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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Krychek</id>
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	<updated>2026-06-16T16:06:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Future_Sight_(move)&amp;diff=2034793</id>
		<title>Talk:Future Sight (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Future_Sight_(move)&amp;diff=2034793"/>
		<updated>2013-12-11T02:50:24Z</updated>

		<summary type="html">&lt;p&gt;Krychek: /* Shell Bell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tyranitar ==&lt;br /&gt;
&lt;br /&gt;
Why did it affect my Tyranitar if it was Psychic Type? &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;Agent&amp;lt;/span&amp;gt;]] [[User:Optimus35/Mission|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Optimus35/Emerald|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[Gallade (Pokémon)|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]] | [[User:Optimus35/Diamond&amp;amp;amp;Pearl|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FFC0CB&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;/sup&amp;gt; 02:51, 13 October 2007 (UTC)&lt;br /&gt;
:I&#039;m pretty sure it doesn&#039;t take type into account. I remember using it on a Fighting-type to no super-effectiveness.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 03:20, 13 October 2007 (UTC)&lt;br /&gt;
::Yeah, it and Doom Desire are calculated differently. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:30, 13 October 2007 (UTC)&lt;br /&gt;
:::The in-game data may have a Power, but I think that is calculated differently as well. When I was capturing Azelf, I used a level 23 {{tt|Kricketune|Don&#039;t Ask Why... XD}}. Each time I tried, Azelf used this attack and each time it hit Kricketune it took off different amounts each time. Sometimes Kricketune would faint, sometimes it would only take off a little. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:54, 16 January 2008 (UTC)&lt;br /&gt;
::::Did it use Nasty Plot? --[[User:PLA|PLA]] 12:36, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== STAB ==&lt;br /&gt;
&lt;br /&gt;
So, Future Sight do not take type into account. What about STAB? [[User:Tenno Seremel|Tenno Seremel]] 09:30, 6 January 2009 (UTC)&lt;br /&gt;
:Nope. Because it is technically typeless, it does not get STAB, hits all Pokémon and bypasses Wonder Guard. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 09:40, 6 January 2009 (UTC)&lt;br /&gt;
::Thought so. I didn&#039;t know about Wonder Guard though. I&#039;ll need to check this. Thanks. [[User:Tenno Seremel|Tenno Seremel]] 11:56, 6 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Sash ==&lt;br /&gt;
&lt;br /&gt;
Focus Sash in the “In-battle effect item” description says otherwise:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;p&amp;gt;Can also protect against multiple-strike moves such as Fury Attack and Triple Kick, recoil damage, and self-inflicted confusion damage, &#039;&#039;&#039;but not Future Sight and Doom Desire&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which one is correct?&lt;br /&gt;
&lt;br /&gt;
— [[User:Tenno Seremel|Tenno Seremel]] 07:19, 18 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Twistedspoon ==&lt;br /&gt;
&lt;br /&gt;
Because it is technically typeless, does it take items like Twistedspoon into account? It shouldn&#039;t... [[User:FrozenStrategy|FrozenStrategy]] 23:08, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Psychic type. ==&lt;br /&gt;
&lt;br /&gt;
As it&#039;s no longer typeless, can it still hit through Wonder Guard? I suppose it will also be resisted by Psychic, Steel and Dark now. [[User:PLA|PLA]] 12:54, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kirlia? ==&lt;br /&gt;
&lt;br /&gt;
Can someone add http://bulbapedia.bulbagarden.net/wiki/Melodi Melodi&#039;s Kirlia to the anime list please?[[User:Emeraldben|Emeraldben]] 12:17, 4 November 2011 (UTC)&lt;br /&gt;
:I added it. &#039;&#039;&#039;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039;[[Special:Contributions/LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#00BFFF;&amp;quot;&amp;gt;♂&amp;lt;/span&amp;gt;]] 13:03, 4 November 2011 (UTC)&lt;br /&gt;
::Apparently its not actually Future Sight, so both pages have been changed accordingly. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 13:18, 4 November 2011 (UTC)&lt;br /&gt;
*She does actually say use future sight though dont she?[[User:Emeraldben|Emeraldben]] 21:19, 4 November 2011 (UTC)&lt;br /&gt;
:No, it just looks into the future using its Psychic powers, but it isn&#039;t Future sight. [[User:Littlmiget123|Littlmiget123]] 14:40, 10 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fails if User Faints? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that when my Swoobat faints after having used Future Sight (but before the actual attack hits) that Future Sight doesn&#039;t seem to connect to the target Pokémon. Is this normal or a change made in Gen 5? -[[User:Yourlilemogirl|Yourlilemogirl]] 05:40, 10 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shell Bell ==&lt;br /&gt;
&lt;br /&gt;
How does Future Sight interact with [[Shell Bell]], if at all? [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 02:50, 11 December 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Krychek</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Future_Sight_(move)&amp;diff=2034792</id>
		<title>Talk:Future Sight (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Future_Sight_(move)&amp;diff=2034792"/>
		<updated>2013-12-11T02:50:13Z</updated>

		<summary type="html">&lt;p&gt;Krychek: /* Shell Bell */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tyranitar ==&lt;br /&gt;
&lt;br /&gt;
Why did it affect my Tyranitar if it was Psychic Type? &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;Agent&amp;lt;/span&amp;gt;]] [[User:Optimus35/Mission|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Optimus35/Emerald|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[Gallade (Pokémon)|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]] | [[User:Optimus35/Diamond&amp;amp;amp;Pearl|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FFC0CB&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;/sup&amp;gt; 02:51, 13 October 2007 (UTC)&lt;br /&gt;
:I&#039;m pretty sure it doesn&#039;t take type into account. I remember using it on a Fighting-type to no super-effectiveness.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 03:20, 13 October 2007 (UTC)&lt;br /&gt;
::Yeah, it and Doom Desire are calculated differently. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:30, 13 October 2007 (UTC)&lt;br /&gt;
:::The in-game data may have a Power, but I think that is calculated differently as well. When I was capturing Azelf, I used a level 23 {{tt|Kricketune|Don&#039;t Ask Why... XD}}. Each time I tried, Azelf used this attack and each time it hit Kricketune it took off different amounts each time. Sometimes Kricketune would faint, sometimes it would only take off a little. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:54, 16 January 2008 (UTC)&lt;br /&gt;
::::Did it use Nasty Plot? --[[User:PLA|PLA]] 12:36, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== STAB ==&lt;br /&gt;
&lt;br /&gt;
So, Future Sight do not take type into account. What about STAB? [[User:Tenno Seremel|Tenno Seremel]] 09:30, 6 January 2009 (UTC)&lt;br /&gt;
:Nope. Because it is technically typeless, it does not get STAB, hits all Pokémon and bypasses Wonder Guard. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 09:40, 6 January 2009 (UTC)&lt;br /&gt;
::Thought so. I didn&#039;t know about Wonder Guard though. I&#039;ll need to check this. Thanks. [[User:Tenno Seremel|Tenno Seremel]] 11:56, 6 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Sash ==&lt;br /&gt;
&lt;br /&gt;
Focus Sash in the “In-battle effect item” description says otherwise:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;p&amp;gt;Can also protect against multiple-strike moves such as Fury Attack and Triple Kick, recoil damage, and self-inflicted confusion damage, &#039;&#039;&#039;but not Future Sight and Doom Desire&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which one is correct?&lt;br /&gt;
&lt;br /&gt;
— [[User:Tenno Seremel|Tenno Seremel]] 07:19, 18 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Twistedspoon ==&lt;br /&gt;
&lt;br /&gt;
Because it is technically typeless, does it take items like Twistedspoon into account? It shouldn&#039;t... [[User:FrozenStrategy|FrozenStrategy]] 23:08, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Psychic type. ==&lt;br /&gt;
&lt;br /&gt;
As it&#039;s no longer typeless, can it still hit through Wonder Guard? I suppose it will also be resisted by Psychic, Steel and Dark now. [[User:PLA|PLA]] 12:54, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kirlia? ==&lt;br /&gt;
&lt;br /&gt;
Can someone add http://bulbapedia.bulbagarden.net/wiki/Melodi Melodi&#039;s Kirlia to the anime list please?[[User:Emeraldben|Emeraldben]] 12:17, 4 November 2011 (UTC)&lt;br /&gt;
:I added it. &#039;&#039;&#039;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039;[[Special:Contributions/LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#00BFFF;&amp;quot;&amp;gt;♂&amp;lt;/span&amp;gt;]] 13:03, 4 November 2011 (UTC)&lt;br /&gt;
::Apparently its not actually Future Sight, so both pages have been changed accordingly. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 13:18, 4 November 2011 (UTC)&lt;br /&gt;
*She does actually say use future sight though dont she?[[User:Emeraldben|Emeraldben]] 21:19, 4 November 2011 (UTC)&lt;br /&gt;
:No, it just looks into the future using its Psychic powers, but it isn&#039;t Future sight. [[User:Littlmiget123|Littlmiget123]] 14:40, 10 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fails if User Faints? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that when my Swoobat faints after having used Future Sight (but before the actual attack hits) that Future Sight doesn&#039;t seem to connect to the target Pokémon. Is this normal or a change made in Gen 5? -[[User:Yourlilemogirl|Yourlilemogirl]] 05:40, 10 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shell Bell ==&lt;br /&gt;
&lt;br /&gt;
How does Future Sight interact with [[Shell Bell]], if at all?&lt;/div&gt;</summary>
		<author><name>Krychek</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2034429</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2034429"/>
		<updated>2013-12-10T14:49:48Z</updated>

		<summary type="html">&lt;p&gt;Krychek: /* Specify major status ailments */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage==&lt;br /&gt;
&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added. {{unsigned|Nebula}}&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
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== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
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== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
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== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
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Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
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== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
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== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
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:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
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:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
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== Badly Poisoned ==&lt;br /&gt;
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Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
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:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
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== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
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The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
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== Hang on... ==&lt;br /&gt;
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We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
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==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
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==Infatuation in Double Battles==&lt;br /&gt;
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If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe? {{unsigned|HerbieHero}}&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
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== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
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It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
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== Staraptor? ==&lt;br /&gt;
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The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
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== Status problems in Rumble ==&lt;br /&gt;
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Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
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==Infatuation==&lt;br /&gt;
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Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
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== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
::I thought a badly poisoned Pokémon that rejoins a battle after being switched out would have its counter reset anyway? That means bad poison &#039;&#039;isn&#039;t&#039;&#039; Baton Passable and the counter is reset simply because the counter gets reset when the Pokémon is switched out, right? But then, what if a badly poisoned Pokémon Baton Passes to a Pokémon that is afflicted with &#039;&#039;regular&#039;&#039; poisoning? Does that Pokémon then become badly poisoned &#039;&#039;&#039;as well&#039;&#039;&#039; or is the &amp;quot;bad&amp;quot; &#039;&#039;&#039;transferred&#039;&#039;&#039; to the new one, leaving the Baton Passer who was badly poisoned with just regular poisoning if it reenters the battle? [[User:ILOVETOGETIC|I♥Togetic]] ([[User talk:ILOVETOGETIC|talk]]) 07:28, 8 November 2013 (UTC)&lt;br /&gt;
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== Each major status ailment in its own article? ==&lt;br /&gt;
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As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
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I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|SmellingSalt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;br /&gt;
::::If you have an issue with it, the page isn&#039;t protected. Rather than just complaining about it, why don&#039;t you try and get some good images from other media and add them? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:47, 31 December 2010 (UTC)&lt;br /&gt;
:::::I could. I may. Who knows. [[User:BP|BP]] 07:40, 1 January 2011 (UTC)&lt;br /&gt;
::::::Well, we could use [[a:File:Bulbasaur Leech Seed 4.png]]; however, a recent image is preferred to an older one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusing Ducks? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been bugging me for a long time.  I realize it&#039;s not too relevant to this article itself, but I don&#039;t know where else to ask.&lt;br /&gt;
&lt;br /&gt;
Does anyone here know why confusion makes ducks spin around the Pokemon&#039;s head, from Gen III onward?  (Maybe II if I recall wrong) --[[User:Aescula|Aescula]] 05:58, 28 April 2011 (UTC)&lt;br /&gt;
:[http://tvtropes.org/pmwiki/pmwiki.php/Main/CirclingBirdies Typing cartoon thing]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:11, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Does animation starts in Generation II or III (not in I. In I, it just shakes and there is text)? I can provide screenshots for both (as they are not present in articles) [[User:Marked +-+-+|Marked +-+-+]] 14:39, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion turns ==&lt;br /&gt;
&lt;br /&gt;
I have a question about &lt;br /&gt;
* the turns of being confused, says that &#039;Confusion wears off after 1-4 attacking turns&#039;, does it means when the random confused turn is 4, so that in fourth turn, the pokemon will out of confusion? Same question to the other status like sleep / taunt / disabled etc..  &lt;br /&gt;
* when does the confusion turn counter decreases? also the other turn counters? [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 13:05, 14 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== King&#039;s Rock with multiple hits in one move. ==&lt;br /&gt;
&lt;br /&gt;
Does the chance for Flinch apply once per move or once per hit? [[User:PLA|PLA]] ([[User talk:PLA|talk]]) 10:38, 19 October 2012 (UTC)&lt;br /&gt;
:Yes [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 00:08, 12 November 2012 (UTC)&lt;br /&gt;
::That wasn&#039;t a yes or no question. Did you mean &amp;quot;yes, it applies once per move,&amp;quot; or &amp;quot;yes, it applies once per hit&amp;quot;? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 17:13, 12 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Charge? ==&lt;br /&gt;
&lt;br /&gt;
Does Charge&#039;s Electric-type attack boosting effect count as a volatile battle status? Defense Curl boosting the power of Rollout and Ice Ball applies, so I would assume Charge counts as well. [[User:Hyper Turtwig|Hyper Turtwig]] ([[User talk:Hyper Turtwig|talk]]) 20:25, 17 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specify major status ailments ==&lt;br /&gt;
&lt;br /&gt;
Nowhere on this page does it explain which status ailments are considered &amp;quot;major.&amp;quot;  Since there are several articles that refer to &amp;quot;major status ailments,&amp;quot; and since that descriptor has no page of its own, I feel it would make sense to mention here which ones those are. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 14:49, 10 December 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Krychek</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nuzlocke_Challenge&amp;diff=1910583</id>
		<title>Talk:Nuzlocke Challenge</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nuzlocke_Challenge&amp;diff=1910583"/>
		<updated>2013-05-29T13:44:55Z</updated>

		<summary type="html">&lt;p&gt;Krychek: /* &amp;quot;Supreme Court of Nuzlocke&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== comic ==&lt;br /&gt;
&lt;br /&gt;
If there is an article on the challenge, shouldn&#039;t there be an article on the comic that inspired the challenge? [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 01:28, 27 June 2010 (UTC)&lt;br /&gt;
:^ It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 01:45, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Optional Rule ==&lt;br /&gt;
&lt;br /&gt;
It say for one of the optional rules, &amp;quot;Banning the use of Pokémon Centers, relying only on potions and healing items for healing.&amp;quot;&lt;br /&gt;
That would be impossible, since there is a limited amount of PP restoration items in the game. [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 17:35, 22 December 2011 (UTC)&lt;br /&gt;
: Where did you get that idea? You can grow Leppa berries in Gens III/IV, and get one weekly in BW. &amp;lt;b&amp;gt;[[user:Zedadex|&amp;lt;span style=&amp;quot;border:solid #c3c3c3;color:#444;border-width:0px 1px 2px 0px;&amp;quot;&amp;gt;Zeda&amp;lt;/span&amp;gt;]][[user_talk:Zedadex|&amp;lt;span style=&amp;quot;border:solid #444;color:#c3c3c3;border-width:2px 0px 0px 1px;&amp;quot;&amp;gt;dex&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; 01:41, 5 January 2012 (UTC)&lt;br /&gt;
::They probably got that idea from the fact that Gens I and II still exist, as well as the fact that it is quite some time before you have reliable access to berries of ANY specific type in later Gens. I personally have trouble believing anyone has ever actually used this rule. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 10:05, 29 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
&lt;br /&gt;
# What the Nuzlocke challenge says about obtaining Pokémon through:&lt;br /&gt;
** Breeding&lt;br /&gt;
** Events&lt;br /&gt;
** In-game gifts&lt;br /&gt;
** Trades&lt;br /&gt;
** Migrating?&lt;br /&gt;
# I&#039;ve been reading that Pokémon who &amp;quot;die&amp;quot; must be stored in PC permanently without necessarily being released, and Stored Pokémon who did not &amp;quot;die&amp;quot; can still be used.&lt;br /&gt;
# It should be mentioned that in youtube there are some videos of animations of scenes of Pokémon &amp;quot;dying&amp;quot; in the runs.&lt;br /&gt;
# Is there a rule that if a Pokémon &amp;quot;dies&amp;quot; another (but only one) of its species can be caught? ---[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 03:01, 3 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Supreme Court of Nuzlocke&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The link is dead, and leads to an error page on the Nuzlocke Forums.  Should it be removed, or should a replacement be made/found?&lt;br /&gt;
[[User:Lordgeorge16|Lordgeorge16]] ([[User talk:Lordgeorge16|talk]]) 11:19, 16 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Removed, and preserved here for posterity: [http://s7.zetaboards.com/Nuzlocke_Forum/topic/848408/1/ The Supreme Court of Nuzlocke] [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 13:44, 29 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &#039;N&#039; run ==&lt;br /&gt;
&lt;br /&gt;
A variant of the Nuzlocke known as the &#039;N&#039; run exists, could this be mentioned on the Nuzlocke article?--[[User:Darknesslover5000|Darknesslover5000]] ([[User talk:Darknesslover5000|talk]]) 21:36, 5 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nuzlocke Comics ==&lt;br /&gt;
&lt;br /&gt;
I know it&#039;s already been said, but shouldn&#039;t there be an article for the comics that gave rose to the Nuzlocke Challenge? {{unsigned|VictiniLopunny7}}&lt;br /&gt;
&lt;br /&gt;
== Reset/Reload? ==&lt;br /&gt;
&lt;br /&gt;
Is there no rule against intentionally resetting the game?  It seems like having the ability to do so would render most of the other rules ineffective and/or pointless. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 10:09, 29 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I went ahead and added it because I can&#039;t imagine any other way this could work. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 13:43, 29 May 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Krychek</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nuzlocke_Challenge&amp;diff=1910581</id>
		<title>Nuzlocke Challenge</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nuzlocke_Challenge&amp;diff=1910581"/>
		<updated>2013-05-29T13:44:14Z</updated>

		<summary type="html">&lt;p&gt;Krychek: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Basic Nuzlocke rules.png|thumb|right|250px|&amp;quot;Okay, let&#039;s make this run of [[Pokémon Ruby and Sapphire Versions|Ruby]] more interesting...&lt;br /&gt;
-release a pokémon if it faints;&lt;br /&gt;
-have to catch the 1st pokémon in each area and nothing else&amp;quot;]]&lt;br /&gt;
The &#039;&#039;&#039;Nuzlocke Challenge&#039;&#039;&#039; is a set of rules intended to create a higher level of difficulty while playing the [[Pokémon games]]. Many challengers feel that the rules also serve the purpose of encouraging the use of Pokémon the player would not normally choose, and promoting closer bonds with the player&#039;s Pokémon. The rules are not an in-game function, but are self-imposed on the part of the player, and thus subject to variation.&lt;br /&gt;
&lt;br /&gt;
The name of the challenge originates from the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.nuzlocke.com/ comic series]&amp;lt;/span&amp;gt; of the same name, which features a {{p|Nuzleaf}} resembling {{wp|John Locke (Lost)|John Locke}} as a recurring gag character.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
The most basic Nuzlocke rules, as they were first introduced, are as follows:&lt;br /&gt;
*Any Pokémon that [[Fainting|faints]] is considered dead, and must be {{pkmn2|released}}.&lt;br /&gt;
*The {{player}} may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a Double Battle in [[dark grass]], the player may choose which of the two Pokémon they would like to catch.&lt;br /&gt;
*While not exactly a definite rule, the general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.&lt;br /&gt;
*Also not a definite rule, but the general consensus is that a [[Black out|black out/white out]] is considered to be &amp;quot;game over&amp;quot;, even if there are Pokémon left in the PC.&lt;br /&gt;
*Strongly implied, though not explicitly mentioned in the comic, is the stipulation that you can use only Pokémon you have captured yourself, meaning traded Pokémon, mystery gifts, etc., are prohibited.  Trading and retrading the same Pokémon (for the purpose of evolving a [[Golem]], for example) is something of a gray area, and may fall under optional rules.&lt;br /&gt;
*Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong.  Being able to do so would render all of the other rules pointless. &lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules also exist to further adjust difficulty. These include, but are not limited to:&lt;br /&gt;
*[[Starter Pokémon]] is based off your [[Trainer ID number]]. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player&#039;s choice.&lt;br /&gt;
*Adjusting the first encounter rule to ban duplicate captures.&lt;br /&gt;
*Not officially enforcing the rules until the player has Poké Balls and can catch Pokémon. For example, the {{p|Poochyena}}{{sup/3|RS}}/{{p|Zigzagoon}}{{sup/3|E}} that the player has to save Professor Birch from is not counted as the first encounter on the route, and not counting any other encounters as such until they can catch. Likewise, in the games where the rival battle is immediately after getting the starter Pokémon, the &amp;quot;any that faint must be released&amp;quot; rule is not enforced at that time.&lt;br /&gt;
*Use the same amount of Pokémon as the opponent during a [[Gym]] battle or [[rival]] battle.&lt;br /&gt;
*Going to options and making the battle style &amp;quot;set&amp;quot;, leaving the player unable to switch out.&lt;br /&gt;
*After the first wild Pokémon was caught, the [[starter Pokémon]] must be {{pkmn2|released}}.&lt;br /&gt;
*Banning the use of [[Potion]]s and [[Status ailment healing item|healing items]], relying only on [[Pokémon Center]]s for healing.&lt;br /&gt;
*Banning the use of Pokémon Centers, relying only on Potions and healing items for healing.&lt;br /&gt;
*Limiting Pokémon Center visits to a certain number per town.&lt;br /&gt;
*Banning the use of [[held item]]s.&lt;br /&gt;
*Limiting the number of [[Poké Ball]]s to purchase per [[Poké Mart]].&lt;br /&gt;
*Banning the use of [[Master Ball]]s.&lt;br /&gt;
*Rather than releasing the Pokémon, it can be permanently boxed, migrated, or transferred with [[Poké Transfer]] should it happen to faint.&lt;br /&gt;
*The player may not evolve captured Pokémon, but evolved Pokémon may be caught.&lt;br /&gt;
*Turning the difficulty on to [[Challenge Mode]] if playing Black 2 or White 2, which increases the levels of opposing Trainers.&lt;br /&gt;
*No catching/using [[legendary Pokémon]].&lt;br /&gt;
*As a mercy rule, allowing 1-3 &amp;quot;second chances&amp;quot; or revives of fallen team members.&lt;br /&gt;
*As another mercy rule, if the player runs into a [[Shiny Pokémon]] on the incredibly rare chance, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.&lt;br /&gt;
*If the player has no Pokémon that can use a certain {{OBP|field move|main series}} that is required to continue through any given point of the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Pokémon that can use said field move.&lt;br /&gt;
*Modifying the &amp;quot;first encounter only&amp;quot; rule for the [[Safari Zone]], sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Many other rules exist; challengers adjust their personal rules according to their own preferences. In order to be considered a true Nuzlocke Challenge, however, the two core rules must be in place.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* So far in the original Nuzlocke Series one starter of each type has been used: {{p|Treecko}} in Hoenn, {{p|Charmander}} in [[Kanto]], and {{p|Oshawott}} in the ongoing [[Unova]] challenge.&lt;br /&gt;
* The original Nuzlocke run through [[Hoenn]] is interesting as it can be considered a failure because of the wipeout of the entire team and the loss during the Champion battle.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.nuzlocke.com/ Nuzlocke Comics]&lt;br /&gt;
*[http://nuzlockechallenge.wikia.com/wiki/The_Nuzlocke_Challenge_Wiki The Nuzlocke Challenge Wiki]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fandom]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Nuzlocke Challenge]]&lt;br /&gt;
[[it:Nuzlocke Challenge]]&lt;/div&gt;</summary>
		<author><name>Krychek</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nuzlocke_Challenge&amp;diff=1910580</id>
		<title>Talk:Nuzlocke Challenge</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nuzlocke_Challenge&amp;diff=1910580"/>
		<updated>2013-05-29T13:43:22Z</updated>

		<summary type="html">&lt;p&gt;Krychek: /* Reset/Reload? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== comic ==&lt;br /&gt;
&lt;br /&gt;
If there is an article on the challenge, shouldn&#039;t there be an article on the comic that inspired the challenge? [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 01:28, 27 June 2010 (UTC)&lt;br /&gt;
:^ It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 01:45, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Optional Rule ==&lt;br /&gt;
&lt;br /&gt;
It say for one of the optional rules, &amp;quot;Banning the use of Pokémon Centers, relying only on potions and healing items for healing.&amp;quot;&lt;br /&gt;
That would be impossible, since there is a limited amount of PP restoration items in the game. [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 17:35, 22 December 2011 (UTC)&lt;br /&gt;
: Where did you get that idea? You can grow Leppa berries in Gens III/IV, and get one weekly in BW. &amp;lt;b&amp;gt;[[user:Zedadex|&amp;lt;span style=&amp;quot;border:solid #c3c3c3;color:#444;border-width:0px 1px 2px 0px;&amp;quot;&amp;gt;Zeda&amp;lt;/span&amp;gt;]][[user_talk:Zedadex|&amp;lt;span style=&amp;quot;border:solid #444;color:#c3c3c3;border-width:2px 0px 0px 1px;&amp;quot;&amp;gt;dex&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; 01:41, 5 January 2012 (UTC)&lt;br /&gt;
::They probably got that idea from the fact that Gens I and II still exist, as well as the fact that it is quite some time before you have reliable access to berries of ANY specific type in later Gens. I personally have trouble believing anyone has ever actually used this rule. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 10:05, 29 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
&lt;br /&gt;
# What the Nuzlocke challenge says about obtaining Pokémon through:&lt;br /&gt;
** Breeding&lt;br /&gt;
** Events&lt;br /&gt;
** In-game gifts&lt;br /&gt;
** Trades&lt;br /&gt;
** Migrating?&lt;br /&gt;
# I&#039;ve been reading that Pokémon who &amp;quot;die&amp;quot; must be stored in PC permanently without necessarily being released, and Stored Pokémon who did not &amp;quot;die&amp;quot; can still be used.&lt;br /&gt;
# It should be mentioned that in youtube there are some videos of animations of scenes of Pokémon &amp;quot;dying&amp;quot; in the runs.&lt;br /&gt;
# Is there a rule that if a Pokémon &amp;quot;dies&amp;quot; another (but only one) of its species can be caught? ---[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 03:01, 3 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Supreme Court of Nuzlocke&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The link is dead, and leads to an error page on the Nuzlocke Forums.  Should it be removed, or should a replacement be made/found?&lt;br /&gt;
[[User:Lordgeorge16|Lordgeorge16]] ([[User talk:Lordgeorge16|talk]]) 11:19, 16 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &#039;N&#039; run ==&lt;br /&gt;
&lt;br /&gt;
A variant of the Nuzlocke known as the &#039;N&#039; run exists, could this be mentioned on the Nuzlocke article?--[[User:Darknesslover5000|Darknesslover5000]] ([[User talk:Darknesslover5000|talk]]) 21:36, 5 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nuzlocke Comics ==&lt;br /&gt;
&lt;br /&gt;
I know it&#039;s already been said, but shouldn&#039;t there be an article for the comics that gave rose to the Nuzlocke Challenge? {{unsigned|VictiniLopunny7}}&lt;br /&gt;
&lt;br /&gt;
== Reset/Reload? ==&lt;br /&gt;
&lt;br /&gt;
Is there no rule against intentionally resetting the game?  It seems like having the ability to do so would render most of the other rules ineffective and/or pointless. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 10:09, 29 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I went ahead and added it because I can&#039;t imagine any other way this could work. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 13:43, 29 May 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Krychek</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nuzlocke_Challenge&amp;diff=1910578</id>
		<title>Nuzlocke Challenge</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nuzlocke_Challenge&amp;diff=1910578"/>
		<updated>2013-05-29T13:41:06Z</updated>

		<summary type="html">&lt;p&gt;Krychek: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Basic Nuzlocke rules.png|thumb|right|250px|&amp;quot;Okay, let&#039;s make this run of [[Pokémon Ruby and Sapphire Versions|Ruby]] more interesting...&lt;br /&gt;
-release a pokémon if it faints;&lt;br /&gt;
-have to catch the 1st pokémon in each area and nothing else&amp;quot;]]&lt;br /&gt;
The &#039;&#039;&#039;Nuzlocke Challenge&#039;&#039;&#039; is a set of rules intended to create a higher level of difficulty while playing the [[Pokémon games]]. Many challengers feel that the rules also serve the purpose of encouraging the use of Pokémon the player would not normally choose, and promoting closer bonds with the player&#039;s Pokémon. The rules are not an in-game function, but are self-imposed on the part of the player, and thus subject to variation.&lt;br /&gt;
&lt;br /&gt;
The name of the challenge originates from the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.nuzlocke.com/ comic series]&amp;lt;/span&amp;gt; of the same name, which features a {{p|Nuzleaf}} resembling {{wp|John Locke (Lost)|John Locke}} as a recurring gag character.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
The most basic Nuzlocke rules, as they were first introduced, are as follows:&lt;br /&gt;
*Any Pokémon that [[Fainting|faints]] is considered dead, and must be {{pkmn2|released}}.&lt;br /&gt;
*The {{player}} may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a Double Battle in [[dark grass]], the player may choose which of the two Pokémon they would like to catch.&lt;br /&gt;
*While not exactly a definite rule, the general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.&lt;br /&gt;
*Also not a definite rule, but the general consensus is that a [[Black out|black out/white out]] is considered to be &amp;quot;game over&amp;quot;, even if there are Pokémon left in the PC.&lt;br /&gt;
*Strongly implied, though not explicitly mentioned in the comic, is the stipulation that you can use only Pokémon you have captured yourself, meaning traded Pokémon, mystery gifts, etc., are prohibited.  Trading and retrading the same Pokémon (for the purpose of evolving a [[Golem]], for example) is something of a gray area, and may fall under optional rules.&lt;br /&gt;
*Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong.  Being able to do so would render all of the other rules pointless. &lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules also exist to further adjust difficulty. These include, but are not limited to:&lt;br /&gt;
*[[Starter Pokémon]] is based off your [[Trainer ID number]]. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player&#039;s choice.&lt;br /&gt;
*Adjusting the first encounter rule to ban duplicate captures.&lt;br /&gt;
*Not officially enforcing the rules until the player has Poké Balls and can catch Pokémon. For example, the {{p|Poochyena}}{{sup/3|RS}}/{{p|Zigzagoon}}{{sup/3|E}} that the player has to save Professor Birch from is not counted as the first encounter on the route, and not counting any other encounters as such until they can catch. Likewise, in the games where the rival battle is immediately after getting the starter Pokémon, the &amp;quot;any that faint must be released&amp;quot; rule is not enforced at that time.&lt;br /&gt;
*Use the same amount of Pokémon as the opponent during a [[Gym]] battle or [[rival]] battle.&lt;br /&gt;
*Going to options and making the battle style &amp;quot;set&amp;quot;, leaving the player unable to switch out.&lt;br /&gt;
*After the first wild Pokémon was caught, the [[starter Pokémon]] must be {{pkmn2|released}}.&lt;br /&gt;
*Banning the use of [[Potion]]s and [[Status ailment healing item|healing items]], relying only on [[Pokémon Center]]s for healing.&lt;br /&gt;
*Banning the use of Pokémon Centers, relying only on Potions and healing items for healing.&lt;br /&gt;
*Limiting Pokémon Center visits to a certain number per town.&lt;br /&gt;
*Banning the use of [[held item]]s.&lt;br /&gt;
*Limiting the number of [[Poké Ball]]s to purchase per [[Poké Mart]].&lt;br /&gt;
*Banning the use of [[Master Ball]]s.&lt;br /&gt;
*Rather than releasing the Pokémon, it can be permanently boxed, migrated, or transferred with [[Poké Transfer]] should it happen to faint.&lt;br /&gt;
*The player may not evolve captured Pokémon, but evolved Pokémon may be caught.&lt;br /&gt;
*Turning the difficulty on to [[Challenge Mode]] if playing Black 2 or White 2, which increases the levels of opposing Trainers.&lt;br /&gt;
*No catching/using [[legendary Pokémon]].&lt;br /&gt;
*As a mercy rule, allowing 1-3 &amp;quot;second chances&amp;quot; or revives of fallen team members.&lt;br /&gt;
*As another mercy rule, if the player runs into a [[Shiny Pokémon]] on the incredibly rare chance, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.&lt;br /&gt;
*If the player has no Pokémon that can use a certain {{OBP|field move|main series}} that is required to continue through any given point of the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Pokémon that can use said field move.&lt;br /&gt;
*Modifying the &amp;quot;first encounter only&amp;quot; rule for the [[Safari Zone]], sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Many other rules exist; challengers adjust their personal rules according to their own preferences. In order to be considered a true Nuzlocke Challenge, however, the two core rules must be in place.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* So far in the original Nuzlocke Series one starter of each type has been used: {{p|Treecko}} in Hoenn, {{p|Charmander}} in [[Kanto]], and {{p|Oshawott}} in the ongoing [[Unova]] challenge.&lt;br /&gt;
* The original Nuzlocke run through [[Hoenn]] is interesting as it can be considered a failure because of the wipeout of the entire team and the loss during the Champion battle.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.nuzlocke.com/ Nuzlocke Comics]&lt;br /&gt;
*[http://nuzlockechallenge.wikia.com/wiki/The_Nuzlocke_Challenge_Wiki The Nuzlocke Challenge Wiki]&lt;br /&gt;
*[http://s7.zetaboards.com/Nuzlocke_Forum/topic/848408/1/ The Supreme Court of Nuzlocke]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fandom]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Nuzlocke Challenge]]&lt;br /&gt;
[[it:Nuzlocke Challenge]]&lt;/div&gt;</summary>
		<author><name>Krychek</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nuzlocke_Challenge&amp;diff=1910488</id>
		<title>Nuzlocke Challenge</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nuzlocke_Challenge&amp;diff=1910488"/>
		<updated>2013-05-29T10:53:01Z</updated>

		<summary type="html">&lt;p&gt;Krychek: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Basic Nuzlocke rules.png|thumb|right|250px|&amp;quot;Okay, let&#039;s make this run of [[Pokémon Ruby and Sapphire Versions|Ruby]] more interesting...&lt;br /&gt;
-release a pokémon if it faints;&lt;br /&gt;
-have to catch the 1st pokémon in each area and nothing else&amp;quot;]]&lt;br /&gt;
The &#039;&#039;&#039;Nuzlocke Challenge&#039;&#039;&#039; is a set of rules intended to create a higher level of difficulty while playing the [[Pokémon games]]. Many challengers feel that the rules also serve the purpose of encouraging the use of Pokémon the player would not normally choose, and promoting closer bonds with the player&#039;s Pokémon. The rules are not an in-game function, but are self-imposed on the part of the player, and thus subject to variation.&lt;br /&gt;
&lt;br /&gt;
The name of the challenge originates from the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.nuzlocke.com/ comic series]&amp;lt;/span&amp;gt; of the same name, which features a {{p|Nuzleaf}} resembling {{wp|John Locke (Lost)|John Locke}} as a recurring gag character.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
The most basic Nuzlocke rules, as they were first introduced, are as follows:&lt;br /&gt;
*Any Pokémon that [[Fainting|faints]] is considered dead, and must be {{pkmn2|released}}.&lt;br /&gt;
*The {{player}} may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a Double Battle in [[dark grass]], the player may choose which of the two Pokémon they would like to catch.&lt;br /&gt;
*While not exactly a definite rule, the general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.&lt;br /&gt;
*Also not a definite rule, but the general consensus is that a [[Black out|black out/white out]] is considered to be &amp;quot;game over&amp;quot;, even if there are Pokémon left in the PC.&lt;br /&gt;
*Strongly implied, though not explicitly mentioned in the comic, is the stipulation that you can use only Pokémon you have captured yourself; traded Pokémon, mystery gifts, etc., are prohibited.  Trading and retrading the same Pokémon (for the purpose of evolving a [[Golem]], for example) is something of a gray area, and may fall under optional rules.&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules also exist to further adjust difficulty. These include, but are not limited to:&lt;br /&gt;
*[[Starter Pokémon]] is based off your [[Trainer ID number]]. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player&#039;s choice.&lt;br /&gt;
*Adjusting the first encounter rule to ban duplicate captures.&lt;br /&gt;
*Not officially enforcing the rules until the player has Poké Balls and can catch Pokémon. For example, the {{p|Poochyena}}{{sup/3|RS}}/{{p|Zigzagoon}}{{sup/3|E}} that the player has to save Professor Birch from is not counted as the first encounter on the route, and not counting any other encounters as such until they can catch. Likewise, in the games where the rival battle is immediately after getting the starter Pokémon, the &amp;quot;any that faint must be released&amp;quot; rule is not enforced at that time.&lt;br /&gt;
*Use the same amount of Pokémon as the opponent during a [[Gym]] battle or [[rival]] battle.&lt;br /&gt;
*Going to options and making the battle style &amp;quot;set&amp;quot;, leaving the player unable to switch out.&lt;br /&gt;
*After the first wild Pokémon was caught, the [[starter Pokémon]] must be {{pkmn2|released}}.&lt;br /&gt;
*Banning the use of [[Potion]]s and [[Status ailment healing item|healing items]], relying only on [[Pokémon Center]]s for healing.&lt;br /&gt;
*Banning the use of Pokémon Centers, relying only on Potions and healing items for healing.&lt;br /&gt;
*Limiting Pokémon Center visits to a certain number per town.&lt;br /&gt;
*Banning the use of [[held item]]s.&lt;br /&gt;
*Limiting the number of [[Poké Ball]]s to purchase per [[Poké Mart]].&lt;br /&gt;
*Banning the use of [[Master Ball]]s.&lt;br /&gt;
*Rather than releasing the Pokémon, it can be permanently boxed, migrated, or transferred with [[Poké Transfer]] should it happen to faint.&lt;br /&gt;
*The player may not evolve captured Pokémon, but evolved Pokémon may be caught.&lt;br /&gt;
*Turning the difficulty on to [[Challenge Mode]] if playing Black 2 or White 2, which increases the levels of opposing Trainers.&lt;br /&gt;
*No catching/using [[legendary Pokémon]].&lt;br /&gt;
*As a mercy rule, allowing 1-3 &amp;quot;second chances&amp;quot; or revives of fallen team members.&lt;br /&gt;
*As another mercy rule, if the player runs into a [[Shiny Pokémon]] on the incredibly rare chance, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.&lt;br /&gt;
*If the player has no Pokémon that can use a certain {{OBP|field move|main series}} that is required to continue through any given point of the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Pokémon that can use said field move.&lt;br /&gt;
*Modifying the &amp;quot;first encounter only&amp;quot; rule for the [[Safari Zone]], sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Many other rules exist; challengers adjust their personal rules according to their own preferences. In order to be considered a true Nuzlocke Challenge, however, the two core rules must be in place.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* So far in the original Nuzlocke Series one starter of each type has been used: {{p|Treecko}} in Hoenn, {{p|Charmander}} in [[Kanto]], and {{p|Oshawott}} in the ongoing [[Unova]] challenge.&lt;br /&gt;
* The original Nuzlocke run through [[Hoenn]] is interesting as it can be considered a failure because of the wipeout of the entire team and the loss during the Champion battle.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.nuzlocke.com/ Nuzlocke Comics]&lt;br /&gt;
*[http://nuzlockechallenge.wikia.com/wiki/The_Nuzlocke_Challenge_Wiki The Nuzlocke Challenge Wiki]&lt;br /&gt;
*[http://s7.zetaboards.com/Nuzlocke_Forum/topic/848408/1/ The Supreme Court of Nuzlocke]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fandom]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Nuzlocke Challenge]]&lt;br /&gt;
[[it:Nuzlocke Challenge]]&lt;/div&gt;</summary>
		<author><name>Krychek</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nuzlocke_Challenge&amp;diff=1910487</id>
		<title>Nuzlocke Challenge</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nuzlocke_Challenge&amp;diff=1910487"/>
		<updated>2013-05-29T10:51:49Z</updated>

		<summary type="html">&lt;p&gt;Krychek: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Basic Nuzlocke rules.png|thumb|right|250px|&amp;quot;Okay, let&#039;s make this run of [[Pokémon Ruby and Sapphire Versions|Ruby]] more interesting...&lt;br /&gt;
-release a pokémon if it faints;&lt;br /&gt;
-have to catch the 1st pokémon in each area and nothing else&amp;quot;]]&lt;br /&gt;
The &#039;&#039;&#039;Nuzlocke Challenge&#039;&#039;&#039; is a set of rules intended to create a higher level of difficulty while playing the [[Pokémon games]]. Many challengers feel that the rules also serve the purpose of encouraging the use of Pokémon the player would not normally choose, and promoting closer bonds with the player&#039;s Pokémon. The rules are not an in-game function, but are self-imposed on the part of the player, and thus subject to variation.&lt;br /&gt;
&lt;br /&gt;
The name of the challenge originates from the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.nuzlocke.com/ comic series]&amp;lt;/span&amp;gt; of the same name, which features a {{p|Nuzleaf}} resembling {{wp|John Locke (Lost)|John Locke}} as a recurring gag character.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
The most basic Nuzlocke rules, as they were first introduced, are as follows:&lt;br /&gt;
*Any Pokémon that [[Fainting|faints]] is considered dead, and must be {{pkmn2|released}}.&lt;br /&gt;
*The {{player}} may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a Double Battle in [[dark grass]], the player may choose which of the two Pokémon they would like to catch.&lt;br /&gt;
*While not exactly a definite rule, the general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.&lt;br /&gt;
*Also not a definite rule, but the general consensus is that a [[Black out|black out/white out]] is considered to be &amp;quot;game over&amp;quot;, even if there are Pokémon left in the PC.&lt;br /&gt;
*Strongly implied, though not explicitly mentioned in the comic, is the stipulation that you can use only Pokémon you have captured yourself; traded Pokémon are prohibited.  Trading and retrading the same Pokémon (for the purpose of evolving a [[Golem]], for example) is something of a gray area, and may fall under optional rules.&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules also exist to further adjust difficulty. These include, but are not limited to:&lt;br /&gt;
*[[Starter Pokémon]] is based off your [[Trainer ID number]]. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player&#039;s choice.&lt;br /&gt;
*Adjusting the first encounter rule to ban duplicate captures.&lt;br /&gt;
*Not officially enforcing the rules until the player has Poké Balls and can catch Pokémon. For example, the {{p|Poochyena}}{{sup/3|RS}}/{{p|Zigzagoon}}{{sup/3|E}} that the player has to save Professor Birch from is not counted as the first encounter on the route, and not counting any other encounters as such until they can catch. Likewise, in the games where the rival battle is immediately after getting the starter Pokémon, the &amp;quot;any that faint must be released&amp;quot; rule is not enforced at that time.&lt;br /&gt;
*Use the same amount of Pokémon as the opponent during a [[Gym]] battle or [[rival]] battle.&lt;br /&gt;
*Going to options and making the battle style &amp;quot;set&amp;quot;, leaving the player unable to switch out.&lt;br /&gt;
*After the first wild Pokémon was caught, the [[starter Pokémon]] must be {{pkmn2|released}}.&lt;br /&gt;
*Banning the use of [[Potion]]s and [[Status ailment healing item|healing items]], relying only on [[Pokémon Center]]s for healing.&lt;br /&gt;
*Banning the use of Pokémon Centers, relying only on Potions and healing items for healing.&lt;br /&gt;
*Limiting Pokémon Center visits to a certain number per town.&lt;br /&gt;
*Banning the use of [[held item]]s.&lt;br /&gt;
*Limiting the number of [[Poké Ball]]s to purchase per [[Poké Mart]].&lt;br /&gt;
*Banning the use of [[Master Ball]]s.&lt;br /&gt;
*Rather than releasing the Pokémon, it can be permanently boxed, migrated, or transferred with [[Poké Transfer]] should it happen to faint.&lt;br /&gt;
*The player may not evolve captured Pokémon, but evolved Pokémon may be caught.&lt;br /&gt;
*Turning the difficulty on to [[Challenge Mode]] if playing Black 2 or White 2, which increases the levels of opposing Trainers.&lt;br /&gt;
*No catching/using [[legendary Pokémon]].&lt;br /&gt;
*As a mercy rule, allowing 1-3 &amp;quot;second chances&amp;quot; or revives of fallen team members.&lt;br /&gt;
*As another mercy rule, if the player runs into a [[Shiny Pokémon]] on the incredibly rare chance, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.&lt;br /&gt;
*If the player has no Pokémon that can use a certain {{OBP|field move|main series}} that is required to continue through any given point of the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Pokémon that can use said field move.&lt;br /&gt;
*Modifying the &amp;quot;first encounter only&amp;quot; rule for the [[Safari Zone]], sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Many other rules exist; challengers adjust their personal rules according to their own preferences. In order to be considered a true Nuzlocke Challenge, however, the two core rules must be in place.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* So far in the original Nuzlocke Series one starter of each type has been used: {{p|Treecko}} in Hoenn, {{p|Charmander}} in [[Kanto]], and {{p|Oshawott}} in the ongoing [[Unova]] challenge.&lt;br /&gt;
* The original Nuzlocke run through [[Hoenn]] is interesting as it can be considered a failure because of the wipeout of the entire team and the loss during the Champion battle.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.nuzlocke.com/ Nuzlocke Comics]&lt;br /&gt;
*[http://nuzlockechallenge.wikia.com/wiki/The_Nuzlocke_Challenge_Wiki The Nuzlocke Challenge Wiki]&lt;br /&gt;
*[http://s7.zetaboards.com/Nuzlocke_Forum/topic/848408/1/ The Supreme Court of Nuzlocke]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fandom]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Nuzlocke Challenge]]&lt;br /&gt;
[[it:Nuzlocke Challenge]]&lt;/div&gt;</summary>
		<author><name>Krychek</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nuzlocke_Challenge&amp;diff=1910483</id>
		<title>Talk:Nuzlocke Challenge</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nuzlocke_Challenge&amp;diff=1910483"/>
		<updated>2013-05-29T10:09:45Z</updated>

		<summary type="html">&lt;p&gt;Krychek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== comic ==&lt;br /&gt;
&lt;br /&gt;
If there is an article on the challenge, shouldn&#039;t there be an article on the comic that inspired the challenge? [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 01:28, 27 June 2010 (UTC)&lt;br /&gt;
:^ It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 01:45, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Optional Rule ==&lt;br /&gt;
&lt;br /&gt;
It say for one of the optional rules, &amp;quot;Banning the use of Pokémon Centers, relying only on potions and healing items for healing.&amp;quot;&lt;br /&gt;
That would be impossible, since there is a limited amount of PP restoration items in the game. [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 17:35, 22 December 2011 (UTC)&lt;br /&gt;
: Where did you get that idea? You can grow Leppa berries in Gens III/IV, and get one weekly in BW. &amp;lt;b&amp;gt;[[user:Zedadex|&amp;lt;span style=&amp;quot;border:solid #c3c3c3;color:#444;border-width:0px 1px 2px 0px;&amp;quot;&amp;gt;Zeda&amp;lt;/span&amp;gt;]][[user_talk:Zedadex|&amp;lt;span style=&amp;quot;border:solid #444;color:#c3c3c3;border-width:2px 0px 0px 1px;&amp;quot;&amp;gt;dex&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; 01:41, 5 January 2012 (UTC)&lt;br /&gt;
::They probably got that idea from the fact that Gens I and II still exist, as well as the fact that it is quite some time before you have reliable access to berries of ANY specific type in later Gens. I personally have trouble believing anyone has ever actually used this rule. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 10:05, 29 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
&lt;br /&gt;
# What the Nuzlocke challenge says about obtaining Pokémon through:&lt;br /&gt;
** Breeding&lt;br /&gt;
** Events&lt;br /&gt;
** In-game gifts&lt;br /&gt;
** Trades&lt;br /&gt;
** Migrating?&lt;br /&gt;
# I&#039;ve been reading that Pokémon who &amp;quot;die&amp;quot; must be stored in PC permanently without necessarily being released, and Stored Pokémon who did not &amp;quot;die&amp;quot; can still be used.&lt;br /&gt;
# It should be mentioned that in youtube there are some videos of animations of scenes of Pokémon &amp;quot;dying&amp;quot; in the runs.&lt;br /&gt;
# Is there a rule that if a Pokémon &amp;quot;dies&amp;quot; another (but only one) of its species can be caught? ---[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 03:01, 3 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Supreme Court of Nuzlocke&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The link is dead, and leads to an error page on the Nuzlocke Forums.  Should it be removed, or should a replacement be made/found?&lt;br /&gt;
[[User:Lordgeorge16|Lordgeorge16]] ([[User talk:Lordgeorge16|talk]]) 11:19, 16 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &#039;N&#039; run ==&lt;br /&gt;
&lt;br /&gt;
A variant of the Nuzlocke known as the &#039;N&#039; run exists, could this be mentioned on the Nuzlocke article?--[[User:Darknesslover5000|Darknesslover5000]] ([[User talk:Darknesslover5000|talk]]) 21:36, 5 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nuzlocke Comics ==&lt;br /&gt;
&lt;br /&gt;
I know it&#039;s already been said, but shouldn&#039;t there be an article for the comics that gave rose to the Nuzlocke Challenge? {{unsigned|VictiniLopunny7}}&lt;br /&gt;
&lt;br /&gt;
== Reset/Reload? ==&lt;br /&gt;
&lt;br /&gt;
Is there no rule against intentionally resetting the game?  It seems like having the ability to do so would render most of the other rules ineffective and/or pointless. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 10:09, 29 May 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Krychek</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nuzlocke_Challenge&amp;diff=1910482</id>
		<title>Talk:Nuzlocke Challenge</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nuzlocke_Challenge&amp;diff=1910482"/>
		<updated>2013-05-29T10:05:29Z</updated>

		<summary type="html">&lt;p&gt;Krychek: /* Optional Rule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== comic ==&lt;br /&gt;
&lt;br /&gt;
If there is an article on the challenge, shouldn&#039;t there be an article on the comic that inspired the challenge? [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 01:28, 27 June 2010 (UTC)&lt;br /&gt;
:^ It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 01:45, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Optional Rule ==&lt;br /&gt;
&lt;br /&gt;
It say for one of the optional rules, &amp;quot;Banning the use of Pokémon Centers, relying only on potions and healing items for healing.&amp;quot;&lt;br /&gt;
That would be impossible, since there is a limited amount of PP restoration items in the game. [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 17:35, 22 December 2011 (UTC)&lt;br /&gt;
: Where did you get that idea? You can grow Leppa berries in Gens III/IV, and get one weekly in BW. &amp;lt;b&amp;gt;[[user:Zedadex|&amp;lt;span style=&amp;quot;border:solid #c3c3c3;color:#444;border-width:0px 1px 2px 0px;&amp;quot;&amp;gt;Zeda&amp;lt;/span&amp;gt;]][[user_talk:Zedadex|&amp;lt;span style=&amp;quot;border:solid #444;color:#c3c3c3;border-width:2px 0px 0px 1px;&amp;quot;&amp;gt;dex&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; 01:41, 5 January 2012 (UTC)&lt;br /&gt;
::They probably got that idea from the fact that Gens I and II still exist, as well as the fact that it is quite some time before you have reliable access to berries of ANY specific type in later Gens. I personally have trouble believing anyone has ever actually used this rule. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 10:05, 29 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
&lt;br /&gt;
# What the Nuzlocke challenge says about obtaining Pokémon through:&lt;br /&gt;
** Breeding&lt;br /&gt;
** Events&lt;br /&gt;
** In-game gifts&lt;br /&gt;
** Trades&lt;br /&gt;
** Migrating?&lt;br /&gt;
# I&#039;ve been reading that Pokémon who &amp;quot;die&amp;quot; must be stored in PC permanently without necessarily being released, and Stored Pokémon who did not &amp;quot;die&amp;quot; can still be used.&lt;br /&gt;
# It should be mentioned that in youtube there are some videos of animations of scenes of Pokémon &amp;quot;dying&amp;quot; in the runs.&lt;br /&gt;
# Is there a rule that if a Pokémon &amp;quot;dies&amp;quot; another (but only one) of its species can be caught? ---[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 03:01, 3 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Supreme Court of Nuzlocke&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The link is dead, and leads to an error page on the Nuzlocke Forums.  Should it be removed, or should a replacement be made/found?&lt;br /&gt;
[[User:Lordgeorge16|Lordgeorge16]] ([[User talk:Lordgeorge16|talk]]) 11:19, 16 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &#039;N&#039; run ==&lt;br /&gt;
&lt;br /&gt;
A variant of the Nuzlocke known as the &#039;N&#039; run exists, could this be mentioned on the Nuzlocke article?--[[User:Darknesslover5000|Darknesslover5000]] ([[User talk:Darknesslover5000|talk]]) 21:36, 5 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nuzlocke Comics ==&lt;br /&gt;
&lt;br /&gt;
I know it&#039;s already been said, but shouldn&#039;t there be an article for the comics that gave rose to the Nuzlocke Challenge? {{unsigned|VictiniLopunny7}}&lt;/div&gt;</summary>
		<author><name>Krychek</name></author>
	</entry>
</feed>