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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1006048</id>
		<title>Talk:Stat</title>
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		<updated>2010-02-09T18:52:55Z</updated>

		<summary type="html">&lt;p&gt;Miliko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been wondering this same thing, every time one of my Pokémon will get hit by {{m|Smokescreen}} or {{m|Sand-Attack}}, they miss more then half the time.  But additional uses don&#039;t seem to make a huge difference. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:00, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Incorrect formulas ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert the awesome-looking formula images in the [[Stats#Formula|#Formula]] section to text, but they&#039;re incorrect.&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|III}} and {{gen|IV}} have &#039;&#039;Nature ×&#039;&#039; &#039;&#039;&#039;at first&#039;&#039;&#039;, when [[Stats#Nature|#Nature]] says this:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|I}} and {{gen|II}} have &#039;&#039;EV / 2048&#039;&#039;, when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].&lt;br /&gt;
&lt;br /&gt;
And since I don&#039;t know how to make those awesome-looking formula images or even update them, I&#039;ll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)&lt;br /&gt;
:If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I&#039;m happy to provide a fix given that you tell me what to change it to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:51, 1 November 2009 (UTC)&lt;br /&gt;
:: To the current revision of [[Stats#Formula|#Formula]]&#039;s text. Namely,&lt;br /&gt;
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II&#039;s formulas instead of EV, because that&#039;s what they were known as back then.&lt;br /&gt;
::* In Gen III and IV, other status formula, move &#039;&#039;Nature ×&#039;&#039; to the end as &#039;&#039;&#039;× Nature&#039;&#039;&#039;&lt;br /&gt;
:: Though it may be that the &#039;&#039;(... + 50 + ...) / 50&#039;&#039; thing for Gen I and II&#039;s HP was correct, even if it&#039;s in Gen III and IV as &#039;&#039;+ Level + 10&#039;&#039;, so you don&#039;t really need to update that. Thanks in advance :) [[User:Looce|Looce]] 03:15, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I disagree with changing the terms to the obsolete ones. It is confusing. I have been having problems with the term “effort points” in the last two generations, which I suspect are being used interchangeably for “effort values”. Note that the terms have been changed, but stick to one or the other from then on. Of course it would have been better to have not changed the terms at all, but what’s done is done. [[User:White Phoenix|White Phoenix]] 11:22, 22 November 2009 (UTC)&lt;br /&gt;
:Just a little thing for Looce, um... Nature&#039;s first because of the transitive property. Notice the parentheticals? Plus, the correct answer is not gotten... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:06, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the first paragraph under Effort Values, before the formulas, shouldn’t that be “For every 4 &#039;&#039;effort points&#039;&#039; gained, a level 100 Pokémon will have 1 extra point in its stats”? And where did the 50 and 2048 come from? It isn’t mentioned anywhere on this page or in the Effort Values article. So which formula for determining the stat points is correct? 50+(EV/2048) or squareroot(EV+3)/4? [[User:White Phoenix|White Phoenix]] 13:54, 29 November 2009 (UTC)&lt;br /&gt;
===Now wait a minute!===&lt;br /&gt;
Your stat calcs are wrong! Arceus with a 31 IV and 252 EV in HP will have 444 HP. Your calculation gives it a maximum of 394. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:31, 27 November 2009 (UTC)&lt;br /&gt;
:Do the math again. It gives exactly 444. --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nature Factor==&lt;br /&gt;
After some tests using the formula on Lv5 Pokémon on my Emerald Rom, I think the Nature factor on it is placed on the wrong place. It should not affect the final &amp;quot;5&amp;quot; on it. I specifically tested it on an Adamant Magikarp with perfect Atk IV, the formula gives me a stat of 8, and in the game it is 7 (I tested the IV with the IV Man). And in other Pokémon (Breloom IIRC), I had the same problem. Could someone test it? --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Miliko</name></author>
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