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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Metagame_terminology&amp;diff=2328497</id>
		<title>Appendix:Metagame terminology</title>
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		<updated>2015-09-02T08:42:33Z</updated>

		<summary type="html">&lt;p&gt;Lifewaster1811: I updated the Smogonfrog section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokémon metagame&#039;&#039;&#039; has a wide range of &#039;&#039;&#039;fanmade terminology&#039;&#039;&#039; for various aspects of the games. These are colloquial terms originating from unofficial sources, and are not found within the games themselves. &lt;br /&gt;
&lt;br /&gt;
==General terms==&lt;br /&gt;
===Baton Pass chain===&lt;br /&gt;
Refers to continuous use of the move {{m|Baton Pass}} and the accumulated [[Stats#Stat modifiers|stat changes]].&lt;br /&gt;
&lt;br /&gt;
===Choice lock===&lt;br /&gt;
Refers to how the [[held item]]s {{DL|In-battle effect item|Choice Band}}, {{DL|In-battle effect item|Choice Scarf}}, and {{DL|In-battle effect item|Choice Specs}} limit a Pokémon to use only one of its moves. A Pokémon is said to be &amp;quot;Choice locked&amp;quot; into a specific move if forced to use it by a Choice item.&lt;br /&gt;
&lt;br /&gt;
===Clause===&lt;br /&gt;
[[Rule variants#Rules|Clauses]] refer to the various rules that are applied to battles, such as restrictions on which [[tier|Pokémon]], moves, and items may be used. Many of these rules are found in the games, applied in settings such as battle facilities and multiplayer features.&lt;br /&gt;
&lt;br /&gt;
====Endless battle clause====&lt;br /&gt;
Refers to a ban on sets that have the capability of causing a battle with no possible ending. Found in some unofficial formats such as [[Smogon]] and {{OBP|Pokémon Online|battle simulator}}.&lt;br /&gt;
&lt;br /&gt;
====Evasion clause====&lt;br /&gt;
Refers to a ban on moves that raise {{DL|Stats|evasion}} (such as {{m|Double Team}}). Does not necessarily put a ban on moves that reduce {{DL|Stats|accuracy}} (such as {{m|Sand-Attack}}) or moves/Abilities that merely have a possibility of raising evasion (such as {{m|Acupressure}}/{{a|Moody}}).&lt;br /&gt;
&lt;br /&gt;
====Flinch clause====&lt;br /&gt;
Refers to technical measures to prevent a Pokémon from flinching twice in a row. Found in [[Pokémon Conquest]] and some battle simulators.&lt;br /&gt;
&lt;br /&gt;
====Freeze clause====&lt;br /&gt;
Refers to technical measures taken in order to prevent multiple Pokémon on the same team from being {{status|Freeze|frozen}} at the same time. Found in games like {{eng|Pokémon Stadium}} and battle simulators like {{OBP|Pokémon Online|battle simulator}}.&lt;br /&gt;
&lt;br /&gt;
====Item clause====&lt;br /&gt;
Refers to a ban on multiple Pokémon of the same team [[held item|holding]] the same item. Found in battle facilities and officially organized tournaments, but widely ignored in many large communities.&lt;br /&gt;
&lt;br /&gt;
====Sleep clause====&lt;br /&gt;
Refers to a ban on the usage of sleep-inducing moves when one of the opponent&#039;s Pokémon has already been put to {{status|sleep}} by one of the user&#039;s Pokémon. As such, the move {{m|Rest}} and the Ability {{a|Effect Spore}} do not violate this ban. Found in [[Pokémon Battle Revolution]] and battle simulators like [[Pokémon Showdown]] and {{OBP|Pokémon Online|battle simulator}}.&lt;br /&gt;
&lt;br /&gt;
===Dry pass===&lt;br /&gt;
Using the move {{m|Baton Pass}} despite not having any stat boosts. Used to scout out the opponent&#039;s switches.&lt;br /&gt;
&lt;br /&gt;
===Hax===&lt;br /&gt;
Refers to outcomes that are perceived as unlikely to the point of being unfair. Common targets are {{DL|Damage modification|critical hits}}, moves missing, being frozen, the success of secondary effects, and full {{status|paralysis}}. Can also refer to reliance on uncertain outcomes, such as the use of [[one-hit knockout move]]s or [[held item]]s like {{DL|In-battle effect item|Quick Claw}}, {{DL|In-battle effect item|Focus Band}}, or {{DL|In-battle effect item|BrightPowder}}. Hax is, somewhat paradoxically, often associated with the Ability {{a|Serene Grace}}.&lt;br /&gt;
&lt;br /&gt;
===HO===&lt;br /&gt;
Refers to hyper offense, or heavy offense, which is a team-building and battling strategy intended to overwhelm the opponent with offensive pressure.&lt;br /&gt;
&lt;br /&gt;
===HP &amp;lt;type&amp;gt;===&lt;br /&gt;
Refers to the move {{m|Hidden Power}} and its [[type]] (e.g. HP Ice, HP Fire).&lt;br /&gt;
&lt;br /&gt;
===IV battle===&lt;br /&gt;
Refers to a battle held solely for the purpose of observing the [[stats]] of one or more Pokémon as they appear when set to a higher level for the duration of the battle, thus making it easier to estimate the Pokémon&#039;s [[individual values]].&lt;br /&gt;
&lt;br /&gt;
===Mono team===&lt;br /&gt;
Refers to a team with homogeneity in a certain area such as [[type]], [[List of Pokémon by color|color]], or [[generation]].&lt;br /&gt;
&lt;br /&gt;
===Nerf===&lt;br /&gt;
When properties of a Pokémon or move are changed between games.&lt;br /&gt;
&lt;br /&gt;
===Pinch Berry===&lt;br /&gt;
Refers to the {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Lansat}}, and {{b|Starf}} Berries, which all raise a [[stat]] when the holding Pokémon&#039;s HP drops below ¼ (referred to as being in a pinch in the games). The {{b|Micle}} and {{b|Custap}} Berries may also be considered Pinch Berries.&lt;br /&gt;
&lt;br /&gt;
===Pseudo-legendary Pokémon===&lt;br /&gt;
{{main|Pseudo-legendary Pokémon}}&lt;br /&gt;
Refers to the Pokémon {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Salamence}}, {{p|Metagross}}, {{p|Garchomp}}, {{p|Hydreigon}}, and {{p|Goodra}}.&lt;br /&gt;
&lt;br /&gt;
===Spam===&lt;br /&gt;
Refers to repeated use of the same move or Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Standard rules===&lt;br /&gt;
Refer to a set of widely employed rules for unofficial multiplayer battles. A Single Battle, with the species, sleep, and evasion clauses, as well as bans on [[cheating|hacks]], [[one-hit knockout move]]s, and Pokémon in the (abided) Uber [[tier]].&lt;br /&gt;
&lt;br /&gt;
===Tier===&lt;br /&gt;
{{main|Tier}}&lt;br /&gt;
&lt;br /&gt;
===Theorymon===&lt;br /&gt;
Discussing the metagame hypothetically. Includes discussions such as Pokémon having access to certain moves or Abilities they do not officially have.&lt;br /&gt;
&lt;br /&gt;
===Type coverage===&lt;br /&gt;
Refers to how the [[type]]s of damage-dealing moves known by a Pokémon match up against all 18 types and their many combinations in terms of effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Pokémon sets==&lt;br /&gt;
Refer to Pokémon not only by species, but also by their [[stats]], [[move]]s, [[Ability]] and [[held item]].&lt;br /&gt;
&lt;br /&gt;
===Common roles===&lt;br /&gt;
Within competitive battling there are a number of categories that are used to describe the intended role of a Pokémon set.&lt;br /&gt;
&lt;br /&gt;
====Annoyer====&lt;br /&gt;
Refers to a Pokémon set that is intended to prevent the opponent from progressing with their strategy, commonly through the use of [[status move]]s and [[status condition]]s.&lt;br /&gt;
&lt;br /&gt;
====Anti-lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first.&lt;br /&gt;
&lt;br /&gt;
====Attack lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first, through the use of damage-dealing [[move]]s supported by a high {{DL|Stats|Attack}} or {{DL|Stats|Special Attack}} stat.&lt;br /&gt;
&lt;br /&gt;
====Baton Passer====&lt;br /&gt;
Refers to a Pokémon set that is intended to use the move {{m|Baton Pass}} in order to pass on positive [[stat]] changes and/or {{DL|Status condition|volatile battle status}}es, which it may or may not have contributed to itself.&lt;br /&gt;
&lt;br /&gt;
====Bolt Beam====&lt;br /&gt;
Refers to the [[move]]s {{m|Thunderbolt}} and {{m|Ice Beam}} being present in a Pokémon set, and the resulting offensive [[type]] synergy. &amp;quot;Pseudo Bolt Beam&amp;quot; refers to a damage-dealing {{type|Electric}} move and a damage-dealing {{type|Ice}} move being present in a Pokémon set, when these aren&#039;t the exact combination of Thunderbolt and Ice Beam. Bolt Beam is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Bulky====&lt;br /&gt;
Refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s or [[special move]]s or both.&lt;br /&gt;
&lt;br /&gt;
====Check====&lt;br /&gt;
Refers to a Pokémon set that has an advantage over another Pokémon set such that it can easily defeat that other Pokémon or force it to switch out. A check differs from a [[#Counter|counter]] in that a check cannot switch in then threaten the Pokémon.&lt;br /&gt;
&lt;br /&gt;
====ChestoResto====&lt;br /&gt;
Refers to the move {{m|Rest}} and the [[held item]] [[Chesto Berry]] being present in a Pokémon set. It is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Choice user====&lt;br /&gt;
Refers to a Pokémon set [[held item|holding]] the item {{DL|In-battle effect item|Choice Band}}, {{DL|In-battle effect item|Choice Scarf}}, or {{DL|In-battle effect item|Choice Specs}}. Branched into numerous terms such as &amp;quot;Choiced&amp;quot;, &amp;quot;Banded&amp;quot; &amp;quot;Scarfed&amp;quot;, &amp;quot;Specced&amp;quot;, &amp;quot;Choice&amp;quot;, &amp;quot;Band&amp;quot;, &amp;quot;Scarf&amp;quot;, &amp;quot;Specs&amp;quot;, &amp;quot;CB&amp;quot; &amp;lt;Pokémon&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Cleric====&lt;br /&gt;
Refers to a Pokémon set that is intended to restore the {{stat|HP}} and/or cure the [[status condition]]s of its allies, through the use of [[status move]]s like {{m|Wish}} and {{m|Aromatherapy}}.&lt;br /&gt;
&lt;br /&gt;
====Counter====&lt;br /&gt;
Refers to a Pokémon set that has an advantage over another Pokémon set such that it can switch into an attack from that other Pokémon and easily defeat it or force it to switch out. A counter differs from a [[#Check|check]] in that a counter can switch into an attack and still threaten the Pokémon.&lt;br /&gt;
&lt;br /&gt;
====DDer====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Dragon Dance}}.&lt;br /&gt;
&lt;br /&gt;
====Decoy====&lt;br /&gt;
Refers to a Pokémon that is knocked out as part of the course of action chosen by its Trainer in the given battle situation. Also referred to as &amp;quot;Death Fodder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Disquake====&lt;br /&gt;
Refers to the [[Double Battle]] combination of one or more ({{t|Flying}}/{{a|Levitate|Levitating}} {{type|Electric}}) Pokémon sets that include {{m|Discharge}} with one or more ({{type|Ground}}) Pokémon sets that include {{m|Earthquake}}, and the resulting defensive and offensive [[type]] synergy.&lt;br /&gt;
&lt;br /&gt;
====Dual screens====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Light Screen}} and {{m|Reflect}}.&lt;br /&gt;
&lt;br /&gt;
====Edgequake====&lt;br /&gt;
Refers to the [[move]]s {{m|Stone Edge}} and {{m|Earthquake}} being present in a Pokémon set, and the resulting offensive [[type]] synergy. &amp;quot;Pseudo Edgequake&amp;quot; refers to a damage-dealing {{type|Rock}} move and a damage-dealing {{type|Ground}} move being present in a Pokémon set, when these aren&#039;t the exact combination of Stone Edge and Earthquake (such as {{m|Earth Power}} and {{m|Rock Slide}}). Edgequake is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Endureversal====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Endure}} and {{m|Reversal}} or {{m|Flail}}. May be assisted through the use of a {{DL|In-battle effect item|Focus Sash}}, [[Salac Berry]], or [[Liechi Berry]]. It is amply featured in the games. There are many similar strategies, including [[Appendix:F.E.A.R.|F.E.A.R.]]&lt;br /&gt;
&lt;br /&gt;
====F.E.A.R.====&lt;br /&gt;
{{main|Appendix:F.E.A.R.}}&lt;br /&gt;
Refers to a Pokémon set with a comparatively low {{stat|HP}} stat, holding a {{DL|In-battle effect item|Focus Sash}}, with the move {{m|Endeavor}} and a damage-dealing move with increased [[priority]]. Some variations use the [[Ability]] {{a|Sturdy}} instead of Focus Sash.&lt;br /&gt;
&lt;br /&gt;
=====F.E.A.R. counter=====&lt;br /&gt;
A Pokémon meant to prevent F.E.A.R. from working properly. Common F.E.A.R. counters are {{t|Ghost}}-type Pokémon and Pokémon with {{a|Sand Stream}} or {{a|Snow Warning}}.&lt;br /&gt;
&lt;br /&gt;
====Glass cannon====&lt;br /&gt;
Refers to a Pokémon set with comparatively high {{stat|Attack}} and/or {{stat|Special Attack}} that, due to its combination of {{stat|HP}} and {{stat|Defense}}/{{stat|Special Defense}}, takes a comparatively high percentage of damage from damage-dealing moves. &lt;br /&gt;
&lt;br /&gt;
====Hazer====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Haze}}.&lt;br /&gt;
&lt;br /&gt;
=====Phazer=====&lt;br /&gt;
Refers to a Pokémon set that is intended to eliminate an opponent&#039;s Pokémon&#039;s positive [[stat]] changes and/or other beneficial effects without using {{m|Haze}}. One approach is to force the opponent&#039;s Pokémon to be sent back, by using {{m|Roar}}, {{m|Whirlwind}}, {{m|Circle Throw}}, or {{m|Dragon Tail}}. Another approach is to pressure the opponent to call back their Pokémon, by using [[status move]]s with disadvantageous effects that can be removed through switching (such as {{m|Leech Seed}}, {{m|Perish Song}}, or {{m|Yawn}}).&lt;br /&gt;
&lt;br /&gt;
Originally referred to as a pseudo-[[#Hazer|hazer]], it has since been shorted to PHazer, and now commonly formatted simply phazer.&lt;br /&gt;
&lt;br /&gt;
====Lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, or one of the Pokémon sets that is commonly sent out first.&lt;br /&gt;
&lt;br /&gt;
====Suicide lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, including a comparatively high {{stat|Speed}} stat, one or more [[List of moves that cause entry hazards|moves that cause entry hazards]] and the [[held item]] {{DL|In-battle effect item|Focus Sash}} or the [[Ability]] {{a|Sturdy}}.&lt;br /&gt;
&lt;br /&gt;
====Mighty glacier====&lt;br /&gt;
Refers to a Pokémon with comparatively high stats in everything except Speed.&lt;br /&gt;
&lt;br /&gt;
====Paraflincher====&lt;br /&gt;
Refers to a Pokémon set that is capable of inducing {{status|paralysis}} and causing {{DL|status condition|flinch|flinching}}. Often combined with Serene Grace to increase the likelihood of flinching.&lt;br /&gt;
&lt;br /&gt;
====PerishTrapper====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Perish Song}} and a trapping move or Ability. This is intended to trap the opponent and use Perish Song, keeping them trapped until they faint from Perish Song.&lt;br /&gt;
&lt;br /&gt;
====Powerhouse====&lt;br /&gt;
Refers to a Pokémon species that due to its [[stats]], [[type]](s), [[Ability]], and [[move]]pool, merits usage without much regard to the team it is put on, being capable of doing good on most teams as a stand-alone Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Pseudo-passer====&lt;br /&gt;
Refers to a Pokémon set that is intended to aid its allies directly through the use of [[status move]]s with beneficial effects (such as {{m|Wish}} or {{m|Reflect}}), but without using {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
====Rest Talker====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Rest}} and {{m|Sleep Talk}}. It is amply featured in the games. Also referred to as a &amp;quot;Sleep Talker&amp;quot; or a &amp;quot;STalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Revenge killer====&lt;br /&gt;
Refers to a Pokémon set that is intended to knock out opposing Pokémon without preparation by timing the free switch-in that is granted when an ally is knocked out. Is typically tailored torwards getting to move first, by including one or more damage-dealing moves with increased [[priority]] and/or a comparatively high {{stat|Speed}} stat (achieved with or without the [[held item]] {{DL|In-battle effect item|Choice Scarf}}). This aspect of Pokémon battling is highlighted in the games in the form of the move {{m|Retaliate}}.&lt;br /&gt;
&lt;br /&gt;
====Scout lead====&lt;br /&gt;
A lead that uses U-Turn or Volt Switch to send in a Pokemon without missing a chance to inflict damage. Scout leads often work well with Choice items.&lt;br /&gt;
&lt;br /&gt;
====Sashed====&lt;br /&gt;
Refers to the [[held item]] [[Focus Sash]] being present in a Pokémon set.&lt;br /&gt;
&lt;br /&gt;
====Shuffler====&lt;br /&gt;
Refers to a Pokémon set that is intended to force the opponent&#039;s Pokémon to be sent back, by using {{m|Roar}}, {{m|Whirlwind}}, {{m|Circle Throw}}, or {{m|Dragon Tail}}.&lt;br /&gt;
&lt;br /&gt;
=====Status shuffler=====&lt;br /&gt;
Refers to a Pokémon set that is intended to inflict [[status condition]]s on multiple opposing Pokémon, and cause multiple switches from the opponent in order to achieve this end.&lt;br /&gt;
&lt;br /&gt;
====Spinner====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Rapid Spin}}.&lt;br /&gt;
&lt;br /&gt;
====Spiker====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Spikes}}.&lt;br /&gt;
&lt;br /&gt;
====Staller====&lt;br /&gt;
Refers to a Pokémon set that is intended to force a standstill in order to enjoy its advantages, which may include recurring effect damage to opposing Pokémon (such as from certain [[status condition]]s or types of [[weather]]). This may be achieved through the use of [[move]]s/[[held item]]s/[[Ability|Abilities]] that restore {{stat|HP}} and/or moves like {{m|Protect}}, usually combined with stats and [[type]](s) that minimize the percentage of damage taken from damage-dealing moves. It is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Suicide Spiker/Rocker====&lt;br /&gt;
Refers to a Pokémon set that includes one or more [[List of moves that cause entry hazards|moves that cause entry hazards]] and the move {{m|Explosion}}.&lt;br /&gt;
&lt;br /&gt;
====Seeder====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Leech Seed}}. A &amp;quot;Subseeder&amp;quot; refers to a Pokémon set that includes the moves {{m|Substitute}} and Leech Seed.&lt;br /&gt;
&lt;br /&gt;
====Smash Pass====&lt;br /&gt;
Refers to the stat changes caused by {{m|Shell Smash}} being passed on to an ally via {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
====Spinblocker====&lt;br /&gt;
Refers to a {{type|Ghost}} Pokémon that is intended to prevent opposing Pokémon from successfully using {{m|Rapid Spin}}.&lt;br /&gt;
&lt;br /&gt;
====Sub CM====&lt;br /&gt;
Refers to the [[move]]s {{m|Substitute}} and {{m|Calm Mind}} being present in a Pokémon set.&lt;br /&gt;
&lt;br /&gt;
====Subpasser====&lt;br /&gt;
Refers to a Pokémon set that is intended to create a substitute by using {{m|Substitute}} and pass it on to an ally by using {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
====Subpuncher====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Substitute}} and {{m|Focus Punch}}. It is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Subseeder====&lt;br /&gt;
Refers to a [[#Seeder|seeder]] Pokémon set that includes the move {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
====Subsplit====&lt;br /&gt;
Refers to a Pokémon, typically with a low HP stat, whose set that includes the moves {{m|Substitute}} and {{m|Pain Split}}. After creating a substitute, the Pokémon regains their HP by using Pain Split on the opponent.&lt;br /&gt;
&lt;br /&gt;
====Subsweeper====&lt;br /&gt;
Refers to a Pokémon set that typically includes the move {{m|Substitute}} and three attacking moves.&lt;br /&gt;
&lt;br /&gt;
====Sunnybeamer====&lt;br /&gt;
Refers to a Pokémon set that is intended to use {{m|Solar Beam}} under [[intense sunlight]].&lt;br /&gt;
&lt;br /&gt;
====Swagplay====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Swagger}} and {{m|Foul Play}}.&lt;br /&gt;
&lt;br /&gt;
====Sweeper====&lt;br /&gt;
Refers to a Pokémon set that is intended to knock out opposing Pokémon in succession, usually through the assistance of positive [[stat]] changes. Commonly branched into the categories physical sweeper, special sweeper, and mixed sweeper, depending on its stats and damage-dealing moves.&lt;br /&gt;
&lt;br /&gt;
====Tank====&lt;br /&gt;
Refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s or [[special move]]s or both, while at the same time posing a threat in the form of damage-dealing moves backed by a comparatively high {{stat|Attack}} or {{stat|Special Attack}} stat. Is similar to a [[#Wall|wall]].&lt;br /&gt;
&lt;br /&gt;
====Thunderdancer====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Thunder}} and {{m|Rain Dance}}.&lt;br /&gt;
&lt;br /&gt;
====Trapper====&lt;br /&gt;
Refers to a Pokémon set that is intended to prevent opposing Pokémon from switching out, through the effects of various [[status move]]s, damage-dealing moves, or [[Ability|Abilities]], and take advantage of the situation.&lt;br /&gt;
&lt;br /&gt;
====Volt turn====&lt;br /&gt;
Refers to the combination of one or more Pokémon sets that include {{m|Volt Switch}} with one or more Pokémon sets that include {{m|U-turn}}.&lt;br /&gt;
&lt;br /&gt;
====Wall====&lt;br /&gt;
Also known as a sponge, this term refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s or [[special move]]s or both. Commonly branched into the categories physical wall, special wall, and mixed wall, depending on its stats. Is similar to a [[#Tank|tank]].&lt;br /&gt;
&lt;br /&gt;
====Wonderbuster====&lt;br /&gt;
Prior to Generation VI, refers to a Pokémon that can counter Wondereye and Wondertomb. Usually includes a type-changing move and a move that is super effective against it (e.g. a {{p|Lanturn}} with {{m|Soak}} and {{m|Thunderbolt}}).&lt;br /&gt;
&lt;br /&gt;
===Species-specific sets===&lt;br /&gt;
====Bellyzard====&lt;br /&gt;
Refers to a {{p|Charizard}} set that includes the move {{m|Belly Drum}}, the [[Ability]] {{a|Blaze}}, and an {{stat|HP}} stat that is divisible by 4. It is commonly assisted by a [[Salac Berry]] and/or the move {{m|Substitute}}. It has fallen out of favor since [[Generation IV]] due to {{m|Stealth Rock}}.&lt;br /&gt;
&lt;br /&gt;
====Calmcune====&lt;br /&gt;
Refers to a {{p|Suicune}} set that includes the move {{m|Calm Mind}}, commonly assisted by {{m|Rest}}.&lt;br /&gt;
&lt;br /&gt;
====Celetran====&lt;br /&gt;
Refers to a {{p|Celebi}} set and a {{p|Heatran}} set being present in a team, and the resulting defensive synergy.&lt;br /&gt;
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====Chainchomp====&lt;br /&gt;
Refers to a {{p|Garchomp}} set that includes [[special move]]s backed by high {{stat|Special Attack}} and {{stat|Speed}} stats.&lt;br /&gt;
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====Crocune====&lt;br /&gt;
Refers to a {{p|Suicune}} set that includes the moves {{m|Calm Mind}}, {{m|Rest}}, {{m|Sleep Talk}}, and a [[special move]], crediting a perceived inventor by Internet handle.&lt;br /&gt;
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====Curselax====&lt;br /&gt;
Refers to a {{p|Snorlax}} set that includes the moves {{m|Curse}} and {{m|Rest}}.&lt;br /&gt;
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====Divecats====&lt;br /&gt;
A team in [[Generation V]] which features {{a|Prankster}} {{p|Liepard}} and/or {{p|Purrloin}} that know {{m|Assist}} and are holding a [[Lagging Tail]] or [[Full Incense]], with the only moves known by other Pokémon being {{cat|moves with a semi-invulnerable turn}} or moves that cannot be called by Assist. (If both Liepard and Purrloin are being used, they also cannot know any moves other than moves with a semi-invulnerable turn or moves that cannot be called by Assist.) Typically, {{m|Dive}} and {{m|Shadow Force}} are used (Shadow Force for being unable to be hit by any move, Dive to hit Normal types).&lt;br /&gt;
&lt;br /&gt;
This setup means that Purrloin/Liepard will use the move Assist with +1 [[priority]], which calls a move with a semi-invulnerable turn. The next turn, they move at 0 priority (since they are now using a physical move, so Prankster doesn&#039;t apply), and move last due to the held Lagging Tail/Full Incense. Repeating this process, they wear down the opposing team and are very difficult to hit.&lt;br /&gt;
&lt;br /&gt;
Starting in [[Generation VI]], Assist can no longer call moves with a semi-invulnerable turn. Players speculate that this was changed to specifically prevent Divecats.&lt;br /&gt;
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====Drizzletoed====&lt;br /&gt;
Refers to a {{p|Politoed}} set that includes the [[Ability]] {{a|Drizzle}}.&lt;br /&gt;
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====Droughttales====&lt;br /&gt;
Refers to a {{p|Ninetales}} set that includes the [[Ability]] {{a|Drought}}.&lt;br /&gt;
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====Funbro====&lt;br /&gt;
Refers to a {{p|Slowbro}} with the moves {{m|Block}}, {{m|Heal Pulse}}, {{m|Recycle}}, and {{m|Slack Off}}, holding a [[Leppa Berry]]. This combination allows it to extend a non-timed battle indefinitely, leaving the opponent no recourse except to disconnect. Since all link battles are timed in Generation VI, this is only relevant in simulator battles and Generation V.&lt;br /&gt;
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====Khan Artist====&lt;br /&gt;
Refers to {{me|Kangaskhan}} and {{p|Smeargle}} as the leads in a [[Double Battle]]. Typically, Smeargle knows {{m|Dark Void}} and Kangaskhan knows {{m|Fake Out}}, allowing significant first-turn disruption. Common in Generation VI VGC (2014 and 2015).&lt;br /&gt;
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====Leadape====&lt;br /&gt;
Refers to an {{p|Infernape}} set that is sent out first, commonly including both [[physical move|physical]] and [[special move]]s, {{m|Fake Out}}, {{m|Stealth Rock}}, and the [[held item]] {{DL|In-battle effect item|Focus Sash}}.&lt;br /&gt;
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====McIcegar====&lt;br /&gt;
Refers to a {{p|Gengar}} set that includes the moves {{m|Ice Punch}}, {{m|Focus Punch}}, and {{m|Substitute}}, intended for use in [[Generation III]].&lt;br /&gt;
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====Mixape====&lt;br /&gt;
Refers to an {{p|Infernape}} set that includes both [[physical move|physical]] and [[special move]]s, backed by comparatively high {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Speed}} stats.&lt;br /&gt;
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====Mixmence====&lt;br /&gt;
Refers to a {{p|Salamence}} set that includes both [[physical move|physical]] and [[special move]]s, backed by comparatively high {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Speed}} stats.&lt;br /&gt;
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====Scarfchomp====&lt;br /&gt;
Refers to a {{p|Garchomp}} set that includes the [[held item]] {{DL|In-battle effect item|Choice Scarf}}. It is featured in several battle facilities found in the games.&lt;br /&gt;
&lt;br /&gt;
====SkarmBliss====&lt;br /&gt;
Refers to a {{p|Skarmory}} set and a {{p|Blissey}} set being present in a team in a Single Battle, and the resulting defensive synergy by switching to the appropriate Pokémon to take physical or special hits, respectively. Common in [[Generation IV]].&lt;br /&gt;
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====Smogon-====&lt;br /&gt;
A prefix used to refer to extremely common Pokémon in the metagame, usually OU, that are considered to be broken or requiring little skill, and are apparently copied and pasted from Smogon pages. Examples include Smogonbird, referring to a {{p|Talonflame}} with {{a|Gale Wings}}, Smogonfrog, which referred to a {{p|Greninja}} with {{a|Protean}} prior to its ban, and Smogon Wash, referring to {{p|Rotom-Wash}}.&lt;br /&gt;
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====Specsmence====&lt;br /&gt;
Refers to a {{p|Salamence}} set that includes the [[held item]] {{DL|In-battle effect item|Choice Specs}}.&lt;br /&gt;
&lt;br /&gt;
====Stallrein====&lt;br /&gt;
Refers to a {{p|Walrein}} set that includes {{m|Protect}}, {{m|Substitute}}, {{DL|In-battle effect item|Leftovers}}, and {{a|Ice Body}}, intended for [[#Staller|stalling]] during a {{Weather|hail}}storm.&lt;br /&gt;
&lt;br /&gt;
====Sturdinja====&lt;br /&gt;
Refers to a {{p|Shedinja}} with the Ability {{a|Sturdy}}. Usually set up in [[Double Battle|Double]] or [[Triple Battle]]s by using Ability switching moves.&lt;br /&gt;
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====Techniloom====&lt;br /&gt;
Refers to a {{p|Breloom}} set that includes the [[Ability]] {{a|Technician}} and one or more [[move]]s with base powers of 60 or less.&lt;br /&gt;
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====Terracott====&lt;br /&gt;
Refers to {{p|Terrakion}} (with the Ability {{a|Justified}}) and {{p|Whimsicott}} (with the move {{m|Beat Up}}) as the leads in a [[Double Battle]]. Typically, Whimsicott uses Beat Up on Terrakion, activating Terrakion&#039;s Justified Ability six times and raising its {{stat|Attack}} stages. Common in [[Generation V]] and {{g|Omega Ruby and Alpha Sapphire}} VGC (2011-2013, 2015).&lt;br /&gt;
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====TyraniBoah====&lt;br /&gt;
Refers to a {{p|Tyranitar}} set that includes both [[physical move|physical]] and [[special move]]s, including the moves {{m|Substitute}} and {{m|Focus Punch}}.&lt;br /&gt;
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====Wondertomb/Wondereye====&lt;br /&gt;
Refers to a {{p|Spiritomb}} or {{p|Sableye}} that has been [[cheating|hacked]] to have the [[Ability]] {{a|Wonder Guard}}, making it immune to essentially all direct damage. This term is essentially obsolete as of Generation VI as the Dark/Ghost type combination no longer has zero weaknesses with the introduction of the Fairy type.&lt;br /&gt;
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{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
[[Category:Competitive battling]]&lt;br /&gt;
&lt;br /&gt;
[[de:Strategie-Glossar]]&lt;br /&gt;
[[es:Terminología Metagame]]&lt;/div&gt;</summary>
		<author><name>Lifewaster1811</name></author>
	</entry>
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