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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jetsplit</id>
	<title>Bulbapedia - User contributions [en]</title>
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	<updated>2026-07-15T15:15:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Soft_resetting&amp;diff=4529940</id>
		<title>Soft resetting</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Soft_resetting&amp;diff=4529940"/>
		<updated>2026-04-10T17:58:23Z</updated>

		<summary type="html">&lt;p&gt;Jetsplit: /* Button combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;SR redirects here. For the move commonly shortened to &amp;quot;SR&amp;quot;, see &#039;&#039;&#039;[[Stealth Rock (move)]]&#039;&#039;&#039;. For the Pokémon Trading Card Game rarity, see &#039;&#039;&#039;[[Ultra rare card (TCG)]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Soft resetting&#039;&#039;&#039; (often shortened as SRing) is a feature found in the [[core series]] Pokémon games, as well as several other Pokémon games. It involves holding certain buttons on the game system at the same time, which causes the game to return to the startup screen. A &amp;quot;soft reset&amp;quot; contrasts to a &amp;quot;hard reset&amp;quot;, which is restarting the game by rebooting the system itself.&lt;br /&gt;
&lt;br /&gt;
A soft reset can be performed at any time during gameplay, except while the game is [[save|saving]].&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
This practice is widely considered useful, as rebooting the game (whether by soft resetting or hard resetting) will affect the values generated by the [[Pseudorandom number generation|pseudorandom number generator]]. Commonly, it is used to attempt to generate an in-game event Pokémon that is {{Shiny}}, or has particular {{IV}}s or [[Nature]]. Soft resetting is faster than hard resetting because only the game and not the system needs to reboot, so it&#039;s often used due to the already time-consuming nature of attempting to generate a Pokémon with these specific qualities.&lt;br /&gt;
&lt;br /&gt;
Soft resetting specifically for a [[Shiny Pokémon]] is often called Shiny resetting.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Soft resetting exists in all core series Pokémon games prior to games released on the [[Nintendo Switch]], likely due to the system being able to close software much faster. It also exists in the following other games:&lt;br /&gt;
*{{vg|Pokémon Trading Card Game}}&lt;br /&gt;
*[[Pokémon Puzzle Challenge]]&lt;br /&gt;
*[[Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
*[[Pokémon XD: Gale of Darkness]]&lt;br /&gt;
*[[Pokémon Channel]]&amp;lt;!--NTSC Version tested--&amp;gt;&lt;br /&gt;
*[[Learn with Pokémon: Typing Adventure]]&lt;br /&gt;
&lt;br /&gt;
Additionally, all games released on [[Wii]] or [[Wii U]] have a reset function built into the system firmware. Likewise, all [[Virtual Console]] titles have a reset function accessible from the Virtual Console menu (in addition to any built-in soft reset methods they may already have).&lt;br /&gt;
&lt;br /&gt;
==Button combinations==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background-color:#{{bulba color}}&amp;quot;&lt;br /&gt;
! Games&lt;br /&gt;
! Button combination&lt;br /&gt;
|-&lt;br /&gt;
| [[Game Boy|GB]]/[[Game Boy Color|GBC]]/[[Game Boy Advance|GBA]] games&lt;br /&gt;
| Press and hold A, B, Start, and Select&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon XD: Gale of Darkness]] ([[Nintendo Switch 2]])&lt;br /&gt;
| Press and hold B, X, and Start&lt;br /&gt;
|-&lt;br /&gt;
| [[Nintendo DS|DS]] games&lt;br /&gt;
| Press and hold L, R, Start, and Select&lt;br /&gt;
|-&lt;br /&gt;
| [[Nintendo 3DS|3DS]] games&lt;br /&gt;
| Press and hold L, R and Start or Select&lt;br /&gt;
|-&lt;br /&gt;
| {{game|FireRed and LeafGreen|s}} ([[Nintendo Switch]])&lt;br /&gt;
| Press and hold A, B, X, and Y&lt;br /&gt;
|}&lt;br /&gt;
With the exception of {{game|FireRed and LeafGreen|s}} and [[Pokémon XD: Gale of Darkness]], there is no way to soft reset new Pokémon titles starting on the [[Nintendo Switch]]. Instead, the fastest way to reset is to simply close the game from the Switch or Switch 2&#039;s HOME Menu, then reopen it. &lt;br /&gt;
&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Reset]]&lt;br /&gt;
[[it:Soft reset]]&lt;br /&gt;
[[ja:リセット]]&lt;br /&gt;
[[zh:复位]]&lt;/div&gt;</summary>
		<author><name>Jetsplit</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Soft_resetting&amp;diff=4529939</id>
		<title>Soft resetting</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Soft_resetting&amp;diff=4529939"/>
		<updated>2026-04-10T17:56:31Z</updated>

		<summary type="html">&lt;p&gt;Jetsplit: /* Button combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;SR redirects here. For the move commonly shortened to &amp;quot;SR&amp;quot;, see &#039;&#039;&#039;[[Stealth Rock (move)]]&#039;&#039;&#039;. For the Pokémon Trading Card Game rarity, see &#039;&#039;&#039;[[Ultra rare card (TCG)]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Soft resetting&#039;&#039;&#039; (often shortened as SRing) is a feature found in the [[core series]] Pokémon games, as well as several other Pokémon games. It involves holding certain buttons on the game system at the same time, which causes the game to return to the startup screen. A &amp;quot;soft reset&amp;quot; contrasts to a &amp;quot;hard reset&amp;quot;, which is restarting the game by rebooting the system itself.&lt;br /&gt;
&lt;br /&gt;
A soft reset can be performed at any time during gameplay, except while the game is [[save|saving]].&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
This practice is widely considered useful, as rebooting the game (whether by soft resetting or hard resetting) will affect the values generated by the [[Pseudorandom number generation|pseudorandom number generator]]. Commonly, it is used to attempt to generate an in-game event Pokémon that is {{Shiny}}, or has particular {{IV}}s or [[Nature]]. Soft resetting is faster than hard resetting because only the game and not the system needs to reboot, so it&#039;s often used due to the already time-consuming nature of attempting to generate a Pokémon with these specific qualities.&lt;br /&gt;
&lt;br /&gt;
Soft resetting specifically for a [[Shiny Pokémon]] is often called Shiny resetting.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Soft resetting exists in all core series Pokémon games prior to games released on the [[Nintendo Switch]], likely due to the system being able to close software much faster. It also exists in the following other games:&lt;br /&gt;
*{{vg|Pokémon Trading Card Game}}&lt;br /&gt;
*[[Pokémon Puzzle Challenge]]&lt;br /&gt;
*[[Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
*[[Pokémon XD: Gale of Darkness]]&lt;br /&gt;
*[[Pokémon Channel]]&amp;lt;!--NTSC Version tested--&amp;gt;&lt;br /&gt;
*[[Learn with Pokémon: Typing Adventure]]&lt;br /&gt;
&lt;br /&gt;
Additionally, all games released on [[Wii]] or [[Wii U]] have a reset function built into the system firmware. Likewise, all [[Virtual Console]] titles have a reset function accessible from the Virtual Console menu (in addition to any built-in soft reset methods they may already have).&lt;br /&gt;
&lt;br /&gt;
==Button combinations==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background-color:#{{bulba color}}&amp;quot;&lt;br /&gt;
! Games&lt;br /&gt;
! Button combination&lt;br /&gt;
|-&lt;br /&gt;
| [[Game Boy|GB]]/[[Game Boy Color|GBC]]/[[Game Boy Advance|GBA]] games&lt;br /&gt;
| Press and hold A, B, Start, and Select&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon XD: Gale of Darkness]] ([[Nintendo Switch 2]])&lt;br /&gt;
| Press and hold B, X, and Start&lt;br /&gt;
|-&lt;br /&gt;
| [[Nintendo DS|DS]] games&lt;br /&gt;
| Press and hold L, R, Start, and Select&lt;br /&gt;
|-&lt;br /&gt;
| [[Nintendo 3DS|3DS]] games&lt;br /&gt;
| Press and hold L, R and Start or Select&lt;br /&gt;
|-&lt;br /&gt;
| {{game|FireRed and LeafGreen|s}} ([[Nintendo Switch]])&lt;br /&gt;
| Press and hold A, B, X, and Y&lt;br /&gt;
|}&lt;br /&gt;
With the exception of {{game|FireRed and LeafGreen|s}}, there is no way to soft reset on [[Nintendo Switch]] games. Instead, the fastest way to reset is to simply close the game from the Switch&#039;s HOME Menu, then reopen it. &lt;br /&gt;
&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Reset]]&lt;br /&gt;
[[it:Soft reset]]&lt;br /&gt;
[[ja:リセット]]&lt;br /&gt;
[[zh:复位]]&lt;/div&gt;</summary>
		<author><name>Jetsplit</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Soft_resetting&amp;diff=4529938</id>
		<title>Soft resetting</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Soft_resetting&amp;diff=4529938"/>
		<updated>2026-04-10T17:54:01Z</updated>

		<summary type="html">&lt;p&gt;Jetsplit: /* Button combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;SR redirects here. For the move commonly shortened to &amp;quot;SR&amp;quot;, see &#039;&#039;&#039;[[Stealth Rock (move)]]&#039;&#039;&#039;. For the Pokémon Trading Card Game rarity, see &#039;&#039;&#039;[[Ultra rare card (TCG)]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Soft resetting&#039;&#039;&#039; (often shortened as SRing) is a feature found in the [[core series]] Pokémon games, as well as several other Pokémon games. It involves holding certain buttons on the game system at the same time, which causes the game to return to the startup screen. A &amp;quot;soft reset&amp;quot; contrasts to a &amp;quot;hard reset&amp;quot;, which is restarting the game by rebooting the system itself.&lt;br /&gt;
&lt;br /&gt;
A soft reset can be performed at any time during gameplay, except while the game is [[save|saving]].&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
This practice is widely considered useful, as rebooting the game (whether by soft resetting or hard resetting) will affect the values generated by the [[Pseudorandom number generation|pseudorandom number generator]]. Commonly, it is used to attempt to generate an in-game event Pokémon that is {{Shiny}}, or has particular {{IV}}s or [[Nature]]. Soft resetting is faster than hard resetting because only the game and not the system needs to reboot, so it&#039;s often used due to the already time-consuming nature of attempting to generate a Pokémon with these specific qualities.&lt;br /&gt;
&lt;br /&gt;
Soft resetting specifically for a [[Shiny Pokémon]] is often called Shiny resetting.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Soft resetting exists in all core series Pokémon games prior to games released on the [[Nintendo Switch]], likely due to the system being able to close software much faster. It also exists in the following other games:&lt;br /&gt;
*{{vg|Pokémon Trading Card Game}}&lt;br /&gt;
*[[Pokémon Puzzle Challenge]]&lt;br /&gt;
*[[Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
*[[Pokémon XD: Gale of Darkness]]&lt;br /&gt;
*[[Pokémon Channel]]&amp;lt;!--NTSC Version tested--&amp;gt;&lt;br /&gt;
*[[Learn with Pokémon: Typing Adventure]]&lt;br /&gt;
&lt;br /&gt;
Additionally, all games released on [[Wii]] or [[Wii U]] have a reset function built into the system firmware. Likewise, all [[Virtual Console]] titles have a reset function accessible from the Virtual Console menu (in addition to any built-in soft reset methods they may already have).&lt;br /&gt;
&lt;br /&gt;
==Button combinations==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background-color:#{{bulba color}}&amp;quot;&lt;br /&gt;
! Games&lt;br /&gt;
! Button combination&lt;br /&gt;
|-&lt;br /&gt;
| [[Game Boy|GB]]/[[Game Boy Color|GBC]]/[[Game Boy Advance|GBA]] games&lt;br /&gt;
| Press and hold A, B, Start, and Select&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon XD: Gale of Darkness]] ([[Nintendo Switch 2]])&lt;br /&gt;
| Press and hold B, X, and Start&lt;br /&gt;
|-&lt;br /&gt;
| [[Nintendo DS|DS]] games&lt;br /&gt;
| Press and hold L, R, Start, and Select&lt;br /&gt;
|-&lt;br /&gt;
| [[Nintendo 3DS|3DS]] games&lt;br /&gt;
| Press and hold L, R and Start or Select&lt;br /&gt;
|-&lt;br /&gt;
| {{game|FireRed and LeafGreen|s}} ([[Nintendo Switch]])&lt;br /&gt;
| Press and hold A, B, X, and Y&lt;br /&gt;
|}&lt;br /&gt;
With the exception of {{game|FireRed and LeafGreen|s}} and [[Pokémon XD: Gale of Darkness]], there is no way to soft reset on [[Nintendo Switch]] games. Instead, the fastest way to reset is to simply close the game from the Switch&#039;s HOME Menu, then reopen it. &lt;br /&gt;
&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Reset]]&lt;br /&gt;
[[it:Soft reset]]&lt;br /&gt;
[[ja:リセット]]&lt;br /&gt;
[[zh:复位]]&lt;/div&gt;</summary>
		<author><name>Jetsplit</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_permanently_missable_items&amp;diff=4487655</id>
		<title>List of permanently missable items</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_permanently_missable_items&amp;diff=4487655"/>
		<updated>2026-02-17T05:26:43Z</updated>

		<summary type="html">&lt;p&gt;Jetsplit: Removed the Light Ball from the XD: Gale of Darkness section as Eagun&amp;#039;s Light Balls actually can&amp;#039;t be stolen with moves like Thief. I tried this myself with the Poochyena you obtain in the story, and a YouTuber unrelated to me also tried and has video proof of Thief not working. https://www.youtube.com/live/A3-QoX6cypg?si=n2J8ZbEj-b_xRYIY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of [[item]]s in the [[Pokémon games]] that can be permanently missed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This page does not include items that are missed by choosing another item (such as mutually exclusive [[Fossil]]s), items missable due to exploiting [[glitch]]es, nor [[event item]]s. Furthermore, items that can no longer be obtained after the internal battery of [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], or {{v2|Emerald}} runs dry are also excluded.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Kanto===&lt;br /&gt;
====[[Professor Oak&#039;s Laboratory]]====&lt;br /&gt;
In the [[Generation I]] and {{gen|III}} games, five {{i|Poké Ball}}s can be obtained from [[Professor Oak]] after defeating the {{ga|Blue|rival}} on {{rt|22|Kanto}} if the {{player}} has no Poké Balls in the bag and has added no caught data to the [[Pokédex]] aside from [[first partner Pokémon]].&lt;br /&gt;
&lt;br /&gt;
{{itlisth|building}}&lt;br /&gt;
{{itemlist|Poké Ball|Obtained from [[Professor Oak]] after defeating the {{ga|Blue|rival}} on {{rt|22|Kanto}} if the {{player}} has no {{i|Poké Ball}}s in the bag and has added no caught data to the [[Pokédex]] aside from [[first partner Pokémon]]|R=yes|B=yes|Y=yes|FR=yes|LG=yes|display={{i|Poké Ball}} ×5}}&lt;br /&gt;
{{itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
====[[S.S. Anne]]====&lt;br /&gt;
=====Port=====&lt;br /&gt;
This item can only be obtained if {{m|Surf}} is used while the [[S.S. Anne]] is still in [[Vermilion City#Port|Vermilion Harbor]]. Once the S.S. Anne leaves, the {{player}} can no longer access the area in which Surf must be used. As leaving the ship with {{HM|01|Cut}} usually triggers the S.S. Anne leaving way before obtaining the [[Soul Badge]] (which enables Surf to be used outside of battle), this spot can only be visited by either receiving a Pokémon with {{m|Cut}} via [[trade]] to continue the story (i.e. by [[Sequence breaking#S.S. Anne bypassing|skipping obtaining HM01 from the ship]]), or by [[black out|blacking out]] after getting HM01 (i.e. by skipping the ship leaving sequence),{{fact}} and then returning later.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|ocean}}&lt;br /&gt;
{{itemlist|Lava Cookie|Far southeast of the [[S.S. Anne#Rumors|truck]], in the southeast corner, only accessible while the [[S.S. Anne]] is moored in {{DL|Vermilion City|Port|Vermilion Harbor}} (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;|FR=yes|LG=yes}}&lt;br /&gt;
{{Itlistfoot|ocean}}&lt;br /&gt;
&lt;br /&gt;
=====Ship=====&lt;br /&gt;
In the [[Generation I]] games, {{game|FireRed and LeafGreen|s|FireRed, LeafGreen}}, [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!, and Let&#039;s Go, Eevee!]] after obtaining {{HM|01|Cut}}{{sup/1}}{{sup/3|FRLG}}/learning [[Secret Technique|Chop Down]]{{sup/7|PE}} and leaving the [[S.S. Anne]], it sets sail.&lt;br /&gt;
&lt;br /&gt;
In the Generation I games, exploiting [[List of glitches in Generation I#Save Surf exploit|a glitch]] can allow the player to board the S.S. Anne after it has left. In Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!, the player can receive extra {{i|Poké Ball}}s for defeating the Trainers on the ship, but if the player doesn&#039;t battle a Trainer before learning the Secret Technique from the captain, that Trainer will act as if already defeated and cannot be battled.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|ocean}}&lt;br /&gt;
{{Itemlist|Hyper Potion|B1F, on the trash can in the lower right corner &#039;&#039;(hidden)&#039;&#039;|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Max Potion|B1F, in the first room from the right|R=yes|B=yes|Y=yes}}&lt;br /&gt;
{{Itemlist|Super Potion|B1F, in the first room from the right|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Ether|B1F, in the third room from the right|R=yes|B=yes|Y=yes|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|B1F, in the third room from the right (item closer to the door)|LE=yes|LP=yes}}&lt;br /&gt;
{{Itemlist|Elixir|B1F, in the third room from the right (item further from the door)|LE=yes|LP=yes}}&lt;br /&gt;
{{Itemlist|TM Psychic|B1F, in the fourth room from the right|R=yes|B=yes|Y=yes|FR=yes|LG=yes|display={{TM|44|Rest}}}}&lt;br /&gt;
{{Itemlist|Super Potion|B1F, in the fourth room from the right|LE=yes|LP=yes}}&lt;br /&gt;
{{Itemlist|Hyper Potion|B1F, in the fifth room from the right, in the lower left corner{{sup/1|RG}} or on the bed&#039;s pillow{{sup/1|RBY}} &#039;&#039;(hidden)&#039;&#039;|R=yes|B=yes|Y=yes}}&lt;br /&gt;
{{Itemlist|TM Normal|1F, in the second room from the left|R=yes|B=yes|Y=yes|display={{TM|08|Body Slam}}}}&lt;br /&gt;
{{Itemlist|TM Fighting|1F, in the second room from the left|FR=yes|LG=yes|display={{TM|31|Brick Break}}}}&lt;br /&gt;
{{Itemlist|Paralyze Heal|1F, in the second room from the left|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Great Ball|Kitchen, in the lower left corner|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Super Repel|Kitchen, in the lower left corner|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Great Ball|Kitchen, on the lowest trash can &#039;&#039;(hidden)&#039;&#039;|R=yes|B=yes|Y=yes}}&lt;br /&gt;
{{Itemlist|Chesto Berry|Kitchen, on the lowest trash can &#039;&#039;(hidden)&#039;&#039;|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|Kitchen, on the lowest trash can &#039;&#039;(hidden)&#039;&#039;|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Cheri Berry|Kitchen, on the middle trash can &#039;&#039;(hidden)&#039;&#039;|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Pecha Berry|Kitchen, on the on the uppermost trash can &#039;&#039;(hidden)&#039;&#039;|FR=yes|LG=yes}} &lt;br /&gt;
{{Itemlist|Max Ether|2F, in the second room from the left|R=yes|B=yes|Y=yes}}&lt;br /&gt;
{{Itemlist|Stardust|2F, in the second room from the left|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Revive|2F, in the second room from the left|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Rare Candy|2F, in the fourth room from the left|R=yes|B=yes|Y=yes}}&lt;br /&gt;
{{Itemlist|X Attack|2F, in the fourth room from the left|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Nugget|2F, in the fourth room from the left|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Pinap Berry|Deck, under the lower left table &#039;&#039;(hidden)&#039;&#039;|LP=yes|LE=yes|display=[[Pinap Berry]] ×3}}&lt;br /&gt;
{{Itemlist|Poké Ball|Reward for defeating Trainers on the ship|LP=yes|LE=yes|display={{i|Poké Ball}} ×{{tt|36|3 each from a total of 12 Trainers}}}}&lt;br /&gt;
{{Itlistfoot|ocean}}&lt;br /&gt;
&lt;br /&gt;
====[[Silph Co.]]====&lt;br /&gt;
In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], if the player hasn&#039;t defeated {{tc|Juggler}} Dalton before defeating [[Giovanni]] at the top floor of the [[Silph Co.]], he will disappear from the building, along with the rest of the Trainers associated with [[Team Rocket]], and the three {{i|Poké Ball}}s he hands out upon being beaten become unobtainable.&lt;br /&gt;
&lt;br /&gt;
{{itlisth|building}}&lt;br /&gt;
{{itemlist|Poké Ball|Reward for defeating {{tc|Juggler}} Dalton|LP=yes|LE=yes|display={{i|Poké Ball}} ×3}}&lt;br /&gt;
{{itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
===Johto===&lt;br /&gt;
====[[Mahogany Town]]====&lt;br /&gt;
In the [[Generation II]] games, the [[Slowpoke Tail]] can be bought for {{PDollar}}9800 in {{DL|Mahogany Town|Just a Souvenir Shop}} prior to speaking to [[Lance]] at the [[Lake of Rage]]. Once Lance opens the secret entrance to the [[Team Rocket HQ]], the salesman no longer sells anything, and once the player has cleared the HQ, the Slowpoke Tail is not a part of the new merchant&#039;s selection of buyable items. The tail isn&#039;t available for sale at the shop at any point during {{game|HeartGold and SoulSilver|s}}, even though it exists in the game&#039;s coding.&lt;br /&gt;
&lt;br /&gt;
{{shop|Just a Souvenir Shop}}&lt;br /&gt;
{{shoprow|{{shopitem|Slowpoke Tail|9800|display=SlowpokeTail}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Hoenn===&lt;br /&gt;
====[[Trick House]]====&lt;br /&gt;
After clearing a room, the [[Trick Master]] rebuilds the puzzle room into the next one. After clearing the final room, the Trick Master leaves and the player cannot access the puzzle room anymore.&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{itemlist|Orange Mail|Puzzle 1, in middle area of the maze (requires {{m|Cut}})|Ru=yes|Sa=yes}}&lt;br /&gt;
{{itemlist|Orange Mail|Puzzle 1, in the north part of the maze, west of the exit (requires {{m|Cut}})|E=yes}}&lt;br /&gt;
{{itemlist|Lava Cookie|&lt;br /&gt;
* Puzzle 1, in middle-left area of the maze (requires {{m|Cut}})&lt;br /&gt;
* Puzzle 1, in top-left part of the maze (requires {{m|Cut}})|OR=yes|AS=yes|display=[[Lava Cookie]] ×2}}&lt;br /&gt;
{{itemlist|Wave Mail|Puzzle 2, near entrance|Ru=yes|Sa=yes|E=yes}}&lt;br /&gt;
{{itemlist|Harbor Mail|Puzzle 2, far northeast corner of room|Ru=yes|Sa=yes}}&lt;br /&gt;
{{itemlist|Harbor Mail|Puzzle 2, middle area of room, past the second hole|E=yes}}&lt;br /&gt;
{{itemlist|Rage Candy Bar|&lt;br /&gt;
* Puzzle 2, far southeast corner of the room, past Schoolkid Georgie (requires {{m|Rock Smash}})&lt;br /&gt;
* Puzzle 2, near Black Belt Yuji after defeating him in battle|OR=yes|AS=yes|display=[[Rage Candy Bar]] ×2}}&lt;br /&gt;
{{itemlist|Wood Mail|Puzzle 3, near Picnicker Martha|Ru=yes|Sa=yes}}&lt;br /&gt;
{{itemlist|Wood Mail|Puzzle 3, far northwest corner, past sliding door|E=yes}}&lt;br /&gt;
{{itemlist|Shadow Mail|Puzzle 3, near Hiker Alan|Ru=yes|Sa=yes}}&lt;br /&gt;
{{itemlist|Shadow Mail|Puzzle 3, behind Picnicker Martha|E=yes}}&lt;br /&gt;
{{itemlist|Lumiose Galette|&lt;br /&gt;
* Puzzle 3, behind the wall beyond Ace Duo Pike &amp;amp; Shiel&lt;br /&gt;
* Puzzle 3, north of the password scroll|OR=yes|AS=yes|display=[[Lumiose Galette]] ×2}}&lt;br /&gt;
{{itemlist|Mech Mail|Puzzle 4, near Black Belt Yuji|Ru=yes|Sa=yes}}&lt;br /&gt;
{{itemlist|Mech Mail|Puzzle 4, near Battle Girl Cora|E=yes}}&lt;br /&gt;
{{itemlist|Casteliacone|&lt;br /&gt;
* Puzzle 4, north of the entrance (requires {{m|Strength}})&lt;br /&gt;
* Puzzle 4, south of the exit, next to a three-boulder {{m|Strength}} puzzle (requires {{m|Strength}})|OR=yes|AS=yes|display=[[Casteliacone]] ×2}}&lt;br /&gt;
{{itemlist|Old Gateau|&lt;br /&gt;
* Puzzle 5, between Mechadoll 2 and Mechadoll 3&lt;br /&gt;
* Puzzle 5, next to door to prize room|OR=yes|AS=yes|display=[[Old Gateau]] ×2}}&lt;br /&gt;
{{itemlist|Glitter Mail|Puzzle 6, near exit of room|Ru=yes|Sa=yes}}&lt;br /&gt;
{{itemlist|Glitter Mail|Puzzle 6, in the southeast part of the maze|E=yes}}&lt;br /&gt;
{{itemlist|Shalour Sable|&lt;br /&gt;
* Puzzle 6, northwestern corner of the room&lt;br /&gt;
* Puzzle 6, southeastern corner of the room|OR=yes|AS=yes|display=[[Shalour Sable]] ×2}}&lt;br /&gt;
{{itemlist|Tropic Mail|Puzzle 7, to the right of Hex Maniac Patricia|Ru=yes|Sa=yes}}&lt;br /&gt;
{{itemlist|Tropic Mail|Puzzle 7, in center of room, via transport tile|E=yes}}&lt;br /&gt;
{{itemlist|Bead Mail|Puzzle 8, between the upper and lower area|Ru=yes|Sa=yes}}&lt;br /&gt;
{{itemlist|Bead Mail|Puzzle 8, northwest area of room|E=yes}}&lt;br /&gt;
{{itemlist|Nugget|Prize room, under the Trick Master&#039;s cushion after completing Puzzle 8 &#039;&#039;(hidden)&#039;&#039;|Ru=yes|Sa=yes|E=yes}}&lt;br /&gt;
{{itemlist|Big Nugget|Prize room, under the Trick Master&#039;s cushion after completing Puzzle 6 &#039;&#039;(hidden)&#039;&#039;|OR=yes|AS=yes}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
====[[Team Magma Hideout|Magma]] and [[Team Aqua Hideout|Aqua Hideouts]]====&lt;br /&gt;
In {{game|Ruby and Sapphire|s}}, the entrance to the [[Team Magma Hideout|Magma Hideout]]{{sup/3|R}} or the [[Team Aqua Hideout|Aqua Hideout]]{{sup/3|S}} is sealed after defeating [[Tate and Liza]]. &lt;br /&gt;
&lt;br /&gt;
{{itlisth|water}}&lt;br /&gt;
{{itemlist|Master Ball|Middle room on 2nd floor, the top-left item a cluster of two real and two fake items, just after a {{tt|maze of teleports|left or right teleport, then middle teleport, then right teleport, then right teleport}}|Sa=yes|Ru=yes}}&lt;br /&gt;
{{itemlist|Nugget|The bottom-left item in the same cluster as the Master Ball|Sa=yes|Ru=yes}}&lt;br /&gt;
{{itemlist|Max Elixir|Near generator-like thing on 2nd floor, accessible with right teleport near stairs|Sa=yes|Ru=yes}}&lt;br /&gt;
{{itemlist|Nest Ball|West-middle room on 3rd floor|Sa=yes|Ru=yes}}&lt;br /&gt;
{{itlistfoot|water}}&lt;br /&gt;
&lt;br /&gt;
====[[Sky Pillar]]====&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, when {{p|Rayquaza}} has appeared and wants to battle the player, [[Zinnia]] will give the player an Ultra Ball if they have no Poké Balls (of any kind) in their Bag.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|ruins}}&lt;br /&gt;
{{itemlist|Ultra Ball|Top floor, from [[Zinnia]] if the player has no Poké Balls in their Bag (repeatable)|OR=yes|AS=yes}}&lt;br /&gt;
{{Itlistfoot|ruins}}&lt;br /&gt;
&lt;br /&gt;
===Sinnoh===&lt;br /&gt;
====[[Lake Valor]]====&lt;br /&gt;
In [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], {{v2|Platinum}}, [[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond, and Shining Pearl]], [[Lake Valor]] is initially drained by a Galactic Bomb, allowing the player to walk across the lakebed. After {{p|Dialga}}, {{p|Palkia}}, or {{p|Giratina}} has been caught or defeated, the lake is refilled and the player can no longer access the HP Up on the lakebed.&lt;br /&gt;
&lt;br /&gt;
{{itlisth|lake}}&lt;br /&gt;
{{Itemlist|HP Up BDSP|In the northwest while the lake is dry &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display=[[HP Up]]}}&lt;br /&gt;
{{itlistfoot|lake}}&lt;br /&gt;
&lt;br /&gt;
===Unova===&lt;br /&gt;
====[[N&#039;s Castle]]====&lt;br /&gt;
In {{game|Black and White|s}}, the player cannot access [[N&#039;s Castle]] after defeating [[Ghetsis]].&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|ruins}}&lt;br /&gt;
{{Itemlist|Max Potion|In the right room on the second floor|Bl=yes|W=yes}}&lt;br /&gt;
{{Itemlist|Max Revive|In the center room on the third floor|Bl=yes|W=yes}}&lt;br /&gt;
{{Itemlist|Ultra Ball|Gift from a {{tc|Team Plasma Grunt}} in the left room on the third floor (repeatable if the player has no Poké Balls in their Bag)|Bl=yes|W=yes}}&lt;br /&gt;
{{Itemlist|Rare Candy|Inside N&#039;s room|Bl=yes|W=yes}}&lt;br /&gt;
{{Itemlist|Full Restore|In the center room on the fourth floor|Bl=yes|W=yes}}&lt;br /&gt;
{{itlistfoot|ruins}}&lt;br /&gt;
&lt;br /&gt;
===Kalos===&lt;br /&gt;
====[[Centrico Plaza]]====&lt;br /&gt;
In {{g|Legends: Z-A}}, during the events of the [[Mission (Legends: Z-A)|main mission]] &amp;quot;Operation Protect Lumiose&amp;quot;, [[Tarragon]] and his workers construct a scaffolding obstacle course to allow the {{player}} to cross the rubble surrounding [[Prism Tower]]. If the player does not pick up the items on the course before making the drop at its end, these items are permanently unobtainable, as the player cannot go back after the drop, and the scaffolding is removed by the next time the player is allowed to freely explore [[Lumiose City]] after completing the main story.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|road}}&lt;br /&gt;
{{itemlist|Hyper Potion|At the end of a turn after the first ramp up|ZA=yes}}&lt;br /&gt;
{{itemlist|Max Revive|At the end of a downwards ramp following the second ladder up|ZA=yes}}&lt;br /&gt;
{{itemlist|Max Potion|On a platform to the right from the drop at the end of the first section of the course|ZA=yes}}&lt;br /&gt;
{{itemlist|Rare Candy|At the end of a right turn before the third ladder up|ZA=yes}}&lt;br /&gt;
{{itemlist|Exp. Candy M|At the end of a dead end forwards from the third ladder up|ZA=yes}}&lt;br /&gt;
{{itlistfoot|road}}&lt;br /&gt;
&lt;br /&gt;
===Alola===&lt;br /&gt;
====[[Altar of the Sunne]]/[[Altar of the Moone|Moone]]====&lt;br /&gt;
In {{g|Sun and Moon}}, when battling {{p|Solgaleo}}{{sup/7|S}}/{{p|Lunala}}{{sup/7|M}} at the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, if the player has no Poké Balls (of any kind) in their Bag after defeating or running from Solgaleo/Lunala, [[Lillie]] will give the player 10 standard Poké Balls.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|ruins}}&lt;br /&gt;
{{itemlist|Poké Ball|From [[Lillie]] if the player has no Poké Balls in their Bag after defeating or running from Solgaleo{{sup/7|S}}/Lunala{{sup/7|M}} (repeatable)|Su=yes|M=yes|display={{i|Poké Ball}} ×10}}&lt;br /&gt;
{{Itlistfoot|ruins}}&lt;br /&gt;
&lt;br /&gt;
===Galar===&lt;br /&gt;
====[[Motostoke]]====&lt;br /&gt;
In {{g|Sword and Shield}}, the player can accept a request from a boy near the northwest Pokémon Center to find a lost {{p|Minccino}}. If the player heads to [[Motostoke Stadium]] and checks around the fountain to the right of the building, they will find a man who will give them a Fresh Water. Once the Minccino is found and returned, the player is unable to obtain the Fresh Water.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|road}}&lt;br /&gt;
{{itemlist|Fresh Water|Obtainable from a man in the Motostoke Stadium fountain to the right of the entrance after accepting to look for the lost Minccino|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itlistfoot|road}}&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Pokémon Colosseum===&lt;br /&gt;
====Trainers&#039; Pokémon&#039;s held items====&lt;br /&gt;
In [[Pokémon Colosseum]], during the initial battle with [[Hunter]] Doken at the entrance to [[Pyrite Cave]], his Shadow {{p|Qwilfish}} is holding a [[Poison Barb]] but not in subsequent rematches, so if it is not snagged or the item is not stolen with {{m|Thief}}, {{m|Covet}}, or {{m|Trick}} (although only Thief can be obtained at this point under normal gameplay) when he is battled, it is impossible to obtain it later. This is the only way to obtain a Poison Barb in Pokémon Colosseum without trading.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{itemlist|Poison Barb|Held by [[Hunter]] Doken&#039;s {{p|Qwilfish}} during the first battle|Colo=yes|display=[[Poison Barb]]}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon XD: Gale of Darkness===&lt;br /&gt;
&lt;br /&gt;
====Gateon Port====&lt;br /&gt;
At [[Gateon Port]], if the player does an interview with Emili&#039;s mom, Acri, they will receive an item depending on how many times they said “yes” to her questions. If they say “yes” to all three questions, they will receive an [[Amulet Coin]] from her. Otherwise they will receive a different item. This is the only way to obtain an Amulet Coin in Pokémon XD: Gale of Darkness without trading, while the other three items are available elsewhere.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itemlist|Amulet Coin III|Gift from Emili&#039;s mom, Acri, if the player answers &amp;quot;Yes&amp;quot; to all three of her interview questions|XD=yes|display=[[Amulet Coin]]}}&lt;br /&gt;
{{Itemlist|Mental Herb|Gift from Emili&#039;s mom, Acri, if the player answers &amp;quot;Yes&amp;quot; to two of her interview questions|XD=yes}}&lt;br /&gt;
{{Itemlist|White Herb|Gift from Emili&#039;s mom, Acri, if the player answers &amp;quot;Yes&amp;quot; to only one of her interview questions|XD=yes}}&lt;br /&gt;
{{Itemlist|Quick Claw|Gift from Emili&#039;s mom, Acri, if the player answers &amp;quot;No&amp;quot; to all three of her interview questions|XD=yes}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
====ONBS====&lt;br /&gt;
At [[ONBS]], if the player returns a girl named Kandee on 2F to her mother on 3F before [[Cipher]] invades the building, they will receive a [[Soothe Bell]] from her mother. If the invasion has already happened, Kandee will have already been reunited with her mother and the Soothe Bell cannot be obtained. This is the only way to obtain a Soothe Bell in Pokémon XD: Gale of Darkness without trading.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{itemlist|Soothe Bell|3F, from Kandee&#039;s mother for bringing her daughter back from 2F|XD=yes|display=[[Soothe Bell]]}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Trading Card Game series===&lt;br /&gt;
In {{vg|Pokémon Trading Card Game}}, a Lad in the west room of the [[Fire Club]] asks the player to give him all of their unused {{TCG|Energy card}}s. If the player agrees, the Lad will talk about a [[Slowpoke (Promotional Card P11)|Slowpoke]] card hidden in the room, which can then be found by inspecting the tile mentioned. If the player refuses, the Lad goes away without mentioning the card, which becomes permanently unobtainable. However, additional copies of this Slowpoke card may still be given out randomly as the prize for completing a Challenge Cup tournament.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Trading Card Game 2: The Invasion of Team GR!]], it is possible to delete mail from the [[Minicom]] without reading it or getting any attached {{TCG|booster pack|booster packs}}. The mail and attached booster packs cannot be recovered if deleted.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of permanently missable Pokémon]]&lt;br /&gt;
* [[List of unrevisitable locations]]&lt;br /&gt;
&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of items]]&lt;br /&gt;
&lt;br /&gt;
[[it:Strumenti irrecuperabili]]&lt;br /&gt;
[[zh:可能被永久错过的道具]]&lt;/div&gt;</summary>
		<author><name>Jetsplit</name></author>
	</entry>
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