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	<updated>2026-06-26T06:33:29Z</updated>
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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Critical_hit&amp;diff=4224239</id>
		<title>Talk:Critical hit</title>
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		<updated>2025-01-20T06:13:18Z</updated>

		<summary type="html">&lt;p&gt;MonkeyShrapnel: /* Gen II Stick and Lucky Punch */ new section&lt;/p&gt;
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&lt;div&gt;Critical hits are now 1.5x damage instead of 2. The stages seem to have been altered as well, but testing is still being done to figure out exactly how. {{unsigned|Ctom42}}&lt;br /&gt;
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It&#039;s known that maximum affection in the Pokémon-amie increases a Pokémon&#039;s critical hit ratio. Does it achieve this by adding one more stage, or is it something else entirely? I have an Absol with super luck, maximum affection, and shadow claw, which should bring it to stage 3 if this theory is accurate. Once I get the scope lens, I&#039;ll see if it automatically crits every time. Though so far I don&#039;t think I&#039;ve seen it not crit, implying max. affection adds &amp;lt;i&amp;gt;two&amp;lt;/i&amp;gt; stages.[[User:Treehugger0123|Treehugger0123]] ([[User talk:Treehugger0123|talk]]) 01:58, 28 November 2013 (UTC)&lt;br /&gt;
== Farfetch&#039;d ==&lt;br /&gt;
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While it is true that Farfetch&#039;d will auto-crit when using stick and a high-crit move, this is a symptom of the larger changes to critical hits. It is also true that focus energy and a high crit move will auto-crit. I can see this piece of information being an ok place holder until the new critical hit stages have been researched, but it should definitely be replaced by a chart detailing the stages in 6th gen once the research is complete. [[User:Ctom42|Ctom42]] ([[User talk:Ctom42|talk]]) 16:16, 4 November 2013 (UTC)&lt;br /&gt;
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== X Defense and X Spe Defense ==&lt;br /&gt;
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Do critical hits ignore defense boosts from x items? {{unsigned|RubyLeafGreenCrystal}}&lt;br /&gt;
:Since X Items raise stats like regular moves do, yes. Also, please remember to leave your signature on your messages. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 04:30, 7 March 2018 (UTC)&lt;br /&gt;
::Thanks. Should it be mentioned in the article then? I am not that good at writing. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:41, 7 March 2018 (UTC)&lt;br /&gt;
:::It doesn&#039;t need to be. Otherwise you&#039;d have to find every move that raises Def and Sp. Def and fix those too. The definition of critical hits already covers this. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 04:43, 7 March 2018 (UTC)&lt;br /&gt;
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::::OK. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:45, 7 March 2018 (UTC)&lt;br /&gt;
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==anime==&lt;br /&gt;
where&#039;s the mention of corpish scoring a critical hit against girafarig?[[User:Roserade57|Roserade57]] ([[User talk:Roserade57|talk]]) 09:59, 25 February 2020 (UTC)&lt;br /&gt;
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== Crit boost from Max Raid Cheers ==&lt;br /&gt;
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In the Max Raid Battle page (at least in [https://x.com/Sibuna%20Switch/status/1782236856555393286 the tweet] linked to on it), one of the cheers listed is a crit boost.  Is this a &amp;quot;getting pumped&amp;quot; boost or an &amp;quot;other&amp;quot; boost?  It&#039;s not on the table anywhere.  [[User:Ordalca|Ordalca]] ([[User talk:Ordalca|talk]]) 06:14, 25 July 2024 (UTC)&lt;br /&gt;
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== Gen II Stick and Lucky Punch ==&lt;br /&gt;
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It might be worth adding in how the Stick and Lucky Punch work differently in Gen II by directly setting the critical hit stage to +2 and ignoring all other stage boosting effects.&lt;br /&gt;
--[[User:MonkeyShrapnel|MonkeyShrapnel]] ([[User talk:MonkeyShrapnel|talk]]) 06:13, 20 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>MonkeyShrapnel</name></author>
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