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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mid-kid</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mid-kid"/>
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	<updated>2026-07-16T13:05:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Union_Room&amp;diff=3751263</id>
		<title>Talk:Union Room</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Union_Room&amp;diff=3751263"/>
		<updated>2023-07-18T22:34:27Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can a user be able to enter the union room with another user with a game with another langauge and be able to see each other?--[[User:Wowy|Wowy]] 03:05, 15 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==How many players can be in the room at once?==&lt;br /&gt;
&lt;br /&gt;
What it says on the tin, I&#039;m particularly curious about what the player count limit is in games utilizing the wireless adapter, as the device inherently allows up to 5 players to communicate, but I&#039;ve heard the pokemon games allowed more.&lt;br /&gt;
[[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 22:34, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
I think that trivia needs to be rephrased.  Isn&#039;t every word said in the union room translated? I thought that was part of why they used a limited word selection, and every word was tranlated into the other player&#039;s language. Anyone know for sure? --[[User:AndyPKMN|AndyPKMN]] 20:40, 15 September 2009 (UTC)&lt;br /&gt;
: I think it says &amp;quot;Hello&amp;quot; is in their language, the rest is probably translated.  Limited words also reduces swearing.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 02:03, 17 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HGSS ==&lt;br /&gt;
&lt;br /&gt;
There is no mention of HGSS at all in the article. It even says, strictly, Sinnoh at the mixing records section.&lt;br /&gt;
(I forgot to sign)&lt;br /&gt;
&lt;br /&gt;
I take that back.[[User:Valorum27|Valorum27]] 18:43, 18 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3615492</id>
		<title>Talk:Pokémon Scarlet and Violet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3615492"/>
		<updated>2022-11-28T01:42:00Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: /* Metacritic user score */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Are the other language logos (other than EN/JP) necessary? ==&lt;br /&gt;
&lt;br /&gt;
The pages for every single other core series game on this wiki only has logos for the English and Japanese versions. Do we retroactively add the logos for the other languages on the other game pages, or...? [[User:Anzasquiddles|Anzasquiddles]] ([[User talk:Anzasquiddles|talk]]) 13:41, 1 March 2022 (UTC)&lt;br /&gt;
:I would say we do add them. Not everyone only speaks English, and we do cover multiple other things’ names in other languages. Also, the page for Sun and Moon has logos in tons of other languages.--[[User:MissDelibirda|MissDelibirda]] ([[User talk:MissDelibirda|talk]]) 15:35, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Noteworthy? ==&lt;br /&gt;
&lt;br /&gt;
Scarlet and Violet are shades of red and blue, respectively. Does this count as a reference? [[User:GalarChampionAverie|Champion Averie]], signing off! ([[User talk:GalarChampionAverie|Need anything?]]) 17:53, 1 March 2022 (UTC)&lt;br /&gt;
:No. It&#039;s very clear from almost all the games in between R/G/B and now that those two are Game Freak&#039;s &amp;lt;s&amp;gt;favorite&amp;lt;/s&amp;gt; go to colors.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#44BAE5&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#85D2EE&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#DA7D99&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E7ABBD&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 18:11, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New main character name revealed! ==&lt;br /&gt;
&lt;br /&gt;
The male main character name is Florian and the female is Juliana. The name aren&#039;t final. [[User:Taufiq|Ταϋφικ]] ([[User talk:Taufiq|talk]]) 14:33, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s was confirmed to be their official name. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 10:20, 6 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Koraidon Miraidon Version-Exclusivity ==&lt;br /&gt;
&lt;br /&gt;
Quoting the Scarlet-Violet website, &amp;quot;Koraidon is a Legendary Pokémon you can meet in Pokémon Scarlet, and Miraidon is a Legendary Pokémon you can meet in Pokémon Violet.&amp;quot; ([https://scarletviolet.pokemon.com/en-us/pokemon/koraidon/ source]). &amp;quot;During your adventure, you will meet a Legendary Pokémon—either Koraidon or Miraidon—and it will join you on your journey.&amp;quot; ([https://scarletviolet.pokemon.com/en-us/news/legendary_pokemon/ source]). Are either of these explicit enough for them to be included as version-exclusives? [[User:Exempt-Medic|Exempt-Medic]] ([[User talk:Exempt-Medic|talk]]) 00:21, 25 October 2022 (UTC)&lt;br /&gt;
:Still doesn&#039;t sound explicit to me. It could simply be referring to which Legendary you meet early in the game, the other one could end up being available in the post-game or something. I know it&#039;s unlikely but it&#039;s still possible. Plus who knows if Cyclizar might be able to evolve into the opposite Legendary under special circumstances. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 00:59, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Additional Version Exclusives ==&lt;br /&gt;
&lt;br /&gt;
Not sure if Austin John Plays counts as a reliable source here, but he really should. He recently just posted a video on all version exclusives in Pokémon Scarlet and Violet. He compiled these from a combination of official media and his own gameplay. If you watch the video, he slowly scrolls through his own spreadsheet of all 46 version exclusive Pokémo&lt;br /&gt;
&lt;br /&gt;
--[[User:Brewer5700|Brewer5700]] ([[User talk:Brewer5700|talk]]) 16:00, 14 November 2022 (UTC)&lt;br /&gt;
:Reliable or not, we do not post unofficially released information until the game is officially out. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:31, 14 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Online functionality ==&lt;br /&gt;
&lt;br /&gt;
Did 1.0.1 truly add online functionality, or was it advertised as &amp;quot;required for online&amp;quot; by virtue of being the newest version at the time of release? You always need the newest patch to go online, and from what I can tell all the buttons for going online are present and functional (albeit with connection errors) on 1.0.0, including mystery gift.&lt;br /&gt;
[[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 01:55, 22 November 2022 (UTC)&lt;br /&gt;
:It wouldn&#039;t have mattered. The servers were entirely inaccessible until just prior to the eshop release time, and by the time the game actually released, the servers already required v1.0.1 to access them. There was no window where the servers would have been accessible on v1.0.0, even if the game itself had the functionality. If LAN mode is discovered in SV, then one could test if the game can connect to a fan server on v1.0.0, but LAN mode may not exist in SV, and it&#039;s unlikely someone will develop/host a fan server capable of testing that theory. [[User:Atrius97|Atrius97]] ([[User talk:Atrius97|talk]]) 02:02, 22 November 2022 (UTC)&lt;br /&gt;
::I&#039;m not sure what a LAN mode would prove, as such a mode doesn&#039;t require a server to begin with (only a hamachi-like proxy to forward the connection outside of LAN), and as such wouldn&#039;t support things that don&#039;t work in local play either, such as wonder trade, ranked battles and mystery gift. Local play obviously works, as does local play over the internet (effectively equivalent to a built-in LAN mode) on hacked consoles and emulators, as I&#039;ve personally verified. I&#039;m mostly asking out of concern for the version changelog, which mentions this update being required for online connectivity, when in fact, you &#039;&#039;always&#039;&#039; need the latest version for that. [[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 13:49, 22 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metacritic user score ==&lt;br /&gt;
&lt;br /&gt;
Should it be noted that the Metacritic user score is so low due to review bombing? --[[User:EthanLaw|EthanLaw]] ([[User talk:EthanLaw|talk]]) 22:35, 27 November 2022 (UTC)&lt;br /&gt;
:I think a reliable source would be needed. Otherwise it just sounds like our opinion. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 22:52, 27 November 2022 (UTC)&lt;br /&gt;
:This happens every time, and it&#039;s just a matter of time before the &amp;quot;spam&amp;quot; is cleaned up and the score goes back up. [[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 01:40, 28 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3615491</id>
		<title>Talk:Pokémon Scarlet and Violet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3615491"/>
		<updated>2022-11-28T01:40:56Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Are the other language logos (other than EN/JP) necessary? ==&lt;br /&gt;
&lt;br /&gt;
The pages for every single other core series game on this wiki only has logos for the English and Japanese versions. Do we retroactively add the logos for the other languages on the other game pages, or...? [[User:Anzasquiddles|Anzasquiddles]] ([[User talk:Anzasquiddles|talk]]) 13:41, 1 March 2022 (UTC)&lt;br /&gt;
:I would say we do add them. Not everyone only speaks English, and we do cover multiple other things’ names in other languages. Also, the page for Sun and Moon has logos in tons of other languages.--[[User:MissDelibirda|MissDelibirda]] ([[User talk:MissDelibirda|talk]]) 15:35, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Noteworthy? ==&lt;br /&gt;
&lt;br /&gt;
Scarlet and Violet are shades of red and blue, respectively. Does this count as a reference? [[User:GalarChampionAverie|Champion Averie]], signing off! ([[User talk:GalarChampionAverie|Need anything?]]) 17:53, 1 March 2022 (UTC)&lt;br /&gt;
:No. It&#039;s very clear from almost all the games in between R/G/B and now that those two are Game Freak&#039;s &amp;lt;s&amp;gt;favorite&amp;lt;/s&amp;gt; go to colors.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#44BAE5&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#85D2EE&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#DA7D99&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E7ABBD&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 18:11, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New main character name revealed! ==&lt;br /&gt;
&lt;br /&gt;
The male main character name is Florian and the female is Juliana. The name aren&#039;t final. [[User:Taufiq|Ταϋφικ]] ([[User talk:Taufiq|talk]]) 14:33, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s was confirmed to be their official name. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 10:20, 6 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Koraidon Miraidon Version-Exclusivity ==&lt;br /&gt;
&lt;br /&gt;
Quoting the Scarlet-Violet website, &amp;quot;Koraidon is a Legendary Pokémon you can meet in Pokémon Scarlet, and Miraidon is a Legendary Pokémon you can meet in Pokémon Violet.&amp;quot; ([https://scarletviolet.pokemon.com/en-us/pokemon/koraidon/ source]). &amp;quot;During your adventure, you will meet a Legendary Pokémon—either Koraidon or Miraidon—and it will join you on your journey.&amp;quot; ([https://scarletviolet.pokemon.com/en-us/news/legendary_pokemon/ source]). Are either of these explicit enough for them to be included as version-exclusives? [[User:Exempt-Medic|Exempt-Medic]] ([[User talk:Exempt-Medic|talk]]) 00:21, 25 October 2022 (UTC)&lt;br /&gt;
:Still doesn&#039;t sound explicit to me. It could simply be referring to which Legendary you meet early in the game, the other one could end up being available in the post-game or something. I know it&#039;s unlikely but it&#039;s still possible. Plus who knows if Cyclizar might be able to evolve into the opposite Legendary under special circumstances. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 00:59, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Additional Version Exclusives ==&lt;br /&gt;
&lt;br /&gt;
Not sure if Austin John Plays counts as a reliable source here, but he really should. He recently just posted a video on all version exclusives in Pokémon Scarlet and Violet. He compiled these from a combination of official media and his own gameplay. If you watch the video, he slowly scrolls through his own spreadsheet of all 46 version exclusive Pokémo&lt;br /&gt;
&lt;br /&gt;
--[[User:Brewer5700|Brewer5700]] ([[User talk:Brewer5700|talk]]) 16:00, 14 November 2022 (UTC)&lt;br /&gt;
:Reliable or not, we do not post unofficially released information until the game is officially out. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:31, 14 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Online functionality ==&lt;br /&gt;
&lt;br /&gt;
Did 1.0.1 truly add online functionality, or was it advertised as &amp;quot;required for online&amp;quot; by virtue of being the newest version at the time of release? You always need the newest patch to go online, and from what I can tell all the buttons for going online are present and functional (albeit with connection errors) on 1.0.0, including mystery gift.&lt;br /&gt;
[[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 01:55, 22 November 2022 (UTC)&lt;br /&gt;
:It wouldn&#039;t have mattered. The servers were entirely inaccessible until just prior to the eshop release time, and by the time the game actually released, the servers already required v1.0.1 to access them. There was no window where the servers would have been accessible on v1.0.0, even if the game itself had the functionality. If LAN mode is discovered in SV, then one could test if the game can connect to a fan server on v1.0.0, but LAN mode may not exist in SV, and it&#039;s unlikely someone will develop/host a fan server capable of testing that theory. [[User:Atrius97|Atrius97]] ([[User talk:Atrius97|talk]]) 02:02, 22 November 2022 (UTC)&lt;br /&gt;
::I&#039;m not sure what a LAN mode would prove, as such a mode doesn&#039;t require a server to begin with (only a hamachi-like proxy to forward the connection outside of LAN), and as such wouldn&#039;t support things that don&#039;t work in local play either, such as wonder trade, ranked battles and mystery gift. Local play obviously works, as does local play over the internet (effectively equivalent to a built-in LAN mode) on hacked consoles and emulators, as I&#039;ve personally verified. I&#039;m mostly asking out of concern for the version changelog, which mentions this update being required for online connectivity, when in fact, you &#039;&#039;always&#039;&#039; need the latest version for that. [[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 13:49, 22 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metacritic user score ==&lt;br /&gt;
&lt;br /&gt;
Should it be noted that the Metacritic user score is so low due to review bombing? --[[User:EthanLaw|EthanLaw]] ([[User talk:EthanLaw|talk]]) 22:35, 27 November 2022 (UTC)&lt;br /&gt;
:I think a reliable source would be needed. Otherwise it just sounds like our opinion. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 22:52, 27 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
This happens every time, and it&#039;s just a matter of time before the &amp;quot;spam&amp;quot; is cleaned up and the score goes back up. [[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 01:40, 28 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3609306</id>
		<title>Talk:Pokémon Scarlet and Violet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3609306"/>
		<updated>2022-11-22T13:51:47Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Are the other language logos (other than EN/JP) necessary? ==&lt;br /&gt;
&lt;br /&gt;
The pages for every single other core series game on this wiki only has logos for the English and Japanese versions. Do we retroactively add the logos for the other languages on the other game pages, or...? [[User:Anzasquiddles|Anzasquiddles]] ([[User talk:Anzasquiddles|talk]]) 13:41, 1 March 2022 (UTC)&lt;br /&gt;
:I would say we do add them. Not everyone only speaks English, and we do cover multiple other things’ names in other languages. Also, the page for Sun and Moon has logos in tons of other languages.--[[User:MissDelibirda|MissDelibirda]] ([[User talk:MissDelibirda|talk]]) 15:35, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Noteworthy? ==&lt;br /&gt;
&lt;br /&gt;
Scarlet and Violet are shades of red and blue, respectively. Does this count as a reference? [[User:GalarChampionAverie|Champion Averie]], signing off! ([[User talk:GalarChampionAverie|Need anything?]]) 17:53, 1 March 2022 (UTC)&lt;br /&gt;
:No. It&#039;s very clear from almost all the games in between R/G/B and now that those two are Game Freak&#039;s &amp;lt;s&amp;gt;favorite&amp;lt;/s&amp;gt; go to colors.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#44BAE5&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#85D2EE&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#DA7D99&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E7ABBD&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 18:11, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New main character name revealed! ==&lt;br /&gt;
&lt;br /&gt;
The male main character name is Florian and the female is Juliana. The name aren&#039;t final. [[User:Taufiq|Ταϋφικ]] ([[User talk:Taufiq|talk]]) 14:33, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s was confirmed to be their official name. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 10:20, 6 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Koraidon Miraidon Version-Exclusivity ==&lt;br /&gt;
&lt;br /&gt;
Quoting the Scarlet-Violet website, &amp;quot;Koraidon is a Legendary Pokémon you can meet in Pokémon Scarlet, and Miraidon is a Legendary Pokémon you can meet in Pokémon Violet.&amp;quot; ([https://scarletviolet.pokemon.com/en-us/pokemon/koraidon/ source]). &amp;quot;During your adventure, you will meet a Legendary Pokémon—either Koraidon or Miraidon—and it will join you on your journey.&amp;quot; ([https://scarletviolet.pokemon.com/en-us/news/legendary_pokemon/ source]). Are either of these explicit enough for them to be included as version-exclusives? [[User:Exempt-Medic|Exempt-Medic]] ([[User talk:Exempt-Medic|talk]]) 00:21, 25 October 2022 (UTC)&lt;br /&gt;
:Still doesn&#039;t sound explicit to me. It could simply be referring to which Legendary you meet early in the game, the other one could end up being available in the post-game or something. I know it&#039;s unlikely but it&#039;s still possible. Plus who knows if Cyclizar might be able to evolve into the opposite Legendary under special circumstances. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 00:59, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Additional Version Exclusives ==&lt;br /&gt;
&lt;br /&gt;
Not sure if Austin John Plays counts as a reliable source here, but he really should. He recently just posted a video on all version exclusives in Pokémon Scarlet and Violet. He compiled these from a combination of official media and his own gameplay. If you watch the video, he slowly scrolls through his own spreadsheet of all 46 version exclusive Pokémo&lt;br /&gt;
&lt;br /&gt;
--[[User:Brewer5700|Brewer5700]] ([[User talk:Brewer5700|talk]]) 16:00, 14 November 2022 (UTC)&lt;br /&gt;
:Reliable or not, we do not post unofficially released information until the game is officially out. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:31, 14 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Online functionality ==&lt;br /&gt;
&lt;br /&gt;
Did 1.0.1 truly add online functionality, or was it advertised as &amp;quot;required for online&amp;quot; by virtue of being the newest version at the time of release? You always need the newest patch to go online, and from what I can tell all the buttons for going online are present and functional (albeit with connection errors) on 1.0.0, including mystery gift.&lt;br /&gt;
[[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 01:55, 22 November 2022 (UTC)&lt;br /&gt;
:It wouldn&#039;t have mattered. The servers were entirely inaccessible until just prior to the eshop release time, and by the time the game actually released, the servers already required v1.0.1 to access them. There was no window where the servers would have been accessible on v1.0.0, even if the game itself had the functionality. If LAN mode is discovered in SV, then one could test if the game can connect to a fan server on v1.0.0, but LAN mode may not exist in SV, and it&#039;s unlikely someone will develop/host a fan server capable of testing that theory. [[User:Atrius97|Atrius97]] ([[User talk:Atrius97|talk]]) 02:02, 22 November 2022 (UTC)&lt;br /&gt;
::I&#039;m not sure what a LAN mode would prove, as such a mode doesn&#039;t require a server to begin with (only a hamachi-like proxy to forward the connection outside of LAN), and as such wouldn&#039;t support things that don&#039;t work in local play either, such as wonder trade, ranked battles and mystery gift. Local play obviously works, as does local play over the internet (effectively equivalent to a built-in LAN mode) on hacked consoles and emulators, as I&#039;ve personally verified. I&#039;m mostly asking out of concern for the version changelog, which mentions this update being required for online connectivity, when in fact, you &#039;&#039;always&#039;&#039; need the latest version for that. [[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 13:49, 22 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3609305</id>
		<title>Talk:Pokémon Scarlet and Violet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3609305"/>
		<updated>2022-11-22T13:49:20Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: /* Online functionality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Are the other language logos (other than EN/JP) necessary? ==&lt;br /&gt;
&lt;br /&gt;
The pages for every single other core series game on this wiki only has logos for the English and Japanese versions. Do we retroactively add the logos for the other languages on the other game pages, or...? [[User:Anzasquiddles|Anzasquiddles]] ([[User talk:Anzasquiddles|talk]]) 13:41, 1 March 2022 (UTC)&lt;br /&gt;
:I would say we do add them. Not everyone only speaks English, and we do cover multiple other things’ names in other languages. Also, the page for Sun and Moon has logos in tons of other languages.--[[User:MissDelibirda|MissDelibirda]] ([[User talk:MissDelibirda|talk]]) 15:35, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Noteworthy? ==&lt;br /&gt;
&lt;br /&gt;
Scarlet and Violet are shades of red and blue, respectively. Does this count as a reference? [[User:GalarChampionAverie|Champion Averie]], signing off! ([[User talk:GalarChampionAverie|Need anything?]]) 17:53, 1 March 2022 (UTC)&lt;br /&gt;
:No. It&#039;s very clear from almost all the games in between R/G/B and now that those two are Game Freak&#039;s &amp;lt;s&amp;gt;favorite&amp;lt;/s&amp;gt; go to colors.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#44BAE5&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#85D2EE&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#DA7D99&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E7ABBD&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 18:11, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New main character name revealed! ==&lt;br /&gt;
&lt;br /&gt;
The male main character name is Florian and the female is Juliana. The name aren&#039;t final. [[User:Taufiq|Ταϋφικ]] ([[User talk:Taufiq|talk]]) 14:33, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s was confirmed to be their official name. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 10:20, 6 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Koraidon Miraidon Version-Exclusivity ==&lt;br /&gt;
&lt;br /&gt;
Quoting the Scarlet-Violet website, &amp;quot;Koraidon is a Legendary Pokémon you can meet in Pokémon Scarlet, and Miraidon is a Legendary Pokémon you can meet in Pokémon Violet.&amp;quot; ([https://scarletviolet.pokemon.com/en-us/pokemon/koraidon/ source]). &amp;quot;During your adventure, you will meet a Legendary Pokémon—either Koraidon or Miraidon—and it will join you on your journey.&amp;quot; ([https://scarletviolet.pokemon.com/en-us/news/legendary_pokemon/ source]). Are either of these explicit enough for them to be included as version-exclusives? [[User:Exempt-Medic|Exempt-Medic]] ([[User talk:Exempt-Medic|talk]]) 00:21, 25 October 2022 (UTC)&lt;br /&gt;
:Still doesn&#039;t sound explicit to me. It could simply be referring to which Legendary you meet early in the game, the other one could end up being available in the post-game or something. I know it&#039;s unlikely but it&#039;s still possible. Plus who knows if Cyclizar might be able to evolve into the opposite Legendary under special circumstances. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 00:59, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Additional Version Exclusives ==&lt;br /&gt;
&lt;br /&gt;
Not sure if Austin John Plays counts as a reliable source here, but he really should. He recently just posted a video on all version exclusives in Pokémon Scarlet and Violet. He compiled these from a combination of official media and his own gameplay. If you watch the video, he slowly scrolls through his own spreadsheet of all 46 version exclusive Pokémo&lt;br /&gt;
&lt;br /&gt;
--[[User:Brewer5700|Brewer5700]] ([[User talk:Brewer5700|talk]]) 16:00, 14 November 2022 (UTC)&lt;br /&gt;
:Reliable or not, we do not post unofficially released information until the game is officially out. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:31, 14 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Online functionality ==&lt;br /&gt;
&lt;br /&gt;
Did 1.0.1 truly add online functionality, or was it advertised as &amp;quot;required for online&amp;quot; by virtue of being the newest version at the time of release? You always need the newest patch to go online, and from what I can tell all the buttons for going online are present and functional (albeit with connection errors) on 1.0.0, including mystery gift.&lt;br /&gt;
[[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 01:55, 22 November 2022 (UTC)&lt;br /&gt;
:It wouldn&#039;t have mattered. The servers were entirely inaccessible until just prior to the eshop release time, and by the time the game actually released, the servers already required v1.0.1 to access them. There was no window where the servers would have been accessible on v1.0.0, even if the game itself had the functionality. If LAN mode is discovered in SV, then one could test if the game can connect to a fan server on v1.0.0, but LAN mode may not exist in SV, and it&#039;s unlikely someone will develop/host a fan server capable of testing that theory. [[User:Atrius97|Atrius97]] ([[User talk:Atrius97|talk]]) 02:02, 22 November 2022 (UTC)&lt;br /&gt;
::I&#039;m not sure what a LAN mode would prove, as such a mode doesn&#039;t require a server to begin with (only a hamachi-like proxy to forward the connection outside of LAN), and as such wouldn&#039;t support things that don&#039;t work in local play either, such as wonder trade, ranked battles and mystery gift. Local play obviously works, as does local play over the internet (ldn_mitm) on hacked consoles and emulators, as I&#039;ve personally verified. I&#039;m mostly asking out of concern for the version changelog, which mentions this update being required for online connectivity, when in fact, you &#039;&#039;always&#039;&#039; need the latest version for that. [[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 13:49, 22 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3608861</id>
		<title>Talk:Pokémon Scarlet and Violet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3608861"/>
		<updated>2022-11-22T01:55:23Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Are the other language logos (other than EN/JP) necessary? ==&lt;br /&gt;
&lt;br /&gt;
The pages for every single other core series game on this wiki only has logos for the English and Japanese versions. Do we retroactively add the logos for the other languages on the other game pages, or...? [[User:Anzasquiddles|Anzasquiddles]] ([[User talk:Anzasquiddles|talk]]) 13:41, 1 March 2022 (UTC)&lt;br /&gt;
:I would say we do add them. Not everyone only speaks English, and we do cover multiple other things’ names in other languages. Also, the page for Sun and Moon has logos in tons of other languages.--[[User:MissDelibirda|MissDelibirda]] ([[User talk:MissDelibirda|talk]]) 15:35, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Noteworthy? ==&lt;br /&gt;
&lt;br /&gt;
Scarlet and Violet are shades of red and blue, respectively. Does this count as a reference? [[User:GalarChampionAverie|Champion Averie]], signing off! ([[User talk:GalarChampionAverie|Need anything?]]) 17:53, 1 March 2022 (UTC)&lt;br /&gt;
:No. It&#039;s very clear from almost all the games in between R/G/B and now that those two are Game Freak&#039;s &amp;lt;s&amp;gt;favorite&amp;lt;/s&amp;gt; go to colors.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#44BAE5&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#85D2EE&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#DA7D99&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E7ABBD&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 18:11, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New main character name revealed! ==&lt;br /&gt;
&lt;br /&gt;
The male main character name is Florian and the female is Juliana. The name aren&#039;t final. [[User:Taufiq|Ταϋφικ]] ([[User talk:Taufiq|talk]]) 14:33, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s was confirmed to be their official name. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 10:20, 6 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Koraidon Miraidon Version-Exclusivity ==&lt;br /&gt;
&lt;br /&gt;
Quoting the Scarlet-Violet website, &amp;quot;Koraidon is a Legendary Pokémon you can meet in Pokémon Scarlet, and Miraidon is a Legendary Pokémon you can meet in Pokémon Violet.&amp;quot; ([https://scarletviolet.pokemon.com/en-us/pokemon/koraidon/ source]). &amp;quot;During your adventure, you will meet a Legendary Pokémon—either Koraidon or Miraidon—and it will join you on your journey.&amp;quot; ([https://scarletviolet.pokemon.com/en-us/news/legendary_pokemon/ source]). Are either of these explicit enough for them to be included as version-exclusives? [[User:Exempt-Medic|Exempt-Medic]] ([[User talk:Exempt-Medic|talk]]) 00:21, 25 October 2022 (UTC)&lt;br /&gt;
:Still doesn&#039;t sound explicit to me. It could simply be referring to which Legendary you meet early in the game, the other one could end up being available in the post-game or something. I know it&#039;s unlikely but it&#039;s still possible. Plus who knows if Cyclizar might be able to evolve into the opposite Legendary under special circumstances. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 00:59, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Additional Version Exclusives ==&lt;br /&gt;
&lt;br /&gt;
Not sure if Austin John Plays counts as a reliable source here, but he really should. He recently just posted a video on all version exclusives in Pokémon Scarlet and Violet. He compiled these from a combination of official media and his own gameplay. If you watch the video, he slowly scrolls through his own spreadsheet of all 46 version exclusive Pokémo&lt;br /&gt;
&lt;br /&gt;
--[[User:Brewer5700|Brewer5700]] ([[User talk:Brewer5700|talk]]) 16:00, 14 November 2022 (UTC)&lt;br /&gt;
:Reliable or not, we do not post unofficially released information until the game is officially out. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:31, 14 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Online functionality ==&lt;br /&gt;
&lt;br /&gt;
Did 1.0.1 truly add online functionality, or was it advertised as &amp;quot;required for online&amp;quot; by virtue of being the newest version at the time of release? You always need the newest patch to go online, and from what I can tell all the buttons for going online are present and functional (albeit with connection errors) on 1.0.0, including mystery gift.&lt;br /&gt;
[[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 01:55, 22 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Adamant_Crystal&amp;diff=3608220</id>
		<title>Talk:Adamant Crystal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Adamant_Crystal&amp;diff=3608220"/>
		<updated>2022-11-21T14:32:06Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: /* Introduced in which update? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduced in which update? ==&lt;br /&gt;
Hey, I&#039;ve finished version 1.0.0 of legends arceus, and there&#039;s seemingly no way to obtain this item. Does anyone know when it was introduced?&lt;br /&gt;
[[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]])&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lustrous_Globe&amp;diff=3608219</id>
		<title>Talk:Lustrous Globe</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lustrous_Globe&amp;diff=3608219"/>
		<updated>2022-11-21T14:31:48Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduced in which update? ==&lt;br /&gt;
Hey, I&#039;ve finished version 1.0.0 of legends arceus, and there&#039;s seemingly no way to obtain this item. Does anyone know when it was introduced?&lt;br /&gt;
[[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]])&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lustrous_Globe&amp;diff=3608218</id>
		<title>Talk:Lustrous Globe</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lustrous_Globe&amp;diff=3608218"/>
		<updated>2022-11-21T14:31:29Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Created page with &amp;quot;== Introduced in which update? == Hey, I&amp;#039;ve finished version 1.0.0 of the game, and there&amp;#039;s seemingly no way to obtain this item. Does anyone know when it was introduced? ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduced in which update? ==&lt;br /&gt;
Hey, I&#039;ve finished version 1.0.0 of the game, and there&#039;s seemingly no way to obtain this item. Does anyone know when it was introduced?&lt;br /&gt;
[[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]])&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Adamant_Crystal&amp;diff=3608217</id>
		<title>Talk:Adamant Crystal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Adamant_Crystal&amp;diff=3608217"/>
		<updated>2022-11-21T14:30:52Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Created page with &amp;quot;== Introduced in which update? == Hey, I&amp;#039;ve finished version 1.0.0 of the game, and there&amp;#039;s seemingly no way to obtain this item. Does anyone know when it was introduced? ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduced in which update? ==&lt;br /&gt;
Hey, I&#039;ve finished version 1.0.0 of the game, and there&#039;s seemingly no way to obtain this item. Does anyone know when it was introduced?&lt;br /&gt;
[[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]])&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Dream_World&amp;diff=3589001</id>
		<title>Pokémon Dream World</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Dream_World&amp;diff=3589001"/>
		<updated>2022-10-25T12:29:51Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Sad day for vigoroth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Dream World|the Korean ending theme|The Dream World}}&lt;br /&gt;
[[File:Pokémon Dream World logo.png|thumb|300px|Dream World logo]]&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Dream World&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンドリームワールド&#039;&#039;&#039; &#039;&#039;Pokémon Dream World&#039;&#039;) was a browser-based massively single-player online game that connected to {{game|Black and White|s}} and [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]. Operated via the [[Pokémon Global Link]] website, the Dream World allowed players to send a Pokémon to the internet to obtain items and meet other Pokémon, making the website like a [[Generation V]] analog to the [[Pokéwalker]].&lt;br /&gt;
&lt;br /&gt;
The Dream World was shut down on January 14, 2014, alongside all other services for Generation V games.&lt;br /&gt;
&lt;br /&gt;
==Access==&lt;br /&gt;
Players were able to access the Dream World by creating an account at [[Pokémon.com]] for international players, at the [[Pokémon Daisuki Club]] website for Japanese players, or at the Pokémon Korean site for Korean players. To have full access to one&#039;s account, players first had to send a Pokémon to the Dream World by using their [[C-Gear]]&#039;s only Online feature, Game Sync. After doing so, players had full access to the Global Link site. An account could only have one Pokémon Black and one Pokémon White game with access to it.&lt;br /&gt;
&lt;br /&gt;
When doing certain actions for the first time, players were given a tutorial by [[Fennel]]. They were then able to explore the rest of the Dream World on their own. With the reopening of the Global Link site after the release of international versions of Black and White, players who had Japanese accounts prior to the reopening were given tutorials once again. Players were also given the tutorial again when using a computer that they have not used for visiting the Dream World before&amp;lt;!--it uses cookies--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On the player&#039;s first visit to the Dream World, they received five of one of the {{cat|damage-reducing Berries}} from Fennel; this is the only way, besides Share Shelves, to obtain these {{Berries}}. Repeating the tutorial did not re-award these Berries.&lt;br /&gt;
&lt;br /&gt;
Due to the number of people accessing the site at one time, players were given only one hour to access the Dream World every {{tt|20 hours|24 hours prior to the July 2012 update}}. However, the website was {{DL|Global Link|Maintenance|occasionally under maintenance}}, prohibiting access.&lt;br /&gt;
&lt;br /&gt;
===Continuing===&lt;br /&gt;
If a player accessed the Dream World after the {{tt|20 hours|24 hours prior to the July 2012 update}} waiting period without having woken up their Pokémon, the player could continue exploring the Dream World with the Pokémon from the last visit still at the Tree of Dreams. If a Pokémon was picked from the Tree of Dreams, the player was not allowed to access any of the Island of Dream&#039;s areas, as they had a Pokémon still ready to be sent to the [[Entralink|Entree Forest]]; however, the player could still explore their and other player&#039;s homes. Whatever water that wasn&#039;t used in the watering can for Berries was preserved and was not renewed until a Pokémon was woken up.&lt;br /&gt;
&lt;br /&gt;
Any point accumulation during these continued games counted toward the total of [[#Dream Points|Dream Points]] that would lead to a Pokémon&#039;s level-up once awoken via the C-Gear, including the points gained by logging into the Global Link once a day.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Home===&lt;br /&gt;
[[File:Dream Castle.png|thumb|300px|Outside the home]]&lt;br /&gt;
Players have a home they can customize in the Dream World, similarly to [[Secret Base]]s. Players can decorate the three rooms inside the house with [[Décor]], or switch the look of the house.&lt;br /&gt;
&lt;br /&gt;
At the doorstep is the Footprint Mat, which shows the Pokémon that have visited the player&#039;s home. When there is a pending Dream Pal request for the player, the Footprint Mat will glow. The footprint mat can be used to accept Dream Pal requests and visit the homes of players who visited the player&#039;s home.&lt;br /&gt;
&lt;br /&gt;
====Treasure Chest====&lt;br /&gt;
The house itself contains the Treasure Chest, where players may see the [[item]]s they have in the Dream World and send them to Pokémon Black, White, Black 2, or White 2 via the [[Entralink]]. When sent to a Generation V game, a little boy standing to the left of the entrance to the Entree Forest will give all items transferred, calling them &amp;quot;Dream Remnants&amp;quot;. Only twenty of the same item may be sent to the player&#039;s game at once.&lt;br /&gt;
&lt;br /&gt;
Starting from May 1, 2012, if the player does not visit the Pokémon Dream World &amp;lt;!--maybe simply logging in to PGL is sufficient?--&amp;gt;for 100 days, the Tree of Dreams will begin to convert {{Berries}} in the Treasure Chest into Dream Points. However, it leaves behind one of each type of Berry.&lt;br /&gt;
&lt;br /&gt;
====Friend Board====&lt;br /&gt;
The Friend Board is available for players to see which Pokémon they are going to send back to Pokémon Black or White, as well as showing the ones they have sent before. Both Pokémon obtained through making a wish at the Tree of Dreams and Pokémon obtained through [[List of Pokémon Global Link promotions|promotions]] are stored here.&lt;br /&gt;
&lt;br /&gt;
If there are fifty Pokémon on the Friend Board that have not been sent to the game yet, the Island of Dreams cannot be visited. Due to players only being able to have one Pokémon from the Tree of Dreams on the Friend Board at a time, this would require the player to have 49 Pokémon from [[List of Pokémon Global Link promotions|Pokémon Global Link promotions]] on the Friend Board that were not sent to the Entree Forest; therefore, this circumstance is extremely unlikely to occur. At one time before the international release of the Dream World, only fifty Pokémon could be transferred from a Global Link account; this was removed in 2010.&lt;br /&gt;
&lt;br /&gt;
===Garden===&lt;br /&gt;
[[File:DW Garden Diglett.png|300px|thumb|Diglett digging another row]]&lt;br /&gt;
In the Dream World, players have a garden in the area to the left of their home in which they can grow Berries. Due to the lack of [[soft soil]] in [[Unova]], this is the only way to grow Berries in the [[Generation V]] games. Berries take 50% longer to grow in the Dream World compared to their growth rates in [[Generation IV]]. Additionally, Berries remain in the fruit-bearing stage until picked; they never fall off and resprout. The number of Berries yielded depends on the condition of the soil when fully grown.&lt;br /&gt;
&lt;br /&gt;
A Berry cannot be watered as soon as it is planted; it must dry out first before it can be watered. A Berry plant also cannot be watered when it is fully grown. Since the April 2011 update, players can water others&#039; Berries up to 20 times per dream; prior to this update, there was no limit. There is no limit on watering the player&#039;s own Berries.&lt;br /&gt;
&lt;br /&gt;
Two rows are available from the beginning for players to plant their Berries in, with each row containing spaces for three Berries. {{p|Diglett}} will dig additional rows when the player obtains a certain number of Dream Points. Players could have up to a maximum of ten rows.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{dream color}}; {{roundy}} border: 3px solid #{{dream color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{dream color light}}; {{roundytl|5px}}&amp;quot; | Rows&lt;br /&gt;
! style=&amp;quot;background:#{{dream color light}}; {{roundytr|5px}}&amp;quot; | Dream Points&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 2,100&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 3,500{{tt|*|After the June 2011 update}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 10,000{{tt|*|After the October 2012 update}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 20,000{{tt|*|After the October 2012 update}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 30,000{{tt|*|After the October 2012 update}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 50,000{{tt|*|After the October 2012 update}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 100,000{{tt|*|After the October 2012 update}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Share Shelf===&lt;br /&gt;
To the right of the player&#039;s home is the Share Shelf, a stand where items may be placed. Other players can swap their own items for items placed on a Share Shelf. A player will not be able to trade for an item that they already have or that they traded to the shelf, as of the April 2011 update.&lt;br /&gt;
&lt;br /&gt;
===Island of Dreams===&lt;br /&gt;
[[File:DW Tree of Dreams.png|thumb|300px|The Tree of Dreams]]&lt;br /&gt;
Players get to the island through the Dream Bridge. The island has several areas players may explore, where they can find items and befriend Pokémon. Usually only pre-Generation V Pokémon will appear, but Generation V Pokémon can appear if the player Game Syncs with Pokémon Black 2 and White 2. Only one Pokémon can be befriended and sent to the player&#039;s game per visit, and this Pokémon is selected from the Tree of Dreams by making a wish and placed on the Friend Board. Items may either be sent to the player&#039;s games, traded to other players via Share Shelf, or used to buy [[Décor]] (Berries only).&lt;br /&gt;
&lt;br /&gt;
More areas are unlocked as players obtain Dream Points. If the player has access to more than one area, they are sent to a random area every time they go to the island (after September 28, 2011, all players have access to multiple areas). If a player obtains the necessary amount of points to unlock an area, they can access the area even without logging out of the Dream World or Global Link. From June 20, 2012 onwards, the [[type]] of the Pokémon sleeping influences the chances of which area the player will be sent to, excluding {{t|Dragon}} types. For example, {{type|Ice}} Pokémon increase the probability of visiting {{dwa|Icy Cave}}. [[Fennel&#039;s Munna]]—which can only be used in the demo—does not influence the chances of being sent to any particular area.&lt;br /&gt;
&lt;br /&gt;
After exploring an area, players will go to the Tree of Dreams, where they may choose to leave a [[Berry]] in the tree and make a wish to choose one of their befriended Pokémon to send to the [[Entralink]]. If they do, they may not revisit the Island of Dreams until the next trip. However, if they do not choose to make a wish and befriend a Pokémon, they have the choice of visiting the island again to look for more Pokémon and items.&lt;br /&gt;
&lt;br /&gt;
Similar to {{pkmn2|wild}} {{p|Reshiram}}, {{p|Zekrom}} and {{p|Victini}} in {{game|Black and White|s}}, all Pokémon found in the Dream World cannot be {{Shiny}}. A Pokémon found in the Dream World will always have its [[Ability#Hidden Abilities|Hidden Ability]], {{cat|Pokémon without Hidden Abilities|if it has one in Generation V}}. Pokémon found in the Dream World have about a 25% chance of being female regardless of gender distribution, unless the Pokémon can be of only one gender. All Pokémon obtained in the Dream World will be at level 10, unless they evolve at a level above 10, in which case they will be at that level; certain [[legendary Pokémon]] will also be at levels above 10.&lt;br /&gt;
&lt;br /&gt;
Until November 2010, players could access the other features of the Dream World, even when they did not have a Pokémon in the Dream World, but could not access the Island of Dreams unless they had a Pokémon in the Dream World. However, this feature has since been removed; players can only do this if they have not used {{DL|C-Gear|Game Sync}} yet.&lt;br /&gt;
&lt;br /&gt;
Prior to the October 2012 update, after entering the Island of Dreams five to seven times, players would find nothing on the island. Since the update this limit is instead set at twelve visits.&lt;br /&gt;
&lt;br /&gt;
====Areas====&lt;br /&gt;
The areas accessible from the Dream World have different requirements between connecting with {{game|Black and White|s}} game cards and {{game|Black and White|s|4=2}} game cards. These areas are more likely to be visited by Pokémon of certain types.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{dream color}}; {{roundy}} border: 3px solid #{{dream color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{dream color light}}; {{roundytl|5px}}&amp;quot; | Area&lt;br /&gt;
! style=&amp;quot;background:#{{dream color light}}&amp;quot; | BW Unlock Method&lt;br /&gt;
! style=&amp;quot;background:#{{dream color light}}&amp;quot; | B2W2 Unlock Method&lt;br /&gt;
! style=&amp;quot;background:#{{dream color light}}; {{roundytr|5px}}&amp;quot; | Type&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{dwa|Pleasant Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
| 3000 Dream Points and 8 [[Badge]]s&lt;br /&gt;
| {{t|Bug}}, {{t|Electric}}, {{t|Grass}}, {{t|Poison}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{dwa|Windswept Sky}}&lt;br /&gt;
| 2500 Dream Points{{tt|*|previously 5000}} and 4 [[Badge]]s&lt;br /&gt;
| 1500 Dream Points and 4 [[Badge]]s&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{dwa|Sparkling Sea}}&lt;br /&gt;
| 5000 Dream Points{{tt|*|previously 10000}} and 8 [[Badge]]s&lt;br /&gt;
| Default&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{dwa|Spooky Manor}}&lt;br /&gt;
| Available September 28, 2011 onward by default&lt;br /&gt;
| 1500 Dream Points and 4 [[Badge]]s&lt;br /&gt;
| {{t|Dark}}, {{t|Ghost}}, {{t|Psychic}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{dwa|Rugged Mountain}}&lt;br /&gt;
| Available November 16, 2011 onward by default&lt;br /&gt;
| 3000 Dream Points and 8 [[Badge]]s&lt;br /&gt;
| {{t|Fire}}, {{t|Fighting}}, {{t|Ground}}, {{t|Rock}}, {{t|Steel}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{dwa|Icy Cave}}&lt;br /&gt;
| Available June 22, 2012 onward by default&lt;br /&gt;
| Default&lt;br /&gt;
| {{t|Ground}}, {{t|Ice}}, {{t|Rock}}, {{t|Steel}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{dwa|Dream Park}}&lt;br /&gt;
|colspan=2| Available November 20, 2012 onward by default&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{dwa|Pokémon Café Forest}}&lt;br /&gt;
| colspan=2 | Participate in the Pokémon Café promotion&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | N/A&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Mini-games====&lt;br /&gt;
{{main|List of Pokémon Dream World mini-games}}&lt;br /&gt;
After finding a Pokémon, players are given an option to participate in a mini-game in order to befriend it. The game to be played depends on the encountered Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Dream Pals===&lt;br /&gt;
A player can become Dream Pals with another player by visiting their house and sending a Dream Pal request. The other player&#039;s footprint mat will then glow until the request is accepted, is deleted, or expires. If the other player accepts, the two players become Dream Pals, and a rainbow bridge will link the two players&#039; homes on their Dream Pal maps. Dream Pal requests last only a week before they are automatically deleted. There is a limit of {{tt|50|20 prior to the October 2012 update and 10 prior to the July 2011 update}} Dream Pals (including pending outgoing Dream Pal requests) per player.&lt;br /&gt;
&lt;br /&gt;
When visiting another player&#039;s house, it is possible to view his or her Dream Pal map, and go directly to the houses of other Dream Pals of that player. This allows the creation of large networks of players.&lt;br /&gt;
&lt;br /&gt;
In addition, on the player&#039;s Dream Pal map, a random player&#039;s house will appear in the bottom right-hand corner, as long as the privacy settings are set to &amp;quot;everyone&amp;quot;. This player is randomly selected every time the player opens the Dream Pal map.&lt;br /&gt;
&lt;br /&gt;
Prior to the April 2011 update, Dream Pals were only those that players had added to their Pal Pads.&lt;br /&gt;
&lt;br /&gt;
===Dream Points===&lt;br /&gt;
[[File:Pkmn Dream Points.png|thumb|Viewing total Dream Points]]&lt;br /&gt;
Dream Points are earned by doing certain actions in the Dream World. Similar to earning [[Watt]]s in the [[Pokéwalker]], gaining Dream Points allows players to unlock more areas on the Island of Dreams. On December 21, 2010, all Dream Point requirements were halved permanently.&lt;br /&gt;
&lt;br /&gt;
Total Dream Points obtained can be viewed by accessing &amp;quot;My Page&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{dream color}}; {{roundy}} border: 3px solid #{{dream color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{dream color light}}; {{roundytl|5px}}&amp;quot; | Activity&lt;br /&gt;
! style=&amp;quot;background:#{{dream color light}}; {{roundytr|5px}}&amp;quot; | Points earned&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
|  Watering another player&#039;s Berries&lt;br /&gt;
|  10 Points&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
|  Winning a minigame&lt;br /&gt;
|  20 Points&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
|  Gain a Dream Pal&lt;br /&gt;
|  30 Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | Log in to the Global Link{{tt|*|Only awarded once per day}}&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 50 Points&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
Prior to the April 2011 update, the following mechanics were used in gaining points:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;expandable&amp;quot; style=&amp;quot;background: #{{dream color}}; {{roundy}} border: 3px solid #{{dream color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{dream color light}}; {{roundytl|5px}}&amp;quot; | Activity&lt;br /&gt;
! style=&amp;quot;background:#{{dream color light}}; {{roundytr|5px}}&amp;quot; | Points earned&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Trading items via Share Shelf&lt;br /&gt;
| 1 Point&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Picking Berries&lt;br /&gt;
| 10 Points&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Watering a friend&#039;s Berries&lt;br /&gt;
| 10 Points&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Winning a minigame&lt;br /&gt;
| 10 to 30 Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | Sending a new Pokémon to the Entree Forest&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 50 Points&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
The more Dream Points that are accumulated in a single play session, the happier the dreaming Pokémon will become. This is reflected in the icons which appear above the Pokémon when it is hovered over with the mouse.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{dream color}}; {{roundy}} border: 3px solid #{{dream color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{dream color light}}; {{roundytl|5px}}&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#{{dream color light}}; {{roundytr|5px}}&amp;quot; | Points&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
! [[File:DW Ellipsis Status.png]]&lt;br /&gt;
| 0-99 Points&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
! [[File:DW Smile Status.png]]&lt;br /&gt;
| 100-299 Points&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
! [[File:DW Music Note Status.png]]&lt;br /&gt;
| 300-499 Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | [[File:DW Heart Status.png]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 500+ Points&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Waking up==&lt;br /&gt;
[[File:DW Waking up.png|thumb|300px|Seeing the befriended Pokémon]]&lt;br /&gt;
Right before saving the game and finishing a session, players are given the option to make real the Pokémon friends they have met and any items they have collected. These items will become available immediately after waking a Pokémon up using the {{DL|C-Gear|Game Sync}} function. Anything materialized from the Dream World into a copy of Pokémon Black or White and Black 2 or White 2 can be found within the [[Entree Forest]] in the [[Entralink]]. Waking Pokémon also resets mechanics such as the watering can being refilled.&lt;br /&gt;
&lt;br /&gt;
If the player earns 500 points between tucking the Pokémon in and waking it up, the Pokémon&#039;s level increases unless the Pokémon is already at level 100.&lt;br /&gt;
&lt;br /&gt;
Waking up also initiates any Pokémon Black or White and Black 2 or White 2 customizations made on the {{pkmn|Global Link}} website.&lt;br /&gt;
&lt;br /&gt;
If the player selects the choice to exit the Dream World and keep the Pokémon asleep, then does not (before the hour is over) or cannot (because the hour is over) reenter the game, the option to wake the player&#039;s Pokémon is available on the main page of the Global Link website. Whatever was ready to be ported into the player&#039;s Pokémon Black or White version (Pokémon, items, customizations) will be carried over through the Game Sync.&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
A demo is available where the player uses [[Fennel&#039;s Munna]], though the player has access only with the following features:&lt;br /&gt;
* The player can enter the Dream World as if it has a game Pokémon Black or White registered. No Black 2 or White 2 Pokémon Dream World Pokémon appears on demo mode.&lt;br /&gt;
* Fennel&#039;s Munna&#039;s {{t|Psychic}} type does not influence the area visited, but can&#039;t enter the islands that depend on Badges for release.&lt;br /&gt;
* The player can befriend a Pokémon every 20 hours. After choosing a Pokémon, the Dream Bridge will be closed by that time, regardless of the time the player entered the Dream World. Pokémon can accumulate on &amp;quot;Pokémon to take&amp;quot; Board, but the player can only befriend up to 10 before registering a game card.&lt;br /&gt;
* The player can plant Berries, but can&#039;t use the Share Shelf and cannot visit or be visited by anyone.&lt;br /&gt;
* The player earns Dream Points normally, including having access to more Berry rows and Pokémon that appear only after a certain Dream Points.&lt;br /&gt;
* Only Pokémon and Decór promotions are accessible.&lt;br /&gt;
&lt;br /&gt;
After registering a game, all Pokémon who were friends are passed onto the game, but only 10 are passed every time that a Pokémon wakes up. The Dream Bridge will open only after every Pokémon has been sent to the game. Points, items and Decór purchased are retained.&lt;br /&gt;
&lt;br /&gt;
==Updates and history==&lt;br /&gt;
* The Dream World opened on September 18, 2010.&lt;br /&gt;
* The Dream World closed on September 19, 2010 due to {{n|Global Link disconnected|excessive traffic}}.&lt;br /&gt;
* The Dream World {{n|Pokémon Dream World reopens|reopened}} on October 13, 2010, but to restrict excessive traffic several safeguards were put in place:&lt;br /&gt;
** The amount of users accessing the Pokémon Dream World at the same time is restricted.&lt;br /&gt;
** Players can only access the Pokémon Dream World one hour a day. The timer starts when the user first accesses the Pokémon Dream World on a given day, and it is not affected by logging in and out.&lt;br /&gt;
** After the hour has passed the user must wait 23 hours until the next time they can access the Pokémon Dream World.&lt;br /&gt;
* At some point in 2010, the limit that meant that players could only ever send 50 Pokémon from the Friend Board was removed.&lt;br /&gt;
* Until November 2010, players could access the Dream World, even if they did not have a Pokémon in the Dream World, but could not access the Island of Dreams unless they have a Pokémon in the Dream World; however, this has since been removed.&lt;br /&gt;
* On December 21, 2010, the Dream Point requirements for the {{dwa|Windswept Sky}} and {{dwa|Sparkling Sea}} were both halved permanently, from 5000 to 2500 and 10000 to 5000, respectively.&lt;br /&gt;
* On March 18, 2011, the Dream World was {{n|International Pokémon Global Link launch delayed|taken down}} to prepare for its international launch.&lt;br /&gt;
* On April 13, 2011, the Dream World opened up to international players as well as Japanese players. This reopening included a large number of updates.&lt;br /&gt;
** All Pokémon besides {{p|Keldeo}}, {{p|Meloetta}}, and {{p|Genesect}} (which had not been officially revealed at the time) can now be tucked in.&lt;br /&gt;
** Players can now only water other players&#039; Berries 20 times per trip.&lt;br /&gt;
** Players can no longer swap for items on other players&#039; Share Shelves that they already have at least one of in their inventory or placed on that Share Shelf themself.&lt;br /&gt;
** On the player&#039;s Dream Pal map, a random player&#039;s house will appear in the bottom right-hand corner, as long as the privacy settings are set to &amp;quot;everyone&amp;quot;. This player is randomly selected every time the player opens the Dream Pal map. Previously, only Game Pals showed up on the player&#039;s Dream Map, however along with this update Game Pals were removed from players&#039; Dream Maps.&lt;br /&gt;
** The ways in which Dream Points are earned changed.&lt;br /&gt;
* On June 30, 2011, the maximum number of Dream Pals on the Dream Pad increased from 10 to 20, and players can now obtain a fifth Berry plot if they have 3500 or more Dream Points.&lt;br /&gt;
* On September 28, 2011, the {{dwa|Spooky Manor}} became accessible, and all players automatically have access to it.&lt;br /&gt;
* On November 16, 2011, the {{dwa|Rugged Mountain}} became accessible, and all players automatically have access to it.&lt;br /&gt;
* On June 5, 2012, the Dream World was taken down to prepare for the Japanese release of {{game|Black 2 and White 2|s}}.&lt;br /&gt;
* On June 19, 2012, the Dream World reopened for use.&lt;br /&gt;
** Now, if a player does not log in for more than 100 days, the Berries in their Treasure Chest will be converted to Dream Points over time, but one of each type will always be left behind.&lt;br /&gt;
** Players now only have to wait 20 hours before they can access the Dream World again, instead of 23.&lt;br /&gt;
* On June 22, 2012, the {{dwa|Icy Cave}} became accessible, and all players automatically have access to it.&lt;br /&gt;
* On September 25, 2012 the Dream World {{n|Global_Link_to_undergo_maintenance|underwent maintenance}} to prepare for [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]&#039;s international launch.&lt;br /&gt;
* On October 3, 2012, the Dream World came back online but shortly went back into unplanned maintenance until October 10, 2012.&lt;br /&gt;
** &amp;quot;Game Pals&amp;quot; can be visited in-game by clicking &amp;quot;Check Game Pals&amp;quot; in your Dream Pal map&lt;br /&gt;
** The number of rows a player can have in their garden was increased from 5 to 10&lt;br /&gt;
** The number of Dream Pals a player can have was increased from 20 to 50&lt;br /&gt;
** The amount of Dream Pal requests possible per Game Sync was increased from 3 to 5&lt;br /&gt;
** {{p|Keldeo}}, {{p|Meloetta}}, {{p|Genesect}}, {{p|Thundurus}}, and {{p|Tornadus}} can now be tucked in&lt;br /&gt;
** The number of times (per dream) the player can visit the Island of Dreams before no items or Pokémon appear in it was increased.&lt;br /&gt;
** The Player Locator was added to the Dream Pal Map, which shows players who recently visited the Dream World&lt;br /&gt;
** Items on a player&#039;s Share Shelf were put into their Treasure Chest due to the unplanned maintenance.&lt;br /&gt;
* On October 30, 2012, Japanese players gained the ability to choose a Pokémon doll that they have purchased as their PGL avatar.&lt;br /&gt;
* On November 20, 2012, the {{dwa|Dream Park}} became accessible, and all players automatically have access to it.&lt;br /&gt;
* On January 14, 2014, the Dream World closed down.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DW Garden.png|At the garden&lt;br /&gt;
File:DW Share Shelf item.png|A [[Sitrus Berry]] up for trade&lt;br /&gt;
File:DW Rainbow.png|Going to the Island of Dreams&lt;br /&gt;
File:DW Item.png|Finding an item&lt;br /&gt;
File:DW Find Pokémon.png|Encountering a Pokémon&lt;br /&gt;
File:DW Friend Board photos.png|Viewing the Friend Board&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Pokémon Dream World Adventures.png|thumb|200px|Pokémon Dream World in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{chap|Black 2 &amp;amp; White 2}}====&lt;br /&gt;
The Pokémon Dream World was first mentioned in &#039;&#039;[[PS541|Pink Slip]]&#039;&#039;. It is another dimension that Pokémon visit when they are asleep. After being sucked into the [[Light Stone]] at the end of the {{chap|Black &amp;amp; White}}, {{adv|Black}} ended up trapped inside the Pokémon Dream World.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS543|Abyssal Ruins]]&#039;&#039;, {{DL|Tao trio (Adventures)|Kyurem}} reverted {{DL|Tao trio (Adventures)|Zekrom}} into the [[Dark Stone]], trapping {{adv|N}} inside of it. Shortly after, {{adv|White}} was sucked into the Light Stone. Both were taken to the Pokémon Dream World, where they reunited with Black. In &#039;&#039;[[PS544|Dream World]]&#039;&#039;, Black, White, and N escaped from the Dream World as {{DL|Tao trio (Adventures)|Reshiram}} reassumed its true form.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{| style=&amp;quot;{{roundy|20px}}; float:right; text-align:center; border: 2px solid #{{psychic color dark}}; background: #{{psychic color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{grass color dark}}; background: #{{water color light}}; width:80px; padding:5px;&amp;quot;|&lt;br /&gt;
[[File:196Espeon Channel.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{dream color dark}}; background: #{{dream color light}}; width:80px; padding:5px;&amp;quot;|&lt;br /&gt;
[[File:196Espeon Dream.png|150px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Espeon|000}}&#039;s {{colorlink|Pokémon Channel|000|Channel}} artwork compared to its Dream World artwork.&lt;br /&gt;
|}&lt;br /&gt;
* The {{p|Pikachu}}, {{p|Ditto}}, {{p|Porygon}}, and {{p|Unown}} evolution families are the only non-{{pkmn2|starter}}, non-{{pkmn2|Legendary}}, non-{{pkmn2|Mythical}} evolution families introduced prior to Generation V that could never be obtained via the Dream World.&lt;br /&gt;
** Of these, the Unown evolution family is the only one that was never distributed through the Pokémon Global Link in an {{pkmn2|event}}.&lt;br /&gt;
* A scientist working for the [[Devon Corporation]] in {{game2|Ruby|Sapphire|Emerald}} mentions that he is trying to create a device that visually reproduces the dreams of Pokémon, but that he is not succeeding. Likewise, in the [[Pokémon anime]], the Devon Corporation is trying to construct a Dream Visualiser (evident in the episode &#039;&#039;[[AG017|Stairway to Devon]]&#039;&#039;).&lt;br /&gt;
** In {{g|Omega Ruby and Alpha Sapphire}}, he says that [[Fennel|a scientist]] from a [[Unova|faraway region]] is also working on the same project.&lt;br /&gt;
* The art style used for the Pokémon Dream World is not exclusive to the site; it has been used in various other parts of the franchise, including {{OBP|Pokémon Center|store}} stores and [[Pokémon Channel]], before the Dream World even emerged. This artwork continues to be used throughout the [[Pokémon Global Link]] website. The artwork has also been used for spirits in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039; and badges in the [[Nintendo Badge Arcade]].&lt;br /&gt;
* If the player does not have a [[Pokémon Black and White Versions 2|Pokémon Black 2 or Pokémon White 2]] game card currently in use on their account, when their page is loading, the player can see a glimpse of the [[List of Medals (Black 2 and White 2)|Medal]] status screen; this was possible even before Pokémon Black 2 and White 2 were released outside of Japan.&lt;br /&gt;
* {{p|Vigoroth}} is the only Pokémon completely unable to enter the Dream World, due to {{a|Vital Spirit}} being its only ability, as it prevents sleeping.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{dream color light}}|bordercolor={{dream color}}&lt;br /&gt;
|zh_cmn=夢境世界 &#039;&#039;Mèngjìng  Shìjiè&#039;&#039; {{tt|*|Taiwan}}&amp;lt;br&amp;gt;梦想世界 &#039;&#039;Mèngxiǎng  Shìjiè&#039;&#039; {{tt|*|Mainland China}}&lt;br /&gt;
|da=Pokémon-drømmeverdenen&lt;br /&gt;
|nl=Droomwereld&lt;br /&gt;
|fr=Pokémon Dream World&lt;br /&gt;
|de=Pokémon Dream World&lt;br /&gt;
|it=Pokémon Dream World&lt;br /&gt;
|ko=포켓몬 드림 월드 &#039;&#039;Pokémon Dream World&#039;&#039;&lt;br /&gt;
|es=Pokémon Dream World&lt;br /&gt;
|sv=Drömvärlden&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Side series}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.pokemon-gl.com/languages/ Pokémon Global Link website]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Websites]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Black and White]]&lt;br /&gt;
[[Category:Pokémon Black 2 and White 2]]&lt;br /&gt;
[[Category:Pokémon Dream World|*]]&lt;br /&gt;
[[Category:Pokémon Global Link]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Dream World]]&lt;br /&gt;
[[es:Pokémon Dream World]]&lt;br /&gt;
[[fr:Pokémon Dream World]]&lt;br /&gt;
[[it:Pokémon Dream World]]&lt;br /&gt;
[[ja:ポケモンドリームワールド]]&lt;br /&gt;
[[zh:寶可夢夢境世界]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Libero_(Ability)&amp;diff=3588124</id>
		<title>Libero (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Libero_(Ability)&amp;diff=3588124"/>
		<updated>2022-10-22T16:50:26Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Sync line with Protean (Ability)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Libero&lt;br /&gt;
|jpname=リベロ&lt;br /&gt;
|jptrans=Libero&lt;br /&gt;
|jptranslit=Ribero&lt;br /&gt;
|colorscheme=Fire&lt;br /&gt;
|gen=8&lt;br /&gt;
|text8=Changes the Pokémon&#039;s type to the type of the move it&#039;s about to use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Libero&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;リベロ&#039;&#039;&#039; &#039;&#039;Libero&#039;&#039;) is an [[Ability]] introduced in [[Generation VIII]]. It is the [[signature Ability]] of {{p|Scorbunny}}&#039;s [[evolution]]ary line.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Immediately before using any move (except {{m|Struggle}}), a Pokémon with Libero as its Ability will change its [[type]] to be the same type as the move it is using. Libero always causes the user to become a single-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Because Libero activates prior to executing a move, the user will receive [[same-type attack bonus]] on every move it uses (except Struggle and typeless {{m|Revelation Dance}}) regardless of the move&#039;s type, and will always hit with the move {{m|Toxic}}.&lt;br /&gt;
&lt;br /&gt;
When using a {{cat|Moves that call other moves|move that calls another move}} (such as {{m|Nature Power}}), the type of the called move will be considered. When using a {{cat|Moves that change type|move that can change type}} or if the move has been affected by {{m|Electrify}}, the type it changes to will be considered. When using a move that changes the user&#039;s type, such as {{m|Reflect Type}}, first Libero changes the user&#039;s type to the type of the move, then the move will either fail or change the user&#039;s type again. When using {{m|Curse}} (unless its type is changed by {{m|Electrify}}), if the user is not already {{type|Ghost}} prior to the activation of Libero, Libero will change the user to Ghost-type, then the user will use the Ghost-type effect of Curse on itself (regardless of {{m|Crafty Shield}} and {{m|Follow Me}} or {{m|Rage Powder}}).&lt;br /&gt;
&lt;br /&gt;
Libero will not activate if the move fails (unless it fails due to the activation of Libero), if the execution is interrupted entirely (such as by the effect of {{status|infatuation}} or {{status|confusion}}), or if the move is prevented by [[heavy rain]] or [[harsh sunlight|extremely harsh sunlight]]. Libero will activate even if the move misses, is blocked by a {{cat|protection moves|protection move}}, or fails to affect the opponent. Libero will still change the user&#039;s type when using {{m|Roar}}, {{m|Whirlwind}}, {{m|Trick-or-Treat}}, and {{m|Forest&#039;s Curse}}, regardless of whether the move successfully executes or not.&lt;br /&gt;
&lt;br /&gt;
The user&#039;s new type remains in effect until changed again or until the user is switched out; negating or replacing the Ability does not change the user back to their original type.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Libero has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Libero==&lt;br /&gt;
{{Ability/head|fire}}&lt;br /&gt;
{{ability/entry|813|Scorbunny|Fire|Fire|Blaze|None|Libero}}&lt;br /&gt;
{{ability/entry|814|Raboot|Fire|Fire|Blaze|None|Libero}}&lt;br /&gt;
{{ability/entry|815|Cinderace|Fire|Fire|Blaze|None|Libero}}&lt;br /&gt;
{{Ability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=fire|exp=yes|gen=Changes the Pokémon&#039;s type to the type of the move it&#039;s about to use.|image1=Leon Cinderace Libero Ground.png|image1p=Cinderace&amp;lt;br&amp;gt;({{color2|{{fire color dark}}|Ground (type)|Ground-type}})}}&lt;br /&gt;
{{movep|type=fire|ms=815|pkmn=Cinderace|method=When Cinderace is about to use a move, its type changes to match the move&#039;s type and the tuft of hair on its head starts glowing in a color that represents said type.}}&lt;br /&gt;
{{movebtm|type=fire|user=Leon (anime)|user1=Leon&#039;s Cinderace|startcode=JN129|startname=JN129|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The name of the Ability may refer to the {{wp|Defender (association_football)#Sweeper (libero)|libero}} position in {{wp|association football}}, also known as the sweeper or center-back.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|zh_yue=自由者 &#039;&#039;{{tt|Jihyàuhjé|Libero}}&#039;&#039;&lt;br /&gt;
|zh_cmn=自由者 &#039;&#039;{{tt|Zìyóuzhě|Libero}}&#039;&#039;&lt;br /&gt;
|fr=Libéro&lt;br /&gt;
|de=Libero&lt;br /&gt;
|it=Libero&lt;br /&gt;
|ko=리베로 &#039;&#039;Libero&#039;&#039;&lt;br /&gt;
|es=Líbero&lt;br /&gt;
|pt_br=Líbero&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Protean|Fire}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities only available as a Hidden Ability]]&lt;br /&gt;
[[Category:Abilities that change a Pokémon&#039;s type]]&lt;br /&gt;
[[de:Libero]]&lt;br /&gt;
[[es:Líbero]]&lt;br /&gt;
[[fr:Libéro]]&lt;br /&gt;
[[it:Libero]]&lt;br /&gt;
[[ja:リベロ]]&lt;br /&gt;
[[zh:自由者（特性）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Fan_terminology&amp;diff=3587079</id>
		<title>Appendix:Fan terminology</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Fan_terminology&amp;diff=3587079"/>
		<updated>2022-10-20T11:04:02Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Expand balltism description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokémon metagame&#039;&#039;&#039; has a wide range of &#039;&#039;&#039;fanmade terminology&#039;&#039;&#039; for various aspects of the games. These are colloquial terms originating from unofficial sources, and are not found within the games themselves. However, some terms originally coined by the fandom have been used officially, such as [[Eeveelution]] and {{Shiny}}; these terms are not listed here.&lt;br /&gt;
&lt;br /&gt;
==Pokémon terms==&lt;br /&gt;
===Early-route Pokémon===&lt;br /&gt;
A Pokémon found in the first few routes of the game. These can be divided into ones that are based on mammals that are either {{t|Normal}} or {{t|Dark}} types ({{p|Rattata}}, {{p|Sentret}}, {{p|Poochyena}}, {{p|Zigzagoon}}, {{p|Bidoof}}, {{p|Patrat}}, {{p|Lillipup}}, {{p|Purrloin}}, {{p|Bunnelby}},  {{p|Yungoos}}, {{p|Skwovet}}, {{p|Nickit}}, and {{p|Wooloo}}), birds that are {{t|Flying}} ({{p|Pidgey}}, {{p|Spearow}}, {{p|Hoothoot}}, {{p|Taillow}}, {{p|Wingull}}, {{p|Starly}}, {{p|Pidove}}, {{p|Fletchling}}, {{p|Pikipek}}, and {{p|Rookidee}}) and {{t|Bug}}s ({{p|Caterpie}}, {{p|Weedle}}, {{p|Ledyba}}, {{p|Spinarak}}, {{p|Wurmple}}, {{p|Kricketot}}, {{p|Sewaddle}}, {{p|Venipede}}, {{p|Scatterbug}}, {{p|Grubbin}}, {{p|Cutiefly}}, and {{p|Blipbug}}).&lt;br /&gt;
&lt;br /&gt;
===Electric rodents===&lt;br /&gt;
[[File:Gen VIII Electric Mice Artwork.jpg|thumb|left|250px|Artwork of the electric rodents and {{p|Mimikyu}}]]&lt;br /&gt;
{{redirect|Pikachu clone|the Pikachu that is a clone|Pikachutwo}}&lt;br /&gt;
A group of {{type|Electric}} Pokémon based on {{wp|rodent}}s, consisting of {{p|Pikachu}}, {{p|Raichu}} (sometimes omitted), {{p|Pichu}} (sometimes omitted), {{p|Plusle}}, {{p|Minun}}, {{p|Pachirisu}}, {{p|Emolga}}, {{p|Dedenne}}, {{p|Togedemaru}}, {{p|Morpeko}}, and {{p|Pawmi}}. Design-wise, all of them have electric sacs on their cheeks. All are in the {{egg|Fairy}} or {{egg|Field}} [[Egg Group]]s, and all have English names very close to being pure transliterations of their Japanese names. This group is also referred to as the &#039;&#039;&#039;Pikachu family&#039;&#039;&#039;, &#039;&#039;&#039;Pikachu clones&#039;&#039;&#039; or &#039;&#039;&#039;Pikaclones&#039;&#039;&#039;. An equivalent term used within the Japanese fandom is &#039;&#039;&#039;{{tt|電気袋組|でんきぶくろぐみ}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{p|Pachirisu}} is the only one revealed to actually be biologically related to Pikachu&#039;s evolutionary line.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon X and Y]], the [[Options/Battle BGs|&amp;quot;Stickers&amp;quot; battle menu background]] features all the members of the group that existed at the time. This is the only time that the group has ever been acknowledged in the {{pkmn|games}}.&lt;br /&gt;
&lt;br /&gt;
Character designer [[Ken Sugimori]] acknowledged the concept of the recurring &amp;quot;electric rodents&amp;quot; theme in an interview published in Volume 201 of the &#039;&#039;Nintendo Dream&#039;&#039; magazine.&amp;lt;ref&amp;gt;&#039;&#039;Nintendo Dream&#039;&#039; Vol. 201, January 2011 ([http://lavacutcontent.com/ken-sugimori-nintendo-dream-3/ Translation by Dr. Lava])&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
According to the official [https://www.facebook.com/Pokemon.official.Singapore/posts/2502021336791447 Pokémon Singapore&#039;s Facebook], the group are referred to as &#039;&#039;&#039;electric mice&#039;&#039;&#039;, and were featured in the &amp;quot;Mouse Pokémon&amp;quot; (Japanese: ねずみポケモン &#039;&#039;[https://www.pokemon.co.jp/goods/2019/12/191213_p02.html Nezumi  Pokémon]&#039;&#039;) collection of {{OBP|Pokémon Center|store}} merchandise.&lt;br /&gt;
&lt;br /&gt;
{{p|Marill}}, its evolutionary relatives, and {{p|Mimikyu}} are also sometimes referred to as Pikachu clones.&lt;br /&gt;
&lt;br /&gt;
===Elemental monkeys===&lt;br /&gt;
{{main|Elemental monkeys}}&lt;br /&gt;
{{p|Pansage}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Simisage}}, {{p|Simisear}}, and {{p|Simipour}}.&lt;br /&gt;
&lt;br /&gt;
===Game mascot===&lt;br /&gt;
{{main|Game mascot}}&lt;br /&gt;
A Pokémon that appears on the boxart of one of the [[Pokémon games]] in the [[core series]].&lt;br /&gt;
&lt;br /&gt;
===Hitmons===&lt;br /&gt;
{{main|Hitmons}}&lt;br /&gt;
{{p|Hitmonlee}}, {{p|Hitmonchan}}, {{p|Hitmontop}}, and sometimes {{p|Tyrogue}}.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kasekimera&#039;&#039;===&lt;br /&gt;
{{main|Fossil#Generation VIII|Fossil → Generation VIII}}&lt;br /&gt;
(Japanese: &#039;&#039;&#039;カセキメラ&#039;&#039;&#039; &#039;&#039;Kasekimera&#039;&#039;) is used within the Japanese fandom to collectively refer to Fossil Pokémon introduced in [[Generation VIII]]: {{p|Dracozolt}}, {{p|Arctozolt}}, {{p|Dracovish}}, and {{p|Arctovish}}. The term is derived from 化石 &#039;&#039;kaseki&#039;&#039; (fossil) and &#039;&#039;chimera&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Legendary duo===&lt;br /&gt;
{{main|Legendary duo}}&lt;br /&gt;
A group of two [[Legendary Pokémon|Legendary]] or [[Mythical Pokémon]] that share some association.&lt;br /&gt;
&lt;br /&gt;
====Eon duo====&lt;br /&gt;
{{main|Eon duo}}&lt;br /&gt;
{{p|Latios}} and {{p|Latias}}. Often referred to collectively as &#039;&#039;&#039;Lati@s&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Legendary trio===&lt;br /&gt;
{{main|Legendary trio}}&lt;br /&gt;
A group of three [[Legendary Pokémon|Legendary]] or [[Mythical Pokémon]] that share some association.&lt;br /&gt;
&lt;br /&gt;
====Weather trio====&lt;br /&gt;
{{main|Super-ancient Pokémon}}&lt;br /&gt;
{{p|Kyogre}}, {{p|Groudon}}, and {{p|Rayquaza}}. They are officially referred to as the super-ancient Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Mew variants===&lt;br /&gt;
A subset of [[Mythical Pokémon]]. Each of their base stats are 100 with a base stat total of 600, and share the same {{EV}} yield, with 3 HP EVs when defeated. They are available only as event Pokémon. Includes {{p|Mew}}, {{p|Celebi}}, {{p|Jirachi}}, {{p|Manaphy}}, {{p|Shaymin}}, and {{p|Victini}}. Sometimes referred to as Mythical fairies, although that term is also used to describe the [[lake guardians]].&lt;br /&gt;
&lt;br /&gt;
===Novelty Pokémon===&lt;br /&gt;
A Pokémon that possesses a unique trait, usually in battle.&lt;br /&gt;
&lt;br /&gt;
===Pseudo-legendary Pokémon===&lt;br /&gt;
{{main|Pseudo-legendary Pokémon}}&lt;br /&gt;
A Pokémon that has a three-stage evolutionary line, 1,250,000 experience at level 100, and a base stat total of exactly 600. Includes {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Salamence}}, {{p|Metagross}}, {{p|Garchomp}}, {{p|Hydreigon}}, {{p|Goodra}}, {{p|Kommo-o}}, and {{p|Dragapult}}.&lt;br /&gt;
&lt;br /&gt;
===Sub-Legendary Pokémon===&lt;br /&gt;
[[Legendary Pokémon]] that are permitted in [[battle facility|battle facilities]] and usually permitted in official tournaments. These Pokémon include {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Regirock}}, {{p|Regice}}, {{p|Registeel}}, {{p|Latias}}, {{p|Latios}}, {{p|Uxie}}, {{p|Mesprit}}, {{p|Azelf}}, {{p|Heatran}}, {{p|Regigigas}}, {{p|Cresselia}}, {{p|Cobalion}}, {{p|Terrakion}}, {{p|Virizion}}, {{p|Tornadus}}, {{p|Thundurus}}, {{p|Landorus}}, {{p|Type: Null}}, {{p|Silvally}}, {{p|Tapu Koko}}, {{p|Tapu Lele}}, {{p|Tapu Bulu}}, {{p|Tapu Fini}}, {{p|Kubfu}}, {{p|Urshifu}}, {{p|Regieleki}}, {{p|Regidrago}}, {{p|Glastrier}}, and {{p|Spectrier}}.&lt;br /&gt;
&lt;br /&gt;
A list in the data of [[Pokémon Sun and Moon]], named &amp;quot;sublegend&amp;quot; in the game code, groups the [[Ultra Beast]]s with all of the sub-Legendary Pokémon, despite them not being Legendary Pokémon.&lt;br /&gt;
&lt;br /&gt;
Legendary Pokémon that are not sub-Legendary Pokémon are officially known as [[Special Pokémon]].&lt;br /&gt;
&lt;br /&gt;
===Trio master===&lt;br /&gt;
{{main|Trio master}}&lt;br /&gt;
A [[Legendary Pokémon]] that is associated with and regarded as superior to (in in-universe lore) the members (or other members) of a [[Legendary trio]].&lt;br /&gt;
&lt;br /&gt;
===Type triangle===&lt;br /&gt;
A trio of types where one beats another and loses to another, such as {{t|Water}}-{{t|Grass}}-{{t|Fire}} or {{t|Dark}}-{{t|Fighting}}-{{t|Psychic}}.&lt;br /&gt;
&lt;br /&gt;
==Fan terms==&lt;br /&gt;
===Balltism===&lt;br /&gt;
A pejorative term used to describe fans who have a decision on catching Pokémon with a specific [[Poké Ball]]. Oftentimes this is a desire to have the Ball&#039;s color scheme, thematic properties or release animation align with the Pokémon it contains.&lt;br /&gt;
&lt;br /&gt;
===Dexit===&lt;br /&gt;
A term referring to the controversy surrounding [[Game Freak]]&#039;s announcement that some Pokémon would not be usable in the [[Generation VIII]] games. Derives from [[Pokédex]] and {{wp|Brexit}} (a debate between {{wp|United Kingdom|UK}} citizens that the UK (which is the basis of Galar, the main region within the generation) will leave the {{wp|European Union}}).&lt;br /&gt;
&lt;br /&gt;
===Genwunner===&lt;br /&gt;
A pejorative term used to describe fans who dislike elements of the Pokémon franchise released after [[Generation I]] (and, to a lesser extent, [[Generation II]]). A corruption of &amp;quot;Generation One&amp;quot;. Originated from the {{wp|Transformers}} fandom&#039;s term of &amp;quot;Geewun&amp;quot;, where some fans have a similar stance on their franchise. However, fanon terms relating to other generations in the franchise (such as Generations III or IV) are less often used.&lt;br /&gt;
&lt;br /&gt;
==Game terms==&lt;br /&gt;
===Boss===&lt;br /&gt;
The general concept of a {{wp|Boss (video gaming)|boss}} in video games may refer to special, strong opponents who must be defeated to obtain an important reward or advance past a particular point in the game. In the Pokémon games, there are various figures who may fit this description:&lt;br /&gt;
* Core games&lt;br /&gt;
** [[Gym Leader]]s: these are characters the player explicitly has to defeat if they wish to reach the Elite Four. Oftentimes, defeating a particular Gym Leader is also required for the player to advance past certain obstacles, especially those that require the use of an [[HM]].&lt;br /&gt;
** [[Elite Four]]: the &amp;quot;point&amp;quot; of the [[core series]] games is generally to beat the Elite Four, who will be stronger than any other Trainers the player has faced previously.&lt;br /&gt;
** {{pkmn|Champion}}: after beating the Elite Four, the player must also defeat the region&#039;s Champion in order to be allowed to enter the [[Hall of Fame]].&lt;br /&gt;
** [[Rival]]s: the player will often cross paths with a rival character, and usually they must face off with this character one last time before being able to face the Elite Four.&lt;br /&gt;
** [[Villainous team|Team]] leaders: the core games (and many [[spin-off Pokémon games|spin-offs]]) include villainous teams who the player will frequently cross paths with. In the course of the game, the player will eventually have to defeat various high-ranking members of these teams and ultimately their leader.&lt;br /&gt;
** {{tc|Tower Tycoon}}s, [[Frontier Brain]]s, {{tc|Subway Boss}}es, {{tc|Boss Trainer}}s, {{tc|Battle Chatelaine}}s and {{tc|Battle Legend}}s: these are the leaders of certain special [[Battle facility|battle facilities]] presented as an optional challenge once the player has beaten the Champion. Defeating them usually grants the player a [[Trainer Card level|special achievement]].&lt;br /&gt;
** [[Legendary Pokémon]]: the player will encounter these later in the game, usually resulting in a boss battle, unless the player has a [[Master Ball]]. Legendary Pokémon are hard to fight because of their generally large base stats. [[Eternatus (Pokémon)|Eternamax Eternatus]] fits the traditional &amp;quot;boss&amp;quot; terminology, as it has the highest base stats out of any Pokémon and is not obtainable in battle.&lt;br /&gt;
** [[Totem Pokémon]] are encountered at the end of every trial throughout the [[island challenge]], serving as the boss of each trial.&lt;br /&gt;
** [[Max Raid Battle]]s are co-op battles with a [[Dynamax]] or [[Gigantamax]] Pokémon, similar to a traditional boss battles as they are fought at various intervals throughout the game.&lt;br /&gt;
** [[Noble Pokémon]] are encountered during the story of Pokémon Legends: Arceus and need to be quelled through throwing balms (while optional, periodic battling makes this easier). This acts similar to a traditional RPG boss fight.&lt;br /&gt;
* Side games&lt;br /&gt;
** Pregymleader [[Justy]]: Justy is the leader of the [[Prestige Precept Center|Pre Gym]] in [[Pokémon Colosseum]] and {{Pokémon XD}}.&lt;br /&gt;
** {{tc|Area Leader}}s and {{tc|Mt BtlMaster}}: these are the heads of different [[Mt. Battle]] areas in [[Pokémon Colosseum]] and {{Pokémon XD}}.&lt;br /&gt;
** {{tc|Colosseum Leader}}s, {{tc|Colosseum Master}}s, and the [[Mysterial|Pokétopia Master]]: these are the heads of {{OBP|Colosseum|Pokétopia}}s in [[Pokémon Battle Revolution]].&lt;br /&gt;
* Spin-offs&lt;br /&gt;
**The [[Pokémon Mystery Dungeon series]] has various boss characters at different points in the story:&lt;br /&gt;
*** {{DL|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Bosses|Red Rescue Team and Blue Rescue Team → Bosses}}&lt;br /&gt;
*** {{DL|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Bosses|Explorers of Time and Explorers of Darkness → Bosses}}&lt;br /&gt;
*** {{DL|Pokémon Mystery Dungeon: Gates to Infinity|Bosses|Gates to Infinity → Bosses}}&lt;br /&gt;
*** {{DL|Pokémon Super Mystery Dungeon|Bosses|Super Mystery Dungeon → Bosses}}&lt;br /&gt;
**[[Shadow Mewtwo]]: the opponent in the final battle of the storyline of [[Pokkén Tournament]]&lt;br /&gt;
&lt;br /&gt;
===Collection terms===&lt;br /&gt;
====Living Pokédex====&lt;br /&gt;
{{main|Living Pokédex}}&lt;br /&gt;
Having a Pokémon of every species (available in that game) in the [[Pokémon Storage System]] at the same time.&lt;br /&gt;
&lt;br /&gt;
====Legitimate====&lt;br /&gt;
A Pokémon or item obtained without [[cheating]] or excessive [[glitch]] use. Typically this refers to a Pokémon or item obtained through normal gameplay, without any third party modifications to the game&#039;s ROM or RAM. &lt;br /&gt;
Pokémon obtained via [[Pseudorandom_number_generation_in_Pokémon#RNG_Abuse|RNG Abuse]], or via bugs that the player would run into naturally during normal gameplay, (Gen 3&#039;s [[List_of_glitches_(Generation_III)#Roaming_Pok.C3.A9mon_IV_bug|Roamer IV bug]] for example), are still typically considered legitimate as the game would generate those Pokémon within the bounds of what was possible to obtain naturally, in an unmodified instance of the game.&lt;br /&gt;
*Note that Legitimate does not inherently mean [[Appendix:Fan_terminology#Legal|Legal]], it is possible to encounter Pokémon during normal gameplay that have otherwise impossible attributes, and the [[The Pokémon Company]] would consider unauthorized. &lt;br /&gt;
** [[Wild_Area_News/2020#April_28_to_May_11.2C_2020|Hydro Pump Drilbur]] is an example of a Pokémon that is legitimately obtainable but [[Appendix:Fan_terminology#Illegal|Illegal]], as it was programmed with a [[Game move errors|Game move error]], and therefore The Pokémon Company does not permit its use online.&lt;br /&gt;
&lt;br /&gt;
=====Illegitimate=====&lt;br /&gt;
A Pokémon or item obtained via [[cheating]] or intentional [[glitch]] use. Typically this refers to a Pokémon or item obtained via any third party modifications to the game&#039;s ROM or RAM, or with the use of intentional glitches to drastically alter the game into a state where it produces Pokémon or items in a way it would never be able to during the course of normal gameplay. &lt;br /&gt;
* Illegitimate Pokémon and items are not limited to just those produced via cheating using third party tools, as Pokémon or items produced [[Cloning glitches]] or [[Arbitrary code execution]] would still fall into this category, even if the result would be considered [[Appendix:Fan_terminology#Legal|Legal]].&lt;br /&gt;
&lt;br /&gt;
=====Legal=====&lt;br /&gt;
A Pokémon or item in a state that is possible to achieve through normal gameplay. This means that regardless of what method was used to obtain it, one could obtain this Pokémon in its current state without [[cheating]] or intentional [[glitch]] use.&lt;br /&gt;
*Note that this is not inherently the same as [[Appendix:Fan_terminology#Legitimate|Legitimate]]. While most Legitimate Pokémon are also Legal, this term only refers to the current state of the Pokémon and whether it could be theoretically obtained in that state through normal gameplay. A Pokémon may still be Legal even if it was obtained through the use of third party modifications, cheats, glitches, etc.&lt;br /&gt;
&lt;br /&gt;
=====Illegal=====&lt;br /&gt;
A Pokémon or item in a state that is typically impossible to achieve through normal gameplay, and/or is disallowed by [[The Pokémon Company]]. This means that regardless of what method was used to obtain it, this Pokémon has at least one value that could only be obtained via [[cheating]], intentional [[glitch]] use, or via an oversight by the developers of the game that permitted it to be obtained. &lt;br /&gt;
* Note that a Pokémon can still be illegal even if permitted to be used online, having not been detected by the server&#039;s [[Cheating#Cheat_prevention_in_the_Pok.C3.A9mon_games|anti-cheat detection]], as the term refers to the Pokémon itself being in an unobtainable state, not necessarily whether it is detected by the game&#039;s anti-cheat.&lt;br /&gt;
**[[Shiny]] {{p|Keldeo}} is an example of a Pokémon that is illegal but remains usable online. It has never been obtainable in-game, nor distributed as an [[Event Pokémon]] in its Shiny form. Despite being a [[Appendix:Fan_terminology#Shiny-locked|Shiny-locked]] species, Shiny Keldeo is not detected by any anti-cheat in [[Generation V]] through [[Generation VIII]].&lt;br /&gt;
* It is also possible for illegal Pokémon or items to be obtained, or even generated by players who are not [[cheating]], having only interacted with the game via legitimate means, as a result of interference by other cheating players. &lt;br /&gt;
** One such instance would be [[breeding]] using a parent Pokémon that has an impossible combination of [[Poké Ball]] and [[species]], obtained via [[trade]] from a cheating player. A {{p|Cinderace}} in a [[Beast Ball]] for example, is currently an impossible combination due to Cinderace being unavailable to be captured in the wild. If bred, an illegal {{p|Scorbunny}} [[Egg]] would be produced, inheriting the Beast Ball from the illegal parent. &lt;br /&gt;
** Another instance would be a player joining a [[List_of_glitches_(Generation_VIII)#Hacked_Max_Raids|hacked Max Raid]] via [[Y-Comm]], (prior to Sword and Shield v1.2.1), and then catching the resulting illegal Pokémon, or receiving unobtainable item as a reward for defeating it. As a result, Pokémon and items that were impossible to receive via trade due to anti-cheat detection were made possible to obtain on an unmodified savefile, as the Pokémon and items are generated client-side by the non-cheating participant&#039;s game.&lt;br /&gt;
&lt;br /&gt;
====Untouched====&lt;br /&gt;
A Pokémon that is in the same state as it was obtained in. Specifically, it has gained no [[experience]], [[level]]s, {{EV}}s, or [[Ribbon]]s, had none of its [[move]]s changed or reordered, and has not [[Evolution|evolved]], gained [[Pokérus]], or had its pre-existing Pokérus become inactive. Commonly used to refer to [[event Pokémon]] and in-game [[gift Pokémon]].&lt;br /&gt;
&lt;br /&gt;
===Gameplay terms===&lt;br /&gt;
====6V====&lt;br /&gt;
Refers to a Pokémon with perfect/maximum [[individual values]] in all [[statistic|stats]].&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;5V&amp;quot; (a Pokémon with perfect/maximum individual values in five stats) is also commonly used due to the {{pkmn|breeding}} effect of [[Destiny Knot]], which was introduced in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
====Chaining====&lt;br /&gt;
A method used to repeatedly encounter the same Pokémon via a feature such as [[Poké Radar]] and [[DexNav]], which lines up the chance of getting a desired Pokémon. Chaining with the Poke Radar is often tried for the purposes of getting a shiny Pokémon of a specific species.&lt;br /&gt;
&lt;br /&gt;
====Cheating====&lt;br /&gt;
{{main|Cheating}}&lt;br /&gt;
The use of any device unauthorized by [[The Pokémon Company]] to modify a Pokémon game. Being found to have cheated in any way, or having a Pokémon that was obtained by cheating on another game will result in immediate disqualification from any official tournament, and disqualification from all future official tournaments. &lt;br /&gt;
&lt;br /&gt;
====EV training====&lt;br /&gt;
Intentionally battling Pokémon for the {{EV}}s they give out in order to ensure EVs are distributed in a specific way or capped.&lt;br /&gt;
&lt;br /&gt;
====Focus Miss/Stone Miss====&lt;br /&gt;
Derogatory terms for {{m|Focus Blast}} and {{m|Stone Edge}}, referring to the [[move]]s&#039; mediocre [[accuracy]].&lt;br /&gt;
&lt;br /&gt;
====Gear Station or Centrico Plaza trick====&lt;br /&gt;
Securing the D-pad or analog stick in one direction so that the player continuously walks around the circular {{DL|Battle Subway|Gear Station}} or {{DL|Lumiose City|Prism Tower|Centrico Plaza}}, resulting in an effortless refilling of [[Hidden Grotto]]es, increase in [[friendship]], hatching of {{pkmn|Egg}}s, and accumulation of [[Poké Mile]]s.&lt;br /&gt;
&lt;br /&gt;
====Grinding====&lt;br /&gt;
{{pkmn|training|Training}} a Pokémon to a certain [[level]] through repetitive battling.&lt;br /&gt;
&lt;br /&gt;
====Hatcher====&lt;br /&gt;
A Pokémon with the [[Ability]] {{a|Flame Body}}, {{a|Magma Armor}}, or {{a|Steam Engine}} such as {{p|Fletchinder}}, {{p|Slugma}}, and {{p|Rolycoly}} in the [[party]], mainly used for hatching {{pkmn|Egg}}s faster.&lt;br /&gt;
&lt;br /&gt;
====HM mule====&lt;br /&gt;
[[File:HM mule Bibarel.png|thumb|right|220px|A Bibarel that knows four field moves]]&lt;br /&gt;
A term used within parts of the fandom to refer to a Pokémon in a Trainer&#039;s party that is used for navigational support through the use of [[field move]]s—generally those taught by [[HM|Hidden Machines]]. HM mules will typically have three or four move slots occupied with field moves, allowing smooth passage through caves, across oceans, or past other obstacles at the expense of their battling capabilities.&lt;br /&gt;
&lt;br /&gt;
With the retirement of HMs and field moves from [[Generation VII]] onward, HM mules are no longer necessary. In Generation VII, the functions of HMs are replaced by [[Poké Ride]]s{{sup/7|SMUSUM}} and [[Secret Technique]]s{{sup/7|PE}}. In [[Pokémon Sword and Shield]], the [[Rotom Bike]]&#039;s Water Mode replaces {{m|Surf}} and the [[Flying Taxi]] replaces {{m|Fly}}. In [[Pokémon Legends: Arceus]], various [[Ride Pokémon (Hisui)|ride Pokémon]] provide similar functions, allowing the player to traverse through [[Hisui]] faster, swim through water, climb steep cliffs, and glide through the air. The [[Arc Phone]]&#039;s map allows players to warp between locations, replacing Fly.&lt;br /&gt;
&lt;br /&gt;
HM mules are often referred to as &#039;&#039;HM slaves&#039;&#039;. An equivalent term used within the Japanese fandom is &#039;&#039;&#039;{{tt|秘伝要員|ひでんよういん}}&#039;&#039;&#039;, with {{tt|秘伝|ひでん}} being from {{tt|秘伝マシン|ひでんマシン}} &#039;&#039;Hidden Machine&#039;&#039; followed by {{tt|要員|よういん}} &#039;&#039;personnel&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====HSOWA====&lt;br /&gt;
[[File:HSOWA HGSS.png|thumb|220px|right|A Skitty and a Wailord at the Day Care]]&lt;br /&gt;
The fan term HSOWA is an initialism that stands for &amp;quot;Hot Skitty On Wailord Action&amp;quot;. It is derived from the fact that {{p|Skitty}} and {{p|Wailord}} can {{pkmn|breeding|breed}} in the {{pkmn|games}} despite the massive size difference. It has reached cult status on some message boards. The term originates from GameFAQs.&lt;br /&gt;
&lt;br /&gt;
====IV breeding====&lt;br /&gt;
Intentionally [[breeding]] Pokémon to have a specific {{IV}} or set of IVs.&lt;br /&gt;
&lt;br /&gt;
====Masuda method====&lt;br /&gt;
{{main|Masuda method}}&lt;br /&gt;
The game mechanic that increases the likelihood of [[Shiny Pokémon]] to hatch from {{pkmn|Egg}}s if the parents are from differing real-world geographical locations. Named after [[Junichi Masuda]], who first documented this mechanic in [http://www.gamefreak.co.jp/blog/dir_english/?p=30 his blog].&lt;br /&gt;
&lt;br /&gt;
====Nuzlocke Challenge====&lt;br /&gt;
{{main|Nuzlocke Challenge}}&lt;br /&gt;
A special challenge playthrough of a Pokémon game in which the player must follow a set of self-enforced rules to make the game more difficult. Most notably, the player can only catch the first Pokémon they encounter on each route, and must release any Pokémon that faints. Named after the [http://nuzlocke.com/ comic series] of the same name that first proposed the type of playthrough.&lt;br /&gt;
&lt;br /&gt;
====Professor Oak Challenge====&lt;br /&gt;
A time-consuming challenge playthrough of a Pokémon game in which the player must fill up the [[Pokédex]] to its limit before taking on each [[Gym Leader]]. This challenge was created by user Chamale on {{wp|Reddit}}, and popularized by {{wp|YouTuber}} &#039;JohnStone&#039;.&lt;br /&gt;
&lt;br /&gt;
====Repel trick====&lt;br /&gt;
{{main|Appendix:Repel trick}}&lt;br /&gt;
Using [[Repel]]s and a lead Pokémon of a specific level to restrict [[wild Pokémon]] encounters to a specific Pokémon or group of Pokémon due to the maximum level at which wild Pokémon can appear.&lt;br /&gt;
&lt;br /&gt;
====Shiny-locked====&lt;br /&gt;
Referring to a Pokémon obtained in a particular game that is prevented from being {{Shiny}}.&lt;br /&gt;
&lt;br /&gt;
====Spinner trick====&lt;br /&gt;
Securing the D-pad or analogue stick in a single direction so that the player continuously walks into a [[spin tile]], resulting in an effortless increase in [[friendship]] and hatching of {{pkmn|Egg}}s. Often called the &amp;quot;Fuego trick&amp;quot; in {{game2|Diamond|Pearl|Platinum}} due to [[Fuego Ironworks]] being the optimal location for doing so.&lt;br /&gt;
&lt;br /&gt;
====Synchronizer====&lt;br /&gt;
Pokémon with the [[Ability]] {{a|Synchronize}} such as {{p|Abra}} and {{p|Ralts}} in the first place in the [[party]], mainly used for obtaining Pokémon with the desired [[Nature]].&lt;br /&gt;
&lt;br /&gt;
====Walking Pokémon====&lt;br /&gt;
{{main|Walking Pokémon}}&lt;br /&gt;
Pokémon that walk alongside their {{pkmn|Trainer}} when they normally would be inside their [[Poké Ball]]s outside of battle. Also referred to by fans as &#039;&#039;&#039;Pokémon following you&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Apriball====&lt;br /&gt;
{{main|Apricorn}}&lt;br /&gt;
Referring to the [[Poké Ball]]s crafted using [[Apricorn]]s in [[Johto]], [[Kanto]]{{sup/4|HGSS}}, or [[Galar]] regions, specifically the [[Heavy Ball|Heavy]], [[Lure Ball|Lure]], [[Friend Ball|Friend]], [[Love Ball|Love]], [[Level Ball|Level]], [[Fast Ball|Fast]], and [[Moon Ball]]s.&lt;br /&gt;
&lt;br /&gt;
Despite Poké Balls in {{g|Legends: Arceus}} also being craftable using Apricorns, this term doesn&#039;t refer to Poké Balls from the Hisui region.&lt;br /&gt;
&lt;br /&gt;
===Metagame terms===&lt;br /&gt;
{{main|Appendix:Metagame terminology}}&lt;br /&gt;
&lt;br /&gt;
===Technical terms===&lt;br /&gt;
===EVs===&lt;br /&gt;
{{main|Effort values}}&lt;br /&gt;
Effort values, often shortened to EVs, are capped permanent stat bonuses gained by defeating Pokémon, using items such as [[vitamin]]s or [[wing]]s, or using services such as those in [[Join Avenue]]. They ensure trained Pokémon are stronger than newly caught Pokémon.&lt;br /&gt;
&lt;br /&gt;
====AVs====&lt;br /&gt;
{{main|Awakening values}}&lt;br /&gt;
Awakening values, often shortened to AVs, are used in {{g|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} in place of EVs. AVs are used to increase a Pokémon&#039;s [[statistic|stats]], but are awarded through the use of [[Candy]] and [[level]]ing up, rather than by defeating other Pokémon in {{pkmn|battle}}s or consuming [[vitamin]]s. &lt;br /&gt;
&lt;br /&gt;
====ELs or GVs====&lt;br /&gt;
{{main|Effort level}}&lt;br /&gt;
Effort levels, often shortened to ELs, (referred to internally as &amp;quot;Ganbaru values&amp;quot;, often shortened to GVs), are a mechanic introduced in {{g|Legends: Arceus}}. Effort levels take the place of [[effort value]]s from previous games. Pokémon gain effort levels through the use of [[Grit]] items, but will initially begin with 0-3 ELs in each stat, with the amount being determined by the Pokémon&#039;s [[IV]]s.&lt;br /&gt;
&lt;br /&gt;
===IVs===&lt;br /&gt;
{{main|Individual values}}&lt;br /&gt;
Individual values, often shortened to IVs, are fixed values that can be inherited from the Pokémon&#039;s parents. They ensure Pokémon are genetically different.&lt;br /&gt;
&lt;br /&gt;
===PID or EC===&lt;br /&gt;
{{main|Personality value}}&lt;br /&gt;
A shortened version of the term personality value, a hidden value used to determine several properties of a Pokémon, including [[Shiny|Shininess]]. [[Generation VI]] onwards, this value is split into two separate values, with the latter being referred to as the Encryption Constant, often shortened to EC.&lt;br /&gt;
&lt;br /&gt;
====PSV or ESV====&lt;br /&gt;
Pokémon Shiny Value, often shortened to PSV, and Egg Shiny Value, often shortened to ESV, are values derived from a Pokémon or [[Egg]]&#039;s [[personality value]], designed as an easy way to tell if the Pokémon or Egg will appear as {{Shiny}} for a given player, if the value is the same as that player&#039;s Trainer Shiny Value, (often shortened to TSV).&lt;br /&gt;
&lt;br /&gt;
===TID or SID===&lt;br /&gt;
{{main|Trainer ID}}&lt;br /&gt;
Trainer ID, often shorted to TID, is the 5 to 6 digit value displayed on the player&#039;s [[Trainer card]], [[League Card]], or in-game save menu. The Secret ID, often shortened to SID, is a hidden 4 or 5 digit value used alongside the Trainer ID to determine which Pokémon will appear as {{Shiny}} for the player, according to the Pokémon&#039;s [[personality value]].&lt;br /&gt;
&lt;br /&gt;
====TSV====&lt;br /&gt;
Trainer Shiny Value, often shortened to TSV, is a value derived from the player&#039;s [[Trainer ID]] and Secret ID, designed as an easy way to tell if a given [[Egg]] or Pokémon will be shiny for the player, if their Egg Shiny Value, (often shortened to ESV), or Pokémon Shiny Value, (often shortened to PSV) is the same value as the player&#039;s Trainer Shiny Value.&lt;br /&gt;
&lt;br /&gt;
===OT===&lt;br /&gt;
{{main|Original Trainer}}&lt;br /&gt;
Original Trainer, often shortened to OT, is the Trainer who originally [[Caught Pokémon|caught]], hatched, received, [[Snagging|snagged]], or otherwise obtained a Pokémon. The Original Trainer of a Pokémon is displayed in the Pokémon&#039;s [[summary]] page.&lt;br /&gt;
&lt;br /&gt;
===RNG or RNG Abuse===&lt;br /&gt;
{{main|Pseudorandom number generation in Pokémon}}&lt;br /&gt;
Refers to the Random Number Generator, or the practice of manipulating it through the use of fan-made software (commonly referred to as RNG Abuse), in order to obtain [[Shiny Pokémon]] or Pokémon with specific {{IV}}s—both endeavors which would otherwise leave a lot up to chance.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Fanon terminology|*]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Terminologie des fans]]&lt;br /&gt;
[[ja:ポケモン対戦スラング一覧]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Brilliant_Diamond_and_Shining_Pearl&amp;diff=3453988</id>
		<title>Pokémon Brilliant Diamond and Shining Pearl</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Brilliant_Diamond_and_Shining_Pearl&amp;diff=3453988"/>
		<updated>2022-01-09T21:46:47Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: I can&amp;#039;t wikicode&lt;/p&gt;
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&lt;div&gt;{{Infobox game|colorscheme=Brilliant Diamond|bordercolorscheme=Shining Pearl&lt;br /&gt;
|name=Pokémon Brilliant Diamond&lt;br /&gt;
|name2=Pokémon Shining Pearl&lt;br /&gt;
|jname=ポケットモンスター ブリリアントダイヤモンド&lt;br /&gt;
|jname2=ポケットモンスター シャイニングパール&lt;br /&gt;
|boxart=Brilliant Diamond EN boxart.png&lt;br /&gt;
|boxart2=Shining Pearl EN boxart.png&lt;br /&gt;
|caption=Pokémon Brilliant Diamond&#039;s boxart, [[Game mascot|featuring]] {{p|Dialga}}&lt;br /&gt;
|caption2=Pokémon Shining Pearl&#039;s boxart, [[Game mascot|featuring]] {{p|Palkia}}&lt;br /&gt;
|jbox=Brilliant Diamond JP boxart.png&lt;br /&gt;
|jbox2=Shining Pearl JP boxart.png&lt;br /&gt;
|jcaption=Pokémon Brilliant Diamond Japanese boxart&lt;br /&gt;
|jcaption2=Pokémon Shining Pearl Japanese boxart&lt;br /&gt;
|category=RPG&lt;br /&gt;
|gen_series=[[Generation VIII]] [[core series]]&lt;br /&gt;
|players=1-2, 4 players simultaneous&lt;br /&gt;
|platform=[[Nintendo Switch]]&lt;br /&gt;
|link_method=Wireless, [[Nintendo Switch Online]]&lt;br /&gt;
|release_date_ja=November 19, 2021&lt;br /&gt;
|release_date_au=November 19, 2021&lt;br /&gt;
|release_date_eu=November 19, 2021&lt;br /&gt;
|release_date_na=November 19, 2021&lt;br /&gt;
|release_date_hk=November 19, 2021&lt;br /&gt;
|release_date_tw=November 19, 2021&lt;br /&gt;
|release_date_kr=November 19, 2021&lt;br /&gt;
|publisher=[[Nintendo]]/[[The Pokémon Company]]&lt;br /&gt;
|developer=[https://www.ilca.co.jp/ ILCA, Inc.]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=PG&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+&lt;br /&gt;
|staff=no&lt;br /&gt;
|stafflink=&lt;br /&gt;
|website_ja=[https://www.pokemon.co.jp/ex/bdsp/ Pokémon.co.jp]&lt;br /&gt;
|website_en=[https://diamondpearl.pokemon.com/ Official site]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-brilliant-diamond-and-pokemon-shining-pearl/ Pokémon.com]&amp;lt;br&amp;gt;[https://www.nintendo.com/games/detail/pokemon-brilliant-diamond-switch/ Nintendo.com (Brilliant Diamond)]&amp;lt;br&amp;gt;[https://www.nintendo.com/games/detail/pokemon-shining-pearl-switch/ Nintendo.com (Shining Pearl)]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Brilliant Diamond&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター ブリリアントダイヤモンド&#039;&#039;&#039; &#039;&#039;Pocket Monsters Brilliant Diamond&#039;&#039;)  and &#039;&#039;&#039;Pokémon Shining Pearl&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター シャイニングパール&#039;&#039;&#039; &#039;&#039;Pocket Monsters Shining Pearl&#039;&#039;) are the second paired [[Generation VIII]] games that are enhanced [[remake]]s of the [[Generation IV|fourth-generation]] titles {{game|Diamond and Pearl|s}}.&lt;br /&gt;
&lt;br /&gt;
The games were announced worldwide on the {{pkmn|25th Anniversary}} of the release of {{game|Red and Green|s}} on February 27, 2021 at 12 am JST through [[Pokémon Press Conference|Pokémon Presents]]. The paired versions were released worldwide for [[Nintendo Switch]] on November 19, 2021. All copies of the game are playable in nine languages: Japanese, English, German, Spanish, French, Italian, Korean, and Simplified and Traditional Chinese. These are the first [[core series]] games not to be developed directly by [[Game Freak]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Overall, the game&#039;s graphical style is different compared to [[Pokémon Sword and Shield]]. The camera returns to a mostly top-down viewing angle similar to the original Diamond and Pearl, while the player and NPCs appear with chibi proportions in the overworld but regular proportions in battle. The regular overworld uses [[random encounter]]s only, while Pokémon Hideaways in the [[Grand Underground]] use [[symbol encounter]]s.&lt;br /&gt;
&lt;br /&gt;
Like in the originals, the games only include Pokémon from the first four [[generation]]s; therefore, the games include a total of 493 Pokémon.&lt;br /&gt;
&lt;br /&gt;
===New features===&lt;br /&gt;
* [[The Underground]] has been replaced with the [[Grand Underground]].&lt;br /&gt;
* [[Pal Park]] has been replaced with [[Ramanas Park]].&lt;br /&gt;
* The [[Global Trade Station]] (GTS) has been replaced with the [[Global Wonder Station]] (GWS).&lt;br /&gt;
* [[Amity Square]] now supports up to six [[walking Pokémon]] instead of just one. It retains the limitation that only &amp;quot;cute&amp;quot; Pokémon may walk, although as in Platinum, the starters and their evolutions are included, and now {{p|Eevee}} and its evolutions are supported as well.&lt;br /&gt;
** The player may also pose for screenshots and save them to the Nintendo Switch&#039;s Album.&lt;br /&gt;
** The [[Poffin]]-making minigame can now be performed inside Amity Square. The player&#039;s walking Pokémon surround the bowl during the minigame, visibly reacting to the player&#039;s cooking.&lt;br /&gt;
* With the Nintendo Switch&#039;s lack of a bottom screen, the [[Pokétch]] may now be either absent from the screen, present in the top right corner of the screen, or enlarged to take up the majority of the screen (during which the regular overworld in the background has a blur filter applied). These three different methods of viewing are switched between using the R button. The touch screen or a pointer cursor can be used to control the Pokétch while it uses the enlarged screen.&lt;br /&gt;
** [[HM]]s have been removed; instead, the Pokétch has a new &amp;quot;Hidden Moves&amp;quot; app allowing the player to call wild Pokémon to perform [[field move]]s corresponding to the original game&#039;s HMs. These wild Pokémon are the same regardless of location: {{p|Bidoof}} for {{m|Rock Smash}} and {{m|Cut}}, {{p|Staraptor}} for {{m|Fly}} and {{m|Defog}}, and {{p|Bibarel}} for {{m|Strength}}, {{m|Rock Climb}}, {{m|Surf}}, and {{m|Waterfall}}.&lt;br /&gt;
*** Hidden Moves now skip the splash screen animation when used multiple times in the same area.&lt;br /&gt;
* The [[Town Map]] now has new features allowing it to show the locations of [[Honey Tree]]s (distinguishing between Honey Trees with no [[Honey]], Honey Trees with Honey but no [[wild Pokémon]], and Honey Trees with wild Pokémon) and [[Berry|Berries]] that can be picked.&lt;br /&gt;
** Due to this, the Pokétch&#039;s Berry Searcher app has been removed, as it would be redundant.&lt;br /&gt;
* The miniature sprites used for all Pokémon between [[Generation III]] and {{pkmn|Sword and Shield}} now have a different appearance, no longer looking pixelated.&lt;br /&gt;
* The icons that represent types have undergone numerous changes. For example, the plain circle icon for the [[Normal (type)|Normal type]] now depicts two nubs resembling {{p|Bidoof}}&#039;s ears.&lt;br /&gt;
* Pokémon now have different [[Cry|cries]] when they [[Fainting|faint]].&lt;br /&gt;
* Each [[Gym Leader]] can now be rematched once per day after the [[National Pokédex]] has been obtained.&lt;br /&gt;
* If the [[Nintendo Switch]] system being used has save data from previous mainline Pokémon games, the player may talk to an NPC in [[Floaroma Town]] to receive a [[Mythical Pokémon]]:&lt;br /&gt;
** {{p|Jirachi}}, if {{pkmn|Sword and Shield}} save data exists.&lt;br /&gt;
** {{p|Mew}}, if [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] save data exists.&lt;br /&gt;
* A new [[Key Item]] has been added: the [[DS Sounds]]. It is very similar to the [[GB Sounds]] from [[Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold and SoulSilver]], and can be used to replace the music in the game with the original versions of the songs from Diamond and Pearl. It is obtained from the Sound Designer, a [[Guitarist (Trainer class)|guitarist]] who appears in [[Game Freak#In the games|Game Freak]]&#039;s house on [[Valor Lakefront]] after the player enters the [[Hall of Fame]].&lt;br /&gt;
&lt;br /&gt;
===Features from {{game|Platinum}}===&lt;br /&gt;
* {{p|Rotom}} can change forms in [[Rotom&#039;s Room]]. The [[Secret Key (Sinnoh)|Secret Key]] is no longer event-exclusive, and is obtained after [[catch]]ing {{p|Rotom}} in the [[Old Chateau]].&lt;br /&gt;
** Like in [[Generation V]] onward, Rotom&#039;s forms have different types.&lt;br /&gt;
* {{p|Giratina}}&#039;s Origin Forme is included. The [[Griseous Orb]] is now obtained from the Distortion Room in [[Ramanas Park]] after defeating Origin Forme Giratina in battle.&lt;br /&gt;
** As Giratina can only be caught in [[Turnback Cave]], the Origin Forme Giratina in the Distortion Room is shown in a shadow-based form when fought to signify it cannot be caught.&lt;br /&gt;
* {{p|Shaymin}}&#039;s Sky Forme is included. The NPC in [[Floaroma Town]] who gives the [[Gracidea]] in Platinum is present.&lt;br /&gt;
* As in every game since Platinum, entering the [[Hall of Fame]] causes [[List of wild Pokémon from in-game events|in-game event Pokémon]] who have been defeated to reappear, so they are not [[permanently missable Pokémon|permanently missable]].&lt;br /&gt;
* [[Foreign Pokédex entries]] exist for all Pokémon, rather than only for a select few.&lt;br /&gt;
* It is possible to buy ten jars of [[Honey]] simultaneously.&lt;br /&gt;
* The [[Bicycle]] can be ridden inside [[gate]]s.&lt;br /&gt;
&lt;br /&gt;
===Features from later generations===&lt;br /&gt;
* The {{t|Fairy}} type has been added. The [[Roseli Berry]], [[Pixie Plate]], and {{p|Arceus}}&#039;s Fairy-type form have also been added to accommodate for this.&lt;br /&gt;
* The {{t|Steel}} type no longer resists {{t|Ghost}} and {{t|Dark}}.&lt;br /&gt;
* The player may have one [[walking Pokémon]] anywhere in the overworld outside of [[Amity Square]]. The feature is unlocked after visiting Amity Square once, and can be used with Pokémon outside of those that could walk in the original Amity Square.&lt;br /&gt;
** As in Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!, different Pokémon walk at different speeds, and the player may directly interact with their walking Pokémon.&lt;br /&gt;
** Though all Pokémon available in the game have existing walking animations, some Pokémon (such as Onix and Ekans) do not use them for an unknown reason and instead just slide around the map behind the player.&lt;br /&gt;
* At the beginning of the game, the player can choose from eight different appearances (four for [[Lucas (game)|Lucas]] and four for [[Dawn (game)|Dawn]]), which feature different skin tones and hair colors.&lt;br /&gt;
* [[Trainer customization]] is now available. The Metronome Style Shop, where outfits can be purchased, replaces the location of what used to be the [[Veilstone Game Corner]], while the prize exchange house has been replaced with a functionally useless storage building.&lt;br /&gt;
** An early-purchase bonus [[event]] gives the player character an outfit based on their design in {{game|Platinum}}.&lt;br /&gt;
* The [[Apricorn]] [[Poké Ball]]s return, albeit as event-exclusive items.&lt;br /&gt;
* The Autosave option returns from Sword and Shield.&lt;br /&gt;
* The [[Exp. Share]] functions how it has since Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!. Rather than an item, Exp. Share is a background mechanic that applies to the player&#039;s [[party]] from the start of the game and cannot be turned off.&lt;br /&gt;
* Two battle screen features present since {{g|Sun and Moon}} continue to appear: &lt;br /&gt;
** [[Type effectiveness]] is shown in the move selection screen.&lt;br /&gt;
** The player can press the Y button to bring up a Bag sub-menu for [[Poké Ball]]s in wild battles.&lt;br /&gt;
* The [[Pokémon Box Link]] returns (albeit no longer as an item), allowing the [[Pokémon Storage System]] to be accessed from anywhere (besides [[Gym]]s and the interior of the [[Pokémon League (Sinnoh)|Pokémon League]]). This ability is obtained from [[Bebe]] in [[Jubilife City]] following the defeat of the [[Team Galactic Grunt (Trainer class)|Team Galactic Grunt]]s.&lt;br /&gt;
* The [[Pokémon Nursery]] replaces the [[Pokémon Day Care]].&lt;br /&gt;
* [[Origin mark]]s return. A [[Origin mark#Brilliant Diamond and Shining Pearl icon|new origin mark]] that corresponds to these games has been added.&lt;br /&gt;
* Like in Sword and Shield, [[affection]] has been merged with [[friendship]], meaning that friendship now results in affection bonuses.&lt;br /&gt;
* [[Critical capture]]s return.&lt;br /&gt;
** The [[Catching Charm]] returns from Sword and Shield. It is given out by one of the [[Game Freak#In the games|Game Director]]s on [[Valor Lakefront]] after reaching the criteria for obtaining the [[Regional Pokédex]] [[diploma]].&lt;br /&gt;
* [[Hidden Abilities]] return.&lt;br /&gt;
** [[Ability Patch]]es return from Sword and Shield. They can be purchased from the [[Battle Park (Sinnoh)|Battle Park]]&#039;s Exchange Service Corner for 200 [[Battle Point|BP]].&lt;br /&gt;
* [[Terrain]] returns, excluding {{m|Psychic Terrain}}.&lt;br /&gt;
* [[Shigeki Morimoto#In-game cameo appearance|Morimoto]] is now present on [[Sinnoh Route 213|Route 213]] as a [[Swimmer (Trainer class)|swimmer]], being available to battle once per day after the [[Hall of Fame]] has been entered. After the first time he is defeated, he rewards the player with an [[Oval Charm]].&lt;br /&gt;
* [[Hyper Training]], [[Bottle Cap]]s and [[Gold Bottle Cap]]s return. A [[Veteran (Trainer class)|veteran]] in the [[Battle Park (Sinnoh)|Battle Park]]&#039;s Exchange Service Corner can Hyper Train the player&#039;s [[level]] 100 Pokémon in exchange for Bottle Caps and Gold Bottle Caps.&lt;br /&gt;
* The [[Rotom Catalog]] returns from Sword and Shield. It is obtained after {{p|Rotom}} first enters one of the appliances in [[Rotom&#039;s Room]], though at first it only contains Rotom&#039;s normal form and the appliance that it entered to obtain the catalog. The other appliances can then be taken from Rotom&#039;s Room to add them to the catalog.&lt;br /&gt;
* The [[Shiny Charm]] returns, albeit only increasing the chance of an [[Pokémon Egg|Egg]] containing a [[Shiny Pokémon]].&lt;br /&gt;
* The [[Pokédex]] can show [[List of Pokémon with form differences|form differences]] and [[Foreign Pokédex entries|foreign languages]] from the start, rather than having to be upgraded to unlock these features. The NPCs who originally gave the Pokédex these features will still attempt to upgrade the Pokédex, only to find that it does not need any upgrades.&lt;br /&gt;
* Though the [[Running Shoes]] return and still must be obtained before the player can run, there is no longer a button that must be held down in order to run; instead, the player runs by default after the Running Shoes have been obtained, like in Sword and Shield, provided they are using the joystick. If using the D-Pad, holding down B is necessary to run, as in prior generations.&lt;br /&gt;
* The [[HP]] bar drains noticeably faster than in Diamond and Pearl.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mXVztcEjcJk &amp;quot;How much FASTER is the HP bar in Pokemon Brilliant Diamond &amp;amp; Shining Pearl from 25 November 2021]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pokémon names are no longer rendered in all-caps, now using the proper case.&lt;br /&gt;
&lt;br /&gt;
===Returning features===&lt;br /&gt;
* Seals return for the first time since HeartGold and SoulSilver, and are now called [[Sticker]]s.&lt;br /&gt;
** The player may now earn Stickers from completing Super Contest Shows or by defeating Gym Leaders.&lt;br /&gt;
** There are now &amp;quot;over 90&amp;quot; different Stickers in the game, up from 77. &amp;quot;Ribbon Sticker C&amp;quot; and &amp;quot;Ribbon Sticker D&amp;quot; have been seen in screenshots as new Stickers.&lt;br /&gt;
** Up to twenty Stickers may be placed on a [[Ball Capsule]], up from eight.&lt;br /&gt;
** The menu for positioning Stickers on a Ball Capsule now supports 3D movement for more detailed placement.&lt;br /&gt;
** The boy in the easternmost house of [[Solaceon Town]] no longer awards letter Stickers for showing him the different forms of {{P|Unown}}, instead awarding extra Ball Capsules.&lt;br /&gt;
* [[Pokémon Super Contest]]s return for the first time since Platinum, and are renamed Super Contest Shows.&lt;br /&gt;
** Ball Capsules and Stickers are now used during the Visual round in place of [[Accessory|Accessories]].&lt;br /&gt;
** The points earned during the rounds are now named Hype Points.&lt;br /&gt;
** An unspecified mechanic appears to involve adding up the Hype Points of all four competitors and comparing it to a target score.&lt;br /&gt;
** Contests now support online connectivity.&lt;br /&gt;
* The [[Union Room]] returns for the first time since [[Generation V]].&lt;br /&gt;
** There are now two rooms, called the &amp;quot;Local Room&amp;quot; and &amp;quot;Global Room&amp;quot;, the latter of which newly supports online connections.&lt;br /&gt;
* The Manaphy Egg is obtainable through an event for the first time since Generation IV. It is now an early-purchase bonus [[event]].&lt;br /&gt;
* [[TM]]s are single-use again, which was the case for all Pokémon games before Generation V.&lt;br /&gt;
** Unlike in {{2v2|Diamond|Pearl}}, however, TMs have repeatable acquisition methods. Most NPCs who give TMs now give three of the same TM, while [[Gym Leader]]s give five of the reward TM with the badge. All TMs can also be bought in the Grand Underground by trading Spheres.&lt;br /&gt;
* The [[National Pokédex]] returns in a core series game for the first time since [[Pokémon Omega Ruby and Alpha Sapphire]] (though it only features the first 493 Pokémon, as in the original Diamond and Pearl).&lt;br /&gt;
* Despite the removal of [[HM]]s, [[field moves]] return for the first time since Pokémon Omega Ruby and Alpha Sapphire. The eight hidden moves corresponding to the original game&#039;s HMs can only be used outside of battle from the [[Pokétch]], but the field moves which were not originally HMs (namely {{m|Flash}}, {{m|Dig}}, {{m|Teleport}}, {{m|Soft-Boiled}}, {{m|Milk Drink}}, and {{m|Sweet Scent}}) can be used outside of battle by Pokémon in the [[party]] like in the original. {{m|Chatter}} is an exception to this, being unusable outside of battle due to the [[Nintendo Switch]] lacking a microphone.&lt;br /&gt;
* The [[Berry]] growing mechanic returns.&lt;br /&gt;
* [[Honey Tree]]s return for the first time since Platinum.&lt;br /&gt;
* [[Footprint]]s are displayed in the [[Pokédex]] for the first time since [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]].&lt;br /&gt;
* The [[Bicycle]] is obtainable for the first time since Pokémon Omega Ruby and Alpha Sapphire.&lt;br /&gt;
* The [[Badge]]-polishing feature returns. The Badge case can be viewed from the [[Trainer Card (game)|Trainer Card]].&lt;br /&gt;
* The Key Items [[Vs. Seeker]] and [[Poké Radar]] both return.&lt;br /&gt;
* The [[Moss Rock]], [[Ice Rock]], and [[special magnetic field]] have returned following their removal in Sword and Shield. As in Sword and Shield, most of the Pokémon that evolve using these methods can still evolve using [[Evolution stone]]s instead, although the [[Ice Stone]] is not obtainable, and {{p|Nosepass}} was not given a second evolution method. &lt;br /&gt;
* Several [[move]]s that were [[Unusable moves|unusable]] in Sword and Shield have returned: {{m|Flash}}, {{m|Sketch}}, {{m|Hidden Power}}, {{m|Tail Glow}}, {{m|Psycho Boost}}, {{m|Heart Swap}}, {{m|Rock Climb}}, {{m|Chatter}}, {{m|Judgment}}, {{m|Dark Void}}, {{m|Seed Flare}}, and {{m|Toxic Thread}}. However, other moves that were unusable in Sword and Shield remain unusable in these games, even those that were usable in Diamond and Pearl. More information can be found [[List of moves by availability (Generation VIII)|here]].&lt;br /&gt;
* Like in games prior to Sword and Shield, the [[Escape Rope]] is a consumable item in the Other Items category.&lt;br /&gt;
&lt;br /&gt;
===Connectivity===&lt;br /&gt;
The game is planned to receive [[Pokémon HOME]] connectivity at some point in 2022. The game does not support [[Ranked Battle]]s.&lt;br /&gt;
&lt;br /&gt;
====[[Game-exclusive Pokémon]]====&lt;br /&gt;
The following Pokémon are only obtainable in one game of this pair.&amp;lt;ref&amp;gt;https://diamondpearl.pokemon.com/en-us/story/&amp;lt;/ref&amp;gt; In order to obtain Pokémon exclusive to the other game of this pair, they must be [[trade]]d from that game.&amp;lt;!-- Alternatively, all Pokémon listed below will be able to be [[transfer]]red from previous games via [[Pokémon HOME]].--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Brilliant Diamond color}}; border:5px solid #{{Brilliant Diamond color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Brilliant Diamond&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background:white; border:1px solid #{{Brilliant Diamond color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentrytm|010|Caterpie|1|Bug}}&lt;br /&gt;
{{Moveentrytm|011|Metapod|1|Bug}}&lt;br /&gt;
{{Moveentrytm|012|Butterfree|2|Bug|Flying}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground}}&lt;br /&gt;
{{Moveentrytm|058|Growlithe|1|Fire}}&lt;br /&gt;
{{Moveentrytm|059|Arcanine|1|Fire}}&lt;br /&gt;
{{Moveentrytm|086|Seel|1|Water}}&lt;br /&gt;
{{Moveentrytm|087|Dewgong|2|Water|Ice}}&lt;br /&gt;
{{Moveentrytm|123|Scyther|2|Bug|Flying}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz|1|Electric}}&lt;br /&gt;
{{Moveentrytm|198|Murkrow|2|Dark|Flying}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying}}&lt;br /&gt;
{{Moveentrytm|212|Scizor|2|Bug|Steel}}&lt;br /&gt;
{{Moveentrytm|239|Elekid|1|Electric}}&lt;br /&gt;
{{Moveentrytm|243|Raikou|1|Electric}}&lt;br /&gt;
{{Moveentrytm|244|Entei|1|Fire}}&lt;br /&gt;
{{Moveentrytm|245|Suicune|1|Water}}&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|247|Pupitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|250|Ho-Oh|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|273|Seedot|1|Grass}}&lt;br /&gt;
{{Moveentrytm|274|Nuzleaf|2|Grass|Dark}}&lt;br /&gt;
{{Moveentrytm|275|Shiftry|2|Grass|Dark}}&lt;br /&gt;
{{Moveentrytm|303|Mawile|2|Steel|Fairy}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal}}&lt;br /&gt;
{{Moveentrytm|338|Solrock|2|Rock|Psychic}}&lt;br /&gt;
{{Moveentrytm|352|Kecleon|1|Normal}}&lt;br /&gt;
{{Moveentrytm|408|Cranidos|1|Rock}}&lt;br /&gt;
{{Moveentrytm|409|Rampardos|1|Rock}}&lt;br /&gt;
{{Moveentrytm|430|Honchkrow|2|Dark|Flying}}&lt;br /&gt;
{{Moveentrytm|434|Stunky|2|Poison|Dark}}&lt;br /&gt;
{{Moveentrytm|435|Skuntank|2|Poison|Dark}}&lt;br /&gt;
{{Moveentrytm|466|Electivire|1|Electric}}&lt;br /&gt;
{{Moveentrytm|472|Gliscor|2|Ground|Flying}}&lt;br /&gt;
{{Moveentrytm|483|Dialga|2|Steel|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Shining Pearl color}}; border:5px solid #{{Shining Pearl color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shining Pearl&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background:white; border:1px solid #{{Shining Pearl color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentrytm|013|Weedle|2|Bug|Poison}}&lt;br /&gt;
{{Moveentrytm|014|Kakuna|2|Bug|Poison}}&lt;br /&gt;
{{Moveentrytm|015|Beedrill|2|Bug|Poison}}&lt;br /&gt;
{{Moveentrytm|023|Ekans|1|Poison}}&lt;br /&gt;
{{Moveentrytm|024|Arbok|1|Poison}}&lt;br /&gt;
{{Moveentrytm|037|Vulpix|1|Fire}}&lt;br /&gt;
{{Moveentrytm|038|Ninetales|1|Fire}}&lt;br /&gt;
{{Moveentrytm|079|Slowpoke|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|126|Magmar|1|Fire}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug}}&lt;br /&gt;
{{Moveentrytm|144|Articuno|2|Ice|Flying}}&lt;br /&gt;
{{Moveentrytm|145|Zapdos|2|Electric|Flying}}&lt;br /&gt;
{{Moveentrytm|146|Moltres|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|199|Slowking|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|200|Misdreavus|1|Ghost}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal}}&lt;br /&gt;
{{Moveentrytm|234|Stantler|1|Normal}}&lt;br /&gt;
{{Moveentrytm|240|Magby|1|Fire}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying}}&lt;br /&gt;
{{Moveentrytm|270|Lotad|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|271|Lombre|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|272|Ludicolo|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost}}&lt;br /&gt;
{{Moveentrytm|336|Seviper|1|Poison}}&lt;br /&gt;
{{Moveentrytm|337|Lunatone|2|Rock|Psychic}}&lt;br /&gt;
{{Moveentrytm|371|Bagon|1|Dragon}}&lt;br /&gt;
{{Moveentrytm|372|Shelgon|1|Dragon}}&lt;br /&gt;
{{Moveentrytm|373|Salamence|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|410|Shieldon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|411|Bastiodon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|429|Mismagius|1|Ghost}}&lt;br /&gt;
{{Moveentrytm|431|Glameow|1|Normal}}&lt;br /&gt;
{{Moveentrytm|432|Purugly|1|Normal}}&lt;br /&gt;
{{Moveentrytm|467|Magmortar|1|Fire}}&lt;br /&gt;
{{Moveentrytm|484|Palkia|2|Water|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Gaming magazine {{wp|Famitsu}} gave Pokémon Brilliant Diamond and Shining Pearl a score of 34 out of 40.&amp;lt;ref&amp;gt;[https://nintendoeverything.com/famitsu-review-scores-december-8-2021/ Famitsu review scores - December 8, 2021 - Nintendo Everything]&amp;lt;/ref&amp;gt; {{wp|IGN}} rated the games a &amp;quot;Great&amp;quot; 8.0/10,&amp;lt;ref&amp;gt;[https://www.ign.com/articles/pokemon-brilliant-diamond-shining-pearl-review Pokémon Brilliant Diamond and Shining Pearl Review - IGN]&amp;lt;/ref&amp;gt; commenting that they lean &amp;quot;on the past, with all of its triumphs and tripwires.&amp;quot; Both Pokémon Brilliant Diamond and Shining Pearl hold a rating of 73% on {{wp|Metacritic}}.&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/switch/pokemon-brilliant-diamond Pokémon Brilliant Diamond for Switch Reviews - Metacritic]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/switch/pokemon-shining-pearl Pokémon Shining Pearl for Switch Reviews - Metacritic]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
The games sold over 6 million units in their launch week.&amp;lt;ref&amp;gt;[https://www.nintendolife.com/news/2021/12/pokemon-diamond-and-pearl-remakes-passed-6-million-sales-in-launch-week Pokémon Diamond And Pearl Remakes Passed 6 Million Sales In Launch Week - Nintendo Life]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Brilliant Diamond color}}; border:3px solid #{{Shining Pearl color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Shining Pearl color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{Shining Pearl color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{Shining Pearl color light}}&amp;quot; | Official note&lt;br /&gt;
! style=&amp;quot;background:#{{Shining Pearl color light}}&amp;quot; | More information&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| Original release&lt;br /&gt;
| N/A&lt;br /&gt;
| Initial release. This version is officially playable using a physical Game Card in a Switch whose internet connection remains off.&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.0&lt;br /&gt;
| November 11, 2021&amp;lt;ref group=note&amp;gt;This patch was distributed 8 days before the game&#039;s official release. Digital preloads, which opened on November 12, also included the patch.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Adds multiplayer and online communications to the [[Grand Underground]], [[Pokémon Super Contest|Super Contest Shows]], and the [[Union Room]].&lt;br /&gt;
* Adds [[Mystery Gift]].&lt;br /&gt;
* Adds [[Ramanas Park]].&lt;br /&gt;
* Adds the opening and ending movie.&lt;br /&gt;
| &lt;br /&gt;
* The Union Room only supports connection with 1 other player at a time.&lt;br /&gt;
* Certain Trainers&#039; teams were adjusted.&lt;br /&gt;
* The delay in HP bar animation has been increased.&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| November 17, 2021&lt;br /&gt;
| &lt;br /&gt;
* Optimized Ver. 1.1.0 update data.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1.1.2&lt;br /&gt;
| December 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Fixed some issues that would prevent the game from progressing under certain circumstances.&lt;br /&gt;
* Some issues have also been fixed for more pleasant gameplay.&lt;br /&gt;
|&lt;br /&gt;
* Menu glitch is fixed&lt;br /&gt;
* Nursery cloning glitch is fixed&lt;br /&gt;
* [[Flower Paradise]] glitch is fixed{{fact|reason=Too vague, what about it was fixed?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.3&lt;br /&gt;
| December 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Fixed some issues for more pleasant gameplay.&lt;br /&gt;
|&lt;br /&gt;
* More menu glitches are fixed&lt;br /&gt;
* Surfing on land glitch is fixed&lt;br /&gt;
* NPC Trainers&#039; Pokémon no longer know unusable moves, e.g. [[Fantina]]&#039;s {{p|Banette}} no longer knows {{m|Snatch}}&lt;br /&gt;
* Removed Shaymin event from [[Flower Paradise]] &amp;lt;ref&amp;gt;[https://www.reddit.com/r/PokemonBDSP/comments/rltzem/has_anyone_got_the_113_update_yet/hpib1az/?context=3 Reddit - Has anyone got the 1.1.3 update yet?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| TBA&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Enables the Colosseum area of [[Pokémon Center]]s.&lt;br /&gt;
* Increases the number of players that can be connected simultaneously in the Union Room.&lt;br /&gt;
* Adds greeting and [[Ball Capsule|Capsule Decoration]] functions to the Union Room.&lt;br /&gt;
* Enables the [[Global Wonder Station]].&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Brilliant Diamond logo.png|English Brilliant Diamond logo&lt;br /&gt;
Pokémon Shining Pearl logo.png|English Shining Pearl logo&lt;br /&gt;
Pokémon Brilliant Diamond logo JP.png|Japanese Brilliant Diamond logo&lt;br /&gt;
Pokémon Shining Pearl logo JP.png|Japanese Shining Pearl logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{| style=&amp;quot;{{roundy|20px}}; float:right; text-align:center; border: 2px solid #{{electric color dark}}; background: #{{electric color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{diamond color light}}; width:80px; padding:5px;&amp;quot;|&lt;br /&gt;
[[File:Spr 4d 025 m.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{shining pearl color dark}}; background: #{{brilliant diamond color light}}; width:80px; padding:5px;&amp;quot;|&lt;br /&gt;
[[File:025Pikachu BDSP.png|80px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Male {{pcolor|Pikachu|000}}&#039;s sprite in {{color2|000|Pokémon Diamond and Pearl Versions|Diamond and Pearl}} compared to its artwork in Brilliant Diamond and Shining Pearl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The artwork of both humans and most Pokémon for these games is based on their sprites in the original {{game|Diamond and Pearl|s}}.&lt;br /&gt;
* The design of the ambiguous Dialga/Palkia statue in [[Eterna City]] resembles [[:File:Dialkia statue.png|its design]] from the [[Pokémon Adventures]] {{pkmn|manga}}.&lt;br /&gt;
* These are the first pair of remakes not to include any Pokémon introduced in the later [[generation]]s after the original games.&amp;lt;!--In the Let&#039;s Go games, aside from Meltan and Melmetal, there was also the original Pokémon that have a Mega Evolution form or a Alolan regional variant.--&amp;gt;&lt;br /&gt;
* These are the first core games in which {{p|Latias}} and {{p|Latios}} can both be obtained in a single save file without requiring [[Trade|trading]], [[transfer]]ring, or [[event]]s.&lt;br /&gt;
* These are the first core games in which the other two [[starter Pokémon]] that weren&#039;t chosen at the beginning of the game can later be found in the wild, if {{g|X and Y}}&#039;s [[Friend Safari]] is excluded.&lt;br /&gt;
* The majority of the game&#039;s Pokedex entries are recycled from {{game|Diamond and Pearl|s}}, though some feature slight wording changes.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Brilliant Diamond color}}|bordercolor={{Shining Pearl color light}}&lt;br /&gt;
|ja=ポケットモンスター ブリリアントダイヤモンド・シャイニングパール&lt;br /&gt;
|zh_yue={{tt|寶可夢 晶燦鑽石／明亮珍珠|Pokémon Jīngchaan Jyunsehk / Mìhngleuhng Jānjyū}}&lt;br /&gt;
|zh_cmn={{tt|寶可夢 晶燦鑽石／明亮珍珠&amp;lt;br&amp;gt;宝可梦 晶灿钻石／明亮珍珠|Bǎokěmèng Jīngcàn Zuànshí / Míngliàng Zhēnzhū}}&lt;br /&gt;
|fr=Pokémon Diamant Étincelant et Perle Scintillante&lt;br /&gt;
|de=Pokémon Strahlender Diamant und Leuchtende Perle&lt;br /&gt;
|it=Pokémon Diamante Lucente e Perla Splendente&lt;br /&gt;
|ko={{tt|포켓몬스터 브릴리언트 다이아몬드・샤이닝 펄|Pocket Monsters Brilliant Diamond &amp;amp; Shining Pearl}}&lt;br /&gt;
|es=Pokémon Diamante Brillante y Perla Reluciente&lt;br /&gt;
}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Core series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Brilliant Diamond and Shining Pearl|*]]&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Strahlender Diamant und Leuchtende Perle]]&lt;br /&gt;
[[es:Pokémon Diamante Brillante y Pokémon Perla Reluciente]]&lt;br /&gt;
[[fr:Pokémon Diamant Étincelant et Perle Scintillante]]&lt;br /&gt;
[[it:Pokémon Diamante Lucente e Perla Splendente]]&lt;br /&gt;
[[ja:ポケットモンスター ブリリアントダイヤモンド・シャイニングパール]]&lt;br /&gt;
[[zh:宝可梦 晶灿钻石／明亮珍珠]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Brilliant_Diamond_and_Shining_Pearl&amp;diff=3453986</id>
		<title>Pokémon Brilliant Diamond and Shining Pearl</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Brilliant_Diamond_and_Shining_Pearl&amp;diff=3453986"/>
		<updated>2022-01-09T21:44:44Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Fixed patch notes about flower paradise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game|colorscheme=Brilliant Diamond|bordercolorscheme=Shining Pearl&lt;br /&gt;
|name=Pokémon Brilliant Diamond&lt;br /&gt;
|name2=Pokémon Shining Pearl&lt;br /&gt;
|jname=ポケットモンスター ブリリアントダイヤモンド&lt;br /&gt;
|jname2=ポケットモンスター シャイニングパール&lt;br /&gt;
|boxart=Brilliant Diamond EN boxart.png&lt;br /&gt;
|boxart2=Shining Pearl EN boxart.png&lt;br /&gt;
|caption=Pokémon Brilliant Diamond&#039;s boxart, [[Game mascot|featuring]] {{p|Dialga}}&lt;br /&gt;
|caption2=Pokémon Shining Pearl&#039;s boxart, [[Game mascot|featuring]] {{p|Palkia}}&lt;br /&gt;
|jbox=Brilliant Diamond JP boxart.png&lt;br /&gt;
|jbox2=Shining Pearl JP boxart.png&lt;br /&gt;
|jcaption=Pokémon Brilliant Diamond Japanese boxart&lt;br /&gt;
|jcaption2=Pokémon Shining Pearl Japanese boxart&lt;br /&gt;
|category=RPG&lt;br /&gt;
|gen_series=[[Generation VIII]] [[core series]]&lt;br /&gt;
|players=1-2, 4 players simultaneous&lt;br /&gt;
|platform=[[Nintendo Switch]]&lt;br /&gt;
|link_method=Wireless, [[Nintendo Switch Online]]&lt;br /&gt;
|release_date_ja=November 19, 2021&lt;br /&gt;
|release_date_au=November 19, 2021&lt;br /&gt;
|release_date_eu=November 19, 2021&lt;br /&gt;
|release_date_na=November 19, 2021&lt;br /&gt;
|release_date_hk=November 19, 2021&lt;br /&gt;
|release_date_tw=November 19, 2021&lt;br /&gt;
|release_date_kr=November 19, 2021&lt;br /&gt;
|publisher=[[Nintendo]]/[[The Pokémon Company]]&lt;br /&gt;
|developer=[https://www.ilca.co.jp/ ILCA, Inc.]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=PG&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+&lt;br /&gt;
|staff=no&lt;br /&gt;
|stafflink=&lt;br /&gt;
|website_ja=[https://www.pokemon.co.jp/ex/bdsp/ Pokémon.co.jp]&lt;br /&gt;
|website_en=[https://diamondpearl.pokemon.com/ Official site]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-brilliant-diamond-and-pokemon-shining-pearl/ Pokémon.com]&amp;lt;br&amp;gt;[https://www.nintendo.com/games/detail/pokemon-brilliant-diamond-switch/ Nintendo.com (Brilliant Diamond)]&amp;lt;br&amp;gt;[https://www.nintendo.com/games/detail/pokemon-shining-pearl-switch/ Nintendo.com (Shining Pearl)]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Brilliant Diamond&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター ブリリアントダイヤモンド&#039;&#039;&#039; &#039;&#039;Pocket Monsters Brilliant Diamond&#039;&#039;)  and &#039;&#039;&#039;Pokémon Shining Pearl&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター シャイニングパール&#039;&#039;&#039; &#039;&#039;Pocket Monsters Shining Pearl&#039;&#039;) are the second paired [[Generation VIII]] games that are enhanced [[remake]]s of the [[Generation IV|fourth-generation]] titles {{game|Diamond and Pearl|s}}.&lt;br /&gt;
&lt;br /&gt;
The games were announced worldwide on the {{pkmn|25th Anniversary}} of the release of {{game|Red and Green|s}} on February 27, 2021 at 12 am JST through [[Pokémon Press Conference|Pokémon Presents]]. The paired versions were released worldwide for [[Nintendo Switch]] on November 19, 2021. All copies of the game are playable in nine languages: Japanese, English, German, Spanish, French, Italian, Korean, and Simplified and Traditional Chinese. These are the first [[core series]] games not to be developed directly by [[Game Freak]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Overall, the game&#039;s graphical style is different compared to [[Pokémon Sword and Shield]]. The camera returns to a mostly top-down viewing angle similar to the original Diamond and Pearl, while the player and NPCs appear with chibi proportions in the overworld but regular proportions in battle. The regular overworld uses [[random encounter]]s only, while Pokémon Hideaways in the [[Grand Underground]] use [[symbol encounter]]s.&lt;br /&gt;
&lt;br /&gt;
Like in the originals, the games only include Pokémon from the first four [[generation]]s; therefore, the games include a total of 493 Pokémon.&lt;br /&gt;
&lt;br /&gt;
===New features===&lt;br /&gt;
* [[The Underground]] has been replaced with the [[Grand Underground]].&lt;br /&gt;
* [[Pal Park]] has been replaced with [[Ramanas Park]].&lt;br /&gt;
* The [[Global Trade Station]] (GTS) has been replaced with the [[Global Wonder Station]] (GWS).&lt;br /&gt;
* [[Amity Square]] now supports up to six [[walking Pokémon]] instead of just one. It retains the limitation that only &amp;quot;cute&amp;quot; Pokémon may walk, although as in Platinum, the starters and their evolutions are included, and now {{p|Eevee}} and its evolutions are supported as well.&lt;br /&gt;
** The player may also pose for screenshots and save them to the Nintendo Switch&#039;s Album.&lt;br /&gt;
** The [[Poffin]]-making minigame can now be performed inside Amity Square. The player&#039;s walking Pokémon surround the bowl during the minigame, visibly reacting to the player&#039;s cooking.&lt;br /&gt;
* With the Nintendo Switch&#039;s lack of a bottom screen, the [[Pokétch]] may now be either absent from the screen, present in the top right corner of the screen, or enlarged to take up the majority of the screen (during which the regular overworld in the background has a blur filter applied). These three different methods of viewing are switched between using the R button. The touch screen or a pointer cursor can be used to control the Pokétch while it uses the enlarged screen.&lt;br /&gt;
** [[HM]]s have been removed; instead, the Pokétch has a new &amp;quot;Hidden Moves&amp;quot; app allowing the player to call wild Pokémon to perform [[field move]]s corresponding to the original game&#039;s HMs. These wild Pokémon are the same regardless of location: {{p|Bidoof}} for {{m|Rock Smash}} and {{m|Cut}}, {{p|Staraptor}} for {{m|Fly}} and {{m|Defog}}, and {{p|Bibarel}} for {{m|Strength}}, {{m|Rock Climb}}, {{m|Surf}}, and {{m|Waterfall}}.&lt;br /&gt;
*** Hidden Moves now skip the splash screen animation when used multiple times in the same area.&lt;br /&gt;
* The [[Town Map]] now has new features allowing it to show the locations of [[Honey Tree]]s (distinguishing between Honey Trees with no [[Honey]], Honey Trees with Honey but no [[wild Pokémon]], and Honey Trees with wild Pokémon) and [[Berry|Berries]] that can be picked.&lt;br /&gt;
** Due to this, the Pokétch&#039;s Berry Searcher app has been removed, as it would be redundant.&lt;br /&gt;
* The miniature sprites used for all Pokémon between [[Generation III]] and {{pkmn|Sword and Shield}} now have a different appearance, no longer looking pixelated.&lt;br /&gt;
* The icons that represent types have undergone numerous changes. For example, the plain circle icon for the [[Normal (type)|Normal type]] now depicts two nubs resembling {{p|Bidoof}}&#039;s ears.&lt;br /&gt;
* Pokémon now have different [[Cry|cries]] when they [[Fainting|faint]].&lt;br /&gt;
* Each [[Gym Leader]] can now be rematched once per day after the [[National Pokédex]] has been obtained.&lt;br /&gt;
* If the [[Nintendo Switch]] system being used has save data from previous mainline Pokémon games, the player may talk to an NPC in [[Floaroma Town]] to receive a [[Mythical Pokémon]]:&lt;br /&gt;
** {{p|Jirachi}}, if {{pkmn|Sword and Shield}} save data exists.&lt;br /&gt;
** {{p|Mew}}, if [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] save data exists.&lt;br /&gt;
* A new [[Key Item]] has been added: the [[DS Sounds]]. It is very similar to the [[GB Sounds]] from [[Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold and SoulSilver]], and can be used to replace the music in the game with the original versions of the songs from Diamond and Pearl. It is obtained from the Sound Designer, a [[Guitarist (Trainer class)|guitarist]] who appears in [[Game Freak#In the games|Game Freak]]&#039;s house on [[Valor Lakefront]] after the player enters the [[Hall of Fame]].&lt;br /&gt;
&lt;br /&gt;
===Features from {{game|Platinum}}===&lt;br /&gt;
* {{p|Rotom}} can change forms in [[Rotom&#039;s Room]]. The [[Secret Key (Sinnoh)|Secret Key]] is no longer event-exclusive, and is obtained after [[catch]]ing {{p|Rotom}} in the [[Old Chateau]].&lt;br /&gt;
** Like in [[Generation V]] onward, Rotom&#039;s forms have different types.&lt;br /&gt;
* {{p|Giratina}}&#039;s Origin Forme is included. The [[Griseous Orb]] is now obtained from the Distortion Room in [[Ramanas Park]] after defeating Origin Forme Giratina in battle.&lt;br /&gt;
** As Giratina can only be caught in [[Turnback Cave]], the Origin Forme Giratina in the Distortion Room is shown in a shadow-based form when fought to signify it cannot be caught.&lt;br /&gt;
* {{p|Shaymin}}&#039;s Sky Forme is included. The NPC in [[Floaroma Town]] who gives the [[Gracidea]] in Platinum is present.&lt;br /&gt;
* As in every game since Platinum, entering the [[Hall of Fame]] causes [[List of wild Pokémon from in-game events|in-game event Pokémon]] who have been defeated to reappear, so they are not [[permanently missable Pokémon|permanently missable]].&lt;br /&gt;
* [[Foreign Pokédex entries]] exist for all Pokémon, rather than only for a select few.&lt;br /&gt;
* It is possible to buy ten jars of [[Honey]] simultaneously.&lt;br /&gt;
* The [[Bicycle]] can be ridden inside [[gate]]s.&lt;br /&gt;
&lt;br /&gt;
===Features from later generations===&lt;br /&gt;
* The {{t|Fairy}} type has been added. The [[Roseli Berry]], [[Pixie Plate]], and {{p|Arceus}}&#039;s Fairy-type form have also been added to accommodate for this.&lt;br /&gt;
* The {{t|Steel}} type no longer resists {{t|Ghost}} and {{t|Dark}}.&lt;br /&gt;
* The player may have one [[walking Pokémon]] anywhere in the overworld outside of [[Amity Square]]. The feature is unlocked after visiting Amity Square once, and can be used with Pokémon outside of those that could walk in the original Amity Square.&lt;br /&gt;
** As in Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!, different Pokémon walk at different speeds, and the player may directly interact with their walking Pokémon.&lt;br /&gt;
** Though all Pokémon available in the game have existing walking animations, some Pokémon (such as Onix and Ekans) do not use them for an unknown reason and instead just slide around the map behind the player.&lt;br /&gt;
* At the beginning of the game, the player can choose from eight different appearances (four for [[Lucas (game)|Lucas]] and four for [[Dawn (game)|Dawn]]), which feature different skin tones and hair colors.&lt;br /&gt;
* [[Trainer customization]] is now available. The Metronome Style Shop, where outfits can be purchased, replaces the location of what used to be the [[Veilstone Game Corner]], while the prize exchange house has been replaced with a functionally useless storage building.&lt;br /&gt;
** An early-purchase bonus [[event]] gives the player character an outfit based on their design in {{game|Platinum}}.&lt;br /&gt;
* The [[Apricorn]] [[Poké Ball]]s return, albeit as event-exclusive items.&lt;br /&gt;
* The Autosave option returns from Sword and Shield.&lt;br /&gt;
* The [[Exp. Share]] functions how it has since Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!. Rather than an item, Exp. Share is a background mechanic that applies to the player&#039;s [[party]] from the start of the game and cannot be turned off.&lt;br /&gt;
* Two battle screen features present since {{g|Sun and Moon}} continue to appear: &lt;br /&gt;
** [[Type effectiveness]] is shown in the move selection screen.&lt;br /&gt;
** The player can press the Y button to bring up a Bag sub-menu for [[Poké Ball]]s in wild battles.&lt;br /&gt;
* The [[Pokémon Box Link]] returns (albeit no longer as an item), allowing the [[Pokémon Storage System]] to be accessed from anywhere (besides [[Gym]]s and the interior of the [[Pokémon League (Sinnoh)|Pokémon League]]). This ability is obtained from [[Bebe]] in [[Jubilife City]] following the defeat of the [[Team Galactic Grunt (Trainer class)|Team Galactic Grunt]]s.&lt;br /&gt;
* The [[Pokémon Nursery]] replaces the [[Pokémon Day Care]].&lt;br /&gt;
* [[Origin mark]]s return. A [[Origin mark#Brilliant Diamond and Shining Pearl icon|new origin mark]] that corresponds to these games has been added.&lt;br /&gt;
* Like in Sword and Shield, [[affection]] has been merged with [[friendship]], meaning that friendship now results in affection bonuses.&lt;br /&gt;
* [[Critical capture]]s return.&lt;br /&gt;
** The [[Catching Charm]] returns from Sword and Shield. It is given out by one of the [[Game Freak#In the games|Game Director]]s on [[Valor Lakefront]] after reaching the criteria for obtaining the [[Regional Pokédex]] [[diploma]].&lt;br /&gt;
* [[Hidden Abilities]] return.&lt;br /&gt;
** [[Ability Patch]]es return from Sword and Shield. They can be purchased from the [[Battle Park (Sinnoh)|Battle Park]]&#039;s Exchange Service Corner for 200 [[Battle Point|BP]].&lt;br /&gt;
* [[Terrain]] returns, excluding {{m|Psychic Terrain}}.&lt;br /&gt;
* [[Shigeki Morimoto#In-game cameo appearance|Morimoto]] is now present on [[Sinnoh Route 213|Route 213]] as a [[Swimmer (Trainer class)|swimmer]], being available to battle once per day after the [[Hall of Fame]] has been entered. After the first time he is defeated, he rewards the player with an [[Oval Charm]].&lt;br /&gt;
* [[Hyper Training]], [[Bottle Cap]]s and [[Gold Bottle Cap]]s return. A [[Veteran (Trainer class)|veteran]] in the [[Battle Park (Sinnoh)|Battle Park]]&#039;s Exchange Service Corner can Hyper Train the player&#039;s [[level]] 100 Pokémon in exchange for Bottle Caps and Gold Bottle Caps.&lt;br /&gt;
* The [[Rotom Catalog]] returns from Sword and Shield. It is obtained after {{p|Rotom}} first enters one of the appliances in [[Rotom&#039;s Room]], though at first it only contains Rotom&#039;s normal form and the appliance that it entered to obtain the catalog. The other appliances can then be taken from Rotom&#039;s Room to add them to the catalog.&lt;br /&gt;
* The [[Shiny Charm]] returns, albeit only increasing the chance of an [[Pokémon Egg|Egg]] containing a [[Shiny Pokémon]].&lt;br /&gt;
* The [[Pokédex]] can show [[List of Pokémon with form differences|form differences]] and [[Foreign Pokédex entries|foreign languages]] from the start, rather than having to be upgraded to unlock these features. The NPCs who originally gave the Pokédex these features will still attempt to upgrade the Pokédex, only to find that it does not need any upgrades.&lt;br /&gt;
* Though the [[Running Shoes]] return and still must be obtained before the player can run, there is no longer a button that must be held down in order to run; instead, the player runs by default after the Running Shoes have been obtained, like in Sword and Shield, provided they are using the joystick. If using the D-Pad, holding down B is necessary to run, as in prior generations.&lt;br /&gt;
* The [[HP]] bar drains noticeably faster than in Diamond and Pearl.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mXVztcEjcJk &amp;quot;How much FASTER is the HP bar in Pokemon Brilliant Diamond &amp;amp; Shining Pearl from 25 November 2021]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pokémon names are no longer rendered in all-caps, now using the proper case.&lt;br /&gt;
&lt;br /&gt;
===Returning features===&lt;br /&gt;
* Seals return for the first time since HeartGold and SoulSilver, and are now called [[Sticker]]s.&lt;br /&gt;
** The player may now earn Stickers from completing Super Contest Shows or by defeating Gym Leaders.&lt;br /&gt;
** There are now &amp;quot;over 90&amp;quot; different Stickers in the game, up from 77. &amp;quot;Ribbon Sticker C&amp;quot; and &amp;quot;Ribbon Sticker D&amp;quot; have been seen in screenshots as new Stickers.&lt;br /&gt;
** Up to twenty Stickers may be placed on a [[Ball Capsule]], up from eight.&lt;br /&gt;
** The menu for positioning Stickers on a Ball Capsule now supports 3D movement for more detailed placement.&lt;br /&gt;
** The boy in the easternmost house of [[Solaceon Town]] no longer awards letter Stickers for showing him the different forms of {{P|Unown}}, instead awarding extra Ball Capsules.&lt;br /&gt;
* [[Pokémon Super Contest]]s return for the first time since Platinum, and are renamed Super Contest Shows.&lt;br /&gt;
** Ball Capsules and Stickers are now used during the Visual round in place of [[Accessory|Accessories]].&lt;br /&gt;
** The points earned during the rounds are now named Hype Points.&lt;br /&gt;
** An unspecified mechanic appears to involve adding up the Hype Points of all four competitors and comparing it to a target score.&lt;br /&gt;
** Contests now support online connectivity.&lt;br /&gt;
* The [[Union Room]] returns for the first time since [[Generation V]].&lt;br /&gt;
** There are now two rooms, called the &amp;quot;Local Room&amp;quot; and &amp;quot;Global Room&amp;quot;, the latter of which newly supports online connections.&lt;br /&gt;
* The Manaphy Egg is obtainable through an event for the first time since Generation IV. It is now an early-purchase bonus [[event]].&lt;br /&gt;
* [[TM]]s are single-use again, which was the case for all Pokémon games before Generation V.&lt;br /&gt;
** Unlike in {{2v2|Diamond|Pearl}}, however, TMs have repeatable acquisition methods. Most NPCs who give TMs now give three of the same TM, while [[Gym Leader]]s give five of the reward TM with the badge. All TMs can also be bought in the Grand Underground by trading Spheres.&lt;br /&gt;
* The [[National Pokédex]] returns in a core series game for the first time since [[Pokémon Omega Ruby and Alpha Sapphire]] (though it only features the first 493 Pokémon, as in the original Diamond and Pearl).&lt;br /&gt;
* Despite the removal of [[HM]]s, [[field moves]] return for the first time since Pokémon Omega Ruby and Alpha Sapphire. The eight hidden moves corresponding to the original game&#039;s HMs can only be used outside of battle from the [[Pokétch]], but the field moves which were not originally HMs (namely {{m|Flash}}, {{m|Dig}}, {{m|Teleport}}, {{m|Soft-Boiled}}, {{m|Milk Drink}}, and {{m|Sweet Scent}}) can be used outside of battle by Pokémon in the [[party]] like in the original. {{m|Chatter}} is an exception to this, being unusable outside of battle due to the [[Nintendo Switch]] lacking a microphone.&lt;br /&gt;
* The [[Berry]] growing mechanic returns.&lt;br /&gt;
* [[Honey Tree]]s return for the first time since Platinum.&lt;br /&gt;
* [[Footprint]]s are displayed in the [[Pokédex]] for the first time since [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]].&lt;br /&gt;
* The [[Bicycle]] is obtainable for the first time since Pokémon Omega Ruby and Alpha Sapphire.&lt;br /&gt;
* The [[Badge]]-polishing feature returns. The Badge case can be viewed from the [[Trainer Card (game)|Trainer Card]].&lt;br /&gt;
* The Key Items [[Vs. Seeker]] and [[Poké Radar]] both return.&lt;br /&gt;
* The [[Moss Rock]], [[Ice Rock]], and [[special magnetic field]] have returned following their removal in Sword and Shield. As in Sword and Shield, most of the Pokémon that evolve using these methods can still evolve using [[Evolution stone]]s instead, although the [[Ice Stone]] is not obtainable, and {{p|Nosepass}} was not given a second evolution method. &lt;br /&gt;
* Several [[move]]s that were [[Unusable moves|unusable]] in Sword and Shield have returned: {{m|Flash}}, {{m|Sketch}}, {{m|Hidden Power}}, {{m|Tail Glow}}, {{m|Psycho Boost}}, {{m|Heart Swap}}, {{m|Rock Climb}}, {{m|Chatter}}, {{m|Judgment}}, {{m|Dark Void}}, {{m|Seed Flare}}, and {{m|Toxic Thread}}. However, other moves that were unusable in Sword and Shield remain unusable in these games, even those that were usable in Diamond and Pearl. More information can be found [[List of moves by availability (Generation VIII)|here]].&lt;br /&gt;
* Like in games prior to Sword and Shield, the [[Escape Rope]] is a consumable item in the Other Items category.&lt;br /&gt;
&lt;br /&gt;
===Connectivity===&lt;br /&gt;
The game is planned to receive [[Pokémon HOME]] connectivity at some point in 2022. The game does not support [[Ranked Battle]]s.&lt;br /&gt;
&lt;br /&gt;
====[[Game-exclusive Pokémon]]====&lt;br /&gt;
The following Pokémon are only obtainable in one game of this pair.&amp;lt;ref&amp;gt;https://diamondpearl.pokemon.com/en-us/story/&amp;lt;/ref&amp;gt; In order to obtain Pokémon exclusive to the other game of this pair, they must be [[trade]]d from that game.&amp;lt;!-- Alternatively, all Pokémon listed below will be able to be [[transfer]]red from previous games via [[Pokémon HOME]].--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Brilliant Diamond color}}; border:5px solid #{{Brilliant Diamond color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Brilliant Diamond&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background:white; border:1px solid #{{Brilliant Diamond color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentrytm|010|Caterpie|1|Bug}}&lt;br /&gt;
{{Moveentrytm|011|Metapod|1|Bug}}&lt;br /&gt;
{{Moveentrytm|012|Butterfree|2|Bug|Flying}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground}}&lt;br /&gt;
{{Moveentrytm|058|Growlithe|1|Fire}}&lt;br /&gt;
{{Moveentrytm|059|Arcanine|1|Fire}}&lt;br /&gt;
{{Moveentrytm|086|Seel|1|Water}}&lt;br /&gt;
{{Moveentrytm|087|Dewgong|2|Water|Ice}}&lt;br /&gt;
{{Moveentrytm|123|Scyther|2|Bug|Flying}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz|1|Electric}}&lt;br /&gt;
{{Moveentrytm|198|Murkrow|2|Dark|Flying}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying}}&lt;br /&gt;
{{Moveentrytm|212|Scizor|2|Bug|Steel}}&lt;br /&gt;
{{Moveentrytm|239|Elekid|1|Electric}}&lt;br /&gt;
{{Moveentrytm|243|Raikou|1|Electric}}&lt;br /&gt;
{{Moveentrytm|244|Entei|1|Fire}}&lt;br /&gt;
{{Moveentrytm|245|Suicune|1|Water}}&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|247|Pupitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|250|Ho-Oh|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|273|Seedot|1|Grass}}&lt;br /&gt;
{{Moveentrytm|274|Nuzleaf|2|Grass|Dark}}&lt;br /&gt;
{{Moveentrytm|275|Shiftry|2|Grass|Dark}}&lt;br /&gt;
{{Moveentrytm|303|Mawile|2|Steel|Fairy}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal}}&lt;br /&gt;
{{Moveentrytm|338|Solrock|2|Rock|Psychic}}&lt;br /&gt;
{{Moveentrytm|352|Kecleon|1|Normal}}&lt;br /&gt;
{{Moveentrytm|408|Cranidos|1|Rock}}&lt;br /&gt;
{{Moveentrytm|409|Rampardos|1|Rock}}&lt;br /&gt;
{{Moveentrytm|430|Honchkrow|2|Dark|Flying}}&lt;br /&gt;
{{Moveentrytm|434|Stunky|2|Poison|Dark}}&lt;br /&gt;
{{Moveentrytm|435|Skuntank|2|Poison|Dark}}&lt;br /&gt;
{{Moveentrytm|466|Electivire|1|Electric}}&lt;br /&gt;
{{Moveentrytm|472|Gliscor|2|Ground|Flying}}&lt;br /&gt;
{{Moveentrytm|483|Dialga|2|Steel|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Shining Pearl color}}; border:5px solid #{{Shining Pearl color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shining Pearl&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background:white; border:1px solid #{{Shining Pearl color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentrytm|013|Weedle|2|Bug|Poison}}&lt;br /&gt;
{{Moveentrytm|014|Kakuna|2|Bug|Poison}}&lt;br /&gt;
{{Moveentrytm|015|Beedrill|2|Bug|Poison}}&lt;br /&gt;
{{Moveentrytm|023|Ekans|1|Poison}}&lt;br /&gt;
{{Moveentrytm|024|Arbok|1|Poison}}&lt;br /&gt;
{{Moveentrytm|037|Vulpix|1|Fire}}&lt;br /&gt;
{{Moveentrytm|038|Ninetales|1|Fire}}&lt;br /&gt;
{{Moveentrytm|079|Slowpoke|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|126|Magmar|1|Fire}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug}}&lt;br /&gt;
{{Moveentrytm|144|Articuno|2|Ice|Flying}}&lt;br /&gt;
{{Moveentrytm|145|Zapdos|2|Electric|Flying}}&lt;br /&gt;
{{Moveentrytm|146|Moltres|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|199|Slowking|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|200|Misdreavus|1|Ghost}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal}}&lt;br /&gt;
{{Moveentrytm|234|Stantler|1|Normal}}&lt;br /&gt;
{{Moveentrytm|240|Magby|1|Fire}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying}}&lt;br /&gt;
{{Moveentrytm|270|Lotad|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|271|Lombre|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|272|Ludicolo|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost}}&lt;br /&gt;
{{Moveentrytm|336|Seviper|1|Poison}}&lt;br /&gt;
{{Moveentrytm|337|Lunatone|2|Rock|Psychic}}&lt;br /&gt;
{{Moveentrytm|371|Bagon|1|Dragon}}&lt;br /&gt;
{{Moveentrytm|372|Shelgon|1|Dragon}}&lt;br /&gt;
{{Moveentrytm|373|Salamence|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|410|Shieldon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|411|Bastiodon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|429|Mismagius|1|Ghost}}&lt;br /&gt;
{{Moveentrytm|431|Glameow|1|Normal}}&lt;br /&gt;
{{Moveentrytm|432|Purugly|1|Normal}}&lt;br /&gt;
{{Moveentrytm|467|Magmortar|1|Fire}}&lt;br /&gt;
{{Moveentrytm|484|Palkia|2|Water|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Gaming magazine {{wp|Famitsu}} gave Pokémon Brilliant Diamond and Shining Pearl a score of 34 out of 40.&amp;lt;ref&amp;gt;[https://nintendoeverything.com/famitsu-review-scores-december-8-2021/ Famitsu review scores - December 8, 2021 - Nintendo Everything]&amp;lt;/ref&amp;gt; {{wp|IGN}} rated the games a &amp;quot;Great&amp;quot; 8.0/10,&amp;lt;ref&amp;gt;[https://www.ign.com/articles/pokemon-brilliant-diamond-shining-pearl-review Pokémon Brilliant Diamond and Shining Pearl Review - IGN]&amp;lt;/ref&amp;gt; commenting that they lean &amp;quot;on the past, with all of its triumphs and tripwires.&amp;quot; Both Pokémon Brilliant Diamond and Shining Pearl hold a rating of 73% on {{wp|Metacritic}}.&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/switch/pokemon-brilliant-diamond Pokémon Brilliant Diamond for Switch Reviews - Metacritic]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/switch/pokemon-shining-pearl Pokémon Shining Pearl for Switch Reviews - Metacritic]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
The games sold over 6 million units in their launch week.&amp;lt;ref&amp;gt;[https://www.nintendolife.com/news/2021/12/pokemon-diamond-and-pearl-remakes-passed-6-million-sales-in-launch-week Pokémon Diamond And Pearl Remakes Passed 6 Million Sales In Launch Week - Nintendo Life]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Brilliant Diamond color}}; border:3px solid #{{Shining Pearl color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Shining Pearl color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{Shining Pearl color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{Shining Pearl color light}}&amp;quot; | Official note&lt;br /&gt;
! style=&amp;quot;background:#{{Shining Pearl color light}}&amp;quot; | More information&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| Original release&lt;br /&gt;
| N/A&lt;br /&gt;
| Initial release. This version is officially playable using a physical Game Card in a Switch whose internet connection remains off.&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.0&lt;br /&gt;
| November 11, 2021&amp;lt;ref group=note&amp;gt;This patch was distributed 8 days before the game&#039;s official release. Digital preloads, which opened on November 12, also included the patch.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Adds multiplayer and online communications to the [[Grand Underground]], [[Pokémon Super Contest|Super Contest Shows]], and the [[Union Room]].&lt;br /&gt;
* Adds [[Mystery Gift]].&lt;br /&gt;
* Adds [[Ramanas Park]].&lt;br /&gt;
* Adds the opening and ending movie.&lt;br /&gt;
| &lt;br /&gt;
* The Union Room only supports connection with 1 other player at a time.&lt;br /&gt;
* Certain Trainers&#039; teams were adjusted.&lt;br /&gt;
* The delay in HP bar animation has been increased.&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| November 17, 2021&lt;br /&gt;
| &lt;br /&gt;
* Optimized Ver. 1.1.0 update data.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1.1.2&lt;br /&gt;
| December 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Fixed some issues that would prevent the game from progressing under certain circumstances.&lt;br /&gt;
* Some issues have also been fixed for more pleasant gameplay.&lt;br /&gt;
|&lt;br /&gt;
* Menu glitch is fixed&lt;br /&gt;
* Nursery cloning glitch is fixed&lt;br /&gt;
* [[Flower Paradise]] glitch is fixed{{Citation needed|reason=Too vague, what about it was fixed?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.3&lt;br /&gt;
| December 21, 2021&lt;br /&gt;
|&lt;br /&gt;
* Fixed some issues for more pleasant gameplay.&lt;br /&gt;
|&lt;br /&gt;
* More menu glitches are fixed&lt;br /&gt;
* Surfing on land glitch is fixed&lt;br /&gt;
* NPC Trainers&#039; Pokémon no longer know unusable moves, e.g. [[Fantina]]&#039;s {{p|Banette}} no longer knows {{m|Snatch}}&lt;br /&gt;
* Removed Shaymin event from [[Flower Paradise]] &amp;lt;ref&amp;gt;[https://www.reddit.com/r/PokemonBDSP/comments/rltzem/has_anyone_got_the_113_update_yet/hpib1az/?context=3 Reddit - Has anyone got the 1.1.3 update yet?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| TBA&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Enables the Colosseum area of [[Pokémon Center]]s.&lt;br /&gt;
* Increases the number of players that can be connected simultaneously in the Union Room.&lt;br /&gt;
* Adds greeting and [[Ball Capsule|Capsule Decoration]] functions to the Union Room.&lt;br /&gt;
* Enables the [[Global Wonder Station]].&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Brilliant Diamond logo.png|English Brilliant Diamond logo&lt;br /&gt;
Pokémon Shining Pearl logo.png|English Shining Pearl logo&lt;br /&gt;
Pokémon Brilliant Diamond logo JP.png|Japanese Brilliant Diamond logo&lt;br /&gt;
Pokémon Shining Pearl logo JP.png|Japanese Shining Pearl logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{| style=&amp;quot;{{roundy|20px}}; float:right; text-align:center; border: 2px solid #{{electric color dark}}; background: #{{electric color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{diamond color light}}; width:80px; padding:5px;&amp;quot;|&lt;br /&gt;
[[File:Spr 4d 025 m.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{shining pearl color dark}}; background: #{{brilliant diamond color light}}; width:80px; padding:5px;&amp;quot;|&lt;br /&gt;
[[File:025Pikachu BDSP.png|80px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Male {{pcolor|Pikachu|000}}&#039;s sprite in {{color2|000|Pokémon Diamond and Pearl Versions|Diamond and Pearl}} compared to its artwork in Brilliant Diamond and Shining Pearl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The artwork of both humans and most Pokémon for these games is based on their sprites in the original {{game|Diamond and Pearl|s}}.&lt;br /&gt;
* The design of the ambiguous Dialga/Palkia statue in [[Eterna City]] resembles [[:File:Dialkia statue.png|its design]] from the [[Pokémon Adventures]] {{pkmn|manga}}.&lt;br /&gt;
* These are the first pair of remakes not to include any Pokémon introduced in the later [[generation]]s after the original games.&amp;lt;!--In the Let&#039;s Go games, aside from Meltan and Melmetal, there was also the original Pokémon that have a Mega Evolution form or a Alolan regional variant.--&amp;gt;&lt;br /&gt;
* These are the first core games in which {{p|Latias}} and {{p|Latios}} can both be obtained in a single save file without requiring [[Trade|trading]], [[transfer]]ring, or [[event]]s.&lt;br /&gt;
* These are the first core games in which the other two [[starter Pokémon]] that weren&#039;t chosen at the beginning of the game can later be found in the wild, if {{g|X and Y}}&#039;s [[Friend Safari]] is excluded.&lt;br /&gt;
* The majority of the game&#039;s Pokedex entries are recycled from {{game|Diamond and Pearl|s}}, though some feature slight wording changes.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Brilliant Diamond color}}|bordercolor={{Shining Pearl color light}}&lt;br /&gt;
|ja=ポケットモンスター ブリリアントダイヤモンド・シャイニングパール&lt;br /&gt;
|zh_yue={{tt|寶可夢 晶燦鑽石／明亮珍珠|Pokémon Jīngchaan Jyunsehk / Mìhngleuhng Jānjyū}}&lt;br /&gt;
|zh_cmn={{tt|寶可夢 晶燦鑽石／明亮珍珠&amp;lt;br&amp;gt;宝可梦 晶灿钻石／明亮珍珠|Bǎokěmèng Jīngcàn Zuànshí / Míngliàng Zhēnzhū}}&lt;br /&gt;
|fr=Pokémon Diamant Étincelant et Perle Scintillante&lt;br /&gt;
|de=Pokémon Strahlender Diamant und Leuchtende Perle&lt;br /&gt;
|it=Pokémon Diamante Lucente e Perla Splendente&lt;br /&gt;
|ko={{tt|포켓몬스터 브릴리언트 다이아몬드・샤이닝 펄|Pocket Monsters Brilliant Diamond &amp;amp; Shining Pearl}}&lt;br /&gt;
|es=Pokémon Diamante Brillante y Perla Reluciente&lt;br /&gt;
}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Core series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Brilliant Diamond and Shining Pearl|*]]&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Strahlender Diamant und Leuchtende Perle]]&lt;br /&gt;
[[es:Pokémon Diamante Brillante y Pokémon Perla Reluciente]]&lt;br /&gt;
[[fr:Pokémon Diamant Étincelant et Perle Scintillante]]&lt;br /&gt;
[[it:Pokémon Diamante Lucente e Perla Splendente]]&lt;br /&gt;
[[ja:ポケットモンスター ブリリアントダイヤモンド・シャイニングパール]]&lt;br /&gt;
[[zh:宝可梦 晶灿钻石／明亮珍珠]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition_(Mystery_Dungeon)&amp;diff=3011557</id>
		<title>Status condition (Mystery Dungeon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition_(Mystery_Dungeon)&amp;diff=3011557"/>
		<updated>2019-08-16T10:15:40Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: I actually have no clue how many turns dropeye lasts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Information from BSL games. Do certain emeras cause status conditions?}}&lt;br /&gt;
&#039;&#039;&#039;Status conditions&#039;&#039;&#039; are a game mechanic in the {{pkmn|Mystery Dungeon series}} that have both similarities and differences to status conditions in the core series. Whereas in the core series a Pokémon can only be afflicted with one major [[status condition]] and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions. &lt;br /&gt;
&lt;br /&gt;
Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of {{m|Sky Attack}}), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the {{DL|Wonder Orb|Mobile Orb}}).&lt;br /&gt;
&lt;br /&gt;
Stat drops and boosts are also listed as &#039;weakened&#039; and &#039;boosted&#039; status conditions in-game. When the Pokémon&#039;s HP drops below 25%, the game also lists this as a &#039;low HP&#039; status condition. However, these conditions do not interact as usual status conditions and are not considered bad status conditions.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|RB}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|TD}}{{color2|000|Pokémon Mystery Dungeon: Explorers of Sky|S}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon (WiiWare)|BSL}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|GtI}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon Super Mystery Dungeon|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Asleep{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Sleep{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sleepless&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Nightmare&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Yawning&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Napping&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Burned&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Frozen&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Poisoned&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Badly Poisoned&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Paralyzed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Slowed{{sup/md|RB}}&amp;lt;br&amp;gt;Half Speed{{sup/md|TDS}}&amp;lt;br&amp;gt;Slow{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sped Up{{sup/md|RB}}&amp;lt;br&amp;gt;Double Speed{{sup/md|TDS}}&amp;lt;br&amp;gt;Quick{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓ &lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Leg Hold{{sup/md|RB}}&amp;lt;br&amp;gt;Shadow Hold{{sup/md|TDS}}&amp;lt;br&amp;gt;Stuck{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Petrified&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Ingrain&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wrapped&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wrap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Constriction&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Clamp&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Whirlpool&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Fire Spin&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sand Tomb&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Infestation&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Bound&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Trapped&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Magma Storm&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mobile&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Slip&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓{{sup/md|S}}&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Magnet Rise&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Telekinesis&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Grounded&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗ &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;Flinch{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Confused&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Infatuated&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Paused{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Lethargic{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;br&amp;gt;Recoil{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cowering&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Puppet&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Whiffer&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Muzzled&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Truant&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Taunted&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Encore&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sealed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Decoy&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Discord&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Terrified&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Snatch&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Powder&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Charging&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Enraged&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Round&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Autotomize&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗ &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Stockpiling&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Rainbow&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sea of Fire&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Swamp&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Awakened&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Berserk&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Trained&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Bide&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Solarbeam{{sup/md|RB}}&amp;lt;br&amp;gt;SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;Solar Beam{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sky Attack&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Razor Wind&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Focus Punch&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Flying&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Bouncing&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Diving&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Digging&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Phantom Force	&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Shadow Force&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Ice Burn&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Freeze Shock&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Future Sight	&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sky Drop	&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Suspended	&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Explosion&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Self-Destruct&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Reflect&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Light Screen&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Safeguard&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mist&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Lucky Chant&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Magic Coat&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Protect&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Quick Guard&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wide Guard&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mat Block&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| King&#039;s Shield&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Crafty Shield&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Counter&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mirror Coat&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Metal Burst&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mini Counter&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Enduring&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mirror Move&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Vital Throw&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Grudge&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Healthy&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sure Shot&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Set Damage&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Focus Energy&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Encouraged&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Electrify&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Long Toss&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pierce&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Embargo&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cursed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Leech Seed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wish&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Aqua Ring&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Destiny Bond&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Perish Song&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Heal Block&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Blinker&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cross-Eyed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Invisible&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Eyedrops&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dropeye&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓{{sup/md|S}}&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Power Ears{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Radar{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Scanning&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Identifying&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Stair Spotter&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Exposed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Miracle Eye&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Gastro Acid&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓ &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Substitute&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Transformed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Conversion&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Conversion 2&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓ &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Famished&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Hungry Pal&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bad status conditions==&lt;br /&gt;
&#039;&#039;&#039;Bad status conditions&#039;&#039;&#039;, referred to as &#039;&#039;&#039;status problems&#039;&#039;&#039; prior to Gates to Infinity, are status conditions with an adverse effect. These will trigger effects such as {{a|Guts}} and {{a|Marvel Scale}}. A Pokémon must have at least one bad status condition in order for healing to take effect. A Pokémon can be healed by:&lt;br /&gt;
* Items: [[Wonder Orb|Health Orb]], [[Seed|Heal Seed]], [[Berry|berries]]&lt;br /&gt;
* Moves: {{m|Aromatherapy}}, {{m|Heal Bell}}, {{m|Refresh}}, {{m|Rest}}, {{m|Healing Wish}}&lt;br /&gt;
* Abilities: {{a|Natural Cure}} (renamed Natural Recovery{{sup/md|SMD}}) will have a bad status condition for at most 5 turns (even for those that are indefinite in duration), {{a|Shed Skin}}, {{a|Hydration}} in rain, {{a|Healer}}&lt;br /&gt;
* Self-Curer [[IQ#IQ skills|IQ skill]] will have an ailment status duration halved&lt;br /&gt;
In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions such as sleep and paralysis.&lt;br /&gt;
&lt;br /&gt;
Bosses are immune to certain status conditions and/or more easily heal from status conditions. &lt;br /&gt;
&lt;br /&gt;
==Status conditions==&lt;br /&gt;
===Sleep-related conditions===&lt;br /&gt;
There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Yawning, and Nightmare are considered bad status conditions. A Pokémon with the {{a|Early Bird}} Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have {{a|Insomnia}} ability will be immune to these status conditions.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Asleep}}{{anchor|Sleep}}&lt;br /&gt;
| Asleep{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Sleep{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status. &lt;br /&gt;
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[Sleep (status condition)#Moves|Moves which induce sleep]] (excluding Rest), {{a|Effect Spore}}, [[Wonder Orb|Slumber Orb]], [[Seed|Sleep Seed]], [[Wand|Slumber Wand]], [[Dungeon tile|Slumber Trap]], Lullaby and Sleep Payback [[emera]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sleepless}}&lt;br /&gt;
| Sleepless&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Prevents the Pokémon from being inflicted with any other sleep-related condition.&lt;br /&gt;
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;11-12 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Uproar}}, {{m|Worry Seed}}{{sup/md|TDS}}, [[Chesto Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Nightmare}}&lt;br /&gt;
| Nightmare&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| Causes the Pokémon to sleep and lose 8 HP when the status wears off. The status can override the Sleep and Napping status. &lt;br /&gt;
| 4-7 turns&lt;br /&gt;
| {{m|Nightmare}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Yawning}}&lt;br /&gt;
| Yawning&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will get the Asleep status when this status ends.&lt;br /&gt;
| 3 turns&lt;br /&gt;
| {{m|Yawn}}, {{a|Truant}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&lt;br /&gt;
{{anchor|Napping}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Napping&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Causes the Pokémon to sleep. This condition&#039;s duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden), but is otherwise identical to Sleep. (Note that the other effect of Rest, the healing of all HP after this status wears off, is &#039;&#039;not&#039;&#039; caused by this status.)&lt;br /&gt;
| 2-3 turns&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Rest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major status conditions===&lt;br /&gt;
This category is named as it draws its parallels with the core series. All the conditions in this category are considered bad status conditions. Aside from using healing items, moving up (or down) a dungeon floor will cure these conditions. If a Pokémon is inflicted with a major status condition while already being inflicted with one, the new major status condition will replace the old condition. &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Burned}}&lt;br /&gt;
| Burned&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 5 HP{{sup/md|RB}}/6 HP{{sup/md|TDS}} at the end of its next turn, and every 20 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP{{sup/md|GTI}}/12 HP{{sup/md|SMD}} at the end of every 15 turns.&amp;lt;br&amp;gt;The Pokémon&#039;s Attack is also lowered. Pokémon on water tiles can be burnt, however, burns can be healed by re-stepping on a water tile.&lt;br /&gt;
| Entire floor&amp;lt;br&amp;gt;Status also disappears by stepping on a water tile {{tt|*|Even by Pokémon for which this would normally cause a warp}}&lt;br /&gt;
| [[Burn (status condition)#Moves|Moves which inflict burn]], {{a|Flame Body}}, [[Food (Mystery Dungeon)|Grimy Food]], [[Dungeon tile|lava tiles]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Frozen}}&lt;br /&gt;
| Frozen&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on lava tiles cannot be frozen. Frozen Pokémon can be defrosted if a {{t|Fire}} attack or {{m|Scald}} is used against it, if it is forced on a lava tile, or a specific item is used on it. This lasts for 4-5 turns.&lt;br /&gt;
| 4-5 turns&lt;br /&gt;
| [[Freeze (status condition)#Moves|Moves which can freeze]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Poisoned}}&lt;br /&gt;
| Poisoned&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 4 HP{{sup/md|RB}}/2 HP{{sup/md|TDS}} at the end of its next turn, and every 10{{sup/md|RB}}/20{{sup/md|TDS}} turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP at the end of every 15 turns.&amp;lt;br&amp;gt;Poisoned Pokémon cannot naturally regenerate HP. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Poison (status condition)|Causes|Moves which poison}}, {{a|Effect Spore}}, {{a|Poison Touch}}, [[Food (Mystery Dungeon)|Grimy Food]], [[Dungeon tile|Poison Trap]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Badly Poisoned}}&lt;br /&gt;
| Badly Poisoned&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 6 HP at the end of every 10 turns.&amp;lt;br&amp;gt;Badly Poisoned Pokémon cannot naturally regenerate HP.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Poison (status condition)|Causes|Moves which badly poison}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Paralyzed}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Paralyzed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon&#039;s [[Travel Speed]] is reduced, and cannot use attacks (regular or special) or [[Wonder Orb]]s. Thrown items can still be used.&lt;br /&gt;
| 2-3 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |  [[Paralysis (status condition)#Moves|Moves which paralyze]], {{m|Disable}}{{sup/md|RB}}{{sup/md|TDS}}, {{a|Static}}, {{a|Effect Spore}}, [[Food (Mystery Dungeon)|Grimy Food]], [[Dungeon tile|stepping]] on a {{p|Stunfisk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Status conditions affecting mobility===&lt;br /&gt;
This category includes conditions that limit a Pokémon&#039;s mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the &amp;quot;Major status conditions&amp;quot; list instead of this one.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 25%; {{roundytr|5px}}&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Slowed}}{{anchor|Slow}}&lt;br /&gt;
| Slowed{{sup/md|RB}}&amp;lt;br&amp;gt;Half Speed{{sup/md|TDS}}&amp;lt;br&amp;gt;Slow{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon&#039;s [[Travel Speed]] is reduced, causing it to only move every 2 or more turns.&lt;br /&gt;
| 6-8 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}&amp;lt;br&amp;gt;5 turns{{sup/md|SMD}}&lt;br /&gt;
| Any moves that lower {{DL|statistic|In-battle modification|speed}} in the core series lower Travel Speed, {{a|Slow Start}}, [[Wonder Orb|Slow Orb]], [[Wand|Slow Wand]], [[Dungeon tile|Slow Trap]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sped Up}}{{anchor|Quick}}&lt;br /&gt;
| Sped Up{{sup/md|RB}}&amp;lt;br&amp;gt;Double Speed{{sup/md|TDS}}&amp;lt;br&amp;gt;Quick{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon&#039;s Travel Speed is increased. &lt;br /&gt;
| 8-10 turns{{sup/md|TDS}}&amp;lt;br&amp;gt;12 turns {{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| Any moves that increase {{DL|statistic|In-battle modification|speed}} in the core series boost Travel Speed, {{a|Motor Drive}}, {{a|Speed Boost}}, {{a|Steadfast}}, {{a|Quick Feet}}, [[Wonder Orb|Quick Orb]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Leg Hold}}{{anchor|Shadow Hold}}{{anchor|Stuck}}&lt;br /&gt;
| Leg Hold{{sup/md|RB}}&amp;lt;br&amp;gt;Shadow Hold{{sup/md|TDS}}&amp;lt;br&amp;gt;Stuck{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon, {{type|Ghost}} Pokémon cannot become stuck.&lt;br /&gt;
| 2-5 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;7 turns{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;br&amp;gt;Status also disappears if the Pokémon is blown or warped away&lt;br /&gt;
| {{m|Block}}, {{m|Mean Look}}, {{m|Spider Web}}, {{m|Fairy Lock}}, [[Wonder Orb|Lasso Orb]], [[Food (Mystery Dungeon)|Grimy Food]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Petrified}}&lt;br /&gt;
| Petrified&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped. &lt;br /&gt;
| Until the Pokémon is affected by an item or move.&amp;lt;br&amp;gt;21-30 turns for the team leader.{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;!--- confirm this ---&amp;gt;&amp;lt;br&amp;gt;Status also disappears if ally Pokémon talk to them{{sup/md|TDS}} or push/swap positions with them{{sup/md|SMD}}.&lt;br /&gt;
| {{DL|Seed|Stun Seed}}, {{DL|Wonder Orb|Foe-Hold Orb}}, Petrify Orb, Stayaway Orb, [[Emera|Petrify Power]], [[Wand|Petrify Wand]], [[Wand|Stayaway Wand]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Ingrain}}&lt;br /&gt;
|  Ingrain&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon gains 10 HP at the end of the second turn, and every five turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Pokémon gains 15 HP at the end of every second turn. In {{g|Super Mystery Dungeon}}, the Pokémon gains 15 HP at the end of every turn. The status also prevents the Pokémon from being blown away.&lt;br /&gt;
| 16-30 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;7 turns{{sup/md|GTI}}&amp;lt;br&amp;gt;3 turns{{sup/md|SMD}}&amp;lt;br&amp;gt;Status also disappears if the Pokémon is warped away&lt;br /&gt;
| {{m|Ingrain}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Wrapped}}&lt;br /&gt;
| Wrapped&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of the turn and every 2 turns thereafter.&lt;br /&gt;
| 0-5 turns&lt;br /&gt;
| {{m|Wrap}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Wrap}}&lt;br /&gt;
| Wrap&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a [[linked move]], the rest of the linked move is skipped.&lt;br /&gt;
| 0-5 turns &lt;br /&gt;
| Self-inflicted from using {{m|Wrap}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Constriction}}&lt;br /&gt;
| Constriction&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns. &lt;br /&gt;
| 4-6 turns&amp;lt;br&amp;gt;Status also disappears if the Pokémon is warped or blown away&lt;br /&gt;
| {{m|Sand Tomb}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Whirlpool}}, {{m|Bind}}, {{m|Magma Storm}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Clamp}}&lt;br /&gt;
| Clamp&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 6 turns &amp;lt;br&amp;gt;Status also disappears if the Pokémon is blown away or warped&lt;br /&gt;
| {{m|Clamp}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Whirlpool}}&lt;br /&gt;
| Whirlpool&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Whirlpool}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Fire Spin}}&lt;br /&gt;
| Fire Spin&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Fire Spin}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sand Tomb}}&lt;br /&gt;
| Sand Tomb&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Sand Tomb}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Infestation}}&lt;br /&gt;
| Infestation&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Infestation}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Bound}}&lt;br /&gt;
| Bound&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Wrap}}{{sup/md|GTI}}{{sup/md|SMD}}, {{m|Bind}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Trapped}}&lt;br /&gt;
| Trapped&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Bind}}{{sup/md|GTI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Magma Storm}}&lt;br /&gt;
| Magma Storm&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 10 HP at the end of every 2 turns.&lt;br /&gt;
| 6 turns &amp;lt;br&amp;gt;Status also disappears if the Pokémon is blown away or warped&lt;br /&gt;
| {{m|Magma Storm}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mobile}}&lt;br /&gt;
| Mobile&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is capable of crossing any terrain type and passing through walls.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Mobile Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Slip}}&lt;br /&gt;
| Slip&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Allows the Pokémon to walk on water. This status wears off when the Pokémon moves to the next floor.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Lookalike Item|Slip Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Magnet Rise}}&lt;br /&gt;
| Magnet Rise&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The user is unaffected by {{type|Ground}} moves and can travel over water and lava tiles. &lt;br /&gt;
| 10 turns&lt;br /&gt;
| {{m|Magnet Rise}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Telekinesis}}&lt;br /&gt;
| Telekinesis &lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon is raised into the air and will not be able to move from its spot. The Pokémon&#039;s evasiveness goes down, but will also be immune to Ground-type moves. &lt;br /&gt;
| 7 turns&amp;lt;br&amp;gt;Status also disappears if the Pokémon is blown or warped away&lt;br /&gt;
| {{m|Telekinesis}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Grounded}}&lt;br /&gt;
|  style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Grounded&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon is knocked to the ground, which means Ground-type moves can hit it. Also the Pokémon is unable to move in the air (e.g. cannot move over water tiles). &lt;br /&gt;
| 10 turns&amp;lt;br&amp;gt;Status also disappears if the Pokémon uses {{m|Fly}} or {{m|Bounce}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Smack Down}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Status conditions affecting move execution or move effects===&lt;br /&gt;
This category affects the way moves are executed or the effects of moves. &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Cringing}}{{anchor|Cringe}}{{anchor|Flinch}}&lt;br /&gt;
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;Flinch{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| [[List of moves that cause flinching|Move which can flinch]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Confused}}&lt;br /&gt;
| Confused&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]), unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]{{sup/md|RB}}{{sup/md|TDS}} or is holding a [[looplet]] with the Self Control [[emera]]{{sup/md|SMD}}. For example, if the Pokémon uses moves such as {{m|Sweet Scent}} or {{m|Earth Power}}, teammates will be affected, and moves like {{m|Agility}} will also benefit the opposing side. The Pokémon may not switch places with the team leader{{tt|*|Only in Rescue Team and Explorers games}}. &lt;br /&gt;
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;8 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[List of moves that confuse|Moves which can confuse]], [[Wonder Orb|Totter Orb]], [[Seed|Totter Seed]], Dizzying Payback and Dizzing Stare [[emera]], [[Dungeon tile|Spin Trap]], or [[Dungeon tile|stepping]] on a disguised {{p|Ditto}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Infatuated}}&lt;br /&gt;
| Infatuated&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Since [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is &#039;&#039;not&#039;&#039; cured if the Pokémon causing the infatuation faints.&lt;br /&gt;
| 5-6 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns {{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Attract}}, {{a|Cute Charm}}, {{DL|Seed|Decoy Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Paused}}{{anchor|Lethargic}}&lt;br /&gt;
| Paused{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Lethargic{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move.&lt;br /&gt;
| 5-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;1 turn with {{a|Truant}} or after using {{Cat|moves that require recharging}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|In Super Mystery Dungeon, Truant causes the Truant status condition; and since Gates to Infinity, moves that require recharging cause the Recoil status condition instead}}&amp;lt;br&amp;gt;5 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[Wonder Orb|Foe-Seal Orb]], {{a|Truant}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|In Super Mystery Dungeon, Truant causes the Truant status condition instead}}, {{Cat|moves that require recharging}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|Since Gates to Infinity, these cause the Recoil status condition instead}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Recoil}}&lt;br /&gt;
| Recoil&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot take any actions. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{Cat|Moves that require recharging}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Cowering}}&lt;br /&gt;
| Cowering&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]].&lt;br /&gt;
| 11-12 turns&lt;br /&gt;
| {{DL|Wonder Orb|Shocker Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Puppet}}&lt;br /&gt;
| Puppet&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won&#039;t be able to do anything until it wears off.&lt;br /&gt;
| Until the Sleep status wears off&lt;br /&gt;
| When {{m|Hypnosis}} is used on a Pokémon with the Sleep status condition{{sup/md|SMD}}{{tt|*|Only when used by the opponent. When used by the player, it will inflict the Terrified status instead}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Whiffer}}&lt;br /&gt;
| Whiffer&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon&#039;s attacks will always miss (or almost always miss{{sup/md|TDS}}).&lt;br /&gt;
| 2-6 turns&lt;br /&gt;
| {{m|Smokescreen}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Muzzled}}&lt;br /&gt;
| Muzzled&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items.&lt;br /&gt;
| 11 turns&lt;br /&gt;
| {{DL|Wonder Orb|Silence Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&lt;br /&gt;
{{anchor|Truant}}&lt;br /&gt;
| Truant&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon can&#039;t use attacks or moves but can use items.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{a|Truant}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Taunted}}&lt;br /&gt;
| Taunted&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will only be able to use moves or orbs{{sup/md|RB}}{{sup/md|TDS}} that cause damage. &lt;br /&gt;
| 10-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;11 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Encore}}&lt;br /&gt;
| Encore&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon is stuck with using only one move. In the case of linked moves, only the move {{m|Encore}} was used against will work. Other moves (including [[move duplication|cloned moves]]) will fail. The Pokémon can still freely use items or use its regular attack&lt;br /&gt;
| 11 turns&lt;br /&gt;
| {{m|Encore}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sealed}}&lt;br /&gt;
| Sealed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| Prevents use of sealed moves. The sealed status can be cured with a {{DL|Health drink|Max Elixir}}{{sup/md|SMD}}. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Disable}}{{sup/md|GTI}}{{sup/md|SMD}}, {{m|Torment}}, [[Dungeon tile#Traps|Seal Trap]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Decoy}}&lt;br /&gt;
| Decoy&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.&lt;br /&gt;
| 21-50 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|SMD}}&lt;br /&gt;
| {{DL|Wonder Orb|Decoy Orb}}, {{m|Substitute}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Follow Me}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Rage Powder}}, {{a|Illuminate}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Discord}}&lt;br /&gt;
| Discord&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The player can&#039;t use an [[Alliance]] or switch the leader&lt;br /&gt;
| 21 turns&lt;br /&gt;
| [[Dungeon tile#Traps|Discord Trap]]{{tt|*|Enemy Discord Orb causes an Enemy Discord dungeon status rather than a status condition}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Terrified}}&lt;br /&gt;
| Terrified&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped. &lt;br /&gt;
| 9+ turns{{sup/md|TDS}}&amp;lt;br&amp;gt;1 turn{{sup/md|GTI}}&amp;lt;br&amp;gt;11 turns{{sup/md|SMD}}&lt;br /&gt;
| {{a|Stench}}, {{a|Run Away}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}, dungeon tactic &amp;quot;Get Away From Here&amp;quot;{{sup/md|RB}}{{sup/md|TDS}}, using {{m|Hypnosis}} on a sleeping opponent{{sup/md|SMD}}{{tt|*|Only when used by the user. If used by the opponent, it will inflict the Puppet status}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Snatch}}&lt;br /&gt;
| Snatch&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Enables Pokémon to steal enhancing status moves from enemy Pokémon. &lt;br /&gt;
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Snatch}}, {{DL|Wonder Orb|Snatch Orb}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Powder}}&lt;br /&gt;
| Powder&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| A {{type|Fire}} move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails. &lt;br /&gt;
| 11 turns&amp;lt;br&amp;gt;Status also disappears when a Fire-type move is used by the affected Pokémon&lt;br /&gt;
| {{m|Powder}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Charging}}&lt;br /&gt;
| Charging&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| {{type|Electric}} moves deal double damage while this status is in effect. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Charge}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Enraged}}&lt;br /&gt;
| Enraged&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Attack is increased by 1 stage whenever the Pokémon takes damage.&lt;br /&gt;
| 5-10 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;100 turns{{sup/md|GTI}}&amp;lt;br&amp;gt;11 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Rage}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Round}}&lt;br /&gt;
| Round&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Round}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Autotomize}}&lt;br /&gt;
| Autotomize&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon gets lighter. The Pokémon will be stronger against moves that do more damage when the target is heavy, such as {{m|Low Kick}}, but weaker against moves that do more damage when it is light, such as {{m|Heat Crash}}.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Autotomize}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Stockpiling}}&lt;br /&gt;
| Stockpiling&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for {{m|Spit Up}} or {{m|Swallow}} to be used. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Stockpile}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Rainbow}}&lt;br /&gt;
| Rainbow&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Increases the probability of secondary effects taking place. &lt;br /&gt;
| 5 turns&lt;br /&gt;
| When {{m|Water Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sea of Fire}}&lt;br /&gt;
| Sea of Fire&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| A sea of fire damages all opponent non-Fire-type Pokémon in the room&lt;br /&gt;
| 5 turns&lt;br /&gt;
| When {{m|Grass Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Swamp}}&lt;br /&gt;
| Swamp&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The speed of all opponent Pokémon in the room are reduced&lt;br /&gt;
| 5 turns &lt;br /&gt;
| When {{m|Grass Pledge}} and {{m|Water Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Awakened}}&lt;br /&gt;
| Awakened&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon becomes stronger and will take no damage from the front. It will also trigger [[Mega Evolution]] if the Pokémon can Mega Evolve.&lt;br /&gt;
| When the emera loses its effect (shown by a gauge), or when the [[looplet]] is put back in the Bag&lt;br /&gt;
| Awakening [[emera]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Berserk}}&lt;br /&gt;
| Berserk&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. &lt;br /&gt;
| 8 turns&lt;br /&gt;
| Caused when the gauge on an Awakening [[emera]] maxes out on a Mega-Evolved Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Trained}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Trained&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Moves grow faster when they are used. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{DL|Dungeon tile|Training Switch}}, {{DL|Seed|Training Seed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move-based status conditions===&lt;br /&gt;
Status conditions in this category are self-inflicted from the use of particular moves.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Bide}}&lt;br /&gt;
| Bide&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging {{m|Bide}} or {{m|Revenge}}. On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon (2x{{sup/md|RB}}{{sup/md|TDS}} or 1.5x{{sup/md|GTI}}{{sup/md|SMD}}) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt.&lt;br /&gt;
| 4 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Bide}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Solarbeam}}{{anchor|SolarBeam}}{{anchor|Solar Beam}}&lt;br /&gt;
| Solarbeam{{sup/md|RB}}&amp;lt;br&amp;gt;SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;Solar Beam{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Solar Beam}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Solar Beam}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sky Attack}}&lt;br /&gt;
| Sky Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Sky Attack}}. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Sky Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Razor Wind}}&lt;br /&gt;
| Razor Wind&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Razor Wind}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Razor Wind}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Focus Punch}}&lt;br /&gt;
| Focus Punch&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Focus Punch}} attack. The status disappears if the Pokémon takes damage.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Skull Bash}}&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Skull Bash}} attack. {{stat|Defense}} is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Skull Bash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Flying}}&lt;br /&gt;
| Flying&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Fly}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Fly}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Bouncing}}&lt;br /&gt;
| Bouncing&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Bounce}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Bounce}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Diving}}&lt;br /&gt;
| Diving&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Dive}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Prior to {{g|Super Mystery Dungeon}}, Dive could only be used in a body of water.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Digging}}&lt;br /&gt;
| Digging&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Dig}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Phantom Force}}&lt;br /&gt;
| Phantom Force&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Phantom Force}} (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Phantom Force}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Shadow Force}}&lt;br /&gt;
| Shadow Force&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Shadow Force}} (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Shadow Force}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Ice Burn}}&lt;br /&gt;
| Ice Burn&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Ice Burn}}. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Ice Burn}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Freeze Shock}}&lt;br /&gt;
| Freeze Shock&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Freeze Shock}}. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Freeze Shock}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Future Sight}}&lt;br /&gt;
| Future Sight&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Future Sight}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Future Sight}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sky Drop}}&lt;br /&gt;
| Sky Drop&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Sky Drop}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Sky Drop}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Suspended}}&lt;br /&gt;
| Suspended&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is suspended in the air as the target of the opponent&#039;s {{m|Sky Drop}}. It cannot take any actions and will take damage from Sky Drop on the next turn.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Sky Drop}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Explosion}}&lt;br /&gt;
| Explosion&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon takes damage, it will explode, affecting an area 2-tiles wide around the user. The Pokémon will lose half of its current health. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Self-Destruct}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Self-Destruct&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon takes damage, it will explode, affecting an area 1-tile wide around the user. The Pokémon will lose half of its current health.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{m|Self-Destruct}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield status conditions===&lt;br /&gt;
Status conditions in this category largely protect the user and are indicated by a shield icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category, although some conditions will still replace others (e.g. Counter will replace Mirror Coat, Endure will replace Protect).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Reflect}}&lt;br /&gt;
| Reflect&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon takes 50% less damage from physical attacks.&lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;21 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Light Screen}}&lt;br /&gt;
| Light Screen&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon takes 50% less damage from special attacks.&lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;21 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Safeguard}}&lt;br /&gt;
| Safeguard&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| This Pokémon is protected from having bad status conditions inflicted against it. &lt;br /&gt;
| 16-20 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;21 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mist}}&lt;br /&gt;
| Mist&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon cannot have its stat stages or stat multipliers reduced.&lt;br /&gt;
| 11-14 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;21 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Mist}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Lucky Chant}}&lt;br /&gt;
| Lucky Chant&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Prevents the Pokémon from taking any critical hits.&lt;br /&gt;
| 21 turns{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;!--Confirm no. of turns for RB, TDS--&amp;gt;&lt;br /&gt;
| {{m|Lucky Chant}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Magic Coat}}&lt;br /&gt;
| Magic Coat&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Certain non-damaging attacks directed at this Pokémon are returned to its user instead.&lt;br /&gt;
| Lasts 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Magic Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Protect}}&lt;br /&gt;
| Protect&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions. &lt;br /&gt;
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;1 turns{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;br&amp;gt;2 turns with the {{DL|Wonder Orb|All Protect Orb}} for each team member in the dungeon{{tt|*|Includes Hoopa but not other guest Pokémon}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Protect}}, {{m|Detect}}, {{DL|Wonder Orb|All Protect Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Quick Guard}}&lt;br /&gt;
| Quick Guard&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is protected from faraway Pokémon&#039;s moves and attacks. The Pokémon can still take damage from items or explosions. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Quick Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Wide Guard}}&lt;br /&gt;
| Wide Guard&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is protected from wide-ranging moves, but can take damage from thrown items or explosions. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Wide Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mat Block}}&lt;br /&gt;
| Mat Block&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will take no damage from attacks or moves, but can take damage from thrown items or explosions. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Mat Block}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|King&#039;s Shield}}&lt;br /&gt;
| King&#039;s Shield&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon takes no damage from attacks or moves. When the Pokémon evades a contact move from an opponent, the opponent&#039;s Attack will decrease. {{p|Aegislash}} will also change into its Shield Forme if it was in its Blade Forme. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|King&#039;s Shield}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Spiky Shield}}&lt;br /&gt;
| Spiky Shield&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon takes no damage from attacks or moves. Any contact moves from the enemy will deal damage back to the enemy equal to 10% of their max HP.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Spiky Shield}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Crafty Shield}}&lt;br /&gt;
| Crafty Shield&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is protected from status moves.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Crafty Shield}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Counter}}&lt;br /&gt;
| Counter&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received.&amp;lt;!--partially returned in RB?--&amp;gt; Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the [[Damage category#Physical/Special split|Physical/Special split]]. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status.&lt;br /&gt;
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Counter}}, {{m|Payback}}, {{m|Pursuit}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mirror Coat}}&lt;br /&gt;
| Mirror Coat&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received.&amp;lt;!--partially returned in RB?--&amp;gt; Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Mirror Coat will return damage from damaging moves from types previously assigned as special prior to the [[Damage category#Physical/Special split|Physical/Special split]]. &lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Metal Burst}}&lt;br /&gt;
| Metal Burst&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If this Pokémon takes damage from an attack, 3/4 of the damage received will be dealt back to its user&amp;lt;!--Confirm this in TDS--&amp;gt;.&lt;br /&gt;
| 6 turns{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;!--Confirm no. of turns in TDS--&amp;gt;&lt;br /&gt;
| {{m|Metal Burst}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mini Counter}}&lt;br /&gt;
| Mini Counter&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon already with the Counter or Mini-Counter status.&lt;br /&gt;
| 7-12 turns&lt;br /&gt;
| {{DL|Wonder Orb|Rebound Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Enduring}}&lt;br /&gt;
| Enduring&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will survive any attack that would KO it with 1 HP remaining. &lt;br /&gt;
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;1 turn{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mirror Move}}&lt;br /&gt;
| Mirror Move&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Mirror Move does not return regular attacks, nor will it return moves if the user is not on an adjacent tile to the user of Mirror Move. &lt;br /&gt;
| 2-5 turns&lt;br /&gt;
| {{m|Mirror Move}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Vital Throw}}&lt;br /&gt;
| Vital Throw&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon that used {{m|Vital Throw}} is struck and the striker is next to it, the striker will be thrown onto a nearby random tile. &lt;br /&gt;
| 18 turns&lt;br /&gt;
| {{m|Vital Throw}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Grudge}}&lt;br /&gt;
|Grudge&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Prior to {{g|Super Mystery Dungeon}}, if the affected Pokémon is knocked out, the move that knocked it out will have all its {{PP}} depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. In Super Mystery Dungeon, if the affected Pokémon is attacked, the the PP of the attacker&#039;s move will be depleted to 0.&lt;br /&gt;
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;3 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Grudge}}, [[Dungeon tile#Traps|Grudge Trap]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Healthy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Healthy&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Existing bad status conditions are removed, lowered stats are reset, and the Pokémon is protected from all bad status conditions or their stats being reduced. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{DL|Wonder Orb|Health Orb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword status conditions===&lt;br /&gt;
These status conditions are indicated by a sword icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sure Shot}}&lt;br /&gt;
| Sure Shot&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon&#039;s attacks will always hit (unless its enemy is out of view). &lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Mind Reader}}, {{m|Lock-On}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Set Damage}}&lt;br /&gt;
| Set Damage&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is readying to deal a set amount of typeless damage of 35 HP damage{{sup/md|RB}}, or 30 HP damage{{sup/md|TDS}}. This is the same amount of set damage as a Pokémon&#039;s regular attack&lt;br /&gt;
| 3-4 turns &lt;br /&gt;
| {{m|Future Sight}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Doom Desire}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Focus Energy}}&lt;br /&gt;
| Focus Energy&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon&#039;s attacks will score a [[critical hit]] (unless they are blocked by {{m|Lucky Chant}} or {{a|Shell Armor}}){{sup/md|RB}}{{sup/md|TDS}} or increasing the critical hit ratio up to 80%{{sup/md|GTI}}{{sup/md|SMD}}. &lt;br /&gt;
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Focus Energy}}, [[Wonder Orb|All-Hit Orb]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Encouraged}}&lt;br /&gt;
| Encouraged&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon&#039;s moves and attacks will always hit, and their critical-hit rate is boosted. The more teammates are on the floor, the longer the encouraged status will last. &lt;br /&gt;
| 4 turns when there are no other teammates; 10 turns with one teammate; 12 turns with two teammates; and 14 turns with 3+ teammates{{sup/md|GTI}}&amp;lt;br&amp;gt;10 turns when there are no other teammates; 15 turns with one teammate; 20 turns with two teammates; and 25 turns with 3+ teammates{{sup/md|SMD}}&lt;br /&gt;
| {{DL|Seed|Encourage Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Electrify}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Electrify&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| All moves become {{type|Electric}}.&lt;br /&gt;
| 21 turns&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Electrify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Status conditions affecting use of items===&lt;br /&gt;
This category of statuses affects how items are used.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Long Toss}}&lt;br /&gt;
| Long Toss&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Items tossed by the Pokémon other than [[Throwing item|rocks]] will have a range of 99 tiles instead of the regular 10. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| [[Wonder Orb|Longtoss Orb]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Pierce}}&lt;br /&gt;
| Pierce&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Items tossed by the Pokémon other than rocks will pass through obstacles. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| [[Wonder Orb|Pierce Orb]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Embargo}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Embargo&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot use, eat, or throw any items. Held items, such as a [[looplet]], also have no effect.&lt;br /&gt;
| 6 turns{{sup/md|GTI}}{{sup/md|SMD}} &amp;lt;!--Number of turns in TDS?--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Embargo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP-related status conditions===&lt;br /&gt;
These status conditions involve taking away or even regaining HP.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Cursed}}&lt;br /&gt;
| Cursed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
|  The Pokémon loses 1/4 of its maximum HP at the end of the next turn and every 10 turns thereafter{{sup/md|RB}}{{sup/md|TDS}}, or at the end of every turn{{sup/md|GTI}}{{sup/md|SMD}}. Since Gates to Infinity, if Curse is used while the Pokémon is already Cursed, the status duration is reset. The status continues to affect the Pokémon even after the one that used the attack is defeated.&lt;br /&gt;
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;2 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Curse}} by a {{type|Ghost}} Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Leech Seed}}&lt;br /&gt;
| Leech Seed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| At the end of every second turn, 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}{{sup/md|SMD}} damage will be dealt to the affected Pokémon, and 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}{{sup/md|SMD}} will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. &lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Leech Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Wish}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Wish&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, this status increases natural HP recovery to 3.3% of the Pokémon&#039;s maximum HP each turn.&lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{m|Wish}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount.&lt;br /&gt;
| 1 turn{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Aqua Ring}}&lt;br /&gt;
| Aqua Ring&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon gains 8 HP every 4 turns{{sup/md|TDS}}, or 6 HP every 2 turns{{sup/md|GTI}}{{sup/md|SMD}}.&lt;br /&gt;
| 9-16 turns{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Destiny Bond}}&lt;br /&gt;
| Destiny Bond&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Any damage the Pokémon takes from attacks or moves is dealt to the attacker. &lt;br /&gt;
| 11 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Destiny Bond}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Perish Song}}&lt;br /&gt;
| Perish Song&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| At the end of 3 turns, the Pokémon loses all HP, unless it is cured with a {{DL|Seed|Heal Seed}} or has Protect status at this time.&lt;br /&gt;
| 4 turns&lt;br /&gt;
| {{m|Perish Song}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Heal Block}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Heal Block&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot use any healing moves and will not experience any natural recovery.&lt;br /&gt;
| 6 turns{{sup/md|GTI}}{{sup/md|SMD}} &amp;lt;!--Number of turns in TDS?--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Heal Block}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visibility-related status conditions===&lt;br /&gt;
This category affects the visibility of a Pokémon or dungeon. Many of these status conditions are indicated by an eye icon on top of the affected Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Blinker}}&lt;br /&gt;
| Blinker&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]). A non-player character will move in a random direction until it cannot move further before attacking. &lt;br /&gt;
| 11{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{DL|Seed|Blinker Seed}}, [[Food (Mystery Dungeon)|Grimy Food]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Cross-Eyed}}&lt;br /&gt;
| Cross-Eyed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. &lt;br /&gt;
| 11 turns&lt;br /&gt;
| {{DL|Seed|X-Eye Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Invisible}}&lt;br /&gt;
| Invisible&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. &lt;br /&gt;
| 11-15 turns&lt;br /&gt;
| {{DL|Seed|Vanish Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Eyedrops}}&lt;br /&gt;
| Eyedrops&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is able to see all hidden traps and all invisible Pokémon. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Seed|Eyedrop Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Dropeye}}&lt;br /&gt;
| Dropeye&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| Makes it hard to see the surroundings, even when in a room. This status lasts a certain number of turns.&lt;br /&gt;
| ? turns&lt;br /&gt;
| {{DL|Lookalike Item|Dropeye Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Power Ears}}{{anchor|Radar}}&lt;br /&gt;
| Power Ears&amp;lt;br&amp;gt;Radar{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Radar Orb}}&amp;lt;!--Big Ears emera--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Scanning}}&lt;br /&gt;
| Scanning&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon is the team leader, the location of all items are visible on the map. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Scanner Orb}}&amp;lt;!--Clairvoyance emera--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Identifying}}&lt;br /&gt;
| Identifying&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon is the team leader, it can identify whether other Pokémon on the floor are holding items or not. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Identify Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Stair Spotter}}&lt;br /&gt;
| Stair Spotter&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The location of the stairs is visible on the map.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Stairs Orb}}&amp;lt;!--Stair Locator	emera--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Exposed}}&lt;br /&gt;
| Exposed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{t|Normal}}- and {{type|Fighting}} moves made against this Pokémon will have normal effectiveness against {{type|Ghost}}s affected by this condition. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Foresight}}, {{m|Odor Sleuth}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Miracle Eye}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Miracle Eye&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{type|Psychic}} moves made against this Pokémon will have normal effectiveness against {{type|Dark}}s affected by this condition. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Miracle Eye}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous status conditions===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Gastro Acid}}&lt;br /&gt;
| Gastro Acid&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon&#039;s Ability is suppressed.&lt;br /&gt;
| 21 turns&lt;br /&gt;
| {{m|Gastro Acid}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Substitute}}&lt;br /&gt;
| Substitute&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally. &lt;br /&gt;
| 11 turns&lt;br /&gt;
| {{m|Substitute}}{{sup/md|GTI}}{{sup/md|SMD}}{{tt|*|In Rescue Team and Explorers games, Substitute causes the Decoy status condition instead}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Transformed}}&lt;br /&gt;
| Transformed&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon has transformed. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make other opposing Pokémon in the room {{status|Confusion|confused}}, except for the opposing Pokémon that the user transformed into.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Transform}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Conversion}}&lt;br /&gt;
| Conversion&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| When an attack hits a Pokémon with this status, it changes the Pokémon&#039;s type to the same type as one of its moves.&lt;br /&gt;
| Entire floor &lt;br /&gt;
| {{m|Conversion}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Conversion 2}}&lt;br /&gt;
| Conversion 2&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| When an attack hits a Pokémon with this status, it randomly changes the Pokémon&#039;s type to one that it either resists or is immune to. &lt;br /&gt;
| Entire floor&amp;lt;!--stats wears off after it is hit with an attack?--&amp;gt;&lt;br /&gt;
| {{m|Conversion 2}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Famished}}&lt;br /&gt;
| Famished&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will lose HP over time when the {{stat|Belly}} is low.{{tt|*|From Gates to Infinity onward, famished is no longer considered a separate status condition, though the same effect will occur on an empty Belly}} &lt;br /&gt;
| Until the Belly is refilled&lt;br /&gt;
| When the Belly is empty&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Hungry Pal}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Hungry Pal&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| If the Pokémon is not the team leader, they will be unable to move until they consume a [[Food (Mystery Dungeon)|food item]], [[Gummi]], [[Seed]], or [[Berry]]. &lt;br /&gt;
| Until exiting the dungeon&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{DL|Seed|Hunger Seed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--(When info is added to this section below, remove this line of text)&lt;br /&gt;
==Descriptions==&lt;br /&gt;
===Info===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventure Hint===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
(When info is added to this section above, remove this line of text)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{gameabbrevmd|RB}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{gameabbrevmd|TDS}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{gameabbrevmd|BSL}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{gameabbrevmd|GTI}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytr|5px}}&amp;quot; | {{gameabbrevmd|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Asleep{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Sleep{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[File:Sleep PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Sleep PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Sleep PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Frozen&lt;br /&gt;
| [[File:Freeze PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Freeze PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Freeze PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Burned&lt;br /&gt;
| [[File:Burn PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Burn PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Burn PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Poisoned&lt;br /&gt;
| [[File:Poison PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Poison PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Poison PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Badly Poisoned&lt;br /&gt;
| [[File:Bad poison PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Bad Poison GTI.png|250px]]&lt;br /&gt;
| [[File:Bad Poison PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Paralyzed&lt;br /&gt;
| [[File:Paralysis PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Paralysis PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Paralysis PSMD.png|250px]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot;| Confusion&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| [[File:Confusion status PMD GTI.png|250px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot;| [[File:Confusion status PSMD.png|250px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--(When info is added to this section below, remove this line of text)&lt;br /&gt;
==In other languages&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;width: 100%; text-align: center; border: 2px solid #{{MD color light}}; background: #{{MD color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytl|5px}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Japan|Japanese|20px}} Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|France|20px}} French&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Germany|20px}} German&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Italy|20px}} Italian&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Spain|20px}} Spanish&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | {{flag|South Korea|20px}} Korean&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
(When info is added to this section above, remove this line of text)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen (Pokémon Mystery Dungeon)]]&lt;br /&gt;
[[es:Estados en Pokémon Mundo misterioso]]&lt;br /&gt;
[[it:Alterazioni di stato in Mystery Dungeon]]&lt;br /&gt;
[[zh:状态（不可思议的迷宫）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition_(Mystery_Dungeon)&amp;diff=3011554</id>
		<title>Status condition (Mystery Dungeon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition_(Mystery_Dungeon)&amp;diff=3011554"/>
		<updated>2019-08-16T10:07:53Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Add Lookalike Item status effects.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Information from BSL games. Do certain emeras cause status conditions?}}&lt;br /&gt;
&#039;&#039;&#039;Status conditions&#039;&#039;&#039; are a game mechanic in the {{pkmn|Mystery Dungeon series}} that have both similarities and differences to status conditions in the core series. Whereas in the core series a Pokémon can only be afflicted with one major [[status condition]] and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions. &lt;br /&gt;
&lt;br /&gt;
Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of {{m|Sky Attack}}), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the {{DL|Wonder Orb|Mobile Orb}}).&lt;br /&gt;
&lt;br /&gt;
Stat drops and boosts are also listed as &#039;weakened&#039; and &#039;boosted&#039; status conditions in-game. When the Pokémon&#039;s HP drops below 25%, the game also lists this as a &#039;low HP&#039; status condition. However, these conditions do not interact as usual status conditions and are not considered bad status conditions.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|RB}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|TD}}{{color2|000|Pokémon Mystery Dungeon: Explorers of Sky|S}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon (WiiWare)|BSL}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|GtI}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon Super Mystery Dungeon|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Asleep{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Sleep{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sleepless&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Nightmare&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Yawning&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Napping&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Burned&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Frozen&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Poisoned&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Badly Poisoned&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Paralyzed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Slowed{{sup/md|RB}}&amp;lt;br&amp;gt;Half Speed{{sup/md|TDS}}&amp;lt;br&amp;gt;Slow{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sped Up{{sup/md|RB}}&amp;lt;br&amp;gt;Double Speed{{sup/md|TDS}}&amp;lt;br&amp;gt;Quick{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓ &lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Leg Hold{{sup/md|RB}}&amp;lt;br&amp;gt;Shadow Hold{{sup/md|TDS}}&amp;lt;br&amp;gt;Stuck{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Petrified&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Ingrain&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wrapped&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wrap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Constriction&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Clamp&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Whirlpool&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Fire Spin&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sand Tomb&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Infestation&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Bound&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Trapped&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Magma Storm&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mobile&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Slip&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓{{sup/md|S}}&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Magnet Rise&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Telekinesis&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Grounded&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗ &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;Flinch{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Confused&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Infatuated&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Paused{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Lethargic{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;br&amp;gt;Recoil{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cowering&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Puppet&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Whiffer&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Muzzled&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Truant&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Taunted&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Encore&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sealed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Decoy&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Discord&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Terrified&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Snatch&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Powder&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Charging&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Enraged&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Round&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Autotomize&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗ &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Stockpiling&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Rainbow&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sea of Fire&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Swamp&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Awakened&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Berserk&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Trained&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Bide&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Solarbeam{{sup/md|RB}}&amp;lt;br&amp;gt;SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;Solar Beam{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sky Attack&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Razor Wind&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Focus Punch&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Flying&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Bouncing&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Diving&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Digging&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Phantom Force	&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Shadow Force&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Ice Burn&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Freeze Shock&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Future Sight	&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sky Drop	&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Suspended	&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Explosion&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Self-Destruct&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Reflect&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Light Screen&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Safeguard&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mist&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Lucky Chant&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Magic Coat&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Protect&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Quick Guard&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wide Guard&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mat Block&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| King&#039;s Shield&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Crafty Shield&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Counter&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mirror Coat&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Metal Burst&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mini Counter&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Enduring&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mirror Move&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Vital Throw&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Grudge&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Healthy&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sure Shot&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Set Damage&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Focus Energy&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Encouraged&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Electrify&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Long Toss&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pierce&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Embargo&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cursed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Leech Seed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wish&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Aqua Ring&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Destiny Bond&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Perish Song&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Heal Block&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Blinker&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cross-Eyed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Invisible&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Eyedrops&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dropeye&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓{{sup/md|S}}&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Power Ears{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Radar{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Scanning&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Identifying&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Stair Spotter&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Exposed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Miracle Eye&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Gastro Acid&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓ &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Substitute&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Transformed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Conversion&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Conversion 2&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓ &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Famished&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Hungry Pal&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bad status conditions==&lt;br /&gt;
&#039;&#039;&#039;Bad status conditions&#039;&#039;&#039;, referred to as &#039;&#039;&#039;status problems&#039;&#039;&#039; prior to Gates to Infinity, are status conditions with an adverse effect. These will trigger effects such as {{a|Guts}} and {{a|Marvel Scale}}. A Pokémon must have at least one bad status condition in order for healing to take effect. A Pokémon can be healed by:&lt;br /&gt;
* Items: [[Wonder Orb|Health Orb]], [[Seed|Heal Seed]], [[Berry|berries]]&lt;br /&gt;
* Moves: {{m|Aromatherapy}}, {{m|Heal Bell}}, {{m|Refresh}}, {{m|Rest}}, {{m|Healing Wish}}&lt;br /&gt;
* Abilities: {{a|Natural Cure}} (renamed Natural Recovery{{sup/md|SMD}}) will have a bad status condition for at most 5 turns (even for those that are indefinite in duration), {{a|Shed Skin}}, {{a|Hydration}} in rain, {{a|Healer}}&lt;br /&gt;
* Self-Curer [[IQ#IQ skills|IQ skill]] will have an ailment status duration halved&lt;br /&gt;
In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions such as sleep and paralysis.&lt;br /&gt;
&lt;br /&gt;
Bosses are immune to certain status conditions and/or more easily heal from status conditions. &lt;br /&gt;
&lt;br /&gt;
==Status conditions==&lt;br /&gt;
===Sleep-related conditions===&lt;br /&gt;
There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Yawning, and Nightmare are considered bad status conditions. A Pokémon with the {{a|Early Bird}} Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have {{a|Insomnia}} ability will be immune to these status conditions.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Asleep}}{{anchor|Sleep}}&lt;br /&gt;
| Asleep{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Sleep{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status. &lt;br /&gt;
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[Sleep (status condition)#Moves|Moves which induce sleep]] (excluding Rest), {{a|Effect Spore}}, [[Wonder Orb|Slumber Orb]], [[Seed|Sleep Seed]], [[Wand|Slumber Wand]], [[Dungeon tile|Slumber Trap]], Lullaby and Sleep Payback [[emera]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sleepless}}&lt;br /&gt;
| Sleepless&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Prevents the Pokémon from being inflicted with any other sleep-related condition.&lt;br /&gt;
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;11-12 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Uproar}}, {{m|Worry Seed}}{{sup/md|TDS}}, [[Chesto Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Nightmare}}&lt;br /&gt;
| Nightmare&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| Causes the Pokémon to sleep and lose 8 HP when the status wears off. The status can override the Sleep and Napping status. &lt;br /&gt;
| 4-7 turns&lt;br /&gt;
| {{m|Nightmare}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Yawning}}&lt;br /&gt;
| Yawning&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will get the Asleep status when this status ends.&lt;br /&gt;
| 3 turns&lt;br /&gt;
| {{m|Yawn}}, {{a|Truant}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&lt;br /&gt;
{{anchor|Napping}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Napping&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Causes the Pokémon to sleep. This condition&#039;s duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden), but is otherwise identical to Sleep. (Note that the other effect of Rest, the healing of all HP after this status wears off, is &#039;&#039;not&#039;&#039; caused by this status.)&lt;br /&gt;
| 2-3 turns&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Rest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major status conditions===&lt;br /&gt;
This category is named as it draws its parallels with the core series. All the conditions in this category are considered bad status conditions. Aside from using healing items, moving up (or down) a dungeon floor will cure these conditions. If a Pokémon is inflicted with a major status condition while already being inflicted with one, the new major status condition will replace the old condition. &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Burned}}&lt;br /&gt;
| Burned&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 5 HP{{sup/md|RB}}/6 HP{{sup/md|TDS}} at the end of its next turn, and every 20 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP{{sup/md|GTI}}/12 HP{{sup/md|SMD}} at the end of every 15 turns.&amp;lt;br&amp;gt;The Pokémon&#039;s Attack is also lowered. Pokémon on water tiles can be burnt, however, burns can be healed by re-stepping on a water tile.&lt;br /&gt;
| Entire floor&amp;lt;br&amp;gt;Status also disappears by stepping on a water tile {{tt|*|Even by Pokémon for which this would normally cause a warp}}&lt;br /&gt;
| [[Burn (status condition)#Moves|Moves which inflict burn]], {{a|Flame Body}}, [[Food (Mystery Dungeon)|Grimy Food]], [[Dungeon tile|lava tiles]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Frozen}}&lt;br /&gt;
| Frozen&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on lava tiles cannot be frozen. Frozen Pokémon can be defrosted if a {{t|Fire}} attack or {{m|Scald}} is used against it, if it is forced on a lava tile, or a specific item is used on it. This lasts for 4-5 turns.&lt;br /&gt;
| 4-5 turns&lt;br /&gt;
| [[Freeze (status condition)#Moves|Moves which can freeze]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Poisoned}}&lt;br /&gt;
| Poisoned&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 4 HP{{sup/md|RB}}/2 HP{{sup/md|TDS}} at the end of its next turn, and every 10{{sup/md|RB}}/20{{sup/md|TDS}} turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP at the end of every 15 turns.&amp;lt;br&amp;gt;Poisoned Pokémon cannot naturally regenerate HP. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Poison (status condition)|Causes|Moves which poison}}, {{a|Effect Spore}}, {{a|Poison Touch}}, [[Food (Mystery Dungeon)|Grimy Food]], [[Dungeon tile|Poison Trap]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Badly Poisoned}}&lt;br /&gt;
| Badly Poisoned&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 6 HP at the end of every 10 turns.&amp;lt;br&amp;gt;Badly Poisoned Pokémon cannot naturally regenerate HP.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Poison (status condition)|Causes|Moves which badly poison}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Paralyzed}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Paralyzed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon&#039;s [[Travel Speed]] is reduced, and cannot use attacks (regular or special) or [[Wonder Orb]]s. Thrown items can still be used.&lt;br /&gt;
| 2-3 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |  [[Paralysis (status condition)#Moves|Moves which paralyze]], {{m|Disable}}{{sup/md|RB}}{{sup/md|TDS}}, {{a|Static}}, {{a|Effect Spore}}, [[Food (Mystery Dungeon)|Grimy Food]], [[Dungeon tile|stepping]] on a {{p|Stunfisk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Status conditions affecting mobility===&lt;br /&gt;
This category includes conditions that limit a Pokémon&#039;s mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the &amp;quot;Major status conditions&amp;quot; list instead of this one.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 25%; {{roundytr|5px}}&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Slowed}}{{anchor|Slow}}&lt;br /&gt;
| Slowed{{sup/md|RB}}&amp;lt;br&amp;gt;Half Speed{{sup/md|TDS}}&amp;lt;br&amp;gt;Slow{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon&#039;s [[Travel Speed]] is reduced, causing it to only move every 2 or more turns.&lt;br /&gt;
| 6-8 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}&amp;lt;br&amp;gt;5 turns{{sup/md|SMD}}&lt;br /&gt;
| Any moves that lower {{DL|statistic|In-battle modification|speed}} in the core series lower Travel Speed, {{a|Slow Start}}, [[Wonder Orb|Slow Orb]], [[Wand|Slow Wand]], [[Dungeon tile|Slow Trap]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sped Up}}{{anchor|Quick}}&lt;br /&gt;
| Sped Up{{sup/md|RB}}&amp;lt;br&amp;gt;Double Speed{{sup/md|TDS}}&amp;lt;br&amp;gt;Quick{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon&#039;s Travel Speed is increased. &lt;br /&gt;
| 8-10 turns{{sup/md|TDS}}&amp;lt;br&amp;gt;12 turns {{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| Any moves that increase {{DL|statistic|In-battle modification|speed}} in the core series boost Travel Speed, {{a|Motor Drive}}, {{a|Speed Boost}}, {{a|Steadfast}}, {{a|Quick Feet}}, [[Wonder Orb|Quick Orb]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Leg Hold}}{{anchor|Shadow Hold}}{{anchor|Stuck}}&lt;br /&gt;
| Leg Hold{{sup/md|RB}}&amp;lt;br&amp;gt;Shadow Hold{{sup/md|TDS}}&amp;lt;br&amp;gt;Stuck{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon, {{type|Ghost}} Pokémon cannot become stuck.&lt;br /&gt;
| 2-5 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;7 turns{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;br&amp;gt;Status also disappears if the Pokémon is blown or warped away&lt;br /&gt;
| {{m|Block}}, {{m|Mean Look}}, {{m|Spider Web}}, {{m|Fairy Lock}}, [[Wonder Orb|Lasso Orb]], [[Food (Mystery Dungeon)|Grimy Food]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Petrified}}&lt;br /&gt;
| Petrified&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped. &lt;br /&gt;
| Until the Pokémon is affected by an item or move.&amp;lt;br&amp;gt;21-30 turns for the team leader.{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;!--- confirm this ---&amp;gt;&amp;lt;br&amp;gt;Status also disappears if ally Pokémon talk to them{{sup/md|TDS}} or push/swap positions with them{{sup/md|SMD}}.&lt;br /&gt;
| {{DL|Seed|Stun Seed}}, {{DL|Wonder Orb|Foe-Hold Orb}}, Petrify Orb, Stayaway Orb, [[Emera|Petrify Power]], [[Wand|Petrify Wand]], [[Wand|Stayaway Wand]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Ingrain}}&lt;br /&gt;
|  Ingrain&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon gains 10 HP at the end of the second turn, and every five turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Pokémon gains 15 HP at the end of every second turn. In {{g|Super Mystery Dungeon}}, the Pokémon gains 15 HP at the end of every turn. The status also prevents the Pokémon from being blown away.&lt;br /&gt;
| 16-30 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;7 turns{{sup/md|GTI}}&amp;lt;br&amp;gt;3 turns{{sup/md|SMD}}&amp;lt;br&amp;gt;Status also disappears if the Pokémon is warped away&lt;br /&gt;
| {{m|Ingrain}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Wrapped}}&lt;br /&gt;
| Wrapped&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of the turn and every 2 turns thereafter.&lt;br /&gt;
| 0-5 turns&lt;br /&gt;
| {{m|Wrap}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Wrap}}&lt;br /&gt;
| Wrap&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a [[linked move]], the rest of the linked move is skipped.&lt;br /&gt;
| 0-5 turns &lt;br /&gt;
| Self-inflicted from using {{m|Wrap}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Constriction}}&lt;br /&gt;
| Constriction&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns. &lt;br /&gt;
| 4-6 turns&amp;lt;br&amp;gt;Status also disappears if the Pokémon is warped or blown away&lt;br /&gt;
| {{m|Sand Tomb}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Whirlpool}}, {{m|Bind}}, {{m|Magma Storm}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Clamp}}&lt;br /&gt;
| Clamp&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 6 turns &amp;lt;br&amp;gt;Status also disappears if the Pokémon is blown away or warped&lt;br /&gt;
| {{m|Clamp}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Whirlpool}}&lt;br /&gt;
| Whirlpool&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Whirlpool}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Fire Spin}}&lt;br /&gt;
| Fire Spin&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Fire Spin}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sand Tomb}}&lt;br /&gt;
| Sand Tomb&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Sand Tomb}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Infestation}}&lt;br /&gt;
| Infestation&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Infestation}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Bound}}&lt;br /&gt;
| Bound&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Wrap}}{{sup/md|GTI}}{{sup/md|SMD}}, {{m|Bind}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Trapped}}&lt;br /&gt;
| Trapped&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Bind}}{{sup/md|GTI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Magma Storm}}&lt;br /&gt;
| Magma Storm&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 10 HP at the end of every 2 turns.&lt;br /&gt;
| 6 turns &amp;lt;br&amp;gt;Status also disappears if the Pokémon is blown away or warped&lt;br /&gt;
| {{m|Magma Storm}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mobile}}&lt;br /&gt;
| Mobile&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is capable of crossing any terrain type and passing through walls.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Mobile Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Slip}}&lt;br /&gt;
| Slip&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Allows the Pokémon to walk on water. This status wears off when the Pokémon moves to the next floor.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Lookalike Item|Slip Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Magnet Rise}}&lt;br /&gt;
| Magnet Rise&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The user is unaffected by {{type|Ground}} moves and can travel over water and lava tiles. &lt;br /&gt;
| 10 turns&lt;br /&gt;
| {{m|Magnet Rise}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Telekinesis}}&lt;br /&gt;
| Telekinesis &lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon is raised into the air and will not be able to move from its spot. The Pokémon&#039;s evasiveness goes down, but will also be immune to Ground-type moves. &lt;br /&gt;
| 7 turns&amp;lt;br&amp;gt;Status also disappears if the Pokémon is blown or warped away&lt;br /&gt;
| {{m|Telekinesis}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Grounded}}&lt;br /&gt;
|  style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Grounded&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon is knocked to the ground, which means Ground-type moves can hit it. Also the Pokémon is unable to move in the air (e.g. cannot move over water tiles). &lt;br /&gt;
| 10 turns&amp;lt;br&amp;gt;Status also disappears if the Pokémon uses {{m|Fly}} or {{m|Bounce}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Smack Down}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Status conditions affecting move execution or move effects===&lt;br /&gt;
This category affects the way moves are executed or the effects of moves. &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Cringing}}{{anchor|Cringe}}{{anchor|Flinch}}&lt;br /&gt;
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;Flinch{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| [[List of moves that cause flinching|Move which can flinch]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Confused}}&lt;br /&gt;
| Confused&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]), unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]{{sup/md|RB}}{{sup/md|TDS}} or is holding a [[looplet]] with the Self Control [[emera]]{{sup/md|SMD}}. For example, if the Pokémon uses moves such as {{m|Sweet Scent}} or {{m|Earth Power}}, teammates will be affected, and moves like {{m|Agility}} will also benefit the opposing side. The Pokémon may not switch places with the team leader{{tt|*|Only in Rescue Team and Explorers games}}. &lt;br /&gt;
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;8 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[List of moves that confuse|Moves which can confuse]], [[Wonder Orb|Totter Orb]], [[Seed|Totter Seed]], Dizzying Payback and Dizzing Stare [[emera]], [[Dungeon tile|Spin Trap]], or [[Dungeon tile|stepping]] on a disguised {{p|Ditto}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Infatuated}}&lt;br /&gt;
| Infatuated&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Since [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is &#039;&#039;not&#039;&#039; cured if the Pokémon causing the infatuation faints.&lt;br /&gt;
| 5-6 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns {{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Attract}}, {{a|Cute Charm}}, {{DL|Seed|Decoy Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Paused}}{{anchor|Lethargic}}&lt;br /&gt;
| Paused{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Lethargic{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move.&lt;br /&gt;
| 5-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;1 turn with {{a|Truant}} or after using {{Cat|moves that require recharging}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|In Super Mystery Dungeon, Truant causes the Truant status condition; and since Gates to Infinity, moves that require recharging cause the Recoil status condition instead}}&amp;lt;br&amp;gt;5 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[Wonder Orb|Foe-Seal Orb]], {{a|Truant}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|In Super Mystery Dungeon, Truant causes the Truant status condition instead}}, {{Cat|moves that require recharging}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|Since Gates to Infinity, these cause the Recoil status condition instead}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Recoil}}&lt;br /&gt;
| Recoil&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot take any actions. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{Cat|Moves that require recharging}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Cowering}}&lt;br /&gt;
| Cowering&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]].&lt;br /&gt;
| 11-12 turns&lt;br /&gt;
| {{DL|Wonder Orb|Shocker Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Puppet}}&lt;br /&gt;
| Puppet&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won&#039;t be able to do anything until it wears off.&lt;br /&gt;
| Until the Sleep status wears off&lt;br /&gt;
| When {{m|Hypnosis}} is used on a Pokémon with the Sleep status condition{{sup/md|SMD}}{{tt|*|Only when used by the opponent. When used by the player, it will inflict the Terrified status instead}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Whiffer}}&lt;br /&gt;
| Whiffer&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon&#039;s attacks will always miss (or almost always miss{{sup/md|TDS}}).&lt;br /&gt;
| 2-6 turns&lt;br /&gt;
| {{m|Smokescreen}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Muzzled}}&lt;br /&gt;
| Muzzled&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items.&lt;br /&gt;
| 11 turns&lt;br /&gt;
| {{DL|Wonder Orb|Silence Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&lt;br /&gt;
{{anchor|Truant}}&lt;br /&gt;
| Truant&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon can&#039;t use attacks or moves but can use items.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{a|Truant}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Taunted}}&lt;br /&gt;
| Taunted&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will only be able to use moves or orbs{{sup/md|RB}}{{sup/md|TDS}} that cause damage. &lt;br /&gt;
| 10-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;11 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Encore}}&lt;br /&gt;
| Encore&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon is stuck with using only one move. In the case of linked moves, only the move {{m|Encore}} was used against will work. Other moves (including [[move duplication|cloned moves]]) will fail. The Pokémon can still freely use items or use its regular attack&lt;br /&gt;
| 11 turns&lt;br /&gt;
| {{m|Encore}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sealed}}&lt;br /&gt;
| Sealed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| Prevents use of sealed moves. The sealed status can be cured with a {{DL|Health drink|Max Elixir}}{{sup/md|SMD}}. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Disable}}{{sup/md|GTI}}{{sup/md|SMD}}, {{m|Torment}}, [[Dungeon tile#Traps|Seal Trap]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Decoy}}&lt;br /&gt;
| Decoy&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.&lt;br /&gt;
| 21-50 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|SMD}}&lt;br /&gt;
| {{DL|Wonder Orb|Decoy Orb}}, {{m|Substitute}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Follow Me}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Rage Powder}}, {{a|Illuminate}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Discord}}&lt;br /&gt;
| Discord&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The player can&#039;t use an [[Alliance]] or switch the leader&lt;br /&gt;
| 21 turns&lt;br /&gt;
| [[Dungeon tile#Traps|Discord Trap]]{{tt|*|Enemy Discord Orb causes an Enemy Discord dungeon status rather than a status condition}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Terrified}}&lt;br /&gt;
| Terrified&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped. &lt;br /&gt;
| 9+ turns{{sup/md|TDS}}&amp;lt;br&amp;gt;1 turn{{sup/md|GTI}}&amp;lt;br&amp;gt;11 turns{{sup/md|SMD}}&lt;br /&gt;
| {{a|Stench}}, {{a|Run Away}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}, dungeon tactic &amp;quot;Get Away From Here&amp;quot;{{sup/md|RB}}{{sup/md|TDS}}, using {{m|Hypnosis}} on a sleeping opponent{{sup/md|SMD}}{{tt|*|Only when used by the user. If used by the opponent, it will inflict the Puppet status}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Snatch}}&lt;br /&gt;
| Snatch&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Enables Pokémon to steal enhancing status moves from enemy Pokémon. &lt;br /&gt;
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Snatch}}, {{DL|Wonder Orb|Snatch Orb}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Powder}}&lt;br /&gt;
| Powder&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| A {{type|Fire}} move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails. &lt;br /&gt;
| 11 turns&amp;lt;br&amp;gt;Status also disappears when a Fire-type move is used by the affected Pokémon&lt;br /&gt;
| {{m|Powder}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Charging}}&lt;br /&gt;
| Charging&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| {{type|Electric}} moves deal double damage while this status is in effect. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Charge}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Enraged}}&lt;br /&gt;
| Enraged&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Attack is increased by 1 stage whenever the Pokémon takes damage.&lt;br /&gt;
| 5-10 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;100 turns{{sup/md|GTI}}&amp;lt;br&amp;gt;11 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Rage}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Round}}&lt;br /&gt;
| Round&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Round}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Autotomize}}&lt;br /&gt;
| Autotomize&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon gets lighter. The Pokémon will be stronger against moves that do more damage when the target is heavy, such as {{m|Low Kick}}, but weaker against moves that do more damage when it is light, such as {{m|Heat Crash}}.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Autotomize}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Stockpiling}}&lt;br /&gt;
| Stockpiling&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for {{m|Spit Up}} or {{m|Swallow}} to be used. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Stockpile}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Rainbow}}&lt;br /&gt;
| Rainbow&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Increases the probability of secondary effects taking place. &lt;br /&gt;
| 5 turns&lt;br /&gt;
| When {{m|Water Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sea of Fire}}&lt;br /&gt;
| Sea of Fire&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| A sea of fire damages all opponent non-Fire-type Pokémon in the room&lt;br /&gt;
| 5 turns&lt;br /&gt;
| When {{m|Grass Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Swamp}}&lt;br /&gt;
| Swamp&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The speed of all opponent Pokémon in the room are reduced&lt;br /&gt;
| 5 turns &lt;br /&gt;
| When {{m|Grass Pledge}} and {{m|Water Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Awakened}}&lt;br /&gt;
| Awakened&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon becomes stronger and will take no damage from the front. It will also trigger [[Mega Evolution]] if the Pokémon can Mega Evolve.&lt;br /&gt;
| When the emera loses its effect (shown by a gauge), or when the [[looplet]] is put back in the Bag&lt;br /&gt;
| Awakening [[emera]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Berserk}}&lt;br /&gt;
| Berserk&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. &lt;br /&gt;
| 8 turns&lt;br /&gt;
| Caused when the gauge on an Awakening [[emera]] maxes out on a Mega-Evolved Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Trained}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Trained&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Moves grow faster when they are used. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{DL|Dungeon tile|Training Switch}}, {{DL|Seed|Training Seed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move-based status conditions===&lt;br /&gt;
Status conditions in this category are self-inflicted from the use of particular moves.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Bide}}&lt;br /&gt;
| Bide&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging {{m|Bide}} or {{m|Revenge}}. On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon (2x{{sup/md|RB}}{{sup/md|TDS}} or 1.5x{{sup/md|GTI}}{{sup/md|SMD}}) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt.&lt;br /&gt;
| 4 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Bide}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Solarbeam}}{{anchor|SolarBeam}}{{anchor|Solar Beam}}&lt;br /&gt;
| Solarbeam{{sup/md|RB}}&amp;lt;br&amp;gt;SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;Solar Beam{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Solar Beam}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Solar Beam}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sky Attack}}&lt;br /&gt;
| Sky Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Sky Attack}}. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Sky Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Razor Wind}}&lt;br /&gt;
| Razor Wind&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Razor Wind}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Razor Wind}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Focus Punch}}&lt;br /&gt;
| Focus Punch&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Focus Punch}} attack. The status disappears if the Pokémon takes damage.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Skull Bash}}&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Skull Bash}} attack. {{stat|Defense}} is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Skull Bash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Flying}}&lt;br /&gt;
| Flying&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Fly}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Fly}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Bouncing}}&lt;br /&gt;
| Bouncing&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Bounce}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Bounce}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Diving}}&lt;br /&gt;
| Diving&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Dive}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Prior to {{g|Super Mystery Dungeon}}, Dive could only be used in a body of water.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Digging}}&lt;br /&gt;
| Digging&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Dig}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Phantom Force}}&lt;br /&gt;
| Phantom Force&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Phantom Force}} (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Phantom Force}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Shadow Force}}&lt;br /&gt;
| Shadow Force&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Shadow Force}} (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Shadow Force}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Ice Burn}}&lt;br /&gt;
| Ice Burn&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Ice Burn}}. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Ice Burn}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Freeze Shock}}&lt;br /&gt;
| Freeze Shock&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Freeze Shock}}. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Freeze Shock}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Future Sight}}&lt;br /&gt;
| Future Sight&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Future Sight}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Future Sight}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sky Drop}}&lt;br /&gt;
| Sky Drop&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Sky Drop}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Sky Drop}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Suspended}}&lt;br /&gt;
| Suspended&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is suspended in the air as the target of the opponent&#039;s {{m|Sky Drop}}. It cannot take any actions and will take damage from Sky Drop on the next turn.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Sky Drop}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Explosion}}&lt;br /&gt;
| Explosion&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon takes damage, it will explode, affecting an area 2-tiles wide around the user. The Pokémon will lose half of its current health. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Self-Destruct}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Self-Destruct&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon takes damage, it will explode, affecting an area 1-tile wide around the user. The Pokémon will lose half of its current health.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{m|Self-Destruct}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield status conditions===&lt;br /&gt;
Status conditions in this category largely protect the user and are indicated by a shield icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category, although some conditions will still replace others (e.g. Counter will replace Mirror Coat, Endure will replace Protect).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Reflect}}&lt;br /&gt;
| Reflect&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon takes 50% less damage from physical attacks.&lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;21 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Light Screen}}&lt;br /&gt;
| Light Screen&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon takes 50% less damage from special attacks.&lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;21 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Safeguard}}&lt;br /&gt;
| Safeguard&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| This Pokémon is protected from having bad status conditions inflicted against it. &lt;br /&gt;
| 16-20 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;21 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mist}}&lt;br /&gt;
| Mist&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon cannot have its stat stages or stat multipliers reduced.&lt;br /&gt;
| 11-14 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;21 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Mist}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Lucky Chant}}&lt;br /&gt;
| Lucky Chant&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Prevents the Pokémon from taking any critical hits.&lt;br /&gt;
| 21 turns{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;!--Confirm no. of turns for RB, TDS--&amp;gt;&lt;br /&gt;
| {{m|Lucky Chant}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Magic Coat}}&lt;br /&gt;
| Magic Coat&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Certain non-damaging attacks directed at this Pokémon are returned to its user instead.&lt;br /&gt;
| Lasts 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Magic Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Protect}}&lt;br /&gt;
| Protect&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions. &lt;br /&gt;
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;1 turns{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;br&amp;gt;2 turns with the {{DL|Wonder Orb|All Protect Orb}} for each team member in the dungeon{{tt|*|Includes Hoopa but not other guest Pokémon}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Protect}}, {{m|Detect}}, {{DL|Wonder Orb|All Protect Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Quick Guard}}&lt;br /&gt;
| Quick Guard&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is protected from faraway Pokémon&#039;s moves and attacks. The Pokémon can still take damage from items or explosions. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Quick Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Wide Guard}}&lt;br /&gt;
| Wide Guard&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is protected from wide-ranging moves, but can take damage from thrown items or explosions. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Wide Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mat Block}}&lt;br /&gt;
| Mat Block&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will take no damage from attacks or moves, but can take damage from thrown items or explosions. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Mat Block}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|King&#039;s Shield}}&lt;br /&gt;
| King&#039;s Shield&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon takes no damage from attacks or moves. When the Pokémon evades a contact move from an opponent, the opponent&#039;s Attack will decrease. {{p|Aegislash}} will also change into its Shield Forme if it was in its Blade Forme. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|King&#039;s Shield}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Spiky Shield}}&lt;br /&gt;
| Spiky Shield&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon takes no damage from attacks or moves. Any contact moves from the enemy will deal damage back to the enemy equal to 10% of their max HP.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Spiky Shield}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Crafty Shield}}&lt;br /&gt;
| Crafty Shield&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is protected from status moves.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Crafty Shield}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Counter}}&lt;br /&gt;
| Counter&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received.&amp;lt;!--partially returned in RB?--&amp;gt; Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the [[Damage category#Physical/Special split|Physical/Special split]]. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status.&lt;br /&gt;
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Counter}}, {{m|Payback}}, {{m|Pursuit}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mirror Coat}}&lt;br /&gt;
| Mirror Coat&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received.&amp;lt;!--partially returned in RB?--&amp;gt; Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Mirror Coat will return damage from damaging moves from types previously assigned as special prior to the [[Damage category#Physical/Special split|Physical/Special split]]. &lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Metal Burst}}&lt;br /&gt;
| Metal Burst&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If this Pokémon takes damage from an attack, 3/4 of the damage received will be dealt back to its user&amp;lt;!--Confirm this in TDS--&amp;gt;.&lt;br /&gt;
| 6 turns{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;!--Confirm no. of turns in TDS--&amp;gt;&lt;br /&gt;
| {{m|Metal Burst}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mini Counter}}&lt;br /&gt;
| Mini Counter&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon already with the Counter or Mini-Counter status.&lt;br /&gt;
| 7-12 turns&lt;br /&gt;
| {{DL|Wonder Orb|Rebound Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Enduring}}&lt;br /&gt;
| Enduring&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will survive any attack that would KO it with 1 HP remaining. &lt;br /&gt;
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;1 turn{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mirror Move}}&lt;br /&gt;
| Mirror Move&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Mirror Move does not return regular attacks, nor will it return moves if the user is not on an adjacent tile to the user of Mirror Move. &lt;br /&gt;
| 2-5 turns&lt;br /&gt;
| {{m|Mirror Move}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Vital Throw}}&lt;br /&gt;
| Vital Throw&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon that used {{m|Vital Throw}} is struck and the striker is next to it, the striker will be thrown onto a nearby random tile. &lt;br /&gt;
| 18 turns&lt;br /&gt;
| {{m|Vital Throw}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Grudge}}&lt;br /&gt;
|Grudge&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Prior to {{g|Super Mystery Dungeon}}, if the affected Pokémon is knocked out, the move that knocked it out will have all its {{PP}} depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. In Super Mystery Dungeon, if the affected Pokémon is attacked, the the PP of the attacker&#039;s move will be depleted to 0.&lt;br /&gt;
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;3 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Grudge}}, [[Dungeon tile#Traps|Grudge Trap]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Healthy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Healthy&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Existing bad status conditions are removed, lowered stats are reset, and the Pokémon is protected from all bad status conditions or their stats being reduced. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{DL|Wonder Orb|Health Orb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword status conditions===&lt;br /&gt;
These status conditions are indicated by a sword icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sure Shot}}&lt;br /&gt;
| Sure Shot&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon&#039;s attacks will always hit (unless its enemy is out of view). &lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Mind Reader}}, {{m|Lock-On}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Set Damage}}&lt;br /&gt;
| Set Damage&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is readying to deal a set amount of typeless damage of 35 HP damage{{sup/md|RB}}, or 30 HP damage{{sup/md|TDS}}. This is the same amount of set damage as a Pokémon&#039;s regular attack&lt;br /&gt;
| 3-4 turns &lt;br /&gt;
| {{m|Future Sight}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Doom Desire}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Focus Energy}}&lt;br /&gt;
| Focus Energy&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon&#039;s attacks will score a [[critical hit]] (unless they are blocked by {{m|Lucky Chant}} or {{a|Shell Armor}}){{sup/md|RB}}{{sup/md|TDS}} or increasing the critical hit ratio up to 80%{{sup/md|GTI}}{{sup/md|SMD}}. &lt;br /&gt;
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Focus Energy}}, [[Wonder Orb|All-Hit Orb]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Encouraged}}&lt;br /&gt;
| Encouraged&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon&#039;s moves and attacks will always hit, and their critical-hit rate is boosted. The more teammates are on the floor, the longer the encouraged status will last. &lt;br /&gt;
| 4 turns when there are no other teammates; 10 turns with one teammate; 12 turns with two teammates; and 14 turns with 3+ teammates{{sup/md|GTI}}&amp;lt;br&amp;gt;10 turns when there are no other teammates; 15 turns with one teammate; 20 turns with two teammates; and 25 turns with 3+ teammates{{sup/md|SMD}}&lt;br /&gt;
| {{DL|Seed|Encourage Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Electrify}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Electrify&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| All moves become {{type|Electric}}.&lt;br /&gt;
| 21 turns&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Electrify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Status conditions affecting use of items===&lt;br /&gt;
This category of statuses affects how items are used.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Long Toss}}&lt;br /&gt;
| Long Toss&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Items tossed by the Pokémon other than [[Throwing item|rocks]] will have a range of 99 tiles instead of the regular 10. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| [[Wonder Orb|Longtoss Orb]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Pierce}}&lt;br /&gt;
| Pierce&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Items tossed by the Pokémon other than rocks will pass through obstacles. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| [[Wonder Orb|Pierce Orb]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Embargo}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Embargo&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot use, eat, or throw any items. Held items, such as a [[looplet]], also have no effect.&lt;br /&gt;
| 6 turns{{sup/md|GTI}}{{sup/md|SMD}} &amp;lt;!--Number of turns in TDS?--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Embargo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP-related status conditions===&lt;br /&gt;
These status conditions involve taking away or even regaining HP.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Cursed}}&lt;br /&gt;
| Cursed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
|  The Pokémon loses 1/4 of its maximum HP at the end of the next turn and every 10 turns thereafter{{sup/md|RB}}{{sup/md|TDS}}, or at the end of every turn{{sup/md|GTI}}{{sup/md|SMD}}. Since Gates to Infinity, if Curse is used while the Pokémon is already Cursed, the status duration is reset. The status continues to affect the Pokémon even after the one that used the attack is defeated.&lt;br /&gt;
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;2 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Curse}} by a {{type|Ghost}} Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Leech Seed}}&lt;br /&gt;
| Leech Seed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| At the end of every second turn, 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}{{sup/md|SMD}} damage will be dealt to the affected Pokémon, and 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}{{sup/md|SMD}} will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. &lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Leech Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Wish}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Wish&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, this status increases natural HP recovery to 3.3% of the Pokémon&#039;s maximum HP each turn.&lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{m|Wish}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount.&lt;br /&gt;
| 1 turn{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Aqua Ring}}&lt;br /&gt;
| Aqua Ring&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon gains 8 HP every 4 turns{{sup/md|TDS}}, or 6 HP every 2 turns{{sup/md|GTI}}{{sup/md|SMD}}.&lt;br /&gt;
| 9-16 turns{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Destiny Bond}}&lt;br /&gt;
| Destiny Bond&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Any damage the Pokémon takes from attacks or moves is dealt to the attacker. &lt;br /&gt;
| 11 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Destiny Bond}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Perish Song}}&lt;br /&gt;
| Perish Song&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| At the end of 3 turns, the Pokémon loses all HP, unless it is cured with a {{DL|Seed|Heal Seed}} or has Protect status at this time.&lt;br /&gt;
| 4 turns&lt;br /&gt;
| {{m|Perish Song}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Heal Block}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Heal Block&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot use any healing moves and will not experience any natural recovery.&lt;br /&gt;
| 6 turns{{sup/md|GTI}}{{sup/md|SMD}} &amp;lt;!--Number of turns in TDS?--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Heal Block}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visibility-related status conditions===&lt;br /&gt;
This category affects the visibility of a Pokémon or dungeon. Many of these status conditions are indicated by an eye icon on top of the affected Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Blinker}}&lt;br /&gt;
| Blinker&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]). A non-player character will move in a random direction until it cannot move further before attacking. &lt;br /&gt;
| 11{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{DL|Seed|Blinker Seed}}, [[Food (Mystery Dungeon)|Grimy Food]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Cross-Eyed}}&lt;br /&gt;
| Cross-Eyed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. &lt;br /&gt;
| 11 turns&lt;br /&gt;
| {{DL|Seed|X-Eye Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Invisible}}&lt;br /&gt;
| Invisible&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. &lt;br /&gt;
| 11-15 turns&lt;br /&gt;
| {{DL|Seed|Vanish Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Eyedrops}}&lt;br /&gt;
| Eyedrops&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is able to see all hidden traps and all invisible Pokémon. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Seed|Eyedrop Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Dropeye}}&lt;br /&gt;
| Dropeye&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| Makes it hard to see the surroundings, even when in a room. This status lasts a certain number of turns.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Lookalike Item|Dropeye Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Power Ears}}{{anchor|Radar}}&lt;br /&gt;
| Power Ears&amp;lt;br&amp;gt;Radar{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Radar Orb}}&amp;lt;!--Big Ears emera--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Scanning}}&lt;br /&gt;
| Scanning&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon is the team leader, the location of all items are visible on the map. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Scanner Orb}}&amp;lt;!--Clairvoyance emera--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Identifying}}&lt;br /&gt;
| Identifying&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon is the team leader, it can identify whether other Pokémon on the floor are holding items or not. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Identify Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Stair Spotter}}&lt;br /&gt;
| Stair Spotter&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The location of the stairs is visible on the map.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Stairs Orb}}&amp;lt;!--Stair Locator	emera--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Exposed}}&lt;br /&gt;
| Exposed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{t|Normal}}- and {{type|Fighting}} moves made against this Pokémon will have normal effectiveness against {{type|Ghost}}s affected by this condition. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Foresight}}, {{m|Odor Sleuth}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Miracle Eye}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Miracle Eye&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{type|Psychic}} moves made against this Pokémon will have normal effectiveness against {{type|Dark}}s affected by this condition. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Miracle Eye}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous status conditions===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Gastro Acid}}&lt;br /&gt;
| Gastro Acid&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon&#039;s Ability is suppressed.&lt;br /&gt;
| 21 turns&lt;br /&gt;
| {{m|Gastro Acid}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Substitute}}&lt;br /&gt;
| Substitute&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally. &lt;br /&gt;
| 11 turns&lt;br /&gt;
| {{m|Substitute}}{{sup/md|GTI}}{{sup/md|SMD}}{{tt|*|In Rescue Team and Explorers games, Substitute causes the Decoy status condition instead}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Transformed}}&lt;br /&gt;
| Transformed&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon has transformed. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make other opposing Pokémon in the room {{status|Confusion|confused}}, except for the opposing Pokémon that the user transformed into.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Transform}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Conversion}}&lt;br /&gt;
| Conversion&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| When an attack hits a Pokémon with this status, it changes the Pokémon&#039;s type to the same type as one of its moves.&lt;br /&gt;
| Entire floor &lt;br /&gt;
| {{m|Conversion}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Conversion 2}}&lt;br /&gt;
| Conversion 2&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| When an attack hits a Pokémon with this status, it randomly changes the Pokémon&#039;s type to one that it either resists or is immune to. &lt;br /&gt;
| Entire floor&amp;lt;!--stats wears off after it is hit with an attack?--&amp;gt;&lt;br /&gt;
| {{m|Conversion 2}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Famished}}&lt;br /&gt;
| Famished&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will lose HP over time when the {{stat|Belly}} is low.{{tt|*|From Gates to Infinity onward, famished is no longer considered a separate status condition, though the same effect will occur on an empty Belly}} &lt;br /&gt;
| Until the Belly is refilled&lt;br /&gt;
| When the Belly is empty&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Hungry Pal}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Hungry Pal&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| If the Pokémon is not the team leader, they will be unable to move until they consume a [[Food (Mystery Dungeon)|food item]], [[Gummi]], [[Seed]], or [[Berry]]. &lt;br /&gt;
| Until exiting the dungeon&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{DL|Seed|Hunger Seed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--(When info is added to this section below, remove this line of text)&lt;br /&gt;
==Descriptions==&lt;br /&gt;
===Info===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventure Hint===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
(When info is added to this section above, remove this line of text)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{gameabbrevmd|RB}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{gameabbrevmd|TDS}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{gameabbrevmd|BSL}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{gameabbrevmd|GTI}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytr|5px}}&amp;quot; | {{gameabbrevmd|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Asleep{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Sleep{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[File:Sleep PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Sleep PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Sleep PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Frozen&lt;br /&gt;
| [[File:Freeze PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Freeze PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Freeze PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Burned&lt;br /&gt;
| [[File:Burn PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Burn PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Burn PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Poisoned&lt;br /&gt;
| [[File:Poison PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Poison PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Poison PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Badly Poisoned&lt;br /&gt;
| [[File:Bad poison PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Bad Poison GTI.png|250px]]&lt;br /&gt;
| [[File:Bad Poison PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Paralyzed&lt;br /&gt;
| [[File:Paralysis PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Paralysis PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Paralysis PSMD.png|250px]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot;| Confusion&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| [[File:Confusion status PMD GTI.png|250px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot;| [[File:Confusion status PSMD.png|250px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--(When info is added to this section below, remove this line of text)&lt;br /&gt;
==In other languages&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;width: 100%; text-align: center; border: 2px solid #{{MD color light}}; background: #{{MD color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytl|5px}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Japan|Japanese|20px}} Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|France|20px}} French&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Germany|20px}} German&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Italy|20px}} Italian&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Spain|20px}} Spanish&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | {{flag|South Korea|20px}} Korean&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
(When info is added to this section above, remove this line of text)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen (Pokémon Mystery Dungeon)]]&lt;br /&gt;
[[es:Estados en Pokémon Mundo misterioso]]&lt;br /&gt;
[[it:Alterazioni di stato in Mystery Dungeon]]&lt;br /&gt;
[[zh:状态（不可思议的迷宫）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition_(Mystery_Dungeon)&amp;diff=3011404</id>
		<title>Status condition (Mystery Dungeon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition_(Mystery_Dungeon)&amp;diff=3011404"/>
		<updated>2019-08-15T22:46:28Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: These statuses are called &amp;quot;Half Speed&amp;quot; and &amp;quot;Double Speed&amp;quot; in TDS, but I haven&amp;#039;t checked RB.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Information from BSL games. Do certain emeras cause status conditions?}}&lt;br /&gt;
&#039;&#039;&#039;Status conditions&#039;&#039;&#039; are a game mechanic in the {{pkmn|Mystery Dungeon series}} that have both similarities and differences to status conditions in the core series. Whereas in the core series a Pokémon can only be afflicted with one major [[status condition]] and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions. &lt;br /&gt;
&lt;br /&gt;
Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of {{m|Sky Attack}}), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the {{DL|Wonder Orb|Mobile Orb}}).&lt;br /&gt;
&lt;br /&gt;
Stat drops and boosts are also listed as &#039;weakened&#039; and &#039;boosted&#039; status conditions in-game. When the Pokémon&#039;s HP drops below 25%, the game also lists this as a &#039;low HP&#039; status condition. However, these conditions do not interact as usual status conditions and are not considered bad status conditions.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|RB}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|TD}}{{color2|000|Pokémon Mystery Dungeon: Explorers of Sky|S}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon (WiiWare)|BSL}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|GtI}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon Super Mystery Dungeon|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Asleep{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Sleep{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sleepless&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Nightmare&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Yawning&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Napping&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Burned&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Frozen&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Poisoned&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Badly Poisoned&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Paralyzed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Slowed{{sup/md|RB}}&amp;lt;br&amp;gt;Half Speed{{sup/md|TDS}}&amp;lt;br&amp;gt;Slow{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sped Up{{sup/md|RB}}&amp;lt;br&amp;gt;Double Speed{{sup/md|TDS}}&amp;lt;br&amp;gt;Quick{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓ &lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Leg Hold{{sup/md|RB}}&amp;lt;br&amp;gt;Shadow Hold{{sup/md|TDS}}&amp;lt;br&amp;gt;Stuck{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Petrified&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Ingrain&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wrapped&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wrap&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Constriction&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Clamp&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Whirlpool&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Fire Spin&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sand Tomb&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Infestation&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Bound&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Trapped&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Magma Storm&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mobile&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Magnet Rise&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Telekinesis&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Grounded&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗ &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;Flinch{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Confused&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Infatuated&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Paused{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Lethargic{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;br&amp;gt;Recoil{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cowering&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Puppet&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Whiffer&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Muzzled&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Truant&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Taunted&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Encore&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sealed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Decoy&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Discord&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Terrified&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Snatch&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Powder&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Charging&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Enraged&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Round&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Autotomize&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗ &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Stockpiling&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Rainbow&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sea of Fire&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Swamp&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Awakened&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Berserk&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Trained&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Bide&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Solarbeam{{sup/md|RB}}&amp;lt;br&amp;gt;SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;Solar Beam{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sky Attack&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Razor Wind&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Focus Punch&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Flying&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Bouncing&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Diving&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Digging&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Phantom Force	&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Shadow Force&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Ice Burn&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Freeze Shock&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Future Sight	&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sky Drop	&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Suspended	&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Explosion&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Self-Destruct&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Reflect&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Light Screen&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Safeguard&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mist&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Lucky Chant&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Magic Coat&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Protect&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Quick Guard&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wide Guard&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mat Block&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| King&#039;s Shield&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Crafty Shield&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Counter&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mirror Coat&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Metal Burst&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mini Counter&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Enduring&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Mirror Move&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Vital Throw&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Grudge&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Healthy&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Sure Shot&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Set Damage&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Focus Energy&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Encouraged&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Electrify&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Long Toss&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pierce&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Embargo&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cursed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Leech Seed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wish&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Aqua Ring&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Destiny Bond&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Perish Song&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Heal Block&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Blinker&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cross-Eyed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Invisible&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Eyedrops&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Power Ears{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Radar{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Scanning&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Identifying&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Stair Spotter&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Exposed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Miracle Eye&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Gastro Acid&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓ &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Substitute&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Transformed&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{Silver color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Gold color}}&amp;quot; | ✓&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Conversion&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Conversion 2&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{Electric color}}&amp;quot; | ✓ &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Famished&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Hungry Pal&lt;br /&gt;
| style=&amp;quot;background:#{{MD Red color}}&amp;quot; | ✓&lt;br /&gt;
| style=&amp;quot;background:#{{MD Time color}}&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| ✗&lt;br /&gt;
| ✗&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bad status conditions==&lt;br /&gt;
&#039;&#039;&#039;Bad status conditions&#039;&#039;&#039;, referred to as &#039;&#039;&#039;status problems&#039;&#039;&#039; prior to Gates to Infinity, are status conditions with an adverse effect. These will trigger effects such as {{a|Guts}} and {{a|Marvel Scale}}. A Pokémon must have at least one bad status condition in order for healing to take effect. A Pokémon can be healed by:&lt;br /&gt;
* Items: [[Wonder Orb|Health Orb]], [[Seed|Heal Seed]], [[Berry|berries]]&lt;br /&gt;
* Moves: {{m|Aromatherapy}}, {{m|Heal Bell}}, {{m|Refresh}}, {{m|Rest}}, {{m|Healing Wish}}&lt;br /&gt;
* Abilities: {{a|Natural Cure}} (renamed Natural Recovery{{sup/md|SMD}}) will have a bad status condition for at most 5 turns (even for those that are indefinite in duration), {{a|Shed Skin}}, {{a|Hydration}} in rain, {{a|Healer}}&lt;br /&gt;
* Self-Curer [[IQ#IQ skills|IQ skill]] will have an ailment status duration halved&lt;br /&gt;
In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions such as sleep and paralysis.&lt;br /&gt;
&lt;br /&gt;
Bosses are immune to certain status conditions and/or more easily heal from status conditions. &lt;br /&gt;
&lt;br /&gt;
==Status conditions==&lt;br /&gt;
===Sleep-related conditions===&lt;br /&gt;
There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Yawning, and Nightmare are considered bad status conditions. A Pokémon with the {{a|Early Bird}} Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have {{a|Insomnia}} ability will be immune to these status conditions.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Asleep}}{{anchor|Sleep}}&lt;br /&gt;
| Asleep{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Sleep{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status. &lt;br /&gt;
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[Sleep (status condition)#Moves|Moves which induce sleep]] (excluding Rest), {{a|Effect Spore}}, [[Wonder Orb|Slumber Orb]], [[Seed|Sleep Seed]], [[Wand|Slumber Wand]], [[Dungeon tile|Slumber Trap]], Lullaby and Sleep Payback [[emera]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sleepless}}&lt;br /&gt;
| Sleepless&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Prevents the Pokémon from being inflicted with any other sleep-related condition.&lt;br /&gt;
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;11-12 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Uproar}}, {{m|Worry Seed}}{{sup/md|TDS}}, [[Chesto Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Nightmare}}&lt;br /&gt;
| Nightmare&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| Causes the Pokémon to sleep and lose 8 HP when the status wears off. The status can override the Sleep and Napping status. &lt;br /&gt;
| 4-7 turns&lt;br /&gt;
| {{m|Nightmare}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Yawning}}&lt;br /&gt;
| Yawning&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will get the Asleep status when this status ends.&lt;br /&gt;
| 3 turns&lt;br /&gt;
| {{m|Yawn}}, {{a|Truant}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&lt;br /&gt;
{{anchor|Napping}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Napping&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Causes the Pokémon to sleep. This condition&#039;s duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden), but is otherwise identical to Sleep. (Note that the other effect of Rest, the healing of all HP after this status wears off, is &#039;&#039;not&#039;&#039; caused by this status.)&lt;br /&gt;
| 2-3 turns&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Rest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major status conditions===&lt;br /&gt;
This category is named as it draws its parallels with the core series. All the conditions in this category are considered bad status conditions. Aside from using healing items, moving up (or down) a dungeon floor will cure these conditions. If a Pokémon is inflicted with a major status condition while already being inflicted with one, the new major status condition will replace the old condition. &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Burned}}&lt;br /&gt;
| Burned&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 5 HP{{sup/md|RB}}/6 HP{{sup/md|TDS}} at the end of its next turn, and every 20 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP{{sup/md|GTI}}/12 HP{{sup/md|SMD}} at the end of every 15 turns.&amp;lt;br&amp;gt;The Pokémon&#039;s Attack is also lowered. Pokémon on water tiles can be burnt, however, burns can be healed by re-stepping on a water tile.&lt;br /&gt;
| Entire floor&amp;lt;br&amp;gt;Status also disappears by stepping on a water tile {{tt|*|Even by Pokémon for which this would normally cause a warp}}&lt;br /&gt;
| [[Burn (status condition)#Moves|Moves which inflict burn]], {{a|Flame Body}}, [[Food (Mystery Dungeon)|Grimy Food]], [[Dungeon tile|lava tiles]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Frozen}}&lt;br /&gt;
| Frozen&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on lava tiles cannot be frozen. Frozen Pokémon can be defrosted if a {{t|Fire}} attack or {{m|Scald}} is used against it, if it is forced on a lava tile, or a specific item is used on it. This lasts for 4-5 turns.&lt;br /&gt;
| 4-5 turns&lt;br /&gt;
| [[Freeze (status condition)#Moves|Moves which can freeze]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Poisoned}}&lt;br /&gt;
| Poisoned&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 4 HP{{sup/md|RB}}/2 HP{{sup/md|TDS}} at the end of its next turn, and every 10{{sup/md|RB}}/20{{sup/md|TDS}} turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP at the end of every 15 turns.&amp;lt;br&amp;gt;Poisoned Pokémon cannot naturally regenerate HP. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Poison (status condition)|Causes|Moves which poison}}, {{a|Effect Spore}}, {{a|Poison Touch}}, [[Food (Mystery Dungeon)|Grimy Food]], [[Dungeon tile|Poison Trap]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Badly Poisoned}}&lt;br /&gt;
| Badly Poisoned&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 6 HP at the end of every 10 turns.&amp;lt;br&amp;gt;Badly Poisoned Pokémon cannot naturally regenerate HP.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Poison (status condition)|Causes|Moves which badly poison}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Paralyzed}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Paralyzed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon&#039;s [[Travel Speed]] is reduced, and cannot use attacks (regular or special) or [[Wonder Orb]]s. Thrown items can still be used.&lt;br /&gt;
| 2-3 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |  [[Paralysis (status condition)#Moves|Moves which paralyze]], {{m|Disable}}{{sup/md|RB}}{{sup/md|TDS}}, {{a|Static}}, {{a|Effect Spore}}, [[Food (Mystery Dungeon)|Grimy Food]], [[Dungeon tile|stepping]] on a {{p|Stunfisk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Status conditions affecting mobility===&lt;br /&gt;
This category includes conditions that limit a Pokémon&#039;s mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the &amp;quot;Major status conditions&amp;quot; list instead of this one.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 25%; {{roundytr|5px}}&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Slowed}}{{anchor|Slow}}&lt;br /&gt;
| Slowed{{sup/md|RB}}&amp;lt;br&amp;gt;Half Speed{{sup/md|TDS}}&amp;lt;br&amp;gt;Slow{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon&#039;s [[Travel Speed]] is reduced, causing it to only move every 2 or more turns.&lt;br /&gt;
| 6-8 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}&amp;lt;br&amp;gt;5 turns{{sup/md|SMD}}&lt;br /&gt;
| Any moves that lower {{DL|statistic|In-battle modification|speed}} in the core series lower Travel Speed, {{a|Slow Start}}, [[Wonder Orb|Slow Orb]], [[Wand|Slow Wand]], [[Dungeon tile|Slow Trap]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sped Up}}{{anchor|Quick}}&lt;br /&gt;
| Sped Up{{sup/md|RB}}&amp;lt;br&amp;gt;Double Speed{{sup/md|TDS}}&amp;lt;br&amp;gt;Quick{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon&#039;s Travel Speed is increased. &lt;br /&gt;
| 8-10 turns{{sup/md|TDS}}&amp;lt;br&amp;gt;12 turns {{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| Any moves that increase {{DL|statistic|In-battle modification|speed}} in the core series boost Travel Speed, {{a|Motor Drive}}, {{a|Speed Boost}}, {{a|Steadfast}}, {{a|Quick Feet}}, [[Wonder Orb|Quick Orb]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Leg Hold}}{{anchor|Shadow Hold}}{{anchor|Stuck}}&lt;br /&gt;
| Leg Hold{{sup/md|RB}}&amp;lt;br&amp;gt;Shadow Hold{{sup/md|TDS}}&amp;lt;br&amp;gt;Stuck{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon, {{type|Ghost}} Pokémon cannot become stuck.&lt;br /&gt;
| 2-5 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;7 turns{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;br&amp;gt;Status also disappears if the Pokémon is blown or warped away&lt;br /&gt;
| {{m|Block}}, {{m|Mean Look}}, {{m|Spider Web}}, {{m|Fairy Lock}}, [[Wonder Orb|Lasso Orb]], [[Food (Mystery Dungeon)|Grimy Food]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Petrified}}&lt;br /&gt;
| Petrified&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped. &lt;br /&gt;
| Until the Pokémon is affected by an item or move.&amp;lt;br&amp;gt;21-30 turns for the team leader.{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;!--- confirm this ---&amp;gt;&amp;lt;br&amp;gt;Status also disappears if ally Pokémon talk to them{{sup/md|TDS}} or push/swap positions with them{{sup/md|SMD}}.&lt;br /&gt;
| {{DL|Seed|Stun Seed}}, {{DL|Wonder Orb|Foe-Hold Orb}}, Petrify Orb, Stayaway Orb, [[Emera|Petrify Power]], [[Wand|Petrify Wand]], [[Wand|Stayaway Wand]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Ingrain}}&lt;br /&gt;
|  Ingrain&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon gains 10 HP at the end of the second turn, and every five turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Pokémon gains 15 HP at the end of every second turn. In {{g|Super Mystery Dungeon}}, the Pokémon gains 15 HP at the end of every turn. The status also prevents the Pokémon from being blown away.&lt;br /&gt;
| 16-30 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;7 turns{{sup/md|GTI}}&amp;lt;br&amp;gt;3 turns{{sup/md|SMD}}&amp;lt;br&amp;gt;Status also disappears if the Pokémon is warped away&lt;br /&gt;
| {{m|Ingrain}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Wrapped}}&lt;br /&gt;
| Wrapped&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of the turn and every 2 turns thereafter.&lt;br /&gt;
| 0-5 turns&lt;br /&gt;
| {{m|Wrap}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Wrap}}&lt;br /&gt;
| Wrap&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a [[linked move]], the rest of the linked move is skipped.&lt;br /&gt;
| 0-5 turns &lt;br /&gt;
| Self-inflicted from using {{m|Wrap}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Constriction}}&lt;br /&gt;
| Constriction&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns. &lt;br /&gt;
| 4-6 turns&amp;lt;br&amp;gt;Status also disappears if the Pokémon is warped or blown away&lt;br /&gt;
| {{m|Sand Tomb}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Whirlpool}}, {{m|Bind}}, {{m|Magma Storm}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Clamp}}&lt;br /&gt;
| Clamp&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 6 turns &amp;lt;br&amp;gt;Status also disappears if the Pokémon is blown away or warped&lt;br /&gt;
| {{m|Clamp}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Whirlpool}}&lt;br /&gt;
| Whirlpool&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Whirlpool}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Fire Spin}}&lt;br /&gt;
| Fire Spin&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Fire Spin}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sand Tomb}}&lt;br /&gt;
| Sand Tomb&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Sand Tomb}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Infestation}}&lt;br /&gt;
| Infestation&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Infestation}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Bound}}&lt;br /&gt;
| Bound&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Wrap}}{{sup/md|GTI}}{{sup/md|SMD}}, {{m|Bind}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Trapped}}&lt;br /&gt;
| Trapped&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{m|Bind}}{{sup/md|GTI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Magma Storm}}&lt;br /&gt;
| Magma Storm&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 10 HP at the end of every 2 turns.&lt;br /&gt;
| 6 turns &amp;lt;br&amp;gt;Status also disappears if the Pokémon is blown away or warped&lt;br /&gt;
| {{m|Magma Storm}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mobile}}&lt;br /&gt;
| Mobile&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is capable of crossing any terrain type and passing through walls.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Mobile Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Magnet Rise}}&lt;br /&gt;
| Magnet Rise&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The user is unaffected by {{type|Ground}} moves and can travel over water and lava tiles. &lt;br /&gt;
| 10 turns&lt;br /&gt;
| {{m|Magnet Rise}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Telekinesis}}&lt;br /&gt;
| Telekinesis &lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon is raised into the air and will not be able to move from its spot. The Pokémon&#039;s evasiveness goes down, but will also be immune to Ground-type moves. &lt;br /&gt;
| 7 turns&amp;lt;br&amp;gt;Status also disappears if the Pokémon is blown or warped away&lt;br /&gt;
| {{m|Telekinesis}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Grounded}}&lt;br /&gt;
|  style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Grounded&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon is knocked to the ground, which means Ground-type moves can hit it. Also the Pokémon is unable to move in the air (e.g. cannot move over water tiles). &lt;br /&gt;
| 10 turns&amp;lt;br&amp;gt;Status also disappears if the Pokémon uses {{m|Fly}} or {{m|Bounce}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Smack Down}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Status conditions affecting move execution or move effects===&lt;br /&gt;
This category affects the way moves are executed or the effects of moves. &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Cringing}}{{anchor|Cringe}}{{anchor|Flinch}}&lt;br /&gt;
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;Flinch{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| [[List of moves that cause flinching|Move which can flinch]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Confused}}&lt;br /&gt;
| Confused&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]), unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]{{sup/md|RB}}{{sup/md|TDS}} or is holding a [[looplet]] with the Self Control [[emera]]{{sup/md|SMD}}. For example, if the Pokémon uses moves such as {{m|Sweet Scent}} or {{m|Earth Power}}, teammates will be affected, and moves like {{m|Agility}} will also benefit the opposing side. The Pokémon may not switch places with the team leader{{tt|*|Only in Rescue Team and Explorers games}}. &lt;br /&gt;
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;8 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[List of moves that confuse|Moves which can confuse]], [[Wonder Orb|Totter Orb]], [[Seed|Totter Seed]], Dizzying Payback and Dizzing Stare [[emera]], [[Dungeon tile|Spin Trap]], or [[Dungeon tile|stepping]] on a disguised {{p|Ditto}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Infatuated}}&lt;br /&gt;
| Infatuated&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Since [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is &#039;&#039;not&#039;&#039; cured if the Pokémon causing the infatuation faints.&lt;br /&gt;
| 5-6 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns {{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Attract}}, {{a|Cute Charm}}, {{DL|Seed|Decoy Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Paused}}{{anchor|Lethargic}}&lt;br /&gt;
| Paused{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Lethargic{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move.&lt;br /&gt;
| 5-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;1 turn with {{a|Truant}} or after using {{Cat|moves that require recharging}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|In Super Mystery Dungeon, Truant causes the Truant status condition; and since Gates to Infinity, moves that require recharging cause the Recoil status condition instead}}&amp;lt;br&amp;gt;5 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[Wonder Orb|Foe-Seal Orb]], {{a|Truant}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|In Super Mystery Dungeon, Truant causes the Truant status condition instead}}, {{Cat|moves that require recharging}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|Since Gates to Infinity, these cause the Recoil status condition instead}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Recoil}}&lt;br /&gt;
| Recoil&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot take any actions. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{Cat|Moves that require recharging}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Cowering}}&lt;br /&gt;
| Cowering&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]].&lt;br /&gt;
| 11-12 turns&lt;br /&gt;
| {{DL|Wonder Orb|Shocker Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Puppet}}&lt;br /&gt;
| Puppet&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won&#039;t be able to do anything until it wears off.&lt;br /&gt;
| Until the Sleep status wears off&lt;br /&gt;
| When {{m|Hypnosis}} is used on a Pokémon with the Sleep status condition{{sup/md|SMD}}{{tt|*|Only when used by the opponent. When used by the player, it will inflict the Terrified status instead}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Whiffer}}&lt;br /&gt;
| Whiffer&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon&#039;s attacks will always miss (or almost always miss{{sup/md|TDS}}).&lt;br /&gt;
| 2-6 turns&lt;br /&gt;
| {{m|Smokescreen}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Muzzled}}&lt;br /&gt;
| Muzzled&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items.&lt;br /&gt;
| 11 turns&lt;br /&gt;
| {{DL|Wonder Orb|Silence Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&lt;br /&gt;
{{anchor|Truant}}&lt;br /&gt;
| Truant&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon can&#039;t use attacks or moves but can use items.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{a|Truant}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Taunted}}&lt;br /&gt;
| Taunted&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will only be able to use moves or orbs{{sup/md|RB}}{{sup/md|TDS}} that cause damage. &lt;br /&gt;
| 10-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;11 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Encore}}&lt;br /&gt;
| Encore&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon is stuck with using only one move. In the case of linked moves, only the move {{m|Encore}} was used against will work. Other moves (including [[move duplication|cloned moves]]) will fail. The Pokémon can still freely use items or use its regular attack&lt;br /&gt;
| 11 turns&lt;br /&gt;
| {{m|Encore}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sealed}}&lt;br /&gt;
| Sealed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| Prevents use of sealed moves. The sealed status can be cured with a {{DL|Health drink|Max Elixir}}{{sup/md|SMD}}. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Disable}}{{sup/md|GTI}}{{sup/md|SMD}}, {{m|Torment}}, [[Dungeon tile#Traps|Seal Trap]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Decoy}}&lt;br /&gt;
| Decoy&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.&lt;br /&gt;
| 21-50 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|SMD}}&lt;br /&gt;
| {{DL|Wonder Orb|Decoy Orb}}, {{m|Substitute}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Follow Me}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Rage Powder}}, {{a|Illuminate}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Discord}}&lt;br /&gt;
| Discord&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The player can&#039;t use an [[Alliance]] or switch the leader&lt;br /&gt;
| 21 turns&lt;br /&gt;
| [[Dungeon tile#Traps|Discord Trap]]{{tt|*|Enemy Discord Orb causes an Enemy Discord dungeon status rather than a status condition}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Terrified}}&lt;br /&gt;
| Terrified&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped. &lt;br /&gt;
| 9+ turns{{sup/md|TDS}}&amp;lt;br&amp;gt;1 turn{{sup/md|GTI}}&amp;lt;br&amp;gt;11 turns{{sup/md|SMD}}&lt;br /&gt;
| {{a|Stench}}, {{a|Run Away}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}, dungeon tactic &amp;quot;Get Away From Here&amp;quot;{{sup/md|RB}}{{sup/md|TDS}}, using {{m|Hypnosis}} on a sleeping opponent{{sup/md|SMD}}{{tt|*|Only when used by the user. If used by the opponent, it will inflict the Puppet status}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Snatch}}&lt;br /&gt;
| Snatch&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Enables Pokémon to steal enhancing status moves from enemy Pokémon. &lt;br /&gt;
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Snatch}}, {{DL|Wonder Orb|Snatch Orb}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Powder}}&lt;br /&gt;
| Powder&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| A {{type|Fire}} move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails. &lt;br /&gt;
| 11 turns&amp;lt;br&amp;gt;Status also disappears when a Fire-type move is used by the affected Pokémon&lt;br /&gt;
| {{m|Powder}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Charging}}&lt;br /&gt;
| Charging&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| {{type|Electric}} moves deal double damage while this status is in effect. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Charge}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Enraged}}&lt;br /&gt;
| Enraged&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Attack is increased by 1 stage whenever the Pokémon takes damage.&lt;br /&gt;
| 5-10 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;100 turns{{sup/md|GTI}}&amp;lt;br&amp;gt;11 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Rage}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Round}}&lt;br /&gt;
| Round&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Round}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Autotomize}}&lt;br /&gt;
| Autotomize&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon gets lighter. The Pokémon will be stronger against moves that do more damage when the target is heavy, such as {{m|Low Kick}}, but weaker against moves that do more damage when it is light, such as {{m|Heat Crash}}.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Autotomize}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Stockpiling}}&lt;br /&gt;
| Stockpiling&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for {{m|Spit Up}} or {{m|Swallow}} to be used. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Stockpile}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Rainbow}}&lt;br /&gt;
| Rainbow&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Increases the probability of secondary effects taking place. &lt;br /&gt;
| 5 turns&lt;br /&gt;
| When {{m|Water Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sea of Fire}}&lt;br /&gt;
| Sea of Fire&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| A sea of fire damages all opponent non-Fire-type Pokémon in the room&lt;br /&gt;
| 5 turns&lt;br /&gt;
| When {{m|Grass Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Swamp}}&lt;br /&gt;
| Swamp&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The speed of all opponent Pokémon in the room are reduced&lt;br /&gt;
| 5 turns &lt;br /&gt;
| When {{m|Grass Pledge}} and {{m|Water Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Awakened}}&lt;br /&gt;
| Awakened&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon becomes stronger and will take no damage from the front. It will also trigger [[Mega Evolution]] if the Pokémon can Mega Evolve.&lt;br /&gt;
| When the emera loses its effect (shown by a gauge), or when the [[looplet]] is put back in the Bag&lt;br /&gt;
| Awakening [[emera]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Berserk}}&lt;br /&gt;
| Berserk&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. &lt;br /&gt;
| 8 turns&lt;br /&gt;
| Caused when the gauge on an Awakening [[emera]] maxes out on a Mega-Evolved Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Trained}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Trained&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Moves grow faster when they are used. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{DL|Dungeon tile|Training Switch}}, {{DL|Seed|Training Seed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move-based status conditions===&lt;br /&gt;
Status conditions in this category are self-inflicted from the use of particular moves.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Bide}}&lt;br /&gt;
| Bide&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging {{m|Bide}} or {{m|Revenge}}. On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon (2x{{sup/md|RB}}{{sup/md|TDS}} or 1.5x{{sup/md|GTI}}{{sup/md|SMD}}) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt.&lt;br /&gt;
| 4 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Bide}}, {{m|Revenge}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Solarbeam}}{{anchor|SolarBeam}}{{anchor|Solar Beam}}&lt;br /&gt;
| Solarbeam{{sup/md|RB}}&amp;lt;br&amp;gt;SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;Solar Beam{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Solar Beam}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Solar Beam}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sky Attack}}&lt;br /&gt;
| Sky Attack&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Sky Attack}}. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Sky Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Razor Wind}}&lt;br /&gt;
| Razor Wind&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Razor Wind}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Razor Wind}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Focus Punch}}&lt;br /&gt;
| Focus Punch&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Focus Punch}} attack. The status disappears if the Pokémon takes damage.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Skull Bash}}&lt;br /&gt;
| Skull Bash&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Skull Bash}} attack. {{stat|Defense}} is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Skull Bash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Flying}}&lt;br /&gt;
| Flying&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Fly}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Fly}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Bouncing}}&lt;br /&gt;
| Bouncing&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Bounce}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Bounce}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Diving}}&lt;br /&gt;
| Diving&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Dive}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Prior to {{g|Super Mystery Dungeon}}, Dive could only be used in a body of water.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Digging}}&lt;br /&gt;
| Digging&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Dig}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Phantom Force}}&lt;br /&gt;
| Phantom Force&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Phantom Force}} (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Phantom Force}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Shadow Force}}&lt;br /&gt;
| Shadow Force&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Shadow Force}} (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Shadow Force}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Ice Burn}}&lt;br /&gt;
| Ice Burn&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Ice Burn}}. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Ice Burn}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Freeze Shock}}&lt;br /&gt;
| Freeze Shock&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Freeze Shock}}. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Freeze Shock}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Future Sight}}&lt;br /&gt;
| Future Sight&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently charging a {{m|Future Sight}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Future Sight}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sky Drop}}&lt;br /&gt;
| Sky Drop&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is currently using {{m|Sky Drop}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Sky Drop}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Suspended}}&lt;br /&gt;
| Suspended&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is suspended in the air as the target of the opponent&#039;s {{m|Sky Drop}}. It cannot take any actions and will take damage from Sky Drop on the next turn.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Sky Drop}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Explosion}}&lt;br /&gt;
| Explosion&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon takes damage, it will explode, affecting an area 2-tiles wide around the user. The Pokémon will lose half of its current health. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Self-Destruct}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Self-Destruct&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon takes damage, it will explode, affecting an area 1-tile wide around the user. The Pokémon will lose half of its current health.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{m|Self-Destruct}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield status conditions===&lt;br /&gt;
Status conditions in this category largely protect the user and are indicated by a shield icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category, although some conditions will still replace others (e.g. Counter will replace Mirror Coat, Endure will replace Protect).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Reflect}}&lt;br /&gt;
| Reflect&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon takes 50% less damage from physical attacks.&lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;21 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Light Screen}}&lt;br /&gt;
| Light Screen&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon takes 50% less damage from special attacks.&lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;21 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Safeguard}}&lt;br /&gt;
| Safeguard&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| This Pokémon is protected from having bad status conditions inflicted against it. &lt;br /&gt;
| 16-20 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;21 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mist}}&lt;br /&gt;
| Mist&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon cannot have its stat stages or stat multipliers reduced.&lt;br /&gt;
| 11-14 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;21 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Mist}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Lucky Chant}}&lt;br /&gt;
| Lucky Chant&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Prevents the Pokémon from taking any critical hits.&lt;br /&gt;
| 21 turns{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;!--Confirm no. of turns for RB, TDS--&amp;gt;&lt;br /&gt;
| {{m|Lucky Chant}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Magic Coat}}&lt;br /&gt;
| Magic Coat&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Certain non-damaging attacks directed at this Pokémon are returned to its user instead.&lt;br /&gt;
| Lasts 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Magic Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Protect}}&lt;br /&gt;
| Protect&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions. &lt;br /&gt;
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;1 turns{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;br&amp;gt;2 turns with the {{DL|Wonder Orb|All Protect Orb}} for each team member in the dungeon{{tt|*|Includes Hoopa but not other guest Pokémon}}{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Protect}}, {{m|Detect}}, {{DL|Wonder Orb|All Protect Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Quick Guard}}&lt;br /&gt;
| Quick Guard&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is protected from faraway Pokémon&#039;s moves and attacks. The Pokémon can still take damage from items or explosions. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Quick Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Wide Guard}}&lt;br /&gt;
| Wide Guard&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is protected from wide-ranging moves, but can take damage from thrown items or explosions. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Wide Guard}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mat Block}}&lt;br /&gt;
| Mat Block&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will take no damage from attacks or moves, but can take damage from thrown items or explosions. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Mat Block}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|King&#039;s Shield}}&lt;br /&gt;
| King&#039;s Shield&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon takes no damage from attacks or moves. When the Pokémon evades a contact move from an opponent, the opponent&#039;s Attack will decrease. {{p|Aegislash}} will also change into its Shield Forme if it was in its Blade Forme. &lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|King&#039;s Shield}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Spiky Shield}}&lt;br /&gt;
| Spiky Shield&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon takes no damage from attacks or moves. Any contact moves from the enemy will deal damage back to the enemy equal to 10% of their max HP.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Spiky Shield}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Crafty Shield}}&lt;br /&gt;
| Crafty Shield&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is protected from status moves.&lt;br /&gt;
| 1 turn&lt;br /&gt;
| {{m|Crafty Shield}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Counter}}&lt;br /&gt;
| Counter&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received.&amp;lt;!--partially returned in RB?--&amp;gt; Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the [[Damage category#Physical/Special split|Physical/Special split]]. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status.&lt;br /&gt;
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Counter}}, {{m|Payback}}, {{m|Pursuit}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mirror Coat}}&lt;br /&gt;
| Mirror Coat&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received.&amp;lt;!--partially returned in RB?--&amp;gt; Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Mirror Coat will return damage from damaging moves from types previously assigned as special prior to the [[Damage category#Physical/Special split|Physical/Special split]]. &lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Metal Burst}}&lt;br /&gt;
| Metal Burst&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If this Pokémon takes damage from an attack, 3/4 of the damage received will be dealt back to its user&amp;lt;!--Confirm this in TDS--&amp;gt;.&lt;br /&gt;
| 6 turns{{sup/md|GTI}}{{sup/md|SMD}}&amp;lt;!--Confirm no. of turns in TDS--&amp;gt;&lt;br /&gt;
| {{m|Metal Burst}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mini Counter}}&lt;br /&gt;
| Mini Counter&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon already with the Counter or Mini-Counter status.&lt;br /&gt;
| 7-12 turns&lt;br /&gt;
| {{DL|Wonder Orb|Rebound Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Enduring}}&lt;br /&gt;
| Enduring&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will survive any attack that would KO it with 1 HP remaining. &lt;br /&gt;
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;1 turn{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Mirror Move}}&lt;br /&gt;
| Mirror Move&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Mirror Move does not return regular attacks, nor will it return moves if the user is not on an adjacent tile to the user of Mirror Move. &lt;br /&gt;
| 2-5 turns&lt;br /&gt;
| {{m|Mirror Move}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Vital Throw}}&lt;br /&gt;
| Vital Throw&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon that used {{m|Vital Throw}} is struck and the striker is next to it, the striker will be thrown onto a nearby random tile. &lt;br /&gt;
| 18 turns&lt;br /&gt;
| {{m|Vital Throw}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Grudge}}&lt;br /&gt;
|Grudge&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Prior to {{g|Super Mystery Dungeon}}, if the affected Pokémon is knocked out, the move that knocked it out will have all its {{PP}} depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. In Super Mystery Dungeon, if the affected Pokémon is attacked, the the PP of the attacker&#039;s move will be depleted to 0.&lt;br /&gt;
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;3 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Grudge}}, [[Dungeon tile#Traps|Grudge Trap]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Healthy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Healthy&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Existing bad status conditions are removed, lowered stats are reset, and the Pokémon is protected from all bad status conditions or their stats being reduced. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{DL|Wonder Orb|Health Orb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword status conditions===&lt;br /&gt;
These status conditions are indicated by a sword icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Sure Shot}}&lt;br /&gt;
| Sure Shot&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon&#039;s attacks will always hit (unless its enemy is out of view). &lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Mind Reader}}, {{m|Lock-On}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Set Damage}}&lt;br /&gt;
| Set Damage&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is readying to deal a set amount of typeless damage of 35 HP damage{{sup/md|RB}}, or 30 HP damage{{sup/md|TDS}}. This is the same amount of set damage as a Pokémon&#039;s regular attack&lt;br /&gt;
| 3-4 turns &lt;br /&gt;
| {{m|Future Sight}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Doom Desire}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Focus Energy}}&lt;br /&gt;
| Focus Energy&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon&#039;s attacks will score a [[critical hit]] (unless they are blocked by {{m|Lucky Chant}} or {{a|Shell Armor}}){{sup/md|RB}}{{sup/md|TDS}} or increasing the critical hit ratio up to 80%{{sup/md|GTI}}{{sup/md|SMD}}. &lt;br /&gt;
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;3 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Focus Energy}}, [[Wonder Orb|All-Hit Orb]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Encouraged}}&lt;br /&gt;
| Encouraged&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon&#039;s moves and attacks will always hit, and their critical-hit rate is boosted. The more teammates are on the floor, the longer the encouraged status will last. &lt;br /&gt;
| 4 turns when there are no other teammates; 10 turns with one teammate; 12 turns with two teammates; and 14 turns with 3+ teammates{{sup/md|GTI}}&amp;lt;br&amp;gt;10 turns when there are no other teammates; 15 turns with one teammate; 20 turns with two teammates; and 25 turns with 3+ teammates{{sup/md|SMD}}&lt;br /&gt;
| {{DL|Seed|Encourage Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Electrify}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Electrify&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| All moves become {{type|Electric}}.&lt;br /&gt;
| 21 turns&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Electrify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Status conditions affecting use of items===&lt;br /&gt;
This category of statuses affects how items are used.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Long Toss}}&lt;br /&gt;
| Long Toss&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Items tossed by the Pokémon other than [[Throwing item|rocks]] will have a range of 99 tiles instead of the regular 10. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| [[Wonder Orb|Longtoss Orb]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Pierce}}&lt;br /&gt;
| Pierce&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Items tossed by the Pokémon other than rocks will pass through obstacles. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| [[Wonder Orb|Pierce Orb]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Embargo}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Embargo&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot use, eat, or throw any items. Held items, such as a [[looplet]], also have no effect.&lt;br /&gt;
| 6 turns{{sup/md|GTI}}{{sup/md|SMD}} &amp;lt;!--Number of turns in TDS?--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Embargo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP-related status conditions===&lt;br /&gt;
These status conditions involve taking away or even regaining HP.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Cursed}}&lt;br /&gt;
| Cursed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
|  The Pokémon loses 1/4 of its maximum HP at the end of the next turn and every 10 turns thereafter{{sup/md|RB}}{{sup/md|TDS}}, or at the end of every turn{{sup/md|GTI}}{{sup/md|SMD}}. Since Gates to Infinity, if Curse is used while the Pokémon is already Cursed, the status duration is reset. The status continues to affect the Pokémon even after the one that used the attack is defeated.&lt;br /&gt;
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;2 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Curse}} by a {{type|Ghost}} Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Leech Seed}}&lt;br /&gt;
| Leech Seed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| At the end of every second turn, 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}{{sup/md|SMD}} damage will be dealt to the affected Pokémon, and 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}{{sup/md|SMD}} will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. &lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Leech Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Wish}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Wish&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, this status increases natural HP recovery to 3.3% of the Pokémon&#039;s maximum HP each turn.&lt;br /&gt;
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{m|Wish}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount.&lt;br /&gt;
| 1 turn{{sup/md|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Aqua Ring}}&lt;br /&gt;
| Aqua Ring&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon gains 8 HP every 4 turns{{sup/md|TDS}}, or 6 HP every 2 turns{{sup/md|GTI}}{{sup/md|SMD}}.&lt;br /&gt;
| 9-16 turns{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|SMD}}&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Destiny Bond}}&lt;br /&gt;
| Destiny Bond&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| Any damage the Pokémon takes from attacks or moves is dealt to the attacker. &lt;br /&gt;
| 11 turns{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{m|Destiny Bond}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Perish Song}}&lt;br /&gt;
| Perish Song&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| At the end of 3 turns, the Pokémon loses all HP, unless it is cured with a {{DL|Seed|Heal Seed}} or has Protect status at this time.&lt;br /&gt;
| 4 turns&lt;br /&gt;
| {{m|Perish Song}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Heal Block}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Heal Block&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot use any healing moves and will not experience any natural recovery.&lt;br /&gt;
| 6 turns{{sup/md|GTI}}{{sup/md|SMD}} &amp;lt;!--Number of turns in TDS?--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Heal Block}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visibility-related status conditions===&lt;br /&gt;
This category affects the visibility of a Pokémon or dungeon. Many of these status conditions are indicated by an eye icon on top of the affected Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Blinker}}&lt;br /&gt;
| Blinker&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]). A non-player character will move in a random direction until it cannot move further before attacking. &lt;br /&gt;
| 11{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;6 turns{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| {{DL|Seed|Blinker Seed}}, [[Food (Mystery Dungeon)|Grimy Food]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Cross-Eyed}}&lt;br /&gt;
| Cross-Eyed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. &lt;br /&gt;
| 11 turns&lt;br /&gt;
| {{DL|Seed|X-Eye Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Invisible}}&lt;br /&gt;
| Invisible&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. &lt;br /&gt;
| 11-15 turns&lt;br /&gt;
| {{DL|Seed|Vanish Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Eyedrops}}&lt;br /&gt;
| Eyedrops&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon is able to see all hidden traps and all invisible Pokémon. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Seed|Eyedrop Seed}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Power Ears}}{{anchor|Radar}}&lt;br /&gt;
| Power Ears&amp;lt;br&amp;gt;Radar{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Radar Orb}}&amp;lt;!--Big Ears emera--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Scanning}}&lt;br /&gt;
| Scanning&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon is the team leader, the location of all items are visible on the map. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Scanner Orb}}&amp;lt;!--Clairvoyance emera--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Identifying}}&lt;br /&gt;
| Identifying&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| If the Pokémon is the team leader, it can identify whether other Pokémon on the floor are holding items or not. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Identify Orb}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Stair Spotter}}&lt;br /&gt;
| Stair Spotter&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The location of the stairs is visible on the map.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{DL|Wonder Orb|Stairs Orb}}&amp;lt;!--Stair Locator	emera--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Exposed}}&lt;br /&gt;
| Exposed&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{t|Normal}}- and {{type|Fighting}} moves made against this Pokémon will have normal effectiveness against {{type|Ghost}}s affected by this condition. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Foresight}}, {{m|Odor Sleuth}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Miracle Eye}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Miracle Eye&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| {{type|Psychic}} moves made against this Pokémon will have normal effectiveness against {{type|Dark}}s affected by this condition. &lt;br /&gt;
| Entire floor&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Miracle Eye}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous status conditions===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}; width: 10%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 5%&amp;quot; | Bad status condition&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width: 45%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; width 15%&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}; width: 25%&amp;quot; | Caused by&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Gastro Acid}}&lt;br /&gt;
| Gastro Acid&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon&#039;s Ability is suppressed.&lt;br /&gt;
| 21 turns&lt;br /&gt;
| {{m|Gastro Acid}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Substitute}}&lt;br /&gt;
| Substitute&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally. &lt;br /&gt;
| 11 turns&lt;br /&gt;
| {{m|Substitute}}{{sup/md|GTI}}{{sup/md|SMD}}{{tt|*|In Rescue Team and Explorers games, Substitute causes the Decoy status condition instead}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Transformed}}&lt;br /&gt;
| Transformed&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| The Pokémon has transformed. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make other opposing Pokémon in the room {{status|Confusion|confused}}, except for the opposing Pokémon that the user transformed into.&lt;br /&gt;
| Entire floor&lt;br /&gt;
| {{m|Transform}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Conversion}}&lt;br /&gt;
| Conversion&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| When an attack hits a Pokémon with this status, it changes the Pokémon&#039;s type to the same type as one of its moves.&lt;br /&gt;
| Entire floor &lt;br /&gt;
| {{m|Conversion}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Conversion 2}}&lt;br /&gt;
| Conversion 2&lt;br /&gt;
| style=&amp;quot;background:#{{Red color}}&amp;quot; | ✗&lt;br /&gt;
| When an attack hits a Pokémon with this status, it randomly changes the Pokémon&#039;s type to one that it either resists or is immune to. &lt;br /&gt;
| Entire floor&amp;lt;!--stats wears off after it is hit with an attack?--&amp;gt;&lt;br /&gt;
| {{m|Conversion 2}}{{sup/md|RB}}{{sup/md|TDS}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Famished}}&lt;br /&gt;
| Famished&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| The Pokémon will lose HP over time when the {{stat|Belly}} is low.{{tt|*|From Gates to Infinity onward, famished is no longer considered a separate status condition, though the same effect will occur on an empty Belly}} &lt;br /&gt;
| Until the Belly is refilled&lt;br /&gt;
| When the Belly is empty&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
{{anchor|Hungry Pal}}&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Hungry Pal&lt;br /&gt;
| style=&amp;quot;background:#{{Green color}}&amp;quot; | ✓&lt;br /&gt;
| If the Pokémon is not the team leader, they will be unable to move until they consume a [[Food (Mystery Dungeon)|food item]], [[Gummi]], [[Seed]], or [[Berry]]. &lt;br /&gt;
| Until exiting the dungeon&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{DL|Seed|Hunger Seed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--(When info is added to this section below, remove this line of text)&lt;br /&gt;
==Descriptions==&lt;br /&gt;
===Info===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventure Hint===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
(When info is added to this section above, remove this line of text)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytl|5px}}&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{gameabbrevmd|RB}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{gameabbrevmd|TDS}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{gameabbrevmd|BSL}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}&amp;quot; | {{gameabbrevmd|GTI}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytr|5px}}&amp;quot; | {{gameabbrevmd|SMD}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Asleep{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;Sleep{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
| [[File:Sleep PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Sleep PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Sleep PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Frozen&lt;br /&gt;
| [[File:Freeze PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Freeze PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Freeze PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Burned&lt;br /&gt;
| [[File:Burn PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Burn PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Burn PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Poisoned&lt;br /&gt;
| [[File:Poison PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Poison PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Poison PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Badly Poisoned&lt;br /&gt;
| [[File:Bad poison PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Bad Poison GTI.png|250px]]&lt;br /&gt;
| [[File:Bad Poison PSMD.png|250px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Paralyzed&lt;br /&gt;
| [[File:Paralysis PMD RB.png]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:Paralysis PMD GTI.png|250px]]&lt;br /&gt;
| [[File:Paralysis PSMD.png|250px]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot;| Confusion&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot;| [[File:Confusion status PMD GTI.png|250px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot;| [[File:Confusion status PSMD.png|250px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--(When info is added to this section below, remove this line of text)&lt;br /&gt;
==In other languages&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;width: 100%; text-align: center; border: 2px solid #{{MD color light}}; background: #{{MD color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{MD color}}; {{roundytl|5px}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Japan|Japanese|20px}} Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|France|20px}} French&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Germany|20px}} German&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Italy|20px}} Italian&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}&amp;quot; | {{flag|Spain|20px}} Spanish&lt;br /&gt;
! style=&amp;quot;background:#{{MD color}}; {{roundytr|5px}}&amp;quot; | {{flag|South Korea|20px}} Korean&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
(When info is added to this section above, remove this line of text)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen (Pokémon Mystery Dungeon)]]&lt;br /&gt;
[[es:Estados en Pokémon Mundo misterioso]]&lt;br /&gt;
[[it:Alterazioni di stato in Mystery Dungeon]]&lt;br /&gt;
[[zh:状态（不可思议的迷宫）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Protect_(move)&amp;diff=2758711</id>
		<title>Protect (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Protect_(move)&amp;diff=2758711"/>
		<updated>2018-03-30T15:20:46Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Future Sight bypasses Protect in gen2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=182&lt;br /&gt;
|name=Protect&lt;br /&gt;
|jname=まもる&lt;br /&gt;
|jtrans=Protect&lt;br /&gt;
|jtranslit=Mamoru&lt;br /&gt;
|gameimage=Protect VII.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|priority={{tt|+4|+3 prior to Generation V}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Cute&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can avoid being startled by others.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Prevents the user from being startled one time this turn.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Raises the score if the Voltage is low.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
|na=no&lt;br /&gt;
|tm2=yes&lt;br /&gt;
|tm#2=17&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=17&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=17&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=17&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=17&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=17&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Protect&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まもる&#039;&#039;&#039; &#039;&#039;Protect&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It has been [[TM17]] since Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation II===&lt;br /&gt;
Protect protects the user from all effects of moves that target it during the turn it is used, including damage.&lt;br /&gt;
&lt;br /&gt;
This does not include damage inflicted by [[weather]] it is susceptible to, or damage from a [[status condition]] that it obtained on a previous turn (as these are not moves that targeted the user this turn). If the user [[priority|goes last]] this turn, the move will fail.&lt;br /&gt;
&lt;br /&gt;
Protect will fail if the user is behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
Each time any of Protect, {{m|Detect}}, or {{m|Endure}} is successfully used without other moves used in between, the success rate will halve. In this generation, the success rate is implemented as a single byte over 255 which starts at the maximum of 255 and is floor-divided by 2&amp;lt;!-- more accessible term? int-divided? truncated? right-shifted by 1? --&amp;gt; each time. This causes the success rate to drop to 0 on its ninth consecutive successful use.&amp;lt;ref&amp;gt;https://github.com/pret/pokecrystal/blob/51bad5a/battle/effects/protect.asm#L54-L61&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 255&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 127&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 63&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 31&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 0&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Protect can now be used when the user is behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
Like in Generation II, the success rates of Protect, {{m|Detect}}, and {{m|Endure}} halve each time any of the three are used successfully and consecutively. In this generation, the halving was intended to cap at a 12.5% success rate on the fourth consecutive successful use, but a bug{{fact}} causes the cap to not work, causing the game to read garbage values and causing Protect&#039;s success rate on the fifth and future turns to follow an erratic sequence.&amp;lt;ref&amp;gt;[http://no2.pic.bz/document/waza/each/6F.html ポケットモンスター情報センター　2号館] (Japanese)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://nicoviewer.net/sm19862416 【ポケモン】TASさんがまもるの限界に挑戦してみた【ルビー】] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following success rates are accurate to Ruby and Sapphire; from the 53rd turn onward, FireRed and LeafGreen have a different sequence of values, as does Emerald&amp;lt;!-- meaning all three are different from each other, but members of a pair are the same --&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=6603.0&amp;lt;/ref&amp;gt;. These numbers represent success rates out of 65536, which means that the move has a 1/65536 chance of missing on the first use.&amp;lt;ref&amp;gt;[http://www.nicozon.net/watch/sm19879961 TASさんがまもるの限界に挑戦(裏)] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 65535&lt;br /&gt;
| 17&lt;br /&gt;
| 168&lt;br /&gt;
| 33&lt;br /&gt;
| 89&lt;br /&gt;
| 49&lt;br /&gt;
| 2000&lt;br /&gt;
| 65&lt;br /&gt;
| 110&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 32767&lt;br /&gt;
| 18&lt;br /&gt;
| 266&lt;br /&gt;
| 34&lt;br /&gt;
| 56&lt;br /&gt;
| 50&lt;br /&gt;
| 100&lt;br /&gt;
| 66&lt;br /&gt;
| 90&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 16383&lt;br /&gt;
| 19&lt;br /&gt;
| 289&lt;br /&gt;
| 35&lt;br /&gt;
| 57&lt;br /&gt;
| 51&lt;br /&gt;
| 65535&lt;br /&gt;
| 67&lt;br /&gt;
| 64&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 8191&lt;br /&gt;
| 20&lt;br /&gt;
| 270&lt;br /&gt;
| 36&lt;br /&gt;
| 61&lt;br /&gt;
| 52&lt;br /&gt;
| 65535&lt;br /&gt;
| 68&lt;br /&gt;
| 95&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 118&lt;br /&gt;
| 21&lt;br /&gt;
| 343&lt;br /&gt;
| 37&lt;br /&gt;
| 157&lt;br /&gt;
| 53&lt;br /&gt;
| 22&lt;br /&gt;
| 69&lt;br /&gt;
| 69&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 165&lt;br /&gt;
| 22&lt;br /&gt;
| 271&lt;br /&gt;
| 38&lt;br /&gt;
| 247&lt;br /&gt;
| 54&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| 99&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 166&lt;br /&gt;
| 23&lt;br /&gt;
| 264&lt;br /&gt;
| 39&lt;br /&gt;
| 129&lt;br /&gt;
| 55&lt;br /&gt;
| 23&lt;br /&gt;
| 71&lt;br /&gt;
| 187&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 102&lt;br /&gt;
| 24&lt;br /&gt;
| 65535&lt;br /&gt;
| 40&lt;br /&gt;
| 129&lt;br /&gt;
| 56&lt;br /&gt;
| 40&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 65534&lt;br /&gt;
| 25&lt;br /&gt;
| 51201&lt;br /&gt;
| 41&lt;br /&gt;
| 100&lt;br /&gt;
| 57&lt;br /&gt;
| 2&lt;br /&gt;
| 73&lt;br /&gt;
| 3084&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 68&lt;br /&gt;
| 26&lt;br /&gt;
| 38404&lt;br /&gt;
| 42&lt;br /&gt;
| 20&lt;br /&gt;
| 58&lt;br /&gt;
| 50&lt;br /&gt;
| 74&lt;br /&gt;
| 2820&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| 243&lt;br /&gt;
| 27&lt;br /&gt;
| 25609&lt;br /&gt;
| 43&lt;br /&gt;
| 250&lt;br /&gt;
| 59&lt;br /&gt;
| 68&lt;br /&gt;
| 75&lt;br /&gt;
| 2827&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 182&lt;br /&gt;
| 28&lt;br /&gt;
| 20496&lt;br /&gt;
| 44&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 76&lt;br /&gt;
| 1285&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| 197&lt;br /&gt;
| 29&lt;br /&gt;
| 10272&lt;br /&gt;
| 45&lt;br /&gt;
| 500&lt;br /&gt;
| 61&lt;br /&gt;
| 19&lt;br /&gt;
| 77&lt;br /&gt;
| 0&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| 203&lt;br /&gt;
| 30&lt;br /&gt;
| 5168&lt;br /&gt;
| 46&lt;br /&gt;
| 60&lt;br /&gt;
| 62&lt;br /&gt;
| 70&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| 194&lt;br /&gt;
| 31&lt;br /&gt;
| 78&lt;br /&gt;
| 47&lt;br /&gt;
| 1000&lt;br /&gt;
| 63&lt;br /&gt;
| 24&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 16&lt;br /&gt;
| 214&lt;br /&gt;
| 32&lt;br /&gt;
| 75&lt;br /&gt;
| 48&lt;br /&gt;
| 80&lt;br /&gt;
| 64&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 80&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
Protect can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if {{m|Harden}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to &amp;lt;code&amp;gt;(100 - move {{stat|accuracy}})%&amp;lt;/code&amp;gt;. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect. This behavior was reverted in Platinum.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Protect&#039;s success rate no longer has a lower bound of 12.5%. {{m|Quick Guard}} and {{m|Wide Guard}} now also count toward this halving.&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=3715158&amp;amp;postcount=772 Smogon forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;!-- IN NEED OF MORE RESEARCH&lt;br /&gt;
&lt;br /&gt;
The bit shifting in the Smogon link implies that should Protect work 33 times in a row (success rate 1 in 4 billion on the last one), overflow will cause the success rate to start doubling again, until the 65th consecutive use and all future uses are guaranteed to succeed. Is this correct? (Protect only has 16 max PP, but one can alternate between four different protection moves.)&lt;br /&gt;
&lt;br /&gt;
UPokeCenter is normally pretty accurate about these kinds of things, but the site owner has made math mistakes before, albeit very rarely. That site says that after the eighth Protect (1/128), ninth and future Protects are automatically forced down to a 1 in 4 billion success rate, which would actually match Gen II very closely. It doesn&#039;t match Smogon though and I&#039;m inclined to trust its bit shifting derivation more. But neither site includes the raw assembly like Gens I, II, and VI do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Successfully using Protect, {{m|Detect}}, {{m|Endure}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Spiky Shield}}, {{m|King&#039;s Shield}}, or {{m|Baneful Bunker}} consecutively now divides the chance of success of Protect, Detect, Endure, Spiky Shield, King&#039;s Shield, and Baneful Bunker by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.&amp;lt;ref&amp;gt;https://twitter.com/0x7bdf/status/591858756733931521&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a damaging [[Z-Move]] targets a Pokémon that used Protect, the Z-Move will bypass Protect but only do 25% of the original damage. The effects of Protect are not lifted.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Normalium Z]] into Z-Protect, all of the user&#039;s lowered stats are reset.&lt;br /&gt;
&lt;br /&gt;
===Moves that bypass Protect===&lt;br /&gt;
In addition to damaging [[Z-Move]]s, the following moves cannot be stopped by Protect:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 | {{color2|000|Move}}&lt;br /&gt;
! rowspan=2 | {{color2|000|Type}}&lt;br /&gt;
! rowspan=2 | {{color2|000|Category}}&lt;br /&gt;
! colspan=6 | {{color2|000|Generation|Generations}}&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! {{color2|000|Generation II|II}}&lt;br /&gt;
! {{color2|000|Generation III|III}}&lt;br /&gt;
! {{color2|000|Generation IV|IV}}&lt;br /&gt;
! {{color2|000|Generation V|V}}&lt;br /&gt;
! {{color2|000|Generation VI|VI}}&lt;br /&gt;
! {{color2|000|Generation VII|VII}}&lt;br /&gt;
{{movelist|Acupressure|Normal|cat=Status}} || || || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Aromatic Mist|Fairy|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Bestow|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Block|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Confide|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Conversion 2|Normal|cat=Status}} || || || || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Curse|Ghost|cat=Status}} || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Doom Desire|Steel|cat=Special}} || || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Feint|Normal|cat=Physical}} || || || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Future Sight|Psychic|cat=Special}} || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Hold Hands|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Hyperspace Fury|Dark|cat=Physical}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Hyperspace Hole|Psychic|cat=Special}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Mean Look|Normal|cat=Status}} || ✓ || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Nightmare|Ghost|cat=Status}} || ✓ || || || || ||&lt;br /&gt;
{{movelist|Perish Song|Normal|cat=Status}} || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Phantom Force|Ghost|cat=Physical}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Play Nice|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Psych Up|Normal|cat=Status}} || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Roar|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Role Play|Psychic|cat=Status}} || || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Shadow Force|Ghost|cat=Physical}} || || || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Sketch|Normal|cat=Status}} || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Spider Web|Bug|cat=Status}} || ✓ || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Tearful Look|Normal|cat=Status}} || || || || || || ✓&lt;br /&gt;
{{movelist|Transform|Normal|cat=Status}} || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Whirlwind|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
Additionally, Feint, Shadow Force, Phantom Force, Hyperspace Fury, and Hyperspace Hole lift Protect&#039;s protection for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
{{cat|Moves that target the user}}, {{cat|moves that target the user and all allies}}, {{cat|moves that target all Pokémon}} (except {{m|Shadow Shed}} and {{m|Shadow Half}}), and [[entry hazard]] moves cannot be blocked by Protect.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Completely foils an opponent&#039;s attack. If used consecutively, its success rate decreases.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Foils attack that turn. It may fail.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Evades attack, but may fail if used in succession.{{tt|*|Move}}&amp;lt;br&amp;gt;Negates all damage, but may fail if used in succession.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Enables the user to evade all attacks. It may fail if used in succession.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/6|007|Squirtle|type=Water|2|Monster|Water 1|28|28|22|22|22|22}}&lt;br /&gt;
{{Moveentry/6|008|Wartortle|type=Water|2|Monster|Water 1|31|31|24|24|24|25}}&lt;br /&gt;
{{Moveentry/6|009|Blastoise|type=Water|2|Monster|Water 1|31|31|24|24|24|25}}&lt;br /&gt;
{{Moveentry/6|090|Shellder|type=Water|1|Water 3|Water 3|25|25{{sup/3|RSE}}&amp;lt;br&amp;gt;29{{sup/3|FRLG}}|16|16|16|16}}&lt;br /&gt;
{{Moveentry/6|091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|098|Krabby|type=Water|1|Water 3|Water 3|34|41{{sup/3|RSE}}&amp;lt;br&amp;gt;39{{sup/3|FRLG}}|29|29|29|29}}&lt;br /&gt;
{{Moveentry/6|099|Kingler|type=Water|1|Water 3|Water 3|38|49{{sup/3|RSE}}&amp;lt;br&amp;gt;42{{sup/3|FRLG}}|29|32|32|32}}&lt;br /&gt;
{{Moveentry/6|138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|37|37|34|34|34|34}}&lt;br /&gt;
{{Moveentry/6|139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|37|37|34|34|34|34}}&lt;br /&gt;
{{Moveentry/6|204|Pineco|type=Bug|1|Bug|Bug|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|205|Forretress|type=Bug|type2=Steel|1|Bug|Bug|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|258|Mudkip|type=Water|2|Monster|Water 1||37|37|37|37{{sup/6|XY}}&amp;lt;br&amp;gt;28{{sup/6|ORAS}}|28}}&lt;br /&gt;
{{Moveentry/6|259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1||42|42|42|42{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/6|260|Swampert|type=Water|type2=Ground|2|Monster|Water 1||46|46|46|46{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/6|269|Dustox|type=Bug|type2=Poison|1|Bug|Bug||17|17|17|17{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37}}&lt;br /&gt;
{{Moveentry/6|279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying||25|25|25|25|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/6|304|Aron|type=Steel|type2=Rock|1|Monster|Monster||34|32|32{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29{{sup/6|XY}}&amp;lt;br&amp;gt;16{{sup/6|ORAS}}|16}}&lt;br /&gt;
{{Moveentry/6|305|Lairon|type=Steel|type2=Rock|1|Monster|Monster||37|34|34{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29{{sup/6|XY}}&amp;lt;br&amp;gt;16{{sup/6|ORAS}}|16}}&lt;br /&gt;
{{Moveentry/6|306|Aggron|type=Steel|type2=Rock|1|Monster|Monster||37|34|34{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29{{sup/6|XY}}&amp;lt;br&amp;gt;16{{sup/6|ORAS}}|16}}&lt;br /&gt;
{{Moveentry/6|313|Volbeat|type=Bug|2|Bug|Human-Like||29|29|29|29|29}}&lt;br /&gt;
{{Moveentry/6|324|Torkoal|type=Fire|1|Field|Field||27|36|36|1, 36{{sup/6|XY}}&amp;lt;br&amp;gt;30{{sup/6|ORAS}}|30}}&lt;br /&gt;
{{Moveentry/6|341|Corphish|type=Water|2|Water 1|Water 3||23{{sup/3|RSE}}&amp;lt;br&amp;gt;22{{sup/3|FRLG}}|23|23|23{{sup/6|XY}}&amp;lt;br&amp;gt;17{{sup/6|ORAS}}|17}}&lt;br /&gt;
{{Moveentry/6|342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3||23{{sup/3|RSE}}&amp;lt;br&amp;gt;22{{sup/3|FRLG}}|23|23|23{{sup/6|XY}}&amp;lt;br&amp;gt;17{{sup/6|ORAS}}|17}}&lt;br /&gt;
{{Moveentry/6|347|Anorith|type=Rock|type2=Bug|1|Water 3|Water 3||31|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49}}&lt;br /&gt;
{{Moveentry/6|348|Armaldo|type=Rock|type2=Bug|1|Water 3|Water 3||31|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;53{{sup/6|ORAS}}|53}}&lt;br /&gt;
{{Moveentry/6|361|Snorunt|type=Ice|2|Fairy|Mineral||25|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/6|362|Glalie|type=Ice|2|Fairy|Mineral||25|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/6|372|Shelgon|type=Dragon|1|Dragon|Dragon||30|30|30|30|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/6|373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon||30|30|30|30|1}}&lt;br /&gt;
{{Moveentry/6|381|Latios|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered||25|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;4{{sup/6|ORAS}}|4}}&lt;br /&gt;
{{Moveentry/6|410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|411|Bastiodon|type=Rock|type2=Steel|1|Monster|Monster|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|412|Burmy|type=Bug|1|Bug|Bug|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|||10|10|10|1, 10|form=Plant Cloak}}&lt;br /&gt;
{{Moveentry/6|413G|Wormadam|type=Bug|type2=Ground|1|Bug|Bug|||10|10|10|1, 10|form=Sandy Cloak}}&lt;br /&gt;
{{Moveentry/6|413S|Wormadam|type=Bug|type2=Steel|1|Bug|Bug|||10|10|10|1, 10|form=Trash Cloak}}&lt;br /&gt;
{{Moveentry/6|414|Mothim|type=Bug|type2=Flying|1|Bug|Bug|||10|10|10|1, 10}}&lt;br /&gt;
{{Moveentry/6|475|Gallade|type=Psychic|type2=Fighting|1|Amorphous|Amorphous|||50|53|53{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49}}&lt;br /&gt;
{{Moveentry/6|481|Mesprit|type=Psychic|1|Undiscovered|Undiscovered|||16|16|16|16}}&lt;br /&gt;
{{Moveentry/6|541|Swadloon|type=Bug|type2=Grass|1|Bug|Bug||||20|20|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/6|543|Venipede|type=Bug|type2=Poison|1|Bug|Bug||||15|15|15}}&lt;br /&gt;
{{Moveentry/6|544|Whirlipede|type=Bug|type2=Poison|1|Bug|Bug||||15|15|15}}&lt;br /&gt;
{{Moveentry/6|545|Scolipede|type=Bug|type2=Poison|1|Bug|Bug||||15|15|15}}&lt;br /&gt;
{{Moveentry/6|562|Yamask|type=Ghost|2|Mineral|Amorphous||||1|1|1}}&lt;br /&gt;
{{Moveentry/6|563|Cofagrigus|type=Ghost|2|Mineral|Amorphous||||1|1|1}}&lt;br /&gt;
{{Moveentry/6|564|Tirtouga|type=Water|type2=Rock|2|Water 1|Water 3||||11|11|11}}&lt;br /&gt;
{{Moveentry/6|565|Carracosta|type=Water|type2=Rock|2|Water 1|Water 3||||11|11|11}}&lt;br /&gt;
{{Moveentry/6|594|Alomomola|type=Water|2|Water 1|Water 2||||21|21|21}}&lt;br /&gt;
{{Moveentry/6|616|Shelmet|type=Bug|1|Bug|Bug||||28|28|28}}&lt;br /&gt;
{{Moveentry/6|665|Spewpa|type=Bug|1|Bug|Bug|||||9|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/6|704|Goomy|type=Dragon|1|Dragon|Dragon|||||9|9}}&lt;br /&gt;
{{Moveentry/6|705|Sliggoo|type=Dragon|1|Dragon|Dragon|||||9|9}}&lt;br /&gt;
{{Moveentry/6|706|Goodra|type=Dragon|1|Dragon|Dragon|||||9|1, 9}}&lt;br /&gt;
{{Moveentry/6|776|Turtonator|type=Fire|type2=Dragon|2|Monster|Dragon||||||9}}&lt;br /&gt;
{{Moveentry/6|780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon||||||9}}&lt;br /&gt;
{{Moveentry/6|782|Jangmo-o|type=Dragon|1|Dragon|Dragon||||||13}}&lt;br /&gt;
{{Moveentry/6|783|Hakamo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon||||||1, 13}}&lt;br /&gt;
{{Moveentry/6|784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon||||||1, 13}}&lt;br /&gt;
{{Moveentry/6|805|Stakataka|type=Rock|type2=Steel|1|Undiscovered|Undiscovered||||||1{{sup/7|USUM}}}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|2|no|TM17|TM17|TM17|TM17|TM17|TM17}}&lt;br /&gt;
{{Moveentry/AllTM|Protect|6|except={{pcolor|Unown|000}},&amp;lt;br&amp;gt;{{pcolor|Wobbuffet|000}}, {{pcolor|Wynaut|000}}, {{pcolor|Kricketot|000}}, {{pcolor|Regigigas|000}}, and {{pcolor|Tynamo|000}}}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
The user is protected from all attacks for a set amount of turns, which ends on the user&#039;s turn. However, items such as [[toss items]] can still hit.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Protect status, preventing damage from enemy attacks and moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|You can evade moves until the next turn. Its chance of failing rises if you use it in a row.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;You&#039;ll protect yourself and evade enemies&#039; attacks and move effects. But its chance of failure rises if you use it after you use a move that evades enemies&#039; attacks.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
{{moveanime|exp=yes|type=normal|gen=The Pokémon blocks any attacks that hit it with a sphere.|image1=Misty Gyarados Protect.png|image1p=Gyarados|image2=Viola Surskit Protect.png|image2p=Surskit|image3=Nando Armaldo Protect.png|image3p=Armaldo|image4=Lenora Herdier Protect.png|image4p=Herdier}}&lt;br /&gt;
{{movep|type=normal|ms=130|pkmn=Gyarados|method=Gyarados&#039;s eyes glow red. Then, Gyarados releases small shockwaves from its mouth that can block an attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Misty&#039;s Gyarados|startcode=SS002|startname=Cerulean Blues|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=060|pkmn=Poliwag|method=Poliwag&#039;s body becomes outlined in blue and it can stop attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Max|user1=A Poliwag Max borrowed from the Pokémon Trainer&#039;s School|startcode=AG015|startname=Gonna Rule the School!}}&lt;br /&gt;
{{movep|type=normal|ms=272|pkmn=Ludicolo|method=Two yellow discs are created in front of Ludicolo&#039;s hands. It can then block any attacks that hit the disks.}}&lt;br /&gt;
{{movemid|type=normal|user=Poncho (AG067)|user1=Poncho&#039;s Ludicolo|startcode=AG067|startname=Go Go Ludicolo}}&lt;br /&gt;
{{movep|type=normal|ms=386D|pkmn=Deoxys|method=Defense Forme Deoxys crouches together and a purple barrier appears around it, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Deoxys (M07)|user1=Deoxys (Purple Crystal)|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movemid|type=normal|user=Deoxys (M07)|user1=Deoxys (Green Crystal)|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movemid|type=normal|user=Recurring wild Pokémon in the anime#Deoxys|user1=Deoxys (anime)|startcode=AG171|startname=Pokémon Ranger - Deoxys&#039; Crisis! (Part 1)}}&lt;br /&gt;
{{movep|type=normal|ms=125|pkmn=Electabuzz|method=Electabuzz blocks the opponent&#039;s attack with its arms, or Electabuzz&#039;s body becomes surrounded by gold and a green barrier appears around its body, protecting it from attacks. Sometimes its body glows yellow before using the attack. If the barrier is kept for too long it might fail.}}&lt;br /&gt;
{{movemid|type=normal|user=Jump (AG126)|user1=Jump&#039;s Electabuzz|startcode=AG126|startname=Saved by the Beldum}}&lt;br /&gt;
{{movemid|type=normal|user=Paul&#039;s Electabuzz|startcode=DP128|startname=A Pyramiding Rage!}}&lt;br /&gt;
{{movep|type=normal|ms=200|pkmn=Misdreavus|method=A blue force field surrounds Misdreavus&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Misdreavus|startcode=M08|startname=Lucario and the Mystery of Mew}}&lt;br /&gt;
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax&#039;s body flashes white and then it is able to withstand attacks from the opposing Pokémon.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Snorlax|startcode=AG149|startname=Wheel of Frontier}}&lt;br /&gt;
{{movep|type=normal|ms=260|pkmn=Swampert|method=Swampert&#039;s body becomes surrounded in light green and a green barrier appears around it. Swampert can then block any attacks that hit it.}}&lt;br /&gt;
{{movemid|type=normal|user=Dome Ace Tucker|user1=Tucker&#039;s Swampert|startcode=AG153|startname=Tactic Theatrics!!}}&lt;br /&gt;
{{movep|type=normal|ms=151|pkmn=Mew|method=A green barrier appears around Mew&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Dr. Yung|user1=A mirage Mew|startcode=The Mastermind of Mirage Pokémon|startname=The Mastermind of Mirage Pokémon}}&lt;br /&gt;
{{movep|type=normal|ms=259|pkmn=Marshtomp|method=Marshtomp&#039;s body becomes surrounded in a green shield, blocking any attacks shot at it.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Marshtomp|startcode=AG167|startname=What I Did for Love!}}&lt;br /&gt;
{{movep|type=normal|ms=012|pkmn=Butterfree|method=Butterfree&#039;s body glows light green and a green force field appears around it, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Drew|user1=Drew&#039;s Butterfree|startcode=AG187|startname=The Unbeatable Lightness of Seeing!}}&lt;br /&gt;
{{movep|type=normal|ms=466|pkmn=Electivire|method=Electivire creates a green barrier or force field around its body, protecting it from attacks, or Electivire puts its arms in front of its face and its body starts to glow yellow-green. A green force field then surrounds its body and protects it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Electivire|startcode=AG192|startname=Home is Where the Start Is!}}&lt;br /&gt;
{{movemid|type=normal|user=Paul&#039;s Electivire|startcode=DP184|startname=Casting a Paul on Barry!}}&lt;br /&gt;
{{movep|type=normal|ms=239|pkmn=Elekid|method=Elekid crosses its arms and a green barrier appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Paul&#039;s Elekid|startcode=DP003|startname=When Pokémon Worlds Collide!}}&lt;br /&gt;
{{movep|type=normal|ms=412|pkmn=Burmy|method=A green barrier appears around Burmy&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Cheryl&#039;s Burmy|startcode=DP030|startname=Some Enchanted Sweetening!}}&lt;br /&gt;
{{movep|type=normal|ms=484|pkmn=Palkia|method=A pink barrier appears around Palkia&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Palkia (movie)|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=normal|ms=483|pkmn=Dialga|method=A dark blue barrier appears around Dialga&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Dialga (movie)|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=normal|ms=199|pkmn=Slowking|method=Slowking&#039;s body becomes surrounded by a light green barrier that it pushes out of its body to surround others.}}&lt;br /&gt;
{{movemid|type=normal|user=Conway|user1=Conway&#039;s Slowking|startcode=DP050|startname=Tag! We&#039;re It...!}}&lt;br /&gt;
{{movep|type=normal|ms=126|pkmn=Magmar|method=Magmar lifts its arms and its body becomes surrounded by a green outline. A light green barrier then comes out of Magmar&#039;s body around it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Ace Trainer (Trainer class)|user1=An Ace Trainer&#039;s Magmar|startcode=DP050|startname=Tag! We&#039;re It...!}}&lt;br /&gt;
{{movep|type=normal|ms=362|pkmn=Glalie|method=Glalie&#039;s body glow&#039;s gold and a green force field appears over Glalie&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Poacher (DP116)|user1=A Pokémon Poacher&#039;s Glalie|startcode=DP116|startname=The Drifting Snorunt!}}&lt;br /&gt;
{{movep|type=normal|ms=420|pkmn=Cherubi|method=Cherubi&#039;s body becomes outlined in gold and a green force field comes out of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Marilyn|user1=Marilyn&#039;s Cherubi|startcode=DP125|startname=Battling a Cute Drama!}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=A green force field appears around Milotic&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Tower Tycoon Palmer|user1=Palmer&#039;s Milotic|startcode=M12|startname=Arceus and the Jewel of Life}}&lt;br /&gt;
{{movep|type=normal|ms=485|pkmn=Heatran|method=The gray circle on Heatran&#039;s forehead glows white and a silver force field appears around Heatran&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Marcus|user1=Marcus&#039;s Heatran|startcode=M12|startname=Arceus and the Jewel of Life}}&lt;br /&gt;
{{movep|type=normal|ms=042|pkmn=Golbat|method=A green force field surrounds Golbat&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Galactic Grunt (Trainer class)|user1=Galactic Grunts&#039; multiple Golbat|startcode=DP136|startname=Gateway to Ruin!}}&lt;br /&gt;
{{movep|type=normal|ms=213|pkmn=Shuckle|method=Shuckle holds out two tentacles and a green force field appears over its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Shuckle|startcode=DP146|startname=Dressed for Jess Success!}}&lt;br /&gt;
{{movep|type=normal|ms=482|pkmn=Azelf|method=The gem on Azelf&#039;s forehead glows red and a light green barrier surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lake guardians (anime)#Azelf|user1=Azelf (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
{{movep|type=normal|ms=481|pkmn=Mesprit|method=The gem on Mesprit&#039;s forehead glows red and a light green barrier surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lake guardians (anime)#Mesprit|user1=Mesprit (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
{{movep|type=normal|ms=480|pkmn=Uxie|method=The gem on Uxie&#039;s forehead glows red and a light green barrier surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lake guardians (anime)#Uxie|user1=Uxie (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
{{movep|type=normal|ms=428|pkmn=Lopunny|method=Lopunny crosses its ears and a green force field surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Nando|user1=Nando&#039;s Lopunny|startcode=DP176|startname=Coming Full - Festival Circle!}}&lt;br /&gt;
{{movep|type=normal|ms=348|pkmn=Armaldo|method=Armaldo crosses its claws and a green force field surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Nando|user1=Nando&#039;s Armaldo|startcode=DP183|startname=League Unleashed!}}&lt;br /&gt;
{{movep|type=normal|ms=592|pkmn=Frillish|method=Frillish holds out its tentacles with the bottoms facing toward the opponent and a turquoise force field surrounds Frillish&#039;s body.}}&lt;br /&gt;
{{movemid|type=normal|user=Trip|user1=Trip&#039;s Frillish|startcode=BW010|startname=A Rival Battle for Club Champ!}}&lt;br /&gt;
{{movep|type=normal|ms=557|pkmn=Dwebble|method=Dwebble pulls its body into its shell and the whole shell flashes white. Then, a wave of turquoise energy starting from the top of Dwebble&#039;s shell and moves downwards. Once the energy moves downwards, it leaves behind a darker turquoise glow, protecting Dwebble from attacks, or Dwebble pulls its body into its shell and a turquoise force field surrounds it, protecting it from attacks, or Dwebble lowers its head and a turquoise force field appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Cilan&#039;s Dwebble|startcode=BW011|startname=A Home for Dwebble!}}&lt;br /&gt;
{{movemid|type=normal|user=Dwebble (Pokémon)|user1=Two wild Dwebble|startcode=BW011|startname=A Home for Dwebble!}}&lt;br /&gt;
{{movemid|type=normal|user=Burgh|user1=Burgh&#039;s Dwebble|startcode=BW023|startname=Battling For The Love of Bug-Types!}}&lt;br /&gt;
{{movep|type=normal|ms=507|pkmn=Herdier|method=A turquoise force field comes out and surrounds Herdier&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lenora|user1=Lenora&#039;s Herdier|startcode=BW016|startname=Rematch at the Nacrene Gym!}}&lt;br /&gt;
{{movep|type=normal|ms=576|pkmn=Gothitelle|method=Gothitelle puts one of its hands out in front of it when the opponent is about to attack it and a turquoise energy shield appears in front of Gothitelle&#039;s hand, protecting it.}}&lt;br /&gt;
{{movemid|type=normal|user=Sally|user1=A wild Gothitelle|startcode=BW021|startname=The Lost World of Gothitelle!}}&lt;br /&gt;
{{movemid|type=normal|user=Anthea and Concordia|user1=Anthea&#039;s Gothitelle|startcode=BW118|startname=Secrets From Out of the Fog!}}&lt;br /&gt;
{{movep|type=normal|ms=542|pkmn=Leavanny|method=A bluish-green force field appears around Leavanny&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Burgh|user1=Burgh&#039;s Leavanny|startcode=BW023|startname=Battling For The Love of Bug-Types!}}&lt;br /&gt;
{{movep|type=normal|ms=608|pkmn=Lampent|method=Lampent holds its arms out and a turquoise energy shield appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lampent (Pokémon)|user1=A wild Lampent|startcode=BW026|startname=Scare at the Litwick Mansion!}}&lt;br /&gt;
{{movep|type=normal|ms=607|pkmn=Litwick|method=Litwick bows its head and holds its arms out in front of it. Then, a turquoise energy shield appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Litwick (Pokémon)|user1=Four wild Litwick|startcode=BW026|startname=Scare at the Litwick Mansion!}}&lt;br /&gt;
{{movep|type=normal|ms=578|pkmn=Duosion|method=A small turquoise energy shield appears in front of Duosion&#039;s body, and the shield grows larger until it surrounds Duosion&#039;s body. The shield protects it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Officer Jenny|user1=Officer Jenny&#039;s Duosion|startcode=BW045|startname=Beheeyem, Duosion, and the Dream Thief!}}&lt;br /&gt;
{{movep|type=normal|ms=532|pkmn=Timburr|method=Timburr holds the wooden timber it holds in front of it with both of its hands horizontally. The timber then glows turquoise and a turquoise energy shield comes out of it and surrounds it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Linda (BW057)|user1=Linda&#039;s Timburr|startcode=BW057|startname=The Mighty Accelguard to the Rescue!}}&lt;br /&gt;
{{movep|type=normal|ms=645|pkmn=Landorus|method=Landorus holds one or both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Forces of Nature (anime)#Landorus|user1=Landorus (anime)|startcode=BW060|startname=Stopping the Rage of Legends! Part 2}}&lt;br /&gt;
{{movep|type=normal|ms=616|pkmn=Shelmet|method=Shelmet closes its shell over its face and a turquoise force field appears in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Bianca (anime)|user1=Bianca&#039;s Shelmet|startcode=BW063|startname=Evolution Exchange Excitement!}}&lt;br /&gt;
{{movep|type=normal|ms=632|pkmn=Durant|method=A turquoise force field appears in front of Durant, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Durant (Pokémon)|user1=Multiple wild Durant|startcode=BW074|startname=Battling the Leaf Thieves!}}&lt;br /&gt;
{{movep|type=normal|ms=133|pkmn=Eevee|method=A bluish-green force field appears around Eevee&#039;s body, or Eevee stands on its hind legs and projects a bluish-green force field, protecting it from attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Virgil|user1=Virgil&#039;s Eevee|startcode=BW102|startname=Team Eevee and the Pokémon Rescue Squad!}}&lt;br /&gt;
{{movemid|type=normal|user=Serena&#039;s Eevee|startcode=XY089|startname=A Frolicking Find in the Flowers!}}&lt;br /&gt;
{{movep|type=normal|ms=282|pkmn=Gardevoir|method=Gardevoir holds both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Anthea and Concordia|user1=Concordia&#039;s Gardevoir|startcode=BW118|startname=Secrets From Out of the Fog!}}&lt;br /&gt;
{{movep|type=normal|ms=150MY|pkmn=Mewtwo|method=Mega Mewtwo Y forms a large blue, dome- shaped force field around itself. The dome protects everything inside from oncoming attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Mewtwo (Best Wishes series)|startcode=M16|startname=Genesect and the Legend Awakened}}&lt;br /&gt;
{{movep|type=normal|ms=283|pkmn=Surskit|method=Surskit forms a turquoise force field in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Viola|user1=Viola&#039;s Surskit|startcode=XY005|startname=A Blustery Santalune Gym Battle!}}&lt;br /&gt;
{{movep|type=normal|ms=665|pkmn=Spewpa|method=Spewpa&#039;s eyes glow turquoise and it forms a turquoise force field around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Spewpa (Pokémon)|user1=A wild Spewpa|startcode=XY012|startname=To Catch a Pokémon Smuggler!}}&lt;br /&gt;
{{movep|type=normal|ms=677|pkmn=Espurr|method=Espurr raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Elise|user1=Elise&#039;s Espurr|startcode=XY014|startname=Seeking Shelter from the Storm!}}&lt;br /&gt;
{{movep|type=normal|ms=678F|pkmn=Meowstic|method=Meowstic unfolds its ears, and circles form on its revealed inner ears, resembling eyes. It then forms a turquoise force field in front of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Heath (XY045)|user1=Heath&#039;s Meowstic|startcode=XY045|startname=Splitting Heirs!}}&lt;br /&gt;
{{movep|type=normal|ms=040|pkmn=Wigglytuff|method=Wigglytuff raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Nurse Joy&#039;s Wigglytuff|startcode=XY046|startname=The Clumsy Crier Quiets the Chaos!}}&lt;br /&gt;
{{movep|type=normal|ms=376M|pkmn=Metagross|method=Mega Metagross raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Steven&#039;s Metagross|startcode=SS032|startname=Mega Evolution Special III}}&lt;br /&gt;
{{movep|type=normal|ms=373|pkmn=Salamence|method=A turquoise force field appears in front of Salamence&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Sawyer|user1=Sawyer&#039;s Salamence|startcode=XY128|startname=A Riveting Rivalry!}}&lt;br /&gt;
{{movep|type=normal|ms=461|pkmn=Weavile|method=A turquoise force field appears in front of Weavile&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movebtm|type=normal|user=Alain|user1=Alain&#039;s Weavile|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Black 2 and White 2 Animated Trailer===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user forms a shield of energy in front of itself, protecting it from attacks.|image1=Rosa Serperior Protect B2W2 Trailer.png|image1p=Serperior|image2=Shadow Triad Bisharp Protect B2W2 Trailer.png|image2p=Bisharp|image3=Cheren Stoutland Protect B2W2 Trailer.png|image3p=Stoutland}}&lt;br /&gt;
{{movep|type=normal|ms=508|pkmn=Stoutland|method=Stoutland forms a blue circular shield of energy in front of itself, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Cheren|user1=Cheren&#039;s Stoutland|startcode=Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer}}&lt;br /&gt;
{{movep|type=normal|ms=497|pkmn=Serperior|method=Serperior forms a green circular shield of energy in front of itself, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Rosa (game)|user1=Rosa&#039;s Serperior|startcode=Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer}}&lt;br /&gt;
{{movep|type=normal|ms=625|pkmn=Bisharp|method=Bisharp forms a purple circular shield of energy in front of itself, protecting it from attacks.}}&lt;br /&gt;
{{movebtm|type=normal|user=Shadow Triad|user1=The Shadow Triad&#039;s Bisharp|startcode=Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer}}&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Generations===&lt;br /&gt;
{{moveanime|exp=yes|type=normal|gen=The Pokémon blocks any attacks that hit it with a sphere.|image1=Deoxys Protect PG.png|image1p=Defense Forme Deoxys|image2=Zinzolin Weavile Cryogonal Protect PG.png|image2p=Cryogonal and Weavile}}&lt;br /&gt;
{{movep|type=normal|ms=386D|pkmn=Deoxys|method=Defense Forme Deoxys crouches together and a purple barrier appears around it, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Player character|user1=Trainer&#039;s Deoxys|startcode=PG09|startname=The Scoop|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=615|pkmn=Cryogonal|method=Cryogonal creates a light green barrier in front of itself, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Zinzolin|user1=Zinzolin&#039;s Cryogonal|startcode=PG14|startname=The Frozen World}}&lt;br /&gt;
{{movep|type=normal|ms=461|pkmn=Weavile|method=Weavile creates a light green barrier in front of itself, blocking any attacks.}}&lt;br /&gt;
{{movebtm|type=normal|user=Zinzolin|user1=Zinzolin&#039;s Weavile|startcode=PG14|startname=The Frozen World}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Ash &amp;amp; Pikachu manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Ash Snorlax Protect AP.png|image1p=Snorlax}}&lt;br /&gt;
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax crosses its arm and avoids getting hurt by an attack.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ash&#039;s Snorlax|startcode=SP34|startname=An Awesome Showdown!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Silver Sneasel Protect.png|image1p=Sneasel|image2=Platinum Rapidash Protect.png|image2p=Rapidash|image3=Lucy Shuckle Protect Adventures.png|image3p=Shuckle|image4=Crystal Metagross Protect Adventures.png|image4p=Metagross}}&lt;br /&gt;
{{movep|type=normal|ms=215|pkmn=Sneasel|method=Sneasel puts up both of its arms to block and protect itself from an attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Silver&#039;s Sneasel|startcode=PS093|startname=Sneasel Sneak Attack|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=081|pkmn=Magnemite|method=Magnemite creates a forcefield around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lt. Surge|user1=Lt. Surge&#039;s Magnemite|startcode=PS157|startname=Magnificent Magnemite}}&lt;br /&gt;
{{movep|type=normal|ms=213|pkmn=Shuckle|method=Shuckle pulls all of its limbs into its shell and the shell starts to glow brightly, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Pike Queen Lucy|user1=Lucy&#039;s Shuckle|startcode=PS310|startname=Just My Luck...Shuckle}}&lt;br /&gt;
{{movep|type=normal|ms=376|pkmn=Metagross|method=Metagross crosses its front two legs in front of its face, protecting it from attacks. When used over and over again, the move becomes less likely to succeed.}}&lt;br /&gt;
{{movemid|type=normal|user=Crystal (Adventures)|user1=Crystal&#039;s Metagross|startcode=PS323|startname=A Cheeky Charizard Change-Up I}}&lt;br /&gt;
{{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash stands up on its hind legs and a bright energy surrounds the front of its hoofs, blocking an attack, or Rapidash rears up on its hind legs and crosses its front hoofs in front of its face, protecting it from attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Platinum&#039;s Rapidash|startcode=PS377|startname=Hurrah for Rapidash}}&lt;br /&gt;
&lt;br /&gt;
===In the Be the Best! Pokémon B+W manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user is immune to any type of attack.|image1=Monta Snivy Protect.png|image1p=Snivy}}&lt;br /&gt;
{{movep|type=normal|ms=495|pkmn=Snivy|method=Snivy stands its ground to protect itself from attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Monta&#039;s Snivy|startcode=PBW4|startname=Challenge the Battle Subway!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Diamond &amp;amp; Pearl manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user protects itself from attacks.|image1=Alakazam Protect PDP.png|image1p=Alakazam}}&lt;br /&gt;
{{movep|type=normal|ms=065|pkmn=Alakazam|method=Alakazam forms a barrier with it hands and protects itself from attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Alakazam (Pokémon)|user1=A wild Alakazam|startcode=PDP08|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold &amp;amp; Silver: The Golden Boys manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up its arms to block an attack.|image1=Gold Elekid Protect Golden Boys.png|image1p=Elekid}}&lt;br /&gt;
{{movep|type=normal|ms=239|pkmn=Elekid|method=Elekid puts up one of its arms to block an attack.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Gold (Golden Boys)|user1=Gold&#039;s Elekid|startcode=GB14|startname=Let&#039;s Fight! The Mini Pokémon Tournament|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gotta Catch &#039;Em All manga===&lt;br /&gt;
* [[Asuka and Maya|Asuka]] mentioned that {{p|Houndoom}} used Protect in &#039;&#039;[[GDZ60|The Legendary Pokémon and the Village of the Gods (Part Three)]]&#039;&#039; but the move wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Platinum: Aim to Be Battle King manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up its hands to block an attack.|image1=Dusknoir Protect PBK.png|image1p=Dusknoir}}&lt;br /&gt;
{{movep|type=normal|ms=477|pkmn=Dusknoir|method=Dusknoir puts up its hands to protect itself.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Dusknoir (Pokémon)|user1=Unknown Trainer&#039;s Dusknoir|startcode=PBK8|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user avoids getting hit by any type of attack.|image1=Rich Boy Roselia Protect PMDP.png|image1p=Roselia}}&lt;br /&gt;
{{movep|type=normal|ms=315|pkmn=Roselia|method=Roselia crosses its arms and is not hit by an opponent&#039;s attack.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Rich Boy (Trainer class)|user1=A Rich Boy&#039;s Roselia|startcode=PMDP58|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genII=Protect II&lt;br /&gt;
|genIII=Protect III&lt;br /&gt;
|genIV=Protect IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genV=Protect V&lt;br /&gt;
|genVI=Protect VI&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad2=Protect Stad2&lt;br /&gt;
|Colo=Protect Colo&lt;br /&gt;
|XD=Protect XD&lt;br /&gt;
|PBR=Protect PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Protect PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation II]], after the &amp;quot;[Pokémon&#039;s name] protected itself!&amp;quot; message appears, there is another message saying that the opponent&#039;s move missed. This is caused by Protect&#039;s effect internally leading moves with an accuracy check to miss, and was changed in [[Generation III]] to omit the second message.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=守住 &#039;&#039;{{tt|Sáujyuh|Stand Guard}}&#039;&#039;&lt;br /&gt;
|zh_cmn=守住 &#039;&#039;{{tt|Shǒuzhù|Stand Guard}}&#039;&#039;&lt;br /&gt;
|da=Beskyt&lt;br /&gt;
|nl=Bescherm&lt;br /&gt;
|fi=Suojaus&lt;br /&gt;
|fr_ca=Protéger{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Abri&lt;br /&gt;
|de=Schutzschild&lt;br /&gt;
|el=Προστασία &#039;&#039;Prostasía&#039;&#039;&lt;br /&gt;
|he=הגנה &#039;&#039;Hagana&#039;&#039;&lt;br /&gt;
|hi=बचाओ &#039;&#039;Bachao&#039;&#039;&amp;lt;br&amp;gt;रक्षा कवच &#039;&#039;Raksha Kavach&#039;&#039;&lt;br /&gt;
|id=Lindungi&amp;lt;br&amp;gt;Bertahan&amp;lt;br&amp;gt;Berlindung&lt;br /&gt;
|it=Protezione&lt;br /&gt;
|ko=방어 &#039;&#039;{{tt|Bang&#039;eo|Protection}}&#039;&#039;&lt;br /&gt;
|pl=Ochrona&lt;br /&gt;
|pt_br=Proteção&lt;br /&gt;
|pt_eu=Proteção&amp;lt;br&amp;gt;Proteger&lt;br /&gt;
|ro=Protecția&lt;br /&gt;
|ru=Охрана &#039;&#039;Ochrana&#039;&#039;&lt;br /&gt;
|sr=Zaštita&lt;br /&gt;
|es=Protección&lt;br /&gt;
|sv=Försvara&lt;br /&gt;
|vi=Bảo Vệ&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&amp;lt;!-- references which apply to multiple generations --&amp;gt;&lt;br /&gt;
* [http://pokemon-online.eu/threads/protect-rate.8236/#post-92659 Pokémon Online forums]&lt;br /&gt;
* [http://web.archive.org/web/20110826064256/http://www.upokecenter.com/dex/?attack=182]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Detect|Normal}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
[[Category:Protection moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schutzschild]]&lt;br /&gt;
[[fr:Abri]]&lt;br /&gt;
[[it:Protezione (mossa)]]&lt;br /&gt;
[[ja:まもる]]&lt;br /&gt;
[[pl:Protect]]&lt;br /&gt;
[[zh:守住（招式）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Minimize_(move)&amp;diff=2753731</id>
		<title>Minimize (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Minimize_(move)&amp;diff=2753731"/>
		<updated>2018-03-17T00:21:53Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm#L7157&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=107&lt;br /&gt;
|name=Minimize&lt;br /&gt;
|jname=ちいさくなる&lt;br /&gt;
|jtrans=Shrink&lt;br /&gt;
|jtranslit=Chīsakunaru&lt;br /&gt;
|gameimage=Minimize.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp={{tt|10|20 in Generations I-V}}&lt;br /&gt;
|maxpp={{tt|16|32 in Generations I-V}}&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cute&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can avoid being startled by others once.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Prevents the Voltage from going up in the same turn.&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Prevents the user from being startled until turn ends.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=yes&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minimize&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ちいさくなる&#039;&#039;&#039; &#039;&#039;Shrink&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
[[File:MinimizeG12.png|thumb|left|A minimized Pokémon in Generations I and II]]&lt;br /&gt;
===Generation I===&lt;br /&gt;
Minimize raises the user&#039;s {{stat|evasion}} stat by one stage and replaces the user&#039;s regular image with a tiny, generic image until the user faints or is switched out, or the battle ends.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Pokémon that have used Minimize will receive double [[damage]] when hit by {{m|Stomp}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Pokémon that have used Minimize will now receive double [[damage]] when hit by {{m|Stomp}}, {{m|Astonish}}, {{m|Extrasensory}}, and {{m|Needle Arm}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used Minimize no longer have their sprite replaced with a tiny generic image.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{m|Stomp}} is now the only move that will have its power doubled (instead of damage) against a Pokémon that has used Minimize; {{m|Astonish}}, {{m|Extrasensory}}, and {{m|Needle Arm}} deal regular damage.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Minimize now raises the user&#039;s {{stat|evasion}} by two stages.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used Minimize will now receive double damage (instead of power being doubled) from {{m|Stomp}} and {{m|Steamroller}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Minimize&#039;s PP changed from 20 to 10.&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Body Slam}}, {{m|Dragon Rush}}, {{m|Flying Press}}, {{m|Heat Crash}}, {{m|Phantom Force}}, {{m|Shadow Force}}, {{m|Steamroller}}, and {{m|Stomp}} will now bypass {{stat|accuracy}} checks and deal double the damage when used against a Pokémon that has used Minimize.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{m|Heavy Slam}} now bypasses {{stat|accuracy}} checks and deals double the damage when used against a Pokémon that has used Minimize. {{m|Phantom Force}} and {{m|Shadow Force}} no longer bypass accuracy checks nor deal double their regular damage if the target has used Minimize.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Normalium Z]] into Z-Minimize, all of the user&#039;s lowered stats are reset.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Reduces the user&#039;s size and makes it harder to hit. Can normally be used up to six times.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Heightens evasiveness.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Minimizes the user&#039;s size to raise evasiveness.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The user compresses all the cells in its body to raise its evasiveness.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user compresses its body to make itself look smaller. The user&#039;s evasion stat is boosted.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/7|035|Clefairy|type=Fairy|1|Fairy|Fairy|24|19|21|19|19{{sup/5|BW}}&amp;lt;br&amp;gt;25{{sup/5|B2W2}}|25|25}}&lt;br /&gt;
{{Moveentry/7|036|Clefable|type=Fairy|1|Fairy|Fairy|1||1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|088|Grimer|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}&amp;lt;br&amp;gt;18{{sup/5|B2W2}}|18{{sup/6|XY}}&amp;lt;br&amp;gt;21{{sup/6|ORAS}}|21}}&lt;br /&gt;
{{Moveentry/7|088A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|089|Muk|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}&amp;lt;br&amp;gt;18{{sup/5|B2W2}}|18{{sup/6|XY}}&amp;lt;br&amp;gt;21{{sup/6|ORAS}}|21}}&lt;br /&gt;
{{Moveentry/7|089A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|113|Chansey|type=Normal|1|Fairy|Fairy|38|23|23|20|23|23|23}}&lt;br /&gt;
{{Moveentry/7|120|Staryu|type=Water|1|Water 3|Water 3|37|37|33|33|33{{sup/5|BW}}&amp;lt;br&amp;gt;25{{sup/5|B2W2}}|25{{sup/6|XY}}&amp;lt;br&amp;gt;31{{sup/6|ORAS}}|31}}&lt;br /&gt;
{{Moveentry/7|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||10|10{{sup/3|RSE}}&amp;lt;br&amp;gt;9{{sup/3|FRLG}}|9|9|9|9}}&lt;br /&gt;
{{Moveentry/7|242|Blissey|type=Normal|1|Fairy|Fairy||18|18|20|23|23|23}}&lt;br /&gt;
{{Moveentry/7|425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||3|3|3}}&lt;br /&gt;
{{Moveentry/7|608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||1, 3|1, 3|1, 3}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokkén Tournament]]===&lt;br /&gt;
Minimize appears as one of {{p|Chandelure}}&#039;s Pokémon moves. Chandelure temporarily shrinks in size, rendering it immune to attacks until it reverts. While shrunken, Chandelure can also move to reposition itself to keep distance from the opponent.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Boosts the user&#039;s Evasion by one level.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|normal|exp=yes|gen=The user shrinks down to not be hit by opponent&#039;s attacks.|image1=Nurse Joy Chansey Minimize.png|image1p=Chansey}}&lt;br /&gt;
{{movep|normal|113|Chansey|Chansey glows a pinkish-purple color and shrinks down to avoid an attack. Afterwards, it regains its original size.}}&lt;br /&gt;
{{movebtm|normal|Nurse Joy&#039;s Chansey|SS025|SS025|Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Be the Best! Pokémon B+W manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user gets smaller, increasing the evasion stat.|image1=Monta Litwick Minimize.png|image1p=Litwick}}&lt;br /&gt;
{{movep|type=normal|ms=607|pkmn=Litwick|method=Litwick shrinks in size. Doing so increases its evasion stat.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Monta|user1=Monta&#039;s Litwick|startcode=PBW6|startname=Pokédex Complete!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user&#039;s body shrinks to half its size.|image1=Clefy Minimize.png|image1p=Clefable|image2=Janine Grimer Minimize Adventures.png|image2p=Grimer}}&lt;br /&gt;
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable&#039;s body shrinks to an almost unseeable size.}}&lt;br /&gt;
{{movemid|type=normal|user=Green (Adventures)|user1=Green&#039;s Clefy|startcode=PS084|startname=Clefabulous Clefable|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=088|pkmn=Grimer|method=Grimer&#039;s body shrinks to an almost unseeable size.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Janine|user1=Janine&#039;s Grimer|startcode=PS156|startname=Notorious Noctowl}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user gets smaller and smaller.|image1=Red Clefairy Minimize PM.png|image1p=Clefairy}}&lt;br /&gt;
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy vanishes in smoke, shrinking itself in the process.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Red&#039;s Clefairy|startcode=PM002|startname=The Big Battle in the Viridian Forest!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Minimize I&lt;br /&gt;
|genII=Minimize II&lt;br /&gt;
|genIII=Minimize III&lt;br /&gt;
|genIV=Minimize IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Minimize V&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Minimize Stad&lt;br /&gt;
|Stad2=Minimize Stad2&lt;br /&gt;
|Colo=Minimize Colo&lt;br /&gt;
|XD=Minimize XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Minimize PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Minimize PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=變小 &#039;&#039;{{tt|Bin Síu|Shrink}}&#039;&#039;&lt;br /&gt;
|zh_cmn=變小 / 变小 &#039;&#039;{{tt|Biàn Xiǎo|Shrink}}&#039;&#039; {{tt|*|Games, Adventures}}&amp;lt;br&amp;gt;縮小 &#039;&#039;{{tt|Suōxiǎo|Shrink}}&#039;&#039; {{tt|*|Emerald and National DP Pokédex guidebooks}}&lt;br /&gt;
|cs=Zmenšení&lt;br /&gt;
|da=Minimere&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Verklein&lt;br /&gt;
|fr=Lilliput&lt;br /&gt;
|de=Komprimator&lt;br /&gt;
|el=Σμίκρυνση&lt;br /&gt;
|it=Minimizzato&lt;br /&gt;
|ko=작아지기 &#039;&#039;Jak&#039;ajigi&#039;&#039;&lt;br /&gt;
|pt_br=Minimizar&lt;br /&gt;
|sr=Umanjenje&lt;br /&gt;
|es=Reducción&lt;br /&gt;
|vi=Thu Nhỏ&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Amnesia|Normal}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s evasion]]&lt;br /&gt;
&lt;br /&gt;
[[de:Komprimator]]&lt;br /&gt;
[[fr:Lilliput]]&lt;br /&gt;
[[it:Minimizzato (mossa)]]&lt;br /&gt;
[[ja:ちいさくなる]]&lt;br /&gt;
[[pl:Minimize]]&lt;br /&gt;
[[zh:变小（招式）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bide_(move)&amp;diff=2753714</id>
		<title>Bide (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bide_(move)&amp;diff=2753714"/>
		<updated>2018-03-16T23:41:27Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=117&lt;br /&gt;
|name=Bide&lt;br /&gt;
|jname=がまん&lt;br /&gt;
|jtrans=Perseverance&lt;br /&gt;
|jtranslit=Gaman&lt;br /&gt;
|gameimage=Bide.png&lt;br /&gt;
|gameimage2=Bide 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=Varies&lt;br /&gt;
|accuracy={{tt|—|100 in Generation II-III}}&lt;br /&gt;
|priority=+1{{tt|*|0 in Generations I-III}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can avoid being startled by others.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earns double the score on the final performance.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Causes the user to move later on the next turn.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=34&lt;br /&gt;
|na=no&lt;br /&gt;
|target=self&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bide&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;がまん&#039;&#039;&#039; &#039;&#039;Perseverance&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM34]] in Generation I.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
After Bide is selected, the user will be unable to select a move for an idling period of 2-3 turns (chosen randomly), though it will still be able to switch out during this time. Afterwards, Bide will do damage equal to twice the damage received during the idling period. Although Bide is a {{type|Normal}} move, type has no effect on the calculated damage inflicted by this attack, so Bide deals neutral damage on {{t|Rock}} and {{t|Ghost}} types and does not receive the [[same-type attack bonus]].&lt;br /&gt;
&lt;br /&gt;
Bide bypasses {{stat|accuracy}} checks to always hit, even during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
The damage received during the period is counted as equal to the last amount of damage done. The last amount of damage done will include crash damage, an opponent&#039;s self-inflicted confusion damage, and the full damage absorbed by a {{m|substitute}}. Additionally, if the opponent does not use an attack that misses, the last amount of damage done will not be reset, effectively resulting in damage done during the previous turn also being counted as damage done during that turn.&lt;br /&gt;
&lt;br /&gt;
{{status|Sleep}}, {{status|freeze}}, partial trap duration, and {{status|flinch}}ing will pause but not disrupt the duration of Bide.&lt;br /&gt;
&lt;br /&gt;
In Stadium, a move can be selected during each of Bide&#039;s idling turns. Bide will miss against any Pokémon that is in the middle of {{m|Dig}}, {{m|Fly}}, or a similar semi-invulnerable state.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Bide no longer bypasses {{stat|accuracy}} checks, and has an accuracy of 100. It can no longer hit {{type|Ghost}} Pokémon, nor Pokémon in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
If {{status|sleep}} status is inflicted on a Pokémon using Bide, the move is disrupted and does not continue even after the Pokémon wakes up.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Bide will now only endure attacks for two turns. When using Bide in a [[Double Battle]], a Pokémon cannot switch out of battle. Also during Double Battles, this attack will hit the last Pokémon to attack the user, including its ally.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{MoveResearch|Confirm that it can hit Pokémon in the semi-invulnerable turn in Generations IV, but not in Generation V}}&lt;br /&gt;
Bide now has an increased [[priority]] of +1 in its entire duration, so it is used before all moves that do not have increased priority.&lt;br /&gt;
&lt;br /&gt;
Bide again bypasses {{stat|accuracy}} checks. It can again hit {{type|Ghost}} Pokémon, as well as Pokémon who are in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
If Bide is called by a +0 priority move such as {{m|Metronome}}, it will have +0 priority through all of its duration.{{fact}}&lt;br /&gt;
&lt;br /&gt;
===Generation V onward===&lt;br /&gt;
Bide can no longer hit {{type|Ghost}} Pokémon, nor Pokémon in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
During [[Triple Battle]]s, this attack will hit the last Pokémon to attack the user, including allies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|The user waits for several turns. At the end, it returns double the damage it received.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Waits 2-3 turns &amp;amp; hits back double.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Endures attack for 2 turns to retaliate double.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The user endures attacks for two turns, then strikes back double.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|The user endures attacks for two turns, then strikes back to cause double the damage taken.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/7|027A|Sandshrew|type=Ice|type2=Steel|1|Field|Field|||||||3|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|204|Pineco|type=Bug|1|Bug|Bug||29|29|17{{sup/4|DP}}&amp;lt;br&amp;gt;20{{sup/4|PtHGSS}}|20|20|20}}&lt;br /&gt;
{{Moveentry/7|205|Forretress|type=Bug|type2=Steel|1|Bug|Bug||29|29|17{{sup/4|DP}}&amp;lt;br&amp;gt;20{{sup/4|PtHGSS}}|20|20|20}}&lt;br /&gt;
{{Moveentry/7|213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug||28|28|9{{sup/4|DP}}&amp;lt;br&amp;gt;1{{sup/4|PtHGSS}}|1|1|1}}&lt;br /&gt;
{{Moveentry/7|241|Miltank|type=Normal|1|Field|Field||26|26|15|15|15|15}}&lt;br /&gt;
{{Moveentry/7|258|Mudkip|type=Water|2|Monster|Water 1|||15|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;17{{sup/6|ORAS}}|17}}&lt;br /&gt;
{{Moveentry/7|259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1|||15|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;18{{sup/6|ORAS}}|18}}&lt;br /&gt;
{{Moveentry/7|260|Swampert|type=Water|type2=Ground|2|Monster|Water 1|||15|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;18{{sup/6|ORAS}}|18}}&lt;br /&gt;
{{Moveentry/7|273|Seedot|type=Grass|2|Field|Grass|||1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|290|Nincada|type=Bug|type2=Ground|1|Bug|Bug||||||29{{sup/6|ORAS}}|29}}&lt;br /&gt;
{{Moveentry/7|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|||1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|||1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|328|Trapinch|type=Ground|1|Bug|Bug|||||17{{sup/5|B2W2}}|17{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1}}&lt;br /&gt;
{{Moveentry/7|329|Vibrava|type=Ground|type2=Dragon|1|Bug|Bug|||||17{{sup/5|B2W2}}|17{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1}}&lt;br /&gt;
{{Moveentry/7|330|Flygon|type=Ground|type2=Dragon|1|Bug|Bug|||||17{{sup/5|B2W2}}|17{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1}}&lt;br /&gt;
{{Moveentry/7|393|Piplup|type=Water|2|Water 1|Field||||18{{sup/4|DPPt}}&amp;lt;br&amp;gt;22{{sup/4|PtHGSS}}|22|22|22}}&lt;br /&gt;
{{Moveentry/7|394|Prinplup|type=Water|2|Water 1|Field||||19{{sup/4|DPPt}}&amp;lt;br&amp;gt;24{{sup/4|PtHGSS}}|24|24|24}}&lt;br /&gt;
{{Moveentry/7|401|Kricketot|type=Bug|1|Bug|Bug||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|402|Kricketune|type=Bug|1|Bug|Bug||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|417|Pachirisu|type=Electric|2|Field|Fairy||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|504|Patrat|type=Normal|1|Field|Field|||||8|8|8}}&lt;br /&gt;
{{Moveentry/7|505|Watchog|type=Normal|1|Field|Field|||||8|8|8}}&lt;br /&gt;
{{Moveentry/7|532|Timburr|type=Fighting|1|Human-Like|Human-Like|||||8|8|8}}&lt;br /&gt;
{{Moveentry/7|533|Gurdurr|type=Fighting|1|Human-Like|Human-Like|||||1, 8|1, 8|1, 8}}&lt;br /&gt;
{{Moveentry/7|534|Conkeldurr|type=Fighting|1|Human-Like|Human-Like|||||1, 8|1, 8|1, 8|1, 8}}&lt;br /&gt;
{{Moveentry/7|538|Throh|type=Fighting|1|Human-Like|Human-Like|||||5|5|1}}&lt;br /&gt;
{{Moveentry/7|539|Sawk|type=Fighting|1|Human-Like|Human-Like|||||5|5|1}}&lt;br /&gt;
{{Moveentry/7|564|Tirtouga|type=Water|type2=Rock|2|Water 1|Water 3|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|565|Carracosta|type=Water|type2=Rock|2|Water 1|Water 3|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|590|Foongus|type=Grass|type2=Poison|1|Grass|Grass|||||12|12|12}}&lt;br /&gt;
{{Moveentry/7|591|Amoonguss|type=Grass|type2=Poison|1|Grass|Grass|||||1, 12|1, 12|1, 12}}&lt;br /&gt;
{{Moveentry/7|613|Cubchoo|type=Ice|1|Field|Field|||||9|9|9}}&lt;br /&gt;
{{Moveentry/7|614|Beartic|type=Ice|1|Field|Field|||||1, 9|1|1, 9}}&lt;br /&gt;
{{Moveentry/7|616|Shelmet|type=Bug|1|Bug|Bug|||||8|8|8}}&lt;br /&gt;
{{Moveentry/7|618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|||||5|5|5}}&lt;br /&gt;
{{Moveentry/7|696|Tyrunt|type=Rock|type2=Dragon|2|Monster|Dragon||||||12|12}}&lt;br /&gt;
{{Moveentry/7|697|Tyrantrum|type=Rock|type2=Dragon|2|Monster|Dragon||||||12|12}}&lt;br /&gt;
{{Moveentry/7|704|Goomy|type=Dragon|1|Dragon|Dragon||||||13|13}}&lt;br /&gt;
{{Moveentry/7|705|Sliggoo|type=Dragon|1|Dragon|Dragon||||||13|13}}&lt;br /&gt;
{{Moveentry/7|706|Goodra|type=Dragon|1|Dragon|Dragon||||||13|13}}&lt;br /&gt;
{{Moveentry/7|734|Yungoos|type=Normal|1|Field|Field|||||||16}}&lt;br /&gt;
{{Moveentry/7|735|Gumshoos|type=Normal|1|Field|Field|||||||16}}&lt;br /&gt;
{{Moveentry/7|749|Mudbray|type=Ground|1|Field|Field|||||||22}}&lt;br /&gt;
{{Moveentry/7|750|Mudsdale|type=Ground|1|Field|Field|||||||22}}&lt;br /&gt;
{{Moveentry/7|759|Stufful|type=Normal|type2=Fighting|1|Field|Field|||||||5}}&lt;br /&gt;
{{Moveentry/7|760|Bewear|type=Normal|type2=Fighting|1|Field|Field|||||||5}}&lt;br /&gt;
{{Moveentry/7|771|Pyukumuku|type=Water|1|Water 1|Water 1|||||||1}}&lt;br /&gt;
{{Moveentry/7|782|Jangmo-o|type=Dragon|1|Dragon|Dragon|||||||9}}&lt;br /&gt;
{{Moveentry/7|783|Hakamo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon|||||||1, 9}}&lt;br /&gt;
{{Moveentry/7|784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon|||||||1, 9}}&lt;br /&gt;
{{Moveentry/7|805|Stakataka|type=Rock|type2=Steel|1|Undiscovered|Undiscovered|||||||17{{sup/7|USUM}}}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/6|098|Krabby|type=Water|1|Water 3|Water 3||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|172|Pichu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔|✔|note=Breed from TM in Gen II}}&lt;br /&gt;
{{Moveentry/6|191|Sunkern|type=Grass|1|Grass|Grass||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|206|Dunsparce|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|note=Breed from TM in Gen II}}&lt;br /&gt;
{{Moveentry/6|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|361|Snorunt|type=Ice|2|Fairy|Mineral|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|393|Piplup|type=Water|2|Water 1|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|548|Petilil|type=Grass|1|Grass|Grass||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|564|Tirtouga|type=Water|type2=Rock|2|Water 1|Water 3||||✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|1|TM34|no|no|no|no|no|no}}&lt;br /&gt;
{{Moveentry/AllTM|Bide|7}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Rumble Blast]]===&lt;br /&gt;
The user goes into a reprisal and any damage that is done to the user is passed to the attacker as well.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user endures the foe&#039;s attack and then fires it back at twice the power.|image1=Ash Goomy Bide 1.png|image1p=Goomy Enduring {{mcolor|Dark Pulse|{{normal color dark}}}} and {{mcolor|Psybeam|{{normal color dark}}}}|image2=Ash Goomy Bide 2.png|image2p=Launching counterattack|image3=Dawn Piplup Bide 1.png|image3p=Piplup|image4=Ash Goodra Bide 1.png|image4p=Goodra}}&lt;br /&gt;
{{movep|type=normal|ms=202|pkmn=Wobbuffet|method=Wobbuffet braces itself for an attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Wobbuffet|startcode=EP167|startname=A Hot Water Battle|notes=Debut&amp;lt;br&amp;gt;Wobbuffet {{color2|6D6D4E|Anime move errors|cannot legally learn}} Bide}}&lt;br /&gt;
{{movep|type=normal|ms=393|pkmn=Piplup|method=Piplup&#039;s body becomes outlined in white as it endures the opponent&#039;s attacks. Then, its whole body glows white and it fires a white beam at the opponent from its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Dawn&#039;s Piplup|startcode=DP001|startname=Following A Maiden&#039;s Voyage!}}&lt;br /&gt;
{{movemid|type=normal|user=Professor Rowan|user1=Professor Rowan&#039;s Piplup|startcode=SS024}}&lt;br /&gt;
{{movep|type=normal|ms=704|pkmn=Goomy|method=Goomy endures the opponent&#039;s attacks. Then, its whole body glows red and it fires a white beam at the opponent from its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Goomy|startcode=XY055|startname=A Slippery Encounter!}}&lt;br /&gt;
{{movep|type=normal|ms=706|pkmn=Goodra|method=Goodra endures the opponent&#039;s attacks. Then, its whole body glows red and it fires a white beam at the opponent from its body.}}&lt;br /&gt;
{{movebtm|type=normal|user=Ash&#039;s Goodra|startcode=XY065|startname=Good Friends, Great Training!}}&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user endures the foe&#039;s attacks and then strikes back with twice the power.|image1=Brock Onix Bide PO.png|image1p=Onix}}&lt;br /&gt;
{{movep|type=normal|ms=095|pkmn=Onix|method=Onix takes hits from two of its opponent&#039;s attacks. Onix then becomes surrounded by a light red aura, and it hits the opponent with its tail.}}&lt;br /&gt;
{{movebtm|type=normal|user=Brock&#039;s Onix|startcode=PO01|startname=File 1: Red|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user absorbs any attacks hit at it, and powers up its attack power.|image1=Mumu Marshtomp Bide.png|image1p=Marshtomp|image2=Pika Rage Bide.png|image2p=Pikachu}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu absorbs any attacks hit at it, which powers up its attack strength.}}&lt;br /&gt;
{{movemid|type=normal|user=Pika|user1=Red&#039;s Pika|startcode=PS090|startname=The Legend|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=259|pkmn=Marshtomp|method=Marshtomp closes its eyes and braces itself for attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Mumu|user1=Ruby&#039;s Mumu|startcode=PS223|startname=I More Than Like You, Luvdisc I}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user absorbs an attack and unleashes it with double the amount.|image1=Hareta Piplup Bide.png|image1p=Piplup}}&lt;br /&gt;
{{movep|type=normal|ms=393|pkmn=Piplup|method=Piplup absorbs an attack and unleashes it with twice the power.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Hareta&#039;s Piplup|startcode=DPA02|startname=Hareta&#039;s Very First Pokémon Battle!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user holds its own while standing still.|image1=Seedot Bide PMRS.png|image1p=Seedot}}&lt;br /&gt;
{{movep|type=normal|ms=273|pkmn=Seedot|method=Seedot closes it eyes and stands still.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Seedot (Pokémon)|user1=Unknown Trainer&#039;s Seedot|startcode=PMRS05|startname=Let&#039;s Try To Be Idols!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Bide I&lt;br /&gt;
|genII=Bide II&lt;br /&gt;
|genIII=Bide III&lt;br /&gt;
|genIV=Bide IV&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Bide V&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Bide Stad&lt;br /&gt;
|Stad2=Bide Stad2&lt;br /&gt;
|Colo=Bide Colo&lt;br /&gt;
|XD=Bide XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Bide PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Bide PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=忍耐 &#039;&#039;{{tt|Yánnoih|Persevere}}&#039;&#039; {{tt|*|Games &amp;amp; XY series}}&amp;lt;br&amp;gt;忍忍 &#039;&#039;{{tt|Yánnoih|Persevere}}&#039;&#039; {{tt|*|DP series}}&amp;lt;br&amp;gt;忍忍功 &#039;&#039;{{tt|Yányángūng|Persevere Attack}}&#039;&#039; {{tt|*|Original series}}&lt;br /&gt;
|zh_cmn=忍耐 &#039;&#039;{{tt|Rěnnài|Persevere}}&#039;&#039; {{tt|*|Games &amp;amp; PS223 (Mainland China)}}&amp;lt;br&amp;gt;忍忍 &#039;&#039;{{tt|Rěnrěn|Persevere}}&#039;&#039; {{tt|*|DP &amp;amp; XY series (Taiwan), DP series &amp;amp; PS090 (Mainland China)}}&amp;lt;br&amp;gt;忍忍功 &#039;&#039;{{tt|Rěnrěngōng|Persevere Attack}}&#039;&#039; {{tt|*|Original series}}&lt;br /&gt;
|nl=Wacht af&lt;br /&gt;
|fi=Vaaninta&lt;br /&gt;
|fr=Patience&lt;br /&gt;
|de=Geduld&lt;br /&gt;
|el=Υπομονή&lt;br /&gt;
|it=Pazienza&lt;br /&gt;
|ko=참기 &#039;&#039;Chamgi&#039;&#039;&lt;br /&gt;
|pl=Czekanie&lt;br /&gt;
|pt_br=Aguardar ({{series|XY}}-present, TCG)&amp;lt;br&amp;gt;Contra Dano (early anime)&lt;br /&gt;
|pt_eu=Ataque de Espera (Johto League Champions)&amp;lt;br&amp;gt;Paciência (Diamond and Pearl)&amp;lt;br&amp;gt;Aguardar (DP Battle Dimension)&amp;lt;br&amp;gt; Perseverança&lt;br /&gt;
|ro=Răzbunarea&amp;lt;br&amp;gt;Înfruntarea&lt;br /&gt;
|sr=Strpljenje&lt;br /&gt;
|es=Venganza&lt;br /&gt;
|sv=Bidattack&lt;br /&gt;
|vi=Kiên Nhẫn&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can hit semi-invulnerable Pokémon]]&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
[[Category:Moves that deal direct damage]]&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Geduld]]&lt;br /&gt;
[[fr:Patience]]&lt;br /&gt;
[[it:Pazienza (mossa)]]&lt;br /&gt;
[[ja:がまん]]&lt;br /&gt;
[[pl:Bide]]&lt;br /&gt;
[[zh:忍耐（招式）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sheer_Cold_(move)&amp;diff=2751404</id>
		<title>Sheer Cold (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sheer_Cold_(move)&amp;diff=2751404"/>
		<updated>2018-03-09T20:45:57Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: This is much clearer in the context of the formula in the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=329 |&lt;br /&gt;
name=Sheer Cold |&lt;br /&gt;
jname=ぜったいれいど |&lt;br /&gt;
jtrans=Absolute Zero |&lt;br /&gt;
jtranslit=Zettai Reido |&lt;br /&gt;
gameimage=Sheer Cold.png|&lt;br /&gt;
gameimagewidth=300px|&lt;br /&gt;
type=Ice |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=&amp;amp;mdash; |&lt;br /&gt;
accuracy={{tt|30|— prior to Generation VII}}|&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=1 |&lt;br /&gt;
cdesc=Badly startles all Pokémon that made good appeals |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Earn +15 if all the Pokémon choose the same Judge. |&lt;br /&gt;
category6=Beautiful|&lt;br /&gt;
appeal6=2|&lt;br /&gt;
jam6=1|&lt;br /&gt;
cdesc6=Badly startles all Pokémon that successfully showed their appeal.|&lt;br /&gt;
pokefordex=Sheer%20Cold |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Sheer Cold&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ぜったいれいど&#039;&#039;&#039; &#039;&#039;{{wp|absolute zero|Absolute Zero}}&#039;&#039;) is an {{type|Ice}} [[one-hit knockout move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations III to VI===&lt;br /&gt;
If Sheer Cold hits, it will inflict damage equal to the opponent&#039;s current {{stat|HP}}, therefore [[Fainting|knocking out]] the target. It will fail if the target&#039;s level is higher than the user&#039;s level. Sheer Cold&#039;s chance of hitting is independent of {{stat|accuracy}} and {{stat|evasion}} stats; instead, it depends on the level of the user and the level of the target and is worked out with the formula&lt;br /&gt;
 Accuracy = ((level of user - level of target) + 30)%.&lt;br /&gt;
&lt;br /&gt;
Sheer Cold can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra two appeal points if either {{m|Hail}} or {{m|Mind Reader}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves {{m|Lock-On}}, {{m|Mind Reader}} and {{m|Miracle Eye}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{type|Ice}} Pokémon are now immune to Sheer Cold. Additionally, the move&#039;s accuracy is lowered by 10% if the user is not an Ice-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Sheer Cold&#039;s accuracy is now displayed as 30%.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|A chilling attack that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is attacked with ultimate cold that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A chilling attack that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. }}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. }}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}|The target faints instantly. It&#039;s less likely to hit the target if it&#039;s used by Pokémon other than Ice types.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Ice|3}}&lt;br /&gt;
{{Moveentry/5|037A|Vulpix|type=Ice|1|Field|Field|||||50|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|34|34|34|34|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/5|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|55|55|55|50|50}}&lt;br /&gt;
{{Moveentry/5|144|Articuno|type=Ice|type2=Flying|1|Undiscovered|Undiscovered|85|78|78|1, 78|99}}&lt;br /&gt;
{{Moveentry/5|245|Suicune|type=Water|1|Undiscovered|Undiscovered|||||1}}&lt;br /&gt;
{{Moveentry/5|362|Glalie|type=Ice|2|Fairy|Mineral|61|59|59|1, 59{{sup/6|XY}}&amp;lt;br&amp;gt;1, 61{{sup/6|ORAS}}|1, 61}}&lt;br /&gt;
{{Moveentry/5|363|Spheal|type=Ice|type2=Water|2|Water 1|Field|49|49|49|49{{sup/6|XY}}&amp;lt;br&amp;gt;46{{sup/6|ORAS}}|46}}&lt;br /&gt;
{{Moveentry/5|364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|55|55|55|55{{sup/6|XY}}&amp;lt;br&amp;gt;52{{sup/6|ORAS}}|52}}&lt;br /&gt;
{{Moveentry/5|365|Walrein|type=Ice|type2=Water|2|Water 1|Field|61|65|65|65{{sup/6|XY}}&amp;lt;br&amp;gt;60{{sup/6|ORAS}}|60}}&lt;br /&gt;
{{Moveentry/5|382|Kyogre|type=Water|1|Undiscovered|Undiscovered|60|60{{sup/4|DPPt}}&amp;lt;br&amp;gt;75{{sup/4|HGSS}}|75|75{{sup/6|XY}}&amp;lt;br&amp;gt;65{{sup/6|ORAS}}|65}}&lt;br /&gt;
{{Moveentry/5|459|Snover|type=Grass|type2=Ice|2|Monster|Grass||46|46|46|46}}&lt;br /&gt;
{{Moveentry/5|460|Abomasnow|type=Grass|type2=Ice|2|Monster|Grass||58|58|58|58}}&lt;br /&gt;
{{Moveentry/5|582|Vanillite|type=Ice|1|Mineral|Mineral|||53|53|53}}&lt;br /&gt;
{{Moveentry/5|583|Vanillish|type=Ice|1|Mineral|Mineral|||58|58|58}}&lt;br /&gt;
{{Moveentry/5|584|Vanilluxe|type=Ice|1|Mineral|Mineral|||67|1, 67|1, 67}}&lt;br /&gt;
{{Moveentry/5|613|Cubchoo|type=Ice|1|Field|Field|||57|57|57}}&lt;br /&gt;
{{Moveentry/5|614|Beartic|type=Ice|1|Field|Field|||66|1, 66|1, 66}}&lt;br /&gt;
{{Moveentry/5|615|Cryogonal|type=Ice|1|Mineral|Mineral|||61|1, 61|1, 57}}&lt;br /&gt;
{{Movefoot|Ice|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Ice}}&lt;br /&gt;
{{Moveentry/1|245|Suicune|type=Water|1|Undiscovered|Undiscovered|[[List of local Japanese event Pokémon distributions in Generation IV#Suicune|Shiny Crown Suicune]]&amp;lt;br&amp;gt;[[List of local Korean event Pokémon distributions in Generation IV#Crown City Suicune|Korean Crown Suicune]]&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|GameStop Suicune}}&amp;lt;br&amp;gt;[[Winter 2011 Suicune]]}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
{{incomplete|2=Pokemon Rumble}}&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Sheer Cold will cause a Pokémon to instantly faint through &amp;quot;calamitous damage&amp;quot; (changed to &amp;quot;It&#039;s a one-hit KO!&amp;quot; in Gates to Infinity), regardless of level, but is prone to missing.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|When the move hits, it knocks out an enemy in a single blow.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=ice|exp=yes|gen=The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.|image1=Solidad Lapras Sheer Cold.png|image1p=Lapras|image2=Beartic Sheer Cold.png|image2p=Beartic|image3=Ferrara Vanillish Sheer Cold.png|image3p=Vanillish|image4=Morana Glalie Sheer Cold.png|image4p=Glalie}}&lt;br /&gt;
{{movep|type=ice|ms=131|pkmn=Lapras|method=Lapras&#039;s body glows light blue and releases a wave of light blue energy, freezing anything around it.}}&lt;br /&gt;
{{movemid|type=ice|user=Solidad|user1=Solidad&#039;s Lapras|startcode=AG180|startname=May, We Harley Drew&#039;d Ya!|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=460|pkmn=Abomasnow|method=Abomasnow raises both of its arms in the air and multiple ice pillars shoot out from around it in a circle. A line of ice pillars then jut out straight at the opponent and hit it, or its body becomes surrounded in a light blue aura. It then opens its mouth and the inside of it starts to glow light blue; firing a white- blue beam towards the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Abomasnow (Pokémon)|user1=A wild Abomasnow|startcode=PK19|startname=Pikachu&#039;s Ice Adventure}}&lt;br /&gt;
{{movemid|type=ice|user=Morana|user1=Morana&#039;s Abomasnow|startcode=BW140|startname=Survival of the Striaton Gym!}}&lt;br /&gt;
{{movep|type=ice|ms=614|pkmn=Beartic|method=Beartic&#039;s body becomes outlined in light blue aura and it pulls its head back and opens its mouth. When it does, a spinning orb of bright blue energy forms in front of it. Beartic then fires a powerful light blue beam of energy with light blue snowflake-shaped sparkles from the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Beartic (Pokémon)|user1=Two wild Beartic|startcode=BW046|startname=The Beartic Mountain Feud!}}&lt;br /&gt;
{{movep|type=ice|ms=583|pkmn=Vanillish|method=Vanillish&#039;s body becomes surrounded in a light blue aura. It then opens its mouth and the inside of it starts to glow light blue. A spinning wind then comes out of Vanillish&#039;s mouth and it fires a powerful light blue beam of energy surrounded in light blue sparkles and wind from its mouth at the opponent. As the light blue beam travels at the opponent, large icy pillars jut out of the ground around the beam. The beam then disappears and multiple ice pillars continue to jut out of the ground at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Dr. Ferrara|user1=Cryogonal Man&#039;s Vanillish|startcode=BW057|startname=The Mighty Accelguard to the Rescue!}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie&#039;s body becomes surrounded by a blue aura and the inside of its mouth shines white. The ground around Glalie begins to freeze and any opponent standing in its wake are frozen and instantly knocked out.}}&lt;br /&gt;
{{movemid|type=ice|user=Morana|user1=Morana&#039;s Glalie|startcode=BW140|startname=Survival of the Striaton Gym!}}&lt;br /&gt;
{{movep|type=ice|ms=460M|pkmn=Abomasnow|method=Abomasnow freezes everything around itself.}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Abomasnow|startcode=SS029|startname=Mega Evolution Special I}}&lt;br /&gt;
{{movep|type=ice|ms=382P|pkmn=Kyogre|method=A light blue field of energy forms around {{color2|{{ice color dark}}|Primal Reversion|Primal}} Kyogre. The energy field then grows in size, freezing everything it touches.}}&lt;br /&gt;
{{movebtm|type=ice|user=Kyogre (Pokémon)|user1=A wild Kyogre|startcode=SS032|startname=Mega Evolution Special III}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user fires a blast of extremely cold air at the opponent, resulting in an instant knockout.|image1=Archie Walrein Sheer Cold Adventures.png|image1p=Walrein|image2=Glalie Sheer Cold Adventures.png|image2p=Glalie}}&lt;br /&gt;
{{movep|type=ice|ms=365|pkmn=Walrein|method=Walrein opens its mouth and releases a cold and powerful wind from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Archie|user1=Archie&#039;s Walrein|startcode=PS248|startname=The Beginning of the End with Kyogre &amp;amp; Groudon X|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie takes a deep breath, sucking in bright energy from all around. It then fires a powerful beam of energy from its mouth at the opponent. If the opponent gets hit by the attack, it is automatically knocked out. If the opponent is on a higher level than the user, the move will fail to work.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Glalie (Pokémon)|user1=The Battle Factory&#039;s Glalie|startcode=PS307|startname=Gotcha Where I Wantcha, Glalie}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team manga===&lt;br /&gt;
{{Movemanga|type=ice|exp=yes|gen=The user causes a pillar of ice to form in front of it.|image1=Articuno Sheer Cold GRT.png|image1p=Articuno}}&lt;br /&gt;
{{movep|type=ice|ms=144|pkmn=Articuno|method=Articuno flaps its wings and forms a pillar of ice in front of it.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Articuno (Pokémon)|user1=A wild Articuno|startcode=GRT4|startname=Battle in a Bitter Cold Land!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
genIII=Sheer Cold III|&lt;br /&gt;
genIV=Sheer Cold IV|&lt;br /&gt;
genV=Sheer Cold V|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
Colo=Sheer Cold Colo|&lt;br /&gt;
XD=Sheer Cold XD|&lt;br /&gt;
PBR=Sheer Cold PBR|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
PMDRB=Sheer Cold PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Sheer Cold is the only OHKO move introduced outside of [[Generation I]], and the only [[Special move|special]] OHKO move.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ice color}}|bordercolor={{ice color light}}&lt;br /&gt;
|zh_yue=絕對零度 &#039;&#039;{{tt|Jyuhtdeui Lìhngdouh|Absolute Zero}}&#039;&#039;&lt;br /&gt;
|zh_cmn=絕對零度 / 绝对零度 &#039;&#039;{{tt|Juéduì Língdù|Absolute Zero}}&#039;&#039;&lt;br /&gt;
|nl=IJskoud&lt;br /&gt;
|fr=Glaciation&lt;br /&gt;
|de=Eiseskälte&lt;br /&gt;
|el=Δριμύ Ψύχος&lt;br /&gt;
|it=Purogelo&lt;br /&gt;
|ko=절대영도 &#039;&#039;Jeoldae Yeongdo&#039;&#039;&lt;br /&gt;
|pl=Polarny Chłód&lt;br /&gt;
|pt_br=Frio Absoluto&amp;lt;br&amp;gt;Frio Extremo (TCG)&lt;br /&gt;
|pt_eu=Frio Polar&lt;br /&gt;
|sr=Potpuno zamrzavanje&lt;br /&gt;
|es_la=Frío Extremo&lt;br /&gt;
|es_eu=Frío Polar&lt;br /&gt;
|vi=0 Độ Tuyệt Đối&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{OHKO|Ice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-hit knockout moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
&lt;br /&gt;
[[de:Eiseskälte]]&lt;br /&gt;
[[fr:Glaciation]]&lt;br /&gt;
[[it:Purogelo (mossa)]]&lt;br /&gt;
[[ja:ぜったいれいど]]&lt;br /&gt;
[[pl:Sheer Cold]]&lt;br /&gt;
[[zh:绝对零度（招式）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sheer_Cold_(move)&amp;diff=2751402</id>
		<title>Sheer Cold (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sheer_Cold_(move)&amp;diff=2751402"/>
		<updated>2018-03-09T20:44:10Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: https://github.com/Zarel/Pokemon-Showdown/blob/ddc85bf1f804c32152d1fb59c0b373b14e5f9e72/data/scripts.js#L403&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=329 |&lt;br /&gt;
name=Sheer Cold |&lt;br /&gt;
jname=ぜったいれいど |&lt;br /&gt;
jtrans=Absolute Zero |&lt;br /&gt;
jtranslit=Zettai Reido |&lt;br /&gt;
gameimage=Sheer Cold.png|&lt;br /&gt;
gameimagewidth=300px|&lt;br /&gt;
type=Ice |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=&amp;amp;mdash; |&lt;br /&gt;
accuracy={{tt|30|— prior to Generation VII}}|&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=1 |&lt;br /&gt;
cdesc=Badly startles all Pokémon that made good appeals |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Earn +15 if all the Pokémon choose the same Judge. |&lt;br /&gt;
category6=Beautiful|&lt;br /&gt;
appeal6=2|&lt;br /&gt;
jam6=1|&lt;br /&gt;
cdesc6=Badly startles all Pokémon that successfully showed their appeal.|&lt;br /&gt;
pokefordex=Sheer%20Cold |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Sheer Cold&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ぜったいれいど&#039;&#039;&#039; &#039;&#039;{{wp|absolute zero|Absolute Zero}}&#039;&#039;) is an {{type|Ice}} [[one-hit knockout move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations III to VI===&lt;br /&gt;
If Sheer Cold hits, it will inflict damage equal to the opponent&#039;s current {{stat|HP}}, therefore [[Fainting|knocking out]] the target. It will fail if the target&#039;s level is higher than the user&#039;s level. Sheer Cold&#039;s chance of hitting is independent of {{stat|accuracy}} and {{stat|evasion}} stats; instead, it depends on the level of the user and the level of the target and is worked out with the formula&lt;br /&gt;
 Accuracy = ((level of user-level of target) + 30)%.&lt;br /&gt;
&lt;br /&gt;
Sheer Cold can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra two appeal points if either {{m|Hail}} or {{m|Mind Reader}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves {{m|Lock-On}}, {{m|Mind Reader}} and {{m|Miracle Eye}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{type|Ice}} Pokémon are now immune to Sheer Cold. Additionally, the move&#039;s accuracy is lowered to 20% if the user is not an Ice-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Sheer Cold&#039;s accuracy is now displayed as 30%.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|A chilling attack that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is attacked with ultimate cold that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A chilling attack that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. }}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. }}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}|The target faints instantly. It&#039;s less likely to hit the target if it&#039;s used by Pokémon other than Ice types.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Ice|3}}&lt;br /&gt;
{{Moveentry/5|037A|Vulpix|type=Ice|1|Field|Field|||||50|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|34|34|34|34|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/5|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|55|55|55|50|50}}&lt;br /&gt;
{{Moveentry/5|144|Articuno|type=Ice|type2=Flying|1|Undiscovered|Undiscovered|85|78|78|1, 78|99}}&lt;br /&gt;
{{Moveentry/5|245|Suicune|type=Water|1|Undiscovered|Undiscovered|||||1}}&lt;br /&gt;
{{Moveentry/5|362|Glalie|type=Ice|2|Fairy|Mineral|61|59|59|1, 59{{sup/6|XY}}&amp;lt;br&amp;gt;1, 61{{sup/6|ORAS}}|1, 61}}&lt;br /&gt;
{{Moveentry/5|363|Spheal|type=Ice|type2=Water|2|Water 1|Field|49|49|49|49{{sup/6|XY}}&amp;lt;br&amp;gt;46{{sup/6|ORAS}}|46}}&lt;br /&gt;
{{Moveentry/5|364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|55|55|55|55{{sup/6|XY}}&amp;lt;br&amp;gt;52{{sup/6|ORAS}}|52}}&lt;br /&gt;
{{Moveentry/5|365|Walrein|type=Ice|type2=Water|2|Water 1|Field|61|65|65|65{{sup/6|XY}}&amp;lt;br&amp;gt;60{{sup/6|ORAS}}|60}}&lt;br /&gt;
{{Moveentry/5|382|Kyogre|type=Water|1|Undiscovered|Undiscovered|60|60{{sup/4|DPPt}}&amp;lt;br&amp;gt;75{{sup/4|HGSS}}|75|75{{sup/6|XY}}&amp;lt;br&amp;gt;65{{sup/6|ORAS}}|65}}&lt;br /&gt;
{{Moveentry/5|459|Snover|type=Grass|type2=Ice|2|Monster|Grass||46|46|46|46}}&lt;br /&gt;
{{Moveentry/5|460|Abomasnow|type=Grass|type2=Ice|2|Monster|Grass||58|58|58|58}}&lt;br /&gt;
{{Moveentry/5|582|Vanillite|type=Ice|1|Mineral|Mineral|||53|53|53}}&lt;br /&gt;
{{Moveentry/5|583|Vanillish|type=Ice|1|Mineral|Mineral|||58|58|58}}&lt;br /&gt;
{{Moveentry/5|584|Vanilluxe|type=Ice|1|Mineral|Mineral|||67|1, 67|1, 67}}&lt;br /&gt;
{{Moveentry/5|613|Cubchoo|type=Ice|1|Field|Field|||57|57|57}}&lt;br /&gt;
{{Moveentry/5|614|Beartic|type=Ice|1|Field|Field|||66|1, 66|1, 66}}&lt;br /&gt;
{{Moveentry/5|615|Cryogonal|type=Ice|1|Mineral|Mineral|||61|1, 61|1, 57}}&lt;br /&gt;
{{Movefoot|Ice|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Ice}}&lt;br /&gt;
{{Moveentry/1|245|Suicune|type=Water|1|Undiscovered|Undiscovered|[[List of local Japanese event Pokémon distributions in Generation IV#Suicune|Shiny Crown Suicune]]&amp;lt;br&amp;gt;[[List of local Korean event Pokémon distributions in Generation IV#Crown City Suicune|Korean Crown Suicune]]&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|GameStop Suicune}}&amp;lt;br&amp;gt;[[Winter 2011 Suicune]]}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
{{incomplete|2=Pokemon Rumble}}&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Sheer Cold will cause a Pokémon to instantly faint through &amp;quot;calamitous damage&amp;quot; (changed to &amp;quot;It&#039;s a one-hit KO!&amp;quot; in Gates to Infinity), regardless of level, but is prone to missing.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|When the move hits, it knocks out an enemy in a single blow.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=ice|exp=yes|gen=The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.|image1=Solidad Lapras Sheer Cold.png|image1p=Lapras|image2=Beartic Sheer Cold.png|image2p=Beartic|image3=Ferrara Vanillish Sheer Cold.png|image3p=Vanillish|image4=Morana Glalie Sheer Cold.png|image4p=Glalie}}&lt;br /&gt;
{{movep|type=ice|ms=131|pkmn=Lapras|method=Lapras&#039;s body glows light blue and releases a wave of light blue energy, freezing anything around it.}}&lt;br /&gt;
{{movemid|type=ice|user=Solidad|user1=Solidad&#039;s Lapras|startcode=AG180|startname=May, We Harley Drew&#039;d Ya!|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=460|pkmn=Abomasnow|method=Abomasnow raises both of its arms in the air and multiple ice pillars shoot out from around it in a circle. A line of ice pillars then jut out straight at the opponent and hit it, or its body becomes surrounded in a light blue aura. It then opens its mouth and the inside of it starts to glow light blue; firing a white- blue beam towards the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Abomasnow (Pokémon)|user1=A wild Abomasnow|startcode=PK19|startname=Pikachu&#039;s Ice Adventure}}&lt;br /&gt;
{{movemid|type=ice|user=Morana|user1=Morana&#039;s Abomasnow|startcode=BW140|startname=Survival of the Striaton Gym!}}&lt;br /&gt;
{{movep|type=ice|ms=614|pkmn=Beartic|method=Beartic&#039;s body becomes outlined in light blue aura and it pulls its head back and opens its mouth. When it does, a spinning orb of bright blue energy forms in front of it. Beartic then fires a powerful light blue beam of energy with light blue snowflake-shaped sparkles from the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Beartic (Pokémon)|user1=Two wild Beartic|startcode=BW046|startname=The Beartic Mountain Feud!}}&lt;br /&gt;
{{movep|type=ice|ms=583|pkmn=Vanillish|method=Vanillish&#039;s body becomes surrounded in a light blue aura. It then opens its mouth and the inside of it starts to glow light blue. A spinning wind then comes out of Vanillish&#039;s mouth and it fires a powerful light blue beam of energy surrounded in light blue sparkles and wind from its mouth at the opponent. As the light blue beam travels at the opponent, large icy pillars jut out of the ground around the beam. The beam then disappears and multiple ice pillars continue to jut out of the ground at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Dr. Ferrara|user1=Cryogonal Man&#039;s Vanillish|startcode=BW057|startname=The Mighty Accelguard to the Rescue!}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie&#039;s body becomes surrounded by a blue aura and the inside of its mouth shines white. The ground around Glalie begins to freeze and any opponent standing in its wake are frozen and instantly knocked out.}}&lt;br /&gt;
{{movemid|type=ice|user=Morana|user1=Morana&#039;s Glalie|startcode=BW140|startname=Survival of the Striaton Gym!}}&lt;br /&gt;
{{movep|type=ice|ms=460M|pkmn=Abomasnow|method=Abomasnow freezes everything around itself.}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Abomasnow|startcode=SS029|startname=Mega Evolution Special I}}&lt;br /&gt;
{{movep|type=ice|ms=382P|pkmn=Kyogre|method=A light blue field of energy forms around {{color2|{{ice color dark}}|Primal Reversion|Primal}} Kyogre. The energy field then grows in size, freezing everything it touches.}}&lt;br /&gt;
{{movebtm|type=ice|user=Kyogre (Pokémon)|user1=A wild Kyogre|startcode=SS032|startname=Mega Evolution Special III}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user fires a blast of extremely cold air at the opponent, resulting in an instant knockout.|image1=Archie Walrein Sheer Cold Adventures.png|image1p=Walrein|image2=Glalie Sheer Cold Adventures.png|image2p=Glalie}}&lt;br /&gt;
{{movep|type=ice|ms=365|pkmn=Walrein|method=Walrein opens its mouth and releases a cold and powerful wind from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Archie|user1=Archie&#039;s Walrein|startcode=PS248|startname=The Beginning of the End with Kyogre &amp;amp; Groudon X|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie takes a deep breath, sucking in bright energy from all around. It then fires a powerful beam of energy from its mouth at the opponent. If the opponent gets hit by the attack, it is automatically knocked out. If the opponent is on a higher level than the user, the move will fail to work.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Glalie (Pokémon)|user1=The Battle Factory&#039;s Glalie|startcode=PS307|startname=Gotcha Where I Wantcha, Glalie}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team manga===&lt;br /&gt;
{{Movemanga|type=ice|exp=yes|gen=The user causes a pillar of ice to form in front of it.|image1=Articuno Sheer Cold GRT.png|image1p=Articuno}}&lt;br /&gt;
{{movep|type=ice|ms=144|pkmn=Articuno|method=Articuno flaps its wings and forms a pillar of ice in front of it.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Articuno (Pokémon)|user1=A wild Articuno|startcode=GRT4|startname=Battle in a Bitter Cold Land!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
genIII=Sheer Cold III|&lt;br /&gt;
genIV=Sheer Cold IV|&lt;br /&gt;
genV=Sheer Cold V|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
Colo=Sheer Cold Colo|&lt;br /&gt;
XD=Sheer Cold XD|&lt;br /&gt;
PBR=Sheer Cold PBR|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
PMDRB=Sheer Cold PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Sheer Cold is the only OHKO move introduced outside of [[Generation I]], and the only [[Special move|special]] OHKO move.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ice color}}|bordercolor={{ice color light}}&lt;br /&gt;
|zh_yue=絕對零度 &#039;&#039;{{tt|Jyuhtdeui Lìhngdouh|Absolute Zero}}&#039;&#039;&lt;br /&gt;
|zh_cmn=絕對零度 / 绝对零度 &#039;&#039;{{tt|Juéduì Língdù|Absolute Zero}}&#039;&#039;&lt;br /&gt;
|nl=IJskoud&lt;br /&gt;
|fr=Glaciation&lt;br /&gt;
|de=Eiseskälte&lt;br /&gt;
|el=Δριμύ Ψύχος&lt;br /&gt;
|it=Purogelo&lt;br /&gt;
|ko=절대영도 &#039;&#039;Jeoldae Yeongdo&#039;&#039;&lt;br /&gt;
|pl=Polarny Chłód&lt;br /&gt;
|pt_br=Frio Absoluto&amp;lt;br&amp;gt;Frio Extremo (TCG)&lt;br /&gt;
|pt_eu=Frio Polar&lt;br /&gt;
|sr=Potpuno zamrzavanje&lt;br /&gt;
|es_la=Frío Extremo&lt;br /&gt;
|es_eu=Frío Polar&lt;br /&gt;
|vi=0 Độ Tuyệt Đối&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{OHKO|Ice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-hit knockout moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
&lt;br /&gt;
[[de:Eiseskälte]]&lt;br /&gt;
[[fr:Glaciation]]&lt;br /&gt;
[[it:Purogelo (mossa)]]&lt;br /&gt;
[[ja:ぜったいれいど]]&lt;br /&gt;
[[pl:Sheer Cold]]&lt;br /&gt;
[[zh:绝对零度（招式）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Guillotine_(move)&amp;diff=2751401</id>
		<title>Guillotine (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Guillotine_(move)&amp;diff=2751401"/>
		<updated>2018-03-09T20:39:26Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Gen3+ accuracy shouldn&amp;#039;t be multiplied by 100.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=12&lt;br /&gt;
|name=Guillotine&lt;br /&gt;
|jname=ハサミギロチン&lt;br /&gt;
|jtranslit=Hasami Girochin&lt;br /&gt;
|jtrans=Pincer Guillotine&lt;br /&gt;
|gameimage=Guillotine VI.png&lt;br /&gt;
|gameimagewidth=300px&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=&amp;amp;mdash;&lt;br /&gt;
|accuracy={{tt|30|— in Generations II-VI}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=1&lt;br /&gt;
|cdesc=Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn +15 if all the Pokémon choose the same Judge.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=1&lt;br /&gt;
|cdesc6=Badly startles all Pokémon that successfully showed their appeal.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Guillotine&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハサミギロチン&#039;&#039;&#039; &#039;&#039;Pincer Guillotine&#039;&#039;) is a {{type|Normal}} [[one-hit knockout move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Guillotine inflicts damage equal to the target&#039;s current {{stat|HP}}. Its [[accuracy]] is 30%. Guillotine will break a {{m|substitute}} if it hits.&lt;br /&gt;
&lt;br /&gt;
Guillotine will not affect a target whose current {{stat|Speed}} stat is greater than the user&#039;s current Speed stat.&lt;br /&gt;
&lt;br /&gt;
===Generation II ===&lt;br /&gt;
The accuracy of Guillotine now follows the formula below.&lt;br /&gt;
 Acc = ( ( user_level - target_level ) * 2/256 + 76/256 ) * 100%&lt;br /&gt;
This forumla means that the accuracy starts at approximately 30% and grows by approximately 0.78% for every level higher than the target that the user is.&lt;br /&gt;
&lt;br /&gt;
Guillotine&#039;s efficacy is no longer based on the target&#039;s Speed; instead, now it cannot affect a target that has a higher [[level]] than the user.&lt;br /&gt;
&lt;br /&gt;
===Generations III to VI===&lt;br /&gt;
The formula for Guillotine&#039;s accuracy is now:&lt;br /&gt;
 Acc = ( ( user_level - target_level ) + 30 )&lt;br /&gt;
&lt;br /&gt;
Guillotine&#039;s chance of hitting is now unaffected by {{stat|accuracy}} and {{stat|evasion}} stats.&lt;br /&gt;
&lt;br /&gt;
Guillotine can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining two extra appeal points if the move {{m|Vice Grip}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give three extra appeal points if one of the moves {{m|Lock-On}}, {{m|Mind Reader}}, or {{m|Miracle Eye}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
Guillotine&#039;s accuracy is now displayed as 30%; however, its accuracy calculation remains unchanged.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A single-hit knockout attack. Learned only by &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; that have large pincers.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|A one-hit KO, pincer attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A powerful pincer attack that may cause fainting.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A vicious tearing attack with pincers. The foe will faint if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/7|098|Krabby|type=Water|1|Water 3|Water 3|25|27|34|31|31|31|31}}&lt;br /&gt;
{{Moveentry/7|099|Kingler|type=Water|1|Water 3|Water 3|25|27|38|37|37|37|37}}&lt;br /&gt;
{{Moveentry/7|127|Pinsir|type=Bug|1|Bug|Bug|30|31|37|47|47|47{{sup/6|XY}}&amp;lt;br&amp;gt;50{{sup/6|ORAS}}|50}}&lt;br /&gt;
{{Moveentry/7|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug||52|52|45|49{{sup/5|BW}}&amp;lt;br&amp;gt;55{{sup/5|B2W2}}|55|55}}&lt;br /&gt;
{{Moveentry/7|341|Corphish|type=Water|2|Water 1|Water 3|||44{{sup/3|RSE}}&amp;lt;br&amp;gt;46{{sup/3|FRLG}}|53|53|53{{sup/6|XY}}&amp;lt;br&amp;gt;48{{sup/6|ORAS}}|48}}&lt;br /&gt;
{{Moveentry/7|342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|||52{{sup/3|RSE}}&amp;lt;br&amp;gt;56{{sup/3|FRLG}}|65|65|1, 65{{sup/6|XY}}&amp;lt;br&amp;gt;54{{sup/6|ORAS}}|54}}&lt;br /&gt;
{{Moveentry/7|472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug||||45|49{{sup/5|BW}}&amp;lt;br&amp;gt;55{{sup/5|B2W2}}|1, 55|1, 55}}&lt;br /&gt;
{{Moveentry/7|610|Axew|type=Dragon|2|Monster|Dragon|||||51|50|50}}&lt;br /&gt;
{{Moveentry/7|611|Fraxure|type=Dragon|2|Monster|Dragon|||||54|54|54}}&lt;br /&gt;
{{Moveentry/7|612|Haxorus|type=Dragon|2|Monster|Dragon|||||58|58|58}}&lt;br /&gt;
{{Moveentry/7|624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||62|62|62}}&lt;br /&gt;
{{Moveentry/7|625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||71|1, 71|1, 71}}&lt;br /&gt;
{{Moveentry/7|632|Durant|type=Bug|type2=Steel|1|Bug|Bug|||||61|1, 61|1, 51}}&lt;br /&gt;
{{Moveentry/7|738|Vikavolt|type=Bug|type2=Electric|1|Bug|Bug|||||||25}}&lt;br /&gt;
{{Moveentry/7|798|Kartana|type=Grass|type2=Steel|1|Undiscovered|Undiscovered|||||||73}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Guillotine will cause a Pokémon to instantly faint through &amp;quot;calamitous damage&amp;quot; (changed to &amp;quot;It&#039;s a one-hit KO!&amp;quot; in Gates to Infinity), regardless of level, but is prone to missing.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A vicious, tearing attack with pincers that always makes the opponent faint.|image1=Paul Gliscor Guillotine.png|image1p=Gliscor|image2=Alain Bisharp Guillotine.png|image2p=Bisharp|image3=Morrison Gligar Guillotine.png|image3p=Gligar|image4=Durant Guillotine.png|image4p=Durant}}&lt;br /&gt;
{{movep|type=normal|ms=207|pkmn=Gligar|method=Gligar&#039;s claws glow white and it strikes the opponent with it, or Gligar grabs the opponent by the neck with a glowing white claw and slams it into the ground.}}&lt;br /&gt;
{{movemid|type=normal|user=Morrison|user1=Morrison&#039;s Gligar|startcode=AG127|startname=From Brags to Riches|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=127|pkmn=Pinsir|method=Pinsir&#039;s horns glow white and it grabs the opponent with them.}}&lt;br /&gt;
{{movemid|type=normal|user=Howie|user1=Howie&#039;s Pinsir|startcode=AG176|startname=The Ole&#039; Berate and Switch!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Pinsir|startcode=DP171|startname=Dawn of a Royal Day!}}&lt;br /&gt;
{{movep|type=normal|ms=472|pkmn=Gliscor|method=One or both of Gliscor&#039;s claws glows light blue or white and it grabs the opponent&#039;s neck, slamming it into the ground.}}&lt;br /&gt;
{{movemid|type=normal|user=Paul|user1=Paul&#039;s Gliscor|startcode=DP081|startname=Chim - Charred!}}&lt;br /&gt;
{{movemid|type=normal|user=Bertha|user1=Bertha&#039;s Gliscor|startcode=DP170|startname=An Elite Coverup!}}&lt;br /&gt;
{{movep|type=normal|ms=624|pkmn=Pawniard|method=Pawniard raises both of its claws into the air, then crosses them over its chest. Pawniard&#039;s claws then glow white for a moment, and when the glow fades, they turn light blue and extend greatly. Pawniard then jumps into the air and falls down at the opponent, landing on top of it with its claws first.}}&lt;br /&gt;
{{movemid|type=normal|user=Georgia|user1=Georgia&#039;s Pawniard|startcode=BW040|startname=Cilan Versus Trip, Ash Versus Georgia!}}&lt;br /&gt;
{{movep|type=normal|ms=625|pkmn=Bisharp|method=The blades on Bisharp&#039;s elbows glow and then turn light blue. Bisharp then slashes at the opponent with them.}}&lt;br /&gt;
{{movemid|type=normal|user=Georgia|user1=Georgia&#039;s Bisharp|startcode=BW072|startname=A Clubsplosion of Excitement!}}&lt;br /&gt;
{{movemid|type=normal|user=Alain|user1=Alain&#039;s Bisharp|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}&lt;br /&gt;
{{movep|type=normal|ms=632|pkmn=Durant|method=Durant opens its mandibles wide as they glow light blue and grow in size. It then crunches the opponent with them.}}&lt;br /&gt;
{{movebtm|type=normal|user=Durant (Pokémon)|user1=A wild Durant|startcode=BW074|startname=Battling the Leaf Thieves!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user closes its pincers or claws around the opponent.|image1=Misty Krabby Guillotine Adventures.png|image1p=Krabby|image2=Tierno Corphish Guillotine Adventures.png|image2p=Corphish|image3=Tierno Crawdaunt Guillotine Adventures.png|image3p=Crawdaunt}}&lt;br /&gt;
{{movep|type=normal|ms=098|pkmn=Krabby|method=Krabby closes its pincers around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Misty|user1=Misty&#039;s Krabby|startcode=PS079|startname=Airing Out Aerodactyl|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=341|pkmn=Corphish|method=Corphish closes its pincers around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Tierno (Adventures)|user1=Tierno&#039;s Corphish|startcode=PAXY25|startname=Flabébé Blooms}}&lt;br /&gt;
{{movep|type=normal|ms=342|pkmn=Crawdaunt|method=Crawdaunt closes its pincers around the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Tierno (Adventures)|user1=Tierno&#039;s Crawdaunt|startcode=PAXY38|startname=Xerneas Gives}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS306|Pinsir Me, I Must Be Dreaming]]&#039;&#039;, a {{p|Pinsir}} that {{adv|Emerald}} was renting from the {{DL|Battle Frontier (Generation III)|Battle Factory}} was revealed to know Guillotine by Emerald&#039;s [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Guillotine I&lt;br /&gt;
|genII=Guillotine II&lt;br /&gt;
|genIII=Guillotine III&lt;br /&gt;
|genIV=Guillotine IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Guillotine V&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Guillotine Stad&lt;br /&gt;
|Stad2=Guillotine Stad2&lt;br /&gt;
|Colo=Guillotine Colo&lt;br /&gt;
|XD=Guillotine XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Guillotine PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Guillotine PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The {{p|Axew}} and {{p|Pawniard}} evolutionary lines, as well as {{p|Kartana}}, can learn this move despite both lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name).&lt;br /&gt;
* With the exception of {{p|Smeargle}}, no Pokémon that learns Guillotine can learn any of the other [[one-hit knockout moves]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=斷頭鉗 &#039;&#039;{{tt|Dyuhntàuh Kìhm|Guillotine Clamp}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;剪刀斷頭台 &#039;&#039;{{tt|Jíndōu Dyuntàuhtòih|Scissors Guillotine}}&#039;&#039; {{tt|*|Later anime}}&amp;lt;br&amp;gt;鋏子剪刀 &#039;&#039;{{tt|Gaapjí Jíndōu|Tonged Scissors}}&#039;&#039; {{tt|*|Early anime}}&lt;br /&gt;
|zh_cmn=斷頭鉗 / 断头钳 &#039;&#039;{{tt|Duàntóu Qián|Guillotine Clamp}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;剪刀斷頭臺 / 剪刀断头台 &#039;&#039;{{tt|Jiǎndāo Duàntóutái|Scissors Guillotine}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Gilotina&lt;br /&gt;
|da=Guillotine&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Guillotine&lt;br /&gt;
|fi=Giljotiini&lt;br /&gt;
|fr=Guillotine&lt;br /&gt;
|de=Guillotine&lt;br /&gt;
|el=Λαιμητόμος&lt;br /&gt;
|pt_br=Guilhotina&lt;br /&gt;
|pt_eu=Guilhotina&lt;br /&gt;
|id=Guillotine&lt;br /&gt;
|it=Ghigliottina&lt;br /&gt;
|pl=Gilotyna&lt;br /&gt;
|ko=가위자르기 &#039;&#039;Gawijareugi&#039;&#039;&lt;br /&gt;
|sr=Giljotina&lt;br /&gt;
|es=Guillotina&lt;br /&gt;
|tr=Giyotin&lt;br /&gt;
|vi=Máy Cắt&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{OHKO|Normal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-hit knockout moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
&lt;br /&gt;
[[de:Guillotine]]&lt;br /&gt;
[[fr:Guillotine]]&lt;br /&gt;
[[it:Ghigliottina (mossa)]]&lt;br /&gt;
[[ja:ハサミギロチン]]&lt;br /&gt;
[[pl:Guillotine]]&lt;br /&gt;
[[zh:断头钳（招式）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Thief_(move)&amp;diff=2749025</id>
		<title>Thief (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Thief_(move)&amp;diff=2749025"/>
		<updated>2018-03-02T22:16:18Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Gen2 enemies can steal items. Source: https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/thief.asm#L81&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|the character in Pokémon Gotta Catch &#039;Em All|Thief (GDZ47)}}&lt;br /&gt;
{{redirect|Thief|Thief status in Mystery Dungeon|Kecleon Shop#Theft|Kecleon Shop→Theft}}&lt;br /&gt;
{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=168&lt;br /&gt;
|name=Thief&lt;br /&gt;
|jname=どろぼう&lt;br /&gt;
|jtrans=Thief&lt;br /&gt;
|jtranslit=Dorobō&lt;br /&gt;
|gameimage=Thief.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Dark&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp={{tt|25|10 in Generations II-V}}&lt;br /&gt;
|maxpp={{tt|40|16 in Generations II-V}}&lt;br /&gt;
|power={{tt|60|40 in Generations II-V}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Makes the appeal as good as those before it.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Steals the Voltage of the Pokémon that just went.&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Shows off the Pokémon&#039;s appeal about as well as the moved used just before it.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm2=yes&lt;br /&gt;
|tm#2=46&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=46&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=46&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=46&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=46&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=46&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;どろぼう&#039;&#039;&#039; &#039;&#039;Thief&#039;&#039;) is a damage-dealing {{type|Dark}} [[move]] introduced in [[Generation II]]. It has been [[TM46]] since [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation II===&lt;br /&gt;
Thief inflicts damage and steals the target&#039;s [[held item]]. If the target is not holding an item or the user is already holding an item, Thief cannot steal an item. Thief cannot steal an item if it hits a Pokémon&#039;s substitute. Held [[Mail]] cannot be stolen. &lt;br /&gt;
&lt;br /&gt;
Thief can permanently steal items from both [[wild Pokémon]] and Trainer&#039;s Pokémon. If the player&#039;s item is stolen by an enemy, it&#039;s gone for good, but there exist no enemies with this move in this generation. In Link Battles, the {{gdis|Battle Tower|II}}, and the [[Trainer House]], stolen items are returned at the end of the battle.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{incomplete|section|needs=Can the Focus Band trigger before being stolen?}}&lt;br /&gt;
Even if the user faints when using Thief (such as due to the target&#039;s {{a|Rough Skin}}), it still steals the target&#039;s held item.&lt;br /&gt;
&lt;br /&gt;
An item cannot be stolen if the target has the {{a|Sticky Hold}} [[Ability]]. Held {{DL|Berry|e-Reader Berries}} cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
[[Wild Pokémon]] cannot steal the player&#039;s Pokémon&#039;s held items. In Link Battles, battle facilities (except the {{DL|Battle Frontier (Generation III)|Battle Pyramid}}), and [[Secret Base]]s, stolen items are returned at the end of the battle (or the end of the challenge in the case of the {{DL|Battle Frontier (Generation III)|Battle Pike}}). In [[Pokémon Colosseum]] and {{XD}}, Thief does not permanently steal items.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Items cannot be stolen from Pokémon with the Ability {{a|Multitype}}. A held [[Griseous Orb]] cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
If the target&#039;s consumable held item is triggered by Thief (such as a [[Colbur Berry]] or [[Focus Sash]]), it will be consumed before it can be stolen.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
If the user faints when using Thief (such as due to the target&#039;s {{a|Rough Skin}} or [[Rocky Helmet]]), it cannot steal the target&#039;s held item. If Thief causes a Pokémon with the {{a|Sticky Hold}} Ability to faint, it can now steal its held item.&lt;br /&gt;
&lt;br /&gt;
Thief no longer steals a Trainer&#039;s Pokémon&#039;s items permanently; however, a wild Pokémon&#039;s item is still permanently stolen by the player.&lt;br /&gt;
&lt;br /&gt;
Thief can now steal a held Griseous Orb as long as neither the user nor the target is {{p|Giratina}}. [[Plate]]s cannot be stolen if either the user or the target is {{p|Arceus}} (Multitype has no effect on Thief), and [[Drive]]s cannot be stolen if either the user or the target is {{p|Genesect}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Thief&#039;s power was changed from 40 to 60 and its PP was changed from 10 to 25.&lt;br /&gt;
&lt;br /&gt;
Thief cannot steal a [[Mega Stone]] or [[colored orb|Orb]] if either the user or the target could use it to [[Mega Evolution|Mega Evolve]] or undergo [[Primal Reversion]], a [[Z-Crystal]] from any Pokémon, or a [[memory]] if either the user or the target is {{p|Silvally}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A &amp;lt;sc&amp;gt;Dark&amp;lt;/sc&amp;gt;-type attack. The attacking &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; may steal an item held by the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|An attack that may steal a held item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|While attacking, it may steal the foe&#039;s held item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that may take the foe&#039;s held item if the user isn&#039;t holding one.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An attack that may steal the target&#039;s held item.{{tt|*|Move}}&amp;lt;br&amp;gt;While attacking, it may steal the target&#039;s held item.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user attacks and steals the foe&#039;s held item simultaneously. It can&#039;t steal if the user holds an item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks and steals the target&#039;s item simultaneously. It can&#039;t steal if the user holds an item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|The user attacks and steals the target&#039;s held item simultaneously. The user can&#039;t steal anything if it already holds an item.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Dark|2}}&lt;br /&gt;
{{Moveentry/6|261|Poochyena|type=Dark|1|Field|Field||45|||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|262|Mightyena|type=Dark|1|Field|Field||52|57|57|57{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|271|Lombre|type=Water|type2=Grass|2|Water 1|Grass||37||||}}&lt;br /&gt;
{{Moveentry/6|352|Kecleon|type=Normal|1|Field|Field||1|1|1|1|1}}&lt;br /&gt;
{{Movefoot|Dark|6}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Dark|2}}&lt;br /&gt;
{{Moveentry/6|707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|||||✔|✔|note=Breed from TM}}&lt;br /&gt;
{{Movefoot|Dark|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Dark|2|no|TM46|TM46|TM46|TM46|TM46|TM46}}&lt;br /&gt;
{{Moveentry/6|012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|017|Pidgeotto|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|018|Pidgeot|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|019|Rattata|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|019A|Rattata|type=Dark|type2=Normal|1|Field|Field||||||✔|form=Alola Form|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|020|Raticate|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|020A|Raticate|type=Dark|type2=Normal|1|Field|Field||||||✔|form=Alola Form|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|022|Fearow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|023|Ekans|type=Poison|2|Field|Dragon|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|024|Arbok|type=Poison|2|Field|Dragon|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|026|Raichu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|026A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy||||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/6|027|Sandshrew|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|027A|Sandshrew|type=Ice|type2=Steel|1|Field|Field||||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/6|028|Sandslash|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|028A|Sandslash|type=Ice|type2=Steel|1|Field|Field||||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/6|029|Nidoran♀|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|030|Nidorina|type=Poison|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|031|Nidoqueen|type=Poison|type2=Ground|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|032|Nidoran♂|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|033|Nidorino|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|042|Golbat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|046|Paras|type=Bug|type2=Grass|2|Bug|Grass|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|047|Parasect|type=Bug|type2=Grass|2|Bug|Grass|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|048|Venonat|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|049|Venomoth|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|050|Diglett|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|050A|Diglett|type=Ground|type2=Steel|1|Field|Field||||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/6|051|Dugtrio|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|051A|Dugtrio|type=Ground|type2=Steel|1|Field|Field||||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/6|052|Meowth|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|052A|Meowth|type=Dark|1|Field|Field||||||✔|form=Alola Form|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|053|Persian|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|053A|Persian|type=Dark|1|Field|Field||||||✔|form=Alola Form|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|056|Mankey|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|057|Primeape|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|058|Growlithe|type=Fire|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|059|Arcanine|type=Fire|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|060|Poliwag|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|061|Poliwhirl|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|086|Seel|type=Water|2|Water 1|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|088|Grimer|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|088A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous||||||✔|form=Alola Form|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|089|Muk|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|089A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous||||||✔|form=Alola Form|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|096|Drowzee|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|097|Hypno|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|098|Krabby|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|099|Kingler|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|100|Voltorb|type=Electric|1|Mineral|Mineral||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|101|Electrode|type=Electric|1|Mineral|Mineral||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|103A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass||||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/6|104|Cubone|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|105|Marowak|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|105A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster||||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/6|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|109|Koffing|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|110|Weezing|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|114|Tangela|type=Grass|1|Grass|Grass|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|115|Kangaskhan|type=Normal|1|Monster|Monster||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|125|Electabuzz|type=Electric|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|126|Magmar|type=Fire|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|127|Pinsir|type=Bug|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|137|Porygon|type=Normal|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|140|Kabuto|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|141|Kabutops|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|142|Aerodactyl|type=Rock|type2=Flying|1|Flying|Flying||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|161|Sentret|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|162|Furret|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|166|Ledian|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|168|Ariados|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|169|Crobat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|185|Sudowoodo|type=Rock|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|186|Politoed|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|190|Aipom|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|195|Quagsire|type=Water|type2=Ground|2|Water 1|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|206|Dunsparce|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|209|Snubbull|type=Fairy|2|Field|Fairy|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|210|Granbull|type=Fairy|2|Field|Fairy|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|212|Scizor|type=Bug|type2=Steel|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|216|Teddiursa|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|217|Ursaring|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|223|Remoraid|type=Water|2|Water 1|Water 2|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|224|Octillery|type=Water|2|Water 1|Water 2|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|229|Houndoom|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|233|Porygon2|type=Normal|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|234|Stantler|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|236|Tyrogue|type=Fighting|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|238|Smoochum|type=Ice|type2=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|239|Elekid|type=Electric|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|240|Magby|type=Fire|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|261|Poochyena|type=Dark|1|Field|Field||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|262|Mightyena|type=Dark|1|Field|Field||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|263|Zigzagoon|type=Normal|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|264|Linoone|type=Normal|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|267|Beautifly|type=Bug|type2=Flying|1|Bug|Bug||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|269|Dustox|type=Bug|type2=Poison|1|Bug|Bug||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|270|Lotad|type=Water|type2=Grass|2|Water 1|Grass||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|271|Lombre|type=Water|type2=Grass|2|Water 1|Grass||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|274|Nuzleaf|type=Grass|type2=Dark|2|Field|Grass||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|275|Shiftry|type=Grass|type2=Dark|2|Field|Grass||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|277|Swellow|type=Normal|type2=Flying|1|Flying|Flying||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|278|Wingull|type=Water|type2=Flying|2|Water 1|Flying||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|280|Ralts|type=Psychic|type2=Fairy|1|Amorphous|Amorphous||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|281|Kirlia|type=Psychic|type2=Fairy|1|Amorphous|Amorphous||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|282|Gardevoir|type=Psychic|type2=Fairy|1|Amorphous|Amorphous||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|283|Surskit|type=Bug|type2=Water|2|Water 1|Bug||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|291|Ninjask|type=Bug|type2=Flying|1|Bug|Bug||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|309|Electrike|type=Electric|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|310|Manectric|type=Electric|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|313|Volbeat|type=Bug|2|Bug|Human-Like||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|314|Illumise|type=Bug|2|Bug|Human-Like||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|325|Spoink|type=Psychic|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|326|Grumpig|type=Psychic|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|327|Spinda|type=Normal|2|Field|Human-Like||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|334|Altaria|type=Dragon|type2=Flying|2|Flying|Dragon||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|335|Zangoose|type=Normal|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|336|Seviper|type=Poison|2|Field|Dragon||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|351|Castform|type=Normal|2|Fairy|Amorphous||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|352|Kecleon|type=Normal|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|353|Shuppet|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|354|Banette|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|355|Duskull|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|356|Dusclops|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|359|Absol|type=Dark|1|Field|Field||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|396|Starly|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|397|Staravia|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|399|Bidoof|type=Normal|2|Water 1|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|400|Bibarel|type=Normal|type2=Water|2|Water 1|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|403|Shinx|type=Electric|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|404|Luxio|type=Electric|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|405|Luxray|type=Electric|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|408|Cranidos|type=Rock|1|Monster|Monster|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|409|Rampardos|type=Rock|1|Monster|Monster|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|||✔|✔|✔|✔|form=Plant Cloak}}&lt;br /&gt;
{{Moveentry/6|413G|Wormadam|type=Bug|type2=Ground|1|Bug|Bug|||✔|✔|✔|✔|form=Sandy Cloak}}&lt;br /&gt;
{{Moveentry/6|413S|Wormadam|type=Bug|type2=Steel|1|Bug|Bug|||✔|✔|✔|✔|form=Trash Cloak}}&lt;br /&gt;
{{Moveentry/6|414|Mothim|type=Bug|type2=Flying|1|Bug|Bug|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|424|Ambipom|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|429|Mismagius|type=Ghost|1|Amorphous|Amorphous|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|430|Honchkrow|type=Dark|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|431|Glameow|type=Normal|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|432|Purugly|type=Normal|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|434|Stunky|type=Poison|type2=Dark|1|Field|Field|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|435|Skuntank|type=Poison|type2=Dark|1|Field|Field|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|438|Bonsly|type=Rock|1|Undiscovered|Undiscovered|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|439|Mime Jr.|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|||✔|✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|454|Toxicroak|type=Poison|type2=Fighting|1|Human-Like|Human-Like|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|455|Carnivine|type=Grass|1|Grass|Grass|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|461|Weavile|type=Dark|type2=Ice|1|Field|Field|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|463|Lickilicky|type=Normal|1|Monster|Monster|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|465|Tangrowth|type=Grass|1|Grass|Grass|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|466|Electivire|type=Electric|1|Human-Like|Human-Like|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|467|Magmortar|type=Fire|1|Human-Like|Human-Like|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|469|Yanmega|type=Bug|type2=Flying|1|Bug|Bug|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|474|Porygon-Z|type=Normal|1|Mineral|Mineral|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|475|Gallade|type=Psychic|type2=Fighting|1|Amorphous|Amorphous|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|479|Rotom|type=Electric|type2=Ghost|1|Amorphous|Amorphous|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|491|Darkrai|type=Dark|1|Undiscovered|Undiscovered|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|509|Purrloin|type=Dark|1|Field|Field||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|510|Liepard|type=Dark|1|Field|Field||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|511|Pansage|type=Grass|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|512|Simisage|type=Grass|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|513|Pansear|type=Fire|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|514|Simisear|type=Fire|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|515|Panpour|type=Water|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|516|Simipour|type=Water|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|527|Woobat|type=Psychic|type2=Flying|2|Field|Flying||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|547|Whimsicott|type=Grass|type2=Fairy|2|Grass|Fairy||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|551|Sandile|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|552|Krokorok|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|553|Krookodile|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|554|Darumaka|type=Fire|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|555|Darmanitan|type=Fire|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|560|Scrafty|type=Dark|type2=Fighting|2|Field|Dragon||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|562|Yamask|type=Ghost|2|Mineral|Amorphous||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|563|Cofagrigus|type=Ghost|2|Mineral|Amorphous||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|568|Trubbish|type=Poison|1|Mineral|Mineral||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|569|Garbodor|type=Poison|1|Mineral|Mineral||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|570|Zorua|type=Dark|1|Field|Field||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|571|Zoroark|type=Dark|1|Field|Field||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|572|Minccino|type=Normal|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|573|Cinccino|type=Normal|1|Field|Field||||✔{{sup/5|B2W2}}|✔|✔}}&lt;br /&gt;
{{Moveentry/6|574|Gothita|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|575|Gothorita|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|576|Gothitelle|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|595|Joltik|type=Bug|type2=Electric|1|Bug|Bug||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|596|Galvantula|type=Bug|type2=Electric|1|Bug|Bug||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|605|Elgyem|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|622|Golett|type=Ground|type2=Ghost|1|Mineral|Mineral||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|629|Vullaby|type=Dark|type2=Flying|1|Flying|Flying||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|630|Mandibuzz|type=Dark|type2=Flying|1|Flying|Flying||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|631|Heatmor|type=Fire|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|633|Deino|type=Dark|type2=Dragon|1|Dragon|Dragon||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|634|Zweilous|type=Dark|type2=Dragon|1|Dragon|Dragon||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|635|Hydreigon|type=Dark|type2=Dragon|1|Dragon|Dragon||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|641|Tornadus|type=Flying|1|Undiscovered|Undiscovered||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|642|Thundurus|type=Electric|type2=Flying|1|Undiscovered|Undiscovered||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|653|Fennekin|type=Fire|1|Field|Field|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|654|Braixen|type=Fire|1|Field|Field|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|655|Delphox|type=Fire|type2=Psychic|1|Field|Field|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|656|Froakie|type=Water|1|Water 1|Water 1|||||✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|657|Frogadier|type=Water|1|Water 1|Water 1|||||✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|659|Bunnelby|type=Normal|1|Field|Field|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|660|Diggersby|type=Normal|type2=Ground|1|Field|Field|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|661|Fletchling|type=Normal|type2=Flying|1|Flying|Flying|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|662|Fletchinder|type=Fire|type2=Flying|1|Flying|Flying|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|663|Talonflame|type=Fire|type2=Flying|1|Flying|Flying|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|666|Vivillon|type=Bug|type2=Flying|1|Bug|Bug|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|667|Litleo|type=Fire|type2=Normal|1|Field|Field|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|668|Pyroar|type=Fire|type2=Normal|1|Field|Field|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like|||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|684|Swirlix|type=Fairy|1|Fairy|Fairy|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|685|Slurpuff|type=Fairy|1|Fairy|Fairy|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2|||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2|||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|688|Binacle|type=Rock|type2=Water|1|Water 3|Water 3|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|708|Phantump|type=Ghost|type2=Grass|2|Grass|Amorphous|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|709|Trevenant|type=Ghost|type2=Grass|2|Grass|Amorphous|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|710|Pumpkaboo|type=Ghost|type2=Grass|1|Amorphous|Amorphous|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|711|Gourgeist|type=Ghost|type2=Grass|1|Amorphous|Amorphous|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|714|Noibat|type=Flying|type2=Dragon|1|Flying|Flying|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|715|Noivern|type=Flying|type2=Dragon|1|Flying|Flying|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|717|Yveltal|type=Dark|type2=Flying|1|Undiscovered|Undiscovered|||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|720|Hoopa|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered|||||✔|✔|STAB=&#039;&#039;|form=Confined}}&lt;br /&gt;
{{Moveentry/6|720U|Hoopa|type=Psychic|type2=Dark|1|Undiscovered|Undiscovered|||||✔|✔|STAB=&#039;&#039;&#039;|form=Unbound}}&lt;br /&gt;
{{Moveentry/6|731|Pikipek|type=Normal|type2=Flying|1|Flying|Flying||||||✔}}&lt;br /&gt;
{{Moveentry/6|732|Trumbeak|type=Normal|type2=Flying|1|Flying|Flying||||||✔}}&lt;br /&gt;
{{Moveentry/6|733|Toucannon|type=Normal|type2=Flying|1|Flying|Flying||||||✔}}&lt;br /&gt;
{{Moveentry/6|734|Yungoos|type=Normal|1|Field|Field||||||✔}}&lt;br /&gt;
{{Moveentry/6|735|Gumshoos|type=Normal|1|Field|Field||||||✔}}&lt;br /&gt;
{{Moveentry/6|739|Crabrawler|type=Fighting|1|Water 3|Water 3||||||✔}}&lt;br /&gt;
{{Moveentry/6|740|Crabominable|type=Fighting|type2=Ice|1|Water 3|Water 3||||||✔}}&lt;br /&gt;
{{Moveentry/6|742|Cutiefly|type=Bug|type2=Fairy|2|Bug|Fairy||||||✔}}&lt;br /&gt;
{{Moveentry/6|743|Ribombee|type=Bug|type2=Fairy|2|Bug|Fairy||||||✔}}&lt;br /&gt;
{{Moveentry/6|757|Salandit|type=Poison|type2=Fire|2|Monster|Dragon||||||✔}}&lt;br /&gt;
{{Moveentry/6|758|Salazzle|type=Poison|type2=Fire|2|Monster|Dragon||||||✔}}&lt;br /&gt;
{{Moveentry/6|764|Comfey|type=Fairy|1|Grass|Grass||||||✔}}&lt;br /&gt;
{{Moveentry/6|766|Passimian|type=Fighting|1|Field|Field||||||✔}}&lt;br /&gt;
{{Moveentry/6|777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy||||||✔}}&lt;br /&gt;
{{Moveentry/6|778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous||||||✔}}&lt;br /&gt;
{{Moveentry/6|781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral||||||✔}}&lt;br /&gt;
{{Moveentry/6|785|Tapu Koko|type=Electric|type2=Fairy|1|Undiscovered|Undiscovered||||||✔}}&lt;br /&gt;
{{Moveentry/6|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered||||||✔}}&lt;br /&gt;
{{Moveentry/6|799|Guzzlord|type=Dark|type2=Dragon|1|Undiscovered|Undiscovered||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|800|Necrozma|type=Psychic|1|Undiscovered|Undiscovered||||||✔}}&lt;br /&gt;
{{Moveentry/6|800DM|Necrozma|type=Psychic|type2=Steel|1|Undiscovered|Undiscovered||||||✔{{sup/7|USUM}}|form=Dusk Mane}}&lt;br /&gt;
{{Moveentry/6|800DW|Necrozma|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered||||||✔{{sup/7|USUM}}|form=Dawn Wings}}&lt;br /&gt;
{{Moveentry/6|802|Marshadow|type=Fighting|type2=Ghost|1|Undiscovered|Undiscovered||||||✔}}&lt;br /&gt;
{{Moveentry/6|804|Naganadel|type=Poison|type2=Dragon|1|Undiscovered|Undiscovered||||||✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/6|806|Blacephalon|type=Fire|type2=Ghost|1|Undiscovered|Undiscovered||||||✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Movefoot|Dark|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It also snatches the target&#039;s hold item to make it the user&#039;s.}}&lt;br /&gt;
{{movedescentry|[[Monopoly: Pokémon Kanto Edition|Monopoly: Pokémon Exclusive Kanto Edition]]|Steal a just purchased location!}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=dark|exp=yes|gen=The user steals an item the opponent is holding.|image1=Silver Sneasel Thief.png|image1p=Sneasel|image2=Sird Persian Thief.png|image2p=Persian}}&lt;br /&gt;
{{movep|type=dark|ms=215|pkmn=Sneasel|method=Sneasel steals an item the opponent is holding.}}&lt;br /&gt;
{{movemid|type=dark|user=Silver&#039;s Sneasel|startcode=PS162|startname=Heckled by Hitmontop|notes=Debut}}&lt;br /&gt;
{{movep|type=dark|ms=053|pkmn=Persian|method=Persian steals an item the opponent is holding.}}&lt;br /&gt;
{{movebtmManga|type=dark|user=Sird|user1=Sird&#039;s Persian|startcode=PS298|startname=Start the Countdown, Starmie}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|genII=Thief II&lt;br /&gt;
|genIII=Thief III&lt;br /&gt;
|genIV=Thief IV&lt;br /&gt;
|genV=Thief V&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|Stad2=Thief Stad2&lt;br /&gt;
|Colo=Thief Colo&lt;br /&gt;
|XD=Thief XD&lt;br /&gt;
|PBR=Thief PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|PMDRB=Thief PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{game|Black and White|s}}, {{p|Minccino}} is able to learn Thief via [[TM]] while its evolution, {{p|Cinccino}}, is not. This is an error and is corrected in {{2v2|Black|White|2}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|zh_yue=小偷 &#039;&#039;{{tt|Síutāu|Thief}}&#039;&#039;&lt;br /&gt;
|zh_cmn=小偷 &#039;&#039;{{tt|Xiǎotōu|Thief}}&#039;&#039;&lt;br /&gt;
|fr=Larcin&lt;br /&gt;
|de=Raub&lt;br /&gt;
|el=Ληστεία&lt;br /&gt;
|it=Furto&lt;br /&gt;
|ko=도둑질 &#039;&#039;Dodukjil&#039;&#039;&lt;br /&gt;
|pt=Ladrão&lt;br /&gt;
|sr=Krađa&lt;br /&gt;
|es=Ladrón&lt;br /&gt;
|vi=Ăn Trộm{{tt|*|Old translation}}&amp;lt;br&amp;gt;Đánh Cắp&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Thief}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item-manipulating moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Raub]]&lt;br /&gt;
[[fr:Larcin]]&lt;br /&gt;
[[it:Furto (mossa)]]&lt;br /&gt;
[[ja:どろぼう]]&lt;br /&gt;
[[pl:Thief]]&lt;br /&gt;
[[zh:小偷（招式）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Whirlpool_(move)&amp;diff=2748960</id>
		<title>Whirlpool (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Whirlpool_(move)&amp;diff=2748960"/>
		<updated>2018-03-02T16:04:16Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Whirlpool cannot trap ghost types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{incomplete|2=Missing Generation VI images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=250&lt;br /&gt;
|name=Whirlpool&lt;br /&gt;
|jname=うずしお&lt;br /&gt;
|jtrans=Whirl Tide&lt;br /&gt;
|jtranslit=Uzushio&lt;br /&gt;
|gameimage=Whirlpool B2W2.png&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power={{tt|35|15 in Generations II-IV}}&lt;br /&gt;
|accuracy={{tt|85|70 in Generations II-IV}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn a higher score the later the Pokémon performs.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|field=yes&lt;br /&gt;
|hm2=yes&lt;br /&gt;
|hm#2=06&lt;br /&gt;
|hmhs=yes&lt;br /&gt;
|hm#hs=05&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whirlpool&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;うずしお&#039;&#039;&#039; &#039;&#039;Whirl Tide&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation II]]. It was [[HM06]] in [[Generation II]] and [[HM05]] in {{2v2|HeartGold|SoulSilver}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
====Generation II====&lt;br /&gt;
Whirlpool inflicts 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text &amp;quot;&amp;lt;Pokémon&amp;gt; was trapped!&amp;quot; will appear. It also traps the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
Whirlpool has a power of 15 and an accuracy of 70.&lt;br /&gt;
&lt;br /&gt;
====Generations III and IV====&lt;br /&gt;
Whirlpool can hit Pokémon during the semi-invulnerable turn of Dive, and if it does, it will have its power doubled.&lt;br /&gt;
&lt;br /&gt;
If a [[wild Pokémon]] uses Whirlpool on the player&#039;s Pokémon, the player may [[escape]] if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text also changes to &amp;quot;&amp;lt;Pokémon&amp;gt; was trapped in the vortex!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the user of Whirlpool is holding a [[Grip Claw]], the duration will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out.&lt;br /&gt;
&lt;br /&gt;
Whirlpool can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra three appeal points if the move {{m|Rain Dance}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
Whirlpool&#039;s power and accuracy were increased to 35 and 85 respectively, and it now lasts for four to five turns. In addition, if the user of Whirlpool is holding a [[Binding Band]], it inflicts 1/8 of the target&#039;s maximum HP instead of 1/16 when the target is trapped.&lt;br /&gt;
&lt;br /&gt;
If Whirlpool hits Pokémon during the semi-invulnerable turn of {{m|Dive}}, now technically the damage will be doubled, resulting in virtually the same effect.&lt;br /&gt;
&lt;br /&gt;
====Generation VI onward====&lt;br /&gt;
The end-of-turn damage of Whirlpool is increased from 1/16 to 1/8 of the target&#039;s maximum HP. If the user is holding a [[Binding Band]], the end-of-turn damage will increase to 1/6 of the target&#039;s maximum HP. Ghost-type Pokémon cannot be trapped by Whirlpool. &lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
====Generation II====&lt;br /&gt;
Whirlpool clears whirlpools in the field while {{m|surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, Whirlpool allows the user to cross whirlpools on the field, instead of clearing them away as it did in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|water}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Traps the foe for 2-5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Traps and hurts the foe in a whirlpool for 2 to 5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Traps and hurts target in a whirlpool for 2 to 5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is trapped in a fast, vicious whirlpool for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPt}}{{gameabbrevss|PBR}}|The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|HGSS}}|Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.{{tt|*|Move}}&amp;lt;br&amp;gt;Traps foes in a violent swirling whirlpool. It can also be used to traverse whirlpools.{{tt|*|HM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|Traps foes in a violent swirling whirlpool for four to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|The user traps the target in a violent swirling whirlpool for four to five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Water|2}}&lt;br /&gt;
{{Moveentry/6|090|Shellder|type=Water|1|Water 3|Water 3|||37|40|40|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|258|Mudkip|type=Water|2|Monster|Water 1||33|33|33|33|33|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|320|Wailmer|type=Water|2|Field|Water 2||19|14|14|14{{sup/6|XY}}&amp;lt;br&amp;gt;13{{sup/6|ORAS}}|13|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|321|Wailord|type=Water|2|Field|Water 2||19|14|14|14{{sup/6|XY}}&amp;lt;br&amp;gt;13{{sup/6|ORAS}}|13|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|366|Clamperl|type=Water|1|Water 1|Water 1||1|1|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|367|Huntail|type=Water|1|Water 1|Water 1||1|1|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|368|Gorebyss|type=Water|1|Water 1|Water 1||1|1|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|393|Piplup|type=Water|2|Water 1|Field|||32|32|32|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|394|Prinplup|type=Water|2|Water 1|Field|||37|37|37|37|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|395|Empoleon|type=Water|type2=Steel|2|Water 1|Field|||39|39|39|39|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|418|Buizel|type=Water|2|Water 1|Field|||36|36{{sup/5|BW}}&amp;lt;br&amp;gt;31{{sup/5|B2W2}}|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|419|Floatzel|type=Water|2|Water 1|Field|||39|39{{sup/5|BW}}&amp;lt;br&amp;gt;35{{sup/5|B2W2}}|35|35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|456|Finneon|type=Water|1|Water 2|Water 2|||38|38|38|38|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|457|Lumineon|type=Water|1|Water 2|Water 2|||42|42|42|42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|489|Phione|type=Water|2|Water 1|Fairy|||39|39|39|39|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|490|Manaphy|type=Water|2|Water 1|Fairy|||39|39|39|39|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|594|Alomomola|type=Water|2|Water 1|Water 2||||||49|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral||||||27}}&lt;br /&gt;
{{Moveentry/6|788|Tapu Fini|type=Water|type2=Fairy|1|Undiscovered|Undiscovered||||||14|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|6}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Water|2}}&lt;br /&gt;
{{Moveentry/6|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|258|Mudkip|type=Water|2|Monster|Water 1|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|550|Basculin|type=Water|1|Water 2|Water 2||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|564|Tirtouga|type=Water|type2=Rock|2|Water 1|Water 3||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|746|Wishiwashi|type=Water|1|Water 2|Water 2||||||✔{{sup/7|USUM}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[HM]]===&lt;br /&gt;
{{Movehead/TM|Water|2|no|HM06|no|HM05|no|no|no}}&lt;br /&gt;
{{Moveentry/6|007|Squirtle|type=Water|2|Monster|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|008|Wartortle|type=Water|2|Monster|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|009|Blastoise|type=Water|2|Monster|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|031|Nidoqueen|type=Poison|type2=Ground|1|Undiscovered|Undiscovered|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|054|Psyduck|type=Water|2|Water 1|Field|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|055|Golduck|type=Water|2|Water 1|Field|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|060|Poliwag|type=Water|1|Water 1|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|061|Poliwhirl|type=Water|1|Water 1|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|086|Seel|type=Water|2|Water 1|Field|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|090|Shellder|type=Water|1|Water 3|Water 3|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|098|Krabby|type=Water|1|Water 3|Water 3|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|099|Kingler|type=Water|1|Water 3|Water 3|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|108|Lickitung|type=Normal|1|Monster|Monster|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|115|Kangaskhan|type=Normal|1|Monster|Monster|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|116|Horsea|type=Water|2|Water 1|Dragon|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|117|Seadra|type=Water|2|Water 1|Dragon|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|118|Goldeen|type=Water|1|Water 2|Water 2|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|119|Seaking|type=Water|1|Water 2|Water 2|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|120|Staryu|type=Water|1|Water 3|Water 3|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|128|Tauros|type=Normal|1|Field|Field|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|130|Gyarados|type=Water|type2=Flying|2|Water 2|Dragon|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|134|Vaporeon|type=Water|1|Field|Field|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|140|Kabuto|type=Rock|type2=Water|2|Water 1|Water 3|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|141|Kabutops|type=Rock|type2=Water|2|Water 1|Water 3|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|143|Snorlax|type=Normal|1|Monster|Monster|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|147|Dratini|type=Dragon|2|Water 1|Dragon|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|148|Dragonair|type=Dragon|2|Water 1|Dragon|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|158|Totodile|type=Water|2|Monster|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|159|Croconaw|type=Water|2|Monster|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|160|Feraligatr|type=Water|2|Monster|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|161|Sentret|type=Normal|1|Field|Field|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|162|Furret|type=Normal|1|Field|Field|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|171|Lanturn|type=Water|type2=Electric|1|Water 2|Water 2|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|183|Marill|type=Water|2|Water 1|Fairy|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|184|Azumarill|type=Water|2|Water 1|Fairy|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|186|Politoed|type=Water|1|Water 1|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|194|Wooper|type=Water|type2=Ground|2|Water 1|Field|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|195|Quagsire|type=Water|type2=Ground|2|Water 1|Field|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|215|Sneasel|type=Dark|type2=Ice|1|Field|Field|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|223|Remoraid|type=Water|2|Water 1|Water 2|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|224|Octillery|type=Water|2|Water 1|Water 2|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|226|Mantine|type=Water|type2=Flying|1|Water 1|Water 1|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|230|Kingdra|type=Water|type2=Dragon|2|Water 1|Dragon|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|241|Miltank|type=Normal|1|Field|Field|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|245|Suicune|type=Water|1|Undiscovered|Undiscovered|✔||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|249|Lugia|type=Psychic|type2=Flying|1|Undiscovered|Undiscovered|✔||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|258|Mudkip|type=Water|2|Monster|Water 1|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|260|Swampert|type=Water|type2=Ground|2|Monster|Water 1|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|263|Zigzagoon|type=Normal|1|Field|Field|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|264|Linoone|type=Normal|1|Field|Field|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|270|Lotad|type=Water|type2=Grass|2|Water 1|Grass|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|271|Lombre|type=Water|type2=Grass|2|Water 1|Grass|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|295|Exploud|type=Normal|2|Monster|Field|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|296|Makuhita|type=Fighting|1|Human-Like|Human-Like|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|297|Hariyama|type=Fighting|1|Human-Like|Human-Like|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|298|Azurill|type=Normal|1|Undiscovered|Undiscovered|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|320|Wailmer|type=Water|2|Field|Water 2|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|321|Wailord|type=Water|2|Field|Water 2|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|341|Corphish|type=Water|2|Water 1|Water 3|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|349|Feebas|type=Water|2|Water 1|Dragon|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|350|Milotic|type=Water|2|Water 1|Dragon|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|363|Spheal|type=Ice|type2=Water|2|Water 1|Field|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|365|Walrein|type=Ice|type2=Water|2|Water 1|Field|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|366|Clamperl|type=Water|1|Water 1|Water 1|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|367|Huntail|type=Water|1|Water 1|Water 1|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|368|Gorebyss|type=Water|1|Water 1|Water 1|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|370|Luvdisc|type=Water|1|Water 2|Water 2|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|380|Latias|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|381|Latios|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|382|Kyogre|type=Water|1|Undiscovered|Undiscovered|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|384|Rayquaza|type=Dragon|type2=Flying|1|Undiscovered|Undiscovered|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|393|Piplup|type=Water|2|Water 1|Field|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|394|Prinplup|type=Water|2|Water 1|Field|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|395|Empoleon|type=Water|type2=Steel|2|Water 1|Field|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|400|Bibarel|type=Normal|type2=Water|2|Water 1|Field|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|409|Rampardos|type=Rock|1|Monster|Monster|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|418|Buizel|type=Water|2|Water 1|Field|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|419|Floatzel|type=Water|2|Water 1|Field|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|422|Shellos|type=Water|2|Water 1|Amorphous|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|423|Gastrodon|type=Water|type2=Ground|2|Water 1|Amorphous|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|445|Garchomp|type=Dragon|type2=Ground|2|Monster|Dragon|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|446|Munchlax|type=Normal|1|Undiscovered|Undiscovered|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|456|Finneon|type=Water|1|Water 2|Water 2|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|457|Lumineon|type=Water|1|Water 2|Water 2|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|458|Mantyke|type=Water|type2=Flying|1|Undiscovered|Undiscovered|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|461|Weavile|type=Dark|type2=Ice|1|Field|Field|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|463|Lickilicky|type=Normal|1|Monster|Monster|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field|||✔{{sup/4|HGSS}}|||}}&lt;br /&gt;
{{Moveentry/6|484|Palkia|type=Water|type2=Dragon|1|Undiscovered|Undiscovered|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|489|Phione|type=Water|2|Water 1|Fairy|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|490|Manaphy|type=Water|2|Water 1|Fairy|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|493|Arceus|type=Normal|1|Undiscovered|Undiscovered|||✔{{sup/4|HGSS}}||||STAB=&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Whirlpool has a 10% chance of inflicting the Constriction [[status condition]] on an opponent. The damage done by Whirlpool is doubled if the target is under the Diving status condition.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement. Inflicts double damage on a diving foe.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=water|exp=yes|gen=The user traps the foe inside a fast, vicious whirlpool. It appears much stronger than in the games.|image1=Kenny Floatzel Whirlpool.png|image1p=Floatzel|image2=Dawn Piplup Whirlpool.png|image2p=Piplup|image3=Lugia Whirlpool.png|image3p=Lugia|image4=Dhelmise Whirlpool.png|image4p=Dhelmise}}&lt;br /&gt;
{{movep|type=water|ms=249|pkmn=Lugia|method=Lugia dives in the water and its eyes glow white. Then, it spins around and raises up to the surface. As it goes above the water, the whirlpool turns into a cyclone.}}&lt;br /&gt;
{{movemid|type=water|user=Lugia (M02)|user1=A wild Lugia|startcode=M02|startname=The Power of One|notes=Debut}}&lt;br /&gt;
{{movep|type=water|ms=226|pkmn=Mantine|method=Mantine spins around the opponent quickly while underwater, creating a whirlpool.}}&lt;br /&gt;
{{movemid|type=water|user=Molly Hale|user1=Molly Hale&#039;s Mantine|startcode=M03|startname=Spell of the Unown: Entei}}&lt;br /&gt;
{{movep|type=water|ms=112|pkmn=Rhydon|method=Rhydon dives underwater, faces the opponent, and spins its horn like a drill, creating a whirlpool that sucks up the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Pietra|user1=Pietra&#039;s Rhydon|startcode=EP204|startname=Right On, Rhydon!}}&lt;br /&gt;
{{movep|type=water|ms=130|pkmn=Gyarados|method=Gyarados swims around the opponent quickly and creates a whirlpool, or Gyarados points its tail at the opponent and waves it around in circles, creating a whirlpool.}}&lt;br /&gt;
{{movemid|type=water|user=Misty&#039;s Gyarados|startcode=SS002|startname=Cerulean Blues}}&lt;br /&gt;
{{movemid|type=water|user=Gyarados (Pokémon)|user1=A wild Gyarados|startcode=DP047|startname=Sandshrew&#039;s Locker!}}&lt;br /&gt;
{{movep|type=water|ms=393|pkmn=Piplup|method=Piplup&#039;s body glows a blueish-white color and it raises its arms and beak to the air. It then opens its beak and a huge whirlpool comes out of it and forms above Piplup. Piplup then throws the whirlpool at the opponent. While in the water, Piplup&#039;s body glows multicolored, and a whirlpool forms around it, or Piplup spins its body and glowing white water appears and forms around Piplup&#039;s body. The water&#039;s glow fades and spins with Piplup, turning into a whirlpool. Piplup then spins into the opponent. Piplup can also change the size of the whirlpool by choice. When Piplup is near the water, after it forms the whirlpool, it throws it at the water in front of the opponent, creating a large water vortex that sucks the opponent up.}}&lt;br /&gt;
{{movemid|type=water|user=Dawn&#039;s Piplup|startcode=DP026|startname=Getting the Pre-Contest Titters!}}&lt;br /&gt;
{{movemid|type=water|user=Team Poképals|user1=Piplup of Team Poképals|startcode=SS021|startname=Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time &amp;amp; Darkness}}&lt;br /&gt;
{{movemid|type=water|user=Verity|user1=Verity&#039;s Piplup|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
{{movep|type=water|ms=419|pkmn=Floatzel|method=Floatzel raises its arms and a large whirlpool appears above its head. Floatzel then throws the whirlpool at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Crasher Wake|user1=Crasher Wake&#039;s Floatzel|startcode=DP083|startname=A Crasher Course in Power!}}&lt;br /&gt;
{{movemid|type=water|user=Kenny (Sinnoh)|user1=Kenny&#039;s Floatzel|startcode=DP174|startname=Last Call - First Round!}}&lt;br /&gt;
{{movep|type=water|ms=781|pkmn=Dhelmise|method=Dhelmise spins around and creates a large whirlpool around its body.}}&lt;br /&gt;
{{movebtm|type=water|user=Dhelmise (Pokémon)|user1=A wild Dhelmise|startcode=SM040|startname=Balloons, Brionne, and Belligerence!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user waves their arms and a giant wave of water appears out of nowhere and swallows up the opponent.|image1=Pokémon Association Azumarill Whirlpool.png|image1p=Azumarill|image2=Polibo Whirlpool.png|image2p=Politoed|image3=Silver Gyarados Whirlpool.png|image3p=Gyarados|image4=Lugia Whirlpool Adventures.png|image4p=Lugia}}&lt;br /&gt;
{{movep|type=water|ms=186|pkmn=Politoed|method=Politoed waves its arms and a giant wave of water appears out of nowhere on both sides of the opponent and swallows it up.}}&lt;br /&gt;
{{movemid|type=water|user=Polibo|user1=Gold&#039;s Polibo|startcode=PS109|startname=Ampharos Amore|notes=Debut}}&lt;br /&gt;
{{movep|type=water|ms=184|pkmn=Azumarill|method=Azumarill jumps into the air and a stream of water comes out from the side of its body and swirls around the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Pokémon Association|user1=The Pokémon Association&#039;s Azumarill|startcode=PS115|startname=Forretress of Solitude}}&lt;br /&gt;
{{movep|type=water|ms=249|pkmn=Lugia|method=While underwater, Lugia swims underneath the opponent and a large whirlpool appears above it, sucking in the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Masked Man|user1=The Masked Man&#039;s Lugia|startcode=PS142|startname=Really Remoraid}}&lt;br /&gt;
{{movep|type=water|ms=130s|pkmn=Gyarados|method=Gyarados spins its body around while facing its head up. A stream of water then spirals around its body, calming all waves in the water around it.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Silver&#039;s Gyarados|startcode=PS149|startname=Curious Kingdra}}&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Diamond &amp;amp; Pearl manga===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=A giant whirlpool is created by the user.|image1=Dawn Piplup Whirlpool PDP.png|image1p=Piplup}}&lt;br /&gt;
{{movep|type=water|ms=393|pkmn=Piplup|method=Piplup creates a giant whirlpool}}&lt;br /&gt;
{{movebtmManga|type=water|user=Dawn&#039;s Piplup|startcode=PDP18|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user forms a swirling giant wave which swallows up the opponent.|image1=Hareta Empoleon Whirlpool.png|image1p=Empoleon}}&lt;br /&gt;
{{movep|type=water|ms=395|pkmn=Empoleon|method=Empoleon attacks the foe with a swirling giant wave.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Hareta&#039;s Empoleon|startcode=DPA28|startname=Look for Giratina!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gotta Catch &#039;Em All manga===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user summons a whirlpool.|image1=Kingdra Whirlpool GDZ.png|image1p=Kingdra}}&lt;br /&gt;
{{movep|type=water|ms=230|pkmn=Kingdra|method=Kingdra forms a giant whirlpool.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Kingdra (Pokémon)|user1=An Unnamed Trainer&#039;s Kingdra|startcode=GDZ68|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team manga===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user forms a whirlpool.|image1=Mudkip Whirlpool GRT.png|image1p=Mudkip}}&lt;br /&gt;
{{movep|type=water|ms=258|pkmn=Mudkip|method=Mudkip shoots a spray of water and forms a swirl that traps the foe.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Mudkip (Ginji&#039;s Rescue Team)|user1=A wild Mudkip|startcode=GRT5|startname=Why I Became a Pokémon. The Answer Finally Revealed!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user spins around and forms a spinning whirlpool.|image1=Birch Mudkip Whirlpool PMRS.png|image1p=Mudkip}}&lt;br /&gt;
{{movep|type=water|ms=258|pkmn=Mudkip|method=Mudkip spins around and forms a spinning whirlpool.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Professor Birch|user1=Professor Birch&#039;s Mudkip|startcode=PMRS02|startname=I Won&#039;t Let You Lead!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===In battle===&lt;br /&gt;
====Core series games====&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=water&lt;br /&gt;
|genII=Whirlpool II&lt;br /&gt;
|genIII=Whirlpool III&lt;br /&gt;
|genIV=Whirlpool IV&lt;br /&gt;
|BW=Whirlpool BW&lt;br /&gt;
}}&lt;br /&gt;
====Spin-off series games====&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|Stad2=Whirlpool Stad2&lt;br /&gt;
|Colo=Whirlpool Colo&lt;br /&gt;
|XD=Whirlpool XD&lt;br /&gt;
|PBR=Whirlpool PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
|type=Water&lt;br /&gt;
|PMDRB=Whirlpool PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=water&lt;br /&gt;
|genII=Whirlpool II OW&lt;br /&gt;
|HGSS=Whirlpool IV OW&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Although it is the first of three moves to lose [[HM]] status, it is also the first former HM to regain that status.&lt;br /&gt;
** This makes it the first HM move teachable by two separate HMs: [[HM06]] in [[Generation II]], and [[HM05]] in {{2v2|HeartGold|SoulSilver}}.&lt;br /&gt;
* If a player teaches a Pokémon Whirlpool by HM in {{2v2|HeartGold|SoulSilver}} and trades it to Diamond, Pearl, or Platinum, the Pokémon can be freely imported to {{2v2|Black|White}} via the [[Poké Transfer]], due to Whirlpool not being needed outside of battle in Diamond, Pearl, and Platinum. The same can be done with {{m|Defog}} by transferring a Pokémon that learned it by HM in Diamond, Pearl, or Platinum to HeartGold or SoulSilver.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|zh_yue=潮旋 &#039;&#039;{{tt|Chìuhsyùhn|Tidal Spin}}&#039;&#039;&lt;br /&gt;
|zh_cmn=潮旋 &#039;&#039;{{tt|Cháoxuán|Tidal Spin}}&#039;&#039;&lt;br /&gt;
|cs=Vodopád&lt;br /&gt;
|nl=Draaikolk&lt;br /&gt;
|fi=Poreallas{{tt|*|A mistraslation used in M03; means &#039;&#039;jacuzzi&#039;&#039;, one possible Finnish translation for &#039;&#039;whirlpool&#039;&#039;.}}&lt;br /&gt;
|fr=Siphon&lt;br /&gt;
|de=Whirlpool&lt;br /&gt;
|el=Δίνη &#039;&#039;Díni&#039;&#039;&lt;br /&gt;
|hi=पानी का भवर &#039;&#039;Paani Ki Bhanwar&#039;&#039;&amp;lt;br&amp;gt;भवंडर &#039;&#039;Bawandar&#039;&#039;&lt;br /&gt;
|id=Pusaran Air&lt;br /&gt;
|it=Mulinello&lt;br /&gt;
|ko=바다회오리 &#039;&#039;Bada Hoe&#039;ori&#039;&#039;&lt;br /&gt;
|pl=Wir Wodny&lt;br /&gt;
|pt_br=Redemoinho&lt;br /&gt;
|pt_eu=Remoinho&lt;br /&gt;
|ro=Vâltoarea&lt;br /&gt;
|sr=Vodeni Vrtlog&lt;br /&gt;
|es_eu=Torbellino&lt;br /&gt;
|es_la=Remolino&lt;br /&gt;
|sv=Strömvirvel&lt;br /&gt;
|vi=Xoáy Nước&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Clamp}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation IV TMs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can hit semi-invulnerable Pokémon]]&lt;br /&gt;
[[Category:Generation II HM moves]]&lt;br /&gt;
[[Category:Moves that power up]]&lt;br /&gt;
[[Category:Binding moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Whirlpool]]&lt;br /&gt;
[[fr:Siphon]]&lt;br /&gt;
[[it:Mulinello (mossa)]]&lt;br /&gt;
[[ja:うずしお]]&lt;br /&gt;
[[pl:Whirlpool]]&lt;br /&gt;
[[zh:潮旋（招式）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Clamp_(move)&amp;diff=2748959</id>
		<title>Clamp (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Clamp_(move)&amp;diff=2748959"/>
		<updated>2018-03-02T16:03:29Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Clamp doesn&amp;#039;t trap ghost types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|move with the Japanese name Clamp|Vice Grip (move)}}&lt;br /&gt;
{{incomplete|2=Missing Generation VI and VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=128&lt;br /&gt;
|name=Clamp&lt;br /&gt;
|jname=からではさむ&lt;br /&gt;
|jtrans=Clamp with Shell&lt;br /&gt;
|jtranslit=Kara de Hasamu&lt;br /&gt;
|gameimage=Clamp V.png&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp={{tt|15|10 in Generations I-IV}}&lt;br /&gt;
|maxpp={{tt|24|16 in Generations I-IV}}&lt;br /&gt;
|power=35&lt;br /&gt;
|accuracy={{tt|85|75 in Generations I-IV}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from getting excited.&lt;br /&gt;
|appealsc=3&lt;br /&gt;
|scdesc=A basic performance using a move known by the Pokémon.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clamp&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;からではさむ&#039;&#039;&#039; &#039;&#039;Clamp with Shell&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation I]]. Prior to [[Generation III]], it was the [[signature move]] of {{p|Shellder}} and {{p|Cloyster}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Clamp inflicts damage and traps the target for 2-5 turns, damaging the target at the end of each turn. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a [[critical hit]], each consecutive turn will deal the same amount of damage. Whilst the target is trapped, it will be unable to attack, and if the user of Clamp strikes before the target, when used, the target will also be unable to attack during the same turn.&lt;br /&gt;
&lt;br /&gt;
Damage inflicted by Clamp&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Clamp will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Clamp has 0 PP, Clamp will still be used against the incoming Pokémon. After that use, {{DL|List of glitches in Generation I|Struggle bypassing|the current PP of Clamp will roll over to 63}}, and full {{DL|Vitamin|PP Up}}s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Even if Clamp misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of Clamp attacks before the user of Hyper Beam during a recharge turn and the use of Clamp misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.&lt;br /&gt;
&lt;br /&gt;
The target will be able to select a move during each turn of Clamp&#039;s duration, and will hit an incoming Pokémon with the selected move if the user switches out before the duration is over.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Stadium, if the target switches out before Clamp&#039;s duration ends, the move is ended and the user&#039;s turn is skipped. A move can be selected during each turn of Clamp&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Clamp will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The target is now able to attack during Clamp&#039;s duration, and can act normally. Instead, it inflicts 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. &amp;quot;&amp;lt;Pokémon&amp;gt; was CLAMPED by &amp;lt;User&amp;gt;!&amp;quot; will appear. It also traps the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
The effects of Clamp are the same as in Generation II, but if a [[wild Pokémon]] uses Clamp on the player&#039;s Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text also changes to &amp;quot;&amp;lt;User&amp;gt; CLAMPED &amp;lt;Pokémon&amp;gt;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the user of Clamp is holding a [[Grip Claw]], the duration will always be five turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out.&lt;br /&gt;
&lt;br /&gt;
Clamp can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra three appeal points if the move {{m|Rain Dance}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Clamp&#039;s accuracy is increased to 85, its PP is increased to 15, and it lasts four to five turns. If a [[Binding Band]] is held by the user, the damage done at the end of each turn will increase from 1/16 of the target&#039;s maximum HP to 1/8.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
The end turn damage of Clamp is increased from 1/16 to 1/8 of the target&#039;s maximum HP. If the user is holding a [[Binding Band]], the end turn damage of Clamp will increase to 1/6 of the target&#039;s maximum HP. Ghost-type Pokémon cannot be trapped by Clamp.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|The target is gripped in the attacker&#039;s shell for two to five turns. It can&#039;t move while under the attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Grips the target in the attacker&#039;s shell for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Traps the foe for 2-5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Traps and squeezes the foe for 2 to 5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is clamped and squeezed by the user&#039;s shell for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Traps and squeezes the target for 2 to 5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is clamped and squeezed by the user&#039;s very thick and sturdy shell for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|The target is clamped and squeezed by the user&#039;s very thick and sturdy shell for four to five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Water|1}}&lt;br /&gt;
{{Moveentry/7|090|Shellder|type=Water|1|Water 3|Water 3|23|41|41{{sup/3|RSE}}&amp;lt;br&amp;gt;43{{sup/3|FRLG}}|25|25|25|25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|1|||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|366|Clamperl|type=Water|1|Water 1|Water 1|||1|1|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|688|Binacle|type=Rock|type2=Water|1|Water 3|Water 3||||||20|20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3||||||20|20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|7}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=water|exp=yes|gen=The user attaches itself to the opponent by using its shell.|image3=Tyra Cloyster.png|image3p=Cloyster|image1=Jessie Shellder Clamp.png|image1p=Jessie&#039;s Shellder|image2=Shellder Clamp EP260.png|image2p=Wild Shellder|image4=Clamperl Clamp.png|image4p=Clamperl}}&lt;br /&gt;
{{movep|type=water|ms=091|pkmn=Cloyster|method=Cloyster closes its shell on the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Tyra|user1=Tyra&#039;s Cloyster|startcode=EP036|startname=The Bridge Bike Gang|notes=Debut}}&lt;br /&gt;
{{movep|type=water|ms=090|pkmn=Shellder|method=Shellder closes its shell over the opponent, or Shellder bites the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=List of Pokémon temporarily owned by the Team Rocket trio#Shellder|user1=Jessie&#039;s Shellder|startcode=EP066|startname=The Evolution Solution!}}&lt;br /&gt;
{{movemid|type=water|user=Shellder (Pokémon)|user1=Multiple wild Shellder|startcode=EP260|startname=A Crowning Achievement}}&lt;br /&gt;
{{movep|type=water|ms=366|pkmn=Clamperl|method=Clamperl closes its shell over the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Clamperl (Pokémon)|user1=A wild Clamperl|startcode=AG093|startname=Clamperl of Wisdom}}&lt;br /&gt;
{{movebtm|type=water|user=Clamperl (Pokémon)|user1=A wild Clamperl|startcode=PK24|startname=Meloetta&#039;s Moonlight Serenade}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user clamps its shell over the opponent.|image1=Lorelei Shellder Clamp Adventures.png|image1p=Shellder}}&lt;br /&gt;
{{movep|type=water|ms=090|pkmn=Shellder|method=Shellder closes its shell over the opponent.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Lorelei|user1=Lorelei&#039;s Shellder|startcode=PS077|startname=Striking Golduck|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|genI=Clamp I&lt;br /&gt;
|genII=Clamp II&lt;br /&gt;
|genIII=Clamp III&lt;br /&gt;
|genIV=Clamp IV&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|Stad=Clamp Stad&lt;br /&gt;
|Stad2=Clamp Stad2&lt;br /&gt;
|Colo=Clamp Colo&lt;br /&gt;
|XD=Clamp XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|PBR=Clamp PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|PMDRB=Clamp PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|zh_yue=貝殼夾擊 &#039;&#039;{{tt|Buihok Gaapgīk|Shell Clamp}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;殼夾 &#039;&#039;{{tt|Hokgaap|Shell Clamp}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=貝殼夾擊 / 贝壳夹击 &#039;&#039;{{tt|Bèiké Jiájí / Bèiké Jiájī|Shell Clamp}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;夾殼 / 夹壳 &#039;&#039;{{tt|Jiā​ké|Clamp Shell}}​&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Sevření&lt;br /&gt;
|da=Klemme&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Clamp&lt;br /&gt;
|fi=Pihti&lt;br /&gt;
|fr=Claquoir&lt;br /&gt;
|de=Schnapper&lt;br /&gt;
|el=Μέγγενη&lt;br /&gt;
|it=Tenaglia&lt;br /&gt;
|ko=껍질끼우기 &#039;&#039;Kkeopjil Kkiugi&#039;&#039;&lt;br /&gt;
|pt_br=Prender&amp;lt;br&amp;gt;Capturar (TCG)&lt;br /&gt;
|pt_eu=Gancho&lt;br /&gt;
|sr=Klješta&lt;br /&gt;
|es=Tenaza&lt;br /&gt;
|vi=Kẹp Vỏ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Clamp}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Binding moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schnapper]]&lt;br /&gt;
[[fr:Claquoir]]&lt;br /&gt;
[[it:Tenaglia (mossa)]]&lt;br /&gt;
[[ja:からではさむ]]&lt;br /&gt;
[[pl:Clamp]]&lt;br /&gt;
[[zh:贝壳夹击（招式）]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=SOS_Battle&amp;diff=2557517</id>
		<title>SOS Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=SOS_Battle&amp;diff=2557517"/>
		<updated>2016-12-11T10:54:08Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Just confirmed this one myself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SM Prerelease SOS Battle call.png||220px|thumb|A Totem Pokémon calling for an ally in an SOS Battle]]&lt;br /&gt;
[[File:SM Prerelease SOS Battle.png|220px|thumb|An ally appearing in an SOS Battle]]&lt;br /&gt;
An &#039;&#039;&#039;SOS Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;乱入バトル&#039;&#039;&#039; &#039;&#039;Intruder Battle&#039;&#039;) is a type of [[Pokémon battle]] in the [[Generation VII]] games, introduced in {{g|Sun and Moon}}. An SOS Battle is a battle in which a [[wild Pokémon]] calls out to allies for help, turning a normal one-on-one wild battle into a two-on-one battle.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Sun and Moon, once the player clears the first trial with [[Ilima]] at [[Verdant Cavern]], battles with wild Pokémon can turn into SOS Battles. Trial Pokémon (except Totem Pokémon), [[Island Scan]] Pokémon, [[Legendary Pokémon]], [[Ultra Beast]]s, and the [[guardian deities]] do not call for help. [[Totem Pokémon]] always call for help, but use different mechanics to other wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Totem Pokémon===&lt;br /&gt;
In battles with a Totem Pokémon, at the end of the first turn, it will always call for help. A Totem Pokémon&#039;s calls are always answered. Totem Pokémon only have a preset set of allies they can call during battle (usually two); once those allies have [[fainting|fainted]], they cannot be called again.&lt;br /&gt;
&lt;br /&gt;
If a Totem Pokémon has multiple possible allies it can call, the ally it calls depends on the Totem Pokémon&#039;s current {{stat|HP}}.&lt;br /&gt;
&lt;br /&gt;
===Non-Totem Pokémon===&lt;br /&gt;
In battles with non-Totem Pokémon, at the end of the turn, a wild Pokémon that can call for help may call for an ally; however, its call is not always answered. The likelihood of a wild Pokémon calling for help depends on its species.&lt;br /&gt;
&lt;br /&gt;
Most Pokémon can summon allies of the same [[Pokémon (species)|species]], but some can summon other Pokémon in their [[List of Pokémon by evolution family|family]], and some can summon other unrelated Pokémon. For some species, the Pokémon that a wild Pokémon can call varies with location.&lt;br /&gt;
&lt;br /&gt;
Non-Totem Pokémon are more likely to call for help after the player sends out a Pokémon with {{a|Intimidate}}, {{a|Pressure}} or {{a|Unnerve}} as its Ability or uses an [[Adrenaline Orb]]. This can only be applied once per battle.&lt;br /&gt;
&lt;br /&gt;
Non-Totem Pokémon that have a {{DL|status condition|non-volatile status|non-volatile status condition}}&amp;lt;!--paralysis, poison and burn tested and confirmed; have not yet tested sleep and freeze, but it seems very likely that they would act the same way--&amp;gt; or are about to execute a {{cat|moves with a charging turn|move with a charging turn}} will not attempt to call for allies.&lt;br /&gt;
&lt;br /&gt;
After either ally has fainted, if the remaining Pokémon&#039;s species matches that of the original encounter or of its evolution family, non-Totem Pokémon may call for help again. Within an SOS Battle, the chance for the called Pokémon to be {{Shiny}} or have perfect {{IV}}s increases with the number of answered calls.&lt;br /&gt;
&lt;br /&gt;
====SOS Battle allies====&lt;br /&gt;
Most non-Totem Pokémon only call for allies of the same species as themselves. The list below describes all Pokémon that can summon allies that are not of the same species as the original encounter.&lt;br /&gt;
{{-}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{attack color}}; border: 3px solid #{{attack color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytl|5px}}&amp;quot; | #&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; | Pokémon&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{attack color light}}&amp;quot; | Possible allies&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 010 || {{MS|010}} || {{p|Caterpie}} || {{MS|010}} {{p|Caterpie}} || {{MS|012}} {{p|Butterfree}} || || Anywhere but {{rt|1|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 011 || {{MS|011}} || {{p|Metapod}} || {{MS|010}} {{p|Caterpie}} || || || Only on {{rt|1|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 011 || {{MS|011}} || {{p|Metapod}} || {{MS|010}} {{p|Caterpie}} || {{MS|012}} {{p|Butterfree}} || || Anywhere but {{rt|1|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 042 || {{MS|042}} || {{p|Golbat}} || {{MS|042}} {{p|Golbat}} || {{MS|169}} {{p|Crobat}} || || Only in [[Resolution Cave]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 073 || {{MS|073}} || {{p|Tentacruel}} || {{MS|073}} {{p|Tentacruel}} || {{MS|457}} {{p|Lumineon}} || || Some encounters at [[Poni Wilds]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 079 || {{MS|079}} || {{p|Slowpoke}} || {{MS|079}} {{p|Slowpoke}} || {{MS|080}} {{p|Slowbro}} || || Only at [[Kala&#039;e Bay]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 093 || {{MS|093}} || {{p|Haunter}} || {{MS|093}} {{p|Haunter}} || {{MS|094}} {{p|Gengar}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 104 || {{MS|104}} || {{p|Cubone}} || {{MS|104}} {{p|Cubone}} || {{MS|115}} {{p|Kangaskhan}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 118 || {{MS|118}} || {{p|Goldeen}} || {{MS|118}} {{p|Goldeen}} || {{MS|119}} {{p|Seaking}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 120 || {{MS|120}} || {{p|Staryu}} || {{MS|120}} {{p|Staryu}} || {{MS|121}} {{p|Starmie}} || || Only on {{rt|7|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 128 || {{MS|128}} || {{p|Tauros}} || {{MS|128}} {{p|Tauros}} || {{MS|241}} {{p|Miltank}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 129 || {{MS|129}} || {{p|Magikarp}} || {{MS|129}} {{p|Magikarp}} || {{MS|130}} {{p|Gyarados}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 133 || {{MS|133}} || {{p|Eevee}} || {{MS|133}} {{p|Eevee}} || {{MS|196}} {{p|Espeon}} || || Only during the day&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 133 || {{MS|133}} || {{p|Eevee}} || {{MS|133}} {{p|Eevee}} || {{MS|197}} {{p|Umbreon}} || || Only during the night&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 147 || {{MS|147}} || {{p|Dratini}} || {{MS|147}} {{p|Dratini}} || {{MS|148}} {{p|Dragonair}} || || Anywhere but [[Poni Gauntlet]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 147 || {{MS|147}} || {{p|Dratini}} || {{MS|147}} {{p|Dratini}} || {{MS|148}} {{p|Dragonair}} || {{MS|149}} {{p|Dragonite}} || Only at [[Poni Gauntlet]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 172 || {{MS|172}} || {{p|Pichu}} || {{MS|172}} {{p|Pichu}} || {{MS|025}} {{p|Pikachu}} || {{MS|440}} {{p|Happiny}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 173 || {{MS|173}} || {{p|Cleffa}} || {{MS|173}} {{p|Cleffa}} || {{MS|035}} {{p|Clefairy}} || {{MS|113}} {{p|Chansey}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 174 || {{MS|174}} || {{p|Igglybuff}} || {{MS|174}} {{p|Igglybuff}} || {{MS|039}} {{p|Jigglypuff}} || {{MS|440}} {{p|Happiny}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 222 || {{MS|222}} || {{p|Corsola}} || {{MS|222}} {{p|Corsola}} || {{MS|747}} {{p|Mareanie}} || || Mareanie will attack Corsola before targeting the player&#039;s Pokémon.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 239 || {{MS|239}} || {{p|Elekid}} || {{MS|239}} {{p|Elekid}} || {{MS|125}} {{p|Electabuzz}} || {{MS|113}} {{p|Chansey}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 240 || {{MS|240}} || {{p|Magby}} || {{MS|240}} {{p|Magby}} || {{MS|126}} {{p|Magmar}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 241 || {{MS|241}} || {{p|Miltank}} || {{MS|241}} {{p|Miltank}} || {{MS|128}} {{p|Tauros}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 320 || {{MS|320}} || {{p|Wailmer}} || {{MS|320}} {{p|Wailmer}} || {{MS|321}} {{p|Wailord}} || || Only in fishing spots that also have Magikarp&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 339 || {{MS|339}} || {{p|Barboach}} || {{MS|339}} {{p|Barboach}} || {{MS|340}} {{p|Whiscash}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 361 || {{MS|361}} || {{p|Snorunt}} || {{MS|361}} {{p|Snorunt}} || {{MS|362}} {{p|Glalie}} || || Only at [[Mount Lanakila]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 371 || {{MS|371}} || {{p|Bagon}} || {{MS|371}} {{p|Bagon}} || {{MS|372}} {{p|Shelgon}} || || Only at [[Kala&#039;e Bay]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 371 || {{MS|371}} || {{p|Bagon}} || {{MS|371}} {{p|Bagon}} || {{MS|373}} {{p|Salamence}} || || Only on {{rt|3|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 438 || {{MS|438}} || {{p|Bonsly}} || {{MS|438}} {{p|Bonsly}} || {{MS|185}} {{p|Sudowoodo}} || {{MS|440}} {{p|Happiny}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 446 || {{MS|446}} || {{p|Munchlax}} || {{MS|446}} {{p|Munchlax}} || {{MS|143}} {{p|Snorlax}} || {{MS|440}} {{p|Happiny}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 447 || {{MS|447}} || {{p|Riolu}} || {{MS|447}} {{p|Riolu}} || {{MS|448}} {{p|Lucario}} || {{MS|113}} {{p|Chansey}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 568 || {{MS|568}} || {{p|Trubbish}} || {{MS|568}} {{p|Trubbish}} || {{MS|569}} {{p|Garbodor}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 674 || {{MS|674}} || {{p|Pancham}} || {{MS|674}} {{p|Pancham}} || {{MS|675}} {{p|Pangoro}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 703 || {{MS|703}} || {{p|Carbink}} || {{MS|703}} {{p|Carbink}} || {{MS|302}} {{p|Sableye}} || || Only in the same places {{p|Diglett}} or {{p|Dugtrio}} can be encountered&amp;lt;br&amp;gt;Sableye will attack Carbink before targeting the player&#039;s Pokémon.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 732 || {{MS|732}} || {{p|Trumbeak}} || {{MS|731}} {{p|Pikipek}} || || || Only on {{rt|8|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 765 || {{MS|765}} || {{p|Oranguru}} || {{MS|732}} {{p|Trumbeak}} || || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 766 || {{MS|766}} || {{p|Passimian}} || {{MS|732}} {{p|Trumbeak}} || || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 782 || {{MS|782}} || {{p|Jangmo-o}} || {{MS|783}} {{p|Hakamo-o}} || {{MS|784}} {{p|Kommo-o}} || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Weather-dependent allies=====&lt;br /&gt;
{{incomplete|section|Castform weathers}}&lt;br /&gt;
In certain locations, when Pokémon call for allies, a special ally may appear if there is a [[weather]] condition in effect in the battle.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{attack color}}; border: 3px solid #{{attack color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytl|5px}}&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytr|5px}}&amp;quot; | Special ally&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=2 | [[Lush Jungle]]&lt;br /&gt;
| {{weather|Rain}}&lt;br /&gt;
| {{MS|704}} {{p|Goomy}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&amp;lt;!--{{weather|Hail}}, {{weather|Sandstorm}}--&amp;gt;&lt;br /&gt;
| {{MS|351}} {{p|Castform}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=4 | [[Malie Garden]]&lt;br /&gt;
| rowspan=3 | {{weather|Rain}}&lt;br /&gt;
| {{MS|061}} {{p|Poliwhirl}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MS|062}} {{p|Poliwrath}}{{sup/t|D}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MS|186}} {{p|Politoed}}{{sup/t|N}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{weather|Hail}}&amp;lt;!--, {{weather|Sandstorm}}--&amp;gt;&lt;br /&gt;
| {{MS|351}} {{p|Castform}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=2 | [[Tapu Village]]&lt;br /&gt;
| {{weather|Hail}}&lt;br /&gt;
| {{MS|582}} {{p|Vanillite}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&amp;lt;!--{{weather|Rain}}, {{weather|Sandstorm}}--&amp;gt;&lt;br /&gt;
| {{MS|351}} {{p|Castform}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=2 | {{rt|17|Alola}}&lt;br /&gt;
| {{weather|Rain}}&lt;br /&gt;
| {{MS|704}} {{p|Goomy}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&amp;lt;!--{{weather|Hail}}, {{weather|Sandstorm}}--&amp;gt;&lt;br /&gt;
| {{MS|351}} {{p|Castform}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=2 | [[Haina Desert]]&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| {{MS|444}} {{p|Gabite}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{weather|Rain}}, {{weather|Hail}}&lt;br /&gt;
| {{MS|351}} {{p|Castform}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=2 | [[Exeggutor Island]]&lt;br /&gt;
| {{weather|Rain}}&lt;br /&gt;
| {{MS|705}} {{p|Sliggoo}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{weather|Rain}}&amp;lt;!--{{weather|Hail}}, {{weather|Sandstorm}}--&amp;gt;&lt;br /&gt;
| {{MS|351}} {{p|Castform}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=2 | [[Mount Lanakila]]&lt;br /&gt;
| {{weather|Hail}}&lt;br /&gt;
| {{MS|583}} {{p|Vanillish}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&amp;lt;!--{{weather|Hail}}, {{weather|Sandstorm}}--&amp;gt;&lt;br /&gt;
| {{MS|351}} {{p|Castform}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{attack color}}|bordercolor={{attack color dark}}&lt;br /&gt;
|zh_yue=闖入對戰 &#039;&#039;{{tt|Chóngyahp Deuijin|Intruder Battle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=闖入對戰 / 闯入对战 &#039;&#039;{{tt|Chuǎngrù Duìzhàn|Intruder Battle}}&#039;&#039;&lt;br /&gt;
|cs=SOS zápas&lt;br /&gt;
|nl=SOS-gevechten&lt;br /&gt;
&amp;lt;!--|fr= no name --&amp;gt;&lt;br /&gt;
|de=Quereinsteiger-Kampf&lt;br /&gt;
&amp;lt;!--|it= no name --&amp;gt;&lt;br /&gt;
|ko=난입배틀 &#039;&#039;Nan-ip Baeteul&#039;&#039;&lt;br /&gt;
|pt=Batalha SOS&lt;br /&gt;
|ru=Сражение SOS &#039;&#039;Srazheniye SOS&#039;&#039;&lt;br /&gt;
&amp;lt;!--|es= no name --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Quereinsteiger-Kampf]]&lt;br /&gt;
[[ja:乱入バトル]]&lt;br /&gt;
[[zh:闖入對戰]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=In-battle_effect_item&amp;diff=2557514</id>
		<title>In-battle effect item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=In-battle_effect_item&amp;diff=2557514"/>
		<updated>2016-12-11T10:41:17Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;In-battle effect items&#039;&#039;&#039; are [[held item]]s that take effect during a battle.&lt;br /&gt;
&lt;br /&gt;
==Choice items==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Choice Band&lt;br /&gt;
|jp={{tt|こだわりハチマキ|Kodawari Hachimaki}}&lt;br /&gt;
|jpt=Fixation Headband&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts {{stat|Attack}} by 50%, but only allows the use of the first move selected.&lt;br /&gt;
|descrse=Raises a move&#039;s power, but permits only that move.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It powers up one move, which becomes the only usable one.&lt;br /&gt;
|desccoloxd=Raises a move&#039;s power, but permits only that move.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one kind of move.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one of its moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.&lt;br /&gt;
|locrse={{gdis|Battle Tower|III}}/{{gdis|Battle Frontier|III|Frontier}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Choice Scarf&lt;br /&gt;
|jp={{tt|こだわりスカーフ|Kodawari Sukāfu}}&lt;br /&gt;
|jpt=Fixation Scarf&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts {{stat|Speed}} by 50%, but only allows the use of the first move selected.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one of its moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}, can be bought by the player&#039;s {{jo|Mom}}&lt;br /&gt;
|locbw=[[Battle Subway]], [[Castelia City]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Choice Specs&lt;br /&gt;
|jp={{tt|こだわりメガネ|Kodawari Megane}}&lt;br /&gt;
|jpt=Fixation Glasses&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts {{stat|Special Attack}} by 50%, but only allows the use of the first move selected.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk, but allow only one kind of move to be used.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk but allow the use of only one of its moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.&lt;br /&gt;
|locdppt=[[Celestic Town]]{{sup/t|Morning}}&lt;br /&gt;
|lochgss=[[Lake of Rage]], {{pw|Winner&#039;s Path}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupon]]s&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Condition boosters==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Binding Band&lt;br /&gt;
|jp={{tt|しめつけバンド|Shimetsuke Bando}}&lt;br /&gt;
|jpt=Binding Band&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Increases the end of turn damage of {{cat|Moves that partially trap|partially trapping moves}} from 1/8 to 1/6 of the target&#039;s maximum {{stat|HP}} (from 1/16 to 1/8 prior to Generation VI).&lt;br /&gt;
|descbwb2w2=A band that increases the power of binding moves when held.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. A band that increases the power of binding moves used by the holder.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. A band that increases the power of binding moves used by the holder.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Damp Rock&lt;br /&gt;
|jp={{tt|しめったいわ|Shimetta Iwa}}&lt;br /&gt;
|jpt=Damp Rock&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Rain Dance}} and {{a|Drizzle}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of the move Rain Dance used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of the move Rain Dance used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of the move Rain Dance used by the holder.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.&lt;br /&gt;
|locdppt=[[The Underground]]&lt;br /&gt;
|lochgss={{pw|Icy Mountain Rd.}}&lt;br /&gt;
|locbw={{rt|8|Unova}}&lt;br /&gt;
|locb2w2={{rt|8|Unova}}&lt;br /&gt;
|locxy={{rt|14|Kalos}}, {{rt|19|Kalos}}, [[Natural objects|Thin Rock]] (in battles; using {{m|Surf}}, {{m|Muddy Water}}, or {{m|Water Spout}})&lt;br /&gt;
|locoras=[[Weather Institute]]&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Grip Claw&lt;br /&gt;
|jp={{tt|ねばりのかぎづめ|Nebari no Kagidzume}}&lt;br /&gt;
|jpt=Grip Claw&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A hold item that causes {{cat|Moves that partially trap|partially trapping moves}} to always work for 7 turns (5 turns prior to Generation V).&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of multiturn attacks like {{m|Bind}} and {{m|Wrap}}.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of multiturn attacks like {{m|Bind}} and {{m|Wrap}}.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It extends the duration of multi-turn attacks like Bind and Wrap.&lt;br /&gt;
|locdppt=[[Wayward Cave]], held by {{wild|Sneasel}}&lt;br /&gt;
|lochgss=[[Seafoam Islands]], held by {{wild|Sneasel}}&lt;br /&gt;
|locbw=Held by {{wild|Sneasel}}&lt;br /&gt;
|locb2w2={{rt|4|Unova}}{{sup/5|B2}}, held by {{wild|Sneasel}}&lt;br /&gt;
|locxy=Held by {{wild|Sneasel}}&lt;br /&gt;
|locoras=Held by {{wild|Sandshrew}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Heat Rock&lt;br /&gt;
|jp={{tt|あついいわ|Atsui Iwa}}&lt;br /&gt;
|jpt=Hot Rock&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Sunny Day}} and {{a|Drought}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of the move Sunny Day used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of the move Sunny Day used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of the move Sunny Day used by the holder.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.&lt;br /&gt;
|locdppt=[[The Underground]]&lt;br /&gt;
|lochgss={{pw|Icy Mountain Rd.}}&lt;br /&gt;
|locbw={{rt|8|Unova}}&lt;br /&gt;
|locb2w2={{rt|8|Unova}}&lt;br /&gt;
|locxy={{rt|13|Kalos}}, [[Terminus Cave]], [[Natural objects|Round Rock]] (in battles; using {{m|Eruption}}, {{m|Heat Wave}}, or {{m|Lava Plume}})&lt;br /&gt;
|locoras=[[Weather Institute]]&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Icy Rock&lt;br /&gt;
|jp={{tt|つめたいいわ|Tsumetai Iwa}}&lt;br /&gt;
|jpt=Icy Rock&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Hail}} and {{a|Snow Warning}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of the move Hail used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of the move Hail used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of the move Hail used by the holder.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.&lt;br /&gt;
|descoras=An item to be held by a Pokémon. It extends the duration of the move Hail when it&#039;s used by the holder.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.&lt;br /&gt;
|locdppt=[[The Underground]]&lt;br /&gt;
|lochgss={{pw|Icy Mountain Rd.}}&lt;br /&gt;
|locbw={{rt|8|Unova}}&lt;br /&gt;
|locb2w2={{rt|8|Unova}}&lt;br /&gt;
|locxy=[[Snowbelle City]], [[Frost Cavern]]&lt;br /&gt;
|locoras=[[Weather Institute]]&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Light Clay&lt;br /&gt;
|jp={{tt|ひかりのねんど|Hikari no Nendo}}&lt;br /&gt;
|jpt=Light Clay&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Light Screen}}, {{m|Reflect}} and {{m|Aurora Veil}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.&lt;br /&gt;
|locdppt=[[Mt. Coronet]], [[the Underground]]&lt;br /&gt;
|lochgss={{rt|9|Kanto}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupon]]s&lt;br /&gt;
|locbw=Held by {{wild|Golett}}&lt;br /&gt;
|locb2w2={{rt|4|Unova}}{{sup/5|W2}}, held by {{wild|Golurk}}&lt;br /&gt;
|locxy=Held by {{wild|Golett}} and {{wild|Golurk}}&lt;br /&gt;
|locoras=Held by {{wild|Baltoy}} and {{wild|Claydol}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Smooth Rock&lt;br /&gt;
|jp={{tt|さらさらいわ|Sarasara Iwa}}&lt;br /&gt;
|jpt=Smooth Rock&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Sandstorm}} and {{a|Sand Stream}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of the move Sandstorm used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of the move Sandstorm used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of the move Sandstorm used by the holder.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.&lt;br /&gt;
|locdppt=[[The Underground]]&lt;br /&gt;
|lochgss={{pw|Icy Mountain Rd.}}&lt;br /&gt;
|locbw={{rt|8|Unova}}&lt;br /&gt;
|locb2w2={{rt|8|Unova}}&lt;br /&gt;
|locxy={{rt|13|Kalos}}, {{kal|Victory Road}}&lt;br /&gt;
|locoras=[[Weather Institute]]&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Terrain Extender&lt;br /&gt;
|jp=グランドコート&lt;br /&gt;
|jpt=Ground Coat&lt;br /&gt;
|gen=VII&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=2000&lt;br /&gt;
|effect=Lengthens duration of {{m|Electric Terrain}}, {{m|Psychic Terrain}}, {{m|Grassy Terrain}}, {{m|Misty Terrain}}, as well as {{a|Electric Surge}}, {{a|Psychic Surge}}, {{a|Grassy Surge}}, and {{a|Misty Surge}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder’s move or Ability.&lt;br /&gt;
|locsm=[[Resolution Cave]], [[Battle Tree]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Herbs==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mental Herb&lt;br /&gt;
|jp={{tt|メンタルハーブ|Mentaru Hābu}}&lt;br /&gt;
|jpt=Mental Herb&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Removes the effects of {{status|infatuation}}, {{m|Taunt}}, {{m|Encore}}, {{m|Torment}}, {{m|Disable}}, and {{a|Cursed Body}}{{tt|*|Removes only infatuation prior to Generation V}}. Consumed after use.&lt;br /&gt;
|descrse=A hold item that snaps &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; out of infatuation.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It snaps the holder out of infatuation. It can be used once.&lt;br /&gt;
|desccoloxd=A hold item that snaps &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; out of infatuation.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.&lt;br /&gt;
|descoras=An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once.&lt;br /&gt;
|locrse=[[Fortree City]], {{gdis|Battle Frontier|III}}{{sup/3|E}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (6,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt={{rt|216|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|7|Kanto}}&lt;br /&gt;
|locbw=Held by {{wild|Sewaddle}}, {{wild|Swadloon}}, and {{wild|Leavanny}}&lt;br /&gt;
|locb2w2=Held by {{wild|Sewaddle}}&lt;br /&gt;
|locxy={{rt|20|Kalos}}, [[Natural objects|Grass]] (in battles; using {{m|Petal Blizzard}} or {{m|Razor Leaf}}), held by {{wild|Pancham}}&lt;br /&gt;
|locoras=Held by {{wild|Lotad}}, {{wild|Lombre}}, and {{wild|Sewaddle}}; [[Fortree City]] (from the boy in the easternmost house after finding his Wingull in [[Mossdeep City]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Power Herb&lt;br /&gt;
|jp={{tt|パワフルハーブ|Pawafuru Hābu}}&lt;br /&gt;
|jpt=Powerful Herb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Allows the holder to execute a {{cat|moves with a charging turn|move that has a charging turn}} without spending a turn charging. Consumed after use. It affects {{m|Solar Beam}}, {{m|Solar Blade}}, {{m|Skull Bash}}, {{m|Sky Attack}}, {{m|Razor Wind}}, {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, {{m|Shadow Force}}, {{m|Freeze Shock}}, {{m|Ice Burn}}, {{m|Phantom Force}} and {{m|Geomancy}}.&lt;br /&gt;
|descdppthgss=A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.&lt;br /&gt;
|descbwb2w2=A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.&lt;br /&gt;
|descxyoras=A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{rt|34|Johto}}, {{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]], [[Natural objects|Grass]] (in battles; using {{m|Petal Blizzard}} or {{m|Razor Leaf}})&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Seedot}} and {{wild|Nuzleaf}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=White Herb&lt;br /&gt;
|jp={{tt|しろいハーブ|Shiroi Hābu}}&lt;br /&gt;
|jpt=White Herb&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Removes any negative stat changes to holder. Consumed after use.&lt;br /&gt;
|descrse=A hold item that restores any lowered stat.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It restores any lowered stat in battle. It can be used only once.&lt;br /&gt;
|desccoloxd=A hold item that restores any lower stat.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.&lt;br /&gt;
|locrse={{rt|104|Hoenn}}, {{a|Pickup}}{{sup/3|E}}, {{Gdis|Battle Frontier|III}}{{sup/3|E}}, held by several of [[Flannery]]&#039;s Pokémon{{sup/3|E}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (6,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt={{a|Pickup}}, {{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}, held by all of [[Blaine]]&#039;s Pokémon (first battle)&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]], [[Natural objects|Grass]] (in battles; using {{m|Petal Blizzard}} or {{m|Razor Leaf}})&lt;br /&gt;
|locoras=[[Battle Maison]], {{rt|104|Hoenn}} (from a woman outside the [[Pretty Petal flower shop]] after obtaining the {{badge|Balance}}), [[Sea Mauville]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==HP restoration==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Big Root&lt;br /&gt;
|jp={{tt|おおきなねっこ|Ookina Nekko}}&lt;br /&gt;
|jpt=Big Root&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=The {{stat|HP}} stolen by {{cat|HP-draining moves}} is increased by 30%. It affects the moves {{m|Absorb}}, {{m|Mega Drain}}, {{m|Giga Drain}}, {{m|Leech Seed}}, {{m|Leech Life}}, {{m|Dream Eater}}, {{m|Drain Punch}}, {{m|Horn Leech}}, {{m|Draining Kiss}}, {{m|Parabolic Charge}}, {{m|Oblivion Wing}}—and despite not being HP-stealing moves—{{m|Ingrain}} and {{m|Aqua Ring}}. It does not increase the damage dealt by any of these moves.&lt;br /&gt;
|descdppt=A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP.&lt;br /&gt;
|deschgss=A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It boosts the power of HP-stealing moves so the holder recovers more HP.&lt;br /&gt;
|locdppt={{rt|214|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|3|Kanto}}, {{pw|Yellow Forest}}&lt;br /&gt;
|locbw=[[Pinwheel Forest]]&lt;br /&gt;
|locb2w2=[[Driftveil City]]&lt;br /&gt;
|locxy=[[Dendemille Town]]&lt;br /&gt;
|locoras={{rt|123|Hoenn}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Leftovers&lt;br /&gt;
|jp={{tt|たべのこし|Tabenokoshi}}&lt;br /&gt;
|jpt=Leftovers&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Restores 1/16 of the Pokémon&#039;s maximum {{stat|HP}} (rounded down) each turn when held.&lt;br /&gt;
|tcg=Leftovers (Great Encounters 99)&lt;br /&gt;
|descgsc=Restores HP during battle. (HOLD)&lt;br /&gt;
|descrse=A hold item that gradually restores HP in a battle.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. The holding Pokémon gradually regains HP during battle.&lt;br /&gt;
|desccoloxd=A hold item that gradually restores HP in battle.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. The holder&#039;s HP is gradually restored during battle.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. The holder&#039;s HP is gradually restored during battle.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. The holder&#039;s HP is slowly but steadily restored throughout every battle.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. The holder&#039;s HP is slowly but steadily restored throughout every battle.&lt;br /&gt;
|locgsc=Held by {{wild|Snorlax}}, held by {{p|Clefable}} and {{p|Snorlax}} traded from [[Generation I]] (must be met at this evolutionary stage), [[Celadon City]] Restaurant (trash can)&lt;br /&gt;
|locrse=[[S.S. Tidal]] (bin), {{Gdis|Battle Frontier|III}}{{sup/3|E}}, {{a|Pickup}}{{sup/3|E}}&lt;br /&gt;
|locfrlg=[[Route]]s {{rtn|12|Kanto}} and {{rtn|16|Kanto}} (hidden where {{p|Snorlax}} was)&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[S.S. Libra]] (dropped by {{p|Bonsly}}), held by {{pkmn2|Shadow}} {{p|Snorlax}}&lt;br /&gt;
|locdppt=Held by {{wild|Munchlax}}, {{si|Victory Road}}, {{a|Pickup}}&lt;br /&gt;
|lochgss=Held by {{wild|Snorlax}}, {{a|Pickup}}, {{pw|Winner&#039;s Path}} (held by wild {{p|Munchlax}}), held by [[Koga]]&#039;s {{p|Swalot}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupon]]s&lt;br /&gt;
|locbw=[[Village Bridge]] (trash can underneath), {{a|Pickup}}, held by traded {{p|Munchlax}} in [[Undella Town]]&lt;br /&gt;
|locb2w2=[[Castelia Sewers]], {{a|Pickup}}&lt;br /&gt;
|locxy={{rt|12|Kalos}}, {{a|Pickup}}&lt;br /&gt;
|locoras=[[S.S. Tidal]] (Basement; behind two red crates in the upper left corner), {{a|Pickup}}&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Shell Bell&lt;br /&gt;
|jp={{tt|かいがらのすず|Kaigara no Suzu}}&lt;br /&gt;
|jpt=Shell Bell&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect= Whenever the Pokémon holding it deals damage, it restores 1/8 of the damage dealt as {{stat|HP}}.&lt;br /&gt;
|descrse=A hold item that restores HP upon striking the foe.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. The holding &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; regains some HP upon striking the foe.&lt;br /&gt;
|desccoloxd=A hold item that restores HP upon striking the foe.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. The holder&#039;s HP is restored a little every time it inflicts damage.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. The holder&#039;s HP is restored a little every time it inflicts damage.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. The holder regains a little HP every time it inflicts damage on others.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. The holder regains a little HP every time it inflicts damage on others.&lt;br /&gt;
|locrse=[[Shoal Cave]] (by bringing the old man four {{DL|Exchangeable item|Shoal Salt}}s and four {{DL|Exchangeable item|Shoal Shell}}s)&lt;br /&gt;
|locfrlg=Held by a Trainer&#039;s Pokémon in [[Trainer Tower]] (doubles mode)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt=[[Hearthome City]]&lt;br /&gt;
|lochgss={{rt|32|Johto}}&lt;br /&gt;
|locbw=[[Driftveil City]]&lt;br /&gt;
|locb2w2=[[Humilau City]], [[Driftveil City]]&lt;br /&gt;
|locxy=[[Dendemille Town]]&lt;br /&gt;
|locoras=[[Shoal Cave]] (by bringing the old man four {{DL|Exchangeable item|Shoal Salt}}s and four {{DL|Exchangeable item|Shoal Shell}}s)&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Power boosters==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Absorb Bulb&lt;br /&gt;
|jp={{tt|きゅうこん|Kyuukon}}&lt;br /&gt;
|jpt=Bulb&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Special Attack}} by one stage when hit by a {{type|Water}} move.&lt;br /&gt;
|descbwb2w2=A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It boosts Sp. Atk if hit with a Water-type attack. It can only be used once.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], held by {{wild|Roselia}} (dark grass only)&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Oddish}} and {{wild|Gloom}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Assault Vest&lt;br /&gt;
|jp={{tt|とつげきチョッキ|Totsugeki Chokki}}&lt;br /&gt;
|jpt=Assault Vest&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Raises the holder&#039;s {{stat|Special Defense}} by 50%, but also prevents the holder from using [[Status move]]s.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
|tcg=Assault Vest (Red Flash 55)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Berserk Gene&lt;br /&gt;
|jp={{tt|はかいのいでんし|Hakai no Idenshi}}&lt;br /&gt;
|jpt=Destructive Gene&lt;br /&gt;
|gen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect={{status|confusion|Confuses}} the user and raises {{stat|Attack}} by 2 stages. Consumed after use.&lt;br /&gt;
|descgsc=Boosts &amp;lt;sc&amp;gt;Attack&amp;lt;/sc&amp;gt; but causes confusion.&lt;br /&gt;
|locgsc=[[Cerulean City]] (where the entrance to [[Cerulean Cave]] would have been)&amp;lt;!--, held by {{wild|Mewtwo}}--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cell Battery&lt;br /&gt;
|jp={{tt|じゅうでんち|Juu Denchi}}&lt;br /&gt;
|jpt=Charge Battery&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Attack}} by one stage when hit by an {{type|Electric}} attack.&lt;br /&gt;
|descbwb2w2=A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.&lt;br /&gt;
|locbw=[[Battle Subway]], [[Opelucid City]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Plusle}} and {{wild|Minun}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Electric Seed&lt;br /&gt;
|jp=エレキシード&lt;br /&gt;
|jpt=Electric Seed&lt;br /&gt;
|gen=VII&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=2000&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Defense}} by one stage upon activation of {{m|Electric Terrain}}.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.&lt;br /&gt;
|locsm=[[Mahalo Trail]], held by {{wild|Togedemaru}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Expert Belt&lt;br /&gt;
|jp={{tt|たつじんのおび|Tatsujin no Obi}}&lt;br /&gt;
|jpt=Expert {{wp|Obi (sash)|Obi}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts power of {{DL|Damage modification|super effective}} moves by 20%.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It&#039;s a well-worn belt that slightly boosts the power of supereffective moves.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It&#039;s a well-worn belt that slightly boosts the power of supereffective moves.&lt;br /&gt;
|locdppt={{rt|221|Sinnoh}}&lt;br /&gt;
|lochgss=[[Mt. Silver]]&lt;br /&gt;
|locpbr=7200 [[Poké Coupon]]s&lt;br /&gt;
|locbw=[[Driftveil City]], held by {{wild|Sawk}} and {{wild|Throh}} (dark grass only)&lt;br /&gt;
|locb2w2=[[Driftveil City]], {{rt|19|Unova}}, held by {{wild|Sawk}} and {{wild|Throh}} (dark grass only)&lt;br /&gt;
|locxy=[[Lumiose City]]&lt;br /&gt;
|locoras=[[Trick House]] (back of the prize room after completing Puzzle 1), [[Battle Maison]]&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
|tcg=Expert Belt (Arceus 87)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Grassy Seed&lt;br /&gt;
|jp=グラスシード&lt;br /&gt;
|jpt=Grass Seed&lt;br /&gt;
|gen=VII&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=2000&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Defense}} by one stage upon activation of {{m|Grassy Terrain}}.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.&lt;br /&gt;
|locsm=[[Malie Garden]], held by {{wild|Bounsweet}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Life Orb&lt;br /&gt;
|jp={{tt|いのちのたま|Inochi no Tama}}&lt;br /&gt;
|jpt=Life Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts the power of moves by ~30% (5324/4096), but at the cost of 10% max HP each time the holder uses an attack. Life Orb does not damage the holder if the holder has {{a|Magic Guard}}, has {{a|Sheer Force}} and uses a move boosted by the Ability, or when the power is not boosted by the Life Orb. It does not boost the damage for {{cat|moves that deal direct damage}}, self-inflicted {{status|confusion}} damage or [[recoil]].&amp;lt;br&amp;gt;In Generation IV, it does not cause damage to the holder when hitting a {{m|substitute}}.&amp;lt;br&amp;gt;If stolen with {{m|Thief}} or {{m|Covet}}, the Pokémon that used that move will lose HP.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.&lt;br /&gt;
|locdppt=[[Stark Mountain]]&lt;br /&gt;
|lochgss=[[Ruins of Alph]]&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Unova Link|Transfer]] from {{pkmn|Dream Radar}}&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Absol}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Luminous Moss&lt;br /&gt;
|jp={{tt|ひかりごけ|Hikari Goke}}&lt;br /&gt;
|jpt=Luminous Moss&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Special Defense}} by one stage when hit by a {{type|Water}} attack.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It boosts Sp. Def if hit with a Water-type attack. It can only be used once.&lt;br /&gt;
|locxy=[[Natural objects|Mossy Rock]] (in battles in [[Glittering Cave]]; using {{m|Hyper Voice}} or {{m|Rock Slide}})&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Corsola}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Metronome&lt;br /&gt;
|jp={{tt|メトロノーム|Metoronōmu}}&lt;br /&gt;
|jpt=Metronome&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=1000&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts power of moves used repeatedly. Each time a move is used consecutively, its power is boosted by 20% (10% in Generation IV) up to a maximum increase of 100%. Switching or using another move returns the move&#039;s power to normal. [[Multi-strike move]]s are counted by the number of turns on which they are used, not the number of hits made.&lt;br /&gt;
|descdppt=A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used.&lt;br /&gt;
|deschgss=A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used.&lt;br /&gt;
|locdppt=[[Veilstone Game Corner]], held by {{wild|Kricketot}}, {{wild|Kricketune}} and {{wild|Chatot}}&lt;br /&gt;
|lochgss=[[Goldenrod Game Corner]], [[Celadon Game Corner]], held by {{wild|Kricketot}}, {{wild|Kricketune}}, and {{wild|Chatot}}&lt;br /&gt;
|locbw=Held by {{wild|Kricketune}}&lt;br /&gt;
|locb2w2=[[Accumula Town]] (from pianist), [[Lacunosa Town]], held by {{wild|Chatot}}&lt;br /&gt;
|locxy=[[Coumarine City]], held by {{wild|Chatot}}&lt;br /&gt;
|locoras=[[Mauville City]] (buy from a man in a black suit on the roof), held by {{wild|Kricketune}} and {{wild|Chatot}}&lt;br /&gt;
|locsm=[[Battle Royal Dome]], [[Hano Grand Resort]] ([[Veteran]] Roger)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Misty Seed&lt;br /&gt;
|jp=ミストシード&lt;br /&gt;
|jpt=Mist Seed&lt;br /&gt;
|gen=VII&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=2000&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Sp. Defense}} by one stage upon activation of {{m|Misty Terrain}}.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It boosts Sp. Defense on Misty Terrain. It can only be used once.&lt;br /&gt;
|locsm=[[Poni Gauntlet]], held by {{wild|Comfey}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Muscle Band&lt;br /&gt;
|jp={{tt|ちからのハチマキ|Chikara no Hachimaki}}&lt;br /&gt;
|jpt=Power Headband&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts power of [[physical move]]s by 10%.&lt;br /&gt;
|tcg=Muscle Band (XY 121)&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, can be bought by the player&#039;s {{jo|Mom}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
|locsm=[[Battle Royal Dome]], [[Konikoni City]] ([[Lana]] after [[Olivia]]&#039;s [[island challenge|grand trial]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Psychic Seed&lt;br /&gt;
|jp=サイコシード&lt;br /&gt;
|jpt=Psycho Seed&lt;br /&gt;
|gen=VII&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=2000&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Sp. Defense}} by one stage upon activation of {{m|Psychic Terrain}}.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.&lt;br /&gt;
|locsm=Held by {{wild|Exeggcute}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Scope Lens&lt;br /&gt;
|jp={{tt|ピントレンズ|Pinto Renzu}}&lt;br /&gt;
|jpt=Focus Point Lens&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Increases the holder&#039;s {{DL|Damage modification|critical hit}} ratio by one stage.&lt;br /&gt;
|descgsc=Raises critical hit ratio. (HOLD)&lt;br /&gt;
|descrs=A hold item that raises the critical-hit rate.&lt;br /&gt;
|desce=A hold item that improves the critical-hit rate.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A lens that boosts the critical-hit ratio of the holding &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|desccoloxd=A hold item that raises the critical-hit rate.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a lens that boosts the holder&#039;s critical-hit ratio.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a lens that boosts the holder&#039;s critical-hit ratio.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It&#039;s a lens for scoping out weak points. It boosts the holder&#039;s critical-hit ratio.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It&#039;s a lens for scoping out weak points. It boosts the holder&#039;s critical-hit ratio.&lt;br /&gt;
|locgsc=[[Mystery Gift]]&lt;br /&gt;
|locrse={{gdis|Battle Tower|III}}/{{Gdis|Battle Frontier|III|Frontier}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt=[[Fight Area]], {{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}&lt;br /&gt;
|locbw=[[Battle Subway]], [[Castelia City]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Castelia City]]&lt;br /&gt;
|locxy=[[Lumiose City]], [[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
|tcg=Magnifier (Neo Destiny 101)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Snowball&lt;br /&gt;
|jp={{tt|ゆきだま|Yukidama}}&lt;br /&gt;
|jpt=Snowball&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Attack}} by one stage when hit by an {{type|Ice}} attack.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.&lt;br /&gt;
|locxy=[[Natural objects|Snow pile]] (in battles; using {{m|Hyper Voice}} or {{m|Rock Slide}})&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Snorunt}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Weakness Policy&lt;br /&gt;
|jp={{tt|じゃくてんほけん|Jakuten Hoken}}&lt;br /&gt;
|jpt=Weakness Guarantee&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s Attack and Special Attack 2 stages when hit by a super effective move.&lt;br /&gt;
|tcg=Weakness Policy (Primal Clash 142)&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it&#039;s weak to.&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wide Lens&lt;br /&gt;
|jp={{tt|こうかくレンズ|Koukaku Renzu}}&lt;br /&gt;
|jpt=Wide-Angle Lens&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts the holder&#039;s {{stat|accuracy}} by 10% of the original accuracy.&lt;br /&gt;
|tcg=Wide Lens (Roaring Skies 95)&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It&#039;s a magnifying lens that slightly boosts the accuracy of moves.&lt;br /&gt;
|locdppt=[[Veilstone Game Corner]], held by {{wild|Yanma}}&lt;br /&gt;
|lochgss=[[Goldenrod Game Corner]], [[Celadon Game Corner]], held by {{wild|Yanma}}&lt;br /&gt;
|locbw=[[Castelia City]], [[Battle Subway]], held by {{wild|Yanma}}&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], {{rt|4|Unova}}{{sup/5|B2}}, held by {{wild|Yanma}} and {{wild|Yanmega}}&lt;br /&gt;
|locxy=[[Lumiose City]], [[Battle Maison]]&lt;br /&gt;
|locoras={{rt|123|Hoenn}}, [[Battle Maison]], held by {{wild|Sableye}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wise Glasses&lt;br /&gt;
|jp={{tt|ものしりメガネ|Monoshiri Megane}}&lt;br /&gt;
|jpt=Wise Glasses&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts the power of [[special move]]s by 10%.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.&lt;br /&gt;
|locdppt=[[Celestic Town]] ([[Time|night]])&lt;br /&gt;
|lochgss=[[Pewter City]]&lt;br /&gt;
|locpbr=7200 [[Poké Coupon]]s&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Zoom Lens&lt;br /&gt;
|jp={{tt|フォーカスレンズ|Fōkasu Renzu}}&lt;br /&gt;
|jpt=Focus Lens&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts the holder&#039;s {{stat|accuracy}} by 20% if the holder moves after its target.&lt;br /&gt;
|descdp=An item to be held by a Pokémon. If the holder moves after the foe, its critical-hit ratio will be boosted.&lt;br /&gt;
|descpthgss=An item to be held by a Pokémon. If the holder moves after the foe, its accuracy will be boosted.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.&lt;br /&gt;
|locdppt=[[Veilstone Game Corner]]&lt;br /&gt;
|lochgss=[[Goldenrod Game Corner]], [[Celadon Game Corner]]&lt;br /&gt;
|locbw=[[Battle Subway]], [[Castelia City]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Lumiose City]], [[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Turn order alteration==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lagging Tail&lt;br /&gt;
|jp={{tt|こうこうのしっぽ|Koukou no Shippo}}&lt;br /&gt;
|jpt={{wp|Batting order (baseball)#.232|Second-Batter}} Tail&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Forces the holder to move last in its [[priority]] bracket and ignores the effect of {{m|Trick Room}}.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is tremendously heavy and makes the holder slower than usual.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.&lt;br /&gt;
|locdppt={{rt|226|Sinnoh}}, held by {{wild|Slowpoke}} and {{wild|Lickitung}}&lt;br /&gt;
|lochgss={{rt|47|Johto}}, held by {{wild|Slowpoke}} and {{wild|Lickitung}}&lt;br /&gt;
|locbw=Held by {{wild|Slowpoke}} and {{wild|Lickitung}}&lt;br /&gt;
|locb2w2=Held by {{wild|Slowpoke}}, {{wild|Lickitung}}, and {{wild|Lickilicky}}&lt;br /&gt;
|locxy=Held by {{wild|Slowpoke}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Quick Claw&lt;br /&gt;
|jp={{tt|せんせいのツメ|Sensei no Tsume}}&lt;br /&gt;
|jpt={{wp|Head start (positioning)|Head-Start}} Claw&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=A hold item that gives the holder a 20% chance of going first in its [[priority]] bracket and ignores the effects of {{m|Trick Room}} and {{a|Stall}}.&lt;br /&gt;
|descgsc=Raises 1st strike ratio. (HOLD)&lt;br /&gt;
|descrse=A hold item that occasionally allows first strike.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A light and sharp claw. The holder may be able to strike first.&lt;br /&gt;
|desccoloxd=A hold item that occasionally allows the first strike.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.&lt;br /&gt;
|locgsc=[[National Park]], held by {{wild|Sneasel}}&lt;br /&gt;
|locrse=[[Rustboro City]], {{Gdis|Battle Frontier|III}}{{sup/3|E}}, held by {{wild|Sandshrew}}&lt;br /&gt;
|locfrlg={{safari|Kanto}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt=[[Jubilife City]], held by {{wild|Sandshrew}}, {{wild|Sandslash}}, {{wild|Meowth}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|lochgss=[[National Park]], held by {{wild|Sandshrew}}, {{wild|Sandslash}}, {{wild|Meowth}}, {{wild|Persian}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupon]]s&lt;br /&gt;
|locbw=[[Skyarrow Bridge]], held by {{wild|Sandslash}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|locb2w2=[[Skyarrow Bridge]], held by {{wild|Sandshrew}}, {{wild|Sandslash}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|locxy=[[Lumiose City]], held by {{wild|Sandslash}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|locoras=[[Pokémon Trainer&#039;s School]], held by {{wild|Persian}} and {{wild|Zangoose}}&lt;br /&gt;
|locsm={{rt|1|Alola}}, [[Battle Royal Dome]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Focus items==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Focus Band&lt;br /&gt;
|jp={{tt|きあいのハチマキ|Kiai no Hachimaki}}&lt;br /&gt;
|jpt={{wp|Kiai|Fighting Spirit}} Headband&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=There is a 10% chance that when the holder is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against [[recoil]] damage and self-inflicted {{status|confusion}} damage. From Generation V on, it must trigger separately for each strike of a [[multi-strike move]]; prior to Generation V, it only needs to trigger once to protect from all strikes. Cannot protect from damage from {{m|Future Sight}} or {{m|Doom Desire}}, except in [[Generation III]].&lt;br /&gt;
|tcg=Focus Band (Neo Genesis 86)&lt;br /&gt;
|descgsc=May prevent fainting. (HOLD)&lt;br /&gt;
|descrse=A hold item that occasionally prevents fainting.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. The holding &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; may endure an attack, leaving just 1 HP.&lt;br /&gt;
|desccoloxd=A hold item that occasionally prevents fainting.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.&lt;br /&gt;
|locgsc=[[Fighting Dojo]]&lt;br /&gt;
|locrse=[[Shoal Cave]]&lt;br /&gt;
|locfrlg=Held by {{wild|Machoke}}&lt;br /&gt;
|loce={{Gdis|Battle Frontier|III}} ({{DL|Battle Frontier (Generation III)|Battle Frontier Shop}})&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}, held by [[Hayley&#039;s trades#Golgo Octillery|Hayley&#039;s Octillery]] (event)&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Beyond the Sea}} (held by wild {{p|Octillery}})&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Machop}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Focus Sash&lt;br /&gt;
|jp={{tt|きあいのタスキ|Kiai no Tasuki}}&lt;br /&gt;
|jpt={{wp|Kiai|Fighting Spirit}} Sash&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=If the holder has full {{stat|HP}} and is hit by an attack that would otherwise cause fainting, it survives with 1 HP. Can also protect against [[recoil]] damage and self-inflicted {{status|confusion}} damage. From Generation V on, it can only protect from one strike of a [[multi-strike move]]; prior to Generation IV, it only needs to trigger once to protect from all strikes. Cannot protect from damage from {{m|Future Sight}} or {{m|Doom Desire}}. Disappears after use.&lt;br /&gt;
|tcg=Focus Sash (Rising Fist 88)&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.&lt;br /&gt;
|locdppt={{rt|221|Sinnoh}}, {{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}, can be bought by the player&#039;s {{jo|Mom}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Unova Link|Transfer]] from {{pkmn|Dream Radar}}&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Negative effect on holder==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Flame Orb&lt;br /&gt;
|jp={{tt|かえんだま|Kaen Dama}}&lt;br /&gt;
|jpt=Flame Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Inflicts the holder with a {{status|burn}} after one turn of battle.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It is a bizarre orb that will afflict the holder with a burn during battle.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It&#039;s a bizarre orb that will afflict the holder with a burn during battle.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, held by [[Falkner]]&#039;s {{p|Swellow}} (rematch), {{pw|Volcano Path}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Reversal Mountain]]{{sup/5|W2}}, held by {{wild|Heatmor}} (dark grass only)&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
|locsm=[[Battle Tree]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Toxic Orb&lt;br /&gt;
|jp={{tt|どくどくだま|Dokudoku Dama}}&lt;br /&gt;
|jpt=Toxic Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Inflicts the holder with {{status|bad poison}} after one turn of battle.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It&#039;s a bizarre orb that will badly poison the holder during battle.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, held by [[Chuck]]&#039;s {{p|Breloom}} (rematch), held by {{tc|Super Nerd}} {{rt|8|Kanto|Sam}}&#039;s {{p|Muk}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Reversal Mountain]]{{sup/5|B2}}, held by {{wild|Muk}} (dark grass only)&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
|locsm=[[Battle Tree]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Sticky Barb&lt;br /&gt;
|jp={{tt|くっつきバリ|Kuttsuki Bari}}&lt;br /&gt;
|jpt=Sticky Barb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Damages holder by 12.5% of its maximum {{stat|HP}} each turn. May transfer to a foe on contact if the foe has no held item. Does not damage a Pokémon with {{a|Magic Guard}}.&lt;br /&gt;
|descdppt=A hold item that damages the holder on every turn. It may latch on to foes that touch the holder.&lt;br /&gt;
|deschgss=A held item that damages the holder on every turn. It may latch on to foes that touch the holder.&lt;br /&gt;
|descbwb2w2=A held item that damages the holder on every turn. It may latch on to foes and allies that touch the holder.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.&lt;br /&gt;
|locdppt=[[Veilstone Department Store]], held by {{wild|Cacnea}} and {{wild|Cacturne}}&lt;br /&gt;
|lochgss=[[Vermilion City]], held by {{wild|Cacnea}} and {{wild|Cacturne}}&lt;br /&gt;
|locbw=Held by {{wild|Ferroseed}}&lt;br /&gt;
|locb2w2={{rt|20|Unova}}, held by {{wild|Cacturne}} and {{wild|Ferroseed}}&lt;br /&gt;
|locxy=Held by {{wild|Ferroseed}} and {{wild|Cacturne}}&lt;br /&gt;
|locoras=Held by {{wild|Cacnea}}&lt;br /&gt;
|locsm=Fished on rare spot on [[Poni Gauntlet]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Iron Ball&lt;br /&gt;
|jp={{tt|くろいてっきゅう|Kuroi Tekkyuu}}&lt;br /&gt;
|jpt=Black Iron Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Cuts the holder&#039;s Speed by 50% and makes it [[grounded]], thereby making it susceptible to {{type|Ground}} moves if it is {{type|Flying}}; negating the {{a|Levitate}} Ability and the effects of {{m|Telekinesis}} and {{m|Magnet Rise}}; and making it susceptible to {{a|Arena Trap}}, {{m|Spikes}}, and {{m|Toxic Spikes}}. In Generation V, a Flying-type Pokémon holding an Iron Ball will receive neutral damage from Ground-type moves regardless of its secondary type.&lt;br /&gt;
|descdppt=A Pokémon hold item that cuts speed. It makes Flying-type and levitating holders susceptible to Ground moves.&lt;br /&gt;
|deschgss=A Pokémon held item that cuts speed. It makes Flying-type and levitating holders susceptible to Ground moves.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying-type and levitating holders.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying-type and levitating holders.&lt;br /&gt;
|locdppt=[[Stark Mountain]], [[Iron Island]]{{sup/4|DP}}, [[The Underground]]&lt;br /&gt;
|lochgss=[[Mt. Mortar]], held by {{ga|Blue}}&#039;s {{TP|Blue|Machamp}} (rematch), {{a|Pickup}}&lt;br /&gt;
|lopbr=9600 [[Poké Coupon]]s&lt;br /&gt;
|locbw=[[Battle Subway]], {{a|Pickup}}&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], {{a|Pickup}}&lt;br /&gt;
|locxy=[[Battle Maison]], {{a|Pickup}}&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Mawile}}, {{a|Pickup}}&lt;br /&gt;
|locsm=[[Battle Tree]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Black Sludge&lt;br /&gt;
|jp={{tt|くろいヘドロ|Kuroi Hedoro}}&lt;br /&gt;
|jpt=Black Sludge&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Restores 1/16 of the Pokémon&#039;s maximum {{stat|HP}} (rounded down) each turn when held by {{type|Poison}} Pokémon; damages all other types by 1/8 of maximum HP each turn. Does not damage a Pokémon with {{a|Magic Guard}}.&lt;br /&gt;
|descdppt=A hold item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.&lt;br /&gt;
|deschgss=A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.&lt;br /&gt;
|descbwb2w2=A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.&lt;br /&gt;
|locdppt=Held by {{wild|Croagunk}} and {{wild|Toxicroak}}&lt;br /&gt;
|lochgss=[[Cerulean Cave]], held by [[Koga]]&#039;s {{p|Muk}}, held by {{tc|Biker}} {{rt|17|Kanto|Dale}}&#039;s {{p|Gulpin}}, held by {{wild|Croagunk}}&lt;br /&gt;
|locbw=Held by {{wild|Croagunk}}, {{wild|Trubbish}} and {{wild|Garbodor}}&lt;br /&gt;
|locb2w2=[[Castelia Sewers]], [[Marine Tube]], held by {{wild|Grimer}}, {{wild|Muk}}, {{wild|Croagunk}}, {{wild|Toxicroak}}, {{wild|Trubbish}}, and {{wild|Garbodor}}&lt;br /&gt;
|locxy=[[Coumarine City]], held by {{wild|Muk}}, {{wild|Croagunk}}, {{wild|Trubbish}}, and {{wild|Garbodor}}&lt;br /&gt;
|locoras=Held by {{wild|Grimer}} and {{wild|Trubbish}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ring Target&lt;br /&gt;
|jp={{tt|ねらいのまと|Nerai no Mato}}&lt;br /&gt;
|jpt=Aim Target&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=The holder loses its type immunities.&lt;br /&gt;
|descbwb2w2=Moves that would otherwise have no effect will land on the Pokémon that holds it.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.&lt;br /&gt;
|locbw=[[Opelucid City]]&lt;br /&gt;
|locb2w2=[[Opelucid City]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
|locsm=[[Battle Tree]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other items==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Adrenaline Orb&lt;br /&gt;
|jp=ビビリだま&lt;br /&gt;
|jpt=Scare Orb&lt;br /&gt;
|gen=VII&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=300&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=When used, makes [[wild Pokémon]] more likely to call allies for help in an [[SOS Battle]]. Is not consumed if it fails.&lt;br /&gt;
|effect2=If the holder is affected by {{a|Intimidate}}, its Speed is increased by one stage.&lt;br /&gt;
|descsm=Using it makes wild Pokémon more likely to call for help. If held by a Pokémon, it boosts Speed when intimidated. It can be used only once.&lt;br /&gt;
|locsm=All [[Poké Mart]]s after completing three [[Island challenge|trials]], [[Route]]s {{rtn|4|Alola}} and {{rtn|8|Alola}}, [[Ula&#039;ula Meadow]], [[Resolution Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Air Balloon&lt;br /&gt;
|jp={{tt|ふうせん|Fuusen}}&lt;br /&gt;
|jpt=Balloon&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Makes the holder [[grounded|ungrounded]] and therefore immune to damaging {{type|Ground}} moves, but pops when the holder is attacked. Indirect damage will not pop the balloon, and neither will {{type|Ground}} moves used against the holder. Breaking a holder&#039;s {{m|substitute}} will also pop the balloon. The balloon will not work if {{m|Gravity}} is in effect.&lt;br /&gt;
|descbwb2w2=When held by a Pokémon, the Pokémon will float in the air. When the holder is attacked, the item will burst.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Driftveil City]], held by {{wild|Drifblim}} (dark grass only)&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Amulet Coin&lt;br /&gt;
|jp={{tt|おまもりこばん|Omamori Koban}}&lt;br /&gt;
|jpt=Amulet {{wp|Koban (coin)|Koban}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sprite2=Amulet Coin VI&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Doubles money received after battle if the holder takes part in the battle (applies to the prize money after multiple battles when challenging a Colosseum in Pokémon Colosseum or XD). Does not stack with {{DL|Incense|Luck Incense}} or other Amulet Coins. Once the Pokémon has participated in battle while holding it, it cannot be negated; it takes effect even if the holding Pokémon faints or the Amulet Coin is stolen, {{m|Knock Off|knocked off}}, {{m|Fling|flung}}, or {{m|Embargo|negated}}. Stacks with {{m|Happy Hour}} and [[O-Power|Prize Money Power]].&lt;br /&gt;
|descgsc=Doubles monetary earnings. (HOLD)&lt;br /&gt;
|descrse=Doubles money in battle if the holder takes part.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It doubles the battle money if the holding &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; takes part.&lt;br /&gt;
|desccoloxd=Doubles money in battle if the holder takes part.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It doubles a battle&#039;s prize money if the holding Pokémon joins in.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It doubles a battle&#039;s prize money if the holding Pokémon joins in.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.&lt;br /&gt;
|descoras=An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.&lt;br /&gt;
|locgsc=[[Goldenrod Department Store]] Basement&lt;br /&gt;
|locrse=Received from {{ho|Mom}} after obtaining fifth Badge&lt;br /&gt;
|locfrlg={{rt|16|Kanto}} ([[Professor Oak]]&#039;s aide)&lt;br /&gt;
|loccolo=[[The Under]] (using the [[L-Disk]])&lt;br /&gt;
|locxd=Interview in [[Gateon Port]] (answering &amp;quot;Yes&amp;quot; to all questions)&lt;br /&gt;
|locdppt=[[Amity Square]]&lt;br /&gt;
|lochgss=[[Goldenrod Department Store]] Basement&lt;br /&gt;
|locbw=[[Castelia City]] (unite {{tc|Dancer}}s Edmond, Mickey, and Raymond)&lt;br /&gt;
|locb2w2=[[Castelia City]]&lt;br /&gt;
|locxy=[[Parfum Palace]] (second floor)&lt;br /&gt;
|locoras=Received from {{ho|Mom}} after obtaining fifth Badge&lt;br /&gt;
|tcg=Amulet Coin (Great Encounters 97)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|BrightPowder}}{{Item&lt;br /&gt;
|name=Bright Powder&lt;br /&gt;
|jp={{tt|ひかりのこな|Hikari no Kona}}&lt;br /&gt;
|jpt=Light Powder&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=5&lt;br /&gt;
|effect=Reduces the opponent&#039;s {{stat|accuracy}} by 10% when targeting the holder.&amp;lt;sup&amp;gt;Gen. III+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Reduces the [[accuracy]] of moves targeting the holder by 20.&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;&lt;br /&gt;
|descgsc=Lowers the foe&#039;s accuracy. (HOLD)&lt;br /&gt;
|descrse=A hold item that casts a glare to reduce accuracy.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It casts a tricky glare that lowers the opponent&#039;s accuracy.&lt;br /&gt;
|desccoloxd=A hold item that casts a glare to reduce accuracy.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent&#039;s accuracy.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent&#039;s accuracy.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon&#039;s accuracy.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon&#039;s accuracy.&lt;br /&gt;
|locgsc=Held by {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}} and {{p|Mewtwo}} when traded from [[Generation I]]&lt;br /&gt;
|locrse={{gdis|Battle Tower|III}}/{{gdis|Battle Frontier|III|Frontier}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss=[[Goldenrod Radio Tower]] ([[DJ Mary]]), {{gdis|Battle Frontier|IV}}&lt;br /&gt;
|locbw=[[Chargestone Cave]], [[Battle Subway]]&lt;br /&gt;
|locb2w2={{rt|4|Unova}}{{sup/5|W2}}&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Wurmple}}, {{wild|Volbeat}}, and {{wild|Illumise}}.&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
|notes=Formatted as BrightPowder prior to Generation VI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Destiny Knot&lt;br /&gt;
|jp={{tt|あかいいと|Akai Ito}}&lt;br /&gt;
|jpt={{wp|Red string of fate|Red Thread}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Infatuates the foe if the holder becomes {{status|infatuation|infatuated}}.&lt;br /&gt;
|effect2=If held by a Pokémon in Day Care, five of the parents&#039; combined twelve [[Individual value|IVs]] will be passed down to the child.{{sup/6|XYORAS}}&lt;br /&gt;
|descdppthgss=A long, thin, bright red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.&lt;br /&gt;
|descbwb2w2=A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.&lt;br /&gt;
|locdppt={{rt|224|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|27|Kanto}}&lt;br /&gt;
|locbw=[[Opelucid City]]&lt;br /&gt;
|locb2w2=[[Castelia City]]&lt;br /&gt;
|locxy=[[Cyllage City|Hotel Cyllage]], [[Lumiose City]] (from Beauty Aimee after defeating her), [[PokéMileage Club]] (Graffiti Eraser, Lv. 1)&lt;br /&gt;
|locoras=[[Sea Mauville]] (from Young Couple Lois &amp;amp; Hal), any [[Contest Hall]] (from fan after winning Master Rank), {{a|Pickup}}&lt;br /&gt;
|locsm=[[Battle Royal Dome]], {{a|Pickup}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Eject Button&lt;br /&gt;
|jp={{tt|だっしゅつボタン|Dasshutsu Botan}}&lt;br /&gt;
|jpt=Break-Out Button&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that forces the holder to switch out when hit by an attack. Eject Button allows the Pokémon to bypass trapping moves, such as {{m|Block}} or {{m|Wrap}}, and {{m|Ingrain}}.&lt;br /&gt;
|descbwb2w2=If the holder is hit by an attack, it will switch with another Pokémon in your party.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Twist Mountain]] {{sup/s|W}}&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Float Stone&lt;br /&gt;
|jp={{tt|かるいし|Karu Ishi}}&lt;br /&gt;
|jpt=Pumice Stone&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Halves the weight of the holder.&lt;br /&gt;
|tcg=Float Stone (Plasma Freeze 99)&lt;br /&gt;
|descbwb2w2=A very light stone. It reduces the weight of a Pokémon when held.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.&lt;br /&gt;
|locbw=[[Opelucid City]]&lt;br /&gt;
|locb2w2=[[Opelucid City]], [[Join Avenue]] ({{DL|Join Avenue|Antique Shop}})&lt;br /&gt;
|locxy=[[Natural objects|Spiky Rock 1]] (in battles; using {{m|Hyper Voice}} or {{m|Rock Slide}})&lt;br /&gt;
|locoras=[[Rustboro City]], [[Secret Base]] (&amp;quot;Search for treasure&amp;quot; with {{DL|Secret Base|Secret Pal}})&lt;br /&gt;
|locsm=[[Battle Royal Dome]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=King&#039;s Rock&lt;br /&gt;
|jp={{tt|おうじゃのしるし|Ouja no Shirushi}}&lt;br /&gt;
|jpt=King&#039;s Symbol&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=60000&lt;br /&gt;
|sell=50&lt;br /&gt;
|sellnotes=Main series&lt;br /&gt;
|sell2=1&lt;br /&gt;
|sellnotes2=PMD&lt;br /&gt;
|effect=Has a 10% chance of causing the target Pokémon to {{status|flinch}} when using a move that deals damage and does not already have a chance to flinch.{{sup/5|BW}}&amp;lt;br&amp;gt;&lt;br /&gt;
Has a 10% chance of causing the target Pokémon to {{status|flinch}} when using one of several moves.&amp;lt;ref name=Smogon-flinchitem&amp;gt;[http://web.archive.org/web/20131118015033/http://www.smogon.com/dp/items/kings_rock Smogon&#039;s list of King&#039;s Rock and Razor Fang-affected moves]&amp;lt;/ref&amp;gt;{{sup/4|DPPt}}{{sup/4|HGSS}}&amp;lt;br&amp;gt;&lt;br /&gt;
Has a 10% chance of causing the target Pokémon to {{status|flinch}} when using a move without an added effect.{{sup/2|GSC}}{{sup/3|RSE}}{{sup/3|FRLG}}&lt;br /&gt;
|effect2=Causes {{p|Poliwhirl}} to evolve into {{p|Politoed}} when [[trade]]d.&amp;lt;br&amp;gt;Causes {{p|Slowpoke}} to evolve into {{p|Slowking}} when [[trade]]d.&lt;br /&gt;
|descgsc=May make the foe flinch. (HOLD)&lt;br /&gt;
|descrse=A hold item that may cause flinching when a foe is hit.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It may cause the foe to flinch upon taking damage.&lt;br /&gt;
|desccoloxd=A hold item that may cause flinching when the foe is hit.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.&lt;br /&gt;
|descmdrb=It enables a certain kind of Pokémon to evolve. Give it to the Pokémon when it&#039;s ready to evolve.&lt;br /&gt;
|descmdtds=An impressive icon that conveys a kingly nobility. It allows certain kinds of Pokémon to evolve.&lt;br /&gt;
|locgsc=[[Slowpoke Well]], held by {{wild|Slowpoke}}&lt;br /&gt;
|locrse=[[Mossdeep City]], {{a|Pickup}}, held by {{wild|Hariyama}}&lt;br /&gt;
|locfrlg=[[Sevault Canyon]], [[Trainer Tower]] prize&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt=[[Celestic Town]]{{sup/4|Pt}}, {{a|Pickup}}, held by {{wild|Poliwhirl}}&lt;br /&gt;
|lochgss=[[Slowpoke Well]], {{a|Pickup}}, [[Pokéathlon Dome]]{{dotw|Su}}{{dotw|Mo}}{{dotw|Th}}, held by {{wild|Slowbro}} and {{wild|Poliwhirl}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupon]]s&lt;br /&gt;
|locbw=[[Icirrus City]], {{rt|13|Unova}}, {{a|Pickup}}, held by {{wild|Slowbro}}, {{wild|Poliwhirl}}, {{wild|Poliwrath}}, {{wild|Politoed}}, and {{wild|Slowking}}&lt;br /&gt;
|locb2w2=[[Join Avenue]] ({{DL|Join Avenue|Antique Shop}}), [[Nuvema Town]], [[White Forest]]{{sup/5|W2}}, {{a|Pickup}}, held by {{wild|Poliwhirl}}, {{wild|Poliwrath}}, {{wild|Politoed}}, and {{wild|Hariyama}}, Simulator β ([[Pokémon Dream Radar]])&lt;br /&gt;
|locxy=[[Lumiose City]] (Lysandre Cafe), held by {{wild|Poliwhirl}}, {{wild|Poliwrath}}, {{wild|Politoed}}, {{wild|Hariyama}}, and {{wild|Hawlucha}}, {{a|Pickup}}&lt;br /&gt;
|locoras=[[Mossdeep City]], held by {{wild|Hariyama}}, {{a|Pickup}}&lt;br /&gt;
|locmdrb=[[Wish Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Protective Pads&lt;br /&gt;
|jp=ぼうごパット&lt;br /&gt;
|jpt=Protective Pad&lt;br /&gt;
|gen=VII&lt;br /&gt;
|bag=Items&lt;br /&gt;
&amp;lt;!--|sell=--&amp;gt;&lt;br /&gt;
|effect=Prevents the holder from damage or effects caused by using moves that make [[contact]] with the opponent.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target.&lt;br /&gt;
|locsm=[[Battle Tree]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Razor Claw&lt;br /&gt;
|jp={{tt|するどいツメ|Surudoi Tsume}}&lt;br /&gt;
|jpt=Razor Claw&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=1050&lt;br /&gt;
|sellnotes=Core series&lt;br /&gt;
|sell2=1&lt;br /&gt;
|sellnotes2=PMD&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=5000{{tt|*|Conquest}}&lt;br /&gt;
|sell3=2500-3250&lt;br /&gt;
|sellnotes3=Conquest&lt;br /&gt;
|effect=Raises the [[critical hit]] ratio of the holder.&lt;br /&gt;
|effect2=If held, causes {{p|Sneasel}} to evolve into {{p|Weavile}} when leveled up during the night; disappears after evolution.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder&#039;s critical-hit ratio.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder&#039;s critical-hit ratio.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This sharply hooked claw increases the holder&#039;s critical-hit ratio.&lt;br /&gt;
|descmdtds=A wickedly sharp claw perfect for raking enemies. It allows a certain kind of Pokémon to evolve.&lt;br /&gt;
|descconquest=Enables certain Pokémon to evolve. Increases the probability of attacks hitting enemies&#039; weak spots.&lt;br /&gt;
|locdppt={{rt|224|Sinnoh}}, {{si|Victory Road}}, {{Gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}, [[Team Galactic HQ]]{{sup/4|Pt}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}&lt;br /&gt;
|locbw={{rt|13|Unova}}, [[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Giant Chasm]], [[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]], [[PokéMileage Club]] (Balloon Popping, Lv. 3)&lt;br /&gt;
|locoras=[[Battle Maison]], various [[Mirage Forests]], [[PokéMileage Club]] (Balloon Popping, Lv. 3)&lt;br /&gt;
|locconquest={{DL|Pokémon Conquest|Traveling merchant}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Razor Fang&lt;br /&gt;
|jp={{tt|するどいキバ|Surudoi Kiba}}&lt;br /&gt;
|jpt=Razor Fang&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=1050&lt;br /&gt;
|sellnotes=Core series&lt;br /&gt;
|sell2=1&lt;br /&gt;
|sellnotes2=PMD&lt;br /&gt;
|effect=Has a 10% chance of causing the target Pokémon to {{status|flinch}} when using a move that deals damage and does not already have a chance to flinch.{{sup/5|BW}}&amp;lt;br&amp;gt;&lt;br /&gt;
Has a 10% chance of causing the target Pokémon to {{status|flinch}} when using one of several moves.&amp;lt;ref name=Smogon-flinchitem/&amp;gt;{{sup/4|DPPt}}{{sup/4|HGSS}}&lt;br /&gt;
|effect2=If held, causes {{p|Gligar}} to evolve into {{p|Gliscor}} when leveled up during the night.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.&lt;br /&gt;
|descmdtds=A savagely sharp, piercing fang. It allows a certain kind of Pokémon to evolve.&lt;br /&gt;
|locdppt={{Gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}, {{rt|225|Sinnoh}}{{sup/4|Pt}}, {{si|Battle Park}}{{sup/4|DP}}, {{rt|214|Sinnoh}} (hidden){{sup/4|Pt}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}&lt;br /&gt;
|locbw={{rt|13|Unova}}, [[Abundant Shrine]], [[Battle Subway]]&lt;br /&gt;
|locb2w2={{rt|11|Unova}}, [[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]], [[PokéMileage Club]] (Balloon Popping, Lv. 3)&lt;br /&gt;
|locoras=[[Battle Resort]], various [[Mirage Islands]], [[PokéMileage Club]] (Balloon Popping, Lv. 3)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Red Card&lt;br /&gt;
|jp={{tt|レッドカード|Reddo Kādo}}&lt;br /&gt;
|jpt={{wp|Penalty card#Red card|Red Card}}&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that forces the opponent to switch to a random Pokémon when the holder is attacked by a move.&lt;br /&gt;
|tcg=Red Card (XY 124)&lt;br /&gt;
|descbwb2w2=A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rocky Helmet&lt;br /&gt;
|jp={{tt|ゴツゴツメット|Gotsugotsu Metto}}&lt;br /&gt;
|jpt=Rugged Helmet&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Contact moves used against the holder will damage the attacker with 1/6 of their maximum {{stat|HP}}.&lt;br /&gt;
|descbwb2w2=If the holder of this item takes damage, the attacker will also be damaged upon contact.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.&lt;br /&gt;
|locbw=[[Cold Storage]]&lt;br /&gt;
|locb2w2=[[Pokémon World Tournament|PWT]], [[Relic Passage]]&lt;br /&gt;
|locxy=[[Ambrette Town]]&lt;br /&gt;
|locoras=[[Weather Institute]]&lt;br /&gt;
|tcg=Rocky Helmet (Red Collection 64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safety Goggles&lt;br /&gt;
|jp={{tt|ぼうじんゴーグル|Boujin Gōguru}}&lt;br /&gt;
|jpt=Dustproof Goggles&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Grants the holder immunity to weather-related damage and powder moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras={{rt|111|Hoenn}}, [[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Shed Shell&lt;br /&gt;
|jp={{tt|きれいなぬけがら|Kireina Nukegara}}&lt;br /&gt;
|jpt=Pretty Shed Shell&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Allows the holder to switch out even if it is trapped by a move or Ability that restrains the Pokémon from switching out under normal circumstances.&lt;br /&gt;
|descdppthgss=A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.&lt;br /&gt;
|descbwb2w2=A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.&lt;br /&gt;
|locdppt={{rt|228|Sinnoh}}, held by {{wild|Venomoth}}, {{wild|Beautifly}}, and {{wild|Dustox}}&lt;br /&gt;
|lochgss=[[Bug-Catching Contest]] consolation prize, held by {{wild|Venomoth}}, {{wild|Beautifly}}, and {{wild|Dustox}}&lt;br /&gt;
|locbw=Held by {{wild|Venomoth}} and {{wild|Scraggy}}&lt;br /&gt;
|locb2w2=Held by {{wild|Scraggy}} and {{wild|Scrafty}}&lt;br /&gt;
|locxy=Held by {{wild|Beautifly}} and {{wild|Scraggy}}&lt;br /&gt;
|locoras=Held by {{wild|Venomoth}}, {{wild|Seviper}}, and {{wild|Scraggy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Smoke Ball&lt;br /&gt;
|jp={{tt|けむりだま|Kemuri Dama}}&lt;br /&gt;
|jpt=Smoke Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Allows definite escape from a [[wild Pokémon]].&lt;br /&gt;
|descgsc=Escape from wild &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. (HOLD)&lt;br /&gt;
|descrs=A hold item that can be used to flee from a wild &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|desce=A hold item that assures fleeing from wild &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. The holding Pokémon can flee from any wild &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; for sure.&lt;br /&gt;
|desccoloxd=An item brought over from a faraway place.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.&lt;br /&gt;
|descsm=An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.&lt;br /&gt;
|locgsc=In the southwestern corner of the door maze in the basement of the [[Goldenrod Tunnel]] (activate/deactivate switches in order 1-3-2-1-3)&lt;br /&gt;
|locrse=[[Trick House]], held by {{tc|Ninja Boy}} [[Hoenn Route 113|Lao&#039;s]] {{p|Weezing}} (after fourth battle), held by {{wild|Koffing}}&lt;br /&gt;
|locfrlg=[[Celadon City Game Corner]]&lt;br /&gt;
|locdppt={{rt|210|Sinnoh}}, held by {{wild|Koffing}} and {{wild|Weezing}}&lt;br /&gt;
|lochgss=In the southwestern corner of the door maze in the basement of the [[Goldenrod Tunnel]], held by {{wild|Koffing}} and {{wild|Weezing}}&lt;br /&gt;
|locbw=[[Castelia City]]&lt;br /&gt;
|locb2w2=[[Reversal Mountain]], [[Opelucid City]], held by {{wild|Koffing}} and {{wild|Weezing}}&lt;br /&gt;
|locxy=[[Lost Hotel]]&lt;br /&gt;
|locoras=[[Trick House]], after completing fourth puzzle, held by {{wild|Koffing}} and {{wild|Spiritomb}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==EV-enhancing items==&lt;br /&gt;
{{main|EV-enhancing item}}&lt;br /&gt;
&lt;br /&gt;
==Evolution-inducing items with in-battle effects==&lt;br /&gt;
{{main|Evolution-inducing held item}}&lt;br /&gt;
&lt;br /&gt;
==Experience-affecting items==&lt;br /&gt;
{{main|Experience-affecting item}}&lt;br /&gt;
&lt;br /&gt;
==Drives==&lt;br /&gt;
{{main|Drive}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{main|Gem}}&lt;br /&gt;
&lt;br /&gt;
==Incense==&lt;br /&gt;
{{main|Incense}}&lt;br /&gt;
&lt;br /&gt;
==Plates==&lt;br /&gt;
{{main|Plate}}&lt;br /&gt;
&lt;br /&gt;
==Stat-enhancing items==&lt;br /&gt;
{{main|Stat-enhancing item}}&lt;br /&gt;
&lt;br /&gt;
==Type-enhancing items==&lt;br /&gt;
{{main|Type-enhancing item}}&lt;br /&gt;
&lt;br /&gt;
==Z-Crystals==&lt;br /&gt;
{{main|Z-Crystal}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
===Underground===&lt;br /&gt;
This is the artwork of the items as seen in the [[Sinnoh]] [[The Underground|Underground]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{cynthia color dark}}; border:5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{steel color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Iron Ball.png]]&lt;br /&gt;
| width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Light Clay.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{steel color dark}}|Iron Ball}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Light Clay}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Global Link===&lt;br /&gt;
This is the artwork of the items as seen on the [[Pokémon Global Link]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{black color dark}}; border:5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{attack color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Choice Band Sprite.png|80px]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{speed color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Choice Scarf Sprite.png|80px]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{special attack color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Choice Specs Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{MD color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Binding Band Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Damp Rock Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{attack color dark}}|Choice Band}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{speed color dark}}|Choice Scarf}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{special attack color dark}}|Choice Specs}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{MD color dark}}|Binding Band}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Damp Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{black 2 color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Grip Claw Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{Fire color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Heat Rock Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{ice color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Icy Rock Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{Fighting color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Light Clay Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Smooth Rock Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{black 2 color dark}}|Grip Claw}}&lt;br /&gt;
| style=&amp;quot;background:#{{Fire color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Fire color dark}}|Heat Rock}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ice color dark}}|Icy Rock}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Light Clay}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{rock color dark}}|Smooth Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{steel color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Terrain Extender Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{white 2 color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Mental Herb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Power Herb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{white color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream White Herb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Big Root Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{steel color dark}}|Terrain Extender}}&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{white 2 color dark}}|Mental Herb}}&lt;br /&gt;
| style=&amp;quot;background:#{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Power Herb}}&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{white color dark}}|White Herb}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{grass color dark}}|Big Root}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{HP color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Leftovers Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Shell Bell Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{Grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Absorb Bulb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{special defense color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Assault Vest Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{electric color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Cell Battery Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{HP color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{HP color dark}}|Leftovers}}&lt;br /&gt;
| style=&amp;quot;background:#{{hoenn color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{hoenn color dark}}|Shell Bell}}&lt;br /&gt;
| style=&amp;quot;background:#{{Grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Grass color dark}}|Absorb Bulb}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{special defense color dark}}|Assault Vest}}&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{electric color dark}}|Cell Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{electric color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Electric Seed Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{black color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Expert Belt Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Grassy Seed Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{items color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Life Orb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{Grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Luminous Moss Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{electric color dark}}|Electric Seed}}&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{black color dark}}|Expert Belt}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{grass color dark}}|Grassy Seed}}&lt;br /&gt;
| style=&amp;quot;background:#{{items color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{items color dark}}|Life Orb}}&lt;br /&gt;
| style=&amp;quot;background:#{{Grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Grass color dark}}|Luminous Moss}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{thlon color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Metronome Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{fairy color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Misty Seed Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{physical color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Muscle Band Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Psychic Seed Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{yellow color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Scope Lens Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{thlon color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{thlon color dark}}|Metronome}}&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{fairy color dark}}|Misty Seed}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{physical color dark}}|Muscle Band}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Psychic Seed}}&lt;br /&gt;
| style=&amp;quot;background:#{{yellow color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{yellow color dark}}|Scope Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{ice color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Snowball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{diamond color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Weakness Policy Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Wide Lens Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{special color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Wise Glasses Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{yellow color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Zoom Lens Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ice color dark}}|Snowball}}&lt;br /&gt;
| style=&amp;quot;background:#{{diamond color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{diamond color dark}}|Weakness Policy}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Wide Lens}}&lt;br /&gt;
| style=&amp;quot;background:#{{special color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{special color dark}}|Wise Glasses}}&lt;br /&gt;
| style=&amp;quot;background:#{{yellow color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Grass color dark}}|Zoom Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{silver color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Lagging Tail Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{speed color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Quick Claw Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{firered color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Focus Band Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{firered color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Focus Sash Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{fire color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Flame Orb Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{silver color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{silver color dark}}|Lagging Tail}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{speed color dark}}|Quick Claw}}&lt;br /&gt;
| style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{firered color dark}}|Focus Band}}&lt;br /&gt;
| style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{firered color dark}}|Focus Sash}}&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{fire color dark}}|Flame Orb}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Toxic Orb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{GS color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Sticky Barb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{steel color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Iron Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Black Sludge Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{Ground color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Ring Target Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{poison color dark}}|Toxic Orb}}&lt;br /&gt;
| style=&amp;quot;background:#{{GS color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{GS color dark}}|Sticky Barb}}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{steel color dark}}|Iron Ball}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{poison color dark}}|Black Sludge}}&lt;br /&gt;
| style=&amp;quot;background:#{{Ground color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Ground color dark}}|Ring Target}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{speed color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Adrenaline Orb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{flying color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Air Balloon Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{gold color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Amulet Coin Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{MD Sky color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream BrightPowder Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Destiny Knot Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{speed color dark}}|Adrenaline Orb}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{flying color dark}}|Air Balloon}}&lt;br /&gt;
| style=&amp;quot;background:#{{gold color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{gold color dark}}|Amulet Coin}}&lt;br /&gt;
| style=&amp;quot;background:#{{MD Sky color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{MD Sky color dark}}|Bright Powder}}&lt;br /&gt;
| style=&amp;quot;background:#{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Destiny Knot}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{locationcolor/med|building}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Eject Button Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{ghost color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Float Stone Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream King&#039;s Rock Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{physical color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Protective Pads Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{dark color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Razor Claw Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | {{color|{{locationcolor/med|dark}}|Eject Button}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ghost color dark}}|Float Stone}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|King&#039;s Rock}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{physical color dark}}|Protective Pads}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{dark color dark}}|Razor Claw}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{ground color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Razor Fang Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Red Card Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{defense color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Rocky Helmet Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{green color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Safety Goggles Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{Psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Shed Shell Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{ground color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ground color dark}}|Razor Fang}}&lt;br /&gt;
| style=&amp;quot;background:#{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Red Card}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{defense color dark}}|Rocky Helmet}}&lt;br /&gt;
| style=&amp;quot;background:#{{green color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{green color dark}}|Safety Goggles}}&lt;br /&gt;
| style=&amp;quot;background:#{{Psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Psychic color dark}}|Shed Shell}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background:#{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Smoke Ball Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{poison color dark}}|Smoke Ball}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
An Amulet Coin appeared in &#039;&#039;[[BW133|Capacia Island UFO!]],&#039;&#039; where it was found by {{Ash}}. Later, when he and {{TRT}} entered a UFO belonging to a group of Beheeyem, the Beheeyem told them that they lost an item looking like the Amulet Coin that was a vital part in getting the UFO to fly. Ash gave them the Amulet Coin he found, but it was not the right item. Instead, the Beheeyem sought a similar-looking item, which was found by [[James]] earlier on.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW134|The Journalist from Another Region!]]&#039;&#039;, a Pokémon Sumo tournament was held during the Harvest Festival on [[Harvest Island]], and the prize was a Focus Band. Eventually it was won by Ash, who gave it to his {{AP|Pignite}} to wear.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY059|Under the Pledging Tree!]]&#039;&#039;, a Rocky Helmet was one of the items offered to Ash by a market vendor in [[Coumarine City]] after Ash had wondered out loud what presents he should buy for an upcoming festival.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Amulet Coin anime.png|An Amulet Coin in the anime&lt;br /&gt;
File:Focus Band anime.png|A Focus Band in the anime&lt;br /&gt;
File:Rocky Helmet anime.png|A Rocky Helmet in the anime&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Air Balloon PBW.png|thumb|160px|Air Balloon in Be the Best! Pokémon B+W]]&lt;br /&gt;
===In the Be the Best! Pokémon B+W manga===&lt;br /&gt;
An Air Balloon appeared in &#039;&#039;[[PBW4|Challenge the Battle Subway!]]&#039;&#039;, being held by [[Monta&#039;s Snivy]].&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===&lt;br /&gt;
In &#039;&#039;[[PBK2|Walkthrough! Battle Tower!!]]&#039;&#039;, [[Yū Shirogane|Yū]] had given his {{TP|Yū Shirogane|Infernape}} a Focus Sash to hold, allowing it to survive a {{p|Golem}}&#039;s {{m|Earthquake}} at the {{OBP|Battle Tower|Generation IV}} and then defeat it with a {{m|Grass Knot}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PBK7|Yū vs. Shin, Rival Showdown!!]]&#039;&#039;, {{OBP|Shin|PBK}} had given his {{p|Wailord}} Choice Specs to hold, allowing its powered-up {{m|Water Spout}} to defeat Yū&#039;s {{p|Heatran}}. However, this strategy was turned against Shin when Yū used his {{p|Quagsire}}, whose {{a|Water Absorb}} rendered Water Spout useless, thus allowing Yū to snatch a victory from his [[rival]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Focus Sash PBK.png|A Focus Sash&lt;br /&gt;
File:Choice Specs PBK.png|Choice Specs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In the {{chap|Gold, Silver &amp;amp; Crystal}}, six Focus Band were used by {{adv|Gold}} on his team against the [[Masked Man]].&lt;br /&gt;
&lt;br /&gt;
Leftovers was seen various times in the {{chap|Emerald}} as a held item for various Pokémon, debuting in &#039;&#039;[[PS306|Pinsir Me, I Must Be Dreaming]]&#039;&#039;, where it was used by a virtual Trainer&#039;s {{pkmn2|rental}} {{p|Aggron}} in the {{DL|Battle Frontier (Generation III)|Battle Factory}}. One was also held by the {{TP|Emerald|Sceptile}} that {{adv|Emerald}} rented for his battle with {{FB|Factory Head|Noland}}, as well as {{FB|Arena Tycoon|Greta}}&#039;s {{p|Umbreon}} in &#039;&#039;[[PS317|Sneaky Like Shedinja]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Choice Band was the item held by the {{p|Linoone}} Emerald rented from the Battle Factory in &#039;&#039;[[PS306|Pinsir Me, I Must Be Dreaming]]&#039;&#039;. It was used to strengthen its {{m|Frustration}} in some of its matches. This item later proved to be instrumental in taking down Noland&#039;s {{p|Mawile}} when Linoone used {{m|Trick}} to switch items with Mawile.&lt;br /&gt;
&lt;br /&gt;
A Quick Claw was held by the {{p|Metagross}} Emerald borrowed from {{adv|Crystal}} for his battle against {{FB|Dome Ace|Tucker}} in &#039;&#039;[[PS323|A Cheeky Charizard Change-Up I]]&#039;&#039;, allowing it to outspeed Tucker&#039;s {{p|Charizard}} and hit it with a super-effective {{m|Rock Tomb}}. This wasn&#039;t enough to knock out the Flame Pokémon, however, and Charizard was able to defeat Metagross with {{m|Overheat}}.&lt;br /&gt;
&lt;br /&gt;
An Iron Ball appeared in the {{chap|Diamond &amp;amp; Pearl}}. {{adv|Diamond}} and {{adv|Pearl}} found it amongst the metal items drawn out of the ground in [[Celestic Town]] by the {{a|Magnet Pull|magnetic field}} from [[Cyrus]]&#039;s {{p|Magnezone}}. It later appeared as an item that was used in conjunction with {{adv|Lax}}&#039;s {{m|Fling}} in {{adv|Platinum}}&#039;s battle against [[Fantina]] in &#039;&#039;[[PS373|Mirages of Mismagius II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Zoom Lens was seen in &#039;&#039;[[PS356|Magnificent Meditite &amp;amp; Really Riolu I]]&#039;&#039; as a prize Diamond won in the [[Veilstone Game Corner]] using the [[Coin]]s {{adv|Platinum}} won from the [[slot machine]]s. Platinum tried the Zoom Lens on [[Chimler]] for training.&lt;br /&gt;
&lt;br /&gt;
A Focus Sash was seen held by {{FB|Castle Valet|Darach}}&#039;s {{p|Houndoom}} in &#039;&#039;[[PS420|Getting the Drop on Gallade II]]&#039;&#039;, allowing it to survive a super-effective {{m|Focus Blast}} by {{adv|Platinum}}&#039;s {{p|Lopunny}}. Platinum also rented a Focus Sash for her {{TP|Platinum|Empoleon}} to hold in the {{DL|Battle Frontier (Generation IV)|Battle Castle}}.&lt;br /&gt;
&lt;br /&gt;
A Power Herb was held by {{adv|Cheren}}&#039;s {{p|Unfezant}} in &#039;&#039;[[PS514|The Tournament Continues]]&#039;&#039;. This allowed Unfezant to bypass the charging turn of its {{m|Sky Attack}} and quickly defeat [[Leo]]&#039;s {{p|Deino}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Focus Band Adventures.png|A Focus Band&lt;br /&gt;
File:Noland Mawile Adventures.png|A Choice Band&lt;br /&gt;
File:Leftovers Adventures.png|Leftovers&lt;br /&gt;
File:Iron Ball Adventures.png|An Iron Ball&lt;br /&gt;
File:Zoom Lens Adventures.png|A Zoom Lens&lt;br /&gt;
File:Focus Sash Adventures.png|A Focus Sash&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Choice Band&#039;&#039;&lt;br /&gt;
{{langtable|color={{attack color light}}|bordercolor={{attack color}}&lt;br /&gt;
|ja=こだわりハチマキ &#039;&#039;Fixation Headband&#039;&#039;&lt;br /&gt;
|zh_yue=講究頭帶 &#039;&#039;{{tt|Gónggau Tàuhdaai|Choice Headband}}&#039;&#039;&lt;br /&gt;
|zh_cmn=講究頭帶 / 讲究头带 &#039;&#039;{{tt|Jiǎngjiù Tóudài|Choice Headband}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;限定招式的頭布 &#039;&#039;{{tt|Xiàndìng Zhāoshì-de Tóubù|One-Move Headcloth}}&#039;&#039; {{tt|*|Emerald Guidebook}}&lt;br /&gt;
|fr=Band. Choix{{tt|*|Generation III-V}}&amp;lt;br&amp;gt;Bandeau Choix{{tt|*|Generation VI}}&lt;br /&gt;
|de=Wahlband&lt;br /&gt;
|es=Cin. Elegida{{tt|*|Generation III-V}}&amp;lt;br&amp;gt;Cinta Elegida{{tt|*|Generation VI}}&lt;br /&gt;
|it=Bendascelta&lt;br /&gt;
|ko=구애머리띠 &#039;&#039;Guae Meoritti&#039;&#039;&lt;br /&gt;
|vi=Băng đầu cố chấp&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Choice Scarf&#039;&#039;&lt;br /&gt;
{{langtable|color={{speed color light}}|bordercolor={{speed color}}&lt;br /&gt;
|ja=こだわりスカーフ &#039;&#039;Fixation Scarf&#039;&#039;&lt;br /&gt;
|zh_yue=講究圍巾 &#039;&#039;{{tt|Gónggau Wàihgān|Choice Scarf}}&#039;&#039;&lt;br /&gt;
|zh_cmn=講究圍巾 / 讲究围巾 &#039;&#039;{{tt|Jiǎngjiù Wéijīn|Choice Scarf}}&#039;&#039;&lt;br /&gt;
|fr=Mouch. Choix{{tt|*|Generation IV-V}}&amp;lt;br&amp;gt;Mouchoir Choix{{tt|*|Generation VI}}&lt;br /&gt;
|de=Wahlschal&lt;br /&gt;
|es=Pañ. Elegido{{tt|*|Generation IV-V}}&amp;lt;br&amp;gt;Pañuelo Elegido{{tt|*|Generation VI}}&lt;br /&gt;
|it=Stolascelta&lt;br /&gt;
|ko=구애스카프 &#039;&#039;Guae Scarf&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Choice Specs&#039;&#039;&lt;br /&gt;
{{langtable|color={{special attack color light}}|bordercolor={{special attack color}}&lt;br /&gt;
|ja=こだわりメガネ &#039;&#039;Fixation Glasses&#039;&#039;&lt;br /&gt;
|fr=Lunet. Choix{{tt|*|Generation IV-V}}&amp;lt;br&amp;gt;Lunettes Choix{{tt|*|Generation VI}}&lt;br /&gt;
|de=Wahlglas&lt;br /&gt;
|es=Gafas Elegidas&lt;br /&gt;
|it=Lentiscelta&lt;br /&gt;
|ko=구애안경 &#039;&#039;Guae An-gyeong&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Damp Rock&#039;&#039;&lt;br /&gt;
{{langtable|color={{water color light}}|bordercolor={{water color}}&lt;br /&gt;
|ja=しめったいわ &#039;&#039;Damp Rock&#039;&#039;&lt;br /&gt;
|fr=Roche Humide&lt;br /&gt;
|de=Nassbrocken&lt;br /&gt;
|es=Roca Lluvia&lt;br /&gt;
|it=Rocciaumida&lt;br /&gt;
|ko=축축한바위 &#039;&#039;Chukchukhan Bawi&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Heat Rock&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color light}}|bordercolor={{fire color}}&lt;br /&gt;
|ja=あついいわ &#039;&#039;Hot Rock&#039;&#039;&lt;br /&gt;
|fr=Roche Chaude&lt;br /&gt;
|de=Heißbrocken&lt;br /&gt;
|es=Roca Calor&lt;br /&gt;
|it=Rocciacalda&lt;br /&gt;
|ko=뜨거운바위 &#039;&#039;Tteugeoun Bawi&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Icy Rock&#039;&#039;&lt;br /&gt;
{{langtable|color={{ice color light}}|bordercolor={{ice color}}&lt;br /&gt;
|ja=つめたいいわ &#039;&#039;Icy Rock&#039;&#039;&lt;br /&gt;
|fr=Roche Glace&lt;br /&gt;
|de=Eisbrocken&lt;br /&gt;
|es=Roca Helada&lt;br /&gt;
|it=Rocciafredda&lt;br /&gt;
|ko=차가운바위 &#039;&#039;Bosongbosong Bawi&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Smooth Rock&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color light}}|bordercolor={{rock color}}&lt;br /&gt;
|ja=さらさらいわ &#039;&#039;Smooth Rock&#039;&#039;&lt;br /&gt;
|fr=Roche Lisse&lt;br /&gt;
|de=Glattbrocken&lt;br /&gt;
|es=Roca Suave&lt;br /&gt;
|it=Roccialiscia&lt;br /&gt;
|ko=보송보송바위 &#039;&#039;Chagaun Bawi&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Grip Claw&#039;&#039;&lt;br /&gt;
{{langtable|color={{black 2 color light}}|bordercolor={{black 2 color}}&lt;br /&gt;
|ja=ねばりのかぎづめ &#039;&#039;Grip Claw&#039;&#039;&lt;br /&gt;
|fr=Accro Griffe&lt;br /&gt;
|de=Griffklaue&lt;br /&gt;
|es=Garra Garfio&lt;br /&gt;
|it=Presartigli&lt;br /&gt;
|ko=끈기갈고리손톱 &#039;&#039;Kkeun-gi Galgori Sontop&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Light Clay&#039;&#039;&lt;br /&gt;
{{langtable|color={{Fighting color light}}|bordercolor={{Fighting color}}&lt;br /&gt;
|ja=ひかりのねんど &#039;&#039;Light Clay&#039;&#039;&lt;br /&gt;
|fr=Lumargile&lt;br /&gt;
|de=Lichtlehm&lt;br /&gt;
|es=Refleluz&lt;br /&gt;
|it=Creta Luce&lt;br /&gt;
|ko=빛의점토 &#039;&#039;Bichui Jeomto&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Binding Band&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD color light}}|bordercolor={{MD color}}&lt;br /&gt;
|ja=しめつけバンド &#039;&#039;Binding Band&#039;&#039;&lt;br /&gt;
|fr=B. Étreinte{{tt|*|Generation V}}&amp;lt;br&amp;gt;Bande Étreinte{{tt|*|Generation VI}}&lt;br /&gt;
|de=Klammerband&lt;br /&gt;
|es=Ban. Atadura{{tt|*|Generation V}}&amp;lt;br&amp;gt;Banda Atadura{{tt|*|Generation VI}}&lt;br /&gt;
|it=Legafascia&lt;br /&gt;
|ko=조임밴드 &#039;&#039;Joim Band&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Mental Herb&#039;&#039;&lt;br /&gt;
{{langtable|color={{white 2 color light}}|bordercolor={{white 2 color}}&lt;br /&gt;
|ja=メンタルハーブ &#039;&#039;Mental Herb&#039;&#039;&lt;br /&gt;
|fr=Herbe Mental&lt;br /&gt;
|de=Mentalkraut&lt;br /&gt;
|es=Hier. Mental{{tt|*|Generation III-V}}&amp;lt;br&amp;gt;Hierba Mental{{tt|*|Generation VI}}&lt;br /&gt;
|it=Mentalerba&lt;br /&gt;
|ko=멘탈허브 &#039;&#039;Mental Herb&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Power Herb&#039;&#039;&lt;br /&gt;
{{langtable|color={{red color light}}|bordercolor={{red color}}&lt;br /&gt;
|ja=パワフルハーブ &#039;&#039;Powerful Herb&#039;&#039;&lt;br /&gt;
|fr=Herbe Pouv.{{tt|*|Generation IV-V}}&amp;lt;br&amp;gt;Herbe Pouvoir{{tt|*|Generation VI}}&lt;br /&gt;
|de=Energiekraut&lt;br /&gt;
|it=Vigorerba&lt;br /&gt;
|ko=파워풀허브 &#039;&#039;Powerful Herb&#039;&#039;&lt;br /&gt;
|pt_br=Erva de Força&lt;br /&gt;
|es=Hierba Única}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;White Herb&#039;&#039;&lt;br /&gt;
{{langtable|color={{white color light}}|bordercolor={{white color}}&lt;br /&gt;
|ja=しろいハーブ &#039;&#039;White Herb&#039;&#039;&lt;br /&gt;
|fr=Herbeblanche{{tt|*|Generation III-V}}&amp;lt;br&amp;gt;Herbe Blanche{{tt|*|Generation VI}}&lt;br /&gt;
|de=Schlohkraut&lt;br /&gt;
|es=Hier. Blanca{{tt|*|Generation III-V}}&amp;lt;br&amp;gt;Hierba Blanca{{tt|*|Generation VI}}&lt;br /&gt;
|it=Erbachiara&lt;br /&gt;
|ko=하양허브 &#039;&#039;Hayang Herb&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Big Root&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color light}}|bordercolor={{grass color}}&lt;br /&gt;
|ja=おおきなねっこ &#039;&#039;Big Root&#039;&#039;&lt;br /&gt;
|fr=Grosseracine{{tt|*|Generation IV-V}}&amp;lt;br&amp;gt;Grosse Racine{{tt|*|Generation VI}}&lt;br /&gt;
|de=Großwurzel&lt;br /&gt;
|es=Raíz Grande&lt;br /&gt;
|it=Granradice&lt;br /&gt;
|ko=큰뿌리 &#039;&#039;Keun Ppuri&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Black Sludge&#039;&#039;&lt;br /&gt;
{{langtable|color={{poison color light}}|bordercolor={{poison color}}&lt;br /&gt;
|ja=くろいヘドロ &#039;&#039;Black Sludge&#039;&#039;&lt;br /&gt;
|fr=Boue Noire&lt;br /&gt;
|de=Giftschleim&lt;br /&gt;
|es=Lodo Negro&lt;br /&gt;
|it=Fangopece&lt;br /&gt;
|ko=검은진흙 &#039;&#039;Geomeun Jinheuk&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Leftovers&#039;&#039;&lt;br /&gt;
{{langtable|color={{HP color light}}|bordercolor={{HP color}}&lt;br /&gt;
|ja=たべのこし &#039;&#039;Leftovers&#039;&#039;&lt;br /&gt;
|fr=Restes&lt;br /&gt;
|de=Überreste&lt;br /&gt;
|es=Restos&lt;br /&gt;
|it=Avanzi&lt;br /&gt;
|ko=먹다남은음식 &#039;&#039;Meokda Nameun Eumsik&#039;&#039;&lt;br /&gt;
|vi=Thức ăn thừa&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shell Bell&#039;&#039;&lt;br /&gt;
{{langtable|color={{Hoenn color light}}|bordercolor={{Hoenn color}}&lt;br /&gt;
|ja=かいがらのすず &#039;&#039;Shell Bell&#039;&#039;&lt;br /&gt;
|fr=Grelot Coque&lt;br /&gt;
|de=Seegesang&lt;br /&gt;
|es=Camp. Concha{{tt|*|Generation III-V}}&amp;lt;br&amp;gt;Campana Concha{{tt|*|Generation VI}}&lt;br /&gt;
|it=Conchinella&lt;br /&gt;
|ko=조개껍질방울 &#039;&#039;Jogaekkeopjil Bang-ul&#039;&#039;&lt;br /&gt;
|vi=Chuông vỏ sò}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Absorb Bulb&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color light}}|bordercolor={{grass color}}&lt;br /&gt;
|ja=きゅうこん &#039;&#039;Bulb&#039;&#039;&lt;br /&gt;
|fr=Bulbe&lt;br /&gt;
|de=Knolle&lt;br /&gt;
|es=Tubérculo&lt;br /&gt;
|it=Bulbo&lt;br /&gt;
|ko=구근 &#039;&#039;Gugeun&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Assault Vest&#039;&#039;&lt;br /&gt;
{{langtable|color={{special defense color light}}|bordercolor={{special defense color}}&lt;br /&gt;
|ja=とつげきチョッキ &#039;&#039;Assault Vest&#039;&#039;&lt;br /&gt;
|zh_cmn=突擊背心 / 突击背心 &#039;&#039;{{tt|Tújí Bèixīn / Tújī Bèixīn|Assault Vest}}&#039;&#039;&lt;br /&gt;
|fr=Veste de Combat&lt;br /&gt;
|de=Offensivweste&lt;br /&gt;
|it=Corpetto assalto&lt;br /&gt;
|ko=돌격조끼 &#039;&#039;Dolgyeogjokki&#039;&#039;&lt;br /&gt;
|pt_br=Colete de Ataque&lt;br /&gt;
|ru=Штурмовой Жилет &#039;&#039;Shturmovoy Zhilet&#039;&#039;&lt;br /&gt;
|es=Chaleco Asalto&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Berserk Gene&#039;&#039;&lt;br /&gt;
{{langtable|color={{attack color light}}|bordercolor={{attack color}}&lt;br /&gt;
|ja=はかいのいでんし &#039;&#039;Destructive Gene&#039;&#039;&lt;br /&gt;
|fr=ADN Berzerk&lt;br /&gt;
|de=Berserk-Gen&lt;br /&gt;
|es=Gen Loco&lt;br /&gt;
|it=Genefurioso&lt;br /&gt;
|ko=파괴의유전자 &#039;&#039;Pagoe-ui Yujeonja&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Cell Battery&#039;&#039;&lt;br /&gt;
{{langtable|color={{electric color light}}|bordercolor={{electric color}}&lt;br /&gt;
|ja=じゅうでんち &#039;&#039;Charge Battery&#039;&#039;&lt;br /&gt;
|fr=Pile&lt;br /&gt;
|de=Akku&lt;br /&gt;
|es=Pila&lt;br /&gt;
|it=Ricaripila&lt;br /&gt;
|ko=충전지 &#039;&#039;Chungjeonji&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Expert Belt&#039;&#039;&lt;br /&gt;
{{langtable|color={{black color light}}|bordercolor={{black color}}&lt;br /&gt;
|ja=たつじんのおび &#039;&#039;Expert Obi&#039;&#039;&lt;br /&gt;
|fr=Ceinture Pro&lt;br /&gt;
|de=Expertengurt&lt;br /&gt;
|es=Cinta Experto&lt;br /&gt;
|it=Abilcintura&lt;br /&gt;
|ko=달인의띠 &#039;&#039;Darinui Tti&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Life Orb&#039;&#039;&lt;br /&gt;
{{langtable|color={{items color light}}|bordercolor={{items color}}&lt;br /&gt;
|ja=いのちのたま &#039;&#039;Life Orb&#039;&#039;&lt;br /&gt;
|fr=Orbe Vie&lt;br /&gt;
|de=Leben-Orb&lt;br /&gt;
|es=Vidasfera&lt;br /&gt;
|it=Assorbisfera&lt;br /&gt;
|ko=생명의구슬 &#039;&#039;Saengmyeong-ui Guseul&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Luminous Moss&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color light}}|bordercolor={{grass color}}&lt;br /&gt;
|ja=ひかりごけ &#039;&#039;Luminous Moss&#039;&#039;&lt;br /&gt;
|fr=Lichen Lumineux&lt;br /&gt;
|de=Leuchtmoos&lt;br /&gt;
|es=Musgo Brillante&lt;br /&gt;
|it=Muschioluce&lt;br /&gt;
|ko=빛이끼 &#039;&#039;Bit Ikki&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Metronome&#039;&#039;&lt;br /&gt;
{{langtable|color={{thlon color light}}|bordercolor={{thlon color}}&lt;br /&gt;
|ja=メトロノーム &#039;&#039;Metronome&#039;&#039;&lt;br /&gt;
|fr=Métronome&lt;br /&gt;
|de=Metronom&lt;br /&gt;
|es=Metrónomo&lt;br /&gt;
|it=Plessimetro&lt;br /&gt;
|ko=메트로놈 &#039;&#039;Metronome&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Muscle Band&#039;&#039;&lt;br /&gt;
{{langtable|color={{physical color light}}|bordercolor={{physical color}}&lt;br /&gt;
|ja=ちからのハチマキ &#039;&#039;Power Headband&#039;&#039;&lt;br /&gt;
|fr=Band. Muscle{{tt|*|Generation IV-V}}&amp;lt;br&amp;gt;Bandeau Muscle{{tt|*|Generation VI}}&lt;br /&gt;
|de=Muskelband&lt;br /&gt;
|es=Cinta Fuerte&lt;br /&gt;
|it=Muscolbanda&lt;br /&gt;
|ko=힘의머리띠 &#039;&#039;Himui Meoritti&#039;&#039;&lt;br /&gt;
|pt_br=Faixa Musculosa&lt;br /&gt;
|ru=Мускульная Повязка &#039;&#039;Muskul&#039;naya Povyazka&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Scope Lens&#039;&#039;&lt;br /&gt;
{{langtable|color={{yellow color light}}|bordercolor={{yellow color}}&lt;br /&gt;
|ja=ピントレンズ &#039;&#039;Focus Point Lens&#039;&#039;&lt;br /&gt;
|fr=Lentilscope&lt;br /&gt;
|de=Scope-Linse&lt;br /&gt;
|es=Periscopio&lt;br /&gt;
|it=Mirino&lt;br /&gt;
|ko=초점렌즈 &#039;&#039;Chojeom Lens&#039;&#039;&lt;br /&gt;
|vi=Thấu kính tiêu điểm&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Snowball&#039;&#039;&lt;br /&gt;
{{langtable|color={{ice color light}}|bordercolor={{ice color}}&lt;br /&gt;
|ja=ゆきだま &#039;&#039;Snowball&#039;&#039;&lt;br /&gt;
|fr=Boule de Neige&lt;br /&gt;
|de=Schneeball&lt;br /&gt;
|es=Bola de Nieve&lt;br /&gt;
|it=Palla di neve&lt;br /&gt;
|ko=눈덩이 &#039;&#039;Nundeong-i&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Weakness Policy&#039;&#039;&lt;br /&gt;
{{langtable|color={{diamond color light}}|bordercolor={{diamond color}}&lt;br /&gt;
|ja=じゃくてんほけん &#039;&#039;Weakness Guarantee&#039;&#039;&lt;br /&gt;
|fr=Vulné-Assurance&lt;br /&gt;
|de=Schwächenschutz&lt;br /&gt;
|es=Seguro Debilidad&lt;br /&gt;
|it=Vulneropolizza&lt;br /&gt;
|ko=약점보험 &#039;&#039;Yagjeomboheom&#039;&#039;&lt;br /&gt;
|pt_br=Política de Fraqueza&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Wide Lens&#039;&#039;&lt;br /&gt;
{{langtable|color={{water color light}}|bordercolor={{watercolor}}&lt;br /&gt;
|ja=こうかくレンズ &#039;&#039;Wide-Angle Lens&#039;&#039;&lt;br /&gt;
|fr=Loupe&lt;br /&gt;
|de=Großlinse&lt;br /&gt;
|it=Grandelente&lt;br /&gt;
|ko=광각렌즈 &#039;&#039;Gwanggak-lens&#039;&#039;&lt;br /&gt;
|pt_br=Lente Ampla&lt;br /&gt;
|es=Lupa&lt;br /&gt;
|vi=Thấu kính góc rộng&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Wise Glasses&#039;&#039;&lt;br /&gt;
{{langtable|color={{special color light}}|bordercolor={{special color}}&lt;br /&gt;
|ja=ものしりメガネ &#039;&#039;Wise Glasses&#039;&#039;&lt;br /&gt;
|fr=Lunet. Sages{{tt|*|Generation IV-V}}&amp;lt;br&amp;gt;Lunettes Sages{{tt|*|Generation VI}}&lt;br /&gt;
|de=Schlauglas&lt;br /&gt;
|es=Gafas Esp.{{tt|*|Generation IV-V}}&amp;lt;br&amp;gt;Gafas Especiales{{tt|*|Generation VI}}&lt;br /&gt;
|it=Saviocchiali&lt;br /&gt;
|ko=박식안경 &#039;&#039;Baksik An-gyeong&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Zoom Lens&#039;&#039;&lt;br /&gt;
{{langtable|color={{yellow color light}}|bordercolor={{yellow color}}&lt;br /&gt;
|ja=フォーカスレンズ &#039;&#039;Focus Lens&#039;&#039;&lt;br /&gt;
|fr=Lentil. Zoom{{tt|*|Generation IV-V}}&amp;lt;br&amp;gt;Lentille Zoom{{tt|*|Generation VI}}&lt;br /&gt;
|de=Zoomlinse&lt;br /&gt;
|es=Telescopio&lt;br /&gt;
|it=Zoomlente&lt;br /&gt;
|ko=포커스렌즈 &#039;&#039;Focus Lens&#039;&#039;&lt;br /&gt;
|vi=Thấu kính tập trung&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Lagging Tail&#039;&#039;&lt;br /&gt;
{{langtable|color={{silver color light}}|bordercolor={{silver color}}&lt;br /&gt;
|ja=こうこうのしっぽ &#039;&#039;Second-Batter Tail&#039;&#039;&lt;br /&gt;
|fr=Ralentiqueue&lt;br /&gt;
|de=Schwerschwf.&lt;br /&gt;
|es=Cola Plúmbea&lt;br /&gt;
|it=Rallentocoda&lt;br /&gt;
|ko=느림보꼬리 &#039;&#039;Neurimbo Kkori&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Quick Claw&#039;&#039;&lt;br /&gt;
{{langtable|color={{speed color light}}|bordercolor={{speed color}}&lt;br /&gt;
|ja=せんせいのツメ &#039;&#039;Head-Start Claw&#039;&#039;&lt;br /&gt;
|fr=Vive Griffe&lt;br /&gt;
|de=Flinkklaue&lt;br /&gt;
|es=Garra Rápida&lt;br /&gt;
|it=Rapidartigli&lt;br /&gt;
|ko=선제공격손톱 &#039;&#039;Seonjegonggyeok Sontop&#039;&#039;&lt;br /&gt;
|vi=Vuốt bứt phá&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Focus Band&#039;&#039;&lt;br /&gt;
{{langtable|color={{firered color light}}|bordercolor={{firered color}}&lt;br /&gt;
|ja=きあいのハチマキ &#039;&#039;Fighting Spirit Headband&#039;&#039;&lt;br /&gt;
|fi=Focus-nauha&lt;br /&gt;
|fr=Bandeau&lt;br /&gt;
|de=Fokus-Band&lt;br /&gt;
|es=Cinta Focus&lt;br /&gt;
|it=Bandana&lt;br /&gt;
|ko=기합의머리띠 &#039;&#039;Gihabui Meoritti&#039;&#039;&lt;br /&gt;
|pl=Opaska Skupienia&lt;br /&gt;
|sv=Fokusband&lt;br /&gt;
|vi=Băng đô cổ vũ&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Focus Sash&#039;&#039;&lt;br /&gt;
{{langtable|color={{firered color light}}|bordercolor={{firered color}}&lt;br /&gt;
|ja=きあいのタスキ &#039;&#039;Fighting Spirit Sash&#039;&#039;&lt;br /&gt;
|fr=Ceint. Force{{tt|*|Generation IV-V}}&amp;lt;br&amp;gt;Ceinture Force{{tt|*|Generation VI}}&lt;br /&gt;
|de=Fokusgurt&lt;br /&gt;
|it=Focalnastro&lt;br /&gt;
|ko=기합의띠 &#039;&#039;Gihabui Tti&#039;&#039;&lt;br /&gt;
|pt_br=Cinta de Foco&lt;br /&gt;
|ru=Пояс Фокусирования &#039;&#039;Poyas Fokusirovaniya&#039;&#039;&lt;br /&gt;
|es=Banda Focus&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Flame Orb&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color light}}|bordercolor={{fire color}}&lt;br /&gt;
|ja=かえんだま &#039;&#039;Flame Orb&#039;&#039;&lt;br /&gt;
|fr=Orbe Flamme&lt;br /&gt;
|de=Heiß-Orb&lt;br /&gt;
|es=Llamasfera&lt;br /&gt;
|it=Fiammosfera&lt;br /&gt;
|ko=화염구슬 &#039;&#039;Hwayeom Guseul&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Toxic Orb&#039;&#039;&lt;br /&gt;
{{langtable|color={{poison color light}}|bordercolor={{poison color}}&lt;br /&gt;
|ja=どくどくだま &#039;&#039;Toxic Orb&#039;&#039;&lt;br /&gt;
|fr=Orbe Toxique&lt;br /&gt;
|de=Toxik-Orb&lt;br /&gt;
|es=Toxisfera&lt;br /&gt;
|it=Tossicsfera&lt;br /&gt;
|ko=맹독구슬 &#039;&#039;Maengdok Guseul&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Sticky Barb&#039;&#039;&lt;br /&gt;
{{langtable|color={{GS color light}}|bordercolor={{GS color}}&lt;br /&gt;
|ja=くっつきバリ &#039;&#039;Sticky Barb&#039;&#039;&lt;br /&gt;
|fr=Piquants&lt;br /&gt;
|de=Klettdorn&lt;br /&gt;
|es=Toxiestrella&lt;br /&gt;
|it=Vischiopunta&lt;br /&gt;
|ko=끈적끈적바늘 &#039;&#039;Kkeunjeokkkeunjeok Baneul&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Iron Ball&#039;&#039;&lt;br /&gt;
{{langtable|color={{steel color light}}|bordercolor={{steel color}}&lt;br /&gt;
|ja=くろいてっきゅう &#039;&#039;Black Iron Ball&#039;&#039;&lt;br /&gt;
|zh_yue=黑色鐵球 &#039;&#039;{{tt|Hāaksīk Titkàuh|Black Iron Ball}}&#039;&#039;&lt;br /&gt;
|zh_cmn=黑色鐵球 / 黑色铁球 &#039;&#039;{{tt|Hēisè Tiěqiú|Black Iron Ball}}&#039;&#039;&lt;br /&gt;
|fr=Balle Fer&lt;br /&gt;
|de=Eisenkugel&lt;br /&gt;
|es=Bola Férrea&lt;br /&gt;
|it=Ferropalla&lt;br /&gt;
|ko=검은철구 &#039;&#039;Geomeun Cheolgu&#039;&#039;&lt;br /&gt;
|vi=Cầu sắt đen&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Ring Target&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color light}}|bordercolor={{ground color}}&lt;br /&gt;
|ja=ねらいのまと &#039;&#039;Aim Target&#039;&#039;&lt;br /&gt;
|fr=Pt de Mire{{tt|*|Generation V}}&amp;lt;br&amp;gt;Point de Mire{{tt|*|Generation VI}}&lt;br /&gt;
|de=Zielscheibe&lt;br /&gt;
|es=Blanco&lt;br /&gt;
|it=Facilsaglio&lt;br /&gt;
|ko=겨냥표적 &#039;&#039;Gyeonyang Pyojeok&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Air Balloon&#039;&#039;&lt;br /&gt;
{{langtable|color={{flying color light}}|bordercolor={{flying color}}&lt;br /&gt;
|ja=ふうせん &#039;&#039;Balloon&#039;&#039;&lt;br /&gt;
|fr=Ballon&lt;br /&gt;
|de=Luftballon&lt;br /&gt;
|es=Globo Helio&lt;br /&gt;
|it=Palloncino&lt;br /&gt;
|ko=풍선 &#039;&#039;Pungseon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Amulet Coin&#039;&#039;&lt;br /&gt;
{{langtable|color={{gold color light}}|bordercolor={{gold color}}&lt;br /&gt;
|ja=おまもりこばん &#039;&#039;Amulet Koban&#039;&#039;&lt;br /&gt;
|fi=Amulettikolikko&lt;br /&gt;
|fr=Pièce Rune&lt;br /&gt;
|de=Münzamulett&lt;br /&gt;
|es=Mon. Amuleto{{tt|*|Generation II-V}}&amp;lt;br&amp;gt;Moneda Amuleto{{tt|*|Generation VI}}&lt;br /&gt;
|it=Monetaamuleto&lt;br /&gt;
|pl=Moneta Amulet&lt;br /&gt;
|ko=부적금화 &#039;&#039;Bujeok Geumhwa&#039;&#039;&lt;br /&gt;
|sv=Amulettmynt&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Bright Powder&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD Sky color light}}|bordercolor={{MD Sky color}}&lt;br /&gt;
|ja=ひかりのこな &#039;&#039;Light Powder&#039;&#039;&lt;br /&gt;
|fr=Poudreclaire{{tt|*|Generation II-V}}&amp;lt;br&amp;gt;Poudre Claire{{tt|*|Generation VI}}&lt;br /&gt;
|de=Blendpuder&lt;br /&gt;
|es=Polvo Brillo&lt;br /&gt;
|it=Luminpolvere&lt;br /&gt;
|ko=반짝가루 &#039;&#039;Banjjak Garu&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Destiny Knot&#039;&#039;&lt;br /&gt;
{{langtable|color={{red color light}}|bordercolor={{red color}}&lt;br /&gt;
|ja=あかいいと &#039;&#039;Red Thread&#039;&#039;&lt;br /&gt;
|fr=Nœud Destin&lt;br /&gt;
|de=Fatumknoten&lt;br /&gt;
|es=Lazo Destino&lt;br /&gt;
|it=Destincomune&lt;br /&gt;
|ko=빨간실 &#039;&#039;Ppalgan Sil&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Eject Button&#039;&#039;&lt;br /&gt;
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/med|building}}&lt;br /&gt;
|ja=だっしゅつボタン &#039;&#039;Break-Out Button&#039;&#039;&lt;br /&gt;
|fr=Bouton Fuite&lt;br /&gt;
|de=Fluchtknopf&lt;br /&gt;
|es=Botón Escape&lt;br /&gt;
|it=Pulsantefuga&lt;br /&gt;
|ko=탈출버튼 &#039;&#039;Talchul Button&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Float Stone&#039;&#039;&lt;br /&gt;
{{langtable|color={{ghost color light}}|bordercolor={{ghost color}}&lt;br /&gt;
|ja=かるいし &#039;&#039;Pumice Stone&#039;&#039;&lt;br /&gt;
|fr=Pierrallégée&lt;br /&gt;
|de=Leichtstein&lt;br /&gt;
|it=Pietralieve&lt;br /&gt;
|ko=가벼운돌 &#039;&#039;Gabyeoun Dol&#039;&#039;&lt;br /&gt;
|pt_br=Pedra Flutuante&lt;br /&gt;
|ru=Камень Лёгкости &#039;&#039;Kamen&#039; Lyogkosti&#039;&#039;&lt;br /&gt;
|es=Piedra Pómez&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;King&#039;s Rock&#039;&#039;&lt;br /&gt;
{{langtable|color={{water color light}}|bordercolor={{water color}}&lt;br /&gt;
|ja=おうじゃのしるし &#039;&#039;King&#039;s Symbol&#039;&#039;&lt;br /&gt;
|fr=Roche Royale&lt;br /&gt;
|de=King-Stein&lt;br /&gt;
|es=Roca del Rey&lt;br /&gt;
|it=Roccia di Re&lt;br /&gt;
|ko=왕의징표석 &#039;&#039;Wang-ui Jingpyoseok&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Red Card&#039;&#039;&lt;br /&gt;
{{langtable|color={{red color light}}|bordercolor={{red color}}&lt;br /&gt;
|ja=レッドカード &#039;&#039;Red Card&#039;&#039;&lt;br /&gt;
|fr=Carton Rouge&lt;br /&gt;
|de=Rote Karte&lt;br /&gt;
|it=Cartelrosso&lt;br /&gt;
|ko=레드카드 &#039;&#039;Red Card&#039;&#039;&lt;br /&gt;
|pt_br=Cartão Vermelho&lt;br /&gt;
|es=Tarjeta Roja&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Rocky Helmet&#039;&#039;&lt;br /&gt;
{{langtable|color={{defense color light}}|bordercolor={{defense color}}&lt;br /&gt;
|ja=ゴツゴツ{{tt|メット|ヘルメット}} &#039;&#039;Rugged Helmet&#039;&#039;&lt;br /&gt;
|zh_yue=凸凸頭盔 &#039;&#039;{{tt|Dahtdaht Tàuhkwāi|Protruding Helmet}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;岩石安全帽 &#039;&#039;{{tt|Ngàahmsehk Ōnchyùhnmouh|Rocky Helmet}}&#039;&#039; {{tt|*|Anime}}&lt;br /&gt;
|zh_cmn=凸凸頭盔 / 凸凸头盔 &#039;&#039;{{tt|Tútú Tóukuī / Tūtū Tóukuī|Protruding Helmet}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;岩石安全帽 &#039;&#039;{{tt|Yánshí Ānquánmào|Rocky Helmet}}&#039;&#039; {{tt|*|Anime}}&lt;br /&gt;
|fi=Kivikypärä&lt;br /&gt;
|fr=Casque Brut&lt;br /&gt;
|de=Beulenhelm&lt;br /&gt;
|es=Cas. Dentado{{tt|*|Generation V}}&amp;lt;br&amp;gt;Casco Dentado{{tt|*|Generation VI}}&lt;br /&gt;
|it=Bitorzolelmo&lt;br /&gt;
|ko=울퉁불퉁멧 &#039;&#039;Ultungbultung-Met&#039;&#039;&lt;br /&gt;
|pl=Kamienny Kask&lt;br /&gt;
|pt_br=Capacete de Pedra&lt;br /&gt;
|ru=Крепкий Шлем &#039;&#039;Krepkiy Shlem&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Safety Goggles&#039;&#039;&lt;br /&gt;
{{langtable|color={{green color light}}|bordercolor={{green color}}&lt;br /&gt;
|ja=ぼうじんゴーグル &#039;&#039;Dustproof Goggles&#039;&#039;&lt;br /&gt;
|fr=Lunettes Filtre&lt;br /&gt;
|de=Schutzbrille&lt;br /&gt;
|es=Gafa Protectora&lt;br /&gt;
|it=Visierantisabbia&lt;br /&gt;
|ko=방진고글 &#039;&#039;Bangjin Goggle&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shed Shell&#039;&#039;&lt;br /&gt;
{{langtable|color={{psychic color light}}|bordercolor={{psychic color}}&lt;br /&gt;
|ja=きれいなぬけがら &#039;&#039;Pretty Shed Shell&#039;&#039;&lt;br /&gt;
|fr=Carapace Mue&lt;br /&gt;
|de=Wechselhülle&lt;br /&gt;
|es=Muda Concha&lt;br /&gt;
|it=Disfoguscio&lt;br /&gt;
|ko=아름다운허물 &#039;&#039;Areumdaun Heomul&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Smoke Ball&#039;&#039;&lt;br /&gt;
{{langtable|color={{poison color light}}|bordercolor={{poison color}}&lt;br /&gt;
|ja=けむりだま &#039;&#039;Smoke Ball&#039;&#039;&lt;br /&gt;
|fr=Boule Fumée&lt;br /&gt;
|de=Rauchball&lt;br /&gt;
|es=Bola Humo&lt;br /&gt;
|it=Palla Fumo&lt;br /&gt;
|ko=연막탄 &#039;&#039;Yeonmaktan&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Held}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Held items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfeffekt-Items]]&lt;br /&gt;
[[it:Strumenti con effetti in lotta]]&lt;br /&gt;
[[zh:对战影响道具]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Anistar_City&amp;diff=2522663</id>
		<title>Anistar City</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Anistar_City&amp;diff=2522663"/>
		<updated>2016-10-22T17:21:48Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town infobox&lt;br /&gt;
|name=Anistar City&lt;br /&gt;
|jpname=ヒャッコクシティ&lt;br /&gt;
|jptrans=Hyakkoku City&lt;br /&gt;
|image=Anistar City XY.png&lt;br /&gt;
|size=300&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|generation=6&lt;br /&gt;
|slogan=The starry city marking the hours.&lt;br /&gt;
|mapdesc=Some say the enigmatic device used as a sundial came from outer space. &lt;br /&gt;
|gym=Anistar Gym&lt;br /&gt;
|gymno=7&lt;br /&gt;
|leader=Olympia&lt;br /&gt;
|leadervs=VSOlympia.png{{!}}150px&lt;br /&gt;
|badge=Psychic&lt;br /&gt;
|gymtype=Psychic&lt;br /&gt;
|west=Route 17&lt;br /&gt;
|regionwest=Kalos&lt;br /&gt;
|south=Route 18&lt;br /&gt;
|regionsouth=Kalos&lt;br /&gt;
|colordark=602F6B&lt;br /&gt;
|colormed=B87333&lt;br /&gt;
|colorlight=C3B091}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anistar City&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ヒャッコクシティ&#039;&#039;&#039; &#039;&#039;Hyakkoku City&#039;&#039;) is a city located in the [[Kalos]] [[region]].&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
===Anistar Gym===&lt;br /&gt;
{{main|Anistar Gym}}&lt;br /&gt;
The Anistar Gym is the official [[Gym]] of Anistar City, whose Gym Leader is [[Olympia]] and specializes in {{type|Psychic}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Café===&lt;br /&gt;
In the northern part of town is a café the player pays to enter. Daily, patrons inside will show off a Pokémon that is indexed by the [[Pokédex]] if previously unseen. More Pokémon may be seen depending on where the player chooses to sit, including [[Legendary Pokémon]]. If the player has seen every Pokémon available inside the Café, the waiter will comment and ask if they are sure about paying to come in. If the player decides not to enter, the waiter will tell the player  that he will make the Café into something they will love by their next visit. Similar cafés can be found in [[Cyllage City]] and [[Laverre City]].&lt;br /&gt;
&lt;br /&gt;
===Hidden Power Checker===&lt;br /&gt;
After providing the player {{TM|10|Hidden Power}}, a man in the house next to the boutique will tell the player what type Hidden Power will act as for any Pokémon he is shown, provided that it can learn the move by TM.&lt;br /&gt;
&lt;br /&gt;
===Sundial===&lt;br /&gt;
The Sundial to the north of the city is used in the post-game to upgrade the [[Key Stone|Mega Ring]]. This also allows the player to find the [[Mega Stone]]s hidden throughout [[Kalos]].&lt;br /&gt;
&lt;br /&gt;
Every day, when the game time reaches 8 PM, the rings of the sundial start to spin one by one as the sun shines through the hole in the crystal.  Falling sparkles from the sky also make it look like it&#039;s snowing both around the sundial and in the town itself.  The sparkles stop after ten minutes, and the rings themselves stop spinning one by one just after 9 PM.&lt;br /&gt;
&lt;br /&gt;
In the post-game, after the player defeats {{ga|Serena}} or {{ga|Calem}} at [[Kiloude City]], the player learns that [[Professor Sycamore]] is waiting at the sundial with information on the Mega Ring (he will not appear until the rival is defeated). At the sundial, Professor Sycamore tells the player that he has discovered a way to level up the Mega Ring. He tells the player to touch the sundial with the Mega Ring; after doing so, he reveals that the Mega Ring will now resonate with Mega Stones that are underground.  He explains that you can only find those Mega Stones while the sundial is active between 8 and 9 PM; it will not work at any other time.&lt;br /&gt;
&lt;br /&gt;
===Old man&#039;s house===&lt;br /&gt;
In the house two spots north of the boutique, an old man can be found depressed because of the death of his wife. He will ask the player to lend him any Pokémon level 5 or under to keep him company for the time being. After defeating the Elite Four, the player can return to the house only to find that the old man has passed away and left behind a Poké Ball containing the Pokémon lent to him, a letter thanking the player for their helping him in his last moments, and a {{DL|Valuable item|Comet Shard}}. In addition, the returned Pokémon will have max number of Affection hearts in [[Pokémon-Amie]] (unless you&#039;ve never used [[Pokémon-Amie]] before). However, if the player has a full team, they cannot take the Pokémon back until an open spot is made. Also, if the player has already defeated the Elite Four, they will need to do it again in order to receive the Comet Shard.&lt;br /&gt;
&lt;br /&gt;
===Memory Girl===&lt;br /&gt;
{{main|Memory Girl}}&lt;br /&gt;
Next to the entrance of the Pokémon Center is the Memory Girl, a girl who can read the memories of experiences a Pokémon had with its [[Original Trainer]] (and its most recent owner if it was traded), as well as how the Pokémon felt about the experience. These memories range from meeting the Trainer for the first time, defeating wild Pokémon or Gym Leaders, using HMs outside of battle, exploring various locations, evolving, etc. A Pokémon&#039;s memory may change over time as it has new experiences with its Trainer.&lt;br /&gt;
&lt;br /&gt;
===[[Clothing|Boutique]]===&lt;br /&gt;
====Male clothing====&lt;br /&gt;
{{Clothing/header}}&lt;br /&gt;
{{Clothing/l|Hat|Knit Cap|White|Basic|6,200|M=y|F=y|Sa=y}}&lt;br /&gt;
{{Clothing/l|Hat|Knit Cap|Black|Basic|3,100|Tu=y}}&lt;br /&gt;
{{Clothing/l|Hat|Knit Cap|Orange|Colorful|800|W=y}}&lt;br /&gt;
{{Clothing/l|Hat|Knit Cap|Purple|Colorful|6,200|Su=y|Th=y}}&lt;br /&gt;
{{Clothing/l|Shirt|Zipped Jacket|Black|Basic|8,800|M=y|Th=y}}&lt;br /&gt;
{{Clothing/l|Shirt|Zipped Jacket|Navy blue|Basic|8,800|Su=y|Tu=y|F=y}}&lt;br /&gt;
{{Clothing/l|Shirt|Zipped Jacket|Orange|Basic|8,800|W=y|Sa=y}}&lt;br /&gt;
{{Clothing/l|Shirt|Down Jacket|Red|Basic|15,000|Su=y|M=y|Tu=y|W=y|Th=y|F=y|Sa=y}}&lt;br /&gt;
{{Clothing/l|Shirt|Down Jacket|Aqua|Colorful|15,000|Su=y|M=y|Tu=y|W=y|Th=y|F=y|Sa=y}}&lt;br /&gt;
{{Clothing/l|Pants|Cuffed Jeans|Blue|Basic|10,500|M=y|W=y|Th=y|Sa=y}}&lt;br /&gt;
{{Clothing/l|Pants|Damaged Jeans|Aqua|Basic|10,500|Su=y|M=y|Tu=y|W=y|Th=y|F=y|Sa=y}}&lt;br /&gt;
{{Clothing/l|Pants|Short Cargo Pants|Black|Basic|10,500|Su=y|Tu=y|F=y}}&lt;br /&gt;
{{Clothing/l|Socks|Ankle Socks|Green|N/A|900|Su=y|Tu=y|F=y}}&lt;br /&gt;
{{Clothing/l|Shoes|Sneakers|Black|Basic|10,500|Su=y|M=y|Tu=y|W=y|Th=y|F=y|Sa=y}}&lt;br /&gt;
{{Clothing/l|Shoes|Sneakers|White|Basic|10,500|Su=y|M=y|Tu=y|W=y|Th=y|F=y|Sa=y}}&lt;br /&gt;
{{Clothing/l|Bag|Two-Tone Bag|Aqua|Colorful|9,800|Su=y|M=y|Tu=y|W=y|Th=y|F=y|Sa=y}}&lt;br /&gt;
{{Clothing/l|Accessory|Button Accessory|Purple|N/A|500|Su=y|M=y|Tu=y|W=y|Th=y|F=y|Sa=y}}&lt;br /&gt;
{{Clothing/footer}}&lt;br /&gt;
&lt;br /&gt;
====Female clothing====&lt;br /&gt;
{{Clothing/header|scheme=y}}&lt;br /&gt;
{{Clothing/l|Hat|Felt Hat|Navy blue|Basic|800|M=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Hat|Felt Hat|Pale pink|Feminine|800|Tu=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Hat|Felt Hat|Aqua|Feminine|800|Su=y|W=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Hat|Cycling Cap|White|Basic|800|Th=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Hat|Cycling Cap|Beige|Basic|3,100|F=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Shirt|Ruffled Camisole|Pale pink|Feminine|2,900|Tu=y|Th=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Shirt|Ruffled Camisole|Aqua|Feminine|2,900|W=y|Th=y|F=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Shirt|Ruffled Camisole|Yellow|Feminine|2,900|Su=y|M=y|W=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Shirt|Ribbon Smock Top|Brown|Basic|7,800|F=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Shirt|Glitzy Scarf Top|Pink|Feminine|2,900|Su=y|M=y|Tu=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Pants|Scalloped Skirt|Orange|Feminine|3,000|M=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Pants|Scalloped Skirt|Red|Feminine|3,000|Tu=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Pants|Scalloped Tiered Skirt|Pink|Feminine|3,200|Su=y|W=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Pants|Scalloped Tiered Skirt|Yellow|Feminine|3,200|Th=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Pants|Scalloped Tiered Skirt|White|Feminine|3,200|F=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Pants|Jean Shorts|Gray|Basic|3,200|Su=y|M=y|Tu=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Pants|Jean Shorts|Aqua|Basic|3,200|Th=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Pants|Jean Shorts|White|Basic|3,200|W=y|F=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Dress|Frilly Dress|Pale pink|Feminine|4,200|Su=y|M=y|W=y|F=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Dress|Sparkly Bolero Dress|Pink|Feminine|4,200|Tu=y|Th=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Socks|OTK Socks|Green|N/A|800|M=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Socks|OTK Socks|Pink|N/A|800|Su=y|M=y|W=y|Th=y|F=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Socks|OTK Socks|Brown|N/A|800|Su=y|W=y|F=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Socks|Wide-Stripe OTK Socks|Black|N/A|1,800|Tu=y|Th=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Socks|Wide-Stripe OTK Socks|Pale pink|N/A|1,800|Tu=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Socks|Punk OTK Socks|Black|N/A|1,800|Su=y|M=y|Tu=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Socks|Tights|Pink|N/A|1,900|Th=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Socks|Tights|Purple|N/A|1,900|F=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Shoes|Riding Boots|Pink|Basic|4,200|Su=y|M=y|Tu=y|Th=y|F=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Shoes|Riding Boots|White|Basic|4,200|Su=y|M=y|W=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Shoes|Mary Janes|Pale pink|Feminine|3,900|Su=y|M=y|Tu=y|W=y|Th=y|F=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Shoes|Mary Janes|Aqua|Feminine|3,900|W=y|Th=y|F=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Bag|Ribbon Purse|Pale pink|Feminine|4,800|M=y|Th=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Bag|Ribbon Purse|Aqua|Feminine|4,800|Su=y|Tu=y|W=y|F=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Accessory|Artificial Flower Pin|Pink|N/A|500|Tu=y|Sa=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Accessory|Artificial Flower Pin|Pale pink|N/A|500|Su=y|W=y|F=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Accessory|Artificial Flower Pin|Yellow|N/A|500|M=y|scheme=y}}&lt;br /&gt;
{{Clothing/l|Accessory|Artificial Flower Pin|Aqua|N/A|500|Th=y|scheme=y}}&lt;br /&gt;
{{Clothing/footer|scheme=y}}&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
===Pokémon X and Y===&lt;br /&gt;
The population of Anistar City is 37, making it a relatively small city by [[Kalos]] standards.&lt;br /&gt;
&lt;br /&gt;
==Poké Mart==&lt;br /&gt;
{{shop|Left cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1,200}}|{{shopitem|Potion|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700}}|{{shopitem|Hyper Potion|1,200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2,500}}|{{shopitem|Full Restore|3,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|1,500}}|{{shopitem|Antidote|100}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200}}|{{shopitem|Awakening|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Burn Heal|250}}|{{shopitem|Ice Heal|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600}}|{{shopitem|Escape Rope|550}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repel|350}}|{{shopitem|Super Repel|500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|TM14|70,000|PD||TM Ice VI|Blizzard}}|{{shopitem|TM25|70,000|PD||TM Electric VI|Thunder}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM38|70,000|PD||TM Fire VI|Fire Blast}}|{{shopitem|TM52|70,000|PD||TM Fighting VI|Focus Blast}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM15|90,000|PD||TM Normal VI|Hyper Beam}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|city}}&lt;br /&gt;
{{Itemlist|Repeat Ball|From [[Professor Sycamore]]&#039;s assistant [[Sina]] upon entering the city|X=yes|y=yes|display={{ball|Repeat}} ×10}}&lt;br /&gt;
{{Itemlist|TM Fire VI|From a {{tc|Hex Maniac}} in the Pokémon Center (11:00 AM-5:59 PM)|X=yes|y=yes|display={{TM|35|Flamethrower}}}}&lt;br /&gt;
{{Itemlist|TM Normal VI|From a Hex Maniac in the Pokémon Center (6:00 PM-7:59 PM)|X=yes|y=yes|display={{TM|77|Psych Up}}}}&lt;br /&gt;
{{Itemlist|TM Normal VI|From a Hex Maniac in the Pokémon Center (8:00 PM-3:59 AM)|X=yes|y=yes|display={{TM|90|Substitute}}}}&lt;br /&gt;
{{Itemlist|TM Normal VI|From a Hex Maniac in the Pokémon Center (4:00 AM-10:59 AM)|X=yes|y=yes|display={{TM|32|Double Team}}}}&lt;br /&gt;
{{Itemlist|Comet Shard|In the house south of the Gym, after giving the man a Pokémon and then entering the [[Hall of Fame]]|X=yes|y=yes|display={{DL|Valuable item|Comet Shard}}}}&lt;br /&gt;
{{Itemlist|Escape Rope|In the middle of the terrace east of the Gym &#039;&#039;(hidden)&#039;&#039;|X=yes|y=yes|}}&lt;br /&gt;
{{Itemlist|Sun Stone|In the bush closest to the Anistar Sundial on its right side &#039;&#039;(hidden)&#039;&#039;|X=yes|y=yes|display={{evostone|Sun Stone}}}}&lt;br /&gt;
{{Itemlist|Pretty Wing|In the fourth bush from the west on the south side of the northern bridge &#039;&#039;(hidden)&#039;&#039;|X=yes|y=yes|display={{DL|Valuable item|Pretty Wing}}}}&lt;br /&gt;
{{Itemlist|Super Repel|On the ground at the mouth of the alley next to the Boutique &#039;&#039;(hidden)&#039;&#039;|X=yes|y=yes|display={{DL|Repel|Super Repel}}}}&lt;br /&gt;
{{Itemlist|TM Normal VI|From the {{tc|Psychic}} in the house next to the Boutique|X=yes|y=yes|display={{TM|10|Hidden Power}}}}&lt;br /&gt;
{{Itlistfoot|city}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
{{MSP|650|Chespin}} If the player chose {{p|Chespin}}:&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{X color}}&lt;br /&gt;
|headcolor={{X color light}}&lt;br /&gt;
|bordercolor={{X color dark}}&lt;br /&gt;
|sprite=VSCalem.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{pdollar}}4,600&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Calem (game)|Calem}}&lt;br /&gt;
|game=XY&lt;br /&gt;
|location=Anistar City&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=678&lt;br /&gt;
|pokemon=Meowstic&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Psychic|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Disarming Voice|move3type=Fairy|move3cat=Special&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=359&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Super Luck&lt;br /&gt;
|move1=Swords Dance|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Slash|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Night Slash|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{X color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=135&lt;br /&gt;
|pokemon=Jolteon&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Volt Absorb&lt;br /&gt;
|move1=Discharge|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Quick Attack|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Double Kick|move3type=Fighting|move3cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=655&lt;br /&gt;
|pokemon=Delphox&lt;br /&gt;
|level=46&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fire|type2=Psychic&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Flamethrower|move2type=Fire|move2cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{y color}}&lt;br /&gt;
|headcolor={{y color light}}&lt;br /&gt;
|bordercolor={{y color dark}}&lt;br /&gt;
|sprite=VSSerena.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{pdollar}}4,600&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Serena (game)|Serena}}&lt;br /&gt;
|game=XY&lt;br /&gt;
|location=Anistar City&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=678&lt;br /&gt;
|pokemon=Meowstic&lt;br /&gt;
|spritegender=female&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Psychic|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Disarming Voice|move3type=Fairy|move3cat=Special&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=359&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Super Luck&lt;br /&gt;
|move1=Swords Dance|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Slash|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Night Slash|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{Y color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=135&lt;br /&gt;
|pokemon=Jolteon&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Volt Absorb&lt;br /&gt;
|move1=Discharge|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Quick Attack|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Double Kick|move3type=Fighting|move3cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=655&lt;br /&gt;
|pokemon=Delphox&lt;br /&gt;
|level=46&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fire|type2=Psychic&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Flamethrower|move2type=Fire|move2cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
{{MSP|653|Fennekin}} If the player chose {{p|Fennekin}}:&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{X color}}&lt;br /&gt;
|headcolor={{X color light}}&lt;br /&gt;
|bordercolor={{X color dark}}&lt;br /&gt;
|sprite=VSCalem.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{pdollar}}4,600&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Calem (game)|Calem}}&lt;br /&gt;
|game=XY&lt;br /&gt;
|location=Anistar City&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=678&lt;br /&gt;
|pokemon=Meowstic&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Psychic|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Disarming Voice|move3type=Fairy|move3cat=Special&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=359&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Super Luck&lt;br /&gt;
|move1=Swords Dance|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Slash|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Night Slash|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{X color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=136&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|move1=Quick Attack|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Lava Plume|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=658&lt;br /&gt;
|pokemon=Greninja&lt;br /&gt;
|level=46&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|move1=Water Shuriken|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Dark Pulse|move2type=Dark|move2cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{y color}}&lt;br /&gt;
|headcolor={{y color light}}&lt;br /&gt;
|bordercolor={{y color dark}}&lt;br /&gt;
|sprite=VSSerena.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{pdollar}}4,600&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Serena (game)|Serena}}&lt;br /&gt;
|game=XY&lt;br /&gt;
|location=Anistar City&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=678&lt;br /&gt;
|pokemon=Meowstic&lt;br /&gt;
|spritegender=female&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Psychic|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Disarming Voice|move3type=Fairy|move3cat=Special&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=359&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Super Luck&lt;br /&gt;
|move1=Swords Dance|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Slash|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Night Slash|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{y color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=136&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|move1=Quick Attack|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Lava Plume|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Bite|move3type=Dark|move3cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=658&lt;br /&gt;
|pokemon=Greninja&lt;br /&gt;
|level=46&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|move1=Water Shuriken|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Dark Pulse|move2type=Dark|move2cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
{{MSP|656|Froakie}} If the player chose {{p|Froakie}}:&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{X color}}&lt;br /&gt;
|headcolor={{X color light}}&lt;br /&gt;
|bordercolor={{X color dark}}&lt;br /&gt;
|sprite=VSCalem.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{pdollar}}4,600&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Calem (game)|Calem}}&lt;br /&gt;
|game=XY&lt;br /&gt;
|location=Anistar City&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=678&lt;br /&gt;
|pokemon=Meowstic&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Psychic|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Disarming Voice|move3type=Fairy|move3cat=Special&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=359&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=44&lt;br /&gt;
|ability=Super Luck&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|move1=Swords Dance|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Slash|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Night Slash|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{x color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=134&lt;br /&gt;
|pokemon=Vaporeon&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Water Absorb&lt;br /&gt;
|move1=Aurora Beam|move1type=Ice|move1cat=Special&lt;br /&gt;
|move2=Muddy Water|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=652&lt;br /&gt;
|pokemon=Chesnaught&lt;br /&gt;
|level=46&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Grass|type2=Fighting&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|move1=Seed Bomb|move1type=Grass|move1cat=Physical&lt;br /&gt;
|move2=Brick Break|move2type=Fighting|move2cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{y color}}&lt;br /&gt;
|headcolor={{y color light}}&lt;br /&gt;
|bordercolor={{y color dark}}&lt;br /&gt;
|sprite=VSSerena.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{pdollar}}4,600&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Serena (game)|Serena}}&lt;br /&gt;
|game=XY&lt;br /&gt;
|location=Anistar City&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=678&lt;br /&gt;
|pokemon=Meowstic&lt;br /&gt;
|spritegender=female&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Psychic|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Disarming Voice|move3type=Fairy|move3cat=Special&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=359&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|level=44&lt;br /&gt;
|ability=Super Luck&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|move1=Swords Dance|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Slash|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Night Slash|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{y color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=134&lt;br /&gt;
|pokemon=Vaporeon&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Water Absorb&lt;br /&gt;
|move1=Aurora Beam|move1type=Ice|move1cat=Special&lt;br /&gt;
|move2=Muddy Water|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=652&lt;br /&gt;
|pokemon=Chesnaught&lt;br /&gt;
|level=46&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Grass|type2=Fighting&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|move1=Seed Bomb|move1type=Grass|move1cat=Physical&lt;br /&gt;
|move2=Brick Break|move2type=Fighting|move2cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Anistar City anime.png|thumb|250px|Anistar City in the anime]]&lt;br /&gt;
In the [[Pokémon anime]], Anistar City was first shown in &#039;&#039;[[XY075|Rivals: Today and Tomorrow!]]&#039;&#039; on {{an|Serena}}&#039;s [[Town Map]]. {{Ash}} and {{ashfr}} arrived there in &#039;&#039;[[XY090|Tag Team Battle Inspiration!]]&#039;&#039; along with {{an|Shauna}} and {{an|Tierno}}.&lt;br /&gt;
&lt;br /&gt;
A Rookie Class [[Pokémon Showcase]] was held in Anistar City in &#039;&#039;[[XY091|A Performance Pop Quiz!]]&#039;&#039;. Serena entered the competition together with Shauna, [[Jessie]], and [[Nini]]. During the first round, which had a quiz about {{OBP|Pokémon|species}} as its theme, Serena was placed in the same group as Nini and {{kal|Lily}}. She was the first Performer in her group to answer three questions correctly and, as a result, was granted a place in the Freestyle Performance. Shauna and Jessie also managed to give the correct answers to [[Monsieur Pierre|Pierre]]&#039;s questions, thus advancing to the second round as well.&lt;br /&gt;
&lt;br /&gt;
In the Freestyle Performance, Serena delivered a performance along with her {{TP|Serena|Braixen}} and {{TP|Serena|Pancham}}, Shauna performed with her {{TP|Shauna|Ivysaur}} and {{p|Flabébé}}, and Jessie used her {{TP|Jessie|Gourgeist}} to try and dazzle the crowd. At the conclusion of the round, the audience members used their Glow Casters to vote on the performance they enjoyed the most. After the voting was over, it was revealed that Serena was the {{pkmn|Performer}} who received the highest number of votes, thus winning the Anistar Showcase and earning her second {{DL|Pokémon Showcase|Princess Key}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY092|Cloudy Fate, Bright Future!]]&#039;&#039;, Ash and his friends met up with [[Professor Sycamore]] again, who got attacked by one of Olympia&#039;s apprentices, {{OBP|Carrie|XY092}}. After the misunderstanding had been cleared, Ash and his friends, followed Olympia to her Gym, where she told the group about her visions about a future crisis for Kalos and a [[Bond Phenomenon|unique power]] for [[Ash&#039;s Frogadier]]. In [[XY093|the next episode]], Ash had his Gym battle with Olympia and won, earning himself the {{badge|Psychic}}. Afterwards the group left Anistar City.&lt;br /&gt;
&lt;br /&gt;
Anistar City was seen again in &#039;&#039;[[XY118|Championing a Research Battle!]]&#039;&#039;, where Olympia informed [[Diantha]] about the upcoming threat to Kalos.&lt;br /&gt;
&lt;br /&gt;
{{incomplete|2=XY135 and XY136}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In the {{chap|X &amp;amp; Y}}, the Anistar City sundial first appeared in [[Korrina]]&#039;s flashback to when she searched for the [[Mega Stone]] for her {{TP|Korrina|Lucario}}. &lt;br /&gt;
&lt;br /&gt;
The city itself debuted when {{adv|X}} and his friends traveled there under the request of Professor Sycamore. Upon arriving, Sycamore used the sundial to power X and Y&#039;s [[Key Stone|Mega Rings]], allowing them to search for Mega Stones anywhere between 8 PM to 9 PM. Afterward, X and {{adv|Y}} battled [[Emma|Essentia]] in order to take back Y&#039;s {{p|Xerneas|Xerxer}}, which was stolen by Essentia and put under her control. {{p|Zygarde}} arrived and interrupted the battle, but was captured by Essentia shortly after it attacked. Though Essentia escaped with Zygarde, Xerxer was returned to Y&#039;s control.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Anistar&#039;s Japanese motto is {{tt|星巡る　時告げの　街|Hoshimeguru tokitsuge no machi}} &#039;&#039;&amp;quot;The starry timekeeping city&amp;quot;&#039;&#039;.&lt;br /&gt;
* Anistar City has similarities with [[Mossdeep City]] in Hoenn. Both are where the seventh Gyms of their regions are located, both have Gym Leaders who specialize in Psychic-types and give [[TM04]] ({{m|Calm Mind}}) when defeated, and both have a connection with outer space.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Anistar City&#039;s real-life counterpart is the city of {{wp|Strasbourg}}, where traces of human occupation have been found dating back 600,000 years. Strasbourg&#039;s entire city center has been designated a World Heritage Site.&lt;br /&gt;
==Name origin==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #C3B091; border: 3px solid #602F6B&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ヒャッコクシティ &#039;&#039;Hyakkoku City&#039;&#039;&lt;br /&gt;
| From 百刻 &#039;&#039;hyakkoku&#039;&#039; (an ancient time measurement system that divides a day into 100 equal intervals called &#039;&#039;{{wp|Ke (unit)|ke}}&#039;&#039;) and 百刻香 &#039;&#039;hyakkoku-kō&#039;&#039; (a name for a certain type of {{wp|incense clock|incense seal}})&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Anistar City&lt;br /&gt;
| From &#039;&#039;{{wp|Illicium verum|star anise}}&#039;&#039; and &#039;&#039;star&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Flusselles&lt;br /&gt;
| From &#039;&#039;{{wp|Fluxus}}&#039;&#039; and &#039;&#039;{{wp|Flux (disambiguation)|flux}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Fluxia City &lt;br /&gt;
| From &#039;&#039;Fluxus&#039;&#039; and &#039;&#039;flux&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Fluxopoli&lt;br /&gt;
| From &#039;&#039;Fluxus&#039;&#039; and &#039;&#039;flux&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Ciudad Fluxus&lt;br /&gt;
| From &#039;&#039;Fluxus&#039;&#039; and &#039;&#039;flux&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 향전시티 &#039;&#039;Hyangjeon City&#039;&#039;&lt;br /&gt;
| From 향전 (香篆) &#039;&#039;hyangjeon&#039;&#039;, incense seal&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
| 百刻市 &#039;&#039;Bǎikè Shì&#039;&#039;&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Cidade de Anistar&lt;br /&gt;
| From its English name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Kalos}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Cities and Towns notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:X and Y locations]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fluxia City]]&lt;br /&gt;
[[fr:Flusselles]]&lt;br /&gt;
[[it:Fluxopoli]]&lt;br /&gt;
[[ja:ヒャッコクシティ]]&lt;br /&gt;
[[zh:百刻市]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Sun_and_Pok%C3%A9mon_Moon_Special_Demo_Version&amp;diff=2521774</id>
		<title>Pokémon Sun and Pokémon Moon Special Demo Version</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Sun_and_Pok%C3%A9mon_Moon_Special_Demo_Version&amp;diff=2521774"/>
		<updated>2016-10-21T12:35:18Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Expand on the catching contest&amp;#039;s rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Current event}}&lt;br /&gt;
{{Infobox_game|colorscheme=Sun|bordercolorscheme=Moon&lt;br /&gt;
|name=Pokémon Sun and Pokémon Moon Special Demo Version&lt;br /&gt;
|jname=ポケットモンスター サン・ムーン 特別体験版&lt;br /&gt;
|boxart=SM Demo title screen EN.png&lt;br /&gt;
|caption=English title screen&lt;br /&gt;
|jbox=SM Demo title screen JP.png&lt;br /&gt;
|jcaption=Japanese title screen&lt;br /&gt;
|platform=[[Nintendo 3DS]] (digital)&lt;br /&gt;
|category=RPG demo&lt;br /&gt;
|players=1 player&lt;br /&gt;
|link_method=[[Nintendo Network]]&lt;br /&gt;
|developer=[[Game Freak]]&lt;br /&gt;
|publisher=[[Nintendo]]/[[The Pokémon Company]]&lt;br /&gt;
|gen_series=[[Generation VII]]&lt;br /&gt;
|release_date_ja=October 18, 2016&lt;br /&gt;
|release_date_au=October 18, 2016&lt;br /&gt;
|release_date_eu=October 18, 2016&lt;br /&gt;
|release_date_na=October 18, 2016&lt;br /&gt;
|release_date_kr=October 18, 2016&lt;br /&gt;
|release_date_hk=October 18, 2016&lt;br /&gt;
|release_date_tw=October 18, 2016&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=PG&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/sun_moon/topics/161004_01.html Official Japanese sub-page]&amp;lt;br&amp;gt;[https://www.nintendo.co.jp/titles/50010000041552 Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon-sunmoon.com/en-us/demo/ Official English sub-page]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/pokemon-sun-and-pokemon-moon-special-demo-version-3ds Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Sun and Pokémon Moon Special Demo Version&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター サン・ムーン 特別体験版&#039;&#039;&#039; &#039;&#039;Pocket Monsters Sun and Moon Special Demo Version&#039;&#039;) is a special, expanded {{wp|game demo|demo}} edition of [[Pokémon Sun and Moon]]. It was released worldwide on October 18, 2016, in promotion of its parent game, which will release the following month. Unlike its predecessor, the [[Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version|Special Demo Version]] for {{pkmn|Omega Ruby and Alpha Sapphire}}, this demo was immediately available to download to the public via [[Nintendo]]&#039;s eShop or through their homepage.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===First adventure===&lt;br /&gt;
Like the Omega Ruby and Alpha Sapphire demo, the {{player}} plays as the male protagonist, with the preset name &#039;&#039;&#039;Sun&#039;&#039;&#039;. The player opens his mailbox to find a letter written by an unknown sender, noting that they left a {{AP|Greninja}} (who used to belong to {{Ash}}) for the player to take care of.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/7&lt;br /&gt;
|ndex=658&lt;br /&gt;
|pokemon=Greninja&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Battle Bond&lt;br /&gt;
|level=36&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Water Shuriken|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Double Team|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Night Slash|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
After reading the letter, Sun heads to {{ci|Hau&#039;oli}} City Hall with his mother to register their new address. When the player tries to leave, they will run into [[Hau]], who will introduce himself. At the suggestion of the player&#039;s mom, Hau offers to show the player around the city&#039;s shopping district. Before that happens however, they run into two {{tc|Team Skull Grunt}}s, who pick a fight with the player and Hau. After defeating one of them in battle, the grunts retreat, and the game instructs the player to go to the [[Pokémon Center]], where inside, Hau give the player a {{DL|Potion|Super Potion}}.&lt;br /&gt;
&lt;br /&gt;
Once the player has healed their Greninja and exited the Pokémon Center, they will meet [[Professor Kukui]]. Kukui introduces the player to the [[Island challenge|Trials]], inviting them to [[Ten Carat Hill]]. From this point, the player is allowed to explore the the city, and can talk to a man north of the Pokémon Center when they are ready to continue.&lt;br /&gt;
&lt;br /&gt;
At Ten Carat Hill, the player will progress up a road towards the trial site, inside a cave. There Kukui will explain the rules of the trial. The player is to seek out two {{p|Jangmo-o}} and two {{p|Hakamo-o}} and photograph them. To do this, the player is given a {{DL|Rotom Pokédex|Poké Finder}}. Kukui also loans the player his {{p|Pikachu}}.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/7&lt;br /&gt;
|ndex=025&lt;br /&gt;
|pokemon=Pikachu&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=40&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Thunderbolt|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Slam|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Growl|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Iron Tail|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
After receiving {{p|Pikachu}}, the trial begins. When the player takes pictures of the Pokémon, the snapshot startles the Pokémon, causing it to attack. After taking photos of the two Jangmo-o and one Hakamo-o the player will hear another Hakamo-o from the other end of the cave. The cave opens to a clearing, where the last Hakamo-o is located. Upon taking a photo of this Hakamo-o, it is revealed to be a [[Totem Pokémon]]. Defeating the Totem Hakamo-o and its ally, {{p|Rockruff}}, completes the trial. Kukui rewards the player with a [[Z-Ring]] and an {{DL|Z-Crystal|Electrium Z}}, which is automatically equipped to Pikachu, allowing it to use the [[Z-Move]] {{m|Gigavolt Havoc}}.&lt;br /&gt;
&lt;br /&gt;
At this time, Hau runs in pursued by the Team Skull Grunts from before, this time accompanied by [[Plumeria]]. After some consideration, Plumeria decides to avenge her underlings, but is defeated by the player. Team Skull leaves, but not before telling the player they haven&#039;t seen the last of them. Afterwards, Pikachu returns to the professor, with the Electrium Z returning to the player, and the demo ends.&lt;br /&gt;
&lt;br /&gt;
===Subsequent adventures===&lt;br /&gt;
When the player resumes the demo for the first time after finishing the first adventure, Professor Kukui will appear and give them the [[Ride Pager]] and the ability to use the [[Ride Pokémon]] Tauros.&lt;br /&gt;
&lt;br /&gt;
With the Ride Pokémon Tauros, the player can now destroy the rocks at [[Ten Carat Hill]] to access the Pokémon-catching contest. In the contest, the player is given 16 {{ball|Poké}}s, 3 {{ball|Heal}}s, and 1 {{ball|Great}} to catch wild Pokémon. If the player catches a Pokémon while their [[party]] is full, either the new Pokémon or one of their current party members must be {{pkmn2|released}}. When the player leaves the area, all of their caught Pokémon are released and all unused Poké Balls (including any held by Greninja) will be returned. If the player manages to catch at least 3 Pokémon, the man at the entrance will reward the player with a [[Nugget]]. If the player manages to catch 20 Pokémon, which is the maximum amount you can catch with the balls you&#039;re given, the man at the entrance will be sleeping. If the player wakes him up, he&#039;ll congratulate the player on his achievement.&lt;br /&gt;
&lt;br /&gt;
Additionally, three new Trainers appear at Ten Carat Hill. {{tc|Ace Trainer}} Sheri will not battle the player until they have defeated the three other Trainers in the area (including {{tc|Youngster}} Honus, who can be battled in the first adventure). The Ten Carat Hill cave is now blocked off by two {{p|Machamp}}.&lt;br /&gt;
&lt;br /&gt;
A girl will appear near the {{p|Slowpoke}} blockade in Hau&#039;oli City. If the player talks to her, she will offer to take them to a place where they can grow closer to their Pokémon. If they accept, she will take them to [[Mahalo Trail]]. To continue along the trail, the player must smash rocks with the Ride Pokémon Tauros. At the end, a mysterious old man will give them 3 [[Stardust]] to transfer to the full game (like other transferable items, they do not show up in the [[Bag]]).&lt;br /&gt;
&lt;br /&gt;
Several NPCs appear in various parts of Hau&#039;oli City who request that the player visit them in a specific number of days. If the player does, they will receive a gift, such as items to transfer to the full game.&lt;br /&gt;
&lt;br /&gt;
Three days after the game was first saved, [[Lillie]] will appear on the road running along the side of the Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
==Transferable rewards==&lt;br /&gt;
The player is capable of transferring Ash&#039;s Greninja as well as any items obtained to the full version of [[Pokémon Sun and Moon]] by speaking to [[Professor Kukui]] on the right-hand side of the [[Pokémon Center]] in [[Hau&#039;oli City]].&lt;br /&gt;
{{itlisth|water}}&lt;br /&gt;
{{Itemlist|None|sprite=658MS|After the game saves after completing [[Professor Kukui]]&#039;s trial and battling [[Plumeria]]|Su=yes|M=yes|display={{Ash}}&#039;s {{AP|Greninja}}}}&lt;br /&gt;
{{Itemlist|Stardust|From a man at the end of [[Mahalo Trail]]|Su=yes|M=yes|display={{DL|Valuable item|Stardust}} ×3}}&lt;br /&gt;
{{Itemlist|Star Piece|From a female {{tc|Ace Trainer}} at [[Ten Carat Hill]] after defeating her|Su=yes|M=yes|display={{DL|Valuable item|Star Piece}}}}&lt;br /&gt;
{{Itemlist|Nugget|A reward for catching three or more Pokémon in the Pokémon-catching challenge at [[Ten Carat Hill]] for the first time|Su=yes|M=yes|display={{DL|Valuable item|Nugget}}}}&lt;br /&gt;
{{Itemlist|Pretty Wing|From the man in front of the [[Hau&#039;oli City]] Pokémon Center on the day after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Pretty Wing}} ×10}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Itemlist|Pretty Wing|From the woman southwest of the {{ci|Hau&#039;oli}} City Hall 5 days after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Pretty Wing}}}}&lt;br /&gt;
{{Itemlist|Pretty Wing|From the man with a Pikachu in the {{ci|Hau&#039;oli}} City Hall 12 days after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Pretty Wing}}}}&lt;br /&gt;
{{Itemlist|Pretty Wing|From the policeman in [[Hau&#039;oli City]]&#039;s Marina area 18 days after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Pretty Wing}}}}&lt;br /&gt;
{{Itemlist|Pretty Wing|From the woman in the [[Hau&#039;oli City]] Ferry Terminal 24 days after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Pretty Wing}}}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{itlistfoot|water}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Ash&#039;s Greninja==&lt;br /&gt;
This Greninja was meet at level 5 on October 17, 2013.&lt;br /&gt;
{{G7event/head&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|pokemon=Greninja&lt;br /&gt;
|level=37&lt;br /&gt;
|ndex=658&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ot={{tt|サトシ|Japanese}}&amp;lt;br/&amp;gt;{{tt|Ash|English, German, Italian, Spanish}}&amp;lt;br&amp;gt;{{tt|Sacha|French}}&amp;lt;br&amp;gt;{{tt|지우|Korean}}&amp;lt;br&amp;gt;{{tt|小智|Chinese}}&lt;br /&gt;
|id=131017&lt;br /&gt;
|ability=Battle Bond&lt;br /&gt;
|nature=Hardy&lt;br /&gt;
|fateful=yes&lt;br /&gt;
|met=the Kalos region&lt;br /&gt;
|ribbon=Souvenir&lt;br /&gt;
|move1=Water Shuriken|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Double Team|move3type=Normal|move2cat=Status&lt;br /&gt;
|move4=Night Slash|move4type=Dark|move2cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
{{G7event/entrybottom|sm|???|All|Pokémon Sun and Moon&amp;lt;br/&amp;gt;Special Demo Version|October 18, 2016 to ??}}&lt;br /&gt;
{{G7event/footer}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Hau&#039;oli City===&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{trainerentry|&amp;lt;!--VSTeam Skull Grunt M.png{{!}}150px--&amp;gt;Sun Moon Team Skull Male Grunt.png{{!}}x100px|Team Skull Grunt||800|1|000|Yungoos|♂|25}}&lt;br /&gt;
{{trainerfooter|road|7}}&lt;br /&gt;
&lt;br /&gt;
===Ten Carat Hill===&lt;br /&gt;
{{trainerheader|land}}&lt;br /&gt;
{{trainerentry|None.png|Youngster|Honus|560|1|???|Rockruff|♂|28||36=リョウタ|37=Ryota}}&lt;br /&gt;
{{trainerdiv|land|Appearing after Plumeria is battled}}&lt;br /&gt;
{{trainerentry|None.png|Lass|Ellie|864|2|731|Pikipek|♀|36||???|Rockruff|♀|38||36=エリー|37=Ellie}}&lt;br /&gt;
{{trainerdiv|land}}&lt;br /&gt;
{{trainerentry|None.png|Rising Star|Ikaika|1,824|2|???|Pikipek|♂|36||???|Yungoos|♂|38||36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv|land}}&lt;br /&gt;
{{trainerentry|None.png|Ace Trainer|Sheri|2,856|2|???|Jangmo-o|♀|38||025|Pikachu|♀|42||36=ミユキ|37=Miyuki}}&lt;br /&gt;
{{trainerfooter|land|7}}&lt;br /&gt;
&lt;br /&gt;
====Plumeria====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{black color light}}&lt;br /&gt;
|headcolor={{psychic color light}}&lt;br /&gt;
|bordercolor={{black color}}&lt;br /&gt;
|sprite=Sun Moon Plumeria.png&lt;br /&gt;
|size=x75px&lt;br /&gt;
|class=Team Skull Admin&lt;br /&gt;
|name={{color2|000|Plumeria}}&lt;br /&gt;
|prize={{pdollar}}4,320&lt;br /&gt;
|game=SM Special Demo Version&lt;br /&gt;
|location=Ten Carat Hill}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/7&lt;br /&gt;
|ndex=042&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=36&lt;br /&gt;
|move1=Air Cutter|move1type=Flying|move1cat=Special&lt;br /&gt;
&amp;lt;!--|move2=|move2type=|move2cat=&lt;br /&gt;
|move3=|move3type=|move3cat=&lt;br /&gt;
|move4=|move4type=|move4cat=--&amp;gt;}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Totem Pokémon]]==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Totem Hakamo-o&#039;&#039;&#039;&amp;lt;br&amp;gt;Aura: +Sp. Def&lt;br /&gt;
| &#039;&#039;&#039;Ally Rockruff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{Pokémon/7&lt;br /&gt;
|ndex=&lt;br /&gt;
|pokemon=Hakamo-o&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Dragon|type2=Fighting&lt;br /&gt;
|ability=Bulletproof&lt;br /&gt;
|level=36&lt;br /&gt;
|move1=Autotomize|move1type=Steel|move1cat=Status&lt;br /&gt;
|move2=Headbutt|move2type=Normal|move2cat=Physical&amp;lt;!--Only 2 moves--&amp;gt;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{Pokémon/7&lt;br /&gt;
|ndex=&lt;br /&gt;
|pokemon=Rockruff&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=30&lt;br /&gt;
|move1=Odor Sleuth|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Howl|move2type=Normal|move2cat=Status&amp;lt;!--Only 2 moves--&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SM Prerelease Demo Cutscene.png|The male protagonist of {{g|Sun and Moon}} in a cutscene in the Demo Version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Sun color}}|bordercolor={{Moon color light}}&lt;br /&gt;
|zh_yue=精靈寶可夢 太陽／月亮 特別體驗版 &#039;&#039;{{tt|Jēnglìhng Bóuhómuhng Taaiyèuhng / Yuhtleuhng Dahkbihttáiyihmbáan|Pokémon Sun / Moon Special Edition}}&#039;&#039; {{tt|*|Trailer}}&amp;lt;br&amp;gt;寶可夢 太陽／月亮 特別體驗版 &#039;&#039;{{tt|Bóuhómuhng Taaiyèuhng / Yuhtleuhng Dahkbihttáiyihmbáan|Pokémon Sun / Moon Special Edition}}&#039;&#039; {{tt|*|eShop}}&lt;br /&gt;
|zh_cmn=精靈寶可夢 太陽／月亮 特別體驗版 / 精灵宝可梦 太阳／月亮 特别体验版 &#039;&#039;{{tt|Jīnglíng Bǎokěmèng Tàiyáng / Yuèliàng Tèbiétǐyànbǎn|Pokémon Sun / Moon Special Edition}}&#039;&#039; {{tt|*|Trailer}}&amp;lt;br&amp;gt;寶可夢 太陽／月亮 特別體驗版 / 宝可梦 太阳／月亮 特别体验版 &#039;&#039;{{tt|Bǎokěmèng Tàiyáng / Yuèliàng Tèbiétǐyànbǎn|Pokémon Sun / Moon Special Edition}}&#039;&#039; {{tt|*|eShop}}&lt;br /&gt;
&lt;br /&gt;
|fr={{tt|Pokémon Soleil et Pokémon Lune : Version démo spéciale|Pokémon Sun and Pokémon Moon: Special Demo Version}}&lt;br /&gt;
|de={{tt|Pokémon Sonne und Pokémon Mond: Spezial-Demoversion|Pokémon Sun and Pokémon Moon: Special Demo Version}}&lt;br /&gt;
|it={{tt|Pokémon Sole e Pokémon Luna: Versione demo speciale|Pokémon Sun and Pokémon Moon: Special Demo Version}}&lt;br /&gt;
|hu={{tt|Pokémon Sun és Pokémon Moon Különleges Demó Verzió|Pokémon Sun and Pokémon Moon Special Demo Version}}&lt;br /&gt;
|ko=포켓몬스터썬・문 특별체험판 &#039;&#039;Pocket Monsters Sun and Moon Special Demo Version&#039;&#039;&lt;br /&gt;
|ru={{tt|Демо-версия игр Pokémon Sun и Pokémon Moon|Demo version of the game Pokémon Sun and Pokémon Moon}}&lt;br /&gt;
|es={{tt|Demo especial de Pokémon Sol y Pokémon Luna|Special Demo of Pokémon Sun and Pokémon Moon}}&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{AP|Greninja}}&#039;s date met is set to October 17, 2013, the same date &#039;&#039;[[XY002|Lumiose City Pursuit!]]&#039;&#039;, the episode where Ash added Froakie to his party, debuted in Japan.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Core series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Sun and Moon]]&lt;br /&gt;
[[Category:Game demos]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Sonne und Mond/Spezial-Demoversion]]&lt;br /&gt;
[[fr:Pokémon Soleil et Lune : Version démo spéciale]]&lt;br /&gt;
[[it:Pokémon Sole e Pokémon Luna: Versione demo speciale]]&lt;br /&gt;
[[ja:ポケットモンスター サン・ムーン 特別体験版]]&lt;br /&gt;
[[zh:精灵宝可梦 太阳／月亮 特别体验版]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Mid-kid&amp;diff=2520935</id>
		<title>User talk:Mid-kid</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Mid-kid&amp;diff=2520935"/>
		<updated>2016-10-19T20:36:39Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| cellspacing=&amp;quot;7&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 1px solid #3e7614; background: #FFFFFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; font-size: 160%; padding-left: 20px;&amp;quot; height=&amp;quot;50px&amp;quot; | &#039;&#039;&#039;Welcome to Bulbapedia, Mid-kid!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; color: #000000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;float:right; background: #E0F2B6; border: 1px solid #3e7614; padding:8px; {{roundy|100px}}&amp;quot;&lt;br /&gt;
| [[File:Bulbapedia bulb.png|100px|center]]&lt;br /&gt;
|}&lt;br /&gt;
By creating your account you are now able to edit pages, join discussions, and expand the community-driven Pokémon encyclopedia. Before you jump in, here are some ground rules:&lt;br /&gt;
* Be nice to everyone. It&#039;s in the {{bp|code of conduct}}.&lt;br /&gt;
* Make good edits. Preview them before you save to make sure they&#039;re perfect the first time around.&lt;br /&gt;
* Use {{bp|wikicode}} and {{bp|link templates}} when adding content to a page.&lt;br /&gt;
* Use proper grammar and spelling, and read the {{bp|manual of style}}.&lt;br /&gt;
* You can&#039;t create a userpage until you&#039;ve added to the encyclopedia. It&#039;s a privilege. See the {{bp|userspace policy}}.&lt;br /&gt;
* Use {{bp|Talk page policy|talk pages}} to resolve editing disputes. Don&#039;t &amp;quot;edit war,&amp;quot; or constantly re-edit/undo the same thing on a page.&lt;br /&gt;
* If you have a question about something, be proactive. Take a look at our {{bp|FAQ}}. If you&#039;re still stuck, ask for help. The {{bp|staff}} won&#039;t bite.&lt;br /&gt;
* Sign all talk page posts with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;). This will turn into your name and the time you wrote the comment.&lt;br /&gt;
* For more handy links, see the {{bp|welcome|welcome portal}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; padding-left: 20px;&amp;quot; | &#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: left; font-size: 110%;&amp;quot;&amp;gt;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|10px}}&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:Rikeo|&amp;lt;span style=&amp;quot;color:#1FA2A9&amp;quot;&amp;gt;&#039;&#039;&#039;リック&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Rikeo|&amp;lt;span style=&amp;quot;color:#A9851F&amp;quot;&amp;gt;&#039;&#039;&#039;EO&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Rikeo|&amp;lt;span style=&amp;quot;color:#A91F1F&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(メッセージ)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:58, 5 December 2015 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data mining ==&lt;br /&gt;
&lt;br /&gt;
Hi. FYI, information data-mined from the Demo is currently not allowed on Bulbapedia. I understand how it can be easy to miss, but our site notice at the top of the page even says this. There are many other places you&#039;re welcome to discuss that topic, including our forums if you wish, but for the time being, please do not edit any of that information into Bulbapedia. Only what you can know by directly playing the game. I hope you can understand. Thanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:09, 19 October 2016 (UTC)&lt;br /&gt;
:While I don&#039;t understand the reason for this rule, yes, I missed it. Thanks for pointing it out, I will keep that in mind in the future. [[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 20:18, 19 October 2016 (UTC)&lt;br /&gt;
::The reason is that sometime in the past Nintendo (or someone like that) was very displeased when great amounts of unsactioned information about new Pokemon games was leaked. (I wasn&#039;t really around when that happened to remember it well, so I&#039;m not sure when exactly, but that&#039;s why.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:25, 19 October 2016 (UTC)&lt;br /&gt;
:::Oh, okay. Thanks for clarifying. [[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 20:36, 19 October 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Mid-kid&amp;diff=2520924</id>
		<title>User talk:Mid-kid</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Mid-kid&amp;diff=2520924"/>
		<updated>2016-10-19T20:18:31Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| cellspacing=&amp;quot;7&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 1px solid #3e7614; background: #FFFFFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; font-size: 160%; padding-left: 20px;&amp;quot; height=&amp;quot;50px&amp;quot; | &#039;&#039;&#039;Welcome to Bulbapedia, Mid-kid!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; color: #000000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;float:right; background: #E0F2B6; border: 1px solid #3e7614; padding:8px; {{roundy|100px}}&amp;quot;&lt;br /&gt;
| [[File:Bulbapedia bulb.png|100px|center]]&lt;br /&gt;
|}&lt;br /&gt;
By creating your account you are now able to edit pages, join discussions, and expand the community-driven Pokémon encyclopedia. Before you jump in, here are some ground rules:&lt;br /&gt;
* Be nice to everyone. It&#039;s in the {{bp|code of conduct}}.&lt;br /&gt;
* Make good edits. Preview them before you save to make sure they&#039;re perfect the first time around.&lt;br /&gt;
* Use {{bp|wikicode}} and {{bp|link templates}} when adding content to a page.&lt;br /&gt;
* Use proper grammar and spelling, and read the {{bp|manual of style}}.&lt;br /&gt;
* You can&#039;t create a userpage until you&#039;ve added to the encyclopedia. It&#039;s a privilege. See the {{bp|userspace policy}}.&lt;br /&gt;
* Use {{bp|Talk page policy|talk pages}} to resolve editing disputes. Don&#039;t &amp;quot;edit war,&amp;quot; or constantly re-edit/undo the same thing on a page.&lt;br /&gt;
* If you have a question about something, be proactive. Take a look at our {{bp|FAQ}}. If you&#039;re still stuck, ask for help. The {{bp|staff}} won&#039;t bite.&lt;br /&gt;
* Sign all talk page posts with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;). This will turn into your name and the time you wrote the comment.&lt;br /&gt;
* For more handy links, see the {{bp|welcome|welcome portal}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; padding-left: 20px;&amp;quot; | &#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: left; font-size: 110%;&amp;quot;&amp;gt;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|10px}}&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:Rikeo|&amp;lt;span style=&amp;quot;color:#1FA2A9&amp;quot;&amp;gt;&#039;&#039;&#039;リック&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Rikeo|&amp;lt;span style=&amp;quot;color:#A9851F&amp;quot;&amp;gt;&#039;&#039;&#039;EO&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Rikeo|&amp;lt;span style=&amp;quot;color:#A91F1F&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(メッセージ)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:58, 5 December 2015 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data mining ==&lt;br /&gt;
&lt;br /&gt;
Hi. FYI, information data-mined from the Demo is currently not allowed on Bulbapedia. I understand how it can be easy to miss, but our site notice at the top of the page even says this. There are many other places you&#039;re welcome to discuss that topic, including our forums if you wish, but for the time being, please do not edit any of that information into Bulbapedia. Only what you can know by directly playing the game. I hope you can understand. Thanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:09, 19 October 2016 (UTC)&lt;br /&gt;
:While I don&#039;t understand the reason for this rule, yes, I missed it. Thanks for pointing it out, I will keep that in mind in the future. [[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 20:18, 19 October 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Sun_and_Pok%C3%A9mon_Moon_Special_Demo_Version&amp;diff=2520923</id>
		<title>Pokémon Sun and Pokémon Moon Special Demo Version</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Sun_and_Pok%C3%A9mon_Moon_Special_Demo_Version&amp;diff=2520923"/>
		<updated>2016-10-19T20:17:02Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Clarify how you can unlock the other things after at least x days passed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Current event}}&lt;br /&gt;
{{Infobox_game|colorscheme=Sun|bordercolorscheme=Moon&lt;br /&gt;
|name=Pokémon Sun and Pokémon Moon Special Demo Version&lt;br /&gt;
|jname=ポケットモンスター サン・ムーン 特別体験版&lt;br /&gt;
|boxart=SM Demo title screen EN.png&lt;br /&gt;
|caption=English title screen&lt;br /&gt;
|jbox=SM Demo title screen JP.png&lt;br /&gt;
|jcaption=Japanese title screen&lt;br /&gt;
|platform=[[Nintendo 3DS]] (digital)&lt;br /&gt;
|category=RPG demo&lt;br /&gt;
|players=1 player&lt;br /&gt;
|link_method=[[Nintendo Network]]&lt;br /&gt;
|developer=[[Game Freak]]&lt;br /&gt;
|publisher=[[Nintendo]]/[[The Pokémon Company]]&lt;br /&gt;
|gen_series=[[Generation VII]]&lt;br /&gt;
|release_date_ja=October 18, 2016&lt;br /&gt;
|release_date_au=October 18, 2016&lt;br /&gt;
|release_date_eu=October 18, 2016&lt;br /&gt;
|release_date_na=October 18, 2016&lt;br /&gt;
|release_date_kr=October 18, 2016&lt;br /&gt;
|release_date_hk=October 18, 2016&lt;br /&gt;
|release_date_tw=October 18, 2016&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=PG&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/sun_moon/topics/161004_01.html Official Japanese sub-page]&amp;lt;br&amp;gt;[https://www.nintendo.co.jp/titles/50010000041552 Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon-sunmoon.com/en-us/demo/ Official English sub-page]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/pokemon-sun-and-pokemon-moon-special-demo-version-3ds Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Sun and Pokémon Moon Special Demo Version&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター サン・ムーン 特別体験版&#039;&#039;&#039; &#039;&#039;Pocket Monsters Sun and Moon Special Demo Version&#039;&#039;) is a special, expanded {{wp|game demo|demo}} edition of [[Pokémon Sun and Moon]]. It was released worldwide on October 18, 2016, in promotion of its parent game, which will release the following month. Unlike its predecessor, the [[Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version|Special Demo Version]] for {{pkmn|Omega Ruby and Alpha Sapphire}}, this demo was immediately available to download to the public via [[Nintendo]]&#039;s eShop or through their homepage.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===First adventure===&lt;br /&gt;
Like the Omega Ruby and Alpha Sapphire demo, the {{player}} plays as the male protagonist, with the preset name &#039;&#039;&#039;Sun&#039;&#039;&#039;. The player opens his mailbox to find a letter written by {{Ash|an unknown sender}}, asking them to take good care of their {{AP|Greninja}} in their stead.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/7&lt;br /&gt;
|ndex=658&lt;br /&gt;
|pokemon=Greninja&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Battle Bond&lt;br /&gt;
|level=36&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Water Shuriken|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Double Team|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Night Slash|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
After reading the letter, Sun heads to {{ci|Hau&#039;oli}} City Hall with his mother to register their new address. When the player tries to leave, they will run into [[Hau]], who will introduce himself. At the suggestion of the player&#039;s mom, Hau offers to show the player around the city&#039;s shopping district. Before that happens however, they run into two {{tc|Team Skull Grunt}}s, who pick a fight with the player and Hau. After defeating one of them in battle, the grunts retreat, and the game instructs the player to go to the [[Pokémon Center]], where inside, Hau give the player a {{DL|Potion|Super Potion}}.&lt;br /&gt;
&lt;br /&gt;
Once the player has healed their Greninja and exited the Pokémon Center, they will meet [[Professor Kukui]]. Kukui introduces the player to the [[Island challenge|Trials]], inviting them to [[Ten Carat Hill]]. From this point, the player is allowed to explore the the city, and can talk to a man north of the Pokémon Center when they are ready to continue.&lt;br /&gt;
&lt;br /&gt;
At Ten Carat Hill, the player will progress up a road towards the trial site, inside a cave. There Kukui will explain the rules of the trial. The player is to seek out two {{p|Jangmo-o}} and two {{p|Hakamo-o}} and photograph them. To do this, the player is given a {{DL|Rotom Pokédex|Poké Finder}}. Kukui also loans the player his {{p|Pikachu}}.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/7&lt;br /&gt;
|ndex=025&lt;br /&gt;
|pokemon=Pikachu&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=40&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Thunderbolt|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Slam|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Growl|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Iron Tail|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
After receiving {{p|Pikachu}}, the trial begins. When the player takes pictures of the Pokémon, the snapshot startles the Pokémon, causing it to attack. After taking photos of the two Jangmo-o and one Hakamo-o the player will hear another Hakamo-o from the other end of the cave. The cave opens to a clearing where they&#039;ll find the last Hakamo-o, which is revealed to be a [[Totem Pokémon]]. Defeating the Totem Hakamo-o and its ally, {{p|Rockruff}}, completes the trial. Kukui rewards the player with a Z-Ring and an {{DL|Z-Crystal|Electrium Z}}, which is automatically equipped to Pikachu, allowing it to use the [[Z-Move]] {{m|Gigavolt Havoc}}.&lt;br /&gt;
&lt;br /&gt;
At this time, Hau runs in pursued by the Team Skull Grunts from before, this time accompanied by [[Plumeria]]. After some consideration, Plumeria decides to avenge her underlings, but is defeated by the player. Team Skull leaves, but not before telling the player they haven&#039;t seen the last of them. Afterwards, Pikachu returns to the professor, with the Electrium Z returning to the player, and the demo ends.&lt;br /&gt;
&lt;br /&gt;
==Transferable rewards==&lt;br /&gt;
The player is capable of transferring Ash&#039;s Greninja as well as any items obtained to the full version of [[Pokémon Sun and Moon]] by speaking to [[Professor Kukui]] on the right-hand side of the [[Pokémon Center]] in [[Hau&#039;oli City]].&lt;br /&gt;
{{itlisth|water}}&lt;br /&gt;
{{Itemlist|None|sprite=658MS|After the game saves after completing [[Professor Kukui]]&#039;s trial and battling [[Plumeria]]|Su=yes|M=yes|display={{Ash}}&#039;s {{AP|Greninja}}}}&lt;br /&gt;
{{Itemlist|Stardust|From a man at the end of [[Mahalo Trail]]|Su=yes|M=yes|display={{DL|Valuable item|Stardust}} ×3}}&lt;br /&gt;
{{Itemlist|Star Piece|From a female {{tc|Ace Trainer}} at [[Ten Carat Hill]] after defeating her|Su=yes|M=yes|display={{DL|Valuable item|Star Piece}}}}&lt;br /&gt;
{{Itemlist|Nugget|A reward for catching three or more Pokémon in the Pokémon-catching challenge at [[Ten Carat Hill]] for the first time|Su=yes|M=yes|display={{DL|Valuable item|Nugget}}}}&lt;br /&gt;
{{Itemlist|Pretty Wing|From the man in front of the [[Hau&#039;oli City]] Pokémon Center on the day after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Pretty Wing}} ×10}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Itemlist|Pretty Wing|From the woman southwest of the {{ci|Hau&#039;oli}} City Hall at least 5 days after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Pretty Wing}}}}&lt;br /&gt;
{{Itemlist|Pretty Wing|From the man with a Pikachu in the {{ci|Hau&#039;oli}} City Hall at least 12 days after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Pretty Wing}}}}&lt;br /&gt;
{{Itemlist|Pretty Wing|From the policeman in [[Hau&#039;oli City]]&#039;s Marina area at least 18 days after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Pretty Wing}}}}&lt;br /&gt;
{{Itemlist|Pretty Wing|From the woman in the [[Hau&#039;oli City]] Ferry Terminal at least 24 days after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Pretty Wing}}}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{itlistfoot|water}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Ash&#039;s Greninja==&lt;br /&gt;
This Greninja was meet at level 5 on October 17, 2013.&lt;br /&gt;
{{G7event/head&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|pokemon=Greninja&lt;br /&gt;
|level=37&lt;br /&gt;
|ndex=658&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ot={{tt|サトシ|Japanese}}&amp;lt;br/&amp;gt;{{tt|Ash|English, German, Italian, Spanish}}&amp;lt;br&amp;gt;{{tt|Sacha|French}}&amp;lt;br&amp;gt;{{tt|지우|Korean}}&amp;lt;br&amp;gt;{{tt|小智|Chinese}}&lt;br /&gt;
|id=131017&lt;br /&gt;
|ability=Battle Bond&lt;br /&gt;
|nature=Hardy&lt;br /&gt;
|fateful=yes&lt;br /&gt;
|met=the Kalos region&lt;br /&gt;
|ribbon=Souvenir&lt;br /&gt;
|move1=Water Shuriken|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Double Team|move3type=Normal|move2cat=Status&lt;br /&gt;
|move4=Night Slash|move4type=Dark|move2cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
{{G7event/entrybottom|sm|???|All|Pokémon Sun and Moon&amp;lt;br/&amp;gt;Special Demo Version|October 18, 2016 to ??}}&lt;br /&gt;
{{G7event/footer}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Hau&#039;oli City===&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{trainerentry|&amp;lt;!--VSTeam Skull Grunt M.png{{!}}150px--&amp;gt;Sun Moon Team Skull Male Grunt.png{{!}}x100px|Team Skull Grunt||800|1|000|Yungoos|♂|25}}&lt;br /&gt;
{{trainerfooter|road|7}}&lt;br /&gt;
&lt;br /&gt;
===Ten Carat Hill===&lt;br /&gt;
{{trainerheader|land}}&lt;br /&gt;
{{trainerentry|None.png|Youngster|Honus|560|1|???|Rockruff|♂|28||36=リョウタ|37=Ryota}}&lt;br /&gt;
{{trainerdiv|land|Appearing after Plumeria is battled}}&lt;br /&gt;
{{trainerentry|None.png|Lass|Ellie|864|2|731|Pikipek|♀|36||???|Rockruff|♀|38||36=エリー|37=Ellie}}&lt;br /&gt;
{{trainerdiv|land}}&lt;br /&gt;
{{trainerentry|None.png|Rising Star|Ikaika|1,824|2|???|Pikipek|♂|36||???|Yungoos|♂|38||36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv|land}}&lt;br /&gt;
{{trainerentry|None.png|Ace Trainer|Sheri|2,856|2|???|Jangmo-o|♀|38||025|Pikachu|♀|42||36=ミユキ|37=Miyuki}}&lt;br /&gt;
{{trainerfooter|land|7}}&lt;br /&gt;
&lt;br /&gt;
====Plumeria====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{black color light}}&lt;br /&gt;
|headcolor={{psychic color light}}&lt;br /&gt;
|bordercolor={{black color}}&lt;br /&gt;
|sprite=Sun Moon Plumeria.png&lt;br /&gt;
|size=x75px&lt;br /&gt;
|name={{color2|000|Plumeria}}&lt;br /&gt;
|prize={{pdollar}}4,320&lt;br /&gt;
|game=SM Special Demo Version&lt;br /&gt;
|location=Ten Carat Hill}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/7&lt;br /&gt;
|ndex=042&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=36&lt;br /&gt;
|move1=Air Cutter|move1type=Flying|move1cat=Special&lt;br /&gt;
&amp;lt;!--|move2=|move2type=|move2cat=&lt;br /&gt;
|move3=|move3type=|move3cat=&lt;br /&gt;
|move4=|move4type=|move4cat=--&amp;gt;}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Totem Pokémon]]==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Totem Hakamo-o&#039;&#039;&#039;&amp;lt;br&amp;gt;Aura: +Sp. Def&lt;br /&gt;
| &#039;&#039;&#039;Ally Rockruff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{Pokémon/7&lt;br /&gt;
|ndex=&lt;br /&gt;
|pokemon=Hakamo-o&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Dragon|type2=Fighting&lt;br /&gt;
|ability=Bulletproof&lt;br /&gt;
|level=36&lt;br /&gt;
|move1=Autotomize|move1type=Steel|move1cat=Status&lt;br /&gt;
|move2=Headbutt|move2type=Normal|move2cat=Physical&lt;br /&gt;
&amp;lt;!--|move3=|move3type=|move3cat=&lt;br /&gt;
|move4=|move4type=|move4cat=--&amp;gt;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{Pokémon/7&lt;br /&gt;
|ndex=&lt;br /&gt;
|pokemon=Rockruff&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=30&lt;br /&gt;
|move1=Odor Sleuth|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Howl|move2type=Normal|move2cat=Status&lt;br /&gt;
&amp;lt;!--|move3=|move3type=|move3cat=&lt;br /&gt;
|move4=|move4type=|move4cat=--&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SM Prerelease Demo Cutscene.png|The male protagonist of {{g|Sun and Moon}} in a cutscene in the Demo Version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Sun color}}|bordercolor={{Moon color light}}&lt;br /&gt;
|zh_yue=精靈寶可夢 太陽／月亮 特別體驗版 &#039;&#039;{{tt|Jēnglìhng Bóuhómuhng Taaiyèuhng / Yuhtleuhng Dahkbihttáiyihmbáan|Pokémon Sun / Moon Special Edition}}&#039;&#039; {{tt|*|Trailer}}&amp;lt;br&amp;gt;寶可夢 太陽／月亮 特別體驗版 &#039;&#039;{{tt|Bóuhómuhng Taaiyèuhng / Yuhtleuhng Dahkbihttáiyihmbáan|Pokémon Sun / Moon Special Edition}}&#039;&#039; {{tt|*|eShop}}&lt;br /&gt;
|zh_cmn=精靈寶可夢 太陽／月亮 特別體驗版 / 精灵宝可梦 太阳／月亮 特别体验版 &#039;&#039;{{tt|Jīnglíng Bǎokěmèng Tàiyáng / Yuèliàng Tèbiétǐyànbǎn|Pokémon Sun / Moon Special Edition}}&#039;&#039; {{tt|*|Trailer}}&amp;lt;br&amp;gt;寶可夢 太陽／月亮 特別體驗版 / 宝可梦 太阳／月亮 特别体验版 &#039;&#039;{{tt|Bǎokěmèng Tàiyáng / Yuèliàng Tèbiétǐyànbǎn|Pokémon Sun / Moon Special Edition}}&#039;&#039; {{tt|*|eShop}}&lt;br /&gt;
&lt;br /&gt;
|fr={{tt|Pokémon Soleil et Pokémon Lune : Version démo spéciale|Pokémon Sun and Pokémon Moon: Special Demo Version}}&lt;br /&gt;
|de={{tt|Pokémon Sonne und Pokémon Mond: Spezial-Demoversion|Pokémon Sun and Pokémon Moon: Special Demo Version}}&lt;br /&gt;
|it={{tt|Pokémon Sole e Pokémon Luna: Versione demo speciale|Pokémon Sun and Pokémon Moon: Special Demo Version}}&lt;br /&gt;
|hu={{tt|Pokémon Sun és Pokémon Moon Különleges Demó Verzió|Pokémon Sun and Pokémon Moon Special Demo Version}}&lt;br /&gt;
|ko=포켓몬스터썬・문 특별체험판 &#039;&#039;Pocket Monsters Sun and Moon Special Demo Version&#039;&#039;&lt;br /&gt;
|ru={{tt|Демо-версия игр Pokémon Sun и Pokémon Moon|Demo version of the game Pokémon Sun and Pokémon Moon}}&lt;br /&gt;
|es={{tt|Demo especial de Pokémon Sol y Pokémon Luna|Special Demo of Pokémon Sun and Pokémon Moon}}&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{AP|Greninja}}&#039;s date met is set to October 17, 2013, the same date &#039;&#039;[[XY002|Lumiose City Pursuit!]]&#039;&#039;, the episode where Ash added Froakie to his party, debuted in Japan.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Core series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Sun and Moon]]&lt;br /&gt;
[[Category:Game demos]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Sonne und Mond/Spezial-Demoversion]]&lt;br /&gt;
[[it:Pokémon Sole e Pokémon Luna: Versione demo speciale]]&lt;br /&gt;
[[ja:ポケットモンスター サン・ムーン 特別体験版]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Sun_and_Pok%C3%A9mon_Moon_Special_Demo_Version&amp;diff=2520897</id>
		<title>Talk:Pokémon Sun and Pokémon Moon Special Demo Version</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Sun_and_Pok%C3%A9mon_Moon_Special_Demo_Version&amp;diff=2520897"/>
		<updated>2016-10-19T19:03:40Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: I fucked up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Sun_and_Pok%C3%A9mon_Moon_Special_Demo_Version&amp;diff=2520896</id>
		<title>Talk:Pokémon Sun and Pokémon Moon Special Demo Version</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Sun_and_Pok%C3%A9mon_Moon_Special_Demo_Version&amp;diff=2520896"/>
		<updated>2016-10-19T19:03:11Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Release date==&lt;br /&gt;
Should we note the time it became available on the release date? In Australia, it was released at 15:00 AEDT, which is around 2 hours after solar noon and is New York&#039;s currnet midnight, as well as more than halfway through the day, and after lunchtime. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:08, 18 October 2016 (UTC)&lt;br /&gt;
:I don&#039;t see why. We don&#039;t do it for any other game, not even Pokemon Go, which had vastly more hype about exact release dates/times. Frankly, in a year (or a month, or a week... or, honestly, two days), nobody will care anymore what time of day it was released. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:12, 18 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Time sensitive people/items? ==&lt;br /&gt;
&lt;br /&gt;
Should we add in the locations of the Time Sensitive people around town (ie: the cop on the warf, the guy with the Pikachu in the visitor center, ect.), so that we can help others remember where they are? ([[User:Arcalargo|Arcalargo]] ([[User talk:Arcalargo|talk]]) 15:29, 19 October 2016 (UTC))&lt;br /&gt;
This was researched by suloku on #smdemo on irc.projectpokemon.org: http://pastebin.com/6gSUz9R1 . I&#039;m not sure what to make of the bartender in the pokemon centre that tells you someone will come back in &amp;quot;about a month&amp;quot;. [[User:Mid-kid|Mid-kid]] ([[User talk:Mid-kid|talk]]) 19:03, 19 October 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Sun_and_Pok%C3%A9mon_Moon_Special_Demo_Version&amp;diff=2520894</id>
		<title>Pokémon Sun and Pokémon Moon Special Demo Version</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Sun_and_Pok%C3%A9mon_Moon_Special_Demo_Version&amp;diff=2520894"/>
		<updated>2016-10-19T18:57:28Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: This was researched by suloku on #smdemo on irc.projectpokemon.org (not sure what to do about the cutscene things)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Super_Mystery_Dungeon&amp;diff=2361634</id>
		<title>Pokémon Super Mystery Dungeon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Super_Mystery_Dungeon&amp;diff=2361634"/>
		<updated>2015-12-04T20:38:10Z</updated>

		<summary type="html">&lt;p&gt;Mid-kid: Added wigglytuff and chatot as original characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game|colorscheme=gold|bordercolorscheme=ice&lt;br /&gt;
|name=Pokémon Super Mystery Dungeon&lt;br /&gt;
|jname=ポケモン超不思議のダンジョン&lt;br /&gt;
|boxart=Super Mystery Dungeon EN boxart.png&lt;br /&gt;
|caption=Boxart for Pokémon Super Mystery Dungeon&lt;br /&gt;
|jbox=Super Mystery Dungeon JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart for Pokémon Super Mystery Dungeon&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|category=Dungeon crawler&lt;br /&gt;
|players=1-2 &lt;br /&gt;
|link_method=[[Nintendo Network]], [[StreetPass]], [[Infrared]]&lt;br /&gt;
|developer=[[Spike Chunsoft]]&lt;br /&gt;
|publisher=[[Nintendo]]&amp;lt;br&amp;gt;[[The Pokémon Company]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7 (provisional)&amp;lt;!--&lt;br /&gt;
|oflc=--&amp;gt;&lt;br /&gt;
|release_date_ja=September 17, 2015&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/ex/cho_dungeon/ Official minisite]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=November 20, 2015&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-super-mystery-dungeon/ Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=February 20, 2016&amp;lt;ref&amp;gt;[http://www.nintendo.com.au/index.php?action=news&amp;amp;nid=3718&amp;amp;pageID=6 Nintendo.com.au - Nintendo Direct Returns with Wii U and Nintendo 3DS Line-Up Details for Christmas and Beyond]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=February 19, 2016&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/cho_dungeon/ Pokémon.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemonmysterydungeon.com/supermysterydungeon/ Official site]&amp;lt;br&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-super-mystery-dungeon/ Pokémon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/V15eILzdfevO_0MUcTj4vuouYfUi_4KI Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Super Mystery Dungeon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン{{tt|超不思議|ちょうふしぎ}}のダンジョン&#039;&#039;&#039; &#039;&#039;Pokémon Super Mystery Dungeon&#039;&#039;) is a [[Nintendo 3DS]] title that is a part of the [[Pokémon Mystery Dungeon series]]. It is the tenth entry in Japan and the seventh entry internationally. Like the other Pokémon Mystery Dungeon games, it is an adaptation of the {{wp|Mystery Dungeon}} games for Pokémon.&lt;br /&gt;
&lt;br /&gt;
It was released in Japan on September 17, 2015, and in North America on November 20, 2015, and is scheduled to be released in Europe on February 19, 2016, and in Australia and New Zealand in February 20, 2016.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
As in previous games, the {{player}} is a [[human]] who has been transformed into a {{OBP|Pokémon|species}} child, and has appeared in a {{OBP|Pokémon world|Mystery Dungeon|world inhabited only by Pokémon}}. The player has lost all memories of being a human, aside from the fact that they were human. Soon after this, the player is attacked by a trio of {{p|Beheeyem}}. In a bid to escape, the player encounters a {{p|Nuzleaf}} who helps the player escape the Beheeyem, bringing them to [[Serene Village]] and takes them in. As the player looks about schooling age, Nuzleaf has the player enrolled in the village school, where they meet the partner Pokémon. The partner is a mischievous troublemaker who has a dream of joining the [[Expedition Society]] and making a map of the entire known world. Together with the partner and classmates, the player has several adventures, some of which bring them in contact with {{p|Ampharos}}, who grants them Junior Expedition Society Badges (as children are not allowed to join, due to rules by the chief). The partner also shares their Partner Scarves with the player - a pair of striped scarves found with the partner when the partner&#039;s adoptive father, {{p|Carracosta}}, discovered them.&lt;br /&gt;
&lt;br /&gt;
Eventually, Nuzleaf leads the player and partner on an expedition to Revelation Mountain, a sacred location guarded by the villagers, in hopes of obtaining insight into the player&#039;s amnesiac condition. However, they are forced to abandon the expedition due to the Pokémon patrolling the area. Determined, the partner proposes to the player that they both leave the village for [[Lively Town]] and join the Expedition Society, despite their fellow villagers discouraging this. After a harrowing journey, the pair make it to Lively Town and meet the Expedition Society, discovering that Ampharos is actually its leader. Ampharos rescinds his rule banning children from joining and officially declares the player and partner members of the Society.&lt;br /&gt;
&lt;br /&gt;
As the player carries out missions, they learn about rumors where Pokémon were found to have turned into stone. On one such expedition, they discover {{p|Latios}} and {{p|Latias}}&#039;s petrified bodies, having crashlanded after turning into stone in mid-air. They also encounter {{p|Entei}}, who believes the player to be somehow responsible. Shortly after, Ampharos leads the Society on an expedition to a volcanic island where Entei lives, to confirm his own suspicions about the rumors. In a battle with Entei, the Partner Scarves suddenly resonate and cause the player and partner to evolve into their final forms (albeit temporarily), allowing them to hold Entei back until Ampharos arrives and declares a truce.&lt;br /&gt;
&lt;br /&gt;
Some time later, written warnings begin appearing around town, declaring that Legendary Pokémon are the ones being targeted and the next victim will be Entei. The Society rushes to intercept the rendezvous, but Entei has already been petrified. Moreover, suspicion has now fallen on {{p|Krookodile}}, a local gangster. The Society splits into two investigative teams: one to research how to reverse the petrification, and one to pursue Krookodile. The player&#039;s pursuit team chases Krookodile up Revelation Mountain, meeting up with Nuzleaf in the process, discovering a shimmering lake at the summit protected by a pyramid-shaped barrier. The partner, deciphering ancient runes left nearby to everyone&#039;s surprise, reveals that only a human can break the barrier, and the other investigative team reports that the lake&#039;s Luminous Water is an antidote for the petrification. Just then, Krookodile shows up, as well as {{p|Raikou}} and {{p|Suicune}} who seek to avenge Entei&#039;s defeat. Forced to make a decision, the player breaks the lake&#039;s barrier, and Krookodile outs Nuzleaf as the one who paid him to write the warnings. Nuzleaf&#039;s demeanor changes, revealing himself to be the one responsible for the petrification incidents. Summoning {{p|Yveltal}} to his side, Nuzleaf turns the player&#039;s team, Krookodile, Raikou and Suicune into stone; elsewhere, the Beheeyem turn the other investigative team to stone as well.&lt;br /&gt;
&lt;br /&gt;
The player and partner awaken in a bleak landscape known as the Voidlands, where all Pokémon who are turned to stone are sent to. They manage to regroup with the other members of the Society, as well as the Legendary dogs and make their way through the Voidlands. Coming across various runes deciphered by the partner, they learn that an evil force known as [[Dark Matter]] is responsible for the current crisis: an embodiment of the darkness and negativity residing in all living things, which feeds off the energy of its victims, turning them to stone as a result. Dark Matter appeared in the ancient past, but was stopped before it could spread its influence and destroy the planet by possessing a landmark known as the Tree of Life. Some of the group are captured by Void Shadows, blob-like minions of Dark Matter capable of assuming the forms of Pokémon. The rest of the team manages to reach the Door of Light, a portal back to their world, heavily guarded by more Void Shadows. The rest of the group holds the Void Shadows back, allowing the player and partner to return to their world.&lt;br /&gt;
&lt;br /&gt;
The player and partner wake up in their world, discovering that Nuzleaf has already stolen the Luminous Water, and most of Serene Village and Lively Town&#039;s populations have already been petrified. Ampharos, together with Society astronomer {{p|Jirachi}}, have done their own investigations on Dark Matter, and evacuated the shopkeepers into Society Headquarters. The player chances upon one of the Beheeyem from earlier and attacks him with the partner. The Beheeyem declares that he isn&#039;t an enemy; he managed to break free from Dark Matter&#039;s mind control, which was prompting him to commit unspeakable acts; he came to lead the way to the Tree of Life so the player can save it. Choosing to believe Beheeyem, the player and partner journey with Beheeyem to undersea ruins, only to find that it&#039;s a trap by Nuzleaf. Nuzleaf reveals that the player once clashed with Dark Matter as a human, which is why the Beheeyem fought them to begin with; the player&#039;s amnesia apparently happened as a result of the Beheeyem&#039;s Psychic attacks. Nuzleaf had masqueraded as an ally so he could gain the player&#039;s trust and eventually be led to the Luminous Water, and destroy it so Dark Matter&#039;s plans can continue uninterrupted. Before Nuzleaf can petrify the player a second time, Ampharos appears with Jirachi and {{p|Celebi}}, the latter teleporting everyone to Primeval Forest where the Tree of Life is.&lt;br /&gt;
&lt;br /&gt;
Celebi confirms that Dark Matter had once threatened the world by attempting to attack the Tree of Life, which would have resulted in the planet crashing into the Sun had the tree died, but was defeated due to the combined efforts of a human and Pokémon. The player is assumed to be the same human, now brought to their present world by the power of an ancient Pokémon, {{p|Mew}}, to defeat Dark Matter as it has resurfaced. The Partner Scarves worn by the player and partner were made using materials from the Tree of Life; their temporary evolutions were triggered as a result of the Tree&#039;s power.&lt;br /&gt;
&lt;br /&gt;
The group makes their way to the center of the forest, discovering that the Tree of Life has already been possessed by Dark Matter and is almost completely dead. Nuzleaf, the Beheeyem and Yveltal attack the group, who manage to defeat them and wrest their minds from Dark Matter&#039;s control. However, Dark Matter steals Nuzleaf&#039;s group away and uproots the Tree of Life, causing it to rise into the sky and eventually crash into the Sun. However, {{p|Arceus}} reaches out to the player and partner, revealing that Ampharos rallied together many allies, including the Legendary {{p|Deoxys}}, {{p|Rayquaza}} and [[Mega Evolution|Mega]] {{p|Mewtwo}} Y, to hold the Tree of Life in place and slow its ascent, as well as a flock of various {{t|Flying}} Pokémon to attack the Tree. Arceus sends the player and partner to the Tree&#039;s roots; in their evolved states, the pair make their way up the Tree, also freeing Nuzleaf&#039;s group in the process and urging them to escape.&lt;br /&gt;
&lt;br /&gt;
Eventually, the two discover Dark Matter at the tree&#039;s core. Dark Matter brings them into a pocket dimension, and although they manage to break Dark Matter, they fail to destroy it completely. Dark Matter intensifies its power, killing the Tree of Life and reverting the player and partner to their original forms. Dark Matter sends out waves of darkness, petrifying all the Pokémon holding the Tree in place, and taunts the player for having nothing left to fight for. However, the player and partner realize that they still have the hope to keep on living, and begin striking at Dark Matter&#039;s regenerated barrier, soon joined by Yveltal, Nuzleaf and Beheeyem who seek to atone for their misdeeds. The voices of all petrified Pokémon flow towards the player, urging them not to give up, and eventually Dark Matter&#039;s protective shield breaks. Together with the partner, the player attacks Dark Matter&#039;s core and finally defeats Dark Matter. Before the player can destroy Dark Matter, Dark Matter threatens to resurface again in the distant future; since all Pokémon have darkness in their hearts, it can never be completely destroyed. To Dark Matter&#039;s surprise, the partner accepts this outcome, because if Dark Matter is borne from everyone&#039;s negativity, Dark Matter is a part of this world, too. The player and partner shatter Dark Matter&#039;s core in a final attack, which faintly thanks the player for their actions.&lt;br /&gt;
&lt;br /&gt;
The player and partner are brought back to Primeval Forest, discovering that the Tree of Life has returned as well, but this time in its fully flourished state. {{p|Xerneas}} appears from the Tree as its embodiment, explaining that Dark Matter has now completely gone upon finally finding peace; all the Pokémon that were turned into stone have likewise been fully restored. The player and partner return to Lively Town and Serene Village, rejoicing and celebrating with their friends. However, the player realizes that if they saved the world in the past, they probably had to return to the human world at some point. Finding that they wish to stay in the Pokémon world with their partner, the player resolves to find a way that allows them to stay.&lt;br /&gt;
&lt;br /&gt;
Before the player can tell the partner of their plans, the partner admits that Xerneas came to the partner and restored the partner&#039;s memories. The partner is actually a reincarnation of Mew, who fought Dark Matter with the player in the distant past. However, they actually failed in their attempt, and so devised a plan to prepare future generations in the event Dark Matter ever returned, including the Luminous Water seal atop Revelation Mountain. Mew had wiped both their memories to prevent them from making the same mistakes that led to their failure in the past, and now that Mew has fulfilled its role, the partner has to leave the player forever. Rising into the sky in a ball of light, the partner thanks the player for all the times they had together and disappears, saddening the player.&lt;br /&gt;
&lt;br /&gt;
Some time later, the player has continued working for the Expedition Society but remains despondent over the partner&#039;s fate. Ampharos advises the player consult {{p|Xatu}} on how to restore the partner. The player finds Xatu at the end of a dungeon, who describes a vision involving Mew but claims to be unable to decipher the rest of the vision. With this lead, the player finds Mew in the Mystery Jungle dungeon, who has no recollection of its past life or any idea who the player&#039;s partner is, but decides to join the Expedition Society and work with the player. The player and Expedition Society warm up to Mew, who begins exhibiting behaviors similar to the partner&#039;s.&lt;br /&gt;
&lt;br /&gt;
After a few adventures, the player wakes up at Serene Village after another episode of amnesia, eventually recalling that Mew had fallen ill; based on Ampharos and Xatu&#039;s advice, the player had taken Mew to Serene Village, but the player was attacked by unknown assailants and Mew was kidnapped. The player learns from Ampharos that Mew&#039;s abductor left a note, claiming that Mew must be sacrificed in Purifying Cave to remove the last fragments of Dark Matter still in the world. The player goes on an expedition to the dungeon to rescue Mew, finding that Nuzleaf and the Beheeyem are responsible. Nuzleaf claims that they did so to prevent Dark Matter from ever coming back, and Mew begins to glow with light and seemingly fade away. Reminded of the partner&#039;s departure, the player refuses this, not wanting to say goodbye again. At this, the player&#039;s Partner Scarf begins glowing, combining with the light surrounding Mew, which restores the partner.&lt;br /&gt;
&lt;br /&gt;
Ampharos, Mawile, and Xatu appear, admitting that the &amp;quot;kidnapping&amp;quot; was all a set-up. Xatu had already foreseen the events; the set-up was a test to prove the player&#039;s desire for the partner&#039;s return. Nuzleaf and the Beheeyem volunteered to play the role of kidnappers in order to atone for their part in the crisis. With everything resolved, the player and partner return to the Society, while Nuzleaf and Beheeyem are accepted in Serene Village as villagers, and Mew returns to Mystery Jungle but remains an ally of the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- In this world, they meet their {{pkmn2|partner}} who lives in [[Serene Village]],おだやか村 a settlement which is on the (Japanese: 水の大陸 &#039;&#039;[[Water Continent]]&#039;&#039;). As the player is a Pokémon child, the player is taken in by a {{p|Nuzleaf}}, who takes a parental role to the player. The player also attends the (Japanese: おだやか村の学校 &#039;&#039;[[Serene Village School]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The [[Expedition Society]]ポケモン調査団 is a group that has many goals: to make a [[Pokémon Nexus|world map]], to help Pokémon in trouble, and to understand the mysteries of the world. However, children are not allowed to join. They are based in [[Lively Town]]ワイワイタウン on the [[Water Continent]]. Lively Town is home to many shops, like [[Post Town]] or [[Treasure Town]] in previous games.&lt;br /&gt;
&lt;br /&gt;
This world has been affected by incidents where some Pokémon, including [[Legendary Pokémon|Legendary and Mythical Pokémon]], have been turned to stone. Later on in the story, it is revealed that the [[Dark Matter]] is behind it all, as it attempts to drain all the energy from the [[Life Tree]] and then destroy the entire [[Pokémon world (Mystery Dungeon)|planet]] by moving it right into the sun. --&amp;gt;&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;The Definitive Pokémon Mystery Dungeon Game!&lt;br /&gt;
&lt;br /&gt;
Become a Pokémon, go on adventures, and save the world!&lt;br /&gt;
&lt;br /&gt;
All 720 species of Pokémon!&amp;lt;br&amp;gt;&lt;br /&gt;
An unknown peril in the world of Pokémon?&amp;lt;br&amp;gt;&lt;br /&gt;
Battle your way through dangerous dungeons!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===New features===&lt;br /&gt;
* All 720 Pokémon that were officially revealed at the time are present in the game.&lt;br /&gt;
* Accessories are now visible on both the player and partner in the overworld and in dungeons.&lt;br /&gt;
* As the first entry in the series released during [[Generation VI]], it introduces [[Mega Evolution]] and the {{t|Fairy}} type to the series.&lt;br /&gt;
** Mega Evolution allows Pokémon to become more powerful, attack multiple enemies, and break down walls.&lt;br /&gt;
* The [[Progress Device]] allows players to [[save]] inside of dungeons.&lt;br /&gt;
* [[Wand]]s, stackable items with effects similar to orbs, are introduced.&lt;br /&gt;
* The [[Connection Orb]]&amp;lt;!--つながりオーブ--&amp;gt; replaces the bulletin boards as the interface for taking jobs. By completing jobs, clients become friends and connections to more Pokémon appear.&lt;br /&gt;
* In addition to returning stores, stores called [[Hawlucha&#039;s Slam School]]&amp;lt;!--ルチャブルのわざカクトウーッ！--&amp;gt;, [[Café Connection]]&amp;lt;!--ガルーラのポケモンカフェ--&amp;gt;, [[Klefki&#039;s Rockin&#039; Lock]]&amp;lt;!--クレッフィのカギあけ店--&amp;gt;, [[Meowth Theater]]&amp;lt;!--ニャースシアター--&amp;gt;, and [[Lapras Travel Liner]]&amp;lt;!--ラプラス大陸便--&amp;gt; are available.&lt;br /&gt;
* [[Alliance]]s are team attacks that warp all other team members to surround a Pokémon, then unleash a simultaneous attack. These attacks ignore ineffective type matchups, but also deplete the belly, similar to linked moves in previous games.&lt;br /&gt;
* Items called [[looplet]]s&amp;lt;!--リングル--&amp;gt; and [[emera]]s&amp;lt;!--ラピス--&amp;gt; are introduced. By putting emeras into a held looplet, Pokémon can be powered up. Any emera obtained in a dungeon disappear when leaving it.&lt;br /&gt;
* [[Pelipper Island]] can be used to rescue the player or others using [[Wonder Mail]].&lt;br /&gt;
* Helper Pokémon can be sent through [[StreetPass]].&lt;br /&gt;
* Instead of always getting rewards for doing a job, the player only gets rewarded on some quests.&lt;br /&gt;
* More than four Pokémon can now enter a dungeon at once. However, this only counts for guest Pokémon.&lt;br /&gt;
* [[Speed]] is now an available stat for Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Returning features===&lt;br /&gt;
* The [[Deposit Box]] once again replaces [[Kangaskhan Storage]].&lt;br /&gt;
* The {{DL|Stats|Belly}} mechanic makes a return in all dungeons.&lt;br /&gt;
* The personality test that featured in the first two installments returns; however, the player can choose whether or not to accept the result or pick their own Pokémon.&lt;br /&gt;
* Hostile Pokémon are once again able to evolve inside dungeons after defeating another Pokémon.&lt;br /&gt;
* A [[Jukebox]]&amp;lt;!--ジュークボックス--&amp;gt; feature allows players to listen to music from the games and even previous titles in the series, like in Pokémon Mystery Dungeon, Explorers of Sky.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
#{{p|Gabite}}&lt;br /&gt;
#{{p|Beedrill}} and {{p|Combee}}&lt;br /&gt;
#{{p|Poliwrath}} and {{p|Poliwag}}&lt;br /&gt;
#{{p|Giratina}} and {{p|Litwick}}&lt;br /&gt;
#[[Expedition Society|Jirachi]]&lt;br /&gt;
#{{p|Magmortar}} and {{p|Magmar}}&lt;br /&gt;
#{{p|Entei}}&lt;br /&gt;
#Void Shadows&lt;br /&gt;
#{{p|Nuzleaf}}, {{p|Beheeyem}}, and {{p|Yveltal}}&lt;br /&gt;
#Dark Matter&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Playable characters===&lt;br /&gt;
The {{player}} may play as one of 20 Pokémon. The {{pkmn2|partner}} is also chosen from these 20 Pokémon. The player may, as in the prior [[Nintendo DS]] titles, choose the player and partner Pokémon using a quiz, or as in the [[Wii|WiiWare]] titles and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], choose a Pokémon themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{gold color dark}}; font-size:85%; border: 5px solid #{{ice color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}; {{roundytl|5px}}&amp;quot; | [[File:001Bulbasaur PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Bulbasaur|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[File:004Charmander PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Charmander|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[File:007Squirtle PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Squirtle|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[File:025Pikachu PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Pikachu|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}; {{roundytr|5px}}&amp;quot; | [[File:152Chikorita PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Chikorita|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}{{typetable|Poison}}{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Electric}}{{typetable2|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:155Cyndaquil PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Cyndaquil|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:158Totodile PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Totodile|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:252Treecko PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Treecko|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:255Torchic PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Torchic|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:258Mudkip PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Mudkip|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Grass}}{{typetable2|Fire}}{{typetable2|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:387Turtwig PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Turtwig|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:390Chimchar PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Chimchar|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:393Piplup PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Piplup|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:447Riolu PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Riolu|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:495Snivy PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Snivy|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable2|Grass}}{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Fighting}}{{typetable2|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:498Tepig PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Tepig|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:501Oshawott PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Oshawott|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:650Chespin PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Chespin|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:653Fennekin PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Fennekin|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:656Froakie PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Froakie|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Grass}}{{typetable2|Fire}}{{typetable2|Water}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some Pokémon like Bulbasaur and Totodile have [[Egg Moves]] at the beginning of the game, while others like Squirtle and Fennekin do not have any at all.&lt;br /&gt;
&lt;br /&gt;
===Non-playable characters===&lt;br /&gt;
{{main|List of Pokémon Super Mystery Dungeon characters}}&lt;br /&gt;
[[File:Serene Village School.png|thumb|The {{DL|Serene Village|School|Serene Village school}}]]&lt;br /&gt;
[[File:Lively Town artwork.png|thumb|[[Lively Town]]]]&lt;br /&gt;
[[File:Expedition Society artwork PSMD.png|thumb|The [[Expedition Society]]]]&lt;br /&gt;
*{{p|Nuzleaf}} acts as the parent of the player. He lets the player live in his house at the beginning of the game.&lt;br /&gt;
*{{p|Simipour}} is the principal of the Serene Village school and is very carefree and relaxed. He values the independence and teaching of children.&lt;br /&gt;
*{{p|Watchog}} is the assistant principal of the Serene Village school . Unlike Simipour, he cares highly about the school&#039;s reputation and is afraid of problems at school, such as the player&#039;s partner.&lt;br /&gt;
*{{p|Farfetch&#039;d}} is the teacher of the hero and partner. He is a serious teacher, but lessons are often interrupted.&lt;br /&gt;
*{{p|Audino}} is the village doctor and the health teacher. A friendly but serious teacher, Audino also often cracks jokes.&lt;br /&gt;
*School children:&lt;br /&gt;
**{{p|Pancham}} is the bully of the Serene Village school. With {{p|Shelmet}}, he teases {{p|Goomy}} and the player&#039;s partner. Pancham, as a Pokémon child, still fears entering [[Mystery Dungeon]]s.&lt;br /&gt;
**{{p|Shelmet}} is a subordinate to Pancham. He teases Goomy and the player&#039;s partner with Pancham.&lt;br /&gt;
**{{p|Deerling}} is popular with classmates, but she speaks bluntly.&lt;br /&gt;
**{{p|Goomy}} is the youngest student at the school. Despite being timid and teased often, he has the guts to enter a dungeon alone.&lt;br /&gt;
**{{p|Espurr}} is an intelligent, mature high-achieving student, and isn&#039;t very talkative. Her default level is 18.&lt;br /&gt;
*{{p|Kecleon}} runs the [[Kecleon Shop]].&lt;br /&gt;
*{{p|Hawlucha}} runs [[Hawlucha&#039;s Slam School]], where the player can relearn their teammates&#039; forgotten moves or change their Abilities.&lt;br /&gt;
*{{p|Kangaskhan}} runs [[Café Connection]].&lt;br /&gt;
*{{p|Klefki}} runs {{DL|Lively Town|Rockin&#039; Lock}}.&lt;br /&gt;
*{{p|Cofagrigus}} runs [[Glorious Gold]].&lt;br /&gt;
*{{p|Meowth}} runs {{DL|Lively Town|Meowth Theater}}.&lt;br /&gt;
*{{p|Lapras}} runs [[Lapras Travel Liner]].&lt;br /&gt;
*[[Expedition Society]]:&lt;br /&gt;
**{{p|Ampharos}} is the chief of the Expedition Society. The other members trust Ampharos, despite his poor sense of direction.&lt;br /&gt;
**{{p|Mawile}} is the Expedition Society&#039;s archaeologist, researching the history of the world.&lt;br /&gt;
**{{p|Jirachi}} is the Expedition Society&#039;s astronomer. He was born in [[Star Cave]]. When he sleeps, he doesn&#039;t awaken easily.&lt;br /&gt;
**{{p|Buizel}} is the Exploration Society&#039;s specialist in underwater expeditions. As an older companion, Buizel protects the player and their partner.&lt;br /&gt;
**{{p|Archen}} is the Exploration Society&#039;s specialist in sky expeditions, despite the fact that he cannot fly.&lt;br /&gt;
**{{p|Dedenne}} is in charge of communications of the Expedition Society.&lt;br /&gt;
**{{p|Bunnelby}} is the Exploration Society&#039;s specialist in underground searches.&lt;br /&gt;
**{{p|Swirlix}} is the steward, in charge of cooking food for the Expedition Society. She is a glutton.&lt;br /&gt;
&lt;br /&gt;
Additionally, all [[Legendary Pokémon|Legendary and Mythical Pokémon]] play a role in the story.&lt;br /&gt;
&lt;br /&gt;
====Recruitable Pokémon====&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot; colspan=&amp;quot;4&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=006&lt;br /&gt;
|pokemon=Charizard&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=36&lt;br /&gt;
|type1=Fire|type2=Flying&lt;br /&gt;
|move1=Smokescreen|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Heat Wave|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Scratch|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Air Slash|move4type=Flying|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=018&lt;br /&gt;
|pokemon=Pidgeot&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Tangled Feet&lt;br /&gt;
|level=36&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Gust|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Sand Attack|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Hurricane|move4type=Flying|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=022&lt;br /&gt;
|pokemon=Fearow&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Peck|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Leer|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Fury Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=036&lt;br /&gt;
|pokemon=Clefable&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Magic Guard&lt;br /&gt;
|level=33&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Disarming Voice|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Minimize|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Sing|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Double Slap|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=037&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|move1=Ember|move1type=Fire|move1cat=Special&lt;br /&gt;
|move2=Tail Whip|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Roar|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=045&lt;br /&gt;
|pokemon=Vileplume&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Grass|type2=Poison&lt;br /&gt;
|move1=Mega Drain|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Aromatherapy|move2type=Grass|move2cat=Status&lt;br /&gt;
|move3=Poison Powder|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Stun Spore|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=048&lt;br /&gt;
|pokemon=Venonat&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Compound Eyes&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Disable|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Foresight|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Stun Spore|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=065&lt;br /&gt;
|pokemon=Alakazam&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=56&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Teleport|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Kinesis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Confusion|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Ally Switch|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=068&lt;br /&gt;
|pokemon=Machamp&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|move1=Wide Guard|move1type=Rock|move1cat=Status&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Focus Energy|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Karate Chop|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=079&lt;br /&gt;
|pokemon=Slowpoke&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Own Tempo&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Water|type2=Psychic&lt;br /&gt;
|move1=Curse|move1type=Ghost|move1cat=Status&lt;br /&gt;
|move2=Yawn|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Water Pulse|move4type=Water|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=094&lt;br /&gt;
|pokemon=Gengar&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|move1=Hypnosis|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Lick|move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3=Spite|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Mean Look|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=096&lt;br /&gt;
|pokemon=Drowzee&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Forewarn&lt;br /&gt;
|level=18&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Pound|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Disable|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Confusion|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=113&lt;br /&gt;
|pokemon=Chansey&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Double-Edge|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Defense Curl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Pound|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Growl|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=133&lt;br /&gt;
|pokemon=Eevee&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=R&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Helping Hand|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Tail Whip|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=134&lt;br /&gt;
|pokemon=Vaporeon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Water Absorb&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Helping Hand|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Tail Whip|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Water Gun|move4type=Water|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=135&lt;br /&gt;
|pokemon=Jolteon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Volt Absorb&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|move1=Helping Hand|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Tail Whip|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Thunder Shock|move4type=Electric|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=147&lt;br /&gt;
|pokemon=Dratini&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Wrap|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Dragon Rage|move3type=Dragon|move3cat=Special&lt;br /&gt;
|move4=Slam|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=148&lt;br /&gt;
|pokemon=Dragonair&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Wrap|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Thunder Wave|move3type=Electric|move3cat=Status&lt;br /&gt;
|move4=Twister|move4type=Dragon|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=164&lt;br /&gt;
|pokemon=Noctowl&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Sky Attack|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Foresight|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Growl|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Tackle|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=167&lt;br /&gt;
|pokemon=Spinarak&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=34&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Poison Sting|move1type=Poison|move1cat=Physical&lt;br /&gt;
|move2=String Shot|move2type=Bug|move2cat=Status&lt;br /&gt;
|move3=Spider Web|move3type=Bug|move3cat=Status&lt;br /&gt;
|move4=Constrict|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=182&lt;br /&gt;
|pokemon=Bellossom&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=37&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|move1=Sunny Day|move1type=Fire|move1cat=Status&lt;br /&gt;
|move2=Leaf Blade|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Leaf Storm|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Sweet Scent|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=184&lt;br /&gt;
|pokemon=Azumarill&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Huge Power&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Water|type2=Fairy&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Water Gun|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Tail Whip|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Water Sport|move4type=Water|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=186&lt;br /&gt;
|pokemon=Politoed&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Water Absorb&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Bubble Beam|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Double Slap|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Perish Song|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=195&lt;br /&gt;
|pokemon=Quagsire&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Damp&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Water|type2=Ground&lt;br /&gt;
|move1=Water Gun|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Tail Whip|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Mud Sport|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Mud Shot|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_U Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Curse|move1type=Ghost|move1cat=Status&lt;br /&gt;
|move2=Yawn|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Water Pulse|move4type=Water|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_V Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_W Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_X Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_Y Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_Z Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=202&lt;br /&gt;
|pokemon=Wobbuffet&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Counter|move1type=Fighting|move1cat=Status&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Safeguard|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Destiny Bond|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=206&lt;br /&gt;
|pokemon=Dunsparce&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Run Away&lt;br /&gt;
|level=12&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Rage|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Defense Curl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Take Down|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Spite|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=248&lt;br /&gt;
|pokemon=Tyranitar&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sand Stream&lt;br /&gt;
|level=55&lt;br /&gt;
|type1=Rock|type2=Dark&lt;br /&gt;
|move1=Ice Fang|move1type=Ice|move1cat=Physical&lt;br /&gt;
|move2=Sandstorm|move2type=Rock|move2cat=Status&lt;br /&gt;
|move3=Fire Fang|move3type=Fire|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=259&lt;br /&gt;
|pokemon=Marshtomp&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Water|type2=Ground&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Water Gun|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Mud-Slap|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=265&lt;br /&gt;
|pokemon=Wurmple&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shield Dust&lt;br /&gt;
|level=18&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=String Shot|move2type=Bug|move2cat=Status&lt;br /&gt;
|move3=Poison Sting|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Bug Bite|move4type=Bug|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=267&lt;br /&gt;
|pokemon=Beautifly&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Bug|type2=Flying&lt;br /&gt;
|move1=Gust|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Attract|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Absorb|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Silver Wind|move4type=Bug|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Rain Dish&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|move1=Astonish|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Mega Drain|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Nature Power|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=277&lt;br /&gt;
|pokemon=Swellow&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Focus Energy|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Brave Bird|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Peck|move4type=Flying|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=298&lt;br /&gt;
|pokemon=Azurill&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Huge Power&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Normal|type2=Fairy&lt;br /&gt;
|move1=Splash|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Water Gun|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Tail Whip|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Water Sport|move4type=Water|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=336&lt;br /&gt;
|pokemon=Seviper&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|move1=Wrap|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Swagger|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Venom Drench|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Poison Tail|move4type=Poison|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=340&lt;br /&gt;
|pokemon=Whiscash&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Water|type2=Ground&lt;br /&gt;
|move1=Tickle|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Mud-Slap|move2type=Ground|move2cat=Special&lt;br /&gt;
|move3=Water Gun|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Water Sport|move4type=Water|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=342&lt;br /&gt;
|pokemon=Crawdaunt&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shell Armor&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|move1=Bubble|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Harden|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Vice Grip|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Leer|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=36&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|move1=Teleport|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Harden|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Confusion|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Rapid Spin|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=350&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Wrap|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Water Gun|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Refresh|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Dragon Tail|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=351&lt;br /&gt;
|pokemon=Castform&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Forecast&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Water Gun|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Weather Ball|move3type=Normal|move3cat=Special&lt;br /&gt;
|move4=Powder Snow|move4type=Ice|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=354&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Frisk&lt;br /&gt;
|level=37&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Spite|move1type=Ghost|move1cat=Status&lt;br /&gt;
|move2=Phantom Force|move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3=Screech|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Knock Off|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=409&lt;br /&gt;
|pokemon=Rampardos&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Mold Breaker&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|move1=Headbutt|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Scary Face|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Pursuit|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=410&lt;br /&gt;
|pokemon=Shieldon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Rock|type2=Steel&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Protect|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Taunt|move3type=Dark|move3cat=Status&lt;br /&gt;
|move4=Metal Sound|move4type=Steel|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=412&lt;br /&gt;
|pokemon=Burmy&lt;br /&gt;
|form=-Trash&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|move1=Protect|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Bug Bite|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Hidden Power|move4type=Normal|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=413&lt;br /&gt;
|pokemon=Wormadam&lt;br /&gt;
|form=-Trash&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Bug|type2=Steel&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Protect|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Bug Bite|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Hidden Power|move4type=Normal|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=417&lt;br /&gt;
|pokemon=Pachirisu&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Pickup&lt;br /&gt;
|level=17&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|move1=Growl|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Bide|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Charm|move4type=Fairy|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=444&lt;br /&gt;
|pokemon=Gabite&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sand Veil&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Dragon|type2=Ground&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Sand Attack|move2type=Ground|move2cat=Status&lt;br /&gt;
|move3=Dragon Rage|move3type=Dragon|move3cat=Special&lt;br /&gt;
|move4=Sandstorm|move4type=Rock|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=446&lt;br /&gt;
|pokemon=Munchlax&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Pickup&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Recycle|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Last Resort|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Metronome|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=479&lt;br /&gt;
|pokemon=Rotom&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Electric|type2=Ghost&lt;br /&gt;
|move1=Thunder Shock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Thunder Wave|move2type=Electric|move2cat=Status&lt;br /&gt;
|move3=Astonish|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Discharge|move4type=Electric|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=494&lt;br /&gt;
|pokemon=Victini&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Victory Star&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Psychic|type2=Fire&lt;br /&gt;
|move1=Confusion|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Searing Shot|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Incinerate|move4type=Fire|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=506&lt;br /&gt;
|pokemon=Lillipup&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Vital Spirit&lt;br /&gt;
|level=20&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Take Down|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=512&lt;br /&gt;
|pokemon=Simisage&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Gluttony&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Lick|move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3=Fury Swipes|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Seed Bomb|move4type=Grass|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=517&lt;br /&gt;
|pokemon=Munna&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|level=27&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Psywave|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Defense Curl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Imprison|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Yawn|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=526&lt;br /&gt;
|pokemon=Gigalith&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=31&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Harden|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Sand Attack|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Headbutt|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=529&lt;br /&gt;
|pokemon=Drilbur&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sand Rush&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|move1=Scratch|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Mud Sport|move2type=Ground|move2cat=Status&lt;br /&gt;
|move3=Rapid Spin|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Rock Slide|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=540&lt;br /&gt;
|pokemon=Sewaddle&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Bug|type2=Grass&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=String Shot|move2type=Bug|move2cat=Status&lt;br /&gt;
|move3=Bug Bite|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Razor Leaf|move4type=Grass|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=542&lt;br /&gt;
|pokemon=Leavanny&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Bug|type2=Grass&lt;br /&gt;
|move1=String Shot|move1type=Bug|move1cat=Status&lt;br /&gt;
|move2=False Swipe|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Bug Bite|move4type=Bug|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=543&lt;br /&gt;
|pokemon=Venipede&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Defense Curl|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Rollout|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=Poison Sting|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Bug Bite|move4type=Bug|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=544&lt;br /&gt;
|pokemon=Whirlipede&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Defense Curl|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Rollout|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=Poison|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Screech|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=546&lt;br /&gt;
|pokemon=Cottonee&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Grass|type2=Fairy&lt;br /&gt;
|move1=Absorb|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Fairy Wind|move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3=Cotton Spore|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Leech Seed|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=547&lt;br /&gt;
|pokemon=Whimsicott&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|level=34&lt;br /&gt;
|type1=Grass|type2=Fairy&lt;br /&gt;
|move1=Growth|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Leech Seed|move2type=Grass|move2cat=Status&lt;br /&gt;
|move3=Mega Drain|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Cotton Spore|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=551&lt;br /&gt;
|pokemon=Sandile&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|level=23&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Rage|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Sand Tomb|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Assurance|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=556&lt;br /&gt;
|pokemon=Maractus&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=23&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|move1=Absorb|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Peck|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Cotton Guard|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Spiky Shield|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=573&lt;br /&gt;
|pokemon=Cinccino&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Technician&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Sing|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Helping Hand|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tickle|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Bullet Seed|move4type=Grass|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=581&lt;br /&gt;
|pokemon=Swanna&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=35&lt;br /&gt;
|type1=Water|type2=Flying&lt;br /&gt;
|move1=Water Gun|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Water Sport|move2type=Water|move2cat=Status&lt;br /&gt;
|move3=Defog|move3type=Flying|move3cat=Status&lt;br /&gt;
|move4=Wing Attack|move4type=Flying|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=587&lt;br /&gt;
|pokemon=Emolga&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Electric|type2=Flying&lt;br /&gt;
|move1=Thunder Shock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Quick Attack|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Acrobatics|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Tail Whip|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=588&lt;br /&gt;
|pokemon=Karrablast&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|move1=Peck|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Fury Attack|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Endure|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Headbutt|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=590&lt;br /&gt;
|pokemon=Foongus&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Grass|type2=Poison&lt;br /&gt;
|move1=Absorb|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Feint Attack|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Mega Drain|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Ingrain|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=621&lt;br /&gt;
|pokemon=Druddigon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|level=27&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Scratch|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Scary Face|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=52&lt;br /&gt;
|type1=Dark|type2=Steel&lt;br /&gt;
|move1=Iron Head|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Fury Cutter|move2type=Bug|move2cat=Physical&lt;br /&gt;
|move3=Metal Burst|move3type=Steel|move3cat=Status&lt;br /&gt;
|move4=Scratch|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=640&lt;br /&gt;
|pokemon=Virizion&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Justified&lt;br /&gt;
|level=42&lt;br /&gt;
|type1=Grass|type2=Fighting&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Leaf Blade|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Work Up|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Quick Guard|move4type=Fighting|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=647&lt;br /&gt;
|pokemon=Keldeo&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Justified&lt;br /&gt;
|level=41&lt;br /&gt;
|type1=Water|type2=Fighting&lt;br /&gt;
|move1=Aqua Jet|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Take Down|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Aqua Tail|move4type=Water|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=648&lt;br /&gt;
|pokemon=Meloetta&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|level=43&lt;br /&gt;
|type1=Normal|type2=Psychic&lt;br /&gt;
|move1=Round|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Psybeam|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Teeter Dance|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=663&lt;br /&gt;
|pokemon=Talonflame&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Flame Body&lt;br /&gt;
|level=35&lt;br /&gt;
|type1=Fire|type2=Flying&lt;br /&gt;
|move1=Brave Bird|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Flare Blitz|move2type=Fire|move2cat=Physical&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Growl|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=666&lt;br /&gt;
|pokemon=Vivillon&lt;br /&gt;
|form=-Elegant&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Compound Eyes&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Bug|type2=Flying&lt;br /&gt;
|move1=Gust|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Stun Spore|move2type=Grass|move2cat=Status&lt;br /&gt;
|move3=Powder|move3type=Bug|move3cat=Status&lt;br /&gt;
|move4=Sleep Powder|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=669&lt;br /&gt;
|pokemon=Flabébé&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Flower Veil&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Vine Whip|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Fairy Wind|move3type=Fairy|move3cat=Special&lt;br /&gt;
|move4=Lucky Chant|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=670&lt;br /&gt;
|pokemon=Floette&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Flower Veil&lt;br /&gt;
|level=20&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Vine Whip|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Fairy Wind|move3type=Fairy|move3cat=Special&lt;br /&gt;
|move4=Lucky Chant|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=671&lt;br /&gt;
|pokemon=Florges&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Flower Veil&lt;br /&gt;
|level=33&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Misty Terrain|move1type=Fairy|move1cat=Status&lt;br /&gt;
|move2=Disarming Voice|move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3=Aromatherapy|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Magical Leaf|move4type=Grass|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=688&lt;br /&gt;
|pokemon=Binacle&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sniper&lt;br /&gt;
|level=17&lt;br /&gt;
|type1=Rock|type2=Water&lt;br /&gt;
|move1=Shell Smash|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Scratch|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Sand Attack|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Water Gun|move4type=Water|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=694&lt;br /&gt;
|pokemon=Helioptile&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sand Veil&lt;br /&gt;
|level=23&lt;br /&gt;
|type1=Electric|type2=Normal&lt;br /&gt;
|move1=Pound|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Tail Whip|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Charge|move3type=Electric|move3cat=Status&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=699&lt;br /&gt;
|pokemon=Aurorus&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Refrigerate&lt;br /&gt;
|level=39&lt;br /&gt;
|type1=Rock|type2=Ice&lt;br /&gt;
|move1=Freeze-Dry|move1type=Ice|move1cat=Special&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Powder Snow|move3type=Ice|move3cat=Special&lt;br /&gt;
|move4=Avalanche|move4type=Ice|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=700&lt;br /&gt;
|pokemon=Sylveon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Disarming Voice|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Tail Whip|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Helping Hand|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=706&lt;br /&gt;
|pokemon=Goodra&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Hydration&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Outrage|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Feint|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Bubble|move4type=Water|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=708&lt;br /&gt;
|pokemon=Phantump&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Ghost|type2=Grass&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Ingrain|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Curse|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=709&lt;br /&gt;
|pokemon=Trevenant&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Ghost|type2=Grass&lt;br /&gt;
|move1=Horn Leech|move1type=Grass|move1cat=Physical&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Leech Seed|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=711&lt;br /&gt;
|pokemon=Gourgeist&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Pickup&lt;br /&gt;
|level=34&lt;br /&gt;
|type1=Ghost|type2=Grass&lt;br /&gt;
|move1=Explosion|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Phantom Force|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Trick|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Original appearances=====&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot; colspan=&amp;quot;3&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon&lt;br /&gt;
| Original appearance&lt;br /&gt;
| Original game(s)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Alakazam}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
| [[Team A.C.T.]]&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Quagsire}}&lt;br /&gt;
| {{OBP|Quagsire|Gates to Infinity}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Dunsparce}}&lt;br /&gt;
| {{OBP|Dunsparce|Gates to Infinity}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Wurmple}}&lt;br /&gt;
| Possibly in {{DL|Team|Exploration Teams|Team Tasty}}&lt;br /&gt;
| Possibly from [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky]]&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Whiscash}}&lt;br /&gt;
| {{OBP|Whiscash|Red and Blue Rescue Team}}&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Rampardos}}&lt;br /&gt;
| {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Rampardos}} at {{DL|Post Town|Rampardos Box Buster}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Victini}}&lt;br /&gt;
| {{OBP|Victini|Gates to Infinity}} at {{DL|Pokémon Paradise|V-Wheel}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Munna}}&lt;br /&gt;
| {{OBP|Munna|Gates to Infinity}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Gigalith}}&lt;br /&gt;
| One of the Gigalith that battles alongside Munna&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Leavanny}}&lt;br /&gt;
| Possibly {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Leavanny}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Cinccino}}&lt;br /&gt;
| {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Cinccino}} at {{DL|Post Town|Gift Shop}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Swanna}}&lt;br /&gt;
| {{OBP|Swanna|Gates to Infinity}} at {{DL|Post Town|Swanna House}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Emolga}}&lt;br /&gt;
| {{OBP|Emolga|Gates to Infinity}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Virizion}}&lt;br /&gt;
| Probably {{OBP|Virizion|Gates to Infinity}}&lt;br /&gt;
| Probably from {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Keldeo}}&lt;br /&gt;
| {{OBP|Keldeo|Gates to Infinity}}&lt;br /&gt;
| Probably from {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| {{OBP|Wigglytuff|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Chatot}}&lt;br /&gt;
| {{OBP|Chatot|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serene Village.png|[[Serene Village]]&lt;br /&gt;
Water Continent.png|The [[Water Continent]]&lt;br /&gt;
Lively Town map.png|[[Lively Town]]&lt;br /&gt;
Wind Continent.png|[[Baram Town]] on the [[Air Continent]]&lt;br /&gt;
Connection Orb.png|The [[Connection Orb]]&lt;br /&gt;
Riolu Tepig artwork PSMD.png|A {{p|Riolu}} and {{p|Tepig}}&lt;br /&gt;
Legendary Pokémon PSMD.png|Some [[Legendary Pokémon]] featured in the game&lt;br /&gt;
Looplet PSMD.png|A [[looplet]]&lt;br /&gt;
Emera PSMD.png|An [[emera]]&lt;br /&gt;
Reward PSMD.png|A reward&lt;br /&gt;
Luchamedal PSMD.png|A [[Lucha Token]]&lt;br /&gt;
Lapras Travel Passport PSMD.png|A [[Lapras Liner Pass]]&lt;br /&gt;
Expedition Society badge.png|Badge of the [[Expedition Society]]&lt;br /&gt;
Expedition Society logo.png|Logo of the [[Expedition Society]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
274Nuzleaf PSMD.png|{{p|Nuzleaf}}&lt;br /&gt;
516Simipour PSMD.png|{{p|Simipour}}&lt;br /&gt;
505Watchog PSMD.png|{{p|Watchog}}&lt;br /&gt;
083Farfetch&#039;d PSMD.png|{{p|Farfetch&#039;d}}&lt;br /&gt;
531Audino PSMD.png|{{p|Audino}}&lt;br /&gt;
674Pancham PSMD.png|{{p|Pancham}}&lt;br /&gt;
616Shelmet PSMD.png|{{p|Shelmet}}&lt;br /&gt;
585Deerling PSMD.png|{{p|Deerling}}&lt;br /&gt;
704Goomy PSMD.png|{{p|Goomy}}&lt;br /&gt;
677Espurr PSMD.png|{{p|Espurr}}&lt;br /&gt;
181Ampharos PSMD.png|{{p|Ampharos}}&lt;br /&gt;
303Mawile PSMD.png|{{p|Mawile}}&lt;br /&gt;
385Jirachi PSMD.png|{{p|Jirachi}}&lt;br /&gt;
418Buizel PSMD.png|{{p|Buizel}}&lt;br /&gt;
566Archen PSMD.png|{{p|Archen}}&lt;br /&gt;
702Dedenne PSMD.png|{{p|Dedenne}}&lt;br /&gt;
659Bunnelby PSMD.png|{{p|Bunnelby}}&lt;br /&gt;
684Swirlix PSMD.png|{{p|Swirlix}}&lt;br /&gt;
244Entei PSMD.png|{{p|Entei}}&lt;br /&gt;
553Krookodile PSMD.png|{{p|Krookodile}}&lt;br /&gt;
606Beheeyem PSMD.png|{{p|Beheeyem}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Super Mystery Dungeon logo.png|English logo&lt;br /&gt;
Pokémon Super Mystery Dungeon JP logo.png|Japanese logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Super Mystery Dungeon}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;lt;!--* This is the only Pokémon Mystery Dungeon game to be given a PEGI rating of 7, with all previously-released Pokémon Mystery Dungeon titles having been given a rating of 3.--&amp;gt;&lt;br /&gt;
* This game has the greatest number of starter Pokémon out of any game in the Mystery Dungeon series.&lt;br /&gt;
&amp;lt;!--* Rampardos, an occasional visitor to Café Connection, says that he used to own a shop called Box Buster. This means that Super Mystery Dungeon comes after Gates to Infinity in chronological order.--&amp;gt;&lt;br /&gt;
* There are several characters implied to be from previous games, including a Rampardos who says he used to own a shop called Box Buster, a Corphish who is looking for his guildmaster, a Chimecho who use to work at a guild and ring the lunch bell, and a Whiscash who informs the player that he used to rule over a pond. This means that Super Mystery Dungeon comes after all previous Pokémon Mystery Dungeon games in chronological order.&lt;br /&gt;
&amp;lt;!--* There is an Igglybuff in Serene Village who has a Budew and a Wooper as friends. [[Wigglytuff (Explorers of Time, Darkness, and Sky)|Igglybuff]] in the Special Episode called [[Igglybuff the Prodigy]] in [[Pokémon Mystery Dungeon: Explorers of Sky]] has a Budew, a Wooper, and a Smoochum as friends, so the two may be the same.&lt;br /&gt;
** If so, this game comes before Explorers of Sky in chronological order.--&amp;gt;&lt;br /&gt;
&amp;lt;!--* There is a Quagsire in Serene Village who says he is taking care of criminals and has the same verbal tic as the one in Gates to Infinity, implying they&#039;re the same Pokémon.!---&amp;gt;&lt;br /&gt;
&amp;lt;!--* There is a Duskull traveler that you can encounter in dungeons. If you talk to him, you will connect with Duskull and a Persian. Duskull and Persian were the two Pokémon that ran the banks, implying that the two knew each other, despite being in separate generations.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{gold color}}|bordercolor={{ice color light}}&lt;br /&gt;
|ja=ポケモン超不思議のダンジョン&lt;br /&gt;
|fr_ca=Pokémon Super Mystery Dungeon&lt;br /&gt;
|fr_eu=Pokémon Méga Donjon Mystère&lt;br /&gt;
|de=Pokémon Super Mystery Dungeon&lt;br /&gt;
|it=Pokémon Super Mystery Dungeon&lt;br /&gt;
|es_la=Pokémon Super Mystery Dungeon&lt;br /&gt;
|es_eu=Pokémon Mundo megamisterioso}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6aJLLEPq_0U Official trailer #1] (Japanese)&lt;br /&gt;
* [https://www.youtube.com/watch?v=GPQW-qc67pE Official trailer #1] (English)&lt;br /&gt;
* [https://www.youtube.com/watch?v=NInmnw7ShjY Nintendo Treehouse @ E3 2015 footage] (English)&lt;br /&gt;
* [https://www.youtube.com/watch?v=O84u8_LvQZs Theater commercial (1:00)] (Japanese)&lt;br /&gt;
* [https://www.youtube.com/watch?v=JFeWZw6LXwM TV commercial 1 (0:15)] (Japanese)&lt;br /&gt;
* [https://miiverse.nintendo.net/titles/6437256808812565343/6437256808812565348 Pokémon Super Mystery Dungeon Miiverse community]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PSMD locations‎}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon|*]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Super Mystery Dungeon]]&lt;br /&gt;
[[fr:Pokémon Méga Donjon Mystère]]&lt;br /&gt;
[[ja:ポケモン超不思議のダンジョン]]&lt;br /&gt;
[[zh:神奇宝贝超级不可思议的迷宫]]&lt;/div&gt;</summary>
		<author><name>Mid-kid</name></author>
	</entry>
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