokémon falls asleep. (Not prevented by Safeguard, Substitute, Leaf Guard, or other effects that prevent the Pokémon from sleeping.)&lt;br /&gt;
&lt;br /&gt;
Otherwise, if R minus C is less than C, display &amp;quot;X won&#039;t obey!&amp;quot; and the Pokémon deals confusion damage to itself.&lt;br /&gt;
&lt;br /&gt;
Otherwise, display one of the following messages: &amp;quot;X won&#039;t obey!&amp;quot;, &amp;quot;X turned away!&amp;quot;, &amp;quot;X is loafing around!&amp;quot;, &amp;quot;X pretended to not notice!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No obedience check is done if the Pokémon is continuing to use Bide.&lt;br /&gt;
&lt;br /&gt;
From [http://www.upokecenter.com/games/dp/guides/timing.php]&lt;br /&gt;
&lt;br /&gt;
Similarly with the other games not called BW if you check out the other links&lt;br /&gt;
&lt;br /&gt;
Why not include these? Only that I don&#039;t want a block if I am wrong&lt;br /&gt;
&lt;br /&gt;
--[[User:Daniel Howard Fernandez|Daniel Howard Fernandez]] ([[User talk:Daniel Howard Fernandez|talk]]) 16:08, 30 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon World Tournament (and Battle Subway?) ==&lt;br /&gt;
&lt;br /&gt;
I got the Team Plasma lvl 100 event Deoxys a couple of days ago, the same day I bought Pokemon White 2. When I started the game, Deoxys would never do what I told it to. Sometimes, though, it does actually listen to me. After hitting itself and falling asleep a couple of times first, that is. But when I entered the Pokemon World Tournament for the first time. It listened to me every single time, and won every battle in the competition. I don&#039;t believe it says anything about that... {{unsigned|EpicSeaPancake}}&lt;br /&gt;
:It&#039;s possible that Pokémon won&#039;t disobey you inside battle facilities (and possibly during link battles). Best way to test this: using a hacked Mew in the Battle Frontier in Emerald, because hacked Mew always disobey you in Gen III. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:49, 2 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Raising traded Pokémon? ==&lt;br /&gt;
&lt;br /&gt;
If you obtain a Pokémon through trading, and then raise it yourself, will it start to disobey you if it gets past the threshhold level for disobedience? For example, if you obtain a level 1 Pokémon through trading, before you have any badges, and raise it to level 20, still without any badges, will it start to disobey you, or will it keep obeying because you raised it yourself?{{unsigned|Bookwyrm1357}}&lt;br /&gt;
:If it&#039;s obtained from a trade, it will disobey you when it passes the threshholds. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 02:29, 3 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Percentages...  ==&lt;br /&gt;
&lt;br /&gt;
What is the chance of one thing happening, over another? For example, in Gen IV, what is the chance of a Pokemon using a random move, and what is the percentage chance that it will nap instead? Is it completely random, or does it have something to do with the number of badges? Do we even KNOW the chances? --[[User:Phoenixon|Phoenixon]] ([[User talk:Phoenixon|talk]]) 18:35, 17 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==You forgot something==&lt;br /&gt;
You forgot to add Marble&#039;s Luxray in the Diamond and Pearl examples, as it clearly showed signs of disobedience. {{unsigned|Esquilo30}}&lt;br /&gt;
&lt;br /&gt;
== Reverse Mode ==&lt;br /&gt;
&lt;br /&gt;
Would using moves outside of {{m|Shadow Rush}} [[Reverse Mode]] count as disobedience? Considering how the Pokémon&#039;s response is... there are also quotes for them as well, almost akin to not having enough Badges. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:31, 25 May 2015 (UTC)&lt;br /&gt;
:Strictly speaking, no. The mechanics relating to each are quite different. But it is similar enough that it might warrant a small section for Reverse Mode with a main link, or else just a bullet point in a See also section. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:21, 25 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== May and Mudkip ==&lt;br /&gt;
&lt;br /&gt;
Should we mention May and Mudkip in the first episode of Advanced Generation series? This can be viewed as sign of disobedience or May only did not know how to use it due to not having experience of being a trainer?-- Posted by Robin Maximo[[User:Robin Maximo|Robin Maximo]] ([[User talk:Robin Maximo|talk]]) 19:58, 17 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Napping when the Pokémon can&#039;t go to sleep ==&lt;br /&gt;
&lt;br /&gt;
Will a Pokémon attempt to nap when it is prevented from going to sleep? Examples being while it has another [[status condition]] (including when using {{m|Snore}}/{{m|Sleep Talk}}), during an {{m|Uproar}}, while protected by {{m|Safeguard}}, if it has {{a|Vital Spirit}}/{{a|Insomnia}}, etc. This is also likely to differ between games, so if someone does test this, it would be important to specify which game it was in. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 28 June 2016 (UTC)&lt;br /&gt;
:Actually, now that I look, another user has posted the mechanics for Generation IV [[Talk:Obedience#Obedience Check|above]]. Still, investigating other games would be interesting. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:59, 28 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Professor Kukui and the Sun and Moon Demo ==&lt;br /&gt;
&lt;br /&gt;
I disagree on not being able to talk about what is mention in the demo on the article.  To start with, it isn&#039;t datamined, so that is not a possible issue.  Additionally, we have articles on or with Gen VII data from the demo, thus this should not be an issue.  As for how to access it, you must talk to the Professor while he is in the Pokémon Center.  If you select to send something, then the Professor&#039;s text box disappears and a warning comes up about the full package version and the full download version.  If you select Greninja at the menu, then once again, the Professor&#039;s text box will disappear into a second warning to say that &amp;quot;this Pokémon will not listen to what you tell it until you have completed two grand trials in Pokémon Sun or Pokémon Moon&amp;quot; before a third notice comes up that there is no located Sun and Moon save data on the SD card.  I think that it is fair to say that this should not be categorized as random NPC talk and more of a specific warning from the demo.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:18, 19 October 2016 (UTC)&lt;br /&gt;
:It does belong. Feel free to add it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:20, 19 October 2016 (UTC)&lt;br /&gt;
::Thank you, guys. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 06:41, 19 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Movie appearances for obedience ==&lt;br /&gt;
&lt;br /&gt;
For the anime section, should movie appearances count for Pokémon who disobeyed their Trainers as the section for it is missing? There was Ash&#039;s Pikachu in &#039;&#039;[[M20|Pokémon the Movie: I Choose You!]]&#039;&#039; who started off as disobedient towards Ash. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 01:15, 21 February 2018 (UTC)&lt;br /&gt;
:I would expect so, yes.--[[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 17:35, 17 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen 9 Outsider Mechanics ==&lt;br /&gt;
&lt;br /&gt;
have there been any sources for this part, which was added by Jmvb?&lt;br /&gt;
&amp;quot;In Generation IX non-outsider Pokémon are treated as outsider Pokémon for this purpose if they have ever been traded, even if they are traded back to their Original Trainer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
because I tried trading a Wooper at Lv. 5 to a friend and immediately back yet even after reaching Level 22 it seems to consistently obey in the wild battles I am using for training.&lt;br /&gt;
&lt;br /&gt;
Assuming the currently written formula still works, with a combined lv+cap of 42 the fraction that&#039;s resolved by Random/256 needs to be a bit smaller than 0,5 or more specifically 122/256 is where the check value gets above 20, so it should obey me less than half the time in theory.&lt;br /&gt;
&lt;br /&gt;
so either something is not correct about this assumption, or what I think is more likely, is the fact it may go even deeper, e.g. that on a backtrade, the level you got it back is counted or whatever, no idea.&lt;br /&gt;
&lt;br /&gt;
[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:52, 11 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
: 1 - You&#039;ve missed the fact the obedience since Arceus is determined by &#039;met&#039; level, not current level. The wooper was met at level 5 and will always obey you regardless of badges.&lt;br /&gt;
: 2 - My sources are: this &amp;quot;bug report&amp;quot; from reddit - https://www.reddit.com/r/PokemonScarletViolet/comments/z0zz2u/comment/ix8dw7g/ - and after I saw that I asked in the project pokemon discord for clarity about what was happening and one of the regular dataminers (can&#039;t remember which) explained the thing about the new trade flag [[User:Jmvb|JMVB - very sporadic editor since 2008]] ([[User talk:Jmvb|talk]]) 10:27, 12 December 2022 (UTC)&lt;br /&gt;
::isnt the met-based obedience only for non-outsider Pokemon? at least that would make sense, otherwise there wouldn&#039;t be even a need to do outsider checks in general or set that flag.&lt;br /&gt;
::after all if I catch and never trade a Pokemon that&#039;s too high it isnt gonna obey me as-is.&lt;br /&gt;
::[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 10:38, 12 December 2022 (UTC)&lt;br /&gt;
::: yes you might be right... maybe a deeper dive is needed. level up the wooper some more and see what happens? I assume you currently have no badges? maybe they got rid of the flag in 1.1 lol [[User:Jmvb|JMVB - very sporadic editor since 2008]] ([[User talk:Jmvb|talk]]) 10:48, 12 December 2022 (UTC)&lt;br /&gt;
:::: I just went back and reread the discord messages and I&#039;d misunderstood, it&#039;s not a flag but a new value that is stored. [[User:Jmvb|JMVB - very sporadic editor since 2008]] ([[User talk:Jmvb|talk]]) 10:56, 12 December 2022 (UTC)&lt;br /&gt;
:::::I just read your new edit, I guess these are some things I can try, and yes I have no badges yet. so on my list of stuff to try is to trade back my now lv22 whatever the evo of paldea wooper was called in english, and try to get something &amp;lt;lv20 from a friend.&lt;br /&gt;
:::::[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 11:23, 12 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Obedience&amp;diff=3629353</id>
		<title>Talk:Obedience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Obedience&amp;diff=3629353"/>
		<updated>2022-12-12T10:38:59Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Gen 9 Outsider Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trainers getting the term==&lt;br /&gt;
Doesn&#039;t this term also apply to Trainers as well? I have seen many times in the anime that certain Trainers don&#039;t listen to Ash (mostly the antagonistic ones such as the villainous teams and a few minor characters). [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 19:46, 24 February 2013 (UTC)&lt;br /&gt;
:Uhh, are you being serious? It would be like saying that {{a|Oblivious}} is Ash&#039;s Ability.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:01, 24 February 2013 (UTC)&lt;br /&gt;
::Yes, I am being serious about this. Some examples, Paul (prior to the sinnoh league) was told to stop being mean to Ash but he didn&#039;t care and continued IIRC. He also ignored Nurse Joy when she told him not to use Chimchar but did so anyway. Team Rocket were told to give Pikachu back to Ash but continued stealing him. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 20:34, 24 February 2013 (UTC)&lt;br /&gt;
:::I still think this page should only be about the game mechanic. We don&#039;t list every human [[friendship]] or [[drink]] from anime and manga. Also, anybody who doesn&#039;t obey Ash wouldn&#039;t count since &#039;&#039;&amp;quot;{{wp|Obedience (human behavior)|Obedience, in human behavior, is a form of &amp;quot;social influence in which a person yields to explicit instructions or orders from &#039;&#039;&#039;an authority figure&#039;&#039;&#039;&amp;quot;}}&amp;quot;&#039;&#039;.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:45, 24 February 2013 (UTC)&lt;br /&gt;
::::Thanks for getting this cleared up. The obedience with the humans was somewhat similar to the Pokémon when it came to listening which was why I was wondering about it applying to humans as well. Lol on the part with Oblivious being Ash&#039;s Ability. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 20:58, 24 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Obedience Check==&lt;br /&gt;
In battles in which Exp. Points can be gained, if the Pokémon tries to attack, the Pokémon&#039;s 32-bit ID number, OT (Original Trainer) name, or both are different from those of the player, and its level is greater than the player&#039;s &amp;quot;badge level&amp;quot;, then this process is followed to determine whether the attack can be used.&lt;br /&gt;
&lt;br /&gt;
The badge level is determined based on the number of Badges the player has:&lt;br /&gt;
&lt;br /&gt;
No badges: Badge level=10&lt;br /&gt;
&lt;br /&gt;
Two or more badges: Badge level=30&lt;br /&gt;
&lt;br /&gt;
Four or more badges: Badge level=50&lt;br /&gt;
&lt;br /&gt;
Six or more badges: Badge level=70&lt;br /&gt;
&lt;br /&gt;
Eight badges: No obedience check is done&lt;br /&gt;
&lt;br /&gt;
A random number from 0 through 255 is generated, and A is set to ((Level of Pokémon)+(Badge level))*(Random number)/256.&lt;br /&gt;
&lt;br /&gt;
If A is greater than or equal to the badge level, the Pokémon is disobedient. Otherwise, this process stops and the attack is used as usual.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon chose Rage for use, the effect of Rage is canceled.&lt;br /&gt;
&lt;br /&gt;
If the attack is Snore or Sleep Talk while the Pokémon is asleep, display &amp;quot;X ignored orders while asleep!&amp;quot; and the attack is canceled.&lt;br /&gt;
&lt;br /&gt;
Another random number from 0 through 255 is generated, and B is set to ((Level of Pokémon)+(Badge level))*(0~255)/256.&lt;br /&gt;
&lt;br /&gt;
If B is less than the badge level, display the message &amp;quot;X ignored orders!&amp;quot; and the Pokémon uses a different move that can be chosen for use if possible. [If a different move is used this way, PP is spent for that different move instead of the move ordered, and the ordered move is still the last move chosen for use, but the different move can be the last move used as usual.]&lt;br /&gt;
&lt;br /&gt;
If B is greater than or equal to the badge level, C is set to (Level of Pokémon)-(badge level), and R is set to a random number from 0 through 255.&lt;br /&gt;
&lt;br /&gt;
If R is less than C and the Pokémon doesn&#039;t have Vital Spirit or Insomnia and Uproar is not in effect for a Pokémon in battle, display &amp;quot;X began to nap!&amp;quot; and the Pokémon falls asleep. (Not prevented by Safeguard, Substitute, Leaf Guard, or other effects that prevent the Pokémon from sleeping.)&lt;br /&gt;
&lt;br /&gt;
Otherwise, if R minus C is less than C, display &amp;quot;X won&#039;t obey!&amp;quot; and the Pokémon deals confusion damage to itself.&lt;br /&gt;
&lt;br /&gt;
Otherwise, display one of the following messages: &amp;quot;X won&#039;t obey!&amp;quot;, &amp;quot;X turned away!&amp;quot;, &amp;quot;X is loafing around!&amp;quot;, &amp;quot;X pretended to not notice!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No obedience check is done if the Pokémon is continuing to use Bide.&lt;br /&gt;
&lt;br /&gt;
From [http://www.upokecenter.com/games/dp/guides/timing.php]&lt;br /&gt;
&lt;br /&gt;
Similarly with the other games not called BW if you check out the other links&lt;br /&gt;
&lt;br /&gt;
Why not include these? Only that I don&#039;t want a block if I am wrong&lt;br /&gt;
&lt;br /&gt;
--[[User:Daniel Howard Fernandez|Daniel Howard Fernandez]] ([[User talk:Daniel Howard Fernandez|talk]]) 16:08, 30 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon World Tournament (and Battle Subway?) ==&lt;br /&gt;
&lt;br /&gt;
I got the Team Plasma lvl 100 event Deoxys a couple of days ago, the same day I bought Pokemon White 2. When I started the game, Deoxys would never do what I told it to. Sometimes, though, it does actually listen to me. After hitting itself and falling asleep a couple of times first, that is. But when I entered the Pokemon World Tournament for the first time. It listened to me every single time, and won every battle in the competition. I don&#039;t believe it says anything about that... {{unsigned|EpicSeaPancake}}&lt;br /&gt;
:It&#039;s possible that Pokémon won&#039;t disobey you inside battle facilities (and possibly during link battles). Best way to test this: using a hacked Mew in the Battle Frontier in Emerald, because hacked Mew always disobey you in Gen III. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:49, 2 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Raising traded Pokémon? ==&lt;br /&gt;
&lt;br /&gt;
If you obtain a Pokémon through trading, and then raise it yourself, will it start to disobey you if it gets past the threshhold level for disobedience? For example, if you obtain a level 1 Pokémon through trading, before you have any badges, and raise it to level 20, still without any badges, will it start to disobey you, or will it keep obeying because you raised it yourself?{{unsigned|Bookwyrm1357}}&lt;br /&gt;
:If it&#039;s obtained from a trade, it will disobey you when it passes the threshholds. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 02:29, 3 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Percentages...  ==&lt;br /&gt;
&lt;br /&gt;
What is the chance of one thing happening, over another? For example, in Gen IV, what is the chance of a Pokemon using a random move, and what is the percentage chance that it will nap instead? Is it completely random, or does it have something to do with the number of badges? Do we even KNOW the chances? --[[User:Phoenixon|Phoenixon]] ([[User talk:Phoenixon|talk]]) 18:35, 17 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==You forgot something==&lt;br /&gt;
You forgot to add Marble&#039;s Luxray in the Diamond and Pearl examples, as it clearly showed signs of disobedience. {{unsigned|Esquilo30}}&lt;br /&gt;
&lt;br /&gt;
== Reverse Mode ==&lt;br /&gt;
&lt;br /&gt;
Would using moves outside of {{m|Shadow Rush}} [[Reverse Mode]] count as disobedience? Considering how the Pokémon&#039;s response is... there are also quotes for them as well, almost akin to not having enough Badges. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:31, 25 May 2015 (UTC)&lt;br /&gt;
:Strictly speaking, no. The mechanics relating to each are quite different. But it is similar enough that it might warrant a small section for Reverse Mode with a main link, or else just a bullet point in a See also section. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:21, 25 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== May and Mudkip ==&lt;br /&gt;
&lt;br /&gt;
Should we mention May and Mudkip in the first episode of Advanced Generation series? This can be viewed as sign of disobedience or May only did not know how to use it due to not having experience of being a trainer?-- Posted by Robin Maximo[[User:Robin Maximo|Robin Maximo]] ([[User talk:Robin Maximo|talk]]) 19:58, 17 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Napping when the Pokémon can&#039;t go to sleep ==&lt;br /&gt;
&lt;br /&gt;
Will a Pokémon attempt to nap when it is prevented from going to sleep? Examples being while it has another [[status condition]] (including when using {{m|Snore}}/{{m|Sleep Talk}}), during an {{m|Uproar}}, while protected by {{m|Safeguard}}, if it has {{a|Vital Spirit}}/{{a|Insomnia}}, etc. This is also likely to differ between games, so if someone does test this, it would be important to specify which game it was in. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 28 June 2016 (UTC)&lt;br /&gt;
:Actually, now that I look, another user has posted the mechanics for Generation IV [[Talk:Obedience#Obedience Check|above]]. Still, investigating other games would be interesting. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:59, 28 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Professor Kukui and the Sun and Moon Demo ==&lt;br /&gt;
&lt;br /&gt;
I disagree on not being able to talk about what is mention in the demo on the article.  To start with, it isn&#039;t datamined, so that is not a possible issue.  Additionally, we have articles on or with Gen VII data from the demo, thus this should not be an issue.  As for how to access it, you must talk to the Professor while he is in the Pokémon Center.  If you select to send something, then the Professor&#039;s text box disappears and a warning comes up about the full package version and the full download version.  If you select Greninja at the menu, then once again, the Professor&#039;s text box will disappear into a second warning to say that &amp;quot;this Pokémon will not listen to what you tell it until you have completed two grand trials in Pokémon Sun or Pokémon Moon&amp;quot; before a third notice comes up that there is no located Sun and Moon save data on the SD card.  I think that it is fair to say that this should not be categorized as random NPC talk and more of a specific warning from the demo.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:18, 19 October 2016 (UTC)&lt;br /&gt;
:It does belong. Feel free to add it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:20, 19 October 2016 (UTC)&lt;br /&gt;
::Thank you, guys. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 06:41, 19 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Movie appearances for obedience ==&lt;br /&gt;
&lt;br /&gt;
For the anime section, should movie appearances count for Pokémon who disobeyed their Trainers as the section for it is missing? There was Ash&#039;s Pikachu in &#039;&#039;[[M20|Pokémon the Movie: I Choose You!]]&#039;&#039; who started off as disobedient towards Ash. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 01:15, 21 February 2018 (UTC)&lt;br /&gt;
:I would expect so, yes.--[[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 17:35, 17 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen 9 Outsider Mechanics ==&lt;br /&gt;
&lt;br /&gt;
have there been any sources for this part, which was added by Jmvb?&lt;br /&gt;
&amp;quot;In Generation IX non-outsider Pokémon are treated as outsider Pokémon for this purpose if they have ever been traded, even if they are traded back to their Original Trainer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
because I tried trading a Wooper at Lv. 5 to a friend and immediately back yet even after reaching Level 22 it seems to consistently obey in the wild battles I am using for training.&lt;br /&gt;
&lt;br /&gt;
Assuming the currently written formula still works, with a combined lv+cap of 42 the fraction that&#039;s resolved by Random/256 needs to be a bit smaller than 0,5 or more specifically 122/256 is where the check value gets above 20, so it should obey me less than half the time in theory.&lt;br /&gt;
&lt;br /&gt;
so either something is not correct about this assumption, or what I think is more likely, is the fact it may go even deeper, e.g. that on a backtrade, the level you got it back is counted or whatever, no idea.&lt;br /&gt;
&lt;br /&gt;
[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:52, 11 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
: 1 - You&#039;ve missed the fact the obedience since Arceus is determined by &#039;met&#039; level, not current level. The wooper was met at level 5 and will always obey you regardless of badges.&lt;br /&gt;
: 2 - My sources are: this &amp;quot;bug report&amp;quot; from reddit - https://www.reddit.com/r/PokemonScarletViolet/comments/z0zz2u/comment/ix8dw7g/ - and after I saw that I asked in the project pokemon discord for clarity about what was happening and one of the regular dataminers (can&#039;t remember which) explained the thing about the new trade flag [[User:Jmvb|JMVB - very sporadic editor since 2008]] ([[User talk:Jmvb|talk]]) 10:27, 12 December 2022 (UTC)&lt;br /&gt;
::isnt the met-based obedience only for non-outsider Pokemon? at least that would make sense, otherwise there wouldn&#039;t be even a need to do outsider checks in general or set that flag.&lt;br /&gt;
::after all if I catch and never trade a Pokemon that&#039;s too high it isnt gonna obey me as-is.&lt;br /&gt;
::[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 10:38, 12 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Obedience&amp;diff=3629156</id>
		<title>Talk:Obedience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Obedience&amp;diff=3629156"/>
		<updated>2022-12-11T22:52:21Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Gen 9 Outsider Mechanics */ signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trainers getting the term==&lt;br /&gt;
Doesn&#039;t this term also apply to Trainers as well? I have seen many times in the anime that certain Trainers don&#039;t listen to Ash (mostly the antagonistic ones such as the villainous teams and a few minor characters). [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 19:46, 24 February 2013 (UTC)&lt;br /&gt;
:Uhh, are you being serious? It would be like saying that {{a|Oblivious}} is Ash&#039;s Ability.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:01, 24 February 2013 (UTC)&lt;br /&gt;
::Yes, I am being serious about this. Some examples, Paul (prior to the sinnoh league) was told to stop being mean to Ash but he didn&#039;t care and continued IIRC. He also ignored Nurse Joy when she told him not to use Chimchar but did so anyway. Team Rocket were told to give Pikachu back to Ash but continued stealing him. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 20:34, 24 February 2013 (UTC)&lt;br /&gt;
:::I still think this page should only be about the game mechanic. We don&#039;t list every human [[friendship]] or [[drink]] from anime and manga. Also, anybody who doesn&#039;t obey Ash wouldn&#039;t count since &#039;&#039;&amp;quot;{{wp|Obedience (human behavior)|Obedience, in human behavior, is a form of &amp;quot;social influence in which a person yields to explicit instructions or orders from &#039;&#039;&#039;an authority figure&#039;&#039;&#039;&amp;quot;}}&amp;quot;&#039;&#039;.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:45, 24 February 2013 (UTC)&lt;br /&gt;
::::Thanks for getting this cleared up. The obedience with the humans was somewhat similar to the Pokémon when it came to listening which was why I was wondering about it applying to humans as well. Lol on the part with Oblivious being Ash&#039;s Ability. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 20:58, 24 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Obedience Check==&lt;br /&gt;
In battles in which Exp. Points can be gained, if the Pokémon tries to attack, the Pokémon&#039;s 32-bit ID number, OT (Original Trainer) name, or both are different from those of the player, and its level is greater than the player&#039;s &amp;quot;badge level&amp;quot;, then this process is followed to determine whether the attack can be used.&lt;br /&gt;
&lt;br /&gt;
The badge level is determined based on the number of Badges the player has:&lt;br /&gt;
&lt;br /&gt;
No badges: Badge level=10&lt;br /&gt;
&lt;br /&gt;
Two or more badges: Badge level=30&lt;br /&gt;
&lt;br /&gt;
Four or more badges: Badge level=50&lt;br /&gt;
&lt;br /&gt;
Six or more badges: Badge level=70&lt;br /&gt;
&lt;br /&gt;
Eight badges: No obedience check is done&lt;br /&gt;
&lt;br /&gt;
A random number from 0 through 255 is generated, and A is set to ((Level of Pokémon)+(Badge level))*(Random number)/256.&lt;br /&gt;
&lt;br /&gt;
If A is greater than or equal to the badge level, the Pokémon is disobedient. Otherwise, this process stops and the attack is used as usual.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon chose Rage for use, the effect of Rage is canceled.&lt;br /&gt;
&lt;br /&gt;
If the attack is Snore or Sleep Talk while the Pokémon is asleep, display &amp;quot;X ignored orders while asleep!&amp;quot; and the attack is canceled.&lt;br /&gt;
&lt;br /&gt;
Another random number from 0 through 255 is generated, and B is set to ((Level of Pokémon)+(Badge level))*(0~255)/256.&lt;br /&gt;
&lt;br /&gt;
If B is less than the badge level, display the message &amp;quot;X ignored orders!&amp;quot; and the Pokémon uses a different move that can be chosen for use if possible. [If a different move is used this way, PP is spent for that different move instead of the move ordered, and the ordered move is still the last move chosen for use, but the different move can be the last move used as usual.]&lt;br /&gt;
&lt;br /&gt;
If B is greater than or equal to the badge level, C is set to (Level of Pokémon)-(badge level), and R is set to a random number from 0 through 255.&lt;br /&gt;
&lt;br /&gt;
If R is less than C and the Pokémon doesn&#039;t have Vital Spirit or Insomnia and Uproar is not in effect for a Pokémon in battle, display &amp;quot;X began to nap!&amp;quot; and the Pokémon falls asleep. (Not prevented by Safeguard, Substitute, Leaf Guard, or other effects that prevent the Pokémon from sleeping.)&lt;br /&gt;
&lt;br /&gt;
Otherwise, if R minus C is less than C, display &amp;quot;X won&#039;t obey!&amp;quot; and the Pokémon deals confusion damage to itself.&lt;br /&gt;
&lt;br /&gt;
Otherwise, display one of the following messages: &amp;quot;X won&#039;t obey!&amp;quot;, &amp;quot;X turned away!&amp;quot;, &amp;quot;X is loafing around!&amp;quot;, &amp;quot;X pretended to not notice!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No obedience check is done if the Pokémon is continuing to use Bide.&lt;br /&gt;
&lt;br /&gt;
From [http://www.upokecenter.com/games/dp/guides/timing.php]&lt;br /&gt;
&lt;br /&gt;
Similarly with the other games not called BW if you check out the other links&lt;br /&gt;
&lt;br /&gt;
Why not include these? Only that I don&#039;t want a block if I am wrong&lt;br /&gt;
&lt;br /&gt;
--[[User:Daniel Howard Fernandez|Daniel Howard Fernandez]] ([[User talk:Daniel Howard Fernandez|talk]]) 16:08, 30 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon World Tournament (and Battle Subway?) ==&lt;br /&gt;
&lt;br /&gt;
I got the Team Plasma lvl 100 event Deoxys a couple of days ago, the same day I bought Pokemon White 2. When I started the game, Deoxys would never do what I told it to. Sometimes, though, it does actually listen to me. After hitting itself and falling asleep a couple of times first, that is. But when I entered the Pokemon World Tournament for the first time. It listened to me every single time, and won every battle in the competition. I don&#039;t believe it says anything about that... {{unsigned|EpicSeaPancake}}&lt;br /&gt;
:It&#039;s possible that Pokémon won&#039;t disobey you inside battle facilities (and possibly during link battles). Best way to test this: using a hacked Mew in the Battle Frontier in Emerald, because hacked Mew always disobey you in Gen III. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:49, 2 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Raising traded Pokémon? ==&lt;br /&gt;
&lt;br /&gt;
If you obtain a Pokémon through trading, and then raise it yourself, will it start to disobey you if it gets past the threshhold level for disobedience? For example, if you obtain a level 1 Pokémon through trading, before you have any badges, and raise it to level 20, still without any badges, will it start to disobey you, or will it keep obeying because you raised it yourself?{{unsigned|Bookwyrm1357}}&lt;br /&gt;
:If it&#039;s obtained from a trade, it will disobey you when it passes the threshholds. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 02:29, 3 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Percentages...  ==&lt;br /&gt;
&lt;br /&gt;
What is the chance of one thing happening, over another? For example, in Gen IV, what is the chance of a Pokemon using a random move, and what is the percentage chance that it will nap instead? Is it completely random, or does it have something to do with the number of badges? Do we even KNOW the chances? --[[User:Phoenixon|Phoenixon]] ([[User talk:Phoenixon|talk]]) 18:35, 17 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==You forgot something==&lt;br /&gt;
You forgot to add Marble&#039;s Luxray in the Diamond and Pearl examples, as it clearly showed signs of disobedience. {{unsigned|Esquilo30}}&lt;br /&gt;
&lt;br /&gt;
== Reverse Mode ==&lt;br /&gt;
&lt;br /&gt;
Would using moves outside of {{m|Shadow Rush}} [[Reverse Mode]] count as disobedience? Considering how the Pokémon&#039;s response is... there are also quotes for them as well, almost akin to not having enough Badges. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:31, 25 May 2015 (UTC)&lt;br /&gt;
:Strictly speaking, no. The mechanics relating to each are quite different. But it is similar enough that it might warrant a small section for Reverse Mode with a main link, or else just a bullet point in a See also section. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:21, 25 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== May and Mudkip ==&lt;br /&gt;
&lt;br /&gt;
Should we mention May and Mudkip in the first episode of Advanced Generation series? This can be viewed as sign of disobedience or May only did not know how to use it due to not having experience of being a trainer?-- Posted by Robin Maximo[[User:Robin Maximo|Robin Maximo]] ([[User talk:Robin Maximo|talk]]) 19:58, 17 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Napping when the Pokémon can&#039;t go to sleep ==&lt;br /&gt;
&lt;br /&gt;
Will a Pokémon attempt to nap when it is prevented from going to sleep? Examples being while it has another [[status condition]] (including when using {{m|Snore}}/{{m|Sleep Talk}}), during an {{m|Uproar}}, while protected by {{m|Safeguard}}, if it has {{a|Vital Spirit}}/{{a|Insomnia}}, etc. This is also likely to differ between games, so if someone does test this, it would be important to specify which game it was in. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 28 June 2016 (UTC)&lt;br /&gt;
:Actually, now that I look, another user has posted the mechanics for Generation IV [[Talk:Obedience#Obedience Check|above]]. Still, investigating other games would be interesting. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:59, 28 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Professor Kukui and the Sun and Moon Demo ==&lt;br /&gt;
&lt;br /&gt;
I disagree on not being able to talk about what is mention in the demo on the article.  To start with, it isn&#039;t datamined, so that is not a possible issue.  Additionally, we have articles on or with Gen VII data from the demo, thus this should not be an issue.  As for how to access it, you must talk to the Professor while he is in the Pokémon Center.  If you select to send something, then the Professor&#039;s text box disappears and a warning comes up about the full package version and the full download version.  If you select Greninja at the menu, then once again, the Professor&#039;s text box will disappear into a second warning to say that &amp;quot;this Pokémon will not listen to what you tell it until you have completed two grand trials in Pokémon Sun or Pokémon Moon&amp;quot; before a third notice comes up that there is no located Sun and Moon save data on the SD card.  I think that it is fair to say that this should not be categorized as random NPC talk and more of a specific warning from the demo.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:18, 19 October 2016 (UTC)&lt;br /&gt;
:It does belong. Feel free to add it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:20, 19 October 2016 (UTC)&lt;br /&gt;
::Thank you, guys. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 06:41, 19 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Movie appearances for obedience ==&lt;br /&gt;
&lt;br /&gt;
For the anime section, should movie appearances count for Pokémon who disobeyed their Trainers as the section for it is missing? There was Ash&#039;s Pikachu in &#039;&#039;[[M20|Pokémon the Movie: I Choose You!]]&#039;&#039; who started off as disobedient towards Ash. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 01:15, 21 February 2018 (UTC)&lt;br /&gt;
:I would expect so, yes.--[[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 17:35, 17 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen 9 Outsider Mechanics ==&lt;br /&gt;
&lt;br /&gt;
have there been any sources for this part, which was added by Jmvb?&lt;br /&gt;
&amp;quot;In Generation IX non-outsider Pokémon are treated as outsider Pokémon for this purpose if they have ever been traded, even if they are traded back to their Original Trainer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
because I tried trading a Wooper at Lv. 5 to a friend and immediately back yet even after reaching Level 22 it seems to consistently obey in the wild battles I am using for training.&lt;br /&gt;
&lt;br /&gt;
Assuming the currently written formula still works, with a combined lv+cap of 42 the fraction that&#039;s resolved by Random/256 needs to be a bit smaller than 0,5 or more specifically 122/256 is where the check value gets above 20, so it should obey me less than half the time in theory.&lt;br /&gt;
&lt;br /&gt;
so either something is not correct about this assumption, or what I think is more likely, is the fact it may go even deeper, e.g. that on a backtrade, the level you got it back is counted or whatever, no idea.&lt;br /&gt;
&lt;br /&gt;
[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:52, 11 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Obedience&amp;diff=3629155</id>
		<title>Talk:Obedience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Obedience&amp;diff=3629155"/>
		<updated>2022-12-11T22:52:02Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Gen 9 Outsider Mechanics */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trainers getting the term==&lt;br /&gt;
Doesn&#039;t this term also apply to Trainers as well? I have seen many times in the anime that certain Trainers don&#039;t listen to Ash (mostly the antagonistic ones such as the villainous teams and a few minor characters). [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 19:46, 24 February 2013 (UTC)&lt;br /&gt;
:Uhh, are you being serious? It would be like saying that {{a|Oblivious}} is Ash&#039;s Ability.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:01, 24 February 2013 (UTC)&lt;br /&gt;
::Yes, I am being serious about this. Some examples, Paul (prior to the sinnoh league) was told to stop being mean to Ash but he didn&#039;t care and continued IIRC. He also ignored Nurse Joy when she told him not to use Chimchar but did so anyway. Team Rocket were told to give Pikachu back to Ash but continued stealing him. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 20:34, 24 February 2013 (UTC)&lt;br /&gt;
:::I still think this page should only be about the game mechanic. We don&#039;t list every human [[friendship]] or [[drink]] from anime and manga. Also, anybody who doesn&#039;t obey Ash wouldn&#039;t count since &#039;&#039;&amp;quot;{{wp|Obedience (human behavior)|Obedience, in human behavior, is a form of &amp;quot;social influence in which a person yields to explicit instructions or orders from &#039;&#039;&#039;an authority figure&#039;&#039;&#039;&amp;quot;}}&amp;quot;&#039;&#039;.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:45, 24 February 2013 (UTC)&lt;br /&gt;
::::Thanks for getting this cleared up. The obedience with the humans was somewhat similar to the Pokémon when it came to listening which was why I was wondering about it applying to humans as well. Lol on the part with Oblivious being Ash&#039;s Ability. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 20:58, 24 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Obedience Check==&lt;br /&gt;
In battles in which Exp. Points can be gained, if the Pokémon tries to attack, the Pokémon&#039;s 32-bit ID number, OT (Original Trainer) name, or both are different from those of the player, and its level is greater than the player&#039;s &amp;quot;badge level&amp;quot;, then this process is followed to determine whether the attack can be used.&lt;br /&gt;
&lt;br /&gt;
The badge level is determined based on the number of Badges the player has:&lt;br /&gt;
&lt;br /&gt;
No badges: Badge level=10&lt;br /&gt;
&lt;br /&gt;
Two or more badges: Badge level=30&lt;br /&gt;
&lt;br /&gt;
Four or more badges: Badge level=50&lt;br /&gt;
&lt;br /&gt;
Six or more badges: Badge level=70&lt;br /&gt;
&lt;br /&gt;
Eight badges: No obedience check is done&lt;br /&gt;
&lt;br /&gt;
A random number from 0 through 255 is generated, and A is set to ((Level of Pokémon)+(Badge level))*(Random number)/256.&lt;br /&gt;
&lt;br /&gt;
If A is greater than or equal to the badge level, the Pokémon is disobedient. Otherwise, this process stops and the attack is used as usual.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon chose Rage for use, the effect of Rage is canceled.&lt;br /&gt;
&lt;br /&gt;
If the attack is Snore or Sleep Talk while the Pokémon is asleep, display &amp;quot;X ignored orders while asleep!&amp;quot; and the attack is canceled.&lt;br /&gt;
&lt;br /&gt;
Another random number from 0 through 255 is generated, and B is set to ((Level of Pokémon)+(Badge level))*(0~255)/256.&lt;br /&gt;
&lt;br /&gt;
If B is less than the badge level, display the message &amp;quot;X ignored orders!&amp;quot; and the Pokémon uses a different move that can be chosen for use if possible. [If a different move is used this way, PP is spent for that different move instead of the move ordered, and the ordered move is still the last move chosen for use, but the different move can be the last move used as usual.]&lt;br /&gt;
&lt;br /&gt;
If B is greater than or equal to the badge level, C is set to (Level of Pokémon)-(badge level), and R is set to a random number from 0 through 255.&lt;br /&gt;
&lt;br /&gt;
If R is less than C and the Pokémon doesn&#039;t have Vital Spirit or Insomnia and Uproar is not in effect for a Pokémon in battle, display &amp;quot;X began to nap!&amp;quot; and the Pokémon falls asleep. (Not prevented by Safeguard, Substitute, Leaf Guard, or other effects that prevent the Pokémon from sleeping.)&lt;br /&gt;
&lt;br /&gt;
Otherwise, if R minus C is less than C, display &amp;quot;X won&#039;t obey!&amp;quot; and the Pokémon deals confusion damage to itself.&lt;br /&gt;
&lt;br /&gt;
Otherwise, display one of the following messages: &amp;quot;X won&#039;t obey!&amp;quot;, &amp;quot;X turned away!&amp;quot;, &amp;quot;X is loafing around!&amp;quot;, &amp;quot;X pretended to not notice!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No obedience check is done if the Pokémon is continuing to use Bide.&lt;br /&gt;
&lt;br /&gt;
From [http://www.upokecenter.com/games/dp/guides/timing.php]&lt;br /&gt;
&lt;br /&gt;
Similarly with the other games not called BW if you check out the other links&lt;br /&gt;
&lt;br /&gt;
Why not include these? Only that I don&#039;t want a block if I am wrong&lt;br /&gt;
&lt;br /&gt;
--[[User:Daniel Howard Fernandez|Daniel Howard Fernandez]] ([[User talk:Daniel Howard Fernandez|talk]]) 16:08, 30 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon World Tournament (and Battle Subway?) ==&lt;br /&gt;
&lt;br /&gt;
I got the Team Plasma lvl 100 event Deoxys a couple of days ago, the same day I bought Pokemon White 2. When I started the game, Deoxys would never do what I told it to. Sometimes, though, it does actually listen to me. After hitting itself and falling asleep a couple of times first, that is. But when I entered the Pokemon World Tournament for the first time. It listened to me every single time, and won every battle in the competition. I don&#039;t believe it says anything about that... {{unsigned|EpicSeaPancake}}&lt;br /&gt;
:It&#039;s possible that Pokémon won&#039;t disobey you inside battle facilities (and possibly during link battles). Best way to test this: using a hacked Mew in the Battle Frontier in Emerald, because hacked Mew always disobey you in Gen III. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:49, 2 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Raising traded Pokémon? ==&lt;br /&gt;
&lt;br /&gt;
If you obtain a Pokémon through trading, and then raise it yourself, will it start to disobey you if it gets past the threshhold level for disobedience? For example, if you obtain a level 1 Pokémon through trading, before you have any badges, and raise it to level 20, still without any badges, will it start to disobey you, or will it keep obeying because you raised it yourself?{{unsigned|Bookwyrm1357}}&lt;br /&gt;
:If it&#039;s obtained from a trade, it will disobey you when it passes the threshholds. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 02:29, 3 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Percentages...  ==&lt;br /&gt;
&lt;br /&gt;
What is the chance of one thing happening, over another? For example, in Gen IV, what is the chance of a Pokemon using a random move, and what is the percentage chance that it will nap instead? Is it completely random, or does it have something to do with the number of badges? Do we even KNOW the chances? --[[User:Phoenixon|Phoenixon]] ([[User talk:Phoenixon|talk]]) 18:35, 17 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==You forgot something==&lt;br /&gt;
You forgot to add Marble&#039;s Luxray in the Diamond and Pearl examples, as it clearly showed signs of disobedience. {{unsigned|Esquilo30}}&lt;br /&gt;
&lt;br /&gt;
== Reverse Mode ==&lt;br /&gt;
&lt;br /&gt;
Would using moves outside of {{m|Shadow Rush}} [[Reverse Mode]] count as disobedience? Considering how the Pokémon&#039;s response is... there are also quotes for them as well, almost akin to not having enough Badges. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:31, 25 May 2015 (UTC)&lt;br /&gt;
:Strictly speaking, no. The mechanics relating to each are quite different. But it is similar enough that it might warrant a small section for Reverse Mode with a main link, or else just a bullet point in a See also section. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:21, 25 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== May and Mudkip ==&lt;br /&gt;
&lt;br /&gt;
Should we mention May and Mudkip in the first episode of Advanced Generation series? This can be viewed as sign of disobedience or May only did not know how to use it due to not having experience of being a trainer?-- Posted by Robin Maximo[[User:Robin Maximo|Robin Maximo]] ([[User talk:Robin Maximo|talk]]) 19:58, 17 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Napping when the Pokémon can&#039;t go to sleep ==&lt;br /&gt;
&lt;br /&gt;
Will a Pokémon attempt to nap when it is prevented from going to sleep? Examples being while it has another [[status condition]] (including when using {{m|Snore}}/{{m|Sleep Talk}}), during an {{m|Uproar}}, while protected by {{m|Safeguard}}, if it has {{a|Vital Spirit}}/{{a|Insomnia}}, etc. This is also likely to differ between games, so if someone does test this, it would be important to specify which game it was in. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 28 June 2016 (UTC)&lt;br /&gt;
:Actually, now that I look, another user has posted the mechanics for Generation IV [[Talk:Obedience#Obedience Check|above]]. Still, investigating other games would be interesting. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:59, 28 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Professor Kukui and the Sun and Moon Demo ==&lt;br /&gt;
&lt;br /&gt;
I disagree on not being able to talk about what is mention in the demo on the article.  To start with, it isn&#039;t datamined, so that is not a possible issue.  Additionally, we have articles on or with Gen VII data from the demo, thus this should not be an issue.  As for how to access it, you must talk to the Professor while he is in the Pokémon Center.  If you select to send something, then the Professor&#039;s text box disappears and a warning comes up about the full package version and the full download version.  If you select Greninja at the menu, then once again, the Professor&#039;s text box will disappear into a second warning to say that &amp;quot;this Pokémon will not listen to what you tell it until you have completed two grand trials in Pokémon Sun or Pokémon Moon&amp;quot; before a third notice comes up that there is no located Sun and Moon save data on the SD card.  I think that it is fair to say that this should not be categorized as random NPC talk and more of a specific warning from the demo.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:18, 19 October 2016 (UTC)&lt;br /&gt;
:It does belong. Feel free to add it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:20, 19 October 2016 (UTC)&lt;br /&gt;
::Thank you, guys. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 06:41, 19 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Movie appearances for obedience ==&lt;br /&gt;
&lt;br /&gt;
For the anime section, should movie appearances count for Pokémon who disobeyed their Trainers as the section for it is missing? There was Ash&#039;s Pikachu in &#039;&#039;[[M20|Pokémon the Movie: I Choose You!]]&#039;&#039; who started off as disobedient towards Ash. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 01:15, 21 February 2018 (UTC)&lt;br /&gt;
:I would expect so, yes.--[[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 17:35, 17 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen 9 Outsider Mechanics ==&lt;br /&gt;
&lt;br /&gt;
have there been any sources for this part, which was added by Jmvb?&lt;br /&gt;
&amp;quot;In Generation IX non-outsider Pokémon are treated as outsider Pokémon for this purpose if they have ever been traded, even if they are traded back to their Original Trainer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
because I tried trading a Wooper at Lv. 5 to a friend and immediately back yet even after reaching Level 22 it seems to consistently obey in the wild battles I am using for training.&lt;br /&gt;
&lt;br /&gt;
Assuming the currently written formula still works, with a combined lv+cap of 42 the fraction that&#039;s resolved by Random/256 needs to be a bit smaller than 0,5 or more specifically 122/256 is where the check value gets above 20, so it should obey me less than half the time in theory.&lt;br /&gt;
&lt;br /&gt;
so either something is not correct about this assumption, or what I think is more likely, is the fact it may go even deeper, e.g. that on a backtrade, the level you got it back is counted or whatever, no idea.&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Obedience&amp;diff=3629132</id>
		<title>Obedience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Obedience&amp;diff=3629132"/>
		<updated>2022-12-11T19:57:59Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Badges */ Added Gen8 Data, Source: Pokewiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Obedience&#039;&#039;&#039; is a {{OBP|Pokémon|species}}&#039;s willingness to listen to its {{pkmn|Trainer}}&#039;s commands. While Pokémon usually obey their Trainers, a Pokémon may disobey if it does not respect its Trainer.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|needs=Is it the same in BDSP?}}&lt;br /&gt;
An [[outsider Pokémon]] will often not obey the player&#039;s commands if its [[level]] is too high and the player does not have the appropriate [[Badge]], {{DL|Trainer Card (game)|Stamps|Stamp}}, or number of Badges. Having all eight Badges or the [[island challenge|Island Challenge]] Completion stamp always makes all Pokémon obey the player. This mechanic exists to prevent players from trading in a high-leveled Pokémon from another game and easily beating the game. Starting in {{pkmn|Legends: Arceus}}, this applies even to non-[[outsider Pokémon]], but is based on met level instead of current level. In Generation IX non-outsider Pokémon are treated as outsider Pokémon for this purpose if they have ever been traded, even if they are traded back to their [[Original Trainer]].&lt;br /&gt;
&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, {{v2|Emerald}}, {{pkmn|Colosseum}}, and {{pkmn|XD: Gale of Darkness}}, {{p|Mew}} and {{p|Deoxys}} that were not met in a [[fateful encounter]] will always disobey the player, regardless of Badges or being outsider Pokémon. This exists to hinder players who [[cheating|cheat]] to obtain them.&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, a disobedient Pokémon will rarely ever attack. It appears that the closer the Pokémon&#039;s level is to the Trainer&#039;s maximum level, the more likely it is to listen. For example, prior to defeating the first Gym Leader, a level 100 Pokémon will almost always ignore its Trainer; however, attempting to control a level 36 Pokémon while the highest level controllable is 30 will result in the Pokémon listening more often, but still occasionally loafing around.&lt;br /&gt;
&lt;br /&gt;
In Generations III and IV, ignoring orders in a [[Double Battle]] will allow it to select a different target.&lt;br /&gt;
&lt;br /&gt;
===Badges===&lt;br /&gt;
The Badges or number of Badges that the player has affects their Pokémon&#039;s behavior. From Generation I to IV, usually the maximum level at which outsider Pokémon will obey the player is increased every second Badge (in Badge case order); from Generation V onward, this increase occurs for every Badge instead of every other Badge. In {{game2|Diamond|Pearl|Platinum}}, [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], and {{g|Scarlet and Violet}} obedience is determined by the number of Badges, not which specific Badges the player has. This can be attributed to the non-linear way the player can obtain badges in those games; the {{badge|Cobble|Cobble}} and {{badge|Fen}}s in the former; and the {{badge|Thunder|Thunder}}, {{badge|Rainbow|Rainbow}}, {{badge|Soul|Soul}}, {{badge|Marsh|Marsh}}, and {{badge|Volcano}}s in the latter.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{electric color light}}; {{roundy}} border: 5px solid #{{electric color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Badges by obedience level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin:auto; text-align:center; border: 1px solid #{{electric color light}}; border-collapse: collapse; background: white&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color}}&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! {{color2|000|Indigo League}}&lt;br /&gt;
! {{color2|000|Johto League}}&lt;br /&gt;
! {{color2|000|Hoenn League}}&lt;br /&gt;
! {{color2|000|Sinnoh League}}&lt;br /&gt;
! {{color2|000|Unova League}}&lt;br /&gt;
! {{color2|000|Kalos League}}&lt;br /&gt;
! {{color2|000|Galar League}}&lt;br /&gt;
! {{color2|000|Paldea League}}&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 10&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 20&lt;br /&gt;
| 1 Badge{{sup/7|PE}}&lt;br /&gt;
| Zephyr Badge{{sup/4|HGSS}}&lt;br /&gt;
| Stone Badge{{sup/6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| Trio Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Basic Badge{{sup/5|B2W2}}&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 25 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1 Badge&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 30&lt;br /&gt;
| Cascade Badge&amp;lt;br/&amp;gt;2 Badges{{sup/7|PE}}&lt;br /&gt;
| Hive Badge&lt;br /&gt;
| Knuckle Badge&lt;br /&gt;
| 2 Badges&lt;br /&gt;
| Basic Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Toxic Badge{{sup/5|B2W2}}&lt;br /&gt;
| Bug Badge&lt;br /&gt;
| Grass Badge&lt;br /&gt;
| 2 Badges&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 35 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 3 Badges&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 40&lt;br /&gt;
| 3 Badges{{sup/7|PE}}&lt;br /&gt;
|&lt;br /&gt;
| Dynamo Badge{{sup/6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| Insect Badge&lt;br /&gt;
| Cliff Badge&lt;br /&gt;
| Water Badge&lt;br /&gt;
| 4 Badges&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 45 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 5 Badges&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 50&lt;br /&gt;
| Rainbow Badge&amp;lt;br&amp;gt;4 Badges{{sup/7|PE}}&lt;br /&gt;
| Fog Badge&lt;br /&gt;
| Heat Badge&lt;br /&gt;
| 4 Badges&lt;br /&gt;
| Bolt Badge&lt;br /&gt;
| Rumble Badge&lt;br /&gt;
| Fire Badge&lt;br /&gt;
| 6 Badges&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 55 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 7 Badges&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 60&lt;br /&gt;
| 5 Badges{{sup/7|PE}}&lt;br /&gt;
|&lt;br /&gt;
| Balance Badge{{sup/6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| Quake Badge&lt;br /&gt;
| Plant Badge&lt;br /&gt;
| Fighting Badge{{sup/8|Sw}}&amp;lt;br/&amp;gt;Ghost Badge{{sup/8|Sh}}&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 70&lt;br /&gt;
| Marsh Badge&amp;lt;br&amp;gt;6 Badges{{sup/7|PE}}&lt;br /&gt;
| Storm Badge{{sup/2|GSC}}&amp;lt;br&amp;gt;Mineral Badge{{sup/4|HGSS}}&lt;br /&gt;
| Feather Badge&lt;br /&gt;
| 6 Badges&lt;br /&gt;
| Jet Badge&lt;br /&gt;
| Voltage Badge&lt;br /&gt;
| Fairy Badge&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 80&lt;br /&gt;
| 7 Badges{{sup/7|PE}}&lt;br /&gt;
|&lt;br /&gt;
| Mind Badge{{sup/6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| Freeze Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Legend Badge{{sup/5|B2W2}}&lt;br /&gt;
| Fairy Badge&lt;br /&gt;
| Rock Badge{{sup/8|Sw}}&amp;lt;br/&amp;gt;Ice Badge{{sup/8|Sh}}&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 90&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Psychic Badge&lt;br /&gt;
| Dark Badge&lt;br /&gt;
|-&lt;br /&gt;
! All Pokémon&lt;br /&gt;
| Earth Badge&amp;lt;br&amp;gt;8 Badges{{sup/7|PE}}&lt;br /&gt;
| Rising Badge&lt;br /&gt;
| Rain Badge&lt;br /&gt;
| 8 Badges&lt;br /&gt;
| Legend Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Wave Badge{{sup/5|B2W2}}&lt;br /&gt;
| Iceberg Badge&lt;br /&gt;
| Dragon Badge&lt;br /&gt;
| 8 Badges&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stamps===&lt;br /&gt;
In the [[Alola]] region, the number of Stamps the player has earned by completing grand trials in the [[island challenge]] affect their Pokémon&#039;s behavior.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{electric color light}}; {{roundy}} border: 5px solid #{{electric color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stamps by obedience level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin:auto; text-align:center; border: 1px solid #{{electric color light}}; border-collapse: collapse; background: white&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color}}&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Stamp&lt;br /&gt;
! Stamp requirement&lt;br /&gt;
|-&lt;br /&gt;
!Up to Lv. 20&lt;br /&gt;
|&#039;&#039;No stamps&#039;&#039;&lt;br /&gt;
|&#039;&#039;No stamp requirement&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 35&lt;br /&gt;
| Melemele Trial Completion&lt;br /&gt;
| Defeat [[Island kahuna|Kahuna]] [[Hala]] in grand trial&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 50&lt;br /&gt;
| Akala Trial Completion&lt;br /&gt;
| Defeat [[Island kahuna|Kahuna]] [[Olivia]] in grand trial&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 65&lt;br /&gt;
| Ula&#039;ula Trial Completion&lt;br /&gt;
| Defeat [[Island kahuna|Kahuna]] [[Nanu]] in grand trial&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 80&lt;br /&gt;
| Poni Trial Completion&lt;br /&gt;
| Defeat [[Island kahuna|Kahuna]] [[Hapu]] in grand trial&lt;br /&gt;
|-&lt;br /&gt;
! All Pokémon&lt;br /&gt;
| Island Challenge Completion&lt;br /&gt;
| Defeat the {{OBP|Pokémon League|Alola}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
In [[Pokémon Legends: Arceus]], the [[Rank (Galaxy Team)|Galaxy Team rank]] achieved by the player affects their Pokémon&#039;s behavior. Unlike previous games, this applies even to non-[[outsider Pokémon]], but is based on met level instead of current level.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{electric color light}}; {{roundy}} border: 5px solid #{{electric color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank by obedience level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin:auto; text-align:center; border: 1px solid #{{electric color light}}; border-collapse: collapse; background: white&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color}}&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Rank&lt;br /&gt;
! Point requirement&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 10&lt;br /&gt;
| No Star&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 20&lt;br /&gt;
| First Star&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 30&lt;br /&gt;
| Second Star&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 40&lt;br /&gt;
| Third Star&lt;br /&gt;
| 3,500&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 50&lt;br /&gt;
| Fourth Star&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 65&lt;br /&gt;
| Fifth Star&lt;br /&gt;
| 8,500&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 80&lt;br /&gt;
| Sixth Star&lt;br /&gt;
| 11,000&lt;br /&gt;
|-&lt;br /&gt;
! All Pokémon&lt;br /&gt;
| Seventh Star or higher&lt;br /&gt;
| At least 15,000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disobedience quotes===&lt;br /&gt;
{{incomplete|section|? cells need confirmation}}&lt;br /&gt;
The following table may be sorted by [[generation]] by clicking on the appropriate header.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{electric color dark}}; border: 5px solid #{{electric color}}&amp;quot; cellpadding=3&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}; {{roundytl|3px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Quote&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; | Gen I&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; | Gen II&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; | Gen III&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; | Gen IV&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; | Gen V&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; | Gen VI&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}; {{roundytr|3px}}&amp;quot; | Gen VII&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}; {{roundytr|3px}}&amp;quot; | Gen VIII&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; used instead, &amp;lt;move&amp;gt;!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon uses a different move&lt;br /&gt;
| {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; rowspan=2 | &amp;lt;Pokémon&amp;gt; ignored orders!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon does not attack&lt;br /&gt;
| {{Yes}} || {{Yes}} || {{No}} || {{Yes}} || {{Maybe|?}} || {{Maybe|?}} || {{Yes}} || {{Maybe|?}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon uses a different move&lt;br /&gt;
| {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Maybe|?}} || {{Maybe|?}} || {{No}} || {{Maybe|?}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; is loafing around{{tt|!|&amp;amp;quot;.&amp;amp;quot; in Gen I-II}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; rowspan=4 | The Pokémon does not attack&lt;br /&gt;
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; turned away!&lt;br /&gt;
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; won&#039;t obey!&lt;br /&gt;
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; pretended not to notice!&lt;br /&gt;
| {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; began to nap!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon goes to {{status|sleep}}&lt;br /&gt;
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; won&#039;t obey! It hurt itself in its confusion!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon does {{status|confusion}} damage to itself&lt;br /&gt;
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; ignored orders...sleeping!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; rowspan=3 | The Pokémon does not attack&amp;lt;br /&amp;gt;(when using {{m|Snore}} or {{m|Sleep Talk}} while {{status|sleep|asleep}})&lt;br /&gt;
| {{No}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; ignored orders while asleep!&lt;br /&gt;
| {{No}} || {{No}} || {{Yes}} ||{{Yes}} ||{{Yes}} ||{{No}} || {{No}} || {{No}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; ignored orders and kept sleeping!&lt;br /&gt;
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
{{incomplete|section|Mechanics in Generation V onward}}&lt;br /&gt;
====Generation I and II====&lt;br /&gt;
In battles in which [[experience]] can be earned, an [[outsider Pokémon]] may disobey the player if its level is greater than the maximum controllable level  &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; granted by the player&#039;s Badges.&lt;br /&gt;
&lt;br /&gt;
When using a move, if it is possible for the Pokémon to disobey, a random integer &amp;lt;math&amp;gt;R_1&amp;lt;/math&amp;gt; from 0 to &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; is generated, where &amp;lt;math&amp;gt;T = PokemonLevel + ObedienceCap - 1&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;R_1&amp;lt;/math&amp;gt; is greater than or equal to &amp;lt;math&amp;gt;ObedienceCap&amp;lt;/math&amp;gt;, the Pokémon disobeys. If a Pokémon disobeys, the effect of {{m|Encore}} immediately ends.&lt;br /&gt;
&lt;br /&gt;
If the disobedient Pokémon was trying to use {{m|Snore}} or {{m|Sleep Talk}} while {{status|sleep|asleep}}, the Pokémon will ignore orders and do nothing. Otherwise, &amp;lt;math&amp;gt;R_2&amp;lt;/math&amp;gt;, a second random integer from 0 to &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt;, is independently generated. If &amp;lt;math&amp;gt;R_2&amp;lt;/math&amp;gt; is less than &amp;lt;math&amp;gt;ObedienceCap&amp;lt;/math&amp;gt;, the Pokémon uses another possible move instead (if any move is {{m|disable}}d, or if no other move has [[PP]] remaining, the Pokémon will simply not attack). Otherwise, another random integer &amp;lt;math&amp;gt;R_3&amp;lt;/math&amp;gt; is generated, but this time ranging from 0 to 255.&lt;br /&gt;
* If &amp;lt;math&amp;gt;R_3 &amp;lt; (PokemonLevel - ObedienceCap)&amp;lt;/math&amp;gt;, the Pokémon takes a nap and goes to {{status|sleep}} (potentially overriding other status conditions).&lt;br /&gt;
* Otherwise, if &amp;lt;math&amp;gt;R_3 &amp;lt; 2 \cdot (PokemonLevel - ObedienceCap)&amp;lt;/math&amp;gt;, the Pokémon inflicts {{status|confusion}} damage to itself.&lt;br /&gt;
* Otherwise, the Pokémon does not attack.&lt;br /&gt;
&lt;br /&gt;
The obedience check is not performed during the second turn of a {{cat|moves with a charging turn|move with a charging turn}}, or while locked into {{m|Bide}} or a {{cat|Consecutively executed moves|consecutively executed move}}.&lt;br /&gt;
&lt;br /&gt;
====Generation III and IV====&lt;br /&gt;
{{incomplete|section|In Gen IV, check circumstances that skip the obedience check in Gen III}}&lt;br /&gt;
In battles in which [[experience]] can be earned, in the [[Trainer Tower]], and on the [[Trainer Hill]], an [[outsider Pokémon]] may disobey the player if its level is greater than the maximum controllable level &amp;lt;math&amp;gt;ObedienceCap&amp;lt;/math&amp;gt; granted by the player&#039;s Badges. In {{game2|FireRed|LeafGreen|Emerald}}, this value is treated as 0 for the obedience check of a {{p|Deoxys}} or {{p|Mew}} that is not met in a [[fateful encounter]], regardless of the player&#039;s Badges.&lt;br /&gt;
&lt;br /&gt;
If it is possible for the Pokémon to disobey, when using a move, the following value is calculated. (&amp;lt;math&amp;gt;R_1&amp;lt;/math&amp;gt; is a random integer between 0 and 255.)&lt;br /&gt;
&amp;lt;math&amp;gt;ObedienceCheck = {(PokemonLevel + ObedienceCap) \times R_1 \over 256}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;ObedienceCheck&amp;lt;/math&amp;gt; is greater than or equal to &amp;lt;math&amp;gt;ObedienceCap&amp;lt;/math&amp;gt;, the Pokémon disobeys. If a Pokémon is determined to be disobedient and was commanded to use {{m|Rage}}, the effect of Rage immediately ends.&lt;br /&gt;
&lt;br /&gt;
If the disobedient Pokémon was trying to use {{m|Snore}} or {{m|Sleep Talk}} while {{status|sleep|asleep}}, the Pokémon will ignore orders and do nothing. Otherwise, a second value is calculated to determine what disobedience action the Pokémon should take. (&amp;lt;math&amp;gt;R_2&amp;lt;/math&amp;gt; is a random integer between 0 and 255, independent of the previous random integer.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;DisobedienceAction = {(PokemonLevel + ObedienceCap) \times R_2 \over 256}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;DisobedienceAction&amp;lt;/math&amp;gt; is less than &amp;lt;math&amp;gt;ObedienceCap&amp;lt;/math&amp;gt;, the Pokémon uses another possible move instead. Otherwise, &amp;lt;math&amp;gt;R_3&amp;lt;/math&amp;gt;, another independent random integer between 0 and 255, is generated.&lt;br /&gt;
* If &amp;lt;math&amp;gt;R_3 &amp;lt; (PokemonLevel - ObedienceCap)&amp;lt;/math&amp;gt;, the Pokémon takes a nap and goes to {{status|sleep}}, unless it already has a major status condition, an {{m|uproar}} is occurring, or it has the [[Ability]] {{a|Vital Spirit}} or {{a|Insomnia}}.&lt;br /&gt;
* Otherwise, if &amp;lt;math&amp;gt;R_3 &amp;lt; 2 \cdot (PokemonLevel - ObedienceCap)&amp;lt;/math&amp;gt;, the Pokémon inflicts {{status|confusion}} damage to itself.&lt;br /&gt;
* Otherwise, the Pokémon does not attack.&lt;br /&gt;
&lt;br /&gt;
In [[Generation III]], the obedience check is not performed when using {{m|Pursuit}} on a Pokémon about to [[recall|switch out]], during the second turn of a {{cat|moves with a charging turn|move with a charging turn}}, or while locked into {{m|Bide}} or a {{cat|Consecutively executed moves|consecutively executed move}}. In [[Generation IV]], the obedience check is not performed while locked into Bide (other moves skipped in Generation III are unconfirmed in Generation IV).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Colosseum]] and [[Pokémon XD]], [[Shadow Pokémon]] may disobey commands to use any moves but [[Shadow moves]] if they are in [[Hyper Mode]] or [[Reverse Mode]], respectively.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{{Incomplete|2=Needs screenshot from Let&#039;s Go, Pikachu!, Let&#039;s Go, Eevee!}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Disobedience Gen I.png|Disobedience in Gen I&lt;br /&gt;
File:Disobedience Gen II.png|Disobedience in Gen II&lt;br /&gt;
File:Disobedience Gen III.png|Disobedience in Gen III&lt;br /&gt;
File:Disobedience Gen IV.png|Disobedience in Gen IV&lt;br /&gt;
File:Disobedience Gen V.png|Disobedience in Gen V&lt;br /&gt;
File:Disobedience Gen VI.png|Disobedience in Gen VI&lt;br /&gt;
File:Disobedience Gen VII.png|Disobedience in Gen VII&lt;br /&gt;
File:Disobedience Gen VIII.png|Disobedience in Gen VIII&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In &#039;&#039;[[EP044|The Problem with Paras]]&#039;&#039;, [[Lacy (EP044)|Cassandra&#039;s grandmother]] mentioned that Pokémon will only obey Trainers if they respect them. This respect can be earned by obtaining more [[Badge]]s. As shown in &#039;&#039;[[EP073|Bad to the Bone]]&#039;&#039;, this respect can be lost by losing the Badges. Unlike the {{pkmn|games}}, however, in the {{pkmn|anime}}, this is often overcome through emotional appeals or selflessness.&lt;br /&gt;
&lt;br /&gt;
===[[Original series]]===&lt;br /&gt;
[[File:Ash Charizard disobedience.png|thumb|250px|Ash&#039;s Charizard refusing to battle]]&lt;br /&gt;
In &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, [[Ash&#039;s Pikachu]] was initially very hostile towards him due to having no respect for a beginning Trainer. It wasn&#039;t until Ash protected Pikachu from a flock of {{p|Spearow}} that he finally respected and listened to Ash.&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Primeape]] was incredibly violent and virtually uncontrollable, and thus, Ash rarely used it. However, during the [[P1 Grand Prix]], Ash saved Primeape from a dangerous fall, and it began to respect and listen to Ash.&lt;br /&gt;
[[File:Misty yelling at Psyduck.png|thumb|left|220px|Misty yelling at Psyduck for not listening]]&lt;br /&gt;
Although not purposefully disobedient, [[Misty&#039;s Psyduck]] rarely does what she commands it to do, usually because it simply does not understand. It comes out of its {{i|Poké Ball}} at its own will when Misty wants to call out another Pokémon on her [[Party|team]] (mostly for comedic relief).&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP031|Dig Those Diglett!]]&#039;&#039;, all of the {{pkmn|Trainer}}s&#039; Pokémon proceeded to disobey their respective Trainers when they attempted to fight the Diglett, to the point where they even refused to come out of their {{i|Poké Ball}}s. However, it was later revealed that the various Pokémon had a very good reason for their disobedience, as the [[Gaiva Dam]]&#039;s completion would have resulted in the immediate vicinity being wiped out from the flooding.&lt;br /&gt;
&lt;br /&gt;
[[Jessie&#039;s Lickitung]], while generally obedient to Jessie, was shown in [[EP052|its debut episode]] to disobey Jessie once just prior to being defeated, with it being strongly implied in the Japanese version and to a far lesser extent the English dub that the primary reason for the disobedience was due to feeling hungry.&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Charmander]] refused to obey him after evolving into {{p|Charmeleon}}, and continued to disobey as a {{AP|Charizard}}. When Ash commanded him, he would either ignore Ash&#039;s orders and use a different move, go to {{status|sleep}}, leave the battlefield, or attack Ash. In [[M01|one case]], he even attacked [[Mewtwo (M01)|a Pokémon]] without Ash telling him to do so. The rare instances where Charizard does express any obedience towards Ash is when fighting against another Pokémon that it sees as a worthy opponent, namely other {{type|Fire}} Pokémon such as [[Zippo]], a [[Mewtwo (M01)#Created|cloned Charizard]], or [[Blaine&#039;s Magmar]]. Charizard&#039;s disobedience ultimately cost Ash the [[Indigo Plateau Conference]] when he deemed [[Sparky]] an unworthy opponent and refused to battle, causing the Mouse Pokémon and its {{pkmn|Trainer}}, [[Ritchie]], to win by default. In addition, his lack of respect for Ash during that time was such that even after Ash [[EP063|won his Earth Badge]], he still refused to obey. After Ash stayed up all night to look after Charizard when he had become frozen in &#039;&#039;[[EP105|Charizard Chills]]&#039;&#039;, Charizard regained his respect for Ash. This character trait was severely downplayed in the remake to &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, &#039;&#039;[[M22|Mewtwo Strikes Back - Evolution]]&#039;&#039;, only really being showcased twice in the film: when attacking Mewtwo like in the original film and when he attacked Dragonite when it appeared.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP073|Bad to the Bone]]&#039;&#039;, [[Otoshi]]&#039;s {{p|Marowak}} left its Trainer after he lost and failed to recover his Badges, as Marowak had lost respect for him. Marowak later returned when it saw how happy a group of Trainers and their Pokémon were together.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Pokémon the Series: Ruby and Sapphire]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[AG046|Candid Camerupt!]]&#039;&#039;, [[Ash&#039;s Corphish]] attacked [[Winstrate family|Vivi]]&#039;s {{p|Marill}} at full force even though [[Max]], who borrowed Corphish, had explicitly told it to go easy on the Aqua Mouse Pokémon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG066|Exploud and Clear!]]&#039;&#039;, {{OBP|Guy|AG066}}&#039;s {{p|Loudred}} stopped obeying him after it evolved into {{p|Exploud}}, and ran off. However, after Guy jumped in front of {{TRT}}&#039;s cork gun to protect it, it came to respect him.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG112|Showdown At Linoone]]&#039;&#039;, [[Kimmy Shoney]] had a {{p|Linoone}} that went around stealing round objects and wouldn&#039;t listen to him.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Pokémon the Series: Diamond and Pearl]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[DP035|An Elite Meet and Greet!]]&#039;&#039;, [[Dawn&#039;s Buizel]] refused to obey her commands during his battle against [[Lucian]]&#039;s {{p|Bronzong}}, resulting in his defeat. Later, after Lucian commanded Buizel during his battle against {{TRT}}, Lucian showed Dawn how Buizel conducts himself in battles, and Dawn adjusted her battling style to fit Buizel&#039;s, giving him commands more suitable to the way he used to behave when he was in the {{pkmn2|wild}}. As a result, Buizel obeyed Dawn during the rematch. Buizel continued to obey her afterwards, and always obeyed Ash after Dawn traded Buizel to him.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP059|Luxray Vision!]]&#039;&#039;, {{OBP|Marble|DP059}} had trouble getting her {{p|Luxray}} to obey her due to it having trouble with its Electric-type attacks since evolving from {{p|Luxio}}. Once Luxray was able to utilize its Electric-type attacks again, it had no trouble obeying Marble.&lt;br /&gt;
&lt;br /&gt;
[[Dawn&#039;s Piloswine]] frequently disobeyed her after evolving from {{p|Swinub}}, and continued to disobey as a {{p|Mamoswine}}. In &#039;&#039;[[DP119|Trials and Adulations!]]&#039;&#039;, Mamoswine was injured during a battle against a {{pkmn2|wild}} {{p|Aggron}}; Dawn and her Pokémon used the first aid skills Brock taught her in &#039;&#039;[[DP094|Doc Brock!]]&#039;&#039; to help Mamoswine recover, and later attempted to protect Mamoswine from Team Rocket. As a result, Mamoswine regained its respect for Dawn, and under her instructions, it was able to defeat Aggron. After that, although Mamoswine was still a little rebellious, it did not hesitate to help Dawn when she was in danger.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP148|Try For the Family Stone!]]&#039;&#039;, [[Mitchell (DP148)|Mitchell]]&#039;s {{P|Murkrow}} stopped obeying and ran away from him when he, out of both desperation to beat his sister [[Rhyanna]] and her {{P|Misdreavus}} and frustration out of his and Murkrow&#039;s previous failures to beat them, pushed Murkrow too hard in training it to learn [[Wing Attack]] by continuously pelting it with stones and denying it the chance to recover when it got hit; this also resulted in Murkrow starting to use its {{m|Confuse Ray|hypnosis power}} on unsuspecting travelers in its anger, which Rhyanna believed Mitchell to be responsible for. Murkrow started listening to Mitchell again after he apologized to it.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Pokémon the Series: Black &amp;amp; White]]&#039;&#039;===&lt;br /&gt;
[[File:Excadrill covered.png|thumb|250px|Excadrill refusing to battle]]&lt;br /&gt;
In &#039;&#039;[[Pokémon the Series: Black &amp;amp; White]]&#039;&#039;, [[Iris&#039;s Excadrill]] had closed himself off from her, as he was ashamed of when he lost to [[Drayden]]&#039;s {{p|Haxorus}} and distrustful of her guidance in battle (due to her having pushed him to keep battling even though he knew he couldn&#039;t win). When sent out of his {{i|Poké Ball}}, he would simply stay curled up as a drill. Following {{an|Cilan}}&#039;s advice in &#039;&#039;[[BW033|Iris and Excadrill Against the Dragon Buster!]]&#039;&#039;, Iris apologized to him; as a result, he regained his respect for Iris and began to obey her again.&lt;br /&gt;
&lt;br /&gt;
Later, {{an|Iris}} caught an {{TP|Iris|Emolga}} who disliked battling, and would use {{m|Volt Switch}} to force another Pokémon into her place when sent into battle. She was also fond of using {{m|Attract}} to {{status|infatuation|infatuate}} the opponent, and avoid actually battling. Since in the [[Club Battle]], only one Pokémon could be used, Emolga could not use Volt Switch without being disqualified; as a result, she actually listened to Iris&#039;s commands, and she continued to in later battles.&lt;br /&gt;
&lt;br /&gt;
[[Luke&#039;s Zorua]] ran off and refused to listen to him after Luke continued to make Zorua play male characters, when as a female, she only wanted to play female characters. Zorua listened to Luke again after he apologized.&lt;br /&gt;
&lt;br /&gt;
{{an|Bianca}}&#039;s new {{p|Escavalier}}, which had just evolved from a {{p|Karrablast}} by trading her {{p|Shelmet}} for it with [[Professor Juniper]], attacked her when she tried to greet it. Professor Juniper recommended that it have a [[Double Battle]] with her new {{p|Accelgor}}-which also evolved during the trade-against [[Ash&#039;s Boldore]] and [[Cilan&#039;s Crustle]]. Through half the battle, Escavalier refused to listen to Bianca, which resulted in Accelgor being injured while trying to protect it. Seeing what Accelgor was willing to do for it, Escavalier started to listen to Bianca&#039;s commands so it could protect Accelgor as well.&lt;br /&gt;
&lt;br /&gt;
[[Iris&#039;s Dragonite]] initially refused to listen to her, particularly during the [[Pokémon World Tournament Junior Cup]]. He attacked with the moves he wanted to use, rather than the ones Iris commanded, which eventually resulted in Iris&#039;s loss against Ash in the semifinals. Slowly but surely, Dragonite started trusting his Trainer, and by &#039;&#039;[[BW097|Unova&#039;s Survival Crisis!]]&#039;&#039;, he started to obey Iris.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Pokémon the Series: XY]]&#039;&#039;===&lt;br /&gt;
[[File:Ash Froakie past.png|thumb|250px|Froakie abandoning one of its previous Trainers]]&lt;br /&gt;
[[Ash&#039;s Greninja|Ash&#039;s Froakie]], prior to joining Ash&#039;s team, was notorious for being troublesome, going through several Trainers that it proved unsuitable for. Either the Trainer would end up returning it to [[Professor Sycamore]] for being disobedient, or it would abandon its new Trainer and return to Professor Sycamore itself; the latter had happened when it met Ash in &#039;&#039;[[XY001|Kalos, Where Dreams and Adventures Begin!]]&#039;&#039;. Even willingly joining Ash&#039;s party didn&#039;t automatically ensure its obedience; in &#039;&#039;[[XY003|A Battle of Aerial Mobility!]]&#039;&#039;, when a wild {{AP|Fletchling}} upset {{an|Bonnie}} by stealing a Berry that she was trying to feed to a {{TP|Clemont|Dedenne}}, Froakie attacked the Tiny Robin Pokémon and refused to obey Ash&#039;s instructions to back down and leave it to Pikachu. However, Ash realized that the Bubble Frog Pokémon was only trying to stick up for Bonnie and the two came up with a strategy that ultimately resulted in Froakie&#039;s payback and Fletchling&#039;s capture. This confirmed to Froakie that it had found the right Trainer and it subsequently obeyed Ash without question.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY008|Grooming Furfrou!]]&#039;&#039;, {{OBP|Jessica|XY008}} had trouble getting her {{p|Furfrou}} to obey her. This stemmed from the fact Furfrou didn&#039;t approve of her due to her not being confident in her skills.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;, [[Jessie&#039;s Mimikyu]] sometimes refused to listen to its Trainer unless [[Ash&#039;s Pikachu]] is around for it to fight; although sometimes Mimikyu will target Pikachu instead if told to attack something else. While their relationship improved over time, Mimikyu continued to prioritize attacking any Pikachu it saw. This habit almost cost Jessie in the preliminary round of the [[Manalo Conference]], as Mimikyu continued to try to attack Ash&#039;s Pikachu even after the [[Battle Royal]] ended.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM047|A Masked Warning!]]&#039;&#039;, Ash discovered that his {{AP|Lycanroc}} would become enraged whenever its fur is dirtied. Later, during a {{pkmn|battle}} with {{an|Gladion}}, Lycanroc landed in a puddle and became enraged by its muddied fur, causing it to attack Gladion&#039;s {{p|Type: Null}}, {{TP|Gladion|Silvally}}, without listening to Ash&#039;s commands. The same thing occurred again in &#039;&#039;[[SM074|Tough Guy Trials!]]&#039;&#039;, during Ash&#039;s battle with [[Nanu]]&#039;s {{p|Krookodile}}; Lycanroc was hit by {{m|Mud-Slap}} from Krookodile, causing it to get dirty and enraged once more, leading to its defeat soon after. This happened yet again in [[SM075|the next episode]], after [[Guardian deities (anime)|Tapu Bulu]] intentionally hit Lycanroc into the puddle along with Ash&#039;s other Pokémon, driving it mad once more. However, Ash was able to calm it down by having it remember everything that they went through together when it was still a {{p|Rockruff}}. Eventually, Lycanroc overcame its rage during the battle with Tapu Bulu, when it got hit by a tree trunk and landed into the puddle again.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[JN072|Everybody&#039;s Doing the Underground Shuffle!]]&#039;&#039;, [[Goh]] and Ash&#039;s Pikachu battled a {{pkmn2|wild}} {{p|Seismitoad}} underneath [[Driftveil City]] while separated from Ash, [[Chloe]], and the others. Goh tried to [[Caught Pokémon|catch]] it, but Pikachu kept taking the initative before Goh could command him, causing Seismitoad to flee.&lt;br /&gt;
&lt;br /&gt;
===In [[side story episodes]]===&lt;br /&gt;
[[Misty&#039;s Gyarados]] was incredibly hostile to her and everyone else when she returned to the [[Cerulean Gym]] and was almost the cause of the Gym being closed down in &#039;&#039;[[HS02|Cerulean Blues]]&#039;&#039;. It nearly drowned her in the pool while she was trying to tame it. Gyarados started to obey her when she protected it against the attacks of the [[Invincible Pokémon Brothers]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
{{incomplete|section|Missing Enta&#039;s Zangoose from the Pokémon Battle Frontier manga}}&lt;br /&gt;
===The Electric Tale of Pikachu===&lt;br /&gt;
In &#039;&#039;[[ET01|Pikachu, I See You!]]&#039;&#039;, similar to the anime, {{OBP|Ash&#039;s Pikachu|EToP}} started off as hostile towards Ash. It was not until Ash protected it from a {{AP|Fearow}} and a flock of {{p|Spearow}} that Pikachu began to respect Ash.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[ET13|The Indigo Finals]]&#039;&#039;, [[Ash&#039;s Charizard]] was revealed to have disobeyed Ash sometime before the 88th Pokémon League. During the League, Ash would have to hold a special flare with the fire of a {{p|Moltres}} to get Charizard to listen. When Ash used Charizard against [[Ritchie]]&#039;s [[Zippo|Charley]], it became a brutal battle to the point that Ash had to get his Charizard to stop, but failed. With no other choice, Ash recalled Charizard to its Poké Ball and then forfeited the match.&lt;br /&gt;
&lt;br /&gt;
===How I Became a Pokémon Card===&lt;br /&gt;
In [[PW05]], {{HIBAPC|Tsubasa}} trains a {{p|Pidgeot}} which does not obey him as it belonged to his grandfather.&lt;br /&gt;
&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
In &#039;&#039;{{ma|I Choose You!}}&#039;&#039;, {{OBP|Ash&#039;s Pikachu|M20}} started off as disobedient towards Ash when he and Ash first met. After an encounter with a flock of {{p|Spearow}}, Pikachu began to respect Ash when Ash selflessly protected him from that flock of Spearow.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Zeller disobedience.png|thumb|250px|Pearl&#039;s Buizel, Zeller, attacking his Trainer]]&lt;br /&gt;
There have been some instances where Pokémon don&#039;t obey their Trainers. Most commonly, this has been the case for traded Pokémon. There have also been some instances where Pokémon do not obey their original Trainers.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Red, Green &amp;amp; Blue}}====&lt;br /&gt;
In &#039;&#039;[[PS005|Onix is On!]]&#039;&#039;, {{adv|Red}}&#039;s {{p|Pikachu}}, [[Pika]], refused to listen to Red due to Red being an inexperienced Trainer. Only after Red saved Pika from an attack did he begin to listen.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS006|Gyarados Splashes In!]]&#039;&#039;, [[Misty]]&#039;s {{p|Gyarados}}, now owned by Red and [[nickname]]d [[Gyara]], did not obey her. This was a result from [[Team Rocket]]&#039;s experiments involving Pokémon in which the Pokémon in question had been used, causing his rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS018|A Tale of Ninetales]]&#039;&#039;, Blue&#039;s new {{TP|Blue|Porygon}} refuses to listen to him. This is stated to be due to the fact that Pokémon exchanged at the [[Celadon Game Corner|Game Corner]] tend to be harder to control. Additionally, {{adv|Red}} and {{adv|Blue}}&#039;s Pokémon get accidentally traded between them. Blue&#039;s Pokémon do not obey Red because they do not respect him.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
In &#039;&#039;[[PS109|Ampharos Amore]]&#039;&#039;, {{adv|Silver}} and {{adv|Gold}} trade their Pokémon. In the next round, the Pokémon Gold traded to Silver, [[Polibo]], does not react to his commands.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
{{adv|Pearl}}&#039;s {{p|Buizel}}, {{DL|Pearl (Adventures)|Zeller}}, does not obey him, having turned hostile towards humans after [[Team Galactic]] detonated the Galactic Bomb and his home is destroyed.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Black &amp;amp; White}}====&lt;br /&gt;
{{adv|Black}}&#039;s {{p|Carracosta}}, [[Costa]], is a stubborn and unresponsive Pokémon. Due to this nature, his original Trainer, [[Marshal]], released him. He displayed the same attitude with Black and only began to listen to him shortly before he evolved.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
In &#039;&#039;[[DPA01|In Search of the Legendary Pokémon Dialga!!]]&#039;&#039;, when [[Hareta]] first met {{TP|Hareta|Piplup}}, it refused to listen to him. It wasn&#039;t until when Hareta attempted to calm down a {{pkmn2|wild}} {{p|Onix}}, Piplup began to respect Hareta.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
In &#039;&#039;[[GB03|The Legendary Pokémon Appears!]]&#039;&#039;, {{GnB|Gold}} received a {{TP|Gold|Pikachu}} from the future. It didn&#039;t listen to Gold when they first met as its level was too high.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Newspaper Strip===&lt;br /&gt;
In the [[Pokémon Newspaper Strip]], [[Ash Ketchum (Pokémon Newspaper Strip)|Ash]]&#039;s Pokémon often disobey him and attack him. In particular, Ash repeatedly ordered [[Ash&#039;s Pikachu|his Pikachu]] to enter its Poké Ball, but Pikachu ignored him.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gehorsam]]&lt;br /&gt;
[[es:Obediencia]]&lt;br /&gt;
[[it:Obbedienza]]&lt;br /&gt;
[[ja:お願いをきいてくれる]]&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rank_(Mystery_Dungeon)&amp;diff=3137339</id>
		<title>Rank (Mystery Dungeon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rank_(Mystery_Dungeon)&amp;diff=3137339"/>
		<updated>2020-03-25T10:59:07Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Rescue Points */ added S rank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|needs=Rescue Team DX information}}&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], [[team]]s have a &#039;&#039;&#039;rank&#039;&#039;&#039; that reflects the skill level of the team.&lt;br /&gt;
&lt;br /&gt;
==Rescue Ranks==&lt;br /&gt;
In {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}} and {{g|Mystery Dungeon: Rescue Team DX}}, Rescue Teams have an associated rank that is increased by earning Rescue Points. In addition, Rescue Team DX includes bag, team, and job capacity upgrades that come with each rank up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{md red color}}; border: 3px solid #{{md blue color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Red and Blue Rescue Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Rank name&lt;br /&gt;
! Points needed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Rank Rescue Team.png]]Normal Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bronze Rank Rescue Team.png]]Bronze Rank&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver Rank Rescue Team.png]]Silver Rank&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold Rank Rescue Team.png]]Gold Rank&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Platinum Rank Rescue Team.png]]Platinum Rank&lt;br /&gt;
| 3000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Diamond Rank Rescue Team.png]]Diamond Rank&lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lucario Rank Rescue Team.png]]{{p|Lucario}} Rank&lt;br /&gt;
| 15000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{md red color}}; border: 3px solid #{{md blue color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Rescue Team DX&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Rank name&lt;br /&gt;
! Points needed&lt;br /&gt;
! Camp capacity&lt;br /&gt;
! Job limit&lt;br /&gt;
! Number of editable teams&lt;br /&gt;
! Toolbox size&lt;br /&gt;
! Rewarded items&lt;br /&gt;
! Statues&lt;br /&gt;
|-&lt;br /&gt;
| Rookie Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 32&lt;br /&gt;
| None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Normal Rank&lt;br /&gt;
| 500&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 3&lt;br /&gt;
| 32&lt;br /&gt;
| &lt;br /&gt;
* ×10 Max Elixir&lt;br /&gt;
* ×5 Accuracy Drink&lt;br /&gt;
* ×5 Silver Dojo Ticket&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| 1100&lt;br /&gt;
| 11&lt;br /&gt;
| 24&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
* ×10 Max Elixir&lt;br /&gt;
* ×10 PP-Up Drink&lt;br /&gt;
* ×5 Gold Dojo Ticket&lt;br /&gt;
| Bonsly Statue&lt;br /&gt;
|-&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| 2200&lt;br /&gt;
| 14&lt;br /&gt;
| 32&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×15 Max Elixir&lt;br /&gt;
* ×8 Power Drink&lt;br /&gt;
* ×5 Revive All Orb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| 5200&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 6&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×5 Rainbow Gummi&lt;br /&gt;
* ×10 Accuracy Drink&lt;br /&gt;
* ×1 X-Ray Specs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| 11200&lt;br /&gt;
| 23&lt;br /&gt;
| 48&lt;br /&gt;
| 7&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×10 Rainbow Gummi&lt;br /&gt;
* ×10 PP-Up Drink&lt;br /&gt;
* ×12 Sitrus Berry&lt;br /&gt;
| Mime Jr. Statue&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| 19200&lt;br /&gt;
| 26&lt;br /&gt;
| 56&lt;br /&gt;
| 7&lt;br /&gt;
| 48&lt;br /&gt;
|&lt;br /&gt;
* ×3 DX Gummi&lt;br /&gt;
* ×13 Power Drink&lt;br /&gt;
* ×10 Revive All Orb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ace Rank&lt;br /&gt;
| 27800&lt;br /&gt;
| 29&lt;br /&gt;
| 64&lt;br /&gt;
| 8&lt;br /&gt;
| 48&lt;br /&gt;
|&lt;br /&gt;
* ×3 DX Gummi&lt;br /&gt;
* ×12 Protein&lt;br /&gt;
* ×10 Iron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 37800&lt;br /&gt;
| 32&lt;br /&gt;
| 64&lt;br /&gt;
| 8&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×5 DX Gummi&lt;br /&gt;
* ×12 Calcium&lt;br /&gt;
* ×10 Zinc&lt;br /&gt;
| Lucario Statue&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Rank&lt;br /&gt;
| 49800&lt;br /&gt;
| 35&lt;br /&gt;
| 64&lt;br /&gt;
| 9&lt;br /&gt;
| 48&lt;br /&gt;
|&lt;br /&gt;
* ×5 DX Gummi&lt;br /&gt;
* ×12 Carbos&lt;br /&gt;
* ×10 Life Seed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| 59800&lt;br /&gt;
| 38&lt;br /&gt;
| 64&lt;br /&gt;
| 9&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×8 DX Gummi&lt;br /&gt;
* ×10 Joy Seed&lt;br /&gt;
* ×20 Rainbow Gummi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master Rank&lt;br /&gt;
| 99800&lt;br /&gt;
| 38&lt;br /&gt;
| 64&lt;br /&gt;
| 10&lt;br /&gt;
| 56&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rescue Points===&lt;br /&gt;
The amount of Rescue Points gained from completing a mission depend on the difficulty rating, which depends on dungeon&#039;s hidden difficulty value; longer dungeons will increase this value as missions take on later floors. Additionally, an escort mission adds 2 to the value. E-rank missions have a white letter, D- and C-rank missions have a green letter, B- and A-rank missions have a blue letter, and S-rank missions have a red letter. The amount of Poké mentioned in job description is dependent on rank itself, starting with 100 Poké at E and increasing by 100 for each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{md red color}}; border: 3px solid #{{md blue color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Rescue Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
| F&lt;br /&gt;
| E&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|D&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|C&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|B&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|S&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;{{roundytr|5px}}&amp;quot;|★&lt;br /&gt;
|-&lt;br /&gt;
! Points gained (&amp;lt;span class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;{{gameabbrevmd|RB}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 80&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
| 1000&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
! Points gained (&amp;lt;span class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;{{gameabbrevmd|RTDX}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 75&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 125&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 175&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration Ranks==&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky]], Exploration Teams have an associated rank that is increased by earning Rank Points.&lt;br /&gt;
&lt;br /&gt;
Master Rank is the highest rank in Explorers of Time and Darkness. However, in Explorers of Sky, the ranks from Super to Master (as well as Silver) are easier to obtain, and four ranks were introduced above it, but they cannot be unlocked until the player has rescued Scizor and obtained the Secret Rank. The highest obtainable rank in Sky is the Guildmaster Rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{md sky color}}; border: 3px solid #{{md sky color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Exploration Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Points needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Reward&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Storage allowance&lt;br /&gt;
|-&lt;br /&gt;
! Time and Darkness&lt;br /&gt;
! Sky&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Rank Explorers.png]]Normal Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
| None&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bronze Rank Explorers.png]]Bronze Rank&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver Rank Explorers.png]]Silver Rank&lt;br /&gt;
| 400 &lt;br /&gt;
| 300&lt;br /&gt;
| {{DL|Health drink|Zinc}}&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold Rank Explorers.png]]Gold Rank&lt;br /&gt;
| 1600&lt;br /&gt;
| 1600&lt;br /&gt;
| {{DL|Health drink|Ginseng}}&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Diamond Rank Explorers.png]]Diamond Rank&lt;br /&gt;
| 3200&lt;br /&gt;
| 3200&lt;br /&gt;
| {{DL|Health drink|Protein}}&lt;br /&gt;
| 480&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Super Rank Explorers.png]]Super Rank&lt;br /&gt;
| 6000 &lt;br /&gt;
| 5000&lt;br /&gt;
| {{DL|Health drink|Calcium}}&lt;br /&gt;
| 560&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ultra Rank Explorers.png]]Ultra Rank&lt;br /&gt;
| 10000 &lt;br /&gt;
| 7500&lt;br /&gt;
| {{DL|Health drink|Iron}}&lt;br /&gt;
| 640&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hyper Rank Explorers.png]]Hyper Rank&lt;br /&gt;
| 15000 &lt;br /&gt;
| 10500&lt;br /&gt;
| {{DL|Seed|Joy Seed}}&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Rank Explorers.png]]Master Rank&lt;br /&gt;
| 62500 &lt;br /&gt;
| 13500&lt;br /&gt;
| {{DL|Seed|Joy Seed}}&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master 2 Rank Explorers.png]]Master ★ Rank&lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 17000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Oblivion Forest]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master 3 Rank Explorers.png]]Master ★★ Rank&lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 21000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Treacherous Waters]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master 4 Rank Explorers.png]]Master ★★★ Rank&lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 25000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Southeastern Islands]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guildmaster Rank Explorers.png]]Guildmaster Rank &lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 100000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Inferno Cave]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Secret Rank Explorers.png]]Secret Rank&lt;br /&gt;
| Rescue {{p|Scizor}} from &amp;lt;br&amp;gt; [[Crevice Cave|Crevice Cave Pit]] (post-ending)&lt;br /&gt;
| Rescue {{p|Scizor}} from &amp;lt;br&amp;gt; [[Crevice Cave|Crevice Cave Pit]] (post-ending)&lt;br /&gt;
| Can do [[Seven Treasures|Special Missions]]&lt;br /&gt;
| {{tt|N/A|This rank doesn&#039;t affect storage space}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank Points===&lt;br /&gt;
Rank Points are obtained through completing missions. The amount of points gained from completing a mission depend on the difficulty rating, which in turn depends on several factors, including the type of mission and the dungeon in which the mission is to take place.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{md sky color}}; border: 3px solid #{{md sky color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Rank Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
| E&lt;br /&gt;
| D&lt;br /&gt;
| C&lt;br /&gt;
| B&lt;br /&gt;
| A&lt;br /&gt;
| S&lt;br /&gt;
| ★1&lt;br /&gt;
| ★2&lt;br /&gt;
| ★3&lt;br /&gt;
| ★4&lt;br /&gt;
| ★5&lt;br /&gt;
| ★6&lt;br /&gt;
| ★7&lt;br /&gt;
| ★8&lt;br /&gt;
| style=&amp;quot;{{roundytr|5px}}&amp;quot; | ★9&lt;br /&gt;
|-&lt;br /&gt;
! Points gained (&amp;lt;span class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;{{gameabbrevmd|TD}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10 || 15 || 20 || 30 || 50 || 70 || 100 || 200 || 300 || 400 || 500 || 700 || 1000 || 1300 || 1500&lt;br /&gt;
|-&lt;br /&gt;
! Points gained (&amp;lt;span class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;{{gameabbrevmd|S}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 60&lt;br /&gt;
| 90&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 800&lt;br /&gt;
| 1000&lt;br /&gt;
| 1200&lt;br /&gt;
| 1400&lt;br /&gt;
| 1600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Squad==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{water color}}; border: 3px solid #{{electric color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Rank name&lt;br /&gt;
! Points needed&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| ノーマルランク &#039;&#039;Normal Rank&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| ブロンズランク &#039;&#039;Bronze Rank&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| [[Joy Seed]], access to Gastrodon Judgment House and&amp;lt;br/&amp;gt;[[Treasure Box]]es; access to fourth and fifth dungeons&lt;br /&gt;
|-&lt;br /&gt;
| シルバーランク &#039;&#039;Silver Rank&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| [[Wonder Gummi]], access to Slaking Move Relearner&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank Points===&lt;br /&gt;
As before, Rank Points are acquired by doing missions in dungeons; the difficulty of the mission depends on the dungeon, type of mission and how far into the dungeon the mission is. Letter-ranked missions have different colors depending on the letter (e.g. E-rank is white).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{water color}}; border: 3px solid #{{electric color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Rank Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
| E&lt;br /&gt;
| D&lt;br /&gt;
| C&lt;br /&gt;
| B&lt;br /&gt;
| style=&amp;quot;{{roundytr|5px}}&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
! Points gained&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paradise Ranks==&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Gates to Infinity]], the player&#039;s team has an associated Paradise Rank which is increased by earning Paradise Points by completing job requests.&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=point payout chart}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #C0C0C0; border: 3px solid #6464FF&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Paradise Points&lt;br /&gt;
! Bag size limit&lt;br /&gt;
! Item rewards&lt;br /&gt;
|-&lt;br /&gt;
| Normal Rank&lt;br /&gt;
| 0&lt;br /&gt;
| 24&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Reviver Seed ×2&lt;br /&gt;
[[File:MDBag Oran Berry V Sprite.png|link=Berry#In the Pokémon Mystery Dungeon series|Berry]] Oran Berry ×3&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Grass Gift&lt;br /&gt;
|-&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| 150&lt;br /&gt;
| 40&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Seed V Sprite.png|link=Seed]] Reviver Seed ×2&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Water Gift&lt;br /&gt;
[[File:MDBag Scarf V Sprite.png|link=Scarf]] Coalition Scarf&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar ×5&lt;br /&gt;
|-&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| 350&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Seed V Sprite.png|link=Seed]] Life Seed&lt;br /&gt;
[[File:MDBag Sitrus Berry V Sprite.png|link=Berry#In the Pokémon Mystery Dungeon series|Berry]] Sitrus Berry&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Fire Gift&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar ×5&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| 700&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Iron V Sprite.png|link=Health drink]] Iron&lt;br /&gt;
[[File:MDBag Zinc V Sprite.png|link=Health drink]] Zinc&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Electric Gift&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar ×10&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| 1250&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Protein V Sprite.png|link=Health drink]] Protein&lt;br /&gt;
[[File:MDBag Calcium V Sprite.png|link=Health drink]] Calcium&lt;br /&gt;
[[File:MDBag Gift Sprite.png|Friend Gift]] Dragon Gift&lt;br /&gt;
|-&lt;br /&gt;
| Super Rank&lt;br /&gt;
| 5000&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Red Key V Sprite.png|link=Key]] Red Key [[File:MDBag Blue Key V Sprite.png|link=Key]] Blue Key &lt;br /&gt;
[[File:MDBag Green Key V Sprite.png|link=Key]] Green Key [[File:MDBag Black Key V Sprite.png|link=Key]] Black Key &lt;br /&gt;
|-&lt;br /&gt;
| Hyper Rank&lt;br /&gt;
| 10000&lt;br /&gt;
| 48&lt;br /&gt;
|[[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Manual Sprite.png|link=Gates_to_Infinity_exclusive_items#Items_that_affect_moves|Manual]] Accuracy Manual ×3&lt;br /&gt;
[[File:MDBag Manual Sprite.png|link=Gates_to_Infinity_exclusive_items#Items_that_affect_moves|Manual]] Power Manual ×3 [[File:MDBag Manual Sprite.png|link=Gates_to_Infinity_exclusive_items#Items_that_affect_moves|Manual]] PP Manual ×3&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| 20000&lt;br /&gt;
|48&lt;br /&gt;
|[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar × 30&lt;br /&gt;
|-&lt;br /&gt;
| Royal Rank&lt;br /&gt;
| 40000&lt;br /&gt;
|48&lt;br /&gt;
|[[File:MDBag Protein V Sprite.png|link=Health drink]] Protein ×3 [[File:MDBag Calcium V Sprite.png|link=Health drink]] Calcium ×3 [[File:MDBag Iron V Sprite.png|link=Health drink]] Iron ×3&lt;br /&gt;
[[File:MDBag Zinc V Sprite.png|link=Health drink]] Zinc ×3 [[File:MDBag Gift Sprite.png|link=Friend Gift]] Premier Gift&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Rank&lt;br /&gt;
| 99999&lt;br /&gt;
|48&lt;br /&gt;
| [[File:MDBag Tutor TM V Sprite.png]] Frenzy Plant [[File:MDBag Tutor TM V Sprite.png]] Blast Burn [[File:MDBag Tutor TM V Sprite.png]] Hydro Cannon &lt;br /&gt;
[[File:MDBag Tutor TM V Sprite.png]] Volt Tackle [[File:MDBag Tutor TM V Sprite.png]] Draco Meteor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expedition Ranks==&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]] expedition points are gained by completing expeditions and are used to raise the expedition rank by checking the [[nexus]] when the required amount of points are reached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{gold color}}; border: 3px solid #{{ice color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Expedition Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Points needed&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Reward&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum registered teams&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Songs added&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Bag size&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pokémon  connected&lt;br /&gt;
|-&lt;br /&gt;
!Items&lt;br /&gt;
!Dungeons&lt;br /&gt;
!Gold bars&lt;br /&gt;
|-&lt;br /&gt;
|Rookie Rank&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Normal Rank&lt;br /&gt;
|200&amp;lt;!-- 700 till next rank --&amp;gt;&lt;br /&gt;
|{{DL|Looplet|Gold Looplet}} ×1, [[Progress Device]] ×1, [[Lucha Token]] ×2 &lt;br /&gt;
|&amp;lt;!-- no dungeons --&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
| 6&lt;br /&gt;
|Unlimited Dungeon 1, Unlimited Dungeon 2, Unlimited Dungeon 3, V-Wheeeeeel!!!, Battling Legends&lt;br /&gt;
|&lt;br /&gt;
|{{p|Drilbur}}, {{p|Bisharp}}, {{p|Fearow}}, {{p|Gabite}}&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
|700&amp;lt;!-- 1,500 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Focus Looplet}} ×1, [[Lucha Token]] ×2, {{DL|Progress Device|Progress Device +}} ×1&lt;br /&gt;
| [[Pledge Hill]]&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| Ragged Mountain, Illusory Ragged Mountain, Stony Cave&lt;br /&gt;
| 40&lt;br /&gt;
| {{p|Binacle}}, {{p|Helioptile}}, {{p|Machamp}}, {{p|Goodra}}, {{p|Druddigon}}&lt;br /&gt;
|-&lt;br /&gt;
| Silver Rank&lt;br /&gt;
|1,500&amp;lt;!-- 3,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Joy Looplet}} ×1, {{DL|Health drink|Iron}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Triangle Temple]], [[Heart Lake]]&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
| Hazy Pass, Hazy Pass: Highlands, Illusory Hazy Pass, Stompstump Peak&lt;br /&gt;
|&lt;br /&gt;
| {{p|Combee}} (♀), {{p|Combee}} (♂), {{p|Beedrill}}, {{p|Vespiquen}}, {{p|Lickitung}}&lt;br /&gt;
|-&lt;br /&gt;
| Gold Rank&lt;br /&gt;
|3,000&amp;lt;!-- 4,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Persim Looplet}} ×1, {{DL|Health drink|Zinc}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Island of Isolation]], [[Mysterious Geoglyph]]&lt;br /&gt;
| 20&lt;br /&gt;
| 7&lt;br /&gt;
| Desolate Canyon, Inflora Forest, Crags of Lament, Within the Crags of Lament&lt;br /&gt;
| 48&lt;br /&gt;
| {{p|Tympole}}, {{p|Seismitoad}}, {{p|Poliwag}}, {{p|Trubbish}}, {{p|Poliwrath}}&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
|4,000&amp;lt;!-- 4,500 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Pecha Looplet}} ×1, {{DL|Health drink|Calcium}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Seafloor Ruins]], [[Blue Point]]&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
| Telluric Path, Great Glacier, Glacial Underpass, Glacier Palace, Glacier Palace: Reaches&lt;br /&gt;
| &lt;br /&gt;
| {{p|Hippowdon}} (♀), {{p|Heracross}}, {{p|Baltoy}}&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
|4,500&amp;lt;!-- 5,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Wakeful Looplet}} ×1, {{DL|Health drink|Protein}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Altar of Ice]], [[Zero Isle]]&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| Kilionea Road, Forest of Shadows, Daybreak Ridge, Daybreak Ridge: Highlands&lt;br /&gt;
| &lt;br /&gt;
| {{p|Scyther}}, {{p|Crustle}}&lt;br /&gt;
|-&lt;br /&gt;
| Ace Rank&lt;br /&gt;
|5,000&amp;lt;!-- 6,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Health drink|Carbos}} ×2, [[Lucha Token]] ×2, {{m|Dazzling Gleam}} (multiuse) ×1&lt;br /&gt;
| [[Dragon Gate]], [[Distress Mountain]]&lt;br /&gt;
| 35&lt;br /&gt;
| 8&lt;br /&gt;
| Ochre Quarry, Withered Savanna, Holehills, Illusory Holehills&lt;br /&gt;
| &lt;br /&gt;
| {{p|Exeggutor}}, {{p|Ditto}}&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
|6,000&amp;lt;!-- 7,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Seed|Life Seed}} ×2, [[Lucha Token]] ×2, {{m|Shadow Ball}} (multiuse) ×1&lt;br /&gt;
| [[Island of Storms]], [[Temple Remains]]&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| Scorching Desert, Tyrian Maze, Tyrian Maze: Inner Chamber&lt;br /&gt;
| &lt;br /&gt;
| {{p|Golett}}, {{p|Solosis}}, {{p|Litwick}}&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Rank&lt;br /&gt;
|7,000&amp;lt;!--8,000 till next rank--&amp;gt;&lt;br /&gt;
|{{DL|Health drink|Power Drink}} ×2, [[Lucha Token]] ×2, {{m|Focus Blast}} (multiuse) ×1&lt;br /&gt;
|[[Sky Ruins]], [[Sacred Ruins]]&lt;br /&gt;
|45&lt;br /&gt;
|9&lt;br /&gt;
|Glacier Palace: Eastern Spire, Glacier Palace: Western Spire, Glacier Palace: Great Spire&lt;br /&gt;
|&lt;br /&gt;
|{{p|Wailord}}&lt;br /&gt;
|-&lt;br /&gt;
|Master Rank&lt;br /&gt;
|8,000&amp;lt;!--10,000 till next rank--&amp;gt;&lt;br /&gt;
|{{DL|Health drink|Accuracy Drink}} ×2, [[Lucha Token]] ×2, {{m|Psychic}} (multiuse) ×1&lt;br /&gt;
|[[Ocean Tempest]], [[Magma Chamber]]&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|Clash with Kyurem!, The Bittercold: First Battle, The Bittercold: Second Battle&lt;br /&gt;
|&lt;br /&gt;
|{{p|Carracosta}}, {{p|Celebi}}, {{p|Xatu}}&lt;br /&gt;
|-&lt;br /&gt;
|Grand Master Rank&lt;br /&gt;
|10,000&lt;br /&gt;
|{{DL|Health drink|PP-Up Drink}} ×2, [[Lucha Token]] ×2, {{m|Solar Beam}} (multiuse) ×1&lt;br /&gt;
|[[Apex Mountain]], {{OBP|Buried Ruins|Super Mystery Dungeon}}&lt;br /&gt;
|55&lt;br /&gt;
|10&lt;br /&gt;
|Battle with Rayquaza, Dialga&#039;s Fight to the Finish!&lt;br /&gt;
|&lt;br /&gt;
|{{p|Nuzleaf}}, {{p|Beheeyem}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Rescue Rank&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD Red color}}|bordercolor={{MD Blue color}}&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Retterteam-Rang&lt;br /&gt;
|it=Rango Soccorso&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Exploration Rank&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD Time color}}|bordercolor={{MD Darkness color}}&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Erkundungsteam-Rang&lt;br /&gt;
|it=Rango Esploratore&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Paradise Rank&lt;br /&gt;
{{langtable|color=C0C0C0|bordercolor=6464FF&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Paradies-Rang&lt;br /&gt;
|it=Rango Paradiso&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Expedition Rank&#039;&#039;&lt;br /&gt;
{{langtable|color={{ice color}}|bordercolor={{gold color}}&lt;br /&gt;
|fr=&lt;br /&gt;
|de=&lt;br /&gt;
|it=Rango GIP&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ränge]]&lt;br /&gt;
[[it:Rango (Mystery Dungeon)]]&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rank_(Mystery_Dungeon)&amp;diff=3136847</id>
		<title>Rank (Mystery Dungeon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rank_(Mystery_Dungeon)&amp;diff=3136847"/>
		<updated>2020-03-24T12:41:25Z</updated>

		<summary type="html">&lt;p&gt;My1: added b rank mission points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|needs=Rescue Team DX information}}&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], [[team]]s have a &#039;&#039;&#039;rank&#039;&#039;&#039; that reflects the skill level of the team.&lt;br /&gt;
&lt;br /&gt;
==Rescue Ranks==&lt;br /&gt;
In {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}} and {{g|Mystery Dungeon: Rescue Team DX}}, Rescue Teams have an associated rank that is increased by earning Rescue Points. In addition, Rescue Team DX includes bag, team, and job capacity upgrades that come with each rank up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{md red color}}; border: 3px solid #{{md blue color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Red and Blue Rescue Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Rank name&lt;br /&gt;
! Points needed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Rank Rescue Team.png]]Normal Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bronze Rank Rescue Team.png]]Bronze Rank&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver Rank Rescue Team.png]]Silver Rank&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold Rank Rescue Team.png]]Gold Rank&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Platinum Rank Rescue Team.png]]Platinum Rank&lt;br /&gt;
| 3000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Diamond Rank Rescue Team.png]]Diamond Rank&lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lucario Rank Rescue Team.png]]{{p|Lucario}} Rank&lt;br /&gt;
| 15000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{md red color}}; border: 3px solid #{{md blue color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Rescue Team DX&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Rank name&lt;br /&gt;
! Points needed&lt;br /&gt;
! Camp capacity&lt;br /&gt;
! Job limit&lt;br /&gt;
! Number of editable teams&lt;br /&gt;
! Toolbox size&lt;br /&gt;
! Rewarded items&lt;br /&gt;
! Statues&lt;br /&gt;
|-&lt;br /&gt;
| Rookie Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 32&lt;br /&gt;
| None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Normal Rank&lt;br /&gt;
| 500&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 3&lt;br /&gt;
| 32&lt;br /&gt;
| &lt;br /&gt;
* ×10 Max Elixir&lt;br /&gt;
* ×5 Accuracy Drink&lt;br /&gt;
* ×5 Silver Dojo Ticket&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| 1100&lt;br /&gt;
| 11&lt;br /&gt;
| 24&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
* ×10 Max Elixir&lt;br /&gt;
* ×10 PP-Up Drink&lt;br /&gt;
* ×5 Gold Dojo Ticket&lt;br /&gt;
| Bonsly Statue&lt;br /&gt;
|-&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| 2200&lt;br /&gt;
| 14&lt;br /&gt;
| 32&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×15 Max Elixir&lt;br /&gt;
* ×8 Power Drink&lt;br /&gt;
* ×5 Revive All Orb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| 5200&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 6&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×5 Rainbow Gummi&lt;br /&gt;
* ×10 Accuracy Drink&lt;br /&gt;
* ×1 X-Ray Specs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| 11200&lt;br /&gt;
| 23&lt;br /&gt;
| 48&lt;br /&gt;
| 7&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×10 Rainbow Gummi&lt;br /&gt;
* ×10 PP-Up Drink&lt;br /&gt;
* ×12 Sitrus Berry&lt;br /&gt;
| Mime Jr. Statue&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| 19200&lt;br /&gt;
| 26&lt;br /&gt;
| 56&lt;br /&gt;
| 7&lt;br /&gt;
| 48&lt;br /&gt;
|&lt;br /&gt;
* ×3 DX Gummi&lt;br /&gt;
* ×13 Power Drink&lt;br /&gt;
* ×10 Revive All Orb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ace Rank&lt;br /&gt;
| 27800&lt;br /&gt;
| 29&lt;br /&gt;
| 64&lt;br /&gt;
| 8&lt;br /&gt;
| 48&lt;br /&gt;
|&lt;br /&gt;
* ×3 DX Gummi&lt;br /&gt;
* ×12 Protein&lt;br /&gt;
* ×10 Iron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 37800&lt;br /&gt;
| 32&lt;br /&gt;
| 64&lt;br /&gt;
| 8&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×5 DX Gummi&lt;br /&gt;
* ×12 Calcium&lt;br /&gt;
* ×10 Zinc&lt;br /&gt;
| Lucario Statue&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Rank&lt;br /&gt;
| 49800&lt;br /&gt;
| 35&lt;br /&gt;
| 64&lt;br /&gt;
| 9&lt;br /&gt;
| 48&lt;br /&gt;
|&lt;br /&gt;
* ×5 DX Gummi&lt;br /&gt;
* ×12 Carbos&lt;br /&gt;
* ×10 Life Seed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| 59800&lt;br /&gt;
| 38&lt;br /&gt;
| 64&lt;br /&gt;
| 9&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×8 DX Gummi&lt;br /&gt;
* ×10 Joy Seed&lt;br /&gt;
* ×20 Rainbow Gummi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master Rank&lt;br /&gt;
| 99800&lt;br /&gt;
| 38&lt;br /&gt;
| 64&lt;br /&gt;
| 10&lt;br /&gt;
| 56&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rescue Points===&lt;br /&gt;
The amount of Rescue Points gained from completing a mission depend on the difficulty rating, which depends on dungeon&#039;s hidden difficulty value; longer dungeons will increase this value as missions take on later floors. Additionally, an escort mission adds 2 to the value. E-rank missions have a white letter, D- and C-rank missions have a green letter, B- and A-rank missions have a blue letter, and S-rank missions have a red letter. The amount of Poké mentioned in job description is dependent on rank itself, starting with 100 Poké at E and increasing by 100 for each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{md red color}}; border: 3px solid #{{md blue color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Rescue Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
| F&lt;br /&gt;
| E&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|D&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|C&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|B&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|S&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;{{roundytr|5px}}&amp;quot;|★&lt;br /&gt;
|-&lt;br /&gt;
! Points gained (&amp;lt;span class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;{{gameabbrevmd|RB}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 80&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
| 1000&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
! Points gained (&amp;lt;span class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;{{gameabbrevmd|RTDX}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 75&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 125&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration Ranks==&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky]], Exploration Teams have an associated rank that is increased by earning Rank Points.&lt;br /&gt;
&lt;br /&gt;
Master Rank is the highest rank in Explorers of Time and Darkness. However, in Explorers of Sky, the ranks from Super to Master (as well as Silver) are easier to obtain, and four ranks were introduced above it, but they cannot be unlocked until the player has rescued Scizor and obtained the Secret Rank. The highest obtainable rank in Sky is the Guildmaster Rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{md sky color}}; border: 3px solid #{{md sky color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Exploration Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Points needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Reward&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Storage allowance&lt;br /&gt;
|-&lt;br /&gt;
! Time and Darkness&lt;br /&gt;
! Sky&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Rank Explorers.png]]Normal Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
| None&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bronze Rank Explorers.png]]Bronze Rank&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver Rank Explorers.png]]Silver Rank&lt;br /&gt;
| 400 &lt;br /&gt;
| 300&lt;br /&gt;
| {{DL|Health drink|Zinc}}&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold Rank Explorers.png]]Gold Rank&lt;br /&gt;
| 1600&lt;br /&gt;
| 1600&lt;br /&gt;
| {{DL|Health drink|Ginseng}}&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Diamond Rank Explorers.png]]Diamond Rank&lt;br /&gt;
| 3200&lt;br /&gt;
| 3200&lt;br /&gt;
| {{DL|Health drink|Protein}}&lt;br /&gt;
| 480&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Super Rank Explorers.png]]Super Rank&lt;br /&gt;
| 6000 &lt;br /&gt;
| 5000&lt;br /&gt;
| {{DL|Health drink|Calcium}}&lt;br /&gt;
| 560&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ultra Rank Explorers.png]]Ultra Rank&lt;br /&gt;
| 10000 &lt;br /&gt;
| 7500&lt;br /&gt;
| {{DL|Health drink|Iron}}&lt;br /&gt;
| 640&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hyper Rank Explorers.png]]Hyper Rank&lt;br /&gt;
| 15000 &lt;br /&gt;
| 10500&lt;br /&gt;
| {{DL|Seed|Joy Seed}}&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Rank Explorers.png]]Master Rank&lt;br /&gt;
| 62500 &lt;br /&gt;
| 13500&lt;br /&gt;
| {{DL|Seed|Joy Seed}}&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master 2 Rank Explorers.png]]Master ★ Rank&lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 17000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Oblivion Forest]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master 3 Rank Explorers.png]]Master ★★ Rank&lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 21000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Treacherous Waters]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master 4 Rank Explorers.png]]Master ★★★ Rank&lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 25000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Southeastern Islands]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guildmaster Rank Explorers.png]]Guildmaster Rank &lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 100000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Inferno Cave]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Secret Rank Explorers.png]]Secret Rank&lt;br /&gt;
| Rescue {{p|Scizor}} from &amp;lt;br&amp;gt; [[Crevice Cave|Crevice Cave Pit]] (post-ending)&lt;br /&gt;
| Rescue {{p|Scizor}} from &amp;lt;br&amp;gt; [[Crevice Cave|Crevice Cave Pit]] (post-ending)&lt;br /&gt;
| Can do [[Seven Treasures|Special Missions]]&lt;br /&gt;
| {{tt|N/A|This rank doesn&#039;t affect storage space}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank Points===&lt;br /&gt;
Rank Points are obtained through completing missions. The amount of points gained from completing a mission depend on the difficulty rating, which in turn depends on several factors, including the type of mission and the dungeon in which the mission is to take place.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{md sky color}}; border: 3px solid #{{md sky color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Rank Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
| E&lt;br /&gt;
| D&lt;br /&gt;
| C&lt;br /&gt;
| B&lt;br /&gt;
| A&lt;br /&gt;
| S&lt;br /&gt;
| ★1&lt;br /&gt;
| ★2&lt;br /&gt;
| ★3&lt;br /&gt;
| ★4&lt;br /&gt;
| ★5&lt;br /&gt;
| ★6&lt;br /&gt;
| ★7&lt;br /&gt;
| ★8&lt;br /&gt;
| style=&amp;quot;{{roundytr|5px}}&amp;quot; | ★9&lt;br /&gt;
|-&lt;br /&gt;
! Points gained (&amp;lt;span class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;{{gameabbrevmd|TD}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10 || 15 || 20 || 30 || 50 || 70 || 100 || 200 || 300 || 400 || 500 || 700 || 1000 || 1300 || 1500&lt;br /&gt;
|-&lt;br /&gt;
! Points gained (&amp;lt;span class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;{{gameabbrevmd|S}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 60&lt;br /&gt;
| 90&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 800&lt;br /&gt;
| 1000&lt;br /&gt;
| 1200&lt;br /&gt;
| 1400&lt;br /&gt;
| 1600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Squad==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{water color}}; border: 3px solid #{{electric color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Rank name&lt;br /&gt;
! Points needed&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| ノーマルランク &#039;&#039;Normal Rank&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| ブロンズランク &#039;&#039;Bronze Rank&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| [[Joy Seed]], access to Gastrodon Judgment House and&amp;lt;br/&amp;gt;[[Treasure Box]]es; access to fourth and fifth dungeons&lt;br /&gt;
|-&lt;br /&gt;
| シルバーランク &#039;&#039;Silver Rank&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| [[Wonder Gummi]], access to Slaking Move Relearner&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank Points===&lt;br /&gt;
As before, Rank Points are acquired by doing missions in dungeons; the difficulty of the mission depends on the dungeon, type of mission and how far into the dungeon the mission is. Letter-ranked missions have different colors depending on the letter (e.g. E-rank is white).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{water color}}; border: 3px solid #{{electric color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Rank Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
| E&lt;br /&gt;
| D&lt;br /&gt;
| C&lt;br /&gt;
| B&lt;br /&gt;
| style=&amp;quot;{{roundytr|5px}}&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
! Points gained&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paradise Ranks==&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Gates to Infinity]], the player&#039;s team has an associated Paradise Rank which is increased by earning Paradise Points by completing job requests.&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=point payout chart}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #C0C0C0; border: 3px solid #6464FF&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Paradise Points&lt;br /&gt;
! Bag size limit&lt;br /&gt;
! Item rewards&lt;br /&gt;
|-&lt;br /&gt;
| Normal Rank&lt;br /&gt;
| 0&lt;br /&gt;
| 24&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Reviver Seed ×2&lt;br /&gt;
[[File:MDBag Oran Berry V Sprite.png|link=Berry#In the Pokémon Mystery Dungeon series|Berry]] Oran Berry ×3&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Grass Gift&lt;br /&gt;
|-&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| 150&lt;br /&gt;
| 40&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Seed V Sprite.png|link=Seed]] Reviver Seed ×2&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Water Gift&lt;br /&gt;
[[File:MDBag Scarf V Sprite.png|link=Scarf]] Coalition Scarf&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar ×5&lt;br /&gt;
|-&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| 350&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Seed V Sprite.png|link=Seed]] Life Seed&lt;br /&gt;
[[File:MDBag Sitrus Berry V Sprite.png|link=Berry#In the Pokémon Mystery Dungeon series|Berry]] Sitrus Berry&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Fire Gift&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar ×5&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| 700&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Iron V Sprite.png|link=Health drink]] Iron&lt;br /&gt;
[[File:MDBag Zinc V Sprite.png|link=Health drink]] Zinc&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Electric Gift&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar ×10&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| 1250&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Protein V Sprite.png|link=Health drink]] Protein&lt;br /&gt;
[[File:MDBag Calcium V Sprite.png|link=Health drink]] Calcium&lt;br /&gt;
[[File:MDBag Gift Sprite.png|Friend Gift]] Dragon Gift&lt;br /&gt;
|-&lt;br /&gt;
| Super Rank&lt;br /&gt;
| 5000&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Red Key V Sprite.png|link=Key]] Red Key [[File:MDBag Blue Key V Sprite.png|link=Key]] Blue Key &lt;br /&gt;
[[File:MDBag Green Key V Sprite.png|link=Key]] Green Key [[File:MDBag Black Key V Sprite.png|link=Key]] Black Key &lt;br /&gt;
|-&lt;br /&gt;
| Hyper Rank&lt;br /&gt;
| 10000&lt;br /&gt;
| 48&lt;br /&gt;
|[[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Manual Sprite.png|link=Gates_to_Infinity_exclusive_items#Items_that_affect_moves|Manual]] Accuracy Manual ×3&lt;br /&gt;
[[File:MDBag Manual Sprite.png|link=Gates_to_Infinity_exclusive_items#Items_that_affect_moves|Manual]] Power Manual ×3 [[File:MDBag Manual Sprite.png|link=Gates_to_Infinity_exclusive_items#Items_that_affect_moves|Manual]] PP Manual ×3&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| 20000&lt;br /&gt;
|48&lt;br /&gt;
|[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar × 30&lt;br /&gt;
|-&lt;br /&gt;
| Royal Rank&lt;br /&gt;
| 40000&lt;br /&gt;
|48&lt;br /&gt;
|[[File:MDBag Protein V Sprite.png|link=Health drink]] Protein ×3 [[File:MDBag Calcium V Sprite.png|link=Health drink]] Calcium ×3 [[File:MDBag Iron V Sprite.png|link=Health drink]] Iron ×3&lt;br /&gt;
[[File:MDBag Zinc V Sprite.png|link=Health drink]] Zinc ×3 [[File:MDBag Gift Sprite.png|link=Friend Gift]] Premier Gift&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Rank&lt;br /&gt;
| 99999&lt;br /&gt;
|48&lt;br /&gt;
| [[File:MDBag Tutor TM V Sprite.png]] Frenzy Plant [[File:MDBag Tutor TM V Sprite.png]] Blast Burn [[File:MDBag Tutor TM V Sprite.png]] Hydro Cannon &lt;br /&gt;
[[File:MDBag Tutor TM V Sprite.png]] Volt Tackle [[File:MDBag Tutor TM V Sprite.png]] Draco Meteor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expedition Ranks==&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]] expedition points are gained by completing expeditions and are used to raise the expedition rank by checking the [[nexus]] when the required amount of points are reached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{gold color}}; border: 3px solid #{{ice color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Expedition Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Points needed&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Reward&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum registered teams&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Songs added&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Bag size&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pokémon  connected&lt;br /&gt;
|-&lt;br /&gt;
!Items&lt;br /&gt;
!Dungeons&lt;br /&gt;
!Gold bars&lt;br /&gt;
|-&lt;br /&gt;
|Rookie Rank&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Normal Rank&lt;br /&gt;
|200&amp;lt;!-- 700 till next rank --&amp;gt;&lt;br /&gt;
|{{DL|Looplet|Gold Looplet}} ×1, [[Progress Device]] ×1, [[Lucha Token]] ×2 &lt;br /&gt;
|&amp;lt;!-- no dungeons --&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
| 6&lt;br /&gt;
|Unlimited Dungeon 1, Unlimited Dungeon 2, Unlimited Dungeon 3, V-Wheeeeeel!!!, Battling Legends&lt;br /&gt;
|&lt;br /&gt;
|{{p|Drilbur}}, {{p|Bisharp}}, {{p|Fearow}}, {{p|Gabite}}&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
|700&amp;lt;!-- 1,500 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Focus Looplet}} ×1, [[Lucha Token]] ×2, {{DL|Progress Device|Progress Device +}} ×1&lt;br /&gt;
| [[Pledge Hill]]&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| Ragged Mountain, Illusory Ragged Mountain, Stony Cave&lt;br /&gt;
| 40&lt;br /&gt;
| {{p|Binacle}}, {{p|Helioptile}}, {{p|Machamp}}, {{p|Goodra}}, {{p|Druddigon}}&lt;br /&gt;
|-&lt;br /&gt;
| Silver Rank&lt;br /&gt;
|1,500&amp;lt;!-- 3,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Joy Looplet}} ×1, {{DL|Health drink|Iron}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Triangle Temple]], [[Heart Lake]]&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
| Hazy Pass, Hazy Pass: Highlands, Illusory Hazy Pass, Stompstump Peak&lt;br /&gt;
|&lt;br /&gt;
| {{p|Combee}} (♀), {{p|Combee}} (♂), {{p|Beedrill}}, {{p|Vespiquen}}, {{p|Lickitung}}&lt;br /&gt;
|-&lt;br /&gt;
| Gold Rank&lt;br /&gt;
|3,000&amp;lt;!-- 4,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Persim Looplet}} ×1, {{DL|Health drink|Zinc}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Island of Isolation]], [[Mysterious Geoglyph]]&lt;br /&gt;
| 20&lt;br /&gt;
| 7&lt;br /&gt;
| Desolate Canyon, Inflora Forest, Crags of Lament, Within the Crags of Lament&lt;br /&gt;
| 48&lt;br /&gt;
| {{p|Tympole}}, {{p|Seismitoad}}, {{p|Poliwag}}, {{p|Trubbish}}, {{p|Poliwrath}}&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
|4,000&amp;lt;!-- 4,500 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Pecha Looplet}} ×1, {{DL|Health drink|Calcium}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Seafloor Ruins]], [[Blue Point]]&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
| Telluric Path, Great Glacier, Glacial Underpass, Glacier Palace, Glacier Palace: Reaches&lt;br /&gt;
| &lt;br /&gt;
| {{p|Hippowdon}} (♀), {{p|Heracross}}, {{p|Baltoy}}&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
|4,500&amp;lt;!-- 5,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Wakeful Looplet}} ×1, {{DL|Health drink|Protein}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Altar of Ice]], [[Zero Isle]]&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| Kilionea Road, Forest of Shadows, Daybreak Ridge, Daybreak Ridge: Highlands&lt;br /&gt;
| &lt;br /&gt;
| {{p|Scyther}}, {{p|Crustle}}&lt;br /&gt;
|-&lt;br /&gt;
| Ace Rank&lt;br /&gt;
|5,000&amp;lt;!-- 6,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Health drink|Carbos}} ×2, [[Lucha Token]] ×2, {{m|Dazzling Gleam}} (multiuse) ×1&lt;br /&gt;
| [[Dragon Gate]], [[Distress Mountain]]&lt;br /&gt;
| 35&lt;br /&gt;
| 8&lt;br /&gt;
| Ochre Quarry, Withered Savanna, Holehills, Illusory Holehills&lt;br /&gt;
| &lt;br /&gt;
| {{p|Exeggutor}}, {{p|Ditto}}&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
|6,000&amp;lt;!-- 7,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Seed|Life Seed}} ×2, [[Lucha Token]] ×2, {{m|Shadow Ball}} (multiuse) ×1&lt;br /&gt;
| [[Island of Storms]], [[Temple Remains]]&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| Scorching Desert, Tyrian Maze, Tyrian Maze: Inner Chamber&lt;br /&gt;
| &lt;br /&gt;
| {{p|Golett}}, {{p|Solosis}}, {{p|Litwick}}&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Rank&lt;br /&gt;
|7,000&amp;lt;!--8,000 till next rank--&amp;gt;&lt;br /&gt;
|{{DL|Health drink|Power Drink}} ×2, [[Lucha Token]] ×2, {{m|Focus Blast}} (multiuse) ×1&lt;br /&gt;
|[[Sky Ruins]], [[Sacred Ruins]]&lt;br /&gt;
|45&lt;br /&gt;
|9&lt;br /&gt;
|Glacier Palace: Eastern Spire, Glacier Palace: Western Spire, Glacier Palace: Great Spire&lt;br /&gt;
|&lt;br /&gt;
|{{p|Wailord}}&lt;br /&gt;
|-&lt;br /&gt;
|Master Rank&lt;br /&gt;
|8,000&amp;lt;!--10,000 till next rank--&amp;gt;&lt;br /&gt;
|{{DL|Health drink|Accuracy Drink}} ×2, [[Lucha Token]] ×2, {{m|Psychic}} (multiuse) ×1&lt;br /&gt;
|[[Ocean Tempest]], [[Magma Chamber]]&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|Clash with Kyurem!, The Bittercold: First Battle, The Bittercold: Second Battle&lt;br /&gt;
|&lt;br /&gt;
|{{p|Carracosta}}, {{p|Celebi}}, {{p|Xatu}}&lt;br /&gt;
|-&lt;br /&gt;
|Grand Master Rank&lt;br /&gt;
|10,000&lt;br /&gt;
|{{DL|Health drink|PP-Up Drink}} ×2, [[Lucha Token]] ×2, {{m|Solar Beam}} (multiuse) ×1&lt;br /&gt;
|[[Apex Mountain]], {{OBP|Buried Ruins|Super Mystery Dungeon}}&lt;br /&gt;
|55&lt;br /&gt;
|10&lt;br /&gt;
|Battle with Rayquaza, Dialga&#039;s Fight to the Finish!&lt;br /&gt;
|&lt;br /&gt;
|{{p|Nuzleaf}}, {{p|Beheeyem}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Rescue Rank&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD Red color}}|bordercolor={{MD Blue color}}&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Retterteam-Rang&lt;br /&gt;
|it=Rango Soccorso&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Exploration Rank&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD Time color}}|bordercolor={{MD Darkness color}}&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Erkundungsteam-Rang&lt;br /&gt;
|it=Rango Esploratore&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Paradise Rank&lt;br /&gt;
{{langtable|color=C0C0C0|bordercolor=6464FF&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Paradies-Rang&lt;br /&gt;
|it=Rango Paradiso&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Expedition Rank&#039;&#039;&lt;br /&gt;
{{langtable|color={{ice color}}|bordercolor={{gold color}}&lt;br /&gt;
|fr=&lt;br /&gt;
|de=&lt;br /&gt;
|it=Rango GIP&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ränge]]&lt;br /&gt;
[[it:Rango (Mystery Dungeon)]]&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Remains_Island&amp;diff=3136146</id>
		<title>Remains Island</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Remains_Island&amp;diff=3136146"/>
		<updated>2020-03-22T21:53:10Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Generation VIII */ fixed espeon sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonPrevNext|Oddity Cave|Marvelous Sea}}&lt;br /&gt;
{{Dungeon infobox&lt;br /&gt;
|colorscheme=flying&lt;br /&gt;
|bordercolorscheme=flying&lt;br /&gt;
|name=Remains Island&lt;br /&gt;
|jname={{tt|残|のこ}}された{{tt|島|しま}}&lt;br /&gt;
|jtrans=Left-Behind Island&lt;br /&gt;
|image=Remains_Island.png&lt;br /&gt;
|recruitable=Yes&lt;br /&gt;
|floors=20{{sup/md|RB}}/13{{sup/md|DX}}&lt;br /&gt;
|rest=No&lt;br /&gt;
|traps=Yes&lt;br /&gt;
|monsterhouses=Yes&lt;br /&gt;
|items=Allowed&lt;br /&gt;
|money=Allowed&lt;br /&gt;
|teamsize=4{{sup/md|RB}}/3{{sup/md|DX}}&lt;br /&gt;
|startlevel=Current&lt;br /&gt;
|maintype={{t|Flying}}{{sup/md|RB}}/None{{sup/md|DX}}&lt;br /&gt;
|boss=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Remains Island&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|残|のこ}}された{{tt|島|しま}}&#039;&#039;&#039; &#039;&#039;Left-Behind Island&#039;&#039;) is a [[Mystery dungeon|dungeon]] in {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}} and {{g|Mystery Dungeon: Rescue Team DX}} that contains 20 floors. In Red and Blue Rescue Team, it cannot be accessed by normal means in the game and is only available through a Nintendo Event, using the [[Wonder Mail]] Code: ??M4 CJY? 44?P CF?8 7J6R (...)M?1.&lt;br /&gt;
&lt;br /&gt;
In Rescue Team DX, it is unlocked after clearing [[Sky Tower]] for the first time.&lt;br /&gt;
&lt;br /&gt;
All Pokémon in this dungeon can also be found in the [[Northern Range]] and [[Pitfall Valley]], with the exception of {{p|Wingull}}.&lt;br /&gt;
&lt;br /&gt;
==Pokémon encountered==&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{mdloc/h|flying}}&lt;br /&gt;
{{mdloc|163|Hoothoot|1-3|6|7}}&lt;br /&gt;
{{mdloc|277|Swellow|1-5|20|0}}&lt;br /&gt;
{{mdloc|291|Ninjask|1-5|25|0}}&lt;br /&gt;
{{mdloc|018|Pidgeot|1-6|16|0}}&lt;br /&gt;
{{mdloc|083|Farfetch&#039;d|1-6|30|7.2}}&lt;br /&gt;
{{mdloc|165|Ledyba|1-6|25|12.1}}&lt;br /&gt;
{{mdloc|267|Beautifly|1-6|36|0}}&lt;br /&gt;
{{mdloc|012|Butterfree|4-9|35|0}}&lt;br /&gt;
{{mdloc|020|Raticate|5-8|25|0}}&lt;br /&gt;
{{mdloc|187|Hoppip|5-8|8|8.5}}&lt;br /&gt;
{{mdloc|084|Doduo|7-12|25|7.2}}&lt;br /&gt;
{{mdloc|333|Swablu|7-12|24|7.5}}&lt;br /&gt;
{{mdloc|278|Wingull|7-14|23|12.5}}&lt;br /&gt;
{{mdloc|021|Spearow|9-13|34|11.9}}&lt;br /&gt;
{{mdloc|193|Yanma|9-15|25|7.4}}&lt;br /&gt;
{{mdloc|284|Masquerain|10-14|40|0}}&lt;br /&gt;
{{mdloc|123|Scyther|13-19|32|10}}&lt;br /&gt;
{{mdloc|188|Skiploom|15-20|25|-19}}&lt;br /&gt;
{{mdloc|167|Spinarak|16-20|11|7.8}}&lt;br /&gt;
{{mdloc|176|Togetic|16-20|25|0}}&lt;br /&gt;
{{mdloc|085|Dodrio|20|25|0}}&lt;br /&gt;
{{mdloc/f|flying}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
{{mdloc/h|flying}}&lt;br /&gt;
{{mdloc|016|Pidgey|1-2|35|???}}&lt;br /&gt;
{{mdloc|013|Weedle|1-2|35|???}}&lt;br /&gt;
{{mdloc|019|Rattata|1-2|35|???}}&lt;br /&gt;
{{mdloc|029|Nidoran♀|1-2|35|???}}&lt;br /&gt;
{{mdloc|032|Nidoran♂|1-2|35|???}}&lt;br /&gt;
{{mdloc|035|Clefairy|1-2|35|???}}&lt;br /&gt;
{{mdloc|209|Snubbull|1-2|35|???}}&lt;br /&gt;
{{mdloc|446|Munchlax|1-13|35|???}}&lt;br /&gt;
{{mdloc|041|Zubat|2-4|35|???}}&lt;br /&gt;
{{mdloc|433|Chingling|1-13|35|???}}&lt;br /&gt;
{{mdloc|043|Oddish|3-4|35|???}}&lt;br /&gt;
{{mdloc|060|Poliwag|3-4|35|???}}&lt;br /&gt;
{{mdloc|075|Graveler|3-4|35|???}}&lt;br /&gt;
{{mdloc|077|Ponyta|3-4|35|???}}&lt;br /&gt;
{{mdloc|088|Grimer|3-4|35|???}}&lt;br /&gt;
{{mdloc|090|Shellder|3-4|35|???}}&lt;br /&gt;
{{mdloc|100|Voltorb|5-6|35|???}}&lt;br /&gt;
{{mdloc|102|Exeggcute|5-6|35|???}}&lt;br /&gt;
{{mdloc|106|Hitmonlee|5-6|35|???}}&lt;br /&gt;
{{mdloc|108|Lickitung|5-6|35|???}}&lt;br /&gt;
{{mdloc|097|Hypno|5-6|35|???}}&lt;br /&gt;
{{mdloc|092|Gastly|5-6|35|???}}&lt;br /&gt;
{{mdloc|114|Tangela|7-8|35|???}}&lt;br /&gt;
{{mdloc|161|Sentret|7-8|35|???}}&lt;br /&gt;
{{mdloc|165|Ledyba|7-9|35|???}}&lt;br /&gt;
{{mdloc|125|Electabuzz|7-9|35|???}}&lt;br /&gt;
{{mdloc|126|Magmar|7-9|35|???}}&lt;br /&gt;
{{mdloc|122|Mr. Mime|8-9|35|???}}&lt;br /&gt;
{{mdloc|180|Flaaffy|10-11|35|???}}&lt;br /&gt;
{{mdloc|187|Hoppip|10-11|35|???}}&lt;br /&gt;
{{mdloc|188|Skiploom|10-11|35|???}}&lt;br /&gt;
{{mdloc|190|Aipom|10-11|35|???}}&lt;br /&gt;
{{mdloc|194|Wooper|10-12|35|???}}&lt;br /&gt;
{{mdloc|198|Murkrow|10-11|35|???}}&lt;br /&gt;
{{mdloc|200|Misdreavus|10-12|35|???}}&lt;br /&gt;
{{mdloc|183|Marill|11-12|35|???}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#FFFFFF&amp;quot; | Fainted Pokémon&lt;br /&gt;
{{mdloc|076|Golem|2-12&amp;lt;!--12--&amp;gt;|39|100}}&lt;br /&gt;
{{mdloc|158|Totodile|2-12&amp;lt;!--12--&amp;gt;|37|100}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;color:#FFFFFF&amp;quot; | Strong Foe&lt;br /&gt;
{{mdloc|196|Espeon|1-12|60|???}}&lt;br /&gt;
{{mdloc/f|flying}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Remains Island===&lt;br /&gt;
{{DungeonItem/h|Flying}}&lt;br /&gt;
{{DungeonItem|Poké|sprite=Poké currency|4=4-74|3=1-20}}&lt;br /&gt;
{{DungeonItem|Def. Scarf|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Power Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Special Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Zinc Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Cheri Berry|Berry|sprite=MDBag Cheri Berry Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Oran Berry|Berry|sprite=MDBag Oran Berry Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Pecha Berry|Berry|sprite=MDBag Pecha Berry III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Rawst Berry|Berry|sprite=MDBag Rawst Berry III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Gravelerock|Throwing item|sprite=MDBag Stone Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Blast Seed|Seed|3=1-20}}&lt;br /&gt;
{{DungeonItem|Heal Seed|Seed|3=1-20}}&lt;br /&gt;
{{DungeonItem|Warp Seed|Seed|3=1-20}}&lt;br /&gt;
{{DungeonItem|Apple|3=1-20}}&lt;br /&gt;
{{DungeonItem|Blue Gummi|sprite=MDBag Blue Gummi III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Brown Gummi|sprite=MDBag Brown Gummi III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Gold Gummi|sprite=MDBag Gold Gummi III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Gray Gummi|sprite=MDBag Gray Gummi III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Orange Gummi|sprite=MDBag Orange Gummi III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Purple Gummi|sprite=MDBag Purple Gummi III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Red Gummi|sprite=MDBag Red Gummi III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Royal Gummi|sprite=MDBag Royal Gummi III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|White Gummi|sprite=MDBag White Gummi III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Yellow Gummi|sprite=MDBag Yellow Gummi III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Cleanse Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Escape Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Evasion Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Rollcall Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Trawl Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kecleon Shop===&lt;br /&gt;
{{DungeonItem/h|Flying}}&lt;br /&gt;
{{DungeonItem|Gold Ribbon|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Joy Ribbon|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Heal Ribbon|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Pecha Scarf|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Persim Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Power Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Racket Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Stamina Band|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Warp Scarf|Scarf (Mystery Dungeon)|sprite=MDBag Scarf Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Insomniscope|Glasses|3=1-20}}&lt;br /&gt;
{{DungeonItem|Scope Lens|Glasses|sprite=MDBag Scope Lens Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|X-Ray Specs|Glasses|3=1-20}}&lt;br /&gt;
{{DungeonItem|Apple|3=1-20}}&lt;br /&gt;
{{DungeonItem|Big Apple|Apple|3=1-20}}&lt;br /&gt;
{{DungeonItem|Cheri Berry|Berry|sprite=MDBag Cheri Berry Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Oran Berry|Berry|sprite=MDBag Oran Berry Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Pecha Berry|Berry|sprite=MDBag Pecha Berry III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Rawst Berry|Berry|sprite=MDBag Rawst Berry III Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Reviver Seed|Seed|3=1-20}}&lt;br /&gt;
{{DungeonItem|Max Elixir|Health drink|sprite=MDBag Health drink Sprite|3=1-20}}&lt;br /&gt;
{{DungeonItem|Blowback Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Lob Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Stayaway Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|3=1-20}}&lt;br /&gt;
|}&lt;br /&gt;
===Buried items===&lt;br /&gt;
{{DungeonItem/h|Flying}}&lt;br /&gt;
{{DungeonItem|Aerial Ace|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Blizzard|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Bulk Up|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Dig|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Earthquake|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Fire Blast|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Focus Punch|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Giga Drain|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Hyper Beam|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Iron Tail|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Overheat|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Protect|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Psychic|Psychic (move)|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Return|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Safeguard|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Shadow Ball|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Skill Swap|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Sludge Bomb|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Solarbeam|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Steel Wing|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Thunder|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Toxic|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Water Pulse|sprite=MDBag TM Sprite|3=10-20}}&lt;br /&gt;
{{DungeonItem|Cleanse Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Decoy Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Drought Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Escape Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Evasion Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Fill-In Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Hail Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Hurl Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Identify Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Invisify Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Itemizer Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Lob Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Longtoss Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Luminous Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Mobile Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Mug Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|One-Room Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|One-Shot Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Petrify Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Pierce Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Pounce Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Quick Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Radar Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Rainy Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Rebound Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Rocky Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Rollcall Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Sandy Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Scanner Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|See-Trap Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Shocker Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Silence Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Sizebust Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Slow Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Slumber Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Snatch Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Stairs Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Stayaway Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Sunny Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Switcher Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Totter Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Transfer Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Trapbust Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Trapper Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Trawl Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Two-Edge Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
{{DungeonItem|Warp Orb|Wonder Orb|3=10-20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traps encountered==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The % are rough estimates.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;text-align: center; background: #{{flying color}}; border: 3px solid #{{flying color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #{{flying color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color: #{{flying color light}}&amp;quot; | {{color2|000|Dungeon tile|Trap}}&lt;br /&gt;
! style=&amp;quot;background-color: #{{flying color light}}; {{roundytr|5px}}&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Floor 1-20&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:ChestnutTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Chestnut Trap&#039;&#039;&#039;&lt;br /&gt;
| 5.95%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:ExplosionTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Explosion Trap&#039;&#039;&#039;&lt;br /&gt;
| 2.38%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:GrimyTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Grimy Trap&#039;&#039;&#039;&lt;br /&gt;
| 5.95%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:GustTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Gust Trap&#039;&#039;&#039;&lt;br /&gt;
| 2.98%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:MudTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Mud Trap&#039;&#039;&#039;&lt;br /&gt;
| 2.98%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:PoisonTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Poison Trap&#039;&#039;&#039;&lt;br /&gt;
| 5.96%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:PokémonTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Pokémon Trap&#039;&#039;&#039;&lt;br /&gt;
| 5.95%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:PP-ZeroTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;PP-Zero Trap&#039;&#039;&#039;&lt;br /&gt;
| 5.96%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:SealTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Seal Trap&#039;&#039;&#039;&lt;br /&gt;
| 2.97%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:SelfdestructTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Selfdestruct Trap&#039;&#039;&#039;&lt;br /&gt;
| 1.78%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:SlowTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Slow Trap&#039;&#039;&#039;&lt;br /&gt;
| 5.95%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:SlumberTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Slumber Trap&#039;&#039;&#039;&lt;br /&gt;
| 6.15%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:SpinTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Spin Trap&#039;&#039;&#039;&lt;br /&gt;
| 5.35%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:StickyTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Sticky Trap&#039;&#039;&#039;&lt;br /&gt;
| 2.97%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:SummonTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Summon Trap&#039;&#039;&#039;&lt;br /&gt;
| 5.96%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:WarpTrap.png]]&lt;br /&gt;
| &#039;&#039;&#039;Warp Trap&#039;&#039;&#039;&lt;br /&gt;
| 5.95%&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:WonderTile.png]]&lt;br /&gt;
| &#039;&#039;&#039;Wonder Tile&#039;&#039;&#039;&lt;br /&gt;
| 23.81%&lt;br /&gt;
|}&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|fr=Île Vestige{{sup/md|RTDX}}&amp;lt;br&amp;gt;Ile Vestige{{sup/md|RB}}&lt;br /&gt;
|de=Verlassene Insel{{sup/md|RTDX}}&amp;lt;br&amp;gt;Ruineninsel{{sup/md|RB}}&lt;br /&gt;
|it=Isola Desolata&lt;br /&gt;
|ko=남겨진 섬 &#039;&#039;Namgyeojin Seom&#039;&#039;&lt;br /&gt;
|es=Isla Desolada&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PMD locations}}&lt;br /&gt;
{{DoubleProjectTag|Locations|Sidegames}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon locations]]&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
&lt;br /&gt;
[[de:Verlassene Insel]]&lt;br /&gt;
[[es:Isla Desolada]]&lt;br /&gt;
[[fr:Ile Vestige]]&lt;br /&gt;
[[it:Isola Desolata]]&lt;br /&gt;
[[zh:遗留岛屿]]&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rank_(Mystery_Dungeon)&amp;diff=3135862</id>
		<title>Rank (Mystery Dungeon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rank_(Mystery_Dungeon)&amp;diff=3135862"/>
		<updated>2020-03-22T10:17:50Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Rescue Points */ insert A mission points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|needs=Rescue Team DX information}}&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], [[team]]s have a &#039;&#039;&#039;rank&#039;&#039;&#039; that reflects the skill level of the team.&lt;br /&gt;
&lt;br /&gt;
==Rescue Ranks==&lt;br /&gt;
In {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}} and {{g|Mystery Dungeon: Rescue Team DX}}, Rescue Teams have an associated rank that is increased by earning Rescue Points. In addition, Rescue Team DX includes bag, team, and job capacity upgrades that come with each rank up.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{md red color}}; {{roundy|1em}}; border: 5px solid #{{md blue color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{white color}}|Red and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{md red color}}; border-collapse: collapse; background: white; margin:auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank name&lt;br /&gt;
! Points needed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Rank Rescue Team.png]]Normal Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bronze Rank Rescue Team.png]]Bronze Rank&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver Rank Rescue Team.png]]Silver Rank&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold Rank Rescue Team.png]]Gold Rank&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Platinum Rank Rescue Team.png]]Platinum Rank&lt;br /&gt;
| 3000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Diamond Rank Rescue Team.png]]Diamond Rank&lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lucario Rank Rescue Team.png]]{{p|Lucario}} Rank&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{poison color}}; {{roundy|1em}}; border: 5px solid #{{poison color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{white color}}|Rescue Team DX}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{poison color}}; border-collapse: collapse; background: white; margin:auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank name&lt;br /&gt;
! Points needed&lt;br /&gt;
! Camp capacity&lt;br /&gt;
! Job limit&lt;br /&gt;
! Number of editable teams&lt;br /&gt;
! Toolbox size&lt;br /&gt;
! Rewarded items&lt;br /&gt;
! Statues&lt;br /&gt;
|-&lt;br /&gt;
| Rookie Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 32&lt;br /&gt;
| None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Normal Rank&lt;br /&gt;
| 500&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 3&lt;br /&gt;
| 32&lt;br /&gt;
| &lt;br /&gt;
* ×10 Max Elixir&lt;br /&gt;
* ×5 Accuracy Drink&lt;br /&gt;
* ×5 Silver Dojo Ticket&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| 1100&lt;br /&gt;
| 11&lt;br /&gt;
| 24&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
* ×10 Max Elixir&lt;br /&gt;
* ×10 PP-Up Drink&lt;br /&gt;
* ×5 Gold Dojo Ticket&lt;br /&gt;
| Bonsly Statue&lt;br /&gt;
|-&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| 2200&lt;br /&gt;
| 14&lt;br /&gt;
| 32&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×15 Max Elixir&lt;br /&gt;
* ×8 Power Drink&lt;br /&gt;
* ×5 Revive All Orb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| 5200&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 6&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×5 Rainbow Gummi&lt;br /&gt;
* ×10 Accuracy Drink&lt;br /&gt;
* ×1 X-Ray Specs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| 11200&lt;br /&gt;
| 23&lt;br /&gt;
| 48&lt;br /&gt;
| 7&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×10 Rainbow Gummi&lt;br /&gt;
* ×10 PP-Up Drink&lt;br /&gt;
* ×12 Sitrus Berry&lt;br /&gt;
| Mime Jr. Statue&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| 19200&lt;br /&gt;
| 26&lt;br /&gt;
| 56&lt;br /&gt;
| 7&lt;br /&gt;
| 48&lt;br /&gt;
|&lt;br /&gt;
* ×3 DX Gummi&lt;br /&gt;
* ×13 Power Drink&lt;br /&gt;
* ×10 Revive All Orb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ace Rank&lt;br /&gt;
| 27800&lt;br /&gt;
| 29&lt;br /&gt;
| 64&lt;br /&gt;
| 8&lt;br /&gt;
| 48&lt;br /&gt;
|&lt;br /&gt;
* ×3 DX Gummi&lt;br /&gt;
* ×12 Protein&lt;br /&gt;
* ×10 Iron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 37800&lt;br /&gt;
| 32&lt;br /&gt;
| 64&lt;br /&gt;
| 8&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×5 DX Gummi&lt;br /&gt;
* ×12 Calcium&lt;br /&gt;
* ×10 Zinc&lt;br /&gt;
| Lucario Statue&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Rank&lt;br /&gt;
| 49800&lt;br /&gt;
| 35&lt;br /&gt;
| 64&lt;br /&gt;
| 9&lt;br /&gt;
| 48&lt;br /&gt;
|&lt;br /&gt;
* ×5 DX Gummi&lt;br /&gt;
* ×12 Carbos&lt;br /&gt;
* ×10 Life Seed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| 59800&lt;br /&gt;
| 38&lt;br /&gt;
| 64&lt;br /&gt;
| 9&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×8 DX Gummi&lt;br /&gt;
* ×10 Joy Seed&lt;br /&gt;
* ×20 Rainbow Gummi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master Rank&lt;br /&gt;
| 99800&lt;br /&gt;
| 38&lt;br /&gt;
| 64&lt;br /&gt;
| 10&lt;br /&gt;
| 56&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rescue Points===&lt;br /&gt;
The amount of Rescue Points gained from completing a mission depend on the difficulty rating, which depends on dungeon&#039;s hidden difficulty value; longer dungeons will increase this value as missions take on later floors. Additionally, an escort mission adds 2 to the value. E-rank missions have a white letter, D- and C-rank missions have a green letter, B- and A-rank missions have a blue letter, and S-rank missions have a red letter. The amount of Poké mentioned in job description is dependent on rank itself, starting with 100 Poké at E and increasing by 100 for each rank.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{md red color}}; {{roundy|1em}}; border: 5px solid #{{md blue color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{white color}}|Rescue Points}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{md red color}}; border-collapse: collapse; background: white; margin:auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
| F&lt;br /&gt;
| E&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Points gained ({{gameabbrevmd|RB}})&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 80&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
| 1000&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
! Points gained ({{gameabbrevmd|DX}})&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 75&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration Ranks==&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky]], Exploration Teams have an associated rank that is increased by earning Rank Points.&lt;br /&gt;
&lt;br /&gt;
Master Rank is the highest rank in Explorers of Time and Darkness. However, in Explorers of Sky, the ranks from Super to Master (as well as Silver) are easier to obtain, and four ranks were introduced above it, but they cannot be unlocked until the player has rescued Scizor and obtained the Secret Rank. The highest obtainable rank in Sky is the Guildmaster Rank.&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{md sky color}}; {{roundy|1em}}; border: 5px solid #{{md sky color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{md sky color dark}}|Exploration Ranks}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{md sky color}}; border-collapse: collapse; background: white; margin: auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Points needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Reward&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Storage allowance&lt;br /&gt;
|-&lt;br /&gt;
! Time and Darkness&lt;br /&gt;
! Sky&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Rank Explorers.png]]Normal Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
| None&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bronze Rank Explorers.png]]Bronze Rank&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver Rank Explorers.png]]Silver Rank&lt;br /&gt;
| 400 &lt;br /&gt;
| 300&lt;br /&gt;
| {{DL|Health drink|Zinc}}&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold Rank Explorers.png]]Gold Rank&lt;br /&gt;
| 1600&lt;br /&gt;
| 1600&lt;br /&gt;
| {{DL|Health drink|Ginseng}}&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Diamond Rank Explorers.png]]Diamond Rank&lt;br /&gt;
| 3200&lt;br /&gt;
| 3200&lt;br /&gt;
| {{DL|Health drink|Protein}}&lt;br /&gt;
| 480&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Super Rank Explorers.png]]Super Rank&lt;br /&gt;
| 6000 &lt;br /&gt;
| 5000&lt;br /&gt;
| {{DL|Health drink|Calcium}}&lt;br /&gt;
| 560&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ultra Rank Explorers.png]]Ultra Rank&lt;br /&gt;
| 10000 &lt;br /&gt;
| 7500&lt;br /&gt;
| {{DL|Health drink|Iron}}&lt;br /&gt;
| 640&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hyper Rank Explorers.png]]Hyper Rank&lt;br /&gt;
| 15000 &lt;br /&gt;
| 10500&lt;br /&gt;
| {{DL|Seed|Joy Seed}}&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Rank Explorers.png]]Master Rank&lt;br /&gt;
| 62500 &lt;br /&gt;
| 13500&lt;br /&gt;
| {{DL|Seed|Joy Seed}}&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master 2 Rank Explorers.png]]Master ★ Rank&lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 17000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Oblivion Forest]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master 3 Rank Explorers.png]]Master ★★ Rank&lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 21000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Treacherous Waters]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master 4 Rank Explorers.png]]Master ★★★ Rank&lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 25000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Southeastern Islands]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guildmaster Rank Explorers.png]]Guildmaster Rank &lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 100000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Inferno Cave]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Secret Rank Explorers.png]]Secret Rank&lt;br /&gt;
| Rescue {{p|Scizor}} from &amp;lt;br&amp;gt; [[Crevice Cave|Crevice Cave Pit]] (post-ending).&lt;br /&gt;
| Rescue {{p|Scizor}} from &amp;lt;br&amp;gt; [[Crevice Cave|Crevice Cave Pit]] (post-ending).&lt;br /&gt;
| Can do [[Seven Treasures|Special Missions]]&lt;br /&gt;
| {{tt|N/A|This rank doesn&#039;t affect storage space}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank Points===&lt;br /&gt;
Rank Points are obtained through completing missions. The amount of points gained from completing a mission depend on the difficulty rating, which in turn depends on several factors, including the type of mission and the dungeon in which the mission is to take place.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{md sky color}}; {{roundy|1em}}; border: 5px solid #{{md sky color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{md sky color dark}}|Rank Points}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{md sky color}}; border-collapse: collapse; background: white; margin:auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
| E&lt;br /&gt;
| D&lt;br /&gt;
| C&lt;br /&gt;
| B&lt;br /&gt;
| A&lt;br /&gt;
| S&lt;br /&gt;
| ★1&lt;br /&gt;
| ★2&lt;br /&gt;
| ★3&lt;br /&gt;
| ★4&lt;br /&gt;
| ★5&lt;br /&gt;
| ★6&lt;br /&gt;
| ★7&lt;br /&gt;
| ★8&lt;br /&gt;
| ★9&lt;br /&gt;
|-&lt;br /&gt;
! Points gained (T/D)&lt;br /&gt;
| 10 || 15 || 20 || 30 || 50 || 70 || 100 || 200 || 300 || 400 || 500 || 700 || 1000 || 1300 || 1500&lt;br /&gt;
|-&lt;br /&gt;
! Points gained (Sky)&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 60&lt;br /&gt;
| 90&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 800&lt;br /&gt;
| 1000&lt;br /&gt;
| 1200&lt;br /&gt;
| 1400&lt;br /&gt;
| 1600&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Squad==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{water color}}; {{roundy|1em}}; border: 5px solid #{{electric color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{fire color dark}}|Ranks}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{water color}}; border-collapse: collapse; background: white; margin: auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank name&lt;br /&gt;
! Points needed&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| ノーマルランク &#039;&#039;Normal Rank&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| ブロンズランク &#039;&#039;Bronze Rank&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| [[Joy Seed]], access to Gastrodon Judgment House and&amp;lt;br/&amp;gt;[[Treasure Box]]es; access to fourth and fifth dungeons&lt;br /&gt;
|-&lt;br /&gt;
| シルバーランク &#039;&#039;Silver Rank&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| [[Wonder Gummi]], access to Slaking Move Relearner&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Rank Points===&lt;br /&gt;
As before, Rank Points are acquired by doing missions in dungeons; the difficulty of the mission depends on the dungeon, type of mission and how far into the dungeon the mission is. Letter-ranked missions have different colors depending on the letter (e.g. E-rank is white).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{water color}}; {{roundy|1em}}; border: 5px solid #{{electric color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{fire color dark}}|Rank Points}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{water color}}; border-collapse: collapse; background: white; margin:auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
| E&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Points gained&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 160&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paradise Ranks==&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Gates to Infinity]], the player&#039;s team has an associated Paradise Rank which is increased by earning Paradise Points by completing job requests.&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=point payout chart}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Paradise Points&lt;br /&gt;
! Bag size limit&lt;br /&gt;
! Item rewards&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Normal Rank&lt;br /&gt;
| 0&lt;br /&gt;
| 24&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Reviver Seed ×2&lt;br /&gt;
[[File:MDBag Oran Berry V Sprite.png|link=Berry#In the Pokémon Mystery Dungeon series|Berry]] Oran Berry ×3&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Grass Gift&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| 150&lt;br /&gt;
| 40&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Seed V Sprite.png|link=Seed]] Reviver Seed ×2&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Water Gift&lt;br /&gt;
[[File:MDBag Scarf V Sprite.png|link=Scarf]] Coalition Scarf&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar ×5&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| 350&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Seed V Sprite.png|link=Seed]] Life Seed&lt;br /&gt;
[[File:MDBag Sitrus Berry V Sprite.png|link=Berry#In the Pokémon Mystery Dungeon series|Berry]] Sitrus Berry&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Fire Gift&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar ×5&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| 700&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Iron V Sprite.png|link=Health drink]] Iron&lt;br /&gt;
[[File:MDBag Zinc V Sprite.png|link=Health drink]] Zinc&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Electric Gift&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar ×10&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| 1250&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Protein V Sprite.png|link=Health drink]] Protein&lt;br /&gt;
[[File:MDBag Calcium V Sprite.png|link=Health drink]] Calcium&lt;br /&gt;
[[File:MDBag Gift Sprite.png|Friend Gift]] Dragon Gift&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Super Rank&lt;br /&gt;
| 5000&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Red Key V Sprite.png|link=Key]] Red Key [[File:MDBag Blue Key V Sprite.png|link=Key]] Blue Key &lt;br /&gt;
[[File:MDBag Green Key V Sprite.png|link=Key]] Green Key [[File:MDBag Black Key V Sprite.png|link=Key]] Black Key &lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Hyper Rank&lt;br /&gt;
| 10000&lt;br /&gt;
| 48&lt;br /&gt;
|[[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Manual Sprite.png|link=Gates_to_Infinity_exclusive_items#Items_that_affect_moves|Manual]] Accuracy Manual ×3&lt;br /&gt;
[[File:MDBag Manual Sprite.png|link=Gates_to_Infinity_exclusive_items#Items_that_affect_moves|Manual]] Power Manual ×3 [[File:MDBag Manual Sprite.png|link=Gates_to_Infinity_exclusive_items#Items_that_affect_moves|Manual]] PP Manual ×3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Master Rank&lt;br /&gt;
| 20000&lt;br /&gt;
|48&lt;br /&gt;
|[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar × 30&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Royal Rank&lt;br /&gt;
| 40000&lt;br /&gt;
|48&lt;br /&gt;
|[[File:MDBag Protein V Sprite.png|link=Health drink]] Protein ×3 [[File:MDBag Calcium V Sprite.png|link=Health drink]] Calcium ×3 [[File:MDBag Iron V Sprite.png|link=Health drink]] Iron ×3&lt;br /&gt;
[[File:MDBag Zinc V Sprite.png|link=Health drink]] Zinc ×3 [[File:MDBag Gift Sprite.png|link=Friend Gift]] Premier Gift&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Perfect Rank&lt;br /&gt;
| 99999&lt;br /&gt;
|48&lt;br /&gt;
| [[File:MDBag Tutor TM V Sprite.png]] Frenzy Plant [[File:MDBag Tutor TM V Sprite.png]] Blast Burn [[File:MDBag Tutor TM V Sprite.png]] Hydro Cannon &lt;br /&gt;
[[File:MDBag Tutor TM V Sprite.png]] Volt Tackle [[File:MDBag Tutor TM V Sprite.png]] Draco Meteor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expedition Ranks==&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]] expedition points are gained by completing expeditions and are used to raise the expedition rank by checking the [[nexus]] when the required amount of points are reached.&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{gold color}}; {{roundy|1em}}; border: 5px solid #{{ice color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{gold color dark}}|Expedition Ranks}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{gold color}}; text-align: center; border-collapse: collapse; background: white; margin: auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Points needed&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Reward&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum registered teams&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Songs added&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Bag size&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pokémon  connected&lt;br /&gt;
|-&lt;br /&gt;
!Items&lt;br /&gt;
!Dungeons&lt;br /&gt;
!Gold bars&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
|Rookie Rank&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
|Normal Rank&lt;br /&gt;
|200&amp;lt;!-- 700 till next rank --&amp;gt;&lt;br /&gt;
|{{DL|Looplet|Gold Looplet}} ×1, [[Progress Device]] ×1, [[Lucha Token]] ×2 &lt;br /&gt;
|&amp;lt;!-- no dungeons --&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
| 6&lt;br /&gt;
|Unlimited Dungeon 1, Unlimited Dungeon 2, Unlimited Dungeon 3, V-Wheeeeeel!!!, Battling Legends&lt;br /&gt;
|&lt;br /&gt;
|{{p|Drilbur}}, {{p|Bisharp}}, {{p|Fearow}}, {{p|Gabite}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
| Bronze Rank&lt;br /&gt;
|700&amp;lt;!-- 1,500 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Focus Looplet}} ×1, [[Lucha Token]] ×2, {{DL|Progress Device|Progress Device +}} ×1&lt;br /&gt;
| [[Pledge Hill]]&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| Ragged Mountain, Illusory Ragged Mountain, Stony Cave&lt;br /&gt;
| 40&lt;br /&gt;
| {{p|Binacle}}, {{p|Helioptile}}, {{p|Machamp}}, {{p|Goodra}}, {{p|Druddigon}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
| Silver Rank&lt;br /&gt;
|1,500&amp;lt;!-- 3,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Joy Looplet}} ×1, {{DL|Health drink|Iron}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Triangle Temple]], [[Heart Lake]]&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
| Hazy Pass, Hazy Pass: Highlands, Illusory Hazy Pass, Stompstump Peak&lt;br /&gt;
|&lt;br /&gt;
| {{p|Combee}} (♀), {{p|Combee}} (♂), {{p|Beedrill}}, {{p|Vespiquen}}, {{p|Lickitung}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
| Gold Rank&lt;br /&gt;
|3,000&amp;lt;!-- 4,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Persim Looplet}} ×1, {{DL|Health drink|Zinc}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Island of Isolation]], [[Mysterious Geoglyph]]&lt;br /&gt;
| 20&lt;br /&gt;
| 7&lt;br /&gt;
| Desolate Canyon, Inflora Forest, Crags of Lament, Within the Crags of Lament&lt;br /&gt;
| 48&lt;br /&gt;
| {{p|Tympole}}, {{p|Seismitoad}}, {{p|Poliwag}}, {{p|Trubbish}}, {{p|Poliwrath}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
|4,000&amp;lt;!-- 4,500 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Pecha Looplet}} ×1, {{DL|Health drink|Calcium}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Seafloor Ruins]], [[Blue Point]]&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
| Telluric Path, Great Glacier, Glacial Underpass, Glacier Palace, Glacier Palace: Reaches&lt;br /&gt;
| &lt;br /&gt;
| {{p|Hippowdon}} (♀), {{p|Heracross}}, {{p|Baltoy}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
| Diamond Rank&lt;br /&gt;
|4,500&amp;lt;!-- 5,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Wakeful Looplet}} ×1, {{DL|Health drink|Protein}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Altar of Ice]], [[Zero Isle]]&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| Kilionea Road, Forest of Shadows, Daybreak Ridge, Daybreak Ridge: Highlands&lt;br /&gt;
| &lt;br /&gt;
| {{p|Scyther}}, {{p|Crustle}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
| Ace Rank&lt;br /&gt;
|5,000&amp;lt;!-- 6,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Health drink|Carbos}} ×2, [[Lucha Token]] ×2, {{m|Dazzling Gleam}} (multiuse) ×1&lt;br /&gt;
| [[Dragon Gate]], [[Distress Mountain]]&lt;br /&gt;
| 35&lt;br /&gt;
| 8&lt;br /&gt;
| Ochre Quarry, Withered Savanna, Holehills, Illusory Holehills&lt;br /&gt;
| &lt;br /&gt;
| {{p|Exeggutor}}, {{p|Ditto}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
| Ultra Rank&lt;br /&gt;
|6,000&amp;lt;!-- 7,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Seed|Life Seed}} ×2, [[Lucha Token]] ×2, {{m|Shadow Ball}} (multiuse) ×1&lt;br /&gt;
| [[Island of Storms]], [[Temple Remains]]&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| Scorching Desert, Tyrian Maze, Tyrian Maze: Inner Chamber&lt;br /&gt;
| &lt;br /&gt;
| {{p|Golett}}, {{p|Solosis}}, {{p|Litwick}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
|Hyper Rank&lt;br /&gt;
|7,000&amp;lt;!--8,000 till next rank--&amp;gt;&lt;br /&gt;
|{{DL|Health drink|Power Drink}} ×2, [[Lucha Token]] ×2, {{m|Focus Blast}} (multiuse) ×1&lt;br /&gt;
|[[Sky Ruins]], [[Sacred Ruins]]&lt;br /&gt;
|45&lt;br /&gt;
|9&lt;br /&gt;
|Glacier Palace: Eastern Spire, Glacier Palace: Western Spire, Glacier Palace: Great Spire&lt;br /&gt;
|&lt;br /&gt;
|{{p|Wailord}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
|Master Rank&lt;br /&gt;
|8,000&amp;lt;!--10,000 till next rank--&amp;gt;&lt;br /&gt;
|{{DL|Health drink|Accuracy Drink}} ×2, [[Lucha Token]] ×2, {{m|Psychic}} (multiuse) ×1&lt;br /&gt;
|[[Ocean Tempest]], [[Magma Chamber]]&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|Clash with Kyurem!, The Bittercold: First Battle, The Bittercold: Second Battle&lt;br /&gt;
|&lt;br /&gt;
|{{p|Carracosta}}, {{p|Celebi}}, {{p|Xatu}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
|Grand Master Rank&lt;br /&gt;
|10,000&lt;br /&gt;
|{{DL|Health drink|PP-Up Drink}} ×2, [[Lucha Token]] ×2, {{m|Solar Beam}} (multiuse) ×1&lt;br /&gt;
|[[Apex Mountain]], {{OBP|Buried Ruins|Super Mystery Dungeon}}&lt;br /&gt;
|55&lt;br /&gt;
|10&lt;br /&gt;
|Battle with Rayquaza, Dialga&#039;s Fight to the Finish!&lt;br /&gt;
|&lt;br /&gt;
|{{p|Nuzleaf}}, {{p|Beheeyem}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Rescue Rank&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD Red color}}|bordercolor={{MD Blue color}}&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Retterteam-Rang&lt;br /&gt;
|it=Rango Soccorso&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Exploration Rank&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD Time color}}|bordercolor={{MD Darkness color}}&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Erkundungsteam-Rang&lt;br /&gt;
|it=Rango Esploratore&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Paradise Rank&lt;br /&gt;
{{langtable|color=C0C0C0|bordercolor=6464FF&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Paradies-Rang&lt;br /&gt;
|it=Rango Paradiso&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Expedition Rank&#039;&#039;&lt;br /&gt;
{{langtable|color={{ice color}}|bordercolor={{gold color}}&lt;br /&gt;
|fr=&lt;br /&gt;
|de=&lt;br /&gt;
|it=Rango GIP&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ränge]]&lt;br /&gt;
[[it:Rango (Mystery Dungeon)]]&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rank_(Mystery_Dungeon)&amp;diff=3134824</id>
		<title>Rank (Mystery Dungeon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rank_(Mystery_Dungeon)&amp;diff=3134824"/>
		<updated>2020-03-19T12:35:55Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Rescue Points */ this is what I have so far about rescue points in DX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|needs=Rescue Team DX information}}&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], [[team]]s have a &#039;&#039;&#039;rank&#039;&#039;&#039; that reflects the skill level of the team.&lt;br /&gt;
&lt;br /&gt;
==Rescue Ranks==&lt;br /&gt;
In {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}} and {{g|Mystery Dungeon: Rescue Team DX}}, Rescue Teams have an associated rank that is increased by earning Rescue Points. In addition, Rescue Team DX includes bag, team, and job capacity upgrades that come with each rank up.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{md red color}}; {{roundy|1em}}; border: 5px solid #{{md blue color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{white color}}|Red and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{md red color}}; border-collapse: collapse; background: white; margin:auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank name&lt;br /&gt;
! Points needed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Rank Rescue Team.png]]Normal Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bronze Rank Rescue Team.png]]Bronze Rank&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver Rank Rescue Team.png]]Silver Rank&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold Rank Rescue Team.png]]Gold Rank&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Platinum Rank Rescue Team.png]]Platinum Rank&lt;br /&gt;
| 3000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Diamond Rank Rescue Team.png]]Diamond Rank&lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lucario Rank Rescue Team.png]]{{p|Lucario}} Rank&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{poison color}}; {{roundy|1em}}; border: 5px solid #{{poison color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{white color}}|Rescue Team DX}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{poison color}}; border-collapse: collapse; background: white; margin:auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank name&lt;br /&gt;
! Points needed&lt;br /&gt;
! Camp capacity&lt;br /&gt;
! Job limit&lt;br /&gt;
! Number of editable teams&lt;br /&gt;
! Toolbox size&lt;br /&gt;
! Rewarded items&lt;br /&gt;
! Statues&lt;br /&gt;
|-&lt;br /&gt;
| Rookie Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 32&lt;br /&gt;
| None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Normal Rank&lt;br /&gt;
| 500&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 3&lt;br /&gt;
| 32&lt;br /&gt;
| &lt;br /&gt;
* ×10 Max Elixir&lt;br /&gt;
* ×5 Accuracy Drink&lt;br /&gt;
* ×5 Silver Dojo Ticket&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| 1100&lt;br /&gt;
| 11&lt;br /&gt;
| 24&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
* ×10 Max Elixir&lt;br /&gt;
* ×10 PP-Up Drink&lt;br /&gt;
* ×5 Gold Dojo Ticket&lt;br /&gt;
| Bonsly Statue&lt;br /&gt;
|-&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| 2200&lt;br /&gt;
| 14&lt;br /&gt;
| 32&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×15 Max Elixir&lt;br /&gt;
* ×8 Power Drink&lt;br /&gt;
* ×5 Revive All Orb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| 5200&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 6&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×5 Rainbow Gummi&lt;br /&gt;
* ×10 Accuracy Drink&lt;br /&gt;
* ×1 X-Ray Specs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| 11200&lt;br /&gt;
| 23&lt;br /&gt;
| 48&lt;br /&gt;
| 7&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×10 Rainbow Gummi&lt;br /&gt;
* ×10 PP-Up Drink&lt;br /&gt;
* ×12 Sitrus Berry&lt;br /&gt;
| Mime Jr. Statue&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| 19200&lt;br /&gt;
| 26&lt;br /&gt;
| 56&lt;br /&gt;
| 7&lt;br /&gt;
| 48&lt;br /&gt;
|&lt;br /&gt;
* ×3 DX Gummi&lt;br /&gt;
* ×13 Power Drink&lt;br /&gt;
* ×10 Revive All Orb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ace Rank&lt;br /&gt;
| 27800&lt;br /&gt;
| 29&lt;br /&gt;
| 64&lt;br /&gt;
| 8&lt;br /&gt;
| 48&lt;br /&gt;
|&lt;br /&gt;
* ×3 DX Gummi&lt;br /&gt;
* ×12 Protein&lt;br /&gt;
* ×10 Iron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rank&lt;br /&gt;
| 37800&lt;br /&gt;
| 32&lt;br /&gt;
| 64&lt;br /&gt;
| 8&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×5 DX Gummi&lt;br /&gt;
* ×12 Calcium&lt;br /&gt;
* ×10 Zinc&lt;br /&gt;
| Lucario Statue&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Rank&lt;br /&gt;
| 49800&lt;br /&gt;
| 35&lt;br /&gt;
| 64&lt;br /&gt;
| 9&lt;br /&gt;
| 48&lt;br /&gt;
|&lt;br /&gt;
* ×5 DX Gummi&lt;br /&gt;
* ×12 Carbos&lt;br /&gt;
* ×10 Life Seed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Master Rank&lt;br /&gt;
| 59800&lt;br /&gt;
| 38&lt;br /&gt;
| 64&lt;br /&gt;
| 9&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
* ×8 DX Gummi&lt;br /&gt;
* ×10 Joy Seed&lt;br /&gt;
* ×20 Rainbow Gummi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master Rank&lt;br /&gt;
| 99800&lt;br /&gt;
| 38&lt;br /&gt;
| 64&lt;br /&gt;
| 10&lt;br /&gt;
| 56&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rescue Points===&lt;br /&gt;
The amount of Rescue Points gained from completing a mission depend on the difficulty rating, which depends on dungeon&#039;s hidden difficulty value; longer dungeons will increase this value as missions take on later floors. Additionally, an escort mission adds 2 to the value. E-rank missions have a white letter, D- and C-rank missions have a green letter, B- and A-rank missions have a blue letter, and S-rank missions have a red letter. The amount of Poké mentioned in job description is dependent on rank itself, starting with 100 Poké at E and increasing by 100 for each rank.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{md red color}}; {{roundy|1em}}; border: 5px solid #{{md blue color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{white color}}|Rescue Points}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{md red color}}; border-collapse: collapse; background: white; margin:auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
| F&lt;br /&gt;
| E&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Points gained ({{gameabbrevmd|RB}})&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 80&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
| 1000&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
! Points gained ({{gameabbrevmd|DX}})&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 75&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration Ranks==&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky]], Exploration Teams have an associated rank that is increased by earning Rank Points.&lt;br /&gt;
&lt;br /&gt;
Master Rank is the highest rank in Explorers of Time and Darkness. However, in Explorers of Sky, the ranks from Super to Master (as well as Silver) are easier to obtain, and four ranks were introduced above it, but they cannot be unlocked until the player has rescued Scizor and obtained the Secret Rank. The highest obtainable rank in Sky is the Guildmaster Rank.&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{md sky color}}; {{roundy|1em}}; border: 5px solid #{{md sky color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{md sky color dark}}|Exploration Ranks}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{md sky color}}; border-collapse: collapse; background: white; margin: auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Points needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Reward&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Storage allowance&lt;br /&gt;
|-&lt;br /&gt;
! Time and Darkness&lt;br /&gt;
! Sky&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal Rank Explorers.png]]Normal Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
| Starting Rank&lt;br /&gt;
| None&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bronze Rank Explorers.png]]Bronze Rank&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver Rank Explorers.png]]Silver Rank&lt;br /&gt;
| 400 &lt;br /&gt;
| 300&lt;br /&gt;
| {{DL|Health drink|Zinc}}&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold Rank Explorers.png]]Gold Rank&lt;br /&gt;
| 1600&lt;br /&gt;
| 1600&lt;br /&gt;
| {{DL|Health drink|Ginseng}}&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Diamond Rank Explorers.png]]Diamond Rank&lt;br /&gt;
| 3200&lt;br /&gt;
| 3200&lt;br /&gt;
| {{DL|Health drink|Protein}}&lt;br /&gt;
| 480&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Super Rank Explorers.png]]Super Rank&lt;br /&gt;
| 6000 &lt;br /&gt;
| 5000&lt;br /&gt;
| {{DL|Health drink|Calcium}}&lt;br /&gt;
| 560&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ultra Rank Explorers.png]]Ultra Rank&lt;br /&gt;
| 10000 &lt;br /&gt;
| 7500&lt;br /&gt;
| {{DL|Health drink|Iron}}&lt;br /&gt;
| 640&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hyper Rank Explorers.png]]Hyper Rank&lt;br /&gt;
| 15000 &lt;br /&gt;
| 10500&lt;br /&gt;
| {{DL|Seed|Joy Seed}}&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Rank Explorers.png]]Master Rank&lt;br /&gt;
| 62500 &lt;br /&gt;
| 13500&lt;br /&gt;
| {{DL|Seed|Joy Seed}}&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master 2 Rank Explorers.png]]Master ★ Rank&lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 17000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Oblivion Forest]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master 3 Rank Explorers.png]]Master ★★ Rank&lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 21000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Treacherous Waters]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master 4 Rank Explorers.png]]Master ★★★ Rank&lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 25000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Southeastern Islands]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guildmaster Rank Explorers.png]]Guildmaster Rank &lt;br /&gt;
| {{tt|N/A|Not available until Explorers of Sky}}&lt;br /&gt;
| 100000&lt;br /&gt;
| Access to &amp;lt;br&amp;gt; [[Inferno Cave]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Secret Rank Explorers.png]]Secret Rank&lt;br /&gt;
| Rescue {{p|Scizor}} from &amp;lt;br&amp;gt; [[Crevice Cave|Crevice Cave Pit]] (post-ending).&lt;br /&gt;
| Rescue {{p|Scizor}} from &amp;lt;br&amp;gt; [[Crevice Cave|Crevice Cave Pit]] (post-ending).&lt;br /&gt;
| Can do [[Seven Treasures|Special Missions]]&lt;br /&gt;
| {{tt|N/A|This rank doesn&#039;t affect storage space}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank Points===&lt;br /&gt;
Rank Points are obtained through completing missions. The amount of points gained from completing a mission depend on the difficulty rating, which in turn depends on several factors, including the type of mission and the dungeon in which the mission is to take place.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{md sky color}}; {{roundy|1em}}; border: 5px solid #{{md sky color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{md sky color dark}}|Rank Points}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{md sky color}}; border-collapse: collapse; background: white; margin:auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
| E&lt;br /&gt;
| D&lt;br /&gt;
| C&lt;br /&gt;
| B&lt;br /&gt;
| A&lt;br /&gt;
| S&lt;br /&gt;
| ★1&lt;br /&gt;
| ★2&lt;br /&gt;
| ★3&lt;br /&gt;
| ★4&lt;br /&gt;
| ★5&lt;br /&gt;
| ★6&lt;br /&gt;
| ★7&lt;br /&gt;
| ★8&lt;br /&gt;
| ★9&lt;br /&gt;
|-&lt;br /&gt;
! Points gained (T/D)&lt;br /&gt;
| 10 || 15 || 20 || 30 || 50 || 70 || 100 || 200 || 300 || 400 || 500 || 700 || 1000 || 1300 || 1500&lt;br /&gt;
|-&lt;br /&gt;
! Points gained (Sky)&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 60&lt;br /&gt;
| 90&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 800&lt;br /&gt;
| 1000&lt;br /&gt;
| 1200&lt;br /&gt;
| 1400&lt;br /&gt;
| 1600&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Squad==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{water color}}; {{roundy|1em}}; border: 5px solid #{{electric color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{fire color dark}}|Ranks}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{water color}}; border-collapse: collapse; background: white; margin: auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank name&lt;br /&gt;
! Points needed&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| ノーマルランク &#039;&#039;Normal Rank&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| ブロンズランク &#039;&#039;Bronze Rank&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| [[Joy Seed]], access to Gastrodon Judgment House and&amp;lt;br/&amp;gt;[[Treasure Box]]es; access to fourth and fifth dungeons&lt;br /&gt;
|-&lt;br /&gt;
| シルバーランク &#039;&#039;Silver Rank&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| [[Wonder Gummi]], access to Slaking Move Relearner&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Rank Points===&lt;br /&gt;
As before, Rank Points are acquired by doing missions in dungeons; the difficulty of the mission depends on the dungeon, type of mission and how far into the dungeon the mission is. Letter-ranked missions have different colors depending on the letter (e.g. E-rank is white).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{water color}}; {{roundy|1em}}; border: 5px solid #{{electric color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{fire color dark}}|Rank Points}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{water color}}; border-collapse: collapse; background: white; margin:auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
| E&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Points gained&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 160&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paradise Ranks==&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Gates to Infinity]], the player&#039;s team has an associated Paradise Rank which is increased by earning Paradise Points by completing job requests.&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|needs=point payout chart}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Paradise Points&lt;br /&gt;
! Bag size limit&lt;br /&gt;
! Item rewards&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Normal Rank&lt;br /&gt;
| 0&lt;br /&gt;
| 24&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Reviver Seed ×2&lt;br /&gt;
[[File:MDBag Oran Berry V Sprite.png|link=Berry#In the Pokémon Mystery Dungeon series|Berry]] Oran Berry ×3&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Grass Gift&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| 150&lt;br /&gt;
| 40&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Seed V Sprite.png|link=Seed]] Reviver Seed ×2&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Water Gift&lt;br /&gt;
[[File:MDBag Scarf V Sprite.png|link=Scarf]] Coalition Scarf&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar ×5&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| 350&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Seed V Sprite.png|link=Seed]] Life Seed&lt;br /&gt;
[[File:MDBag Sitrus Berry V Sprite.png|link=Berry#In the Pokémon Mystery Dungeon series|Berry]] Sitrus Berry&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Fire Gift&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar ×5&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| 700&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Iron V Sprite.png|link=Health drink]] Iron&lt;br /&gt;
[[File:MDBag Zinc V Sprite.png|link=Health drink]] Zinc&lt;br /&gt;
[[File:MDBag Gift Sprite.png|link=Friend Gift]] Electric Gift&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar ×10&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| 1250&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Protein V Sprite.png|link=Health drink]] Protein&lt;br /&gt;
[[File:MDBag Calcium V Sprite.png|link=Health drink]] Calcium&lt;br /&gt;
[[File:MDBag Gift Sprite.png|Friend Gift]] Dragon Gift&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Super Rank&lt;br /&gt;
| 5000&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Red Key V Sprite.png|link=Key]] Red Key [[File:MDBag Blue Key V Sprite.png|link=Key]] Blue Key &lt;br /&gt;
[[File:MDBag Green Key V Sprite.png|link=Key]] Green Key [[File:MDBag Black Key V Sprite.png|link=Key]] Black Key &lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Hyper Rank&lt;br /&gt;
| 10000&lt;br /&gt;
| 48&lt;br /&gt;
|[[File:MDBag Seed V Sprite.png|link=Seed]] Joy Seed [[File:MDBag Manual Sprite.png|link=Gates_to_Infinity_exclusive_items#Items_that_affect_moves|Manual]] Accuracy Manual ×3&lt;br /&gt;
[[File:MDBag Manual Sprite.png|link=Gates_to_Infinity_exclusive_items#Items_that_affect_moves|Manual]] Power Manual ×3 [[File:MDBag Manual Sprite.png|link=Gates_to_Infinity_exclusive_items#Items_that_affect_moves|Manual]] PP Manual ×3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Master Rank&lt;br /&gt;
| 20000&lt;br /&gt;
|48&lt;br /&gt;
|[[File:MDBag Gold Bar V Sprite.png|17px|Gold Bar]] Gold Bar × 30&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Royal Rank&lt;br /&gt;
| 40000&lt;br /&gt;
|48&lt;br /&gt;
|[[File:MDBag Protein V Sprite.png|link=Health drink]] Protein ×3 [[File:MDBag Calcium V Sprite.png|link=Health drink]] Calcium ×3 [[File:MDBag Iron V Sprite.png|link=Health drink]] Iron ×3&lt;br /&gt;
[[File:MDBag Zinc V Sprite.png|link=Health drink]] Zinc ×3 [[File:MDBag Gift Sprite.png|link=Friend Gift]] Premier Gift&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Perfect Rank&lt;br /&gt;
| 99999&lt;br /&gt;
|48&lt;br /&gt;
| [[File:MDBag Tutor TM V Sprite.png]] Frenzy Plant [[File:MDBag Tutor TM V Sprite.png]] Blast Burn [[File:MDBag Tutor TM V Sprite.png]] Hydro Cannon &lt;br /&gt;
[[File:MDBag Tutor TM V Sprite.png]] Volt Tackle [[File:MDBag Tutor TM V Sprite.png]] Draco Meteor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expedition Ranks==&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]] expedition points are gained by completing expeditions and are used to raise the expedition rank by checking the [[nexus]] when the required amount of points are reached.&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{gold color}}; {{roundy|1em}}; border: 5px solid #{{ice color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|{{gold color dark}}|Expedition Ranks}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{gold color}}; text-align: center; border-collapse: collapse; background: white; margin: auto&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Points needed&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Reward&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum registered teams&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Songs added&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Bag size&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pokémon  connected&lt;br /&gt;
|-&lt;br /&gt;
!Items&lt;br /&gt;
!Dungeons&lt;br /&gt;
!Gold bars&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
|Rookie Rank&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
|Normal Rank&lt;br /&gt;
|200&amp;lt;!-- 700 till next rank --&amp;gt;&lt;br /&gt;
|{{DL|Looplet|Gold Looplet}} ×1, [[Progress Device]] ×1, [[Lucha Token]] ×2 &lt;br /&gt;
|&amp;lt;!-- no dungeons --&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
| 6&lt;br /&gt;
|Unlimited Dungeon 1, Unlimited Dungeon 2, Unlimited Dungeon 3, V-Wheeeeeel!!!, Battling Legends&lt;br /&gt;
|&lt;br /&gt;
|{{p|Drilbur}}, {{p|Bisharp}}, {{p|Fearow}}, {{p|Gabite}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
| Bronze Rank&lt;br /&gt;
|700&amp;lt;!-- 1,500 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Focus Looplet}} ×1, [[Lucha Token]] ×2, {{DL|Progress Device|Progress Device +}} ×1&lt;br /&gt;
| [[Pledge Hill]]&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| Ragged Mountain, Illusory Ragged Mountain, Stony Cave&lt;br /&gt;
| 40&lt;br /&gt;
| {{p|Binacle}}, {{p|Helioptile}}, {{p|Machamp}}, {{p|Goodra}}, {{p|Druddigon}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
| Silver Rank&lt;br /&gt;
|1,500&amp;lt;!-- 3,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Joy Looplet}} ×1, {{DL|Health drink|Iron}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Triangle Temple]], [[Heart Lake]]&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
| Hazy Pass, Hazy Pass: Highlands, Illusory Hazy Pass, Stompstump Peak&lt;br /&gt;
|&lt;br /&gt;
| {{p|Combee}} (♀), {{p|Combee}} (♂), {{p|Beedrill}}, {{p|Vespiquen}}, {{p|Lickitung}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
| Gold Rank&lt;br /&gt;
|3,000&amp;lt;!-- 4,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Persim Looplet}} ×1, {{DL|Health drink|Zinc}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Island of Isolation]], [[Mysterious Geoglyph]]&lt;br /&gt;
| 20&lt;br /&gt;
| 7&lt;br /&gt;
| Desolate Canyon, Inflora Forest, Crags of Lament, Within the Crags of Lament&lt;br /&gt;
| 48&lt;br /&gt;
| {{p|Tympole}}, {{p|Seismitoad}}, {{p|Poliwag}}, {{p|Trubbish}}, {{p|Poliwrath}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
|4,000&amp;lt;!-- 4,500 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Pecha Looplet}} ×1, {{DL|Health drink|Calcium}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Seafloor Ruins]], [[Blue Point]]&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
| Telluric Path, Great Glacier, Glacial Underpass, Glacier Palace, Glacier Palace: Reaches&lt;br /&gt;
| &lt;br /&gt;
| {{p|Hippowdon}} (♀), {{p|Heracross}}, {{p|Baltoy}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
| Diamond Rank&lt;br /&gt;
|4,500&amp;lt;!-- 5,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Looplet|Wakeful Looplet}} ×1, {{DL|Health drink|Protein}} ×2, [[Lucha Token]] ×2&lt;br /&gt;
| [[Altar of Ice]], [[Zero Isle]]&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| Kilionea Road, Forest of Shadows, Daybreak Ridge, Daybreak Ridge: Highlands&lt;br /&gt;
| &lt;br /&gt;
| {{p|Scyther}}, {{p|Crustle}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
| Ace Rank&lt;br /&gt;
|5,000&amp;lt;!-- 6,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Health drink|Carbos}} ×2, [[Lucha Token]] ×2, {{m|Dazzling Gleam}} (multiuse) ×1&lt;br /&gt;
| [[Dragon Gate]], [[Distress Mountain]]&lt;br /&gt;
| 35&lt;br /&gt;
| 8&lt;br /&gt;
| Ochre Quarry, Withered Savanna, Holehills, Illusory Holehills&lt;br /&gt;
| &lt;br /&gt;
| {{p|Exeggutor}}, {{p|Ditto}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot; &lt;br /&gt;
| Ultra Rank&lt;br /&gt;
|6,000&amp;lt;!-- 7,000 till next rank --&amp;gt;&lt;br /&gt;
| {{DL|Seed|Life Seed}} ×2, [[Lucha Token]] ×2, {{m|Shadow Ball}} (multiuse) ×1&lt;br /&gt;
| [[Island of Storms]], [[Temple Remains]]&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| Scorching Desert, Tyrian Maze, Tyrian Maze: Inner Chamber&lt;br /&gt;
| &lt;br /&gt;
| {{p|Golett}}, {{p|Solosis}}, {{p|Litwick}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
|Hyper Rank&lt;br /&gt;
|7,000&amp;lt;!--8,000 till next rank--&amp;gt;&lt;br /&gt;
|{{DL|Health drink|Power Drink}} ×2, [[Lucha Token]] ×2, {{m|Focus Blast}} (multiuse) ×1&lt;br /&gt;
|[[Sky Ruins]], [[Sacred Ruins]]&lt;br /&gt;
|45&lt;br /&gt;
|9&lt;br /&gt;
|Glacier Palace: Eastern Spire, Glacier Palace: Western Spire, Glacier Palace: Great Spire&lt;br /&gt;
|&lt;br /&gt;
|{{p|Wailord}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
|Master Rank&lt;br /&gt;
|8,000&amp;lt;!--10,000 till next rank--&amp;gt;&lt;br /&gt;
|{{DL|Health drink|Accuracy Drink}} ×2, [[Lucha Token]] ×2, {{m|Psychic}} (multiuse) ×1&lt;br /&gt;
|[[Ocean Tempest]], [[Magma Chamber]]&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|Clash with Kyurem!, The Bittercold: First Battle, The Bittercold: Second Battle&lt;br /&gt;
|&lt;br /&gt;
|{{p|Carracosta}}, {{p|Celebi}}, {{p|Xatu}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
|Grand Master Rank&lt;br /&gt;
|10,000&lt;br /&gt;
|{{DL|Health drink|PP-Up Drink}} ×2, [[Lucha Token]] ×2, {{m|Solar Beam}} (multiuse) ×1&lt;br /&gt;
|[[Apex Mountain]], {{OBP|Buried Ruins|Super Mystery Dungeon}}&lt;br /&gt;
|55&lt;br /&gt;
|10&lt;br /&gt;
|Battle with Rayquaza, Dialga&#039;s Fight to the Finish!&lt;br /&gt;
|&lt;br /&gt;
|{{p|Nuzleaf}}, {{p|Beheeyem}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Rescue Rank&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD Red color}}|bordercolor={{MD Blue color}}&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Retterteam-Rang&lt;br /&gt;
|it=Rango Soccorso&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Exploration Rank&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD Time color}}|bordercolor={{MD Darkness color}}&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Erkundungsteam-Rang&lt;br /&gt;
|it=Rango Esploratore&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Paradise Rank&lt;br /&gt;
{{langtable|color=C0C0C0|bordercolor=6464FF&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Paradies-Rang&lt;br /&gt;
|it=Rango Paradiso&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Expedition Rank&#039;&#039;&lt;br /&gt;
{{langtable|color={{ice color}}|bordercolor={{gold color}}&lt;br /&gt;
|fr=&lt;br /&gt;
|de=&lt;br /&gt;
|it=Rango GIP&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
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[[Category:Pokémon Mystery Dungeon]]&lt;br /&gt;
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[[de:Ränge]]&lt;br /&gt;
[[it:Rango (Mystery Dungeon)]]&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Pumpkinking0192/Archive_5&amp;diff=2574140</id>
		<title>User talk:Pumpkinking0192/Archive 5</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Pumpkinking0192/Archive_5&amp;diff=2574140"/>
		<updated>2017-01-02T06:08:46Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Talk Pages */ new section&lt;/p&gt;
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&lt;div&gt;{{User:Pumpkinking0192/Template:TalkArchiveNav}}&lt;br /&gt;
Please leave your message by creating a new section below. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:09, 3 September 2016 (UTC)&lt;br /&gt;
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== Your archive template ==&lt;br /&gt;
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If you change &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;| align=&amp;quot;center&amp;quot; | [[User talk:{{{5|Pumpkinking0192}}}/Archive {{{1|1}}}|Archive&amp;amp;nbsp;{{{1|1}}}]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{{6|dates of usage}}}&amp;lt;/small&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;| style=&amp;quot;padding-right: 10px&amp;quot; align=&amp;quot;center&amp;quot; | [[User talk:{{{5|Pumpkinking0192}}}/Archive {{{1|1}}}|Archive&amp;amp;nbsp;{{{1|1}}}]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{{6|dates of usage}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/code&amp;gt; in [[User:Pumpkinking0192/Template:TalkArchive]], it&#039;ll add some extra space on the right-hand side. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:43, 3 September 2016 (UTC)&lt;br /&gt;
:Thank you! Looks perfect now. :) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:51, 3 September 2016 (UTC)&lt;br /&gt;
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== Re: Forme ==&lt;br /&gt;
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Actually, the forme part was already there when I looked at it. All I did was capitalize the F since such capitalization seemed to be consistent where I was standing. I wasn&#039;t aware of any terminology rules or whatever. But anyway, it&#039;s cool. Do whatever you need to do. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 20:29, 3 September 2016 (UTC)&lt;br /&gt;
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== RE: Official sources ==&lt;br /&gt;
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Sorry about that, when you asked for a source I thought you meant a source for his name. I realized after that while his name was confirmed by the image I linked to, his relationship with Samuel Oak was not, and at the time I did not have a source for that. The various claims of Nariya being Oak&#039;s cousin come from this tweet by Famitsu: https://twitter.com/famitsu/status/773718769117990912&lt;br /&gt;
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I&#039;m not sure if they count as an offical source, so I&#039;ll leave that up to your discretion. [[User:Skyarrow|Skyarrow]] ([[User talk:Skyarrow|talk]]) 06:20, 8 September 2016 (UTC)&lt;br /&gt;
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== Protection ==&lt;br /&gt;
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May I ask, primarily out of interest, why you say that &#039;&#039;&amp;quot;Prerelease articles should not be editable by non-staff&amp;quot;&#039;&#039;? Right now, I can understand how it makes sense to restrict access to some controversial articles or ones that have a history of being edited prematurely in some way (&#039;&#039;&amp;quot;Speculation crackdown&amp;quot;&#039;&#039;), but I wouldn&#039;t necessarily have derived a strict rule like that. (So, for example, I wouldn&#039;t have protected [[Lusamine]] in particular, as the article has basically only benefited from its non-protection.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 00:41, 9 September 2016 (UTC)&lt;br /&gt;
:Prerelease articles inherently, by virtue of being prerelease, will draw attention and speculation from people who are not familiar with Bulbapedia&#039;s policies. I think it&#039;s best to pre-empt that before it happens, and since the staff have been protecting things as requested, they clearly don&#039;t disagree. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:44, 9 September 2016 (UTC)&lt;br /&gt;
::Ok, thanks. So it&#039;s just two different philosophies, I guess; I might be a little naive, but I&#039;d rather start off expecting improvement rather than a high likelihood of nonsense being added. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 00:55, 9 September 2016 (UTC)&lt;br /&gt;
:::Given that Bulbapedia entirely shuts down non-staff editing at the beginning of every generation so staff can update our pages without interference, I think that ship had sailed a solid decade ago. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 01:32, 9 September 2016 (UTC)&lt;br /&gt;
::::Future note,  [http://bulbapedia.bulbagarden.net/wiki/Talk:Refrigerate_(Ability) we don&#039;t prefer doing it for ALL prerelease info], just pokémon. You do have to have faith in editors before getting PROTECTPROTECT trigger happy, and I don&#039;t agree protecting moves/abilities/people outright should be a thing until real issues arise. Please bear this in mind. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 01:54, 9 September 2016 (UTC)&lt;br /&gt;
:::::I can actually understand the non-staff edit lock better; I guess it&#039;s really hard to ensure that each of the many edits to move learn levels etc. is actually trustworthy. For prerelease articles, I guess staff (and also you and me) can just spot errors rather easily, then fix them. (And then protect them.) I was interested in your reasoning/opinion, especially seeing you&#039;re non-staff. While I agree with ArcToraphim, I at least know what you are (have been) thinking, so thanks again for that. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 02:10, 9 September 2016 (UTC)&lt;br /&gt;
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== yveltal and the black death ==&lt;br /&gt;
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I didn&#039;t base the black death analysis on color scheme or the fact it represents death. I don&#039;t know what has caused you to believe this. The black death aspect comes from the fact that it annihilated huge scores of humans and Pokémon with a roughly similar timescale and geological area as the real-world black death. Also, stating it has basis on the black death would be no different than stating the new alolan dance birds Oricorio are based off specific dance styles/practices. Pokémon are not singular, they are a multisided often Chimeric representation of multiple ideas, concepts and imaginings. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 09:11, 10 September 2016 (UTC)&lt;br /&gt;
:It just seems like a huge stretch to me. You can find similarities if you&#039;re really squinting, but you would think that if the plague outbreak was intended to be part of Yveltal&#039;s origin, it would either have the Poison type (to indicate the disease basis), some Poison moves in its level-up learnlist, or at least some visual connection to the {{wp|Danse Macabre}}, the most well-known symbolic representation of the plague. Yveltal doesn&#039;t have any of these. Also, note that it&#039;s a counterpart to Xerneas, which has no alleged parallel to anything like the plague; if the plague was meant to be Yveltal&#039;s basis, it would make sense for its counterpart to have a directly related or directly opposite basis, and Xerneas just plain doesn&#039;t. Origin sections are for the most likely origins, not every single tenuous connection that someone can dream up. The Yveltal-Black Death connection strongly seems like the latter to me. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 18:16, 10 September 2016 (UTC)&lt;br /&gt;
::So your reasoning that it can&#039;t be based off a historical event/plague is because its not a Poison-type? If you want to play types here, it is a dark type, that&#039;s just as close. Plus we have a virus based Pokemon, and it is not Poison-type, in fact it is Psychic-type which is strong against Poison-types. That would be like saying Rotom can&#039;t become a computer virus unless it becomes an electric/poison type. Poisons, Bacteria (such as that which caused the plague) and viruses work on separate levels. True some bacteria are considered poisonous (they produce toxins but are not by themselves toxic) but that is about it. Humans are not very reliable on their description on things. For godsakes, before West Nile and now Zika became the new hot topics/fear buttons, I saw little signs next to the bugspray section saying &amp;quot;Protect against mosquitoes that can carry the Malaria Virus&amp;quot; and I live in the US and it&#039;s been eradicated here for over half a century and is a parasitic one-cell organism, not a virus.&lt;br /&gt;
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::And if you want Danse Macabre, look at the promotional Yveltal art of it flying over a burning city or this image from the M17 manga http://bulbapedia.bulbagarden.net/wiki/File:Yveltal_M17_manga.png that looks pretty Danse Macabre to me.&lt;br /&gt;
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::I must ask why do you have such a problem with stating it may have origins in one of the most horrific events in european and asian history when you allowed it to keep the Wyvern origin despite not being even remotely similar in appearance, and the fact gen VI already had 2 Wyvern Pokemon, the evolution of which actually does look like a Wyvern. Bing search Wyvern and this shows up &amp;quot;A wyvern, sometimes spelled wivern, is a legendary winged creature with a dragon&#039;s head and wings; a reptilian body; two legs; and a tail.&amp;quot; to turn a phrase here, you&#039;d have to squint until your eyelids inverted to see any similarities there.&lt;br /&gt;
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::As for Xerneas being the counterpart to disease, what more counterpart to disease can you get beyond immortality? As much as I wish it could have happened in the Twilight Saga, Edward and all his immortal sparkling vampire kin were in no danger of disease. In fact Edward was saved from the spanish flu by becoming immortal.&lt;br /&gt;
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::By the way, the term Black Death or Black Plague is only recent. One thing it was originally called was &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;The Great Mortality&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; back when the plague was happening. Things were scary back then. There you are minding your own business, when suddenly you see the plague doctors in their bird-like mask roll into town and all you can think about is that imminent death has come knocking on your door to swift you away. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:38, 12 September 2016 (UTC)&lt;br /&gt;
:::I&#039;m not going to try to discuss with a wall of text that big. Take it to a staff member if you want to continue arguing, please. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:43, 12 September 2016 (UTC)&lt;br /&gt;
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== about the mew glitch and glicth city pages. ==&lt;br /&gt;
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1. I was trying to say that the glitch can also be done on the virtual console re-release on the nintendon 3DS.&lt;br /&gt;
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2.I was putting the glitch city laboratories.com articles in my own words and also I said Gameshark because, according to glitch city.com, Glitch city in generation II can only be accessed by using Gameshark.&lt;br /&gt;
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3. are there any easy articles that I can edit to? because the only time my edit remained unchanged and the same and not removed was when I added the ISBN number for the Fire Pokémon Keychain Book for the Fire Pokémon (Pokémon Keychain Book) page. [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 14:52, 11 September 2016 (UTC)&lt;br /&gt;
:1. Since it&#039;s applicable to all [[core series]] Generation I games regardless of system, and since few (if any?) glitches were fixed for the re-release, I don&#039;t think it&#039;s necessary to specify that.&lt;br /&gt;
:2. It&#039;s probably best not to try to incorporate content from other websites, regardless of whether you&#039;ve reworded it or not. Simply taking and rewording content from another website could still be seen as stealing their content. As for the GameShark, I think our glitch articles typically don&#039;t give much prominence to glitches that can only be performed with outside tools like the GameShark. Glitches that can happen in an unmodified game are our main focus.&lt;br /&gt;
:3. The {{bp|Editor&#039;s Hub}} has a lot of resources that can help you out. The [[:Category:Articles needing improvement|list of articles needing improvement]] is probably the closest thing to what you&#039;re looking for, but I strongly encourage you to take a glance at all of the resources in the Editor&#039;s Hub to see what helps you. Best wishes, and happy editing! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:47, 11 September 2016 (UTC)&lt;br /&gt;
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==Beldum==&lt;br /&gt;
Sooo, I kinda wanted to know why wouldn&#039;t it be a spacecraft. I mean, it sounds way more absurd to me a random levitating bullet/dumbbell. In fact, being a satellite/rocket/spacecraft explains why it is a Psychic Pokémon, once space-related are often treated as such.&lt;br /&gt;
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If it is a Launcher vehicle it also explains why it only learns Take Down and Headbutt moves, suggesting how it only keeps going forward.&lt;br /&gt;
[[User:ExLight|ExLight]] ([[User talk:ExLight|talk]]) 13:53, 12 September 2016 (UTC)&lt;br /&gt;
:uuh, so you&#039;re just goin&#039; to ignore me? Kinda disrespectful to remove what other users had written and not give &#039;em a proper explanation. Are you even a Staff member? [[User:ExLight|ExLight]] ([[User talk:ExLight|talk]]) 12:17, 16 September 2016 (UTC)&lt;br /&gt;
::No, I&#039;m not a staff member, as you can clearly see on the {{bp|staff}} list. Didn&#039;t mean to ignore you, just set it aside for a better time and then forgot that it was there. Beldum&#039;s name in both English and Japanese is based on &#039;&#039;dumbbell&#039;&#039;, meaning that is the most likely origin. (Thanks for pointing out the absurdity of the bullet one; I&#039;ll remove that, too.) I personally don&#039;t see much resemblance between Beldum and spacecraft beyond the vague shape, but if you&#039;d like to ask an actual staff member for their opinion, feel free. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:08, 16 September 2016 (UTC)&lt;br /&gt;
:::The dumbbell might be a reference to &amp;quot;dumbbell&amp;quot; shaped satellites, despite not having such appearance. On the other hand, its Species (Iron Ball Pokémon) may suggest other shapped spacecrafts, especially on their final stage; and its back/hand sure looks like some rockety thing. We may debate until we both reach some conclusion, but otherwise I intend to re-edit it as a possible origin and leave it to judged by someone from the staff.&lt;br /&gt;
:::Thanks for your attention tho [[User:ExLight|ExLight]] ([[User talk:ExLight|talk]]) 21:10, 17 September 2016 (UTC)&lt;br /&gt;
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== I Don&#039;t understand ==&lt;br /&gt;
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I don&#039;t understand the problem with the trivia I added for Pokémon Diamond, Pearl and Platinum. Please explain. [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 18:32, 19 September 2016 (UTC)&lt;br /&gt;
:&amp;quot;Only&amp;quot; means something is the &#039;&#039;only&#039;&#039; one. Diamond, Pearl, and Platinum are three games. It&#039;s impossible for three things to be the &#039;&#039;only&#039;&#039; one. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 18:46, 19 September 2016 (UTC)&lt;br /&gt;
::Why can&#039;t I just re-word the trivia? [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 18:50, 19 September 2016 (UTC)&lt;br /&gt;
:::I mean, if you can find a way to make it notable, that&#039;s your prerogative, but it doesn&#039;t seem possible to me, nor important or interesting. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:04, 19 September 2016 (UTC)&lt;br /&gt;
::::I don&#039;t understand what it means if trivia is notable or not, sorry if these questions are bothering you. [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 19:08, 19 September 2016 (UTC)&lt;br /&gt;
:::::[[User:Force Fire/Trivia Policy]] and its subpages (accessible via the navbox at the bottom) will probably explain this better than I can. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:12, 19 September 2016 (UTC)&lt;br /&gt;
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== My edits ==&lt;br /&gt;
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I notice that you seem to hold my edits in high regard as &amp;quot;this is the way things have to be&amp;quot; (e.g. [[Special:Diff/2509076|here]]). I&#039;m just a guy who makes edits and has opinions. Unless I explicitly state &amp;quot;the staff has decided X&amp;quot; etc., I&#039;m acting on my own and my opinion is no more important than anyone else&#039;s. I added a note to the top on [[User:SnorlaxMonster|my userpage]] a while back to try to clarify this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:34, 25 September 2016 (UTC)&lt;br /&gt;
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== Where&#039;s your consistency? ==&lt;br /&gt;
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Recently I made the edit that poison is the most common pairing with grass. Later, you reverted my edit, saying that it was obvious. Well, why didn&#039;t you revert the edit that fire has no pairing? You could easily look at the list and see that as well. All I&#039;m asking is: why did you delete my edit but not the one it was attached to? [[User:Grass4Lyfe|Grass4Lyfe]] ([[User talk:Grass4Lyfe|talk]]) 18:15, 1 October 2016 (UTC)&lt;br /&gt;
:To see that Poison is the most common pairing with Grass, you simply have to glance at the list and maybe make ballpark estimates of a couple of numbers. To see that Fire is the only type not paired with Grass, you have to have a mental list going of all 18 types, and go down the list, checking off each one, until Fire is the only one missing. I hope you can see that this is a &#039;&#039;vast&#039;&#039; difference in &amp;quot;obvious&amp;quot;ness. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:54, 2 October 2016 (UTC)&lt;br /&gt;
::Coudln&#039;t I have at least had the number of pairings still there? That&#039;s the most important thing. Plus, it&#039;s just a small trivia fact. I really just wanted to add the exact number of grass/poison matchups. It would take a log longer to count them than to just see it&#039;s the most common, I know that. It would probably even take longer to count the number of grass/poison pokémon than find out that fire isn&#039;t a match. Sure, it would take a few seconds to find out that fire isn&#039;t matched, but it won&#039;t take forever. The color is red, so just look for red. Also, there aren&#039;t a whole lot of pairings to look through. My main point is that saying there are 0 fire matchups is fine, but saying how many posion ones there are is not okay is confusing. [[User:Grass4Lyfe|Grass4Lyfe]] ([[User talk:Grass4Lyfe|talk]]) 15:34, 2 October 2016 (UTC)&lt;br /&gt;
:::What are you confused about? I think my point was pretty clear. (And just to pre-emptively avoid a long discussion, in case you aren&#039;t aware, I&#039;m not a {{bp|staff|staff member}} — I removed it because I thought it was unnecessary, but you don&#039;t have to persuade me to try to add it back. You can try to get a staff member to overrule me if you want.) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:41, 2 October 2016 (UTC)&lt;br /&gt;
::::Just hopping in, Grass4Lyfe which would be more noticeable and obvious without counting? A plethora of purple (Poison) or the lack of orange (Fire)?--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 17:09, 2 October 2016 (UTC)&lt;br /&gt;
:::::Just wanted to pop back in and say that the main reason I made that edit was to show the exact number of grass/Poison pokémon. It seemed like a small piece of trivia, so I added it to the trivia section. That is all. [[User:Grass4Lyfe|Grass4Lyfe]] ([[User talk:Grass4Lyfe|talk]]) 21:11, 3 October 2016 (UTC)&lt;br /&gt;
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== By Previous Generation ==&lt;br /&gt;
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I&#039;m so sorry, I&#039;d always wanted that section for convenience sake when looking up Generation II movepools; I didn&#039;t realize that it had already been established that it was not allowed.  I didn&#039;t receive Carmenstar97&#039;s notification of removal until after I&#039;d updated Ivysaur&#039;s page, so I&#039;m sorry about that- I&#039;ve apologized to him as well...[[User:Tjallan53149|Tjallan53149]] ([[User talk:Tjallan53149|talk]]) 04:38, 18 October 2016 (UTC)&lt;br /&gt;
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== Jame&#039;s Weezing ==&lt;br /&gt;
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1. I apologize for the spelling.&lt;br /&gt;
2. James&#039;s Weezing has been shown not to see itself as a bad guy along with Jessie&#039;s Ekans in the episode Island of Giant Pokemon. I know that Ekans has made that statement, but Koffing made it clear that it agrees, so I don&#039;t understand why you removed it. I think it&#039;s nessesary to add that to Weezing&#039;s personality. Besides, James stated it had a strong bond with it in A Poached Ego. TheGreenBeetle October 23 2016&lt;br /&gt;
:Thanks. In the future, you should cite what episode something comes from in the text of the page when you first add it. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:09, 23 October 2016 (UTC)&lt;br /&gt;
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== not unique = not notable ==&lt;br /&gt;
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To what extend does this rule apply (and where does it come from?)&lt;br /&gt;
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Because for example, {{p|Pikachu}} is not the only one to have been printed on money, {{p|Ekans}} is not the only one to have a foreign entry and {{p|Clefable}} is not the only one to share the same weight as [[Ethan]]. etc. [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 06:33, 2 December 2016 (UTC)&lt;br /&gt;
:It varies depending on the eye of the beholder. Personally I would like to ax all of those type of things (I&#039;m very anti-trivia), but the general consensus on Bulbapedia seems to be that the &amp;quot;not unique = not notable&amp;quot; principle doesn&#039;t apply to much more than &amp;quot;the only one&amp;quot;/&amp;quot;one of the only two&amp;quot;/&amp;quot;one of the few&amp;quot;-type trivia, so I don&#039;t generally pursue it outside of that.&lt;br /&gt;
:As for where it comes from, I&#039;m honestly not sure. A lot of us have been using it (me most vocally, but many others as well) for several years, and I can&#039;t remember whom I picked it up from. In any case, some staff members sometimes cite it as a justification themselves, so even though it&#039;s not a specific policy written in stone, it certainly is acceptable as a rule of thumb. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:40, 2 December 2016 (UTC)&lt;br /&gt;
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== Re: Silvally Name Origin ==&lt;br /&gt;
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Greetings. I noticed that you removed my edit on the Section for Silvally&#039;s name origin. I&#039;m just curious if there is a reason why you reverted my edit, other than the fact that you personally thought it was unlikely. I was under the impression that name origins are rarely officially confirmed, so I figure that my entry is just as plausible as all the others listed.&lt;br /&gt;
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Personally, seeing as how Silvally is manmade and mechanical, I believe that it&#039;s very plausible that the Silicon Valley reference was intentional, at least much more likely than the inclusion of the word &#039;&#039;all&#039;&#039; in its name.&lt;br /&gt;
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Apologies if I did something wrong. I&#039;m still fairly new to this website.&lt;br /&gt;
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--[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 06:24, 4 December 2016 (UTC)&lt;br /&gt;
:You&#039;re right that name origins are not officially confirmed, but it&#039;s absolutely not the case that that means any entry is just as plausible as any other.&lt;br /&gt;
:Although Silvally is manmade, it&#039;s pretty clearly a {{wp|chimera}}; I&#039;m perplexed as to what makes you think it&#039;s a mechanical creature rather than a manmade organic one. Nothing in its appearance or Pokedex entries seems to indicate that it has anything to do with the high-tech, computing-focused nature of Silicon Valley, nor even anything mechanical at all. Furthermore, it&#039;s extremely rare for the Pokémon franchise, especially in more recent generations, to make specific, direct references to non-genericized names. For all these reasons, the plausibility of Silicon Valley as an origin is virtually zero to my eye, although I&#039;ll defer to a {{bp|staff}} member&#039;s judgment if you can find one who agrees with you. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:37, 4 December 2016 (UTC)&lt;br /&gt;
::The description and name for Silvally&#039;s [[RKS System]] lead me to believe that Silvally has definite cybernetic traits. The fact that [[Memory | Memories]] are clearly designed after optical discs all but confirms this, at least in my opinion. There&#039;s also the fact that Silvally is known as the Synthetic Pokemon, and has a metallic color scheme.&lt;br /&gt;
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::I have no idea how to contact the staff members and have them weigh in on this discussion, so I guess I&#039;ll just drop it for now. --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 06:57, 4 December 2016 (UTC)&lt;br /&gt;
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==Mareanie==&lt;br /&gt;
&lt;br /&gt;
I think I did something to the Mareanie page, so I ask you to fix it. I&#039;m sorry. I wanted to do something, but instead caused trouble. [[User:Myblueheart|Myblueheart]] ([[User talk:Myblueheart|talk]]) 19:24, 7 December 2016 (UTC)&lt;br /&gt;
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== Solgaleo ==&lt;br /&gt;
No, it is not just the fact they&#039;re white that makes it based on Apollo&#039;s Space Suits.&lt;br /&gt;
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Here&#039;s an image to help us to compare: http://bit.ly/2gYVlP6&lt;br /&gt;
&lt;br /&gt;
We can see some obvious details in Solgaleo&#039;s design; like its paws resembling the suit&#039;s gloves, the orange stripes and, of course, its face is clearly a suit&#039;s visor, the most remarkable part in a space suit. Yeah, and it is pure white, just like them, pretty weird color choice to use on a Pokémon based on a Green alchemical lion. All of it while being a reference to one of the most famous Sun Gods. [[User:ExLight|ExLight]] ([[User talk:ExLight|talk]]) 11:23, 8 December 2016 (UTC)&lt;br /&gt;
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== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Thanks for [http://bulbapedia.bulbagarden.net/w/index.php?title=Mega_Evolution&amp;amp;curid=181618&amp;amp;diff=2563138&amp;amp;oldid=2563122 this edit], the Smash moves edits are a bit messy... Sorry :s [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 06:21, 18 December 2016 (UTC)&lt;br /&gt;
:No problem! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:26, 18 December 2016 (UTC)&lt;br /&gt;
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== Looker ==&lt;br /&gt;
&lt;br /&gt;
Hi, I got your message but you probably know about the agent from Red and Blue. There was even a picture. I mentioned that there was a possibility of this agent being Looker. However, my addition was reverted. RubyLeafGreenCrystal 04:36, 22 December 2016 (UTC)&lt;br /&gt;
:It&#039;s speculation to say that agent is Looker. There is no reliable source to prove that Looker was created or conceived-of prior to Platinum. There is no evidence to suggest that the anonymous international agent from RB is anything but a random one-off. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:40, 22 December 2016 (UTC)&lt;br /&gt;
::Thank you. In the [[http://bulbapedia.bulbagarden.net/wiki/S.S._Anne#Trivia]] trivia, though, this speculation was mentioned.&lt;br /&gt;
:::Also, why was my edit to [[Jasmine]] reverted? The Steelix has same nick-name and gender. Seems too much to be coincidental. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:44, 22 December 2016 (UTC)&lt;br /&gt;
::::Thanks for pointing that out; it&#039;s also speculation, so I&#039;ve removed it as well. As for Jasmine, if you have to preface it with &amp;quot;possibly,&amp;quot; it&#039;s speculation. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:46, 22 December 2016 (UTC)&lt;br /&gt;
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== Lunala/Sols edit? ==&lt;br /&gt;
&lt;br /&gt;
Why is the fact that all of their numbers are prime not notable? The notable part was that it shares that trait with Necrozma, the UBs, and the other members of it&#039;s family.&lt;br /&gt;
[[User:99apples|99apples]] ([[User talk:99apples|talk]]) 18:26, 22 December 2016 (UTC)&lt;br /&gt;
:[http://bulbapedia.bulbagarden.net/w/index.php?title=Solgaleo_%28Pok%C3%A9mon%29&amp;amp;type=revision&amp;amp;diff=2566969&amp;amp;oldid=2566952 Crystal Talian, a staff member, initially removed it]. I was simply following their lead. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 18:28, 22 December 2016 (UTC)&lt;br /&gt;
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Then remove it from necrozma also?&lt;br /&gt;
[[User:99apples|99apples]] ([[User talk:99apples|talk]]) 18:30, 22 December 2016 (UTC)&lt;br /&gt;
:Hello Pumpkinking. You probably know I usually don&#039;t really care about trivia, but this particular trivium has caught me, and [[Talk:Solgaleo (Pokémon)#Level up moves|it won&#039;t let go]]. Maybe you have also seen me presenting arguments [[User talk:Crystal Talian#Prime numbers|here]] before.&lt;br /&gt;
:Well, I know you&#039;re probably more into that discussion on the UBs&#039; status than I am, so I&#039;d like to ask you on what your personal opinion here is, if there is any. (I&#039;m currently making up my mind on how to further react and where.) Thank you! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:12, 1 January 2017 (UTC)&lt;br /&gt;
::I don&#039;t think it should be included anywhere at all. Our rule of thumb for trivia is that generally, for something to be notable, it must be unique to a particular Pokémon, evolutionary line, or sometimes small group. Since this trait spans not only a small group (the UBs) but also a separate evolutionary line (Solgaleo/Lunala) and, on top of that, an entirely unrelated standalone Pokemon (Necrozma), it&#039;s too widespread to be notable for the purposes of our trivia standards.&lt;br /&gt;
::&#039;&#039;If&#039;&#039; future games reclassify Necrozma as an Ultra Beast and clarify that Cosmog&#039;s evolutionary line are definitely UBs and that it&#039;s not just Aether&#039;s speculation that they are, &#039;&#039;then&#039;&#039; it would definitely be notable on the [[Ultra Beast]] page (but not any of their individual species pages). Until then, I don&#039;t think it&#039;s notable at all but I&#039;m willing to defer to Crystal Talian&#039;s judgment to hesitantly allow it on [[Ultra Beast]] (but again, not any individual species pages).&lt;br /&gt;
::That&#039;s my take, but I&#039;m not a staff member, so you should look elsewhere if you want a binding opinion. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:26, 1 January 2017 (UTC)&lt;br /&gt;
:::Thanks. I&#039;m aware you&#039;re not a staff member; when I ask for a personal opinion, I&#039;m not looking for a decision. I prefer to consider things myself in any case (even if &#039;&#039;only&#039;&#039; for myself), and I know you can sometimes shine at that, too.&lt;br /&gt;
:::I think I knew about all these &#039;&#039;generally&#039;&#039;s and &#039;&#039;usually&#039;&#039;s, but I for one think there actually &#039;&#039;is&#039;&#039; a really good reason for deviation here: that this somewhat &#039;&#039;hidden&#039;&#039; feature is &#039;&#039;delibarately&#039;&#039; shared between &#039;&#039;&#039;related&#039;&#039;&#039; Pokémon, namely the Ultra Beasts (which may all be Legendaries) and specific Legendaries (which may all actually be UBs as well). For where to put that, the problem is that there&#039;s no connection from {{p|Solgaleo}} to [[Ultra Beast]], for example, so including it on individual non-(confirmed-)UBs pages as well seemed most logical to me, in order for people to make that deliberately intended connection from there.&lt;br /&gt;
:::However, if you disagree based on your own opinion (and not solely based on some rule of thumb, some standard or another person&#039;s decisions or edits), I will just drop it for now. So, now that I can be sure you know what I know, do you disagree? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:26, 1 January 2017 (UTC)&lt;br /&gt;
::::Personally I feel that until the maybe-UBs are eventually confirmed as UBs, there&#039;s not a good place I&#039;d feel comfortable with it fitting, and if it does go somewhere, it should be duplicated across as few pages as possible. But don&#039;t allow my opinion to stop you from pursuing it with the staff if you think it should go somewhere. Discussion is how these things are decided, after all, and it&#039;s better to have discussion with many people than just the two of us. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:32, 2 January 2017 (UTC)&lt;br /&gt;
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==Mismagius?==&lt;br /&gt;
I don&#039;t understand why my edit to Mismagius&#039;s Bulbapedia page was deleted, even though I corrected a mistake. {{unsigned|Sirspykerks}}&lt;br /&gt;
:I was not the one to remove it, {{u|Tiddlywinks}} was. Ask them. Also, please add new sections at the bottom, not at the top. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:40, 22 December 2016 (UTC)&lt;br /&gt;
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== Coincidence? ==&lt;br /&gt;
&lt;br /&gt;
Hi. I saw why you reverted. But is it really coincidence that the rival is the other player charatcter? I always thought the player charcters were simply reversed depending on the one one chosen. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 20:28, 23 December 2016 (UTC)&lt;br /&gt;
:Also, I couldn&#039;t understand what it meant when you said I was putting undue weight on the idea of completing the Pokedex. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 20:32, 23 December 2016 (UTC)&lt;br /&gt;
::The rival is only the other player character in RSE/ORAS and XY. In every other game, the rival is a different character, and if the other player character appears it&#039;s not in the function of rival. Our wikiwide standard when talking about game storylines is to refer to the player character as &amp;quot;the player&amp;quot; and the rival by the name of the rival. That doesn&#039;t change for the outlier cases of RSE/ORAS and XY. As for HGSS, the whole point of your addition is focused on completing the Pokedex, which as Tiddlywinks told you is not the goal of the game. (Not to mention the fact that you wrote about GSC as if the Pokedex could be completed, which it couldn&#039;t. The starters, Legendaries and fossils had to be transferred from Generation I.) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:35, 23 December 2016 (UTC)&lt;br /&gt;
:::Thank you for clarifying. I always saw the player characters as separate from the player, so I see where my problem came in. One note though (although this is trivial). Completing the pokedex, while quite overlooked, is really the true goal of the main series (the game originated from Tajiri&#039;s childhood hobby of insect collecting) Also, beating the champion in Red and Blue was, on careful thought, a means of catching MewTwo. This is emphasized in Pokemon Origins where Red&#039;s main focus is on completing the Pokedex rather than becoming League champion. Back to discussion, thanks for clarification. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 20:40, 23 December 2016 (UTC)&lt;br /&gt;
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== Question ==&lt;br /&gt;
Why did you undo my edit on [[James]]? You forgot to add a summary. {{unsigned|TeamRocket745}}&lt;br /&gt;
:1. Please sign your talk page comments by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end.&lt;br /&gt;
:2. New sections go at the end of talk pages, not at the beginning.&lt;br /&gt;
:3. I reverted you because we don&#039;t do &amp;quot;relationships&amp;quot; sections on Bulbapedia. Before trying to add sections like that, consult other similar pages and the {{bp|Manual of style/Anime|anime manual of style}} (or the particular manual of style for the subject you&#039;re writing about) to see whether or not your edit is appropriate. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:25, 24 December 2016 (UTC)&lt;br /&gt;
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== Signature ==&lt;br /&gt;
&lt;br /&gt;
Sorry. I am quite accustomed to Wikipedia that I have failed to understand the rules here. If theses rules exist, however, what is the point of the Preferences link at the far right corner? I think you know what I am talking about. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 05:13, 25 December 2016 (UTC)&lt;br /&gt;
:Mostly just for dressing up your signature with custom colors and stuff, such as {{u|Force Fire}} has. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:25, 25 December 2016 (UTC)&lt;br /&gt;
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== Vacuum Wave ==&lt;br /&gt;
&lt;br /&gt;
While I will concede to you on this topic, I would very much appreciate it if you could actually participate in the Talk page discussion &#039;&#039;before&#039;&#039; going out and imposing your sentiments on the rest of the site. I noticed that you pulled this same act on the [[Move variations]] page as well. &lt;br /&gt;
&lt;br /&gt;
This is the third time that you&#039;ve reverted one of my edits without discussing it beforehand, and it&#039;s starting to get rather frustrating. -[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 07:04, 28 December 2016 (UTC)&lt;br /&gt;
:If an edit is in line with existing site consensus, it doesn&#039;t need to be discussed. I also strongly subscribe to the {{wp|WP:BeBold|Be Bold}} principle (see also: {{wp|wp:Bold, revert, discuss cycle}}) for both adding material and first-time reverting it (but after that, going to the talk page is necessary to avoid an edit war). Honestly, I think you&#039;re being a little bit oversensitive. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 07:25, 28 December 2016 (UTC)&lt;br /&gt;
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== Volatile trivia? (re: cosmog line) ==&lt;br /&gt;
&lt;br /&gt;
I thought volatile trivia was considered bad. What makes this obviously volatile trivia good? [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 02:37, 29 December 2016 (UTC)&lt;br /&gt;
:The status quo stands until consensus changes. At this point, the consensus is that the Cosmog line is the only confirmed Legendary evolution line. We don&#039;t have enough information about Type: Null and Silvally to prove that point definitively false, so while it&#039;s still in flux the previous consensus remains. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:51, 29 December 2016 (UTC)&lt;br /&gt;
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== Talk Pages ==&lt;br /&gt;
&lt;br /&gt;
Why is it always a problem to respond to old topics on the talk pages, especially if the question still remains? some one else would have to ask again, which makes even less sense, so If I want to know something and no one answers I would have to push or re-ask every half a year, which is more chaos than just someone answering it even years after.&lt;br /&gt;
Intrestingly I found no rule on duplicate content except for on different pages. but on a lot of sites I see, no duplicate content and no reviving, which of course makes no sense.&lt;br /&gt;
&lt;br /&gt;
Best Regards, [[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 06:08, 2 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Trainer_ID_number&amp;diff=2574090</id>
		<title>Talk:Trainer ID number</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Trainer_ID_number&amp;diff=2574090"/>
		<updated>2017-01-02T03:28:28Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Same ID, different Trainer */ forgot my sig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is the ID of the Electrivire you get thorugh PBR (The coded one) different from your Trainer ID? &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#17365D&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#549DD4&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#8DB3E2&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C6D9F0&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User:Optimus35/Mission|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Optimus35/Emerald|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[Gallade (Pokémon)|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]] | [[User:Optimus35/Diamond&amp;amp;amp;Pearl|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FFC0CB&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;/sup&amp;gt; 10:50, 18 October 2007 (UTC)&lt;br /&gt;
:Yes however there are 2 possible ID&#039;s for it, 1 being the US relase and 1 being the Euro release. &amp;lt;span style=&amp;quot;background:#000000;&amp;quot;&amp;gt;[[User:Keirou|&amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039; Keirou &#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 01:27, 17 March 2008 (UTC)&lt;br /&gt;
And presumably there&#039;ll be another one for the UK woolworths Darkrais. &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|ff8000|Lord}} of {{Colored link|:User_talk:Origamiguy|ff8000|Ori}}{{Colored link|Special:Contributions/Origamiguy|ff8000|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 09:41, 31 July 2008 (UTC)&lt;br /&gt;
==00000?==&lt;br /&gt;
My shiny Charizard that I got from a Japanese game and traded to my English Emerald game, then later migrated to my Pearl game, has an ID number of 00000. Is that extremely rare? or was this pokemon gotten by cheating??[[User:Shadow lucario|Shadow lucario]] 19:59, 20 February 2009 (UTC)&lt;br /&gt;
* It&#039;s almost impossible to start with both a shiny Charmander and a Trainer ID of 00000 (the odds are about one in 537 million). He could have gotten that ID by chance and bred a shiny Charmander, but on average he&#039;d need to hatch 864 for even a 10% chance of one shiny. A quick Google suggests that some popular Gameshark codes produced an ID of 00000, so there&#039;s a good chance that this is hacked. --[[User:JDigital|JDigital]] 23:38, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do in-game trainers have IDs? ==&lt;br /&gt;
Do in-game trainers, such as gym leaders, have ID numbers, secret ID numbers, and OT data? --[[User:JDigital|JDigital]] 00:59, 5 May 2009 (UTC)&lt;br /&gt;
:Yes, yes, yes.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 01:18, 5 May 2009 (UTC)&lt;br /&gt;
:: Interesting! Is there a list? Is there a way to find these out? --[[User:JDigital|JDigital]] 22:06, 5 May 2009 (UTC)&lt;br /&gt;
:::You&#039;d need to utilise a cheating device such as an Action Replay to capture the other Trainer&#039;s Pokémon to check the ID. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:17, 5 May 2009 (UTC)&lt;br /&gt;
::::See the [[list of in-game trades]] for more information, NPCs that trade all have ID, SID and OT in their Pokémon. Gym leaders I am not so sure. I can check later tonight if you don&#039;t have an AR.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:38, 5 May 2009 (UTC)&lt;br /&gt;
:::::If they didn&#039;t have their own ID/OT/SID, then there&#039;d be that 1/8192 chance of any opponent&#039;s Pokémon being shiny. Even if it&#039;s defaulted to 00000/Satoshi/00000, that prevents the game from having any opponets with shinies they don&#039;t want you to see. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:04, 5 May 2009 (UTC)&lt;br /&gt;
* RexRacer: I&#039;d be very interested to see your findings! I&#039;d test out myself with Pokémon Red/Blue with NO$GMB, but I&#039;m not quite certain where to look. --[[User:JDigital|JDigital]] 05:57, 6 May 2009 (UTC)&lt;br /&gt;
::Special thanks go out to {{u|PsychicRider}} for finding this out. Apparently Pokémon that aren&#039;t there to trade (i.e. captured from another trainer/gym leader) automatically resort to your ID, SID, OT, as if you had caught them in a legitimate fashion.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:03, 7 May 2009 (UTC)&lt;br /&gt;
:::I did some research using VBA, and discovered some interesting results:&lt;br /&gt;
:::* In Pokémon Red, the Pokémon of both your rival and the first bug catcher share your OT name and Trainer ID. I think it&#039;s a reasonable assumption that this is the case for all trainers you battle in Generation I and II.&lt;br /&gt;
:::* In Pokémon Emerald, wild Pokémon share your trainer ID and OT name even before capture. However, it appears that trainer Pokémon use a random trainer ID, which is different even between Pokémon of the same trainer, and re-loading from save to fight the same trainer gives different trainer IDs each time. Their Trainer OT name is your name. Again, I think it&#039;s reasonable to assume that this is the case in for all trainers you battle in Generation III. Each trainer Pokémon&#039;s Personality value is consistent. --[[User:JDigital|JDigital]] 16:04, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple trades ==&lt;br /&gt;
Is the trainer ID reset when a Pokémon is traded again? That is, if I received a Pokémon in a trade, then trade it again, will it have my ID number now? I don&#039;t think this is how it works, but I can&#039;t seem to figure it out on my own. [[User:Jazzmoth|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000cc&amp;quot;&amp;gt;Jazz&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ff3300&amp;quot;&amp;gt;moth&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 21:33, 16 May 2009 (UTC)&lt;br /&gt;
:Nope. It&#039;s locked to the game it originated from. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 09:06, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1 in 4,294,967,296 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If two different Trainers have the same Trainer name, identical ID numbers and identical hidden ID numbers (a 1 in 4,294,967,296 chance if the names do not differ), the game will recognize the two Trainers as the same...&amp;quot; This is the same as the chances of finding two Spinda with the same spot pattern. Should this be mentioned? [[User:ILOVETOGETIC|I♥Togetic]] 08:23, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not Really A Stub ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see why this article is tagged as a stub, there&#039;s not really much more one can say about Trainer ID numbers. It&#039;s a fairly basic topic, that&#039;s been covered well as far as I can see. I suggest the removal of the stub tag. [[User:GetOutOfBox|GetOutOfBox]] 17:32, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Same ID, different Trainer ==&lt;br /&gt;
&lt;br /&gt;
A wierd thing happened to me. In my Diamond game, I had somehow ended up with a Bad egg in my Daycare. Because of that, I traded all of my valuable pokemon to my SoulSilver game, so I could start Diamond over. A little while later, I discovered a bizarre quirk: The trainer ID for my old Diamond pokemon and the pokemon that I already had in SoulSilver was the same for both. My game treated them as normal traded pokemon, so I couldn&#039;t nickname them. Does anyone know the chance of two identical ID numbers? [[User:Glitchynidoqueen|Glitchynidoqueen]] ([[User talk:Glitchynidoqueen|talk]]) 00:14, 21 February 2013 (UTC)&lt;br /&gt;
:The chance of the same Trainer-IDs is 1 in 65536 but there&#039;s also a Secret ID with the same chance also your name and ganer have to match. otherwise it&#039;s treted as traded.&lt;br /&gt;
:[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 03:28, 2 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Trainer_ID_number&amp;diff=2574088</id>
		<title>Talk:Trainer ID number</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Trainer_ID_number&amp;diff=2574088"/>
		<updated>2017-01-02T03:27:13Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Same ID, different Trainer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is the ID of the Electrivire you get thorugh PBR (The coded one) different from your Trainer ID? &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#17365D&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#549DD4&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#8DB3E2&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C6D9F0&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User:Optimus35/Mission|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Optimus35/Emerald|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[Gallade (Pokémon)|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]] | [[User:Optimus35/Diamond&amp;amp;amp;Pearl|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FFC0CB&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;/sup&amp;gt; 10:50, 18 October 2007 (UTC)&lt;br /&gt;
:Yes however there are 2 possible ID&#039;s for it, 1 being the US relase and 1 being the Euro release. &amp;lt;span style=&amp;quot;background:#000000;&amp;quot;&amp;gt;[[User:Keirou|&amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039; Keirou &#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 01:27, 17 March 2008 (UTC)&lt;br /&gt;
And presumably there&#039;ll be another one for the UK woolworths Darkrais. &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|ff8000|Lord}} of {{Colored link|:User_talk:Origamiguy|ff8000|Ori}}{{Colored link|Special:Contributions/Origamiguy|ff8000|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 09:41, 31 July 2008 (UTC)&lt;br /&gt;
==00000?==&lt;br /&gt;
My shiny Charizard that I got from a Japanese game and traded to my English Emerald game, then later migrated to my Pearl game, has an ID number of 00000. Is that extremely rare? or was this pokemon gotten by cheating??[[User:Shadow lucario|Shadow lucario]] 19:59, 20 February 2009 (UTC)&lt;br /&gt;
* It&#039;s almost impossible to start with both a shiny Charmander and a Trainer ID of 00000 (the odds are about one in 537 million). He could have gotten that ID by chance and bred a shiny Charmander, but on average he&#039;d need to hatch 864 for even a 10% chance of one shiny. A quick Google suggests that some popular Gameshark codes produced an ID of 00000, so there&#039;s a good chance that this is hacked. --[[User:JDigital|JDigital]] 23:38, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do in-game trainers have IDs? ==&lt;br /&gt;
Do in-game trainers, such as gym leaders, have ID numbers, secret ID numbers, and OT data? --[[User:JDigital|JDigital]] 00:59, 5 May 2009 (UTC)&lt;br /&gt;
:Yes, yes, yes.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 01:18, 5 May 2009 (UTC)&lt;br /&gt;
:: Interesting! Is there a list? Is there a way to find these out? --[[User:JDigital|JDigital]] 22:06, 5 May 2009 (UTC)&lt;br /&gt;
:::You&#039;d need to utilise a cheating device such as an Action Replay to capture the other Trainer&#039;s Pokémon to check the ID. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:17, 5 May 2009 (UTC)&lt;br /&gt;
::::See the [[list of in-game trades]] for more information, NPCs that trade all have ID, SID and OT in their Pokémon. Gym leaders I am not so sure. I can check later tonight if you don&#039;t have an AR.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:38, 5 May 2009 (UTC)&lt;br /&gt;
:::::If they didn&#039;t have their own ID/OT/SID, then there&#039;d be that 1/8192 chance of any opponent&#039;s Pokémon being shiny. Even if it&#039;s defaulted to 00000/Satoshi/00000, that prevents the game from having any opponets with shinies they don&#039;t want you to see. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:04, 5 May 2009 (UTC)&lt;br /&gt;
* RexRacer: I&#039;d be very interested to see your findings! I&#039;d test out myself with Pokémon Red/Blue with NO$GMB, but I&#039;m not quite certain where to look. --[[User:JDigital|JDigital]] 05:57, 6 May 2009 (UTC)&lt;br /&gt;
::Special thanks go out to {{u|PsychicRider}} for finding this out. Apparently Pokémon that aren&#039;t there to trade (i.e. captured from another trainer/gym leader) automatically resort to your ID, SID, OT, as if you had caught them in a legitimate fashion.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:03, 7 May 2009 (UTC)&lt;br /&gt;
:::I did some research using VBA, and discovered some interesting results:&lt;br /&gt;
:::* In Pokémon Red, the Pokémon of both your rival and the first bug catcher share your OT name and Trainer ID. I think it&#039;s a reasonable assumption that this is the case for all trainers you battle in Generation I and II.&lt;br /&gt;
:::* In Pokémon Emerald, wild Pokémon share your trainer ID and OT name even before capture. However, it appears that trainer Pokémon use a random trainer ID, which is different even between Pokémon of the same trainer, and re-loading from save to fight the same trainer gives different trainer IDs each time. Their Trainer OT name is your name. Again, I think it&#039;s reasonable to assume that this is the case in for all trainers you battle in Generation III. Each trainer Pokémon&#039;s Personality value is consistent. --[[User:JDigital|JDigital]] 16:04, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple trades ==&lt;br /&gt;
Is the trainer ID reset when a Pokémon is traded again? That is, if I received a Pokémon in a trade, then trade it again, will it have my ID number now? I don&#039;t think this is how it works, but I can&#039;t seem to figure it out on my own. [[User:Jazzmoth|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000cc&amp;quot;&amp;gt;Jazz&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ff3300&amp;quot;&amp;gt;moth&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 21:33, 16 May 2009 (UTC)&lt;br /&gt;
:Nope. It&#039;s locked to the game it originated from. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 09:06, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1 in 4,294,967,296 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If two different Trainers have the same Trainer name, identical ID numbers and identical hidden ID numbers (a 1 in 4,294,967,296 chance if the names do not differ), the game will recognize the two Trainers as the same...&amp;quot; This is the same as the chances of finding two Spinda with the same spot pattern. Should this be mentioned? [[User:ILOVETOGETIC|I♥Togetic]] 08:23, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not Really A Stub ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see why this article is tagged as a stub, there&#039;s not really much more one can say about Trainer ID numbers. It&#039;s a fairly basic topic, that&#039;s been covered well as far as I can see. I suggest the removal of the stub tag. [[User:GetOutOfBox|GetOutOfBox]] 17:32, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Same ID, different Trainer ==&lt;br /&gt;
&lt;br /&gt;
A wierd thing happened to me. In my Diamond game, I had somehow ended up with a Bad egg in my Daycare. Because of that, I traded all of my valuable pokemon to my SoulSilver game, so I could start Diamond over. A little while later, I discovered a bizarre quirk: The trainer ID for my old Diamond pokemon and the pokemon that I already had in SoulSilver was the same for both. My game treated them as normal traded pokemon, so I couldn&#039;t nickname them. Does anyone know the chance of two identical ID numbers? [[User:Glitchynidoqueen|Glitchynidoqueen]] ([[User talk:Glitchynidoqueen|talk]]) 00:14, 21 February 2013 (UTC)&lt;br /&gt;
:The chance of the same Trainer-IDs is 1 in 65536 but there&#039;s also a Secret ID with the same chance also your name and ganer have to match. otherwise it&#039;s treted as traded.&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Obedience&amp;diff=2540764</id>
		<title>Obedience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Obedience&amp;diff=2540764"/>
		<updated>2016-12-01T11:17:42Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Stamps */ Updated the Levels for the Stamps, for the names and stuff I cant help, since I play in japanese.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=information in other manga; image of disobedience in Generation VI}}&lt;br /&gt;
&#039;&#039;&#039;Obedience&#039;&#039;&#039; is the Pokémon&#039;s willingness to listen to its {{pkmn|Trainer}}&#039;s commands. While Pokémon usually obey their Trainers, they may disobey their Trainer if they do not respect them.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
An [[outsider Pokémon]] will oftentimes not obey the player&#039;s commands if it is at too high a [[level]] and the player does not have the appropriate [[Badge]] or number of Badges. Having all eight Badges always makes all Pokémon obey the player. This rule stands to prevent players from trading in a high-leveled Pokémon from another game and easily beating the game.&lt;br /&gt;
&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, {{v2|Emerald}}, {{pkmn|Colosseum}}, and [[Pokémon XD: Gale of Darkness]], {{p|Mew}} and {{p|Deoxys}} that were not met in a [[fateful encounter]] will always disobey the player, regardless of Badges or being outsider Pokémon. This exists to hinder players who [[cheating|cheat]] to obtain them. &lt;br /&gt;
&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, [[Cyrus]] used the [[Red Chain]] to force {{p|Dialga}} and/or {{p|Palkia}} to obey him.&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, a disobedient Pokémon will rarely ever attack. It appears that the closer the Pokémon&#039;s level is to the Trainer&#039;s maximum level, the more likely it is to listen. For example, prior to defeating the first Gym Leader, a level 100 Pokémon will almost always ignore its Trainer; however, attempting to control a level 36 Pokémon while the highest level controllable is 30 will result in the Pokémon listening more often, but still occasionally loaf around.&lt;br /&gt;
&lt;br /&gt;
In Generations III and IV, ignoring orders in a [[Double Battle]] will allow it to select a different target.&lt;br /&gt;
&lt;br /&gt;
===Badges===&lt;br /&gt;
The Badges or number of Badges that the player has affects their Pokémon&#039;s behavior. From Generation I to IV, usually the maximum level at which outsider Pokémon will obey the player is increased every second Badge (in Badge case order); from Generation V to VI, this increase occurs for every Badge instead of every other Badge. In {{game2|Diamond|Pearl|Platinum}} only, obedience is determined by the number of Badges, not which specific Badges the player has. This can be attributed to the non-linear way the player can obtain the {{badge|Cobble}} and {{badge|Fen}}s.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{electric color light}}; {{roundy}} border: 5px solid #{{electric color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Badges by obedience level&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin:auto; text-align:center; border: 1px solid #{{electric color light}}; border-collapse: collapse; background: white; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color}};&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! {{color2|000|Indigo League}}&lt;br /&gt;
! {{color2|000|Johto League}}&lt;br /&gt;
! {{color2|000|Hoenn League}}&lt;br /&gt;
! {{color2|000|Sinnoh League}}&lt;br /&gt;
! {{color2|000|Unova League}}&lt;br /&gt;
! {{color2|000|Kalos League}}&lt;br /&gt;
|- &lt;br /&gt;
! Up to Lv. 10&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! Up to Lv. 20&lt;br /&gt;
| &lt;br /&gt;
| Zephyr Badge{{sup/4|HGSS}}&lt;br /&gt;
| Stone Badge{{sup/6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| Trio Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Basic Badge{{sup/5|B2W2}}&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! Up to Lv. 30&lt;br /&gt;
| Cascade Badge&lt;br /&gt;
| Hive Badge&lt;br /&gt;
| Knuckle Badge&lt;br /&gt;
| 2 Badges&lt;br /&gt;
| Basic Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Toxic Badge{{sup/5|B2W2}}&lt;br /&gt;
| Bug Badge&lt;br /&gt;
|- &lt;br /&gt;
! Up to Lv. 40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Dynamo Badge{{sup/6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| Insect Badge&lt;br /&gt;
| Cliff Badge&lt;br /&gt;
|- &lt;br /&gt;
! Up to Lv. 50&lt;br /&gt;
| Rainbow Badge&lt;br /&gt;
| Fog Badge&lt;br /&gt;
| Heat Badge&lt;br /&gt;
| 4 Badges&lt;br /&gt;
| Bolt Badge&lt;br /&gt;
| Rumble Badge&lt;br /&gt;
|- &lt;br /&gt;
! Up to Lv. 60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Balance Badge{{sup/6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| Quake Badge&lt;br /&gt;
| Plant Badge&lt;br /&gt;
|- &lt;br /&gt;
! Up to Lv. 70&lt;br /&gt;
| Marsh Badge&lt;br /&gt;
| Storm Badge{{sup/2|GSC}}&amp;lt;br&amp;gt;Mineral Badge{{sup/4|HGSS}}&lt;br /&gt;
| Feather Badge&lt;br /&gt;
| 6 Badges&lt;br /&gt;
| Jet Badge&lt;br /&gt;
| Voltage Badge&lt;br /&gt;
|- &lt;br /&gt;
! Up to Lv. 80&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mind Badge{{sup/6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| Freeze Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Legend Badge{{sup/5|B2W2}}&lt;br /&gt;
| Fairy Badge&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 90&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Psychic Badge&lt;br /&gt;
|- &lt;br /&gt;
! All Pokémon&lt;br /&gt;
| Earth Badge&lt;br /&gt;
| Rising Badge&lt;br /&gt;
| Rain Badge&lt;br /&gt;
| 8 Badges&lt;br /&gt;
| Legend Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Wave Badge{{sup/5|B2W2}}&lt;br /&gt;
| Iceberg Badge&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stamps===&lt;br /&gt;
In the [[Alola]] region, the number of Stamps the player has earned by completing grand trials in the [[island challenge]] affect their Pokémon&#039;s behavior.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Sun and Pokémon Moon Special Demo Version]], Kukui states that the {{a|Battle Bond}} {{p|Greninja}} requires the player to have defeated two grand trials before it will obey the Trainer in the full game.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{electric color light}}; {{roundy}} border: 5px solid #{{electric color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stamps by obedience level&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin:auto; text-align:center; border: 1px solid #{{electric color light}}; border-collapse: collapse; background: white; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color}};&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Stamp&lt;br /&gt;
! Stamp requirement&lt;br /&gt;
|- &lt;br /&gt;
! Up to Lv. 35&lt;br /&gt;
| Melemele Stamp&lt;br /&gt;
| Defeat {{tc|Island Kahuna}} [[Hala]] in grand trial&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv.50&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv.65&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv.80&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disobedience quotes===&lt;br /&gt;
The following table may be sorted by [[generation]] by clicking on the appropriate header.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{electric color dark}}; {{roundy}} border: 5px solid #{{electric color}}&amp;quot; cellpadding=3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{electric color light}}; {{roundytl|3px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Quote&lt;br /&gt;
! style=&amp;quot;background: #{{electric color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background: #{{electric color light}}&amp;quot; | Gen I&lt;br /&gt;
! style=&amp;quot;background: #{{electric color light}}&amp;quot; | Gen II&lt;br /&gt;
! style=&amp;quot;background: #{{electric color light}}&amp;quot; | Gen III&lt;br /&gt;
! style=&amp;quot;background: #{{electric color light}}&amp;quot; | Gen IV&lt;br /&gt;
! style=&amp;quot;background: #{{electric color light}}&amp;quot; | Gen V&lt;br /&gt;
! style=&amp;quot;background: #{{electric color light}}; {{roundytr|3px}}&amp;quot; | Gen VI&lt;br /&gt;
|- style=&amp;quot;background: #FF0000&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; | &amp;lt;Pokémon&amp;gt; used instead, &amp;lt;move&amp;gt;!&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; | The Pokémon uses a different move&lt;br /&gt;
|style=&amp;quot;background:#00FF00&amp;quot;| ✓ ||style=&amp;quot;background:#00FF00&amp;quot;| ✓ || ✗ || ✗ || ✗ || ✗&lt;br /&gt;
|- style=&amp;quot;background: #FF0000&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; rowspan=2 | &amp;lt;Pokémon&amp;gt; ignored orders!&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; | The Pokémon does not attack&lt;br /&gt;
|style=&amp;quot;background:#00FF00&amp;quot;| ✓ ||style=&amp;quot;background:#00FF00&amp;quot;| ✓ || ✗ ||style=&amp;quot;background:#00FF00&amp;quot;| ✓ || ✗ || ✗&lt;br /&gt;
|- style=&amp;quot;background: #FF0000&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; | The Pokémon uses a different move&lt;br /&gt;
| ✗ || ✗ ||style=&amp;quot;background:#00FF00&amp;quot;| ✓ ||style=&amp;quot;background:#00FF00&amp;quot;| ✓ || ✗ || ✗&lt;br /&gt;
|- style=&amp;quot;background: #00FF00&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; | &amp;lt;Pokémon&amp;gt; is loafing around{{tt|!|&amp;amp;quot;.&amp;amp;quot; in Gen I-II}}&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; rowspan=4 | The Pokémon does not attack&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|- style=&amp;quot;background: #00FF00&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; | &amp;lt;Pokémon&amp;gt; turned away!&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|- style=&amp;quot;background: #00FF00&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; | &amp;lt;Pokémon&amp;gt; won&#039;t obey!&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|- style=&amp;quot;background: #00FF00&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; | &amp;lt;Pokémon&amp;gt; pretended not to notice!&lt;br /&gt;
|style=&amp;quot;background:#FF0000&amp;quot;| ✗ ||style=&amp;quot;background:#FF0000&amp;quot;| ✗ || ✓ || ✓ ||style=&amp;quot;background:#FFFF00&amp;quot;| ? || ✓&lt;br /&gt;
|- style=&amp;quot;background: #00FF00&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; | &amp;lt;Pokémon&amp;gt; began to nap!&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; | The Pokémon goes to {{status|sleep}}&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; text-align:left; {{roundybl|3px}}&amp;quot; | &amp;lt;Pokémon&amp;gt; won&#039;t obey! It hurt itself in its confusion!&lt;br /&gt;
| style=&amp;quot;background: #fff; text-align:left&amp;quot; | The Pokémon does {{status|confusion}} damage to itself&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background: #00FF00; {{roundybr|3px}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background: #00FF00&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; | &amp;lt;Pokémon&amp;gt; ignored orders...sleeping!&lt;br /&gt;
| style=&amp;quot;background: #fff; text-align:left&amp;quot; rowspan=2 | The Pokémon does not attack&amp;lt;br /&amp;gt;(when using {{m|Snore}} or {{m|Sleep Talk}} while {{status|sleep|asleep}})&lt;br /&gt;
|style=&amp;quot;background:#FF0000&amp;quot;| ✗ || ✓ ||style=&amp;quot;background:#FF0000&amp;quot;| ✗ ||style=&amp;quot;background:#FF0000&amp;quot;| ✗ ||style=&amp;quot;background:#FF0000&amp;quot;| ✗ ||style=&amp;quot;background:#FF0000&amp;quot;| ✗&lt;br /&gt;
|- style=&amp;quot;background: #00FF00&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #fff&amp;quot; | &amp;lt;Pokémon&amp;gt; ignored orders while asleep!&lt;br /&gt;
|style=&amp;quot;background:#FF0000&amp;quot;| ✗ ||style=&amp;quot;background:#FF0000&amp;quot;| ✗ || ✓ || ✓ ||style=&amp;quot;background:#FFFF00&amp;quot;| ? ||style=&amp;quot;background:#FFFF00&amp;quot;| ?&lt;br /&gt;
|- style=&amp;quot;background: #00FF00&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
{{incomplete|section|needs=What happens when attempting to take a nap while already afflicted with a status condition&amp;lt;br/&amp;gt;Mechanics in Generation I, Generation V onward}}&lt;br /&gt;
====Generation II====&lt;br /&gt;
In battles in which [[experience]] can be earned, an [[outsider Pokémon]] may disobey the player if its level is greater than the maximum controllable level  &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; granted by the player&#039;s Badges.&lt;br /&gt;
&lt;br /&gt;
If it is possible for the Pokémon to disobey, when using a move a random integer from 0 to &amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt; is generated, where &amp;lt;code&amp;gt;T = (Level of Pokémon) + M - 1&amp;lt;/code&amp;gt;. If this random integer is greater than or equal to &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, the Pokémon is disobedient. If a Pokémon is determined to be disobedient, the effect of {{m|Encore}} immediately ends.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon was using {{m|Snore}} or {{m|Sleep Talk}} while {{status|sleep|asleep}}, the Pokémon will ignore orders and do nothing. Otherwise, a second random integer from 0 to &amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt; is generated, independently. If this random integer is less than &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, the Pokémon uses another possible move instead (it cannot select a move with no {{PP}} remaining or a {{m|disable}}d move). If this random integer is greater than or equal to &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, another random integer &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt; from 0 to 255 is generated.&lt;br /&gt;
*If &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt; is less than difference between the Pokémon&#039;s level and &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, the Pokémon takes a nap and goes to {{status|sleep}}.&lt;br /&gt;
*Otherwise, if &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt; is less than twice this difference, the Pokémon inflicts {{status|confusion}} damage to itself.&lt;br /&gt;
*Otherwise, the Pokémon does not attack.&lt;br /&gt;
&lt;br /&gt;
The obedience check is not performed during the second turn of a {{cat|moves with a charging turn|move with a charging turn}}, or while locked into {{m|Bide}} or a {{cat|Consecutively executed moves|consecutively executed move}}.&lt;br /&gt;
&lt;br /&gt;
====Generation III and IV====&lt;br /&gt;
{{incomplete|section|needs=In Gen IV, check circumstances that skip the obedience check in Gen III}}&lt;br /&gt;
In battles in which [[experience]] can be earned and the [[Trainer Tower]], an [[outsider Pokémon]] may disobey the player if its level is greater than the maximum controllable level &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; granted by the player&#039;s Badges. In {{game2|FireRed|LeafGreen|Emerald}}, &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; is treated as 0 for the obedience check of a {{p|Deoxys}} or {{p|Mew}} that is not met in a [[fateful encounter]], ignoring the player&#039;s Badges.&lt;br /&gt;
&lt;br /&gt;
If it is possible for the Pokémon to disobey, when using a move a number &amp;lt;code&amp;gt;A = ((Level of Pokémon) + M)*R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;/256&amp;lt;/code&amp;gt; is calculated, with &amp;lt;code&amp;gt;R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; being a randomly generated number from 0 to 255. If &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; is greater than or equal to &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, the Pokémon is disobedient. If a Pokémon is determined to be disobedient and was commanded to use {{m|Rage}}, the effect of Rage immediately ends.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon was using {{m|Snore}} or {{m|Sleep Talk}} while {{status|sleep|asleep}}, the Pokémon will ignore orders and do nothing. Otherwise, a second number &amp;lt;code&amp;gt;B = ((Level of Pokémon) + M)*R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;/256&amp;lt;/code&amp;gt; is determined, with &amp;lt;code&amp;gt;R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; being a randomly generated number from 0 to 255 calculated independently. If &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; is less than &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, the Pokémon uses another possible move instead. If &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; is greater than or equal to &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, another random integer &amp;lt;code&amp;gt;R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; from 0 to 255 is generated.&lt;br /&gt;
*If &amp;lt;code&amp;gt;R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; is less than difference between the Pokémon&#039;s level and &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, the Pokémon takes a nap and goes to {{status|sleep}}, unless an {{m|uproar}} is occurring or it has the [[Ability]] {{a|Vital Spirit}} or {{a|Insomnia}}.&lt;br /&gt;
*Otherwise, if &amp;lt;code&amp;gt;R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; is less than twice this difference, the Pokémon inflicts {{status|confusion}} damage to itself.&lt;br /&gt;
*Otherwise, the Pokémon does not attack.&lt;br /&gt;
&lt;br /&gt;
In [[Generation III]], the obedience check is not performed when using {{m|Pursuit}} on a Pokémon about to [[recall|switch out]], during the second turn of a {{cat|moves with a charging turn|move with a charging turn}}, or while locked into {{m|Bide}} or a {{cat|Consecutively executed moves|consecutively executed move}}. In [[Generation IV]], the obedience check is not performed while locked into Bide (other moves skipped in Generation III are unconfirmed in Generation IV).&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Disobedience Gen I.png|Disobedience in Gen I&lt;br /&gt;
File:Disobedience Gen II.png|Disobedience in Gen II&lt;br /&gt;
File:Disobedience Gen III.png|Disobedience in Gen III&lt;br /&gt;
File:Disobedience Gen IV.png|Disobedience in Gen IV&lt;br /&gt;
File:Disobedience Gen V.png|Disobedience in Gen V&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In &#039;&#039;[[EP044|The Problem with Paras]]&#039;&#039;, [[Cassandra&#039;s grandmother]] mentioned that Pokémon will only obey Trainers if they respect them. This respect can be earned by obtaining more [[Badge]]s. As shown in &#039;&#039;[[EP073|Bad to the Bone]]&#039;&#039;, this respect can be lost by losing the Badges. Unlike the games, however, in the anime this is often overcome through emotional appeals or selflessness.&lt;br /&gt;
&lt;br /&gt;
===In the [[original series]]===&lt;br /&gt;
[[File:Ash Charizard disobedience.png|thumb|250px|Ash&#039;s Charizard refusing to battle]]&lt;br /&gt;
In &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, [[Ash&#039;s Pikachu]] was initially very hostile towards him due to having no respect for a beginning Trainer. It wasn&#039;t until Ash protected Pikachu from a flock of {{p|Spearow}} that he finally respected and listened to Ash.&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Primeape]] was incredibly violent and virtually uncontrollable, and thus, Ash rarely used it. However, during the [[P1 Grand Prix]], Ash saved Primeape from a dangerous fall, and it began to respect and listen to Ash.&lt;br /&gt;
&lt;br /&gt;
Although not purposefully disobedient, [[Misty&#039;s Psyduck]] rarely does what she commands it to do, usually because it simply does not understand. It comes out of its [[Poké Ball]] at its own will when Misty calls for another (mostly for comedic relief).&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Charmander]] refused to obey him after evolving into {{p|Charmeleon}}, and continued to disobey as a {{AP|Charizard}}. When Ash commanded it, it would either ignore Ash&#039;s orders and use a different move, go to {{status|sleep}}, leave the battlefield, or attack Ash. Charizard&#039;s disobedience ultimately cost Ash the [[Indigo Plateau Conference]] when it deemed [[Sparky]] an unworthy opponent and refused to battle, causing the Mouse Pokémon and its {{pkmn|Trainer}}, [[Ritchie]], to win by default. After Ash stayed up all night to look after Charizard when it had become frozen in &#039;&#039;[[EP105|Charizard Chills]]&#039;&#039;, Charizard gained respect for Ash.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP073|Bad to the Bone]]&#039;&#039;, [[Otoshi]]&#039;s {{p|Marowak}} left its Trainer after he lost and failed to recover his Badges, as Marowak had lost respect for him. Marowak later returned when it saw how happy a group of Trainers and their Pokémon were together.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|Advanced Generation}}===&lt;br /&gt;
In &#039;&#039;[[AG046|Candid Camerupt!]]&#039;&#039;, [[Ash&#039;s Corphish]] attacked [[Winstrate family|Vivi]]&#039;s {{p|Marill}} at full force even though [[Max]], who had borrowed Corphish, had explicitly told it to go easy on the Aqua Mouse Pokémon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG066|Exploud and Clear!]]&#039;&#039;, {{OBP|Guy|AG066}}&#039;s {{p|Loudred}} stopped obeying him after it evolved into {{p|Exploud}}, and ran off. However, after Guy jumped in front of {{TRT}}&#039;s cork gun to protect it, it came to respect him.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|Diamond &amp;amp; Pearl}}===&lt;br /&gt;
In &#039;&#039;[[DP035|An Elite Meet and Greet!]]&#039;&#039;, [[Dawn&#039;s Buizel]] refused to obey her commands during his battle against [[Lucian]]&#039;s {{p|Bronzong}}, resulting in his defeat. Later, after Lucian commanded Buizel during his battle against {{TRT}}, Lucian showed Dawn how to battle with Buizel, instead of forcing him to battle; as a result, in their rematch Buizel obeyed Dawn. Buizel continued to obey her afterwards, and always obeyed Ash after Dawn traded Buizel to him.&lt;br /&gt;
&lt;br /&gt;
[[Dawn&#039;s Piloswine]] frequently disobeyed her after evolving from {{p|Swinub}}, and continued to disobey as {{p|Mamoswine}}. In &#039;&#039;[[DP119|Trials and Adulations!]]&#039;&#039;, Mamoswine was injured during a battle against a {{pkmn2|wild}} {{p|Aggron}}; Dawn and her Pokémon used the first aid skills Brock taught her in &#039;&#039;[[DP094|Doc Brock!]]&#039;&#039; to help Mamoswine recover, and later attempted to protect Mamoswine from Team Rocket. As a result, Mamoswine gained respect for Dawn, and under her instructions, it was able to defeat Aggron. After that, although Mamoswine was still a little rebellious, it does not hesitate to help Dawn when she was in danger.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|Best Wishes}}===&lt;br /&gt;
[[File:Excadrill covered.png|thumb|250px|Excadrill refusing to battle]]&lt;br /&gt;
In the {{series|Best Wishes}}, [[Iris&#039;s Excadrill]] refused to battle, as he was ashamed of when he lost to [[Drayden]]&#039;s {{p|Haxorus}}. When sent out of his [[Poké Ball]], he would simply stay curled up as a drill. In &#039;&#039;[[BW033|Iris and Excadrill Against the Dragon Buster!]]&#039;&#039;, he gained respect for Iris after her apology, and he began to obey her.&lt;br /&gt;
&lt;br /&gt;
Later, {{an|Iris}} caught an {{TP|Iris|Emolga}} who disliked battling, and would use {{m|Volt Switch}} to force another Pokémon into her place when sent into battle. She was also fond of using {{m|Attract}} to {{status|infatuation|infatuate}} the opponent, and avoid actually battling. Since in the [[Club Battle]] tournament, only one Pokémon could be used, Emolga couldn&#039;t use Volt Switch without being disqualified; as a result, she actually listened to Iris&#039;s commands, and she continued to in later battles.&lt;br /&gt;
&lt;br /&gt;
[[Luke&#039;s Zorua]] ran off and refused to listen to him after Luke continued to make Zorua play male characters, when as a female, she only wanted to play female characters. Zorua listened to Luke after he apologized.&lt;br /&gt;
&lt;br /&gt;
{{an|Bianca}}&#039;s new {{p|Escavalier}}, which had just evolved from a {{p|Karrablast}} by trading her {{p|Shelmet}} for it with [[Professor Juniper]], attacked her when she tried to greet it. Professor Juniper recommended that it have a [[Double Battle]] with her new {{p|Accelgor}}, which also evolved during the trade, against [[Ash&#039;s Boldore]] and [[Cilan&#039;s Crustle]]. Through half the battle, Escavalier refused to listen to Bianca, which resulted in Accelgor being injured while trying to protect it. Seeing what Accelgor was willing to do for it, Escavalier started to listen to Bianca&#039;s commands so it could protect Accelgor as well.&lt;br /&gt;
&lt;br /&gt;
[[Iris&#039;s Dragonite]] initially refused to listen to her, particularly during the [[Pokémon World Tournament Junior Cup]]. He attacked with the moves he wanted to use, rather than the ones Iris commanded, which eventually resulted in Iris&#039;s loss against Ash. Slowly but surely, Dragonite started trusting his Trainer, and by &#039;&#039;[[BW097|Unova&#039;s Survival Crisis!]]&#039;&#039;, he started to obey Iris.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|XY}}===&lt;br /&gt;
[[File:Ash Froakie past.png|thumb|250px|Froakie abandoning one of its previous Trainers]]&lt;br /&gt;
[[Ash&#039;s Greninja|Ash&#039;s Froakie]], prior to joining Ash&#039;s team, was notorious for being troublesome, going through several Trainers that it proved unsuitable for. Either the Trainer would end up returning it to [[Professor Sycamore]] for being disobedient, or it would abandon its new Trainer and return to Professor Sycamore itself; the latter had happened when it met Ash in &#039;&#039;[[XY001|Kalos, Where Dreams and Adventures Begin!]]&#039;&#039;. Even willingly joining Ash&#039;s party didn&#039;t automatically ensure its obedience; in &#039;&#039;[[XY003|A Battle of Aerial Mobility!]]&#039;&#039;, when a wild {{AP|Fletchling}} upset {{an|Bonnie}} by stealing a berry that she was trying to feed to a {{TP|Clemont|Dedenne}}, Froakie attacked the Tiny Robin Pokémon and refused to obey Ash&#039;s instructions to back down and leave it to Pikachu. However, Ash realized that the Bubble Frog Pokémon was only trying to stick up for Bonnie and the two came up with a strategy that ultimately resulted in Froakie&#039;s payback and Fletchling&#039;s capture. This confirmed to Froakie that it had found the right Trainer and it subsequently obeyed Ash without question.&lt;br /&gt;
&lt;br /&gt;
===In [[side story episodes]]===&lt;br /&gt;
[[Misty&#039;s Gyarados]] was incredibly hostile to her and everyone else when she returned to the [[Cerulean Gym]] and was almost the cause of the Gym being closed down in &#039;&#039;[[SS002|Cerulean Blues]]&#039;&#039;. It nearly drowned her in the pool while she was trying to tame it. Gyarados started to obey her when she protected it against the attacks of the [[Invincible Pokémon Brothers]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the How I Became a Pokémon Card manga===&lt;br /&gt;
In [[PW05]], {{HIBAPC|Tsubasa}} trains a {{p|Pidgeot}} which does not obey him as it belonged to his grandfather.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[File:Zeller disobedience.png|thumb|250px|Pearl&#039;s Buizel, Zeller, attacking his Trainer]]&lt;br /&gt;
There have been some instances where Pokémon don&#039;t obey their trainers, most commonly this has been the case for traded Pokémon. &lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS018|A Tale of Ninetales]]&#039;&#039;, {{adv|Red}} and {{adv|Blue}}&#039;s Pokémon get accidentally traded between them. Blue&#039;s Pokémon do not obey Red because they do not respect him.&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS109|Ampharos Amore]]&#039;&#039;, {{adv|Silver}} and {{adv|Gold}} trade their Pokémon. In the next round, the Pokémon Gold traded to Silver, [[Polibo]], does not react to his commands. &lt;br /&gt;
&lt;br /&gt;
In addition to disobedience caused by trading, there have been some instances where Pokémon do not obey their original Trainers.&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS005|Onix is On!]]&#039;&#039;, {{adv|Red}}&#039;s [[Pika]] refused to listen to Red due to Red being an inexperienced Trainer. Only after Red saved Pika from an attack did he begin to listen.&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS006|Gyarados Splashes In!]]&#039;&#039;, [[Misty]]&#039;s {{p|Gyarados}}, now Red&#039;s [[Gyara]], does not obey her. This is a result from [[Team Rocket]]&#039;s experiments involving Pokémon in which the Pokémon in question had been used, causing its rage.&lt;br /&gt;
&lt;br /&gt;
* {{adv|Pearl}}&#039;s {{p|Buizel}}, [[Pearl (Adventures)#Zeller|Zeller]], does not obey him, having turned hostile towards humans after [[Team Galactic]] detonates the Galactic Bomb and its home is destroyed.&lt;br /&gt;
&lt;br /&gt;
* {{adv|Black}}&#039;s {{p|Carracosta}}, [[Costa]], is a stubborn and unresponsive Pokémon. Due to this nature his original Trainer, [[Marshal]], released him. He displayed the same attitude with Black and only began to listen to him shortly before he evolved.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold &amp;amp; Silver: The Golden Boys manga===&lt;br /&gt;
In &#039;&#039;[[GB03|The Legendary Pokémon Appears!]]&#039;&#039;, {{GnB|Gold}} received a {{TP|Gold|Pikachu}} from the future. It didn&#039;t listen to Gold when they first met as its level was too high.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tapu_Fini_(Pok%C3%A9mon)&amp;diff=2527688</id>
		<title>Talk:Tapu Fini (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tapu_Fini_(Pok%C3%A9mon)&amp;diff=2527688"/>
		<updated>2016-10-31T13:14:04Z</updated>

		<summary type="html">&lt;p&gt;My1: /* typo */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== German ==&lt;br /&gt;
it is believed on Pokewiki that the 2nd part of the name comes from Kieme (german for gill) but I cant edit this page so can someone do this for me?&lt;br /&gt;
&lt;br /&gt;
also why not possibly moderated edits (prople do edits but they are hidden by default and have to be checked by mods/admins (that&#039;s how I see how a lot of forums and stuff work, os that possible here?)&lt;br /&gt;
[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 19:56, 27 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Tapu Fini&#039;s Fish Motif==&lt;br /&gt;
I think Tapu Fini&#039;s motif comes probably from the {{wp|Marlin}} species of fish which are common in the Hawaii region.—[[User:Naui|Naui]] ([[User talk:Naui|talk]]) 20:56, 27 October 2016 (UTC)&lt;br /&gt;
:I was looking at the closed form and thought I should be able to put a name to it, but I didn&#039;t know what. Thanks! [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:16, 27 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Its motif could also possibly be the related species that is the swordfish. Crum Mum 02:29, 31 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== typo ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;a dual-type Water/FairyPokémon.&amp;quot;&lt;br /&gt;
you&#039;re missing a space.&lt;br /&gt;
&lt;br /&gt;
I still cant edit, so can someone please...?&lt;br /&gt;
[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 13:14, 31 October 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tapu_Fini_(Pok%C3%A9mon)&amp;diff=2525694</id>
		<title>Talk:Tapu Fini (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tapu_Fini_(Pok%C3%A9mon)&amp;diff=2525694"/>
		<updated>2016-10-27T19:56:49Z</updated>

		<summary type="html">&lt;p&gt;My1: /* German */ sig forgotten&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== German ==&lt;br /&gt;
it is believed on Pokewiki that the 2nd part of the name comes from Kieme (german for gill) but I cant edit this page so can someone do this for me?&lt;br /&gt;
&lt;br /&gt;
also why not possibly moderated edits (prople do edits but they are hidden by default and have to be checked by mods/admins (that&#039;s how I see how a lot of forums and stuff work, os that possible here?)&lt;br /&gt;
[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 19:56, 27 October 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tapu_Fini_(Pok%C3%A9mon)&amp;diff=2525693</id>
		<title>Talk:Tapu Fini (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tapu_Fini_(Pok%C3%A9mon)&amp;diff=2525693"/>
		<updated>2016-10-27T19:56:30Z</updated>

		<summary type="html">&lt;p&gt;My1: German&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== German ==&lt;br /&gt;
it is believed on Pokewiki that the 2nd part of the name comes from Kieme (german for gill) but I cant edit this page so can someone do this for me?&lt;br /&gt;
&lt;br /&gt;
also why not possibly moderated edits (prople do edits but they are hidden by default and have to be checked by mods/admins (that&#039;s how I see how a lot of forums and stuff work, os that possible here?)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template_talk:Aerilate&amp;diff=2472382</id>
		<title>Template talk:Aerilate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template_talk:Aerilate&amp;diff=2472382"/>
		<updated>2016-07-18T02:48:25Z</updated>

		<summary type="html">&lt;p&gt;My1: Created page with &amp;quot;==Variations of which ability?== I personally think it should rather be variarions of Normalize because it came first (Gen4 bs Gen6 for all other 3) ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Variations of which ability?==&lt;br /&gt;
I personally think it should rather be variarions of [[Normalize]] because it came first (Gen4 bs Gen6 for all other 3) [[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:48, 18 July 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shaymin_(Pok%C3%A9mon)&amp;diff=2396135</id>
		<title>Talk:Shaymin (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shaymin_(Pok%C3%A9mon)&amp;diff=2396135"/>
		<updated>2016-02-10T17:26:09Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Battle with Sky Shaymin and DP as opponent */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Forme info|492{{#switch: {{#time: G}}|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19=S}}.png|Grass|{{#switch: {{#time: G}}|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19=flying|grass}}|[[Form differences#Shaymin|Shaymin&#039;s Formes]]|Shaymin in its {{#switch: {{#time: G}}|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19=Sky|Land}} Forme|the artwork shown in the infobox, the type-themed color displays, the anime image shown, the toxic petals image shown, the base stats entry which is unhidden, the Pokéathlon stats entry which is unhidden, and the type effectiveness entry which is unhidden|day at 4 AM and 8 PM (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Previous discussions ==&lt;br /&gt;
* [[Talk:Shaymin (Pokémon)/Archive 1|Archive 1]]&lt;br /&gt;
* [[Talk:Shaymin (Pokémon)/Archive 2|Archive 2]]&lt;br /&gt;
&lt;br /&gt;
==New Event==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a new Shaymin event from some time this month until November (2009), for everyone who owns Platinum. {{unsigned|Mattiuscn}}&lt;br /&gt;
&lt;br /&gt;
== Wonder Cards? ==&lt;br /&gt;
&lt;br /&gt;
Whats a Wonder Card?I need to know because these&#039;s a shaymin event on the 18/04/09 which is &#039;&#039;&#039;TOMORROW&#039;&#039;&#039;!!!Please could someone tell me!I picked shaymin&#039;s talk page because the event is about it![[User:Glitchym1|Mglitch]] 21:40, 17 April 2009 (UTC)&lt;br /&gt;
:They&#039;re downloaded along with whatever Mystery Gift you&#039;re doing. The game will only save 3 cards (I think) at a time. Deleting a Wonder Card doesn&#039;t affect the gift itself, and since you apparently have not used Mystery Gift ever, it won&#039;t make a difference, so don&#039;t sweat it.—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 23:52, 17 April 2009 (UTC)&lt;br /&gt;
::[[Wonder Card|Search function FTW.]] --[[User:Jonouchi|Jonouchi]] 02:01, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Why&#039;s the sky forme official art in the infobox?==&lt;br /&gt;
Isn&#039;t the land forme official art better to put in the infobox? I think so because the land forme is more the original/real forme, Because when you catch shaymin it&#039;s land forme, and when sky forme is frozen ar whe&#039;n it&#039;s night it also reverts back. [[User:Mijzelffan|Mijzelffan]] 18:35, 11 May 2009 (UTC)&lt;br /&gt;
:It&#039;s timed. Wait until it&#039;s past 8 PM UTC. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:55, 11 May 2009 (UTC)&lt;br /&gt;
::well, it&#039;s after 8 p.m. utc now, and the infobox still contains the sky forme image.[[User:Mijzelffan|Mijzelffan]] 20:10, 11 May 2009 (UTC)&lt;br /&gt;
:::The page is cached. When it clears, Shaymin changes Forme. IT&#039;S JUST LIKE THE GAMES. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:56, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forme change ==&lt;br /&gt;
&lt;br /&gt;
will any shaymin change forme if transfered to Platinum and the Gracidea is used? or will only the event shaymin do this? [[User:ShinyPikachu|ŚĥîΠŶPî₭₳ĉĥŭ]] 19:00, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only the event one. &amp;lt;small&amp;gt;&amp;lt;s&amp;gt;WHICH I GOT MUAHAHA&amp;lt;/s&amp;gt;&amp;lt;/small&amp;gt; &amp;lt;span style=&amp;quot;border: 1px solid&amp;quot;&amp;gt;[[User:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background:Blue; color:#78C850&amp;quot;&amp;gt; |3urn &amp;lt;/span&amp;gt;]][[Special:contributions/PH1RESTRIKE|•]][[User talk:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background:#FFFFFF; color:Green&amp;quot;&amp;gt;57R1K3&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 19:09, 23 May 2009 (UTC)&lt;br /&gt;
::You seem confused.  Only the event Shaymin lets the woman give you the Gracidea.  Any Shaymin can use it to transform.  [[User:Missingno. Master|Missingno. Master]] wants YOU!  [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]]  &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 19:41, 23 May 2009 (UTC)&lt;br /&gt;
:::Not according to the trivia! &amp;lt;br&amp;gt;&amp;quot;&#039;&#039;Only Shaymin that show the text &#039;Fateful encounter&#039; can change form. This means Shaymin caught in Diamond and Pearl and traded into Platinum can not change their form.&#039;&#039;&amp;quot; Is this true? [[User talk: ShinyPikachu|&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;background:#FF8040&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFFFD&amp;quot;&amp;gt;Shiny&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;]][[User:ShinyPikachu|&amp;lt;span style=&amp;quot;background:#FFFF00&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#E57E4C;&amp;quot;&amp;gt;&#039;&#039;&#039;Pika&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 19:06, 13 October 2009 (UTC)&lt;br /&gt;
::::yes [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 17:44, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pic ==&lt;br /&gt;
&lt;br /&gt;
[[:a:File:Shaymin anime.png|Shaymin in the anime]]&lt;br /&gt;
&lt;br /&gt;
Is this picture from the movie?--[[User:Tobytse99|tobytse]] 04:02, 24 May 2009 (UTC)&lt;br /&gt;
:Of course. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:05, 30 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sky form TMs ==&lt;br /&gt;
&lt;br /&gt;
Does Shaymin&#039;s TM/HM set change in sky form? I am going to get Platinum soon, so I want to know if Sky Forme has any extra moves to trade over to DP.&lt;br /&gt;
--[[User:Alphateam7911|Alphateam7911]] 20:01, 2 August 2009 (UTC)&lt;br /&gt;
:Nope. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:05, 2 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lum berry ==&lt;br /&gt;
&lt;br /&gt;
In diamond it holds a lum berry when in the wild.  I don&#039;t know how often, but someone should look in to this.  [[Water (type)|&amp;lt;font color=&amp;quot;Navy&amp;quot;&amp;gt;Water&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[Hydro Cannon (move)|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;User&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;([[user:WaterUser|page]], [[User talk:WaterUser|talk]])&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Artwork change ==&lt;br /&gt;
&lt;br /&gt;
I know the artwork is supposed to change based on what time it is, but right now I&#039;m seeing a link to File:492Shaymin.png when really there should either be a land or sky after it. Is this intentional or some kind of mistake? I&#039;ve cleared my cache several times already. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;—&amp;lt;small&amp;gt;♥&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;[[User:Jello|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jel&amp;lt;/span&amp;gt;]][[User Talk:Jello|&amp;lt;span style=&amp;quot;color:#90a8e0;&amp;quot;&amp;gt;lo&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; 04:12, 28 January 2010 (UTC)&lt;br /&gt;
:It appears to be an oversight in the template itself. The image parameter has been commented out, and replaced with the Ndex number followed by the name of the Pokémon, which is where most of them are. This means that a similar glitch will appear on all/most of the pages which are set to change the form displayed based on time. As it is such an important template it is protected, so can an admin please add an optional parameter to modify the image name for pages such as this? [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 04:45, 28 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heartgold ==&lt;br /&gt;
&lt;br /&gt;
Heard a rumour it can be causght here. This true? [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 17:45, 20 February 2010 (UTC)&lt;br /&gt;
:...no. Not at all. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:01, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In regards to Evolutionary Capacity ==&lt;br /&gt;
&lt;br /&gt;
Shaymin is currently the very first Pokémon that can Evolve and Devolve at will.&lt;br /&gt;
I&#039;ll go ahead and put this in the Trivia if it&#039;s significant. --[[User:Arima|Arima]] 05:20, 1 March 2010 (UTC)&lt;br /&gt;
:Since when does Shaymin &amp;quot;evolve&amp;quot;? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 05:23, 1 March 2010 (UTC)&lt;br /&gt;
::That&#039;s not evolution. That&#039;s form change. And Deoxys and Giratina join it in that capacity. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:24, 1 March 2010 (UTC)&lt;br /&gt;
:::Heh... My mistake. ^^; I actually confused Form Changing as Evolution. --[[User:Arima|Arima]] 05:26, 1 March 2010 (UTC)&lt;br /&gt;
::::Even then, it isn&#039;t &amp;quot;at will&amp;quot;, it needs the Gracidea flower to transform; and to &amp;quot;detransform&amp;quot; it needs to be cold or it needs to be night time! --&#039;&#039;&#039; Zoroark!!! &#039;&#039;&#039; &#039;&#039;&#039;[[User:Landfish7| &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;Land&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Broadway&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;fish&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt; 16:23, 6 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sky Forme trading ==&lt;br /&gt;
&lt;br /&gt;
What would happen if you traded Sky Forme Shaymin? Would he change his form into Land Forme? Or does it depends on which game you are trading him into?&lt;br /&gt;
--[[User:TakeruDavis|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;Takeru&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#4444FF&amp;quot;&amp;gt;Davis&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;]][[:a:File:TakeruDavis.gif|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]] 18:46, 1 June 2010 (UTC)&lt;br /&gt;
:I&#039;d say it depend on if the conditions are right once you trade! I will say you can&#039;t trade Sky-Forme from Platinum to Diamond or Pearl, it&#039;ll just turn back to regular form because Sky-Forme is exclusive to Platinum, HG/SS. Catch my drift? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Broadway;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Land&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;fish&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt; 18:52, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level Up moves ==&lt;br /&gt;
&lt;br /&gt;
Sky Forme Shaymin&#039;s Level Up Move section has &amp;quot;none&amp;quot; in the other generations section. Obviously it is a 4th gen pokmeon, so it should link to its gen 4 learn set. I would change this myself, but I can&#039;t figure out how. [[User:Jas61292|jas61292]] 17:18, 3 March 2011 (UTC)&lt;br /&gt;
:[http://bulbapedia.bulbagarden.net/w/index.php?title=Shaymin_(Pok%C3%A9mon)&amp;amp;diff=1384999&amp;amp;oldid=1369998 Fixed]. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 18:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dream World==&lt;br /&gt;
&lt;br /&gt;
I do apologies if I&#039;m using the discussion area incorrectly, but how do you use Sky Forme Shaymin in the Dream World? Theres art work of it, yet little other info on it. It still reverts back to land if placed in a box, and there&#039;s no Gracidea item listed in the dream world. Does anyone have info on this? {{unsigned|Clow}}&lt;br /&gt;
&lt;br /&gt;
== Should we move... ==&lt;br /&gt;
&lt;br /&gt;
this part in Physiology: &amp;quot;several Gracidea-like flowers also appear on its back whenever it feels comfortable, but when it senses an impending danger, it rapidly hides it back.&amp;quot; to Behavior? [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Rayquaza (Pokémon)|4449]] 15:53, 4 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shaymin is tied with Celebi for highest base stat total of all Grass-type Pokémon.&amp;quot;&lt;br /&gt;
- Just to clarify, Mega Evolutions don&#039;t count towards base stat totals? &#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:#AB0047&amp;quot;&amp;gt;Scribbl&amp;lt;/span&amp;gt;&#039;&#039; &#039;&#039;&#039; 11:29, 7 February 2015 (UTC)&lt;br /&gt;
:They do, nobody happened to check this until now. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 12:14, 7 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle with Sky Shaymin and DP as opponent ==&lt;br /&gt;
&lt;br /&gt;
Short question.&lt;br /&gt;
&lt;br /&gt;
Does anyone know what Happens when you go into a battle with a sky shaymin against a D/P player which iirc obviously doesnt know Sky Shaymin.&lt;br /&gt;
does it change back, or is it just displayed as normal (although the latter is hardly possible because if the different typing of the Forms.)&lt;br /&gt;
&lt;br /&gt;
[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 17:26, 10 February 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template_talk:Tt&amp;diff=2277576</id>
		<title>Template talk:Tt</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template_talk:Tt&amp;diff=2277576"/>
		<updated>2015-05-01T18:38:41Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Delete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this how we should provide Japanese and the Japanese translation from now on? I mean, outside of episode titles, but just any Japanese? x.x; --[[User:Greengiant|Greengiant]] 13:33, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only when cramped for space, or for text flow reasons. You can use this for anything appropriate, for instance, abbreviations, if you want. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:38, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== For minor translations? ==&lt;br /&gt;
&lt;br /&gt;
I think this could be used, for example, to show the &amp;quot;literal translations&amp;quot; of Pokémon moves (or similar things) from other languages, which are not important enough to actually be part of the article paragraphs.  Is this idea okay? --[[User:Johans|Johans]] 19:42, 11 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
At the end of the coding, it says &amp;lt;nowiki&amp;gt;[[pt:Predefinição:Tt]]&amp;lt;/nowiki&amp;gt;. What&#039;s that for? [[Image:484MS.png]][[User:** LV X **|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;LEVEL &amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:** LV X **|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk to me!&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 08:03, 17 May 2009 (UTC)&lt;br /&gt;
:That&#039;s the Portuguese version of this template. --&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Trebuchet MS&amp;quot;&amp;gt;[[User:Lance123|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Łӑпçε&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:Lance123|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;123&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 08:15, 17 May 2009 (UTC)&lt;br /&gt;
:in de it exist a simmilar template [[:de:template:tt]] --[[User:Hanmac|Hanmac]]&lt;br /&gt;
&lt;br /&gt;
== Cursor change ==&lt;br /&gt;
&lt;br /&gt;
because of what does the cursor change to a &amp;quot;?&amp;quot; in the de wiki i cannot repoduce this thing --[[User:Hanmac|Hanmac]] 08:21, 24 July 2009 (UTC)&lt;br /&gt;
:The span class &amp;quot;explain&amp;quot;. If it doesn&#039;t work on Deutschpedia, then it may have been disabled. Best you can do is contact a server admin and get it set up, unless there&#039;s another method of calling this that I am unaware of. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:30, 24 July 2009 (UTC)&lt;br /&gt;
::I used the coding you have on our site, and the question mark showed up. Must be something with your server or something. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:35, 24 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It should be noted ==&lt;br /&gt;
&lt;br /&gt;
Putting any &amp;quot; in either parameter breaks it. {{tt|See|&amp;quot;You totally can&#039;t see this&amp;quot;}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:20, 7 September 2010 (UTC)&lt;br /&gt;
: and then there&#039;s the edit {{tt|button|&amp;quot;Ataro rules you all&amp;quot;}} [[User:Ataro|Ataro]] 12:28, 7 September 2010 (UTC)&lt;br /&gt;
::I don&#039;t understand. If you are suggesting I add it to the template, it&#039;s protected. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:48, 7 September 2010 (UTC)&lt;br /&gt;
:::I&#039;ll make a note of this. {{tt|Although putting &amp;quot; in the first parameter still works|umm... trom rules! *runs*}}. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:45, 7 September 2010 (UTC)&lt;br /&gt;
::::Just dump nowiki around {{{2}}} in the template. {{tt|It should work fine.|&amp;lt;nowiki&amp;gt;&amp;quot;Quotation marks are awesome!&amp;quot;&amp;lt;/nowiki&amp;gt;}} &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family: Verdana;&amp;quot;&amp;gt;~ [[User:Sol|&amp;lt;span style=&amp;quot;color:#0080ff;&amp;quot;&amp;gt;sol&amp;lt;/span&amp;gt;]][[User talk:Sol|&amp;lt;span style=&amp;quot;color:#4090ff;&amp;quot;&amp;gt;ar&amp;lt;/span&amp;gt;]][[Special:Contributions/Sol|&amp;lt;span style=&amp;quot;color:#a8d3ff;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:48, 7 September 2010 (UTC)&lt;br /&gt;
:::::There&#039;s also &amp;amp;quot;. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:53, 7 September 2010 (UTC)&lt;br /&gt;
::::::We could also put nowiki tags on the second parameter in the template, as you can&#039;t put any working wikicode in there anyway. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:35, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== errors ==&lt;br /&gt;
&lt;br /&gt;
change &amp;lt;nowiki&amp;gt;{{wp|http://en.wikipedia.org/wiki/List_of_XML_and_HTML_character_entity_references|html entity}}&amp;lt;/nowiki&amp;gt; to &amp;lt;nowiki&amp;gt;{{wp|List of XML and HTML character entity references|html entity}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and add a link to &amp;lt;nowiki&amp;gt;[[de:Vorlage:Tt]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Hanmac|Hanmac]] 09:08, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Phones ==&lt;br /&gt;
&lt;br /&gt;
there is a problem with the usage of tt for mobile and tablet users, can there be done something?&lt;br /&gt;
&lt;br /&gt;
seemingly, the PokeWiki (German version of bulbapedia) does it with this CSS &amp;quot;hack&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@media screen {&lt;br /&gt;
&lt;br /&gt;
.tt_for_handy {&lt;br /&gt;
&lt;br /&gt;
display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media handheld {&lt;br /&gt;
&lt;br /&gt;
.tt_for_handy {&lt;br /&gt;
&lt;br /&gt;
display: inline !important;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
and this as the template itself:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;{{{2}}}&amp;quot; lang=&amp;quot;{{{lang|}}}&amp;quot; xml:lang=&amp;quot;{{{lang|}}}&amp;quot; style=&amp;quot;color: #{{{3|}}};border-bottom:dotted 1px;{{{style|}}}&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;tt_for_handy&amp;quot;&amp;gt;&amp;amp;nbsp;({{{2}}})&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
before anyone asks &amp;quot;handy&amp;quot; is the pseudo German word for mobile phone.&lt;br /&gt;
&lt;br /&gt;
[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 03:50, 8 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Delete ==&lt;br /&gt;
&lt;br /&gt;
Tooltips are an awful way of presenting secondary information or notes. They also don&#039;t work in touch devices that well. Instead, we should use the reference tag and a section called &amp;quot;Notes&amp;quot;. For furigana, we should use {{wp|Ruby character|Ruby text}}. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 15:12, 1 May 2015 (UTC)&lt;br /&gt;
:well I dont think they are bad. Furigana are okay but because since Gen5 we got Kanji and then we technically would have to write Kanji, Kana, and Romaji to be perfect and complex ruby isnt that widely supported... for Mobile Devices I already posted a working approach the German Pokewiki uses and that works splendidly. [[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
::We actually don&#039;t worry about romaji much of the time.&lt;br /&gt;
::It should be said that reference tags are not a perfect solution. &amp;quot;tt&amp;quot; lets you (on devices that aren&#039;t solely touch-based) read something inline, whereas a notes section would require you to skip back and forth around the page.&lt;br /&gt;
::If anything, I would prefer to suggest something like the annotations on the [http://what-if.xkcd.com/ XKCD What if? site], which are clickable (i.e., touch-friendly). This too has problems, though, as it appears they default to displayed if javascript is blocked, meaning they cover up parts of nearby text.&lt;br /&gt;
::I guess in short, while I&#039;m not sure what the code My1 posted above results in exactly, it may be the best solution. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:17, 1 May 2015 (UTC)&lt;br /&gt;
:::http://pokewiki.de/Template:Tt here&#039;s the demo on the Pokewiki. in short everything is displayed in brackets after the text, so if you have &amp;quot;{{tt|Bisasam|Bulbasaur}}&amp;quot;, it would display as &amp;quot;Bisasam (Bulbasaur)&amp;quot;. [[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 18:38, 1 May 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template_talk:Tt&amp;diff=2277471</id>
		<title>Template talk:Tt</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template_talk:Tt&amp;diff=2277471"/>
		<updated>2015-05-01T15:29:15Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Delete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this how we should provide Japanese and the Japanese translation from now on? I mean, outside of episode titles, but just any Japanese? x.x; --[[User:Greengiant|Greengiant]] 13:33, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only when cramped for space, or for text flow reasons. You can use this for anything appropriate, for instance, abbreviations, if you want. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:38, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== For minor translations? ==&lt;br /&gt;
&lt;br /&gt;
I think this could be used, for example, to show the &amp;quot;literal translations&amp;quot; of Pokémon moves (or similar things) from other languages, which are not important enough to actually be part of the article paragraphs.  Is this idea okay? --[[User:Johans|Johans]] 19:42, 11 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
At the end of the coding, it says &amp;lt;nowiki&amp;gt;[[pt:Predefinição:Tt]]&amp;lt;/nowiki&amp;gt;. What&#039;s that for? [[Image:484MS.png]][[User:** LV X **|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;LEVEL &amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:** LV X **|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk to me!&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 08:03, 17 May 2009 (UTC)&lt;br /&gt;
:That&#039;s the Portuguese version of this template. --&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Trebuchet MS&amp;quot;&amp;gt;[[User:Lance123|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Łӑпçε&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:Lance123|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;123&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 08:15, 17 May 2009 (UTC)&lt;br /&gt;
:in de it exist a simmilar template [[:de:template:tt]] --[[User:Hanmac|Hanmac]]&lt;br /&gt;
&lt;br /&gt;
== Cursor change ==&lt;br /&gt;
&lt;br /&gt;
because of what does the cursor change to a &amp;quot;?&amp;quot; in the de wiki i cannot repoduce this thing --[[User:Hanmac|Hanmac]] 08:21, 24 July 2009 (UTC)&lt;br /&gt;
:The span class &amp;quot;explain&amp;quot;. If it doesn&#039;t work on Deutschpedia, then it may have been disabled. Best you can do is contact a server admin and get it set up, unless there&#039;s another method of calling this that I am unaware of. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:30, 24 July 2009 (UTC)&lt;br /&gt;
::I used the coding you have on our site, and the question mark showed up. Must be something with your server or something. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:35, 24 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It should be noted ==&lt;br /&gt;
&lt;br /&gt;
Putting any &amp;quot; in either parameter breaks it. {{tt|See|&amp;quot;You totally can&#039;t see this&amp;quot;}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:20, 7 September 2010 (UTC)&lt;br /&gt;
: and then there&#039;s the edit {{tt|button|&amp;quot;Ataro rules you all&amp;quot;}} [[User:Ataro|Ataro]] 12:28, 7 September 2010 (UTC)&lt;br /&gt;
::I don&#039;t understand. If you are suggesting I add it to the template, it&#039;s protected. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:48, 7 September 2010 (UTC)&lt;br /&gt;
:::I&#039;ll make a note of this. {{tt|Although putting &amp;quot; in the first parameter still works|umm... trom rules! *runs*}}. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:45, 7 September 2010 (UTC)&lt;br /&gt;
::::Just dump nowiki around {{{2}}} in the template. {{tt|It should work fine.|&amp;lt;nowiki&amp;gt;&amp;quot;Quotation marks are awesome!&amp;quot;&amp;lt;/nowiki&amp;gt;}} &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family: Verdana;&amp;quot;&amp;gt;~ [[User:Sol|&amp;lt;span style=&amp;quot;color:#0080ff;&amp;quot;&amp;gt;sol&amp;lt;/span&amp;gt;]][[User talk:Sol|&amp;lt;span style=&amp;quot;color:#4090ff;&amp;quot;&amp;gt;ar&amp;lt;/span&amp;gt;]][[Special:Contributions/Sol|&amp;lt;span style=&amp;quot;color:#a8d3ff;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:48, 7 September 2010 (UTC)&lt;br /&gt;
:::::There&#039;s also &amp;amp;quot;. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:53, 7 September 2010 (UTC)&lt;br /&gt;
::::::We could also put nowiki tags on the second parameter in the template, as you can&#039;t put any working wikicode in there anyway. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:35, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== errors ==&lt;br /&gt;
&lt;br /&gt;
change &amp;lt;nowiki&amp;gt;{{wp|http://en.wikipedia.org/wiki/List_of_XML_and_HTML_character_entity_references|html entity}}&amp;lt;/nowiki&amp;gt; to &amp;lt;nowiki&amp;gt;{{wp|List of XML and HTML character entity references|html entity}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and add a link to &amp;lt;nowiki&amp;gt;[[de:Vorlage:Tt]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Hanmac|Hanmac]] 09:08, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Phones ==&lt;br /&gt;
&lt;br /&gt;
there is a problem with the usage of tt for mobile and tablet users, can there be done something?&lt;br /&gt;
&lt;br /&gt;
seemingly, the PokeWiki (German version of bulbapedia) does it with this CSS &amp;quot;hack&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@media screen {&lt;br /&gt;
&lt;br /&gt;
.tt_for_handy {&lt;br /&gt;
&lt;br /&gt;
display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media handheld {&lt;br /&gt;
&lt;br /&gt;
.tt_for_handy {&lt;br /&gt;
&lt;br /&gt;
display: inline !important;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
and this as the template itself:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;{{{2}}}&amp;quot; lang=&amp;quot;{{{lang|}}}&amp;quot; xml:lang=&amp;quot;{{{lang|}}}&amp;quot; style=&amp;quot;color: #{{{3|}}};border-bottom:dotted 1px;{{{style|}}}&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;tt_for_handy&amp;quot;&amp;gt;&amp;amp;nbsp;({{{2}}})&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
before anyone asks &amp;quot;handy&amp;quot; is the pseudo German word for mobile phone.&lt;br /&gt;
&lt;br /&gt;
[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 03:50, 8 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Delete ==&lt;br /&gt;
&lt;br /&gt;
Tooltips are an awful way of presenting secondary information or notes. They also don&#039;t work in touch devices that well. Instead, we should use the reference tag and a section called &amp;quot;Notes&amp;quot;. For furigana, we should use {{wp|Ruby character|Ruby text}}. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 15:12, 1 May 2015 (UTC)&lt;br /&gt;
:well I dont think they are bad. Furigana are okay but because since Gen5 we got Kanji and then we technically would have to write Kanji, Kana, and Romaji to be perfect and complex ruby isnt that widely supported... for Mobile Devices I already posted a working approach the German Pokewiki uses and that works splendidly. [[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template_talk:Tt&amp;diff=2277470</id>
		<title>Template talk:Tt</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template_talk:Tt&amp;diff=2277470"/>
		<updated>2015-05-01T15:27:52Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Delete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this how we should provide Japanese and the Japanese translation from now on? I mean, outside of episode titles, but just any Japanese? x.x; --[[User:Greengiant|Greengiant]] 13:33, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only when cramped for space, or for text flow reasons. You can use this for anything appropriate, for instance, abbreviations, if you want. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:38, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== For minor translations? ==&lt;br /&gt;
&lt;br /&gt;
I think this could be used, for example, to show the &amp;quot;literal translations&amp;quot; of Pokémon moves (or similar things) from other languages, which are not important enough to actually be part of the article paragraphs.  Is this idea okay? --[[User:Johans|Johans]] 19:42, 11 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
At the end of the coding, it says &amp;lt;nowiki&amp;gt;[[pt:Predefinição:Tt]]&amp;lt;/nowiki&amp;gt;. What&#039;s that for? [[Image:484MS.png]][[User:** LV X **|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;LEVEL &amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:** LV X **|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk to me!&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 08:03, 17 May 2009 (UTC)&lt;br /&gt;
:That&#039;s the Portuguese version of this template. --&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Trebuchet MS&amp;quot;&amp;gt;[[User:Lance123|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Łӑпçε&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:Lance123|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;123&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 08:15, 17 May 2009 (UTC)&lt;br /&gt;
:in de it exist a simmilar template [[:de:template:tt]] --[[User:Hanmac|Hanmac]]&lt;br /&gt;
&lt;br /&gt;
== Cursor change ==&lt;br /&gt;
&lt;br /&gt;
because of what does the cursor change to a &amp;quot;?&amp;quot; in the de wiki i cannot repoduce this thing --[[User:Hanmac|Hanmac]] 08:21, 24 July 2009 (UTC)&lt;br /&gt;
:The span class &amp;quot;explain&amp;quot;. If it doesn&#039;t work on Deutschpedia, then it may have been disabled. Best you can do is contact a server admin and get it set up, unless there&#039;s another method of calling this that I am unaware of. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:30, 24 July 2009 (UTC)&lt;br /&gt;
::I used the coding you have on our site, and the question mark showed up. Must be something with your server or something. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:35, 24 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It should be noted ==&lt;br /&gt;
&lt;br /&gt;
Putting any &amp;quot; in either parameter breaks it. {{tt|See|&amp;quot;You totally can&#039;t see this&amp;quot;}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:20, 7 September 2010 (UTC)&lt;br /&gt;
: and then there&#039;s the edit {{tt|button|&amp;quot;Ataro rules you all&amp;quot;}} [[User:Ataro|Ataro]] 12:28, 7 September 2010 (UTC)&lt;br /&gt;
::I don&#039;t understand. If you are suggesting I add it to the template, it&#039;s protected. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:48, 7 September 2010 (UTC)&lt;br /&gt;
:::I&#039;ll make a note of this. {{tt|Although putting &amp;quot; in the first parameter still works|umm... trom rules! *runs*}}. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:45, 7 September 2010 (UTC)&lt;br /&gt;
::::Just dump nowiki around {{{2}}} in the template. {{tt|It should work fine.|&amp;lt;nowiki&amp;gt;&amp;quot;Quotation marks are awesome!&amp;quot;&amp;lt;/nowiki&amp;gt;}} &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family: Verdana;&amp;quot;&amp;gt;~ [[User:Sol|&amp;lt;span style=&amp;quot;color:#0080ff;&amp;quot;&amp;gt;sol&amp;lt;/span&amp;gt;]][[User talk:Sol|&amp;lt;span style=&amp;quot;color:#4090ff;&amp;quot;&amp;gt;ar&amp;lt;/span&amp;gt;]][[Special:Contributions/Sol|&amp;lt;span style=&amp;quot;color:#a8d3ff;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:48, 7 September 2010 (UTC)&lt;br /&gt;
:::::There&#039;s also &amp;amp;quot;. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:53, 7 September 2010 (UTC)&lt;br /&gt;
::::::We could also put nowiki tags on the second parameter in the template, as you can&#039;t put any working wikicode in there anyway. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:35, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== errors ==&lt;br /&gt;
&lt;br /&gt;
change &amp;lt;nowiki&amp;gt;{{wp|http://en.wikipedia.org/wiki/List_of_XML_and_HTML_character_entity_references|html entity}}&amp;lt;/nowiki&amp;gt; to &amp;lt;nowiki&amp;gt;{{wp|List of XML and HTML character entity references|html entity}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and add a link to &amp;lt;nowiki&amp;gt;[[de:Vorlage:Tt]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Hanmac|Hanmac]] 09:08, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Phones ==&lt;br /&gt;
&lt;br /&gt;
there is a problem with the usage of tt for mobile and tablet users, can there be done something?&lt;br /&gt;
&lt;br /&gt;
seemingly, the PokeWiki (German version of bulbapedia) does it with this CSS &amp;quot;hack&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@media screen {&lt;br /&gt;
&lt;br /&gt;
.tt_for_handy {&lt;br /&gt;
&lt;br /&gt;
display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media handheld {&lt;br /&gt;
&lt;br /&gt;
.tt_for_handy {&lt;br /&gt;
&lt;br /&gt;
display: inline !important;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
and this as the template itself:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;{{{2}}}&amp;quot; lang=&amp;quot;{{{lang|}}}&amp;quot; xml:lang=&amp;quot;{{{lang|}}}&amp;quot; style=&amp;quot;color: #{{{3|}}};border-bottom:dotted 1px;{{{style|}}}&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;tt_for_handy&amp;quot;&amp;gt;&amp;amp;nbsp;({{{2}}})&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
before anyone asks &amp;quot;handy&amp;quot; is the pseudo German word for mobile phone.&lt;br /&gt;
&lt;br /&gt;
[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 03:50, 8 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Delete ==&lt;br /&gt;
&lt;br /&gt;
Tooltips are an awful way of presenting secondary information or notes. They also don&#039;t work in touch devices that well. Instead, we should use the reference tag and a section called &amp;quot;Notes&amp;quot;. For furigana, we should use {{wp|Ruby character|Ruby text}}. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 15:12, 1 May 2015 (UTC)&lt;br /&gt;
well I dont think they are bad. Furigana are okay but because since Gen5 we got Kanji and then we technically would have to write Kanji, Kana, and Romaji to be perfect and complex ruby isnt that widely supported...&lt;br /&gt;
for Mobile Devices I already posted a working approach the German Pokewiki uses and that works splendidly.&lt;br /&gt;
[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VI&amp;diff=2240180</id>
		<title>List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VI&amp;diff=2240180"/>
		<updated>2015-01-20T17:34:09Z</updated>

		<summary type="html">&lt;p&gt;My1: /* PC numbers glitch */ not needed coz section title already says all gen6 games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation VI]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==X and Y==&lt;br /&gt;
{{outdated|section|needs=updates on any bugs fixed in patch 1.3}}&lt;br /&gt;
===All versions===&lt;br /&gt;
====Backward sign-reading glitch====&lt;br /&gt;
If the player interacts with a sign and simultaneously moves away from it, the sign&#039;s text will display despite the player character looking away from it.&lt;br /&gt;
&lt;br /&gt;
====Bad Egg/Mystery Egg occurrence====&lt;br /&gt;
{{GlitchResearch|What is the cause and trigger? What about the Mystery Zone?}}&lt;br /&gt;
Occasionally, a {{player}} will randomly find an {{pkmn|Egg}} that appears in the [[Pokémon Storage System]] with its data set as being obtained from the [[Mystery Zone]] on 0/0/2000.&amp;lt;ref&amp;gt;[http://www.reddit.com/r/pokemon/comments/1oc976/ive_just_found_an_egg_in_my_box_that_was_obtained/ I&#039;ve just found an egg in my box that was &amp;quot;obtained from the mystery zone on 0/0/2000&amp;quot; : pokemon]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ Mystery Eggs? - Pokémon X &amp;amp; Y Forum - Neoseeker Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|TjsySmLeBS0|Bishopped|???}}&lt;br /&gt;
&lt;br /&gt;
====Day Care signpost oversight====&lt;br /&gt;
When walking parallel to a [[signpost]], the [[player]]&#039;s head will turn towards the sign and allow the player to read the sign if they choose to do so.  However, the player&#039;s head will not turn if they walk past the sign for the [[Pokémon Day Care]] on {{rt|7|Kalos}}.  Facing the daycare sign directly will allow you to read it; on the same route, the identical-looking sign for the [[Battle Chateau]] does allow you to read it facing sideways without looking directly at it.  This is likely a case of an incorrectly set flag only on that sign.&lt;br /&gt;
&lt;br /&gt;
====Drasna Aura Sphere glitch====&lt;br /&gt;
&lt;br /&gt;
Using {{m|Aura Sphere}} against some of [[Drasna]]&#039;s Pokemon will cause a thick black horizontal line with vertical black bars below it to briefly cover part of the upper screen. Against her {{p|Dragalge}} it will appear towards the bottom of the screen; against her {{p|Druddigon}} it will appear in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|Jh8ShTdJzQ4|GlitchyGarchomp|fighting|dragon}}&lt;br /&gt;
&lt;br /&gt;
====Flabébé cry glitch====&lt;br /&gt;
In the [[Battle Chateau]], {{tc|Baroness}} Francine&#039;s {{p|Flabébé}} has the cry of a {{p|Floette}}.&lt;br /&gt;
&lt;br /&gt;
====Invisible Poké Ball glitch====&lt;br /&gt;
During the fifth chapter of the {{DL|Lumiose City|Looker Bureau}} missions, the {{player}} is required to enter the room containing the stolen [[Poké Ball]]s that are held within the Secret Lab of [[Lysandre Labs]]. In the upper-left corner, there is a table with a chair and two of the stolen Poké Balls nearby surrounding a second chair. If the player interacts with the table on its right or while sitting down, the game will trigger the &amp;quot;&#039;&#039;It&#039;s someone&#039;s Poké Ball.&#039;&#039;&amp;quot; message despite there being no Poké Ball on the table. Returning to the room after the chapter is over will not display the message if the table is interacted with again.&lt;br /&gt;
&lt;br /&gt;
It should be noted that this can also be done while sitting in the chair at the same table.  The Poké Ball sitting on the other side is triggered like a person the player might normally talk to across the table.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|1sg_-sBREWI|FCoFix|red|white}}&lt;br /&gt;
&lt;br /&gt;
====Language icon glitch====&lt;br /&gt;
In the Pokémon summary view, if the player selects a Pokémon from a game in the player&#039;s native language, switches to the second page (with nature, capture data, and ribbons), selects a foreign language Pokémon and then the first Pokémon again, and switches back to the first page, the foreign Pokémon&#039;s language icon will show up in the first Pokémon&#039;s details on the top screen.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|WqxOsH4ogF4|Pika250|kalos}}&lt;br /&gt;
&lt;br /&gt;
====Lumiose City fence glitch====&lt;br /&gt;
Fences enclose verdant areas around the base of [[Prism Tower]] in the center of [[Lumiose City]]. At the two corners of fence right of the [[Photography|Photo Spot]], the player can ride &amp;quot;inside&amp;quot; the fence, as the unpassable boundary lies shortly inside the fence&#039;s visible location at these points.&lt;br /&gt;
&lt;br /&gt;
====Pokémon-Amie gift glitch====&lt;br /&gt;
The only Pokémon that is supposed to be able to grant a gift in [[Pokémon-Amie]] is the active Pokémon-Amie Pokémon. If a player stays at [[Hotel Richissime]] when a non-active Pokémon is within 30 points of granting an affection gift and the active Pokémon either has maximum affection or is more than 30 points from granting a gift, normally, no gift should be gained. However, if the player has not viewed Pokémon-Amie before staying at Hotel Richissime, then when they switch to Pokémon-Amie, they will receive a gift from the active Pokémon matching the set of the last affection gift that it gave.&lt;br /&gt;
&lt;br /&gt;
====Pokémon cloning====&lt;br /&gt;
{{main|Cloning glitches#Generation VI}}&lt;br /&gt;
&lt;br /&gt;
====Poké Radar Music Glitch====&lt;br /&gt;
{{GlitchResearch|Is the glitch present in 1.1 version?}}&lt;br /&gt;
When the player uses the [[Poké Radar]] on a patch of grass, the game changes the current music that is playing to the Poké Radar theme.  Should the player hatch an Egg while the theme is playing, the game will play the wrong music depending on the timing.  Should the player press either the A button or B button while the music is fading after seeing the &amp;quot;Oh?&amp;quot; message, then the Poké Radar theme won&#039;t play after hatching an Egg. Additionally, if player defeats or runs from a wild Pokémon after performing the glitch, the evolution theme will play instead of the proper one.&lt;br /&gt;
&lt;br /&gt;
The glitch works both in version 1.0 and 1.2.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|znEsO9E2pRQ|ChickasaurusGL|water}}&lt;br /&gt;
&lt;br /&gt;
====PSS save glitch====&lt;br /&gt;
{{GlitchResearch|What happens if a player does this and the system&#039;s date has changed to the next day?}}&lt;br /&gt;
Whenever a player connects to the games&#039; online function or services through the PSS menu, the player will be asked to save the current game before preceding. Among the data recorded and logged in this save is the system&#039;s current time and date. Should the player repeatedly connect to online services which require saving the game each time, the time and date recorded will fail to update. This will remain the case until the PSS menu has been exited out completely by the player. Data such as the game&#039;s current play time is unaffected, and will continue to update with each new save.&lt;br /&gt;
&lt;br /&gt;
====Save corruption====&lt;br /&gt;
{{GlitchResearch|All known info is based on reports. And does it also occur on the retail copies?}}&lt;br /&gt;
It has been reported that some [[Saving|save files]] of digitally downloaded copies of the games have become corrupted. This issue has affected other games downloadable on the {{wp|Nintendo eShop}} such as {{smw|Mario Kart 7}} and {{smw|Mario &amp;amp; Luigi: Dream Team}}.  It has been suggested that a possible way to corrupt save data for any game that uses the SD card is to let the Nintendo 3DS&#039;s battery die while the game is accessing data from the SD card.&amp;lt;ref&amp;gt;[http://www.reddit.com/r/smashbros/comments/2m1eje/do_not_let_your_battery_die_mid_game_with_screen/ Do not let your battery die mid game with screen closed. Corrupted saved data. : SmashBros on Reddit]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|ZIXaYj3l9NU|TrevorNickell|y|x}}&lt;br /&gt;
&lt;br /&gt;
====Sky Trainer interaction glitch====&lt;br /&gt;
If the {{player}} has a {{pkmn|battle}} with a {{tc|Sky Trainer}}, then the Sky Trainer cannot be interacted with and will not speak to the player when the game returns to the overworld. Should the player reload the area by moving to a different area and back, he or she will be allowed to interact again and speak to the Sky Trainer.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] appears to be caused by an improperly set flag that is corrected upon reloading the area into memory.  &lt;br /&gt;
&lt;br /&gt;
====Stereo sound glitch====&lt;br /&gt;
If the {{player}} sets the sound to stereo in the system settings, the game will reproduce the audio as if it was set in mono sound. This is more noticeable when playing the game with the use of headphones.&lt;br /&gt;
&lt;br /&gt;
In order to enjoy truly stereo sound, the console has to be configured to surround in the system settings. So far no other [[Nintendo 3DS|3DS]] game has been known to have this issue.&lt;br /&gt;
&lt;br /&gt;
====Super Training menu triggering glitch====&lt;br /&gt;
If the {{player}} taps the icon on the {{wp|touchscreen}} to open the [[Super Training]] menu, then immediately interacts with an object in the overworld by pressing the A button of the [[Nintendo 3DS|3DS]], the sound effect will play but the menu will not open.&lt;br /&gt;
&lt;br /&gt;
====Sylveon Pokédex entry glitch====&lt;br /&gt;
If the {{player}} has not yet obtained a [[Pokédex]] entry, obtaining the Pokémon or evolving a Pokémon obtained from any previous generation game will register a Pokédex entry with a [[Poké Ball]] sign.  However, evolving an {{p|Eevee}} which was obtained from any previous generation game into a {{p|Sylveon}} will fail to register any Pokédex entry.  It is possible that the programmers forgot to consider that Sylveon could come from an imported Eevee and therefore did not account for the possibility.&lt;br /&gt;
&lt;br /&gt;
====Vivillon Wonder Card glitch====&lt;br /&gt;
On Mystery Gift&#039;s Card Album, moving the cursor directly from [[Form differences#Vivillon|Fancy Pattern]] {{p|Vivillon}} to Poké Ball Pattern Vivillon, or the other way around will not update the pattern shown even though the Wonder Card text changes. This glitch does not occur if a Pokémon that isn&#039;t Vivillon (or a blank Wonder Card entry) is shown in between (for example, if the player viewed Vivillon, then {{p|Torchic}}, then Vivillon).  It is believed that this occurs because the Pokémon are the same species (Pokédex entry) and the game isn&#039;t programmed to recognize the change in design or otherwise flush out the existing Wonder Card before loading the new one.&lt;br /&gt;
&lt;br /&gt;
The glitch also occurs if the player changed pages to get to the second Vivillon, though at least five Wonder Cards would be required because Wonder Cards can&#039;t be moved into empty spaces.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|8lDRsmIaLw|ChickasaurusGL|bug|flying}}&lt;br /&gt;
{{youtubevid|xZtOPfeqNl0|G-Mizuka|bug|flying}}&lt;br /&gt;
&lt;br /&gt;
===Version 1.0 to 1.2 only===&lt;br /&gt;
====Poké Ball Animation oversight====&lt;br /&gt;
If the {{player}} sent out a Pokémon that is not in a standard {{ball|Poké}}, the game would not use the effects corresponding to those of the ball used, and instead would default to the Poké Ball&#039;s effect. This did not occur when attempting to capture or failing to capture a [[wild Pokémon]].&lt;br /&gt;
&lt;br /&gt;
The Version 1.3 patch fixes this glitch by properly displaying the animation for each Poké Ball. &lt;br /&gt;
&lt;br /&gt;
====Vivillon Friend Safari glitch====&lt;br /&gt;
If the {{player}} encountered a {{p|Vivillon}} in a Bug-type [[Friend Safari]] that was not the default Meadow Pattern, the game would show an empty Poké Ball icon in its place, as if it has not been encountered in the safari. This is due to the game defaulting to check for if the player has encountered a Meadow Pattern Vivillon within the safari and not the Vivillon pattern that the player would normally encounter, based on their geographic location.&lt;br /&gt;
&lt;br /&gt;
The Version 1.3 patch fixes this glitch by properly checking and displaying the icon for Vivillon&#039;s other patterns. If the player had found a Vivillon in a Friend Safari prior to the patch, however, it will not be automatically added to the list of that safari&#039;s three Pokémon, and it must be found again to be added.&lt;br /&gt;
&lt;br /&gt;
===Version 1.0 and 1.1 only===&lt;br /&gt;
====Trainer PR Videos glitch====&lt;br /&gt;
Occasionally, the player would be unable to unlock specific [[Trainer PR Video]] captions, despite meeting the requirements to unlock the captions.&amp;lt;ref&amp;gt;[http://en-americas-support.nintendo.com/app/answers/detail/a_id/1061 How to Update Pokémon X and Pokémon Y || Nintendo Support]&amp;lt;/ref&amp;gt; Reportedly, the NPC in Café Action! who unlocks new captions daily would become stuck on the caption &amp;quot;&#039;&#039;Thanks for lovin&#039; me, everybody!&#039;&#039;&amp;quot; and stop unlocking new ones.&amp;lt;ref&amp;gt;[http://www.gamefaqs.com/boards/696959-pokemon-x/67660860 Possible bug with NPC in Cafe Action - Pokemon X Message Board for 3DS - GameFAQs]&amp;lt;/ref&amp;gt; This man has a list of captions he can grant and starts at a random place in his list. Since the problematic caption is the last one in his list, the game likely neglected to roll over to the start of his list upon reaching the end to continue granting any remaining captions.&lt;br /&gt;
&lt;br /&gt;
====Wonder Trade evolution learnset glitch====&lt;br /&gt;
If a {{OBP|Pokémon|species}} {{DL|Methods of evolution|Evolution via trading|evolves by trading}} during [[Wonder Trade]] and learns a new [[move]], both the new move and the old move will disappear.&amp;lt;ref&amp;gt;[http://www.kpopstarz.com/articles/46033/20131019/pokemon-x-and-y.htm Pokemon X And Y Glitch: &#039;Pokemon Albino&#039; Found, Nintendo And Game Freak Allegedly Working On Patch To Resolve Multiple Errors | KpopStarz]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 12, 2013, the Version 1.2 {{wp|Patch (computing)|patch}} was released, which fixes the glitch. This patch is required to use all online features, including Wonder Trade.&lt;br /&gt;
&lt;br /&gt;
===Version 1.0 only===&lt;br /&gt;
====Lumiose City save glitch====&lt;br /&gt;
{{main|Lumiose City save glitch}}&lt;br /&gt;
[[File:Lumiose City Save Glitch Map.png|thumb|250px|right|The map released by [[Nintendo]].]]&lt;br /&gt;
When saving in the North and South Boulevards of [[Lumiose City]], the game may become unresponsive when it is reloaded. Some textures will not load properly and it is impossible to move or use the {{wp|touchscreen}} even though the background music still plays normally.&amp;lt;!-- This is believed to be due to the [[Nintendo 3DS]] trying to interpret too much information at once, such as objects in the environment with the [[Player Search System]] data.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6760.msg191746.html#msg191746 Lumiose City Save Glitch?]&amp;lt;/ref&amp;gt;--&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This [[glitch]] was officially acknowledged by [[Nintendo]], that revealed a fix was being planned. The company also released a map that marked the areas in which the {{player}} should not [[Saving|save]] the game.&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/3ds/ekjj/info/ 任天堂株式会社 | ニンテンドー3DS専用ソフト『ポケットモンスター Ｘ・Ｙ』ミアレシティでのレポートについてのお願い]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.nintendo.com/whatsnew/detail/3wjvChGG7BsUTVPEszTwG__rwArdVqOY Updated: Pokémon X and Pokémon Y: Game Save Error - Nintendo Official Site]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On October 25, 2013, the Version 1.1 {{wp|Patch (computing)|patch}} was released, which fixes the issue even if the game has been afflicted by it. The patch also fixes the [[:#GTS filter glitch|GTS filter glitch]]. If the player doesn&#039;t have internet access to download the update, pressing the home button multiple times after selecting to resume the game can solve this problem, but it must be before the Lumiose City music is heard.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|1a70QhOI0TI|OfficialNerdCubed|x|y}}&lt;br /&gt;
&lt;br /&gt;
====GTS filter error====&lt;br /&gt;
{{main|Global Terminal#Glitches and manipulation}}&lt;br /&gt;
{{GlitchResearch|Do other filters cause communication errors?}}&lt;br /&gt;
In the {{DL|Player Search System|Global Trade System}}, after seeking a {{OBP|Pokémon|species}}, it is possible to use a filter to narrow the results down to [[Trainer]]s seeking for Pokémon that the {{player}} owns. Trying to initiate the [[trade]] can cause a communication error where the game will display the &amp;quot;&#039;&#039;A communication error has occurred. Press the &amp;lt;sc&amp;gt;Power&amp;lt;/sc&amp;gt; button, and end the game&#039;&#039;&amp;quot; message, forcing a {{wp|Shutdown (computing)|shutdown}}.&lt;br /&gt;
&lt;br /&gt;
On October 25, 2013, the Version 1.1 {{wp|Patch (computing)|patch}} was released, which fixes the glitch. The patch also fixes the [[Lumiose City save glitch]].&amp;lt;ref&amp;gt;[http://www.joystiq.com/2013/10/25/pokemon-x-y-1-1-patch-goes-live-fixes-lumoise-city-save-glitch/ Pokemon X/Y 1.1 patch goes live, fixes Lumiose City save glitch | Joystiq]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|V9IMEcrsSCQ|Draco7876|orange}}&lt;br /&gt;
&lt;br /&gt;
==Omega Ruby and Alpha Sapphire==&lt;br /&gt;
===All versions===&lt;br /&gt;
====Hiker TM70 Flash glitch====&lt;br /&gt;
{{incomplete|section|image}}&lt;br /&gt;
If the language is set to German, the Hiker that gives the player {{TM|70|Flash}} will say that it is the German equivalent of an HM, VM 70, instead of TM 70.&lt;br /&gt;
&lt;br /&gt;
====Battle Resort Move Tutor glitch====&lt;br /&gt;
At the [[Battle Resort]], when teaching a Pokémon a [[Move Tutor]] move, if the player chooses to replace a move, but then cancels when the Move Tutor asks &amp;quot;You&#039;re cool with having it forget &amp;lt;move&amp;gt;?&amp;quot;, the message &amp;quot;&amp;lt;move&amp;gt; did not learn &amp;lt;tutor-move&amp;gt;!&amp;quot; will be displayed, replacing the Pokémon&#039;s name with the name of its move.&lt;br /&gt;
&lt;br /&gt;
===Version 1.0 and 1.1 only===&lt;br /&gt;
====Hall of Fame Freeze====&lt;br /&gt;
Prior to the 1.2 update, the game would sometimes freeze before transitioning to the end video after the [[Hall of Fame]], potentially causing the player to lose his or her progress in  the [[Pokémon League]].&amp;lt;ref&amp;gt;[http://www.idigitaltimes.com/pok%C3%A9mon-omega-ruby-and-alpha-sapphire-upcoming-v12-update-download-will-solve-most-397608/ Pokémon Omega Ruby And Alpha Sapphire: Upcoming v1.2 Update Download Will Solve The Most Inconvenient Glitch Yet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In all Generation VI games==&lt;br /&gt;
====Graphics cache flushing oversight====&lt;br /&gt;
{{GlitchResearch|What is the cause and trigger?}}&lt;br /&gt;
An irregular behavior occurs when turning off the {{wp|3D computer graphics|3D}} effect while in an area that uses it, then re-enabling the effect in the same area during the use of in-game functions that use {{wp|2D computer graphics|2D}} (such as triggering a [[field move]]). Probably due to an oversight in the {{wp|Garbage collection (computer science)|garbage collection}} {{wp|algorithm}}, the 3D graphics data will remain in {{wp|Cache (computing)|cache}} (stay visible) until the 2D graphics are cleared.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|H52skWyuWjE|FCoFix|x|y}}&lt;br /&gt;
====PC numbers glitch====&lt;br /&gt;
After choosing to discontinue Pokémon storage box operations, for a fraction of a second the &amp;quot;Organize Items&amp;quot; button may disappear and 123456789012 may replace &amp;quot;Log Out&amp;quot;. &amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6921.msg197045.html#msg197045 Glitch City Laboratories - Omega Ruby and Alpha Sapphire discussion thread.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|haia54lTJcI|ChickasaurusGL|kalos}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon-Amie reaction glitch====&lt;br /&gt;
This glitch is triggered the first time a player interacts with a given {{OBP|Pokémon|species}} in Pokémon-Amie. Petting the Pokémon will produce the same reaction regardless of whether it is being petted on a favored or disliked spot, although the difference in the &amp;quot;rubbing&amp;quot; sound effect—higher pitch for a liked spot, lower pitch for a disliked spot&amp;amp;mdash;can still be heard.&lt;br /&gt;
&lt;br /&gt;
A {{wp|workaround}} that results in a permanent solution for that specific Pokémon is for the player to take an action that causes the Pokémon&#039;s {{DL|Pokémon-Amie|Affection effects|affection}} to rise. This could be feeding it a {{DL|Pokémon-Amie|Poké Puffs|Poké Puff}} or petting it after either playing a game or exiting and reopening Pokémon-Amie.&lt;br /&gt;
&lt;br /&gt;
====Pokémon-Amie sprite glitch====&lt;br /&gt;
When the player is stationary and the active Pokémon-Amie Pokémon has not been tapped, the Pokémon is completely stationary and in a neutral position. When the player selects the active Pokémon, however, its sprite will rock back and forth. If the player opens the switch screen, the Pokémon&#039;s sprite will freeze and, if the player then exits the switch screen without changing the active Pokémon, the Pokémon will be in an unselected state but (depending on the position it froze in) may be in a non-neutral position. Tapping the Pokémon or moving will reset the Pokémon&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der sechsten Generation]]&lt;br /&gt;
&lt;br /&gt;
[[zh:遊戲漏洞（第六世代）]]&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template_talk:Tt&amp;diff=2231174</id>
		<title>Template talk:Tt</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template_talk:Tt&amp;diff=2231174"/>
		<updated>2015-01-08T03:50:17Z</updated>

		<summary type="html">&lt;p&gt;My1: /* Phones */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this how we should provide Japanese and the Japanese translation from now on? I mean, outside of episode titles, but just any Japanese? x.x; --[[User:Greengiant|Greengiant]] 13:33, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only when cramped for space, or for text flow reasons. You can use this for anything appropriate, for instance, abbreviations, if you want. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:38, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== For minor translations? ==&lt;br /&gt;
&lt;br /&gt;
I think this could be used, for example, to show the &amp;quot;literal translations&amp;quot; of Pokémon moves (or similar things) from other languages, which are not important enough to actually be part of the article paragraphs.  Is this idea okay? --[[User:Johans|Johans]] 19:42, 11 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
At the end of the coding, it says &amp;lt;nowiki&amp;gt;[[pt:Predefinição:Tt]]&amp;lt;/nowiki&amp;gt;. What&#039;s that for? [[Image:484MS.png]][[User:** LV X **|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;LEVEL &amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:** LV X **|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk to me!&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 08:03, 17 May 2009 (UTC)&lt;br /&gt;
:That&#039;s the Portuguese version of this template. --&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Trebuchet MS&amp;quot;&amp;gt;[[User:Lance123|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Łӑпçε&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:Lance123|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;123&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 08:15, 17 May 2009 (UTC)&lt;br /&gt;
:in de it exist a simmilar template [[:de:template:tt]] --[[User:Hanmac|Hanmac]]&lt;br /&gt;
&lt;br /&gt;
== Cursor change ==&lt;br /&gt;
&lt;br /&gt;
because of what does the cursor change to a &amp;quot;?&amp;quot; in the de wiki i cannot repoduce this thing --[[User:Hanmac|Hanmac]] 08:21, 24 July 2009 (UTC)&lt;br /&gt;
:The span class &amp;quot;explain&amp;quot;. If it doesn&#039;t work on Deutschpedia, then it may have been disabled. Best you can do is contact a server admin and get it set up, unless there&#039;s another method of calling this that I am unaware of. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:30, 24 July 2009 (UTC)&lt;br /&gt;
::I used the coding you have on our site, and the question mark showed up. Must be something with your server or something. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:35, 24 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It should be noted ==&lt;br /&gt;
&lt;br /&gt;
Putting any &amp;quot; in either parameter breaks it. {{tt|See|&amp;quot;You totally can&#039;t see this&amp;quot;}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:20, 7 September 2010 (UTC)&lt;br /&gt;
: and then there&#039;s the edit {{tt|button|&amp;quot;Ataro rules you all&amp;quot;}} [[User:Ataro|Ataro]] 12:28, 7 September 2010 (UTC)&lt;br /&gt;
::I don&#039;t understand. If you are suggesting I add it to the template, it&#039;s protected. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:48, 7 September 2010 (UTC)&lt;br /&gt;
:::I&#039;ll make a note of this. {{tt|Although putting &amp;quot; in the first parameter still works|umm... trom rules! *runs*}}. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:45, 7 September 2010 (UTC)&lt;br /&gt;
::::Just dump nowiki around {{{2}}} in the template. {{tt|It should work fine.|&amp;lt;nowiki&amp;gt;&amp;quot;Quotation marks are awesome!&amp;quot;&amp;lt;/nowiki&amp;gt;}} &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family: Verdana;&amp;quot;&amp;gt;~ [[User:Sol|&amp;lt;span style=&amp;quot;color:#0080ff;&amp;quot;&amp;gt;sol&amp;lt;/span&amp;gt;]][[User talk:Sol|&amp;lt;span style=&amp;quot;color:#4090ff;&amp;quot;&amp;gt;ar&amp;lt;/span&amp;gt;]][[Special:Contributions/Sol|&amp;lt;span style=&amp;quot;color:#a8d3ff;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:48, 7 September 2010 (UTC)&lt;br /&gt;
:::::There&#039;s also &amp;amp;quot;. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:53, 7 September 2010 (UTC)&lt;br /&gt;
::::::We could also put nowiki tags on the second parameter in the template, as you can&#039;t put any working wikicode in there anyway. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:35, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== errors ==&lt;br /&gt;
&lt;br /&gt;
change &amp;lt;nowiki&amp;gt;{{wp|http://en.wikipedia.org/wiki/List_of_XML_and_HTML_character_entity_references|html entity}}&amp;lt;/nowiki&amp;gt; to &amp;lt;nowiki&amp;gt;{{wp|List of XML and HTML character entity references|html entity}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and add a link to &amp;lt;nowiki&amp;gt;[[de:Vorlage:Tt]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Hanmac|Hanmac]] 09:08, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Phones ==&lt;br /&gt;
&lt;br /&gt;
there is a problem with the usage of tt for mobile and tablet users, can there be done something?&lt;br /&gt;
&lt;br /&gt;
seemingly, the PokeWiki (German version of bulbapedia) does it with this CSS &amp;quot;hack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
@media screen {&lt;br /&gt;
&lt;br /&gt;
.tt_for_handy {&lt;br /&gt;
&lt;br /&gt;
display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media handheld {&lt;br /&gt;
&lt;br /&gt;
.tt_for_handy {&lt;br /&gt;
&lt;br /&gt;
display: inline !important;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
and this as the template itself:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;{{{2}}}&amp;quot; lang=&amp;quot;{{{lang|}}}&amp;quot; xml:lang=&amp;quot;{{{lang|}}}&amp;quot; style=&amp;quot;color: #{{{3|}}};border-bottom:dotted 1px;{{{style|}}}&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;tt_for_handy&amp;quot;&amp;gt;&amp;amp;nbsp;({{{2}}})&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
before anyone asks &amp;quot;handy&amp;quot; is the pseudo German word for mobile phone.&lt;br /&gt;
&lt;br /&gt;
[[User:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00A0FF&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[User Talk:My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FFa000&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/My1|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#80dd00&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 03:50, 8 January 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>My1</name></author>
	</entry>
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