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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kolu</id>
	<title>Bulbapedia - User contributions [en]</title>
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	<updated>2026-06-24T18:31:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Evolution_item&amp;diff=2331006</id>
		<title>Talk:Evolution item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Evolution_item&amp;diff=2331006"/>
		<updated>2015-09-07T12:06:50Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* King&amp;#039;s Rock flinch stack in Gen 5/6 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Magmarizer==&lt;br /&gt;
I&#039;ve had several people tell me that Magby holds Magmarizer &#039;&#039;&#039;50% in Diamond&#039;&#039;&#039; and &#039;&#039;&#039;5% in Pearl&#039;&#039;&#039;. Do we have confirmation of this? --[[User:Viscosity|Viscosity]] 02:07, 3 March 2008 (UTC)&lt;br /&gt;
:Other way around. Elekid holds the Electirizer 50% in Diamond and 5% in Pearl, Magby&#039;s got Magmarizer 5% in Diamond and 50% in Pearl. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:11, 3 March 2008 (UTC)&lt;br /&gt;
==Trading Items==&lt;br /&gt;
I&#039;ve never heard an answer to this elsewhere, so I&#039;ll ask it here: I know that an evolution stone is used up when used to evolve a pokemon, but is an item used to evolve a pokemon during trades used up, or can it be re-used? (ie. taken off the pokemon at the other end of the trade and used to evolve another pokemon)&lt;br /&gt;
:No, it&#039;s like the stones. Once it evolves, ithe item becomes part of the Pokémon. It&#039; gone. [[User:Yinyang1195|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Yin&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Yinyang1195|&amp;lt;span style=&amp;quot;color:#0000E9;&amp;quot;&amp;gt;&#039;&#039;&#039;Yang&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
[[User talk:Yinyang1195|&amp;lt;span style=&amp;quot;color:#FFFF00;&amp;quot;&amp;gt;&#039;&#039;&#039;1195&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:03, 31 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
It does become part of the Pokémon. That would explain why some evolved forms look the way they do (like Scizor and Steelix having metallic-looking skin; the Metal Coat &amp;quot;merges&amp;quot; with their skin). [[User:Diachronos|Diachronos]] 16:17, 17 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== King&#039;s &amp;quot;Rock&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t it be considered a Stone?  Synonyms people!--[[User:Kuki|&amp;lt;span style=&amp;quot;color:##0000FF;&amp;quot;&amp;gt;Kuki&amp;lt;/span&amp;gt;]][[User talk:Kuki|&amp;lt;span style=&amp;quot;color:#996666;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#049440;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;]] 12:15, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can someone add the image of the King&#039;s Rock? It&#039;s just sitting there without an image.&lt;br /&gt;
--!--[[User:wytsalvy|&amp;lt;span style=&amp;quot;color:##0000FF;&amp;quot;&amp;gt;wytsalvy&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Not a stone, also I&#039;ll try and find it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:29, 19 September 2008 (UTC)&lt;br /&gt;
:Um. There&#039;s an image there. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:30, 19 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Razor Fang ==&lt;br /&gt;
&lt;br /&gt;
It says both Fight Area and Redeamable for Battle Points. I looked all over the Fight Area and can&#039;t find one. Does the article mean that the Battle Tower is in the Fight Area or is it actually refering to 2 different areas?[[User:Zabbethx|Zabbethx]] 15:43, 12 July 2008 (UTC)&lt;br /&gt;
:I&#039;ll look into this; I&#039;ve got a fang that I&#039;m currently using, and I&#039;m sure I have never bought it from the tower. So it&#039;s either possible to find it there, or in a completely different area. I&#039;ll get back when I know.--[[User:Thembi|Thembi]] 09:39, 14 July 2008 (UTC)&lt;br /&gt;
:That was awfully fast. You can find it in the southwestern corner of the Battle Park.--[[User:Thembi|Thembi]] 09:41, 14 July 2008 (UTC)&lt;br /&gt;
Hmm, odd. I still can&#039;t seem to find it. I know I haven&#039;t got it yet and everywhere I look for game guides they all say the same thing, &amp;quot;Battle Park&amp;quot;. Would it be to much to ask for an exact location? I know discussion pages aren&#039;t here for this sort of this but I figure since I&#039;m so confused by this article that there has to be others confused by it to.[[User:Zabbethx|Zabbethx]] 14:03, 14 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Electirizer ==&lt;br /&gt;
I have a question about the Electirizer. Can I find this Item in Pokemon Platinum?&lt;br /&gt;
Is this a held item by electrabuzz? [[User:Zabi|Zabi]] 15:52, 7 February 2009 (MESZ)&lt;br /&gt;
:Yes. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 19:48, 7 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==King&#039;s Rock in Mystery Dungeon==&lt;br /&gt;
How do you get a King&#039;s Rock in Time or Darkness? And do you need to trade to get a Politoed? Do you need a link cable or something? If you do need to trade, does it follow the same process as the normal games?--[[User:Wowy|Wowy]] 07:53, 17 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirecting ==&lt;br /&gt;
&lt;br /&gt;
I just searched &amp;quot;Kings Rock&amp;quot; (without the apostrophe) and it came up with no results. Someone should make that redirect to King&#039;s Rock.--[[User:Pokelova|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&#039;&#039;I&#039;m Pokelova&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;sup style=&amp;quot;font-family:Vivaldi&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;(Talk)&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;]] 16:35, 6 June 2009 (UTC)&lt;br /&gt;
:I will, but what was stopping you? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|You enter a poorly lit room...]] 16:38, 6 June 2009 (UTC)&lt;br /&gt;
::I&#039;m afraid I have no idea how to do redirects!--[[User:Pokelova|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&#039;&#039;I&#039;m Pokelova&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;sup style=&amp;quot;font-family:Vivaldi&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;(Talk)&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;]] 16:41, 6 June 2009 (UTC)&lt;br /&gt;
:::Take teh coding from the King&#039;s Rock redirect? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|You enter a poorly lit room...]] 16:43, 6 June 2009 (UTC)&lt;br /&gt;
::::[http://bulbapedia.bulbagarden.net/w/index.php?title=Kings_rock&amp;amp;action=edit In other words, this]. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:01, 6 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page layout. ==&lt;br /&gt;
&lt;br /&gt;
Idk if this is just my computer, but when i go to this page, the picture is in the way of the &amp;quot;show&amp;quot; button and i cant look at deepseascale or deepseatooth. and its like that for all the pages using this layout. i think the older layout was better.[[User:Shelldone|Shelldone]] 23:43, 8 February 2010 (UTC)&lt;br /&gt;
:I&#039;m not having trouble. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 23:53, 8 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sort Method ==&lt;br /&gt;
&lt;br /&gt;
I see the list is sorted in alphabetical order, but shouldn&#039;t it be sorted by generation introduced, then each gen alphabetically? Gets confusing if I scroll down and it has a gen IV, then III, then IV again.--[[User:Miumaru|Miumaru]] 04:34, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
it&#039;s not really that confusing&lt;br /&gt;
&lt;br /&gt;
but it sounds ok [[User:Ataro|Ataro]] 04:38, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it&#039;s fine as it is.  If I&#039;m looking for a specific item, like most people coming to this page, alphabetical is the best way to find it. --[[User:Jdthebud|Jdthebud]] 21:41, 22 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen V Items ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering when the new Gen V items, like the Clean Scale, are going to be added on here.  The Clean Scale links to this page but there is no entry. I had to look on Serebii to find out about it. {{unsigned|Jdthebud}}&lt;br /&gt;
:Sorry. The section is up now, but it has no information yet. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:23, 23 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== FR/LG Dragon Scale ==&lt;br /&gt;
&lt;br /&gt;
We all know that evolution of certain Pokemon like Golbat and Chansey who evolve by friendship are prevented in the game until National Dex, and most evolution items are not given to you yet. However, the Dragon Scale can be found on Wild Horsea. So if that is the case, when giving a Seadra a Dragon Scale before the National Dex then trade it, does it prevent it from evolving into Kingdra even with the item? [[User:Shiramu Kuromu|Shiramu Kuromu]] 22:52, 20 July 2011 (UTC)&lt;br /&gt;
: Yes it does. Tried it before and nothing happened. Have to wait until after the Pokédex is upgraded. [[User: Frozen Fennec|Frozen Fennec]]&lt;br /&gt;
&lt;br /&gt;
== Splitting? ==&lt;br /&gt;
&lt;br /&gt;
I think we should make pages for the various items listed on this page. There is enough info about them right?--[[User:Supermon|Supermon]] 00:03, 19 December 2011 (UTC)&lt;br /&gt;
:Sorry, but I disagree. There&#039;s not enough information for each of these to have their own page. Creating a page just for them to be a stub in useless and not very productive. Just my thoughts. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 00:05, 19 December 2011 (UTC)&lt;br /&gt;
::There is not enough information to even make sub-category pages. And, it would be a hassle to try navigating between them. There&#039;s also only 15 different items on this page... not enough to even consider splitting at this point. If there were about 40, then maybe. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 03:52, 19 December 2011 (UTC)&lt;br /&gt;
Okay I was wrong you were right.Sorry for the hassle.--[[User:Supermon|Supermon]] 22:02, 19 December 2011 (UTC)&lt;br /&gt;
:No need to apologize. You put out a suggestion and got feedback. Things just seem a bit more harsh around here, since nobody uses emoticons to show the emotion of their comments. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 18:13, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Availability in Funfest Missions ==&lt;br /&gt;
&lt;br /&gt;
In the lost items [[Entralink|Funfest Missions]], you get to keep the items. It&#039;s mostly low-value items like escape ropes, but in Black 2 I&#039;ve found several Magmarizers already (as well as Cover Fossils). Should that be added here? [[User:PlusleFan|PlusleFan]] ([[User talk:PlusleFan|talk]]) 18:06, 2 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metal Coat in XY ==&lt;br /&gt;
&lt;br /&gt;
Is the location info correct? I don&#039;t recall seeing wild Pokémon in the Pokéball factory. --[[User:NeilTarrant|NeilTarrant]] ([[User talk:NeilTarrant|talk]]) 11:46, 28 January 2014 (UTC)&lt;br /&gt;
:Because there aren&#039;t. By &amp;quot;held by wild X&amp;quot;, it refers to species overally, &#039;&#039;never&#039;&#039; to Pokémon in a location (the &amp;quot;wild&amp;quot; is even linked to [[List of Pokémon by wild held item|the list]] which includes all items, even those on Pokémon never obtainable in the wild, as it&#039;s extracted from {{tt|data|and since hacking 3DS is no easy, the G6 data has only Pokémon available in the wild}}; though species&#039; and items&#039; articles list only the legitimate cases; the list contains all of them). If a location itself is mentioned, that means you can obtain the item there (either lying on the ground, or obtained from someone). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 12:58, 28 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== King&#039;s Rock and Multi-Strike moves ==&lt;br /&gt;
&lt;br /&gt;
If I have a King&#039;s Rock on a Pokemon with a Multi-Strike Move (ie: Bullet Seed), is there a 10% chance per strike or just one 10% chance?&lt;br /&gt;
:Either it&#039;s a 10% chance per strike or my Skill Link Cinccino is the embodiment of good luck. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 15:36, 18 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ORAS Oval Stone ==&lt;br /&gt;
&lt;br /&gt;
It has been theorised that the only place to find oval stones on ORAS is from wild Happiny in Mirage Mountain. [[User:Xolotl|Xolotl]] ([[User talk:Xolotl|talk]]) 12:20, 29 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== King&#039;s Rock flinch stack in Gen 5/6 ==&lt;br /&gt;
&lt;br /&gt;
In the effect description section it says &amp;quot;Has a 10% chance of causing the target Pokémon to flinch when using a move that deals damage and does not already have a chance to flinch&amp;quot; for Gen 5 and 6, does it mean that it won&#039;t stack with a move using the p*(1-p)*0.1 formula that already has a flinch chance?&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=After_You_(move)&amp;diff=2300391</id>
		<title>After You (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=After_You_(move)&amp;diff=2300391"/>
		<updated>2015-06-25T12:38:36Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=495 |&lt;br /&gt;
name=After You |&lt;br /&gt;
jname=おさきにどうぞ |&lt;br /&gt;
jtrans=Go Ahead |&lt;br /&gt;
jtranslit=Osaki ni Dōzo|&lt;br /&gt;
gameimage=After You.png |&lt;br /&gt;
gameimage2=After You 2.png |&lt;br /&gt;
gameimagewidth=300 |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
gen=V |&lt;br /&gt;
category=Cute |&lt;br /&gt;
appeal6=3 |&lt;br /&gt;
jam6=0 |&lt;br /&gt;
cdesc6=Causes the user to move later on the next turn. |&lt;br /&gt;
pokefordex=After%20You |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
ignoresub=yes |&lt;br /&gt;
na=no|&lt;br /&gt;
mtb2w2=yes|&lt;br /&gt;
mtoras=yes|&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;After You&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おさきにどうぞ&#039;&#039;&#039; &#039;&#039;Go Ahead&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The target will move next on the current turn, ignoring [[priority]]. &lt;br /&gt;
* If the target has already moved on the same turn, After You fails.&lt;br /&gt;
* If the order remains the same after using After You, After You fails.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user helps the target and makes it use its move right after the user.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Normal|5}}&lt;br /&gt;
{{Moveentry/Level5|035|Clefairy|1|Fairy|Fairy|52|B2W2=58|--, 58}}&lt;br /&gt;
{{Moveentry/Level5|175|Togepi|1|Fairy|Fairy|53|53}}&lt;br /&gt;
{{Moveentry/Level5|176|Togetic|2|Fairy|Flying|53|53}}&lt;br /&gt;
{{Moveentry/Level5|427|Buneary|1|Normal|Normal|43|43}}&lt;br /&gt;
{{Moveentry/Level5|428|Lopunny|1|Normal|Normal|43|43}}&lt;br /&gt;
{{Moveentry/Level5|468|Togekiss|2|Fairy|Flying|no|--}}&lt;br /&gt;
{{Moveentry/Level5|504|Patrat|1|Normal|Normal|23|23}}&lt;br /&gt;
{{Moveentry/Level5|505|Watchog|1|Normal|Normal|25|25}}&lt;br /&gt;
{{Moveentry/Level5|531|Audino|1|Normal|Normal|40|{{tt|40|XY}}&amp;lt;br&amp;gt;{{tt|41|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level5|548|Petilil|1|Grass|Grass|44|44}}&lt;br /&gt;
{{Moveentry/Level5|556|Maractus|1|Grass|Grass|57|--, 57}}&lt;br /&gt;
{{Moveentry/Level5|572|Minccino|1|Normal|Normal|49|49}}&lt;br /&gt;
{{Movefooter|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Normal|5}}&lt;br /&gt;
{{Moveentry/Breed5|043|Oddish|2|Grass|Poison|&amp;lt;!--Petill not counted cause female only--&amp;gt;{{MSP|556|Maractus}}|{{MSP|556|Maractus}}}}&lt;br /&gt;
{{Moveentry/Breed5|143|Snorlax|1|Normal|Normal|{{MSP|179|Mareep}}|{{MSP|179|Mareep}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed5|179|Mareep|1|Electric|Electric|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}{{MSP|572|Minccino}}|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}{{MSP|572|Minccino}}}}&lt;br /&gt;
{{Moveentry/Breed5|194|Wooper|2|Water|Ground|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}{{MSP|572|Minccino}}|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}{{MSP|572|Minccino}}}}&lt;br /&gt;
{{Moveentry/Breed5|287|Slakoth|1|Normal|Normal|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}{{MSP|572|Minccino}}|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}{{MSP|572|Minccino}}}}&lt;br /&gt;
{{Moveentry/Breed5|446|Munchlax|1|Normal|Normal|{{MSP|179|Mareep}}|{{MSP|179|Mareep}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed5|506|Lillipup|1|Normal|Normal|no|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}{{MSP|572|Minccino}}}}&lt;br /&gt;
{{Moveentry/Breed5|535|Tympole|1|Water|Water|no|{{MSP|194|Wooper}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed5|684|Swirlix|1|Fairy|Fairy|no|{{MSP|035|Clefairy}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|531|Audino}}}}&lt;br /&gt;
{{Movefooter|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Moveheader/tutor|Normal|2}}&lt;br /&gt;
{{Moveheader/tutor/5|no|yes}}&lt;br /&gt;
{{Moveheader/tutor/6|no|yes}}&lt;br /&gt;
{{Moveentry/tutor|035|Clefairy|1|Fairy|Fairy|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|036|Clefable|1|Fairy|Fairy|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|043|Oddish|2|Grass|Poison|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|044|Gloom|2|Grass|Poison|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|045|Vileplume|2|Grass|Poison|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|046|Paras|2|Bug|Grass|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|047|Parasect|2|Bug|Grass|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|079|Slowpoke|2|Water|Psychic|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|080|Slowbro|2|Water|Psychic|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|143|Snorlax|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|151|Mew|1|Psychic|Psychic|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|173|Cleffa|1|Fairy|Fairy|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|175|Togepi|1|Fairy|Fairy|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|176|Togetic|2|Fairy|Flying|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|179|Mareep|1|Electric|Electric|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|180|Flaaffy|1|Electric|Electric|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|181|Ampharos|1|Electric|Electric|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|182|Bellossom|1|Grass|Grass|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|185|Sudowoodo|1|Rock|Rock|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|191|Sunkern|1|Grass|Grass|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|192|Sunflora|1|Grass|Grass|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|194|Wooper|2|Water|Ground|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|195|Quagsire|2|Water|Ground|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|199|Slowking|2|Water|Psychic|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|213|Shuckle|2|Bug|Rock|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|218|Slugma|1|Fire|Fire|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|219|Magcargo|2|Fire|Rock|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|241|Miltank|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|287|Slakoth|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|288|Vigoroth|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|289|Slaking|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|322|Numel|2|Fire|Ground|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|323|Camerupt|2|Fire|Ground|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|324|Torkoal|1|Fire|Fire|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|352|Kecleon|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|427|Buneary|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|428|Lopunny|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|438|Bonsly|1|Rock|Rock|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|446|Munchlax|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|468|Togekiss|2|Fairy|Flying|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|504|Patrat|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|505|Watchog|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|506|Lillipup|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|507|Herdier|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|508|Stoutland|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|517|Munna|1|Psychic|Psychic|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|518|Musharna|1|Psychic|Psychic|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|527|Woobat|2|Psychic|Flying|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|528|Swoobat|2|Psychic|Flying|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|531|Audino|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|535|Tympole|1|Water|Water|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|536|Palpitoad|2|Water|Ground|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|537|Seismitoad|2|Water|Ground|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|548|Petilil|1|Grass|Grass|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|549|Lilligant|1|Grass|Grass|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|556|Maractus|1|Grass|Grass|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|562|Yamask|1|Ghost|Ghost|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|563|Cofagrigus|1|Ghost|Ghost|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|572|Minccino|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|573|Cinccino|1|Normal|Normal|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|577|Solosis|1|Psychic|Psychic|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|578|Duosion|1|Psychic|Psychic|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|579|Reuniclus|1|Psychic|Psychic|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|590|Foongus|2|Grass|Poison|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|591|Amoonguss|2|Grass|Poison|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|605|Elgyem|1|Psychic|Psychic|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|606|Beheeyem|1|Psychic|Psychic|X|X|X|X|X|X|X|X|B2W2=yes|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|669|Flabébé|1|Fairy|Fairy|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|670|Floette|1|Fairy|Fairy|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|671|Florges|1|Fairy|Fairy|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|679|Honedge|2|Steel|Ghost|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|680|Doublade|2|Steel|Ghost|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|681|Aegislash|2|Steel|Ghost|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|682|Spritzee|1|Fairy|Fairy|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|683|Aromatisse|1|Fairy|Fairy|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|684|Swirlix|1|Fairy|Fairy|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|685|Slurpuff|1|Fairy|Fairy|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|703|Carbink|2|Rock|Fairy|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|712|Bergmite|1|Ice|Ice|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|713|Avalugg|1|Ice|Ice|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Moveentry/tutor|719|Diancie|2|Rock|Fairy|X|X|X|X|X|X|X|X|B2W2=no|X|yes}}&lt;br /&gt;
{{Movefooter/tutor|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user lets an ally attack first.|image1=Shoko Patrat After You Adventures.png|image1p=Patrat}}&lt;br /&gt;
{{movep|type=normal|ms=504|pkmn=Patrat|method=Patrat surprises an opponent by running away from it, giving an ally the chance to use an attack first.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Shoko|user1=Shoko&#039;s four Patrat|startcode=PS522|startname=The Battle|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genV=After You V|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|fr=Après Vous&lt;br /&gt;
|de=Galanterie&lt;br /&gt;
|it=Cortesia&lt;br /&gt;
|pt_br=Depois de Você&lt;br /&gt;
|ko=당신먼저 &#039;&#039;Dangshin Munjuh&#039;&#039;&lt;br /&gt;
|es=Cede Paso}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{After You}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Galanterie]]&lt;br /&gt;
[[es:Cede Paso]]&lt;br /&gt;
[[fr:Après Vous]]&lt;br /&gt;
[[it:Cortesia (mossa)]]&lt;br /&gt;
[[ja:おさきにどうぞ]]&lt;br /&gt;
[[zh:你先请（技能）]]&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=2100577</id>
		<title>Status condition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=2100577"/>
		<updated>2014-04-06T11:24:34Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Partially trapped */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Status|the move category|status move}}&lt;br /&gt;
&#039;&#039;&#039;Status conditions&#039;&#039;&#039; affect a {{OBP|Pokémon|species}}&#039;s ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle. The [[Pokérus]] is a similar but unrelated concept.&lt;br /&gt;
&lt;br /&gt;
==Non-volatile status==&lt;br /&gt;
Non-volatile status conditions are status conditions that will remain until a Pokémon is healed at a [[Pokémon Center]], a specific [[status condition healing item|curative item]] is used, or, in case of freeze and sleep, after a certain number of turns during the battle. A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the {{a|Natural Cure}} Ability), and after a battle is over. It is only possible for a Pokémon to be afflicted by one of these at a time. In [[Generation III]] and beyond, certain {{Abilities}} will cause or prevent them, as well as benefit from them.&lt;br /&gt;
&lt;br /&gt;
In battle, in the first two generations the status problem icon will replace the level, whereas from [[Generation III]] onwards it is shown to the left of the HP bar.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
[[File:Ursaring Burn status.png|thumb|250px|{{TP|Paul|Ursaring}} is burned]]&lt;br /&gt;
{{main|Burn (status condition)}}&lt;br /&gt;
The burn condition (BRN) halves damage dealt by a Pokémon&#039;s physical moves (except for Pokémon with the {{a|Guts}} Ability, where this condition raises Attack by 50%). Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in [[Generation I]] or in the case of Pokémon with the Ability {{a|Heatproof}}, the Pokémon loses 1/16 of its maximum hit points). Normally {{type|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} Ability cannot be burned; however, if a Pokémon is burned then has its type changed to Fire or its Ability changed to Water Veil, the burn will remain. All {{DL|Burn (status condition)|Moves|moves which can cause burn}} are Fire-type except for {{m|Tri Attack}} ([[Generation II]] onwards), {{m|Fling}} when the {{DL|In-battle effect item|Flame Orb}} is held, {{m|Scald}} and {{m|Ice Burn}}. In Generation V, Pokémon glow red when afflicted with burn.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
[[File:Frozen Pokémon.png|left|thumb|250px|{{TP|Iris|Excadrill}} is frozen]]&lt;br /&gt;
{{main|Freeze (status condition)}}&lt;br /&gt;
The freeze condition (FRZ) causes a Pokémon to be unable to make a move. Damaging {{type|Fire}} moves used on a frozen Pokémon will remove the freeze status. From [[Generation II]] onward, freeze has a random, 20% chance to be cured on its own on the frozen Pokémon&#039;s turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in {{weather|sunny}} weather; contrary to popular belief, sunny weather does not cause a quicker thawing.&lt;br /&gt;
&lt;br /&gt;
{{type|Ice}} Pokémon cannot be frozen by Ice-type moves; however, they can be frozen by Tri Attack and Secret Power. In Generation VI onward, Ice-type Pokémon cannot be frozen by any method. A frozen Pokémon can still use the moves {{m|Fusion Flare}}, {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}} and {{m|Scald}} while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All {{DL|Freeze (status condition)|Moves|moves which cause freezing}} are Ice type except Tri Attack (Generation II onwards) and Secret Power (when used in snow or ice; [[Generation IV]] only). It is also the only non-volatile status which has no move that causes it 100% of the time. The only move to provide more than a 10% chance of freezing is {{m|Secret Power}} when used on snow or ice, which provides a 30% chance. In Generation V, Pokémon glow blue and stop moving when afflicted with freeze.&lt;br /&gt;
&lt;br /&gt;
A frozen {{DL|Form differences|Shaymin|Sky Forme}} {{p|Shaymin}} will revert to its Land Forme.&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
[[File:Ash Pikachu Static.png|right|thumb|250px|{{TP|Paul|Ursaring}} is paralyzed]]&lt;br /&gt;
{{main|Paralysis (status condition)}}&lt;br /&gt;
The paralysis condition (PAR) causes a Pokémon to be unable to attack (&amp;quot;fully paralyzed&amp;quot;) a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} Ability, where this condition raises the Speed by 50%). Many {{DL|Paralysis (status condition)|Moves|moves that cause paralysis}} are of the {{t|Electric}} type. {{type|Ground}} Pokémon can be paralyzed, but not by Electric-type moves or by the [[Battle Arcade]]. In Generation V, Pokémon glow yellow when afflicted with paralysis and their animation will be slowed significantly. As of Generation VI, [[Electric (type)|Electric]]-type Pokémon can no longer be paralyzed.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
[[File:Poisoned Pokémon.png|left|thumb|250px|{{TP|Ash|Gliscor}} is poisoned]]&lt;br /&gt;
{{main|Poison (status condition)}}&lt;br /&gt;
The poison condition (PSN) causes a Pokémon to lose 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). Normally {{t|Steel}}- and {{type|Poison}} Pokémon and Pokémon with the {{a|Immunity}} Ability cannot be poisoned; however, if a Pokémon is poisoned then has its type changed to Steel or Poison or its Ability changed to Immunity, the poison will remain. In addition, in Generation II, Steel-type Pokémon can be poisoned by {{m|Twineedle}}. A Pokémon with the {{a|Poison Heal}} Ability will gradually recover health instead when poisoned.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation V]], a poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle; in [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed (while in previous generations its HP would reduce to zero, causing it to faint). All {{DL|Poison (status condition)|Moves|moves which can poison}} are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if {{DL|Type-enhancing item|Poison Barb}} is held). In Generation V, Pokémon glow purple when afflicted with poison.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Badly poisoned|Badly poisoned}}====&lt;br /&gt;
The badly poisoned condition is caused by {{m|Toxic}} and {{m|Poison Fang}}, as well as by {{m|Toxic Spikes}} after it is used twice. It is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In [[Generation III]] and beyond, the &amp;quot;badly poisoned&amp;quot; effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the &amp;quot;badly poisoned&amp;quot; status will become a normal poison. All {{DL|Poison (status condition)|Moves that badly poison|moves which can badly poison}} are of the Poison-type except {{m|Fling}} (which badly poisons only if {{DL|In-battle effect item|Toxic Orb}} is held). In Generation V, Pokémon glow purple when afflicted with bad poison.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[File:Sleeping Pokémon.png|thumb|250px|{{TP|Ash|Heracross}} sleeping]]&lt;br /&gt;
{{main|Sleep (status condition)}}&lt;br /&gt;
A Pokémon that is asleep (SLP) is immobilized and can only use the moves {{m|Snore}} and {{m|Sleep Talk}}. &lt;br /&gt;
&lt;br /&gt;
Sleep lasts for a randomly chosen duration of 1 to 3 turns in {{game|Black and White|s}} and {{eng|Pokémon Stadium}}.&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=3698857&amp;amp;postcount=770 RNG Research: Battle RNG - Sleep Duration]&amp;lt;/ref&amp;gt; In all other games, except the Japanese versions of Pokémon Diamond and Pearl, sleep lasts 1 to 5 turns. In the Japanese version of {{2v2|Diamond|Pearl}}, the minimum and maximum sleep count is 1 turn higher, lasting 2 to 6 turns.&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 DP Battle Tower Records]&amp;lt;/ref&amp;gt; A Pokémon can inflict self-induced sleep using the move {{m|Rest}}, which will restore all of the Pokémon&#039;s health and remove any other non-volatile status condition. A {{DL|Level|Disobedience|disobedient}} Pokémon may also nap during battle. There are eleven moves that cause sleep.&lt;br /&gt;
&lt;br /&gt;
In Generation I, a Pokémon that wakes up is not able to attack that same turn, but since Generation II, it is able to attack as soon as the sleep wears off. In Generation V, a Pokémon&#039;s sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep. Also in Generation V, Pokémon close their eyes while sleeping and they move slower as well. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile status==&lt;br /&gt;
A volatile status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. Since they aren&#039;t shown in battle as a status condition (having an icon) a Pokémon can be affected with multiple volatile conditions, volatile battle statuses and a non-volatile condition at the same time.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
&#039;&#039;See also: [[List of moves that confuse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Snivy Confused Status.png|thumb|250px|{{TP|Ash|Snivy}} confused]]&lt;br /&gt;
The confused condition causes a Pokémon to hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack.&lt;br /&gt;
&lt;br /&gt;
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from {{status|paralysis}}, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}. Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require that confusion be checked both turns, further reducing the chance of successful attack.&lt;br /&gt;
[[File:Confusion anime DP.png|thumb|left|{{TP|Dawn|Piplup}} confused]]&lt;br /&gt;
Pokémon with the {{a|Own Tempo}} Ability are immune to being confused. Confusion can be cured with [[Persim Berry|Persim Berries]], the {{DL|Flute|Yellow Flute}}, and, [[Generation II]] onwards, items that cure all status conditions such as [[Status condition healing item#Full Heal|Full Heal]]s and [[Lum Berry|Lum Berries]]; it is the only volatile status condition to be able to be cured by items that heal all status conditions.&lt;br /&gt;
&lt;br /&gt;
Confusion is transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
A {{tc|Ninja Boy}} on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.&lt;br /&gt;
&lt;br /&gt;
In the {{series|original}} of the anime, Pokémon showed no physical difference when confused. They would often get dizzy and miss their attacks as opposed to attacking themselves. In the {{series|Advanced Generation}}, Pokémon would get purple circles around their eyes as a sign of confusion and begin hurting themselves, or attacking their partner if in a [[Double Battle]]. In the {{series|Diamond &amp;amp; Pearl}}, Pokémon&#039;s eyes become swirls and a circle of {{p|Torchic}} run around the confused Pokémon&#039;s head, with the confusion causing its attacks to miss. In the {{series|Best Wishes}}, a Pokémon&#039;s eyes become stars and multiple stars spin around their head when they are confused.&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
[[File:Masked Man Gastly Curse.png|175px|thumb|right|{{p|Suicune}} is hurt by the Curse]]&lt;br /&gt;
If a {{type|Ghost}} Pokémon uses {{m|Curse}}, the Pokémon it is used on loses ¼ of its maximum hit points every turn, and the user immediately loses half of their maximum hit points in exchange. A Pokémon afflicted by Curse cannot be healed except by switching out. If the victim of a Ghost-type Curse uses {{m|Baton Pass}}, the health-sapping effect is transferred to its replacement. Also, in [[Generation II]], defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn.&lt;br /&gt;
[[File:Cyrus Weavile Embargo Adventures.png|150px|thumb|left|{{p|Spiritomb}} being prevented from using items]]&lt;br /&gt;
===Embargo===&lt;br /&gt;
A Pokémon under the effect of {{m|Embargo}} is unable to use its [[held item]] and its Trainer cannot use items on it (including [[Wonder Launcher]] items) for five turns. A Pokémon under the effect of Embargo cannot use {{m|Fling}}.&lt;br /&gt;
&lt;br /&gt;
===Encore===&lt;br /&gt;
{{m|Encore}} forces the Pokémon to repeat its last attack for 2-5 turns in Generation II, 4-8 turns in Generations III and IV, and 3 turns in Generation V. In Generation V, if the Pokémon has {{m|Magic Coat}} active, the move will fail.&lt;br /&gt;
&lt;br /&gt;
===Flinch===&lt;br /&gt;
&#039;&#039;See also: [[List of moves that cause flinching]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ash Chimchar flinch.png|thumb|{{AP|Chimchar}} flinching in fear]]&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if its opponent attacks first. A Pokémon who is holding a {{DL|Evolution-inducing held item|King&#039;s Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} has a 10% of causing a target to flinching when using certain moves; in Generation II and III, any move that deals damage but does not have a secondary effect; in Generation IV, one of several moves on a list exclusive to the two items; in Generation V, any move that deals damage and does not already have a chance to flinch. Pokémon with the {{a|Inner Focus}} Ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s. Pokémon with {{a|Steadfast}} still flinch, but gain {{stat|Speed}} each time they do so. &lt;br /&gt;
&lt;br /&gt;
It is known as cringing in [[Pokémon Mystery Dungeon]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Conquest]], a flinching Pokémon is unable to perform any actions (i.e. move, use moves), as is its partner [[Warrior]] (i.e. use [[Warrior Skill]]s, use [[List of Pokémon Conquest items|items]], link). Since battles in this game are turn-based, flinching does not require a first strike via an advantage in {{stat|Speed}} or [[priority]], unlike in the main series. The turn-based gameplay and the duration of flinching also makes consecutive flinching impairment impossible, unlike in the main series.&lt;br /&gt;
&lt;br /&gt;
===Heal Block===&lt;br /&gt;
[[File:Mars Bronzor Heal Block Adventures.png|thumb|{{p|Blissey}} being prevented from healing]]&lt;br /&gt;
A Pokémon affected by {{m|Heal Block}} is prevented from healing for five turns. It cannot use {{m|Ingrain}}, {{m|Aqua Ring}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Roost}}, {{m|Recover}}, {{m|Heal Order}}, {{m|Rest}}, {{m|Soft-Boiled}}, {{m|Wish}}, {{m|Milk Drink}}, {{m|Slack Off}}, or {{m|Synthesis}} while it is under effect. It is unaffected by {{m|Ingrain}}, {{m|Aqua Ring}}, and {{m|Heal Pulse}}. The player can still use items such as [[Potion]]s to heal the Pokémon.&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Absorb}}, {{m|Mega Drain}}, {{m|Giga Drain}}, {{m|Leech Life}}, {{m|Dream Eater}}, {{m|Drain Punch}}, {{m|Horn Leech}}, {{m|Parabolic Charge}}, {{m|Draining Kiss}}, {{m|Oblivion Wing}} and {{m|Leech Seed}} will still inflict damage, but will not restore {{stat|HP}} when the user is affected by Heal Block. This is not true as of Generation VI, however.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the Ability {{a|Volt Absorb}} or {{a|Water Absorb}} will take damage, as opposed to healing, from {{t|Electric}}- or {{type|Water}} attacks respectively while Heal Block is in effect. A {{status|poisoned}} Pokémon with {{a|Poison Heal}} is neither healed nor damaged.&lt;br /&gt;
&lt;br /&gt;
Since Generation V, [[Leftovers]] are also negated by Heal Block.&lt;br /&gt;
&lt;br /&gt;
===Identification===&lt;br /&gt;
[[File:Ash Noctowl Foresight effect.png|left|thumb|150px|{{AP|Noctowl}}&#039;s Foresight identifying {{p|Gastly}}]]&lt;br /&gt;
The opponent&#039;s evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type|Ghost}} Pokémon, and {{type|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|attraction|Infatuation}}===&lt;br /&gt;
[[File:Ash Snivy Attract effect.png|thumb|{{AP|Oshawott}} is infatuated]]&lt;br /&gt;
A Pokémon that is infatuated cannot attack 50% of the time, even against Pokémon other than the one it is infatuated with. It is caused when {{m|Attract}} is used on an opponent of the opposite [[gender]], may be caused when a Pokémon makes [[contact]] with a Pokémon with {{a|Cute Charm}} of the opposite gender, and is caused to the target of the infatuation when a Pokémon holding a {{DL|In-battle effect item|Destiny Knot}} is infatuated. Pokémon with the {{a|Oblivious}} Ability are immune to infatuation. Infatuation cannot be passed with {{m|Baton Pass}}. Infatuation will end as soon as either the affected Pokémon or the Pokémon it is attracted to is removed from the battle. It can also be removed by consuming a {{DL|In-battle effect item|Mental Herb}} or playing a {{DL|Flute|Red Flute}}.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon]] games, {{DL|Status conditions in Mystery Dungeon|Volatile status conditions|Infatuation}} prevents the Pokémon from doing anything for 5-6 turns, and causes linked moves to cease.&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches in a Pokémon that is not asleep (via {{m|Sleep Talk}}), then the nightmare will no longer be in effect.&lt;br /&gt;
&lt;br /&gt;
===Partially trapped===&lt;br /&gt;
[[File:Jessie Seviper Wrap.png|thumb|Gastrodon being trapped by {{TP|Jessie|Seviper}}&#039;s {{m|Wrap}}]]&lt;br /&gt;
When a Pokémon is hit by {{m|Magma Storm}}, {{m|Sand Tomb}}, {{m|Whirlpool}}, {{m|Wrap}}, {{m|Bind}}, {{m|Clamp}}, {{m|Infestation}}, or {{m|Fire Spin}}, it becomes partially trapped. Until Generation V, this lasted 2-5 turns unless a {{DL|In-battle effect item|Grip Claw}} was held; in Generation V, partial trapping lasts 4-5 turns unless a Grip Claw is held. If the user of a partial trapping move is holding a Grip Claw, the move will last for {{tt|7|5 prior to generation V}} turns. A Pokémon can be affected by any number of partial trapping moves at a time. If a [[Binding Band]] is held by the user, the damage done at the end of each turn will increase from 1/16 of the target&#039;s maximum HP to 1/8.&lt;br /&gt;
&lt;br /&gt;
In Generation VI, partial trapping moves now deal 1/8 of the target&#039;s maximum HP at the end of each turn. In addition, holding a [[Binding Band]] increases this damage to 1/6 of the target&#039;s maximum HP.&lt;br /&gt;
&lt;br /&gt;
====Generation I====&lt;br /&gt;
In Generation I, partial trapping moves inflict damage for 2-5 turns. There is a 37.5% chance that they will last 2 turns, a 37.5% chance that they will last 3 turns, a 12.5% chance that they will last 4 turns, and a 12.5% chance that they will last 5 turns. Though technically only the first attack can be a critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of the move attacks before the target when used, the target will be unable to attack during that round as well. &lt;br /&gt;
&lt;br /&gt;
Damage done by a partial trapping move&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the partial trapping move will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time the partial trapping move has 0 PP, it will still be used against the incoming Pokémon. After that use, {{DL|List of glitches in Generation I|0 PP glitch|the current PP of the move will roll over to 63, and full PP ups will be applied to it}}.&lt;br /&gt;
&lt;br /&gt;
Even if the partial trapping move misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of the partial trapping move attacks before the user of Hyper Beam during a recharge turn and the use of the partial trapping move misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it. &lt;br /&gt;
&lt;br /&gt;
In-game, the target will get to select a move during each turn of the partial trapping move&#039;s duration, and will attack the incoming Pokémon with the selected move if the player switches before the duration is over.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}}, it is possible to select a move during each turn of the partial trapping move&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. The partial trapping move will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
====Generation II-IV====&lt;br /&gt;
The target is now able to attack during a partial trapping move&#039;s duration, and can act normally. Instead, they inflict 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. They also trap the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
If a [[wild Pokémon]] uses a partial trapping move on the player&#039;s Pokémon, the player may [[escape]] if the affected Pokémon has {{a|Run Away}} or is holding a {{DL|In-battle effect item|Smoke Ball}}. However, these do not allow the player to switch the Pokémon out.&lt;br /&gt;
&lt;br /&gt;
If the user of the partial trapping move is holding a {{DL|In-battle effect item|Grip Claw}}, the duration will always be 5 turns. Also, if an affected Pokémon is holding a {{DL|In-battle effect item|Shed Shell}}, it can switch out. &lt;br /&gt;
&lt;br /&gt;
If the user of the partial trapping move switches out, the move&#039;s effects end.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
All partial trapping moves now last 4-5 turns unless a Grip Claw is held, which causes the moves to last 7 turns. The item {{DL|In-battle effect item|Binding Band}} increases the damage dealt from 1/16 to 1/8 of the target&#039;s maximum HP while trapped.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
All partial trapping moves now deal 1/8 damage instead of 1/16. In addition, if a [[Binding Band]] is held by the user, they will deal 1/6 instead.&lt;br /&gt;
&lt;br /&gt;
===Perish Song===&lt;br /&gt;
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} Ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the three-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.&lt;br /&gt;
&lt;br /&gt;
===Seeding===&lt;br /&gt;
[[File:Ash Bulbasaur Leech Seed effect.png|thumb|left|200px|A {{p|Solrock}} affected by Leech Seed]]&lt;br /&gt;
Seeding can only be caused by {{m|Leech Seed}}. Each turn, a seeded Pokémon loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type|Grass}} Pokémon cannot be seeded.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon affected by Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is Grass-type. If the user of Leech Seed switches out or faints, the health granted by the effect is applied to the new replacement. There is no requirement for the Pokémon to use the move again, or even to know it.&lt;br /&gt;
&lt;br /&gt;
Unlike in the games, {{m|Leech Seed}} does not appear to restore the health of the Pokémon that used the attack in the anime.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
A {{m|taunt}}ed Pokémon cannot use any non-damaging moves for three turns (two to four turns prior to Generation V). Pokémon using {{m|Substitute}} can still be afflicted with this status condition.&lt;br /&gt;
&lt;br /&gt;
===Telekinetic levitation===&lt;br /&gt;
[[File:Christie Gothita Telekinesis.png|thumb|A group of people being telekinetically levitated]]&lt;br /&gt;
A Pokémon telekinetically levitated by {{m|Telekinesis}} is immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}} for three turns. In addition, all other moves, except [[one-hit knockout moves]], hit the target regardless of {{stat|accuracy}} and {{stat|evasion}}; however, it does not allow moves to hit semi-invulnerable Pokémon.&lt;br /&gt;
&lt;br /&gt;
The effect of Telekinesis is canceled when {{m|Gravity}} is used, the levitated Pokémon uses {{m|Ingrain}}, or the levitated Pokémon obtains an [[Iron Ball]]; Telekinesis cannot lift targets if Gravity is in effect, and will fail if used on a target that is rooted or holding an Iron Ball.&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
A {{m|torment}}ed Pokémon cannot use the same move twice in a row. If the Pokémon is holding a [[choice item]] or only has one move remaining with {{PP}}, it is forced to use {{m|Struggle}} every second turn.&lt;br /&gt;
&lt;br /&gt;
===Trapped===&lt;br /&gt;
[[File:Lenora Watchog Mean Look effect.png|thumb|right|160px|[[Ash&#039;s Oshawott]] failing to return to its Poké Ball after being hit by Mean Look]]&lt;br /&gt;
A Pokémon successfully trapped by {{m|Mean Look}}, {{m|Spider Web}}, {{m|Block}}, {{m|Shadow Hold}}, {{a|Shadow Tag}}, {{a|Arena Trap}}, or {{a|Magnet Pull}} cannot switch until the Pokémon that used the move is defeated or switches. The trapped Pokémon can escape if it is holding a {{DL|In-battle effect item|Shed Shell}}; uses {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Baton Pass}}; or is successfully hit with {{m|Whirlwind}}, {{m|Roar}}, {{m|Dragon Tail}}, or {{m|Circle Throw}}. Prior to Generation V, if a Pokémon trapped by a move uses Baton Pass&amp;lt;!--not sure about the Abilities--&amp;gt;, the Pokémon brought out will be trapped instead; the effects of moves that prevent ordinary switching are no longer passed in Generation V. Being trapped also prevents fleeing. As of Generation VI, {{type|Ghost}} Pokémon are no longer affected by trapping moves and Abilities&amp;lt;!--with what exceptions?--&amp;gt;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile battle status==&lt;br /&gt;
{{split|{{redlink|Battle status}}|section}}&lt;br /&gt;
A volatile battle status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. Since they aren&#039;t shown in battle as a status condition (having an icon) a Pokémon can be affected with multiple volatile battle statuses, volatile conditions and a non-volatile condition at the same time.&lt;br /&gt;
&lt;br /&gt;
===Aqua Ring===&lt;br /&gt;
[[File:Skyla Swanna Aqua Ring.png|thumb|{{p|Swanna}} enveloped in a veil of water]]&lt;br /&gt;
When a Pokémon surrounds itself with a veil of water by using {{m|Aqua Ring}}, it restores 1/16th of its maximum HP every turn. This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Bracing===&lt;br /&gt;
[[File:Ash Heracross Endure.png|thumb|left|{{AP|Heracross}} bracing itself]]&lt;br /&gt;
When a Pokémon uses {{m|Endure}}, it braces itself so that whenever it takes damage that turn it will always survive with at least 1HP. The [[Focus Sash]], [[Focus Band]], and Ability {{a|Sturdy}} all have similar effects.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
===Center of attention===&lt;br /&gt;
[[File:Daisy Clefairy Courtney Vulpix Follow Me Tail Whip Adventures.png|thumb|{{p|Clefairy}} drawing attention to itself]]&lt;br /&gt;
If a Pokémon becomes the center of attention by using {{m|Follow Me}} or {{m|Rage Powder}}, it forces opposing Pokémon to target the user for the rest of the turn during [[Double Battle]]s and [[Triple Battle]]s.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
===Defense Curl===&lt;br /&gt;
[[File:Ash Phanpy Defense Curl.png|thumb|left|{{AP|Phanpy}} curls up, ready to use {{m|Rollout}}]]&lt;br /&gt;
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
&lt;br /&gt;
===Glowing===&lt;br /&gt;
A Pokémon readying {{m|Sky Attack}} becomes cloaked in light for one turn, in which it cannot act. This turn can be skipped with a [[Power Herb]].&lt;br /&gt;
{{left clear}}&lt;br /&gt;
===Rooting===&lt;br /&gt;
[[File:Roxanne Cradily Ingrain Adventures.png|thumb|left|{{p|Cradily}} planting its roots]]&lt;br /&gt;
When a Pokémon plants its roots by using {{m|Ingrain}}, it restores 1/16th of its maximum HP every turn but cannot switch out or [[escape|flee]], even if hit by a move that would force this such as {{m|Roar}} and {{m|Dragon Tail}}. If a {{type|Flying}} Pokémon or a Pokémon with {{a|Levitate}} is rooted to the ground, it is susceptible to {{type|Ground}} moves, {{m|Spikes}} and {{m|Toxic Spikes}}. The Pokémon cannot be affected by {{m|Magnet Rise}} and {{m|Telekinesis}} and they are removed if active upon rooting. This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Magic Coat===&lt;br /&gt;
[[File:Absol Magic Coat Adventures.png|thumb|{{p|Absol}} bouncing back an attack]]&lt;br /&gt;
A Pokémon shrouded with {{m|Magic Coat}} will reflect most status moves used against it or its side of the field back at the user during the turn it used the move. The Ability {{a|Magic Bounce}} reflects the same moves.&lt;br /&gt;
&lt;br /&gt;
===Magnetic levitation===&lt;br /&gt;
[[File:Psychic Metagross Magnet Rise.png|thumb|left|{{p|Metagross}} levitating on magnetism]]&lt;br /&gt;
A Pokémon levitating on magnetism via {{m|Magnet Rise}} is immune to {{type|Ground}} attacks for five turns. Like {{type|Flying}} Pokémon and Pokémon with {{a|Levitate}}, the user is immune to the damage of {{m|Spikes}} and {{m|Toxic Spikes}}, and is unaffected by {{a|Arena Trap}}. Magnet Rise is completely negated by {{m|Gravity}}, {{m|Ingrain}}, and holding an [[Iron Ball]].&lt;br /&gt;
&lt;br /&gt;
This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Minimize===&lt;br /&gt;
A Pokémon having used {{m|Minimize}} will take double damage if hit by the moves {{m|Steamroller}}, {{m|Stomp}}, or {{m|Flying Press}} (though this behavior is not present in [[Generation I]]). Additionally, Flying Press will never miss against a minimized target.&lt;br /&gt;
&lt;br /&gt;
===Protection===&lt;br /&gt;
A Pokémon that uses {{m|Protect}} or {{m|Detect}} will be impervious to attacks and negative status moves targeting them that turn except; if the protected Pokémon is hit by {{m|Feint}} or {{m|Shadow Force}}, which can both hit through protection, the Pokémon&#039;s protection is removed for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Trip Frillish Protect.png|Frillish protecting itself&lt;br /&gt;
File:Tyson Sceptile Detect dodge.png|Sceptile detecting Aggron&#039;s attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recharging===&lt;br /&gt;
A Pokémon that successfully uses {{m|Hyper Beam}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Giga Impact}}, {{m|Rock Wrecker}}, or {{m|Roar of Time}} must recharge during the next turn. While recharging, the Pokémon cannot perform an action.&lt;br /&gt;
&lt;br /&gt;
===Semi-invulnerable===&lt;br /&gt;
Several two-turn moves have a turn where a Pokémon becomes semi-invulnerable, and most moves will miss regardless of accuracy, even moves that never miss. If a Pokémon has been [[#taking aim|taken aim at]], the aimed Pokémon can still hit Pokémon during their semi-invulnerable turn. A Pokémon with {{a|No Guard}} can hit the Pokémon during their semi-invulnerable state, and a Pokémon with No Guard in the semi-invulnerable state can be hit by any Pokémon. In Generation I, semi-invulnerable Pokémon cannot avoid {{m|Swift}}, {{m|Transform}} and {{m|Bide}}, but can avoid Bide in {{eng|Pokémon Stadium}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that use {{m|Fly}}, {{m|Bounce}} or {{m|Sky Drop}}, or are targeted by Sky Drop fly or are flown up high, and are vulnerable to {{m|Gust}}, {{m|Smack Down}}, {{m|Sky Uppercut}}, {{m|Thunder}}, {{m|Twister}}, and {{m|Hurricane}}. If the move {{m|Gravity}} is used, these moves cannot be used and any Pokémon in the air return to the ground with their move cancelled; due to [[Sky Drop glitch|a glitch]] in {{game|Black and White|s}}, if Gravity is used while Sky Drop is in effect, only the user will be returned to the ground—the target will be permanently stuck airborne.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Dig}} burrow underground, and can be hit by {{m|Earthquake}}, {{m|Magnitude}} and {{m|Fissure}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Dive}} dive underwater, and can be hit by {{m|Surf}} and {{m|Whirlpool}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Shadow Force}} or {{m|Phantom Force}} suddenly disappear, and there is no move that can hit these Pokémon without aiming or No Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Juanita Golurk Black Fly.png|Golurk flying up&lt;br /&gt;
File:May Eevee Dig.png|{{TP|May|Eevee}} burrowing underground&lt;br /&gt;
File:Relo Dive.png|Relicanth diving underwater&lt;br /&gt;
File:Giratina Shadow Force 2.png|{{mov|Giratina}} disappearing&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Substitute===&lt;br /&gt;
[[File:Juniper Accelgor Substitute.png|thumb|{{p|Accelgor}} launching a substitute]]&lt;br /&gt;
The Pokémon that uses {{m|Substitute}} uses up to ¼ of its total HP (rounded down) to make a substitute which will absorb hits until it &amp;quot;breaks&amp;quot; (damage the substitute has taken is greater than the HP used to make it). From [[Generation II]] onward, substitutes block all status conditions and will immediately break if a one-hit knockout attack connects with them. In [[Generation I]], however, a substitute only blocks primary status conditions; attacks like {{m|Thunder Wave}} and {{m|Spore}} completely circumvent the substitute. Substitutes can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Taking aim===&lt;br /&gt;
[[File:Brandon Registeel Lock-On.png|thumb|left|[[Brandon&#039;s legendary golems|Registeel]] taking aim at its opponent]]&lt;br /&gt;
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}} to take aim at a target, the user&#039;s next damage-dealing move will hit that target without fail, even if the opponent uses a move that offers a turn of semi-invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.&lt;br /&gt;
&lt;br /&gt;
===Taking in sunlight===&lt;br /&gt;
A Pokémon readying {{m|Solar Beam}} takes in sunlight for one turn, in which it cannot act. This turn can be skipped with a [[Power Herb]] or if used in {{weather|intense sunlight}}.&lt;br /&gt;
&lt;br /&gt;
===Withdrawing===&lt;br /&gt;
A Pokémon readying {{m|Skull Bash}} withdraws it head for one turn, in which it cannot act. From Generation II onwards, this also boosts the Pokémon&#039;s {{stat|Defense}}. This turn can be skipped with a [[Power Herb]].&lt;br /&gt;
&lt;br /&gt;
===Whipping up a whirlwind===&lt;br /&gt;
A Pokémon readying {{m|Razor Wind}} whips up a whirlwind for one turn, in which it cannot act. This turn can be skipped with a [[Power Herb]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If a Pokémon under a status condition (such as a poisoned {{p|Cascoon}}) evolves, the condition will be kept even if the Pokémon gains a new [[type]] or [[Ability]] that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{StatusNav|white}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Status conditions|*]]&lt;br /&gt;
&lt;br /&gt;
[[pt:Efeito de status]]&lt;br /&gt;
&lt;br /&gt;
[[it:Alterazione di stato]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen]]&lt;br /&gt;
[[fr:Statut]]&lt;br /&gt;
[[ja:状態異常]]&lt;br /&gt;
[[pl:Zmiana statusu]]&lt;br /&gt;
[[zh:异常状态]]&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Category:Binding_moves&amp;diff=2100569</id>
		<title>Category:Binding moves</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Category:Binding_moves&amp;diff=2100569"/>
		<updated>2014-04-06T11:04:54Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These moves {{status|partially trapped|partially trap}} the foe and deal a small amount of damage for anywhere between two and five turns in Generations I-IV and for four to five turns in Generation V. If the user of a partial trapping move is holding a Grip Claw, the move will last for {{tt|7|5 prior to Generation VI}} turns. A Pokémon can be affected by any number of partial trapping moves at a time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves by effect]]&lt;br /&gt;
[[Category:Trapping moves]]&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=In-battle_effect_item&amp;diff=2100568</id>
		<title>In-battle effect item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=In-battle_effect_item&amp;diff=2100568"/>
		<updated>2014-04-06T11:03:07Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Condition boosters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;In-battle effect items&#039;&#039;&#039; are [[held item]]s that take effect during a battle.&lt;br /&gt;
&lt;br /&gt;
==Choice items==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Choice Band&lt;br /&gt;
|jp=こだわりハチマキ&lt;br /&gt;
|jpt=Fixation Headband&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts {{stat|Attack}} by 50%, but only allows the use of the first move selected.&lt;br /&gt;
|descrse=Raises a move&#039;s power, but permits only that move.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It powers up one move, which becomes the only usable one.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one kind of move.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one of its moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.&lt;br /&gt;
|locrse={{gdis|Battle Tower|III}}/{{gdis|Battle Frontier|III|Frontier}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Choice Scarf&lt;br /&gt;
|jp=こだわりスカーフ&lt;br /&gt;
|jpt=Fixation Scarf&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts {{stat|Speed}} by 50%, but only allows the use of the first move selected.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one of its moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}, can be bought by the player&#039;s [[Mom]]&lt;br /&gt;
|locbw=[[Battle Subway]], [[Castelia City]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Choice Specs&lt;br /&gt;
|jp=こだわりメガネ&lt;br /&gt;
|jpt=Fixation Glasses&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts {{stat|Special Attack}} by 50%, but only allows the use of the first move selected.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk, but allow only one kind of move to be used.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk but allow the use of only one of its moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.&lt;br /&gt;
|locdppt=[[Celestic Town]]{{sup/t|Morning}}&lt;br /&gt;
|lochgss=[[Lake of Rage]], {{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupons]]&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Condition boosters==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Damp Rock&lt;br /&gt;
|jp=しめったいわ&lt;br /&gt;
|jpt=Damp Rock&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Rain Dance}} and {{a|Drizzle}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of the move Rain Dance used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of the move Rain Dance used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of the move Rain Dance used by the holder.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.&lt;br /&gt;
|locdppt=[[The Underground]]&lt;br /&gt;
|lochgss={{pw|Icy Mountain Rd.}}&lt;br /&gt;
|locbw={{rt|8|Unova}}&lt;br /&gt;
|locb2w2={{rt|8|Unova}}&lt;br /&gt;
|locxy={{rt|14|Kalos}}, {{rt|19|Kalos}}, [[Natural objects|Thin Rock]] (in battles; using {{m|Surf}}, {{m|Muddy Water}}, or {{m|Water Spout}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Heat Rock&lt;br /&gt;
|jp=あついいわ&lt;br /&gt;
|jpt=Hot Rock&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Sunny Day}} and {{a|Drought}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of the move Sunny Day used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of the move Sunny Day used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of the move Sunny Day used by the holder.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.&lt;br /&gt;
|locdppt=[[The Underground]]&lt;br /&gt;
|lochgss={{pw|Icy Mountain Rd.}}&lt;br /&gt;
|locbw={{rt|8|Unova}}&lt;br /&gt;
|locb2w2={{rt|8|Unova}}&lt;br /&gt;
|locxy={{rt|13|Kalos}}, [[Terminus Cave]], [[Natural objects|Round Rock]] (in battles; using {{m|Eruption}}, {{m|Heat Wave}}, or {{m|Lava Plume}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Icy Rock&lt;br /&gt;
|jp=つめたいいわ&lt;br /&gt;
|jpt=Icy Rock&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Hail}} and {{a|Snow Warning}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of the move Hail used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of the move Hail used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of the move Hail used by the holder.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.&lt;br /&gt;
|locdppt=[[The Underground]]&lt;br /&gt;
|lochgss={{pw|Icy Mountain Rd.}}&lt;br /&gt;
|locbw={{rt|8|Unova}}&lt;br /&gt;
|locb2w2={{rt|8|Unova}}&lt;br /&gt;
|locxy=[[Snowbelle City]], [[Frost Cavern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Smooth Rock&lt;br /&gt;
|jp=さらさらいわ&lt;br /&gt;
|jpt=Smooth Rock&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Sandstorm}} and {{a|Sand Stream}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of the move Sandstorm used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of the move Sandstorm used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of the move Sandstorm used by the holder.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.&lt;br /&gt;
|locdppt=[[The Underground]]&lt;br /&gt;
|lochgss={{pw|Icy Mountain Rd.}}&lt;br /&gt;
|locbw={{rt|8|Unova}}&lt;br /&gt;
|locb2w2={{rt|8|Unova}}&lt;br /&gt;
|locxy={{OBP|Victory Road|Kalos}}&lt;br /&gt;
|locxy={{rt|13|Kalos}}, {{kal|Victory Road}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Grip Claw&lt;br /&gt;
|jp=ねばりのかぎづめ&lt;br /&gt;
|jpt=Grip Claw&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A hold item that causes {{cat|Moves that partially trap|partially trapping moves}} to always work for {{tt|7|5 prior to Generation V}} turns.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of multiturn attacks like {{m|Bind}} and {{m|Wrap}}.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of multiturn attacks like {{m|Bind}} and {{m|Wrap}}.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It extends the duration of multi-turn attacks like Bind and Wrap.&lt;br /&gt;
|locdppt=[[Wayward Cave]], held by {{wild|Sneasel}}&lt;br /&gt;
|lochgss=[[Seafoam Islands]], held by {{wild|Sneasel}}&lt;br /&gt;
|locbw=Held by {{wild|Sneasel}} &lt;br /&gt;
|locb2w2={{rt|4|Unova}}{{sup/5|B2}}, held by {{wild|Sneasel}}&lt;br /&gt;
|locxy=Held by {{wild|Sneasel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Light Clay&lt;br /&gt;
|jp=ひかりのねんど&lt;br /&gt;
|jpt=Light Clay&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Light Screen}} and {{m|Reflect}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.&lt;br /&gt;
|locdppt=[[Mt. Coronet]], [[the Underground]]&lt;br /&gt;
|lochgss={{rt|9|Kanto}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupons]]&lt;br /&gt;
|locbw=Held by {{wild|Golett}}&lt;br /&gt;
|locb2w2={{rt|4|Unova}}{{sup/5|W2}}, held by {{wild|Golurk}}&lt;br /&gt;
|locxy=Held by {{wild|Golett}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Binding Band&lt;br /&gt;
|jp=しめつけバンド&lt;br /&gt;
|jpt=Binding Band&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Increases the end of turn damage of {{cat|Moves that partially trap|partially trapping moves}} from {{tt|1/8 to 1/6|1/16 to 1/8 prior to Generation VI}} of the target&#039;s maximum {{stat|HP}}.&lt;br /&gt;
|descbwb2w2=A band that increases the power of binding moves when held.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. A band that increases the power of binding moves used by the holder.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Herbs==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mental Herb&lt;br /&gt;
|jp=メンタルハーブ&lt;br /&gt;
|jpt=Mental Herb&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Removes the effects of {{status|infatuation}}, {{m|Taunt}}, {{m|Encore}}, {{m|Torment}}, {{m|Disable}}, and {{a|Cursed Body}}{{tt|*|Removes only infatuation prior to Generation V}}. Consumed after use.&lt;br /&gt;
|descrse=A hold item that snaps &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; out of infatuation.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It snaps the holder out of infatuation. It can be used once.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.&lt;br /&gt;
|locrse=[[Fortree City]], {{gdis|Battle Frontier|III}}{{sup/3|E}}&lt;br /&gt;
|locxd=[[Mt. Battle]] (6,000 [[Poké Coupons]])&lt;br /&gt;
|locdppt={{rt|216|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|7|Kanto}}&lt;br /&gt;
|locbw=Held by {{wild|Sewaddle}}, {{wild|Swadloon}} and {{wild|Leavanny}}&lt;br /&gt;
|locb2w2=Held by {{wild|Sewaddle}}&lt;br /&gt;
|locxy={{rt|20|Kalos}}, [[Natural objects|Grass]] (in battles; using {{m|Petal Blizzard}} or {{m|Razor Leaf}}), held by {{wild|Pancham}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Power Herb&lt;br /&gt;
|jp=パワフルハーブ&lt;br /&gt;
|jpt=Powerful Herb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Allows user to omit first turn of charge-up required moves. Consumed after use. It affects {{m|SolarBeam}}, {{m|Skull Bash}}, {{m|Sky Attack}}, {{m|Razor Wind}}, {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, {{m|Shadow Force}}, {{m|Freeze Shock}}, {{m|Ice Burn}}, {{m|Phantom Force}} and {{m|Geomancy}}.&lt;br /&gt;
|descdppthgss=A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.&lt;br /&gt;
|descbwb2w2=A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.&lt;br /&gt;
|descxy=An single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{rt|34|Johto}}, {{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]], [[Natural objects|Grass]] (in battles; using {{m|Petal Blizzard}} or {{m|Razor Leaf}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=White Herb&lt;br /&gt;
|jp=しろいハーブ&lt;br /&gt;
|jpt=White Herb&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Removes any negative stat changes to holder. Consumed after use.&lt;br /&gt;
|descrse=A hold item that restores any lowered stat.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It restores any lowered stat in battle. It can be used only once.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.&lt;br /&gt;
|locrse={{rt|104|Hoenn}}, {{a|Pickup}}{{sup/3|E}}, {{Gdis|Battle Frontier|III}}{{sup/3|E}}, held by several of [[Flannery]]&#039;s Pokémon{{sup/3|E}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (6,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt={{a|Pickup}}, {{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}, held by all of [[Blaine]]&#039;s Pokémon (first battle)&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]], [[Natural objects|Grass]] (in battles; using {{m|Petal Blizzard}} or {{m|Razor Leaf}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==HP restoration==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Big Root&lt;br /&gt;
|jp=おおきなねっこ&lt;br /&gt;
|jpt=Big Root&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=The {{stat|HP}} stolen by {{cat|HP-draining moves}} is increased by 30%. It affects the moves {{m|Absorb}}, {{m|Mega Drain}}, {{m|Giga Drain}}, {{m|Leech Seed}}, {{m|Leech Life}}, {{m|Dream Eater}}, {{m|Drain Punch}}, {{m|Horn Leech}}, {{m|Draining Kiss}}, {{m|Parabolic Charge}}, {{m|Oblivion Wing}}—and despite not being HP-stealing moves—{{m|Ingrain}} and {{m|Aqua Ring}}. It does not increase the damage dealt by any of these moves.&lt;br /&gt;
|descdppt=A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP.&lt;br /&gt;
|deschgss=A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts the power of HP-stealing moves so the holder recovers more HP.&lt;br /&gt;
|locdppt={{rt|214|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|3|Kanto}}, {{pw|Yellow Forest}}&lt;br /&gt;
|locbw=[[Pinwheel Forest]]&lt;br /&gt;
|locb2w2=[[Driftveil City]]&lt;br /&gt;
|locxy=[[Dendemille Town]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Black Sludge&lt;br /&gt;
|jp=くろいヘドロ&lt;br /&gt;
|jpt=Black Sludge&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Restores 1/16 of the Pokémon&#039;s maximum {{stat|HP}} (rounded down) each turn when held by {{type|Poison}} Pokémon; damages all other types by 1/8 of maximum HP each turn. Does not damage a Pokémon with {{a|Magic Guard}}.&lt;br /&gt;
|descdppt=A hold item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.&lt;br /&gt;
|deschgss=A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.&lt;br /&gt;
|descbwb2w2=A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.&lt;br /&gt;
|locdppt=Held by {{wild|Croagunk}} and {{wild|Toxicroak}}&lt;br /&gt;
|lochgss=[[Cerulean Cave]], held by [[Koga]]&#039;s {{p|Muk}}, held by {{tc|Biker}} {{rt|17|Kanto|Dale}}&#039;s {{p|Gulpin}}, held by {{wild|Croagunk}}&lt;br /&gt;
|locbw=Held by {{wild|Croagunk}}, {{wild|Trubbish}} and {{wild|Garbodor}}&lt;br /&gt;
|locb2w2=[[Castelia Sewers]], [[Marine Tube]], held by {{wild|Grimer}}, {{wild|Muk}}, {{wild|Croagunk}}, {{wild|Toxicroak}}, {{wild|Trubbish}}, and {{wild|Garbodor}}&lt;br /&gt;
|locxy=[[Coumarine City]], held by {{wild|Croagunk}}, {{wild|Trubbish}}, and {{wild|Garbodor}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Leftovers&lt;br /&gt;
|jp=たべのこし&lt;br /&gt;
|jpt=Leftovers&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Restores 1/16 of the Pokémon&#039;s maximum {{stat|HP}} (rounded down) each turn when held.&lt;br /&gt;
|tcg=Leftovers (Great Encounters 99)&lt;br /&gt;
|descgsc=Restores HP during battle. (HOLD)&lt;br /&gt;
|descrse=A hold item that gradually restores HP in a battle.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. The holding Pokémon gradually regains HP during battle.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. The holder&#039;s HP is gradually restored during battle.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. The holder&#039;s HP is gradually restored during battle.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. The holder&#039;s HP is slowly but steadily restored throughout every battle.&lt;br /&gt;
|locgsc=Held by {{wild|Snorlax}}, held by {{p|Clefable}} and {{p|Snorlax}} traded from [[Generation I]] (must be met at this evolutionary stage), [[Celadon City]] Restaurant (trash can)&lt;br /&gt;
|locrse=[[S.S. Tidal]] (bin), {{Gdis|Battle Frontier|III}}{{sup/3|E}}, {{a|Pickup}}{{sup/3|E}}&lt;br /&gt;
|locfrlg=[[Route]]s {{rtn|12|Kanto}} and {{rtn|16|Kanto}} (hidden where {{p|Snorlax}} was)&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupons]])&lt;br /&gt;
|locxd=[[SS Libra]] (dropped by {{p|Bonsly}}), held by {{pkmn2|Shadow}} {{p|Snorlax}}&lt;br /&gt;
|locdppt=Held by {{wild|Munchlax}}, {{si|Victory Road}}, {{a|Pickup}}&lt;br /&gt;
|lochgss=Held by {{wild|Snorlax}}, {{a|Pickup}}, held by [[Koga]]&#039;s {{p|Swalot}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupons]]&lt;br /&gt;
|locbw=[[Village Bridge]] (trash can underneath), {{a|Pickup}}, held by traded {{p|Munchlax}} in [[Undella Town]]&lt;br /&gt;
|locb2w2=[[Castelia Sewers]], {{a|Pickup}}&lt;br /&gt;
|locxy={{rt|12|Kalos}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Shell Bell&lt;br /&gt;
|jp=かいがらのすず&lt;br /&gt;
|jpt=Shell Bell&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect= Whenever the Pokémon holding it deals damage, it restores 1/8 of the damage dealt as {{stat|HP}}.&lt;br /&gt;
|descrse=A hold item that restores HP upon striking the foe.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. The holding &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; regains some HP upon striking the foe.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. The holder&#039;s HP is restored a little every time it inflicts damage.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. The holder&#039;s HP is restored a little every time it inflicts damage.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. The holder regains a little HP every time it inflicts damage on others.&lt;br /&gt;
|locrse=[[Shoal Cave]] (by bringing the old man four {{DL|Exchangeable item|Shoal Salt}}s and four {{DL|Exchangeable item|Shoal Shell}}s)&lt;br /&gt;
|locfrlg=Held by a Trainer&#039;s Pokémon in [[Trainer Tower]] (doubles mode)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt=[[Hearthome City]]&lt;br /&gt;
|lochgss={{rt|32|Johto}}&lt;br /&gt;
|locbw=[[Driftveil City]]&lt;br /&gt;
|locb2w2=[[Humilau City]], [[Driftveil City]]&lt;br /&gt;
|locxy=[[Dendemille Town]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Power boosters==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Absorb Bulb&lt;br /&gt;
|jp=きゅうこん&lt;br /&gt;
|jpt=Bulb&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Special Attack}} when hit by a {{type|Water}} move.&lt;br /&gt;
|descbwb2w2=A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts Sp. Atk if hit with a Water-type attack. It can only be used once.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], held by wild {{wild|Roselia}} and {{wild|Roserade}} (dark grass only)&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Assault Vest&lt;br /&gt;
|jp=とつげきチョッキ&lt;br /&gt;
|jpt=Assault Vest&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Raises the holder&#039;s {{stat|Special Defense}} by 50%, but also prevents the holder from using [[Status move]]s.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Berserk Gene&lt;br /&gt;
|jp=はかいのいでんし&lt;br /&gt;
|jpt=Destructive Gene&lt;br /&gt;
|gen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect={{status|confusion|Confuses}} the user and raises {{stat|Attack}} by 2 stages. Consumed after use.&lt;br /&gt;
|descgsc=Boosts &amp;lt;sc&amp;gt;Attack&amp;lt;/sc&amp;gt; but causes confusion.&lt;br /&gt;
|locgsc=[[Cerulean City]] (where the entrance to [[Cerulean Cave]] would have been)&amp;lt;!--, held by {{wild|Mewtwo}}.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cell Battery&lt;br /&gt;
|jp=じゅうでんち&lt;br /&gt;
|jpt=Charge Battery&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Attack}} by one stage when hit by an {{type|Electric}} attack.&lt;br /&gt;
|descbwb2w2=A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.&lt;br /&gt;
|locbw=[[Battle Subway]], [[Opelucid City]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Expert Belt&lt;br /&gt;
|jp=たつじんのおび&lt;br /&gt;
|jpt=Expert {{wp|Obi (sash)|Obi}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts power of {{DL|Damage modification|super effective}} moves by 20%.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It&#039;s a well-worn belt that slightly boosts the power of supereffective moves.&lt;br /&gt;
|locdppt={{rt|221|Sinnoh}}&lt;br /&gt;
|lochgss=[[Mt. Silver]]&lt;br /&gt;
|locpbr=7200 [[Poké Coupons]]&lt;br /&gt;
|locbw=[[Driftveil City]], held by {{wild|Sawk}} and {{wild|Throh}} (dark grass only)&lt;br /&gt;
|locb2w2=[[Driftveil City]], {{rt|19|Unova}}, held by {{wild|Sawk}} and {{wild|Throh}} (dark grass only)&lt;br /&gt;
|locxy=[[Lumiose City]]&lt;br /&gt;
|tcg=Expert Belt (Arceus 87)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Life Orb&lt;br /&gt;
|jp=いのちのたま&lt;br /&gt;
|jpt=Life Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts the power of moves by ~30% (5324/4096), but at the cost of 10% max HP each time the holder uses an attack. Life Orb does not damage the holder if the holder has {{a|Magic Guard}}, has {{a|Sheer Force}} and uses a move boosted by the Ability, or when the power is not boosted by the Life Orb. It does not boost the damage for fixed-damage attacks, self-inflicted {{status|confusion}} damage or [[recoil]].&amp;lt;br&amp;gt;&lt;br /&gt;
In Generation IV, it does not cause damage to the holder when hitting a {{m|substitute}}.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.&lt;br /&gt;
|locdppt=[[Stark Mountain]]&lt;br /&gt;
|lochgss=[[Ruins of Alph]]&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], Simulator γ, Simulator α ([[Pokémon Dream Radar]])&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Luminous Moss&lt;br /&gt;
|jp=ひかりごけ&lt;br /&gt;
|jpt=Luminous Moss&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Special Defense}} by one stage when hit by an {{type|Water}} attack.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts Sp. Def if hit with a Water-type attack. It can only be used once.&lt;br /&gt;
|locxy=[[Natural objects|Mossy Rock]] (in battles in [[Glittering Cave]]; using {{m|Hyper Voice}} or {{m|Rock Slide}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Metronome&lt;br /&gt;
|jp=メトロノーム&lt;br /&gt;
|jpt=Metronome&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts power of moves used repeatedly. Each time a move is used consecutively, its power is boosted by 20% (10% in Generation IV) up to a maximum increase of 100%. Switching or using another move returns the move&#039;s power to normal. [[Multi-strike move]]s are counted by the number of turns on which they are used, not the number of hits made.&lt;br /&gt;
|descdppt=A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used.&lt;br /&gt;
|deschgss=A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used.&lt;br /&gt;
|locdppt=[[Veilstone Game Corner]], held by {{wild|Kricketot}}, {{wild|Kricketune}} and {{wild|Chatot}}&lt;br /&gt;
|lochgss=[[Goldenrod Game Corner]], held by {{wild|Kricketot}}, {{wild|Kricketune}} and {{wild|Chatot}}&lt;br /&gt;
|locbw=Held by {{wild|Kricketune}}&lt;br /&gt;
|locb2w2=Gift from a pianist in [[Accumula Town]], [[Lacunosa Town]], held by {{wild|Chatot}}&lt;br /&gt;
|locxy=[[Coumarine City]], held by {{wild|Chatot}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Muscle Band&lt;br /&gt;
|jp=ちからのハチマキ&lt;br /&gt;
|jpt=Power Headband&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts power of [[physical move]]s by 10%.&lt;br /&gt;
|tcg=Muscle Band (XY 121)&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, can be bought by the player&#039;s [[Mom]]&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Scope Lens&lt;br /&gt;
|jp=ピントレンズ&lt;br /&gt;
|jpt={{wp|Depth of field|Brandpunt}} Lens&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Increases the holder&#039;s {{DL|Damage modification|critical hit}} ratio by one stage.&lt;br /&gt;
|descgsc=Raises critical hit ratio. (HOLD)&lt;br /&gt;
|descrs=A hold item that raises the critical-hit rate.&lt;br /&gt;
|desce=A hold item that improves the critical-hit rate.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A lens that boosts the critical-hit ratio of the holding &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a lens that boosts the holder&#039;s critical-hit ratio.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a lens that boosts the holder&#039;s critical-hit ratio.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It&#039;s a lens for scoping out weak points. It boosts the holder&#039;s critical-hit ratio.&lt;br /&gt;
|locgsc=[[Mystery Gift]]&lt;br /&gt;
|locrse={{gdis|Battle Tower|III}}/{{Gdis|Battle Frontier|III|Frontier}}&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupons]])&lt;br /&gt;
|locdppt=[[Fight Area]], {{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}&lt;br /&gt;
|locbw=[[Battle Subway]], [[Castelia City]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Castelia City]]&lt;br /&gt;
|locxy=[[Lumiose City]], [[Battle Maison]]&lt;br /&gt;
|tcg=Magnifier (Neo Destiny 101)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Snowball&lt;br /&gt;
|jp=ゆきだま&lt;br /&gt;
|jpt=Snowball&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Attack}} by one stage when hit by an {{type|Ice}} attack.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.&lt;br /&gt;
|locxy=[[Natural objects|Snow pile]] (in battles; using {{m|Hyper Voice}} or {{m|Rock Slide}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wide Lens&lt;br /&gt;
|jp=こうかくレンズ&lt;br /&gt;
|jpt=Wide-Angle Lens&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts the holder&#039;s {{stat|accuracy}} by 10% of the original accuracy.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It&#039;s a magnifying lens that slightly boosts the accuracy of moves.&lt;br /&gt;
|locdppt=[[Veilstone Game Corner]], held by {{wild|Yanma}}&lt;br /&gt;
|lochgss=[[Goldenrod Game Corner]], held by {{wild|Yanma}}&lt;br /&gt;
|locbw=[[Castelia City]], [[Battle Subway]], held by {{wild|Yanma}}&lt;br /&gt;
|locb2w2=[[Castelia City]], [[Battle Subway]], [[Pokémon World Tournament|PWT]], {{rt|4|Unova}}{{sup/5|B2}}, held by {{wild|Yanma}} and {{wild|Yanmega}}&lt;br /&gt;
|locxy=[[Lumiose City]], [[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Weakness Policy&lt;br /&gt;
|jp=じゃくてんほけん&lt;br /&gt;
|jpt=Weakness Guarantee&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s Attack and Special Attack 2 stages when hit by a super effective move. &lt;br /&gt;
|descxy=An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it&#039;s weak to.&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wise Glasses&lt;br /&gt;
|jp=ものしりメガネ&lt;br /&gt;
|jpt=Wise Glasses&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts the power of [[special move]]s by 10%.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.&lt;br /&gt;
|locdppt=[[Celestic Town]] ([[Time|night]])&lt;br /&gt;
|lochgss=[[Pewter City]]&lt;br /&gt;
|locpbr=7200 [[Poké Coupons]]&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Zoom Lens&lt;br /&gt;
|jp=フォーカスレンズ&lt;br /&gt;
|jpt=Focus Lens&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts the holder&#039;s {{stat|accuracy}} by 20% if the holder moves after its target.&lt;br /&gt;
|descdp=An item to be held by a Pokémon. If the holder moves after the foe, its critical-hit ratio will be boosted.&lt;br /&gt;
|descpthgss=An item to be held by a Pokémon. If the holder moves after the foe, its accuracy will be boosted.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.&lt;br /&gt;
|locdppt=[[Veilstone Game Corner]]&lt;br /&gt;
|lochgss=[[Goldenrod Game Corner]]&lt;br /&gt;
|locbw=[[Battle Subway]], [[Castelia City]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Lumiose City]], [[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Turn order alteration==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lagging Tail&lt;br /&gt;
|jp=こうこうのしっぽ&lt;br /&gt;
|jpt={{wp|Batting order (baseball)#.232|Second-Batter}} Tail&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Forces the holder to move last in its [[priority]] bracket and ignores the effect of {{m|Trick Room}}.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is tremendously heavy and makes the holder slower than usual.&lt;br /&gt;
|descbw=An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.&lt;br /&gt;
|locdppt={{rt|226|Sinnoh}}, held by {{wild|Slowpoke}} and {{wild|Lickitung}}&lt;br /&gt;
|lochgss={{rt|47|Johto}}, held by {{wild|Slowpoke}} and {{wild|Lickitung}}&lt;br /&gt;
|locbw=Held by {{wild|Slowpoke}} and {{wild|Lickitung}}&lt;br /&gt;
|locb2w2=Held by {{wild|Slowpoke}}, {{wild|Lickitung}}, and {{wild|Lickilicky}}&lt;br /&gt;
|locxy=Held by {{wild|Slowpoke}} and {{wild|Lickitung}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Quick Claw&lt;br /&gt;
|jp=せんせいのツメ&lt;br /&gt;
|jpt={{wp|Head start (positioning)|Head-Start}} Claw&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=A hold item that gives the holder a 20% chance of going first in its [[priority]] bracket and ignores the effects of {{m|Trick Room}}.&lt;br /&gt;
|descgsc=Raises 1st strike ratio. (HOLD)&lt;br /&gt;
|descrse=A hold item that occasionally allows first strike.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A light and sharp claw. The holder may be able to strike first.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.&lt;br /&gt;
|locgsc=[[National Park]], held by {{wild|Sneasel}}&lt;br /&gt;
|locrse=[[Rustboro City]], {{Gdis|Battle Frontier|III}}{{sup/3|E}}, held by {{wild|Sandshrew}}&lt;br /&gt;
|locfrlg={{safari|Kanto}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt=[[Jubilife City]], held by {{wild|Sandshrew}}, {{wild|Sandslash}}, {{wild|Meowth}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|lochgss=[[National Park]], held by {{wild|Sandshrew}}, {{wild|Sandslash}}, {{wild|Meowth}}, {{wild|Persian}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupons]]&lt;br /&gt;
|locbw=[[Skyarrow Bridge]], held by {{wild|Sandslash}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|locb2w2=[[Skyarrow Bridge]], held by {{wild|Sandshrew}}, {{wild|Sandslash}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|locxy=[[Lumiose City]], held by {{wild|Sandslash}}, {{wild|Sneasel}} and {{wild|Zangoose}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Focus items==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Focus Band&lt;br /&gt;
|jp=きあいのハチマキ&lt;br /&gt;
|jpt={{wp|Kiai|Fighting Spirit}} Headband&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=There is a 10% chance that when the holder is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against [[multi-strike move]]s{{tt|*|Generation V onwards it&#039;s activated for each hit separately}}, [[recoil]] damage, self-inflicted {{status|confusion}} damage, and damage from {{m|Future Sight}} or {{m|Doom Desire}}.&lt;br /&gt;
|tcg=Focus Band (Neo Genesis 86)&lt;br /&gt;
|descgsc=May prevent fainting. (HOLD)&lt;br /&gt;
|descrse=A hold item that occasionally prevents fainting.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. The holding &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; may endure an attack, leaving just 1 HP.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.&lt;br /&gt;
|locgsc=[[Fighting Dojo]]&lt;br /&gt;
|locrse=[[Shoal Cave]]&lt;br /&gt;
|locfrlg=Held by {{wild|Machoke}}&lt;br /&gt;
|loce={{Gdis|Battle Frontier|III}} ({{DL|Battle Frontier (Generation III)|Battle Frontier Shop}})&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt=[[Fight Area]], held by [[Hayley&#039;s trades#Golgo Octillery|Hayley&#039;s Octillery]] (event), {{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Focus Sash&lt;br /&gt;
|jp=きあいのタスキ&lt;br /&gt;
|jpt={{wp|Kiai|Fighting Spirit}} Sash&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=If the holder has full {{stat|HP}} and is hit by an attack that would otherwise cause fainting, it survives with 1 HP. Can also protect against [[multi-strike move]]s{{tt|*|Prior to Generation V}}, [[recoil]] damage, self-inflicted {{status|confusion}} damage, and damage from {{m|Future Sight}} or {{m|Doom Desire}}. Disappears after use.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.&lt;br /&gt;
|locdppt={{rt|221|Sinnoh}}, {{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}, can be bought by the player&#039;s [[Mom]]&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], Simulator γ, Simulator β ([[Pokémon Dream Radar]])&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Negative effect on holder==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Flame Orb&lt;br /&gt;
|jp=かえんだま&lt;br /&gt;
|jpt=Flame Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Inflicts the holder with a {{status|burn}} after one turn of battle.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It is a bizarre orb that will afflict the holder with a burn during battle.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, held by [[Falkner]]&#039;s {{p|Swellow}} (rematch), {{pw|Volcano Path}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Reversal Mountain]]{{sup/5|W2}}, held by wild {{wild|Heatmor}} (dark grass only)&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Toxic Orb&lt;br /&gt;
|jp=どくどくだま&lt;br /&gt;
|jpt=Toxic Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Inflicts the holder with {{status|bad poison}} after one turn of battle.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, held by [[Chuck]]&#039;s {{p|Breloom}} (rematch), held by {{tc|Super Nerd}} {{rt|8|Kanto|Sam}}&#039;s {{p|Muk}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Reversal Mountain]]{{sup/5|B2}}, held by {{wild|Muk}} (dark grass only)&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Sticky Barb&lt;br /&gt;
|jp=くっつきバリ&lt;br /&gt;
|jpt=Sticky Barb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Damages holder each turn by 12.5% of its maximum {{stat|HP}} each turn. May transfer to a foe on contact if the foe has no held item. Does not damage a Pokémon with {{a|Magic Guard}}.&lt;br /&gt;
|descdppt=A hold item that damages the holder on every turn. It may latch on to foes that touch the holder.&lt;br /&gt;
|deschgss=A held item that damages the holder on every turn. It may latch on to foes that touch the holder.&lt;br /&gt;
|descbwb2w2=A held item that damages the holder on every turn. It may latch on to foes and allies that touch the holder.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.&lt;br /&gt;
|locdppt=[[Veilstone Department Store]], held by {{wild|Cacnea}} and {{wild|Cacturne}}&lt;br /&gt;
|lochgss=[[Vermilion City]], held by {{wild|Cacnea}} and {{wild|Cacturne}}&lt;br /&gt;
|locbw=Held by {{wild|Ferroseed}}&lt;br /&gt;
|locb2w2={{rt|20|Unova}}, held by {{wild|Cacturne}} and {{wild|Ferroseed}}&lt;br /&gt;
|locxy=Held by {{wild|Ferroseed}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Iron Ball&lt;br /&gt;
|jp=くろいてっきゅう&lt;br /&gt;
|jpt=Black Iron Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Cuts the holder&#039;s Speed by 50%; negates the {{a|Levitate}} Ability, and effects of {{m|Telekinesis}} and {{m|Magnet Rise}} from the holder and makes {{type|Flying}} holders susceptible to {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, and {{m|Toxic Spikes}}. In Generation V a Flying-type Pokémon holding an Iron Ball will receive neutral damage from Ground-type moves regardless of its secondary type.&lt;br /&gt;
|descdppt=A Pokémon hold item that cuts speed. It makes Flying-type and levitating holders susceptible to Ground moves.&lt;br /&gt;
|deschgss=A Pokémon held item that cuts speed. It makes Flying-type and levitating holders susceptible to Ground moves.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying-type and levitating holders.&lt;br /&gt;
|locdppt=[[The Underground]], [[Iron Island]]&lt;br /&gt;
|lochgss=[[Mt. Mortar]], held by {{ga|Blue}}&#039;s {{TP|Blue|Machamp}} (rematch), {{a|Pickup}}&lt;br /&gt;
|lopbr=9600 [[Poké Coupons]]&lt;br /&gt;
|locbw=[[Battle Subway]], {{a|Pickup}}&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], {{a|Pickup}}&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ring Target&lt;br /&gt;
|jp=ねらいのまと&lt;br /&gt;
|jpt=Aim Target&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=The holder loses its type immunities.&lt;br /&gt;
|descbwb2w2=Moves that would otherwise have no effect will land on the Pokémon that holds it.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.&lt;br /&gt;
|locbw=[[Opelucid City]]&lt;br /&gt;
|locb2w2=[[Opelucid City]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other items==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Air Balloon&lt;br /&gt;
|jp=ふうせん&lt;br /&gt;
|jpt=Balloon&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Gives the holder immunity to {{type|Ground}} moves, but pops when the holder is attacked. Indirect damage will not pop the balloon, and neither will {{type|Ground}} moves used against the holder. Breaking a holder&#039;s {{m|Substitute}} will also pop the balloon. The holder is also not affected by {{m|Spikes}} or {{m|Toxic Spikes}}. The balloon will not work if {{m|Gravity}} is in effect.&lt;br /&gt;
|descbwb2w2=When held by a Pokémon, the Pokémon will float in the air. When the holder is attacked, the item will burst.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Driftveil City]], held by {{wild|Drifblim}} (dark grass only)&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Amulet Coin&lt;br /&gt;
|jp=おまもりこばん&lt;br /&gt;
|jpt=Amulet {{wp|Koban (coin)|Koban}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Doubles money received after battle{{tt|*|Applies to the prize money after multiple battles when challenging a Colosseum in Pokémon Colosseum or XD as well}} if the holder takes part in the battle. Does not stack with {{DL|Incense|Luck Incense}} or other Amulet Coins. Once the Pokémon has participated in battle while holding it, it cannot be negated; it takes effect even if the holding Pokémon faints or the Amulet Coin is stolen, {{m|Knock Off|knocked off}}, {{m|Fling|flung}}, or {{m|Embargo|negated}}. Stacks with {{m|Happy Hour}} as well as O-Power.&lt;br /&gt;
|descgsc=Doubles monetary earnings. (HOLD)&lt;br /&gt;
|descrse=Doubles money in battle if the holder takes part.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It doubles the battle money if the holding &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; takes part.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It doubles a battle&#039;s prize money if the holding Pokémon joins in.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It doubles a battle&#039;s prize money if the holding Pokémon joins in.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.&lt;br /&gt;
|locgsc=[[Goldenrod Department Store]] Basement&lt;br /&gt;
|locrse=Received from [[mom]] after obtaining 5th Badge&lt;br /&gt;
|locfrlg={{rt|16|Kanto}} ([[Professor Oak]]&#039;s aide)&lt;br /&gt;
|loccolo=[[The Under]] (using the [[L-Disk]])&lt;br /&gt;
|locxd=Interview in [[Gateon Port]] (answering &amp;quot;Yes&amp;quot; to all questions)&lt;br /&gt;
|locdppt=[[Amity Square]]&lt;br /&gt;
|lochgss=[[Goldenrod Department Store]] Basement&lt;br /&gt;
|locbw=[[Castelia City]] (unite {{tc|Dancer}}s Edmond, Mickey, and Raymond)&lt;br /&gt;
|locb2w2=[[Castelia City]]&lt;br /&gt;
|locxy=[[Parfum Palace]] (second floor)&lt;br /&gt;
|tcg=Amulet Coin (Great Encounters 97)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|BrightPowder}}{{Item&lt;br /&gt;
|name=Bright Powder&lt;br /&gt;
|jp=ひかりのこな&lt;br /&gt;
|jpt=Light Powder&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=5&lt;br /&gt;
|effect=Raises the holder&#039;s {{Stat|evasion}} by 10%.&lt;br /&gt;
|descgsc=Lowers the foe&#039;s accuracy. (HOLD)&lt;br /&gt;
|descrse=A hold item that casts a glare to reduce accuracy.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It casts a tricky glare that lowers the opponent&#039;s accuracy.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent&#039;s accuracy.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent&#039;s accuracy.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon&#039;s accuracy.&lt;br /&gt;
|locgsc=Held by {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}} and {{p|Mewtwo}} when traded from [[Generation I]]&lt;br /&gt;
|locrse={{gdis|Battle Tower|III}}/{{gdis|Battle Frontier|III|Frontier}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss=[[Goldenrod Radio Tower]] ([[DJ Mary]]), {{gdis|Battle Frontier|IV}}&lt;br /&gt;
|locbw=[[Chargestone Cave]], [[Battle Subway]]&lt;br /&gt;
|locb2w2={{rt|4|Unova}}{{sup/5|W2}}&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|notes=Formatted as BrightPowder prior to Generation VI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Destiny Knot&lt;br /&gt;
|jp=あかいいと&lt;br /&gt;
|jpt={{wp|Red string of fate|Red Thread}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Infatuates the foe if the holder becomes {{status|infatuation|infatuated}}.&lt;br /&gt;
|effect2=If held by a Pokémon in Day Care, there is a high chance that five of the parents&#039; [[Individual value|IVs]] will be the same on the child.{{sup/6|XY}}&lt;br /&gt;
|descdppthgss=A long, thin, bright red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.&lt;br /&gt;
|descbwb2w2=A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.&lt;br /&gt;
|locdppt={{rt|224|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|27|Kanto}}&lt;br /&gt;
|locbw=[[Opelucid City]]&lt;br /&gt;
|locb2w2=[[Castelia City]]&lt;br /&gt;
|locxy=[[Cyllage City|Hotel Cyllage]], [[Lumiose City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Eject Button&lt;br /&gt;
|jp=だっしゅつボタン&lt;br /&gt;
|jpt=Break-Out Button&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that forces the holder to switch out when hit by an attack. Eject Button allows the Pokémon to bypass trapping moves, such as {{m|Block}} or {{m|Wrap}}, and {{m|Ingrain}}.&lt;br /&gt;
|descbwb2w2=If the holder is hit by an attack, it will switch with another Pokémon in your party.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Twist Mountain]] {{sup/s|W}}&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Float Stone&lt;br /&gt;
|jp=かるいし&lt;br /&gt;
|jpt=Pumice Stone&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Halves the weight of the holder.&lt;br /&gt;
|descbwb2w2=A very light stone. It reduces the weight of a Pokémon when held.&lt;br /&gt;
|locbw=[[Opelucid City]]&lt;br /&gt;
|locb2w2=[[Opelucid City]], [[Join Avenue]] ({{DL|Join Avenue|Antique Shop}})&lt;br /&gt;
|locxy=[[Natural objects|Spiky Rock 1]] (in battles; using {{m|Hyper Voice}} or {{m|Rock Slide}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=King&#039;s Rock&lt;br /&gt;
|jp=おうじゃのしるし&lt;br /&gt;
|jpt=King&#039;s Symbol&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=60000&lt;br /&gt;
|sell=50&lt;br /&gt;
|sellnotes=Main series&lt;br /&gt;
|sell2=1&lt;br /&gt;
|sellnotes2=PMD&lt;br /&gt;
|effect=Has a 10% chance of causing the target Pokémon to {{status|flinch}} when using a move that deals damage and does not already have a chance to flinch.{{sup/5|BW}}&amp;lt;br&amp;gt;&lt;br /&gt;
Has a 10% chance of causing the target Pokémon to {{status|flinch}} when using one of several moves.&amp;lt;ref name=Smogon-flinchitem&amp;gt;[http://www.smogon.com/dp/items/kings_rock Smogon&#039;s list of King&#039;s Rock and Razor Fang-affected moves]&amp;lt;/ref&amp;gt;{{sup/4|DPPt}}{{sup/4|HGSS}}&amp;lt;br&amp;gt;&lt;br /&gt;
Has a 10% chance of causing the target Pokémon to {{status|flinch}} when using a move without an added effect.{{sup/2|GSC}}{{sup/3|RSE}}{{sup/3|FRLG}}&lt;br /&gt;
|effect2=Causes {{p|Poliwhirl}} to evolve into {{p|Politoed}} when [[trade]]d.&amp;lt;br&amp;gt;Causes {{p|Slowpoke}} to evolve into {{p|Slowking}} when [[trade]]d.&lt;br /&gt;
|descgsc=May make the foe flinch. (HOLD)&lt;br /&gt;
|descrse=A hold item that may cause flinching when a foe is hit.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It may cause the foe to flinch upon taking damage.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.&lt;br /&gt;
|descmdrb=It enables a certain kind of Pokémon to evolve. Give it to the Pokémon when it&#039;s ready to evolve.&lt;br /&gt;
|descmdtds=An impressive icon that conveys a kingly nobility. It allows certain kinds of Pokémon to evolve. &lt;br /&gt;
|locgsc=[[Slowpoke Well]], held by {{wild|Slowpoke}}&lt;br /&gt;
|locrse=[[Mossdeep City]], {{a|Pickup}}, held by {{wild|Hariyama}}&lt;br /&gt;
|locfrlg=[[Sevault Canyon]], [[Trainer Tower]] prize&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt=[[Celestic Town]]{{sup/4|Pt}}, {{a|Pickup}}, held by {{wild|Poliwhirl}}&lt;br /&gt;
|lochgss=[[Slowpoke Well]], {{a|Pickup}}, [[Pokéathlon Dome]]{{dotw|Su}}{{dotw|Mo}}{{dotw|Th}}, held by {{wild|Slowbro}} and {{wild|Poliwhirl}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupon]]s&lt;br /&gt;
|locbw=[[Icirrus City]], {{rt|13|Unova}}, {{a|Pickup}}, held by {{wild|Slowbro}}, {{wild|Poliwhirl}}, {{wild|Poliwrath}}, {{wild|Politoed}}, and {{wild|Slowking}}&lt;br /&gt;
|locb2w2=[[Join Avenue]] ({{DL|Join Avenue|Antique Shop}}), [[Nuvema Town]], [[White Forest]]{{sup/5|W2}}, {{a|Pickup}}, held by {{wild|Poliwhirl}}, {{wild|Poliwrath}}, {{wild|Politoed}}, and {{wild|Hariyama}}, Simulator β ([[Pokémon Dream Radar]])&lt;br /&gt;
|locxy=[[Lumiose City]] (Lysandre Cafe), held by {{wild|Poliwhirl}}, {{wild|Poliwrath}}, {{wild|Politoed}}, {{wild|Hariyama}}, and {{wild|Hawlucha}}&lt;br /&gt;
|locmdrb=[[Wish Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Red Card&lt;br /&gt;
|jp=レッドカード&lt;br /&gt;
|jpt={{wp|Penalty card#Red card|Red Card}} &lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that forces the opponent to switch to a random Pokémon when the holder is attacked by a move.&lt;br /&gt;
|tcg=Red Card (XY 124)&lt;br /&gt;
|descbwb2w2=A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rocky Helmet&lt;br /&gt;
|jp=ゴツゴツ{{tt|メット|ヘルメット}}&lt;br /&gt;
|jpt=Rugged Helmet&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Contact moves used against the holder will damage the attacker with 1/6 of their maximum {{stat|HP}}.&lt;br /&gt;
|descbwb2w2=If the holder of this item takes damage, the attacker will also be damaged upon contact.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.&lt;br /&gt;
|locbw=[[Cold Storage]]&lt;br /&gt;
|locb2w2=[[Relic Passage]] (requires {{m|Strength}})&lt;br /&gt;
|locxy=[[Ambrette Town]]&lt;br /&gt;
|tcg=Rocky Helmet (Red Collection 64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safety Goggles&lt;br /&gt;
|jp=ぼうじんゴーグル&lt;br /&gt;
|jpt=Dustproof Goggles&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Grants the holder immunity to weather-related damage and powder moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Shed Shell&lt;br /&gt;
|jp=きれいなぬけがら&lt;br /&gt;
|jpt=Pretty Shed Shell&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Allows the holder to switch out even if it is trapped by a move or Ability that restrains the Pokémon from switching out under normal circumstances.&lt;br /&gt;
|descdppthgss=A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.&lt;br /&gt;
|descbw=A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.&lt;br /&gt;
|locdppt={{rt|228|Sinnoh}}, held by {{wild|Beautifly}}, {{wild|Dustox}} and {{wild|Venomoth}}&lt;br /&gt;
|lochgss=[[Bug-Catching Contest]] consolation prize, held by {{wild|Beautifly}}, {{wild|Dustox}} and {{wild|Venomoth}}&lt;br /&gt;
|locbw=Held by {{wild|Scraggy}} and {{wild|Venomoth}}&lt;br /&gt;
|locb2w2=Held by {{wild|Scraggy}} and {{wild|Scrafty}}&lt;br /&gt;
|locxy=Held by {{wild|Scraggy}} and {{wild|Beautifly}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Smoke Ball&lt;br /&gt;
|jp=けむりだま&lt;br /&gt;
|jpt=Smoke Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Allows definite escape from a [[wild Pokémon]].&lt;br /&gt;
|descgsc=Escape from wild &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. (HOLD)&lt;br /&gt;
|descrs=A hold item that can be used to flee from a wild &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|desce=A hold item that assures fleeing from wild &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. The holding Pokémon can flee from any wild &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; for sure.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.&lt;br /&gt;
|locgsc=In the southwestern corner of the door maze in the basement of the [[Goldenrod Tunnel]]&lt;br /&gt;
|locrse=[[Trick House]], held by {{tc|Ninja Boy}} [[Hoenn Route 113|Lao&#039;s]] {{p|Weezing}} (after 5th battle), held by {{wild|Koffing}}&lt;br /&gt;
|locfrlg=[[Celadon City Game Corner]]&lt;br /&gt;
|locdppt={{rt|210|Sinnoh}}, held by {{wild|Koffing}} and {{wild|Weezing}}&lt;br /&gt;
|lochgss=In the southwestern corner of the door maze in the basement of the [[Goldenrod Tunnel]], held by {{wild|Koffing}} and {{wild|Weezing}}&lt;br /&gt;
|locbw=[[Castelia City]]&lt;br /&gt;
|locb2w2=[[Reversal Mountain]], [[Opelucid City]], held by {{wild|Koffing}} and {{wild|Weezing}}&lt;br /&gt;
|locxy=[[Lost Hotel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==EV-enhancing items==&lt;br /&gt;
{{main|EV-enhancing item}}&lt;br /&gt;
&lt;br /&gt;
==Evolution-inducing items with in-battle effects==&lt;br /&gt;
{{main|Evolution-inducing held item}}&lt;br /&gt;
&lt;br /&gt;
==Experience-affecting items==&lt;br /&gt;
{{main|Experience-affecting item}}&lt;br /&gt;
&lt;br /&gt;
==Drives==&lt;br /&gt;
{{main|Drive}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{main|Gem}}&lt;br /&gt;
&lt;br /&gt;
==Incense==&lt;br /&gt;
{{main|Incense}}&lt;br /&gt;
&lt;br /&gt;
==Plates==&lt;br /&gt;
{{main|Plate}}&lt;br /&gt;
&lt;br /&gt;
==Stat-enhancing items==&lt;br /&gt;
{{main|Stat-enhancing item}}&lt;br /&gt;
&lt;br /&gt;
==Type-enhancing items==&lt;br /&gt;
{{main|Type-enhancing item}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
===Underground===&lt;br /&gt;
This is the artwork of the items as seen in the [[Sinnoh]] [[The Underground|Underground]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;90px&amp;quot; style=&amp;quot;background: #{{steel color}}; {{roundytop|5px}};&amp;quot; | [[File:Mine Iron Ball.png]]&lt;br /&gt;
| width=&amp;quot;90px&amp;quot; style=&amp;quot;background: #{{psychic color}}; {{roundytop|5px}};&amp;quot; | [[File:Mine Light Clay.png]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}};&amp;quot; | {{color|{{steel color dark}}|Iron Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}};&amp;quot; | {{color|{{psychic color dark}}|Light Clay}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Global Link===&lt;br /&gt;
This is the artwork of the items as seen on the [[Pokémon Global Link]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{attack color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Choice Band Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{speed color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Choice Scarf Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{special attack color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Choice Specs Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Damp Rock Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{Fire color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Heat Rock Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{attack color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{attack color dark}}|Choice Band}}&lt;br /&gt;
| style=&amp;quot;background: #{{speed color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{speed color dark}}|Choice Scarf}}&lt;br /&gt;
| style=&amp;quot;background: #{{special attack color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{special attack color dark}}|Choice Specs}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Damp Rock}}&lt;br /&gt;
| style=&amp;quot;background: #{{Fire color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Fire color dark}}|Heat Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{ice color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Icy Rock Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Smooth Rock Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{black 2 color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Grip Claw Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{Fighting color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Light Clay Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{MD color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Binding Band Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{ice color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ice color dark}}|Icy Rock}}&lt;br /&gt;
| style=&amp;quot;background: #{{rock color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{rock color dark}}|Smooth Rock}}&lt;br /&gt;
| style=&amp;quot;background: #{{black 2 color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{black 2 color dark}}|Grip Claw}}&lt;br /&gt;
| style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Light Clay}}&lt;br /&gt;
| style=&amp;quot;background: #{{MD color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{MD color dark}}|Binding Band}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{white 2 color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Mental Herb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Power Herb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{white color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream White Herb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Big Root Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Black Sludge Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{white 2 color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{white 2 color dark}}|Mental Herb}}&lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Power Herb}}&lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{white color dark}}|White Herb}}&lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{grass color dark}}|Big Root}}&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{poison color dark}}|Black Sludge}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{HP color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Leftovers Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{hoenn color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Shell Bell Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{Grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Absorb Bulb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{special defense color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Assault Vest Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{electric color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Cell Battery Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{HP color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{HP color dark}}|Leftovers}}&lt;br /&gt;
| style=&amp;quot;background: #{{hoenn color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{hoenn color dark}}|Shell Bell}}&lt;br /&gt;
| style=&amp;quot;background: #{{Grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Grass color dark}}|Absorb Bulb}}&lt;br /&gt;
| style=&amp;quot;background: #{{special defense color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{special defense color dark}}|Assault Vest}}&lt;br /&gt;
| style=&amp;quot;background: #{{electric color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{electric color dark}}|Cell Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{black color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Expert Belt Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{items color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Life Orb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{Grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Luminous Moss Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{thlon color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Metronome Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{physical color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Muscle Band Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{black color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{black color dark}}|Expert Belt}}&lt;br /&gt;
| style=&amp;quot;background: #{{items color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{items color dark}}|Life Orb}}&lt;br /&gt;
| style=&amp;quot;background: #{{Grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Grass color dark}}|Luminous Moss}}&lt;br /&gt;
| style=&amp;quot;background: #{{thlon color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{thlon color dark}}|Metronome}}&lt;br /&gt;
| style=&amp;quot;background: #{{physical color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{physical color dark}}|Muscle Band}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{yellow color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Scope Lens Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{ice color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Snowball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Wide Lens Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{diamond color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Weakness Policy Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{special color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Wise Glasses Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{yellow color dark}}|Scope Lens}}&lt;br /&gt;
| style=&amp;quot;background: #{{ice color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ice color dark}}|Snowball}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Wide Lens}}&lt;br /&gt;
| style=&amp;quot;background: #{{diamond color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{diamond color dark}}|Weakness Policy}}&lt;br /&gt;
| style=&amp;quot;background: #{{special color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{special color dark}}|Wise Glasses}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{yellow color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Zoom Lens Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{silver color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Lagging Tail Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{speed color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Quick Claw Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{firered color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Focus Band Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{firered color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Focus Sash Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Grass color dark}}|Zoom Lens}}&lt;br /&gt;
| style=&amp;quot;background: #{{silver color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{silver color dark}}|Lagging Tail}}&lt;br /&gt;
| style=&amp;quot;background: #{{speed color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{speed color dark}}|Quick Claw}}&lt;br /&gt;
| style=&amp;quot;background: #{{firered color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{firered color dark}}|Focus Band}}&lt;br /&gt;
| style=&amp;quot;background: #{{firered color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{firered color dark}}|Focus Sash}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{fire color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Flame Orb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Toxic Orb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{GS color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Sticky Barb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{steel color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Iron Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{Ground color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Ring Target Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{fire color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{fire color dark}}|Flame Orb}}&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{poison color dark}}|Toxic Orb}}&lt;br /&gt;
| style=&amp;quot;background: #{{GS color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{GS color dark}}|Sticky Barb}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{steel color dark}}|Iron Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{Ground color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Ground color dark}}|Ring Target}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{flying color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Air Balloon Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{gold color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Amulet Coin Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{MD Sky color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream BrightPowder Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Destiny Knot Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{locationcolor/med|building}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Eject Button Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{flying color dark}}|Air Balloon}}&lt;br /&gt;
| style=&amp;quot;background: #{{gold color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{gold  color dark}}|Amulet Coin}}&lt;br /&gt;
| style=&amp;quot;background: #{{MD Sky color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{MD Sky color dark}}|Bright Powder}}&lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Destiny Knot}}&lt;br /&gt;
| style=&amp;quot;background: #{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | {{color|{{locationcolor/med|dark}}|Eject Button}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{ghost color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Float Stone Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream King&#039;s Rock Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Red Card Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{defense color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Rocky Helmet Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{green color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Safety Goggles Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{ghost color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ghost color dark}}|Float Stone}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|King&#039;s Rock}}&lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Red Card}}&lt;br /&gt;
| style=&amp;quot;background: #{{defense color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{defense color dark}}|Rocky Helmet}}&lt;br /&gt;
| style=&amp;quot;background: #{{green color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{green color dark}}|Safety Goggles}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{Psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Shed Shell Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Smoke Ball Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Psychic color dark}}|Shed Shell}}&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{poison color dark}}|Smoke Ball}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
An Amulet Coin appeared in &#039;&#039;[[BW133|Capacia Island UFO!]],&#039;&#039; where it was found by {{Ash}}. Later, when he and {{TRT}} entered a UFO belonging to a group of Beheeyem, the Beheeyem told them that they lost an item looking like the Amulet Coin that was a vital part in getting the UFO to fly. Ash gave them the Amulet Coin he found, but it was not the right item. Instead, the Beheeyem sought a similar-looking item, which was found by [[James]] earlier on.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW134|The Journalist from Another Region!]]&#039;&#039;, a Pokémon Sumo tournament was held during the Harvest Festival on [[Harvest Island]], and the prize was a Focus Band. Eventually it was won by Ash, who gave it to his {{AP|Pignite}} to wear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Amulet Coin anime.png|An Amulet Coin&lt;br /&gt;
File:Focus Band anime.png|A Focus Band&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Held}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Held items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfeffekte (Tragen)]]&lt;br /&gt;
[[it:Strumenti con effetti in lotta]]&lt;br /&gt;
[[zh:对战影响道具]]&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1796423</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1796423"/>
		<updated>2012-11-12T00:08:23Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* King&amp;#039;s Rock with multiple hits in one move. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage==&lt;br /&gt;
&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added. {{unsigned|Nebula}}&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
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== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
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== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
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== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
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Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
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== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
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== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
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:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
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:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
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== Badly Poisoned ==&lt;br /&gt;
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Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
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:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
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== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
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The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
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== Hang on... ==&lt;br /&gt;
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We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
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==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
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==Infatuation in Double Battles==&lt;br /&gt;
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If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe? {{unsigned|HerbieHero}}&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
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== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
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It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
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== Staraptor? ==&lt;br /&gt;
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The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
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== Status problems in Rumble ==&lt;br /&gt;
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Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
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==Infatuation==&lt;br /&gt;
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Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
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== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
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== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|SmellingSalt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;br /&gt;
::::If you have an issue with it, the page isn&#039;t protected. Rather than just complaining about it, why don&#039;t you try and get some good images from other media and add them? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:47, 31 December 2010 (UTC)&lt;br /&gt;
:::::I could. I may. Who knows. [[User:BP|BP]] 07:40, 1 January 2011 (UTC)&lt;br /&gt;
::::::Well, we could use [[a:File:Bulbasaur Leech Seed 4.png]]; however, a recent image is preferred to an older one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusing Ducks? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been bugging me for a long time.  I realize it&#039;s not too relevant to this article itself, but I don&#039;t know where else to ask.&lt;br /&gt;
&lt;br /&gt;
Does anyone here know why confusion makes ducks spin around the Pokemon&#039;s head, from Gen III onward?  (Maybe II if I recall wrong) --[[User:Aescula|Aescula]] 05:58, 28 April 2011 (UTC)&lt;br /&gt;
:[http://tvtropes.org/pmwiki/pmwiki.php/Main/CirclingBirdies Typing cartoon thing]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:11, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Does animation starts in Generation II or III (not in I. In I, it just shakes and there is text)? I can provide screenshots for both (as they are not present in articles) [[User:Marked +-+-+|Marked +-+-+]] 14:39, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion turns ==&lt;br /&gt;
&lt;br /&gt;
I have a question about &lt;br /&gt;
* the turns of being confused, says that &#039;Confusion wears off after 1-4 attacking turns&#039;, does it means when the random confused turn is 4, so that in fourth turn, the pokemon will out of confusion? Same question to the other status like sleep / taunt / disabled etc..  &lt;br /&gt;
* when does the confusion turn counter decreases? also the other turn counters? [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 13:05, 14 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== King&#039;s Rock with multiple hits in one move. ==&lt;br /&gt;
&lt;br /&gt;
Does the chance for Flinch apply once per move or once per hit? [[User:PLA|PLA]] ([[User talk:PLA|talk]]) 10:38, 19 October 2012 (UTC)&lt;br /&gt;
:Yes [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 00:08, 12 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1764362</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1764362"/>
		<updated>2012-09-14T13:08:24Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Confusion turns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage==&lt;br /&gt;
&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added. {{unsigned|Nebula}}&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
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== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
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== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
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:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
&lt;br /&gt;
The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
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== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
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==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
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If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe? {{unsigned|HerbieHero}}&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
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== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
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It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
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== Staraptor? ==&lt;br /&gt;
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The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
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== Status problems in Rumble ==&lt;br /&gt;
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Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
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==Infatuation==&lt;br /&gt;
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Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
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== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
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== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|SmellingSalt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;br /&gt;
::::If you have an issue with it, the page isn&#039;t protected. Rather than just complaining about it, why don&#039;t you try and get some good images from other media and add them? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:47, 31 December 2010 (UTC)&lt;br /&gt;
:::::I could. I may. Who knows. [[User:BP|BP]] 07:40, 1 January 2011 (UTC)&lt;br /&gt;
::::::Well, we could use [[a:File:Bulbasaur Leech Seed 4.png]]; however, a recent image is preferred to an older one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusing Ducks? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been bugging me for a long time.  I realize it&#039;s not too relevant to this article itself, but I don&#039;t know where else to ask.&lt;br /&gt;
&lt;br /&gt;
Does anyone here know why confusion makes ducks spin around the Pokemon&#039;s head, from Gen III onward?  (Maybe II if I recall wrong) --[[User:Aescula|Aescula]] 05:58, 28 April 2011 (UTC)&lt;br /&gt;
:[http://tvtropes.org/pmwiki/pmwiki.php/Main/CirclingBirdies Typing cartoon thing]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:11, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Does animation starts in Generation II or III (not in I. In I, it just shakes and there is text)? I can provide screenshots for both (as they are not present in articles) [[User:Marked +-+-+|Marked +-+-+]] 14:39, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion turns ==&lt;br /&gt;
&lt;br /&gt;
I have a question about &lt;br /&gt;
* the turns of being confused, says that &#039;Confusion wears off after 1-4 attacking turns&#039;, does it means when the random confused turn is 4, so that in fourth turn, the pokemon will out of confusion? Same question to the other status like sleep / taunt / disabled etc..  &lt;br /&gt;
* when does the confusion turn counter decreases? also the other turn counters? [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 13:05, 14 September 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1764361</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1764361"/>
		<updated>2012-09-14T13:07:32Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Confusion turns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage==&lt;br /&gt;
&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added. {{unsigned|Nebula}}&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
&lt;br /&gt;
The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
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==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe? {{unsigned|HerbieHero}}&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
&lt;br /&gt;
It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Staraptor? ==&lt;br /&gt;
&lt;br /&gt;
The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Status problems in Rumble ==&lt;br /&gt;
&lt;br /&gt;
Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Infatuation==&lt;br /&gt;
&lt;br /&gt;
Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|SmellingSalt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;br /&gt;
::::If you have an issue with it, the page isn&#039;t protected. Rather than just complaining about it, why don&#039;t you try and get some good images from other media and add them? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:47, 31 December 2010 (UTC)&lt;br /&gt;
:::::I could. I may. Who knows. [[User:BP|BP]] 07:40, 1 January 2011 (UTC)&lt;br /&gt;
::::::Well, we could use [[a:File:Bulbasaur Leech Seed 4.png]]; however, a recent image is preferred to an older one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusing Ducks? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been bugging me for a long time.  I realize it&#039;s not too relevant to this article itself, but I don&#039;t know where else to ask.&lt;br /&gt;
&lt;br /&gt;
Does anyone here know why confusion makes ducks spin around the Pokemon&#039;s head, from Gen III onward?  (Maybe II if I recall wrong) --[[User:Aescula|Aescula]] 05:58, 28 April 2011 (UTC)&lt;br /&gt;
:[http://tvtropes.org/pmwiki/pmwiki.php/Main/CirclingBirdies Typing cartoon thing]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:11, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Does animation starts in Generation II or III (not in I. In I, it just shakes and there is text)? I can provide screenshots for both (as they are not present in articles) [[User:Marked +-+-+|Marked +-+-+]] 14:39, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion turns ==&lt;br /&gt;
&lt;br /&gt;
I have a question about &lt;br /&gt;
* the turns of being confused, says that &#039;Confusion wears off after 1-4 attacking turns&#039;, does it means when the random confused turn is 4, so that in fourth turn, the pokemon will out of confusion? Same question to the other status like sleep / taunt / disabled etc..  &lt;br /&gt;
* when does the confusion turn counter decreases?&lt;br /&gt;
&lt;br /&gt;
[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 13:05, 14 September 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1764360</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1764360"/>
		<updated>2012-09-14T13:05:06Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Confusion turns */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage==&lt;br /&gt;
&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added. {{unsigned|Nebula}}&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
&lt;br /&gt;
The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe? {{unsigned|HerbieHero}}&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
&lt;br /&gt;
It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Staraptor? ==&lt;br /&gt;
&lt;br /&gt;
The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Status problems in Rumble ==&lt;br /&gt;
&lt;br /&gt;
Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Infatuation==&lt;br /&gt;
&lt;br /&gt;
Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|SmellingSalt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;br /&gt;
::::If you have an issue with it, the page isn&#039;t protected. Rather than just complaining about it, why don&#039;t you try and get some good images from other media and add them? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:47, 31 December 2010 (UTC)&lt;br /&gt;
:::::I could. I may. Who knows. [[User:BP|BP]] 07:40, 1 January 2011 (UTC)&lt;br /&gt;
::::::Well, we could use [[a:File:Bulbasaur Leech Seed 4.png]]; however, a recent image is preferred to an older one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusing Ducks? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been bugging me for a long time.  I realize it&#039;s not too relevant to this article itself, but I don&#039;t know where else to ask.&lt;br /&gt;
&lt;br /&gt;
Does anyone here know why confusion makes ducks spin around the Pokemon&#039;s head, from Gen III onward?  (Maybe II if I recall wrong) --[[User:Aescula|Aescula]] 05:58, 28 April 2011 (UTC)&lt;br /&gt;
:[http://tvtropes.org/pmwiki/pmwiki.php/Main/CirclingBirdies Typing cartoon thing]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:11, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Does animation starts in Generation II or III (not in I. In I, it just shakes and there is text)? I can provide screenshots for both (as they are not present in articles) [[User:Marked +-+-+|Marked +-+-+]] 14:39, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion turns ==&lt;br /&gt;
&lt;br /&gt;
I have a question about the turns of being confused, says that &#039;Confusion wears off after 1-4 attacking turns&#039;, does it means when the random confused turn is 4, so that in fourth turn, the pokemon will out of confusion? Same question to the other status like sleep / taunt / disabled etc.. [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 13:05, 14 September 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Evolution_stone&amp;diff=1748390</id>
		<title>Talk:Evolution stone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Evolution_stone&amp;diff=1748390"/>
		<updated>2012-08-19T11:32:29Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Effect in BW2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Important==&lt;br /&gt;
The sun &amp;amp; moon shards are NOT related to the sun &amp;amp; moon stones. They are simply used as an alternative to the happiness method, allowing the player to select either Umbreon or Espeon WITHOUT ending up with the evolution opposite of what they want because it is too happy at the wrong time of day.&lt;br /&gt;
:I think it&#039;s more that XD can&#039;t read the GCN clock, for whatever reason, and because they wanted to allow people to get any of the Eeveelutions instantly. Besides, the Oval Stone&#039;s here... and that&#039;s a held item. In fact, I&#039;d wonder whether or not Moss Rock and Ice Rock belong here, too. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:34, 10 May 2007 (UTC)&lt;br /&gt;
::I&#039;d say that only items that you use on a Pokémon to evolve them instantly should be here. -[[User:Happy Mask Man|Happy Mask Man]] 18:23, 10 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can&#039;t you read [[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;? That&#039;s what I meant![[User:Gatogirl|Gatogirl]]&lt;br /&gt;
:What you said was that it was as an alternative to Happiness, which would imply that the day/night happiness was accessible in XD. And anyway, what other point do either the Sun or Moon Shards have besides evolution? Metal Coat evolves by attachment, Razor Claw evolves by attachment, but both of them have another purpose. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:41, 11 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In Emerald, does the Everstone have any effect other than preventing evolution?  I ask because it seems as though all time-based effects, like berries growing, stop whenever pokemon in my party are holding an Everstone.  But maybe it&#039;s just a coincidence, and the berries not growing is unrelated...  --[[User:Waterboy|Waterboy]] 20:02, 10 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, in Emerald the only thing it does is stop evolution and if you give it to a Pokemon in the breeding center, it has a 50% chance of passing down the holder&#039;s nature to the baby. [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]][[Kirlia (Pokémon)|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Kirlia&amp;lt;/span&amp;gt;]] ♥  02:53, 11 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Water stone locations ==&lt;br /&gt;
&lt;br /&gt;
In pokemon crystal I got a water stone from Fisher Tully. Perhaps other ways of getting the various stones should be mentioned or something. Also google says that Danna Lass gives Thunderstones. These are only in crystal though, but still worth mentioning.&lt;br /&gt;
&lt;br /&gt;
--[[User:Scwizard|Scwizard]] 17:37, 18 October 2007 (UTC)&lt;br /&gt;
:[[Pokégear]]. I&#039;ll add them in, I guess. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:15, 19 October 2007 (UTC)&lt;br /&gt;
::...is there any other place &#039;&#039;besides&#039;&#039; giving a Blue Shard to that one guy in Emerald to get a Water Stone? D: [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:16, 30 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thunderstone in New Mauville ==&lt;br /&gt;
&lt;br /&gt;
There is a Thunderstone in [[New Mauville]] (at least in &amp;quot;Pokémon Emerald&amp;quot;). Shouldn&#039;t it be mentioned?&lt;br /&gt;
:If there actually is one, then yes it should be mentioned&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;{{ani|486}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;{{ani|492}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 14:40, 25 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also a Thunderstone in [[New Mauville]] in Pokémon Ruby/Sapphire. -MasterKenobi&lt;br /&gt;
&lt;br /&gt;
== Moon/Sun Shard ==&lt;br /&gt;
&lt;br /&gt;
Despite the fact that there is the item Moon Shard and Sun Shard, can evolve via normal means, or is there no timeframe, similar to FR and LG? Also, is it an item that is transferrable to the GBA games? [[User:Ht14|ht14]] 14:25, 19 June 2008 (UTC)&lt;br /&gt;
:Never mind... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:22, 3 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Everstone ==&lt;br /&gt;
&lt;br /&gt;
does it actually have a 50% chance of passing on the nature if given to a female mating with a ditto. Ive hatched 5 so far and Sassy has come up twice. Which isnt the nature i want. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]] 13:13, 30 August 2008 (UTC)&lt;br /&gt;
:There&#039;s another 50 left. &amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;tc26&amp;lt;/span&amp;gt; 13:16, 30 August 2008 (UTC)&lt;br /&gt;
::Yeah but where is the proof for this. It looks like fanon, and now ive hatched 7 youd expect at least one to have the nature. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]] 13:21, 30 August 2008 (UTC)&lt;br /&gt;
::It depends on the percentage and YOUR luck everytime. Even if you hatch a million, you might not get the desired nature. I had experiences like that and mine was more that ten. Just BE PATIENT. &amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;tc26&amp;lt;/span&amp;gt; 13:47, 30 August 2008 (UTC) I hate it when the site has problems.&lt;br /&gt;
:::It also depends on the game. Everstone breeding does not work in any games before Emerald. [[User:IIMarckus|IIMarckus]] 00:44, 1 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
In FireRed/LeafGreen, one of prof. Oaks Aides gives you an everstone in the pokecenter by the rock tunel if you have 20 or more pokemon in your pokedex. Just though you guys might want to add that.&lt;br /&gt;
&lt;br /&gt;
== Firestone and Thunderstone!? ==&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
&lt;br /&gt;
;Leaf Stone&lt;br /&gt;
:Gloom&lt;br /&gt;
:Weepinbell&lt;br /&gt;
:Exeggcute&lt;br /&gt;
;Moon Stone&lt;br /&gt;
:Nidorina&lt;br /&gt;
:Nidorino&lt;br /&gt;
:Clefairy&lt;br /&gt;
:Jigglypuff&lt;br /&gt;
;Thunderstone&lt;br /&gt;
:Pikachu&lt;br /&gt;
:Eevee&lt;br /&gt;
;Waterstone&lt;br /&gt;
:Poliwhirl&lt;br /&gt;
:Shellder&lt;br /&gt;
:Staryu&lt;br /&gt;
:Eevee&lt;br /&gt;
&lt;br /&gt;
So this:&lt;br /&gt;
 So far, only Generation I Pokémon can use the Fire Stone and Thunderstone, only Generation II Pokémon&lt;br /&gt;
 can use the Dusk Stone, and only Generation III Pokémon can use the Dawn Stone.&lt;br /&gt;
 &lt;br /&gt;
 The Moon Stone, Leaf Stone, and Water Stone are the only stones introduced in one generation that evolve&lt;br /&gt;
 Pokémon introduced in a later generation.&lt;br /&gt;
is false.&lt;br /&gt;
&lt;br /&gt;
D.S.B. [[User:Pandamonia|Pan]]·[[User:Pandamonia|da]]·[[User:Pandamonia|mo]]·[[User_talk:Pandamonia|ni]]·[[Special:Contributions/Pandamonia|a]] 20:18, 26 May 2009 (UTC)&lt;br /&gt;
:What exactly are you saying is false? The Moon Stone evolves Skitty...Leaf Stone evolves Nuzleaf...and Water evolves Lombre. -[[User:Sketch|Sketch]] 20:21, 26 May 2009 (UTC)&lt;br /&gt;
::Probably the wording in the second half. &amp;quot;a later generation&amp;quot; does not apply to the Dusk and Dawn stones. Other than that, it looks okay to me. --[[User:Galladeon|Galladeon]] 21:05, 26 May 2009 (UTC)&lt;br /&gt;
:::Oh, I thought it said that G1 pokes could only use the Fire Stone and Thunderstone. [[User:Pandamonia|Pan]]·[[User:Pandamonia|da]]·[[User:Pandamonia|mo]]·[[User_talk:Pandamonia|ni]]·[[Special:Contributions/Pandamonia|a]] 01:53, 27 May 2009 (UTC)&lt;br /&gt;
::::That is also true. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 04:17, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Evolutionary Stones in Ruby/Sapphire ==&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Everstone&#039;&#039;&#039; can be found in [[Granite Cave]].&lt;br /&gt;
A &#039;&#039;&#039;Fire Stone&#039;&#039;&#039; can be found on the [[Fiery Path]].&lt;br /&gt;
A &#039;&#039;&#039;Leaf Stone&#039;&#039;&#039; can be found on [[Route 119]].&lt;br /&gt;
A &#039;&#039;&#039;Moon Stone&#039;&#039;&#039; can be found at [[Meteor Falls]] and also stolen from wild Lunatone (only found in Sapphire).&lt;br /&gt;
A &#039;&#039;&#039;Sun Stone&#039;&#039;&#039; can be found at the Mossdeep City space research center and also stolen from wild Solrock (only found in Ruby).&lt;br /&gt;
A &#039;&#039;&#039;Water Stone&#039;&#039;&#039; can be found in the [[Abandoned Ship]].&lt;br /&gt;
A &#039;&#039;&#039;Thunder Stone&#039;&#039;&#039; can be found in [[New Mauville]]. -MasterKenobi&lt;br /&gt;
&lt;br /&gt;
== Fake Leaf Stone??? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s with the picture of a &amp;quot;fake leaf stone&amp;quot; in the leaf stone section. --[[User:Usyflad10|Usyflad10]] ([[User talk:Usyflad10|talk]]) 05:15, 2 July 2009 (UTC)&lt;br /&gt;
:Cause it&#039;s the &#039;&#039;&#039;only&#039;&#039;&#039; Leaf Stone seen in the anime. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:41, 2 July 2009 (UTC)&lt;br /&gt;
:: Oh i didnt know that we were only supposed to use anime pictures. --[[User:Usyflad10|Usyflad10]] ([[User talk:Usyflad10|talk]]) 05:53, 2 July 2009 (UTC)&lt;br /&gt;
::If I remember it right, there was a real one in the Pikachu short for the fourth movie. It caused an Exeggcute to evolve. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 05:55, 2 July 2009 (UTC)&lt;br /&gt;
:::Darn. I don&#039;t have that movie on DVD or else I&#039;d get it. Anyway, that&#039;s fine for now. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:44, 2 July 2009 (UTC)&lt;br /&gt;
::::I just checked. There isn&#039;t a clear image of the Stone. It appears as a minor detail. And it just looks like a small rock. No view of the leaf. --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:22, 2 July 2009 (UTC)&lt;br /&gt;
:::::Actually, at the end of the Pikachu short from [[Pokémon 2000]], an Exeggute evolves into Exeggutor using a real Leaf Stone. It actually clearly is a Leaf Stone too, leaf pattern and all. --[[User:Raylax|Raylax]] 11:21, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HGSS locations ==&lt;br /&gt;
&lt;br /&gt;
We need those. I know a bunch of the Gen IV stones can be bought after winning Pokéthlon races. I don&#039;t know the prices though. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:12, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestion of added note ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dawn Stone&lt;br /&gt;
This stone was first introduced in Generation IV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trivia&lt;br /&gt;
* So far, only Generation I Pokémon can use the Fire Stone and Thunderstone, only Generation II Pokémon can use the Dusk Stone, and only Generation III Pokémon can use the Dawn Stone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The second quoted section seems to imply that the Dawn Stone was introduced in Generation III.  I personally think that some form of clarification should be added to make sure people realize that the Dawn Stone was not added until Generation IV, but simply only works on Pokémon added in Generation III.&lt;br /&gt;
&lt;br /&gt;
[[User:Zellfaze|Zellfaze]] 22:08, 12 October 2009 (UTC)&lt;br /&gt;
:Umm  could they say they can only &amp;quot;work&amp;quot; with the Dawn Stone?--&#039;&#039;&#039;[[User:Midnight Blue|&amp;lt;span style=&amp;quot;color:#7F7E83&amp;quot;&amp;gt;Midnight&amp;lt;/span&amp;gt;]] [[User talk:Midnight Blue|&amp;lt;span style=&amp;quot;color:#191970&amp;quot;&amp;gt;&#039;&#039;Blue&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:14, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GSC descriptions ==&lt;br /&gt;
&lt;br /&gt;
Loading up my Gold, all six I have have &amp;quot;Evolves certain kinds of POKéMON.&amp;quot; as the description. Should I still add it or should we bother? [[User:Salix|Salix]] 05:09, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do Oval and Everstones count? ==&lt;br /&gt;
&lt;br /&gt;
Do the Oval Stone and Everstone really count as evolutionary stones?  Yes, they&#039;re stones, and they effect evolution, but they are held items.  An official evolutionary stone has to be directly used on a Pokémon for it to work doesn&#039;t it?  [[User:Taromon777|&amp;lt;span style=&amp;quot;color:turquoise; font-family:Arial Black&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Taromon&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:18, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh and another thing; Pokémon that evolve using official stones never evolve again, but Happiny evolves again into Blissey after using the Oval Stone.  The Oval Stone is an &amp;quot;Evolution-inducing held item&amp;quot; (I&#039;ve noticed it&#039;s listed in that article as well) but it&#039;s not an official Evolutionary stone.  [[User:Taromon777|&amp;lt;span style=&amp;quot;color:turquoise; font-family:Arial Black&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Taromon&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:22, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, can we remove &#039;Oval Stone&#039; from this article? It doesn&#039;t belong here at all. [[User:Bttsstewart|Bttsstewart]] 06:45, 4 August 2010 (UTC)&lt;br /&gt;
:I dunno if I agree with that... the Oval Stone&#039;s given out by the Bug-Catching Contest, while the Everstone&#039;s given out by Bill&#039;s grandpa. Both are found underground. They&#039;re a different &#039;&#039;kind&#039;&#039; of evostone than the others... but that doesn&#039;t make them any less of one. Plus, hey, Gen IV messed with a lot of preconceived notions we had. Like trade-evos never evolving again (Porygon2). &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:09, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moon/Sun Shard info removed? ==&lt;br /&gt;
&lt;br /&gt;
Why was the information on the Moon and Sun Shards in XD removed? Searching for them also still redirects to this page. -Convoy&lt;br /&gt;
:Sorry, we redid the page. [[Sun and Moon Shards|Some information is here]]. Feel free to add more if you know anything more. Like where you get them. Or something. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:13, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny stone in HG/SS ==&lt;br /&gt;
&lt;br /&gt;
Just received a Shiny stone thanks to a phone call by Bird keeper Josh on route 14. Adding it.--[[User:Kirochi|Kirochi]] 15:48, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can get one in the Pokéathalon Dome and National Park. (National park note: You need cut and rock climb.)&lt;br /&gt;
&lt;br /&gt;
== Getting Stones in HGSS ==&lt;br /&gt;
&lt;br /&gt;
I didnt get any Leaf Stone ever from Gina after rematch. why is this so? --[[User:Ruixiang95|Ruixiang95]] 04:10, 14 August 2010 (UTC)&lt;br /&gt;
:I believe that just like in Crystal, she&#039;ll often call you specifically if she has a Leaf Stone for you, and normally you won&#039;t need to battle to get it. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:18, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moon Stone ==&lt;br /&gt;
&lt;br /&gt;
Anyone notice how 4 different Pokemon evolve by a Moon Stone in Generation I, but only 3 of them are able to be found in that same Generation? [[User:Shiramu Kuromu|Shiramu Kuromu]] 18:32, 1 February 2011 (UTC)&lt;br /&gt;
:What? All four are obtainable in Generation I. --[[User:HoennMaster|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Hoenn&amp;lt;/font&amp;gt;]][[User talk:HoennMaster|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Master&amp;lt;/font&amp;gt;]] 23:44, 1 February 2011 (UTC)&lt;br /&gt;
::It says just Route 2, Mt. Moon, and Team Rocket&#039;s base have them.... Why is there two in the same area that I don&#039;t know about? [[User:Shiramu Kuromu|Shiramu Kuromu]] 11:06, 2 February 2011 (UTC)&lt;br /&gt;
Edit: Nevermind about that then. There&#039;s two in Mt. Moon it seems.&lt;br /&gt;
I will say that the Moon Stone in B/W CAN be bought at Black City. Shouldn&#039;t the price be mentioned in that case? [[User:Shiramu Kuromu|Shiramu Kuromu]] 11:09, 2 February 2011 (UTC)&lt;br /&gt;
:EDIT: For some reason, the template only allows prices from the Celadon Department store, so they can only be listed as 2100. We need to change the template.--[[User:Jda95|jda95]] 11:14, 2 February 2011 (UTC)&lt;br /&gt;
::I know how to do it. What is the price in Black City? Also, can you add the shop to [[Black City]]? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 2 February 2011 (UTC)&lt;br /&gt;
:::About Gen I, there is a hidden Moon stone in the Mansion on Cinnabar to, first floor in the squares on the right. [[User:Jacce|Jacce]] 11:25, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sun Stone in Platinum ==&lt;br /&gt;
&lt;br /&gt;
I just found a hidden Sun Stone at Hotel Grand Lake.  To get to it, go to the east end of Route 213, surf off the east coast of the beach and go north.  Then you rock climb north three times and then press A to pick it up.  The Sun Stone is mentioned in the Hotel Grand Lake article but not in the Evolutionary Stone article.  I just thought I&#039;d point that out.  And if anyone were to confirm this and edit the article, that would be nice because I&#039;d probably mess up the page if I were to try to edit it.  Thank you.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eternal End|Eternal End]] 18:12, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found another hidden Sun Stone at Mt. Coronet.  To get to it, head to the outside area of Mt. Coronet (snow covered) from the southern cavern.  Then enter the &amp;quot;H&amp;quot; entrance, as labeled in the picture subtitled &amp;quot;Outside area&amp;quot; in the Mt. Coronet article page.  Rock climb up the wall.  In your screen there should be 3 rocks and 3 breakable rocks.  Break the north-most rock, and to the left, there should be a Sun Stone hidden in the non-breakable rock.  Again, if anyone were to confirm this, and edit the article, it would be appreciated.  Thank you.&lt;br /&gt;
&lt;br /&gt;
Edit: I forgot to mention that the location of this Sun Stone is also not mentioned in the Mt. Coronet article.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eternal End|Eternal End]] 19:55, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moon Stone in Platinum ==&lt;br /&gt;
&lt;br /&gt;
I found a hidden Moon Stone at Mt. Coronet.  To get to it, head to the outside area of Mt. Coronet (snow covered) from the southern cavern.  Outside entrance &amp;quot;I&amp;quot;, as labeled in the picture subtitled &amp;quot;Outside area&amp;quot; in the Mt. Coronet article page, head all the way north.  There should be a lonesome rock surrounded by grass (it can even be seen in the picture, &amp;quot;Outside area&amp;quot;) with the Moon Stone in it.  Also, this  is not mentioned in the Mt. Coronet article.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eternal End|Eternal End]] 20:09, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Everstone on Mt. Moon in FR/LG? ==&lt;br /&gt;
&lt;br /&gt;
No way. Idk who put it, but there is no Everstone there. Article about Mt. Moon does not mention Everstone. Also I checked like entire cave and no Everstone. I guess I will have to hunt for Geodude with it (as I think I won&#039;t get 20 Pokémon in {{p|Nidoran♀}}-only run since other Pokémon will be either for HM or for using items...). [[User:Marked +-+-+|Marked +-+-+]] 10:14, 26 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== catch Moon Stone Pokémon with Moon Ball? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though six Pokémon evolve with the Moon Stone, only four of them can be legitimately owned inside a Moon Ball: Skitty is only available in Pokémon HeartGold and SoulSilver through trade or via Pokéwalker, and Munna was not introduced until Generation V, where the Moon Ball is not available to be used.&amp;quot; How is catching a Skitty with a Moon Ball not possible? Can&#039;t I just trade a Pokémon which holds a Moon Ball to DPP and use the ball there to catch one?  [[User:Peterpansexuell|Peterpansexuell]] 16:27, 24 October 2011 (UTC)&lt;br /&gt;
:Apricorn Balls weren&#039;t even in the coding of DPPt.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 16:44, 24 October 2011 (UTC)&lt;br /&gt;
::Apricorn Balls cannot be held. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:03, 26 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effective while holding an everstone? ==&lt;br /&gt;
&lt;br /&gt;
Are evolutionary stones still effective if the Pokémon is holding an everstone?  For example, if I give a {{p|Vulpix}} an Everstone to hold, and I try to administer a Fire Stone, will it evolve?  In other words, which stone takes priority? {{unsigned|Tk3141}}&lt;br /&gt;
&lt;br /&gt;
:Evolution stone overrides the everstone--[[User:SandmanDP|SandmanDP]] 00:55, 25 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sun Stone ==&lt;br /&gt;
&lt;br /&gt;
Can a Sun Stone be traded to FRLG before obtaining the National Pokedex?  If so, what happens if it is used on Gloom?  (I assume it won&#039;t evolve, but will the Sun Stone be lost as well?) [[User:Tk3141|Tk3141]] 23:19, 6 March 2012 (UTC)&lt;br /&gt;
:As long as I have known, I have been unable to transfer any Generation II or III Pokemon to FR/LG before getting the National Pokedex. It seems to be further enforced by having to get those {{tt|two stones|Red and Blue I think}} in order to import Pokemon from Colosseu, XD, or R/S/E. &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 23:25, 6 March 2012 (UTC)&lt;br /&gt;
::What will happen, then?  I know that when I trade, for example, a Scyther holding a Metal Coat to a FRLG game without the NP, it starts evolving before the evolution is automatically canceled, with &amp;quot;???&amp;quot; appearing.  In addition, the Scyther is still holding the Metal Coat after the trade.  Might the same thing happen with Gloom and evolutionary stones, with the stone reappearing in the bag?  (If anyone is willing to possibly waste a Sun Stone, it seems like this would be useful to know.)  By the way, you need the Ruby and the Sapphire to trade with RSE. [[User:Tk3141|Tk3141]] 00:22, 7 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effect in BW2 ==&lt;br /&gt;
&lt;br /&gt;
Said that in BW2, everstone has a chance of 100% of inheriting nature to the offsprings. [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 11:17, 19 August 2012 (UTC)&lt;br /&gt;
:Source/proof? [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 11:17, 19 August 2012 (UTC)&lt;br /&gt;
::[http://www.pokemon.name/wiki/%E4%B8%8D%E5%8F%98%E7%9F%B3%EF%BC%88%E9%81%93%E5%85%B7%EF%BC%89 Origin page]([http://translate.google.com/translate?sl=zh-CN&amp;amp;tl=en&amp;amp;js=n&amp;amp;prev=_t&amp;amp;hl=zh-CN&amp;amp;ie=UTF-8&amp;amp;layout=2&amp;amp;eotf=1&amp;amp;u=http%3A%2F%2Fwww.pokemon.name%2Fwiki%2F%25E4%25B8%258D%25E5%258F%2598%25E7%259F%25B3%25EF%25BC%2588%25E9%2581%2593%25E5%2585%25B7%25EF%25BC%2589&amp;amp;act=url Translated]) [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 11:21, 19 August 2012 (UTC)&lt;br /&gt;
:::A Chinese wiki definitely isn&#039;t a reliable source.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 11:25, 19 August 2012 (UTC)&lt;br /&gt;
::::Just hope someone to test for it, I have some problem with my ds [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 11:32, 19 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Evolution_stone&amp;diff=1748387</id>
		<title>Talk:Evolution stone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Evolution_stone&amp;diff=1748387"/>
		<updated>2012-08-19T11:21:03Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Effect in BW2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Important==&lt;br /&gt;
The sun &amp;amp; moon shards are NOT related to the sun &amp;amp; moon stones. They are simply used as an alternative to the happiness method, allowing the player to select either Umbreon or Espeon WITHOUT ending up with the evolution opposite of what they want because it is too happy at the wrong time of day.&lt;br /&gt;
:I think it&#039;s more that XD can&#039;t read the GCN clock, for whatever reason, and because they wanted to allow people to get any of the Eeveelutions instantly. Besides, the Oval Stone&#039;s here... and that&#039;s a held item. In fact, I&#039;d wonder whether or not Moss Rock and Ice Rock belong here, too. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:34, 10 May 2007 (UTC)&lt;br /&gt;
::I&#039;d say that only items that you use on a Pokémon to evolve them instantly should be here. -[[User:Happy Mask Man|Happy Mask Man]] 18:23, 10 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can&#039;t you read [[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;? That&#039;s what I meant![[User:Gatogirl|Gatogirl]]&lt;br /&gt;
:What you said was that it was as an alternative to Happiness, which would imply that the day/night happiness was accessible in XD. And anyway, what other point do either the Sun or Moon Shards have besides evolution? Metal Coat evolves by attachment, Razor Claw evolves by attachment, but both of them have another purpose. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:41, 11 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In Emerald, does the Everstone have any effect other than preventing evolution?  I ask because it seems as though all time-based effects, like berries growing, stop whenever pokemon in my party are holding an Everstone.  But maybe it&#039;s just a coincidence, and the berries not growing is unrelated...  --[[User:Waterboy|Waterboy]] 20:02, 10 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, in Emerald the only thing it does is stop evolution and if you give it to a Pokemon in the breeding center, it has a 50% chance of passing down the holder&#039;s nature to the baby. [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]][[Kirlia (Pokémon)|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Kirlia&amp;lt;/span&amp;gt;]] ♥  02:53, 11 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Water stone locations ==&lt;br /&gt;
&lt;br /&gt;
In pokemon crystal I got a water stone from Fisher Tully. Perhaps other ways of getting the various stones should be mentioned or something. Also google says that Danna Lass gives Thunderstones. These are only in crystal though, but still worth mentioning.&lt;br /&gt;
&lt;br /&gt;
--[[User:Scwizard|Scwizard]] 17:37, 18 October 2007 (UTC)&lt;br /&gt;
:[[Pokégear]]. I&#039;ll add them in, I guess. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:15, 19 October 2007 (UTC)&lt;br /&gt;
::...is there any other place &#039;&#039;besides&#039;&#039; giving a Blue Shard to that one guy in Emerald to get a Water Stone? D: [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:16, 30 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thunderstone in New Mauville ==&lt;br /&gt;
&lt;br /&gt;
There is a Thunderstone in [[New Mauville]] (at least in &amp;quot;Pokémon Emerald&amp;quot;). Shouldn&#039;t it be mentioned?&lt;br /&gt;
:If there actually is one, then yes it should be mentioned&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;{{ani|486}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;{{ani|492}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 14:40, 25 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also a Thunderstone in [[New Mauville]] in Pokémon Ruby/Sapphire. -MasterKenobi&lt;br /&gt;
&lt;br /&gt;
== Moon/Sun Shard ==&lt;br /&gt;
&lt;br /&gt;
Despite the fact that there is the item Moon Shard and Sun Shard, can evolve via normal means, or is there no timeframe, similar to FR and LG? Also, is it an item that is transferrable to the GBA games? [[User:Ht14|ht14]] 14:25, 19 June 2008 (UTC)&lt;br /&gt;
:Never mind... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:22, 3 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Everstone ==&lt;br /&gt;
&lt;br /&gt;
does it actually have a 50% chance of passing on the nature if given to a female mating with a ditto. Ive hatched 5 so far and Sassy has come up twice. Which isnt the nature i want. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]] 13:13, 30 August 2008 (UTC)&lt;br /&gt;
:There&#039;s another 50 left. &amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;tc26&amp;lt;/span&amp;gt; 13:16, 30 August 2008 (UTC)&lt;br /&gt;
::Yeah but where is the proof for this. It looks like fanon, and now ive hatched 7 youd expect at least one to have the nature. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]] 13:21, 30 August 2008 (UTC)&lt;br /&gt;
::It depends on the percentage and YOUR luck everytime. Even if you hatch a million, you might not get the desired nature. I had experiences like that and mine was more that ten. Just BE PATIENT. &amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;tc26&amp;lt;/span&amp;gt; 13:47, 30 August 2008 (UTC) I hate it when the site has problems.&lt;br /&gt;
:::It also depends on the game. Everstone breeding does not work in any games before Emerald. [[User:IIMarckus|IIMarckus]] 00:44, 1 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
In FireRed/LeafGreen, one of prof. Oaks Aides gives you an everstone in the pokecenter by the rock tunel if you have 20 or more pokemon in your pokedex. Just though you guys might want to add that.&lt;br /&gt;
&lt;br /&gt;
== Firestone and Thunderstone!? ==&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
&lt;br /&gt;
;Leaf Stone&lt;br /&gt;
:Gloom&lt;br /&gt;
:Weepinbell&lt;br /&gt;
:Exeggcute&lt;br /&gt;
;Moon Stone&lt;br /&gt;
:Nidorina&lt;br /&gt;
:Nidorino&lt;br /&gt;
:Clefairy&lt;br /&gt;
:Jigglypuff&lt;br /&gt;
;Thunderstone&lt;br /&gt;
:Pikachu&lt;br /&gt;
:Eevee&lt;br /&gt;
;Waterstone&lt;br /&gt;
:Poliwhirl&lt;br /&gt;
:Shellder&lt;br /&gt;
:Staryu&lt;br /&gt;
:Eevee&lt;br /&gt;
&lt;br /&gt;
So this:&lt;br /&gt;
 So far, only Generation I Pokémon can use the Fire Stone and Thunderstone, only Generation II Pokémon&lt;br /&gt;
 can use the Dusk Stone, and only Generation III Pokémon can use the Dawn Stone.&lt;br /&gt;
 &lt;br /&gt;
 The Moon Stone, Leaf Stone, and Water Stone are the only stones introduced in one generation that evolve&lt;br /&gt;
 Pokémon introduced in a later generation.&lt;br /&gt;
is false.&lt;br /&gt;
&lt;br /&gt;
D.S.B. [[User:Pandamonia|Pan]]·[[User:Pandamonia|da]]·[[User:Pandamonia|mo]]·[[User_talk:Pandamonia|ni]]·[[Special:Contributions/Pandamonia|a]] 20:18, 26 May 2009 (UTC)&lt;br /&gt;
:What exactly are you saying is false? The Moon Stone evolves Skitty...Leaf Stone evolves Nuzleaf...and Water evolves Lombre. -[[User:Sketch|Sketch]] 20:21, 26 May 2009 (UTC)&lt;br /&gt;
::Probably the wording in the second half. &amp;quot;a later generation&amp;quot; does not apply to the Dusk and Dawn stones. Other than that, it looks okay to me. --[[User:Galladeon|Galladeon]] 21:05, 26 May 2009 (UTC)&lt;br /&gt;
:::Oh, I thought it said that G1 pokes could only use the Fire Stone and Thunderstone. [[User:Pandamonia|Pan]]·[[User:Pandamonia|da]]·[[User:Pandamonia|mo]]·[[User_talk:Pandamonia|ni]]·[[Special:Contributions/Pandamonia|a]] 01:53, 27 May 2009 (UTC)&lt;br /&gt;
::::That is also true. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 04:17, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Evolutionary Stones in Ruby/Sapphire ==&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Everstone&#039;&#039;&#039; can be found in [[Granite Cave]].&lt;br /&gt;
A &#039;&#039;&#039;Fire Stone&#039;&#039;&#039; can be found on the [[Fiery Path]].&lt;br /&gt;
A &#039;&#039;&#039;Leaf Stone&#039;&#039;&#039; can be found on [[Route 119]].&lt;br /&gt;
A &#039;&#039;&#039;Moon Stone&#039;&#039;&#039; can be found at [[Meteor Falls]] and also stolen from wild Lunatone (only found in Sapphire).&lt;br /&gt;
A &#039;&#039;&#039;Sun Stone&#039;&#039;&#039; can be found at the Mossdeep City space research center and also stolen from wild Solrock (only found in Ruby).&lt;br /&gt;
A &#039;&#039;&#039;Water Stone&#039;&#039;&#039; can be found in the [[Abandoned Ship]].&lt;br /&gt;
A &#039;&#039;&#039;Thunder Stone&#039;&#039;&#039; can be found in [[New Mauville]]. -MasterKenobi&lt;br /&gt;
&lt;br /&gt;
== Fake Leaf Stone??? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s with the picture of a &amp;quot;fake leaf stone&amp;quot; in the leaf stone section. --[[User:Usyflad10|Usyflad10]] ([[User talk:Usyflad10|talk]]) 05:15, 2 July 2009 (UTC)&lt;br /&gt;
:Cause it&#039;s the &#039;&#039;&#039;only&#039;&#039;&#039; Leaf Stone seen in the anime. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:41, 2 July 2009 (UTC)&lt;br /&gt;
:: Oh i didnt know that we were only supposed to use anime pictures. --[[User:Usyflad10|Usyflad10]] ([[User talk:Usyflad10|talk]]) 05:53, 2 July 2009 (UTC)&lt;br /&gt;
::If I remember it right, there was a real one in the Pikachu short for the fourth movie. It caused an Exeggcute to evolve. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 05:55, 2 July 2009 (UTC)&lt;br /&gt;
:::Darn. I don&#039;t have that movie on DVD or else I&#039;d get it. Anyway, that&#039;s fine for now. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:44, 2 July 2009 (UTC)&lt;br /&gt;
::::I just checked. There isn&#039;t a clear image of the Stone. It appears as a minor detail. And it just looks like a small rock. No view of the leaf. --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:22, 2 July 2009 (UTC)&lt;br /&gt;
:::::Actually, at the end of the Pikachu short from [[Pokémon 2000]], an Exeggute evolves into Exeggutor using a real Leaf Stone. It actually clearly is a Leaf Stone too, leaf pattern and all. --[[User:Raylax|Raylax]] 11:21, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HGSS locations ==&lt;br /&gt;
&lt;br /&gt;
We need those. I know a bunch of the Gen IV stones can be bought after winning Pokéthlon races. I don&#039;t know the prices though. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:12, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestion of added note ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dawn Stone&lt;br /&gt;
This stone was first introduced in Generation IV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trivia&lt;br /&gt;
* So far, only Generation I Pokémon can use the Fire Stone and Thunderstone, only Generation II Pokémon can use the Dusk Stone, and only Generation III Pokémon can use the Dawn Stone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The second quoted section seems to imply that the Dawn Stone was introduced in Generation III.  I personally think that some form of clarification should be added to make sure people realize that the Dawn Stone was not added until Generation IV, but simply only works on Pokémon added in Generation III.&lt;br /&gt;
&lt;br /&gt;
[[User:Zellfaze|Zellfaze]] 22:08, 12 October 2009 (UTC)&lt;br /&gt;
:Umm  could they say they can only &amp;quot;work&amp;quot; with the Dawn Stone?--&#039;&#039;&#039;[[User:Midnight Blue|&amp;lt;span style=&amp;quot;color:#7F7E83&amp;quot;&amp;gt;Midnight&amp;lt;/span&amp;gt;]] [[User talk:Midnight Blue|&amp;lt;span style=&amp;quot;color:#191970&amp;quot;&amp;gt;&#039;&#039;Blue&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:14, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GSC descriptions ==&lt;br /&gt;
&lt;br /&gt;
Loading up my Gold, all six I have have &amp;quot;Evolves certain kinds of POKéMON.&amp;quot; as the description. Should I still add it or should we bother? [[User:Salix|Salix]] 05:09, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do Oval and Everstones count? ==&lt;br /&gt;
&lt;br /&gt;
Do the Oval Stone and Everstone really count as evolutionary stones?  Yes, they&#039;re stones, and they effect evolution, but they are held items.  An official evolutionary stone has to be directly used on a Pokémon for it to work doesn&#039;t it?  [[User:Taromon777|&amp;lt;span style=&amp;quot;color:turquoise; font-family:Arial Black&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Taromon&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:18, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh and another thing; Pokémon that evolve using official stones never evolve again, but Happiny evolves again into Blissey after using the Oval Stone.  The Oval Stone is an &amp;quot;Evolution-inducing held item&amp;quot; (I&#039;ve noticed it&#039;s listed in that article as well) but it&#039;s not an official Evolutionary stone.  [[User:Taromon777|&amp;lt;span style=&amp;quot;color:turquoise; font-family:Arial Black&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Taromon&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:22, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, can we remove &#039;Oval Stone&#039; from this article? It doesn&#039;t belong here at all. [[User:Bttsstewart|Bttsstewart]] 06:45, 4 August 2010 (UTC)&lt;br /&gt;
:I dunno if I agree with that... the Oval Stone&#039;s given out by the Bug-Catching Contest, while the Everstone&#039;s given out by Bill&#039;s grandpa. Both are found underground. They&#039;re a different &#039;&#039;kind&#039;&#039; of evostone than the others... but that doesn&#039;t make them any less of one. Plus, hey, Gen IV messed with a lot of preconceived notions we had. Like trade-evos never evolving again (Porygon2). &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:09, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moon/Sun Shard info removed? ==&lt;br /&gt;
&lt;br /&gt;
Why was the information on the Moon and Sun Shards in XD removed? Searching for them also still redirects to this page. -Convoy&lt;br /&gt;
:Sorry, we redid the page. [[Sun and Moon Shards|Some information is here]]. Feel free to add more if you know anything more. Like where you get them. Or something. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:13, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny stone in HG/SS ==&lt;br /&gt;
&lt;br /&gt;
Just received a Shiny stone thanks to a phone call by Bird keeper Josh on route 14. Adding it.--[[User:Kirochi|Kirochi]] 15:48, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can get one in the Pokéathalon Dome and National Park. (National park note: You need cut and rock climb.)&lt;br /&gt;
&lt;br /&gt;
== Getting Stones in HGSS ==&lt;br /&gt;
&lt;br /&gt;
I didnt get any Leaf Stone ever from Gina after rematch. why is this so? --[[User:Ruixiang95|Ruixiang95]] 04:10, 14 August 2010 (UTC)&lt;br /&gt;
:I believe that just like in Crystal, she&#039;ll often call you specifically if she has a Leaf Stone for you, and normally you won&#039;t need to battle to get it. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:18, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moon Stone ==&lt;br /&gt;
&lt;br /&gt;
Anyone notice how 4 different Pokemon evolve by a Moon Stone in Generation I, but only 3 of them are able to be found in that same Generation? [[User:Shiramu Kuromu|Shiramu Kuromu]] 18:32, 1 February 2011 (UTC)&lt;br /&gt;
:What? All four are obtainable in Generation I. --[[User:HoennMaster|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Hoenn&amp;lt;/font&amp;gt;]][[User talk:HoennMaster|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Master&amp;lt;/font&amp;gt;]] 23:44, 1 February 2011 (UTC)&lt;br /&gt;
::It says just Route 2, Mt. Moon, and Team Rocket&#039;s base have them.... Why is there two in the same area that I don&#039;t know about? [[User:Shiramu Kuromu|Shiramu Kuromu]] 11:06, 2 February 2011 (UTC)&lt;br /&gt;
Edit: Nevermind about that then. There&#039;s two in Mt. Moon it seems.&lt;br /&gt;
I will say that the Moon Stone in B/W CAN be bought at Black City. Shouldn&#039;t the price be mentioned in that case? [[User:Shiramu Kuromu|Shiramu Kuromu]] 11:09, 2 February 2011 (UTC)&lt;br /&gt;
:EDIT: For some reason, the template only allows prices from the Celadon Department store, so they can only be listed as 2100. We need to change the template.--[[User:Jda95|jda95]] 11:14, 2 February 2011 (UTC)&lt;br /&gt;
::I know how to do it. What is the price in Black City? Also, can you add the shop to [[Black City]]? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 2 February 2011 (UTC)&lt;br /&gt;
:::About Gen I, there is a hidden Moon stone in the Mansion on Cinnabar to, first floor in the squares on the right. [[User:Jacce|Jacce]] 11:25, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sun Stone in Platinum ==&lt;br /&gt;
&lt;br /&gt;
I just found a hidden Sun Stone at Hotel Grand Lake.  To get to it, go to the east end of Route 213, surf off the east coast of the beach and go north.  Then you rock climb north three times and then press A to pick it up.  The Sun Stone is mentioned in the Hotel Grand Lake article but not in the Evolutionary Stone article.  I just thought I&#039;d point that out.  And if anyone were to confirm this and edit the article, that would be nice because I&#039;d probably mess up the page if I were to try to edit it.  Thank you.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eternal End|Eternal End]] 18:12, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found another hidden Sun Stone at Mt. Coronet.  To get to it, head to the outside area of Mt. Coronet (snow covered) from the southern cavern.  Then enter the &amp;quot;H&amp;quot; entrance, as labeled in the picture subtitled &amp;quot;Outside area&amp;quot; in the Mt. Coronet article page.  Rock climb up the wall.  In your screen there should be 3 rocks and 3 breakable rocks.  Break the north-most rock, and to the left, there should be a Sun Stone hidden in the non-breakable rock.  Again, if anyone were to confirm this, and edit the article, it would be appreciated.  Thank you.&lt;br /&gt;
&lt;br /&gt;
Edit: I forgot to mention that the location of this Sun Stone is also not mentioned in the Mt. Coronet article.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eternal End|Eternal End]] 19:55, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moon Stone in Platinum ==&lt;br /&gt;
&lt;br /&gt;
I found a hidden Moon Stone at Mt. Coronet.  To get to it, head to the outside area of Mt. Coronet (snow covered) from the southern cavern.  Outside entrance &amp;quot;I&amp;quot;, as labeled in the picture subtitled &amp;quot;Outside area&amp;quot; in the Mt. Coronet article page, head all the way north.  There should be a lonesome rock surrounded by grass (it can even be seen in the picture, &amp;quot;Outside area&amp;quot;) with the Moon Stone in it.  Also, this  is not mentioned in the Mt. Coronet article.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eternal End|Eternal End]] 20:09, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Everstone on Mt. Moon in FR/LG? ==&lt;br /&gt;
&lt;br /&gt;
No way. Idk who put it, but there is no Everstone there. Article about Mt. Moon does not mention Everstone. Also I checked like entire cave and no Everstone. I guess I will have to hunt for Geodude with it (as I think I won&#039;t get 20 Pokémon in {{p|Nidoran♀}}-only run since other Pokémon will be either for HM or for using items...). [[User:Marked +-+-+|Marked +-+-+]] 10:14, 26 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== catch Moon Stone Pokémon with Moon Ball? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though six Pokémon evolve with the Moon Stone, only four of them can be legitimately owned inside a Moon Ball: Skitty is only available in Pokémon HeartGold and SoulSilver through trade or via Pokéwalker, and Munna was not introduced until Generation V, where the Moon Ball is not available to be used.&amp;quot; How is catching a Skitty with a Moon Ball not possible? Can&#039;t I just trade a Pokémon which holds a Moon Ball to DPP and use the ball there to catch one?  [[User:Peterpansexuell|Peterpansexuell]] 16:27, 24 October 2011 (UTC)&lt;br /&gt;
:Apricorn Balls weren&#039;t even in the coding of DPPt.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 16:44, 24 October 2011 (UTC)&lt;br /&gt;
::Apricorn Balls cannot be held. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:03, 26 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effective while holding an everstone? ==&lt;br /&gt;
&lt;br /&gt;
Are evolutionary stones still effective if the Pokémon is holding an everstone?  For example, if I give a {{p|Vulpix}} an Everstone to hold, and I try to administer a Fire Stone, will it evolve?  In other words, which stone takes priority? {{unsigned|Tk3141}}&lt;br /&gt;
&lt;br /&gt;
:Evolution stone overrides the everstone--[[User:SandmanDP|SandmanDP]] 00:55, 25 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sun Stone ==&lt;br /&gt;
&lt;br /&gt;
Can a Sun Stone be traded to FRLG before obtaining the National Pokedex?  If so, what happens if it is used on Gloom?  (I assume it won&#039;t evolve, but will the Sun Stone be lost as well?) [[User:Tk3141|Tk3141]] 23:19, 6 March 2012 (UTC)&lt;br /&gt;
:As long as I have known, I have been unable to transfer any Generation II or III Pokemon to FR/LG before getting the National Pokedex. It seems to be further enforced by having to get those {{tt|two stones|Red and Blue I think}} in order to import Pokemon from Colosseu, XD, or R/S/E. &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 23:25, 6 March 2012 (UTC)&lt;br /&gt;
::What will happen, then?  I know that when I trade, for example, a Scyther holding a Metal Coat to a FRLG game without the NP, it starts evolving before the evolution is automatically canceled, with &amp;quot;???&amp;quot; appearing.  In addition, the Scyther is still holding the Metal Coat after the trade.  Might the same thing happen with Gloom and evolutionary stones, with the stone reappearing in the bag?  (If anyone is willing to possibly waste a Sun Stone, it seems like this would be useful to know.)  By the way, you need the Ruby and the Sapphire to trade with RSE. [[User:Tk3141|Tk3141]] 00:22, 7 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effect in BW2 ==&lt;br /&gt;
&lt;br /&gt;
Said that in BW2, everstone has a chance of 100% of inheriting nature to the offsprings. [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 11:17, 19 August 2012 (UTC)&lt;br /&gt;
:Source/proof? [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 11:17, 19 August 2012 (UTC)&lt;br /&gt;
::[http://www.pokemon.name/wiki/%E4%B8%8D%E5%8F%98%E7%9F%B3%EF%BC%88%E9%81%93%E5%85%B7%EF%BC%89 Origin page]([http://translate.google.com/translate?sl=zh-CN&amp;amp;tl=en&amp;amp;js=n&amp;amp;prev=_t&amp;amp;hl=zh-CN&amp;amp;ie=UTF-8&amp;amp;layout=2&amp;amp;eotf=1&amp;amp;u=http%3A%2F%2Fwww.pokemon.name%2Fwiki%2F%25E4%25B8%258D%25E5%258F%2598%25E7%259F%25B3%25EF%25BC%2588%25E9%2581%2593%25E5%2585%25B7%25EF%25BC%2589&amp;amp;act=url Translated]) [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 11:21, 19 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Evolution_stone&amp;diff=1748385</id>
		<title>Talk:Evolution stone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Evolution_stone&amp;diff=1748385"/>
		<updated>2012-08-19T11:17:10Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Effect in BW2 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Important==&lt;br /&gt;
The sun &amp;amp; moon shards are NOT related to the sun &amp;amp; moon stones. They are simply used as an alternative to the happiness method, allowing the player to select either Umbreon or Espeon WITHOUT ending up with the evolution opposite of what they want because it is too happy at the wrong time of day.&lt;br /&gt;
:I think it&#039;s more that XD can&#039;t read the GCN clock, for whatever reason, and because they wanted to allow people to get any of the Eeveelutions instantly. Besides, the Oval Stone&#039;s here... and that&#039;s a held item. In fact, I&#039;d wonder whether or not Moss Rock and Ice Rock belong here, too. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:34, 10 May 2007 (UTC)&lt;br /&gt;
::I&#039;d say that only items that you use on a Pokémon to evolve them instantly should be here. -[[User:Happy Mask Man|Happy Mask Man]] 18:23, 10 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can&#039;t you read [[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;? That&#039;s what I meant![[User:Gatogirl|Gatogirl]]&lt;br /&gt;
:What you said was that it was as an alternative to Happiness, which would imply that the day/night happiness was accessible in XD. And anyway, what other point do either the Sun or Moon Shards have besides evolution? Metal Coat evolves by attachment, Razor Claw evolves by attachment, but both of them have another purpose. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:41, 11 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In Emerald, does the Everstone have any effect other than preventing evolution?  I ask because it seems as though all time-based effects, like berries growing, stop whenever pokemon in my party are holding an Everstone.  But maybe it&#039;s just a coincidence, and the berries not growing is unrelated...  --[[User:Waterboy|Waterboy]] 20:02, 10 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, in Emerald the only thing it does is stop evolution and if you give it to a Pokemon in the breeding center, it has a 50% chance of passing down the holder&#039;s nature to the baby. [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]][[Kirlia (Pokémon)|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Kirlia&amp;lt;/span&amp;gt;]] ♥  02:53, 11 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Water stone locations ==&lt;br /&gt;
&lt;br /&gt;
In pokemon crystal I got a water stone from Fisher Tully. Perhaps other ways of getting the various stones should be mentioned or something. Also google says that Danna Lass gives Thunderstones. These are only in crystal though, but still worth mentioning.&lt;br /&gt;
&lt;br /&gt;
--[[User:Scwizard|Scwizard]] 17:37, 18 October 2007 (UTC)&lt;br /&gt;
:[[Pokégear]]. I&#039;ll add them in, I guess. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:15, 19 October 2007 (UTC)&lt;br /&gt;
::...is there any other place &#039;&#039;besides&#039;&#039; giving a Blue Shard to that one guy in Emerald to get a Water Stone? D: [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:16, 30 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thunderstone in New Mauville ==&lt;br /&gt;
&lt;br /&gt;
There is a Thunderstone in [[New Mauville]] (at least in &amp;quot;Pokémon Emerald&amp;quot;). Shouldn&#039;t it be mentioned?&lt;br /&gt;
:If there actually is one, then yes it should be mentioned&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;{{ani|486}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;{{ani|492}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 14:40, 25 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also a Thunderstone in [[New Mauville]] in Pokémon Ruby/Sapphire. -MasterKenobi&lt;br /&gt;
&lt;br /&gt;
== Moon/Sun Shard ==&lt;br /&gt;
&lt;br /&gt;
Despite the fact that there is the item Moon Shard and Sun Shard, can evolve via normal means, or is there no timeframe, similar to FR and LG? Also, is it an item that is transferrable to the GBA games? [[User:Ht14|ht14]] 14:25, 19 June 2008 (UTC)&lt;br /&gt;
:Never mind... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:22, 3 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Everstone ==&lt;br /&gt;
&lt;br /&gt;
does it actually have a 50% chance of passing on the nature if given to a female mating with a ditto. Ive hatched 5 so far and Sassy has come up twice. Which isnt the nature i want. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]] 13:13, 30 August 2008 (UTC)&lt;br /&gt;
:There&#039;s another 50 left. &amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;tc26&amp;lt;/span&amp;gt; 13:16, 30 August 2008 (UTC)&lt;br /&gt;
::Yeah but where is the proof for this. It looks like fanon, and now ive hatched 7 youd expect at least one to have the nature. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]] 13:21, 30 August 2008 (UTC)&lt;br /&gt;
::It depends on the percentage and YOUR luck everytime. Even if you hatch a million, you might not get the desired nature. I had experiences like that and mine was more that ten. Just BE PATIENT. &amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;tc26&amp;lt;/span&amp;gt; 13:47, 30 August 2008 (UTC) I hate it when the site has problems.&lt;br /&gt;
:::It also depends on the game. Everstone breeding does not work in any games before Emerald. [[User:IIMarckus|IIMarckus]] 00:44, 1 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
In FireRed/LeafGreen, one of prof. Oaks Aides gives you an everstone in the pokecenter by the rock tunel if you have 20 or more pokemon in your pokedex. Just though you guys might want to add that.&lt;br /&gt;
&lt;br /&gt;
== Firestone and Thunderstone!? ==&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
&lt;br /&gt;
;Leaf Stone&lt;br /&gt;
:Gloom&lt;br /&gt;
:Weepinbell&lt;br /&gt;
:Exeggcute&lt;br /&gt;
;Moon Stone&lt;br /&gt;
:Nidorina&lt;br /&gt;
:Nidorino&lt;br /&gt;
:Clefairy&lt;br /&gt;
:Jigglypuff&lt;br /&gt;
;Thunderstone&lt;br /&gt;
:Pikachu&lt;br /&gt;
:Eevee&lt;br /&gt;
;Waterstone&lt;br /&gt;
:Poliwhirl&lt;br /&gt;
:Shellder&lt;br /&gt;
:Staryu&lt;br /&gt;
:Eevee&lt;br /&gt;
&lt;br /&gt;
So this:&lt;br /&gt;
 So far, only Generation I Pokémon can use the Fire Stone and Thunderstone, only Generation II Pokémon&lt;br /&gt;
 can use the Dusk Stone, and only Generation III Pokémon can use the Dawn Stone.&lt;br /&gt;
 &lt;br /&gt;
 The Moon Stone, Leaf Stone, and Water Stone are the only stones introduced in one generation that evolve&lt;br /&gt;
 Pokémon introduced in a later generation.&lt;br /&gt;
is false.&lt;br /&gt;
&lt;br /&gt;
D.S.B. [[User:Pandamonia|Pan]]·[[User:Pandamonia|da]]·[[User:Pandamonia|mo]]·[[User_talk:Pandamonia|ni]]·[[Special:Contributions/Pandamonia|a]] 20:18, 26 May 2009 (UTC)&lt;br /&gt;
:What exactly are you saying is false? The Moon Stone evolves Skitty...Leaf Stone evolves Nuzleaf...and Water evolves Lombre. -[[User:Sketch|Sketch]] 20:21, 26 May 2009 (UTC)&lt;br /&gt;
::Probably the wording in the second half. &amp;quot;a later generation&amp;quot; does not apply to the Dusk and Dawn stones. Other than that, it looks okay to me. --[[User:Galladeon|Galladeon]] 21:05, 26 May 2009 (UTC)&lt;br /&gt;
:::Oh, I thought it said that G1 pokes could only use the Fire Stone and Thunderstone. [[User:Pandamonia|Pan]]·[[User:Pandamonia|da]]·[[User:Pandamonia|mo]]·[[User_talk:Pandamonia|ni]]·[[Special:Contributions/Pandamonia|a]] 01:53, 27 May 2009 (UTC)&lt;br /&gt;
::::That is also true. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 04:17, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Evolutionary Stones in Ruby/Sapphire ==&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Everstone&#039;&#039;&#039; can be found in [[Granite Cave]].&lt;br /&gt;
A &#039;&#039;&#039;Fire Stone&#039;&#039;&#039; can be found on the [[Fiery Path]].&lt;br /&gt;
A &#039;&#039;&#039;Leaf Stone&#039;&#039;&#039; can be found on [[Route 119]].&lt;br /&gt;
A &#039;&#039;&#039;Moon Stone&#039;&#039;&#039; can be found at [[Meteor Falls]] and also stolen from wild Lunatone (only found in Sapphire).&lt;br /&gt;
A &#039;&#039;&#039;Sun Stone&#039;&#039;&#039; can be found at the Mossdeep City space research center and also stolen from wild Solrock (only found in Ruby).&lt;br /&gt;
A &#039;&#039;&#039;Water Stone&#039;&#039;&#039; can be found in the [[Abandoned Ship]].&lt;br /&gt;
A &#039;&#039;&#039;Thunder Stone&#039;&#039;&#039; can be found in [[New Mauville]]. -MasterKenobi&lt;br /&gt;
&lt;br /&gt;
== Fake Leaf Stone??? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s with the picture of a &amp;quot;fake leaf stone&amp;quot; in the leaf stone section. --[[User:Usyflad10|Usyflad10]] ([[User talk:Usyflad10|talk]]) 05:15, 2 July 2009 (UTC)&lt;br /&gt;
:Cause it&#039;s the &#039;&#039;&#039;only&#039;&#039;&#039; Leaf Stone seen in the anime. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:41, 2 July 2009 (UTC)&lt;br /&gt;
:: Oh i didnt know that we were only supposed to use anime pictures. --[[User:Usyflad10|Usyflad10]] ([[User talk:Usyflad10|talk]]) 05:53, 2 July 2009 (UTC)&lt;br /&gt;
::If I remember it right, there was a real one in the Pikachu short for the fourth movie. It caused an Exeggcute to evolve. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 05:55, 2 July 2009 (UTC)&lt;br /&gt;
:::Darn. I don&#039;t have that movie on DVD or else I&#039;d get it. Anyway, that&#039;s fine for now. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:44, 2 July 2009 (UTC)&lt;br /&gt;
::::I just checked. There isn&#039;t a clear image of the Stone. It appears as a minor detail. And it just looks like a small rock. No view of the leaf. --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:22, 2 July 2009 (UTC)&lt;br /&gt;
:::::Actually, at the end of the Pikachu short from [[Pokémon 2000]], an Exeggute evolves into Exeggutor using a real Leaf Stone. It actually clearly is a Leaf Stone too, leaf pattern and all. --[[User:Raylax|Raylax]] 11:21, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HGSS locations ==&lt;br /&gt;
&lt;br /&gt;
We need those. I know a bunch of the Gen IV stones can be bought after winning Pokéthlon races. I don&#039;t know the prices though. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:12, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestion of added note ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dawn Stone&lt;br /&gt;
This stone was first introduced in Generation IV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trivia&lt;br /&gt;
* So far, only Generation I Pokémon can use the Fire Stone and Thunderstone, only Generation II Pokémon can use the Dusk Stone, and only Generation III Pokémon can use the Dawn Stone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The second quoted section seems to imply that the Dawn Stone was introduced in Generation III.  I personally think that some form of clarification should be added to make sure people realize that the Dawn Stone was not added until Generation IV, but simply only works on Pokémon added in Generation III.&lt;br /&gt;
&lt;br /&gt;
[[User:Zellfaze|Zellfaze]] 22:08, 12 October 2009 (UTC)&lt;br /&gt;
:Umm  could they say they can only &amp;quot;work&amp;quot; with the Dawn Stone?--&#039;&#039;&#039;[[User:Midnight Blue|&amp;lt;span style=&amp;quot;color:#7F7E83&amp;quot;&amp;gt;Midnight&amp;lt;/span&amp;gt;]] [[User talk:Midnight Blue|&amp;lt;span style=&amp;quot;color:#191970&amp;quot;&amp;gt;&#039;&#039;Blue&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:14, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GSC descriptions ==&lt;br /&gt;
&lt;br /&gt;
Loading up my Gold, all six I have have &amp;quot;Evolves certain kinds of POKéMON.&amp;quot; as the description. Should I still add it or should we bother? [[User:Salix|Salix]] 05:09, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do Oval and Everstones count? ==&lt;br /&gt;
&lt;br /&gt;
Do the Oval Stone and Everstone really count as evolutionary stones?  Yes, they&#039;re stones, and they effect evolution, but they are held items.  An official evolutionary stone has to be directly used on a Pokémon for it to work doesn&#039;t it?  [[User:Taromon777|&amp;lt;span style=&amp;quot;color:turquoise; font-family:Arial Black&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Taromon&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:18, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh and another thing; Pokémon that evolve using official stones never evolve again, but Happiny evolves again into Blissey after using the Oval Stone.  The Oval Stone is an &amp;quot;Evolution-inducing held item&amp;quot; (I&#039;ve noticed it&#039;s listed in that article as well) but it&#039;s not an official Evolutionary stone.  [[User:Taromon777|&amp;lt;span style=&amp;quot;color:turquoise; font-family:Arial Black&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Taromon&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:22, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, can we remove &#039;Oval Stone&#039; from this article? It doesn&#039;t belong here at all. [[User:Bttsstewart|Bttsstewart]] 06:45, 4 August 2010 (UTC)&lt;br /&gt;
:I dunno if I agree with that... the Oval Stone&#039;s given out by the Bug-Catching Contest, while the Everstone&#039;s given out by Bill&#039;s grandpa. Both are found underground. They&#039;re a different &#039;&#039;kind&#039;&#039; of evostone than the others... but that doesn&#039;t make them any less of one. Plus, hey, Gen IV messed with a lot of preconceived notions we had. Like trade-evos never evolving again (Porygon2). &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:09, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moon/Sun Shard info removed? ==&lt;br /&gt;
&lt;br /&gt;
Why was the information on the Moon and Sun Shards in XD removed? Searching for them also still redirects to this page. -Convoy&lt;br /&gt;
:Sorry, we redid the page. [[Sun and Moon Shards|Some information is here]]. Feel free to add more if you know anything more. Like where you get them. Or something. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:13, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny stone in HG/SS ==&lt;br /&gt;
&lt;br /&gt;
Just received a Shiny stone thanks to a phone call by Bird keeper Josh on route 14. Adding it.--[[User:Kirochi|Kirochi]] 15:48, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can get one in the Pokéathalon Dome and National Park. (National park note: You need cut and rock climb.)&lt;br /&gt;
&lt;br /&gt;
== Getting Stones in HGSS ==&lt;br /&gt;
&lt;br /&gt;
I didnt get any Leaf Stone ever from Gina after rematch. why is this so? --[[User:Ruixiang95|Ruixiang95]] 04:10, 14 August 2010 (UTC)&lt;br /&gt;
:I believe that just like in Crystal, she&#039;ll often call you specifically if she has a Leaf Stone for you, and normally you won&#039;t need to battle to get it. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:18, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moon Stone ==&lt;br /&gt;
&lt;br /&gt;
Anyone notice how 4 different Pokemon evolve by a Moon Stone in Generation I, but only 3 of them are able to be found in that same Generation? [[User:Shiramu Kuromu|Shiramu Kuromu]] 18:32, 1 February 2011 (UTC)&lt;br /&gt;
:What? All four are obtainable in Generation I. --[[User:HoennMaster|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Hoenn&amp;lt;/font&amp;gt;]][[User talk:HoennMaster|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Master&amp;lt;/font&amp;gt;]] 23:44, 1 February 2011 (UTC)&lt;br /&gt;
::It says just Route 2, Mt. Moon, and Team Rocket&#039;s base have them.... Why is there two in the same area that I don&#039;t know about? [[User:Shiramu Kuromu|Shiramu Kuromu]] 11:06, 2 February 2011 (UTC)&lt;br /&gt;
Edit: Nevermind about that then. There&#039;s two in Mt. Moon it seems.&lt;br /&gt;
I will say that the Moon Stone in B/W CAN be bought at Black City. Shouldn&#039;t the price be mentioned in that case? [[User:Shiramu Kuromu|Shiramu Kuromu]] 11:09, 2 February 2011 (UTC)&lt;br /&gt;
:EDIT: For some reason, the template only allows prices from the Celadon Department store, so they can only be listed as 2100. We need to change the template.--[[User:Jda95|jda95]] 11:14, 2 February 2011 (UTC)&lt;br /&gt;
::I know how to do it. What is the price in Black City? Also, can you add the shop to [[Black City]]? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 2 February 2011 (UTC)&lt;br /&gt;
:::About Gen I, there is a hidden Moon stone in the Mansion on Cinnabar to, first floor in the squares on the right. [[User:Jacce|Jacce]] 11:25, 2 February 2011 (UTC)&lt;br /&gt;
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== Sun Stone in Platinum ==&lt;br /&gt;
&lt;br /&gt;
I just found a hidden Sun Stone at Hotel Grand Lake.  To get to it, go to the east end of Route 213, surf off the east coast of the beach and go north.  Then you rock climb north three times and then press A to pick it up.  The Sun Stone is mentioned in the Hotel Grand Lake article but not in the Evolutionary Stone article.  I just thought I&#039;d point that out.  And if anyone were to confirm this and edit the article, that would be nice because I&#039;d probably mess up the page if I were to try to edit it.  Thank you.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eternal End|Eternal End]] 18:12, 4 May 2011 (UTC)&lt;br /&gt;
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I found another hidden Sun Stone at Mt. Coronet.  To get to it, head to the outside area of Mt. Coronet (snow covered) from the southern cavern.  Then enter the &amp;quot;H&amp;quot; entrance, as labeled in the picture subtitled &amp;quot;Outside area&amp;quot; in the Mt. Coronet article page.  Rock climb up the wall.  In your screen there should be 3 rocks and 3 breakable rocks.  Break the north-most rock, and to the left, there should be a Sun Stone hidden in the non-breakable rock.  Again, if anyone were to confirm this, and edit the article, it would be appreciated.  Thank you.&lt;br /&gt;
&lt;br /&gt;
Edit: I forgot to mention that the location of this Sun Stone is also not mentioned in the Mt. Coronet article.&lt;br /&gt;
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--[[User:Eternal End|Eternal End]] 19:55, 4 May 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Moon Stone in Platinum ==&lt;br /&gt;
&lt;br /&gt;
I found a hidden Moon Stone at Mt. Coronet.  To get to it, head to the outside area of Mt. Coronet (snow covered) from the southern cavern.  Outside entrance &amp;quot;I&amp;quot;, as labeled in the picture subtitled &amp;quot;Outside area&amp;quot; in the Mt. Coronet article page, head all the way north.  There should be a lonesome rock surrounded by grass (it can even be seen in the picture, &amp;quot;Outside area&amp;quot;) with the Moon Stone in it.  Also, this  is not mentioned in the Mt. Coronet article.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eternal End|Eternal End]] 20:09, 4 May 2011 (UTC)&lt;br /&gt;
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== Everstone on Mt. Moon in FR/LG? ==&lt;br /&gt;
&lt;br /&gt;
No way. Idk who put it, but there is no Everstone there. Article about Mt. Moon does not mention Everstone. Also I checked like entire cave and no Everstone. I guess I will have to hunt for Geodude with it (as I think I won&#039;t get 20 Pokémon in {{p|Nidoran♀}}-only run since other Pokémon will be either for HM or for using items...). [[User:Marked +-+-+|Marked +-+-+]] 10:14, 26 July 2011 (UTC)&lt;br /&gt;
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== catch Moon Stone Pokémon with Moon Ball? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though six Pokémon evolve with the Moon Stone, only four of them can be legitimately owned inside a Moon Ball: Skitty is only available in Pokémon HeartGold and SoulSilver through trade or via Pokéwalker, and Munna was not introduced until Generation V, where the Moon Ball is not available to be used.&amp;quot; How is catching a Skitty with a Moon Ball not possible? Can&#039;t I just trade a Pokémon which holds a Moon Ball to DPP and use the ball there to catch one?  [[User:Peterpansexuell|Peterpansexuell]] 16:27, 24 October 2011 (UTC)&lt;br /&gt;
:Apricorn Balls weren&#039;t even in the coding of DPPt.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 16:44, 24 October 2011 (UTC)&lt;br /&gt;
::Apricorn Balls cannot be held. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:03, 26 October 2011 (UTC)&lt;br /&gt;
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== Effective while holding an everstone? ==&lt;br /&gt;
&lt;br /&gt;
Are evolutionary stones still effective if the Pokémon is holding an everstone?  For example, if I give a {{p|Vulpix}} an Everstone to hold, and I try to administer a Fire Stone, will it evolve?  In other words, which stone takes priority? {{unsigned|Tk3141}}&lt;br /&gt;
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:Evolution stone overrides the everstone--[[User:SandmanDP|SandmanDP]] 00:55, 25 January 2012 (UTC)&lt;br /&gt;
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== Sun Stone ==&lt;br /&gt;
&lt;br /&gt;
Can a Sun Stone be traded to FRLG before obtaining the National Pokedex?  If so, what happens if it is used on Gloom?  (I assume it won&#039;t evolve, but will the Sun Stone be lost as well?) [[User:Tk3141|Tk3141]] 23:19, 6 March 2012 (UTC)&lt;br /&gt;
:As long as I have known, I have been unable to transfer any Generation II or III Pokemon to FR/LG before getting the National Pokedex. It seems to be further enforced by having to get those {{tt|two stones|Red and Blue I think}} in order to import Pokemon from Colosseu, XD, or R/S/E. &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 23:25, 6 March 2012 (UTC)&lt;br /&gt;
::What will happen, then?  I know that when I trade, for example, a Scyther holding a Metal Coat to a FRLG game without the NP, it starts evolving before the evolution is automatically canceled, with &amp;quot;???&amp;quot; appearing.  In addition, the Scyther is still holding the Metal Coat after the trade.  Might the same thing happen with Gloom and evolutionary stones, with the stone reappearing in the bag?  (If anyone is willing to possibly waste a Sun Stone, it seems like this would be useful to know.)  By the way, you need the Ruby and the Sapphire to trade with RSE. [[User:Tk3141|Tk3141]] 00:22, 7 March 2012 (UTC)&lt;br /&gt;
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== Effect in BW2 ==&lt;br /&gt;
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Said that in BW2, everstone has a chance of 100% of inheriting nature to the offsprings. [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 11:17, 19 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Black_City&amp;diff=1748279</id>
		<title>Talk:Black City</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Black_City&amp;diff=1748279"/>
		<updated>2012-08-19T09:36:56Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Shops in Black city */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mother reference ==&lt;br /&gt;
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Black city resembles a cross of Moonslide from Earth bound and New Pork City from Mother 3, and White forest looks like the Sunshine forest also from Mother 3. Possibly useful for trivia?&lt;br /&gt;
[[User:Ghost chimera|Ghost chimera]] 08:06, 4 December 2010 (UTC)&lt;br /&gt;
:No, because minor visual similarities like this really aren&#039;t notable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:28, 10 January 2011 (UTC)&lt;br /&gt;
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== Mistreatment ==&lt;br /&gt;
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It&#039;s really annoying how Bulbapedia treats Black City as a normal city and always groups it with other cities. This doesn&#039;t fit this place&#039;s real role at all. And it fails to present the most important thing - that Black City is a counterpart to White Forest. It&#039;s really nosense to group Black City with cities/towns just because it has &amp;quot;City&amp;quot; in the name. It&#039;s actually a dungeon, like White Forest. Black City and White Forest belong together. The current treatment of Black City really, really bugs me. --[[User:Maxim|Maxim]] 16:24, 23 January 2011 (UTC)&lt;br /&gt;
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== What happens without any people? ==&lt;br /&gt;
Back when I played Black in Japanese when it came out, I took ages to get to Black City, and so by the time I got there, everything was gone. Even the Market. All that was there was the Pokemon Center and the odd unenterable buildings in the top left. Yet when I tried to edit the article to show this, I got reverted by Han Ji-Wan. There obviously is some way to not have a market, as the guide shows a Black City without one (page 208), and I had a Black City without a market for 5 months or so. So I guess, could anyone confirm what makes the market disappear and edit the article accordingly? I&#039;ve tried time travelling just now but can&#039;t seem to empty out the city for some reason. [[User:Bluesun|Bluesun]] 03:55, 13 March 2011 (UTC)&lt;br /&gt;
:Whoops. My bad. I just undid your edit without thinking. I apologize for that. --[[User:Han Ji-Wan|Han Ji-Wan]] 04:05, 13 March 2011 (UTC)&lt;br /&gt;
::Ah, alright, thanks. Ignore the first part of my newest edit summary then, sorry, I didn&#039;t see you had reverted. Would be a bit pointless for there to be a market that didn&#039;t sell anything because there was nobody visiting though, I guess. [[User:Bluesun|Bluesun]] 04:25, 13 March 2011 (UTC)&lt;br /&gt;
:::See I don&#039;t think this is all true as I came into the City with three trainers and still no market.--[[User:Random Disinformation|Random Disinformation]] 22:58, 18 May 2011 (UTC)&lt;br /&gt;
::::So what exactly is not true? My original point was that there were times when there is no market, which seems to also be your point. [[User:Bluesun|Bluesun]] 13:05, 20 May 2011 (UTC)&lt;br /&gt;
:::::The article says when you have one or more trainers that the market appears. I have entered the city with 3 trainers.  No Market.  I am trying to find out how to unlock the Market.--[[User:Random Disinformation|Random Disinformation]] 18:52, 20 May 2011 (UTC)&lt;br /&gt;
::::::Ah, derp. Didn&#039;t notice that. How&#039;s this, since we don&#039;t know the exact number at the moment? If it helps, the game of mine with the least amount of trainers currently has eight trainers and has the market. [[User:Bluesun|Bluesun]] 20:44, 20 May 2011 (UTC)&lt;br /&gt;
:::::::Cool.  I will update when I find out how many trainers it takes.  Don&#039;t know how long that will take though, as I don&#039;t know anyone here with the White Version.--[[User:Random Disinformation|Random Disinformation]] 20:52, 20 May 2011 (UTC)&lt;br /&gt;
::::::::I added NPCs one by one and the market appears with 4 or more NPCs.&lt;br /&gt;
::::::::[[User:Nuzzle|Nuzzle]] 00:28, 26 June 2011 (UTC)&lt;br /&gt;
:::::::::Sweet, thanks.  I haven&#039;t been able to find someone that I can do all this with yet.--[[User:Random Disinformation|Random Disinformation]] 17:55, 12 October 2011 (UTC)&lt;br /&gt;
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== Number of residents not accurate ==&lt;br /&gt;
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&amp;quot;The number of residents can vary between 12 (minimum occupancy) and 45 (maximum occupancy), 12 of them being Trainers at the maximum.&amp;quot;&lt;br /&gt;
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That is patently false. The minimum number of residents is 0, plain and simple, as demonstrated by the previous comments. I have no idea where the 12 comes from but I have 0 residents and I have seen on the internet a lot of reports of 3-11 residents.&lt;br /&gt;
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Also, it would be great to indicate that the number of people in the city &#039;&#039;&#039;decreases&#039;&#039;&#039; over time, rather than increasing as one would assume from the current formulation.&lt;br /&gt;
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[[User:Magicguigz|Magicguigz]] 19:31, 25 April 2011 (UTC)&lt;br /&gt;
:The twelve comes from counting the people there when there are no visiting trainers. If as you say there were 0, even the Pokémon Center would be empty. Also, there can be between 0-10 visiting trainers, never 11. And it doesn&#039;t seem to make me think it increases, since usually any min-max is listed that same way, minimum then maximum, though that could be just my opinion. [[User:Bluesun|Bluesun]] 21:00, 25 April 2011 (UTC)&lt;br /&gt;
::Bluesun is correct. The 12 people number are the ones that are permanent, such as the Pokemon Center and the gate buildings. However, I don&#039;t know anything about it decreasing/increasing over time because I don&#039;t have Black Version yet. I will fix it if it is wrong once I get Black. :] [[User:Han Ji-Wan|Han Ji-Wan]] 22:22, 25 April 2011 (UTC)&lt;br /&gt;
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== Missing Some Trainers ==&lt;br /&gt;
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Hello! I just want to start off by asking if anyone can add the male Ace Trainer with the Magmortar? I don&#039;t know how...&lt;br /&gt;
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Second, when my game&#039;s season changed to Winter, I lost a bunch of trainers and the mall, and the buildings in town changed dramatically. I didn&#039;t get the chance to visit my brother&#039;s White Forest last month to try inviting more trainers- is that the reason? Now it&#039;s Spring, and Black City hasn&#039;t changed. I still only have Staraptor guy, Porygon-Z dude, and Nursery Aide Miho. (Who thinks a Shiftry is cute? Seriously!) By the way, after I had talked to every trainer in my bro&#039;s White Forest during our games&#039; Autumn month, I had a total of only 9 trainers outside. What am I supposed to do? --[[User:Jade 2010|Green Jade]] 23:05, 1 May 2011 (UTC)&lt;br /&gt;
:You keep talking to them. If you don&#039;t talk to them and battle them, they gradually go away. And to add a trainer, we need to know direct stats: trainer&#039;s name, and gender and level of his Magmortar. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 23:16, 1 May 2011 (UTC)&lt;br /&gt;
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Okay. As soon as I see him again (if someone else doesn&#039;t beat me to it) I&#039;ll let you know. I don&#039;t have him right now. Nice to meet you! ;) --[[User:Jade 2010|Green Jade]] 01:48, 2 May 2011 (UTC)&lt;br /&gt;
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Well, someone beat me to it, after all. Eh, no biggy. I mean it never really mattered to me who put it up. I just want pages to be complete. I&#039;ll keep my eye out for any unmentioned trainers. --[[User:Jade 2010|Green Jade]] 15:23, 19 May 2011 (UTC)&lt;br /&gt;
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WAIT! I have one already! I battled him way earlier this morning so I don&#039;t know the prize money yet, but I have other info. Scientist Jacques, Nidoqueen lv. 50. --[[User:Jade 2010|Green Jade]] 18:12, 19 May 2011 (UTC)&lt;br /&gt;
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Oh, and he uses Dire Hit at the beginning of every battle. --[[User:Jade 2010|Green Jade]] 18:14, 19 May 2011 (UTC)&lt;br /&gt;
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Ok, I have it. He rewards you 2400 when you beat him. --[[User:Jade 2010|Green Jade]] 18:46, 23 May 2011 (UTC)&lt;br /&gt;
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== Order of Trainers ==&lt;br /&gt;
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There seems to be no logical order to the trainer list.  Alphabetical, or maybe alphabetical by trainer class, or by the level of their Pokémon?  It would also be handy to have the items associated with each trainer next to their info.  [[User:Geekvixen|Geekvixen]] 22:15, 17 May 2011 (UTC)&lt;br /&gt;
:Their trainer order is listed how the in-game text arranged their spoken lines. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 23:34, 18 May 2011 (UTC)&lt;br /&gt;
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== Pokécam ==&lt;br /&gt;
Pokécam!!!! i have only got 5 traners and people and my city is not changeing at all it stays the same i have done the money thing is well but i cant buy stones why i want one {{unsigned|Pokecam!!!!}}&lt;br /&gt;
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[[User:Pokecam!!!!|Pokecam!!!!]] 11:50, 17 June 2011 (UTC) i need help i have only 5 traners and my city do not change  and i whant to buy stones but i cant i done the money thing form the guy but it takes me days to do help pls&lt;br /&gt;
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:The trainers do not change except to leave Black City if you don&#039;t talk/battle them once a day. As for stones, you simply do not have the trainers that produce them. And you sign with &amp;lt;nowiki&amp;gt;~~~~, not {{welcome}}.&amp;lt;/nowiki&amp;gt; [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 11:53, 17 June 2011 (UTC)&lt;br /&gt;
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i know but i have beten 25 people but 5 a day each the same and why does my city not change i have talked to them each day i whant new people and i have not got white so i do i do it? pls help {{unsigned|Pokecam!!!!}}&lt;br /&gt;
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my city dose not change help help help i whant it to change i got there in 2 days(playing wise) didt play for 2 days then played and completed and only got 5 trainers grrrr i got there in 2 days technicly so why and it does not change why help now pls {{unsigned|Pokecam!!!!}}&lt;br /&gt;
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:It doesn&#039;t matter how many times you beat the trainers. The only way to get new trainers is hooking up with someone who has White and trainers in their White Forest. There really is no other way of doing it. The city only worsens on its own, not gets better. And signing your comments after you post isn&#039;t the want to do it; it messes up the timestamp. So make sure you sign them before you post your talk page comments. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 12:07, 17 June 2011 (UTC)&lt;br /&gt;
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[[User:Pokecam!!!!|Pokecam!!!!]] 12:13, 17 June 2011 (UTC) better ok so why does the city not change a guy says it changes dayily and looks like a creacher so why dont mine is it to do with the sessons sorry cant spell [[User:Pokecam!!!!|Pokecam!!!!]] 12:13, 17 June 2011 (UTC)&lt;br /&gt;
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:It can change daily through people leaving, and through obtaining people through White. When someone comes or goes, the city itself changes, with more or less buildings because of it. Also, the trainers become rebattleable each day, which is sort of a change. Also that you got there and there were only 5 people left would mean that the game thought you took 6 days or more to get there, and it does count days you don&#039;t play. [[User:Bluesun|Bluesun]] 12:23, 17 June 2011 (UTC)&lt;br /&gt;
::The ten trainers you get when you start the game are random. They all have set disappearing rates. If you /really/ got to Black City in 2 days, you should have ten trainers, because they don&#039;t start leaving until day four at the earliest (of real-life time; the countdown starts when you first turn the game on, and goes by the DS time system). And it doesn&#039;t change daily. It only changes if you ignore the trainers for too long and the trainers begin to disappear. So yeah, what blusun said. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 12:25, 17 June 2011 (UTC)&lt;br /&gt;
== What do you men by number of days?==&lt;br /&gt;
total play time in hours or lets say I starterted on june 13 and finished on the 20th. and if the second, does the population increase as time goes by, or does it decrease? Please help me!! [[User:Luxraychu|Luxraychu]] 17:28, 29 August 2011 (UTC)&lt;br /&gt;
:Days since you begun the game, as in, there are ten people on the 13th, 14th, 15th, 16th, some people leave, 17th, 18th, some people leave, 19th, 20th, you arrive. I don&#039;t know why everyone gets confused by it but people never come to the City without Entralinking with another game. [[User:Bluesun|Bluesun]] 17:39, 29 August 2011 (UTC)&lt;br /&gt;
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== Frequency of Trainer battles ==&lt;br /&gt;
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How often can you battle the Trainers here? I assume once per day? The article doesn&#039;t specify (which it should).--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:27, 24 October 2011 (UTC)&lt;br /&gt;
:Once per day for the residents, once and never again for the two in the market. [[User:Bluesun|Bluesun]] 16:05, 24 October 2011 (UTC)&lt;br /&gt;
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== Sale Value of Items from Black City Market ==&lt;br /&gt;
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When one buys an item in the Black City market, does anybody know if it is sold at 1/2 price or the 1/2 price of its regular value? For instance, if I were to purchase a Nugget, would I sell it for $25,000 or $4,900 like one does at an ordinary PokéMart? {{unsigned|Squirrelfeet}}&lt;br /&gt;
:They sell for half the regular value. Meaning your nugget would sell for 4,900. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 14:55, 11 December 2011 (UTC)&lt;br /&gt;
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== Point values ==&lt;br /&gt;
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OK, so the article lists the conditions that will alter the amount of points each trainer has, and states that once the point value hits zero, the trainer leaves.  That&#039;s good.  What I notice it&#039;s lacking, though, is the number of points each trainer starts with in the first place.  Obviously not zero, or else you&#039;d have to beat the game in less than 24 hours to have anyone in Black City.  But I haven&#039;t found this sort of information anywhere.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 18:58, 28 January 2012 (UTC)&lt;br /&gt;
:[http://bmgf.bulbagarden.net/showpost.php?p=2979148 Here]. Very High = initially 20, High = initially 30, Low = initially 70, Very Low = initially 80. [[User:Bluesun|Bluesun]] 22:52, 28 January 2012 (UTC)&lt;br /&gt;
::Alrighty, then!  I&#039;ll try and add this information to the article.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 00:05, 29 January 2012 (UTC)&lt;br /&gt;
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== NPC Trainer dialogue ==&lt;br /&gt;
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Whenever I talk to an NPC Trainer after battling them in Black City, they say something like &amp;quot;Black City changes every day. I love that about this place!&amp;quot; or &amp;quot;I&#039;m thinking about going somewhere else soon,&amp;quot; which make it sound like they&#039;re going to disappear soon or stay for a while.&lt;br /&gt;
&lt;br /&gt;
For the record, the ones that sound like they may leave soon are Carlos, Ken, and Lynette; the one that sounds like he&#039;s going to stick around is Robbie. Carlos, Ken, and Lynette were there when I first arrived in Black City, and I didn&#039;t battle them very much until I visited a friend&#039;s White Forest and invited Robbie. Carlos, Ken, and Lynette should have a low point value, and Robbie should have a high one, and that fits with their dialogue.&lt;br /&gt;
&lt;br /&gt;
I just want to hear what anyone else has noticed before I do something like write in the actual article. [[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 02:37, 16 August 2012 (UTC)&lt;br /&gt;
:Given that the article identifies that Trainers come and go, I don&#039;t think the dialogue is too notable. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 15:22, 17 August 2012 &lt;br /&gt;
(UTC)&lt;br /&gt;
::Also, the three that I said I suspected to have low point values have changed their dialogue, sounding more like Robbie, after being battled every day for about a week. Does that mean anything to anyone else? [[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 04:41, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Skyscraper trainer catalouge ==&lt;br /&gt;
We need data on the trainers encounterable in the Black Skyscraper.--[[User:Mastervictini|Mastervictini]] ([[User talk:Mastervictini|talk]]) 22:53, 18 August 2012 (UTC)&lt;br /&gt;
:Is this for Black 2? If so, that&#039;s why there is the incomplete tag at the top. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 07:52, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shops in Black city ==&lt;br /&gt;
We also need data on what we can buy in Black City in Pokémon Black 2 and Pokémon White 2. I would do it myself but I am new so I don&#039;t want to risk any mistakes. --[[User:Mastervictini|Mastervictini]] ([[User talk:Mastervictini|talk]]) 22:57, 18 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: You can try to edit it into your user talk page first, when you make sure it&#039;s alright so you can move to the data page. [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 09:36, 19 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1748133</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1748133"/>
		<updated>2012-08-19T06:34:15Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* A most accuracy GenV formula for Exp. Points gained in battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
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5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
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11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
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21283&lt;br /&gt;
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62274&lt;br /&gt;
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68618&lt;br /&gt;
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75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
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8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
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59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
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197970&lt;br /&gt;
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217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
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52528&lt;br /&gt;
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85240&lt;br /&gt;
90776&lt;br /&gt;
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102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
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233930&lt;br /&gt;
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255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
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460909&lt;br /&gt;
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511930&lt;br /&gt;
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566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
Okay, I&#039;m new here so I hope I&#039;m not breaking any rules, but so far, the formula looks pretty accurate. I&#039;ve only begun research on this a few days ago, battling my Yooterii against wild Pokemon around Route 1 of levels 2 through 4. I kept my Yooterii as the &#039;constant,&#039; creating a data table as it levels from battles against wild Pokemon. &lt;br /&gt;
&lt;br /&gt;
From the experiences gained, I&#039;ve been able to construct this formula: &lt;br /&gt;
&lt;br /&gt;
[(base experience)(level)/5] + 1 = total experience. &lt;br /&gt;
&lt;br /&gt;
However, this is only when both the user&#039;s and wild Pokemon&#039;s levels are equal. The only question I have is what all of the variables represent, such as a and e. Again, I&#039;m very new to this, so any explanation would be greatly appreciated. Thanks!&lt;br /&gt;
&lt;br /&gt;
P.S. I am constructing a large data table for various battles. Would anyone like to help me, or be interested in the data?&lt;br /&gt;
&lt;br /&gt;
--[[User:Xazel|Xazel]] 06:50, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, but we got to all this information already. The only thing left to do now is to find out how the relative level multiplier works. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
:: Also, what the variables represent are on the page itself. a represents &amp;quot;trainer battle&amp;quot;, t represents &amp;quot;trainer ownership&amp;quot;, b represents &amp;quot;base&amp;quot;, e represents &amp;quot;lucky egg&amp;quot;, l represents &amp;quot;level&amp;quot;, and s represents &amp;quot;share&amp;quot;, or &amp;quot;exp.share&amp;quot;. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me what the above ^2.5 power means? We&#039;re discussing this on Yahoo Answers and I&#039;m trying to calculate what would actually happen if a level 70 Pokemon took down a level 70 Latias or Latios. It doesn&#039;t matter because they yield the same EXP Points at any given level. ([[User:MichaelXD|MichaelXD]] 09:01, 7 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
: I&#039;m pretty sure now that it involves square roots (or other such concave functions) in some way. That means that my formula only underestimates for a little of the time - and then it goes back to overestimating. [[User:Ztobor|Ztobor]] 03:01, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== underflow glitch==&lt;br /&gt;
&lt;br /&gt;
can we get a detailed example of this please? {{unsigned|DJLO}}&lt;br /&gt;
:The medium-slow growth algorithm itself is 1.2L^3 - 15L^2 + 100L - 140. This is applied to {{p|Mew}} and all 3-stage evolutionary Pokémon except {{p|Dragonite}}, {{p|Butterfree}} and {{p|Beedrill}}. Substitute L for anything greater than 1 like 2 and the equation will suffice i.e. this would give 9.6 which floors down to 9 total experience for a level 2 medium-slow growth Pokémon. If you use 1 or 0 however you get a negative result, e.g. replacing L with level 1 gives -53.8 experience which floors down to -53. The main problem is that Pokémon experience is an unsigned integer; this means that negative numbers are essentially taken as a positive (w^X)-y value [where w^X is the highest value possible; {at least 2^8} and -y is the negative integer]. Pokémon experience is stored in three 8-bit bytes ((2^8)^3) so for a [[Mew Trick]]ed level 1 Pokémon with no experience we can use the analogy that it has ((2^8)^3)- 53 experience which is 16,777,109. Since 256^3 (16,777,216) is essentially the &#039;largest value&#039; in this case, if this Pokémon got 54 experience it would revert back to a total experience of 0, though gaining less than 54 experience would cause the game to recalculate what level (very high) the Pokémon should be after a battle ends or the [[box trick]] is used. Since it is way over the total experience required for level 100 by far the level 100 cap comes in and makes the Pokémon level 100. --[[User:Chickasaurus|Chickasaurus]] 21:00, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is explained in depth in the article itself, no? [[User:Ztobor|Ztobor]] 19:04, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, how is a base yield of 28 lower than a base yield of 20? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, &#039;&#039;&#039;with a base yield of 28.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    * Before Generation V, the Pokémon with the lowest base experience yield was &#039;&#039;&#039;Magikarp with a yield of 20,&#039;&#039;&#039; and the Pokémon with the highest base experience yields were Arceus, Happiny, Chansey, and Blissey, with a yield of 255.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magikarp still has the lowest base yield. And this can&#039;t be generation only, as Blissey is in there. I&#039;m not willing to correct anything until I know how this mistake was made (is 28 supposed to be 18? Did somebody think 28 is lower than 20? How did this happen?) {{unsigned|Shadowater}}&lt;br /&gt;
:Most of the base exp. yields changed from Generation IV to V. Blissey, for example, had its own base exp. changed from 255 in Generation IV to 608 in Generation V. Pokémon If you take a look at the base exp. column at [[List of Pokémon by effort value yield]], Magikarp now has the tenth lowest base exp, with 40 (up from 20 in Generation IV). [[User:Ultraflame|Ultraflame]] 01:49, 30 January 2011 (UTC)&lt;br /&gt;
::Ah, ok then. I had checked Magikarp&#039;s page to make sure, and it says 20 there, so I got confused by that --[[User:Shadowater|Shadowater]] 04:33, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My Pokémon got one EP less? ==&lt;br /&gt;
If I start in the yellow edition, I fight with my Pikachu against Gary&#039;s Eevee. I gain 97 EP, but why? It is a trainer battle (1,5), Eevee&#039;s base experiance is 92 in the first generation and it has level 5. If I multiply 1,5*92*5 and divide it with 7 (as it is described in the article), I got 98 EP and not 97. What&#039;s the reason for gaining 97 EP? I controlled it with wild Rattatas and Pidgeots in the same edition, and there the EP-gaining is right (with Rattata: 1*57*2 (1 = wild battle, 57 = Rattata&#039;s base experiance in Generation one, 2 = its level) divided with 7 = 16 EP for Pikachu. But I used a long time to find a solution of my problem, but I can&#039;t. Can anybody help me here?&lt;br /&gt;
--[[User:LaBumm|LaBumm]] 23:40, 28 February 2011 (UTC)&lt;br /&gt;
: Maybe it does the abL/7 thing before multiplying anything else, rounding down in the middle. That&#039;s the only explanation I can think of, and that gives 97.5, which rounds down to 97. [[User:Ztobor|Ztobor]] 12:54, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On the Gen V formula ==&lt;br /&gt;
&lt;br /&gt;
According to poccil&#039;s post [http://www.smogon.com/forums/showthread.php?p=3372038#post3372038 here], Lucky Egg and trade multipliers are applied after the +1. Since I can&#039;t seem to replace the existing file, I have instead left the repaired formula on [http://en.wikipedia.org/w/index.php?title=Wikipedia:Sandbox&amp;amp;oldid=422238119 Wikipedia&#039;s sandbox]. Could someone perform the replacement of the formula? [[User:Arcorann|Arcorann]] 09:01, 30 June 2011 (UTC)&lt;br /&gt;
:Updated the image with yours. I skimmed the page to see if anything was wrong due to using the old formula, but it seemed to be using your formula anyway. However, it&#039;s possible that I missed something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:36, 2 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience Gain Formula Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I saw the experience gain formula and decided to test out. This is the situation: In a Generation IV game a Scyther who defeats a wild level 11 Rattata gains 89 EXP. points. The Scyther is with his original trainer, has no Lucky Egg, there is no EXP. Share in his team, and no EXP. All in the Bag to affect the outcome. Though, using the formula, Change in EXP would simplify to 561/7, which equals 80.14, or 80 EXP. I&#039;d understand if it were off by 1 or 2 EXP but the gap is noticeable here. Could someone help me in finding out my mistake? I&#039;m pretty sure I&#039;m the one mistaken here. Thanks in advance to any help.&lt;br /&gt;
[[User:Chrispizza|Chrispizza]] 20:41, 9 July 2011 (UTC)&lt;br /&gt;
:I tried the exact same thing (Scyther KOing a lv 11 Rattata in Gen IV), and got 89 EXP as well. I don&#039;t think it was you that messed up, but the formula. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV International Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Does the 1.7 multiplier exist in pre Gen IV games? If not then this info should be added to this page. I only ask because a lot of the benefits of international trading weren&#039;t added until Gen IV. [[User:Jmvb|Jmvb]] 14:53, 1 August 2011 (UTC)&lt;br /&gt;
:I would doubt it. The byte which indicates its country of origin wasn&#039;t added until [[Pokémon data structure in Generation IV|Gen IV]], so I don&#039;t see how the Gen III game would have been able to tell. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level 100 Exp. Share ==&lt;br /&gt;
&lt;br /&gt;
If I battle a Pokémon with a level 100 Pokémon and another one in my party has an Exp. Share, does the one holding it get 100% of Exp. Points since the one battling doesn&#039;t? [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 23:16, 21 December 2011 (UTC)&lt;br /&gt;
:No. In generation IV at least, the 50% that would go to the level 100 Pokemon battling is lost. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:19, 21 December 2011 (UTC)&lt;br /&gt;
::Just tested, it gets 50% in 5th gen as well. -- [[User:Trainer Hunter|Trainer]] [[User talk:Trainer Hunter|Hunter]] -- 23:38, 21 December 2011 (UTC)&lt;br /&gt;
:::I used to do this in Gen III. It is true there as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:17, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A most accuracy GenV formula for Exp. Points gained in battle ==&lt;br /&gt;
&lt;br /&gt;
(I&#039;m spanish so, I&#039;m sorry if my english isn&#039;t perfect)&lt;br /&gt;
&lt;br /&gt;
I&#039;m working and testing the actual formula for gain Exp. Points in battles and, in some cases, I noticed that the actual formula has some little mistakes in certain specific cases. I modified the actual formula, and with this new version I didn&#039;t fail any case until now. I will try to explain it as well as I can:&lt;br /&gt;
&lt;br /&gt;
- Step 1: Calculate total Exp. Points.&lt;br /&gt;
    totalExp = tct((b x L) x a)&lt;br /&gt;
    NOTE: tct() meas truncate decimals.&lt;br /&gt;
&lt;br /&gt;
- Step 2: Calculate particular Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    &amp;quot;aux1&amp;quot; is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
    &amp;quot;aux2&amp;quot; is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
    &amp;quot;s1&amp;quot;  is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is&lt;br /&gt;
    equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
    &amp;quot;s2&amp;quot; is equal to twice the number of Pokémon holding the Exp. Share in the party.&lt;br /&gt;
    partExp = (aux1 x tct(totalExp / (5 x s1))) + (aux2 x tct(totalExp / (5 x s2)))&lt;br /&gt;
&lt;br /&gt;
- Step 3: Calculate Exp. Points per level multiplier.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    multiplier = tct((tct((2L + 10)^2.5) x 1000) / tct((L + Lp + 10)^2.5))&lt;br /&gt;
&lt;br /&gt;
- Step 4: Semi final Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    sFinal = tct((partExp x multiplier) / 1000) + 1&lt;br /&gt;
&lt;br /&gt;
- Step 5: Final Exp. Points.&lt;br /&gt;
    finalExp = tct(tct(tct(sFinal x t) x e) x p)&lt;br /&gt;
    NOTE: I can&#039;t test if that&#039;s the real order, because I don&#039;t have any international traded Pokémon and any Exp. Point Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Amazing! I just make it into a better look equation, but I haven&#039;t test it yet&lt;br /&gt;
: Note that big brackets &#039;[]&#039; means truncate decimals&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_1_totalexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_2_partexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_3_multiplier.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_4_sfinal.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_5_finalexp.png]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Exp_process_6_mixed.png]]&lt;br /&gt;
: Where&lt;br /&gt;
: b is the base experience yield of the fainted Pokémon′s species, listed here.&lt;br /&gt;
: L is the level of the fainted Pokémon.&lt;br /&gt;
: a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.&lt;br /&gt;
: aux1 is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
: aux2 is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
: s1 is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
: s2 is equal to twice the number of Pokémon holding the Exp. Share in the party.——[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 06:30, 19 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1748131</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1748131"/>
		<updated>2012-08-19T06:30:17Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* A most accuracy GenV formula for Exp. Points gained in battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
Okay, I&#039;m new here so I hope I&#039;m not breaking any rules, but so far, the formula looks pretty accurate. I&#039;ve only begun research on this a few days ago, battling my Yooterii against wild Pokemon around Route 1 of levels 2 through 4. I kept my Yooterii as the &#039;constant,&#039; creating a data table as it levels from battles against wild Pokemon. &lt;br /&gt;
&lt;br /&gt;
From the experiences gained, I&#039;ve been able to construct this formula: &lt;br /&gt;
&lt;br /&gt;
[(base experience)(level)/5] + 1 = total experience. &lt;br /&gt;
&lt;br /&gt;
However, this is only when both the user&#039;s and wild Pokemon&#039;s levels are equal. The only question I have is what all of the variables represent, such as a and e. Again, I&#039;m very new to this, so any explanation would be greatly appreciated. Thanks!&lt;br /&gt;
&lt;br /&gt;
P.S. I am constructing a large data table for various battles. Would anyone like to help me, or be interested in the data?&lt;br /&gt;
&lt;br /&gt;
--[[User:Xazel|Xazel]] 06:50, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, but we got to all this information already. The only thing left to do now is to find out how the relative level multiplier works. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
:: Also, what the variables represent are on the page itself. a represents &amp;quot;trainer battle&amp;quot;, t represents &amp;quot;trainer ownership&amp;quot;, b represents &amp;quot;base&amp;quot;, e represents &amp;quot;lucky egg&amp;quot;, l represents &amp;quot;level&amp;quot;, and s represents &amp;quot;share&amp;quot;, or &amp;quot;exp.share&amp;quot;. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me what the above ^2.5 power means? We&#039;re discussing this on Yahoo Answers and I&#039;m trying to calculate what would actually happen if a level 70 Pokemon took down a level 70 Latias or Latios. It doesn&#039;t matter because they yield the same EXP Points at any given level. ([[User:MichaelXD|MichaelXD]] 09:01, 7 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
: I&#039;m pretty sure now that it involves square roots (or other such concave functions) in some way. That means that my formula only underestimates for a little of the time - and then it goes back to overestimating. [[User:Ztobor|Ztobor]] 03:01, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== underflow glitch==&lt;br /&gt;
&lt;br /&gt;
can we get a detailed example of this please? {{unsigned|DJLO}}&lt;br /&gt;
:The medium-slow growth algorithm itself is 1.2L^3 - 15L^2 + 100L - 140. This is applied to {{p|Mew}} and all 3-stage evolutionary Pokémon except {{p|Dragonite}}, {{p|Butterfree}} and {{p|Beedrill}}. Substitute L for anything greater than 1 like 2 and the equation will suffice i.e. this would give 9.6 which floors down to 9 total experience for a level 2 medium-slow growth Pokémon. If you use 1 or 0 however you get a negative result, e.g. replacing L with level 1 gives -53.8 experience which floors down to -53. The main problem is that Pokémon experience is an unsigned integer; this means that negative numbers are essentially taken as a positive (w^X)-y value [where w^X is the highest value possible; {at least 2^8} and -y is the negative integer]. Pokémon experience is stored in three 8-bit bytes ((2^8)^3) so for a [[Mew Trick]]ed level 1 Pokémon with no experience we can use the analogy that it has ((2^8)^3)- 53 experience which is 16,777,109. Since 256^3 (16,777,216) is essentially the &#039;largest value&#039; in this case, if this Pokémon got 54 experience it would revert back to a total experience of 0, though gaining less than 54 experience would cause the game to recalculate what level (very high) the Pokémon should be after a battle ends or the [[box trick]] is used. Since it is way over the total experience required for level 100 by far the level 100 cap comes in and makes the Pokémon level 100. --[[User:Chickasaurus|Chickasaurus]] 21:00, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is explained in depth in the article itself, no? [[User:Ztobor|Ztobor]] 19:04, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, how is a base yield of 28 lower than a base yield of 20? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, &#039;&#039;&#039;with a base yield of 28.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    * Before Generation V, the Pokémon with the lowest base experience yield was &#039;&#039;&#039;Magikarp with a yield of 20,&#039;&#039;&#039; and the Pokémon with the highest base experience yields were Arceus, Happiny, Chansey, and Blissey, with a yield of 255.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magikarp still has the lowest base yield. And this can&#039;t be generation only, as Blissey is in there. I&#039;m not willing to correct anything until I know how this mistake was made (is 28 supposed to be 18? Did somebody think 28 is lower than 20? How did this happen?) {{unsigned|Shadowater}}&lt;br /&gt;
:Most of the base exp. yields changed from Generation IV to V. Blissey, for example, had its own base exp. changed from 255 in Generation IV to 608 in Generation V. Pokémon If you take a look at the base exp. column at [[List of Pokémon by effort value yield]], Magikarp now has the tenth lowest base exp, with 40 (up from 20 in Generation IV). [[User:Ultraflame|Ultraflame]] 01:49, 30 January 2011 (UTC)&lt;br /&gt;
::Ah, ok then. I had checked Magikarp&#039;s page to make sure, and it says 20 there, so I got confused by that --[[User:Shadowater|Shadowater]] 04:33, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My Pokémon got one EP less? ==&lt;br /&gt;
If I start in the yellow edition, I fight with my Pikachu against Gary&#039;s Eevee. I gain 97 EP, but why? It is a trainer battle (1,5), Eevee&#039;s base experiance is 92 in the first generation and it has level 5. If I multiply 1,5*92*5 and divide it with 7 (as it is described in the article), I got 98 EP and not 97. What&#039;s the reason for gaining 97 EP? I controlled it with wild Rattatas and Pidgeots in the same edition, and there the EP-gaining is right (with Rattata: 1*57*2 (1 = wild battle, 57 = Rattata&#039;s base experiance in Generation one, 2 = its level) divided with 7 = 16 EP for Pikachu. But I used a long time to find a solution of my problem, but I can&#039;t. Can anybody help me here?&lt;br /&gt;
--[[User:LaBumm|LaBumm]] 23:40, 28 February 2011 (UTC)&lt;br /&gt;
: Maybe it does the abL/7 thing before multiplying anything else, rounding down in the middle. That&#039;s the only explanation I can think of, and that gives 97.5, which rounds down to 97. [[User:Ztobor|Ztobor]] 12:54, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On the Gen V formula ==&lt;br /&gt;
&lt;br /&gt;
According to poccil&#039;s post [http://www.smogon.com/forums/showthread.php?p=3372038#post3372038 here], Lucky Egg and trade multipliers are applied after the +1. Since I can&#039;t seem to replace the existing file, I have instead left the repaired formula on [http://en.wikipedia.org/w/index.php?title=Wikipedia:Sandbox&amp;amp;oldid=422238119 Wikipedia&#039;s sandbox]. Could someone perform the replacement of the formula? [[User:Arcorann|Arcorann]] 09:01, 30 June 2011 (UTC)&lt;br /&gt;
:Updated the image with yours. I skimmed the page to see if anything was wrong due to using the old formula, but it seemed to be using your formula anyway. However, it&#039;s possible that I missed something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:36, 2 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience Gain Formula Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I saw the experience gain formula and decided to test out. This is the situation: In a Generation IV game a Scyther who defeats a wild level 11 Rattata gains 89 EXP. points. The Scyther is with his original trainer, has no Lucky Egg, there is no EXP. Share in his team, and no EXP. All in the Bag to affect the outcome. Though, using the formula, Change in EXP would simplify to 561/7, which equals 80.14, or 80 EXP. I&#039;d understand if it were off by 1 or 2 EXP but the gap is noticeable here. Could someone help me in finding out my mistake? I&#039;m pretty sure I&#039;m the one mistaken here. Thanks in advance to any help.&lt;br /&gt;
[[User:Chrispizza|Chrispizza]] 20:41, 9 July 2011 (UTC)&lt;br /&gt;
:I tried the exact same thing (Scyther KOing a lv 11 Rattata in Gen IV), and got 89 EXP as well. I don&#039;t think it was you that messed up, but the formula. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV International Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Does the 1.7 multiplier exist in pre Gen IV games? If not then this info should be added to this page. I only ask because a lot of the benefits of international trading weren&#039;t added until Gen IV. [[User:Jmvb|Jmvb]] 14:53, 1 August 2011 (UTC)&lt;br /&gt;
:I would doubt it. The byte which indicates its country of origin wasn&#039;t added until [[Pokémon data structure in Generation IV|Gen IV]], so I don&#039;t see how the Gen III game would have been able to tell. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level 100 Exp. Share ==&lt;br /&gt;
&lt;br /&gt;
If I battle a Pokémon with a level 100 Pokémon and another one in my party has an Exp. Share, does the one holding it get 100% of Exp. Points since the one battling doesn&#039;t? [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 23:16, 21 December 2011 (UTC)&lt;br /&gt;
:No. In generation IV at least, the 50% that would go to the level 100 Pokemon battling is lost. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:19, 21 December 2011 (UTC)&lt;br /&gt;
::Just tested, it gets 50% in 5th gen as well. -- [[User:Trainer Hunter|Trainer]] [[User talk:Trainer Hunter|Hunter]] -- 23:38, 21 December 2011 (UTC)&lt;br /&gt;
:::I used to do this in Gen III. It is true there as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:17, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A most accuracy GenV formula for Exp. Points gained in battle ==&lt;br /&gt;
&lt;br /&gt;
(I&#039;m spanish so, I&#039;m sorry if my english isn&#039;t perfect)&lt;br /&gt;
&lt;br /&gt;
I&#039;m working and testing the actual formula for gain Exp. Points in battles and, in some cases, I noticed that the actual formula has some little mistakes in certain specific cases. I modified the actual formula, and with this new version I didn&#039;t fail any case until now. I will try to explain it as well as I can:&lt;br /&gt;
&lt;br /&gt;
- Step 1: Calculate total Exp. Points.&lt;br /&gt;
    totalExp = tct((b x L) x a)&lt;br /&gt;
    NOTE: tct() meas truncate decimals.&lt;br /&gt;
&lt;br /&gt;
- Step 2: Calculate particular Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    &amp;quot;aux1&amp;quot; is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
    &amp;quot;aux2&amp;quot; is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
    &amp;quot;s1&amp;quot;  is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is&lt;br /&gt;
    equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
    &amp;quot;s2&amp;quot; is equal to twice the number of Pokémon holding the Exp. Share in the party.&lt;br /&gt;
    partExp = (aux1 x tct(totalExp / (5 x s1))) + (aux2 x tct(totalExp / (5 x s2)))&lt;br /&gt;
&lt;br /&gt;
- Step 3: Calculate Exp. Points per level multiplier.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    multiplier = tct((tct((2L + 10)^2.5) x 1000) / tct((L + Lp + 10)^2.5))&lt;br /&gt;
&lt;br /&gt;
- Step 4: Semi final Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    sFinal = tct((partExp x multiplier) / 1000) + 1&lt;br /&gt;
&lt;br /&gt;
- Step 5: Final Exp. Points.&lt;br /&gt;
    finalExp = tct(tct(tct(sFinal x t) x e) x p)&lt;br /&gt;
    NOTE: I can&#039;t test if that&#039;s the real order, because I don&#039;t have any international traded Pokémon and any Exp. Point Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Amazing! I just make it into a better look equation, but I haven&#039;t test it yet&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_1_totalexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_2_partexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_3_multiplier.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_4_sfinal.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_5_finalexp.png]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Exp_process_6_mixed.png]]&lt;br /&gt;
: Where&lt;br /&gt;
: b is the base experience yield of the fainted Pokémon′s species, listed here.&lt;br /&gt;
: L is the level of the fainted Pokémon.&lt;br /&gt;
: a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.&lt;br /&gt;
: aux1 is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
: aux2 is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
: s1 is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
: s2 is equal to twice the number of Pokémon holding the Exp. Share in the party.——[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 06:30, 19 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1748130</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1748130"/>
		<updated>2012-08-19T06:28:45Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* A most accuracy GenV formula for Exp. Points gained in battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
Okay, I&#039;m new here so I hope I&#039;m not breaking any rules, but so far, the formula looks pretty accurate. I&#039;ve only begun research on this a few days ago, battling my Yooterii against wild Pokemon around Route 1 of levels 2 through 4. I kept my Yooterii as the &#039;constant,&#039; creating a data table as it levels from battles against wild Pokemon. &lt;br /&gt;
&lt;br /&gt;
From the experiences gained, I&#039;ve been able to construct this formula: &lt;br /&gt;
&lt;br /&gt;
[(base experience)(level)/5] + 1 = total experience. &lt;br /&gt;
&lt;br /&gt;
However, this is only when both the user&#039;s and wild Pokemon&#039;s levels are equal. The only question I have is what all of the variables represent, such as a and e. Again, I&#039;m very new to this, so any explanation would be greatly appreciated. Thanks!&lt;br /&gt;
&lt;br /&gt;
P.S. I am constructing a large data table for various battles. Would anyone like to help me, or be interested in the data?&lt;br /&gt;
&lt;br /&gt;
--[[User:Xazel|Xazel]] 06:50, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, but we got to all this information already. The only thing left to do now is to find out how the relative level multiplier works. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
:: Also, what the variables represent are on the page itself. a represents &amp;quot;trainer battle&amp;quot;, t represents &amp;quot;trainer ownership&amp;quot;, b represents &amp;quot;base&amp;quot;, e represents &amp;quot;lucky egg&amp;quot;, l represents &amp;quot;level&amp;quot;, and s represents &amp;quot;share&amp;quot;, or &amp;quot;exp.share&amp;quot;. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me what the above ^2.5 power means? We&#039;re discussing this on Yahoo Answers and I&#039;m trying to calculate what would actually happen if a level 70 Pokemon took down a level 70 Latias or Latios. It doesn&#039;t matter because they yield the same EXP Points at any given level. ([[User:MichaelXD|MichaelXD]] 09:01, 7 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
: I&#039;m pretty sure now that it involves square roots (or other such concave functions) in some way. That means that my formula only underestimates for a little of the time - and then it goes back to overestimating. [[User:Ztobor|Ztobor]] 03:01, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== underflow glitch==&lt;br /&gt;
&lt;br /&gt;
can we get a detailed example of this please? {{unsigned|DJLO}}&lt;br /&gt;
:The medium-slow growth algorithm itself is 1.2L^3 - 15L^2 + 100L - 140. This is applied to {{p|Mew}} and all 3-stage evolutionary Pokémon except {{p|Dragonite}}, {{p|Butterfree}} and {{p|Beedrill}}. Substitute L for anything greater than 1 like 2 and the equation will suffice i.e. this would give 9.6 which floors down to 9 total experience for a level 2 medium-slow growth Pokémon. If you use 1 or 0 however you get a negative result, e.g. replacing L with level 1 gives -53.8 experience which floors down to -53. The main problem is that Pokémon experience is an unsigned integer; this means that negative numbers are essentially taken as a positive (w^X)-y value [where w^X is the highest value possible; {at least 2^8} and -y is the negative integer]. Pokémon experience is stored in three 8-bit bytes ((2^8)^3) so for a [[Mew Trick]]ed level 1 Pokémon with no experience we can use the analogy that it has ((2^8)^3)- 53 experience which is 16,777,109. Since 256^3 (16,777,216) is essentially the &#039;largest value&#039; in this case, if this Pokémon got 54 experience it would revert back to a total experience of 0, though gaining less than 54 experience would cause the game to recalculate what level (very high) the Pokémon should be after a battle ends or the [[box trick]] is used. Since it is way over the total experience required for level 100 by far the level 100 cap comes in and makes the Pokémon level 100. --[[User:Chickasaurus|Chickasaurus]] 21:00, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is explained in depth in the article itself, no? [[User:Ztobor|Ztobor]] 19:04, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, how is a base yield of 28 lower than a base yield of 20? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, &#039;&#039;&#039;with a base yield of 28.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    * Before Generation V, the Pokémon with the lowest base experience yield was &#039;&#039;&#039;Magikarp with a yield of 20,&#039;&#039;&#039; and the Pokémon with the highest base experience yields were Arceus, Happiny, Chansey, and Blissey, with a yield of 255.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magikarp still has the lowest base yield. And this can&#039;t be generation only, as Blissey is in there. I&#039;m not willing to correct anything until I know how this mistake was made (is 28 supposed to be 18? Did somebody think 28 is lower than 20? How did this happen?) {{unsigned|Shadowater}}&lt;br /&gt;
:Most of the base exp. yields changed from Generation IV to V. Blissey, for example, had its own base exp. changed from 255 in Generation IV to 608 in Generation V. Pokémon If you take a look at the base exp. column at [[List of Pokémon by effort value yield]], Magikarp now has the tenth lowest base exp, with 40 (up from 20 in Generation IV). [[User:Ultraflame|Ultraflame]] 01:49, 30 January 2011 (UTC)&lt;br /&gt;
::Ah, ok then. I had checked Magikarp&#039;s page to make sure, and it says 20 there, so I got confused by that --[[User:Shadowater|Shadowater]] 04:33, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My Pokémon got one EP less? ==&lt;br /&gt;
If I start in the yellow edition, I fight with my Pikachu against Gary&#039;s Eevee. I gain 97 EP, but why? It is a trainer battle (1,5), Eevee&#039;s base experiance is 92 in the first generation and it has level 5. If I multiply 1,5*92*5 and divide it with 7 (as it is described in the article), I got 98 EP and not 97. What&#039;s the reason for gaining 97 EP? I controlled it with wild Rattatas and Pidgeots in the same edition, and there the EP-gaining is right (with Rattata: 1*57*2 (1 = wild battle, 57 = Rattata&#039;s base experiance in Generation one, 2 = its level) divided with 7 = 16 EP for Pikachu. But I used a long time to find a solution of my problem, but I can&#039;t. Can anybody help me here?&lt;br /&gt;
--[[User:LaBumm|LaBumm]] 23:40, 28 February 2011 (UTC)&lt;br /&gt;
: Maybe it does the abL/7 thing before multiplying anything else, rounding down in the middle. That&#039;s the only explanation I can think of, and that gives 97.5, which rounds down to 97. [[User:Ztobor|Ztobor]] 12:54, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On the Gen V formula ==&lt;br /&gt;
&lt;br /&gt;
According to poccil&#039;s post [http://www.smogon.com/forums/showthread.php?p=3372038#post3372038 here], Lucky Egg and trade multipliers are applied after the +1. Since I can&#039;t seem to replace the existing file, I have instead left the repaired formula on [http://en.wikipedia.org/w/index.php?title=Wikipedia:Sandbox&amp;amp;oldid=422238119 Wikipedia&#039;s sandbox]. Could someone perform the replacement of the formula? [[User:Arcorann|Arcorann]] 09:01, 30 June 2011 (UTC)&lt;br /&gt;
:Updated the image with yours. I skimmed the page to see if anything was wrong due to using the old formula, but it seemed to be using your formula anyway. However, it&#039;s possible that I missed something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:36, 2 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience Gain Formula Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I saw the experience gain formula and decided to test out. This is the situation: In a Generation IV game a Scyther who defeats a wild level 11 Rattata gains 89 EXP. points. The Scyther is with his original trainer, has no Lucky Egg, there is no EXP. Share in his team, and no EXP. All in the Bag to affect the outcome. Though, using the formula, Change in EXP would simplify to 561/7, which equals 80.14, or 80 EXP. I&#039;d understand if it were off by 1 or 2 EXP but the gap is noticeable here. Could someone help me in finding out my mistake? I&#039;m pretty sure I&#039;m the one mistaken here. Thanks in advance to any help.&lt;br /&gt;
[[User:Chrispizza|Chrispizza]] 20:41, 9 July 2011 (UTC)&lt;br /&gt;
:I tried the exact same thing (Scyther KOing a lv 11 Rattata in Gen IV), and got 89 EXP as well. I don&#039;t think it was you that messed up, but the formula. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV International Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Does the 1.7 multiplier exist in pre Gen IV games? If not then this info should be added to this page. I only ask because a lot of the benefits of international trading weren&#039;t added until Gen IV. [[User:Jmvb|Jmvb]] 14:53, 1 August 2011 (UTC)&lt;br /&gt;
:I would doubt it. The byte which indicates its country of origin wasn&#039;t added until [[Pokémon data structure in Generation IV|Gen IV]], so I don&#039;t see how the Gen III game would have been able to tell. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level 100 Exp. Share ==&lt;br /&gt;
&lt;br /&gt;
If I battle a Pokémon with a level 100 Pokémon and another one in my party has an Exp. Share, does the one holding it get 100% of Exp. Points since the one battling doesn&#039;t? [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 23:16, 21 December 2011 (UTC)&lt;br /&gt;
:No. In generation IV at least, the 50% that would go to the level 100 Pokemon battling is lost. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:19, 21 December 2011 (UTC)&lt;br /&gt;
::Just tested, it gets 50% in 5th gen as well. -- [[User:Trainer Hunter|Trainer]] [[User talk:Trainer Hunter|Hunter]] -- 23:38, 21 December 2011 (UTC)&lt;br /&gt;
:::I used to do this in Gen III. It is true there as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:17, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A most accuracy GenV formula for Exp. Points gained in battle ==&lt;br /&gt;
&lt;br /&gt;
(I&#039;m spanish so, I&#039;m sorry if my english isn&#039;t perfect)&lt;br /&gt;
&lt;br /&gt;
I&#039;m working and testing the actual formula for gain Exp. Points in battles and, in some cases, I noticed that the actual formula has some little mistakes in certain specific cases. I modified the actual formula, and with this new version I didn&#039;t fail any case until now. I will try to explain it as well as I can:&lt;br /&gt;
&lt;br /&gt;
- Step 1: Calculate total Exp. Points.&lt;br /&gt;
    totalExp = tct((b x L) x a)&lt;br /&gt;
    NOTE: tct() meas truncate decimals.&lt;br /&gt;
&lt;br /&gt;
- Step 2: Calculate particular Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    &amp;quot;aux1&amp;quot; is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
    &amp;quot;aux2&amp;quot; is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
    &amp;quot;s1&amp;quot;  is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is&lt;br /&gt;
    equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
    &amp;quot;s2&amp;quot; is equal to twice the number of Pokémon holding the Exp. Share in the party.&lt;br /&gt;
    partExp = (aux1 x tct(totalExp / (5 x s1))) + (aux2 x tct(totalExp / (5 x s2)))&lt;br /&gt;
&lt;br /&gt;
- Step 3: Calculate Exp. Points per level multiplier.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    multiplier = tct((tct((2L + 10)^2.5) x 1000) / tct((L + Lp + 10)^2.5))&lt;br /&gt;
&lt;br /&gt;
- Step 4: Semi final Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    sFinal = tct((partExp x multiplier) / 1000) + 1&lt;br /&gt;
&lt;br /&gt;
- Step 5: Final Exp. Points.&lt;br /&gt;
    finalExp = tct(tct(tct(sFinal x t) x e) x p)&lt;br /&gt;
    NOTE: I can&#039;t test if that&#039;s the real order, because I don&#039;t have any international traded Pokémon and any Exp. Point Power.&lt;br /&gt;
&lt;br /&gt;
: Amazing! I just make it into a better look equation, but I haven&#039;t test it yet&lt;br /&gt;
: [[File:Exp_process_1_totalexp.png]]&lt;br /&gt;
: [[File:Exp_process_2_partexp.png]]&lt;br /&gt;
: [[File:Exp_process_3_multiplier.png]]&lt;br /&gt;
: [[File:Exp_process_4_sfinal.png]]&lt;br /&gt;
: [[File:Exp_process_5_finalexp.png]]&lt;br /&gt;
:[[File:Exp_process_6_mixed.png]]&lt;br /&gt;
: Where&lt;br /&gt;
: b is the base experience yield of the fainted Pokémon′s species, listed here.&lt;br /&gt;
: L is the level of the fainted Pokémon.&lt;br /&gt;
: a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.&lt;br /&gt;
: aux1 is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
: aux2 is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
: s1 is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
: s2 is equal to twice the number of Pokémon holding the Exp. Share in the party.&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Roar_(move)&amp;diff=1748106</id>
		<title>Talk:Roar (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Roar_(move)&amp;diff=1748106"/>
		<updated>2012-08-19T05:21:14Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Formula for roar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Roar in the Anime ==&lt;br /&gt;
&lt;br /&gt;
Wasn&#039;t &#039;&#039;Roar&#039;&#039; used by Suicune against Eusine in [[EP227]], to flee from his Pokémon?&lt;br /&gt;
&lt;br /&gt;
== Mean Look/Shadow Tag ==&lt;br /&gt;
&lt;br /&gt;
If a wild Pokémon uses Roar when the opponent used Mean Look/Spider Web/Block or has Shadow Tag/Arena Trap, will the battle end? &amp;lt;span style=&amp;quot;border: 1px solid&amp;quot;&amp;gt;[[User:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:Blue; color:#78C850&amp;quot;&amp;gt; 1337Fire &amp;lt;/span&amp;gt;]][[User talk:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:#FFFFFF; color:Green&amp;quot;&amp;gt; ►strike! &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:24, 8 February 2009 (UTC)&lt;br /&gt;
:Well, I found it works with Shadow Tag, but with Mean Look/Block/Spider Web? &amp;lt;span style=&amp;quot;border: 1px solid&amp;quot;&amp;gt;[[User:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:Blue; color:#78C850&amp;quot;&amp;gt; 1337Fire &amp;lt;/span&amp;gt;]][[User talk:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:#FFFFFF; color:Green&amp;quot;&amp;gt; ►strike! &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 00:51, 10 February 2009 (UTC)&lt;br /&gt;
::Probably, and with Arena Trap too. [[User:Aura-Knight|Aura-Knight]] 01:01, 10 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation I priority? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure that Roar and Whirlwind have normal priority in Generation I. Can someone confirm this? [[User:Blaziken257|Blaziken257]] 01:58, 17 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V effect? ==&lt;br /&gt;
&lt;br /&gt;
I was training my {{p|Deino}} around [[Unova Route 10]] and a wild {{p|Herdier}} failed to Roar my Pokémon out of battle several times in a row.  (For the record, they were both Lv.39)  So ... is there possibly more to Roar&#039;s success rate in wild Pokémon battles than is currently stated?  --&#039;&#039;[[User:Stratelier|Stratelier]] 07:10, 27 April 2011 (UTC)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I attempted to use Roar on a same level Basculin with my Steelix along [[Unova Route 1]] and encountered the same problem, it failed multiple times before i fled. [[User:theseriddlesthree|theseriddlesthree]] 10:06, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
Could it be that Roar is inspired by the &#039;&#039;shisa&#039;&#039; of Japanese mythology, which dispels evil spirits with its roar? It seems legitimate since only Growlithe (based on the &#039;&#039;shisa&#039;&#039;) and Vulpix could learn it naturally in Gen I. Should this be added? --[[User:IWannaBeTheVeryBest|IWannaBeTheVeryBest]] ([[User talk:IWannaBeTheVeryBest|talk]]) 11:27, 19 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula for roar ==&lt;br /&gt;
&lt;br /&gt;
There was a formula given by a Chinese wiki, it says that there was a chance of failing for using it. (If attacker&#039;s level is lower than opposite&#039;s, calculate: (attacker&#039;s level + defencer&#039;s level) * random number[0-256] &amp;lt; defencer&#039;s level / 4. If this happens, then it will makes move failed from using it.&lt;br /&gt;
[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 04:12, 16 August 2012 (UTC)&lt;br /&gt;
:I&#039;ve seen this happen before, many times. The formula seems pretty weird,though, since all it can result in is random(256). Where&#039;d you find it? [[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 00:36, 18 August 2012 (UTC)&lt;br /&gt;
::[http://www.pokemon.name/wiki/%E5%90%BC%E5%8F%AB Origin Page]([http://translate.google.com/translate?sl=zh-CN&amp;amp;tl=en&amp;amp;js=n&amp;amp;prev=_t&amp;amp;hl=zh-CN&amp;amp;ie=UTF-8&amp;amp;layout=2&amp;amp;eotf=1&amp;amp;u=http%3A%2F%2Fwww.pokemon.name%2Fwiki%2F%25E5%2590%25BC%25E5%258F%25AB&amp;amp;act=url Translated])[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 05:20, 19 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Roar_(move)&amp;diff=1748105</id>
		<title>Talk:Roar (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Roar_(move)&amp;diff=1748105"/>
		<updated>2012-08-19T05:20:06Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Formula for roar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Roar in the Anime ==&lt;br /&gt;
&lt;br /&gt;
Wasn&#039;t &#039;&#039;Roar&#039;&#039; used by Suicune against Eusine in [[EP227]], to flee from his Pokémon?&lt;br /&gt;
&lt;br /&gt;
== Mean Look/Shadow Tag ==&lt;br /&gt;
&lt;br /&gt;
If a wild Pokémon uses Roar when the opponent used Mean Look/Spider Web/Block or has Shadow Tag/Arena Trap, will the battle end? &amp;lt;span style=&amp;quot;border: 1px solid&amp;quot;&amp;gt;[[User:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:Blue; color:#78C850&amp;quot;&amp;gt; 1337Fire &amp;lt;/span&amp;gt;]][[User talk:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:#FFFFFF; color:Green&amp;quot;&amp;gt; ►strike! &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:24, 8 February 2009 (UTC)&lt;br /&gt;
:Well, I found it works with Shadow Tag, but with Mean Look/Block/Spider Web? &amp;lt;span style=&amp;quot;border: 1px solid&amp;quot;&amp;gt;[[User:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:Blue; color:#78C850&amp;quot;&amp;gt; 1337Fire &amp;lt;/span&amp;gt;]][[User talk:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:#FFFFFF; color:Green&amp;quot;&amp;gt; ►strike! &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 00:51, 10 February 2009 (UTC)&lt;br /&gt;
::Probably, and with Arena Trap too. [[User:Aura-Knight|Aura-Knight]] 01:01, 10 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation I priority? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure that Roar and Whirlwind have normal priority in Generation I. Can someone confirm this? [[User:Blaziken257|Blaziken257]] 01:58, 17 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V effect? ==&lt;br /&gt;
&lt;br /&gt;
I was training my {{p|Deino}} around [[Unova Route 10]] and a wild {{p|Herdier}} failed to Roar my Pokémon out of battle several times in a row.  (For the record, they were both Lv.39)  So ... is there possibly more to Roar&#039;s success rate in wild Pokémon battles than is currently stated?  --&#039;&#039;[[User:Stratelier|Stratelier]] 07:10, 27 April 2011 (UTC)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I attempted to use Roar on a same level Basculin with my Steelix along [[Unova Route 1]] and encountered the same problem, it failed multiple times before i fled. [[User:theseriddlesthree|theseriddlesthree]] 10:06, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
Could it be that Roar is inspired by the &#039;&#039;shisa&#039;&#039; of Japanese mythology, which dispels evil spirits with its roar? It seems legitimate since only Growlithe (based on the &#039;&#039;shisa&#039;&#039;) and Vulpix could learn it naturally in Gen I. Should this be added? --[[User:IWannaBeTheVeryBest|IWannaBeTheVeryBest]] ([[User talk:IWannaBeTheVeryBest|talk]]) 11:27, 19 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula for roar ==&lt;br /&gt;
&lt;br /&gt;
There was a formula given by a Chinese wiki, it says that there was a chance of failing for using it. (If attacker&#039;s level is lower than opposite&#039;s, calculate: (attacker&#039;s level + defencer&#039;s level) * random number[0-256] &amp;lt; defencer&#039;s level / 4. If this happens, then it will makes move failed from using it.&lt;br /&gt;
[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 04:12, 16 August 2012 (UTC)&lt;br /&gt;
:I&#039;ve seen this happen before, many times. The formula seems pretty weird,though, since all it can result in is random(256). Where&#039;d you find it? [[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 00:36, 18 August 2012 (UTC)&lt;br /&gt;
::[http://www.pokemon.name/wiki/%E5%90%BC%E5%8F%AB &amp;lt;-Here]([http://translate.google.com/translate?sl=zh-CN&amp;amp;tl=en&amp;amp;js=n&amp;amp;prev=_t&amp;amp;hl=zh-CN&amp;amp;ie=UTF-8&amp;amp;layout=2&amp;amp;eotf=1&amp;amp;u=http%3A%2F%2Fwww.pokemon.name%2Fwiki%2F%25E5%2590%25BC%25E5%258F%25AB&amp;amp;act=url Translated&amp;lt;-])&lt;br /&gt;
[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 05:20, 19 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Roar_(move)&amp;diff=1745855</id>
		<title>Talk:Roar (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Roar_(move)&amp;diff=1745855"/>
		<updated>2012-08-16T04:12:39Z</updated>

		<summary type="html">&lt;p&gt;Kolu: /* Formula for roar */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Roar in the Anime ==&lt;br /&gt;
&lt;br /&gt;
Wasn&#039;t &#039;&#039;Roar&#039;&#039; used by Suicune against Eusine in [[EP227]], to flee from his Pokémon?&lt;br /&gt;
&lt;br /&gt;
== Mean Look/Shadow Tag ==&lt;br /&gt;
&lt;br /&gt;
If a wild Pokémon uses Roar when the opponent used Mean Look/Spider Web/Block or has Shadow Tag/Arena Trap, will the battle end? &amp;lt;span style=&amp;quot;border: 1px solid&amp;quot;&amp;gt;[[User:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:Blue; color:#78C850&amp;quot;&amp;gt; 1337Fire &amp;lt;/span&amp;gt;]][[User talk:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:#FFFFFF; color:Green&amp;quot;&amp;gt; ►strike! &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:24, 8 February 2009 (UTC)&lt;br /&gt;
:Well, I found it works with Shadow Tag, but with Mean Look/Block/Spider Web? &amp;lt;span style=&amp;quot;border: 1px solid&amp;quot;&amp;gt;[[User:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:Blue; color:#78C850&amp;quot;&amp;gt; 1337Fire &amp;lt;/span&amp;gt;]][[User talk:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:#FFFFFF; color:Green&amp;quot;&amp;gt; ►strike! &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 00:51, 10 February 2009 (UTC)&lt;br /&gt;
::Probably, and with Arena Trap too. [[User:Aura-Knight|Aura-Knight]] 01:01, 10 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation I priority? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure that Roar and Whirlwind have normal priority in Generation I. Can someone confirm this? [[User:Blaziken257|Blaziken257]] 01:58, 17 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V effect? ==&lt;br /&gt;
&lt;br /&gt;
I was training my {{p|Deino}} around [[Unova Route 10]] and a wild {{p|Herdier}} failed to Roar my Pokémon out of battle several times in a row.  (For the record, they were both Lv.39)  So ... is there possibly more to Roar&#039;s success rate in wild Pokémon battles than is currently stated?  --&#039;&#039;[[User:Stratelier|Stratelier]] 07:10, 27 April 2011 (UTC)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I attempted to use Roar on a same level Basculin with my Steelix along [[Unova Route 1]] and encountered the same problem, it failed multiple times before i fled. [[User:theseriddlesthree|theseriddlesthree]] 10:06, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
Could it be that Roar is inspired by the &#039;&#039;shisa&#039;&#039; of Japanese mythology, which dispels evil spirits with its roar? It seems legitimate since only Growlithe (based on the &#039;&#039;shisa&#039;&#039;) and Vulpix could learn it naturally in Gen I. Should this be added? --[[User:IWannaBeTheVeryBest|IWannaBeTheVeryBest]] ([[User talk:IWannaBeTheVeryBest|talk]]) 11:27, 19 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula for roar ==&lt;br /&gt;
&lt;br /&gt;
There was a formula given by a Chinese wiki, it says that there was a chance of failing for using it. (If attacker&#039;s level is lower than opposite&#039;s, calculate: (attacker&#039;s level + defencer&#039;s level) * random number[0-256] &amp;lt; defencer&#039;s level / 4. If this happens, then it will makes move failed from using it.&lt;br /&gt;
[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 04:12, 16 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Kolu</name></author>
	</entry>
</feed>