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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=1060691</id>
		<title>Talk:Pokémon breeding</title>
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		<updated>2010-04-22T17:24:05Z</updated>

		<summary type="html">&lt;p&gt;Kerrick: /* Abilities */ Kadabra test run&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOps. [[User:Evkl|Evkl]] 01:45, 1 Mar 2005 (UTC)&lt;br /&gt;
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Should this be listed under Pokémon Breeding or simply Breeding? -[[user:greengiant|greengiant]]&lt;br /&gt;
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Probably Poke breeding with a redirect from &amp;quot;breeding&amp;quot;&lt;br /&gt;
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A picture says more than tousand words&lt;br /&gt;
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== Strange Breeding: How did these things happen? ==&lt;br /&gt;
&lt;br /&gt;
A couple of strange things happened to me when I was breeding a male Blaziken with a female Phanpy (which is strange enough in itself, I guess)&lt;br /&gt;
#When the egg hatched, the Phanpy knew Rock Smash. This shouldn&#039;t have been able to happen because I had previously deleted Rock Smash from Blaziken via the Move Deleter guy. &lt;br /&gt;
#The Phanpy hatched holding a PP Up! Needless to say, I was thrilled, but is there any reason for this occurance? Is it random or predictable?&lt;br /&gt;
Thanks a lot &amp;amp;rarr;[[User:Evin290|Evin290]] 12:18, 30 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don;t know about the first, but I believe the second is because of Phanphy&#039;s ability &amp;quot;Pickup&amp;quot;.--[[User:Skully Collins|Skully Collins]] 08:42, 5 September 2007 (UTC)&lt;br /&gt;
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Yeah the PP Up is definetly a result of the pick-up. As for the rock smash, no clue. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 02:58, 29 January 2009 (UTC)&lt;br /&gt;
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Could be something intentional. I would assume that Phanpy could learn Strength if you taught that to Blaziken then removed it. [[User:Learner4|Learner4]] 20:26, 24 November 2009 (UTC)&lt;br /&gt;
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Im actually thinking that Phanphy can learn Rock Smash, so if Blaziken knew it then there are still &amp;quot;reminints&amp;quot; of Rock Smash there, as shown by the move relearner guy. Maybe when the breeding happened the data some how got mixed and BAM, you have a Phanphy that knows Rock Smash. Did you use any cheats (earlier on) at all?--[[User:Sorou|sorou]] 17:11, 30 December 2009 (UTC)&lt;br /&gt;
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== Abilities ==&lt;br /&gt;
I have seen, and the D/P Nintendo power guide states that, you can pass on abilities via breeding. This would be important to note, wouldn&#039;t it? It seems like something that big should be listed. Especially when you consider the possibilities! (I personally love my wonder-guarded sableye) Also, I think this should possibly be noted in the &amp;quot;chain breeding&amp;quot; section as well.&lt;br /&gt;
--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
True. Good eye. You may place it in the article in the appropriate place. And don&#039;t forget your sig or people won&#039;t know who you are.&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;{{ani|486}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;{{ani|492}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 06:28, 2 January 2008 (UTC)&lt;br /&gt;
:No! Abilities are NOT PASSED ON. By Abilities they meant Natures. Go on, try it. ABILITIES CANNOT BE PASSED ON. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:45, 2 January 2008 (UTC)&lt;br /&gt;
:Plus, the only Pokémon with Wonder Guard can&#039;t breed with anything but Ditto, so it&#039;d never pass it on to Sableye. If you got that thing in a trade, it&#039;s hacked, man. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:51, 2 January 2008 (UTC)&lt;br /&gt;
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Crap, thanks for pointing that out. Dang... But on another note, you CAN pass abilities legitimately, but I misread: they are passed along by the mother, so it would stay in the proper species. (the example given in NP&#039;s guide is 2 bibarel breed. Mother has Simple, father has Unaware, so offspring is a Bidoof with Simple.) So I was halfway right, but again, thanks for poiinting that out. I guess I ought to not use it much then, huh?--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
:I just did a test run breeding two Kadabras, both with the ability [[Inner Focus (ability)|Inner Focus]]. They successfully bred an Abra with the ability [[Synchronize (ability)|Synchronize]]. This proves that, at least for HeartGold, ability is &#039;&#039;not&#039;&#039; passed down by either parent. --[[User:Kerrick|Kerrick]] 17:23, 22 April 2010 (UTC)&lt;br /&gt;
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I can&#039;t actually PROVE this, but in my experience, the Everstone seems to have a similar effect on Abilities to the one it has on Natures. So, assuming that the mother is not a Ditto, and there is a chance between the two Abilities, and the mother is holding an Everstone, there appears to be a better than 50% chance that the child will have the same ability. I have no idea how to formally prove this, but if someone could either explain to me how to prove it, or simply look into it themselves, it would be appreciated.--[[User:Xatu|Xatu]] 03:49, 24 January 2010 (UTC)&lt;br /&gt;
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== Tauros &amp;amp; Miltank ==&lt;br /&gt;
&lt;br /&gt;
Can anybody confirm for certain that their eggs are supposed to be 50% Tauros and 50% Miltank? I&#039;ve personally hatched 11 eggs from a Tauros and a Ditto, and all of them were Tauros, which means I must be exceptionally unlucky if half of them are supposed to be Miltank. FYI, I&#039;m playing Diamond where Miltank are rarer than Tauros (the opposite is true in Pearl). I thought it would be easier to breed a Miltank than catch one. [[User:Drapion|Drapion]] 17:28, 11 July 2007 (UTC)&lt;br /&gt;
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I think the 50-50 chance thing is only if you breed a Miltank with Ditto; all of Tauros&#039;s kids with Ditto will be Tauros. [[User:Fsilone|Fsilone]] 22:29, 6 October 2007 (UTC)&lt;br /&gt;
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:There is no way in any of the games for Tauros to hatch from a Miltank egg, or for Miltank to hatch from a Tauros egg. MorningStar edited this page with a note indicating otherwise as early as in March 2006, which is to say without knowledge of Diamond and Pearl. I believe no one bothered to fix it then due to the possibility of that holding true in the upcoming games, and since their release everyone has assumed the statement to be true because it was on the page so early on. Regardless of the reason, this note should have long been removed; it is easy to verify that even when breeding Miltank and Tauros &#039;&#039;together&#039;&#039; in the latest games, the product is still always a Miltank. I have done so for the sake of being on the safe side. [[User:Unown Lord|Unown Lord]] 13:30, 8 November 2007 (UTC)&lt;br /&gt;
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::I&#039;ve changed this section of the page.  I can confirm empirically (hatched 41 eggs: 28 from a Miltank + Ditto, 13 from a Miltank + various Ground-group Pokes) that you cannot hatch a Tauros from a Miltank egg in Pokemon Pearl, and I assume the same goes for Diamond; based on Unown Lord&#039;s comments I am assuming this applies to all the games.  If it turns out you can, then feel free to revert the page - I haven&#039;t hacked the code, this is entirely based on testing, so it&#039;s possibly that I was &#039;&#039;extremely&#039;&#039; unlucky and happened to get 41 eggs that all hatched Miltank purely by chance, but I think that&#039;s unlikely.&lt;br /&gt;
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::The only sources I can find online that support the Miltank/Tauros breeding line are either questionable (user FAQs on the Marriland forum that contain other errors) or based on this site. [[User:Castorquinn|Castorquinn]] 22:30, 20 May 2008 (UTC)&lt;br /&gt;
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== Ditto + Ditto? ==&lt;br /&gt;
&lt;br /&gt;
Someone settle something for me: Can you breed Ditto with Ditto? - [[User:Cassius335|Cassius335]]&lt;br /&gt;
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No. I tried. - [[User:MacGyver|MacGyver]]&lt;br /&gt;
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Thanks. *notices the Discussion page for Ditto and wonders why he didn&#039;t look there in the first place*. - [[User:Cassius335|Cassius335]]&lt;br /&gt;
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Then how are there wild ditto if they can&#039;t breed together?&lt;br /&gt;
Do they spontaneously appear or something? [[User:Chuck67322|Chuck67322]] 05:14, 4 August 2009 (UTC)&lt;br /&gt;
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Ditto looks like a big pile of goo, maybe over time they split in half like bacteria. [[User:Darkcloud1111|Darkcloud1111]] 00:57, 17 August 2009 (UTC)&lt;br /&gt;
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== Technical Question ==&lt;br /&gt;
&lt;br /&gt;
Do the natures of the parents make any difference on whether or not they will produce an egg? I&#039;m trying to get my Dragonite to give Outrage to a new Gible, and the old man in Solaceon says they don&#039;t like eachother at all... Obviously that&#039;s not good, but why, and what can I do to change it?&lt;br /&gt;
:At all? ..are you sure you&#039;re breeding a Dragonite with a &amp;lt;s&amp;gt;complete haxxmacheen&amp;lt;/s&amp;gt; Garchomp? Cause I do believeth that Garchomp and Dragonite can breed. o_o; {{ani|281}}[[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]{{Ani|380}}&amp;lt;/sup&amp;gt; 04:07, 8 November 2007 (UTC)&lt;br /&gt;
::Not at all? You sure? Pretty much always when they&#039;re in the same egg group, they&#039;ll breed. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:42, 8 November 2007 (UTC)&lt;br /&gt;
:I have had similar problems.  Sometimes I always make sure to check the Egg Groups before I attempt breeding, but every once in a while, the Daycare Man in Diamond tells me that they dislike each other. (oops, forgot to sign) --[[User:Dual|Dual]] 05:09, 16 November 2007 (UTC)&lt;br /&gt;
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There&#039;s no problem at all, peeps! If &#039;They don&#039;t like each other very much&#039; it doesn&#039;t matter! AS long as they don&#039;t totally despise each other that&#039;s okay. I tried Ditto with my Lucario (TTE said it would work) and it worked altough they didn&#039;t like each other! [[Image:Ani475MS.gif]] &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000033&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#215670&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#006699&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2D6E89&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#0066CC&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3D81EE&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#66B5FF&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#99C9FF&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/w/index.php?limit=50&amp;amp;title=Special%3AContributions&amp;amp;contribs=user&amp;amp;target=Optimus35&amp;amp;namespace=0&amp;amp;year=&amp;amp;month=-1 &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;] | [http://www.youtube.com/watch?v=qZPMmUEHFIU &amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;[[Image:Ani282MS.gif]] 09:52, 16 November 2007 (UTC)&lt;br /&gt;
::Why do I feel compelled to respond to this comment by saying &amp;quot;Rape!&amp;quot;[[User:Mystrich|Mystrich]] 06:06, 24 February 2008 (UTC)&lt;br /&gt;
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The message “They don´t seem to like each other much.” indicates that the Pokémon are of different species but have the same trainer IDs, which means that out of all breedable Pokémon pairs, they have the lowest chance of producing an egg. This lower chance translates to a statistically longer period of waiting until the Daycare man hands you the egg, but nothing beyond that. [[User:Unown Lord|Unown Lord]] 10:25, 16 November 2007 (UTC)&lt;br /&gt;
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I think it means that it&#039;s sort of like when two people pretend to hate each other but they really love each other but don&#039;t know it themselves. Eventually they find what they have in common and fall in love. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, the egg may hatch into either the male or female species:&lt;br /&gt;
&lt;br /&gt;
*[[Nidoran♀ (Pokémon)|Nidoran♀]] and [[Nidoran♂ (Pokémon)|Nidoran♂]]&lt;br /&gt;
*[[Illumise (Pokémon)|Illumise]] and [[Volbeat (Pokémon)|Volbeat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Would this also be true in the case of Tauros and Miltank? Could a Miltank have an egg containing Tauros? Just asking cause it&#039;s not listed in the article. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;ケンジ&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;ガール&amp;lt;/span&amp;gt;]] 10:17, 18 November 2007 (UTC)&lt;br /&gt;
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Would it be true to say that only the female can lay and egg that could be either? I tried breeding a Nidoran♂ with a Ditto to get a [[Nidoran♀ (Pokémon)|♀]] but I just ended up with a dozen [[Nidoran♂ (Pokémon)|♂]]s. I did succesfully get a [[Volbeat (Pokémon)|Volbeat]] from an [[Illumise (Pokémon)|Illumise]]. &lt;br /&gt;
Oh, and [[Tauros (Pokémon)|Tauros]] and [[Miltank (Pokémon)|Miltank]] are also linked.. &amp;lt;span style=&amp;quot;color:#009966;&amp;quot;&amp;gt;[[User:Woodland Mudkip|Woodland Mudkip]] ☆{{MS|001|Bulbasaur}}&amp;lt;/span&amp;gt; 11:02, 18 November 2007 (UTC)&lt;br /&gt;
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:Your first assertion is correct, and has thus been added to the page. As noted in a paragraph above by myself, Tauros and Miltank are simply not linked. It seems to me that the disillusion of not having a calf-like Pokémon as a pre-evolution to both, has caused a multitude of fans to believe in some fabricated indication that one is forthcoming. [[User:Unown Lord|Unown Lord]] 06:24, 22 November 2007 (UTC)&lt;br /&gt;
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== TMs ==&lt;br /&gt;
&lt;br /&gt;
Can you pass down TM moves that weren&#039;t learned by TM? I&#039;m going to breed my male Banette with Will-O-Wisp (Learned naturally) with a female Drifloon, and I&#039;m wondering if it&#039;ll pass down Will-O-Wisp... {{ani|281}}[[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;{{MS|281|Kirlia}} 20:10, 25 November 2007 (UTC)&lt;br /&gt;
:Yep. It&#039;s what I do so as to save TMs from being used. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:47, 25 November 2007 (UTC)&lt;br /&gt;
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== Languages ==&lt;br /&gt;
&lt;br /&gt;
Is this encyclopedia in American English or Commonwealth English? Becuase the most recent edit was from &amp;quot;travelling&amp;quot; to &amp;quot;traveling&amp;quot;, or Commonwealth to American.&lt;br /&gt;
&lt;br /&gt;
Yea, we&#039;re American (well, I think. Ask and admin. I&#039;m pretty sure we&#039;re American English). --[[Image:Spr 3e 059.gif|70px]][[Image:Spr 3e 132.gif]]&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[Image:Trozeiani025.gif]] 12:03, 5 December 2007 (UTC)&lt;br /&gt;
:Yeah, I as actually gonna do something else on the page after editing that (since Firefox does the red line under words that aren&#039;t in its dictionary), but I got distracted by something else and just decided &amp;quot;eh.&amp;quot;&lt;br /&gt;
:But really, Bulbapedia&#039;s got contributors from all over. Though, well, American spelling&#039;s used in the games throughout their English release, as far as I know. They don&#039;t go through all the text changing the spelling of a few words, and I certainly didn&#039;t intend for my edit to be just that. It was more just &amp;quot;hey, look, red line. Fix that and... um... what else was I gonna do?&amp;quot; &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 16:47, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inbreeding ==&lt;br /&gt;
&lt;br /&gt;
What is it? {{ani|493}}&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|11:19 13 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
:...Don&#039;t ask. You don&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:40, 28 March 2008 (UTC)&lt;br /&gt;
Inbreeding is when closely related individuals mate and have children. It&#039;s very taboo in human culture but animal breeders do this with certain breeds of an animal, like dogs. It&#039;s not a good idea for people inbreed because recessive genes could be more pronounced and genetic defects can occur. - PDL&lt;br /&gt;
:Told ya you didn&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:25, 2 May 2008 (UTC)&lt;br /&gt;
::The PRima Games guide states that inbreeding is impossible in Emerald. Proves that you can&#039;t trust Prima. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:12 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Well you can in the games, I&#039;m Inbreeding all my Pokémon that I bead in the first place. [[User:Random Chaos|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Random&amp;lt;/font&amp;gt;]] [[User talk:Random Chaos|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;Chaos&amp;lt;/font&amp;gt;]] [[User:Random Chaos/Sandbox|&amp;lt;font color=&amp;quot;Cyan&amp;quot;&amp;gt;Was here&amp;lt;/font&amp;gt;]][http://chaos-shepherd.deviantart.com/ ☃] 01:07, 17 August 2009 (UTC)&lt;br /&gt;
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== Uhh yeah ==&lt;br /&gt;
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Uhm. This is weird, but i&#039;ve had two weird things happen with breeding that make little sense. Like, first, this happened today, i put my Shieldon and Cranidos in the day-care (one female, the other male) and the old man said &amp;quot;These two prefer too play with other Pokémon&amp;quot; and i like, i came back too get them and they&#039;d had an egg, and last time i checked, &amp;quot;They prefer too play with other Pokémon&amp;quot; meant they weren&#039;t going too have an egg (i took the egg anyway). Uhm, the second thing, which is really weird, happened a few months ago on my Pokémon Emerald, i put my male Charizard and male Blaziken in the Daycare (cos i&#039;m too lazy too train them myself)  ...and they had an egg |: Last time i checked, Guy + Guy does not = baby/egg |: I&#039;m 100% sure they we&#039;re both male. I was pretty sure it was just a glitch in the game, but i was wondering if it&#039;s happened too anyone else? (also, the egg was a normal Torchic, normal stats, normal moves, nothing weird/glitch-y about it)&lt;br /&gt;
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~ [[user:takoto|Takoto]]&lt;br /&gt;
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Wow... That&#039;s really weird  [[User:Darkmaster0|&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;Darkmaster&amp;lt;/span&amp;gt;]][[User talk:Darkmaster0|&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;]]&lt;br /&gt;
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: Obviously {{MS|006|Charizard}} and {{MS|257|Blaziken}} adopted.  I guess they don&#039;t mind adoption by same-sex couples in Sinnoh. [[User:Zurqoxn|Zurqoxn]] 00:35, 8 April 2008 (UTC)&lt;br /&gt;
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::The thing that happened with Charizard and Blaziken happened on Emerald (: If they adopted, where did they adopt from? O: [[user:Takoto|Takoto]]&lt;br /&gt;
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|: It happened, again, only this time; Leafgreen. Someone please tell me that Umbreon and Caterpie are somehow in the same egg group. Scratch what i said earlier, I&#039;m almost sure that the Blaziken/Charizard thing happened on LeafGreen, not Emerald |: *totally remembered after i posted that xD Uh soooo yeah, i think the Breeding&#039;s glitch&#039;d up in my LeafGreen...Well, it wasn&#039;t even originally mine, it was my Cousins |: But I&#039;m sure he didn&#039;t cheat or anything too make every Pokémon breed with every other Pokémon. Plus i did some test; i tried too breed some Pokémon and they didn&#039;t breed, the Legendaries didn&#039;t (I actually wanted a level 5 Mewtwo xD at one point) But yeah \: Is my games breeding system glitched up or is it just....oddities? [[User:Takoto|Takoto]] 15:35, 29 April 2008 (UTC)&lt;br /&gt;
::I would say you somehow glitched your game. Been using AR/GS/whatever? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 16:52, 29 April 2008 (UTC)&lt;br /&gt;
:::*Shake head* I&#039;ve never used Action reply or Game shark on my Leafgreen...&lt;br /&gt;
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==Length of time to breed==&lt;br /&gt;
After getting frustrated by the time it took to breed on my old silver version, I looked around for information on how long it takes two pokemon to have an egg, and I found [http://www.angelfire.com/wizard/rossos_pokemon/breeding.html this site].  This is information I think bulbapedia needs.  The problem is, I don&#039;t have any other sources on it, it doesn&#039;t say if the formula holds true for later Gens as well, and the author admits that his numbers are estimates.  Does anyone know anything about this topic? [[User:Cheesus Is Lord|Cheesus Is Lord]] 22:09, 24 April 2008 (UTC)&lt;br /&gt;
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== Female Eevees ==&lt;br /&gt;
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Hi I&#039;ve tried to breed my Eevee several times but everytime time I do I get male Eevees and I kinda wanna have a female one, I was wondering if there&#039;s any way to force an egg to hatch into a female pokemon r something, I&#039;ve tried hatching it in Foarama town like I read somewhere but that didnt work..&lt;br /&gt;
Having said that I did get a female Eevee once but it was very random&lt;br /&gt;
:12.5% chance of getting female Eevee. You were just unlucky. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:14 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Multiple eggs ==&lt;br /&gt;
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I&#039;ve been hatching several eggs at a time (getting three eggs, storing the parents, and then running up and down), and the number of steps in between hatches is always a multiple of 255, with 510 as the minimum (recent numbers are 510 and 1275). The steps between picking up the eggs are as low as 256, and I was carrying around Camerupt with Magma Armor. The numbers don&#039;t make sense unless there&#039;s some delay added to the other eggs when picking up eggs or hatching them, or some other weird hidden factor. Game is Pearl, by the way, and I&#039;ve been using a Mach Bike. --[[User:Raijinili|Raijinili]] 04:55, 16 October 2008 (UTC)&lt;br /&gt;
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== Tutored moves ==&lt;br /&gt;
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Can they be passed on to children like [[TM]] moves?  I know I tried it once, but I can&#039;t remember the result.  Anybody know for certain?  Either way, whether it works or not, it should probably be mentioned in this article or [[move tutor]] (or both).  [[User:Zurqoxn|Zurqoxn]] 13:42, 22 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think they can unless they&#039;re egg moves (Outrage from Salamence to baby Charmander) or shared by both father and child, the child&#039;s in its level-up set, while the mother also knows it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:39, 22 October 2008 (UTC)&lt;br /&gt;
::Off the top of my head, I believe that it&#039;s possible in {{v2|Crystal}}, but &#039;&#039;&#039;only&#039;&#039;&#039; in Crystal. At least, that&#039;s what I remember, maybe I should double-check this for myself though... --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:49, 2 March 2010 (UTC)&lt;br /&gt;
:::The article is a bit ambiguous on this point, it says &amp;quot;And starting in crystal, move tutor moves&amp;quot; in brackets under section 1.3.3 (passing moves down) - which could mean &amp;quot;only in crystal&amp;quot;, or it could mean &amp;quot;from crystal onwards&amp;quot;. Currently, in Soul Silver, I&#039;m breeding a Cyndaquil with extrasensory, and I tried to teach it heat wave at the same time (to save me tutoring it later) by breeding a Vulpix that knows it from Growlithe (egg move). Vulpix had Extrasensory and Heat Wave (and flamethrower and fire spin) when I bred it with Quilava, but the resulting Cyndaquil only knew extrasensory and flamethrower, despite the fact that Cyndaquil can be tutored Heat Wave (I wasn&#039;t expecting Fire Spin though). I think this means that move tutor moves are NOT passed down, but TMs are passed down no problem. I&#039;d quite like to hear from anyone who&#039;s done a bit more research into this though - it might just be a flaw in the way I did the breeding (though I doubt it, since Extrasensory worked out fine). Oh - and I think that section should also include information about ditto-move-breeding. I know moves held by females aren&#039;t carried down when breeding with ditto - do male+ditto couples pass on moves held by the male, like normal? [[User:NLawson|NLawson]] 04:20, 5 April 2010 (UTC)&lt;br /&gt;
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==POSSIBLE SPADING SOLUTION!!!==&lt;br /&gt;
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I don&#039;t know, but according to Smogon, there&#039;s some sort of step counter that resets at 255. Follow this link for more info. http://www.smogon.com/dp/articles/breeding_guide_part2#steps_required&lt;br /&gt;
[[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
:Wow. I&#039;m surprised that Smogon has a guide on stuff that has nothing to do with battling, and it has stuff that this wiki doesn&#039;t have. Anyway, I&#039;ll read it and try to incorporate it into this page.&lt;br /&gt;
:What&#039;s the policy on crediting, anyway? --[[User:Raijinili|Raijinili]] 01:49, 2 November 2008 (UTC)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
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On this page, it says that Nidorina and Nidoqueen can&#039;t be breed whatsoever, but [[No eggs (egg group)#Trivia|here]] it says that they can. Which one is true? [[User:Jacce|Jacce]] 19:11, 19 December 2008 (UTC)&lt;br /&gt;
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You misread the trivia, it says that &amp;quot;for some reason their male counterparts can&amp;quot;, which, of course, does not make sense. &#039;&#039;&#039;&#039;&#039;[[User:GuyNamedSean|Sean...]] [[Dialga (Pokémon)|Lord]] [[User talk:GuyNamedSean|of the]] [[Darkrai (Pokémon)|Shadows!!!]]&#039;&#039;&#039;&#039;&#039; 23:13, 14 February 2009 (UTC)&lt;br /&gt;
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== Shiny breeding ==&lt;br /&gt;
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Hey, I got a shiny male Tentacruel, and a female Corsola, the shine-effect will be given to the baby Corsola?&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Homie|Homie]] 15:26, 10 January 2009 (UTC)&lt;br /&gt;
:Not unless you&#039;re playing Gold/Silver, in which case there would be a higher chance of shininess. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sands MS; color:black;&amp;quot;&amp;gt;Θρtιmαtum&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/b&amp;gt; 15:27, 10 January 2009 (UTC)&lt;br /&gt;
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== Everstone ==&lt;br /&gt;
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Can we punt/delete the Gen IV sentence that says that the Everstone trick doesn&#039;t work anymore? It still does and I&#039;ve done it several times. [[User:Rappak|Rappak]] 20:54, 26 January 2009 (UTC)&lt;br /&gt;
:Are you sure?  Notice that it says it doesn&#039;t work when the two Pokémon are from different language cartridges.  E.g., it doesn&#039;t work if you try to breed an American Pokémon and a Japanese Pokémon together.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:56, 26 January 2009 (UTC)&lt;br /&gt;
::Let me double check the foriegn, but I know it works with two pokemon of the same cartridges. I&#039;m almost positive it still works. [[User:Rappak|Rappak]] 21:20, 26 January 2009 (UTC)&lt;br /&gt;
:::Yes, it does work with two Pokémon from the same cartridge, but not with two foreign Pokémon, and that is what the article is referring to.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
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== Inbreedible Pokemon? ==&lt;br /&gt;
Okay so I have this male Charizard that I want to breed so I can send the Charmander over to my Leaf Green Version. I put it in the daycare with SEVERAL DIFFERENT Dittos, each with a different nature. All of them did not have interest in my Charizard or vice-versa. I looked up the nature and noticed that it had a LAX nature (Charizard). Do I need a certain natured ditto or something to be able to breed? --[[User:Blaziken=Tahu|Blaziken=Tahu]] 03:02, 29 January 2009 (UTC)&lt;br /&gt;
:Lack of interest does not mean they won&#039;t make an egg. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|¿Nos hablamos?]] 22:25, 31 January 2009 (UTC)&lt;br /&gt;
::Just wait a bit longer and take any further &amp;quot;how do I/what do I/where do I&amp;quot; game related questions to {{BMGf||the forums}}. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:32, 31 January 2009 (UTC)&lt;br /&gt;
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what was the exact message the guy said? if he said &amp;quot;they dont seem to like each other&amp;quot; that means they will still breed but it just takes a little while longer, if he said &amp;quot;they prefer to play with other pokemon&amp;quot; then they cant breed and never will [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 22:54, 31 January 2009 (UTC)&lt;br /&gt;
:These quotations need to go in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:59, 31 January 2009 (UTC)&lt;br /&gt;
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yep, they&#039;ll still breed. Thanks alot everyone. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 23:48, 31 January 2009 (UTC)&lt;br /&gt;
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== Genders ==&lt;br /&gt;
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When are they defined for the egg, when it is received or when it hatches? [[User:Anastius|Anastius]] 10:15, 1 February 2009 (UTC)&lt;br /&gt;
:What do you mean by &amp;quot;defined&amp;quot;.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:18, 1 February 2009 (UTC)&lt;br /&gt;
::In the game data - the user wishes to know if once the player receives the egg, the gender of the hatched Pokemon has already been set. In my experience, yes, along with the nature. But I could have just been really unlucky. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 20:54, 1 February 2009 (UTC)&lt;br /&gt;
::: It is definitely set when it hatches. I have hatched an army of Scyther (trying to get one with a &amp;quot;Rash&amp;quot; nature) and the gender and nature were always the same for the pokemon, even if i saved the game before it hatched, had it do so, and restarted it. So yes, gender and nature are determined when the Egg is conceived. Also, if makes since if you think about the hereditary moves, TM it can learn, etc when you pick which Pokémon you want to breed to get the egg. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 20:50, 6 February 2009 (UTC)&lt;br /&gt;
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== Egg Moves ==&lt;br /&gt;
How are egg moves determined? I mean, theres a list of moves that can be learned by pokemon by breeding for each pokemon. Was that found out by testing, and so its possible there are others it could learn, or is there a certain list of moves that a pokemon can use determined by the game and so anything thats not listed can&#039;t ever be learned? ([[User:MaoDaAmargura|MaoDaAmargura]] 01:30, 4 February 2009 (UTC))&lt;br /&gt;
:its shown in the official Guide books, and some are made off of users testing it. EG tangela has an unlisted move[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:48, 4 February 2009 (UTC)&lt;br /&gt;
::It&#039;s also in the game&#039;s internal coding. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 06:31, 4 February 2009 (UTC)&lt;br /&gt;
:::Yes, but i think hes referring to how we found it. Not all of us can access the coding, I assure you.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 01:33, 5 February 2009 (UTC)&lt;br /&gt;
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== I dont get it........ ==&lt;br /&gt;
I had a male machamp which knew Revenge, cross chop, karete chop and dynamicunch&lt;br /&gt;
but when i bred it with a ditto the baby only knew its starting moves(low kick and leer) i&#039;mpretty sure machop can learn all of my machamps moves what happend--[[User:Bulbsur-ivysaur-venusaur|Bulbsur-ivysaur-venusaur]] 20:31, 20 May 2009 (UTC)&lt;br /&gt;
:try breeding with a female machoke [[User:Ultamatecharizard|&amp;lt;span style=&amp;quot;background:#000000; color:#FF0000;&amp;quot;&amp;gt;Ultamate&amp;lt;/span&amp;gt;]][[User Talk:Ultamatecharizard|&amp;lt;sub&amp;gt;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;Charizard&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt;]] 20:56, 20 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Need Explaination ==&lt;br /&gt;
&lt;br /&gt;
In the Trivia section it reads, &amp;quot;No negative effects occur from inbreeding Pokémon in Generation III and Generation IV, despite this being impossible in Generation II.&amp;quot; Can someone please explain this statement? - [[User:Zedd|Zedd]] 17:49, 23 May 2009 (UTC)&lt;br /&gt;
:It may be referencing that, in real life, inbreeding can lead to developmental problems in the newborns, and so no such issues (always poor IVs, for example, or crappy natures) would occur in the Pokemon games. The second part is straightforward; you cannot breed a parent Pokemon with its offspring in G/S/C. I&#039;m not sure if sibling breeding is allowed, however. [[User:Starscream|Starscream]] 14:05, 29 May 2009 (UTC)&lt;br /&gt;
::Is it mentioned anywhere in the article, other than in the trivia, about inbreeding being impossible in Generation II? I skimmed over the article and saw nothing, but I might be wrong. I suggest, if it isn&#039;t already there, someone do a little segment on this, as I didn&#039;t really notice this in-game and it&#039;s kinda interesting. I&#039;d do it myself, but I don&#039;t know much about the breeding of Generation II, and I&#039;ve lost Crystal right now, and my emulators are too laggy to play on my laptop. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 15:01, 29 May 2009 (UTC)&lt;br /&gt;
:::@Star - Sibling breeding is allowed, the mechanics that prevent Parent-child breeding are related to IVs (or DV, as they were caled back then) and there is no relation on opposite sex siblings&#039; IVs in GSC.&lt;br /&gt;
:::@It does, in the &amp;quot;Inheriting stats&amp;quot; section. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 15:38, 29 May 2009 (UTC)&lt;br /&gt;
::Actually, there is debate among scientific circles as to the validity of superstitions that inbreeding causes developmental defects.  While more recent articles focus more on how this does lead to homozygosity and an increase in recessive alleles, an article from the Dept of Biostatistics study concludes that, &amp;quot;No significant differences existed in the incidence of congenital anomalies among offspring between the consanguineous and non-consanguineous marriages in the rural or in the urban area.&amp;quot;  (Rao and Inbaraj, 1980).  This doesn&#039;t necessarily write out its nature as a taboo subject in non-scholarly circles, but please enjoy just one of many scholarly articles on the subject, this one by the Dept of Biostatistics found in the Journal of Medical Genetics:  [http://jmg.bmj.com/cgi/content/abstract/17/1/27 Inbreeding effects on fetal growth and development]  I admit it&#039;s an older article, but newer articles tend to focus on studied genetic changes other than &amp;quot;defects&amp;quot;.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|PharosAM}} ([[User talk:PharosAM|talk]] • [[Special:Contributions/PharosAM|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tauros and Miltank again ==&lt;br /&gt;
&lt;br /&gt;
From the article: &#039;&#039;Note that while Miltank and Tauros are considered to be the female and male of the same species in the canon, for the purposes of breeding they are separate species&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In what canon, exactly, are they considered &amp;quot;male and female of the same species&amp;quot;? Wouldn&#039;t, by nature of the fact that they cannot breed with each other to produce baby Tauros or Miltank, they NOT be [[User:Starscream|Starscream]] 20:55, 26 June 2009 (UTC)&lt;br /&gt;
:??? They can breed with each other to produce baby Miltank... But I agree, not the same species, would like to hear what canon says so. Also, that bit about Volbeat and Nido♂ breeding with Ditto is interesting, {{tt|Pokémon must have ZW sex chromosomes|and no I am not going to campaign to have that included in the article}}. --[[User:LaprasBoi|LaprasBoi]] 22:48, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hatched Genders ==&lt;br /&gt;
&lt;br /&gt;
Has anyone figured out when a newly-hatched Pokémon&#039;s gender is set?  Does it happen at the time of the egg&#039;s conception, or does it happen when it&#039;s hatched?  --[[User:Dual|Dual]] 03:33, 13 July 2009 (UTC)&lt;br /&gt;
:When it&#039;s received from the daycare. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 03:36, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A question about IVs... ==&lt;br /&gt;
&lt;br /&gt;
In HGSS, by using the EV Enhancers you can choose to pass a specific IV from a parent to their offspring. My question is this: Is it possible to have the passed down IV overwriten if the other parent passes down a higher IV of the same stat? For example, If I was trying to breed a Bronzong with a speed IV of zero and I used a Power Anklet to pass the zero stat from one parent, could the other parent then pass down it&#039;s higher speed IV, overwriting the IV I actually wanted? ~ [[User:Ender Phoenix|Ender Phoenix]] 00:46, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talking to the daycare ==&lt;br /&gt;
&lt;br /&gt;
Does talking to the daycare man outside to see how your pokémon are getting along have an effect on getting an egg? Cause I was cycling for quite a while and then I figured I should at least see how compatible my pokémon are with each other (which was &amp;quot;They don&#039;t seem to like each other very much&amp;quot; or something), then I went back to cycling around. My first lap and he has an egg, so is it just my luck or a requirement? Thanks in advance :) [[User:Adam0935|Adam0935]] 05:55, 11 March 2010 (UTC)&lt;br /&gt;
:No. The rate of getting an egg from a couple is explained [[Pokémon_breeding#Breeding_Rate.5B1.5D|here]]. It&#039;s all to do with species and ID number - you got lucky this time! &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:59, 11 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kerrick</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1060371</id>
		<title>Voltorb Flip</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1060371"/>
		<updated>2010-04-22T01:51:13Z</updated>

		<summary type="html">&lt;p&gt;Kerrick: /* Dead row/column formula */ Replaced double quotes with double-single quotes. Yay Wiki syntax. :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Voltorb Flip.png|thumb|160px|right|Voltorb Flip in HeartGold and SoulSilver]]&lt;br /&gt;
&#039;&#039;&#039;Voltorb Flip&#039;&#039;&#039; is a game at the [[Goldenrod Game Corner]] and [[Celadon Game Corner]] in {{game|HeartGold and SoulSilver|s}}. It replaces the traditional [[slot machine]]s found in past [[Game Corner]]s, and appears in all languages of the games, except for the Japanese release, which still contains the slot machines.&lt;br /&gt;
&lt;br /&gt;
The game does not involve any gambling elements, unlike previous Game Corner games.&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Voltorb Flip was described in a pre-release review as &amp;quot;a cross between {{wp|Picross}} and {{wp|Minesweeper}}&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;&amp;gt;[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]&amp;lt;/ref&amp;gt; It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player&#039;s coins) and {{p|Voltorb}} (which {{m|Selfdestruct}}).  &lt;br /&gt;
&lt;br /&gt;
Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Higher levels have more multiplier cards, therefore producing larger payouts.  Flipping a Voltorb will cause the player to lose all coins earned during the current string of multipliers.  Flipping a Voltorb also ends the game and drops the player down to the level equal to the number of multiplier cards flipped before flipping the Voltorb (flipping either 0 or 1 will cause the player to regress to level 1). At any time, the player can Quit instead of flipping more cards to end the game and permanently keep earned coins, but the player will not advance to the next level. The player wins and advances one level by finding all of the x2 and x3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin]]s, which can be traded for prizes. The only way to advance to higher levels is to win the round.  Exiting the game will reset the player to level 1.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Memo&amp;quot; mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile can contain a 2x or 3x multiplier or only a Voltorb or a 1x multiplier.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Voltorb Flip is luck-based in the fact that the placement of the x1, x2, x3, and Voltorb cards are random. However, a strategy can be used since the game is grid-based and the player can see &#039;&#039;how many Voltorb&#039;&#039; and &#039;&#039;the sum of the multiplier cards&#039;&#039; are in each row and column along the bottom and right side.&lt;br /&gt;
&lt;br /&gt;
If the total Voltorb in a row or column is 0, all cards in that row or column are &amp;quot;safe&amp;quot; to flip over. If a row or column meets a certain requirement (shown below), all cards left unturned in that row are either x1 or Voltorb, and can be left unturned to complete the game. This is considered a &amp;quot;dead&amp;quot; row or column.&lt;br /&gt;
&lt;br /&gt;
===Dead row/column formula===&lt;br /&gt;
Given:&lt;br /&gt;
* &#039;&#039;a&#039;&#039; = Total Voltorb in a row or column&lt;br /&gt;
* &#039;&#039;b&#039;&#039; = Sum of Multiplier Cards for a row or column&lt;br /&gt;
* &#039;&#039;c&#039;&#039; = Number of x2 cards flipped&lt;br /&gt;
* &#039;&#039;d&#039;&#039; = Number of x3 cards flipped&lt;br /&gt;
If &#039;&#039;&#039;&#039;&#039;a&#039;&#039; + &#039;&#039;b&#039;&#039; - 5 &amp;gt; &#039;&#039;c&#039;&#039; + 2&#039;&#039;d&#039;&#039;&#039;&#039;&#039;, then the row is not yet &amp;quot;dead&amp;quot; - there is still at least one x2 and/or x3 card left to flip.&lt;br /&gt;
&lt;br /&gt;
A second formula also may help to find dead rows and columns:&lt;br /&gt;
Given:&lt;br /&gt;
* &#039;&#039;a&#039;&#039; = Total Voltorb in a row or column&lt;br /&gt;
* &#039;&#039;b&#039;&#039; = Sum of Multiplier Cards for a row or column&lt;br /&gt;
* &#039;&#039;c&#039;&#039; = Number of Unflipped Cards in a row or column&lt;br /&gt;
* &#039;&#039;d&#039;&#039; = Sum of Flipped Cards in a row or column&lt;br /&gt;
If &#039;&#039;&#039;&#039;&#039;c&#039;&#039; - &#039;&#039;a&#039;&#039; &amp;lt; &#039;&#039;b&#039;&#039; - &#039;&#039;d&#039;&#039;&#039;&#039;&#039;, then the row is not yet &amp;quot;dead&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Reaction==&lt;br /&gt;
The exclusion of the slot machines in European releases of {{game|Platinum}} was met with wide criticism by fans. While no official word from Nintendo was given on the subject, it has later been speculated that the removal of the pseudo-gambling minigame was because of the negative stigma attached to gambling.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt; Instead of slot machines, European Platinum players instead were given [[game machine]]s, which were largely uninteractive. This met with negative feedback.&lt;br /&gt;
&lt;br /&gt;
The Voltorb Flip game is likely included to provide a fun alternative to the game machines. The initial reviews of the game have been positive, with Official Nintendo Magazine stating the game is &amp;quot;awesome&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The flipping aspect of the game bears similarities to [[card flip]], a Game Corner minigame exclusive to the {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Voltorbataille&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;찌리리공 뒤집기&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Giravoltorb&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Voltofalle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game Corner games]]&lt;/div&gt;</summary>
		<author><name>Kerrick</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Kerrick&amp;diff=1059810</id>
		<title>User:Kerrick</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Kerrick&amp;diff=1059810"/>
		<updated>2010-04-21T02:56:37Z</updated>

		<summary type="html">&lt;p&gt;Kerrick: pretty much redone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
{{User Blue}}&lt;br /&gt;
{{User Dex}}&lt;br /&gt;
{{User Dex Count|108|65|his}}&lt;br /&gt;
{{User Professor}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{User HeartGold}}&lt;br /&gt;
{{User Breeder}}&lt;br /&gt;
{{User Pokéwalker|his}}&lt;br /&gt;
{{User Walk|male|064|Kadabra|Psychic|Psychic}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
My name is Kerrick, and I&#039;m a veteran Pokémon player. I played the TCG from the Base Set through Rocket, and the video games from Blue through Silver. I went on a Poké-hiatus until college, when I dug out my old Pokémon Gold game - to find its save battery dead! I bought a copy of Blue with a new battery installed, and played through it in a matter of days. Seeing that HeartGold was out upon visiting Bulbapedia, I decided to grab it. Since I&#039;m a college kid now, I&#039;m playing it like a numbers game: Selective breeding, egg moves, EV training, and more. It&#039;s a blast!&lt;br /&gt;
&lt;br /&gt;
==My Ideal Party==&lt;br /&gt;
I&#039;m currently working on building this party through careful breeding and EV training. I may never get the shiny Machamp and Steelix, though.&lt;br /&gt;
{{&lt;br /&gt;
  Party|color={{bulba color}}|bordercolor={{bulba color dark}}&lt;br /&gt;
  |headcolor={{bulba color light}}&lt;br /&gt;
  |sprite=HGSS Gold Back.png‎&lt;br /&gt;
  |class={{color2|000|Player Character}}&lt;br /&gt;
  |name=Kerrick&lt;br /&gt;
  |prize=Male|location=&lt;br /&gt;
  |pokemon=6&lt;br /&gt;
  |game={{v2|HeartGold}}&lt;br /&gt;
&lt;br /&gt;
  |pokemon1={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=065|pokemon=Alakazam|nickname=Houdini&lt;br /&gt;
    |gender=male|spritegender=male|level=100|type1=Psychic|ability=Synchronize|held=Sitrus Berry&lt;br /&gt;
    |move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
    |move2=Psybeam|move2type=Psychic|move2cat=Special&lt;br /&gt;
    |move3=Recover|move3type=Normal|move3cat=Status&lt;br /&gt;
    |move4=Teleport|move4type=Psychic|move4cat=Status&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon2={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=068|pokemon=Machamp|nickname=The Hulk&lt;br /&gt;
    |gender=male|spritegender=shiny|level=100|type1=Fighting|ability=No Guard|held=Sitrus Berry&lt;br /&gt;
    |move1=Cross Chop|move1type=Fighting|move1cat=Physical&lt;br /&gt;
    |move2=Dynamic Punch|move2type=Fighting|move2cat=Physical&lt;br /&gt;
    |move3=Vital Throw|move3type=Fighting|move3cat=Physical&lt;br /&gt;
    |move4=Seismic Toss|move4type=Fighting|move4cat=Physical&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon3={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=149|pokemon=Dragonite|nickname=Norbert&lt;br /&gt;
    |gender=female|level=100|type1=Dragon|type2=Flying|ability=Inner Focus|held=Sitrus Berry&lt;br /&gt;
    |move1=Dragon Rush|move1type=Dragon|move1cat=Physical&lt;br /&gt;
    |move2=Dragon Claw|move2type=Dragon|move2cat=Physical&lt;br /&gt;
    |move3=Aqua Tail|move3type=Water|move3cat=Physical&lt;br /&gt;
    |move4=Fly|move4type=Flying|move4cat=Physical&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon4={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=107|pokemon=Hitmonchan|nickname=Armstrong&lt;br /&gt;
    |gender=male|level=100|type1=Fighting|ability=Iron Fist|held=Sitrus Berry&lt;br /&gt;
    |move1=Sky Uppercut|move1type=Fighting|move1cat=Physical&lt;br /&gt;
    |move2=Fire Punch|move2type=Fire|move2cat=Physical&lt;br /&gt;
    |move3=Ice Punch|move3type=Ice|move3cat=Physical&lt;br /&gt;
    |move4=Thunder Punch|move4type=Electric|move4cat=Physical&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon5={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=208|pokemon=Steelix|nickname=Goldie&lt;br /&gt;
    |gender=male|spritegender=male shiny|level=100|type1=Steel|type2=Ground|ability=Rock Hard|held=Sitrus Berry&lt;br /&gt;
    |move1=Iron Tail|move1type=Steel|move1cat=Physical&lt;br /&gt;
    |move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
    |move3=Stone Edge|move3type=Rock|move3cat=Physical&lt;br /&gt;
    |move4=Double-Edge|move4type=Normal|move4cat=Physical&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon6={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=094|pokemon=Gengar|name=Clyde&lt;br /&gt;
    |gender=female|level=100|type1=Ghost|ability=Levitate|held=Sitrus Berry&lt;br /&gt;
    |move1=Dark Pulse|move1type=Dark|move1cat=Special&lt;br /&gt;
    |move2=Shadow Ball|move2type=Ghost|move2cat=Special&lt;br /&gt;
    |move3=Hypnosis|move3type=Psychic|move3cat=Status&lt;br /&gt;
    |move4=Confuse Ray|move4type=Ghost|move4cat=Status&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kerrick</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Teleport_(move)&amp;diff=1058764</id>
		<title>Talk:Teleport (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Teleport_(move)&amp;diff=1058764"/>
		<updated>2010-04-19T18:14:10Z</updated>

		<summary type="html">&lt;p&gt;Kerrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Failure==&lt;br /&gt;
Does anyone know if this move has a percent chance of failure?  [[User:Schreiber|Schreiber]] 13:57, 14 November 2009 (UTC)&lt;br /&gt;
:I&#039;ve seen Teleport fail a few times, but only in Generation I. And Generation I had less-accurate battle mechanics than the later games do.--[[User:Purimpopoie|Purimpopoie]] 13:59, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I too have seen teleport fail but I don&#039;t know the % ^&lt;br /&gt;
&lt;br /&gt;
could someone please get a screenshot or .gif of the the first gen version of this move being used in battle? PLEAAAASE? {{unsigned|Clay1st}}&lt;br /&gt;
:There is no percentage of fail, unless the player has a fail moment. You can&#039;t use Teleport when in a trainer battle, or when {{m|Wrap}}, {{m|Whirlpool}}, {{m|Fire Spin}}, {{m|Magma Storm}}, {{m|Bind}}, or {{m|Sand Tomb}} was used on your Pokémon. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 15:13, 24 December 2009 (UTC)&lt;br /&gt;
==Location==&lt;br /&gt;
Is there any definite information on where it can be used? Is it the same as Fly, or are the location requirements different? --[[User:Kerrick|Kerrick]] 18:14, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kerrick</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Roaming_Pok%C3%A9mon&amp;diff=1056686</id>
		<title>Talk:Roaming Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Roaming_Pok%C3%A9mon&amp;diff=1056686"/>
		<updated>2010-04-16T20:54:30Z</updated>

		<summary type="html">&lt;p&gt;Kerrick: /* Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Question...==&lt;br /&gt;
I dunno if this should be on Raikou&#039;s talk page, or even on Bulbapedia at all, but...where are each of the legendary beasts most commonly found? I really need to know, because in emerald when I caught latios, i caught it on route 131, so I was wondering if they visit a particular place often or not. plz help! [[Image:Ani493MS.gif]][[User:ZanderX|&amp;lt;span style=&amp;quot;color: #332303&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0080FF&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #332303&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0080FF&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #332303&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0080FF&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;]][[Image:Ani493MS.gif]] 09:50, 11 March 2008 (UTC)&lt;br /&gt;
:The areas they visit are totally random. But one area to another...the two are always adjacent to each other...{{ani|493}}&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|09:51 11 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
::Oh yay! But I have another question; in order to get a shiny of the roamers, would I have to keep restarting and beating the game in order for it to be shiny? [[Image:Ani493MS.gif]][[User:ZanderX|&amp;lt;span style=&amp;quot;color: #332303&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0080FF&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #332303&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0080FF&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #332303&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0080FF&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;]][[Image:Ani493MS.gif]] 09:54, 11 March 2008 (UTC)&lt;br /&gt;
:::I don&#039;t know. Wait for TTE&#039;s answer. What I AM sure of is that if it is a yes, don&#039;t bother. {{ani|493}}&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|09:58 11 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is it possible we can find a way to link this page to the actual roaming pokemon and all subsequent pages that apply? &#039;Roaming&#039; wasn&#039;t quite the word I think of when I want such a list as this (that word is &#039;runner&#039;) and as far as I can find, it&#039;s only linked to three pages: [[Mesprit]], the [[Legendary Beasts]], and [[Fullmoon Island]]. At least linking it means disclosing a term-and-article &#039;&#039;actually exist&#039;&#039; and isn&#039;t just guessing if one does. [[User:ArcToraphim|ArcToraphim]] 13:56, 17 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sevii roamers? ==&lt;br /&gt;
&lt;br /&gt;
Do the roaming Pokemon listed as &amp;quot;roaming Kanto&amp;quot; also roam the Sevii Islands, or just the Kanto mainland? [[User:Kidburla|Kidburla]] 14:58, 12 July 2008 (UTC)&lt;br /&gt;
:Just the Kanto mainland.  [[User:Missingno. Master|Missingno. Master]] wants YOU!  [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]]  &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 22:09, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== IV/PV creation ==&lt;br /&gt;
&lt;br /&gt;
How are IV&#039;s and Personality Values determined? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 23:54, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Runaway Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Make a related page? It&#039;s about those that run away when in the wild. e.g. {{p|Growlithe}}, {{p|Snubbull}}. Those who played {{3v2|Gold|Silver|Crystal}} should understand. It&#039;s similar to Safari Zone running away, except they could be caught with any Poké Ball. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:54, 5 March 2009 (UTC)&lt;br /&gt;
:Not a bad idea.  [[User:Missingno. Master|Missingno. Master]] wants YOU!  [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]]  &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 22:12, 4 June 2009 (UTC)&lt;br /&gt;
==Encounter rate?==&lt;br /&gt;
Let&#039;s say you&#039;re on the same route as a roaming Pokémon.  What is the chance of finding it in the wild, as opposed to the route&#039;s native Pokémon?  I would ask on the forums, but I figure this information would be good in the article.  [[User:Missingno. Master|Missingno. Master]] wants YOU!  [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]]  &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 22:12, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suicune in Gen IV ==&lt;br /&gt;
How is it assumed that Suicune is a raoming pokemon in HGSS?  If Eusine is actually in the games then the story is just as likely to be close to Crystals story meaning that Suicune could be stationary.  So many assumptions on this site... -- [[User:D558|D558]] 05:32, 21 July 2009 (UTC)&lt;br /&gt;
::Oh yea, looks like I was right! in everyone&#039;s Faces! (I say this because people have attacked me when I have assumed that things like Mount Moon/all of kanto wouldn&#039;t be a complete areas because these &amp;quot;Remakes&amp;quot; aren&#039;t 100% like the originals (Gold/silver) yet people made assumptions that things will be exactly the same here and were proven wrong)-- [[User:D558|D558]] 10:00, 17 December 2009 (UTC)&lt;br /&gt;
&amp;lt;!-- Remove if you want, I don&#039;t really care, I was still right.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
In HGSS, Raikou and Entei are not able to be tracked via the Pokedex as they could in Gen II. Is there some sort of requirement to be able to track them, like battling Suicune first? [[User:Drake Clawfang|Drake Clawfang]] 21:46, 6 April 2010 (UTC)&lt;br /&gt;
   Look at the map on your Pokégear, you&#039;ll see the Entei and Raiku heads, assuming you&#039;ve already made them scatter from the Burned Tower. --[[User:Kerrick|Kerrick]] 20:54, 16 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kerrick</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Kerrick&amp;diff=1055144</id>
		<title>User:Kerrick</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Kerrick&amp;diff=1055144"/>
		<updated>2010-04-15T06:39:35Z</updated>

		<summary type="html">&lt;p&gt;Kerrick: Added User Boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
{{User Blue}}&lt;br /&gt;
{{User Starter|004|Charmander}}&lt;br /&gt;
{{User Dex}}&lt;br /&gt;
{{User Dex Count|108|65|his}}&lt;br /&gt;
{{User Professor}}&lt;br /&gt;
{{User Glitch}}&lt;br /&gt;
{{User Favorite Glitch|Spr 4h 151|Mew Glitch}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
{{User HeartGold}}&lt;br /&gt;
{{User Starter|152|Chikorita}}&lt;br /&gt;
{{User Dex}}&lt;br /&gt;
{{User Dex Count|101|53|his}}&lt;br /&gt;
{{User Breeder}}&lt;br /&gt;
{{User Pokéwalker|his}}&lt;br /&gt;
{{User Walk|male|064|Kadabra|Psychic|Psychic}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
  Party|color={{heartgold color}}|bordercolor={{heartgold color dark}}&lt;br /&gt;
  |headcolor={{heartgold color light}}&lt;br /&gt;
  |sprite=HGSS Gold Back.png‎&lt;br /&gt;
  |class={{color2|000|Player Character}}&lt;br /&gt;
  |name=Kerrick&lt;br /&gt;
  |prize=Male|location=&lt;br /&gt;
  |pokemon=6&lt;br /&gt;
  |game={{v2|HeartGold}}&lt;br /&gt;
&lt;br /&gt;
  |pokemon1={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=058|pokemon=Growlithe|nickname=Charlie&lt;br /&gt;
    |gender=male|level=23|type1=Fire|ability=Flash Fire|held=Shell Bell&lt;br /&gt;
    |move1=Flame Wheel|move1type=Fire|move1cat=Physical&lt;br /&gt;
    |move2=Ember|move2type=Fire|move2cat=Special&lt;br /&gt;
    |move3=Helping Hand|move3type=Normal|move3cat=Status&lt;br /&gt;
    |move4=Roar|move4type=Normal|move4cat=Status&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon2={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=130|pokemon=Gyarados|nickname=Sanguine&lt;br /&gt;
    |gender=male|spritegender=male shiny|level=33|type1=Water|type2=Flying|ability=Intimidate|held=Quick Claw&lt;br /&gt;
    |move1=Bite|move1type=Dark|move1cat=Physical&lt;br /&gt;
    |move2=Dragon Rage|move2type=Dragon|move2cat=Special&lt;br /&gt;
    |move3=Ice Fang|move3type=Ice|move3cat=Physical&lt;br /&gt;
    |move4=Twister|move4type=Dragon|move4cat=Special&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon3={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=064|pokemon=Kadabra|nickname=Kokoro&lt;br /&gt;
    |gender=female|spritegender=female|level=28|type1=Psychic|ability=Inner Focus|held=Quick Powder&lt;br /&gt;
    |move1=Psybeam|move1type=Psychic|move1cat=Special&lt;br /&gt;
    |move2=Confusion|move2type=Psychic|move2cat=Special&lt;br /&gt;
    |move3=Teleport|move3type=Psychic|move3cat=Status&lt;br /&gt;
    |move4=Reflect|move4type=Psychic|move4cat=Status&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon4={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=017|pokemon=Growlithe|nickname=Wingman&lt;br /&gt;
    |gender=male|level=15|type1=Normal|type2=Flying|ability=Keen Eye|held=Soothe Bell&lt;br /&gt;
    |move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
    |move2=Sand-Attack|move2type=Ground|move2cat=Status&lt;br /&gt;
    |move3=Gust|move3type=Flying|move3cat=Special&lt;br /&gt;
    |move4=Quick Attack|move4type=Normal|move4cat=Physical&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon5={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=043|pokemon=Oddish|nickname=Florabella&lt;br /&gt;
    |gender=female|level=20|type1=Grass|type2=Poison|ability=Clorophyll|held=Big Root&lt;br /&gt;
    |move1=Absorb|move1type=Grass|move1cat=Special&lt;br /&gt;
    |move2=Acid|move2type=Poison|move2cat=Special&lt;br /&gt;
    |move3=Sleep Powder|move3type=Grass|move3cat=Status&lt;br /&gt;
    |move4=Cut|move4type=Normal|move4cat=Physical&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon6={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=025|pokemon=Pikachu|nickname=Current&lt;br /&gt;
    |gender=female|spritegender=female|level=20|type1=Electric|ability=Static|held=Light Ball&lt;br /&gt;
    |move1=Surf|move1type=Water|move1cat=Special&lt;br /&gt;
    |move2=Thunderbolt|move2type=Electric|move2cat=Special&lt;br /&gt;
    |move3=Thunder Wave|move3type=Electric|move3cat=Status&lt;br /&gt;
    |move4=Quick Attack|move4type=Normal|move4cat=Physical&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kerrick</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Kerrick&amp;diff=1055135</id>
		<title>User:Kerrick</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Kerrick&amp;diff=1055135"/>
		<updated>2010-04-15T06:03:19Z</updated>

		<summary type="html">&lt;p&gt;Kerrick: Added my party for HeartGold.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
  Party|color={{heartgold color}}|bordercolor={{heartgold color dark}}&lt;br /&gt;
  |headcolor={{heartgold color light}}&lt;br /&gt;
  |sprite=HGSS Gold Back.png‎&lt;br /&gt;
  |class={{color2|000|Player Character}}&lt;br /&gt;
  |name=Kerrick&lt;br /&gt;
  |prize=Male|location=&lt;br /&gt;
  |pokemon=6&lt;br /&gt;
  |game={{v2|HeartGold}}&lt;br /&gt;
&lt;br /&gt;
  |pokemon1={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=058|pokemon=Growlithe|nickname=Charlie&lt;br /&gt;
    |gender=male|level=23|type1=Fire|ability=Flash Fire|held=Shell Bell&lt;br /&gt;
    |move1=Flame Wheel|move1type=Fire|move1cat=Physical&lt;br /&gt;
    |move2=Ember|move2type=Fire|move2cat=Special&lt;br /&gt;
    |move3=Helping Hand|move3type=Normal|move3cat=Status&lt;br /&gt;
    |move4=Roar|move4type=Normal|move4cat=Status&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon2={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=130|pokemon=Gyarados|nickname=Sanguine&lt;br /&gt;
    |gender=male|spritegender=male shiny|level=33|type1=Water|type2=Flying|ability=Intimidate|held=Quick Claw&lt;br /&gt;
    |move1=Bite|move1type=Dark|move1cat=Physical&lt;br /&gt;
    |move2=Dragon Rage|move2type=Dragon|move2cat=Special&lt;br /&gt;
    |move3=Ice Fang|move3type=Ice|move3cat=Physical&lt;br /&gt;
    |move4=Twister|move4type=Dragon|move4cat=Special&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon3={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=064|pokemon=Kadabra|nickname=Kokoro&lt;br /&gt;
    |gender=female|spritegender=female|level=28|type1=Psychic|ability=Inner Focus|held=Quick Powder&lt;br /&gt;
    |move1=Psybeam|move1type=Psychic|move1cat=Special&lt;br /&gt;
    |move2=Confusion|move2type=Psychic|move2cat=Special&lt;br /&gt;
    |move3=Teleport|move3type=Psychic|move3cat=Status&lt;br /&gt;
    |move4=Reflect|move4type=Psychic|move4cat=Status&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon4={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=017|pokemon=Growlithe|nickname=Wingman&lt;br /&gt;
    |gender=male|level=15|type1=Normal|type2=Flying|ability=Keen Eye|held=Soothe Bell&lt;br /&gt;
    |move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
    |move2=Sand-Attack|move2type=Ground|move2cat=Status&lt;br /&gt;
    |move3=Gust|move3type=Flying|move3cat=Special&lt;br /&gt;
    |move4=Quick Attack|move4type=Normal|move4cat=Physical&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon5={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=043|pokemon=Oddish|nickname=Florabella&lt;br /&gt;
    |gender=female|level=20|type1=Grass|type2=Poison|ability=Clorophyll|held=Big Root&lt;br /&gt;
    |move1=Absorb|move1type=Grass|move1cat=Special&lt;br /&gt;
    |move2=Acid|move2type=Poison|move2cat=Special&lt;br /&gt;
    |move3=Sleep Powder|move3type=Grass|move3cat=Status&lt;br /&gt;
    |move4=Cut|move4type=Normal|move4cat=Physical&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  |pokemon6={{&lt;br /&gt;
    Pokémon|gen=4|game=HeartGold and SoulSilver&lt;br /&gt;
    |ndex=025|pokemon=Pikachu|nickname=Current&lt;br /&gt;
    |gender=female|spritegender=female|level=20|type1=Electric|ability=Static|held=Light Ball&lt;br /&gt;
    |move1=Surf|move1type=Water|move1cat=Special&lt;br /&gt;
    |move2=Thunderbolt|move2type=Electric|move2cat=Special&lt;br /&gt;
    |move3=Thunder Wave|move3type=Electric|move3cat=Status&lt;br /&gt;
    |move4=Quick Attack|move4type=Normal|move4cat=Physical&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kerrick</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1053398</id>
		<title>Voltorb Flip</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1053398"/>
		<updated>2010-04-12T20:40:34Z</updated>

		<summary type="html">&lt;p&gt;Kerrick: /* Play */ Added fact that exiting resets level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Voltorb Flip.png|thumb|160px|right|Voltorb Flip in HeartGold and SoulSilver]]&lt;br /&gt;
&#039;&#039;&#039;Voltorb Flip&#039;&#039;&#039; is a game at the [[Goldenrod Game Corner]] and [[Celadon Game Corner]] in {{game|HeartGold and SoulSilver|s}}. It replaces the traditional [[slot machine]]s found in past [[Game Corner]]s, and appears in all languages of the games, except for the Japanese release, which still contains the slot machines.&lt;br /&gt;
&lt;br /&gt;
The game does not involve any gambling elements, unlike previous Game Corner games.&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Voltorb Flip was described in a pre-release review as &amp;quot;a cross between {{wp|Picross}} and {{wp|Minesweeper}}&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;&amp;gt;[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]&amp;lt;/ref&amp;gt; It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player&#039;s coins) and {{p|Voltorb}} (which {{m|Selfdestruct}}).&lt;br /&gt;
&lt;br /&gt;
Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Flipping a Voltorb will cause the player to lose all coins, and ends the game, and moving the player to the level equal to the number of multiplier cards flipped before flipping the Voltorb. When flipping a Voltorb, the player cannot move up in level, and flipping either 0 or 1 will cause the player to regress to level 1. At any time, the player can Quit instead of flipping more cards to end the game and permanently keep earned coins, but the player will not advance to the next level. The player wins and advances one level by finding all of the x2 and x3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin]]s, which can be traded for prizes. Exiting the game will reset the player to level 1.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Memo&amp;quot; mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile can contain a 2x or 3x multiplier or only a Voltorb or a 1x multiplier.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Voltorb Flip is luck-based in the fact that the placement of the x1, x2, x3, and Voltorb cards are random. However, a strategy can be used since the game is grid-based and the player can see &#039;&#039;how many Voltorbs&#039;&#039; and &#039;&#039;the sum of the multiplier cards&#039;&#039; are in each row and column along the bottom and right side.&lt;br /&gt;
&lt;br /&gt;
If the total Voltorbs in a row or column is 0, all cards in that row or column are &amp;quot;safe&amp;quot; to flip over. If a row or column meets a certain requirement (shown below), all cards left unturned in that row are either x1 or Voltorb, and can be left unturned to complete the game. This is considered a &amp;quot;dead&amp;quot; row or column.&lt;br /&gt;
&lt;br /&gt;
===Dead Row/Column Formula===&lt;br /&gt;
Given:&lt;br /&gt;
* &#039;&#039;a&#039;&#039; = Total Voltorbs in a row or column&lt;br /&gt;
* &#039;&#039;b&#039;&#039; = Sum of Multiplier Cards for a row or column&lt;br /&gt;
* &#039;&#039;c&#039;&#039; = Number of x2 cards flipped&lt;br /&gt;
* &#039;&#039;d&#039;&#039; = Number of x3 cards flipped&lt;br /&gt;
If &#039;&#039;&#039;&#039;&#039;a&#039;&#039; + &#039;&#039;b&#039;&#039; - 5 &amp;gt; &#039;&#039;c&#039;&#039; + 2&#039;&#039;d&#039;&#039;&#039;&#039;&#039;, then the row is not yet &amp;quot;dead&amp;quot; - there is still at least one x2 and/or x3 card left to flip.&lt;br /&gt;
&lt;br /&gt;
==Reaction==&lt;br /&gt;
The exclusion of the slot machines in European releases of {{game|Platinum}} was met with wide criticism by fans. While no official word from Nintendo was given on the subject, it has later been speculated that the removal of the pseudo-gambling minigame was because of the negative stigma attached to gambling.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt; Instead of slot machines, European Platinum players instead were given [[game machine]]s, which were largely uninteractive. This met with negative feedback.&lt;br /&gt;
&lt;br /&gt;
The Voltorb Flip game is likely included to provide a fun alternative to the game machines. The initial reviews of the game have been positive, with Official Nintendo Magazine stating the game is &amp;quot;awesome&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The flipping aspect of the game bears similarities to [[card flip]], a Game Corner minigame exclusive to the {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Voltorbataille&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;찌리리공 뒤집기&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Giravoltorb&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Voltofalle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game Corner games]]&lt;/div&gt;</summary>
		<author><name>Kerrick</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1053377</id>
		<title>Voltorb Flip</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1053377"/>
		<updated>2010-04-12T20:21:33Z</updated>

		<summary type="html">&lt;p&gt;Kerrick: /* Dead Row/Column Formula */ clarified B&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Voltorb Flip.png|thumb|160px|right|Voltorb Flip in HeartGold and SoulSilver]]&lt;br /&gt;
&#039;&#039;&#039;Voltorb Flip&#039;&#039;&#039; is a game at the [[Goldenrod Game Corner]] and [[Celadon Game Corner]] in {{game|HeartGold and SoulSilver|s}}. It replaces the traditional [[slot machine]]s found in past [[Game Corner]]s, and appears in all languages of the games, except for the Japanese release, which still contains the slot machines.&lt;br /&gt;
&lt;br /&gt;
The game does not involve any gambling elements, unlike previous Game Corner games.&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Voltorb Flip was described in a pre-release review as &amp;quot;a cross between {{wp|Picross}} and {{wp|Minesweeper}}&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;&amp;gt;[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]&amp;lt;/ref&amp;gt; It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player&#039;s coins) and {{p|Voltorb}} (which {{m|Selfdestruct}}).&lt;br /&gt;
&lt;br /&gt;
Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Flipping a Voltorb will cause the player to lose all coins, and ends the game, and moving the player to the level equal to the number of multiplier cards flipped before flipping the Voltorb. When flipping a Voltorb, the player can only move down in level, and flipping either 0 or 1 will cause the player to regress to level 1. At any time, the player can Quit instead of flipping more cards to end the game and permanently keep earned coins, but the player will not advance to the next level. The player wins and advances one level by finding all of the x2 and x3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin]]s, which can be traded for prizes.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Memo&amp;quot; mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile can contain a 2x or 3x multiplier or only a Voltorb or a 1x multiplier.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Voltorb Flip is luck-based in the fact that the placement of the x1, x2, x3, and Voltorb cards are random. However, a strategy can be used since the game is grid-based and the player can see &#039;&#039;how many Voltorbs&#039;&#039; and &#039;&#039;the sum of the multiplier cards&#039;&#039; are in each row and column along the bottom and right side.&lt;br /&gt;
&lt;br /&gt;
If the total Voltorbs in a row or column is 0, all cards in that row or column are &amp;quot;safe&amp;quot; to flip over. If a row or column meets a certain requirement (shown below), all cards left unturned in that row are either x1 or Voltorb, and can be left unturned to complete the game. This is considered a &amp;quot;dead&amp;quot; row or column.&lt;br /&gt;
&lt;br /&gt;
===Dead Row/Column Formula===&lt;br /&gt;
Given:&lt;br /&gt;
* &#039;&#039;a&#039;&#039; = Total Voltorbs in a row or column&lt;br /&gt;
* &#039;&#039;b&#039;&#039; = Sum of Multiplier Cards for a row or column&lt;br /&gt;
* &#039;&#039;c&#039;&#039; = Number of x2 cards flipped&lt;br /&gt;
* &#039;&#039;d&#039;&#039; = Number of x3 cards flipped&lt;br /&gt;
If &#039;&#039;&#039;&#039;&#039;a&#039;&#039; + &#039;&#039;b&#039;&#039; - 5 &amp;gt; &#039;&#039;c&#039;&#039; + 2&#039;&#039;d&#039;&#039;&#039;&#039;&#039;, then the row is not yet &amp;quot;dead&amp;quot; - there is still at least one x2 and/or x3 card left to flip.&lt;br /&gt;
&lt;br /&gt;
==Reaction==&lt;br /&gt;
The exclusion of the slot machines in European releases of {{game|Platinum}} was met with wide criticism by fans. While no official word from Nintendo was given on the subject, it has later been speculated that the removal of the pseudo-gambling minigame was because of the negative stigma attached to gambling.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt; Instead of slot machines, European Platinum players instead were given [[game machine]]s, which were largely uninteractive. This met with negative feedback.&lt;br /&gt;
&lt;br /&gt;
The Voltorb Flip game is likely included to provide a fun alternative to the game machines. The initial reviews of the game have been positive, with Official Nintendo Magazine stating the game is &amp;quot;awesome&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The flipping aspect of the game bears similarities to [[card flip]], a Game Corner minigame exclusive to the {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Voltorbataille&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;찌리리공 뒤집기&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Giravoltorb&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Voltofalle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game Corner games]]&lt;/div&gt;</summary>
		<author><name>Kerrick</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1053372</id>
		<title>Voltorb Flip</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1053372"/>
		<updated>2010-04-12T20:16:01Z</updated>

		<summary type="html">&lt;p&gt;Kerrick: /* Strategy */ Bit of grammatical correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Voltorb Flip.png|thumb|160px|right|Voltorb Flip in HeartGold and SoulSilver]]&lt;br /&gt;
&#039;&#039;&#039;Voltorb Flip&#039;&#039;&#039; is a game at the [[Goldenrod Game Corner]] and [[Celadon Game Corner]] in {{game|HeartGold and SoulSilver|s}}. It replaces the traditional [[slot machine]]s found in past [[Game Corner]]s, and appears in all languages of the games, except for the Japanese release, which still contains the slot machines.&lt;br /&gt;
&lt;br /&gt;
The game does not involve any gambling elements, unlike previous Game Corner games.&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Voltorb Flip was described in a pre-release review as &amp;quot;a cross between {{wp|Picross}} and {{wp|Minesweeper}}&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;&amp;gt;[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]&amp;lt;/ref&amp;gt; It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player&#039;s coins) and {{p|Voltorb}} (which {{m|Selfdestruct}}).&lt;br /&gt;
&lt;br /&gt;
Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Flipping a Voltorb will cause the player to lose all coins, and ends the game, and moving the player to the level equal to the number of multiplier cards flipped before flipping the Voltorb. When flipping a Voltorb, the player can only move down in level, and flipping either 0 or 1 will cause the player to regress to level 1. At any time, the player can Quit instead of flipping more cards to end the game and permanently keep earned coins, but the player will not advance to the next level. The player wins and advances one level by finding all of the x2 and x3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin]]s, which can be traded for prizes.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Memo&amp;quot; mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile can contain a 2x or 3x multiplier or only a Voltorb or a 1x multiplier.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Voltorb Flip is luck-based in the fact that the placement of the x1, x2, x3, and Voltorb cards are random. However, a strategy can be used since the game is grid-based and the player can see &#039;&#039;how many Voltorbs&#039;&#039; and &#039;&#039;the sum of the multiplier cards&#039;&#039; are in each row and column along the bottom and right side.&lt;br /&gt;
&lt;br /&gt;
If the total Voltorbs in a row or column is 0, all cards in that row or column are &amp;quot;safe&amp;quot; to flip over. If a row or column meets a certain requirement (shown below), all cards left unturned in that row are either x1 or Voltorb, and can be left unturned to complete the game. This is considered a &amp;quot;dead&amp;quot; row or column.&lt;br /&gt;
&lt;br /&gt;
===Dead Row/Column Formula===&lt;br /&gt;
Given:&lt;br /&gt;
* &#039;&#039;a&#039;&#039; = Total Voltorbs in a row or column&lt;br /&gt;
* &#039;&#039;b&#039;&#039; = Total Multipliers for a row or column&lt;br /&gt;
* &#039;&#039;c&#039;&#039; = Number of x2 cards flipped&lt;br /&gt;
* &#039;&#039;d&#039;&#039; = Number of x3 cards flipped&lt;br /&gt;
If &#039;&#039;&#039;&#039;&#039;a&#039;&#039; + &#039;&#039;b&#039;&#039; - 5 &amp;gt; &#039;&#039;c&#039;&#039; + 2&#039;&#039;d&#039;&#039;&#039;&#039;&#039;, then the row is not yet &amp;quot;dead&amp;quot; - there is still at least one x2 and/or x3 card left to flip.&lt;br /&gt;
&lt;br /&gt;
==Reaction==&lt;br /&gt;
The exclusion of the slot machines in European releases of {{game|Platinum}} was met with wide criticism by fans. While no official word from Nintendo was given on the subject, it has later been speculated that the removal of the pseudo-gambling minigame was because of the negative stigma attached to gambling.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt; Instead of slot machines, European Platinum players instead were given [[game machine]]s, which were largely uninteractive. This met with negative feedback.&lt;br /&gt;
&lt;br /&gt;
The Voltorb Flip game is likely included to provide a fun alternative to the game machines. The initial reviews of the game have been positive, with Official Nintendo Magazine stating the game is &amp;quot;awesome&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The flipping aspect of the game bears similarities to [[card flip]], a Game Corner minigame exclusive to the {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Voltorbataille&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;찌리리공 뒤집기&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Giravoltorb&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Voltofalle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game Corner games]]&lt;/div&gt;</summary>
		<author><name>Kerrick</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1053370</id>
		<title>Voltorb Flip</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1053370"/>
		<updated>2010-04-12T20:13:39Z</updated>

		<summary type="html">&lt;p&gt;Kerrick: /* Play */ Cleaned up the language and added more details on gameplay and rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Voltorb Flip.png|thumb|160px|right|Voltorb Flip in HeartGold and SoulSilver]]&lt;br /&gt;
&#039;&#039;&#039;Voltorb Flip&#039;&#039;&#039; is a game at the [[Goldenrod Game Corner]] and [[Celadon Game Corner]] in {{game|HeartGold and SoulSilver|s}}. It replaces the traditional [[slot machine]]s found in past [[Game Corner]]s, and appears in all languages of the games, except for the Japanese release, which still contains the slot machines.&lt;br /&gt;
&lt;br /&gt;
The game does not involve any gambling elements, unlike previous Game Corner games.&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Voltorb Flip was described in a pre-release review as &amp;quot;a cross between {{wp|Picross}} and {{wp|Minesweeper}}&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;&amp;gt;[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]&amp;lt;/ref&amp;gt; It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player&#039;s coins) and {{p|Voltorb}} (which {{m|Selfdestruct}}).&lt;br /&gt;
&lt;br /&gt;
Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Flipping a Voltorb will cause the player to lose all coins, and ends the game, and moving the player to the level equal to the number of multiplier cards flipped before flipping the Voltorb. When flipping a Voltorb, the player can only move down in level, and flipping either 0 or 1 will cause the player to regress to level 1. At any time, the player can Quit instead of flipping more cards to end the game and permanently keep earned coins, but the player will not advance to the next level. The player wins and advances one level by finding all of the x2 and x3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin]]s, which can be traded for prizes.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Memo&amp;quot; mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile can contain a 2x or 3x multiplier or only a Voltorb or a 1x multiplier.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Voltorb Flip is luck-based in the fact that the placement of the x1, x2, x3, and Voltorb cards are random. However, a strategy can be used since the game is grid-based and tells how many Voltorbs and the total of the multipliers are in each row and column. If the total Voltorbs in a row or column is 0, all cards in that row are &amp;quot;safe&amp;quot; to flip over. If a row or column meets a certain requirement (shown below), all cards left unturned in that row are either x1 or Voltorb, and can be left unturned to complete the game. This is considered a &amp;quot;dead&amp;quot; row or column.&lt;br /&gt;
&lt;br /&gt;
===Dead Row/Column Formula===&lt;br /&gt;
Given:&lt;br /&gt;
* &#039;&#039;a&#039;&#039; = Total Voltorbs in a row or column&lt;br /&gt;
* &#039;&#039;b&#039;&#039; = Total Multipliers for a row or column&lt;br /&gt;
* &#039;&#039;c&#039;&#039; = Number of x2 cards flipped&lt;br /&gt;
* &#039;&#039;d&#039;&#039; = Number of x3 cards flipped&lt;br /&gt;
If &#039;&#039;&#039;&#039;&#039;a&#039;&#039; + &#039;&#039;b&#039;&#039; - 5 &amp;gt; &#039;&#039;c&#039;&#039; + 2&#039;&#039;d&#039;&#039;&#039;&#039;&#039;, then the row is not yet &amp;quot;dead&amp;quot; - there is still at least one x2 and/or x3 card left to flip.&lt;br /&gt;
&lt;br /&gt;
==Reaction==&lt;br /&gt;
The exclusion of the slot machines in European releases of {{game|Platinum}} was met with wide criticism by fans. While no official word from Nintendo was given on the subject, it has later been speculated that the removal of the pseudo-gambling minigame was because of the negative stigma attached to gambling.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt; Instead of slot machines, European Platinum players instead were given [[game machine]]s, which were largely uninteractive. This met with negative feedback.&lt;br /&gt;
&lt;br /&gt;
The Voltorb Flip game is likely included to provide a fun alternative to the game machines. The initial reviews of the game have been positive, with Official Nintendo Magazine stating the game is &amp;quot;awesome&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The flipping aspect of the game bears similarities to [[card flip]], a Game Corner minigame exclusive to the {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Voltorbataille&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;찌리리공 뒤집기&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Giravoltorb&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Voltofalle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game Corner games]]&lt;/div&gt;</summary>
		<author><name>Kerrick</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1053361</id>
		<title>Voltorb Flip</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1053361"/>
		<updated>2010-04-12T20:00:44Z</updated>

		<summary type="html">&lt;p&gt;Kerrick: Added Strategy section and Formula ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Voltorb Flip.png|thumb|160px|right|Voltorb Flip in HeartGold and SoulSilver]]&lt;br /&gt;
&#039;&#039;&#039;Voltorb Flip&#039;&#039;&#039; is a game at the [[Goldenrod Game Corner]] and [[Celadon Game Corner]] in {{game|HeartGold and SoulSilver|s}}. It replaces the traditional [[slot machine]]s found in past [[Game Corner]]s, and appears in all languages of the games, except for the Japanese release, which still contains the slot machines.&lt;br /&gt;
&lt;br /&gt;
The game does not involve any gambling elements, unlike previous Game Corner games.&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Voltorb Flip was described in a pre-release review as &amp;quot;a cross between {{wp|Picross}} and {{wp|Minesweeper}}&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;&amp;gt;[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]&amp;lt;/ref&amp;gt; It features a five-by-five grid of tiles, underneath of which are hidden numbers (which multiply the player&#039;s score if located) and {{p|Voltorb}} (which {{m|Selfdestruct}} and cause the player to lose all points). The player can figure out where the Voltorb are located by using the clues provided: the number of Voltorb in each line and column are noted at the side of the screen. If the player can find all of the 2x and 3x multipliers, they will be able to advance to harder levels. Repeatedly losing a game will cause the game to drop to a lower level. Winning at this game, as before, will earn the player [[Coin]]s, which can be traded for prizes.&lt;br /&gt;
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There is also a &amp;quot;Memo&amp;quot; mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, a given tile can contain a 2x or 3x multiplier or only a Voltorb or a 1x multiplier.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
Voltorb Flip is luck-based in the fact that the placement of the x1, x2, x3, and Voltorb cards are random. However, a strategy can be used since the game is grid-based and tells how many Voltorbs and the total of the multipliers are in each row and column. If the total Voltorbs in a row or column is 0, all cards in that row are &amp;quot;safe&amp;quot; to flip over. If a row or column meets a certain requirement (shown below), all cards left unturned in that row are either x1 or Voltorb, and can be left unturned to complete the game. This is considered a &amp;quot;dead&amp;quot; row or column.&lt;br /&gt;
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===Dead Row/Column Formula===&lt;br /&gt;
Given:&lt;br /&gt;
* &#039;&#039;a&#039;&#039; = Total Voltorbs in a row or column&lt;br /&gt;
* &#039;&#039;b&#039;&#039; = Total Multipliers for a row or column&lt;br /&gt;
* &#039;&#039;c&#039;&#039; = Number of x2 cards flipped&lt;br /&gt;
* &#039;&#039;d&#039;&#039; = Number of x3 cards flipped&lt;br /&gt;
If &#039;&#039;&#039;&#039;&#039;a&#039;&#039; + &#039;&#039;b&#039;&#039; - 5 &amp;gt; &#039;&#039;c&#039;&#039; + 2&#039;&#039;d&#039;&#039;&#039;&#039;&#039;, then the row is not yet &amp;quot;dead&amp;quot; - there is still at least one x2 and/or x3 card left to flip.&lt;br /&gt;
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==Reaction==&lt;br /&gt;
The exclusion of the slot machines in European releases of {{game|Platinum}} was met with wide criticism by fans. While no official word from Nintendo was given on the subject, it has later been speculated that the removal of the pseudo-gambling minigame was because of the negative stigma attached to gambling.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt; Instead of slot machines, European Platinum players instead were given [[game machine]]s, which were largely uninteractive. This met with negative feedback.&lt;br /&gt;
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The Voltorb Flip game is likely included to provide a fun alternative to the game machines. The initial reviews of the game have been positive, with Official Nintendo Magazine stating the game is &amp;quot;awesome&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt;&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* The flipping aspect of the game bears similarities to [[card flip]], a Game Corner minigame exclusive to the {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
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==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Voltorbataille&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;찌리리공 뒤집기&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Giravoltorb&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Voltofalle&#039;&#039;&#039;&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game Corner games]]&lt;/div&gt;</summary>
		<author><name>Kerrick</name></author>
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