<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JetSword</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JetSword"/>
	<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/JetSword"/>
	<updated>2026-06-24T17:31:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Special_Traits&amp;diff=1856251</id>
		<title>Special Traits</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Special_Traits&amp;diff=1856251"/>
		<updated>2013-02-26T22:11:49Z</updated>

		<summary type="html">&lt;p&gt;JetSword: /* Pokémon Rumble Blast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=When Pokémon start getting Special Traits in Pokémon Rumble}}&lt;br /&gt;
&#039;&#039;&#039;Special Traits&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;とおりな&#039;&#039;&#039; &#039;&#039;Special titles&#039;&#039;) are a game mechanic in the {{g|Rumble}} series.&lt;br /&gt;
&lt;br /&gt;
Early on in the game, Pokémon do not have Special Traits. After reaching Chapter 3 (in Pokémon Rumble Blast), there is a chance that a Pokémon will have a Trait when they are recruited. Each Pokémon has a chance of having any Trait, though some are more likely to have a specific Trait than others.&lt;br /&gt;
&lt;br /&gt;
Some Traits are marked with a &amp;quot;+&amp;quot; or &amp;quot;++&amp;quot; after their name; this makes them more potent, with ++ being even more potent than +. Rusty+ does not occur, and all cleansed [[Rusty Pokémon]] will have a Trait+.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon with a normal Special Trait (not + or ++) [[Fainting|faints]], it will have a green gear under it. When a Pokémon with a Special Trait+ or ++ or a Rusty Pokémon faints, it will have a pink gear under it.&lt;br /&gt;
&lt;br /&gt;
In the Switch Menu, the name and Special Trait of a Pokémon with a single Special Trait are colored pink; Pokémon with multiple Special Traits have theirs colored blue.&lt;br /&gt;
&lt;br /&gt;
==List of Special Traits==&lt;br /&gt;
==={{g|Rumble}}===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{unknown color}}; border: 5px solid #{{unknown color dark}}; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Brawny&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It has higher {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Bug Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Bug}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Dark Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Dark}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Dragon Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Dragon}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Electric Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Electric}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Feisty&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Its moves sweep foes to a further distance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fighting Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Fighting}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fire Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Fire}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Flying Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Flying}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Ghost Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Ghost}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Grass Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Grass}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Ground Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Ground}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Gutsy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It has a very high critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Hardy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It has higher {{stat|Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Healthy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It restores HP slowly.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Ice Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Ice}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Lucky&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Foe drops more Ⓟ.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Mighty&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It does not get swept away much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Normal Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Normal}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Perky&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It recovers quickly from a [[Status ailment|Status Change]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Poison Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Poison}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Psychic Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Psychic}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Punchy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It has higher {{stat|attack}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Other players&#039; Pokémon get stronger during Multiplayer mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Rock Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Rock}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Scrappy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It has a higher critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Snappy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It can use its moves quickly.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Speedy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It can move around {{stat|Speed|fast}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Steady&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It is not affected by any Status Changes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Steel Guard&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{type|Steel}} moves do not damage it very much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Techie&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Moves with fewer ☆s become stronger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; {{roundybl}}&amp;quot; | Water Guard&lt;br /&gt;
| style=&amp;quot;text-align:left; {{roundybr}}&amp;quot; | {{type|Water}} moves do not damage it very much.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Blast}}===&lt;br /&gt;
====Single Traits====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{unknown color}}; border: 5px solid #{{unknown color dark}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Adept&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Avoids certain negative effects and self-inflicted damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Barricade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Avoids supereffective moves.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Boomer&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damage goes up when using explosive moves.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Brawny&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | High HP. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Bug Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bug-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Chop-Chop&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Able to use the Ⓐ and Ⓑ moves one after another quickly.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Daring&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Defense goes down and Attack goes up.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Dark Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dark-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Dodgy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sometimes avoids damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Dragon Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dragon-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Effective&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Avoids supereffective moves. They do more damage when used.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Electric Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Electric-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Feisty&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sweep foes to a farther distance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Fighting Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fighting-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fire Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fire-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Flying Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Flying-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Ghost Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ghost-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Grappler&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damage goes up when striking foes at close range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Grass Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Grass-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Greedy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pulls Ⓟ from far away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Ground Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ground-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Gutsy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Makes foes wobbly more easily.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Hardy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | High Defense.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Healthy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Restores HP naturally.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Heroic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | High Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Ice Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ice-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Jinxed&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | When attacked, the attacker&#039;s Speed goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Lingering&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Any Status Change lingers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Lobber&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damage goes up when striking foes from a distance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Lucky&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Foe drops more Ⓟ.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Macho&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Gets stronger when with allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Mighty&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Won&#039;t get swept away by its foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Normal Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Normal-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Perky&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Recovers quickly from a Status Change.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Picky&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has only one move. Combines Punchy, Techie, and Snappy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Poisonous&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | May poison the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Poison Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Poison-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Psychic Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Psychic-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | PokéTC&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Makes the user and allies stronger when playing together.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Punchy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | High Attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Makes friends stronger when playing together.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Reflector&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reflects bad Status Changes to the foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Resilient&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | May be left with 1 HP after a hit that would have knocked it out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Rock Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Rock-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Rusty&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It&#039;s a [[Rusty Pokémon]]. When you soak it in a fountain...{{tt|*|Rusty Pokémon only know the move Struggle. When cleansed, the Pokémon will have a Trait+. Rusty cannot be a Trait+.}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Scrappy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It has a higher critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Skittish&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts less damage when its HP isn&#039;t full.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slacker&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Moves travel slower.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slugger&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Slow to use a move, but the move has more reach.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Snappy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Use moves quickly.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Speedy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Moves quickly.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Spiky&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damages the attacker when it receives damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Slow-Starting&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Attack and Speed are halved until it has defeated 10 Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Steady&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It is not affected by any Status Changes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Steely&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts more damage when it has a status problem.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Steel Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Steel-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Superstar&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Cool and popular.{{tt|*|Draws Toy Pokémon towards the player, and increases the chances of a Pokémon tipping over.}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Tangling&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The attacker may not be able to use moves.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Techie&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Moves with fewer ★s get stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Turbo&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Keeps using moves for a while when the button is held down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Unruly&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damage goes up when charging into foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Unstoppable&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Slow to use a move but not stoppable by foe&#039;s attacks.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Water Boost&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Water-type moves: damage dealt goes up, taken goes down.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Multi Traits====&lt;br /&gt;
These traits place multiple traits onto a single Pokémon. However, for all of them, excluding Epic, the traits seem to be completely random.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{unknown color}}; border: 5px solid #{{unknown color dark}}; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Amazing&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Awesome&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Epic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Combines the powers of many Special Traits. {{tt|Only one exists!|You can only have one Pokémon with the Epic Trait at a time.}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Excellent&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fabulous&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Fantastic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Marvelous&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Splendid&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Stupendous&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Super&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Ultra&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon exclusive traits==&lt;br /&gt;
Some Traits are only found on certain Pokémon, or are simply more likely to be found on certain Pokémon than others. Most are based on the Pokémon&#039;s [[Ability]] in [[main series]] games.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Rumble Blast===&lt;br /&gt;
* {{p|Archen}} and {{p|Archeops}} are most likely to have Skittish.&lt;br /&gt;
* {{p|Slaking}} and {{p|Slakoth}} are most likely to have Slacker.&lt;br /&gt;
* {{p|Regigigas}} is most likely to have Slow-Starting.&lt;br /&gt;
* {{p|Frillish}} and {{p|Jellicent}} are most likely to have Tangling.&lt;br /&gt;
* {{p|Mr. Mime}}  and {{p|Mime Jr.}} are most likely to have Barricade.&lt;br /&gt;
* {{p|Sharpedo}}, {{p|Ferroseed}}, {{p|Ferrothorn}}, and {{p|Druddigon}} are most likely to have Spiky.&lt;br /&gt;
* {{p|Yamask}} and {{p|Cofagrigus}} are most likely to have Jinxed.&lt;br /&gt;
* {{p|Seismitoad}} is most likely to have Poisonous.&lt;br /&gt;
* {{p|Shedinja}} is most likely to have Dodgy.&lt;br /&gt;
* {{p|Pawniard}} and {{p|Bisharp}} are more likely to have Steely.&lt;br /&gt;
* The {{p|Oshawott}} and {{p|Zoroark}} received via code are the only Pokémon that can have PokéTC.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon individuality}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Rumble]]&lt;br /&gt;
[[Category:Pokémon Rumble Blast]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>JetSword</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kingdra_archetype_(TCG)&amp;diff=1828949</id>
		<title>Kingdra archetype (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kingdra_archetype_(TCG)&amp;diff=1828949"/>
		<updated>2013-01-10T18:09:58Z</updated>

		<summary type="html">&lt;p&gt;JetSword: /* Key Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchetypeInfobox&lt;br /&gt;
|title=Kingdra&lt;br /&gt;
|image=KingdraLegendsAwakened7.jpg&lt;br /&gt;
|image2=KingdraUnleashed85.jpg&lt;br /&gt;
|caption={{TCG ID|Legends Awakened|Kingdra|7}} and [[Kingdra (Unleashed 85)|Kingdra Prime]]&lt;br /&gt;
|cards={{TCG ID|Legends Awakened|Kingdra|7}}, [[Kingdra (Unleashed 85)|Kingdra Prime]], and {{TCG ID|Great Encounters|Claydol|15}}&lt;br /&gt;
|types={{e|Water}} {{e|Fighting}}&lt;br /&gt;
|era=2008-2010&lt;br /&gt;
}}&lt;br /&gt;
Although the &#039;&#039;&#039;Kingdra archetype&#039;&#039;&#039; went through numerous variations since {{TCG ID|Legends Awakened|Kingdra|7}} was released in the {{TCG|Legends Awakened}} expansion, decks based around it were a staple in the metagame since 2008.  The deck won a number of major tournaments.  Although it fell out of favor with players in late 2009, the deck underwent a revival with the release of [[Kingdra (Unleashed 85)|Kingdra Prime]] in {{TCG|Unleashed}} and won approximately twenty 2010 Spring [[Pokémon Organized Play (TCG)#Battle Road Tournaments|Battle Roads]] in the United States.  Kingdra had a far more straightforward strategy than most decks in that it was based solely on taking six prizes quickly by attacking with low-energy, moderately damaging attacks.  This strategy lent itself to a strong, fast drawing {{TCG|engine}} such as {{TCG ID|Great Encounters|Claydol|15}} and suffered from few bad matchups.  The deck dropped considerably in popularity after the 2010 {{TCG|rotation}}, due to Claydol&#039;s unplayability in {{TCG|Pokémon Organized Play}} events.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Unlike many decks that have a designated &amp;quot;ideal start,&amp;quot; the Kingdra archetype focused simply attacking right away rather than setting up behind a starter Pokémon. For this reason, although starting with {{TCG ID|Legends Awakened|Horsea|102}} was preferred, the deck did not suffer from bad starts (with the possible exception of {{TCG ID|Legends Awakened|Uxie|43}}) due to its use of {{TCG ID|Majestic Dawn|Unown Q|49}}.&lt;br /&gt;
&lt;br /&gt;
Regardless of what Pokémon the player started with, it was important to get as many [[Kingdra (Unleashed 85)|Kingdra Prime]], {{TCG ID|Legends Awakened|Kingdra|7}}, and {{TCG ID|Great Encounters|Claydol|15}} on the field as possible early in the game.  This way, the deck had a better chance of simply overrunning the opponent before they could set up well.  Kingdra&#039;s setup could be achieved by utilizing strong drawing and searching {{TCG|Supporter card}}s such as {{TCG|Professor Oak&#039;s New Theory}} and {{TCG|Bebe&#039;s Search}}, respectively, along with fast {{TCG|Trainer card|Trainers}} such as {{TCG|Pokémon Communication}} and {{TCG|Poké Drawer +}}.  Once one Claydol hit the field, the deck&#039;s setup was much easier as it had the ability to draw a number of cards each turn. Thus, many players chose to expend resources to get Claydol out before Kingdra or Kingdra Prime. {{TCG|Rare Candy}} and especially {{TCG|Broken Time-Space}} were essential to the deck&#039;s setup since they sped up the evolution process, resulting in more Kingdra and more Claydol on the field faster.&lt;br /&gt;
&lt;br /&gt;
After the player had multiple Kingdra or Kingdra Prime on the field as well as Claydol, there was little to do but continuously attack and make sure the player had the resources in hand to recover fallen Kingdra, such as {{TCG|Palmer&#039;s Contribution}}. The Kingdra archetype benefited from its ability to damage the opponent&#039;s bench, both through Kingdra&#039;s &#039;&#039;Dragon Pump&#039;&#039; attack and Kingdra Prime&#039;s &#039;&#039;Spray Splash&#039;&#039; {{TCG|Pokémon Power|Poké-Power}}.  Although the damage was not much initially (20 damage for &#039;&#039;Dragon Pump&#039;&#039; and 10 for &#039;&#039;Spray Splash&#039;&#039;), it could add up quickly and result in extra, unexpected knockouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Cards==&lt;br /&gt;
[[File:ClaydolGreatEncounters15.jpg|thumb|left|{{TCG ID|Great Encounters|Claydol|15}}]]&lt;br /&gt;
* &#039;&#039;&#039;[[Kingdra (Unleashed 85)|Kingdra Prime]]&#039;&#039;&#039; - Kingdra Prime could attack for {{tt|60 damage|20 if the opponent had a Fire-type Pokémon in play}} for only {{e|Water}} with &#039;&#039;Dragon Steam&#039;&#039;.  &#039;&#039;Spray Splash&#039;&#039;, Kingdra&#039;s Poké-Power, allowed the Kingdra player to place 10 damage on one of the opponent&#039;s Pokémon once per turn. &#039;&#039;Spray Splash&#039;&#039; was stackable, meaning that the Kingdra player could use it multiple times per turn if he or she had multiple Kingdra Prime on the field.&lt;br /&gt;
* &#039;&#039;&#039;{{TCG ID|Legends Awakened|Kingdra|7}}&#039;&#039;&#039; - The Kingdra from {{TCG|Legends Awakened}} was a stronger attacker than Kingdra Prime, but lacked the important &#039;&#039;Spray Splash&#039;&#039; power.  Although it was generally a useful attacker, it shone against Fire-type Pokémon.  Whereas Kingdra Prime&#039;s &#039;&#039;Dragon Steam&#039;&#039; did only 20 damage if the opponent had a Fire-type in play, this Kingdra did 60 damage regardless &#039;&#039;and&#039;&#039; 20 a Benched Pokémon with &#039;&#039;Dragon Pump&#039;&#039;.  Kingdra&#039;s second attack, &#039;&#039;Aqua Stream&#039;&#039; provided an additional threat late in the game.  &#039;&#039;Aqua Stream&#039;&#039; did 10 damage for each {{e|Water}} Energy card in the player&#039;s discard pile for {{e}}.  Then, those Energy cards were shuffled back into the player&#039;s deck.  Since this list runs 8 {{e|Water}} energy, &#039;&#039;Aqua Stream&#039;&#039; maxes out at 80 damage without an {{TCG|Expert Belt}}.&lt;br /&gt;
* &#039;&#039;&#039;{{TCG ID|Great Encounters|Claydol|15}}&#039;&#039;&#039; - Claydol was the deck&#039;s primary drawing engine.  Since {{TCG ID|Legends Awakened|Kingdra|7}}&#039;s &#039;&#039;Dragon Pump&#039;&#039; required a two-card discard from the hand for maximum effect, it was vitally important to maintain a large hand.  Additionally, Claydol provided a way to get many Kingdra and Kingdra Prime out early in the game, simply by giving the player access to more cards.&lt;br /&gt;
* &#039;&#039;&#039;{{TCG ID|Legends Awakened|Ditto|27}}&#039;&#039;&#039; - Although it cannot really be considered an essential part of the deck&#039;s core strategy, Ditto provided an inexpensive and often unforeseen way to retaliate after a knocked out Kingdra in the {{TCG|LuxPluff}} and {{TCG|Mother Gengar}} matchups, as well as the mirror match.  {{TCG|Multi Energy}} allowed Ditto to utilize any opposing Pokémon&#039;s attack, provided it cost only one energy. &lt;br /&gt;
* &#039;&#039;&#039;{{TCG|Broken Time-Space}}&#039;&#039;&#039; - Since the deck was based around evolutions, Broken Time-Space was critical to getting Pokémon up and running quickly by allowing the player to bypass the typical one-turn waiting period on evolving.&lt;br /&gt;
* &#039;&#039;&#039;{{TCG|Rare Candy}}&#039;&#039;&#039; - Much like Broken Time-Space, Rare Candy was very useful for getting Kingdra up and ready to attack as quickly as possible. Rare Candy allowed Kingdra to keep pace with the decks that were popular during the format in which Kingdra was used, such as [[LuxChomp (TCG)]]&lt;br /&gt;
&lt;br /&gt;
==Typical decklist==&lt;br /&gt;
{{DeckArchetype}}&lt;br /&gt;
{{decklist/header}}&lt;br /&gt;
{{decklist/entry|2|[[Kingdra (Unleashed 85)|Kingdra Prime]]|Water||SuperRare Holo}}&lt;br /&gt;
{{decklist/entry|2|{{TCG ID|Legends Awakened|Kingdra|7}}|Water||Rare Holo}}&lt;br /&gt;
{{decklist/entry|3|{{TCG ID|Legends Awakened|Seadra|70}}|Water||Uncommon}}&lt;br /&gt;
{{decklist/entry|4|{{TCG ID|Legends Awakened|Horsea|102}}|Water||Common}}&lt;br /&gt;
{{decklist/entry|3|{{TCG ID|Great Encounters|Claydol|15}}|Fighting||Rare}}&lt;br /&gt;
{{decklist/entry|3|{{TCG ID|Great Encounters|Baltoy|60}}|Fighting||Common}}&lt;br /&gt;
{{decklist/entry|1|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}&lt;br /&gt;
{{decklist/entry|1|{{TCG ID|Legends Awakened|Ditto|27}}|Colorless||Rare}}&lt;br /&gt;
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}&lt;br /&gt;
{{decklist/entry|4|{{TCG|Bebe&#039;s Search}}|Supporter||Uncommon}}&lt;br /&gt;
{{decklist/entry|3|{{TCG|Pokémon Collector}}|Supporter||Uncommon}}&lt;br /&gt;
{{decklist/entry|1|{{TCG|Roseanne&#039;s Research}}|Supporter||Uncommon}}&lt;br /&gt;
{{decklist/entry|2|{{TCG|Professor Oak&#039;s New Theory}}|Supporter||Uncommon}}&lt;br /&gt;
{{decklist/entry|1|{{TCG|Palmer&#039;s Contribution}}|Supporter||Uncommon}}&lt;br /&gt;
{{decklist/entry|3|{{TCG|Pokémon Communication}}|Trainer||Uncommon}}&lt;br /&gt;
{{decklist/entry|3|{{TCG|Rare Candy}}|Trainer||Uncommon}}&lt;br /&gt;
{{decklist/entry|2|{{TCG|Expert Belt}}|Trainer||Uncommon}}&lt;br /&gt;
{{decklist/entry|1|{{TCG|Luxury Ball}}|Trainer||Uncommon}}&lt;br /&gt;
{{decklist/entry|4|{{TCG|Poké Drawer +}}|Trainer||Uncommon}}&lt;br /&gt;
{{decklist/entry|3|{{TCG|Broken Time-Space}}|Stadium||Uncommon}}&lt;br /&gt;
{{decklist/entry|4|{{TCG|Multi Energy}}|Energy|Colorless|Rare}}&lt;br /&gt;
{{decklist/entry|8|{{TCG|Water Energy}}|Energy|Water|None}}&lt;br /&gt;
{{decklist/footer}}&lt;br /&gt;
&lt;br /&gt;
==Possible Tech Cards==&lt;br /&gt;
[[File:RegiceLegendsAwakened36.jpg|thumb|right|{{TCG ID|Legends Awakened|Regice|36}}]]&lt;br /&gt;
* &#039;&#039;&#039;{{TCG ID|Legends Awakened|Regice|36}}&#039;&#039;&#039; - With its &#039;&#039;Regi Move&#039;&#039; Poké-Power, Regice could be potentially devastating to decks based around Basic Pokémon.  It was especially effective since Kingdra was used in a format dominated by {{TCG|Pokémon SP}}.  It also caused significant disruption to decks with a designated Basic starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} in {{TCG|Sablelock}} and {{TCG ID|Arceus|Spiritomb|32}} in a variety of decks.&lt;br /&gt;
* &#039;&#039;&#039;{{TCG ID|Platinum|Manectric|11}}&#039;&#039;&#039; - Manectric prevented the opponent from attacking Claydol, the deck&#039;s main drawing support, with attacks such as {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}&#039;s &#039;&#039;Dragon Rush&#039;&#039;.  Considering the popularity of cards like Garchomp C LV.X and {{TCG ID|Platinum|Honchkrow G|77}} during Kingdra&#039;s era, Manectric was a popular tech.  Additionally, with the use of {{TCG|Multi Energy}} in the deck, Manectric could provide a secondary attacker against Poké-Power heavy decks.&lt;br /&gt;
* &#039;&#039;&#039;{{TCG ID|Stormfront|Machamp|20}}&#039;&#039;&#039; - Machamp was used in some Kingdra variants for its &#039;&#039;Take Out&#039;&#039; attack, which automatically knocked out the opponent&#039;s active Basic Pokémon for only {{e|Fighting}}.  This was possible through {{TCG|Multi Energy}} and especially effective against decks based around {{TCG|Pokémon SP}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deck archetypes]]&lt;/div&gt;</summary>
		<author><name>JetSword</name></author>
	</entry>
</feed>