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	<subtitle>User contributions</subtitle>
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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tyranitar_(Pok%C3%A9mon)&amp;diff=2455538</id>
		<title>Talk:Tyranitar (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tyranitar_(Pok%C3%A9mon)&amp;diff=2455538"/>
		<updated>2016-06-08T13:07:37Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Name origin */&lt;/p&gt;
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== Bias ==&lt;br /&gt;
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I edited this page because it appeared biased. Tyranitar are not evil Pokémon. As far as I know, the only truly evil Pokémon is {{p|Spiritomb}}. {{unsigned|Ettina}}&lt;br /&gt;
&lt;br /&gt;
== 3D Shiny? ==&lt;br /&gt;
Kind of old but should it be noted that in both Pokemon Stadium games that Tyranitar&#039;s shiny status in them is pink? [[User:ShinyGlaceon|ShinyGlaceon]] 19:45, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Physiology Edit ==&lt;br /&gt;
I edited the physiology to change &amp;quot;roof and bottom of the mouth&amp;quot; to &amp;quot;upper and lower jaws&amp;quot; because it sounded rather awkward before.--[[User:Phantomjunkie|Phantomjunkie]] 06:37, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Under the description, it says, &amp;quot;Like other Dragon Pokemon...&amp;quot; Is this imply it is dragon-like or Dragon-type? If it is the latter, should it be changed? [[User:Sparky elemental|Sparky]] 14:20, 20 July 2010 (UTC)&lt;br /&gt;
:Tyranitar isn&#039;t a Dragon-type. Note that it actually says &amp;quot;Like some Dragon Pokémon&amp;quot;; i.e. that Tyranitar is being compared to Dragons. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:40, 20 July 2010 (UTC)&lt;br /&gt;
::Sorry, I misread it. [[User:Sparky elemental|Sparky]] 13:02, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Uh....... ==&lt;br /&gt;
I think someone mentioned this on Metagross&#039;s talk page but doesn&#039;t Tyranitar, along with Dragonite, have a rare chance of appearing in the wild in B/W by shaking grass spots? Serebii says Route 15 but can anyone else confirm this? [[User:Shiramu Kuromu|Shiramu Kuromu]] 00:00, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black and White Locations ==&lt;br /&gt;
&lt;br /&gt;
I have Pokemon White version and I caught a Tyranitar at lvl 50 in Route 15, where all those hiker people are and you have to use strength on the boulders. It&#039;s hard to find though, it&#039;s rare. There are also wild Pupitars too, they&#039;re slightly rare.&lt;br /&gt;
&lt;br /&gt;
[[User:Nyororas|Nyororas]] 07:17, 19 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s there already. --[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:50, 18 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What looks like a pupitar is on tyrantar&#039;s chest. ==&lt;br /&gt;
&lt;br /&gt;
Should we include this in physiology? [[User:Nightgrey|Nightgrey]] 03:51, 18 May 2012 (UTC)&lt;br /&gt;
:No.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:54, 18 May 2012 (UTC)&lt;br /&gt;
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== Highest Base stat Total ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t it be noted that he has the highest base stat total of all Rock type, Despite that he is not a legendary Pokmeon&lt;br /&gt;
Also the same for Dark types along with Hydreigon. --[[User:Hydra3dragon|$%$HYDRA3DRAGON$%$]] ([[User talk:Hydra3dragon|talk]]) 06:26, 12 July 2012 (UTC)&lt;br /&gt;
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== Tyranitar&#039;s armor ==&lt;br /&gt;
&lt;br /&gt;
Have any of you guys notice that Tyranitar&#039;s upper armor is not connected to the lower armor.[[User:Gelato Gelato|Gelato Gelato]] ([[User talk:Gelato Gelato|talk]]) 13:00, 30 March 2013 (UTC)Gelato Gelato&lt;br /&gt;
:Do you have a point? [[User:Nepse|Nepse]] ([[User talk:Nepse|talk]]) 13:02, 30 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Origin specificity? ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t it be mentioned more specifically that Tyranitar is also based off a {{wp|Tyrannosaurus}} like Godzilla was? Or is that a bit much? Just wondering since the way it was written seems fine, but someone said in an edit about the whole T-rex thing.  I don&#039;t know. :/ ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 19:40, 20 June 2013 (UTC)&lt;br /&gt;
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Isn&#039;t the reference to Godzilla not supposed to be there unless explicitly stated? Volcarona, Hydreigon, and the Nidos have the&#039;re pop culture character referennces removed. [[User:Jetison|Jetison]] ([[User talk:Jetison|talk]]) 19:40, 29 September 2013 (UTC)&lt;br /&gt;
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== Ability Gen VI ==&lt;br /&gt;
&lt;br /&gt;
In my version of Y I have a tyranitar which seems to have the wrong ability as it has Unnerve as its main ability despite this page saying its hidden ability should be unnerve and its main sand stream (which mine doesn&#039;t have) Is this a change in Gen VI and if so does the page need editing? [[User:Cjmorgs|Cjmorgs]] ([[User talk:Cjmorgs|talk]]) 17:36, 15 January 2014 (UTC)&lt;br /&gt;
:How can you tell that Unnerve is its main Ability??--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 17:41, 15 January 2014 (UTC)&lt;br /&gt;
::You just caught one with its Hidden Ability. Pokémon in Horde Encounters and the Friend Safari have a chance of having their Hidden Abilities. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 17:44, 15 January 2014 (UTC)&lt;br /&gt;
a) It doesn&#039;t have sand stream and b) unnerve is the actual ability displayed on its summary [[User:Cjmorgs|Cjmorgs]] ([[User talk:Cjmorgs|talk]]) 19:20, 15 January 2014 (UTC)&lt;br /&gt;
:A Hidden Ability is just an ability that you need to get in a special way (for example Dream World/Hidden Grottos in Generation V and Friend Safari and Horde Encounters in Gen VI).  They are not actually hidden on each particular Pokémon.  --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 19:25, 15 January 2014 (UTC)&lt;br /&gt;
I thought if a pokémon had its hidden ability it had two abilities. Am I wrong? [[User:Cjmorgs|Cjmorgs]] ([[User talk:Cjmorgs|talk]]) 19:29, 15 January 2014 (UTC)&lt;br /&gt;
:You don&#039;t seem to know how the [[Ability]] system works. A Pokémon with its Hidden Ability can never use its normal Ability/ies and vice versa.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 19:31, 15 January 2014 (UTC)&lt;br /&gt;
I apologise profusely! I haven&#039;t had any of the Gen V games so I skipped over the hidden abilities when they were first introduced. I thought the hidden ability was extra if obtained and the pokémon would have two. Sorry for any confusion guys :/ [[User:Cjmorgs|Cjmorgs]] ([[User talk:Cjmorgs|talk]]) 19:33, 15 January 2014 (UTC)&lt;br /&gt;
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== Sp.Def Calculation ==&lt;br /&gt;
&lt;br /&gt;
I thought I had figured out a awesome use for Assault Vest with Tyranitar, but it seems the guys over at smogon beat me to it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I know a Tyanitar with fully invested Sp.Def and a Sp.Def increasing nature gives it a Sp.Def of 328. The vest gives Tyranitar 50% more Sp.Def which would be 492. Even without the vest, its ability to summon a sandstorm, and then sandstorm&#039;s effect of increasing the Sp.Def of Rock type Pokémon by 50% by itself. With a combination of both, right out of the starting gate Tyranitar gets 100% more Sp.Def&lt;br /&gt;
&lt;br /&gt;
The thing is, everywhere I look I see 738 as the magical number, but shouldn&#039;t it be 656? 328 + 100% (or 328 x 1.5) should = 656 the only way you can get 738 is if you take 328 x 1.5 which = 492, and then you timed 492 by 1.5 which would = 738.&lt;br /&gt;
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I&#039;m not the best at math, but which is it? 656 or 738? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 08:20, 2 May 2014 (UTC)&lt;br /&gt;
:Well, I&#039;m a math major and it&#039;s 738 (328 × 1.5 × 1.5). It&#039;s very simple; AV multiplies it by 1.5 and then sandstorm multiplies it by 1.5. All stat boost combinations, such as Huge Power + Choice Band and Unburden + Agility, are calculated this way.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 08:57, 2 May 2014 (UTC)&lt;br /&gt;
::In other words, Yamitora, both boosts don&#039;t give 50% of the original. The second boost gives 50% of the already-boosted stat. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:34, 2 May 2014 (UTC)&lt;br /&gt;
:::Ok I see now, thank you for clearing that up. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:25, 2 May 2014 (UTC)&lt;br /&gt;
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== Seven Starting Moves ==&lt;br /&gt;
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As far as I know, Pokemon can only learn 4 moves at a time. I don&#039;t own any of the games, so I cannot determine what ttar actually starts with. Anyone mind changing this?  [[User:Smurfton|Smurfton]] ([[User talk:Smurfton|talk]]) 21:18, 4 December 2014 (UTC)&lt;br /&gt;
:If a Pokémon has more than 4 starting moves, then you&#039;ll have to use a heart scale(or tiny mushroom in LG/FR) to learn that move.  What it really means is that while the Pokémon CAN learn the move, it won&#039;t have the move without outside intervention on the trainers part.  Does that help clear things up for you? ([[User:Arcalargo|Arcalargo]] ([[User talk:Arcalargo|talk]]) 12:56, 7 December 2014 (UTC))&lt;br /&gt;
::Yes.[[User:Smurfton|Smurfton]] ([[User talk:Smurfton|talk]]) 17:19, 7 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name origin ==&lt;br /&gt;
&lt;br /&gt;
I know that Larvitar comes from larva, Pupitar comes from Pupa and Tyranitar comes from Tyrannosaurus, but what does the &amp;quot;tar&amp;quot; mean?&lt;br /&gt;
[[User:Chrisbulb|Christian]] ([[User talk:Chrisbulb|talk]]) 23:35, 22 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Possibly tarasque. Look it up.&lt;br /&gt;
[[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]] ([[User talk:MMMMMMMMMMMMM|talk]]) 13:07, 8 June 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fight_Safari_Zone_Pok%C3%A9mon_trick&amp;diff=2445288</id>
		<title>Fight Safari Zone Pokémon trick</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fight_Safari_Zone_Pok%C3%A9mon_trick&amp;diff=2445288"/>
		<updated>2016-05-15T13:07:36Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Cause */ Added a little more. I still have no clue about the no encounter oversight thing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Fight Safari Zone Pokémon trick&#039;&#039;&#039; is an [[MissingNo.#Official_Nintendo_statement|officially-acknowledged]] [[glitch]] in {{game|Red and Blue|s}}. It is performed by entering and exiting the {{safari|Kanto}}, then going to {{rt|20|Kanto}} without traveling through any area that contains [[wild Pokémon]] on land, and finally {{m|Surf}}ing along the east coast of any island on the route. This is most commonly done by {{m|Fly}}ing from [[Fuchsia City]] directly to [[Cinnabar Island]], then Surfing on the island&#039;s east coastline which is considered part of Route 20. The glitch can also be performed using the east coast of the [[Seafoam Islands]], as there are no land wild Pokémon on {{rt|19|Kanto}} in between.&lt;br /&gt;
&lt;br /&gt;
When performed, the wild Pokémon that appear while Surfing will not be the usual water encounters for Route 20, but rather will be wild Pokémon from the Safari Zone area the player was most recently in. This glitch thus allows players to [[battle]] and [[catch]] normally Safari Zone-exclusive Pokémon as if they were regular wild Pokémon, bypassing the Safari Zone&#039;s mechanics, hence its name.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
{{Incomplete|section|needs=Specific explanation about 2x2 subtiles and how English R/B (but no other Gen I games) uses the bottom-left subtile for encounter tables but the bottom-right subtile to test if an encounter is allowed on that square. Link to explanation on Smogon forums. Explain how this leads to the Viridian Forest/Safari Zone encounters oversight where certain grass tiles will never give wild encounters (this oversight is currently undocumented on Bulbapedia). Only after all this, explain how the grass encounter table is not overwritten when entering an area that has no land wild Pokémon, and segue into how the Old man glitch works. Explain why bottom right corner tiles do not share this effect.&amp;lt;br/&amp;gt;Also cleanup for readability}}&lt;br /&gt;
The English R/B are made up of a group of tiles, each of which are made of 2x2 subtiles. For example, the player takes up four subtiles, one of which is the player&#039;s top left, etc. Every space the player can move into is likewise made of four subtiles. When the game is checking if an encounter is possible it uses the bottom-right subtile. Only if this is water or grass is an encounter allowed. This is why no encounters are possible on land, warp tiles, or inside a building. Due to a programming error or oversight, and for whatever reason, when checking which Pokémon is encountered it uses the bottom-left subtile instead. This is not the case in other [[Generation I]] games. Because of this, shore tiles on the western and northern sides of islands cannot have wild encounters (as the bottom-right subtile is land), and southern ones are treated as water. However, the eastern ones (called left-facing shore tiles) generate wild encounters, although they are the grass encounters. This is because once it is known that an encounter exists, any bottom-left tile that isn&#039;t water is treated as grass. The programmers of the games didn&#039;t figure this out, and so only would load new grass encounters into locations that actually have them, as none are programmed into places like [[Cinnabar Island]] and the [[Seafoam Islands]]. Through this exploit, however, these can be loaded. Since during the Old Man&#039;s catching tutorial the player&#039;s name is changed to OLD MAN, the player&#039;s name is stored into wild encounter data because there is only one possible wild Pokémon during this tutorial and said data is not needed. It is therefore possible to force encounters based on the player&#039;s name by visiting one of these locations and surfing up and down the eastern coast. This is the [[Old man glitch]]. Another exploit is caused by entering and exiting the Safari Zone to load its encounters into memory and {{m|Fly}}ing to Cinnabar Island, and then surfing up and down the eastern coast to encounter Safari Zone Pokémon. These can now be battled normally rather than in the Safari Zone style and allows the player to catch rare Pokémon like [[p|Chansey]].&lt;br /&gt;
&lt;br /&gt;
==Extensions==&lt;br /&gt;
The glitch is not exclusive to the Safari Zone, but can in fact be performed using any area. The wild Pokémon that appear on the east coast of Cinnabar Island and Seafoam Islands will simply be the wild Pokémon that appear in grass in the area the player was last in that has grass.&amp;lt;!--not sure if it is actually all land wild Pokémon, which would count caves as grass--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Old Man glitch===&lt;br /&gt;
{{Main|Old man glitch}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|glitch}}&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tyranitar_(Pok%C3%A9mon)&amp;diff=2430916</id>
		<title>Tyranitar (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tyranitar_(Pok%C3%A9mon)&amp;diff=2430916"/>
		<updated>2016-04-20T12:03:59Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Trivia */ TyraniTAR=Tarasque&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Tyranitar | prev=Pupitar | next=Lugia|type=rock|type2=dark| prevnum=247| nextnum=249}}&lt;br /&gt;
{{Pokémon Infobox|&lt;br /&gt;
name=Tyranitar |&lt;br /&gt;
jname=バンギラス |&lt;br /&gt;
jtranslit=Bangirasu |&lt;br /&gt;
tmname=Bangiras |&lt;br /&gt;
forme=2 |&lt;br /&gt;
mega=Tyranitarite |&lt;br /&gt;
ndex=248 |&lt;br /&gt;
oldjdex=246 |&lt;br /&gt;
jdex=251 |&lt;br /&gt;
hdex=383 |&lt;br /&gt;
u2dex=294 |&lt;br /&gt;
karea=Mountain |&lt;br /&gt;
kdex=104 |&lt;br /&gt;
fbrow=195 |&lt;br /&gt;
abrow=122 |&lt;br /&gt;
obrow=218 |&lt;br /&gt;
opbrow=089 |&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Rock |&lt;br /&gt;
type2=Dark |&lt;br /&gt;
category=Armor |&lt;br /&gt;
height-ftin=6&#039;07&amp;quot; |&lt;br /&gt;
height-m=2.0 |&lt;br /&gt;
height-ftin2=8&#039;02&amp;quot; |&lt;br /&gt;
height-m2=2.5 |&lt;br /&gt;
weight-lbs=445.3 |&lt;br /&gt;
weight-kg=202.0 |&lt;br /&gt;
weight-lbs2=562.2 |&lt;br /&gt;
weight-kg2=255.0 |&lt;br /&gt;
abilityn=dm |&lt;br /&gt;
ability1=Sand Stream |&lt;br /&gt;
abilityd=Unnerve|&lt;br /&gt;
abilitym=Sand Stream |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Monster |&lt;br /&gt;
eggcycles=41 |&lt;br /&gt;
evtotal=3 |&lt;br /&gt;
evat=3 |&lt;br /&gt;
expyield=270 |&lt;br /&gt;
oldexp=218 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Green |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=06 |&lt;br /&gt;
pokefordex=tyranitar |&lt;br /&gt;
generation=2 |&lt;br /&gt;
friendship=35 |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tyranitar&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;バンギラス&#039;&#039;&#039; &#039;&#039;Bangiras&#039;&#039;) is a dual-type {{2t|Rock|Dark}} [[pseudo-legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Pupitar}} starting at [[level]] 55. It is the final form of {{p|Larvitar}}. It can [[Mega Evolution|Mega Evolve]] into &#039;&#039;&#039;Mega Tyranitar&#039;&#039;&#039; using the {{DL|Mega Stone|Tyranitarite}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Tyranitar is a large, bipedal, dinosaurian Pokémon with a green, armor-like hide covering its body. It has two pairs of pointed teeth: one in the upper jaw and one in the lower. Several spikes of varying size protrude from the back of its head, neck, and shoulders. Both sides of its chest, the center of its back, and its knees have two triangular holes. There is a gray, diamond-shaped patch of scales covering its belly, and a smaller one on its back. It has three claws on its feet and hands. A ring of spikes surrounds the tip of its tail.&lt;br /&gt;
&lt;br /&gt;
Mega Tyranitar has more gaps in its armor than its normal form, with four new triangular holes along the sides of its neck and one on its throat. The four on its chest are now larger with the top two containing red ovals. While the spikes along the back of its neck grow shorter, it the ones on its head elongate to form prominent ridges along its brows. The center spike on its head becomes a long, upright horn. Its chest plate expands, curving over its shoulders and along its back to form three long, irregular spikes on each side of its body. The scales on Mega Tyranitar&#039;s belly has now become red instead of blue and seethe with energy, enabling it to emanate more power.&amp;lt;ref&amp;gt;http://www.pokemonxy.com/en-us/pokemon/mega_pokemon/#Tyranitar&amp;lt;/ref&amp;gt; It gains two sharp spikes on its knees, as well as more prominent leg joints. Its tail lengthens, with the three spikes surrounding its tip growing upward and outward.&lt;br /&gt;
&lt;br /&gt;
Tyranitar is a powerful Pokémon with an insolent nature. It is extremely strong, and its thick, rocky hide gives it a good resistance to all forms of attack. Because of this, it is always looking for a battle and will not flinch at anything. If enraged, Tyranitar sets off outstanding earthquakes that can completely change the entire landscape, often forcing cartographers to draw up new maps. It lives in nests made from demolished {{DL|List of Pokémon by habitat|Mountain Pokémon|mountains}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Dirk Tyranitar.png|thumb|220px|left|Tyranitar in the anime]]&lt;br /&gt;
[[File:Mega Tyranitar anime.png|thumb|220px|left|Mega Tyranitar in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Tyranitar first appeared in &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039;. It was captured in a [[Dark Ball]] and used by the [[Iron-Masked Marauder]].&lt;br /&gt;
&lt;br /&gt;
When {{Ash}} and company entered the mind of [[Ash&#039;s Larvitar]] during &#039;&#039;[[EP263|Address Unown]]&#039;&#039;, they saw a vision of Larvitar being separated from its Tyranitar mother. That Tyranitar was seen during [[EP264|the following episode]].&lt;br /&gt;
&lt;br /&gt;
A Pupitar belonging to [[Rico]] evolved into Tyranitar in &#039;&#039;[[AG006|A Poached Ego]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Tyranitar appeared in &#039;&#039;[[SS026|Mewtwo — Prologue to Awakening]]&#039;&#039; under the ownership of [[Dirk]].&lt;br /&gt;
&lt;br /&gt;
A Tyranitar that can [[Mega Evolution|Mega Evolve]] into Mega Tyranitar appeared in &#039;&#039;[[SS032|Mega Evolution Special III]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Tyranitar that can Mega Evolve into Mega Tyranitar will appear in [[M19]]&amp;lt;!--, under the ownership of Dohga/Ether--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Multiple Tyranitar appeared in &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039; as part of the feuding armies.&lt;br /&gt;
&lt;br /&gt;
A Tyranitar appeared in the opening of &#039;&#039;[[M09|Pokémon Ranger and the Temple of the Sea]]&#039;&#039; under the ownership of {{OBP|Rebecca|M07}} where it battled against {{ga|Brendan}}&#039;s {{p|Swampert}}.&lt;br /&gt;
&lt;br /&gt;
Tyranitar along with its [[Team A.C.T.|teammates]] had a cameo in &#039;&#039;[[SS019|Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!]]&#039;&#039;. They were considered for the job of rescuing Big Brother Pikachu but were unavailable as they were already on another mission.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP072|Pokémon Ranger and the Kidnapped Riolu! Part Two]]&#039;&#039;, a Tyranitar was among the Pokémon used to attack {{an|Dawn}}, {{an|Brock}}, [[Officer Jenny]] and [[Kellyn]].&lt;br /&gt;
&lt;br /&gt;
A Tyranitar appeared in &#039;&#039;[[DP139|A Faux Oak Finish!]]&#039;&#039;, where it was angry because it had a splinter in its foot. {{an|Professor Oak}} was able to connect with the Tyranitar and pull the splinter out.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Coordinator}}&#039;s Tyranitar appeared in &#039;&#039;[[DP146|Dressed for Jess Success!]]&#039;&#039; participating in the [[Lilypad Town]] [[Pokémon Contest]].&lt;br /&gt;
&lt;br /&gt;
A Tyranitar appeared in the opening scenes of &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A fake yet realistic-looking Tyranitar was used for a movie in &#039;&#039;[[BW082|An Epic Defense Force!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Tyranitar appeared in &#039;&#039;[[BW134|The Journalist from Another Region!]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Tyranitar that can [[Mega Evolution|Mega Evolve]] into Mega Tyranitar appeared in &#039;&#039;[[SS029|Mega Evolution Special I]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP264|Tyranitar|Ash&#039;s Pokédex|Tyranitar, the Armor Pokémon. Tyranitar has a heavily armored body that can withstand powerful attacks and is able to crush a mountain with one hand.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Thorton Tyranitar Adventures.png|180px|thumb|Tyranitar in Pokémon Adventures]]&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
Tyranitar appeared in &#039;&#039;{{ma|Celebi: a Timeless Encounter}}&#039;&#039; where the [[Iron-Masked Marauder]] captures it.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Prior to the events of {{PAV|8}}, {{adv|Silver}} was given a {{p|Pupitar}} from [[Lance]]. It evolved into Tyranitar prior to Silver&#039;s showdown with {{adv|Gold}} in &#039;&#039;[[PS111|Tyranitar War]]&#039;&#039;. Silver remarked that Tyranitar&#039;s level was so high that &amp;quot;even I can&#039;t control it,&amp;quot; likely referencing the tendency for traded Pokémon to disobey. Silver eventually returned Tyranitar to Lance, deeming himself still unsuitable to own it.&lt;br /&gt;
&lt;br /&gt;
A Tyranitar appeared in &#039;&#039;[[PS119|A Flaaffy Kerfuffle]]&#039;&#039; where it was one of the Pokémon in {{adv|Professor Oak}}&#039;s fantasy when he explains that Trainers should only have six Pokémon with them.&lt;br /&gt;
&lt;br /&gt;
A Tyranitar appeared in &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039; as one of the Pokémon sent to help the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
{{FB|Factory Head|Thorton}} {{pkmn2|rental|rented}} a Tyranitar for use in his battle against {{adv|Platinum}} in &#039;&#039;[[PS427|Uprooting Seedot]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Battrio: Aim to be Battrio Master! manga===&lt;br /&gt;
[[Tamaru Hirōga|Tamaru]] owns a Tyranitar.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team manga===&lt;br /&gt;
{{main|Team A.C.T.}}&lt;br /&gt;
The Tyranitar from [[Team A.C.T.]] appears in the [[Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team]] manga. He, along with his teammates, is a role model of {{OBP|Mudkip|Ginji&#039;s Rescue Team}} and tries to rescue him when he mistakenly believes that [[Ginji]] is a threat to Mudkip&#039;s safety.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold &amp;amp; Silver: The Golden Boys manga===&lt;br /&gt;
{{GnB|Black}} unseals the [[Black Tyranitar]] which is {{ci|Cianwood}}&#039;s legendary Pokémon that once wreaked havoc in the [[Johto]] region many years ago. After being unsealed, it does the same thing it did in the past. In the end, {{GnB|Gold}} manages to seal it back with the help of [[Eusine]] and Black.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gotta Catch &#039;Em All manga===&lt;br /&gt;
[[Shu]] captures a Tyranitar.&lt;br /&gt;
&lt;br /&gt;
An unnamed {{OBP|thief|GDZ47}} was shown to have a Tyranitar.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
Tyranitar appeared in a fantasy in &#039;&#039;[[PM104|The Great Helper!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Try Adventure manga===&lt;br /&gt;
A Tyranitar appeared in [[TA24]].&lt;br /&gt;
&lt;br /&gt;
===In the W Mission Story: Pokémon Ranger - the Comic manga===&lt;br /&gt;
Billy of the [[Go-Rock Quads]] owns a Tyranitar.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Tyranitar (TCG)}}&lt;br /&gt;
{{main|Dark Tyranitar}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}: Tyranitar is a member of [[Team A.C.T.]]&lt;br /&gt;
* {{ga|Pokémon Ranger}}: [[Go-Rock Quads|Billy]] uses a Tyranitar in his attempts to stop the player.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=rock|type2=dark}}&lt;br /&gt;
{{Dex/NA|gen=II}}&lt;br /&gt;
{{Dex/Gen|gen=II}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=Its body can&#039;t be harmed by any sort of attack, so it is very eager to make challenges against enemies.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=Extremely strong, it can change the landscape. It has an insolent nature that makes it not care about others.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=In just one of its mighty hands, it has the power to make the ground shake and mountains crumble.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=Its body can&#039;t be harmed by any sort of attack, so it is very eager to make challenges against enemies.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=Tyranitar is so overwhelmingly powerful, it can bring down a whole mountain to make its nest. This Pokémon wanders about in mountains seeking new opponents to fight.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=A Tyranitar is so overwhelmingly powerful, it can bring down a whole mountain to make its nest. It roams in mountains seeking new opponents to fight.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=It has an impudent nature. Having great strength, it can even change surrounding landforms.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=Its body can&#039;t be harmed by any sort of attack, so it is very eager to make challenges against enemies.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry3|v=Diamond|v2=Pearl|v3=Platinum|entry=If it rampages, it knocks down mountains and buries rivers. Maps must be redrawn afterward.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=Its body can&#039;t be harmed by any sort of attack, so it is very eager to make challenges against enemies.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=Extremely strong, it can change the landscape. It has an insolent nature that makes it not care about others.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=If it rampages, it knocks down mountains and buries rivers. Maps must be redrawn afterward.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=The quakes caused when it walks make even great mountains crumble and change the surrounding terrain.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=In just one of its mighty hands, it has the power to make the ground shake and mountains crumble.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=If it rampages, it knocks down mountains and buries rivers. Maps must be redrawn afterward.}}&lt;br /&gt;
{{Dex/Entry2|v=Omega Ruby|t=FFF|v2=Alpha Sapphire|t2=FFF|entry=Tyranitar is so overwhelmingly powerful, it can bring down a whole mountain to make its nest. This Pokémon wanders about in mountains seeking new opponents to fight.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Rock|type2=Dark}}&lt;br /&gt;
{{Availability/NA|gen=II}}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Evolution|Evolve]] {{p|Pupitar}}}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area=[[Evolution|Evolve]] {{p|Pupitar}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ruby|v2=Sapphire|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Emerald|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Evolution|Evolve]] {{p|Pupitar}}}}&lt;br /&gt;
{{Availability/Entry1|v=Colosseum|area=[[Realgam Colosseum|Tower Colosseum]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Evolution|Evolve]] {{p|Pupitar}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry1|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Pupitar}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Pearl}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Pupitar}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Pupitar}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|mountain}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Mountain}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area={{rt|15|Unova}} ({{DL|Phenomenon|rustling grass}})}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area={{rt|15|Unova}} ({{DL|Phenomenon|rustling grass}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Evolution|Evolve]] {{p|Pupitar}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire|area=[[Trade]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=rock|type2=dark}}&lt;br /&gt;
{{Availability/NA|gen=II}}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=Endless Level 20, Forever Level 69, Pair Trozei, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Evolution|Evolve]] {{p|Pupitar}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Go-Rock Squad Base]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Quicksand Cave|Quicksand Pit]] (B2-B10)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Quicksand Cave|Quicksand Pit]] (B2-B10)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|color={{SoA color}}|link=Pokémon Ranger: Shadows of Almia|area=[[Hippowdon Temple]]}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|color={{grass color}}|link=PokéPark Wii: Pikachu&#039;s Adventure|area=[[Granite Zone]]}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|color={{GS color}}|link=Pokémon Ranger: Guardian Signs|area=[[Faldera Island]], [[Fire Temple]], [[Light Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Cave: [[Rugged Flats]] (post-ending)}}&lt;br /&gt;
{{Availability/Entry1|1|v=Conquest|color={{silver color}}|area=[[Evolution|Evolve]] {{p|Pupitar}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Entranceway#Battle Royale - Cage Match|Entranceway: Battle Royale - Cage Match]] &amp;lt;small&amp;gt;(Boss)&amp;lt;/small&amp;gt;, [[Secret Warehouse#Walking a Thin Line|Secret Warehouse: Walking a Thin Line]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Distortion Island#Stage 5|Distortion Island: Stage 5]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Pedra Valley|Pedra Valley: Stage 200]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Plasma Tundra#Sacred Blade Cliff|Plasma Tundra: Sacred Blade Cliff]] &amp;lt;small&amp;gt;(Back Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=rock|type2=dark}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSEFRLG}}|Journey Across America Tyranitar|English|United States|70|February 25 to July 23, 2006|link=List of Journey Across America event Pokémon distributions#Tyranitar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSEFRLG}}|Party of the Decade Tyranitar|English|United States|70|August 8, 2006|link=List of Party of the Decade event Pokémon distributions#Tyranitar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|B2W2}}|Strongest Class Single Battle Tyranitar|Japanese|Japan|100|September 15 to October 28, 2012|link=List of local Japanese event Pokémon distributions in Generation V#Tyranitar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|B2W2}}|Strongest Class Pokémon Gift Tyranitar|Korean|South Korea|100|February 24 to May 5, 2013|link=List of local Korean event Pokémon distributions in Generation V#Tyranitar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|Pokémon Center Battle Championship Tyranitar|All|Japan|50|June 9 to 15, 2014;&amp;lt;br/&amp;gt;July 7 to 21, 2014|link=List of local event Pokémon distributions in Generation VI#Tyranitar_2}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|X}}|2014 Korean World Championship Series Tyranitar|All|South Korea|50|July 5, 2014|link=List of local event Pokémon distributions in Generation VI#Tyranitar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|ORAS}}|Kotone Yasue&#039;s Tyranitar|Japanese region|Nintendo Zone|55[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|November 7 to December 6, 2015|link=List of Japanese region Nintendo Network event Pokémon distributions in Generation VI#Kotone Yasue&#039;s Tyranitar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Global Link promotions====&lt;br /&gt;
{{eventAvail/h|type=rock|type2=dark}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BWB2W2}}|Global Link Tyranitar|English|PGL|55|March 14 to May 23, 2013|link=List of Pokémon Global Link promotions/Pokémon#Tyranitar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BWB2W2}}|Global Link Tyranitar|French|PGL|55|March 14 to May 23, 2013|link=List of Pokémon Global Link promotions/Pokémon#Tyranitar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BWB2W2}}|Global Link Tyranitar|German|PGL|55|March 14 to May 23, 2013|link=List of Pokémon Global Link promotions/Pokémon#Tyranitar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BWB2W2}}|Global Link Tyranitar|Italian|PGL|55|March 14 to May 23, 2013|link=List of Pokémon Global Link promotions/Pokémon#Tyranitar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BWB2W2}}|Global Link Tyranitar|Spanish|PGL|55|March 14 to May 23, 2013|link=List of Pokémon Global Link promotions/Pokémon#Tyranitar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=rock|type2=dark&lt;br /&gt;
|colo1=Nugget|colo1type=Valuable item|colo1rar=100&lt;br /&gt;
|event1=Focus Sash|event1type=In-battle effect item|event1rar=100&lt;br /&gt;
|event2=Tyranitarite|event2type=Mega Stone|event2rar=100&lt;br /&gt;
|event3=Life Orb|event3type=In-battle effect item|event3rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Tyranitar=====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=rock|&lt;br /&gt;
type2=dark|&lt;br /&gt;
HP=     100 |&lt;br /&gt;
Attack= 134 |&lt;br /&gt;
Defense=110 |&lt;br /&gt;
SpAtk=   95 |&lt;br /&gt;
SpDef=  100 |&lt;br /&gt;
Speed=   61 }}&lt;br /&gt;
&lt;br /&gt;
=====Mega Tyranitar=====&lt;br /&gt;
{{Base Stats|&lt;br /&gt;
type=Rock|&lt;br /&gt;
type2=Dark|&lt;br /&gt;
HP=100|&lt;br /&gt;
Attack=164|&lt;br /&gt;
Defense=150|&lt;br /&gt;
SpAtk=95|&lt;br /&gt;
SpDef=120|&lt;br /&gt;
Speed=71}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Rock&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=2&lt;br /&gt;
|Power=5&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=4&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=rock|&lt;br /&gt;
type2=dark|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=400 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Ghost=    50 |&lt;br /&gt;
Steel=   200 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=   200 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=   0 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=     50|&lt;br /&gt;
Fairy=200|&lt;br /&gt;
notes=yes |&lt;br /&gt;
dark=yes |&lt;br /&gt;
newpsychic=1 |}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Tyranitar|Rock|Dark|2|xy=n}}&lt;br /&gt;
{{learnlist/level6|1|Thunder Fang|Electric|Physical|65|95|15|||Cool|4|0}}&lt;br /&gt;
{{learnlist/level6|1|Ice Fang|Ice|Physical|65|95|15|||Cool|4|0}}&lt;br /&gt;
{{learnlist/level6|1|Fire Fang|Fire|Physical|65|95|15|||Cool|4|0}}&lt;br /&gt;
{{learnlist/level6|1|Bite|Dark|Physical|60|100|25||&#039;&#039;&#039;|Tough|2|3}}&lt;br /&gt;
{{learnlist/level6|1|Leer|Normal|Status|&amp;amp;mdash;|100|30|||Cool|2|1}}&lt;br /&gt;
{{learnlist/level6|1|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Tough|2|1}}&lt;br /&gt;
{{learnlist/level6|1|Screech|Normal|Status|&amp;amp;mdash;|85|40|||Clever|3|0}}&lt;br /&gt;
{{learnlist/level6|5|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Tough|2|1}}&lt;br /&gt;
{{learnlist/level6|10|Screech|Normal|Status|&amp;amp;mdash;|85|40|||Clever|3|0}}&lt;br /&gt;
{{learnlist/level6|14|Chip Away|Normal|Physical|70|100|20|||Tough|2|0}}&lt;br /&gt;
{{learnlist/level6|19|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;|Tough|2|2}}&lt;br /&gt;
{{learnlist/level6|23|Scary Face|Normal|Status|&amp;amp;mdash;|100|10|||Tough|3|0}}&lt;br /&gt;
{{learnlist/level6|28|Thrash|Normal|Physical|120|100|10|||Tough|6|0}}&lt;br /&gt;
{{learnlist/level6|34|Dark Pulse|Dark|Special|80|100|15||&#039;&#039;&#039;|Cool|4|0}}&lt;br /&gt;
{{learnlist/level6|41|Payback|Dark|Physical|50|100|10||&#039;&#039;&#039;|Tough|2|0}}&lt;br /&gt;
{{learnlist/level6|47|Crunch|Dark|Physical|80|100|15||&#039;&#039;&#039;|Tough|1|4}}&lt;br /&gt;
{{learnlist/level6|54|Earthquake|Ground|Physical|100|100|10|||Tough|2|1}}&lt;br /&gt;
{{learnlist/level6|63|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;|Tough|3|0}}&lt;br /&gt;
{{learnlist/level6|73|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}&lt;br /&gt;
{{learnlist/level6|82|Giga Impact|Normal|Physical|150|90|5|||Tough|4|4}}&lt;br /&gt;
{{learnlist/levelf/6|Tyranitar|Rock|Dark|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Tyranitar|Rock|Dark|2|xy=n}}&lt;br /&gt;
{{learnlist/tm6|TM01|Hone Claws|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||Cute|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM02|Dragon Claw|Dragon|Physical|80|100|15|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM05|Roar|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Cool|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10|||Clever|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15|||Clever|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM12|Taunt|Dark|Status|&amp;amp;mdash;|100|20|||Clever|2|1}}&lt;br /&gt;
{{learnlist/tm6|TM13|Ice Beam|Ice|Special|90|100|10|||Beautiful|1|4}}&lt;br /&gt;
{{learnlist/tm6|TM14|Blizzard|Ice|Special|110|70|5|||Beautiful|1|3}}&lt;br /&gt;
{{learnlist/tm6|TM15|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}&lt;br /&gt;
{{learnlist/tm6|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|||Cute|2|3}}&lt;br /&gt;
{{learnlist/tm6|TM23|Smack Down|Rock|Physical|50|100|15||&#039;&#039;&#039;|Tough|2|1}}&lt;br /&gt;
{{learnlist/tm6|TM24|Thunderbolt|Electric|Special|90|100|15|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM25|Thunder|Electric|Special|110|70|10|||Cool|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM26|Earthquake|Ground|Physical|100|100|10|||Tough|2|1}}&lt;br /&gt;
{{learnlist/tm6|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20|||Cute|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM28|Dig|Ground|Physical|80|100|10|||Tough|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM31|Brick Break|Fighting|Physical|75|100|15|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||Cool|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM35|Flamethrower|Fire|Special|90|100|15|||Beautiful|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Tough|2|1}}&lt;br /&gt;
{{learnlist/tm6|TM38|Fire Blast|Fire|Special|110|85|5|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM39|Rock Tomb|Rock|Physical|60|95|15||&#039;&#039;&#039;|Clever|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20|||Cool|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM41|Torment|Dark|Status|&amp;amp;mdash;|100|15|||Tough|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15|||Beautiful|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM52|Focus Blast|Fighting|Special|120|70|5|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10||&#039;&#039;&#039;|Cute|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM59|Incinerate|Fire|Special|60|100|15|||Tough|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM65|Shadow Claw|Ghost|Physical|70|100|15|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM66|Payback|Dark|Physical|50|100|10||&#039;&#039;&#039;|Tough|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM67|Retaliate|Normal|Physical|70|100|5|||Cool|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM68|Giga Impact|Normal|Physical|150|90|5|||Tough|4|4}}&lt;br /&gt;
{{learnlist/tm6|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Tough|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM71|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;|Tough|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20|||Cool|1|3}}&lt;br /&gt;
{{learnlist/tm6|TM78|Bulldoze|Ground|Physical|60|100|20|||Tough|2|2}}&lt;br /&gt;
{{learnlist/tm6|TM80|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;|Tough|2|2}}&lt;br /&gt;
{{learnlist/tm6|TM82|Dragon Tail|Dragon|Physical|60|90|10|||Tough|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15|||Cute|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM94|Rock Smash|Fighting|Physical|40|100|15|{{sup/6|XY}}||Tough|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM94|Secret Power|Normal|Physical|70|100|20|{{sup/6|ORAS}}||Clever|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM95|Snarl|Dark|Special|55|95|15||&#039;&#039;&#039;|Tough|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM97|Dark Pulse|Dark|Special|80|100|15||&#039;&#039;&#039;|Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM98|Power-Up Punch|Fighting|Physical|40|100|20|||Tough|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Cute|3|0}}&lt;br /&gt;
{{learnlist/tm6|HM01|Cut|Normal|Physical|50|95|30|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|HM03|Surf|Water|Special|90|100|15|||Beautiful|2|2}}&lt;br /&gt;
{{learnlist/tm6|HM04|Strength|Normal|Physical|80|100|15|||Tough|4|0}}&lt;br /&gt;
{{learnlist/tm6|HM06|Rock Smash|Fighting|Physical|40|100|15|{{sup/6|ORAS}}||Tough|4|0}}&lt;br /&gt;
{{learnlist/tmf/6|Tyranitar|Rock|Dark|2}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Tyranitar|Rock|Dark|2|xy=n}}&lt;br /&gt;
{{learnlist/breed6|{{MSP|408|Cranidos}}{{MSP|409|Rampardos}}{{MSP|410|Shieldon}}{{MSP|411|Bastiodon}}{{MSP|696|Tyrunt}}{{MSP|697|Tyrantrum}}&amp;lt;br&amp;gt;{{MSP|698|Amaura}}{{MSP|699|Aurorus}}|Ancient Power|Rock|Special|60|100|5||&#039;&#039;&#039;|Tough|1|0}}&lt;br /&gt;
{{learnlist/breed6|{{MSP|408|Cranidos}}{{MSP|409|Rampardos}}{{MSP|610|Axew}}{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}|Assurance|Dark|Physical|60|100|10||&#039;&#039;&#039;|Clever|1|0}}&lt;br /&gt;
{{learnlist/breed6|{{MSP|079|Slowpoke}}{{MSP|080|Slowbro}}{{MSP|199|Slowking}}{{MSP|387|Turtwig}}{{MSP|388|Grotle}}{{MSP|389|Torterra}}&amp;lt;br&amp;gt;{{MSP|712|Bergmite}}{{MSP|713|Avalugg}}|Curse|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Tough|3|0}}&lt;br /&gt;
{{learnlist/breed6|{{MSP|610|Axew}}{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}|Dragon Dance|Dragon|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Cool|1|0}}&lt;br /&gt;
{{learnlist/breed6|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}{{MSP|034|Nidoking}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|408|Cranidos}}&amp;lt;br&amp;gt;{{MSP|409|Rampardos}}|Focus Energy|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|||Cool|1|0}}&lt;br /&gt;
{{learnlist/breed6|{{MSP|007|Squirtle}}{{MSP|008|Wartortle}}{{MSP|009|Blastoise}}{{MSP|304|Aron}}{{MSP|305|Lairon}}{{MSP|306|Aggron}}&amp;lt;br&amp;gt;{{MSP|410|Shieldon}}{{MSP|411|Bastiodon}}{{MSP|712|Bergmite}}{{MSP|713|Avalugg}}|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||Tough|1|0}}&lt;br /&gt;
{{learnlist/breed6|{{MSP|304|Aron}}{{MSP|305|Lairon}}{{MSP|306|Aggron}}{{MSP|410|Shieldon}}{{MSP|411|Bastiodon}}|Iron Head|Steel|Physical|80|100|15|||Tough|4|0}}&lt;br /&gt;
{{learnlist/breed6|{{MSP|304|Aron}}{{MSP|305|Lairon}}{{MSP|306|Aggron}}|Iron Tail|Steel|Physical|100|75|15|||Cool|4|0}}&lt;br /&gt;
{{learnlist/breed6|{{MSP|006|Charizard}}{{MSP|610|Axew}}{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}{{MSP|621|Druddigon}}|Outrage|Dragon|Physical|120|100|10|||Cool|6|0}}&lt;br /&gt;
{{learnlist/breed6|{{MSP|252|Treecko}}{{MSP|253|Grovyle}}{{MSP|254|Sceptile}}{{MSP|408|Cranidos}}{{MSP|409|Rampardos}}|Pursuit|Dark|Physical|40|100|20||&#039;&#039;&#039;|Clever|2|1}}&lt;br /&gt;
{{learnlist/breed6|{{MSP|696|Tyrunt}}{{MSP|697|Tyrantrum}}|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Cool|2|0}}&lt;br /&gt;
{{learnlist/breed6|{{MSP|108|Lickitung}}{{MSP|463|Lickilicky}}{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}{{MSP|464|Rhyperior}}{{MSP|293|Whismur}}&amp;lt;br&amp;gt;{{MSP|294|Loudred}}{{MSP|295|Exploud}}{{MSP|357|Tropius}}{{MSP|696|Tyrunt}}{{MSP|697|Tyrantrum}}|Stomp|Normal|Physical|65|100|20|||Tough|4|0}}&lt;br /&gt;
{{learnlist/breedf/6|Tyranitar|Rock|Dark|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Tyranitar|Rock|Dark|2|xy=n}}&lt;br /&gt;
{{learnlist/tutor6|Aqua Tail|Water|Physical|90|90|10|||no|yes|Beautiful|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Block|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||no|yes|Cute|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Dragon Pulse|Dragon|Special|85|100|10|||no|yes|Beautiful|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Earth Power|Ground|Special|90|100|10|||no|yes|Beautiful|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Fire Punch|Fire|Physical|75|100|15|||no|yes|Tough|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Focus Punch|Fighting|Physical|150|100|20|||no|yes|Tough|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Foul Play|Dark|Physical|95|100|15||&#039;&#039;&#039;|no|yes|Clever|1|0}}&lt;br /&gt;
{{learnlist/tutor6|Ice Punch|Ice|Physical|75|100|15|||no|yes|Beautiful|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes|Tough|1|0}}&lt;br /&gt;
{{learnlist/tutor6|Iron Head|Steel|Physical|80|100|15|||no|yes|Tough|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Iron Tail|Steel|Physical|100|75|15|||no|yes|Cool|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Low Kick|Fighting|Physical|&amp;amp;mdash;|100|20|||no|yes|Tough|1|0}}&lt;br /&gt;
{{learnlist/tutor6|Outrage|Dragon|Physical|120|100|10|||no|yes|Cool|6|0}}&lt;br /&gt;
{{learnlist/tutor6|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20|||no|yes|Cool|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes|Cute|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Spite|Ghost|Status|&amp;amp;mdash;|100|10|||no|yes|Tough|2|1}}&lt;br /&gt;
{{learnlist/tutor6|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes|Cool|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Superpower|Fighting|Physical|120|100|5|||no|yes|Tough|6|0}}&lt;br /&gt;
{{learnlist/tutor6|Thunder Punch|Electric|Physical|75|100|15|||no|yes|Cool|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Uproar|Normal|Special|90|100|10|||no|yes|Cute|2|1}}&lt;br /&gt;
{{learnlist/tutor6|Water Pulse|Water|Special|60|100|20|||no|yes|Beautiful|3|0}}&lt;br /&gt;
{{learnlist/tutorf/6|Tyranitar|Rock|Dark|2}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/6|Tyranitar|Rock|Dark|2|xy=n}}&lt;br /&gt;
{{learnlist/prevo6null}}&lt;br /&gt;
{{learnlist/prevof/6|Tyranitar|Rock|Dark|2}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn2|event}}s====&lt;br /&gt;
{{learnlist/eventh/6|Tyranitar|Rock|Dark|2|xy=n}}&lt;br /&gt;
{{learnlist/event6|{{DL|List of local event Pokémon distributions in Generation VI|Tyranitar 2|Pokémon Center Battle Championship Tyranitar}}|Ice Punch|Ice|Physical|75|100|15||||Beautiful|4|0}}&lt;br /&gt;
{{learnlist/eventf/6|Tyranitar|Rock|Dark|2}}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{tcg darkness color light}}; border: 3px solid #{{tcg darkness color}}&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! Card&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| [[Tyranitar ex (POP Series 1 17)]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Slam}}&lt;br /&gt;
| [[Tyranitar (Neo Discovery 12)]]&amp;lt;br&amp;gt; [[Rocket&#039;s Tyranitar (VS 142)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=rock |&lt;br /&gt;
type2=dark |&lt;br /&gt;
ndex=248 |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Mt. Cleft |&lt;br /&gt;
P1=Let us fight! For our victory! |&lt;br /&gt;
P2=This is worrisome... My health should be down by half so soon? |&lt;br /&gt;
P3=I&#039;m fainting... I lack power... |&lt;br /&gt;
PL=There! I&#039;ve leveled up! I&#039;ll keep gaining power this way! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Rock |&lt;br /&gt;
assist=Dark |&lt;br /&gt;
field=Crush |&lt;br /&gt;
fieldpower=3 |&lt;br /&gt;
loop=11 |&lt;br /&gt;
MinEXP=300 |&lt;br /&gt;
MaxEXP=340 |&lt;br /&gt;
browser=Tyranitar shoots a {{m|Hyper Beam|beam}} from its mouth. It also shakes its body to trigger {{m|Earthquake|quakes}}. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-12 |&lt;br /&gt;
iq=C |&lt;br /&gt;
rumble2=yes |&lt;br /&gt;
rumble2attack=5 |&lt;br /&gt;
rumble2defense=5 |&lt;br /&gt;
rumble2speed=3 |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
group2=Rock |&lt;br /&gt;
assist2=Dark |&lt;br /&gt;
field2=Crush |&lt;br /&gt;
field2power=4 |&lt;br /&gt;
browser2=It is a vicious Pokémon that triggers {{m|Rock Slide|rockfalls}} and shoots beams from its mouth. |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Rock |&lt;br /&gt;
assist3=Rock |&lt;br /&gt;
field3=Crush |&lt;br /&gt;
field3power=4 |&lt;br /&gt;
browser3=It triggers rockfalls around itself that make Pokémon Tired. |&lt;br /&gt;
Pad=Tyranitar is all set to show anyone in the [[Granite Zone]] his superior skills at {{DL|Attractions|Rhyperior&#039;s Bumper Burn}}. |&lt;br /&gt;
Pad2=Ever since {{p|Conkeldurr}} scolded him for his reckless behavior, he respects Conkeldurr like a father. He does this even though he sometimes rebels against him. |&lt;br /&gt;
Park2strong=[[File:Oshawott icon.png|link=Oshawott (Pokémon)]][[File:Snivy icon.png|link=Snivy (Pokémon)]] |&lt;br /&gt;
Park2weak=[[File:Tepig icon.png|link=Tepig (Pokémon)]] |&lt;br /&gt;
Conquest=yes |&lt;br /&gt;
ConquestAtk=5 |&lt;br /&gt;
ConquestSpd=3 |&lt;br /&gt;
ConquestDef=4 |&lt;br /&gt;
ConquestHP=4 |&lt;br /&gt;
ConquestRange=2 |&lt;br /&gt;
ConquestMove={{m|Stone Edge}} |&lt;br /&gt;
ConquestAbility1={{DL|List of Abilities in Pokémon Conquest|Frighten}} |&lt;br /&gt;
ConquestAbility2={{DL|List of Abilities in Pokémon Conquest|Tenacity}} |&lt;br /&gt;
ConquestAbility3={{DL|List of Abilities in Pokémon Conquest|Last Bastion}} |&lt;br /&gt;
ConquestEvo=Evolves from {{p|Pupitar}} when its Attack is 132 or higher |&lt;br /&gt;
ConquestLink={{DL|List of Pokémon Conquest characters|Kageie}}, {{DL|List of Pokémon Conquest characters|Katsuyori}}, and {{DL|List of Pokémon Conquest characters|Sōun}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=246&lt;br /&gt;
|name1=Larvitar&lt;br /&gt;
|type1-1=Rock&lt;br /&gt;
|type2-1=Ground&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 30}}&lt;br /&gt;
|no2=247&lt;br /&gt;
|name2=Pupitar&lt;br /&gt;
|type1-2=Rock&lt;br /&gt;
|type2-2=Ground&lt;br /&gt;
|evo2={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 55}}&lt;br /&gt;
|no3=248&lt;br /&gt;
|name3=Tyranitar&lt;br /&gt;
|type1-3=Rock&lt;br /&gt;
|type2-3=Dark}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=rock|type2=dark}}&lt;br /&gt;
{{Spritebox/NA|gen=II}}&lt;br /&gt;
{{Spritebox/2|ndex=248}}&lt;br /&gt;
{{Spritebox/3|ndex=248}}&lt;br /&gt;
{{Spritebox/4|ndex=248}}&lt;br /&gt;
{{Spritebox/5|ndex=248}}&lt;br /&gt;
{{Spritebox/6/2Forms|ndex=248|form1=M}}&lt;br /&gt;
{{Spritebox/Footer|248|Tyranitar}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Tyranitar.&lt;br /&gt;
* Tyranitar shares its {{pkmn|category}} name with {{p|Donphan}}. They are both known as the Armor Pokémon.&lt;br /&gt;
* Mega Tyranitar has the highest base stat total of all {{type|Rock}} Pokémon, tied with Mega {{p|Diancie}}, and the highest base stat total of all {{type|Dark}} Pokémon.&lt;br /&gt;
** Mega Tyranitar has the highest base {{Stat|Attack}} and {{Stat|Defense}} stats of all Dark-type Pokémon.&lt;br /&gt;
* Tyranitar is the only Dark-type Pokémon belonging to the {{egg3|Monster}}.&lt;br /&gt;
* Tyranitar has the most type weaknesses of any fully evolved [[pseudo-legendary Pokémon]], with seven.&lt;br /&gt;
* Tyranitar is the slowest pseudo-legendary Pokémon.&lt;br /&gt;
* Several of Tyranitar&#039;s anime appearances have been in relation to [[Pokémon poacher]]s. Three poachers owned a Tyranitar while another [[Pokémon Poacher Brothers|trio]] were after one.&lt;br /&gt;
* The Tyranitar from the [[M04|fourth movie]] shares the same roar with {{mov|Dialga}} from movies [[M10|10]], [[M11|11]], and [[M12|12]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Tyranitar shares strong similarities with the {{wp| Armadillo girdled lizard}}, a desert-dwelling lizard mainly distinguished by its especially firm scales.&lt;br /&gt;
&lt;br /&gt;
Tyranitar could also be based on {{wp|Godzilla}}, which itself was designed by combining three dinosaurs: &#039;&#039;{{wp|Tyrannosaurus}}&#039;&#039;, &#039;&#039;{{wp|Iguanodon}}&#039;&#039; and &#039;&#039;{{wp|Stegosaurus}}&#039;&#039;, along with a {{wp|crocodile}} and an {{wp|alligator}}. Similarly, Mega Tyranitar&#039;s shoulder spikes and head piece could indicate that it is possibly based on {{wp|SpaceGodzilla}}. It may also be based on the {{wp|Tarasque}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Tyranitar is derived from &#039;&#039;tyrant&#039;&#039; or &#039;&#039;{{wp|Tyrannosauroidea|Tyrannosaurus}}&#039;&#039; (derived from the same root). It also may be derived from &#039;&#039;tarasque&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bangiras may be a combination of 野蛮 &#039;&#039;yaban&#039;&#039; (savage) or 蛮 &#039;&#039;ban&#039;&#039; (barbarian) and 嫌い &#039;&#039;kirai&#039;&#039; (hate). &#039;&#039;Giras&#039;&#039; may derive from &#039;&#039;Gojira&#039;&#039;, the Japanese name for Godzilla, or &#039;&#039;Angiras&#039;&#039;, the Japanese name for the character {{wp|Anguirus}}. Both are dinosaur-like {{wp|tokusatsu}} movie monsters that share some characteristics with Tyranitar.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=rock|type2=dark&lt;br /&gt;
|ja=バンギラス &#039;&#039;Bangiras&#039;&#039;|jameaning=From {{tt|蛹野蛮 &#039;&#039;yaban&#039;&#039;|savage}}, {{tt|蛮 &#039;&#039;ban&#039;&#039;|barbarian}}, {{tt|嫌い &#039;&#039;kirai&#039;&#039;|hate}}, &#039;&#039;Godzilla&#039;&#039;, and &#039;&#039;{{wp|Anguirus|Angiras}}&#039;&#039;&lt;br /&gt;
|fr=Tyranocif|frmeaning=From &#039;&#039;{{tt|tyran|tyrant}}&#039;&#039; or &#039;&#039;Tyrannosaurus&#039;&#039; and &#039;&#039;{{tt|nocif|noxious}}&#039;&#039;&lt;br /&gt;
|es=Tyranitar|esmeaning=Same as English name&lt;br /&gt;
|de=Despotar|demeaning=From &#039;&#039;Despot&#039;&#039;&lt;br /&gt;
|it=Tyranitar|itmeaning=Same as English name&lt;br /&gt;
|ko=마기라스 &#039;&#039;Magiras&#039;&#039;|komeaning=From {{tt|만 (蠻) &#039;&#039;man&#039;&#039;|savage}} and &#039;&#039;Angiras&#039;&#039;. May contain {{tt|마 (魔) &#039;&#039;ma&#039;&#039;|evil}}, which refers to one of its type&lt;br /&gt;
|zh_cmn=班吉拉 &#039;&#039;Bānjīlā&#039;&#039;|zh_cmnmeaning=Transliteration of its Japanese name. May also be from {{tt|哥吉拉 &#039;&#039;Gējílā&#039;&#039;|Godzilla}}&lt;br /&gt;
|hi=टाईरानीटर &#039;&#039;Tyranitar&#039;&#039;|himeaning=Transliteration of English name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Black Tyranitar]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNextFoot | prev=Pupitar | next=Lugia|type=rock|type2=dark| prevnum=247| nextnum=249}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon Colosseum]]&lt;br /&gt;
&lt;br /&gt;
[[de:Despotar]]&lt;br /&gt;
[[fr:Tyranocif]]&lt;br /&gt;
[[it:Tyranitar]]&lt;br /&gt;
[[ja:バンギラス]]&lt;br /&gt;
[[pl:Tyranitar]]&lt;br /&gt;
[[zh:班吉拉]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Item_underflow&amp;diff=2411198</id>
		<title>Item underflow</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Item_underflow&amp;diff=2411198"/>
		<updated>2016-03-07T12:45:47Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Method */ Added the method for dry underflow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=needs name and date of discovery (look through TASvideos or GCL), comprehensive explanation of how the item bag is laid out in memory and thus how the glitch works, examples of additional exploits (e.g. those used in the current catch &#039;em all speedrun category); also perhaps more reference links}}&lt;br /&gt;
The &#039;&#039;&#039;item underflow&#039;&#039;&#039; [[glitch]] is a subglitch of the [[Item_duplication_glitch#255_stack_duplication_glitch|255-stack variant]] of the [[item duplication glitch]], whose effect is to essentially allow the player to arbitrarily read and write RAM just beyond the point where [[item]]s are stored in memory.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
The first method discovered to perform the item underflow glitch requires obtaining any single [[drink]] from the [[vending machine]]s in the [[Celadon Department Store]], while the player still has not yet unlocked passage to [[Saffron City]].&lt;br /&gt;
&lt;br /&gt;
Keeping the drink in the Bag, the player must repeatedly perform the 255-stack item duplication glitch until the topmost item becomes the acting Cancel button. As mentioned in the item duplication glitch article, at this point the number of items in the Bag and the actual items in the Bag are out of sync; the game believes that the player has 0 items in the [[Bag]], but it also believes that the player has a drink in their Bag. At this point, the player can go to any one of the Saffron City guards and give them the drink to unlock passage to the city (as the game believes that the player has a drink in their Bag to give), but as this is the only drink in their Bag, it will also attempt to decrease the total number of item stacks in the Bag by 1. This will cause the number of items in the Bag to become -1, which underflows to 255 (hence the name of glitch).&lt;br /&gt;
&lt;br /&gt;
As the game now believes that the player has 255 item slots to scroll through, the player is able to access several important regions of memory that happen to be stored just beyond the items in RAM, and manipulate these memory areas as if they were items (by swapping, tossing, etc.). This effectively gives the player arbitrary read and write access to these regions of memory. This perhaps most notably includes the player&#039;s current map data and coordinates, and so for example it is possible to instantly complete the game by warping to the [[Hall of Fame]]. Manipulating coordinates is also a relatively easy way to access glitch items such as [[List of unobtainable items#8F|8F]], by standing on a particular tile (such that the player&#039;s coordinates are interpreted as the item 8F) and then swapping that item to a normal Bag slot.&lt;br /&gt;
&lt;br /&gt;
This item underflow method can also be performed in a nearly identical manner using a [[Fossil]] and the scientist in the [[Pokémon Lab]] on [[Cinnabar Island]] who revives it and thus removes it from the inventory.&lt;br /&gt;
&lt;br /&gt;
Restoring the player&#039;s Bag to normal can be easily performed by simply obtaining or purchasing various different items; this will bring the number of item stacks in the Bag back up to 0 or usual positive numbers.&lt;br /&gt;
&lt;br /&gt;
Importantly, while the item underflow glitch allows nearly arbitrary &#039;&#039;read&#039;&#039; and &#039;&#039;write&#039;&#039; access to memory, it does not allow arbitrary &#039;&#039;execution&#039;&#039; of that memory as code. Hence this glitch, while powerful, is not as powerful as [[arbitrary code execution]] glitches.&lt;br /&gt;
&lt;br /&gt;
===Dry item underflow===&lt;br /&gt;
The &amp;quot;dry&amp;quot; variant of the item underflow glitch does not require a Saffron City guard to remove a drink from the player&#039;s Bag (hence the name) nor the Pokémon Lab scientist to remove a Fossil; thus it can be performed as soon as the player has access to the necessary 255-stack variant of the item duplication glitch (in theory, as soon as they can perform the Extended [[Mew glitch]] or [[Ditto glitch]] to encounter [[MissingNo.]]), before reaching Celadon City.&lt;br /&gt;
&lt;br /&gt;
This method relies on a little-known feature in that using the Select button to swap two stacks of the same item in fact merges the stacks together (thus subtracting 1 from the number of item stacks in the player&#039;s inventory). This effect can occur in normal gameplay; for example, if the player buys 99 [[Potion]]s and then obtains another one, they will have two separate stacks of 99 and 1 Potion(s) respectively. If the player then uses 10 Potions from the stack of 99 (to obtain stacks of 89 and 1), then swaps the two stacks of Potions with the Select button, they will be merged into one stack of 90 Potions.&lt;br /&gt;
&lt;br /&gt;
With the above in mind, the method to underflow the player&#039;s item counter is as follows: [http://forums.glitchcity.info/index.php/topic,7175.0.html].&lt;br /&gt;
The player must arrange the Bag such that there are two normal items above a stack of 255. All other items must be deposited or deleted using the 255 item stack duplication glitch. By tossing the second item, another stack of 255 will appear as normal. Then after tossing the first, the game will think the player has only one item. The player then needs to toss 253 of the first item to leave only 2. When it is swapped with the second item, the game will assume the player has 0 items, because it combines 2 and 255 to get 1. Of course, this can now be swapped with the other 255 stack to obtain 0 of it. Now the game once again assumes the Bag holds -1 or 255 items.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
{{YouTubeEmbed|w4Yr2Nz4rFU|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub|glitch}}&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fight_Safari_Zone_Pok%C3%A9mon_trick&amp;diff=2410571</id>
		<title>Fight Safari Zone Pokémon trick</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fight_Safari_Zone_Pok%C3%A9mon_trick&amp;diff=2410571"/>
		<updated>2016-03-06T13:42:44Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Cause */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Fight Safari Zone Pokémon trick&#039;&#039;&#039; is an [[MissingNo.#Official_Nintendo_statement|officially-acknowledged]] [[glitch]] in {{game|Red and Blue|s}}. It is performed by entering and exiting the {{safari|Kanto}}, then going to {{rt|20|Kanto}} without traveling through any area that contains [[wild Pokémon]] on land, and finally {{m|Surf}}ing along the east coast of any island on the route. This is most commonly done by {{m|Fly}}ing from [[Fuchsia City]] directly to [[Cinnabar Island]], then Surfing on the island&#039;s east coastline which is considered part of Route 20. The glitch can also be performed using the east coast of the [[Seafoam Islands]], as there are no land wild Pokémon on {{rt|19|Kanto}} in between.&lt;br /&gt;
&lt;br /&gt;
When performed, the wild Pokémon that appear while Surfing will not be the usual water encounters for Route 20, but rather will be wild Pokémon from the Safari Zone area the player was most recently in. This glitch thus allows players to [[battle]] and [[catch]] normally Safari Zone-exclusive Pokémon as if they were regular wild Pokémon, bypassing the Safari Zone&#039;s mechanics, hence its name.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
{{Incomplete|section|needs=Specific explanation about 2x2 subtiles and how English R/B (but no other Gen I games) uses the bottom-left subtile for encounter tables but the bottom-right subtile to test if an encounter is allowed on that square. Link to explanation on Smogon forums. Explain how this leads to the Viridian Forest/Safari Zone encounters oversight where certain grass tiles will never give wild encounters (this oversight is currently undocumented on Bulbapedia). Only after all this, explain how the grass encounter table is not overwritten when entering an area that has no land wild Pokémon, and segue into how the Old man glitch works. Explain why bottom right corner tiles do not share this effect.}}&lt;br /&gt;
The English R/B (but no other Gen I games) are made up of a group of tiles, each of which are made of 2x2 subtiles. For example, the player takes up four subtiles, one of which is the player&#039;s top left, etc. Every space the player can move into is likewise made of four subtiles. When the game is checking if an encounter is possible it uses the bottom-right subtile. Only if this is water or grass is an encounter allowed. This is why no encounters are possible on land, warp tiles, or inside a building. Due to a programming error or oversight, and for whatever reason, when checking which Pokémon is encountered it uses the bottom-left subtile instead. Because of this, shore tiles on the western and northern sides of islands cannot have wild encounters (as the bottom-right subtile is land), and southern ones are treated as water. However, the eastern ones (called left-facing shore tiles) generate wild encounters, although they are the grass encounters. This is because once it is known that an encounter exists, any bottom-left tile that isn&#039;t water is treated as grass. The programmers of the games didn&#039;t figure this out, and so only would load new grass encounters into locations that actually have them, as none are programmed into places like [[Cinnabar Island]] and the [[Seafoam Islands]]. Through this exploit, however, these can be loaded. Since during the Old Man&#039;s catching tutorial the player&#039;s name is changed to OLD MAN, the player&#039;s name is stored into wild encounter data because there is only one possible wild Pokémon during this tutorial. It is therefore possible to force encounters based on the player&#039;s name by visiting one of these locations and surfing up and down the eastern coast. This is the [[Old man glitch]]. Another exploit is caused by entering and exiting the Safari Zone to load its encounters into memory and [[Fly_(move)|Flying]] to Cinnabar Island, and then surfing up and down the eastern coast to encounter Safari Zone Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Extensions==&lt;br /&gt;
The glitch is not exclusive to the Safari Zone, but can in fact be performed using any area. The wild Pokémon that appear on the east coast of Cinnabar Island and Seafoam Islands will simply be the wild Pokémon that appear in grass in the area the player was last in that has grass.&amp;lt;!--not sure if it is actually all land wild Pokémon, which would count caves as grass--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Old Man glitch===&lt;br /&gt;
{{Main|Old man glitch}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|glitch}}&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fight_Safari_Zone_Pok%C3%A9mon_trick&amp;diff=2410570</id>
		<title>Fight Safari Zone Pokémon trick</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fight_Safari_Zone_Pok%C3%A9mon_trick&amp;diff=2410570"/>
		<updated>2016-03-06T13:41:45Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Cause */ Elaborated a lot, but can&amp;#039;t link to Smogon and I don&amp;#039;t know about the Viridian Forest/Safari Zone thing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Fight Safari Zone Pokémon trick&#039;&#039;&#039; is an [[MissingNo.#Official_Nintendo_statement|officially-acknowledged]] [[glitch]] in {{game|Red and Blue|s}}. It is performed by entering and exiting the {{safari|Kanto}}, then going to {{rt|20|Kanto}} without traveling through any area that contains [[wild Pokémon]] on land, and finally {{m|Surf}}ing along the east coast of any island on the route. This is most commonly done by {{m|Fly}}ing from [[Fuchsia City]] directly to [[Cinnabar Island]], then Surfing on the island&#039;s east coastline which is considered part of Route 20. The glitch can also be performed using the east coast of the [[Seafoam Islands]], as there are no land wild Pokémon on {{rt|19|Kanto}} in between.&lt;br /&gt;
&lt;br /&gt;
When performed, the wild Pokémon that appear while Surfing will not be the usual water encounters for Route 20, but rather will be wild Pokémon from the Safari Zone area the player was most recently in. This glitch thus allows players to [[battle]] and [[catch]] normally Safari Zone-exclusive Pokémon as if they were regular wild Pokémon, bypassing the Safari Zone&#039;s mechanics, hence its name.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
{{Incomplete|section|needs=Specific explanation about 2x2 subtiles and how English R/B (but no other Gen I games) uses the bottom-left subtile for encounter tables but the bottom-right subtile to test if an encounter is allowed on that square. Link to explanation on Smogon forums. Explain how this leads to the Viridian Forest/Safari Zone encounters oversight where certain grass tiles will never give wild encounters (this oversight is currently undocumented on Bulbapedia). Only after all this, explain how the grass encounter table is not overwritten when entering an area that has no land wild Pokémon, and segue into how the Old man glitch works. Explain why bottom right corner tiles do not share this effect.}}&lt;br /&gt;
The English R/B (but no other Gen I games) are made up of a group of tiles, each of which are made of 2x2 subtiles. For example, the player takes up four subtiles, one of which is the player&#039;s top left, etc. Every space the player can move into is likewise made of four subtiles. When the game is checking if an encounter is possible it uses the bottom-right subtile. Only if this is water or grass is an encounter allowed. This is why no encounters are possible on land, warp tiles, or inside a building. Due to a programming error or oversight, and for whatever reason, when checking which Pokémon is encountered it uses the bottom-left subtile instead. Because of this, shore tiles on the western and northern sides of islands cannot have wild encounters (as the bottom-right subtile is land), and southern ones are treated as water. However, the eastern ones (called left-facing shore tiles) generate wild encounters, although they are the grass encounters. This is because once it is known that an encounter exists, any bottom-left tile that isn&#039;t water is treated as grass. The programmers of the games didn&#039;t figure this out, and so only would load new grass encounters into locations that actually have them, as none are programmed into places like [[Cinnabar Island]] and the [[Seafoam Islands]]. Through this exploit, however, these can be loaded. Since during the Old Man&#039;s catching tutorial the player&#039;s name is changed to OLD MAN, the player&#039;s name is stored into wild encounter data because there is only one possible wild Pokémon during this tutorial. It is therefore possible to force encounters based on the player&#039;s name by visiting one of these locations and surfing up and down the eastern coast. This is the [[Old man glitch]]. Another exploit is caused by entering and exiting the Safari Zone to load its encounters into memory and [[m|Fly]]ing to Cinnabar Island, and then surfing up and down the eastern coast to encounter Safari Zone Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Extensions==&lt;br /&gt;
The glitch is not exclusive to the Safari Zone, but can in fact be performed using any area. The wild Pokémon that appear on the east coast of Cinnabar Island and Seafoam Islands will simply be the wild Pokémon that appear in grass in the area the player was last in that has grass.&amp;lt;!--not sure if it is actually all land wild Pokémon, which would count caves as grass--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Old Man glitch===&lt;br /&gt;
{{Main|Old man glitch}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|glitch}}&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:MissingNo.&amp;diff=2409325</id>
		<title>Talk:MissingNo.</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:MissingNo.&amp;diff=2409325"/>
		<updated>2016-03-04T22:57:27Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Move it to MissingNo. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Forme info|{{#switch: {{#expr: {{#time: z}} mod 5}}|0=Missingno RB|1=Spr 1b 141 f|2=Spr 1b 142 f|3=Ghost I|4=Missingno Y}}.png|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|Bird}}|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=999|Normal}}|Missingno.&#039;s forms|Missingno. as though it {{#switch: {{#expr: {{#time: z}} mod 5}}|0=has an index number of 1F, 20, 32, 34, 38, 3D, 3E, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF or B5 and is in Red or Blue version|1=has an index number of B6 and is in Red or Blue version|2=has an index number of B7 and is in Red or Blue version|3=has an index number of B8 and is in Red or Blue version|4=is in Yellow Version}}, therefore being a {{T|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|Bird}}}}/{{type|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=999|Normal}}}} Pokémon, in its {{#switch: {{#expr: {{#time: z}} mod 5}}|0=Normal|1=Kabutops fossil|2=Aerodactyl fossil|3=Ghost|4=Yellow}} form|the sprite shown in the infobox, the type shown in the infobox, the type-themed color displays, the base stats entry which is unhidden, the type effectiveness entry which is unhidden, the learnset entries which are unhidden, and the evolution (form change) which is unhidden|day}}&lt;br /&gt;
&lt;br /&gt;
==Previous discussion==&lt;br /&gt;
[[Talk:Missingno./Archive 1|Archive 1]] (2 October 2005 - 25 October 2009)&lt;br /&gt;
&lt;br /&gt;
==Split==&lt;br /&gt;
Missingno. (Red/Blue) and Missingno. (Yellow) are very different from each other. They should be separate pages. Compare [http://www.trsrockin.com/dex_mn.html] and [http://www.trsrockin.com/dex_yellow.html]. Also compare [http://glitchcity.info/glitchdex/RB:115] and [http://glitchcity.info/glitchdex/Y:115]. --[[User:SnorlaxMonster|SnorlaxMonster]] 11:17, 24 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there a tag for this? Because I can&#039;t find one. --[[User:SnorlaxMonster|SnorlaxMonster]] 05:58, 27 October 2009 (UTC)&lt;br /&gt;
:No. It&#039;s still the same glitch, it just manifests different effects in different games. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:16, 27 October 2009 (UTC)&lt;br /&gt;
::It&#039;s really as different as {{p|&#039;M}} and {{p|3TrainerPoké}}, other than the fact that they have the same name. The stats are completely different, Yellow&#039;s types are Normal/Glitch whereas RB&#039;s types are Bird/Normal, Yellow&#039;s Starting moves are Water Gun, Bind, Pay Day whereas RB&#039;s starting moves are Water Gun, Water Gun, Sky Attack.--[[User:SnorlaxMonster|SnorlaxMonster]] 07:12, 27 October 2009 (UTC)&lt;br /&gt;
:::We count Missingno.&#039;s Yellow version counterpart as an alternate form here.  It&#039;s the same species.  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 14:00, 3 November 2009 (UTC)&lt;br /&gt;
::::But that would make {{p|3TrainerPoké}} an alternate form of {{p|&#039;M}}. The only difference between the relationship of those two, and the relationship of the two Missingno.s is that the Missingno.s have the same name. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]] 06:07, 4 November 2009 (UTC)&lt;br /&gt;
:::::And that difference makes all the difference.  They&#039;re the same species, just as Sandy Cloak and Trash Cloak Wormadam are the same species, or Normal and Defense Deoxys.  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 12:12, 9 November 2009 (UTC)&lt;br /&gt;
::::::OK fine, but is there any way to have both Bird/Normal and Normal/999 in the top box? [[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]&lt;br /&gt;
&lt;br /&gt;
==More rumours==&lt;br /&gt;
Not mentioned on the rumours page is a theory about missingo&#039;s origin and why cubone and marowak seem so similar to kangaskhan. The theory is easy to believe even if it comes from a 4chan post. see [http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs043.snc3/13067_211106843303_637453303_3035423_5482389_n.jpg] for a screencap of the argument. --[[User:Iain7|Iain7]] 23:45, 17 December 2009 (GMT)&lt;br /&gt;
:There are quite a few problems with that theory, the first being that its speculation and does not belong on the article. Secondly, I don&#039;t think it is that complex or time consuming to delete an evolution. Also, Missingno. is completely unrelated to both Kangaskhan and Cubone. Also, if you look at [[List of Pokémon by index number (Generation I)|the Hex list]], you&#039;ll see that Missingno. has multiple index numbers.--[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 00:21, 17 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can Yellow Missingno. replicate 128 of an item? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere that Missingno. in Yellow can replicate 128 of an item, but elsewhere that it cannot. Which is true? [[User:Blueapple128|Blueapple128]] 17:46, 21 February 2010 (UTC)&lt;br /&gt;
:First another question, can Missingno. (in either game) replicate items when encountered using the [[Mew glitch]]? If no, then it cannot. If yes it might be able to. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:40, 22 February 2010 (UTC)&lt;br /&gt;
::Never mind, found the answer here: http://forums.glitchcity.info/index.php/topic,5904.0.html. When encountered through the Mew glitch in any of RBY, it will still duplicate items. However, it will only do so in Yellow if the game doesn&#039;t freeze. Apparently it will &#039;&#039;always&#039;&#039; freeze in an emulator since it can&#039;t detect the glitchy game code properly, unlike a cartridge which has a small chance of not freezing. [[User:Blueapple128|Blueapple128]] 03:38, 23 February 2010 (UTC)&lt;br /&gt;
::You can do it on an emulator if you do the ditto glitch with a pokemon with special stat of 182 to 184 to get one of the fossil Missingno.[[User:ChemDog|ChemDog]] ([[User talk:ChemDog|talk]]) 22:29, 31 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name Capitalization ==&lt;br /&gt;
&lt;br /&gt;
Just wondering, why is MissingNo. spelled with a lowercase N in the article? It doesn&#039;t make sense. The &amp;quot;No.&amp;quot; is obviously meant to be a separate word from &amp;quot;Missing&amp;quot;, so it should be capitalized, just like what has been done to many names of moves and items in Generation IV. Now, before you say &#039;&#039;&amp;quot;But it&#039;s never been officially spelled like that!&amp;quot;&#039;&#039;, it&#039;s &#039;&#039;also&#039;&#039; never been officially spelled with &#039;&#039;any&#039;&#039; lowercase letters, just in all capitals, so the current capitalization that you&#039;re using can&#039;t be considered officially correct, either. &amp;quot;MissingNo.&amp;quot; with a capital N is the most logical capitalization, so why not use it? Also, using the current article&#039;s capitalization is just encouraging the common mispronunciation &#039;&#039;&amp;quot;Missing-No&amp;quot;&#039;&#039; instead of &#039;&#039;&amp;quot;Missing-Number&amp;quot;&#039;&#039;, how it &#039;&#039;should&#039;&#039; be pronounced.&lt;br /&gt;
—[[User:Tyeforce|Tyeforce]] 07:36, 5 April 2010 (UTC)&lt;br /&gt;
:Based on what you just said, your version of the capitalization is no more correct or incorrect than this one.  This one just looks better.  And based on the fact that nobody&#039;s changed it back in the months since I moved the page to this name indicates that the vast majority of Bulbapedia would agree with me.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 12:14, 5 April 2010 (UTC)&lt;br /&gt;
::Perhaps even MISSINGNO. would be a better location. But for now, this location is fine. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:24, 5 April 2010 (UTC)&lt;br /&gt;
:::But although the game refers to the 30 odd variations of these glitches as just &amp;quot;MISSINGNO.&amp;quot; that doesn&#039;t mean we need to change the article names of Pikachu, Bulbasaur and Mewtwo to PIKACHU, BULBASAUR and MEWTWO either. We are a Pokémon encyclopaedia, not a Pokémon mechanics encyclopaedia. I can confirm though that Nintendo does refer to these glitches as &amp;quot;MissingNO&amp;quot;  here [http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp] --[[User:Chickasaurus|Chickasaurus]] 12:31, 5 April 2010 (UTC)&lt;br /&gt;
::::We don&#039;t capitalize the Pokémon names because that&#039;s not the right way to spell them. They&#039;re in all capitals in the main games, but that&#039;s just because that&#039;s always how been. I&#039;m sure they would have changed the capitalization format for Pokémon names in Generation IV if it weren&#039;t the Generation III compatibility (because that would look extremely weird if all the Pokémon you caught in your DS game had proper capitalization, while any Pokémon you migrated from your GBA games would be in all caps). We&#039;ve seen Pokémon names spelled with correct capitalization in official places outside of the main games themselves, so it&#039;s safe to assume that the correct spelling of Pokémon names isn&#039;t in all caps. And you could take Nintendo&#039;s quotes as evidence, but they contradict themselves in the spelling. First they call it &amp;quot;MissngNO&amp;quot; with a capital &amp;quot;NO&amp;quot; and no period, and then they call &amp;quot;MissingNo&amp;quot;, with the O being lowercase and still no period. Obviously, there&#039;s supposed to be a period in its name, so Nintendo&#039;s spellings of the name in that particular instance can&#039;t be correct. But even if it&#039;s not 100% correct, it does provide evidence that &amp;quot;Missing&amp;quot; is separate from &amp;quot;No.&amp;quot; and should be capitalized to show that. Think of how some items and moves are spelled in Generation IV that were previously in all caps. SquirtBottle, SolarBeam, DynamicPunch, etc. It&#039;s just the most logical way to spell the name. —[[User:Tyeforce|Tyeforce]] 15:59, 5 April 2010 (UTC)&lt;br /&gt;
:::::Yes, a lot of things do use the camelcase to separate two words, but then [[Pokéwalker]] and [[Pokédex]] come up (there are other examples, but that&#039;s off the top of my head). Anyway, we won&#039;t be calling it MissingNO., but the rule here is that allcaps in the games goes to Proper noun. But when we&#039;re quoting the game we keep the original case (as seen in the Pokédex entries). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:07, 6 April 2010 (UTC)&lt;br /&gt;
::::::Pokéwalker and Pokédex are made up words, though. They&#039;re not two separate words fused together, like Missing and Number. &amp;quot;Missingno.&amp;quot; just looks plain weird. It just looks better when written as &amp;quot;MissingNo.&amp;quot;, and it implies that it&#039;s &amp;quot;Missing Number&amp;quot;, &#039;&#039;not&#039;&#039; &amp;quot;Missingno&amp;quot;. —[[User:Tyeforce|Tyeforce]] 05:19, 7 April 2010 (UTC)&lt;br /&gt;
:::::::Pokéwalker is more two words than Pokédex, but you also have [[Pokégear]]. Anyway, allcaps in the games goes to Proper noun unless otherwise specified. And to me, MissingNo. looks much weirder than Missingno., plus saying that a word looks funny is no excuse. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:28, 7 April 2010 (UTC)&lt;br /&gt;
(resetting indent) But the &amp;quot;Poké&amp;quot; in those words isn&#039;t a &#039;&#039;real&#039;&#039; word. Typically, words that being with &amp;quot;Poké&amp;quot; just flow together as a brand new word, without any capitalization other than the &amp;quot;P&amp;quot;, like &#039;&#039;Pokémon&#039;&#039;, &#039;&#039;Pokédex&#039;&#039;, etc. Either that, or the &amp;quot;Poké&amp;quot; is a separate word and is followed by a space, in the case of &#039;&#039;Poké Ball&#039;&#039;, etc. But anyway, yes, I know that we can&#039;t change the spelling based on opinion, which is why I gave another reason; spelling it &amp;quot;MissingNo.&amp;quot; implies that it&#039;s &amp;quot;Missing Number&amp;quot;, &#039;&#039;not&#039;&#039; &amp;quot;Missingno&amp;quot;, as many people think it is. That, and the fact that Nintendo has spelled it &amp;quot;MissingNO&amp;quot; and &amp;quot;MissingNo&amp;quot;, in both cases capitalizing the &amp;quot;No.&amp;quot; part. —[[User:Tyeforce|Tyeforce]] 14:24, 7 April 2010 (UTC)&lt;br /&gt;
:The Nintendo part does however seem unreliable due to the inconsistencies as well as lack of period after MissingNO and MissingNo. This discussion will not be enough to move a page on such a well known topic, especially a featured article, but since an official source decided to separate the two with camelcase, it should be moved. I suggest you take it to the editorial board to see what they think about it. But I do agree with you that &amp;quot;MISSING&amp;quot; and &amp;quot;NO.&amp;quot; are separate and that &amp;quot;NO.&amp;quot; clearly stands for number, it may not be appropriate to assume that it should be separated by camelcase. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:06, 8 April 2010 (UTC)&lt;br /&gt;
::Maybe we could have some sort of community poll? —[[User:Tyeforce|Tyeforce]] 01:23, 8 April 2010 (UTC)&lt;br /&gt;
:::Bulbapedia is not a democracy. It&#039;s a policy somewhere. Anyway, you can make a poll and have people say why they think so, then the EB will review it and decide from their. I have made one below --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moving==&lt;br /&gt;
Sign and say why you think it should be moved, kept here. If you vote &amp;quot;move it somewhere else&amp;quot; say where you want it moved to.&lt;br /&gt;
===Keep it at [[Missingno.]]===&lt;br /&gt;
*Nintendo hates Missingno., so their capitalization of it can hardly be called official.  Besides, I think they just spell it &amp;quot;MissingNO.&amp;quot; to emphasize the word &amp;quot;no&amp;quot; to subconsciously deter us from abusing the glitch.  Plus, it&#039;d look really weird that way.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 19:31, 9 April 2010 (UTC)&lt;br /&gt;
*Yeah, I agree, Nintendo can&#039;t be trusted in this case. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Gray&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 23:48, 10 April 2010 (UTC)&lt;br /&gt;
*Me too. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|TORTERRA}} ([[User talk:TORTERRA|talk]] • [[Special:Contributions/TORTERRA|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*I agree. Nintendo didn&#039;t intend for it to be there, so it isn&#039;t really an official source. It just wants to get rid of it. Also, I&#039;ve seen Missingno. used way more. Another thing, please sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.[[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 14:51, 2 May 2010 (UTC)&lt;br /&gt;
*the no stands for number[[User:ArceusLX|arceusLX leveled up!]] 01:17, 7 July 2010 (UTC)&lt;br /&gt;
*Agreed --[[User:Veggieman|veggieman]] [[User talk:Veggieman|(leave a message after the click?)]] 22:51, 27 August 2010 (UTC)&lt;br /&gt;
*I think MissingNo or MissingNO or whatever looks weird. I say keep it.--&#039;&#039;&#039;[[User:Trickyb|Tricky]][[User Talk:Trickyb|B]] 19:12, 23 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Here are my thoughts on the matter &#039;&#039;(and I apologize for the length; go to the bottom for the TL;DR version)&#039;&#039;:&lt;br /&gt;
:* First of all, Missingno.&#039;s only TRUE official name is &amp;quot;MISSINGNO.&amp;quot;, and thus both fan-created lower-cased names--&amp;quot;Missingno.&amp;quot; and &amp;quot;MissingNo.&amp;quot;--are technically incorrect. As such, if the article MUST be moved, it should be moved to &amp;quot;MISSINGNO.&amp;quot; versus &amp;quot;MissingNo.&amp;quot;&lt;br /&gt;
:* Furthermore, &amp;quot;Missingno.&amp;quot; has since become this glitch&#039;s proper name to mostly everyone, versus being completely understood to be the abbreviation of &amp;quot;Missing Number&amp;quot; &#039;&#039;(just as &amp;quot;Feraligatr&amp;quot; is understood to be &amp;quot;Ferali-gator&amp;quot; and not &amp;quot;Ferali-gatt-are&amp;quot;)&#039;&#039;. That is to say, I don&#039;t think I&#039;ve EVER heard anyone refer to it as &amp;quot;Missing Number&amp;quot; but rather as &amp;quot;missing-know&amp;quot;. But while I&#039;ll admit I haven&#039;t heard EVERYONE, even &amp;quot;MissingNo.&amp;quot;&#039;s supporters aren&#039;t referring to it as &amp;quot;Missing Number&amp;quot; but &amp;quot;MissingNo.&amp;quot;, which I feel supports the idea that &amp;quot;Missing-know&amp;quot; has become its proper name.&lt;br /&gt;
:* Also consider that spelling it &amp;quot;Missingno.&amp;quot; has precedent with other Pokémon names, such as Nidoking, Feraligatr and Farfetch&#039;d, which are referred to by those names, versus by what is &amp;quot;obviously&amp;quot; their &amp;quot;real&amp;quot; names: &amp;quot;Nido King&amp;quot;/&amp;quot;NidoKing&amp;quot;, &amp;quot;Feraligator&amp;quot; and &amp;quot;Farfetched&amp;quot;/&amp;quot;Far Fetch&#039;d&amp;quot;/&amp;quot;FarFetched&amp;quot;/etc. The thing is, despite their names being based on two words and/or abbreviated for whatever reason (complete with punctuations), we accept those &amp;quot;incorrect&amp;quot; names as the PROPER NAMES for those Pokémon and spell them with only the first letter capitalized.&lt;br /&gt;
:: As such, MISSINGNO.&#039;s proper name is NOT the phrase &amp;quot;Missing Number&amp;quot;, it is simply &amp;quot;Missingno.&amp;quot;. And just like the apostrophe in Farfecth&#039;d&#039;s name which is now part of its identity and not to denote that its &amp;quot;real&amp;quot; name is &amp;quot;Farfetched&amp;quot;, the period in Missingno.&#039;s name is likewise simply part of its identity, versus used to denote an abbreviation. &#039;&#039;(Er, well, Missingno.&#039;s name was definitely based on &amp;quot;missing number&amp;quot;, just as Farfetch&#039;d&#039;s name was based on &amp;quot;far fetched&amp;quot;... I&#039;m not saying that it is. However, it doesn&#039;t MEAN &amp;quot;missing number&amp;quot;, just as Farfetch&#039;d&#039;s name doesn&#039;t mean &amp;quot; far fetched&amp;quot;, and no one refers to Farfetch&#039;d as &amp;quot;Far Fetched&amp;quot;.)&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;TL;DR:&#039;&#039;&#039; Missingno.&#039;s &#039;&#039;proper name&#039;&#039; IS &#039;Missingno.&amp;quot; and not &amp;quot;Missing Number&amp;quot; (especially considering few people actually refer to it as &amp;quot;Missing Numver&amp;quot;). Therefore, the article should remain at &amp;quot;Missingno.&amp;quot;. But if it MUST be moved, then it should be moved to &amp;quot;MISSINGNO.&amp;quot;, which is its true and official name.&lt;br /&gt;
:* I hope this adds to the debate, and I expect the Bulbapedia staff to make the best decision..... which is to leave the article as it. :3 -- [[User:Nick15|Nick15]] 19:50, 12 August 2011 (UTC)&lt;br /&gt;
:::I think MISSINGNO. is certainly a decent option, but the reason this has been brought up is the fact that &amp;quot;MissingNo.&amp;quot; is not a fan name. The [http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno only official use] of its name capitalized the &amp;quot;N&amp;quot; in all uses, while &amp;quot;issing&amp;quot; was always lowercase. 3/4 usages capitalized the &amp;quot;O&amp;quot;, but the fandom uses &amp;quot;MissingNo.&amp;quot;, never &amp;quot;MissingNO.&amp;quot; (so there is a fan-generated aspect to it). MissingNo. was more common in the fandom, but since we moved it to Missingno., &#039;&#039;we&#039;&#039; influenced the fandom, making &amp;quot;Missingno.&amp;quot; fall into more common usage. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:40, 13 August 2011 (UTC)&lt;br /&gt;
:* MissingNo. is not the way to spell it. As someone else said, we have Nidoking, but has anyone ever debated that it is spelled NidoKing? Of course not. This is the main reason I believe this should stay as Missingno.  ~ [[User:mpgiii|mpgiii]]&lt;br /&gt;
::We also have {{p|Ho-Oh}}. Just because one thing isn&#039;t doesn&#039;t mean nothing else is. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:33, 21 September 2011 (UTC)&lt;br /&gt;
*Missingno. is a perfectly fine name. In the older games, where everything was WRITTEN LIKE THIS, we still knew that PIKACHU was really Pikachu. Ninendo&#039;s thing about calling it MissingNO. was probably inaccurate, due to the fact wha they were saying was inaccurate. Unless one of the editors is Billy Mays, we shouldn&#039;t move it to MISSINGNO. We also shouldn&#039;t move it to Nintendo&#039;s inaccurate MissingNO., MissingNO (No period), or any other names. Missingno. is fine. --[[User:Potatogurl|Poatogurl]] • [[User talk:Potatogurl|Talk to meh!]] 20:41, 5 November 2011 (UTC)&lt;br /&gt;
* Here is the name used in the game; MISSINGNO. Here are the names created by fans; Missingno., MissingNo., MissingNO. Does that mean the same could go for Mr. Mime? It was originally MR. MIME, so it could be Mr. Mime as well as Mr. mime or Mr. MIME. Or, for all we know, a Pokemon could have been spelled with multiple differentiating capitals, like Mr. mImE. Anyone else agree? [[User:BisumitoIsSnazzy|q~Bisumito Is Snazzy~p]] ([[User talk:BisumitoIsSnazzy|Talk~]]) 17:20, 29 August 2012 (UTC)&lt;br /&gt;
**We have sentence case versions of all Pokémon names (Gen V is the most obvious, but they are always sentence case in the TCG so we&#039;ve had them for ages). That&#039;s how we know it is Ho-Oh and not Ho-oh. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:24, 16 September 2012 (UTC)&lt;br /&gt;
*I say that MissingNo. looks dumb. Digimon didn&#039;t call Wargreymon WarGreymon, did they? There is no official spelling either, as it&#039;s not an official thing. -[[User:ShiningComet222|ShiningComet222]]&lt;br /&gt;
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===Move it to [[MissingNo.]]===&lt;br /&gt;
[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 8 April 2010 (UTC) - Nintendo has officially referred to it with a capital &amp;quot;n&amp;quot; in every case, despite other inconsistencies, also stands for Missing Number.&lt;br /&gt;
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I agree with what many others have said: MissingNo. is a reference to &amp;quot;Missing Number.&amp;quot; To have it written in the current format  of Missingno. suggests that it is a word of its own or a single word, rather than a contraction of the two words, &amp;quot;Missing Number.&amp;quot; Also, Nintendo has officially referred to it as MissingNO. Besides, it&#039;s a matter of basic English more than anything else; considering the fact that Nintendo doesn&#039;t really consider this an official Pokemon, we can&#039;t really go to them for the way it should be written, nor can we competently search for sources on the matter.--[[User:Aureol|Aureol]] 07:42, 12 April 2010 (UTC)&lt;br /&gt;
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[[User:Tyeforce|Tyeforce]] 22:41, 10 April 2010 (UTC) - I&#039;m all for the move, as I have stated [[Talk:Missingno.#Name_Capitalization|here]].&lt;br /&gt;
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I agree with Aureol. What else is No. supposed to be? --[[User:Valorum27|Valorum27]] 22:00, 8 May 2010 (UTC)&lt;br /&gt;
:But Missingno. IS a word of its own- the name of a Pokémon.  Beedrill is made up of the words bee and drill, and yet we don&#039;t spell it BeeDrill.  Besides, how do we do this with anything else?  We spell it with just the first letter capitalized until OFFICIAL AND RELIABLE sources contradict this!  The garbage source SnorlaxMonster gives us means nothing, as it also says that capturing Missingno. is harmful to your game and to fix the graphic scrambling, you have to release Missingno., and if that doesn&#039;t work, to restart your game!  Bull****!  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 22:46, 8 May 2010 (UTC)&lt;br /&gt;
::Beedrill is a name that is always spelt Beedrill by official sources (or BEEDRILL on other occasions). Some Pokémon like Ho-Oh are capitalised mid-name, because that&#039;s what their names are. All official sources use a capital N; there are NO official sources that use &amp;quot;Missingno.&amp;quot;, or anything that is closer to &amp;quot;Missingno.&amp;quot; than to &amp;quot;MissingNo.&amp;quot;. Regardless of reliability, it is all we have, so it&#039;s what we use. If Nintendo/Game Freak/The Pokémon Company International came out and spelled MISSINGNO. differently, we would use that.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:35, 9 May 2010 (UTC)&lt;br /&gt;
I agree it should be moved to MissingNo. based on spellings from official sources.--[[User:Nintenfreak|Nintenfreak]] 02:21, 17 May 2010 (UTC)&lt;br /&gt;
:Have you not been paying attention?  There IS no official source.  Closest thing we have is one page where it&#039;s capitalized 2 different ways!  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 10:54, 17 May 2010 (UTC)&lt;br /&gt;
::Maybe you haven&#039;t been paying attention. It&#039;s OFFICIAL, but not overly RELIABLE; however, more reliable than nothing at all (which is the official sources for its current location).--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:30, 17 May 2010 (UTC)&lt;br /&gt;
:::&amp;quot;Not overly reliable&amp;quot; is an understatement.  It has two different capitalizations on the same friggin&#039; page!  And which of those are you considering for this page, anyway?  MissingNo or MissingNO?  They don&#039;t even add the period at the end, which is undeniably part of the name, in either instance.  They don&#039;t even spell the name correctly, and you want to use one of their two contradiction capitalizations as Missingno.&#039;s official name?  I don&#039;t think so.  And SnorlaxMonster, why are you all of a sudden so for the move?  In the section above, you spoke &#039;&#039;against&#039;&#039; the move.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 13:27, 2 June 2010 (UTC)&lt;br /&gt;
::::I was against the move before, but I changed my mind and saw that it was more reasonable to go by official sources than to assume. Sure they don&#039;t use the period at the end of the name, but I&#039;m not suggesting we move it. I suggesting that we go by the ONLY official source there is. There is no reason to leave it at Missingno. when we have a source (and Wikipedia) spelling it MissingNo. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:38, 3 June 2010 (UTC)&lt;br /&gt;
::::::We&#039;re going by a source that contradicts itself by using two different capitalizations.... and Wikipedia?  The same Wikipedia that decided that not all Pokémon were notable enough for their own articles?  The same Wikipedia that some bum off the street can edit?  The same Wikipedia that once claimed that Woodrow Wilson invented dental floss, for several consecutive months?  &#039;&#039;THAT&#039;&#039; Wikipedia???  Not to mention, your source also claims that the only way to fix the glitched graphics Missingno. sometimes causes is to release it, and if that fails, to restart the game.  Says absolutely nothing about looking at another Pokémon&#039;s stats.  So let&#039;s see...  Your basis for moving the page is, number one, a source that offers two different capitalizations of the name, which are, for all intents and purposes, misspelled in every instance, and gives false information on how to fix the glitched graphics, and number two, an online encyclopedia that any old bum off the street can come in and edit.  When I was in high school, they NEVER allowed us to use Wikipedia as a source for reports.  They were always very specific about that.  And that source?  It&#039;s like trusting a small-time fansite that&#039;s &amp;quot;revealing&amp;quot; a trick to obtain Pikablu or some PokéGod.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 11:29, 3 June 2010 (UTC)&lt;br /&gt;
:Per nom [[User:Missingno000|欠]][[User talk:Missingno000|番]] 14:28, 21 July 2010 (UTC)&lt;br /&gt;
:I agree that &amp;quot;Missingno.&amp;quot; should be moved to &amp;quot;MissingNo.&amp;quot;. A lot of things about this issue were talked, in addition to those things I&#039;d like to add this: some people would said it should be better to move it to &amp;quot;Missing No.&amp;quot; because the name doesn&#039;t has separation because of the 10 chars space... But... Nintendo wrote MissingNo and MissingNO without the dot, what gave them the chance to write it with the space between Missing and No, but they choose not to do this, that is clearly a way to show us there&#039;s no such space separation. They predicted we would discuss MissingNo. name right now and left a hidden message to us: &amp;quot;there&#039;s no separation, look here, even with the space left of the dot we haven&#039;t wrote it separated!&amp;quot; ;) AND MORE: one time they wrote it MissingNo and just after it they wrote it MissingNO, which was a mental pulse of the writer, a way to mask us that Nintendo doesn&#039;t cares about MissingNo.: by leaving the last character of what they wrote one time uppercase and in the other time lowercase they meant &amp;quot;we don&#039;t really care about MissingNo. we just write it like we don&#039;t care if the o turned out uppercase or lowercase&amp;quot;. The uppercase N doesn&#039;t changes in the two writings. And my conclusion is that&#039;s why it should be called &amp;quot;MissingNo.&amp;quot; and no other thing. ^^ From someone who doesn&#039;t cares about this discussion but UnderstaND --[[User:Rafaelluik|Rafaelluik]] 06:44, 26 July 2010 (UTC)&lt;br /&gt;
:I agree. Or they should call it Missing#!--[[User:Ethan brendan lucas|Ethan brendan lucas]] 19:46, 25 August 2010 (UTC)&lt;br /&gt;
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I think it should be moved to MissingNo. because that&#039;s how I&#039;ve always thought of it. In fact, before coming to the Missingno. page today I had &#039;&#039;never&#039;&#039; seen it written any way except &amp;quot;MissingNo.&amp;quot; [[User:ILOVETOGETIC|I♥Togetic]] 05:33, 4 February 2011 (UTC)&lt;br /&gt;
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Since Nintendo only refers to it as &amp;quot;MissingNO&amp;quot; and &amp;quot;MissingNo&amp;quot; i think it should be moved to either one of these (though i would prefer to use &amp;quot;MissingNo&amp;quot;). I mean, keeping it at &amp;quot;Missigno&amp;quot; is retarded since no official source mentions it. (If &amp;quot;www.Nintendo.com/support.Nintendo.com&amp;quot; isn&#039;t considered as an &amp;quot;official source&amp;quot; then i don&#039;t really know what is).&lt;br /&gt;
(Yes, i know this topic is kinda old, but i don&#039;t really give a crap and if you really read what i wrote, you will understand why) -.- [[User:MasterZeroFlash|MasterZeroFlash]] 18:27, 9 May 2011 (UTC)&lt;br /&gt;
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People are right. It&#039;s definitely MissingNo. or MISSINGNO. Unlike PIKACHU and MR. MIME and HO-OH, we don&#039;t have this in Generation IV+ to figure it out. MissingNo. emphasizes the No. part as much as Poke Ball or Poke Transfer or Poke Radar. There just isn&#039;t a space because it wouldn&#039;t fit. [[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]] ([[User talk:MMMMMMMMMMMMM|talk]]) 22:57, 4 March 2016 (UTC)&lt;br /&gt;
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===Move it somewhere else===&lt;br /&gt;
Obviously it should be moved to MISSI░░N░▒▒FU▒▒▓▓▓▓ &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 01:57, 8 April 2010 (UTC)&lt;br /&gt;
:No, it shouldn&#039;t be MissingNo, that&#039;s too depressing. MissingYes, however, is definitely better, don&#039;t you all agree? {{u|LocoforLudicolo}} 22:11, 9 May 2010 (UTC)&lt;br /&gt;
:The &#039;no.&#039; in MissingNo. means &#039;number&#039;. Missingno. should be moved to MissingNo..--[[User:Ethan brendan lucas|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;TepigROX!&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Ethan brendan lucas|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;The Tepig can TALK!&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 12:02, 11 May 2011 (UTC)&lt;br /&gt;
:The official source that admits the existence of this Pokémon spells it MissingNO, so that should at least be considered. It&#039;s suspect, though, because it forgets the dot at the end of the name. [[User:Callforjudgement|callforjudgement]] 02:14, 11 June 2011 (UTC)&lt;br /&gt;
::The thing about that source is that it spells it &amp;quot;MissingNO&amp;quot; and &amp;quot;MissingNo&amp;quot;. While both omit the dot (which we will not remove from the name), they both capitalize the &#039;N&#039;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:38, 11 June 2011 (UTC)&lt;br /&gt;
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===While we&#039;re at it===&lt;br /&gt;
Let&#039;s move [[Ash&#039;s Pikachu]] to Ash&#039;s PIKACHU. After all, all instances of species names are in all-caps. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:50, 8 April 2010 (UTC)&lt;br /&gt;
:I have official merchandise which refers to them as Proper nouns rather than allcaps. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:10, 8 April 2010 (UTC)&lt;br /&gt;
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===Don&#039;t move this page===&lt;br /&gt;
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What is the point of it? It&#039;s just one letter turned to caps, isn&#039;t it? Why don&#039;t we just make the 8th letter in every article capital? [[User:Breawycker|Breawycker]] 17:14, 10 April 2010 (UTC)&lt;br /&gt;
:Because MISSING and NO. are separate words. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:38, 13 April 2010 (UTC)&lt;br /&gt;
::Unless official sources that care back you up on this, no they&#039;re not, not in this case.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 12:02, 13 April 2010 (UTC)&lt;br /&gt;
:::[http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno This] is the official source that specifically separates the two words. Also, while not an official source, Wikipedia is generally tough on accuracy and verifiability and look at their article on {{wp|MissingNo.}}.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:53, 15 April 2010 (UTC)&lt;br /&gt;
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:::Also, why is this a special case assuming there is no source? If there is no source, shouldn&#039;t we go to the format that clearly states its meaning as &amp;quot;Missing Number,&amp;quot; rather than go to a name that suggests it means something else entirely? According to the way we write, MissingNo. = Missing Number, while Missingno. = some other abbreviation, where &amp;quot;Missingno&amp;quot; is a part of that abbreviation. While, if we wanted to be perfectly correct, we would go and write it out as &amp;quot;Missing No.&amp;quot; or &amp;quot;Missing Number,&amp;quot; but MissingNo. is far more correct than Missingno., and MissingNo. is recognizable enough. While most of us would see Missingno. as the glitch we&#039;re discussing, someone who wasn&#039;t aware of Missingno. would look at the name and might not be able to find what it means, while it&#039;d be much easier to deduce that MissingNo. is actually two words instead of one.--[[User:Aureol|Aureol]] 22:45, 15 April 2010 (UTC)&lt;br /&gt;
::::It&#039;s name is one word, if only due to the 10char limit for names.  Same reason {{p|Feraligatr}} and {{p|Victreebel}} aren&#039;t spelled &amp;quot;Feraligator&amp;quot; or &amp;quot;Victreebell&amp;quot; anywhere, least of all here.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 20:31, 26 April 2010 (UTC)&lt;br /&gt;
:::::Exactly. Its name is Missing + Number, as confirmed by the Japanese name. MissingNo. is the two words forced together to fit the 10 character limit. Nintendo illustrated this fact by capitalizing the N in No. every time that they referred to it. For the same reason, we should too. {{p|Feraligatr}} and {{p|Victreebel}} are spelt like that everywhere, and Nintendo has always referred to them as such (anime, manga, games, TCG, TFG). MissingNo. has only ever been referred to with a capital N. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:58, 28 April 2010 (UTC)&lt;br /&gt;
::::::But there&#039;s a difference.  Nintendo doesn&#039;t care about Missingno., so they wouldn&#039;t care about how they spelled it, would they?  Besides, they spell it &amp;quot;MissingNO.&amp;quot;, which I think is their not-so-subtle way of trying to dissuade people from going after it.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 18:59, 28 April 2010 (UTC)&lt;br /&gt;
:::::::That is some terrible speculation. Capitalizing NO is MISSINGNO. does not mean that they are trying to say &amp;quot;No&amp;quot; subliminally to discourage the use of the glitch (if that&#039;s what you&#039;re trying to say, without ever actually saying it). As for &amp;quot;Nintendo doesn&#039;t care about Missingno.&amp;quot;, if they did not care about it then they would never have mentioned it. And even if they did not care about it, that would not impact on whether or not they choose to capitalize it in a certain way. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:06, 29 April 2010 (UTC)&lt;br /&gt;
::::::::Well, as it turns out, your &amp;quot;official source&amp;quot; is unreliable, so why should we trust it?  First paragraph spells it &amp;quot;MissingNO&amp;quot;, second paragraph spells it &amp;quot;MissingNo&amp;quot;.  Neither one adds the period at the end of Missingno.&#039;s name.  Unless we get something consistant and different from a &#039;&#039;&#039;&#039;&#039;reliable&#039;&#039;&#039;&#039;&#039; source, the article should stay as is.  And as if that weren&#039;t enough, this same so-called &amp;quot;reliable&amp;quot; source also says that restarting the game is the only way to fix the scrambled graphics Missingno. causes sometimes.  And that the flashing screen happens with burns and freezing as well as poison.  Yeah, I don&#039;t think so.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:04, 30 April 2010 (UTC)&lt;br /&gt;
:::::::::While it is true that it inconsistent, does not use a period and is not very reliable, it is much more reliable that assuming. The &amp;quot;O&amp;quot; changes, but there is always a capital &amp;quot;N&amp;quot;. Unless we find a reliable source that uses something other than a capital &amp;quot;N&amp;quot; in &amp;quot;NO.&amp;quot;, then the article should stay at the more accurate, logical and official location. Nintendo most likely didn&#039;t bother doing a large amount of research into solving the glitch (due to the age of the game), and simply told people to do the obvious approach. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:03, 2 May 2010 (UTC)&lt;br /&gt;
::::::::::Just leave it here, that is the easiest thing to do. Besides it is just a letter.--[[User:Spysrg|theMEWTHREEspy]] 16:41, 30 May 2010 (UTC)&lt;br /&gt;
We don&#039;t work on ease, we work on accuracy. It would be easier to just read Bulbapedia, but we choose to edit. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 31 May 2010 (UTC)&lt;br /&gt;
:Yes I agree, we should move it if it&#039;s needed, but is it really needed?If something else is more accurate than Missingno,move it, otherwise leave it.--[[User:Spysrg|theMEWTHREEspy]] 20:03, 31 May 2010 (UTC)&lt;br /&gt;
:::::::::::::::::::::::yeah, TMS is right. one letter doesn&#039;t make a difference.but i don&#039;t want to get sucked into this fanwar, so i&#039;ll leave it at this: if a featured article loses its featured article award after it&#039;s moved, don&#039;t move it. it&#039;s just one letter and it wouldn&#039;t be a featured article anymore. but if it would stay as a featured article after moving it, go and move it.----[[User:Ethan brendan lucas|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;TepigROX!&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Ethan brendan lucas|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;The Tepig can TALK!&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 12:19, 11 May 2011 (UTC)&lt;br /&gt;
No, moving does not affect featured status. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:31, 11 May 2011 (UTC)&lt;br /&gt;
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== The article tends to focus too much on one index number of Missingno. in Pokémon Yellow ==&lt;br /&gt;
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Although variations of glitch Pokémon which use the name &amp;quot;Missingno.&amp;quot; do indeed exist in Pokémon Yellow, this does not mean that there is just one [[index number]] of Missingno. in Pokémon Yellow. Different Missingno. in Pokémon Yellow commonly use different sprites, different base stats, different cries and have completely different movesets. Not all &amp;quot;yellow Missingno.&amp;quot; are of the 999 type either, I think this article needs rewording to address that problem, its not as if there are 5 distinctive forms of Missingno. there are in fact (39*2) in Red/Blue and Yellow alone, not including different language games. --[[User:Chickasaurus|Chickasaurus]] 12:33, 2 June 2010 (UTC)&lt;br /&gt;
:You raise a valid point.  However, new comments go at the bottom of talk pages.  That said, you are right.  We do need information on the other Yellow Missingno. formes...  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 13:15, 2 June 2010 (UTC)&lt;br /&gt;
::OK thanks. --[[User:Chickasaurus|Chickasaurus]] 13:24, 2 June 2010 (UTC)&lt;br /&gt;
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i dont know how to make a new section but when used a gameshark code to make it appear in the wild i caught it then it turned into a rhydon why??[[User:ArceusLX|arceusLX leveled up!]] 01:23, 7 July 2010 (UTC)&lt;br /&gt;
:Its the internal error trap (as Rhydon has an index number of 01) for when the game brings up a new Pokédex entry for an invalid Pokémon. Try capturing it again, so that the &amp;quot;New Pokédex entry&amp;quot; interface doesn&#039;t pop up again. --[[User:Chickasaurus|Chickasaurus]] 14:24, 8 July 2010 (UTC)&lt;br /&gt;
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== Some possibly helpful questions ==&lt;br /&gt;
&lt;br /&gt;
1. It seems the list of characters in a player&#039;s name that can trigger Missingno.&#039;s various forms is not exhaustive. Does anyone know what Pokemon would appear when one of those characters is used in the appropriate spot? It might be useful to have this information in the article, even if it&#039;s just a simple &amp;quot;having other characters in these positions will not produce Missingno. but, instead, some other Pokemon to appear&amp;quot;.&lt;br /&gt;
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2. The next one is more of a general programming question regarding this comment: &#039;&#039;Due to the limited space in the Game Boy memory, the programmers decided to use the space where data for wild Pokémon found in the grass is stored (which is completely blank in Viridian City; only Surfing and Fishing  data is used) to save the player&#039;s name temporarily.&#039;&#039; Are there any other circumstances where a player&#039;s name has to be stored into this space? [[User:Starscream|Starscream]] 17:06, 19 July 2010 (UTC)&lt;br /&gt;
:1. This page should actually list less of that. That is the [[old man glitch]]. Missingno. is one possible result, so most of this info should be moved there and this to link there as a main article. In addition, Missingno. can be found via the [[Mew glitch]], but this section only explains how it works via the old man glitch. I will fix this after replying.&lt;br /&gt;
:2. No, not in Generation I. If there was, that would have been exploited a long time ago. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:52, 20 July 2010 (UTC)&lt;br /&gt;
::2. Regarding surfing on land strips, there is another process which could be exploited legitimately, although it is less practical than entering an Old Man battle. It is possible to make a trade within Cinnibar&#039;s Lab (as name data is stored within the RAM and recalled after trading) and then surf along any &#039;coast&#039;. There are several other processes, but realistically unless messing with the RAM itself (e.g. save corruption, select bugs) they would require an external device, e.g. Professor Oak&#039;s battle mode used for catching the starter Pikachu and then surfing along a coast without encountering another Pokémon. --[[User:Chickasaurus|Chickasaurus]] 16:31, 20 July 2010 (UTC)&lt;br /&gt;
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== Missingno.&#039;s exp. group? ==&lt;br /&gt;
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For such a well-known glitch, I&#039;d think that there would be some sort of investigation on this. Is there such a levelling formula? [[User:Ztobor|Ztobor]] 03:35, 11 August 2010 (UTC)&lt;br /&gt;
:It&#039;s not a topic of focus when discussion glitches, but from screenshots that I&#039;ve seen, it appears to be the formula that yields 1000000 at level 100 (like with most Pokémon). [[User:Ultraflame|Ultraflame]] 04:00, 11 August 2010 (UTC)&lt;br /&gt;
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== Name ==&lt;br /&gt;
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This page should be moved to its redirect page. {{unsigned|Ethan brendan lucas}}&lt;br /&gt;
:We&#039;ve been discussing it [[Talk:Missingno.#Moving|here]]. --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:16, 23 August 2010 (UTC)&lt;br /&gt;
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== Make a verdict already! ==&lt;br /&gt;
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Okay. If you  want to move it, put your name on 11.1. if you don&#039;t, add your name on 11.2. I&#039;ll count up the votes and see if we should move it. Finally.--[[User:Ethan brendan lucas|Ethan brendan lucas]] 23:59, 4 November 2010 (UTC)&lt;br /&gt;
:Umm... that&#039;s not how it works. Regular users can&#039;t just put an article&#039;s future status up to a vote. It&#039;d need to be staff if the vote is to have any real authority. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 01:12, 5 November 2010 (UTC)&lt;br /&gt;
::oh.--[[User:Ethan brendan lucas|Ethan brendan lucas]] 19:10, 5 November 2010 (UTC)&lt;br /&gt;
======Move======&lt;br /&gt;
Ethan brendan lucas&lt;br /&gt;
MasterZeroFlash (i&#039;ll put my name here anyway) [[User:MasterZeroFlash|MasterZeroFlash]] 18:19, 9 May 2011 (UTC)&lt;br /&gt;
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======Don&#039;t Move======&lt;br /&gt;
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== Aerodactyl fossil MissingNo. ==&lt;br /&gt;
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When I caught this version in Yellow, it has Normal/Flying type. Tried Thunder at another Aerodactyl fossil MissingNo. and it was super effective. Caugh another one and... wtf it was Grass/Poison O.o Another one and... Rock/Water (lol). Too bad that I took picture of only Grass/Poison [http://img210.imageshack.us/img210/4414/yellow01.png version] [[User:Marked +-+-+|Marked +-+-+]] 17:52, 11 November 2010 (UTC)&lt;br /&gt;
:IIRC the non-000 dex [[hybrid glitch Pokémon#family|family]] MISSINGNO. will derive their types and base stats depending on what was the last Pokémon loaded in memory, though its a &#039;&#039;very&#039;&#039; long time since I&#039;ve messed with them. --[[User:Chickasaurus|Chickasaurus]] 22:53, 11 November 2010 (UTC)&lt;br /&gt;
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== Alternate sprite ==&lt;br /&gt;
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While playing on Pokémon Blue, I ran into Missingno. using the old man glitch. When the battle started it appeared flipped around (facing the other way and to the left) after I attacked it flipped back around like a normal Missingno. but I noticed that this one looked different. I have a picture if it and was wanting to know if it was worth doing anything with it, or giving it to some one. It had the same shape as a normal Missingno. but has a different glitchy pattern.[[User:SchattenMajora|SchattenMajora]] 05:22, 16 November 2010 (UTC)&lt;br /&gt;
:This sounds contrived; surely &#039;&#039;somebody&#039;&#039; would have noticed this by now... &amp;lt;font face=&amp;quot;Times New Roman&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Hexagon Theory|&amp;lt;span style=&amp;quot;color:#ab2742;&amp;quot;&amp;gt;&amp;amp;laquo;hexagon&amp;lt;/span&amp;gt;]][[User_talk:Hexagon Theory|&amp;lt;span style=&amp;quot;color:#60809f;&amp;quot;&amp;gt;THEORY&amp;amp;raquo;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/font&amp;gt; 05:25, 16 November 2010 (UTC)&lt;br /&gt;
::The Mew glitch went unproven for years. There&#039;s no real reason this &#039;&#039;can&#039;t&#039;&#039; be true...—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 01:21, 17 November 2010 (UTC)&lt;br /&gt;
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== MissingNo ==&lt;br /&gt;
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I ink this article and Missingno are the same thing&lt;br /&gt;
[[User:4Jmaster|4Jmaster]] 21:35, 24 November 2010 (UTC) 4Jmaster&lt;br /&gt;
:They are. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:10, 25 November 2010 (UTC)&lt;br /&gt;
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== Why don&#039;t we move it? ==&lt;br /&gt;
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I mean, MissingNo.&#039;s in-game name really means &amp;quot;Missing Number,&amp;quot; it&#039;s as if the game&#039;s trying to tell you that the Pokémon you&#039;re encountering is missing, and it&#039;s index number is 0.&lt;br /&gt;
All a Pokémon name is is a permanently nicknamed number, for example, [[Mew]]&#039;s index equivalent is 21.  The game thinks &amp;quot;21 used (index number of a move)! It&#039;s super effective!&amp;quot; but the game translates it to &amp;quot;[[Mew]] used [[Psychic]]! It&#039;s super effective!&amp;quot; To recap what I have just said, as you are probably thinking &amp;quot;What is this kid getting at?&amp;quot; what I mean is, MissingNo.&#039;s name is an abbreviated message, not an actual name.&lt;br /&gt;
Cheers!&lt;br /&gt;
[[User:Alex128|Alex128]] 18:47, 18 December 2010 (UTC)&lt;br /&gt;
:Wouldn&#039;t that be like moving Mew&#039;s page to 21 then? &amp;amp;rarr;&#039;&#039;&#039;[[User:Axxonn|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;amp;Alpha;&amp;amp;Chi;&amp;amp;Chi;&amp;amp;Omicron;&amp;amp;Nu;&amp;amp;Nu;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#A64B19&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;fi&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#A64B19&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;re&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:54, 18 December 2010 (UTC)&lt;br /&gt;
@Axxonn: Not really. It&#039;s like the game knows 21=[[Mew]], or 000=[[Missingno.]] (Or in this case, MissingNo.)&lt;br /&gt;
[[User:Alex128|Alex128]] 01:36, 19 December 2010 (UTC)&lt;br /&gt;
:Missingno. is not index number 000, that is [[&#039;M (00)|&#039;M]]. Missingno. has a Pokédex number of 000 (&#039;M does too), but has a large number of different index numbers (see the infobox). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:42, 19 December 2010 (UTC)&lt;br /&gt;
@SnorlaxMonster: Enlighten me. Why does MissingNo. revert to Rhydon when certain forms are caught? If Rhydon&#039;s index number is 001, MissingNo. has to revert to the next valid index number, 001. That means MissingNo. has to be 000. It&#039;s Pokédex number is also 000. &#039;M could possibly share index 000 with MissingNo. [[User:Alex128|Alex128]] 00:27, 21 December 2010 (UTC)&lt;br /&gt;
::Its only if a glitch Pokémon displays its Pokédex entry upon capture and has an invalid Pokédex number that it reverts to {{p|Rhydon}} (see new [[Rhydon glitch]] article). This is not specific to Yellow Missingno. as many glitch Pokémon have high Pokédex numbers and revert back to Rhydon after their Pokédex entry is registered. Its not possible to have more than one Pokémon with the same index number in the same game. You can have multiple glitch Pokémon with the same Pokédex number or &#039;family&#039;, but not index number. --[[User:Chickasaurus|Chickasaurus]] 02:44, 21 December 2010 (UTC)&lt;br /&gt;
::::(conflicted)It is impossible for two Pokémon to be at the same index number in the same game (Pokédex numbers are different). All non-[[hybrid glitch Pokémon]] revert to Rhydon when their Pokédex entry is viewed after being caught, because it has the first valid index number. [[p T]] would also revert to Rhydon, despite clearly not being 00 in any aspect. It&#039;s called the [[Rhydon glitch]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:49, 21 December 2010 (UTC)&lt;br /&gt;
Okay, I&#039;ll admit I&#039;m wrong. I had forgotten that MissingNo. takes up multiple index numbers, and one of them was Index 000. I apologize for my mistake, but let it be known that I support its movement. Go MissingNo.!  [[User:Alex128|Alex128]] 17:48, 24 December 2010 (UTC)&lt;br /&gt;
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== GBA Missingno ==&lt;br /&gt;
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I&#039;ve seen videos on youtube demonstrating how to catch missingno in the GBA Pokemon games.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here&#039;s one of them just to clarify.&lt;br /&gt;
http://www.youtube.com/embed/ZTvJWlpfV3s&lt;br /&gt;
&amp;lt;br&amp;gt;[[User:Pgj1997|Pgj1997]]&lt;br /&gt;
:We know about them but refer to them here as [[glitch Pokémon]] rather than Missingno. here please. The name &amp;quot;Missingno.&amp;quot; is the error handler used for placeholder/formatted species and only 39 instances used this in the GB/C games (with the other 107 being generic invalid Pokémon). [[? (glitch Pokémon)|?]] is the closest approximation to its function (25 empty spaces), though we still call it ? because that&#039;s what the game calls it. [[??????????]] and others are essentially invalid Pokémon (like the past 107 generic glitch Pokémon) but improved error handling techniques dummy out their names. Thanks. --[[User:Chickasaurus|Chickasaurus]] 16:56, 31 January 2011 (UTC)&lt;br /&gt;
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== Trivia And More! ==&lt;br /&gt;
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For the trivia, couldn&#039;t it be stated that Missing No. is the first pokemon to have alternate forms?&lt;br /&gt;
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Also, should Missing No.&#039;s alternate forms be added to the Form Change page? [[User:Super Glitch-Missing No.|Super Glitch-Missing No.]] 22:42, 15 April 2011 (UTC)Super Glitch-Missing No.&lt;br /&gt;
:Possibly, but as long as it is only mentioned on this page&lt;br /&gt;
:Absolutely not. The [[form differences]] page is only for true Pokémon. Missingno. would get no more than a trivia mention there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:44, 16 April 2011 (UTC)&lt;br /&gt;
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So I can add the Forme Differences onto Missing No.&#039;s trivia, but not on the page? And technically, Missing No. is a real pokemon, but not obtained by normal means with some side effects. It is still a pokemon.--[[User:Super Glitch-Missing No.]]&lt;br /&gt;
:No, Missingno. is NOT a Pokémon. It&#039;s a glitch encountered when a wild Pokémon is encountered in an area where wild Pokémon are not meant to appear. Therefore Missingno. appears because the numerical data (no.) for which Pokémon should appear are missing. Thus the &amp;quot;name&amp;quot; isn&#039;t even a name so much as an error message. This argument has been had a number of times on this wiki, and the conclusion has always been that &amp;quot;Glitch Pokémon&amp;quot; are not technically real Pokémon. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 23:29, 16 April 2011 (UTC)&lt;br /&gt;
::If it is encountered in Tall Grass, isn&#039;t it a Pokémon?--[[User:Higejolly|higejolly]] 20:05, 24 May 2011 (UTC)&lt;br /&gt;
:::Did you not read what was above your post? &amp;quot;Glitch Pokémon&amp;quot; Are not real Pokémon. It appears when you encounter a wild pokemon. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 20:39, 24 May 2011 (UTC)&lt;br /&gt;
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== What is This? Missingno in IV Generation? ==&lt;br /&gt;
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http://www.youtube.com/watch?v=AAvip8ptQEM&lt;br /&gt;
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[[User:Alysson-A|Alysson-A]] 20:12, 5 June 2011 (UTC)&lt;br /&gt;
:Yes there are more [[glitch Pokémon]] in [[Generation IV]] exclusive to {{game|Platinum}} and IIRC {{2v2|HeartGold|SoulSilver}} which normally freeze the game in {{2v2|Diamond|Pearl}}, for example see [http://bmgf.bulbagarden.net/f459/d-p-pl-new-glitch-pokemon-50566/#post1274581] but Bulbapedia only have articles about [[-----]], [[Generation IV hybrids]], [[Bad Egg]] and I suppose by that logic we should have Generation IV glitch Egg. I don&#039;t know if the staff here would consider anything else notable, seeing as you technically have 64,546 identifiers to experiment with taking into the account the glitch Pokémon and valid Pokémon already accepted. --[[User:Chickasaurus|Chickasaurus]] 20:57, 5 June 2011 (UTC)&lt;br /&gt;
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== Not all Glitch Pokémon are MissingNo. ==&lt;br /&gt;
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I hear people talk about &amp;quot;MissingNo. from Ruby/Sapphire, MissingNo. from Diamond and Pearl, they should all be moved to [[Missingno.]]&amp;quot; The truth is that MissingNo. is a placeholding Glitch Pokémon, and therefore isn&#039;t meant to be found. So I don&#039;t think that other Glitch Pokémon should be moved to MissingNo.&#039;s page. Cheers! [[User:Alex128|Alex128]] 16:04, 22 July 2011 (UTC)&lt;br /&gt;
:No need to worry, they won&#039;t be. [[User:OwnageMuch|OwnageMuch]] 23:40, 22 July 2011 (UTC)&lt;br /&gt;
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== Stop changing the translation ==&lt;br /&gt;
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The correct translation for Missingno. is 欠番. Please stop changing it.&lt;br /&gt;
[[User:Eman9405|Eman9405]] 15:12, 29 July 2011 (UTC)&lt;br /&gt;
:SnorlaxMonster is the leader of Project GlitchDex, so if he reverts your edit, you probably shouldn&#039;t change it back.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 15:21, 29 July 2011 (UTC)&lt;br /&gt;
::Lol, Kanji didn&#039;t even exist in main games until BW. [http://www.youtube.com/watch?v=qyVQJjVApQs Here&#039;s proof it&#039;s けつばん.]--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 15:50, 29 July 2011 (UTC)&lt;br /&gt;
:::The reason you were reverted was because it was incorrect. It is not a translation, it is what actually appears in the Japanese games, as shown in the link Dennou Zenshi provided. While what you provided is the correct rendition of けつばん in kanji, games prior to Generation V didn&#039;t have kanji. I would have mentioned specifically why in my edit summary, but because you made multiple edits, I used an administrative tool called &amp;quot;rollback&amp;quot; which does not allow me to provide an edit summary. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:14, 30 July 2011 (UTC)&lt;br /&gt;
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== Featured article, and move ==&lt;br /&gt;
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Missingno is todays Featured Article on Wikipedia, would this be worth noting?&lt;br /&gt;
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Also, will this page ever be moved? I dont think it is right for a (Bulbapedia) Featured Article, apparently &amp;quot;&#039;&#039;one of the best articles produced on Bulbapedia&#039;&#039;&amp;quot;, to have this issue ignored, or to even have the issue in the first place. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 03:42, 14 September 2011 (UTC)&lt;br /&gt;
:It&#039;s probably not going to get moved.  People seem to think that Nintendo&#039;s inconsistent spellings and capitalizations constitute a need to change the name, that&#039;s all.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 11:35, 14 September 2011 (UTC)&lt;br /&gt;
::Or is it that the name used just as often in the fandom is the one used by Nintendo themselves, even with their inconsistencies? Although I agree, at this rate, it is not going to get moved. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:33, 21 September 2011 (UTC)&lt;br /&gt;
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==Big question==&lt;br /&gt;
Ok http://thatguywiththeglasses.com/videolinks/linkara/at4w/33054-pokemon-the-electric-tale-of-pikachu Comic reviewer Linkara has used Missingno as a major plot point in many of his reviews during the month. Should we add this to trivia or what? I mean he is popular and so on. Just asking &lt;br /&gt;
--[[User:Brengarrett|Brengarrett]] 05:39, 2 November 2011 (UTC)&lt;br /&gt;
:We don&#039;t usually note fan things like that. I don&#039;t think that we should. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:39, 2 November 2011 (UTC)&lt;br /&gt;
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== MISSINGNO. Research ==&lt;br /&gt;
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I recently caught a MISSINGNO. on Blue. It was level 168 and had the sprite of the Aerodactyl fossil. When I battled it, I Mimiced it and it had Supersonic, Auroa Beam, Clamp, and Spike Cannon. When I caught it, it had just Wing Attack and Supersonic. (I battled it with my Aerodactyl, which had Fly as well. As stated, it &amp;quot;grew&amp;quot; to level 100 after just one battle. I saved it here, and when I start my game, after a couple battles, it &amp;quot;grows&amp;quot; to level 70, with its screen stating that it took 12,000 or so exp to level up. I got it down to 9,000 exp, and flew to Viridian Forest. It then said that it needed 98,000 or so exp. When its screen was checked, it was an &amp;quot;Electric&amp;quot; type, yet Water and Ice type  moves were super effective. Today it was Rock and Ground, so Normal type moves were not very effective, but Rock-type moves were. Soon it changed to Rock Flying. In Pokémon Tower, after I checked the screen of one of my non-glitch Pokémon, its back sprite was changed to Aerodactyl. Also, I&#039;ve noticed that while opposing Pokémon&#039;s sprites were reversed, they only got spliced when they &amp;quot;changed,&amp;quot; like when they flash after Wing Attack or when they use Withdraw.&lt;br /&gt;
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I was just wondering if we should add any of this information. [[User:Jdrawer|Jdrawer]] 16:47, 5 February 2012 (UTC)&lt;br /&gt;
:I believe that defined-sprite Missingno. doesn&#039;t actually copy the moves of an individual Pokémon, but takes what moves it would have at that level if it were of that species. So a level 168 Cloyster would have that first mentioned set of attacks, meaning it was the last Pokémon loaded (just hearing its cry can do this, or so I&#039;ve heard). Why it had those moves after Aerodactyl, I have no idea; further testing should probably be conducted. &amp;quot;Growing&amp;quot; to level 100 after gaining experience when above level 100 is mentioned [[List of glitches in Generation I#Leveling past 100|here]]. The changing to level 70 and changing experience to next level is likely due to copying another Pokémon&#039;s experience group, then copying a different experience group, throwing it all around the place like that.&lt;br /&gt;
:Now, what is interesting in your research is that it shows defined-sprite Missingno. behaving remarkably similar to [[unstable hybrid Pokémon]]. This would also explain why its battle types don&#039;t match its display types. Now, what I&#039;m interested in is what would happen if it was attempted to be stabilized via Daycare, and what would happen if it was turned into an unstable hybrid.&lt;br /&gt;
:For now, I think the sprite thing could be noted, while the other observations can continue to be researched here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:55, 6 February 2012 (UTC)&lt;br /&gt;
::Sadly, I restarted my game (I got bored, and research was not my main priority), but you can replicate the results with the name FeLix (that MISSINGNO., the Cloyster, and an &#039;M  (I forgot the level) were all there in the strip. When I beat the game again, I&#039;ll try to replicate it so I can find out more.[[User:Jdrawer|Jdrawer]] 06:16, 12 February 2012 (UTC)&lt;br /&gt;
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== Accidentally, Corrupt my save game in gen V and a MissingNo in my party ==&lt;br /&gt;
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I was wanted to move my joltik using pokegen, when my card reader disconnected while pokegen is saved. I dont know it corrupted my savegame until i played black and found my supposed joltik transformed to a missingno.&lt;br /&gt;
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Name: ????????????????????? (endless)&lt;br /&gt;
Sprite: a big ?&lt;br /&gt;
Lvl: 1&lt;br /&gt;
No stats, no ability, no move, fainted&lt;br /&gt;
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is Gen V having a missingno as well? ([[User:Passlogin|Passlogin]] 05:28, 6 March 2012 (UTC))&lt;br /&gt;
:There is no Missingno. in any generation but I. In Generation V, there is instead something called [[-----#In Generation V|-----]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:59, 6 March 2012 (UTC)&lt;br /&gt;
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At least add some information to http://bulbapedia.bulbagarden.net/wiki/%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F&lt;br /&gt;
[[User:Passlogin|Passlogin]] 06:05, 8 March 2012 (UTC)&lt;br /&gt;
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== How the fossil and ghost Missingnos. work ==&lt;br /&gt;
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The game doesn&#039;t just leave pieces of the source base stats structure in the game. There&#039;s a special case for those four IDs that makes it so almost all of the data, besides the front sprite and a couple other things, is not overwritten. [[User:FSX|FSX]] 22:26, 12 March 2012 (UTC)&lt;br /&gt;
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==MissingNo. spelling==&lt;br /&gt;
Like someone said long ago, I think the spelling should be changed.  It&#039;s obviously two words... the only reason it&#039;s written like that in the game is the 10 character limit.  If there was no character limit and there was no convention of capitalizing every letter, I&#039;m pretty sure it would appear in the game as &amp;quot;Missing Number&amp;quot; or &amp;quot;Missing number&amp;quot;.&lt;br /&gt;
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According to the official source ( http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp ), the spelling is &amp;quot;MissingNO&amp;quot; (with the spelling of &amp;quot;MissingNo&amp;quot; one time)... a period is never included and the capitalization changes when it gets to the &amp;quot;number&amp;quot; (I would think that &amp;quot;MissingNo&amp;quot; is a typo, not an inconsistancy, as it only occurs with a lowercase &#039;o&#039; once).&lt;br /&gt;
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Wouldn&#039;t it make more sense to go with the official spelling of &amp;quot;MissingNO&amp;quot; than &amp;quot;Missingno.&amp;quot;?  Not that I personally like this spelling any better... I actually prefer &amp;quot;MissingNo.&amp;quot; (lowercase &#039;o&#039; with a period).  But when an official spelling is available, it would make more sense to use it. [[User:Dannyjenn|Dannyjenn]] 16:13, 18 March 2012 (UTC)&lt;br /&gt;
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Edit - actually, much of what I said can be ignored.  When I posted that, I wasn&#039;t thinking of the obvious fact that even though that&#039;s an official source, perhaps what&#039;s on that page isn&#039;t an &amp;quot;official&amp;quot; spelling, but rather, the writer&#039;s preference (i.e. if I worked for Nintendo and was put into the position to make the reply, I would have spelled it &amp;quot;MissingNo.&amp;quot;... which wouldn&#039;t necessarily be &amp;quot;official&amp;quot;).&lt;br /&gt;
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I still don&#039;t like &amp;quot;Missingno.&amp;quot;, but whatever. [[User:Dannyjenn|Dannyjenn]] 16:38, 18 March 2012 (UTC)&lt;br /&gt;
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==Japanese variation==&lt;br /&gt;
I don&#039;t know if any of this is worth mentioning, but the Japanese games have different data regarding MissingNo.  First off, I hear the Old Man glitch doesn&#039;t work in Red and Green (I haven&#039;t gotten far enough in the game to try it yet).  But he can be obtained through the Mew glitch... although I hear that (with the exception of his Ghost, Kabutops fossil, and Aerodactyl fossil formes) he freezes the game (again, haven&#039;t tried this for myself yet).  Anyway, his height is 1m and his weight is 10.0kg, rather than the literal values obtained by converting its height and weight (from the international versions) to metric, so that part is wrong and should be changed.  He has Pokédex text in Blue (I believe he doesn&#039;t have any in Red and Green)... it&#039;s &amp;quot;コメント さくせいちゅう&amp;quot; (I think it means &amp;quot;comment to be written&amp;quot;).  The types are different.  Also, the Ghost forme&#039;s name is &amp;quot;ゴースト &#039;&#039;Ghost&#039;&#039;&#039; rather than &amp;quot;けつばん &#039;&#039;Ketsuban&#039;&#039;&amp;quot; (does anyone know if this happens in the localizations as well?).  His regular formes have a different sprite as well.  I have no idea if his moveset is the same. [[User:Dannyjenn|Dannyjenn]] 18:41, 18 March 2012 (UTC)&lt;br /&gt;
:The thing about glitch Pokémon is that they are considered separate if they appear in a different game version (between RB and Y) or language. Japanese けつばん really should be considered a separate glitch Pokémon to Missingno. However, I take two issues with creating pages for Japanese glitch Pokémon: 1) We don&#039;t even have decent pages for the English ones, we don&#039;t need more to create and clean and 2) Japanese glitch Pokémon will add 4 more sets to the currently existing 2. I think that the metric weight/height should be removed altogether, and a &amp;quot;In the Japanese versions&amp;quot; section should be created for けつばん. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:19, 23 March 2012 (UTC)&lt;br /&gt;
::I agree that this information needs to be added, either in this article or a separate one. The height/weight and Pokédex info are already on there, but not the moveset or the type info. I&#039;d add it myself, but I&#039;m not sure how to go about doing it.--[[User:Poliwhirl|Poliwhirl]] ([[User talk:Poliwhirl|talk]]) 17:14, 11 August 2013 (UTC)&lt;br /&gt;
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==Picture==&lt;br /&gt;
I always find this annoying: &amp;quot;&#039;&#039;The five forms of Missingno (clockwise from left: Normal, Ghost, Aerodactyl, Yellow, Kabutops)&#039;&#039;&amp;quot;&lt;br /&gt;
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It&#039;s not confusing (as it&#039;s obvious as to which forme is which), but why write it in &amp;quot;clockwise&amp;quot; order?  Why not just from left to right?&lt;br /&gt;
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Also, MissingNo. has a different look in the Japanese games.  Maybe his Japanese sprite should be added to those 5? [[User:Dannyjenn|Dannyjenn]] 01:01, 20 March 2012 (UTC)&lt;br /&gt;
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== TMTRAINER/super glitch method ==&lt;br /&gt;
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Hey, recently on GCL someone found a video of a way to get Japanese Blue Missningno., and the method also works on English Blue (and probably Yellow too, but I don&#039;t own one to test it). Once full testing has ben done would it be worthwhile adding? It involves using Ditto&#039;s super glitch move and then stablilsing the glitch after catching the opposing pokémon (this is very vague). It also has a way to prevent the game from freezing after super glitch, which is extremely intereting. (It might be worth adding to the [[TMTRAINER effect]] page too). [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 22:00, 16 August 2012 (UTC)&lt;br /&gt;
:If you could write up an article on it, that would be great. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:24, 16 September 2012 (UTC)&lt;br /&gt;
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== Ketsuban ==&lt;br /&gt;
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If this is in the arcticle please point out where. How does Ketsuban come from the Japanese term for Missing Number? Is it named differently in European or other foreign language releases? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:01, 18 September 2012 (UTC)&lt;br /&gt;
:[http://jisho.org/words?jap=ketsuban&amp;amp;eng=&amp;amp;dict=edict けつばん] &#039;&#039;ketsuban&#039;&#039; literally translates to missing number. In foreign languages it is also called Missingno. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:41, 19 September 2012 (UTC)&lt;br /&gt;
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== Pokédex Entry? ==&lt;br /&gt;
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&amp;quot;If Missingno.&#039;s Pokédex data is viewed, it will consist of a very long string of glitchy sounds, much like ゥ .4 or h POKé&#039;s entries.&amp;quot; Does it say &#039;sounds&#039; on purpose? It seems like &#039;characters&#039; would make more sense. Mew! 02:55, 12 February 2013 (UTC)&lt;br /&gt;
:It is referring to the sounds the game makes, not the characters that appear on the screen. However, it was unclear so I have rephrased it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:02, 12 February 2013 (UTC)&lt;br /&gt;
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== MissingNo. is you? ==&lt;br /&gt;
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This is just something I came across and is almost defiantly untrue... but is it just me or does it look like MissingNo. takes your sprite (the sprite of the trainer) and scrambles it? this would explain why the shape of MissingNo. is the way it is (with the big white rectangle in the same place as the trainers) and possibly explain where the game is drawing data from for the sprite. And if it isn&#039;t copying the sprite and scrambling it, could it at least be using the same color palette (as suggested in yellow) as you? PLEASE let me know of ANY thoughts you have on this. It&#039;s been in my head for ages.&lt;br /&gt;
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[[User:44h why|44h why]] ([[User talk:44h why|talk]]) 14:59, 26 May 2013 (UTC)&lt;br /&gt;
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==Not replying==&lt;br /&gt;
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In red and green the player can walk through walls after catching missingno, the old man glitch does not work in these versions so the player has to use the mew glitch. Source tammashi heroka YouTube.[[User:Kingsisle|Kingsisle]] ([[User talk:Kingsisle|talk]]) 16:48, 5 June 2013 (UTC)&lt;br /&gt;
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==A mistake in the article, or am I misunderstanding all this?==&lt;br /&gt;
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I own a Missingno. on an actual Yellow cartridge. It&#039;s the B7 variant, but it has the Aerodactyl Fossil sprite like it would have in Red/Blue, only that it&#039;s using Pikachu&#039;s palette. I&#039;ve preformed the Mew Glitch multiple times, and I can confirm that the Special stat of 183 for the Ditto method of the [[Mew glitch]] only gives out the Aerodactyl Fossil sprite.  Where do the glitch-sprite variants come from, such as this:&lt;br /&gt;
http://bulbapedia.bulbagarden.net/wiki/File:YGlitchB7.png&lt;br /&gt;
Also, my Missingno. does not go down to Level 1 when it gets experience like the article says it does; it levels up like any normal Pokémon would. Am I just misreading the article, or is there a flaw in the article? [[User:SkyEmerald|SkyEmerald]] ([[User talk:SkyEmerald|talk]]) 23:46, 21 August 2013 (UTC)&lt;br /&gt;
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:Wrong the spirits depend on how you name your trainer &lt;br /&gt;
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What people don&#039;t understand is the forms of Missingno depend on how you&#039;re trainers name is spelled depending on the letters used to spell you&#039;re trainer. Depending on what letters you use is how the spirit turns out. Example using letters like A E I O U every few letters like Erica is how the form turns out  ~~Missingno Master~~ (September 21, 2013)&lt;br /&gt;
&lt;br /&gt;
===Yellow special Missingno. don&#039;t have &#039;unique forms&#039;===&lt;br /&gt;
::The article &#039;&#039;is&#039;&#039; wrong. If you encounter a B6, B7 or B8 Missingno. using the species modifier code (i.e. 01xxD7CF in Yellow), then it will use an incorrect sprite but this is a side effect of the code that happens with other Pokémon. When you encounter it using the Ditto glitch, which triggers as if it was a field Pokémon battle (like using 01xx58D0) it will use the correct sprite (i.e. of the Kabutops Fossil, Aerodactyl Fossil or Ghost). As the Ditto glitch is the only non-cheating way of getting a special Missingno. on the opponent&#039;s side besides link battle, where it appears as one of the correct sprites too, I don&#039;t think the article should mention these &#039;Yellow-only forms&#039;, and the image should be reverted. There are similar cheating only forms for the Red/Blue fossil Missingno. too. --[[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 17:53, 15 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HUGE error in article. ==&lt;br /&gt;
&lt;br /&gt;
In the article, it says that Missingno.&#039;s yellow B6, B7, and B8 variants occupy special 182, 183, and 184 of the Mew glitch. This is not true. They are occupied by Missingno.&#039;s Kabutops, Aerodactyl, and Ghost forms, respectively.{{unsigned|Irtehmrepic}}&lt;br /&gt;
&lt;br /&gt;
== Official Nintendo Statement ==&lt;br /&gt;
&lt;br /&gt;
The article states &amp;quot;Nintendo claimed that Missingno. appears after performing a trick involving the Safari Zone, while the real method has nothing to do with that.&amp;quot; this is only partially incorrect as I know the Nintendo website was referring to the fact that you can exploit the coast on Cinnabar Island to fight against Safari Zone Pokémon in battle (as seen in [[Old man glitch#Other coast related exploits]]. (Yeah, on the old Pokémon website, they actually encouraged you to exploit this glitch haha.) anyway, I think the statement that it has &amp;quot;nothing do to with that&amp;quot; is somewhat misleading as while you won&#039;t see Safari Pokémon and Missingno simultaneously, it&#039;s similar method relating to this glitch. Anyone else believe that statement should be removed? [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:12, 21 December 2013 (UTC)&lt;br /&gt;
:If the sentence is kept, I would change it to something like, &amp;quot;Nintendo claimed that Missingno. appears after performing a trick involving the Safari Zone, however the actual method is the Old Man Glitch of which the Safari Zone trick is a subset of it,&amp;quot; or something similar.  Nintendo was right, but only at the time as the Old Man Glitch does not seem to have been known about.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:19, 23 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image and a few other things... ==&lt;br /&gt;
&lt;br /&gt;
Hello.  First off, I have uploaded a new version of [[a:file:missingno_glitch_walking_players.png|Missingno_Glitch_Walking_Players.png]].  While it appears to not have fully updated yet, the &amp;quot;bad image&amp;quot; text should be removed.  &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, I have a few other edits that I would like done (but cannot make myself, due to not being autoconfirmed).  For one, the text &amp;lt;code&amp;gt;It is unknown why this happens. &amp;lt;/code&amp;gt; in the first section should be removed or changed.  The glitch sounds occur for the same reason as regular glitch dialog boxes do: The game reads the text as something that should do sound.  (Used with bill for instance).  &amp;lt;br&amp;gt;&lt;br /&gt;
Then, there is the Pokédex entries.  One thing that should be fixed with them is the &amp;lt;code&amp;gt;{{{yellowdex}}} &amp;lt;/code&amp;gt; text in them.  In fact, that entire table for Pokédex entries is only used to display the one for Japanese blue.  If that is changed, the images should probably be moved as well.  &amp;lt;br&amp;gt;&lt;br /&gt;
Then there is this text: &amp;lt;code&amp;gt;The correct way to fix these issues is to view the Pokédex data or stat page of a hybrid glitch Pokémon or official Pokémon. &amp;lt;/code&amp;gt; in Section official Nintendo statement.  There isn&#039;t a big issue with that, but if someone were trying to use that as a guide they would first think of getting a hybrid Pokémon.  The text should be reversed.  --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 02:42, 23 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe MissingNO. Is HO-OH. HO-OH was first debuted in the first episode of the Pokèmon anime, and so I can only guess that they were going to implement HO-OH into the original Red/Blue versions. However, they must have removed it, but not entirely, thus giving it data for a pokemon. However, the glitch must have corrupted other unused data, thus giving them a place up the game. If you were to put it in X/Y, it might be read as a &amp;quot;Mystery Egg&amp;quot; data block. Due to imperfection of code back in the nineties, they must have overlooked the glitches, and used players to look for bugs. Should they have tested for every possible glitch in the game, they might have removed all the glitch pokemon and trainers. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:47, 6 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong section to post that in, sorry. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 10:42, 11 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screenshot of moveset ==&lt;br /&gt;
&lt;br /&gt;
I wanted to upload this image and add it next to Missingno&#039;s moveset to demonstrate that listing Water Gun twice isn&#039;t an error, but I don&#039;t appear to have permission to upload files. http://imgur.com/bR3vuSw [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 13:12, 11 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MissingNo. ==&lt;br /&gt;
&lt;br /&gt;
Yes, this discussion again. All the arguments against it are not very good because it&#039;s clear that it means &#039;&#039;&#039;Missing Number&#039;&#039;&#039;, which is further supported by the Japanese name. There is no valid reason (other than effort) for &#039;&#039;not&#039;&#039; changing this to the proper capitalization. [[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#4fd9ff&amp;quot;&amp;gt;SatoMew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 23:49, 31 August 2015 (UTC)&lt;br /&gt;
:Having re-read everything, I agree. The only argument with any substance for keeping it spelled Missingno. is that when a Pokemon has a name like Mewtwo or Dugtrio, only the first letter is capitalized. Two problems with this argument:&lt;br /&gt;
* Missingno isn&#039;t actually a Pokemon, in the sense that it was never designed by the developers. &lt;br /&gt;
* Missingno has a period at the end of it&#039;s name, giving validity to the idea that MissingNO is intended to be separate words. &lt;br /&gt;
:The real reason that it hasn&#039;t been moved is the inconsistent spelling in official responses to the glitch. My theory for the inconsistency is that someone assumed that the proper abbreviation for number was NO. [[User:Mzxrules|Mzxrules]] ([[User talk:Mzxrules|talk]]) 14:32, 7 September 2015 (UTC)&lt;br /&gt;
:There is no official spelling besides MISSINGNO., as far as I&#039;m concerned, and nobody has suggested that would be used. Nintendo&#039;s page was likely written by some tech support person with no direct connection to whoever added it into the game. &amp;quot;MissingNo.&amp;quot; might technically have more to do with the components of the name, but I personally like the way &amp;quot;Missingno.&amp;quot; looks better. --[[User:FSX|FSX]] ([[User talk:FSX|talk]]) 22:07, 15 October 2015 (UTC)&lt;br /&gt;
::&amp;quot;No.&amp;quot; is the standard English-language abbreviation for the word &amp;quot;number&amp;quot;, thus MissingNo. (Missing Number). The games simply present it as MISSINGNO. because Pokémon names are in ALLCAPS anyway. [[User:SatoMew2|SatoMew2]] ([[User talk:SatoMew2|talk]]) 22:17, 15 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Party&amp;diff=2403673</id>
		<title>Party</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Party&amp;diff=2403673"/>
		<updated>2016-02-23T12:49:38Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* In the anime */ Fixed the redlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|2=Should cover the franchise-wide concept of a Pokémon Trainer&#039;s party}}&lt;br /&gt;
{{Bad picture|2=Should be replaced with a screenshot from ORAS}}&lt;br /&gt;
[[File:XY Party.png|thumb|250px|Viewing a party in {{g|X and Y}}]]&lt;br /&gt;
A &#039;&#039;&#039;party&#039;&#039;&#039; or &#039;&#039;&#039;team&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;手持ちポケモン&#039;&#039;&#039; &#039;&#039;Pokémon on hand&#039;&#039;) is a group of up to six {{OBP|Pokémon|species}} that a {{pkmn|Trainer}} carries with him or her.&lt;br /&gt;
&lt;br /&gt;
After this team of six is filled, newly-acquired Pokémon are sent to a [[PC]] to be stored. Trainers may have any Pokémon in their party, and newly {{pkmn2|caught|captured Pokémon}} will automatically fill empty slots in the party. If a Trainer wishes to change Pokémon into or out of the party, he or she can; however, they must travel to a [[Pokémon Center]] or another PC-enabled place and use its [[Pokémon Storage System]] to do so.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
The interface used to manage a player&#039;s party is known as the &#039;&#039;&#039;Pokémon List&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンリスト&#039;&#039;&#039; &#039;&#039;Pokémon List&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===In battle===&lt;br /&gt;
When entering a [[Pokémon battle|Single Battle]], the first Pokémon that has not [[fainting|fainted]] in the party list is the one that will be drawn first. For [[Double Battle]]s, the first two Pokémon that have not fainted in the party list are the ones that will be drawn first by the Trainer. Likewise, the first three Pokémon that have not fainted in the party will be sent out first when entering a [[Triple Battle]] or [[Rotation Battle]]. If there are not enough conscious Pokémon to battle, then the {{player}} will simply be unable to participate in the battle. During battle, if &amp;quot;Shift&amp;quot; is selected in [[Options]], Trainers can switch the participating {{OBP|Pokémon|species}} with another in the party when one of the opponent&#039;s Pokémon are defeated. This is not the case during Double Battles, Triple Battles, Rotation Battles, the [[Battle Tower]], and other similar areas.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
[[File:HGSS Party Photo.png|thumb|left|A photo of [[Ethan]] with his party in {{2v2|HeartGold|SoulSilver}}]]&lt;br /&gt;
All Pokémon in a Trainer&#039;s party will slowly gain [[friendship|trust towards him or her]] as the Trainer walks around. Every 256 steps, the party Pokémon gain friendship. Also, if there is an {{pkmn|Egg}} in the party, it will slowly hatch according to steps taken. Different Eggs take different amounts of distance, but to hatch they must be in the party. Eggs cannot participate in battle, therefore a Trainer may only carry a maximum of five Eggs at a time.&lt;br /&gt;
&lt;br /&gt;
Some {{Abilities}} have an {{cat|Abilities with field effects|out-of-battle effect}}, and these can only be activated if they are in a Trainer&#039;s party. Most of these Abilities only work outside of battle when the Pokémon with the Ability is leading the party.&lt;br /&gt;
&lt;br /&gt;
If any Pokémon in the party are suffering from [[Pokérus]], it can spread along the party, including Eggs. However, Pokémon in the party will recover from Pokérus after [[time#night|midnight]].&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
Viewing the party in the [[menu]] will display their name, icon, current {{stat|HP}}, [[status condition]], and [[level]] in all games.&lt;br /&gt;
&lt;br /&gt;
====Generation I====&lt;br /&gt;
In the [[Generation I]] games, there was no [[gender]]{{tt|*|Nidoran♂, Nidoran♀ and their evolutionary relatives exempt}}, and so this is absent. Also, on the Pokémon Summary screens, there are only two screens: Stats, and [[Move]]s. The Moves section only shows the name, and the {{PP}} of each move. The icons were extremely limited, and the only Pokémon that had its own, unique icon was {{p|Pikachu}} (in {{game|Yellow}} only).&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], color was introduced, along with gender, and both can be seen on the party screen. However, the icon range was still low, though higher than in Generation I. The Moves section of the summary allowed switching orders and power to be shown along with [[type]]. {{PP}} was still visible, and the party screen itself kept the same format. In {{game|Crystal}}, some Pokémon got unique party sprites, such as {{p|Snorlax}}.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
In [[Generation III]], the party screen was overhauled, now with the first Pokémon on the left. Each and every Pokémon had its own unique icon, and all in color. The Pokérus status is visible on the party, unless another status condition is present. The Moves section is again updated, with a page for [[Pokémon Contest]] moves, another for the moves when used in battle. The battle moves now show accuracy, power, type, and added effects. However, Shiny Pokémon do not show the alternate colors in the party screen.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
In {{3v2|Diamond|Pearl|Platinum}}, the party screen is changed again, showing the party Pokémon from left to right and top to bottom. All other things stay similar, with unique icons, but it adds condition to the summary pages. The party can also be viewed through the [[Pokétch]], to see either {{stat|HP}} and items, or [[friendship]].&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the party screen is essentially the same as in {{3v2|Diamond|Pearl|Platinum}}, however, it is moved to the bottom screen. The Pokémon that leads the party [[Walking Pokémon|follows]] the player around, like {{ga|Red&#039;s Pikachu|the Pikachu from Pokémon Yellow}}.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
In {{v|Black and White|s}}, the party screen is now fully able to interact with the [[Nintendo DS]]&#039;s touch screen, by being placed on the bottom of the screen. It functions similarly as it did in previous games. The player can view the back sprite of a Pokémon by tapping it while viewing information on it. Sliding the stylus up and down or left and right causes the Pokémon to jump, and drawing circles around the Pokémon makes it levitate.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In {{pkmn|X and Y}}, the party screen is almost the same except Pokémon in party are now always jumping unless fainted, in which fainted Pokémon just sit still, all Pokémon have updated their unique icons, sprites were replaced by models (players can no longer view the back but by tapping it causes it to perform one of the Pokémon&#039;s species-based attack animations instead), can move from one Pokémon to another by sliding the stylus or tapping the Poké Balls located on the right of the summary screen, can move from one item to another by sliding the stylus and no longer drawing circles around the Pokémon to levitate.&lt;br /&gt;
&lt;br /&gt;
Additionally, Pokémon with field moves display an icon like that of a TM or HM that opens the Pokémon option list with the field moves expanded, Pokémon can be switched by touching a Pokémon until it detaches from the grid or by touching a swap button and using either quicker drag-and-drop or button navigation and items can be moved more easily by pressing an item swap button. Both the item swap and the Pokémon swap must be disengaged using the back icon or B button before the menu can be closed. The party Pokémon can be seen and interacted with by using both [[Pokémon-Amie]] and [[Super Training]], but the party order is not affected by them.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Omega Ruby and Alpha Sapphire}}, the contest move effects page returned, with contest condition displayed on the upper screen.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{{incomplete|section|Picture of ORAS party screens needed}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{Black color light}}; border: 3px solid #{{Black color dark}}; margin: auto; text-align: center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:RBY Party.png]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:GSC party.png]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:RS Party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:E party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:FRLG Party.png|160px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Kanto color}}&amp;quot; | {{color2|FFF|Generation I}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Johto color}}&amp;quot; | {{color2|FFf|Generation II}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Hoenn color}}&amp;quot; | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Hoenn color}}&amp;quot; | {{color2|FFF|Pokémon Emerald Version|E}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Kanto color}}&amp;quot; | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:DP Party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:Pt Party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:HGSS Party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:BW Party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:B2W2 Party.png|160px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}&amp;quot; | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}&amp;quot; | {{color2|FFF|Pokémon Platinum Version|Pt}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Johto color}}&amp;quot; | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Unova color}}&amp;quot; | {{color2|FFF|Pokémon Black and White Versions|BW}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Unova color}}&amp;quot; | {{color2|FFF|Pokémon Black and White Versions 2|B2W2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:XY Party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;!--[[File:ORAS Party.png|160px]]--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Kalos color}}&amp;quot; | {{color2|FFF|Pokémon X and Y|XY}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Hoenn color}}&amp;quot; | {{color2|FFF|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ash AG Party.png|thumb|Ash&#039;s party during the {{series|Advanced Generation}}]]&lt;br /&gt;
As in the {{pkmn|games}}, [[Pokémon Trainer]]s can only carry six {{OBP|Pokémon|species}} at a time. It is, however, possible for Trainers to carry an {{pkmn|Egg}} with them, while they have a full party of six Pokémon with them already, such as when {{Ash}} traveled with his {{AP|Larvitar}} while he had a full party of six Pokémon. Unlike in the games, Trainer Battles usually involve each person using the same number of Pokémon (for example, in most [[Pokémon Gym|Gym]] Battles, both battlers use three Pokémon). There is also a such thing as a [[Full Battle]], in which both trainers use six Pokémon, although this is rare.&lt;br /&gt;
&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Team]]&lt;br /&gt;
[[it:Squadra]]&lt;br /&gt;
[[ja:手持ちポケモン]]&lt;br /&gt;
[[zh:队伍]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Party&amp;diff=2403672</id>
		<title>Party</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Party&amp;diff=2403672"/>
		<updated>2016-02-23T12:47:53Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* In the anime */ Added Full Battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|2=Should cover the franchise-wide concept of a Pokémon Trainer&#039;s party}}&lt;br /&gt;
{{Bad picture|2=Should be replaced with a screenshot from ORAS}}&lt;br /&gt;
[[File:XY Party.png|thumb|250px|Viewing a party in {{g|X and Y}}]]&lt;br /&gt;
A &#039;&#039;&#039;party&#039;&#039;&#039; or &#039;&#039;&#039;team&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;手持ちポケモン&#039;&#039;&#039; &#039;&#039;Pokémon on hand&#039;&#039;) is a group of up to six {{OBP|Pokémon|species}} that a {{pkmn|Trainer}} carries with him or her.&lt;br /&gt;
&lt;br /&gt;
After this team of six is filled, newly-acquired Pokémon are sent to a [[PC]] to be stored. Trainers may have any Pokémon in their party, and newly {{pkmn2|caught|captured Pokémon}} will automatically fill empty slots in the party. If a Trainer wishes to change Pokémon into or out of the party, he or she can; however, they must travel to a [[Pokémon Center]] or another PC-enabled place and use its [[Pokémon Storage System]] to do so.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
The interface used to manage a player&#039;s party is known as the &#039;&#039;&#039;Pokémon List&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンリスト&#039;&#039;&#039; &#039;&#039;Pokémon List&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===In battle===&lt;br /&gt;
When entering a [[Pokémon battle|Single Battle]], the first Pokémon that has not [[fainting|fainted]] in the party list is the one that will be drawn first. For [[Double Battle]]s, the first two Pokémon that have not fainted in the party list are the ones that will be drawn first by the Trainer. Likewise, the first three Pokémon that have not fainted in the party will be sent out first when entering a [[Triple Battle]] or [[Rotation Battle]]. If there are not enough conscious Pokémon to battle, then the {{player}} will simply be unable to participate in the battle. During battle, if &amp;quot;Shift&amp;quot; is selected in [[Options]], Trainers can switch the participating {{OBP|Pokémon|species}} with another in the party when one of the opponent&#039;s Pokémon are defeated. This is not the case during Double Battles, Triple Battles, Rotation Battles, the [[Battle Tower]], and other similar areas.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
[[File:HGSS Party Photo.png|thumb|left|A photo of [[Ethan]] with his party in {{2v2|HeartGold|SoulSilver}}]]&lt;br /&gt;
All Pokémon in a Trainer&#039;s party will slowly gain [[friendship|trust towards him or her]] as the Trainer walks around. Every 256 steps, the party Pokémon gain friendship. Also, if there is an {{pkmn|Egg}} in the party, it will slowly hatch according to steps taken. Different Eggs take different amounts of distance, but to hatch they must be in the party. Eggs cannot participate in battle, therefore a Trainer may only carry a maximum of five Eggs at a time.&lt;br /&gt;
&lt;br /&gt;
Some {{Abilities}} have an {{cat|Abilities with field effects|out-of-battle effect}}, and these can only be activated if they are in a Trainer&#039;s party. Most of these Abilities only work outside of battle when the Pokémon with the Ability is leading the party.&lt;br /&gt;
&lt;br /&gt;
If any Pokémon in the party are suffering from [[Pokérus]], it can spread along the party, including Eggs. However, Pokémon in the party will recover from Pokérus after [[time#night|midnight]].&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
Viewing the party in the [[menu]] will display their name, icon, current {{stat|HP}}, [[status condition]], and [[level]] in all games.&lt;br /&gt;
&lt;br /&gt;
====Generation I====&lt;br /&gt;
In the [[Generation I]] games, there was no [[gender]]{{tt|*|Nidoran♂, Nidoran♀ and their evolutionary relatives exempt}}, and so this is absent. Also, on the Pokémon Summary screens, there are only two screens: Stats, and [[Move]]s. The Moves section only shows the name, and the {{PP}} of each move. The icons were extremely limited, and the only Pokémon that had its own, unique icon was {{p|Pikachu}} (in {{game|Yellow}} only).&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], color was introduced, along with gender, and both can be seen on the party screen. However, the icon range was still low, though higher than in Generation I. The Moves section of the summary allowed switching orders and power to be shown along with [[type]]. {{PP}} was still visible, and the party screen itself kept the same format. In {{game|Crystal}}, some Pokémon got unique party sprites, such as {{p|Snorlax}}.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
In [[Generation III]], the party screen was overhauled, now with the first Pokémon on the left. Each and every Pokémon had its own unique icon, and all in color. The Pokérus status is visible on the party, unless another status condition is present. The Moves section is again updated, with a page for [[Pokémon Contest]] moves, another for the moves when used in battle. The battle moves now show accuracy, power, type, and added effects. However, Shiny Pokémon do not show the alternate colors in the party screen.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
In {{3v2|Diamond|Pearl|Platinum}}, the party screen is changed again, showing the party Pokémon from left to right and top to bottom. All other things stay similar, with unique icons, but it adds condition to the summary pages. The party can also be viewed through the [[Pokétch]], to see either {{stat|HP}} and items, or [[friendship]].&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the party screen is essentially the same as in {{3v2|Diamond|Pearl|Platinum}}, however, it is moved to the bottom screen. The Pokémon that leads the party [[Walking Pokémon|follows]] the player around, like {{ga|Red&#039;s Pikachu|the Pikachu from Pokémon Yellow}}.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
In {{v|Black and White|s}}, the party screen is now fully able to interact with the [[Nintendo DS]]&#039;s touch screen, by being placed on the bottom of the screen. It functions similarly as it did in previous games. The player can view the back sprite of a Pokémon by tapping it while viewing information on it. Sliding the stylus up and down or left and right causes the Pokémon to jump, and drawing circles around the Pokémon makes it levitate.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In {{pkmn|X and Y}}, the party screen is almost the same except Pokémon in party are now always jumping unless fainted, in which fainted Pokémon just sit still, all Pokémon have updated their unique icons, sprites were replaced by models (players can no longer view the back but by tapping it causes it to perform one of the Pokémon&#039;s species-based attack animations instead), can move from one Pokémon to another by sliding the stylus or tapping the Poké Balls located on the right of the summary screen, can move from one item to another by sliding the stylus and no longer drawing circles around the Pokémon to levitate.&lt;br /&gt;
&lt;br /&gt;
Additionally, Pokémon with field moves display an icon like that of a TM or HM that opens the Pokémon option list with the field moves expanded, Pokémon can be switched by touching a Pokémon until it detaches from the grid or by touching a swap button and using either quicker drag-and-drop or button navigation and items can be moved more easily by pressing an item swap button. Both the item swap and the Pokémon swap must be disengaged using the back icon or B button before the menu can be closed. The party Pokémon can be seen and interacted with by using both [[Pokémon-Amie]] and [[Super Training]], but the party order is not affected by them.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Omega Ruby and Alpha Sapphire}}, the contest move effects page returned, with contest condition displayed on the upper screen.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{{incomplete|section|Picture of ORAS party screens needed}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{Black color light}}; border: 3px solid #{{Black color dark}}; margin: auto; text-align: center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:RBY Party.png]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:GSC party.png]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:RS Party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:E party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:FRLG Party.png|160px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Kanto color}}&amp;quot; | {{color2|FFF|Generation I}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Johto color}}&amp;quot; | {{color2|FFf|Generation II}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Hoenn color}}&amp;quot; | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Hoenn color}}&amp;quot; | {{color2|FFF|Pokémon Emerald Version|E}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Kanto color}}&amp;quot; | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:DP Party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:Pt Party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:HGSS Party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:BW Party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:B2W2 Party.png|160px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}&amp;quot; | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}&amp;quot; | {{color2|FFF|Pokémon Platinum Version|Pt}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Johto color}}&amp;quot; | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Unova color}}&amp;quot; | {{color2|FFF|Pokémon Black and White Versions|BW}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Unova color}}&amp;quot; | {{color2|FFF|Pokémon Black and White Versions 2|B2W2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | [[File:XY Party.png|160px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;!--[[File:ORAS Party.png|160px]]--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Kalos color}}&amp;quot; | {{color2|FFF|Pokémon X and Y|XY}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{Hoenn color}}&amp;quot; | {{color2|FFF|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ash AG Party.png|thumb|Ash&#039;s party during the {{series|Advanced Generation}}]]&lt;br /&gt;
As in the {{pkmn|games}}, [[Pokémon Trainer]]s can only carry six {{OBP|Pokémon|species}} at a time. It is, however, possible for Trainers to carry an {{pkmn|Egg}} with them, while they have a full party of six Pokémon with them already, such as when {{Ash}} traveled with his {{AP|Larvitar}} while he had a full party of six Pokémon. Unlike in the games, Trainer Battles usually involve each person using the same number of Pokémon (for example, in most [[Gym Battles]], both battlers use three Pokémon). There is also a such thing as a [[Full Battle]], in which both trainers use six Pokémon, although this is rare.&lt;br /&gt;
&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Team]]&lt;br /&gt;
[[it:Squadra]]&lt;br /&gt;
[[ja:手持ちポケモン]]&lt;br /&gt;
[[zh:队伍]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pewter_Gym_skip_glitch&amp;diff=2397567</id>
		<title>Pewter Gym skip glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pewter_Gym_skip_glitch&amp;diff=2397567"/>
		<updated>2016-02-13T23:42:36Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* &amp;quot;Brock Through Walls&amp;quot; */ Added more detail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Pewter Gym skip glitch&#039;&#039;&#039; is a glitch that occurs in {{game|Red and Blue|s}}. It allows the player to enter {{rt|3|Kanto}} without defeating [[Brock]] at [[Pewter Gym]] and earning the {{badge|Boulder}}. There are three ways to perform this glitch. Both of these variations were fixed in the Spanish (and possibly other European) versions of Red and Blue, as well as in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
==Performing the glitch==&lt;br /&gt;
There are three different methods to perform the glitch, each with different side effects.&lt;br /&gt;
&lt;br /&gt;
===Walking directly in front of the Youngster===&lt;br /&gt;
To perform the glitch, the player must first open the menu and move the cursor to &amp;quot;Save&amp;quot; without selecting it. Then the player must walk on the tile in front of the {{tc|Youngster}} at the east exit of Pewter City and close the dialogs with the B-button (not the A-button), then immediately press Start and save the game (the cursor is frozen). The player must then reset the game. The conversation will happen again, and the player will then be forced to follow him. After that, the Youngster will be gone, and the player can walk across where the Youngster used to stand to enter Route 3; walking across any tile that was in the Youngster&#039;s line of sight will still force the player to walk back to the front of Pewter Gym.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|ynzSKiOZ_Ew|ultiomos|rock}}&lt;br /&gt;
&lt;br /&gt;
===Walking a tile away from the Youngster===&lt;br /&gt;
To perform the glitch, the player must first open the menu and move the cursor to &amp;quot;Save&amp;quot; without selecting it. Then the player must walk past the {{tc|Youngster}} at the east exit of Pewter City, leaving at least one empty tile between them, which will allow the player to walk two tiles past the Youngster. The player must then close the dialogs with the B-button (not the A-button), then immediately press Start and save the game (the cursor is frozen). The player must then reset the game. The conversation will happen again, but the player will not be forced to follow him. The player can continue walking along Route 3, but if the player walks into the Youngster&#039;s line of sight from the east, they will walk down infinitely.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|IL3dt06QpgI|v0id19|rock}}&lt;br /&gt;
&lt;br /&gt;
==={{safari|Kanto}} method===&lt;br /&gt;
&lt;br /&gt;
This method requires skipping the Youngster at least once with one of the aforementioned methods in order to get to the Safari Zone in [[Fuchsia City]]. If the player performs the initial steps of the Glitch City glitch and runs out of steps when the Youngster is escorting the player to the Pokémon Gym, they will be warped back to the {{safari|Kanto}} gate in the middle of the Youngster&#039;s path. Stepping out of the exit brings the player outside of the Pewter City Poké Mart. The Youngster will start to walk back to his initial spot. It is possible to escape to {{rt|3|Kanto}} while the Youngster is walking back to his initial spot, but the player must be quick. If the player saves the game and resets, the Youngster will turn and keep walking down one step left from the sign, looping back to the top of the screen for a relatively long time making it much easier to get to Route 3.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Brock Through Walls&amp;quot;==&lt;br /&gt;
{{Incomplete|section|needs=reason for softlock (game searches for coordinates and can&#039;t find them), how the setup allows breaking out of the softlock, how this leads to the ability to walk through walls}}&lt;br /&gt;
The &amp;quot;Brock Through Walls&amp;quot; glitch is a subglitch of the Pewter Gym skip glitch that allows players to walk through walls after talking to the Youngster from the right, a position that was not foreseen by the developers. Ordinarily, talking to the Youngster from the right will cause the game to [[softlock]]; particular prior setups are required to regain player control. To perform the glitch, the player needs to choose {{p|Bulbasaur}} as a [[starter]]. The Bulbasaur must be trained to level 8 and taught {{m|Leech Seed}}, {{m|Tackle}} (16 PP remaining), and {{m|Growl}} (36 PP remaining). Then the player should perform any of the above methods to skip the Youngster. If the player enters and exits a different location and returns to the Youngster, he will still be there. The player then needs to view the stats of their Bulbasaur and speak to the Youngster from the right. Then a glitch collision system will activate. As long as the player doesn&#039;t stop walking, it will act just like a regular walk through walls.&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch della Palestra di Plumbeopoli]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=2397562</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=2397562"/>
		<updated>2016-02-13T23:32:47Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Glitch moves */ grammar mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
&#039;&#039;&#039;Glitches&#039;&#039;&#039;, also known as &#039;&#039;&#039;bugs&#039;&#039;&#039;, are unintended behavior in software like the [[Pokémon games]]. They can be triggered from mistakes within the game&#039;s code or by exploits that were not anticipated by the programmers, thus causing the game to react unexpectedly. Resulting issues may range from benign (such as graphical and audio distortions or wrong effects of in-game elements) to hazardous (such as corruption or deletion of data).&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
Glitch Pokémon are the result of any bug that causes a game to read special-purpose data or data outside of its internal Pokémon definition list as a Pokémon definition. For example, [[Missingno.]]&#039;s base stats are taken from the parties of several {{tc|Biker|Bikers}}.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]] is a move not intended to be part of the game, but can be accessed through the use of glitches or cheating device. In [[Generation I]], many glitch moves are named after TMs or HMs; TMs numbered {{m|TM01|01}} to {{m|TM55|55}} and HMs numbered {{m|HM01|01}} to {{m|HM05|05}} exist as moves; however, some have {{m|--|no name}} or {{m|Super Glitch|glitched, unreadable names}}. Some glitch moves are of known glitch types, but others have either no readable type or an unknown type. Usually, only glitch Pokémon will learn glitch moves.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in Generation I a glitch move is with a Pokémon that can evolve by trading. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move. For example, trading a level 48 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}. Since it is level 48, it will learn {{m|Mean Look}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move, so will become {{m|TM12}}.&lt;br /&gt;
&lt;br /&gt;
In Generation I, any Pokémon using {{m|Transform}} or using Transform via {{m|Mirror Move}} can learn {{m|--|--}} with the Transform glitch. The glitch is performed by sending out a Pokémon with less than 4 moves and using Transform, and then switching the first move with the last. Then Transform will be replaced with --.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that happen to be the types of several glitch Pokémon and moves. The majority of them are used for very few Pokémon or moves. A famous glitch type is the unique {{type|Bird}}, which is a leftover type thought to be a beta version of the {{type|Flying}}. All other glitch types are simply other data read as a type name. Glitch types typically do not have any weaknesses, resistances, or immunities.&lt;br /&gt;
&lt;br /&gt;
===Glitch locations===&lt;br /&gt;
There are several locations which can only be reached by means of glitches or hacks. One of the most well known of these is the [[Glitch City]]. Other examples of these are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Pokémon FireRed and LeafGreen beta#Sevii Isles|Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as [[Pokémon Gold and Silver beta|the unused Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
{{Main|List of unobtainable items}}&lt;br /&gt;
Placeholder items are often left in the game&#039;s code to prevent it from crashing if the data is accessed, such as the [[Teru-sama]] item in [[Generation II]]. Likewise, other generations have placeholder items, with most appearing at the end of the item list, though a few, likely removed during development, appear in the middle.&lt;br /&gt;
&lt;br /&gt;
Often, placeholder items change into real items ([[key items]] or otherwise) in later games of a generation. The [[GS Ball]], [[Clear Bell]], and {{key|II|Egg Ticket}}, which only appear in {{game|Crystal}}, are programmed into the games&#039; [[List of items by index number (Generation II)|internal list]] where Teru-samas existed in {{game|Gold and Silver|s}}, and will, if they are hacked to be held by a Pokémon being traded to the earlier games, transform.&lt;br /&gt;
&lt;br /&gt;
Thus, glitch items that become real items from a later game only appear in [[Generation II]] and [[Generation IV]], as all items not present in {{game|Ruby and Sapphire|s}} that were reintroduced in {{game|FireRed and LeafGreen|s}} and newly-introduced in {{game|Emerald}} appear at the end of the list. They would cause a copy of Ruby or Sapphire to crash when it is selected, as they are beyond its item list. Generation II is the only generation in which all new items replace glitch items in the middle of the item list, thus not causing a permanent problem if transferred, as the {{DL|Legendary artifacts|Griseous Orb}} is the only item in Generation IV that is programmed at the same index number that a glitch item is present at in {{game|Diamond and Pearl|s}}, while the other items introduced in {{game|Platinum}} and reintroduced in {{game|HeartGold and SoulSilver|s}} are after the end of the Diamond and Pearl list, and thus crash the game if the glitch item in their place is selected in a game they do not exist in.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in [[Generation I]] and [[Generation II]]. They, like glitch Pokémon, result from the game reading trainer or party information from an area in the game code that does not contain that information.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[List of glitches in Generation I]]&lt;br /&gt;
*[[List of glitches in Generation II]]&lt;br /&gt;
*[[List of glitches in Generation III]]&lt;br /&gt;
*[[List of glitches in Generation IV]]&lt;br /&gt;
*[[List of glitches in Generation V]]&lt;br /&gt;
*[[List of glitches in Generation VI]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches|*]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさの一覧]]&lt;br /&gt;
[[zh:遊戲漏洞]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=2397561</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=2397561"/>
		<updated>2016-02-13T23:32:18Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Glitch characteristics */ Transform is not Mimicable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
&#039;&#039;&#039;Glitches&#039;&#039;&#039;, also known as &#039;&#039;&#039;bugs&#039;&#039;&#039;, are unintended behavior in software like the [[Pokémon games]]. They can be triggered from mistakes within the game&#039;s code or by exploits that were not anticipated by the programmers, thus causing the game to react unexpectedly. Resulting issues may range from benign (such as graphical and audio distortions or wrong effects of in-game elements) to hazardous (such as corruption or deletion of data).&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
Glitch Pokémon are the result of any bug that causes a game to read special-purpose data or data outside of its internal Pokémon definition list as a Pokémon definition. For example, [[Missingno.]]&#039;s base stats are taken from the parties of several {{tc|Biker|Bikers}}.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]] is a move not intended to be part of the game, but can be accessed through the use of glitches or cheating device. In [[Generation I]], many glitch moves are named after TMs or HMs; TMs numbered {{m|TM01|01}} to {{m|TM55|55}} and HMs numbered {{m|HM01|01}} to {{m|HM05|05}} exist as moves; however, some have {{m|--|no name}} or {{m|Super Glitch|glitched, unreadable names}}. Some glitch moves are of known glitch types, but others have either no readable type or an unknown type. Usually, only glitch Pokémon will learn glitch moves.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in Generation I a glitch move is with a Pokémon that can evolve by trading. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move. For example, trading a level 48 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}. Since it is level 48, it will learn {{m|Mean Look}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move, so will become {{m|TM12}}.&lt;br /&gt;
&lt;br /&gt;
In Generation I, any Pokémon using {{m|Transform}} or using Transform via {{m|Mirror Move}}, can learn {{m|--|--}} with the Transform glitch. The glitch is performed by sending out a Pokémon with less than 4 moves and using Transform, and then switching the first move with the last. Then Transform will be replaced with --.&lt;br /&gt;
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===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that happen to be the types of several glitch Pokémon and moves. The majority of them are used for very few Pokémon or moves. A famous glitch type is the unique {{type|Bird}}, which is a leftover type thought to be a beta version of the {{type|Flying}}. All other glitch types are simply other data read as a type name. Glitch types typically do not have any weaknesses, resistances, or immunities.&lt;br /&gt;
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===Glitch locations===&lt;br /&gt;
There are several locations which can only be reached by means of glitches or hacks. One of the most well known of these is the [[Glitch City]]. Other examples of these are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Pokémon FireRed and LeafGreen beta#Sevii Isles|Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as [[Pokémon Gold and Silver beta|the unused Safari Zone]].&lt;br /&gt;
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===Glitch items===&lt;br /&gt;
{{Main|List of unobtainable items}}&lt;br /&gt;
Placeholder items are often left in the game&#039;s code to prevent it from crashing if the data is accessed, such as the [[Teru-sama]] item in [[Generation II]]. Likewise, other generations have placeholder items, with most appearing at the end of the item list, though a few, likely removed during development, appear in the middle.&lt;br /&gt;
&lt;br /&gt;
Often, placeholder items change into real items ([[key items]] or otherwise) in later games of a generation. The [[GS Ball]], [[Clear Bell]], and {{key|II|Egg Ticket}}, which only appear in {{game|Crystal}}, are programmed into the games&#039; [[List of items by index number (Generation II)|internal list]] where Teru-samas existed in {{game|Gold and Silver|s}}, and will, if they are hacked to be held by a Pokémon being traded to the earlier games, transform.&lt;br /&gt;
&lt;br /&gt;
Thus, glitch items that become real items from a later game only appear in [[Generation II]] and [[Generation IV]], as all items not present in {{game|Ruby and Sapphire|s}} that were reintroduced in {{game|FireRed and LeafGreen|s}} and newly-introduced in {{game|Emerald}} appear at the end of the list. They would cause a copy of Ruby or Sapphire to crash when it is selected, as they are beyond its item list. Generation II is the only generation in which all new items replace glitch items in the middle of the item list, thus not causing a permanent problem if transferred, as the {{DL|Legendary artifacts|Griseous Orb}} is the only item in Generation IV that is programmed at the same index number that a glitch item is present at in {{game|Diamond and Pearl|s}}, while the other items introduced in {{game|Platinum}} and reintroduced in {{game|HeartGold and SoulSilver|s}} are after the end of the Diamond and Pearl list, and thus crash the game if the glitch item in their place is selected in a game they do not exist in.&lt;br /&gt;
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===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in [[Generation I]] and [[Generation II]]. They, like glitch Pokémon, result from the game reading trainer or party information from an area in the game code that does not contain that information.&lt;br /&gt;
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==Related articles==&lt;br /&gt;
*[[List of glitches in Generation I]]&lt;br /&gt;
*[[List of glitches in Generation II]]&lt;br /&gt;
*[[List of glitches in Generation III]]&lt;br /&gt;
*[[List of glitches in Generation IV]]&lt;br /&gt;
*[[List of glitches in Generation V]]&lt;br /&gt;
*[[List of glitches in Generation VI]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches|*]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch]]&lt;br /&gt;
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[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさの一覧]]&lt;br /&gt;
[[zh:遊戲漏洞]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9_Transporter&amp;diff=2394373</id>
		<title>Talk:Poké Transporter</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9_Transporter&amp;diff=2394373"/>
		<updated>2016-02-06T12:52:20Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Arceus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== B/W? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if this will be exclusive to B2/W2 or will it include original B/W? [[User:Tacopill|Tacopill]] ([[User talk:Tacopill|talk]]) 01:58, 7 November 2013 (UTC)&lt;br /&gt;
:BW is mentioned as well, so it will be included. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 02:14, 7 November 2013 (UTC)&lt;br /&gt;
::Sweet. Thank you. [[User:Tacopill|Tacopill]] ([[User talk:Tacopill|talk]]) 02:16, 7 November 2013 (UTC)&lt;br /&gt;
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== Stardom ==&lt;br /&gt;
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Does anyone know if pokemon that achieve &#039;cult star&#039; status at Pokestar Studios will keep their entrance sparkle in X/Y? [[User:Legionaireb|Legionaireb]] ([[User talk:Legionaireb|talk]]) 18:32, 31 December 2013 (UTC)&lt;br /&gt;
:I am not sure that is related to the Poké Transporter. [[User:Tacopill|Tacopill]] ([[User talk:Tacopill|talk]]) 15:06, 1 January 2014 (UTC)&lt;br /&gt;
::I&#039;ve heard reports that the Pokéstar Studios and N&#039;s Pokémon entry animations no longer occur. I don&#039;t have a Japanese game though, so I haven&#039;t tested this myself. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:47, 1 January 2014 (UTC)&lt;br /&gt;
:::Sorry if this is old news, but I can confirm that the Pokéstar Studios entry animation is gone.  Tested this by sending out my Wynaut against a wild Flabébé.  In Black 2, my Wynaut had the animation.  In Y, nothing.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 12:49, 6 February 2014 (UTC)&lt;br /&gt;
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== Names of transferred Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Something that the article doesn&#039;t seem to note yet: Transporter fixes the all-uppercase names of unnicknamed Pokémon from Gen III and IV to proper case. Not sure where to put that without it looking like a random statement, though, so I&#039;ll let someone else decide. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 19:01, 1 February 2014 (UTC)&lt;br /&gt;
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== Pokédex trivia ==&lt;br /&gt;
&lt;br /&gt;
after using Poké Transporter, I discovered that the symbol that marks a completed Pokédex entry, instead of being the Kalos symbol, will be a the National Pokédex symbol (a Pokéball) if, and only if, using Poké Transporter got you the Pokémon species in question, or evolving a Pokémon that was transferred gets you the entry. This symbol can be upgraded to the Kalos symbol by catching or evolving a native-to-Kalos Pokémon of the species, as well as hatching one. I tested this with Aron. I initially got the entry by transfering, then I hatched one that was laid by a Lairon I had. --[[User:KinCryos|KinCryos]] ([[User talk:KinCryos|talk]]) 22:50, 5 February 2014 (UTC)&lt;br /&gt;
:Makes sense, and I confirm. The logo for the National Dex is the red/white Poké Ball, so entries exclusive to it would be marked as such...wait, I just went over to [[Pokédex]], someone stated that the National Dex icon is the combo of the three regional Dex icons... [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 23:52, 6 February 2014 (UTC)&lt;br /&gt;
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== Pokédex Completion ==&lt;br /&gt;
&lt;br /&gt;
Does anyone happen to know how the Pokédex in XY is marked with regard to imports from Bank? Specifically, I know the somewhere in the line, the Dex gets marked as Caught, but I don&#039;t know if the game or if Bank does it, and if Bank does, what conditions need to be met (transferred to XY by save, was in an XY box during the &amp;quot;transaction&amp;quot; (could be removed later in the same transaction), was in full Bank system, etc). Hopefully (for Ninty and our game carts) it is one of the two latter possibilities, because then one could do mass Dex filling in a single transaction, reducing both server load and flash writes (to either SD, cart, or NAND(?)). [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 23:48, 6 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure what you&#039;re referring to. I finished my dex today, so I could potentially answer your question but...I don&#039;t understand. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 23:52, 6 February 2014 (UTC)&lt;br /&gt;
:Edit: Oh. Yup. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 23:53, 6 February 2014 (UTC)&lt;br /&gt;
::So it is clarified for other people, I&#039;m wondering when the game&#039;s Pokédex is updated to indicate Pokémon as having been caught. There are only two/three possibilities for when the actual Dex is updated on the save file (save/exit from Bank, save of XY, or load of XY), but if it is Bank which updates the dex, there are a number of possibilities as to how (see old post for list). The thing is, a couple of the possibilities could result in the game&#039;s Dex having Pokémon marked as having been caught, without keeping them on the savefile for a period of time. I think I might link this discussion from the Bank talkpage as well, as it seems to be more related to Bank, or even with Bank and 2 GenVI games. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 01:02, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Arceus ==&lt;br /&gt;
In my own experience, which is backed up by the experiences of those on external forums, the TRU Arceus cannot be transferred. [[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 15:22, 16 February 2014 (UTC)&lt;br /&gt;
:I&#039;d actually like to see a list started on the Transporter page for &#039;legit&#039; Pokémon that can&#039;t be transferred. I can already confirm that any Shaymin or Darkrai caught from Japanese Diamond/Pearl (via the surf-into-the-void bug) won&#039;t go through since they aren&#039;t tagged with &amp;quot;fateful encounter&amp;quot;. I&#039;ve read that Azure Flute Arceus won&#039;t go either. I know all those are technically &#039;cheated&#039; but it&#039;d be good to know. One non-cheated that I&#039;m yet to confirm myself but that I&#039;ve heard is blocked is the Gen3 Mystery Mew that they handed out at TRU back in 2006. I&#039;m gonna test the Journey Across America Celebi and all of the event ticket Pokémon from Gen3 soon for myself, since I have access to them. They&#039;re all still in my Gen3 games, though, so I need to set aside some time to do a lot of transferring. There&#039;s plenty of others I&#039;d like to get confirmed, too, like pretty much all event handouts (since TRU Arceus won&#039;t transfer, which is a BIG disappointment).[[User:Shugo|Shugo]] ([[User talk:Shugo|talk]]) 08:34, 26 February 2014 (UTC)&lt;br /&gt;
::I just checked both the Arceus I have in my X version. One of them was actually from my Diamond version which I got through use of the Azure Flute. My other was obtained in White through the [[List_of_Pokémon_Global_Link_promotions/Pokémon#Arceus|PGL promotion]]. I honestly haven&#039;t had any issues transferring Pokémon at all. My Azure Flute Arceus is the only &amp;quot;hacked&amp;quot; Pokémon that I&#039;ve ever transferred. The rest are banished to my Diamond version, never to be removed. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 08:47, 26 February 2014 (UTC)&lt;br /&gt;
:::I&#039;ve heard Hayley&#039;s Phione won&#039;t go through either. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:51, 26 February 2014 (UTC)&lt;br /&gt;
::::Uh oh, I wonder if that means Hayley&#039;s Mew won&#039;t work either. Ranch is the only legit in-game way to get an English Mew as of now, and if that&#039;s blocked then there&#039;s only a couple distributed Mews left for us poor English users.[[User:Shugo|Shugo]] ([[User talk:Shugo|talk]]) 10:17, 27 February 2014 (UTC)&lt;br /&gt;
:::::Personally, if a handful of event PkMn are being blocked, I believe the issue should be brought up with Ninty/GF. If someone can assemble a list of known problems, Nintendo or GameFreak (I don&#039;t know who configures etc. the servers, or if it is a client-side block) can work to fix the problem. I might do a event transfer at some point (using the GenV GTS exploit to send the ones I lost to my W2, since my Black&#039;s EEPROM died on me along with most of my prized collection), I&#039;ll note other events which don&#039;t go through. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 00:51, 28 February 2014 (UTC) (note to self: back up Pt/SS/W2 before those chips die too)&lt;br /&gt;
::::::I&#039;ve been told Hayley&#039;s Mew is fine. ALso, should have mentioned this earlier, but it has been widely reported that Shiny Jirachi is prohibited. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:20, 28 February 2014 (UTC)&lt;br /&gt;
(resetting indent) I can&#039;t get any variation of shaymin or arceus to transfer. What I&#039;ve noticed is that some people&#039;s banks seem to differ on what they think is hacked. For example, one of my friends was able to transfer 6IV Dittos to Gen 6, and I had the exact same .pkm file for that ditto, and it didn&#039;t pass. Sometimes a .pkm on one game will register as hacked, and if you trade it to another bank passes it. I do agree with TruePikachu though, GF needs to fix this.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 03:12, 2 March 2014 (UTC)&lt;br /&gt;
:I have a Shaymin transferred, though, let me check which one...[[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 03:13, 2 March 2014 (UTC)&lt;br /&gt;
::TRU Shaymin, and realised that Bank might be databasing PIDs so that clones aren&#039;t let on. No idea if there is a whitelist for events, someone should confirm. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 03:16, 2 March 2014 (UTC)&lt;br /&gt;
:::And to think that they&#039;re letting Shiny Zekroms and Reshirams through. It would seem odd for them to database PIDs, because there&#039;s a fairly narrow spectrum of PIDs for event pokemon if I remember correctly, especially those with invariable natures.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 03:22, 2 March 2014 (UTC)&lt;br /&gt;
::::Which is why there would be a whitelist for events. But now I&#039;m not so sure they are doing so, someone should probably contact Nintendo. I guess I&#039;ll see if I&#039;m able to. I don&#039;t expect them to share the details about the algorithm, but they might check it to make sure it is actually working as intended. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 03:25, 2 March 2014 (UTC)&lt;br /&gt;
:::::You&#039;re probably trying to send non-fateful encounter Shaymin through, which are always illegitimate and known to be prohibited. I highly doubt the game prevents duplicate PIDs going through, and that there is any difference between people&#039;s Pokémon Transporter checks. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:57, 2 March 2014 (UTC)&lt;br /&gt;
::::::Believe it or not, they actually were fateful-encounter ones. I tried a TRU and an Oblivia Shaymin. Neither worked. It&#039; really weird how some legit pokemon can&#039;t pass but some really badly done hacks can pass. As I said before though, some banks pass different things for some strange reason. It really ticks me off. While we&#039;re at it though, considering this is a pretty prominent issue, should we add some details to the page about it?----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:22, 2 March 2014 (UTC)&lt;br /&gt;
:::::::You can in the meantime, but I&#039;m waiting for a response from TPCi or someone. I not only mentioned that some events weren&#039;t going through, but I also mentioned a case where a hacked PkMn &#039;&#039;did&#039;&#039; go through (I am not elaborating on this here). I also sent a link to this page, but don&#039;t expect them to reply here. However, if they do discover that there was indeed a problem, the edits could become incorrect and be removed later. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 22:49, 2 March 2014 (UTC)&lt;br /&gt;
(resetting indent again) I can confirm that the TRU Mystery Mew (mentioned near the beginning of this comment thread) is indeed blocked.  Possibly because its SID is 0.  [[User:Rycr|Rycr]] ([[User talk:Rycr|talk]]) 09:06, 4 March 2014 (UTC)&lt;br /&gt;
:Indeed I can confirm that legitimately obtained (special event) TRU arcues is tansferable. I can also personally confirm the 2006 TRU mew is transferable. I realize people have already confirmed this, but I figure the more confimation from seperate sources is best in this case. [[User:Icestar649|Icestar649]] ([[User talk:Icestar649|talk]]) 13:15, 4 March 2014 (UTC)&lt;br /&gt;
::Wait so which is it? Mystery Mew blocked or not? I still haven&#039;t had the chance to check myself. I do have five legitimate ones actually obtained at the TRU event, currently sitting in my Pokémon Box. (That was fun; I got four friends to wait in line with me.)&lt;br /&gt;
::I think what might be going on here is something going wrong with Pokémon obtained via injected PKM. The games keep lots of hidden records, including data on when and how Pokémon are met. Maybe Transporter checks more than just the Pokémon itself; perhaps it checks with the save file to see how that Pokémon arrived in the game. It would make sense of what BigBadBatter said about how his Ditto imported from a PKM file wouldn&#039;t work but it did for his friend. It&#039;s possible his friend&#039;s game created a record of that Ditto arriving &amp;quot;legitimately&amp;quot; through a trade whereas his own game had no such record due to being imported directly. It might also explain why some event Pokémon seem blocked, since those are very commonly imported through hacking. Someone on /vp/ was giving away a TRU Arceus, and he confirmed to me that TRU Arceus is not blocked, contrary to many reports. The reports likely stem from the possible issue I just outlined.[[User:Shugo|Shugo]] ([[User talk:Shugo|talk]]) 07:01, 5 March 2014 (UTC)&lt;br /&gt;
:::I&#039;m Pokedit&#039;s Head Moderater and a .pkm legality specialist, and I can say this, the game keeps no such records. When and how they were met is in the .pkm&#039;s memo data, and can be easily edited. I have passed a lot of injected and edited .pkm files, because all the parameters were legal. All the event pokemon I&#039;ve attempted to get in were completely unedited, and 100% legal (used pokecheck to confirm this, but don&#039;t have a link to the .pkm, sorry). I&#039;ve also recently tested with another friend identical Arceus and Shaymin .pkms. Theirs passed and mine didn&#039;t. Remember that really badly hacked pokemon have been able to pass bank, whilst some legit ones can&#039;t. I say it&#039;s just really bad programming on GF&#039;s part. Also Shugo, I am a girl XD----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:31, 5 March 2014 (UTC)&lt;br /&gt;
::::I meant the other details that the game apparently keeps regarding Pokémon, unless that&#039;s also kept in the PKM. (I don&#039;t know much about the PKM format.) I recall there being a guy in Black/White you could talk to who would tell you a bunch of extra details about a Pokémon, like what Pokémon fought it before it was caught or who it was traded from (even if that person isn&#039;t the OT). I can&#039;t remember where in the game he is, though. That made me think that the game keeps extra hidden data on a Pokémon. Surely there must be &#039;&#039;some&#039;&#039; reason for why the same Pokémon doesn&#039;t pass for some people but does for others. It can&#039;t just be &#039;bad programming&#039;; I can&#039;t think of how they&#039;d mess up creating a simple set of checks, checks that should be the same for everybody. Something must be tripping the checks for one person but not the other, and I&#039;m thinking it&#039;s the person&#039;s game. If you have the ability, could you try trading one of these Pokémon that won&#039;t pass (but will for your friends) to another of your games and then attempting to transfer? If that doesn&#039;t work then my theory weakens.&lt;br /&gt;
::::For the record, though, I&#039;m not denying that it could be Transporter actually being terrible. I just find it unlikely. [[User:Shugo|Shugo]] ([[User talk:Shugo|talk]]) 21:50, 8 March 2014 (UTC)&lt;br /&gt;
:::::All of the stuff&#039;s kept in the .pkm except base stats, sprites and cry. I have traded between games, and that doesn&#039;t work either. However, I asked pokemon support about it and they said that &amp;quot;some pokemon cannot be transferred from certain games, and which pokemon can or cannot be tranferred depends on the settings of each game&amp;quot;. Oddly enough though, I tried last night to pass an Arceus and Shaymin I made with the PokEdit app as a last resort and they passed. It&#039;s weird to say the least.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:25, 10 March 2014 (UTC)&lt;br /&gt;
::::::I&#039;m working on a possible glitch where a Gastly Mimics Autotomize and is Skill Swapped Light Metal. Would Move Tutors from Gen III still be legal? [[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]] ([[User talk:MMMMMMMMMMMMM|talk]]) 12:52, 6 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modifications to transferred would-be shiny Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Previously a Pokemon would be shiny if the shiny formula would result in a Color ID between 0 and 7 inclusive (Color ID / CID, I refer to it by this name for simplicity sake), but as of X/Y the CID can be a number anywhere from 0 to 15 inclusive for the Pokemon to be shiny.&lt;br /&gt;
My question is how would the Poke Transporter deal with Pokemon whose CID is a number between 8 and 15 inclusive, would they become shiny upon transfer or would they be locked into non-shiny ? I personally expect the latter to happens, and if the latter would evolution cancel the non-shininess ? Regards. [[User:Flare drive 2|Flare drive 2]] ([[User talk:Flare drive 2|talk]]) 18:29, 20 March 2014 (UTC)&lt;br /&gt;
:By all means, try it and find out. But most likely no one around here knows the answer, and discussing what we &amp;quot;expect&amp;quot; is just pointless speculation. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:33, 20 March 2014 (UTC)&lt;br /&gt;
::Well, that would have been the first thing I would have done if not due to the fact that I got no Pokemon games from Gen V and prior, hence why I asked here. [[User:Flare drive 2|Flare drive 2]] ([[User talk:Flare drive 2|talk]]) 22:44, 20 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Legit, yet un-tranferrable==&lt;br /&gt;
&lt;br /&gt;
Just curious, but could someone help me figure out why my Entei from Firered can&#039;t be transferred? The other beasts transferred just fine, so I&#039;m stumped.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 07:58, 5 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What is meant by this? ==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;If it was unnicknamed, and from another language game, it will no longer count as being a foreign-language Pokémon.&amp;quot;&lt;br /&gt;
As far as I can tell this is wrong. I have tonnes of unnicknamed foreign pokemon that still show up as foreign and unlock the dex entry. Unless it means it doesn&#039;t count for masuda? [[User:Jmvb|JMVB - I don&amp;amp;#39;t what to put here.]] ([[User talk:Jmvb|talk]]) 12:25, 20 July 2015 (UTC)&lt;br /&gt;
:[[Special:Diff/Poké Transporter/2108386|I have no idea what Pikachu Bros. meant]], but if they can clarify it here, we can try to reword it. Obviously as it stood, it didn&#039;t make much sense at all. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 13:37, 20 July 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2391772</id>
		<title>Arbitrary code execution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2391772"/>
		<updated>2016-01-30T19:39:14Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* {{game|Gold and Silver|s}} */ Added a lot of detail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=needs loads of links to documented examples of exploits, images, much more explanation of what&#039;s going on, possible links to TASvideos, etc.}}&lt;br /&gt;
&#039;&#039;&#039;Arbitrary code execution&#039;&#039;&#039; is an advanced&amp;lt;!--better term?--&amp;gt; [[glitch]] present in various Pokémon games that, when performed, allows the player to theoretically run any code they desire on the console.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
{{Incomplete|section|needs=Probably could be expanded with a thorough &#039;&#039;accessible&#039;&#039; explanation of what machine code is, what assembly language is, how it is possible to use the game&#039;s RAM to spell it, what a program counter/jump instruction/etc. is...}}&lt;br /&gt;
&lt;br /&gt;
Arbitrary code execution is fundamentally caused whenever faulty code of any kind happens to cause the processor&#039;s program counter to jump to a location in RAM whose value can be controlled by the player (as opposed to ordinary code locations, which are in ROM (read-only memory) and cannot be modified). From here, the player may be able to modify these controllable values and values after it to spell out desirable or exploitable code.&lt;br /&gt;
&lt;br /&gt;
[[Glitch#Glitch_characteristics|Any number of]] glitch items, moves, etc. may potentially allow arbitrary code execution, as their effects are never intended by the developers and are thus faulty code by definition.&lt;br /&gt;
&lt;br /&gt;
As the glitch literally enables the player to do anything the console&#039;s hardware is capable of, it has enormous potential and can be thought of as &amp;quot;jailbreaking&amp;quot; the console; extremely elaborate setups have been performed and documented where players have coded new graphics, music, or even entire new games onto the platform.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
Before performing the initial step to jump the program counter to an exploitable place, it is common for most arbitrary code execution setups to first spell out code there that will jump to another location in memory that is particularly easy for the player to modify. Examples of such locations can include [[party]] or [[PC]] data, [[Bag]] contents, [[Box]] names, and Pokémon [[nickname]]s. Once this has been done, the player may readily fill the latter memory area with arbitrary code for the console to execute, and then perform the initial jump (by using the glitch item, glitch move, etc.) which will cause the filled code to be run.&lt;br /&gt;
&lt;br /&gt;
More advanced setups may jump the program counter to controller input&amp;lt;!-- perfect place for a TASvideos link --&amp;gt;, allowing a theoretically unlimited amount of code to be run on the fly without having to store it beforehand.&amp;lt;!-- Note: when expanding this paragraph, do not word it as if it is TAS-exclusive; there is nothing stopping someone from programming themselves a controller input loop that is slow/simple enough to be performed in real time. Just no one has bothered to do that yet. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
The item [[List_of_unobtainable_items#8F|8F]]{{sup/1|RB}} or 5かい{{sup/1|RG}} causes the program counter to jump to the RAM location that stores the number of Pokémon in the player&#039;s [[party]]. This value (as well as values after it, such as the contents of the player&#039;s party and their [[Bag]]) is particularly easy to modify right off the bat, and as such they may be considered one of the easiest arbitrary code execution setups to perform once the item has been obtained.&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6638.0.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6573.0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To have maximum possible control over the values in memory corresponding to the Bag, heavy use of the [[item duplication glitch]] is recommended.&lt;br /&gt;
&lt;br /&gt;
The current simplest known way to obtain the 8F item is through the [[item underflow]] glitch. A possible alternate method, though much more time consuming, involves the glitch Pokémon [[94]] and [[94 h]] whose invalid Pokédex number of #213 corrupts the fourth item in the player&#039;s Bag, increasing its index number by 16 upon encountering it (similar to how encountering any Pokémon with a Pokédex number of #000 [[item duplication glitch|increases]] the quantity of the sixth item by 128). This allows transforming a [[Good Rod]] into 8F.&lt;br /&gt;
&lt;br /&gt;
Numerous other arbitrary code execution exploits exist in these games, such as situational use of the glitch move [[--_(move)|--]]&amp;lt;!-- link to TASvideos submission exploiting this--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===={{game|Yellow}}====&lt;br /&gt;
{{Incomplete|section|needs=explain more about the &amp;quot;w&amp;amp;nbsp;sm&amp;quot; item for Yellow, such as how to obtain it and where it jumps}}&lt;br /&gt;
&lt;br /&gt;
Similar to 8F and 5かい, the glitch item &amp;quot;w&amp;amp;nbsp;sm&amp;quot; causes the program counter to jump to RAM upon use, enabling arbitrary code execution.&lt;br /&gt;
&lt;br /&gt;
Additionally, a separate arbitrary code execution method exists exclusive to Yellow, which can be started by any event that causes the player&#039;s [[walking Pokémon|following]] Pikachu to stand off-screen (such as the {{m|sing}}ing {{p|Jigglypuff}} in [[Pewter City]]&#039;s [[Pokémon Center]], the {{p|Clefairy}} in the [[Pokémon Fan Club]], or a number of [[Glitch City|Glitch Cities]]). Walking while Pikachu is off-screen will in fact slowly cause memory corruption to the current map and nearby areas in memory (such as the current save file&#039;s gameplay timer as well as Pikachu&#039;s [[happiness]] value)&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=7130.0&amp;lt;/ref&amp;gt; as the game runs buggy code that attempts to keep track of Pikachu&#039;s off-screen position&amp;lt;!-- not entirely sure about the &amp;quot;why&amp;quot; part of the corruption; this is an educated guess --&amp;gt;{{fact}}; it is possible to walk around in specific patterns to eventually create an arbitrary code execution setup (such as by placing a corrupted/glitched [[signpost]] on the map whose routine points to RAM rather than ROM&amp;lt;ref&amp;gt;http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route#Pikachu_Offscreen&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==={{game|Gold and Silver|s}}===&lt;br /&gt;
{{Incomplete|section|needs=hugely more explanation, maybe transfer some stuff from one article into the other (either direction) or even merge the two articles together}}&lt;br /&gt;
In English releases of Pokémon Gold and Silver, the [[Coin Case glitches]] are in fact a subset of [[arbitrary code execution]] glitches. In the Japanese versions, the Coin Case executes code at a certain place (which tells the player how many coins they have) and terminates that with a hex:57 terminator. This causes the code to stop. However, in English releases that terminator is not valid and causes the code to jump to echo RAM at E112 and run code at that spot. The reason this was not caught in the testing of the game is because this section is typically made up of mostly 00, so nothing visible occurs. But if the player has listened to a certain cry, the address executes code that actually has a visible effect, such as &#039;which move?he PP of&#039; or a glitch dimension. When the cry is of a [[p|Bellsprout]], [[p|Machop]], [[p|Machoke]], or [[p|Omanyte]], this effect makes the code jump again, to address EB12. This address can be modified by using specific [[party]] Pokémon, such as a level 23 [[p|Quagsire]] holding a [[HP Up]] with [[m|Sleep Talk]] as its first move in the fourth party slot, to send the code to the PC items. The Quagsire can be given a [[Protein]] instead to jump to the [[Box]] names. That data is then modified along with certain movement patterns to achieve an effect, such as obtaining [[p|Celebi]] or [[Five question marks#Hex_FF|????? (FF)]], going to [[Mt. Silver]] with no Pokémon (causing the player to win automatically), or coding an entire new game onto the console. This is usually done in [[Generation I]], however.&lt;br /&gt;
&lt;br /&gt;
==={{game|Crystal}}===&lt;br /&gt;
{{Incomplete|section|needs=Look up explanation from PokemonSpeedruns.com; Pokemon Crystal any% category}}&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Celebi Egg glitch]] allows the player to control the [[held item]] in addition to the [[species]] of the Pokémon obtained; this can be manipulated to cause the held item to be a [[Key Item]], something that is not normally possible.&lt;br /&gt;
&lt;br /&gt;
Removing a held Key Item from its holder can allow duplicate copies of a Key Item to be stored in the [[Bag]]; these will appear as two separate, identical stacks. The two stacks must then be placed next to each other and a third normal Key Item placed below them. At this point, swapping the two identical stacks using the Select button will corrupt the second stack and either corrupt or destroy the third stack.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FZrFMi6B0jQ&amp;lt;/ref&amp;gt; From here, as the number of stacks in the inventory has unexpectedly decreased, it is possible to achieve a similar effect to the dry [[item underflow]] glitch in [[Generation I]], giving the player access to 255 items in the Key Items Pocket; the underflow effect can then be spread to other pockets via item swapping.&lt;br /&gt;
&lt;br /&gt;
As with [[Generation I]], precise out-of-bounds item manipulation can be used to either place a certain [[TM]] outside of the TM/HM Pocket, or corrupt the player&#039;s current Pokédex sort mode, depending on the language version of the game. Either way, attempting to use the TM in an invalid way or open the glitched Pokédex will execute faulty code and cause the game to jump to RAM, enabling arbitrary code execution.&lt;br /&gt;
&lt;br /&gt;
==={{game|Emerald}}===&lt;br /&gt;
Certain [[??????????]] glitch Pokémon are known to cause the program counter to jump to values in RAM (as opposed to ROM) when their summaries are viewed. The only currently known method to obtain these glitch Pokémon is through [[Glitzer Popping]], a sub-glitch of the [[Pomeg glitch]]. Due to its difficulty to perform, currently known applications of arbitrary code execution in this game are limited.&lt;br /&gt;
&lt;br /&gt;
==History/Other==&lt;br /&gt;
{{Incomplete|section|needs=discuss history of how ACE was discovered; iirc it was first done in Super Mario World with the Yoshi&#039;s Island 3 spinning platform stack overflow credits warp, and then the full extent of its arbitrariness demonstrated rather spectacularly in Pokémon Yellow; link to TASvideos; maybe even link to AGDQ demonstrations}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://glitchcity.info/wiki/index.php/Arbitrary_code_execution&lt;br /&gt;
&lt;br /&gt;
{{Stub|glitch}}&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=M18&amp;diff=2375029</id>
		<title>M18</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=M18&amp;diff=2375029"/>
		<updated>2016-01-03T22:13:34Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Plot */ &amp;#039;They fail to stop it&amp;#039; refers to the legendaries, not the townsfolk. This should make that more obvious.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EpicodePrevNext|&lt;br /&gt;
prevcode=M17 |&lt;br /&gt;
prevtitle=Diancie and the Cocoon of Destruction|&lt;br /&gt;
nextcode=M19 |&amp;lt;!--&lt;br /&gt;
nexttitle=None|--&amp;gt;&lt;br /&gt;
episodelist=Pokémon movie |&lt;br /&gt;
colorscheme=ORAS |&lt;br /&gt;
series=Pokémon movies}}&lt;br /&gt;
{{MovieInfobox|&lt;br /&gt;
|colorscheme=ORAS&lt;br /&gt;
|entitle=Hoopa and the Clash of Ages&lt;br /&gt;
|jatitle=光輪の超魔神 フーパ&lt;br /&gt;
|rotitle=The Archdjinni of the Rings: Hoopa&lt;br /&gt;
|poster=M18 English poster.png&lt;br /&gt;
|jaop=None&lt;br /&gt;
|jaed=[[Tweedia|Tweedia（トゥイーディア）]]&lt;br /&gt;
|enop=None&lt;br /&gt;
|ened=[[Every Side Of Me]]&lt;br /&gt;
|jpprem=July 18, 2015&lt;br /&gt;
|usprem=December 19, 2015&lt;br /&gt;
|jpvid=December 16, 2015&lt;br /&gt;
|usvid=March 8, 2016&lt;br /&gt;
|usrating=TV-Y7&lt;br /&gt;
|ukrating=?&lt;br /&gt;
|carating=?&lt;br /&gt;
|qurating=?&lt;br /&gt;
|irrating=?&lt;br /&gt;
|aurating=G&lt;br /&gt;
|nzrating=G&lt;br /&gt;
|jprating=?&lt;br /&gt;
|derating=?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon the Movie: Hoopa and the Clash of Ages&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|光輪|リング}}の{{tt|超魔神|ちょうまじん}} フーパ&#039;&#039;&#039; &#039;&#039;The Archdjinni of the Rings: Hoopa&#039;&#039;) is the second {{series|XY}} movie and the eighteenth [[Pokémon movie]] overall. It was released in Japan on July 18, 2015 and premiered in the United States on {{DL|Pokémon in the United States|Cartoon Network}} on December 19, 2015 after an airing of &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039; and &#039;&#039;[[SS034|Hoopa — The Mischief Pokémon]]&#039;&#039;. The English dub first premiered in Australia and New Zealand on November 5, 2015. It first aired in Canada on November 14, 2015 with &#039;&#039;Hoopa — The Mischief Pokémon&#039;&#039; and &#039;&#039;[[SS033|Lights! Camera! Pika!]]&#039;&#039;, and in the United Kingdom on {{wp|CITV}} on December 12, 2015.&lt;br /&gt;
&lt;br /&gt;
A teaser for the film was shown at the end of [[M17]], showing [[Primal Reversion|Primal]] {{p|Kyogre}} and Primal {{p|Groudon}}. A teaser shown on [[Oha Suta]] on December 11, 2014 revealed Kyogre and Groudon along with a {{Shiny}} {{me|Rayquaza}} as stars for the film. In the February 2015 issue of [[CoroCoro]], {{p|Hoopa}} was revealed and confirmed to make its debut in the movie.&lt;br /&gt;
&lt;br /&gt;
It was featured in the Japanese theaters with the [[Pikachu short]] [[PK27]].&lt;br /&gt;
&lt;br /&gt;
==Other posters and logos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:M18 Pikachu the Movie poster.png|&#039;&#039;Pikachu the Movie&#039;&#039; poster&lt;br /&gt;
File:M18 teaser poster.png|Teaser poster&lt;br /&gt;
File:M18 poster 1.png|First poster artwork&lt;br /&gt;
File:M18 poster 2.png|Second poster artwork&lt;br /&gt;
File:M18 logo.png|Japanese logo&lt;br /&gt;
File:M18 logo eng.png|English logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;!--http://www.pokemon.com/us/pokemon-episodes/pokemon-movies/pokemon-the-movie-hoopa-and-the-clash-of-ages-2015--&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;The Mythical Pokémon Hoopa is the star of &#039;&#039;Pokémon the Movie: Hoopa and the Clash of Ages&#039;&#039;! When Ash, Pikachu, and their friends visit a desert city by the sea, they meet the Mythical Pokémon Hoopa, who has the ability to summon things—including people and Pokémon—through its magic ring. After a scary incident, they learn a story about a brave hero who stopped the rampage of a terrifying Pokémon long ago. Now, the threat that has been bottled up for years is in danger of breaking loose again! Can Ash help his new friend overcome the darkness within...or will a dangerous secret erupt into a clash of legends?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{incomplete plot}}&lt;br /&gt;
{{cleanup|section}}&lt;br /&gt;
One hundred years ago, a mysterious Pokémon appears out of a ring and attacks a village. It summons a few [[Legendary Pokémon]], and defeats them easily. A mysterious traveler then manages to trap the mysterious Pokémon into [[Prison Bottle|a bottle]], causing all the summoned Legendary Pokémon to return from where they came. The Traveler disposes of the bottle properly, hoping that the Pokémon will never be released from its prison. Years later, a mercenary finds the bottle but is suddenly possessed by an enraged spirit when touching it.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in a resort out in the desert, {{Ash}} and {{ashfr}} are frolicking in the sun, eating {{an|Serena}}&#039;s donut-shaped Poké Puffs. Suddenly, a mysterious ring appears from nowhere and a hand comes out, grabbing {{TP|Clemont|Chespin}}&#039;s donut and replacing it with a [[Tamato Berry]]. Chespin didn&#039;t realize the switch, and eats it, the spicy flavor causing it to overheat so much, {{an|Bonnie}} thinks it learned {{m|Flamethrower}}. Ash then notices multiple rings popping out of nowhere, grabbing all the donuts. He attempts to apprehend the culprit, but manages to get pulled into a ring, himself, along with Pikachu. The pair soon realize that they now are in Dahara City. The prankster reveals itself to be a talking {{an|Hoopa}}, and Ash introduces himself and {{AP|Pikachu}} to it. Always a prankster, Hoopa insists on calling Ash &#039;Ashkan&#039; and Pikachu &#039;Pikan&#039;. Soon, Hoopa decides that it wants to show off its power to the two, and summons a large horde of Pikachu, including five [[Cosplay Pikachu]], from its Ring. Hoopa then makes a game of this and asks Ash which is his &#039;Pikan&#039;, and Ash easily picks up the right one. Hoopa is sad, saying &amp;quot;Hoopa lost.&amp;quot; Eventually, one Pikachu gets excited, causing all the others to do the same, and all of the Pikachu electrocute Ash and Hoopa. A woman approaches the three and lectures Hoopa on his behavior, but gets electrocuted as well. She soon introduces herself as Meray and soon, thereafter, Ash asks Hoopa to make a ring to get to his friends, to which Hoopa excitedly agrees to do so. Ash reaches through and gets the group to Dahara City. The group then decide to go to Dahara Tower, the same place where Meray was going. However, when they ask Hoopa if they can make the trip shorter by using its rings, it forgets that it can&#039;t go into its own rings just yet, so the team decide to move on foot. &lt;br /&gt;
&lt;br /&gt;
During their walk, the possessed mercenary from before releases the dark aura from the Prison Bottle, transforming Hoopa into the same monster that attacked the village 100 years ago. The transformed Hoopa targets the Bottle, and throws a building at it, but Pikachu swiftly counterattacks with Thunderbolt, shattering it and sending Team Rocket, who had been spying on the group for a while, blasting off. The mercenary is released from his spell, and Hoopa reveals its forthcoming demise. The Mercenary picks up the Bottle, and traps the dark aura once more. After everything has settled, the mercenary reveals that 100 years ago a Pokémon, similar to Hoopa, appeared out of a ring, only wanting to help, but the people sent it away. It was only after offering showers of gold did the town prosper and people began to worship it, even challenging it in battle. However, it soon went mad with power, and was soon stopped by a mysterious traveler. Thus, Hoopa was reborn as a companion to the traveler, offering her seeds and meeting Baraz, becoming like siblings. Team Rocket listens in on the conversation, and plots to steal the bottle for profit.&lt;br /&gt;
&lt;br /&gt;
Later that night, after everyone has fallen asleep, [[Team Rocket]] attempts a sabotage. However, thanks to {{MTR}}&#039;s ignorance, he becomes possessed, and releases the demon, as it once again attempts to possess Hoopa. Team Rocket swats the bottle away from her, only to inadvertently release a demon called The Fury. The Fury attempts to exterminate Hoopa, but Hoopa summons a {{p|Lugia}} to intercept it so the group can escape. In the ensuing chaos, Baraz finds out that the bottle has been shattered. However, he thinks of a plan to repair it using [[Serena&#039;s Braixen]], a {{pkmn2|wild}} {{p|Hippopotas}}, and [[Ash&#039;s Frogadier]], while Ash and Hoopa go into hiding. While hiding, Ash suggests that Hoopa and The Fury try to get along, only for them to encounter him trying to take Hoopa away. The trio try to escape, but are surrounded and moments before being incinerated, Lugia rescues them, but not before being shot down by The Fury. In anger, Lugia tries to attack him, but The Fury sends him back to the sea, using a Ring.&lt;br /&gt;
&lt;br /&gt;
Hoopa uses its Rings to summon {{p|Rayquaza}}, {{p|Latias}} and {{p|Latios}}. The three Legendary Pokémon attack The Fury with {{m|Dragon Pulse}} all at once, but to no avail. Ash then notices the tower, and decides they should hide there. But soon they are cornered by The Fury, who blasts them. Afterwards, The Fury goes to attack the city, causing death and destruction. He summons the Dark Ones, [[Primal Reversion|Primal]] {{p|Kyogre}} and Primal {{p|Groudon}} and {{p|Kyurem}}, and an all-out battle ensues between the six Legendaries.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in Dahara Tower, the group tries to have Braixen, Frogadier, and Hippopotas reforge the bottle, but {{p|Palkia}} arrives and attempts to sabotage the process, but Latios intercepts it with a Dragon Pulse. In the midst, Rayquaza is brutally beaten by Kyurem, who attempts to freeze everything, but is stopped by Rayquaza. Meanwhile, Primal Groudon incinerates buildings with its {{m|Flamethrower}} trying to shoot down Latias. Rayquaza attempts to use {{m|Twister}} around the tower to impede an all-out assault to the group. After most of the city has been decimated, and all of the Legendary Pokemon are gathered at the center of the city, attempting to destroy each other, The Fury tries to kill Ash, but is suddenly stopped by the crack of dawn. Baraz has completed the Prison Bottle, but accidentally drops it. Ash catches it, but is immediately possessed by The Fury. Ash, now possessed, tries to destroy Hoopa, who was freed from the spell, permanently, while Hoopa tries to cleanse him with her memories he had with Baraz, Meray, and the traveler. This stalls the possessed Ash, while the demonic aura begins to liquidate for good. A somewhat freed Ash now has an empathy link with Hoopa, and realizes that the evil one is gone. Out in the distance, the Legendary Pokemon roar (To which Hoopa claims &amp;quot;They were surprised&amp;quot;). However, a void warp was formed, destroying all connections to the city. Pikachu&#039;s {{m|Thunderbolt}} proved useless, and the Legendaries&#039; cooperation didn&#039;t help so much either. Resigning to their fate, Hoopa suggests that Ash use the Prison Bottle, and Hoopa willingly transforms into a new form called Hoopa Unbound. He helps people escape (including Team Rocket), but as soon as Ash was to go into the ring, it starts to shrink. Baraz and Meray insist that Hoopa and Ash&#039;s friends escape, regardless of their fate. However, Hoopa still cannot go into the ring, and inadvertently helps Meray and Ash escape. At the last possible moment, the rift stops, giving them time to escape, but they get stuck in the ring. Hoopa suddenly remembers the traveler&#039;s words and considers him family. Hoopa decides to stay, with a narrow escape route for Baraz.&lt;br /&gt;
&lt;br /&gt;
At that moment, the rift was broken, and all that&#039;s left was a decimated tower and city. In the sky, everyone notices {{p|Arceus}} staring down at them, then goes to fly away, soon being followed by all the other Legendaries. After all that happened, Clemont suggests they go back to Arche Valley, but Hoopa declines, saying he has unfinished business to do first, and wishes Ash the best of luck on his journey to become a Pokemon Master.&lt;br /&gt;
&lt;br /&gt;
==Featured Pokémon==&lt;br /&gt;
* {{p|Hoopa}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Kyogre}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Groudon}}&lt;br /&gt;
* {{me|Rayquaza}}&lt;br /&gt;
* {{p|Dialga}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* {{p|Giratina}}&lt;br /&gt;
* {{p|Kyurem}}&lt;br /&gt;
* {{p|Lugia}}&lt;br /&gt;
* {{me|Latias}}&lt;br /&gt;
* {{me|Latios}}&lt;br /&gt;
&lt;br /&gt;
==Debuts==&lt;br /&gt;
===Pokémon debuts===&lt;br /&gt;
* {{p|Hoopa}} ([[Form differences#Hoopa|Unbound]])&amp;lt;!--x2 (One [[Form differences#Hoopa|Confined]], One [[Form differences#Hoopa|Unbound]])--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
* {{Ash}}&lt;br /&gt;
* {{an|Serena}}&lt;br /&gt;
* {{an|Clemont}}&lt;br /&gt;
* {{an|Bonnie}}&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Nurse Joy]]&lt;br /&gt;
* [[Baraz]]&lt;br /&gt;
* [[Meray]]&lt;br /&gt;
* [[Ghris]]&lt;br /&gt;
* [[Old Man Dom]]&lt;br /&gt;
* [[Mother and daughter]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Meowth}} ({{TRM}})&lt;br /&gt;
* {{p|Wobbuffet}} ({{OP|Jessie|Wobbuffet}})&lt;br /&gt;
* {{p|Dedenne}} ({{OP|Clemont|Dedenne}})&lt;br /&gt;
* {{p|Frogadier}} ({{OP|Ash|Frogadier}})&lt;br /&gt;
* {{p|Fletchinder}} ({{OP|Ash|Fletchinder}}; ending) &lt;br /&gt;
* {{p|Hawlucha}} ({{OP|Ash|Hawlucha}}; ending) &lt;br /&gt;
* {{p|Noibat}} ({{OP|Ash|Noibat}}; ending) &lt;br /&gt;
* {{p|Bunnelby}} ({{OP|Clemont|Bunnelby}}; ending) &lt;br /&gt;
* {{p|Chespin}} ({{OP|Clemont|Chespin}})&lt;br /&gt;
* {{p|Luxray}} ({{OP|Clemont|Luxray}}; ending)&lt;br /&gt;
* {{p|Braixen}} ({{OP|Serena|Braixen}})&lt;br /&gt;
* {{p|Pancham}} ({{OP|Serena|Pancham}})&lt;br /&gt;
* {{p|Braviary}} ([[Baraz]]&#039;s)&lt;br /&gt;
* {{p|Solrock}} ([[Baraz]]&#039;s)&lt;br /&gt;
* {{p|Hoopa}} ({{an|Hoopa|anime}}; [[Form differences#Hoopa|Confined]])&lt;br /&gt;
* {{p|Hoopa}} ({{an|Hoopa|shadow}}; [[Form differences#Hoopa|Unbound]])&lt;br /&gt;
* {{p|Arceus}}&lt;br /&gt;
* {{p|Kyogre}} ([[Primal Reversion|Primal]] Kyogre)&lt;br /&gt;
* {{p|Groudon}} ([[Primal Reversion|Primal]] Groudon)&lt;br /&gt;
* {{p|Rayquaza}} ([[Mega Evolution|Mega]] Rayquaza, {{Shiny}})&lt;br /&gt;
* {{p|Lugia}}&lt;br /&gt;
* {{p|Latios}} ([[Mega Evolution|Mega]] Latios)&lt;br /&gt;
* {{p|Latias}} ([[Mega Evolution|Mega]] Latias)&lt;br /&gt;
* {{p|Dialga}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* {{p|Regigigas}}&lt;br /&gt;
* {{p|Giratina}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Zekrom}}&lt;br /&gt;
* {{p|Kyurem}} ([[Form differences#Kyurem|Black Kyurem, White Kyurem, Normal Kyurem]])&lt;br /&gt;
* {{p|Pikachu}} ([[Cosplay Pikachu|Pikachu Rock Star]])&lt;br /&gt;
* {{p|Pikachu}} ([[Cosplay Pikachu|Pikachu Belle]])&lt;br /&gt;
* {{p|Pikachu}} ([[Cosplay Pikachu|Pikachu Pop Star]])&lt;br /&gt;
* {{p|Pikachu}} ([[Cosplay Pikachu|Pikachu, Ph. D]])&lt;br /&gt;
* {{p|Pikachu}} ([[Cosplay Pikachu|Pikachu Libre]])&lt;br /&gt;
* {{p|Pikachu}} (multiple)&lt;br /&gt;
* {{p|Hippopotas}}&lt;br /&gt;
* {{p|Steelix}}&lt;br /&gt;
* {{p|Dragonite}}&lt;br /&gt;
&amp;lt;!--* {{p|Minccino}} (Girl&#039;s)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Clembot]]&lt;br /&gt;
&lt;br /&gt;
==Cast==&lt;br /&gt;
{{cast/h|ORAS}}&lt;br /&gt;
{{cast|ORAS|Ash Ketchum|disp=Ash|Sarah Natochenny|Satoshi|Rica Matsumoto|サトシ|松本梨香|top=yes}}&lt;br /&gt;
{{cast|ORAS|Ash&#039;s Pikachu|disp=Pikachu|Ikue Ohtani|Pikachu|Ikue Ohtani|ピカチュウ|大谷育江}}&lt;br /&gt;
{{cast|ORAS|Serena (anime)|disp=Serena|Haven Paschall|Serena|Mayuki Makiguchi|セレナ|牧口真幸}}&lt;br /&gt;
{{cast|ORAS|Clemont (anime)|disp=Clemont|Michael Liscio Jr.|Citron|Yūki Kaji|シトロン|梶裕貴}}&lt;br /&gt;
{{cast|ORAS|Bonnie (anime)|disp=Bonnie|Alyson Leigh Rosenfeld|Eureka|Mariya Ise|ユリーカ|伊瀬茉莉也}}&lt;br /&gt;
{{cast|ORAS|Clemont&#039;s Dedenne|disp=Dedenne|Megumi Satō|Dedenne|Megumi Satō|シトロンのデデンネ|佐藤恵}}&lt;br /&gt;
{{cast|ORAS|Jessie|Michele Knotz|Musashi|Megumi Hayashibara|ムサシ|林原めぐみ}}&lt;br /&gt;
{{cast|ORAS|James|Carter Cathcart|Kojirō|Shin&#039;ichirō Miki|コジロウ|三木眞一郎}}&lt;br /&gt;
{{cast|ORAS|Meowth (Team Rocket)|disp=Meowth|Carter Cathcart|Nyarth|Inuko Inuyama|ニャース|犬山イヌコ}}&lt;br /&gt;
&amp;lt;!--{{cast|ORAS|Jessie&#039;s Wobbuffet|disp=Wobbuffet|Kayzie Rogers|Sonans|Yūji Ueda|ソーナンス|うえだゆうじ}}--&amp;gt;&lt;br /&gt;
{{cast|ORAS|Narrator|disp=Narration|Rodger Parsons|Narration|Unshō Ishizuka|ナレーション|石塚運昇|bottom=yes}}&lt;br /&gt;
! colspan=6 | Special appearances by&lt;br /&gt;
|-&lt;br /&gt;
{{cast|ORAS|Hoopa (anime)|disp=Hoopa Confined|List of English voice actors{{!}}Lori Phillips|Hoopa Confined|Rie Kugimiya|フーパ いましめら|釘宮理恵|top=yes}}&lt;br /&gt;
{{cast|ORAS|Hoopa (anime)|disp=Hoopa Unbound|List of English voice actors{{!}}Ryan William Downey|Hoopa Unbound|Kōichi Yamadera|フーパ ときはなたれ|山寺宏一|}}&lt;br /&gt;
{{cast|ORAS|Rayquaza (Pokémon)|disp=Rayquaza|Kiyotaka Furushima|Rayquaza|Kiyotaka Furushima|レックウザ|古島清孝|}}&lt;br /&gt;
{{cast|ORAS|Baraz|disp=Baraz|List of English voice actors{{!}}Daniel J. Edwards|Barza|Tatsuya Fujiwara|バルザ|藤原竜也|}}&lt;br /&gt;
{{cast|ORAS|Meray|disp=Meray|List of English voice actors{{!}}Emily Woo Zeller|Mary|Shōko Nakagawa|メアリ|中川翔子|}}&lt;br /&gt;
{{cast|ORAS|Ghris|disp=Ghris|Wayne Grayson|Ghris|Toshiyuki Morikawa|旅人|森川智之}}&lt;br /&gt;
{{cast|ORAS|Hippopotas (Pokémon)|disp=Hippopotas|Billy Bob Thompson|Hippopotas|Shin&#039;ichi Shinohara|ヒポポタス|篠原信一|bottom=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
===Pre-order distributions===&lt;br /&gt;
In Japan, players can receive an [[List of Japanese region serial code event Pokémon distributions in Generation VI#Désert City Arceus|Arceus]] via a serial code, after purchasing a pre-order ticket at a [[Pokémon Center (store)|Pokémon Center store]] as well as other retail stores from March 7 to July 17, 2015. Each one holds one of 17 different [[plates]] or a {{DL|Type-enhancing item|Silk Scarf}} that is chosen at random. The serial code only worked in Japanese region games. The codes expired on August 31, 2015.&lt;br /&gt;
&lt;br /&gt;
In addition to receiving a serial code for Arceus which is limited to Japanese games, all players regardless of the 3DS&#039;s region could choose one of six [[Legendary Pokémon]] to receive via infrared at the store the ticket was bought from June 20, 2015 to August 31, 2015. Players could choose {{DL|List of local Japanese event Pokémon distributions in Generation VI|Kyogre}}, {{DL|List of local Japanese event Pokémon distributions in Generation VI|Groudon}}, {{DL|List of local Japanese event Pokémon distributions in Generation VI|Dialga}}, {{DL|List of local Japanese event Pokémon distributions in Generation VI|Palkia}}, {{DL|List of local Japanese event Pokémon distributions in Generation VI|Giratina}}, or {{DL|List of local Japanese event Pokémon distributions in Generation VI|Kyurem}}.&lt;br /&gt;
&lt;br /&gt;
===Movie distributions===&lt;br /&gt;
[[File:M18 Hoopa distribution artwork.jpg|150px|right|thumb|Hoopa distribution artwork]]&lt;br /&gt;
In Japan, [[List of local Japanese event Pokémon distributions in Generation VI#Movie Hoopa|Hoopa]] was distributed via local wireless at theaters which screen the movie across Japan, which occurred from July 18 to August 30, 2015. It was also distributed at a pre-showing of the movie on July 5, 2015, which was only open to selected people. Like all other local Generation VI events, this event is not region-locked; any player regardless of region and language will be able to receive Hoopa.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Ash&#039;s Pikachu]], [[Serena&#039;s Pancham]], {{DL|List of Japanese region serial code event Pokémon distributions in Generation VI|Lugia}}, and {{DL|List of Japanese region serial code event Pokémon distributions in Generation VI|Latios}}, all based from the movie, were made available between July 18 and August 16, 2015, available in pairs. Ash&#039;s Pikachu (holding a {{DL|Stat-enhancing item|Light Ball}}) and Serena&#039;s Pancham (holding {{DL|Type-enhancing item|Black Glasses}}) were available from July 18 to 31, 2015, while Latios (holding a {{DL|Mega Stone|Latiosite}}) and Lugia (holding {{DL|In-battle effect item|Leftovers}}) were available from August 1 to 16, 2015. &lt;br /&gt;
&lt;br /&gt;
To obtain these serial codes, players must have completed a stamp rally at 7-Eleven stores. If the player had two stamps, they could choose which of the two Pokémon available during that period that they want.&lt;br /&gt;
&lt;br /&gt;
The codes could then be redeemed in [[Pokémon X and Y|Pokémon X, Y]], [[Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby, or Alpha Sapphire]]. Each of the Pokémon can only be obtained once per game.&lt;br /&gt;
&lt;br /&gt;
This event was then repeated at Pokémon Center stores after the Rally had ended. Pancham, was available from August 17 to 13, 2015, Pikachu was available from August 24 to 30, 2015, Latios was available from August 31 to September 6, 2015, and Lugia was available from September 7 to 13, 2015.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
{{main|The Archdjinni of the Rings: Hoopa Music Collection}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This was the first movie to not have [[Hideki Sonoda]] act as screenwriter since &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039;. Instead, it was written by Atsuhiro Tomioka.&lt;br /&gt;
* The soundtrack for this film heavily features remixes and samples from previous films&#039; soundtracks, including &#039;&#039;[[M05|Pokémon Heroes: Latios &amp;amp; Latias]]&#039;&#039;, &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;, &#039;&#039;[[M15|Kyurem VS. the Sword of Justice]]&#039;&#039;, and &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039;.&lt;br /&gt;
* In an opening scene, {{p|Latios}} and {{p|Latias}} are shown flying through a town with a similar appearance to [[Alto Mare]] which was the main setting of &#039;&#039;[[M05|Pokémon Heroes: Latios &amp;amp; Latias]]&#039;&#039;.&lt;br /&gt;
* This marks the second time Ash has been possessed by an evil entity, the first being in &#039;&#039;[[AG178|Battling The Enemy Within]]&#039;&#039;.&lt;br /&gt;
* The movie was released on DVD in Australia and New Zealand by Beyond Home Entertainment on December 2, 2015, prior to the movie&#039;s premiere in the United Kingdom and the United States, as well as the home video release in Japan.&lt;br /&gt;
* The movie performed poorly at the box office, grossing only ¥24,040,078,200. It is the lowest grossing of all Pokémon movies, performing worse than the previous lowest grossing film, &#039;&#039;[[M05|Pokémon Heroes: Latios &amp;amp; Latias]]&#039;&#039;.&lt;br /&gt;
*Some moves of main characters&#039; Pokémon in this movie have different animation than in the main series:&lt;br /&gt;
**When [[Ash&#039;s Frogadier]] uses {{m|Water Pulse}}, it rises a water column around it and direct it to the target, while in the main series, it forms a water sphere in its hands.&lt;br /&gt;
**[[Serena&#039;s Braixen]] fires {{m|Flamethrower}} from its mouth, instead of its wand stick like in the main series.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color={{colorschemelight|ORAS}}|bordercolor={{colorschemedark|ORAS}}&lt;br /&gt;
|zh_cmn={{tt|光環的超魔神 胡帕|The Archdjinni of the Rings: Hoopa}}&lt;br /&gt;
|fr_eu={{tt|Pokémon, le film : Hoopa et le choc des légendes|Pokémon the Movie: Hoopa and the Clash of Legends}}&lt;br /&gt;
|de={{tt|Pokémon – Der Film: Hoopa und der Kampf der Geschichte|Pokémon the Movie: Hoopa and the Clash of History}}&lt;br /&gt;
|it={{tt|Il film Pokémon: Hoopa e lo scontro epocale|Pokémon the Movie: Hoopa and the Clash of Ages}}&lt;br /&gt;
|es_eu={{tt|La película Pokémon: Hoopa y un duelo histórico|Pokémon the Movie: Hoopa and the Historic Clash}}&lt;br /&gt;
|ko={{tt|포켓몬 더 무비 XY - 후파 : 광륜의 초마신|Pokémon the Movie XY - Hoopa : Archdjinni of the Rings}}&lt;br /&gt;
|th={{tt|โปเกมอนเดอะมูฟวี อภิมหาศึกฮูปาถล่มโลก|Pokémon the Movie: Hoopa and the Clash of Ages}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{bulbanews/7|CoroCoro reveals Hoopa|Plot unveiled for &amp;quot;The Archdjinni of the Rings: Hoopa&amp;quot;|Dub title of Hoopa movie revealed|Ending song announced for 18th movie|Apparent new Pokémon reportedly seen at the end of movie 18|&amp;quot;Hoopa and the Clash of Ages&amp;quot; to premiere in Australian Hoyts theatres on Nov. 5|Hoopa and the Clash of Ages to make US debut on Cartoon Network}}&lt;br /&gt;
&lt;br /&gt;
*[http://www.pokemon-movie.jp Japanese movie website]&lt;br /&gt;
*[http://www.pokemon.co.jp/anime/movie/ Pokemon.co.jp movie website]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[The Archdjinni of the Rings: Hoopa (manga)]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Movies}}&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=M17 |&lt;br /&gt;
prevtitle=Diancie and the Cocoon of Destruction|&lt;br /&gt;
nextcode=M19 |&amp;lt;!--&lt;br /&gt;
nexttitle=None|--&amp;gt;&lt;br /&gt;
episodelist=Pokémon movie |&lt;br /&gt;
colorscheme=ORAS |&lt;br /&gt;
series=Pokémon movies}}&lt;br /&gt;
{{Project Anime notice|mov}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Episodes which aired in Canada before the United States]]&lt;br /&gt;
[[Category:Episodes which aired in the United Kingdom before the United States]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon – Der Film: Hoopa und der Kampf der Geschichte]]&lt;br /&gt;
[[fr:Hoopa et le choc des légendes]]&lt;br /&gt;
[[it:F18]]&lt;br /&gt;
[[ja:ポケモン・ザ・ムービー XY 光輪の超魔神 フーパ]]&lt;br /&gt;
[[zh:M18]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=2374777</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=2374777"/>
		<updated>2016-01-02T22:47:11Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Deal Zero Damage */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
:As far as I can tell, it works like this&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unmodified, stats are multiplied by 2/2 (with the exception of evasion and accuracy, which use 3/3 instead). Raising a stat by one level adds 1 to the numerator, whereas lowering by one level adds 1 to the denominator. This means that if you use a move like [[Growl]], the opponent&#039;s attack stat is multiplied by 2/3. Using it again changes 2/3 to 2/4, a.k.a. 1/2, and if you use it again it goes to 2/5, then 2/6, (or 1/3,) etc. --[[User:Legollama|Legollama]] 02:09, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been wondering this same thing, every time one of my Pokémon will get hit by {{m|SmokeScreen|Smokescreen}} or {{m|Sand-Attack}}, they miss more then half the time.  But additional uses don&#039;t seem to make a huge difference. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:00, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::They stack diminishingly. So the effects of bright powder/your ability get smaller the more you double team or minimize. However, they remain the same if you sand attack because accuray is a diffrent stat.&lt;br /&gt;
&lt;br /&gt;
-[[User:Kin-Kyukon|Kin-Kyukon]]&lt;br /&gt;
&lt;br /&gt;
== Incorrect formulas ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert the awesome-looking formula images in the [[Stats#Formula|#Formula]] section to text, but they&#039;re incorrect.&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|III}} and {{gen|IV}} have &#039;&#039;Nature ×&#039;&#039; &#039;&#039;&#039;at first&#039;&#039;&#039;, when [[Stats#Nature|#Nature]] says this:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|I}} and {{gen|II}} have &#039;&#039;EV / 2048&#039;&#039;, when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].&lt;br /&gt;
&lt;br /&gt;
And since I don&#039;t know how to make those awesome-looking formula images or even update them, I&#039;ll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)&lt;br /&gt;
:If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I&#039;m happy to provide a fix given that you tell me what to change it to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:51, 1 November 2009 (UTC)&lt;br /&gt;
:: To the current revision of [[Stats#Formula|#Formula]]&#039;s text. Namely,&lt;br /&gt;
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II&#039;s formulas instead of EV, because that&#039;s what they were known as back then.&lt;br /&gt;
:::* So, like this, then?&lt;br /&gt;
::: [[File:HP_calc.png]]&lt;br /&gt;
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)&lt;br /&gt;
::* In Gen III and IV, other status formula, move &#039;&#039;Nature ×&#039;&#039; to the end as &#039;&#039;&#039;× Nature&#039;&#039;&#039;&lt;br /&gt;
:: Though it may be that the &#039;&#039;(... + 50 + ...) / 50&#039;&#039; thing for Gen I and II&#039;s HP was correct, even if it&#039;s in Gen III and IV as &#039;&#039;+ Level + 10&#039;&#039;, so you don&#039;t really need to update that. Thanks in advance :) [[User:Looce|Looce]] 03:15, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I disagree with changing the terms to the obsolete ones. It is confusing. I have been having problems with the term “effort points” in the last two generations, which I suspect are being used interchangeably for “effort values”. Note that the terms have been changed, but stick to one or the other from then on. Of course it would have been better to have not changed the terms at all, but what’s done is done. [[User:White Phoenix|White Phoenix]] 11:22, 22 November 2009 (UTC)&lt;br /&gt;
:Just a little thing for Looce, um... Nature&#039;s first because of the transitive property. Notice the parentheticals? Plus, the correct answer is not gotten... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:06, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the first paragraph under Effort Values, before the formulas, shouldn’t that be “For every 4 &#039;&#039;effort points&#039;&#039; gained, a level 100 Pokémon will have 1 extra point in its stats”? And where did the 50 and 2048 come from? It isn’t mentioned anywhere on this page or in the Effort Values article. So which formula for determining the stat points is correct? 50+(EV/2048) or squareroot(EV+3)/4? [[User:White Phoenix|White Phoenix]] 13:54, 29 November 2009 (UTC)&lt;br /&gt;
:: Whoever wrote the current Gen III-IV &amp;quot;Other Stats&amp;quot; formula left Level out of the calculations. Smogon&#039;s formula is        Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature) [[User:Professor|The Professor]] 15:44, 27 June 2010 (UTC)&lt;br /&gt;
::: It&#039;s been fixed, BTW. My bad. [[User:Ztobor|Ztobor]] 04:19, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Now wait a minute!===&lt;br /&gt;
Your stat calcs are wrong! Arceus with a 31 IV and 252 EV in HP will have 444 HP. Your calculation gives it a maximum of 394. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:31, 27 November 2009 (UTC)&lt;br /&gt;
:Do the math again. It gives exactly 444. --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Off by one?===&lt;br /&gt;
I implemented this formula in Lua: http://pastie.org/7732032&lt;br /&gt;
&lt;br /&gt;
but, sometimes I&#039;m getting results that are one more than the game&#039;s result (in Soul Silver). Maybe the rounding is wrong? This happens with neutral natures too (e.g. Hardy), so that shouldn&#039;t be it. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 07:17, 28 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
e.g. Eevee, base special attack is 45, level 18, EV 6, IV 3, the result should be 21, but I get 22.01 (truncated to 22). The other stats are fine. For EVs of 0-2 I get 21 as expected. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 07:30, 28 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Found it: EV / 4 needs to be floor(EV / 4). So the article needs to be corrected; unfortunately I don&#039;t know how to go about generating those nice images. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:00, 28 April 2013 (UTC)&lt;br /&gt;
::I found this to be also inaccurate to Gens I and II. The game rounds UP, not DOWN. I was making a mockup calculator in MS Excel to know the amount of EVs to give to my Pokémon using Pikasav (for testing reasons) and found out that sometimes the value was off by one, since I was using the ROUNDDOWN function. Using ROUNDDUP actually gave me the exact values the game used. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:51, 13 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nature Factor==&lt;br /&gt;
After some tests using the formula on Lv5 Pokémon on my Emerald Rom, I think the Nature factor on it is placed on the wrong place. It should not affect the final &amp;quot;5&amp;quot; on it. I specifically tested it on an Adamant Magikarp with perfect Atk IV, the formula gives me a stat of 8, and in the game it is 7 (I tested the IV with the IV Man). And in other Pokémon (Breloom IIRC), I had the same problem. Could someone test it? --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
*You need to truncate (drop the decimals) before applying the nature boost. --[[User:Sp unit 262|sp unit 262]] 03:11, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What happens with Speed? ==&lt;br /&gt;
&lt;br /&gt;
When two Pokémon&#039;s speeds are equal, they attack first with 50% probability each. If the speeds are a bit off, the probability does not jump to 100%. What actually happens? [[User:Ztobor|Ztobor]] 21:24, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I noticed this too, especially in the older generations; I think the higher level one with a slightly lower speed may have a chance to go first. I don&#039;t remember seeing this happening in the battle tower/frontier, or link battles, though, even when there&#039;s a level difference. ~ [[User:Solarys|Solarys]] 12:16, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Btw, you can easily test this on an emulator. Make sure you have a spare slot in your party, and an active Pokémon with non-damaging moves (optional, but preferred). First take note of your active Pokémon&#039;s speed, then go fight something with a similar level and base speed. Save a state when you enter the fight, then catch the enemy to see its speed. If it&#039;s off from yours by more than, say, 3 points, load your saved state and run; otherwise load your saved state, keep choosing different moves to see whether the faster one always goes first. ~ [[User:Solarys|Solarys]] 12:45, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::*I can confirm this with a non-emulator device - the slower one can also sometimes go first. But the greater the speed difference, the less likely it happens. [[User:Ztobor|Ztobor]] 04:41, 31 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the anime ==&lt;br /&gt;
A while back ago I made an edit about how Speed worked in the anime. Is it possible that we could make a seperate section or page that&#039;s about how stats work in the anime, because I can definitely see a bit of a difference. For example, Double Team normally raises evasion but it also seems to raise attack power in the anime because all of the clones can attack. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:04, 24 October 2010 (UTC)&lt;br /&gt;
:Well? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:48, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can we please ==&lt;br /&gt;
&lt;br /&gt;
Make a clear definition of stages? I only get the gist of it. --[[User talk:Venomoth|☯ ]][[User:Venomoth|*Ɣℯ№ӎօṫհ*]][[User talk:Venomoth| ☯]] 00:52, 5 November 2010 (UTC)&lt;br /&gt;
:Stages are incredibly simple. Let&#039;s say my Pokémon has 420 Attack and it gets hit with FeatherDance (which lowers the Attack stat by two stages). The second stage of decrease is 1/2. 420 * .5 = 210, meaning that whenever damage calculations have to take my Attack stat into consideration, it will use 210 instead of 420.{{unsigned|Hexagon Theory }}&lt;br /&gt;
::Thanks, I found some extra info on it. &amp;lt;span style=&amp;quot;color:#91A3B0&amp;quot;&amp;gt;—&amp;lt;/span&amp;gt;[[User:Venomoth|&amp;lt;span style=&amp;quot;color:black; font-size: 13pt&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;V&#039;&#039;&#039;e&amp;lt;small&amp;gt;№&amp;lt;/small&amp;gt;moth&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Venomoth| ♦]] 09:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding calculation of successful hit in battle ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If P is greater than 1, the move will surely hit.&amp;quot; But what if P isn&#039;t greater than 1? Surely it won&#039;t always miss... does anybody know anything about the formula that determines successful move hits? [[User:Hexagon Theory|Hexagon Theory]] 21:27, 10 November 2010 (UTC)&lt;br /&gt;
:P is just the probability that the move will hit.  Probabilities greater than 1 don&#039;t make any sense, so it&#039;s explicitly stated that they&#039;re the same as 1 (i.e., always hit).  Once the probability is calculated, the game (in effect) generates a random number between 0 and 1; if P is greater than or equal to this number, the attack hits.  --[[User:Minimiscience|Minimiscience]] 16:10, 11 November 2010 (UTC)&lt;br /&gt;
::D&#039;you know for certain that the random number is uniformly distributed?{{unsigned|Hexagon Theory}}&lt;br /&gt;
:::Technically, no, I don&#039;t know that, though I would expect it to be (or, at least, as close to uniform as pseudo-randomness can get you).  --[[User:Minimiscience|Minimiscience]] 19:49, 11 November 2010 (UTC)&lt;br /&gt;
:::The games use a single source of randomness, which really is uniformly distributed (or close), but only when taking individual random numbers — it isn&#039;t a particularly high quality pseudorandom number generator (even more so for the older generations), meaning that consecutive random numbers do correlate to each other (comes to mind the Gen III PRNG, where each number is a linear function of the previous one modulo 2&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;). [[User:Aaaaaa123456789|Aaaaaa123456789]] ([[User talk:Aaaaaa123456789|talk]]) 08:35, 20 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trading and level up ==&lt;br /&gt;
&lt;br /&gt;
If you have a level 100 Scyther, with a speed of 300, and trade with metal coat, than wouldn&#039;t it have a higher speed than a scizor level 100 can have?(its highest according to the sat calculation is 251, and I only used this as an example.) Also, what if you had a level 100 Eevee(with a speed of 229, it&#039;s highest possible speed), and for example, you evolve it into a Jolteon, it will still have less than the minimum speed a level 100 Jolteon can have, so how does this work? Do the stats get reset? {{unsigned|Phoenixon}}&lt;br /&gt;
:Stats are always recalculated upon evolution. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:49, 12 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contrary ==&lt;br /&gt;
&lt;br /&gt;
Why is Contrary listed as an ability that lowers Attack and Defense? That&#039;s not what it does... [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 04:31, 15 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong example ==&lt;br /&gt;
&lt;br /&gt;
For the example showing how to work out a Pokémon&#039;s Sp.Att it shows:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:StatExampleSpAtkGen4_1.png]]&lt;br /&gt;
[[Image:StatExampleSpAtkGen4_2.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;When the game calculates a stat it rounds down &#039;&#039;&#039;before&#039;&#039;&#039; applying the nature. The example applies the nature first and then rounds down, that Pokémon would actually have a Sp. Att of 135. It&#039;s not that important but it should still be fixed. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 19:34, 4 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Garchomp total? ==&lt;br /&gt;
&lt;br /&gt;
The base stat total + the EV total + the IV total of the lv. 78 Garchomp = 1220 but its stat total is 1240.&lt;br /&gt;
Can someone explain this? Nickvang 19:13 10 june 2011&lt;br /&gt;
* The stat total and the totals you see there are not equal. It takes 4 EV&#039;s to raise the stat total by 1, and each base stat raises the total by 2. [[User:Ztobor|Ztobor]] 02:04, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong information on the color of the HP bar ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If a Pokémon has less than 1/4 of their HP remaining, the color will turn red&amp;quot; http://img40.imageshack.us/img40/8161/immagine1jxc.png 165/4=41.25, so what? It has less than 1/4, and its HP bar isn&#039;t red. [[User:Shepeedy|Shepeedy]] 20:10, 25 June 2011 (UTC)&lt;br /&gt;
:Perhaps it&#039;s 1/5? Try lowering the HP to less than 33. [[User:Ztobor|Ztobor]] 14:13, 27 June 2011 (UTC)&lt;br /&gt;
::I&#039;ll try the next time I&#039;ll be able to. [[User:Shepeedy|Shepeedy]] 20:08, 28 June 2011 (UTC)&lt;br /&gt;
::I can confirm 1/5. I don&#039;t have any screenshot proof, but I&#039;ll run through the numbers. My Vaporeon has 314 HP. 314*1/5=62.8. Lo and behold, at 63 HP the bar is yellow, and at 62 HP the bar is red. 1/5 it is. [[User:Phizzle|Phizzle]] 07:23, 9 July 2011 (UTC)&lt;br /&gt;
:::Ok, feel free to edit it. [[User:Shepeedy|Shepeedy]] 08:27, 14 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
&lt;br /&gt;
If Paralyzed Pokémon has -6 in Speed, how much it will be slowed?&lt;br /&gt;
&lt;br /&gt;
Also...&lt;br /&gt;
&lt;br /&gt;
*+1 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose!&lt;br /&gt;
*+2 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose sharply!&lt;br /&gt;
*+3 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose drastically!&lt;br /&gt;
*+6 - While no move (save for {{m|Belly Drum}}) can raise stat so much, the Wonder Launch item says &#039;&#039;immensely&#039;&#039;.&lt;br /&gt;
*-1 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; fell!&lt;br /&gt;
*-2 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; harshly fell!&lt;br /&gt;
[[User:Marked +-+-+|Marked +-+-+]] 13:12, 23 October 2011 (UTC)&lt;br /&gt;
:I know I&#039;m responding to an old post but I added the in-game message information because it informs the player how many stages the stats have been changed (sort of.) I&#039;m pretty sure it says &amp;quot;sharply rose&amp;quot; instead of the other way around, and there&#039;s &amp;quot;severely fell&amp;quot; for -3. For the record, a paralyzed Pokémon will be slowed by a fourth.HADAA 16:45, 30 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat colors ==&lt;br /&gt;
&lt;br /&gt;
It should be pointed out somewhere in the article something about the distinctive colors of stat modifiers. You know, the colors that were used in Gen III, but later dropped in Gen IV. The colors in Gen III are:&lt;br /&gt;
*Red/Yellow: Attack&lt;br /&gt;
*Light/Dark Green: Defense&lt;br /&gt;
*Orange/White: Sp.Atk&lt;br /&gt;
*Dark Green/White: Sp.Def&lt;br /&gt;
*Light Blue: Speed&lt;br /&gt;
*Purple: Accuracy&lt;br /&gt;
*Teal: Evasion&lt;br /&gt;
*Gray: Two or more stats&lt;br /&gt;
&lt;br /&gt;
Whereas in Gen IV the colours are:&lt;br /&gt;
*Orange/Yellow: Positive modifier&lt;br /&gt;
*Blue: Negative modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:57, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moxie? ==&lt;br /&gt;
&lt;br /&gt;
I was scanning the items that are supposed to raise stats, and I did not see Moxie under the &#039;Attack&#039; heading when it should be there.&lt;br /&gt;
&lt;br /&gt;
--[[User:Sovest555|Drakkon]] 15:58, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modifiers vs. EVs ==&lt;br /&gt;
&lt;br /&gt;
The section on &amp;quot;Stat modifiers&amp;quot; largely discusses &#039;&#039;in-battle&#039;&#039; stat modifers (i.e. the six stages of increase/decrease for Attack/Defense/Specials/Accuracy/Evasion).  Vitamins, wings, and EV berries are &#039;&#039;not&#039;&#039; part of this (they act on EVs directly).  Should they be moved to the Effort Values section instead? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 18:01, 25 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stats about the stats ==&lt;br /&gt;
&lt;br /&gt;
I think it may be a great idea to include an overall summary of all Pokémon stats in this article, like what already exists on the articles of individual types. An average may be a good feature, as well as upper and lower quartiles. This data could be sampled separately to incorporate all Pokémon in one table and all fully evolved Pokémon in another. I&#039;d be happy to know what you all think. [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 12:38, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Health Bar Color==&lt;br /&gt;
Recently I was playing HeartGold and noticed that my Girafarig (level 15 and caught in HG, near Lake of Rage) had a max health of 50 with a current amount of 26 but a yellow health bar. Why was this so? [[User:MethodicMockingbird|MethodicMockingbird]] ([[User talk:MethodicMockingbird|talk]]) 22:58, 26 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is Contrary only listed as affecting a few stats on this page?--[[User:Chris Broach|Chris Broach]] ([[User talk:Chris Broach|talk]]) 04:47, 10 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should the Generation 5 formula for determining non-HP stats at level 50 be listed here? ==&lt;br /&gt;
&lt;br /&gt;
I wasn&#039;t sure whether to add it, so I&#039;ll ask it here. Since some may be training their Pokémon for battling on the Battle Subway, Wi-Fi, or situations where a Pokémon&#039;s level is rounded down to level 50, should the formula [http://www.smogon.com/bw/articles/bw_ev#level50 listed here] be somehow implemented into the article? Or instead of implementing the formula, should it just be mentioned that the formula for stat calculation is halved when determining stats? [[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 03:38, 1 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat equation layout ==&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason they&#039;re laid out as they are? For instance,&lt;br /&gt;
[[File:OtherStatCalcGen34.png]]&lt;br /&gt;
is equivilant to &lt;br /&gt;
[[File:AltGen3PlusStatFormula.png]]&lt;br /&gt;
and the latter is MUCH easier to read. --[[User:Keiya|Keiya]] ([[User talk:Keiya|talk]]) 10:17, 24 February 2013 (UTC)&lt;br /&gt;
:They are both mathematically correct so it&#039;s just a matter of choice. I probably won&#039;t fix it because if it ain&#039;t broke...&lt;br /&gt;
HADAA 16:49, 30 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because rounding.  Level/100 will round down to 0 (except at level 100 which would be 1) before the multiplier whereas if you divide by 100 after all the multiplications it won&#039;t round until after the division (which is the way it works in-game).  As an example, the part that is EV/4 is rounded before it is multiplied by level (which is why we want our EVs to be in multiples of 4 otherwise they are wasted.)&lt;br /&gt;
[[User:Shivafang|Shivafang]] ([[User talk:Shivafang|talk]]) 22:06, 8 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modifiers chart ==&lt;br /&gt;
&lt;br /&gt;
I think the stat modifiers chart needs modifying to decrease clutter. If we can separate them by stat and use {{template|movedesc}} or a table similar to that, I think we can make things easier to sort through. - [[User:Chosen|&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]] 19:29, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mega Evolutions as Pokémon with the highest stat ==&lt;br /&gt;
As of now, the article mentions:&lt;br /&gt;
:- Mega Mewtwo X as the Pokémon with the highest Attack stat;&lt;br /&gt;
:- Mega Aggron as one of the Pokémon with the highest Defense stat;&lt;br /&gt;
:- Mega Mewtwo Y as the Pokémon with the highest Special Attack stat.&lt;br /&gt;
I&#039;m wondering, is this an objective evaluation? Mega Evolutions (unlike most other alternate Formes) require an item, they aren&#039;t a Pokémon&#039;s &amp;quot;natural&amp;quot; stats. If we take items into accounts, then a Choice Banded Deoxys-A has a higher Attack than Mega Mewtwo X (which can&#039;t hold a Choice Band since it&#039;s already holding another item).&lt;br /&gt;
If neither Mewtwo nor Deoxys are allowed to hold items, Deoxys is the one with the highest Attack. If both Mewtwo and Deoxys are allowed to hold a item, it&#039;s still Deoxys that has the highest Attack. So what is the criterion that the article is using?&lt;br /&gt;
[[User:Loudo|Loudo]] ([[User talk:Loudo|talk]]) 17:33, 12 November 2013 (UTC)&lt;br /&gt;
:The stat increases with Choice items doesn&#039;t affect the stats on the Pokémon&#039;s summary, do they? Mega Evolution stat increases do, suggesting that they&#039;re intrinsic to the Pokémon. Also, Giratina&#039;s Origin Forme also requires an item in almost every situation, yet it&#039;s included. In any case, leaving the Mega Evolutions&#039; stats off the page would only make the page less complete, and less useful as reference. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 23:20, 12 November 2013 (UTC)&lt;br /&gt;
::Oops. Forgot which page I was editing the talk page to. Those last two sentences don&#039;t really apply for this page. Nonetheless, I do think the base stats of Mega Evolutions are more valid than the item-adjusted stats of other Pokémon. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 23:23, 12 November 2013 (UTC)&lt;br /&gt;
:::&amp;quot;Intrinsic to the Pokémon&amp;quot; when a Pokémon cannot attain them without using a specific item in battle sounds like a contradiction to me.&lt;br /&gt;
:::Anyway, what I think you&#039;re saying is that Mega Evolution affects base stats, while an item like Choice Band only affect the stat itself (however, if that&#039;s the point the article is trying to make, it should use a more precise terminology). While that is true, I still have two issues with this statement. First, that is not the Pokémon&#039;s natural base stat. That base stat is being boosted. Second, this information, even if it were true, is pretty much irrelevant to the actual game. Mega Mewtwo X&#039;s &amp;quot;boosted&amp;quot; base Attack stat doesn&#039;t work the same as a natural base Attack stat, since it is incompatible with other items that increase Attack. Saying &amp;quot;Mega Mewtwo X forme currently has the highest Attack stat among all the Pokémon,&amp;quot; is misleading, because it gives you the impression that Mega Mewtwo X... really has the highest Attack. Which isn&#039;t true, because any Pokémon with an high natural Attack using a different boosting item (ex. Choice Band, Life Orb) is going to do more physical damage than Mega Mewtwo X.&lt;br /&gt;
:::It&#039;s like the article is giving two different weights to items. Mega Stones are just that: items.[[User:Loudo|Loudo]] ([[User talk:Loudo|talk]]) 15:03, 14 November 2013 (UTC)&lt;br /&gt;
::::Mega Stones are items, true, but Mega Pokémon are at least different forms, if not different Pokémon altogether. Mega Pokémon are thus just as valid as Deoxys Attack Forme. Just because a Mega Evolution can&#039;t exist without an item being held does not mean that their base stats are less &amp;quot;natural&amp;quot;. Mega Mewtwo X REALLY DOES have the highest natural Attack stat, and the fact that you can boost Deoxys&#039; effective Attack with an item is no more relevant than that you can make Shuckle have a higher effective Attack than both of them with Power Trick. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 19:52, 14 November 2013 (UTC)&lt;br /&gt;
:::::It is more relevant because the method is exactly the same: you give them an item. In Mewtwo&#039;s case it&#039;s a Mega Stone, in Deoxys&#039;s case a Choice Band. Power Trick would be relevant if we included moves into the discussion, but we don&#039;t.&lt;br /&gt;
:::::If this were an article about Pokémon in general (i.e. all kinds of games, manga, anime, etc.) than I might agree with you that Mega Evolutions are a special case. But this is not the case, this is an article about the main games and should give the reader useful and not misleading information about the main games. From this point of view, Mega Evolutions are just an effect of items, they&#039;re not a Pokémon&#039;s &amp;quot;natural&amp;quot; anything. Mega Mewtwo X&#039;s Special Attack is not its natural stat, it&#039;s a &amp;quot;boosted&amp;quot; stat, so to speak. [[User:Loudo|Loudo]] ([[User talk:Loudo|talk]]) 15:24, 15 November 2013 (UTC)&lt;br /&gt;
::::::By Loudo: &#039;&#039;that is not the Pokémon&#039;s natural base stat. That base stat is being boosted&#039;&#039;.  Wrong.  You &#039;&#039;cannot&#039;&#039; &amp;quot;boost&amp;quot; base stats.  You can only boost the &#039;&#039;invisible&#039;&#039; in-battle value of stats.  A Pokemon&#039;s &#039;&#039;base&#039;&#039; stats are always reflected in the stats on its stat screen, so as long as those don&#039;t change, its base stats (or possibly EVs) haven&#039;t changed.  And boosts such as Choice Band and Power Trick and Swords Dance never change the numbers on the stat screen.  If{{tt|*|note: I don&#039;t actually have X/Y}} a Mega Evolution changes what&#039;s shown on the stat screen, then the base stats have changed.  It may indeed be a temporary change, but it is absolutely unlike Choice Band or anything else.&lt;br /&gt;
::::::So really, rather than saying &#039;&#039;Mewtwo in its Mega Mewtwo X forme currently has the highest Attack stat&#039;&#039;, the article should say it...&#039;&#039;has the highest&#039;&#039; &#039;&#039;&#039;&#039;&#039;base&#039;&#039;&#039;&#039;&#039; &#039;&#039;Attack stat&#039;&#039;.  I don&#039;t know why anyone ever wanted to say just &amp;quot;stat&amp;quot; instead of &amp;quot;base stat&amp;quot;, really...&lt;br /&gt;
::::::Personally, though, I would kind of like to know who has the highest base stat(s) both when you include Mega Evolutions and when you don&#039;t. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:57, 15 November 2013 (UTC)&lt;br /&gt;
:::::::Yes, you can boost base stats. The difference is that a Mega Stone boosts &#039;&#039;base&#039;&#039; stats, while a Choice Band boosts a &#039;&#039;stat.&#039;&#039; But it&#039;s a boost in both case, you&#039;re just boosting a different value. (Note: I use &amp;quot;boost&amp;quot; loosely. Technically neither the improvements of a Choice Band nor those of a Mega Stone are treated as boosts by moves like Punishment or Tupsy-Turvy. They are boosts in the sense that they improve a Pokémon&#039;s natural values.)&lt;br /&gt;
:::::::That said, how is the boost provided by a Mega Stone more relevant than the one provided by any other item (like a Choice Band)? It isn&#039;t. Base stats are just values that contribute to calculate &amp;quot;stats.&amp;quot; Stats are the values the game uses in any other relevant formula. Those are the values that matter.&lt;br /&gt;
:::::::On the same note, I would like to point out that these rankings on who has the better stats are not placed in the section about &#039;&#039;base stats.&#039;&#039; They are placed in the section about &#039;&#039;stats.&#039;&#039; Ranking the Pokémon&#039;s stats taking into account only some things (Mega Stones) but not others &#039;&#039;of the same kind&#039;&#039; (other items) is not objective. Either we leave out everything and we consider only &amp;quot;naked&amp;quot; Pokémon, or we take into account everything (including all items and abilities like Huge Power). In neither case Mega Mewtwo X comes out as the Pokémon with the highest Attack.[[User:Loudo|Loudo]] ([[User talk:Loudo|talk]]) 21:00, 16 November 2013 (UTC)&lt;br /&gt;
::::::::Because you seem to have missed it earlier, let me reiterate AndyPKMN&#039;s point that Mega Pokemon have their increased stats visible on the Summary screen, whereas Choice items and other items do not boost the Summary screen stats. Thus, there is a fundamental canonical difference between Mega Evolution base stat increases and held item stat boosts. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:13, 16 November 2013 (UTC)&lt;br /&gt;
:::::::::The plain fact is, Loudo, what&#039;s being ranked is the stats that can appear on a Pokemon&#039;s Summary screen.  Since Mega Evolutions change those stats, it&#039;s entirely &amp;quot;objective&amp;quot; to mention it if they have the highest of a given stat.  Perhaps it could be worded more clearly, but it&#039;s simply not something you&#039;re going to argue completely away. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:38, 16 November 2013 (UTC)&lt;br /&gt;
::::::::::Why? Why are we ranking that? It&#039;s not even something you can give a name to. We&#039;re ranking &amp;quot;what&#039;s on the summary screen.&amp;quot; What is that? It&#039;s not the base stat, because it&#039;s not. It&#039;s not the stat, because items like Choice Band and abilities like Huge Ability are already active at the start of the battle. It&#039;s not enough you give me a criterion, you have to give me a reason why that criterion is used. What useful information does it give to the reader? None, because &amp;quot;what appears on the screen&amp;quot; is not something (s)he can actually put to use in the game. The &amp;quot;screen value&amp;quot; is not something that has any real meaning in the actual game mechanics.&lt;br /&gt;
::::::::::May I also remind you that Mega Evolutions &#039;&#039;don&#039;t exist outside battles&#039;&#039;? That&#039;s right, if you check the summary screen outside battle, you see the Pokémon&#039;s natural stats, because Mega Evolution is an ingame battle effect. Kinda like Choice Band... [[User:Loudo|Loudo]] ([[User talk:Loudo|talk]]) 23:37, 16 November 2013 (UTC)&lt;br /&gt;
:::::::::::&amp;quot;It&#039;s not the base stat, because it&#039;s not.&amp;quot; If you can&#039;t give a better reason than that, you&#039;ve already admitted defeat. It&#039;s as close to the base stats as the game will show visibly, and until we can hack into the 3DS and potentially prove otherwise, the only reasonable assumption is that the increases shown in the Summary screen do actually represent base stat changes. In other words, Mega Evolved Pokemon have different base stats from regular Pokemon, whereas giving a Pokemon a Choice item does not alter their base stats. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 23:42, 16 November 2013 (UTC)&lt;br /&gt;
::::::::::::That value is not the base stat because it isn&#039;t. If you check the summary screen for Mega Mewtwo X you won&#039;t see 190 (which is the base stat).&lt;br /&gt;
::::::::::::Also, I don&#039;t get why you are trying to convince me that the value is close to the base stat. I already said that Mega Stones affect base stats, while a Choice Band affects the stat itself. My point is: ranking Pokémon by &amp;quot;base stat&amp;quot; is not an objective criterion to give the reader a useful non-misleading impression of the Pokémon&#039;s actual power level, unless by ranking &amp;quot;base stats&amp;quot; you only rank the Pokémon &amp;quot;natural&amp;quot; base stats. Why that? Because the base stat boosts provided by a Mega Stone is incompatible with other boosts the Pokémon could receive from other items. In other words Deoxys-A&#039;s 180 base Attack and Mega Mewtwo X&#039;s 190 base Attack are not the same thing. The first is compatible with further boosts, the second is not. In other words, you are comparing two things that are not alike.&lt;br /&gt;
::::::::::::In the actual game, many Mega Evolutions are worse than the standard Pokémon because their attacks are weaker than they could be by providing the same Pokémon with a different item. This is why I say that sentences like &amp;quot;This Mega Evolution has the highest stat,&amp;quot; are misleading to the reader. [[User:Loudo|Loudo]] ([[User talk:Loudo|talk]]) 23:54, 16 November 2013 (UTC)&lt;br /&gt;
:::::::::::::Ah, I see what (I think) your real concern is, and I completely disagree. We are not a strategy guide and avoid dealing with the metagame as much as possible, so separating your categories of &amp;quot;natural&amp;quot; and non-&amp;quot;natural&amp;quot; base stats is introducing a non-canon attempt at metagame analysis to our encyclopedia. Misleading or not, &amp;quot;such-and-such has the highest whatever base stat&amp;quot; is factually accurate, and that is more important than telling people whether a Pokemon is &amp;quot;better&amp;quot; or &amp;quot;worse&amp;quot;. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:05, 17 November 2013 (UTC)&lt;br /&gt;
:::::::::::::P.S. I also only just noticed what probably caused your confusion. All of the notes in the article&#039;s text should (and used to, I think) specify &amp;quot;highest base stat&amp;quot; rather than &amp;quot;highest stat&amp;quot;. I&#039;ve fixed this. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:09, 17 November 2013 (UTC)&lt;br /&gt;
::::::::::::::I&#039;m relieved by the fact that at least we are on the same page now, even if we disagree. =)&lt;br /&gt;
::::::::::::::However, my concern is not &amp;quot;strategic,&amp;quot; it&#039;s purely technical. I&#039;ll try to make myself clear with an example, using the damage calculator:&lt;br /&gt;
:::::::::::::::-&#039;&#039;&#039;154+ SpA Choice Specs (custom) Psychic vs. 0 HP / 0 SpD (custom): 92-109 (26.97 - 31.96%) -- guaranteed 4HKO&#039;&#039;&#039; This is normal Mewtwo&#039;s strongest possible Psychic (with no set up).&lt;br /&gt;
:::::::::::::::-&#039;&#039;&#039;194+ SpA (custom) Psychic vs. 0 HP / 0 SpD (custom): 65-77 (19.06 - 22.58%) -- possible 5HKO&#039;&#039;&#039; This is Mega Mewtwo Y&#039;s strongest possible Psychic (with no set up).&lt;br /&gt;
::::::::::::::This is Mega Mewtwo Y&#039;s strongest  Psychic (with no set up). As you can see, a normal Mewtwo with the highest possible Special Attack deals more damage with its special attacks than a Mega Mewtwo Y with the highest possible Special Attack. This is what I mean by &amp;quot;stronger/weaker.&amp;quot; I don&#039;t mean that a Pokémon is better than another from a competitive point of view, I mean it deals more damage using the exact same move.&lt;br /&gt;
::::::::::::::Don&#039;t you think there is something wrong with the criterion the article is currently using if it ranks Mega Mewtwo Y higher than normal Mewtwo, and yet Mewtwo can deal more special damage using the exact same move? This issue has nothing to do with competitive battling or turning Bulbapedia into a strategy guide. [[User:Loudo|Loudo]] ([[User talk:Loudo|talk]]) 00:26, 17 November 2013 (UTC)&lt;br /&gt;
:::::::::::::::I think if you&#039;re going so far as to calculate damage outputs, you&#039;ve pretty heavily crossed into looking at it &amp;quot;from a competitive point of view&amp;quot;. We&#039;re just reporting the highest base stat, not &amp;quot;ranking&amp;quot; anything higher than another or claiming that having higher base stats makes a Pokemon &amp;quot;stronger&amp;quot;. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:34, 17 November 2013 (UTC)&lt;br /&gt;
:::::::::::::::Now that you bring it up, though, I&#039;m starting to question whether it&#039;s even necessary for us to report the highest base stat at all, given that a person could just look at [[List of Pokémon by base stats]]... [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:37, 17 November 2013 (UTC)&lt;br /&gt;
::::::::::::::::To answer your first message: I&#039;m simply following the definitions the article gives me. By the article&#039;s own words: &amp;quot;&#039;&#039;The &#039;&#039;&#039;Special Attack&#039;&#039;&#039; stat determines how much damage a Pokémon can deal using a special move.&#039;&#039;&amp;quot; This is what Special Attack is according to the article. I&#039;m a dumb reader who knows nothing about Pokémon and I trust the page to inform me. I just learned that SpA = more damage with special moves. Then the article proceeds to rank Pokémon by SpA. I expect at this point that the Pokémon proclaimed as the one with the highest SpA is the one who does more damage with special moves. Otherwise, why would that information be relevant with the definition the article just taught me?&lt;br /&gt;
::::::::::::::::To answer your second message: Personally I believe that if you guys really want so much compare base stats and say who has the highest (which I find rather unnecessary, especially with these criteria being used), you should do that in the actual section which deals with the base stats. Not in the section where the article talks about the stats themselves. You can&#039;t blame me dumb reader for getting confused if I keep confusing &amp;quot;stats&amp;quot; and &amp;quot;base stats&amp;quot; otherwise. =P [[User:Loudo|Loudo]] ([[User talk:Loudo|talk]]) 00:44, 17 November 2013 (UTC)&lt;br /&gt;
:::::::::::::::::Okay, so you&#039;re just being a devil&#039;s advocate. Point taken. Those sentences have been removed. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:52, 17 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Max and Min ==&lt;br /&gt;
&lt;br /&gt;
I think that it should say which Pokémon has the highest Base Stat for each Stat and which Pokémon has the lowest of each Stat.[[User:Mangaman13|Mangaman13]] ([[User talk:Mangaman13|talk]]) 23:08, 25 December 2013 (UTC)&lt;br /&gt;
:It used to, but as you can see above, people fought over which criteria should be used to determine it, so it was removed entirely to stop the arguing. Personally, I don&#039;t think it&#039;s all that relevant here; if you want to see, you can just go to the [[List of Pokémon by base stats]] and use the sortable columns there. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 23:15, 25 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Formula ==&lt;br /&gt;
i was trying to calculate the IVs of a squirtle i just breeded in pokemon xusing the formulas presented here (inversing them so IV is the result) and found something weird.... at a certain level the max was 26 but at another lvl the min was 29.... so i tried testing diferent values of IVs for him at diferent levels and cant manage to make the numbers fit...  think there might be a new formula for Gen VI (other reason for this is because at certain levels the stat will raise by 2 while in others it wont rise... wich mathematically makes no sense to me)... so... does anyone know anything about this? ([[User:Cabasho|Cabasho]] ([[User talk:Cabasho|talk]]) 10:21, 15 February 2014 (UTC))&lt;br /&gt;
:Maybe you just did the math wrong. Do it again and make sure there wasn&#039;t a mistake. [[User:Mangaman13|Mangaman13]] ([[User talk:Mangaman13|talk]]) 22:45, 15 February 2014 (UTC)&lt;br /&gt;
::I don&#039;t think the formula has changed at all. If you&#039;re having any trouble with the math yourself, you could always use the [http://www.psypokes.com/dex/iv.php Psypokes] calculator, which seems to be very accurate for even Gen VI. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;22:47,2/15/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
:::found my mistake, sorry about this, i was forgetting i had to round down both before and after applying the nature modifier [[User:Cabasho|Cabasho]] ([[User talk:Cabasho|talk]]) 00:47, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How are the modifiers applied? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been up and down this article, and I am more confused than a hippie at Woodstock.&lt;br /&gt;
&lt;br /&gt;
There is no example or step by step of the results of a modifier. Like what happens when a Lax Nature Aegislash in shield forme with 252 EVs (438) on its Def stat uses Iron Defense; does that make its in battle Def be 876?&lt;br /&gt;
&lt;br /&gt;
I do not have a head for math, and all this talk of fractions and stages with no real example has me all kinds of confused. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:18, 9 March 2014 (UTC)&lt;br /&gt;
:Changing the wording did not do much to relieve me of my confusion. Again, I am not good with math.&lt;br /&gt;
&lt;br /&gt;
:All I see is a table with numbers, but nothing illustrated beyond that. I am still in the dark as to how, and to what the modifiers are applied to. What is being multiplied by 1.5, what is being multiplied by 2.0 ect...the article is still leaving out this part. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:30, 9 March 2014 (UTC)&lt;br /&gt;
::The stat itself is multiplied — the thing you see on the Summary screen when you view your Pokemon in-game. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:42, 9 March 2014 (UTC)&lt;br /&gt;
:::Ok thank you. So if for example a Adament Absol with 252 EVs on its Atk Stat (394) used Sword Dance 3 times, its Attack stat would be 1576 if I am understanding this all correctly?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:49, 9 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat formula and rounding ==&lt;br /&gt;
&lt;br /&gt;
The current gen 1 stat formula sometimes gives incorrect results (off by one) due to rounding. I believe the correct formula is to calculate (2*base + 2*IV + sqrt(EV)/4) before rounding, and then multiply by level/100. I updated the text to reflect this, but I&#039;m not sure how to fix the images. Anyone know? [[User:Gorypon|Gorypon]] ([[User talk:Gorypon|talk]]) 20:23, 26 March 2014 (UTC)&lt;br /&gt;
:You&#039;ll have to upload a new image over the old ones on the Archives. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:01, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RBY stat modifying. ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s some stuff [http://www.dragonflycave.com/rbystatmods.aspx here] we could use. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:12, 21 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon with highest stats ==&lt;br /&gt;
&lt;br /&gt;
Should the section on each stat show the non-legendary Pokémon with the highest base stat for that stat? --[[User talk:Player3.25|Brought to you by]] [[User:Player3.25|player 3.25]] 21:46, 19 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Garchomp stat Example ==&lt;br /&gt;
&lt;br /&gt;
In the Garchomp example, the Attack, Defense, Sp. Atk and Speed stats are off by one. The cause of this error is due to the rounding down the quatity EV/4. I don&#039;t know how to properly edit the images used in the example and would not like to edit the table with the correct stats without editing the formulas first. [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 14:49, 28 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Need confirmation before I upload something ==&lt;br /&gt;
&lt;br /&gt;
Are the Pokémon status screens between Pokémon X and Y the same? Like, my status screen features an orange bar at the top of the first page, and a green one at the top of the second page. I only have Pokémon X, so I don&#039;t want to make any assumptions. I have a screenshot created with my capture board prepared. --[[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 20:50, 31 August 2014 (UTC)&lt;br /&gt;
:Edit: These are my screenshots for X, so that people who only have Y may help. &amp;lt;nowiki&amp;gt;http://i.minus.com/jbneKllRFOnm7d.png, http://i.minus.com/jTbdCDUbAJDdc.png&amp;lt;/nowiki&amp;gt; --[[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 21:04, 31 August 2014 (UTC)&lt;br /&gt;
:: Yes, the screens are indeed the same between X and Y. --[[User:SFAfreak|SFAfreak]] ([[User talk:SFAfreak|talk]]) 01:18, 15 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Incomplete sections header missing. ==&lt;br /&gt;
&lt;br /&gt;
This page does not have a &amp;quot;Some sections are incomplete&amp;quot; header at the top of the article. Someone who knows how to do this please do so. --[[User:SFAfreak|SFAfreak]] ([[User talk:SFAfreak|talk]]) 01:31, 15 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Base HP mechanic ==&lt;br /&gt;
&lt;br /&gt;
When a Pokemon evolves into a new form, it will either increase in HP, or like Shedinja, will be set to 1 HP max. When a Pokemon changes Forme or Mega Evolves, Base HP is never modified. This leads to my question that my friends keep insisting could happen; if any situation presents itself where either Forme Change or Mega Evolution alters the Base HP stat with either an increase or decrease in Base HP, what&#039;ll happen to the current HP amount (Not Maximum HP) when this happens in-battle or out? [[User:Shiramu Kuromu|Shiramu Kuromu]] ([[User talk:Shiramu Kuromu|talk]]) 21:52, 5 October 2014 (UTC)&lt;br /&gt;
: I believe the ambiguity behind this very question is the exact reason why Game Freak will never make a Mega Evolution or form change that changes base HP. If current HP is kept intact, then a full HP Pokemon transforming into a form with more HP would look like it took damage from nowhere. If the difference between current and maximum HP is kept intact, like with leveling up, then you get the [[Pomeg glitch]] problem where lowering yourself to 1 HP and transforming from the higher-HP form into the lower-HP form would make your HP negative. There&#039;s ways around that of course, but why go through the coding trouble? [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 22:28, 5 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Speed Stat is not as the Descriptions Said ==&lt;br /&gt;
And they&#039;re not only spread all round the place, some of them are disappointing.&lt;br /&gt;
&lt;br /&gt;
Raikou with a Speed base stat of 115, can reach Mach ~300. But Talonflame with a base stat of 126, can only reach 310 mph (138.5824 m/s). Not even faster than sound.&lt;br /&gt;
&lt;br /&gt;
It gets better. Tornadus, in its Incarnate Form can only reach 200 mph (89.408 m/s) with a base stat of 111, but Latios &amp;amp; Latias with a BS of 110, and Garchomp with 102, are faster than jet fighter planes (Mach 6.72). &lt;br /&gt;
&lt;br /&gt;
Also, Archeops with a BS of 110, same as Latios &amp;amp; Latias, can only reach 25 mph (11.176 m/s) Huh.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s another kicker. Rapidash (BS: 105) can only reach 150 mph. Yet it&#039;s faster than Garchomp and Pidgeot (BS: 101) who can fly at Mach 2. Even Skarmory&#039;s faster (BS: 70) as it can reach 180 mph (80.4672 m/s). But it is Electrike (BS: 65) who is the shining star as it can run at 250 m/s, outrunning both Rapidash &amp;amp; Skarmory.&lt;br /&gt;
&lt;br /&gt;
Another is Dragonite, who can fly at Mach 2 (Earth&#039;s Circumference = 40,075 km. Therefore 40,075 km / 16 Hours = 695.747 m/s) only has a BS of 80.&lt;br /&gt;
&lt;br /&gt;
Now for the Disappointments: &lt;br /&gt;
Arcanine can only run at 115.4853 m/s (6,200 miles in 24 hours)&lt;br /&gt;
Frogadier can only run at 10.16 m/s (2,000 feet in a minute)&lt;br /&gt;
&lt;br /&gt;
But the kicker is Linoone and Dodrio with a BS of 100, can only run at 60 mph (26.8224 m/s) &amp;amp; 40 mph (17.8616 m/s) respectively.&lt;br /&gt;
&lt;br /&gt;
They should really be looking out for these sorts of things. Also I think I just realised what the BS stands for; It&#039;s certainly not Base Stat.&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
&lt;br /&gt;
Speeds faster than the eye can see: 250 m/s&lt;br /&gt;
&lt;br /&gt;
Speed of sound: 343.2 m/s&lt;br /&gt;
&lt;br /&gt;
Speed of lightning: 100,137 m/s&lt;br /&gt;
&lt;br /&gt;
Speed of light: 299,792,458 m/s&lt;br /&gt;
&lt;br /&gt;
Note: m/s is metres per second {{unsigned|Geode7}}&lt;br /&gt;
&lt;br /&gt;
:Pokedex entries (or whatever) are not tied to stats in any (reliable) way. You shouldn&#039;t expect them to be. Practically (mechanically), it&#039;s just flavor text. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:46, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yet the flavour texts should at least have the courtesy to correspond to the Speed in the mechanics. {{unsigned|Geode7}}&lt;br /&gt;
:It might be nice, but all you&#039;re doing is dreaming. If you want to change it, this is hardly the place to plead your case... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:06, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Technically from the descriptions, Lugia should be the second fastest. Seriously, one flap of its wings causes a 40-Day storm? Pidgeot can only hold up a gust for what? 5 minutes or something? If Pidgeot can fly at Mach 2, then Lugia is an easy Mach 80, even 100. Also Raikou should be the fastest. Mach ~300? &lt;br /&gt;
&lt;br /&gt;
It&#039;s just, well, I want the day when the games become like the anime, a sort of mishmash between Nintendogs &amp;amp; Pokemon that makes those flavour texts real. Seriously, train a Pidgey to get a jet fighter plane. Coolest idea ever.--[[User:Geode7|Geode7]] ([[User talk:Geode7|talk]]) 09:11, 22 February 2015 (UTC)&lt;br /&gt;
:A tip (and no offense, but...): if all you&#039;ve got is &amp;quot;I wish&amp;quot; and &amp;quot;coolest idea ever&amp;quot;, that really belongs on the forums.  Talk pages should be about improving the wiki (or clearing up confusion). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:15, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, oh dear patronising person, if this is what you thought it was all about, then I must disappoint you. You see, one day I had the idea of reverse engineering the speeds of the base stats and corresponding them to the flavour texts. You know, so we could see that a Lugia could fly at speeds of whatever. I thought it was a cool idea and I thought it would be a nice thing for Bulbapedia to have. But alas, flavour texts are flavour texts and I just found myself slightly pissed off from irregularities between the two (as seen above). &lt;br /&gt;
&lt;br /&gt;
Another of my pet hates:&lt;br /&gt;
&lt;br /&gt;
Why all Fire-types are so exaggerated. (Seriously, 1,600 degrees Celsius is the hottest magma can reach Game Freak). I just now cut a zero in all flavour texts regarding Fire-Types.&lt;br /&gt;
&lt;br /&gt;
Absolute Zero. now this is a more widespread nitpick that is basically, if you remove all energy, aren&#039;t you also destroying energy? Isn&#039;t that impossible? (Yes, yes I know, imagination, fantasy and all that pizzazz)&lt;br /&gt;
&lt;br /&gt;
Now, my pet likes:&lt;br /&gt;
&lt;br /&gt;
Electrike. Uses. Adiabatic Friction. To Its Advantage.&lt;br /&gt;
So if this train of thought continues and Manectric has essentially mastered that, how fast is Manectric? Because as it goes faster and faster, it creates more friction, creating more energy, making Manectric even faster, and so on and so on. Essentially a perpetual energy generator. Can it get as fast as Raikou since its another interpretation of the Raijuu? Well, technically its faster than Raikou, so yes? Oh wait, I can&#039;t tell because the bloody stats and flavour texts are all over the place!--[[User:Geode7|Geode7]] ([[User talk:Geode7|talk]]) 09:35, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I actually wanted to go a bit further, and you know, analyse all the pokemon&#039;s strengths in comparison to one another and see if such claims were actually true. Like if Machamp could actually throw you over the horizon? How fast is a Crobat? Why is Alakazam so fast for such a frail body? How much force is in Hitmontop&#039;s spin? How much speed Ponyta has to jump over Ayer&#039;s Rock (which, when I think about it, is faster than Rapidash). Stuff like that.--[[User:Geode7|Geode7]] ([[User talk:Geode7|talk]]) 09:47, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, Game Freak were the ones that created the game mechanics as well as the flavour texts but never thought to combine them? Really it&#039;s rather simple. Hell, I can even do it. Just let me get the rest of my data and I should be done.--[[User:Geode7|Geode7]] ([[User talk:Geode7|talk]]) 10:02, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ORAS HP Bar? ==&lt;br /&gt;
&lt;br /&gt;
While I was editing the HP in-battle appearance section, I saw a file that isn&#039;t existing yet. The missing file:&lt;br /&gt;
[[a:File:ORAS HP bar.png]]&lt;br /&gt;
Please feel free to upload that file. &lt;br /&gt;
P.S. I put an incomplete section template on the section.&lt;br /&gt;
[[User:PKMNTrainerRed2|PKMNTrainerRed2]] ([[User talk:PKMNTrainerRed2|talk]]) 07:54, 20 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I think I disagree to move this article to Statistics. ==&lt;br /&gt;
&lt;br /&gt;
It is because it sounded like business, or something. So, I disagree. Does anyone have other opinions? [[User:Pokéfan95|Pokéfan95]] ([[User talk:Pokéfan95|talk]]) 10:09, 4 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deal Zero Damage ==&lt;br /&gt;
&lt;br /&gt;
This is an easy method to do zero damage. Was anyone looking for this?&lt;br /&gt;
In a Double Battle, a level 1 Burned Shuckle with minumum Attack uses Constrict, a Normal-type physical attack, against another, maximum Defense, level 100 Shuckle with Reflect up. It does not get a critical hit.&lt;br /&gt;
The Shuckle’s Attack is 4 since its base Attack is 10, it has 0 IVs and EVs, and it has a hindering Nature.&lt;br /&gt;
Shuckle’s Defense:&lt;br /&gt;
Its base is 230 and it has an IV of 31 and EVs of 252. It is level 100 and has a helpful Nature.&lt;br /&gt;
614 is its stat.&lt;br /&gt;
The burn cuts Attack in half. Constrict is not very effective against Shuckle and Reflect cuts power to 1/3 in a Double Battle. Constrict has a power of 10 and plugging into the damage formula:&lt;br /&gt;
Damage Dealt: Rand(0.07023464169, 0.08262899022) or rounded to 0, by far. Does this work?&lt;br /&gt;
[[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]] ([[User talk:MMMMMMMMMMMMM|talk]]) 22:47, 2 January 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9Gods&amp;diff=2373500</id>
		<title>PokéGods</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9Gods&amp;diff=2373500"/>
		<updated>2015-12-30T23:10:59Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* External links */ Fixed a broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PokéGods&#039;&#039;&#039; is a term used to refer to a certain group of [[fake Pokémon]] whose Pokédex numbers were greater than 150 and were supposedly obtainable in the [[Generation I]] games. The term was in popular use among fans in the late 1990s and into the new millennium, as the {{2v2|Gold|Silver}} versions were in development. The concept was very much discussed and disputed over on various forum websites at the time, and many edited screenshots were passed off as real to try to &amp;quot;prove&amp;quot; the case.&lt;br /&gt;
&lt;br /&gt;
Most PokéGods were said to be near-invincible, while a few were only considered hidden, &amp;quot;bonus&amp;quot; Pokémon.  Codes and cheats to supposedly obtain these Pokémon were widely distributed. The cheats usually involved doing odd tasks that could take hours at a time, such as beating the [[Pokémon League]] a predetermined number of times, usually with set Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Rumors of the so-called PokéGods are thought to have originated with {{p|Mew}}, the mysterious Pokémon about whom very little was known at the time. The lack of information led to speculation and rumors on how to obtain Mew, including the infamous {{DL|S.S. Anne|Rumors|truck rumor}}.&lt;br /&gt;
&lt;br /&gt;
Similar rumors circulated as new [[Generation II]] Pokémon began to be revealed ({{p|Marill}} in particular), resulting in fans declaring these new Pokémon to be PokéGods. Rumors spread of other PokéGods with no basis in fact as well; most were evolutions of already fully-evolved Pokémon, or different versions of existing Pokémon. Fake cheats and codes for obtaining these PokéGods in {{2v2|Red|Blue}} versions were widely distributed for years, even after the release of {{2v2|Gold|Silver}}.&lt;br /&gt;
&lt;br /&gt;
==List of PokéGods==&lt;br /&gt;
Many different PokéGods surfaced among the rumors, from various different origins. A list of the most well-known ones can be found below.&lt;br /&gt;
&lt;br /&gt;
===Real Pokémon dubbed as PokéGods===&lt;br /&gt;
*{{p|Mew}}&lt;br /&gt;
*{{p|Marill|Pikablu}}, thought to be a {{type|Water}} evolution of {{p|Pikachu}} or {{p|Raichu}}&lt;br /&gt;
*{{p|Togepi}}&lt;br /&gt;
*{{p|Ampharos|Denryu}}&lt;br /&gt;
*{{p|Ho-Oh|Houou}}&lt;br /&gt;
*{{p|Bellossom|Kireihana}}&lt;br /&gt;
*{{p|Umbreon|Lunareon}}, assumed evolution of {{p|Eevee}}&lt;br /&gt;
*{{p|Espeon|Solareon}}, assumed evolution of {{p|Eevee}}&lt;br /&gt;
*{{p|Snubbull|Bruno or Buru}}&lt;br /&gt;
&lt;br /&gt;
===Evolutions of previously-existing Pokémon===&lt;br /&gt;
*&#039;&#039;&#039;Sapusaur&#039;&#039;&#039; or &#039;&#039;&#039;Sapsaur&#039;&#039;&#039;, assumed evolution of {{p|Venusaur}}&lt;br /&gt;
*&#039;&#039;&#039;Charcolt&#039;&#039;&#039;, assumed evolution of {{p|Charizard}}&lt;br /&gt;
*&#039;&#039;&#039;Rainer&#039;&#039;&#039;, assumed evolution of {{p|Blastoise}}&lt;br /&gt;
*&#039;&#039;&#039;Nidogod&#039;&#039;&#039;, assumed evolution of {{p|Nidoking}}&lt;br /&gt;
*&#039;&#039;&#039;Nidogoddess&#039;&#039;&#039;, assumed evolution of {{p|Nidoqueen}}&lt;br /&gt;
*&#039;&#039;&#039;Pikaflare&#039;&#039;&#039; or &#039;&#039;&#039;Flarachu&#039;&#039;&#039;, assumed {{type|Fire}} evolution of {{p|Pikachu}} or {{p|Raichu}}&lt;br /&gt;
*&#039;&#039;&#039;Pikabud&#039;&#039;&#039;, assumed {{type|Grass}} evolution of {{p|Pikachu}} or {{p|Raichu}}&lt;br /&gt;
*&#039;&#039;&#039;Locustod&#039;&#039;&#039;, assumed evolution of {{p|Butterfree}}&lt;br /&gt;
*&#039;&#039;&#039;Beepin&#039;&#039;&#039;, assumed evolution of {{p|Beedrill}}&lt;br /&gt;
*&#039;&#039;&#039;Raticlaw&#039;&#039;&#039;, assumed evolution of {{p|Raticate}}&lt;br /&gt;
*&#039;&#039;&#039;Pearduck&#039;&#039;&#039;, assumed evolution of {{p|Golduck}}&lt;br /&gt;
*&#039;&#039;&#039;Flareth&#039;&#039;&#039; or &#039;&#039;&#039;Flarith&#039;&#039;&#039;, assumed evolution of {{p|Flareon}}&lt;br /&gt;
*&#039;&#039;&#039;Sandswipes&#039;&#039;&#039;, assumed evolution of {{p|Sandslash}}&lt;br /&gt;
*&#039;&#039;&#039;Spooky&#039;&#039;&#039;, assumed evolution of {{p|Gengar}}&lt;br /&gt;
*&#039;&#039;&#039;{{tt|Corona Mew|also called Cyro Mew, Chrona Mew, Chrono Mew, Crono Mew, or Cyber Mew}}&#039;&#039;&#039;, assumed evolution of {{p|Mew}}&lt;br /&gt;
*&#039;&#039;&#039;Mewthree&#039;&#039;&#039;, assumed evolution of {{p|Mewtwo}}&lt;br /&gt;
*&#039;&#039;&#039;{{tt|Dimonix|also called Diminox, Dimondox, Dmonix, or Dimanonix}}&#039;&#039;&#039;, assumed evolution of {{p|Onix}}&lt;br /&gt;
&lt;br /&gt;
===PokéGods with no canon basis===&lt;br /&gt;
*&#039;&#039;&#039;Millenium&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Anthrax&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mysterio&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psybir&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psybird&#039;&#039;&#039;, evolution of Psybir&lt;br /&gt;
*&#039;&#039;&#039;Doomsay&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Doomsday&#039;&#039;&#039;, evolution of Doomsay&lt;br /&gt;
*&#039;&#039;&#039;Tricket&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hifishi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pokémaniac&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tyranticus&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primator&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyke&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wizwar&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Unidentified Dragon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other PokéGods===&lt;br /&gt;
Some of these PokéGods were actually [[glitch Pokémon]] who were able to be encountered or otherwise obtained through [[cheating]]. Additionally, one other well-known PokéGod was &#039;&#039;&#039;Venustoise&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フシギックス&#039;&#039;&#039; &#039;&#039;Fushigix&#039;&#039;), which originally appeared in &#039;&#039;[[EP020|The Ghost of Maiden&#039;s Peak]]&#039;&#039; as a gag. However, since the Japanese name of Venustoise exceeds the limit of five characters for Pokémon names present in all Japanese [[core series]] games until [[Generation VI]], it would be impossible for it to be present in the games with such name.&lt;br /&gt;
&lt;br /&gt;
Two other PokéGods originated as April Fools&#039; Day jokes: &#039;&#039;&#039;{{smw|Yoshi}}&#039;&#039;&#039; (claimed to be the evolution of {{p|Dragonite}} by {{wp|Expert Gamer}} magazine in issue #58) and &#039;&#039;&#039;{{smw|Luigi}}&#039;&#039;&#039; (claimed to be the evolution of {{p|Lickitung}} by the official Nintendo website).&lt;br /&gt;
&lt;br /&gt;
==Related items==&lt;br /&gt;
===Mist Stone===&lt;br /&gt;
There was a rumor about the Mist Stone, an item that was said to evolve every single Pokémon, and there were many different ways one could supposedly obtain it.&amp;lt;!-- One rumor was that having six PokéGods in the [[party]] and buying 99 of each [[evolutionary stone]] will allow the player to obtain the Mist Stone. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{bulbanews|Gotta Meme &#039;em All: PokéGods}}&lt;br /&gt;
*[http://www.angelfire.com/pokemon2/animerpg/pokegodsindex.html]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fake Pokémon]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Ranger:_Shadows_of_Almia&amp;diff=2373498</id>
		<title>Pokémon Ranger: Shadows of Almia</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Ranger:_Shadows_of_Almia&amp;diff=2373498"/>
		<updated>2015-12-30T22:15:57Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Basic information */ Fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Pokémon Ranger Vatonage|the manga adaptation|Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox game |colorscheme=SoA|bordercolorscheme=SoA&lt;br /&gt;
|name=Pokémon Ranger: Shadows of Almia&lt;br /&gt;
|jname=ポケモンレンジャー バトナージ&lt;br /&gt;
|boxart=Ranger SoA EN boxart.png&lt;br /&gt;
|caption=Boxart of Pokémon Ranger: Shadows of Almia&lt;br /&gt;
|jbox=Ranger SoA JP boxart.jpg&lt;br /&gt;
|jcaption=Pokémon Ranger Vatonage boxart&lt;br /&gt;
|platform=[[Nintendo DS]]&lt;br /&gt;
|category=Action RPG&lt;br /&gt;
|players=1&lt;br /&gt;
|link_method=[[DS Wireless Communications|DS Wireless]], [[Nintendo Wi-Fi Connection|Wi-Fi]]&lt;br /&gt;
|developer=[[Creatures, Inc.]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation IV]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=G&lt;br /&gt;
|release_date_ja=March 20, 2008&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/ds/ranger2008/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=November 10, 2008&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/games/videogame-pokemontm-ranger-shadows-of-almia/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=November 13, 2008&amp;lt;ref&amp;gt;[http://www.nintendo.com.au/index.php?action=catalogue&amp;amp;prodcat_id=43&amp;amp;prod_id=19303&amp;amp;pageID=1 Nintendo of Australia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=November 21, 2008&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-pokemontm-ranger-shadows-of-almia/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/ds/ranger2008/ Official site]&lt;br /&gt;
|website_en=[http://origin.pokemonranger.com/shadowsofalmia/ Official site]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Ranger: Shadows of Almia&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンレンジャー バトナージ&#039;&#039;&#039; &#039;&#039;Pokémon Ranger Vatonage&#039;&#039;) is an action-adventure game for the Nintendo DS and the sequel to {{ga|Pokémon Ranger}}. It was released in Japan on March 20, 2008, and it was released in America on November 10, 2008.&lt;br /&gt;
&lt;br /&gt;
The game is set in a new region called [[Almia]] where the base of operations is a [[Ranger School]] that the main characters have just graduated from. The selection of [[partner Pokémon]] has risen from solely {{p|Plusle}} and {{p|Minun}} to a choice between 17 different species. Additionally, there are several side quests and a card collection system used to power up the [[Capture Styler]].&lt;br /&gt;
&lt;br /&gt;
Special missions were available from the Nintendo Wi-Fi Connection service, via [[Ranger Net]], prior to the service&#039;s discontinuation in 2014.&lt;br /&gt;
&lt;br /&gt;
==Basic information==&lt;br /&gt;
* It takes place in the region of [[Almia]]. In the story, the player character starts out as a student in a Pokémon Ranger School. After a few tasks, he or she then graduates.&lt;br /&gt;
* The player can choose to play as a male or a female protagonist. Players can choose the name of their protagonist, the defaults of which are [[Kellyn]] (male) and {{ra|Kate}} (female).&lt;br /&gt;
* The game primarily features [[Generation IV]] Pokémon, but it does feature a few Pokémon from other generations.&lt;br /&gt;
* The player will have a selectable Pokémon partner. After doing certain quests, the player can choose if he or she wants the Pokémon to come with them. Selectable partners include {{P|Munchlax}}, {{P|Turtwig}}, {{P|Chimchar}}, {{P|Piplup}}, {{P|Kricketot}}, {{P|Mime Jr.}}, {{P|Cranidos}}, {{P|Shieldon}}, {{P|Croagunk}}, {{P|Machop}}, {{P|Pachirisu}}, {{P|Starly}}, {{P|Hippopotas}}, {{P|Snover}}, {{P|Misdreavus}}, {{P|Sneasel}}, and {{P|Gible}}. They can be changed by talking to them in the player&#039;s family farm south of the player&#039;s house. It should be noted that each Pokémon is of one of the 17 [[type]]s of Pokémon, and that each Pokémon has a different length of a Partner Energy bar. The partner&#039;s energy may also be filled faster when it is in a happy mood, signaled by black or multicolored music notes rising above it.&lt;br /&gt;
* The [[villainous team]] is named [[Team Dim Sun]] (Japanese: &#039;&#039;&#039;ヤミヤミ団&#039;&#039;&#039; &#039;&#039;Team {{tt|Yamiyami|Darkness darkness}}).&lt;br /&gt;
* [[Team Dim Sun]] uses computers called Miniremo Units to hypnotize Pokémon and put them under their control. &lt;br /&gt;
* The game has sixty optional, non-story-progressing missions called Quests where the player helps citizens of Almia.&lt;br /&gt;
* A player may only take on one quest at a time.&lt;br /&gt;
* When a player completes each quest, they get a power boost to their [[Capture Styler]].&lt;br /&gt;
* Quests are divided into two types - Pokémon befriending and Quests that players receive a power boost for their Capture Styler.&lt;br /&gt;
* After capturing the first 266 Pokémon in the [[Adex|Browser]], the player can go up against {{p|Regigigas}}. The player must currently have in their party {{p|Regirock}}, {{p|Regice}} and {{p|Registeel}}. Regigigas is found in a quicksand pit, hidden in the [[Hippowdon Temple]].&lt;br /&gt;
* A system of collectible cards can power up the Capture Styler.&lt;br /&gt;
* The player is able to ride on Pokémon in some environments, including lava, rivers and icy waters.&lt;br /&gt;
* There are five Pokémon that a player can ride on to progress to other locations - {{p|Doduo}}, {{p|Torkoal}}, {{p|Empoleon}}, {{p|Staraptor}}, and {{p|Floatzel}}.&lt;br /&gt;
* There were three Pokémon unlocked in this game by &#039;&#039;Special Missions&#039;&#039; in [[Ranger Net]], in the vein of the {{p|Manaphy}} {{pkmn|Egg}} mission in the prequel. These missions are no longer available. The Pokémon available were a {{p|Manaphy}} Egg, a {{p|Riolu}} with {{m|Aura Sphere}} and {{p|Darkrai}} with {{m|Dark Void}}.&lt;br /&gt;
* In addition to the aforementioned special missions, there is another group of missions called &#039;&#039;extra missions&#039;&#039;. The rare Pokémon encountered during these missions are {{p|Dialga}}, {{p|Palkia}} and {{p|Shaymin}} (Land Forme). Unlike in the special missions, the Pokémon captured in extra missions are not allowed to be transferred to {{game|Diamond and Pearl|s}} and {{v2|Platinum}}.&lt;br /&gt;
* The game was able to utilize the Nintendo Wi-Fi Connection for unlocking both special and extra missions, but only for a limited period of time and prior to the discontinuation of the service in favor of Nintendo solely supporting the Wii U and Nintendo 3DS&#039;s Nintendo Network. They did not work for different regions; only the specific game version when the event is held would be able to use the function. &lt;br /&gt;
* Special Missions can be repeated but sending the Pokémon can only be done once. This is an improvement over the original, as replaying the Manaphy mission only played a cutscene in which Lunick, Solana, and the Professor&#039;s assistant discuss Manaphy.&lt;br /&gt;
* A [[Capture Arena]] is available after the game for players to hone their skills.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
The game follows the protagonist, a young [[Pokémon Ranger]] as he or she graduates from [[Ranger School]] and takes on the duties of a fully fledged Ranger. The male is called {{tt|Kellyn|Hajime in the Japanese version}} and the female is called {{tt|Kate|Hitomi in the Japanese version}}. Only Kellyn appears in the [[Pokémon anime]].&lt;br /&gt;
&lt;br /&gt;
Missions advance the story, which is centered around the antagonists [[Team Dim Sun]] (Team Yami Yami in the Japanese version) and their unknown intentions involving Pokémon mind-control machines called [[Gigaremo units|Gigaremos]] powered by dark crystals. Quests usually consist of the player traveling around the [[Almia]] region, performing varying tasks requested by citizens in exchange for rewards.&lt;br /&gt;
&lt;br /&gt;
The game starts at the [[Ranger School]], with the player enrolling as a student after expertly capturing a {{p|Pikachu}}. The player quickly makes friends with two of classmates, [[Rhythmi]] who dreams of being an Operator, and [[Keith]], a rival, who dreams of becoming a Top Ranger. After the player and Keith nearly discover what [[Kincaid|Mr. Kincaid]], a teacher, is doing in the basement, Mr. Kincaid seals it off from all students. Both the player and Keith show strong potential as Rangers, and graduate with full honors after defeating two {{p|Tangrowth}}, that escape from the basement, at their graduation ceremony. The player stays in Almia, while Keith and Rhythmi go to [[Fiore]] as part of their training. The player&#039;s family moves into a nearby town known as [[Chicole Village]], and the player goes to live with them.&lt;br /&gt;
&lt;br /&gt;
The next day, the player becomes an Area Ranger in the local village of [[Vientown]]. &lt;br /&gt;
After recovering a Partner Pokémon, {{p|Pachirisu}}, {{p|Munchlax}}, or {{p|Starly}} at the beach, the player begins his/her first major mission by patrolling a nearby cave. The Pokémon inside the cave are unusually aggressive and resistant to capture by the Ranger&#039;s styler. At the back of the cave, the player finds a strange machine (later called a Gigaremo) that appears to be controlling the Pokémon. The rangers promptly destroy the device, freeing the Pokémon, and begin researching its abilities. Subsequently, the rangers discover that the Gigaremos are being set up by Team Dim Sun, suggesting wider criminal activities. The player travels to the Ranger Union, the headquarters of all Ranger operations in Almia, to warn the Rangers about the Gigaremo. On the way, the player sees [[Altru Inc.]], a powerful oil company that is building a massive tower in the center of the Almia region.&lt;br /&gt;
&lt;br /&gt;
Soon afterward, the player is informed of a forest fire in the [[Vien Forest]], north of Vientown. After going into the forest, the player will have to capture a {{p|Blastoise}} and use its {{m|Rain Dance}} move to douse the fire. Afterwards, the player is congratulated on how well he or she has done, and can progress onto the city on the other end of the Vien Forest-[[Pueltown]].&lt;br /&gt;
&lt;br /&gt;
A few days later, the player is sent on a mission to retrieve his/her missing team leader, [[Barlow]]. Barlow was last seen in [[Boyleland]] investigating a volcanic cave. The player will have to go to [[Pueltown]] and take a boat to [[Boyleland]]. Deep inside the cave, the player finds members of Team Dim Sun deploying new Miniremo devices to control all of the Pokémon on the island. The player dodges the guards and learns that Barlow has been captured and is being placed on a ship along with the Pokémon. The player sneaks on board, locates Barlow, and the two launch an assault on the ship&#039;s bridge. Although Barlow&#039;s Styler is destroyed in the ensuing attack, the player forces Team Dim Sun, including its leader, Mr. Kincaid, to abandon the ship, saving all of Boyleland&#039;s Pokémon. The ship crashes into the yard of the Ranger School, never to sail again.&lt;br /&gt;
&lt;br /&gt;
Recognizing the threat posed by Team Dim Sun, the Ranger Union promptly promotes the player to the rank of [[Top Ranger]]. At the Union, the player discovers that Keith has also been promoted to Top Ranger, and that Rhythmi has achieved her dream of becoming a Top Operator, where she serves as the player&#039;s guide. During the player&#039;s first mission as a Top Ranger, he or she helps another Top Ranger, named [[Sven]], to investigate a Dim Sun mining operation in the Chroma Ruins, east of the Ranger Union. They discover that Dim Sun is searching for dark crystals for powering the Gigaremo devices. &lt;br /&gt;
&lt;br /&gt;
After defeating a {{p|Spiritomb}}, they also discover a massive hole, apparently left from removing the legendary &amp;quot;Shadow Crystal&amp;quot; whose current location is unknown. While studying the dark crystal retrieved from a captured Gigaremo, several Union workers accidentally discover that the crystals can be neutralized by a set of red, blue, and yellow [[shard]]s. The player and Keith go on to separately collect the sources of these shards; the blue gem from Almia Castle, the red gem from Boyle Volcano, and the yellow gem from the [[Hippowdon Temple]]. Although the player takes both the blue and red gems, Keith is captured by a member of Team Dim Sun&#039;s [[Sinis Trio]], who uses him to blackmail the player into surrendering the yellow gem. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Sven raids Dim Sun&#039;s undersea base, stealing plans for an &amp;quot;Incredible Machine&amp;quot;. The plans reveal that [[Altru Inc.]]&#039;s tower is actually a massive Gigaremo powered by the Shadow Crystal and that Altru has been behind Dim Sun&#039;s activities. Realizing that the tower will become operational within hours (i.e. during the tower&#039;s &amp;quot;opening ceremony&amp;quot;), the Ranger Union orders all of its Rangers to attack the tower. Equipped with a specialized Styler designed to overcome the Gigaremo&#039;s influence, the player succeeds in deactivating the tower&#039;s force fields and rescues the yellow gem, allowing the other Rangers to launch an airborne assault on the Shadow Crystal at the tower&#039;s top. However, the tower reaches operational capacity before the Rangers can reach the Shadow Crystal. Altru Inc.&#039;s president, [[Blake Hall]], takes the chance to destroy the Rangers&#039; only hope of disabling the tower (the three colored gems) by charging the crystal to its maximum power level and summoning his strongest Pokémon, {{p|Darkrai}}. Darkrai instead goes insane from the intense power overload, attacks Blake, and darkens the area, preventing the rangers from approaching the Shadow Crystal. By empowering his/her Styler with the gems, the player stops Darkrai&#039;s rage, allowing the other Rangers to disable the tower by converting the Shadow Crystal into a &amp;quot;Luminous Crystal&amp;quot; which undoes the mental torture inflicted on Almia&#039;s Pokémon. In the end, peace returns to Almia and its inhabitants, and the characters enjoy a concert originally planned for Altru Inc. (ironically played by the [[Go-Rock Quads]] from the original [[Pokémon Ranger (game)|Pokémon Ranger]] game) while the player returns home to his/her family. The game ends showing Darkrai circling the Luminous Crystal, signifying the return of peace.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Only you and your Pokémon can protect [[Almia]]!&amp;lt;br&amp;gt;As a {{OBP|Pokémon Ranger|Ranger series}}, your duty is to fight the shadows that threaten the peace of the Almia region. With the help of you Pokémon, every mission is an adventure!&lt;br /&gt;
&lt;br /&gt;
Use the Stylus to befriend Pokémon and spin up a storm of action!&lt;br /&gt;
&lt;br /&gt;
Capture Pokémon with your friendship. Use Pokémon to help you enhance your Ranger skills and, together as one, protect Almia!&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Shadows of Almia received mixed reviews in the press. It was described as being &amp;quot;more accessible and enjoyable than its predecessor&amp;quot; by Official Nintendo Magazine UK&amp;lt;ref&amp;gt;[http://www.officialnintendomagazine.co.uk/article.php?id=6507 Official Nintendo Magazine]&amp;lt;/ref&amp;gt; and as &amp;quot;a no-nonsense fun game&amp;quot; by N-Europe Magazine.&amp;lt;ref&amp;gt;[http://www.n-europe.com/review.php?rid=428 N-Europe Magazine]&amp;lt;/ref&amp;gt; However, it was criticized for its similarities to the original Pokémon Ranger, with IGN commenting that &amp;quot;for the Pokémon fans that already got their fix two years ago, this isn&#039;t necessary&amp;quot;&amp;lt;ref&amp;gt;[http://uk.ds.ign.com/articles/929/929109p1.html IGN]&amp;lt;/ref&amp;gt; and GamePro stating that &amp;quot;there&#039;s nothing compelling or new enough.&amp;quot;&amp;lt;ref&amp;gt;[http://www.gamepro.com/article/reviews/208296/pokemon-ranger-shadows-of-almia/ GamePro]&amp;lt;/ref&amp;gt; The game received an average score of 67% on [http://www.metacritic.com/games/platforms/ds/pokemonrangershadowsofalmia Metacritic], 2% lower than the first Pokémon Ranger.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Ranger: Shadows of Almia}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Fiore]] is mentioned many times in the game, as are characters from the previous games.&lt;br /&gt;
** The main character&#039;s family moved from the Fiore region.&lt;br /&gt;
** {{ra|Keith}} and [[Rhythmi]] were originally stationed in Fiore after graduation.&lt;br /&gt;
** Marcus, an Operator in the Ranger Union, says he&#039;s in charge of Rangers in Fiore.&lt;br /&gt;
** [[Professor Hastings]] returns, as does [[Murph]], though he isn&#039;t a Ranger anymore.&lt;br /&gt;
** There are references to {{ra|Spenser}} and [[Elita]] on the Pledge Stone; they both wrote their goals on it.&lt;br /&gt;
** The [[Go-Rock Quads]] return as a famous band; they also mention that their name isn&#039;t &amp;quot;[[Go-Rock Squad]]&amp;quot;.&lt;br /&gt;
* The Ranger Browser no longer gives &#039;&#039;flavor text&#039;&#039;. It now only gives the Pokémon&#039;s attack data.&lt;br /&gt;
* When describing the quest &amp;quot;Murph&#039;s Ranger Contest&amp;quot;, Murph uses the word &amp;quot;[[Eeveelution]]&amp;quot;, which had never previously been used in the games, despite longtime usage as fan terminology.&lt;br /&gt;
* When looking through Brighton&#039;s Diary, Murph says &#039;&#039;Brighton... Brighton... Isn&#039;t that some kind of candy?&#039;&#039;. This is likely a reference to the popular English candy called {{wp|Rock (confectionery)|Rock}}, which is mainly found in the city of Brighton along the South Coast of the United Kingdom, and is sometimes referred to as &#039;&#039;Brighton Rock&#039;&#039; or &#039;&#039;Brighton Rock-Candy&#039;&#039;.&lt;br /&gt;
* Failing to stop the sinking of the [[Cargo Ship]] is the first occasion the player character in a Pokémon game can die.&lt;br /&gt;
* Pokémon Ranger: Shadows of Almia is the only Pokémon Ranger game in which the opposite-gender counterpart of the main character does not appear in the game.&lt;br /&gt;
&lt;br /&gt;
===In other languages===&lt;br /&gt;
{{Langtable|color={{SoA color light}}|bordercolor={{SoA color dark}}&lt;br /&gt;
|fr=Pokémon Ranger: Nuit sur Almia&lt;br /&gt;
|de=Pokémon Ranger: Finsternis über Almia&lt;br /&gt;
|it=Pokémon Ranger: Ombre su Almia&lt;br /&gt;
|es=Pokémon Ranger: Sombras de Almia&lt;br /&gt;
|nl=Pokémon Ranger: Schaduw van Almia}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://ms2.nintendo-europe.com/PokemonRanger2/ Official European website]&lt;br /&gt;
* [http://www.nintendo.com/consumer/gameslist/manuals/DS_Pokemon_Almia.pdf Official PDF-file instruction manual] for &#039;&#039;Pokémon Ranger: Shadows of Almia&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Pokémon Ranger]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Ranger: Finsternis über Almia]]&lt;br /&gt;
[[es:Pokémon Ranger: Sombras de Almia]]&lt;br /&gt;
[[fr:Pokémon Ranger : Nuit sur Almia]]&lt;br /&gt;
[[it:Pokémon Ranger: Ombre su Almia]]&lt;br /&gt;
[[ja:ポケモンレンジャー バトナージ]]&lt;br /&gt;
[[pt:Pokémon Ranger: Shadows of Almia]]&lt;br /&gt;
[[zh:神奇宝贝保育家 巴特那吉]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Coin_Case_glitches&amp;diff=2372488</id>
		<title>Talk:Coin Case glitches</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Coin_Case_glitches&amp;diff=2372488"/>
		<updated>2015-12-28T23:40:08Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Switching pockets */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;so, basically, it&#039;s Machop&#039;s or Machoke&#039;s cry followed by the coin case that sets it off. Wouldn&#039;t that be easier to say on the page? Me and my fellow torchics agree on this - Sk8torchic 19:23, 23 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
It should be mentioned that you don&#039;t have to fly. This is misleading because i tried it without flying and it worked... so a pokemon with fly should be removed from the things you &amp;lt;b&amp;gt;need,&amp;lt;/b&amp;gt;([[User:GT4GTR|GT4GTR]] 03:23, 21 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
Should it also be mentioned that this glitch can be done by leaving the world with a walk through walls code or something, cause i have found this to work too... http://au.youtube.com/watch?v=enJoLybvjMM ([[User:GT4GTR|GT4GTR]] 07:05, 22 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
This glitch is actually nothing special. When you crash the game, there are some error checks (which don&#039;t always work) that will simply reboot it. However, these checks don&#039;t reboot correctly.&lt;br /&gt;
&lt;br /&gt;
When a Game Boy game powers on the CPU registers are left in a known state by the Game Boy&#039;s boot ROM. Each Game Boy model leaves them in a different state. This is the only reliable way to tell which model the game is running under. Therefore if a game wants to use GB Color features it must check the registers immediately at power-on to see if it&#039;s running on a colour-compatible model.&lt;br /&gt;
&lt;br /&gt;
The error handler does not bypass this check when it reboots the game. Since the CPU registers are no longer in the state they were in at startup, the detection fails and the game believes it is running on the orignal Game Boy. Therefore it will never change the on-screen colours, leaving them at whatever they were set to before. If you crash the game on the map, you can see that the colours left on the screen are those of your surroundings.&lt;br /&gt;
&lt;br /&gt;
The only real interesting aspect of this glitch is the colourization of the title screen. Apparently the artists drew a coloured image, and then changed their minds and decided to set the palettes to black rather than redrawing the image.&lt;br /&gt;
&lt;br /&gt;
This glitch can be fixed with a two-byte change to the ROM: change the 2 bytes at address 2 to D2 05. This will make it skip the GBC check and reboot normally. As a Codebreaker code that would be 010002D2 01000305. Game Genie: D20-02F 050-03F. That doesn&#039;t stop the game from crashing, just makes the colours work correctly afterward.&lt;br /&gt;
&lt;br /&gt;
What is interesting is why this particular sequence of events crashes the game in the first place.&lt;br /&gt;
&lt;br /&gt;
== Unsure ==&lt;br /&gt;
&lt;br /&gt;
Does this glitch work in Pokémon Crystal?--[[User:Tmwps|Tmwps]] 07:20, 11 April 2009 (UTC)&lt;br /&gt;
:The crazy colour effect is still there if you crash the game (but since it&#039;s GBC only and thinks it&#039;s not on a GBC, it doesn&#039;t let you play), but I&#039;m not sure if the crash can still be triggered. [[User:HyperHacker|HyperHacker]] 05:08, 17 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Adding to that it gives the message &#039;This game is only for use on the gameboy colour,&#039; apparantly what happens when you try to play some games on the super gameboy --[[User:Chickasaurus|Chickasaurus]] 17:56, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Isn&#039;t this article a stub? ==&lt;br /&gt;
&lt;br /&gt;
I mean, sheesh, it doesn&#039;t even tell you how it works. [[wp:Dolphin|Dolphins]][[User:Dolphin2|_are]][[Special:Contributions|_awesome]] &amp;lt;small&amp;gt;(and [[Vulpix (Pokémon)|Vulpix]] are too)&amp;lt;/small&amp;gt;! 23:28, 4 May 2009 (UTC)&lt;br /&gt;
:Uh, yeah it does.  [[User:Missingno. Master|Missingno. Master]] says: The [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] is real!&amp;lt;small&amp;gt;[[User talk: Missingno. Master|(talk page)]]&amp;lt;/small&amp;gt; 18:30, 14 June 2009 (UTC)&lt;br /&gt;
:: Um, assuming that Dolphins is referring Glitch Dimension, unless the glitch activates by simply talking to those pokemon, it doesn&#039;t. And if that is all that&#039;s required, it should be specified that no further actions are necessary. --[[User:Twilightdusk|Twilightdusk]] 16:22, 30 March 2010 (UTC)&lt;br /&gt;
:: In fact, if that&#039;s all that&#039;s necessary, it hardly falls under [[Coin Case]] glitches, leading me to believe that the information is indeed incomplete. --[[User:Twilightdusk|Twilightdusk]] 17:04, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Found something out==&lt;br /&gt;
&lt;br /&gt;
The Farfetch&#039;d in Azelia can also trigger this glitch.  I tried it and I used the Farfetch&#039;d in Azelia instead of the Machop or Machoke and it worked.[[User:Pokemon champ|Pokemon champ]] 08:42, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dratini glitch and also regarding the move to Coin Case glitches==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why that particular Dratini is so significant, because the same &#039;Coins which move?PP of&#039; effect can be caused by any Dratini cry and even unrelated Pokémon like Articuno&#039;s cry in the Pokédex. If we keep the name should we at least add that in fact Dratini isn&#039;t the only Pokémon which can give you (arguably 65535 coins)? --[[User:Chickasaurus|Chickasaurus]] 20:48, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, whilst the &#039;Dratini glitch&#039; and similar effects are only part of Coin Case glitches, the Glitch Dimension isn&#039;t. The article already states that if one trades a Ditto with the [[-- (move)|Cooltrainer move]] that he/she can also start the Glitch Dimension, for this reason should the Glitch Dimension should have its own article? The Coin Case glitches article could still have its own Glitch Dimension section but lots of glitches also cause that same effect (with different colours or not). Hope I&#039;m not tediously repeating myself lol. --[[User:Chickasaurus|Chickasaurus]] 21:00, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
@First Comment: Yes, maybe we should try document them all? If you&#039;d like to give it a go then please [[User Talk:OwnageMuch|tell me]] so I can help a bit.&lt;br /&gt;
&lt;br /&gt;
@Second comment: The glitch dimsension starts a lot for me when using gameshark codes on an emulator to do lots of wierd stuff at once. Could be related to that as it seems to restart with glitch dimension when using the move occupying hex 00 too.&lt;br /&gt;
&lt;br /&gt;
[[User:OwnageMuch|OwnageMuch]] 02:27, 10 March 2010 (UTC)&lt;br /&gt;
:Glitch dimension is really just [[Graphical glitches]]. We could simply merge it with [[sprite glitch]] (with is pretty short and mainly cheating) to get a full graphical glitches article. We could then mention that doing the Machop-Coin Case glitch activates the &amp;quot;Glitch Dimension&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:41, 11 March 2010 (UTC)&lt;br /&gt;
::I got a &#039;Glitch dimension&#039; on Tetris the other day, so I guess it is more just a result of the game attempting to reset the game (as an error trap), but it may fail to set the byte for the default colours back to its normal variable, I agree that we make one large graphical glitches article. It reminds me of the old Gamecube neutral controller position exploit. If you hold the controller stick forward while turning on the console the game will always act as if you are still holding forward even when you release it.  --[[User:Chickasaurus|Chickasaurus]] 17:37, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Um ==&lt;br /&gt;
If this articles does explain how the glitch works, it&#039;s very unclear. I still don&#039;t really understand how to activate this glitch... someone who knows how to do this really needs to clarify it. :/ --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:13, 25 April 2010 (UTC)&lt;br /&gt;
:Use the Coin Case, then listen to one of the mentioned Pokémon&#039;s crys. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:24, 25 April 2010 (UTC)&lt;br /&gt;
::Other way around, listen to Pokémon&#039;s cry and &#039;&#039;&#039;then&#039;&#039;&#039; use coin case. [[User:OwnageMuch|OwnageMuch]] 06:45, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cause of these glitches==&lt;br /&gt;
Although these are relatively useless, why is the Coin Case so glitchy? It&#039;s just a case that stores coins, but for some odd reason, it seems, a lot of glitches are associated with it. Has anyone on the internet researched this? [[User:Seritinajii|Seritinajii]] 16:25, 23 May 2010 (UTC)&lt;br /&gt;
:I did consider researching the topic before, but to my knowledge it has not been completely solved. &amp;quot;Which move?PP of&amp;quot; is actually 65535 coins, or perhaps a range of values for coins around that value because that is what happens if you use a game-altering device such as a cheating device or hex editor to change the amount of coins in the Coin Case to FFFF (65535). For this reason perhaps it could be suggested that the amount of coins does not just change for instance the 20 in &amp;quot;20 coins.&amp;quot; but each single letter at a time. Quantities above 9999 coins are undefined and if this theory is true, perhaps it is the cause of such phenomenum when the game tries to draw data from nearby bytes as text.&lt;br /&gt;
&lt;br /&gt;
:The reason a Pokémon cry would do this though, is questionable. My theory is perhaps certain sounds add a certain amount of coins to the Coin Case, e.g. K&#039;ching sound 1 = +50 coins and K&#039;ching sound 2= +500 coins; so maybe something like &#039;Machop sound&#039; would give an extra quantity of coins over +9999 which makes the GameBoy use its internal reset (appears as &#039;glitch dimension&#039;) for completely invalid information. Maybe this could be backed up by the fact that Pokémon that use the same cries (identifier/ index number wise) but with different pitches have the same effect (e.g. Omanyte and Machop) but I haven&#039;t tested this with every cry yet.&lt;br /&gt;
&lt;br /&gt;
--[[User:Chickasaurus|Chickasaurus]] 17:09, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The actual reason the Coin Case is glitchy is the endcode $50 (which is supposed to be $57 but got fixed in Crystal). $50 allowed for arbitrary execution. [http://www.youtube.com/watch?v=soSW252LMnI TAS using arbitrary execution] and [http://tasvideos.org/4205S.html submission details]. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 16:00, 25 March 2014 (UTC)&lt;br /&gt;
:Yes, I&#039;m aware of what you mean. This was documented by [http://forums.glitchcity.info/index.php?topic=6716.0 Sanky] in July 2013, and my comment above was in 2010. The endcode that causes the glitch is actually a $57 (see offset 0x1985B0 in Gold), not $50. In fact, $50 would cause the glitch not to happen. [[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 02:06, 26 March 2014 (UTC)&lt;br /&gt;
== Change of location ==&lt;br /&gt;
&lt;br /&gt;
I performed this glitch on Gold in the basement of the Goldenrod Department Store, and after I listened to a Cyndaquil cry the normal glitch happened but I reloaded in the lobby of the National Park. My Pokemon team was from quite a while ago, and saved prior to the glitch in the department store. I know I had saved many times after the save file activated in the glitch, so it couldn&#039;t have been that my previous save had failed. Is this a part of the glitch not listed on the article? [[User:Riolupaws|Riolupaws]] ([[User talk:Riolupaws|talk]]) 21:02, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
Does ??? after a Pokémon mean that it doesnt do anything or that it&#039;s not yet discovered? Because I am willing to listen to those cries to find out what they do.--[[User:Quagsires|Quagsires]] ([[User talk:Quagsires|talk]]) 15:05, 14 August 2014 (UTC)&lt;br /&gt;
:The second part is correct.  We are not sure what that cry will do for the glitch.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:52, 15 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching pockets ==&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t these effects different when switching pockets or not before using the Coin Case? [[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]] ([[User talk:MMMMMMMMMMMMM|talk]]) 23:40, 28 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Coin_Case_glitches&amp;diff=2372486</id>
		<title>Coin Case glitches</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Coin_Case_glitches&amp;diff=2372486"/>
		<updated>2015-12-28T23:36:53Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Glitches caused by each Pokémon cry */ I did a little original research here. My game is in a glitch dimension, so I can&amp;#039;t add ‡ because I can&amp;#039;t tell.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&#039;&#039;&#039;Coin Case glitches&#039;&#039;&#039; are a variety of glitches involving the [[Coin Case]] in {{v|Gold and Silver|s}}. They all involve listening to a Pokémon&#039;s [[cry]] then immediately using the Coin Case. Due to a translation bug, the Coin Case text is improperly terminated, making the game jump to $E112 every time it is used. This section of RAM is used by the game to store data related to Pokémon cries. Depending on the Pokémon&#039;s cry listened to, one of several effects will be activated: the game may restart with an altered color scheme and possibly blocks of color placed on the screen (&amp;quot;Glitch Dimension&amp;quot; and &amp;quot;Shadow Puppets&amp;quot;), the game may freeze, or &amp;quot;Coin Case:&amp;quot; and a glitch phrase may be displayed (e.g., &amp;quot;which move?he PP of&amp;quot;). The most well known of these glitches can be performed in Pokémon Gold using the {{p|Machop}} in [[Vermilion City]].&lt;br /&gt;
&lt;br /&gt;
==Glitches caused by each Pokémon cry==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{unknown color light}};&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|*which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|*†which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|*†which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|*†which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|*†which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Metapod}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
|*†which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
|Glitch dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Beedrill}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ekans}}&lt;br /&gt;
|*†which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arbok}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandshrew}}&lt;br /&gt;
|which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Sandslash}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|Glitch dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefairy}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefable}}&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Jigglypuff}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Wigglytuff}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Zubat}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golbat}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Gloom}}&lt;br /&gt;
|*which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Vileplume}}&lt;br /&gt;
|*which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Parasect}}&lt;br /&gt;
|which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Venomoth}}&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dugtrio}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Psyduck}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mankey}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Primeape}}&lt;br /&gt;
|which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Growlithe}}&lt;br /&gt;
|which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Arcanine}}&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwhirl}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Poliwrath}}&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Abra}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Kadabra}}&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Alakazam}}&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machop}}&lt;br /&gt;
|Glitch dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machoke}}&lt;br /&gt;
|Glitch dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Machamp}}&lt;br /&gt;
|Glitch dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Bellsprout}}&lt;br /&gt;
|Glitch dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Weepinbell}}&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Victreebel}}&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Tentacruel}}&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Graveler}}&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Golem}}&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ponyta}}&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Rapidash}}&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Slowpoke&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Slowbro&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Magnemite&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Magneton&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Farfetch&#039;d&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Doduo&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Dodrio&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Seel&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Dewgong&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Grimer&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Muk&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Shellder&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Cloyster&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Gastly&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Haunter&lt;br /&gt;
|which move?PP of&lt;br /&gt;
|-&lt;br /&gt;
|Gengar&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Onix&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Drowzee&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Hypno&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Krabby&lt;br /&gt;
|Glitch dimension&lt;br /&gt;
|-&lt;br /&gt;
|Kingler&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Voltorb&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Electrode&lt;br /&gt;
|Blackout&lt;br /&gt;
|-&lt;br /&gt;
|Exeggcute&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Exeggutor&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Cubone&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Marowak&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Hitmonlee&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Hitmonchan&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Lickitung&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Koffing&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Weezing&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Rhyhorn&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Rhydon&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Chansey&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Tangela&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Kangaskhan&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Horsea&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Seadra&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Goldeen&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Seaking&lt;br /&gt;
|which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|Staryu&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Starmie&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Mr. Mime&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Scyther&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Jynx&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Electabuzz&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Magmar&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Pinsir&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Tauros&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Magikarp&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Gyarados&lt;br /&gt;
|which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|Lapras&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Ditto&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Eevee&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Vaporeon&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Jolteon&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Flareon&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Porygon&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Omanyte&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Omastar&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Kabuto&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Kabutops&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Aerodactyl&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Snorlax&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Articuno&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Zapdos&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Moltres&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Dratini&lt;br /&gt;
|whichmove?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|Dragonair&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Dragonite&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Mewtwo&lt;br /&gt;
|which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|Mew&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Chikorita&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Bayleef&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Meganium&lt;br /&gt;
|which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|Cyndaquil&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Quilava&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Typhlosion&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Totodile&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Croconaw&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Feraligatr&lt;br /&gt;
|which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|Sentret&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Furret&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Hoothoot&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Noctowl&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Ledyba&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Ledian&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Spinarak&lt;br /&gt;
|▓0&lt;br /&gt;
|-&lt;br /&gt;
|Ariados&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Crobat&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Chinchou&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Lanturn&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Pichu&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Cleffa&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Igglybuff&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Togepi&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Togetic&lt;br /&gt;
|which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|Natu&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Xatu&lt;br /&gt;
|Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Mareep&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Flaaffy&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Ampharos&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Bellossom&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Marill&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Azumarill&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Sudowoodo&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Politoed&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Hoppip&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Skiploom&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Jumpluff&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Aipom&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Sunkern&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Sunflora&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Yanma&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Wooper&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Quagsire&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Espeon&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Umbreon&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Murkrow&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Slowking&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Misdreavus&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Unown&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Wobbuffet&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Girafarig&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Pineco&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Forretress&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Dunsparce&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Gligar&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Steelix&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Snubbull&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Granbull&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Qwilfish&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Scizor&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Shuckle&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Heracross&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Sneasel&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Teddiursa&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Ursaring&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Slugma&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Magcargo&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Swinub&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Piloswine&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Corsola&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Remoraid&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Octillery&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Delibird&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Mantine&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Skarmory&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Houndour&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Houndoom&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Kingdra&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Phanpy&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Donphan&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Porygon2&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Stantler&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Smeargle&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Tyrogue&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Hitmontop&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Smoochum&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Elekid&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Magby&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Miltank&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|-&lt;br /&gt;
|Blissey&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Raikou&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Entei&lt;br /&gt;
|which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|Suicune&lt;br /&gt;
|which move?he PP of&lt;br /&gt;
|-&lt;br /&gt;
|Larvitar&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Pupitar&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Tyranitar&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Lugia&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Ho-Oh&lt;br /&gt;
|which move?&lt;br /&gt;
|-&lt;br /&gt;
|Celebi&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|??????????&lt;br /&gt;
|‡Glitch Dimension&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Info&lt;br /&gt;
*An asterisk by an effect means that the text is displayed in a dialogue box one line under &amp;quot;Coins:&amp;quot;.&lt;br /&gt;
*&amp;quot;†&amp;quot; (a dagger)in addition to an asterisk by an effect means that the text goes over the edge of the dialogue box.&lt;br /&gt;
*&amp;quot;‡&amp;quot; (double daggers) by an effect means that a special version of the &amp;quot;Glitch Dimension&amp;quot; is started, dubbed &amp;quot;Shadow Puppets&amp;quot; or called the &amp;quot;Shadow Puppet Effect&amp;quot;.&lt;br /&gt;
*In &amp;quot;▓0&amp;quot;, 0 is replaced by the number of coins you have.&lt;br /&gt;
&lt;br /&gt;
==Display alterations==&lt;br /&gt;
&lt;br /&gt;
===Glitch dimension===&lt;br /&gt;
{{main|Glitch dimension}}&lt;br /&gt;
When accessed, the game restarts in what appears as an altered color scheme.  This is particularly evident in the beginning cutscene/intro movie.  The entire (apparently) game can be played as normal.  When the player talks to a character, gets on his bike, goes through a door/portal, opens the menu, or does any other action affecting his sprite (though not necessarily changing it), a purple block is generated depending on the position of the player.  At other times, seemingly randomly, blocks of color will be generated.  For example, after flying to Cinnabar Island and Surfing downwards, the water will be blue, red and green in different places.  Battles will be conducted with the colors of the HP bar, names, Pokémon, and Trainers altered, and with blocks of purple.  Interestingly, the blocks seem to slide across the screen as the battle begins (at the point where the stat areas and Trainer slide into view).  In towns, houses, routes, and other locations, blocks of color can be made to disappear by moving so that they move off-screen.  The blocks appear to not be just a display problem, because they scroll with the map.  This is apparently caused by the game thinking that it is being played on a Classic [[Game Boy]].&lt;br /&gt;
&lt;br /&gt;
When a [[Cheating#Cheating_devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a &amp;quot;clean&amp;quot; glitch dimension where the background of the title screen is grey and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear.&lt;br /&gt;
&lt;br /&gt;
When the color scheme is altered in the title sequence to display {{p|Ho-Oh}} in color, this can only be done in Gold version. It will not work in Silver version and will not display {{p|Lugia}} in color.&lt;br /&gt;
&lt;br /&gt;
[[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh showing its true colors, in a &amp;quot;clean&amp;quot; Glitch Dimension.]]&lt;br /&gt;
&lt;br /&gt;
====Video====&lt;br /&gt;
{{Youtubevid|P-aK0sOXGdc|Zachtheglitchbuster|Gold}}&lt;br /&gt;
&lt;br /&gt;
===Shadow Theater===&lt;br /&gt;
Everything is completely white, except for the sprites (such as the player character, the NPCs, the Game Freak logo at the beginning). The sprites are either black, extremely darkened, dark blue, or near white.  Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white.  Menus are not visible, but it is possible to navigate through them by memory.  When viewing the PokéGear only the arrow selector pointing upwards is visible in the upper-left corner.  During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension.&lt;br /&gt;
&lt;br /&gt;
====Video====&lt;br /&gt;
{{Youtubevid|dhlTC52Utx8|Gligar13Vids|Gold}}&lt;br /&gt;
&lt;br /&gt;
===Changes in the beginning cutscene===&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{unknown color light}};&amp;quot;&lt;br /&gt;
! Object(s)&lt;br /&gt;
! Original color&lt;br /&gt;
! Color in &#039;&#039;Glitch Dimension&#039;&#039;&lt;br /&gt;
! Color in &#039;&#039;Shadow Theater&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Game Freak logo&lt;br /&gt;
|Yellow&lt;br /&gt;
|White&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Shellder&lt;br /&gt;
|Blue-white with red tongue&lt;br /&gt;
|Pink with blue tongue&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Lapras&lt;br /&gt;
|Blue with blue-white shell&lt;br /&gt;
|Pink-Red with light pink shell&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Magikarp&lt;br /&gt;
|Red&lt;br /&gt;
|Blue&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Pikachu&lt;br /&gt;
|Yellow, red cheek pouches&lt;br /&gt;
|Same as normal color&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Jigglypuff&lt;br /&gt;
|Purple&lt;br /&gt;
|Same as normal color&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Totodile&lt;br /&gt;
|Light blue&lt;br /&gt;
|Pink&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Chikorita&lt;br /&gt;
|Green&lt;br /&gt;
|Light orange&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Cyndaquil&lt;br /&gt;
|Orange and black with red flames&lt;br /&gt;
|Same as normal color&lt;br /&gt;
|Black with white detail&lt;br /&gt;
|-&lt;br /&gt;
|Charizard&lt;br /&gt;
|Red&lt;br /&gt;
|Blue&lt;br /&gt;
|White&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Gold Version&#039;&#039;&lt;br /&gt;
|Gold&lt;br /&gt;
|Silver&lt;br /&gt;
|Invisible&lt;br /&gt;
|-&lt;br /&gt;
|Ho-Oh silhouette&lt;br /&gt;
|Black&lt;br /&gt;
|Red with pink wing tips&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Sparkles from silhouette&lt;br /&gt;
|Yellow&lt;br /&gt;
|Purple&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Silver Version&#039;&#039;&lt;br /&gt;
|Silver&lt;br /&gt;
|???&lt;br /&gt;
|Invisible&lt;br /&gt;
|-&lt;br /&gt;
|Lugia silhouette&lt;br /&gt;
|Black&lt;br /&gt;
|???&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Clouds from silhouette&lt;br /&gt;
|Grey&lt;br /&gt;
|???&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Pokémon&amp;quot; logo&lt;br /&gt;
|Yellow with blue border&lt;br /&gt;
|Dark yellow with blue border and green shadow&lt;br /&gt;
|Invisible/White&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arbitrary code execution==&lt;br /&gt;
&lt;br /&gt;
====Perfect EVs====&lt;br /&gt;
When the game jumps to $E112, it starts executing data related to [[Pokémon]] cries as machine instructions. In particular, when {{key|II|Coin Case}} is used after hearing {{p|Machop}}&#039;s cry, the game will eventually reach address $E912. Data around that address is related to the overworld and can be manipulated through moving around in different patterns. When exiting Professor Elm&#039;s Laboratory and moving four steps to the right (prior to using the Coin Case after hearing to a {{p|Machop}}&#039;s cry), the game will jump to address $FA98, which is in the middle of the data of the third Pokémon in the player&#039;s party. The game can therefore be made to execute specific code, based on the Pokémon&#039;s attributes such as species, item held, ..., by deliberately placing party Pokémon. By placing a specific species of Pokémon in the fourth slot of the party with the correct held item and first move, the game&#039;s execution may even be made to jump to the memory area that stores the items deposited in the player&#039;s PC, where code will execute based on the identifier and quantity of the items in the PC.&lt;br /&gt;
{{Youtubevid|JEOOCpNTx88|Crystal_|Silver}}&lt;br /&gt;
&lt;br /&gt;
====Unused Memorygame====&lt;br /&gt;
The glitch can be used for executing the code for the unused memorygame. The player needs a {{p|Quagsire}}, which holds the item HP-UP and a new captured [[Pokémon]], which does not hold an item. Also the player needs the following items in his PC in the following order:&lt;br /&gt;
*Max Recive x1&lt;br /&gt;
*Full Restore x4&lt;br /&gt;
*PP UP x56&lt;br /&gt;
*X-Accuracy x99&lt;br /&gt;
*Blackglasses x44&lt;br /&gt;
*Dire Hit x44&lt;br /&gt;
*Dire Hit x44&lt;br /&gt;
*TM 16&lt;br /&gt;
Then the player have to go back to Professor Elm&#039;s Laboratory, save the game, exit and moving four steps to the right. If you now hear the cry of a {{p|Bellsprout}}, it is possible to enter the memorygame by opening the {{key|II|Coin Case}}.&lt;br /&gt;
{{youtubevid|sarJuWiIaDo|pokemontutorialTV|Rock}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=M18&amp;diff=2372485</id>
		<title>M18</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=M18&amp;diff=2372485"/>
		<updated>2015-12-28T23:14:39Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Plot */ I added a lot to the plot, but there is much more to do. I forgot what happened with the Tamato Berry. I changed some of the gender references to &amp;#039;it&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EpicodePrevNext|&lt;br /&gt;
prevcode=M17 |&lt;br /&gt;
prevtitle=Diancie and the Cocoon of Destruction|&lt;br /&gt;
nextcode=M19 |&amp;lt;!--&lt;br /&gt;
nexttitle=None|--&amp;gt;&lt;br /&gt;
episodelist=Pokémon movie |&lt;br /&gt;
colorscheme=ORAS |&lt;br /&gt;
series=Pokémon movies}}&lt;br /&gt;
{{MovieInfobox|&lt;br /&gt;
|colorscheme=ORAS&lt;br /&gt;
|entitle=Hoopa and the Clash of Ages&lt;br /&gt;
|jatitle=光輪の超魔神 フーパ&lt;br /&gt;
|rotitle=The Archdjinni of the Rings: Hoopa&lt;br /&gt;
|poster=M18 English poster.png&lt;br /&gt;
|jaop=None&lt;br /&gt;
|jaed=[[Tweedia|Tweedia（トゥイーディア）]]&lt;br /&gt;
|enop=None&lt;br /&gt;
|ened=[[Every Side Of Me]]&lt;br /&gt;
|jpprem=July 18, 2015&lt;br /&gt;
|usprem=December 19, 2015&lt;br /&gt;
|jpvid=December 16, 2015&lt;br /&gt;
|usvid=March 8, 2016&lt;br /&gt;
|usrating=TV-Y7&lt;br /&gt;
|ukrating=?&lt;br /&gt;
|carating=?&lt;br /&gt;
|qurating=?&lt;br /&gt;
|irrating=?&lt;br /&gt;
|aurating=G&lt;br /&gt;
|nzrating=G&lt;br /&gt;
|jprating=?&lt;br /&gt;
|derating=?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon the Movie: Hoopa and the Clash of Ages&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|光輪|リング}}の{{tt|超魔神|ちょうまじん}} フーパ&#039;&#039;&#039; &#039;&#039;The Archdjinni of the Rings: Hoopa&#039;&#039;) is the second {{series|XY}} movie and the eighteenth [[Pokémon movie]] overall. It was released in Japan on July 18, 2015 and premiered in the United States on {{DL|Pokémon in the United States|Cartoon Network}} on December 19, 2015 after an airing of &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039; and &#039;&#039;[[SS034|Hoopa — The Mischief Pokémon]]&#039;&#039;. The English dub first premiered in Australia and New Zealand on November 5, 2015. It first aired in Canada on November 14, 2015 with &#039;&#039;Hoopa — The Mischief Pokémon&#039;&#039; and &#039;&#039;[[SS033|Lights! Camera! Pika!]]&#039;&#039;, and in the United Kingdom on {{wp|CITV}} on December 12, 2015.&lt;br /&gt;
&lt;br /&gt;
A teaser for the film was shown at the end of [[M17]], showing [[Primal Reversion|Primal]] {{p|Kyogre}} and Primal {{p|Groudon}}. A teaser shown on [[Oha Suta]] on December 11, 2014 revealed Kyogre and Groudon along with a {{Shiny}} {{me|Rayquaza}} as stars for the film. In the February 2015 issue of [[CoroCoro]], {{p|Hoopa}} was revealed and confirmed to make its debut in the movie.&lt;br /&gt;
&lt;br /&gt;
It was featured in the Japanese theaters with the [[Pikachu short]] [[PK27]].&lt;br /&gt;
&lt;br /&gt;
==Other posters and logos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:M18 Pikachu the Movie poster.png|&#039;&#039;Pikachu the Movie&#039;&#039; poster&lt;br /&gt;
File:M18 teaser poster.png|Teaser poster&lt;br /&gt;
File:M18 poster 1.png|First poster artwork&lt;br /&gt;
File:M18 poster 2.png|Second poster artwork&lt;br /&gt;
File:M18 logo.png|Japanese logo&lt;br /&gt;
File:M18 logo eng.png|English logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;!--http://www.pokemon.com/us/pokemon-episodes/pokemon-movies/pokemon-the-movie-hoopa-and-the-clash-of-ages-2015--&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;The Mythical Pokémon Hoopa is the star of &#039;&#039;Pokémon the Movie: Hoopa and the Clash of Ages&#039;&#039;! When Ash, Pikachu, and their friends visit a desert city by the sea, they meet the Mythical Pokémon Hoopa, who has the ability to summon things—including people and Pokémon—through its magic ring. After a scary incident, they learn a story about a brave hero who stopped the rampage of a terrifying Pokémon long ago. Now, the threat that has been bottled up for years is in danger of breaking loose again! Can Ash help his new friend overcome the darkness within...or will a dangerous secret erupt into a clash of legends?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{incomplete plot}}&lt;br /&gt;
{{cleanup|section}}&lt;br /&gt;
One hundred years ago, a mysterious Pokémon appears out of a ring and attacks the village. It summons a few [[legendary Pokémon]] and they fail to stop it. A traveler sucks him into [[Prison Bottle|a bottle]], trapping him for good. In the present, a mercenary finds the bottle but gets possessed when touching it.&lt;br /&gt;
In a resort out in the desert, [[Ash]] and {{ashfr}} are frolicking in the sun, eating Serena&#039;s donut-shaped Poké Puffs. A mysterious ring appears from nowhere and a hand comes out, grabbing {{TP|Clemont|Chespin}}&#039;s donut and replacing it with a [[Tamato Berry]]. Chespin eats it and the spicy flavor causes it to overheat, so much so that [[Bonnie]] thinks it learned {{m|Flamethrower}}. Ash gets pulled into a ring and realizes he&#039;s in Dahara City. The prankster reveals itself as {{an|Hoopa}}, and Ash introduces himself to it. Always a prankster, Hoopa insists on calling Ash &#039;Ashkan&#039; and {{AP|Pikachu}} &#039;Pikan&#039;. Soon Hoopa summons a large horde of {{p|Pikachu}} using its rings, including the five [[Cosplay Pikachu]]. Hoopa then asks Ash which is his &#039;Pikan&#039;, and Ash easily picks up the right one. Hoopa is sad, saying &amp;quot;Hoopa lost.&amp;quot; Eventually one Pikachu gets excited and all of the Pikachu electrocute Ash and Hoopa. A woman lectures Hoopa but gets electrocuted as well. She introduces herself as Meray and soon thereafter Ash&#039;s group gets sucked into the ring and decide to go to Dahara Tower, the same place where Meray was going. However, Hoopa forgets that it can&#039;t go into its own rings just yet, so the team decide to move on foot. During their journey the mercenary releases the dark aura, transforming Hoopa into the monster that attacked the village 100 years ago. It targets the bottle, and throws a building at it, but Pikachu counterattacks with Thunderbolt, shattering it and sending Team Rocket away. The mercenary is released from his spell, and Hoopa reveals her forthcoming demise. The mercenary reveals that 100 years ago a Pokémon appeared out of a ring, only wanting to help, but the people sent it away. It was only after offering showers of gold did the town prosper and people began to worship him, even challenging him in battle. However, it soon went mental, and was only shut down by a traveler. Thus, Hoopa was born as a companion to the traveler, offering her seeds and meeting Baraz, becoming like siblings.&lt;br /&gt;
Later that night, Team Rocket attempts a sabotage, but Meowth&#039;s ignorance releases the demon and tries to possess Hoopa. Team Rocket swatted the bottle away from her, only to inadvertently release a demon called The Fury. The Fury attempts to exterminate Hoopa, but Lugia intercepts it so the group can escape. In the ensuing chaos, Baraz finds out that the bottle has been shattered. However, he thinks of a plan to repair it using {{TP|Serena|Braixen}}, a [[Wild Pokémon|wild]] {{p|Hippopotas}}, and {{TP|Ash|Frogadier}}, while Ash and Hoopa go into hiding. While hiding, Ash suggests that Hoopa and The Fury get along, only for them to encounter him trying to take Hoopa away. The trio try to escape, but are surrounded and moments before being incinerated, Lugia rescues them, but not before being shot down by The Fury. In anger, Lugia tries to attack him, but The Fury sends him back to the sea.&lt;br /&gt;
Ash summons Rayquaza and the Lati twins. The trio attack The Fury with Dragon Pulse, but to no avail. Ash notices the tower, and decides to escape there. But soon they are cornered by the fury, who blasts them. Afterwards, The Fury goes to attack the city, causing death and destruction. He summons the Dark Ones, the Primals and Kyurem, and an all-out battle ensues, causing death and destruction. Meanwhile, in Dahara Tower, the group tries to reforge the bottle and Palkia goes to attempt a sabotage, but Latios interrupts him with a Dragon Pulse. In the midst, Rayquaza is brutally beaten by Kyurem, who attempts to freeze it, but is blown up by Rayquaza. Meanwhile, Groudon incinerates buildings with its {{m|Flamethrower}} trying to shoot down Latias. Rayquaza uses {{m|Twister}} on the tower to impede an all-out assault to the group. After most of the city was decimated, all of the Pokemon gathered at the center of the city, attempting to destroy each other, and The Fury tries to kill Ash, but is stopped by the crack of dawn. Baraz has completed the Prison Bottle, but drops it. Ash catches it, but is possessed by The Fury. Shadow Ash tries to destroy Hoopa permanently, while Hoopa tries to cleanse him with her memories he had with Baraz, Meray, and the traveler. This stalls Shadow Ash, while the demonic aura has been liquidated for good. A freed Ash now has an empathy link with Hoopa, and realizes that the evil one is gone. Out in the distance, the Legendaries roar (To which Hoopa claims &amp;quot;They were surprised&amp;quot;) However, a void warp was formed, destroying all connections to the city. Pikachu&#039;s thunderbolt proved useless, and the Legendaries&#039; cooperation didn&#039;t help so much either. Resigning to their fate, Hoopa suggests that Ash use the Prison Bottle, and Hoopa willingly transforms into a new form called Hoopa Unbound. He helps people escape (including Team Rocket), but as soon as Ash was to go into the ring, it started to shrink. Baraz and Meray insist that Hoopa and Ash&#039;s gang escape, regardless of their fate. However, Hoopa still cannot go into the ring, and inadvertantly helps Meray and Ash escape. At the last possible moment, the rift stopped, giving them time to escape. But they&#039;re stuck in the ring. Hoopa suddenly remembers the traveler&#039;s words and considers him family. Hoopa decides to stay, with a narrow escape route for Baraz.&lt;br /&gt;
At that moment, the rift was broken, and all that&#039;s left was a decimated tower and city. In the sky, everyone noticed Arceus staring down a them, then goes to fly away, soon being followed by all the other Legendaries. After all that happened, Clemont suggests to go back to Arche Valley, but Hoopa declines, saying he has unfinished business to do first, and wishes Ash the best of luck on his journey to become a Pokemon Master.&lt;br /&gt;
&lt;br /&gt;
==Featured Pokémon==&lt;br /&gt;
* {{p|Hoopa}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Kyogre}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Groudon}}&lt;br /&gt;
* {{me|Rayquaza}}&lt;br /&gt;
* {{p|Dialga}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* {{p|Giratina}}&lt;br /&gt;
* {{p|Kyurem}}&lt;br /&gt;
* {{p|Lugia}}&lt;br /&gt;
* {{me|Latias}}&lt;br /&gt;
* {{me|Latios}}&lt;br /&gt;
&lt;br /&gt;
==Debuts==&lt;br /&gt;
===Pokémon debuts===&lt;br /&gt;
* {{p|Hoopa}} ([[Form differences#Hoopa|Unbound]])&amp;lt;!--x2 (One [[Form differences#Hoopa|Confined]], One [[Form differences#Hoopa|Unbound]])--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
* {{Ash}}&lt;br /&gt;
* {{an|Serena}}&lt;br /&gt;
* {{an|Clemont}}&lt;br /&gt;
* {{an|Bonnie}}&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Nurse Joy]]&lt;br /&gt;
* [[Baraz]]&lt;br /&gt;
* [[Meray]]&lt;br /&gt;
* [[Ghris]]&lt;br /&gt;
* [[Old Man Dom]]&lt;br /&gt;
* [[Mother and daughter]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Meowth}} ({{TRM}})&lt;br /&gt;
* {{p|Wobbuffet}} ({{OP|Jessie|Wobbuffet}})&lt;br /&gt;
* {{p|Dedenne}} ({{OP|Clemont|Dedenne}})&lt;br /&gt;
* {{p|Frogadier}} ({{OP|Ash|Frogadier}})&lt;br /&gt;
* {{p|Fletchinder}} ({{OP|Ash|Fletchinder}}; ending) &lt;br /&gt;
* {{p|Hawlucha}} ({{OP|Ash|Hawlucha}}; ending) &lt;br /&gt;
* {{p|Noibat}} ({{OP|Ash|Noibat}}; ending) &lt;br /&gt;
* {{p|Bunnelby}} ({{OP|Clemont|Bunnelby}}; ending) &lt;br /&gt;
* {{p|Chespin}} ({{OP|Clemont|Chespin}})&lt;br /&gt;
* {{p|Luxray}} ({{OP|Clemont|Luxray}}; ending)&lt;br /&gt;
* {{p|Braixen}} ({{OP|Serena|Braixen}})&lt;br /&gt;
* {{p|Pancham}} ({{OP|Serena|Pancham}})&lt;br /&gt;
* {{p|Braviary}} ([[Baraz]]&#039;s)&lt;br /&gt;
* {{p|Solrock}} ([[Baraz]]&#039;s)&lt;br /&gt;
* {{p|Hoopa}} ({{an|Hoopa|anime}}; [[Form differences#Hoopa|Confined]])&lt;br /&gt;
* {{p|Hoopa}} ({{an|Hoopa|shadow}}; [[Form differences#Hoopa|Unbound]])&lt;br /&gt;
* {{p|Arceus}}&lt;br /&gt;
* {{p|Kyogre}} ([[Primal Reversion|Primal]] Kyogre)&lt;br /&gt;
* {{p|Groudon}} ([[Primal Reversion|Primal]] Groudon)&lt;br /&gt;
* {{p|Rayquaza}} ([[Mega Evolution|Mega]] Rayquaza, {{Shiny}})&lt;br /&gt;
* {{p|Lugia}}&lt;br /&gt;
* {{p|Latios}} ([[Mega Evolution|Mega]] Latios)&lt;br /&gt;
* {{p|Latias}} ([[Mega Evolution|Mega]] Latias)&lt;br /&gt;
* {{p|Dialga}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* {{p|Regigigas}}&lt;br /&gt;
* {{p|Giratina}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Zekrom}}&lt;br /&gt;
* {{p|Kyurem}} ([[Form differences#Kyurem|Black Kyurem, White Kyurem, Normal Kyurem]])&lt;br /&gt;
* {{p|Pikachu}} ([[Cosplay Pikachu|Pikachu Rock Star]])&lt;br /&gt;
* {{p|Pikachu}} ([[Cosplay Pikachu|Pikachu Belle]])&lt;br /&gt;
* {{p|Pikachu}} ([[Cosplay Pikachu|Pikachu Pop Star]])&lt;br /&gt;
* {{p|Pikachu}} ([[Cosplay Pikachu|Pikachu, Ph. D]])&lt;br /&gt;
* {{p|Pikachu}} ([[Cosplay Pikachu|Pikachu Libre]])&lt;br /&gt;
* {{p|Pikachu}} (multiple)&lt;br /&gt;
* {{p|Hippopotas}}&lt;br /&gt;
* {{p|Steelix}}&lt;br /&gt;
* {{p|Dragonite}}&lt;br /&gt;
&amp;lt;!--* {{p|Minccino}} (Girl&#039;s)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Clembot]]&lt;br /&gt;
&lt;br /&gt;
==Cast==&lt;br /&gt;
{{cast/h|ORAS}}&lt;br /&gt;
{{cast|ORAS|Ash Ketchum|disp=Ash|Sarah Natochenny|Satoshi|Rica Matsumoto|サトシ|松本梨香|top=yes}}&lt;br /&gt;
{{cast|ORAS|Ash&#039;s Pikachu|disp=Pikachu|Ikue Ohtani|Pikachu|Ikue Ohtani|ピカチュウ|大谷育江}}&lt;br /&gt;
{{cast|ORAS|Serena (anime)|disp=Serena|Haven Paschall|Serena|Mayuki Makiguchi|セレナ|牧口真幸}}&lt;br /&gt;
{{cast|ORAS|Clemont (anime)|disp=Clemont|Michael Liscio Jr.|Citron|Yūki Kaji|シトロン|梶裕貴}}&lt;br /&gt;
{{cast|ORAS|Bonnie (anime)|disp=Bonnie|Alyson Leigh Rosenfeld|Eureka|Mariya Ise|ユリーカ|伊瀬茉莉也}}&lt;br /&gt;
{{cast|ORAS|Clemont&#039;s Dedenne|disp=Dedenne|Megumi Satō|Dedenne|Megumi Satō|シトロンのデデンネ|佐藤恵}}&lt;br /&gt;
{{cast|ORAS|Jessie|Michele Knotz|Musashi|Megumi Hayashibara|ムサシ|林原めぐみ}}&lt;br /&gt;
{{cast|ORAS|James|Carter Cathcart|Kojirō|Shin&#039;ichirō Miki|コジロウ|三木眞一郎}}&lt;br /&gt;
{{cast|ORAS|Meowth (Team Rocket)|disp=Meowth|Carter Cathcart|Nyarth|Inuko Inuyama|ニャース|犬山イヌコ}}&lt;br /&gt;
&amp;lt;!--{{cast|ORAS|Jessie&#039;s Wobbuffet|disp=Wobbuffet|Kayzie Rogers|Sonans|Yūji Ueda|ソーナンス|うえだゆうじ}}--&amp;gt;&lt;br /&gt;
{{cast|ORAS|Narrator|disp=Narration|Rodger Parsons|Narration|Unshō Ishizuka|ナレーション|石塚運昇|bottom=yes}}&lt;br /&gt;
! colspan=6 | Special appearances by&lt;br /&gt;
|-&lt;br /&gt;
{{cast|ORAS|Hoopa (anime)|disp=Hoopa Confined|List of English voice actors{{!}}Lori Phillips|Hoopa Confined|Rie Kugimiya|フーパ いましめら|釘宮理恵|top=yes}}&lt;br /&gt;
{{cast|ORAS|Hoopa (anime)|disp=Hoopa Unbound|List of English voice actors{{!}}Ryan William Downey|Hoopa Unbound|Kōichi Yamadera|フーパ ときはなたれ|山寺宏一|}}&lt;br /&gt;
{{cast|ORAS|Rayquaza (Pokémon)|disp=Rayquaza|Kiyotaka Furushima|Rayquaza|Kiyotaka Furushima|レックウザ|古島清孝|}}&lt;br /&gt;
{{cast|ORAS|Baraz|disp=Baraz|List of English voice actors{{!}}Daniel J. Edwards|Barza|Tatsuya Fujiwara|バルザ|藤原竜也|}}&lt;br /&gt;
{{cast|ORAS|Meray|disp=Meray|List of English voice actors{{!}}Emily Woo Zeller|Mary|Shōko Nakagawa|メアリ|中川翔子|}}&lt;br /&gt;
{{cast|ORAS|Ghris|disp=Ghris|Wayne Grayson|Ghris|Toshiyuki Morikawa|旅人|森川智之}}&lt;br /&gt;
{{cast|ORAS|Hippopotas (Pokémon)|disp=Hippopotas|Billy Bob Thompson|Hippopotas|Shin&#039;ichi Shinohara|ヒポポタス|篠原信一|bottom=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
===Pre-order distributions===&lt;br /&gt;
In Japan, players can receive an [[List of Japanese region serial code event Pokémon distributions in Generation VI#Désert City Arceus|Arceus]] via a serial code, after purchasing a pre-order ticket at a [[Pokémon Center (store)|Pokémon Center store]] as well as other retail stores from March 7 to July 17, 2015. Each one holds one of 17 different [[plates]] or a {{DL|Type-enhancing item|Silk Scarf}} that is chosen at random. The serial code only worked in Japanese region games. The codes expired on August 31, 2015.&lt;br /&gt;
&lt;br /&gt;
In addition to receiving a serial code for Arceus which is limited to Japanese games, all players regardless of the 3DS&#039;s region could choose one of six [[Legendary Pokémon]] to receive via infrared at the store the ticket was bought from June 20, 2015 to August 31, 2015. Players could choose {{DL|List of local Japanese event Pokémon distributions in Generation VI|Kyogre}}, {{DL|List of local Japanese event Pokémon distributions in Generation VI|Groudon}}, {{DL|List of local Japanese event Pokémon distributions in Generation VI|Dialga}}, {{DL|List of local Japanese event Pokémon distributions in Generation VI|Palkia}}, {{DL|List of local Japanese event Pokémon distributions in Generation VI|Giratina}}, or {{DL|List of local Japanese event Pokémon distributions in Generation VI|Kyurem}}.&lt;br /&gt;
&lt;br /&gt;
===Movie distributions===&lt;br /&gt;
[[File:M18 Hoopa distribution artwork.jpg|150px|right|thumb|Hoopa distribution artwork]]&lt;br /&gt;
In Japan, [[List of local Japanese event Pokémon distributions in Generation VI#Movie Hoopa|Hoopa]] was distributed via local wireless at theaters which screen the movie across Japan, which occurred from July 18 to August 30, 2015. It was also distributed at a pre-showing of the movie on July 5, 2015, which was only open to selected people. Like all other local Generation VI events, this event is not region-locked; any player regardless of region and language will be able to receive Hoopa.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Ash&#039;s Pikachu]], [[Serena&#039;s Pancham]], {{DL|List of Japanese region serial code event Pokémon distributions in Generation VI|Lugia}}, and {{DL|List of Japanese region serial code event Pokémon distributions in Generation VI|Latios}}, all based from the movie, were made available between July 18 and August 16, 2015, available in pairs. Ash&#039;s Pikachu (holding a {{DL|Stat-enhancing item|Light Ball}}) and Serena&#039;s Pancham (holding {{DL|Type-enhancing item|Black Glasses}}) were available from July 18 to 31, 2015, while Latios (holding a {{DL|Mega Stone|Latiosite}}) and Lugia (holding {{DL|In-battle effect item|Leftovers}}) were available from August 1 to 16, 2015. &lt;br /&gt;
&lt;br /&gt;
To obtain these serial codes, players must have completed a stamp rally at 7-Eleven stores. If the player had two stamps, they could choose which of the two Pokémon available during that period that they want.&lt;br /&gt;
&lt;br /&gt;
The codes could then be redeemed in [[Pokémon X and Y|Pokémon X, Y]], [[Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby, or Alpha Sapphire]]. Each of the Pokémon can only be obtained once per game.&lt;br /&gt;
&lt;br /&gt;
This event was then repeated at Pokémon Center stores after the Rally had ended. Pancham, was available from August 17 to 13, 2015, Pikachu was available from August 24 to 30, 2015, Latios was available from August 31 to September 6, 2015, and Lugia was available from September 7 to 13, 2015.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
{{main|The Archdjinni of the Rings: Hoopa Music Collection}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This was the first movie to not have [[Hideki Sonoda]] act as screenwriter since &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039;. Instead, it was written by Atsuhiro Tomioka.&lt;br /&gt;
* The soundtrack for this film heavily features remixes and samples from previous films&#039; soundtracks, including &#039;&#039;[[M05|Pokémon Heroes: Latios &amp;amp; Latias]]&#039;&#039;, &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;, &#039;&#039;[[M15|Kyurem VS. the Sword of Justice]]&#039;&#039;, and &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039;.&lt;br /&gt;
* In an opening scene, {{p|Latios}} and {{p|Latias}} are shown flying through a town with a similar appearance to [[Alto Mare]] which was the main setting of &#039;&#039;[[M05|Pokémon Heroes: Latios &amp;amp; Latias]]&#039;&#039;.&lt;br /&gt;
* This marks the second time Ash has been possessed by an evil entity, the first being in &#039;&#039;[[AG178|Battling The Enemy Within]]&#039;&#039;.&lt;br /&gt;
* The movie was released on DVD in Australia and New Zealand by Beyond Home Entertainment on December 2, 2015, prior to the movie&#039;s premiere in the United Kingdom and the United States, as well as the home video release in Japan.&lt;br /&gt;
* The movie performed poorly at the box office, grossing only ¥24,040,078,200. It is the lowest grossing of all Pokémon movies, performing worse than the previous lowest grossing film, &#039;&#039;[[M05|Pokémon Heroes: Latios &amp;amp; Latias]]&#039;&#039;.&lt;br /&gt;
*Some moves of main characters&#039; Pokémon in this movie have different animation than in the main series:&lt;br /&gt;
**When [[Ash&#039;s Frogadier]] uses {{m|Water Pulse}}, it rises a water column around it and direct it to the target, while in the main series, it forms a water sphere in its hands.&lt;br /&gt;
**[[Serena&#039;s Braixen]] fires {{m|Flamethrower}} from its mouth, instead of its wand stick like in the main series.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color={{colorschemelight|ORAS}}|bordercolor={{colorschemedark|ORAS}}&lt;br /&gt;
|zh_cmn={{tt|光環的超魔神 胡帕|The Archdjinni of the Rings: Hoopa}}&lt;br /&gt;
|fr_eu={{tt|Pokémon, le film : Hoopa et le choc des légendes|Pokémon the Movie: Hoopa and the Clash of Legends}}&lt;br /&gt;
|de={{tt|Pokémon – Der Film: Hoopa und der Kampf der Geschichte|Pokémon the Movie: Hoopa and the Clash of History}}&lt;br /&gt;
|it={{tt|Il film Pokémon: Hoopa e lo scontro epocale|Pokémon the Movie: Hoopa and the Clash of Ages}}&lt;br /&gt;
|es_eu={{tt|La película Pokémon: Hoopa y un duelo histórico|Pokémon the Movie: Hoopa and the Historic Clash}}&lt;br /&gt;
|ko={{tt|포켓몬 더 무비 XY - 후파 : 광륜의 초마신|Pokémon the Movie XY - Hoopa : Archdjinni of the Rings}}&lt;br /&gt;
|th={{tt|โปเกมอนเดอะมูฟวี อภิมหาศึกฮูปาถล่มโลก|Pokémon the Movie: Hoopa and the Clash of Ages}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{bulbanews/7|CoroCoro reveals Hoopa|Plot unveiled for &amp;quot;The Archdjinni of the Rings: Hoopa&amp;quot;|Dub title of Hoopa movie revealed|Ending song announced for 18th movie|Apparent new Pokémon reportedly seen at the end of movie 18|&amp;quot;Hoopa and the Clash of Ages&amp;quot; to premiere in Australian Hoyts theatres on Nov. 5|Hoopa and the Clash of Ages to make US debut on Cartoon Network}}&lt;br /&gt;
&lt;br /&gt;
*[http://www.pokemon-movie.jp Japanese movie website]&lt;br /&gt;
*[http://www.pokemon.co.jp/anime/movie/ Pokemon.co.jp movie website]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[The Archdjinni of the Rings: Hoopa (manga)]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Movies}}&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=M17 |&lt;br /&gt;
prevtitle=Diancie and the Cocoon of Destruction|&lt;br /&gt;
nextcode=M19 |&amp;lt;!--&lt;br /&gt;
nexttitle=None|--&amp;gt;&lt;br /&gt;
episodelist=Pokémon movie |&lt;br /&gt;
colorscheme=ORAS |&lt;br /&gt;
series=Pokémon movies}}&lt;br /&gt;
{{Project Anime notice|mov}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Episodes which aired in Canada before the United States]]&lt;br /&gt;
[[Category:Episodes which aired in the United Kingdom before the United States]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon – Der Film: Hoopa und der Kampf der Geschichte]]&lt;br /&gt;
[[fr:Hoopa et le choc des légendes]]&lt;br /&gt;
[[it:F18]]&lt;br /&gt;
[[ja:ポケモン・ザ・ムービー XY 光輪の超魔神 フーパ]]&lt;br /&gt;
[[zh:M18]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=2372482</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=2372482"/>
		<updated>2015-12-28T22:49:39Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Glitch types */ I added the Bird-type information and changed some grammar in the first sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
&#039;&#039;&#039;Glitches&#039;&#039;&#039;, also known as &#039;&#039;&#039;Bugs&#039;&#039;&#039;, are unintended behavior in software like the [[Pokémon games]]. They can be triggered from mistakes within the game&#039;s code or by exploits that were not anticipated by the programmers, thus causing the game to react unexpectedly. Resulting issues may range from benign (such as graphical and audio distortions or wrong effects of in-game elements) to hazardous (such as corruption or deletion of data).&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
Glitch Pokémon are the result of any bug that causes a game to read special-purpose data or data outside of its internal Pokémon definition list as a Pokémon definition. For example, [[Missingno.]]&#039;s base stats are taken from the parties of several {{tc|Biker|Bikers}}.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]] is a move not intended to be part of the game, but can be accessed through the use of glitches or cheating device. In [[Generation I]], many glitch moves are named after TMs or HMs; TMs numbered {{m|TM01|01}} to {{m|TM55|55}} and HMs numbered {{m|HM01|01}} to {{m|HM05|05}} exist as moves; however, some have {{m|--|no name}} or {{m|Super Glitch|glitched, unreadable names}}. Some glitch moves are of known glitch types, but others have either no readable type or an unknown type. Usually, only glitch Pokémon will learn glitch moves.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in Generation I a glitch move is with a Pokémon that can evolve by trading. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move. For example, trading a level 48 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}. Since it is level 48, it will learn {{m|Mean Look}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move, so will become {{m|TM12}}.&lt;br /&gt;
&lt;br /&gt;
Any Pokémon using Transform, or using Transform via {{m|Mimic}}, can learn {{m|--|--}} with the transform glitch.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that happen to be the types of several glitch Pokémon and moves. The majority of them are used for very few Pokémon or moves. A famous glitch type is the unique {{type|Bird}}, which is a leftover type thought to be a beta version of the {{type|Flying}}. All other glitch types are simply other data read as a type name. Glitch types typically do not have any weaknesses, resistances, or immunities.&lt;br /&gt;
&lt;br /&gt;
===Glitch locations===&lt;br /&gt;
There are several locations which can only be reached by means of glitches or hacks. One of the most well known of these is the [[Glitch City]]. Other examples of these are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Pokémon FireRed and LeafGreen beta#Sevii Isles|Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as [[Pokémon Gold and Silver beta|the unused Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
{{Main|List of unobtainable items}}&lt;br /&gt;
Placeholder items are often left in the game&#039;s code to prevent it from crashing if the data is accessed, such as the [[Teru-sama]] item in [[Generation II]]. Likewise, other generations have placeholder items, with most appearing at the end of the item list, though a few, likely removed during development, appear in the middle.&lt;br /&gt;
&lt;br /&gt;
Often, placeholder items change into real items ([[key items]] or otherwise) in later games of a generation. The [[GS Ball]], [[Clear Bell]], and {{key|II|Egg Ticket}}, which only appear in {{game|Crystal}}, are programmed into the games&#039; [[List of items by index number (Generation II)|internal list]] where Teru-samas existed in {{game|Gold and Silver|s}}, and will, if they are hacked to be held by a Pokémon being traded to the earlier games, transform.&lt;br /&gt;
&lt;br /&gt;
Thus, glitch items that become real items from a later game only appear in [[Generation II]] and [[Generation IV]], as all items not present in {{game|Ruby and Sapphire|s}} that were reintroduced in {{game|FireRed and LeafGreen|s}} and newly-introduced in {{game|Emerald}} appear at the end of the list. They would cause a copy of Ruby or Sapphire to crash when it is selected, as they are beyond its item list. Generation II is the only generation in which all new items replace glitch items in the middle of the item list, thus not causing a permanent problem if transferred, as the {{DL|Legendary artifacts|Griseous Orb}} is the only item in Generation IV that is programmed at the same index number that a glitch item is present at in {{game|Diamond and Pearl|s}}, while the other items introduced in {{game|Platinum}} and reintroduced in {{game|HeartGold and SoulSilver|s}} are after the end of the Diamond and Pearl list, and thus crash the game if the glitch item in their place is selected in a game they do not exist in.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in [[Generation I]] and [[Generation II]]. They, like glitch Pokémon, result from the game reading trainer or party information from an area in the game code that does not contain that information.&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches|*]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch]]&lt;br /&gt;
[[pt:Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさの一覧]]&lt;br /&gt;
[[zh:遊戲漏洞]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=2372481</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=2372481"/>
		<updated>2015-12-28T22:44:56Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Glitch Pokémon */ Sorry, a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
&#039;&#039;&#039;Glitches&#039;&#039;&#039;, also known as &#039;&#039;&#039;Bugs&#039;&#039;&#039;, are unintended behavior in software like the [[Pokémon games]]. They can be triggered from mistakes within the game&#039;s code or by exploits that were not anticipated by the programmers, thus causing the game to react unexpectedly. Resulting issues may range from benign (such as graphical and audio distortions or wrong effects of in-game elements) to hazardous (such as corruption or deletion of data).&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
Glitch Pokémon are the result of any bug that causes a game to read special-purpose data or data outside of its internal Pokémon definition list as a Pokémon definition. For example, [[Missingno.]]&#039;s base stats are taken from the parties of several {{tc|Biker|Bikers}}.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]] is a move not intended to be part of the game, but can be accessed through the use of glitches or cheating device. In [[Generation I]], many glitch moves are named after TMs or HMs; TMs numbered {{m|TM01|01}} to {{m|TM55|55}} and HMs numbered {{m|HM01|01}} to {{m|HM05|05}} exist as moves; however, some have {{m|--|no name}} or {{m|Super Glitch|glitched, unreadable names}}. Some glitch moves are of known glitch types, but others have either no readable type or an unknown type. Usually, only glitch Pokémon will learn glitch moves.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in Generation I a glitch move is with a Pokémon that can evolve by trading. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move. For example, trading a level 48 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}. Since it is level 48, it will learn {{m|Mean Look}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move, so will become {{m|TM12}}.&lt;br /&gt;
&lt;br /&gt;
Any Pokémon using Transform, or using Transform via {{m|Mimic}}, can learn {{m|--|--}} with the transform glitch.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are different glitch types that are found to be the types of several glitch Pokémon and moves. The majority of them are used for very few Pokémon or moves.&lt;br /&gt;
&lt;br /&gt;
===Glitch locations===&lt;br /&gt;
There are several locations which can only be reached by means of glitches or hacks. One of the most well known of these is the [[Glitch City]]. Other examples of these are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Pokémon FireRed and LeafGreen beta#Sevii Isles|Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as [[Pokémon Gold and Silver beta|the unused Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
{{Main|List of unobtainable items}}&lt;br /&gt;
Placeholder items are often left in the game&#039;s code to prevent it from crashing if the data is accessed, such as the [[Teru-sama]] item in [[Generation II]]. Likewise, other generations have placeholder items, with most appearing at the end of the item list, though a few, likely removed during development, appear in the middle.&lt;br /&gt;
&lt;br /&gt;
Often, placeholder items change into real items ([[key items]] or otherwise) in later games of a generation. The [[GS Ball]], [[Clear Bell]], and {{key|II|Egg Ticket}}, which only appear in {{game|Crystal}}, are programmed into the games&#039; [[List of items by index number (Generation II)|internal list]] where Teru-samas existed in {{game|Gold and Silver|s}}, and will, if they are hacked to be held by a Pokémon being traded to the earlier games, transform.&lt;br /&gt;
&lt;br /&gt;
Thus, glitch items that become real items from a later game only appear in [[Generation II]] and [[Generation IV]], as all items not present in {{game|Ruby and Sapphire|s}} that were reintroduced in {{game|FireRed and LeafGreen|s}} and newly-introduced in {{game|Emerald}} appear at the end of the list. They would cause a copy of Ruby or Sapphire to crash when it is selected, as they are beyond its item list. Generation II is the only generation in which all new items replace glitch items in the middle of the item list, thus not causing a permanent problem if transferred, as the {{DL|Legendary artifacts|Griseous Orb}} is the only item in Generation IV that is programmed at the same index number that a glitch item is present at in {{game|Diamond and Pearl|s}}, while the other items introduced in {{game|Platinum}} and reintroduced in {{game|HeartGold and SoulSilver|s}} are after the end of the Diamond and Pearl list, and thus crash the game if the glitch item in their place is selected in a game they do not exist in.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in [[Generation I]] and [[Generation II]]. They, like glitch Pokémon, result from the game reading trainer or party information from an area in the game code that does not contain that information.&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches|*]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch]]&lt;br /&gt;
[[pt:Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさの一覧]]&lt;br /&gt;
[[zh:遊戲漏洞]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=2372480</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=2372480"/>
		<updated>2015-12-28T22:44:29Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Glitch Pokémon */ Added an example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
&#039;&#039;&#039;Glitches&#039;&#039;&#039;, also known as &#039;&#039;&#039;Bugs&#039;&#039;&#039;, are unintended behavior in software like the [[Pokémon games]]. They can be triggered from mistakes within the game&#039;s code or by exploits that were not anticipated by the programmers, thus causing the game to react unexpectedly. Resulting issues may range from benign (such as graphical and audio distortions or wrong effects of in-game elements) to hazardous (such as corruption or deletion of data).&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
Glitch Pokémon are the result of any bug that causes a game to read special-purpose data or data outside of its internal Pokémon definition list as a Pokémon definition. For example, [Missingno.]&#039;s base stats are taken from the parties of several {{tc|Biker|Bikers}}.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]] is a move not intended to be part of the game, but can be accessed through the use of glitches or cheating device. In [[Generation I]], many glitch moves are named after TMs or HMs; TMs numbered {{m|TM01|01}} to {{m|TM55|55}} and HMs numbered {{m|HM01|01}} to {{m|HM05|05}} exist as moves; however, some have {{m|--|no name}} or {{m|Super Glitch|glitched, unreadable names}}. Some glitch moves are of known glitch types, but others have either no readable type or an unknown type. Usually, only glitch Pokémon will learn glitch moves.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in Generation I a glitch move is with a Pokémon that can evolve by trading. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move. For example, trading a level 48 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}. Since it is level 48, it will learn {{m|Mean Look}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move, so will become {{m|TM12}}.&lt;br /&gt;
&lt;br /&gt;
Any Pokémon using Transform, or using Transform via {{m|Mimic}}, can learn {{m|--|--}} with the transform glitch.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are different glitch types that are found to be the types of several glitch Pokémon and moves. The majority of them are used for very few Pokémon or moves.&lt;br /&gt;
&lt;br /&gt;
===Glitch locations===&lt;br /&gt;
There are several locations which can only be reached by means of glitches or hacks. One of the most well known of these is the [[Glitch City]]. Other examples of these are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Pokémon FireRed and LeafGreen beta#Sevii Isles|Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as [[Pokémon Gold and Silver beta|the unused Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
{{Main|List of unobtainable items}}&lt;br /&gt;
Placeholder items are often left in the game&#039;s code to prevent it from crashing if the data is accessed, such as the [[Teru-sama]] item in [[Generation II]]. Likewise, other generations have placeholder items, with most appearing at the end of the item list, though a few, likely removed during development, appear in the middle.&lt;br /&gt;
&lt;br /&gt;
Often, placeholder items change into real items ([[key items]] or otherwise) in later games of a generation. The [[GS Ball]], [[Clear Bell]], and {{key|II|Egg Ticket}}, which only appear in {{game|Crystal}}, are programmed into the games&#039; [[List of items by index number (Generation II)|internal list]] where Teru-samas existed in {{game|Gold and Silver|s}}, and will, if they are hacked to be held by a Pokémon being traded to the earlier games, transform.&lt;br /&gt;
&lt;br /&gt;
Thus, glitch items that become real items from a later game only appear in [[Generation II]] and [[Generation IV]], as all items not present in {{game|Ruby and Sapphire|s}} that were reintroduced in {{game|FireRed and LeafGreen|s}} and newly-introduced in {{game|Emerald}} appear at the end of the list. They would cause a copy of Ruby or Sapphire to crash when it is selected, as they are beyond its item list. Generation II is the only generation in which all new items replace glitch items in the middle of the item list, thus not causing a permanent problem if transferred, as the {{DL|Legendary artifacts|Griseous Orb}} is the only item in Generation IV that is programmed at the same index number that a glitch item is present at in {{game|Diamond and Pearl|s}}, while the other items introduced in {{game|Platinum}} and reintroduced in {{game|HeartGold and SoulSilver|s}} are after the end of the Diamond and Pearl list, and thus crash the game if the glitch item in their place is selected in a game they do not exist in.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in [[Generation I]] and [[Generation II]]. They, like glitch Pokémon, result from the game reading trainer or party information from an area in the game code that does not contain that information.&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches|*]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch]]&lt;br /&gt;
[[pt:Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさの一覧]]&lt;br /&gt;
[[zh:遊戲漏洞]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Game_freeze&amp;diff=2372359</id>
		<title>Game freeze</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Game_freeze&amp;diff=2372359"/>
		<updated>2015-12-28T14:32:54Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* In Generation I */ Linked to Reflect and Light Screen and fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Freezing|the status condition|Freeze (status condition)}}&lt;br /&gt;
[[File:Redcrash.png|thumb|right|A [[Generation I]] game freezing]]&lt;br /&gt;
A &#039;&#039;&#039;game freeze&#039;&#039;&#039; occurs when the data completely stops flowing to the system, thus causing the game to lock up. During a game freeze, the player cannot move, speak to other characters, select an object, or use any buttons. The only way to escape a game freeze is to simply turn the power off and restart the game from the player&#039;s last [[Save|save file]].&lt;br /&gt;
&lt;br /&gt;
==Causes==&lt;br /&gt;
Game freezes can occur due to the lack of information input into the game, such as when walking out of the boundaries of an area. They also occur when performing [[glitch]]es such as the [[Mew glitch]] incorrectly. Older cartridges and systems are also more prone to freezing than newer ones. The most common cause of a game freeze is the game being given too many tasks at once. For instance, there is a higher probability of the game freezing when the player tries [[tweaking]]. Incorrect [[cheating|cheat codes]] used on cheating devices such as [[Action Replay]] or [[GameShark]] can result in game freezes. On rare occasions, incorrect cheats may possibly render the save file unplayable and permanently damaged.&lt;br /&gt;
&lt;br /&gt;
The game may also freeze if it is dropped, hit by any major force, has a dirty game cartridge/card, has been physically removed from the slot, or even if it is played on a faulty system (such as a Game Boy Color with low battery level). Game freezes are not limited to handheld systems, and it is possible for some home consoles to freeze up during gameplay.  Leaving out of bounds by using the walk through walls glitch/cheat also freezes the game.&lt;br /&gt;
&lt;br /&gt;
Game freezes are often accompanied by an odd buzzing sound; however, sometimes the normal music for wherever the player was before the game froze can be heard. Frequently, a loop or constant replay of whatever sound was being played prior to the freeze will be played. Sometimes, a freeze will play no sound, even if there was a sound being played before the freeze. In very rare cases, the music (and not the remaining sounds) can be the only thing to freeze, leaving the game still playable. Sometimes game freezes are accompanied by garbled sprites, various vertical lines and other scrambled graphics pixels and/or tiles.&lt;br /&gt;
&lt;br /&gt;
The game [[List of glitches in Generation III#Thunder glitch|may occasionally]] freeze while playing some copies of {{2v2|Ruby|Sapphire}} when a player&#039;s Pokémon uses {{m|Thunderbolt}} or {{m|Thunder}}, or when fleeing from a [[wild Pokémon]]; however, cases of the glitch actually occurring are exceedingly rare. The problems caused by the glitch occurring can be rectified by turning off the [[battle effects]]. The moves only cause a temporary repeat of the sound, and it will go away if the Pokémon taking the damage is defeated.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Softlocking&amp;quot;==&lt;br /&gt;
{{Incomplete|section|newly created section, needs more examples and sources}}&lt;br /&gt;
Certain [[glitch]]es do not cause the game to outright crash, but rather make it so that no buttons have any effect despite the game continuing to function in other ways. Examples of this include the music still being played, sprites still being animated, and NPCs continuing to move. All inputs fail to work and the player must reset the game.&lt;br /&gt;
&lt;br /&gt;
===In Generation I===&lt;br /&gt;
* In Generation I, a [[level]] 1 Pokémon or a level 171 using {{m|Psywave}} will cause the game to softlock. The level 0 soft lock occurs as the game attempts to generate a random number between 0 and 1.5 × the user&#039;s level (rounded down). No such number exists (floor 1×1.5 is still 1), preventing the game from continuing. &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=VyIFL_-l2o4 Level 1 and level 171 Psywave infinite loop video by Crystal_.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Glitch experience groups with an equation that involves a division by 0 can cause a soft lock for a glitch Pokémon that uses it&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6588.msg196448/topicseen.html#msg196448 Glitch City Laboratories post by Torchickens regarding glitch Pokémon experience groups.]&amp;lt;/ref&amp;gt; after:&lt;br /&gt;
** Capturing it.&lt;br /&gt;
** Leveling it up.&lt;br /&gt;
** Viewing the first page of its summary if it is not level 100.&lt;br /&gt;
** Withdrawing it from a box.&lt;br /&gt;
** Winning a battle with it gaining experience.&lt;br /&gt;
** Talking to the [[Pokémon Day Care]] man after the Pokémon was stored there.&lt;br /&gt;
* Using the [[Mew glitch]] incorrectly (Not making the second [[Pokémon Trainer|trainer]] move)&lt;br /&gt;
* Another division by 0 is while battling another Pokémon, if the attacker&#039;s Attack or Special stat is higher than 255 and the defender&#039;s Defense or Special stat, respectively, is lower than 4. Or if the defender&#039;s current Defense or Special stat is 512 or 513 and the defender has used Reflect or Light Screen. Also if its current Defense or Special stat is 514 or higher when [[Reflect]] or [[Light Screen]], respectively, is up, it will be treated as if it was much lower due to a roll-over glitch.&lt;br /&gt;
* The Pokémon Yellow glitch Pokémon [[4(h4?]] (hex:ED) uses the glitch hex:FF experience group with a division of 0 in its current experience equation so it is affected by the glitch.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6588.msg196436.html#msg196436 Glitch City Laboratories forums, post by TheZZAZZGlitch.]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=f9kfmaX5KA8 4(h4? causing the lock-up.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Pewter Gym skip glitch]] allows the player to bypass the person blocking the path out of Pewter City prior to defeating Brock and then talk to him from the right side, an action the developers did not anticipate. As the path the person walks is dependent on the side the player talks to him from, the game attempts to look up a path based on the player&#039;s coordinates. Specifically, the game looks in the memory and tries find the coordinates (y=16, x=36 or hex:10 24) at an address ending in 2, 6, A or E. It then executes a path based on a two byte pointer following the coordinates, but the game may seemingly never find the coordinates at an applicable address and soft lock.&lt;br /&gt;
* The glitch Pokémon [[9_(glitch_Pokémon)|9]] will softlock while being sent out by the player.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch effects]]&lt;br /&gt;
&lt;br /&gt;
[[ja:フリーズ]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_song&amp;diff=2372358</id>
		<title>Glitch song</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_song&amp;diff=2372358"/>
		<updated>2015-12-28T14:29:35Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Low HP Loop */ Capitalized RAM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitch songs&#039;&#039;&#039; are continuous sounds produced by [[glitch Pokémon]], glitch text strings or [[game freeze]]s. Glitch songs may either take on a melodic tune or a chaotic one. They are commonly found in the place of a glitch Pokémon&#039;s [[cry]]. Certain glitch songs may result in a game freeze, while others may force the player to shut off the game because they never end.&lt;br /&gt;
&lt;br /&gt;
==Occurrence==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glitch song&#039;&#039;&#039; can be triggered by:&lt;br /&gt;
* A [[glitch Pokémon]]&#039;s cry: [[ゥ ( Z4]]&#039;s cry is constantly changing and may cause the game to play long strings of sounds.&lt;br /&gt;
* Viewing the sprites of certain glitch Pokémon: [[♀ .]]&#039;s sprite corrupts several sound-related memory areas, often causing an infinite glitch song to play, sometimes incorporating one of the channels of [[Silph Co.]] music, other times that used in [[Pokémon battle]], and other times other random data.&lt;br /&gt;
* [[Game crash|Game crashes]]: In [[Pokémon Red and Green Versions|Pokémon Green]], walking out of bounds in [[Pallet Town]] may cause a glitch song to play.&lt;br /&gt;
* Parts of glitch dialogue: Pokédex entries of certain glitch Pokémon ([[h POKé]] or [[ゥ .4]]) play long strings of sound effects, and eventually may fall into an infinite loop.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
===Melodic===&lt;br /&gt;
These glitch songs are composed primarily of pieces of actual sound files, seeming to be actual songs themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|_2fdKjQ_xBQ|PlanetOrigami|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Chaotic===&lt;br /&gt;
These glitch songs are composed of garbage data, or non-sound data read as a sound file, making random noises. If this is used for the [[glitch Pokémon]]&#039;s cry, it can play nonstop for up to 30 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|pTJvPXhRnW4|Gligar13Vids|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Low HP Loop====&lt;br /&gt;
Low HP loop is a older, incorrect theory of why songs would continue to play forever.  It was presumed that the repeating nature of the low-[[HP#Hit_Points|HP]] sound would cause songs to repeat.  The actual cause is writing of the RAM that controls audio.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch effects]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pomeg_glitch&amp;diff=2372357</id>
		<title>Pomeg glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pomeg_glitch&amp;diff=2372357"/>
		<updated>2015-12-28T14:25:12Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: /* Reviving Gltched Pokemon */ Fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Pomeg glitch&#039;&#039;&#039; is a [[glitch]] exclusive to {{game|Emerald}} and [[Generation IV]] games.&lt;br /&gt;
&lt;br /&gt;
==Performing the glitch==&lt;br /&gt;
The Pomeg glitch involves using a [[Pomeg Berry]] on a Pokémon whose current HP is very low. The Pomeg Berry lowers the HP {{EV}}s of a Pokémon by 10 in [[Generation III]]. Since every 4 EVs is equivalent to 1 HP (at level 100), the Pokémon&#039;s HP will decrease with each Pomeg Berry used, as long as the Pokémon has 4 or more EVs in HP. In this way, it is possible to lower the Pokémon&#039;s current HP to 0 (without causing it to faint) or a negative number.&lt;br /&gt;
&lt;br /&gt;
For example, if a Pokémon with 8 HP EVs currently has 1 HP out of a maximum of 100, using a Pomeg Berry will decrease the EVs to 0. As a result, the Pokémon should lose 2 HP and have a current HP of -1 and a maximum of 98. However, due to the [[wp:Unsigned integer|unsigned]] manner in which this data is stored, the game interprets a negative number as a very high number; therefore, if a Pokémon&#039;s current HP drops to -1, it will be interpreted as 65,535 and be displayed as &amp;quot;?35&amp;quot; as well as the HP bar showing the incorrect amount in percent.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the glitch was partially corrected so that a Pomeg Berry could not glitch a Pokémon with 3 or fewer HP (a Pomeg Berry will usually decrease a Pokémon&#039;s HP by 2). However, the glitch still exists but must be performed on a Pokémon with greater than 4 current HP and 116 or more HP EVs. When a Pomeg Berry is consumed with more than 100 EVs, it resets the EVs to 100. With an EV total of 116, the Pokémon would lose at least 4 HP to reach 0 current HP. &lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] EV Berries always decrease EVs by 10, and will no longer decrease EVs by more than 10 if the Pokémon has over 100 EVs, making the Pomeg glitch unusable.&lt;br /&gt;
&lt;br /&gt;
The player can undo the effects by simply healing in a [[Pokémon Center]] or using a [[Revive]] when the HP goes back to 0 after using a healing item during which the HP is at &amp;quot;?35&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Sub-glitches==&lt;br /&gt;
Several other glitches derive from the Pomeg glitch, such as the ability to battle with an Egg, battling with no Pokémon at all, or battling for an unlimited amount of times. Other than Eruption/Water Spout related sub-glitch, these cannot be performed in {{game|Ruby and Sapphire|s}}.&lt;br /&gt;
&lt;br /&gt;
===In Generation III===&lt;br /&gt;
====Reviving Glitched Pokémon====&lt;br /&gt;
If a [[Potion]] is used in battle, returning the glitched Pokémon to 0 HP, and the offending Pokémon causes damage to the glitched Pokémon, the glitched Pokémon&#039;s sprite will disappear for the remainder of the battle, and the Pokémon will return to full HP, minus the damage from the previous attack.&lt;br /&gt;
&lt;br /&gt;
====Battling with no Pokémon====&lt;br /&gt;
If there is only one Pokémon in the player&#039;s party when affected by this glitch, and goes into faint status using a healing item, the player will not white out. This is because the game does not check for this on the field. If the player walks into [[tall grass]] and encounters a wild Pokémon or starts a battle in any other way, the Pokémon will be sent out with 0 HP, the {{shiny}} animation will not play, and will faint at the beginning of the battle if it is commanded to attack the opponent, causing the normal [[Black out|whiteout]] scenario. If on the first turn an item is used to revive the Pokémon the battle will continue as normal.&lt;br /&gt;
&lt;br /&gt;
====Battling with an Egg====&lt;br /&gt;
If the player has only an Egg in his or her party with the Pokémon affected, the Egg (or rather, the Pokémon that would be inside) can be forced into battle by following the same steps, but putting the Egg at the head of the party. The Egg will have the same stats it would have upon hatching, as well as all of the moves. This allows it to battle as if it were a normal Pokémon. When battling with an Egg, the sprite of the Pokémon within the Egg is displayed; however, there may be irregularity in the coloring of the Pokémon. This may be because the game is reading the backsprite of the Pokémon within the Egg and the color palette of the Egg itself. &lt;br /&gt;
&lt;br /&gt;
An Egg that battles can gain experience in this way, and with patience, level up, learn moves, and even evolve before hatching. However when it hatches the level is set to 5, {{EV}}s reset to zero and all [[Experience|EXP]] gained in the Egg is removed. This allows level 5 versions of high-evolutionary Pokémon such as {{p|Tyranitar}} or {{p|Dragonite}} to be obtainable, it also allows otherwise illegal moveset/level combinations, such as a level 5 {{p|Staryu}} with {{m|Hydro Pump}}.&lt;br /&gt;
====Healing with Eruption/Water Spout====&lt;br /&gt;
If the Pokémon that has been affected by the glitch uses Eruption or Water Spout, the attack may heal the opponent if the user has enough Sp. Atk and the opponent has low level, low Sp. Def and double weakness to the attack.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|OdHRxG9jC0U|ChickasaurusGL|HP}}&lt;br /&gt;
====Infinite battle====&lt;br /&gt;
If the Pokémon that has been affected is sent out with 65,535 HP against an opponent that uses an HP-stealing move like {{m|Absorb}}, the Pokémon&#039;s HP will be stolen until it reaches the normal maximum amount, nearly 65,000 HP lower than the glitched amount for a Pokémon with the absolute maximum HP. If a second HP-stealing move is used, the Pokémon will lose its full HP, go down to 0, and then repeat from the top again.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|om_gbtMAw6I|v0id19|Spicy}}&lt;br /&gt;
&lt;br /&gt;
====Sprite glitch====&lt;br /&gt;
{{Cleanup|section}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{GlitchResearch| Needs list of all moves that work with this glitch }}&lt;br /&gt;
&lt;br /&gt;
This sub-glitch changes a Pokémon&#039;s sprite depending on the moves the affected Pokémon performs or is attacked with.&lt;br /&gt;
&lt;br /&gt;
After performing the Pomeg glitch, the player must enter a battle using a Pokémon currently affected by the glitch against another that knows one of the correct moves. The second step is letting a turn pass either by use of the [[Oran Berry]] on the glitched Pokémon, moves with little or no damage to the foe, or wait for it to use the effective move twice, unless the player&#039;s Pokémon has been damaged before. If this were to happen, it will only require being hit once by the effective move.&lt;br /&gt;
&lt;br /&gt;
Certain moves affect the glitched Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{spicy color}}; border:2px solid #{{spicy color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{spicy color light}};&amp;quot; | Move&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{spicy color light}};&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Absorb}}&lt;br /&gt;
| Drags sprite towards enemy&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Acid}}&lt;br /&gt;
| Enemy sprite goes near Acid and moves with it.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| Moves the Pokémon from the enemy to the original position of the glitched Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|String Shot}} &lt;br /&gt;
| Moves along the string&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| Never ends, screen freezes with the words &amp;quot;Wild/Foe (Pokémon) used Odor Sleuth!&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Sunny Day}} &lt;br /&gt;
| User flies down with the sun&#039;s rays.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Bite}}&lt;br /&gt;
| Moves along the bottom Jaw/Teeth.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Charge}}&lt;br /&gt;
| User shrinks to very small size.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Bone Club}}&lt;br /&gt;
| User&#039;s sprite is rotated.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{youtubevid|mywjwEl9HwE|TeamofNoobs|spicy}}&lt;br /&gt;
&lt;br /&gt;
Certain moves also affect the opponent Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{spicy color}}; border:2px solid #{{spicy color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background:#{{spicy color light}};&amp;quot; | Move&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#{{spicy color light}};&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Charm}} &lt;br /&gt;
| Depends on opponent Pokémon, commonly reduces size of opponent sprite.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Sunny Day}} &lt;br /&gt;
| Inverts opponent Pokémon&#039;s sprite. Causes very odd effects between turns.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
| A box (color depends by Pokémon) appears on user and user goes narrower. After this user returns to normal width. Part of Sunny Day&#039;s odd effects.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{youtubevid|K2y2oqzEbaE|VaePomegGlitch|spicy}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
&lt;br /&gt;
====Egg trade evolution glitch====&lt;br /&gt;
If a Pokémon in an {{pkmn|Egg}} evolves into a Pokémon that evolves by trade such as {{p|Kadabra}}, the Egg will evolve when traded, for example into {{p|Alakazam}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|dOvw0wtZItw|VaePomegGlitch|spicy}}&lt;br /&gt;
&lt;br /&gt;
====Access Pokémon beyond slot 6====&lt;br /&gt;
{{Incomplete|section|Huge amount of information missing; e.g. discuss how scrolling far enough corrupts memory in Storage Boxes 3(?) and onward, segue into how this plus the checksum verification and the related dynamic ordering of Pokemon data substructures can cause certain Pokemon (Eggs) to reliably change species based on the EVs they had, allowing the player to obtain any Pokemon (Glitzer Popping). Maybe also add an aside into how certain Decamarks obtained through this allows arbitrary code execution (though ACE as a topic on its own is pretty huge and might deserve its own article).}}&lt;br /&gt;
&lt;br /&gt;
This sub-glitch allows the player to access Pokémon beyond slot 6. &lt;br /&gt;
&lt;br /&gt;
To do this, the player has to have at least 3 Pokémon in their party, one to four fainted, one normal, and one affected by the Pomeg glitch.&lt;br /&gt;
&lt;br /&gt;
The player should enter a wild battle with their Pomeg glitched Pokémon, swap to their normal Pokémon, and then run. After doing this, the normal Pokémon should be deposited into a PC at a Pokémon Center, and then a Potion should be used on the Pomeg-affected Pokémon to get its HP at 0. Once done, entering any battle will cause the player to send out [[Ten question marks|??????????]], and viewing its Pokémon screen, looking at any of its stats, exiting the stat screen, and then scrolling down allows the player access Pokémon beyond the 6th slot.&lt;br /&gt;
{{youtubevid|KME8eusvRAc|Werster|spicy}}&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|R3XreB4GLnE|ChickasaurusGL|spicy}}&lt;br /&gt;
&lt;br /&gt;
===In Generation IV===&lt;br /&gt;
====Battling with no Pokémon====&lt;br /&gt;
&lt;br /&gt;
In {{3v2|Diamond|Pearl|Platinum}}, if the player&#039;s only Pokémon are [[fainting|fainted]] or {{pkmn|Egg}}s, battling a Trainer in the [[Battleground]], {{si|Pokémon League}}, or [[Seven Stars Restaurant]] will cause the player to send out a [[-----]] (or two ----- at the Seven Stars Restaurant). &lt;br /&gt;
&lt;br /&gt;
This glitch can be performed if the last conscious non-Egg Pokémon in the player&#039;s party is a Pokémon whose level is above 40 but less than 100 with a high amount of {{stat|HP}} {{EV}}s, whose remaining HP is the same as below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Remaining HP = (HP lost through use of a Pomeg Berry) - (HP gained through use of a Rare Candy after using a Pomeg Berry)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then a [[Pomeg Berry]] must be used, which makes the Pokémon&#039;s HP roll over to a {{tt|very high|or sometimes considered negative}} number. Then a {{DL|Vitamin|Rare Candy}} must be used to level up the Pokémon, causing it to faint. The player does not [[black out]].&lt;br /&gt;
&lt;br /&gt;
By battling at the {{si|Pokémon League}} or [[Battleground]], the player will send out a -----.&lt;br /&gt;
&lt;br /&gt;
At the [[Seven Stars Restaurant]], the player can perform the glitch in a [[Double Battle]]. Once the battle starts, the player will send out two -----. Due to being unable to target -----, opponents will target their ally.&lt;br /&gt;
&lt;br /&gt;
This can be performed with one or more Pokémon, as long as all of them are fainted or {{pkmn|Egg}}s. If performed with more than one Pokémon, the second Pokémon will appear in the first slot on the party screen, the third in the second, etc.&lt;br /&gt;
&lt;br /&gt;
During the battle, if the game checks to see if either player has no Pokémon left (whenever a Pokémon takes damage and at the end of each round), the player will automatically black out if the only Pokémon they have are -----. If performed the glitch with a fainted Pokémon in the second party slot or further and a [[Revive]] or {{DL|Herbal medicine|Revival Herb}} is used to revive it mid-battle, the player will not lose; however, at the end of the round the player will be forced to switch it in. If this happens in a Double Battle under this glitch, the Pokémon will replace the left -----; the right -----&#039;s sprite will remain, but its turn will always be skipped.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|E12pPXg4-dM|ChickasaurusGL|normal}}&lt;br /&gt;
(glitch begins at 5:14)&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Bug de la Baie Grena]]&lt;br /&gt;
[[it:Glitch della Baccagrana]]&lt;br /&gt;
[[zh:红榴漏洞]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
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