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	<updated>2026-07-18T08:11:32Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Zen_Mode_(Ability)&amp;diff=4491661</id>
		<title>Zen Mode (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Zen_Mode_(Ability)&amp;diff=4491661"/>
		<updated>2026-02-23T01:01:27Z</updated>

		<summary type="html">&lt;p&gt;Linathan: Zen Mode does NOT activate at the start of battle. Video evidence: https://cdn.discordapp.com/attachments/1368163973366681712/1475205337731829883/20260222135714-01KJ3B9XMVSMNXR3234B1D19V5.mp4?ex=699ca388&amp;amp;is=699b5208&amp;amp;hm=c5d7266ab2a5d0cad37ab5994f0b124758ecca610e6391b750f97470515722d3&amp;amp;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Zen Mode&amp;lt;/span&amp;gt;&lt;br /&gt;
|jpname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;ダルマモード&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Daruma Mode&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptranslit=Daruma Mōdo&lt;br /&gt;
|colorscheme=Fire&lt;br /&gt;
|gen=V&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|V|Changes the Pokémon&#039;s shape when HP is halved.}}&lt;br /&gt;
{{AbilityInfobox/desc|VI|Changes the Pokémon&#039;s shape when HP is half or less.}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Changes the Pokémon&#039;s shape when HP is half or less.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Changes the Pokémon&#039;s shape when HP is half or less.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Changes the Pokémon&#039;s shape when its HP drops to half or less.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Zen Mode&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダルマモード&#039;&#039;&#039; &#039;&#039;{{wp|Daruma doll|Daruma}} Mode&#039;&#039;) is an [[Ability]] introduced in [[Generation V]]. It is the [[signature Ability]] of {{p|Darmanitan}} and one of the signature Abilities of {{rf|Galarian}} Darmanitan.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
If a {{p|Darmanitan}} has this Ability, it is able to [[List of Pokémon with form differences#Darmanitan|change forms]] in battle, based on its [[HP]]. Each form has its own [[type]]s, [[base stats]], [[EV yield]], [[height]], and [[weight]]. This Ability has no effect on any other Pokémon, even one that {{m|Transform|transforms}} into Darmanitan.&lt;br /&gt;
&lt;br /&gt;
At the end of a turn, if the HP of a Standard Mode Darmanitan with the Ability Zen Mode is 50% HP or less, it will change into its Zen Mode. At the end of a turn, if the HP of a Zen Mode Darmanitan with the Ability Zen Mode is above half, it will change into its Standard Mode. Darmanitan is always in Standard Mode outside of battle.&lt;br /&gt;
&lt;br /&gt;
A Zen Mode Darmanitan will change back to Standard Mode when switched out.&lt;br /&gt;
&lt;br /&gt;
In Standard Mode, Unovan Darmanitan is {{type|Fire}} and Galarian Darmanitan is {{type|Ice}}; in Zen Mode, Unovan Darmanitan is dual-type {{2t|Fire|Psychic}} and Galarian Darmanitan is dual-type {{2t|Ice|Fire}}.&lt;br /&gt;
&lt;br /&gt;
====Generations V to VI====&lt;br /&gt;
If Darmanitan loses Zen Mode or Zen Mode is suppressed with {{m|Gastro Acid}}, it will revert to its Standard Mode and not be able to change form. If Darmanitan gains Zen Mode, at the end of the turn it will change form if its HP is below half.&lt;br /&gt;
&lt;br /&gt;
{{m|Role Play}} fails if the target has Zen Mode. {{m|Entrainment}} fails if the user has Zen Mode. Zen Mode cannot be copied by {{a|Trace}}.&lt;br /&gt;
&lt;br /&gt;
====Generation VII onward====&lt;br /&gt;
{{m|Gastro Acid}}, {{m|Worry Seed}}, and {{m|Simple Beam}} fail if the target has Zen Mode. {{m|Role Play}}, {{m|Skill Swap}}, {{m|Entrainment}}, and {{m|Doodle}} fail if either Pokémon has Zen Mode. Zen Mode cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}, replaced by {{a|Mummy}} or {{a|Lingering Aroma}}, suppressed by {{m|Core Enforcer}} or {{a|Neutralizing Gas}}, or traded by {{a|Wandering Spirit}}.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Zen Mode has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Zen Mode==&lt;br /&gt;
{{Ability/head|Fire}}&lt;br /&gt;
{{Ability/entry|0555|Darmanitan|Fire|Fire|Sheer Force|None|Zen Mode|formlink={{color2|000|List of Pokémon with form differences#Darmanitan|Standard Mode}}}}&lt;br /&gt;
{{Ability/entry|0555|form=-Zen|Darmanitan|Fire|Psychic|Sheer Force|None|Zen Mode|formlink={{color2|000|List of Pokémon with form differences#Darmanitan|Zen Mode}}}}&lt;br /&gt;
{{Ability/entry|0555|form=-Galar|Darmanitan|Ice|Ice|Gorilla Tactics|None|Zen Mode|formlink={{color2|000|List of Pokémon with form differences#Darmanitan|Galarian Form&amp;lt;br&amp;gt;Standard Mode}}}}&lt;br /&gt;
{{Ability/entry|0555|form=-Galar-Zen|Darmanitan|Ice|Fire|Gorilla Tactics|None|Zen Mode|formlink={{color2|000|List of Pokémon with form differences#Darmanitan|Galarian Form&amp;lt;br&amp;gt;Zen Mode}}}}&lt;br /&gt;
{{Ability/foot|Fire}}&lt;br /&gt;
&lt;br /&gt;
* Zen Mode {{p|Darmanitan}} and {{rf|Galarian}} Zen Mode Darmanitan are only available with the [[Hidden Ability]] Zen Mode, with their regular {{Abilities}} left unused.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=Fire|exp=yes|gen=The Pokémon changes form and gains a secondary type.|image1=Rubina Darmanitan Zen Mode.png|image1p=Darmanitan|image2=Indi Darmanitan Zen Mode.png|image2p=Galarian Darmanitan|image3=Indi Rubina Darmanitan Zen Mode activating.png|image3p=Zen Mode activating|image4=Darmanitan Zen Mode BW053.png|image4p=Zen Mode deactivating}}&lt;br /&gt;
{{movep|type=Fire|ms=555Z|pkmn=Darmanitan|method=Darmanitan&#039;s body turns into a stone-like statue that turns it into a part Psychic-type. Moments before it turns back into Standard Mode, its eyebrows burst into flames or its body becomes surrounded in red-yellow flames.}}&lt;br /&gt;
{{movemid|type=Fire|user=Darmanitan (Pokémon)|user1=A wild Darmanitan|startcode=BW008|startname=Saving Darmanitan From the Bell!|notes=Debut}}&lt;br /&gt;
{{movemid|type=Fire|user=Bianca&#039;s father|user1=Bianca&#039;s father&#039;s Red Flash Darmanitan|startcode=BW049|startname=Enter Elesa, Electrifying Gym Leader!}}&lt;br /&gt;
{{movemid|type=Fire|user=Pokémon Trainer|user1=A Trainer&#039;s three Darmanitan|startcode=BW053|startname=A Maractus Musical!}}&lt;br /&gt;
{{movemid|type=Fire|user=Darmanitan (Pokémon)|user1=Five wild Darmanitan|startcode=JN014|startname=Raid Battle in The Ruins!}}&lt;br /&gt;
{{movemid|type=Fire|user=Goh&#039;s Darmanitan|startcode=JN014|startname=Raid Battle in The Ruins!}}&lt;br /&gt;
{{movemid|type=Fire|user=Rubina|user1=Rubina&#039;s Darmanitan|startcode=HZ107|startname=Friends as Two, Me and You}}&lt;br /&gt;
{{movep|type=Fire|ms=555GZ|pkmn=Darmanitan|method=Galarian Darmanitan&#039;s body turns into a snowman-like form that turns it into a part Fire-type.}}&lt;br /&gt;
{{movebtm|type=Fire|user=Indi|user1=Indi&#039;s Darmanitan|startcode=HZ107|startname=Friends as Two, Me and You}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=Fire|exp=yes|gen=The Pokémon changes shape when it takes damage.|image1=N Darmanitan Zen Mode Adventures.png|image1p=Darmanitan}}&lt;br /&gt;
{{movep|type=Fire|ms=555Z|pkmn=Darmanitan|method=After taking enough damage, Darmanitan&#039;s body turns into a stone-like statue, giving it the powers of a Psychic type.}}&lt;br /&gt;
{{movemid|type=Fire|user=Darmanitan (Pokémon)|user1=Several wild Darmanitan|startcode=PS482|startname=To Make a Musical|notes=Debut}}&lt;br /&gt;
{{movebtmManga|type=Fire|user=N (Adventures)|user1=N&#039;s Darmanitan|startcode=PS508|startname=The Lesson Ends Here}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Zen Mode is the only form-changing [[Hidden Ability]].&lt;br /&gt;
* Zen Mode is the most commonly seen Hidden Ability in [[Pokémon animation]] and [[Pokémon Adventures]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{Fire color}}|bordercolor={{Fire color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=達摩模式 &#039;&#039;{{tt|Daahtmō Mòuhsīk|Dharma Mode}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;不倒翁模式 &#039;&#039;{{tt|Bātdóuyūng Mòuhsīk|Tumbler Mode}}&#039;&#039; {{tt|*|Animated series}}&lt;br /&gt;
|zh_cmn=達摩模式 / 达摩模式 &#039;&#039;{{tt|Dámó Móshì|Dharma Mode}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;不倒翁模式 &#039;&#039;{{tt|Bùdǎowēng Móshì|Tumbler Mode}}&#039;&#039; {{tt|*|Animated series}}&lt;br /&gt;
|nl=Zenmodus&lt;br /&gt;
|fi=Zen-tila&lt;br /&gt;
|fr=Mode Transe&lt;br /&gt;
|pl=Tryb Zen&lt;br /&gt;
|de=Trance-Modus&lt;br /&gt;
|it=Stato Zen&lt;br /&gt;
|pt=Modo Zen&lt;br /&gt;
|es_la=Modo Zen&lt;br /&gt;
|es_eu=Modo Daruma&lt;br /&gt;
|ko=달마모드 &#039;&#039;Dalma Mode&#039;&#039;&lt;br /&gt;
|vi = Trạng thái Daruma&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Form-changing Abilities]]&lt;br /&gt;
[[Category:Abilities that change a Pokémon&#039;s type]]&lt;br /&gt;
[[Category:Abilities that cannot be copied]]&lt;br /&gt;
[[Category:Abilities only available as a Hidden Ability]]&lt;br /&gt;
[[Category:Abilities that cannot be suppressed]]&lt;br /&gt;
[[Category:Abilities that cannot be replaced]]&lt;br /&gt;
[[Category:Abilities that activate at the end of the turn]]&lt;br /&gt;
&lt;br /&gt;
[[de:Trance-Modus]]&lt;br /&gt;
[[es:Modo daruma]]&lt;br /&gt;
[[fr:Mode Transe]]&lt;br /&gt;
[[it:Stato Zen]]&lt;br /&gt;
[[ja:ダルマモード]]&lt;br /&gt;
[[zh:达摩模式（特性）]]&lt;/div&gt;</summary>
		<author><name>Linathan</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dancer_(Ability)&amp;diff=4427753</id>
		<title>Dancer (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dancer_(Ability)&amp;diff=4427753"/>
		<updated>2025-11-21T05:02:40Z</updated>

		<summary type="html">&lt;p&gt;Linathan: Reverted mention of sleep and freeze (Proof: https://cdn.discordapp.com/attachments/1290010578516971671/1441290490619367536/20251120235227-01KAJC1W39ZTSNDF1NS57V9XBF.mp4?ex=692141de&amp;amp;is=691ff05e&amp;amp;hm=928298ac3a48f4fbbe05eb3892c5feaf4138872502c7c52a36dc6311342f60c2&amp;amp;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Dancer&lt;br /&gt;
|jpname=おどりこ&lt;br /&gt;
|jptrans=Dancer&lt;br /&gt;
|jptranslit=Odoriko&lt;br /&gt;
|colorscheme=Flying&lt;br /&gt;
|gen=VII&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Dancer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おどりこ&#039;&#039;&#039; &#039;&#039;Dancer&#039;&#039;) is an [[Ability]] introduced in [[Generation VII]]. It is the [[signature Ability]] of {{p|Oricorio}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Whenever another Pokémon uses a [[dance move]], a Pokémon with the Ability Dancer will immediately use that move as well. Using a move through Dancer is a separate action to using the move originally selected. Dancer will not activate for a move copied by another Pokémon with Dancer, but it will activate on an {{m|instruct}}ed dance move.&lt;br /&gt;
&lt;br /&gt;
Dancer is able to copy a [[status move|status]] dance move that has been powered up into its corresponding [[Z-Move]] (e.g. Z-Feather Dance), but the Pokémon with Dancer copies the regular version of the move and does not gain the additional Z-Power effect.&lt;br /&gt;
&lt;br /&gt;
Dancer will not activate if all of the move&#039;s targets are {{cat|protection moves|protected}} from it, if the move fails to affect any Pokémon (e.g. {{m|Teeter Dance}} if all of the targets are already confused or have {{a|Own Tempo}}), or if all targets are immune (e.g. {{type|Electric}} {{m|Revelation Dance}} if the target is {{type|Ground}}). Dancer will not activate if the move is stolen by {{m|Snatch}} or if the Pokémon with Dancer is in the semi-invulnerable turn of a move like {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
If multiple Pokémon have Dancer when a dance move is used, the slowest Pokémon will move first ([[Lagging Tail]] and [[Full Incense]] are ignored), even during {{m|Trick Room}}.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon with Dancer is {{status|Confusion|confused}}, it may hurt itself instead of copying the move, even if it is protected by a move like {{m|Protect}} or {{m|Mat Block}}. If a Pokémon has [[flinch]]ed, this also applies to moves it subsequently tries to copy with Dancer. A Pokémon with Dancer that is locked into a {{cat|Consecutively executed moves|consecutively executed move}} (such as {{m|Petal Dance}}) or any move by {{m|Encore}} or a held {{cat|Choice items|Choice item}} will still try to copy the move, but will fail unless it is locked into that same dance move; if a Pokémon uses Petal Dance via Dancer while locked into Petal Dance, this usage does not count towards the 2-3 turn duration. If a Pokémon with Dancer is holding an [[Assault Vest]], it can still successfully copy [[status move|status]] dance moves.&lt;br /&gt;
&lt;br /&gt;
{{m|Lunar Dance}} is copied after the original user faints. If a Pokémon copies {{m|Petal Dance}} via Dancer, it will not be locked into the move. If {{m|Feather Dance}} is reflected by {{a|Magic Bounce}} or {{m|Magic Coat}}, Dancer will not activate for either the initial usage of the move or its reflected use. If the Pokémon with Dancer is under the effect of {{m|Taunt}}, it will still try to copy a [[status move|status]] dance move, but will fail.&lt;br /&gt;
&lt;br /&gt;
Moves used via Dancer can be stolen by Snatch and reflected by Magic Bounce and Magic Coat. Moves used via Dancer are not considered the move used most recently (such as for the purpose of {{m|Instruct}}, {{m|Mimic}} or {{m|Mirror Move}}), but damage dealt by them is considered for the purpose of {{m|Counter}}, {{m|Mirror Coat}}, {{m|Metal Burst}}, and {{m|Comeuppance}}. &lt;br /&gt;
&lt;br /&gt;
In a [[Double Battle]], if an ally uses a single-target dance move on an opponent, then the copied move will target the same opponent when copied by Dancer. Otherwise, a copied single-target dance move will target the user of the dance move. &lt;br /&gt;
&lt;br /&gt;
In a [[Tera Raid Battle]], Dancer will not activate if an ally uses a dance move.&lt;br /&gt;
&lt;br /&gt;
====Dance moves====&lt;br /&gt;
The Ability affects the following moves:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{flying color light}}; {{roundy}}; border: 5px solid #{{flying color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFF; border:1px solid #{{flying color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color light}}&amp;quot;&lt;br /&gt;
! {{color2|000|Move}}&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{movelist|Clangorous Soul|Dragon|cat=Status}}&lt;br /&gt;
{{movelist|Dragon Dance|Dragon|cat=Status}}&lt;br /&gt;
{{movelist|Feather Dance|Flying|cat=Status}}&lt;br /&gt;
{{movelist|Fiery Dance|Fire|cat=Special}}&lt;br /&gt;
{{movelist|Lunar Dance|Psychic|cat=Status}}&lt;br /&gt;
{{movelist|Petal Dance|Grass|cat=Special}}&lt;br /&gt;
{{movelist|Revelation Dance|Normal|cat=Special}}&lt;br /&gt;
{{movelist|Quiver Dance|Bug|cat=Status}}&lt;br /&gt;
{{movelist|Swords Dance|Normal|cat=Status}}&lt;br /&gt;
{{movelist|Teeter Dance|Normal|cat=Status}}&lt;br /&gt;
{{movelist|Victory Dance|Fighting|cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Dancer has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Dancer==&lt;br /&gt;
{{Ability/head|Flying}}&lt;br /&gt;
{{Ability/entry|0741|Oricorio|Fire|Flying|Dancer|None|None|formlink={{color2|000|List of Pokémon with form differences#Oricorio|Baile Style}}}}&lt;br /&gt;
{{Ability/entry|0741|form=-Pom-Pom|Oricorio|Electric|Flying|Dancer|None|None|formlink={{color2|000|List of Pokémon with form differences#Oricorio|Pom-Pom Style}}}}&lt;br /&gt;
{{Ability/entry|0741|form=-Pa&#039;u|Oricorio|Psychic|Flying|Dancer|None|None|formlink={{color2|000|List of Pokémon with form differences#Oricorio|Pa&#039;u Style}}}}&lt;br /&gt;
{{Ability/entry|0741|form=-Sensu|Oricorio|Ghost|Flying|Dancer|None|None|formlink={{color2|000|List of Pokémon with form differences#Oricorio|Sensu Style}}}}&lt;br /&gt;
{{Ability/foot|flying}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{m|Rain Dance}} is not classified as a dance move, because its Japanese name does not reference dancing—it translates to &amp;quot;Rain Prayer&amp;quot; instead.&lt;br /&gt;
** Regardless, Dancer copying Rain Dance would be ineffective, as Rain Dance fails when used while it is already raining.&lt;br /&gt;
* {{m|Clangorous Soul}} and {{m|Aqua Step}} are the only moves classified as dance moves that do not have &amp;quot;Dance&amp;quot; in their names. &lt;br /&gt;
** Aqua Step is the only one that is a [[physical move]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|zh_yue=舞者 &#039;&#039;{{tt|Móuhjé|Dancer}}&#039;&#039;&lt;br /&gt;
|zh_cmn=舞者 &#039;&#039;{{tt|Wǔzhě|Dancer}}&#039;&#039;&lt;br /&gt;
|fr=Danseuse&lt;br /&gt;
|de=Tänzer&lt;br /&gt;
|it=Sincrodanza&lt;br /&gt;
|ko=무희 &#039;&#039;Muhui&#039;&#039;&lt;br /&gt;
|ru=Танцор &#039;&#039;Tantsor&#039;&#039;&lt;br /&gt;
|es=Pareja de Baile&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Tänzer]]&lt;br /&gt;
[[es:Pareja de baile]]&lt;br /&gt;
[[fr:Danseuse (talent)]]&lt;br /&gt;
[[it:Sincrodanza]]&lt;br /&gt;
[[ja:おどりこ]]&lt;br /&gt;
[[zh:舞者（特性）]]&lt;/div&gt;</summary>
		<author><name>Linathan</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Destiny_Bond_(move)&amp;diff=4372649</id>
		<title>Destiny Bond (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Destiny_Bond_(move)&amp;diff=4372649"/>
		<updated>2025-09-04T19:13:24Z</updated>

		<summary type="html">&lt;p&gt;Linathan: Destiny Bond can still be used even while a Dynamax Pokemon is present on the field as long as it&amp;#039;s not in a Max Raid Battle. The battle message &amp;quot;The move was blocked by the power of Dynamax!&amp;quot; only applies to Max Raid Battles. See&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=194&lt;br /&gt;
|name=Destiny Bond&lt;br /&gt;
|jname=みちづれ&lt;br /&gt;
|jtrans=Take Along With&lt;br /&gt;
|jtranslit=Michizure&lt;br /&gt;
|gameimage=Destiny Bond IX.png&lt;br /&gt;
|gameimage2=Destiny Bond IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=8&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Makes a great appeal, but allows no more to the end.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn +15 if all the Pokémon choose the same Judge.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=8&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=A move of huge appeal, but using it prevents the user from taking further contest moves.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Destiny Bond&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みちづれ&#039;&#039;&#039; &#039;&#039;Take Along With&#039;&#039;) is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
When Destiny Bond is used, until the user moves again, if the user faints as the direct result of an attack the attacking Pokémon also faints. If the user takes another turn (including &amp;quot;inactive&amp;quot; turns such as those spent {{status|sleep}}ing or [[flinch]]ing), the effect disappears.&lt;br /&gt;
&lt;br /&gt;
Destiny Bond does not activate from indirect damage such as [[weather]] damage, damage from {{m|Leech Seed}}, and {{m|Future Sight}}. Destiny Bond also bypasses [[Focus Sash]], {{a|Sturdy}}, and {{a|Magic Guard}}.&lt;br /&gt;
&lt;br /&gt;
Destiny Bond can affect non-adjacent foes.&lt;br /&gt;
&lt;br /&gt;
Destiny Bond has no effect if an ally causes the user to faint.&lt;br /&gt;
&lt;br /&gt;
===Generations II to IV===&lt;br /&gt;
A Pokémon defeated by this move will faint before the Pokémon that used Destiny Bond.&lt;br /&gt;
&lt;br /&gt;
Destiny Bond can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 8 bonus appeal points if {{m|Curse}}, {{m|Endure}}, or {{m|Mean Look}} was used in the previous turn.&lt;br /&gt;
&lt;br /&gt;
===Generations V and VI===&lt;br /&gt;
A Pokémon defeated by this move will now faint &#039;&#039;after&#039;&#039; the Pokémon that used Destiny Bond, meaning that if Destiny Bond is used by the last Pokémon on a player&#039;s team, and the last Pokémon on the opposing team makes it faint, the opposing player will win.&lt;br /&gt;
&lt;br /&gt;
Destiny Bond can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if any of the moves {{m|Encore}}, {{m|Taunt}} or {{m|Torment}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
Destiny Bond will always fail if it was successfully executed on the previous turn.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Ghostium Z]] into Z-Destiny Bond, the user becomes the [[center of attention]], forcing all of the opponent&#039;s moves to target the user for the turn, if possible.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
If used in a [[Max Raid Battle]], Destiny Bond will fail with the message &amp;quot;The move was blocked by the power of Dynamax!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
In pre-1.2.0 Versions of {{g|Scarlet and Violet}}, if the user {{Tera}}stallizes the turn after using Destiny Bond, it would fail to make the attacker faint.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Ghost}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A move that causes the opponent to faint if the user faints after using this move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|The foe faints if the user does.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|If the user faints, the foe is also made to faint.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|If the user faints, the foe delivering the final hit also faints.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|When this move is used, if the user faints, the foe that landed the knockout hit also faints.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move&#039;s chance of failing rises if it is used in succession.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Ghost|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}&lt;br /&gt;
{{Moveentry/9|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|36|36{{sup/3|RSE}}&amp;lt;br&amp;gt;33{{sup/3|FRLG}}|40|40|40|40|44|44|44}}&lt;br /&gt;
{{Moveentry/9|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|48|48{{sup/3|RSE}}&amp;lt;br&amp;gt;39{{sup/3|FRLG}}|50|50|50|50|54|54|54}}&lt;br /&gt;
{{Moveentry/9|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|48|48{{sup/3|RSE}}&amp;lt;br&amp;gt;39{{sup/3|FRLG}}|50|50|50|50|54|54|54}}&lt;br /&gt;
{{Moveentry/9|0109|Koffing|type=Poison|1|Amorphous|Amorphous|45|45|46|51{{sup/5|BW}}&amp;lt;br&amp;gt;40{{sup/5|B2W2}}|40|40|52|52|52}}&lt;br /&gt;
{{Moveentry/9|0110|Weezing|type=Poison|1|Amorphous|Amorphous|51|51|55|59{{sup/5|BW}}&amp;lt;br&amp;gt;46{{sup/5|B2W2}}|46|46|62|62|62}}&lt;br /&gt;
{{Moveentry/9|0110|formsig=G|Weezing|type=Poison|type2=Fairy|1|Amorphous|Amorphous|form=Galarian Form|||||||62||62}}&lt;br /&gt;
{{Moveentry/9|0202|Wobbuffet|type=Psychic|1|Amorphous|Amorphous|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/9|0211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|−|45{{sup/3|FRLG}}|53|53|1, 53|1, 53|66|66|56}}&lt;br /&gt;
{{Moveentry/9|0211|formsig=H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form|||||||||56}}&lt;br /&gt;
{{Moveentry/9|0331|Cacnea|type=Grass|2|Grass|Human-Like||49{{sup/3|FRLG}}|57|57|57{{sup/6|XY}}&amp;lt;br&amp;gt;54{{sup/6|ORAS}}|54||54|54}}&lt;br /&gt;
{{Moveentry/9|0332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like||59{{sup/3|FRLG}}|71|71|1, 71{{sup/6|XY}}&amp;lt;br&amp;gt;1, 59{{sup/6|ORAS}}|1, 59||1, 59|1}}&lt;br /&gt;
{{Moveentry/9|0360|Wynaut|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||15|15|15|15|15|1|1}}&lt;br /&gt;
{{Moveentry/9|0416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|||43|43{{sup/5|BW}}&amp;lt;br&amp;gt;53{{sup/5|B2W2}}|1, 53|1, 53|44|44|44}}&lt;br /&gt;
{{Moveentry/9|0425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous|||−|−|−|−|32|32|32}}&lt;br /&gt;
{{Moveentry/9|0426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous|||−|−|−|−|36|36|36}}&lt;br /&gt;
{{Moveentry/9|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|||−|−|−|−|54|54|54}}&lt;br /&gt;
{{Moveentry/9|0478|Froslass|type=Ice|type2=Ghost|2|Fairy|Mineral|||59|59|1, 59{{sup/6|XY}}&amp;lt;br&amp;gt;1, 61{{sup/6|ORAS}}|1, 61|1|1|1}}&lt;br /&gt;
{{Moveentry/9|0487|Giratina|type=Ghost|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||24{{sup/4|HGSS}}|24|24|24|84|84|84}}&lt;br /&gt;
{{Moveentry/9|0562|Yamask|type=Ghost|2|Mineral|Amorphous||||49|49|49|52}}&lt;br /&gt;
{{Moveentry/9|0562|formsig=G|Yamask|type=Ground|type2=Ghost|2|Mineral|Amorphous|form=Galarian Form|||||||52}}&lt;br /&gt;
{{Moveentry/9|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous||||57|57|57|62}}&lt;br /&gt;
{{Moveentry/9|0592|Frillish|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms||||−|−|−|44}}&lt;br /&gt;
{{Moveentry/9|0593|Jellicent|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms||||−|−|−|48}}&lt;br /&gt;
{{Moveentry/9|0708|Phantump|type=Ghost|type2=Grass|2|Grass|Amorphous|||||39|39|48||48}}&lt;br /&gt;
{{Moveentry/9|0709|Trevenant|type=Ghost|type2=Grass|2|Grass|Amorphous|||||39|39|48||48}}&lt;br /&gt;
{{Moveentry/9|0720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||1|1|||1}}&lt;br /&gt;
{{Moveentry/9|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous|||||||62}}&lt;br /&gt;
{{Moveentry/9|0904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2|||||||||56}}&lt;br /&gt;
{{Moveentry/9|1006|Iron Valiant|type=Fairy|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||||77}}&lt;br /&gt;
{{Moveentry/9|1025|Pecharunt|type=Poison|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||||16}}&lt;br /&gt;
{{Movefoot|Ghost|9}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Ghost|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}&lt;br /&gt;
{{Moveentry/9|0109|Koffing|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|−|✔|−}}&lt;br /&gt;
{{Moveentry/9|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0222|formsig=G|Corsola|type=Ghost|2|Water 1|Water 3|form=Galarian Form|||||||✔}}&lt;br /&gt;
{{Moveentry/9|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|−|−|−|−|✔|✔|✔|✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/9|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|−|−|−|−|✔|✔||✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/9|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0316|Gulpin|type=Poison|1|Amorphous|Amorphous||−|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2||−|−|−|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0355|Duskull|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔|✔|−|✔|−}}&lt;br /&gt;
{{Moveentry/9|0425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous|||✔|✔|✔|✔|−|✔|−}}&lt;br /&gt;
{{Moveentry/9|0442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like||||−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0679|Honedge|type=Steel|type2=Ghost|1|Mineral|Mineral|||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2|||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0710|Pumpkaboo|type=Ghost|type2=Grass|1|Amorphous|Amorphous|form=All forms|||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0769|Sandygast|type=Ghost|type2=Ground|1|Amorphous|Amorphous||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0935|Charcadet|type=Fire|1|Human-Like|Human-Like|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0942|Maschiff|type=Dark|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0971|Greavard|type=Ghost|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Movefoot|Ghost|9}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Ghost}}&lt;br /&gt;
{{Moveentry/1|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|[[Pokéwalker]] - {{pw|Dim Cave}}||||15}}&lt;br /&gt;
{{Moveentry/1|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|[[Pokéwalker]] - {{pw|White Lake}}}}&lt;br /&gt;
{{Movefoot|Ghost|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Ghost}}&lt;br /&gt;
{{Moveentry/1|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}}}&lt;br /&gt;
{{Moveentry/1|0280|Ralts|type=Psychic|1|Amorphous|Amorphous|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}}}&lt;br /&gt;
{{Moveentry/1|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}}}&lt;br /&gt;
{{Movefoot|Ghost|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Ghost}}&lt;br /&gt;
{{Moveentry/1|0679|Honedge|type=Steel|type2=Ghost|1|Mineral|Mineral|{{DL|QR Scanner|Island Scan}} - [[Akala Outskirts]]{{sup/7|SM}}}}&lt;br /&gt;
{{Movefoot|Ghost|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Ghost}}&lt;br /&gt;
{{Moveentry/1|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field|[[Terastal phenomenon|Wild Tera Pokémon]] - [[Alfornada Cavern]]{{sup/9|SV}}}}&lt;br /&gt;
{{Moveentry/1|0769|Sandygast|type=Ghost|type2=Ground|1|Amorphous|Amorphous|[[Terastal phenomenon|Wild Tera Pokémon]] - [[Asado Desert]]{{sup/9|SV}}}}&lt;br /&gt;
{{Movefoot|Ghost|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation VI]]====&lt;br /&gt;
{{Movehead/Special|Ghost}}&lt;br /&gt;
{{Moveentry/1|0319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|{{DL|List of local event Pokémon distributions in Generation VI|2015 World Championships Sharpedo}}}}&lt;br /&gt;
{{Movefoot|Ghost|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Ghost}}&lt;br /&gt;
{{Moveentry/1|0778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous|{{DL|List of PAL region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|Ultra Spooky Cup Shiny Mimikyu}}}}&lt;br /&gt;
{{Movefoot|Ghost|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
Destiny Bond inflicts the {{DL|Status condition (Mystery Dungeon)|Destiny Bond}} status condition on the enemy. Any damage sustained by the user will also be inflicted on the target with this status condition. This includes any self-inflicted damage from recoil. If the move is bounced back, the user will be linked to themselves. In such case, Destiny Bond will trigger if the user hurts themselves from recoil/crash damage, or a different move that was bounced back at the user. The status conditions lasts for 11{{sup/md|RB}}{{sup/md|TDS}} / 6{{sup/md|GTI}}{{sup/md|SMD}} turns. &lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=ghost}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=12|acc=100%|range=Front|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=12|acc=100%|range=Front|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=12|acc=100%|range=Front|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pp=10|ppmax=50|acc=100%|range=Front|target=Enemy|cuts= No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pp=10|ppmax=30|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=ghost|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
In {{g|Rumble Rush}}, all [[status move]]s including Destiny Bond could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Destiny Bond could be seen as a move used by opposing {{p|Wobbuffet}}.&lt;br /&gt;
&lt;br /&gt;
{{RumbleRushOtherAttack|move=Destiny Bond|type=Ghost&lt;br /&gt;
|charge=1.74&lt;br /&gt;
|range=Circular (self)&lt;br /&gt;
|target=Self&lt;br /&gt;
|effect=Deals damage as a reprisal after the user takes damage}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ghost}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user and the target gain the Destiny Bond status. The target sustains the same damage as the user in this state.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TD}}|Gives the user and the target Destiny Bond status, which links the the{{sic}} health of the user to the target. If the user takes damage, the target sustains the same amount of damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}|Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンと リンクして みちづれじょうたいになる リンクした てきポケモンは じぶんが うけたのと おなじダメージを うけるようになる|Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It causes the Destiny Bond status condition. The enemy sustains the same amount of damage that you take.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RTDX}}|It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take. But be careful, its chance of failing rises if used repeatedly.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=ghost|exp=yes|gen=When this move is used, if the user faints, the foe that landed the knockout hit also faints.|image1=Katie Misdreavus Destiny Bond effect.png|image1p=Effect|image2=Cynthia Spiritomb Destiny Bond.png|image2p=Spiritomb|image3=Katie Misdreavus Destiny Bond.png|image3p=Misdreavus|image4=Cynthia Spiritomb Destiny Bond effect.png|image4p=Effect}}&lt;br /&gt;
{{movep|type=ghost|ms=200|pkmn=Misdreavus|method=Misdreavus&#039;s eyes glow purple. After fainting, two swirling purple lights come out of them and hit the opponent that knocked Misdreavus out. The opponent then becomes surrounded by a purple aura and instantly faints.}}&lt;br /&gt;
{{movemid|type=ghost|user=Katie (Hoenn)|user1=Katie&#039;s Misdreavus|startcode=AG128|startname=Shocks and Bonds|notes=Debut}}&lt;br /&gt;
{{movep|type=ghost|ms=442|pkmn=Spiritomb|method=A dark purple orb of energy briefly appears in front of Spiritomb&#039;s body before bursting into shadowy energy underneath its body. After fainting, the energy emerges from its keystone and surrounds the opponent that knocked Spiritomb out, causing them to faint instantly.}}&lt;br /&gt;
{{movebtm|type=ghost|user=Cynthia (anime)|user1=Cynthia&#039;s Spiritomb|startcode=JN123|startname=Bewitch, Battle, and Bewilder!}}&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Alola|no}}&lt;br /&gt;
{{Animedexbody|SM003|Destiny Bond|Rotom Pokédex|Destiny Bond, a Ghost-type move. When a Pokémon faints after using this move, the opponent that landed the knockout blow also faints.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Alola}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=ghost|exp=yes|gen=After using this move, if the user faints, the Pokémon that landed the knockout hit also faints.|image1=Morty Misdreavus Destiny Bond Adventures.png|image1p=Misdreavus|image2=Qwilfish Destiny Bond Adventures.png|image2p=Qwilfish}}&lt;br /&gt;
{{movep|type=ghost|ms=200|pkmn=Misdreavus|method=After fainting, the opponent faints along with Misdreavus.}}&lt;br /&gt;
{{movemid|type=ghost|user=Morty|user1=Morty&#039;s Misdreavus|startcode=PS158|startname=Silly Scyther|notes=Debut}}&lt;br /&gt;
{{movep|type=ghost|ms=211|pkmn=Qwilfish|method=Qwilfish rams into the opponent from behind and shocks them.}}&lt;br /&gt;
{{movebtmManga|type=ghost|user=Qwilfish (Pokémon)|user1=The Battle Factory&#039;s Qwilfish|startcode=PS427|startname=Uprooting Seedot}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen|type=ghost&lt;br /&gt;
|genII=Destiny Bond II&lt;br /&gt;
|genIII=Destiny Bond III&lt;br /&gt;
|genIV=Destiny Bond IV&lt;br /&gt;
|genV=Destiny Bond V&lt;br /&gt;
}}&lt;br /&gt;
{{movegen|type=ghost&lt;br /&gt;
|genVI=Destiny Bond VI&lt;br /&gt;
|genVII=Destiny Bond VII&lt;br /&gt;
|genVIII=Destiny Bond VIII&lt;br /&gt;
|genVIII2=Destiny Bond VIII 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen|type=ghost&lt;br /&gt;
|Stad2=Destiny Bond Stad2&lt;br /&gt;
|Colo=Destiny Bond Colo&lt;br /&gt;
|XD=Destiny Bond XD&lt;br /&gt;
|PBR=Destiny Bond PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen|type=ghost&lt;br /&gt;
|PMDRB=Destiny Bond PMD RB&lt;br /&gt;
|PMDTDS=Destiny Bond PMD TDS&lt;br /&gt;
|PMDGTI=Destiny Bond PMD GTI&lt;br /&gt;
|PSMD=Destiny Bond PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This move [[Gastly (Base Set 50)|originated]] as a TCG {{TCG|attack}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|zh_yue=同命 &#039;&#039;{{tt|Tùhngmehng|Same Fate}}&#039;&#039;&lt;br /&gt;
|zh_cmn=同命 &#039;&#039;{{tt|Tóngmìng|Same Fate}}&#039;&#039;&lt;br /&gt;
|fi=Kohtalonside&lt;br /&gt;
|fr=Lien du Destin&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Prélèvem. Destin&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Prlvt Destin&amp;lt;sup&amp;gt;{{gen|II}}–{{gen|V}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|da=Skæbnebånd&lt;br /&gt;
|nl=Lotsverbintenis&lt;br /&gt;
|de=Abgangsbund&lt;br /&gt;
|el=Κοινό Πεπρωμένο&lt;br /&gt;
|id=Destiny Bond&amp;lt;br&amp;gt;Tumbang Bersama&lt;br /&gt;
|it=Destinobbligato&amp;lt;sup&amp;gt;{{gen|IV}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{tt|Destinobbl.|Destinobbligato}}&amp;lt;sup&amp;gt;{{gen|II}}–{{gen|III}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|ko=길동무 &#039;&#039;Gil Dongmu&#039;&#039;&lt;br /&gt;
|ms=Ikatan nasib&lt;br /&gt;
|pl=Więź Przeznaczenia&lt;br /&gt;
|pt_br=Laço do Destino ([[JN123]]–present, manga)&amp;lt;br&amp;gt;Vínculo do Destino ([[AG128]]–[[SM003]])&lt;br /&gt;
|pt_eu=Afinidade ([[SM003]]–present)&amp;lt;br&amp;gt;Destino Idêntico ([[AG128]])&lt;br /&gt;
|ru=Связь судьбы &#039;&#039;Svyaz&#039; sud&#039;by&#039;&#039;&lt;br /&gt;
|sr=Okov sudbine&lt;br /&gt;
|es_eu=Mismo Destino&amp;lt;sup&amp;gt;{{gen|VI}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Mismodestino&amp;lt;sup&amp;gt;{{gen|II}}–{{gen|V}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|es_la=Lazo Destino ([[JN123]]–present)&amp;lt;br&amp;gt;Lazo del Destino ([[AG128]]–[[SM003]])&lt;br /&gt;
|th=ร่วมทาง &#039;&#039;Ruam Thang&#039;&#039;&lt;br /&gt;
|vi=Cú Đánh Chí Mệnh&amp;lt;br&amp;gt;Ràng buộc số mệnh&lt;br /&gt;
}}&lt;br /&gt;
{{Destiny Bond}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Move-drawing moves]]&lt;br /&gt;
[[Category:Moves that can fail]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Abgangsbund]]&lt;br /&gt;
[[es:Mismo destino]]&lt;br /&gt;
[[fr:Lien du Destin]]&lt;br /&gt;
[[it:Destinobbligato]]&lt;br /&gt;
[[ja:みちづれ]]&lt;br /&gt;
[[zh:同命（招式）]]&lt;/div&gt;</summary>
		<author><name>Linathan</name></author>
	</entry>
</feed>