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	<updated>2026-06-25T00:29:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:MoonKing&amp;diff=771064</id>
		<title>User:MoonKing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:MoonKing&amp;diff=771064"/>
		<updated>2009-05-27T02:37:03Z</updated>

		<summary type="html">&lt;p&gt;MoonKing: Created page with &amp;#039;Hello! My name is Andrew Hendrix I have my own website on [http://www.serenemoon.com www.serenemoon.com]&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
My name is Andrew Hendrix&lt;br /&gt;
I have my own website on [http://www.serenemoon.com www.serenemoon.com]&lt;/div&gt;</summary>
		<author><name>MoonKing</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=771048</id>
		<title>Status condition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=771048"/>
		<updated>2009-05-27T02:24:28Z</updated>

		<summary type="html">&lt;p&gt;MoonKing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Freeze redirects here. For information on the type of glitch, see [[Game freeze]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status ailments&#039;&#039;&#039; affect a [[Pokémon]]&#039;s ability to battle. There are three kinds of status.  The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle.&lt;br /&gt;
&lt;br /&gt;
==Non-volatile status==&lt;br /&gt;
Non-volatile status ailments are status ailments that will remain until a Pokémon is healed at a [[Pokémon Center]], or a specific [[status ailment healing item|curative item]] is used.  A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the {{A|Natural Cure}} ability), and after a battle is over. It is only possible for a Pokémon to be afflicted by one of these at a time. In [[Generation III]] and beyond, certain [[abilities]] will cause or prevent them, as well as benefit from them.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
The burn condition reduces a Pokémon&#039;s Attack power by half. Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in [[Generation I]] (or in the case of Pokémon with the ability {{a|Heatproof}}), the Pokémon loses 1/16 of its maximum hit points). {{type2|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} ability cannot be burned by Fire-type moves, but the former can be burned by {{m|Tri Attack}}. All [[List of moves that burn|moves which can cause burn]] are Fire-type except for Tri Attack and {{m|Fling}} when the [[Flame Orb]] is held.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
[[Image:EP189.png|right|thumb|A frozen {{an|Jigglypuff}}]]&lt;br /&gt;
The freeze condition causes a Pokémon to be unable to make a move. Most Fire-type moves used on a frozen Pokémon will remove the freeze status.  As of [[Generation II]], freeze has a random, ~10% chance to be cured on its own on the frozen Pokémon&#039;s turn. Because of this, the frozen Pokémon may thaw out on the very turn of freezing, however, in Generation I, a frozen Pokémon never thaws. Contrary to popular belief, [[weather conditions#Bright sunlight|sunny weather]] does &#039;&#039;&#039;not&#039;&#039;&#039; cause a quicker thawing, but it can prevent a Pokémon from freezing in the first place.&lt;br /&gt;
&lt;br /&gt;
{{type2|Ice}} Pokémon cannot be frozen by Ice-type moves except in [[Generation I]]; however, they can be frozen by Tri Attack. A frozen Pokémon can still use the moves {{m|Flame Wheel}} and {{m|Sacred Fire}}; when used while frozen, these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All [[List of moves that freeze|moves which cause freezing]] are Ice-type except Tri Attack. It is also the only Non-volatile status which has no attack that will freeze the opponent directly. Also, there is no move that has more than a 10% chance of freezing.&lt;br /&gt;
&lt;br /&gt;
A frozen [[Sky Forme]] {{p|Shaymin}} will revert to its [[Land Forme]].&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
A Pokémon inflicted with paralysis will be unable to attack (&amp;quot;fully paralyzed&amp;quot;) a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value. Many [[List of moves that paralyze|moves that cause paralysis]] are of the {{t|Electric}} type.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
A poisoned Pokémon loses 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). {{type2|Poison}} Pokémon cannot be poisoned. {{type2|Steel}} Pokémon cannot be poisoned in [[Generation III]] and beyond (in [[Generation II]], {{type2|Poison}} moves can&#039;t affect {{type2|Steel}}s, but they can otherwise be poisoned by {{M|Twineedle}}).&lt;br /&gt;
&lt;br /&gt;
A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle. In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed. All [[List of moves that poison|moves that can poison]] are of the Poison-type except Twineedle and {{m|Secret Power}}.&lt;br /&gt;
&lt;br /&gt;
====Badly poisoned====&lt;br /&gt;
The status ailment caused by {{m|Toxic}} and {{m|Poison Fang}}, as well as by {{m|Toxic Spikes}} after it is used twice, is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In [[Generation III]] and beyond, the &amp;quot;badly poisoned&amp;quot; effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the &amp;quot;badly poisoned&amp;quot; status will become a normal poison.  All [[List of moves that poison|moves which can badly poison]] are of the Poison-type.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[Image:Sleep.png|left|{{TP|Dawn|Ambipom}} sleeping|thumb]]&lt;br /&gt;
A Pokémon that is asleep is unable to use any moves (in a situation almost identical to the Freeze condition), except for two special moves which may be used while asleep ({{m|Snore}} and {{m|Sleep Talk}}). Sleep lasts for a randomly chosen duration of 1 to 7 turns (1 to 3 in Stadium). Sleep may be self-induced for 3 turns (inclusive of the initial turn) using the move {{m|Rest}}, which will remove any other non-volatile status ailment. There are currently no [[List of moves that cause sleep|moves that cause sleep]] as well as damage, though {{m|Secret Power}} is capable of doing so if it is used in long grass.&lt;br /&gt;
&lt;br /&gt;
==Volatile status==&lt;br /&gt;
A volatile status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. All of these conditions may be passed to another Pokémon by using {{m|Baton Pass}} unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
===Attract===&lt;br /&gt;
A Pokémon that is attracted to its foe cannot attack it 50% of the time. A Pokémon can only successfully use {{m|Attract}} on opponents of the opposite gender; genderless Pokémon are both immune to this condition and unable to inflict it on others. Pokémon with the {{A|Oblivious}} ability are also immune to this. Attract status cannot be passed with Baton Pass. Attraction will end as soon as the Pokémon that used it or the Pokémon that it is used on leaves the battle.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
A Pokémon will hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless attack.&lt;br /&gt;
&lt;br /&gt;
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from paralysis, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}.&lt;br /&gt;
&lt;br /&gt;
Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require that confusion be checked both turns, further reducing the chance of successful attack. Pokémon with the {{A|Own Tempo}} ability are also immune to [[List of moves that confuse|moves that cause confusion]].&lt;br /&gt;
&lt;br /&gt;
Confusion is transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
If a {{type2|Ghost}} Pokémon uses {{m|Curse}}, the Pokémon it is used on loses 1/4 its maximum hit points every turn, and the user immediately loses half of their hit points in exchange.  If any non-{{t|Ghost}} type Pokémon uses Curse, their {{stat|Attack}} and {{stat|Defense}} go up one stage, and their {{stat|Speed}} drops one stage.  If the victim of a Ghost-type Curse uses {{m|Baton Pass}}, the health-sapping effect is transferred to its replacement. If a Pokémon that has been afflicted by curse is switched out of battle, the effect is lifted.&lt;br /&gt;
&lt;br /&gt;
===Flinch===&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only be flinched if the opponent attacks first. Pokémon with the {{A|Inner Focus}} ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s.&lt;br /&gt;
&lt;br /&gt;
It is known as cringing in [[Pokémon Mystery Dungeon]].&lt;br /&gt;
&lt;br /&gt;
===Foresight/Odor Sleuth/Miracle Eye===&lt;br /&gt;
The opponent&#039;s evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{T|Normal}}- or {{Type2|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{Type2|Ghost}} Pokémon, and {{type2|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type2|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Leech Seed===&lt;br /&gt;
Each turn, a Pokémon hit by {{m|Leech Seed}} loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type2|Grass}} Pokémon are immune to {{m|Leech Seed}}. If a Pokémon affected by Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is a Grass-type. Even if the affected Pokémon switches again within the battle, if sent out again, the effects still remain. If the user of Leech Seed switches out, the health granted by the affect is applied to the new replacement. There is no requirement for the Pokémon to use the move again, or even to know it.&lt;br /&gt;
&lt;br /&gt;
===Mind Reader/Lock-On===&lt;br /&gt;
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}}, the next damage-dealing move will hit the opponent without fail, even if the opponent uses a move that offers a turn of invulnerability, such as {{m|Fly}}.  This effect can be {{m|Baton Pass}}ed.&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses 1/4 of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches out a Pokémon that is not asleep, then the nightmare will no longer be in effect.&lt;br /&gt;
&lt;br /&gt;
===Perish Song===&lt;br /&gt;
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{A|Soundproof}} ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the 3-turn count finishes.  {{m|Baton Pass}} transfers the Perish Song countdown.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
{{m|Taunt}} prevents the Pokémon from using any non-damaging moves. This effect will wear off after two to four turns, or if one switches out. Pokémon using {{m|Substitute}} can still be afflicted with this status ailment.&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
{{m|Torment}} renders the Pokémon incapable of using the same move twice in a row. If the Pokémon is holding a Choice item, it is forced to use {{m|Struggle}} every other turn.&lt;br /&gt;
&lt;br /&gt;
==Volatile battle status==&lt;br /&gt;
===Defense Curl===&lt;br /&gt;
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon.  This effect is not transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Focus Energy===&lt;br /&gt;
When a Pokémon uses {{m|Focus Energy}}, its [[critical hit]] rate increases.&lt;br /&gt;
&lt;br /&gt;
===Mean Look/Spider Web/Block===&lt;br /&gt;
A Pokémon trapped by {{m|Mean Look}}, {{m|Spider Web}} or {{m|Block}} cannot switch until the Pokémon that used the move is defeated or switches. The trapped Pokémon can also escape if it is holding the [[In-battle effect item#Shed Shell|Shed Shell]]. If a trapped Pokémon uses Baton Pass, the Pokémon brought out will be trapped instead.&lt;br /&gt;
&lt;br /&gt;
===Minimize===&lt;br /&gt;
A Pokémon having used {{m|Minimize}} will take double damage if hit by the move {{m|Stomp}} (though this behavior is not present in [[Generation I]]).&lt;br /&gt;
&lt;br /&gt;
===Mist===&lt;br /&gt;
{{m|Mist}} prevents a Pokémon&#039;s stats from being lowered by the opponent&#039;s attacks. The user may still lower its own stats with moves like {{m|Superpower}}. The move {{m|Defog}} cancels out Mist.&lt;br /&gt;
&lt;br /&gt;
===Substitute===&lt;br /&gt;
The Pokémon that uses {{m|Substitute}} loses 1/4 of its total HP (rounded down) to make a Substitute which will absorb hits until it &amp;quot;breaks&amp;quot; (damage the Substitute has taken is greater than the HP used to make it).  From [[Generation II]] onward, Substitutes block all status ailments and will immediately break if a one-hit knockout attack connects with them. In [[Generation I]], however, a substitute only blocks primary status ailments; attacks like {{m|Thunder Wave}} and {{m|Spore}} completely circumvent the Substitute.  Substitutes can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Reflect and Light Screen===&lt;br /&gt;
{{m|Reflect}} and {{m|Light Screen}} last for five turns (eight with [[In-battle effect item#Light Clay|Light Clay]]) and heighten the user&#039;s entire team&#039;s {{stat|Defense}} or {{stat|Special Defense}}, respectively. Either of them can be broken by {{m|Brick Break}} or {{m|Defog}}. Light Screen is very useful in Generation I, as it heightens the user&#039;s team&#039;s {{stat|Special}}, which governed both the attack &#039;&#039;and&#039;&#039; defense power against [[special moves]], unlike later generations.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen]]&lt;br /&gt;
[[fr:Statut]]&lt;br /&gt;
[[ja:状態異常]]&lt;/div&gt;</summary>
		<author><name>MoonKing</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=771042</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=771042"/>
		<updated>2009-05-27T02:20:48Z</updated>

		<summary type="html">&lt;p&gt;MoonKing: /* Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added.&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
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== [[Pokérus]]? ==&lt;br /&gt;
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I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
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== Freezing ==&lt;br /&gt;
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In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
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== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
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Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>MoonKing</name></author>
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