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		<title>Move variations</title>
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		<summary type="html">&lt;p&gt;Matchbow: Burning bulwark does not block status moves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in index number order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of [[power]]/[[damage]] and [[accuracy]], are similar in [[PP]] (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or [[Additional effect|secondary effects]]. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.&lt;br /&gt;
&lt;br /&gt;
All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or make the target flinch; {{cat|biting moves|biting move}}|effects=Status condition}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Go Partner Moves===&lt;br /&gt;
There are the [[signature move]]s of the {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}} featured in {{LGPE}}&lt;br /&gt;
&lt;br /&gt;
====Partner Powers====&lt;br /&gt;
{{mvar/h|20|power=varying|acc=&amp;amp;mdash;|notes=Power depends on user’s friendship|signature=Partner Pokémon}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pikachu}}}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Eevee}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bouncy Bubble====&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner Eevee}}|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}&lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} &lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}&lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}}&lt;br /&gt;
{{mvar|Sparkly Swirl|Fairy|Special|VII|effects=Cures the user and the user&#039;s team of all non-volatile status conditions}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Multistrike Moves===&lt;br /&gt;
====Variations of Arm Thrust====&lt;br /&gt;
{{mvar/h|20|power=15|acc=100|notes=Hits 2-5 times|other=Notes}}&lt;br /&gt;
{{mvar|Arm Thrust|Fighting|Physical|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Water Shuriken|Water|Special|VI|other=Move with +1 [[priority]]}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Bullet Seed====&lt;br /&gt;
{{mvar/h|30|power=25|acc=100|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Fury Attack====&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits 2-5 times}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|One-hit Knockout Move]]s===&lt;br /&gt;
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected&amp;lt;br&amp;gt;Accuracy depends on level difference between the user and the target|other=Notes}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|other=Base accuracy is 20% if the user is not Ice-type; can&#039;t hit other Ice-types}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Pledge Moves===&lt;br /&gt;
These moves have limited availability and can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]&amp;lt;sup&amp;gt;{{gen|VII}}&amp;lt;/sup&amp;gt;, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}&amp;lt;sup&amp;gt;{{gen|IX}}&amp;lt;/sup&amp;gt;.&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Additional effect}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|effects=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|effects=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Non Fire-type opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Quarters speed of opponents.}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Priority Moves===&lt;br /&gt;
====Variations of Aqua Jet====&lt;br /&gt;
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====Variations of Quick Attack====&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}}&lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo-Hazing Moves ===&lt;br /&gt;
&lt;br /&gt;
==== Variations of Circle Throw ====&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==== Variations of Whirlwind ====&lt;br /&gt;
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks|other=Notes}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar/f|footnotes=Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages}}&lt;br /&gt;
&lt;br /&gt;
===Retaliatory Attacks===&lt;br /&gt;
====Variations of Counter====&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken of a certain category at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
====Variations of Metal Burst====&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Counters the last move taken at 1.5× the power}}&lt;br /&gt;
{{mvar|Metal Burst|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Comeuppance|Dark|Physical|IX}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Torque Moves===&lt;br /&gt;
These are the [[signature move]]s of [[Team Star]]&#039;s [[Starmobile]]s. These moves cannot be learned by any Pokémon.&lt;br /&gt;
&lt;br /&gt;
====80 Base Power====&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}}&lt;br /&gt;
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]&#039;s}}&lt;br /&gt;
{{mvar|Wicked Torque|Dark|Physical|IX|effects=10% chance of causing the target to sleep|signature=[[Giacomo]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
====100 Base Power====&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Starmobile|effects=Additional effect}}&lt;br /&gt;
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]&#039;s}}&lt;br /&gt;
{{mvar|Combat Torque|Fighting|Physical|IX|effects=30% chance of paralyzing the target|signature=[[Eri]]&#039;s}}&lt;br /&gt;
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]&#039;s}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=yes|notes=10% for Secondary effect|other=Notes}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|PP=30|effects=Lowers Special Defense|other=Affects all foes}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|PP=30|effects=Lowers Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch}}ing}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=Cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of paralyzing target}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} &lt;br /&gt;
{{mvar/f|footnotes=Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[Fossil Pokémon]] of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|other=Signature move of}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracozolt}} &amp;amp; {{p|Arctozolt}}}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracovish}} &amp;amp; {{p|Arctovish}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Strike===&lt;br /&gt;
These are [[signature move]]s of two members of the [[Tao trio]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|effects=Target&#039;s HP under 50%}}&lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned}}&lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Signature Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Collision Course===&lt;br /&gt;
These are [[signature move]]s of the [[Paradox duo]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}&lt;br /&gt;
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=20% chance of lowering target&#039;s stat by one stage|other=Affected stat}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|effects=Defense}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Crunch}} had a 20% chance of lowering Special Defense in Generations II-III}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|effects=Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|effects=Surf and Whirlpool}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|PP=yes|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drill Peck===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamax Cannon===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|other=Signature move of}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|effects=Burn}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Spin===&lt;br /&gt;
{{mvar/h|15|power=35|acc=85|notes=[[Bound|Binds]] target}}&lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II}}&lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 15 and accuracy was 70% prior to Generation V, with the exception of Clamp, which had a power of 35, an accuracy of 75%, and 10 PP prior to Generation V.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Lash===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=Lowers target&#039;s stat one stage|PP=yes|other=Stat lowered}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|PP=15|effects=Defense}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|PP=10|effects=Special Defense}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|PP=10|effects=Defense}}&lt;br /&gt;
{{mvar|Thunderous Kick|Fighting|Physical|VIII|PP=10|effects=Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|effects=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target&#039;s Attack by one stage}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]], as well as Kyurem&#039;s fusion forms featured in [[Pokémon Black and White Versions 2]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe|effects=Power doubled by|other=Signature move of}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}}&lt;br /&gt;
{{mvar/f|footnotes=For Giga Drain and Drain Punch, the power was 60 and PP was 5 prior to Generation V.}}&amp;lt;!--Not entirely true as Giga Drain had a PP of 10 in Generation IV too. Unsure how to add that without making the footnote too wordy--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=yes}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Slam===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}}&lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}}&lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}}&lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}}&lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|other=Chance}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|effects=Stat lowered|other=Notes}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|effects=Speed|other=Affects all foes}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|effects=Speed|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|effects=Speed|other=Affects all foes}}&lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|effects=Special Attack|other=Affects all foes}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jump Kick===&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=yes}}&lt;br /&gt;
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}&lt;br /&gt;
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Last Respects===&amp;lt;!--Needs a template--&amp;gt;&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power is increased by 50 each time a specific event occurs|effects=Power increased when}}&lt;br /&gt;
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user&#039;s team faints}}&lt;br /&gt;
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lunge===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|PP=yes|other=Stat lowered}}&lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|PP=15|effects=Attack}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|PP=10|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target&#039;s stat by 1 stage|effects=Lowered stat|other=Signature move of}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 70 prior to Generation IX.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=yes}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=Chance of lowering target&#039;s accuracy by one stage|other=Chance}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II|other=50%}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV|other=30%}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV|other=30%}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power=130|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
{{mvar/f|footnotes=Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pluck===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pound===&lt;br /&gt;
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35}}  &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} &lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}} &lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psybeam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyblade===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}&lt;br /&gt;
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering the target&#039;s Special Defense by one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}}&lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Return===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Return|Normal|Physical|II|effects=High friendship}} &lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user&#039;s Defense by 2 stages per target}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Seismic Toss===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=yes}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Shadow Bone===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skull Bash===&lt;br /&gt;
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|other=Stat raised}}&lt;br /&gt;
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}&lt;br /&gt;
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Additional effect|other=Notes}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|10 or 15|power=95|acc=100|notes=Chance of causing a secondary effect|PP=yes|effects=Additional effect}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|PP=10|effects=10% chance of poisoning, hits all adjacent Pokémon}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|PP=15|effects=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Springtide Storm===&lt;br /&gt;
These are the [[signature moves]] of the [[forces of nature]].&lt;br /&gt;
{{mvar/h|5 or 10|power=100|acc=80|notes=Chance of causing a secondary effect|PP=yes|effects=Additional effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Springtide Storm|Fairy|Special|VIII|PP=5|effects=30% chance of lowering each target&#039;s Attack by one stage|signature={{p|Enamorus}}}}&lt;br /&gt;
{{mvar|Bleakwind Storm|Flying|Special|VIII|PP=10|effects=30% chance of lowring each target&#039;s Speed by one stage|signature={{p|Tornadus}}}}&lt;br /&gt;
{{mvar|Wildbolt Storm|Electric|Special|VIII|PP=10|effects=20% chance of paralyzing each target|signature={{p|Thundurus}}}}&lt;br /&gt;
{{mvar|Sandsear Storm|Ground|Special|VIII|PP=10|effects=20% chance to burning each target|signature={{p|Landorus}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10|power=75|acc=100|notes=Doubles in power if the user&#039;s previous move missed or failed, but was not protected from}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII}}&lt;br /&gt;
{{mvar|Temper Flare|Fire|Physical|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stone Axe===&lt;br /&gt;
These are the [[signature moves]] of Hisuian Pokémon.&lt;br /&gt;
{{mvar/h|15|power=65|acc=90|other=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}&amp;lt;br&amp;gt;Sets up a [[List of moves that cause entry hazards|trap]] on the target&#039;s side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}&lt;br /&gt;
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}&lt;br /&gt;
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One layer of {{m|spikes}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sucker Punch===&lt;br /&gt;
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn&#039;t using a damaging move on the turn}}&lt;br /&gt;
{{mvar|Sucker Punch|Dark|Physical|IV}}&lt;br /&gt;
{{mvar|Thunderclap|Electric|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sunsteel Strike===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]|other=Signature move|effects=Added effect}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats by one stage each|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
{{mvar|Ruination|Dark|Special|IX}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10 or 15|power=90|acc=100|PP=yes|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Range|other=Notes}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|PP=15|other=Does double damage if target is using Dive|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|PP=10|Special|III|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|PP=15|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent Pokémon}}&lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|PP=10|Physical|VI|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Arrows|Ground|PP=10|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar|Thousand Waves|Ground|PP=10|Physical|VII|other=&amp;amp;nbsp;|effects=All adjacent foes}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation VI onward, as Surf had 95 power prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|acc=&amp;amp;mdash;|notes=Never misses}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}}&lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are signature moves of Legendary Pokémon.&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=yes|other=Signature move of}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations only after Generation VI, as their PP differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thrash===&lt;br /&gt;
{{mvar/h|10|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused&amp;lt;br&amp;gt;Fixates the user on the move{{sup/8|LA}}}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II}}&lt;br /&gt;
{{mvar|Raging Fury|Fire|Physical|VIII}}&lt;br /&gt;
{{mvar/f|footnotes=Considered variations from Generation V onward, as their PP and base power differed prior to it}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Torch Song===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Raises user&#039;s stat by one stage|effects=Stat raised}}&lt;br /&gt;
{{mvar|Torch Song|Fire|Special|IX|effects=Special Attack}}&lt;br /&gt;
{{mvar|Aqua Step|Water|Physical|IX|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Additional effect|PP=yes}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|effects=20%{{tt|*|30% prior to Pokémon Champions}} chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15}}&lt;br /&gt;
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Weather Ball===&lt;br /&gt;
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}&lt;br /&gt;
{{mvar|Weather Ball|Normal|Special|III|effects=Any type of weather, except strong winds}}&lt;br /&gt;
{{mvar|Terrain Pulse|Normal|Special|VIII|effects=Any type of terrain}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wring Out===&lt;br /&gt;
{{mvar/h|5|power=120 Base|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV}} &lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain Moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Weather Moves===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=yes}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}&lt;br /&gt;
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|effects=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=yes|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent&#039;s type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=Normal-type before Gen VI}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|effects=Type change}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|effects=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent&#039;s last move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=yes}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user&amp;lt;sup&amp;gt;these moves would only deal damage prior to Gen VI&amp;lt;/sup&amp;gt;|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
{{mvar/f|footnotes=+3 priority prior to Generation VI}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Jungle Healing===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}&lt;br /&gt;
{{mvar|Jungle Healing|Grass|Status|VIII}}&lt;br /&gt;
{{mvar|Lunar Blessing|Psychic|Status|VIII}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Meditate===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies&#039; Attack stats by one stage too. Is a Sound-based move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|effects=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mind Reader===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mist===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Morning Sun===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=Notes}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} &amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&amp;amp;nbsp;|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|effects=Fire}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of No Retreat===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves or all attacking moves|PP=yes|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&amp;amp;nbsp;|other=Yes}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt; stage(s)|other=No}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} &amp;lt;sup&amp;gt;Pokémon X and Y&amp;lt;/sup&amp;gt;|other=Yes}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}&lt;br /&gt;
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}&lt;br /&gt;
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=No}}&lt;br /&gt;
{{mvar/f|footnotes=[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A &amp;quot;Yes&amp;quot; in this column means it only protects against the Status moves that can be protected against.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quiver Dance===&lt;br /&gt;
{{mvar/h|20 (10 for Victory Dance)|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Victory Dance|Fighting|Status|VIII|effects=Attack, Defense, Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|other=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f|footnotes=Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Attack===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=&amp;amp;nbsp;|PP=20}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|effects=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=yes}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sleep Powder===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar/f|footnotes={{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spider Web===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target from escaping or switching out, cannot miss|PP=yes}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|other=Signature move of}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}&amp;lt;sup&amp;gt;Gen. II&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} &amp;lt;sup&amp;gt;Gen. I&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI|other=Shows text &amp;quot;Congratulations, &amp;lt;{{player}}&#039;s name&amp;gt;!&amp;quot;|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stockpile===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|effects=Stats affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swords Dance===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|effects=Stat affected|PP=yes|other=Notes}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&amp;amp;nbsp;}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
{{mvar/f|footnotes=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Tail Whip===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick-or-Treat===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|effects=Grass}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=yes|other=Priority}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=-7}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 &amp;lt;sup&amp;gt;-7 priority in Gen V&amp;lt;/sup&amp;gt;|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Wide Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=yes}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=yes}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|other=Signature move of}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}&lt;br /&gt;
{{mvar/f}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>Matchbow</name></author>
	</entry>
</feed>