<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mousewings</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mousewings"/>
	<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Mousewings"/>
	<updated>2026-06-18T02:46:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Koffing_(Pok%C3%A9mon)&amp;diff=1549791</id>
		<title>Koffing (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Koffing_(Pok%C3%A9mon)&amp;diff=1549791"/>
		<updated>2011-11-11T09:34:18Z</updated>

		<summary type="html">&lt;p&gt;Mousewings: /* Trivia */ Removed sprite trivia re: Koffing&amp;#039;s reversed Pokemon Blue sprite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Koffing | prev=Lickitung | next=Weezing|type=poison|| prevnum=108| nextnum=110}}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Koffing |&lt;br /&gt;
jname=ドガース |&lt;br /&gt;
tmname=Dogars |&lt;br /&gt;
art=FRLG |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;cawf&#039;&#039;-ing&amp;lt;/sc&amp;gt; &amp;lt;ref&amp;gt;Barbo, Maria. &#039;&#039;The Official Pokémon Handbook&#039;&#039;. Scholastic Publishing, 1999. ISBN 0-439-10397-5&amp;lt;/ref&amp;gt; |&lt;br /&gt;
ndex=109 |&lt;br /&gt;
oldjdex=114 |&lt;br /&gt;
jdex=115 |&lt;br /&gt;
hdex=108 |&lt;br /&gt;
fbrow=089 |&lt;br /&gt;
abrow=187 |&lt;br /&gt;
obrow=045 |&lt;br /&gt;
opbrow=113 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Poison |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Poison Gas |&lt;br /&gt;
height-ftin=2&#039;00&amp;quot; |&lt;br /&gt;
height-m=0.6 |&lt;br /&gt;
weight-lbs=2.2 |&lt;br /&gt;
weight-kg=1.0 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Levitate |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Amorphous |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evde=1 |&lt;br /&gt;
expyield=114 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Purple |&lt;br /&gt;
catchrate=190 |&lt;br /&gt;
body=01 |&lt;br /&gt;
pokefordex=koffing |&lt;br /&gt;
generation=1 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Koffing&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ドガース&#039;&#039;&#039; &#039;&#039;Dogars&#039;&#039;) is a {{type2|Poison}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolve]]s into {{p|Weezing}} starting at [[level]] 35.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Koffing is a round, purple {{OBP|Pokémon|species}} filled to the brim with toxic gases. Several crater-like protrusions on this Pokémon&#039;s body give it the resemblance of a naval mine or a meteorite. Koffing has a skull and cross-bones below its blissful face. Koffing has been considered to be related to {{p|Grimer}}, who is also a purple {{type2|Poison}} Pokémon that associates with pollutants. Koffing may also be related to {{p|Drifloon}}, who is also a floating, round, purple, &amp;quot;X&amp;quot;-bearing Pokémon with a tendency to explode. &lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Koffing spews out poisonous gases whenever it gets upset. Koffing on the other hand exhales fresh, clean gases whenever it becomes happy or overjoyed. Although Koffing&#039;s gas is more commonly attributed as being poisonous, the gases may also cause coughs, sniffles, and teary eyes. Koffing has also been known to explode from over inflating its body. Koffing is also capable of launching {{t|Fire}} and {{t|Electric}}al attacks. As shown in the anime, Koffing&#039;s gas can be ignited by fire or electricity which suggests that it also contains flammable hydrocarbons.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
If Koffing becomes agitated, it raises the toxicity of its internal gases and then jets them out from all over its body. Koffing is prone to overinflating its round body before it {{m|Selfdestruct|self-destructs}}. The higher the temperature, the more gas Koffing concocts.&lt;br /&gt;
&lt;br /&gt;
Koffing is known to float in the air. This is because its body is filled with a gas that is slightly lighter than air. The gas is a combination of the vapors from fermenting trash and Koffing’s own poisonous fumes.&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Urban.gif|right|frame|{{DL|List of Pokémon by habitat|Urban Pokémon}}]]&lt;br /&gt;
Koffing are a very common sight around burned down buildings, abandoned buildings and power plants. Volcanoes also provide a suitable habitat for them. It is common in [[Kanto]], [[Johto]], [[Hoenn]], but seldom encountered in [[Sinnoh]].&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
Koffing mainly eat rotten kitchen garbage.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:James Koffing.png|right|thumb|Koffing in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[James&#039;s Weezing|James&#039;s Koffing]]====&lt;br /&gt;
Koffing first appeared in &#039;&#039;[[EP002|Pokémon Emergency!]]&#039;&#039; as [[James]]&#039;s Pokémon. It evolved into {{p|Weezing}} during &#039;&#039;[[EP031|Dig Those Diglett]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
[[Rico|A poacher]] had captured a bunch of Koffing in &#039;&#039;[[AG006|A Poached Ego]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A coordinator used a Koffing in &#039;&#039;[[AG174|New Plot, Odd Lot!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Koffing was seen in a [[Pokémon Cosplay]] Contest in &#039;&#039;[[DP033|All Dressed Up With Somewhere To Go!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP050|Tag! We&#039;re It...!]]&#039;&#039;, {{an|Dawn}} and [[Conway]] battled against a trainer who used a Koffing, alongside his partner who used a {{p|Scyther}}. The Koffing had several powerful attacks like {{m|Sludge Bomb}}, {{m|Thunderbolt}}, and {{m|Gyro Ball}}, but Conway&#039;s {{p|Slowking}} and [[Dawn&#039;s Piplup]] were able to defeat it.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Koga Koffing Adventures.png|thumb|right|Koga&#039;s Koffing as it appears in [[Pokémon Adventures]]]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Koffing is seen as one of [[Koga]]&#039;s Pokémon alongside {{p|Weezing|its evolution}}. When Koga and {{adv|Blue}} are ambushed by [[Agatha]]&#039;s {{p|Gengar}} in {{PAV|7}}, Koga uses Koffing&#039;s smoke to relay his tactical plan to Blue without Gengar noticing.&lt;br /&gt;
&lt;br /&gt;
Much later, [[Petrel]], one of the {{tc|Executive|Rocket Executive}}s, attacked {{adv|Silver}} and [[Eusine]] using the horrible odor induced by his many Koffing.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Koffing (TCG)}}&lt;br /&gt;
==Other apperances==&lt;br /&gt;
===[[Super Smash Bros.]]===&lt;br /&gt;
When released from a [[Poké Ball]], Koffing will initiate a {{m|Poison Gas}} attack which will pummel an opponent. Koffing did not return in [[Super Smash Bros. Melee]] and was replaced by its evolution, {{p|Weezing}}.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]: Koffing is a member of [[Team Skull]], along with {{p|Zubat}} and the leader {{p|Skuntank}}. This same Koffing is also the boss of [[Beach Cave]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=poison&lt;br /&gt;
|gen=1&lt;br /&gt;
|redbluedex=Because it stores several kinds of toxic gases in its body, it is prone to {{m|Explosion|exploding}} without warning.&lt;br /&gt;
|yellowdex=In hot places, its internal gases could expand and explode without any warning. Be very careful!&lt;br /&gt;
|stadiumdex=A Pokémon that is like a thin-skinned balloon filled with a highly toxic gas. Known to occasionally explode.&lt;br /&gt;
|golddex=Its thin, flimsy body is filled with gases that cause constant sniffles, coughs and teary eyes.&lt;br /&gt;
|silverdex=The {{m|Poison Gas|poisonous gases}} it contains are a little bit lighter than air, keeping it slightly airborne.&lt;br /&gt;
|crystaldex=If one gets close enough to it when it expels poisonous gas, the gas swirling inside it can be seen.&lt;br /&gt;
|stadium2dex=Its thin, flimsy body is filled with gases that cause constant sniffles, coughs and teary eyes.&lt;br /&gt;
|rubydex=If Koffing becomes agitated, it raises the toxicity of its internal gases and then jets them out from all over its body. This Pokémon may overinflate its round body, then explode.&lt;br /&gt;
|sapphiredex=Koffing embodies {{m|toxic}} substances. It mixes the toxins with raw garbage to set off a chemical reaction that results in a terribly powerful Poison Gas. The higher the temperature, the more gas is concocted by this Pokémon.&lt;br /&gt;
|emeralddex=Getting up close to a Koffing will give you a chance to observe, through its thin skin, the toxic gases swirling inside. It blows up at the slightest stimulation.&lt;br /&gt;
|firereddex=Its thin, balloon-like body is inflated by horribly toxic gases. It reeks when it is nearby.&lt;br /&gt;
|leafgreendex=Because it stores several kinds of toxic gases in its body, it is prone to exploding without warning.&lt;br /&gt;
|dpptdex=Lighter-than-air gases in its body keep it aloft. The gases not only smell, they are also explosive.&lt;br /&gt;
|heartgolddex=Its thin, flimsy body is filled with gases that cause constant sniffles, coughs and teary eyes.&lt;br /&gt;
|soulsilverdex=The poisonous gases it contains are a little bit lighter than air, keeping it slightly airborne.&lt;br /&gt;
|bwdex=Lighter-than-air gases in its body keep it aloft. The gases not only smell, they are also explosive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=Poison |&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=Common{{Sup|R}}&amp;lt;br&amp;gt;Rare{{Sup|B}} |&lt;br /&gt;
rbarea={{ka|Pokémon Mansion}} |&lt;br /&gt;
gsrarity=Common |&lt;br /&gt;
gsarea=[[Mahogany Town]], [[Burned Tower]] |&lt;br /&gt;
crarity=Common |&lt;br /&gt;
carea=[[Mahogany Town]], [[Burned Tower]] |&lt;br /&gt;
rsrarity=Common{{sup|Ru}}&amp;lt;br&amp;gt;Rare{{sup|Sa}} |&lt;br /&gt;
rsarea=[[Fiery Path]] |&lt;br /&gt;
erarity=Common |&lt;br /&gt;
earea=[[Fiery Path]] |&lt;br /&gt;
frlgrarity=Common{{sup|FR}}&amp;lt;br&amp;gt;Rare{{sup|LG}}|&lt;br /&gt;
frlgarea={{ka|Pokémon Mansion}}, Surf in [[Celadon City]] |&lt;br /&gt;
dparea=[[Pokémon breeding|Breed]] {{p|Weezing}} |&lt;br /&gt;
ptrarity=Uncommon|&lt;br /&gt;
ptarea=[[Stark Mountain]]|&lt;br /&gt;
hgssrarity=Common|&lt;br /&gt;
hgssarea=[[Burned Tower]] |&lt;br /&gt;
palarea=Mountain |&lt;br /&gt;
walkarea={{pw|Town Outskirts}}|&lt;br /&gt;
gen5ex=none |&lt;br /&gt;
bwarea=[[Poké Transfer]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=poison&lt;br /&gt;
|snap=[[Pokémon Island Cave|Cave]]&lt;br /&gt;
|channel=[[Mt. Snowfall|Ruins of Truth]]&lt;br /&gt;
|pinball=[[Cinnabar Island]]&lt;br /&gt;
|pinballrs=Volcano (Ruby Field)&lt;br /&gt;
|trozei=[[Phobos Secret Fort: Phobosphere|Phobosphere]]&amp;lt;br&amp;gt;Endless Level 32&amp;lt;br&amp;gt;Forever Level 15&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Sky Tower]] (9F-16F)&amp;lt;br&amp;gt;[[Wish Cave]] (71F-75F)&amp;lt;br&amp;gt;[[Joyous Tower]] (65F-70F)&lt;br /&gt;
|ranger=[[Waterworks]]&lt;br /&gt;
|md2=[[Mystifying Forest]] (B1-B13)&amp;lt;br&amp;gt;[[Mystery Jungle]] (B1-B29)&lt;br /&gt;
|ranger2=[[Chroma Ruins]]&lt;br /&gt;
|scramble=[[Eternal Tower]]&lt;br /&gt;
|ranger3=[[Rasp Cavern]]&amp;lt;br&amp;gt;[[Ice Temple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Poison&lt;br /&gt;
|rby1=Berry|rby1type=Berries (Generation II)|rby=100|rby1image=no&lt;br /&gt;
|rse1=Smoke Ball|rse1type=In-battle effect item|rse1rar=5&lt;br /&gt;
|pt1=Smoke Ball|pt1type=In-battle effect item|pt1rar=5&lt;br /&gt;
|hgss1=Smoke Ball|hgss1type=In-battle effect item|hgss1rar=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=     40 |&lt;br /&gt;
Attack= 65 |&lt;br /&gt;
Defense=95 |&lt;br /&gt;
SpAtk=  60 |&lt;br /&gt;
SpDef=  45 |&lt;br /&gt;
Special=60 |&lt;br /&gt;
Speed=  35 |&lt;br /&gt;
type=Poison }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Poison&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=2&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=4&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=poison|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ground=    0 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 200 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
&lt;br /&gt;
notes=yes|&lt;br /&gt;
levitate=gen1|&lt;br /&gt;
newground=2|&lt;br /&gt;
gen1poison=yes|&lt;br /&gt;
oldgrass=½|&lt;br /&gt;
oldbug=2}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Koffing|Poison|Poison|5|1}}&lt;br /&gt;
{{learnlist/level5|Start|Poison Gas|Poison|Status|&amp;amp;mdash;|80|40||}}&lt;br /&gt;
{{learnlist/level5|Start|Tackle|Normal|Physical|50|100|35||}}&lt;br /&gt;
{{learnlist/level5|6|Smog|Poison|Special|20|70|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|10|SmokeScreen|Normal|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/level5|15|Assurance|Dark|Physical|50|100|10||}}&lt;br /&gt;
{{learnlist/level5|19|Clear Smog|Poison|Special|50|&amp;amp;mdash;|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|24|Selfdestruct|Normal|Physical|200|100|5||}}&lt;br /&gt;
{{learnlist/level5|28|Sludge|Poison|Special|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|33|Haze|Ice|Status|&amp;amp;mdash;|&amp;amp;mdash;|30||}}&lt;br /&gt;
{{learnlist/level5|37|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5||}}&lt;br /&gt;
{{learnlist/level5|42|Explosion|Normal|Physical|250|100|5||}}&lt;br /&gt;
{{learnlist/level5|46|Sludge Bomb|Poison|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|51|Destiny Bond|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||}}&lt;br /&gt;
{{learnlist/level5|55|Memento|Dark|Status|&amp;amp;mdash;|100|10||}}&lt;br /&gt;
{{learnlist/levelf|Koffing|Poison|Poison|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Koffing|Poison|Poison|5|1}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10||}}&lt;br /&gt;
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15||}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||}}&lt;br /&gt;
{{learnlist/tm5|TM12|Taunt|Dark|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15||}}&lt;br /&gt;
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10||}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15||}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15||}}&lt;br /&gt;
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|95|100|15||}}&lt;br /&gt;
{{learnlist/tm5|TM36|Sludge Bomb|Poison|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|120|85|5||}}&lt;br /&gt;
{{learnlist/tm5|TM41|Torment|Dark|Status|&amp;amp;mdash;|100|15||}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20||}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15||}}&lt;br /&gt;
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10||}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15||}}&lt;br /&gt;
{{learnlist/tm5|TM59|Incinerate|Fire|Special|30|100|15||}}&lt;br /&gt;
{{learnlist/tm5|TM61|Will-O-Wisp|Fire|Status|&amp;amp;mdash;|75|15||}}&lt;br /&gt;
{{learnlist/tm5|TM64|Explosion|Normal|Physical|250|100|5||}}&lt;br /&gt;
{{learnlist/tm5|TM66|Payback|Dark|Physical|50|100|10||}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tm5|TM74|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5||}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15||}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tmf|Koffing|Poison|Poison|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Koffing|Poison|Poison|5|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}{{MSP|353|Shuppet}}{{MSP|354|Banette}}{{MSP|355|Duskull}}&amp;lt;br&amp;gt;{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}{{MSP|442|Spiritomb}}{{MSP|562|Yamask}}{{MSP|563|Cofagrigus}}{{MSP|607|Litwick}}&amp;lt;br&amp;gt;{{MSP|608|Lampent}}{{MSP|609|Chandelure}}|Curse|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}{{MSP|109|Koffing}}{{MSP|110|Weezing}}{{MSP|202|Wobbuffet}}&amp;lt;br&amp;gt;{{MSP|562|Yamask}}{{MSP|563|Cofagrigus}}|Destiny Bond|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|200|Misdreavus}}{{MSP|429|Mismagius}}{{MSP|353|Shuppet}}{{MSP|354|Banette}}{{MSP|562|Yamask}}{{MSP|563|Cofagrigus}}|Grudge|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|200|Misdreavus}}{{MSP|429|Mismagius}}{{MSP|577|Solosis}}{{MSP|578|Duosion}}{{MSP|579|Reuniclus}}{{MSP|607|Litwick}}&amp;lt;br&amp;gt;{{MSP|608|Lampent}}{{MSP|609|Chandelure}}|Pain Split|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|200|Misdreavus}}{{MSP|429|Mismagius}}|Psybeam|Psychic|Special|65|100|20|Beauty|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|200|Misdreavus}}{{MSP|429|Mismagius}}{{MSP|358|Chimecho}}{{MSP|577|Solosis}}{{MSP|578|Duosion}}{{MSP|579|Reuniclus}}|Psywave|Psychic|Special|&amp;amp;mdash;|80|15|Smart|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|088|Grimer}}{{MSP|089|Muk}}{{MSP|353|Shuppet}}{{MSP|354|Banette}}|Screech|Normal|Status|&amp;amp;mdash;|85|40|Smart|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}{{MSP|200|Misdreavus}}{{MSP|429|Mismagius}}{{MSP|353|Shuppet}}&amp;lt;br&amp;gt;{{MSP|354|Banette}}{{MSP|442|Spiritomb}}|Spite|Ghost|Status|&amp;amp;mdash;|100|10|Tough|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|316|Gulpin}}{{MSP|317|Swalot}}{{MSP|425|Drifloon}}{{MSP|426|Drifblim}}|Spit Up|Normal|Special|&amp;amp;mdash;|100|10|Tough|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|316|Gulpin}}{{MSP|317|Swalot}}{{MSP|425|Drifloon}}{{MSP|426|Drifblim}}|Stockpile|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Tough|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|316|Gulpin}}{{MSP|317|Swalot}}{{MSP|425|Drifloon}}{{MSP|426|Drifblim}}|Swallow|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|0}}{{learnlist/breedf|Koffing|Poison|Poison|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Koffing|poison|poison|5|1}}&lt;br /&gt;
{{learnlist/tutor5null}}&lt;br /&gt;
{{learnlist/tutorf|Koffing|poison|poison|5|1}}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
*{{m|Double-Edge}} {{ic|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=poison |&lt;br /&gt;
ndex=109 |&lt;br /&gt;
pinball=Catch |&lt;br /&gt;
pinballrs=Catch |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Common |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=7.9 |&lt;br /&gt;
area=Poison Swamp |&lt;br /&gt;
P1=Ooh, I&#039;m feeling a little bloated with gas. Can I release some? |&lt;br /&gt;
P2=Oof... Half my health&#039;s frittered away... |&lt;br /&gt;
P3=I can&#039;t hold it anymore... Beware of leaking gases... |&lt;br /&gt;
PL=Yes! I&#039;m leveling up! Do I stink any worse? |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Poison |&lt;br /&gt;
assist=Poison |&lt;br /&gt;
fieldpower=0 |&lt;br /&gt;
field=None |&lt;br /&gt;
loop=8 |&lt;br /&gt;
MinEXP=22 |&lt;br /&gt;
MaxEXP=32 |&lt;br /&gt;
browser=Koffing sprays poison mist to attack. It puffs up if a loop is drawn around it. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=6.4 |&lt;br /&gt;
iq=E |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
group2=Poison |&lt;br /&gt;
assist2=Poison |&lt;br /&gt;
field2=Tackle |&lt;br /&gt;
field2power=1 |&lt;br /&gt;
browser2=It attacks by scattering {{m|Poison Gas}}. |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Poison |&lt;br /&gt;
assist3=Poison |&lt;br /&gt;
field3=Tackle |&lt;br /&gt;
field3power=2 |&lt;br /&gt;
browser3=It attacks by scattering poison gas around itself that makes Pokémon Tired. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=109&lt;br /&gt;
|name1=Koffing&lt;br /&gt;
|type1-1=Poison&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=35&lt;br /&gt;
|sprite2=110&lt;br /&gt;
|name2=Weezing&lt;br /&gt;
|type1-2=Poison}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=poison|&lt;br /&gt;
gen=1|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=109|&lt;br /&gt;
name=Koffing|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Koffing is the mascot of [[Smogon]], [[Dogasu&#039;s Backpack]], [[Pokemopolis]], and Azure Heights.&lt;br /&gt;
* In the [[Pokémon Red and Green beta|Pokémon Red and Blue beta]], Koffing was originally known as &amp;quot;Ny&amp;quot;, representing New York City&#039;s polluted air.&lt;br /&gt;
**This would have made it, and its evolution (then known as &amp;quot;La&amp;quot;), the Pokémon with the shortest English name. As of [[Generation V]], that honor is held by {{p|Muk}} and {{p|Mew}}, both of which were also introduced in [[Generation I]].&lt;br /&gt;
* Koffing and Weezing are the only pure Poison-type Pokémon immune to {{type2|Ground}} attacks, due to their ability, {{a|Levitate}}.&lt;br /&gt;
* According to a question of a Pokémon Exam the characters of the anime participated in, Koffing was supposedly first discovered in a public bathhouse. However, the {{TCG|Team Rocket}} expansion&#039;s {{TCG ID|Team Rocket|Koffing|58}} card states that Koffing was first discovered in a weapons factory. This may be either because [[Jessie]] answered the question incorrectly, or due to an inconsistency between the TCG and anime.&lt;br /&gt;
* Despite Koffing&#039;s diet of rotten garbage, it is unable to learn {{m|Gunk Shot}}, which involves spewing garbage at the foe.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Considering its looks, its ability to float, and its tendency to explode, it may have been based upon a floating {{wp|naval mine}} or living meteorite. It is also based on smog and other forms of air pollution. Koffing may also be based on the imagined fear that heavy pollution, caused by the leakage and/or improper disposal of toxic/radioactive waste, may result in the creation of new and undesirable life.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Koffing&#039;s name is a corruption of the word &#039;&#039;coughing&#039;&#039;. Its Japanese name is a combination of 獰 &#039;&#039;dō&#039;&#039;, meaning bad, or 毒 &#039;&#039;doku&#039;&#039;, meaning poisonous, and &#039;&#039;{{wp|gas}}&#039;&#039;. Its Japanese name also could come from the Brazilian expression &#039;&#039;droga&#039;&#039;, which means something bad, rotten.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;{{roundy}} border: 3px solid #{{poison color}}; background: #{{poison color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;{{roundy}}&amp;quot; style=&amp;quot;background: #{{poison color light}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl}}&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;{{roundytr}}&amp;quot; | Name Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of German Pokémon names|German]]&lt;br /&gt;
| Smogon&lt;br /&gt;
| Based on the loanword &#039;&#039;{{wp|Smog}}&#039;&#039;, which has the same meaning in German.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of French Pokémon names|French]]&lt;br /&gt;
| Smogo&lt;br /&gt;
| Based on the English word &#039;&#039;{{wp|smog}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Korean Pokémon names|Korean]]&lt;br /&gt;
| 또가스 &#039;&#039;Ddogaseu&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Chinese Pokémon names|Chinese]] ({{tt|Mandarin|Taiwan and mainland China}})&lt;br /&gt;
| 瓦斯彈 / 瓦斯弹 &#039;&#039;Wǎsīdàn&#039;&#039;&lt;br /&gt;
| Literally &amp;quot;Gas bomb&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Chinese Pokémon names|Chinese]] ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 毒氣丸 &#039;&#039;Duhkheiyún&#039;&#039;&lt;br /&gt;
| Literally &amp;quot;Toxic gas ball&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[James&#039;s Weezing|James&#039;s Koffing]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{wp|Koffing and Weezing|Article on Wikipedia}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Smash Bros.}}&lt;br /&gt;
{{PokémonPrevNextFoot | prev=Lickitung | next=Weezing|type=poison|| prevnum=108| nextnum=110}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Smogon]]&lt;br /&gt;
[[es:Koffing]]&lt;br /&gt;
[[fr:Smogo]]&lt;br /&gt;
[[it:Koffing]]&lt;br /&gt;
[[ja:ドガース]]&lt;br /&gt;
[[pl:Koffing]]&lt;br /&gt;
[[pt:Koffing (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Mousewings</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Koffing_(Pok%C3%A9mon)&amp;diff=1549788</id>
		<title>Talk:Koffing (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Koffing_(Pok%C3%A9mon)&amp;diff=1549788"/>
		<updated>2011-11-11T09:29:06Z</updated>

		<summary type="html">&lt;p&gt;Mousewings: /* Sprite trivia */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== stark mountain ==&lt;br /&gt;
&lt;br /&gt;
I just found a koffing in stark mountain(Platinum) alongside a weezing, and it says only by trade on the page itself, but through the edit page it says stark mountain, so, code error? I wouldnt know. {{unsigned|Movodor}}&lt;br /&gt;
&lt;br /&gt;
== Japanese name ==&lt;br /&gt;
&lt;br /&gt;
Opening sentence says &amp;quot;Dogars&amp;quot;, infobox says &amp;quot;Dogasu&amp;quot;. Which one&#039;s the trademarked romaji? :S --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 22 February 2010 (UTC)&lt;br /&gt;
:The Japanese name is transcribed in romanji as &amp;quot;Dogars&amp;quot;; however, &amp;quot;Dogasu&amp;quot; or &amp;quot;Dogas&amp;quot; would make more sense, as this is a gassy pokemon. {{unsigned|Doctorhook}}&lt;br /&gt;
&lt;br /&gt;
== Locatinos ==&lt;br /&gt;
&lt;br /&gt;
LeafGreen Pokédex [http://img196.imageshack.us/img196/3739/pokemonleafgreenemuzone.png marks] Pokémon Mansion and Celadon City... While article says only Pokémon Mansion... what? [[User:Marked +-+-+|Marked +-+-+]] 08:10, 3 August 2011 (UTC)&lt;br /&gt;
:Yeah, [[Celadon City#Generation III|there&#039;s a 1% chance to find a Koffing by surfing]].--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 08:22, 3 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprite trivia ==&lt;br /&gt;
&lt;br /&gt;
Based on [http://bulbapedia.bulbagarden.net/wiki/Talk:Raikou_(Pok%C3%A9mon)#A_question the discussion on Raikou&#039;s talk page about eliminating sprite trivia], I&#039;m removing the section in trivia about Koffing&#039;s reversed Pokemon Blue sprite. If anyone disagrees with my decision, go ahead and revert it. [[User:Mousewings|Mousewings]] 09:29, 11 November 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Mousewings</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1547547</id>
		<title>Talk:Effort values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1547547"/>
		<updated>2011-11-08T08:49:48Z</updated>

		<summary type="html">&lt;p&gt;Mousewings: /* A Few Questions... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where &amp;quot;252&amp;quot; comes from isn&#039;t explained... it&#039;d be better as Math.floor(255/4), but I&#039;d prefer to see it written with the proper math symbols, which don&#039;t appear to be supported in Bulbapedia yet... - Hyperworm.&lt;br /&gt;
:We&#039;ll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - [[User:Zhen Lin|刘 (劉) 振霖]] 12:23, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Feel free to make it floor(255/4) with a description of the floor command, but leave the &amp;quot;Math.&amp;quot; out, Bulbapedia isn&#039;t a compiler. Don&#039;t expect most people viewing the page to know what &amp;quot;floor()&amp;quot; does.&lt;br /&gt;
:--[[User:Jshadias|Jshadias]] 00:53, 22 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn&#039;t list all of them at one spot, any ambitions or places online that it could be copied over from? [[User:Lucasthalefty|Lucasthalefty]] 02:12, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it&#039;s not linked to here. I&#039;ll add a hyperlink to the article. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:08, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wow that makes it so much better thanks [[User:Lucasthalefty|Lucasthalefty]] 14:47, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? [[User:Fuzzy|Fuzzy]] 13:53, 17 June 2007 (UTC)&lt;br /&gt;
:Once they have the effort ribbon, you&#039;ll know they have full effort values. Otherwise, then, you can&#039;t really know. Heck, a Pokémon can hit 100 without full EVs. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:12, 17 June 2007 (UTC)&lt;br /&gt;
::No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you&#039;ve filled the 510 EVs? [[User:Fuzzy|Fuzzy]] 14:59, 18 June 2007 (UTC)&lt;br /&gt;
:::Well, it&#039;s not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don&#039;t keep track personally, but I think that they&#039;ll show up instantly once you&#039;ve filled the EVs, and it won&#039;t matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 18 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk&#039;s, youll get 4 evs. So leveling to 100 isnt necesarry-- [[User:Mr T Tar]]&lt;br /&gt;
:It is. You may have the EVs, but you don&#039;t have the stats. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:32, 10 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
And now i know thanks to you. I feel like a noob T_T&lt;br /&gt;
&lt;br /&gt;
== Some adjustments needed? ==&lt;br /&gt;
&lt;br /&gt;
First off, vitamins, The article&#039;s wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV&#039;s TO 100 and never over 100, meaning vitamins can only be used when current EV&#039;s are 90 or less.&lt;br /&gt;
&lt;br /&gt;
Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV&#039;s apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV&#039;s needed for an actual stat point are whole numbers, and how many it is, along the lines of:&lt;br /&gt;
&lt;br /&gt;
100 = 4&lt;br /&gt;
80 = 5&lt;br /&gt;
50 = 8&lt;br /&gt;
40 = 10&lt;br /&gt;
25 = 16&lt;br /&gt;
20 = 20&lt;br /&gt;
16 = 25&lt;br /&gt;
10 = 40&lt;br /&gt;
8 = 50&lt;br /&gt;
5 = 80&lt;br /&gt;
4 = 100&lt;br /&gt;
-------&lt;br /&gt;
2 = 200&lt;br /&gt;
1 = 400&lt;br /&gt;
&lt;br /&gt;
Obviously we don&#039;t need a lot of the lower levels, since it&#039;d be difficult to finish EV training that low. at eight, you&#039;d need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.&lt;br /&gt;
:I&#039;m thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. {{u|Kendai}} 10:38 October 22, 2007.&lt;br /&gt;
&lt;br /&gt;
I get the numbers by dividing 400 by the level, or the needed number of EV&#039;s. You can see they start to mirror at 20. &lt;br /&gt;
&lt;br /&gt;
:Vitamins are only if the EV&#039;s less than 100 at the time of use. Even if it&#039;s 99, you can still use one vitamin. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:03, 22 October 2007 (UTC)&lt;br /&gt;
::I&#039;m confused as to what happens in that situation.  If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --[[User:Dual|Dual]] 07:36, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double on the route where caught? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?&lt;br /&gt;
:I know that in Crystal, it raised happiness by like, double or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:54, 17 December 2007 (UTC)&lt;br /&gt;
::I don&#039;t think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can&#039;t battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn&#039;t do train on the route either.&lt;br /&gt;
Is it possible to check how many EVs are there for a apecific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EV ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to check how many EVs are there for a a specific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
* If you know the IVs, you can come pretty damn close. But otherwise, no. [[User:System Error|System Error]] 21:43, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any way you can max out a specific stat without the use of vitamins? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 13:58, 24 January 2008 (UTC)&lt;br /&gt;
:Yes. Extra EV training can make up for no vitamin usage. [[User:Ultraflame|Ultraflame]] 18:41, 24 January 2008 (UTC)&lt;br /&gt;
::How do you do that? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:17, 24 January 2008 (UTC)&lt;br /&gt;
:::All 252 (255) EVs would have to come from battling. [[User:Ultraflame|Ultraflame]] 02:02, 25 January 2008 (UTC)&lt;br /&gt;
::::Does that mean you have to battle continuously? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 18:48, 2 February 2008 (UTC)&lt;br /&gt;
:::::Yep. So if you wanted to raise Sp Attack EVs, you&#039;d battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:50, 2 February 2008 (UTC)&lt;br /&gt;
:Unless you have the &#039;rus and a Macho Brace. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:48, 3 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
What about Emerald? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 06:59, 3 February 2008 (UTC)&lt;br /&gt;
:I think (THINK!) it is more or less the same. &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:14, 3 February 2008 (UTC)&lt;br /&gt;
::But how do you know battling which Pokémon raises which EV? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 07:24, 3 February 2008 (UTC)&lt;br /&gt;
:::Ask TTE. He knows (almost) everything! &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:52, 3 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::(edit conflict) Or ask me!&lt;br /&gt;
:::There&#039;s a list linked on the article here, and other lists across the &#039;web as well. Generally, Pokémon will give EVs to stats they&#039;re strong in themselves (Zubat&#039;s Speed stat is it&#039;s strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that&#039;s generally how it works out.&lt;br /&gt;
:::For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 3 February 2008 (UTC)&lt;br /&gt;
::::Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that&#039;s what I&#039;m playing now)?&lt;br /&gt;
:::::For one, [[List of Pokémon by effort value yield]] is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).&lt;br /&gt;
:::::In Emerald, let&#039;s see... Sp. Atk. is something I&#039;ve trained before, let me check my notes. *runs off*&lt;br /&gt;
:::::...I trained on [[Route 113]], [[Spinda]]s and [[Slugma]]s each give out 1 point towards Sp. Atk. stat. Flee from [[Skarmory]], they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there&#039;s nothing more annoying then losing count after number 134! And don&#039;t forget to save every so often too.&lt;br /&gt;
:::::One more note, if you didn&#039;t already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it&#039;ll gain the EVs from battling too. It won&#039;t get the benefit of a Macho Brace or anything if your first Pokémon has one, though.&lt;br /&gt;
:::::...last note, training there is a great way to collect Soot on the route while you&#039;re at it. ;D --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:09, 4 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can&#039;t find that thing anywhere!!!) [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 14:01, 9 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was wondering if somebody could please explain something for me... sorry if I&#039;m slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I&#039;m having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn&#039;t seem to be the case. Someone also mentioned resetting EV values... that confused me too :S &lt;br /&gt;
If there&#039;s a clearer explanation of how this works somewhere else, I&#039;d really appreciate it if someone could direct me to it.&lt;br /&gt;
Thanks- Timothy.&lt;br /&gt;
:Every four EV points you gain, that&#039;s +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don&#039;t get stat points for 3 EVs. EV points are gained from specific Pokémon, and there&#039;s a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:07, 2 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lv 100 Pokemon==&lt;br /&gt;
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn&#039;t rise). So here is the question: Can a Lv 100 Pokemon receive EVs? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:21, 18 May 2008 (UTC)&lt;br /&gt;
:No, you can&#039;t EV train at 100. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 18 May 2008 (UTC)&lt;br /&gt;
::What about in Generation III? I&#039;ve heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. [[User:Ultraflame|Ultraflame]] 02:16, 19 May 2008 (UTC)&lt;br /&gt;
:::I&#039;m positive that without actually leveling up, the Pokémon won&#039;t gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn&#039;t in Gen.III, I&#039;m 99% sure. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 19 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to &amp;quot;It won&#039;t have any effect&amp;quot;, can you still train them? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:53, 20 May 2008 (UTC)&lt;br /&gt;
:::Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there&#039;s still 155 EVs left that you can do in that stat.&lt;br /&gt;
:::In Gen.IV at least, I know Vitamins won&#039;t actually help you out training a level 100 Pokémon, if that&#039;s your question, since Vitamins grant EVs, and you&#039;ll need to level up to gain the effects. Just an FYI. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 09:41, 21 May 2008 (UTC)&lt;br /&gt;
:Eheh, he tried the box trick? That&#039;s only in the original Game Boys, not the Advance. So the trick won&#039;t work: 0.00000000000001% chance of it working. Good luck. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;09:45 21 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. [[User:Ultraflame|Ultraflame]] 22:16, 21 May 2008 (UTC)&lt;br /&gt;
:::Which game were you playing exactly? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 05:09, 22 May 2008 (UTC)&lt;br /&gt;
::::Sorry. It was Diamond. [[User:Ultraflame|Ultraflame]] 22:46, 22 May 2008 (UTC)&lt;br /&gt;
:::::The box trick works in Gen III too. I&#039;ve done it many times, but just for fun because I know it&#039;s the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it&#039;s still possible with other pokemon. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 23 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Maxing Stats?==&lt;br /&gt;
I&#039;ve noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn&#039;t it be more convenient to just get it to 255 without counting and using a EV-reducing berry?  Thanks. [[User:Drbazzi|Drbazzi]] 18:09, 25 July 2008 (UTC)&lt;br /&gt;
:Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you&#039;ll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:45, 25 July 2008 (UTC)&lt;br /&gt;
:::In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x&#039;s question, let me turn that around: &amp;quot;Why 255? It is just the same as 252.&amp;quot; The 1 extra point is for &amp;quot;all the advantage you can get&amp;quot;, because you never know when one extra point may save you. [[User:Ultraflame|Ultraflame]] 19:15, 26 July 2008 (UTC)&lt;br /&gt;
::::Nopes, you&#039;re wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, &#039;cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called &amp;quot;{{wp|Random number generation|RNG}}&amp;quot; which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 27 July 2008 (UTC)&lt;br /&gt;
:::::Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: &amp;quot;Why 255? It is just the same as 252.&amp;quot;, and &amp;quot;all the advantage you can get&amp;quot;. [[User:Ultraflame|Ultraflame]] 21:50, 27 July 2008 (UTC)&lt;br /&gt;
::::::No offense, but Playing Diamond and Pearl doesn&#039;t mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I&#039;m sure, but that&#039;s the way the game works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 28 July 2008 (UTC)&lt;br /&gt;
:::::::I still challenge you to try it in Diamond/Pearl. I say again: &amp;quot;Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority.&amp;quot; [[User:Ultraflame|Ultraflame]] 00:52, 28 July 2008 (UTC)&lt;br /&gt;
You think I&#039;ve never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I&#039;ve already done that. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:17, 28 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)?  --[[User:Podunk|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Po&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;dunk&amp;lt;/span&amp;gt;]] 10:54, 5 October 2008 (UTC)&lt;br /&gt;
:It works like this:&lt;br /&gt;
:I defeated a {{p|Gastly}} and my {{p|Alakazam}} had [[Pokérus]] and was holding [[EV-enhancing item#Power Lens|Power Lens]]. Gastly gives 1 {{Stat|Special Attack|Sp.Atk}} EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:20, 5 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oh really? ==&lt;br /&gt;
&lt;br /&gt;
The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?&lt;br /&gt;
&lt;br /&gt;
To clarify, +4 first, THEN x2 for Pokerus &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, I believe the EV system for Generations I and II is wrong here. I&#039;m fairly sure Pokemon weren&#039;t given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon&#039;s stats. Please check it anyway to make sure.&lt;br /&gt;
&lt;br /&gt;
Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Well, Mr. Black isn&#039;t responding you questions... The first one is YES, if you use Power Wheight you&#039;ll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. {{unsigned|hfc2x}}&lt;br /&gt;
&lt;br /&gt;
Well, I&#039;ll explain it better:&lt;br /&gt;
*Power Wheight helps you get +4 EVs in HP &#039;&#039;EVERY TIME YOU FIGHT AND FAINT AND OPPONENT&#039;&#039;. This is added to the total if you haven&#039;t got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.&lt;br /&gt;
*In Generations I and II, ALL Pokémon give &#039;&#039;THE SAME&#039;&#039; EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.&lt;br /&gt;
&lt;br /&gt;
I hope it is clear now... &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:31, 5 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I think your second statement about Generations I and II is incorrect. According to [http://www.geocities.com/thelegendarydogs/faqs/all/genes/genesfaq.htm this GenI&amp;amp;II Pokémon DVs guide], defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the [[Pokémon data structure in the GB|data structure]], which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --[[User:JDigital|JDigital]] 05:41, 6 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Probability ==&lt;br /&gt;
&lt;br /&gt;
How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? {{unsigned|Superbreeder}}&lt;br /&gt;
&lt;br /&gt;
:I think 255! * 6...but that doesn&#039;t discount duplicates, so I&#039;m not quite sure.  It probably involves factorials, and it&#039;s certainly exceptionally large. [[User:Evkl|evkl]] 21:50, 24 December 2008 (UTC)&lt;br /&gt;
::Ask {{u|Beligaronia|this guy}} nicely. If you explain exactly what you&#039;re looking for, I&#039;m sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try [[Special:EmailUser/Beligaronia|email]] or his Wikipedia talk page for the fastest results. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:55, 24 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I Still Don&#039;t Understand ==&lt;br /&gt;
&lt;br /&gt;
EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? {{unsigned|ShinjiLover}}&lt;br /&gt;
:No, it doesn&#039;t help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat &#039;&#039;AT LEVEL 100&#039;&#039;, not at other levels. Ah, and try signing your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:37, 24 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effort Values and Stat Experience ==&lt;br /&gt;
&lt;br /&gt;
I saw that on the article it says that Effort Values were created in Gen. I, but weren&#039;t they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent&#039;s base stat for that specific stat.&lt;br /&gt;
&lt;br /&gt;
There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn&#039;t that because each stat rises according to every 1000 points(or something)?&lt;br /&gt;
&lt;br /&gt;
So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? {{unsigned|Dark Boye}}&lt;br /&gt;
&lt;br /&gt;
* In Generations I and II we called it Stat Experience. Nowadays they&#039;re called EVs. It&#039;s calculated differently now, but it&#039;s essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they&#039;re just different versions of the same thing - after all, as far as I know, both &amp;quot;stat XP&amp;quot; and &amp;quot;Effort Values&amp;quot; are just fan-created names. --[[User:JDigital|JDigital]] 05:14, 6 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stat-reducing Berries==&lt;br /&gt;
I&#039;d like to note some things about the Stat Reducing Berries. The fact that they reduce EV&#039;s by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it&#039;s either due to the stat having no EV&#039;s, or an EV amount below 10. These berries are also very useful in changing a Pokemon&#039;s EV spread, a very good thing for an In-game team to make them more competitive. &lt;br /&gt;
Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.[[User:JoeTE|Joe T.E.]] 14:19, 3 April 2009 (UTC)&lt;br /&gt;
:Although you may be able to raise your stats back using stat-enhancing drinks, which are the opposite of stat reducing berries.[[User:Valorum27|Valorum27]] 00:46, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Your questions are probably answered here...==&lt;br /&gt;
After reading this page, I found that there were a lot of complicated topics that weren&#039;t quite answered. Here&#039;re the most frequently asked questions answered:&lt;br /&gt;
&lt;br /&gt;
What is EV training, and how is it good?&lt;br /&gt;
EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon&#039;s stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.&lt;br /&gt;
&lt;br /&gt;
How do I EV train?&lt;br /&gt;
Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV&#039;s throughout the course of one battle. Although you can have a maximum of 255 EV&#039;s in each stat, many trainers opt to put a maximum of 252 EV&#039;s in a stat. You can have a maximum of 510 EV&#039;s total (shared between stats), and every 4 EV&#039;s in a stat boost the stat at level 100 by 1 point.&lt;br /&gt;
&lt;br /&gt;
What about Berries?&lt;br /&gt;
If you use a stat-reducing berry on a pokemon that has more than 100 EV&#039;s in a stat, it reduces that stat&#039;s EV&#039;s to 100. From 100 down, however, it reduces the EV&#039;s by 10. Kudos to Joe T. E.!&lt;br /&gt;
&lt;br /&gt;
How do I squeeze the most out of EV training?&lt;br /&gt;
Ok, so this isn&#039;t really an FAQ, but I found some nice ideas to maximize your EV&#039;s. First off, putting EV&#039;s in a stat increased by nature can make its effect go up from +63 to +69, putting you &amp;quot;one point ahead&amp;quot; in the end!&lt;br /&gt;
&lt;br /&gt;
Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm&lt;br /&gt;
&lt;br /&gt;
[[User:PhoenixGraphix|&amp;amp;lt;i&amp;amp;gt;Phoenix&amp;amp;lt;/i&amp;amp;gt;]] 22:30, 24 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m still a little puzzeled, butI think I&#039;m getting to understand EVs. Basically by the time I get to level 100 I&#039;ll HAVE to have my max EV numbers somewhere right? The only &amp;quot;EV training&amp;quot; is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that&#039;s all I can do, right? Timing of getting the EVs early/ect don&#039;t matter, right? The end result doesn&#039;t need babysitting from the very start it looks like/I hope?--[[User:Barakku|Barakku]] 05:06, 6 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A Pokémon&#039;s stats are pre-calculated, but think of it like this: the difference between the Pokémon&#039;s stat now and their stat at level &amp;lt;i&amp;gt;X&amp;lt;/i&amp;gt; divided by the number of levels between them equals the stat change. As an example, if a Pokémon&#039;s stat at level 100 would be 300, and it&#039;s level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV&#039;s in before level 100, all of the EV&#039;s will be factored in. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 02:23, 16 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have a question that isn&#039;t answered here:  Is it possible to check to see how many EVs your Pokemon has in specific stat?  I know that there&#039;s a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --[[User:Dual|Dual]] 12:25, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, if you know your exact IVs, it&#039;s possible to calculate your EVs, but otherwise, no. Generally, if you&#039;re training for a particular number of EVs, you keep track of it in a notepad or something. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 15:09, 10 October 2009 (UTC)&lt;br /&gt;
:::I never bothered with EVs or IVs till now, so I didn&#039;t keep track.  So what&#039;s the formula to calculate the EVs then?  Also, does the formula calculate the EVs exactly, or is it just an approximate amount?  --[[User:Dual|Dual]] 15:50, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I don&#039;t know the formula, so I wouldn&#039;t know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don&#039;t already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon&#039;s species page.&lt;br /&gt;
::::For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the [[Weavile (Pokémon)#Base stats|base stats]] at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).&lt;br /&gt;
::::It&#039;s a rough aproxximation, but it&#039;ll give you a good idea where you&#039;re at.&lt;br /&gt;
::::Generally, if you really want to get serious with EV training, you&#039;ll want to start fresh with a newly-caught/newly-hatched Pokémon. I&#039;ve not tried it, but I believe you could also use berries that reduce EVs to &amp;quot;reset&amp;quot; your Pokémon back to 0, as well (not sure on the details of that, however). --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 21:31, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EV Training for Lv 50 battles ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I&#039;m surprised that I don&#039;t see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn&#039;t you not particularly want 252 EV in a stat? Unless I&#039;m mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 02:33, 13 June 2009 (UTC)&lt;br /&gt;
:That&#039;s actually wrong. You can have max EVs at like level 10 and it wouldn&#039;t hurt. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:54, 13 June 2009 (UTC)&lt;br /&gt;
::Maxing at any level doesn&#039;t matter. It&#039;s just at level 100 where full bonus is calculated. At level 100 your Pokémon&#039;s stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100&#039;s are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon&#039;s level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:03, 13 June 2009 (UTC)&lt;br /&gt;
:::Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV&#039;s can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (&amp;lt;s&amp;gt;about 63/(100 - level)&amp;lt;/s&amp;gt; (future stat (with EV&#039;s) - current stat) points more than usual if fully trained in one level). &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 03:28, 13 June 2009 (UTC)&lt;br /&gt;
::::I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn&#039;t it make sense that it would take 8 points at exactly half that level? &amp;lt;i&amp;gt;That&amp;lt;/i&amp;gt; is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you&#039;d have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I&#039;m not so sure from the sources I&#039;ve looked at.&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 06:29, 13 June 2009 (UTC)&lt;br /&gt;
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV&#039;s in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; 252. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 18:23, 13 June 2009 (UTC)&lt;br /&gt;
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It depends on whether the IV is even or odd, if it&#039;s odd you need 252 to max the stat, if even only 248. Any other level and you would have to consider the whole IV and the Base stat too, but the EV needed for max stat will always be a multiple of 4. I know that this conversation is almost a year old, but having an accurate answer is important. --[[User:Sp unit 262|sp unit 262]] 04:11, 6 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EV distribution if multiple pokemon are used ==&lt;br /&gt;
&lt;br /&gt;
So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 11:25, 14 November 2009 (UTC)&lt;br /&gt;
:Every Pokémon that gained EXP, as a result of the defending Pokémon being defeated, gets EVs. [[User:Ultraflame|Ultraflame]] 17:12, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So if i knock out a Paras by sending out Heracross, switching to Scyther and knocking it out with wing attack, they both get 1 attack EV? So both get the full effect? What if the opponent gives two or there EVs?[[User:Emperor Fox|Emperor Fox]] 01:45, 14 April 2010 (UTC)&lt;br /&gt;
:::All Pokémon who received experience recieve the full amount of EVs. Evs are not divided, unlike experience. --[[User:Valorum27|Valorum27]] 16:29, 9 May 2010 (UTC)&lt;br /&gt;
::::Is this the same in Generation I/II, i.e. for stat exp? Also can we add this to the article somewhere? [[User:Smithers888|Smithers888]] 14:08, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confused about Effort Values and Effort Points ==&lt;br /&gt;
&lt;br /&gt;
In the first paragraph under Generation III, it begins by describing the new effort points, but the example uses effort values:&lt;br /&gt;
&lt;br /&gt;
:Generation III completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 &#039;&#039;effort points&#039;&#039; to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any &#039;&#039;EVs.&#039;&#039; At level 100, a Pokémon&#039;s stats will be one point higher in a specific stat for every four effort points gained in that stat.&lt;br /&gt;
&lt;br /&gt;
The way that I read the second sentence, no pokémon at any level from Generation 3 on would earn effort values since they were replaced by effort points. If effort points and effort values are the same thing, using both terms is confusing. If effort points are converted into effort values, that should be stated with the conversion rate.&lt;br /&gt;
&lt;br /&gt;
If a level 100 pokémon cannot gain any experience from battle, how would it be getting effort points or a stat increase at all?&lt;br /&gt;
&lt;br /&gt;
One more thing: Does the mew in the Generation 1 example grant 100 (points) to each effort value or 100 effort values to each stat? [[User:White Phoenix|White Phoenix]] 21:56, 20 November 2009 (UTC)&lt;br /&gt;
:From how I see it, defeating one Mew in Generation I grants 100 points to each effort value. My interpretation of the article is that an &amp;quot;effort point&amp;quot; or &amp;quot;effort value point&amp;quot; refers to stat exp. that has been gained, and &amp;quot;effort value&amp;quot; is the total amount of effort points that has been &amp;quot;collected&amp;quot; in a particular stat. For example, a Pokémon that defeats a Mew will gain 100 effort points in each stat, and its effort values for each stat will therefore increase by 100. However, it looks like many people often say &amp;quot;effort values&amp;quot; when they really mean &amp;quot;effort points&amp;quot;, which is extremely confusing. [[User:Ultraflame|Ultraflame]] 02:47, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So you would wind up with effort points &#039;&#039;and&#039;&#039; effort values? Oh, the effort value is in increments of effort points. It’s like having a hundred dollars in one-dollar bills. You have 100 dollar bills which is 100 dollars. But who ever says they have a hundred dollar bills in their account? [[User:White Phoenix|White Phoenix]] 02:29, 27 November 2009 (UTC)&lt;br /&gt;
::Also, whoever says they received 100 dollar bills? By the way, nowhere on Bulbapedia is the relationship of effort points to effort values given, or even a definition. [[User:White Phoenix|White Phoenix]] 10:34, 29 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::One Effort Value = One Effort Point. The names were changed starting with Generation III it appears (from Value to Point), but the EV term is still the most commonly used.&lt;br /&gt;
:::The article needs a bit of a re-write to clarify this; some editors have written it as Points, while others have written it as Values, which is why the current article is a little convoluted on that particular regard. I&#039;ll need to research a bit as to which name is the current &amp;quot;official&amp;quot; term. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:00, 30 November 2009 (UTC)&lt;br /&gt;
::::I don&#039;t know about what these things were &amp;quot;officially&amp;quot; called in Generation III. However, in Diamond and Pearl:&lt;br /&gt;
::::*The description for vitamins mention &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the HP Up&#039;s description says, &#039;&#039;&amp;quot;... It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of a single Pokémon.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;FEEBAS&#039;s &#039;&#039;&#039;base HP&#039;&#039;&#039; rose!&amp;quot;&#039;&#039;&lt;br /&gt;
::::*The description for EV-reducing berries also say &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the Pomeg Berry&#039;s description says, &#039;&#039;&amp;quot;... Using it on a Pokémon makes it more friendly, but it also lowers its &#039;&#039;&#039;base HP&#039;&#039;&#039;.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;However, its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, or &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; can&#039;t go lower.&amp;quot;&#039;&#039;&lt;br /&gt;
::::Similar wording occurs with the other vitamins and EV-reducing berries as well. Of course, the items I mentioned actually modify the EVs, and not what we (on Pokémon fan sites) would call &amp;quot;base stats&amp;quot;. [[User:Ultraflame|Ultraflame]] 00:24, 30 November 2009 (UTC)&lt;br /&gt;
::::*Does the 100 effort values to all stats when defeating a mew apply only to generation 1, or does it apply to generation II as well?(Forger03 at 10:33pm on February 03, 2010)&lt;br /&gt;
:::::That should be valid for both Generation I and Generation II. [[User:Ultraflame|Ultraflame]] 17:37, 4 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EV Gain at Level 100 ==&lt;br /&gt;
&lt;br /&gt;
It might be worth mentioning that while you can&#039;t EV train at level 100, you can use vitamins. [[User:Smythe|Smythe]] 10:20, 2 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A Few Questions... ==&lt;br /&gt;
&lt;br /&gt;
Having read through the whole talk page, there are a few things I&#039;m still not entirely clear on.&lt;br /&gt;
&lt;br /&gt;
Firstly, does the level at which a Pokémon gains it&#039;s EVs matter? For instance, if I were to train a certain Pokémon to have 252 HP EVs at level 40, and then do the same with an identical Pokémon at level 70 and then raise both up to level 100 will the ultimate result be that both Pokémon have the same maxed HP stat?&lt;br /&gt;
&lt;br /&gt;
Secondly, Is it smarter to maximize two selected stats of a Pokémon, or to spread the EVs around evenly? Example: Gengar has naturally high Speed and Special Attack stats, so, would this Pokémon be most competitive if it had 252 EVs in each of these stats? or would that just make it less flexible in battle?&lt;br /&gt;
&lt;br /&gt;
Thirdly, I read somewhere on this page that &amp;quot;All Pokémon that gain EXP from defeating another Pokémon will get EVs.&amp;quot; Does this include EXP gained through the use of an EXP. Share? If so, do the EVs get divided among the Pokémon in the same manner as the EXP? Or does each Pokémon that gained EXP from a battle then gain the full EV yield?&lt;br /&gt;
&lt;br /&gt;
I apologise if any of these questions have already been answered and I simply missed them... ~ [[User:Ender Phoenix|Ender Phoenix]] 06:02, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
#Level won&#039;t matter, so long as it&#039;s not at level 100 when it gains the EVs (so it still has level-ups left to receive the bonuses). At level 100, both of your examples would have the same stats (not counting any differences in [[nature]] or [[IVs]]).&lt;br /&gt;
#This depends, but generally speaking, you&#039;ll focus on two main stats. There are some instances where you&#039;ll want a bit of a spread, but normally you&#039;ll always max out HP on a defensive Pokémon and put the rest of the points into either one or both of the defense stats, or on an offensive Pokémon, perhaps allocate the majority of the points to Speed and the rest to one of the attack stats. Sites like Smogon.com list popular movesets and EV spreads for nearly every Pokémon used competitively, and can be a good way to get a feel for how a competitive set might look.&lt;br /&gt;
#Exp. Share will split the EXP, but both Pokémon will get the full EVs. If you defeat a {{p|Pikachu}} while one of your other party members has an Exp. Share, both your active Pokémon and the one with the Exp. Share will get 2 Speed EVs. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:50, 6 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Thanks for your answers, thats exactly what I needed to know! ~ [[User:Ender Phoenix|Ender Phoenix]] 00:27, 7 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Related question: If a Pokemon holding a Macho Brace or other EV-affecting item is switched into battle, and therefore two or more Pokemon earn experience from the battle WITHOUT the use of an Exp. Share, do the Pokemon without the EV-affecting item receive the normal number of EVs or the increased number? I know that Pokerus affects only the Pokemon experiencing it, but I can&#039;t find any description of the mechanics for a normal shared experience scenario as opposed to one involving an Exp. Share. [[User:Mousewings|Mousewings]] 08:49, 8 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Box Trick ==&lt;br /&gt;
&lt;br /&gt;
The article never states if you can still use the box trick to raise stats when at level 100. I&#039;m wondering if you can un-train then re-train the EVs of lv 100 Pokémon.[[User:Valorum27|Valorum27]] 00:51, 10 April 2010 (UTC)&lt;br /&gt;
Never mind... I&#039;m really stupid.&lt;br /&gt;
&lt;br /&gt;
== An Additional Question ==&lt;br /&gt;
Sorry if this seems a bit picky, but I wanted a direct answer to this question rather than assume the answer. I know you have 510 EVs to distribute to a single Pokémon, and you can only use 255 EVs for one stat. Is it possible to max out a stat (spend 255 EVs on it), but still continue to waste your 510 EVs on that stat? Like, if you invested 255 EVs to speed (and thus only have 255 EVs total to work with) then battled a Zubat, would you now have only 254 EVs to work with or do you still have 255? [[User:Goddessofevil9|Goddessofevil9]] 01:46, 14 April 2010 (UTC)&lt;br /&gt;
:The 255 cap is just that, a cap. Once you get 255 in a stat, no other EVs in that stat will be counted, so you still have 255 EVs left to put into other stats. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 01:48, 14 April 2010 (UTC)&lt;br /&gt;
::Really? I thought once you reached 252 you were just throwing away EV points. Are you completely sure?[[User:Emperor Fox|Emperor Fox]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
:::It is &amp;quot;throwing away EV points&amp;quot; because you need 4 EV points to get 1 stat point, but you put in 3 EV points to fill the max to 255, meaning you never get your 1 stat point out of it. But I wasn&#039;t sure if you were able to continue wasting. [[User:Goddessofevil9|Goddessofevil9]] 02:04, 14 April 2010 (UTC)&lt;br /&gt;
::::Eh... i was unclear. Apart from the wasted 3, i thought you could continue gaining EVs until you&#039;d wasted all of them on one stat. Though if it really does stop gaining EVs after 255, that would answer my question of &amp;quot;Why is it a cap if you can keep wasting them?&amp;quot; Frankly, it&#039;s fantastic news, since I&#039;m EV training a zangoose the horribly lazy way. Pokérus, Power Bracer and beating a whole bunch of floatzel. (Which, if I&#039;m not mistaken, nets me 4 speed EVs and 8 attack with each one defeated. Anyone care to correct me if I&#039;m wrong?)[[User:Emperor Fox|Emperor Fox]] 02:13, 14 April 2010 (UTC)&lt;br /&gt;
:::::So it seems Jïörüjï Ðērākō is right in that it does cap. Just had someone test it out so let the lazy EV training begin! [[User:Goddessofevil9|Goddessofevil9]] 02:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::As for the why it caps, 1 byte is capable of storing 256 different values. One of those values is zero, leaving 255 others. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:31, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Excuse me... ==&lt;br /&gt;
&lt;br /&gt;
HI, I&#039;m new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:&lt;br /&gt;
&lt;br /&gt;
I used a lot of [[Grepa berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message &amp;quot;Alakaz adores you! Its base Sp. Def. fell.&amp;quot; After some Grepas, I got the message &amp;quot;It won&#039;t have any effect.&amp;quot; Then I fed him some Kelpsy, and I got the message &amp;quot;Alakaz adores you! Its base Attack fell&amp;quot;... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn&#039;t see the HP go down. Then, after the third one, I got &amp;quot;Houndark became more friendly. Its base HP won&#039;t go lower.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Can someone please explain? I&#039;m [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Your Alakaz must have had maximum happiness, as well as some Attack and Sp. Def. EPs. Using a reduction berry on a Pokémon with maximum happiness but nonzero EV will give you the &amp;quot;adores you&amp;quot; message. But once you erased all of Alakaz&#039;s Sp. Def. EPs, since Alakaz already had maximum happiness and 0 Sp. Def. EV, more Grepa berries would not have any effect (and the game told you). Alakaz still had some Attack EPs, so Kelpsy berries would still have an effect by reducing its Attack EV.&lt;br /&gt;
:*Your Houndark had 11-20 HP EPs before you used the Pomeg berries (after the Pomeg berries, it had 0), but that was not enough to make a difference in its HP stat at that level. Your Houndark did not reach maximum happiness even after you gave it the Pomeg berries, so using further Pomeg berries would still have an effect by increasing its happiness.&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:08, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1st and Second Gen ==&lt;br /&gt;
&lt;br /&gt;
Is it possible in the first and second generation to see when your stats have maxed BESIDES fighting the E4 then Box Tricking? I want to know when to stop training Mewtwo over there. Haha. [[User:PoketoaTheFirefox|PoketoaTheFirefox]] 20:00, 5 June 2010 (UTC)&lt;br /&gt;
:It&#039;s not possible to definitively determine if your Pokémon is maxed out (unless if one of its stats has IV 15 and that stat was maxed before - then you know it&#039;s absolutely maxed) without outside hardware, such as a cheating device. Couldn&#039;t reduce EVs until late Generation III, so it&#039;s really hard to determine a Generation I or II Pokémon&#039;s stat potential. If you don&#039;t see any stat improvement after a large number of battles, then of course that may suggest that maximum stats have been reached, but that&#039;s not a guarantee. [[User:Ultraflame|Ultraflame]] 07:53, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is &amp;quot;Effort values&amp;quot; an official terminology? ==&lt;br /&gt;
&lt;br /&gt;
I see in the Pokémon Emerald Official Encyclopaedia (a Japanese official book), and in the Route 9 Department Store of Pokémon Black &amp;amp; White, effort value is called &amp;quot;基礎ポイント&amp;quot; (base point) in Japanese. I want to know, is the terminology &amp;quot;Effort values / 努力値&amp;quot; (as well as base stats, IV, others..) referred in any official media? Or it&#039;s actually a widely-used fanon terminology like &amp;quot;Masuda method&amp;quot; --[[User:Swampert|Swampert]] 14:50, 2 October 2010 (UTC)&lt;br /&gt;
:I have never seen official Pokémon media use &amp;quot;effort value&amp;quot; or &amp;quot;effort point&amp;quot;. In fact, in the English Generation IV games, the descriptions for the vitamins (HP Up, Protein, etc.) and the EV-reduction berries (Pomeg, Kelpsy, etc.) also mention &amp;quot;base&amp;quot; stat. For example, the in-game description of the HP Up item is, &amp;quot;&#039;&#039;A nutritious drink for Pokémon. It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of one Pokémon.&#039;&#039;&amp;quot; I think that IV (individual value) is also an unofficial term, but I&#039;m not sure about other terminology. [[User:Ultraflame|Ultraflame]] 15:54, 2 October 2010 (UTC)&lt;br /&gt;
::I think the reason that they do this is because although IV&#039;s and EV&#039;s are separate data, when calculating stats they are pretty much just addons to the base stats. So, one EV point actually &#039;&#039;raises the base stat&#039;&#039; of a specific Pokémon by 1/8 of a point, and one IV point raises it by a half point. [[User:Ztobor|Ztobor]] 17:49, 2 October 2010 (UTC)&lt;br /&gt;
:::Apparently there&#039;s an official name for them now - &amp;quot;Base Points&amp;quot;. [[User:Ztobor|Ztobor]] 21:55, 5 October 2010 (UTC)&lt;br /&gt;
::::So perhaps the official (English) term for the &#039;&#039;combined effect of base stat, IV, and EV&#039;&#039;, is &amp;quot;base stat&amp;quot;, and not just EVs specifically? [[User:Ultraflame|Ultraflame]] 01:08, 6 October 2010 (UTC)&lt;br /&gt;
::::Actually, I think we might need some more clarification (maybe an exact quote) about what they really mean when they say &amp;quot;base point&amp;quot; or &amp;quot;base stat&amp;quot;. Swampert (or anyone), could you provide a translation of the text that you mentioned? [[User:Ultraflame|Ultraflame]] 01:24, 6 October 2010 (UTC)&lt;br /&gt;
::::And apparently I didn&#039;t see it in the first post (the &amp;quot;base point&amp;quot; thingy). I&#039;m dumb &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 22:36, 7 October 2010 (UTC)&lt;br /&gt;
::::From my understanding, 基礎ポイント means and &#039;&#039;&#039;only&#039;&#039;&#039; means effort value, since the book says &#039;&#039;基礎ポイント(base points) can affect about 60 stat value when Lv.100&#039;&#039;(translated), and a NPC in Route 9 Department Store says &#039;&#039;The items to rise 基礎ポイント are sold on Floor 3&#039;&#039;. I haven&#039;t found an official English term, it should be ascertained in the English version of Black and White.--[[User:Swampert|Swampert]] 14:11, 10 October 2010 (UTC)&lt;br /&gt;
:::::Thank you Swampert. We&#039;ll have to see if Ztobor might be correct that the English games will translate &amp;quot;基礎ポイント&amp;quot; as &amp;quot;base point&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:29, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effect on stat points ==&lt;br /&gt;
&lt;br /&gt;
The German Pokéwiki has this to say about effort values.   Here is a rough translation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At level 100, four EV&#039;s in a particular stat will result in an increase of one point for that stat.  At other levels, the number of EV&#039;s needed to do so is as follows:&lt;br /&gt;
&lt;br /&gt;
*Level 0-19: 40&lt;br /&gt;
*Level 20-29: 20&lt;br /&gt;
*Level 30-39: 13.3&lt;br /&gt;
*Level 40-49: 10&lt;br /&gt;
*Level 50-59: 8&lt;br /&gt;
*Level 60-69: 6.6&lt;br /&gt;
*Level 70-79: 5.7&lt;br /&gt;
*Level 80-89: 5&lt;br /&gt;
*Level 90-99: 4.4&lt;br /&gt;
*Level 100: 4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Should this be included here?  --[[User:Locrian|Locrian]] 13:32, 12 October 2010 (UTC)&lt;br /&gt;
:I was under the understanding that it was 4 EVs = 1 point for all levels... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:01, 14 October 2010 (UTC)&lt;br /&gt;
::You can add it if you want. I don&#039;t see what the problem would be, since it would show people the &amp;quot;true&amp;quot; effect of EVs at certain levels. For example, you would expect a level 1 Chimchar, with 31 Attack IV and 252 Attack EV, to have 7 Attack (by the formula) instead of 69 Attack (6+252/4). [[User:Ultraflame|Ultraflame]] 19:00, 16 October 2010 (UTC)&lt;br /&gt;
:::i say add it because i was gonna ask why my pokes were getting 1 pt every 8 evs when its supposed to be 4 evs i thought. looking at that chart it makes sense because they were at 55-58 when i was training them. [[User:TerrorKingMugen|TerrorKingMugen]] 16:47, 12 April 2011 (UTC)&lt;br /&gt;
::So what my question now is...when you level up, do these EVs &amp;quot;catch up&amp;quot; with their proper level? So if I EV trained a Bulbasaur at level 2 and he got +1 Sp ATK because he had 40 Sp ATK EVs, once he got to level 41, and theoretically gained no EVs, would that become +4 Sp Atk, or did I just screw Bulbasaur out of points? [[User:Poke poke poke|Poke poke poke]] 23:20, 19 April 2011 (UTC)&lt;br /&gt;
:::Technically, that chart is only an approximation. You didn&#039;t screw Bulbasaur out of any EV&#039;s, but it&#039;s not always obvious the work that the EV&#039;s are doing. To answer your question, yes, that +1 you got at Level 2 will... actually grow into +20 at Level 41. The figure of &amp;quot;40&amp;quot; only works for Level 10. At level 2, it actually takes 200 EV&#039;s to raise the Sp.Atk by 1 point. It&#039;s just that that +20 will be spread about through the other 38 levels, so you won&#039;t see it discretely. [[User:Ztobor|Ztobor]] 19:11, 5 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== official name? ==&lt;br /&gt;
&lt;br /&gt;
Serebii are reporting that an NPC on Isshu Route 9 gives an official name to EVs as &amp;quot;base points&amp;quot;. Can anyone confirm this? [[User:Kidburla|Kidburla]] 15:11, 30 October 2010 (UTC)&lt;br /&gt;
:Please see the discussion above,  &amp;quot;Is &#039;Effort values&#039; an official terminology?&amp;quot;. Since Black and White haven&#039;t been released in any language other than Japanese, we only know that the term used in Japanese is &amp;quot;基礎ポイント&amp;quot;, which people have translated as &amp;quot;base point&amp;quot;. We&#039;ll just have to wait for the English-language release to find out the official English name. [[User:Ultraflame|Ultraflame]] 03:28, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== That Gen V section ==&lt;br /&gt;
&lt;br /&gt;
Is it proven yet? --[[User:Turtwig Lover|Turtwig Lover]] 12:18, 12 November 2010 (UTC)&lt;br /&gt;
:Yes, here: [http://www.smogon.com/forums/showthread.php?t=79340&amp;amp;page=62]. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 12:22, 12 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Still a bit confused... ==&lt;br /&gt;
&lt;br /&gt;
So are Rare Candies okay if you&#039;ve already got all your desired 512 EVs? Or is it better to level it up through battling, manually, all the way to Level 100?&lt;br /&gt;
&lt;br /&gt;
And would the following method work to get the best possible stats for a Pokemon with the same IVs?&lt;br /&gt;
Say: a Level 50 Gyarados with mixed random EVs via battling throughout the storyline, fed as many stat-reducing berries as possible, and then battled the correct number of the correct type of Pokemon to get 252/252/6 EVs, and then leveled up with a bunch of Rare Candies to Level 100?&lt;br /&gt;
:If the Pokémon has 510 EVs total then it doesn&#039;t matter whether you use Rare Candies or Battle experience to further level it up. And yes, that method should work. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 01:45, 24 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen III Deoxys ==&lt;br /&gt;
&lt;br /&gt;
It should be mentioned somewhere in the article, that the only Pokémon that gets stats recalculated at the end of every battle in Gen III is {{p|Deoxys}}, as opposed to the other Pokémon, which get their stats recalculated in the box or by leveling up. I recall, when I first got an event Deoxys in my FireRed game, I noticed that it wasn&#039;t getting normal stat recalculation upon leveling up when I was EV training it. Then I noticed that in FR/LG/E, the alternate formes of Deoxys have that behavior upon battling: their stats grow after every battle instead of the normal way of gaining a boost upon level-up. This doesn&#039;t happen with the normal Deoxys from R/S. Anyone feel free to add it to the article (and confirm it, if you have time and Deoxys, too). &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:58, 17 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== As for the &amp;quot;recalculations&amp;quot; in Gen. V ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m rather confused as to what &amp;quot;stats being recalculated after every battle&amp;quot; entails. Does it mean that even if, say, your Emboar is fully EV trained, its EVs can still be changed just by its being in more battles? Sorry, I might just be missing some obvious wording, but it&#039;d help if someone would clear this up.... [[User:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;Puppy&amp;lt;/font&amp;gt;]] of [[User talk:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Doom&amp;lt;/font&amp;gt;]] and [[Poochyena (Pokémon)|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Destruction&amp;lt;/font&amp;gt;]]  19:43, 27 February 2011 (UTC)&lt;br /&gt;
:In Generations III and IV, if, say, you have a Pokémon (not Deoxys) with 100 Attack and zero Attack EVs, if it then gains 252 Attack EVs without leveling up, evolving, going in the PC box, or using any vitamins, its Attack will still be 100 until you do one of those things.  In Generation V, this is changed so that increases in EVs will automatically increase stats as appropriate after every battle without the need of the [[box trick]] or similar.  —[[User:Minimiscience|Minimiscience]] 19:58, 27 February 2011 (UTC)&lt;br /&gt;
::Ah, so basically the stats are fully realized &#039;&#039;when you finish EV Training&#039;&#039; versus when reaching Level 100? And level gain is no longer required to have EVs account &#039;&#039;at all&#039;&#039;? Exciting. Thank you very much for the clarification. [[User:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;Puppy&amp;lt;/font&amp;gt;]] of [[User talk:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Doom&amp;lt;/font&amp;gt;]] and [[Poochyena (Pokémon)|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Destruction&amp;lt;/font&amp;gt;]]  19:13, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effort Values checker? ==&lt;br /&gt;
&lt;br /&gt;
According to the articles regarding [[Blackthorn City]] and [[Opelucid City]], there is a lady who gives you a rough idea of your Pokemon&#039;s EVs.  Can we get a list of phrases?  In my playing experience, the only thing this person has &#039;&#039;ever&#039;&#039; said about any of my Pokémon is &amp;quot;It looks like your [Pokémon] ... could try a little harder&amp;quot;, whether it&#039;s my Starter (who has long since maxed out a few EVs) or a freshly bred/caught Pokemon with no EVs at all. --&#039;&#039;[[User:Stratelier|Stratelier]] 18:16, 14 April 2011 (UTC)&#039;&#039;&lt;br /&gt;
:To my understanding, there are only two phrases. She will say &amp;quot;Could try a little harder&amp;quot; if you have not hit 510, and &amp;quot;has put in great effort&amp;quot; if it is at 510.[[User:Poke poke poke|Poke poke poke]] 23:59, 21 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching out ==&lt;br /&gt;
&lt;br /&gt;
How does switching out work with EVs? Say I have a Nosepass, holding a Power Belt, as my lead Pokémon, and find a wild Geodude. I automatically send out my Nosepass, of course, then switch to my Weavile and KO the geodude. Will my Nosepass now gain 5 Defense EVs (Geodude&#039;s 1 given + 4 from the Power Belt) or 1, or none?  On a side note, this page is getting pretty long. Are article talk pages ever archived or does that only apply to user talk pages? [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:36, 21 May 2011 (UTC)&lt;br /&gt;
:OK, I didn&#039;t see the conversation a few above me, and unless I&#039;m horribly wrong here, the power items will always give extra EVs when the Pokémon gains EVs from battle, so goodbye. [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:44, 21 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation II confusion about special ==&lt;br /&gt;
&lt;br /&gt;
It says generation II is the same as generation I, and the special attack and special defence stat share the EV for special. That makes sense for backwards compatibility, but when I&#039;m trying to keep track of my EVs in generation II I can&#039;t work out which one is used.&lt;br /&gt;
&lt;br /&gt;
Example: Hoothoot has sp. atk. and sp. def. of 36 and 56 respectively. Generation II uses just one EV for both, so when I kill a hoothoot, what gets added to the single EV for special? 36 or 56? I&#039;m trying to keep track of how many EVs (or stat exp) my pokémon have earned, but don&#039;t know what to do for special and I can&#039;t find the answer anywhere. --[[User:Pan|Pan]] 09:36, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==So...==&lt;br /&gt;
This may be the same as a question above but is it possible to put more than 252 or 255 EVs into a stat? Like all 510? Or does it stop at 252 or 255? [[User:RedYoshi|RedYoshi]] 18:14, 19 September 2011 (UTC)&lt;br /&gt;
:It stops at 255. But since 4 EVs are needed to increase a stat by one at level 100, there&#039;s not much point putting the final three into the stat. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 18:44, 19 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is this what is needed to max out stats: IVs of 31 + the right nature/characteristic + 255 EVs? And is it true that you can only max out &#039;&#039;2&#039;&#039; stats? [[User:RedYoshi|RedYoshi]] 21:59, 19 September 2011 (UTC)&lt;br /&gt;
:I think that&#039;s right, I have a Hacked {{p|Arceus}} that was supposed to have Perfect stats, But the nature redid the stats so that only HP and Attack remained maxed. BTW this question seems to be more suited to the forums. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 22:09, 19 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Working in Gen V ==&lt;br /&gt;
&lt;br /&gt;
Okay, first of all I&#039;ve been EV training for a while in my Pokemon white. I check the stats before and after every battle, and the stats are never recalculated for the said Pokemon. Can anyone explain this to me? [[User:Flygonfanno1|Flygonfanno1]]&lt;/div&gt;</summary>
		<author><name>Mousewings</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tamato_Berry&amp;diff=1475325</id>
		<title>Tamato Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tamato_Berry&amp;diff=1475325"/>
		<updated>2011-07-13T23:34:32Z</updated>

		<summary type="html">&lt;p&gt;Mousewings: Updated berry locations. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=26 |&lt;br /&gt;
name=Tamato |&lt;br /&gt;
jname=マトマ |&lt;br /&gt;
tmname=Matoma |&lt;br /&gt;
size=7.9 |&lt;br /&gt;
sizecm=20.0 |&lt;br /&gt;
firm=Soft |&lt;br /&gt;
desc=This berry is lip-bendingly spicy. It takes time to grow. |&lt;br /&gt;
desc4=This Berry is large and spicy. When eaten during the cold season, it warms the body from inside. |&lt;br /&gt;
effect=Makes a Pokémon more friendly, but lowers Speed effort value (Emerald on). |&lt;br /&gt;
nameor={{wp|Tomato}} |&lt;br /&gt;
basis={{wp|Horned melon}}, Tomato |&lt;br /&gt;
type=Psychic |&lt;br /&gt;
treeimage=Tamato_tree.gif |&lt;br /&gt;
grow3=24|&lt;br /&gt;
grow4=32|&lt;br /&gt;
spicy=+1|&lt;br /&gt;
dry=+1|&lt;br /&gt;
sour=-2|&lt;br /&gt;
spicytag=yes |&lt;br /&gt;
drytag=yes |&lt;br /&gt;
spicy4=20|&lt;br /&gt;
dry4=10|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Tamato Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マトマのみ&#039;&#039;&#039; &#039;&#039;Matoma Berry&#039;&#039;) is a type of [[berry]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
DPPt1=Growing on {{rt|212|Sinnoh}} (requires {{HM|03|Surf}}) and on {{rt|225|Sinnoh}} (requires {{HM|01|Cut}}) when the [[Player character|player]] first arrives there. |&lt;br /&gt;
DPPt2=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
Walk1=Rarely found in {{pa|Big Forest}} after 1000+ steps. |&lt;br /&gt;
Walk2=Always held by level 5 {{p|Elekid}}; rarely found in {{pa|Amity Meadow}} after 5000+ steps. |&lt;br /&gt;
HGSS1=Chance of winning from Scratch-Off Cards in the [[Battle Frontier]]. }}&lt;br /&gt;
&lt;br /&gt;
==Growth and Harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
A Tamato Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 24 hours, with 6 hours per stage. A Tamato tree will yield 2-4 berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
A Tamato Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 32 hours, with 8 hours per stage. A Tamato tree will yield 1-5 berries.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
===Berry Blending===&lt;br /&gt;
{{BerryBlender|Purple|Purple|Purple}}&lt;br /&gt;
&lt;br /&gt;
===Berry Crushing===&lt;br /&gt;
At 100% performance, a Tamato Berry will contribute 150 units of powder.&lt;br /&gt;
&lt;br /&gt;
===Poffin cooking===&lt;br /&gt;
At 100% performance, a Tamato Berry will produce a Level 13 (maybe higher) Spicy-Dry Poffin when cooking alone.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
Whenever an episode features berries, such as &#039;&#039;[[AG012|The Lotad Lowdown]]&#039;&#039;, or &#039;&#039;[[AG117|Berry, Berry Interesting]]&#039;&#039;, a character may come across this berry and decide to eat it. They instead experience its intense spiciness, and may end up with swollen lips for a while.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG128|Shocks and Bonds]]&#039;&#039; {{an|Brock}} says that an {{tc|Ace Trainer}} named [[Katie]] who battled {{Ash}} in the [[Hoenn League]] likes Tamato Berries in her Spaghetti.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP155|Double-Time Battle Training!]]&#039;&#039;, [[Candice]] states that a treat called the &#039;&#039;&#039;Snowpoint Tamato Berry Ice Cream Bar&#039;&#039;&#039; has cold Ice Cream outside and spicy Tamato Berry Jelly on the inside, which {{Ash}} accidentally ate whole and which {{an|Dawn}} based her [[Daybreak Town]] [[Appeals Round|Appeals]] on.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Tamato Berry is the only one of the EV-reducing Berries that did not have the same growth time as the rest in [[Generation III]], and the only Berry of its flavor group that does not have the same growth time as the rest in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{spicy color light}}; border: 3px solid #{{spicy color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Japanese&lt;br /&gt;
|マトマのみ &#039;&#039;Matoma Nomi&#039;&#039;&lt;br /&gt;
|From トマト &#039;&#039;Tomato&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|English&lt;br /&gt;
|Tamato Berry&lt;br /&gt;
|From &#039;&#039;tomato&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|French&lt;br /&gt;
|Baie Tamato&lt;br /&gt;
|From &#039;&#039;tomate&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|German&lt;br /&gt;
|Tamotbeere&lt;br /&gt;
|From &#039;&#039;Tomate&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccamodoro&lt;br /&gt;
|From &#039;&#039;pomodoro&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Tamate&lt;br /&gt;
|From &#039;&#039;tomate&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Korean&lt;br /&gt;
|토망열매 &#039;&#039;Tomang Yeolmae&#039;&#039;&lt;br /&gt;
|From 토마토 &#039;&#039;Tomato&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Chinese&lt;br /&gt;
|辣茄 &#039;&#039;Làqié&#039;&#039;&lt;br /&gt;
|From 辣 &#039;&#039;là&#039;&#039; ([[Flavor|spicy]]) and 番茄 &#039;&#039;fānqié&#039;&#039; (tomato).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Grepa | next=Cornn}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
[[Category:Happiness-raising berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tamotbeere]]&lt;br /&gt;
[[es:Baya Tamate]]&lt;br /&gt;
[[fr:Baie Tamato]]&lt;br /&gt;
[[ja:マトマのみ]]&lt;br /&gt;
[[pl:Tamato]]&lt;br /&gt;
[[it:Baccamodoro]]&lt;/div&gt;</summary>
		<author><name>Mousewings</name></author>
	</entry>
</feed>