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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Circhester&amp;diff=4554970</id>
		<title>Circhester</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Circhester&amp;diff=4554970"/>
		<updated>2026-05-21T07:13:40Z</updated>

		<summary type="html">&lt;p&gt;LegoFigure11: Small grammar fix in table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town infobox&lt;br /&gt;
|name=Circhester&lt;br /&gt;
|jpname=キルクスタウン&lt;br /&gt;
|jptrans=Circus Town&lt;br /&gt;
|image=Circhester SwSh.png&lt;br /&gt;
|region=Galar&lt;br /&gt;
|generation=8&lt;br /&gt;
|slogan=Buildings from an age long gone still stand about the steaming hot spring that covers the town.&lt;br /&gt;
|mapdesc=&lt;br /&gt;
|gym=Circhester Stadium&lt;br /&gt;
|gymno=6{{sup/8|Sw}}&lt;br /&gt;
|gymno2=6{{sup/8|Sh}}&lt;br /&gt;
|leader=Gordie&lt;br /&gt;
|leadersprite=VSGordie.png{{!}}150px&lt;br /&gt;
|badge=Rock&lt;br /&gt;
|gymtype=Rock&lt;br /&gt;
|leader2=Melony&lt;br /&gt;
|leadersprite2=VSMelony.png{{!}}150px&lt;br /&gt;
|badge2=Ice&lt;br /&gt;
|gymtype2=Ice&lt;br /&gt;
|regionsouth=Galar&lt;br /&gt;
|south=Route 8&lt;br /&gt;
|regionsouth2=Galar&lt;br /&gt;
|south2=Route 9&lt;br /&gt;
|mapsize=250px&lt;br /&gt;
|colordark=26649C&lt;br /&gt;
|colormed=D1BEA8&lt;br /&gt;
|colorlight=EDEAE0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circhester&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;キルクスタウン&#039;&#039;&#039; &#039;&#039;Circus Town&#039;&#039;) is a large town situated in a cold, mountainous part of the northeastern [[Galar]] [[region]]. The town is accessible by land via {{rt|8|Galar}} and {{rt|9|Galar}}, both to the south. The city has three main north-south avenues and three oriented from east to west, all of which are paved with stone.&lt;br /&gt;
&lt;br /&gt;
Circhester&#039;s buildings are all constructed out of stone bricks and feature old-fashioned designs. A large hot spring runs underneath the city and surfaces at various locations including a pond in the middle of a large roundabout in the south, and in the ancient Hero&#039;s Bath structure in the city center. Due to the cold climate, Circhester experiences perpetual snowfall. Piles of snow are found on the pavement, roofs and trees, and several {{type|Ice}} Pokémon can be seen around the city.&lt;br /&gt;
&lt;br /&gt;
[[Gordie]] serves as Circhester&#039;s [[Gym Leader]] in Pokémon Sword, and specializes in {{type|Rock}} Pokémon. In Pokémon Shield, the {{type|Ice}} specialist [[Melony]] is the Gym Leader instead.&lt;br /&gt;
&lt;br /&gt;
==Slogan==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Buildings from an age long gone still stand about the steaming hot spring that covers the town.&#039;&#039;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|古|ふる}}い　{{tt|建物|たてもの}}が　{{tt|立|た}}ち{{tt|並|なら}}ぶ　{{tt|温泉町|おんせんまち}}}}&#039;&#039;&#039; &#039;&#039;A hot springs town lined with old buildings.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
Circhester comprises a Pokémon Center, Circhester Stadium, the Hero&#039;s Bath, Hotel Ionia, a boutique, a hair salon, a steak restaurant named Bob&#039;s Your Uncle, and six houses. The total permanent population of the city is 92.&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
===Circhester Stadium===&lt;br /&gt;
{{main|Circhester Stadium}}&lt;br /&gt;
Circhester Stadium is the site at which the sixth installment in the [[Galar]] [[region]]&#039;s [[Galar League|Gym Challenge]] takes place. It is located in the northernmost part of the town, up a long ramp leading past the Hero&#039;s Bath. In Pokémon Sword, [[Gordie]] is the city&#039;s [[Gym Leader]], specializing in {{type|Rock}} Pokémon. The {{type|Ice}} specialist [[Melony]] is the Gym Leader in Pokémon Shield. Upon defeating the Gym Leader, the {{player}} receives the {{badge|Rock}} in Pokémon Sword and the {{badge|Ice}} in Pokémon Shield.&lt;br /&gt;
&lt;br /&gt;
As with every Stadium in the region, the Circhester Stadium contains a [[Poké Mart]] and a uniform shop. The [[Ball Guy]] in this Stadium gives the player a [[Moon Ball]].&lt;br /&gt;
&lt;br /&gt;
===[[List of clothing in Pokémon Sword and Shield|Boutique]]===&lt;br /&gt;
The boutique is located on the eastern side of Circhester, to the east of the Hero&#039;s Bath.&lt;br /&gt;
&lt;br /&gt;
====Male clothing====&lt;br /&gt;
{{Clothing/8/header|scheme=Sword}}&lt;br /&gt;
{{Fashion/l2|Tops|Torn Top|Company Icon HIJIKI OKA|White, Black, Nasty Plot, Astonished Eevee, Pikachu Payback, Night Shade, Scary Face|21,400}}&lt;br /&gt;
{{Fashion/l2|Tops|Three-Fourths Sleeve Button-Front Top|Company Icon Porcini|White, Black, Maroon, Candy Stripe, Paisley Pattern|22,900}}&lt;br /&gt;
{{Fashion/l2|Tops|Casual Tee|Company Icon HIJIKI OKA|Nasty Plot, Astonished Eevee, Pikachu Payback, Night Shade, Scary Face|15,800}}&lt;br /&gt;
{{Fashion/l2|Tops|Casual Tee|Company Icon HIJIKI OKA|Dynamax Band|17,000}}&lt;br /&gt;
{{Fashion/l2|Outerwear|Satin Varsity Jacket|Company Icon Jetsetter2|Bitter Rock|88,000}}&lt;br /&gt;
{{Fashion/l2|Footwear|Casual Trainers|Company Icon DENSOKU|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|6,800}}&lt;br /&gt;
{{Fashion/l2|Footwear|Casual Trainers|Company Icon Other3|Ball Bonanza, Lovely Nightmare, Logo Lined, Leppa Laden, Berry Forest|13,800}}&lt;br /&gt;
{{Fashion/l2|Bags|Canvas Travel Bag|Company Icon Other3|Leppa Laden, Ball Bonanza, Logo Lined|18,160}}&lt;br /&gt;
{{Fashion/l2|Headwear|Trapper Hat|Company Icon HIJIKI OKA|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|35,800}}&lt;br /&gt;
{{Fashion/l2|Eyewear|Wraparound Sunglasses|Company Icon HIJIKI OKA|White, Black, Mottled, Red, Green, Blue|21,000}}&lt;br /&gt;
{{Fashion/l2|Gloves|Patterned Gloves|Company Icon Other3|Eternal Sleep, Mischief Maker, Gullet Glam|5,020}}&lt;br /&gt;
{{Fashion/footer|scheme=sword}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Isle of Armor color}}|The Isle of Armor|IoA}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=Sword}}&lt;br /&gt;
{{Fashion/l2|Tops|Casual Tee|Company Icon Daily Discovery|Ramblin&#039; Rondelands, Penguin|980}}&lt;br /&gt;
{{Fashion/l2|Tops|Cable-Knit Sweater|Company Icon Celebrity|White, Black, Gray, Maroon, Navy|25,000}}&lt;br /&gt;
{{Fashion/l2|Tops|Knit Sweater|Company Icon Celebrity|Peaceful Pastures, Rad Applin, Tapping Feet|41,000}}&lt;br /&gt;
{{Fashion/l2|Tops|Vest and Tie Ensemble|Company Icon Jetsetter2|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|78,300}}&lt;br /&gt;
{{Fashion/l2|Bottoms|Punk Trousers|Company Icon Spikemuth Chamber of Commerce|Faded Black, Light Blue, Red|4,300}}&lt;br /&gt;
{{Fashion/l2|Footwear|Punk Boots|Company Icon Spikemuth Chamber of Commerce|Blue, Pink, Yellow|4,600}}&lt;br /&gt;
{{fashion/l2|Gloves|Punk Gloves|Company Icon  Spikemuth Chamber of Commerce|Black|15,000}}&lt;br /&gt;
{{Fashion/footer|scheme=sword}}&lt;br /&gt;
&lt;br /&gt;
====Female clothing====&lt;br /&gt;
{{Clothing/8/header|scheme=Shield}}&lt;br /&gt;
{{Fashion/l2|Tops|Torn Top|Company Icon HIJIKI OKA|White, Black, Nasty Plot, Astonished Eevee, Pikachu Payback, Night Shade, Scary Face|21,400}}&lt;br /&gt;
{{Fashion/l2|Tops|Three-Fourths Sleeve Button-Front Top|Company Icon Porcini|White, Black, Maroon, Candy Stripe, Paisley Pattern|22,900}}&lt;br /&gt;
{{Fashion/l2|Tops|Casual Tee|Company Icon HIJIKI OKA|Nasty Plot, Astonished Eevee, Pikachu Payback, Night Shade, Scary Face|15,800}}&lt;br /&gt;
{{Fashion/l2|Tops|Casual Tee|Company Icon HIJIKI OKA|Dynamax Band|17,000}}&lt;br /&gt;
{{Fashion/l2|Outerwear|Satin Varsity Jacket|Company Icon Jetsetter2|Bitter Rock|88,000}}&lt;br /&gt;
{{Fashion/l2|Outerwear|Fuzzy Pastel Parka|Company Icon Other3|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|23,000}}&lt;br /&gt;
{{Fashion/l2|Dresses|Pleated Dress|Company Icon Porcini|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|52,400}}&lt;br /&gt;
{{Fashion/l2|Footwear|Casual Trainers|Company Icon DENSOKU|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|6,800}}&lt;br /&gt;
{{Fashion/l2|Footwear|Casual Trainers|Company Icon Other3|Ball Bonanza, Lovely Nightmare, Logo Lined, Leppa Laden, Berry Forest|13,800}}&lt;br /&gt;
{{Fashion/l2|Footwear|Fur-Lined Boots|Company Icon Daily Discovery|Brown, Sand, Black, White, Navy, Maroon|19,200}}&lt;br /&gt;
{{Fashion/l2|Bags|Frilly Rucksack|Company Icon Other3|Brown, Sand, Black, White, Navy, Maroon|18,160}}&lt;br /&gt;
{{Fashion/l2|Headwear|Trapper Hat|Company Icon HIJIKI OKA|White, Black, Red, Yellow, Green, Blue, Orange, Navy, Purple, Pink, Gray, Tan|35,800}}&lt;br /&gt;
{{Fashion/l2|Eyewear|Wraparound Sunglasses|Company Icon HIJIKI OKA|White, Black, Mottled, Red, Green, Blue|21,000}}&lt;br /&gt;
{{Fashion/l2|Gloves|Patterned Gloves|Company Icon Other3|Eternal Sleep, Mischief Maker, Gullet Glam|5,020}}&lt;br /&gt;
{{Fashion/footer|scheme=shield}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After obtaining the [[Style Card]]&#039;&#039;&#039; (&#039;&#039;&#039;{{color2|{{Isle of Armor color}}|The Isle of Armor|IoA}}&#039;&#039;&#039;)&lt;br /&gt;
{{Clothing/8/header|scheme=Shield}}&lt;br /&gt;
{{Fashion/l2|Tops|Knit Sweater|Company Icon Celebrity|Tapping Feet, Rad Applin, Peaceful Pastures|41,000}}&lt;br /&gt;
{{Fashion/l2|Tops|Cable-Knit Sweater|Company Icon Celebrity|White, Black, Gray, Maroon, Navy|25,000}}&lt;br /&gt;
{{Fashion/l2|Outerwear|Punk Vest|Company Icon Spikemuth Chamber of Commerce|Faded Black, Light Blue, Red|7,500}}&lt;br /&gt;
{{Fashion/l2|Bottoms|Punk Skirt|Company Icon Spikemuth Chamber of Commerce|Faded Black, Light Blue, Red|4,300}}&lt;br /&gt;
{{Fashion/l2|Legwear|Punk Tights|Company Icon Spikemuth Chamber of Commerce|Pink, Blue, Yellow|1,200}}&lt;br /&gt;
{{Fashion/l2|Footwear|Punk Boots|Company Icon DENSOKU|Pink, Blue, Yellow|46,000}}&lt;br /&gt;
{{Fashion/l2|Gloves|Punk Gloves|Company Icon Spikemuth Chamber of Commerce|Black|15,000}}&lt;br /&gt;
{{Fashion/footer|scheme=shield}}&lt;br /&gt;
&lt;br /&gt;
===Hair salon===&lt;br /&gt;
{{incomplete|section|needs=Female options}}&lt;br /&gt;
The hair salon is located in the southeastern corner of Circhester, and is the first building that the player arrives at upon entering the town from {{rt|9|Galar}} to the south.&lt;br /&gt;
&lt;br /&gt;
====Male options====&lt;br /&gt;
The player can change the style or color of their hair for {{PDollar}}3,000. For {{PDollar}}1,000, the player can apply makeup to change the style of their eyebrows, the tint of their eyebrows or the color of their contact lenses.&lt;br /&gt;
&lt;br /&gt;
Hairstyle options:&lt;br /&gt;
*Short style&lt;br /&gt;
*Caesar cut&lt;br /&gt;
*Medium and wavy&lt;br /&gt;
*Braids&lt;br /&gt;
*Side part&lt;br /&gt;
*Undercut&lt;br /&gt;
*Bowl cut&lt;br /&gt;
*Long hair&lt;br /&gt;
&lt;br /&gt;
Eyebrow style options:&lt;br /&gt;
*Normal eyebrows&lt;br /&gt;
*Thick eyebrows&lt;br /&gt;
*Thin eyebrows&lt;br /&gt;
&lt;br /&gt;
Hair color and eyebrow tint options:&lt;br /&gt;
*Black&lt;br /&gt;
*Gold&lt;br /&gt;
*Dark brown&lt;br /&gt;
*Ash brown&lt;br /&gt;
*Caramel blond&lt;br /&gt;
*Platinum blond&lt;br /&gt;
*Pink-brown&lt;br /&gt;
*Wine red&lt;br /&gt;
*White&lt;br /&gt;
*Green&lt;br /&gt;
*Blue&lt;br /&gt;
*Red&lt;br /&gt;
*Pink&lt;br /&gt;
&lt;br /&gt;
Contact lens options:&lt;br /&gt;
*Hazel&lt;br /&gt;
*Gray&lt;br /&gt;
*Green&lt;br /&gt;
*Pale blue&lt;br /&gt;
*Black&lt;br /&gt;
*Yellow&lt;br /&gt;
*Pink&lt;br /&gt;
*Purple&lt;br /&gt;
*Brown&lt;br /&gt;
*Ultramarine&lt;br /&gt;
*Yellow-green&lt;br /&gt;
*Lavender ice&lt;br /&gt;
*Poppy red&lt;br /&gt;
*White&lt;br /&gt;
*Multicolor swirl&lt;br /&gt;
*Total dark&lt;br /&gt;
*Burning passion&lt;br /&gt;
*Lovely hearts&lt;br /&gt;
*Star studded&lt;br /&gt;
&lt;br /&gt;
====Female options====&lt;br /&gt;
&lt;br /&gt;
===Hero&#039;s Bath===&lt;br /&gt;
The Hero&#039;s Bath, also known as Circhester Bath, is an ancient stone pillar structure containing a rectangular hot spring located in the center of Circhester. According to legend, the two heroes who saved Galar from the [[Darkest Day]] bathed in the Hero&#039;s Bath to heal and rest.&lt;br /&gt;
&lt;br /&gt;
====Move tutor====&lt;br /&gt;
The old man standing on the western edge of the water in the Hero&#039;s Bath will teach the move {{m|Draco Meteor}} to an eligible Pokémon in the player&#039;s party or in the [[Pokémon Storage System]]. Unlike in previous games, it is no longer required that the selected Pokémon has maximum [[Friendship]].&lt;br /&gt;
&lt;br /&gt;
===Hotel Ionia===&lt;br /&gt;
[[File:Company Icon Hotel Ionia.png|thumb|150px|Icon of Hotel Ionia]]&lt;br /&gt;
Hotel Ionia is a lavish hotel located in the southern part of Circhester, on the northern side of the roundabout. It is split into a western building and an eastern building whose layouts are mirror images of each other. The hotel buildings each have a lobby and one accessible floor containing four hotel rooms which can be reached by taking an elevator from the lobby.&lt;br /&gt;
&lt;br /&gt;
The two hotel rooms on the left in the western building are populated by NPCs based on the development team for Pokémon Sword and Shield at [[GAME FREAK]]. Once the player has become the Champion, a {{tc|Police Officer}} named Morimoto in the second room from the left will challenge the player to a daily [[Double Battle]]. He will also give the player an [[Oval Charm]] the first time he is beaten. The game director, located in the leftmost room, will give the player a [[Catching Charm]] when first spoken to, and a [[Shiny Charm]] once the [[Pokédex]] has been completed. Morimoto and the game director are based on Game Freak&#039;s [[Shigeki Morimoto]] and [[Shigeru Ohmori]], respectively.&lt;br /&gt;
&lt;br /&gt;
The player can undertake a small side quest in the second room from the left in the hotel&#039;s eastern building. A man named Howses is interrogating three suspects to determine who ate the hotel&#039;s basket of berries. After enlisting the player&#039;s assistance, Howses instructs the player to speak to each suspect and determine the culprit. A {{p|Skwovet}} belonging to one of the suspects then appears with berries in its mouth. After selecting the Skwovet as the culprit, the player receives a [[Wide Lens]] from Howses for solving the case.&lt;br /&gt;
&lt;br /&gt;
===Bob&#039;s Your Uncle===&lt;br /&gt;
[[File:Company Icon Bob&#039;s Your Uncle.png|thumb|150px|Icon of Bob&#039;s Your Uncle]]&lt;br /&gt;
Bob&#039;s Your Uncle is a restaurant located southwest of Circhester Stadium. After the player has defeated the Circhester Gym Leader, [[Sonia]] will invite the player and [[Hop]] to eat there, discovering a lost tapestry from [[Hammerlocke]] vault from there in the process. According to a {{tc|Cook}} in the restaurant, he found it at an antique market.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Center===&lt;br /&gt;
The Pokémon Center is located in the southwestern corner of Circhester, and is the first building that the player arrives at upon entering the town from {{rt|8|Galar}} to the south.&lt;br /&gt;
&lt;br /&gt;
The man behind the left counter in the Pokémon Center performs the duties of the [[Name Rater]], memory reader, [[Move Reminder]] and [[Move Deleter]]. Unlike in previous games, making a Pokémon remember a move does not require the payment of a [[Heart Scale]]. The Pokémon Storage System can be accessed from the [[Rotomi]] to the left of the [[Pokémon Center lady]]&#039;s counter. This [[PC]] also enables access to the [[Loto-ID]], as well as [[Poké Job]]s and the [[League Card]] Maker.&lt;br /&gt;
&lt;br /&gt;
====Poké Mart====&lt;br /&gt;
This Poké Mart is located at the right counter in the Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
{{shop|}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball (item)|200|5=Poké Ball|display=Poké Ball}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|800}}|{{shopitem|Potion|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700}}|{{shopitem|Hyper Potion|1,500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2,500|note=&amp;lt;sup&amp;gt;7 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Full Restore|3,000|note=&amp;lt;sup&amp;gt;8 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Antidote|200}}|{{shopitem|Burn Heal|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ice Heal|200}}|{{shopitem|Awakening|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200}}|{{shopitem|Full Heal|400|note=&amp;lt;sup&amp;gt;6 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|2,000}}|{{shopitem|Repel|400}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Repel|700}}|{{shopitem|Max Repel|900|note=&amp;lt;sup&amp;gt;7 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Doll|300}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|snow}}&lt;br /&gt;
{{itemlist|Snowball|Down the western stairs in front of the Hero&#039;s Bath &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Poké Doll|Down the eastern stairs in front of the Hero&#039;s Bath &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Lemonade|On the western side of the Hero&#039;s Bath &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|TM Ice VI|On the eastern side of the Hero&#039;s Bath|Sw=yes|Sh=yes|display={{TM|51|Icicle Spear}}}}&lt;br /&gt;
{{itemlist|X Sp. Atk|In front of a pile of snow in the corner to the west of Circhester Stadium &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes|display=[[X Sp. Atk]] ×2}}&lt;br /&gt;
{{itemlist|TM Ice VI|From the man in the southernmost house on the western side of the city|Sw=yes|display={{TM|27|Icy Wind}}}}&lt;br /&gt;
{{itemlist|TM Rock VI|From the man in the southernmost house on the western side of the city|Sh=yes|display={{TM|48|Rock Tomb}}}}&lt;br /&gt;
{{itemlist|Catching Charm|From the game director in the leftmost room on the top floor of Hotel Ionia&#039;s western building|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Oval Charm|From [[Shigeki Morimoto|Morimoto]] in the second room from the left on the top floor of Hotel Ionia&#039;s western building after beating him in battle for the first time after becoming Champion|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Shiny Charm|From the game director in the leftmost room on the top floor of Hotel Ionia&#039;s western building after showing him a completed [[Pokédex]]|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|TM Dark VI|From the {{tc|Musician}} in the rightmost room on the top floor of Hotel Ionia&#039;s eastern building|Sw=yes|Sh=yes|display={{TM|47|Fake Tears}}}}&lt;br /&gt;
{{itemlist|TM Normal VI|From the {{tc|Hiker}} in the second room from the right on the top floor of Hotel Ionia&#039;s eastern building|Sw=yes|Sh=yes|display={{TM|16|Screech}}}}&lt;br /&gt;
{{itemlist|Wide Lens|From Howses in the second room from the left on the top floor of Hotel Ionia&#039;s eastern building after identifying that the berries were eaten by a {{p|Skwovet}}|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Full Heal|In an indent to the left on the southeasternmost side of Circhester, just before  {{rt|9|Galar}} &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes|display=[[Full Heal]] ×3}}&lt;br /&gt;
{{Itlistfoot|snow}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
An ice cream seller in the city square will offer to trade the player his Throh{{sup/8|Sw}}/Sawk{{sup/8|Sh}} [[nickname]]d &amp;quot;Reddos&amp;quot;{{sup/8|Sw}}/&amp;quot;Blubop&amp;quot;{{sup/8|Sh}} in exchange for a Vanillish.&lt;br /&gt;
&lt;br /&gt;
{{catch/header/8|snow|no}}&lt;br /&gt;
{{catch/div|snow|Special Pokémon}}&lt;br /&gt;
{{catch/entry8|538|Throh|yes|no|Trade|37|One|tradenum=583|tradename=Vanillish|type1=Fighting}}&lt;br /&gt;
{{catch/entry8|539|Sawk|no|yes|Trade|37|One|tradenum=583|tradename=Vanillish|type1=Fighting}}&lt;br /&gt;
{{catch/footer|snow}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Pre–[[Hall of Fame]]===&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0810|Grookey}}&lt;br /&gt;
| background = {{sword color}}&lt;br /&gt;
| border = {{sword color dark}}&lt;br /&gt;
| headcolor = {{sword color light}}&lt;br /&gt;
| sprite = VSHop 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}4,920&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Hop}}&lt;br /&gt;
| location = Circhester&lt;br /&gt;
| game = SwSh&lt;br /&gt;
| pokemon = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0832&lt;br /&gt;
| pokemon = Dubwool&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Steadfast&lt;br /&gt;
| move1 = Growl | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Defense Curl | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Double Kick | move3type = Fighting | move3cat = Physical&lt;br /&gt;
| move4 = Take Down | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0823&lt;br /&gt;
| pokemon = Corviknight&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Flying&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Unnerve&lt;br /&gt;
| move1 = Fury Attack | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Pluck | move2type = Flying | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
| move4 = Drill Peck | move4type = Flying | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0871&lt;br /&gt;
| pokemon = Pincurchin&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 39&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| ability = Lightning Rod&lt;br /&gt;
| move1 = Spark | move1type = Electric | move1cat = Physical&lt;br /&gt;
| move2 = Bubble Beam | move2type = Water | move2cat = Special&lt;br /&gt;
| move3 = Curse | move3type = Ghost | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0143&lt;br /&gt;
| pokemon = Snorlax&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 39&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Thick Fat&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Heavy Slam | move2type = Steel | move2cat = Physical&lt;br /&gt;
| move3 = Body Slam | move3type = Normal | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0818&lt;br /&gt;
| pokemon = Inteleon&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 41&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Torrent&lt;br /&gt;
| move1 = Tearful Look | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Sucker Punch | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Snipe Shot | move3type = Water | move3cat = Special&lt;br /&gt;
| move4 = Liquidation | move4type = Water | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0813|Scorbunny}}&lt;br /&gt;
| background = {{sword color}}&lt;br /&gt;
| border = {{sword color dark}}&lt;br /&gt;
| headcolor = {{sword color light}}&lt;br /&gt;
| sprite = VSHop 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}4,920&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Hop}}&lt;br /&gt;
| location = Circhester&lt;br /&gt;
| game = SwSh&lt;br /&gt;
| pokemon = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0832&lt;br /&gt;
| pokemon = Dubwool&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Steadfast&lt;br /&gt;
| move1 = Growl | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Defense Curl | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Double Kick | move3type = Fighting | move3cat = Physical&lt;br /&gt;
| move4 = Take Down | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0823&lt;br /&gt;
| pokemon = Corviknight&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Flying&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Unnerve&lt;br /&gt;
| move1 = Fury Attack | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Pluck | move2type = Flying | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
| move4 = Drill Peck | move4type = Flying | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0871&lt;br /&gt;
| pokemon = Pincurchin&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 39&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| ability = Lightning Rod&lt;br /&gt;
| move1 = Spark | move1type = Electric | move1cat = Physical&lt;br /&gt;
| move2 = Bubble Beam | move2type = Water | move2cat = Special&lt;br /&gt;
| move3 = Curse | move3type = Ghost | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0143&lt;br /&gt;
| pokemon = Snorlax&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 39&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Thick Fat&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Heavy Slam | move2type = Steel | move2cat = Physical&lt;br /&gt;
| move3 = Body Slam | move3type = Normal | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0812&lt;br /&gt;
| pokemon = Rillaboom&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 41&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Overgrow&lt;br /&gt;
| move1 = Double Hit | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Knock Off | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Drum Beating | move3type = Grass | move3cat = Physical&lt;br /&gt;
| move4 = Brick Break | move4type = Fighting | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0816|Sobble}}&lt;br /&gt;
| background = {{sword color}}&lt;br /&gt;
| border = {{sword color dark}}&lt;br /&gt;
| headcolor = {{sword color light}}&lt;br /&gt;
| sprite = VSHop 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}4,920&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Hop}}&lt;br /&gt;
| location = Circhester&lt;br /&gt;
| game = SwSh&lt;br /&gt;
| pokemon = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0832&lt;br /&gt;
| pokemon = Dubwool&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Steadfast&lt;br /&gt;
| move1 = Growl | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Defense Curl | move2type = Normal | move2cat = Status&lt;br /&gt;
| move3 = Double Kick | move3type = Fighting | move3cat = Physical&lt;br /&gt;
| move4 = Take Down | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0823&lt;br /&gt;
| pokemon = Corviknight&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 40&lt;br /&gt;
| type1 = Flying&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Unnerve&lt;br /&gt;
| move1 = Fury Attack | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Pluck | move2type = Flying | move2cat = Physical&lt;br /&gt;
| move3 = Scary Face | move3type = Normal | move3cat = Status&lt;br /&gt;
| move4 = Drill Peck | move4type = Flying | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0871&lt;br /&gt;
| pokemon = Pincurchin&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 39&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| ability = Lightning Rod&lt;br /&gt;
| move1 = Spark | move1type = Electric | move1cat = Physical&lt;br /&gt;
| move2 = Bubble Beam | move2type = Water | move2cat = Special&lt;br /&gt;
| move3 = Curse | move3type = Ghost | move3cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0143&lt;br /&gt;
| pokemon = Snorlax&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 39&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Thick Fat&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Heavy Slam | move2type = Steel | move2cat = Physical&lt;br /&gt;
| move3 = Body Slam | move3type = Normal | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0815&lt;br /&gt;
| pokemon = Cinderace&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 41&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Blaze&lt;br /&gt;
| move1 = Double Kick | move1type = Fighting | move1cat = Physical&lt;br /&gt;
| move2 = Pyro Ball | move2type = Fire | move2cat = Physical&lt;br /&gt;
| move3 = Counter | move3type = Fighting | move3cat = Physical&lt;br /&gt;
| move4 = Mega Kick | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
===Post–Hall of Fame===&lt;br /&gt;
Morimoto will face the {{player}} in a [[Double Battle]] once per day at Hotel Ionia once they have become {{pkmn|Champion}}. He will [[Dynamax]] his {{p|Snorlax}} at the first opportunity.&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{shield color}}&lt;br /&gt;
| border = {{shield color dark}}&lt;br /&gt;
| headcolor = {{sword color light}}&lt;br /&gt;
| sprite = VSMorimoto SwSh.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}13,000&lt;br /&gt;
| class = GAME FREAK&#039;s&lt;br /&gt;
| classlink = GAME FREAK (Trainer class)&lt;br /&gt;
| name = {{color2|000|Shigeki Morimoto|Morimoto}}&lt;br /&gt;
| location = Circhester&lt;br /&gt;
| game = SwSh&lt;br /&gt;
| pokemon = 6&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0864&lt;br /&gt;
| pokemon = Cursola&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 65&lt;br /&gt;
| type1 = Ghost&lt;br /&gt;
| ability = Perish Body&lt;br /&gt;
| move1 = Disable | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Strength Sap | move2type = Grass | move2cat = Status&lt;br /&gt;
| move3 = Mirror Coat | move3type = Psychic | move3cat = Special&lt;br /&gt;
| move4 = Shadow Ball | move4type = Ghost | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0853&lt;br /&gt;
| pokemon = Grapploct&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 65&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| ability = Limber&lt;br /&gt;
| move1 = Detect | move1type = Fighting | move1cat = Status&lt;br /&gt;
| move2 = Octolock | move2type = Fighting | move2cat = Status&lt;br /&gt;
| move3 = Dig | move3type = Ground | move3cat = Physical&lt;br /&gt;
| move4 = Body Slam | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0874&lt;br /&gt;
| pokemon = Stonjourner&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 65&lt;br /&gt;
| type1 = Rock&lt;br /&gt;
| ability = Power Spot&lt;br /&gt;
| move1 = Stealth Rock | move1type = Rock | move1cat = Status&lt;br /&gt;
| move2 = Heavy Slam | move2type = Steel | move2cat = Physical&lt;br /&gt;
| move3 = Stone Edge | move3type = Rock | move3cat = Physical&lt;br /&gt;
| move4 = Rest | move4type = Psychic | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0887&lt;br /&gt;
| pokemon = Dragapult&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 65&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Ghost&lt;br /&gt;
| ability = Clear Body&lt;br /&gt;
| move1 = Dragon Darts | move1type = Dragon | move1cat = Physical&lt;br /&gt;
| move2 = Thunder Wave | move2type = Electric | move2cat = Status&lt;br /&gt;
| move3 = Protect | move3type = Normal | move3cat = Status&lt;br /&gt;
| move4 = Shadow Ball | move4type = Ghost | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0839&lt;br /&gt;
| pokemon = Coalossal&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 65&lt;br /&gt;
| type1 = Rock&lt;br /&gt;
| type2 = Fire&lt;br /&gt;
| ability = Flash Fire&lt;br /&gt;
| move1 = Tar Shot | move1type = Rock | move1cat = Status&lt;br /&gt;
| move2 = Flare Blitz | move2type = Fire | move2cat = Physical&lt;br /&gt;
| move3 = Stone Edge | move3type = Rock | move3cat = Physical&lt;br /&gt;
| move4 = Body Press | move4type = Fighting | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0143&lt;br /&gt;
| pokemon = Snorlax&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 65&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Immunity&lt;br /&gt;
| move1 = High&amp;amp;nbsp;Horsepower | move1type = Ground | move1cat = Physical | maxmove1 = Max Quake&lt;br /&gt;
| move2 = Giga Impact | move2type = Normal | move2cat = Physical | maxmove2 = Max Strike&lt;br /&gt;
| move3 = Superpower | move3type = Fighting | move3cat = Physical | maxmove3 = Max Knuckle&lt;br /&gt;
| move4 = Gunk Shot | move4type = Poison | move4cat = Physical | maxmove4 = Max Ooze&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Circhester Adventures.png|thumb|250px|Circhester in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Sword &amp;amp; Shield}}====&lt;br /&gt;
Circhester debuted in &#039;&#039;[[PASS15|Shocking!! Reunion in the Forest]]&#039;&#039;, where [[Melony]] switched turns with her son [[Gordie]] in leading the [[Circhester Stadium]], with it being converted to match Gordie&#039;s {{t|Rock}} theme in the process.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASS19|Crunch!! Snowy Battle]]&#039;&#039;, [[Professor Magnolia]] and {{Casey}} were seen relaxing at the Hero&#039;s Bath after arriving in the town. Later, [[Sonia]] visited Bob&#039;s Your Uncle to investigate the fifth tapestry from the [[Hammerlocke]] vault.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASS20|Cracking!! Brilliant Tap-Dancing]]&#039;&#039;, Sonia met up with {{Henry}} and Casey, telling them about the statues found behind the mural at [[Stow-on-Side]] and taking them to see the tapestry at Bob&#039;s Your Uncle. She theorized that both the statues and the tapestry had been hidden so that they would disappear from history. [[PASS21|Afterwards]], Henry challenged and successfully defeated Melony at the Circhester Stadium, allowing him to move on in his [[Galar League|Gym Challenge]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASS28|Splash!! The Return of the Two Pokémon]]&#039;&#039;, the disposal of the fifth tapestry was revealed to have been the work of [[Sordward]] and [[Shielbert]]&#039;s family in order to hide {{p|Zacian}} and {{p|Zamazenta}}&#039;s role in Galar&#039;s history and make the family&#039;s ancestors seem like the true heroes.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| class=&amp;quot;rountable c&amp;quot; style=&amp;quot;margin: auto; background: #D1BEA8; border: 3px solid #26649C;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #EDEAE0;&amp;quot; | Stadium (Ice-type)&lt;br /&gt;
! style=&amp;quot;background: #EDEAE0;&amp;quot; | Stadium (Rock-type)&lt;br /&gt;
! style=&amp;quot;background: #EDEAE0;&amp;quot; | Hero&#039;s Bath&lt;br /&gt;
! style=&amp;quot;background: #EDEAE0;&amp;quot; | Bob&#039;s Your Uncle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Circhester Stadium Ice Adventures.png|x130px]]&lt;br /&gt;
| [[File:Circhester Stadium Rock Adventures.png|x130px]]&lt;br /&gt;
| [[File:Hero&#039;s Bath Adventures.png|x130px]]&lt;br /&gt;
| [[File:Bob&#039;s Your Uncle Adventures.png|x130px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:CirchesterBathVividVoltage150.jpg|200px|thumb|Circhester Bath in the TCG]]&lt;br /&gt;
{{main|Circhester Bath (Vivid Voltage 150)}}&lt;br /&gt;
The Hero&#039;s Bath in Circhester was introduced as a {{TCG|Stadium card}} named &#039;&#039;&#039;Circhester Bath&#039;&#039;&#039; in the [[Pokémon Trading Card Game]] during the English Sword &amp;amp; Shield Series (the Japanese Sword &amp;amp; Shield Era). It was first released in the Japanese {{TCG|Amazing Volt Tackle}} expansion before debuting in the English {{TCG|Vivid Voltage}} expansion, with artwork by [[5ban Graphics]]. As long as this Stadium card is in play, all {{TCG|Basic Pokémon}} in play take 20 less damage from attacks used by their opponent&#039;s Pokémon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hotel Ionia has floor and carpet decorations that resemble {{p|Unown}}.&lt;br /&gt;
* Hotel Ionia has wallpaper in the rooms to the left and right sides of the lobby that has oranges and grapes, referencing the next main generation games, [[Pokémon Scarlet and Violet|Scarlet and Violet]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
{{main|Pokémon world in relation to the real world#Galar|Pokémon world in relation to the real world → Galar}}&lt;br /&gt;
Circhester is based on {{wp|Bath, Somerset|Bath}},&amp;lt;ref&amp;gt;&amp;quot;[https://www.youtube.com/watch?v=7utl6idjJ9M Pokémon Bus Tour Ep. 4: Sam &amp;amp; Mark Catch a Pikachu with Elle Osili-Wood!]&amp;quot; [https://www.youtube.com/c/pokemon The Official Pokémon YouTube Channel]. &#039;&#039;YouTube&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://assets.pokemon.com/assets/cms2/pdf/video-game/sword-shield/Galar_Tour_Brochure_US.pdf Pokémon Sword and Pokémon Shield Galar Expedition Guide]&amp;lt;/ref&amp;gt; a city in the ceremonial county of {{wp|Somerset}} in {{wp|South West England}}. The city of Bath is famed for its hot springs and Roman-built {{wp|Roman Baths (Bath)|baths}}, as well as its cityscape featuring {{wp|Georgian architecture}} with buildings such as {{wp|The Circus, Bath|The Circus}} and the {{wp|Royal Crescent}}.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{|class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #D1BEA8; border: 3px solid #26649C;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #EDEAE0;&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background: #EDEAE0;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background: #EDEAE0;&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| キルクスタウン &#039;&#039;Circus Town&#039;&#039;&lt;br /&gt;
| From &#039;&#039;{{wp|Roman circus|circus}}&#039;&#039; (open-air sports arena in the ancient Roman empire)&lt;br /&gt;
|-&lt;br /&gt;
| English, German, Italian,&amp;lt;br&amp;gt;Indonesian, Brazilian Portuguese&lt;br /&gt;
| Circhester&lt;br /&gt;
| From &#039;&#039;circus&#039;&#039; and &#039;&#039;-chester&#039;&#039; ({{wp|List of generic forms in place names in the British Isles|British town suffix}} for fortification of Roman origin)&lt;br /&gt;
|-&lt;br /&gt;
| European Spanish,&amp;lt;br&amp;gt;Latin American Spanish&lt;br /&gt;
| Pueblo Auriga &lt;br /&gt;
| From &#039;&#039;auriga&#039;&#039; (charioteer)&lt;br /&gt;
|-&lt;br /&gt;
| French&lt;br /&gt;
| Ludester&lt;br /&gt;
| From &#039;&#039;{{wp|ludi}}&#039;&#039; (public games in the ancient Roman empire) and &#039;&#039;-chester&#039;&#039; (British town suffix for fortification of Roman origin)&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 키르쿠스마을 &#039;&#039;Circus Maeul&#039;&#039;&lt;br /&gt;
| From &#039;&#039;circus&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Traditional)&lt;br /&gt;
| 戰競鎮 &#039;&#039;Zhànjìng Zhèn&#039;&#039; / &#039;&#039;Jingihng Jan&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 戰 / 战 &#039;&#039;zhàn / jin&#039;&#039; (battle) and 競技場 / 竞技场 &#039;&#039;jìngjìchǎng / gihnggeihchèuhng&#039;&#039; (stadium, arena, circus)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Simplified)&lt;br /&gt;
| 战竞镇 &#039;&#039;Zhànjìng Zhèn&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
;Hotel Ionia&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Locationcolor/med|building}}; border:3px solid #{{Locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Locationcolor/light|building}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{Locationcolor/light|building}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{Locationcolor/light|building}}&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| ホテル　イオニア &#039;&#039;Hotel Ionia&#039;&#039;&lt;br /&gt;
| From イオニア式 &#039;&#039;Ionia-shiki&#039;&#039; ({{wp|Ionic order}}), a {{wp|Classical order|classical architectural order}} characterized by the use of {{wp|volute}}s (spiral, scroll-like ornament) in {{wp|column}}s&lt;br /&gt;
|-&lt;br /&gt;
| English, German&lt;br /&gt;
| Hotel Ionia&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| European Spanish&lt;br /&gt;
| Hotel Jonia&lt;br /&gt;
| From &#039;&#039;orden jónico&#039;&#039; (Ionic order)&lt;br /&gt;
|-&lt;br /&gt;
| French, Italian&lt;br /&gt;
| Hôtel Ionia&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 이오니아호텔 &#039;&#039;Ionia Hotel&#039;&#039;&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Traditional)&lt;br /&gt;
| 愛奧尼亞酒店 &#039;&#039;Ài&#039;àoníyǎ Jiǔdiàn&#039;&#039; / &#039;&#039;Oi&#039;ounèih&#039;a Jáudim&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 愛奧尼柱式 / 爱奥尼柱式 &#039;&#039;Ài&#039;àoní Zhù shì / Oi&#039;ounèih Chyúh sīk&#039;&#039; (Ionic order)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Simplified)&lt;br /&gt;
| 爱奥尼亚酒店 &#039;&#039;Ài&#039;àoníyà Jiǔdiàn&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
;Bob&#039;s Your Uncle&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Locationcolor/med|building}}; border:3px solid #{{Locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Locationcolor/light|building}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{Locationcolor/light|building}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{Locationcolor/light|building}}&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| ステーキハウス　おいしんボブ &#039;&#039;Steakhouse Oishin-Bob&#039;&#039;&lt;br /&gt;
| From 美味しい &#039;&#039;oishii&#039;&#039; (tasty), 食いしん坊 &#039;&#039;kuishinbō&#039;&#039; (gourmand), and the name &#039;&#039;{{wp|Bob (given name)|Bob}}&lt;br /&gt;
|-&lt;br /&gt;
| English&lt;br /&gt;
| Bob&#039;s Your Uncle&lt;br /&gt;
| From the British idiom &#039;&#039;{{wp|Bob&#039;s your uncle}}&#039;&#039; (&amp;quot;No problem&amp;quot;, &amp;quot;and there it is&amp;quot;, &amp;quot;it&#039;s done&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| German&lt;br /&gt;
| Steakhaus Leckerpaul&lt;br /&gt;
| From  &#039;&#039;Leckermaul&#039;&#039; (person with a sweet tooth) and the name &#039;&#039;{{wp|Paul (given name)|Paul}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| European Spanish&lt;br /&gt;
| Asador El Atracón&lt;br /&gt;
| From &#039;&#039;asador&#039;&#039; (roaster) and &#039;&#039;atracón&#039;&#039; (binge)&lt;br /&gt;
|-&lt;br /&gt;
| French&lt;br /&gt;
| Bob&#039;s Grill&lt;br /&gt;
| From &#039;&#039;Bob&#039;&#039; and &#039;&#039;grill&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Italian&lt;br /&gt;
| Steakhouse Buongustavo&lt;br /&gt;
| From &#039;&#039;buongustaio&#039;&#039; (gourmand) and the name &#039;&#039;{{wp|Gustavo}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 대미식가 밥의 스테이크하우스 &#039;&#039;Daemisikga Bob-ui Steakhouse&#039;&#039;&lt;br /&gt;
| From 대미식가 (大美食家) &#039;&#039;daemisikga&#039;&#039; (great gourmand), 밥 &#039;&#039;bap&#039;&#039; (cooked rice), and the name &#039;&#039;Bob&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Traditional)&lt;br /&gt;
| 老饕伯鐵板燒 &#039;&#039;Lǎotāobó Tiěbǎnshāo&#039;&#039; / &#039;&#039;Lóuhtōubaak Titbáansīu&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 老饕 &#039;&#039;lǎotāo / lóuhtōu&#039;&#039; (gourmand) and 伯 &#039;&#039;bó / baak&#039;&#039; (uncle; form of address for senior males)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Simplified)&lt;br /&gt;
| 老饕伯铁板烧 &#039;&#039;Lǎotāobó Tiěbǎnshāo&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Galar}}&lt;br /&gt;
{{Project Cities and Towns notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sword and Shield locations]]&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
&lt;br /&gt;
[[de:Circhester]]&lt;br /&gt;
[[es:Pueblo Auriga]]&lt;br /&gt;
[[fr:Ludester]]&lt;br /&gt;
[[it:Circhester]]&lt;br /&gt;
[[ja:キルクスタウン]]&lt;br /&gt;
[[zh:戰競鎮]]&lt;/div&gt;</summary>
		<author><name>LegoFigure11</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Brilliant_Pok%C3%A9mon&amp;diff=4276891</id>
		<title>Brilliant Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Brilliant_Pok%C3%A9mon&amp;diff=4276891"/>
		<updated>2025-04-06T12:26:08Z</updated>

		<summary type="html">&lt;p&gt;LegoFigure11: /* Properties */ Detail level generation for Brilliant Pokémon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=How many Watts the player earns from defeating them}}&lt;br /&gt;
[[File:SwSh Brilliant Pokémon.png|thumb|A Brilliant Pokémon encountered as a symbol encounter]]&lt;br /&gt;
&#039;&#039;&#039;Brilliant Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーラポケモン&#039;&#039;&#039; &#039;&#039;Aura Pokémon&#039;&#039;) are Pokémon with special auras in the overworld that can appear in {{g|Sword and Shield}}. They have certain properties that are distinct from other Pokémon in the area.&lt;br /&gt;
&lt;br /&gt;
Brilliant Pokémon can be encountered by one of two methods: as [[symbol encounter]]s or via [[fishing]]. Symbol encounter Brilliant Pokémon give off a visible yellow aura in the overworld, whereas when fishing the aura is around the fishing spot. Once the player encounters the Pokémon, its aura is not seen again.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Brilliant Pokémon have the following properties:&lt;br /&gt;
*They are the highest possible level for their Encounter Slot&amp;lt;ref&amp;gt;https://gist.github.com/Lincoln-LM/28aa7865ae4ff738ab2a7feae3fba65c&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*They know an [[Egg Move]].&lt;br /&gt;
*They have two or three of their {{IV}}s guaranteed to be 31.&lt;br /&gt;
*The player earns [[Watt]]s for catching or defeating them, with high-level Brilliant Pokémon yielding more Watts.&lt;br /&gt;
*They receive additional bonus rolls for being {{Shiny}}, up to a total of 6 rerolls at 500 caught/defeated.&lt;br /&gt;
&lt;br /&gt;
==Appearance rate==&lt;br /&gt;
===Symbol encounters===&lt;br /&gt;
The more Pokémon of a particular species that the player has caught or defeated, the more likely Pokémon of that species are to appear as symbol encounter Brilliant Pokémon. The number of times a player has encountered a particular species of Pokémon is recorded in their Pokédex.&lt;br /&gt;
&lt;br /&gt;
Brilliant Pokémon are more likely to be Shiny, depending on the number of Pokémon of that species that the player has caught or defeated.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1448334955461939210&amp;lt;/ref&amp;gt; If a Brilliant Pokémon is not Shiny, the game will regenerate its personality value up to 6 additional times (depending on the number of times the player has caught or defeated that species) to try and make it Shiny, resulting in the Pokémon being approximately 7 times more likely than normal to be Shiny. This stacks with the [[Shiny Charm]] (which provides 2 bonus rolls), allowing for up to 9 bonus rolls (approximately a 1/456 chance) if the player has the Shiny Charm and caught or defeated at least 500 of that species.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1448335003834851333&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{yellow color}}; border: 3px solid #{{yellow color dark}}&amp;quot;&lt;br /&gt;
! rowspan=2 | Encounters&lt;br /&gt;
! rowspan=2 | Brilliant Pokémon rate&lt;br /&gt;
! colspan=2 | Approximate Shiny rate&lt;br /&gt;
|-&lt;br /&gt;
! No Charm&lt;br /&gt;
! Shiny Charm&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Cannot appear&lt;br /&gt;
|Normal rate&lt;br /&gt;
|3× normal rate&lt;br /&gt;
|-&lt;br /&gt;
|1–19&lt;br /&gt;
|1.5% chance&lt;br /&gt;
|2× normal rate&lt;br /&gt;
|4× normal rate&lt;br /&gt;
|-&lt;br /&gt;
|20–49&lt;br /&gt;
|2% chance&lt;br /&gt;
|2× normal rate&lt;br /&gt;
|4× normal rate&lt;br /&gt;
|-&lt;br /&gt;
|50–99&lt;br /&gt;
|2.5% chance&lt;br /&gt;
|3× normal rate&lt;br /&gt;
|5× normal rate&lt;br /&gt;
|-&lt;br /&gt;
|100–199&lt;br /&gt;
|3% chance&lt;br /&gt;
|4× normal rate&lt;br /&gt;
|6× normal rate&lt;br /&gt;
|-&lt;br /&gt;
|200–299&lt;br /&gt;
|3% chance&lt;br /&gt;
|5× normal rate&lt;br /&gt;
|7× normal rate&lt;br /&gt;
|-&lt;br /&gt;
|300–499&lt;br /&gt;
|3% chance&lt;br /&gt;
|6× normal rate&lt;br /&gt;
|8× normal rate&lt;br /&gt;
|-&lt;br /&gt;
|500+&lt;br /&gt;
|3% chance&lt;br /&gt;
|7× normal rate&lt;br /&gt;
|9× normal rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
[[File:SwSh Brilliant Pokémon fishing.png|thumb|A Brilliant Pokémon encountered via fishing]]&lt;br /&gt;
When fishing, Brilliant Pokémon are more likely to occur the more consecutive Pokémon are successfully reeled in and defeated, regardless of species. If the player fails to reel in a Pokémon, catches a Pokémon, flees from a Pokémon, leaves the area, or turns off the game, their streak is broken and the rate of encountering a Brilliant Pokémon via fishing resets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{yellow color}}; border: 3px solid #{{yellow color dark}}&amp;quot;&lt;br /&gt;
!Successful encounters&lt;br /&gt;
!Brilliant Pokémon rate&lt;br /&gt;
|-&lt;br /&gt;
|0-2&lt;br /&gt;
|Normal rate&lt;br /&gt;
|-&lt;br /&gt;
|3–6&lt;br /&gt;
|Normal rate + 2%&lt;br /&gt;
|-&lt;br /&gt;
|7–14&lt;br /&gt;
|Normal rate + 5%&lt;br /&gt;
|-&lt;br /&gt;
|15–24&lt;br /&gt;
|Normal rate + 10%&lt;br /&gt;
|-&lt;br /&gt;
|25+&lt;br /&gt;
|Normal rate + 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|zh_yue=氣場寶可夢 &#039;&#039;{{tt|Heichèuhng Pokémon|Aura Pokémon}}&#039;&#039;&lt;br /&gt;
|zh_cmn=氣場寶可夢 / 气场宝可梦 &#039;&#039;{{tt|Qìchǎng Pokémon|Aura Pokémon}}&#039;&#039;&lt;br /&gt;
|fr=Pokémon à aura&lt;br /&gt;
|de=Pokémon mit Aura&lt;br /&gt;
|it=Pokémon con l&#039;aura&lt;br /&gt;
|ko=오라 포켓몬 &#039;&#039;Aura Pokémon&#039;&#039;&lt;br /&gt;
|es=Pokémon aural&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Illumina phenomenon]]&lt;br /&gt;
&lt;br /&gt;
{{forms}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Variant Pokémon]]&lt;br /&gt;
[[Category:Pokémon Sword and Shield]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon mit Aura]]&lt;br /&gt;
[[es:Pokémon aural]]&lt;br /&gt;
[[fr:Pokémon à aura]]&lt;br /&gt;
[[it:Pokémon con l&#039;aura]]&lt;br /&gt;
[[ja:オーラポケモン]]&lt;br /&gt;
[[zh:气场宝可梦]]&lt;/div&gt;</summary>
		<author><name>LegoFigure11</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Ball&amp;diff=3406219</id>
		<title>Poké Ball</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Ball&amp;diff=3406219"/>
		<updated>2021-10-01T05:03:09Z</updated>

		<summary type="html">&lt;p&gt;LegoFigure11: /* Types of Poké Balls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured|May 9, 2007}}&lt;br /&gt;
{{search|type of item|the item called Poké Ball|Poké Ball (item)}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Poké Balls GL.png|thumb|250px|The 27 Poké Ball variants found in the [[core series]]]]&lt;br /&gt;
[[File:Poké Ball sketch.png|thumb|250px|Original concept&amp;lt;!-- - 背面のボタンで開閉する open / close by the button on the back--&amp;gt;]]&lt;br /&gt;
A &#039;&#039;&#039;Poké Ball&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;モンスターボール&#039;&#039;&#039; &#039;&#039;Monster Ball&#039;&#039;) is a type of [[item]] that is critical to a {{pkmn|Trainer}}&#039;s quest, used for {{pkmn2|caught|catching}} and storing {{OBP|Pokémon|species}}. Both a general term used to describe the various kinds as well as a specific term to refer to the most basic among these variations, Poké Balls are ubiquitous in the modern Pokémon world. Up to six Pokémon can be carried with a {{pkmn|Trainer}} in Poké Balls, while more Poké Balls can be held in the [[Bag]] for later use. These six Pokémon in the Poké Balls can be attached to the user&#039;s belt for carrying them around. Some Pokémon do not like to be carried around in Poké Balls, such as [[Ash&#039;s Pikachu]].&lt;br /&gt;
&lt;br /&gt;
The strength of a Poké Ball is determined by how much it raises a [[wild Pokémon]]&#039;s [[catch rate]], and may in fact vary depending on the conditions of the battle. Poké Balls limit the power of Pokémon contained inside, taming them, though they do not cause the Pokémon inside to always obey the Trainer.&lt;br /&gt;
&lt;br /&gt;
Stylized Poké Balls are used in many places to symbolize Pokémon in general: the logos of the [[Battle Frontier]]s, the [[Pokémon Contest]]s, the [[Pokéathlon]], and the [[Pokémon Musical]] all feature a Poké Ball in their design, while several Poké Balls can be seen in every Pokémon Center. The headgear of the protagonists of [[Kanto]], [[Hoenn]], [[Sinnoh]], and [[Unova]]-based games feature Poké Ball designs, as do the [[Bag]]s of the protagonists of [[Johto]]-based games. {{ga|Ethan}}&#039;s headgear is also similar to the top half of an Ultra Ball, and {{ga|Lucas}}&#039;s Bag prominently features a Poké Ball.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{main|History of Poké Balls}}&lt;br /&gt;
[[File:Legends Arceus Poké Ball.png|thumb|150px|left|A Poké Ball used by those who explored the Hisui region.]] &lt;br /&gt;
The invention of Poké Balls occurred in the [[Johto]] region, where [[Apricorn]]s grow; these fruit were cut apart and carved out, then fitted with a special device, and used to catch wild Pokémon prior to the mass production of the Balls that occurs in modern times under [[Silph Co.]], the [[Devon Corporation]], and the Kalos [[Poké Ball Factory]]. Some Trainers still use Poké Balls made from Apricorns, while [[Kurt]], a resident of [[Azalea Town]], still constructs them. [[Pokémon Legends: Arceus]] shows that the first settlers of the [[Sinnoh]] region, back when it was known as the [[Hisui]] region, used pre-modern Poké Balls made of wood and Apricorns. In the games, in the [[Memory Link]] event {{DL|Memory Link|A New Light}}, [[Drayden]] claims that Poké Balls did not exist during his childhood. However according to the [[Encyclopedia Pokemonica]], [[Pocket Monsters Encyclopedia]], and a [[Pokémon Daisuki Club]] site describing the [[Pokémon world]], modern Poké Balls were developed in 1925 from the research of [[Professor Westwood V|Professor Westwood]] of [[Celadon University]].&lt;br /&gt;
&lt;br /&gt;
In the anime, in &#039;&#039;[[EP095|A Shipful of Shivers]]&#039;&#039;, modern Poké Balls are found in the [[ghost ship]], implying that modern Poké Balls were first made at least 300 years ago. According to &#039;&#039;[[Pocket Monsters: The Animation]]&#039;&#039;, Poké Balls were developed to allow for various Trainers to efficiently capture and train Pokémon in relatively little risk to themselves, as the act of training a Pokémon often results in severe injuries and even death. It also claims that the Pokémon {{p|Primeape}} and its notoriously violent nature was directly responsible for their creation.&lt;br /&gt;
&lt;br /&gt;
In the anime, prior to the invention of Poké Balls, Pokémon were referred to as magical creatures (Japanese: {{tt|魔獣|まじゅう}} &#039;&#039;majū&#039;&#039;), indicating that the name Pokémon, short for Pocket Monster, did not come into common parlance as a term until Poké Balls allowed the various magical creatures to be stored easily.&lt;br /&gt;
&lt;br /&gt;
==Mechanics and design==&lt;br /&gt;
[[File:Anime Poke Ball Mechanics.jpg|thumb|220px|A schematic displaying Poké Ball size, storage, and mechanics&amp;lt;!-- - モンスターボール monster ball ○ゆ yu (someone&#039;s signature?) ○改 revised ①普段ピンポン玉位 usually about ping-pong ball ②まん中のボタンをプチッと押す push the button on the center like puchi(onomatopoeia) ③ソフトボール位になる become about softball (2K中2位) about 2-koma-naka-2 (show each picture 2 frames, 2 inbetweens) ④投げる throw ○赤 red ○白 white 開く open Hi色トレス Hi(highlight)-color trace くぼんでる have a dent ミラーっぽいかんじでカゲ入れて下さい please apply shades like a mirror 赤い方 the red part モンスターボール サトシは常に6コベルトに装着 monster ball: Satoshi always attatchs 6 of them on his belt ボールなんとなくくっついてる balls sticks in some vague way--&amp;gt;]]&lt;br /&gt;
Though the technology behind a Poké Ball remains unknown and has evolved through the centuries to accommodate the diverse requirements of their creators, the basic mechanics are simple enough to understand and tend to remain constant: in a [[Pokémon battle]], once an opposing wild Pokémon has been weakened, the Pokémon Trainer can throw a Poké Ball at it. When a Poké Ball hits the Pokémon, as long as it is not deflected, the Poké Ball will open, convert the Pokémon to a form of energy, pull it into its center, and close. A Pokémon in this state is given a chance to struggle to attempt to break free from the ball and escape, being instantly re-converted from energy into matter. Should a Pokémon escape a Poké Ball, the device will either be destroyed (in the games and some manga) or will return to the Trainer (anime), who can attempt once again to catch the Pokémon. A Pokémon who does not escape the Ball will be {{pkmn2|caught}}.&lt;br /&gt;
&lt;br /&gt;
Poké Balls are specifically constructed for Pokémon capture, transport, and training. As well as being physically difficult to escape from (as they seal tightly shut as soon as a Pokémon is taken into them) the environment of a Poké Ball is designed to be attractive to Pokémon also; according to Lucian of the [[Sinnoh]] [[Elite Four]], weakened Pokémon instinctively curl up tight in an attempt to heal themselves, an action that the environment of the Poké Ball encourages. Furthermore, while it is not known how caught Pokémon perceives their time inside their Ball, the device is said to replicate a &amp;quot;Pokémon-friendly&amp;quot; environment that is &amp;quot;designed for comfort&amp;quot;. All of these factors strongly discourage Pokémon from escaping their Balls. In the manga, Bugsy refers to his &amp;quot;capture net&amp;quot; as being the net that is supposedly inside a Poké Ball, but visible and already deployed. According to Kurt, this invisible net captures and physically stores a Pokémon.&lt;br /&gt;
&lt;br /&gt;
[[File:Poke Ball Interior.png|thumb|left|220px|Interior of a Poké Ball from the anime]]&lt;br /&gt;
Poké Balls are not always at full size. Pressing the button on the front will convert it between its full size, about the size of a {{wp|Baseball (object)|baseball}}, to a smaller size, about that of a {{wp|Table tennis#The ball|ping-pong ball}}, and back again. The larger size makes throwing the ball easier, while the smaller one makes for easier storage on a belt clip, in pockets, and in Bags. When a Trainer [[Dynamax|Dynamaxes]] or [[Gigantamax|Gigantamaxes]] a Pokémon, the Poké Ball expands to the size of an {{wp|Ball (association football)|association football}}.&lt;br /&gt;
&lt;br /&gt;
As mentioned, the generic Poké Ball design is not constant and has been remodeled and altered innumerable times in order to create new Poké Balls that are adapted for specific conditions. For example, it is seen in several anime episodes such as &#039;&#039;[[AG065|Gulpin it Down!]]&#039;&#039; and &#039;&#039;[[AG104|Claydol Big and Tall]]&#039;&#039; that normal Poké Balls have difficulty catching Pokémon which are extremely large or extremely heavy. In the latter episode, it is revealed that ancient civilizations overcame this issue by constructing immense Poké Balls many times the size of the standard model known today, and made from stone instead. Other civilizations such as [[Pokémopolis]] also discovered new technologies that more closely resembled modern Poké Ball technology, such as the [[Pokémopolis#Pokémopolis artifacts|Dark Device]] and the [[Pokémopolis#Pokémopolis artifacts|Unearthly Urn]], which were also adapted for the capture and storage of massive Pokémon but in small containers. However, devices like these became lost to the ages and their roles were subsequently supplanted by Heavy Balls in the modern world.&lt;br /&gt;
&lt;br /&gt;
[[File:Paul Chimchar release.png|thumb|220px|[[Paul]] releasing {{TP|Paul|Chimchar}}]]&lt;br /&gt;
When a Pokémon is sent out from a Poké Ball, it will be accompanied by a distinctive sound effect and a bright light as it returns from its energy form and materialize nearby, often on the ground. This bright light has been shown to vary depending on the type of Ball in which the Pokémon is contained in the games, while it has always been shown to be white in the anime. Pokémon are recalled to their Poké Ball by holding up the Poké Ball with its button pointed at the Pokémon. A beam of red, white, or blue light will shoot from the button, converting the Pokémon back into energy and returning it to the Ball. The beam, however, has a limited range and can be dodged by the Pokémon. If the beam hits a person, they will be stunned for a moment, but aside from that, no ill effects will make themselves apparent.&lt;br /&gt;
&lt;br /&gt;
[[Released Pokémon|Releasing]] a Pokémon from a Trainer&#039;s ownership, unlike normally sending the Pokémon out, will bathe the Pokémon in a blue glow, and the Poké Ball will no longer mark it, making it able to be caught by another Trainer&#039;s Poké Ball.&lt;br /&gt;
&lt;br /&gt;
A Poké Ball can also be broken, which will release it from ownership, as seen when Jessie releases her Dustox in &#039;&#039;[[DP073|Crossing Paths]]&#039;&#039;. If a Trainer has done so accidentally, it must somehow be fixed before the Pokémon can be recalled. This was seen in &#039;&#039;[[EP107|Pokémon Food Fight!]]&#039;&#039;, where Ash becomes unable to recall Snorlax after its Poké Ball is broken. In the manga, if a Poké Ball is broken before a Pokémon is sent out, then that particular Pokémon cannot be used until their Poké Ball has been repaired. This happened several times in the [[Pokémon Adventures]] manga, such as during {{adv|Red}}&#039;s battle against {{adv|Giovanni}}, where the opening mechanism for the Poké Balls of Red&#039;s [[Saur|Venusaur]] and [[Gyara]]dos were damaged, preventing either of them from being used in the match.&lt;br /&gt;
&lt;br /&gt;
[[File:Iris Dragonite inside Poké Ball.png|thumb|left|250px|[[Iris&#039;s Dragonite]] inside a Poké Ball in the anime]]&lt;br /&gt;
Pokémon appear to be conscious while inside Poké Balls. Several Pokémon have shown the ability to leave and return to their Poké Balls at will, most notably among them [[Jessie&#039;s Wobbuffet]], [[Misty&#039;s Psyduck]], [[Ash&#039;s Oshawott]], [[Brock&#039;s Croagunk]], and [[Clemont&#039;s Chespin]], who tend to do so in every episode that they appear in. In &#039;&#039;[[EP031|Dig Those Diglett!]]&#039;&#039;, many Pokémon belonging to [[Gary Oak]], as well as other Trainers, including Ash Ketchum, demonstrated the ability to prevent themselves from being sent from their Poké Balls, as they refused to fight against the Diglett, though this has not been demonstrated since. Pokémon have also shown to be able to hear orders given by their Trainer right before they are sent out.&lt;br /&gt;
&lt;br /&gt;
Pokémon can even make their Poké Ball jump and roll around at high speeds, while also being able to navigate, as seen in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], when the {{ga|partner Pokémon}} moves its Poké Ball onto an empty pedestal in [[Professor Oak&#039;s Laboratory]] after being caught in [[Pallet Town]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ash Pikachu failed catch.png|thumb|220px|A {{i|Poké Ball}} failing to catch a {{AP|Pikachu}}, as he is already owned by [[Ash Ketchum|someone]]]]&lt;br /&gt;
Poké Balls are able to communicate with a Trainer&#039;s [[Pokédex]], as the system updates itself with information on newly-caught Pokémon, and keeps track of how many Pokémon the Trainer has with them. If a Trainer catches a new Pokémon with the full six already with them, the Pokédex will automatically send the newly-caught Pokémon in its Poké Ball to the [[Pokémon Storage System]] that the Trainer is using. As shown in &#039;&#039;[[DP002|Two Degrees of Separation]]&#039;&#039;, a Pokémon caught by a Poké Ball is &amp;quot;marked&amp;quot; by it, and thus most Poké Balls thrown at it will have no effect aside from temporarily stunning it. In the games, as well as in &#039;&#039;[[EP073|Bad to the Bone]]&#039;&#039;, however, the Trainer of the Pokémon will block a Poké Ball thrown by another, though it is possible that this is more out of courtesy to their Pokémon than to prevent capture outright. In &#039;&#039;[[EP011|Charmander – The Stray Pokémon]]&#039;&#039;, Ash was able to catch his {{AP|Charmander}} in a Poké Ball despite his previous ownership by [[Damian|another Trainer]], though it may have lost its &amp;quot;mark&amp;quot; when it abandoned its previous Trainer by refusing to return to its old Poké Ball. Earlier in the same episode, Ash failed to catch the same Charmander while it still held its loyalty, despite its weak condition.&lt;br /&gt;
&lt;br /&gt;
Other wireless capabilities of Poké Balls are shown in &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;, as when the electricity of the city is down, {{OBP|Rebecca|M07}} claims that the &amp;quot;Poké Ball Management System&amp;quot; was no longer working without power. There has been no mention of any such system since.&lt;br /&gt;
&lt;br /&gt;
Poké Balls are able to be decorated to no ill effect, with several Poké Balls that have been painted with special colors being seen in the anime. Additionally, a [[Ball Capsule]] can be used in combination with [[Seal]]s to create special effects when the Pokémon is sent out.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Poké Ball accuracy==&lt;br /&gt;
In some scenarios, a Poké Ball can miss the wild Pokémon completely (in contrast to breaking if the Poké Ball does not successfully capture the Pokémon):&lt;br /&gt;
* In the [[Generation I]] games, it was possible for a ball to miss the Pokémon when the likelihood of catching the Pokémon in question was particularly low—rather than the ball throwing animation playing and the ball wiggling zero times, a message would come up stating &amp;quot;You missed the &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;!&amp;quot;.&lt;br /&gt;
* In the Generation I games and {{game|FireRed and LeafGreen|s}}, the {{OBP|ghost|literal}}s in [[Lavender Town]]&#039;s [[Pokémon Tower]] dodge any ball thrown at them before being unmasked by the [[Silph Scope]]. The [[Marowak (ghost)|Marowak ghost]] will dodge all Poké Balls even if it is unmasked.&lt;br /&gt;
&lt;br /&gt;
In other scenarios, it is simply not possible to use Poké Balls in the first place:&lt;br /&gt;
* In the Generation I and II core series games, if both the player&#039;s party and their current [[Pokémon Storage System|Box]] are full, the player cannot throw a Poké Ball.&lt;br /&gt;
* In the [[core series]] games, in {{pkmn2|wild}} battles the player cannot throw a Poké Ball if there are multiple opponents—such as in wild [[Double Battle]]s, [[Horde Encounter]]s, or [[SOS Battle]]s—with the game claiming that it&#039;s impossible to aim.&lt;br /&gt;
** In {{g|Colosseum}} and {{g|XD: Gale of Darkness}}, it is possible to snag a [[Shadow Pokémon]] even if there are two on the opposing side of the field.&lt;br /&gt;
* From {{game|Diamond and Pearl|s}} onward, it is not possible to throw a Poké Ball if the opposing Pokémon is in the [[semi-invulnerable turn]] of a move (such as {{m|Fly}} or {{m|Dig}}).&lt;br /&gt;
* Starting in [[Generation V]], in [[Double Battle|Double]] and [[Triple Battle]]s, it is not possible to issue a command to one Pokémon and then throw a Poké Ball as the second Pokémon&#039;s turn. However, it is still possible to throw a Poké Ball if one Pokémon is in the middle of a two-turn move.&lt;br /&gt;
* In {{2v2|Black|White|2}}, [[Ghetsis]] uses his cane to control a wild {{p|Kyurem}} and orders it to attack the {{player}}. The cane also emits signals that disrupt the use of empty Poké Balls, preventing Kyurem from being captured during the climax.&lt;br /&gt;
* In {{pkmn|Sun and Moon|Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, the player is forbidden from throwing Poké Balls at wild Pokémon in a [[Island challenge|trial]] site until the trial has been cleared.&lt;br /&gt;
* In Sun, Moon, Ultra Sun, and Ultra Moon, a signal that prevents the use of empty Poké Balls is broadcast throughout [[Aether Paradise]] to protect the Pokémon living there. This prevents the player from capturing the wild {{p|Nihilego}} that attacks them on their first visit to the facility.&lt;br /&gt;
* In Ultra Sun and Ultra Moon, the player cannot use a Poké Ball on a {{p|Necrozma}} that has [[List of Pokémon with form differences#Necrozma|fused]] with a {{p|Solgaleo}} or {{p|Lunala}}.&lt;br /&gt;
&lt;br /&gt;
===Capture chances===&lt;br /&gt;
{{main|Catch rate}}&lt;br /&gt;
&lt;br /&gt;
==Types of Poké Balls==&lt;br /&gt;
In the Pokémon games so far, there have been 27 different varieties of Poké Balls, all differing from each other in some way, whether it be an increased ability to catch a Pokémon from the wild or an effect which occurs only after the Pokémon has been caught. From Generation III onward, each variety of Poké Ball has a unique animation when it sends out a Pokémon (and also when it catches one prior to Generation VI), and the type of Poké Ball used to catch the Pokémon is preserved on its status screen.&lt;br /&gt;
&lt;br /&gt;
Prior to Generation VI, all hatched Pokémon are in a standard Poké Ball. In [[Generation VI]], a [[Pokémon breeding|bred]] Pokémon will be in the same Poké Ball as its mother, unless its mother was in a Cherish Ball or Master Ball, in which case the Pokémon will be in a standard Poké Ball; Pokémon bred from a male or gender-unknown Pokémon and {{p|Ditto}} will hatch in a standard Poké Ball. Since [[Generation VII]], Pokémon bred from a male and a Ditto inherit the father&#039;s ball as well, and if two Pokémon of the same species in different balls are bred, the resulting offspring will be in either the mother&#039;s or father&#039;s ball.&lt;br /&gt;
&lt;br /&gt;
Regardless of type of Poké Ball, {{m|Fling}} will fail if the user is holding one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | &lt;br /&gt;
! Name&lt;br /&gt;
! Debut&amp;lt;br&amp;gt;Gen.&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Catch rate modifier&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Additional effect&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Poké Ball|Poké Ball (item)}}&lt;br /&gt;
|{{i|Poké Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{Gen I color light}}; border: 1px solid #{{Gen I color dark}}; text-align: center&amp;quot; data-sort-value=1 | &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| 1×&lt;br /&gt;
| Must be in the player&#039;s [[bag]] with an empty space in the party to obtain a {{p|Shedinja}} when {{p|Nincada}} evolves from [[Generation IV]] onwards.&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Great Ball}}&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen I color light}}; border: 1px solid #{{Gen I color dark}}; text-align: center&amp;quot; data-sort-value=1 | &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| 1.5×&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Ultra Ball}}&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen I color light}}; border: 1px solid #{{Gen I color dark}}; text-align: center&amp;quot; data-sort-value=1 | &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| 2×&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Master Ball}}&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen I color light}}; border: 1px solid #{{Gen I color dark}}; text-align: center&amp;quot; data-sort-value=1 | &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| 255×&lt;br /&gt;
| The only Poké Ball other than the Beast Ball that doesn&#039;t have a 0.1× catch modifier when used on an Ultra Beast.&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Safari Ball}}&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen I color light}}; border: 1px solid #{{Gen I color dark}}; text-align: center&amp;quot; data-sort-value=1 | &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| 1.5×&lt;br /&gt;
| Prior to [[Generation VIII]], it could not be obtained in normal gameplay, and was only usable within [[Safari Zone]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Fast Ball}}&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen II color light}}; border: 1px solid #{{Gen II color dark}}; text-align: center&amp;quot; data-sort-value=2 | &#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
| 4× if used on a Pokémon with a base {{stat|Speed}} {{cat|Pokémon whose base Speed stat is greater than 100|of at least 100}}&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
| In [[Generation II]], it was intended to have a 4× catch modifier for Pokémon that can [[Escape#Wild Pokémon|flee]], but it only does for 3 of them: {{p|Magnemite}}, {{p|Grimer}} and {{p|Tangela}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Level Ball}}&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen II color light}}; border: 1px solid #{{Gen II color dark}}; text-align: center&amp;quot; data-sort-value=2 | &#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
| 1× if the player&#039;s Pokémon is the same level as or a lower level than the wild Pokémon&amp;lt;br&amp;gt;2× if the player&#039;s Pokémon is at a higher level than the wild Pokémon but less than double it&amp;lt;br&amp;gt;4× if the player&#039;s Pokémon is more than double but less than four times the level of the wild Pokémon&amp;lt;br&amp;gt;8× if the player&#039;s Pokémon is of a level four times or more than that of the wild Pokémon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Lure Ball}}&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen II color light}}; border: 1px solid #{{Gen II color dark}}; text-align: center&amp;quot; data-sort-value=2 | &#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
| 4× if used on a Pokémon encountered while [[fishing]]&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Heavy Ball}}&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen II color light}}; border: 1px solid #{{Gen II color dark}}; text-align: center&amp;quot; data-sort-value=2 | &#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
| -20 if used on a Pokémon weighing [[List of Pokémon by weight#218.3 lbs. to 220.2 lbs. (99.0 kg to 99.9 kg)|220.2&amp;amp;nbsp;lbs. (99.9&amp;amp;nbsp;kg)]] or less&amp;lt;br&amp;gt;±0 if used on a Pokémon weighing [[List of Pokémon by weight#220.5 lbs. to 225.5 lbs. (100.0 kg to 102.3 kg)|220.5&amp;amp;nbsp;lbs. (100.0&amp;amp;nbsp;kg)]] – [[List of Pokémon by weight#330.7 lbs. to 440.7 lbs. (150.0 kg to 199.9 kg)|440.7&amp;amp;nbsp;lbs. (199.9&amp;amp;nbsp;kg)]]&amp;lt;br&amp;gt;+20 if used on a Pokémon weighing [[List of Pokémon by weight#440.9 lbs. to 451.3 lbs. (200.0 kg to 204.7 kg)|440.9&amp;amp;nbsp;lbs. (200.0&amp;amp;nbsp;kg)]] – [[List of Pokémon by weight#617.3 lbs. to 661.2 lbs. (280.0 kg to 299.9 kg)|661.2&amp;amp;nbsp;lbs. (299.9&amp;amp;nbsp;kg)]]&amp;lt;br&amp;gt;+30 if used on a Pokémon weighing [[List of Pokémon by weight#661.4 lbs. to 677.0 lbs. (300.0 kg to 307.1 kg)|661.4&amp;amp;nbsp;lbs. (300.0&amp;amp;nbsp;kg)]] or more&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Love Ball}}&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen II color light}}; border: 1px solid #{{Gen II color dark}}; text-align: center&amp;quot; data-sort-value=2 | &#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
| 8× if used on a Pokémon of the same species but opposite gender of the player&#039;s Pokémon&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
| In [[Generation II]], it has an 8× catch modifier if both Pokémon are the same species &#039;&#039;and&#039;&#039; gender.&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Friend Ball}}&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen II color light}}; border: 1px solid #{{Gen II color dark}}; text-align: center&amp;quot; data-sort-value=2 | &#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
| 1×&lt;br /&gt;
| Sets caught Pokémon&#039;s [[friendship]] to 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Moon Ball}}&lt;br /&gt;
|[[Moon Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen II color light}}; border: 1px solid #{{Gen II color dark}}; text-align: center&amp;quot; data-sort-value=2 | &#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
| 4× if used on a Pokémon that belongs to an evolutionary family which includes a Pokémon that evolves by using a [[Moon Stone]]&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
| In [[Generation II]], it always has a 1× catch modifier due to a [[List of glitches (Generation II)#Catch rate|programming error]].&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Sport Ball}}&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen II color light}}; border: 1px solid #{{Gen I color dark}}; text-align: center&amp;quot; data-sort-value=2 | &#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
| 1.5×&lt;br /&gt;
| Prior to [[Generation VIII]], it could not be obtained in normal gameplay, and was only usable during the [[Bug-Catching Contest]].&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Net Ball}}&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen III color light}}; border: 1px solid #{{Gen III color dark}}; text-align: center&amp;quot; data-sort-value=3 | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
| 3.5× if used on a {{t|Water}}- or {{type|Bug}} Pokémon&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Nest Ball}}&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen III color light}}; border: 1px solid #{{Gen III color dark}}; text-align: center&amp;quot; data-sort-value=3 | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
| ((41 - Pokémon&#039;s level) ÷ 10)× if Pokémon&#039;s level is between 1 and 29&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Repeat Ball}}&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen III color light}}; border: 1px solid #{{Gen III color dark}}; text-align: center&amp;quot; data-sort-value=3 | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
| 3.5× if used on a Pokémon that is registered in the player&#039;s [[Pokédex]] as caught&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Timer Ball}}&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen III color light}}; border: 1px solid #{{Gen III color dark}}; text-align: center&amp;quot; data-sort-value=3 | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
| (1 + number of turns passed in battle * {{tt|1229/4096|approx. 0.3}})×, maximum 4× at 10 turns&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Luxury Ball}}&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen III color light}}; border: 1px solid #{{Gen III color dark}}; text-align: center&amp;quot; data-sort-value=3 | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
| 1×&lt;br /&gt;
| Doubles the rate in which the contained Pokémon receives [[friendship]]&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Premier Ball}}&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen III color light}}; border: 1px solid #{{Gen III color dark}}; text-align: center&amp;quot; data-sort-value=3 | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Dive Ball}}&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen III color light}}; border: 1px solid #{{Gen III color dark}}; text-align: center&amp;quot; data-sort-value=3 | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
| 3.5× if used on a water-dwelling Pokémon&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Dusk Ball}}&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen IV color light}}; border: 1px solid #{{Gen III color dark}}; text-align: center&amp;quot; data-sort-value=4 | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
| 3× if used in a cave or at night&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Heal Ball}}&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen IV color light}}; border: 1px solid #{{Gen IV color dark}}; text-align: center&amp;quot; data-sort-value=4 | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
| 1×&lt;br /&gt;
| Fully restores a caught Pokémon&#039;s {{stat|HP}}, [[PP]], and [[status condition|status]].&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Quick Ball}}&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen IV color light}}; border: 1px solid #{{Gen IV color dark}}; text-align: center&amp;quot; data-sort-value=4 | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
| 5× if used on the first turn of a battle&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Cherish Ball}}&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen IV color light}}; border: 1px solid #{{Gen IV color dark}}; text-align: center&amp;quot; data-sort-value=4 | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
| 1×&lt;br /&gt;
| Unobtainable by the player, used for various [[event Pokémon]]&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Park Ball}}&lt;br /&gt;
|[[Park Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen IV color light}}; border: 1px solid #{{Gen IV color dark}}; text-align: center&amp;quot; data-sort-value=4 | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
| 255×&lt;br /&gt;
| Used only in [[Pal Park]].&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Dream Ball}}&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen V color light}}; border: 1px solid #{{Gen V color dark}}; text-align: center&amp;quot; data-sort-value=5 | &#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
| 4× if used on a {{status|sleep}}ing Pokémon&amp;lt;br&amp;gt;1× otherwise&lt;br /&gt;
| Used only in [[Entralink|Entree Forest]] prior to [[Generation VIII]].&amp;lt;br&amp;gt;Catch rate modifier 255× in [[Generation V]].&lt;br /&gt;
|-&lt;br /&gt;
|{{bag3|Beast Ball}}&lt;br /&gt;
|[[Beast Ball]]&lt;br /&gt;
| style=&amp;quot;background: #{{Gen VII color light}}; border: 1px solid #{{Gen VII color dark}}; text-align: center&amp;quot; data-sort-value=7 | &#039;&#039;&#039;VII&#039;&#039;&#039;&lt;br /&gt;
| 5× if used on an [[Ultra Beast]]&amp;lt;br&amp;gt;0.1× otherwise&lt;br /&gt;
| If any other Poké Ball (except the Master Ball) is used on an Ultra Beast, it has a 0.1× catch modifier.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}; {{roundybottom|8px}}&amp;quot; | &amp;lt;small&amp;gt;All details are accurate to {{color2|000|Generation VIII}} games. For details that have changed between generations, please see an individual item&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
Using Poké Balls in [[Pokémon GO]] is a more detailed process than in most other games. The primary factor is the player&#039;s aim, rather than battling. The player must press their finger on the Ball, move it, and release it in order to throw the Ball. The Ball and Pokémon exist in a 3D environment, so the player may miss the Pokémon by throwing the Ball the wrong distance or too far to the side. Additionally, the wild Pokémon may attempt to dodge or attack every few seconds. When a Pokémon attacks, it temporarily becomes invulnerable to Poké Balls, and any Balls that hit it will be deflected. When a Pokémon dodges, it will move around but can still be hit by a thrown Ball.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See more: [[Caught Pokémon#Pokémon GO|Caught Pokémon → Pokémon GO]]&lt;br /&gt;
&lt;br /&gt;
The player&#039;s throwing technique can improve the chances of catching a Pokémon in two ways. One is aiming for the shrinking colored circle over the Pokémon. If the player&#039;s throw lands inside this circle, they will get a &amp;quot;Nice!&amp;quot;, &amp;quot;Great!&amp;quot;, or &amp;quot;Excellent!&amp;quot; throw bonus depending on how small the circle was. When the circle shrinks to nothing, it resets to its widest and continues to shrink again. The other factor is throwing a curveball. If the player spins the Ball while holding it, it will temporarily retain the spin and curve left or right when thrown.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See more: [[Catch rate (GO)]]&lt;br /&gt;
&lt;br /&gt;
Three types of Poké Balls are primarily available in Pokémon GO: regular Poké Balls, Great Balls, and Ultra Balls. They can be repeatably obtained in the game by&lt;br /&gt;
* Spinning [[PokéStop]]s or {{OBP|Gym|GO}}s (Lv. 12+ for Great Balls and Lv. 20+ for Ultra Balls)&lt;br /&gt;
* Opening a [[Gift]] (Lv. 12+ for Great Balls and Lv. 20+ for Ultra Balls)&lt;br /&gt;
* Completing certain [[Field Research]] or [[Special Research]] tasks&lt;br /&gt;
* Weekly [[Adventure Sync]] rewards&lt;br /&gt;
&lt;br /&gt;
The player also receives Poké Balls upon [[Trainer level|leveling up]].&lt;br /&gt;
* Poké Balls awarded up to level 11 (including 50 Poké Balls starting at level 1)&lt;br /&gt;
* Great Balls awarded from level 12 to level 19&lt;br /&gt;
* Ultra Balls awarded starting level 20&lt;br /&gt;
&lt;br /&gt;
Regular Poké Balls may be purchased in the Shop at the following rates:&lt;br /&gt;
* 20 for {{PCoin}}100&lt;br /&gt;
* 100 for {{PCoin}}460&lt;br /&gt;
* 200 for {{PCoin}}800&lt;br /&gt;
&lt;br /&gt;
All three types of balls have also been available in limited-time Box deals.&lt;br /&gt;
&lt;br /&gt;
Premier Balls are also available in Pokémon GO, exclusively for catching [[Raid Battle|Raid Bosses]] and {{OBP|Shadow Pokémon|GO}}. These Pokémon can only be caught with Premier Balls, and if the player runs out, the Raid Boss or Shadow Pokémon will flee. The number of Premier Balls are awarded to the player after a Raid Battle or [[Team GO Rocket]] battle is based on how well they battled. Unused Premier Balls are not retained and do not roll over to future challenges. Like in the main series, Premier Balls are just as effective as regular Poké Balls.&lt;br /&gt;
&lt;br /&gt;
Master Balls are also coded into Pokémon GO, but they have not yet been made available.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{night color}}; border:3px solid #{{blue color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Poké Ball.png|40px]]&lt;br /&gt;
| {{i|Poké Ball}}&lt;br /&gt;
| モンスターボール&amp;lt;br&amp;gt;&#039;&#039;Monster Ball&#039;&#039;&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball, comfortably encapsulating its target.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Great Ball.png|40px]]&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| スーパーボール&amp;lt;br&amp;gt;&#039;&#039;Super Ball&#039;&#039;&lt;br /&gt;
| A high-performance Ball with a higher catch rate than a standard Poké Ball.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Ultra Ball.png|40px]]&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| ハイパーボール&amp;lt;br&amp;gt;&#039;&#039;Hyper Ball&#039;&#039;&lt;br /&gt;
| An ultra-performance Ball with a higher catch rate than a Great Ball.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Premier Ball.png|40px]]&lt;br /&gt;
| [[Premier Ball]]&lt;br /&gt;
| プレミアボール&amp;lt;br&amp;gt;&#039;&#039;Premier Ball&#039;&#039;&lt;br /&gt;
| N/A (Used to capture the Raid Boss after winning a Raid Battle or a Shadow Pokémon left by [[Team GO Rocket]])&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:GO Master Ball.png|40px]]&lt;br /&gt;
| [[Master Ball]]&lt;br /&gt;
| マスターボール&amp;lt;br&amp;gt;&#039;&#039;Master Ball&#039;&#039;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pinball series===&lt;br /&gt;
{{main|Ball Upgrade (Pinball)}}&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby &amp;amp; Sapphire]], the [[Poké Ball (item)|Poké Ball]], [[Great Ball]], [[Ultra Ball]], and [[Master Ball]] are available.&lt;br /&gt;
&lt;br /&gt;
The Poké Ball is the normal ball used in the pinball tables since the beginning of the game. In both games, if the player lights up the three Field Multiplier Lanes found in all tables, the ball is upgraded to the next kind of Poké Ball (a Poké Ball is upgraded into a Great Ball, a Great Ball into an Ultra Ball, and an Ultra Ball into a Master Ball). If a minute passes without new Poké Ball upgrades, the ball returns to the previous state. If the player loses a ball, the next ball is a Poké Ball.&lt;br /&gt;
&lt;br /&gt;
====Bonus points====&lt;br /&gt;
* The [[Poké Ball (item)|Poké Ball]] has no bonus multiplier.&lt;br /&gt;
* The [[Great Ball]] multiplies bonus points by ×2.&lt;br /&gt;
* The [[Ultra Ball]] multiplies bonus points by ×3.&lt;br /&gt;
* The [[Master Ball]] multiplies bonus points by ×4 in [[Pokémon Pinball]] and by ×5 in [[Pokémon Pinball: Ruby &amp;amp; Sapphire]].&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
=====Pokémon Pinball=====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball Poké Ball.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball Great Ball.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball Ultra Ball.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball Master Ball.png]]&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| {{color2|000|Poké Ball (item)|Poké Ball}}&lt;br /&gt;
| {{color2|000|Great Ball}}&lt;br /&gt;
| {{color2|000|Ultra Ball}}&lt;br /&gt;
| {{color2|000|Master Ball}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Pinball: Ruby &amp;amp; Sapphire=====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball RS Poké Ball.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball RS Great Ball.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball RS Ultra Ball.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball RS Master Ball.png]]&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| {{color2|000|Poké Ball (item)|Poké Ball}}&lt;br /&gt;
| {{color2|000|Great Ball}}&lt;br /&gt;
| {{color2|000|Ultra Ball}}&lt;br /&gt;
| {{color2|000|Master Ball}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Ashball.png|thumb|250px|{{Ash}} pulling out a Poké Ball, preparing to catch a Pokémon]]&lt;br /&gt;
In the {{pkmn|anime}}, the basic Poké Ball is the most commonly used of all varieties, with other varieties appearing either very few times or not at all. A vast majority of Pokémon are shown to be stored in regular Poké Balls, to the point that large collections of Poké Balls can be seen with no variation among them. Even [[Ash&#039;s Pikachu]], the most prominent Pokémon in the anime which spends all its time [[walking Pokémon|outside with Ash]], has a plain Poké Ball that differs from others only by the small yellow lightning bolt symbol on it, as seen in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Despite this, the various other types of Poké Ball have been seen in the anime, usually to illustrate a special property about that particular ball. The lack of the different types is unsurprising, however, due to the fact that, when the anime was first created, the games themselves did not even keep track of the Poké Ball that a Pokémon was caught in, and thus, it made no difference in sending a Pokémon out. This has recently become less common as of &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;, possibly to reflect the fact that NPC Trainers in [[Generation VII]] have certain types of Poké Balls associated with them.&lt;br /&gt;
&lt;br /&gt;
The first time that a Poké Ball aside from the normal variation was seen was in [[EP035]], where Ash was given 30 Safari Balls in order to compete in the Safari Game. With these 30 Safari Balls, Ash attempted to catch various rare Pokémon; however, he only managed to capture an entire herd of {{AP|Tauros}}. They appeared in Safari Balls in &#039;&#039;[[EP065|Showdown at the Po-Ké Corral]]&#039;&#039;; however, whenever Ash uses one of his Tauros in a battle, it is sent out from a standard Poké Ball.&lt;br /&gt;
&lt;br /&gt;
[[File:Poké Ball success.png|thumb|left|250px|A Poké Ball after catching a Pokémon in &#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;]]&lt;br /&gt;
The [[GS Ball]] was the second of the variant Poké Balls to [[EP083|appear in the anime]], this time with a special purpose. This mysterious ball was unable to be opened by [[Professor Ivy]], and served as the reason for Ash&#039;s journeys to the [[Orange Archipelago]] (to pick it up) and [[Johto]] (to deliver it to [[Kurt]]), so that what was contained within it could be discovered. {{p|Celebi}} was long rumored to be related to the ball, something which the [[Pokémon Adventures]] and game canons verify, while [[Masamitsu Hidaka|a director of the anime]] confirmed that, had it not been insisted that {{OBP|Celebi|M04}} appear in a central role in [[M04|the fourth movie]], the GS Ball arc would have concluded with Celebi being released from the ball and traveling with Ash and his friends.&lt;br /&gt;
&lt;br /&gt;
Also related to Kurt, as in the games, the first non-standard Poké Ball variants, the [[Apricorn]] balls, made an appearance in the anime, and several were given to the members of the main cast. All three members of the main cast received a Fast Ball each in &#039;&#039;[[EP143|Going Apricorn!]]&#039;&#039;, with {{an|Brock}} using his to catch a {{TP|Brock|Pineco}} shortly after receiving it. Many other Apricorn Poké Balls also appeared in a fantasy in this episode. In the [[EP144|next episode]], Brock received a Heavy Ball, while Ash and {{an|Misty}} received a Lure Ball each. While Brock&#039;s Heavy Ball and Ash and Misty&#039;s Fast Balls would remain unused (and have not been mentioned since), both Ash and Misty would use their Lure Balls to capture a {{AP|Totodile}} and {{TP|Misty|Corsola}}, respectively. Another Heavy Ball appeared in &#039;&#039;[[AG065|Gulpin It Down]]&#039;&#039;, where it was used to capture a {{pkmn2|giant}} {{p|Gulpin}}, though this was not the one belonging to Brock. In &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039;, the {{DL|Kimono Girl|In the anime|Kimono Sisters}} (excluding [[Sakura]]) were shown keeping their [[Eeveelution]]s inside Apricorn Poké Balls, with Satsuki&#039;s {{p|Jolteon}}&#039;s ball being a Moon Ball, Sumomo&#039;s {{p|Vaporeon}}&#039;s ball being a Lure Ball, and Tamao&#039;s {{p|Umbreon}}&#039;s ball being a Fast Ball. While Koume&#039;s {{p|Flareon}}&#039;s ball wasn&#039;t shown, her kimono pattern indicates it being a Love Ball.&lt;br /&gt;
[[File:Ash Poké Ball.png|thumb|250px|Ash calling out a Pokémon]]&lt;br /&gt;
The Master Ball itself has only appeared once as an actual Poké Ball, in &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, where it was used by [[Sullivan]] in a last resort attempt to catch a wild {{p|Whiscash}} called &amp;quot;[[Nero]]&amp;quot;. Despite the fact that a Master Ball cannot be escaped from, the Whiscash &#039;&#039;swallowed&#039;&#039; the Master Ball, thus preventing capture, and disappeared back into the water. While not a Poké Ball itself, Misty owns a beach ball that is designed like the Master Ball, which can be seen in &#039;&#039;[[EP018|Beauty and the Beach]]&#039;&#039; and &#039;&#039;[[EP167|A Hot Water Battle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Generation III specialty balls have mostly been seen in cameos. The Repeat Ball and Luxury Ball appeared in the opening of &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;. These balls contained {{ga|Brendan}}&#039;s {{p|Shiftry}} and {{p|Aggron}}, respectively.&lt;br /&gt;
&lt;br /&gt;
The debut of most of the specialty balls, both from Generation III and IV, came in the ending [[Which One ~ Is It?]], which contained the first appearance of the Great Ball and Ultra Ball, as well as the first anime appearance of the Premier, Heal, Net, Dusk, Nest, Quick, Timer, and Dive Balls.&lt;br /&gt;
&lt;br /&gt;
The first proper appearance of the Great, Ultra, Net, Nest, Dusk, Dive, Repeat, Premier, and Heal Balls was in &#039;&#039;[[XY079|A Frenzied Factory Fiasco!]]&#039;&#039;, where these balls were seen being manufactured at the [[Poké Ball Factory]], in addition to normal Poké Balls, Luxury Balls, and Safari Balls, although the last ones were not shown. Although [[James]] did mention a Quick Ball in the Japanese version, one was never shown in the episode (a fact that was picked up by the [[dub]], which removed the Quick Ball reference). {{TRT}} tried to steal many of these Poké Balls, but were foiled by Ash and his friends.&lt;br /&gt;
&lt;br /&gt;
[[File:Dawn Poké Ball.png|thumb|left|250px|{{an|Dawn}}&#039;s Poké Balls with Ball Capsules and Seals]]&lt;br /&gt;
It was revealed in &#039;&#039;[[SM004|First Catch in Alola, Ketchum-Style!]]&#039;&#039; that James had been collecting Poké Balls. When Jessie&#039;s attempts to catch a {{TP|Jessie|Mimikyu}} with typical Poké Balls had failed, she grabbed the Luxury Ball James had been polishing and used it instead, capturing Mimikyu, much to James&#039;s dismay. The rest of James&#039;s collection appeared in &#039;&#039;[[SM062|Acting True to Form!]]&#039;&#039;, where it was revealed to also contain a Great, Ultra, Premier, Dusk, Heal, and Quick Ball, marking the first proper anime appearance of a Quick Ball. The collection reappeared in &#039;&#039;[[JN026|Splash, Dash, and Smash for the Crown!]]&#039;&#039;, where it now consisted of a Premier, Dive, Nest, Quick, Heal, and Dusk Ball.&lt;br /&gt;
&lt;br /&gt;
{{an|Gladion}} keeps all of his known Pokémon in special Poké Balls. His {{TP|Gladion|Lycanroc}} is kept in an Ultra Ball (as first seen in &#039;&#039;[[SM027|A Glaring Rivalry!]]&#039;&#039;), his {{TP|Gladion|Silvally}} is kept in a Premier Ball (as first seen in &#039;&#039;[[SM037|Rising from the Ruins!]]&#039;&#039;), his {{TP|Gladion|Umbreon}} is kept in a Heal Ball (as first seen in &#039;&#039;[[SM053|Rescuing the Unwilling!]]&#039;&#039;), and his {{p|Zoroark}} is kept in a Dusk Ball (as first seen in the [[Poké Problem]] extra scene of [[SM127]]).&lt;br /&gt;
&lt;br /&gt;
[[File:James Poké Ball collection.png|thumb|250px|James&#039;s Poké Ball collection]]&lt;br /&gt;
Beast Balls debuted in &#039;&#039;[[SM061|A Mission of Ultra Urgency!]]&#039;&#039;, in which the [[Aether Foundation]] provided multiple of them for Ash and {{ashcl}} to use during their missions as [[Ultra Guardians]]. Since then, Beast Balls have appeared in {{cat|Ultra Guardians episodes|a number of episodes}}. Most of the time they are only used to temporarily hold {{an|Ultra Beasts}} until they are released back into [[Ultra Space]]. The only Ultra Beast that has been kept in a Beast Ball for longer than one episode is [[Ash&#039;s Naganadel]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN045|Sword and Shield... The Legends Awaken!]]&#039;&#039;, [[Leon]] used an Ultra Ball in an attempt to catch {{TP|Goh|Eternatus}}, only for Eternatus to break out.&lt;br /&gt;
&lt;br /&gt;
Many other Poké Balls have been shown in the anime; however, most of these are cosmetic alterations alone, such as Poké Balls with gold plating, diamond studded Poké Balls, and Poké Balls with stickers or special designs on them, usually to denote an organization. [[Ball Capsule]]s and [[Seal]]s can also be used to customize a Poké Ball&#039;s appearance, and they add special effects when the Pokémon is sent out. In the anime, they are mostly used by {{pkmn|Coordinator}}s during [[Pokémon Contest]]s to create a showy entrance and ensure that the Pokémon will make a good impression right out of the Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Notably, a broken Poké Ball, snapped in half at its rusted hinges, was kept by both Ash and {{Gary}}, symbolizing their rivalry. After Ash defeated Gary during the [[Silver Conference]], Gary gave his half of the Ball to Ash as a sign of ending their rivalry.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP013|Mystery at the Lighthouse]]&#039;&#039;, it was shown that if a Trainer catches a Pokémon while they already have six on hand, it is automatically sent to the regional {{pkmn|Professor}}. &#039;&#039;[[BW018|Sewaddle and Burgh in Pinwheel Forest]]&#039;&#039; shows a major difference in what happens after a Pokémon is captured. Instead of being automatically sent to the regional Professor, the Poké Ball is sealed and the button becomes red. The Pokémon is kept inactive until it is switched out by another actively in the Trainer&#039;s party.&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
{{main|History of Poké Balls}}&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Kanto|no}}&lt;br /&gt;
{{Animedexbody|EP001|Poké Ball|Ash&#039;s Pokédex|While being {{pkmn|training|trained}}, a Pokémon &#039;&#039;usually&#039;&#039; stays inside its Poké Ball. However, there are many exceptions. Some Pokémon hate being confined.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Poké Ball PO.png|thumb|250px|A Poké Ball in Pokémon Origins]]&lt;br /&gt;
Besides the regular Poké Ball, the other Generation I variations of it were also seen during the [[Pokémon Origins]] miniseries. In &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;, it was shown that [[Giovanni]] kept his strongest Pokémon, {{p|Rhyhorn}} and {{p|Rhydon}}, within Ultra Balls. In &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, {{OBP|Red|Origins}} was seen catching an {{p|Arbok}} with a Great Ball and a {{p|Chansey}} with a Safari Ball. He also used Ultra Balls to capture the [[Legendary Pokémon]] {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}}, and {{p|Mewtwo}}.&lt;br /&gt;
&lt;br /&gt;
The Master Ball only appeared in a demonstration in &#039;&#039;File 3: Giovanni&#039;&#039;, as it was still under development at the time. After [[Team Rocket]] was driven out of the [[Silph Co.]] building by Red, the development of the Master Ball was put on hold for a while.&lt;br /&gt;
&lt;br /&gt;
Additionally, in Pokémon Origins, the sound effects and bright light used when a Trainer is catching, sending out, or recalling a Pokémon differ in comparison to the sound effects and lights that are used in the main Pokémon anime, more resembling the effects seen in {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
[[File:Ultra Ball PG.png|thumb|250px|An Ultra Ball in [[Pokémon Generations]]]]&lt;br /&gt;
The only Poké Ball variant seen in [[Pokémon Generations]] was an Ultra Ball, which appeared in &#039;&#039;[[PG09|The Scoop]]&#039;&#039;. It was shown being used by {{player|a Trainer}} to catch a {{p|Deoxys}} in outer space.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Poké Ball EToP.png|thumb|200px|A Poké Ball in [[The Electric Tale of Pikachu]]]]&lt;br /&gt;
In the various [[Pokémon manga]], Poké Balls have been shown to appear differently, as an attempt to explain how a Trainer knows which Pokémon is in which ball, as most Pokémon manga series were, like the anime, developed at a time when the games could not keep track of the ball a Pokémon was contained in.&lt;br /&gt;
&lt;br /&gt;
===The Electric Tale of Pikachu===&lt;br /&gt;
In [[The Electric Tale of Pikachu]], the rules are more similar to the anime; however, Poké Balls are numbered on the outside, on the button, so that a Trainer knows which member of their team they are sending into battle. In The Electric Tale of Pikachu, Trainers must obtain a license before they are legally allowed to purchase Poké Balls.&lt;br /&gt;
&lt;br /&gt;
It is also possible for a Pokémon to be placed inside a Poké Ball without it being owned by a Trainer. In &#039;&#039;[[ET11|Days of Gloom and Glory]]&#039;&#039;, [[Meowzie]] steals a Poké Ball from a shop and puts her kitten in it so that it will not be hurt by a flood affecting the city.&lt;br /&gt;
&lt;br /&gt;
===Magical Pokémon Journey===&lt;br /&gt;
In [[Magical Pokémon Journey]], the main characters generally do not capture Pokémon, rather, they befriend them. Although [[Almond]], one of the main characters, is known to be a [[Pokémon Trainer]], he is not actually depicted capturing or raising any Pokémon. In fact, in the bonus materials of {{Vol|Magical Pokémon Journey|2}}, in which the cast of the manga meet {{Ash}}, {{an|Misty}} and {{an|Brock}} in a series of crossovers, it is revealed that [[Hazel]] and [[Coconut]] do not even know what Poké Balls are. When Ash and Misty explain that they are used to capture Pokémon, they both proceed to attempt to use them to capture Almond, as he is each of their love interest.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Yellow Seadra Poké Ball.png|thumb|200px|{{adv|Yellow}}&#039;s {{p|Seadra}} inside his Poké Ball in [[Pokémon Adventures]]]]&lt;br /&gt;
In the [[Pokémon Adventures]] manga, the tops of Poké Balls are semitransparent, allowing the Pokémon inside, which is miniaturized, to be seen through the ball, while the Pokémon can likewise see out of the ball it is contained in. In this manga, unlike in the anime, Pokémon already captured can be recaught in another Poké Ball, as is seen when {{adv|Red}} recatches [[Gyara|Misty&#039;s Gyarados]] in &#039;&#039;[[PS006|Gyarados Splashes In!]]&#039;&#039; (though {{adv|Blue}} states that catching a Pokémon that belongs to another is not possible in &#039;&#039;[[PS050|Lapras Lazily]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Like in the anime and the games, specialty balls do exist, although they are much more commonly used than in the anime. In &#039;&#039;[[PS026|Holy Moltres]]&#039;&#039;, [[Team Rocket]] was shown to have caught the {{adv|Legendary birds}} in Ultra Balls. In &#039;&#039;[[PS035|And Mewtwo... Three!]]&#039;&#039;, [[Blaine]] gave Red the [[Master Ball]], which Red used to catch {{adv|Mewtwo}} shortly afterwards. In &#039;&#039;[[PS101|Teddiursa&#039;s Picnic]]&#039;&#039;, {{adv|Gold}} and {{adv|Silver}} received a Friend Ball and Heavy Ball, respectively, with Silver using his ball to catch an {{TP|Silver|Ursaring}}, while Gold used his to catch a {{p|Teddiursa}} for [[Maizie]]. Close to the end of the {{chap|Gold, Silver &amp;amp; Crystal}}, the [[Masked Man]] was shown creating a [[GS Ball]] and using it to catch {{adv|Celebi}}. In &#039;&#039;[[PS528|Innocent Scientist]]&#039;&#039;, {{adv|Blake}} used Luxury Balls while trying to catch the {{p|Genesect}} controlled by [[Colress]], eventually succeeding. In &#039;&#039;[[PAXY28|Scizor Defends]]&#039;&#039;, a Quick Ball was seen amongst the Poké Balls that {{adv|Y}} had used while trying to catch an {{p|Absol}}. Safari Balls have been seen being used by Red at the {{safari|Kanto|Kanto Safari Zone}}, by {{adv|Diamond}}, {{adv|Pearl}}, and {{adv|Platinum}} at the [[Great Marsh]], and by Silver at the {{safari|Johto|Johto Safari Zone}}. {{adv|Crystal}} and {{adv|Emerald}} have also been shown using special balls to catch Pokémon, with Crystal specializing in [[Apricorn]] balls and Emerald specializing in Poké Balls introduced in [[Generation III]]. Additionally, the three original types of Poké Ball are used to identify the Trainer&#039;s rank; most Trainers keep their Pokémon in Poké Balls, [[Gym Leader]]s use Great Balls, and [[Elite Four]] members and [[Frontier Brain]]s use Ultra Balls.&lt;br /&gt;
&lt;br /&gt;
In the {{chap|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}, Beast Balls were created for the [[Aether Foundation]] by Colress as a means of catching [[Ultra Beast]]s.&lt;br /&gt;
&lt;br /&gt;
Like in the games, but unlike the anime, Pokémon placed in their balls don&#039;t recover from [[status condition]]s nor regain lost health, no matter how much time passes.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
Besides regular Poké Balls, Apricorn Poké Balls also received notable attention in the [[Pokémon Gold &amp;amp; Silver: The Golden Boys]] manga. They were first featured in &#039;&#039;[[GB07|The Great Search! Let&#039;s Rescue The Slowpoke!]]&#039;&#039;, where {{GnB|Gold}} and [[Kurt]] used some of Kurt&#039;s hand-made Poké Balls to save a group of {{p|Slowpoke}} from drowning in the flooding [[Slowpoke Well]]. Kurt&#039;s Level Ball also proved crucial in stopping the [[Black Tyranitar]]&#039;s rampage during the manga&#039;s climax.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gotta Catch &#039;Em All===&lt;br /&gt;
[[File:Poké Ball PM.png|thumb|200px|A Poké Ball in [[Pokémon Pocket Monsters]]]]&lt;br /&gt;
In [[Pokémon Gotta Catch &#039;Em All]], Poké Balls are depicted as solid, with no visual identification as to which Poké Ball is which. In &#039;&#039;[[GDZ15|Special Chapter - Get Pikachu!]]&#039;&#039;, it is revealed that when [[Shu]] met {{TP|Shu|Pikachu}}, Pikachu&#039;s Poké Ball had been abandoned in a forest because it was defective and it was causing Pikachu&#039;s electricity to be released throughout the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
In [[Pokémon Pocket Monsters]], Poké Balls are often shown as transparent to identify when a Pokémon is inside. They usually have their typical appearance from far away, suggesting that they may not always be transparent, or are only see-through from up close. Pokémon appear to be able to see the world outside of their Poké Balls, as shown in &#039;&#039;[[PM003|Bring Down the Powerful Opponent Onix!!]]&#039;&#039;, when {{TP|Red|Clefairy}} sees {{OBP|Red&#039;s Pikachu|Pocket Monsters|Pikachu}} inside his Poké Ball, and they talk to each other. In &#039;&#039;[[PM001|Introducing the Pokémon Clefairy!!]]&#039;&#039;, when {{PPM|Green}} is choosing Charmander as his [[starter Pokémon]], he is shown to be able to pick up and lift Charmander directly from the Poké Ball without throwing it first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Brock Pikachu PM.png|{{PPM|Red&#039;s Pikachu}} inside his Poké Ball, in his debut appearance&lt;br /&gt;
File:Green Charmander Poké Ball PPM.png|[[Green&#039;s Charmander]] being lifted from its Poké Ball&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:Rocket Sneak Attack artwork.png|thumb|Ultra Ball]]&lt;br /&gt;
Several variants of Poké Ball have been released in card form in the [[Pokémon Trading Card Game]], ranging from the standard variants found in the games and other media to variants specific to the TCG.&lt;br /&gt;
&lt;br /&gt;
* The standard {{TCG ID|Jungle|Poké Ball|64}} card, which was the first released, debuted in the {{TCG|Jungle}} expansion and has since been featured in many others. It features a TCG-centric mechanic, requiring a {{TCG|coin}} flip to search the deck for a {{TCG|Pokémon}} to be put in the hand. Most of the Poké Ball variants, both adapted from the games and exclusive to the TCG, are similar to this, with several requiring coin flips to use their effect.&lt;br /&gt;
* The Ultra Ball can be seen in the artwork of {{TCG ID|Team Rocket|Rocket&#039;s Sneak Attack|16}}, from the {{TCG|Team Rocket}} expansion. The &#039;H&#039; on this Ultra Ball is derived from its Japanese name, &#039;&#039;Hyper Ball&#039;&#039;. The {{TCG ID|Dark Explorers|Ultra Ball|102}} itself would appear in {{TCG|Dark Explorers}}, with its effect requiring the player to discard 2 cards from the hand to search the deck for a Pokémon.&lt;br /&gt;
* The {{TCG ID|EX FireRed &amp;amp; LeafGreen|Great Ball|92}}, which first appeared in the {{TCG|EX FireRed &amp;amp; LeafGreen|TCG expansion}} coinciding with the {{game|FireRed and LeafGreen|s|remakes}} of the [[Generation I]] games, is somewhat of an upgrade to the Poké Ball, and does not require the coin flip that the Poké Ball does, instead restricting the search to Basic Pokémon. Later, in {{TCG|Emerging Powers}}, {{TCG ID|Emerging Powers|Great Ball|93}}&#039;s effect was changed to have the player search the top 7 cards of the deck for any one Pokémon card and put it in the hand.&lt;br /&gt;
* The {{TCG ID|Gym Challenge|Master Ball|116}}, first appearing in the {{TCG|Gym Challenge}} expansion, and in the games the most powerful of the Poké Balls, provides a vastly different effect than the standard. Rather than searching the entire deck, only the top seven cards may be searched. One {{TCG|Pokémon}} found in these seven can be put into the hand, while the rest must be shuffled back into the deck. In {{TCG|Plasma Blast}}, the {{TCG ID|Plasma Blast|Master Ball|94}} was changed to an [[Ace Spec]] that allowed the player to search the entire deck for any one Pokémon.&lt;br /&gt;
* Debuting in the {{TCG|Skyridge}} expansion, the {{TCG ID|Skyridge|Lure Ball|128}} is different from the basic Poké Balls in that it draws from the {{TCG|discard pile}} rather than the deck. For each heads flipped, with a maximum of three, an {{TCG|Evolution card}} can be returned from the discard pile and put into the hand. It has since been reprinted in {{TCG|Celestial Storm}}.&lt;br /&gt;
* Also debuting in Skyridge, the {{TCG ID|Skyridge|Friend Ball|126}}, another [[Apricorn]] Ball, has a unique effect entirely, allowing the user to search their deck for a Pokémon of the same {{TCG|type}} as one of the opponent&#039;s Pokémon, making it effective in decks that typically match up well against their own type. It was also reprinted in Celestial Storm.&lt;br /&gt;
* The {{TCG ID|Skyridge|Fast Ball|124}} allows the player to go through their deck, turning over cards one at a time until they find the first evolution card, and then taking that into their hand, shuffling afterward. Like the other two Apricorn Balls, it debuted in Skyridge, but unlike the others, it has not appeared since.&lt;br /&gt;
* The {{TCG ID|Great Encounters|Premier Ball|101}}, debuting in the {{TCG|Great Encounters}} expansion, is special, much as in the games, and allows the player to search either the deck &#039;&#039;or&#039;&#039; the discard pile for a {{TCG|Pokémon LV.X}} to put into their hand.&lt;br /&gt;
* The {{TCG ID|Stormfront|Luxury Ball|86}}, first found in the {{TCG|Stormfront}} expansion, is among the rarest of the Poké Ball varieties in the games, though its catch rate is the same as that of a normal Poké Ball. Likewise it is so with the TCG, allowing a non-{{TCG|Pokémon LV.X|LV.X}} Pokémon to be searched from the deck, but only if another Luxury Ball card is not in the discard pile.&lt;br /&gt;
* The {{TCG ID|Mysterious Treasures|Quick Ball|114}} released in the {{TCG|Mysterious Treasures}} expansion has a similar effect to the Fast Ball released in Skyridge, allowing the player to uncover cards from their deck until they find a Pokémon. An expansion of the Fast Ball&#039;s use, any Pokémon can be found, though this may prove an issue if the player is looking for an Evolution card specifically and finds a Basic Pokémon first, and vice versa.&lt;br /&gt;
* The {{TCG ID|Mysterious Treasures|Dusk Ball|110}}, also first found in Mysterious Treasures, features an effect somewhat opposite from the Master Ball&#039;s: Instead of the top seven cards being searched, only the bottom seven cards may be, and a Pokémon found there may be put into the player&#039;s hand.&lt;br /&gt;
* The {{TCG ID|Next Destinies|Heavy Ball|88}}, first found in {{TCG|Next Destinies}}, allows the player to search through their deck for a Pokémon who has a retreat cost of 3 or more and put it in their hand, whereas the {{TCG ID|Next Destinies|Level Ball|89}}, also found in {{TCG|Next Destinies}}, allows them to do the same with a Pokémon that has 90 HP or less.&lt;br /&gt;
* The {{TCG ID|Primal Clash|Repeat Ball|136}}, found only in {{TCG|Primal Clash}}, allows the player to search their deck for a Pokémon with the same name as one of their Pokémon in play.&lt;br /&gt;
* The {{TCG ID|Sun &amp;amp; Moon|Nest Ball|123}}, first found in {{TCG|Sun &amp;amp; Moon}}, allows the player to search their deck for a Basic Pokémon and put it on their bench, whereas the {{TCG ID|Sun &amp;amp; Moon|Timer Ball|134}}, also found in {{TCG|Sun &amp;amp; Moon}}, allows them to search for Evolution Pokémon for the amount of heads from flipping two coins.&lt;br /&gt;
* The {{TCG ID|Lost Thunder|Net Ball|187}}, first found in {{TCG|Lost Thunder}}, allows the player to search their deck for a Basic {{e|Grass}} Pokémon or a {{e|Grass}} Energy card and put it into their hand.&lt;br /&gt;
* The {{TCG ID|Celestial Storm|Beast Ball|125}}, first found in {{TCG|Celestial Storm}}, allows the player to look at their Prize Cards, and swap an [[Ultra Beast]] found there with the Beast Ball card.&lt;br /&gt;
* The {{TCG ID|Unified Minds|Cherish Ball|191}}, first found in {{TCG|Unified Minds}}, allows the player to search their deck for any {{TCG|Pokémon-GX}} and put it into their hand.&lt;br /&gt;
* The {{TCG ID|Evolving Skies|Dream Ball|146}}, first found in {{TCG|Evolving Skies}}, allows the player to search their deck for a Pokémon and put it on their bench, but the card can only be played if the player took it as a face down Prize card.&lt;br /&gt;
&lt;br /&gt;
==In the Super Smash Bros. series==&lt;br /&gt;
[[File:Poké Ball SSBB.png|thumb|right|Render of a Poké Ball from [[Super Smash Bros. Brawl]]]]&lt;br /&gt;
{{smashWiki|Poké Ball}}&lt;br /&gt;
In the {{sbw|Super Smash Bros. series}}, Poké Balls appear as items, which fighters can pick up and throw to release a random Pokémon. These Pokémon will typically attack the opponents of the player who summoned them, but may also have other effects. Starting in &#039;&#039;Super Smash Bros. for Nintendo 3DS/Wii U&#039;&#039;, the Master Ball also appears as an item, which has the same effect as Poké Balls but can only summon {{pkmn2|Legendary}} or [[Mythical Pokémon]] (or {{p|Goldeen}}).&lt;br /&gt;
&lt;br /&gt;
The Pokémon that can appear from Poké Balls differ between the games. The {{DL|Super Smash Bros.|Poké Ball Pokémon}} in [[Super Smash Bros.]] all come from [[Generation I]], the {{DL|Super Smash Bros. Melee|Poké Ball Pokémon}} in [[Super Smash Bros. Melee]] come from up to [[Generation II]], the {{DL|Super Smash Bros. Brawl|Poké Ball Pokémon}} in [[Super Smash Bros. Brawl]] come from up to [[Generation IV]], the {{DL|Super Smash Bros. for Nintendo 3DS/Wii U|Poké Ball and Master Ball Pokémon|Poké Ball Pokémon}} in [[Super Smash Bros. for Nintendo 3DS/Wii U]] come from up to [[Generation VI]], and the {{DL|Super Smash Bros. Ultimate|Poké Ball and Master Ball Pokémon|Poké Ball Pokémon}} in [[Super Smash Bros. Ultimate]] come from up to [[Generation VII]]. The only Pokémon that have appeared in all of the Super Smash Bros. games as Poké Ball Pokémon are {{p|Goldeen}}, {{p|Snorlax}}, and {{p|Mew}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Poké Ball SSB4.png|The Poké Ball in Super Smash Bros. for 3DS&lt;br /&gt;
Master Ball SSB4.png|The Master Ball in Super Smash Bros. for 3DS&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pokémon series as a whole is represented by a Poké Ball logo in the Super Smash Bros. series. The logo was updated in &#039;&#039;Brawl&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Smash Bros Pokemon Symbol.png|The Pokémon series&#039;s symbol from &#039;&#039;SSB&#039;&#039; and &#039;&#039;Melee&#039;&#039;&lt;br /&gt;
File:Smash Bros Brawl Pokemon Symbol.png|The Pokémon series&#039;s symbol from &#039;&#039;Brawl&#039;&#039; and &#039;&#039;SSB4&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trophy information===&lt;br /&gt;
====[[Super Smash Bros. Melee]]====&lt;br /&gt;
&#039;&#039;These balls are used to catch and contain wild Pokémon. Most Pokémon must be weakened in some way before they can be caught, but once they&#039;re inside a Poké Ball, they enjoy their new home, since Poké Balls contain an environment specially designed for Pokémon comfort. [[Master Ball]]s are the strongest type.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====[[Super Smash Bros. Brawl]]====&lt;br /&gt;
&#039;&#039;&amp;quot;An item used for capturing Pokémon and calling them out into battle. Pokémon live in these items which despite appearances, actually contain a wide, comfortable Pokémon-friendly world inside them. In Super Smash Bros., Pokémon give temporary support to who calls them out. You never know which you will get, but some are devastatingly powerful.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====[[Super Smash Bros. for Nintendo 3DS/Wii U]]====&lt;br /&gt;
=====Poké Ball=====&lt;br /&gt;
[[File:Poké Ball 3DS trophy SSB4.png|thumb|150px|Poké Ball trophy in Super Smash Bros. for 3DS]]&lt;br /&gt;
&#039;&#039;&#039;NA&#039;&#039;&#039;: &#039;&#039;An item used to call out different Pokémon. Which Pokémon emerges is a mystery, but it will aid whoever threw the Poké Ball. Some of the Pokémon contained inside are extremely powerful and will really intensify the battle. It&#039;s definitely worth beating your opponents to these!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAL&#039;&#039;&#039;: &#039;&#039;A ball holding one of any number of Pokémon just waiting to burst out and help you in battle. Which kind will it be? Well, that&#039;s a surprise, but whichever one it is, it&#039;ll definitely up the intensity of the battle! If you see one, make sure you&#039;re the one to grab it!&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Master Ball=====&lt;br /&gt;
[[File:Master Ball 3DS trophy SSB4.png|thumb|150px|Master Ball trophy in Super Smash Bros. for 3DS]]&lt;br /&gt;
&#039;&#039;&#039;NA&#039;&#039;&#039;: &#039;&#039;These valuable, powerful balls can capture any wild Pokémon. In Smash Bros., hard-to-find Pokémon often pop out of them. You can easily identify a Master Ball by the distinct purple appearance and large M on the top. A Pokémon within a Master Ball may turn the tide of battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAL&#039;&#039;&#039;: &#039;&#039;A rare type of Poké Ball that never fails to catch a Pokémon. Throw one in this game, and the Mythical or Legendary Pokémon inside will come to your aid. Master Balls are easy to identify due to their purple colour and the large M on them. Use one to quickly turn the tide of any battle!&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Other variants==&lt;br /&gt;
The following Poké Ball variants are found outside of the standard games. They are often very unusual compared to the 27 types found in the games, and it is sometimes questionable whether or not they even qualify as Poké Balls. Many have separate articles, where their unique properties are described in greater detail.&lt;br /&gt;
&lt;br /&gt;
===In the games===&lt;br /&gt;
* [[Pester Ball]]s: These objects, which appear similar to Poké Balls at a glance, are not used to catch Pokémon, and instead will release a Pokémon repellent on contact. They are only found in {{g|Snap}}.&lt;br /&gt;
* The [[GS Ball]] is an event item that appears only in {{game|Crystal}}, where it was part of a giveaway on the [[Mobile System GB]] for Japanese games, similar to [[event item]]s given out via [[Nintendo Wi-Fi Connection]] and [[Nintendo Network]] from [[Generation IV]] onward. It was not used to catch any Pokémon and was placed in the [[Key Items]] pocket. If given to [[Kurt]] for inspection, it will activate an event where the player can catch a {{p|Celebi}} in [[Ilex Forest]].&lt;br /&gt;
* Numerous sprites in the [[Generation III]] core series games have off-color Poké Balls due to sprite palette limitations. While they are most likely intended to be standard Poké Balls, their color scheme is sometimes distinct from the usual color scheme.&lt;br /&gt;
* A [[Snag Ball]] is not a single, separate type of Poké Ball, but rather any type of existing Poké Ball that has been &amp;quot;unlocked&amp;quot; by the Snag Machine, allowing it to [[snagging|snag]] an already-[[caught Pokémon]] during a {{pkmn|battle}}. While it is &#039;&#039;able&#039;&#039; to be used on any Pokémon, [[Rui]] will only allow [[Wes]] to use it on [[Shadow Pokémon]], while [[Michael]]&#039;s Aura Reader will render the Snag Machine inoperable when a Pokémon other than a Shadow Pokémon is targeted.&lt;br /&gt;
* When transferring Pokémon via [[Poké Transfer]], a blue-colored Poké Ball is used to catch the Pokémon in the minigame. They are shot using a bow.&lt;br /&gt;
* Typing Balls are used in [[Learn with Pokémon: Typing Adventure]]. They are thrown after one successfully types a Pokémon&#039;s name. It has the overall design like that of a normal Poké Ball, only having an additional vertical line at the bottom, resembling the letter &amp;quot;T&amp;quot;.&lt;br /&gt;
* In the [[Timegate Traveler Series]] featured in [[Pokéstar Studios]], the future is ruled by {{type|Bug}} Pokémon that capture wild humans in Human Balls (Japanese: &#039;&#039;&#039;ヒューマンボール&#039;&#039;&#039; &#039;&#039;Human Ball&#039;&#039;) instead of the other way around. They have no visual difference to Poké Balls.&lt;br /&gt;
* In {{g|Sword and Shield}}, the [[Dynamax Band]] allows Trainers to increase the size of Poké Balls, making them look like giant [[Premier Ball]]s.&lt;br /&gt;
** When a Pokémon is [[Dynamax]]ed (including [[Gigantamax]]ing) with a Dynamax Band, the Trainer returns their active Pokémon to its Poké Ball, then turns the Poké Ball into a giant Poké Ball. This giant Poké Ball is then thrown, sending out the Dynamax Pokémon.&lt;br /&gt;
** In [[Max Raid Battle]]s and [[Dynamax Adventure]]s, when the {{pkmn2|wild}} Dynamax Pokémon is defeated, the Trainer turns an empty Poké Ball into a giant Poké Ball, then throws it at the wild Dynamax Pokémon in an attempt to catch it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pester Ball.png|A Pester Ball&lt;br /&gt;
File:Snag Ball.png|[[Wes]] about to throw a [[Great Ball]] turned into a Snag Ball&lt;br /&gt;
File:Typing Ball.png|A Typing Ball&lt;br /&gt;
File:Spr RS Glacia.png|[[Glacia]] with a yellow Poké Ball&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the anime===&lt;br /&gt;
* A green Poké Ball appeared in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;. Interestingly, the cover of the book {{OBP|Grass Pokédex|book}} greatly resembles this Poké Ball, and is labeled as a Safari Ball.&lt;br /&gt;
** In addition to this, the artwork of {{ga|Brendan}}, in {{2v2|Ruby|Sapphire}}, features Brendan holding a green Poké Ball.&lt;br /&gt;
* Several objects were used to contain and control Pokémon before Poké Balls themselves were developed. Large monumental objects have been shown several times in episodes to be containers for large ancient Pokémon, as seen most notably in &#039;&#039;[[EP072|The Ancient Puzzle of Pokémopolis]]&#039;&#039;. Smaller objects have also been used, such as the staff belonging to [[Sir Aaron]], which contained his partner, {{OBP|Lucario|M08}}, until {{Ash}} released it in the current era. Special armor developed by [[Marcus]] was used to control Pokémon in ancient [[Michina Town]], though it did not directly &#039;&#039;contain&#039;&#039; the Pokémon; unlike other methods of using Pokémon, these Pokémon were enslaved, instead of befriended, and they turned against him the moment the armor was broken.&lt;br /&gt;
* {{OBP|Mewtwo|M01}} had a collection of strange Poké Balls known as (Japanese: &#039;&#039;&#039;ミュウツーボール&#039;&#039;&#039; &#039;&#039;Mewtwo Balls&#039;&#039;) in &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, which incorporated an eye into their design, and were used primarily to capture Pokémon to be cloned. These balls had no trouble catching Pokémon which were already captured—even if they were already inside of Poké Balls.&lt;br /&gt;
* In &#039;&#039;[[M03|Spell of the Unown: Entei]]&#039;&#039;, [[Molly Hale]], whose imagination caused the power of the {{OBP|Unown|M03}} to change the world around them, was able to use strange, crystalline Poké Balls when she challenged {{an|Brock}} and {{an|Misty}}. The Pokémon sent from these appeared normally, but dissolved into crystal, rather than being recalled. These crystal Poké Balls only appeared when used by her imagined older selves, and do not appear to actually exist.&lt;br /&gt;
* A special variant of Poké Ball, the Lake Ball, was used during the [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;; this is viewed by many to be similar to the Sport Ball used in the [[Bug-Catching Contest]]. They appear as blue and white Poké Balls, with a fish pattern around the edge, and a yellow arrow on the top and bottom of the ball. They don&#039;t shake after capture, implying an automatic catch.&lt;br /&gt;
* In &#039;&#039;[[EP248|One Trick Phony!]]&#039;&#039;, specially marked Poké Balls appeared at the {{jo|Battle Park}}, containing the Park&#039;s [[rental Pokémon]]. They looked almost exactly like standard Poké Balls, except that they had the Park&#039;s stylized &amp;quot;BP&amp;quot; logo on the top.&lt;br /&gt;
* Older Poké Balls have also appeared in the anime, specifically the one carried by [[Sam]] in &#039;&#039;[[M04|Celebi: The Voice of the Forest]]&#039;&#039;, which was colored differently, and it had a knob that needed to be twisted before the Pokémon inside could be sent out. While it is unknown how these types were manufactured, it is likely that they were made by hand using Apricorns, prior to the standardization and mass production of modern-day Poké Balls.&lt;br /&gt;
* The [[Iron-Masked Marauder]], an agent of [[Team Rocket]], used special [[Dark Ball]]s that corrupted Pokémon caught inside them and made them into mindless servants of the Trainer, as well as raising their power significantly. Multiple Pokémon were caught in these Poké Balls, including the {{pkmn2|Mythical}} {{OBP|Celebi|M04}} and a powerful {{p|Tyranitar}}. They seem capable of catching any Pokémon without fail.&lt;br /&gt;
* As in the games, the [[GS Ball]] appeared in the anime, and was the primary motivation for Ash&#039;s trip to the [[Orange Archipelago|Orange Islands]], where he would compete in his second Pokémon League. It also served as the catalyst for his journey to [[Johto]], as he needed to deliver the ball to [[Kurt]]. Former director [[Masamitsu Hidaka]] revealed that a shelved storyline, that would have concluded the GS Ball&#039;s arc, involved a {{p|Celebi}} that would have traveled with Ash and his friends through at least part of Johto. The storyline was viewed as redundant after the decision was made to introduce Celebi in the fourth movie instead.&lt;br /&gt;
* &#039;&#039;[[AG104|Claydol, Big and Tall]]&#039;&#039; featured the &amp;quot;Stone Ball&amp;quot;, a huge Poké Ball made of stone used to keep an evil, giant {{p|Claydol}} that levied destruction everywhere. This Poké Ball is about the size of a two-story house.&lt;br /&gt;
* In &#039;&#039;[[AG178|Battling the Enemy Within!]]&#039;&#039;, an ancient relic resembling a Poké Ball was first mentioned by {{an|Brandon}}, who told Ash and his friends a story about the [[King of Pokélantis]], who had once tried to control {{p|Ho-Oh}} for his own evil purposes. When Ash later found the relic, it was revealed that the King of Pokélantis&#039;s spirit was actually sealed within it, and it possessed Ash until it was banished from his body and resealed back inside the relic.&lt;br /&gt;
* In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, a specially marked Poké Ball, called the &amp;quot;Fishing Poké Ball&amp;quot;, was used in the fake fishing contest set up by {{TRT}}. This Poké Ball highly resembled the regular red and white Poké Ball, except that it had a dark fish mark on its red part.&lt;br /&gt;
* In &#039;&#039;[[M21|The Power of Us]]&#039;&#039;, the participants of the [[Pokémon Catch Race]] used special &amp;quot;Catch Race Poké Balls&amp;quot; to catch specifically marked Pokémon around [[Fula City]]. These Poké Balls feature a blue-and-white color scheme, with a gold button.&lt;br /&gt;
* In &#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;, starting from &#039;&#039;[[JN003|Ivysaur&#039;s Mysterious Tower!]]&#039;&#039;, the Team Rocket trio was provided with the [[Rocket Prize Master]], a vending machine that lets them borrow random Pokémon from it, contained in special Team Rocket Poké Balls. When a Pokémon is sent out from them, these Balls drop a small leaflet explaining details about the Pokémon in question.&lt;br /&gt;
* Dynamaxed Poké Balls were first used in &#039;&#039;[[JN012|Flash of the Titans!]]&#039;&#039; during [[Lance]] and [[Leon]]&#039;s {{pkmn|battle}}. In &#039;&#039;[[JN045|Sword and Shield... The Legends Awaken!]]&#039;&#039;, [[Goh]], with Ash&#039;s help, used a Dynamaxed Poké Ball to catch a weakened {{TP|Goh|Eternatus}}, which was later sealed away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Green Poké Ball anime.png|A green Poké Ball in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;&lt;br /&gt;
File:Bulbasaur Ball.png|The Poké Ball containing {{p|Bulbasaur}} in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;&lt;br /&gt;
File:Charmander Ball.png|The Poké Ball containing {{p|Charmander}} in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;&lt;br /&gt;
File:Squirtle Ball.png|The Poké Ball containing {{TP|Gary|Squirtle|Blastoise}} in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;&lt;br /&gt;
File:Ash Pikachu Poké Ball.png|The Poké Ball containing {{AP|Pikachu}} in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;&lt;br /&gt;
File:Meowzie Poké Ball.png|A diamond-encrusted Poké Ball in &#039;&#039;[[EP070|Go West Young Meowth]]&#039;&#039;&lt;br /&gt;
File:Clone Balls anime.png|{{OBP|Mewtwo|M01}}&#039;s Mewtwo Balls&lt;br /&gt;
File:Crystal Ball anime.png|[[Molly Hale]] holding a Crystal Poké Ball&lt;br /&gt;
File:Lake Ball anime.png|The Lake Ball from &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;&lt;br /&gt;
File:Lokoko Poké Ball anime.png|[[Lokoko]]&#039;s old Poké Ball from &#039;&#039;[[EP232|Just Waiting On a Friend]]&#039;&#039;&lt;br /&gt;
File:Battle Park Ball.png|A Poké Ball used in the {{jo|Battle Park}} in &#039;&#039;[[EP248|One Trick Phony!]]&#039;&#039;&lt;br /&gt;
File:Team Rocket Ball.png|A [[Team Rocket]] Ball from &#039;&#039;[[Mewtwo Returns]]&#039;&#039;&lt;br /&gt;
File:Dark Ball anime.png|[[Iron-Masked Marauder]] holding a Dark Ball&lt;br /&gt;
File:Sammy Old Poké Ball.png|Sammy&#039;s old Poké Ball from &#039;&#039;[[M04|Celebi: The Voice of the Forest]]&#039;&#039;&lt;br /&gt;
File:Annie Oakley Ball.png|{{OBP|Annie|M05}} and [[Oakley]]&#039;s Poké Balls from &#039;&#039;[[M05|Pokémon Heroes: Latios &amp;amp; Latias]]&#039;&#039;&lt;br /&gt;
File:Promo Annie Oakley Ball reverse.png|A promotional toy version of {{OBP|Annie|M05}} and [[Oakley]]&#039;s Poké Balls, produced by [[Tomy]]&lt;br /&gt;
File:Giant stone Poké Ball anime.png|{{p|Claydol}}&#039;s giant stone Poké Ball from &#039;&#039;[[AG104|Claydol, Big and Tall]]&#039;&#039;&lt;br /&gt;
File:Pokélantis Poké Ball anime.png|A relic holding the [[King of Pokélantis]]&#039;s spirit&lt;br /&gt;
File:Fishing Poké Ball.png|A Fishing Poké Ball from &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;&lt;br /&gt;
File:Catch Race Poké Ball.png|A Catch Race Poké Ball from &#039;&#039;[[M21|The Power of Us]]&#039;&#039;&lt;br /&gt;
File:Team Rocket Ball JN.png|Team Rocket Balls from &#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;&lt;br /&gt;
File:Dynamax Poké Ball anime.png|A [[Dynamax]]ed Poké Ball in &#039;&#039;[[JN045|Sword and Shield... The Legends Awaken!]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the manga===&lt;br /&gt;
====The Electric Tale of Pikachu====&lt;br /&gt;
* In &#039;&#039;[[ET04|Haunting My Dreams]]&#039;&#039;, a giant Poké Ball named the Enormo Poké Ball-X1 (Japanese: &#039;&#039;&#039;ビッグモンスターボールX1&#039;&#039;&#039; &#039;&#039;Big Monster Ball-X1&#039;&#039;) or EPB-X1 for short, was created to capture the gigantic {{p|Haunter}}, [[Black Fog]]. It was destroyed when the Black Fog used {{m|Explosion}} to free itself after being captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Enormo Poké Ball EToP.png|The Enormo Poké Ball-X1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Adventures====&lt;br /&gt;
* [[Bruno]] has modified his Poké Balls so that they are fitted onto the ends of his {{wp|Nunchaku|nunchucks}}. By swinging them quickly and throwing the nunchuck forward, Bruno can have his Pokémon quickly attack his opponent, giving him the advantage.&lt;br /&gt;
* [[Koga]] and his daughter [[Janine]] modified their Poké Balls into {{wp|shuriken}} to fit their ninja theme. In addition to being used as weapons, they can also be used to have their Pokémon pop up from different locations to surprise the opponent or to hold items to help an ally.&lt;br /&gt;
* [[Bugsy]] had [[Kurt]] modify his butterfly net into something he calls a Capture Net. His net has a Poké Ball nested into the middle of it. The bag of the net is made of the same material of the inside of a Poké Ball. Once a Pokémon is covered in the bag, they will automatically be sucked into the Poké Ball.&lt;br /&gt;
* [[Falkner]] has modified his Poké Balls into boomerangs using the feathers of his {{p|Skarmory}}. Because of Skarmory&#039;s feathers being transparent, they have the tendency to turn invisible, confusing enemies when Falkner throws them in random directions only for them to turn around and go straight for them.&lt;br /&gt;
* [[Erika]] and {{adv|Moon}} modified their Poké Balls to be at the end of their arrows.&lt;br /&gt;
* In &#039;&#039;[[PS283|It Takes Patience, Knowledge and a Really Quick Beedrill]]&#039;&#039;, {{adv|Giovanni}} used a specifically designed Poké Ball with the letters &amp;quot;DNA&amp;quot; on its top half to capture {{adv|Deoxys}}.&lt;br /&gt;
* Multiple Dynamaxed Poké Balls have appeared in the {{chap|Sword &amp;amp; Shield}}, having been used to both capture Dynamax Pokémon and send them out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bruno Nunchuck Poké Ball.png|Bruno&#039;s nunchuck with Poké Balls on them&lt;br /&gt;
File:Koga Shuriken Poké Ball.png|Koga&#039;s shuriken Poké Ball&lt;br /&gt;
File:Bugsy Poké Ball net.png|Bugsy&#039;s Capture Net&lt;br /&gt;
File:Falkner Boomerang Poké Ball.png|Falkner&#039;s boomerang Poké Balls&lt;br /&gt;
File:Erika Arrow Poké Ball.png|Erika with one of her Poké Ball arrows&lt;br /&gt;
File:DNA Ball.png|Giovanni&#039;s Deoxys Poké Ball&lt;br /&gt;
File: Dynamax Poké Ball Adventures.png|A Dynamaxed Poké Ball&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the TCG===&lt;br /&gt;
* The {{TCG ID|Expedition|Dual Ball|139}} is merely two Poké Balls together, and has a similar effect to using two plain Poké Ball cards, requiring two coin flips to search for up to two Basic Pokémon, depending on how many heads appear.&lt;br /&gt;
* The {{TCG ID|EX Team Magma vs Team Aqua|Team Magma Ball|80}} is [[Team Magma]]&#039;s Poké Ball variant, found only in the {{TCG|EX Team Magma vs Team Aqua}} expansion. It allows the user to search for a Team Magma&#039;s Pokémon, but if a coin flip results in tails, the search is limited to {{TCG|Basic Pokémon|Basic}} Team Magma Pokémon.&lt;br /&gt;
* The {{TCG ID|EX Team Magma vs Team Aqua|Team Aqua Ball|75}} is [[Team Aqua]]&#039;s Poké Ball variant, also found only in the {{TCG|EX Team Magma vs Team Aqua}} expansion. It works &#039;&#039;exactly&#039;&#039; the same as the Team Magma Ball, searching for Team Aqua&#039;s Pokémon instead.&lt;br /&gt;
* The {{TCG ID|EX Team Rocket Returns|Rocket&#039;s Poké Ball|89}} is the [[Team Rocket]] variation on the Poké Ball, found in the {{TCG|EX Team Rocket Returns}} expansion. No coin flip is required, and it simply allows the player to search for a {{TCG|Dark Pokémon}}.&lt;br /&gt;
* The {{TCG ID|Plasma Freeze|Team Plasma Ball|105}} is the [[Team Plasma]] variant of the Poké Ball, found in the {{TCG|Plasma Freeze}} expansion. It allows the user to search for a Team Plasma Pokémon without a coin flip required.&lt;br /&gt;
* The {{TCG ID|Double Crisis|Team Magma&#039;s Great Ball|31}} is another Team Magma Poké Ball variant, found in the {{TCG|Double Crisis}} expansion. It searches the deck for a Basic Team Magma Pokémon and a basic {{e|Fighting}} energy.&lt;br /&gt;
* The {{TCG ID|Double Crisis|Team Aqua&#039;s Great Ball|27}} is another Team Aqua Poké Ball variant, also found in the {{TCG|Double Crisis}} expansion. It searches the deck for a Basic Team Aqua Pokémon and a basic {{e|Water}} energy instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Magma Ball artwork.jpg|Team Magma Ball&lt;br /&gt;
File:Aqua Ball artwork.jpg|Team Aqua Ball&lt;br /&gt;
File:Rocket Ball artwork.jpg|Rocket&#039;s Poké Ball&lt;br /&gt;
File:Plasma Ball artwork.jpg|Team Plasma Ball&lt;br /&gt;
File:Magma Great Ball artwork.jpg|Team Magma&#039;s Great Ball&lt;br /&gt;
File:Aqua Great Ball artwork.jpg|Team Aqua&#039;s Great Ball&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item balls==&lt;br /&gt;
{{main|Item#Obtaining items|Item → Obtaining items}}&lt;br /&gt;
[[File:Itemball.png|thumb|left|220px|{{ga|Red}} finds an item ball on {{rt|2|Kanto}}]]&lt;br /&gt;
[[File:Rice Ball Poké Ball.png|thumb|220px|Ash catches a [[rice ball]] thrown by a wild {{p|Mankey}}]]&lt;br /&gt;
In both the anime and games, it has been shown that [[item]]s can be contained in Poké Balls, apparently able to be captured in much the same way as a Pokémon. The anime has used this as a gag on several occasions, most notably in &#039;&#039;[[EP025|Primeape Goes Bananas]]&#039;&#039;, where {{Ash}} accidentally catches a rice ball when he throws a Poké Ball in an attempt to catch a wild Mankey.&lt;br /&gt;
&lt;br /&gt;
Items contained in Poké Balls have been present from the very first games, with many items that are found on the field being found in Poké Balls in conspicuous locations. These items are sometimes important, and usually will be among the required items for pickup along the way. Sometimes, even Poké Ball variants can be found in item balls, though it may be that the item ball itself is supposed to represent the ball that is found. Many other items, however, are hidden, and are not in item balls, instead being directly on the field, and can be found more easily using an Itemfinder or [[Dowsing Machine]].&lt;br /&gt;
&lt;br /&gt;
{{p|Voltorb}}, {{p|Electrode}}, {{p|Foongus}}, {{p|Amoonguss}} and {{p|Stunfisk|Galarian Stunfisk}} often appear as item balls in the overworld, but attack when interacted with (or if at close range for Galarian Stunfisk) except the Foongus in [[Accumula Town]].&lt;br /&gt;
{{-}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{an|Professor Oak}} has written {{wp|senryū}} about the Poké Ball in two of his lectures:&lt;br /&gt;
** For [[DP003]], the [[Professor Oak&#039;s Big Pokémon Encyclopedia]] featured this senryū: 「ゲットだぜ　なげかたいろいろ　モンスターボール」 &#039;&#039;&amp;quot;I caught a Pokémon! {{tt|Monster Balls|Poké Balls}} can be thrown in all sorts of ways.&amp;quot;&#039;&#039;&lt;br /&gt;
** For [[BW002]], the [[Professor Oak&#039;s Pokémon Live Caster]] featured this senryū: 「あっポケモン　モンスターボール　わすれずに」 &#039;&#039;&amp;quot;Oh, a Pokémon; don&#039;t forget to bring your {{tt|Monster Balls|Poké Balls}}.&amp;quot;&#039;&#039;&lt;br /&gt;
* In {{g|Pinball}}, the Poké Balls serve as the balls in the machine; they can be used to capture Pokémon and are upgraded depending on the multiplier bonus at the time.&lt;br /&gt;
* In some early artwork for {{game|Red and Green|s}}, Poké Balls are shown on the ground in two pieces while the Pokémon are in battle, rather than in the more familiar hinged form they take now. This may be a carryover from when Pokémon was known as Capsule Monsters, as the Poké Ball sprites in Generation I also do not show the button on the ball. In [[Generation II]], Poké Balls split in half when capturing a Pokémon as part of their animation, while the anime had been using the hinge style since the very first episode.&lt;br /&gt;
* Poké Balls are inspired by the capsules for {{wp|gashapon}} machines, which contain small, handheld toys.&lt;br /&gt;
* In Generation II, after catching a Pokémon, the Poké Ball&#039;s color palette changes to that of the Pokémon that was just caught. It then changes back to normal thereafter.&lt;br /&gt;
* Starting in [[Generation III]], all Poké Ball types have a special effect that appears whenever the ball is opened. These special effects also can be seen in [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]]. In [[Generation IV]], customizable special effects are available through [[Seal]]s.&lt;br /&gt;
* In {{game2|Diamond|Pearl|Platinum}}, [[Cyrus]]&#039;s computer indicates that a Poké Ball would limit the power of {{p|Dialga}} and {{p|Palkia}}. This leads to [[Team Galactic]] creating the [[Red Chain]] instead to shackle them so they can control their full power.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{red color light}}|bordercolor={{red color}}&lt;br /&gt;
|ja=モンスターボール &#039;&#039;Monster Ball&#039;&#039;&lt;br /&gt;
|ar=كرة البوكي &#039;&#039;Kurt Al-Poké&#039;&#039;&lt;br /&gt;
|zh_yue=精靈球 &#039;&#039;{{tt|Jīnglìhng Kàuh|Monster Ball}}&#039;&#039;&lt;br /&gt;
|zh_cmn=精靈球 / 精灵球 &#039;&#039;{{tt|Jīnglíng Qiú|Monster Ball}}&#039;&#039; {{tt|*|Games, Mainland China (1998 - 2005, 2011 - present)}}&amp;lt;br&amp;gt;寶貝球 / 宝贝球 &#039;&#039;{{tt|Bǎobèi Qiú|Creatures Ball}}&#039;&#039; {{tt|*|Taiwan and Mainland China (2005 - 2011)}}&lt;br /&gt;
|hr=Pokélopta&lt;br /&gt;
|cs=Pokébal&lt;br /&gt;
|da=Pokéball&lt;br /&gt;
|nl=PokéBal {{tt|*|TCG}}&lt;br /&gt;
|fi=Poképallo&lt;br /&gt;
|fr=Poké Ball&lt;br /&gt;
|de=Pokéball&lt;br /&gt;
|he=פוקדור &#039;&#039;Pokadur&#039;&#039;&lt;br /&gt;
|hi=पोकेबॉल &#039;&#039;Pokéball&#039;&#039;&lt;br /&gt;
|hu=Pokélabda&lt;br /&gt;
|id=Poké Ball&amp;lt;br&amp;gt;Bola Pokémon&lt;br /&gt;
|it=Poké Ball&amp;lt;br&amp;gt;Sfera Poké {{tt|*|Occasionally in the first 11 seasons of the anime}}&lt;br /&gt;
|ko=몬스터볼 &#039;&#039;Monster Ball&#039;&#039;&lt;br /&gt;
|ms=Poké Ball&amp;lt;br&amp;gt;Pokéball&lt;br /&gt;
|pl=Pokéball&lt;br /&gt;
|pt_br=Poké Bola {{tt|*|Games, anime, TCG (HeartGold &amp;amp; SoulSilver-Unleashed, Sun &amp;amp; Moon-present), Adventures (PS091-present), The Official Pokémon Handbook, Pokémon Characters Guidebook}}&amp;lt;br&amp;gt;Poké bola {{tt|*|Adventures (PS135)}}&amp;lt;br&amp;gt;Poké Ball {{tt|*|TCG (Black &amp;amp; White-Generations), Adventures (PS001-PS085, PS461-PS518)}}&amp;lt;br&amp;gt;Pokébola {{tt|*|Early anime, The Electric Tale of Pikachu, Pokémon Club}}&lt;br /&gt;
|pt_eu=Pokébola&amp;lt;br&amp;gt;Bola Poké {{tt|*|Platinum manual}}&lt;br /&gt;
|ro=Poké-minge&lt;br /&gt;
|ru=Поке-Болл &#039;&#039;Poké-Boll&#039;&#039; {{tt|*|TCG, anime, GO}}&amp;lt;br&amp;gt;Покешар &#039;&#039;Pokéshar&#039;&#039; {{tt|*|Anime}}&lt;br /&gt;
|es_la=Pokébola&lt;br /&gt;
|es_eu=Poké Ball&lt;br /&gt;
|sv=Poké Ball&amp;lt;br&amp;gt;Pokéboll&amp;lt;br&amp;gt;Pokéklot {{tt|*|Black version manual}}&amp;lt;br&amp;gt;Poké-klot {{tt|*|Victini event pamphlet}}&lt;br /&gt;
|ta=போகிபால் &#039;&#039;Pokéball&#039;&#039;&lt;br /&gt;
|te=పోకెబాల్ &#039;&#039;Pokéball&#039;&#039;&lt;br /&gt;
|th=มอนสเตอร์บอล &#039;&#039;Monster Ball&#039;&#039;&amp;lt;br&amp;gt;โปเกบอล &#039;&#039;Poké Ball&#039;&#039; {{tt|*|Medallion}}&lt;br /&gt;
|tr=Poké Topu&lt;br /&gt;
|vi=Bóng chứa Pokémon&amp;lt;br&amp;gt;Bóng Poké&lt;br /&gt;
|is=Pokébolti&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Poké Balls}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Items}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Smash Bros.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Poké Balls|*]]&lt;br /&gt;
[[Category:Groups of items]]&lt;br /&gt;
[[Category:Super Smash Bros. trophies]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokébälle]]&lt;br /&gt;
[[es:Poké Ball]]&lt;br /&gt;
[[fr:Ball]]&lt;br /&gt;
[[it:Poké Ball]]&lt;br /&gt;
[[ja:モンスターボール (総称)]]&lt;br /&gt;
[[zh:精靈球]]&lt;/div&gt;</summary>
		<author><name>LegoFigure11</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Catch_rate&amp;diff=3398343</id>
		<title>Catch rate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Catch_rate&amp;diff=3398343"/>
		<updated>2021-09-08T14:36:31Z</updated>

		<summary type="html">&lt;p&gt;LegoFigure11: Update Lure Ball catch rate for Gen 8 and fix formatting inconsistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Capture method and modifiers for Generation VII and all information for Generation VIII}}&lt;br /&gt;
{{redirect|Catch|the concept of catching a Pokémon|Caught Pokémon}}&lt;br /&gt;
Each {{OBP|Pokémon|species|species of Pokémon}} has a &#039;&#039;&#039;catch rate&#039;&#039;&#039; that applies to all its members. When a [[Poké Ball]] is thrown at a wild Pokémon, the game uses that Pokémon&#039;s catch rate in a formula to determine the chances of [[Caught Pokémon|catching]] that Pokémon. Higher catch rates mean that the Pokémon is easier to catch, up to a maximum of 255. The formula also takes into account the following factors:&lt;br /&gt;
&lt;br /&gt;
* The health of the Pokémon (relative to its full health)&lt;br /&gt;
* The type of [[Poké Ball]]&lt;br /&gt;
* Any [[status condition]] of the wild Pokémon&lt;br /&gt;
* Any active {{DL|Entralink|Pass Powers}} (in [[Generation V]]), [[O-Powers]] (in [[Generation VI]]), or [[Rotom Pokédex#Rotom Powers|Rotom Powers]] (in {{g|Ultra Sun and Ultra Moon}})&lt;br /&gt;
&lt;br /&gt;
Other factors, such as the Pokémon&#039;s [[level]] and encounter rate, have no bearing on its chances of being caught.&lt;br /&gt;
&lt;br /&gt;
Poké Balls that guarantee capture (the [[Master Ball]] and [[Park Ball]], and any Poké Ball used on [[Kalos Route 2]]{{sup/6|XY}}, {{rt|101|Hoenn}}{{sup/6|ORAS}}, [[Alola Route 1]]{{sup/7|SMUSUM}} prior to the start of the festival in [[Iki Town]], or in the [[Entralink|Entree Forest]]) bypass the catching formula entirely.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation I)==&lt;br /&gt;
The capture method in [[Generation I]] differs significantly from those of later generations. To determine whether a Pokémon is caught or not, the steps below are performed. If, at any point, the Pokémon is caught or breaks free, the steps following that point are not performed.&lt;br /&gt;
# If a [[Master Ball]] is used, the Pokémon is &#039;&#039;&#039;caught&#039;&#039;&#039;.&lt;br /&gt;
# Generate a random number, &#039;&#039;N&#039;&#039;, depending on the type of ball used.&lt;br /&gt;
#* For a {{i|Poké Ball}}: 0 to 255.&lt;br /&gt;
#* For a [[Great Ball]]: 0 to 200.&lt;br /&gt;
#* Otherwise ([[Ultra Ball]] or [[Safari Ball]]): 0 to 150.&lt;br /&gt;
# The Pokémon is &#039;&#039;&#039;caught&#039;&#039;&#039; if...&lt;br /&gt;
#* It is asleep or frozen and &#039;&#039;N&#039;&#039; is less than 25.&lt;br /&gt;
#* It is paralyzed, burned, or poisoned and &#039;&#039;N&#039;&#039; is less than 12.&lt;br /&gt;
# Otherwise, if &#039;&#039;N&#039;&#039; minus the status threshold (above) is greater than the Pokémon&#039;s catch rate, the Pokémon &#039;&#039;&#039;breaks free&#039;&#039;&#039;.&lt;br /&gt;
# If not, generate a random value, &#039;&#039;M&#039;&#039;, between 0 and 255.&lt;br /&gt;
# Calculate &#039;&#039;f&#039;&#039;:&lt;br /&gt;
#* &amp;lt;math&amp;gt;f = \left\lfloor \dfrac {HP_{max} \times 255 \times 4}{HP_{current} \times Ball} \right\rfloor&amp;lt;/math&amp;gt;, where the value of Ball is 8 if a Great Ball is used or 12 otherwise. The minimum value of &#039;&#039;f&#039;&#039; is 1 and its maximum value is 255.&lt;br /&gt;
# If &#039;&#039;f&#039;&#039; is greater than or equal to &#039;&#039;M&#039;&#039;, the Pokémon is &#039;&#039;&#039;caught&#039;&#039;&#039;. Otherwise, the Pokémon &#039;&#039;&#039;breaks free&#039;&#039;&#039;. In practical terms, lowering the target&#039;s HP to 1/3 of its maximum will guarantee capture with a Poké Ball, while lowering it to 1/2 will guarantee capture with a Great Ball.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon broke free, the steps below are performed to determine how many times the ball will shake.&lt;br /&gt;
# Calculate &#039;&#039;d&#039;&#039;:&lt;br /&gt;
#* &amp;lt;math&amp;gt;d = \left\lfloor \dfrac {catchRate \times 100}{Ball} \right\rfloor&amp;lt;/math&amp;gt;, where the value of Ball is 255 for the Poké Ball, 200 for the Great Ball, or 150 for other balls.&lt;br /&gt;
# If &#039;&#039;d&#039;&#039; is greater than or equal to 256, the ball shakes three times before the Pokémon breaks free.&lt;br /&gt;
# If not, calculate &amp;lt;math&amp;gt;x = \left\lfloor \dfrac{d \times f}{255} \right\rfloor + s&amp;lt;/math&amp;gt;, where &#039;&#039;s&#039;&#039; is 10 if the Pokémon is asleep or frozen or 5 if it is paralyzed, poisoned, or burned.&lt;br /&gt;
# If...&lt;br /&gt;
#* &#039;&#039;x&#039;&#039; &amp;lt; 10: the Ball misses the Pokémon completely.&lt;br /&gt;
#* &#039;&#039;x&#039;&#039; &amp;lt; 30: the Ball shakes once before the Pokémon breaks free.&lt;br /&gt;
#* &#039;&#039;x&#039;&#039; &amp;lt; 70: the Ball shakes twice before the Pokémon breaks free.&lt;br /&gt;
#* Otherwise, the Ball shakes three times before the Pokémon breaks free.&lt;br /&gt;
&lt;br /&gt;
This algorithm thus has several curious properties that do not apply in later generations:&lt;br /&gt;
* The amount of times a Poké Ball shakes before it breaks free (or not at all if it misses the Pokémon) is a rough approximation of the Pokémon&#039;s catch odds.&lt;br /&gt;
* If a Pokémon will break free, a given combination of ball plus status condition plus HP will always result in the same number of shakes. This means that, if a given number of shakes is observed before the Pokémon breaks free for a given combination of these values, if the ball is ever observed to shake more times with the same combination of values, the Pokémon will be caught.&lt;br /&gt;
* Under certain situations, a Great Ball is more effective than an Ultra Ball. In particular, Pokémon with high catch rates, no status, and above ½ HP may guarantee capture with a Great Ball but fail to do so with an Ultra Ball.&lt;br /&gt;
* The effect of reducing HP diminishes with lower catch rates, and the effect of inflicting status diminishes with higher catch rates. Regardless of catch rate, reducing the HP does not increase chances of capture at less than ½ HP with Great Balls, and ⅓ HP with other balls.&lt;br /&gt;
* Inflicting a status ailment gives the player a flat additional chance (from 4.6% to 16.6%) to catch the Pokémon regardless of all other factors, making certain Pokémon easier to catch in Generation I than they are in later generations: A sleeping {{p|Mewtwo}} with full HP may, on average, be caught in about six Ultra Balls in Generation I, but from Generation II onwards exactly the same circumstances would require an average of about 64 Ultra Balls— over ten times as many.&lt;br /&gt;
* Due to the nature of the algorithm, Ultra Balls will only perform better than Great Balls on Pokémon whose capture rates are above 55 and below 200 in Generation I. Ultra Balls increase the overall chance of capture by as much as 20% in comparison to Great Balls for Pokémon near the center of that range.&lt;br /&gt;
* Assuming the current HP of target Pokémon is less than or equal to ½ HP for Great Balls and ⅓ HP for Ultra Balls, Ultra Balls increase the overall chance to capture by 10% or more in comparison to Great Balls for the following Pokémon:&lt;br /&gt;
:- &#039;&#039;Metapod, Kakuna, Pidgeotto, Raticate, Fearow, Arbok, Sandslash, Nidorina, Nidorino, Clefairy, Jigglypuff, Golbat, Gloom, Persian, Poliwhirl, Kadabra, Machoke, Weepinbell, Graveler, Haunter, Exeggcute, and Rhyhorn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Approximate probability===&lt;br /&gt;
The following calculation will give the exact probability of catching a Pokémon whose catch rate is at most a specific value. It will give results which are too high if the catch rates are more than this, but it remains a useful approximation. Specifically:&lt;br /&gt;
* For a Poké Ball, it is exact for Pokémon with a catch rate of at most 230;&lt;br /&gt;
* For a Great Ball, it is exact for Pokémon with a catch rate of at most 175&lt;br /&gt;
* For an Ultra or Safari Ball, it is exact for Pokémon with a catch rate of at most 125.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;CaptureProbability \approx p_{0} + p_{1}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;p_{0} = \dfrac {statusAilment}{ballMod+1}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &#039;&#039;statusAilment&#039;&#039; = 12 if poisoned, burned, or paralyzed, 25 if frozen or asleep, 0 otherwise.&lt;br /&gt;
* &#039;&#039;ballMod&#039;&#039; = 255 if using a Poké Ball, 200 if using a Great Ball, and 150 otherwise.&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;p_{1} = \dfrac {catchRate+1}{ballMod+1} \times \dfrac {f+1}{256}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &#039;&#039;f&#039;&#039; is defined in the above section for the capture method.&lt;br /&gt;
* &#039;&#039;catchRate&#039;&#039; (given as an integer value) is stated on each individual Pokémon&#039;s article.&lt;br /&gt;
&lt;br /&gt;
==General capture method (Generation II onwards)==&lt;br /&gt;
The capture algorithms in [[Generation II]] and onwards have three essential components: the modified catch rate, the &amp;quot;shake probability&amp;quot;, and the &amp;quot;shake checks&amp;quot;. Generation II handles shake checks slightly differently than the later generations.&lt;br /&gt;
&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate, &#039;&#039;a&#039;&#039;, is the catch rate after various factors such as weakening the Pokémon and using stronger Poké Balls are taken into consideration. A modified catch rate may never fall to 0 (that is, render a Pokémon impossible to capture), but it may cause the modified rate to fall below its original unmodified catch rate (such as from high health, Heavy Balls, Baiting in the [[Safari Zone]], or the dark grass penalty in [[Generation V]]). In [[Generation III]] and [[Generation IV]], the modified catch rate may never fall below 1.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The shake probability, &#039;&#039;b&#039;&#039;, is a value that determines the probability that a single shake check passes.&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
Shake checks are performed to determine whether the Pokémon will be caught or, if the Pokémon breaks free, the number of shakes that will occur before it does so.&lt;br /&gt;
&lt;br /&gt;
In Generation II, whether a Pokémon will be caught is determined before any shake checks are performed, and shake checks are only performed if the Pokémon is not caught.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation II)==&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate &#039;&#039;a&#039;&#039; is calculated in [[Generation II]] as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;a = \mathrm{max}\left( \left\lfloor \dfrac{(3 \times HP_{max} - 2 \times HP_{current}) \times rate_{modified}}{3 \times HP_{max}} \right\rfloor, 1 \right) + bonus_{status}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at full health,&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at the moment,&lt;br /&gt;
* rate&amp;lt;sub&amp;gt;modified&amp;lt;/sub&amp;gt; is the catch rate of the Pokémon modified by the ball used, but no less than 1 and no more than 255,&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; is the modifier for any [[status condition]] the Pokémon has (10 for sleep or freeze, 0 otherwise).&lt;br /&gt;
** bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; was intended to equal 5 for paralyze, poison, or burn, but due to a glitch, the game skips this check.&lt;br /&gt;
&lt;br /&gt;
If 3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; &amp;gt; 255, then both 3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; and 2 × HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; are halved twice (and rounded down after each division) for use in the formula, as the values used are unsigned 8-bit integers. If the latter product is 0, it is set to 1 instead.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon&#039;s HP is 342 or greater, the 3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; value will be truncated and the subtraction may underflow, giving bizarre results and even making it possible for the game to freeze; however, no such Pokémon can be legitimately encountered in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039; is capped at 255.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The shake probability &#039;&#039;b&#039;&#039; is determined from the table below, depending on the value of &#039;&#039;a&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;a&#039;&#039;&lt;br /&gt;
| 0-1 || 2 || 3 || 4 || 5 || 6-7 || 8-10 || 11-15 || 16-20 || 21-30 || 31-40 || 41-50 || 51-60 || 61-80 || 81-100 || 101-120 || 121-140 || 141-160 || 161-180 || 181-200 || 201-220 || 221-240 || 241-254 || 255&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;b&#039;&#039;&lt;br /&gt;
| 63 || 75 || 84 || 90 || 95 || 103 || 113 || 126 || 134 || 149 || 160 || 169 || 177 || 191 || 201 || 211 || 220 || 227 || 234 || 240 || 246 || 251 || 253 || 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
First, a check is performed to determine whether the Pokémon is caught at all. A random number between 0 and 255 is generated, and if this number is less than or equal to &#039;&#039;a&#039;&#039;, the Pokémon is caught.&lt;br /&gt;
&lt;br /&gt;
Shake checks are only performed if the Pokémon is not caught. A single shake check consists of generating a random number between 0 and 255 and comparing it to &#039;&#039;b&#039;&#039;. This is done at most three times, but if the number generated in a given shake check is greater than or equal to &#039;&#039;b&#039;&#039;, no further shake checks will be performed. The number of times the ball shakes is the same as the number of shake checks that were performed. The table is essentially a very low-precision lookup table with numbers corresponding to the shake rate in later generations, so ultimately, aside from rounding errors (very bad ones in this case), the shake and capture rate remain similar between Generation II and the formula later used in Generation III.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation III-IV)==&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate, &#039;&#039;a&#039;&#039;, is calculated in [[Generation III]] and [[Generation IV]] as follows:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;a = \dfrac {(3 \times HP_{max} - 2 \times HP_{current}) \times rate \times bonus_{ball}}{3 \times HP_{max}} \times bonus_{status}&amp;lt;/math&amp;gt;&lt;br /&gt;
Where&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at full health,&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at the moment,&lt;br /&gt;
* rate is the [[List of Pokémon by catch rate|catch rate of the Pokémon]] (which may be modified due to use of [[apricorn]] balls or actions in the [[Safari Zone]]),&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; is the multiplier for the Poké Ball used, and&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; is the multiplier for any [[status condition]] the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison, or burn, and 1 otherwise). Due to a bug in Ruby &amp;amp; Sapphire, if the target Pokémon is afflicted with Toxic Poison, no catch bonus is applied. This was fixed in FireRed and LeafGreen.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon could have 0 HP, the maximum value for &#039;&#039;a&#039;&#039; would be rate × bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; × bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt;. For a Pokémon with full health and no status condition, and with a neutral ball used, the minimum value for &#039;&#039;a&#039;&#039; would be rate / 3.&lt;br /&gt;
&lt;br /&gt;
The formula is slightly different when applied to the [[Apricorn]] balls in {{2v2|HeartGold|SoulSilver}}. The modifiers for these balls are applied directly to the Pokémon&#039;s catch rate, rather than in the formula. In this case, bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; is always 1, and the catch rate cannot go higher than 255. This means that for Pokémon whose catch rate is already 255, such as {{p|Rattata}}, the Apricorn balls do not make the capture any more likely than a regular Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The shake probability is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;b = \dfrac{1048560}{\sqrt\sqrt{\dfrac{16711680}{a}}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The divisions and square roots all round down to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
To perform a shake check, a random number between 0 and 65535 (inclusive) is generated and compared to &#039;&#039;b&#039;&#039;. If the number is greater than or equal to &#039;&#039;b&#039;&#039;, the check &amp;quot;fails&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Four shake checks are performed. The Pokémon is caught if all four shake checks succeed. Otherwise, the Poké Ball will shake as many times as there were successful shake checks before the Pokémon breaks free.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], the Pokémon breaks free after shaking once if the first or second check fails. Otherwise, the Poké Ball will shake as many times as there were successful shake checks before the Pokémon breaks free. A different message will appear depending on if the first or second check fails, despite the Poké Ball always shaking at least once.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;a&#039;&#039; is 255 or greater, the capture will always succeed and no shake checks will be performed.&lt;br /&gt;
&lt;br /&gt;
===Probability of capture===&lt;br /&gt;
The probability &#039;&#039;p&#039;&#039; of catching a Pokémon—given the values &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; calculated above for each shake, then requiring all 4 shakes be passed—is approximately &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left({b \over 65535}\right)^4&amp;lt;/math&amp;gt;, or simply &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;a \over 255&amp;lt;/math&amp;gt;. Due to rounding errors produced when calculating &#039;&#039;b&#039;&#039;, this approximation can be significantly inaccurate; for example, all &#039;&#039;a&#039;&#039; values greater than 200 yield the same &#039;&#039;b&#039;&#039; value, 65535, which results in a 99.994% chance of a successful capture.&lt;br /&gt;
&lt;br /&gt;
For a constant capture probability &#039;&#039;p&#039;&#039;, the probability &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;P(r)&amp;lt;/math&amp;gt; that a player can capture the Pokémon with no more than &#039;&#039;r&#039;&#039; tries is:&lt;br /&gt;
:&amp;lt;math&amp;gt;P(r) = 1 - (1 - p)^r&amp;lt;/math&amp;gt;&lt;br /&gt;
Note that this is the cumulative probability function for the {{wp|random variable}} r, which has a {{wp|geometric distribution}}. The {{wp|expected value}} of the random variable &#039;&#039;r&#039;&#039; is 1/&#039;&#039;p&#039;&#039;, that is to say, on average, a Pokémon that can be caught with probability &#039;&#039;p&#039;&#039; will be caught with 1/&#039;&#039;p&#039;&#039; tries.&lt;br /&gt;
&lt;br /&gt;
The inverse problem, the number of tries, &#039;&#039;r&#039;&#039;, needed to have a probability &#039;&#039;P&#039;&#039; of capturing a Pokémon is:&lt;br /&gt;
:&amp;lt;math&amp;gt;r = \dfrac{log(1 - P)}{log(1 - p)}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation V)==&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
[[Generation V]] follows the formula in Generation III-IV, with all divisions above rounded down to the nearest multiple of 1/4096. However, there are three alterations:&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; is now 2.5 for sleep and freeze (instead of 2).&lt;br /&gt;
* &#039;&#039;&#039;{{DL|Entralink|Pass Powers|Capture Power}} factor&#039;&#039;&#039;: if a Capture Power is active, the catch rate is multiplied by a factor and rounded down to the nearest multiple of 1/4096.&lt;br /&gt;
** Capture Power ↑: ×1.1&lt;br /&gt;
** Capture Power ↑↑: ×1.2&lt;br /&gt;
** Capture Power ↑↑↑, S, or MAX: ×1.3&lt;br /&gt;
* &#039;&#039;&#039;{{DL|Tall grass|Dark grass}} factor&#039;&#039;&#039;: This factor is multiplied into the HP factor (&amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;3 \times HP_{max} - 2 \times HP_{current}&amp;lt;/math&amp;gt; above) and then rounded to the nearest multiple of 1/4096. This factor is applied if the battle occurs in dark grass, and depends on the number of Pokémon that have been caught in the [[Pokédex]], as shown in the table below, usually making it harder to catch a Pokémon. This even occurs when only one Pokémon is met in the dark grass.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin-left:40px; margin-bottom:10px; text-align:center; background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number Caught!! Multiplier&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;gt; 600 || 1 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 451-600 || 3686/4096 (90%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 301-450 || 3277/4096 (80%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 151-300 || 2867/4096 (70%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 30-150 || 2048/4096 (50%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt; 30 || 1229/4096 (30%)&lt;br /&gt;
|}&lt;br /&gt;
If the modified catch rate is greater than 255, the Pokémon is guaranteed to be caught (but a critical capture check will be performed anyway).&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The formula for &#039;&#039;b&#039;&#039; is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;b = \Biggl \lfloor \dfrac{65536}{\sqrt\sqrt{\dfrac{255}{a}}} \Biggr \rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where the divisions and square roots are rounded to the nearest 1/4096&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
Generation V&#039;s shake checks work essentially the same as those of Generations III and IV.&lt;br /&gt;
&lt;br /&gt;
Before any shake checks are performed, the game checks to see if a critical capture may happen. If not, three shake checks will be performed, otherwise, only one shake check will be performed.&lt;br /&gt;
&lt;br /&gt;
In a normal capture, the Pokémon breaks free without shaking if the first check fails or after one shake if the second check fails. If the third check fails, the Pokémon breaks free after &#039;&#039;&#039;three&#039;&#039;&#039; shakes (not two).&lt;br /&gt;
&lt;br /&gt;
In a critical capture, the ball will always shake once, and the Pokémon will break free or be caught depending on the result of the shake check.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation VI)==&lt;br /&gt;
In [[Generation VI]] games, on the first [[route]] where a player can catch [[wild Pokémon]] ([[Kalos Route 2]] in {{g|X and Y}} or [[Hoenn Route 101]] in {{g|Omega Ruby and Alpha Sapphire}}), wild Pokémon will never break out of a Poké Ball thrown at them.&lt;br /&gt;
&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate is essentially identical in all respects to [[Generation V]], except that Capture O-Powers give a 1.5×, 2× or 2.5× boost rather than 1.1×, 1.2× and 1.3×.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
Unlike Generation V, the shake probability in Generation VI is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;b = \dfrac{65536}{ \left( \dfrac{255}{a} \right)^{0.1875}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
The Generation VI games perform four shake checks again, like Generations III-IV. Critical captures function like in Generation V, with only one shake check being performed for a critical capture.&lt;br /&gt;
&lt;br /&gt;
The change to the formula for the shake probability is designed to counteract the change in the number of shake checks: the odds of success for a normal capture are the same in Generation VI as in Generation V, barring small rounding errors. Since each shake check is more likely to succeed, however, critical captures are more effective than before.&lt;br /&gt;
&lt;br /&gt;
==Critical capture==&lt;br /&gt;
{{incomplete|section|Pokémon GO and Catching Charm chances}}&lt;br /&gt;
Since [[Generation V]], when a Poké Ball is thrown, a special type of capture that is much more likely to catch a Pokémon, called a &#039;&#039;&#039;critical capture&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;捕獲クリティカル&#039;&#039;&#039; &#039;&#039;critical capture&#039;&#039;), may occur. When a critical capture occurs, the Poké Ball will make a high-pitched whistling sound as it is thrown, then pause in mid-air, and shudder before it drops down to the ground, shaking only once on the ground before the Pokémon escapes or is caught.&lt;br /&gt;
&lt;br /&gt;
The probability of a critical capture occurring depends of the number of Pokémon that have been caught in the Pokédex. First, compute the value of &#039;&#039;a&#039;&#039; (the modified catch rate) as shown in the appropriate section above. Then, multiply &#039;&#039;a&#039;&#039; by the appropriate multiplier from the table below.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species Caught !! Multiplier&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;gt;600 || 2.5 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 451-600 || 2 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 301-450 || 1.5 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 151-300 || 1 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 31-150 || 0.5 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ≤30 || 0 &lt;br /&gt;
|}&lt;br /&gt;
Finally, divide the result by 6 and round down to the nearest integer. Call this final result &#039;&#039;c&#039;&#039;. A random number between 0 and 255 is generated; if it is less than &#039;&#039;c&#039;&#039;, a critical capture will occur. Overall, this means the critical capture chance ranges from 0 (if 30 or fewer species have been caught) to about 41.67% of the modified capture rate &#039;&#039;a&#039;&#039; (if over 600 species have been caught).&lt;br /&gt;
&lt;br /&gt;
Critical captures only make one shake check instead of three or four, which means they are considerably more likely to successfully capture the Pokémon. In Generation V, the success chance for a critical capture is the cube root of the success chance for a regular capture; thus, for example, if the regular success chance is 5%, the chance of success with a critical capture will be about 37%, while if the regular success chance is 50%, the chance of success with a critical capture will be just over 79%. In Generation VI, meanwhile, the success chance for a critical capture is instead the fourth root of the success chance for a regular capture: if the regular success chance is 5%, the critical success chance will be around 47%, while if the regular success chance is 50%, the critical success chance will be around 84%. Given the rarity of critical captures, however, the Pokémon is always more likely overall to be caught with a regular capture than a critical one.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball effectiveness rates==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ball&lt;br /&gt;
! Rate&lt;br /&gt;
! Notes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag|Poké Ball}} {{i|Poké Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Great Ball}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Ultra Ball}}&lt;br /&gt;
| 2×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Master Ball}}&lt;br /&gt;
| N/A&lt;br /&gt;
| Never fails, except against {{OBP|Ghost|literal|unidentified ghosts}}, [[Marowak (ghost)|the ghost Marowak]], {{p|Kyurem}} when under [[Ghetsis]]&#039;s control, and {{p|Nihilego}} in [[Aether Paradise]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Safari Ball}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Level Ball}}&lt;br /&gt;
| 1×, 2×, 4× or 8×&lt;br /&gt;
| 1× if the player&#039;s Pokémon is the same level as or a lower level than the wild Pokémon&amp;lt;br&amp;gt;&lt;br /&gt;
2× if the player&#039;s Pokémon is at a higher level than the wild Pokémon but less than double it&amp;lt;br&amp;gt;&lt;br /&gt;
4× if the player&#039;s Pokémon is more than double but less than four times the level of the wild Pokémon&amp;lt;br&amp;gt;&lt;br /&gt;
8× if the player&#039;s Pokémon is of a level four times or more than that of the wild Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Lure Ball}}&lt;br /&gt;
| 1× or 3×{{sup/2|GSC}}{{sup/4|HGSS}}/5×&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]&amp;lt;/sup&amp;gt;/4×&amp;lt;sup&amp;gt;[[Generation VIII|Gen VIII]]&lt;br /&gt;
| 3×/5×/4× only if fishing&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Moon Ball}}&lt;br /&gt;
| 1× or 4×&lt;br /&gt;
| Always 1× due to [[List of glitches in Generation II#Catch rate|a glitch]]{{sup/2|GSC}}&amp;lt;br&amp;gt;4× only if used on a Pokémon in the {{p|Nidoran♂}}, {{p|Nidoran♀}}, {{p|Clefairy}}, {{p|Jigglypuff}}, {{p|Skitty}}{{sup/4|HGSS}}{{sup/7|SM}}, or {{p|Munna}}{{sup/7|SM}} families&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Friend Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Love Ball}}&lt;br /&gt;
| 1× or 8×&lt;br /&gt;
| 8× only if used on a Pokémon of the same species and [[gender]] as the player&#039;s Pokémon{{sup/2|GSC}}&amp;lt;br&amp;gt;&lt;br /&gt;
8× only if used on a Pokémon of the same species as, but opposite [[gender]] of, the player&#039;s Pokémon{{sup/4|HGSS}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Heavy Ball}}&lt;br /&gt;
| -20, 0, +20, +30 or +40&lt;br /&gt;
| -20 if used on Pokémon weighing less than {{tt|225.8&amp;amp;nbsp;lbs.|102.4&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{tt|*|Catch rate is set to 1 if it becomes negative}}/{{tt|451.5&amp;amp;nbsp;lbs.|204.8&amp;amp;nbsp;kg}}{{sup/4|HGSS}}{{tt|*|Catch rate is set to 1 if it becomes negative}}/{{tt|220.46&amp;amp;nbsp;lbs.|100.0&amp;amp;nbsp;kg}}{{sup/7|SM}}{{tt|*|Catch rate is set to 0 if it becomes negative, making the catch impossible}}{{sup/7|USUM}}{{tt|*|Catch rate is set to 1 if it becomes negative}}&amp;lt;br&amp;gt;No modifier if used on Pokémon weighing between {{tt|225.8&amp;amp;nbsp;lbs.|102.4&amp;amp;nbsp;kg}}{{sup/2|GSC}}/{{tt|220.46&amp;amp;nbsp;lbs.|100.0&amp;amp;nbsp;kg}}{{sup/7|SM}} and {{tt|451.5&amp;amp;nbsp;lbs.|204.8&amp;amp;nbsp;kg}}{{sup/2|GSC}}/{{tt|440.92&amp;amp;nbsp;lbs.|200.0&amp;amp;nbsp;kg}}{{sup/7|SM}}&amp;lt;br&amp;gt;+20 if used on Pokémon weighing between {{tt|451.5&amp;amp;nbsp;lbs.|204.8&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}/{{tt|440.92&amp;amp;nbsp;lbs.|200.0&amp;amp;nbsp;kg}}{{sup/7|SM}} and {{tt|677.3&amp;amp;nbsp;lbs.|307.2&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}/{{tt|661.38&amp;amp;nbsp;lbs.|300.0&amp;amp;nbsp;kg}}{{sup/7|SM}}&amp;lt;br&amp;gt;+30 if used on Pokémon weighing more than {{tt|661.38&amp;amp;nbsp;lbs.|300.0&amp;amp;nbsp;kg}}{{sup/7|SM}}&amp;lt;br&amp;gt;+30 if used on Pokémon weighing between {{tt|677.3&amp;amp;nbsp;lbs.|307.2&amp;amp;nbsp;kg}} and {{tt|903.0&amp;amp;nbsp;lbs.|409.6&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}&amp;lt;br&amp;gt;+40 if used on Pokémon weighing more than {{tt|903.0&amp;amp;nbsp;lbs.|409.6&amp;amp;nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Fast Ball}}&lt;br /&gt;
| 1× or 4×&lt;br /&gt;
| 4× only if used on {{p|Magnemite}}, {{p|Grimer}}, or {{p|Tangela}}{{sup/2|GSC}}&amp;lt;br&amp;gt;&lt;br /&gt;
4× only if used on a Pokémon with a base {{stat|Speed}} of at least 100{{sup/4|HGSS}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Sport Ball}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Net Ball}}&lt;br /&gt;
| 1× or 3×&amp;lt;sup&amp;gt;[[Generation III|Gen III]]-{{gen|VI}}&amp;lt;/sup&amp;gt;/3.5×&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3×/3.5× only if the target is a {{t|Bug}}- or {{type|Water}} Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Nest Ball}}&lt;br /&gt;
| 1× to 4×&lt;br /&gt;
| ((40 - Pokémon&#039;s level) ÷ 10)×, minimum 1× (reached at level 30)&amp;lt;sup&amp;gt;Gen III-IV&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;((41 - Pokémon&#039;s level) ÷ 10)×, minimum 1×&amp;lt;sup&amp;gt;Gen V&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;((41 - Pokémon&#039;s level) ÷ 10)× if Pokémon&#039;s level is between 1 and 29, 1x otherwise&amp;lt;sup&amp;gt;Gen VI+&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Repeat Ball}}&lt;br /&gt;
| 1×, 3×&amp;lt;sup&amp;gt;[[Generation III|Gen III]]-{{gen|VI}}&amp;lt;/sup&amp;gt; or 3.5×&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3×/3.5× only if target has been caught previously&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Timer Ball}}&lt;br /&gt;
| 1× to 4×&lt;br /&gt;
| ((number of turns passed in battle + 10) / 10)×, maximum {{tt|4×|at 30 turns}}&amp;lt;sup&amp;gt;Gen III-IV&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;(1 + number of turns passed in battle * {{tt|1229/4096|approx. 0.3}})×, maximum {{tt|4×|at 10 turns}}&amp;lt;sup&amp;gt;Gen V+&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; padding-right:10px&amp;quot; | {{bag2|Premier Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Luxury Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Dive Ball}}&lt;br /&gt;
| 1× or 3.5×&lt;br /&gt;
| 3.5× only if diving{{sup/3|RSE}}{{sup/6|ORAS}} or surfing/fishing{{sup/4|DPPtHGSS}}{{sup/5|BWB2W2}}{{sup/6|XY}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Dusk Ball}}&lt;br /&gt;
| 1× or 3.5×&amp;lt;sup&amp;gt;[[Generation III|Gen III]]-{{gen|VI}}&amp;lt;/sup&amp;gt;/3×&amp;lt;sup&amp;gt;[[Generation VII|Gen VII]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
| 3.5×/3× only if inside a {{tt|cave|except Mirage Caves}} or at night&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Quick Ball}}&lt;br /&gt;
| 1× or 4×&amp;lt;sup&amp;gt;[[Generation IV|Gen IV]]&amp;lt;/sup&amp;gt;/5×&amp;lt;sup&amp;gt;[[Generation V|Gen V]]-{{gen|VII}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4×/5× only on the first turn of the battle&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Heal Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Cherish Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Park Ball}}&lt;br /&gt;
| N/A&lt;br /&gt;
| Never fails&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Dream Ball}}&lt;br /&gt;
| N/A (when used in [[Entralink|Entree Forest]])/1× or 4×&amp;lt;sup&amp;gt;[[Generation VIII|Gen VIII]])&lt;br /&gt;
| Never fails in Generation V; only 4× when used against a sleeping Pokémon in Generation VIII.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Beast Ball}}&lt;br /&gt;
| 5× or 0.1x&lt;br /&gt;
| 5× only if used on an [[Ultra Beast]]&amp;lt;br&amp;gt;0.1× on everything else&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
From Generation III onward, if a Pokémon&#039;s HP is almost depleted, the chance of a single ball catching it can be approximated as&lt;br /&gt;
&amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt;CatchChance \approx {rate \times bonus_{ball} \times bonus_{status} \over 255}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consider a Pokémon with a catch rate of 3 (which is the case for most [[Legendary Pokémon]]) whose almost depleted its HP and is {{status|paralyzed}}.&lt;br /&gt;
&lt;br /&gt;
If a [[Dusk Ball]] is used at night or in a cave (Ball bonus of 3.5), then the probability of capture per Ball is approximately &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{3 \times 3.5 \times 1.5 \over 255} = {15.75 \over 255} \approx 6.2\%&amp;lt;/math&amp;gt;. This means that the average number of Dusk Balls required for capture is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{1 \over 6.2\%} \approx 16&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If an [[Ultra Ball]] were used instead (Ball bonus of 2), then the probability of capture per Ball is approximately &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{3 \times 2 \times 1.5 \over 255} = {9 \over 255} \approx 3.5\%&amp;lt;/math&amp;gt;. This means that the average number of Ultra Balls required for capture is instead &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{1 \over 3.5\%} \approx 28&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if a [[Timer Ball]] is used after the 30th turn (Generation III to IV) or 10th turn (Generation V), resulting in a Ball bonus of 4, the probability of capture per Ball is approximately &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{3 \times 4 \times 1.5 \over 255} = {18 \over 255} \approx 7.1\%&amp;lt;/math&amp;gt;. This means that the average number of Dusk Balls required for capture is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{1 \over 7.1\%} \approx 14&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin:auto; width:50%; border:3px solid #{{Poké Balls color dark}}; background:#{{Poké Balls color}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytl|5px}} background:#{{Poké Balls color light}}&amp;quot; | Shakes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation I&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation II&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation III&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation IV&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation V&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation VI&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Generation VII&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#{{Poké Balls color light}}&amp;quot; | Generation VIII&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Alola color light}}&amp;quot; | {{gameabbrev7|SMUSUM}}&lt;br /&gt;
! style=&amp;quot;background:#{{Kanto color light}}&amp;quot; | {{gameabbrev7|PE}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | {{tt|0|In Generation I, the Poké Ball misses Pokémon instead}}&lt;br /&gt;
| You missed the &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;!&lt;br /&gt;
| Oh no! The &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; broke free!&lt;br /&gt;
| Oh, no! The &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; broke free!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Oh, no! The Pokémon broke free!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Oh no! The Pokémon broke free!&lt;br /&gt;
| Ah, no! The Pokémon broke free from the Poké Ball!&lt;br /&gt;
| Oh no! The Pokémon broke free!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | 1&lt;br /&gt;
| Darn! The &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; broke free!&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Aww! It appeared to be caught!&lt;br /&gt;
| Ahhh! Just when it seemed like you had it!&lt;br /&gt;
| Aww! It appeared to be caught!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | 2&lt;br /&gt;
| Aww! It appeared to be caught!&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aargh! Almost had it!&lt;br /&gt;
| style=&amp;quot;background:#{{Poké Balls color}}; text-align:center&amp;quot; | {{tt|*|In Generation V, a Pokémon never breaks free after two shakes}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Aargh! Almost had it!&lt;br /&gt;
| What a shame! You were so close to catching it, too!&lt;br /&gt;
| Aargh! Almost had it!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shoot! It was so close too!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shoot! It was so close, too!&lt;br /&gt;
| Aargh! Almost had it!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gah! It was so close, too!&lt;br /&gt;
| So close! You almost got it!&lt;br /&gt;
| Gah! It was so close, too!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}&amp;quot; | Caught&lt;br /&gt;
| All right! &amp;lt;Pokémon&amp;gt; was caught!&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gotcha! &amp;lt;Pokémon&amp;gt; was caught!&lt;br /&gt;
| All right! You caught a/an &amp;lt;Pokémon&amp;gt;!&lt;br /&gt;
| Gotcha! &amp;lt;Pokémon&amp;gt; was caught!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other uses==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{main|List of Pokémon by wild held item (Generation II)}}&lt;br /&gt;
In the [[Generation I]] games, when a Pokémon is caught, its catch rate is saved in its {{OBP|Pokémon data structure|Generation I|data structure}}, and remains unchanged even upon evolution. If a Pokémon caught in a Generation I game is [[trade]]d to a Generation II game, this value becomes the Pokémon&#039;s held item.&lt;br /&gt;
&lt;br /&gt;
In {{game|Yellow}} and {{eng|Pokémon Stadium}}, this value is specifically set for particular Pokémon to ensure that the Pokémon will hold a specific item when traded to a Generation II game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If used outside of the Entree Forest prior to [[Generation VIII]] (which was not possible in regular gameplay), the [[Dream Ball]] has a catch rate of 1×.&lt;br /&gt;
* The line if a Pokémon escapes at three shakes in [[Generation III]] and {{gen|IV}}, &amp;quot;Shoot! It was so close, too!&amp;quot;, remains in the internal data of the [[Generation V]] games despite not being used.&lt;br /&gt;
* In {{g|Sun and Moon}}, a Heavy Ball will always fail to catch a Pokémon whose weight is less than 220.46&amp;amp;nbsp;lbs (100.0&amp;amp;nbsp;kg) and whose catch rate is less than or equal to 20. This is because the game will set the catch rate to 0 when the catch rate becomes negative due to the -20 modifier that is applied. The only catchable Pokémon that this affects are {{p|Beldum}} and the [[guardian deities]]. This error was corrected in {{g|Ultra Sun and Ultra Moon}}.&lt;br /&gt;
* The numbers 255, 4096, and 65536 result from the data types used. 255 is the highest number a byte can encode. 4096 is the amount of space a 12-bit integer can encode. 65536 is the amount of space two bytes can encode.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of Pokémon by catch rate]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://no2.pic.bz/document/ball.html ポケットモンスター情報センター　2号館] (Japanese)&lt;br /&gt;
* [http://www.dragonflycave.com/rbycapture.aspx Generation I Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/gen2capture.aspx Generation II Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/capture.aspx Generation III/IV Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/gen5capture.aspx Generation V Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/gen6capture.aspx Generation VI Capture Mechanics]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.mediafire.com/?jv8lou7rsd9twvu Windows application to calculate catch rate as of Generation IV (includes source code)]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fangchance]]&lt;br /&gt;
[[es:Captura de Pokémon]]&lt;br /&gt;
[[fr:Capture de Pokémon]]&lt;br /&gt;
[[it:Tasso di cattura]]&lt;br /&gt;
[[ja:捕獲処理]]&lt;br /&gt;
[[zh:捕获率]]&lt;/div&gt;</summary>
		<author><name>LegoFigure11</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lure_Ball&amp;diff=3398315</id>
		<title>Lure Ball</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lure_Ball&amp;diff=3398315"/>
		<updated>2021-09-08T12:44:27Z</updated>

		<summary type="html">&lt;p&gt;LegoFigure11: /* Manual activation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Lure Ball&lt;br /&gt;
|jname=ルアーボール&lt;br /&gt;
|jtrans=Lure Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|sprite2=Lure Ball IV&lt;br /&gt;
|colorscheme=Poké Balls&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRow|II|Poké Balls}}&lt;br /&gt;
{{ItemInfobox/BagRow|IV|Poké Balls}}&lt;br /&gt;
{{ItemInfobox/BagRow|V|Items|group=Poké Balls|colorscheme=Poké Balls}}&lt;br /&gt;
{{ItemInfobox/BagRow|VI|Items|colorscheme=Poké Balls}}&lt;br /&gt;
{{ItemInfobox/BagRow|VII|Items|colorscheme=Poké Balls}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|VIII|Poké Balls}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lure Ball&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ルアーボール&#039;&#039;&#039; &#039;&#039;Lure Ball&#039;&#039;) is a type of [[Poké Ball]] introduced in [[Generation II]]. It can be used to catch a [[wild Pokémon]], being more likely to succeed in [[fishing]] encounters.&lt;br /&gt;
&lt;br /&gt;
It is one of [[Kurt]]&#039;s signature [[Apricorn]] Poké Balls, and is made from [[Blue Apricorn]]s.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head‎|Poké Balls}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev2|GSC}}&amp;lt;br&amp;gt;{{gameabbrev4|HGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|N/A|{{PDollar}}150}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|N/A|N/A}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
====Manual activation====&lt;br /&gt;
When used from the [[Bag]] in a {{pkmn2|wild}} encounter, it attempts to catch the wild Pokémon. If the encounter is a [[fishing]] encounter, it has a 3×{{sup/2|GSC}}{{sup/4|HGSS}}/4×{{sup/8|SwSh}}/5×{{sup/7|SMUSUM}} [[catch rate]] modifier; otherwise, it has a 1× modifier. If used on an [[Ultra Beast]], the catch rate modifier is instead always set to 0.1×.&lt;br /&gt;
&lt;br /&gt;
The Lure Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present or against a [[Island challenge|trial]] Pokémon. If used in a Trainer battle, the opposing Trainer will bat the ball away, wasting the item.&lt;br /&gt;
&lt;br /&gt;
====Held item====&lt;br /&gt;
{{m|Fling}} fails if the user is holding a Lure Ball.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}} only, Lure Balls cannot be held. This is to prevent them being held by a Pokémon [[trade]]d to {{game2|Diamond|Pearl|Platinum}}, where the item does not exist.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Poké Balls}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|A &amp;lt;sc&amp;gt;Ball&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; hooked by a rod.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|HGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|A Poké Ball for catching Pokémon hooked by a Rod when fishing.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|A Poké Ball that is good for catching Pokémon that you reel in with a Rod while out fishing.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|A Poké Ball that is good for catching Pokémon that you reel in with a rod while out fishing.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/head‎|Poké Balls}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev2|GSC}}&lt;br /&gt;
| [[Azalea Town]]&lt;br /&gt;
| [[Azalea Town]] ([[Blue Apricorn|Blu Apricorn]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev4|HGSS}}&lt;br /&gt;
| {{rt|32|Johto}} (×2)&lt;br /&gt;
| [[Azalea Town]] ([[Blue Apricorn|Blu Apricorn]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| [[Heahea City]]{{sup/7|USUM}}, [[Blush Mountain|Geothermal Power Plant]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
| [[Hulbury Stadium]]&amp;lt;br&amp;gt;Events ([[List of other event distributions in Generation VIII#@poke_times Rare Balls|@poke_times Rare Balls]], [[List of other event distributions in Generation VIII#@The Isle of Armor Promotion Packs|&#039;&#039;The Isle of Armor&#039;&#039; Promotion Pack Week 1]])&lt;br /&gt;
| [[Wyndon Stadium]]&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}&#039;&#039;&#039;{{color2|{{stamina color}}|The Isle of Armor|IoA}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| [[Cram-o-matic]] ([[Blue Apricorn]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cameo appearances===&lt;br /&gt;
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====&lt;br /&gt;
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], {{tc|Fisherman|Fishermen}} keep their Pokémon in Lure Balls. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}&amp;quot;| [[File:SugimoriLureBall.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork by&amp;lt;br&amp;gt;{{color2|000|Ken Sugimori}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}&amp;quot;| [[File:Great Ball Lure Ball Fast Ball battle II.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}&amp;quot;| [[File:Lure Ball summary IV.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}&amp;quot;| [[File:Lure Ball battle IV.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}&amp;quot;| [[File:Lure Ball battle V.png]]&lt;br /&gt;
|-&lt;br /&gt;
| In-battle sprite in&amp;lt;br&amp;gt;{{color2|000|Generation II}}&lt;br /&gt;
| Summary sprite from&amp;lt;br&amp;gt;{{color2|000|Generation IV|Generations IV}} and {{color2|000|Generation V|V}}&lt;br /&gt;
| In-battle sprite in&amp;lt;br&amp;gt;{{color2|000|Generation IV}}&lt;br /&gt;
| In-battle sprite in&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}&amp;quot;| [[File:Lure Ball battle 3DS.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}&amp;quot;| [[File:Lure Ball VIII.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| In-battle model from&amp;lt;br&amp;gt;{{color2|000|Pokémon X and Y|X, Y}}, {{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby,&amp;lt;br&amp;gt;Alpha Sapphire}}, {{color2|000|Pokémon Sun and Moon|Sun, Moon}},&amp;lt;br&amp;gt;{{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
| Model from&amp;lt;br&amp;gt;{{color2|000|Generation VIII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Lure Ball anime.png|thumb|230px|A Lure Ball in the {{pkmn|anime}}]]&lt;br /&gt;
In &#039;&#039;[[EP143|Going Apricorn!]]&#039;&#039;, a Lure Ball appeared in a fantasy during [[Maizie]]&#039;s explanation about [[Apricorn]] Poké Balls.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP144|Gettin&#039; The Bugs Out]]&#039;&#039;, {{Ash}} and {{an|Misty}} each received a Lure Ball made for them by [[Kurt]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP151|The Totodile Duel]]&#039;&#039;, Ash and Misty both wanted to {{pkmn2|caught|catch}} a {{pkmn2|wild}} {{AP|Totodile}}, and simultaneously threw their Lure Balls at him. One of the Lure Balls caught him, but it was unclear whose Ball it was. As Ash and Misty both wanted Totodile for themselves, {{an|Brock}} declared a {{pkmn|battle|match}} to decide who would get to keep the {{pkmn|category|Big Jaw Pokémon}}. In the end, Ash won the match, allowing him to keep Totodile, while Misty kept the remaining Lure Ball.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039;, {{DL|Kimono Girl|In the anime|Sumomo}} was revealed to keep her {{p|Vaporeon}} in a Lure Ball. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP213|A Corsola Caper!]]&#039;&#039;, Misty used her Lure Ball to catch a {{TP|Misty|Corsola}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP215|Octillery The Outcast]]&#039;&#039;, a Lure Ball was featured on a poster for the [[Whirl Cup]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP216|Dueling Heroes]]&#039;&#039;, {{OBP|Christopher|EP216}} was revealed to keep his {{p|Kingdra}} in a Lure Ball attached to the end of a fishing line.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Lure Ball Golden Boys.png|thumb|200px|A Lure Ball in [[Pokémon Gold &amp;amp; Silver: The Golden Boys]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{chap|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
In &#039;&#039;[[PS101|Teddiursa&#039;s Picnic]]&#039;&#039;, a Lure Ball appeared in a fantasy during [[Maizie]]&#039;s explanation about [[Apricorn]] Poké Balls.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS117|Slugging It Out with Slugma]]&#039;&#039;, a Lure Ball was seen amongst {{adv|Crystal}}&#039;s set of Apricorn Poké Balls.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS121|Off Course with Corsola]]&#039;&#039;, some of the Pokémon that Crystal had caught for {{adv|Professor Oak}} were seen in Lure Balls. Later in the same round, Crystal caught a {{p|Corsola}} in a Lure Ball.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS133|Absolutely Azumarill]]&#039;&#039;, several Lure Balls were seen in a basket full of Apricorn Poké Balls that [[Mirei]] delivered to Crystal.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
In &#039;&#039;[[GB07|The Great Search! Let&#039;s Rescue The Slowpoke!]]&#039;&#039;, {{GnB|Gold}} used Lure Balls given to him by [[Kurt]] to help him save a group of {{p|Slowpoke}} from drowning in the flooding [[Slowpoke Well]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:LureBallCelestialStorm138.jpg|thumb|200px|Lure Ball]]&lt;br /&gt;
{{main|Lure Ball (Skyridge 128)}}&lt;br /&gt;
Debuting in the {{TCG|Skyridge}} expansion, the {{TCG ID|Skyridge|Lure Ball|128}} is different from the basic Poké Balls in that it draws from the {{TCG|discard pile}} rather than the deck. For each heads flipped, with a maximum of three, an {{TCG|Evolution card}} can be returned from the discard pile and put into the hand. It was reprinted in {{TCG|Celestial Storm}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Heavy Lure Balls anime.png|thumb|200px|Green Lure Balls in the anime]]&lt;br /&gt;
* In {{game|HeartGold and SoulSilver|s}}, the {{Trading Card Game}}, and their {{pkmn|anime}} debut, Lure Balls are shown to have a green outer coloring; however, in official artwork and later anime appearances, they are shown to have a blue outer coloring. Starting in [[Generation V]], the Lure Ball&#039;s color is changed to the blue in the games as well.&lt;br /&gt;
** However, the {{TCG|Celestial Storm}} reprint of the Lure Ball card, released in 2018, reuses the artwork from its original TCG print, depicting the Lure Ball as green.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Poké Balls color light}}|bordercolor={{Poké Balls color}}&lt;br /&gt;
|zh_yue=誘餌球 &#039;&#039;{{tt|Yáuhneih Kàuh|Bait Ball}}&#039;&#039;&lt;br /&gt;
|zh_cmn=誘餌球 / 诱饵球 &#039;&#039;{{tt|Yòu&#039;ěr qiú|Bait Ball}}&#039;&#039;&lt;br /&gt;
|fr=Appat Ball&lt;br /&gt;
|de=Köderball&lt;br /&gt;
|it=Esca Ball&lt;br /&gt;
|ko=루어볼 &#039;&#039;Lure Ball&#039;&#039;&lt;br /&gt;
|pl=Lure Ball{{tt|*|EP216 - Left untranslated}}&amp;lt;br&amp;gt;Pułapkowy Ball{{tt|*|EP144}}&amp;lt;br&amp;gt;Pułapkaball{{tt|*|EP143}}&lt;br /&gt;
|pt_br=Bola Isca&lt;br /&gt;
|pt_eu=Bola Isca&lt;br /&gt;
|es_la=Bola de Atracción&lt;br /&gt;
|es_eu=Cebo Ball&lt;br /&gt;
|tr=Cazibe Topu&lt;br /&gt;
|vi=Bóng Lure&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Poké Balls}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Poké Balls]]&lt;br /&gt;
&lt;br /&gt;
[[de:Köderball]]&lt;br /&gt;
[[es:Cebo Ball]]&lt;br /&gt;
[[fr:Appât Ball]]&lt;br /&gt;
[[it:Poké Ball#Esca Ball]]&lt;br /&gt;
[[ja:ルアーボール]]&lt;br /&gt;
[[zh:诱饵球（道具）]]&lt;/div&gt;</summary>
		<author><name>LegoFigure11</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Walkthrough:Pok%C3%A9mon_Colosseum/Obtainable_Pok%C3%A9mon&amp;diff=2742962</id>
		<title>Walkthrough:Pokémon Colosseum/Obtainable Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Walkthrough:Pok%C3%A9mon_Colosseum/Obtainable_Pok%C3%A9mon&amp;diff=2742962"/>
		<updated>2018-02-12T11:08:48Z</updated>

		<summary type="html">&lt;p&gt;LegoFigure11: /* Shadow Pokémon */ Edit default order of list to reflect in-game Snag List order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of all obtainable Pokémon in Pokémon Colosseum&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Shadow Pokémon===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #CCCCFF; border: 3px solid #BEBED1; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[National Pokédex|{{color|000|#}}]]&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Level&lt;br /&gt;
! Move 1&lt;br /&gt;
! Move 2&lt;br /&gt;
! Move 3&lt;br /&gt;
! Move 4&lt;br /&gt;
! Trainer&lt;br /&gt;
! Location&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|296}}&lt;br /&gt;
| [[File:Menu Colo 296.png]]&lt;br /&gt;
| {{p|Makuhita}}&lt;br /&gt;
| Lv. 30+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Focus Energy (move)|Focus Energy]]&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}};&amp;quot; | [[Vital Throw (move)|Vital Throw]]&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}};&amp;quot; | [[Cross Chop (move)|Cross Chop]]&lt;br /&gt;
| Miror B.Peon Trudly&lt;br /&gt;
| Phenac City&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|153}} &lt;br /&gt;
| [[File:Menu Colo 153.png]]&lt;br /&gt;
| {{p|Bayleef}}&lt;br /&gt;
| Lv. 30+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}};&amp;quot; | [[Synthesis (move)|Synthesis]]&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}};&amp;quot; | [[Razor Leaf (move)|Razor Leaf]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Body Slam (move)|Body Slam]]&lt;br /&gt;
| Cipher Peon Verde&lt;br /&gt;
| Phenac City / Realgam Tower / Shadow PKMN Lab / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|156}} &lt;br /&gt;
| [[File:Menu Colo 156.png]]&lt;br /&gt;
| {{p|Quilava}}&lt;br /&gt;
| Lv. 30+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[SmokeScreen (move)|SmokeScreen]]&lt;br /&gt;
| style=&amp;quot;background:#{{ground color light}};&amp;quot; | [[Dig (move)|Dig]]&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}};&amp;quot; | [[Flame Wheel (move)|Flame Wheel]]&lt;br /&gt;
| Cipher Peon Rosso&lt;br /&gt;
| Phenac City / Realgam Tower / Shadow PKMN Lab / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|159}} &lt;br /&gt;
| [[File:Menu Colo 159.png]]&lt;br /&gt;
| {{p|Croconaw}}&lt;br /&gt;
| Lv. 30+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Scary Face (move)|Scary Face]]&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}};&amp;quot; | [[Bite (move)|Bite]]&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}};&amp;quot; | [[Surf (move)|Surf]]&lt;br /&gt;
| Cipher Peon Bluno&lt;br /&gt;
| Phenac City / Realgam Tower / Shadow PKMN Lab / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|218}} &lt;br /&gt;
| [[File:Menu Colo 218.png]]&lt;br /&gt;
| {{p|Slugma}}&lt;br /&gt;
| Lv. 30+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Yawn (move)|Yawn]]&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}};&amp;quot; | [[Rock Throw (move)|Rock Throw]]&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}};&amp;quot; | [[Flamethrower (move)|Flamethrower]]&lt;br /&gt;
| Roller Boy Lon&lt;br /&gt;
| Pyrite Town&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|164}} &lt;br /&gt;
| [[File:Menu Colo 164.png]]&lt;br /&gt;
| {{p|Noctowl}}&lt;br /&gt;
| Lv. 30+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Hypnosis (move)|Hypnosis]]&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Reflect (move)|Reflect]]&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}};&amp;quot; | [[Fly (move)|Fly]]&lt;br /&gt;
| Rider Nover&lt;br /&gt;
| Pyrite Town&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|180}} &lt;br /&gt;
| [[File:Menu Colo 180.png]]&lt;br /&gt;
| {{p|Flaaffy}}&lt;br /&gt;
| Lv. 30+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}};&amp;quot; | [[Thunder Wave (move)|Thunder Wave]]&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}};&amp;quot; | [[Cotton Spore (move)|Cotton Spore]]&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}};&amp;quot; | [[Thunder Shock (move)|ThunderShock]]&lt;br /&gt;
| St. Performer Diogo&lt;br /&gt;
| Pyrite Town&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|188}}&lt;br /&gt;
| [[File:Menu Colo 188.png]]&lt;br /&gt;
| {{p|Skiploom}}&lt;br /&gt;
| Lv. 30+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}};&amp;quot; | [[Sleep Powder (move)|Sleep Powder]]&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}};&amp;quot; | [[Cotton Spore (move)|Cotton Spore]]&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}};&amp;quot; | [[Mega Drain (move)|Mega Drain]]&lt;br /&gt;
| Rider Leba&lt;br /&gt;
| Pyrite Town&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|195}} &lt;br /&gt;
| [[File:Menu Colo 195.png]]&lt;br /&gt;
| {{p|Quagsire}}&lt;br /&gt;
| Lv. 30+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Amnesia (move)|Amnesia]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Slam (move)|Slam]]&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}};&amp;quot; | [[Surf (move)|Surf]]&lt;br /&gt;
| Bandana Guy Divel&lt;br /&gt;
| Pyrite Town&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|200}} &lt;br /&gt;
| [[File:Menu Colo 200.png]]&lt;br /&gt;
| {{p|Misdreavus}}&lt;br /&gt;
| Lv. 30+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}};&amp;quot; | [[Confuse Ray (move)|Confuse Ray]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Mean Look (move)|Mean Look]]&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}};&amp;quot; | [[Shadow Ball (move)|Shadow Ball]]&lt;br /&gt;
| Rider Vant&lt;br /&gt;
| Pyrite Town&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|162}} &lt;br /&gt;
| [[File:Menu Colo 162.png]]&lt;br /&gt;
| {{p|Furret}}&lt;br /&gt;
| Lv. 33+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Helping Hand (move)|Helping Hand]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Quick Attack (move)|Quick Attack]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Strength (move)|Strength]]&lt;br /&gt;
| Rogue Cail&lt;br /&gt;
| Pyrite Town&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|193}} &lt;br /&gt;
| [[File:Menu Colo 193.png]]&lt;br /&gt;
| {{p|Yanma}}&lt;br /&gt;
| Lv. 33+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Supersonic (move)|Supersonic]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[SonicBoom (move)|SonicBoom]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Uproar (move)|Uproar]]&lt;br /&gt;
| Cipher Peon Nore&lt;br /&gt;
| Miror B.&#039;s Hideout / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|223}} &lt;br /&gt;
| [[File:Menu Colo 223.png]]&lt;br /&gt;
| {{p|Remoraid}}&lt;br /&gt;
| Lv. 20+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Lock-On (move)|Lock-On]]&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Psybeam (move)|Psybeam]]&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}};&amp;quot; | [[Aurora Beam (move)|Aurora Beam]]&lt;br /&gt;
| Miror B.Peon Reath&lt;br /&gt;
| Miror B.&#039;s Hideout / Pyrite Cave&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|226}} &lt;br /&gt;
| [[File:Menu Colo 226.png]]&lt;br /&gt;
| {{p|Mantine}}&lt;br /&gt;
| Lv. 33+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Supersonic (move)|Supersonic]]&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}};&amp;quot; | [[BubbleBeam (move)|BubbleBeam]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Take Down (move)|Take Down]]&lt;br /&gt;
| Miror B.Peon Ferma&lt;br /&gt;
| Miror B.&#039;s Hideout / Pyrite Cave&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|211}} &lt;br /&gt;
| [[File:Menu Colo 211.png]]&lt;br /&gt;
| {{p|Qwilfish}}&lt;br /&gt;
| Lv. 33+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Minimize (move)|Minimize]]&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}};&amp;quot; | [[Poison Sting (move)|Poison Sting]]&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}};&amp;quot; | [[Surf (move)|Surf]]&lt;br /&gt;
| Hunter Doken&lt;br /&gt;
| Miror B.&#039;s Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|206}} &lt;br /&gt;
| [[File:Menu Colo 206.png]]&lt;br /&gt;
| {{p|Dunsparce}}&lt;br /&gt;
| Lv. 33+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Glare (move)|Glare]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Yawn (move)|Yawn]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Take Down (move)|Take Down]]&lt;br /&gt;
| Rider Sosh&lt;br /&gt;
| Pyrite Cave&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|307}} &lt;br /&gt;
| [[File:Menu Colo 307.png]]&lt;br /&gt;
| {{p|Meditite}}&lt;br /&gt;
| Lv. 33+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Calm Mind (move)|Calm Mind]]&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Confusion (move)|Confusion]]&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}};&amp;quot; | [[Hi Jump Kick (move)|Hi Jump Kick]]&lt;br /&gt;
| Rider Twan&lt;br /&gt;
| Pyrite Cave&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|333}} &lt;br /&gt;
| [[File:Menu Colo 333.png]]&lt;br /&gt;
| {{p|Swablu}}&lt;br /&gt;
| Lv. 33+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Sing (move)|Sing]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Safeguard (move)|Safeguard]]&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}};&amp;quot; | [[Fly (move)|Fly]]&lt;br /&gt;
| Hunter Zalo&lt;br /&gt;
| Pyrite Cave&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|185}}&lt;br /&gt;
| [[File:Menu Colo 185.png]]&lt;br /&gt;
| {{p|Sudowoodo}}&lt;br /&gt;
| Lv. 35+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Block (move)|Block]]&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}};&amp;quot; | [[Low Kick (move)|Low Kick]]&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}};&amp;quot; | [[Rock Slide (move)|Rock Slide]]&lt;br /&gt;
| Cipher Admin Miror B.&lt;br /&gt;
| Miror B.&#039;s Hideout / Realgam Tower / Deep Colosseum&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|237}} &lt;br /&gt;
| [[File:Menu Colo 237.png]]&lt;br /&gt;
| {{p|Hitmontop}}&lt;br /&gt;
| Lv. 38+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Focus Energy (move)|Focus Energy]]&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}};&amp;quot; | [[Triple Kick (move)|Triple Kick]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Rapid Spin (move)|Rapid Spin]]&lt;br /&gt;
| Cipher Peon Skrub&lt;br /&gt;
| Agate Village / Shadow PKMN Lab / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|244}} &lt;br /&gt;
| [[File:Menu Colo 244.png]]&lt;br /&gt;
| {{p|Entei}}&lt;br /&gt;
| Lv. 40+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Leer (move)|Leer]]&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}};&amp;quot; | [[Bite (move)|Bite]]&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}};&amp;quot; | [[Fire Blast (move)|Fire Blast]]&lt;br /&gt;
| Cipher Admin {{color2|000000|Dakim}}&lt;br /&gt;
| Mt. Battle / Realgam Tower / Deep Colosseum&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|166}} &lt;br /&gt;
| [[File:Menu Colo 166.png]]&lt;br /&gt;
| {{p|Ledian}}&lt;br /&gt;
| Lv. 40+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Safeguard (move)|Safeguard]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Supersonic (move)|Supersonic]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Comet Punch (move)|Comet Punch]]&lt;br /&gt;
| Cipher Peon Kloak&lt;br /&gt;
| The Under / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|245}} &lt;br /&gt;
| [[File:Menu Colo 245.png]]&lt;br /&gt;
| {{p|Suicune}}&lt;br /&gt;
| Lv. 40+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Leer (move)|Leer]]&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}};&amp;quot; | [[Gust (move)|Gust]]&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}};&amp;quot; | [[Surf (move)|Surf]]&lt;br /&gt;
| Cipher Admin {{color2|000000|Venus}}&lt;br /&gt;
| The Under Subway / Realgam Tower / Deep Colosseum&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|207}} &lt;br /&gt;
| [[File:Menu Colo 207.png]]&lt;br /&gt;
| {{p|Gligar}}&lt;br /&gt;
| Lv. 43+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{ground color light}};&amp;quot; | [[Sand-Attack (move)|Sand-Attack]]&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}};&amp;quot; | [[Poison Sting (move)|Poison Sting]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Slash (move)|Slash]]&lt;br /&gt;
| Hunter Frena&lt;br /&gt;
| The Under Subway / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|234}} &lt;br /&gt;
| [[File:Menu Colo 234.png]]&lt;br /&gt;
| {{p|Stantler}}&lt;br /&gt;
| Lv. 43+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Hypnosis (move)|Hypnosis]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Leer (move)|Leer]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Take Down (move)|Take Down]]&lt;br /&gt;
| Chaser Liaks&lt;br /&gt;
| The Under Subway / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|221}} &lt;br /&gt;
| [[File:Menu Colo 221.png]]&lt;br /&gt;
| {{p|Piloswine}}&lt;br /&gt;
| Lv. 43+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Odor Sleuth (move)|Odor Sleuth]]&lt;br /&gt;
| style=&amp;quot;background:#{{ground color light}};&amp;quot; | [[Dig (move)|Dig]]&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}};&amp;quot; | [[Blizzard (move)|Blizzard]]&lt;br /&gt;
| Bodybuilder Lonia&lt;br /&gt;
| The Under Subway / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|215}} &lt;br /&gt;
| [[File:Menu Colo 215.png]]&lt;br /&gt;
| {{p|Sneasel}}&lt;br /&gt;
| Lv. 43+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Screech (move)|Screech]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Fury Swipes (move)|Fury Swipes]]&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}};&amp;quot; | [[Icy Wind (move)|Icy Wind]]&lt;br /&gt;
| Rider Nelis&lt;br /&gt;
| The Under Subway / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|168}} &lt;br /&gt;
| [[File:Menu Colo 168.png]]&lt;br /&gt;
| {{p|Ariados}}&lt;br /&gt;
| Lv. 43+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Scary Face (move)|Scary Face]]&lt;br /&gt;
| style=&amp;quot;background:#{{bug color light}};&amp;quot; | [[Leech Life (move)|Leech Life]]&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}};&amp;quot; | [[Sludge Bomb (move)|Sludge Bomb]]&lt;br /&gt;
| Cipher Peon Lesar&lt;br /&gt;
| Shadow PKMN Lab&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|190}} &lt;br /&gt;
| [[File:Menu Colo 190.png]]&lt;br /&gt;
| {{p|Aipom}}&lt;br /&gt;
| Lv. 43+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Tickle (move)|Tickle]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Fury Swipes (move)|Fury Swipes]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Swift (move)|Swift]]&lt;br /&gt;
| Cipher Peon Cole&lt;br /&gt;
| Shadow PKMN Lab&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|198}} &lt;br /&gt;
| [[File:Menu Colo 198.png]]&lt;br /&gt;
| {{p|Murkrow}}&lt;br /&gt;
| Lv. 43+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Mean Look (move)|Mean Look]]&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}};&amp;quot; | [[Night Shade (move)|Night Shade]]&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}};&amp;quot; | [[Fly (move)|Fly]]&lt;br /&gt;
| Cipher Peon Lare&lt;br /&gt;
| Shadow PKMN Lab&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|205}} &lt;br /&gt;
| [[File:Menu Colo 205.png]]&lt;br /&gt;
| {{p|Forretress}}&lt;br /&gt;
| Lv. 43+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Protect (move)|Protect]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Bide (move)|Bide]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Rapid Spin (move)|Rapid Spin]]&lt;br /&gt;
| Cipher Peon Vana&lt;br /&gt;
| Shadow PKMN Lab&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|210}} &lt;br /&gt;
| [[File:Menu Colo 210.png]]&lt;br /&gt;
| {{p|Granbull}}&lt;br /&gt;
| Lv. 43+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Scary Face (move)|Scary Face]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Roar (move)|Roar]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Strength (move)|Strength]]&lt;br /&gt;
| Cipher Peon Tanie&lt;br /&gt;
| Shadow PKMN Lab&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|329}} &lt;br /&gt;
| [[File:Menu Colo 329.png]]&lt;br /&gt;
| {{p|Vibrava}}&lt;br /&gt;
| Lv. 43+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Screech (move)|Screech]]&lt;br /&gt;
| style=&amp;quot;background:#{{ground color light}};&amp;quot; | [[Sand Tomb (move)|Sand Tomb]]&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color light}};&amp;quot; | [[Dragon Breath (move)|DragonBreath]]&lt;br /&gt;
| Cipher Peon Remil&lt;br /&gt;
| Shadow PKMN Lab&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|243}} &lt;br /&gt;
| [[File:Menu Colo 243.png]]&lt;br /&gt;
| {{p|Raikou}}&lt;br /&gt;
| Lv. 40+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Leer (move)|Leer]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Quick Attack (move)|Quick Attack]]&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}};&amp;quot; | [[Thunder (move)|Thunder]]&lt;br /&gt;
| Cipher Admin Ein&lt;br /&gt;
| Shadow PKMN Lab / Realgam Tower / Deep Colosseum&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|192}} &lt;br /&gt;
| [[File:Menu Colo 192.png]]&lt;br /&gt;
| {{p|Sunflora}}&lt;br /&gt;
| Lv. 45+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Growth (move)|Growth]]&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}};&amp;quot; | [[Ingrain (move)|Ingrain]]&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}};&amp;quot; | [[Solar Beam (move)|SolarBeam]]&lt;br /&gt;
| Cipher Peon Baila&lt;br /&gt;
| Realgam Tower / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|225}} &lt;br /&gt;
| [[File:Menu Colo 225.png]]&lt;br /&gt;
| {{p|Delibird}}&lt;br /&gt;
| Lv. 45+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Attract (move)|Attract]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Present (move)|Present]]&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}};&amp;quot; | [[Fly (move)|Fly]]&lt;br /&gt;
| Cipher Peon Arton&lt;br /&gt;
| Realgam Tower / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|214}} &lt;br /&gt;
| [[File:Menu Colo 214.png]]&lt;br /&gt;
| {{p|Heracross}}&lt;br /&gt;
| Lv. 45+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Endure (move)|Endure]]&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}};&amp;quot; | [[Counter (move)|Counter]]&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}};&amp;quot; | [[Brick Break (move)|Brick Break]]&lt;br /&gt;
| Cipher Peon Dioge&lt;br /&gt;
| Realgam Tower / Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|227}} &lt;br /&gt;
| [[File:Menu Colo 227.png]]&lt;br /&gt;
| {{p|Skarmory}}&lt;br /&gt;
| Lv. 47+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}};&amp;quot; | [[Metal Sound (move)|Metal Sound]]&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}};&amp;quot; | [[Air Cutter (move)|Air Cutter]]&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}};&amp;quot; | [[Steel Wing (move)|Steel Wing]]&lt;br /&gt;
| Snagem Head Gonzap&lt;br /&gt;
| Realgam Tower/Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|241}} &lt;br /&gt;
| [[File:Menu Colo 241.png]]&lt;br /&gt;
| {{p|Miltank}}&lt;br /&gt;
| Lv. 48+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Defense Curl (move)|Defense Curl]]&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}};&amp;quot; | [[Rollout (move)|Rollout]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Body Slam (move)|Body Slam]]&lt;br /&gt;
| Bodybuilder Jomas&lt;br /&gt;
| Tower Colosseum&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|359}} &lt;br /&gt;
| [[File:Menu Colo 359.png]]&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| Lv. 48+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Swords Dance (move)|Swords Dance]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Slash (move)|Slash]]&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}};&amp;quot; | [[Feint Attack (move)|Faint Attack]]&lt;br /&gt;
| Rider Delan&lt;br /&gt;
| Tower Colosseum&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|229}} &lt;br /&gt;
| [[File:Menu Colo 229.png]]&lt;br /&gt;
| {{p|Houndoom}}&lt;br /&gt;
| Lv. 48+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Howl (move)|Howl]]&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}};&amp;quot; | [[Smog (move)|Smog]]&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}};&amp;quot; | [[Flamethrower (move)|Flamethrower]]&lt;br /&gt;
| Cipher Peon Nella&lt;br /&gt;
| Tower Colosseum&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|357}} &lt;br /&gt;
| [[File:Menu Colo 357.png]]&lt;br /&gt;
| {{p|Tropius}}&lt;br /&gt;
| Lv. 49+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}};&amp;quot; | [[Synthesis (move)|Synthesis]]&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}};&amp;quot; | [[Magical Leaf (move)|Magical Leaf]]&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}};&amp;quot; | [[Fly (move)|Fly]]&lt;br /&gt;
| Cipher Peon Ston&lt;br /&gt;
| Tower Colosseum&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|376}} &lt;br /&gt;
| [[File:Menu Colo 376.png]]&lt;br /&gt;
| {{p|Metagross}}&lt;br /&gt;
| Lv. 50+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}};&amp;quot; | [[Iron Defense (move)|Iron Defense]]&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}};&amp;quot; | [[Metal Claw (move)|Metal Claw]]&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Psychic (move)|Psychic]]&lt;br /&gt;
| Cipher Nascour&lt;br /&gt;
| Tower Colosseum&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|248}} &lt;br /&gt;
| [[File:Menu Colo 248.png]]&lt;br /&gt;
| {{p|Tyranitar}}&lt;br /&gt;
| Lv. 55+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}};&amp;quot; | [[Thunder (move)|Thunder]]&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}};&amp;quot; | [[Rock Slide (move)|Rock Slide]]&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}};&amp;quot; | [[Blizzard (move)|Blizzard]]&lt;br /&gt;
| Cipher Head Evice&lt;br /&gt;
| Tower Colosseum&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|235}} &lt;br /&gt;
| [[File:Menu Colo 235.png]]&lt;br /&gt;
| {{p|Smeargle}}&lt;br /&gt;
| Lv. 45+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Tail Whip (move)|Tail Whip]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Double Slap (move)|DoubleSlap]]&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}};&amp;quot; | [[Iron Tail (move)|Iron Tail]]&lt;br /&gt;
| Team Snagem Biden&lt;br /&gt;
| Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|217}} &lt;br /&gt;
| [[File:Menu Colo 217.png]]&lt;br /&gt;
| {{p|Ursaring}}&lt;br /&gt;
| Lv. 45+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}};&amp;quot; | [[Fake Tears (move)|Fake Tears]]&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}};&amp;quot; | [[Lick (move)|Lick]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Slash (move)|Slash]]&lt;br /&gt;
| Team Snagem Agrev&lt;br /&gt;
| Snagem Hideout&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|213}} &lt;br /&gt;
| [[File:Menu Colo 213.png]]&lt;br /&gt;
| {{p|Shuckle}}&lt;br /&gt;
| Lv. 45+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Encore (move)|Encore]]&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Rest (move)|Rest]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Bide (move)|Bide]]&lt;br /&gt;
| Deep King Agnol&lt;br /&gt;
| Deep Colosseum&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|176}} &lt;br /&gt;
| [[File:Menu Colo 176.png]]&lt;br /&gt;
| {{p|Togetic}}&lt;br /&gt;
| Lv. 20+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Charm (move)|Charm]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Sweet Kiss (move)|Sweet Kiss]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Yawn (move)|Yawn]]&lt;br /&gt;
| Cipher Peon Fein&lt;br /&gt;
| Outskirt Stand&lt;br /&gt;
|}&lt;br /&gt;
====Japanese E-Reader Shadow Pokémon====&lt;br /&gt;
These Shadow Pokémon are not required to be purified to receive Ho-Oh.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #CCCCFF; border: 3px solid #BEBED1; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[National Pokédex|{{color|000|#}}]]&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Level&lt;br /&gt;
! Move 1&lt;br /&gt;
! Move 2&lt;br /&gt;
! Move 3&lt;br /&gt;
! Move 4&lt;br /&gt;
! Location&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|175}}&lt;br /&gt;
| [[File:Menu Colo 175.png]]&lt;br /&gt;
| {{p|Togepi}}&lt;br /&gt;
| Lv. 20+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Charm (move)|Charm]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Sweet Kiss (move)|Sweet Kiss]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Yawn (move)|Yawn]]&lt;br /&gt;
| E-Reader card&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|179}} &lt;br /&gt;
| [[File:Menu Colo 179.png]]&lt;br /&gt;
| {{p|Mareep}}&lt;br /&gt;
| Lv. 37+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}};&amp;quot; | [[Thunder Shock (move)|ThunderShock]]	&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}};&amp;quot; | [[Thunder Wave (move)|Thunder Wave]]&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}};&amp;quot; | [[Cotton Spore (move)|Cotton Spore]]&lt;br /&gt;
| E-Reader card&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{XD color}};&amp;quot; | {{color2|ffffff|212}} &lt;br /&gt;
| [[File:Menu Colo 212.png]]&lt;br /&gt;
| {{p|Scizor}}&lt;br /&gt;
| Lv. 50+&lt;br /&gt;
| style=&amp;quot;background:#{{XD color light}};&amp;quot; | [[Shadow Rush (move)|Shadow Rush]]&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}};&amp;quot; | [[Metal Claw (move)|Metal Claw]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Swords Dance (move)|Swords Dance]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Slash (move)|Slash]]&lt;br /&gt;
| E-Reader card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Pokémon===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #CCCCFF; border: 3px solid #BEBED1; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[National Pokédex|{{color|000|#}}]]&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Level&lt;br /&gt;
! Move 1&lt;br /&gt;
! Move 2&lt;br /&gt;
! Move 3&lt;br /&gt;
! Move 4&lt;br /&gt;
! How to obtain&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 196 &lt;br /&gt;
| [[File:Menu Colo 196.png]]&lt;br /&gt;
| {{p|Espeon}}&lt;br /&gt;
| Lv. 25&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Confusion (move)|Confusion]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Return (move)|Return]]&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Reflect (move)|Reflect]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Helping Hand (move)|Helping Hand]]&lt;br /&gt;
| Have from start.&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 197 &lt;br /&gt;
| [[File:Menu Colo 197.png]]&lt;br /&gt;
| {{p|Umbreon}} &lt;br /&gt;
| Lv. 25&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}};&amp;quot; | [[Bite (move)|Bite]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Secret Power (move)|Secret Power]]&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}};&amp;quot; | [[Taunt (move)|Taunt]]&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}};&amp;quot; | [[Snatch (move)|Snatch]]&lt;br /&gt;
| Have from start.&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 311 &lt;br /&gt;
| [[File:Menu Colo 311.png]]&lt;br /&gt;
| {{p|Plusle}}&lt;br /&gt;
| Lv. 13&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Growl (move)|Growl]]&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}};&amp;quot; | [[Thunder Wave (move)|Thunder Wave]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Quick Attack (move)|Quick Attack]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Helping Hand (move)|Helping Hand]]&lt;br /&gt;
| Receive from Duking after saving it.&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 250 &lt;br /&gt;
| [[File:Menu Colo 250.png]]&lt;br /&gt;
| {{p|Ho-Oh}} &lt;br /&gt;
| Lv. 70&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Recover (move)|Recover]]&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}};&amp;quot; | [[Fire Blast (move)|Fire Blast]]&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}};&amp;quot; | [[Sunny Day (move)|Sunny Day]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Swift (move)|Swift]]&lt;br /&gt;
| Snag and purify all 48 Shadow Pokémon, then beat Mt. Battle in Colosseum mode&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 385 &lt;br /&gt;
| [[File:Menu Colo 385.png]]&lt;br /&gt;
| {{p|Jirachi}}&lt;br /&gt;
| Lv. 5&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Wish (move)|Wish]]&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Confusion (move)|Confusion]]&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Rest (move)|Rest]]&lt;br /&gt;
| ---&lt;br /&gt;
| [[Pokémon Colosseum Bonus Disc|Bonus disc]] (send to Pokémon Ruby and Sapphire Versions)&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 251 &lt;br /&gt;
| [[File:Menu Colo 251.png]]&lt;br /&gt;
| {{p|Celebi}}&lt;br /&gt;
| Lv. 10&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}};&amp;quot; | [[Confusion (move)|Confusion]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Recover (move)|Recover]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Heal Bell (move)|Heal Bell]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Safeguard (move)|Safeguard]]&lt;br /&gt;
| {{tt|Snag and purify all 48 Shadow Pokémon|Japanese Bonus disc only}} (send to Pokémon Ruby and Sapphire Versions)&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 025 &lt;br /&gt;
| [[File:Menu Colo 025.png]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| Lv. 10&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}};&amp;quot; | [[Thunder Shock (move)|ThunderShock]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Growl (move)|Growl]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; | [[Tail Whip (move)|Tail Whip]]&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}};&amp;quot; | [[Thunder Wave (move)|Thunder Wave]]&lt;br /&gt;
| Japanese Bonus disc (send to Pokémon Ruby and Sapphire Versions)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
The following Pokémon can only be obtained through evolving a Shadow Pokémon.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #CCCCFF; border: 3px solid #BEBED1; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[National Pokédex|{{color|000|#}}]]&lt;br /&gt;
!  &amp;amp;nbsp;&lt;br /&gt;
!  Pokémon&lt;br /&gt;
!  How to obtain&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 297 &lt;br /&gt;
| [[File:Menu Colo 297.png]]&lt;br /&gt;
| {{p|Hariyama}}&lt;br /&gt;
| Evolve {{p|Makuhita}}&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 154&lt;br /&gt;
| [[File:Menu Colo 154.png]]&lt;br /&gt;
| {{p|Meganium}} &lt;br /&gt;
| Evolve {{p|Bayleef}}&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 157&lt;br /&gt;
| [[File:Menu Colo 157.png]]&lt;br /&gt;
| {{p|Typhlosion}}&lt;br /&gt;
| Evolve {{p|Quilava}}&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 160&lt;br /&gt;
| [[File:Menu Colo 160.png]]&lt;br /&gt;
| {{p|Feraligatr}}&lt;br /&gt;
| Evolve {{p|Croconaw}}&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 189&lt;br /&gt;
| [[File:Menu Colo 189.png]]&lt;br /&gt;
| {{p|Jumpluff}}&lt;br /&gt;
| Evolve {{p|Skiploom}}&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 181&lt;br /&gt;
| [[File:Menu Colo 181.png]]&lt;br /&gt;
| {{p|Ampharos}}&lt;br /&gt;
| Evolve {{p|Flaaffy}}&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 219&lt;br /&gt;
| [[File:Menu Colo 219.png]]&lt;br /&gt;
| {{p|Magcargo}}&lt;br /&gt;
| Evolve {{p|Slugma}}&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 224&lt;br /&gt;
| [[File:Menu Colo 224.png]]&lt;br /&gt;
| {{p|Octillery}}&lt;br /&gt;
| Evolve {{p|Remoraid}}&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 308&lt;br /&gt;
| [[File:Menu Colo 308.png]]&lt;br /&gt;
| {{p|Medicham}}&lt;br /&gt;
| Evolve {{p|Meditite}}&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 334&lt;br /&gt;
| [[File:Menu Colo 334.png]]&lt;br /&gt;
| {{p|Altaria}}&lt;br /&gt;
| Evolve {{p|Swablu}}&lt;br /&gt;
|- style=&amp;quot;background: #ffffff;&amp;quot;&lt;br /&gt;
| 330&lt;br /&gt;
| [[File:Menu Colo 330.png]]&lt;br /&gt;
| {{p|Flygon}}&lt;br /&gt;
| Evolve {{p|Vibrava}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Walkthroughs notice}}&lt;br /&gt;
[[Category:Pokémon Colosseum walkthrough|*2]]&lt;/div&gt;</summary>
		<author><name>LegoFigure11</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_VI_724%2B_glitch_Pok%C3%A9mon&amp;diff=2329502</id>
		<title>Generation VI 724+ glitch Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_VI_724%2B_glitch_Pok%C3%A9mon&amp;diff=2329502"/>
		<updated>2015-09-05T09:16:00Z</updated>

		<summary type="html">&lt;p&gt;LegoFigure11: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=Generation VI 724+ glitch Pokémon&lt;br /&gt;
| image=Spr 6x 001.png&lt;br /&gt;
| caption=The sprite of many glitch Pokémon with Pokédex numbers from 724 and beyond in {{g|X and Y}}, {{g|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| generation=6&lt;br /&gt;
| ndex=724+&lt;br /&gt;
| hex=2D4+&lt;br /&gt;
| species=&lt;br /&gt;
| lv100exp=1,000,000&lt;br /&gt;
| typen=1&lt;br /&gt;
| type1=Normal&lt;br /&gt;
| games={{g|X and Y}}, {{g|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
}}&lt;br /&gt;
{{GlitchResearch|Body style, color, evolutions if any. Catch rate, EV yields, Egg group, Pokédex species, height, weight, gender ratio for at least one Generation VI 724+ glitch Pokémon is also wanted.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation VI 724+ glitch Pokémon&#039;&#039;&#039; are [[glitch Pokémon]] in {{g|X and Y}} as well as {{g|Omega Ruby and Alpha Sapphire}}. They have index numbers and Pokédex numbers ranging between 2D4 (decimal:724) and FFFF (decimal:65535) inclusively.&lt;br /&gt;
&lt;br /&gt;
Pokémon #724 follows Pokémon #722 and #723; glitch Pokémon whose names are &amp;quot;[[Pokémon Egg|Egg]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The actual name of the Pokémon may vary depending on where it is displayed, for example, on the summary screen it is usually its [[National Pokédex]] number, but if Generation VI 724+ glitch Pokémon are battled in the wild then they may have no name in the &amp;quot;A wild [name] appeared!&amp;quot; string. If the National Pokédex number is greater than 999, then the Pokédex number and name (if the Pokémon&#039;s name is its Pokédex number) is in the form &amp;quot;?[XX]&amp;quot;, for example, a Pokédex number of 65535 is displayed as ?35.&lt;br /&gt;
&lt;br /&gt;
They can only be seen through a means of cheating such as through web browser injection (this exploit for non-[[New Nintendo 3DS]] systems {{n|New Nintendo 3DS System Update released|was patched in Nintendo 3DS firmware 9.5.0-23}}) unless one is fought online. It is possible (or at least was possible) to save a [[Vs. Recorder#Battle Videos|Battle Video]] including the glitch Pokémon ([https://www.youtube.com/watch?v=CQUBa9qx96c example]).&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|t2=fff|area=[[Cheating]]}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Cheating]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
(Many Generation VI 724+ glitch Pokémon. These base stats may not apply to each one).&lt;br /&gt;
&lt;br /&gt;
{{BaseStatNoCat |&lt;br /&gt;
HP=0 |&lt;br /&gt;
Attack=0 |&lt;br /&gt;
Defense=0 |&lt;br /&gt;
SpAtk=0 |&lt;br /&gt;
SpDef=0 |&lt;br /&gt;
Speed=0 |&lt;br /&gt;
type=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
No Generation VI 724+ glitch Pokémon have been documented to learn any moves.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
[[File:XYLoadingMS.png|frame|right|Menu sprite]]&lt;br /&gt;
The menu-sprite of a Generation VI 724+ glitch Pokémon is the large black mini-sprite normally used for when the mini-sprite of a valid Pokémon is loading. &lt;br /&gt;
&lt;br /&gt;
Many of these glitch Pokémon resemble {{p|Bulbasaur}} or another valid Pokémon, akin [[Generation IV hybrid]]s. Unlike Generation IV hybrids, it is also possible to see a 724+ glitch Pokémon with the model of a Pokémon under a particular [[form differences|form]], or a [[Mega Evolution|Mega Evolved]] Pokémon. Other 724+ glitch Pokémon may have seemingly no model.&lt;br /&gt;
&lt;br /&gt;
Generation VI 724+ glitch Pokémon tend to be of the {{t|Normal|Normal-type}}, have a total experience at level 100 of 1,000,000 like #722 (Egg) and #723 (Egg), [[base stat]]s of 0 in every stat and learn no moves through any means. It is not known if this is the case for all Generation VI 724+ glitch Pokémon, however.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;available&amp;quot; [[Ability|Abilities]] and the [[cry]] of a 724+ glitch Pokémon may vary based on the glitch Pokémon. For example, all of #724&#039;s Abilities appears to be {{a|Pressure}} and its cry is that of {{p|Deoxys}} but #750 has {{p|Arceus}}&#039;s cry, and a modified version of PKHeX suggests that all of its Abilities are {{a|Fur Coat}}.&lt;br /&gt;
&lt;br /&gt;
It is not recommended to save with a Generation VI 724+ glitch Pokémon in the party because of glitch Pokémon from Generation VI reportedly rendering the game unplayable upon saving, but the save can still be loaded with [[Pokémon Bank]] or restored with an external device.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,7179.msg197953.html#msg197953 Invalid Pokémon in Generation 6 - Glitch City Laboratories forums post].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to take a Generation VI 724+ glitch Pokémon into [[Pokémon-Amie]] can freeze the game.&lt;br /&gt;
[[File:Omega Ruby 724 glitch Pokémon summary.png|thumb|left|250px|First summary page of #724.]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Super Training void effect==&lt;br /&gt;
[[File:Super Training void effect.png|thumb|right|250px|A Super Training &#039;void&#039; caused by a Generation VI 724+ glitch Pokémon.]]&lt;br /&gt;
Generation VI 724+ glitch Pokémon as well as #722 and #723 can cause an effect where the game is in a &#039;half frozen&#039; state if the player shifts the Touch Screen menu to [[Super Training]]. The player can move around and the music still plays, but the game cannot load a new map or a new portion of it (if it tries to it will freeze), and the current area may be surrounded by a black &#039;void&#039; that blocks the player. It is not possible to press Start and pressing Y may soft-lock the game.&lt;br /&gt;
&lt;br /&gt;
If this effect is activated in [[Lumiose City]], it is possible to cause a glitch foreground and a &#039;normal&#039; looking background.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|oA0I0gCHbac|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
==Effects in battle==&lt;br /&gt;
Depending on the index number of the Generation VI 724+ glitch Pokémon, the glitch Pokémon may be fully functional (example: Pokémon Omega Ruby #724), [[Game freeze#&amp;quot;softlocking&amp;quot;|lock up]] the game after the player presses &amp;quot;Fight&amp;quot; with it in battle (example: Pokémon Omega Ruby #999) with the music still playing, or fully freeze the game before it is even sent out (example: Pokémon Omega Ruby #65535).&lt;br /&gt;
&lt;br /&gt;
==Non-Bulbasaur IDs==&lt;br /&gt;
&lt;br /&gt;
Not all Generation VI 724+ glitch Pokémon appear as {{p|Bulbasaur}}. Below is a sample table for Pokémon Omega Ruby (UK) that lists exceptions. The table may not apply for different versions. Also note that it may be possible that the sprite of the glitch Pokémon varies.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{unknown color light}};&amp;quot;&lt;br /&gt;
|Index number (decimal)&lt;br /&gt;
|Index number (hexadecimal)&lt;br /&gt;
|Model&lt;br /&gt;
|-&lt;br /&gt;
|999&lt;br /&gt;
|3E7&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|-&lt;br /&gt;
|1000&lt;br /&gt;
|3E8&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|-&lt;br /&gt;
|1991&lt;br /&gt;
|7C7&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|-&lt;br /&gt;
|1992&lt;br /&gt;
|7C8&lt;br /&gt;
|{{p|Arceus}} (Dragon)&lt;br /&gt;
|-&lt;br /&gt;
|1993&lt;br /&gt;
|7C9&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|-&lt;br /&gt;
|2003&lt;br /&gt;
|7D3&lt;br /&gt;
|{{p|Unown}} (C)&lt;br /&gt;
|-&lt;br /&gt;
|2000&lt;br /&gt;
|7D0&lt;br /&gt;
|{{p|Mime Jr.}}&lt;br /&gt;
|-&lt;br /&gt;
|2001&lt;br /&gt;
|7D1&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|-&lt;br /&gt;
|2004&lt;br /&gt;
|7D4&lt;br /&gt;
|{{p|Arcanine}}&lt;br /&gt;
|-&lt;br /&gt;
|31888&lt;br /&gt;
|7C90&lt;br /&gt;
|{{me|Venusaur}}{{tt|*|From a box only}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A glitch Pokémon with no model on its summary screen may cause an error where scrolling down to another Pokémon also causes that Pokémon to have no model.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://forums.glitchcity.info/index.php?topic=7179.75 &amp;quot;Invalid Pokémon in Gen 6&amp;quot; - Glitch City Laboratories forums thread].&lt;br /&gt;
*[https://www.youtube.com/watch?v=L-gVk-TgS0c Video of various Generation VI glitch Pokémon by ChickasaurusGL].&lt;br /&gt;
*[https://www.youtube.com/watch?v=3u5PArtS90M Video of wild Generation VI glitch Pokémon by AquaX107].&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[it:Pokémon Glitch 724+]]&lt;/div&gt;</summary>
		<author><name>LegoFigure11</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_VI_724%2B_glitch_Pok%C3%A9mon&amp;diff=2329500</id>
		<title>Generation VI 724+ glitch Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_VI_724%2B_glitch_Pok%C3%A9mon&amp;diff=2329500"/>
		<updated>2015-09-05T09:12:40Z</updated>

		<summary type="html">&lt;p&gt;LegoFigure11: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=Generation VI 724+ glitch Pokémon&lt;br /&gt;
| image=Spr 6x 001.png&lt;br /&gt;
| caption=The sprite of many glitch Pokémon with Pokédex numbers from 724 and beyond in {{g|X and Y}}, {{g|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| generation=6&lt;br /&gt;
| ndex=724+&lt;br /&gt;
| hex=2D4+&lt;br /&gt;
| species=&lt;br /&gt;
| lv100exp=1,000,000&lt;br /&gt;
| typen=1&lt;br /&gt;
| type1=Normal&lt;br /&gt;
| games={{g|X and Y}}, {{g|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
}}&lt;br /&gt;
{{GlitchResearch|Body style, color, evolutions if any. Catch rate, EV yields, Egg group, Pokédex species, height, weight, gender ratio for at least one Generation VI 724+ glitch Pokémon is also wanted.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation VI 724+ glitch Pokémon&#039;&#039;&#039; are [[glitch Pokémon]] in {{g|X and Y}} as well as {{g|Omega Ruby and Alpha Sapphire}}. They have index numbers and Pokédex numbers ranging between 2D4 (decimal:724) and FFFF (decimal:65535) inclusively.&lt;br /&gt;
&lt;br /&gt;
Pokémon #724 follows Pokémon #722 and #723; glitch Pokémon whose names are &amp;quot;[[Pokémon Egg|Egg]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The actual name of the Pokémon may vary depending on where it is displayed, for example, on the summary screen it is usually its [[National Pokédex]] number, but if Generation VI 724+ glitch Pokémon are battled in the wild then they may have no name in the &amp;quot;A wild [name] appeared!&amp;quot; string. If the National Pokédex number is greater than 999, then the Pokédex number and name (if the Pokémon&#039;s name is its Pokédex number) is in the form &amp;quot;?[XX]&amp;quot;, for example, a Pokédex number of 65535 is displayed as ?35.&lt;br /&gt;
&lt;br /&gt;
They can only be seen through a means of cheating such as through web browser injection (this exploit for non-[[New Nintendo 3DS]] systems {{n|New Nintendo 3DS System Update released|was patched in Nintendo 3DS firmware 9.5.0-23}}) unless one is fought online. It is possible (or at least was possible) to save a [[Vs. Recorder#Battle Videos|Battle Video]] including the glitch Pokémon ([https://www.youtube.com/watch?v=CQUBa9qx96c example)].&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|t2=fff|area=[[Cheating]]}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Cheating]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
(Many Generation VI 724+ glitch Pokémon. These base stats may not apply to each one).&lt;br /&gt;
&lt;br /&gt;
{{BaseStatNoCat |&lt;br /&gt;
HP=0 |&lt;br /&gt;
Attack=0 |&lt;br /&gt;
Defense=0 |&lt;br /&gt;
SpAtk=0 |&lt;br /&gt;
SpDef=0 |&lt;br /&gt;
Speed=0 |&lt;br /&gt;
type=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
No Generation VI 724+ glitch Pokémon have been documented to learn any moves.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
[[File:XYLoadingMS.png|frame|right|Menu sprite]]&lt;br /&gt;
The menu-sprite of a Generation VI 724+ glitch Pokémon is the large black mini-sprite normally used for when the mini-sprite of a valid Pokémon is loading. &lt;br /&gt;
&lt;br /&gt;
Many of these glitch Pokémon resemble {{p|Bulbasaur}} or another valid Pokémon, akin [[Generation IV hybrid]]s. Unlike Generation IV hybrids, it is also possible to see a 724+ glitch Pokémon with the model of a Pokémon under a particular [[form differences|form]], or a [[Mega Evolution|Mega Evolved]] Pokémon. Other 724+ glitch Pokémon may have seemingly no model.&lt;br /&gt;
&lt;br /&gt;
Generation VI 724+ glitch Pokémon tend to be of the {{t|Normal|Normal-type}}, have a total experience at level 100 of 1,000,000 like #722 (Egg) and #723 (Egg), [[base stat]]s of 0 in every stat and learn no moves through any means. It is not known if this is the case for all Generation VI 724+ glitch Pokémon, however.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;available&amp;quot; [[Ability|Abilities]] and the [[cry]] of a 724+ glitch Pokémon may vary based on the glitch Pokémon. For example, all of #724&#039;s Abilities appears to be {{a|Pressure}} and its cry is that of {{p|Deoxys}} but #750 has {{p|Arceus}}&#039;s cry, and a modified version of PKHeX suggests that all of its Abilities are {{a|Fur Coat}}.&lt;br /&gt;
&lt;br /&gt;
It is not recommended to save with a Generation VI 724+ glitch Pokémon in the party because of glitch Pokémon from Generation VI reportedly rendering the game unplayable upon saving, but the save can still be loaded with [[Pokémon Bank]] or restored with an external device.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,7179.msg197953.html#msg197953 Invalid Pokémon in Generation 6 - Glitch City Laboratories forums post].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to take a Generation VI 724+ glitch Pokémon into [[Pokémon-Amie]] can freeze the game.&lt;br /&gt;
[[File:Omega Ruby 724 glitch Pokémon summary.png|thumb|left|250px|First summary page of #724.]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Super Training void effect==&lt;br /&gt;
[[File:Super Training void effect.png|thumb|right|250px|A Super Training &#039;void&#039; caused by a Generation VI 724+ glitch Pokémon.]]&lt;br /&gt;
Generation VI 724+ glitch Pokémon as well as #722 and #723 can cause an effect where the game is in a &#039;half frozen&#039; state if the player shifts the Touch Screen menu to [[Super Training]]. The player can move around and the music still plays, but the game cannot load a new map or a new portion of it (if it tries to it will freeze), and the current area may be surrounded by a black &#039;void&#039; that blocks the player. It is not possible to press Start and pressing Y may soft-lock the game.&lt;br /&gt;
&lt;br /&gt;
If this effect is activated in [[Lumiose City]], it is possible to cause a glitch foreground and a &#039;normal&#039; looking background.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|oA0I0gCHbac|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
==Effects in battle==&lt;br /&gt;
Depending on the index number of the Generation VI 724+ glitch Pokémon, the glitch Pokémon may be fully functional (example: Pokémon Omega Ruby #724), [[Game freeze#&amp;quot;softlocking&amp;quot;|lock up]] the game after the player presses &amp;quot;Fight&amp;quot; with it in battle (example: Pokémon Omega Ruby #999) with the music still playing, or fully freeze the game before it is even sent out (example: Pokémon Omega Ruby #65535).&lt;br /&gt;
&lt;br /&gt;
==Non-Bulbasaur IDs==&lt;br /&gt;
&lt;br /&gt;
Not all Generation VI 724+ glitch Pokémon appear as {{p|Bulbasaur}}. Below is a sample table for Pokémon Omega Ruby (UK) that lists exceptions. The table may not apply for different versions. Also note that it may be possible that the sprite of the glitch Pokémon varies.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{unknown color light}};&amp;quot;&lt;br /&gt;
|Index number (decimal)&lt;br /&gt;
|Index number (hexadecimal)&lt;br /&gt;
|Model&lt;br /&gt;
|-&lt;br /&gt;
|999&lt;br /&gt;
|3E7&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|-&lt;br /&gt;
|1000&lt;br /&gt;
|3E8&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|-&lt;br /&gt;
|1991&lt;br /&gt;
|7C7&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|-&lt;br /&gt;
|1992&lt;br /&gt;
|7C8&lt;br /&gt;
|{{p|Arceus}} (Dragon)&lt;br /&gt;
|-&lt;br /&gt;
|1993&lt;br /&gt;
|7C9&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|-&lt;br /&gt;
|2003&lt;br /&gt;
|7D3&lt;br /&gt;
|{{p|Unown}} (C)&lt;br /&gt;
|-&lt;br /&gt;
|2000&lt;br /&gt;
|7D0&lt;br /&gt;
|{{p|Mime Jr.}}&lt;br /&gt;
|-&lt;br /&gt;
|2001&lt;br /&gt;
|7D1&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|-&lt;br /&gt;
|2004&lt;br /&gt;
|7D4&lt;br /&gt;
|{{p|Arcanine}}&lt;br /&gt;
|-&lt;br /&gt;
|31888&lt;br /&gt;
|7C90&lt;br /&gt;
|{{me|Venusaur}}{{tt|*|From a box only}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A glitch Pokémon with no model on its summary screen may cause an error where scrolling down to another Pokémon also causes that Pokémon to have no model.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://forums.glitchcity.info/index.php?topic=7179.75 &amp;quot;Invalid Pokémon in Gen 6&amp;quot; - Glitch City Laboratories forums thread].&lt;br /&gt;
*[https://www.youtube.com/watch?v=L-gVk-TgS0c Video of various Generation VI glitch Pokémon by ChickasaurusGL].&lt;br /&gt;
*[https://www.youtube.com/watch?v=3u5PArtS90M Video of wild Generation VI glitch Pokémon by AquaX107].&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[it:Pokémon Glitch 724+]]&lt;/div&gt;</summary>
		<author><name>LegoFigure11</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=2311407</id>
		<title>Bulbapedia:Spading</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=2311407"/>
		<updated>2015-07-22T13:26:48Z</updated>

		<summary type="html">&lt;p&gt;LegoFigure11: /* Flower Veil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{shortcut|2|SPADING|BP:SPADING}}&lt;br /&gt;
&#039;&#039;&#039;Spading&#039;&#039;&#039; (from the {{wp|Bartle Test}}) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.&lt;br /&gt;
&lt;br /&gt;
There is a template for spading: [[Template:Spading]]. It is to be placed on the front page. Unless people start to dislike that, in which case it will belong on the talk page. Usage details are in the [[Template:Spading|template page]].&lt;br /&gt;
&lt;br /&gt;
Note: Since it doesn&#039;t really matter, this talk page can be used as a less formal way of doing spading. You can time-stamp a question or answer here with five tildes (&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;: time without username).&lt;br /&gt;
&lt;br /&gt;
==Multiple generations==&lt;br /&gt;
===Randomness of specific pokemon===&lt;br /&gt;
I&#039;ve noticed that though stats and nature of pokemon obtained as a prize at game corners are random (at least in fire red) their gender and ability remain the same, no matter how many times I try. Personality values as described in its page are stored as a single 32 digit number and randomized upon the pokemon being &amp;quot;created&amp;quot;, does this then mean that on occasion it&#039;s not treated completely at random? If so, when? What pokemon have part of their personality values fixed?&lt;br /&gt;
&lt;br /&gt;
==={{status|Confusion}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Smogon says that it&#039;s a 40-power move.&lt;br /&gt;
&lt;br /&gt;
In that case, how does it interact with Technician?&lt;br /&gt;
&lt;br /&gt;
===Mimic/Sketch===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Can you Mimic Sketch?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; No, you can&#039;t. Right since Generation II, it just says that &amp;quot;But it failed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{m|Protect}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
What is the accuracy of Protect after used once or more times in succession?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; Reduced by 50%. A detailed version available at the Protect/Detect page.&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
In Generations I, II, and III, is ghost physical or special? The current page says it is physical, but Shadow Ball lowers special defense in previous generations, so why would it be physical?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; This is just the effect of the move. It is programmed that Shadow Ball lowers special defense, and this has nothing to do with the nature of the move. Oh, and it is physical by the way.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
Some questions appear on the Talk page for {{m|Transform}}. These three have not been adequately answered:&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Baton Pass}}?&lt;br /&gt;
* In which generations does Transform fail to copy a foe during the semi-invulnerable turns of {{m|Dig}}, {{m|Fly}}, {{m|Bounce}}, etc?&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Sketch}}?&lt;br /&gt;
[[User:Yenreb|Yenreb]] 04:50, 19 April 2009 (UTC)&lt;br /&gt;
:*Same effect as normal. It uses Baton Pass and all stat changes, substitutes, etc. transfer over to the new Pokémon. Transformed state does not transfer over.&lt;br /&gt;
:*Fails in IV, dunno about I-III.&lt;br /&gt;
:*It fails.&lt;br /&gt;
:&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:17, 29 April 2009 (UTC)&lt;br /&gt;
:To answer the second question, it fails in III and IV but it will transform into the opponent in generation I-II. [[User:ShinyGlaceon|ShinyGlaceon]] 16:56, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Serene Grace===&lt;br /&gt;
&lt;br /&gt;
Does Serene Grace work in conjunction with held items such as King&#039;s Rock?&lt;br /&gt;
--[[User:Chromehawk|Chromehawk]] 23:00, 4 May 2009 (UTC)&lt;br /&gt;
:*No.  Items are calculated in after abilities are.  if the King&#039;s Rock was calculated in beforehand, moves with a 30% chance of flinching normally would have a finishing calculation of 102%.  It is calculated abilities, then items.  &lt;br /&gt;
--[[User:Vlax|Vlax]]&lt;br /&gt;
:: This is incorrect, [[Serene Grace]] does increase the chance according to the article.  Your answer is also wrong because flinch items don&#039;t modify moves already capable of flinching.  [[User:EliteFourScott|EliteFourScott]] ([[User talk:EliteFourScott|talk]]) 01:09, 22 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Take Down}}===&lt;br /&gt;
&lt;br /&gt;
What happens if both the user and the opponent faint using this move, and it is both Trainers&#039; last Pokémon? Who wins? [[User:TheTigerBuddy|TheTigerBuddy]] 19:27, 26 July 2009 (UTC)&lt;br /&gt;
:I&#039;d assume competitively it would count the same as a self-fainting caused by Destiny Bond or Explosion (the loser is the one who used it), but game coding, I&#039;ve got no idea.&lt;br /&gt;
:If it happens in any in-game battles, include Battle Tower/Frontier matches, you lose regardless who used that recoil move. As for Wi-Fi/LAN battles, it probably counts as a draw (same as Selfdestruct or Destiny Bond KO&#039;s). ~ [[User:Solarys|Solarys]] 11:31, 16 September 2009 (UTC)&lt;br /&gt;
::The trainer whose Pokémon faints first is the loser. That&#039;s why Explosion faints the user &#039;&#039;before&#039;&#039; dealing damage in Generation V.[[User:LouisCyphre|&lt;br /&gt;
]] 21:57, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{p|Shuckle}} and [[Drink#Berry_Juice|Berry Juice]]===&lt;br /&gt;
&lt;br /&gt;
* How long does it take a shuckle to convert a berry into berry juice?&lt;br /&gt;
* How long does it then take to convert berry juice into rare candy?&lt;br /&gt;
* In which generations can berry juice and/or rare candies be obtained in this way?&lt;br /&gt;
* Is obtaining rare candies from shuckles even possible at all, or is it just a rumor?&lt;br /&gt;
* What kinds of berries can be converted into juice?  Normal berries from Generation II can, of course, and the page for [[Oran Berry|Oran Berries]] say that they can be converted as well.  Are there any others?&lt;br /&gt;
&lt;br /&gt;
And so forth.  --[[User:Minimiscience|Minimiscience]] 23:29, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-It doesn&#039;t work in generation IV. I can say that for certain, as I tried and even after days, my Shuckle still held an Oran Berry. Last I heard, it takes 24 hours to get Berry Juice in generation II, then another 24 hours to get a Rare Candy. However, I can&#039;t say this for certain --[[User:Shadowater|Shadowater]] 01:37, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Drought}} Vs. {{a|Drizzle}}===&lt;br /&gt;
&lt;br /&gt;
When a Groudon, with Drought ability, and a Kyogre, with Drizzle ability, have a battle, does it rain or have bright sunlight? Do they cancel each other out? {{unsigned|Redriders180}}&lt;br /&gt;
:The ability of the faster Pokémon is activated first, the ability of the slower Pokémon is activated second. The slower Pokémon&#039;s weather condition would be in effect for the battle. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:02, 16 August 2010 (UTC)&lt;br /&gt;
I have another question; in double/triple battles, does the order in which the Pokémon are sent out affect which condition remains in effect?&lt;br /&gt;
:No, only speed determines the remaining weather. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 23:33, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Critical Hits and Evasion===&lt;br /&gt;
Critical Hits ignore stat changes that would be disadvantageous to the user, but does this include boosts to the foe&#039;s evasion and drops to the user&#039;s accuracy?  If so, then in what generations?&lt;br /&gt;
:According to the [[critical hit]] article, discrimination among stat changes only occurs when calculating damage, which accuracy &amp;amp; evasion have no effect on (unless there&#039;s some obscure move or ability that I don&#039;t know about).  —[[User:Minimiscience|Minimiscience]] 04:21, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Badges boosting stats===&lt;br /&gt;
Apparently badges in Generations I-III boost stats. How do they boost them? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:30, 26 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know what generations this applies to, but the badges that are said to boost a certain stat give a 9/8 multiplier to that stat so if you had a pokemon with a speed stat of 8 and obtained a THUNDERBADGE, it would immediately rise to 9.  Any pokemon caught will immediately be boosted in their respective stats as well.  When a pokemon levels up or recieves EV-enhancing vitamins, the pokemon&#039;s stats &#039;&#039;without&#039;&#039; the badge-boost will be affected and then the boost will be re-applied to the enhanced stat(s).  Also, the boost affects moves (and abilities like speed boost) that raise or lower stats, so if the aforementioned pokemon used agility to double its speed, it would add 9 for the double in speed and another 1 (rounded from 1.125) for the badge-boost affecting the extra nine added by the move.  [[User:AJRubyVersion|AJRubyVersion]] 00:53, 6 February 2012 (UTC) *and credit to gamefaqs.com[http://www.gamefaqs.com] for the beginning information and getting me into studying this independently*&lt;br /&gt;
:Turns out Ultimate Pokémon Center has the info for each generation. In Gen I and II, the stat is multiplied by 9/8, and in Gen II this boost is ignored if the attack is a critical hit and the attacker&#039;s Attack/Special Attack stat stage is less than or equal to the opponent&#039;s Defense/Special Defense stat stage. In Gen III, the stat is multiplied by 1.1. From Gen IV onwards, there is no boost. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:15, 6 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
What is the formula/program trainers use to choose what to do? [[User:BanetteWobbuffet|BanetteWobbuffet]] 17:03, 22 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Boost Calculation===&lt;br /&gt;
&lt;br /&gt;
If a sat boosting move or ability, such as victory star or sand veil, is activated, how is it applied? for example, a victini uses inferno. inferno has 50 accuracy. does the boost add 10 percent to the 50, or add 10 percent of 50? [[User:Deoxys80|Deoxys80]] 18:19, 22 April 2012 (UTC)&lt;br /&gt;
:10% of 50. Inferno used by a Victini with Victory Star would have 55% accuracy. [[User:MetalMetroid997|MetalMetroid997]] ([[User talk:MetalMetroid997|talk]]) 06:52, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Pokérus]]===&lt;br /&gt;
:&#039;&#039;Status: Q4 Answered&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A Pokémon with Pokérus is traded between two games with the same time just before midnight.  The players concluded trading after midnight.  In this hypothetical situation, does a day pass until Pokérus is cured or does a Pokémon act like it was in the PC?&lt;br /&gt;
** (When answered) Is there a situation involving trading where the opposite result occurs?&lt;br /&gt;
* In Generation III, Pokémon with Pokérus [[Pokérus#After having the virus|that are deposited before midnight and withdraw after midnight can possible be cured]].  This question has been split into parts to separate the issues involved.&lt;br /&gt;
**In the scenario linked above, does this occur in other Generations?&lt;br /&gt;
**In the linked scenario, what happens when the player deposits the Pokémon after midnight and then leaves the Center?&lt;br /&gt;
**In the linked scenario, does this occur only in Centers or in all places with a PC?&lt;br /&gt;
* Also in Gen III, Pokérus can only be contracted in RSE. However, Pokémon can be traded with Pokérus to Colosseum and XD. Does Pokérus be spread through the party or does it act like FRLG?&lt;br /&gt;
* In Generation V, [[Talk:Pokérus#Apparently, GYM LEADERS can give you pokerus???|can a Pokémon obtain Pokérus after a battle with a Trainer]]?&lt;br /&gt;
* More for the future. Pokérus increases the rate of Double-Up Bags, but what is the exact increase?&lt;br /&gt;
Some questions based on the article, the article&#039;s talk page, and some thoughts that I had. --03:08, 12 September 2014 (UTC)&lt;br /&gt;
:I confirmed that you can get Pokerus from Trainer battles in Gen V (or B2W2 at least) in the same talk page section you linked... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:35, 12 September 2014 (UTC)&lt;br /&gt;
::Sorry about that.  When I saw that, I thought that you were assuming that it was possible based on the words, &amp;quot;it looks like,&amp;quot; and due to somehow skipping the first paragraph.  That was my mistake.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:08, 12 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Multiscale}}===&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with Multiscale is hit by a multi-strike move at full HP, does each hit do reduced damage, or only the first hit? This should be checked for both Generations V and VI, and the results posted on the Multiscale page.&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
==={{m|Mirror Coat}}===&lt;br /&gt;
:&#039;&#039;Status: unanswered&#039;&#039;&lt;br /&gt;
The text below was in an HTML comment in the Gen II section of the Mirror Coat page. Someone should look into it and edit Mirror Coat as appropriate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:41, 15 September 2014 (UTC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Editor&#039;s note: this section will require research for accuracy.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{status|sleep}} or is {{status|freeze|frozen}} during the round that Mirror Coat is (or attempts to be) used, Mirror Coat&#039;s decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
Mirror Coat can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Mirror Coat will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Mirror Coat will always miss if called by {{m|Metronome}}.&lt;br /&gt;
&lt;br /&gt;
Switching, full {{status|paralysis}}, and using a multi-turn move will not reset the last amount of damage done, allowing Mirror Coat to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Mirror Coat during the same round, both attacks will fail. An attack absorbed by a {{m|Substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Freezing and burning===&lt;br /&gt;
In Generation II, can you freeze Ice-type Pokémon and burn Fire-type Pokémon? More notably, can you do this with {{m|Tri Attack}}? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:08, 10 January 2015 (UTC)&lt;br /&gt;
:http://www.smogon.com/forums/threads/past-gens-research-thread.3506992/page-2 see the whole thread, as well as posts #36 and #37;&lt;br /&gt;
in generation 2, you can freeze ice types and burn fire types, however you can&#039;t do this with ice or fire type moves. Tri Attack does thus allow these things to happen. Note however that poison&#039;s handled differently; you can&#039;t poison a poison type in any generation, and steel types are immune to every attack that can poison apart from twineedle; due to the way the game handles this, twineedle can be used to poison steel types in generation 2. Also note that the whole of what I&#039;ve just said applies to generation 1, apart from tri attack lacking any secondary effect, and steel not existing; in generation 1 this means that body slam cannot paralyse normal types! However I don&#039;t know about generation 2 whether it can or not, I&#039;ve left a question in the thread and tagged a user likely to answer to find this out though. 18:41, 18 January 2015 (UTC) ~Piexplode&lt;br /&gt;
::Yeah, I&#039;d heard about the Gen I Body Slam discovery, which is actually what caused me to ask this in the first place. In fact, I&#039;d read that very thread, and must have overlooked that post. I know Twineedle poisoning Steel types has been known for a long time though.&lt;br /&gt;
::As for Body Slam in Gen II, I&#039;d assumed it could paralyze Normal types due to [http://www.smogon.com/forums/threads/normal-types-cannot-be-paralyzed-by-body-slam.3525371/#post-5945620 this hint in Stadium 2]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:20, 18 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
===[[Fossil]]s===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
The [[Root and Claw Fossils]] are in the coding for {{game|FireRed and LeafGreen|s}}, while the [[Old Amber]] and [[Dome and Helix Fossils]] are in the coding for {{game|Emerald}}. What happens if they are obtained through hacking and taken to the [[Pokémon Lab]] on [[Cinnabar Island]] or [[Devon Corporation]] in [[Rustboro City]]? Can you obtain an {{p|Anorith}} in FireRed and LeafGreen? A {{p|Kabuto}} in Emerald?&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Coding shows that the game does not recognize them as fossils, so they will not be resurrected.&lt;br /&gt;
Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex?&lt;br /&gt;
*Not possible in [[Generation III]].  Fossils are [[key items]] in that generation, and key items have never been tradable.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow move]]===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense? [[User:Chosen|Chosen of Mana]] 17:52, 7 February 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don&#039;t physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.&lt;br /&gt;
&lt;br /&gt;
That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - &#039;&#039;&#039;[[User:Chosen|&amp;lt;span style=&amp;quot;color:#{{cute color}}&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:29, 12 March 2009 (UTC)&lt;br /&gt;
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.&amp;amp;mdash;[[User:Blazevoir|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;Blaze&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;voir&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]&amp;lt;/sub&amp;gt; 22:41, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Shadow Pokémon]] Natures and IVs===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Do [[Pokémon Colosseum]] and [[Pokémon XD|XD]] randomize Shadow Pokémon&#039;s IVs and Natures each time one of these Pokémon is encountered? Or these atributes are only generated the first time and they remain static for a given Pokémon for the remainder of the game (be it rematches if the Pokémon faints during the first encounter)? Does technical evidence about this matter exist?&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;Shadow Pokémon are only generated the first time. Their [[personality value]] and [[IV]]s are saved to the memory (offset?) upon encounter, because the [[Snag List]] uses these values in conjunction with the species of the Pokémon to keep track of their status and location. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:45, 27 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Pokéblock character bytes===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
[[Character encoding in Generation III|In the Generation III games]] (primarily RSE), the word &amp;quot;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;BLOCK&amp;quot; is written with 5 bytes (in hex: &amp;lt;code&amp;gt;55 56 57 58 59&amp;lt;/code&amp;gt;). The first two are easily &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt; and &amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;, but for the last three bytes, there&#039;s no way to tell just from &amp;quot;BLOCK&amp;quot; which byte corresponds to what exactly. If someone could mod and play a ROM (or RAM) so that 0x58 shows up (isolated from 0x57 and 0x59) in a town sign or someone&#039;s dialogue or something and see what that byte produces, we could know for sure what each of the bytes is.&lt;br /&gt;
&lt;br /&gt;
(And while we&#039;re discussing [[Character encoding in Generation III|character bytes]], it might be neat if someone checked all the characters that are currently &amp;quot;unused&amp;quot; bytes, just to see if a few coherent characters turn up. I suspect that &amp;quot;×&amp;quot; might be hiding somewhere (like shows up in the [[Bag]]), and I wouldn&#039;t be too surprised to find miscellaneous other characters that will print, even if they may have never been used.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:56, 26 March 2014 (UTC)&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;:I thought I wouldn&#039;t be able to answer this by myself. [[a:File:Character 0x58 iii.png|I was wrong]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
===[[Pokémon breeding]]===&lt;br /&gt;
There&#039;s some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when &lt;br /&gt;
*{{a|Magma Armor}} or {{a|Flame Body}} are on&lt;br /&gt;
*while holding multiple eggs from the same parents&lt;br /&gt;
*when some eggs are received while others are being held&lt;br /&gt;
There&#039;s probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn&#039;t explain the &amp;quot;divisible by 255&amp;quot; part.&lt;br /&gt;
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:45, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment :  This may deserve a page by itself since there is a whole lot of info.  BUT ... &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Step 1.&lt;br /&gt;
** Case A : The HP IV is passed on from either parent (1/6)&lt;br /&gt;
** Case B : The DEF IV is passed on from either parent (1/6)&lt;br /&gt;
** Case C : A Random IV is passed on from either parent (4/6)&lt;br /&gt;
&lt;br /&gt;
* Step 2.&lt;br /&gt;
** Case A1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case A2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case B1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case B2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case C1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C2 : The same IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C3 : A Random IV is passed on from either parent (3/5)&lt;br /&gt;
&lt;br /&gt;
* Step 3 :&lt;br /&gt;
** Case A1 : A random IV is passed on from either parent (4/4)&lt;br /&gt;
** Case A2A : The same IV is passed from a parent (1/4)&lt;br /&gt;
** Case A2B : Random IV is passed on from a parent (3/4)&lt;br /&gt;
** Case B1A : A same IV as Step 1 is passed on from either parent (1/4)&lt;br /&gt;
** Case B1B : Random IV is passed on from either parent ( 3/4 )&lt;br /&gt;
** Case B2A : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case B2B : A Random IV is passed on (3/4)&lt;br /&gt;
** Case C1A : The same IV as step one is passed on  (1/4)&lt;br /&gt;
** Case C1B : A Random IV is passed on From either parent. (3/4)&lt;br /&gt;
** Case C2A : The same IV is passed on from either parent (1/4)&lt;br /&gt;
** Case C2B : A Random IV is passed on from either parent (3/4)&lt;br /&gt;
** Case C3A : The same IV from step 1 is passed on (1/4)&lt;br /&gt;
** Case C3B : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case C3C : A Random IV is passed on from either parent (2/4)&lt;br /&gt;
&lt;br /&gt;
Okay now we can combine the steps.&lt;br /&gt;
* Case A1 - 3 stats (1/6 * 1/5 * 4/4) = 4/120 &lt;br /&gt;
* Case A2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case A2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120&lt;br /&gt;
* Case B1A - 1 Stats (1/6 * 1/5 * 1/4) = 1/120&lt;br /&gt;
* Case B1B - 2 Stats (1/6 * 1/5 * 3/4) = 3/120 &lt;br /&gt;
* Case B2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case B2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120 &lt;br /&gt;
* Case C1A - 2 Stats (4/6 * 1/5 * 1/4) = 4/120 &lt;br /&gt;
* Case C1B - 3 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C2A - 1 Stats (4/6 * 1/5 * 1/4) = 4/120&lt;br /&gt;
* Case C2B - 2 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C3A - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3B - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3C - 3 Stats (4/6 * 3/5 * 2/4) = 24/120&lt;br /&gt;
&lt;br /&gt;
A quick check with the calculator and thankfully it adds up to 120/120. Now combining the possibilities ...&lt;br /&gt;
* 3 Stats inherited 3 random &lt;br /&gt;
** A1 + A2B + B2B + C1B + C3C = &lt;br /&gt;
*** 4+12+12+12+24 = &lt;br /&gt;
****64/120&lt;br /&gt;
* 2 Stats inherited 4 random&lt;br /&gt;
** A2A + B1B + B2A + C1A + C2B + C3A + C3B = &lt;br /&gt;
*** 4+3+4+4+12+12+12 = &lt;br /&gt;
**** 51/120&lt;br /&gt;
* 1 Stat inherited 5 random&lt;br /&gt;
** B1A + C2A = &lt;br /&gt;
*** 1+4 =&lt;br /&gt;
**** 5/120&lt;br /&gt;
&lt;br /&gt;
That makes an easier chart of &lt;br /&gt;
* 3 Stats = 8/15  or 53.333%&lt;br /&gt;
* 2 Stats = 17/40 or 42.500%&lt;br /&gt;
* 1 Stat =  1/24  or 04.167%&lt;br /&gt;
&lt;br /&gt;
So how do you maximize your total Stats?&lt;br /&gt;
Do you got two pokemon who can breed with max HP and max DEF?&lt;br /&gt;
[[User:Chromehawk|Chromehawk]] 19:02, 27 April 2009 (UTC) Chrome&lt;br /&gt;
:That information is available on Smogon as well. If that information is not already incorporated, an admin ought to ask Smogon if we can use that information too.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:37, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Turnback Cave]]===&lt;br /&gt;
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Partial Answer:&#039;&#039; Go to Turnback Cave, take a random room in first room/pillar room, look for the odd rock pattern, approx. 70% of the time I get a pillar. --[[User:Giratina&amp;amp;#39;s Embodiment|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Giratina&amp;amp;#39;s Embodiment&amp;lt;/font&amp;gt;]]. 15:52, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Rest of Answer:&#039;&#039; There is no way to get through the Cave like you can [[Lost Cave]]. I have gone through Turnback Cave 20 times now, I have learned that the exit to the pillar room is moved every time you reboot/enter a room. Also, the room count is reset every time you get back to the frist room. It is just dumb luck getting though the cave and into Girarina&#039;s room. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 19:34, 15 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Flash Fire}}===&lt;br /&gt;
;Status: Answered and added to the article&lt;br /&gt;
The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are {{m|Will-O-Wisp}} and {{m|Tri Attack}}. [[Flame Orb]] and {{a|Flame Body}} can also cause a burn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The question&#039;&#039;&#039;: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?&lt;br /&gt;
&lt;br /&gt;
Will-O-Wisp is possibly nullified, since it&#039;s a Fire move, and [http://www.gamespot.com/ds/rpg/pokemondiamond/show_msgs.php?topic_id=m-1-41882499&amp;amp;pid=925601 Google says] that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?&lt;br /&gt;
&lt;br /&gt;
Burn does not activate Flash Fire. Tri-Attack, Flame Body, and flame orb, and being the victim of Synchronize/Psycho Shift)can cause burns while not being fire moves should the Pokemon with Flash Fire not be a Fire Type.(All legal Flash Fire Pokemon are Fire types, and thus Immune to burn anyways, which is probably why most would think burn activates it. Flash Fire can be put on Non-Fire types via Skill Swap, Role Play, Trace, or hacking). Similarly, Electivire, Jolteon, and Volt-Absorb Lanturn(As well as Ground Types) can still get Paralyzed by Non-Electric moves. [[User:JoeTE|Joe T.E.]] 18:36, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Iron Fist}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Is the list of moves that count as punches complete? Are there any punches which can&#039;t usually be learned by Hitmonchan, yet are boosted by Iron Fist?&lt;br /&gt;
* The Mystery Dungeon compatible moves are all tested, as shown on talk page. Were any other moves described as a punch missed?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Testing shows Iron Fist only boosts punches compatible with Hitmonchan at some point.&lt;br /&gt;
** The above statement is wrong. See talk page for Iron Fist for reasoning to real answer.&lt;br /&gt;
[[:Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==={{p|Shaymin}}=== &lt;br /&gt;
Some of my friends have told me that Shaymin&#039;s Sky Form isn&#039;t usable on wi-fi... we need to find out for sure. And to that end, test Rotom&#039;s forms. (Would I not be able to use an adorable specimen like him to fight with my friends online? ;_;)&lt;br /&gt;
*&#039;&#039;Partial answer:&#039;&#039; When going to Wi-fi, Giratina&#039;s Platinum Orb is taken off and Shaymin reverts to Land Forme. It&#039;s part of the games coding based from what I read some time ago. &amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Viner Hand ITC&amp;quot;&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 01:34, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If this applies to the forms of Shaymin and Giratina,it is probably because the forms aren&#039;t programmed into the Diamond and Pearl versions.In order to be able to interact with D/P,this has to be done.Therefore I find it safe to assume that Rotom will also reverse into it&#039;s normal form.&lt;br /&gt;
[[User:Uxie legend]] 15:46, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shaymin&#039;s Sky Forme is allowed on Wi-Fi in some way. On the page for Platinum version, there is an image of a Wi-Fi battle with Shaymin&#039;s Sky Forme.&lt;br /&gt;
&lt;br /&gt;
It&#039;s most likely a Local Wireless battle. The forme lockout only applies to Wi-Fi as of now. The alternate formes work fine using local wireless, even when playing against D/P users. The forms work in D/P by having Platinum sorta Patch D/P with knowledge of the items and stats(Though the sprites will look like their normal forme on the D/P user&#039;s end. This patching also makes Hypnosis have 60% accuracy over D/P&#039;s 70%). I&#039;ve also seen people able to bypass the Wi-Fi forme lockout using cheats as well, so it has nothing to do with D/P incompatibilities[[User:JoeTE|Joe T.E.]] 18:15, 22 January 2009 (UTC)&lt;br /&gt;
:In addition to this, the &amp;quot;patching&amp;quot; only works if the player of Platinum, HeartGold or SoulSilver is the host of the local wireless battle. Otherwise, the same procedure applies as in WiFi battles (forme reversal and such). &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:55, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Solid Rock}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Different sites give different percentages by which damage is reduced with this ability, and from the talk page, this still isn&#039;t resolved. What exactly is the correct factor?&lt;br /&gt;
&lt;br /&gt;
I once did a Damage calculation where Solid Rock was considered to lower Super Effective Damage by 2/3rds(1.33 over 2x, and 2.66 over 4)(It was a Max Special Attack Kyogre in Rain using Water Spout on both Solid Rock Pokemon after having a 2.5 Increase to Special Defenses, and Light Screen up, with Camerupt and Rhyperior having Max HP and some Special Defense EV&#039;s as well, so that they would survive with about 1-10 HP left afterwards)and after testing it in actual gameplay, it did just as much damage as my calculator estimated it would. All my other calculations using the 2/3rds modifier usually matched up with gameplay to a T. I believe 2/3rds damage reduction is the accurate modifier. [[User:JoeTE|Joe T.E.]] 18:23, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you tested it in-game instead of on an online simulator, then that&#039;s good enough for me. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 16:44, 11 February 2009 (UTC)&lt;br /&gt;
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==={{m|Crush Grip}} and {{p|Combusken}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Throughout places related to Pokémon Battle Revolution, there is talk of a Combusken which knows Crush Grip. Which Colosseum is this Combusken found in, and is it really Crush Grip or Crush Claw?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer&#039;&#039;&#039;: It&#039;s in the [[Sunset Colosseum]], and it&#039;s Crush Claw. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:59, 11 November 2008 (UTC)&lt;br /&gt;
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==={{m|Fire Fang}} and Platinum===&lt;br /&gt;
Can Fire Fang bypass {{a|Wonder Guard}} in Platinum like it can in Diamond and Pearl?&lt;br /&gt;
:Yes [[User:The Placebo Effect|The Placebo Effect]] 19:31, 16 February 2009 (UTC)&lt;br /&gt;
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==={{m|Future Sight}} failing===&lt;br /&gt;
Sometimes, when Future Sight is used, it goes like &amp;quot;The foe&#039;s/wild __________ took the Future Sight Attack! But it failed!&amp;quot; Why does it do this?&lt;br /&gt;
*Future Sight has 90% accuracy.  &amp;quot;But it failed&amp;quot; triggers when Future Sight misses.&lt;br /&gt;
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*The same goes for {{m|Doom Desire}} and its 85% accuracy as well.&lt;br /&gt;
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==={{a|Reckless}}===&lt;br /&gt;
Reckless increases power of moves which cause [[recoil]]. Exactly what attacks are affected by Reckless, and does Reckless affect the amount of recoil as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Reckless}}.&lt;br /&gt;
&lt;br /&gt;
The attacks that could be affected by Reckless if Hitmonlee could learn them would be {{m|Volt Tackle}}, {{m|Wood Hammer}},  {{m|Brave Bird}}, {{m|Flare Blitz}} and {{m|Head Smash}}. The moves that &#039;&#039;&#039;are&#039;&#039;&#039; affected are {{m|Struggle}}, {{m|Submission}}, {{m|Jump Kick}}, {{m|Take Down}}, {{m|Double-Edge}}, and {{m|Hi Jump Kick}}. The amount of recoil is affected. ~Steel Phoenix&lt;br /&gt;
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==={{m|Hypnosis}}===&lt;br /&gt;
In Diamond and Pearl Hypnosis has a base accuracy of 70%, and in Platinum, 60%. How is the accuracy calculated in a battle between Pearl and Platinum? or it becomes 65%?&lt;br /&gt;
* It says above, in the Shaymin section, that Platinum&#039;s accuracy takes precedence in a local wireless battle.  Dunno about over Wi-Fi, but I&#039;d guess DP rules are used there.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:26, 23 January 2009 (UTC)&lt;br /&gt;
* If the player of Platinum, HeartGold or SoulSilver is the host, then Hypnosis has 60% accuracy. It has 70% otherwise. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:58, 25 August 2012 (UTC)&lt;br /&gt;
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==={{a|Technician}}===&lt;br /&gt;
Technician increases the base power of the user&#039;s moves that have a base power of 60 and/or below. Since {{Status|Confusion}} inflicts a base power 40 typeless attack onto the affected Pokémon, does Technician affect this self-inflicted damage as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Technician}}.&lt;br /&gt;
:I&#039;m pretty sure it&#039;s just talking about moves. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 16 February 2009 (UTC)&lt;br /&gt;
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==={{a|Magic Guard}} and {{m|Toxic Spikes}}===&lt;br /&gt;
Does Magic Guard protect the Pokémon from contracting poison due to Toxic Spikes? See {{a|Talk:Magic Guard}}. [[User:Yenreb|Yenreb]] 05:06, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It can get poisoned but won&#039;t take any poison damage between turns. ~ [[User:Solarys|Solarys]] 02:32, 1 July 2009 (UTC)&lt;br /&gt;
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==={{a|No Guard}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Does No Guard affect all the Pokemon in a Double Battle? Or just between the one Pokemon and the one he/she is fighting at the moment? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:46, 27 April 2009 (UTC)&lt;br /&gt;
:No Guard only affects user and target. Seems last test I did was me getting lucky. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:22, 29 April 2009 (UTC)&lt;br /&gt;
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===[[Micle Berry]]===&lt;br /&gt;
How much does the Micle Berry raise accuracy of the next move by? Or will it always hit? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:52, 27 April 2009 (UTC)&lt;br /&gt;
* The next selected move always hits; it&#039;s like an automatic lock-on. I&#039;ve tested in game with Sheer Cold and it never missed after using Micle berry. [[User:Solarys|Solarys]] 20:05, 4 June 2009 (UTC)&lt;br /&gt;
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===[[Characteristic]]s===&lt;br /&gt;
What happens when multiple IVs are the highest ones? For example, 28 in Sp.A. and Speed, 30 in Def. and HP? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 5 May 2009 (UTC)&lt;br /&gt;
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* It picks a random one to display. ~ [[User:Solarys|Solarys]] 02:29, 1 July 2009 (UTC)&lt;br /&gt;
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==={{a|Pickup}} and {{a|Trace}}===&lt;br /&gt;
If a Pokémon traces Pickup, could it have an item it found after battle (assuming it wasn&#039;t already holding one? The same goes for {{a|Honey Gather}}. --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 21:17, 1 September 2009 (UTC)&lt;br /&gt;
*No. {{a|Trace}} is only temporary. After battle, it&#039;s gone. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:02, 2 September 2009 (UTC)&lt;br /&gt;
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==={{stat|Evasion}} and {{stat|Accuracy}} in [[Double Battle]]s===&lt;br /&gt;
Let&#039;s say I&#039;m in a [[Double Battle]] and I have {{p|Vaporeon}} and {{p|Roserade}} on my side, against a trainer who has {{p|Garchomp}} and {{p|Pikachu}}. A {{m|Sandstorm}} is up (Garchomp gets +1 Evasion due to {{a|Sand Veil}}) and Pikachu used {{m|Double Team}} 3 times before. Vaporeon decides to use {{m|Surf}}, which affects all Pokémon on the field except the user. Does the move succeed or fail for all Pokémon, or could Pikachu (+3 Evasion) evade the attack while Garchomp (+1 Evasion) can&#039;t? For that matter, does the accuracy check (not just evasion) get re-done for each target Pokémon, or is it done only once when the move is about to be executed? [[User:Looce|Looce]] 23:17, 15 November 2009 (UTC)&lt;br /&gt;
* if Garchomp gets hit, and Pikachu does not, Garchomp will take damage, and for Pikachu, it will say &amp;quot;Pikachu avoided the attack!&amp;quot; (or something to that effect). as for an Accuracy check, it is re-done for each target Pokemon. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:38, 15 November 2009&lt;br /&gt;
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==={{m|Counter}} and {{m|Mirror Coat}}===&lt;br /&gt;
Are Counter and Mirror Coat capable of damaging a Wondertomb or Wondereye, or any Pokémon with {{a|wonder Guard}}?&lt;br /&gt;
*No.  Not only that, they are incapable of damaging a regular Spiritomb or Sableye, unless Miracle Eye and Odor Sleuth/Foresight is used on it. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:55, 11 February 2010 (UTC)&lt;br /&gt;
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===Flinchax===&lt;br /&gt;
If a Togekiss is in battle against a paralyzed Pokémon, and it uses Air Slash with a King&#039;s Rock equipped and has the ability Serene Grace, then what is the probabilty of the opponent being able to attack?  Is the probability of flinching and paralysis added up so the opponent has a 3% chance of attacking, or is the probabilty calculated so that the opponent has a 75% chance of attacking from paralysis, and then 72% of 75% is subracted so there is an ending probability of approximately 18%?&lt;br /&gt;
* It&#039;s calculated separately. The Pokémon would have a 29.4% (64% chance of flinching with King&#039;s Rock, 95% accuracy, 25% chance of paralysis) of attacking. [[User:MagicBarrier|MagicBarrier]] 01:05, 1 March 2010 (UTC)&lt;br /&gt;
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===[[Heavy Ball]]===&lt;br /&gt;
In HeartGold and SoulSilver, when is the modifier for the Heavy Ball added into the catch rate calculation?--Mando Knight 03:50, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s calculated in at the same point any other Pokéball is calculated in.  &lt;br /&gt;
&lt;br /&gt;
((3*Max HP-2*Currrent HP)*rate*Pokéballl/(3*Max HP))*status {{unsigned|Vlax}}&lt;br /&gt;
:Except that for Heavy Ball it is added, not multiplied. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:49, 14 January 2011 (UTC)&lt;br /&gt;
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In that case, I&#039;d assume that it&#039;s added/subtracted from the Pokémon&#039;s catch rate (the &amp;quot;rate&amp;quot; value in the above equation)&lt;br /&gt;
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=== Trainer Pokémon Stats ===&lt;br /&gt;
&lt;br /&gt;
Do the Pokémon of Trainers and Gym Leaders not have stats, or are they just not listed here? --[[User:Stuart P. Bentley|Stuart P. Bentley]] 05:42, 24 May 2010 (UTC)&lt;br /&gt;
:They can&#039;t NOT have stats. We just don&#039;t add them because it&#039;s not as relevant (that is, you can usually estimate their highest stats and such by what Pokémon it is). That said, I don&#039;t think this question even belongs on this page. --[[User:AndyPKMN|AndyPKMN]] 15:47, 24 May 2010 (UTC)&lt;br /&gt;
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==={{p|Kadabra}} and [[Everstone]]s===&lt;br /&gt;
Whenever I trade a Kadabra holding an Everstone, it evolves anyway.  Is this intentional or just a glitch?  Why does it happen?  How far back does this even go?  It&#039;s happened in Platinum and HeartGold.  And of course, anyone who&#039;s traded for that Haunter in Snowpoint City knows that Everstones are SUPPOSED to stop trade evolutions from happening.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:36, 21 July 2010 (UTC)&lt;br /&gt;
:What game is this from? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#527935&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:34, 31 December 2010 (UTC)&lt;br /&gt;
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==={{p|Shellos}} and {{p|Gastrodon}}===&lt;br /&gt;
Since there are two types of Shellos and Gastrodon, how does the game determine which type to make whenever you breed them? Is it based on location, in which case it will always make West Sea forme, randomly chosen, or based on the parent forme?&lt;br /&gt;
*From Shellos&#039;s article: &#039;&#039;the two forms are still able to interbreed (the child takes the mother&#039;s form).&#039;&#039; &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:22, 15 October 2010 (UTC)&lt;br /&gt;
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==={{a|Magic Guard}} and abilities that cause damage===&lt;br /&gt;
Does Magic Guard protect against {{a|Rough Skin}}, {{a|Bad Dreams}}, and other such abilities? --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 00:42, 17 December 2010 (UTC)&lt;br /&gt;
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===Starter Pokémon in Amity Square===&lt;br /&gt;
What are the items and and rarities of things that can be found by the forms of the starter Pokémon in Amity Square in Platinum?&lt;br /&gt;
&lt;br /&gt;
===Host Questions===&lt;br /&gt;
For the most part, if there&#039;s a discrepancy between versions (e.g. Hypnosis has 70% accuracy in D/P but 60% in Pt/HG/SS), the game uses the host version to settle the dispute (e.g. if Diamond is the host, Hypnosis has 70% accuracy; if Platinum is the host, it has 60% accuracy). However, I have a couple of other questions: &lt;br /&gt;
*If a Japanese and an English game link up, is this still the case? In [http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 this post], it&#039;s stated that the English version always takes precedence, but he doesn&#039;t state which game is the host. &lt;br /&gt;
*Does the host still take precedence when &amp;quot;glitched&amp;quot; moves are involved? (e.g. The [[U-turn (move)#Effect|U-turn glitch]] only exists in Diamond/Pearl. If a Diamond player hosts, will the glitch still take effect on the Platinum game?) [[User:MagicBarrier|MagicBarrier]] 00:10, 9 January 2011 (UTC)&lt;br /&gt;
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=== Abilities or STAB ? ===&lt;br /&gt;
&lt;br /&gt;
How is the base stat of, say Bullet Punch calculated by a Scizor with Technician ?&lt;br /&gt;
Does Technician double it and then STAB is taken into account or something else ? [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 21:42, 10 February 2011 (UTC)&lt;br /&gt;
:Seems it&#039;s base 90, nevermind [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 12:26, 27 February 2011 (UTC)&lt;br /&gt;
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==[[Generation V]]==&lt;br /&gt;
===Ring Target===&lt;br /&gt;
Does the ring target cause the holder to lose only immunities granted by their types, or by both their types and abilities?&lt;br /&gt;
&lt;br /&gt;
:Reply: When I tested this, Earthquake failed on an [[Eelektross]] holding Ring Target. I can therefore conclude that the Ring Target removes only type-based immunities. [[User:Haxorus|Haxorus]] 13:00, 16 May 2011 (UTC)&lt;br /&gt;
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===Everstone breeding===&lt;br /&gt;
If two parents with the same nature hold an everstone, then is there a higher chance of that nature being passed down?  If the parents have different natures, then is there a high chance of either nature being passed down?&lt;br /&gt;
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==={{m|Foul Play}}===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
Although the target&#039;s attack and defense are used in damage calculation, whose attack modifiers are calculated?  I swear it does less to the opponent damage when I&#039;m burned, although I&#039;ve never tested it.&lt;br /&gt;
:{{m|Foul Play}} currently reads: &amp;quot;With the exception of the Attack stat and Attack stat modifier, all other factors affecting damage calculation, including the item, Ability, and status ailment of the user of Foul Play, are incorporated as normal.&amp;quot; --22:33, 2 January 2014 (UTC)&lt;br /&gt;
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==={{a|Sheer Force}}===&lt;br /&gt;
Moves with effects beneficial to the user are boosted and the effect is nullified, while moves with negative effects receive no boost and still have the effect.  Do moves with both positive and negative effects lose both effects, or only the positive effect?&lt;br /&gt;
:Moves with a &#039;&#039;percent chance&#039;&#039; to do something are generally boosted, even if that chance is 100%. So, Fire Punch (10% Burn), Sacred Fire (50% Burn), and DynamicPunch (100% Confusion) are boosted. Hammer Arm (Always lowers speed) and Brave Bird (Always inflicts recoil) are not Boosted.A good frame of reference is Shield Dust or Serene Grace - Sheer Force boosts the same list of moves.&lt;br /&gt;
:Reply: also, moves that have effects will no longer cause a certain effect after the move was used(for example, A fire punch executed holding a Life Orb will negate the 30% burn AND the Life Orb after move damage, most like Magic Guard). I dont know if this applies also to the Choice items. If anyone can confirm this, it would be appreciated&lt;br /&gt;
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===[[Black City]]/[[White Forest]] trainers===&lt;br /&gt;
The trainers have individual set values (80/70 for the ones who are less likely to leave and 30/20 for those who are more likely to leave). Once Black City and White Forest are reached, talking to them/battling them adds ten points to their value counter. Do these characters cap at their original max value (80/70/30/20; meaning if you spoke to them for two weeks straight [140 points accumulated], then ignored them for five days, a character with a 20 point value would vanish), or do they obtain a surplus and stick around for as long as the gained points allow?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering I&#039;ve left my game alone for 10 days or more, I believe it can be safely assumed that characters build up a surplus.  --[[User:Vlax|Vlax]] 18:33, 3 August 2011 (UTC)&lt;br /&gt;
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===[[Flinching]] and the [[King&#039;s Rock]]===&lt;br /&gt;
&#039;&#039;Status: Requesting conformation&#039;&#039;&lt;br /&gt;
Does the chance of flinching caused by the King&#039;s Rock stack with moves that have a chance of cause flinching?  A few people have suggested that it has been adjusted to prevent stacking in the Generation V games.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:48, 2 November 2012 (UTC)&lt;br /&gt;
::No it does not. I have done the research and testing myself. The PRNG used for the battle only rolls for a random number 4 times when using Headbutt, Once for Accuracy, then Crit, then Random Number for damage, then Flinch Chance. It rolls 5 times for AncientPower, Acc, Crit, Rand, then for King&#039;s Rock&#039;s flinch chance, and then for the Stat Boost chance. In Headbutt&#039;s case it will only flinch if the number is below 30 (60 w/ Serene Grace) and for AncientPower it will flinch if the number is below 10 (20 w/ Serene Grace) --[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 12:11, 2 November 2012 (UTC)&lt;br /&gt;
::While I will thank you for that data, I would just like a second opinion since you are very interested in the article on flinching.  I do not mean to be rude, but I would just like to have another person double check.  :)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:07, 2 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Generation VI]] ==&lt;br /&gt;
&lt;br /&gt;
===[[Assault Vest]]===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
When a fast {{a|Klutz}} user with Assault Vest uses {{m|Switcheroo}} or {{m|Trick}} on an opponent about to use a status move, does the Assault Vest block the use of the status move that turn? --14:30, 5 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
• Answer: Yes, the status move &amp;quot;fails.&amp;quot; {{unsigned|PlatypusVenom}}&lt;br /&gt;
&lt;br /&gt;
===Fairy Aura/Dark Aura===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
If in a Double Battle or Triple Battle with multiple Pokémon with the abilities {{a|Dark Aura}} or {{a|Fairy Aura}}, do the effects of the Abilities stack or is it just a one-time increase? 23:44, 17 January 2014 (UTC)&lt;br /&gt;
:Additionally, if they do stack, do they stack additively or multiplicatively? For example, if there are two Pokémon with the same Aura Ability, do moves of that type deal 1.66× the normal damage (&amp;lt;code&amp;gt;1+0.33+0.33 = 1.66&amp;lt;/code&amp;gt;) or 1.7689× (&amp;lt;code&amp;gt;(1+0.33)*(1+0.33) = 1.7689&amp;lt;/code&amp;gt;)? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:04, 20 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Lumiose City]] (Style)===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
How exactly do the points work for style? The man selling mega stones is a good reference, but what activities raise style, and by how many points? How many points does it take to unlock things like the boutique or lower the prices for mega stones? {{unsigned|PlatypusVenom}}&lt;br /&gt;
&lt;br /&gt;
。In rising order of strength of increase of style, Listen to the Lumiose Museum audio guide, Visit Lumiose Museum, Make a trainer PR Video, Go to the loto-Id center and participate in a drawing, get a Furfrou styled, get yourself styled at Coiffure Clips, Buy  juice at the juice shop and Galettes at the Galette stand, Take a cab, Gogoat shuttle, and train, shop at the Herboriste, Stone Emporium, Poké Ball Boutique, and Boutique Couture, Have a meal at all restaurants in town, Take on the Battle Institute, Help at Hotel Richissime, and talk with Alexa at Lumiose Press. {{unsigned|Hayesey}}&lt;br /&gt;
:See [[Lumiose City#Style]]. While I have not had the opportunity to personally verify any values for post-game establishments, I did figure out (as near as I can tell) every other value, and since then other users have filled in the blanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:16, 27 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Evolution and Abilities in Gen VI ===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
[[Personality value#Ability]] says: &#039;&#039;In Generation VI, however, a Pokémon from an earlier generation will keep its original Ability slot even if it evolves.&#039;&#039; ...What does &amp;quot;Ability slot&amp;quot; mean?&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure the original person who added that meant that, if a (say) {{p|Paras}} is transferred from Gen III (where its only Ability was {{a|Effect Spore}}) to Gen VI (where it has a second Ability, {{a|Dry Skin}}), if its personality value is odd so that it &amp;quot;should&amp;quot; have its (new) second Ability, it will still have Effect Spore after it evolves into Parasect (in contrast to Gen IV or V, when Parasect would have gotten its &amp;quot;proper&amp;quot; Ability, Dry Skin).&lt;br /&gt;
&lt;br /&gt;
But the person&#039;s phrasing confuses me. Is Gen VI&#039;s mechanic simply to allow a Pokémon to keep an Ability as long as it can? That is, if a {{p|Venonat}} is transferred from Gen III (where its only Ability was {{a|Compound Eyes}}) to Gen VI (where it has a second Ability, {{a|Tinted Lens}}), if its personality value is odd so that it &amp;quot;should&amp;quot; have its (new) second Ability, will it evolve into a {{p|Venomoth}} (who has Abilities {{a|Shield Dust}} and Tinted Lens) with Tinted Lens like it &amp;quot;should&amp;quot; have, since it can&#039;t keep Compound Eyes? Or...would it keep its &#039;&#039;first&#039;&#039; Ability (its &amp;quot;Ability slot&amp;quot;?) if it evolves and end up with Shield Dust? (You can check if a Venonat &amp;quot;should&amp;quot; have its second Ability by test-evolving a Gen III Venonat in Gen IV or V. If it becomes a Venomoth with Tinted Lens, then you can reset the game and transfer the Venonat to Gen VI to test the same thing in Gen VI.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:20, 9 August 2014 (UTC)&lt;br /&gt;
:Ability slot is supposed to refer to whether the Pokémon has its first or second Ability. So a Venonat caught it Gen III that has an odd personality value will evolve into a Venomoth with Tinted Lens in Generation IV and V; if that same Venonat is sent to Gen VI without evolving it, its Ability slot is stuck as the first slot (except using an Ability Capsule), so evolving it won&#039;t change the Ability slot to the second Ability Tinted Lens, but keep the same Ability slot resulting in Shield Dust. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:34, 9 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Gen VI deterministic first Egg? ===&lt;br /&gt;
It looks like the first Egg when two Pokemon are left at the Day Care is set, and only the second and later Eggs are actually random. (See [[Talk:Pokémon breeding#Gen VI first Egg deterministic?]].) This raises a few questions.&lt;br /&gt;
* Is this new to Gen VI?&lt;br /&gt;
* Is this at all variable? I.e., maybe there&#039;s a random factor, but maybe it only randomizes when a new day starts.&lt;br /&gt;
* Is it reliant on a &amp;quot;fresh&amp;quot; pair of Pokemon, or at least one &amp;quot;fresh&amp;quot; Pokemon? I.e., if one (or if both) have bred before, will the first Egg when they are left at the Day Care be random? Or is the logic that, &#039;&#039;any time&#039;&#039; two Pokemon are left at the Day Care, the first Egg will always be set and only the second and later Eggs will actually be random?&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:02, 15 February 2015 (UTC)&lt;br /&gt;
:The data of any particular Egg is completely random, but it is generated &#039;&#039;when the previous Egg is picked up&#039;&#039;. So, for example, if you save, receive an Egg and check the IVs/Nature/Ability/etc., then reload from the save, the next Egg you receive will have exactly the same characteristics. It even works if the parents deposited are different the second time around; the offspring will still have the same IVs and Nature, as well as the same Ability slot. (I&#039;m not sure how this interacts with the inheritance of Hidden Abilities.)&lt;br /&gt;
:This did not occur in B2W2, so yes, it&#039;s new to Gen VI. &amp;lt;small&amp;gt;- &#039;&#039;[[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;19:24, 21 April 2015 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aura Break===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
Aura Break causes Fairy Aura and Dark Aura to decrease the power of Fairy/Dark-type moves instead of increase them. If a Pokémon with Mold Breaker (or a similar Ability) uses a Fairy/Dark-type move, does it negate Aura Break, the Aura Ability, or nothing? So if a Pokémon with Mold Breaker uses Dark Pulse while there is both a Pokémon with Aura Break and a Pokémon with Dark Aura on the field, does the move deal normal damage, 1.33× normal damage, or 0.67× normal damage? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Flower Veil===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
While I can guess what would happen in this case, I think it&#039;s still best to test it (since Magic Guard behaves oddly). If a Pokémon with Mold Breaker/etc. uses Roar/etc. and forces a Grass-type Pokémon to switch in while it has an ally with Flower Veil, will it be poisoned by Toxic Spikes or have its stats lowered by Sticky Web? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Upon being forced in to battle by a Mold Breaker Roar, Grass-type Pokémon are both Poisoned by Toxic Spikes and have their Speed lowered by Sticky Web; even when partnered with a Pokémon with the ability Flower Veil on the field. [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 13:25, 22 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Parental Bond Meloetta&#039;s Relic Song===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
If Meloetta has Parental Bond (via Skill Swap, etc.) and uses Relic Song, does it change form after each hit (resulting in two form changes) or only after both hits (resulting in a single form change). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Skill Swapping a Meloetta Parental Bond and using Relic Song results in only one Form Change (which takes place after the second hit). [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 12:53, 22 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Grassy Terrain===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
Does Grassy Terrain only halve the power of {{m|Earthquake}}, {{m|Bulldoze}}, and {{m|Magnitude}} when they are Ground-type moves? If they have their type changed by {{m|Electrify}} or {{a|Normalize}}, is the damage still halved? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Desolate Land}}/{{a|Primordial Sea}}/{{a|Delta Stream}}===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
When a Pokémon with any of these Abilities is rotated out in a [[Rotation Battle]] or has its Ability suppressed or replaced by a move or Ability, do the [[weather conditions]] that are created by these Abilities ([[Intense sunlight|extremely harsh sunlight]], [[Rain|heavy rain]], and [[strong winds]] respectively) remain on or disappear from the battlefield if another Pokémon with the same Ability is still on the field? And in the case of a Rotation Battle, does whatever result only come about if the other Pokémon with the same Ability is currently in a rotated in/rotated out position?&lt;br /&gt;
&lt;br /&gt;
[[User:Xérnéas|Xérnéas]] ([[User talk:Xérnéas|talk]]) 08:04, 20 May 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>LegoFigure11</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=2311391</id>
		<title>Bulbapedia:Spading</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=2311391"/>
		<updated>2015-07-22T12:54:33Z</updated>

		<summary type="html">&lt;p&gt;LegoFigure11: /* Parental Bond Meloetta&amp;#039;s Relic Song */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{shortcut|2|SPADING|BP:SPADING}}&lt;br /&gt;
&#039;&#039;&#039;Spading&#039;&#039;&#039; (from the {{wp|Bartle Test}}) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.&lt;br /&gt;
&lt;br /&gt;
There is a template for spading: [[Template:Spading]]. It is to be placed on the front page. Unless people start to dislike that, in which case it will belong on the talk page. Usage details are in the [[Template:Spading|template page]].&lt;br /&gt;
&lt;br /&gt;
Note: Since it doesn&#039;t really matter, this talk page can be used as a less formal way of doing spading. You can time-stamp a question or answer here with five tildes (&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;: time without username).&lt;br /&gt;
&lt;br /&gt;
==Multiple generations==&lt;br /&gt;
===Randomness of specific pokemon===&lt;br /&gt;
I&#039;ve noticed that though stats and nature of pokemon obtained as a prize at game corners are random (at least in fire red) their gender and ability remain the same, no matter how many times I try. Personality values as described in its page are stored as a single 32 digit number and randomized upon the pokemon being &amp;quot;created&amp;quot;, does this then mean that on occasion it&#039;s not treated completely at random? If so, when? What pokemon have part of their personality values fixed?&lt;br /&gt;
&lt;br /&gt;
==={{status|Confusion}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Smogon says that it&#039;s a 40-power move.&lt;br /&gt;
&lt;br /&gt;
In that case, how does it interact with Technician?&lt;br /&gt;
&lt;br /&gt;
===Mimic/Sketch===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Can you Mimic Sketch?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; No, you can&#039;t. Right since Generation II, it just says that &amp;quot;But it failed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{m|Protect}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
What is the accuracy of Protect after used once or more times in succession?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; Reduced by 50%. A detailed version available at the Protect/Detect page.&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
In Generations I, II, and III, is ghost physical or special? The current page says it is physical, but Shadow Ball lowers special defense in previous generations, so why would it be physical?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; This is just the effect of the move. It is programmed that Shadow Ball lowers special defense, and this has nothing to do with the nature of the move. Oh, and it is physical by the way.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
Some questions appear on the Talk page for {{m|Transform}}. These three have not been adequately answered:&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Baton Pass}}?&lt;br /&gt;
* In which generations does Transform fail to copy a foe during the semi-invulnerable turns of {{m|Dig}}, {{m|Fly}}, {{m|Bounce}}, etc?&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Sketch}}?&lt;br /&gt;
[[User:Yenreb|Yenreb]] 04:50, 19 April 2009 (UTC)&lt;br /&gt;
:*Same effect as normal. It uses Baton Pass and all stat changes, substitutes, etc. transfer over to the new Pokémon. Transformed state does not transfer over.&lt;br /&gt;
:*Fails in IV, dunno about I-III.&lt;br /&gt;
:*It fails.&lt;br /&gt;
:&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:17, 29 April 2009 (UTC)&lt;br /&gt;
:To answer the second question, it fails in III and IV but it will transform into the opponent in generation I-II. [[User:ShinyGlaceon|ShinyGlaceon]] 16:56, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Serene Grace===&lt;br /&gt;
&lt;br /&gt;
Does Serene Grace work in conjunction with held items such as King&#039;s Rock?&lt;br /&gt;
--[[User:Chromehawk|Chromehawk]] 23:00, 4 May 2009 (UTC)&lt;br /&gt;
:*No.  Items are calculated in after abilities are.  if the King&#039;s Rock was calculated in beforehand, moves with a 30% chance of flinching normally would have a finishing calculation of 102%.  It is calculated abilities, then items.  &lt;br /&gt;
--[[User:Vlax|Vlax]]&lt;br /&gt;
:: This is incorrect, [[Serene Grace]] does increase the chance according to the article.  Your answer is also wrong because flinch items don&#039;t modify moves already capable of flinching.  [[User:EliteFourScott|EliteFourScott]] ([[User talk:EliteFourScott|talk]]) 01:09, 22 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Take Down}}===&lt;br /&gt;
&lt;br /&gt;
What happens if both the user and the opponent faint using this move, and it is both Trainers&#039; last Pokémon? Who wins? [[User:TheTigerBuddy|TheTigerBuddy]] 19:27, 26 July 2009 (UTC)&lt;br /&gt;
:I&#039;d assume competitively it would count the same as a self-fainting caused by Destiny Bond or Explosion (the loser is the one who used it), but game coding, I&#039;ve got no idea.&lt;br /&gt;
:If it happens in any in-game battles, include Battle Tower/Frontier matches, you lose regardless who used that recoil move. As for Wi-Fi/LAN battles, it probably counts as a draw (same as Selfdestruct or Destiny Bond KO&#039;s). ~ [[User:Solarys|Solarys]] 11:31, 16 September 2009 (UTC)&lt;br /&gt;
::The trainer whose Pokémon faints first is the loser. That&#039;s why Explosion faints the user &#039;&#039;before&#039;&#039; dealing damage in Generation V.[[User:LouisCyphre|&lt;br /&gt;
]] 21:57, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{p|Shuckle}} and [[Drink#Berry_Juice|Berry Juice]]===&lt;br /&gt;
&lt;br /&gt;
* How long does it take a shuckle to convert a berry into berry juice?&lt;br /&gt;
* How long does it then take to convert berry juice into rare candy?&lt;br /&gt;
* In which generations can berry juice and/or rare candies be obtained in this way?&lt;br /&gt;
* Is obtaining rare candies from shuckles even possible at all, or is it just a rumor?&lt;br /&gt;
* What kinds of berries can be converted into juice?  Normal berries from Generation II can, of course, and the page for [[Oran Berry|Oran Berries]] say that they can be converted as well.  Are there any others?&lt;br /&gt;
&lt;br /&gt;
And so forth.  --[[User:Minimiscience|Minimiscience]] 23:29, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-It doesn&#039;t work in generation IV. I can say that for certain, as I tried and even after days, my Shuckle still held an Oran Berry. Last I heard, it takes 24 hours to get Berry Juice in generation II, then another 24 hours to get a Rare Candy. However, I can&#039;t say this for certain --[[User:Shadowater|Shadowater]] 01:37, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Drought}} Vs. {{a|Drizzle}}===&lt;br /&gt;
&lt;br /&gt;
When a Groudon, with Drought ability, and a Kyogre, with Drizzle ability, have a battle, does it rain or have bright sunlight? Do they cancel each other out? {{unsigned|Redriders180}}&lt;br /&gt;
:The ability of the faster Pokémon is activated first, the ability of the slower Pokémon is activated second. The slower Pokémon&#039;s weather condition would be in effect for the battle. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:02, 16 August 2010 (UTC)&lt;br /&gt;
I have another question; in double/triple battles, does the order in which the Pokémon are sent out affect which condition remains in effect?&lt;br /&gt;
:No, only speed determines the remaining weather. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 23:33, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Critical Hits and Evasion===&lt;br /&gt;
Critical Hits ignore stat changes that would be disadvantageous to the user, but does this include boosts to the foe&#039;s evasion and drops to the user&#039;s accuracy?  If so, then in what generations?&lt;br /&gt;
:According to the [[critical hit]] article, discrimination among stat changes only occurs when calculating damage, which accuracy &amp;amp; evasion have no effect on (unless there&#039;s some obscure move or ability that I don&#039;t know about).  —[[User:Minimiscience|Minimiscience]] 04:21, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Badges boosting stats===&lt;br /&gt;
Apparently badges in Generations I-III boost stats. How do they boost them? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:30, 26 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know what generations this applies to, but the badges that are said to boost a certain stat give a 9/8 multiplier to that stat so if you had a pokemon with a speed stat of 8 and obtained a THUNDERBADGE, it would immediately rise to 9.  Any pokemon caught will immediately be boosted in their respective stats as well.  When a pokemon levels up or recieves EV-enhancing vitamins, the pokemon&#039;s stats &#039;&#039;without&#039;&#039; the badge-boost will be affected and then the boost will be re-applied to the enhanced stat(s).  Also, the boost affects moves (and abilities like speed boost) that raise or lower stats, so if the aforementioned pokemon used agility to double its speed, it would add 9 for the double in speed and another 1 (rounded from 1.125) for the badge-boost affecting the extra nine added by the move.  [[User:AJRubyVersion|AJRubyVersion]] 00:53, 6 February 2012 (UTC) *and credit to gamefaqs.com[http://www.gamefaqs.com] for the beginning information and getting me into studying this independently*&lt;br /&gt;
:Turns out Ultimate Pokémon Center has the info for each generation. In Gen I and II, the stat is multiplied by 9/8, and in Gen II this boost is ignored if the attack is a critical hit and the attacker&#039;s Attack/Special Attack stat stage is less than or equal to the opponent&#039;s Defense/Special Defense stat stage. In Gen III, the stat is multiplied by 1.1. From Gen IV onwards, there is no boost. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:15, 6 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
What is the formula/program trainers use to choose what to do? [[User:BanetteWobbuffet|BanetteWobbuffet]] 17:03, 22 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Boost Calculation===&lt;br /&gt;
&lt;br /&gt;
If a sat boosting move or ability, such as victory star or sand veil, is activated, how is it applied? for example, a victini uses inferno. inferno has 50 accuracy. does the boost add 10 percent to the 50, or add 10 percent of 50? [[User:Deoxys80|Deoxys80]] 18:19, 22 April 2012 (UTC)&lt;br /&gt;
:10% of 50. Inferno used by a Victini with Victory Star would have 55% accuracy. [[User:MetalMetroid997|MetalMetroid997]] ([[User talk:MetalMetroid997|talk]]) 06:52, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Pokérus]]===&lt;br /&gt;
:&#039;&#039;Status: Q4 Answered&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A Pokémon with Pokérus is traded between two games with the same time just before midnight.  The players concluded trading after midnight.  In this hypothetical situation, does a day pass until Pokérus is cured or does a Pokémon act like it was in the PC?&lt;br /&gt;
** (When answered) Is there a situation involving trading where the opposite result occurs?&lt;br /&gt;
* In Generation III, Pokémon with Pokérus [[Pokérus#After having the virus|that are deposited before midnight and withdraw after midnight can possible be cured]].  This question has been split into parts to separate the issues involved.&lt;br /&gt;
**In the scenario linked above, does this occur in other Generations?&lt;br /&gt;
**In the linked scenario, what happens when the player deposits the Pokémon after midnight and then leaves the Center?&lt;br /&gt;
**In the linked scenario, does this occur only in Centers or in all places with a PC?&lt;br /&gt;
* Also in Gen III, Pokérus can only be contracted in RSE. However, Pokémon can be traded with Pokérus to Colosseum and XD. Does Pokérus be spread through the party or does it act like FRLG?&lt;br /&gt;
* In Generation V, [[Talk:Pokérus#Apparently, GYM LEADERS can give you pokerus???|can a Pokémon obtain Pokérus after a battle with a Trainer]]?&lt;br /&gt;
* More for the future. Pokérus increases the rate of Double-Up Bags, but what is the exact increase?&lt;br /&gt;
Some questions based on the article, the article&#039;s talk page, and some thoughts that I had. --03:08, 12 September 2014 (UTC)&lt;br /&gt;
:I confirmed that you can get Pokerus from Trainer battles in Gen V (or B2W2 at least) in the same talk page section you linked... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:35, 12 September 2014 (UTC)&lt;br /&gt;
::Sorry about that.  When I saw that, I thought that you were assuming that it was possible based on the words, &amp;quot;it looks like,&amp;quot; and due to somehow skipping the first paragraph.  That was my mistake.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:08, 12 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Multiscale}}===&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with Multiscale is hit by a multi-strike move at full HP, does each hit do reduced damage, or only the first hit? This should be checked for both Generations V and VI, and the results posted on the Multiscale page.&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
==={{m|Mirror Coat}}===&lt;br /&gt;
:&#039;&#039;Status: unanswered&#039;&#039;&lt;br /&gt;
The text below was in an HTML comment in the Gen II section of the Mirror Coat page. Someone should look into it and edit Mirror Coat as appropriate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:41, 15 September 2014 (UTC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Editor&#039;s note: this section will require research for accuracy.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{status|sleep}} or is {{status|freeze|frozen}} during the round that Mirror Coat is (or attempts to be) used, Mirror Coat&#039;s decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
Mirror Coat can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Mirror Coat will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Mirror Coat will always miss if called by {{m|Metronome}}.&lt;br /&gt;
&lt;br /&gt;
Switching, full {{status|paralysis}}, and using a multi-turn move will not reset the last amount of damage done, allowing Mirror Coat to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Mirror Coat during the same round, both attacks will fail. An attack absorbed by a {{m|Substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Freezing and burning===&lt;br /&gt;
In Generation II, can you freeze Ice-type Pokémon and burn Fire-type Pokémon? More notably, can you do this with {{m|Tri Attack}}? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:08, 10 January 2015 (UTC)&lt;br /&gt;
:http://www.smogon.com/forums/threads/past-gens-research-thread.3506992/page-2 see the whole thread, as well as posts #36 and #37;&lt;br /&gt;
in generation 2, you can freeze ice types and burn fire types, however you can&#039;t do this with ice or fire type moves. Tri Attack does thus allow these things to happen. Note however that poison&#039;s handled differently; you can&#039;t poison a poison type in any generation, and steel types are immune to every attack that can poison apart from twineedle; due to the way the game handles this, twineedle can be used to poison steel types in generation 2. Also note that the whole of what I&#039;ve just said applies to generation 1, apart from tri attack lacking any secondary effect, and steel not existing; in generation 1 this means that body slam cannot paralyse normal types! However I don&#039;t know about generation 2 whether it can or not, I&#039;ve left a question in the thread and tagged a user likely to answer to find this out though. 18:41, 18 January 2015 (UTC) ~Piexplode&lt;br /&gt;
::Yeah, I&#039;d heard about the Gen I Body Slam discovery, which is actually what caused me to ask this in the first place. In fact, I&#039;d read that very thread, and must have overlooked that post. I know Twineedle poisoning Steel types has been known for a long time though.&lt;br /&gt;
::As for Body Slam in Gen II, I&#039;d assumed it could paralyze Normal types due to [http://www.smogon.com/forums/threads/normal-types-cannot-be-paralyzed-by-body-slam.3525371/#post-5945620 this hint in Stadium 2]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:20, 18 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
===[[Fossil]]s===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
The [[Root and Claw Fossils]] are in the coding for {{game|FireRed and LeafGreen|s}}, while the [[Old Amber]] and [[Dome and Helix Fossils]] are in the coding for {{game|Emerald}}. What happens if they are obtained through hacking and taken to the [[Pokémon Lab]] on [[Cinnabar Island]] or [[Devon Corporation]] in [[Rustboro City]]? Can you obtain an {{p|Anorith}} in FireRed and LeafGreen? A {{p|Kabuto}} in Emerald?&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Coding shows that the game does not recognize them as fossils, so they will not be resurrected.&lt;br /&gt;
Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex?&lt;br /&gt;
*Not possible in [[Generation III]].  Fossils are [[key items]] in that generation, and key items have never been tradable.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow move]]===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense? [[User:Chosen|Chosen of Mana]] 17:52, 7 February 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don&#039;t physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.&lt;br /&gt;
&lt;br /&gt;
That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - &#039;&#039;&#039;[[User:Chosen|&amp;lt;span style=&amp;quot;color:#{{cute color}}&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:29, 12 March 2009 (UTC)&lt;br /&gt;
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.&amp;amp;mdash;[[User:Blazevoir|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;Blaze&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;voir&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]&amp;lt;/sub&amp;gt; 22:41, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Shadow Pokémon]] Natures and IVs===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Do [[Pokémon Colosseum]] and [[Pokémon XD|XD]] randomize Shadow Pokémon&#039;s IVs and Natures each time one of these Pokémon is encountered? Or these atributes are only generated the first time and they remain static for a given Pokémon for the remainder of the game (be it rematches if the Pokémon faints during the first encounter)? Does technical evidence about this matter exist?&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;Shadow Pokémon are only generated the first time. Their [[personality value]] and [[IV]]s are saved to the memory (offset?) upon encounter, because the [[Snag List]] uses these values in conjunction with the species of the Pokémon to keep track of their status and location. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:45, 27 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Pokéblock character bytes===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
[[Character encoding in Generation III|In the Generation III games]] (primarily RSE), the word &amp;quot;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;BLOCK&amp;quot; is written with 5 bytes (in hex: &amp;lt;code&amp;gt;55 56 57 58 59&amp;lt;/code&amp;gt;). The first two are easily &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt; and &amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;, but for the last three bytes, there&#039;s no way to tell just from &amp;quot;BLOCK&amp;quot; which byte corresponds to what exactly. If someone could mod and play a ROM (or RAM) so that 0x58 shows up (isolated from 0x57 and 0x59) in a town sign or someone&#039;s dialogue or something and see what that byte produces, we could know for sure what each of the bytes is.&lt;br /&gt;
&lt;br /&gt;
(And while we&#039;re discussing [[Character encoding in Generation III|character bytes]], it might be neat if someone checked all the characters that are currently &amp;quot;unused&amp;quot; bytes, just to see if a few coherent characters turn up. I suspect that &amp;quot;×&amp;quot; might be hiding somewhere (like shows up in the [[Bag]]), and I wouldn&#039;t be too surprised to find miscellaneous other characters that will print, even if they may have never been used.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:56, 26 March 2014 (UTC)&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;:I thought I wouldn&#039;t be able to answer this by myself. [[a:File:Character 0x58 iii.png|I was wrong]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
===[[Pokémon breeding]]===&lt;br /&gt;
There&#039;s some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when &lt;br /&gt;
*{{a|Magma Armor}} or {{a|Flame Body}} are on&lt;br /&gt;
*while holding multiple eggs from the same parents&lt;br /&gt;
*when some eggs are received while others are being held&lt;br /&gt;
There&#039;s probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn&#039;t explain the &amp;quot;divisible by 255&amp;quot; part.&lt;br /&gt;
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:45, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment :  This may deserve a page by itself since there is a whole lot of info.  BUT ... &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Step 1.&lt;br /&gt;
** Case A : The HP IV is passed on from either parent (1/6)&lt;br /&gt;
** Case B : The DEF IV is passed on from either parent (1/6)&lt;br /&gt;
** Case C : A Random IV is passed on from either parent (4/6)&lt;br /&gt;
&lt;br /&gt;
* Step 2.&lt;br /&gt;
** Case A1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case A2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case B1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case B2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case C1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C2 : The same IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C3 : A Random IV is passed on from either parent (3/5)&lt;br /&gt;
&lt;br /&gt;
* Step 3 :&lt;br /&gt;
** Case A1 : A random IV is passed on from either parent (4/4)&lt;br /&gt;
** Case A2A : The same IV is passed from a parent (1/4)&lt;br /&gt;
** Case A2B : Random IV is passed on from a parent (3/4)&lt;br /&gt;
** Case B1A : A same IV as Step 1 is passed on from either parent (1/4)&lt;br /&gt;
** Case B1B : Random IV is passed on from either parent ( 3/4 )&lt;br /&gt;
** Case B2A : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case B2B : A Random IV is passed on (3/4)&lt;br /&gt;
** Case C1A : The same IV as step one is passed on  (1/4)&lt;br /&gt;
** Case C1B : A Random IV is passed on From either parent. (3/4)&lt;br /&gt;
** Case C2A : The same IV is passed on from either parent (1/4)&lt;br /&gt;
** Case C2B : A Random IV is passed on from either parent (3/4)&lt;br /&gt;
** Case C3A : The same IV from step 1 is passed on (1/4)&lt;br /&gt;
** Case C3B : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case C3C : A Random IV is passed on from either parent (2/4)&lt;br /&gt;
&lt;br /&gt;
Okay now we can combine the steps.&lt;br /&gt;
* Case A1 - 3 stats (1/6 * 1/5 * 4/4) = 4/120 &lt;br /&gt;
* Case A2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case A2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120&lt;br /&gt;
* Case B1A - 1 Stats (1/6 * 1/5 * 1/4) = 1/120&lt;br /&gt;
* Case B1B - 2 Stats (1/6 * 1/5 * 3/4) = 3/120 &lt;br /&gt;
* Case B2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case B2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120 &lt;br /&gt;
* Case C1A - 2 Stats (4/6 * 1/5 * 1/4) = 4/120 &lt;br /&gt;
* Case C1B - 3 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C2A - 1 Stats (4/6 * 1/5 * 1/4) = 4/120&lt;br /&gt;
* Case C2B - 2 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C3A - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3B - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3C - 3 Stats (4/6 * 3/5 * 2/4) = 24/120&lt;br /&gt;
&lt;br /&gt;
A quick check with the calculator and thankfully it adds up to 120/120. Now combining the possibilities ...&lt;br /&gt;
* 3 Stats inherited 3 random &lt;br /&gt;
** A1 + A2B + B2B + C1B + C3C = &lt;br /&gt;
*** 4+12+12+12+24 = &lt;br /&gt;
****64/120&lt;br /&gt;
* 2 Stats inherited 4 random&lt;br /&gt;
** A2A + B1B + B2A + C1A + C2B + C3A + C3B = &lt;br /&gt;
*** 4+3+4+4+12+12+12 = &lt;br /&gt;
**** 51/120&lt;br /&gt;
* 1 Stat inherited 5 random&lt;br /&gt;
** B1A + C2A = &lt;br /&gt;
*** 1+4 =&lt;br /&gt;
**** 5/120&lt;br /&gt;
&lt;br /&gt;
That makes an easier chart of &lt;br /&gt;
* 3 Stats = 8/15  or 53.333%&lt;br /&gt;
* 2 Stats = 17/40 or 42.500%&lt;br /&gt;
* 1 Stat =  1/24  or 04.167%&lt;br /&gt;
&lt;br /&gt;
So how do you maximize your total Stats?&lt;br /&gt;
Do you got two pokemon who can breed with max HP and max DEF?&lt;br /&gt;
[[User:Chromehawk|Chromehawk]] 19:02, 27 April 2009 (UTC) Chrome&lt;br /&gt;
:That information is available on Smogon as well. If that information is not already incorporated, an admin ought to ask Smogon if we can use that information too.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:37, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Turnback Cave]]===&lt;br /&gt;
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Partial Answer:&#039;&#039; Go to Turnback Cave, take a random room in first room/pillar room, look for the odd rock pattern, approx. 70% of the time I get a pillar. --[[User:Giratina&amp;amp;#39;s Embodiment|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Giratina&amp;amp;#39;s Embodiment&amp;lt;/font&amp;gt;]]. 15:52, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Rest of Answer:&#039;&#039; There is no way to get through the Cave like you can [[Lost Cave]]. I have gone through Turnback Cave 20 times now, I have learned that the exit to the pillar room is moved every time you reboot/enter a room. Also, the room count is reset every time you get back to the frist room. It is just dumb luck getting though the cave and into Girarina&#039;s room. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 19:34, 15 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Flash Fire}}===&lt;br /&gt;
;Status: Answered and added to the article&lt;br /&gt;
The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are {{m|Will-O-Wisp}} and {{m|Tri Attack}}. [[Flame Orb]] and {{a|Flame Body}} can also cause a burn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The question&#039;&#039;&#039;: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?&lt;br /&gt;
&lt;br /&gt;
Will-O-Wisp is possibly nullified, since it&#039;s a Fire move, and [http://www.gamespot.com/ds/rpg/pokemondiamond/show_msgs.php?topic_id=m-1-41882499&amp;amp;pid=925601 Google says] that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?&lt;br /&gt;
&lt;br /&gt;
Burn does not activate Flash Fire. Tri-Attack, Flame Body, and flame orb, and being the victim of Synchronize/Psycho Shift)can cause burns while not being fire moves should the Pokemon with Flash Fire not be a Fire Type.(All legal Flash Fire Pokemon are Fire types, and thus Immune to burn anyways, which is probably why most would think burn activates it. Flash Fire can be put on Non-Fire types via Skill Swap, Role Play, Trace, or hacking). Similarly, Electivire, Jolteon, and Volt-Absorb Lanturn(As well as Ground Types) can still get Paralyzed by Non-Electric moves. [[User:JoeTE|Joe T.E.]] 18:36, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Iron Fist}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Is the list of moves that count as punches complete? Are there any punches which can&#039;t usually be learned by Hitmonchan, yet are boosted by Iron Fist?&lt;br /&gt;
* The Mystery Dungeon compatible moves are all tested, as shown on talk page. Were any other moves described as a punch missed?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Testing shows Iron Fist only boosts punches compatible with Hitmonchan at some point.&lt;br /&gt;
** The above statement is wrong. See talk page for Iron Fist for reasoning to real answer.&lt;br /&gt;
[[:Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==={{p|Shaymin}}=== &lt;br /&gt;
Some of my friends have told me that Shaymin&#039;s Sky Form isn&#039;t usable on wi-fi... we need to find out for sure. And to that end, test Rotom&#039;s forms. (Would I not be able to use an adorable specimen like him to fight with my friends online? ;_;)&lt;br /&gt;
*&#039;&#039;Partial answer:&#039;&#039; When going to Wi-fi, Giratina&#039;s Platinum Orb is taken off and Shaymin reverts to Land Forme. It&#039;s part of the games coding based from what I read some time ago. &amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Viner Hand ITC&amp;quot;&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 01:34, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If this applies to the forms of Shaymin and Giratina,it is probably because the forms aren&#039;t programmed into the Diamond and Pearl versions.In order to be able to interact with D/P,this has to be done.Therefore I find it safe to assume that Rotom will also reverse into it&#039;s normal form.&lt;br /&gt;
[[User:Uxie legend]] 15:46, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shaymin&#039;s Sky Forme is allowed on Wi-Fi in some way. On the page for Platinum version, there is an image of a Wi-Fi battle with Shaymin&#039;s Sky Forme.&lt;br /&gt;
&lt;br /&gt;
It&#039;s most likely a Local Wireless battle. The forme lockout only applies to Wi-Fi as of now. The alternate formes work fine using local wireless, even when playing against D/P users. The forms work in D/P by having Platinum sorta Patch D/P with knowledge of the items and stats(Though the sprites will look like their normal forme on the D/P user&#039;s end. This patching also makes Hypnosis have 60% accuracy over D/P&#039;s 70%). I&#039;ve also seen people able to bypass the Wi-Fi forme lockout using cheats as well, so it has nothing to do with D/P incompatibilities[[User:JoeTE|Joe T.E.]] 18:15, 22 January 2009 (UTC)&lt;br /&gt;
:In addition to this, the &amp;quot;patching&amp;quot; only works if the player of Platinum, HeartGold or SoulSilver is the host of the local wireless battle. Otherwise, the same procedure applies as in WiFi battles (forme reversal and such). &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:55, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Solid Rock}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Different sites give different percentages by which damage is reduced with this ability, and from the talk page, this still isn&#039;t resolved. What exactly is the correct factor?&lt;br /&gt;
&lt;br /&gt;
I once did a Damage calculation where Solid Rock was considered to lower Super Effective Damage by 2/3rds(1.33 over 2x, and 2.66 over 4)(It was a Max Special Attack Kyogre in Rain using Water Spout on both Solid Rock Pokemon after having a 2.5 Increase to Special Defenses, and Light Screen up, with Camerupt and Rhyperior having Max HP and some Special Defense EV&#039;s as well, so that they would survive with about 1-10 HP left afterwards)and after testing it in actual gameplay, it did just as much damage as my calculator estimated it would. All my other calculations using the 2/3rds modifier usually matched up with gameplay to a T. I believe 2/3rds damage reduction is the accurate modifier. [[User:JoeTE|Joe T.E.]] 18:23, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you tested it in-game instead of on an online simulator, then that&#039;s good enough for me. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 16:44, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Crush Grip}} and {{p|Combusken}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Throughout places related to Pokémon Battle Revolution, there is talk of a Combusken which knows Crush Grip. Which Colosseum is this Combusken found in, and is it really Crush Grip or Crush Claw?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer&#039;&#039;&#039;: It&#039;s in the [[Sunset Colosseum]], and it&#039;s Crush Claw. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:59, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Fire Fang}} and Platinum===&lt;br /&gt;
Can Fire Fang bypass {{a|Wonder Guard}} in Platinum like it can in Diamond and Pearl?&lt;br /&gt;
:Yes [[User:The Placebo Effect|The Placebo Effect]] 19:31, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Future Sight}} failing===&lt;br /&gt;
Sometimes, when Future Sight is used, it goes like &amp;quot;The foe&#039;s/wild __________ took the Future Sight Attack! But it failed!&amp;quot; Why does it do this?&lt;br /&gt;
*Future Sight has 90% accuracy.  &amp;quot;But it failed&amp;quot; triggers when Future Sight misses.&lt;br /&gt;
&lt;br /&gt;
*The same goes for {{m|Doom Desire}} and its 85% accuracy as well.&lt;br /&gt;
&lt;br /&gt;
==={{a|Reckless}}===&lt;br /&gt;
Reckless increases power of moves which cause [[recoil]]. Exactly what attacks are affected by Reckless, and does Reckless affect the amount of recoil as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Reckless}}.&lt;br /&gt;
&lt;br /&gt;
The attacks that could be affected by Reckless if Hitmonlee could learn them would be {{m|Volt Tackle}}, {{m|Wood Hammer}},  {{m|Brave Bird}}, {{m|Flare Blitz}} and {{m|Head Smash}}. The moves that &#039;&#039;&#039;are&#039;&#039;&#039; affected are {{m|Struggle}}, {{m|Submission}}, {{m|Jump Kick}}, {{m|Take Down}}, {{m|Double-Edge}}, and {{m|Hi Jump Kick}}. The amount of recoil is affected. ~Steel Phoenix&lt;br /&gt;
&lt;br /&gt;
==={{m|Hypnosis}}===&lt;br /&gt;
In Diamond and Pearl Hypnosis has a base accuracy of 70%, and in Platinum, 60%. How is the accuracy calculated in a battle between Pearl and Platinum? or it becomes 65%?&lt;br /&gt;
* It says above, in the Shaymin section, that Platinum&#039;s accuracy takes precedence in a local wireless battle.  Dunno about over Wi-Fi, but I&#039;d guess DP rules are used there.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:26, 23 January 2009 (UTC)&lt;br /&gt;
* If the player of Platinum, HeartGold or SoulSilver is the host, then Hypnosis has 60% accuracy. It has 70% otherwise. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:58, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Technician}}===&lt;br /&gt;
Technician increases the base power of the user&#039;s moves that have a base power of 60 and/or below. Since {{Status|Confusion}} inflicts a base power 40 typeless attack onto the affected Pokémon, does Technician affect this self-inflicted damage as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Technician}}.&lt;br /&gt;
:I&#039;m pretty sure it&#039;s just talking about moves. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 16 February 2009 (UTC)&lt;br /&gt;
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==={{a|Magic Guard}} and {{m|Toxic Spikes}}===&lt;br /&gt;
Does Magic Guard protect the Pokémon from contracting poison due to Toxic Spikes? See {{a|Talk:Magic Guard}}. [[User:Yenreb|Yenreb]] 05:06, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It can get poisoned but won&#039;t take any poison damage between turns. ~ [[User:Solarys|Solarys]] 02:32, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|No Guard}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Does No Guard affect all the Pokemon in a Double Battle? Or just between the one Pokemon and the one he/she is fighting at the moment? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:46, 27 April 2009 (UTC)&lt;br /&gt;
:No Guard only affects user and target. Seems last test I did was me getting lucky. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Micle Berry]]===&lt;br /&gt;
How much does the Micle Berry raise accuracy of the next move by? Or will it always hit? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:52, 27 April 2009 (UTC)&lt;br /&gt;
* The next selected move always hits; it&#039;s like an automatic lock-on. I&#039;ve tested in game with Sheer Cold and it never missed after using Micle berry. [[User:Solarys|Solarys]] 20:05, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Characteristic]]s===&lt;br /&gt;
What happens when multiple IVs are the highest ones? For example, 28 in Sp.A. and Speed, 30 in Def. and HP? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It picks a random one to display. ~ [[User:Solarys|Solarys]] 02:29, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Pickup}} and {{a|Trace}}===&lt;br /&gt;
If a Pokémon traces Pickup, could it have an item it found after battle (assuming it wasn&#039;t already holding one? The same goes for {{a|Honey Gather}}. --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 21:17, 1 September 2009 (UTC)&lt;br /&gt;
*No. {{a|Trace}} is only temporary. After battle, it&#039;s gone. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:02, 2 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{stat|Evasion}} and {{stat|Accuracy}} in [[Double Battle]]s===&lt;br /&gt;
Let&#039;s say I&#039;m in a [[Double Battle]] and I have {{p|Vaporeon}} and {{p|Roserade}} on my side, against a trainer who has {{p|Garchomp}} and {{p|Pikachu}}. A {{m|Sandstorm}} is up (Garchomp gets +1 Evasion due to {{a|Sand Veil}}) and Pikachu used {{m|Double Team}} 3 times before. Vaporeon decides to use {{m|Surf}}, which affects all Pokémon on the field except the user. Does the move succeed or fail for all Pokémon, or could Pikachu (+3 Evasion) evade the attack while Garchomp (+1 Evasion) can&#039;t? For that matter, does the accuracy check (not just evasion) get re-done for each target Pokémon, or is it done only once when the move is about to be executed? [[User:Looce|Looce]] 23:17, 15 November 2009 (UTC)&lt;br /&gt;
* if Garchomp gets hit, and Pikachu does not, Garchomp will take damage, and for Pikachu, it will say &amp;quot;Pikachu avoided the attack!&amp;quot; (or something to that effect). as for an Accuracy check, it is re-done for each target Pokemon. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:38, 15 November 2009&lt;br /&gt;
&lt;br /&gt;
==={{m|Counter}} and {{m|Mirror Coat}}===&lt;br /&gt;
Are Counter and Mirror Coat capable of damaging a Wondertomb or Wondereye, or any Pokémon with {{a|wonder Guard}}?&lt;br /&gt;
*No.  Not only that, they are incapable of damaging a regular Spiritomb or Sableye, unless Miracle Eye and Odor Sleuth/Foresight is used on it. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:55, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Flinchax===&lt;br /&gt;
If a Togekiss is in battle against a paralyzed Pokémon, and it uses Air Slash with a King&#039;s Rock equipped and has the ability Serene Grace, then what is the probabilty of the opponent being able to attack?  Is the probability of flinching and paralysis added up so the opponent has a 3% chance of attacking, or is the probabilty calculated so that the opponent has a 75% chance of attacking from paralysis, and then 72% of 75% is subracted so there is an ending probability of approximately 18%?&lt;br /&gt;
* It&#039;s calculated separately. The Pokémon would have a 29.4% (64% chance of flinching with King&#039;s Rock, 95% accuracy, 25% chance of paralysis) of attacking. [[User:MagicBarrier|MagicBarrier]] 01:05, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Heavy Ball]]===&lt;br /&gt;
In HeartGold and SoulSilver, when is the modifier for the Heavy Ball added into the catch rate calculation?--Mando Knight 03:50, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s calculated in at the same point any other Pokéball is calculated in.  &lt;br /&gt;
&lt;br /&gt;
((3*Max HP-2*Currrent HP)*rate*Pokéballl/(3*Max HP))*status {{unsigned|Vlax}}&lt;br /&gt;
:Except that for Heavy Ball it is added, not multiplied. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:49, 14 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
In that case, I&#039;d assume that it&#039;s added/subtracted from the Pokémon&#039;s catch rate (the &amp;quot;rate&amp;quot; value in the above equation)&lt;br /&gt;
&lt;br /&gt;
=== Trainer Pokémon Stats ===&lt;br /&gt;
&lt;br /&gt;
Do the Pokémon of Trainers and Gym Leaders not have stats, or are they just not listed here? --[[User:Stuart P. Bentley|Stuart P. Bentley]] 05:42, 24 May 2010 (UTC)&lt;br /&gt;
:They can&#039;t NOT have stats. We just don&#039;t add them because it&#039;s not as relevant (that is, you can usually estimate their highest stats and such by what Pokémon it is). That said, I don&#039;t think this question even belongs on this page. --[[User:AndyPKMN|AndyPKMN]] 15:47, 24 May 2010 (UTC)&lt;br /&gt;
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==={{p|Kadabra}} and [[Everstone]]s===&lt;br /&gt;
Whenever I trade a Kadabra holding an Everstone, it evolves anyway.  Is this intentional or just a glitch?  Why does it happen?  How far back does this even go?  It&#039;s happened in Platinum and HeartGold.  And of course, anyone who&#039;s traded for that Haunter in Snowpoint City knows that Everstones are SUPPOSED to stop trade evolutions from happening.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:36, 21 July 2010 (UTC)&lt;br /&gt;
:What game is this from? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#527935&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:34, 31 December 2010 (UTC)&lt;br /&gt;
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==={{p|Shellos}} and {{p|Gastrodon}}===&lt;br /&gt;
Since there are two types of Shellos and Gastrodon, how does the game determine which type to make whenever you breed them? Is it based on location, in which case it will always make West Sea forme, randomly chosen, or based on the parent forme?&lt;br /&gt;
*From Shellos&#039;s article: &#039;&#039;the two forms are still able to interbreed (the child takes the mother&#039;s form).&#039;&#039; &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:22, 15 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Magic Guard}} and abilities that cause damage===&lt;br /&gt;
Does Magic Guard protect against {{a|Rough Skin}}, {{a|Bad Dreams}}, and other such abilities? --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 00:42, 17 December 2010 (UTC)&lt;br /&gt;
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===Starter Pokémon in Amity Square===&lt;br /&gt;
What are the items and and rarities of things that can be found by the forms of the starter Pokémon in Amity Square in Platinum?&lt;br /&gt;
&lt;br /&gt;
===Host Questions===&lt;br /&gt;
For the most part, if there&#039;s a discrepancy between versions (e.g. Hypnosis has 70% accuracy in D/P but 60% in Pt/HG/SS), the game uses the host version to settle the dispute (e.g. if Diamond is the host, Hypnosis has 70% accuracy; if Platinum is the host, it has 60% accuracy). However, I have a couple of other questions: &lt;br /&gt;
*If a Japanese and an English game link up, is this still the case? In [http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 this post], it&#039;s stated that the English version always takes precedence, but he doesn&#039;t state which game is the host. &lt;br /&gt;
*Does the host still take precedence when &amp;quot;glitched&amp;quot; moves are involved? (e.g. The [[U-turn (move)#Effect|U-turn glitch]] only exists in Diamond/Pearl. If a Diamond player hosts, will the glitch still take effect on the Platinum game?) [[User:MagicBarrier|MagicBarrier]] 00:10, 9 January 2011 (UTC)&lt;br /&gt;
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=== Abilities or STAB ? ===&lt;br /&gt;
&lt;br /&gt;
How is the base stat of, say Bullet Punch calculated by a Scizor with Technician ?&lt;br /&gt;
Does Technician double it and then STAB is taken into account or something else ? [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 21:42, 10 February 2011 (UTC)&lt;br /&gt;
:Seems it&#039;s base 90, nevermind [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 12:26, 27 February 2011 (UTC)&lt;br /&gt;
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==[[Generation V]]==&lt;br /&gt;
===Ring Target===&lt;br /&gt;
Does the ring target cause the holder to lose only immunities granted by their types, or by both their types and abilities?&lt;br /&gt;
&lt;br /&gt;
:Reply: When I tested this, Earthquake failed on an [[Eelektross]] holding Ring Target. I can therefore conclude that the Ring Target removes only type-based immunities. [[User:Haxorus|Haxorus]] 13:00, 16 May 2011 (UTC)&lt;br /&gt;
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===Everstone breeding===&lt;br /&gt;
If two parents with the same nature hold an everstone, then is there a higher chance of that nature being passed down?  If the parents have different natures, then is there a high chance of either nature being passed down?&lt;br /&gt;
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==={{m|Foul Play}}===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
Although the target&#039;s attack and defense are used in damage calculation, whose attack modifiers are calculated?  I swear it does less to the opponent damage when I&#039;m burned, although I&#039;ve never tested it.&lt;br /&gt;
:{{m|Foul Play}} currently reads: &amp;quot;With the exception of the Attack stat and Attack stat modifier, all other factors affecting damage calculation, including the item, Ability, and status ailment of the user of Foul Play, are incorporated as normal.&amp;quot; --22:33, 2 January 2014 (UTC)&lt;br /&gt;
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==={{a|Sheer Force}}===&lt;br /&gt;
Moves with effects beneficial to the user are boosted and the effect is nullified, while moves with negative effects receive no boost and still have the effect.  Do moves with both positive and negative effects lose both effects, or only the positive effect?&lt;br /&gt;
:Moves with a &#039;&#039;percent chance&#039;&#039; to do something are generally boosted, even if that chance is 100%. So, Fire Punch (10% Burn), Sacred Fire (50% Burn), and DynamicPunch (100% Confusion) are boosted. Hammer Arm (Always lowers speed) and Brave Bird (Always inflicts recoil) are not Boosted.A good frame of reference is Shield Dust or Serene Grace - Sheer Force boosts the same list of moves.&lt;br /&gt;
:Reply: also, moves that have effects will no longer cause a certain effect after the move was used(for example, A fire punch executed holding a Life Orb will negate the 30% burn AND the Life Orb after move damage, most like Magic Guard). I dont know if this applies also to the Choice items. If anyone can confirm this, it would be appreciated&lt;br /&gt;
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===[[Black City]]/[[White Forest]] trainers===&lt;br /&gt;
The trainers have individual set values (80/70 for the ones who are less likely to leave and 30/20 for those who are more likely to leave). Once Black City and White Forest are reached, talking to them/battling them adds ten points to their value counter. Do these characters cap at their original max value (80/70/30/20; meaning if you spoke to them for two weeks straight [140 points accumulated], then ignored them for five days, a character with a 20 point value would vanish), or do they obtain a surplus and stick around for as long as the gained points allow?&lt;br /&gt;
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Considering I&#039;ve left my game alone for 10 days or more, I believe it can be safely assumed that characters build up a surplus.  --[[User:Vlax|Vlax]] 18:33, 3 August 2011 (UTC)&lt;br /&gt;
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===[[Flinching]] and the [[King&#039;s Rock]]===&lt;br /&gt;
&#039;&#039;Status: Requesting conformation&#039;&#039;&lt;br /&gt;
Does the chance of flinching caused by the King&#039;s Rock stack with moves that have a chance of cause flinching?  A few people have suggested that it has been adjusted to prevent stacking in the Generation V games.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:48, 2 November 2012 (UTC)&lt;br /&gt;
::No it does not. I have done the research and testing myself. The PRNG used for the battle only rolls for a random number 4 times when using Headbutt, Once for Accuracy, then Crit, then Random Number for damage, then Flinch Chance. It rolls 5 times for AncientPower, Acc, Crit, Rand, then for King&#039;s Rock&#039;s flinch chance, and then for the Stat Boost chance. In Headbutt&#039;s case it will only flinch if the number is below 30 (60 w/ Serene Grace) and for AncientPower it will flinch if the number is below 10 (20 w/ Serene Grace) --[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 12:11, 2 November 2012 (UTC)&lt;br /&gt;
::While I will thank you for that data, I would just like a second opinion since you are very interested in the article on flinching.  I do not mean to be rude, but I would just like to have another person double check.  :)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:07, 2 November 2012 (UTC)&lt;br /&gt;
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== [[Generation VI]] ==&lt;br /&gt;
&lt;br /&gt;
===[[Assault Vest]]===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
When a fast {{a|Klutz}} user with Assault Vest uses {{m|Switcheroo}} or {{m|Trick}} on an opponent about to use a status move, does the Assault Vest block the use of the status move that turn? --14:30, 5 January 2014 (UTC)&lt;br /&gt;
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• Answer: Yes, the status move &amp;quot;fails.&amp;quot; {{unsigned|PlatypusVenom}}&lt;br /&gt;
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===Fairy Aura/Dark Aura===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
If in a Double Battle or Triple Battle with multiple Pokémon with the abilities {{a|Dark Aura}} or {{a|Fairy Aura}}, do the effects of the Abilities stack or is it just a one-time increase? 23:44, 17 January 2014 (UTC)&lt;br /&gt;
:Additionally, if they do stack, do they stack additively or multiplicatively? For example, if there are two Pokémon with the same Aura Ability, do moves of that type deal 1.66× the normal damage (&amp;lt;code&amp;gt;1+0.33+0.33 = 1.66&amp;lt;/code&amp;gt;) or 1.7689× (&amp;lt;code&amp;gt;(1+0.33)*(1+0.33) = 1.7689&amp;lt;/code&amp;gt;)? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:04, 20 February 2015 (UTC)&lt;br /&gt;
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===[[Lumiose City]] (Style)===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
How exactly do the points work for style? The man selling mega stones is a good reference, but what activities raise style, and by how many points? How many points does it take to unlock things like the boutique or lower the prices for mega stones? {{unsigned|PlatypusVenom}}&lt;br /&gt;
&lt;br /&gt;
。In rising order of strength of increase of style, Listen to the Lumiose Museum audio guide, Visit Lumiose Museum, Make a trainer PR Video, Go to the loto-Id center and participate in a drawing, get a Furfrou styled, get yourself styled at Coiffure Clips, Buy  juice at the juice shop and Galettes at the Galette stand, Take a cab, Gogoat shuttle, and train, shop at the Herboriste, Stone Emporium, Poké Ball Boutique, and Boutique Couture, Have a meal at all restaurants in town, Take on the Battle Institute, Help at Hotel Richissime, and talk with Alexa at Lumiose Press. {{unsigned|Hayesey}}&lt;br /&gt;
:See [[Lumiose City#Style]]. While I have not had the opportunity to personally verify any values for post-game establishments, I did figure out (as near as I can tell) every other value, and since then other users have filled in the blanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:16, 27 June 2014 (UTC)&lt;br /&gt;
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=== Evolution and Abilities in Gen VI ===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
[[Personality value#Ability]] says: &#039;&#039;In Generation VI, however, a Pokémon from an earlier generation will keep its original Ability slot even if it evolves.&#039;&#039; ...What does &amp;quot;Ability slot&amp;quot; mean?&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure the original person who added that meant that, if a (say) {{p|Paras}} is transferred from Gen III (where its only Ability was {{a|Effect Spore}}) to Gen VI (where it has a second Ability, {{a|Dry Skin}}), if its personality value is odd so that it &amp;quot;should&amp;quot; have its (new) second Ability, it will still have Effect Spore after it evolves into Parasect (in contrast to Gen IV or V, when Parasect would have gotten its &amp;quot;proper&amp;quot; Ability, Dry Skin).&lt;br /&gt;
&lt;br /&gt;
But the person&#039;s phrasing confuses me. Is Gen VI&#039;s mechanic simply to allow a Pokémon to keep an Ability as long as it can? That is, if a {{p|Venonat}} is transferred from Gen III (where its only Ability was {{a|Compound Eyes}}) to Gen VI (where it has a second Ability, {{a|Tinted Lens}}), if its personality value is odd so that it &amp;quot;should&amp;quot; have its (new) second Ability, will it evolve into a {{p|Venomoth}} (who has Abilities {{a|Shield Dust}} and Tinted Lens) with Tinted Lens like it &amp;quot;should&amp;quot; have, since it can&#039;t keep Compound Eyes? Or...would it keep its &#039;&#039;first&#039;&#039; Ability (its &amp;quot;Ability slot&amp;quot;?) if it evolves and end up with Shield Dust? (You can check if a Venonat &amp;quot;should&amp;quot; have its second Ability by test-evolving a Gen III Venonat in Gen IV or V. If it becomes a Venomoth with Tinted Lens, then you can reset the game and transfer the Venonat to Gen VI to test the same thing in Gen VI.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:20, 9 August 2014 (UTC)&lt;br /&gt;
:Ability slot is supposed to refer to whether the Pokémon has its first or second Ability. So a Venonat caught it Gen III that has an odd personality value will evolve into a Venomoth with Tinted Lens in Generation IV and V; if that same Venonat is sent to Gen VI without evolving it, its Ability slot is stuck as the first slot (except using an Ability Capsule), so evolving it won&#039;t change the Ability slot to the second Ability Tinted Lens, but keep the same Ability slot resulting in Shield Dust. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:34, 9 August 2014 (UTC)&lt;br /&gt;
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=== Gen VI deterministic first Egg? ===&lt;br /&gt;
It looks like the first Egg when two Pokemon are left at the Day Care is set, and only the second and later Eggs are actually random. (See [[Talk:Pokémon breeding#Gen VI first Egg deterministic?]].) This raises a few questions.&lt;br /&gt;
* Is this new to Gen VI?&lt;br /&gt;
* Is this at all variable? I.e., maybe there&#039;s a random factor, but maybe it only randomizes when a new day starts.&lt;br /&gt;
* Is it reliant on a &amp;quot;fresh&amp;quot; pair of Pokemon, or at least one &amp;quot;fresh&amp;quot; Pokemon? I.e., if one (or if both) have bred before, will the first Egg when they are left at the Day Care be random? Or is the logic that, &#039;&#039;any time&#039;&#039; two Pokemon are left at the Day Care, the first Egg will always be set and only the second and later Eggs will actually be random?&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:02, 15 February 2015 (UTC)&lt;br /&gt;
:The data of any particular Egg is completely random, but it is generated &#039;&#039;when the previous Egg is picked up&#039;&#039;. So, for example, if you save, receive an Egg and check the IVs/Nature/Ability/etc., then reload from the save, the next Egg you receive will have exactly the same characteristics. It even works if the parents deposited are different the second time around; the offspring will still have the same IVs and Nature, as well as the same Ability slot. (I&#039;m not sure how this interacts with the inheritance of Hidden Abilities.)&lt;br /&gt;
:This did not occur in B2W2, so yes, it&#039;s new to Gen VI. &amp;lt;small&amp;gt;- &#039;&#039;[[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;19:24, 21 April 2015 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
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===Aura Break===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
Aura Break causes Fairy Aura and Dark Aura to decrease the power of Fairy/Dark-type moves instead of increase them. If a Pokémon with Mold Breaker (or a similar Ability) uses a Fairy/Dark-type move, does it negate Aura Break, the Aura Ability, or nothing? So if a Pokémon with Mold Breaker uses Dark Pulse while there is both a Pokémon with Aura Break and a Pokémon with Dark Aura on the field, does the move deal normal damage, 1.33× normal damage, or 0.67× normal damage? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
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===Flower Veil===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
While I can guess what would happen in this case, I think it&#039;s still best to test it (since Magic Guard behaves oddly). If a Pokémon with Mold Breaker/etc. uses Roar/etc. and forces a Grass-type Pokémon to switch in while it has an ally with Flower Veil, will it be poisoned by Toxic Spikes or have its stats lowered by Sticky Web? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
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===Parental Bond Meloetta&#039;s Relic Song===&lt;br /&gt;
:&#039;&#039;Status: Resolved&#039;&#039;&lt;br /&gt;
If Meloetta has Parental Bond (via Skill Swap, etc.) and uses Relic Song, does it change form after each hit (resulting in two form changes) or only after both hits (resulting in a single form change). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Skill Swapping a Meloetta Parental Bond and using Relic Song results in only one Form Change (which takes place after the second hit). [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 12:53, 22 July 2015 (UTC)&lt;br /&gt;
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===Grassy Terrain===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
Does Grassy Terrain only halve the power of {{m|Earthquake}}, {{m|Bulldoze}}, and {{m|Magnitude}} when they are Ground-type moves? If they have their type changed by {{m|Electrify}} or {{a|Normalize}}, is the damage still halved? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:20, 21 February 2015 (UTC)&lt;br /&gt;
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==={{a|Desolate Land}}/{{a|Primordial Sea}}/{{a|Delta Stream}}===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
When a Pokémon with any of these Abilities is rotated out in a [[Rotation Battle]] or has its Ability suppressed or replaced by a move or Ability, do the [[weather conditions]] that are created by these Abilities ([[Intense sunlight|extremely harsh sunlight]], [[Rain|heavy rain]], and [[strong winds]] respectively) remain on or disappear from the battlefield if another Pokémon with the same Ability is still on the field? And in the case of a Rotation Battle, does whatever result only come about if the other Pokémon with the same Ability is currently in a rotated in/rotated out position?&lt;br /&gt;
&lt;br /&gt;
[[User:Xérnéas|Xérnéas]] ([[User talk:Xérnéas|talk]]) 08:04, 20 May 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>LegoFigure11</name></author>
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